Re: [Flightgear-devel] new Cessna Altimeter
Yes Tuomas, all these photos are good reference for texture artists. I am giving the link to the gallery mentioned in my last post, the last 3 photos are relevant: https://picasaweb.google.com/115739205390457019398/FlightGear And a direct link to the dual unit baro scale: https://picasaweb.google.com/115739205390457019398/FlightGear#5703160616212487826 Thank you. -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] new Cessna Altimeter
Hello everybody, I have been working on a new version of the Cessna Altimeter with the dual unit Kollsman window. This is to scale with the best photograph I have of such instrument. However I would like to play with the line thickness and the font to improve the legibility. Also, to match the line thickness on the VSI. I have put a few snapshots starting on https://picasaweb.google.com/lh/photo/VYcfa0LupUKCUSlxoK62wrtBKth8brfvXTX_6GVpOLg?feat=directlink The last picture of the album shows the artwork for the dual unit baro scale. I would appreciate if someone could check that I haven't made any mistake with the inHg / HPa conversion. Please send feedback as usual. Stephan. -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] new Altimeter for Cessna c172p
Hello and thank you for your replies. Stuart Buchanan wrote: > I recall a while ago a recommendation from one of our graphics gurus > that it is more efficient to use textures rather than a number of > different objects without texture maps. This is counter-intuitive but explains why the AI colors are done this way. I will try this on the needles as well. It will reduce the number of objects, and simplify the .xml Question: shouldn't the AI knobs be illuminated? At present, they are not. Tuomas Kuosmanen wrote: > Just a random thought: does (could) it have both hPa and InHg scale in > the baro window? Would be very practical. Those exist in real life, > there sre just two baro scale windows on opposite sides of the gauge > face. Yes, I can try that. It means I'll have to limit the baro scale rotation to 180 degrees. Does anyone know what the scale min/max are on a real instrument? I have more questions: 1. Regarding optimization. is it OK to use N-gons for planar shapes, or should they be broken to quads and trigs? 2. Is it true that textures with an alpha channel are not efficient? In the case of a circular dial, is it better to cut the geometry and increase the polycount (1 quad -> 72 trigs) than use a texture map with a circular alpha? 3. Design priorities. My aim is to look at all the instruments to bring them to a consistent level. Then, add refinements like the 2 baro windows. If I compare the Cessna with the Beechcraft 1900, what strikes me is that the panel looks patchy. Would the team please tell me if you agree with this approach. 4. Git workflow. This is a question for Stuart and Tuomas. Once I commit a new instrument to the master branch in my clone repository, does git allow you to fetch that to your local master? So that you can inspect the change on your local machine? Thank you for your feedback. Stephan. -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] new Altimeter for Cessna c172p
Hello everybody, I have a new Altimeter ready for the c172p cockpit. However, I have a few questions regarding the panel illumination. 1. All the current instruments, except the AI (gyro) have illuminated knobs. Should I keep this with any new instrument? 2. I have problems with materials that don't use a texture map. Even when the light-control is "off", standard AC3D materials seem tohave a white illumination. The illumination turns orange as the light-control is turned up. I was hoping to replace the grey texture map on knobs with a standard AC3D material. Has anyone else experienced such a problem? In case my question is unclear. I'm referring to objects listed in the material [...] [...] /sim/model//material/instruments/factor in the instrument .xml Thank You, Stephan -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] c172p cockpit update (3)
