[Audyssey] z mud question

2008-02-19 Thread Liam Erven
so my interest in the play.net games has been rekindled, but I'm stuck using z 
mud.  is there a jaws plug in, or scripts or anything yet?  If not, I'm not 
going to bother as say all mode in jaws is a pain.

Liam
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Re: [Audyssey] GDC this week

2008-02-19 Thread AudioGames.net
And don't forget to check out the efforts of the Game Accessibility Special 
Interest Group at GDC:

*quote*
Subject: Press Release: Game Accessibility Arcade to be Presented at Game 
Developers Conference 2008

Event to Showcase Solutions for Creating Accessible Versions of Commercial 
and Independent Games and Game Controllers for Gamers with Disabilities; 
IGDA Game Accessibility Group to Host; Corporate Participants Include 
Emotiv, NaturalPoint, and more.

CHAMPAIGN, IL - February 13, 2008 - The Game Accessibility Special Interest 
Group (SIG) of the International Game Developers Association (IGDA) will be 
presenting its popular Accessibility Arcade session at the Game Developers 
Conference 2008 in San Francisco at the Moscone Center, February 18 - 22. 
SIG members hope that these sessions will provide the opportunity will help 
raise awareness amongst game developers and the gaming media that people 
with disabilities also want the chance to play commercial games and game 
controllers that have been re-designed for computers and the latest console 
systems.

The message we hope to convey at GDC 08 is that games are for everyone and 
are an important part of life today that cannot continue to be inaccessible 
for people with disabilities, said Michelle Hinn, chairperson of the Game 
Accessibility SIG, game design instructor at the University of Illinois, 
Urbana-Champaign, and Game Accessibility Researcher at the National Center 
for Supercomputing Applications. The majority of games on the market remain 
unplayable by up to 10-20% of the population. This is not only an 
opportunity for developers to increase revenue - it is an issue of social 
injustice that must be corrected.

SIG members also want to convey that Game Accessibility does not mean 
non-creative, non-innovative games. Hinn welcomes both skeptics and 
supporters of game accessibility to see the opportunities for fostering a 
more socially aware industry and to educate themselves and help break down 
preconceived notions about configuring games and controllers that can also 
include gamers with disabilities. Come take a look at some of the incredible 
next generation controllers that we'll have on display from Emotiv, Natural 
Point, One Switch, as well as game accessibility solutions such as Doom3 and 
other games with complete closed captioning by Reid Kimball of Games[cc] and 
Blind Hero, which allows the blind to play guitar hero using a haptic 
device developed by SIG member Eelke Folmer at the University of Nevada, 
Reno. And find out more about our partner sites, AbleGamers.com and One 
Switch, to see how we are getting information not just to the game 
development community but also out to gamers with disabilities themselves 
about games and controllers that are or can become accessible at one of the 
kiosks we'll have to showcase these web communities. These are just some of 
the many examples we'll have for session goers to interact with. And, hey, 
who doesn't want to do the Jedi Mind Trick?

Commercial controllers that help represent the future of accessible game 
play and controllers that will be shown include those by:

Emotiv: A pioneer in brain computer interface (BCI) technology, Emotiv 
Systems creates technologies that allow machines to take both conscious and 
non-conscious inputs directly from your mind. Currently focused on the 
gaming industry, its Emotiv EPOC wireless nueroheadset enables video games 
to respond to players' emotions and expressions and allows players to 
manipulate objects in the game using the power of their thoughts. This 
entirely new interface will dramatically change the gaming experience by 
making it more immersive, intuitive and personal.

NaturalPoint: NaturalPoint's SmartNavT has been making gaming possible for 
people with physical disabilities around the globe for seven years. Complete 
computer independence is achieved with this hands-free ergonomic mouse by 
using only slight head movements. Elizabeth Ryan, SmartNav Marketing 
Director, says Optical head tracking has been a breakthrough in assistive 
technology, making PC gaming accessible for those that can only move their 
heads.

Oneswitch.org.uk: One Switch is a UK-based organization/web site that 
reaches out to gamers with cognitive and mobility disabilities throughout 
the world. One Switch provides controllers that have been rerouted in 
order to allow gamers with disabilities to play commercial computer and 
console games, as well as Do-It-Yourself guides for those who want to modify 
their own controllers to make them accessible.

The response by the industry toward adding in game accessibility features 
into their products .has been dismal. The gaming industry cannot just 
assume that because these controllers hacks exist that they are off the 
hook, Hinn added. There are many types of disabilities that impact game 
play in different ways. Even if someone is using these controllers, many are 
quite costly - often more 

Re: [Audyssey] audio quake

2008-02-19 Thread shaun everiss
quake1 and it can be full or shareware.
shareware is all you need for online play.
At 10:41 a.m. 19/02/2008, you wrote:
hi everyone,

Which version of quake do I need to use audio quake? I know there's a whole 
series, but I'm not sure whether it would work on any of the games except 
quake 1. Also, how popular is Quake at the minute? This is just in case i have 
to get quake 1, because i'm not sure if that still gets developped, or even 
played largely any more.

Thanks in advance

Aiden
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Re: [Audyssey] z mud question

2008-02-19 Thread Liam Erven
this is a page for mush client and not ZMud, and yep.  will email you 
offlist.  you can't use mushclient to access any of the simutronics games as 
far as I'm aware.


- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 2:48 AM
Subject: Re: [Audyssey] z mud question


 http://randylaptop.com/article/MUSHclient

 Could you please e-mail me offlist about my jd key? I did pay for one but 
 I
 have a new computer now. - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 2:21 AM
 Subject: [Audyssey] z mud question


 so my interest in the play.net games has been rekindled, but I'm stuck
 using z mud.  is there a jaws plug in, or scripts or anything yet?  If
 not, I'm not going to bother as say all mode in jaws is a pain.

 Liam
 ---
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Re: [Audyssey] audio quake

2008-02-19 Thread shaun everiss
you need to type disconnect first.
At 01:43 p.m. 19/02/2008, you wrote:
ok,
when i launch audio quake, it gives me a list, o,k,r,u,s,x, i press s to 
start, it starts playing the demo, but then i press tilda, or the grov key, 
it does not stop the demo, and when i try to type connect blah to try to get 
into a server, it says that i am not imputing in a correct letter, and it 
repets the orrigional letters as posted above, the music/sounds does not 
stop, i believe that when i turn jaws on to do a title, it says that i am in 
a Z quake window, does this make any since?
when i alt tab after turning jaws back off, the only thing the game is 
reading to me is the armour/weapons/what ever else the demo is picking up 
during game play or during demo play.
any tips/advice wild be appreciated... i have read the user manual through 
twice now.. so that people would think that i am not just asking questions 
without reading manuals.
i am one of those that i need to read manual to see how tough it will be to 
master the keystrokes before even thinking about playing the game. 


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Re: [Audyssey] audio quake

2008-02-19 Thread shaun everiss
cell phones?
what phones, is it free and where to get it, also will aq support celphones in 
the future?
I realised that with the time it took for this latest engine update that may 
take a while.
At 12:22 p.m. 19/02/2008, you wrote:
   Actually Quake 1, believe it or not, still has a large following,  
and still is developed by end users on the web.  It also just came out  
on cell phones about a year ago.

   HTH and will write more later…

Sorry, need to run!…

Smiles,

CQ  :)


On Feb 18, 2008, at 1:41 PM, aiden gardiner wrote:

 hi everyone,

 Which version of quake do I need to use audio quake? I know there's  
 a whole series, but I'm not sure whether it would work on any of the  
 games except quake 1. Also, how popular is Quake at the minute? This  
 is just in case i have to get quake 1, because i'm not sure if that  
 still gets developped, or even played largely any more.

 Thanks in advance

 Aiden
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Re: [Audyssey] z mud question

2008-02-19 Thread Jeremy Gilley
i have not heard of scripts for Zmud, i wish there was because zmud is an 
awesome package from what i was told.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:21 AM
Subject: [Audyssey] z mud question


 so my interest in the play.net games has been rekindled, but I'm stuck 
 using z mud.  is there a jaws plug in, or scripts or anything yet?  If 
 not, I'm not going to bother as say all mode in jaws is a pain.

 Liam
 ---
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 list,
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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Kuvvosh
You said Linux?  Oh my, 5 minute hack is simple to do on a Linux system. . .
And no I don't hack. . .  But, I've seen somebody that hacked into a few
systems, totally setup and supposed to be completely secured, and gues what,
he hacked the Mac in less then 3 mins, and linux 5 mins and windows took
longer but he finally hacked it in 2 hours.  Mind you this was certified
ITT's that set these suckers up.  

Best way to keep people hacking so easy is doing a multiple system network.
I used to had my own set up a few years back, and hosted web sites for
awhile.  But, I had people try to hack it.  Never could get past all the
Security and fake doors I had.

Orca setup I had it's the bomb.  Besides it's what Ebay uses.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, February 18, 2008 7:36 PM
To: Andy Smith; Gamers Discussion list
Subject: Re: [Audyssey] USA Games site and services down.

Hi Andy,
I don't want to say too much about how it was done, but I will just say 
the cracker managed to gain illegal access to the Linux root account, 
and then proceeded to rm -rf * everything in site including the backups.
We have reinstalled most of the basic services, and I have spoken to 
Shane and he has made sure the security whole was fixed. At least we are 
sure the cracker won't gain entry through that whole again.
As for the USA Games web site we are using a double backup polacy from 
now on. Shane will do daily backups of the server images, and I will be 
doing weekly backups of the USA Games home directory. That way just in 
case anything this horrible happens again there will be account backups 
in two places.

Andy Smith wrote:
 Well, looks like hackers don't care. How did the idiot get in in the first
place?
   


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Re: [Audyssey] z mud question

2008-02-19 Thread Everett Elam
http://randylaptop.com/article/MUSHclient

Could you please e-mail me offlist about my jd key? I did pay for one but I 
have a new computer now. - Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 2:21 AM
Subject: [Audyssey] z mud question


 so my interest in the play.net games has been rekindled, but I'm stuck 
 using z mud.  is there a jaws plug in, or scripts or anything yet?  If 
 not, I'm not going to bother as say all mode in jaws is a pain.

 Liam
 ---
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 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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 list,
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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread josh
what's orca setup? or do you mean gnome and that?

- Original Message - 
From: Kuvvosh [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, February 18, 2008 9:19 PM
Subject: Re: [Audyssey] USA Games site and services down.


 You said Linux?  Oh my, 5 minute hack is simple to do on a Linux system. . 
 .
 And no I don't hack. . .  But, I've seen somebody that hacked into a few
 systems, totally setup and supposed to be completely secured, and gues 
 what,
 he hacked the Mac in less then 3 mins, and linux 5 mins and windows took
 longer but he finally hacked it in 2 hours.  Mind you this was certified
 ITT's that set these suckers up.

 Best way to keep people hacking so easy is doing a multiple system 
 network.
 I used to had my own set up a few years back, and hosted web sites for
 awhile.  But, I had people try to hack it.  Never could get past all the
 Security and fake doors I had.

 Orca setup I had it's the bomb.  Besides it's what Ebay uses.

 Kuvvosh

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Monday, February 18, 2008 7:36 PM
 To: Andy Smith; Gamers Discussion list
 Subject: Re: [Audyssey] USA Games site and services down.

