Re: [Audyssey] MOTA Beta 9error encountered
Hi, This is a Managed DirectX bug. When reading into a SoundBuffer sometimes DirectSound trips a false error saying the argument is out of range. There is no known fix for it since Managed DirectX hasn't been in development since .NET 1.1. In other words, it's not an issue with the game--it's a library issue. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 27, 2009 10:21 PM Subject: Re: [Audyssey] MOTA Beta 9error encountered well I always turn off the error reporting features not sure how you do it in7 though. That way the program will crash with an actual error code. At 02:32 p.m. 28/10/2009, you wrote: Hi Rich, That's a very strange error. I've never encountered that one, and no one has reported it before. As the error message doesn't seam to indicate what caused the game to crash I am not exactly sure what happened and how. Though, I'll see if I can figure that out. Thanks. Richard Sherman wrote: Hello Thomas, Great demo. Keep up the great work. Today, I grabbed the beta 9 demo. I uninstalled 8 first, then installed 9. While playing the demo just now. I got the uzi for the first time. After going into the second room just after the 2 chasms, I used the uzi to kill the centaur there. Then an error message popped up. the error message reads as below: Tomb Error signature EventType : clr20r3 P1 : tomb.exe P2 : 1.0.0.0 P3 : 4ae75e0a P4 : microsoft.directx.directsound P5 : 1.0.2902.0 P6 : 40eeb491 P7 : 24b P8 : 3c P9 : system.argumentexception Reporting details To my knowledge, I have the latest direct x build, the same one listed for download on your site. I have never encountered any other problems with any of your other games. Any suggestions? Thanks. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 9error encountered
Hi, This is a Managed DirectX bug. When reading into a SoundBuffer sometimes DirectSound trips a false error saying the argument is out of range. There is no known fix for it since Managed DirectX hasn't been in development since .NET 1.1. In other words, it's not an issue with the game--it's a library issue. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Richard Sherman squir...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 27, 2009 8:43 PM Subject: [Audyssey] MOTA Beta 9error encountered Hello Thomas, Great demo. Keep up the great work. Today, I grabbed the beta 9 demo. I uninstalled 8 first, then installed 9. While playing the demo just now. I got the uzi for the first time. After going into the second room just after the 2 chasms, I used the uzi to kill the centaur there. Then an error message popped up. the error message reads as below: Tomb Error signature EventType : clr20r3 P1 : tomb.exe P2 : 1.0.0.0 P3 : 4ae75e0a P4 : microsoft.directx.directsound P5 : 1.0.2902.0 P6 : 40eeb491 P7 : 24b P8 : 3c P9 : system.argumentexception Reporting details To my knowledge, I have the latest direct x build, the same one listed for download on your site. I have never encountered any other problems with any of your other games. Any suggestions? Thanks. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] SlimDX: Re: MOTA Beta 9error encountered
Hi, I forgot to add to my last message that a newer DirectX wrapper exists for managed code called SlimDX. Unlike Managed DirectX, it's under active development and gets updated every time Microsoft releases a new DirectX SDK. You can find it at www.slimdx.org. This is the API I use--I abandoned MDX about a year ago. The DirectSound portion is bug-free as far as I can tell. The last issue was a false EndOfStreamException but I alerted them to that and it was fixed back in the March 2009 update. Their latest update is the August release. The only disadvantage to it is it's called SlimDX simply because it's a slim wrapper. Eg. it provides c++ equivalents of DirectX in managed code, nothing more. I like it in that way because it's easy now to look at C++ examples and port them to SlimDX, and i think you'll find that beneficial as well; versus MDX which gave too many extra functions and ended up doing a lot of the behind the scenes work for you. If you have any questions about SlimDX, the developers are active on www.gamedev.net in the forums under DirectX and XNA. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Munawar Bijani munaw...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:08 AM Subject: Re: [Audyssey] MOTA Beta 9error encountered Hi, This is a Managed DirectX bug. When reading into a SoundBuffer sometimes DirectSound trips a false error saying the argument is out of range. There is no known fix for it since Managed DirectX hasn't been in development since .NET 1.1. In other words, it's not an issue with the game--it's a library issue. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Richard Sherman squir...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 27, 2009 8:43 PM Subject: [Audyssey] MOTA Beta 9error encountered Hello Thomas, Great demo. Keep up the great work. Today, I grabbed the beta 9 demo. I uninstalled 8 first, then installed 9. While playing the demo just now. I got the uzi for the first time. After going into the second room just after the 2 chasms, I used the uzi to kill the centaur there. Then an error message popped up. the error message reads as below: Tomb Error signature EventType : clr20r3 P1 : tomb.exe P2 : 1.0.0.0 P3 : 4ae75e0a P4 : microsoft.directx.directsound P5 : 1.0.2902.0 P6 : 40eeb491 P7 : 24b P8 : 3c P9 : system.argumentexception Reporting details To my knowledge, I have the latest direct x build, the same one listed for download on your site. I have never encountered any other problems with any of your other games. Any suggestions? Thanks. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
hi. well,but remember that the enemies also move,so she can just kick or punch and miss. it whould be more realistic. on my point ov view, just bekause she can see the enemies,it doesn't mean she will hit everytime. thinking in that way, why to use the pistol/sword/dagger wen she is out of range, since it whould consume some energy and she can hit then? but that's just a suggestion. and speaking of the sounds for it, yep,wen you punch the air, the punch itself doesn't have a sound, but if she is wearing some cloting -- which i presume so, wen she swing, you could hear the cloting moving a bit in her arm to know that you've tried to punch. try doing that in real life and see. HTH, and thanks. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 27 de Outubro de 2009 22:05 Assunto: Re: [Audyssey] Hand to Hand Conbat? Hi, Thanks for the suggestions. That's not necessarily a bug, but just the way I designed it. When Angela is out of range she doesn't do anything, and I suppose I can have her throw a swing, waist strength, but you have to remember the game character can actually see her target. A normal person wouldn't throw a swing until he or she was in attack range. Anything else is just waisting time and energy for no gain. That's my logic anyway. matheus wrote: hi thomas. i noticed a bug with the mota beta 9 hand to hand combat. first, i'd like to thank you for making the game, it's truly amazing, the last version that i plaied before beta 9 was beta 5, or 6, i don't remember. and a lot of things have changed since it. now,with the hand to hand combat, you always have more chance to be able to win, in case you don't find a good weapon / don't have enough amo to conitnue. here's the bug: i noticed that if i press spacebar a lot of times wen i'm not near a enemy, she won't punch / kick. this is not right, since doing it, i noticed that she won't lose strenght for doing it. so you can keep pressing spacebar like crazy until you hit the enemy. that's hmm, cheating in my opinion. even wen she's not near a enemy,she should punch and lose some strength. and the other suggestion, is to add a sound for the punch / kick wen it doesn't connect(a miss sound) just to know that you've tried to punch / kick something,but missed. thanks again man. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Hi Thomas, I agree that there should be a swoosh sound if you swing your fist too far from the creature. This could also be used if you are in range and miss, which I hope is taken account for as not every punch or kick should be a hit. Maybe you could include some really timid creatures that run off when she kicks or swings at them. I could see a bat that almost sounds like the harpy but is scared away from you just by swinging at it. - Original Message - From: matheus an...@bol.com.br To: gamers@audyssey.org Sent: Wednesday, October 28, 2009 7:57 AM Subject: Re: [Audyssey] Hand to Hand Conbat? hi. well,but remember that the enemies also move,so she can just kick or punch and miss. it whould be more realistic. on my point ov view, just bekause she can see the enemies,it doesn't mean she will hit everytime. thinking in that way, why to use the pistol/sword/dagger wen she is out of range, since it whould consume some energy and she can hit then? but that's just a suggestion. and speaking of the sounds for it, yep,wen you punch the air, the punch itself doesn't have a sound, but if she is wearing some cloting -- which i presume so, wen she swing, you could hear the cloting moving a bit in her arm to know that you've tried to punch. try doing that in real life and see. HTH, and thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] picking up objects sound
Hi Thomas, Now that picking up objects is on its own key, enter, I would like to hear a short sound of you bending over to pick up something. I often go into a room without a torch and feel the floor for objects so that sound would help in knowing if I have hit the correct key as I sometimes hit the shift key by mistake. Another suggestion is to add the number pad enter key to the function. On my keyboard it is the farthest right and towards me so is easier to hit with my right hand while my left is on the arrow keys. thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 9 question
Hey Mike, Hitting V for view is your friend in these situations where you're exploring a new area. The view command when you're at the top of the rope should tell you that there's a ledge to either side you can jump onto, so you're on the right track. Try using it again once you've actually made the jump onto either ledge and it should give you the next thing you can walk toward. hth Scott On 10/28/09, Charles Rivard woofer...@sbcglobal.net wrote: If at first you don't succeed, try, try, again. That's part of the fun of the game. Figuring it out. --- In God we trust! - Original Message - From: Mike Maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, October 27, 2009 4:24 PM Subject: [Audyssey] MOTA 9 question Hi everyone: Well I fixed my problem because I thought that windows 7 came with direct x but it turned out that it didn't. I installed it and then all was great. However I feel embarrassed when I ask this question. This is the first time I tried the game in all of the betas. I started and found one key and then went through the wall or the door as it slid open. Anyway I got to the rope and climbed it but I did not know where to go when I got to the rope. I climbed to the top and then jumped both right and left. Both times I went nowhere which would help me move. Is there something I am doing wrong or why can't I find where to go? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, October 27, 2009 8:55 PM To: Gamers Discussion list Subject: [Audyssey] MOTA Registration was MOTA Beta 9 Hi Hayden and all, A lot of people are asking me about that. Here is the deal. The game can technically be registered, but I have not yet included the registration program for the game as I am still working on that part of the program. Even if I gave the registration program to you none of you could register the game anyway. I have not yet sent out keys for Mysteries of the Ancients, and nor do I plan too until December or so. That may happen sooner or later, but needless to say I'm not ready to begin mailing out keys at this time. HTH Hayden Presley wrote: Hi Richard, I noticed you made it sound like you installed MOTA Beta 8 then just simply installed Beta 9 over it. If that is the case, try uninstalling then reinstalling Beta 9. Oh, and by the way Thomas, it said something about Product Licencing, however I don't see any thing remotely resembling a register option. Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 9 feedback
Hi Tom, Ah, my bad, I seem to have taken in the part about updating staircases, but not taken in the part of the game it was added too somehow lol. Should've read the change log properly before I sent that I guess. On a similar note, it just occurred that the stone gargoiles are now in the same situation as the staircase, in that they're in the sound description list but don't show up in the view command. Not sure if it's something you're planning to update for the stairs to show in the view command, but if you do, the newbies might appreciate the gargoiles being there just as much seeing as they come up quite often. Re the hand to hand fix, addressing the maximum speed along with generating some random misses as people are suggesting would be the icing on a very fun new feature I reckon. Scott On 10/28/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Charles, That's a close approximation. Actually, a meter is slightly over three feet. It's something like 3.2 feet if memory serves me correctly. You can convert feet to meters by dividing the number of feet by 0.3048. HTH Charles Rivard wrote: If 3 steps equal a meter, does 1 step equal approximately 1 foot? Just a thought. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Hi Charles, Very true. Punching or kicking air wouldn't make any sound. Never-the-less many games do make a swoosh sound when yu miss, but I elected not to for the realism. As I said before if you are out of range logic would dictate Angela can see her target, and could judge if it is out of range of her punches and kicks. Therefore she would not try and punch or kick an enemy until she got into melee range. If we were all sighted players we wouldn't even be having this discussion as any mainstream sighted player wouldn't even consider pressing the fire button until he/she was close enough to score a hit on his/her target to begin with. So i emulated this by having Angela ignore any command to punch/kick until she was in range. Charles Rivard wrote: On hand to hand combat, there is no need for a sound if you are too far from the enemy, as hitting air would not make any sound. No sound? No contact, and no damage done or sustained. Those are the first thoughts that come to my mind. By the way, nice demo, Tom! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 9 error encountered
Hi Munawar, Thanks for this info. I had not heard about this Managed DirectX bug before. This should serve as a reminder to me to get off my butt and convert over to SlimDX soon. I do know SlimDX March 2009 is quite compatible with Windows 7, and is the better choice for .NET game developers these days. Smile. Munawar Bijani wrote: Hi, This is a Managed DirectX bug. When reading into a SoundBuffer sometimes DirectSound trips a false error saying the argument is out of range. There is no known fix for it since Managed DirectX hasn't been in development since .NET 1.1. In other words, it's not an issue with the game--it's a library issue. Munawar A. Bijani --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 9 question
Hi Mike, First, just a slight correction. Windows 7 comes with DirectX, but not Managed DirectX. Managed DirectX is a specialized component for DirectX that allows .NET developers to support DirectX 9.0C. There is a newer API called SlimDX which I haven't yet converted too at this time. Point is neither Managed DirectX or SlimDX come as a part of Windows 7. Second, when you climb up the rope there will be a door to your left and a statue to your right. Open the door to your left first, get the items inside, before opening the statue on your right. Mike Maslo wrote: Hi everyone: Well I fixed my problem because I thought that windows 7 came with direct x but it turned out that it didn't. I installed it and then all was great. However I feel embarrassed when I ask this question. This is the first time I tried the game in all of the betas. I started and found one key and then went through the wall or the door as it slid open. Anyway I got to the rope and climbed it but I did not know where to go when I got to the rope. I climbed to the top and then jumped both right and left. Both times I went nowhere which would help me move. Is there something I am doing wrong or why can't I find where to go? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Hi, Ok...Why exactly should I completely rewrite the pause function to stop and restart all of the game sounds when pausing and unpausing the game? Most games I know of don't stop the game's sounds when the game is paused, and I really can't see any reason to put a lot of work into a feature that doesn't make any sense to me. Thanks. matheus wrote: hi thomas, i just forgot one thing. wen you pause the game, it should stop the sounds such as background music, sound effects, etc, and only umpause it wen you press f2, not other key. thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota fists
Hi Hayden, Perhaps you are too close or too far away? I can usually kill a skeleton with one or two good sword swings. Daggers take about 4 or 5 good stabs, but they also work. Believe me I have tested this game in and out, and everything generally works here. Hayden Presley wrote: One thing I've noticed, skeletons don't seem to take damage from the dagger or sword. Why is this exactly? Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] USA Games Important Announcement
Attention USA Games customers, We would just like to inform everyone of some temporary down time regarding the USA Games web site, mailing lists, etc. Our servers are currently down do to hardware and software upgrades. We expect to resume normal operations by tomorrow morning. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SlimDX:
Hi Munawar, Yeah, I've known about SlimDX for a while now, but I haven't been able to get DirectSound working. Part of the problem is I can't find any code examples for SlimDX and C#. At least as far as DirectSound goes. If you could send me DirectSound examples, a tutorial, I'd happily switch as soon as possible. Munawar Bijani wrote: Hi, I forgot to add to my last message that a newer DirectX wrapper exists for managed code called SlimDX. Unlike Managed DirectX, it's under active development and gets updated every time Microsoft releases a new DirectX SDK. You can find it at www.slimdx.org. This is the API I use--I abandoned MDX about a year ago. The DirectSound portion is bug-free as far as I can tell. The last issue was a false EndOfStreamException but I alerted them to that and it was fixed back in the March 2009 update. Their latest update is the August release. The only disadvantage to it is it's called SlimDX simply because it's a slim wrapper. Eg. it provides c++ equivalents of DirectX in managed code, nothing more. I like it in that way because it's easy now to look at C++ examples and port them to SlimDX, and i think you'll find that beneficial as well; versus MDX which gave too many extra functions and ended up doing a lot of the behind the scenes work for you. If you have any questions about SlimDX, the developers are active on www.gamedev.net in the forums under DirectX and XNA. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Hi, Ok...I guess I can do that. It won't be hard to add a swoosh for if and when she misses an enemy monster. I can probably do that today since it seams to be a relatively easy update. Phil Vlasak wrote: Hi Thomas, I agree that there should be a swoosh sound if you swing your fist too far from the creature. This could also be used if you are in range and miss, which I hope is taken account for as not every punch or kick should be a hit. Maybe you could include some really timid creatures that run off when she kicks or swings at them. I could see a bat that almost sounds like the harpy but is scared away from you just by swinging at it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Side-Scroller vs FPS
Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determine the future of the game from here on out. This is extremely important, and I hope all of you take this message very seriously. I hope you think about your responses very carefully before responding as your input is very important to me right now. As most of you know James North was planning on releasing a remake of the classic side-scroller Montezuma's Revenge. He took several orders for that game in December of 2004, but do to a variety of personal issues he was unable to complete the game within the time specified. Eventually, I took over development of the game in early 2006, and I decided to rewrite the game in C# .NET. I was nearly finished with the game in January of 2008, had already taken orders for the game myself, when I was contacted privately regarding the game's copyright infringement. As neither James or I had legally applied for permission to make a modern remake of the game I was officially ordered to cease and desist all development of the game. Rather than fight the cease and desist order I complied, and began my own side-scroller called Mysteries of the Ancients. It was initially intended to be a classic side-scroller along the lines of Pitfall, Montezuma's Revenge, Mario Brothers, and similar games. The thing to keep in mind here is that those games lacked many of the features modern FPS games have today. There was no such thing as randomly placed items and monsters, you couldn't save your game and pick up where you left off later, when you punched an enemy you didn't miss unless you were too far away, etc. The main object of the game was to beat the game and earn the highest score possible. For some of you younger gamers it would be quite primitive compared to the Play Station and XBox games you are use too. It was a completely different generation of gaming. I realized back then that many of you may not be happy with a 1980's type of side-scroller. I asked many of you if you would be happy with a more modern FPS game instead. The answer i got back was a resounding no! A couple of you wrote me very passionate letters about how much you would like to be able to play a classic side-scroller like those that were out in the 1980's that you were never able to play. So I set out to do just that. However, what I had feared all along began to come true. Many of you began making requests that were completely contrary to the type of game that was being developed. You asked for random items and monsters. After some debate I decided to add that feature, and removed the scoring feature since it was no longer needed. Those of you who wanted the feature were happy to get it, but those who didn't began asking me for a way to turn it off. They wanted a classic side-scroller, and asked me to stop adding features like that. Since it was too much work to have it both ways I had to decide to leave the random items and monsters in since most of the people liked it that way. The thing is the suggestions and requests didn't stop there. Over the passed year I've been consistently asked to add features like you would typically find on more modern FPS type games. It isn't so much I am a posed to adding these kinds of features, but it is inconsistent with an 80's type side-scroller. As the game currently is it is neither a classic side-scroller, and it isn't a fully modern FPS game either. For that reason some people, including myself, are unhappy with the way the game is turning out. I would much prefer either a straight out classic side-scroller or a modern FPS game. At this point the game is neither one, and is a bit of a mix of both styles. That might not be bad, but over the passed few months I've grown to completely hate the game because it isn't the game I wanted to create. It is nothing like it. So here is the question. Do you guys want me to go back and make this game as a classic side-scroller, as was intended initially, without randomized monsters and items, no save game features, no modern FPS influences of any kind, or would you rather I just completely ditch the entire classic side-scroller idea and create an actual modern FPS game with all the requests, suggestions, and modern features you want?Personally, as many of you consistently request more and more modern features from mainstream games you play I think the majority of you would be much happier with a straight out FPS type game. After all, that's what the Genesis Engine was initially designed for and it wouldn't take too long to convert the game over to an FPS type game. What do all of you Mysteries of the Ancients players think? Before I go let me just say this. I would like to get an actual decision, a real answer, from this group regarding this question. I don't
