[android-developers] Re: help me to link up all of my activities
On Thursday, January 17, 2013 at 4:07:42 PM UTC-6, bob wrote: > You probably want to focus on the startActivityForResult method: > > > public void startActivityForResult (Intent intent, int requestCode, Bundle > options) > Added in API level 16 > Launch an activity for which you would like a result when it finished. When > this activity exits, your onActivityResult() method will be called with the > given requestCode. Using a negative requestCode is the same as calling > startActivity(Intent) (the activity is not launched as a sub-activity). > Note that this method should only be used with Intent protocols that are > defined to return a result. In other protocols (such asACTION_MAIN or > ACTION_VIEW), you may not get the result when you expect. For example, if the > activity you are launching uses the singleTask launch mode, it will not run > in your task and thus you will immediately receive a cancel result. > As a special case, if you call startActivityForResult() with a requestCode >= > 0 during the initial onCreate(Bundle savedInstanceState)/onResume() of your > activity, then your window will not be displayed until a result is returned > back from the started activity. This is to avoid visible flickering when > redirecting to another activity. > This method throws ActivityNotFoundException if there was no Activity found > to run the given Intent. > Parameters > intent > The intent to start. > requestCode > If >= 0, this code will be returned in onActivityResult() when the activity > exits. > options > Additional options for how the Activity should be started. See > Context.startActivity(Intent, Bundle) for more details. > Throws > > > android.content.ActivityNotFoundException > See Also > startActivity(Intent) > > > On Thursday, January 17, 2013 9:27:56 AM UTC-6, Prabu Siabuabu wrote:hi > everyone! i was wonder is it possible to make an app like this? -> > http://i1193.photobucket.com/albums/aa344/hiatus1/wireframe_zps9e434b1b.jpg > and if yes, how can i do that?? i'm stuck on to link up all of my activites > to main activities.. anyone here can help me please?? thanks in advance. > > > Regards, > > > Prabu -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. To post to this group, send email to android-developers@googlegroups.com. Visit this group at https://groups.google.com/group/android-developers. To view this discussion on the web visit https://groups.google.com/d/msgid/android-developers/20c2dcad-e3fc-4ff5-b422-db8ec4035366%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
Re: [android-developers] Exclusive Hot Requirements (Java Engineer,UI Engineer)
Hello, I have attached the resume of my Java consultant, contact details are mentioned in profile, please take some time in reviewing the resume from your busy schedule and have a word with my consultant regarding the requirement, I really appreciate your help. Looking forward to work with you for better business prospects. Thank you :) *Thanks,* Nick Stephen Sr. Technical Recruiter Talent Matrix Inc. Ph.: 317-704-4513 A: 333 N Alabama St, Suite 350, Indianapolis, IN 46204 W: *www.talentmatrixinc.com <http://www.talentmatrixinc.com/>* e: *n...@talentmatrixinc.com <n...@talentmatrixinc.com>* This e-mail, including attachments, is intended for the exclusive use of the person or entity to which it is addressed and may contain confidential or privileged information. If the reader of this e-mail is not the intended recipient or his or her authorized agent, the reader is hereby notified that any dissemination, distribution or copying of this e-mail is prohibited. If you are not the Intended Recipient, please contact the sender by reply e-mail and destroy all copies of the original message. Do not print, copy or forward. On Tue, May 1, 2018 at 11:42 AM, <prabhuektha...@gmail.com> wrote: > Please Forward the Profiles to pra...@ekthasol.com > > We need two strong Java engineers for Gap, SFO. > > Job Title 1: Java Engineer > > Work Location: SFO, CA > > Contract duration: 12+ Months > > Job Details: > > Must Have Skills: > > 1. Java Stack / REST / Spring Boot > 2. Cloud Services > 3. JMS Services > 4. Oracle/ Postgress / HBase > 5. Micro services > > Job Title 2: UI Engineer > > Work Location: SFO, CA > > Contract duration: 12+ Months > > Job Details: > > Must Have Skills: > > Javascripts, > Node JS, > React JS, > Angular . > Micro services. > > Please can I have the below details !.. > > Full Name: > > Email: > > Phone number : > > Rate: > > Current Location with Zip code: > > Availability: > > Relocation: > > Skype ID: > > LinkedIn Id: > > > > Two Professional Reference: > > Contact Name: > > Email: > > > > Contact Name: > > Email: > > -- > You received this message because you are subscribed to the Google Groups > "Android Developers" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to android-developers+unsubscr...@googlegroups.com. > To post to this group, send email to android-developers@googlegroups.com. > Visit this group at https://groups.google.com/group/android-developers. > To view this discussion on the web visit https://groups.google.com/d/ > msgid/android-developers/a187fe1b-85e8-4626-b691- > 42ae46e0c389%40googlegroups.com > <https://groups.google.com/d/msgid/android-developers/a187fe1b-85e8-4626-b691-42ae46e0c389%40googlegroups.com?utm_medium=email_source=footer> > . > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. To post to this group, send email to android-developers@googlegroups.com. Visit this group at https://groups.google.com/group/android-developers. To view this discussion on the web visit https://groups.google.com/d/msgid/android-developers/CAP2V1D2rMwPVBRdtb7pXeVOaZ65fjYof4FHrG%2BH%2BBozq6tJHrw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout. VishalKiranM_Resume (1).docx Description: MS-Word 2007 document
Re: [android-developers] Sr. Java Developer Position at McLean, VA
Hello, I have attached the resume of my Java consultant, contact details are mentioned in profile, please take some time in reviewing the resume from your busy schedule and have a word with my consultant regarding the requirement, I really appreciate your help. Looking forward to work with you for better business prospects. Thank you :) *Thanks,* Nick Stephen Sr. Technical Recruiter Talent Matrix Inc. Ph.: 317-704-4513 A: 333 N Alabama St, Suite 350, Indianapolis, IN 46204 W: *www.talentmatrixinc.com <http://www.talentmatrixinc.com/>* e: *n...@talentmatrixinc.com <n...@talentmatrixinc.com>* This e-mail, including attachments, is intended for the exclusive use of the person or entity to which it is addressed and may contain confidential or privileged information. If the reader of this e-mail is not the intended recipient or his or her authorized agent, the reader is hereby notified that any dissemination, distribution or copying of this e-mail is prohibited. If you are not the Intended Recipient, please contact the sender by reply e-mail and destroy all copies of the original message. Do not print, copy or forward. On Mon, Apr 30, 2018 at 10:31 AM, Lucky Yetcherla <luckyyetche...@gmail.com> wrote: > Greetings for the day, > > > > This is Lucky from Gallega Software Solutions. > > > > Please let me know if you have any profiles for the position below which > is an immediate need. Reply to recrui...@mygallega.com with copy of > updated resume & best contact Information ASAP. > > > > *Position : Sr. Java Developer* > > *Location : McLean, VA* > > *Duration: Long-Term* > > *Visa : H1b,GC,US* > > > > *Required skills:* > > Java, UNIX Shell Scripting, Apache tomcat > > Should have extensive experience in Upgrade / Migration projects > > > > *Job Discription:* > > 8+ years of Java/J2EE development experience with at least 3+ years in > UNIX environment > > Extensive experience in handling migration/upgrade projects > > 3+ years of UNIX shell scripting experience, PERL experience > > 5+ years of weblogic application development with hands on deployment > experience > > Atleast 2 years’ experience with UDB, Sybase, SQL Server & Oracle > > Experience with Apache & TomCat > > Good Knowledge of database concepts with working knowledge of SQL, Stored > Procedures, XQUery & XML Query > > Hands on experience with GIT, Jenkins, Artifactory and teamforge > > Hands on experience with build and deployment tools like ANY, Maven, Shell > Script, ClearCase > > Must have good problem solving skills, attention to detail & strong > interpersonal skills > > Proactive in nature, proven ability to work & deliver independently, with > client satisfaction as primary goal > > > > > > *Lucky | **Sr. Recruiter | Gallega Software Solutions Inc.* > > *Tel: 678-922-8027 **| Fax: 215-827-5699* > > *Mail: **recrui...@mygallega.com* <recrui...@mygallega.com> *| Web: * > *www.gallegasoft.com* <http://www.gallegasoft.com/> > * Address: **625 Union Hill Road, Alpharetta , GA 30004.* > > *A NMSDC/GMSDC Certified Company* > > * A Georgia Minority Corporation* > > > > -- > You received this message because you are subscribed to the Google Groups > "Android Developers" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to android-developers+unsubscr...@googlegroups.com. > To post to this group, send email to android-developers@googlegroups.com. > Visit this group at https://groups.google.com/group/android-developers. > To view this discussion on the web visit https://groups.google.com/d/ > msgid/android-developers/d149030e-31e8-412b-b694- > d0e5c3b83c57%40googlegroups.com > <https://groups.google.com/d/msgid/android-developers/d149030e-31e8-412b-b694-d0e5c3b83c57%40googlegroups.com?utm_medium=email_source=footer> > . > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. To post to this group, send email to android-developers@googlegroups.com. Visit this group at https://groups.google.com/group/android-developers. To view this discussion on the web visit https://groups.google.com/d/msgid/android-developers/CAP2V1D0nYNgXb21J1rK%3DmPK_M4o1rZXwfWsCsg5LtjKLFDU-1Q%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout. VishalKiranM_Resume (1).docx Description: MS-Word 2007 document
[android-developers] nfc tag and phone compatibility?
I am developing a toy that will have an active NFC board in it communicating with a microcontroller. I need to know which phones will be able to communicate with the NFC tag through an android app. The initial tag choice is ST25TA02K-P by STMicro. The tag description from the datasheet is: "NFC Forum Type 4 Tag IC with 2-Kbit EEPROM and General Purpose Digital Output". I have not worked with nfc before, but I intend to make a simple Android app to communicate with the tag. How can I determine if most phones will be able to communicate with this tag? Thanks. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. To post to this group, send email to android-developers@googlegroups.com. Visit this group at https://groups.google.com/group/android-developers. To view this discussion on the web visit https://groups.google.com/d/msgid/android-developers/34234f6e-19df-4b0c-a9be-0066dbbfc23f%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] Re: Avoid copying allocation to buffer (Renderscript)
You must still do the copy, even (especially) if you are using USAGE_SHARED. It is not guaranteed to actually share memory for the bitmaps, so you are indeed not doing the necessary copies on the Nexux 6. Steve On Friday, June 10, 2016 at 3:18:32 AM UTC-7, Ruppesh Nalwaya wrote: > > Hi > I started exploring the HelloComputeNDK example that uses Renderscript in > C++ to change the saturation of an image, converting it to gray image. I > noticed that after running the script on allocations, the output alloc is > copied to the outputPtr buffer, which is very "*time consuming operation"*. > I also noticed that the allocations are created with > RS_ALLOCATION_USAGE_SHARED > flag (I understand from this that buffer and allocation are sharing > memory). So I skipped the copying statements > > //inputAlloc->copy2DRangeFrom(0, 0, X, Y, inputPtr); > > //outputAlloc->copy2DRangeTo(0, 0, X, Y, outputPtr); > > > This reduces the time of execution. This works on samsung galaxy s6. But on > nexus 6 phone, this *does not work*. I get a a blank image in case of nexus > 6. What is going wrong here. What is the proper way to avoid copying the > allocation to buffer and reduce the execution time. > > > Thanks > > Ruppesh > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. To post to this group, send email to android-developers@googlegroups.com. Visit this group at https://groups.google.com/group/android-developers. To view this discussion on the web visit https://groups.google.com/d/msgid/android-developers/727d6b21-beb6-4080-8d4a-136296335dbe%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] Re: RenderScript Only Runs On Rooted Device ?
On Monday, April 22, 2013 12:22:18 AM UTC-7, Bo Zhou wrote: Hi folks, I'm dealing with a strange problem about RenderScript. I made several simple RenderScript module for computation, and all of them could be executed on emulator and rooted device except unrooted 4.2 device, a mobile phone, the LogCat showed the following info (modified), Adreno200-EGL|Reconstruction Branch: RenderScript|rsContextCreate dev=0x67994f38 RenderScript|0x6798e078 Launching threads, CPU(2) ScriptC|Create script for resource = rgbtoyuv bcc|CPU is krait2 *bcc|Unable to open /data/data/com.example.rgbtoyuv/cache/com.example.rgbtoyuv/rgbtoyuv.o in read mode. (reason: No such file or directory)* This cache directory looks peculiar to me, since the part after /cache/ should be com.android.renderscript.cache and not your com.example.rgbtoyuv again. RenderScript|ScriptC sym lookup failed This indicates that it couldn't find a function that you called. Did you declare something extern and not define it in your .rs file? It is also possible that this unrooted device has bugs where it is missing a core component of the Renderscript runtime/math libraries. Without knowing what device this is and seeing your actual .rs code, it is going to be hard for me to give you any extra information. I can tell you for a fact that rooting does nothing different for Renderscript, so that is purely a red herring in this case. Steve bcc|Unable to compile bcc LLVM error message: Failed to load emitted ELF relocatable file Why the bcc said it could not load the .o file in unrooted device ? And I also tested the program on a real rooted Nexus 7 it works fine, so is there anyway we can solve this problem ? Thanks a lot ! -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Re: Refund
My apps are paid apps and I don't use in-app purchasing at all. I don't think there is a way to disable an app if I refund a customers money. At least the way things are set up now. Am I wrong about this? Is there a better way? Thanks, Stephen On Sunday, February 17, 2013 1:19:49 PM UTC-8, John Coryat wrote: Wow! That's crazy! We use in-app billing unmanaged items and handle it ourselves. When a user gets a refund, our server is notified of the transaction by Google Play and automatically shuts down the premium version for the user. As my 4 year old daughter would say Easy peasy. -John Coryat On Sunday, February 17, 2013 1:13:32 PM UTC-6, Stephen Lebed wrote: As far as I know, there isn't a way remove an app after you issue a refund. I wish there was. It would be great to go into my dev account, find the user I'm refunding the money to, and click a deactivate button or something. For now, I try to discourage refunds by trying to work with the user to address their problem. If I can't then I will refund their money, but there isn't a way for me to have the app not run on their account. It basically the honor system. You hope they will not use the program after they've gotten their money back. Best, Stephen On Sunday, February 17, 2013 8:57:37 AM UTC-8, Patrick wrote: Hello, If I refund an app, will it be uninstalled from the customer's device? Or will it continue to work and to be updated with new releases? Thanks, Patrick -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Re: Android Canvas development
I highly recommend this book Beginning Android Games by Mario Zechner. He explains things very well and if you're new to Android, this is the book to get, even if your not planning on writing games. It will answer all your questions. Best, Stephen On Tuesday, February 19, 2013 6:40:29 AM UTC-8, janvi wrote: Hello all Iam new to canvas android development.I want to develop an android app using canvas,but how to give support to diiferent devices(hdpi,ldpi,mdpi) is bothering me alot. Any suggestions would be appreciated plz help me out thank you in advance -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Re: Refund
As far as I know, there isn't a way remove an app after you issue a refund. I wish there was. It would be great to go into my dev account, find the user I'm refunding the money to, and click a deactivate button or something. For now, I try to discourage refunds by trying to work with the user to address their problem. If I can't then I will refund their money, but there isn't a way for me to have the app not run on their account. It basically the honor system. You hope they will not use the program after they've gotten their money back. Best, Stephen On Sunday, February 17, 2013 8:57:37 AM UTC-8, Patrick wrote: Hello, If I refund an app, will it be uninstalled from the customer's device? Or will it continue to work and to be updated with new releases? Thanks, Patrick -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Re: Problems of dynamic loading downloaded precompiled renderscript source files
Unfortunately there is no way to dynamically download, compile, and execute Renderscript bitcode in Android. Even with a small fix I made to the reflected ScriptC constructors (allowing you to eliminate the res/raw + filename, and only pass the first argument), you still need to have the bitcode files in the raw resources for the apk. Steve On Wednesday, January 9, 2013 3:32:20 PM UTC-8, wave wrote: I have a problem on dynamic loading pre-compiled renderscript source files (.bc, Script_.java) which are downloaded from web. I want to load pre-compiled renderscript source files (.bc, Script_.java) at runtime by dynamic class loading. However,ScriptC(RenderScript rs, Resources resources, int resourceID), the constructor of ScriptC requires a resource ID. As the renderscript source files are downloaded, there are no ways to provide resource ID to constructor. Is there any other solutions I could find to solve this problem? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Google App Engine, Authentication from Android, ClientLogin officially deprecated but OAuth 2.0, not supported yet.