 Hi Andy,
 I don't want to say too much about how it was done, but I will just say
 the cracker managed to gain illegal access to the Linux root account,
 and then proceeded to rm -rf * everything in site including the backups.
 We have reinstalled most of the basic services, and I have spoken to
 Shane and he has made sure the security whole was fixed. At least we are
 sure the cracker won't gain entry through that whole again.
 As for the USA Games web site we are using a double backup polacy from
 now on. Shane will do daily backups of the server images, and I will be
 doing weekly backups of the USA Games home directory. That way just in
 case anything this horrible happens again there will be account backups
 in two places.

 Andy Smith wrote:
 Well, looks like hackers don't care. How did the idiot get in in the 
 first
 place?



 ---
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 list,
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 No virus found in this incoming message.
 Checked by AVG Free Edition.
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 6:49 PM

 



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Re: [Audyssey] GDC this week

2008-02-19 Thread Bryan
Not to sound like a complete skeptic, because I know I've voiced agreement 
with this before, but it seems to me that if devs weren't willing to make 
their games accessible before now, I don't necessarily see things changing. 
I agree that something has to be done, but I don't  think anything short of 
rounding up every blnd gamer or would-be gamer in the world and bringing 
them to these conferences would convince these people. After all, it all 
seems to come down tho those little colored peaces of paper with the numbers 
on it that we blind folks tend not to have a lot of.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 1:35 AM
Subject: Re: [Audyssey] GDC this week


 And don't forget to check out the efforts of the Game Accessibility 
 Special
 Interest Group at GDC:

 *quote*
 Subject: Press Release: Game Accessibility Arcade to be Presented at Game
 Developers Conference 2008

 Event to Showcase Solutions for Creating Accessible Versions of Commercial
 and Independent Games and Game Controllers for Gamers with Disabilities;
 IGDA Game Accessibility Group to Host; Corporate Participants Include
 Emotiv, NaturalPoint, and more.

 CHAMPAIGN, IL - February 13, 2008 - The Game Accessibility Special 
 Interest
 Group (SIG) of the International Game Developers Association (IGDA) will 
 be
 presenting its popular Accessibility Arcade session at the Game Developers
 Conference 2008 in San Francisco at the Moscone Center, February 18 - 22.
 SIG members hope that these sessions will provide the opportunity will 
 help
 raise awareness amongst game developers and the gaming media that people
 with disabilities also want the chance to play commercial games and game
 controllers that have been re-designed for computers and the latest 
 console
 systems.

 The message we hope to convey at GDC 08 is that games are for everyone 
 and
 are an important part of life today that cannot continue to be 
 inaccessible
 for people with disabilities, said Michelle Hinn, chairperson of the Game
 Accessibility SIG, game design instructor at the University of Illinois,
 Urbana-Champaign, and Game Accessibility Researcher at the National Center
 for Supercomputing Applications. The majority of games on the market 
 remain
 unplayable by up to 10-20% of the population. This is not only an
 opportunity for developers to increase revenue - it is an issue of social
 injustice that must be corrected.

 SIG members also want to convey that Game Accessibility does not mean
 non-creative, non-innovative games. Hinn welcomes both skeptics and
 supporters of game accessibility to see the opportunities for fostering a
 more socially aware industry and to educate themselves and help break 
 down
 preconceived notions about configuring games and controllers that can also
 include gamers with disabilities. Come take a look at some of the 
 incredible
 next generation controllers that we'll have on display from Emotiv, 
 Natural
 Point, One Switch, as well as game accessibility solutions such as Doom3 
 and
 other games with complete closed captioning by Reid Kimball of Games[cc] 
 and
 Blind Hero, which allows the blind to play guitar hero using a haptic
 device developed by SIG member Eelke Folmer at the University of Nevada,
 Reno. And find out more about our partner sites, AbleGamers.com and One
 Switch, to see how we are getting information not just to the game
 development community but also out to gamers with disabilities themselves
 about games and controllers that are or can become accessible at one of 
 the
 kiosks we'll have to showcase these web communities. These are just some 
 of
 the many examples we'll have for session goers to interact with. And, hey,
 who doesn't want to do the Jedi Mind Trick?

 Commercial controllers that help represent the future of accessible game
 play and controllers that will be shown include those by:

 Emotiv: A pioneer in brain computer interface (BCI) technology, Emotiv
 Systems creates technologies that allow machines to take both conscious 
 and
 non-conscious inputs directly from your mind. Currently focused on the
 gaming industry, its Emotiv EPOC wireless nueroheadset enables video games
 to respond to players' emotions and expressions and allows players to
 manipulate objects in the game using the power of their thoughts. This
 entirely new interface will dramatically change the gaming experience by
 making it more immersive, intuitive and personal.

 NaturalPoint: NaturalPoint's SmartNavT has been making gaming possible for
 people with physical disabilities around the globe for seven years. 
 Complete
 computer independence is achieved with this hands-free ergonomic mouse by
 using only slight head movements. Elizabeth Ryan, SmartNav Marketing
 Director, says Optical head tracking has been a breakthrough in assistive
 technology, making PC gaming 

Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Trouble
If he did windows in 2 hours. Then I can tell you he never got into a 
linix system, because they are not as open as windows. Why do you 
think the government still uses unix and linix for all military 
bases. Because its the hardest to crack and easiest to trace you from.
over 90% of web sites are ran off linix or unix boxes, because of 
there safety factor.

At 09:19 PM 2/18/2008, you wrote:
You said Linux?  Oh my, 5 minute hack is simple to do on a Linux system. . .
And no I don't hack. . .  But, I've seen somebody that hacked into a few
systems, totally setup and supposed to be completely secured, and gues what,
he hacked the Mac in less then 3 mins, and linux 5 mins and windows took
longer but he finally hacked it in 2 hours.  Mind you this was certified
ITT's that set these suckers up.

Best way to keep people hacking so easy is doing a multiple system network.
I used to had my own set up a few years back, and hosted web sites for
awhile.  But, I had people try to hack it.  Never could get past all the
Security and fake doors I had.

Orca setup I had it's the bomb.  Besides it's what Ebay uses.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, February 18, 2008 7:36 PM
To: Andy Smith; Gamers Discussion list
Subject: Re: [Audyssey] USA Games site and services down.

Hi Andy,
I don't want to say too much about how it was done, but I will just say
the cracker managed to gain illegal access to the Linux root account,
and then proceeded to rm -rf * everything in site including the backups.
We have reinstalled most of the basic services, and I have spoken to
Shane and he has made sure the security whole was fixed. At least we are
sure the cracker won't gain entry through that whole again.
As for the USA Games web site we are using a double backup polacy from
now on. Shane will do daily backups of the server images, and I will be
doing weekly backups of the USA Games home directory. That way just in
case anything this horrible happens again there will be account backups
in two places.

Andy Smith wrote:
  Well, looks like hackers don't care. How did the idiot get in in the first
place?
 


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Tim
trouble
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
harder and more complex system, once I'd worked out the punch vs counter 
punch system I finished both versions of the savage gambit extremely 
quickly,  the game turned into essentially glorified boppit, more audio, 
taunts and nastiness from the enemy boxers would also be nice.

for a complex system, - h, how about a power meter which builds up 
as you block and punch successfully which could let you perform super 
punches,  the more build up, the harder the punch you eventually get, 
and the more likely it would be to kko the enemy, -but also the longer 
they'd have to build up as well.

You could also considder adding movement towards and away from your 
opponent, - the closer the more damage you do, but the faster their 
punches come, the further the slower their punching rate but the less damage 
you do,  and of course have the enemies close in or move away as well, 
thus giving some more rythmic variety to the game, and making play more 
tactical (moving away to get a break, trying to keep an optimum distance 
etc).

Just my thoughts there, some of these things implimented would be great!

Beware the Grue!

Dark.
-  


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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Bryan
Certainly. A less complicated interface would be nice. I simply can't 
remember all those key combinations.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 7:53 AM
Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


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[Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Yohandy
Hey all,
Damien can't send any email, so I'm posting this on his behalf. Is there 
anything you guys want him to work on for this game? He took over the 
project so if you guys have any suggestions make sure to let him know!
Good day to you all!


---
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Mich
hey. I have a few thoughts maybe some better sounds for the things like 
blocking etc. I have only played that game once and I remember that some of 
the sounds were a bit confusing so maybe some  different sounds for things 
like blocking etc. Well Those are my 2 thoughts on the topic. from Mich 
Verrier from New Liskeard Ontario Canada.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 9:53 AM
Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
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 [EMAIL PROTECTED]
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
I actually disagree there Bryan, getting to grips with the interface was the 
only challenge I found in the game. the manual explained the key combos for 
punches and counter punches fairly well, and once you'd learnt these the 
game became easy.

beware the Grue!


Dark.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:11 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Bryan
Not for me it didn't, and I read the thing. I just thought the interface was 
too complicated.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 8:17 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


I actually disagree there Bryan, getting to grips with the interface was 
the
 only challenge I found in the game. the manual explained the key combos 
 for
 punches and counter punches fairly well, and once you'd learnt these the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
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 18/02/2008 18:49




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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Mich
hi all again yes something like the following maybe would be good punch P 
block b Kick k etc etc. I hope this helps. from Mich Verrier from New 
Liskeard Ontario Canada.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 10:11 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
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 [EMAIL PROTECTED]
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
Fair enough bryan, complexitude is a relative matter anyway.

Beware the Greu!

Dark.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:40 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Not for me it didn't, and I read the thing. I just thought the interface 
 was
 too complicated.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 8:17 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


I actually disagree there Bryan, getting to grips with the interface was
the
 only challenge I found in the game. the manual explained the key combos
 for
 punches and counter punches fairly well, and once you'd learnt these the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is 
 there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
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 [EMAIL PROTECTED]
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 18/02/2008 18:49




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 18/02/2008 18:49

 


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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread ari
I agree the game must be challenging, but the Bopit-style, constrictive 
interface was really too stiff. I want the trainer not to have such a 
terrible voice, I don't think the idea of punch and counter-punch is even 
such a good idea, in that real boxing doesn't work that one punch can only 
be countered by another, and that if you miss a punch, that it is certain 
you'll be hit, if possible I'd really like the ability of boxers to somehow 
be able to move around the ring, don't know how that would work, I would 
like a feature where you could set things like shorter or longer fights, 
what I mean is, you could really have three minute rounds with one minute 
rests, but the boxer's stamina mustn't then be arcade, I mean, it's 
understandable that if you punch the guy many times without a response, 
there'll be trouble, but it, like real boxing, it must be more strategy in 
that the boxers must avoid being punched so much if you aren't that good, 
you must be able to scrap out a long fight, stamina and endurance. I mean a 
certain arcade and real life mode, where arcade is your many 
knock-downs, and your real-life if you're not really good against an 
amateur boxer, or if you're both really professional, you then won't be able 
to knock him out. Maybe it could be like a boxing game like World Champ 
where you need to train hard to get more power and things.
Ari 


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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Dean Masters
NO. I was a co-owner of a mailing list. NO messages are going through and it
says I don't even belong now. I can't get into the site to do anything. will
Shane Davidson please write to me?

Dean Masters

- Original Message -
From: Stephen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 18, 2008 9:06 PM
Subject: Re: [Audyssey] USA Games site and services down.


 Was it only usagames.us that was affected?
 At 12:36 PM 19/02/2008, you wrote:
 Hi Andy,
 I don't want to say too much about how it was done, but I will just say
 the cracker managed to gain illegal access to the Linux root account,
 and then proceeded to rm -rf * everything in site including the backups.
 We have reinstalled most of the basic services, and I have spoken to
 Shane and he has made sure the security whole was fixed. At least we are
 sure the cracker won't gain entry through that whole again.
 As for the USA Games web site we are using a double backup polacy from
 now on. Shane will do daily backups of the server images, and I will be
 doing weekly backups of the USA Games home directory. That way just in
 case anything this horrible happens again there will be account backups
 in two places.
 
 Andy Smith wrote:
   Well, looks like hackers don't care. How did the idiot get in in
  the first place?
  
 
 
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Mich
I agree it was quite hard and I never got the hang of it. I would prefer a 
interface like this. Punch P Block B etc Etc Kick K. hth from Mich Verrier 
from New Liskeard Ontario Canada.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 10:40 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Not for me it didn't, and I read the thing. I just thought the interface 
 was
 too complicated.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 8:17 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


I actually disagree there Bryan, getting to grips with the interface was
the
 only challenge I found in the game. the manual explained the key combos
 for
 punches and counter punches fairly well, and once you'd learnt these the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is 
 there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Karl
Hi,
On the contrary, once I handled the interface, which took about a half 
hour, the game became almost to easy. I was able to beat all 9 boxers 
of the first game on the same day it was released. If the interface is 
made easier, the game will become simplified to the point where it 
won't be worth playing.
Original message:
 I agree it was quite hard and I never got the hang of it. I would prefer a
 interface like this. Punch P Block B etc Etc Kick K. hth from Mich Verrier
 from New Liskeard Ontario Canada.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 10:40 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Not for me it didn't, and I read the thing. I just thought the interface
 was
 too complicated.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 8:17 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I actually disagree there Bryan, getting to grips with the interface was
 the
 only challenge I found in the game. the manual explained the key combos
 for
 punches and counter punches fairly well, and once you'd learnt these the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is
 there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
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 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date:
 18/02/2008 18:49




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[Audyssey] TopSpeed servers?

2008-02-19 Thread James Scholes
Hi all, are there any good top speed servers i could connect too? Getting a bit 
bored of playing on my own ya know?
James Scholes

Email and MSN Messenger: [EMAIL PROTECTED]
AIM: JamesScholes000
Skype: james.scholes
Phone: +447765365980
Website of sorts: http://jamesscholes.speedpage.org
Blog: http://jamesscholes.wordpress.com
Podcast: http://www.gcast.com/u/jamesscholes/main.xml

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Re: [Audyssey] z mud question

2008-02-19 Thread Tj
Hik,

I do also have an interest in the play.net stuff.  I think Dragonrealms 
would be fun.  Can someone contact me off list about it as well?

I also have some questions.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 2:15 AM
Subject: Re: [Audyssey] z mud question


 this is a page for mush client and not ZMud, and yep.  will email you
 offlist.  you can't use mushclient to access any of the simutronics games 
 as
 far as I'm aware.


 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 2:48 AM
 Subject: Re: [Audyssey] z mud question


 http://randylaptop.com/article/MUSHclient

 Could you please e-mail me offlist about my jd key? I did pay for one but
 I
 have a new computer now. - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 2:21 AM
 Subject: [Audyssey] z mud question


 so my interest in the play.net games has been rekindled, but I'm stuck
 using z mud.  is there a jaws plug in, or scripts or anything yet?  If
 not, I'm not going to bother as say all mode in jaws is a pain.

 Liam
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
I'm glad there's someone who agrees with me on this.

Beware the Grue!

Dark.

- Original Message - 
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, February 19, 2008 4:46 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Hi,
 On the contrary, once I handled the interface, which took about a half
 hour, the game became almost to easy. I was able to beat all 9 boxers
 of the first game on the same day it was released. If the interface is
 made easier, the game will become simplified to the point where it
 won't be worth playing.
 Original message:
 I agree it was quite hard and I never got the hang of it. I would prefer 
 a
 interface like this. Punch P Block B etc Etc Kick K. hth from Mich 
 Verrier
 from New Liskeard Ontario Canada.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 10:40 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Not for me it didn't, and I read the thing. I just thought the interface
 was
 too complicated.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 8:17 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I actually disagree there Bryan, getting to grips with the interface 
 was
 the
 only challenge I found in the game. the manual explained the key combos
 for
 punches and counter punches fairly well, and once you'd learnt these 
 the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is
 there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him 
 know!
 Good day to you all!


 ---
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 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date:
 18/02/2008 18:49




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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Jeremy Hartley
/gamers_audyssey.org.
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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Thomas Ward
Hi Kuvvosh,
I am sorry but I have to disagree with you on this point. In my years of 
experience with operating systems FreeBSD and Linux have been far more 
secure than MS Windows every time. Yes, Linux has been cracked before, 
but usually it falls under misconfigured security or down right poor 
password management. In Shane's case his server had a week password on 
the root acount, and that is how it was highjacked.
Over the years I discovered something about your average computer user. 
Many do not change the default password they were given by their college 
or ISP, and the other half give their password something easy to guess 
like the name of their dog, their boy friend's first name, their 
favorite music artest, etc. For example, I was doing a simple security 
test on my in-laws computer. I knew they are the very religious types so 
on a whim I tried Jesus as the password first. Bingo I was in the 
computer with full admin rights on the first try. It sounds stupid, but 
this is exactly how easy some people make hacking and cracking.

Kuvvosh wrote:
 You said Linux?  Oh my, 5 minute hack is simple to do on a Linux system. . .
 And no I don't hack. . .  But, I've seen somebody that hacked into a few
 systems, totally setup and supposed to be completely secured, and gues what,
 he hacked the Mac in less then 3 mins, and linux 5 mins and windows took
 longer but he finally hacked it in 2 hours.  Mind you this was certified
 ITT's that set these suckers up.  

 Best way to keep people hacking so easy is doing a multiple system network.
 I used to had my own set up a few years back, and hosted web sites for
 awhile.  But, I had people try to hack it.  Never could get past all the
 Security and fake doors I had.

 Orca setup I had it's the bomb.  Besides it's what Ebay uses.

 Kuvvosh
   


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Re: [Audyssey] TopSpeed servers?

2008-02-19 Thread jason
I would like to know the same thing I would mind playing tornaments once ina 
while.
windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason known 
as Blind Fury
- Original Message - 
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 10:52 AM
Subject: [Audyssey] TopSpeed servers?


 Hi all, are there any good top speed servers i could connect too? Getting 
 a bit bored of playing on my own ya know?
 James Scholes

 Email and MSN Messenger: [EMAIL PROTECTED]
 AIM: JamesScholes000
 Skype: james.scholes
 Phone: +447765365980
 Website of sorts: http://jamesscholes.speedpage.org
 Blog: http://jamesscholes.wordpress.com
 Podcast: http://www.gcast.com/u/jamesscholes/main.xml

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Re: [Audyssey] TopSpeed servers?

2008-02-19 Thread Andy Smith
Hmm yeah I agree with ya. 

On Tue, 19 Feb 2008 15:52:03 -, James Scholes wrote:



Hi all, are there any good top speed servers i could connect too? 
Getting a bit bored of playing on my own ya know?
James Scholes

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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Thomas Ward
Hi Stephen,
No. The attack and break in was against Shane's hosting company, 
Shaned.net hosting services, and the hacker destroyed everything on the 
server. USA Games just happened to be in the hackers way as well as 
several other companies Shane hosts for. So there is quite a few other 
lists, companies, down right now.


Stephen wrote:
 Was it only usagames.us that was affected?
   


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[Audyssey] News about USA Games mailing lists.

2008-02-19 Thread Thomas Ward
Hello everyone,
As of last night all of the USA Games mailing lists have been setup 
again. However, I have completely lost the subscriber list for the Game 
Developers list. So everyone who was on the developers list needs to go to
http://www.usagames.us/lists.php
and resubscribe to the list.
The USA Games gaming list has also been setup, but I managed to restore 
it from a subscriber list from a week or so ago. If you are not 
currently getting email from the USA Games gaming list you need to go to
http://www.usagames.us/lists.php
and resubscribe.
Thanks.




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Re: [Audyssey] MOTA Poll Results.

2008-02-19 Thread Thomas Ward
Hi Mike and all,
Keep in mind here that the Tomb Hunter series is suppose to be a 
knock-off clone of Tomb Raider. The majority of Tomb Raider games fall 
in the third-person or first person action genre. Though, there was a 
side-scroller version made for a cell phone or something a while back.
All I can ask is that the community try Tomb Raider II when it comes 
out, and if they don't like it tough. My Genesis 3D engine is suppose to 
be the next generation of audio games for the blind community which is 
lacking currently.
As I was saying on the USA Games list a few minutes ago I am really at a 
cross roads in development. I often get requests to make games just like 
or as good as the games out their for the sighted market. However, when 
I ran my poll over the weekend a good many of those who voted for a 
side-scroller expressed feelings like FPS games are too hard to play, I 
can't figure them out,  don't have a compatible sound card, etc. So that 
left me pretty confused where to go in the future. i don't know if it is 
just fright at trying something totally new, or most blind gamers don't 
have very good spacial and orientation skills.



Mike wrote:
 ehh, honestly I think the second should be sidescrolleing as well, but 
 that's just me.
   


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Re: [Audyssey] audio quake

2008-02-19 Thread Cara Quinn
   Well the last I heard was that certain cell phones could run any  
and all versions of Quake 1 as well as any game mods, however, as the  
AQ launcher is written in Perl, I'm not sure that that particular mod  
would be supported.  NOw, a simple rewrite of the launcher in Java  
would really not be that big a deal as far as the current code is  
concerned, as it's really not that complex, however the Java  
implementations on particular phones might be another matter.

   Anyway, it's just a bit of speculation right now, but I certainly  
don't think it's impossible.

Smiles,

Cara  :)


On Feb 19, 2008, at 1:14 AM, shaun everiss wrote:

 cell phones?
 what phones, is it free and where to get it, also will aq support  
 celphones in the future?
 I realised that with the time it took for this latest engine update  
 that may take a while.
 At 12:22 p.m. 19/02/2008, you wrote:
  Actually Quake 1, believe it or not, still has a large following,
 and still is developed by end users on the web.  It also just came  
 out
 on cell phones about a year ago.

  HTH and will write more later…

 Sorry, need to run!…

 Smiles,

 CQ  :)


 On Feb 18, 2008, at 1:41 PM, aiden gardiner wrote:

 hi everyone,

 Which version of quake do I need to use audio quake? I know there's
 a whole series, but I'm not sure whether it would work on any of the
 games except quake 1. Also, how popular is Quake at the minute? This
 is just in case i have to get quake 1, because i'm not sure if that
 still gets developped, or even played largely any more.

 Thanks in advance

 Aiden
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Re: [Audyssey] STFC multiplayer?

2008-02-19 Thread Thomas Ward
Hi,
Well, assuming I get a chance to finish STFC 2 it will still be free. It 
is easier to deal with companies about copyright issues when the product 
is not used for any commercial gain.


aiden gardiner wrote:
 Hi Thomas,

 Would Final Conflict still be free? I've always liked the chess approach, 
 but it would be good to be able to upgrade your ships. it would also be good 
 to be able to save your spot in the game because it's so frustrating when I 
 have to quit the game to do something else and i lose my spot.

 Chiers

 Aiden
   


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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Willem
I agree. A little reconfiguration of the keys would work wonders.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 5:11 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Willem
Hi dark.
I agree with you too, the key combo's just confuses me.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 6:57 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I'm glad there's someone who agrees with me on this.

 Beware the Grue!

 Dark.

 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 4:46 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Hi,
 On the contrary, once I handled the interface, which took about a half
 hour, the game became almost to easy. I was able to beat all 9 boxers
 of the first game on the same day it was released. If the interface is
 made easier, the game will become simplified to the point where it
 won't be worth playing.
 Original message:
 I agree it was quite hard and I never got the hang of it. I would prefer
 a
 interface like this. Punch P Block B etc Etc Kick K. hth from Mich
 Verrier
 from New Liskeard Ontario Canada.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 10:40 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Not for me it didn't, and I read the thing. I just thought the 
 interface
 was
 too complicated.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 8:17 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I actually disagree there Bryan, getting to grips with the interface
 was
 the
 only challenge I found in the game. the manual explained the key 
 combos
 for
 punches and counter punches fairly well, and once you'd learnt these
 the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is
 there
 anything you guys want him to work on for this game? He took over 
 the
 project so if you guys have any suggestions make sure to let him
 know!
 Good day to you all!


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 18/02/2008 18:49




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Re: [Audyssey] lower than bsc ok for games?

2008-02-19 Thread Thomas Ward
Hi Josh,
The best answer is proof you completed a course and with what grade 
point average. Think about it. If an employer has two programmers 
applying for the job and both don't have degrees, but they list what 
online courses they took through the internet. How does the employer 
know what skill level they have, what they completed, and which one is 
right for the job. However, if they obtain the same degree of 
information through a college or tech school the employer can instantly 
see that programmer A completed the course with honors and programmer B 
barely passed the course.
However, i want to make a quick correction in your statement. You said i 
did not get a degree in programming. I took Visual Basic 5, C++, Java 
1.1, and SQL in my college courses. However,as those languages have been 
updated I upgraded my own knowledge in those languages by using a 
service like Safari. For example, what I took in college, Java 1.1, is 
ancient. I have books on Java 5 and Java 6 which are more up to date. 
The Visual Basic 5 course I had in 1996 is equally totally rubbish now. 
I have stuff on Visual Basic 8.0 and 9.0 in my software library. I 
didn't get a degree in Java 6 or Visual Basic 8 or 9 because it wasn't 
available. However, what I learned in college has fallen out of date, 
and I did more learning outside of college than in because I have had to 
constantly keep my skills up to date.
Can I walk into employer x and say I know Visual Basic  9? Probably not 
just because I don't have an updated degree which is one reason I need 
to go back to a tech school or something and get the official paperwork 
sometime soon if I am going to get any programming jobs which are few 
and far between.

josh wrote:
 hi,
 ok so if you did not get a degree in programming and you know so much, why 
 is it that employers require you to show a degree? or have one? What's so 
 special about that paper if you can just as easily learn stuff on your own? 
 Heck you could teach blind game programming at a university for blind people 
 if you wanted to couldn't you?

 Josh
   


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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Thomas Ward
Hi Dean,
Shane is doing his best to get in touch with everyone about their 
accounts. If you haven't resolved your issues by the time of this email 
write me at
[EMAIL PROTECTED]
and I will send you his tech support phone number so you can get your 
issues sorted out.

Dean Masters wrote:
 NO. I was a co-owner of a mailing list. NO messages are going through and it
 says I don't even belong now. I can't get into the site to do anything. will
 Shane Davidson please write to me?

 Dean Masters
   


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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Kuvvosh
Well I not going to start a flame war, but. I'm talking about Standard Web
Server setup with all security.  The government and military use a Network
infostructor  setup, and they do got Windows and sometimes Mac in that
network for a good reason.  

Linux is so open source it's not hard to figure out how to hack.

And besides It's mainly the fact that Government and Military won't say they
got hacked.  It wouldn't flow in the news good.  Also they hire people to
hack there system so they can fix any problems and so forth big diff.  I'm
just saying windows is more secured out of the box the the other OS.

That's all I'm going to say on this matter.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Trouble
Sent: Tuesday, February 19, 2008 7:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games site and services down.

If he did windows in 2 hours. Then I can tell you he never got into a 
linix system, because they are not as open as windows. Why do you 
think the government still uses unix and linix for all military 
bases. Because its the hardest to crack and easiest to trace you from.
over 90% of web sites are ran off linix or unix boxes, because of 
there safety factor.

At 09:19 PM 2/18/2008, you wrote:
You said Linux?  Oh my, 5 minute hack is simple to do on a Linux system. .
.
And no I don't hack. . .  But, I've seen somebody that hacked into a few
systems, totally setup and supposed to be completely secured, and gues
what,
he hacked the Mac in less then 3 mins, and linux 5 mins and windows took
longer but he finally hacked it in 2 hours.  Mind you this was certified
ITT's that set these suckers up.

Best way to keep people hacking so easy is doing a multiple system network.
I used to had my own set up a few years back, and hosted web sites for
awhile.  But, I had people try to hack it.  Never could get past all the
Security and fake doors I had.

Orca setup I had it's the bomb.  Besides it's what Ebay uses.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, February 18, 2008 7:36 PM
To: Andy Smith; Gamers Discussion list
Subject: Re: [Audyssey] USA Games site and services down.

Hi Andy,
I don't want to say too much about how it was done, but I will just say
the cracker managed to gain illegal access to the Linux root account,
and then proceeded to rm -rf * everything in site including the backups.
We have reinstalled most of the basic services, and I have spoken to
Shane and he has made sure the security whole was fixed. At least we are
sure the cracker won't gain entry through that whole again.
As for the USA Games web site we are using a double backup polacy from
now on. Shane will do daily backups of the server images, and I will be
doing weekly backups of the USA Games home directory. That way just in
case anything this horrible happens again there will be account backups
in two places.

Andy Smith wrote:
  Well, looks like hackers don't care. How did the idiot get in in the
first
place?
 


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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Ryan Smith
Hi Kuvvosh,
Either those Macs and Linux were never patched and the windows has powerful
firewalls, it seems unlikely. Macs and Linux are generally much more secure,
particularly because black-hats won't waste there time on an OS that doesn't
get the majority of the market. Experts at Sophos Labs claim 93 percent ( I
believe) of black-hats will be trying to exploit Macs next, its only a
matter of time. Cracking of any system is usually the fault of the user, not
updating (there was a critical patch the other day), not using very strong
passwords over 16 chars with symbols, upper/lower case letters and numbers.
There are of course worms that target exploits, but those aren't used as
much anymore, because believe it or not Microsoft understands security
better, if you don't believe me ask a security professional who isn't biased
to hate Microsoft. The more security you add, the more applications and
services don't work, they brake, and things get slower. That's why Vista
isn't as secure as I thought, although I feel they had a good balance.
Microsoft should add 2 versions, a more home-standard user with security
such as the protection in Vista, but with Zero-Day Protection. Another
business version with hard-core security, since you aren't playing Direct X
9 Games when your supposed to do some kind of paper? Right?! Well sorry if I
got a little OT, but considering this is a topic about the USA Games site, I
felt that is directly related to it.
Thanks


-Ryan
www.rsgames.co.nr
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Re: [Audyssey] MOTA Poll Results.

2008-02-19 Thread Dark
Hi tom.

My own spacial awareness and orientation is pretty awful, (possibly even for 
medical reasons involved with some complications when I was born), and I am 
pretty terrible at direction facing or rotational tasks (one reason why I 
find grid based games in audio like gma mine sweeper and the solitare 
varients almost impossible to play), but I stil very much enjoy the gma 
games. shades of doom was my first audio game, and I found the navigation in 
that to be great,  ditto with everything else gma engine wise, including 
Sarah. monkey business though I find much more difficult, with much more 
patience needed, and technoshock I find to be down right frustrating (though 
i don't think I'm alone in this respect).

I think navigational keystrokes such as direction facing, object location, 
environment scanning, distance to object or enemy, examine size or type of 
area, and of course enemy targiting are much more an essential feature of 
audio 3D than other audio game genres,  but if they are included in a 
game some great games can be made, so i hope you will considder including 
them in the genesis engine and the second tomb hunter game. As I said, it 
was playing shades that really got me interested in audio games in the first 
place, and being an exploration nut, those sorts of games very much appeal 
to me, and i would like to see more of them (though as I said before, I also 
think we need more audio side scrollers as well).

Beware the Grue!

Dark. 


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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Ryan Smith
Hi,
Ah you mean web server security. I don't know much about it, and I agree
with the gov/military statement..
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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Trouble
Well I can crack any windows box with one key f8, but on a unix or 
linix box it takes me longer. . You may find windows in some 
government offices, but there not connected to any out side web. 
There email and browser is routed through the network firewall, witch 
is about 5 to 10 layers deep with auto tracing. And yes the military 
is on the web just like the CIA and FBI.

At 10:41 AM 2/19/2008, you wrote:
Well I not going to start a flame war, but. I'm talking about Standard Web
Server setup with all security.  The government and military use a Network
infostructor  setup, and they do got Windows and sometimes Mac in that
network for a good reason.

Linux is so open source it's not hard to figure out how to hack.

And besides It's mainly the fact that Government and Military won't say they
got hacked.  It wouldn't flow in the news good.  Also they hire people to
hack there system so they can fix any problems and so forth big diff.  I'm
just saying windows is more secured out of the box the the other OS.

That's all I'm going to say on this matter.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Trouble
Sent: Tuesday, February 19, 2008 7:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games site and services down.

If he did windows in 2 hours. Then I can tell you he never got into a
linix system, because they are not as open as windows. Why do you
think the government still uses unix and linix for all military
bases. Because its the hardest to crack and easiest to trace you from.
over 90% of web sites are ran off linix or unix boxes, because of
there safety factor.

At 09:19 PM 2/18/2008, you wrote:
 You said Linux?  Oh my, 5 minute hack is simple to do on a Linux system. .
.
 And no I don't hack. . .  But, I've seen somebody that hacked into a few
 systems, totally setup and supposed to be completely secured, and gues
what,
 he hacked the Mac in less then 3 mins, and linux 5 mins and windows took
 longer but he finally hacked it in 2 hours.  Mind you this was certified
 ITT's that set these suckers up.
 
 Best way to keep people hacking so easy is doing a multiple system network.
 I used to had my own set up a few years back, and hosted web sites for
 awhile.  But, I had people try to hack it.  Never could get past all the
 Security and fake doors I had.
 
 Orca setup I had it's the bomb.  Besides it's what Ebay uses.
 
 Kuvvosh
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Monday, February 18, 2008 7:36 PM
 To: Andy Smith; Gamers Discussion list
 Subject: Re: [Audyssey] USA Games site and services down.
 
 Hi Andy,
 I don't want to say too much about how it was done, but I will just say
 the cracker managed to gain illegal access to the Linux root account,
 and then proceeded to rm -rf * everything in site including the backups.
 We have reinstalled most of the basic services, and I have spoken to
 Shane and he has made sure the security whole was fixed. At least we are
 sure the cracker won't gain entry through that whole again.
 As for the USA Games web site we are using a double backup polacy from
 now on. Shane will do daily backups of the server images, and I will be
 doing weekly backups of the USA Games home directory. That way just in
 case anything this horrible happens again there will be account backups
 in two places.
 
 Andy Smith wrote:
   Well, looks like hackers don't care. How did the idiot get in in the
first
 place?
  
 
 
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trouble
Never offend people with style when you can offend them with substance.
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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Ryan Smith
And yes it is open-source...

On Feb 19, 2008 4:25 PM, Ryan Smith [EMAIL PROTECTED] wrote:

 Hi,
 Ah you mean web server security. I don't know much about it, and I agree
 with the gov/military statement..

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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Jeremy Gilley
like the old tyson knockout game for the old nintendo system? you have to 
collect stars to get a really good punch in.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 11:57 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I'm glad there's someone who agrees with me on this.

 Beware the Grue!

 Dark.

 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 4:46 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Hi,
 On the contrary, once I handled the interface, which took about a half
 hour, the game became almost to easy. I was able to beat all 9 boxers
 of the first game on the same day it was released. If the interface is
 made easier, the game will become simplified to the point where it
 won't be worth playing.
 Original message:
 I agree it was quite hard and I never got the hang of it. I would prefer
 a
 interface like this. Punch P Block B etc Etc Kick K. hth from Mich
 Verrier
 from New Liskeard Ontario Canada.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 10:40 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Not for me it didn't, and I read the thing. I just thought the 
 interface
 was
 too complicated.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 8:17 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I actually disagree there Bryan, getting to grips with the interface
 was
 the
 only challenge I found in the game. the manual explained the key 
 combos
 for
 punches and counter punches fairly well, and once you'd learnt these
 the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is
 there
 anything you guys want him to work on for this game? He took over 
 the
 project so if you guys have any suggestions make sure to let him
 know!
 Good day to you all!


 ---
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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date:
 18/02/2008 18:49




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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Kuvvosh
Uhm, that password isn't secured. . .

More alone the line like this
 
Z3¿e84º21Br¿25?56a!

Some crack programs don't include odd ACII codes.
I could show other weird characters but, heck all my passwords has one or
two in them.


Kuvvosh



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of josh
Sent: Tuesday, February 19, 2008 4:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games site and services down.

hi thomas,
maybe people should use passwords like this one just as an example.

d3gf9800Ed20di99ha408jza202njdlk614


Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 1:33 PM
Subject: Re: [Audyssey] USA Games site and services down.


 Hi Kuvvosh,
 I am sorry but I have to disagree with you on this point. In my years of
 experience with operating systems FreeBSD and Linux have been far more
 secure than MS Windows every time. Yes, Linux has been cracked before,
 but usually it falls under misconfigured security or down right poor
 password management. In Shane's case his server had a week password on
 the root acount, and that is how it was highjacked.
 Over the years I discovered something about your average computer user.
 Many do not change the default password they were given by their college
 or ISP, and the other half give their password something easy to guess
 like the name of their dog, their boy friend's first name, their
 favorite music artest, etc. For example, I was doing a simple security
 test on my in-laws computer. I knew they are the very religious types so
 on a whim I tried Jesus as the password first. Bingo I was in the
 computer with full admin rights on the first try. It sounds stupid, but
 this is exactly how easy some people make hacking and cracking.

 Kuvvosh wrote:
 You said Linux?  Oh my, 5 minute hack is simple to do on a Linux system. 
 . .
 And no I don't hack. . .  But, I've seen somebody that hacked into a few
 systems, totally setup and supposed to be completely secured, and gues 
 what,
 he hacked the Mac in less then 3 mins, and linux 5 mins and windows took
 longer but he finally hacked it in 2 hours.  Mind you this was certified
 ITT's that set these suckers up.

 Best way to keep people hacking so easy is doing a multiple system 
 network.
 I used to had my own set up a few years back, and hosted web sites for
 awhile.  But, I had people try to hack it.  Never could get past all the
 Security and fake doors I had.

 Orca setup I had it's the bomb.  Besides it's what Ebay uses.

 Kuvvosh



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 2/19/2008

 10:55 AM

 



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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread josh
hi thomas,
maybe people should use passwords like this one just as an example.

d3gf9800Ed20di99ha408jza202njdlk614


Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 1:33 PM
Subject: Re: [Audyssey] USA Games site and services down.


 Hi Kuvvosh,
 I am sorry but I have to disagree with you on this point. In my years of
 experience with operating systems FreeBSD and Linux have been far more
 secure than MS Windows every time. Yes, Linux has been cracked before,
 but usually it falls under misconfigured security or down right poor
 password management. In Shane's case his server had a week password on
 the root acount, and that is how it was highjacked.
 Over the years I discovered something about your average computer user.
 Many do not change the default password they were given by their college
 or ISP, and the other half give their password something easy to guess
 like the name of their dog, their boy friend's first name, their
 favorite music artest, etc. For example, I was doing a simple security
 test on my in-laws computer. I knew they are the very religious types so
 on a whim I tried Jesus as the password first. Bingo I was in the
 computer with full admin rights on the first try. It sounds stupid, but
 this is exactly how easy some people make hacking and cracking.

 Kuvvosh wrote:
 You said Linux?  Oh my, 5 minute hack is simple to do on a Linux system. 
 . .
 And no I don't hack. . .  But, I've seen somebody that hacked into a few
 systems, totally setup and supposed to be completely secured, and gues 
 what,
 he hacked the Mac in less then 3 mins, and linux 5 mins and windows took
 longer but he finally hacked it in 2 hours.  Mind you this was certified
 ITT's that set these suckers up.

 Best way to keep people hacking so easy is doing a multiple system 
 network.
 I used to had my own set up a few years back, and hosted web sites for
 awhile.  But, I had people try to hack it.  Never could get past all the
 Security and fake doors I had.

 Orca setup I had it's the bomb.  Besides it's what Ebay uses.

 Kuvvosh



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 2/19/2008 
 10:55 AM

 



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Re: [Audyssey] GDC this week

2008-02-19 Thread Richard sherman
Hi richard @ audio games,

do you happen to have a link to the article you posted?

Thanks in advance.

Rich Sherman

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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Bryan
And you dodge to the left or right and duck to avid punches. Then there was 
one button assigned to the left fist and one to the right. Nice and simple.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Jeremy Gilley [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:38 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 like the old tyson knockout game for the old nintendo system? you have to
 collect stars to get a really good punch in.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 11:57 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I'm glad there's someone who agrees with me on this.

 Beware the Grue!

 Dark.

 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 4:46 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Hi,
 On the contrary, once I handled the interface, which took about a half
 hour, the game became almost to easy. I was able to beat all 9 boxers
 of the first game on the same day it was released. If the interface is
 made easier, the game will become simplified to the point where it
 won't be worth playing.
 Original message:
 I agree it was quite hard and I never got the hang of it. I would 
 prefer
 a
 interface like this. Punch P Block B etc Etc Kick K. hth from Mich
 Verrier
 from New Liskeard Ontario Canada.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 10:40 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Not for me it didn't, and I read the thing. I just thought the
 interface
 was
 too complicated.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 8:17 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I actually disagree there Bryan, getting to grips with the interface
 was
 the
 only challenge I found in the game. the manual explained the key
 combos
 for
 punches and counter punches fairly well, and once you'd learnt these
 the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply 
 can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is
 there
 anything you guys want him to work on for this game? He took over
 the
 project so if you guys have any suggestions make sure to let him
 know!
 Good day to you all!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of
 the
 list,
 please send E-mail to [EMAIL PROTECTED]



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 If you have any questions or concerns regarding the management of 
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 please send E-mail to [EMAIL PROTECTED]


 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date:
 18/02/2008 18:49




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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Trouble
A mix of letters to numbers is hard for a brute force cracker to go through.

At 05:25 PM 2/19/2008, you wrote:
hi thomas,
maybe people should use passwords like this one just as an example.

d3gf9800Ed20di99ha408jza202njdlk614


Josh

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 1:33 PM
Subject: Re: [Audyssey] USA Games site and services down.


  Hi Kuvvosh,
  I am sorry but I have to disagree with you on this point. In my years of
  experience with operating systems FreeBSD and Linux have been far more
  secure than MS Windows every time. Yes, Linux has been cracked before,
  but usually it falls under misconfigured security or down right poor
  password management. In Shane's case his server had a week password on
  the root acount, and that is how it was highjacked.
  Over the years I discovered something about your average computer user.
  Many do not change the default password they were given by their college
  or ISP, and the other half give their password something easy to guess
  like the name of their dog, their boy friend's first name, their
  favorite music artest, etc. For example, I was doing a simple security
  test on my in-laws computer. I knew they are the very religious types so
  on a whim I tried Jesus as the password first. Bingo I was in the
  computer with full admin rights on the first try. It sounds stupid, but
  this is exactly how easy some people make hacking and cracking.
 
  Kuvvosh wrote:
  You said Linux?  Oh my, 5 minute hack is simple to do on a Linux system.
  . .
  And no I don't hack. . .  But, I've seen somebody that hacked into a few
  systems, totally setup and supposed to be completely secured, and gues
  what,
  he hacked the Mac in less then 3 mins, and linux 5 mins and windows took
  longer but he finally hacked it in 2 hours.  Mind you this was certified
  ITT's that set these suckers up.
 
  Best way to keep people hacking so easy is doing a multiple system
  network.
  I used to had my own set up a few years back, and hosted web sites for
  awhile.  But, I had people try to hack it.  Never could get past all the
  Security and fake doors I had.
 
  Orca setup I had it's the bomb.  Besides it's what Ebay uses.
 
  Kuvvosh
 
 
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  [EMAIL PROTECTED]
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  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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  http://www.mail-archive.com/[EMAIL PROTECTED]
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  list,
  please send E-mail to [EMAIL PROTECTED]
 
 
  --
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 2/19/2008
  10:55 AM
 
 



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Tim
trouble
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Trouble
You can't use \, /, ? and a lot from the top 
shifted rwo of numbers, but something like 32.game.44x would work just fine.

At 05:44 PM 2/19/2008, you wrote:
Uhm, that password isn't secured. . .

More alone the line like this

Z3¿e84º21Br¿25?56a!

Some crack programs don't include odd ACII codes.
I could show other weird characters but, heck all my passwords has one or
two in them.


Kuvvosh



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of josh
Sent: Tuesday, February 19, 2008 4:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games site and services down.

hi thomas,
maybe people should use passwords like this one just as an example.

d3gf9800Ed20di99ha408jza202njdlk614


Josh

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 1:33 PM
Subject: Re: [Audyssey] USA Games site and services down.


  Hi Kuvvosh,
  I am sorry but I have to disagree with you on this point. In my years of
  experience with operating systems FreeBSD and Linux have been far more
  secure than MS Windows every time. Yes, Linux has been cracked before,
  but usually it falls under misconfigured security or down right poor
  password management. In Shane's case his server had a week password on
  the root acount, and that is how it was highjacked.
  Over the years I discovered something about your average computer user.
  Many do not change the default password they were given by their college
  or ISP, and the other half give their password something easy to guess
  like the name of their dog, their boy friend's first name, their
  favorite music artest, etc. For example, I was doing a simple security
  test on my in-laws computer. I knew they are the very religious types so
  on a whim I tried Jesus as the password first. Bingo I was in the
  computer with full admin rights on the first try. It sounds stupid, but
  this is exactly how easy some people make hacking and cracking.
 
  Kuvvosh wrote:
  You said Linux?  Oh my, 5 minute hack is simple to do on a Linux system.
  . .
  And no I don't hack. . .  But, I've seen somebody that hacked into a few
  systems, totally setup and supposed to be completely secured, and gues
  what,
  he hacked the Mac in less then 3 mins, and linux 5 mins and windows took
  longer but he finally hacked it in 2 hours.  Mind you this was certified
  ITT's that set these suckers up.
 
  Best way to keep people hacking so easy is doing a multiple system
  network.
  I used to had my own set up a few years back, and hosted web sites for
  awhile.  But, I had people try to hack it.  Never could get past all the
  Security and fake doors I had.
 
  Orca setup I had it's the bomb.  Besides it's what Ebay uses.
 
  Kuvvosh
 
 
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  [EMAIL PROTECTED]
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/[EMAIL PROTECTED]
  If you have any questions or concerns regarding the management of the
  list,
  please send E-mail to [EMAIL PROTECTED]
 
 
  --
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 2/19/2008

  10:55 AM
 
 



---
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Tim
trouble
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Ryan Smith
These password okay:
[EMAIL PROTECTED](78)@⌡φ├98○Ä28bÖ↑1«¡1¢'''ghve
And sorry if that sounds like spam, but its a very strong password
that should be hard to crack! 70 chars!

-Ryan

On 2/19/08, Trouble [EMAIL PROTECTED] wrote:
 A mix of letters to numbers is hard for a brute force cracker to go through.

 At 05:25 PM 2/19/2008, you wrote:
 hi thomas,
 maybe people should use passwords like this one just as an example.
 
 d3gf9800Ed20di99ha408jza202njdlk614
 
 
 Josh
 
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 1:33 PM
 Subject: Re: [Audyssey] USA Games site and services down.
 
 
   Hi Kuvvosh,
   I am sorry but I have to disagree with you on this point. In my years of
   experience with operating systems FreeBSD and Linux have been far more
   secure than MS Windows every time. Yes, Linux has been cracked before,
   but usually it falls under misconfigured security or down right poor
   password management. In Shane's case his server had a week password on
   the root acount, and that is how it was highjacked.
   Over the years I discovered something about your average computer user.
   Many do not change the default password they were given by their college
   or ISP, and the other half give their password something easy to guess
   like the name of their dog, their boy friend's first name, their
   favorite music artest, etc. For example, I was doing a simple security
   test on my in-laws computer. I knew they are the very religious types so
   on a whim I tried Jesus as the password first. Bingo I was in the
   computer with full admin rights on the first try. It sounds stupid, but
   this is exactly how easy some people make hacking and cracking.
  
   Kuvvosh wrote:
   You said Linux?  Oh my, 5 minute hack is simple to do on a Linux
 system.
   . .
   And no I don't hack. . .  But, I've seen somebody that hacked into a
 few
   systems, totally setup and supposed to be completely secured, and gues
   what,
   he hacked the Mac in less then 3 mins, and linux 5 mins and windows
 took
   longer but he finally hacked it in 2 hours.  Mind you this was
 certified
   ITT's that set these suckers up.
  
   Best way to keep people hacking so easy is doing a multiple system
   network.
   I used to had my own set up a few years back, and hosted web sites for
   awhile.  But, I had people try to hack it.  Never could get past all
 the
   Security and fake doors I had.
  
   Orca setup I had it's the bomb.  Besides it's what Ebay uses.
  
   Kuvvosh
  
  
  
   ---
   Gamers mailing list __ Gamers@audyssey.org
   If you want to leave the list, send E-mail to
   [EMAIL PROTECTED]
   You can make changes or update your subscription via the web, at
   http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
   All messages are archived and can be searched and read at
   http://www.mail-archive.com/[EMAIL PROTECTED]
   If you have any questions or concerns regarding the management of the
   list,
   please send E-mail to [EMAIL PROTECTED]
  
  
   --
   No virus found in this incoming message.
   Checked by AVG Free Edition.
   Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date:
 2/19/2008
   10:55 AM
  
  
 
 
 
 ---
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 Tim
 trouble
 Never offend people with style when you can offend them with substance.
 --Sam Brown

 Blindeudora list owner.
 To subscribe or info: http://www.freelists.org/webpage/blindeudora



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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread shaun everiss
I never managed to learn the keys right.
Even with the trainer.
At 04:17 a.m. 20/02/2008, you wrote:
I actually disagree there Bryan, getting to grips with the interface was the 
only challenge I found in the game. the manual explained the key combos for 
punches and counter punches fairly well, and once you'd learnt these the 
game became easy.

beware the Grue!


Dark.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:11 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 
 18/02/2008 18:49

 


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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread shaun everiss
Well I always found the key combos confusing, there were to many  to remember.

At 03:53 a.m. 20/02/2008, you wrote:
Hey all,
Damien can't send any email, so I'm posting this on his behalf. Is there 
anything you guys want him to work on for this game? He took over the 
project so if you guys have any suggestions make sure to let him know!
Good day to you all!


---
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
To be honest, the only thing I used the trainer for was learning the sounds 
of the punches, i just kept the manual open for the key combos and correct 
counters and kept flicking betwene them to learn the sounds.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 20, 2008 12:44 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


I never managed to learn the keys right.
 Even with the trainer.
 At 04:17 a.m. 20/02/2008, you wrote:
I actually disagree there Bryan, getting to grips with the interface was 
the
only challenge I found in the game. the manual explained the key combos 
for
punches and counter punches fairly well, and once you'd learnt these the
game became easy.

beware the Grue!


Dark.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:11 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is 
 there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date:
 18/02/2008 18:49




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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 
 18/02/2008 18:49

 


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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread shaun everiss
there is a drawback to these though.
Sure you could use something random but you couldn't remember them.
So you would have to store them somewhere.
and if someone got in well.
At 11:25 a.m. 20/02/2008, you wrote:
hi thomas,
maybe people should use passwords like this one just as an example.

d3gf9800Ed20di99ha408jza202njdlk614


Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 1:33 PM
Subject: Re: [Audyssey] USA Games site and services down.


 Hi Kuvvosh,
 I am sorry but I have to disagree with you on this point. In my years of
 experience with operating systems FreeBSD and Linux have been far more
 secure than MS Windows every time. Yes, Linux has been cracked before,
 but usually it falls under misconfigured security or down right poor
 password management. In Shane's case his server had a week password on
 the root acount, and that is how it was highjacked.
 Over the years I discovered something about your average computer user.
 Many do not change the default password they were given by their college
 or ISP, and the other half give their password something easy to guess
 like the name of their dog, their boy friend's first name, their
 favorite music artest, etc. For example, I was doing a simple security
 test on my in-laws computer. I knew they are the very religious types so
 on a whim I tried Jesus as the password first. Bingo I was in the
 computer with full admin rights on the first try. It sounds stupid, but
 this is exactly how easy some people make hacking and cracking.

 Kuvvosh wrote:
 You said Linux?  Oh my, 5 minute hack is simple to do on a Linux system. 
 . .
 And no I don't hack. . .  But, I've seen somebody that hacked into a few
 systems, totally setup and supposed to be completely secured, and gues 
 what,
 he hacked the Mac in less then 3 mins, and linux 5 mins and windows took
 longer but he finally hacked it in 2 hours.  Mind you this was certified
 ITT's that set these suckers up.

 Best way to keep people hacking so easy is doing a multiple system 
 network.
 I used to had my own set up a few years back, and hosted web sites for
 awhile.  But, I had people try to hack it.  Never could get past all the
 Security and fake doors I had.

 Orca setup I had it's the bomb.  Besides it's what Ebay uses.

 Kuvvosh



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread shaun everiss
I have my passwords prity much simple but then I have no real reason to secure 
everything.
Everything I have is free online forums, etc non critical stuff.
there is 1 password for everything.
Then there are private ftps and well I have a password for that.
Then their is the net, there is a password for that and for my dad's email, 
however Since I don't have to use them once set up I have had to hack into my 
own computers with a broot force crack program just to find what my own 
passwords are incase of a crash.
The only real password I'd probably have to care about is my bank, and even 
then in banks you have a 15 number userid.
So if I am not a serious hacker I doubt I'd bother hacking in even if the 
password was dog.
At 12:36 p.m. 20/02/2008, you wrote:
A mix of letters to numbers is hard for a brute force cracker to go through.

At 05:25 PM 2/19/2008, you wrote:
hi thomas,
maybe people should use passwords like this one just as an example.

d3gf9800Ed20di99ha408jza202njdlk614


Josh

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 1:33 PM
Subject: Re: [Audyssey] USA Games site and services down.


  Hi Kuvvosh,
  I am sorry but I have to disagree with you on this point. In my years of
  experience with operating systems FreeBSD and Linux have been far more
  secure than MS Windows every time. Yes, Linux has been cracked before,
  but usually it falls under misconfigured security or down right poor
  password management. In Shane's case his server had a week password on
  the root acount, and that is how it was highjacked.
  Over the years I discovered something about your average computer user.
  Many do not change the default password they were given by their college
  or ISP, and the other half give their password something easy to guess
  like the name of their dog, their boy friend's first name, their
  favorite music artest, etc. For example, I was doing a simple security
  test on my in-laws computer. I knew they are the very religious types so
  on a whim I tried Jesus as the password first. Bingo I was in the
  computer with full admin rights on the first try. It sounds stupid, but
  this is exactly how easy some people make hacking and cracking.
 
  Kuvvosh wrote:
  You said Linux?  Oh my, 5 minute hack is simple to do on a Linux system.
  . .
  And no I don't hack. . .  But, I've seen somebody that hacked into a few
  systems, totally setup and supposed to be completely secured, and gues
  what,
  he hacked the Mac in less then 3 mins, and linux 5 mins and windows took
  longer but he finally hacked it in 2 hours.  Mind you this was certified
  ITT's that set these suckers up.
 
  Best way to keep people hacking so easy is doing a multiple system
  network.
  I used to had my own set up a few years back, and hosted web sites for
  awhile.  But, I had people try to hack it.  Never could get past all the
  Security and fake doors I had.
 
  Orca setup I had it's the bomb.  Besides it's what Ebay uses.
 
  Kuvvosh
 
 
 
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trouble
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[Audyssey] the status of Damien - Re: Any suggestions for the savage gamut?

2008-02-19 Thread Charles Rivard
He cannot post, but can he receive?

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!
 
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 6:53 AM
Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is there 
 anything you guys want him to work on for this game? He took over the 
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!
 

