Re: [Audiogames-reflector] Creating a YouTube video. Any suggestions?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: Creating a YouTube video. Any suggestions?

There are lots of music without video on Youtube, so I dont see any issue on doing that.  You can get someone to help putting in pictures if you wants to.URL: http://forum.audiogames.net/viewtopic.php?pid=154505#p154505

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: The Complete Manual of Suicide?

Oh my gard! If you really wanna kill yourself, why not spend the time on thinking on how you would do it instead read about it in a book? Or is it just a way of getting peoples attention?  Im wandering about why you wanna read this book at all, because you can actually kill yourself in more ways that you can read about in a book.Have a great suicide day. when you have suceed, come back to us as a ghost, and tell us what you find at the other side. URL: http://forum.audiogames.net/viewtopic.php?pid=154507#p154507

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Re: [Audiogames-reflector] Worm, a parahumans web serial

2013-11-06 Thread AudioGames.net Forum — Off-topic room: Dark


Re: Worm, a parahumans web serial

Interesting, any idea how it stands up to Mersadies Lackys The secret world chronicle which has similar idea of jaded super heroes such as an agoraphobic mage, a russian female superman who still thinks stalenist comunism is a good idea, and a superhero whos power is simply to be very very lucky. Plus of course you have to love any series whos principle vvillains are alien steampunk mech armor wearing flying saucer riding nazis from an alternate dimention! . The only sad thing with secret world chronicle is that while the first two series were awsome, the first book being the invasion, the second being working out why, from series 3 it sort of goes off the plot and starts wandering around with waay! too many characters, in truth Ive not actually read beyond series 4 though theyre now st
 arting series 6.Oh, it also has the advantage of being entirely free and! in an audio podcast form too. I must confess I dislike reading with just a screen reader synth voice since it mostly just kills text for me, so even if the author wasnt interested in an actual audio drama Id suggest he perhapd do considder getting someone to create a read podcast version Scot sigler style.URL: http://forum.audiogames.net/viewtopic.php?pid=154506#p154506

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Re: [Audiogames-reflector] JAWS 15 in beta. let's debate how bad it is???

2013-11-06 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: JAWS 15 in beta. let's debate how bad it is???

Oh, really? lol!!!  I dont find any reasons to update to version 15 before a few months.URL: http://forum.audiogames.net/viewtopic.php?pid=154508#p154508

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[Audiogames-reflector] What's wrong with audiogames.net frontsite?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: SLJ


What's wrong with audiogames.net frontsite?

Hi.For the last two or three days, audiogames.net frontsite has been very unstable. Thats something which usually is being fixed pretty quickly like in a few hours. Does somebody know whats going on?Could errors by any chance be replaced with a direct link to the forum, so people who are posting every day still can check the forum? Its not all people who know you can access the forum onforum.audiogames.netURL: http://forum.audiogames.net/viewtopic.php?pid=154509#p154509

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: Dark


Re: The Complete Manual of Suicide?

Moderation! @Slj, your above message is childish and insensative, particularly if Tomato is genuinely looking for instructions on committing suicide rather than just information for a research project or similar, and sinse at this point we dont know please be a good bit more cautious.For your information people who really! contemplate killing themselves to the point of actually researching how to do it are not! usually doing it for attention or some other childish reason, and there has to be something pretty extreme wrong in the persons life. As I said we dont know about Tomatos circumstances at the moment, and if indeed he/she was! in such a position such mockery as yours wont help.Considder this a major! warning.URL: http://forum.audiogames.net/viewtopic.php?pid=154510#p154510

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[Audiogames-reflector] What's wrong with audiogames.net frontsite?

2013-11-06 Thread AudioGames.net Forum — Site and forum feedback: SLJ


What's wrong with audiogames.net frontsite?

Hi.For the last two or three days, audiogames.net frontsite has been very unstable. Thats something which usually is being fixed pretty quickly like in a few hours. Does somebody know whats going on?Could errors by any chance be replaced with a direct link to the forum, so people who are posting every day still can check the forum? Its not all people who know you can access the forum onforum.audiogames.netURL: http://forum.audiogames.net/viewtopic.php?pid=154509#p154509

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Re: [Audiogames-reflector] What's wrong with audiogames.net frontsite?

2013-11-06 Thread AudioGames.net Forum — Site and forum feedback: Dark


Re: What's wrong with audiogames.net frontsite?

Well Slj Ive have actually noticed one or two errors of that sort recently as well, I dont know if Sander and Richard have been doing anything with the hosting though i do remember we had a conversation about this a while ago. Still, having a direct link to the forum is no problem. just go to http://forum.audiogames.net/index.php Bang that in your favourites or bookmarks or whatever. Myself I do usually go through the front site but thats partly out of habbit and partly so I can check the update link to see if anyone else has been doing anything to the db besides me.URL: http://forum.audiogames.net/viewtopic.php?pid=154511#p154511

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Re: [Audiogames-reflector] What's wrong with audiogames.net frontsite?

2013-11-06 Thread AudioGames.net Forum — Site and forum feedback: Dark


Re: What's wrong with audiogames.net frontsite?

Moderation! This shouldve been in site and forum feedback since it is obviously about the site, so Ive moved it. Well Slj Ive have actually noticed one or two errors of that sort recently as well, I dont know if Sander and Richard have been doing anything with the hosting though i do remember we had a conversation about this a while ago. It seems fine at the moment however.Still, having a direct link to the forum is no problem. just go to http://forum.audiogames.net/index.php Bang that in your favourites or bookmarks or whatever. Myself I do usually go through the front site but thats partly out of habbit and partly so I can check the update link to see if anyone else has been doing anything to the db besides me.URL: http://forum.audiogames.net/viewtopic.php?pid=154511#p154511

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-06 Thread AudioGames.net Forum — New releases room: trolokXgames


Re: bokurano daiboukenn 3

Hello everyone!And again I ask a question about 24.3.I found the number 35980. On the dial, which is height 0, I introduced 3, which at the height 100 I introduced 5, 200 I typed 9, 300 8, and on height 400 i typed 0. Nothing happened. I walk in the door, but its killing me and the game is closed.Help, please!URL: http://forum.audiogames.net/viewtopic.php?pid=154512#p154512

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Re: [Audiogames-reflector] What's wrong with audiogames.net frontsite?

2013-11-06 Thread AudioGames.net Forum — Site and forum feedback: AlexN94


Re: What's wrong with audiogames.net frontsite?