Hi everybody, Heiko, I have built flightgear from git next branch, using OSG stable release 3.0.1. Everything loads correctly from fgdata, the shading looks beautiful. I can now test my changes with an up-to-date release. I have one question: how often should I fetch and recompile, considering that I am only working on the model and the instruments, not the FDM? Unfortunately, my card doesn't support OpenGL 2.0 and I am getting glLinkProgram "" Failed. I don't have this error when running the 2.4.0. I guess this is due to the version change of the OSG libraries. Does it mean that 2.6.0 will never run on my graphics card? [GeForce 7050 PV, 195.36.24 driver, glx ver. 1.4] I have made minor changes to the cockpit geometry. Centered the clock and the EGT instrument in Model/c172p.xml. I have cloned fgdata on gitorious and sent a merge request. This is for me to check that I understand the workflow with git. Last question: the wiki http://wiki.flightgear.org/Building_FlightGear_-_Linux is not up to date regarding how to build from git. It talks about running autogen.sh and configure. These are only to be found in the master branch. I built simgear and flightgear with ccmake with the method described for compiling OSG. Should I update the wiki, add a paragraph on ccmake? Thank you. I am waiting for your comments. Stephan. -- Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] cessna c172p cockpit (2) + ambient light level
Hi Everybody,I am reposting this for legibility. The paragraphs were missing in the previous post. Thank you for all your replies. I have downloaded and compiled 2.4.0 from the website. I have cloned fgdata on my local machine. Until I compile 2.5.0 from git, I am cheating by using the data from 2.4.0 + symlinks to the c127p and Instruments-3d folders from fgdata from git. I don't know how evil that is, but this is only temporary. The good news is that I haven't seen any duplicate work done on the new cockpit. There is a new EGT instrument. I will punch a hole in the panel geometry for it. I have a question regarding the amount of ambient light. It seems to have changed a lot since 1.9.1. This is particularly obvious when flying towards the sun. On my monitor, with a gamma close to 2.2, the panel and the instruments are getting hard to read. This will not be a problem with glass cockpits. I imagine the sky + skydome illumination model has been modified improve realism on the landscape. Please look at this screengrab, and click on the following one:https://picasaweb.google.com/lh/photo/T1tLqlebp0PPJRdQDXXZ8LtBKth8brfvXTX_6GVpOLg I saw a post by Curtis Olson regarding non-illuminated sides of materials, but the Cessna materials "ambient" values don't seem "wrong".http://sourceforge.net/mailarchive/message.php?msg_id=24093698 Please let me know your comments.ThanksStephan. -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] cessna c172p cockpit (2) + ambient light level.
Hi Everybody,thank you for all your replies. I have downloaded and compiled 2.4.0 from the website. I have cloned fgdata on my local machine. Until I compile 2.5.0 from git, I am cheating by using the data from 2.4.0 + symlinks to the c127p and Instruments-3d folders from fgdata from git. I don't know how evil that is, but this is only temporary. The good news is that I haven't seen any duplicate work done on the new cockpit. There is a new EGT instrument. I will punch a hole in the panel geometry for it. I have a question regarding the amount of ambient light. It seems to have changed a lot since 1.9.1. This is particularly obvious when flying towards the sun. On my monitor, with a gamma close to 2.2, the panel and the instruments are getting hard to read. This will not be a problem with glass cockpits. I imagine the sky + skydome illumination model has been modified improve realism on the landscape. Please look at this screengrab, and click on the following one:https://picasaweb.google.com/lh/photo/T1tLqlebp0PPJRdQDXXZ8LtBKth8brfvXTX_6GVpOLg I saw a post by Curtis Olson regarding non-illuminated sides of materials, but the Cessna materials "ambient" values don't seem "wrong".http://sourceforge.net/mailarchive/message.php?msg_id=24093698 Please let me know your comments.ThanksStephan. -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Cessna 172p cockpit improvement
Hello everybody, I have been looking at improving the Cessna 172p cockpit. I have been mostly focusing on the instruments. I am creating new 256px textures, and modifying the geometry and xml files when required. All the work is based on pictures of Cessna cockpits and pictures of instruments posted by avionics resellers. So far I have been working from the latest c172p model from the website, and running Flightgear 1.9.1-1 on Ubuntu. You can see the work done so far on https://picasaweb.google.com/lh/photo/l-C4kL0msqOhfYg3pW78trtBKth8brfvXTX_6GVpOLg( The next picture shows a close-up. This album also contains older tests I made in 2010 ) Here are some questions:1. Should I work from a c172p model more recent than on the website? If so, where can I find the Aircrafts in gitorious?2. How do I contribute? Do I learn to use git and create a branch? Do I post the aircraft as a .zip file for someone to look at?3. Should I run a more recent flightgear version? (e.g. compile 2.4.0 from source) Thank You. Please give feedback and comments on the changes.Yours,Stephan. -- Cloud Computing - Latest Buzzword or a Glimpse of the Future? This paper surveys cloud computing today: What are the benefits? Why are businesses embracing it? What are its payoffs and pitfalls? http://www.accelacomm.com/jaw/sdnl/114/51425149/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] c172p file clean up