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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread shaun everiss
true but how do you type some of those chars.
Its a shame damien is not here.
On our last conversation he had something like over 21000 passwords.
I have told him he really should make a  password generator program at some 
point.
I don't know any off the top of my head that are being used currently however 
his stuff is a bunch of words strung together.
At 12:59 p.m. 20/02/2008, you wrote:
These password okay: a•1AúaaŸâ™ [EMAIL 
PROTECTED](78)@⌡φ├98○Ä28bí↑1«¡1¢'''ghve And sorry if that 
sounds like spam, but its a very strong password that should be hard to 
crack! 70 chars! -Ryan On 2/19/08, Trouble [EMAIL PROTECTED] wrote:  A mix 
of letters to numbers is hard for a brute force cracker to go through.   At 
05:25 PM 2/19/2008, you wrote:  hi thomas,  maybe people should use 
passwords like this one just as an example.
d3gf9800Ed20di99ha408jza202njdlk614  Josh- Original 
Message -  From: Thomas Ward [EMAIL PROTECTED]  To: Gamers 
Discussion list gamers@audyssey.org  Sent: Tuesday, February 19, 2008 
1:33 PM  Subject: Re: [Audyssey] USA Games site and services down.  
  Hi Kuvvosh,I am sorry but I have to disagree with you on this 
point. In my years ofexperience with operating systems FreeBSD and 
Linux have been far moresecure tha
n MS Windows every time. Yes, Linux has been cracked before,but usually 
it falls under misconfigured security or down right poorpassword 
management. In Shane's case his server had a week password onthe root 
acount, and that is how it was highjacked.Over the years I discovered 
something about your average computer user.Many do not change the 
default password they were given by their collegeor ISP, and the other 
half give their password something easy to guesslike the name of their 
dog, their boy friend's first name, theirfavorite music artest, etc. For 
example, I was doing a simple securitytest on my in-laws computer. I 
knew they are the very religious types soon a whim I tried Jesus as the 
password first. Bingo I was in thecomputer with full admin rights on the 
first try. It sounds stupid, butthis is exactly how easy some people 
make hacking and cracking.   Kuvvosh wrote:You said 
Linux?  Oh my, 5 minute hack is simple to do on a Linux  system.. .  
  And no I don't hack. . .  But, I've seen somebody that hacked into a  few 
   systems, totally setup and supposed to be completely secured, and gues  
  what,he hacked the Mac in less then 3 mins, and linux 5 mins and 
windows  tooklonger but he finally hacked it in 2 hours.  Mind you 
this was  certifiedITT's that set these suckers up.   Best 
way to keep people hacking so easy is doing a multiple systemnetwork.  
  I used to had my own set up a few years back, and hosted web sites for   
 awhile.  But, I had people try to hack it.  Never could get past all  the  
  Security and fake doors I had.   Orca setup I had it's the 
bomb.  Besides it's what Ebay uses.   Kuvvosh   
  ---Gamers mailing list __ Gamers@audyssey.orgIf you want to 
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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Ryan Smith
Hi,
I'd make a password gen, in fact I have one already done in autoit, I'll
tweak it and put it up. Those chars can be made by pressing alt and a combo
of numbers. Just keep typing in random numbers and you can get a very strong
password. I'll convert it to vb, the pas gen, unless Damien would rather
code one.

-Ryan
Head of RSG
Dev at X-Sight Interactive
www.rsgames.co.nr
www.x-sight-interactive.net
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[Audyssey] when it comes out - Re: MOTA Poll Results.

2008-02-19 Thread Charles Rivard
When Tomb Raider 2 comes out, you! bet! your! sweet! bippy! I'll give it a 
try.  Thanks.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 11:36 AM
Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Mike and all,
 Keep in mind here that the Tomb Hunter series is suppose to be a
 knock-off clone of Tomb Raider. The majority of Tomb Raider games fall
 in the third-person or first person action genre. Though, there was a
 side-scroller version made for a cell phone or something a while back.
 All I can ask is that the community try Tomb Raider II when it comes
 out, and if they don't like it tough. My Genesis 3D engine is suppose to
 be the next generation of audio games for the blind community which is
 lacking currently.
 As I was saying on the USA Games list a few minutes ago I am really at a
 cross roads in development. I often get requests to make games just like
 or as good as the games out their for the sighted market. However, when
 I ran my poll over the weekend a good many of those who voted for a
 side-scroller expressed feelings like FPS games are too hard to play, I
 can't figure them out,  don't have a compatible sound card, etc. So that
 left me pretty confused where to go in the future. i don't know if it is
 just fright at trying something totally new, or most blind gamers don't
 have very good spacial and orientation skills.



 Mike wrote:
 ehh, honestly I think the second should be sidescrolleing as well, but
 that's just me.



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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread shaun everiss
Well if you have one to code then thats good.
There is no official x-sight project list.
Its not likely that it would matter if there was more than 1 gen out there.
And its about time there was one.
At 02:35 p.m. 20/02/2008, you wrote:
Hi,
I'd make a password gen, in fact I have one already done in autoit, I'll
tweak it and put it up. Those chars can be made by pressing alt and a combo
of numbers. Just keep typing in random numbers and you can get a very strong
password. I'll convert it to vb, the pas gen, unless Damien would rather
code one.

-Ryan
Head of RSG
Dev at X-Sight Interactive
www.rsgames.co.nr
www.x-sight-interactive.net
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Phil Vlasak
Hi Folks,
I also found the number and keys of the combos confusing and difficult to 
remember and especially linking them with the specific sounds of the 
punches.
 But as some people have a better sound memory I know that those people 
found the game too easy.
I propose adding an element of artificial intelligence in that the opponent 
only punches the same combo until you beat him. So the game would have to 
keep track of your failure and success and make the game more difficult if 
you keep beating the opponent.
This feature would make the game easier for those like me who have a hard 
time with the combos and make the game more complex to those who can 
remember the combos easily.

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 7:43 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Well I always found the key combos confusing, there were to many  to 
 remember.

 At 03:53 a.m. 20/02/2008, you wrote:
Hey all,
Damien can't send any email, so I'm posting this on his behalf. Is there
anything you guys want him to work on for this game? He took over the
project so if you guys have any suggestions make sure to let him know!
Good day to you all!


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[Audyssey] Close topic USA Games site and services down.

2008-02-19 Thread Thomas Ward
Hi all,
Let us close this thread. We are getting really off topic. I know 
password security, security of any kind, is important but the Audyssey 
list is not the forum to discuss it.
Thanks.


Kuvvosh wrote:
 Uhm, that password isn't secured. . .

 More alone the line like this
  
 Z3¿e84º21Br¿25?56a!

 Some crack programs don't include odd ACII codes.
 I could show other weird characters but, heck all my passwords has one or
 two in them.


 Kuvvosh
   


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Re: [Audyssey] General RSG Update

2008-02-19 Thread nicol
Is sdm the same as chopper challenge?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Ryan Smith
Sent: Tuesday, February 19, 2008 3:21 AM
To: gamers@audyssey.org
Subject: [Audyssey] General RSG Update

Hi,
Well I hate to bother you but some important things:
1) I have a trailer of the basics of Dream City Ready
2) I have added a more complex full GUI of SDM, including closed
captions of everything SAPI says, and your health, score, etc. The
game is literally accessible to the visually impaired, hearing
impaired and everyone else. You can read a more descriptive
description and a picture at www.rsgames.wordpress.com
3) Score Boards difficulties are present please do not post
Also, a contest will be coming up very soon, and the regulations, and
what not, will be uploaded once the scoreboards are deleted and dealt
with.. I will be working on those boards.
4) The side scroller is just at the start of coding, and as I see it,
the description of the side scroller on the blog will be in the
game...
5) We've added GSV 0.1/ FR 1.0 into the dev center as well as CSS and
Autoit Sapi/Sound tutorial.
6) Shoot Da Me Contest Edition is being worked on, and I've completed
our anti-cheating system that surprisingly works well.. it checks
every second for copter's fallen and your score. If the score is
higher, you are red-flagged, and you are not longer allowed to
participtate in the contest. It also checks for a file in the
registry, if its there, that means that you cheated (once it detects
your cheating it adds that key) and forces you to end the program.

Well thats basically it on my part, SDM is going to be a pretty fun
game, and Dream City seems to be pretty cool

-Ryan Smith
Head of RSG

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[Audyssey] another audio quake question

2008-02-19 Thread aiden gardiner
Hi again everyone,

Which version of Quake 1 will i need to run audio quake? I've been searching on 
shopping sights for the game, and there's lots of quake ones, all with 
different names.

Thanks for any help,

Aiden
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Re: [Audyssey] Shoot Da Me Reviews

2008-02-19 Thread Valiant8086 (on laptop)
Hi there Ryan.
hmm looks like you got new changes I'm not yet familiar with so some of 
these comments aren't gonna work, maybe
First, when I hit down arrow and I should have hit left or right arrow, the 
helicopter sound starts playing in the down arrow position too. So now it's 
hard to tell where the new real enemy is. If I need to explain better I'll 
try.
Another comment is just now I went to exit the game and I hit enter on exit 
ut the game didn't quit. I tried it 4 times, ended up just hitting alt+f4. I 
think this is the first time it did that.

another suggestion is the ability to turn the music off. or change the 
volume and turn it all the way down if you want. So all you're hearing is 
the bad guys.


another suggestion is to have 5 possible positions for the gang of fire to 
appear rather than 3, as an option. In this case we'd have to switch to 
using something like j k l semi colon and apostrophe.

another suggestion is for other enemies than just helicopters, or they can 
launch bombs and now you've got a bomb coming down and you have to blow that 
up before it hits ground, but at the same time another helicopter appeared, 
here's a sinario.


Chopper on my left, I didn't blast him fast enough and he launched a bomb. I 
blow him up, but the bomb is still coming down, and it's in the middle. 
Another chopper on my left, now I have a chopper and a bomb and I need to 
get both of them, fast.

Another suggestion is for enemies to take multiple hits, maybe only 3 at 
max.

another suggestion is for things other than choppers all together, like a 
plain just doing a fly by and dropping a bomb. It wouldn't be very realistic 
the way the game runs right now because he'd snap from place to place not 
moving with a pan unless you did some stuff to it but the hitting him would 
be the same, but you better hit him before he goes off the screen, and if 
you get him fast enough, you won't have that bomb to contend with.

that's all for now
- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 16, 2008 7:48 PM
Subject: [Audyssey] Shoot Da Me Reviews


 Hi,
 I decided it's time to flame me! Just Kidding, I would like some honest
 reviews of sdm, with anything you have to say constructive, of what you 
 feel
 should be changed. Also, I see an SDM Contest Edition in my magic crystal
 ball, and I see a winner on the homepage, who won fairly! That's whats
 coming in the future, an sdm contest edition, with the current goal, if
 applicable and anti-cheating protection. Users suspected of cheating will
 not be allowed to participate in that contest, and may play next times. We
 hope this will be a monthly event. The new enemies are looking good, not 
 the
 same for the side scroller (noo!), but I will continue to yell and fix 
 SDM's
 side scroller. Once the side scroller is added, that's all I have planned,
 so please give out your ideas, even something that is difficult... We've
 also added a score posting policy (boo!). Sorry, but some users feel they
 need to use foul language, post false email addresses and names, and cause
 trouble with the boards. I also added some things to the dev center...
 Thanks.
 -Ryan Smith
 www.rsgames.co.nr
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Re: [Audyssey] another audio quake question

2008-02-19 Thread chou.clement
Depends. You could just download the shareware demo that the install lets 
you download as well.
- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 10:37 AM
Subject: [Audyssey] another audio quake question


 Hi again everyone,

 Which version of Quake 1 will i need to run audio quake? I've been 
 searching on shopping sights for the game, and there's lots of quake ones, 
 all with different names.