Weird, Ive had problems with accessing the forum instead... But yeah, seems stable now, doesnt it? URL: http://forum.audiogames.net/viewtopic.php?pid=154513#p154513

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Re: [Audiogames-reflector] We're alive maps for swamp

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: AlexN94


Re: We're alive maps for swamp

Ive thought of making one of Raydon Labs, the only problems with these maps is just that we dont exactly know how the locations look, so well have to guess. Nice idea, though. URL: http://forum.audiogames.net/viewtopic.php?pid=154514#p154514

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Re: [Audiogames-reflector] Solara

2013-11-06 Thread AudioGames.net Forum — New releases room: Gardahn


Re: Solara

Hi, try to turn of vo and than turn it on again. if the train button is visible, its god. if not, train your heroes in the party screen before a fight begins. I have problems to play solara at the moment. if anyone has a shops list, please post it here.thanksNilsURL: http://forum.audiogames.net/viewtopic.php?pid=154515#p154515

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-06 Thread AudioGames.net Forum — New releases room: Kele


Re: Swamp, zombie fps by Aprone

Excuse me, where could I download this new safety patch?Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=154516#p154516

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Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: paddy


Re: Papa Sangre 2 thoughts and discussion, contains spoilers

Yes, this one is indeed difficult! But one level where I currently stuck is the level where you have to kill the forgotten men. I skipped it, but now I stuck at the level where you have to collect bubbles to stay allive.URL: http://forum.audiogames.net/viewtopic.php?pid=154517#p154517

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Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: Papa Sangre 2 thoughts and discussion, contains spoilers

Hi all,Well Im using an iPhone 4S here and Im glad to say I beat the hole game without skipping a single level, but I died several times.Make sure to clear your phones ram before playing, so, close all apps and restart it, then open papa again once restarted and youve opened the apps you thinka re most important to you.URL: http://forum.audiogames.net/viewtopic.php?pid=154518#p154518

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Re: [Audiogames-reflector] What's wrong with audiogames.net frontsite?

2013-11-06 Thread AudioGames.net Forum — Site and forum feedback: aaron


Re: What's wrong with audiogames.net frontsite?

Ive been having a lot of forum database problems, that is, getting warnings when I try coming here relating to the user database or something, something about max users in connection or some such message, which doesnt make any sense, as the forum should be able to handle a ton of connections.URL: http://forum.audiogames.net/viewtopic.php?pid=154519#p154519

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: aaron


Re: The Complete Manual of Suicide?

Hi,Agreed, be very careful what you say in this sort of situation. If this is indeed an attempt at suicide, then something must have happened thats caused the person extreme upset or worse.URL: http://forum.audiogames.net/viewtopic.php?pid=154520#p154520

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Re: [Audiogames-reflector] ea sports sport games accessibility

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: staindaddict


Re: ea sports sport games accessibility

@smoothgunnerIm very interested in the madden games. Which game are you talking about? Are you talking about Madden 25 even? Can you post that play book?Ive always wanted to play a madden game even since when I was little, but I never thought it was possible. This is great news to me, so please give me a little more information.Oh, is it playable on the Iphone too? They have Madden 25 for the Iphone too.Thank you so much, and take care. Ill be checking this board from time to time, just to see if you have replied or not. URL: http://forum.audiogames.net/viewtopic.php?pid=154521#p154521

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: AlexN94


Re: The Complete Manual of Suicide?

Am I the only one who actually think that such a book is kinda interesting? As far as I could read, the author analyses different ways of killing yourself, talking about how much pain youd feel, how your body would appear to others afterwards, how much you need to prepare. He, as far as I could read, does not tell you to do it... Well, he doesnt tell you not to do it either. From what I could gather, its just a manual.I would kinda like to read it myself, to be honest.  Im probably crazy. URL: http://forum.audiogames.net/viewtopic.php?pid=154522#p154522

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: brad


Re: The Complete Manual of Suicide?

Hi.Yeah, Id find it interesting to read.Not that Id do it but it would be interesting to take a look at.URL: http://forum.audiogames.net/viewtopic.php?pid=154523#p154523

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: The Complete Manual of Suicide?

Well I was just trying to make fun out of it.  But I see this could be understood in lots of different way. Im sorry if someone have misunderstood what I wrote.URL: http://forum.audiogames.net/viewtopic.php?pid=154524#p154524

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-06 Thread AudioGames.net Forum — New releases room: SLJ


Re: Swamp, zombie fps by Aprone

From the first post in this topic.URL: http://forum.audiogames.net/viewtopic.php?pid=154525#p154525

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Re: [Audiogames-reflector] The Death Of ScreenReader Innovation an article by former FS employee

2013-11-06 Thread AudioGames.net Forum — Off-topic room: king gamer222


Re: The Death Of ScreenReader Innovation an article by former FS employee

I didnt like it. Thank God the damn things obsolete. And, as far as Im concerned, it can stay that way.URL: http://forum.audiogames.net/viewtopic.php?pid=154526#p154526

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: Dark


Re: The Complete Manual of Suicide?

Well on the manual, it is a bit of a strange subject for the book but I can see how people could find it a morbidly interesting subject, especially in Japan where suicide is a far more culturally embedded idea. Still as Tomato didnt say anything but looking for the book and not why she/he wants it, Id be careful.@Slj, making fun of someone in English is an _expression_ which frequently means laughing at someone elses expense or at their missfortune, and without knowing more about Tomatos circumstances that might appear to be exactly wat you were doing even if it wasnt your intention.As youll know from my news posts, nobody likes a bit of dark, surreal humour more than me, but there is a time and a place for such things and without more information theres no knowing whether such jokes are appropriate or not.URL: http://forum.audiogame
 s.net/viewtopic.php?pid=154527#p154527

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Re: [Audiogames-reflector] Audio-Only Game Advertising

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: Audio-Only Game Advertising

Hi,Perhaps an optional, in-ap quest that could somehow be relevent to a product, like a crossover with another game from the same company, somehow merging the same universes for a brief encounter. If its not a game though, Im not really too sure. Chipatel Labs is an interesting one. In Zombies Run you could collect items which are basically apps before the time of the apocalypse and these revealed a story of a secret organisation of Ninjas, relating to Chipatel Labs upcoming ninja game at the time.URL: http://forum.audiogames.net/viewtopic.php?pid=154528#p154528

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-06 Thread AudioGames.net Forum — New releases room: bcs993


Re: Swamp, zombie fps by Aprone

Or if youre lazy like me and dont like going to the first page: www.kaldobsky.com/audiogames/SwampPatch.zip hope that helps.URL: http://forum.audiogames.net/viewtopic.php?pid=154529#p154529

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Re: [Audiogames-reflector] What's wrong with audiogames.net frontsite?

2013-11-06 Thread AudioGames.net Forum — Site and forum feedback: Socheat


Re: What's wrong with audiogames.net frontsite?

I am also facing the problem with it as well. yesterday when I open up the forum, it told me can not connect to servers database. I think the forum should fix about that.URL: http://forum.audiogames.net/viewtopic.php?pid=154531#p154531

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Re: [Audiogames-reflector] What's wrong with audiogames.net frontsite?

2013-11-06 Thread AudioGames.net Forum — Site and forum feedback: Socheat


Re: What's wrong with audiogames.net frontsite?

I am also facing the problem with it as well. yesterday when I open up the forum, it told me can not connect to servers database. I think the forum should be fix.URL: http://forum.audiogames.net/viewtopic.php?pid=154531#p154531

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Re: [Audiogames-reflector] What's wrong with audiogames.net frontsite?

2013-11-06 Thread AudioGames.net Forum — Site and forum feedback: SLJ


Re: What's wrong with audiogames.net frontsite?

