[IxDA Discuss] [EVENT] Re-cap of Tonight's IxDA Los Angeles event "Re-Invent 3.0: Augmented Reality"

2009-10-13 Thread Los Angeles IxDA
Tonight IxDA Los Angeles & The Designory Inc. presented "Re-Invent
3.0: Augmented Reality" at the beautiful Baldwin Hills Scenic Overlook
in Culver City. Despite the rain, 70 people showed up to play with
augmented reality demos, eat delicious food from Urban Green Cuisine
and hear from design agencies that focus on leading-edge technologies
and new digital experiences such as augmented reality.

I'd like to thank our speakers: Bruno Uzzan, CEO at Total Immersion
and David Glaze, Group Creative Director at The Designory, Inc., for
showing us great demonstrations that highlighted some of the new
interaction possibilities, and reminding us that the obvious direction
is not always the right one. I also want to thank of all of our
amazing local volunteers who made the night possible, especially
Jinsoo An who came up with the idea for the event and did most of the
leg work to put the whole thing together. And last but not least, a
big thank you to our awesome IxDA Los Angeles community members who
attended, as always it is your participation that makes the events
rock!

The folks at Total Immersion would love to hear from the global
community about new ways you'd like to see augmented reality
technology evolve. Right now the technology merges realtime video with
3D animation and allows for interaction without requiring markers. The
most exciting thing is that these technologies can work with almost
any digital camera as long as the gestures to interact with the system
are broad. A child can hold a baseball card up to their laptop camera
and see a 3D image of the player in action or hold up a toy box and
see the toy in action. This, as Bruno Uzzan mentioned, is just the
beginning. Please reply to this thread and share your thoughts about
ways to utilize and expand this technology.

If you attended the event, please share feedback about the event at
the IxDA LA local site:
http://ixdala.ning.com/events/reinvent-30-augmented-reality
Let us know what you liked and what could be improved.

Our next event will occur in early December and will probably focus on
Mentoring. Thanks again and see you then!

Kind regards,

Angel Anderson
IxDA Los Angeles

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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Larry Tesler

Thomas,

In my experience, it depends.

Obviously, issues stemming from visual design decisions made after the  
wireframe stage will not be caught in wireframe tests.


At the opposite end of the spectrum, misfits between the designed  
workflow and the habits/expectations of the target audience can be  
caught very early, often in storyboard tests.


A final product test can mislead as much as a mockup test if, for  
example, the browser in the lab reveals more of a web page than the  
browser the customer uses, or the network connection is much faster in  
the lab than in the field, or customers have a far different attitude  
about made-up data than real-life data.


I wouldn't recommend uncritically extrapolating a lab study of a  
product at any stage to the eventual experience of the users. But  
testing at various stages of development helps to catch important  
issues that get harder to remedy as time goes on.


Larry

On Oct 1, 2009, at 9:51 PM, Thomas Petersen wrote:


If we are talking wireframes or any other replacements for the real
thing whatever you will find have very little if anything to do with
what you find in the end.

The real issues arise after the launch not before and the real
question is not how many participants but at what point participants
should be used.



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Re: [IxDA Discuss] A vision for the 10-finger desktop

2009-10-13 Thread Sean Gerety
I have one of the Fingerworks Touchstream LP keyboards and have been
using it for years.  I can perform two hand gestures and navigation
with both pads at the same time and I love it.  Here's a link to the
gesture guides for fingerworks.
http://www.fingerworks.com/userguides.html

I think that by using chord modifiers instead of a global and local
app launcher bars at the ends you would reduce the strain of reaching
for the edges. (I only say this because with the touchstream I no
longer have to reach for the shift key on a keyboard anymore.)

Great work on the video.

Cheers,

Sean


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Re: [IxDA Discuss] back on magic - frog design

2009-10-13 Thread Navid Sadikali
In my vision the two views collapse into one.  One thing we that we can
readily agree on is that design "lives" in the minds' eye of the one
experiencing it.  No matter whether the design just allows survival
(usability, function) or affords magic (rising above seeming constraints).
 Given that design lives in the mind of the "experiencer", then surely magic
also arises there too.   So what is magic
then?

It arises when design *effortlessly* connects intention with result - it
meets the goals of the user with such little impediment that it *almost
seems like magic*.  With design, I believe magic *must be a meaningful
surprise.   *

As an example of where there is meaning and thus magic: suppose I found a
way to effortlessly let you connect with the computer such that subtle
movements of ones fingers could control appliances, on/off switches on the
wall and other such things from a distance...well that would be magic!
There is great meaning to this interaction, I can control things I already
do, but now with a great ease -  thought-to- action with almost no
impediment.

As an example of where there is no meaning and thus no magic: suppose I
found a way to let you effortlessly open a ketchup packet with a subtle
brush of the fingers on the ketchup packet...well that would be banal.
 There is little value to this interaction, a problem not needing to be
solved. While the technology may be magic, it is doubtful that anyone would
care much as it isn't a meaningful problem to anyone.

I would argue that the goal of the designer is bound to the problem at hand.
 When the stakes are opening a ketchup packet, maybe usability or function
is just fine.   But when the stakes are much higher, when audience may be
eager for a tighter connection between effort and result then magic may
arise in the design.

Navid

On Tue, Oct 13, 2009 at 5:54 PM, Dave Malouf  wrote:

> I for one WANT to manipulate the world towards change. My change. My
> ideals.
> That fear is dishonest because every form of design is a manipulation, an
> insertion into the cultural pool. Anyway, I found it interesting that it
> isn't just us talking about this.
>
> -- dave
>
>
>

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[IxDA Discuss] back on magic - frog design

2009-10-13 Thread Dave Malouf
We were talking about magic a while back (so long ago that on the web site I
can't add to the thread). But it is hear for reference:
http://www.ixda.org/discuss.php?post=46102

frog design had a design leadership meeting and one of the aspects they
seemed to dive deeply into is "magic". I like the discussion.
http://designmind.frogdesign.com/blog/at-stake-a-unified-understanding-of-design.html-0

I for one WANT to manipulate the world towards change. My change. My ideals.
That fear is dishonest because every form of design is a manipulation, an
insertion into the cultural pool. Anyway, I found it interesting that it
isn't just us talking about this.

