Re: [Flightgear-devel] Howto download aircraft - impressions on a new PC
Probably he was p* by some new incompatabilities. Also the Citation X has no more a startup sequence...what p* me off. So we move one step forward and two backwards, hmm? From: Renk Thorsten thorsten.i.r...@jyu.fi To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tuesday, September 10, 2013 8:17 AM Subject: Re: [Flightgear-devel] Howto download aircraft - impressions on a new PC Did a fresh install and needed all day to get ~7GB of aircrafts only to find that my most loved the IAR 80 has gone.- Who was ridden by hell to remove the best airplane? The author himself. But you've downloaded 7 GB of GIT repository, not 7 GB of aircraft, and the GIT repository contains all the commit history, so you can restore the IAR 80 from there if you like. * Thorsten -- How ServiceNow helps IT people transform IT departments: 1. Consolidate legacy IT systems to a single system of record for IT 2. Standardize and globalize service processes across IT 3. Implement zero-touch automation to replace manual, redundant tasks http://pubads.g.doubleclick.net/gampad/clk?id=5127iu=/4140/ostg.clktrk ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- How ServiceNow helps IT people transform IT departments: 1. Consolidate legacy IT systems to a single system of record for IT 2. Standardize and globalize service processes across IT 3. Implement zero-touch automation to replace manual, redundant tasks http://pubads.g.doubleclick.net/gampad/clk?id=5127iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Rembrandt and FXAA on Linux
Still broken. Anyone got Rembrandt working with FXAA or AA on Ubuntu 13.04 64bit? http://www.flightgear.org/forums/viewtopic.php?f=19t=16943start=15-- How ServiceNow helps IT people transform IT departments: 1. Consolidate legacy IT systems to a single system of record for IT 2. Standardize and globalize service processes across IT 3. Implement zero-touch automation to replace manual, redundant tasks http://pubads.g.doubleclick.net/gampad/clk?id=5127iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rembrandt and FXAA on Linux
Yes, updating the driver helped. Thanks From: grtuxhangar team hohora...@gmail.com To: Michael scrat_h...@yahoo.com; FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tuesday, September 10, 2013 5:05 PM Subject: Re: [Flightgear-devel] Rembrandt and FXAA on Linux sorry must be said FXAA + Rembrandt On 10 September 2013 17:04, grtuxhangar team hohora...@gmail.com wrote: FSAA + Rembrandt with Linux x86-64 NVidia driver right now 325.15 and others previous ones built against OpenSUSE is working well . It should be the same with any others Linux distributions BTW: for some reasons AA cannot work with Rembrandt Ahmad On 10 September 2013 16:51, Michael scrat_h...@yahoo.com wrote: Still broken. Anyone got Rembrandt working with FXAA or AA on Ubuntu 13.04 64bit? http://www.flightgear.org/forums/viewtopic.php?f=19t=16943start=15 -- How ServiceNow helps IT people transform IT departments: 1. Consolidate legacy IT systems to a single system of record for IT 2. Standardize and globalize service processes across IT 3. Implement zero-touch automation to replace manual, redundant tasks http://pubads.g.doubleclick.net/gampad/clk?id=5127iu=/4140/ostg.clktrk ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- How ServiceNow helps IT people transform IT departments: 1. Consolidate legacy IT systems to a single system of record for IT 2. Standardize and globalize service processes across IT 3. Implement zero-touch automation to replace manual, redundant tasks http://pubads.g.doubleclick.net/gampad/clk?id=5127iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Howto download aircraft - impressions on a new PC
+1 Thanks. Did a fresh install and needed all day to get ~7GB of aircrafts only to find that my most loved the IAR 80 has gone.- Who was ridden by hell to remove the best airplane? 90% off all aircrafts could be moved to inactive as they didn't see more than a added gauge for the last years.- GPL doesn't need to be removed but rather we need a category inactive or so. Also a search by name, as I needed scrolling aircrafts for 10 minutes. Even on my new Haswell with a GTX 770 I only get 9FPS on a deserted airport.- But with that machine I can even max out FSX. Also no 850 apt.dat integration and I didn't use fgfs for a year or so. Cheers Michael On 09/03/2013 03:28 PM, James Turner wrote: For 3.0 I will be making FGData significantly smaller, since the size of the Git repo is indeed a big problem. A huge +1 with my packager's hat on. Regards-- How ServiceNow helps IT people transform IT departments: 1. Consolidate legacy IT systems to a single system of record for IT 2. Standardize and globalize service processes across IT 3. Implement zero-touch automation to replace manual, redundant tasks http://pubads.g.doubleclick.net/gampad/clk?id=5127iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] interface flightgaer with vb
It's all in C++. Either try that or do some easy beginner stuff in VB alike a clock etc. :-) --- On Mon, 2/25/13, akram mohammed akramka...@hotmail.com wrote: From: akram mohammed akramka...@hotmail.com Subject: [Flightgear-devel] interface flightgaer with vb To: flightgear-devel@lists.sourceforge.net Date: Monday, February 25, 2013, 7:01 AM i need help how to interface flightgear with visual basic gui project , like starting engine and landing gear from vb,in detail because i am beginner. -Inline Attachment Follows- -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Real Avionics protocols
Hi, I was wondering if there is a group of flightgear users who are trying to develop a library for the real avionics protocols so that instruments could communicate to each other using MIL-STD-1553/ARINC/HSDB(F-22 Raptor). I am currently working on a c# library/application to do just that, and was wondering if we could pool some effort. Here is a link to what I have so far in C#: https://github.com/DoYouKnow/MIL_STD_1553/tree/master/MIL_STD_1553 It's a simple MIL-STD-1760E/1553 decoder that takes a 20-bit frame, outputs if the parity is good, decodes the frame (telling you the various flags that are set, the destination address, whether it's a broadcast frame, whether it's addressed to a nuclear weapon carriage store (using the SubAddress/ModeCode bits) using MIL-STD-1760E, and tells you the subsystem address). I also wasn't really sure if I was reinventing the wheel, so I thought I'd ask here. I'm aware that there is one company doing this for ARINC (flightsimlabs) for the Airbus A320 in an upcoming release. Thanks, Michael Sabino -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Musings on FG on Linux/Windows
There are reasons for most people to use Ubuntu alike: http://www.playdeb.net/software/flightgear Anyway a jenkins Linux build would be interesting, altough I use the downloadcompile script. --- On Thu, 11/29/12, Renk Thorsten thorsten.i.r...@jyu.fi wrote: From: Renk Thorsten thorsten.i.r...@jyu.fi Subject: Re: [Flightgear-devel] Musings on FG on Linux/Windows To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Thursday, November 29, 2012, 8:59 AM Me asking a genuine question: Why do I need to make a song and dance to get the last stable under Linux when it works no fuss under Windows? Are we genuinely unable to provide a working generic 32 and a 64bit set of binaryies for Linux? I know that lib paths and versions are different across distribtions, but can't one simply compile the thing static? (...) I am genuinely at a loss here. A normal Linux user has practically no change to get last stable on his box running if it isn't in his distro - a normal Windows user gets everything nice and streamlined. Me accepting an explanation given: This sounds very neat, and if this works in practice, then I take my comment back - being able to get an rpm for any major Linux distribution would be equivalent to the Windows installer in terms of usability. Me being painted as if I'd just complain because I can't get first-grade service: Yes, it would still be nice to have a universal build. And I guess, ThorstenR (and probably others) think we're therefore doing a lousy job and should just spend more time on FG - like work full time to provide you the perfect service that you clearly all deserve (and for free, of course) :) (...) Finally, something funny. ThorstenR complained about FG2.8 not being available for Fedora 17 (it only provides 2.6). Well, yes, too bad. FYI: I genuinely do not know how difficult it is to compile a static binary and put it on our website for download. I consider asking why this is done not equal to implying that X does a lousy job, nor equal to a complaint. My basic point was about impressions. I would like to be able to point more people I know to Linux 'See, it's easy, it's not an OS only for people who compile their own Kernels any more.' So, it struck me quite a bit how damn easy it was to get everything working under Windows, and that it wasn't looking too well for Linux in comparison. The experience made me wonder what the Windows advantage here really is and if we couldn't remove it. Sorry for asking that question aloud. So, good to know that you apparently see me as someone who has nothing better to do than complain because the service isn't good. You know what - I'm out of here for a really good long break, doing something nice. The FG experience for me of late feels like an endless string of frustrating events. Other people do work as well, you know? I've burnt every scrap of my spare time to get my last merge request together before the feature freeze (since I knew I'd probably lose a lot of time getting a new computer ready for everything) to the point that I started to dream of code every night, and right now I'm asking myself why the hell I've been doing that. Well, it's there on the server, do whatever you want with it, and if my main contribution is complaining, then everyone is better off if I remove myself for a while. Cheers, * Thorsten -- Keep yourself connected to Go Parallel: VERIFY Test and improve your parallel project with help from experts and peers. http://goparallel.sourceforge.net ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Keep yourself connected to Go Parallel: VERIFY Test and improve your parallel project with help from experts and peers. http://goparallel.sourceforge.net ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Musings on FG on Linux/Windows
Personally I've moved to Ubuntu 10.04 as I couldn't get my soundcard working anymore on Suse ca. back in 2009. I've never looked back and probably never ever use again Suse... --- On Mon, 11/26/12, Renk Thorsten thorsten.i.r...@jyu.fi wrote: From: Renk Thorsten thorsten.i.r...@jyu.fi Subject: [Flightgear-devel] Musings on FG on Linux/Windows To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Monday, November 26, 2012, 10:45 AM So, I finally broke down over the weekend, getting so frustrated with a the GPU not powering up under Linux that I installed FG on Windows. If I want to get FG last stable under Fedora 17, I have to compile it myself, only 2.6 is on the repo. The process is probably similar to compiling current GIT. Which took me more than 5 hours to get right, which means a normal user can't do it. I frequently use compilers, know the FG structure, can read scripting language, know RPMfinder and other tools... my wife is a normal Linux user who never in her life compiled anything. The problem isn't the obvious things - the problem are the implied things. Like cmake warns about libsvn not being installed and being needed for Terrasync. Now, I happen to know what Terrasync is, I also happen to know what libsvn is for, my wife doesn't. Searching on the 'Add software' tool for libsvn draws a blank, but I know that it stands for subversion, so I find it. I install boost, yet cmake throws an error that it can't find config files - WTF, I just installed it... Wait a minute, there's a different package which contains cmake support for boost, maybe if I install that as well? In the end, cmake runs through, but the compiler then bitches about its inability to find libXmu (or so)? So, I know what to do, I look for the lib in /usr/lib64, see what the name is. open CmakeCache.txt, look by what name cmake wants the lib to be identified, pass that as explicit parameter to cmake - voila, it finally compiles. Then I had the funny directory issues I metioned , but that was just me trying to do user install instead of system wide - self-inflicted, one might say. If anyone believes that a normal Linux user can install last stable FG this way, he's kidding himself. For Ubuntu, there's the download and compile script, I don't know how good that is and what it assumes about packages being installed - but since the package manager is different, sure doesn't work on Fedora. Now, I installed FG on windows. One package, double-click, I don't even need to know if I am on Windows Vista or Windows 7, one click to select the 64bit version, 30 seconds later I am on the runway. Want current GIT instead of 2.8.5 - no problem, just copied the 64bit binaries from Jenkins, copied my FGData, and I'm seeing the state of my latest merge request (copying 6.3 GB was the only delay here). Please don't get this wrong - I'm a Linux person to the bone. I like xterm, using command lines, the ability to see configuration files directly, the ability to use commands which actually do what I tell, and desktops free of 'Your computer is at risk!' and other attention-grabbing messages very much. But... why? Why do I need to make a song and dance to get the last stable under Linux when it works no fuss under Windows? Are we genuinely unable to provide a working generic 32 and a 64bit set of binaryies for Linux? I know that lib paths and versions are different across distribtions, but can't one simply compile the thing static? Of course it'll be much larger, but I have a 1 TB harddisk which is 10% full after I copied every last mp3 and movie from external storage device onto it - I don't mind if the binary is 20 times the size. I am genuinely at a loss here. A normal Linux user has practically no change to get last stable on his box running if it isn't in his distro - a normal Windows user gets everything nice and streamlined. Does anyone else understand this? * Thorsten -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov
[Flightgear-devel] plib error with download compile on 64bit Ubuntu 12.10