Thanks for moving the topic.As Im writing this, Im getting the error again. It says: [vhost v2] release 2.2.5Thats all. URL: http://forum.audiogames.net/viewtopic.php?pid=154532#p154532

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Re: [Audiogames-reflector] ea sports sport games accessibility

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: ea sports sport games accessibility

Hi.Yes I would also like to hear more about this.URL: http://forum.audiogames.net/viewtopic.php?pid=154533#p154533

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Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-11-06 Thread AudioGames.net Forum — New releases room: cansino


Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

Well, were on november 6th, and still no sign of the fourth and fifth episodes. What shall I expect?URL: http://forum.audiogames.net/viewtopic.php?pid=154534#p154534

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: AlexN94


Re: The Complete Manual of Suicide?

Dark, just FYI... Scandinavian humor is quite... special. Not saying that I find SLJs post appropriate, just saying that the humor we have in Denmark, and I guess Sweden and Norway too, is quite unique. Its hard to explain, but yeah. Guess its a cultural thing. URL: http://forum.audiogames.net/viewtopic.php?pid=154535#p154535

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-06 Thread AudioGames.net Forum — New releases room: Nikos


Re: Swamp, zombie fps by Aprone

I can also confirm the weird apronic/flaming shield bug. It happened in the sewers of map 2 for no reason that I can see. I had the best gear but could not move and bloody clothes that would not go away, also it took almost a full second from the zombie hitting me to me taking damage. I loged out and back in again and had all my things or at least I think I did but was wearing only chest armer.URL: http://forum.audiogames.net/viewtopic.php?pid=154536#p154536

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Re: [Audiogames-reflector] what is mp used for in morakumas old text games?

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: bladestorm360


Re: what is mp used for in morakumas old text games?

In tia story 1 and 2, MP has no use that I know of. But they dont cheat in the diary, theyre basically just showing you the battles in cut scene form. The book of wind does work on the mumu, though it doesnt kill it instantly, and theres a book of water somewhere, though its shirua that uses the water attack, not your party.In ground war 1, the weapon proficiencies do go up, you just dont see any message indicating that they do so. MP and WP are used for casting spells and using skills in that game. In dungeon Quest, there is no use for MP, but in the DX version, magic spells have been added, and some skills. In Ground War 1, you use skills by using certain weapons that have techniques attached to them, either in the items screen or in the techniques menu when you have that weapon. Spells are purchased from various magicians around the game. Magic spells are purchased from mages on different dungeon levels in Dungeon Quest DX and rare wea
 pons can be used to perform techniques.URL: http://forum.audiogames.net/viewtopic.php?pid=154538#p154538

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-06 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: bokurano daiboukenn 3

Key, you need a weapons carrier. If you run out of destroyers, a new pack is dropped for you at the bottom of the stage, and you have to use the carrier to pick it up and bring it to you. Just be careful not to launch your carrier when no weapons are around or youll waste it. If it retrieves something for you, it returns to your weapons list, so you only need to buy one, unless you want a couple spares just in case.Assault, the guardian demon takes very, very precise fire to hit. It changes altitude a lot, and you have to make sure youre exactly on the same altitude as it is in order to hit it. You could try jet missiles, they hit several coordinates at once, but they move very slowly.As for the box gun, you can get that after 10-4. The striped key you need to open the box appears on the far left of the stage, at 0, 0. You have to run over and get it while the demons are all moving into the shipping container. It only has 800 attack, so is not very useful
  later on.Trolok, you have to enter the numbers from the top down. So youd want 3 at 400, 5 at 300, 9 at 200, 8 at 100, and 0 at 0. So if you want to start at 0, you have to enter the numbers backwards.URL: http://forum.audiogames.net/viewtopic.php?pid=154539#p154539

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: Tomato


Re: The Complete Manual of Suicide?

I am looking for this book for several reasons. First, its an interesting idea. Most outlets dont actually help you. For example, most people say something along the lines of, suicide is not the answer, get counseling or something. Why do people say such things? If you would like to die, as I would, you should have that right. So-called suicide prevention, I think, is a violation of a fundamental human right – the right to die. This Japanese dude seems to understand that, and not many others do, thus my wanting this book.URL: http://forum.audiogames.net/viewtopic.php?pid=154540#p154540
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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: enes


Re: The Complete Manual of Suicide?

hi,dark, the reason suicide discussion probably shouldnt be allowed is if someone who is in a psycological crisis read a post on here detailing how to take your own life and he/she took his/her life this forum could be fined for allowing this sort of thingjust dont want any of you admins to get yourselves into sticky situationsURL: http://forum.audiogames.net/viewtopic.php?pid=154541#p154541

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Re: [Audiogames-reflector] Upgrade Pricing For Three-D Velocity 2

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: dddd


Re: Upgrade Pricing For Three-D Velocity 2

hi when will this game be out I hope it comes soon! btw how much will malty player caust? thanksURL: http://forum.audiogames.net/viewtopic.php?pid=154542#p154542

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-06 Thread AudioGames.net Forum — New releases room: trolokXgames


Re: bokurano daiboukenn 3

Hy bladestorm!I typed 3 at 400, 5 at 300, 9 at 200, 8 at 100 and 0 at 0. I go in the door and... baaam! I died and game is closed.Please help!URL: http://forum.audiogames.net/viewtopic.php?pid=154544#p154544

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: casta947


Re: The Complete Manual of Suicide?

I have had experiences in this situation.First of all, while I have not seen this poster until yesterday we cannot guarantee that this is either a 1. Question on a fictional book with an ironic title. 2. Instructions on how to Kill oneself. 3. A way to attract attention. 4. Any other motive.If you feel you are speculating someones intention, might I suggest you think about what you are going to say before you will say it?Te key point is to avoid childish remarks and say something. A word to the wise.URL: http://forum.audiogames.net/viewtopic.php?pid=154545#p154545

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: casta947


Re: The Complete Manual of Suicide?

I have had experiences in this situation.First of all, while I have not seen this poster until yesterday we cannot guarantee that this is either a 1. Question on a fictional book with an ironic title. 2. Instructions on how to Kill oneself. 3. A way to attract attention. 4. Any other motive.If you feel you are speculating someones intention, might I suggest you think about what you are going to say before you will say it?Te key point is to avoid childish remarks and say something. A word to the wise.URL: http://forum.audiogames.net/viewtopic.php?pid=154546#p154546

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-06 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: bokurano daiboukenn 3

Wait, are you typing the numbers in or actually setting the dials? What you have to do, is at each dial you press enter on it, and it brings up a list of numbers to turn the dial to. Select the correct number and then you can move onto the next dial. Typing in numbers doesnt do anything.URL: http://forum.audiogames.net/viewtopic.php?pid=154547#p154547

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-06 Thread AudioGames.net Forum — New releases room: trolokXgames


Re: bokurano daiboukenn 3

I selecting numbersURL: http://forum.audiogames.net/viewtopic.php?pid=154548#p154548

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: Giovani


Re: The Complete Manual of Suicide?