-- dave


-- 
Dave Malouf
http://davemalouf.com/
http://twitter.com/daveixd
http://scad.edu/industrialdesign
http://ixda.org/

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[IxDA Discuss] Measuring forms performance

2009-10-13 Thread Caroline Jarrett
Hi all

I have a client who is about to choose a web metrics tool. They are
currently using Web Trends but they want something that will allow them to
monitor the performance of their web forms, particularly so that they can
track whereabouts in the form a user gets to before bailing out.

What are your current recommendations in this area?

Thanks

Caroline Jarrett

Effortmark Ltd
Usability - Forms - Content

Phone: 01525 370 379
Mobile: 0799 057 0647
International: +44 152 537 0379

16 Heath Road
Leighton Buzzard
Bedfordshire
LU7 3AB
UK




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Re: [IxDA Discuss] Critique: Ranker.com

2009-10-13 Thread Oleh Kovalchuke
Eugene Kim wrote:
> BTW, any more critiques of the actual list creation process?  Thanks!

Sure.
Naming the list *after* it's content has been selected would be nice
considering the variety of possible lists. The ability to rename the list at
any time would be useful as well. Just came across this issue in one of my
projects.

--
Oleh Kovalchuke
Interaction Design is design of time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm

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Re: [IxDA Discuss] Persona Workshops

2009-10-13 Thread Audrey Crane
Following up on Chris' comment, with which I wholeheartedly agree,
I've had some success with the following (assuming that you've
conducted and recorded your research):
1. require all attendees to watch or listen to at least 1/3 of your
interviews (or they'll be skewed)
2. have them note key takeaways
3. bring their key takeaways, along with your probably more
fastidious notes about goals, motivations and behaviors for each
interviewee to the workshop (also bring transcripts or detailed
notes)
4. chart the key takeaways against one another with sticky notes on
white boards or giant stickies (so you'll create scales for sets of
related takeaways, like married or single, loves technology or hates
it, only probably more complicated than these examples)
5. fill in points for each interview against each scale where you
have information
6. add your own scale and info too
7. look at these for patterns, those patterns resolve into skeletal
personas
8. give them a few details, like name and gender
9. ask them to prioritize those (probably this is something only they
can do, you can't except to make recommendations)

Then you'll have prioritized skeletal personas that you can take
away and apply any additional diligent review or analysis, and fill
in all the details (which will need reviewed and revised of course)
and document them.

I really like "The User is Always Right" by Steve Mulder with Ziv
Yaar, which has some specific and concrete analytical methods that
might give you some other ideas. (http://www.practicalpersonas.com/)

Two key rules of thumb: You need to keep participants limited or it
will get out of hand. Requiring that they watch more interviews is a
way to help with that. And you have to stay on your toes and not
expect things to go exactly according to script, because they
assuredly won't. If you're not comfortable with that and don't
have a pretty solid background and alternative ideas, you could end
up painted into a corner with no way out in front of a room full of
clients. It's not easy.

Good luck!


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Re: [IxDA Discuss] A vision for the 10-finger desktop

2009-10-13 Thread poomoo
I thought it was a very interesting video. Good work!

I expect Apple, who have the vertical integration you mention, must
have done a lot of thinking on this already. However, the real power
comes when software developers like Adobe support multi-touch in
their apps. It will be interesting to see how they enable us to use
transformation tools and apply filters.

Have you considered how pressure could be integrated into gestures?


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Re: [IxDA Discuss] A vision for the 10-finger desktop

2009-10-13 Thread Brian Mila
I think its a great vision!  There are some novel ideas in both the
hardware and software concepts.  Personally, I think a better
arrangement for the keyboard would be to have the trackpad split and
have the left and right halves be placed left and right of the
keyboard.   I really liked the menu display, with the main menu items
in the middle and then submenu items above and below.  

However, I'm not sure I agree with the idea that the traditional
overlapping window manager is the problem.  Why not combine some of
the gestures with a traditional virtual desktop, so that every app is
maximized in its own virtual window?  The zooming part of the
interface would still apply nicely, and it would allow users to form
memories of where a particular application "physically" resides in
a larger virtual workspace.  They could easily zoom out and scroll
the workspace using the gestures.   In your design, you've
essentially incorporated the memory limitations of a traditional
taskbar...that is, that the organizational structure is simply a
product of the order in which applications are opened.  The ability
to rearrange the order of items is nice (I wish XP had that), but
IMHO doesnt address the main problem. 

On the subject of still needing a mouse, I wonder, what if you had a
"legacy mouse mode" in the trackpad, so that you rest your hand as
if an invisible mouse were underneath it.  Then move your hand
normally and use the index finger to click.  It might reduce the
learning curve and may help with accessibility concerns that others
have raised.

All critiquing aside, it was an awesome presentation! Thanks for
sharing!

Brian


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Re: [IxDA Discuss] A vision for the 10-finger desktop

2009-10-13 Thread marc resnick
To give you some feedback on how it would interest non-IXDA types, I
posted the video on my FB profile and half of my techie friends
reposted it within 24 hours.


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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Charles Boyung
Todd, I do want to add that I do agree with you completely, though,
about how Remedy and its many competitors are absolute garbage when
it comes to user interfaces.  I'd like to add most CMS applications
to that list as well.

I also agree with your point here:

"This is a methodology issue, not an issue with usability testing.
If that's how your testing is done then change it. If you don't
like the way it's conducted, then change it. It's up to you."

It really is the process that is the problem, not usability testing
(which is different than UCD, by the way, for those of you that seem
to be using them interchangeably).  If you don't have a process in
place to make use of the testing results, then of course the testing
itself is a waste of time.  You need to PLAN for usability testing at
the beginning of a project.  It isn't something you can tack on at
some point and expect it to improve your application.



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Re: [IxDA Discuss] 10gui responses?

2009-10-13 Thread Kim van Poelgeest
Beware, crosspost:
http://www.ixda.org/discuss.php?post=46641#46641

Insightful analysis there as well.


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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Charles Boyung
Todd Zaki Warfel wrote:

"Most of these tools are horrible from a UX perspective. They were
designed by engineers, focused on the technology first and slapped
some lipstick on it to make it look tolerable."