I am writing a project in Google App Engine, GAE and need to authenticate from Android On the GAE server in a servlet I use UserService userService = UserServiceFactory.getUserService(); User user = userService.getCurrentUser(); This prints the current user, and shows I am authenticated To achieve this, I used the Client Login method, as described in this excellent blog http://blog.notdot.net/2010/05/Authenticating-against-App-Engine-from-an-Android-app This works, and I can call servlets on my Google App Engine server The servlets know who I am, hence the Android device is authenticated, and Servlet code in Google App engine knows who the current user is. However, Client Login, is now officially ,deprecatedsee https://developers.google.com/accounts/docs/AuthForInstalledApps and they recommend switching to OAuth 2.0https://developers.google.com/accounts/docs/OAuth2#IA , But, I read else where, that OAuth 2.0https://developers.google.com/accounts/docs/OAuth2#IA, is not supported by Google App Engine Questions 1. What is the recommended method for Authenticating Android with Google App Engine ? 2. Is there example code to do this anywhere (ideally a rework of the example http://blog.notdot.net/2010/05/Authenticating-against-App-Engine-from-an-Android-app, would be ideal) When is OAuth 2.0 https://developers.google.com/accounts/docs/OAuth2#IA, available on Google App Engine ? It seems existing methods are marked as deprecated , before the new methods are ready. Please help. thanks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Question about AccountManager and OAuth authentication with Google App Engine
When will OAuth 2.0 be available ? Client login, as described in http://blog.notdot.net/2010/05/Authenticating-against-App-Engine-from-an-Android-app is deprecated , see https://developers.google.com/accounts/docs/AuthForInstalledApp -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Open source media player?
On Tue, Sep 4, 2012 at 8:46 AM, Larry Meadors larry.mead...@gmail.com wrote: Are there any open source media players for Android? I know the guts are all there to roll my own, and that you can use intents to play media. But I have some requirements that I don't think the built-in player app supports and I'd prefer to start with an existing one and extend it to meet my needs rather than starting from MediaPlayer mp = new MediaPlayer();. Larry I haven't used it before on android, but there is vlc. Here is the source: http://git.videolan.org/?p=vlc-ports/android.git;a=summary play link: https://play.google.com/store/apps/details?id=org.videolan.vlc.betav7neon Cheers, Stephen -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Get activity class instance
On Wed, Aug 29, 2012 at 9:47 AM, TreKing treking...@gmail.com wrote: On Wed, Aug 29, 2012 at 3:00 AM, Filipe filipe.ma...@gmail.com wrote: I would really prefer to access the MyActivityB class public variables. If you explain why you want to do things this way, someone can probably suggest a better alternative. I'd say generally speaking, if what you are trying to do seems like its being forced you are probably doing it wrong. Usually there is a much better approach that should be taken. Cheers, Stephen Shaw -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Is Android Speech recognition only available for english?
I tried this and it doesnt work. I noticed that when I change the language on the handset to French the recogniserIntent came back with a dialogue asking if I wanted to accept google voice-search in French. So if you know how to set google voice search language setting from within the App I'd be grateful -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ADT plugin disappeared from Eclipse after update
I've just upgraded today (11-July-2012) and the same has happened. ADT Plugin - http://dl-ssl.google.com/android/eclipse was used as the available software location for the Eclipse plugin but, although the ADT appears to be installed, it is not available from the Eclipse Platform. I'm also using Ubuntu 12.04 (64-bit) with Eclipse 3.7.2 Has anyone found a way to reactivate the ADT with this release? Regards, Steve -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ADT plugin disappeared from Eclipse after update
From the command line you should be able to execute the program android which will bring up the Android SDK Manager. Here I found that the *Android SDK Platform-tools* for the rev 20 were not installed. Install whatever is missing and then the ADT should work fine again. An alternative to update all platforms and walk away for a while is to execute: android-sdk-linux/tools/android update sdk --no-ui Regards, Steve -- On Sunday, 1 July 2012 09:25:59 UTC+1, Arul Govindaraj wrote: The ADT Eclipse just disappeared after the latest update, I guess Rev. 20. Its not there in the new project wizard, perspectives, preference, etc. It was just fine till yesterday. Could someone help me resolve. My OS: Ubuntu 12.04 With Eclipse Version: 3.7.2 When I try to install again it says, its already installed. Error details below: Cannot complete the request. See the error log for details. Android Development Tools will be ignored because it is already installed. Thanks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Developer Options on Galaxy Nexus!?
I quite agree. I just found this post after weeks of trying to get to bottom of an issue with my app, and it's exactly the same cause. What a huge waste of time (not to mention the refunds and cancelled orders). There are far more Android handsets in the hands of normal users than developers, so exposing options like this to all comers is simply asking for trouble. (BTW, this option breaks some of Google's own apps: e.g. MyTracks stops displaying overlays at higher zoom levels.) Stephen On Feb 5, 10:26 am, guruk ilovesi...@gmail.com wrote: hi there, the experimental developer options on the new Galaxy Nexus cause lots of confusion and problems with my users (as the FORCE CPU RENDERING) do not work with my app (and as i heard from lots of other developers, even has probs with their apps. Will this feature even be available in the next Firmwares. i hope not.. it should only be available for Developers. thx chris -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Cannot publish application today (02/22/2012)
I'm having the same issue...ever since late last night, around 11 pm. I've seen others are having the same issue...so it might be an issue on Googles side of things. On Feb 22, 4:13 am, LSDsl gls...@gmail.com wrote: I cannot publish application today (02/22/2012). Is it only my problem? Or it is some updates on server? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Missing map overlays in Android 4.0
I've had two reports (confirmed with screen shots) from users on Android 4/Galaxy Nexus that map overlays go missing in my app as the zoom level is increased. The same code works fine on my own Galaxy Nexus (and in other devices/OS versions). Interestingly, both users report that tracks recorded in the Google MyTracks app also disappear at higher zoom levels on their devices. The overlay simply draws lines on the map as shown below: private void drawLine(Canvas canvas, GeoPoint fromGeoPoint, GeoPoint toGeoPoint, Projection projection, Paint paint) { Point startPoint = new Point(); projection.toPixels(fromGeoPoint, startPoint); Point endPoint = new Point(); projection.toPixels(toGeoPoint, endPoint); Path path = new Path(); path.moveTo(startPoint.x, startPoint.y); path.lineTo(endPoint.x, endPoint.y); canvas.drawPath(path, paint); } Does anyone have any ideas what might cause this behaviour for some users but not others? Many thanks, Stephen -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SoundPool problem (SDK 4.0.x) int loop any value other than zero causes crash
Did you ever figure this out? I am having the same problem debugging on my LG G2x from an Ubuntu 11.04 box using eclipse and adk plugin. My sound files are even shorter, though. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Anyone else notice that WebKit in ICS has some serious bugs?
We're seeing similar errors (Unknown chromium error: -6, CSS or .json files not loading in an embedded webview, text misaligned or missing, etc.) on 4.0.2 that rolled out to Samsung Galaxy Nexus. However, everything works fine in the 4.0.3 emulator and also now for a Galaxy Nexus S that just received an update. And all of this HTML/CSS/ Javascript gets tested on desktop browsers. The ported 4.0.2 version, that is marked 4.0.3, for the Sprint Galaxy Nexus S 4G works better than the Galaxy Nexus 4.0.2 but still has some major problems. We're trying to get access to a Nexus S that _is_ having problems. It is apparently a problem on UK devices. We've so far determined that the Galaxy Nexus 4.0.2 version is hopelessly broken in this way and cannot be worked around. Hopefully a fully working 4.0.3 build will be pushed out soon. My current impression is that some 4.0.3 builds work perfectly while others are completely broken for embedded webviews. This involves code used by many millions of users on most prior versions of Android, any of which could be trying to go to ICS. Stephen On Oct 31, 7:29 am, John jsp...@gmail.com wrote: I've found numerous (show stopping) bugs in the new version ofWebKit shipped withICS: Basic usage produceserrors:http://code.google.com/p/android/issues/detail?id=21177 (note the above has the D/chromium(2735): Unknown chromium error: -6 explanation as well...not sure if I should open a separate bug on that) Basic CSS (that works fine on previous versions) produceserrors:http://code.google.com/p/android/issues/detail?id=21305 Thread local memory leaks on the resource loader thread:http://code.google.com/p/android/issues/detail?id=21355 Core dumps when using WebView.loadDataWithBaseURL()http://code.google.com/p/android/issues/detail?id=21266 Anyone else find anything else? Given the lack of src (and NDK with a copy of gdb) any tips for debugging? Kinda alarming that it's in such a state -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SENDING YUV-TO-JPEG CONVERTED BUFFER AS A BITMAP from JNI to Android code...plzzz help...Not a Noob , Am i??
On Mon Dec 19 06:50:53 2011, Streets Of Boston wrote: See my answer in 'android-developers' group. Please, don't cross-post. A) I'd already answered essentially the same thing, but doesn't hurt to say it again in a different way. B) You mean the message that you cross-posted? Date: Mon, 19 Dec 2011 06:49:21 -0800 (PST) From: Streets Of Boston flyingdutc...@gmail.com Reply-To: android-...@googlegroups.com To: android-developers@googlegroups.com Cc: android-...@googlegroups.com, android-disc...@googlegroups.com Message-ID: 23786539.1588.1324306161440.JavaMail.geo-discussion-forums@vbxw7 In-Reply-To: CALwa49tNdJaeu0-ef4PvfMSdwfHX6gkoud8DLj4r7A+WNVw9=w...@mail.gmail.com References: CALwa49tNdJaeu0-ef4PvfMSdwfHX6gkoud8DLj4r7A+WNVw9=w...@mail.gmail.com Subject: Re: SENDING YUV-TO-JPEG CONVERTED BUFFER AS A BITMAP from JNI to Android code...plzzz help...Not a Noob , Am i?? Problems in 'fill_plasma': 1. The raw data of the *pxl*-array can not contain JPEG encoded data. Instead it must be encoded as RGB_565, each 2 bytes having 5 bits of red, 6 bits of green and 5 bits of blue. 2. You can not assign the bitmap's raw-data array address (*pxl*) to your compressed buffer-address. Instead, you'll have to copy each individual pixel from '*buf*' into '*pxl*'. Use a for-loop and copy each byte from the *buf*-array into *pxl*-array. ;-) sdw -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SENDING YUV-TO-JPEG CONVERTED BUFFER AS A BITMAP from JNI to Android code...plzzz help...Not a Noob , Am i??
http://developer.android.com/reference/android/graphics/Bitmap.html#createScaledBitmap%28android.graphics.Bitmap,%20int,%20int,%20boolean%29 Many things in Java, especially graphics operations, are implemented mainly by native code. I've traced 2D graphics calls all the way down to very specific JNI calls for particular transformations or bitblit or whatever. So, there's often little point in writing your own native code to implement something that the libraries already do since often they are well optimized. If you want to do something not already included, then it can make sense to go native. sdw On Sun Dec 18 21:27:02 2011, s.rawat wrote: Hi Stephen, thanks for the reply, Can you Plz elaborate the methods and this in your last sentence -- There are *fast built-in methods* to do *this* well, but basically you create a pixel from a weighted average in color space of the pixels that the resulting pixel overlaps a ltmgfy link will be great !!! Rgds, Saurabh ..pain is temporary.quitting lasts forever.. On Sun, Dec 18, 2011 at 3:07 AM, Stephen Williams stephendwilli...@gmail.com mailto:stephendwilli...@gmail.com wrote: There are fast built-in methods to do this well, but basically you create a pixel from a weighted average in color space of the pixels that the resulting pixel overlaps. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] OpenGL ES 2 translation
How does Matrix.translateM work? I'm trying to use it to translate a strip of triangles but it seems to be rotating the triangles in unexpected ways on my device. I've tried all possible matrix multiplications to make sure they are not the problem, and still it will not work. Is their anyway to easily alter the vertex data inside the float buffer, instead of translation through matrices? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SENDING YUV-TO-JPEG CONVERTED BUFFER AS A BITMAP from JNI to Android code...plzzz help...Not a Noob , Am i??
This line gives you a pointer to the pixel buffer in the Bitmap: if ((ret = AndroidBitmap_lockPixels(env, bitmap, pixels)) 0) { Then you pass it into your drawing method: fill_plasma(info, pixels ); void fill_plasma( AndroidBitmapInfo* info, unsigned char* pxl ) Then you allocate, at the C level, a completely different buffer: unsigned char* buf = (unsigned char* )malloc(pvideoBuff-framesizeIn); Then you compress your capture buffer into jpeg data (a compressed image format, not a bitmap buffer) into that temporary buffer: compress_yuyv_to_jpeg(pvideoBuff, buf, pvideoBuff-framesizeIn, 80, pvideoBuff-formatIn); //method to convert raw data into jpeg format- Quiet popular code on the Then you overwrite the temporary parameter variable pxl with the address of the resulting buffer. You never got around to changing the bytes in the Bitmap buffer that you locked and unlocked. And even if you had, you were working with Jpeg compressed data that would have been garbage as a Bitmap. Bitmaps are simple arrays of bytes representing uncompressed pixels. Additionally, malloc() allocated data is not something you pass back to Java to manage. You should copy into Java-allocated buffers. If the capture buffer is the same size as the bitmap, you simply need to map each pixel using yuv-RGB formulas. If they are different sizes, you need to resize the image too. There are fast built-in methods to do this well, but basically you create a pixel from a weighted average in color space of the pixels that the resulting pixel overlaps. sdw On 12/17/11 10:59 AM, s.rawat wrote: HI, I have been trying hard from past four nights to get this thing work but so far not able to do that.I have taken and modified few of the code from the ndk-sample(in the samples directory in the ndk r7) for plasma -sample for passing and mapping the bitmap from the JNI. Following is my code snippet : *Android : * #this code is running in a thread Bitmap mBitmap = Bitmap.createBitmap(320,240, Bitmap.Config.RGB_565); renderPlasma(mBitmap); #this code is running in a thread *Native : * Java_my_package_name_DrawCanvas_renderPlasma(JNIEnv * env, jobject obj, jobject bitmap) { AndroidBitmapInfo info; unsigned char**pixels; intret =10; if ((ret = AndroidBitmap_getInfo(env, bitmap, info)) 0) { return; } if (info.format != ANDROID_BITMAP_FORMAT_RGB_565) { return; } if ((ret = AndroidBitmap_lockPixels(env, bitmap, pixels)) 0) { return; } /* Now fill the values with a nice little plasma */ fill_plasma(info, pixels ); AndroidBitmap_unlockPixels(env, bitmap);//i am hoping that the bitmap has been mapped to the contents of pixel at this point. } struct vdIn *pvideoBuff = 0;//v4l2 structure which contains the raw YUV data void fill_plasma( AndroidBitmapInfo* info, unsigned char* pxl ) { unsigned char* buf = (unsigned char* )malloc(pvideoBuff-framesizeIn); uvc_startCapture(pvideoBuff);//v4l2 function which returns the raw yuc data form the uvc compliant webcamera compress_yuyv_to_jpeg(pvideoBuff, buf, pvideoBuff-framesizeIn, 80, pvideoBuff-formatIn); //method to convert raw data into jpeg format- Quiet popular code on the web pxl = buf;//i am thinking the pxl will have now all the contents of the jpeg converted buffer } //the bitmap being returned from the native code has to be drawn on the bitmap continuously. canvas.drawBitmap(mBitmap, 0,0, null); I suspect that pixel being a 2D array , I have to assisgn each array elements from the buf.Plz correct me or slap a rockstar reply to this problem. Best Rgds and Thanks in advance Softy ..pain is temporary.quitting lasts forever.. -- You received this message because you are subscribed to the Google Groups android-ndk group. To post to this group, send email to android-...@googlegroups.com. To unsubscribe from this group, send email to android-ndk+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/android-ndk?hl=en. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=enimage/gif
[android-developers] QVGA devices not getting filtered?
Hi All, I have a bit of a dilemma. I've created a few apps where I specifically don't support small screens (ie. QVGA), but for some reason people who own the HTC Wildfire are able to see and install my app on their devices. I've set smallScreens to false in my manifest, so I'm not sure where the problem is. Can anyone shed some light? I need to resolve this before too many people end up buying my app. Here is what is in my manifest: supports-screens android:anyDensity=true android:largeScreens=true android:normalScreens=true android:smallScreens=false / uses-permission android:name=android.permission.CAMERA /uses-permission uses-permission android:name=com.android.vending.CHECK_LICENSE / uses-sdk android:minSdkVersion=8 / uses-feature android:name=android.hardware.touchscreen / uses-feature android:name=android.hardware.sensor.compass / uses-feature android:name=android.hardware.sensor.accelerometer / uses-permission android:name=android.permission.INTERNET /uses-permission uses-permission android:name=android.permission.WRITE_EXTERNAL_STORAGE /uses-permission Thanks in advance, Stephen Lebed -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: QVGA devices not getting filtered?
Well, that's is a good question? The person who contacted me sent me a screenshot showing my app running on their device. He said it was the HTC Wildfire. I wouldn't think that someone who would steal my app would write me for tech support! On Dec 1, 9:32 am, Mark Murphy mmur...@commonsware.com wrote: Are you sure that they're getting it from the Android Market? On Thu, Dec 1, 2011 at 12:29 PM, Stephen Lebed srle...@gmail.com wrote: Hi All, I have a bit of a dilemma. I've created a few apps where I specifically don't support small screens (ie. QVGA), but for some reason people who own the HTC Wildfire are able to see and install my app on their devices. I've set smallScreens to false in my manifest, so I'm not sure where the problem is. Can anyone shed some light? I need to resolve this before too many people end up buying my app. Here is what is in my manifest: supports-screens android:anyDensity=true android:largeScreens=true android:normalScreens=true android:smallScreens=false / uses-permission android:name=android.permission.CAMERA /uses-permission uses-permission android:name=com.android.vending.CHECK_LICENSE / uses-sdk android:minSdkVersion=8 / uses-feature android:name=android.hardware.touchscreen / uses-feature android:name=android.hardware.sensor.compass / uses-feature android:name=android.hardware.sensor.accelerometer / uses-permission android:name=android.permission.INTERNET /uses-permission uses-permission android:name=android.permission.WRITE_EXTERNAL_STORAGE /uses-permission Thanks in advance, Stephen Lebed -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Mark Murphy (a Commons Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy Warescription: Three Android Books, Plus Updates, One Low Price! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] QHD display issue in emulator
Hi All, I'm trying find out if this is a bug or not. I've created two AVD's for a qHD device with a resolution of 960x540, and a density of 220 and 240. In both cases DisplayMetrics.widthPixels reports 720 and DisplayMetrics.heightPixels is reporting 480. Is there another settings that I'm missing when creating the AVD or is this a bug? Can someone test this out and see if they are getting the same thing? Thanks, Stephen Lebed -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] OpenGL doesnt work- not even sample
When my emulator (API 14.0) is running, I can go through API Demos and select BasicGLSurfaceView (OpenGLES2), the app runs and a triangle spins. When I load the project into Eclipse and build, the same program stops working in the emulator as soon as I unlock the phone and let it load, or load it from list of apps. For this reason, I'm 90% sure the problem is Eclipse building it. I've already spent 2 days trying to resolve this and it's frustrating. I've reinstalled already and have everything properly installed. This seems to be the only problem of its kind- Ive googled for hours, so probably a stupid error Heres what I get from running the untouched sample into Eclipse Logcat at crash- 11-19 21:35:52.887: E/AndroidRuntime(556): FATAL EXCEPTION: GLThread 75 11-19 21:35:52.887: E/AndroidRuntime(556): java.lang.IllegalArgumentException: No configs match configSpec 11-19 21:35:52.887: E/AndroidRuntime(556): at android.opengl.GLSurfaceView$BaseConfigChooser.cho oseConfig(GLSurfaceView.java:825) 11-19 21:35:52.887: E/AndroidRuntime(556): at android.opengl.GLSurfaceView$EglHelper.start(GLSur faceView.java:981) 11-19 21:35:52.887: E/AndroidRuntime(556): at android.opengl.GLSurfaceView$GLThread.guardedRun(G LSurfaceView.java: 1335) 11-19 21:35:52.887: E/AndroidRuntime(556): at android.opengl.GLSurfaceView$GLThread.run(GLSurfac eView.java:1189) Console-- [2011-11-19 21:34:40 - BasicGLSurfaceView] New emulator found: emulator-5554 [2011-11-19 21:34:40 - BasicGLSurfaceView] Waiting for HOME('android.process.acore') to be launched... [2011-11-19 21:35:16 - BasicGLSurfaceView] WARNING: Application does not specify an API level requirement! [2011-11-19 21:35:16 - BasicGLSurfaceView] Device API version is 14 (Android 4.0.1) [2011-11-19 21:35:16 - BasicGLSurfaceView] HOME is up on device 'emulator-5554' [2011-11-19 21:35:16 - BasicGLSurfaceView] Uploading BasicGLSurfaceView.apk onto device 'emulator-5554' [2011-11-19 21:35:16 - BasicGLSurfaceView] Installing BasicGLSurfaceView.apk... [2011-11-19 21:35:49 - BasicGLSurfaceView] Success! [2011-11-19 21:35:50 - BasicGLSurfaceView] Starting activity com.example.android.basicglsurfaceview.BasicGLSurf aceViewActivity on device emulator-5554 [2011-11-19 21:35:52 - BasicGLSurfaceView] ActivityManager: Starting: Intent { act=... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: OpenGL doesnt work- not even sample
Thank you for your posts. I guess the emulator just isnt capable of opengl es 2, but the demos are very misleading. You can go to api demosgraphicsopengl es 2 and it will run. If you see the code in the sdk samples folder, it is opengl es 2. I will try to run the sample on my phone asap On Nov 22, 11:53 am, Christopher Van Kirk christopher.vank...@gmail.com wrote: Sorry, I'll solve your problem as well. The reason you're getting that error is that you've requested an EGL configuration that your device doesn't support for whatever reason, so the EGL configuration chooser factory is ending with no 'valid' configuration. That throws an exception that the GLSurfaceView is not particularly friendly about dealing with because it gets thrown into the render thread, which can't easily be caught by your activity (that I know of). What you need to do is loosen your constraints a bit so that you can get a valid configuration, or do some investigation about what EGL settings the device does support. Cheers, Chris... On 11/23/2011 12:45 AM, Stephen Lee wrote: When my emulator (API 14.0) is running, I can go through API Demos and select BasicGLSurfaceView (OpenGLES2), the app runs and a triangle spins. When I load the project into Eclipse and build, the same program stops working in the emulator as soon as I unlock the phone and let it load, or load it from list of apps. For this reason, I'm 90% sure the problem is Eclipse building it. I've already spent 2 days trying to resolve this and it's frustrating. I've reinstalled already and have everything properly installed. This seems to be the only problem of its kind- Ive googled for hours, so probably a stupid error Heres what I get from running the untouched sample into Eclipse Logcat at crash- 11-19 21:35:52.887: E/AndroidRuntime(556): FATAL EXCEPTION: GLThread 75 11-19 21:35:52.887: E/AndroidRuntime(556): java.lang.IllegalArgumentException: No configs match configSpec 11-19 21:35:52.887: E/AndroidRuntime(556): at android.opengl.GLSurfaceView$BaseConfigChooser.cho oseConfig(GLSurfaceView.java:825) 11-19 21:35:52.887: E/AndroidRuntime(556): at android.opengl.GLSurfaceView$EglHelper.start(GLSur faceView.java:981) 11-19 21:35:52.887: E/AndroidRuntime(556): at android.opengl.GLSurfaceView$GLThread.guardedRun(G LSurfaceView.java: 1335) 11-19 21:35:52.887: E/AndroidRuntime(556): at android.opengl.GLSurfaceView$GLThread.run(GLSurfac eView.java:1189) Console-- [2011-11-19 21:34:40 - BasicGLSurfaceView] New emulator found: emulator-5554 [2011-11-19 21:34:40 - BasicGLSurfaceView] Waiting for HOME('android.process.acore') to be launched... [2011-11-19 21:35:16 - BasicGLSurfaceView] WARNING: Application does not specify an API level requirement! [2011-11-19 21:35:16 - BasicGLSurfaceView] Device API version is 14 (Android 4.0.1) [2011-11-19 21:35:16 - BasicGLSurfaceView] HOME is up on device 'emulator-5554' [2011-11-19 21:35:16 - BasicGLSurfaceView] Uploading BasicGLSurfaceView.apk onto device 'emulator-5554' [2011-11-19 21:35:16 - BasicGLSurfaceView] Installing BasicGLSurfaceView.apk... [2011-11-19 21:35:49 - BasicGLSurfaceView] Success! [2011-11-19 21:35:50 - BasicGLSurfaceView] Starting activity com.example.android.basicglsurfaceview.BasicGLSurf aceViewActivity on device emulator-5554 [2011-11-19 21:35:52 - BasicGLSurfaceView] ActivityManager: Starting: Intent { act=... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Multiple layouts
Hi, I'm trying to add support for a layout for the Samsung Galaxy Tab 7 device. I can't seem to find a way to specify a layout config that it will pull the layout xml from. It keeps using the resource from the Normal screen/High Density folder, which makes sense, but the layout is small and centered in the middle of the screen. I was hoping to use the newer layout-sw600dpi folder config, but it never pulls from the folder. I've set my min api to 4 and target api to 14. Does the Support Library offer a backward compatible means to use the newer qualifiers in 3.2 in older api's? (I'm hoping this is the solution!) Is there a way to code my app to identity a devices resolution and direct the system to use a particle layout? Will using Fragments in anyway help with older apis? I know that there is a huge debate about resolutions and densities and I should create a layout that hard codes sizes, but that is what my app requires. I've done everything I can to keep it resolution independent and have created several layout to address a range to display sizes, but the Samsung 7 device falls through the cracks. I've search everywhere I could find and have read and reread to sdk docs, but I haven't found an answer. Any help would be appreciated. Thanks, Stephen Lebed -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Standalone interactive logcat viewer/inspector (free)
For the app I was working on, I needed better/different highlighting and filtering than what DDMS provided, so I build something that served my purpose at the time, and thought I'd share it in case others find it useful. I often use DDMS as well, depending on the type of output I need. On Thu, Nov 10, 2011 at 12:42 PM, TreKing treking...@gmail.com wrote: On Wed, Nov 9, 2011 at 2:31 PM, Stephen Uhler suh...@google.com wrote: I got frustrated one day inspecting logcat output when I couldn't get eclipse to start, so I wrote a stand-alone logcat inspector (in Tcl/Tk), which I now use in preference to the one in eclipse. Any reason you didn't just use DDMS? - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Standalone interactive logcat viewer/inspector (free)