Re: [Audyssey] MOTA Beta 9 feedback
Hi Scott, I've started working on changing the speed, working on the hand to hand updates, misses, etc, but I think before I proceed further I need to get the lists input on where to go with this game. I'm being pulled in completely two different directions regarding the game and I have to end that right now. It is one of those situations it has to be one way or the other not both. Anyway, those stone statues were suppose to be statues of Greek gods not gargoils. Perhaps I should describe the statues in the view menu like statue of Zues or statue of Hades etc. Cheers! Scott Chesworth wrote: Hi Tom, Ah, my bad, I seem to have taken in the part about updating staircases, but not taken in the part of the game it was added too somehow lol. Should've read the change log properly before I sent that I guess. On a similar note, it just occurred that the stone gargoiles are now in the same situation as the staircase, in that they're in the sound description list but don't show up in the view command. Not sure if it's something you're planning to update for the stairs to show in the view command, but if you do, the newbies might appreciate the gargoiles being there just as much seeing as they come up quite often. Re the hand to hand fix, addressing the maximum speed along with generating some random misses as people are suggesting would be the icing on a very fun new feature I reckon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] huge colection of sound effects
For once off sound effects, I generally use websites like: http://www.soundsnap.com/ And while they have something like 50 search results for sword sounds, they currently seem to have an issue with downloads starting after you click/hit enter on the MP3/wav file links in the search results. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 26, 2009 1:25 PM Subject: Re: [Audyssey] huge colection of sound effects Hi Greg, I didn't find sword hits but there is one, Fencing - Swordfight, General Atmosphere 1:02 one minute long. - Original Message - From: Greg gre...@fuse.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 25, 2009 8:50 PM Subject: Re: [Audyssey] huge colection of sound effects Hello Phil, Does this include fantasy sound effects as well? Like swords and the like. Thanks, Greg Wocher - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 25, 2009 9:38 AM Subject: [Audyssey] huge colection of sound effects Hi Folks, I just purchased from AmazonMp3.com, 500+ Sound Effects by Sound Effects Price: $1.99 Original Release Date: September 29, 2009 There is a plus sign after 500, which means there is 535 sound effects So that is 3 sound effects for a penny! I couldn't miss passing up on this deal. I think the quality of the sounds are good except for most of the gun sounds which are clipped as the sound was too loud for the recording method. Here is the URL: http://amzn.com/B002OVD5FK Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.423 / Virus Database: 270.14.31/2458 - Release Date: 10/25/09 08:10:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4545 (20091026) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4545 (20091026) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Personally, while I do like the idea of more side scrollers in the AG market I like the direction MOTA has taken so far. If keeping that means converting it to an FPS I personally would say go for that. The way I see it it's everybody's fault for requesting all these non-80s feature additions so they should have to live with the consequences. Someone else can develop their classic 80s style side scroller at a later time since I daresay you've become more than a little burnt out on the genre yourself. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, October 28, 2009 4:03 PM Subject: [Audyssey] MOTA Side-Scroller vs FPS Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determine the future of the game from here on out. This is extremely important, and I hope all of you take this message very seriously. I hope you think about your responses very carefully before responding as your input is very important to me right now. As most of you know James North was planning on releasing a remake of the classic side-scroller Montezuma's Revenge. He took several orders for that game in December of 2004, but do to a variety of personal issues he was unable to complete the game within the time specified. Eventually, I took over development of the game in early 2006, and I decided to rewrite the game in C# .NET. I was nearly finished with the game in January of 2008, had already taken orders for the game myself, when I was contacted privately regarding the game's copyright infringement. As neither James or I had legally applied for permission to make a modern remake of the game I was officially ordered to cease and desist all development of the game. Rather than fight the cease and desist order I complied, and began my own side-scroller called Mysteries of the Ancients. It was initially intended to be a classic side-scroller along the lines of Pitfall, Montezuma's Revenge, Mario Brothers, and similar games. The thing to keep in mind here is that those games lacked many of the features modern FPS games have today. There was no such thing as randomly placed items and monsters, you couldn't save your game and pick up where you left off later, when you punched an enemy you didn't miss unless you were too far away, etc. The main object of the game was to beat the game and earn the highest score possible. For some of you younger gamers it would be quite primitive compared to the Play Station and XBox games you are use too. It was a completely different generation of gaming. I realized back then that many of you may not be happy with a 1980's type of side-scroller. I asked many of you if you would be happy with a more modern FPS game instead. The answer i got back was a resounding no! A couple of you wrote me very passionate letters about how much you would like to be able to play a classic side-scroller like those that were out in the 1980's that you were never able to play. So I set out to do just that. However, what I had feared all along began to come true. Many of you began making requests that were completely contrary to the type of game that was being developed. You asked for random items and monsters. After some debate I decided to add that feature, and removed the scoring feature since it was no longer needed. Those of you who wanted the feature were happy to get it, but those who didn't began asking me for a way to turn it off. They wanted a classic side-scroller, and asked me to stop adding features like that. Since it was too much work to have it both ways I had to decide to leave the random items and monsters in since most of the people liked it that way. The thing is the suggestions and requests didn't stop there. Over the passed year I've been consistently asked to add features like you would typically find on more modern FPS type games. It isn't so much I am a posed to adding these kinds of features, but it is inconsistent with an 80's type side-scroller. As the game currently is it is neither a classic side-scroller, and it isn't a fully modern FPS game either. For that reason some people, including myself, are unhappy with the way the game is turning out. I would much prefer either a straight out classic side-scroller or a modern FPS game. At this point the game is neither one, and is a bit of a mix of both styles. That might not be bad, but over the passed few months I've grown to completely hate the game because it isn't the game I wanted to create. It is nothing like it. So here is the question. Do you guys want me to go back and make this game as a classic side-scroller, as was intended initially, without randomized
Re: [Audyssey] MOTA Side-Scroller vs FPS
hi thomas, here is my point of view. I have enough of fps games. with little to no navigation skill I mostly bump into walls, walk in circles... and get frustrated. I'm a big fan of side scrollers as that's something I can play... and I enjoyed mota how it is now. I'd not want to see another stupid game that I'll suck at... please, no! no wall bumping, no compass... please leave it as it is! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, October 28, 2009 11:03 PM Subject: [Audyssey] MOTA Side-Scroller vs FPS Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determine the future of the game from here on out. This is extremely important, and I hope all of you take this message very seriously. I hope you think about your responses very carefully before responding as your input is very important to me right now. As most of you know James North was planning on releasing a remake of the classic side-scroller Montezuma's Revenge. He took several orders for that game in December of 2004, but do to a variety of personal issues he was unable to complete the game within the time specified. Eventually, I took over development of the game in early 2006, and I decided to rewrite the game in C# .NET. I was nearly finished with the game in January of 2008, had already taken orders for the game myself, when I was contacted privately regarding the game's copyright infringement. As neither James or I had legally applied for permission to make a modern remake of the game I was officially ordered to cease and desist all development of the game. Rather than fight the cease and desist order I complied, and began my own side-scroller called Mysteries of the Ancients. It was initially intended to be a classic side-scroller along the lines of Pitfall, Montezuma's Revenge, Mario Brothers, and similar games. The thing to keep in mind here is that those games lacked many of the features modern FPS games have today. There was no such thing as randomly placed items and monsters, you couldn't save your game and pick up where you left off later, when you punched an enemy you didn't miss unless you were too far away, etc. The main object of the game was to beat the game and earn the highest score possible. For some of you younger gamers it would be quite primitive compared to the Play Station and XBox games you are use too. It was a completely different generation of gaming. I realized back then that many of you may not be happy with a 1980's type of side-scroller. I asked many of you if you would be happy with a more modern FPS game instead. The answer i got back was a resounding no! A couple of you wrote me very passionate letters about how much you would like to be able to play a classic side-scroller like those that were out in the 1980's that you were never able to play. So I set out to do just that. However, what I had feared all along began to come true. Many of you began making requests that were completely contrary to the type of game that was being developed. You asked for random items and monsters. After some debate I decided to add that feature, and removed the scoring feature since it was no longer needed. Those of you who wanted the feature were happy to get it, but those who didn't began asking me for a way to turn it off. They wanted a classic side-scroller, and asked me to stop adding features like that. Since it was too much work to have it both ways I had to decide to leave the random items and monsters in since most of the people liked it that way. The thing is the suggestions and requests didn't stop there. Over the passed year I've been consistently asked to add features like you would typically find on more modern FPS type games. It isn't so much I am a posed to adding these kinds of features, but it is inconsistent with an 80's type side-scroller. As the game currently is it is neither a classic side-scroller, and it isn't a fully modern FPS game either. For that reason some people, including myself, are unhappy with the way the game is turning out. I would much prefer either a straight out classic side-scroller or a modern FPS game. At this point the game is neither one, and is a bit of a mix of both styles. That might not be bad, but over the passed few months I've grown to completely hate the game because it isn't the game I wanted to create. It is nothing like it. So here is the question. Do you guys want me to go back and make this game as a classic side-scroller, as was intended initially, without randomized monsters and items, no save game features, no modern FPS influences of any kind, or would you rather I just completely ditch the entire classic side-scroller idea and create an actual modern FPS game with all the requests,
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Tom. As some one who grew up in the late 80's I was born in 1983. I remember playing the Nintendo with my sister and playing the Mario Brothers games with her along with duck hunt witch I could still play after I lost my sight. With that said I think it would be nice to have a side scroller game like you had planned from the get go. I like the idea of pozzing the game and then being able to go back to it later on. Well those are my thoughts regarding this. from Mich Verrier from New Liskeard Ontario Canada. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
to be honest tom at first I loathed the side scroler idea mainly because of not winning in pipe2 and superliam. Now though I like it. I also like the modernised mixed element never really liked the standard side scroler, if you can have it the way it is now fine. If I was pushed into a decition I'd say fps style. At 11:03 a.m. 29/10/2009, you wrote: Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determine the future of the game from here on out. This is extremely important, and I hope all of you take this message very seriously. I hope you think about your responses very carefully before responding as your input is very important to me right now. As most of you know James North was planning on releasing a remake of the classic side-scroller Montezuma's Revenge. He took several orders for that game in December of 2004, but do to a variety of personal issues he was unable to complete the game within the time specified. Eventually, I took over development of the game in early 2006, and I decided to rewrite the game in C# .NET. I was nearly finished with the game in January of 2008, had already taken orders for the game myself, when I was contacted privately regarding the game's copyright infringement. As neither James or I had legally applied for permission to make a modern remake of the game I was officially ordered to cease and desist all development of the game. Rather than fight the cease and desist order I complied, and began my own side-scroller called Mysteries of the Ancients. It was initially intended to be a classic side-scroller along the lines of Pitfall, Montezuma's Revenge, Mario Brothers, and similar games. The thing to keep in mind here is that those games lacked many of the features modern FPS games have today. There was no such thing as randomly placed items and monsters, you couldn't save your game and pick up where you left off later, when you punched an enemy you didn't miss unless you were too far away, etc. The main object of the game was to beat the game and earn the highest score possible. For some of you younger gamers it would be quite primitive compared to the Play Station and XBox games you are use too. It was a completely different generation of gaming. I realized back then that many of you may not be happy with a 1980's type of side-scroller. I asked many of you if you would be happy with a more modern FPS game instead. The answer i got back was a resounding no! A couple of you wrote me very passionate letters about how much you would like to be able to play a classic side-scroller like those that were out in the 1980's that you were never able to play. So I set out to do just that. However, what I had feared all along began to come true. Many of you began making requests that were completely contrary to the type of game that was being developed. You asked for random items and monsters. After some debate I decided to add that feature, and removed the scoring feature since it was no longer needed. Those of you who wanted the feature were happy to get it, but those who didn't began asking me for a way to turn it off. They wanted a classic side-scroller, and asked me to stop adding features like that. Since it was too much work to have it both ways I had to decide to leave the random items and monsters in since most of the people liked it that way. The thing is the suggestions and requests didn't stop there. Over the passed year I've been consistently asked to add features like you would typically find on more modern FPS type games. It isn't so much I am a posed to adding these kinds of features, but it is inconsistent with an 80's type side-scroller. As the game currently is it is neither a classic side-scroller, and it isn't a fully modern FPS game either. For that reason some people, including myself, are unhappy with the way the game is turning out. I would much prefer either a straight out classic side-scroller or a modern FPS game. At this point the game is neither one, and is a bit of a mix of both styles. That might not be bad, but over the passed few months I've grown to completely hate the game because it isn't the game I wanted to create. It is nothing like it. So here is the question. Do you guys want me to go back and make this game as a classic side-scroller, as was intended initially, without randomized monsters and items, no save game features, no modern FPS influences of any kind, or would you rather I just completely ditch the entire classic side-scroller idea and create an actual modern FPS game with all the requests, suggestions, and modern features you want?Personally, as many of you consistently request more and more modern features from mainstream games you play I think the majority of you would be much happier with a straight out FPS type game.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hmmm piter I am the same way you are except its the traditional side scroler I suck at. At 10:30 a.m. 29/10/2009, you wrote: hi thomas, here is my point of view. I have enough of fps games. with little to no navigation skill I mostly bump into walls, walk in circles... and get frustrated. I'm a big fan of side scrollers as that's something I can play... and I enjoyed mota how it is now. I'd not want to see another stupid game that I'll suck at... please, no! no wall bumping, no compass... please leave it as it is! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, October 28, 2009 11:03 PM Subject: [Audyssey] MOTA Side-Scroller vs FPS Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determine the future of the game from here on out. This is extremely important, and I hope all of you take this message very seriously. I hope you think about your responses very carefully before responding as your input is very important to me right now. As most of you know James North was planning on releasing a remake of the classic side-scroller Montezuma's Revenge. He took several orders for that game in December of 2004, but do to a variety of personal issues he was unable to complete the game within the time specified. Eventually, I took over development of the game in early 2006, and I decided to rewrite the game in C# .NET. I was nearly finished with the game in January of 2008, had already taken orders for the game myself, when I was contacted privately regarding the game's copyright infringement. As neither James or I had legally applied for permission to make a modern remake of the game I was officially ordered to cease and desist all development of the game. Rather than fight the cease and desist order I complied, and began my own side-scroller called Mysteries of the Ancients. It was initially intended to be a classic side-scroller along the lines of Pitfall, Montezuma's Revenge, Mario Brothers, and similar game s. The thing to keep in mind here is that those games lacked many of the features modern FPS games have today. There was no such thing as randomly placed items and monsters, you couldn't save your game and pick up where you left off later, when you punched an enemy you didn't miss unless you were too far away, etc. The main object of the game was to beat the game and earn the highest score possible. For some of you younger gamers it would be quite primitive compared to the Play Station and XBox games you are use too. It was a completely different generation of gaming. I realized back then that many of you may not be happy with a 1980's type of side-scroller. I asked many of you if you would be happy with a more modern FPS game instead. The answer i got back was a resounding no! A couple of you wrote me very passionate letters about how much you would like to be able to play a classic side-scroller like those that were out in the 1980's that you were never able to play. So I set out to do just that. However, what I had feared all along began to come true. Many of you began making requests that were completely contrary to the type of game that was being developed. You asked for random items and monsters. After some debate I decided to add that feature, and removed the scoring feature since it was no longer needed. Those of you who wanted the feature were happy to get it, but those who didn't began asking me for a way to turn it off. They wanted a classic side-scroller, and asked me to stop adding features like that. Since it was too much work to have it both ways I had to decide to leave the random items and monsters in since most of the people liked it that way. The thing is the suggestions and requests didn't stop there. Over the passed year I've been consistently asked to add features like you would typically find on more modern FPS type games. It isn't so much I am a posed to adding these kinds of features, but it is inconsistent with an 80's type side-scroller. As the game currently is it is neither a classic side-scroller, and it isn't a fully modern FPS game either. For that reason some people, including myself, are unhappy with the way the game is turning out. I would much prefer either a straight out classic side-scroller or a modern FPS game. At this point the game is neither one, and is a bit of a mix of both styles. That might not be bad, but over the passed few months I've grown to completely hate the game because it isn't the game I wanted to create. It is nothing like it. So here is the question. Do you guys want me to go back and make this game as a classic side-scroller, as was intended initially, without randomized monsters and items, no save game features, no modern FPS influences of any kind, or would you rather I
Re: [Audyssey] MOTA Side-Scroller vs FPS
fps games can be paused to. At 10:41 a.m. 29/10/2009, you wrote: Hi Tom. As some one who grew up in the late 80's I was born in 1983. I remember playing the Nintendo with my sister and playing the Mario Brothers games with her along with duck hunt witch I could still play after I lost my sight. With that said I think it would be nice to have a side scroller game like you had planned from the get go. I like the idea of pozzing the game and then being able to go back to it later on. Well those are my thoughts regarding this. from Mich Verrier from New Liskeard Ontario Canada. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