Please, people, remove this topic.Also, tomato, I understand Your thinking.But You try imagine, that Youll be misstaken to Your friends and also family, if You would like to do this stupid and terrible thing.Suicide isnt solution for Your problems.If You wana read only this book, this is another thing, but You shouldnt do that.URL: http://forum.audiogames.net/viewtopic.php?pid=154550#p154550

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: friker800


Re: Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

hello, please tell me how to pass the stage 2.1 I can not take shield, tell me how to do itURL: http://forum.audiogames.net/viewtopic.php?pid=154549#p154549

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: casta947


Re: The Complete Manual of Suicide?

I have had experiences in this situation.First of all, while I have not seen this poster until yesterday we cannot guarantee that this is either a 1. Question on a fictional book with an ironic title. 2. Instructions on how to Kill oneself. 3. A way to attract attention. 4. Any other motive.If you feel you are speculating someones intention, might I suggest you think about what you are going to say before you will say it?Te key point is to avoid childish remarks and say something. A word to the wise.It is a shame that Western society has had to restrict itself to such rules over the last two hundred forty-six years, maybe even longer.URL: http://forum.audiogames.net/viewtopic.php?pid=154546#p154546

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: fatih


Re: Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

Hi,Press the s key and select the first item from there.URL: http://forum.audiogames.net/viewtopic.php?pid=154551#p154551

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: Dark


Re: The Complete Manual of Suicide?

@Tomato, your reasons and motivations are your business, however the reason most outlets such as samaritans suggest not committing suicide is simply that it is so final, you dont get to have another go, you dont get to try next time and improve, once its done its done perminantly, and whether you believe its absolutely the end of existance or whether there is something after either way its probbly the most major decision you can take. Yes, there are times when it might be advisable, eg, when a person has a life threatening and painful illness and the only alternative is a slow death, but even those occasions take major considderation. That is why people suggest counselling. When counselling is done properly it is a way for you to explore your own views life and motivations with the help of another person, to find out more about yourself not a method of persuading you of one thing or another.Im afraid I have no idea whe
 re you could get this book generally, but I would suggest you talk to someone who is used to letting people explore these sorts of issues and learn their own minds,  which neither myself nor other people on this forum really are.@Enes, well while its true different cultures have different ideas of humour, as I said Im concerned with harm and safety hear. @Giovani, please be careful throwing around words like Stupid this is a major and difficult subject and there are no easy answers.URL: http://forum.audiogames.net/viewtopic.php?pid=154552#p154552

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Re: [Audiogames-reflector] things to consider when perchaseing a laptop?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: roelvdwal


Re: things to consider when perchaseing a laptop?

If you really want speed plenty of ram and a good hard drive, consider getting a desktop instead. I have a desktop with an I5 processor at 3.1 gigahertz, 1 tb hard drive, 8 gb of ram for about 430$ (I dont really know, but it was 499 euro). I think that would be around 430 dollar or something. It gets even nicer when you got even more money. You can get a top-of-the-line gaming machine for 800$. The downside to this is of course that you cant take it anywhere. And you will need a monitor and a keyboard as well. But you only have to buy those parts once. Desktops also dont make much noise, too. So if you are planning to let it stay in the same place, it would be better to buy a desktop instead.URL: http://forum.audiogames.net/viewtopic.php?pid=154553#p154553

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: friker800


Re: Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

I did not get to take it when I click to select it, nothing happens, just a strange sound and allURL: http://forum.audiogames.net/viewtopic.php?pid=154554#p154554

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Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Papa Sangre 2 thoughts and discussion, contains spoilers

Hi.I havent read through this topic since I dont wanna have something spoiled in the game in the later levels than Ive been through.Im currently stuck in level 14. I have picked up all the memories, and went to the gramophone. Now, I keep getting the following message: Put the needle on the recording. I got told I should go back, but where should I go? I have been every place in this area. I have walked up to the gramophone again, but nothing new happened. I have tried to bomp into the animals, but nothing happens at all. How do I continue from this place?URL: http://forum.audiogames.net/viewtopic.php?pid=154555#p154555

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: AlexN94


Re: The Complete Manual of Suicide?

Umm... I was the one talking about humor, not Enes... But youre definitely right, I just wanted to point it out.URL: http://forum.audiogames.net/viewtopic.php?pid=154556#p154556

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: fatih


Re: Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

You have to turn to the encomming attacks direction and hold down the down arrow key to block the attacks.URL: http://forum.audiogames.net/viewtopic.php?pid=154557#p154557

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: casta947


Re: The Complete Manual of Suicide?

Hello, I somewhat agree. This book really contains, according to http://en.wikipedia.org/wiki/The_Comple … of_Suicide ways to kill oneself and is not a fiction book. I am not sure what their intention was on finding it, but if they are from another culture I suggest we leave it up to them. Only if it is a life-threatening event I would agree what Dark said. Let us not make this more complicated than it already is.URL: http://forum.audiogames.net/viewtopic.php?pid=154559#p154559
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Re: [Audiogames-reflector] What is radwin island?

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: What is radwin island?

Hi,It was a university project in Unity 3d, and it was quite good. You could walk around, shoot dinosaurs, look around and in the cut scenes you could turn away from each sounhd source.URL: http://forum.audiogames.net/viewtopic.php?pid=154561#p154561

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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: Dark


Re: The Complete Manual of Suicide?

Moderation! Regarding closing the topic, I will if it becomes necessary, however I would very much rather not have to. As Casta said in an earlier post having taboos and we wont talk about that sort of attitudes are bad for any community including this one, and Id rather have an atmosphere of free discussion than try to sweep things under the rug. That being said since this is indeed such a sensative matter I will be watching this topic and I will please ask people to think extra carefully before replying.If we are going to discuss these sorts of subject we need to do so in an adult, responsable and constructive manner.URL: http://forum.audiogames.net/viewtopic.php?pid=154562#p154562

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[Audiogames-reflector] What is radwin island?

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: Dark


What is radwin island?

Recently a poster on audeasy let me know about the Pg13 realms site which can be Found here which is a site by Petermach and Gorthalon from this forum where they provide full podcast playthroughs of games. While most were ones I knew papasangre, Nightjar and Blindside, there was one I didnt recognize, Radwin island, something about dinosaurs. What is it, what platform is it on and if it is an audio game why have I not heard of it before?It sounded sort of interesting but the page offered no information about what the game was, who made it or where it was from, though i will update the audiogames.net db with links to their other lets plays. but this one did somewhat surprise me.URL: http://forum.audiogames.net/viewtopic.php?pid=154560#p154560

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: friker800


Re: Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

I do not get to choose, heres an examplehttp://fc13.spaces.ru/f/090211157038241 … ces.ru.mp3URL: http://forum.audiogames.net/viewtopic.php?pid=154563#p154563
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Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: Dark


Re: The Complete Manual of Suicide?

Okay Tomato, I have found the following information regarding suicide and where to go for information and clarrification. This comes from a very trustworthy source which deals regularly with people in truly horific situations who frequently have more reasons than most to considder ending their lives so I would very much trust the information and the resources mentioned hear as good ones to go to on the subject:Find a local suicide hotline at: http://suicidehotlines.com/ Best resource for links to local resources.---Or---Call the National Suicide help line 800 suicide (800-784-2433) (24 hrs/7 days week)---Also---Crisis Hotlines United States National:1-866-334-HELP (24 hrs/7 days week)International Suicide and Crisis Hotlines:http://suicidehotlines.com/international.htmlSAMARITANS United Kingdomhttp://www.samaritans.org.uk/Other:Metanoia, a mental health consumer advocacy program has a good page discussing suicide at: http://www.metanoia.org/suicide/ with good depression information, referrals, and support (U.S.A.):1-800-950-NAMI (6264) (M-F, 10am-5pm, Eastern time).http://www.nami.org National Alliance for the Mentally IllNon-profit organization that helps individuals with mental illness, their families, and the community. Supplies informational brochures in English and in Spanish.URL: http://forum.audiogames.net/viewtopic.php?pid=154564#p154564

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Re: [Audiogames-reflector] What is radwin island?

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: What is radwin island?

Ah, sounds pretty cool. Sadly if it only took 26 minutes for the play through I have to assume that it was a concept demo only rather than a complete game.URL: http://forum.audiogames.net/viewtopic.php?pid=154565#p154565

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: bladestorm360


Re: Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

You dont have enough tech to equip it. You need to level up somewhere, and raise your tech.URL: http://forum.audiogames.net/viewtopic.php?pid=154567#p154567

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-06 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: bokurano daiboukenn 3

Hmm, I would double check to make sure you have the numbers right then. Because if you set the combination correctly, you should be able to walk across the top walkway with no problem.URL: http://forum.audiogames.net/viewtopic.php?pid=154568#p154568

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Re: [Audiogames-reflector] Rate the Song Above You

2013-11-06 Thread AudioGames.net Forum — Off-topic room: darkabomination


Re: Rate the Song Above You

8/10. Crash was the man back in the day, the series hasnt been the same since Naughty Dog left.Heres from another Crash game:http://www.youtube.com/watch?v=oGH3l-Ig … mp;index=1URL: http://forum.audiogames.net/viewtopic.php?pid=154569#p154569
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Re: [Audiogames-reflector] What's wrong with audiogames.net frontsite?

2013-11-06 Thread AudioGames.net Forum — Site and forum feedback: jjgeek


Re: What's wrong with audiogames.net frontsite?

Ive been experiencing intermittent log-in issues too. When this happens, Ill get a bad gateway message. Funny thing is though, it doesnt happen all the time so Im guessing this bug would be somewhat difficult if not impossible to reproduce.URL: http://forum.audiogames.net/viewtopic.php?pid=154570#p154570

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-06 Thread AudioGames.net Forum — New releases room: CAE_Jones


Re: Swamp, zombie fps by Aprone

And I will now refer to this as the Melted Hulk bug. Youre clearly hulked out (best armor and such), but its clearly melted (cant move, flame sounds at weird times).Presumably, the last time the Swamp Dragon showed up, someone used a flamethrower on it, and now it is desperately trying to find a host to resurrect itself, but all attempts thus far have failed. *Nods gravely*URL: http://forum.audiogames.net/viewtopic.php?pid=154571#p154571

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Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: jessmonsilva


Re: Papa Sangre 2 thoughts and discussion, contains spoilers

So i am also loving this game so far, but I too, am also stuck. I cant get passed level 19.spoiler startLevel 19 is the 2nd time you go back into the nightmare.spoiler endAnyway, I understand you can only move when it is thundering if you dont want the snufflehogs to hear you, but once you break the music note they hear you anyway, and i dont hear anymore notes other than that one, Im at a loss on how to beat it, lol. Hope someone who has beat the game already or that particular level can help.URL: http://forum.audiogames.net/viewtopic.php?pid=154572#p154572

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Re: [Audiogames-reflector] Advice please if at all possible

2013-11-06 Thread AudioGames.net Forum — Site and forum feedback: jjgeek


Re: Advice please if at all possible

I have played almost all of Jim Kitchens games and have had absolutely no issues. Well at least none outside of some technical issues here and there. I once showed Winspanker to a former life-skills tutor only because she was curious about my computer speech and what not. She got a kick out of Spanker. There are some games of his though which I have not played due to computer issues which Ive mentioned on here previously. But its good to know that you are at least giving these adult games a shot.URL: http://forum.audiogames.net/viewtopic.php?pid=154573#p154573

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Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: Exodus


Re: Papa Sangre 2 thoughts and discussion, contains spoilers

my sequence goes like this. Move to music using thunder claps, break music, try to run but cant do anything for lag then die. Anoying... still Im not skipping the levelURL: http://forum.audiogames.net/viewtopic.php?pid=154574#p154574

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Re: [Audiogames-reflector] things to consider when perchaseing a laptop?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: Kyleman123


Re: things to consider when perchaseing a laptop?

i have a dell latitude e 5430 and connecting to wireless networks is a breeze. i dont have to plug a seperate card into my laptop to connect to a wireless network. i have had a gateway and two dells. and i really loved both of my dells. this one i love the best because its windows 7. URL: http://forum.audiogames.net/viewtopic.php?pid=154575#p154575

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Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Papa Sangre 2 thoughts and discussion, contains spoilers

So jessmonsilva: Would you mind telling me what you did in level 14? URL: http://forum.audiogames.net/viewtopic.php?pid=154576#p154576

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-06 Thread AudioGames.net Forum — New releases room: bcs993


Re: Swamp, zombie fps by Aprone

Hi. So I got back into playing swamp, and havent found anything major so far, not till I did the Jenifers letter puzzle anyway. I followed all the steps, donated the solar lights on map 3 (at which point I was supposed to get fuel) and I didnt get anything; not even so much as a message. It was as if I donated it to the wrong place, but Im sure I didnt since Ive done this puzzle before and confirmed it with people on chat. I dont really want the fuel so badly as such, Im just reporting this as a bug and want to ask if this happened to anyone else? On a more positive note, Im actually really enjoying playing as Im getting back into the game! Now that the armer seems to work, I believe the perfect balance between the difficulty and fighting is there. Thanks Aprone! URL: http://forum.audiogames.net/viewtopic.php?pid=154577#p154577

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-06 Thread AudioGames.net Forum — New releases room: Kain


Re: Swamp, zombie fps by Aprone

hijust for your information aprone, you may need it to solve the inventory loss bugas i logged in the first time as 3.0b was released i was having all my stuff, all of this was v2.9 stuff. as i logged in the 2nd time, an awful lot of it was gone. i didnt lose all which is very strange. Before i lost the stuff i had everything except the flamethrower, m4a1 and a hunting rifle i cant remember, also all findable armor except plate armor.after the bug stroke i lost all my fuel and almost all weapons. i kept the buyable weapons and a shortbow. I only kept the first slot of the weapon category, so i kept e.g. the shortbow as the first bow, the ar15 as the first assault rifle and both the browning as first shotgun, and the benelli as... well benelli and browning are different from each other.i also kept some random armor, including epaulettes, ceramic armor and leggings, but lost everything else. really weird. lost also all my arrows and every weapon accessories e
 xcept the long bayonet, silencer and the winchester scope.Not sure why i lost these so much but kept these items, its really weird. ill start searching for a riot shield now, then try to get my bow back, the medium armor, then up for map4 and sub3 for the steyraug with scope and the m79 and 7.62mm assault rifles.as im posting here, im glad to see that you updated swamp to v3.0. the last time i checked some bitches were telling you shit on the test server which made you work a few hours for nothing on the invenotry code.- kainURL: http://forum.audiogames.net/viewtopic.php?pid=154578#p154578