Hi trying to compile with downloadcompile script on Ubuntu 12.10 64bit and get: ../../../../plib/src/sl/slDSP.cxx: In member function ‘void slDSP::open(const char*, int, int, int)’: ../../../../plib/src/sl/slDSP.cxx:59:22: error: ‘SOUND_PCM_WRITE_CHANNELS_is_obsolete_use_SNDCTL_DSP_CHANNELS_instead’ was not declared in this scope ../../../../plib/src/sl/slDSP.cxx:60:22: error: ‘SOUND_PCM_WRITE_BITS_is_obsolete_use_SNDCTL_DSP_SETFMT_instead’ was not declared in this scope ../../../../plib/src/sl/slDSP.cxx:61:22: error: ‘SOUND_PCM_WRITE_RATE_is_obsolet_use_SNDCTL_DSP_SPEED_instead’ was not declared in this scope ../../../../plib/src/sl/slDSP.cxx: In member function ‘void slDSP::sync()’: ../../../../plib/src/sl/slDSP.cxx:148:31: error: ‘SOUND_PCM_SYNC_is_obsolete_use_SNDCTL_DSP_SYNC_instead’ was not declared in this scope ../../../../plib/src/sl/slDSP.cxx: In member function ‘void slDSP::stop()’: ../../../../plib/src/sl/slDSP.cxx:153:31: error: ‘SOUND_PCM_RESET_is_obsolete_use_SNDCTL_DSP_HALT_instead’ was not declared in this scope make[2]: *** [slDSP.o] Error 1 Thanks Michael -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] plib error with download compile on 64bit Ubuntu 12.10
Thanks, that worked: --disable-sl --- On Tue, 11/20/12, James Turner zakal...@mac.com wrote: From: James Turner zakal...@mac.com Subject: Re: [Flightgear-devel] plib error with download compile on 64bit Ubuntu 12.10 To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Tuesday, November 20, 2012, 10:02 AM On 20 Nov 2012, at 08:46, Michael wrote: Hi trying to compile with downloadcompile script on Ubuntu 12.10 64bit and get: ../../../../plib/src/sl/slDSP.cxx: In member function ‘void slDSP::open(const char*, int, int, int)’: ../../../../plib/src/sl/slDSP.cxx:59:22: error: ‘SOUND_PCM_WRITE_CHANNELS_is_obsolete_use_SNDCTL_DSP_CHANNELS_instead’ was not declared in this scope ../../../../plib/src/sl/slDSP.cxx:60:22: error: ‘SOUND_PCM_WRITE_BITS_is_obsolete_use_SNDCTL_DSP_SETFMT_instead’ was not declared in this scope ../../../../plib/src/sl/slDSP.cxx:61:22: error: ‘SOUND_PCM_WRITE_RATE_is_obsolet_use_SNDCTL_DSP_SPEED_instead’ was not declared in this scope ../../../../plib/src/sl/slDSP.cxx: In member function ‘void slDSP::sync()’: ../../../../plib/src/sl/slDSP.cxx:148:31: error: ‘SOUND_PCM_SYNC_is_obsolete_use_SNDCTL_DSP_SYNC_instead’ was not declared in this scope ../../../../plib/src/sl/slDSP.cxx: In member function ‘void slDSP::stop()’: ../../../../plib/src/sl/slDSP.cxx:153:31: error: ‘SOUND_PCM_RESET_is_obsolete_use_SNDCTL_DSP_HALT_instead’ was not declared in this scope make[2]: *** [slDSP.o] Error 1 I'm not sure what the script does, but in general we only need a few parts of PLIB: for the Mac autobuild, I configure it as follows: ./configure --disable-pw --disable-sl --disable-psl --disable-ssg --disable-ssgaux Hopefully you can adjust the script to disable those modules, or at least 'sl', and get things building. Regards, James -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] license
No, FlightProSim and whatever they're called. I still think we need another license for sceneries etc. Anything but code should be possible to license similar to GPL, but not allowing any commmercial use. Only change/add this to gpl, rename it flightgear scenery license or whatever. Dual licensing..should be easy? --- On Mon, 9/3/12, Tim Moore timoor...@gmail.com wrote: From: Tim Moore timoor...@gmail.com Subject: Re: [Flightgear-devel] license To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Monday, September 3, 2012, 4:43 PM On Mon, Sep 3, 2012 at 4:27 PM, Michael scrat_h...@yahoo.com wrote: Hi saw this: http://wiki.flightgear.org/File:Joystick_Configuration_Dialog.jpg which is Creative Commons Attribution-Share Alike 3.0 license. Will that go into default 3.0? Hence I would use the same license to keep off scammers. Sorry, seems I've missed if default releases only contain GPL license or not. By scammers you mean developers? Tim -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] license
Hi saw this: http://wiki.flightgear.org/File:Joystick_Configuration_Dialog.jpg which is Creative Commons Attribution-Share Alike 3.0 license. Will that go into default 3.0? Hence I would use the same license to keep off scammers. Sorry, seems I've missed if default releases only contain GPL license or not. Thanks -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear on Android
Cool, I've just registered, but my Xperia X10 mini pro might be slow...anyway I'd try it and let you know. Thanks --- On Thu, 8/30/12, Lachlan Bruce spitfirebr...@gmail.com wrote: From: Lachlan Bruce spitfirebr...@gmail.com Subject: [Flightgear-devel] Flightgear on Android To: flightgear-devel@lists.sourceforge.net Date: Thursday, August 30, 2012, 1:31 PM Hello all. For those of you that don`t know, me and another developer, BluSnowMan (Or Snowman77) are developing Flightgear for the popular mobile system Android. At current the main problem is that it only runs on a few devices. We are working to expand this and have been building builds for the people that signed up here. We would love to have another developer to help manage the load! Lachlan and Brin. Links: Forums Wiki Current website page future page Snowman77 forums (A bit stupid but it was Brins choice) -Inline Attachment Follows- -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] feature request
http://linuxgamingnews.org/2012/08/02/oculus-rift-step-into-the-game/ feature request for a later version! Cheers -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] feature request
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game I believe at the above link, they have some more complete with development sdk, but only for 3 more days? I'll wait for the final product, but yes this is for getting ready games. 3D glasses are very cool, but this will be huge. Michael --- On Tue, 8/28/12, Curtis Olson curtol...@gmail.com wrote: From: Curtis Olson curtol...@gmail.com Subject: Re: [Flightgear-devel] feature request To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Tuesday, August 28, 2012, 3:37 PM How do I get a prototype here? Depending on how they have implemented the device, the integration could be relatively straight forward. Curt. On Tue, Aug 28, 2012 at 8:12 AM, Michael scrat_h...@yahoo.com wrote: http://linuxgamingnews.org/2012/08/02/oculus-rift-step-into-the-game/ feature request for a later version! Cheers -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson:http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -Inline Attachment Follows- -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Bugs and tweaks for Compiling on CentOS 6.3
I remembered that there's already something for RPM. I didn't use it of course on my Ubuntu but it might be helpful to create a script for all RPM distros. http://flightgear.org/forums/viewtopic.php?f=20t=15346 When finished put it aside the deb script. I nearly couldn't find the above link anymore. --- On Thu, 8/16/12, buzz davidb...@gmail.com wrote: From: buzz davidb...@gmail.com Subject: [Flightgear-devel] Bugs and tweaks for Compiling on CentOS 6.3 To: flightgear-devel@lists.sourceforge.net Date: Thursday, August 16, 2012, 2:11 PM I am currently tweaking the download_and_compile.sh* to work on CentOS 6.3. So far, it seems to be working with the below changes, but I'm only up to the prt where it's building OSG so I'll send another email later with the final result. ( I got the script from here: http://wiki.flightgear.org/Scripted_Compilation_on_Linux_Debian/Ubuntu#Download , which points to here: http://www.gitorious.org/fg/fgmeta/blobs/raw/master/download_and_compile.sh ) The key changes are: * defining this line near the start: # on CentOS, installing the -devel version also installs the primary package too! CENTOS_PACKAGES=freealut-devel openal-soft-devel freealut-devel fltk-devel cvs git subversion cmake make automake zlib-devel wxGTK-devel fltk-fluid gawk gettext libXi-devel libXmu-devel boost-devel alsa-lib-devel libpng-devel jasper-devel OpenEXR-libs OpenEXR-devel boost-serialization boost-devel git-core hal-devel qt4-devel scons pygtk2-devel python-imaging-tk subversion-devel glew-devel * adding support for detecting a CentOS-like OS: if [ -e /etc/redhat-release ] then DISTRIB_ID=CentOS echo REDHAT, hopefully: $DISTRIB_ID fi * adding to the DOWNLOAD_PACKAGES if-else block support for CentOS way of things: if [ $DISTRIB_ID = CentOS ] then echo Asking your password to perform a yum install ... sudo yum install $CENTOS_PACKAGES * I also found a bug in PLIB , at the very end ( 4 lines from the bottom) of plib/src/ssg/ssg.h there is a #elif statement without any truth statement attached, so I changed it to a simple #else -Inline Attachment Follows- -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] scenery licence for 2.8 and later
My last comment to this subject. I've got permission to distribute some swiss sceneries as GPL but only after asking back. Obviously I had to, as the author said first that it needs to remain Freeware.- Now that's only possible because he bent back a little. But many won't or can't do and hence we will lose stuff. As for old aircrafts etc. I think anyway only the best should be included in the standard releases.- Now, there are example planes of X-plane that use SASL with Lua scripts for instruments. In the licence they say: The instrument folder and subfolders are GPL but anything else is copyrighted. Neat and simple, we're really dragging an old lead foot! -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] scenery licence for 2.8 and later
And Keep It Stupid Simple (tm). One license is already too many licenses. Everything on GPL only means: - less scenery and airplanes included ( wasn't there recently some photoscenery rejected because of the GPL?) - authors lose copyrights - only to find their work rebranded and sold for ex. as flightprosim etc. Having only the code on GPL and everything else as freeware...seems less narrow minded to me. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] scenery licence for 2.8 and later
Hi is it possible to have different licences than GPL for sceneries etc.? Now that would help fight piracy, while keeping GPL for the source code. Thanks for the info Michael -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] scenery licence for 2.8 and later
No, I mean authors could leave as is or use any licence they want. -- But it doesn't need to be GPL. -- Sorry, GPL is ok for code but feels like a lead-foot for everything else. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rembrandt - ATI Radeo HD 2600 XT - Ubuntu 10.04
Never heard of such, buy anyway I never update, but do a reinstall. Hence back up your 10.04 data, then from the vista cd do a fixmbr or alike. Search the exact syntax. update vista and simply reinstall 12.04 after reformating with ext4. And yes let me know how it goes. I wanted to install sp2 in vista but couldn't.- It rolled back update after 2 hours or so...sigh. Thanks -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rembrandt - ATI Radeo HD 2600 XT - Ubuntu 10.04
t. (With an X1300 , I get nearly twice the FPS in Win 7 compared to Linux) Sighget a cheap Nvidia card from ebay. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The next FlightGear release (summer 2012)
I wonder how it was done back in 2002 for Doom3 with OpenGL. Doom3 looks great, a huge contrast for ex. to X-Plane which is struggling as well to get flicker free shadows. --- On Fri, 6/8/12, Geoff McLane ubu...@geoffair.info wrote: From: Geoff McLane ubu...@geoffair.info Subject: Re: [Flightgear-devel] The next FlightGear release (summer 2012) To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Friday, June 8, 2012, 12:00 PM Hi, FWIIW I would opt for version 2.8 Concerning Rembrandt, it does not work on either of my 2 ATI cards - Radeon HD 2600 XT, running Ubuntu 64-bit, and Windows Vista 32-bit, and a Radeon HD 7700 series, in Windows 7 64-bit. I think I have tried all the options mentioned here... On the 2600 I usually see the corner buffer images, but no shadows. On the 7700 even no corner images, and after a certain time the card driver FAILS! I get a black screen, but thankfully it auto-recovers ;=() Oh, and I get about a 50%+ drop in frame rate... and at low viewing angles get flashing lime green over the foreground... So yes, for sure mention Rembrandt, but clearly mark it as in development ;=)) Is there a list anywhere of cards/drivers it DOES work on? If not too expensive maybe I would buy and try one ;=)) I seem to remember someone mentioning such a listing... On converting a/c, as I think someone mentioned why or how can this be done if the results can not be seen on his system! Sort of chicken and egg story... And for the 2.8 release, assume the MULTIPLE warnings will be 'removed', or suppressed, namely - Failed to create beacon for unknown runway 'KONT 26L OM' and about 28 more like this... Image C:/FG/fgdata/Textures/Water/waves-ver10-nm.dds uses compressed textures which cannot be supported on some systems. Please decompress this texture for improved portability. and about 6 more like this... We should not need to air this dirty washing on a release product ;=))! Regards, Geoff. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The next FlightGear release (summer 2012) Doom SHADOWS
So why not use that technique for shadows? Anyway, I await 2.9 for the new 850 format... --- On Mon, 6/11/12, Frederic Bouvier fredfgf...@free.fr wrote: From: Frederic Bouvier fredfgf...@free.fr Subject: Re: [Flightgear-devel] The next FlightGear release (summer 2012) To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Monday, June 11, 2012, 5:39 PM If I recall correctly, Doom3 used shadow volumes (the famous Carmack's reverse) and not shadow mapping. As the technique was patented by Creative, Carmack had to rewrite it recently before making the Doom3 engine Open Source Regards, -Fred - Mail original - De: Michael scrat_h...@yahoo.com À: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé: Lundi 11 Juin 2012 10:17:33 Objet: Re: [Flightgear-devel] The next FlightGear release (summer 2012) I wonder how it was done back in 2002 for Doom3 with OpenGL. Doom3 looks great, a huge contrast for ex. to X-Plane which is struggling as well to get flicker free shadows. --- On Fri, 6/8/12, Geoff McLane ubu...@geoffair.info wrote: From: Geoff McLane ubu...@geoffair.info Subject: Re: [Flightgear-devel] The next FlightGear release (summer 2012) To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Friday, June 8, 2012, 12:00 PM Hi, FWIIW I would opt for version 2.8 Concerning Rembrandt, it does not work on either of my 2 ATI cards - Radeon HD 2600 XT, running Ubuntu 64-bit, and Windows Vista 32-bit, and a Radeon HD 7700 series, in Windows 7 64-bit. I think I have tried all the options mentioned here... On the 2600 I usually see the corner buffer images, but no shadows. On the 7700 even no corner images, and after a certain time the card driver FAILS! I get a black screen, but thankfully it auto-recovers ;=() Oh, and I get about a 50%+ drop in frame rate... and at low viewing angles get flashing lime green over the foreground... So yes, for sure mention Rembrandt, but clearly mark it as in development ;=)) Is there a list anywhere of cards/drivers it DOES work on? If not too expensive maybe I would buy and try one ;=)) I seem to remember someone mentioning such a listing... On converting a/c, as I think someone mentioned why or how can this be done if the results can not be seen on his system! Sort of chicken and egg story... And for the 2.8 release, assume the MULTIPLE warnings will be 'removed', or suppressed, namely - Failed to create beacon for unknown runway 'KONT 26L OM' and about 28 more like this... Image C:/FG/fgdata/Textures/Water/waves-ver10-nm.dds uses compressed textures which cannot be supported on some systems. Please decompress this texture for improved portability. and about 6 more like this... We should not need to air this dirty washing on a release product ;=))! Regards, Geoff. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live