I got frustrated one day inspecting logcat output when I couldn't get eclipse to start, so I wrote a stand-alone logcat inspector (in Tcl/Tk), which I now use in preference to the one in eclipse. Feel free to download it and try it out, it should work on Mac/Linux/Windows http://code.google.com/p/tk-logcat-viewer/ (Sorry if this is the wrong group to post this to) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Custom compass image bounds in subclassed MyLocationOverlay
OK - so the answer isn't canvas.scale (that scales up the bitmaps). How can the canvas be manipulated to increase its size (i.e. provide more room to draw my images)? Thanks, Stephen On Oct 11, 9:23 am, stephen stephen.trai...@gmail.com wrote: Makes sense. So something like: canvas.save canvas.scale // do drawing... canvas.restore ? Or is there some other way to increase the canvas bounds that I should be using? Thanks, Stephen On Oct 11, 6:15 am, TreKing treking...@gmail.com wrote: On Mon, Oct 10, 2011 at 11:13 PM, stephen stephen.trai...@gmail.com wrote: How do you set the bounds of the custom imagery so that calls to drawCompass set the required bounds on the canvas object? You could try saving the current state of the Canvas, doing your drawing, then restoring it. --- -- TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Custom compass image bounds in subclassed MyLocationOverlay
Makes sense. So something like: canvas.save canvas.scale // do drawing... canvas.restore ? Or is there some other way to increase the canvas bounds that I should be using? Thanks, Stephen On Oct 11, 6:15 am, TreKing treking...@gmail.com wrote: On Mon, Oct 10, 2011 at 11:13 PM, stephen stephen.trai...@gmail.com wrote: How do you set the bounds of the custom imagery so that calls to drawCompass set the required bounds on the canvas object? You could try saving the current state of the Canvas, doing your drawing, then restoring it. --- -- TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Custom compass image bounds in subclassed MyLocationOverlay
I'd like to draw my own compass image on a MapView by subclassing MyLocationOverlay. The custom image needs to be larger than the default image shown by MyLocationOverlay. I override drawCompass and use my own drawables (bitmaps) to draw the compass, however the bounds of the canvas normally presented to drawCompass are too small: @Override protected void drawCompass(Canvas canvas, float bearing) { Rect bounds = canvas.getClipBounds(); // usual result: bottom=98, left=10, right=90, top=18 // draw something custom here... // Don't want default compass image: //super.drawCompass(canvas, bearing); } How do you set the bounds of the custom imagery so that calls to drawCompass set the required bounds on the canvas object? I'm guessing that the bounds I'm seeing are those applicable to the default imagery. (drawCompass appears to be called from MyLocationOverlay.draw() - I can override that, but am still unsure how to change the ClipBounds on the canvas object). Thanks for any help! Stephen -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Viewpager's current item
Grant, I think the reason might be that you can't rely on a one-to-one correspondence between the item ordering in the ViewPager's collection and order of your pages. Check out your PagerAdapter implementation and look to see how your page items are added to the collection in instantiateItem. An alternative approach might be to define an id on the root element of each page root view and call findViewById on your ViewPager object, instead of getChildAt. Cheers, Stephen On Sep 6, 11:01 am, Grant Thomas jgranttho...@gmail.com wrote: Hi all, any insights into how you might get the current focused item in a viewpager. I've found that the index received in my OnPageChangeListener is not a good argument to pass along to ViewPager's getChildAt method (i.e., the view I reference seems not to always be the one it ought to be, could be one of the views that's not currently visible etc...). Any insights? I'm interested mostly in having the current visible view attempt to handle touches before my viewpager tries. The best I can do right now is to have both the focused view and the pager handle the touch event, which is resulting in some less than ideal behavior. If it's not simple to get the current view, I'd settle for having my views catch touch events before the pager and pass them along in the case that they ought to. Thanks, Grant -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] ListActivity with tabs
The tabs at the bottom stop working once I click on the second tab. Could anyone please help? Here is some code. // Main Activity public class MainTabActivity extends TabActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); /** TabHost will have Tabs */ TabHost tabHost = (TabHost)findViewById(android.R.id.tabhost); /** TabSpec used to create a new tab. * By using TabSpec only we can able to setContent to the tab. * By using TabSpec setIndicator() we can set name to tab. */ /** tid1 is firstTabSpec Id. Its used to access outside. */ TabSpec firstTabSpec = tabHost.newTabSpec(tid1); TabSpec secondTabSpec = tabHost.newTabSpec(tid1); /** TabSpec setIndicator() is used to set name for the tab. */ /** TabSpec setContent() is used to set content for a particular tab. */ firstTabSpec.setIndicator(View Map).setContent(new Intent(this,FirstTab.class)); secondTabSpec.setIndicator(Route Information).setContent(new Intent(this,SecondTab.class)); /** Add tabSpec to the TabHost to display. */ tabHost.addTab(firstTabSpec); tabHost.addTab(secondTabSpec); } } // First Tab Activity public class FirstTab extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); /* First Tab Content */ TextView textView = new TextView(this); textView.setText(First Tab); setContentView(textView); } } // Second Tab Activity with ListView public class SecondTab extends ListActivity{ /** Called when the activity is first created. */ static final String[] stops = new String[] { Odegard, Memorial Union}; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setListAdapter(new ArrayAdapterString(this, R.layout.second_tab_layout, stops)); ListView lv = getListView(); lv.setTextFilterEnabled(true); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView? parent, View view, int position, long id) { // When clicked, show a toast with the TextView text Toast.makeText(getApplicationContext(), ((TextView) view).getText(), Toast.LENGTH_SHORT).show(); } }); } // Second tab activity xml layout file ?xml version=1.0 encoding=utf-8? TextView xmlns:android=http://schemas.android.com/apk/res/android; android:layout_width=fill_parent android:layout_height=fill_parent android:padding=10dp android:textSize=16sp /TextView //First activity xml layout file ?xml version=1.0 encoding=utf-8? TabHost android:layout_width=fill_parent android:layout_height=fill_parent xmlns:android=http:// schemas.android.com/apk/res/android android:id=@android:id/tabhost RelativeLayout android:id=@+id/LinearLayout01 android:orientation=vertical android:layout_height=fill_parent android:layout_width=fill_parent TabWidget android:id=@android:id/tabs android:layout_height=wrap_content android:layout_width=fill_parent android:layout_alignParentBottom=true/TabWidget FrameLayout android:id=@android:id/tabcontent android:layout_height=fill_parent android:layout_width=fill_parent/FrameLayout /RelativeLayout /TabHost // xml manifest file ?xml version=1.0 encoding=utf-8? manifest xmlns:android=http://schemas.android.com/apk/res/android; package=com.und.shuttleRoute6 android:versionCode=1 android:versionName=1.0 uses-sdk android:minSdkVersion=7 / application android:icon=@drawable/icon android:label=@string/ app_name activity android:label=@string/app_name android:name=.MainTabActivity android:theme=@android:style/ Theme.NoTitleBar intent-filter action android:name=android.intent.action.MAIN / category android:name=android.intent.category.LAUNCHER / /intent-filter /activity activity android:name=.FirstTab / activity android:name=.SecondTab / /application /manifest Thanks for any help! -- You
Re: [android-developers] Re: Install % not updating?
Just repeating this link: https://www.google.com/support/androidmarket/developer/bin/static.py?page=known_issues.cs They have it in the known issues for June 29th, click a button and it reports it for you. We can sign up for notification when it is fixed. Pretty slick I'd have to say. Stephen On 11-06-29 09:27 PM, albnok wrote: I've reported it from 3 publisher accounts already. Let's crank up the heat on them - I'm hoping they have a priority list based on complaints. On Jun 30, 7:36 am, William Fergusonwilliam.ferguson...@gmail.com wrote: Thanks for the link Michael. It's been demoralizing seeing my active install percentage fall by 18% in the last 10 days. If I didn't have 3rd party indicators to tell me otherwise it would have been devastating. Here's hoping things get back to normal sometime soon. On Jun 29, 5:20 pm, Michael Schollmeyermich...@mictale.com wrote: Anyway, the email contains a link and I would encourage everybody to click open the sections and click on report for every issue that applies. Hopefully they get these counters right this time. Here is the link: https://www.google.com/support/androidmarket/developer/bin/static.py?... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Comments and Contacting Users
On 11-06-25 07:31 PM, Zsolt Vasvari wrote: I have had links in my app to my Google Groups, Twitter and Facebook pages. A month ago (May 20th), I changed my URLs to proxy through goo.gl so I can get some tracking going. Smart, very good idea. Here are my total # of clicks in the last month for each with about 5000 active installs: Google Groups: 46 Twitter: 9 Facebook: 1(!!) I am not surprised at this. Customers rarely go above and beyond the install button. The fact they take the time to comment is surprising. So I'd say, Google Groups is a good idea, Twitter and FB are a waste of time. At least it's true for my more mature demographics. On Jun 26, 9:21 am, Halsafarshinhalsa...@gmail.com wrote: My email address and messages about emailing me are all over the description. From my apps it is super easy to get to my website and therefore facebook, etc. You are assuming users will take this extra step. Why would they when Google says make your statement here as a comment. You would be surprised how many users don't even understand they can get a refund from Google within 15minutes of purchases. These same users don't understand that developers can't reply to their comments. A lot of users think comments is the way to spark up conversation with the developer. I have no expectation to educate all users on these facts. Instead it should be very clear on the market pages. This is not a problem of not using enough external services. I think Google needs to make it more clear that the comments/rating is just that and no further conversation can happen. Users have no clue that developers can't reply to them. So my solution is to track their email down via the merchant reports and start chatting with them, which I proactively do. However when the users name doesn't match the credit card name then it is impossible to track them down and solve their issue. On Jun 25, 6:20 pm, Mark Murphymmur...@commonsware.com wrote: On Sat, Jun 25, 2011 at 8:04 PM, Halsafarshinhalsa...@gmail.com wrote: How on earth does a developer contact a user who makes a comment about their app? On an individual basis, you don't. The Android Market certainly should be doing more in this area -- that dead horse has been beaten to a pulp by now. Is there anyway for us as developers to even talk to our customers? Twitter. Blog. Facebook and other social media. Web site. Email newsletter. Get Satisfaction or other outsourced support engines. Google Group or other discussion board. Chat room/IRC. If you have sufficient numbers, use Meetups/user groups. If you're so inclined, use handwritten letters or phone calls. And so on. IOW, use the same mechanisms that the rest of the planet uses for talking to their customers, when distributors are involved in the sales channel. This is not new -- plenty of businesses in plenty of markets have used plenty of techniques to get past this problem. This problem has existed since the introduction of the middle man, which I think was a few centuries ago. -- Mark Murphy (a Commons Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy _Android Programming Tutorials_ Version 3.5 Available!- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Display two camera previews in one window
Hi, I am required by the app I am working on now to be able to display two camera previews on one page side by side, the effect I am after is sort of like a video call where you can see the person you are speaking to as well as yourself using the back and front camera simultaneously. I know that the camera display preview requires a surfaceview to display it so my first thought was to use two surfaceviews each half the size of the screen, one displaying the back camera and the other the front however, I have read that isn't a great idea using multiple surfaceviews. If anyone could give me some tips how to achieve this effect it would be much appreciated. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Market total # of downloads stuck?
On 6/9/2011 10:48 AM, Mike wrote: yes, I have one at 133% On Jun 9, 8:09 am, Adam Ratanaadam.rat...@gmail.com wrote: Has anyone else notice the total # of downloads has been stuck the last few days in the market stats? Mine has stayed the same for my apps, while the # of active installs has increased. For example, for one app, the # of active installs is now than the total # of downloads and the active install% is 101%. Mine is stuck as well over the last week. I'm expecting the numbers to flood in eventually with a flood of comments... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: FragmentPager component?
Is any information available on the relative advantages/disadvantages/ differences between the mentioned FragmentPager and the Workspace widget in the IO2011 app (source here: http://code.google.com/p/iosched/source/browse/android/src/com/google/android/apps/iosched/ui/widget/Workspace.java )? I haven't tried using the Workspace code yet but planned to use it parenting fragments into the child views it displays. Thanks for all the help you provide Dianne, Stephen On May 20, 5:16 pm, Dianne Hackborn hack...@android.com wrote: It is something I have been working on. I don't know when it will be out to be used, but it will likely still be quite rough at that point. The code is not used by anything released at this point. It lets you do interactions like the swiping between panels in the news and weather app... though it won't include the tab part any time soon. On Fri, May 20, 2011 at 7:34 AM, Scythe scythe...@gmail.com wrote: During the Android 3.0 UI design talk on IO 2011, it was mentioned that we'll get a FragmentPager component soon. I'd like to know a bit more about this component, when'll this be released and what'll it be able to do? I'm quite curious, because it awfully sounds something that I'm working on right now. Is it about some kind of left-to-right fragment paging mechanism that's used in the Honeycomb Gmail app? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] How to load resources like texture images sound files in native code?