Hi Yves, I am new to flightgear development. I have been looking into improving the cessna cockpit lately. For details, you can read this thread on the forum http://www.flightgear.org/forums/viewtopic.php?f=14&t=9249 Some of the c172p instruments are taken from Aircraft/Instruments-3d rather than Aircraft/c172p/Instruments (Magnetic Compass and Altimeter for instance). Also instruments are of unequal quality in terms of texture resolution and 3d modeling. I am trying to unify textures to 256x256 pixels for instrument faces. I am waiting to hear from people involved with the c172p cockpit to look into the 3d models. On my forum message is a small script for ImageMagick to index all the textures used in an aircraft folder. Please let me know if you would like me to adapt it to batch convert all the .rgb files to .png. The script will recurse through all the subfolders from pwd. As I am new to all this, I am just making files available through my webspace, I am not using GIT/CVS. Yours, Stephan. -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Cessna c172p instrument textures
Hello everybody, I posted this on the Forum in the Devlopment>Aircraft>Cockpit Development and was advised to join the mailing list. I am new to FlightGear development. I am running Version 1.9.0-1 on Linux (Ubuntu Karmic). I have been looking at improving the cockpit on the Cessna c172p. A few instrument textures seem to be particularly low-resolution (128*128 pixels) and appear blurry even at modest screen resolutions. I did a test dial for the Airspeed Indicator (Aircraft/c172p/Instruments/asi) that you can see on http://www.zen140161.zen.co.uk/images/asi02.png, and compare with the original http://www.zen140161.zen.co.uk/images/asi_fg.png. The new dial is drawn in svg format in Inkscape which allows for easier editing. Could I get feedback on this? There are other modifications I would like to work on, like the night illumination. But I have already been told (on the forum) that this has already been done in version 2.0. I will try to install 2.0 from PlayDeb.net Thanks, Stephan. -- Sell apps to millions through the Intel(R) Atom(Tm) Developer Program Be part of this innovative community and reach millions of netbook users worldwide. Take advantage of special opportunities to increase revenue and speed time-to-market. Join now, and jumpstart your future. http://p.sf.net/sfu/intel-atom-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] asw20 2D cockpit
Hi everybody, is anyone working or planning to work on a cockpit for the asw20 sailplane? I can fairly easily build a 2D cockpit. Can I ask why the FDM is in Aircraft/UIUC rather than in a subfolder of Aircraft/asw20 ? Is that a rule or requirement with uiuc FDMs? Thank You, Stephan. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] sgs233 intruments and airbrakes
Hi there, I am new to FG and FG development. I am currently running 0.9.10-ubuntu and I have been looking at the sailplanes that can be downloaded from the website. I have been playing with the sgs233 and created a new 120 knots airspeed instrument for the (2D) cockpit. This is original artwork from a photographic reference and should not raise copyright issues. I would like some feedback on the following: 1. airbrakes on the sgs233 seem to be on or off. Is this the case in the real plane? Should there be a more progressive control with an airbrake-angle variable? 2. I would like to build an uncompensated vario to replace the current VSI borrowed from the Cessna. What parameter should I use for that? Same as the Cessna VSI, but convert feet-per-sec into knots? 3. What other work is being done on sailplanes? I saw the bocian in CVS. I saw on the cvs that Melchior Franz is invovled with the sgs233. Melchior could you clarify to me the airbrakes vs. spoilers situation in the current sgs233? I cannot find spoilers in the .xml in the flight model. The 120 knots ASI is ready for posting to get feedback. I am thinking of putting a .zip file on my webspace with a link on the list. Is this normal practice on the list? Thank you, Yours, Stephan. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel