[Flashcoders] Building ActionScript-Only State-of-the-Art Video Players -- An In-Depth How-To Code Walkthrough (Using Codebase of Open Source Strobe Media Playback)
Flash Player 10.1 introduced vital new video delivery options: - HTTP Dynamic Streaming (Live and VoD) - RTMFP Groups for Peer Assisted Multicasting (Live) - Flash Access DRM Support (Live and VoD) Each of these 3 new delivery options requires significant logic client-side in the video player. Adobe is providing all required client-side logic via open source projects: OSMF and Strobe Media Playback. With Flash Player now on mobile and devices (Google TV, AIR for TV) it is now important to integrate support for these new APIs into video players. Wednesday November 17 at 12:00 noon PDT the OSMF User Grouphttp://osmf.groups.adobe.com/is hosting an online code walk-through of the open source Strobe Media Playback http://osmf.org/strobe_mediaplayback.html video player codebase. The code walk-through will be led by Andrian Cucuhttp://be.linkedin.com/pub/andrian-cucu/1/318/9a9who is Adobe's Project Leader on the Flash and Strobe Media Playback video player project. Strobe Media Playback also supports OSMF's plug-in architecture. Current plug-ins include partners for advertising, analytics, CDNs and others. Certified plug-in partner list maintained here: http://osmf.org/partner.php To join the SMP code walk-through, just go to the following link at the meeting time to join the OSMF User Group's Connect room: http://experts.na3.acrobat.com/osmf/ For further details (including time zone conversions), and to RSVP see the following link: http://osmf.groups.adobe.com/index.cfm?event=post.displaypostid=30846 ** ALL ARE WELCOME! ** ** PLEASE FORWARD THIS MEETING NOTICE TO ALL WHO YOU THINK MAY BE INTERESTED! ** ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] **TODAY** Developers: Flash Platform -- Building State of the Art Video and Media Players ** Online-only, Public User Group Meeting -- TODAY Wednesday January 20 @ 12:00 NOON PST
The online-only OSMF User Group http://groups.adobe.com/groups/7af970e6e4is pleased to have a live presentation **TODAY** on OSMF's new features by a developer from the OSMF Team, Edwin van Rijkomhttp://nl.linkedin.com/in/vanrijkom, Sr. Computer Scientist at Adobe. This meeting is open to all who are interested. Please forward notice about this meeting to all who you think may be interested. The link for the online meeting room can be found in the meeting announcement link here: http://groups.adobe.com/posts/3e8fddb492 Edwin will be reviewing changes and new features in OSMF delivered in Sprint 8 (released December), as well as providing an overview of new features in Sprint 9 (releasing next week). Topics to be covered include: - API Refactoring Changeshttp://opensource.adobe.com/wiki/download/attachments/34373765/ReleaseNotesv08.pdf - Subclip Supporthttp://opensource.adobe.com/wiki/display/osmf/Subclip+Specification - Live Streaming Supporthttp://opensource.adobe.com/wiki/display/osmf/Live+Support+Mini-Spec - Flash Media Manifest File Formathttp://opensource.adobe.com/wiki/display/osmf/Flash+Media+Manifest+File+Format+Specification(F4M) Support - Multi-BitRate (MBR) Streaming; - Digital Rights Management (DRM) via Flash Accesshttp://www.adobe.com/products/flashaccess/, - For full details see specification herehttps://mail.google.com/mail/html/compose/static_files/Flash%20Media%20Manifest%20File%20Format%20Specification - Closed Captioning Plug-inhttp://opensource.adobe.com/wiki/display/osmf/Captioning+Plugin - Pre-Assigned Durationshttp://help.adobe.com/en_US/OSMF/1.0/AS3LR/org/osmf/video/VideoElement.html#defaultDuration Edwin previously presented at the Adobe MAX 2009 conference as a co-presenter on the session entitled Introduction to Adobe's Open Source Media Framework. Following is a link for a recording of Edwin's MAX Session (Edwin's portion starting at 24:00 in the recording timecode): http://max.adobe.com/online/session/332 OSMF is an open source ActionScript 3 framework for building video and media players supporting cutting edge Flash Platform features for media delivery. If you have any curiosity about media players in Flash or Flex, this is a great forum for exploring and getting questions answered. If you have an ongoing interest in this area, *please join this group by logging in **at **groups.adobe.com/groups/7af970e6e4*http://groups.adobe.com/groups/7af970e6e4 * and selecting the JOIN THIS GROUP link* (red graphic on right side). This online-only OSMF User Group http://groups.adobe.com/groups/7af970e6e4meets regularly at this time and day of every month. That is the 3rd Wednesday of every month @ 12:00 NOON PST time [Time Zone Converter herehttp://www.timeanddate.com/worldclock/converter.html]. All meetings are recorded. Links for prior meeting recordings are on the group site in various places including on the group home pagehttp://groups.adobe.com/groups/7af970e6e4under the heading Previous Connect Sessions. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash Video and Media Player Developer User Group Launching (Online-only) | Thur 11/19 @ 10:00 AM PST
Build State of the Art Flash Video and Media Players. Targeting worldwide specialists who develop and deploy Flash Video and Media Players, a new online-only, public user group is launching this Thursday 11/19 @ 10:00 AM PST. All are welcome. Please forward notice about this meeting to all who you think may be interested. Please see the user group home page for details about how to attend. Home page here: http://groups.adobe.com/groups/7af970e6e4 Presenter for this inaugural meeting will be Adobe's Brian Riggs who is a technical lead for the Open Source Media Framework.(OSMF)http://opensourcemediaframework.com/. Brian will present via a live screencast. Brian will provide a brief overview of OSMF and will dedicate the bulk of his presentation to providing a detailed walk through on how to implement OSMF features now available. Questions and answers will be taken throughout via text chat pods, and at the end as well. OSMF is a cutting edge, ActionScript Media Player component framework. OSMF is vastly expanding capabilities available for media players, thus dramatically reducing cost for new media player development. Future Flash components based on OSMF long term will replace the existing FLVPlayback component. This user group is online-only and media player developers and business managers worldwide are welcome. There is no cost to attend or participate. Just connect via the link provided on the user group home pagehttp://groups.adobe.com/groups/7af970e6e4at the appropriate hour (please do timezone adjustments as necessary to match your timezone). This initial meeting is scheduled to last 1 hour and 30 minutes. Future meetings will be on the 3rd Wednesday of every month. Please watch the user group home page http://groups.adobe.com/groups/7af970e6e4 for announcements about future meeting details. Please help us get the word out! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Weak eventListener Problem
I make destroy methods, avoid using extra references to listeners and am compulsive about cleaning them up, still some continue to execute imperviously. I hate when this happens cause its unpredictable and unexplainable. All I know is the Real garbage collectors are sometimes late picking up my garbage after I put it outside for them. -- Keith H -- www.keith-hair.net Steven Sacks wrote: No, it's not true. You're misunderstanding how weak listeners work, how anonymous functions work (you shouldn't use those anyway), and you're also misunderstanding how the garbage collector works. Whenever you addEventListener, immediately write a function that removes the event listener (such as a destroy method). If you get into this habit, you will never forget to do it and you'll never have this issue ever again. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] localconnection in as2
-If you don't want to worry about a send/receive limit on a String sent, take a look at this post here. -If you just want to measure the size being sent, you can look at the part where the poster is dividing the length of the String sent by the limit. http://www.ultrashock.com/forums/actionscript/40k-byte-size-limit-on-localconnection-56395.html ...hope that leads you in the way you want to go. -- Keith H -- www.keith-hair.net Hans Wichman wrote: Hi list, as I understand it, there is a send/receive limit of 40k to the localconnection object in actionscript2. Mostly the objects passed in my application will probably be under 40k, but the question is: how can you tell? Is there some way to grab the actual AMF object flash is going to try and pass and cut it up into pieces if necessary? Or should you serialize and cut up everything beforehand just to be sure? regards, Hans ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Weird htmlText line break behavior
Maybe the lettercase of a property is causing an error. myTF.wordwrap = true; //Need to be wordWrap -- Keith H -- www.keith-hair.net Joel Stransky wrote: I'm encountering an odd problem in as3/fp9-10 when dealing with embedded fonts, condensed whitespace, style sheet objects and br / tags. I wanted to see if you guys have heard of it or can verify it as a bug. I have a textfield set up as such. The intent is to remove all p tag indents and get fully left justified text with paragraphs having larger leading than individual lines : var myTF:TextField = new TextField(); myTF.autoSize = TextFieldAutoSize.LEFT; myTF.embedFonts = true; myTF.condenseWhite = true; myTF.antiAliasType = AntiAliasType.ADVANCED; myTF.multiline = true; myTF.wordwrap = true; myTF.styleSheet = myStyleSheet; The stylesheet is an imported .css file and below is the html imported from an .xml file and protected by a CDATA tag: h2About Us/h2br / p class=normalstrongLorem/strong ipsum dolor sit amet, consectetur/pbr / p class=normalLorem ipsum dolor sit amet, consectetur./pbr / p class=normalLorem ipsum dolor sit amet, consectetur./pbr / p class=normalLorem ipsum dolor sit amet, consectetur./p The result is fully left justified text but the br / tags are ignored. Each paragraph does start on a new line but directly below the the previous. I decided to try a version of the css clear break trick used in xhtml which produced the results I wanted but for no discernible reason. I created this style in the .css file, .lineBreak { leading: 20; } and altered ONLY the first br / tag to this p class=lineBreak / The weird thing is that not only did the first paragraph get the correct amount of space, they all did. For some reason, an empty styled p / tag caused the following br / tags to be recognized. Thoughts? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to add a DisplayObject into a container without using addChild() method.
Back when I was using AS2 and Javascript || operator was useful to me. I was so glad when AS3 brought default parameters. var value:String = foo || bar; -- Keith H -- www.keith-hair.net Steven Sacks wrote: Dave, come on. Take a stand on the issue. Stop straddling the fence. Pick a side. Im or Ex? I'm not about writing cryptic PERL-like statements, but writing != null is a waste of time. It's obviously a null comparison (by nature of it being an instance). Calling it out as such is redundant. It also lends itself to very readable code with inline ORs. var value:String = foo || bar; If foo is null, value = bar. Great for default values such as with XML. var value:String = x...@foo || ; Very readable and so much better than var value:String = ; if (x...@foo != undefined) value = x...@foo; ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] maintainable code
WTF comes from trying to plan for worse case scenarios. I did not write this. My doppleganger did :) var WorstCaseSenario:*= 0x00 ; trace(toBoolean(WorstCaseSenario) == false); function toBoolean(bool:*):Boolean { if (bool == || !bool) { return false; } if (bool is Boolean == false) { bool=String(bool); } if (bool is String) { bool=String(bool).toLowerCase().replace(/^\s+|\s+$/mig,); if (/\d+|\dx\d+/.test(bool)) { if (Number(bool) == 1) { return true; } if (Number(bool) == 0) { return false; } } if (bool == true) { return true; } if (bool == false) { return false; } return false; } return bool; } -- Keith H -- www.keith-hair.net Juan Pablo Califano wrote: This remainds me of a utility method written by a former coworker at my previous job, that rightfully belongs in the daily WTF. public static function mtd_validarVar (variable : Object) :Boolean { if ( variable == false || variable == undefined || variable == || variable == null ) { return false }else { return true } } Had he checked against 0, at least this method could have been used as a generic replacement for the obscure and unreadable implicit boolean coercion... He also had the chutzpah to put this method in our core library, in a class conveniently named VarUtils, so the whole team could benefit from it. To add insult to injury, he had a very personal take on hungarian notation and code formatting as well. Not to mention he was also in the tabs should be 8 spaces here, there and everywhere, and if you and the rest of the world use 4 spaces, rest asured I will reformat any such piece of crap as soon as I get a chance to put my hands on it camp. Nevertheless, he was a cool guy. Cheers Juan Pablo Califano 2009/8/18 Latcho spamtha...@gmail.com some great optimalistations can be found here: http://mindprod.com/jgloss/unmain.html for ex. class Truth { boolean isTrue ( boolean assertion ) { if ( assertion != false ) { return assertion; } else { return assertion; } } } ... var doIt:Boolean; var trutherizer:Truth = new Truth(); if ( trutherizer.isTrue( s.equals( t ) ) ) { doIt = true; } else { doIt = false; } // hint: all the above accomplishes is: doIt = (s==t); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to add a DisplayObject into a container without using addChild() method.
Steven, Maybe its just me but... Just doing a Boolean check on DisplayObjects always put my scripts in high risk of runtime errors. Especially in the case of cleanup operations. Sometimes I might have a function that attempts removing a DisplayObject that has not been added to the stage or has already been removed. So I check if the stage property is null for almost all cases now. var myDO:Sprite=new Sprite(); try { //if (myDO) { //Creates runtime error if (myDO myDO.stage != null) { myDO.parent.removeChild(myDO); } } catch (e:Error) { trace(e.message); } -- Keith H -- www.keith-hair.net Steven Sacks wrote: I don't understand why you would not want to write a single line of code in the class where it would provide the most clarity, and instead write MORE code in another class obscuring the behavior that is going on. In other words, you're writing more code to write the same code. You're going to write addChild either way, why make it more complicated than it needs to be? Always follow the KISS principle. BTW, Ekameleon, you should use if (target) Instead of if (target != null) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to add a DisplayObject into a container without using addChild() method.