On 11-05-19 12:50 AM, Atul Prakash wrote: Dear Friends, I am trying to load resources(e.g. texture images, sound files) in my native .CPP file. As I have to use the resources like texture images in native code, this why I am looking for any method to add them in my native code itself. Is this possible to add resources in my JAVA file and access these resources in my native code? If yes then how? Please guide me. Atul Prakash Singh You can load the PNG for example into a Bitmap Java side. The standard way you normally would in Android using AssetManager. Then fetch the pixels into an array and then read from native side. Example here: http://lol.zoy.org/blog/2011/3/2/load-pngs-using-android-ndk The alternative is to use libzip and unzip the apk (yes they are really just a zip, even after signed and zipalign this still works). Once you have used libzip to get a handle to the archive you can start reading files. This is definitely a lot more work but depending your needs it might be a necessity. Example here: http://androgeek.info/?p=275 Stephen Damm -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Developer sign up is account registered to credit card owner
I took your advice and went along with it. It does appear that the credit card does not bind in some special way. When I get my own I can remove it. The only stipulation is at least one card always has to be on the account. Everything else has been under my name, number, email, etc. Thanks! On 11-05-19 07:00 AM, Francisco Dalla Rosa soares wrote: I have your same problem and did just what you want to do. The credit card info is registered to your checkout account. the payment goes to your significant other but the Market account registered is yours. When you get your own credit card you can just go to your google checkout account, add your new CC info and remove the other person's info from there (just checked and it's possible to remove the CC info) 2011/5/19 Stephen Damm shinhalsa...@gmail.com mailto:shinhalsa...@gmail.com Fixed subject. As well, it appears from what I can tell if I accept I agree and I am willing to associate my credit card and account registration above with the Android Market Developer Distribution Agreement. With the credit card from someone else then the developer side of the account will be forever locked to that person. It just feels wrong that the credit card is used for anything more than just payment. On 11-05-18 06:04 PM, Halsafar wrote: I am creating an android developer account to put an app I made on the market. I was an unwise teenager with my financial self many years ago and thus do not have a credit card. My significant other was more than willing to help out. However it appears that by signing up under my Google account but using her cc it seems to want to register the account in her name. It might just be deceiving but after submitting payment I get to the screen asking me to accept this: I agree and I am willing to associate my credit card and account registration above with the Android Market Developer Distribution Agreement. However in the box above it says Registered To: XXX where XXX is my significant others name. I'd like everything to remain in my name and use my bank account but for the credit card payment I'm getting outside help. It seems Google does not support this or am I reading all this wrong? It also turns out I might have a cc of my own in 2-3 weeks but would prefer not to wait that long. So if in the future I can change the credit card associated that would work too. I do not want to screw this up since I'd prefer not to lose $25. Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com mailto:android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com mailto:android-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Developer sign up is account registered to credit card owner
Fixed subject. As well, it appears from what I can tell if I accept I agree and I am willing to associate my credit card and account registration above with the Android Market Developer Distribution Agreement. With the credit card from someone else then the developer side of the account will be forever locked to that person. It just feels wrong that the credit card is used for anything more than just payment. On 11-05-18 06:04 PM, Halsafar wrote: I am creating an android developer account to put an app I made on the market. I was an unwise teenager with my financial self many years ago and thus do not have a credit card. My significant other was more than willing to help out. However it appears that by signing up under my Google account but using her cc it seems to want to register the account in her name. It might just be deceiving but after submitting payment I get to the screen asking me to accept this: I agree and I am willing to associate my credit card and account registration above with the Android Market Developer Distribution Agreement. However in the box above it says Registered To: XXX where XXX is my significant others name. I'd like everything to remain in my name and use my bank account but for the credit card payment I'm getting outside help. It seems Google does not support this or am I reading all this wrong? It also turns out I might have a cc of my own in 2-3 weeks but would prefer not to wait that long. So if in the future I can change the credit card associated that would work too. I do not want to screw this up since I'd prefer not to lose $25. Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android version doubts
Personally I try to compile my apps with the latest version of the SDK but set the minimum sdk level to whatever is the lowest level I want to support. At the moment, that's usually target 11, minimum 3 or 7. This is done in the manifest file in the uses-sdk section as described here: http://developer.android.com/guide/topics/manifest/uses-sdk-element.html If anyone's got a good reason to compile with a lower version of the SDK please let me know but I figure you're going to gain any optimisations by using the latest version. Stephen On May 8, 8:32 am, Robin Talwar r.o.b.i.n.abhis...@gmail.com wrote: It is always better to create an application on version 2.1 that will support above api levels and works fine for almost all android phones in market. http://developer.android.com/resources/dashboard/platform-versions.html On Sun, May 8, 2011 at 12:21 PM, Jumana jumanamaj...@gmail.com wrote: On which version is it best recommended for an android app to be worked upon? If I develop an app, say on 2.3 and i have say, the checklistdemo (from Busy coder's guide ...) on the app market, people with devices having versions less than 2.3 will not be able to view my app, is that correct? If I have a list with multipleChoice mode in my app, it doesn't seem to work correctly on virtual devices with lesser versions, say 1.5. why is that? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android version doubts
If I have a list with multipleChoice mode in my app, it doesn't seem to work correctly on virtual devices with lesser versions, say 1.5. why is that? Also worth noting is that all the documentation has API levels noted in it, so for example the multipleChoice thing you mention, is listed here in the docs: http://developer.android.com/reference/android/widget/AbsListView.html#CHOICE_MODE_MULTIPLE It's been there since API level 1 so you can use it on any device. If however, you're wanting to use CHOICE_MODE_MULTIPLE_MODAL which is right below it, that's only been available since API level 11 and so will only work on Android 3.0 or above. Hope it helps. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: how to test activity in portrait orientation - honeycomb
Assuming you're using the emulator, you can rotate it by pressing Ctrl- F11 (or Ctrl-Fn-F11 on a mac) Once it's in portrait mode, activities should run with their portrait configurations, no coding required... Stephen On May 5, 9:45 am, jjoe64 g.jjo...@googlemail.com wrote: Hello. I would like to unit test my app in portrait orientation. (For honeycomb the default orientation is landscape.) First I set the orientation to portrait by calling the method getActivity().setRequestedOrientation(...) So far so good. Now I simulate a click on a button and then a new activity will open (by a intent). This activity is only used in portrait orientation. The problem is: The new activity starts in the (default) landscape orientation. So what must be done, that the new activity starts in the portrait orientation? Thanks, Jonas -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Tabs inside a fragment
Having read the post here: http://goo.gl/6xYBD (Android 3.0-Tabhost) and based on the lack of a TabFragment it appears that the way to do things in 3.0 (and I guess above) is to use tabs in the action bar. My issue is that I'm writing an app that has the fairly standard 'listview on left, content on right' layout, and I'd like my content on the right to have tabs. I know I can change the right fragment using the tabs in the action bar, but from a UI perspective, it just looks wrong. The tabs in the action bar look like they preside over the *whole* application as they are above the left ListView as well. For example, in the HoneycombGallery app, the Android/Balloons/ Bikes tabs change both the ListView fragment and the content fragment. Mine would only change which aspect of the content you're looking at. I tried inflating a TabHost into the fragment but I get NullPointerExceptions when I run TabSpec.setContent (that may be me doing something wrong - I'll have another run at debugging it but figured I'd ask this anyway). I hope that all makes sense. If I need to explain better please let me know. I'm very interested in how others are solving this problem since I think the 'listview | content' style is quite common. At the moment, my alternatives are either to fake tabs with buttons (something I'd rather avoid) or to present menu buttons in the action bar to change what you're looking at. Thank you, Stephen -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Why did you chose this OS platform over other ones?
I agree with all of Nikolay's reasons. I looked at iPhone development and maybe it would've given me a bigger market, but I'd have to say writing for Android has been great. There's a lot more documentation out there on Java. As far as your question about courses and learning, I'd suggest downloading Eclipse and finding a few Java tutorials on the web. Write a Hello World program first. Once you're even slightly acquanted with Java, install the Android SDK and looking through the samples. A lot of them are very complicated so don't be scared if you don't understand them first time round. Google for simple apps that show you how to use things like ListViews. You'll get the hang of it pretty quickly. Stephen On May 2, 11:07 am, Nikolay Elenkov nikolay.elen...@gmail.com wrote: On Mon, May 2, 2011 at 6:21 PM, Theo Sam soccerw...@gmail.com wrote: Thanks for your advice is there anyone else that can give me their opinion?? Here are some reasons for Android in no particular order: * uses a mainstream language (Java) with normal syntax * I've been doing Java forever :) * easy/cheap to get started: don't need to pay for the SDK, pretty much any machine/OS will do for development, you can get an Android phone for cheap as well * easy/cheap to publish on the Android market: $25 and no review process (it has other flaws though) * it's Linux, so most things you know about *nix hold * it's (mostly) open source, so you can get under the hood if you need to As for the others, Blackberry is pretty much dead as far as apps go, Windows phone's future is uncertain, but the app review process is said to be ridiculous. Apple is here to stay, so it's a safe bet. If you want to be serious about mobile development , you can't ignore it. On the other hand the app store has been around for a relatively long time, so it's harder to get in. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Tabs inside a fragment
Thanks for the quick response Dianne. Please find below the stack trace, the fragment class' code and the layout XML. I've tried using either the default tabhost ID (android.R.id.tabhost) or an @+ ID. Both result in the NullPointerException. I'm sure it's a schoolboy error somewhere but if you (or anyone else) can help I'd much appreciate it. Stephen -= Stack Trace =- 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): FATAL EXCEPTION: main 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): java.lang.NullPointerException 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.widget.TabHost$ViewIdContentStrategy.init(TabHost.java:615) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.widget.TabHost$ViewIdContentStrategy.init(TabHost.java:610) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.widget.TabHost$TabSpec.setContent(TabHost.java:464) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at uk.co.esstec.android.fragmenttabtest.ContentPaneFragment.onCreateView(ContentPaneFragment.java: 20) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.FragmentManagerImpl.moveToState(FragmentManager.java:730) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.FragmentManagerImpl.moveToState(FragmentManager.java:921) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.BackStackRecord.run(BackStackRecord.java:578) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.FragmentManagerImpl.execPendingActions(FragmentManager.java: 1221) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.FragmentManagerImpl$1.run(FragmentManager.java:375) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.os.Handler.handleCallback(Handler.java:587) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.os.Handler.dispatchMessage(Handler.java:92) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.os.Looper.loop(Looper.java:126) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.ActivityThread.main(ActivityThread.java:3997) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at java.lang.reflect.Method.invokeNative(Native Method) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at java.lang.reflect.Method.invoke(Method.java:491) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at com.android.internal.os.ZygoteInit $MethodAndArgsCaller.run(ZygoteInit.java:841) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:599) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at dalvik.system.NativeStart.main(Native Method) -= Layout XML =- ?xml version=1.0 encoding=utf-8? TabHost xmlns:android=http://schemas.android.com/apk/res/android; android:id=@+id/testtabhost1 android:layout_width=fill_parent android:layout_height=fill_parent LinearLayout android:orientation=vertical android:layout_width=fill_parent android:layout_height=fill_parent TabWidget android:id=@android:id/tabs android:layout_width=fill_parent android:layout_height=wrap_content / FrameLayout android:id=@android:id/tabcontent android:layout_width=fill_parent android:layout_height=fill_parent TextView android:id=@+id/textview1 android:layout_width=fill_parent android:layout_height=fill_parent android:text=this is a tab / TextView android:id=@+id/textview2 android:layout_width=fill_parent android:layout_height=fill_parent android:text=this is another tab / TextView android:id=@+id/textview3 android:layout_width=fill_parent android:layout_height=fill_parent android:text=this is a third tab / /FrameLayout /LinearLayout /TabHost -= Fragment Class Code =- package com.test.fragtest; import android.app.Fragment; import android.os.Bundle; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.TabHost; public class ContentPaneFragment extends Fragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { super.onCreateView(inflater, container, savedInstanceState); View v = inflater.inflate(R.layout.content_pane, container, false); TabHost mTabHost = (TabHost) v.findViewById(R.id.testtabhost1); mTabHost.addTab(mTabHost.newTabSpec(tab_test1).setIndicator(TAB 1).setContent(R.id.textview1)); mTabHost.addTab(mTabHost.newTabSpec(tab_test2).setIndicator(TAB 2).setContent(R.id.textview2)); mTabHost.addTab(mTabHost.newTabSpec(tab_test3).setIndicator(TAB 3).setContent(R.id.textview3
[android-developers] Re: Tabs inside a fragment