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Re: [Audiogames-reflector] I think audiogames.net should take the place of klango in case it dies

2013-11-06 Thread AudioGames.net Forum — Site and forum feedback: jjgeek


Re: I think audiogames.net should take the place of klango in case it dies

Yes, Klango was awesome in the beginning but then it just seemed to fade away. I can remember there being a forum topic speculating about something called The Sunny Window, which the developers were going to release. Yet it remained only a dream, and the menu option for it did absolutely nothing. If I could, I would happily donate to Klango and some of these other things that accept donations, such as the NVDA project. But last I checked with my father about donating, he said not now. But I digress. I do though have a question. Isnt the RS Games client kind of the same thing as Klango was although primarily game-related? Ive been to their website and registered for an account, and have even tried logging in. It seems to work great but what about their downloadable client? Ive never used it since Ive had these dang computer issues. I guess this is to be considered a hint that I really! want that other lap top? But anyway, just curious about the RS Games down
 loadable client.URL: http://forum.audiogames.net/viewtopic.php?pid=154579#p154579

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Re: [Audiogames-reflector] What is radwin island?

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: What is radwin island?

Hi Dark.Why you havent heard about this game before, I dont know. But there is a rather big topic about this game here:http://forum.audiogames.net/viewtopic.php?id=8052And an other older topic before that, where the guys introduced them self and the project before they released anything.the developers behind this cool game are here from Denmark, and I met up with them to test the whole concept, which really was an awesome experience.Sadly, they couldnt develop more on the game, mainly because it was a school project which they had to finnish, and then work on something else.I dont know if they host the game anymore, but I might have the windows version lying somewhere, I hope. Oh, about the game:I wont spoil anything, but basically as Aaron said
 , youre walking around on an island, and defend yourself from dinasaws, either by running or shooting. You have to find your gun, and you can pick up some radio messages as well from others who have visit the island.The game is really cool, and I wish so much that they could develope more on this...If you have more questions, please let me know.URL: http://forum.audiogames.net/viewtopic.php?pid=154580#p154580

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-06 Thread AudioGames.net Forum — New releases room: blackmagicgirl


Re: Swamp, zombie fps by Aprone

Hey,Thanks Aprone for continuing to work on this game. Ive returned, yet again, from my summer migration away from swamp, lol.Sadly I must report a bug, though not a super serious one.Last night myself, and my roommate who plays Brawnze both created secondary characters, with the intent of making them hc.Strangely enough, for both of us, the characters started out as hc, immediately. No leveling up to 80 and such. I tried creating a few characters, and found it to be hit or miss. Some of them would be level 1 hc players, some of them normal.Then I found out that one of the characters Brawnze made was not only already hc, but a member of an existing clan. That gives me a theory as to what could be happening anyway.Is it possible that someone had HC players using those names before, that they quit playing long enough that the player files were deleted? yet somewhere in swamps database theyre still marked as being hc somehow
 ? Otherwise how could one of them be pre-joined to a clan?But then, Kat was hc when I quit playing a while ago, and was not hc when I recreated a month ago. Its strange.Think swamp may need a 100% player database purge lol. With this and the inventory bugs. ug..I mean, I love not needing to level up to level 80 first, but I dont think its meant to work that way.URL: http://forum.audiogames.net/viewtopic.php?pid=154581#p154581

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Re: [Audiogames-reflector] I think audiogames.net should take the place of klango in case it dies

2013-11-06 Thread AudioGames.net Forum — Site and forum feedback: jjgeek


Re: I think audiogames.net should take the place of klango in case it dies

Yes, Klango was awesome in the beginning and shortly thereafter, but then it just seemed to fade away into the distance. Part of that I think was due to the major flood that happened. I can remember there being a forum topic speculating about something called The Sunny Window, which the developers were going to release. Yet it remained only a dream, and the menu option for it did absolutely nothing. If I could, I would happily donate to Klango and some of these other things that accept donations, such as the NVDA project. But last I checked with my father about donating, he said not now. Perhaps this could be a future goal of mine? But I digress. I do though have a question. Isnt the RS Games client kind of the same as Klango was although primarily game-related? Ive been to their website and registered for an account, and have even tried logging in. It seems to work great but what about their downloadable client? Ive never used it since Ive had these dang c
 omputer issues. I guess this is to be considered a hint that I really! want that other laptop? Lol not anybodys fault here! But anyway, just curious about the RS Games downloadable client.URL: http://forum.audiogames.net/viewtopic.php?pid=154579#p154579

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Re: [Audiogames-reflector] Scrolling Battles

2013-11-06 Thread AudioGames.net Forum — New releases room: masonarm1999


Re: Scrolling Battles

Hi,As for health and ammo packs, they will be added in a future version. As for music, none was planned. This game wont have bosses yet. It will have bosses after maybe level 15 or so.Thanks for the comments.URL: http://forum.audiogames.net/viewtopic.php?pid=154582#p154582

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Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: Exodus


Re: Papa Sangre 2 thoughts and discussion, contains spoilers

You have to use one of your hands to put the needle on the reccord. If your not standing exactly where the game wants you to just try and reposition yourself.URL: http://forum.audiogames.net/viewtopic.php?pid=154583#p154583

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Re: [Audiogames-reflector] The Death Of ScreenReader Innovation an article by former FS employee

2013-11-06 Thread AudioGames.net Forum — Off-topic room: camlorn


Re: The Death Of ScreenReader Innovation an article by former FS employee

The way OSX works does allow for another screen reader, and one that presents similar to Jaws could be an improvement. The point here isnt that it would work like jaws from the programming perspective or even that it would work like jaws at all; the point is merely that FS could probably have done a better job. What people seem to forget is that FS is now a bad company by the opinions of many including myself, but used to be much, much better. They were the first to think of a lot of original and innovative ideas, and even NVDA emulates concepts that jaws was once on the cutting edge of developing. mr. Hofstader is on a mac almost full-time by choice, and agrees with my opinions on the subject-if all you need to do is e-mail and some routine tasks, you can get by. Lets not turn this thread into another Mac vs. Windows thread, however.As for the PACMate, well, yes. It can easily cost only $400. I purchase the equipment and
  raw materials, and run it through my own factory, and I can cut costs a whole lot. In truth, given demand, you could probably tack the needed equipment onto your main office building-it wouldnt even need to be a particularly large room to manufacture braille displays in. The original research costs more, but manufacturing? Yeah. Even if its $1 per dot, giving us $320, leaving $80, well...the hardware thats in the PACMate can easily be obtained for $80. I can get an equivalent computer (see Raspberry Pi) for $35. Add keyboard ($10, maybe $20), and plastic molding (mold yourself, and you only need the plastic, which is cheap), and you come out to $400 or barely, barely over it. It costs so much because there is no law saying they cant charge as much as they like, people need it, the companies that develop it arent interested in causing prices to spiral down and, in short, you or your supporting organization buys it.
 sp; if everyone stopped buying them, by which I mean really everyone including the people who arent on this forum and the people who run schools and etc, it would suddenly become much less expensive. Were at the end of the age of the note taker anyway, so the point is probably moot.URL: http://forum.audiogames.net/viewtopic.php?pid=154584#p154584