Thanks. That is a better way to write the check. (Clever! you escaped from using null once again LOL) BTW I just put the try/catch there to demonstrate error. -- Keith H -- www.keith-hair.net Steven Sacks wrote: Here's the best way to write that. No try catch required. if (myDO myDO.parent) myDO.parent.removeChild(myDO); Keith H wrote: Steven, Maybe its just me but... Just doing a Boolean check on DisplayObjects always put my scripts in high risk of runtime errors. Especially in the case of cleanup operations. Sometimes I might have a function that attempts removing a DisplayObject that has not been added to the stage or has already been removed. So I check if the stage property is null for almost all cases now. var myDO:Sprite=new Sprite(); try { //if (myDO) { //Creates runtime error if (myDO myDO.stage != null) { myDO.parent.removeChild(myDO); } } catch (e:Error) { trace(e.message); } -- Keith H -- www.keith-hair.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] array.indexOf problem
trace (buttonsArray.indexOf(e.target.name)); Looking at the aboveyour buttonsArray is an Array containing Objects. And you are using the indexOf method looking for a String. Take off the .name property and you should see a difference. -- Keith H -- www.keith-hair.net Isaac Alves wrote: Hi fellows, Cannot solve this problem: function buttonClicked(e:Event):void { trace (buttonsArray.indexOf(e.target.name)); It always traces -1. This code should trace the index of the Array element right? for ex: 0, 1, 2 or 3. If i do this, it will trace the correct name of the element. function buttonClicked(e:Event):void { trace (e.target.name); If I do this, it will trace the name of the second element: function buttonClicked(e:Event):void { trace (buttonsArray[1].name); Why indexOf doesn´t work properly? Thanks a lot! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] textField fed htmlText renders title
I think pre parsing the string is your only option. textField.htmlText = myString.replace(/title.+?\/title/g, ); Might be easier to do if the html text is xml compliant. Make it an xml object and run an xml query on to get all nodes where node.name().toString() != title... H On Wed, Aug 27, 2008 at 10:03 AM, Mendelsohn, Michael [EMAIL PROTECTED] wrote: Hi list... I'm feeding some htmlText into a TextField and the string within the title tag of the html is rendering in the TextField. Is there a trick to hide this? Thanks, - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] textField fed htmlText renders title
Hey Mike, public static function stripTag(s:String, t:String):String { if(typeof(s) == 'string'){ t = t.toUpperCase(); var i:Number = s.length-1, oT:String = ''+t, cT:String = '/'+t, upString:String = s.toUpperCase(); while(true){ var c:Number = upString.lastIndexOf(oT, i); var d:Number = upString.lastIndexOf(cT, i); var a:Number = Math.max(c, d); if(a==-1) break; else { var b:Number = s.indexOf('', a)+1; s = s.substring(0, a) + s.substring(b, s.length); i = a-1; } } } else s = ''; return s; } A little something I had laying around... H On Wed, Aug 27, 2008 at 1:00 PM, Mendelsohn, Michael [EMAIL PROTECTED] wrote: Perfect answer, H. (Too bad it's AS2.) :-( Thanks! - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] textField fed htmlText renders title
Hi sebastian, s = string and t = tag - that should help with using the function... Well, I can briefly explain it. It begins by checking whether you passed in for a string is actually a string. I had this function hooked into a data driven series of processes, so the actual string I was working with was on occasion null... We set the tag var t to upper case, and set the string we are stripping to upper case since lastIndexOf is a case sensitive method. Note that we don't actually change the string - we assign the upper case version of the string to upString. oT and cT are open tag and close tag. We don't need for those strings since we want to hit / as well as for self closing tags. i is our index, we set it to the end of the string since we will be going in reverse. I think I had originally done this to avoid throwing off the current index when going through the string (this would happen since the string length would change) but no longer seems relevant. In any case, it should be no different than going forward since we copy the string to begin with. I can see how it might have gotten confusing when I used a, b, c, and d as index vars. I used to code like this, and I sometimes still do when I don't think anyone will need to read the code but less so than I used to. It's also sometimes easier to think with arbitrary vars instead of trying to categorize them. So, we start by defining c and d, which are the open and close tags we are looking for. var a serves as the tag closer to the end of the string. If a is -1 that just means that the opening or closing tag was never there to begin with, or has been completely removed. Now that I look at this, I don't think we need else there :) break would skip the rest of loop... So, we run indexOf on starting from a to get the end of the tag and assign the result to b. We then set the string to the substring that is the beginning of the string to a, to the substring starting from b to the end of the string. This removes the tag... But not the content between the tag... Good thing you made me go through this again sebastian :S Eh... function stripTagAndContent(s:String, t:String):String { if(typeof(s) == 'string'){ t = t.toUpperCase(); var i:Number = s.length-1, oT:String = ''+t, cT:String = '/'+t, upString:String = s.toUpperCase(); while(true){ var otIndex:Number = upString.lastIndexOf(oT, i); var ctIndex:Number = upString.lastIndexOf(cT, i); if(otIndex+ctIndex == -2) break; if(otIndexctIndex) ctIndex = otIndex; //this is self closing or dangling var endIndex:Number = s.indexOf('', ctIndex)+1; s = s.substring(0, otIndex) + s.substring(endIndex, s.length); i = otIndex-1; } } else s = ''; return s; } This one should be easier to read too :) H On Wed, Aug 27, 2008 at 2:16 PM, sebastian [EMAIL PROTECTED] wrote: Looks cool, but any chance you could replace your micro-variable names with real-world words for easy reading? Reminds me of moments when I decide I need to run for coffee at work... ;) H wrote: Hey Mike, public static function stripTag(s:String, t:String):String { if(typeof(s) == 'string'){ t = t.toUpperCase(); var i:Number = s.length-1, oT:String = ''+t, cT:String = '/'+t, upString:String = s.toUpperCase(); while(true){ var c:Number = upString.lastIndexOf(oT, i); var d:Number = upString.lastIndexOf(cT, i); var a:Number = Math.max(c, d); if(a==-1) break; else { var b:Number = s.indexOf('', a)+1; s = s.substring(0, a) + s.substring(b, s.length); i = a-1; } } } else s = ''; return s; } A little something I had laying around... H On Wed, Aug 27, 2008 at 1:00 PM, Mendelsohn, Michael [EMAIL PROTECTED] wrote: Perfect answer, H. (Too bad it's AS2.) :-( Thanks! - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Removing loaded swf...
Hmm, Loader.unload() only removes the content from the loader object. It might be a good idea to remove it from the container you are adding it to. Make sure currentPage has no listeners to objects outside of its own scope, or objects inside of its scope listening to anything out of its scope, or objects outside of its scope referencing anything inside of its scope, and all streams closed when you unload. Always clean up timers and enterframe listeners from the swf being loaded. It is a good idea to have a deinit() like method that you call for clean up. I think you're okay if you're cleanly in general :) Here is a nice article about System.gc(), it might be helpful: http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/ And if you haven't already, check this out: http://www.gskinner.com/blog/archives/2008/04/failure_to_unlo.html H On Fri, Aug 15, 2008 at 7:41 AM, Sander Schuurman [EMAIL PROTECTED] wrote: Hi cool list! I'm trying do build a generic structure of pages (swf's) loaded in a main swf, and unloading as well ofcourse. Now I'm trying to unload a loaded swf, with the famous Garbage Collection. But I'm not sure I'm doing it the right way. Hope you could point me in the right direction. My code: private function loadPage( qUrl :String ) :void { var mLoader:Loader= new Loader(); var mRequest:URLRequest = new URLRequest( qUrl ); mLoader.contentLoaderInfo.addEventListener( Event.COMPLETE, pageComplete ); mLoader.load( mRequest ); } private function pageComplete( e :Event ) :void { currentPage = e.currentTarget.content; currentPage.addEventListener( Page.PAGE_INIT, initPage ); currentPage.addEventListener( Page.GOTO_PAGE, gotoPage ); addChild(currentPage); } private function gotoPage( e :Event ) :void { var nextPage = currentPage.gotoPage; currentPage.removeEventListener( Page.PAGE_INIT, initPage ); currentPage.removeEventListener( Page.GOTO_PAGE, gotoPage ); var loader:Loader = Loader( e.target ); loader.unload(); loadPage( nextPage ); } I'm not sure about the gotoPage method, if I can make a Loader object of the currentPage and unload it. Is it totally ready for the GC to be deleted? Thnx in advance. Sander ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Removing loaded swf...
It is a bit like that isn't it :) H On Fri, Aug 15, 2008 at 9:13 AM, Hans Wichman [EMAIL PROTECTED] wrote: Hi, I thought the point of Grant's article was that it's hopelessly bugged in player 9 even if you are an academic?:) greetz JC On Fri, Aug 15, 2008 at 3:47 PM, Eduardo Omine [EMAIL PROTECTED] wrote: In gotoPage(), try this: var loader:Loader = Loader(currentPage.parent); instead of: var loader:Loader = Loader(e.target); // e.target refers to currentPage -- Eduardo Omine http://blog.omine.net/ http://www.omine.net/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Odd compiler errors in CS3
Have any swc components in the library that could be causing it? Are there any other classes in your class path? If it's as simple as you've described, maybe you should create a new fla and move code and timelines over little by little - when the new fla begins throwing the errors, you will know what it is. Another way to debug it would be to comment out all document class code and make layers guides. If it compiles then re-enable parts of the fla slowly to find the issue. H On Fri, Aug 15, 2008 at 3:11 PM, Merrill, Jason [EMAIL PROTECTED] wrote: I am getting odd compiler errors in my .fla. I'm not using any Webservices, RemoteObject classes, or HTTPServices at all. I don't know why the compiler would complain: 1046: Type was not found or was not a compile-time constant: WebService. 1046: Type was not found or was not a compile-time constant: RemoteObject. 1046: Type was not found or was not a compile-time constant: HTTPService. Only the description shows and it doesn't say where the error originates from. I have not used any of these objects in the history of this .fla. The .fla is a simple animation on the root timeline of some movie clips. I have deleted ASO files but still no luck. The document class looks like this: package com.venice.view.network.atom { import flash.display.MovieClip; import flash.events.MouseEvent; /** * ... * @author Jason Merrill */ public class AtomMenu extends MovieClip { public var viewProfileButton:MovieClip; public var viewNetworkButton:MovieClip; public var peekNetworkButton:MovieClip; public function AtomMenu() { stop(); createListeners(); } private function createListeners():void { viewProfileButton.addEventListener(MouseEvent.MOUSE_DOWN, onViewProfileMouseDown); viewNetworkButton.addEventListener(MouseEvent.MOUSE_DOWN, onViewNetworkMouseDown); peekNetworkButton.addEventListener(MouseEvent.MOUSE_DOWN, onPeekMouseDown); } private function onViewProfileMouseDown(event:MouseEvent):void { gotoAndPlay(transitionOut); } private function onViewNetworkMouseDown(event:MouseEvent):void { gotoAndPlay(transitionOut); } private function onPeekMouseDown(event:MouseEvent):void { gotoAndPlay(transitionOut); } } } ??? Any ideas? Jason Merrill Bank of America Enterprise Technology Global Risk LLD Instructional Technology Media Join the Bank of America Flash Platform Developer Community blocked:: http://sharepoint.bankofamerica.com/sites/tlc/flash/default.aspx Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog blocked:: http://sharepoint.bankofamerica.com/sites/ddc/rd/blog/default.aspx subscribe blocked:: http://sharepoint.bankofamerica.com/sites/ddc/rd/blog/_layouts/SubNew.aspx?List=\{41BD3FC9-BB07-4763-B3AB-A6C7C99C5B8D\}Source=http://sharepoint.bankofamerica.com/sites/ddc/rd/blog/Lists/Posts/Archive.aspxhttp://sharepoint.bankofamerica.com/sites/ddc/rd/blog/_layouts/SubNew.aspx?List=%5C%7B41BD3FC9-BB07-4763-B3AB-A6C7C99C5B8D%5C%7DSource=http://sharepoint.bankofamerica.com/sites/ddc/rd/blog/Lists/Posts/Archive.aspx . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Odd compiler errors in CS3
I think if your Flex main source folder is the project root (just blank) and not something like src or source, your .fla document class will be part of the flex project classes... If the document class was at the root of the main source folder, the document class would be considered an application class by Flex, and Flex classes would be part of the . classpath of the .fla. This is kind of silly, but if all these assumptions hold true, it is possible that there might have been a swc or name space conflict between your Flex project source and the Flash CS3 core classes $(AppConfig)/ActionScript 3.0/Classes. Just a thought... H On Fri, Aug 15, 2008 at 4:25 PM, Dave Watts [EMAIL PROTECTED] wrote: So I got it fixed, but it's still perplexing. I mean, it's a large project, we do use Webservices and such in it, but I wouldn't think Flash CS3 would get messed up compilinng the doc class when it's right next to the fla, no matter what other files are around it. Very odd. I know that if you're using Flex Builder, it compiles every file in every open project, and reports compiler errors for all of them if such errors exist. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 accessing functions from other classes
Sorry man I didn't read the original post :S ... main_site is loaded into gallery, and main_site has some buttons that when you press them, they should trigger handlers in gallery. I think it goes like this - add this code to your loader complete function in gallery: //where target is Loader var main_site_instance:Sprite = ev.target.content as Sprite; main_site_instance.addEventListener(bk2globe, bk2globeListener); main_site_instance.addEventListener(randomImg, randomImgListener); main_site should dispatch these events when you interact with it. This needs to happen on the document class level... H On Thu, Aug 14, 2008 at 8:55 AM, SJM - Flash [EMAIL PROTECTED] wrote: Again another solution i tried but this too does not work! Thanks SJM - Original Message - From: Kenneth Kawamoto To: Flash Coders List Sent: Thursday, August 14, 2008 1:36 PM Subject: Re: [Flashcoders] AS3 accessing functions from other classes You should be able to do access the parent by using, parent. Kenneth Kawamoto http://www.materiaprima.co.uk/ SJM - Flash wrote: Hi guys, im having some trouble accessing a function from another class and I would like to know how its done. In my project i have 2 FLAs 'gallery.fla' and 'main_site.fla', each of the FLAs has its own document class 'gallery.as' and 'main_site.as'. When compiled the second SWF(main_site) is loaded into the first SWF(gallery). In the same class that loads the SWF there is a number of other functions i want to access from buttons located within the loaded SWF (main_site). The SWF is loaded using this code... // CODE from within FUNCTION var swfLoader:Loader = new Loader(); var swfURL:URLRequest = new URLRequest(filename); swfLoader.load (swfURL); swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoadComplete); // CODE from within 'swfLoadComplete' FUNCTION addChild(ev.target.content); var loader:LoaderInfo = LoaderInfo(ev.target); loader.content.x = 0; loader.content.y = 0; SJM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Binary Data Question
Compress it to a PNG or a JPEG - these formats will output a tidy ByteArray for you. If you don't have AMF or trouble with writing HTTP Post headers, you can always pack it into a Base64 encoded string. Use Loader.loadBytes() to load it. This is in fact synchronous but occurs asynchronously. I don't even think it's worth listening for the result. Loader.content should be a Bitmap object... H On Thu, Aug 14, 2008 at 10:21 AM, Omar Fouad [EMAIL PROTECTED]wrote: Hello all, I was wondering if I can get the binary data from a bitmap data, and send it to database (blob) or/and getting the binary data from the database and in flash reform it to display the bitmap back. I've been reading about the ByteArray Class but I am still confused whether to use it or to use URLStreaming. Thanks. -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] urgent TweenMax easing question
I don't think so. It sounds like your issue has to do with rendering changing transparent objects on top of one another. This is inherently slow. On Wed, Aug 13, 2008 at 5:44 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: Hi guys I'm having a problem with a TweenMax animation. I'm animating a shape (broken apart text) over a transparent png but as the text hits the edge of the png, it slows down. Is there something I can do to stop this happneing? thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 accessing functions from other classes
Call to a possibly undefined method addEventListener through a reference with static type Class I think you're calling these methods on the Class main_site. Try this: var main_site_instance:main_site = new main_site(); main_site_instance.addEventListener(bk2globe, bk2globeListener); But, if you are having trouble with this, grab a copy of actionscript 3.0 essentials http://www.amazon.com/Essential-ActionScript-3-0/dp/0596526946. Here is a short article that might help you: http://www.adobe.com/devnet/flash/quickstart/creating_class_as3/ Keep at it! H On Wed, Aug 13, 2008 at 4:14 PM, Merrill, Jason [EMAIL PROTECTED] wrote: Is main_site the name of the instance? It doesn't seem like it if you are getting that error. Does it also import EventDispatcher or at least, extend it? Depending on where the code sits, you could do: this.addEventListener instead of main_site - main_site should be an instance name - you cannot listen to events from non-instances. Jason Merrill Bank of America Enterprise Technology Global Risk LLD Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SJM - Flash Sent: Wednesday, August 13, 2008 1:47 PM To: Flash Coders List Subject: Re: [Flashcoders] AS3 accessing functions from other classes Hi Eduardo, thanks for your help! Ive implimented this into my code but still does not work, i now get a couple of errors... Desc: 1061: Call to a possibly undefined method addEventListener through a reference with static type Class. Src: main_site.addEventListener(bk2globe, bk2globeListener); Desc: 1061: Call to a possibly undefined method addEventListener through a reference with static type Class. Src: main_site.addEventListener(randomImg, randomImgListener); here is my code * * * * * * * * * * main_site.as dispatchEvent(new Event(bk2globe)); dispatchEvent(new Event(randomImg)); * * * * * * * * * * gallery.as main_site.addEventListener(bk2globe, bk2globeListener); main_site.addEventListener(randomImg, randomImgListener); private function bk2globeListener(ev:Event):void { goBackToMain(); } private function randomImgListener(ev:Event):void { loadPhoto(randRange(1, 52)); } * * * * * * * * * * Thanks SJM - Original Message - From: Eduardo Omine To: Flash Coders List Sent: Wednesday, August 13, 2008 6:19 PM Subject: Re: [Flashcoders] AS3 accessing functions from other classes Dispatch an event from the loaded SWF and let the parent SWF handle the action. * * * * * * * * * * MainSite.as dispatchEvent(new Event(myEventName)); * * * * * * * * * * Gallery.as mainSite.addEventListener(myEventName, myListener); private function myListener(e:Event):void { // call desired method here } * * * * * * * * * * HTH -- Eduardo Omine http://blog.omine.net/ http://www.omine.net/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Object vs *
Hmm, it is done pretty well on this sony style web site... On Mon, Aug 11, 2008 at 10:56 AM, Romuald Quantin [EMAIL PROTECTED] wrote: It has been done there, after the intro: http://www.sonystyle.com.mx/lounge/ It is working pretty well I guess. Romu www.soundstep.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: 11 August 2008 15:31 To: Flash Coders List Subject: RE: [Flashcoders] Object vs * You sort of can, but not online. You can online if you are OK with faking it. You can set up a virtual cursor you control with Actionscript - hide the real cursor and use a graphic of one that looks just like it, and control it's behavior with Actionscript, including dispatching of events. If you're not doing anything fancy, the user will know no difference if you use it right. Then show the real cursor as needed for more complex mouse actions like dragging and dropping. Here is a virtual mouse class: http://www.kirupa.com/forum/archive/index.php/t-266801.html Jason Merrill Bank of America Enterprise Technology Global Risk LLD Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of eric e. dolecki Sent: Monday, August 11, 2008 9:32 AM To: Flash Coders List Subject: Re: [Flashcoders] Object vs * To the hijacker, You sort of can, but not online. run full screen, run a socket server and connect to it, have the socket server answer a command and position the system cursor (with Java let's say here). I've done this before myself, but it has to be a standalone executable with the running socket server, etc. A custom setup. On Sun, Aug 10, 2008 at 6:13 PM, Kerry Thompson [EMAIL PROTECTED]wrote: thomas nordahl wrote: is there any way in AS3 to set the coordinates of the cursor? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Object vs *
String, Boolean, Number, int, uint are all Objects... var a:String = ; trace(a is Object); //true var b:uint; trace(b is Object); //true I find * useful when I don't want to explicitly type cast: function a():Object { return hi; } var b:String = a(); //compile time error function a():* { return hi; } var b:String = a(); //this is legal H On Sat, Aug 9, 2008 at 6:12 PM, Claus Wahlers [EMAIL PROTECTED] wrote: Also, mind this: var a:*; trace(a); // undefined var b:Object; trace(b); // null An Object can't be undefined. Cheers, Claus. Ian Thomas wrote: '*' means discard type checking 'Object' means 'treat it as type Object' If you have functions: public function getThing():* { return new Bucket(); } public function getAnotherThing():Object { return new Bucket(); } then this will compile: var someVar:Bucket=getThing(); // Ignores type checking And this won't: var someVar:Bucket=getAnotherThing(); // Tries to assign Object to Bucket. Compile-time error. (while this will - with a cast: var someVar:Bucket=getAnotherThing() as Bucket; ) HTH, Ian On Fri, Aug 8, 2008 at 11:07 PM, Dave Segal [EMAIL PROTECTED] wrote: What is the difference between typing an instance as * and typing it as Object? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Object vs *
No... I believe the reason is related to security. This is unrelated to the subject, though. I think you would get a quicker response if you emailed the list with a fresh subject related to your question. H On Sun, Aug 10, 2008 at 7:21 AM, thomas nordahl [EMAIL PROTECTED]wrote: is there any way in AS3 to set the coordinates of the cursor? I want to make the cursor skip to a spesific place in my swf when a spesific object is clicked. Anyone? Thomas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Using Copy Motion to Actionscript 3.0 Document Class
I actually ran into the same issue when I first used this... Another thing to look out for is FileReference. I haven't tested anything outside of the following case, so I don't really know the rules surrounding the cause. Well, if you define FileReference inside the same function body that you call download()/upload() - it will fail. You get an I/O Error... In this case, when the function defining FileReference is finished executing, the reference to the FileReference instance is gone, so it should have a reference count of 0. This leads me to believe that the issue is some how linked to garbage collection. What is strange is that this doesn't cause any other classes that have asynchronous methods to misbehave (Loader, URLLoader.) Stranger yet, callbacks to IOErrorEvent.IO_ERROR are still invoked. I've yet to run this with the Profiler to see what is going on... H On Thu, Aug 7, 2008 at 8:42 PM, Ed Haack [EMAIL PROTECTED] wrote: Ok, I'm a little slow to adopt all of the nifty cool features of CS3 -- just now taking advantage of Copy Motion to Actionscript 3.0 where it gens the Animator AS3 code for you. Nice. It works if you place the code on the timeline/frame. Fantastic. But to really put this to use, I need it to work in a class... So, I created a simple fla, with a document class (I know it's wired up correctly, with a trace(crack) in the constructor, which is coming back. Added the public var for the clip on the stage mcTest -- and just under the trace(crack), added mcText.alpha = 1; (it's alpha 0 on the stage)... and that worked... so I know the doc class is wired to the stage instance. (BTW: AS3 settings, Auto declare stage instances : unchecked) so we're all good Now the fun part: paste the same Animator code into the constructor, verifying the correct instance name on the stage -- (making sure to execute the play method... duh) and the animation *does not play*. Then I stumbled on this from : http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/fl/motion/Animator.html If you plan to call methods of the Animator class within a function, declare the Animator instance outside of the function so the scope of the object is not restricted to the function itself. If you declare the instance within a function, Flash Player deletes the Animator instance at the end of the function as part of Flash Player's routine garbage collection and the target object will not animate. So that's it! The animator instance must be a global member to the class... and presto! It works. Hope this helps others... ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: Another Sound Bug - transform.pan
Have you ever used Captivate :S On Thu, Aug 7, 2008 at 8:08 PM, Steven Sacks [EMAIL PROTECTED]wrote: Update: Unfortunately, it looks like even if you set the pan all the way in one direction or the other, it doesn't actually work. You can still hear the sound coming out of the side that it is panned away from. So, I guess this bug is moot since pan doesn't actually work properly in the first place. Jeez. The more I use the Sound class, the more I'm unimpressed with Adobe's quality control. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 frustration - help get component working
Are you sure that the carousel is of type CarouselEvent? Also, make sure everything is consistent with whether you have autodeclare instances turned on or off... If you are new to AS3 and are working with Flash CS3 I think it's valuable to know about the effects of this option. File-Publish Settings-Flash-Settings...-Automatically Declare Stage Instances H On Thu, Aug 7, 2008 at 8:11 PM, Steven Sacks [EMAIL PROTECTED]wrote: The issue isn't Gaia. If you try to load that component living in a child swf into a parent swf it doesn't work. Many component authors never take into account the extremely common use case of loading their component into another swf. Many PV3D components I have seen suffer from this exact problem. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Integrating Flash SWFs with Flex
Hi Matt, First, Flex 2 is AS3 only. So if you intend your interactive charting widget to integrate with Flex create it in Flash CS3 using AS3. (The background is ... In Flash Player, AS3 runs in its own AVM2 (ActionScript Virtual Machine 2). AVM2 exists only in Flash Player 9 and higher. In Flash Player 9, AS1/AS2 runs in what is retroactively being called AVM1. The issue is, there is a firewall between AVM1 and AVM2. That is, properties and methods on objects in AVM1 can not be directly called by AS in AVM2, and vice versa.) Second, you wrote Flex is a language for tying together individual Flash components into an overall UI/RIA. Actually Flex is: a) a component library; b) at authortime components can be instantiated with using either ActionScript, or via tag based declarative MXML. (By comparison, in the Flash IDE components can be instantiated using ActionScript or by dragging them on the stage and using the property inspector to set their values). So just think of Flex as an extensive set of Flash components with a tag based option for instantiating them. And, Flex has no drawing tools, no timelines, etc. Third, Flex 2 has charting components. And they are extensible. Just straight Object Oriented ActionScript. I don't know how customized your requirement is, but you might be able to extend one of the Flex 2 Charting Components. To get a sense of the charting components, check out the Flex 2 Component Explorer at the following link at the bottom of the component tree expand Charts: http://examples.adobe.com/flex2/inproduct/sdk/explorer/explorer.html Fourth, the official name for the FlexComponentKit that Troy referred to is: Flex Component Kit for Flash CS3. You can find it here: http://labs.adobe.com/wiki/index.php/Flex_Component_Kit_for_Flash_CS3 Fyi, as of Flex 3, this component kit functionality will be part of the Flex product (it currently is included in the Flex 3 beta up on labs.) Fifth, lot of links on this topic here: Flex Flash Integration Resources http://blog.halcyonsolutions.net/2007/06/30/flex_flash_integration_resources/ Last, please post back regarding how you ultimately proceed (and about what you learn along the way :-) hth, g ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to use media server alongwith webserver for video streaming
Hi Abhishek, Bob's summary is 100% correct. For more detail, you might want to check out the heading About streaming video here on the Delivery options for Flash video page of the Flash video learning guide: http://www.adobe.com/devnet/flash/articles/video_guide_02.html Also this page may help too: Streaming Video (FLV) -- Delivering Flash Video: Understanding the Difference Between Progressive Download and Streaming Video http://www.adobe.com/devnet/flash/articles/flv_download_04.html Following is a basic sequence of events at runtime: 1) browser requests a SWF from the web server via HTTP 2) browser receives SWF, SWF contains logic for RTMP call to FMS 3) SWF requests FLV stream from FMS 4) FMS starts stream to the SWF 5) SWF receives FLV stream and displays it. So, basically, there is no direct interaction between the FMS and web server. Please post back if you have any further questions. hth, g On 7/23/07, creativity [EMAIL PROTECTED] wrote: Hi, Can anyone guide me on how to use flash media server with a web server for streaming media asses like videos and audios. I wish to know how to set up this service and how web application running on webserver handles media related requests using flash media server. -- Abhishek Kumar ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash Media Server Component Usage Survey
Do you work with the Flash Media Server? If so, the FMS product team would like feedback on how you use the FMS componentshttp://www.adobe.com/devnet/flashmediaserver/articles/components.html. Or, if you do not use them, why not. The product team has opened up a survey at the following link. Please take a moment to share your experience with them: Survey of FMS2 Component Usage http://www.pollcat.com/K10B9FDA2A66F193CCB5 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Alternate ActionScript-centric Support Mailing Lists
Just curious, other than FlashCoders, are there any active ActionScript-centric support mailing lists? Recommendations of any good ones would be appreciated ;-) g ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] fyi ... Adobe's Marketing Of Flash and Apollo Should Be Copied By Others
Following is a link for a blog post that is a nice, feel good piece for the teams at Adobe and for the Adobe community: Adobe's Marketing Of Flash and Apollo Should Be Copied By Others http://blog.streamingmedia.com/the_business_of_online_vi/2007/06/adobes-marketin.html I just hope competitors never figure out Adobe's secret ;-) g ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 Prof copy: missing Tree component.
Ian, thank you for the link on Robert Taylor's FlashInterface. Regarding Scott's intuitive response, the responses by Austin, Muzak and Ian pretty much tell the story. When I used the word stupefying the other day this is what I meant. Just to recap: AS2 to AS3 - At runtime can only integrate through external APIs - Only a small subset of AS2 components got rev'ed up to AS3 - leaving Flash application developers a choice of staying at AS2, building their own AS3 components, programming to lower level APIs in AS3, or integrating Flex into their workflow/architecture. Anyway, since Flex 2 is AS3 only, Flash/Flex developers have been confronted for a full year now with the runtime firewall between AVM1 and AVM2. None has been more eloquent in analyzing this than Jesse Warden. See in particular the following among his posts: Integrating a Flash Interface into Flex 2 http://www.jessewarden.com/archives/2006/12/integrating_a_f.html Here is an excerpt. To make the relevance of Jesse's original Flash/Flex comments apparent to our current AS2/AS3 discussion, in the excerpt I use square brackets to replace Jesse's original references to Flash and Flex with [AS2] and [AS3]. I will include Jesse's original, unedited language at the end. Of course, see Jesse's original post for his full analysis. EXCERPT: Why Integration? ... For security various other engineering reasons, the AVM's cannot talk to each other. This results in a SWF written in [AS2] not being able to talk to a [AS3] SWF. The need for doing such is that the [Flash AS2 components] allows creation of design content that [Flash AS3 components] cannot create on it's own. ... There are a few solutions out there. ... Another is to utilize a small set of classes to communicate via LocalConnection. ... A third one is to utilize ExternalInterface. ... So, why not use one of the above methods. First off, [since the AS2 components are a complete component set (including data components), the AS2 components] is powerful; it's not just a design asset. So, simply being loaded in isn't good enough for some functionality; [AS2] [AS3] need to talk. Secondly, LocalConnection isn't syncronous, and doesn't have good error checking. This makes debugging long and frustrating. Third, Externalnterface uses JavaScript. You've now gone from 2 languages to 3; ActionScript 3, ActionScript 2 (or 1), and JavaScript as well as at least 2 different tools; Flex Builder for ActionScript 3 and JavaScript and Flash 8 btw ... Integrating even Flash AS3 content into Flex 2 apps requires special processes. See the following post by Jesse for details on using the Flex Component Kit for Flash CS3http://labs.adobe.com/wiki/index.php/Flex_Component_Kit_for_Flash_CS3 that is now on labs: Example for Flex Component Kit for Flash CS3 http://www.jessewarden.com/archives/2007/04/example_for_fle.html hth, g [ORIGINAL LANGUAGE] Why Integration? ... For security various other engineering reasons, the AVM's cannot talk to each other. This results in a SWF written in the Flash 8 IDE not being able to talk to a Flex 2 SWF. The need for doing such is that the Flash IDE allows creation of design content that Flex cannot create on it's own. ... There are a few solutions out there. ... Another is to utilize a small set of classes to communicate via LocalConnection. ... A third one is to utilize ExternalInterface. ... So, why not use one of the above methods. First off, Flash is powerful; it's not just a design asset. So, simply being loaded in isn't good enough for some functionality; Flash Flex need to talk. Secondly, LocalConnection isn't syncronous, and doesn't have good error checking. This makes debugging long and frustrating. Third, Externalnterface uses JavaScript. You've now gone from 2 languages to 3; ActionScript 3, ActionScript 2 (or 1), and JavaScript as well as at least 2 different tools; Flex Builder for ActionScript 3 and JavaScript and Flash 8 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash Remoting for Flash CS3 AS3
As yet Adobe has not updated Flash Remoting for Flash CS3 AS3. Following are links to 3 sources documenting how to make remoting calls in AS3 using NetConnection.call(...)http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/net/NetConnection.html#call%28%29 . NOTE: I have not tested the following sources. If you use any of these, please post back regarding your experience. - AS3 Lightweight Remoting Framework http://osflash.org/as3lrf - AS3 Flash Remoting Example http://www.oscartrelles.com/archives/as3_flash_remoting_example - ActionScript 3.0 Cookbook -- Chapter 21: Web Services and Flash Remoting http://www.oreilly.com/catalog/actscpt3ckbk/toc.html Section 21.4 Calling Flash Remoting Methods Section 21.5 Handling Flash Remoting Responses NOTE: These sections expand on the TOC page link above for viewing first several paragraphs. NOTE #2: The Web Services Sections of this chapter use Flex 2 components, and are not for Flash CS3 AS3 In addition to a recent thread here on FlashCoders where this came up (Flash CS3 Prof copy: missing Tree component), this issue was also discussed by developers on the Adobe forums at this link: Great Alternative To Flash Remoting - AMFPHP http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=15catid=250threadid=1245196enterthread=y NOTE: Go to comments starting in thread on April 19. hth, g ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 Prof copy: missing Tree component.
Jason, Regarding How about calling a WSDL - Webservice? Not possible in CS3? First I just want to rephrase that as Flash CS3 AS3 because for the AS2 components (aka V2 components) nothing has changed from Flash MX 2004 to Flash 8 to Flash CS3 (except FLVPlayback being introduced with Flash 8). The issue is with AS3 components only. As of Flash CS3 the package fl.* has been added for AS3 components. (In Flash the package mx.* remains AS2. Confusingly, Flex 2 has now appropriated mx.* for all of its components, which in Flex 2 are all AS3.) So, back to your question let me first finish rephrasing it: How about calling a WSDL - Webservice? Not possible in CS3 AS3? At the following link shockzone wrote on 11-10-2006: http://www.actionscript.org/forums/archive/index.php3/t-121396.html I got an email from Joey Lott the author of the AS3 Cookbook. Basically he said that in Flash 9 AS3 there is no built in web services. The only way you can do it is manually assemble and de-assemble SOAP request. Ouch. Note: the quote above predates the release of Flash CS3. Still, I see nothing in the released version of Flash CS3 that contradicts the quote above. Of course if anyone else can provide links to solutions for AS3 web services for Flash CS3 developers, please post asap :-) Now couple the quote above with what cayennecode wrote on the remoting thread on 5/11/2007 on the Adobe forums threadhttp://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=15catid=250threadid=1245196enterthread=y : But yeah, the DataSet class, RDBMSResolver class haven't been refactored for AS3. Making your life of easily walking through the remoting results more difficult, as well as listening to changes in the data model. Have fun building it !!! So is it possible? I guess so. But no, there are no AS3 components provided. And again, since at runtime AS2 and AS3 live in separate virtual machines, you can not use the AS2 components in building AS3 solutions. And, of course, the whole point of components is so that we do not have to build everything from scratch. Rapid Application Development and all that. So to recap. I think that Adobe made a misjudgment in not revving the full component set up to AS3. This thread makes me suspect that a few others on this list may feel the same way. (Mainly those who use Flash to create applications.) Maybe someday Adobe will deem it in their strategic interest to provide Flash a comprehensive, updated component set in-product. fwiw, when I have an opening in my schedule, a key Adobe employee that I will escalate this to is Richard Galvan. Richard took over as technical product manager for Flash back in Februaryhttp://blogs.adobe.com/rgalvan/2007/02/hello_and_welcome_1.html. Richard is a great guy. If anyone on this list knows Richard, please do not hesitate to contact him regarding your concerns. fyi, Richard blogs at: http://blogs.adobe.com/rgalvan/ Oh, and in the course of doublechecking this I found an example of Adobe disingenuousness here in the form of a blog post by Adobe employee Justin Everett-Church. Justin's post is a glowing review of the Flash CS3 AS3 components and is entitled AS2 and AS3 Components in Flash CS3 Professional. Of course he makes no mention that the AS3 component set is a dramatically scaled back set relative to the AS2 component set. But Justin was open in his biases in writing: http://justin.everett-church.com/index.php/2007/04/27/as2-and-as3-components-in-flash-cs3-professional/ I have to admit that I have never liked components. I prefer to build things from the ground up myself and have complete design control. fwiw, Justin has now moved onto the Flash Player product management teamhttp://justin.everett-church.com/index.php/2007/02/08/joining-the-flash-player-team/, so no sense in bothering him about the current sorry state of AS3 components in Flash CS3. Another example is in the docs. The docs do include ActionScript 2.0Migration, but it does not include components. What I think Adobe does reasonably owe us is a doc on ActionScript 2.0 to ActionScript 3.0Component Migration. Boy, now that sure would be a ringing indictment. Sorry that I can not offer anything more helpful at this time. If I do come up with solutions, I will post back. Of course if others have more to add, please post asap :-) g ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Exporting a swf to an FLV
Patrick, I know of no way to export swf directly to FLV. Flash CS3 has introduced a new option on export to Quicktime. Once an MOV has been rendered, you can use the Flash Video Encoder (or encoder of your choice) to transcode into FLV. Animators who use Flash for broadcast have long established workflows for exporting to Quicktime. What the new CS3 feature adds is support for animations in nested movie clips and ActionScript animation. I believe neither of these were previously possible. (Anyone please correct me if I am incorrect on this :-) The description of the new options are: http://www.adobe.com/uk/products/flash/upgrade/ Advanced QuickTime export Render content published in a SWF file as a QuickTime video using the advanced QuickTime exporter. Export content that includes nested MovieClips, content generated with ActionScript language, and runtime effects such as drop shadow and blur. The livedocs page on Exporting QuickTime is here: http://livedocs.adobe.com/flash/9.0/UsingFlash/WS6A15AAE2-C176-4161-BAB6-FB082F63B65B.html The livedocs page includes a link to the following demo video: http://www.adobe.com/designcenter/video_workshop/?id=vid0142 In Flash CS3 you access this functionality from the main menu via: File Export Export Movie. A key new feature is the option Stop exporting using After time elapsed. A happy user's review is here: Flash CS3's Export to Movie: Quicktime, I Love You! http://visualrinse.com/2007/05/10/flash-cs3s-export-to-movie-quicktime-i-love-you/ Please post back regarding whether or not this helps. hth, g On 6/6/07, Patrick Lemiuex [EMAIL PROTECTED] wrote: Sorry, this may be a pretty obvious question - how do I export a flash swf to an FLV? Thanks, Patrick ___ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 Prof copy: missing Tree component.
Yes, who would have believed that Flash CS3 would yield AS3 components that are: - a reduced set of UI components from AS2 - no data components - elimination of databinding And as Randy points out, all this in the run up to Microsoft's Silverlight release. Based on my decades of experience in the computer industry, my opinion is that Microsoft does not necessarily win, so much as their competition fails. I see Adobe's abandoning the commitment to provide a comprehensive, updated component set in-product with Flash CS3 as just such a failure. Tragic. g P.S. Since Adobe abandoned Flash data components for AS3, I am proceeding on the assumption that it is illogical that they would now provide an AS3 remoting update for Flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 Prof copy: missing Tree component.
Yes, Flex has AS3 versions of all of the components that Flash 8 had and then some. That is the point. The message is pretty clear: If you want a comprehensive, state of the art component set use Flex. You can preview the full set of Flex UI components here: http://examples.adobe.com/flex2/inproduct/sdk/explorer/explorer.html The decision to not rev all Flash 8 components up to AS3 was a conscious business decision. In retrospect maybe not a good business decision, but certainly a conscious business decision. g P.S. Remember, the Flex framework is far more heavy than the Flash CS3 AS3 component framework. P.P.S. I regret that Adobe has consciously chosen not to fully support AS3 application development in both Flash and Flex. As much as Flex supports an authoring style better suited for some developers than the Flash IDE, the Flex IDE will not suit some developers for whom the Flash IDE is good. By not providing a comprehensive, updated component set in-product with Flash CS3 Adobe is alienating some of the most talented and capable Flash developers who have been vital to their success in the first place. P.P.P.S. In addition to gskinner.com, the other half of the team that created the Flash CS3 AS3 components was metaliq.com. I have to say, I personally find it disconcerting that the first entry listed by the Silverlight product manager touting the Silverlight release is a Silverlight application built by metaliq.com. Microsoft video of metaliq.com's Top Banana video editor sample application here: http://silverlight.net/learn/learnvideo.aspx?video=73 Silverlight product manager page which was source for the link above is here: http://weblogs.asp.net/scottgu/archive/2007/05/07/silverlight.aspx ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 Prof copy: missing Tree component.
Regarding Jason's question, NO. As yet Flash CS3 has no AS3 classes/components for WebService or Remoting. And no where have I seen any promised. (I would like to see them, so if anyone from Adobe is on this list and might like to tell us that there one day will be Flash CS3 AS3 Data Components, please chime in :-) If you would like to see the inventory of what we have, here is the top level link for livedocs for Flash CS3: http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/js/html/wwhelp.htm And here is the top level for the Flash CS3 ActionScript 3.0 Language and Components Reference: http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/index.html Regarding integrate parts of the flex framework components into flash, as Claus points out, there are issues. I am confident that if it were straight forward, Adobe would have done it for the Flash CS3 AS3 components. Though this thread suggests that some of us consider the Flash CS3 AS3 component set to be incomplete, one goal that Adobe did achieve was keeping them as lightweight as possible. As we all know, Flex is not lightweight. There is the devil's bargain in component development. What makes Flex Flex is that it is not Flash. And the fact that the Flash CS3 AS3 components are so lightweight really highlights this. fwiw ... Even going the easier route of integrating Flash AS3 content in to Flex is a little involved. Adobe has put up on labs the Adobe Flex Component Kit for Adobe Flash CS3. The thumbnail description is Allows you to easily convert Flash content into Flex components providing seamless integration between Flash CS3 and Flex. But it is a one way street, Flash into Flex only. Details here: http://labs.adobe.com/wiki/index.php/Flex_Component_Kit_for_Flash_CS3 Regarding Austin's earlier statement about possible time factor considerations, I assume that this is a hypothesis on Austin's part. Unless Austin knows something that I don't know I am sticking with my firsthand understanding that The decision to not rev all Flash 8 components up to AS3 was a conscious business decision. No issues regarding time factors. Just priorities. I.e. conscious strategic business decisions. I do totally concur with Austin that Most new releases of a software don't remove functionality. And Adobe might just say we did not remove any of the AS2 components ... But because AS2 and AS3 logic live in separate virtual machines, were anyone from Adobe to say that they did not remove functionality, I would think them disingenuous. And please note that Grant did reply to that thread on his blog. And Grant's only reply is for us to email our requests for a comprehensive, state of the art component set to [EMAIL PROTECTED] lol. And with Flash Player 9 likely to be at 90% or so by the June studyhttp://weblogs.macromedia.com/emmy/archives/2007/04/sneak_peek_at_t.cfm this month, it is getting safe for us to be moving on to AS3 development. I concur with Austin that Removing something like the tree component or web services from flash 9 cs3 is a major mistake. However, I neither work for Adobe nor was I consulted when they made that (for us) fateful decision :-( Lastly, since gskinner.com and metaliq.com had teamed uphttp://www.gskinner.com/blog/archives/2005/07/glic_is_dead.htmlin the AS2 era to deliver the mCOM components http://metaliq.com/mcom/, I kind of hoped that they would deliver AS3 components to fill the gap. Heck, Adobe did pay them to create the Flash CS3 AS3 componentshttp://www.gskinner.com/blog/archives/2006/09/building_the_v3.html. How hard would it be for them to create some more? But based on my limited conversations with Beau and others at Metaliq my sense is that this is not going to happen :-( What really slays me is that all the early reviews of these components were universally glowing. Only now that we developers are going about our work did anyone comment on the huge chunk of the component set that did not get included in the Flash CS3 AS3 components. But hey, that just get's back to Kalani's I did not speak out verse at the top of this thread. /rant g ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 Prof copy: missing Tree component.
Spot on Austin. Yup. You then get the new software ... and try to port an application and You then cannot ... because you ... have ... components ... missing. Yes sirree, that is how I figured it out. Regarding It would be good if Adobe could make an official statement on this. Like maybe a technote? I am tempted to bet you $100 that this will not happen. But to me it is so stupifying I imagine that at some point Adobe will need to put out at least a technote or someting to explain this illogical gap. (So I am not going to offer the bet.) And regarding all flash developers ... now port[ing] existing projects over to flex. Well, if anyone is porting their apps I am hoping it is to Flex. ... and not Silverlight. As I wrote earlier I regret that Adobe has consciously chosen not to fully support AS3 application development in both Flash and Flex. g ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Error 2152 when selecting Fullscreen Button on Flash CS3 AS3 FLVPlayback component
I am wondering if anyone has encountered the following (and if so if you offer any solutions). Flash CS3 includes an AS3 FLVPlayback component which has several skins that support fullscreen. When running the resulting SWF in a browser that has the debug player, when the fullscreen button is selected it fails and the following is displayed in the debug player's error window: SecurityError: Error #2152: Full screen mode is not allowed. at flash.display::Stage/set displayState() at fl.video::UIManager/http://www.adobe.com/2007/flash/flvplayback/internal::dispatchMessage () at fl.video::UIManager/http://www.adobe.com/2007/flash/flvplayback/internal::handleButtonEvent () Any assistance would be appreciated. g ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: should be simple: MovieClip drawing API
fyi ... For AS3 examples of Drawing API this link is the bomb: http://www.3gcomm.fr/Flex/PrimitiveExplorer/Flex2PrimitiveExplorer.html Each primative class includes Class Call Sample code. Right-click for View Source. On source page, bottom right has Download source option. Explanation by the Primitive Explorer's creator (with links to prior work) is here: http://flexibleexperiments.wordpress.com/2007/03/14/flex-20-primitive-explorer/ Other similar explorers are listed here: The Flex Style Explorer is a Proud Papa http://weblogs.macromedia.com/mc/archives/2007/03/the_flex_style.cfm g ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash 9 CS3 - Key questions
Regarding Flash / Flex integration ... As a Flash developer I have felt that Adobe was doing a pretty crappy job explaining Flash / Flex integration. Now I understand that they were just waiting to release Flash CS3. After all, Flex 2 is exclusively AS3 based. So in retrospect it seems fair that Adobe has been waiting until a GA release of Flash authoring was out that support AS3 authoring. First, from what I have seen so far Flash / Flex integration is generally a one-way street. That is Flash authored content can be integrated into Flex projects. I have not yet seen anything regarding integrating Flex 2 authored content into Flash projects. But again this may be because Flash CS3 has not yet hit the streets. IF ANYONE KNOWS OF FLEX IN FLASH EXAMPLES, PLEASE POST THEM? :-) Anyhow, since Austin's original post starting this thread Flash CS3 has been announced and Adobe has started opening up the floodgates on information about Flash / Flex integration. The first big salvo is the Flex Component Kit for Flash CS3http://labs.adobe.com/wiki/index.php/Flex_Component_Kit_for_Flash_CS3now up on labs. On Monday JesseWarden.com did a very nice piece using the Component Kit and which shows how well the Flash/Flex can integrate together. Jesse's post is here: http://www.jessewarden.com/archives/2007/04/example_for_fle.html (Thank you again Jesse!) At the labs pagehttp://labs.adobe.com/wiki/index.php/Flex_Component_Kit_for_Flash_CS3, there is a watch this presentation link with an Acrobat Connect recording by Glenn Ruehle. Glenn is a lead from the team that created the Flex Component Kit for Flash CS3. Just click the following link and let Glenn walk you through it: http://adobedev.adobe.acrobat.com/p75214263/ Also Grant Skinner, a lead on the team that created the AS3 components that ship with Flash CS3, has posted about integrating Flash/Flex too: http://www.gskinner.com/blog/archives/2007/03/flex_loves_flas.html http://www.gskinner.com/blog/archives/2007/03/using_flash_sym.html http://www.gskinner.com/blog/archives/2007/04/flash_cs3_compo.html Please post back any additional links that you might find. Happy Flashing! g ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Adobe to Open Source Flex!!!