(Please ignore the 'package com.test.fragtest' line. I changed that to paste it up here and just realised the actual packagename is in the stack trace anyway) On May 2, 5:50 pm, Stephen stephen.wil...@gmail.com wrote: Thanks for the quick response Dianne. Please find below the stack trace, the fragment class' code and the layout XML. I've tried using either the default tabhost ID (android.R.id.tabhost) or an @+ ID. Both result in the NullPointerException. I'm sure it's a schoolboy error somewhere but if you (or anyone else) can help I'd much appreciate it. Stephen -= Stack Trace =- 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): FATAL EXCEPTION: main 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): java.lang.NullPointerException 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.widget.TabHost$ViewIdContentStrategy.init(TabHost.java:615) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.widget.TabHost$ViewIdContentStrategy.init(TabHost.java:610) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.widget.TabHost$TabSpec.setContent(TabHost.java:464) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at uk.co.esstec.android.fragmenttabtest.ContentPaneFragment.onCreateView(Conte ntPaneFragment.java: 20) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.FragmentManagerImpl.moveToState(FragmentManager.java:730) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.FragmentManagerImpl.moveToState(FragmentManager.java:921) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.BackStackRecord.run(BackStackRecord.java:578) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.FragmentManagerImpl.execPendingActions(FragmentManager.java: 1221) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.FragmentManagerImpl$1.run(FragmentManager.java:375) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.os.Handler.handleCallback(Handler.java:587) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.os.Handler.dispatchMessage(Handler.java:92) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.os.Looper.loop(Looper.java:126) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.ActivityThread.main(ActivityThread.java:3997) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at java.lang.reflect.Method.invokeNative(Native Method) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at java.lang.reflect.Method.invoke(Method.java:491) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at com.android.internal.os.ZygoteInit $MethodAndArgsCaller.run(ZygoteInit.java:841) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:599) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at dalvik.system.NativeStart.main(Native Method) -= Layout XML =- ?xml version=1.0 encoding=utf-8? TabHost xmlns:android=http://schemas.android.com/apk/res/android; android:id=@+id/testtabhost1 android:layout_width=fill_parent android:layout_height=fill_parent LinearLayout android:orientation=vertical android:layout_width=fill_parent android:layout_height=fill_parent TabWidget android:id=@android:id/tabs android:layout_width=fill_parent android:layout_height=wrap_content / FrameLayout android:id=@android:id/tabcontent android:layout_width=fill_parent android:layout_height=fill_parent TextView android:id=@+id/textview1 android:layout_width=fill_parent android:layout_height=fill_parent android:text=this is a tab / TextView android:id=@+id/textview2 android:layout_width=fill_parent android:layout_height=fill_parent android:text=this is another tab / TextView android:id=@+id/textview3 android:layout_width=fill_parent android:layout_height=fill_parent android:text=this is a third tab / /FrameLayout /LinearLayout /TabHost -= Fragment Class Code =- package com.test.fragtest; import android.app.Fragment; import android.os.Bundle; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.TabHost; public class ContentPaneFragment extends Fragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { super.onCreateView(inflater, container, savedInstanceState); View v = inflater.inflate(R.layout.content_pane, container, false); TabHost mTabHost = (TabHost) v.findViewById(R.id.testtabhost1); mTabHost.addTab
[android-developers] Re: Tabs inside a fragment
As I said, schoolboy error, especially since I've had to do the .setup() call before. Many thanks to both you and Dianne, Stephen :-) On May 2, 5:56 pm, Mark Murphy mmur...@commonsware.com wrote: You need to call setup() on the TabHost before using it, if you are not extending TabActivity. Do that before your first addTab() call. On Mon, May 2, 2011 at 12:50 PM, Stephen stephen.wil...@gmail.com wrote: Thanks for the quick response Dianne. Please find below the stack trace, the fragment class' code and the layout XML. I've tried using either the default tabhost ID (android.R.id.tabhost) or an @+ ID. Both result in the NullPointerException. I'm sure it's a schoolboy error somewhere but if you (or anyone else) can help I'd much appreciate it. Stephen -= Stack Trace =- 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): FATAL EXCEPTION: main 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): java.lang.NullPointerException 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.widget.TabHost$ViewIdContentStrategy.init(TabHost.java:615) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.widget.TabHost$ViewIdContentStrategy.init(TabHost.java:610) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.widget.TabHost$TabSpec.setContent(TabHost.java:464) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at uk.co.esstec.android.fragmenttabtest.ContentPaneFragment.onCreateView(Conte ntPaneFragment.java: 20) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.FragmentManagerImpl.moveToState(FragmentManager.java:730) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.FragmentManagerImpl.moveToState(FragmentManager.java:921) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.BackStackRecord.run(BackStackRecord.java:578) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.FragmentManagerImpl.execPendingActions(FragmentManager.java: 1221) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.FragmentManagerImpl$1.run(FragmentManager.java:375) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.os.Handler.handleCallback(Handler.java:587) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.os.Handler.dispatchMessage(Handler.java:92) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.os.Looper.loop(Looper.java:126) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at android.app.ActivityThread.main(ActivityThread.java:3997) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at java.lang.reflect.Method.invokeNative(Native Method) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at java.lang.reflect.Method.invoke(Method.java:491) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at com.android.internal.os.ZygoteInit $MethodAndArgsCaller.run(ZygoteInit.java:841) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:599) 05-02 17:18:43.193: ERROR/AndroidRuntime(2446): at dalvik.system.NativeStart.main(Native Method) -= Layout XML =- ?xml version=1.0 encoding=utf-8? TabHost xmlns:android=http://schemas.android.com/apk/res/android; android:id=@+id/testtabhost1 android:layout_width=fill_parent android:layout_height=fill_parent LinearLayout android:orientation=vertical android:layout_width=fill_parent android:layout_height=fill_parent TabWidget android:id=@android:id/tabs android:layout_width=fill_parent android:layout_height=wrap_content / FrameLayout android:id=@android:id/tabcontent android:layout_width=fill_parent android:layout_height=fill_parent TextView android:id=@+id/textview1 android:layout_width=fill_parent android:layout_height=fill_parent android:text=this is a tab / TextView android:id=@+id/textview2 android:layout_width=fill_parent android:layout_height=fill_parent android:text=this is another tab / TextView android:id=@+id/textview3 android:layout_width=fill_parent android:layout_height=fill_parent android:text=this is a third tab / /FrameLayout /LinearLayout /TabHost -= Fragment Class Code =- package com.test.fragtest; import android.app.Fragment; import android.os.Bundle; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.TabHost; public class ContentPaneFragment extends Fragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState
[android-developers] Gallery Displays Every Image File
LG Optimus M v2.2.1 I Have two of them, both with very similar set-ups, including applications but my wife's Gallery app displays every image file that's on her phone or sd card, including fonts. This is her second LG Optimus M in 2 months and the first one did this as well but we insisted on the replacement for a different issue. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android Layouts Are Horrible
I've actually been very happy with the progress Google has made to the layout tools. It took a little while to get used to, but now I'm finding it very easy to arrange and rearrange design elements. Best, Stephen On Apr 3, 10:01 pm, grndvl1 grnd...@gmail.com wrote: Why is it I spend more time dealing with the layout of items than the actual coding of the program? The Eclipse Graphical Layout tool really blows as it has a ton of errors and can't handle simple things like italic text in textview, scrollviews... The layout parameters seem to be a hodge-podge of stuff thrown in there as an after thought, seems it wasn't really planned out. They should have taken a lesson from Java's crappy Gridbag layout and used or at least analyzed how Miglayout fixed many issues with Java GUI's. I won't use any other layout manager other than Miglayout. Anyway just venting here as I spent the last 1hr fixing something that should be so simple in a Scrollview/TableLayout/TableRow with ImageView and TextView in each row. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] SSX released: Super Simple XML DOM-like API with simple XPath
Needed a fast (on Android), simple, small XML parsing library with a great Java API. So I wrote one. Documentation at: http://javaglue.com/ssx Code: https://code.google.com/p/super-simple-xml/ License (from me and my client): Apache 2.0 Let me know if you use it or have questions. If you want much more painless Java-C++, for Android or just native Java, then check out JavaGlue: http://javaglue.com https://code.google.com/p/javaglue/ Thanks, Stephen -- Stephen D. Williams s...@lig.net stephendwilli...@gmail.com LinkedIn: http://sdw.st/in V:650-450-UNIX (8649) V:866.SDW.UNIX V:703.371.9362 F:703.995.0407 AIM:sdw Skype:StephenDWilliams Yahoo:sdwlignet Resume: http://sdw.st/gres Personal: http://sdw.st facebook.com/sdwlig twitter.com/scienteer -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] SSX released: Super Simple XML DOM-like API with simple XPath
Needed a fast (on Android), simple, small XML parsing library with a great Java API. So I wrote one. Documentation at: http://javaglue.com/ssx Code: https://code.google.com/p/super-simple-xml/ License (from me and my client): Apache 2.0 Let me know if you use it or have questions. If you want much more painless Java-C++, for Android or just native Java, then check out JavaGlue: http://javaglue.com https://code.google.com/p/javaglue/ Thanks, Stephen -- Stephen D. Williams s...@lig.net stephendwilli...@gmail.com LinkedIn: http://sdw.st/in V:650-450-UNIX (8649) V:866.SDW.UNIX V:703.371.9362 F:703.995.0407 AIM:sdw Skype:StephenDWilliams Yahoo:sdwlignet Resume: http://sdw.st/gres Personal: http://sdw.st facebook.com/sdwlig twitter.com/scienteer -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Translation
How can I help with translation? I can do an afrikaans android. -- Stephen Cox -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Menu button/icon not showing up in Honeycomb
In my app I'm calling onCreateOptionsMenu() which works as expected on pre 3.0 devices. When I run the app on the Xoom there isn't a menu button displayed at the bottom of the screen to allow access to the menu options. Does anyone know how to force it to be displayed, or is there something special I need to do to get the menu button to appear? Thanks, Stephen -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Menu button/icon not showing up in Honeycomb
Thanks Dianne, you're a godsend! I was targetting API11, so I'll go ahead and make that change. On Mar 8, 3:21 pm, Dianne Hackborn hack...@android.com wrote: As long as you don't target HC (API 11), you will get the menu button. If you do target HC, there will not be a menu button. And what do you mean by saying you are calling onCreateOptionsMenu()? You don't call that; it is called for you. On Tue, Mar 8, 2011 at 3:04 PM, Mark Murphy mmur...@commonsware.com wrote: On Tue, Mar 8, 2011 at 6:00 PM, Stephen Lebed srle...@gmail.com wrote: In my app I'm calling onCreateOptionsMenu() which works as expected on pre 3.0 devices. When I run the app on the Xoom there isn't a menu button displayed at the bottom of the screen to allow access to the menu options. Are you sure? It looks like a miniature six-item options menu. It will appear as the right-most button in the roster of soft buttons on the left of the system bar. Does anyone know how to force it to be displayed, or is there something special I need to do to get the menu button to appear? No, it pretty much just works. This sample app, for example, shows an options menu and works fine on the XOOM: https://github.com/commonsguy/cw-android/tree/master/Menus/Inflation -- Mark Murphy (a Commons Guy) http://commonsware.com|http://github.com/commonsguy http://commonsware.com/blog|http://twitter.com/commonsguy Android Training Worldwide:http://commonsware.com/training -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Menu button/icon not showing up in Honeycomb
I am running the app fullscreen with no titlebar. The bottom bar is still visible. I think you're referring to the action bar. Thanks, Stephen On Mar 8, 5:16 pm, Zsolt Vasvari zvasv...@gmail.com wrote: Also make sure you don't remove the title bar because if you do that, you won't have access to your menu items at all. On Mar 9, 7:21 am, Dianne Hackborn hack...@android.com wrote: As long as you don't target HC (API 11), you will get the menu button. If you do target HC, there will not be a menu button. And what do you mean by saying you are calling onCreateOptionsMenu()? You don't call that; it is called for you. On Tue, Mar 8, 2011 at 3:04 PM, Mark Murphy mmur...@commonsware.com wrote: On Tue, Mar 8, 2011 at 6:00 PM, Stephen Lebed srle...@gmail.com wrote: In my app I'm calling onCreateOptionsMenu() which works as expected on pre 3.0 devices. When I run the app on the Xoom there isn't a menu button displayed at the bottom of the screen to allow access to the menu options. Are you sure? It looks like a miniature six-item options menu. It will appear as the right-most button in the roster of soft buttons on the left of the system bar. Does anyone know how to force it to be displayed, or is there something special I need to do to get the menu button to appear? No, it pretty much just works. This sample app, for example, shows an options menu and works fine on the XOOM: https://github.com/commonsguy/cw-android/tree/master/Menus/Inflation -- Mark Murphy (a Commons Guy) http://commonsware.com|http://github.com/commonsguy http://commonsware.com/blog|http://twitter.com/commonsguy Android Training Worldwide:http://commonsware.com/training -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them.- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Offer link to particular app in the market from my app?
Fire off a VIEW intent for: market://search?q=pname:com.google.zxing.client.android and it'll auto-open the Market app to that app with a one-click button to install for the user to hit. Tobiah wrote: I have an app that depends on Barcode Scanner to do its work. Right now, my app force closes if the Barcode Scanner program is not installed. I'd like to have my program offer a path to install the other app as easily as possible. Is there any way I can do this, other than maybe opening a webview with a market: href? Thanks, Tobiah -- stephen lau | st...@grommit.com | http://whacked.net | @stevel -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Creating separate versions of apps for tablets
The Motorola Xoom isn't a xlarge display device from what I understand Does anyone know of another way to limit an application to just target tablets, or just target phone? Any help is greatly appreciated! Stephen On Mar 4, 7:10 am, davemac davemac...@gmail.com wrote: Use screen size and the supports-screens tag in your AndroidManifest.xml file. For tablets, you'd support xlarge. The Market will filter based on the device and your values. - dave On Mar 4, 1:21 am, Zsolt Vasvari zvasv...@gmail.com wrote: For now, you could set the targetSDK to 11 for the phone version and the minSDK and targetSDK = 11 for the tablet version. In the future this won't work as presumably the SDKs will merge at some point and both the phones and tablets will run a version 11. On Mar 4, 1:16 pm, Stephen Lebed srle...@gmail.com wrote: I wanted to know if there is a way to differentiate apps on the market between tablets and phone-like devices. On the Apple platform, developers can create an ipad version and charge more for it verses their iphone version. I'd like to be able to do the same. Is there a way to do this? I tried setting the max sdk version, but then read that its no longer read after os2.01. Thanks, Stephen -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Creating separate versions of apps for tablets
I wanted to know if there is a way to differentiate apps on the market between tablets and phone-like devices. On the Apple platform, developers can create an ipad version and charge more for it verses their iphone version. I'd like to be able to do the same. Is there a way to do this? I tried setting the max sdk version, but then read that its no longer read after os2.01. Thanks, Stephen -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: getHorizontalViewAngle() Question ?