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Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: jessmonsilva


Re: Papa Sangre 2 thoughts and discussion, contains spoilers

slj, level 14 is really easy, however, it requires just a lot of paying attention. So basically, your goal is to collect memory fragments as usual, however, you have forgotten men on your tail. You need to kill the forgotten men with the water pistol, but after awhile they will try to hide amongst the animals. All you have to do is pick out the sound of the forgotten men from the animals, and collect the menories. remember, the animals arent bad, just the forgotten men are, but theyll try to hide amongst the animals. Hope that helps.URL: http://forum.audiogames.net/viewtopic.php?pid=154585#p154585

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Re: [Audiogames-reflector] I think audiogames.net should take the place of klango in case it dies

2013-11-06 Thread AudioGames.net Forum — Site and forum feedback: Dark


Re: I think audiogames.net should take the place of klango in case it dies

Mmmm jjgeek no, neither rs games client nor quentin c playroom are anything like Klango really. Klango as originally conceived was a development environment for audio programs. Two games were written with it, pirate memory game and haunted factory. After this in 2008 however the developers promised a major change, and that turned out to be the Klango network, a massive program with many different features. As originally conceived it was going to have loads of functions and even allow other people to contribute their own programs, games etc, and Sunny window was intended to be a major application change with lots of functions. Unfortunately though it seemed so many ideas they had for Klango just taled off. The media catalogue got abandoned, there were no updates to their software database and since mole no more no new games or other programs and such, indeed over the last few updates (what updates there were), it seemed the developers just added more and 
 more community type features, voice forums, mini blogs, those audio avatar things etc, and then of course the developers sort of vanished entirely in around 2011 or so, and while someone is maintaining the costs for the server to keep Klango running I dont know if any work is being done on developing it any further. Rs games client however is just purely and simply for playing games, it does nothing else, has no forums, no podcatching, and all the updates have been new games. It began with rs monopoly, back in I believe 2010, and then more and more games have been added over the years, plus now we have a similar community in Quentin c playroom with different games. As to the downloadable program, well since that has sounds and such and doesnt require you to muck about online with a brouser but just works like any other audio game with standard menues and what not, its certainly recommended.URL: http://forum.audiogames.net/viewtopic.php?pid=154586#p154586

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-06 Thread AudioGames.net Forum — New releases room: musicman


Re: Swamp, zombie fps by Aprone

If only Aprone could purge all our records, but keep our individual levels and have the game level us up automatically, thatll be great. Im at such a high level now, that starting over and making it to my current level would take me probably as long as Ive been playing. hahaha. I dont think the levels are the problem, its all the other random stats that are broken. BMG, you should check the stats for the characters youve created. if theyre HC, and in a clan, then they probably have other interesting stats, like a bunch of crates, even though you havent gone on a mission hahaha. I notice these sorts of bugs with other chars and its just weird. Odd thing about this whole thing is Aprone said all records were cleared when a char was reset, but it appears this isnt working so well. Another little thing Id like to mention: not only did dying not fix that weird flaming shield bug, it also didnt fix invenntory loss b
 ug at all. I lost a riot shield when I logged in this morning, and I had already died multiple times after 3.0 went live. ugh. I really dont get this.URL: http://forum.audiogames.net/viewtopic.php?pid=154587#p154587

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Re: [Audiogames-reflector] Rate the Song Above You

2013-11-06 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Rate the Song Above You

9/10. Its great, Yes, I agess.Here are more FTM remixes Ive made.Cut Man Stage [MM1]: https://dl.dropboxusercontent.com/s/q79 … jYkbYsm8bQBatman [Game Boy] Stage 1: https://dl.dropboxusercontent.com/s/2yz … zlkngfBfFwTetris Theme Song: https://dl.dropboxusercontent.com/s/h65 … reU2ccT-EQStreet Fighter 2 - Dhalsim Stage Theme:https://dl.dropboxusercontent.com/s/y7hbyg526pigs13/Street%20Fighter%202%20-%20Dhalsim%20Theme.mp3?dl=1token_hash=AAEB6WRyM3AeyIB5mkYmQ6pf9be_2n3ygwn6DEDD_pCHrASonic 1 - Spring Yard Zone: https://dl.dropboxusercontent.com/s/8vm … _HGByNGZjgSome of these songs were recorded from my Famicom, hence why there are more sound channels, as opposed to the NES default 5.URL: http://forum.audiogames.net/viewtopic.php?pid=154588#p154588
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Re: [Audiogames-reflector] Rate the Song Above You

2013-11-06 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Rate the Song Above You

9/10. Its great, Yes, I agess.Here are more FTM remixes Ive made.Cut Man Stage [MM1]: https://dl.dropboxusercontent.com/s/q79 … jYkbYsm8bQBatman [Game Boy] Stage 1: https://dl.dropboxusercontent.com/s/2yz … zlkngfBfFwStreet Fighter 2 - Dhalsim Stage Theme:https://dl.dropboxusercontent.com/s/y7hbyg526pigs13/Street%20Fighter%202%20-%20Dhalsim%20Theme.mp3?dl=1token_hash=AAEB6WRyM3AeyIB5mkYmQ6pf9be_2n3ygwn6DEDD_pCHrASonic 1 - Spring Yard Zone: https://dl.dropboxusercontent.com/s/8vm … _HGByNGZjgSome of these songs were recorded from my Famicom, hence why there are more sound channels, as opposed to the NES default 5.URL: http://forum.audiogames.net/viewtopic.php?pid=154588#p154588
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Re: [Audiogames-reflector] Rate the Song Above You

2013-11-06 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Rate the Song Above You

9/10. Its great, Yes, I agess.Here are more FTM remixes Ive made.Cut Man Stage [MM1]: https://dl.dropboxusercontent.com/s/q79 … jYkbYsm8bQBatman [Game Boy] Stage 1: https://dl.dropboxusercontent.com/s/2yz … zlkngfBfFwSonic 1 - Spring Yard Zone: https://dl.dropboxusercontent.com/s/8vm … _HGByNGZjgSome of these songs were recorded from my Famicom, hence why there are more sound channels, as opposed to the NES default 5.URL: http://forum.audiogames.net/viewtopic.php?pid=154588#p154588
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Re: [Audiogames-reflector] Rate the Song Above You

2013-11-06 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Rate the Song Above You

9/10. Its great, Yes, I agess.Here are more FTM remixes Ive made.Cut Man Stage [MM1]: https://dl.dropboxusercontent.com/s/q79 … jYkbYsm8bQBatman [Game Boy] Stage 1: https://dl.dropboxusercontent.com/s/2yz … zlkngfBfFwTetris Theme: https://dl.dropboxusercontent.com/s/h65 … reU2ccT-EQSonic 1 - Spring Yard Zone: https://dl.dropboxusercontent.com/s/8vm … _HGByNGZjgSome of these songs were recorded from my Famicom, hence why there are more sound channels, as opposed to the NES default 5.URL: http://forum.audiogames.net/viewtopic.php?pid=154588#p154588
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Re: [Audiogames-reflector] Vocalizer for Android...does it exist?

