Re: NVDA with Eloquence SAPI4

2015-07-02 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: NVDA with Eloquence SAPI4

Trenton Goldshark wrote:Ok, for those of you looking for the NVDA Eloquence driver, the "actual!" driver, get it HereBTW, its the exact same driver that Nocturnus was talking about in the 6th post.Enjoy!Also, um, why talk about the sapi 4 version of Eloquence in the first place? Especially since the screen reading companies are encouraging users of them to uninstall it? Come on now...Does anyone have this? It's either that or use JAWS, I can't stand the voices that come with NVDA. I plan to try the additional voices on their web site, but if the voices that installed with NVDA are any indication, I'm not very hopeful.

URL: http://forum.audiogames.net/viewtopic.php?pid=222313#p222313




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Re: Survive the Wild!

2015-07-02 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Survive the Wild!

Hi.[[wow]], the game gets better and better. The reduced playerkillinf makes me really wanna play the game again. Keep up the epic work dude. 

URL: http://forum.audiogames.net/viewtopic.php?pid=222314#p222314




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Re: NVDA with Eloquence SAPI4

2015-07-02 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: NVDA with Eloquence SAPI4

Trenton Goldshark wrote:Ok, for those of you looking for the NVDA Eloquence driver, the "actual!" driver, get it HereBTW, its the exact same driver that Nocturnus was talking about in the 6th post.Enjoy!Does anyone have this? It's either that or use JAWS, I can't stand the voices that come with NVDA. I plan to try the additional voices on their web site, but if the voices that installed with NVDA are any indication, I'm not very hopeful.

URL: http://forum.audiogames.net/viewtopic.php?pid=222313#p222313




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-02 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

devinprater wrote:No mac/iOS version, no money. That goes for all games. Yeah its hard to make cross platform games, yeah I can play in vm-ware, but playing for a while and spending quality time on a cool game are two different things to me.that's your choice. When people buy a Mac, they know that there aren't audiogames made for the system. So that's just your choice of not wanting to play audiogames. I play a lot of games in Fusion on my Mac, and it just works fine. If you can't deal with the small lag you might get, then Bootcamp is the option for you. So again, that's your choice, and don't blame the developers that much when you at leased have a choice to play most of the games you want.

URL: http://forum.audiogames.net/viewtopic.php?pid=222315#p222315




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-02 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Hi.[[wow]], awesome update. I'll check this out as soon as possible. I really like the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=222316#p222316




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Re: Installing 32 bit Windows 7 Home Premium

2015-07-02 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: Installing 32 bit Windows 7 Home Premium

Windows is installed on the SSD and seems to be working fine, I just wish I knew why the SSD shows up as a raw unformatted drive when I attach it to a USB port with Windows on the hard drive running? Is this typical of SSDs, I'd have thought they'd behave just like a hard disk.I installed a portable version of NVDA on it to minimize the footprint any screen reader leaves on the new install until I know which screen reader I'm going to use, though NVDA and the available voices for it may have already made the decision for me. I listened to all the voices that came with NVDA, and there's a lot of them, and didn't like any one of them as much as I like Eloquence that comes with JAWS. If I can't find a voice for NVDA that sounds as good as and is as understandable as Eloquence that comes with JAWS, I'll remove NVDA and keep using JAWS.

URL: http://forum.audiogames.net/viewtopic.php?pid=222317#p222317




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Re: Clock Tower Chronicles Adventure Game

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : GeneWarner via Audiogames-reflector


  


Re: Clock Tower Chronicles Adventure Game

Thanks, Dark, and good morning! 

URL: http://forum.audiogames.net/viewtopic.php?pid=222318#p222318




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Re: Tentative Entombed 2 Design Decisions

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi.Yay the new entombed will let you use NVDA as your screen reader. Awesome. I know this because I downloaded the very very early game demo.

URL: http://forum.audiogames.net/viewtopic.php?pid=222319#p222319




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Re: ps4!

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: ps4!

Ok. Well, hopefully I can find some sighted people to help me with setting this up. But a bit more precise of a description of the console itself would help to add to what ironcross mentioned already. But the biggest question, how should I position the ps4? What should be facing up so everything is in the right place? Ironcross also said he doesn't use the touch buttons on the ps4... the power I can understand since the ps3 is usable without ever touching the power button... but the eject button? lol

URL: http://forum.audiogames.net/viewtopic.php?pid=222320#p222320




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Re: DeathMatch, a new beginning

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : shona via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hi i am new here.I joined 2 days ago.Why i can't connect to the server.First i was playing but from 2 days the game not working.I think there is something wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=222321#p222321




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Re: Clock Tower Chronicles Adventure Game

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : GeneWarner via Audiogames-reflector


  


Re: Clock Tower Chronicles Adventure Game

I never played Zelda, are there any games with game play similar to these games so I can determine if I would like them? Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=222322#p222322




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example fps on rotation_package

2015-07-02 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


example fps on rotation_package

Hi everyone.guys who can, please example the game fps on rotation_package.Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=222324#p222324




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Re: Tentative Entombed 2 Design Decisions

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Sorry if I missed anything really obvious, but in any case is development on the mac version also still continuing? I only see a windows MSI setup on the page Dark linked to.

URL: http://forum.audiogames.net/viewtopic.php?pid=222323#p222323




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Re: Installing 32 bit Windows 7 Home Premium

2015-07-02 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: Installing 32 bit Windows 7 Home Premium

Windows is installed on the SSD and seems to be working fine, all the updates from Windows Update are installed, Microsoft needs to seriously consider packaging the 250 or so updates that have been released since service pack 1 into another service pack, that is, in a word, rediculous!I just wish I knew why the SSD shows up as a raw unformatted drive when I attach it to a USB port with Windows on the hard drive running? Is this typical of SSDs, I'd have thought they'd behave just like a hard disk.I installed a portable version of NVDA on it to minimize the footprint any screen reader leaves on the new install until I know which screen reader I'm going to use, though NVDA and the available voices for it may have already made the decision for me. I listened to all the voices that came with NVDA, and there's a lot of them, and didn't like any one of them as much as I like Eloquence that comes with JAWS. If I can't find a voice for NVDA that
  sounds as good as and is as understandable as Eloquence, I'll remove NVDA and keep using JAWS.

URL: http://forum.audiogames.net/viewtopic.php?pid=222317#p222317




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Well first off I confess I had a few shenanigans with the update. I ran yellow bonnet to have windows open for both the "guide dog client launcher" and the client itself. I sat around and waited for the game to start or update, but nothing happened, then it occurred to me to run yellow bonnet again so I did that however a yellow bonnet launcher window came up and again I sat around for a minute or two waiting feeling a trifle confused. I closed all the windows and was just about to come and report an error, but decided to try on the basis of "third time lucky" only for everything to launch fine and for yellow bonnet to tell me the update was successful. Of course, I confess myself I was a bit of a chump for not activating the dolphin curser and checking those launcher windows, however perhaps for future reference a sound file or two could be added to the guide dog client to let you know when programs need updating, particularly sinse I suspect as now you can login to the client and leave it running and then turn your screen reader off for games, some people will likely do as I did and not read the launcher windows.Either way it all worked out and I'm loving the new updates, the ambience, the sounds, the extra descriptions, very good stuff indeed! I particularly like the descriptive text. where in that game I decided to do a bit of good olrough housin' I will actually try to complete the jobs next time and see what I get.My only miner comment is that you could consider adding a few more shortcut keys, eg, t for talk, I for inventory and f for fight, though look and search are the major things and having keys for them really speeds up the game, and while I definitely approve of a menu for options,fluid gameplay is good, still this is just a miner deal and I liked a lot of this. I actually agree with Sean, this is a nice formula for game creation and you could definitely do more with it, indeed you've got the basic mechanics down for an rpg or a stratogy game here, as is already proved by traders of known space so I'll be interested to see what comes next.Statistics for Playthrough of the Yellowbonnet Game, on Version 9The game lasted 17 minutes and 33 seconds and ended on Thursday, July 2, 2015 at 9:0 AM - The player lost!A man going by the handle of Bruce Mcgrusome came in off the dusty trails into Yellowbonnet a new hand.Bruce Mcgrusome got himself killed fighting A burglar! Bruce Mcgrusome was laid to rest in our cemetery right and proper at this here town’s expense. He might for sure have been a tolerable good addition to our fine town, but we’ll never know now. Yet another soul is sacrificed in the taming of the good ol' grand frontier, folks.Bruce Mcgrusome moved 26 times to finish 1 out of 6 jobs, defeated 1 hazards, found 9 items worth 220 points, spent 17 cash, and wound up with 15 cash. Bruce Mcgrusome  dealt with happenings like, fighting a drunk cowboy and fighting A burglar.Final score: 5735. Bruce Mcgrusome is, or that is, was, sure a dude!

URL: http://forum.audiogames.net/viewtopic.php?pid=222325#p222325




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Re: Survive the Wild!

2015-07-02 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

so guys, I have just done a spam clean, and I figure i'll tell you about it because some of it may not have been spam, it was an AI, afterall. It deleted anything with the following1. Any character comprised of only numbers2. Any character that was less than 5 letters/digits in length. I I know this could be pushing it but I looked and there was a lot more spam with this issue than anythingand 3. Any characters that started with a number or punctuation simble. I was pretymuch forced to do this if I want this hole new inv system to work with out a complete character purging. ANd most of it was spam, infact, 28.42 percent of the entire database got nuked this way. Just keep that in mind guys, if this happens, try keeping your character name grater than 4 characters and don't start with numbers in it. I understand there is a lot of 4 letter names such as nick, jack, rick, tony, bob, sam, beth, etc, but it simply can't be helped, Plus, there is gonna s
 oon be rules on names anyway which will help comply with the rules of RP. Rp isn't exactly forced, but rules around it will be, such as having a first and last name such as SamTupy, JohnDean, RickPauls, anything you like to be called in game. I am doing this for RP purpases, but that rule won't come for a bit. I pretymuch need to do this though because truely RP is what this game is comprised of and it's simply not for players who won't at least try it. And the people who go around with nothing to do but kill will soon start getting banned. You don't have to partake in RP, but soon most of the player base will expect it out of you if you talk in character. The game just isn't as fun with out rp. What's the fun of a camping trip if you have no one to talk to and your just going at it alone. RP could be hard for some of you to understand, but once you get the hole jest of it down, it adds so much more to the game it's not even funny.

URL: http://forum.audiogames.net/viewtopic.php?pid=222326#p222326




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Windows 10 for free?

2015-07-02 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Windows 10 for free?

When I heard that the start menu was returning in Windows 10, I started wondering if I should hold off on installing Windows 7 to my new SSD and wait for Windows 10. The question was and is; are there any features in Windows 10 that aren't in Windows 7 that would make it worth buying?To that end I googled "Windows 10 vs Windows 7" and found this page:http://www.trustedreviews.com/opinions/ … -windows-7On this page I found:Even at this early stage we’ve established that Windows 10 is a good deal better than Windows 8 for most desktop PC users. But what if you’re still using Windows 7? Microsoft may be offering a free upgrade to Windows 10, but should you take it or should you stick with what you know?right now we don’t know how much a standalone copy of Windows 10 will cost, but the big news is that it will be free to upgrade from either Windows 7 or 8 for the first year of Windows 10’s life.Is this real?In the past you could install an upgrade edition of Windows to a clean  system, if you had the CD or DBD from prior version of Windows that qualifies as upgradeable. I wonder if the installers still do that. If so, this might be worth looking in to. Otherwise, I'll just buy a full version that can be installed to a clean drive.

URL: http://forum.audiogames.net/viewtopic.php?pid=222327#p222327




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Ah, that game went much better and more successful, even if I did have to head to the docks for surgery twice, however I did notice two weerd things. Firstly, when I had the scalple as my weapon, I sold it by mistake, however when I had the broken bottle as my weapon it wasn't available to sell,  of course I'm guessing broken bottles aren't particularly worth mutch other than for giving drunken cowboys a very close shave so this does make sense, but I thought I'd mention it anyway. A weerder problem was that I was told I could not buy the revolver even when I had 44 cash, which was odd. Anyway, here are the statistics:Statistics for Playthrough of the Yellowbonnet Game, on Version 9The game lasted 15 minutes and 41 seconds and ended on Thursday, July 2, 2015 at 9:47 AM - The player beat the game! woohoo!A man going by the handle of anny smokely came in off the dusty trails into Yellowbonnet a new hand.anny smokely moved 66 times to finish 6 out of 6 jobs, defeated 2 hazards, found 17 items worth 350 points, spent 44 cash, and wound up with 24 cash. anny smokely  dealt with happenings like, fighting a runaway Horse and fighting a mad Bull On the Loose.Final score: 31374. anny smokely will surely go down in them books as one to ride the river with!

URL: http://forum.audiogames.net/viewtopic.php?pid=222328#p222328




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Ah, that game went much better and more successful, even if I did have to head to the docks for surgery twice, however I did notice two weerd things. Firstly, when I had the scalple as my weapon, I sold it by mistake, however when I had the broken bottle as my weapon it wasn't available to sell,  of course I'm guessing broken bottles aren't particularly worth mutch other than for giving drunken cowboys a very close shave so this does make sense, but I thought I'd mention it anyway. A weerder problem was that I was told I could not buy the revolver even when I had 44 cash, which was odd, and a trifle irritating sinse it did mean Anny never got her gun! . Anyway, here are the statistics:Statistics for Playthrough of the Yellowbonnet Game, on Version 9The game lasted 15 minutes and 41 seconds and ended on Thursday, J
 uly 2, 2015 at 9:47 AM - The player beat the game! woohoo!A man going by the handle of anny smokely came in off the dusty trails into Yellowbonnet a new hand.anny smokely moved 66 times to finish 6 out of 6 jobs, defeated 2 hazards, found 17 items worth 350 points, spent 44 cash, and wound up with 24 cash. anny smokely  dealt with happenings like, fighting a runaway Horse and fighting a mad Bull On the Loose.Final score: 31374. anny smokely will surely go down in them books as one to ride the river with!

URL: http://forum.audiogames.net/viewtopic.php?pid=222328#p222328




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Ah, that game went much better and more successful, even if I did have to head to the docks for surgery twice, however I did notice a few weerd things. Firstly, when I had the scalple as my weapon, I sold it by mistake, however when I had the broken bottle as my weapon it wasn't available to sell,  of course I'm guessing broken bottles aren't particularly worth mutch other than for giving drunken cowboys a very close shave so this does make sense, but I thought I'd mention it anyway. A weerder problem was that I was told I could not buy the revolver even when I had 44 cash, which was odd, and a trifle irritating sinse it did mean Anny never got her gun! . Also, "a man named anny?" is that a friend of the boy named sue? .Anyway, here are the statisticss, whacky though the report may be.Statistics for Playthrough of the Yellowbonnet Game, on Version 9The game lasted 15 minutes and 41 seconds and ended on Thursday, July 2, 2015 at 9:47 AM - The player beat the game! woohoo!A man going by the handle of anny smokely came in off the dusty trails into Yellowbonnet a new hand.anny smokely moved 66 times to finish 6 out of 6 jobs, defeated 2 hazards, found 17 items worth 350 points, spent 44 cash, and wound up with 24 cash. anny smokely  dealt with happenings like, fighting a runaway Horse and fighting a mad Bull On the Loose.Final score: 31374. anny smokely will surely go down in them books as one to ride the river with!

URL: http://forum.audiogames.net/viewtopic.php?pid=222328#p222328




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Re: NVDA with Eloquence SAPI4

2015-07-02 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: NVDA with Eloquence SAPI4

You can go to http://grossgang.com/tts/synthesizers%20for%20nvda to get the eloquence driver as well as other voices for nvda that are packaged as nvda add-ons.

URL: http://forum.audiogames.net/viewtopic.php?pid=222329#p222329




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Ah, that game went much better and more successful, even if I did have to head to the docks for surgery twice, however I did notice a few weerd things. Firstly, when I had the scalple as my weapon, I sold it by mistake, however when I had the broken bottle as my weapon it wasn't available to sell,  of course I'm guessing broken bottles aren't particularly worth mutch other than for giving drunken cowboys a very close shave so this does make sense, but I thought I'd mention it anyway. A weerder problem was that I was told I could not buy the revolver even when I had 44 cash, which was odd, and a trifle irritating sinse it did mean Anny never got her gun! . Also, "a man going by the handle of anny?" is that a  friend of the boy named Sue? .Anyway, here are the statisticss, whacky though the report may be.Statistics for Playthrough of the Yellowbonnet Game, on Version 9The game lasted 15 minutes and 41 seconds and ended on Thursday, July 2, 2015 at 9:47 AM - The player beat the game! woohoo!A man going by the handle of anny smokely came in off the dusty trails into Yellowbonnet a new hand.anny smokely moved 66 times to finish 6 out of 6 jobs, defeated 2 hazards, found 17 items worth 350 points, spent 44 cash, and wound up with 24 cash. anny smokely  dealt with happenings like, fighting a runaway Horse and fighting a mad Bull On the Loose.Final score: 31374. anny smokely will surely go down in them books as one to ride the river with!

URL: http://forum.audiogames.net/viewtopic.php?pid=222328#p222328




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Re: Survive the Wild!

2015-07-02 Thread AudioGames . net Forum — New releases room : bee_songkran via Audiogames-reflector


  


Re: Survive the Wild!

Hi everyone and Sam!First of all I can say your game it was interesting day by day.Congratulation for your hard work for everyone of us to enjoy.I can't wait to see the big update will be going to live.Very exciteing indeed for that.Like SLJ said in the earlier post.Keep up the good work.If such a features going to implemented we will not going to worried about our stuff anymore.Because we can built something that can hind our stuff.So do your best!Hope I will have chance to play soon.Hehehehe.Best!Bee!

URL: http://forum.audiogames.net/viewtopic.php?pid=222330#p222330




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-02 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

This is Jeremy:I'll make two posts, a general response, and then one addressing specific issues raised by Dark.Thank you for trying out the update.  I'm glad it is an improvement:)  We may very well release other updates later.  For instance, with TKS last year we released a similar update after the game was released, and we're planning another this year to bring in some things we liked from Yellowbonnet.It is possible there are some bugs with updated material.  We tried to test as extensively as we could, but we were trying to work quickly (Aaron had farm-related things going on during the first part of July) and it's possible some things slipped past us.In answer to Crashmaster's request for more material, there are plans afoot to return to Yellowbonnet and environs for future releases in this mini-game series.  At this point, some of these plans are nebulous, but our hope would be eventually to releas
 e a small series and be able to sell them separately or bundle them together.  In response to the comments about expanding the game, making it larger, having something more detailed:  Aaron put a lot of work into making the game do just this.  A lot of the code is very portable, and we're discussing taking time out to create a generic game creation engine that I could use to create more titles that use similar mechanics and ideas to create other games that might use this format.  This is still very tentative: a lot depends on time, what we have going, and need.  Further, I like to expand on what I do design wise when I do something new, and this sounds like a good idea in principle, but could lead to YB in just different time periods.  That's not a bad thing necessarily, but it strikes me as stale after a while.Again, we appreciate the feedback and support.  We're hoping to have Interceptor out before the end of July.&n
 bsp; With three games under our belt, we're starting to feel like real game designers and stuff:)  Also, again as a teaser, if you tried TKS last year, our next project is going to be a greatly revised and expanded version of that concept.  Using a lot of ideas suggested on the TKS forum last year, as well as several suggestions we've received from players since then, we're going to rip the game apart and start from the ground up to redo not only the size of the map, but rework the way the economy works, the opportunities for avoiding/lessening hazards, creating business opportunities outside just standard trading, engaging in criminal trading, and other things.  Word of caution: this is likely to be a long running project.  I suspect it won't have the kind of 3 year cycle Interceptor had, but it's likely to take us a lot longer than the original TKS or YB.  We will probably be establishing a mailing list in the coming months 
 to give fans of the games more info.  Take care,Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=222331#p222331




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-02 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Here is Jeremy again:As promised, a more detailed response.1.  Update oddness.  Dark, this is odd, the game is supposed to announce downloading files and then give an update periodically.  I'm not sure why it didn't in your case.  I'll call Aaron's attention to it.2. More hot keys.  This is something that might happen in future games.  We like having the menu and the hot keys for some activities, but one to mention is inventory has the hot key tab.  I'm not sure now why we didn't make it the I key though.  There's I believe 19 hot keys in game now, and we were trying to avoid making too many and overwhelming the player.3. You diagnosed the broken bottle issue yourself.  The broken bottle is a weapon without value.  I wanted to make weapons fairly easy to get without money since tough hombre starts with barely enough money to get surgery and medicine.  In the origin
 al iteration of the prices, surgery and medicine were more expensive, so weapons were more important to find.  When we did sell back options, the bottle was of course left off.4. Your revolver issue is more worrying.  That suggests a bug.  We have not reproduced this one up to now.  I'll work on seeing if I can reproduce, and if we can figure out the cause, we'll fix.5. The man going by the handle of thing is either a bug (a gender referent not being translated correctly) or an oversight.  By the time we were doing the clipboard text, it was late in the process.  My gut instinct is that it is an oversight.  This should be an easy fix.  The only other possibility, would be user error in setting gender, but I suspect you didn't make that error. We'll look at it.Please continue calling our attention to issues and bugs as you find them.  Thank you all again, and take care,Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=222332#p222332




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Re: ps4!

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: ps4!

You can eject using the controller. And there are rubber feet on the bottom of it, so make sure they're facing down, feel for the slot, follow the smooth strip and if it leads down to a somewhat long slot, that's where the DVD/Blu Ray goes, that's the front of the console. It won't ever not come to the screen like the PS3 did if you took it off of your TV and travelled with it, now it autodetects your set up and always chooses the right video mode. I'm sorry I can't give in depth descriptions, but it's because i do have some vision and I'm not used to thinking in those terms, and the thing is sort of buried in a hurricane of crap right now, so its hard to get to, lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=222333#p222333




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Hi fellas.On expantion and changes, the advanced tks sounds like a good thing, as do more games set in and around Yellow bonnet, however gameplay wise while I do really like the map and talk to formula and the stat tracking, I'd personally be more in favour of games that each had something distinct. I'm guessing it would be fairly easy to create essentially a modded version of Yellow Bonnet. For example, have a number of survivers of a zombocalypse each in their different house giving the player jobs and replace the runaway horses and cowboys with zombies, or have a sea side Jamaican pirate town with various seedy taverns, naval officers and drunken pirates. However, II'm not sure of that idea myself sinse esentially you'd be playing the same game and doing the same thing with similar mechanics, just a slightly different setting and map. If a similar formula was used in the future, I'd prefer to wait and see it get a little tweaking gam
 eplay wise to alter things. For example, imagine a more adventure style game similar to "a dark room" where you needed to make it from Yellow Bonnet to the gold mine crossing the desert, where moving each square took water, where you had to mine gold but had a limited carrying capacity and also had to juggle what weapons you took with you. Or maybe another game set around the town, but one based on finding a number of hidden outlaws  by  piecing together clues from the town's people, eg, "I thought they were hiding somewhere south of the church", with the goal to have a limited number of moves to deduce the outlaw's location and catch them before they rob the bank. Or maybe a game which expanded the combat idea, with some more tactical fight options, like perhaps the ability to use the revolver on people in the surrounding squares, or have different weapons had different properties and different qualities against various targets. There are certainly possibilities, but I'd I think be more in favour of something which  tweaked the board and movement gameplay in various ways rather than just repeating the same mechanics again.for example, one game I've always! wanted to see is a single player space colony management game, where you get to gather resources from a map, guide your colonists through various hazards from disease, to accidents, to alien beasts and mechanical failures, build buildings and machines and eventually fly off your initial planet and colonize other worlds, either as resource bases for your original colony or as actual new colonies.As to Yellow bonnet itself, the revolver thing was rather weerd and I really can't explain it, it might have been a miner glitch. With the inventory I didn't know tab showed it. I actually don't think hotkeys are a bad thing provided that there are always menu commands instead because that gives people the choice, 
 people can choose either the menu or the hotkeys, but as I said the two main hotkeys I wanted were look around and search.With the ending clipboard text, one suggestion  I do have might be instead of just putting the modifyer "man" or "woman" to use something a bit more colourful and wild westy, just for purposes of flavour if nothing else.. For example "A roustabout going by the handle of insert player name" I've actually always been a fan of the term "roustabout" it's got a nice ring to it. I first came across it in the novelization of the film Pale Rider by Alan Dean Foster (one of the few westerns, possibly even the only western I've ever read). Amusingly enough, because I read the book in grade two braille, and because whoever had translated it into braille had thought it was a good idea to use the "A b"  sign for about in roustabout, I thought for quite some time the term was actual
 ly "roustab" which sounds sort of Klingon . Perhaps a new race for the Tks universe? the gun toating no good roustabs! .

URL: http://forum.audiogames.net/viewtopic.php?pid=222334#p222334




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Re: Prometheus: The Eternal Wars

2015-07-02 Thread AudioGames . net Forum — New releases room : the player via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

@PrometheusMOO: The Pack, you are refering to, seems to be the same, that can be downloaded from your website. And that was buggy from the beginning. Anyway, I think, I will just wait, until someone comes up with a working pack for mush...

URL: http://forum.audiogames.net/viewtopic.php?pid=222335#p222335




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Re: UltraPower

2015-07-02 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: UltraPower

Link:http://dstats.net/download/http://ultro … elease.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=222336#p222336




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Re: ps4!

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: ps4!

if you have it sitting properly you will know because the front will slope backwards up and away from you. Also find that slot that runs right across the front of the unit.  Start tracing it from the right hand side and if you come cross a pair of USB ports than it's sitting round the right way. You will notice two slots running up both the left and right hand sides try to keep these clear... they are the intakes for the ps4's cooling system. At the back fight hand side of the ps4, right down at the bottom is the power connecter  go up and left from that and you will find the optical port, it's the one with a tiny door on it to the left of that is HDMI, Ethernet and the aux port for the PS4 camera.

URL: http://forum.audiogames.net/viewtopic.php?pid=222337#p222337




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Re: Monthly chat July 2015

2015-07-02 Thread AudioGames . net Forum — Off-topic room : lauren . downie96 via Audiogames-reflector


  


Re: Monthly chat July 2015

Hi,[[wow]], that sounds like it could be a really interesting thing to do. I know what you mean about feeling that you don't have the expertise and the right to give someone that level of punishment, but on the other hand it could give you some real life experience.Well, my life's pretty boring at the moment. I've finished all my exams for the year but unfortunately I've had to stay on at college until this time next week as I am starting my A2 subjects (the final year of A Level for anyone who doesn't know). In the last few weeks I've had a bit of work to do but not a lot; in between work I've been reading a book in the Morganville Vampires series which I'm finding very enjoyable, and spending a lot more time outside than I would usually. The weather in the UK has rather surprisingly been lovely over the past few weeks. Yesterday it even got to 32 degrees (something I thought would never happen).Tonight we have our leaver’s dinner or Prom as they call it in some places which I'm rather looking forward to, however I hope it doesn't decide to thunder as it's looking rather dark outside... On Saturday we have our annual speech day which should be quite boring as usual, but after that I've not got much to do and I'm leaving for home next Thursday.On the 13th I'm heading to Sherwood Forest to go to Center Parcs and I can't wait! My whole family and a few family friends are going, so that should be really enjoyable.

URL: http://forum.audiogames.net/viewtopic.php?pid=222338#p222338




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Re: Survive the Wild!

2015-07-02 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,ahh, poor Fred, hahaha. Anyway, I must ask ... so, soon people must have first and last name? You can't rp that you aren't proud of your family and don't want to have a last name? Heh, it seams soon I'll be MayanaStorm, hahaha.Have a nice day, Mayana.