Its not available below 2.2. That's the main reason my app only supports 2.2 and up. For it to be available, the device makers would need to provide that information to the operating system. Stephen Lebed http://apps.mechnology.com On Feb 28, 7:48 am, Nehal Mahmoud eng.pi...@gmail.com wrote: Hi all, I want to know how to get the horizontal view angel of the camera in the android versions lower than 2.2 ?, as the method getHorizontalViewAngle() in only supported starting from version 2.2. Thanks in advance. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] NmeaListener not working in 2.3.3
Dear all, I just upgrade my nexus one to android 2.3.3 yesterday, however after update the NmeaListener is not working anymore. Did google remove this api in 2.3.3? Regards, Stephen -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Eclipse Helios and SVN problem
Either that, or separate repositories. The alternative would be to create a more monolithic project with its project root one level up, so it includes both folders in question. That seems klunky. On Wed, Feb 23, 2011 at 6:05 AM, Indicator Veritatis mej1...@yahoo.com wrote: So then how would both the existing project, and the library project be placed under version control? As separate project roots in the repository? On Feb 22, 1:04 pm, Stephen Jungels sjung...@gmail.com wrote: Probably the right solution would be to import the src folder separately into a library project, and add a reference to the library project to your existing project. This would mirror what the designer was doing in the preferred style of Eclipse + Android. On Thu, Feb 17, 2011 at 1:50 PM, decades-softw...@freenet.de decades-softw...@freenet.de wrote: Hi, I'm a newbie with Eclipse and Android. I have a legacy project from an SVN repository which I could import and use under Eclipse Helios. Also changes inside and outside Eclipse are synchronized fine with the SVN. Now the problem: The project structure consists of a root directory, referring to a src path, which exists outside the root (i.e. on the same level as the root of the project is). I guess this has been arranged by the designer, because the src part has been referenced from different java projects for different platforms. I think this is not such a bad idea. However: Whatever I do I can't make Eclipse and SVN synchronize changes on files located in this outer directory. What do I have to do in order to make both aware of the outer parts, w/o being forced to change the file/dir structure completely? Kind regards -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: SDK 11 is the slowest yet
The Honeycomb emulator is faster on my dev system than the preview was, but it is highly sensitive to the emulated hardware. I am using 1024 megabytes of emulated RAM and a 256 meg vm heap size and I still see out of memory errors when the launcher tries to load wallpaper. The AVD refuses to go above 1.5G or so of emulated RAM. I can't comment on Eclipse pegging the CPU, it is about the same as before. On Wed, Feb 23, 2011 at 6:54 AM, Reuben Scratton reuben.scrat...@gmail.com wrote: I suspect Honeycomb emulator's performance is being crippled by every last pixel now having to go through a pure software OpenGL pipeline. That will have far more stages than the old 2D renderer had. If you ever ran an OpenGL ES app on older emulators, you'd see similar slowness... there is far more computation involved per pixel. As for building and deploying, I am having a lot of trouble with the new tools too... Win32 Eclipse Galileo here. Still investigating. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Eclipse Helios and SVN problem
Probably the right solution would be to import the src folder separately into a library project, and add a reference to the library project to your existing project. This would mirror what the designer was doing in the preferred style of Eclipse + Android. On Thu, Feb 17, 2011 at 1:50 PM, decades-softw...@freenet.de decades-softw...@freenet.de wrote: Hi, I'm a newbie with Eclipse and Android. I have a legacy project from an SVN repository which I could import and use under Eclipse Helios. Also changes inside and outside Eclipse are synchronized fine with the SVN. Now the problem: The project structure consists of a root directory, referring to a src path, which exists outside the root (i.e. on the same level as the root of the project is). I guess this has been arranged by the designer, because the src part has been referenced from different java projects for different platforms. I think this is not such a bad idea. However: Whatever I do I can't make Eclipse and SVN synchronize changes on files located in this outer directory. What do I have to do in order to make both aware of the outer parts, w/o being forced to change the file/dir structure completely? Kind regards -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] What name would get more attention
If you personally like the physics theme, it can work, but a game needs to be more character based, for example Genius Bike, featuring an absent-minded professor who is sucked into a wormhole while riding his little bike to the Institute for Advanced Studies one morning... On Mon, Feb 21, 2011 at 9:22 PM, brian purgert brianpurge...@gmail.com wrote: My game is called space bike and i put it out for a day and good good reviews but i took it down because of low active installs, i had a friend play it and realized it was to hard for the average user, so i fixed it up and added alot of things to make is easyer. In my game you control gravity and make your way through physics mazes, it doesent actually look like space. More of like a tron grid. You have a bike like mx moto but its alot more interactive. So basically my question is should i name my bike game;space bike which it is currently or physics bike, or something else, i want people to see the name and try is out of course -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android Developers Group in Los Angeles/Ventura Area
I'm in the Los Angeles area and willing to meet if anyone wants to form a group. Stephen Lebed Developer On Feb 19, 12:22 pm, Jay jay.suttirutt...@gmail.com wrote: Does anybody have any information on android developers group (something similar to Java Users Group - for developers) in Los Angeles or Ventura area? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] List issues with Android devices here
Hi All, I wanted to start this thread to list problems people have discovered writing their apps on various devices. There are so many devices that Android runs on, and its getting harder to track down problems when one particular device isn't performing as expected. Hopefully this will help save programmers time when they test out their code. I'll start this thread with my own contribution to the cause. Please add to this list. HTC DESIRE HD - In the current devices Camera.Parameters.getHorizontalViewAngle(), get.VerticalViewAngle(), and .getFocalLength() report -1 instead of a real value form the cameras lens. MOTOROLA DROID - It doesn't seem possible to have a 'headless' Camera preview. In other words, being able to capture a camera preview without the need for a dedicated surface as in SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS. It does work on current Motorola devices and HTC devices like the TMobile G2. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Careful, Dell Streak 7 ignores manifest setting for Orientation
Hi Kim, I've started a thread to list problems with devices. Please consider adding your experience to the list. http://groups.google.com/group/android-developers/browse_thread/thread/501b5195e0cbc3e2 On Feb 13, 8:22 am, Kim kimknap...@gmail.com wrote: I have found tht when the Streak 7 goes to sleep, the last thing it does is issue an onDestroy() followed by an onCreate() to my app and then pauses the cpu shortly later. A look at logcat shows me that this is caused by Dell deciding to change the orientation before going to sleep, apparently so that it wakes up in the landscape mode by default. I have orientation fixed to portrait in my activities, but the Streak is ignoring this. Thought others might want to be aware of this. If anyone has a way to over ride this, let me know. I tried Overriding onConfigurationChange, but it is not being called when this happens. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Autofocus callback not happening on HTC Desire HD
Hi Marco, I've been dealing with other issues with the HTC Desire HD myself. For instance, the Camera.getHorizontalViewAngle, and Camera.getFocalLength return -1 instead of proper lens values. I've already informed HTC about the issue, but I think its fallen on deaf ears there. I think HTC was sloppy with the Android integration on that device. Sorry I can't help your particular issue. Best, Stephen Lebed On Feb 6, 7:14 am, Marco Massarelli marco.massare...@gmail.com wrote: Hi all, I'm facing a problem with a camera application. The problem is that after I call autoFocus(callBack), the device doesn't callback. In the debug logs it's clear that the command was successful and the autofocus has started: 02-06 15:40:44.305: DEBUG/QualcommCameraHardware(1218): autoFocus E 02-06 15:40:44.305: DEBUG/QualcommCameraHardware(1218): autoFocus X 02-06 15:40:44.315: DEBUG/QualcommCameraHardware(1218): runAutoFocus E 02-06 15:40:44.315: DEBUG/QualcommCameraHardware(1218): af start (fd 54) 02-06 15:40:44.535: INFO/CameraService(1218): [Camera KPI] 1st preview frame After af start (fd 54) the method set as callback is never called. This DOESN'T always happen, it happens just in some cases, mainly when I try my best to make the autofocus hard (by placing a finger on the camera and remove it before autofocus completes). Does anyone have a suggestion? My application depends on the callback to take the picture, if I don't get the callback it never takes the picture. Thank you all for your support, Marco -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Programmatically Update Flash Setting (or any Camera.Parameters)
Unless I dont understand the question correctly, Camera.setParameters() should do what you need. Hope this helps. Stephen Lebed Developer http://apps.mechnology.com On Feb 10, 9:28 am, Joe McCann joseph.is...@gmail.com wrote: I'm trying to avoid having to rewrite the Android source for the native camera app (as it is a cluster***k of code), but am curious as to the proper, most efficient away of being able to update the Camera Parameters AFTER the SurfaceView of the Camera has been created and opened. For example, if you have a button that toggles the setting of On, Off, or Auto for the Flash, this initial parameter value is set when the Camera is initialized (let's say Auto by default, if, of course, the device supports it). If you want to switch it to Off, WHILE the current view is the instance of the Camera/SurfaceView, you press the button and it sets the new parameter to the camera to OFF; however, the CURRENT instance of the camera does not update it's camera settings, meaning if you take the picture the Auto flash setting is still enabled. Now, if you say launch a new Activity, like a Preferences screen, and then go back to the Camera view, the camera now has the OFF setting. This clearly has to do with the surfaceChanged() method as it is grabbing the NEW camera parameters and updating the camera settings to reflect that. In a nutshell, I'm wondering if there is a way inside to update the CURRENT instance of the Camera and what a preferred approach would be. Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] custom volume control slider with the MediaPlayer
You could just use a Seekbar and hook up the listeners to AudioManager.setStreamVolume(): http://developer.android.com/reference/android/media/AudioManager.html#setStreamVolume(int, int, int) DanielleM mailto:dmurkerso...@gmail.com February 8, 2011 10:00 AM Hello all: In my app I an using a MediaPlayer object to play some streaming audio. I would like to be able to display on the screen a volume control slider. Can someone point me in the right direction for this? Perhaps there is some volume object I can call and just adjust the foreground and background colors of the slider, or do I need to build this from scratch? I'm not really sure the best way to tackle this obstacle. I'm providing a link to an image of what i would like the final product to look like. Hopefully this will help to demonstrate what I'm asking about. http://www.wusf.usf.edu/images/android_screen/android_app_comp.jpg Thanks in advance for any help, DMurkerson -- stephen lau | st...@grommit.com | http://whacked.net | @stevel -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=eninline: compose-unknown-contact.jpg
[android-developers] Requirement of a SIP Client for Android
I am looking for an experienced Mobile application developer who can develop or provide a Mobile SIP Client for the BlackBerry and Android Platforms with the below features • Making and receiving SIP calls ... • Contacts (Integrated address book with “search” option) • Loudspeaker • Balance information* ( should fetch it from an XML File ) • Destination, rate* * ( should fetch it from an XML File ) • Time, call status logs • Last calls log • Redial • Digits Interception (Dialer pops up once dialing from the phone's “Dial pad” or choosing a number from the phone's “Contact list”) • Support for G711u, G711a and GSM codecs. • Connectivity over WIFI, EDGE or UMTS. Thanks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Motorola Camera issue
Hi All, I'm frustrated to find out that my app works exactly as expected on HTC devices, but not on Motorola devices. I have a program that is capturing the camera preview so I can process it. Simply put, onPreviewFrame is not being called on the Moto Droid, or Droid X devices but is on my G2. Does anyone have any insight on what may be the problem? I'm using the addCallbackBuffer, and setPreviewCallbackWithBuffer functions to grab the preview. The preview size doesn't seem to make a difference. There is nothing in Logcat that I can find that is preventing the preview from starting. My G2 is running 2.2 The Droids are running 2.2.1 Any help would be greatly appreciated. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Will no longer support Android 1.5
I've been tempted to drop 1.5, partly because it tends to be installed on low-end devices where people will not have a very good experience of my app, but recently my percentage of 1.5 users has gone up instead of down on some apps. There's a big difference between dropping (loyal) 1.5 users and never having them in the first place, so for new apps my default assumption is I will target 1.6+ or even 2.1+. SJ On Mon, Jan 17, 2011 at 8:52 AM, TreKing treking...@gmail.com wrote: On Mon, Jan 17, 2011 at 7:07 AM, String sterling.ud...@googlemail.com wrote: For my own apps, I don't have a problem supporting 1.5, and I figure that an extra 5% is nothing to sneeze at. But then, I've yet to run into anything that was really problematic for me to support on 1.5. Some of the resource handling is kind of annoying, but not really a big deal. If I had some core feature that I just couldn't make backward-compatible, then yes, I'd drop 1.5 too. But probably not until then, or until the install percentage drops a few more points. This. (Thanks for writing my post for me :-) ) - TreKing - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Will no longer support Android 1.5
My stats are from Google Analytics. If you use it and explain what you are doing in your terms of service or license agreement, you are likely to get at least a few comments from users who think you are spying on them, but in some cases it is worth it because you have a better picture of how your app is being used. SJ On Mon, Jan 17, 2011 at 10:37 AM, Brill Pappin br...@pappin.ca wrote: Thats fine, but doesn't give you any stats on your own app, which is very important for maintaining customer loyalty. We intend to make the company a truste name (not just the apps) in the market with quality product, so we really want to know what *our* users are doing. - Brill Pappin On Jan 17, 10:19 am, Laks laks.pendy...@gmail.com wrote: Is this what you are looking for? http://developer.android.com/resources/dashboard/platform-versions.html -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Can't find Activity error
On Wed, Jan 12, 2011 at 8:37 PM, John Lussmyer johnlussm...@gmail.com wrote: Should they? And which ones are you talking about? I was talking about the name elements of your service and activity definitions. A technique much like this works in my own code and the only thing that jumps out as different about your manifest file is the lack of fully-qualified class names. (Referring to this page, under the heading Declaring class names:) http://developer.android.com/guide/topics/manifest/manifest-intro.html SJ On Wed, Jan 12, 2011 at 5:22 PM, Stephen Jungels sjung...@gmail.com wrote: Unless your android:name elements are fully qualified, they should begin with a period, should they not? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Can't find Activity error
Unless your android:name elements are fully qualified, they should begin with a period, should they not? On Wed, Jan 12, 2011 at 8:05 PM, John Lussmyer johnlussm...@gmail.com wrote: Didn't help. On Wed, Jan 12, 2011 at 4:59 PM, Mark Murphy mmur...@commonsware.com wrote: I'd get rid of the setPackage() call. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] bindService() instantiating a second Service instance
On Tue, Jan 11, 2011 at 2:31 PM, Anm andrew.n.marsh...@gmail.com wrote: When memory profiling my app, I've noticed that multiple instances of the same local service class are getting instantiated. This is not my expectation from my interpretation of the APIs and service example code in the SDKs. My app is designed such that the service represents a data layer, handling all databases, networking, and some potential background operations when the Activity is not in the foreground. The Activity is responsible for starting the service by calling bindService(..) during onResume(..). context.bindService( new Intent( context, MyService.class), service_connection, Context.BIND_AUTO_CREATE ); It's not shown explicitly in the examples, but I have had better results binding to my service in the activity's onCreate method. To allow the memory allocations of the UI/Activity while the Service continues (for a limited amount of time), the Activity call unBindService(..): context.unbindService( service_connection ); Never tried anything like this. To be clear, the Service does not call selfStop() right away. Instead it notes the time of the last unbind and effectively sets a timer. This part of the code is working just fine. My reading of the docs suggests that a service started by binding to it will shut itself down right after it's last bound activity unbinds. If you want the manual stop self to be required, you should start the service explicitly before binding to it. Now, when I go in and out of the application, I find I'm binding to a new instance every time I resume the activity. I assumed I would bind to the same Service object each time as long the Service did not stop itself or the process was shutdown for memory reasons. However, my logs and the memory profiler do not show this to be the case. How can I guarantee my process only has one instance of my Service class instanciated, and that the Activity will rebind to existing Service upon Resume? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: WebView image source
If the image is cached in a format that is understood by the browser (ie JPEG, PNG), you should be able to create a content provider that will feed the image to the browser via a custom scheme. On the other hand this could end up wasting a lot of memory so is there a need to cache the image, rather than letting the WebView handle that? SJ On Mon, Jan 10, 2011 at 2:59 PM, Neilz neilhorn...@gmail.com wrote: Perhaps I need to save the Bitmap somewhere on the device prior to calling my img src in the webview? I wouldn't want to use the SD card though, it would need to be internal to the app... and how would I refer to it from the src tag? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: WebView image source
Well then it sounds more like an HTML problem. Maybe write out the dynamic HTML and take a look at it in a text editor or a desktop browser? SJ On Mon, Jan 10, 2011 at 3:52 PM, Neilz neilhorn...@gmail.com wrote: Well the reason I'm looking for a way around this is: The WebView loads the textual content, then a second or so later the image loads from the given URL. But when the image loads into the WebView, it screws up the text that is already on display. For some reason it makes it all garbled and unreadable. So I'm trying to think of a way to have the image ready before the WebView loads. On Jan 10, 8:42 pm, Stephen Jungels sjung...@gmail.com wrote: If the image is cached in a format that is understood by the browser (ie JPEG, PNG), you should be able to create a content provider that will feed the image to the browser via a custom scheme. On the other hand this could end up wasting a lot of memory so is there a need to cache the image, rather than letting the WebView handle that? SJ On Mon, Jan 10, 2011 at 2:59 PM, Neilz neilhorn...@gmail.com wrote: Perhaps I need to save the Bitmap somewhere on the device prior to calling my img src in the webview? I wouldn't want to use the SD card though, it would need to be internal to the app... and how would I refer to it from the src tag? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Samsung Galaxy Player
Apparently: http://android-developers.blogspot.com/2010/10/five-steps-to-future-hardware-happiness.html There are also (or will be) the Wifi-only Galaxy Tab, and Google TV. On Sun, Jan 2, 2011 at 8:47 PM, Zsolt Vasvari zvasv...@gmail.com wrote: Before, the official position was that all apps on the Market could assume that there will be phone capabilities on the user's device. Is this assumption officially out the window with the availability of the Android Market on the Samsung Galaxy Player? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] zoom and drag code registering but not actually working...