 Thanks for any help,

 Aiden
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Re: [Audyssey] lower than bsc ok for games?

2008-02-19 Thread Valiant8086 (on laptop)
Hi.
While I'm not on the same level as Liam and Damian and stuff, I've developed 
some TUI text user interface games in vb script. But because of how I do it, 
I have basically the power of b the real vb I mean. I've been writing games 
that run in the monkey term mud client. They never connect to a mud, they 
just have keybindings and aliases and things. The one I'm working on right 
now is sg3 I call it, where you do the classic thing, visit the shop to 
enhance your space ship, then go blow another ship up to get enough points 
to buy something else to enhance your ship with. It does have sound effects 
using com audio and uses jfwapi and gwspeech or sapi for speech output. 
Eventually I want to make it publically available but it isn't yet. The 
point is though at least I can develop basic games and I'm 18, a senior in 
high school with one year left to go (a 5 year high school plan). I took 
trig and stopped there. I'll want to develop 3d games in the future but I'll 
be doing it without calculus. I don't know hardly anything about it except 
with a few minutes I could make something pan with com audio but that's 
about it. I haven't taken any programming classes. I got some training from 
other randomly willing people, w3schools and trial and error and exciting 
goals.

- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: ari Gamers@audyssey.org
Sent: Sunday, February 17, 2008 7:14 AM
Subject: Re: [Audyssey] lower than bsc ok for games?


 Hi Ari,

 I don't know if you consider my games very advanced or what, but I never 
 took any higher math than algebra in high school.  Actually I never even 
 graduated high school.  But I sure do have fun programming games in Visual 
 Basic.  Now some of my games like Mach 1, Pong, Homer on a Harley etc 
 might benefit from real math formulas rather than just stuff that I made 
 up to make it all work, but still they do work. grin  Game programming 
 is I think allot different than business programming and I am not sure how 
 much of the programming from business type stuff helps with game 
 programming, but the desire to make games sure does help I think. grin

 BFN

 Jim

 Check my web site for my free blind accessible pc dos and windows games.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] z mud question

2008-02-19 Thread Mike
I believe there were scripts at one point, but they've vanished, so I think 
your screwed, save writing scripts yourself, which I'm sure you don't wanna 
do.
stirlock
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 12:21 AM
Subject: [Audyssey] z mud question


 so my interest in the play.net games has been rekindled, but I'm stuck 
 using z mud.  is there a jaws plug in, or scripts or anything yet?  If 
 not, I'm not going to bother as say all mode in jaws is a pain.

 Liam
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Re: [Audyssey] lower than bsc ok for games?

2008-02-19 Thread shaun everiss
Well I'd like any games you have etc when you think they are finnished.
At 05:58 a.m. 20/02/2008, you wrote:
Hi.
While I'm not on the same level as Liam and Damian and stuff, I've developed 
some TUI text user interface games in vb script. But because of how I do it, 
I have basically the power of b the real vb I mean. I've been writing games 
that run in the monkey term mud client. They never connect to a mud, they 
just have keybindings and aliases and things. The one I'm working on right 
now is sg3 I call it, where you do the classic thing, visit the shop to 
enhance your space ship, then go blow another ship up to get enough points 
to buy something else to enhance your ship with. It does have sound effects 
using com audio and uses jfwapi and gwspeech or sapi for speech output. 
Eventually I want to make it publically available but it isn't yet. The 
point is though at least I can develop basic games and I'm 18, a senior in 
high school with one year left to go (a 5 year high school plan). I took 
trig and stopped there. I'll want to develop 3d games in the future but I'll 
be doing it without calculus. I don't know hardly anything about it except 
with a few minutes I could make something pan with com audio but that's 
about it. I haven't taken any programming classes. I got some training from 
other randomly willing people, w3schools and trial and error and exciting 
goals.

- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: ari Gamers@audyssey.org
Sent: Sunday, February 17, 2008 7:14 AM
Subject: Re: [Audyssey] lower than bsc ok for games?


 Hi Ari,

 I don't know if you consider my games very advanced or what, but I never 
 took any higher math than algebra in high school.  Actually I never even 
 graduated high school.  But I sure do have fun programming games in Visual 
 Basic.  Now some of my games like Mach 1, Pong, Homer on a Harley etc 
 might benefit from real math formulas rather than just stuff that I made 
 up to make it all work, but still they do work. grin  Game programming 
 is I think allot different than business programming and I am not sure how 
 much of the programming from business type stuff helps with game 
 programming, but the desire to make games sure does help I think. grin

 BFN

 Jim

 Check my web site for my free blind accessible pc dos and windows games.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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Re: [Audyssey] super secret audio from LWorks

2008-02-19 Thread Valiant8086 (on laptop)
Hi.
Got a question.
How'd you know you had a target to send over the edge? Only spot I could 
tell they was enemies was at the end where you apparently stumbled upon a 
sniper who was trying their darndest to blast you into smitherines. Dang 
that shootin stick they was using musta been getin real hot by an by. 
Anyway, that, and how was you moving about? I couldn't tell if it was first 
person or what, everything that got you seamed to be directly in front of 
you.

I have a suggestion too. It might be a little more realistic to have that 
sniper space them shots randomly, bang bang! bang! bang bang boom bang! long 
pause. bang! taking aim, or what, oh no!
one more question. How'd you aim, and for that matter, know if you scored a 
hit.

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 8:11 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 well.  it really wasn't supposed to sound realistic.  I'll probably be
 fixing that in the future.  and you guys will like the bouncing grenades
 much more now.  they're easier to track as they move.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 5:10 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 yeah machinegun didn't sound all that realistic to me. I really liked the
 grenades when they roll though. sounds great!

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 4:18 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role 
 to
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't
know what it is about but the game action reminds me of a few games I
played ages ago. The pipe attack reminds me of the bats and pipes you
could pick up in Double Dragon and beat the holy crap out of the
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
well.


Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high time to update everyone with what was happening in the not so
 sunny
 land of LWorks.  How many game programmers will send random messages
 like this at 1 in the morning to say they have something for you to
 listen to?  And to make it even better, I'm not going to say what this
 audio is of.  All I'll tell you is, it's part of a new engine I'm
 working on.  No specifics about the game have been released, but you
 can
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
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Re: [Audyssey] audio quake

2008-02-19 Thread aiden gardiner
Thanks for the tip. Is there any way of downloading the updates from inside 
audio quake itself?

Chiers

Aiden
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 18, 2008 11:22 PM
Subject: Re: [Audyssey] audio quake


   Actually Quake 1, believe it or not, still has a large following,
and still is developed by end users on the web.  It also just came out
on cell phones about a year ago.

   HTH and will write more later…

Sorry, need to run!…

Smiles,

CQ  :)


On Feb 18, 2008, at 1:41 PM, aiden gardiner wrote:

 hi everyone,

 Which version of quake do I need to use audio quake? I know there's
 a whole series, but I'm not sure whether it would work on any of the
 games except quake 1. Also, how popular is Quake at the minute? This
 is just in case i have to get quake 1, because i'm not sure if that
 still gets developped, or even played largely any more.

 Thanks in advance

 Aiden
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Re: [Audyssey] z mud question

2008-02-19 Thread Liam Erven
nope.  I really don't.  heh

- Original Message - 
From: Mike [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 9:39 AM
Subject: Re: [Audyssey] z mud question


I believe there were scripts at one point, but they've vanished, so I think
 your screwed, save writing scripts yourself, which I'm sure you don't 
 wanna
 do.
 stirlock
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 12:21 AM
 Subject: [Audyssey] z mud question


 so my interest in the play.net games has been rekindled, but I'm stuck
 using z mud.  is there a jaws plug in, or scripts or anything yet?  If
 not, I'm not going to bother as say all mode in jaws is a pain.

 Liam
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread ari
Hi Phil,
Is it true that you guys once released for Windows a kickboxing game, what 
was it like and how did it work? I unfortunately was never able to try out 
your dos games because my sound card was one channel, and I didn't have 
hardware synthesizer or JAWS for dos.
Ari 


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Re: [Audyssey] fast gaming fingers and reflex?

2008-02-19 Thread Steady Goh
Hi Ari, there is a simple game that you can play and train your speed and 
stamina any time and any where. You need a calculater and a timer.
key 1 + + on your calculater, the number 1 followed by 2 plus signs. Now, 
each time you press equals, the number will increase by 1. Press equals as fast 
as you can and see how many times you press in 10 seconds and how many times in 
1 minute. It is fun if you can find friends to challenge at the same time.


锦发/Steady Goh

About Steady Goh 吴锦发



  - Original Message - 
  From: ari 
  To: Gamers Discussion list 
  Sent: Sunday, February 10, 2008 5:26 AM
  Subject: [Audyssey] fast gaming fingers and reflex?


  Hi all,
  This is quite a weird question or thought, I just would please like some 
  feedback and funny stories if anyone has experience of this. I was trying to 
  play running in an olympics computer game with my friend, now, how you run 
  is you press the left and then the right arrow one after the other. What I 
  want to know, is even from small, he has been able to press these arrows or 
  at least, to use his fingers at incredible speeds compared to me. I am 
  really much slower at games that need quick reflexes then he is. My question 
  is, do you guys think that playing more would improve a person's fingerwork? 
  I really find it amazing that people manage to finish games like Troopanum 
  on absolute hard, I don't get anywhere near that, and, is it somehow a 
  strategy, or extremely good reflex and listening? I also find it fascinating 
  at how much the mind plays a part when you want to play. Sometimes, a person 
  wants to play something fast-action, but, if you're not up to it mentally on 
  that day, if you feel relaxed, even if you want to play well you just can't 
  get yourself into the frame of mind to get the best hand-ear coordination 
  possible, and, is it just me, but when you are with friends and want to show 
  them how to do something in a game, nearly all the time that you're on your 
  own, you can do it, but when your friends are there, at the back of your 
  mind you know that you just have to get it right, you know that they're 
  listening, hoping you'll show them how to do something, it's at moments like 
  that that you just can't do it, like, I remember on my Nintendo, on the 
  athletics, if you jump over the high jump bar three times in a row, you get 
  a lovely little alien guy coming down in a jetpack, with cool sound effects, 
  and giving you ten thousand points, but it was almost impossible to do it 
  when you wanted to show your friends!
  Ari 


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Re: [Audyssey] GDC this week

2008-02-19 Thread AudioGames.net
Hi,

The article at Gamasutra you mean? Here:

http://www.gamasutra.com/view/feature/3509/ieza_a_framework_for_game_audio.php

Greets,

Richard




- Original Message - 
From: Richard sherman [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 20, 2008 12:17 AM
Subject: Re: [Audyssey] GDC this week


 Hi richard @ audio games,

 do you happen to have a link to the article you posted?

 Thanks in advance.

 Rich Sherman

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