Re: [Flightgear-devel] The next FlightGear release (summer 2012)
Personally I'd leave 3.0 for the new apt 850 support. If that's not in for summer leave it at 2.8. --- On Thu, 6/7/12, Stuart Buchanan stuar...@gmail.com wrote: From: Stuart Buchanan stuar...@gmail.com Subject: Re: [Flightgear-devel] The next FlightGear release (summer 2012) To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Thursday, June 7, 2012, 2:39 PM On Sat, Jun 2, 2012 at 8:36 PM, Torsten Dreyer wrote: Two questions have to be discussed and answered until the release branches get created on July, 17th: 1) What's the version number of the new release? a) 2.8.0 b) 3.0.0 Given the introduction of Rembrandt, I'd suggest 3.0.0. It's a major new feature, and is appropriate to bump the major version number up for. it also allows us to side-step the issue of the a future 2.10.0 release. :) Also, release numbers are cheap, and X-Plane, MSFS are already on version 10, so we've got some space to catch up :) 2) Which aircraft do we ship in the base package? a) just the c172 b) same as before c) [name your preferred aircraft] I don't see any reason to restrict the distribution to just the c172p, unless the base package has increased in size significantly. I've no opinion on changing the set of aircraft. 3) Should we keep last year's commit policy for aircraft during the feature freeze? a) yes b) no Assuming you mean the version currently defined under the release plan in the wiki, then Yes. I think it strikes the right balance to allow aircraft developers some time to work with the stable binaries. -Stuart -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The next FlightGear release (summer 2012)
Yes, bring it on for those already wanting 850. Hence I could already work on swiss 850 airports, to have it ready without any hassle for 2.9 Terrasync integration. Could you let me know as soon as Europe/Switzerland could be used? Maybe as early/parallel 2.9 git, download or whatever. Thanks Michael --- On Thu, 6/7/12, ys flightg...@sablonier.ch wrote: From: ys flightg...@sablonier.ch Subject: Re: [Flightgear-devel] The next FlightGear release (summer 2012) To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Thursday, June 7, 2012, 7:36 PM Just to add a note what is already running on this jenkins right now, on different slaves: - hgtchop available SRTM-3 data (I make use of the no data filled files I provide), this a one day job on very old machine - terrafitting the data (another one day job on the same old machine) - taking recent xplane apt.dat and splitting into single airport files (one hour job) - creating xml files like showed at scenery list, per airport, still experimental - running genapts850 on every single airport file, creating airport and airport area folders for further scenery creation, still experimental - pushing this data to a public server (not realised yet, waiting for proposals where this should be) This is all created in a jenkins workspace which can be shared then by fgfs-construct slaves. What regions or how many tiles this slaves could/should create depends on a new regional grid that has to be defined. One benefit of this workflow could be: Everyone use the same elevation data for scenery creation, everyone use the same apt.dat data etc. The fgfs-construct job definitions may vary from region to region. People can concentrate on updating resources and jenkins scenery slaves are eating this automatically. Theoretically every machine around the globe can act as a jenkins slave when the recent terragear toolchain is installed and distinct ports are open in network. The fgfs-construct jobs are heavy and may run some days. Having some powerful servers as main slaves would be nice. Role for main slaves could also be taking over the jobs when some smaller nodes are off for any reason. Yes, just promoting this jenkins world scenery workload idea again, comments still welcome anytime. In case there is a machine/server which can act as a slave please just send me a note. You can get access to this jenkins immediately, I would also help to install all tools and setup the jobs to be done ;-) Cheers, Yves Am 07.06.2012 um 17:35 schrieb ys flightg...@sablonier.ch: As I mentioned some weeks ago I think we should leave path of creating world scenery in one task. I made a proposal how to create world scenery in chunks all day and nights with jenkins on different machines for different regions. The sources for this creation process can remain on one master, the many fgfs-construct slaves will need a bit of cpu power (more slaves welcome here anytime for testing). What I miss at the moment is a tool like terramaster for this process, where one can follow recent scenery creation process by created tiles i.e. The jenkins artifacts can be pushed to a terrasync server, daily, weekly, monthly or in whatever cycle. A tool like terramaster should reflect the versioning of the region/tiles visually somehow, but this is not the most important part of course. For me the scenery release should not follow the core release plan. A need for the next release cycle might be moving the outdated static apt.dat from the base package to a new place, but of course only in case someone really follows the plan to get a dynamical apt data solution for next flightgear. I know the plan with jenkins scenery creation might cause some inconsistency the first weeks and months, but once the creation process is in sync with data there remain only small areas to update and we can follow regular and great apt.dat updates coming in every months by a huge group of contributors chez xplane. There is probably no other way (or I didnt here anything different here): apt.dat in 810 format is a scenery development blocker, independent of release numbers. Cheers, Yves Am 07.06.2012 um 15:55 schrieb Björn Kesten amusing.random.al...@googlemail.com: Good to know. I'd dedicate some CPU time to world scenery generation, but I'm not sure how many months that would take... :S -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list
[Flightgear-devel] two or more sceneries
HI for Samedan there's already a good scenery in git. Now I thought I could simply add another scenery folder on top of default fgdata and it would pick that. What happens is that it picks both sceneries. Is there a way to disable such? Also would it be possible to get both sceneries into git later? Cheers Michael -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear mapserver offline
Still down: The server at scenemodels.flightgear.org is taking too long to respond. The server at mapserver.flightgear.org is taking too long to respond. etc. Sigh...only in USA. The last swiss power outage must have been ~10 years ago and only lasting a couple of minutes. --- On Tue, 5/29/12, Martin Spott martin.sp...@mgras.net wrote: From: Martin Spott martin.sp...@mgras.net Subject: Re: [Flightgear-devel] FlightGear mapserver offline To: flightgear-devel@lists.sourceforge.net Date: Tuesday, May 29, 2012, 6:35 PM Just as an informal notice, some of the machines in San Diego apparently didn't recover from another power outage: http://www.ucsd.edu/emergency/ The FlightGear MapServer, Scenemodels and the GIT mirror are affected. The PostgreSQL database backend behind the two web sites is functional again - we just can't make much use of it Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear mapserver offline
It it's running Linux, do from a live dvd a fsck. --- On Fri, 6/1/12, Martin Spott martin.sp...@mgras.net wrote: From: Martin Spott martin.sp...@mgras.net Subject: Re: [Flightgear-devel] FlightGear mapserver offline To: flightgear-devel@lists.sourceforge.net Date: Friday, June 1, 2012, 11:25 AM Michael Sgier wrote: Still down: Yes, Power and network are available again, but the machine doesn't boot and so far I'm unable to tell why. I'll announce when it's back. If it takes too long, I'll switch over to a slower but functional backup site, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear mapserver offline
to be able to do a fsck is absolutely basic...how would you run a server without that? --- On Fri, 6/1/12, EViLSLT - Rob flightg...@evilslut82.com wrote: From: EViLSLT - Rob flightg...@evilslut82.com Subject: Re: [Flightgear-devel] FlightGear mapserver offline To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Friday, June 1, 2012, 4:36 PM Or to use those funds to ship the machine(s) to a data center that is within walking distance of the sysadmin. :) - Original Message - From: Curtis Olson curtol...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Friday, June 1, 2012 3:32:58 PM Subject: Re: [Flightgear-devel] FlightGear mapserver offline A while back I helped setup a 2000 node server farm and it was pretty cool. Each node had a small embedded linux processor on top of the console access that provided a virtual console over the net -- so you could power cycle, reset, mount virtual DVD images -- all remotely. The only tricky part was figuring out the IP address of the particular virtual console interface you wanted when you had 2000 of them to sort through. :-) We ran rocks which offered a lot of tools for sorting through this and managing all the details. But if we need to start a fund to fly Martin to California, just let us know and we'll make it happen. :-) Curt. On Fri, Jun 1, 2012 at 7:25 AM, Martin Spott martin.sp...@mgras.net wrote: EViLSLT - Rob wrote: Do you have any pictures or dumps of the errors you get upon booting? I think you've understood the problem: I'm waiting for a helping hand to enable console access for me. I'm quite confident that I'll be able to fix the issue within minutes or seconds after gaining functional console access, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear mapserver offline
new ubuntu installations etc. offer a rescue boot option but maybe, for such a remote server, XFS would be the best filesystem? I've never heard of a fsck needed with xfs. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Terrain mesh
Hi I only wanted to throw in that x-plane is using an opensource terrain mesh... So maybe we could use/integrate some of that? We could also get compatibility with photoscenery etc. Cheers Michael -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] updates to nav.dat.gz
Traffic and parking etc. are handled via xml files in Flightgear different to X-Plane. But to make changes to the opensource apt.dat forward them to Robin: http://forums.x-plane.org/index.php?showtopic=58356 --- On Tue, 4/10/12, Gene Buckle ge...@deltasoft.com wrote: From: Gene Buckle ge...@deltasoft.com Subject: Re: [Flightgear-devel] updates to nav.dat.gz To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Tuesday, April 10, 2012, 3:00 AM On Mon, 9 Apr 2012, Ron Jensen wrote: On Monday 09 April 2012 15:05:58 Torsten Dreyer wrote: Hi, what is our current policy for updates to nav.dat? Do we commit changes to the binary gzip'ed file or do we have a central repository for the data? Would it make sense to have the unzip'ed file in git and zip it for the release in make dist? Torsten I think it would be a great idea to gunzip nav.dat and apt.dat in git. Any plans to support the v10 format that recently came out? It adds traffic patterns and parking locations I think. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.diy-cockpits.org/coll - Go Collimated or Go Home. Some people collect things for a hobby. Geeks collect hobbies. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Buying desktop hardware and installing a server OS doesn't make a server-class system any more than sitting in a puddle makes you a duck. [Cipher in a.s.r] -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] DATA update 2.5 to 2.6
Hi didn't fly for while but now I wanted to try Rembrandt shadows. michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git pull You asked me to pull without telling me which branch you want to merge with, and 'branch.master.merge' in your configuration file does not tell me, either. Please specify which branch you want to use on the command line and try again (e.g. 'git pull repository refspec'). See git-pull(1) for details. If you often merge with the same branch, you may want to use something like the following in your configuration file: [branch master] remote = nickname merge = remote-ref [remote nickname] url = url fetch = refspec See git-config(1) for details. michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ What branch etc.? Also the command: sh download_and_compile.sh DATA UPDATE returns the same. Thanks Michael -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Announce: AeonWave 2.1 for Linux available
So AeonWave is a complete replacement for OpenAL? Must be...now could it do synthetic speech as used for X-Plane's ATC? Thanks --- On Tue, 11/22/11, Gene Buckle ge...@deltasoft.com wrote: From: Gene Buckle ge...@deltasoft.com Subject: Re: [Flightgear-devel] Announce: AeonWave 2.1 for Linux available To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Tuesday, November 22, 2011, 5:53 PM On Tue, 22 Nov 2011, Erik Hofman wrote: On Tue, 2011-11-22 at 08:10 -0800, Gene Buckle wrote: Congrats on the release Erik! Thanks! Does your new sound system or OpenAL itself allow you to specify the origin of a sound as an x/y/z offset from a central point? AeonWave allows for multiple sounds with an offset to a center point of an audio-frame. Moving or rotating the audio-frame influences the position and orientation if all registered sound emitters. So theoretically, you could locate a sound emitter at a tire contact point? Neat. :) g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.diy-cockpits.org/coll - Go Collimated or Go Home. Some people collect things for a hobby. Geeks collect hobbies. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] after update terrasync and cockpitview broken
Hi since yesterday morning I've been trying to get rsync'ed to terrasync, as after the update my swiss scenery has gone...yea I know my fault. Also after the update, cockpitview shows some old cockpit until looking aside. New bug? Michael -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] vasfmc -- FgfsFMC
Hi I might still have the sources of vasfmc 2.09a which was GPL. vasFMC is closed but if i find it, I might put it on GIT for modifying and integration into future fgfs? Maybe rename it to: FgfsFMC? Other suggestions? Cheers Michael -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Misspelled aircraft name ?