Oh, my God. Who would ever have thunk it! ADOBE HAS PUT UP AN ANNOUNCEMENT THAT THEY WILL BE OPEN SOURCING FLEX. THE WHOLE KIT AND KABOODLE!!! http://labs.adobe.com/wiki/index.php/Flex:Open_Source It will take time, but likely by this time next year it will all be out there! TRULY, NOW, FLEX/FLASH WILL RULE THE WORLD!!! Oh, and now I better understand why the name change on Flex Data Services to LiveCycle Data Services. g ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] You Tube + Progressive download of flvs
Its progressive download, Google Video uses streaming... You can check it by jumping forward to a certain point in an unloaded clip and check if it loads from the start of the video till that point, or if it loads from that point on... the latter is streaming ;) How YouTube is handling the large traffic with progressive download? I think you should read a bit more about what the differences are between progressive download and streaming, I think you'll get it then... ;) Cheers, Cay Sumeet Kumar escribió: Hi All Can any one tell me what YouTube is using for playing the flv's? Progressive download or Video Streaming. Regards Sumeet Kumar ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] The great CS3 Swindle
Of the top of my head a possible reason is that higher prices respond to the amount of illegal software used in Europe in comparison to the US... I could be wrong, but the system seems far more controlled over there, and there are less companies using pirated copies... now, I don't see how this measures could improve the situation over here, but the logic might be to get some compensation, plus pressuring legal companies to act against ilegal companies in order to expect lower exchange rates... still, I don't think it's a particulary smart measure... specially when developing budgets are usually much lower in Europe than in the US... Cheers... John Dowdell escribió: Mike Mountain wrote: For those prices it would literally be cheaper to fly out to the US to buy it. Adobe has FUBAR'd these prices - we demand an explanation - but who from? For what it's worth, I had been pushing before launch for better information about the reasons for regional pricing disparities, but I did not succeed at doing so. I suspect there are reasonable explanations, because Macromedia, Adobe, and most other software houses show similar differences across national boundaries, but I don't yet know the authoritative reasons myself, sorry. (My suspicion is that it's due to decisionmaking being both at the central and at the regional level... I think each region is responsible for its own prices and these are shaped, but not dictated, by the main office, so there's no single owner of pricing worldwide... that's just my best current guess of why I haven't been able to gain traction in getting this documented, though.) What I'm doing now is trying to collect similar reactions for my partners, to show that this is indeed a frequently-asked question, and one that deserves a definitive explanation on the Adobe site. (The FlashCoders web archive is not viewable to non-subscribers, so I'm snipping threads to give a flavor of the whole.) So... my apologies for the confusion. I think it's definitely a legitimate question, and one that I'm working to get addressed. tx, jd ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Image Caching Problem
Hi, By default cache I think you refer to the local storage setting in the Flash Player configuration... AFAIK, that's the amount of info you can store with SharedObjects, and has nothing to do with the cache used for storing loaded assets... the later depends exclusively on the browser's cache settings. A preloader is ALWAYS necessary when doing a loadMovie, 'cause even when they are in cache, there's a slight delay of a few frames till they actually appear on stage... so any operation dependant on the image would fail. So, your options are the ones you describe... preload everything when doing a loadMovie (My advice is to use a proxy function, or a loader class, so you never use loadMovie directly, making sure everything is loaded before beeing used), or else switch to Flash 8 and use BitmapData. BitmapData allows you to load images and store them in variables (the same way you would do with text from a loadVars operation), and use them as many times as you want (attachBitmap). The bitmapdata information stays in the computer's memory (ram when available, then virtual memory), so there is absolutely no problem if you only use 380Kb of images. Cheers... David Beermann escribió: Why don't you use BitmapData for storing the loaded images once and placing them in different movie clips as many times as you want? Attila Thanks, Attila. I forgot to mention that the project I'm currently working on is Flash7/AS2. So using the BitmapData Class is no option here. Am 10.03.2035 um 21:51 schrieb Alain Rousseau: There is a limit in each browser for the amount of cache available, if your files go over that amount, not all the files will stay in the cache ! You should try Attila's solution to this You right about the cache, Alain. The default cache setting allows each website to store 100 KB. My images add up to about 380 KB (76 files range from between 2 to 7 KB each). So caching could really be the problem. So my options are, to create a preloader for all areas where I need my thumbnails or the convince my client to switch to Flash 8. Would the switch really help or would I end up in another caching problem? I couldn't find any information in the AS2.0 Language Reference where the BitmapData Class stores its data. Or even better, is there any other solution to this problem? Thanks for your help. David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash.media.Camera.setMode Freeze SWF
Hi guy's. I´m doing a component CameraDisplay. and other componente CameraSettings, wich enable you to change few settings of the camera. (in beta) With this component I test the capabilities and limitations of me webcam, and under the test process I noticed the freeze behavior. I know that change size and aspect ratio settings will force the camera to display in non-native size. But I just wondering if exist any technique to do it smoother Here is the component : http://www.riaevolution.com/development/red5samples/main.swf Feedback are welcome.! ;) Luciano Bustos - Luchyx r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] flash.media.Camera.setMode Freeze SWF
Hi list!. Does anybody here know why calling Camera.setMode freeze the movie ? I know that calling Camera.names will trigger a new scan for camera devices on the machine but what Camera.setMode really do ? Any idea to make this action run smoothly ??. Thank's -- Luciano Bustos - Luchyx r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Controlling flv
Adrian, Have you gotten this resolved yet? I am a little rusty on the FLVPlayback component. It wraps the VideoPlayer class. If you look on the docs there are a number of properties on VideoPlayer that you might be able to use to construct the logic you describe. Docs here: http://livedocs.adobe.com/flash/8/main/3645.html For instance, do your FLVs have encoding showing values on the property VideoPlayer.totalTime? If so, perhaps you can have a listener watch VideoPlayer.playheadTime and as it reaches totalTime you can have the logic pause on the last frame of the video before fading to black. Also, I don't know if you might be able to use the event VideoPlayer.complete. Maybe somebody from YouTube is on the list and they can share how their player is coded :-) Regardless, please post back and let us know if you have resolved this, and if so how. hth, g On 3/12/07, Adrian MacTaggart [EMAIL PROTECTED] wrote: Hi, I'm working with Flash 8 and I've imported an flv to the stage and set it as a progressive download, using a preset skin to control the video. This has created a Flash Video component on the stage. This works fine but the clip ends abruptly before returning to the start. I'd like to pause on the last frame of the video before fading to black over a few seconds. It can then return to the start. As the video is not on the timeline, is this possible? Can the video be controlled with script to do this? Thanks, Adrian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Append variables to SWF server-side
search FlashVars ;) Mick G escribió: Does anyone know if there is a way to add data to a SWF file server-side? Eg. I have a swf that site on my server. I want users to be able to select an option from a dropdown such as Select a color: BLUE. This would then send them a SWF to download that has the variable color=blue embedded into the SWF. I guess this would mean the server would need to recompile a SWF which would require large CPU so I'm not sure if this is possible but thought I'd ask anyway. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] List changes- Help!!
Same problem here.I checked my settings and I'm suppose to get these emails by digest, not individually. Can the administrator of this email list look into this problem? - Original Message From: [EMAIL PROTECTED] [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Friday, February 23, 2007 7:01:39 AM Subject: [Flashcoders] List changes- Help!! Not sure what happened but I was on the digest version of this list and now I am getting separate messages and my email box is full! How do I change back to digest?? Joan BRBRBR**BR AOL now offers free email to everyone. Find out more about what's free from AOL at http://www.aol.com. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Expecting? Get great news right away with email Auto-Check. Try the Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/newmail_tools.html ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] load jpg/gif to player 6 AS1?
Before Flash 8 you cant load anything but non-progressive JPEG, and SWFs. Flash MX loadMovie documentation will tell you exactly that ;) Cheers, Arseniy Shklyaev escribió: loadMovie(../widegames/scrnshots/bladeofinnocence.gif, screenshot);flashcoders@chattyfig.figleaf.com When I publish it to player 8 AS1 it works. When I publish to player 6 AS1 it not works. I have help for Flash MX and seems there is the same way. Need to load screenshots into some movieclip on stage. my old games works published to 6 player AS1 flashcoders@chattyfig.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] problem with fl9 beta
The error is weird, 'cause it says line 5 and you showed only 4 lines of code check that... About the code, it's not AS3... you need to use something like this: miButton.addEventListener ( rollOver, miFunction); function miFunction (event) { miButton.rotation--; } See that the event declaration changed, and that _rotation is now rotation. And you can write all the code you want in any timeline... don't bother using classes unless you want to learn OOP... Gustavo Duenas escribió: Hi, Ive been doing some experiments (some dumb ones) with the beta of flash 9 from adobe labs and I just run this code, something happens, maybe its me, but is some basic code. it shouldn't happened that way. and other issue with this is that the beta doesn't have the check code able, so I don't know if I writing this bad or not. this is the code.: stop(); this.onRollOver = function(){ this._rotation--; } and this is the message. **Error** frame1 : Line 5, Column 1 : [Compiler] Error #1087: Syntax error: extra characters found after end of program. } ReferenceError: Error #1065: Variable Timeline1_3526e27cbdd211dbb7a6016cb38e89c is not defined. ReferenceError: Error #1065: Variable Timeline0_3526c86ebdd211dbb7a6016cb38e89c is not defined. Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Detecting Rollover w/o onRollOver
I usually delete the rollOver handler while I'm over it, detecting the rollOut event through hitTest instead of onRollOut... its something like this: myFunction clip.onRollOver delete clip.onRollOver clip.onMouseMove if(!clip.hitTest(_xmouse,_ymouse)) delete clip.onMouseMove myFunction //redeclare onRollOver Holth, Daniel C. escribió: It seems like in many of the projects I'm doing I need to have simultaneous onRollOver events. For example, a small movie clip with additional buttons needs to enlarge when the mouse is over it so the user can clearly click the buttons. However, when the user mouses over a button, flash no longer detects that the mouse is still over the movieclip and thus executes the onRollOut event making the movieclip shrink and the user can't see the buttons clearly anymore. I've used some code which can tell if the mouse is over an object, and attaching that to onMouseMove events can basically make two mouse overs. While its not checking the mouse position every frame, its still not as efficient as I'd like. Does anyone have any thoughts on a more efficient way to detect two mouse over events at the same time? Thanks! Daniel Holth This e-mail and its attachments are intended only for the use of the addressee(s) and may contain privileged, confidential or proprietary information. If you are not the intended recipient, or the employee or agent responsible for delivering the message to the intended recipient, you are hereby notified that any dissemination, distribution, displaying, copying, or use of this information is strictly prohibited. If you have received this communication in error, please inform the sender immediately and delete and destroy any record of this message. Thank you. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] SVG format
You could try printing (with printJob) through a virtual printer and generate some kind of File... I know Adobe PDF virtual printer will generate a vector based document that you could import to Illustrator and then create the SVG file. Maybe there is even a SVG virtual printer out there... dunno... Cheers... Amandeep Singh escribió: Hi Matthias, I need to do the same at runtime. How can I convert the flash output into AI at runtime and then convert the same to SVG? Thanks anyways for replying. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthias Dittgen Sent: Monday, February 05, 2007 1:26 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] SVG format Hello. you might try export as AI (Adobe Illustrator) and convert it with an appropiate software, like Adobe Illustrator to svg, can't you? Regards, Matthias 2007/2/5, Amandeep Singh [EMAIL PROTECTED]: Thank you sir, I knew it, if no one answer, then you will be the one to answer. Thanks a lot sir. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of rishi Sent: Monday, February 05, 2007 10:08 AM To: Flashcoders mailing list Subject: RE: [Flashcoders] SVG format Hi Amandeep You can use SVG Parser provided by Burak Kalyaci. Also you can write your own svg files. Its same as xml just a little bit study for different mappings of your objects as well as there properties on stage. Keep in touch. Rishi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Amandeep Singh Sent: Monday, February 05, 2007 10:02 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] SVG format Hi, Can anyone tell me that how can I get the SVG format from flash through ActionScript at runtime. Let say I am designing a template in flash which uses text, images, and vector graphics. I need to export the same as a high resolution JPEG and also need to export the same as SVG format. I know how to export the high resolution JPEG, but I don't know how to export the SVG format. Can anyone help me in doing the same? Thanks in advance. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] gotoandlearn.com (what is he using to capture his input)
Back in May 2005, I had asked Lee. At that time he graciously replied. I am confident that Lee won't object to my sharing with you his reply from that time: I have been using Camtasia to record the screen into AVI files. From there I bring them into Premiere and edit them together if there are any cuts or application changes. I record the dialogue in Audtion and bring it into Premiere to finish it off. After exporting from Premiere I use Sorenson Squeeze to encode the file into an FLV file. I have been experimenting with Captivate but I haven't started using it for tutorials yet. On 1/31/07, Sunnrunner [EMAIL PROTECTED] wrote: Can anyone tell me what they think/know Lee Brimelow is using to create these tutorials in terms of capturing his input? www.gotoandlearn.com I thought he might be using Captivate but, it just doesn't feel the same. Thanks ahead ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] fullscreen javascript
man, I hate that... ^^ Hairy Dog Digital escribió: Gustavo, You could write a Javascript function that resizes the browser window to screen size. it's not exactly the same and maximizing, but it would fill the screen. ...Rob -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gustavo Duenas Sent: Thursday, February 01, 2007 2:03 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] fullscreen javascript well it works on safari, there is a way to detect the browser type in order to redirect or to open a window Regards. On Feb 1, 2007, at 1:58 PM, Helmut Granda wrote: Gustavo, the fullScreen command only works in IE (I didnt know it did work in Safari). So you have to look for an alternative to launch a fullscreen in FF/Netscape/Moz On 2/1/07, Gustavo Duenas [EMAIL PROTECTED] wrote: hi guys Iknow this is not for javascript but I think you might know of this, is a easy thing, I'm trying to open a browser window fullscreen, using javascript, in safari looks great and maybe in IE but in firefox, open the window but less than I expect in size. the code is. If one of you can help me out, I'll appreciate. area shape=rect coords=216,310,370,334 onclick= javaScript: window.open('fullpage.html', 'LRS', 'fullScreen', 'scrollBars') / regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Q:Hittest and transparent PNG's
You could convert it to a bitmapData and check the transparency level with getPixel32... [EMAIL PROTECTED] escribió: Hi Does anyone know if there is a way to get hitTest to ignore transparent areas in dynamically loaded PNG's? [e] jbach at bitstream.ca [c] 416.668.0034 [w] www.bitstream.ca ...all improvisation is life in search of a style. - Bruce Mau,'LifeStyle' ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Progresivly track upload speed
onProgress(file, bytesLoaded, bytesTotal); Chase Brammer escribió: Is there any way to progressively track upload speed in flash? Cheers, Chase ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flex vs. Laszlo
Cort, Thank you very much for your very thoughtful and informed post. This is a great time to be a Flash developer. It is great watching the Flash/SWF ecosystem expanding. I have my hands full with Flash and Flex. But I appreciate having an understanding of how others generate swfs. Your post was very informative for me in this way. And with Apollo likely launching sometime this year, wow, look out! Best regards, g ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flex vs. Laszlo
William, This came up on FlexCoders last month. Following is a link to a reply I posted there (that in turn includes links out to other sources): http://tech.groups.yahoo.com/group/flexcoders/message/59767 I am interested in a thorough comparison of Flex 2 vs Laszlo, so if anyone can provide a link I would appreciate it. Has anyone here actually used Laszlo? Can anyone provide first hand impressions? Following are a few more bits of what I have heard. Back in the Flex 1.x days the price difference between Flex and Laszlo was enormous. Since Adobe rationalized pricing with Flex 2, Laszlo's price advantage now is negligible. At this point, the only runtime Flex 2 targets is Flash Player 9/AS3. Laszlo targets FP7/AS2, plus Ajax/DHTML and soon Java ME. I believe Laszlo shows future development targeting FP9/AS3. From what I can tell, Laszlo has limited IDE support. Or at least not as robust a support as Flex Builder 2 provide for Flex 2 development. Back in 2005 an IBM alphaworks project was announced to provide Laszlo support in Eclipse: http://www.alphaworks.ibm.com/tech/ide4laszlo hth, g On 1/29/07, William Smith [EMAIL PROTECTED] wrote: I am looking at both of these and they seem to be pretty similar. I was looking for people who have used both and the pros/cons of each. Also just a general overall opinion. Thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] LoadVars.send() in Flash 9 Player
David, Per the link that follows below, the AS2 LoadVars.send() Method is changed in AS3 to flash.net.sendToURL() Source: ActionScript 2.0 Migration: The following table describes the differences between ActionScript 2.0 and 3.0. http://livedocs.macromedia.com/labs/as3preview/langref/migration.html More: Note: The ActionScript 2.0 MovieClipLoader and LoadVars classes are not used in ActionScript 3.0. The Loader and URLLoader classes replace them. Source: Class Loader in ActionScript 3.0 Language Reference http://livedocs.macromedia.com/labs/as3preview/langref/flash/display/Loader.html fyi ... brace yourself, there are quite a few of these everything is still the same, but still everything is different changes. Just scan that first link above and you will get a sense. The good news is that now that ActionScript is tied to a standard (ECMA-262), I believe Adobe will no longer be making these types of disruptive changes going forward. For quick backgrounds on what and why many changes were made with AS3, following are some good links to articles and presentations by Flash Player Engineer Gary Grossman: Devnet Article: http://www.adobe.com/devnet/actionscript/articles/actionscript3_overview.html Connect Recording of Presentation: https://admin.adobe.acrobat.com/_a227210/p64058844/ PDF of Slides: http://www.adobe.com/communities/developerweek/2006_devweek_as3.pdf hth, g On 1/19/07, Waller, David [EMAIL PROTECTED] wrote: I am having trouble with a LoadVars send which refuses to send in the Flash player 9. The swf works just fine in the 8 version of the player but in 9 it seems to just pass over the command. I have tried several different things including: crossdomain.xml System.security.allowDomain() However, nothing seems to work. Any input would be greatly appreciated. Dave Waller ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Will the new iPhone run flash?
I think ADOBE must talk with me friend Steve and maybe release a version of flash player for iPhone. iPhone has new hardware capabilities: the accelerometer, which detect the rotation of the phone, the proximity sensor that detect if your are holding your phone on a call or using like a 'PALM'. The price is very cheap, I'm on Argentina and for example the Nokia N70 is about u$s 300 and the Nokia N93 is u$s 1200. !! But in Argentina singular not exist as Services provider. I don't know what happen in the case I buy iPhone.http://www.mercadolibre.com.ar/jm/item?site=MLAid=25236376 -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] FlexBuilder/Actionscript 3 Meta Tags
Kalani, For code hints, I believe you are looking for the [Inspectable] metadata tag. [Inspectable] is used by both Flash and Flex components. For Flash 8, the doc page on [Inspectable] is here: http://livedocs.macromedia.com/flash/8/main/3033.html For Flex 2, the doc page on [Inspectable] is here: http://livedocs.macromedia.com/flex/2/docs/1658.html and the doc page listing metadata tags is here: http://livedocs.macromedia.com/flex/2/docs/1651.html Unfortunately, the currently available Flash 9 AS3 Preview docshttp://livedocs.macromedia.com/labs/as3preview/docs/wwhelp/wwhimpl/js/html/wwhelp.htmdo not include coverage of metadata tags for components like [Inspectable]. fyi, both of Jim's suggestions are excellent. ASDoc is for creating LiveDocs style documentation. And the Flexcoders list will likely provide better support in cases where you are using Flex Builder for authoring ;-) hth, g ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] FileReference + ASP + FlashPlayer9
Yep yep. The same behavior here. Did you check the privacy settings ? Also check this Firefox plug-in. http://www.sephiroth.it/weblog/archives/2006/10/flash_switcher_for_firefox.php Best On 12/29/06, Evan Bond [EMAIL PROTECTED] wrote: Hi all, this is my first post on this list :) Hope someone can help me out with this... There seems to be an issue with the new Flash Player 9 in combination with FileReference and uploading through ASP. I tested the following scenario's Flash 8 Player - PHP = OK Flash 8 Player - CF = OK Flash 8 Player - ASP = OK Flash 9 Player - PHP = OK Flash 9 Player - CF = OK Flash 9 Player - ASP = DOES NOT WORK It seems like flash player 9 has difficulties uploading through ASP. We tried this on 2 ASP servers which are running ASP 1+. I used the asp script in combination with FreeAspUpload.asp a popular asp component. Has anyone else experienced problems like this? I submitted feedback to the FlashPlayer9 feedback submission page on adobe.com. But in any case they never reply to emails unless to obtain more info. Here is an example: http://ppt.unisurv.com/test/FileReference.html If you uninstal FlashPlayer9 and install FlashPlayer8 you can see it work. Once you upload your file will be here: http://ppt.unisurv.com/test/upload/files/ Any help is much appreciated. Cheers, Evan ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Q:AS2 AS3 and loop speed
Hi jbach, You ask about differences for as2, and as3. But you preface it with I know this has been discussed ad nauseam for as1. I think any performance comparisons of AS1 to AS3 would be the same for AS2 to AS3. fwiw, my understanding is that *at runtime* AS1 and AS2 are one-and-the-same. Or as the post at following link put it 2 weeks ago AS2 was just syntactical sugar on top of AS1: http://www.flashmagazine.com/1363.htm As of Flash Player 9, there are now 2 virtual machines in the Flash Player: AVM1 and AVM2. The AVM and AS numbering are not synchronized. So, AS3 compiles into bytecode rendered by AVM2. And both AS1 and AS2 compile into bytecode rendered by AVM1. (btw ... the 1 on AVM1 likely was added retroactively upon the appearance of AVM2.) If my understanding is correct, the performance comparisons at the following link comparing AS2 and AS3 imply similar performance for AS1 as those shown for AS2: http://oddhammer.com/actionscriptperformance/set4/ If I am incorrect in any of this, I would appreciate someone correcting me. hth, g On 12/22/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I know this has been discussed ad nauseam for as1, but what's the scoop on loop speed differences for as2, and as3? Is there as much of a difference between for, do while loops etc? [e] jbach at bitstream.ca [c] 416.668.0034 [w] www.bitstream.ca ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] 8 sounds maximum limit
Patrick, I can not answer this one from experience. However, following is a link into the LiveDocs for Sound object the Flash AS3 preview: http://livedocs.macromedia.com/labs/as3preview/langref/flash/media/Sound.html#play()http://livedocs.macromedia.com/labs/as3preview/langref/flash/media/Sound.html#play%28%29 And it says: Returns SoundChannelhttp://livedocs.macromedia.com/labs/as3preview/langref/flash/media/SoundChannel.html— A SoundChannel object, which you use to control the sound. This method returns null if you have no sound card or if you run out of available sound channels. The maximum number of sound channels available at once is 32. If you test this and can confirm that you can now play up to 32 sounds, please post back on this thread and let us know. fyi ... should you be up for interesting reading on the Sound class, following is a thread from a year ago when Flash Player 9 was in beta (then known as FP 8.5). Note that FP Product Manager made it known that she was watching the thread, Taking notes... and looking into what sound improvements need to be made for the next version of Flash Player. www.adobe.com/cfusion/webforums/forum/messageview.cfm?catid=581threadid=1086327enterthread=y#4069271 hth, g On 12/19/06, Patrick Matte | BLITZ [EMAIL PROTECTED] wrote: Does anybody know if the new AS3 sound object in flash 9 will still be limited to playing only 8 sounds at a time ? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Cairngorm
Bram, Cairngorm has been used on Flash only projects (although not by me ;-). Following are 3 links related to 2 occasions that this question came up last month here on this list. http://chattyfig.figleaf.com/pipermail/flashcoders/2006-November/175801.html http://tech.groups.yahoo.com/group/cairngorm-documentation/message/156 http://chattyfig.figleaf.com/pipermail/flashcoders/2006-November/176244.html Yours is the first mention I have seen of a Cairngorm AS3 project not related to Flex. Please do post back and give us an update on your experience if you do move ahead using Cairngorm on an AS3 Flash only project. If you have follow on questions, you might also try posting on either or both of the following lists: cairngorm-documentationhttp://tech.groups.yahoo.com/group/cairngorm-documentation/and cairngorm-devel http://tech.groups.yahoo.com/group/cairngorm-devel/ hth, g On 12/18/06, Webdevotion [EMAIL PROTECTED] wrote: Hello Flashcoders, Is it allright to use Cairngorm for AS 3 projects? I'm getting up to speed with Flex and AS 3.0 and want to start learning some relevant frameworks. Which ones are among the best choices for strictly AS 3 projects ? Any articles concerning those choices ? Bram ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS3 with Flash Authoring 9
Daniel, AS3 requires Flash Player 9. Is that dependency ok for your application? As of the latest FP penetration stats (Sept '06), FP9 is only at around 36% (of the known universe). Some have reported successfully deploying on external facing sites with the express install very easily upgrading anyone who doesn't have FP9. If you are ok with the FP9 dependency, I personally encourage you to immediately migrate now into AS3, using the beta version of the Flash Authoring #9. FP9 is substantially faster. The changes between AS2 and AS3 are not trivial. If AS3 is in your future, and if you are ok with the FP9 dependency now, I would encourage you to not building any more legacy AS2 code. My 2¢ I am eager to hear other people's thoughts too :-) hth, g On 12/16/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Hello, I am getting ready to launch officially a major project of e-learning programs with a lot of interactive graphics and animation. I have already started the project with AS 2 code. I am wondering whether it would be a good idea and worthwhile direction to migrate now into AS 3, using the beta version of the Flash Authoring #9. Any ideas and suggestions? Thanks, Daniel ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flashcoders - Flashcomm
Dennis, The Flashcomm list has been back up since Nov 1. My guess is that you need to resubscribe. I think the corruption that brought the list down resulted in the subscriber list being lost. I am guessing that because there has been very low traffic since it came back up. The following link has some details from Dave Watts about what brought the list down: http://blog.owenvandijk.nl/2006/09/flashcomm_updat.html You can resubscribe here: http://chattyfig.figleaf.com/mailman/listinfo/flashcomm btw ... while the Flashcomm list was down I got onto another list, the Flash Media List. It currently remains busier than the revived Flashcomm list. Plus most of the high level specialists are now on the Flash Media List, including some Adobe employees and product managers. You can subscribe to the Flash Media List here: http://www.flashcomguru.com/flashmedialist/ hth, g On 12/8/06, Dennis - I Sioux [EMAIL PROTECTED] wrote: Hey, Was just wondering if anyone knew any news about the fixing of the flashcoders Flashcomm list (believe it was a database problem). With kind regards, Dennis I Sioux ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Q: Performance of AS3 vs Java
I am not at all knowledgeable about 3D. So I offer the following observations only as an observer looking in. Adobe already has 3D in Acrobat. Six weeks ago at MAX there was a sneak peek of an Acrobat 3D / Flash mashup. Here is the description off of FlashMagazine.com/1336.htmhttp://www.FlashMagazine.com/1336.htm: Michael Kaplan, Acrobat 3D Awesome demo. I snapped a video of this one. Will add it to this article as soon as I get it uploaded, but the key takeaway is FULL swf support in Acrobat 3D. So Adobe definitely has Flash and 3D in their brains. As yet I haven't heard any buzz about FP10, but likely we will have heard something about FP10 by this time next year. And in 2007 we will likely see the introduction of Apollo which has been preannounced as being a Flash/Acrobat/HTML/CSS mashup. So hopefully something in 2007 or 2008 giving some sort of 3D functionality for Flash developers to work with :-) g ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] weird htmlText split and join behavior
HI gregory. Yes the htmlText is a pain.! The problems never end. And macromedia now adobe never fix those behaviors in the text field. I think that you can check for flash 8 movie if you have filters available or other flash 8 functions like setTimeOut. if(_global.setTimeout() != undefined) return 8 else return 7; This is not a reliable solution because if you write a function in F7 called setTimeOut. It faill. I can't remenber if you have a object that tell this inside SWF but try a loop in the _root object. var ro = _root; for (var t in ro){ trace(t+ +ro[t])} Flash player 9 can tell that.;) Best's On 11/29/06, GregoryN [EMAIL PROTECTED] wrote: Marcelo and luchyx, thanks for replies. A few words about my case. This is a kind of digest page where summary blocks are followed by click to see details links. When user clicks such a link, details info will be displayed right below the link on this page. Click again - hide details. As you know, this is easy to do in html+javascript by element.style.display = block; (or none to hide) In flash, it's more tricky: I have placeholder tags (tag_to_replace id=n) in my text which will be replaced by details_texts_array[n] when user clicks a link. So, I can't use a button. However, rebuilding the textfield (if just redefining all params won't be enough) IS a solution. Frankly, I wouldn't like to rewrite well-working (in v7) code, but... Flash ignore the unsupported html tags.! Well, seems it's only v8 and by random (i.e., depending on it's mood :-). The work-around is easy - just store html text in string variable and play with it instead of field.htmlText ... Also, I can't use %_replaceme_% because I need it to be a tag (not shown in html textfield). Also, my tags_for_css are not ignored! Thus, maybe it (player v8) just doesn't like valid XHTML tags (like my_tag /) but feels ok to my_tag ? The worst thing here is that I don't know a way to determine at runtime if the movie was published for v7 or v8... So, I'll have to make two versions of the class OR probably make public static var publishedForPlayer:Number = 8; // or 7 to be set manually... ;-) A lot of fun, right? If there's anyone else who wants to suggest anything on the subject, I'd appreciate it very much. -- Best regards, GregoryN http://GOusable.com Flash components development. Usability services. === Marcelo Volmaro wrote: V8 of the player (i donA?t know 9) seems to have a BIG problem with textfields. Anytime you modify the contents of an html text field from WITHING the text field (ie: you are modifying the textfield using a link on the textfield) the player start doing weird things with the content. I have the same problem in an html editor i made, where you can click on the images. The player starts duplicating the image and you will end with two, three or more images stacked. In your case, the player is duplicating the link all over the textfield. Try doing the same but using a button... No problem and all works as expected. My solution (because i canA?t use a button to edit the image) was to rebuild the area. Yes... each time you edit an image, i rebuild the entire textarea... === l u c h y x wrote: First do a Trace of (my_text1.htmlText) and see what happens with the HTML content. Usually you can do this my_text1.htmlText = my_text1.htmlText.split( tag2replace ).join( my_replace ); But the string tag to replace string2replace:String = brbr*tag_to_replace /*brbr; After you put on the htmlText area become in brbr**brbr; Flash ignore the unsupported html tags.! So I suggest you do something like var string2replate = %_replaceme_%; And then use my_text1.htmlText = my_text1.htmlText.split(string2replate).join( my_replace ); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [OT] SCM/Project management tool
Yes I´m using Streber-PM here. But the file manager is pretty simple and doesn't support SVN. I think you need something like a mix of Streber+Track SVN. That's could be awesome. Luchyx On 11/29/06, Ian Thomas [EMAIL PROTECTED] wrote: On 11/29/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote: * How do you handle projects that consists of a client (flash) and a server written in another language? A trac enviroment for both of them? No - we use the same environment for both, and Ant build scripts to install the appropriately built code to the server/client. Or sometimes directly SVN update into the appropriate working directory on the server, depending on the complexity of the project. Personally I think it'd be crazy to seperate the front-end and back-end code into different repositories - it's the same project, you want to be able to version track/bugfix the same project (is that bug in the front end or back end?) and, importantly, you want to be able to branch and tag the same project. * About the syntax highliting, is there support for AS2/AS3? Don't know, I'm afraid. HTH, Ian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] weird htmlText split and join behavior
First do a Trace of (my_text1.htmlText) and see what happens with the HTML content. Usually you can do this my_text1.htmlText = my_text1.htmlText.split( tag2replace ).join( my_replace ); But the string tag to replace string2replace:String = brbr*tag_to_replace /*brbr; After you put on the htmlText area become in brbr**brbr; Flash ignore the unsupported html tags.! So I suggest you do something like var string2replate = %_replaceme_%; And then use my_text1.htmlText = my_text1.htmlText.split(string2replate).join( my_replace ); Best.. luchyx On 11/28/06, Marcelo Volmaro [EMAIL PROTECTED] wrote: V8 of the player (i don´t know 9) seems to have a BIG problem with textfields. Anytime you modify the contents of an html text field from WITHING the text field (ie: you are modifying the textfield using a link on the textfield) the player start doing weird things with the content. I have the same problem in an html editor i made, where you can click on the images. The player starts duplicating the image and you will end with two, three or more images stacked. In your case, the player is duplicating the link all over the textfield. Try doing the same but using a button... No problem and all works as expected. My solution (because i can´t use a button to edit the image) was to rebuild the area. Yes... each time you edit an image, i rebuild the entire textarea... Regards, On Tue, 28 Nov 2006 10:05:34 -0300, GregoryN [EMAIL PROTECTED] wrote: Hello all, I'm upgrading a project from v7 to v8 player. Main reason is better text readability. In this project, split().join() combination is used to hide/show some text (similar to css tricks in normal html). It works great in player v7, but, when published for v8, all text becomes underlined... Here is a test movie (click replace link): http://gousable.com/flash/temp/flashcoders/split_join_bug/textSplitJoin_1.html Source: http://gousable.com/flash/temp/flashcoders/split_join_bug/textSplitJoin1_source.zip In my (original) movie, all the text also becomes a link... Code: // === START OF CODE === var lorem_ipsum:String = Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Donec vehicula. Nullam orci. Nulla viverra. Curabitur venenatis. Quisque nisi. Aliquam in turpis a tellus semper cursus. ; Nulla viverra. Curabitur venenatis. Quisque nisi. Aliquam in turpis a tellus semper cursus. ; var string2replace:String = brbr*tag_to_replace /*brbr; var links_area:String = ua href=\asfunction:doReplace,var1\replace: case #1/a/ubrbr; // NOTE: // createTextField() does NOT return a tf object in player v7 // show system info this.createTextField(sys_info, this.getNextHighestDepth(), 10, 10, 400, 30); sys_info.text = Flash Player: +System.capabilities.version; sys_info.border = true; sys_info.borderColor = 0xff; var is_v8_or_later:Boolean = (Number(System.capabilities.version.substr(4,1)) =8) ; //trace(is_v8player = +is_v8_or_later); sys_info.text += , is_v8_or_later = +is_v8_or_later; var my_format:TextFormat = new TextFormat(); my_format.font = Verdana; this.createTextField(my_text1, this.getNextHighestDepth(), 10, 50, 400, 300); my_text1.multiline = true; my_text1.wordWrap = true; my_text1.antiAliasType = advanced; my_text1.html= true; my_text1.border = true; my_text1.borderColor = 0x00ff00; my_text1.embedFonts = true; var startText:String = lorem_ipsum + string2replace + links_area + lorem_ipsum; my_text1.htmlText = startText; my_text1.setTextFormat(my_format); // doReplace function doReplace(p:String):Void{ trace(doReplace called); var tag2replace:String = tag_to_replace /; var my_replace:String = === Lorem ipsum ===; my_text1.htmlText= startText.split( tag2replace ).join( my_replace ); my_text1.setTextFormat(my_format); } // === END OF CODE === What is it - known bug or I'm missing something? Any help is appreciated. -- _ Marcelo Volmaro ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Image as intro to FLV
Not to detract in any way from Jason's excellent solution. I very much appreciate his sharing. And I love the fotoko.com UI. Very nicely done :-) Just as an fyi ... a solution is also provided in a January 2005 Devnet article by Lisa Larson under the heading Generating Dynamic Thumbnails: Creating a Dynamic Playlist for Streaming Flash Video http://www.adobe.com/devnet/flash/articles/video_player_05.html In Lisa's source code the key logic follows the comments: //get first frame of video and: //begin at the specified start point, and play one frame ns.play( stream, start, 0 ); Rather than using close() Lisa's code specifies a len argument of 0 on play(). LiveDocs for play() method on NetStream here: http://livedocs.macromedia.com/flash/8/main/2565.html hth, g On 11/27/06, Jason Ross [EMAIL PROTECTED] wrote: Hi - I had this same question a while back and never really found an answer via the list. What I ended up doing works very well, if what you want to do is get the first frame of the video to be the image. ... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] migrating to Flex
Millie, I think Dave and Kent pretty much answered your question about Flex cost. Since you mention education licenses, one thing I can add is that academic licenses for Flex 2 w/Components are a mere $79! Of course you have to be a student, teacher, professor, etc. One source here: www.academicsuperstore.com/market/marketdisp.html?PartNo=760814 Also, since you already have Flash 8 Pro you can use that to start doing AS3 programming today, by just downloading and adding in the Flash Professional 9 ActionScript 3.0 Preview: http://labs.adobe.com/technologies/flash9as3preview/ (btw ... since you have had issues with upgrade licenses, I suggest you download the AS3 Preview today just in case you do not upgrade to Flash 9 immediately upon it's release. Likely the AS3 Preview will disappear off of labs as soon as Flash 9 ships.) Lastly, Flash and Flex play to completely different audiences. Flex barely steps on Flash's turf, if at all. For instance you ask What if anything will I lose by switching to Flex? Well for starters: drawing tools, timeline, swf's under 119KB. Flash developers who do crossover work in Flex offer customization options that straight Flex developers can not. But if Flex Framework components do not address your requirements, then you may have little or no need to commit any of your time or $$ to Flex. Following are links to some well enunciated observations about Flex from a pair of powerhouse Flash developers: Jesse Warden and Grant Skinner. Flash Components vs. Flex Components www.jessewarden.com/archives/2006/09/flash_component.html Flex 2 from a Flash Developer's Perspective www.gskinner.com/blog/archives/2006/07/flex_2_from_a_f.html Flex Seminar Presentation, Flex and Flash, Online http://www.jessewarden.com/archives/2006/09/flex_seminar_pr.html (see especially the link for Jesse's Using Flash Flex Together presentation which streams off the net here: http://www2.sys-con.com/webinararchive.cfm?registered=onpid=wc_rwf6_s06warden I saw Jesse's deliver a later version of this presentation at MAX and it should be required viewing for Flash developers thinking about Flex) btw ... if you want an idea of why Flex even exists, check out under the heading We Call This 'The Timeline.' No, Wait, Come Back! from what I still think is the classic explanation from Flash powerhouse Nigel Pegg: www.adobe.com/devnet/flex/articles/flash_perspective.html I hope that some or all of this helps. If you (or others reading this) do do some crossover work in Flex, please post back with your impressions and insights. hth, g On 11/26/06, Millie Niss [EMAIL PROTECTED] wrote: Am I the only one on this list who (still) uses the Flash IDE (Flash 8 Pro) and hasn't migrated to AS 3.0 or any version of Flex? I am interested in both but do not want to fork over any more $$ to ex-Macromedia. (I feel cheated by having paid for many versions of the educational versions because they don't upgrade then many versions of full software because the Macromedia packages I had didn't have an upgrade path to the newer bundled Adobe products such as Creative Suite 2 or the Adobe Video Bundle.) What is the minimum cost to start using Flex? (I mean in a production version. I do not want to start using a beta or a trial of something and then have it break and be stuck.) What are the ongoing costs to deploy Flex apps? I have looked at the website but found it confusing and they keep changing pricing... I want a rough idea of what it actually costs developers to switch to Flex and deploy the apps etc. What if anything will I lose by switching to Flex? I use the Flash IDE a lot for design now but most projects have extensive coding as well. Can I use Flex for the code and still use the IDE for design? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash webcam sites ...
I am kind of surprised that no one else replied on Stephen's Flash webcam sites ... post last month. I am posting the following link from Grant Skinner as an addendum to the list I had posted off of incomplet.gskinner.com. This new link technically is not a webcam application (seeing how it includes media vans, red screens, masking, etc) but we did see much of it first using webcams :-) Here is the addendum link: www.gskinner.com/blog/archives/2006/11/camera_interact.html Also, anyone who got to MAX and checked out the IntroNetworkshttp://www.intronetworks.com/demos/eventnet.htmlapplication may have seen its Create a Video option for using Flash with a webcam for capturing up to 30-second video. This certainly qualifies as an example of a community site using Flash webcam. Lastly, 2 weeks ago Chris Benjaminsen posted the following link here at FlashCoders for his FREE Flash 8 webcam component: http://parentnode.org/uncategorized/free-webcam-based-barcode-scanner-component/ Does anyone have any other Flash webcam sites they can add to the list? hth, g On 10/2/06, greg h [EMAIL PROTECTED] wrote: Stephen, Following are some sample sites. Not Community sites or online chat. Perhaps others can post examples of those? Please post back regarding how you might use webcams in your Flash projects. hth, g Flex Barcode Reader http://renaun.com/blog/2006/05/17/33/ Grant Skinner Flash 8 experiments w/ webcam. Note: several include links for source code or weblog entries that provide further detail. Others may include video demos too. http://incomplet.gskinner.com/index2.html#webcamfire http://incomplet.gskinner.com/index2.html#snowcam http://incomplet.gskinner.com/index2.html#camgoo http://incomplet.gskinner.com/index2.html#savebmp http://incomplet.gskinner.com/index2.html#vidpong http://incomplet.gskinner.com/index2.html#mister http://incomplet.gskinner.com/index2.html#camwriter http://incomplet.gskinner.com/index2.html#camwriter2 http://incomplet.gskinner.com/index2.html#psychadelic http://incomplet.gskinner.com/index2.html#dynamickeying http://incomplet.gskinner.com/index2.html#drumkit http://incomplet.gskinner.com/index2.html#motiondj On 10/2/06, Stephen Ford [EMAIL PROTECTED] wrote: I have recently purchased a webcam for my pc. Does anyone know of any sites (flash or other) that currently incorpotate webcams into their site. Community sites / online chat / etc, I want to see how webcams are currently being used on the net. I saw one site a while back that used flash with webcams, but can't recall the URL. Cheers. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Remoting bytesLoaded/bytesTotal
How big can be a resulset if you didn't do the query, or open a file or wherever you do on the server side? You can show a indeterminate progress bar. When result come back remove It. On 11/13/06, Yehia Shouman [EMAIL PROTECTED] wrote: If there's a way for the server people to add a content header with content length, it might work On 11/13/06, Janis Radins [EMAIL PROTECTED] wrote: hye ppl! I'm in a situation that remoting calls get slow at some point for users with slow connection, hence client asked for loading progress display. As far as i know there is no sutch thing as bytesLoaded /total for remoting calls, I just serched help docs and that only confirmed that. I just would like to know if anyone have hacked/found the way to do that for AS2 and remoting calls or confirmation that it is impossible. tnx in advance jānis ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] ActionScript 3 API Poster (PDF download @ Flex.org)
ActionScript 3 API PDF at Flex.org www.flex.org/download/AS3API_01.pdf print dimensions 40x28 fyi ... Acrobat Drawing Error has been reported by some on opening the pdfs also ... Flex 2 Framework API PDF at Flex.org www.flex.org/download/FX2API_01.pdf print dimensions 48x36 For sale onsite at MAX. Details at: www.onflex.org/ted/2006/10/cube-wallpaper-as3-and-flex-api.php ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Now Shipping: ActionScript 3. 0 Cookbook – Solutions for Flash Platform and F lex Application Developers
fyi ... O'Reilly is now shipping: ActionScript 3.0 Cookbook Solutions for Flash Platform and Flex Application Developers By Joey Lott, Darron Schall, Keith Peters http://www.oreilly.com/catalog/actscpt3ckbk/#top ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: [haXe] Flash Player 9 FullScreen Mode
You need the latest version of the player version: 9.0.18 On 10/5/06, slangeberg [EMAIL PROTECTED] wrote: Throws errors in IE and Firefox for me: ReferenceError: Error #1065: Variable flash.display::StageDisplayState is not defined. at main/goFullScreen() Scott On 10/4/06, l u c h y x [EMAIL PROTECTED] wrote: Yesss it here.! now available. Detailed example here http://www.riaevolution.com/blog/?p=44 -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 -- haXe - an open source web programming language http://haxe.org -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] OT- subscribe to Flashcomm list
fyi ... Following was posted a week ago on the bloghttp://www.flashcomguru.com/index.cfm/2006/9/27/flashmedialistover at flashcomguru.com: September 27, 2006 Alternative Mailing List for Flashcom and Flash Videohttp://www.flashcomguru.com/index.cfm/2006/9/27/flashmedialist After I have been receiving many emails on a daily basis from people asking me what has happened to chattyfig's flashcomm listhttp://chattyfig.figleaf.com/mailman/listinfo/flashcommI want to remind everyone about the existence of the Flash Media List http://www.flashcomguru.com/flashmedialist/. It's not as popular as chattyfig but around 200 people are signed up already. You're welcome to subscribehttp://www.flashcomguru.com/flashmedialist/and ask questions related to Flash Media Server, Flash Video and the like - or simply have a chat and say hello. I don't want to encourage anyone to leave chattyfig's flashcomm list but maybe this list offers an alternative until figleaf can fix their database problems http://blog.owenvandijk.nl/2006/09/flashcomm_updat.html, which will hopefully be soon. You can subscribe to the Flash Media Listhttp://www.flashcomguru.com/flashmedialist/here: http://www.flashcomguru.com/flashmedialist/ ** END CUT AND PASTE OF BLOG POST ** fwiw, some members of the Flash Media Server team (Asa Whillock and Steve Wolkoff) are now on the Flash Media Listhttp://www.flashcomguru.com/flashmedialist/and have posted there. hth, g On 10/4/06, INK [EMAIL PROTECTED] wrote: The same story is here. Doesn't working for me for two mounts or something. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Telmo Dias Sent: Sunday, October 01, 2006 6:04 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] OT- subscribe to Flashcomm list The list is off. You can see it by going there through HTTP. http://chattyfig.figleaf.com/mailman/listinfo/flashcomm I even sent an e-mail to [EMAIL PROTECTED] but I don't think anyone received it... :-( ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash Player 9 FullScreen Mode
Yesss it here.! now available. Detailed example here http://www.riaevolution.com/blog/?p=44 -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash Player 9 FullScreen Mode
Loll .. yes it's true. A trusted fullscreen site settings panel will help, I think. :P On 10/4/06, Bjorn Schultheiss [EMAIL PROTECTED] wrote: There's got to be a few implications about this. Imagine the new generation of full screen banner ads, nasty. Regards, Bjorn Schultheiss -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of l u c h y x Sent: Thursday, 5 October 2006 11:47 AM To: The haXe compiler list; Flashcoders mailing list Subject: [Flashcoders] Flash Player 9 FullScreen Mode Yesss it here.! now available. Detailed example here http://www.riaevolution.com/blog/?p=44 -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash Player 9 FullScreen Mode
If you hit ALT+TAB the SWF restore the state to NORMAL_MODE On 10/5/06, Bjorn Schultheiss [EMAIL PROTECTED] wrote: There will have to be ?? I propose a test what happens when launching 20 banners ads all fighting for fullscreen, In windows are you able to alt+tab between fullscreen swf's? Regards, Bjorn Schultheiss -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of l u c h y x Sent: Thursday, 5 October 2006 12:13 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Flash Player 9 FullScreen Mode Loll .. yes it's true. A trusted fullscreen site settings panel will help, I think. :P On 10/4/06, Bjorn Schultheiss [EMAIL PROTECTED] wrote: There's got to be a few implications about this. Imagine the new generation of full screen banner ads, nasty. Regards, Bjorn Schultheiss -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of l u c h y x Sent: Thursday, 5 October 2006 11:47 AM To: The haXe compiler list; Flashcoders mailing list Subject: [Flashcoders] Flash Player 9 FullScreen Mode Yesss it here.! now available. Detailed example here http://www.riaevolution.com/blog/?p=44 -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Rendering flash 8 to video
Alias, SWF2Video was also used in the cases detailed in these two Devnet articles: Migrating Flash Projects to Video by Chris Georgenes www.adobe.com/devnet/flash/articles/flash_to_video.html Taking Flash Animation to DVD Video (Broken Saints) by Brooke Burgess www.adobe.com/devnet/flash/articles/flash_dvd_video.html And I think this book remains the only one of it's kind on the topic: Flash MX Design for TV and Video by Janet Galore and Todd Kelsey www.wiley.com/WileyCDA/WileyTitle/productCd-0764536818,descCd-tableOfContents.html www.wiley.com/legacy/compbooks/galore/index.html Please post back with details about what ultimately works for you. hth, g On 10/3/06, Seb L [EMAIL PROTECTED] wrote: I used swf2video, which worked really well. Not sure if they've updated for 8 though, last time i used it on Flash 7. On 03/10/06, Giles Taylor [EMAIL PROTECTED] wrote: You could use some screen capture software (there are lots, but for example: http://www.techsmith.com/camtasia.asp) to capture the swf area as you play it back. A lot cheaper than Director ;) Giles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alias(tm) Sent: 03 October 2006 11:48 To: Flashcoders mailing list Subject: [Flashcoders] Rendering flash 8 to video Hi guys, Every so often, this question comes up, and I've never really gotten a satisfactory answer. So... I have a flash movie. I want to render it out to a video file, but of course I want to have all the timelines playing correctly and all the transparencies/filters properly rendered, etc. so save as... really won't cut it. As I understand, the only way to do this is to export via director. Is this still the case? And if so, does whatever version of director that is still in existence support flash 8? Anyone got any leads on this? Thanks in advance, Alias ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flashcom mailing list
Following was posted last week on the bloghttp://www.flashcomguru.com/index.cfm/2006/9/27/flashmedialistover at flashcomguru.com: September 27, 2006 Alternative Mailing List for Flashcom and Flash Videohttp://www.flashcomguru.com/index.cfm/2006/9/27/flashmedialist After I have been receiving many emails on a daily basis from people asking me what has happened to chattyfig's flashcomm listhttp://chattyfig.figleaf.com/mailman/listinfo/flashcommI want to remind everyone about the existence of the Flash Media List http://www.flashcomguru.com/flashmedialist/. It's not as popular as chattyfig but around 200 people are signed up already. You're welcome to subscribehttp://www.flashcomguru.com/flashmedialist/and ask questions related to Flash Media Server, Flash Video and the like - or simply have a chat and say hello. I don't want to encourage anyone to leave chattyfig's flashcomm list but maybe this list offers an alternative until figleaf can fix their database problems http://blog.owenvandijk.nl/2006/09/flashcomm_updat.html, which will hopefully be soon. You can subscribe to the Flash Media Listhttp://www.flashcomguru.com/flashmedialist/here: http://www.flashcomguru.com/flashmedialist/ ** END BLOG POST ** fwiw, some members of the Flash Media Server team (Asa Whillock and Steve Wolkoff) are now on the Flash Media Listhttp://www.flashcomguru.com/flashmedialist/and have posted there. hth, g On 9/30/06, hank williams [EMAIL PROTECTED] wrote: The last message on flashcomm was on august 25th. On sept 15th Dave Watts said it was down until further notice. The funny thing is that I didnt even notice until your post. Even before august 25th volume was way down. Certainly from a developer perspective, Flashcomm seems to be dying. Regards, Hank On 9/30/06, Frederic v. Bochmann [EMAIL PROTECTED] wrote: Whats up with the Flashcom mailing list on figleaf ? When going to this page I get an error: http://chattyfig.figleaf.com/mailman/listinfo/flashcomm ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash webcam sites ...
Stephen, Following are some sample sites. Not Community sites or online chat. Perhaps others can post examples of those? Please post back regarding how you might use webcams in your Flash projects. hth, g Flex Barcode Reader http://renaun.com/blog/2006/05/17/33/ Grant Skinner Flash 8 experiments w/ webcam. Note: several include links for source code or weblog entries that provide further detail. Others may include video demos too. http://incomplet.gskinner.com/index2.html#webcamfire http://incomplet.gskinner.com/index2.html#snowcam http://incomplet.gskinner.com/index2.html#camgoo http://incomplet.gskinner.com/index2.html#savebmp http://incomplet.gskinner.com/index2.html#vidpong http://incomplet.gskinner.com/index2.html#mister http://incomplet.gskinner.com/index2.html#camwriter http://incomplet.gskinner.com/index2.html#camwriter2 http://incomplet.gskinner.com/index2.html#psychadelic http://incomplet.gskinner.com/index2.html#dynamickeying http://incomplet.gskinner.com/index2.html#drumkit http://incomplet.gskinner.com/index2.html#motiondj On 10/2/06, Stephen Ford [EMAIL PROTECTED] wrote: I have recently purchased a webcam for my pc. Does anyone know of any sites (flash or other) that currently incorpotate webcams into their site. Community sites / online chat / etc, I want to see how webcams are currently being used on the net. I saw one site a while back that used flash with webcams, but can't recall the URL. Cheers. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Video chat
Mike, Another book that I might suggest is Programming Flash Communication Serverhttp://www.oreilly.com/catalog/progflashcs/index.html#topby Lesser, Guilizzoni, Reinhardt, Lott and Watkins. If you are working with FlashCom or Flash Media Server, this book remains a great resource. It was published in 2005 so I believe it is updated for MX 2004 and AS2. Chapter 13: Building Communication Components, goes through building a Video Conference and Video Window. You might try posting your question on http://www.flashcomguru.com/flashmedialist/ Folks who know alot more than me are on that list. btw ... if you know AS2 I think you will be able to work your way through sample applications written in AS1. (Did you know AS2 code actually compiles down to the same bytecode as AS1? Now AS3 is something that takes a bit of retoolinghttp://livedocs.macromedia.com/flex/2/langref/migration.html:-) I just checked my bookshelf, and other than the book above, I am not finding any more recent titles with Video Chat examples. Most excitement around Video Chat in Flash found its outlet when Flash Communications Server was first released. So most sample apps are of the MX, AS1 vintage. And the V1 Communication Components provided by Macromedia have never been updated. There are now some examples around Flex 2, but those are AS3. hth, g On 9/24/06, greg h [EMAIL PROTECTED] wrote: Mike, I believe a server is required for video chat with Flash. Either Flash Media Server or Red5. The sample apps for Flash Media Server include a Video Conference app, which is essentially video chat. You can download the sample apps here: http://www.adobe.com/devnet/flashmediaserver/sample_apps.html Most books on Flash Media Server (and it's predecessor Flash Communications Server) include examples. For example, Chapter 14 of the book Macromedia MX: Building Rich Internet Applications by Robert Reinhardt and Simon Allardice details Creating a Video Instant Messenger and the included CD has all the code. Used copies are inexpensive at Amazon. http://www.amazon.com/Macromedia-MX-Building-Internet-Applications/dp/0321158814/ There are also prebuilt components you can buy, and even hosted Flash video chat services that you can add to your site. If details on any of these other options would be helpful, please post back on this thread regarding what you would like more details on. hth, g On 9/23/06, Batista Mihai [EMAIL PROTECTED] wrote: Hello! Where can I find a tutorial about how to make a video chat using Flash? Thank you very much! Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How do you manage your classes?
Dan, I can not answer your specifc questions, so I hope that others will jump in and add their voices along with details about how they manage the problems you described. I just want to comment generally that Subversion is the successor to CVS. You can find full documentation here: http://svnbook.red-bean.com/ If you are going to use open source version control, I will hazard to say that Subversion can not be beat. For automation, I believe that Subversion integrates well with Ant. hth, g On 9/25/06, Dan Rogers [EMAIL PROTECTED] wrote: I'm not very familiar with subversion- can it handle shared modules (or recursive modules I guess)? I am curious how one would handle utility classes that get included in multiple projects... On Sep 25, 2006, at 5:03 PM, eric dolecki wrote: Using SVN, etc. make a repository on a shared server somewhere. Include classes from there in your projects. Just make sure you update you're all good to go. On 9/25/06, Dan Rogers [EMAIL PROTECTED] wrote: Flashcoders, I've been wondering how other flash developers deal with AS2/AS3 class management on both a project-based and common library level, while addressing the need to package up source code for a given project to deliver to a team member or client. I've used version control before, as well as doing the common classpath thing for shared classes... but when it's time to deliver the source code to someone, I would have to go in and hunt for all the classes I used on a project and copy them to the FLA directory (and recreate the com.package... structure as well). Sometimes it seems faster to simply create the AS files along with the FLA (in a single package), and copy over utility files as needed. But then you get into duplicate classes scattered over multiple projects. Can anyone provide any insight to a system that works well for them? For example, does anyone run custom shell scripts (such as rsync) that sync the current project with the main classpath directory? Thanks, -Danro ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Video chat
Mike, I believe a server is required for video chat with Flash. Either Flash Media Server or Red5. The sample apps for Flash Media Server include a Video Conference app, which is essentially video chat. You can download the sample apps here: http://www.adobe.com/devnet/flashmediaserver/sample_apps.html Most books on Flash Media Server (and it's predecessor Flash Communications Server) include examples. For example, Chapter 14 of the book Macromedia MX: Building Rich Internet Applications by Robert Reinhardt and Simon Allardice details Creating a Video Instant Messenger and the included CD has all the code. Used copies are inexpensive at Amazon. http://www.amazon.com/Macromedia-MX-Building-Internet-Applications/dp/0321158814/ There are also prebuilt components you can buy, and even hosted Flash video chat services that you can add to your site. If details on any of these other options would be helpful, please post back on this thread regarding what you would like more details on. hth, g On 9/23/06, Batista Mihai [EMAIL PROTECTED] wrote: Hello! Where can I find a tutorial about how to make a video chat using Flash? Thank you very much! Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Code ceases working after months, PC only
Did you check the sandbox-security publish settings? Or the local access settings ? right click on SWF, then Settings- Advanded. http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html You can add trusted paths with this app. On 9/24/06, Chris Kemmett [EMAIL PROTECTED] wrote: Hi, We have a project that is running on Mac and PC, swf's that are loaded into a Director player. They were published November/December 2005 in Flash MX. All Director Xtras are packaged and installed with the project, as are four libraries necessary to create a fast start projector. The swf's tally some results in an object, which is passed to a method that creates a string. The break is in the method, where I do a split and check the result (tmpvar == TM). The project was professionally QA'd, as well as inhouse, and by our client. We also have a good store of data from the time the project was launched until late July that shows the work has been functioning without a hitch. We received reports that the swf's stopped successfully reporting late July/early August, only on some PC's, and only PCs running WinXP (not all, either). Has anyone else had a project that has inexplicably gone awry in the last month or two? I am able to replicate the problem only through the Director authoring environment (the project runs fine here on XP, of course), but as soon as I republish one of the offending swf's, the issue is resolved. Does anyone have any suggestions on what could be causing such an issue? We are facing having to reburn a GM and redistribute new CD's, a quite expensive exercise. Cheers, ck ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to hide my flash communication server address
Mudit, Why is the RTMP server address in your HTML? Can you post back the relevant portion of your HTML object or embed tags (masking your RTMP address, of course :-) If you RTMP address is not likely to change, could you embed the RTMP address in your SWF? Or if it might change you could load it via XML? Or retrieve it via a web service or remoting call? Or leave it in your HTML chopped into multiple vars that your SWF contains logic to reassemble, but will leave it less obvious in the HTML. You might also try posting this question on http://www.flashcomguru.com/flashmedialist/ hth, g On 9/24/06, mudit tuli [EMAIL PROTECTED] wrote: I have a flash communication server on which i have my flv files and when streaming the videos on my website that is hosted on a LAMP server, i ve to provided the address of my flash communicaton server\RMTP server to stream the videos, and if the user looks at the source of my webpage he can easily get the address of my RMTP server can I somehow hide or encrypt the address of my RMTP server, is that possible?? Mudit ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] locality
From where you want to retrieve the locale code.? Language, is the OS language. but locale is the country of the user machine. I must create this script to detect the correct user location http://www.riaevolution.com/rialocalization.php. because flash dont provide it. Best On 9/22/06, Mendelsohn, Michael [EMAIL PROTECTED] wrote: Hi list... I'm doing a multilingual project for the 7 player. I need to set a language + locality variable to en-us instead of just en. It seems that System.capabilities.language was demoted going from player 6 (returns lang + locale) to 7 (just lang). Am I right? I can talk to javascript in IE and get navigator.browserLanguage, but that's only IE. How best to do this? Thanks, - Michael M. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] locality
I can publish the php object. I think that can't do it with AS. Best On 9/22/06, Mendelsohn, Michael [EMAIL PROTECTED] wrote: Thanks for responding. Do you think there might be any way to do this with js or ideally all within the Actionscript? I don't know php. When I do this with Director projects, I read the locality from the Windows registry. From where you want to retrieve the locale code.? Language, is the OS language. but locale is the country of the user machine. I must create this script to detect the correct user location http://www.riaevolution.com/rialocalization.php. because flash dont provide it. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] FLEX UPDATE URL FOR ECLIPSE installation
Does anybody here know the UPDATE url for install the eclipse flex plug-in.? Or where can i found the plugin-files for eclipse. ? I´m using eclipse so i don't want to install the flexbuilder standalone. Thanks! a lot. -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Beta testers and comments needed
On XP sp2 spa 1GB RAM AMD 1.6 GHz works good, a little cpu intensive but it's fine i think. On 9/21/06, Eric Priou [EMAIL PROTECTED] wrote: http://www.berkayunal.com/flvbuddy/ Win only ? --- Eric Priou (aka erixtekila) In progress tech blog : http://blog.v-i-a.net/ Oregano XML Socket forum : http://forum.v-i-a.net/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Beta testers and comments needed
Hi..Nice tiny app. :P I compress a video of 20Mb. - AVI format - size WxH: 480x360px - Duration: 00:03:18 - Sound-128kbps - MPEG Layer3 - Video 30fps - 100kbps Are you using ffmpeg. :? I think the pref panel can display if you double-click the drag area. And/Or In a context-menu of the systray icon. Best. On 9/21/06, Berkay Unal [EMAIL PROTECTED] wrote: Hi again, This program convert video files to FLV video on the fly. Andy currently i am having some problems on the wmv4 . I guess your video is wmv with that codes. Slangaberg i am thinking of having a setting panel for the video options. But i could not find a good place for it yet. I want the application to be small as possible on the desktop. Maybe a tray menu will work out. For all who has tested it thanks. Berkay On 9/21/06, Andy Stone [EMAIL PROTECTED] wrote: I converted a 21MB .wmv to a 0k .flv. Win XP Pro 2002 SP2 3.39 GHz 2GB RAM I dropped the file in the box it too about 4 seconds to convert. -Andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Berkay Unal Sent: Thursday, September 21, 2006 1:11 PM To: [FlashCoders] Subject: [Flashcoders] Beta testers and comments needed Hi Coders, I've cretaed a drap n drog flv converter. But i need to have some beta testers and comments on it. If you have a try on it it'll cool You can find the download url at the url below. http://www.berkayunal.com/flvbuddy/ -- Berkay UNAL [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Berkay UNAL [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com