well then, we're oposit sides here - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 10:46 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Hmmm piter I am the same way you are except its the traditional side scroler I suck at. At 10:30 a.m. 29/10/2009, you wrote: hi thomas, here is my point of view. I have enough of fps games. with little to no navigation skill I mostly bump into walls, walk in circles... and get frustrated. I'm a big fan of side scrollers as that's something I can play... and I enjoyed mota how it is now. I'd not want to see another stupid game that I'll suck at... please, no! no wall bumping, no compass... please leave it as it is! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, October 28, 2009 11:03 PM Subject: [Audyssey] MOTA Side-Scroller vs FPS Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determine the future of the game from here on out. This is extremely important, and I hope all of you take this message very seriously. I hope you think about your responses very carefully before responding as your input is very important to me right now. As most of you know James North was planning on releasing a remake of the classic side-scroller Montezuma's Revenge. He took several orders for that game in December of 2004, but do to a variety of personal issues he was unable to complete the game within the time specified. Eventually, I took over development of the game in early 2006, and I decided to rewrite the game in C# .NET. I was nearly finished with the game in January of 2008, had already taken orders for the game myself, when I was contacted privately regarding the game's copyright infringement. As neither James or I had legally applied for permission to make a modern remake of the game I was officially ordered to cease and desist all development of the game. Rather than fight the cease and desist order I complied, and began my own side-scroller called Mysteries of the Ancients. It was initially intended to be a classic side-scroller along the lines of Pitfall, Montezuma's Revenge, Mario Brothers, and similar game s. The thing to keep in mind here is that those games lacked many of the features modern FPS games have today. There was no such thing as randomly placed items and monsters, you couldn't save your game and pick up where you left off later, when you punched an enemy you didn't miss unless you were too far away, etc. The main object of the game was to beat the game and earn the highest score possible. For some of you younger gamers it would be quite primitive compared to the Play Station and XBox games you are use too. It was a completely different generation of gaming. I realized back then that many of you may not be happy with a 1980's type of side-scroller. I asked many of you if you would be happy with a more modern FPS game instead. The answer i got back was a resounding no! A couple of you wrote me very passionate letters about how much you would like to be able to play a classic side-scroller like those that were out in the 1980's that you were never able to play. So I set out to do just that. However, what I had feared all along began to come true. Many of you began making requests that were completely contrary to the type of game that was being developed. You asked for random items and monsters. After some debate I decided to add that feature, and removed the scoring feature since it was no longer needed. Those of you who wanted the feature were happy to get it, but those who didn't began asking me for a way to turn it off. They wanted a classic side-scroller, and asked me to stop adding features like that. Since it was too much work to have it both ways I had to decide to leave the random items and monsters in since most of the people liked it that way. The thing is the suggestions and requests didn't stop there. Over the passed year I've been consistently asked to add features like you would typically find on more modern FPS type games. It isn't so much I am a posed to adding these kinds of features, but it is inconsistent with an 80's type side-scroller. As the game currently is it is neither a classic side-scroller, and it isn't a fully modern FPS game either. For that reason some people, including myself, are unhappy with the way the game is turning out. I would much prefer either a straight out classic side-scroller or a modern FPS game. At this point the game is neither one, and is a bit of a mix of both styles. That might not be bad, but over the passed few months I've grown to completely hate the game because it isn't the game I wanted to create. It is nothing like
Re: [Audyssey] MOTA Side-Scroller vs FPS
I say Bring on the Modern FPS! I for one am tired of classic games. I want a modern game, that really rocks! Randomize everything, and I'd love a network play option! Modernize it all the way! -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, October 28, 2009 6:03 PM To: gamers@audyssey.org Subject: [Audyssey] MOTA Side-Scroller vs FPS Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determine the future of the game from here on out. This is extremely important, and I hope all of you take this message very seriously. I hope you think about your responses very carefully before responding as your input is very important to me right now. As most of you know James North was planning on releasing a remake of the classic side-scroller Montezuma's Revenge. He took several orders for that game in December of 2004, but do to a variety of personal issues he was unable to complete the game within the time specified. Eventually, I took over development of the game in early 2006, and I decided to rewrite the game in C# .NET. I was nearly finished with the game in January of 2008, had already taken orders for the game myself, when I was contacted privately regarding the game's copyright infringement. As neither James or I had legally applied for permission to make a modern remake of the game I was officially ordered to cease and desist all development of the game. Rather than fight the cease and desist order I complied, and began my own side-scroller called Mysteries of the Ancients. It was initially intended to be a classic side-scroller along the lines of Pitfall, Montezuma's Revenge, Mario Brothers, and similar games. The thing to keep in mind here is that those games lacked many of the features modern FPS games have today. There was no such thing as randomly placed items and monsters, you couldn't save your game and pick up where you left off later, when you punched an enemy you didn't miss unless you were too far away, etc. The main object of the game was to beat the game and earn the highest score possible. For some of you younger gamers it would be quite primitive compared to the Play Station and XBox games you are use too. It was a completely different generation of gaming. I realized back then that many of you may not be happy with a 1980's type of side-scroller. I asked many of you if you would be happy with a more modern FPS game instead. The answer i got back was a resounding no! A couple of you wrote me very passionate letters about how much you would like to be able to play a classic side-scroller like those that were out in the 1980's that you were never able to play. So I set out to do just that. However, what I had feared all along began to come true. Many of you began making requests that were completely contrary to the type of game that was being developed. You asked for random items and monsters. After some debate I decided to add that feature, and removed the scoring feature since it was no longer needed. Those of you who wanted the feature were happy to get it, but those who didn't began asking me for a way to turn it off. They wanted a classic side-scroller, and asked me to stop adding features like that. Since it was too much work to have it both ways I had to decide to leave the random items and monsters in since most of the people liked it that way. The thing is the suggestions and requests didn't stop there. Over the passed year I've been consistently asked to add features like you would typically find on more modern FPS type games. It isn't so much I am a posed to adding these kinds of features, but it is inconsistent with an 80's type side-scroller. As the game currently is it is neither a classic side-scroller, and it isn't a fully modern FPS game either. For that reason some people, including myself, are unhappy with the way the game is turning out. I would much prefer either a straight out classic side-scroller or a modern FPS game. At this point the game is neither one, and is a bit of a mix of both styles. That might not be bad, but over the passed few months I've grown to completely hate the game because it isn't the game I wanted to create. It is nothing like it. So here is the question. Do you guys want me to go back and make this game as a classic side-scroller, as was intended initially, without randomized monsters and items, no save game features, no modern FPS influences of any kind, or would you rather I just completely ditch the entire classic side-scroller idea and create an actual modern FPS game with all the requests, suggestions, and modern features you want?Personally, as many of you consistently request more and more modern features from mainstream games you play I think the majority of you
Re: [Audyssey] MOTA Side-Scroller vs FPS
The point is that if he sticks with the side scroller it sounds like we'll lose all the features that most people begged him to include since they're not standard to a true side scroller. And then people will start complaining that it's too easy again. And as I said in my first message I like the direction MOTA's taken. If keeping all that means converting it to an FPS I say go for it. The sooner we all make up our minds and stick to our decisions the sooner Thomas can get this game out the door and the sooner he can take the well-earned break he's been needing for some time now. The way I see it is it's everybody's fault we're in this situation now since people kept requesting nonstandard features as far as 80s side scrollers. So if Thomas were to decide to scrap the side scroller and go with the FPS, which in any case is the style he's more interested in making, we should just have to live with the decision. Nobody asked Thomas to take over the project after all, and nobody necessarily expected him to get slapped with a cease and desist right before he was about to release the game. I agree that side scrollers are a genre pretty much overlooked by most of the AG community and I'd love to see more, but I also agree that they have the potential to be too easy. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Mich m...@ntl.sympatico.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 3:41 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Hi Tom. As some one who grew up in the late 80's I was born in 1983. I remember playing the Nintendo with my sister and playing the Mario Brothers games with her along with duck hunt witch I could still play after I lost my sight. With that said I think it would be nice to have a side scroller game like you had planned from the get go. I like the idea of pozzing the game and then being able to go back to it later on. Well those are my thoughts regarding this. from Mich Verrier from New Liskeard Ontario Canada. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Thomas, My opinion is that the game is great the way it is and there is no need to make drastic changes in it. There was never a blind friendly side scroller so I think having a swoosh sound when you miss, is consistent with the idea of making a pure visual game accessible. I didn't know that when you were in range of a creature in a side scroller that you hit 100 percent of the time. I am satisfied that if that is what happened in the original MR, then keep MOTA doing that. sincerely, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Well it's pretty much a given that we won't get network play in the first release even if, as I hope he does Thomas decides to modernize the game. I agree. I'd love to see accessible versions of some of my favorite classic games, but that's where you learn a programming language and code it yourself. Thomas wants the game OUT OF HIS HANDS as soon as possible and I don't blame him one bit. We should be thankful he's doing this at all since he's had to sacrifice a great deal of time he could have devoted to his wife, son and outside interests. Since adding an option in the menus or doing the classic side scroller later aren't options I say FPS. We need to start accepting the consequences of our actions here. We requested all these features, so if that means we get an FPS instead of a side scroler we need to live with that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Casey Mathews csm...@cfl.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 3:52 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS I say Bring on the Modern FPS! I for one am tired of classic games. I want a modern game, that really rocks! Randomize everything, and I'd love a network play option! Modernize it all the way! -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, October 28, 2009 6:03 PM To: gamers@audyssey.org Subject: [Audyssey] MOTA Side-Scroller vs FPS Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determine the future of the game from here on out. This is extremely important, and I hope all of you take this message very seriously. I hope you think about your responses very carefully before responding as your input is very important to me right now. As most of you know James North was planning on releasing a remake of the classic side-scroller Montezuma's Revenge. He took several orders for that game in December of 2004, but do to a variety of personal issues he was unable to complete the game within the time specified. Eventually, I took over development of the game in early 2006, and I decided to rewrite the game in C# .NET. I was nearly finished with the game in January of 2008, had already taken orders for the game myself, when I was contacted privately regarding the game's copyright infringement. As neither James or I had legally applied for permission to make a modern remake of the game I was officially ordered to cease and desist all development of the game. Rather than fight the cease and desist order I complied, and began my own side-scroller called Mysteries of the Ancients. It was initially intended to be a classic side-scroller along the lines of Pitfall, Montezuma's Revenge, Mario Brothers, and similar games. The thing to keep in mind here is that those games lacked many of the features modern FPS games have today. There was no such thing as randomly placed items and monsters, you couldn't save your game and pick up where you left off later, when you punched an enemy you didn't miss unless you were too far away, etc. The main object of the game was to beat the game and earn the highest score possible. For some of you younger gamers it would be quite primitive compared to the Play Station and XBox games you are use too. It was a completely different generation of gaming. I realized back then that many of you may not be happy with a 1980's type of side-scroller. I asked many of you if you would be happy with a more modern FPS game instead. The answer i got back was a resounding no! A couple of you wrote me very passionate letters about how much you would like to be able to play a classic side-scroller like those that were out in the 1980's that you were never able to play. So I set out to do just that. However, what I had feared all along began to come true. Many of you began making requests that were completely contrary to the type of game that was being developed. You asked for random items and monsters. After some debate I decided to add that feature, and removed the scoring feature since it was no longer needed. Those of you who wanted the feature were happy to get it, but those who didn't began asking me for a way to turn it off. They wanted a classic side-scroller, and asked me to stop adding features like that. Since it was too much work to have it both ways I had to decide to leave the random items and monsters in since most of the people liked it that way. The thing is the suggestions and requests didn't stop there. Over the passed year I've been consistently asked to add features like you would typically find on more modern FPS type games. It isn't so much I am a posed to adding these kinds
Re: [Audyssey] MOTA Side-Scroller vs FPS
I'd say the same Sean. It doesn't sound as though leaving it as is and just finishing it that way if I read Thomas' message right. I like the more challenging game that MOTA has become, so if keeping that means we need to go FPS I'm all for it. One thing Side Scroller pushers aren't considering is that any one of our devs could, if they so chose, create the classic, true 80s style side scroller anytime. And since Thomas has spent three years and more on a project that wasn't really even his to begin with I feel he deserves some say in the matter. And since FPS style games are more to his taste I think that if enough people agree with him we should all live with the consequences. I for one don't want to see the classic side scroller if it means it'll go back to being static. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 3:43 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS to be honest tom at first I loathed the side scroler idea mainly because of not winning in pipe2 and superliam. Now though I like it. I also like the modernised mixed element never really liked the standard side scroler, if you can have it the way it is now fine. If I was pushed into a decition I'd say fps style. At 11:03 a.m. 29/10/2009, you wrote: Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determine the future of the game from here on out. This is extremely important, and I hope all of you take this message very seriously. I hope you think about your responses very carefully before responding as your input is very important to me right now. As most of you know James North was planning on releasing a remake of the classic side-scroller Montezuma's Revenge. He took several orders for that game in December of 2004, but do to a variety of personal issues he was unable to complete the game within the time specified. Eventually, I took over development of the game in early 2006, and I decided to rewrite the game in C# .NET. I was nearly finished with the game in January of 2008, had already taken orders for the game myself, when I was contacted privately regarding the game's copyright infringement. As neither James or I had legally applied for permission to make a modern remake of the game I was officially ordered to cease and desist all development of the game. Rather than fight the cease and desist order I complied, and began my own side-scroller called Mysteries of the Ancients. It was initially intended to be a classic side-scroller along the lines of Pitfall, Montezuma's Revenge, Mario Brothers, and similar games. The thing to keep in mind here is that those games lacked many of the features modern FPS games have today. There was no such thing as randomly placed items and monsters, you couldn't save your game and pick up where you left off later, when you punched an enemy you didn't miss unless you were too far away, etc. The main object of the game was to beat the game and earn the highest score possible. For some of you younger gamers it would be quite primitive compared to the Play Station and XBox games you are use too. It was a completely different generation of gaming. I realized back then that many of you may not be happy with a 1980's type of side-scroller. I asked many of you if you would be happy with a more modern FPS game instead. The answer i got back was a resounding no! A couple of you wrote me very passionate letters about how much you would like to be able to play a classic side-scroller like those that were out in the 1980's that you were never able to play. So I set out to do just that. However, what I had feared all along began to come true. Many of you began making requests that were completely contrary to the type of game that was being developed. You asked for random items and monsters. After some debate I decided to add that feature, and removed the scoring feature since it was no longer needed. Those of you who wanted the feature were happy to get it, but those who didn't began asking me for a way to turn it off. They wanted a classic side-scroller, and asked me to stop adding features like that. Since it was too much work to have it both ways I had to decide to leave the random items and monsters in since most of the people liked it that way. The thing is the suggestions and requests didn't stop there. Over the passed year I've been consistently asked to add features like you would typically find on more modern FPS type games. It isn't so much I am a posed to adding these kinds of features, but it is inconsistent with an 80's type side-scroller. As the game currently is it
Re: [Audyssey] MOTA Side-Scroller vs FPS
and make this game as a classic side-scroller, as was intended initially, without randomized monsters and items, no save game features, no modern FPS influences of any kind, or would you rather I just completely ditch the entire classic side-scroller idea and create an actual modern FPS game with all the requests, suggestions, and modern features you want?Personally, as many of you consistently request more and more modern features from mainstream games you play I think the majority of you would be much happier with a straight out FPS type game. After all, that's what the Genesis Engine was initially designed for and it wouldn't take too long to convert the game over to an FPS type game. What do all of you Mysteries of the Ancients players think? Before I go let me just say this. I would like to get an actual decision, a real answer, from this group regarding this question. I don't want any of the messages that say finish the side-scroller this year and then let's do an FPS game next year. I also don't want the type of answer that says, how about adding an option to the settings menu to turn this or that off. I'll say here and now my answer is an infatic no! I hate to sound this way, but I am sick and tired of the stress and frustration of having to deal with requests, suggestions, etc that drag me in two completely different directions. If you guys want a totally modern FPS game just say so, and I'll do it that way. If you guys want a classic side-scroller I'll do that instead. What I will not continue to do is make a game based on a classic side-scroller, and get request after request for more FPS type features that improves/ruins the game depending on your point of view. It is time you guys decide what exactly you want this game to be, and stop telling me to write two completely different types of games. Is it a side-scroller or an FPS game? Is it to be a classic type of game or a modern type of game? Sincerely frustrated: Thomas Ward --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4553 (20091028) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4553 (20091028) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a game idea... wall bumper
I thought of this when writing my message about mota's future, and this *is* not any real idea. The game takes place in a giant maze, probably 1000x1000. you were drunk... but you slep, and you are over the hangover. you're fresh... but no! you've no orientation! rack up points in this fast pased modern fps game! bump into walls, locked doors, and be careful! your orientation will slowly rise! find beer bottlesand drink the contents of them. when your you begin to see stars - hear the sound spinning in the stereofield you'll be up against a boss, god thomas of the fps industry. kill him and his 3d related code blocks with your uncareful walking, while being careful, as these block's rise your orientation. if your orientation goes to 100, you walk out of the maze, and the game is over. I guess that's something I'd be good at, *lol*. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
the feature were happy to get it, but those who didn't began asking me for a way to turn it off. They wanted a classic side-scroller, and asked me to stop adding features like that. Since it was too much work to have it both ways I had to decide to leave the random items and monsters in since most of the people liked it that way. The thing is the suggestions and requests didn't stop there. Over the passed year I've been consistently asked to add features like you would typically find on more modern FPS type games. It isn't so much I am a posed to adding these kinds of features, but it is inconsistent with an 80's type side-scroller. As the game currently is it is neither a classic side-scroller, and it isn't a fully modern FPS game either. For that reason some people, including myself, are unhappy with the way the game is turning out. I would much prefer either a straight out classic side-scroller or a modern FPS game. At this point the game is neither one, and is a bit of a mix of both styles. That might not be bad, but over the passed few months I've grown to completely hate the game because it isn't the game I wanted to create. It is nothing like it. So here is the question. Do you guys want me to go back and make this game as a classic side-scroller, as was intended initially, without randomized monsters and items, no save game features, no modern FPS influences of any kind, or would you rather I just completely ditch the entire classic side-scroller idea and create an actual modern FPS game with all the requests, suggestions, and modern features you want?Personally, as many of you consistently request more and more modern features from mainstream games you play I think the majority of you would be much happier with a straight out FPS type game. After all, that's what the Genesis Engine was initially designed for and it wouldn't take too long to convert the game over to an FPS type game. What do all of you Mysteries of the Ancients players think? Before I go let me just say this. I would like to get an actual decision, a real answer, from this group regarding this question. I don't want any of the messages that say finish the side-scroller this year and then let's do an FPS game next year. I also don't want the type of answer that says, how about adding an option to the settings menu to turn this or that off. I'll say here and now my answer is an infatic no! I hate to sound this way, but I am sick and tired of the stress and frustration of having to deal with requests, suggestions, etc that drag me in two completely different directions. If you guys want a totally modern FPS game just say so, and I'll do it that way. If you guys want a classic side-scroller I'll do that instead. What I will not continue to do is make a game based on a classic side-scroller, and get request after request for more FPS type features that improves/ruins the game depending on your point of view. It is time you guys decide what exactly you want this game to be, and stop telling me to write two completely different types of games. Is it a side-scroller or an FPS game? Is it to be a classic type of game or a modern type of game? Sincerely frustrated: Thomas Ward --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4553 (20091028) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4553 (20091028) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] MOTA Side-Scroller vs FPS
-scroller or a modern FPS game. At this point the game is neither one, and is a bit of a mix of both styles. That might not be bad, but over the passed few months I've grown to completely hate the game because it isn't the game I wanted to create. It is nothing like it. So here is the question. Do you guys want me to go back and make this game as a classic side-scroller, as was intended initially, without randomized monsters and items, no save game features, no modern FPS influences of any kind, or would you rather I just completely ditch the entire classic side-scroller idea and create an actual modern FPS game with all the requests, suggestions, and modern features you want?Personally, as many of you consistently request more and more modern features from mainstream games you play I think the majority of you would be much happier with a straight out FPS type game. After all, that's what the Genesis Engine was initially designed for and it wouldn't take too long to convert the game over to an FPS type game. What do all of you Mysteries of the Ancients players think? Before I go let me just say this. I would like to get an actual decision, a real answer, from this group regarding this question. I don't want any of the messages that say finish the side-scroller this year and then let's do an FPS game next year. I also don't want the type of answer that says, how about adding an option to the settings menu to turn this or that off. I'll say here and now my answer is an infatic no! I hate to sound this way, but I am sick and tired of the stress and frustration of having to deal with requests, suggestions, etc that drag me in two completely different directions. If you guys want a totally modern FPS game just say so, and I'll do it that way. If you guys want a classic side-scroller I'll do that instead. What I will not continue to do is make a game based on a classic side-scroller, and get request after request for more FPS type features that improves/ruins the game depending on your point of view. It is time you guys decide what exactly you want this game to be, and stop telling me to write two completely different types of games. Is it a side-scroller or an FPS game? Is it to be a classic type of game or a modern type of game? Sincerely frustrated: Thomas Ward --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4553 (20091028) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4553 (20091028) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Voting
Hi all, This is just a quick follow up to my last message. Now, that I have calmed down I think it might be easier if you send an e-mail to my personal address thomasward1...@gmail.com with a subject like vote FPS ore Vote side-scroller so I can count the votes easier. It's alright to discuss it on the list, but it is obviously much harder for me to keep track who is voting for what. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
agree with you 100%! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:07 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS I'd say the same Sean. It doesn't sound as though leaving it as is and just finishing it that way if I read Thomas' message right. I like the more challenging game that MOTA has become, so if keeping that means we need to go FPS I'm all for it. One thing Side Scroller pushers aren't considering is that any one of our devs could, if they so chose, create the classic, true 80s style side scroller anytime. And since Thomas has spent three years and more on a project that wasn't really even his to begin with I feel he deserves some say in the matter. And since FPS style games are more to his taste I think that if enough people agree with him we should all live with the consequences. I for one don't want to see the classic side scroller if it means it'll go back to being static. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 3:43 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS to be honest tom at first I loathed the side scroler idea mainly because of not winning in pipe2 and superliam. Now though I like it. I also like the modernised mixed element never really liked the standard side scroler, if you can have it the way it is now fine. If I was pushed into a decition I'd say fps style. At 11:03 a.m. 29/10/2009, you wrote: Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determine the future of the game from here on out. This is extremely important, and I hope all of you take this message very seriously. I hope you think about your responses very carefully before responding as your input is very important to me right now. As most of you know James North was planning on releasing a remake of the classic side-scroller Montezuma's Revenge. He took several orders for that game in December of 2004, but do to a variety of personal issues he was unable to complete the game within the time specified. Eventually, I took over development of the game in early 2006, and I decided to rewrite the game in C# .NET. I was nearly finished with the game in January of 2008, had already taken orders for the game myself, when I was contacted privately regarding the game's copyright infringement. As neither James or I had legally applied for permission to make a modern remake of the game I was officially ordered to cease and desist all development of the game. Rather than fight the cease and desist order I complied, and began my own side-scroller called Mysteries of the Ancients. It was initially intended to be a classic side-scroller along the lines of Pitfall, Montezuma's Revenge, Mario Brothers, and similar games. The thing to keep in mind here is that those games lacked many of the features modern FPS games have today. There was no such thing as randomly placed items and monsters, you couldn't save your game and pick up where you left off later, when you punched an enemy you didn't miss unless you were too far away, etc. The main object of the game was to beat the game and earn the highest score possible. For some of you younger gamers it would be quite primitive compared to the Play Station and XBox games you are use too. It was a completely different generation of gaming. I realized back then that many of you may not be happy with a 1980's type of side-scroller. I asked many of you if you would be happy with a more modern FPS game instead. The answer i got back was a resounding no! A couple of you wrote me very passionate letters about how much you would like to be able to play a classic side-scroller like those that were out in the 1980's that you were never able to play. So I set out to do just that. However, what I had feared all along began to come true. Many of you began making requests that were completely contrary to the type of game that was being developed. You asked for random items and monsters. After some debate I decided to add that feature, and removed the scoring feature since it was no longer needed. Those of you who wanted the feature were happy to get it, but those who didn't began asking me for a way to turn it off. They wanted a classic side-scroller, and asked me to stop adding features like that. Since it was too much work to have it both ways I had to decide to leave the random items and monsters in since most of the people liked it that way. The thing is the suggestions and requests didn't stop there. Over the passed year I've been
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Bryan, I'd say burned out isn't the word for it. I've been working on Mysteries of the Ancients for going on a year with no clear direction. I've been getting suggestions from people who wanted a more classic game, like Montezuma's Revenge, and then I've got all these gamers who grew up with FPS games and so on that want more modern features. As a result I really have no idea what they really want any more, and I don't think they do either. Weather they knew it or not the game has gotten so close to an FPS game already it is easier to just make one than it would be to go back and make a classic side-scroller. To make a side-scroller, a classic one, I would basically have to start over from scratch. Bryan Peterson wrote: Personally, while I do like the idea of more side scrollers in the AG market I like the direction MOTA has taken so far. If keeping that means converting it to an FPS I personally would say go for that. The way I see it it's everybody's fault for requesting all these non-80s feature additions so they should have to live with the consequences. Someone else can develop their classic 80s style side scroller at a later time since I daresay you've become more than a little burnt out on the genre yourself. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Thomas, Here is my opinion regarding this issue. As you well know, you cannot please everyone. So having said that, go for what you want. Take everyone's opinions, and form the best game you want. it is your blood, sweat, and tears bringing this game to life. it should be pleasurable, not unbearable. Whichever way you go, make it a labor of love, not agony. I am pretty sure that the end result will be very good, and to most gamers likings. Personally, I like the avenue the current version is going. Having had sight before, I like playing both side scrollers, and first person shooter games. The one thing none of them had was randomness. The best feature your game has. It immensely adds to the replay value of the game. This makes your game unique. it is not a standard side scroller, nor a 3-d first person shooter, but something different. Different is what most gamers on this list have been asking for. If I had to choose, go for the first person shooter style. 3-d if possible. Good luck on whatever you decide. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
As I said in my post to Tom Bryan, I stil fail to see the connection betwene complex features and ditching the side scrolling genre. personally, whild i'd enjoy an fps game as much as anyone, --- I'd be sorry to see this oppertunity lost. Beware the grue! dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 9:29 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Personally, while I do like the idea of more side scrollers in the AG market I like the direction MOTA has taken so far. If keeping that means converting it to an FPS I personally would say go for that. The way I see it it's everybody's fault for requesting all these non-80s feature additions so they should have to live with the consequences. Someone else can develop their classic 80s style side scroller at a later time since I daresay you've become more than a little burnt out on the genre yourself. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, October 28, 2009 4:03 PM Subject: [Audyssey] MOTA Side-Scroller vs FPS Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determine the future of the game from here on out. This is extremely important, and I hope all of you take this message very seriously. I hope you think about your responses very carefully before responding as your input is very important to me right now. As most of you know James North was planning on releasing a remake of the classic side-scroller Montezuma's Revenge. He took several orders for that game in December of 2004, but do to a variety of personal issues he was unable to complete the game within the time specified. Eventually, I took over development of the game in early 2006, and I decided to rewrite the game in C# .NET. I was nearly finished with the game in January of 2008, had already taken orders for the game myself, when I was contacted privately regarding the game's copyright infringement. As neither James or I had legally applied for permission to make a modern remake of the game I was officially ordered to cease and desist all development of the game. Rather than fight the cease and desist order I complied, and began my own side-scroller called Mysteries of the Ancients. It was initially intended to be a classic side-scroller along the lines of Pitfall, Montezuma's Revenge, Mario Brothers, and similar games. The thing to keep in mind here is that those games lacked many of the features modern FPS games have today. There was no such thing as randomly placed items and monsters, you couldn't save your game and pick up where you left off later, when you punched an enemy you didn't miss unless you were too far away, etc. The main object of the game was to beat the game and earn the highest score possible. For some of you younger gamers it would be quite primitive compared to the Play Station and XBox games you are use too. It was a completely different generation of gaming. I realized back then that many of you may not be happy with a 1980's type of side-scroller. I asked many of you if you would be happy with a more modern FPS game instead. The answer i got back was a resounding no! A couple of you wrote me very passionate letters about how much you would like to be able to play a classic side-scroller like those that were out in the 1980's that you were never able to play. So I set out to do just that. However, what I had feared all along began to come true. Many of you began making requests that were completely contrary to the type of game that was being developed. You asked for random items and monsters. After some debate I decided to add that feature, and removed the scoring feature since it was no longer needed. Those of you who wanted the feature were happy to get it, but those who didn't began asking me for a way to turn it off. They wanted a classic side-scroller, and asked me to stop adding features like that. Since it was too much work to have it both ways I had to decide to leave the random items and monsters in since most of the people liked it that way. The thing is the suggestions and requests didn't stop there. Over the passed year I've been consistently asked to add features like you would typically find on more modern FPS type games. It isn't so much I am a posed to adding these kinds of features, but it is inconsistent with an 80's type side-scroller. As the game currently is it is neither a classic side-scroller, and it isn't a fully modern FPS game either. For that reason some people, including myself, are unhappy with the way the
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Tom. Came in a bit late here, and I really don't know what my opinion is going to mean. But here it is. I'm young. I'm 17, and the first console I ever touched was a super nintendo.I haven't had the true xperience of playing sidescrollers from the 80s. The few I do play are mostly emulated. However, this is short so I'l make it that. I admire what you're doing, and I think the game s turning out to be a great one, despite the fact that you and some of s on the list might not like the direction. However, as Dark said, there are a lot of shoters that are also side-scrollers. Bionic Cmando, metal slug to name a couple. Bionic commando is similar o mota, at least it oked it wen I thought back. As to what I think, I personally like the bit of mix between hte tw styles. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, October 28, 2009 2:03 PM Subject: [Audyssey] MOTA Side-Scroller vs FPS Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determine the future of the game from here on out. This is extremely important, and I hope all of you take this message very seriously. I hope you think about your responses very carefully before responding as your input is very important to me right now. As most of you know James North was planning on releasing a remake of the classic side-scroller Montezuma's Revenge. He took several orders for that game in December of 2004, but do to a variety of personal issues he was unable to complete the game within the time specified. Eventually, I took over development of the game in early 2006, and I decided to rewrite the game in C# .NET. I was nearly finished with the game in January of 2008, had already taken orders for the game myself, when I was contacted privately regarding the game's copyright infringement. As neither James or I had legally applied for permission to make a modern remake of the game I was officially ordered to cease and desist all development of the game. Rather than fight the cease and desist order I complied, and began my own side-scroller called Mysteries of the Ancients. It was initially intended to be a classic side-scroller along the lines of Pitfall, Montezuma's Revenge, Mario Brothers, and similar games. The thing to keep in mind here is that those games lacked many of the features modern FPS games have today. There was no such thing as randomly placed items and monsters, you couldn't save your game and pick up where you left off later, when you punched an enemy you didn't miss unless you were too far away, etc. The main object of the game was to beat the game and earn the highest score possible. For some of you younger gamers it would be quite primitive compared to the Play Station and XBox games you are use too. It was a completely different generation of gaming. I realized back then that many of you may not be happy with a 1980's type of side-scroller. I asked many of you if you would be happy with a more modern FPS game instead. The answer i got back was a resounding no! A couple of you wrote me very passionate letters about how much you would like to be able to play a classic side-scroller like those that were out in the 1980's that you were never able to play. So I set out to do just that. However, what I had feared all along began to come true. Many of you began making requests that were completely contrary to the type of game that was being developed. You asked for random items and monsters. After some debate I decided to add that feature, and removed the scoring feature since it was no longer needed. Those of you who wanted the feature were happy to get it, but those who didn't began asking me for a way to turn it off. They wanted a classic side-scroller, and asked me to stop adding features like that. Since it was too much work to have it both ways I had to decide to leave the random items and monsters in since most of the people liked it that way. The thing is the suggestions and requests didn't stop there. Over the passed year I've been consistently asked to add features like you would typically find on more modern FPS type games. It isn't so much I am a posed to adding these kinds of features, but it is inconsistent with an 80's type side-scroller. As the game currently is it is neither a classic side-scroller, and it isn't a fully modern FPS game either. For that reason some people, including myself, are unhappy with the way the game is turning out. I would much prefer either a straight out classic side-scroller or a modern FPS game. At this point the game is neither one, and is a bit of a mix of both styles. That might not be bad, but over the passed few months I've grown to completely hate the game because it isn't the game I wanted to create. It is
Re: [Audyssey] Side scrollers was: MOTA Side-Scrolle r vs FPS
hi. i have to agree with everything you sayd here dark. i think that the way the game is right now is really good. it's challenging, new (bekause it's a mix of new things like random monsters / saving feature / etc) and fun. if i really have to vote, i'd choose the fps. but i think that finishing this game like it is now, just adding more levels, whould be good enough. thanks. -Mensagem original- De: dark d...@xgam.org Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 28 de Outubro de 2009 22:33 Assunto: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I'd actually agree here. we don't have to stick to one type or another. thjat said, gotta go. - Original Message - From: matheus an...@bol.com.br To: gamers@audyssey.org Sent: Thursday, October 29, 2009 12:45 AM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS hi. i have to agree with everything you sayd here dark. i think that the way the game is right now is really good. it's challenging, new (bekause it's a mix of new things like random monsters / saving feature / etc) and fun. if i really have to vote, i'd choose the fps. but i think that finishing this game like it is now, just adding more levels, whould be good enough. thanks. -Mensagem original- De: dark d...@xgam.org Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 28 de Outubro de 2009 22:33 Assunto: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 4:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Peter and all, I understand your problem/frustration with FPS style games. There are a lot of blind gamers that have no sense of direction when it comes to accessible FPS games. Though, there aren't that many truly accessible FPS games other than Sarah, Monkey Business, Shades of Doom, and a couple of others. However, most of the features you and others like about Mysteries of the Ancients like random monsters, random items, the ability to save games, etc aren't side-scroller features. Those kinds of features were introduced when the FPS games like Doom, Quake, Jedi Knight, Tomb Raider, etc started coming out for the sighted market. Before that most games were simple arcade games. So what I am asking you and is others is not for Mysteries of the Ancients as it is now, but to be written as it was intended to be. That is designed like a 1980's style side-scroller without all of the modern influences, or to design it like a modern FPS game similar to Tomb Raider and other more modern games. I am not sure if you were one of the people who preordered the game or not, but it might be helpful to see things from my perspective for a moment. When James North and I took preorders for Montezuma's Revenge it was with the understanding we would create and sell a classic side-scroller. Now, I have many people who want to hold me to that plan. However, there is this other group who demand modern features like the ability to save the game, randomize everything, include a targeting beep, whatever. As a result Mysteries of the Ancients is becoming more and more like an FPS game, and less and less like the game I actually sold to my original customers. So neither side is really getting what they wanted, and many of the customers feel they aren't getting what they paid for. So as a developer do i take out all the modern features, make it like the game I was going to sell, or do I just make something totally modern and different? As you can see it is a very big problem. The stress from this game is beginning to drive me crazy, because I don't really know which side to listen to. It is not a simple decision for me. peter Mahach wrote: hi thomas, here is my point of view. I have enough of fps games. with little to no navigation skill I mostly bump into walls, walk in circles... and get frustrated. I'm a big fan of side scrollers as that's something I can play... and I enjoyed mota how it is now. I'd not want to see another stupid game that I'll suck at... please, no! no wall bumping, no compass... please leave it as it is! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Exactly clement, i missed both the game series you mention too ;D. to take a basic and simple example of features, --- - there's aiming. In many 80's games there wasn't an aiming option, in fact in original montizumas return there weren't even useabnle weapons, just items which would instantly kill an enemy when you touched them rather like packman's power pills. As side scrollers evolved however, more aiming options came in. Super metroid for instance featured an eigh way aiming system, thus to kill things above you instead of jumping and firing you could aim at an upward angle, or even stand undernieth them and shoot skywards. the turrican games featured a surround laser which you could whirl around your character in 360 degrees, taking enemeis out at all angles. Super castlevania featured a whip, which you could swing or flick in eight directions, quickly or slowly, and flail around to hit things in betwene. There are just as many aiming options in side scrollers as in fps games. Thus, we can have a side scroller, and! have complex combat with aiming too. this is just one example, there are many more I could think of to cover hosts of in game features. Beware the grue! Dark. - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 27, 2009 11:50 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Hi Tom. Came in a bit late here, and I really don't know what my opinion is going to mean. But here it is. I'm young. I'm 17, and the first console I ever touched was a super nintendo.I haven't had the true xperience of playing sidescrollers from the 80s. The few I do play are mostly emulated. However, this is short so I'l make it that. I admire what you're doing, and I think the game s turning out to be a great one, despite the fact that you and some of s on the list might not like the direction. However, as Dark said, there are a lot of shoters that are also side-scrollers. Bionic Cmando, metal slug to name a couple. Bionic commando is similar o mota, at least it oked it wen I thought back. As to what I think, I personally like the bit of mix between hte tw styles. - Original Message - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Well, imho making the game a modern 90's style side scroller would be less of a major change than turning it fps, and if the direction needs a change, this would be my recommendation. Afterall, people would stil get a side scroller, even if it was not quite the side scroller they expected (as someone who bought the game, I'd be infinitely happy with this option). Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 10:50 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 4:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I tend to agree with that, but if we have to choose I'd say the FPS. I don't want to lose the clallenge that keeps me coming back. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: matheus an...@bol.com.br To: gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:45 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS hi. i have to agree with everything you sayd here dark. i think that the way the game is right now is really good. it's challenging, new (bekause it's a mix of new things like random monsters / saving feature / etc) and fun. if i really have to vote, i'd choose the fps. but i think that finishing this game like it is now, just adding more levels, whould be good enough. thanks. -Mensagem original- De: dark d...@xgam.org Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 28 de Outubro de 2009 22:33 Assunto: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
and again, you guys fail to understand that Thomas is sick and tired of the game. I think he stated this quite clearly in his message. There's nothing wrong in MOTA continuing the way it's going, but there's something wrong with us all if we force Thomas to work on a game he started hating long ago for obvious reasons. Thomas, I suggest you do this and this is only my opinion. Make the game you wish to make, and don't update us on anything. do not post any betas to the list, or any progress reports. whenever the game's ready, then release it to the public. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Actually Tom, Saving has been around for years! Even original Metroid and the Mega man series on the Nes had password systems which allowed saving of the games. Later, as battery backup was developed, actual saving occurred on the Snes, features prominantly in games like the later marrio or kirby offerings and Super Metroid. Similarly with random monsters and items. Mega man x6 featured fully random generating levels, and even ice climber on the nes (a classic side scroller if ever there was one), featured randomly appearing monsters who's frequency and speed varied according to level. Items were frequently randomized in series like Turrican as well so as to offer the player different weapons etc to deal with. Beware the grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 11:54 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Hi Peter and all, I understand your problem/frustration with FPS style games. There are a lot of blind gamers that have no sense of direction when it comes to accessible FPS games. Though, there aren't that many truly accessible FPS games other than Sarah, Monkey Business, Shades of Doom, and a couple of others. However, most of the features you and others like about Mysteries of the Ancients like random monsters, random items, the ability to save games, etc aren't side-scroller features. Those kinds of features were introduced when the FPS games like Doom, Quake, Jedi Knight, Tomb Raider, etc started coming out for the sighted market. Before that most games were simple arcade games. So what I am asking you and is others is not for Mysteries of the Ancients as it is now, but to be written as it was intended to be. That is designed like a 1980's style side-scroller without all of the modern influences, or to design it like a modern FPS game similar to Tomb Raider and other more modern games. I am not sure if you were one of the people who preordered the game or not, but it might be helpful to see things from my perspective for a moment. When James North and I took preorders for Montezuma's Revenge it was with the understanding we would create and sell a classic side-scroller. Now, I have many people who want to hold me to that plan. However, there is this other group who demand modern features like the ability to save the game, randomize everything, include a targeting beep, whatever. As a result Mysteries of the Ancients is becoming more and more like an FPS game, and less and less like the game I actually sold to my original customers. So neither side is really getting what they wanted, and many of the customers feel they aren't getting what they paid for. So as a developer do i take out all the modern features, make it like the game I was going to sell, or do I just make something totally modern and different? As you can see it is a very big problem. The stress from this game is beginning to drive me crazy, because I don't really know which side to listen to. It is not a simple decision for me. peter Mahach wrote: hi thomas, here is my point of view. I have enough of fps games. with little to no navigation skill I mostly bump into walls, walk in circles... and get frustrated. I'm a big fan of side scrollers as that's something I can play... and I enjoyed mota how it is now. I'd not want to see another stupid game that I'll suck at... please, no! no wall bumping, no compass... please leave it as it is! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I fully agree that Thomas, as the game's creater has the ultimate say so and should be the final authority, nor obviously should he make a game he doesn't want to. I do wonder though if his completely understandable tiredness with the game is perhaps stopping him from realizing the truly great steps Mota has been making in audio, as the first complex audio 2D game. this is another reason I'm so adamant about wanting the direction of developement to continue as is as much as possible, while I'm sure tom would make either an outstanding 80's side scroller (those of us who played his original Monti versions can vouch for this), or a great fps game, I'd not want to see what he's already achieved be lost. Beware the grue! Dark. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 10:58 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS and again, you guys fail to understand that Thomas is sick and tired of the game. I think he stated this quite clearly in his message. There's nothing wrong in MOTA continuing the way it's going, but there's something wrong with us all if we force Thomas to work on a game he started hating long ago for obvious reasons. Thomas, I suggest you do this and this is only my opinion. Make the game you wish to make, and don't update us on anything. do not post any betas to the list, or any progress reports. whenever the game's ready, then release it to the public. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Shaun, And that is really the problem. As I just said to Peter I took preorders with the understanding I would be selling a classic side-scroller. Over time though do to endless user suggestions, requests, etc I have not stayed true to that plan. Mysteries of the Ancients sstarted out as a classic side-scroller, but has had many modern influences, additions, so that some of my customers are starting to complain it isn't the game they paid for. I know if I listen to them and take out the random items, random monsters, save game feature, put back the scoring feature, etc the game may not sell well. Far too many people want these features, but there is still the group who don't. So I'm stuck between a rock and a hard place. I am stuck between two completely different groups who want two very different games. The only way I can see to solve this problem is to force the users to vote on which way they want it. Do those who paid for the game really and truly want to stick with a classic side-scroller, or should I just ditch the entire side-scroller idea and swich to a true FPS game. Do I try and do the middle man thing by writing a side-scroller with lots of modern features? It isn't the sort of decision I can make on my own since I have several people waiting on this game on preorder status. HTH shaun everiss wrote: to be honest tom at first I loathed the side scroler idea mainly because of not winning in pipe2 and superliam. Now though I like it. I also like the modernised mixed element never really liked the standard side scroler, if you can have it the way it is now fine. If I was pushed into a decition I'd say fps style. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
To be honest I'm not sure what the issue is here. In my experience a side scroller's main feature dealt with the placement of the camera. Certainly there were no save features for side scrollers in the eighties, but that's because we had wonderful things called passwords. Remember Mega Man and the silly placement of red and blue dots? Or American Gladiators and the random, easily hacked sequence of A's and B's? Let's not forget all the majorly complicated strings of letters and numbers like those found in Metroid or River City Ransom. Justin Bailey anyone? And random placement? Not every candle/torch/camp fire in Castlevania always had the same contents when you broke it open, and enemies were always dropping different items in Mega Man based on random chance. So what's the issue here? A true side scroller? You already have that. You press left to move left and right to move right. Beyond that everything else is just design. It could be never ending like pit fall. It could be fast-paced and criminally difficult like Contra. It could be all about scoring points, saving the princess, or taking down the Shredder. Personally I don't care about the money anymore. I bought the game five years ago along with Max Shrapnel and a three month subscription to the ESP server. Since then I haven't seen anything, and I've given up my $100.77 as water under the bridge and a lesson well learned. So for what it's worth, my comments aren't predicated on a need to feel vindicated. With that in mind, I just don't see what the issue is. So the game isn't Russian Attack. It's not Double Dragon either. Who cares? You have the major engine concepts in place and enough technical know-how to finish the project and write it off as an experience never to repeat. Do what you want with the game, get it off your desk, and stop trying to please everyone; you won't be able to. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, October 28, 2009 6:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Hi Bryan, I'd say burned out isn't the word for it. I've been working on Mysteries of the Ancients for going on a year with no clear direction. I've been getting suggestions from people who wanted a more classic game, like Montezuma's Revenge, and then I've got all these gamers who grew up with FPS games and so on that want more modern features. As a result I really have no idea what they really want any more, and I don't think they do either. Weather they knew it or not the game has gotten so close to an FPS game already it is easier to just make one than it would be to go back and make a classic side-scroller. To make a side-scroller, a classic one, I would basically have to start over from scratch. Bryan Peterson wrote: Personally, while I do like the idea of more side scrollers in the AG market I like the direction MOTA has taken so far. If keeping that means converting it to an FPS I personally would say go for that. The way I see it it's everybody's fault for requesting all these non-80s feature additions so they should have to live with the consequences. Someone else can develop their classic 80s style side scroller at a later time since I daresay you've become more than a little burnt out on the genre yourself. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
hear is a semi wacky idea, have fps but have an optional sound pack to make it sound like one of those 80s arcade machines. At 12:30 p.m. 29/10/2009, you wrote: Hi Bryan, I'd say burned out isn't the word for it. I've been working on Mysteries of the Ancients for going on a year with no clear direction. I've been getting suggestions from people who wanted a more classic game, like Montezuma's Revenge, and then I've got all these gamers who grew up with FPS games and so on that want more modern features. As a result I really have no idea what they really want any more, and I don't think they do either. Weather they knew it or not the game has gotten so close to an FPS game already it is easier to just make one than it would be to go back and make a classic side-scroller. To make a side-scroller, a classic one, I would basically have to start over from scratch. Bryan Peterson wrote: Personally, while I do like the idea of more side scrollers in the AG market I like the direction MOTA has taken so far. If keeping that means converting it to an FPS I personally would say go for that. The way I see it it's everybody's fault for requesting all these non-80s feature additions so they should have to live with the consequences. Someone else can develop their classic 80s style side scroller at a later time since I daresay you've become more than a little burnt out on the genre yourself. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Casey, The Genesis Engine currently does not have a network play option, and nor am I going to take several weeks/months to research and design one from scratch. The Genesis Engine is fairly stable now, and it is primarily an FPS engine. Converting Mysteries of the Ancients to an FPS game is easy enough to do since the engine is designed that way, but adding network play is a major upgrade and undertaking. So any converting or upgrading I do will primarily be based on existing features and abilities of the engine. Smile. Casey Mathews wrote: I say Bring on the Modern FPS! I for one am tired of classic games. I want a modern game, that really rocks! Randomize everything, and I'd love a network play option! Modernize it all the way! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I think you've all forgotten just what the original demo was like. It was nothing--and I mean nothing--like the eighties-style game it was named for. Just because the original Monte was released in the eighties doesn't mean that's the direction James North was planning to take his game in. Why do I feel like we're debating constitutional law and what our forefathers really meant? Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, October 28, 2009 5:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 4:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
well you could always make the simple scroler for those that asked for one I don't mind waiting another 4 years for my fps game. At 12:54 p.m. 29/10/2009, you wrote: Hi Peter and all, I understand your problem/frustration with FPS style games. There are a lot of blind gamers that have no sense of direction when it comes to accessible FPS games. Though, there aren't that many truly accessible FPS games other than Sarah, Monkey Business, Shades of Doom, and a couple of others. However, most of the features you and others like about Mysteries of the Ancients like random monsters, random items, the ability to save games, etc aren't side-scroller features. Those kinds of features were introduced when the FPS games like Doom, Quake, Jedi Knight, Tomb Raider, etc started coming out for the sighted market. Before that most games were simple arcade games. So what I am asking you and is others is not for Mysteries of the Ancients as it is now, but to be written as it was intended to be. That is designed like a 1980's style side-scroller without all of the modern influences, or to design it like a modern FPS game similar to Tomb Raider and other more modern games. I am not sure if you were one of the people who preordered the game or not, but it might be helpful to see things from my perspective for a moment. When James North and I took preorders for Montezuma's Revenge it was with the understanding we would create and sell a classic side-scroller. Now, I have many people who want to hold me to that plan. However, there is this other group who demand modern features like the ability to save the game, randomize everything, include a targeting beep, whatever. As a result Mysteries of the Ancients is becoming more and more like an FPS game, and less and less like the game I actually sold to my original customers. So neither side is really getting what they wanted, and many of the customers feel they aren't getting what they paid for. So as a developer do i take out all the modern features, make it like the game I was going to sell, or do I just make something totally modern and different? As you can see it is a very big problem. The stress from this game is beginning to drive me crazy, because I don't really know which side to listen to. It is not a simple decision for me. peter Mahach wrote: hi thomas, here is my point of view. I have enough of fps games. with little to no navigation skill I mostly bump into walls, walk in circles... and get frustrated. I'm a big fan of side scrollers as that's something I can play... and I enjoyed mota how it is now. I'd not want to see another stupid game that I'll suck at... please, no! no wall bumping, no compass... please leave it as it is! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Phil, Actually, the combat in Montezuma's Revenge was a bit strange even for games of that era. When you picked up a sword as soon as you got near to a skull or spider Panama Joe would automatically swing it. after the monster was killed the sword vanished from your inventory, and of course you had to find another one. If you didn't have a sword you had to jump over the monster. However, as best I can recall in games like Double Dragon, Legend of Kage, as long as you were close enough to an enemy you hit it. There are some exceptions like the bosses in Megaman that would evade attacks, and they were even invonerable to certain attacks. So having Angela miss isn't completely out of line, and nor was I upset by that feature request. It is more to do with I am getting requests both on and off list dealing with all kinds of features that aren't typical for a side-scroller. Features that would be better suited for an FPS game. If I don't add those feature requests it is completely possible those people may not buy the game. It dosn't have the features they want and so on. If I do add them I get nagged from the other side saying they baught Montezuma's Revenge, a classic side-scroller at least, and I'm not delivering the type of game I promised etc, etc, etc. All those nifty features most people like, would be willing to pay for, aren't what a few other people want. Phil Vlasak wrote: Hi Thomas, My opinion is that the game is great the way it is and there is no need to make drastic changes in it. There was never a blind friendly side scroller so I think having a swoosh sound when you miss, is consistent with the idea of making a pure visual game accessible. I didn't know that when you were in range of a creature in a side scroller that you hit 100 percent of the time. I am satisfied that if that is what happened in the original MR, then keep MOTA doing that. sincerely, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a game idea... wall bumper
Hi Peter, Lol! That was funny. Thanks for the laughs. Smile. peter Mahach wrote: I thought of this when writing my message about mota's future, and this *is* not any real idea. The game takes place in a giant maze, probably 1000x1000. you were drunk... but you slep, and you are over the hangover. you're fresh... but no! you've no orientation! rack up points in this fast pased modern fps game! bump into walls, locked doors, and be careful! your orientation will slowly rise! find beer bottlesand drink the contents of them. when your you begin to see stars - hear the sound spinning in the stereofield you'll be up against a boss, god thomas of the fps industry. kill him and his 3d related code blocks with your uncareful walking, while being careful, as these block's rise your orientation. if your orientation goes to 100, you walk out of the maze, and the game is over. I guess that's something I'd be good at, *lol*. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] 80's games suggestion
Hi Tom. Here's a rather crazy idea to salve the feelings of those who are desperate for an 80's game. Go back to the last stable version of montizuma's return, say beta 9, I stil have this on my harddrive, which is possibly illegal, but deleting good games is against my principles. The game already has 6, highly playable 80's side scroller levels. Re-reccord the name of the game to something generic, Temple adventures, treasure quest, --- Montizuma's avengence, do a quick search and replace on the instructions to change the name of panama Jo to something else, peruvian Jim? Then offer it as an extra freeby to those who buy Mota. They then get all of Mota, which I hope will continue as a modern side scroller, pluss 6 levels of pure classic 80's! Just a suggestion. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Bryan and all, Another point most proponents of a side-scroller don't realize is that the majority of side-scrollers don't have much variation from level to level. In the classic Super Mario Brothers you had an overworld level, underworld level, a waterworld level, and the castle level. After a while the game just looped through variations of these levels with very miner changes thrown in here and there, but were basically the same levels over and over again. Montezuma's Revenge had the same problem. After a few levels you would get to play the same level again only with some variation like a burning rope instead of a regular rope, skulls were invincible, the rooms were darker, enemies were faster, whatever. Back then it didn't seam like a big deal if the game kept giving you the same levels over and over again because that is what we all were use to. Ok, now I am writing this side-scroller. I don't want to reuse the same levels over again so I have been trying to come up with 12 unique game levels. That's harder said than done since most side-scrollers start at the bottom lefthand corner and you must work your way to the righthand corner of the level. There are some exceptions to that rule, but let's not forget we are working with a 2d flat serfice which limits the number of rooms, secret areas, whatever we can add to that level. Bryan Peterson wrote: I'd say the same Sean. It doesn't sound as though leaving it as is and just finishing it that way if I read Thomas' message right. I like the more challenging game that MOTA has become, so if keeping that means we need to go FPS I'm all for it. One thing Side Scroller pushers aren't considering is that any one of our devs could, if they so chose, create the classic, true 80s style side scroller anytime. And since Thomas has spent three years and more on a project that wasn't really even his to begin with I feel he deserves some say in the matter. And since FPS style games are more to his taste I think that if enough people agree with him we should all live with the consequences. I for one don't want to see the classic side scroller if it means it'll go back to being static. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hello Tom. Oncemore, this is something which changed entirely as side scrollers evolved. the first turrican game for instance produced in 1990, had five worlds. While certain enemy types were recycled for the levels of one world, each level also had unique features as well, and of course each world had a completely unique enemy and trap set. The second turrican game released in 1991 had an even more unique set of settings for levels and their enemies. while some enemies, such as the generic walkers, would appear in multiple stages, others, right up until the last level, would be completely unique. Again, this was an evolution of the side scrolling genre from the days of the 80's onwards. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 29, 2009 12:50 AM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Hi Bryan and all, Another point most proponents of a side-scroller don't realize is that the majority of side-scrollers don't have much variation from level to level. In the classic Super Mario Brothers you had an overworld level, underworld level, a waterworld level, and the castle level. After a while the game just looped through variations of these levels with very miner changes thrown in here and there, but were basically the same levels over and over again. Montezuma's Revenge had the same problem. After a few levels you would get to play the same level again only with some variation like a burning rope instead of a regular rope, skulls were invincible, the rooms were darker, enemies were faster, whatever. Back then it didn't seam like a big deal if the game kept giving you the same levels over and over again because that is what we all were use to. Ok, now I am writing this side-scroller. I don't want to reuse the same levels over again so I have been trying to come up with 12 unique game levels. That's harder said than done since most side-scrollers start at the bottom lefthand corner and you must work your way to the righthand corner of the level. There are some exceptions to that rule, but let's not forget we are working with a 2d flat serfice which limits the number of rooms, secret areas, whatever we can add to that level. Bryan Peterson wrote: I'd say the same Sean. It doesn't sound as though leaving it as is and just finishing it that way if I read Thomas' message right. I like the more challenging game that MOTA has become, so if keeping that means we need to go FPS I'm all for it. One thing Side Scroller pushers aren't considering is that any one of our devs could, if they so chose, create the classic, true 80s style side scroller anytime. And since Thomas has spent three years and more on a project that wasn't really even his to begin with I feel he deserves some say in the matter. And since FPS style games are more to his taste I think that if enough people agree with him we should all live with the consequences. I for one don't want to see the classic side scroller if it means it'll go back to being static. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
No kidding. Personally I think Thomas should continue with the game as is since he's so close to finishing it. But if I HAVE to choose I'd say convert it to an FPS. ANybody who writes our games could make the classic 89s side scroller at any time. So some people won't get the exact game they wanted. That's how life works sometimes. But ideally I'd love to see MOTA remain as is, a side scroller with some nonstandard elements. That's why I've come back with each new Beta. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:14 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think you've all forgotten just what the original demo was like. It was nothing--and I mean nothing--like the eighties-style game it was named for. Just because the original Monte was released in the eighties doesn't mean that's the direction James North was planning to take his game in. Why do I feel like we're debating constitutional law and what our forefathers really meant? Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, October 28, 2009 5:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 4:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and
Re: [Audyssey] MOTA Side-Scroller vs FPS
I'd rather not. I actually paid for the game in '07 when Thomas thought he'd be releasing it a few weeks later. Let someone else do the simple side scroller as far as I'm concerned. Might sound calous I know but I'm not entirely sure I care. It's our own fault Thomas is in this pickle now so we should live with it, whatever he ultimately decides. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:18 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS well you could always make the simple scroler for those that asked for one I don't mind waiting another 4 years for my fps game. At 12:54 p.m. 29/10/2009, you wrote: Hi Peter and all, I understand your problem/frustration with FPS style games. There are a lot of blind gamers that have no sense of direction when it comes to accessible FPS games. Though, there aren't that many truly accessible FPS games other than Sarah, Monkey Business, Shades of Doom, and a couple of others. However, most of the features you and others like about Mysteries of the Ancients like random monsters, random items, the ability to save games, etc aren't side-scroller features. Those kinds of features were introduced when the FPS games like Doom, Quake, Jedi Knight, Tomb Raider, etc started coming out for the sighted market. Before that most games were simple arcade games. So what I am asking you and is others is not for Mysteries of the Ancients as it is now, but to be written as it was intended to be. That is designed like a 1980's style side-scroller without all of the modern influences, or to design it like a modern FPS game similar to Tomb Raider and other more modern games. I am not sure if you were one of the people who preordered the game or not, but it might be helpful to see things from my perspective for a moment. When James North and I took preorders for Montezuma's Revenge it was with the understanding we would create and sell a classic side-scroller. Now, I have many people who want to hold me to that plan. However, there is this other group who demand modern features like the ability to save the game, randomize everything, include a targeting beep, whatever. As a result Mysteries of the Ancients is becoming more and more like an FPS game, and less and less like the game I actually sold to my original customers. So neither side is really getting what they wanted, and many of the customers feel they aren't getting what they paid for. So as a developer do i take out all the modern features, make it like the game I was going to sell, or do I just make something totally modern and different? As you can see it is a very big problem. The stress from this game is beginning to drive me crazy, because I don't really know which side to listen to. It is not a simple decision for me. peter Mahach wrote: hi thomas, here is my point of view. I have enough of fps games. with little to no navigation skill I mostly bump into walls, walk in circles... and get frustrated. I'm a big fan of side scrollers as that's something I can play... and I enjoyed mota how it is now. I'd not want to see another stupid game that I'll suck at... please, no! no wall bumping, no compass... please leave it as it is! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 80's games suggestion
Now that, my friend, isn't a half bad idea. The question is if he's still got the source code for that. If not then he can't very well do it. But it might just salve the feelings of those few who are dead set on having a bland, Atari style side scroller, not that there's a thing wrong with that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:29 PM Subject: [Audyssey] 80's games suggestion Hi Tom. Here's a rather crazy idea to salve the feelings of those who are desperate for an 80's game. Go back to the last stable version of montizuma's return, say beta 9, I stil have this on my harddrive, which is possibly illegal, but deleting good games is against my principles. The game already has 6, highly playable 80's side scroller levels. Re-reccord the name of the game to something generic, Temple adventures, treasure quest, --- Montizuma's avengence, do a quick search and replace on the instructions to change the name of panama Jo to something else, peruvian Jim? Then offer it as an extra freeby to those who buy Mota. They then get all of Mota, which I hope will continue as a modern side scroller, pluss 6 levels of pure classic 80's! Just a suggestion. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Speaking as someone else who bought the game in 2007, while I wanted a side scroller, this was more because I wanted a side scroller than I wanted an 80's game. to me more complexity is just icing on the cake. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 29, 2009 12:06 AM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS I'd rather not. I actually paid for the game in '07 when Thomas thought he'd be releasing it a few weeks later. Let someone else do the simple side scroller as far as I'm concerned. Might sound calous I know but I'm not entirely sure I care. It's our own fault Thomas is in this pickle now so we should live with it, whatever he ultimately decides. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:18 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS well you could always make the simple scroler for those that asked for one I don't mind waiting another 4 years for my fps game. At 12:54 p.m. 29/10/2009, you wrote: Hi Peter and all, I understand your problem/frustration with FPS style games. There are a lot of blind gamers that have no sense of direction when it comes to accessible FPS games. Though, there aren't that many truly accessible FPS games other than Sarah, Monkey Business, Shades of Doom, and a couple of others. However, most of the features you and others like about Mysteries of the Ancients like random monsters, random items, the ability to save games, etc aren't side-scroller features. Those kinds of features were introduced when the FPS games like Doom, Quake, Jedi Knight, Tomb Raider, etc started coming out for the sighted market. Before that most games were simple arcade games. So what I am asking you and is others is not for Mysteries of the Ancients as it is now, but to be written as it was intended to be. That is designed like a 1980's style side-scroller without all of the modern influences, or to design it like a modern FPS game similar to Tomb Raider and other more modern games. I am not sure if you were one of the people who preordered the game or not, but it might be helpful to see things from my perspective for a moment. When James North and I took preorders for Montezuma's Revenge it was with the understanding we would create and sell a classic side-scroller. Now, I have many people who want to hold me to that plan. However, there is this other group who demand modern features like the ability to save the game, randomize everything, include a targeting beep, whatever. As a result Mysteries of the Ancients is becoming more and more like an FPS game, and less and less like the game I actually sold to my original customers. So neither side is really getting what they wanted, and many of the customers feel they aren't getting what they paid for. So as a developer do i take out all the modern features, make it like the game I was going to sell, or do I just make something totally modern and different? As you can see it is a very big problem. The stress from this game is beginning to drive me crazy, because I don't really know which side to listen to. It is not a simple decision for me. peter Mahach wrote: hi thomas, here is my point of view. I have enough of fps games. with little to no navigation skill I mostly bump into walls, walk in circles... and get frustrated. I'm a big fan of side scrollers as that's something I can play... and I enjoyed mota how it is now. I'd not want to see another stupid game that I'll suck at... please, no! no wall bumping, no compass... please leave it as it is! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Milos, The problem is that I took orders for Montezuma's Revenge in December of 2007, and shortly afterwards I was ordered to stop developing and selling the game by the game's copyright holders. Since that is the law in the USA I had no choice but to comply with that court order, or I'd have to get a lawyer and fight it out in court. Since I wasn't about to fight it out in court I complied. Now, I started work on Mysteries of the Ancients. In order to satisfy those customers who purchased the game I promised to deliver on a classic side-scroller, but that isn't what happened. I have dug myself into a hole by listening to people who want modern features So some people who purchased the game want their money back, because they aren't getting a classic side-scroller. Still others won't buy the game if I don't add some of these features. So I'm pretty much damned if I do and damned if I don't. As a result I no longer want anything to do with this game, because there is no unified group of customers. I basically have two groups each asking for two different styles of games. The best I could do was is sort of merge the two types together and come up with something that is a little of both. Still even that doesn't make everyone happy. So I'm trying to figure out if there is a consensus one way or another. Then, there is my own opinion and feelings to think about as well. Generally when I work on a personal project I like to create it the way I want to create it, but since I took orders for this game I feel I owe them the game they paid for. Yet since I can't give them Montezuma's Revenge exactly I've been trying to come up with a similar product with people nagging my heals that they don't want that kind of game. If it were totally up to me I'd do an FPS, but I have customers to listen to, and so I don't feel the decision is completely mine to make. So that's the problem. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 80's games suggestion
Not that there's a thing wrong with that? Then why use loaded words like bland? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, October 28, 2009 7:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] 80's games suggestion Now that, my friend, isn't a half bad idea. The question is if he's still got the source code for that. If not then he can't very well do it. But it might just salve the feelings of those few who are dead set on having a bland, Atari style side scroller, not that there's a thing wrong with that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:29 PM Subject: [Audyssey] 80's games suggestion Hi Tom. Here's a rather crazy idea to salve the feelings of those who are desperate for an 80's game. Go back to the last stable version of montizuma's return, say beta 9, I stil have this on my harddrive, which is possibly illegal, but deleting good games is against my principles. The game already has 6, highly playable 80's side scroller levels. Re-reccord the name of the game to something generic, Temple adventures, treasure quest, --- Montizuma's avengence, do a quick search and replace on the instructions to change the name of panama Jo to something else, peruvian Jim? Then offer it as an extra freeby to those who buy Mota. They then get all of Mota, which I hope will continue as a modern side scroller, pluss 6 levels of pure classic 80's! Just a suggestion. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] FPS VS. Side Scrollers
Hi Thomas, The way I see it, you would finish Mysteries of the ancients as it is, in the style it is now following. I personally enjoy classic style Side Scrollers so this one is definitely one I like. For the next game in the Tomb Hunter series, you could make an FPS. Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 80's games suggestion
Well Bryan, I'd hope that this idea wouldn't take too much shinanigans with the source code, - only modding a couple of sounds where the game name is spoken. I was actually going to suggest this later on when Tom had actually released the game and moved on to another project, - sinse I hate to see good gaming work lost, - but given what Tom said about a mob of rabid 80's side scroller fans, - it might help now. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 29, 2009 12:09 AM Subject: Re: [Audyssey] 80's games suggestion Now that, my friend, isn't a half bad idea. The question is if he's still got the source code for that. If not then he can't very well do it. But it might just salve the feelings of those few who are dead set on having a bland, Atari style side scroller, not that there's a thing wrong with that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:29 PM Subject: [Audyssey] 80's games suggestion Hi Tom. Here's a rather crazy idea to salve the feelings of those who are desperate for an 80's game. Go back to the last stable version of montizuma's return, say beta 9, I stil have this on my harddrive, which is possibly illegal, but deleting good games is against my principles. The game already has 6, highly playable 80's side scroller levels. Re-reccord the name of the game to something generic, Temple adventures, treasure quest, --- Montizuma's avengence, do a quick search and replace on the instructions to change the name of panama Jo to something else, peruvian Jim? Then offer it as an extra freeby to those who buy Mota. They then get all of Mota, which I hope will continue as a modern side scroller, pluss 6 levels of pure classic 80's! Just a suggestion. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi, Thanks, Bryan. That's almost exactly what happened. The outspoken group who wanted the classic side-scroller gave me considerable grief for exorsizing any kind of modern variation or modern style of game, and a few of them are still at it. The people who wanted a more modern game said so, but they got shouted down by some of the customers who wanted something like Monte. In the end I went with the side-scroller, but many people began coming forward that they want this or that. Features that are relatively modern, and were not present in the 1980's. Weather any of them knew it or not I got stuck right in the middle of these two groups, and I still don't know which is the larger group. Bryan Peterson wrote: I think the issue here is that when most people who paid for the game did so, they were expecting to get a classic side scroller, no random monsters or items, no saving games, no nothing really, since classic side scrollers didn't feature all that. Thomas posed approximately this same question in January of 2008 and let's just say the response wasn't pretty. People kept demanding exactly what they paid for and criticizing Thomas for trying to exercise his own creativity to keep from burning out on the project, so much in fact that Thomas seemed on the verge of cobbling together James North's original code or as close to it as possible, releasing it and then ceasing development altogether. But he felt he had to give people something, even if it wasn't exactly what they were promised. I could of course be totally wrong about all this but this is my interpretation from all that I've observed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
thomas, you're never going to make everyone happy with a game, and you are not forced to add a feature just bekause someone requested it. the game is really awesome now man, but you know what to do,you're the developer, so you decide if i were you, i whould continue with the game how it is, create the other levels, and finish the product. if you're allays going to listen to all the user comments, you'll never get a game finished bekause one way or another. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 28 de Outubro de 2009 20:10 Assunto: Re: [Audyssey] MOTA Side-Scroller vs FPS Hi Milos, The problem is that I took orders for Montezuma's Revenge in December of 2007, and shortly afterwards I was ordered to stop developing and selling the game by the game's copyright holders. Since that is the law in the USA I had no choice but to comply with that court order, or I'd have to get a lawyer and fight it out in court. Since I wasn't about to fight it out in court I complied. Now, I started work on Mysteries of the Ancients. In order to satisfy those customers who purchased the game I promised to deliver on a classic side-scroller, but that isn't what happened. I have dug myself into a hole by listening to people who want modern features So some people who purchased the game want their money back, because they aren't getting a classic side-scroller. Still others won't buy the game if I don't add some of these features. So I'm pretty much damned if I do and damned if I don't. As a result I no longer want anything to do with this game, because there is no unified group of customers. I basically have two groups each asking for two different styles of games. The best I could do was is sort of merge the two types together and come up with something that is a little of both. Still even that doesn't make everyone happy. So I'm trying to figure out if there is a consensus one way or another. Then, there is my own opinion and feelings to think about as well. Generally when I work on a personal project I like to create it the way I want to create it, but since I took orders for this game I feel I owe them the game they paid for. Yet since I can't give them Montezuma's Revenge exactly I've been trying to come up with a similar product with people nagging my heals that they don't want that kind of game. If it were totally up to me I'd do an FPS, but I have customers to listen to, and so I don't feel the decision is completely mine to make. So that's the problem. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 80's games suggestion
Well compared to today's games it would be. I'm not saying I don't enjoy those types of games every now and then but they do become bland after a while. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:12 PM Subject: Re: [Audyssey] 80's games suggestion Not that there's a thing wrong with that? Then why use loaded words like bland? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, October 28, 2009 7:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] 80's games suggestion Now that, my friend, isn't a half bad idea. The question is if he's still got the source code for that. If not then he can't very well do it. But it might just salve the feelings of those few who are dead set on having a bland, Atari style side scroller, not that there's a thing wrong with that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:29 PM Subject: [Audyssey] 80's games suggestion Hi Tom. Here's a rather crazy idea to salve the feelings of those who are desperate for an 80's game. Go back to the last stable version of montizuma's return, say beta 9, I stil have this on my harddrive, which is possibly illegal, but deleting good games is against my principles. The game already has 6, highly playable 80's side scroller levels. Re-reccord the name of the game to something generic, Temple adventures, treasure quest, --- Montizuma's avengence, do a quick search and replace on the instructions to change the name of panama Jo to something else, peruvian Jim? Then offer it as an extra freeby to those who buy Mota. They then get all of Mota, which I hope will continue as a modern side scroller, pluss 6 levels of pure classic 80's! Just a suggestion. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FPS VS. Side Scrollers
That's what he was intending to do. The problem, as he's stated before, is that a fair number of people are angry that MOTA is turning out not to be the classic side scroller that they paid for. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:14 PM Subject: [Audyssey] FPS VS. Side Scrollers Hi Thomas, The way I see it, you would finish Mysteries of the ancients as it is, in the style it is now following. I personally enjoy classic style Side Scrollers so this one is definitely one I like. For the next game in the Tomb Hunter series, you could make an FPS. Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 80's games suggestion
But the question still remains whether or not Thomas even has that old source code. If he doesn't then he couldn't do it even if he was willing to go that route, which of course we don't know yet. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:14 PM Subject: Re: [Audyssey] 80's games suggestion Well Bryan, I'd hope that this idea wouldn't take too much shinanigans with the source code, - only modding a couple of sounds where the game name is spoken. I was actually going to suggest this later on when Tom had actually released the game and moved on to another project, - sinse I hate to see good gaming work lost, - but given what Tom said about a mob of rabid 80's side scroller fans, - it might help now. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 29, 2009 12:09 AM Subject: Re: [Audyssey] 80's games suggestion Now that, my friend, isn't a half bad idea. The question is if he's still got the source code for that. If not then he can't very well do it. But it might just salve the feelings of those few who are dead set on having a bland, Atari style side scroller, not that there's a thing wrong with that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:29 PM Subject: [Audyssey] 80's games suggestion Hi Tom. Here's a rather crazy idea to salve the feelings of those who are desperate for an 80's game. Go back to the last stable version of montizuma's return, say beta 9, I stil have this on my harddrive, which is possibly illegal, but deleting good games is against my principles. The game already has 6, highly playable 80's side scroller levels. Re-reccord the name of the game to something generic, Temple adventures, treasure quest, --- Montizuma's avengence, do a quick search and replace on the instructions to change the name of panama Jo to something else, peruvian Jim? Then offer it as an extra freeby to those who buy Mota. They then get all of Mota, which I hope will continue as a modern side scroller, pluss 6 levels of pure classic 80's! Just a suggestion. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 80's games suggestion
Well, the sounds don't appear to be incripted, so at least theoretically it should be no harder than creating a mod even if Tom has not got the source code. As you said though, there's no knowing whether he'll go this route or not so speculation about whether it is or is not possible isn't such a crytical thing to considder at this stage. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 29, 2009 12:24 AM Subject: Re: [Audyssey] 80's games suggestion But the question still remains whether or not Thomas even has that old source code. If he doesn't then he couldn't do it even if he was willing to go that route, which of course we don't know yet. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:14 PM Subject: Re: [Audyssey] 80's games suggestion Well Bryan, I'd hope that this idea wouldn't take too much shinanigans with the source code, - only modding a couple of sounds where the game name is spoken. I was actually going to suggest this later on when Tom had actually released the game and moved on to another project, - sinse I hate to see good gaming work lost, - but given what Tom said about a mob of rabid 80's side scroller fans, - it might help now. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 29, 2009 12:09 AM Subject: Re: [Audyssey] 80's games suggestion Now that, my friend, isn't a half bad idea. The question is if he's still got the source code for that. If not then he can't very well do it. But it might just salve the feelings of those few who are dead set on having a bland, Atari style side scroller, not that there's a thing wrong with that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:29 PM Subject: [Audyssey] 80's games suggestion Hi Tom. Here's a rather crazy idea to salve the feelings of those who are desperate for an 80's game. Go back to the last stable version of montizuma's return, say beta 9, I stil have this on my harddrive, which is possibly illegal, but deleting good games is against my principles. The game already has 6, highly playable 80's side scroller levels. Re-reccord the name of the game to something generic, Temple adventures, treasure quest, --- Montizuma's avengence, do a quick search and replace on the instructions to change the name of panama Jo to something else, peruvian Jim? Then offer it as an extra freeby to those who buy Mota. They then get all of Mota, which I hope will continue as a modern side scroller, pluss 6 levels of pure classic 80's! Just a suggestion. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] 80's games suggestion
I think it's a workable solution. Thomas is never going to please everybody and I think he has the sense enough to realize that. But it MIGHT go somewhat towards salving the feelings of some of the more rabid folks out there. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:28 PM Subject: Re: [Audyssey] 80's games suggestion Well, the sounds don't appear to be incripted, so at least theoretically it should be no harder than creating a mod even if Tom has not got the source code. As you said though, there's no knowing whether he'll go this route or not so speculation about whether it is or is not possible isn't such a crytical thing to considder at this stage. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 29, 2009 12:24 AM Subject: Re: [Audyssey] 80's games suggestion But the question still remains whether or not Thomas even has that old source code. If he doesn't then he couldn't do it even if he was willing to go that route, which of course we don't know yet. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:14 PM Subject: Re: [Audyssey] 80's games suggestion Well Bryan, I'd hope that this idea wouldn't take too much shinanigans with the source code, - only modding a couple of sounds where the game name is spoken. I was actually going to suggest this later on when Tom had actually released the game and moved on to another project, - sinse I hate to see good gaming work lost, - but given what Tom said about a mob of rabid 80's side scroller fans, - it might help now. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 29, 2009 12:09 AM Subject: Re: [Audyssey] 80's games suggestion Now that, my friend, isn't a half bad idea. The question is if he's still got the source code for that. If not then he can't very well do it. But it might just salve the feelings of those few who are dead set on having a bland, Atari style side scroller, not that there's a thing wrong with that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:29 PM Subject: [Audyssey] 80's games suggestion Hi Tom. Here's a rather crazy idea to salve the feelings of those who are desperate for an 80's game. Go back to the last stable version of montizuma's return, say beta 9, I stil have this on my harddrive, which is possibly illegal, but deleting good games is against my principles. The game already has 6, highly playable 80's side scroller levels. Re-reccord the name of the game to something generic, Temple adventures, treasure quest, --- Montizuma's avengence, do a quick search and replace on the instructions to change the name of panama Jo to something else, peruvian Jim? Then offer it as an extra freeby to those who buy Mota. They then get all of Mota, which I hope will continue as a modern side scroller, pluss 6 levels of pure classic 80's! Just a suggestion. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] FPS VS. Side Scrollers
Yeah, and I definitely see what I mean; I like most of the features that he was adding but some of the later ones I think are slightly...strange for a Side Scroller. That said, I like the idea for a complex 2D game, which is definitely something I haven't seen yet; I mean, I like games such as Shades of Doom but I end up running in circles and getting very frustrated. That's the only problem I have about FPs style game, but otherwise... Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, October 28, 2009 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] FPS VS. Side Scrollers That's what he was intending to do. The problem, as he's stated before, is that a fair number of people are angry that MOTA is turning out not to be the classic side scroller that they paid for. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:14 PM Subject: [Audyssey] FPS VS. Side Scrollers Hi Thomas, The way I see it, you would finish Mysteries of the ancients as it is, in the style it is now following. I personally enjoy classic style Side Scrollers so this one is definitely one I like. For the next game in the Tomb Hunter series, you could make an FPS. Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Dark, Yeah, i do know most of the side-scrollers you mentioned did evolve, add save game features, random enemies, random items, etc. You might say that it was inevitable to keep some of those game series going. I don't necessarily have a problem with those features. It has more to do with the fact I've been put directly between the rock and the hard place. You got a few people on one side that are still complaining they didn't get the game they wantd or ordered. You have people on the other side who would rather I make an FPS game instead. Then, there are a lot like you who are asking me to keep the game exactly as it is. So as a developer I need to know where everybody stands on this issue so i can just create the game and get it done. As for me personally I'm not a fan of going back to a classic side-scroller at all. there are too many good features that would be lost by doing so. I'd certainly prefer an FPS game myself, but I could live with creating the game as it is provided I'm not getting zillions of requests wanting this, that, and the other thing too. I just want to get it done and over with. dark wrote: Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hello Tom. Well in that case, I'd personally very much agree with what Matheus said earlier. Add in the extra levels, and produce the game as a complex side scroller. With the genesis engine the possibility always exists of creating an fps game at some point in the future when you wish to, on the other hand, your probably not going to want to touch side scrollers with a barge pole after this is done! For those who want an 80's game, --- well this way at least they get a side scroller, allbeit a 90's one instead of an 80's one, also you could considder re-branding the last sable six level long beta of montizuma's return with a new name and giving it out to people who buy Mota. that way people are getting a full scale 90's side scroller, and six levels of an 80's one, which to my mind is a pretty good deal! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hey Tom, The only way I can relate to your situation is to compare it to music, seeing as games are the thing you create and music is the thing I slave away for. I know all too well how it feels to have to wrap up a project that's turning out far different than you expected because of financial and sanity deadlines, not good. I also know what it feels like to have that slightly mixed up type product out there on sale that you're not happy with. I wasn't on the list or even playing accessible games much to see the drama unfold the last time this question was posed, and I also don't know enough about your financial situation to know whether this is viable, but the part where you said you'd grown to resent the game made me think dude, turn this back into a game you're a fan of as a developer and a player. If it's truely fun to play, for every person who whinges that they want their money back someone else will surely try it like it and buy it. Of course, I don't know whether refunds for the few who're too stubborn to embrace a good product are financially viable for you. As someone who's now feeling a tad guilty for harping on about realism and the like, I don't actually think I can vote, because I don't think this is our decision. Even if you convert this into an FPS, there will still be the whingers who say it's too hard now, the winers who think it's too easy, blah blah blah. I can tell you that so long as the final product is satisfying to play in some way, I'll buy it, regardless of whether it's a side-scroller or an FPS, because I'm in the fortunate position of being able to get my head round both methods of navigation, and that's as deep as the divide goes in my mind, it's just a method of navigation. In all honesty, I think the best thing you can do right now is read what Dark is saying, take a step back from fixing hand to hand stuff and sleep on it for a day or two. The chap seriously has a point when he says that no other game exists with this old-school simple method of navigation, this amount of replay value, combined with these modern killer sounds and music. If you can take enough of a step back, hopefully you'll see that you have a unique and easily accessible product that in one way or another will appeal to many gamers across the board, and if games are anything like music then mass-appeal will sell no matter the genre. MOTA in it's current form would be the go-too game for those who are new to accessible gaming, those who've just lost their usable vision, those who want a quick blast of a game to play on the train that doesn't rely on intensive accurate listening as much as most FPS's would, all this is because of the side-scroller navigation. Similarly, the expert mode is ridiculously hard enough to grip the hardcore gamers for at least one full run through, the quality of sound and music won't disappoint that group, and sooner or later most of those newbies from the previous sentence will get to the point where they're playing on expert which gives the game a new lease of life for them. My point, though rather long, is that in it's current form it's a very cool and original product. Surely, that's something that you can be proud of as a developer, something you can remember how to enjoy as a player, and something that you won't have a problem selling. If Dark and myself and whoever else has jumped onboard with this train of thought while I've been typing this can get that across to you and you can actually manage to see the merits of MOTA in it's current form and put the frustrations of user feedback aside, then that'd be a better outcome than any vote. Youzer, bit longer than I intended... Scott On 10/29/09, matheus an...@bol.com.br wrote: thomas, you're never going to make everyone happy with a game, and you are not forced to add a feature just bekause someone requested it. the game is really awesome now man, but you know what to do,you're the developer, so you decide if i were you, i whould continue with the game how it is, create the other levels, and finish the product. if you're allays going to listen to all the user comments, you'll never get a game finished bekause one way or another. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 28 de Outubro de 2009 20:10 Assunto: Re: [Audyssey] MOTA Side-Scroller vs FPS Hi Milos, The problem is that I took orders for Montezuma's Revenge in December of 2007, and shortly afterwards I was ordered to stop developing and selling the game by the game's copyright holders. Since that is the law in the USA I had no choice but to comply with that court order, or I'd have to get a lawyer and fight it out in court. Since I wasn't about to fight it out in court I complied. Now, I started work on Mysteries of the Ancients. In order to satisfy those customers who purchased the game I promised to deliver on a classic
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases to have a private life after he announces he is writing a game. Sooner or later someone will begin e-mailing him on a regular basis asking how the game is coming along, what features has he added, when is the next beta going to be released, can he add this or that feature, you name it. There is no escaping the constant e-mail from his customers unless he drops off line for a few months. In the end it was exactly this constant unwanted mail that caused James North to just give up and quit. Some people wanted to know what was going on, some people demanded he produce a demo when they wanted it, some people wanted their money back, and so on. At the same time he was dealing with some personal matters, and no one left him alone to deal with his personal life let alone finish the games as he had time. Now, I find myself in a similar situation where I don't have much of a personal life, because I am doing this and that for the game with a constant flow of e-mails that never quit. No matter what I add to the game, no matter what I do, there is someone else with a new suggestion, likes or dislikes what I did, and I am totally fed up with the entire project. However, unlike james North I'm not going to just quit. Eventually, I may have to take your advice and just write the game my way and tell everyone to live with it. Since I'm a nice guy, I try to listen to my customers, i would hate to do it that way. Yet if I can't find some sort of consensus I'll do it my way and forget about it. Although, the consensus seams to be keep MOTA exactly as is. I'm not sure how i feel about that, but it does make sense. Yohandy wrote: and again, you guys fail to understand that Thomas is sick and tired of the game. I think he stated this quite clearly in his message. There's nothing wrong in MOTA continuing the way it's going, but there's something wrong with us all if we force Thomas to work on a game he started hating long ago for obvious reasons. Thomas, I suggest you do this and this is only my opinion. Make the game you wish to make, and don't update us on anything. do not post any betas to the list, or any progress reports. whenever the game's ready, then release it to the public. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Shaun, Oh, that would be a hoot. I don't think the people asking for a side-scroller want to go to that extreme, but it would definitely be a blast from the past. shaun everiss wrote: hear is a semi wacky idea, have fps but have an optional sound pack to make it sound like one of those 80s arcade machines. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
Simply put...amen. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, October 28, 2009 8:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS Hey Tom, The only way I can relate to your situation is to compare it to music, seeing as games are the thing you create and music is the thing I slave away for. I know all too well how it feels to have to wrap up a project that's turning out far different than you expected because of financial and sanity deadlines, not good. I also know what it feels like to have that slightly mixed up type product out there on sale that you're not happy with. I wasn't on the list or even playing accessible games much to see the drama unfold the last time this question was posed, and I also don't know enough about your financial situation to know whether this is viable, but the part where you said you'd grown to resent the game made me think dude, turn this back into a game you're a fan of as a developer and a player. If it's truely fun to play, for every person who whinges that they want their money back someone else will surely try it like it and buy it. Of course, I don't know whether refunds for the few who're too stubborn to embrace a good product are financially viable for you. As someone who's now feeling a tad guilty for harping on about realism and the like, I don't actually think I can vote, because I don't think this is our decision. Even if you convert this into an FPS, there will still be the whingers who say it's too hard now, the winers who think it's too easy, blah blah blah. I can tell you that so long as the final product is satisfying to play in some way, I'll buy it, regardless of whether it's a side-scroller or an FPS, because I'm in the fortunate position of being able to get my head round both methods of navigation, and that's as deep as the divide goes in my mind, it's just a method of navigation. In all honesty, I think the best thing you can do right now is read what Dark is saying, take a step back from fixing hand to hand stuff and sleep on it for a day or two. The chap seriously has a point when he says that no other game exists with this old-school simple method of navigation, this amount of replay value, combined with these modern killer sounds and music. If you can take enough of a step back, hopefully you'll see that you have a unique and easily accessible product that in one way or another will appeal to many gamers across the board, and if games are anything like music then mass-appeal will sell no matter the genre. MOTA in it's current form would be the go-too game for those who are new to accessible gaming, those who've just lost their usable vision, those who want a quick blast of a game to play on the train that doesn't rely on intensive accurate listening as much as most FPS's would, all this is because of the side-scroller navigation. Similarly, the expert mode is ridiculously hard enough to grip the hardcore gamers for at least one full run through, the quality of sound and music won't disappoint that group, and sooner or later most of those newbies from the previous sentence will get to the point where they're playing on expert which gives the game a new lease of life for them. My point, though rather long, is that in it's current form it's a very cool and original product. Surely, that's something that you can be proud of as a developer, something you can remember how to enjoy as a player, and something that you won't have a problem selling. If Dark and myself and whoever else has jumped onboard with this train of thought while I've been typing this can get that across to you and you can actually manage to see the merits of MOTA in it's current form and put the frustrations of user feedback aside, then that'd be a better outcome than any vote. Youzer, bit longer than I intended... Scott On 10/29/09, matheus an...@bol.com.br wrote: thomas, you're never going to make everyone happy with a game, and you are not forced to add a feature just bekause someone requested it. the game is really awesome now man, but you know what to do,you're the developer, so you decide if i were you, i whould continue with the game how it is, create the other levels, and finish the product. if you're allays going to listen to all the user comments, you'll never get a game finished bekause one way or another. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 28 de Outubro de 2009 20:10 Assunto: Re: [Audyssey] MOTA Side-Scroller vs FPS Hi Milos, The problem is that I took orders for Montezuma's Revenge in December of 2007, and shortly afterwards I was ordered to stop developing and selling the game by the game's copyright holders. Since that is the law in the USA I had no choice but to comply with that court order, or I'd
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Yeah no. James North had issues way worse than the community hounding him. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, October 28, 2009 9:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases to have a private life after he announces he is writing a game. Sooner or later someone will begin e-mailing him on a regular basis asking how the game is coming along, what features has he added, when is the next beta going to be released, can he add this or that feature, you name it. There is no escaping the constant e-mail from his customers unless he drops off line for a few months. In the end it was exactly this constant unwanted mail that caused James North to just give up and quit. Some people wanted to know what was going on, some people demanded he produce a demo when they wanted it, some people wanted their money back, and so on. At the same time he was dealing with some personal matters, and no one left him alone to deal with his personal life let alone finish the games as he had time. Now, I find myself in a similar situation where I don't have much of a personal life, because I am doing this and that for the game with a constant flow of e-mails that never quit. No matter what I add to the game, no matter what I do, there is someone else with a new suggestion, likes or dislikes what I did, and I am totally fed up with the entire project. However, unlike james North I'm not going to just quit. Eventually, I may have to take your advice and just write the game my way and tell everyone to live with it. Since I'm a nice guy, I try to listen to my customers, i would hate to do it that way. Yet if I can't find some sort of consensus I'll do it my way and forget about it. Although, the consensus seams to be keep MOTA exactly as is. I'm not sure how i feel about that, but it does make sense. Yohandy wrote: and again, you guys fail to understand that Thomas is sick and tired of the game. I think he stated this quite clearly in his message. There's nothing wrong in MOTA continuing the way it's going, but there's something wrong with us all if we force Thomas to work on a game he started hating long ago for obvious reasons. Thomas, I suggest you do this and this is only my opinion. Make the game you wish to make, and don't update us on anything. do not post any betas to the list, or any progress reports. whenever the game's ready, then release it to the public. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable
Re: [Audyssey] 80's games suggestion
Hi Dark, I may have the source code for Montezuma's Revenge around here, but I can't tell you what version of the source I have. I can say that beta 9 was full of miner bugs, and obviously I wouldn't be updating the game to fix those bugs. So even if I rereleased that game it would be with the understanding that it is a test release and not a stable version. Personally, I think a better suggestion is to create an all new open source project that is like Montezuma's Revenge but with a different name. That way I could put it on my developers center as an open source example of a simple accessible game while at the same time satisfying those who want a completely classic side-scroller. dark wrote: Hi Tom. Here's a rather crazy idea to salve the feelings of those who are desperate for an 80's game. Go back to the last stable version of montizuma's return, say beta 9, I stil have this on my harddrive, which is possibly illegal, but deleting good games is against my principles. The game already has 6, highly playable 80's side scroller levels. Re-reccord the name of the game to something generic, Temple adventures, treasure quest, --- Montizuma's avengence, do a quick search and replace on the instructions to change the name of panama Jo to something else, peruvian Jim? Then offer it as an extra freeby to those who buy Mota. They then get all of Mota, which I hope will continue as a modern side scroller, pluss 6 levels of pure classic 80's! Just a suggestion. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Well if you want my opinion I'd say keep the game going as is if that's at all possible. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 7:49 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Dark, Yeah, i do know most of the side-scrollers you mentioned did evolve, add save game features, random enemies, random items, etc. You might say that it was inevitable to keep some of those game series going. I don't necessarily have a problem with those features. It has more to do with the fact I've been put directly between the rock and the hard place. You got a few people on one side that are still complaining they didn't get the game they wantd or ordered. You have people on the other side who would rather I make an FPS game instead. Then, there are a lot like you who are asking me to keep the game exactly as it is. So as a developer I need to know where everybody stands on this issue so i can just create the game and get it done. As for me personally I'm not a fan of going back to a classic side-scroller at all. there are too many good features that would be lost by doing so. I'd certainly prefer an FPS game myself, but I could live with creating the game as it is provided I'm not getting zillions of requests wanting this, that, and the other thing too. I just want to get it done and over with. dark wrote: Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 80's games suggestion
Hi, Oh, I wouldn't call them a mob. Just a small handful of, well, people with a difference of opinion shall we say. Most people thus far seam to be happy with the way MOTA is going, and a few want an FPS game. So far those who want a strictly classic side-scroller are in the minority by and large. dark wrote: Well Bryan, I'd hope that this idea wouldn't take too much shinanigans with the source code, - only modding a couple of sounds where the game name is spoken. I was actually going to suggest this later on when Tom had actually released the game and moved on to another project, - sinse I hate to see good gaming work lost, - but given what Tom said about a mob of rabid 80's side scroller fans, - it might help now. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 80's games suggestion
Sounds like a good idea. However, I would think that at this stage, it would probably be better if you kept the game as is and ultimately finished with it. While I would appreciate the opensource sidescroler in addition to MOTA, that smacks of yet more work for Tom when he's clearly at the end of his rope. I can't say that I'd be very satisfied at all if you ended up making MoTA into an FPS. I think that a sidescroller like you're making now has a lot to offer the community. It certainly would be a game that I would treasure. You're in a rather nasty predicament at the moment and I've always empathised with you. I very much want a sidescroller to emerge from all this. Just because a style of game has been around for a while doesn't make it bad. Chess is still a very popular game and it has survived for centuries. Are Chess players idiots and throwbacks since they aren't playing more modern games? I don't think so. A good game mechanic remains good despite the passage of time. Although I would be happier with a game which more closely resembled an 80's sidescroller, Tom has largely won me over with what he has added to the game. It still retains that classic vintage feel but offers a good deal of replay value. I beilive he has found an excellent compromise between the two factions here and will ultimately find that the game sells splendidly when he's finally finished it. Having said that, I would rather have Tom keep developing games than force the issue at all. Having this project cost the community two star developers really isn't an outcome I'd care for at all. I'm definitely in the crowd that want Tom to keep things in the direction he found for the game. However, I won't be asking for a refund should he come to a different decision. Nore does he have to fear that I'll pepper him with suggestions. I've refraned from that and will keep doing so. Poor Tom has been buffetted quite enough as it is. His efforts to get to this point have already more than earned my respect and admiration. All that remains to do at this point is wish Tom the very best of luck. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 10:33 PM Subject: Re: [Audyssey] 80's games suggestion Hi Dark, I may have the source code for Montezuma's Revenge around here, but I can't tell you what version of the source I have. I can say that beta 9 was full of miner bugs, and obviously I wouldn't be updating the game to fix those bugs. So even if I rereleased that game it would be with the understanding that it is a test release and not a stable version. Personally, I think a better suggestion is to create an all new open source project that is like Montezuma's Revenge but with a different name. That way I could put it on my developers center as an open source example of a simple accessible game while at the same time satisfying those who want a completely classic side-scroller. dark wrote: Hi Tom. Here's a rather crazy idea to salve the feelings of those who are desperate for an 80's game. Go back to the last stable version of montizuma's return, say beta 9, I stil have this on my harddrive, which is possibly illegal, but deleting good games is against my principles. The game already has 6, highly playable 80's side scroller levels. Re-reccord the name of the game to something generic, Temple adventures, treasure quest, --- Montizuma's avengence, do a quick search and replace on the instructions to change the name of panama Jo to something else, peruvian Jim? Then offer it as an extra freeby to those who buy Mota. They then get all of Mota, which I hope will continue as a modern side scroller, pluss 6 levels of pure classic 80's! Just a suggestion. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4553 (20091028) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave
Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi, Scott said: Of course, I don't know whether refunds for the few who're too stubborn to embrace a good product are financially viable for you. My responce: It really is not a viable option for me. My wife and I are on a very tight budget right now, and to add to that we do plan to go on vacation this winter. So every penny we can save towards that end will be helpful. Refunding a handful of people their money isn't something I really want to do, nor could I do it if I wanted to. Scot said: As someone who's now feeling a tad guilty for harping on about realism and the like, I don't actually think I can vote, because I don't think this is our decision. My response: As it happens I am a huge fan of realism myself so I am certainly not blaming you for suggesting something that is of special interest to me personally. So there is no need to feel guilty for that. I do like realism and it never hurts to have it pointed out where that area can be improved. truthfully I'm on the side of an FPS game for that reason. The 2d level layout is a bit unrealistic, and I'd be in favor of 3d movement rather than only being able to move left, right, up, and down. It is a bit annoying to know the engine does have built in realistic 3d movement, but only being able to create this particular game with 2d movement only. For me it is kind of like owning an extremely fast sports car, but only being allowed to drive it in first gear. You lose out on the thrill of putting the hammer down and driving it at top speed. Sure some people would enjoy driving that car at any speed, but for the guy who owns it he at least wants to see what that car can really do. You know what I mean? In terms of gaming I've invested a lot of time and energy developing the Genesis Engine. there is a lot of features in this engine, but like the sports car I'm not really able to put them to use. Oh, it has created an exceptionally decent side-scroller, no doubt about that, but I know it could do better. Especially, if I could design more complex levels with all of the engines features instead of just some of them. Scott said: In all honesty, I think the best thing you can do right now is read what Dark is saying, take a step back from fixing hand to hand stuff and sleep on it for a day or two. The chap seriously has a point when he says that no other game exists with this old-school simple method of navigation, this amount of replay value, combined with these modern killer sounds and music. My responce: Thanks, Scott. I'm glad to hear it. Yu andDark have both given me a lot to think about. I really really appreciate your support and advice. I really do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Ryan, Indeed he did. I'm truly glad I am not quite in his situation. I really can't blame him for getting out of the accesible game business. However, I do believe it might have been handled better. Ryan Strunk wrote: Yeah no. James North had issues way worse than the community hounding him. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Hi Thomas, Just in case you want to, quieting the sounds during a pause is not that hard to do. And for my games that do it, the idea is for like when the phone rings, you want to tab to a different AP or any thing like that where the sounds of the game is in the way or annoying. So for me in VB6 and DX 8.1 I need to declare all of the sound buffers in the declarations section such as in Puppy1 Dim mg12 As DirectSoundSecondaryBuffer8 So I just copied all of the declared sound buffer variables that might be playing and pasted them into the paws sub. I then got the current playing volume, then set all of their volumes to non audible and put the game in a pause loop. Then when a key or button was pressed to resume the game, it set all of the volumes back to what they were when the initial pause key or button was pressed. Here is my paws sub Sub paws() Dim pv(18) On Local Error Resume Next clk jkp = 0 say2 Puppy Pause v = -6000 pv(1) = sy.GetVolume pv(2) = sy2.GetVolume pv(3) = sy3.GetVolume pv(4) = aaf.GetVolume pv(5) = bp1.GetVolume pv(6) = bp2.GetVolume pv(7) = bp3.GetVolume pv(8) = bp4.GetVolume pv(9) = wind.GetVolume pv(10) = pengl.GetVolume pv(11) = pengr.GetVolume pv(12) = bgp1.GetVolume pv(13) = bgp2.GetVolume pv(14) = bgp3.GetVolume pv(15) = bgp4.GetVolume pv(16) = bgp5.GetVolume pv(17) = bgp6.GetVolume sy.SetVolume v sy2.SetVolume v sy3.SetVolume v aaf.SetVolume v bp1.SetVolume v bp2.SetVolume v bp3.SetVolume v bp4.SetVolume v wind.SetVolume v pengl.SetVolume -2727 pengr.SetVolume -2727 bgp1.SetVolume v bgp2.SetVolume v bgp3.SetVolume v bgp4.SetVolume v bgp5.SetVolume v bgp6.SetVolume v If jkok = 1 Then say Press the same button to resume game. Else say Press the P key to resume game. End If dyke 0.3 diDev.Poll DoEvents jkp = 0 clk hk = 0 Do DoEvents If jkok = 1 Then diDev.Poll DoEvents If jkp = 1 Then hk = 1 Else DoEvents If g2$ = p Then hk = 1 End If DoEvents Loop While hk = 0 say2 resuming clk sy.SetVolume pv(1) sy2.SetVolume pv(2) sy3.SetVolume pv(3) aaf.SetVolume pv(4) bp1.SetVolume pv(5) bp2.SetVolume pv(6) bp3.SetVolume pv(7) bp4.SetVolume pv(8) wind.SetVolume pv(9) pengl.SetVolume pv(10) pengr.SetVolume pv(11) bgp1.SetVolume pv(12) bgp2.SetVolume pv(13) bgp3.SetVolume pv(14) bgp4.SetVolume pv(15) bgp5.SetVolume pv(16) bgp6.SetVolume pv(17) clk jkp = 0 dyke 0.7 End Sub HTH BFN Jim If you go out of your mind, do it quietly, so as not to disturb those around you. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 80's games suggestion
, pluss 6 levels of pure classic 80's! Just a suggestion. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4553 (20091028) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a game idea... wall bumper
Sounds like a real smash of an idea! Guzzle guzzle guzzle. Pour it down the muzzle. Beer here, quickly. Your idea makes me downright thirsty! --- In God we trust! - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 12:06 PM Subject: [Audyssey] a game idea... wall bumper I thought of this when writing my message about mota's future, and this *is* not any real idea. The game takes place in a giant maze, probably 1000x1000. you were drunk... but you slep, and you are over the hangover. you're fresh... but no! you've no orientation! rack up points in this fast pased modern fps game! bump into walls, locked doors, and be careful! your orientation will slowly rise! find beer bottlesand drink the contents of them. when your you begin to see stars - hear the sound spinning in the stereofield you'll be up against a boss, god thomas of the fps industry. kill him and his 3d related code blocks with your uncareful walking, while being careful, as these block's rise your orientation. if your orientation goes to 100, you walk out of the maze, and the game is over. I guess that's something I'd be good at, *lol*. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Help in mota please
Hi gamers: I am still having so much trouble with the ropes in mota. I do not understand what I am doing wrong. I am in still in room 2 and can't seem to figure out what I am doing wrong. I climb on the rope and I hit the r key for room and here when I am three quarters the way up that I am in room 3. I hit the v key to view and it says a ledge is 5 meters down and then a ledge 2 meters down and then same to the right plus a rope to the right I think. I hit the control plus right arrow and control plus left arrow and keep going right back to room 2. What am I doing wrong? I am so frustrated and aggravated that I am this stupid and can't figure this out. Any help would be appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help in mota please
Hi Mike, When jumping make sure your weapons are holstered. You can easily check this by pressing control+w. If the weapons are drawn holster them before jumping. The reason is if you have a heavy weapon drawn you won't be able to jump as far as you would if they are holstered. HTH Mike Maslo wrote: Hi gamers: I am still having so much trouble with the ropes in mota. I do not understand what I am doing wrong. I am in still in room 2 and can't seem to figure out what I am doing wrong. I climb on the rope and I hit the r key for room and here when I am three quarters the way up that I am in room 3. I hit the v key to view and it says a ledge is 5 meters down and then a ledge 2 meters down and then same to the right plus a rope to the right I think. I hit the control plus right arrow and control plus left arrow and keep going right back to room 2. What am I doing wrong? I am so frustrated and aggravated that I am this stupid and can't figure this out. Any help would be appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] what was the plan at one time? - Re: FPS VS. Side Scrollers
If I remember correctly, Tom planned the game we are playing betas of to be the first in a series, although it did not have the user requested features it now has. It was to be a classic side scroller. It would be followed up with a 3D game. This is what I was hoping for, as it would please both sides of the gaming community. If you don't like the first game, buy the next one, or buy both. That has changed because of the many user requested features that have been added, making the game what it currently is. It is evolving. I liked the game as it was, and as it is. It is more fun now than it was to me. I do like the idea of giving gamers the last beta of Monty with the names changed, providing that copyright issues are avoided by doing this. I suppose that, in the long run, if the current game can easily be made 3D, we will be getting a bonus in comparison to what we paid money for in the first place. It's sort of like buying a set of tires and getting the car, too, although this might be an exaggeration. --- In God we trust! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, October 28, 2009 2:14 PM Subject: [Audyssey] FPS VS. Side Scrollers Hi Thomas, The way I see it, you would finish Mysteries of the ancients as it is, in the style it is now following. I personally enjoy classic style Side Scrollers so this one is definitely one I like. For the next game in the Tomb Hunter series, you could make an FPS. Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 80's games suggestion
Is an open source game one that can be worked on by any programmer who acquires it? If so, what can they do with it once it is to their liking? --- In God we trust! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 4:33 PM Subject: Re: [Audyssey] 80's games suggestion Hi Dark, I may have the source code for Montezuma's Revenge around here, but I can't tell you what version of the source I have. I can say that beta 9 was full of miner bugs, and obviously I wouldn't be updating the game to fix those bugs. So even if I rereleased that game it would be with the understanding that it is a test release and not a stable version. Personally, I think a better suggestion is to create an all new open source project that is like Montezuma's Revenge but with a different name. That way I could put it on my developers center as an open source example of a simple accessible game while at the same time satisfying those who want a completely classic side-scroller. dark wrote: Hi Tom. Here's a rather crazy idea to salve the feelings of those who are desperate for an 80's game. Go back to the last stable version of montizuma's return, say beta 9, I stil have this on my harddrive, which is possibly illegal, but deleting good games is against my principles. The game already has 6, highly playable 80's side scroller levels. Re-reccord the name of the game to something generic, Temple adventures, treasure quest, --- Montizuma's avengence, do a quick search and replace on the instructions to change the name of panama Jo to something else, peruvian Jim? Then offer it as an extra freeby to those who buy Mota. They then get all of Mota, which I hope will continue as a modern side scroller, pluss 6 levels of pure classic 80's! Just a suggestion. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
well maybe after you have got that sorted with the standard game or whatever as an optional pack you could have an extra item to add that in. I think in 3d mode it would be quite a challenge, especially since all the arcade modes were quite nondescript. I actually at one stage planned to make the game like supermario since i have the nes file would require loads of work from my part but it would be interesting. At 03:12 p.m. 29/10/2009, you wrote: Hi Shaun, Oh, that would be a hoot. I don't think the people asking for a side-scroller want to go to that extreme, but it would definitely be a blast from the past. shaun everiss wrote: hear is a semi wacky idea, have fps but have an optional sound pack to make it sound like one of those 80s arcade machines. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.