Windows and OSX are not case sensitive, but Linux is. -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GIT add airplane/scenery
Ok I did a fgdata clone:https://gitorious.org/~scrat/fg/scrats-fgdata and pulled that ~3.5GB. Now I've added the aircrafts but push gives: michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git push origin master fatal: protocol error: expected sha/ref, got ' -- The git:// protocol is read-only. Please use the push url as listed on the repository page. --' michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git push git://gitorious.org/~scrat/fg/scrats-fgdata.git fatal: protocol error: expected sha/ref, got ' -- The git:// protocol is read-only. Please use the push url as listed on the repository page. --' Thanks again. fgdata is still not splitted? It also seems to be incompatible to my fgfs git...maybe need to update that as well? -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GIT add airplane/scenery
Ok so now I've added it as: http://www.flightgear.org/forums/viewtopic.php?f=4t=11040start=60 If I do a git merge, as above, it seems to put into a wrong directory? Any changes needed? And how/who to ask for Flightgear inclusion? Thanks Michael -- RSAreg; Conference 2012 Save #36;700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] moving map of Hondajet or Da-42 // next scenerygeneration
Thanks Alan. No wonder it doesn't show anything: /home/michael/.fgfs/zkv1000/maps ../../../../../../../../../home/michael/.fgfs/zkv1000/maps zkv1000 loaded zkv1000 PFD switched on! zkv1000 MFD switched on! --- On Sun, 10/30/11, Alan Teeder ajtee...@v-twin.org.uk wrote: From: Alan Teeder ajtee...@v-twin.org.uk Subject: Re: [Flightgear-devel] moving map of Hondajet or Da-42 // next scenerygeneration To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Sunday, October 30, 2011, 2:15 PM Try this to find where the ZKV1000 looks for the maps. In file ZKV1000\Nasal\map.nas add this line at the end of the function init.map (i.e. after line 32, mapsAbsolutePath = home ~ maps; but before the } at line 33) :- print (maps path absolute: ,mapsAbsolutePath, relative: ,mapsRelativePath,\n); When it runs you should see a printout in the command window. Alan -Original Message- From: Michael Sgier Sent: Sunday, October 30, 2011 12:49 PM To: FlightGear developers discussions Subject: [Flightgear-devel] moving map of Hondajet or Da-42 // next scenerygeneration Alan, downloaded but even with this path it's NOT working... /media/DATA/FGFS/install/fgfs/fgdata/zkv1000/maps Thanks PS: that looks cool...maybe our next scenery? http://9to5mac.com/2011/10/29/apple-acquired-mind-blowing-3d-mapping-company-c3-technologies-looking-to-take-ios-maps-to-the-next-level/ -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World™ now supports Android™ Apps for the BlackBerryreg; PlayBook™. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World™ now supports Android™ Apps for the BlackBerryreg; PlayBook™. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World#153; now supports Android#153; Apps for the BlackBerryreg; PlayBook#153;. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] moving map of Hondajet or Da-42 // nextscenerygeneration
ahh ok I was confused. Works and looks cool indeed... I want to include that in PC-21 and, as promised to the author pjedvaj, upload to GIT. Any ideas on what files to change for PC21 display integration? I also have to figure out how to upload to my GIT and request a merge to fgfs at gitorious later. -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World#153; now supports Android#153; Apps for the BlackBerryreg; PlayBook#153;. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] GIT add airplane/scenery
Hi I've promised to the author pjedvaj to upload his aircrafts to GIT. I might also add later a GIT for my sceneries. Now how to proceed from here: https://gitorious.org/~scrat How to add 3 airplanes and 1 scenery? Thanks for a simple howto. Regards Michael -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World#153; now supports Android#153; Apps for the BlackBerryreg; PlayBook#153;. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] moving map of Hondajet or Da-42
Hi Sébastien anyone got local maps displayed in Hondajet or DA-42? I've got the images created and no clue why it's not working...maybe simply attach your images for me to test and find out my errors? Thanks Also in Atlas, although following the airplane, I've no detailed, background images displayed. -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World#153; now supports Android#153; Apps for the BlackBerryreg; PlayBook#153;. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] moving map of Hondajet or Da-42
Hi Geoff i start Atlas with: -- #!/bin/sh cd $(dirname $0) cd /media/DATA/FGFS/Atlas/src export LD_LIBRARY_PATH=../../install/plib/lib:../../install/OpenSceneGraph/lib:../../install/simgear/lib ./Atlas --udp=5505 --fg-root=$PWD/../../install/fgfs/fgdata $@ and images are in /media/DATA/FGFS/Atlas and also in : /media/DATA/FGFS/install/fgfs/fgdata/Atlas the images for the Hondajet are: /media/DATA/FGFS/install/fgfs/fgdata/Aircraft/HondaJet/zkv1000/maps/terrain Thanks -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World#153; now supports Android#153; Apps for the BlackBerryreg; PlayBook#153;. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] moving map of Hondajet or Da-42 // next scenery generation
Alan, downloaded but even with this path it's NOT working... /media/DATA/FGFS/install/fgfs/fgdata/zkv1000/maps Thanks PS: that looks cool...maybe our next scenery? http://9to5mac.com/2011/10/29/apple-acquired-mind-blowing-3d-mapping-company-c3-technologies-looking-to-take-ios-maps-to-the-next-level/ -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World#153; now supports Android#153; Apps for the BlackBerryreg; PlayBook#153;. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgfs hangs while loading scenery
No luck, definitely NOT. I think this has something to do with animated jetways. Unchecking this option should get rid of the problem (which I did encounter myself at least on KSFO). Cheers, Adrian -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World™ now supports Android™ Apps for the BlackBerryreg; PlayBook™. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World#153; now supports Android#153; Apps for the BlackBerryreg; PlayBook#153;. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgfs hangs while loading scenery
In my git when looking at airport objects they're loaded but unloaded when looking elsewhere!- So there's always a huge lag when looking back on the airport and you can see the objects being loaded again one after the other. This is very annoying, if someone knows thanks for fixing otherways I'll look at that someday. --- On Sun, 9/25/11, jorg van der venne jorgvanderve...@googlemail.com wrote: From: jorg van der venne jorgvanderve...@googlemail.com Subject: Re: [Flightgear-devel] fgfs hangs while loading scenery To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Sunday, September 25, 2011, 6:26 PM Thanks! cheers,Jorg 2011/9/25 Thomas Albrecht ra...@web.de Please tell me how it was fixed? Uncomment a logging message in simgear/scene/model/SGPagedLOD.cxx: http://sourceforge.net/mailarchive/message.php?msg_id=28123414 -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -Inline Attachment Follows- -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The demand for IT networking professionals continues to grow, and the demand for specialized networking skills is growing even more rapidly. Take a complimentary Learning@Cisco Self-Assessment and learn about Cisco certifications, training, and career opportunities. http://p.sf.net/sfu/cisco-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] specular reflections, where did they go?
Hmm so what settings to get such? I've checked all but still nothing close to below: http://3423489196713717927-a-1802744773732722657-s-sites.googlegroups.com/site/pjedvajflightgear/pilatus-pc-21/PC-21%20splash.png?attachauth=ANoY7cpUK-3wYGBUn_gr9cMWbh32Z5498VRTPECdU0ecdeVoQWlK4tCzpgboBHCwfnHNZQFYid6nTB5AoKHrgct0Gav7REYxppFTA97H-hvW2P3AM-s--k4FRIQV05BXbaUne0uyTy9Z9NUYXNZb4TZ-YXW7pgUD_UuuxQKawzaYS2LGlgSmoISVA8Ll2AuDLxRiEbIxemtE7PVxDo8fyyeVaR5J6jcgg6OkLuZ25QNktztvmOo9rVA%3Dattredirects=1 --- On Thu, 10/13/11, Gijs de Rooy gijsr...@hotmail.com wrote: From: Gijs de Rooy gijsr...@hotmail.com Subject: Re: [Flightgear-devel] specular reflections, where did they go? To: FlightGear Development list flightgear-devel@lists.sourceforge.net Date: Thursday, October 13, 2011, 6:10 PM The option was removed from the Rendering Options dialog because it became useless, after our switch to OSG. Like Heiko mentioned, such reflections are taken over by shaders nowadays. http://code.google.com/p/flightgear-bugs/issues/detail?id=174 Gijs -Inline Attachment Follows- -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] specular reflections, where did they go?