2013-11-06 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Vocalizer for Android...does it exist?

Thanks for the link. It works.URL: http://forum.audiogames.net/viewtopic.php?pid=154589#p154589

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Re: [Audiogames-reflector] Rate the Song Above You

2013-11-06 Thread AudioGames.net Forum — Off-topic room: darkabomination


Re: Rate the Song Above You

Thats interesting as theres a user on youtube whos done NES versions of the classic Sonic trilogy, Spinball, and 3d blast, I wondr what youd make of them.For instance, Spring Yard Zone:http://www.youtube.com/watch?v=PR_eVCPSpI4URL: http://forum.audiogames.net/viewtopic.php?pid=154590#p154590

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Re: [Audiogames-reflector] Audio-Only Game Advertising

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: JoeGornall


Re: Audio-Only Game Advertising

Some interesting concepts and solutions being thrown around and thanks for discussing some of the methods currently implemented into games. I myself am still undecided on which method is the most ideal, but one thing that was mentioned by Dark, was the use of Logo sounds. I think this idea is similar to the earcons used to notify computer users of certain situations. So maybe this idea should/could be used more frequently. In terms of the adverts for other games, the idea of a soundclip of gameplay could be a very interesting method, as this would provide sound designers like myself an incredible opportunity to capture a players attention through audio alone. It might not necessary require in game audio as often tv adverts of video games state that the footage is not in game footage.Any more ideas or thoughts please fire away, I find it really interestingAll the bestJoeURL: http://forum.audiogames.net/viewtopic.php?pid=154591#p154591

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: sswwaaiikkee


Re: Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

hiwhat I have to do 2.2?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=154592#p154592

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Re: [Audiogames-reflector] Audio-Only Game Advertising

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Audio-Only Game Advertising

Well whilte its true there are now game adverts that dont feature game graphics, at the same time since your advertising in another game to potential gamers, that seems both rather a cheat, and also potentially a way of losing out on people. AFter all, its the audio of your game that will grab peoples attention first and formost, just the same way the title screen, graphics and intro grab the attention of a sighted user. Ive heard plenty of stories of games whos box art has been ridiculously off according to the actual gameplay, and its garnered major cryticism from those games fans, and Id imagine unrealistic audio clips would do the same. On the other hand having cool bits of game audio is something that can be done in short snippets, go and check the news for the recent teaser trailer of papasangre 2 for an example, heck Draconis entertinament used to have some quick teaser of their games each about 10 seconds l
 ong, though id ont know if those got moved when the sight got redesigned.URL: http://forum.audiogames.net/viewtopic.php?pid=154593#p154593

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Re: [Audiogames-reflector] What is radwin island?

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: brad


Re: What is radwin island?

Hi.The tech demo is downloading for me.So hopefully Ill be able to give this a go, although not having a mouse at the moment will be fun, oh well.SmileURL: http://forum.audiogames.net/viewtopic.php?pid=154594#p154594

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[Audiogames-reflector] jaws and smugglers 5 help

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: dan_c


jaws and smugglers 5  help

Hi,So I finally decided to pick up smugglers 5 after trying the demo, and while Im loving it so far, Ive got a couple questions for now, one of which might cripple me later if not resolved.Firstly, where exactly do you put your name in the char creation screen?secondly and more importantly, im having issues in the combat screen, where I can read my skills when arrowing down but cant get to some of them such as ace no matter how I try to move around the screen.I know people have had success using this game with jaws, so I wonder how to get around this, for if its having issues showing all the skills at the start of the game, god knows whatll happen later.URL: http://forum.audiogames.net/viewtopic.php?pid=154595#p154595

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/08/13

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: janagirl


Re: MAINSTREAM GAMES - list of accessible video games - update 27/08/13

Hi all,I hope I didnt miss a message of this kind but it were very good if there could be in the game descriptions the keys and what they are doing. I for example just tried shank (which really is cool) but dont really know which key has which function. The same thing was with shoot many robots.Perhaps someone could help me?Thanks a lot!URL: http://forum.audiogames.net/viewtopic.php?pid=154598#p154598

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Re: [Audiogames-reflector] Audio-Only Game Advertising

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: camlorn


Re: Audio-Only Game Advertising

I think that the market is smaller than you rate it and that this isnt the best community to ask. Simply posting your game in the forum here is how most people here hear about it. What you want to do is target the people who arent here; the parents of blind children, the school systems, the organizations, the people who went blind and dont know the computer well (this last is hard, obviously. Very, very hard). There isnt much of a good way to include the advertisements in your games and still make sure the user views it, at least not without annoying many, myself included.URL: http://forum.audiogames.net/viewtopic.php?pid=154599#p154599

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Re: [Audiogames-reflector] Rate the Song Above You

2013-11-06 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Rate the Song Above You

10/10. Ah, thats 8BitDannooct1 who did that. I actually have the FTM file for the Sonic 1 soundtrack. I also have one of Sonic 2, Sonic 3, and Sonic and Knuckles, all of which he has made. I plan to do Sega Genesis remixes soon, when Im done with my NES projects. Heres another song.http://www.youtube.com/watch?v=3kOjXM0sH84URL: http://forum.audiogames.net/viewtopic.php?pid=154600#p154600

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Re: [Audiogames-reflector] Rate the Song Above You

2013-11-06 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Rate the Song Above You

10/10. Ah, thats 8BitDannooct1 who did that. I actually have the FTM file for the Sonic 1 soundtrack. I also have one of Sonic 2, Sonic 3, and Sonic and Knuckles, all of which he has made. I plan to do Sega Genesis remixes soon, when Im done with my NES projects. Heres another song.http://www.youtube.com/watch?v=3kOjXM0sH84Remember this game? This same song was also featured in the Mega Man 11 Soundtrack Project.URL: http://forum.audiogames.net/viewtopic.php?pid=154600#p154600

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-06 Thread AudioGames.net Forum — New releases room: faelnar.christopher


Re: bokurano daiboukenn 3

Sigh. I cant get that obstacles in stage 18.2.URL: http://forum.audiogames.net/viewtopic.php?pid=154601#p154601

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-06 Thread AudioGames.net Forum — New releases room: dhruv


Re: Swamp, zombie fps by Aprone

hi aprone,whenever I try to run the game, it gives me run time error 32 missing file name or number. any help?URL: http://forum.audiogames.net/viewtopic.php?pid=154602#p154602

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