URL: http://forum.audiogames.net/viewtopic.php?pid=222339#p222339




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Re: Clock Tower Chronicles Adventure Game

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Clock Tower Chronicles Adventure Game

Hi.I've PreOrdered the game bundle, which is going to be amazing.I do have one thing to point out, I've looked on the new site and cannot find anything to do with audio games. There's a pretty cool squirrel game for sighted people on Iphone, which sounds quite addictive but no audiogames.

URL: http://forum.audiogames.net/viewtopic.php?pid=222340#p222340




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Re: Windows 10 for free?

2015-07-02 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Windows 10 for free?

Hi.As far as i know it is real. I got a icon appear on my taskbar saying get windows ten. You can get it for free for now. I'm not sure how long it will last though so bets to hurry if you want to get it.

URL: http://forum.audiogames.net/viewtopic.php?pid=222341#p222341




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Re: Monthly chat July 2015

2015-07-02 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat July 2015

Well Lauren unfortunately when I investigated it turned out they aren't looking for any new volunteer majistrates right now, though they've taken my details in case they change their mind albeit they won't be making a decision until October. Well it's been hot as heck up here as well, which hasn't been good, actually it's way too warm, Reever's certainly not a fan despite liking the sun. Oddly enough to say my parents are in Nottingham so I grew up relatively close to Sherwood forest I have never been to center parks. I know people who have, but I haven't myself, though it sounds ust the thing in this weather. My own final A level ball was lovely, I wore full tux and everything else and had a great time, seeing all my friends off. I think a "prom" in the american sence isn't just an end of school leaving do but also means some weerd thing about asking a person of the opposite gender to sort of go as escort/dat
 e/dance partner/just general accompaniment, as well, where as with mine (and with most), people just sort of go and meet up there. I actually preferd mine that way as it was. The Morgenville vampire thing rings a vague bell, what are they about? I'll admit I'm getting a little ticked off with bloody vampires, but hay any subject can be done justice if the writing is good enough, I always find zombocalypse a wee limited in scope as a basic dramatic setting but I've seen some great examples like We're alive.Not much going today other than trying Yellow bonnet and probably watching more buffy, also I need to finish the Charley review and see about starting one of the red dwarf book infinity favours careful drivers which more people really should read, sinse it's hilarious.

URL: http://forum.audiogames.net/viewtopic.php?pid=222342#p222342




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Apple Music

2015-07-02 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Apple Music

With the new iOS update, Apple has integrated their new "Apple Music."The idea behind this is for fans to follow artists more specifically on iTunes and keep up with new tracks and albums or releases.  The feature also allows consumers to use their iCloud account as a way to add iTunes tracks to their libraries, and from there make available offline.I got a chance to look in depth at the new feature and have the following comments:While I enjoy Spotify very much-so, I do like the integration with the iOS's music app.  Due to Apple Music's ability to make offline, it consolidates your music to one application as opposed to two or more.I also found out that you can indeed turn off this setting by going to the music section of settings (Settings > music > and click Show Apple Music, and verify it is off).On the flipside, I don't like the updated user interface of the music application, due to its integr
 ated Apple Music settings -- the app now has different tabs across the bottom relating to Internet services contrary to the old version, showing Radio, playlists, Artists, Songs, and More.  Now, it's all related to Apple Music.  I'm not positive if those tabs revert back to what we saw in iOS8.3 if Apple Music is turned off, but I will check it out sometime in the future.I'll hopefully make a demonstration of it sometime this week.  No promises with that one.  I do encourage you to check it out on any other forums if you can.  I upgraded and am happy with it.Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=222343#p222343




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-02 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Jeremy here:Dark,Agreed.  My reservations on the generic engine come from just such a concern.  However, that said, The generic system was to be more flexible than that.  For instance, jobs might be quests in a different setting or missions.  The generic nature comes more from how the game handles characters, objects, rooms, etc.  In some ways, YB is a minimud and uses some of the same ideas.As to Yb expansion, funnily enough both your suggestions have been considered.  One idea  was to explore some sort of resource management game, perhaps a farm or ranch based game though mining is also a possibility.  I had actually thought seriously of just such an outlaw hunting game.  There's others as well.  However, one idea we've played with is just expanding the map for future games.  So Yb is the center of a larger map, and just such interactions are possible further out.  As to the generic
  term in the copy and paste text, if this isn't a variable misfiring, we will probably adopt something of the sort. Roustab is pretty good.  I've encountered a lot of fun ones like that myself in the past, and you're right they'd make good names for aliens or monsters.  Another favorite I always had was creating a fantasy game where all the features were named after pharmaseudicals: the Benedrille forest, the Tylanol Mountains, the spam river, the city of Zolaf and so on and so forth.  Just some of those names are so nonhuman:).Again, with YB a lot of the issue just comes in terms of scope.  The new TKS expansion will be a different animal.  Of course, for one thing, TKS already had possible infinite expansion in terms of length of career built into it.  The other thing is we're thinking of using a different map approach with this one, and if it works it'll be a fun departure.  One thing we try to do with
  any new project is to take what we've learned from other projects and apply it.  Interceptor gave us a lot of our BGT vocabulary as far as menu-driven possibilities were concerned.  In addition, Interceptor allowed us to explore a number of AI models and other issues that have come up since then.  With Expanding Known Space, a strategy game that we have in development but have discontinued temporarily, it provided the map structure and way of displaying objects that led to TKS.  A number of things we created specifically for TKS found their way into YB and YB itself provided a spring board for approaches to the next game.  We freely admit that we are still learning.  We accept advice and help from other developers who have more experience, and we listen to players who, also, often have more experience:)  Further, we do try and learn and expand each time we take on a new project.  One last comment: the pirates.  Of your
  suggestions, I've played in games that explored all three though I have to admit, I find Zombie Apocalypse games fairly boring myself.  I ran one for a short mini campaign in my table top game, and while it was fun, I don't see the fascination personally.  However, the pirates.  One mini-game idea we had on the cards was a pirate game.  However, after I revisited the idea, it's one I think I'd like to expand.  It might see the light of day again after TKS expansion hits the market.  Some of the same ideas we're experimenting with in TKS's expansion would lend themselves to a larger scale pirate game.  Take care, and as always, thank you for thoughtful feedback.Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=222344#p222344




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Re: Windows 10 for free?

2015-07-02 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Windows 10 for free?

Hello,I can confirm that it's definitely real, Microsoft are finally seeing some sense.

URL: http://forum.audiogames.net/viewtopic.php?pid=222345#p222345




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Re: Clock Tower Chronicles Adventure Game

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Clock Tower Chronicles Adventure Game

Hello,I hope I've already reserved my copy. I preordered a couple of months back.

URL: http://forum.audiogames.net/viewtopic.php?pid=222346#p222346




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-02 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Jeremy here:Oops, forgot to address one point I missed.Your suggestion of a space colonization game is actually one I have notes for in my VG main line notes folder.  We have outlines for about 15 or 16 games in that folder exploring different aspects of science fiction and space opera conventions.  The colony game is one I want to pursue, but it needed to wait until we had a way of doing what I wanted with the map situation.  If this TKS expansion does use the map conventions I want to use, then that will become a lot closer to reality.  Now, given Aaron and my's glacial development pace in some cases, it might not see the light of day for many years, but it is thought of and lovingly fiddled with.  Take care,Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=222348#p222348




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Re: a call to arms. record keeper forum shuts out blind people completely.

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: a call to arms. record keeper forum shuts out blind people completely.

Hello,That really is a shame and very annoying. Maybe they decided to use this one as it's harder to crack for spammers, but even so, using it on the contact form as well I think is a bit too excessive.

URL: http://forum.audiogames.net/viewtopic.php?pid=222347#p222347




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Re: DeathMatch, a new beginning

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

What was your character's name?

URL: http://forum.audiogames.net/viewtopic.php?pid=222349#p222349




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

space colonization would be good. one thing that gets on my whick is all the games I've seen that deal with colonization are always pure number crunching based on an always steady progression, there is no need to change your stratogies for unforseen circumstances or alter priorities on the fly. What I mean is, you build a metal refinery, it just gets build after some time and your production of metal per tick goes up, there is no chance of it collapsing or of the wagons that transport the ore breaking down or any of the usual things you'd expect to happen in a colony, indeed I really dislike the way in such games your "population" are just numbers who produce, you never have plagues or boardom. Furthermore, the alien planets are always the bloody same, they're just generic place to build more buildings, no danger, no unexpected rewards,  and combine this with the fact that at any time you can have your expantion killed off by anyone who can numbe
 r crunch better than you can sinse usually such games have unrestricted pvp, and  you will see why none of these games hold my interest, (was even trying one of these this morning). I also like pirates, pirates are cool! . Getting back to yellow Bonnet, one of my concerns in the game is that sinse your dealing with a town where all the buildings appear in the same place and the streets have a particular plan, your npcs and quests are always located in a similar area, meaning that once a person nows the map and what square is what it's only a case of watching out for random hazards. one of the things I'd like to see in a similar game with quests and the like is more randomness, eg, tracking someone down in the desert, or having a game with resource gathering where the various  resources shifted around the map, eg one game the mine might be on 3-2
 , the next it might be on 8-8 which would change how you got there and how things worked out. And of course there are various possibilities with expanding character stats and combat a little, though there is plenty of different ways you could go with that.It also occurs to me that at the moment both tks and Yb use one single board with the items on it, where as you could have nested boards to create a world, for example an rpg game might have a large kingdom map, with squares of wilderness, a square for each town or dungeon then when you entered it you got a new map showing the inside of the town or dungeon, or a space game like tks might have a galaxy map with different systems, a system map with different planets, then even a planet map as well. Either way I'll look forward to seeing the tks update, I did suspect the game would be getting one even if just to work with guide dog, but gameplay expantions would be great, I also am still waiting eagerly for in
 terceptor which I very much suspect I'll be buying sinse turn based space combat is really my thing! .