Hiwhere did that go? nothing alike in gitthanks To get the fuselage reflections enable Specular reflections on objects in View - Rendering options.- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Object scope help
Thorsten, Thanks for your prompt reply. I get that the pointer is NULL, but I do not understand why! I believe that I have called the correct method to return a pointer to the object. And since I know that the object has been instantiated (since i get a cout message to tell me and also i can see the object doing what its supposed to be doing on screen). Do you have any idea why this object may be null? have i correctly registered the instrument? does the instrument not persist until program completion? How do I correctly obtain a pointer to this object if this is not the correct way? Thanks Robbo Date: Tue, 11 Oct 2011 23:42:42 +0200 From: bre...@gmail.com To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Object scope help On 11.10.2011 23:31, Robbo wrote: TaRadar* _taradar_node = (TaRadar*) globals-get_subsystem( taradar); Now then, if TaRadar::getAngle() has the following fixed code: return 10; everything works ok, but if the method returns an object variable: return _angle; I get a segmentation fault. That means _taradar_node is NULL. Calling _taradar_node-getAngle() is illegal if _taradar_node=0. However, if the method you're calling doesn't access the object itself, but just returns a constant (return 10), then nothing happens (lucky!). Add a check if (_taradar_node!=0) ... and see why the pointer is NULL. cheers, Thorsten -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Query about groundradar Instrument module
Now that G1000 looks promising, but I get while compiling Atlas on Ubuntu 10.04: make[2]: Betrete Verzeichnis '/media/DATA/FGFS/Atlas/src' make[2]: *** Keine Regel vorhanden, um das Target »MPAircraft.o«, benötigt von »Atlas«, zu erstellen. Schluss. make[2]: Verlasse Verzeichnis '/media/DATA/FGFS/Atlas/src' make[1]: *** [install-recursive] Fehler 1 no rule for making MPAircraft.oAny ideas/help on what to do? In GIT the Honda and DA20 are black/off?ThanksMichael --- On Sat, 10/1/11, Alan Teeder ajtee...@v-twin.org.uk wrote: From: Alan Teeder ajtee...@v-twin.org.uk Subject: Re: [Flightgear-devel] Query about groundradar Instrument module To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Saturday, October 1, 2011, 11:07 AM Another way is to use the ZKV1000 instrument. See http://wiki.flightgear.org/FlightGear_Newsletter_October_2010. It is so far in the Hondajet and Diamond DA42 aircraft. -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] git
Martin ur a jerk. I've told to have submitted to 850 airports maintained by Robin. Pls read before rant about things you have no clue of. Durk, sure I can also add AI if you can give me an example groundnetwork.For now, I took lszh as pattern. --- On Fri, 9/30/11, Martin Spott martin.sp...@mgras.net wrote: From: Martin Spott martin.sp...@mgras.net Subject: Re: [Flightgear-devel] git To: flightgear-devel@lists.sourceforge.net Date: Friday, September 30, 2011, 10:05 AM Durk Talsma wrote: If you have committed apt.dat files, to robin peel [...] That's quite interesting. As far as I understood from Michael's various rants, he doesn't license his work under the GPL - please correct me if I'm wrong. On the other hand, you automagically license under the GPL by the act of submissing to Robin. Unfortunately Robin's v8.10 file, the format which we're still using, has been unmaintained for three years now, therefore, if I'm correct about the licensing, Michael's effort is pretty pointless, whichever route we take: Either we're not permitted to use it because of his incompatible licensing or we can't because Robin's v8.10 file is unmaintained. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] git
Durk, I only saw now the lszh ai. How should I create such for other airports? Martin, I've no problem releasing all on GPL but I won't go asking all authors for permission nor be responsibly for any violations.Anyone having all permissions, feel free to integrate my Suisse04 airports in fgfs. -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Query about groundradar Instrument module
Hi, Thanks for your replies with regards to this subject. It is all starting to make some sense now. If I understand correctly then, the C++ module generates an in-memory texture that the xml files reference for displaying within the OSG tree. This texture is being continually re-generated to provide a 'dynamic texture'! Can I assume that this this is the standard way to generate dynamic graphical information on screen? Essentially what I am looking to do is create some instruments of my own with some detailed generation of graphical entities that are being continually updated. I am therefore assuming that a 'dynamic texture' is the way to go with this. If there is another way, perhaps better, then I am open to suggestions! Regards, Robbo -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] git
Thorsten: I had an account and created a ssh key. Now it has a red cross below ready in gitorious. Something wrong with that? Now the fgdata clone should be on my pc alike the fgfs wiki or where? How to push or put a merge request?? Durk: I've only seen some lone hangars with terrasync but no probably not all as they are for 850 format. As HB-GRAL stated some airports are way off in old 810 format, so using a custom start or tower view location from my groundnetworks might put you anywhere. But I've even had a dispute with Robin, so I've to check back 850 airport locations as soon as they're in git.Are 850 already in git? Peter, I've also to adjust scenery height. Suisse04 scenery won't be GPL'd mainly because it uses different licences. In fact I didn't bother all authors about such, also because I don't like the idea of some people making money with freeware. Daniel Gauthier for example told me that it must be free of charge! Not GPL compatible then!... http://www.swissfir.org/downloads/Scenery/Gauthier/Gauthier.html Thanks and cheers Michael -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] git
Weather is still broken... Ok now I try my first upload and get:--michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git commit --amend --author='Michael Sgier scrat_h...@yahoo.com' [master 8a14694] Michael Sgier first git uploads Author: Michael Sgier scrat_h...@yahoo.com Committer: michael michael@ubuntu.(none) Your name and email address were configured automatically based on your username and hostname. Please check that they are accurate. You can suppress this message by setting them explicitly: git config --global user.name Your Name git config --global user.email y...@example.com If the identity used for this commit is wrong, you can fix it with: git commit --amend --author='Your Name y...@example.com' 11 files changed, 874 insertions(+), 0 deletions(-) create mode 100644 Input/Joysticks/CH/pro-yoke-usb-zoomKeys.xml create mode 100644 Scenery/Airports/L/S/G/LSGS.groundnet.xml create mode 100644 Scenery/Airports/L/S/G/LSGS.twr.xml create mode 100644 Scenery/Airports/L/S/M/LSMP.groundnet.xml create mode 100644 Scenery/Airports/L/S/M/LSMP.twr.xml create mode 100644 Scenery/Airports/L/S/Z/LSZB.groundnet.xml create mode 100644 Scenery/Airports/L/S/Z/LSZB.twr.xml create mode 100644 Scenery/Airports/L/S/Z/LSZC.groundnet.xml create mode 100644 Scenery/Airports/L/S/Z/LSZC.twr.xml create mode 100644 Scenery/Airports/L/S/Z/LSZS.groundnet.xml create mode 100644 Scenery/Airports/L/S/Z/LSZS.twr.xml michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git push origin master fatal: The remote end hung up unexpectedly michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git push fatal: The remote end hung up unexpectedly michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ Am I doing something wrong or do I need permissions etc.? Cheers Michael --- On Tue, 9/27/11, Curtis Olson curtol...@gmail.com wrote: From: Curtis Olson curtol...@gmail.com Subject: Re: [Flightgear-devel] git To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Tuesday, September 27, 2011, 5:25 PM On Tue, Sep 27, 2011 at 4:00 AM, Michael Sgier wrote: HiI've messed up weather in fgdata. How could i discard local changes and only get changes/original files? Git says to be up to date but weather is broken. Later I'll do my first upload. (groundnetworks.xml etc.) I do alike the wiki and after commit simply do a git push? Hi Michael, If you know the specific file(s) that need to be returned to official git head version, then just run: git checkout file1 file2 file3 ... That (unceremoniously and without any confirmation) will discard your local changes to those named files. Curt.-- Curtis Olson:http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -Inline Attachment Follows- -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] git
HiI've messed up weather in fgdata. How could i discard local changes and only get changes/original files? Git says to be up to date but weather is broken.Later I'll do my first upload. (groundnetworks.xml etc.) I do alike the wiki and after commit simply do a git push?Thanks Michael -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgfs hangs while loading scenery
No, now the fix by: Csaba Halász finally seems to work fine. Thanks Csaba. --- On Sun, 9/25/11, jorg van der venne jorgvanderve...@googlemail.com wrote: From: jorg van der venne jorgvanderve...@googlemail.com Subject: Re: [Flightgear-devel] fgfs hangs while loading scenery To: Michael Sgier scrat_h...@yahoo.com, FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Sunday, September 25, 2011, 12:48 PM Are you sure it's altitude related? Can you provide a way to reproduce the problem? -Jorg 2011/9/15 Michael Sgier scrat_h...@yahoo.com As soon as i change altitude of some .ac in .stg fgfs hangs at loading scenery No my syntax is ok i can also cut half .stg to load ok but not more. sighwasted 2 hours on such crap... -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] startpos broken?
I cannot get to a parkpos wheter loading with fgrun nor afterwards with moving the airplane.Why? Is it broken in Git? -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG hangs on loading scenery when using many objects
Still no luck here.Could anyone push it so i can do a git pull? Thanks --- On Fri, 9/23/11, Thomas Albrecht ra...@web.de wrote: From: Thomas Albrecht ra...@web.de Subject: Re: [Flightgear-devel] FG hangs on loading scenery when using many objects To: flightgear-devel@lists.sourceforge.net Date: Friday, September 23, 2011, 11:24 PM Hey Csaba, hey Geoff, thanks a lot for looking into this! void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp* framestamp, ? ? ? ? ? ? ? ? ? ? ? ? ???NodePath path) { ? ? //SG_LOG(SG_GENERAL, SG_ALERT, SGPagedLOD::forceLoad( ? ? //getFileName(getNumChildren()) )); And now the crazy part! If I uncomment this logging, everything suddenly works, even with 20k objects: Same here -- uncommenting this part in simgear/scene/model/SGPagedLOD.cxx fixes the issue for me, too. 20k objects were loaded within 10 sec on my P4 2.4 GHz, though frame rate is ~5 then... Cheers, Tom -Inline Attachment Follows- -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG hangs on loading scenery when using many objects
Hi cannot find it. grep -r nor Qtcreator find it, which files are those or how should i search? I gets worse on my PC. I've several sceneries that hang so I need to investigate.Thanks --- On Thu, 9/22/11, Csaba Halász csaba.hal...@gmail.com wrote: From: Csaba Halász csaba.hal...@gmail.com Subject: Re: [Flightgear-devel] FG hangs on loading scenery when using many objects To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Thursday, September 22, 2011, 3:13 AM On Wed, Sep 21, 2011 at 11:07 PM, Thomas Albrecht ra...@web.de wrote: On machine (much slower than yours: Pentium 4 2.4 GHz, 1.5GB DDR), FG hangs when using ~2300 objects. Here, with AMD 605e 2.3GHz, it hangs at around 5800 objects, with the CPU behaviour you described. Going slightly higher, from around 6000, FG starts to burn CPU again, but nevertheless won't get any result. Looking into the problem, seems the scenery is loaded eventually, but the fdm is not initialized so this check never passes: if (globals-get_tile_mgr()-isSceneryLoaded() fgGetBool(sim/fdm-initialized)) { Now, the FDM init code has this: if (globals-get_scenery()-scenery_available(geod, range)) { SG_LOG(SG_FLIGHT, SG_INFO, Scenery loaded, will init FDM); That in turn ends up at: simgear::CheckSceneryVisitor csnv(getPagerSingleton(), toOsg(p), range_m, framestamp); // currently the PagedLODs will not be loaded by the DatabasePager // while the splashscreen is there, so CheckSceneryVisitor force-loads // missing objects in the main thread get_scene_graph()-accept(csnv); if(!csnv.isLoaded()) Finally we arrive at: void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp* framestamp, NodePath path) { //SG_LOG(SG_GENERAL, SG_ALERT, SGPagedLOD::forceLoad( //getFileName(getNumChildren()) )); And now the crazy part! If I uncomment this logging, everything suddenly works, even with 20k objects: http://i53.tinypic.com/wwn12f.png Sounds like some timing/threading issue to me. -- Csaba/Jester -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG hangs on loading scenery when using many objects
Yes, I only found out that sometimes it can load after a restart... Mostly it hangs in conjunction with terragear trying to load terrain that I've flown multiple times already. So apart as Csaba mentioned, there might be some terragear code to improve as well? --- On Thu, 9/22/11, Csaba Halász csaba.hal...@gmail.com wrote: From: Csaba Halász csaba.hal...@gmail.com Subject: Re: [Flightgear-devel] FG hangs on loading scenery when using many objects To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Thursday, September 22, 2011, 3:13 AM On Wed, Sep 21, 2011 at 11:07 PM, Thomas Albrecht ra...@web.de wrote: On machine (much slower than yours: Pentium 4 2.4 GHz, 1.5GB DDR), FG hangs when using ~2300 objects. Here, with AMD 605e 2.3GHz, it hangs at around 5800 objects, with the CPU behaviour you described. Going slightly higher, from around 6000, FG starts to burn CPU again, but nevertheless won't get any result. Looking into the problem, seems the scenery is loaded eventually, but the fdm is not initialized so this check never passes: if (globals-get_tile_mgr()-isSceneryLoaded() fgGetBool(sim/fdm-initialized)) { Now, the FDM init code has this: if (globals-get_scenery()-scenery_available(geod, range)) { SG_LOG(SG_FLIGHT, SG_INFO, Scenery loaded, will init FDM); That in turn ends up at: simgear::CheckSceneryVisitor csnv(getPagerSingleton(), toOsg(p), range_m, framestamp); // currently the PagedLODs will not be loaded by the DatabasePager // while the splashscreen is there, so CheckSceneryVisitor force-loads // missing objects in the main thread get_scene_graph()-accept(csnv); if(!csnv.isLoaded()) Finally we arrive at: void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp* framestamp, NodePath path) { //SG_LOG(SG_GENERAL, SG_ALERT, SGPagedLOD::forceLoad( //getFileName(getNumChildren()) )); And now the crazy part! If I uncomment this logging, everything suddenly works, even with 20k objects: http://i53.tinypic.com/wwn12f.png Sounds like some timing/threading issue to me. -- Csaba/Jester -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] too many scenery objects
John, it's not crashing. It's possible to either fly to an airport or move the plane position aircraft on ground. It only hangs if you select directly an airport for ex. TNCM. Try and convert TNCM to see the effect. So I guess it's maybe the number of objects that makes fgfs hanging only at directly loading an airport. For now I'm lost in the code, let me know if you find something. -- BlackBerryreg; DevCon Americas, Oct. 18-20, San Francisco, CA Learn about the latest advances in developing for the BlackBerryreg; mobile platform with sessions, labs more. See new tools and technologies. Register for BlackBerryreg; DevCon today! http://p.sf.net/sfu/rim-devcon-copy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] too many scenery objects
Hi After converting Suisse04 fgfs hangs while loading lszg. But I can position aircraft on ground and it seems to load objects only after looking at. Therefore i suspect too many objects and is also the same for other big airports alike TNCM etc. Qtcreator gets slower and slower before and stops completely before outputting any infos. So how should i approach this? Thanks-- BlackBerryreg; DevCon Americas, Oct. 18-20, San Francisco, CA http://p.sf.net/sfu/rim-devcon-copy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Compile on Linux