Hey Todd - don't go saying that engineers provide poorly designed
interfaces.  GOOD engineers definitely take the time and effort to
come up with a good user interface when the product being engineered
is going to be used by a user.  I would say that programmers and
computer scientists may fit your statement a little better, but a
true engineer takes the entire package into consideration.

Engineer is a professional term that gets thrown around way too much
in the realm of software development.  Engineers are trained to
perform that role, and part of that training includes designing
things properly, which includes the UI when designing an end-user
product.  I would guess that 90% of the people in the realm of
software development that are called engineers should not be based on
training alone.  Now, of the remaining 10%, I can't really comment,
but I would guess that more of those people actually perform the role
admirably.

Sorry, but as an actual engineer, it really bugs me to see the term
misused as often as it is. :)


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Re: [IxDA Discuss] 10gui responses?

2009-10-13 Thread Thomas Bonney
Interesting concept, but as the video mentions, fatigue is an issue. I
wonder about how this interface would contribute to fatigue. As I type
this entry, both my hands get respite from resting on my thumbs. If,
as proposed in this video, I'd have to raise my non-dominant hand
from the surface while my dominant hand uses 4 fingers to move an
object, I'll tire out quickly after a solid day of using Photoshop.
I'm wondering if following the modifer-key 'design pattern' of the
keyboard would aid this interface (such as pressing 2 fingers of your
right hand to trigger the "move object command" and pressing 3
fingers of the left hand to move the object).

I'd also like to not have to raise my thumb much, it'd be less
stressful to be able to drag the thumb around than to keep it raised
during most of the activities.


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Re: [IxDA Discuss] 10gui responses?

2009-10-13 Thread Amy Silvers
FWIW, there's an active discussion of the 10Gui interface here:

http://www.ixda.org/discuss.php?post=46632


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Re: [IxDA Discuss] 10gui responses?

2009-10-13 Thread Charles Boyung
Hey Jerome, good to see you here.

I've seen that interface (or a very similar one) before.  The
biggest problem in my mind is that most users have enough problems
using a mouse, where they only need to use one hand and (at most) a
couple of fingers on that hand.  Now forcing them to use all ten
fingers to work with their applications and manager their workflow? 
That would be a disaster.

Also, from an accessibilty point, this causes serious problems.  What
if a person has lost a finger, or a hand?  Or doesn't have good
mobility in fingers/hands/arms?  The standard X/Y coordinated plane
with windowed applications, provides a much simpler interface where
other input devices can be created and mapped to allow for better
accessibility to those that may have a handicap.


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Re: [IxDA Discuss] 10gui responses?

2009-10-13 Thread Greg Thomas
the concept is really interesting and I like it quite a bit.

I wonder what testing would reveal about the learnability?

Some commands that use two fingers and others that use three might be
tough/confusing/frustrating for users in the beginning which could
lead to errors and ultimately low acceptance.

Just a thought.



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Re: [IxDA Discuss] 10gui responses?

2009-10-13 Thread seth b
Interesting rethink of window management. I like how it's setup. The
zooming in particular is very nice.

My only issue would be the input device configuration. I think that's
the major drawback with this setup at the moment.

Would this multitouch surface sit in front of your keyboard? Would the
keyboard/multitouch configuration be one unit? Perhaps a virtual
keyboard projected onto the screen?


http://subimage.com
http://twitter.com/subimage



On Tue, Oct 13, 2009 at 8:02 AM, Jerome Covington
 wrote:
> I'd be interested in knowing reactions of the IxDA community to this
> proof of concept.
>
> http://10gui.com/video/
>
> --
> Regards,
> Jerome
> jeromecoving...@gmail.com
> http://www.linkedin.com/in/jeromecovington
> http://delicious.com/jeromecovington
> http://twitter.com/jeromecovington
> http://www.fbook.me/jeromecovington
> 
> Welcome to the Interaction Design Association (IxDA)!
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>

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Re: [IxDA Discuss] Hosting suggestions for IxDA.org

2009-10-13 Thread Elizabeth Bacon
Thanks very much, folks! Got multiple additional rec's for Media
Temple offline, and one for Acquia as well due to the Drupal
connection. We're investigating our options. 

Cheers,
Liz


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Re: [IxDA Discuss] How do you avoid canned designs?

2009-10-13 Thread Scott McDaniel
This reminds me of the point of this article:
http://www.rbguy.dailykos.com/storyonly/2009/10/11/791270/-Sometimes-They-Even-Talk-Alike
(Despite the url, it's not an explicitly political article and I'm not
pushing politics here)
"In 2008, the Toyota Prius was the best selling gas-electric hybrid
car in the world. In Japan, it was frequently at the top of the list
of bestselling cars overall. In 2009, Honda introduced their new
hybrid model, which looked... a lot like the Toyota Prius. The reason
for this wasn't some plot among Honda designers to confuse their
product with the Toyota. It was merely a case of form following
function. Both automakers were trying to craft a vehicle that
maximized available interior space, and provided the best gas mileage
possible. To reach that second goal, they needed to minimize the drag
caused by air flowing over the car. The result was two vehicles that,
if not identical, could pass for siblings.

The same rules hold true in many areas of commerce.  An Apple iPhone
looks a lot like a HTC Touch looks a lot like a Blackberry Storm,
because all of them are trying to give their users the largest area of
screen possible while keeping the shape and size of the device
suitable for the average pocket.  From bicycles to washing machines,
there are few pieces of technology that really stand out from the
crowd.  Chances are that two items designed for the same task will
have very similar forms."

It then extends the description into evolutionary biology:
"The reason that Ichthyosaurs look much like dolphins is because both
are performing the same role in a similar environment.  Both are
predators that hunt their prey in the ocean.  The large eyes come
because sea water is clear and sight is an important aspect of
tracking and capturing fast-moving fish in shallow water (those few
species of dolphins that live in the muddy waters of rivers are either
nearly or completely blind).  The long snout filled with banks of
sharp, narrow teeth is an excellent mechanism for catching fish.  Most
of all, both had the same major problem — moving quickly and
efficiently through water. "

And so on...

Wall of text brought to you by realization that I could sometimes
contribute something besides being snarky!

Cheers,
Scott

On Tue, Oct 13, 2009 at 4:02 AM, Chris Grayson  wrote:
> Well, generally speaking, all cars have four wheels on the ground, and
> the driver sits in a chair with a steering wheel -- same user
> interface. But you won't confuse a Corvette for a dump-truck. There
> is a lot that can be done with design, even with a near identical IA.
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=46649
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
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>



-- 
"You always have the carny connection." - Clair High

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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Todd Zaki Warfel

Beautiful.

On Oct 13, 2009, at 11:19 AM, Harry wrote:


In other words -

"You can fix it now on the drafting board with an eraser or you can
fix it later on the construction site with a sledge hammer" -  Frank
Loyd Wright



Cheers!

Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  t...@messagefirst.com
AIM:twar...@mac.com
Blog:   http://toddwarfel.com
Twitter:zakiwarfel
--
In theory, theory and practice are the same.
In practice, they are not.





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Re: [IxDA Discuss] Hosting suggestions for IxDA.org

2009-10-13 Thread Joe Lanman
I've been on a vps from www.linode.com for nearly a year now - it's been a
great service and great value - highly recommended.

You do have to manage your own server, but it's not hard if you have someone
with some linux experience, and it gives you flexibility to run whatever you
want on it.



2009/10/13 Ben Rossi 

> I've been very happy with MediaTemple. Their support and turn-around
> on questions have been quick and accurate, and the price for
> offerings is definitely competitive.
>
> I recently moved over to a Virtual Server, so I'll report back in a
> few weeks once I have the time to migrate all my sites.
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=46570
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .. http://www.ixda.org/help
>



-- 

http://formd.net

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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Harry
In other words -

"You can fix it now on the drafting board with an eraser or you can
fix it later on the construction site with a sledge hammer" -  Frank
Loyd Wright

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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Will Sansbury
(I know better than this. But I haven't had enough coffee to have good
judgment yet.)

On Tue, Oct 13, 2009 at 1:03 AM, Thomas Petersen  wrote:

>
> What happens often is that those responsible for the usability tests
> provides their findings to the designers but that there is no actual
> transcendence from the usability testing phase into the actual design
> and development phase.
>
>
This sounds like a communication problem, not a process problem. Any process
is only as good as your willingness to work it.


> A much better approach IMHO is do you research, design the monkey and
> let it loose in the jungle. THEN look at how users behave.
>
> In most cases that gives you plenty of information about what to do
> or not to do and whether to invite users of your product or not for
> qualitative studies.
>
>
To torture your metaphor:

If you design the monkey, put it in the wild, and then come to realize that
maybe it should have opposable thumbs, it takes radical surgery to add
thumbs. And it's not guaranteed to work; more often than not, you'll end up
with a  Franken-monkey with thumb-like appendages.

But, on the other hand, if you could somehow animate the monkey's skeleton
early on, you could observe it struggling to open a banana and quickly
realize "Oh, hey. Thumbs would be good." Then you can add thumbs into the
design early on, when you still have time to recognize the impact of thumbs
and adjust the rest of the monkey to accommodate (i.e., "Maybe we don't need
those nostril-flaps and muscles to allow the monkey to block out bad smells
now; he can just pinch his nose closed.").

Testing early helps you adapt early so that you can avoid costly rework.
(Not to mention not squandering the goodwill of your first wave of users.)

I hear you saying you value the ideas behind usability testing, but that
your negative experiences with it have invalidated it for you. "I've not
been successful with it" is a very different thing than "it doesn't work."

Will Sansbury

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[IxDA Discuss] Anthropomorphic representation of service/system

2009-10-13 Thread Anders Leander
I'm currently working on a system which will filter information for
its users and was thinking an anthropomorphic representation of the
filtering AI might be a good idea to let the user relate to how it
all works.

Does anyone know of any good examples of this? The only use of it I
can think of is Clippy from Word...and that's not something you want
to bring up on your side of an argument. Although I think the idea was
basically a good one, it was just poorly executed.

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Re: [IxDA Discuss] Advice for IxD Grad Student

2009-10-13 Thread Solomon Bisker
In my experience, American design firms seem more likely than
technical firms to have organized winter internships. (Can't say I
know why.)  One (off the top of my head) such winter internship is
that of Smart Design:
http://www.smartdesignworldwide.com/contact/jobs/sf.php?id=31 but of
course I'm sure there are many, many others. Good places to find IxD
internship/job postings are the CHI-JOBS mailing list (through the
ACM), the LinkedIn groups for User Experience and Interaction Design
Association, Coroflot, 37signals/Signal vs. Noise, Good Experience
and the archives of the various IxDA/IxD mail lists.  I mention
archives because often times a firm will only think to post to this
list one particular year - but that doesn't mean the internship
isn't offered in later years. ;) 

A caveat: I've pointed you to sources for both design firm jobs and
in-house team/technical sector jobs. Working for a design firm and
working as an in-house interaction designer at Google or a technical
startup can be two entirely different experiences (and, indeed, often
attract very different candidates.) I think it's worth thinking
carefully about which type of environment appeals to you before
spreading yourself too thin applying to both technical and design
firms. Not to say you can't apply to both (and even have a career
that jumps between the two), but as you noted, interaction design is
insanely broad - and because it's so broad, companies are going to
ask you not just "Why Interaction Design?", but "Why Us?". Oh,
and on that topic, one thing I underestimated when I moved into
Interaction Design from Computer Science was the importance of the
cover letter to answer "Why Us?" convincingly.

I find a lot of good job leads just in my normal routine of reading
things I find interesting in the field. As I'm learning about
things, I invariably take a look at the authors (who are often fairly
estabilshed in something I find really interesting) and say "How did
they get where they are?" You put their name into Google, and you
see in their biography that they got a degree in Foo-ology and worked
at BarFirm before doing what you find so interesting. 95% of the time,
BarFirm is some lead I've already looked at, but the other 5% BarFirm
winds up being some obscure but really cool player in the field that
might just happen to be advertising on their blog for a summer
intern. (Seriously, it happens - usually when you least expect it.)

Let's see3 months of free time...working for a firm or company
is great, especially if it's a firm that's really looking out for
your development as a designer and a person. It's also the
"safest" thing you can do (though as Susan notes, it's becoming
less and less safe to play it "safe"...) That said, regardless of
who's paying the bills, I think the most important thing is to
design *something,* anything. Ideally, something you find interesting
enough to keep plugging on, even when your first ideas fail. It
doesn't matter as much what, or for who, as long as you're
practicing new techniques (for both design and prototyping) and
thinking about design and the world around you. It's absurdly
cliche, but absurdly true.

Let's say worst case scenario, no one hires you before your break
begins. In your new-found free time, find a problem you find
interesting and try to solve that problem through interaction design.
Sketch in the park. Talk to your friends and do your own ethnography
on, oh, say, dating. (People LOVE to discuss dating with you - I did
this for a while and nearly wound up starting an online dating
company just from the inertia of it all.) If you get a seed of an
idea, iterate it on paper, and then muck around in some program or
language to try to prototype it. Nothing may come out of the first
few dozen attempts at this, but if nothing else you'll gain the
ability to gracefully bounce back and forth between design phases,
and will have a lot of interesting experiences to talk about once you
land that interview. Most importantly, DOCUMENT YOUR WORK.  Buy a
scanner or sketchbook for your sketches, a notepad for your thoughts
and a camera for your ethnography if you don't have those things
already. It's one thing to be able to explain an end design, and
quite another to be able to *show* someone the steps and thoughts you
took to get there. You can always throw notes and sketches out if you
decide you don't need them, but you can never recreate them after
the fact if you decide you do.

I guess I'm sort of trying to downplay the importance of any
particular internship, and putting more emphasis on the importance of
just practicing design (be it with real clients or for your
friends/neighbors.) A great internship will give you wonderful sets
of prompts and let you explore great techniques every day - but if
that gig with IDEO falls through, the more you do things like this
and design, the more you realize that all the design prompts you need
to succeed exist all around you.


. . . . . . . . . 

Re: [IxDA Discuss] How do you avoid canned designs?

2009-10-13 Thread Chris Grayson
Well, generally speaking, all cars have four wheels on the ground, and
the driver sits in a chair with a steering wheel -- same user
interface. But you won't confuse a Corvette for a dump-truck. There
is a lot that can be done with design, even with a near identical IA.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=46649



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Re: [IxDA Discuss] Hosting suggestions for IxDA.org

2009-10-13 Thread Ben Rossi
I've been very happy with MediaTemple. Their support and turn-around
on questions have been quick and accurate, and the price for
offerings is definitely competitive.

I recently moved over to a Virtual Server, so I'll report back in a
few weeks once I have the time to migrate all my sites.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=46570



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Re: [IxDA Discuss] Persona Workshops

2009-10-13 Thread Chris Avore
Jan, 
I'd be careful about organizing a workshop where your clients/client
reps assist in creating personas. 

if such a workshop is the first step in creating these personas (i.e.
you haven't been able to perform any interviews, observations, etc.),
you open yourself up to creating personas that aren't founded on any
research and will be based on your client assumptions and prejudices.

Obviously, you need to have client feedback to help guide what
you're looking for and what they'll sign off on, but you could
quickly see the workshop dive into a morass of people picking out a
names for the persona's three cats and what color their Vespa is
when such information isn't critical to what reflects real user
behavior.

So no, I don't have any ideas about how to run such a workshop, but
I'd caution you to tread carefully if you do...

Hope that helps--
Chris


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=46648



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[IxDA Discuss] 10gui responses?

2009-10-13 Thread Jerome Covington
I'd be interested in knowing reactions of the IxDA community to this
proof of concept.

http://10gui.com/video/

-- 
Regards,
Jerome
jeromecoving...@gmail.com
http://www.linkedin.com/in/jeromecovington
http://delicious.com/jeromecovington
http://twitter.com/jeromecovington
http://www.fbook.me/jeromecovington

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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Todd Zaki Warfel
All good points, Bryan, regarding an internal UCD team having 8-9 apps  
thrown at them and asked to test them. This still gets back to a poor  
design process internally. It's a tough situation to be in and  
typically less than ideal, which is why I started my own firm—more  
control over my destiny, the type of work I select, etc.


Point is that most of the "flaws with usability" aren't really a flaw  
w/usability so much as a flaw with the implementation of the process  
itself. It's kind of like focus groups or Six Sigma. I'm not a fan of  
either one, not because focus groups are a bad method, or SS is a bad  
process, but rather that their typical implementation/execution are  
screwed up.



Cheers!

Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  t...@messagefirst.com
AIM:twar...@mac.com
Blog:   http://toddwarfel.com
Twitter:zakiwarfel
--
In theory, theory and practice are the same.
In practice, they are not.





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Re: [IxDA Discuss] A vision for the 10-finger desktop

2009-10-13 Thread dave malouf
Clayton, I think my attempt at a response was too long, so I'm trying
this shorter one. My response has a lot of criticism, but I want to be
sure you see this even if you don't see the blog post.

...

Most importantly though, that putting yourself out there like this to
criticism is HUGE. This is inspirational not only for what it offers
directly but because it offers a point of discussion. I could have
never done this level of articulation with someone to respond to as
well produced as your demonstration. It has great thinking and there
are real problems to address, or more importantly even if the
problems aren't great, there are still places where we can hope to
do better.

All my classes will see this video and all my faculty. Thanx!


blog post: http://davemalouf.com/?p=1730

Enjoy!

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=46632



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Re: [IxDA Discuss] Twitter mashups / aggregators

2009-10-13 Thread Jonathan Abbett
I appreciate the suggestions.

Unfortunately, my challenge is not with finding a Twitter client to manage
multiple users, it's with aggregating the information in a way that I can
integrate with a blog.

Last night, I busted out my PHP skills and came up with a couple concepts.

The first is a page that retrieves posts from and responses to two Twitter
accounts.  The results are shown chronologically, with responses
interspersed.  Responses are kept visually distinct from the primary
tweets.  In addition, it lists all posts with a hashtag related to the blog.

http://twitter.kosherblog.net/


The second concept is based on my desire to monitor social media for an
upcoming or ongoing event that uses a particular hashtag. The site pulls
tweets and flickr photos that match the tag, and displays them
harmoniously.  I may also integrate tagged YouTube videos.  (Willing to take
suggestions for other feeds to integrate.) Some examples:

http://monitr.org/tag/ixda
http://monitr.org/tag/winewednesday
http://monitr.org/tag/kosherfest

Go to http://monitr.org and enter any hashtag you like.