Hi all, I have followed the example of using multi touch which can be found here..http://www.zdnet.com/blog/burnette/how-to-use-multi-touch-in- android-2/1747?tag=mantle_skin;content I am pretty sure I have included, in my code, all of the required elements but, although the dumpEvent log shows that my touch gestures are being picked up, and accurately, I can't move my picture around or zoom in. The only difference I can see is that my picture is loaded from the SD card whereas in the example the picture is a drawable... Here is my code package com.pengilleys.fishingsnapz; import java.io.FileNotFoundException; import java.io.IOException; import android.app.Activity; import android.app.Dialog; import android.app.ProgressDialog; import android.content.ContentResolver; import android.database.Cursor; import android.graphics.Bitmap; import android.graphics.Matrix; import android.graphics.PointF; import android.net.Uri; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.provider.MediaStore; import android.util.FloatMath; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.ImageView; public class ImagePreview extends Activity implements OnTouchListener{ static final int PROGRESS_DIALOG = 0; ProgressDialog progressDialog; private Bundle extras; protected static Bitmap bm; protected DBAdapter db = new DBAdapter(ImagePreview.this); Long id; GetHandler handler = new GetHandler(); //Touch gesture related variables Matrix matrix = new Matrix(); Matrix savedMatrix = new Matrix(); // Remember some things for zooming PointF start = new PointF(); PointF mid = new PointF(); float oldDist = 0; // We can be in one of these 3 states static final int NONE = 0; static final int DRAG = 1; static final int ZOOM = 2; int mode = NONE; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.image_view); try{ getImage(); //start a progressdialog showDialog(PROGRESS_DIALOG); extras = getIntent().getExtras(); id = (Long) extras.get(DBAdapter.KEY_ROWID); db.open(); bm = getImage(); //Log.e(ONCREATE,setImageBitmap=+bm.toString()); ImageView imageV = (ImageView)findViewById(R.id.image_preview); imageV.setOnTouchListener(this); imageV.setImageBitmap(bm); dismissDialog(PROGRESS_DIALOG); }catch(Exception e){ Log.e(ONCREATE,e.toString()); }finally{ db.close(); } } //setup the progressdialog protected Dialog onCreateDialog(int id) { switch(id) { case PROGRESS_DIALOG: try{ progressDialog = new ProgressDialog(this); progressDialog.setMessage(Loading snap...); progressDialog.setOwnerActivity(this); return progressDialog; }catch(Exception e){ Log.e(ONCREATEDIALOG,e.toString()); } default: return null; } } private class GetHandler extends Handler{ public void handleMessage(Message message){ ImagePreview.this.getImage(); } } public Bitmap getImage(){ try { Uri uri=null; Cursor c = db.fetchUri(id); uri = Uri.parse(c.getString(c.getColumnIndexOrThrow(DBAdapter.KEY_URI))); ContentResolver cr = getContentResolver(); Bitmap bitmap = MediaStore.Images.Media.getBitmap(cr,uri); return bitmap; } catch (FileNotFoundException e) { // TODO Auto-generated catch block Log.e(GETIMAGE,e.toString()); return null; } catch (IOException e) { // TODO Auto-generated catch block Log.e(GETIMAGE,e.toString()); return null; }catch(Exception e){ Log.e(GETIMAGE,e.toString()); return null; } }; @Override public boolean onTouch(View v, MotionEvent event) { final String TAG = Touch; // TODO
Re: [android-developers] Re: RemoteViews notification is not being displayed in notification window??
More than likely you're seeing something where a vendor (i.e. manufacturer or carrier) wanted that behaviour, and passed through click handling events from the expanded notification tray to the underlying notification, and thus its widgets. As Dianne mentioned, this isn't part of the standard Android platform behaviour.. which is probably why your buttons/widgets inside of the notification aren't getting the click event propagated to them. cheers, steve Manoj Maurya mailto:manojk.mau...@gmail.com December 27, 2010 11:08 AM I understand that but custom expanded view is part of standard platform. What I fail to understand is that how it can be device dependant if OS is same? I am not getting any exception or error. Simply, click on buttons in side notifications is not working on few devices. It might be resolution dependant, just a guess. Thanks Manoj Kumar Maurya -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en Dianne Hackborn mailto:hack...@android.com December 27, 2010 11:03 AM Buttons and other widgets inside of notifications aren't supported in the standard platform. If it happens to work on a particular device, that is an extra feature there but not something you can count on working elsewhere. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en mkmand mailto:manojk.mau...@gmail.com December 26, 2010 8:19 PM I am stuck with same problem but in a more weird way, I am learning android by writing an app which will show a custom notification with buttons. Now, when I install this program on my HTC HD2 with Android 2.2, click on button on notification does the intended action but when I install same program on mytouch 3g with Android 2.2.1, it doesn't work i.e. click on notification works but not on individual buttons. Could you solve the issue? One thing to notice is that, on mytouch 3g,I see a small area on right side of my custom layout in notification, which is extra i.e. this small area is not getting covered by by the custom layout of the notification. and that is the area which gets highlighted when i click the button or anywhere on the notification. If you could solve the issue, please share. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en Pink mailto:sivareddy.j...@gmail.com December 20, 2010 1:56 AM After looking at logcat i came to conclsion that RadioGroup can't be used in notifcation. This time i am using buttons and those appearing in notication window. I have registered pending intents for each button in my notification. But when i click any button, contentintent being raissed but not button pending is raised. Is there any thing needs to be done to listen to user actions notification button actions except from registering pending intents with RemoteViews? Thanks in advance... -- stephen lau | st...@grommit.com | http://whacked.net | @stevel -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=eninline: compose-unknown-contact.jpg
Re: [android-developers] Re: RemoteViews notification is not being displayed in notification window??
Slow maybe. Correct definitely. :) I don't use the emulator for day to day development, but I still run sanity checks against it for correctness to ensure my app runs on as many platforms as possible. The only time I've been bitten by this is when vendor customisations totally deviate from standard Android platform APIs, such as Motorola with its very broken Motoblur Contacts API behaviour. cheers, steve Manoj Maurya mailto:manojk.mau...@gmail.com December 27, 2010 11:31 AM Thanks for replying. Unfortunately, emulator is too slow to start n respond. So, I do use my phone for testing etc. Thanks Manoj Kumar Maurya -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en Dianne Hackborn mailto:hack...@android.com December 27, 2010 11:28 AM The expanded notification is standard. Being able to have clickable widgets inside is *not*. Just don't do that. It is not supported. Try it on the emulator. Does it work? If not, that is the expected behavior. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en Manoj Maurya mailto:manojk.mau...@gmail.com December 27, 2010 11:08 AM I understand that but custom expanded view is part of standard platform. What I fail to understand is that how it can be device dependant if OS is same? I am not getting any exception or error. Simply, click on buttons in side notifications is not working on few devices. It might be resolution dependant, just a guess. Thanks Manoj Kumar Maurya -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en Dianne Hackborn mailto:hack...@android.com December 27, 2010 11:03 AM Buttons and other widgets inside of notifications aren't supported in the standard platform. If it happens to work on a particular device, that is an extra feature there but not something you can count on working elsewhere. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en mkmand mailto:manojk.mau...@gmail.com December 26, 2010 8:19 PM I am stuck with same problem but in a more weird way, I am learning android by writing an app which will show a custom notification with buttons. Now, when I install this program on my HTC HD2 with Android 2.2, click on button on notification does the intended action but when I install same program on mytouch 3g with Android 2.2.1, it doesn't work i.e. click on notification works but not on individual buttons. Could you solve the issue? One thing to notice is that, on mytouch 3g,I see a small area on right side of my custom layout in notification, which is extra i.e. this small area is not getting covered by by the custom layout of the notification. and that is the area which gets highlighted when i click the button or anywhere on the notification. If you could solve the issue, please share. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- stephen lau | st...@grommit.com | http://whacked.net | @stevel -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android
Re: [android-developers] Changing Media Player Proxy - RTSP
Hi Damien, Our app is also getting bit by this. I've been in contact with some folks at Sprint regarding it, but no solution yet. I haven't been able to find a workaround; were you able to find anything? cheers, steve Dml mailto:damien.le...@gmail.com December 13, 2010 4:59 PM Hi, I'm trying to fix an issue related to Sprint carrier for a rtsp application. I found that they are puting a proxy server when using the MediaPlayer for rtsp calls. The root cause appears to be that the Android MediaPlayer is being forced to proxy through a Sprint server (rtsp.vog.sprintpcs.com), even though the MediaPlayer is actually connecting to a socket listening on the handset itself (the url is of the form rtsp://127.0.0.1:31245/ audio.aac). Predictably, rtsp.vog.sprintpcs.com cannot connect to this url, and the playback fails. I know that there is some trick to fix the issue on the devices by changing the RTSP proxy manually. However I can't stick to this solution and I really need to find out a way to do that in my application. Do you have any idea how the problem can be fix ? Best Regards Damien -- stephen lau | st...@grommit.com | http://whacked.net | @stevel -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=eninline: compose-unknown-contact.jpg
[android-developers] Re: Camera preview not restarting after picture taken
Hi Mark, I've looked at your code, thanks for the link. In my app I'm using the new addcallbackwithbuffer and setpreviewcallbackwithbuffer methods. I'm using them to capture preview frames and process them. I think there may be a bug because the camera take picture routine is stalling. I suspect memory issues, but nothing is obvious in logcat. I'm testing on a tmo G2. Best, Stephen On Dec 23, 12:12 pm, Mark Murphy mmur...@commonsware.com wrote: Here is a sample project that does not suffer from this issue: https://github.com/commonsguy/cw-advandroid/tree/master/Camera/Picture If you see the same symptoms with this project, let me know what your device is. Hi On Thu, Dec 23, 2010 at 3:10 PM, Stephen Lebed srle...@gmail.com wrote: Has anyone come across this and found a solution? I'm calling camera.startPreview() after the picture is taken, but the preview is frozen. Best, Stephen -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Mark Murphy (a Commons Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy _The Busy Coder's Guide to *Advanced* Android Development_ Version 1.9 Available! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Opengles 2.0 question - texture map manipulation
Is there an efficient way to modify a texture map that is bound to an object? I would like to draw graphics on a bitmap texture that would update on an object automatically. Any insight would be appreciated. Stephen -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Camera preview not restarting after picture taken
Has anyone come across this and found a solution? I'm calling camera.startPreview() after the picture is taken, but the preview is frozen. Best, Stephen -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Your apps
Instead of just jumping into a project, you should plan what you want your app to do and what features you want to give it. Write it out on paper. Flesh out all the details. Learn the basics of programming because a game engine will only get you so far. Start simple and build from there. Also please don't release an app until its ready. Its not about being perfect, it about being functional. Make sure you test it as throughly as possible. There are already too many poorly written apps on the market. Spend the time to learn how to write a good solid app. If you release a bad, unfinished, unpolished app, it tarnishes anything you release later. Just my .02 Best, Stephen On Dec 20, 5:22 pm, brian purgert brianpurge...@gmail.com wrote: So I have some questions for you guys: What's apps have you made or are working on? How long it is take and also how to thought of the idea? What was the hardest problem you have overcame? And what problems are you still facing facing? Also anyother additional information maybe hints or tricks... My app doodle bike: I've been working on an app for about about two months now and I had the idea about a month before that and I tried to learn java but I'm the kind of person who just jumps into things and it was a pretty bad idea. So the game the game is called doodle bike and its not out yet. I got the idea from the iphone, much like stunt stick biker. I'm using emini physics delux edition it cost 750 usd and came with a world builder. I think I went with it because I was a novice at the time and box2d looked intimidating, also the world builder helps alot. My hardest problem was with screen densities, and finding art so I ended up subscribing to shutterstock. Also my computer just broke so Im working on a pretty bad computer. my tip for making apps is to create in in hvga first(if your using a canvas) and also release your app as soon as you can and don't worry about it being perfect. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Who or What is AppBrain?
Don't get *too* happy. When AppBrain reports (for example) your install base in Italy, what it is really reporting is a combination of your install base in Italy, and AppBrain's install base in Italy. AppBrain is itself an Android App, and the detailed stats it reports pretty much have to be collected from the sample of your users who are also AppBrain users. If you really need to know these things, you will get more accurate results by installing your own analytics solution like Fleury or Google Analytics. --SJ On Mon, Dec 20, 2010 at 2:35 PM, Brill Pappin br...@pappin.ca wrote: I gotta' say, that I'm happy I read this thread! I've claimed my apps, and I can now get a lot of data that I was missing from the Market... for instance I can now see that 60% of my users are on Android 2.2 and that the next largest install base after English is Italian (I never would have guessed). This is important information for what I'm working on! - Brill Pappin On Dec 20, 2:50 am, Mark Murphy mmur...@commonsware.com wrote: On Sun, Dec 19, 2010 at 5:14 PM, String sterling.ud...@googlemail.com wrote: AppBrain is somebody's vision of what the Market should be, and it's not a bad one. The basic app information (name, description, etc) is pirated -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Camera picture taking memory error
Bumping this thread to see if anyone has an answer for this. Thanks, s On Dec 14, 2:14 pm, Stephen Lebed srle...@gmail.com wrote: In the app I'm working on, I'm using Camera.addCallbackBuffer and Camera.setPreviewCallbackWithBuffer to control the camera preview. BTW, this has been one of the best fixes in Froyo yet! No more GC anymore! I'm trying to take a picture, and sometimes it works, saving the image to the sd card, and sometimes it doesn't. When it doesn't work, the preview is frozen, but the app is still running. For instance, I can still call up the menu. So its not locking up the app at all. I've tracked it down to a memory allocation issue I believe. It seems that the camera is using the buffers from the preview to store the picture data. I could be wrong about this. I've upped the memory buffers used in the addCallbackBuffer, and it seems it fix the problem, but shouldn't there be a seperate buffer for the snapped picture data? Is there a way to allocate a buffer for the Camera.takePictureCallback routine to store the data into? Is there a better way to make sure the Camera has enough memory to use the addCallbackBuffers and take a full size photo? Is anyone else experiencing this problem using the camera preview buffers and taking a full size picture? Any help is greatly appreciated. Best, Stephen Lebed Developer of 'On The Level' and 'SL DigiSlate' -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Listening to Home key Intent
The only way to catch it is to define an activity in your AndroidManifest and have it handle the following intent filter: intent-filter action android:name=android.intent.action.MAIN / category android:name=android.intent.category.LAUNCHER / /intent-filter Note that the user will be prompted when they hit home to select between all the activities that are capable of handling the main intent (namely, the bundled launcher, your app, etc.) cheers, steve tamal mailto:bhattacharya.ta...@gmail.com December 16, 2010 2:32 AM Hi All, I found out from the forum that overrding the HOME key is not possible in android. I need to have my application to have complete control over the device. So I tried to write a broadcast receiver to listen to the HOME intent but was not successful. Still on presssing the HOME button the Home screen would launch. The manifest is like: receiver android:name=StartupIntentReceiver intent-filter action android:name=android.intent.action.MAIN/ category android:name=android.intent.category.HOME / /intent-filter /receiver Could some one please help with the feasibility of this? -- stephen lau | st...@grommit.com | http://whacked.net | @stevel -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=eninline: compose-unknown-contact.jpg
[android-developers] Re: ADT 9.0.0 preview
+1 Thanks for trying to keep us in the loop! Stephen Lebed On Dec 15, 9:08 pm, TreKing treking...@gmail.com wrote: I would just like to say that after dealing with the Android Market where there is zero communication or support despite never-ending issues and complaints from both users and developers, it's absolutely refreshing to see how hard you're working to improve the developer tools, resolve all the recent issues, and keep us informed. So THANK YOU and keep up the good work! --- -- TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en