URL: http://forum.audiogames.net/viewtopic.php?pid=222350#p222350




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LSDJ accessibility - A quick pet project

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : daigonite via Audiogames-reflector


  


LSDJ accessibility - A quick pet project

LSDJ is a tracker for the gameboy that allows people to write music fairly easily using the hardware of the gameboy.https://www.youtube.com/watch?v=iPI1IBc7IEAMost people use LSDJ in an emulated form since obtaining the actual cartridges is quite expensive.LSDJ is a fairly simple program but because of the limitations of the gameboy, blind users would have to rely completely on memorization to know where they are located within a song, making it quite difficult to play. As a bit of a pet project, I'm making my own custom emulator for LSDJ that will allow blind users to know more about what they're actually doing in LSDJ so they can write their own music with this tool.I have gone through the RAM and determined the location important variables located in the RAM, such as the current page, the cursor position, and the locations of some data in the game. As a bit of a pet project this week
 end I'm going to be modifying an open source Java emulator to see if I can program a new cycle that checks these values in the RAM for changes and announces those changes when they occur. Fun fact - this is also how asynchronous tasks are handled by most software, such as pressing a key down.Based on what I extracted I should be able to write something that announces the following:- Current screen (for example, song screen or instrument screen)- Cursor location- Some Data, such as what references are used.This isn't a super serious project but yeah. I've been depressed as hell lately and I'm just starting to put my life together again and I want to practice making accessible software not named "Braillemon". lol

URL: http://forum.audiogames.net/viewtopic.php?pid=222351#p222351




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LSDJ accessibility - A quick pet project

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : daigonite via Audiogames-reflector


  


LSDJ accessibility - A quick pet project

LSDJ is a tracker for the gameboy that allows people to write music fairly easily using the hardware of the gameboy.https://www.youtube.com/watch?v=iPI1IBc7IEAMost people use LSDJ in an emulated form since obtaining the actual cartridges is quite expensive.LSDJ is a fairly simple program but because of the limitations of the gameboy, blind users would have to rely completely on memorization to know where they are located within a song, making it quite difficult to play. As a bit of a pet project, I'm making my own custom emulator for LSDJ that will allow blind users to know more about what they're actually doing in LSDJ so they can write their own music with this tool.I have gone through the RAM and determined the location important variables located in the RAM, such as the current page, the cursor position, and the locations of some data in the game. As a bit of a pet project this weekend I'm going to be modifying an open source Java emulator to see if I can program a new cycle that checks these values in the RAM for changes and announces those changes when they occur. Fun fact - this is also how asynchronous tasks are handled by most software, such as pressing a key down.Based on what I extracted I should be able to write something that announces the following:- Current screen (for example, song screen or instrument screen)- Cursor location- Some Data, such as what references are used.This isn't a super serious project but yeah. I've been depressed as hell lately and I'm just starting to put my life together again and I want to practice making accessible software not named "Braillemon". lolI won't personally distribute LSDJ with this project but you can obtain the most recent demo version here: http://www.littlesounddj.com/lsd/latest … 5b_demo.gbIt doesn't come with saving, but emulators usually support save states.

URL: http://forum.audiogames.net/viewtopic.php?pid=222351#p222351




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Re: Braillemon status update!

2015-07-02 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Hey guys!I thought I'd give an update since I've disappeared for so long.As you may be aware, I posted under a different alias about 9 months ago because of a problem that was afflicting me. As you may have guessed, this problem has greatly interfered with my ability to work on Braillemon... well, not the problem itself but the depression and anxiety that came with me realizing it. I thought I'd first apologize for not providing updates in the last few months. I've been a complete mess. As it got more and more stressful I had to cut more and more out of my life: personal time was first to go, then Braillemon, then school, and it started to bleed into my professional life. I could barely keep myself together. I've only very recently started to make any improvement in this area of my life, but I would like to say that YES, I am definitely getting better and I am finally overcoming the hump of getting over that kind of stuff. It's not going
  to go away but not hating yourself for something you can't stop is a good start.I know that it's pretty unprofessional to let personal issues get in the way of things so much but yeah, I'm sure you all understand. I really do appreciate all of your patience, especially since I know there are some weird bugs in the last version. I have been keeping up to date on my blog and I do read all the emails I receive and try to respond to all of them. And I'm amazed that Braillemon has reached Japan! That's awesome. That really means the world to me that I'm reaching so many people with this project.I had tried to work intermittently on the project and I do still want to get at least all the way through Kanto done. I'm like 60% there, I know I can do it. Thus far I have added some new routes and I have most of Fuchsia city inserted and even the Safari Zone, but no Saffron yet. I think for the next release I'm going to focus more on maps a
 nd less on story elements since realistically I don't have many more maps left - just Saffron, the surfing routes between Pallet Town and Fuchsia, Cinnabar and Victory Road/Indigo Plateau. I'll still of course have the whole hostage scenario at Saffron as well as the Game Corner thing inserted as well, but I may leave the rest to just be the basic "collect the badges" thing so that way I can get a release earlier. This release should still support your save files, I haven't modified anything to prevent that.I also split the bag into sections like in Pokemon Gold/Silver and beyond, and a few minor changes.One thing I also want to do in order to prevent things like this happening again is to test more thoroughly. I think I have done a disservice by having quite a buggy product for you guys.

URL: http://forum.audiogames.net/viewtopic.php?pid=222352#p222352




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Re: Braillemon status update!

2015-07-02 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Hey guys!I thought I'd give an update since I've disappeared for so long.As you may be aware, I posted under a different alias about 9 months ago because of a problem that was afflicting me. As you may have guessed, this problem has greatly interfered with my ability to work on Braillemon... well, not the problem itself but the depression and anxiety that came with me realizing it. I thought I'd first apologize for not providing updates in the last few months. I've been a complete mess. As it got more and more stressful I had to cut more and more out of my life: personal time was first to go, then Braillemon, then school, and it started to bleed into my professional life. I could barely keep myself together. I've only very recently started to make any improvement in this area of my life, but I would like to say that YES, I am definitely getting better and I am finally overcoming the hump of getting over that kind of stuff, and I finally feel 
 like the professional help that I'm getting is at least going a little somewhere. It's not going to go away but not hating yourself for something you can't stop is a good start. I really appreciate all of your patience through all of this.I know that it's pretty unprofessional to let personal issues get in the way of things so much but yeah, I'm sure you all understand. I really do appreciate all of your patience, especially since I know there are some weird bugs in the last version. I have been keeping up to date on my blog and I do read all the emails I receive and try to respond to all of them. And I'm amazed that Braillemon has reached Japan! That's awesome. That really means the world to me that I'm reaching so many people with this project.I had tried to work intermittently on the project and I do still want to get at least all the way through Kanto done. I'm like 60% there, I know I can do it. Thus far I have added so
 me new routes and I have most of Fuchsia city inserted and even the Safari Zone, but no Saffron yet. I think for the next release I'm going to focus more on maps and less on story elements since realistically I don't have many more maps left - just Saffron, the surfing routes between Pallet Town and Fuchsia, Cinnabar and Victory Road/Indigo Plateau. I'll still of course have the whole hostage scenario at Saffron as well as the Game Corner thing inserted as well, but I may leave the rest to just be the basic "collect the badges" thing so that way I can get a release earlier. This release should still support your save files, I haven't modified anything to prevent that.I also split the bag into sections like in Pokemon Gold/Silver and beyond, and a few minor changes.One thing I also want to do in order to prevent things like this happening again is to test more thoroughly. I think I have done a disservice by having quite a buggy product for 
 you guys.

URL: http://forum.audiogames.net/viewtopic.php?pid=222352#p222352




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-02 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Jeremy here:Dark,I detest this kind of space colonization game as well.  It's one of the things that has bugged me with Sound RTS.  If we do a space colonization game expect that to be different, perhaps not as detailed as either of us would like, but different:)As to YB's random map generation.  Agreed, that could have been more random, how ever, with a modern town, the business district will always be in the same place.  We talked about several plans to randomize the map, and we didn't like our alternatives.  So we went with a simplified map.As to the nested maps, that's precisely what I'm wanting to do with TKS's expansion.  I.e. a galactic map with star systems marked, once you click the star system a solar system map.  In TKS that's as far as it's likely to go, though there's a couple of intriguing possibilities with places to go further from that.  With a p
 irate game, I could see maps for overall area around the ship, islands, towns, individual ships and houses.  A lot of it depends on our ability to fool with randomizing maps within certain parameters and letting the game juggle multiple map settings.  That's something we have an idea for, and we have a couple of games that might utilize it.  IF the TKS expansion works out well in that regard, we might try another minigame that uses a different map strategy and then move on to pirates.  All of this is very nebulous.  Aaron and I have not plotted our future beyond the winter.  Take care,Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=222353#p222353




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Re: NVDA with Eloquence SAPI4

2015-07-02 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: NVDA with Eloquence SAPI4

Thanks, datajake1999 .