In any case, I'd enjoy any feedback, and I'm happy to share any code with
interested parties.

Best,
Jon Abbett



On Mon, Oct 12, 2009 at 2:32 PM, rajit  wrote:

> http://cotweet.com also allows the management of multiple twitter
> accounts as does http://brizzly.com/. I use all three but for
> managing multiple accounts (in my case on behalf of clients) I find
> hootsuite to be the easiest.
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=46639
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Bryan Minihan
Hiya Todd,

 

You are correct, but I wasn’t citing a problem with usability testing per se
– just its realistic implementation in less-than-ideal conditions.  Point
being, usability testing can be a godsend, given the right discipline and
structured approach (such as from a contracted agency’s perspective, or with
a well-funded internal team).  Usability testing occasionally fails due to
external factors beyond the practitioner’s control. 

 

In the example given, the practitioners in question were my in-house UCD
team, who, in a given week, would have 8 or 9 apps “thrown at them” for
quick studies, wireframes, mockups, reviews, etc, with less than three weeks
for full testing with no lead-in, intro or in-depth research time for
getting the tech right before starting.

 

Ø  Sounds like somebody picked the wrong UCD/consulting company to do the
work. If the team doing the research doesn't involve the design and dev team
then you have a problem. 

 

It’s easy to blame the practitioners in the example given, and we heaped our
share of blame on ourselves for not being able to do more, faster, to
alleviate the tremendous usability problems across our organization.

 

On the other hand, the point I tried to make was that an underfunded
corporate usability team, just as an underfunded contract UCD agency
project, has an uphill battle to “get UCD right” for any given project.  

 

The difference, of course, is that an agency can turn down a project that
won’t pay the bills. 

 

Bryan Minihan

 


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[IxDA Discuss] IxDA Atlanta Social--Billiards & Beer--Oct. 14

2009-10-13 Thread Maria Cordell
Good games don't just happen. Somewhere, sometime, someone had to
fine-tune the rules and constraints that make our favorite games
rewarding, whether it's chess, football, or (in our case this month)
billiards.

Join us at Gordon Biersch in Buckhead to discuss what makes a good
game, and how game design principles can be applied to interaction
design. Appreciate classic versions of billiards or try out your own
rules... it's up to you. :-)

More info, including links to relevant articles, and RSVP at
http://ixdaatlanta.ning.com/events/ixda-atlanta-october-14-social

When: Wednesday, October 14, 7p - 9p
Where: Gordon Biersch, Buckhead (near Peachtree & Piedmont)

(Posted on the IxDA list on behalf of the organizer, Josh Cothran.)

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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Todd Zaki Warfel


On Oct 13, 2009, at 9:05 AM, Bryan Minihan wrote:

Case in point is Remedy, the incident management tool.  I've seen a  
half-dozen practitioners tackle Remedy with scathing criticisms and  
very useful recommendations for improvement.  However, Remedy has  
always been one of the worst-designed applications in the market  
(well, until last I saw it 3 years ago).  It does no good to  
redesign the front-end of an application which provides no  
straightforward facility to improve same, except via field  
arrangement on the page.


Sounds like somebody picked the wrong UCD/consulting company to do the  
work. If the team doing the research doesn't involve the design and  
dev team then you have a problem.


When we, we being my company Messagefirst, do research work, we start  
by understanding the business objectives, goals, support problems,  
technology behind it, etc. We do our research. We meet with the core  
team to do an initial review of the findings and work them to figure  
out which research findings are more critical to their business for  
the coming 3-9 months. Those are the ones we'll focus on for the  
research report/readout. The other items don't get left out, but are  
added in as additional findings.


Our recommendations, or considerations as they are sometimes called,  
do involve the design and development team to provide some guidance  
and direction w/o locking them into a solution. We like to give the  
designers and developers some flexibility to pick the most appropriate  
design/development solution based on the stated problem and  
consideration/recommendation. And we typically help provide guidance  
and feedback once they come up with the solution.


Now, as to Remedy, couldn't agree more. We're working with a client  
right now to redesign their help desk/incident management tool. It's  
not Remedy, but a competitor to Remedy. Most of these tools are  
horrible from a UX perspective. They were designed by engineers,  
focused on the technology first and slapped some lipstick on it to  
make it look tolerable. But once again, Bryan, you are citing a  
problem with a design process, not usability testing itself.



Cheers!

Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  t...@messagefirst.com
AIM:twar...@mac.com
Blog:   http://toddwarfel.com
Twitter:zakiwarfel
--
In theory, theory and practice are the same.
In practice, they are not.





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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Todd Zaki Warfel

On Oct 13, 2009, at 5:03 AM, Thomas Petersen wrote:


My problem with the current state of usability testing is that it  
most often test in pseudo environments that tell you more about the  
quality of your mock-up than of any finished product/service.


This is a methodology issue, not an issue with usability testing. If  
that's how your testing is done then change it. If you don't like the  
way it's conducted, then change it. It's up to you.


What happens often is that those responsible for the usability tests  
provides their findings to the designers but that there is no actual  
transcendence from the usability testing phase into the actual  
design and development phase.


Again, this sounds more like a failure of a design process than  
usability testing. If your process is broken (and by your, I mean  
collectively, not you specifically Thomas) then fix it.


What you're talking about is a design problem. There is a problem with  
the design process that doesn't incorporate research findings into the  
designs. This is a design problem—the design of the process. It's  
really an opportunity to fix it.


Cheers!

Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  t...@messagefirst.com
AIM:twar...@mac.com
Blog:   http://toddwarfel.com
Twitter:zakiwarfel
--
In theory, theory and practice are the same.
In practice, they are not.





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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Dana Chisnell


People,

  Let's take a breath and reset for a moment.

  The point of user research is to learn about who users are and what  
they do.


  The point of usability testing is to observe someone interacting  
with a design to learn *why* things work or don't work for them.  
Though participants often give their opinions, what we care about is  
how easily participants can reach their own goals with the design as  
they perform tasks that are realistic. It is important to have  
participants who are like the real users. There are ways to do that  
that aren't that difficult or expensive.


  Usability testing is not scientific. Especially if you're  
evaluating design concepts and prototypes. There's a lot of art and  
craft involved in learning from humans. BUT usability testing can be  
very useful for experimenting with design ideas and eliminating  
frustrations that may have been introduced by drawing the wrong  
inferences from your earlier research about users.


  Usability testing is one tool. It's not the only tool.

Dana

:: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: ::
Dana Chisnell
415.519.1148

dana AT usabilityworks DOT net

www.usabilityworks.net
http://usabilitytestinghowto.blogspot.com/


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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Bryan Minihan
I agree with you, Thomas, for a number of reasons...

Rarely have I seen a project staffed large enough to have competent
specialists in each role, required for the formal usability tests that many
UCD specialists espouse.  When I have, UCD practitioners who don't have a
really strong link to the technology and development staff needed to
implement the design, tend to test a lot of work that never makes it into
production, because the UCD folks didn't know what the system was capable
of, or didn't realize its limitations.  

Case in point is Remedy, the incident management tool.  I've seen a
half-dozen practitioners tackle Remedy with scathing criticisms and very
useful recommendations for improvement.  However, Remedy has always been one
of the worst-designed applications in the market (well, until last I saw it
3 years ago).  It does no good to redesign the front-end of an application
which provides no straightforward facility to improve same, except via field
arrangement on the page.

Because most of my projects tend to fall in the 3-month range, and have
fewer than 5 people, I tend to wear the UCD/PM/Designer/FE Developer hat.
Yes, that's a rotten combination for collaboration and equal input.
However, I wear all four hats with humility and hold everyone's opinion as
valuable.

Due to time and resource constraints, I have to be a "genius designer" most
of the time, because there simply is no feasible alternative.  I have a
conservative design style, and rarely stretch beyond the norm, especially
when 99% of what I design has been done before, just in a slightly different
way.

I still conduct usability tests, and formalize them as best I can, with
representative real-world subjects from the actual target audience.
However, my biggest rule in usability testing is: Never test what you
already know.  As long as you are honest about what you know, and as long as
you have enough experience to "know a lot", then your usability tests should
primarily be confirming designs that have to deviate (for domain reasons)
from the norm.  For example, most web sites of the enterprise business app
variety have a lot in common.  Most of them even have comparables in the
outside world (travel, billing, time-tracking, project management, portals,
etc).  When I'm faced with a unique technology limitation for an
otherwise-basic application, I test the difference between what I know will
work, and what I have to do for the technology.

Somewhere between "usability testing is a waste of time and disservice to
your users" and "releasing any product without UCD is blasphemous" is the
middle ground where low-budgets, overworked project teams, and unyielding
technology lay. 

FWIW, I design corporate business apps, portals, ecommerce and social
networking _web_ sites (in order of frequency).  Your mileage and experience
may vary, and I wouldn't insist that my method works for everyone/anyone
else.

Bryan Minihan

-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Thomas
Petersen
Sent: Tuesday, October 13, 2009 5:03 AM
To: disc...@ixda.org
Subject: Re: [IxDA Discuss] Article on Number of Usability Test Participants

I for one have never said we shouldn't do user research, in fact I
think that is one of the most important areas.

My problem with the current state of usability testing is that it
most often test in pseudo environments that tell you more about the
quality of your mock-up than of any finished product/service. 

What happens often is that those responsible for the usability tests
provides their findings to the designers but that there is no actual
transcendence from the usability testing phase into the actual design
and development phase.

Figuring out where most users think a button should be have very
little if any bearing on the quality of the finished product.

It might sit exactly where the users wanted it yet there is still no
conversion.

Through the years I have seen this again and again which have made me
suggest to my client's only to do usability tests if they are trying
to test something completely new and even there I would be hesitant
in some cases.

I have no problem doing usability tests if they make sense, but it's
at least my experience that they don't make sense in any close
proximity to the amount of cases they are conducted and I find it
rather troubling for the state of products and services that so many
UX shops are popping up that only do the first part.

A much better approach IMHO is do you research, design the monkey and
let it loose in the jungle. THEN look at how users behave.

In most cases that gives you plenty of information about what to do
or not to do and whether to invite users of your product or not for
qualitative studies.

But the current UCD mania is simply on the wrong track and will
hopefully fade with time as companies realize, there is no safe way
to good products and succsess.

IM

Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Thomas Petersen
More irony...


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Thomas Petersen
Oh they irony.

You would dismiss my experience doing these tests and having done
observations regarding them, observations that that I am not at all
alone with by the way.

Yet you have no problems stating among other things

"Sitting next to a single user, watching them use a design, can be,
by itself an enlightening process."

No problems accepting that as valuable input, it's ok if a user
critiques a design solution, they provide valuable input, 

But I am just stating an opinion.

If it's an opinion it's an informed one and the problem don't go
away just because you don't want to aknowledge it.



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Jared Spool


On Oct 13, 2009, at 5:03 AM, Thomas Petersen wrote:


My problem with the current state of usability testing is that it
most often test in pseudo environments that tell you more about the
quality of your mock-up than of any finished product/service.

What happens often is that those responsible for the usability tests
provides their findings to the designers but that there is no actual
transcendence from the usability testing phase into the actual design
and development phase.


Saying this over and over again doesn't make it true. These are your  
opinions. They are not facts. Repetition won't change that.


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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Jared Spool


On Oct 13, 2009, at 3:59 AM, Thomas Petersen wrote:


12  years of experience among other things.


Got it. Opinion, not fact.

Thanks for clearing that up.

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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Thomas Petersen
I for one have never said we shouldn't do user research, in fact I
think that is one of the most important areas.

My problem with the current state of usability testing is that it
most often test in pseudo environments that tell you more about the
quality of your mock-up than of any finished product/service. 

What happens often is that those responsible for the usability tests
provides their findings to the designers but that there is no actual
transcendence from the usability testing phase into the actual design
and development phase.

Figuring out where most users think a button should be have very
little if any bearing on the quality of the finished product.

It might sit exactly where the users wanted it yet there is still no
conversion.

Through the years I have seen this again and again which have made me
suggest to my client's only to do usability tests if they are trying
to test something completely new and even there I would be hesitant
in some cases.

I have no problem doing usability tests if they make sense, but it's
at least my experience that they don't make sense in any close
proximity to the amount of cases they are conducted and I find it
rather troubling for the state of products and services that so many
UX shops are popping up that only do the first part.

A much better approach IMHO is do you research, design the monkey and
let it loose in the jungle. THEN look at how users behave.

In most cases that gives you plenty of information about what to do
or not to do and whether to invite users of your product or not for
qualitative studies.

But the current UCD mania is simply on the wrong track and will
hopefully fade with time as companies realize, there is no safe way
to good products and succsess.

IMHO You have to care about your users and you product and realize
that the real test is the finished product, not a pseudo environment.

It's not fair either to our clients or the users.



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Harry
If you do all your user testing on the same 5 people (an extreme case of
'favourites') then you're product is going to be heavily skewed towards
their particular needs, opinions, goals and expectations. That's pretty
obvious, isn't it?

... But this alone doesn't create a case for throwing user research out
entirely. Quite a few epic failures relate to over-reliance on the vision of
a "genius" without doing any research to ascertain whether the market
exists, whether the business model is viable or whether the designed
experience is fit-for-purpose.

Wait, haven't we had this discussion before on this list? A few times?

Harry

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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Thomas Petersen
12  years of experience among other things. I have done my share of
UCD which is exactly why I have abandoned it in most cases.

But by all means, share your research data that proves that UCD
provides better products/services than GD.


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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Jared Spool


On Oct 13, 2009, at 1:03 AM, Thomas Petersen wrote:


And to add to the chaos, a lot of these "favorites" are often
experts users who turn into UI experts themselves, by playing dumb,
which means you end up with a rather unrealistic picture of the
usability of your solution.


And you have exactly what research data to stand behind these opinions  
you've stated as facts?


Oh, wait. Don't answer that. I know the answer.



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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-13 Thread Thomas Petersen
"Seems like a no-brainer yet some companies still test to a "pool"
that isn't their target."

And to add to the chaos, a lot of these "favorites" are often
experts users who turn into UI experts themselves, by playing dumb,
which means you end up with a rather unrealistic picture of the
usability of your solution.

Yet another reason to can this arcane pseudo-scientific field design.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] A vision for the 10-finger desktop

2009-10-13 Thread Laura
This is very intriguing! Obviously some good thought has gone into
this. Nicely done! (Not sure about the cheesy music in the video.) I
tweeted the link, fwiw.


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Re: [IxDA Discuss] How do you avoid canned designs?

2009-10-13 Thread Thomas Petersen
I would look for how those two distinguish themselves and then use
that to create two different solutions. There is always something
that makes them different. That should be enough to make you able to
reuse some of the design patterns while still providing that USP for
the specific companies.




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[IxDA Discuss] Chris Rockwell, Founder of Lextant - User Experience Consultancy, to Speak Wednesday, 14 October 2009 at Virginia Tech, Blacksburg VA (SW Virginia - Roanoke VA area)

2009-10-13 Thread woodrow
Join Virginia Tech’s Human Factors Engineering and Ergonomics Center
(HFEEC) & chapter of the Human Factors and Ergonomics Society (HFES)
and the Laboratory for User-Centric Innovations in Design (LUCID) for
a “fireside chat” with Mr. Chris Rockwell, founder of lextant
(http://www.lextant.com/), a user experience consultancy dedicated to
informing and inspiring design through a deep understanding of people,
their experiences and their aspirations. 

At the intersections of human factors, industrial design, and
interaction design, Chris will share emergent trends in the field of
design research including new techniques to understand desired
experiences, an increasing need for research and design collaboration
to inform design, and common problems industries are facing to
understand and innovate for sustained competitive advantage in the
experience economy.

Date:  This Wednesday, 14 October 2009
Time:  6:00 pm – 7:30 pm
Place: Surge 109, Virginia Tech
Other:  Refreshments will be served

The Entire VT/Blacksburg Design/SW Virginia Community Invited.  No
RSVP necessary.  Please e-mail Woodrow (wwwin...@vt.edu) with any
questions.



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[IxDA Discuss] [JOB] short term consultancy contract - trading systems UI design

2009-10-13 Thread Mike Linskey
Do you have experience of designing UIs for sales order management
systems, i.e. Bloomberg, Charles River, Eze Castle, Fidessa
LatentZero, Flextrade, Longview, MacGregor, Portware, Sungard,
TradingScreen  etc?

I'm looking for an experienced resource to act as a consultant on a
project to define a new UI across multiple trading systems. 
Would suit someone looking for part-time work/ to supplement the day
job! Can be based anywhere in the world, but must have experience and
a can-do attitude! ;o)

Drop me a line if interested/ want more information...

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[IxDA Discuss] Persona Workshops

2009-10-13 Thread Jan Srutek
Hi all, 

I was wondering if someone would have any ideas for running an
'interesting and entertaining' workshop where the client reps will
be involved in the process of creating personas.

Thanks a lot for any thoughts or ideas on that. 

Cheers
Jan


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Re: [IxDA Discuss] A vision for the 10-finger desktop

2009-10-13 Thread Gordon Barlow
I wanted one when I saw this video, I immediately thought of how
muscle memory could be used to remember how you interact with things.
 It could be much more intuitively designed, so that things came
naturally, without thinking.

At the very end of the video you showed a large track pad below the
keyboard, one issue I have had with his setup (like on a 17" MacBook
Pro) is that I would often touch the track pad with my palms while
typing with the keyboard, it became cumbersome to keep my palms
arched above the track pad.

Another concept could be initiated by something I worked with in
Industrial Design, a 3-D Sculpting pen called Freeform
(http://www.sensable.com/products-freeform-systems.htm or
http://en.wikipedia.org/wiki/Digital_sculpting) this may trigger a
multi-motion interface, involving a more fluid interaction involving
the feel of real 3-D life.

It sounds like an exciting project to work on, let us know how it
turns out.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Twitter mashups / aggregators

2009-10-13 Thread rajit
http://cotweet.com also allows the management of multiple twitter
accounts as does http://brizzly.com/. I use all three but for
managing multiple accounts (in my case on behalf of clients) I find
hootsuite to be the easiest. 


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