Hi seems that for bigger sceneries the maximal objects number needs to be increased. Ok so I tried again to compile, worked before, but now after playing with git commands within Qtcreator I get in Qtcreator lots of errors from the test directory about nondeclared Point3D etc. Even Eclipse stopped working and complains now: no rule to make all I'll leave for today and have a look at that tomorrow. Thanks for getting me going and maybe some hints on where/how to increase the number of scenery objects. Michael -- BlackBerryreg; DevCon Americas, Oct. 18-20, San Francisco, CA http://p.sf.net/sfu/rim-devcon-copy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] fgfs hangs while loading scenery
As soon as i change altitude of some .ac in .stg fgfs hangs at loading scenery No my syntax is ok i can also cut half .stg to load ok but not more. sighwasted 2 hours on such crap...-- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Scenery textures alike Brest
Hi anyone can tell me how to change scenery textures? As they are so beautiful, sigh, I want to change to maybe some google texture i have or other alike Switzerland pro etc. How was Brest done? I see the materials added but wonder about the changes in *.stg files. Thanks-- BlackBerryreg; DevCon Americas, Oct. 18-20, San Francisco, CA Learn about the latest advances in developing for the BlackBerryreg; mobile platform with sessions, labs more. See new tools and technologies. Register for BlackBerryreg; DevCon today! http://p.sf.net/sfu/rim-devcon-copy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures
Hi for inspecting the upcoming Swiss airports, I obviously needed to zoom out (see my posts in the forum's hardware and scenery section) Apt.dat 8.5 will be a great move forward but local weather is ugly. Only one tile seems to be rendered, everything outside is black. And yea scenery textures...sigh...I've no idea on how to implement for ex. google textures (which I've downloaded once for x-plane' Switzerland area) Any hints? Also throughout 3D clouds would be a very nice addition. Michael-- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Cmake
why not use: qmake? as described here: http://forums.x-plane.org/index.php?showtopic=48012 From: Mathias Fröhlich mathias.froehl...@gmx.net To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Monday, September 12, 2011 8:25 AM Subject: Re: [Flightgear-devel] Cmake Hi Durk, On Sunday, September 11, 2011 21:29:28 Durk Talsma wrote: My error was in SimGear, and your fix was for FlightGear, it I'm correct. So, I'm not sure if that would fix it. Hmm, then probably not... ... but I have done the same change in the identical file in simgear now. I did not know that there ist also the same one :-/ Greetings Mathias -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures
Thanks I'll search for Brest.See some screens. Default before and after using local weather. both with high z http://www.bilder-space.de/show_img.php?img=0c3153-1315821982.jpgsize=original http://www.bilder-space.de/show_img.php?img=460878-1315821939.jpgsize=original --- On Mon, 9/12/11, thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi wrote: From: thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi Subject: Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Monday, September 12, 2011, 9:22 AM for inspecting the upcoming Swiss airports, I obviously needed to zoom out (see my posts in the forum's hardware and scenery section) After looking through the Forum - I guess what you mean is that you want a viewpoint from high above (outer space)? As established in lengthy discussions with vitos which you can read up at your leisure, Flightgear isn't designed to show the planet from outer space. Apt.dat 8.5 will be a great move forward but local weather is ugly. You're not forced to use it... It obviously will not work for a view from outer space (there's a reason it's called 'Local Weather' rather than 'Planetary Weather System Simulation'). Only one tile seems to be rendered, everything outside is black. That sounds like using the skydome shader and badly configured visibility/bare LOD distance. And yea scenery textures...sigh...I've no idea on how to implement for ex. google textures (which I've downloaded once for x-plane' Switzerland area) Any hints? There's aerial photograph texture around Brest available where you can see how it is done. Also throughout 3D clouds would be a very nice addition. No idea what you mean. We now have most cloud types in 3d, expept those which *really* *don't* *work* in 3d (very structured Cirrus). Cheers, * Thorsten -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures
no definitely not not even your explanations...so i have to live with such as local weather is not capable of doing such? ok no problem --- On Mon, 9/12/11, thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi wrote: From: thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi Subject: Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Monday, September 12, 2011, 12:24 PM See some screens. Default before and after using local weather. both with high z Yes, just shows that you haven't understood the issue. Fact 1: The Scattering Skydome shader doesn't work for low visibility (100 km) because the haze it creates (the yellow-black stuff) doesn't blend with the terrain haze. It works for large visibility because then the terrain covers the yellow-black stuff all the way to the horizon Fact 2: Local Weather has its own vertical visibility model which determines what you get to see, so you can press 'z' all day long and it won't do anything. In particular, for performance reason Local Weather usually restricts the visibility to less than 50 km. Consequence: You go from a situation at high altitude where visibility is maxed out and the scattering shader works to a situation where visibility is quite restricted and the scattering shader's problems are not hidden any more. This has *nothing* to do with Local Weather, it's only related to the value of /environment/visibility-m at your position. If you use a low value with Global Weather, you'll see the same black stuff coming up, if you instruct Local Weather to display a large aloft visibility, you get this: http://www.flightgear.org/forums/viewtopic.php?f=17t=13339start=15#p135799 Future advice: First: Understand issues involved. Then: start bitching if necessary. Not the other way round. Cheers, * Thorsten -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The future of FlightGear's support programs
Qgis looks very good, but not very simple to use. Anyone to create a tutorial in the forum?-- Special Offer -- Download ArcSight Logger for FREE! Finally, a world-class log management solution at an even better price-free! And you'll get a free Love Thy Logs t-shirt when you download Logger. Secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsisghtdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] camera
Hi how should I approach if I want to zoom in /out with keyboard or joystick buttons? Very far to see all airport or even the whole planet alike x-plane. in cameragroup.cpp - updateCameras - viewport i suppose to set the values but how from the above? something alike the fov I've tried in my joystick.xml: commandproperty-adjust/command property/sim/current-view/field-of-view/property step-1.0/step min0/min /binding /button Thanks Michael -- Special Offer -- Download ArcSight Logger for FREE! Finally, a world-class log management solution at an even better price-free! And you'll get a free Love Thy Logs t-shirt when you download Logger. Secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsisghtdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] update // qtcreator // downloadcompile
Hi with the current downloadcompile i get: svn: OpenSceneGraph is already a working copy for a different URL and the script stops. 2. trying to compile fgfs with qtcreator I get: /media/DATA/FGFS/fgfs/flightgear/src/Autopilot/component.hxx:31: Fehler:simgear/props/propsfwd.hxx: No such file or directory So i should update simgear? 3. any help on how to compile all in qtcreator but at same locations as the downloadcompile script? Many thanks Michael-- uberSVN's rich system and user administration capabilities and model configuration take the hassle out of deploying and managing Subversion and the tools developers use with it. Learn more about uberSVN and get a free download at: http://p.sf.net/sfu/wandisco-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] security
http://gigaom.com/apple/mac-botnet-how-to-ensure-you-are-not-part-of-the-problem/ http://www.zdnet.com/blog/security/safarimacbook-first-to-fall-at-pwn2own-2011/8358 I only hope someone is revising submitted code...-- Get a FREE DOWNLOAD! and learn more about uberSVN rich system, user administration capabilities and model configuration. Take the hassle out of deploying and managing Subversion and the tools developers use with it. http://p.sf.net/sfu/wandisco-d2d-2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-users] FlightGear v2.4 is Released!
Woohoo! Nice job guys! Michael On Aug 17, 2011 10:12 AM, Curtis Olson curtol...@gmail.com wrote: Here is a quick announcement that FlightGear v2.4 is now officially released! You can read the full announcement on the flightgear.org web site here: http://www.flightgear.org/announcements/flightgear-v2-4-0-released/ A huge !!!THANK YOU!!! to all the developers and contributors involved in making this the best version of FlightGear ever! Curt. -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Get a FREE DOWNLOAD! and learn more about uberSVN rich system, user administration capabilities and model configuration. Take the hassle out of deploying and managing Subversion and the tools developers use with it. http://p.sf.net/sfu/wandisco-d2d-2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] qtCreator
Hi how could I import Fgfs into a new qtCreator project? As stated here it might ease development on all OS? http://forums.x-plane.org/index.php?showtopic=48012 Thanks Michael PS: I've downloaded a while ago the source and got, after compiling, somehting alike fgfs needs data 2.2 but found 2.5. Simpy redownload the source? or even better setup git alike on the above link?-- Got Input? Slashdot Needs You. Take our quick survey online. Come on, we don't ask for help often. Plus, you'll get a chance to win $100 to spend on ThinkGeek. http://p.sf.net/sfu/slashdot-survey___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Ubuntu configure/update etc.
http://wiki.flightgear.org/Scripted_Compilation_on_Linux_Debian/Ubuntu As the update with the above doesn't seem to work i try git now. What are the configure options if I want to keep it at the same location as with the above: ... checking for library containing gluLookAt... -lGLU checking for library containing glutGetModifiers... -lglut checking for library containing alGenBuffers... -lopenal checking for library containing alutInit... -lalut checking simgear/version.h usability... yes checking simgear/version.h presence... yes checking for simgear/version.h... yes checking for SimGear 2.3.0 or newer... [found 1.9.1] ... wrong version configure: error: Install latest SimGear first... michael@ubuntu:/media/DATA/FGFS/install/flightgear$ removed the old simgear 1.9 from /usr/*. Now the current git download/compiled simgear is at /media/DATA/FGFS/install/simgear. Can I do alike or would i run into problems. And what ./configure options? Thanks Michael PS: Later how to update only new stuff in DATA with git? -- AppSumo Presents a FREE Video for the SourceForge Community by Eric Ries, the creator of the Lean Startup Methodology on Lean Startup Secrets Revealed. This video shows you how to validate your ideas, optimize your ideas and identify your business strategy. http://p.sf.net/sfu/appsumosfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Dual-licensing question
As far as I know only the stronger matters. So it simply doesn't matter if you include another licence as the GPL always wins. As useless as copyright etc. --- On Thu, 6/16/11, Ryan M tpbspamm...@gmail.com wrote: From: Ryan M tpbspamm...@gmail.com Subject: [Flightgear-devel] Dual-licensing question To: flightgear-devel@lists.sourceforge.net Date: Thursday, June 16, 2011, 3:39 AM Stupid question about dual-licensing: Can I dual-license an aircraft under both GPL2 and CC-BY (no -SA or -NC), and still have it placed into fgdata? -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
http://www.androidzoom.com/android_games/cards_and_casino/flight-simulation_xcuh.html how long should we tolerate such... -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Terrain engine
quote fred: There is nothing that could prevent to release it under the GPL, but in the light of recent events (read FPS) I am not fond of releasing something that couldn't be used.. true but why not follow the Android etc. examples to not put everything under GPL? --- On Sun, 6/5/11, Frederic Bouvier fredfgf...@free.fr wrote: From: Frederic Bouvier fredfgf...@free.fr Subject: Re: [Flightgear-devel] Terrain engine To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Sunday, June 5, 2011, 7:17 PM Le 05/06/2011 09:34, Michael Sgier a écrit : Salut Frederic what happened to the terrain engine, that you show at youtube? Could we get that into fgfs sometimes? Regards Michael On Sun, 2011-06-05 at 13:07 +0400, Slavutinsky Victor wrote: -Fred Little bit other topic. Hi Frederic, I have two questions for You. 1) Can Your terrain engine be added in FG? 2) Can it be fast enough for orbital flight with visibility ~500km and speed ~3km/h, ~8km/sec? There might be some more questions involved: 3) Is it an accurate representation of the world or a procedural terrain engine. 4) Are you willing to /and/ able to release it under the terms of the GPL. My terrain engine is not ready and this project stalled another time because of lack of time on a long period. The code has nothing to do with FG except it uses few classes from SimGear, and the graphic engine is OSG. The file format is totally different and includes a precomputed LOD scheme (ROAM 2 for who's interested). It is pictured in this video : http://www.youtube.com/watch?v=7WYH27KyUBk I let you juge if it could work for space flight. The data used in the most recent videos are from the Custom Scenery project and the elevations are from SRTM. So it is real world data with the potential to add some procedurally generated small details to enhance detail levels at close distance. There is nothing that could prevent to release it under the GPL, but in the light of recent events (read FPS) I am not fond of releasing something that couldn't be used directly, but just stolen very easily. I am ok to think about some restricted access to the sources to known (core) developpers that are willing to contribute to make it usable and then included to the core if it pass the smell test. Main current issues are : 1. realtime engine needs to be re-done using latest OSG DB features 2. atmospheric model (Bruneton's) produce artefacts for spheroidal earth 3. artefacts in shapefile clipping (something to do with the cylindrical nature of longitudes) 0) Does it meet the technical requirements for being used in FlightGear ? I'll let you elaborate on this topic before I could answer. Regards, -Fred -- Frédéric Bouvier http://www.youtube.com/user/fgfred64 Videos -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