URL: http://forum.audiogames.net/viewtopic.php?pid=222354#p222354




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Re: What do people believe when it comes to religion and or spirituality?

2015-07-02 Thread AudioGames . net Forum — Off-topic room : Sukil via Audiogames-reflector


  


Re: What do people believe when it comes to religion and or spirituality?

Hi,OK, as I don't visit the forum often, I'll go replying post by post:58 (@thunderfist799): What do I mean with attrocities? Well, let me quote some extracts of the quran. Before I begin, I must admit I don't know anything about it, so I'm just using a Spanish blog as the source for the extracts, and then looking for them in English."9:123 O ye who believe! Fight those of the disbelievers who are near to you, and let them find harshness in you, and know that Allah is with those who keep their duty (unto Him).""9:5 Then, when the sacred months have passed, slay the idolaters wherever ye find them, and take them (captive), and besiege them, and prepare for them each ambush. But if they repent and establish worship and pay the poor-due, then leave their way free. Lo! Allah is Forgiving, Merciful.""4:56 Lo! Those who disbelieve Our revelations, We shall expose them to the Fire. As often as their skins are cons
 umed We shall exchange them for fresh skins that they may taste the torment. Lo! Allah is ever Mighty, Wise.""8:12 When thy Lord inspired the angels, (saying): I am with you. So make those who believe stand firm. I will throw fear into the hearts of those who disbelieve. Then smite the necks and smite of them each finger."Etc.59 (@Bladestorm360): And the second comes when God doesn't kill Adam for eating the fruit (Gen 2). That's even stranger, and it's more difficult to justify, because according to some passages God is immutable. I must have a look at @asault_freak's link, and see if I get a logical answer to that.Moreover, you say:You certainly won't end up in hell just for making a topic. I'm always happy to remind any Christians that tell atheists or anyone else they're going to hell for one thing or another that the only way anyone can end up in hell is by 
 being apart from God by not believing in Jesus Christ and accepting him as their savior.Therefore, I'll end up in hell. But wait, there are more ways, like insulting the holly spirit, according to:mark wrote:3:28 Verily I say unto you, All sins shall be forgiven unto the sons of men, and blasphemies wherewith soever they shall blaspheme: 3:29 But he that shall blaspheme against the Holy Ghost hath never forgiveness, but is in danger of eternal damnation.60 (@asault_freak): I hadn't thought about that possibility. However, I think we both agree that a God who is all just can't kill innocent children (David's son, "every living substance" (Gen 7:4) (including animals, children and plants).

URL: http://forum.audiogames.net/viewtopic.php?pid=222355#p222355




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Re: Windows 10 for free?

2015-07-02 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: Windows 10 for free?

I've never seen, or heard, that button. Is your copy of Windows an OEM edition, that came pre-installed on your computer, or did you buy it separately?I have a feeling that the free upgrade may only apply to retail editions of Windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=222356#p222356




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Re: Braillemon status update!

2015-07-02 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Braillemon status update!

where can i find the latest version?

URL: http://forum.audiogames.net/viewtopic.php?pid=222357#p222357




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Re: Braillemon status update!

2015-07-02 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

The latest version is the same that's on my blog, here's the link: https://www.dropbox.com/s/v4n08tale65w8 … 0.zip?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=222358#p222358




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masons death!

2015-07-02 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


masons death!

hey all...I have a bad new. Mason sadly died now, due to multiple accidents.no! he didn't died actually hahahaha, the anime I made is called that.the link to download the anime is under this.currently I have developed chapters 1, 2 and 3, and hope black humor doesn't lead me to a bann.the main story of why I made this thing was:I made mason angry, and I was angry too. So I decided, hey! why not laugh at mason with a scene, with a stupid audio file?then masons death appeared.it was very very short i have to admit, but for some reason mason liked that.actually... it was to make him angry not to make him smile hahaha.with the time, it has been progressing, of course with masons help too, and it has became an anime.you can download it from:https://www.dropbox.com/s/jhnk5e3bedymi … h.rar?dl=0then tell me if I should stop developing bullshit, or if I shall keep up the good work hehe.hope you enjoy it folks.

URL: http://forum.audiogames.net/viewtopic.php?pid=222359#p222359




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Re: LSDJ accessibility - A quick pet project

2015-07-02 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: LSDJ accessibility - A quick pet project

Moderation! This definitely sounds like a good thing, but because it's not technically a game, I'm moving this topic to the offtopic room, sinse we've already had topics about chip tunes and the like in there.

URL: http://forum.audiogames.net/viewtopic.php?pid=222360#p222360




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LSDJ accessibility - A quick pet project

2015-07-02 Thread AudioGames . net Forum — Off-topic room : daigonite via Audiogames-reflector


  


LSDJ accessibility - A quick pet project

LSDJ is a tracker for the gameboy that allows people to write music fairly easily using the hardware of the gameboy.https://www.youtube.com/watch?v=iPI1IBc7IEAMost people use LSDJ in an emulated form since obtaining the actual cartridges is quite expensive.LSDJ is a fairly simple program but because of the limitations of the gameboy, blind users would have to rely completely on memorization to know where they are located within a song, making it quite difficult to play. As a bit of a pet project, I'm making my own custom emulator for LSDJ that will allow blind users to know more about what they're actually doing in LSDJ so they can write their own music with this tool.I have gone through the RAM and determined the location important variables located in the RAM, such as the current page, the cursor position, and the locations of some data in the game. As a bit of a pet project this weekend I'm going to be modifying an open source Java emulator to see if I can program a new cycle that checks these values in the RAM for changes and announces those changes when they occur. Fun fact - this is also how asynchronous tasks are handled by most software, such as pressing a key down.Based on what I extracted I should be able to write something that announces the following:- Current screen (for example, song screen or instrument screen)- Cursor location- Some Data, such as what references are used.This isn't a super serious project but yeah. I've been depressed as hell lately and I'm just starting to put my life together again and I want to practice making accessible software not named "Braillemon". lolI won't personally distribute LSDJ with this project but you can obtain the most recent demo version here: http://www.littlesounddj.com/lsd/latest … 5b_demo.gbIt doesn't come with saving, but emulators usually support save states.

URL: http://forum.audiogames.net/viewtopic.php?pid=222351#p222351




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Re: Hi all, Can somebody help me with this?

2015-07-02 Thread AudioGames . net Forum — Developers room : Trajectory via Audiogames-reflector


  


Re: Hi all, Can somebody help me with this?

Oh yeah, I forgot all about that crazy string concatenation in PHP.What I have is a dedicated server running Linux. I think you'd have more problems with your Windows VPS approach than it'd be worth anyway. First thing's first, you'll be facing a meriad of accessibility challenges. It's not like you can just fire up Remote Desktop and use Jaws. You need a special kind of Jaws license to be able to use it in a remote desktop session and that license is pretty expensive. I don't know about the other screen readers, maybe there's one that works well with Remote Desktop. I know what I'm away and have to fix something on my grandmother's machine I have to use team viewer and fumble around with memorized keypresses in order to get a Jaws Tandum session up and running. Alas, good luck getting your host to set all that up for you. Furthermore, many servers don't have audio output anyway. Even if you did manage to get it all working I
  don't see how it'd be worth it. BGT just isn't the tool for a server. It would take relatively few clients to really slow it down especially on a small VM.I'd be willing to provide you with some space, if you'd like (email or private message me).If your folks would be able to pay something like $30 for a year I'd be perfectly happy with that. If not we can work something else out (maybe I can have you beta test for me or something).

URL: http://forum.audiogames.net/viewtopic.php?pid=222361#p222361




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Re: masons death!

2015-07-02 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: masons death!

Hi.It's not a game so shouldn't be hear. It's also quite childish in my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=222362#p222362




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Re: Windows 10 for free?

2015-07-02 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Windows 10 for free?

hi.I bought it a while back.

URL: http://forum.audiogames.net/viewtopic.php?pid=222363#p222363




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Re: masons death!

2015-07-02 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: masons death!

You're a little late, because April fools day was 3 months and 1 day ago...

URL: http://forum.audiogames.net/viewtopic.php?pid=222364#p222364




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Re: masons death!

2015-07-02 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: masons death!

Moderation! Firstly Brad is correct this isn't a game so doesn't belong here. Secondly, there is a fine line between micky taking and actual attacks, particularly when your creating stuff just to cause havoc. whether this does constitute a personal attack or attempt to be offensive at Mason I don't know sinse 7zip told me it couldn't open the archive, however bare in mind the Forum rules here prohibit personal attacks on other members, whatever you say they've said they might be fine with, sinse it's very easy to disguise an insult and say "oh it's fine he knows I'm joking", indeed a lot of bad stuff goes on under that guise. Lastly, (and this is a point without my moderation hat), "Anime" is simply the Japanese term for any animated program. Unless you have a studio of artists drawing for you, I doubt this is animated! I presume this is some sort of audio production, in which case it can
 not be anime."anime style" is sometimes used as a term by people to indicate a lot of themes common to series like Dragonball, naruto, lots of action and ninjas and robots and crazy long fights, however this is just as inaccurate as "anime audio" is, sinse in japan animated programs come in all genres from soap operas, to comedy, action, to detective, horror, historical drama, romance  scifi etc. More properly things like Naruto, Dragonball or Bleach are a sub genre of Anime referd to as "shonan" or youth, generally aimed at young boys, however it does always irritate me a bit when people get this definition wrong sinse I personally have seen a lot of good anime that is in no way Shonan. For example,one of my brother's favourites is Kids on the slope, which is a pure drama series set in the 1960's all about a jaz band.

URL: http://forum.audiogames.net/viewtopic.php?pid=222365#p222365




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Re: masons death!

2015-07-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: masons death!

Moderation! Firstly Brad is correct this isn't a game so doesn't belong here. Secondly, there is a fine line between micky taking and actual attacks, particularly when your creating stuff just to cause havoc. whether this does constitute a personal attack or attempt to be offensive at Mason I don't know sinse 7zip told me it couldn't open the archive, however bare in mind the Forum rules here prohibit personal attacks on other members, whatever you say they've said they might be fine with, sinse it's very easy to disguise an insult and say "oh it's fine he knows I'm joking", indeed a lot of bad stuff goes on under that guise. Lastly, (and this is a point without my moderation hat), "Anime" is simply the Japanese term for any animated program. Unless you have a studio of artists drawing for you, I doubt this is animated! I presume this is some sort of audio production, in which case it can
 not be anime."anime style" is sometimes used as a term by people to indicate a lot of themes common to series like Dragonball, naruto, lots of action and ninjas and robots and crazy long fights, however this is just as inaccurate as "anime audio" is, sinse in japan animated programs come in all genres from soap operas, to comedy, action, to detective, horror, historical drama, romance  scifi etc. More properly things like Naruto, Dragonball or Bleach are a sub genre of Anime referd to as "shonan" or youth, generally aimed at young boys, however it does always irritate me a bit when people get this definition wrong sinse I personally have seen a lot of good anime that is in no way Shonan. For example,one of my brother's favourites is Kids on the slope, which is a pure drama series set in the 1960's all about a jaz band.

URL: http://forum.audiogames.net/viewtopic.php?pid=222365#p222365




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masons death!

2015-07-02 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


  


masons death!

hey all...I have a bad new. Mason sadly died now, due to multiple accidents.no! he didn't died actually hahahaha, the anime I made is called that.the link to download the anime is under this.currently I have developed chapters 1, 2 and 3, and hope black humor doesn't lead me to a bann.the main story of why I made this thing was:I made mason angry, and I was angry too. So I decided, hey! why not laugh at mason with a scene, with a stupid audio file?then masons death appeared.it was very very short i have to admit, but for some reason mason liked that.actually... it was to make him angry not to make him smile hahaha.with the time, it has been progressing, of course with masons help too, and it has became an anime.you can download it from:https://www.dropbox.com/s/jhnk5e3bedymi … h.rar?dl=0then tell me if I should stop developing bullshit, or if I shall keep up the good work hehe.hope you enjoy it folks.

URL: http://forum.audiogames.net/viewtopic.php?pid=222359#p222359




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Re: masons death!

2015-07-02 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: masons death!

Hi.It's not a game so shouldn't be hear. It's also quite childish in my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=222362#p222362




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Re: masons death!

2015-07-02 Thread AudioGames . net Forum — Off-topic room : arjan via Audiogames-reflector


  


Re: masons death!

You're a little late, because April fools day was 3 months and 1 day ago...

URL: http://forum.audiogames.net/viewtopic.php?pid=222364#p222364




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Re: ps4!

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: ps4!

Thanks ironcross and exodus. @ironcross, I understand.. the descriptions were still good, I just needed a little more. hahaha. Even I fail to describe things in adequate detail at times, and I'm totally blind.  And I can't find any rubber feet... but I'm reasonably sure I have it sitting the right way. Now for that sighted help... sigh.

URL: http://forum.audiogames.net/viewtopic.php?pid=222366#p222366




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Re: Final fantasy record keeper for IOS

2015-07-02 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Final fantasy record keeper for IOS

Man, I wish you could buy growth eggs, I need a bunch of them in the worst way.

URL: http://forum.audiogames.net/viewtopic.php?pid=222367#p222367




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Re: masons death!

2015-07-02 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


  


Re: masons death!

hi again...hmm, yep You are in reason dark and brad.and kinda no, my obj is not to attack mason, even he was helping me in this project.masons death3 was sensered, the original episode, because it contained private info and insults off.it had masons private life info and it has been sensered.and yes dark, about the anime termination thing, yes. I might call it anime when it grows more, when I receive some more bit of maddness and creativity on my brain, and stuff.so far, apology for posting in wrong forum, but I thought this might be in off topik.mean, so far, a part from the childish thing it needs to be because it's not as i'm childish; but the serie needs to be childish so it can be interpreted as a joke or as an inportant talent too, what you think of it?and dark, can you please move it to any room you think it's adequate?thanks for warnings and help, and i'm not offended. I learned a lot off of this. Th
 anks!

URL: http://forum.audiogames.net/viewtopic.php?pid=222368#p222368




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Re: Final fantasy record keeper for IOS

2015-07-02 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Final fantasy record keeper for IOS

Hi.I'm going to try this game again and see how far I get.

URL: http://forum.audiogames.net/viewtopic.php?pid=222369#p222369




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Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-02 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

@Wayson Yes, I have noticed some problems about the AI. I have added two issues to the database. There are many more problems of course but I hope to fix at least these two.https://github.com/soundmud/soundrts/issues/57https://github.com/soundmud/soundrts/issues/58

URL: http://forum.audiogames.net/viewtopic.php?pid=222370#p222370




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Re: Final fantasy record keeper for IOS

2015-07-02 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Final fantasy record keeper for IOS

hi, how do I upgrade equipment? I go to the party link, then go to equipment, then go to upgrade equipment.after that there is so many cache images and when I flick right it says 1/3.double tapping on those cache images does nothing for me.any tips for this?

URL: http://forum.audiogames.net/viewtopic.php?pid=222371#p222371




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Re: ps4!

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: ps4!

if you have it sitting properly you will know because the front will slope backwards up and away from you. Also find that slot that runs right across the front of the unit.  Start tracing it from the right hand side and if you come cross a pair of USB ports than it's sitting round the right way. You will notice two slots running up both the left and right hand sides try to keep these clear... they are the intakes for the ps4's cooling system. At the back right hand side of the ps4, right down at the bottom is the power connecter  go up and left from that and you will find the optical port, it's the one with a tiny door on it to the left of that is HDMI, Ethernet and the aux port for the PS4 camera.

URL: http://forum.audiogames.net/viewtopic.php?pid=222337#p222337




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Re: ps4!

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: ps4!

I recommend you switch on high contrast and large text also. High contrast stops the background from animating and the larger text plays better with OCR apps. I use my ps4 this way because lack of TTS

URL: http://forum.audiogames.net/viewtopic.php?pid=222372#p222372




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Re: Headphones

2015-07-02 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: Headphones

@RTR_Assassin,Have you noticed audio using the micro-nano receiver instead of Bluetooth on a PC renders the audio with some distortion?  It mostly occurs with streaming audio rather than just Jaws, but I've noticed that in the past.Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=222373#p222373




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Re: ps4!

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: ps4!

Thanks. Contrast I don't care about so much, since I have no vision to begin with, but larger text and the limitted tts will be going on right away for me. Just a matter of actually finding that sighted help, since noone's around to help me set it up for the next few days.

URL: http://forum.audiogames.net/viewtopic.php?pid=222374#p222374




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Re: Final fantasy record keeper for IOS

2015-07-02 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Final fantasy record keeper for IOS

hi.This game is not my kind of game. It's awesome that people have found work arounds to using the game. I enjoyed it for a little while but when the soudns started getting repetitive, I got bored. I do think it's awesome that we can find work arounds to games and other things if we work together.

URL: http://forum.audiogames.net/viewtopic.php?pid=222375#p222375




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Re: Windows 10 for free?

2015-07-02 Thread AudioGames . net Forum — Off-topic room : patjk via Audiogames-reflector


  


Re: Windows 10 for free?

Check your notification area. How it works is I believe you sign into your Microsoft account when installing, and once it's activated, you have a free copy you can clean install after burning it to dvd or a usb stick.

URL: http://forum.audiogames.net/viewtopic.php?pid=222376#p222376




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Re: NVDA with Eloquence SAPI4

2015-07-02 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: NVDA with Eloquence SAPI4

Your welcome

URL: http://forum.audiogames.net/viewtopic.php?pid=222377#p222377




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Re: UltraPower

2015-07-02 Thread AudioGames . net Forum — New releases room : App con via Audiogames-reflector


  


Re: UltraPower

HiIt tells me that there is no itoms in the folder. What do I do.

URL: http://forum.audiogames.net/viewtopic.php?pid=222378#p222378




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Browser based war game, shadow mere tales

2015-07-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Browser based war game, shadow mere tales

This is one I keep seeing references to, so thought I ought to mention. The game is a fantasy war game, a bit like the old fantasy empires. You build up your economy, build buildings like mage towers, market places, and such and send your troops out to attack others. It seems as accessible as they come, with everything text. The unique bit however is the battle system and the races. In the game you can play one of 18 different races all of whom have slightly different properties, vampires for example don't produce much food on farms and have to raid other people, while wood elves produce so much food they can sell the stuff on. There are also lots of spells to cast to buff or debuff your troops, and your recruiting of things like clerrlics and mages changes the odds of the effectiveness of spells. in fairness I had a go through the tutorial and a poke round the game but decided it wasn't for me, but sinse thit's hard to think 
 of a game that could be accessibler  thought I'd let people know as there are likely those who'd appreciate this type of thing.Find it Here

URL: http://forum.audiogames.net/viewtopic.php?pid=222379#p222379




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Re: iOS game discovered: "Adventure to fate", a turn based jrpg

2015-07-02 Thread AudioGames . net Forum — New releases room : TouchMint via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Hey guys great news the update went through and in only 8 days. Let me know what you guys think and please take a minute to do an honest rating / review on the App Store. I lose all my ratings / reviews when I update so it's important I get them back as fast as possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=222380#p222380




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Re: Swamp Campaign Scripting (SCS)

2015-07-02 Thread AudioGames . net Forum — New releases room : jsymes via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

Aprone, please please please tell me this means those nasty ally bugs where they would suddenly stop dead while moving or even completely disappear when nothing was around to kill them are now fixed? I've had two campaigns I've tried making break because of those bugs.

URL: http://forum.audiogames.net/viewtopic.php?pid=222382#p222382




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Re: Has anyone ever challenged a sighted person to an audio game?

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Has anyone ever challenged a sighted person to an audio game?

Me and my friend tried swamp, i let him wear the headphones and he actually killed a zombie or 2, then i took over because if not i would have died. This was online. He did it offline and went mad with the vulcan and killed like 20 zombies at least. Either that thing is powerfull or he was good at it.

URL: http://forum.audiogames.net/viewtopic.php?pid=222381#p222381




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Re: New from choiceofgames, it's killing time!

2015-07-02 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector


  


Re: New from choiceofgames, it's killing time!

Dark, do all of them require an app perchuse to finishy it? That is buying through the game it self? I sill haven't bought zombie exihus neighbourhood necromancer or choice of the rockstar, but those had free demos, and if this one is paid, does that mean the full game is right there? The same goes with choice of the zombie: its paid, so does that mean the full game is right there? I do not trust in app purchuses, i have had bad experiances with those in the passed.

URL: http://forum.audiogames.net/viewtopic.php?pid=222383#p222383




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What is highschool like for a blind person, at a public school

2015-07-02 Thread AudioGames . net Forum — Off-topic room : Rory via Audiogames-reflector


  


What is highschool like for a blind person, at a public school

Hi.In september I will start highschool, but i am not going to a blind school. I never have, and i never will. Not that i don't like them, or not that i'd know if i do, but not that there bad, just my parents don't want me to and personally i don't see the point either. i want to be seen as equal, not as someone who is mentally chalenged. Just because my eyes don't work, who the hell cares? I still talk about superheros, star wars, and other nerdy shit that people like these days. But this is not my point. I am asking what highschool was like for someone who is blind, who went to a public school. Was it easy, or hard? Did you always ask for help when you were in the cafateria? Help getting food? I really don't want to be seen that different, because at my elimentery school one of my TA's actually tried to get me to go with the group of special needs kids who are mentally hcalenged but i said fuck it i'm not going and i don't remem
 ber what happened. At my middle school, some teachers lead me to the elavater or asked me if i wanted to go on it. This isn't really that, i just said no and kept going, or if i was feeling lazy i just said yea what ever and took it. But is high school much different for blind people as it is for sighted? ALso i am in a music program and do not know any braille music, i go by ear and have perfeect pitch, but this isn't really something i need answers for, i just want to know if highschool was hard, or if it was easy, and how it was socially as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=222384#p222384




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Re: Joining our Beta Testing Team

2015-07-02 Thread AudioGames . net Forum — New releases room : Audazzle via Audiogames-reflector


  


Re: Joining our Beta Testing Team

Hey guys, Thanks so much for your patience, we have already released the Google version of the game which you can download from the Google Play store via the following links:Paid http://audaz.uk/1vvtQ25Freehttp://audaz.uk/1LzIlUJWe have also now released the iOS version too! which you can also download on the iTunes Connect Store via the following links:Freehttp://audaz.uk/1HvHy9ePaidhttp://audaz.uk/1GODIEnIf you would like to help us beta test new versions of JumpInSauceRS and Mists of Audazzle, we would absolutely love to have you involved! you can subscribe to beta test via our website on the following link:http://audaz.uk/1GpfRftWe look forward to having you all on board! The Audazzle Team

URL: http://forum.audiogames.net/viewtopic.php?pid=222385#p222385




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Re: Prometheus: The Eternal Wars

2015-07-02 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hello all!A quick pearl diving update.The higher your status, the better the scanners and shovels function.Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=222386#p222386




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Re: Mists of Audazzle

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : Audazzle via Audiogames-reflector


  


Re: Mists of Audazzle

Hello GeneWarner,We have already released the Android version of JumpInSauceRS on Google Play store, which you can find here:Paid http://audaz.uk/1vvtQ25Freehttp://audaz.uk/1LzIlUJWe have also now released the iOS version of JumpInSauceRS on iTunes Connect Store, which you can find here:Freehttp://audaz.uk/1HvHy9ePaidhttp://audaz.uk/1GODIEnWe like any other company require funding to keep developing our games to a better degree and accessibility, which is something we will always strive to improve on, we have been beta testing the game on iOS for a while hence not releasing untill we had finished that round of beta testing, we have also now submitted our newest build to both Google and iTunes Connect for their approval and when it is approved we wi
 ll start the next round of testing on those builds. I hope this clarifies your confusion! We would love it if you gave our game a go!The Audazzle Team

URL: http://forum.audiogames.net/viewtopic.php?pid=222387#p222387




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Re: NVDA with Eloquence SAPI4

2015-07-02 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector


  


Re: NVDA with Eloquence SAPI4

and Eloquence 3?

URL: http://forum.audiogames.net/viewtopic.php?pid=222388#p222388




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Re: Swamp Campaign Scripting (SCS)

2015-07-02 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

Jsymes, I think those are fixed, but I can't make any guarantees.  Because I was never really able to reproduce those bugs at will, I can't know for sure if they are fixed or just not happening right now.  Such is the nature of those darn randomly occuring bugs.

URL: http://forum.audiogames.net/viewtopic.php?pid=222389#p222389




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Re: What is highschool like for a blind person, at a public school

2015-07-02 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Re: What is highschool like for a blind person, at a public school

I finished my freshman year this year and it was actually quite fun. Stressful, yes. Hard at times, yes. But I've never had more fun at school than I have last year. If you're a very social person you'll have little to no problem. And if you're smart, its a breeze. Just enjoy yourself and if you get into some clubs, like for me I'm in marching band and on the drum line, you meet lots of fun people.

URL: http://forum.audiogames.net/viewtopic.php?pid=222390#p222390




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Re: Survive the Wild!

2015-07-02 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

Hi there folks, come join the next stw event! On skype. Send a chat to sam.tupy1 and you will be accepted, or teamtalk at tthub.org default ports. Find the channel survive the wild event! And join with password "stw" so come, join, have fun, and meat new people!

URL: http://forum.audiogames.net/viewtopic.php?pid=222391#p222391




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Re: Survive the Wild!

2015-07-02 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

Hi there folks, come join the next stw event! On skype. Send a chat to sam.tupy1 and you will be accepted, or teamtalk at tthub.org default ports. Find the channel survive the wild event! And join with password "stw" so come, join, have fun, and meat new people! If you don't wanna partake but want to listen live, the address is http://nsvr.ddns.net:19113/stream.mp3, thanks ns for the server.

URL: http://forum.audiogames.net/viewtopic.php?pid=222391#p222391




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Re: masons death!

2015-07-02 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Re: masons death!

So I can't help but notice that the Acid Stage fatality at the beginning of the first episode is the exact one I made about a year ago. Also so was the blood squirting sound. So was the sound of the X-Ray in Mortal Kombat. Well I didn't make it but I did the mixing. Anyways, that being said, I thought this was an ok but juvenille project. The concept is derogatory and even with his consent I fail to see the necessity. But if you enjoy make it, I am not by any means telling you to stop. I just do not agree with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=222392#p222392




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pinochle card game for windows?

2015-07-02 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


pinochle card game for windows?

I tried playing the only accessible pinochle game in talking dosbox but for some reason it would not read and run correctly. Could someone on here please make an accessible pinochle card game for windows? thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=222393#p222393




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Re: a call to arms. record keeper forum shuts out blind people completely.

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: a call to arms. record keeper forum shuts out blind people completely.

the DeSmuMe forum does this as well. I've had an account there for years and now I can't use it because the login screen -- not just the signup, but the login screen-- has a captcha which makes you drag a slider across the screen. It's not like they work to prevent spam anyway, they just block more legit users than illegitimate ones.

URL: http://forum.audiogames.net/viewtopic.php?pid=222394#p222394




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Re: masons death!

2015-07-02 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


  


Re: masons death!

hi.I understand ghost, that's why I stopped mortal kombatting in masons death.now I guess it'll be pure tts bassed.

URL: http://forum.audiogames.net/viewtopic.php?pid=222395#p222395




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Re: Clock Tower Chronicles Adventure Game

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Clock Tower Chronicles Adventure Game

I look forward to buying these when I have the money . :d

URL: http://forum.audiogames.net/viewtopic.php?pid=222396#p222396




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Re: pinochle card game for windows?

2015-07-02 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: pinochle card game for windows?

This doesn't belong in the new release section.

URL: http://forum.audiogames.net/viewtopic.php?pid=222397#p222397




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Re: pinochle card game for windows?

2015-07-02 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


Re: pinochle card game for windows?

could you please move it into the correct section of the forum then?

URL: http://forum.audiogames.net/viewtopic.php?pid=222398#p222398




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