why not simply change the fgfs licence once and for all? Android is not all GPL anymore...we could do the very same.- --- On Wed, 6/8/11, Gene Buckle ge...@deltasoft.com wrote: From: Gene Buckle ge...@deltasoft.com Subject: Re: [Flightgear-devel] Pro Flight Simulator To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Wednesday, June 8, 2011, 2:54 AM On Wed, 8 Jun 2011, Arnt Karlsen wrote: On Tue, 7 Jun 2011 14:20:32 -0700 (PDT), Gene wrote in message alpine.lfd.2.00.1106071419190.27...@grumble.deltasoft.com: On Tue, 7 Jun 2011, Arnt Karlsen wrote: ..at the bottom of youtube pages, you find the Copyright link. Follow that, and we find in the Content Owner section, a new link to Copyright Infringement Notification with a nice form to fill out. ;o) ...and unless you're the one that created the video, that's fraud. ..music and images such as logos and liveries, also qualify as content, and I believe pirated music is the most common cause of take down notices. ...and unless you're the one that created the music, logos or liveries, that's fraud. ..correct, is why I suggest the logo and livery authors do it. ;o) And I agree I should have made that point more clearly. ...and showing video of logos liveries is no more a copyright violation than my making a movie with FlightGear FRAPS would be. Look, if there was a legal way to stop these jackass thieves, it would have been taken care of already. You really need to stop talking about crap you know nothing about. Some poor soul is going to take you at your word and get him/herself into a world of hurt because of it. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Terrain engine
Salut Frederic what happened to the terrain engine, that you show at youtube? Could we get that into fgfs sometimes? Regards Michael --- On Sat, 6/4/11, Frederic Bouvier fredfgf...@free.fr wrote: From: Frederic Bouvier fredfgf...@free.fr Subject: Re: [Flightgear-devel] Please insert disk into drive F: To: bre...@gmail.com, FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Saturday, June 4, 2011, 3:28 PM - ThorstenB a écrit : It's generally a bad idea to use absolute paths in model files (even if it's unix paths - and there's loads of /home/username/... in our model), since you can never be sure if it's working for anyone except the original author (see above). But only the Windows paths are known to have ugly side effects - so please at least avoid these... The problem is that the Blender AC exporter generates these absolute path. In the PLIB days, the loader simply ignored the path to just take the simple name. -Fred -- Frédéric Bouvier http://www.youtube.com/user/fgfred64 Videos -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] High altitute/speed flights terrain engine problems
It would be nice to get fgfred64's project finally into, as the current terrain seems outdated to me http://www.youtube.com/watch?v=fkzsD95K_Jk --- On Wed, 6/1/11, Slavutinsky Victor vitos...@mail.ru wrote: From: Slavutinsky Victor vitos...@mail.ru Subject: Re: [Flightgear-devel] High altitute/speed flights terrain engine problems To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Wednesday, June 1, 2011, 2:29 PM As I indicated in the Forum http://www.flightgear.org/forums/viewtopic.php?f=6t=12005 a solution to the problem would be to represent Earth from high altitude by pieces of a hires textured sphere (textures to be obtained from Celestia), with (at least as demo) a simple Nasal script controlling which pieces of the sphere are currently to be loaded. As I said previously, it's gotta be implemented not on model level but on whole FG level, or not implemented at all. Think You have more productive computer while I have midproductive. We must orientate on users with midproductive or even less powerful computers. Current FG terrain engine can not be used on high altitude/speeds on current midlevel computers and gotta be switched off anyway. I did some experiments with a textured sphere and found that I can't simply place an Earth-sized sphere at the coordinate origin - the model is apparently deemed to be too far away and isn't shown. Maybe there is a simple way to switch this off - but if not, a viable solution would be to use a nearer (co-moving) sphere bit which is kept in the precise proportion to the real thing as given by simple ray optics. Using this trick, I have managed to get a plausible ufo-above-Earth view within 35 minutes work with a simple lowres (4096x4096) textured Earth. Well, I suppose there is possible solution, as rising LOD of whole model and LOD of Earth in model xml file. animation typerange/type min-m0/min-m max-m100/max-m /animation But what will You do in multiplayer? I believe all this is doable without significant modifications to the core. It may not be an elegant solution, but it can be picked up by anyone who is able to code a bit Nasal and can texture a model. Admittedly there are much more elegant solutions, and solutions which generalize to flights in the whole solar system, but I don't really see us getting started on that. Again, in multiplayer You'll cover sky of other users with giant sphere or will look as craft with big sphere aside for others. It's not only not elegant, it's not solved problem really. Of course it possible to make mutiplayer model without that sphere and so on, but normal things gotta be common. Otherwise it makes problems what can not be solved. Cheers, * Thorsten Cheers, * Victor -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Data protection magic? Nope - It's vRanger. Get your free trial download today. http://p.sf.net/sfu/quest-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Data protection magic? Nope - It's vRanger. Get your free trial download today. http://p.sf.net/sfu/quest-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OT: android/ipad development
Android here as well. Let me know if i can help...I was planning to look into such myself very soon. --- On Sat, 5/21/11, Arnt Karlsen a...@c2i.net wrote: From: Arnt Karlsen a...@c2i.net Subject: Re: [Flightgear-devel] OT: android/ipad development To: flightgear-devel@lists.sourceforge.net Date: Saturday, May 21, 2011, 12:37 AM On Fri, 20 May 2011 16:46:33 -0500, Curtis wrote in message banlktin6zx2k0yg-xktft9mp3mn-8pd...@mail.gmail.com: Hi Victhor, Thanks for the offer to help test. We'll have to see how (and if?) this project shapes up and whether we end up going down the ios path or the android path or as someone else suggested, attempt to find a way to support both. I have an android phone myself, but everyone else involved in this UAS project is mac so I'll probably get out voted. :-) Curt. ..add me to the Android vote. ;o) On Wed, May 18, 2011 at 5:06 PM, Victhor victhor.fos...@gmail.com wrote: I currently am in possession of a ARM Cortex-A8 development board, complete with graphics processor(PowerVR SGX) and Android support. If you need any hardware to test software on, I'll be willing to help. It has a screen, though pretty low res(480x272), and the LCD interface got a small issue, but I'll fix this very soon. It also has only 256 MB of RAM. On Wednesday, May 18, 2011 03:12:24 PM Curtis Olson wrote: On Wed, May 18, 2011 at 1:58 PM, Claus Christmann h...@gatech.edu wrote: Have you looked at the ground control station for the Parrot AR Drone? http://youtu.be/wtlp7jwvkd4 The Parrot AR drone is a cool product, but that's a proprietary system, right? In our case we would have significantly different design and usage goals compared to the parrot drone, but certainly we would need to accomplish many of the same technical hurdles. Our drone flies well beyond wifi range. We are primarily focused on outdoor use. The parrot AR drone (as best as I can tell from the videos I've seen) is primarily a remote piloted vehicle -- with computer stabilization. It probably wouldn't take much to make it fully autonomous, but that's not the primary usage that I've seen. (Interactive real/VR blended dog fights.) Curt. Hi Curt, you are right in all of your points. I was just wondering if you simply looked at their software SDK (for a GCS). AFAIK their GCS is iPhone only, but some people have compiled it for Android. So maybe those guys could give you a hand for your GCS system. http://www.shellware.com/BlogEngine.Web/page/ARPro-for-Android.aspx is one example of an Android GCS for the Parrot.AR Good Luck, Claus -- What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Data protection magic? Nope - It's vRanger. Get your free trial download today. http://p.sf.net/sfu/quest-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] P-40B WAS: Using native OSG 3D models - is it possible?
Oh good. I've sent that below to the author. Should be pretty simple but as I'm new to fgfs i'd appreciate any help with this project.--- Hello I've heard your plane could be integrated into Flightgear under the GPL licence? If yes, I'll have a look at it and send you a huge thank you from the FGFS community. Without licence restrictions I might even do a x-plane version, but I suppose that's not what you would want, right? I've done a PC-12 so I'm familiar with Blender/X-Plane but however FGFS is new to me. http://x-plane.sgier.com/309.jpg Let me know if that's ok for you? Kind regards Michael Sgier --- On Sat, 3/19/11, Hal V. Engel hven...@gmail.com wrote: From: Hal V. Engel hven...@gmail.com Subject: Re: [Flightgear-devel] Using native OSG 3D models - is it possible? To: flightgear-devel@lists.sourceforge.net Date: Saturday, March 19, 2011, 6:47 PM #yiv937329976 p, #yiv937329976 li {white-space:pre-wrap;} On Saturday, March 19, 2011 12:01:19 AM Michael Sgier wrote: Yes, i wanna know as well, because x-plane also uses armatures. In Blender for X-plane i only enter a dataref name like battery_on etc. This would make aircraft conversions much easier and fast. A nice book...i guess I'd need to wait for the english version... On the forum thread one post says that using an on-line transalation engine works OK. All of the screen shots are of Blender with an English UI. but as i already finished a PC-12 for X-Plane, I probably move on :-)Hal are all downloadable *.blend files free to use or have any copyright? If you go to the web site it should have a statement about all of the models being free to use in FG and it's projects. The author of the models (and ebook) was told when asking for permission to use these that FG needed these to be GPL compatible so he is aware that these will end up under GPL if they are used in FG. I also remarked that Gimp has troubles with text as *.png. Therefore I mostly use PS 7 on Wine. BTW is someone working on integrating the current x-plane apt format? --- On Fri, 3/18/11, Hal V. Engel hven...@gmail.com wrote: From: Hal V. Engel hven...@gmail.com Subject: Re: [Flightgear-devel] Using native OSG 3D models - is it possible? To: flightgear-devel@lists.sourceforge.net Date: Friday, March 18, 2011, 8:39 PM #yiv1446985333 p, #yiv1446985333 li {white-space:pre-wrap;} On Friday, March 18, 2011 07:08:14 AM S Andreason wrote: Hi Hal, Oh yes, it is possible. But not easy. Hal V. Engel wrote: I have been able to get a AC3D export but of course all of the armature stuff is gone and all I have at that point is a static model that can not be animated. The export process from Blender may not be the problem. _If_ each limb is correctly defined separately, and a child of the parent limb, then the hard part is generating the _xml_ file that defines the center of rotation of each limb's connection, and how it rotates. Each limb needs between 1 and 3 axis properties. Take a look at the animated walker in the Bluebird aircraft. Stewart http://seahorseCorral.org/flightgear_aircraft Sorry I should have been clearer. I didn't mean to imply that the AC3D export was not working. Rather only that all it created from this armature based model is a static model that had very limited posibilities for animation. You are correct that if ..each limb is correctly defined separately, and a child of the parent limb.. for non-armature animation that the export would likely work OK. The model I am looking at only has one mesh for the body including arms, hands, fingers, figer tips, thumb, legs and feet. This mesh is drapped over a set of armatures (bones) and it is designed to be animated by moving the bones with that mesh following them (IE. no visiable seams). AC3D has no support for armatures as far as I can tell so this imformation is lost on export and I end up with a mesh that is the shape that the model was posed in when it was exported. Inside of Blender I can pull, push and/or rotate the bones to pose the model in extreamly precise ways even down to changing the grip of the hands to fit around controls. The exported AC3D model can be made to fit very nicely into the cockpit but the only thing that can be animated is the head because it is a seperate mesh from the rest of the model. Inside of Blender the posing process is actually very elegant as all of the bones know how they are connected and everything moves together as it should when one part of moved. That is if you rotate the forarm the hands and fingers follow along with no need to move them seperately. I am not sure (I am new to this 3D stuff) but it seams to me that the same types of transformations should happen when the bones are animated in sim/game (IE. move the hand with the stick and the fingers, finger tips, thumb, forarm and upper arm should follow
Re: [Flightgear-devel] P-40B WAS: Using native OSG 3D models - is it possible?
Yes the author gave me the same answer via email. Such a nice plane, would be a huge pitty to not have in fgfs! But I'm pretty fed up of blendering...maybe i do a flying GPL model so others can jump in for the cockpit or so. --- On Sun, 3/20/11, Hal V. Engel hven...@gmail.com wrote: From: Hal V. Engel hven...@gmail.com Subject: Re: [Flightgear-devel] P-40B WAS: Using native OSG 3D models - is it possible? To: flightgear-devel@lists.sourceforge.net Date: Sunday, March 20, 2011, 4:00 PM #yiv468458965 p, #yiv468458965 li {white-space:pre-wrap;} On Sunday, March 20, 2011 12:07:35 AM Michael Sgier wrote: Oh good. I've sent that below to the author. Should be pretty simple but as I'm new to fgfs i'd appreciate any help with this project.--- Hello I've heard your plane could be integrated into Flightgear under the GPL licence? If yes, I'll have a look at it and send you a huge thank you from the FGFS community. Without licence restrictions I might even do a x-plane version, but I suppose that's not what you would want, right? I've done a PC-12 so I'm familiar with Blender/X-Plane but however FGFS is new to me. http://x-plane.sgier.com/309.jpg Let me know if that's ok for you? Kind regards Michael Sgier He already has the following on his web site for the P-40B. You may use this model as the base for your airplane in any flight simulator (Flight Gear, x-plane, etc.). I just require that your model should be free (non-commercial), and in a comment you should mention, that it was based on my work. -Inline Attachment Follows- -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] P-40B WAS: Using native OSG 3D models - is it possible?
ahmm he said FREE so that's not GPL compatible? So we need another licence then...to keep off fu* resellers. --- On Sun, 3/20/11, Michael Sgier scrat_h...@yahoo.com wrote: From: Michael Sgier scrat_h...@yahoo.com Subject: Re: [Flightgear-devel] P-40B WAS: Using native OSG 3D models - is it possible? To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Sunday, March 20, 2011, 4:55 PM Yes the author gave me the same answer via email. Such a nice plane, would be a huge pitty to not have in fgfs! But I'm pretty fed up of blendering...maybe i do a flying GPL model so others can jump in for the cockpit or so. --- On Sun, 3/20/11, Hal V. Engel hven...@gmail.com wrote: From: Hal V. Engel hven...@gmail.com Subject: Re: [Flightgear-devel] P-40B WAS: Using native OSG 3D models - is it possible? To: flightgear-devel@lists.sourceforge.net Date: Sunday, March 20, 2011, 4:00 PM #yiv1781820285 p, #yiv1781820285 li {white-space:pre-wrap;} On Sunday, March 20, 2011 12:07:35 AM Michael Sgier wrote: Oh good. I've sent that below to the author. Should be pretty simple but as I'm new to fgfs i'd appreciate any help with this project.--- Hello I've heard your plane could be integrated into Flightgear under the GPL licence? If yes, I'll have a look at it and send you a huge thank you from the FGFS community. Without licence restrictions I might even do a x-plane version, but I suppose that's not what you would want, right? I've done a PC-12 so I'm familiar with Blender/X-Plane but however FGFS is new to me. http://x-plane.sgier.com/309.jpg Let me know if that's ok for you? Kind regards Michael Sgier He already has the following on his web site for the P-40B. You may use this model as the base for your airplane in any flight simulator (Flight Gear, x-plane, etc.). I just require that your model should be free (non-commercial), and in a comment you should mention, that it was based on my work. -Inline Attachment Follows- -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -Inline Attachment Follows- -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Using native OSG 3D models - is it possible?
Yes, i wanna know as well, because x-plane also uses armatures. In Blender for X-plane i only enter a dataref name like battery_on etc. This would make aircraft conversions much easier and fast. A nice book...i guess I'd need to wait for the english version...but as i already finished a PC-12 for X-Plane, I probably move on :-)Hal are all downloadable *.blend files free to use or have any copyright? I also remarked that Gimp has troubles with text as *.png. Therefore I mostly use PS 7 on Wine. BTW is someone working on integrating the current x-plane apt format? --- On Fri, 3/18/11, Hal V. Engel hven...@gmail.com wrote: From: Hal V. Engel hven...@gmail.com Subject: Re: [Flightgear-devel] Using native OSG 3D models - is it possible? To: flightgear-devel@lists.sourceforge.net Date: Friday, March 18, 2011, 8:39 PM #yiv1446985333 p, #yiv1446985333 li {white-space:pre-wrap;} On Friday, March 18, 2011 07:08:14 AM S Andreason wrote: Hi Hal, Oh yes, it is possible. But not easy. Hal V. Engel wrote: I have been able to get a AC3D export but of course all of the armature stuff is gone and all I have at that point is a static model that can not be animated. The export process from Blender may not be the problem. _If_ each limb is correctly defined separately, and a child of the parent limb, then the hard part is generating the _xml_ file that defines the center of rotation of each limb's connection, and how it rotates. Each limb needs between 1 and 3 axis properties. Take a look at the animated walker in the Bluebird aircraft. Stewart http://seahorseCorral.org/flightgear_aircraft Sorry I should have been clearer. I didn't mean to imply that the AC3D export was not working. Rather only that all it created from this armature based model is a static model that had very limited posibilities for animation. You are correct that if ..each limb is correctly defined separately, and a child of the parent limb.. for non-armature animation that the export would likely work OK. The model I am looking at only has one mesh for the body including arms, hands, fingers, figer tips, thumb, legs and feet. This mesh is drapped over a set of armatures (bones) and it is designed to be animated by moving the bones with that mesh following them (IE. no visiable seams). AC3D has no support for armatures as far as I can tell so this imformation is lost on export and I end up with a mesh that is the shape that the model was posed in when it was exported. Inside of Blender I can pull, push and/or rotate the bones to pose the model in extreamly precise ways even down to changing the grip of the hands to fit around controls. The exported AC3D model can be made to fit very nicely into the cockpit but the only thing that can be animated is the head because it is a seperate mesh from the rest of the model. Inside of Blender the posing process is actually very elegant as all of the bones know how they are connected and everything moves together as it should when one part of moved. That is if you rotate the forarm the hands and fingers follow along with no need to move them seperately. I am not sure (I am new to this 3D stuff) but it seams to me that the same types of transformations should happen when the bones are animated in sim/game (IE. move the hand with the stick and the fingers, finger tips, thumb, forarm and upper arm should follow automatically). But maybe I'm wrong. The walker model is much like the existing modern pilot that is part of the P-51D. Very unnatural and complex to animate and with seams at the joints that are visible. The OSG docs I have looked at indicate that it supports armature based animation. So in theroy if I can get the armature based blender pilot into a correct OSG 3D file then it should be possible to animate it and the animation should be fairly elegant. But it appears that the Blender OSG exporter is broken. It also appears that no one has tried doing armature based animation with any file format from with in FG yet. So I don't even know at this point if this will work with the correctly formed 3D files. What I am really trying to get at is: 1. Will this work from with in FG? 2. If so how do I get well formed armature based 3D files that will work with OSG out of Blender (I don't care what format it is as long as OSG understands it)? Hal -Inline Attachment Follows- -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Using native OSG 3D models - is it possible?
@Hal could we get a link?@Stewart. Seems you live in a beautiful nature surrounding. I've to go there once. Kind of adventure your living... X-Plane 10 is delayed until fall so where is FGFS 2.2? Recently i stumbled across a OSX/Linux installer based on Loki but cannot refind it. --- On Fri, 3/18/11, S Andreason sandrea...@gmail.com wrote: From: S Andreason sandrea...@gmail.com Subject: Re: [Flightgear-devel] Using native OSG 3D models - is it possible? To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Friday, March 18, 2011, 3:08 PM Hi Hal, Oh yes, it is possible. But not easy. Hal V. Engel wrote: I have been able to get a AC3D export but of course all of the armature stuff is gone and all I have at that point is a static model that can not be animated. The export process from Blender may not be the problem. _If_ each limb is correctly defined separately, and a child of the parent limb, then the hard part is generating the _xml_ file that defines the center of rotation of each limb's connection, and how it rotates. Each limb needs between 1 and 3 axis properties. Take a look at the animated walker in the Bluebird aircraft. Stewart http://seahorseCorral.org/flightgear_aircraft -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] fgfs on Android source request
googling for: android flightgear i got something on: appBrain any android user pls buy and post the source. It's only my technical interest but if we don't get the sources we can sue... -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgfs on Android source request
yes i saw this: This site offered the FlightGear (ProFl*Sim) package for Android until a few hours ago: http://de.appbrain.com/app/flightgear/com.flightgear Still this is online:http://de.appbrain.com/app/flight-gear/com.perfectflight let me know if anyone can buy it and show the source. I really was surprisedi never would have given this guy such programming knowledge.In fact i'd want to look at that but am currently stuck at native c++ glut via Android's NDK. Probably it would need to use the glut android port. -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] fgfs 2.2 licence
so what happened to fgfs 2.2? can we get a Linux installer as well? as it's not yet released, what about changing licence to something alike CC etc.(see the forum) Android uses Apache licence...I didn't read those but am sure that there's one to keep off jerks. -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request
i doubt...have a look at FSX. Even commercial products alike xtraffic etc use such liveries. --- On Thu, 2/17/11, Jack Mermod jackmer...@gmail.com wrote: From: Jack Mermod jackmer...@gmail.com Subject: Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request To: Devel List flightgear-devel@lists.sourceforge.net Date: Thursday, February 17, 2011, 3:45 AM Hi, Technically, all these logos are under trademark: http://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/737-100/Models/Liveries/731CA.png;h=43cfc5a15abb392519e1f95d34951d410d3c3c80;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/737-100/Models/Liveries/731continw.png;h=2c7854e28f50ebfd270551fea6ee17c161ca56a6;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/747-400/Models/Liveries/KLM.png;h=fb5a5e15737ff7d45cb4b6c4ecae1c664221fd4c;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/767-300/Models/ACA.png;h=24cab3acc9be66ffa819d4b86b3d269d6c5c146d;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/767-300/Models/AFR.png;h=feb509950de44037ee2ffe72d99e803820f2078c;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/767-300/Models/ANZ.png;h=6ac933fa22c33e0f0b637c032cdc473108fee367;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/767-300/Models/AUA.png;h=6fa2d4d95c4e614bb67b a3514a09d60b253e45d7;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/767-300/Models/BAW.png;h=c13d743667bf7de26df391ee1baf6627f012ae9b;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/767-300/Models/UAL.png;h=5c93dbbe501aa1a44adbaeac305e4a637ff8adec;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/777-200/Models/DAL-Livery.png;h=e516842b15c4cd8e42c3f20dd2bbd9e1cfcebb8e;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/777-200/Models/KLM.png;h=76ca78871b1b5cd58eb0533aefc91eb63b5e7149;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/ec135/Models/fuselage.adac.png;h=effa8b73133ad6991dc615ea670b5a3db58dcc0e;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/ec135/Models/fuselage.anwb.png;h=f4ca4abcc551aeca443ca68b06f60006ef84af12;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/ZivkoEdge/Models/Liveries/Fuse lage-RedBull.png;h=4af09d1cb79a04528b824447190bc68e809ecceb;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/ZivkoEdge/Models/Liveries/WingTail-RedBull.png;h=592707498df5f8f923b2c9da1f3e9a68370ddd7e;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/Zlin-50lx/Models/Liveries/red-bull.png;h=d60378d6af8635efc3f5b15a1345e2a810f65fcb;hb=HEAD I can dish out links all day if I have to And go ahead, get them removed. ;) You know what you'll have accomplished when you're finished? You'll have deleted hundreds of hours of work, all in paranoia of a lawsuit that will never happen. Unless you wish to delete nearly all our liveries, all of you that do not wish for my work to be committed are being well, hypocrites. On the subject of my AH-1; I have removed the content for now, what other hoops do you want me to jump through? I'd like to see somebody commit it relatively soon, so my (somewhat) recent work can be included in the release. Check Six, Jack -Inline Attachment Follows- -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Terrasync
Hi i wanted to go to LSGS to see if the scenery based on Corinne data is in, as i read somewhere in the forum.Impossible in git...once i got terrain but since only water. did try anything including git pull, but not working with Ubuntu.Will it be possible oneday to use: http://sirx.flightsimulatorcenter.com/ with the corine data?Cheers Michael -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Fw: Re: [x-plane-dev] runway taxiway markings...
oops wrong ng? --- On Wed, 1/19/11, Michael Sgier scrat_h...@yahoo.com wrote: From: Michael Sgier scrat_h...@yahoo.com Subject: Re: [x-plane-dev] runway taxiway markings... To: x-plane-...@yahoogroups.com Date: Wednesday, January 19, 2011, 7:33 PM Hi Gene maybe we should ask Ben Supnik, as Tim mentioned. --mmend http://xplanescenery.blogspot.com/ Ben Supnik is the main graphics guy for XPlane and a very good writer; obviously they encounter many of the same issues.-And yes, also X-plane has sloped runways. Can be enabled in the settings. Someone already wrote a current xplane 9 format parser...maybe he knows?Cheers Michael PS: or maybe also Robin Peel:http://data.x-plane.com/ -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] modern X-Plane airport format; Was: Magnetic North
I don't see any reason for such, as it would need users to completely rebuild all airports. Using current x-plane's apt.dat format, would give us instantly thousands of high quality airports ready to use from FS9/X and X-Plane!Even photo sceneries would need this? --- On Tue, 1/18/11, Peter Sadrozinski psadrozin...@bellsouth.net wrote: From: Peter Sadrozinski psadrozin...@bellsouth.net Subject: Re: [Flightgear-devel] modern X-Plane airport format; Was: Magnetic North To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Tuesday, January 18, 2011, 7:55 PM I'm up for experimentation. I think the customized texture approach holds the most promise. I had already looked into some of the tools that mapnik uses to generate on the fly graphics for its tiles. I can try a quick and dirty run to get some numbers for texture size vs texture clarity, and whatnot. Pete -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FGFS for Android and ev. iphone?
Hi would it be hard to compile a FGFS for Android and ev. iphone? Android only supports Java? That would be the hardest thing to surmount? Cheers Michael -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenemodels ground elevation update
Anyone could point me on where to change things if i want to make x-plane 9 airport formats (apt.dat) being drawn on top of ground? ( to avoid FPS burden ) Not sure if i find time (and have sufficient c++ knwld.) but anyway would be interesting investigating.Thanks --- On Tue, 1/11/11, Martin Spott martin.sp...@mgras.net wrote: From: Martin Spott martin.sp...@mgras.net Subject: Re: [Flightgear-devel] Scenemodels ground elevation update To: flightgear-devel@lists.sourceforge.net Date: Tuesday, January 11, 2011, 12:48 PM Curtis Olson wrote: On Mon, Jan 10, 2011 at 10:09 AM, Jon Stockill li...@stockill.net wrote: Those things are marked as obstructions in the database, their elevation is fixed. (In this case we know the published height of the top, and the height of the model, and can place the base accordingly - this is done for all the FAA and FCC sourced models that we placed). Wonderful; glad to hear you account for this in your database scheme. Credit goes to Jon, who did by far most of the work regarding mass-imports of obstruction databases. There's just one minor drawback hidden in this concept: Contributors are slowly but steadily replacing the respective 'generic' models in use as placeholders for aeronautical obstructions - which is Good because it makes our Scenery nicer. Even though we may assume that these customized models are being designed closely aligned with the original building, probably not all of them are matching the criteria of having the 'official' height as accurately as the generic ones did. If we make the highest spot of these models align with the authritative elevation, some of them may end up hovering above the surface if the terrain elevation is too low :-) If anyone is having a solution at hand, feel free to contribute. Even though some of the customized models have now been adjusted to the current terrain elevation, we're still having backup copies of the 'original' data. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel