Re: [Audyssey] MOTA Good News/Bad News
HiCharles, I doubt it. The only call the main loop makes to the graphics engine is the Display() method that just redraws or refreshes the state of the window once and a while. As I think this line of the code is the one causing the crash I've removed it from the main loop. Since we are dealing with a static empty window we don't need to constantly refresh the screen anyway. However, I've played a couple of games and with or without the engine refreshing the screen I haven't noticed any change in performance for better or for worse. On 10/16/10, Charles Rivard wrote: > If there are no calls to the graphics engine, will the program operate more > responsively? I haven't been having a response problem as far as speed is > concerned, but it's a thought. > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, Well, even though i don't actually use any drawing and rendering graphics with the game engine I still need to depend on the graphics libraries to draw a simple Window to the screen. Otherwise you would be playing the game in a Windows command prompt or a Linux terminal window. That would be fine I suppose, but most people expect a Windows application to, well, have a window of some kind rather than being played through a command prompt window, or via a terminal window on Linux. If it were up to me personally I'd just get rid of the window and play it through a command prompt window/terminal window as the GUI is only there to look like a Windows application. Beyond that the graphics engine does nothing useful for us. On 10/16/10, clement chou wrote: > Okay, I thought it'd be the other way around. But at least we know what the > problem is. Though I would think because there are graphics the graphics > engine wouldn't be involved. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, Haha. Not going to happen. Basically, all I use SFML for is to create an empty window which accepts keyboard, mouse, and joystick input. If I didn't need the GUI for the Windows look/feel I'd probably just run it from a command prompt. Grin. On 10/16/10, Phil Vlasak wrote: > Hi Thomas, > Wouldn't be funny if the missing memory was for loading and playing files > that you removed such as the title file and the cut scene? > smiles, > Phil > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
Hi, Well, I'd imagine so. Generally I deal with full retail versions of Windows, but I'm sure the OEM versions of Windows that ship with a PC should have the System Tools setup on the disc as well. The only case I can think of where they would not be on the cd/dvd is the new OEM versions that are installed from a partition instead of a physical cd or dvd disc. As we are beginning to stray off topic here any more questions about the Windows System Tools should be addressed to me off list. Cheers! On 10/17/10, shaun everiss wrote: > is that on any xp disk? > I will have a look. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
is that on any xp disk? I will have a look. At 02:47 p.m. 17/10/2010, you wrote: Hi, I see. The dump check utility is a part of the Microsoft System Tools package. It is an optional package for Windows XP. You can find a copy on your Windows XP cd. Just insert the XP cd go to System\Tools\Setup and install them. HTH On 10/16/10, shaun everiss wrote: > oh I wandered about the dumpchk program it sounded nice to process my > own dumps and see what went on. > it could be a good diagnostic for me when I fix computers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Okay, I thought it'd be the other way around. But at least we know what the problem is. Though I would think because there are graphics the graphics engine wouldn't be involved. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cheets anyone got them?
Hi Shane, Chopper Challenge Cheats? Not really that hard to get them...now is it? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Friday, October 08, 2010 3:26 PM To: gamers@audyssey.org Subject: [Audyssey] cheets anyone got them? Does anyone have the cheets for ace fire, chopper chalenge, or self destruct? I can't get ahold of the people at x-site. Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Having different sounds for special items might add something to the game since players could decide what was worth taking risks to get. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 7:37 PM Subject: Re: [Audyssey] Q9 upcoming patch I agree ryan items appearing over pits deffinately adds variety and challenge to the game., it's also similar to many mainstream games where you'd have to grab items over dangerous drops. If any change should be made, i'd suggest the possibilitiy of getting something better from a pit falling item thus giving players more insentive to grab them. Beware the grue! Dark. - Original Message - From: "Ryan Strunk" To: "'Philip Bennefall'" ; "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 12:33 AM Subject: Re: [Audyssey] Q9 upcoming patch Personally I like items appearing over pits. It adds challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, October 16, 2010 4:06 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi Thomas, Wouldn't be funny if the missing memory was for loading and playing files that you removed such as the title file and the cut scene? smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
If there are no calls to the graphics engine, will the program operate more responsively? I haven't been having a response problem as far as speed is concerned, but it's a thought. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 9:15 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, On the contrary the blue screen, Windows stop error, is actually there to keep from harming your system. It makes a dump of the last known state of the system safely unloads everything, and reboots. So the fact people are getting blue screens shouldn't be harming there systems by playing the game. It is more an annoyance than anything else. As for fixing the stop error I've got leads. One of the leads I'm looking at is an error in the SFML graphics engine were it causes the DirectX graphics driver to crash. Since we don't need graphics I can remove any calls to the graphics engine and that could possibly end up fixing the problem. Plus I've been rewriting some things to do a better job of garbage collection as well. Even if the garbage collection doesn't solve the error it will make the engine a lot better at memory management and system resources than it currently is. On 10/16/10, clement chou wrote: Yeah, I would imagne so... it would be frustrating not to mention harmful to the computer if it had to reboot every time someone wanted to play the game who was a frequent player. I fervently hope this gets resolved for the next beta. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, On the contrary the blue screen, Windows stop error, is actually there to keep from harming your system. It makes a dump of the last known state of the system safely unloads everything, and reboots. So the fact people are getting blue screens shouldn't be harming there systems by playing the game. It is more an annoyance than anything else. As for fixing the stop error I've got leads. One of the leads I'm looking at is an error in the SFML graphics engine were it causes the DirectX graphics driver to crash. Since we don't need graphics I can remove any calls to the graphics engine and that could possibly end up fixing the problem. Plus I've been rewriting some things to do a better job of garbage collection as well. Even if the garbage collection doesn't solve the error it will make the engine a lot better at memory management and system resources than it currently is. On 10/16/10, clement chou wrote: > Yeah, I would imagne so... it would be frustrating not to mention harmful to > the computer if it had to reboot every time someone wanted to play the game > who was a frequent player. I fervently hope this gets resolved for the next > beta. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
Hi Shaun, What are you talking about? How does what you said relate to battle Zone? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, October 12, 2010 12:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Character Comments well I never use the warnings for traps anyway I use the view command. I aggree also about the messages. In a game I play in bgt called battlezone enemies say random messages, I suppose angela could say victory messages after a battle, and or stuff before. Saying that its not a major part of my game play. At 01:45 p.m. 12/10/2010, you wrote: >Hi everyone, >I've got a question for all of you that will have some bearing on >Mysteries of the Ancients beta 15. It has to do with the >messages/comments Angela says when she enters rooms, encounters traps, >monsters, whatever. >At first when I created Mysteries of the Ancients I liked the idea of >having Angela Carter speaking short comments like "Here Comes Trouble" >and things like that. Now, after I've tested and played the game for >several months I find those same comments distracting and a bit down >right annoying. They are simply a bit old if you know what I'm saying. >It has come to the point where I'd like to turn them off or just get >rid of them from the game completely. Which is why I'm asking you for >your opinion on the matter. >First, the warning messages. I'm sure some of you are going to say >that we still need those in order to locate traps, monsters, whatever. >That's no longer the case in beta 15. >In beta 15 as per request I've added a queue before each trap to let >you know it is there. For chasms, lava, and fire pits you will hear >the sound of acrumbling ledge to know you are very close to that >particular trap. For spike traps you will here the footsteps change >from stone to metal which will let you know you are very very close to >the spikes. Basically, there are now alternative means of gathering >the same exact information without depending on hearing Angela say >"watch out" or "careful now" to know a trap is coming up. >Second, is timing. For quite a while now several of you have reported >that the trap worning messages either come too soon or too late. >About the most extreme case of this is Nicol's recent report that said >the "careful now" message didn't even come until after Angela had got >burned in the fire pit.This is clearly a problem for anyone relying on >training mode to learn the game. It can't remain to work like that. >Problem is I've adjusted things, tested, and retested and always seam >to get different results. Sometimes the messages come too soon and >some times not soon enough. It is basically hopeless. Which is one >reason I decided to go ahead and add ledges and other such indicators >that a trap is near. It is really the only surefire way to to create a >consistant trap warning. >So with that in mind if there are now alternative trap warnings in >place and the comments like "careful now" aren't that reliable I'm in >favor of just removing them from the game. After all, if it can't be >fixed why leave it in the game at all. >Finally, there is the reason I mentioned above. After I have heard >Angela say "here comes trouble" for the thousandth time in the game I >tend to get bit sick of hearing it. I'd like to shut it off or >something. However, the way the feature was incorperated into the game >itself there is no way of turning it on/off without rewriting a good >deal of code. It would be quicker and easier just to delete the >hundred lines or so than it would be to write a hundred or more if >statements to find out if that feature is on or off before speaking >the comments. >So what do the rest of you think. If enough of you want the feature I >can keep it in the game, but if several of you are like me, a bit sick >and tired of them, let me know so I can edit them out of the game >before release. > >Thanks. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
For a second there, it sounded like a form of computer Alzheimer's. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 7:07 PM Subject: [Audyssey] MOTA Good News/Bad News Hi everyone, Ok, I have some good news and bad news regarding the ongoing research into the stop error, AKA Blue Screen of Death, created when exiting Mysteries of the Ancients. The good news is a couple of you have sent me a copy of your minidump files which has allowed me to extract the stop error code the BSOD displayed shortly before Windows goes down for the count. as expected the stop error code relates to a memory access violation of some kind. The bad news is that particular error code, stop error 0x1050, usually indicates faulty memory. I'm not saying that your memory is actually faulty only that Windows XP thinks your memory is faulty for some reason. Unless of course you are over 70 and memory is the first thing to go. Just kidding. Seriously though, apparently when the program exits forsome reason Windows can't access a block of memory for some reason, signals a page fault, blue screens, and reboots. Why this doesn't happen on every single Windows computer out there is beyond me, but thats what I've found out so far. Now, that I have some idea of what is causing the crash I can go through and hopefully discover what isn't getting uninitialized before exiting. There is apparently something hanging on to a block of memory when the program closes and Windows gets a bit tempermental about it, and wants it back. In short the BSOD is like Windows throwing a temper tantrem. "Its mine. That is my memory, and you can't have it. Give it back. Give it back. Mommie, make him give it back. Fine, I'll just shut down and reboot." And who says computers don't have personalities? Hahahahaha! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Yeah, I would imagne so... it would be frustrating not to mention harmful to the computer if it had to reboot every time someone wanted to play the game who was a frequent player. I fervently hope this gets resolved for the next beta. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:32 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Yeah, hopefully. I have a couple of leads I'm looking into and one of them might pan out and fix the problem. i certainly hope so as I don't, reallly really realy don't, want to go back to beta 13 and start over again. Other than this nasty blue screen issue the new engine is shaping up ok. Some of the other issues are miner annoyances that can be easily fixed with some experimentation and work, but this stop error is a huge show stopper. On 10/16/10, clement chou wrote: Hi Tom. Glad you've found the problem... hopefully that means those of us who have problems won't have them for much longer. But I knew I should've been nicer to the computer... al those times I banged my hand on the tower... guess it didn't like it that much! Lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi Thomas, Lol...I liked your analogy. "Fine, I'll just reboot." Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 16, 2010 7:08 PM To: Gamers Discussion list Subject: [Audyssey] MOTA Good News/Bad News Hi everyone, Ok, I have some good news and bad news regarding the ongoing research into the stop error, AKA Blue Screen of Death, created when exiting Mysteries of the Ancients. The good news is a couple of you have sent me a copy of your minidump files which has allowed me to extract the stop error code the BSOD displayed shortly before Windows goes down for the count. as expected the stop error code relates to a memory access violation of some kind. The bad news is that particular error code, stop error 0x1050, usually indicates faulty memory. I'm not saying that your memory is actually faulty only that Windows XP thinks your memory is faulty for some reason. Unless of course you are over 70 and memory is the first thing to go. Just kidding. Seriously though, apparently when the program exits forsome reason Windows can't access a block of memory for some reason, signals a page fault, blue screens, and reboots. Why this doesn't happen on every single Windows computer out there is beyond me, but thats what I've found out so far. Now, that I have some idea of what is causing the crash I can go through and hopefully discover what isn't getting uninitialized before exiting. There is apparently something hanging on to a block of memory when the program closes and Windows gets a bit tempermental about it, and wants it back. In short the BSOD is like Windows throwing a temper tantrem. "Its mine. That is my memory, and you can't have it. Give it back. Give it back. Mommie, make him give it back. Fine, I'll just shut down and reboot." And who says computers don't have personalities? Hahahahaha! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, I don't really see the challenge. An item appears over a pit. You jump. You get the item. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Saturday, October 16, 2010 8:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch hmmm you can jump and randomly get stuff. or not. if the item or rather when it disapears it falls in the pit you hear it dropping then it explodes. At 12:33 p.m. 17/10/2010, you wrote: >Personally I like items appearing over pits. It adds challenge. > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of Philip Bennefall >Sent: Saturday, October 16, 2010 4:06 PM >To: Gamers Discussion list >Subject: [Audyssey] Q9 upcoming patch > >Hi all, > >I am making a little Q9 patch, version 1.2. I was wondering if there are any >small changes that you would like to see? The change log currently looks >like this: > >Version 1.2: >Added: It is now possible to get the secret weapon from within the actual >game, rather than as a cheat code only. >Changed: Fortune fields now have a higher chance of giving rather than >taking away strength. >Changed: In the regular playing mode, extra strength as well as extra rocks >and shields are now more common bonus items. >Fixed: Fortune fields will no longer appear in the middle of pits. >Fixed: The bonus level will no longer be triggered when starting a new game, >if the previous game had been canceled during a bonus level. >Fixed: Fortune fields can no longer make bats mysteriously vanish, they now >fail to affect the bats at all as they can fly above them. > >Not very impressive as you can see, which is why I'm putting out the >question. Thoughts, anyone? > >Kind regards, > >Philip Bennefall >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
Hi, I see. The dump check utility is a part of the Microsoft System Tools package. It is an optional package for Windows XP. You can find a copy on your Windows XP cd. Just insert the XP cd go to System\Tools\Setup and install them. HTH On 10/16/10, shaun everiss wrote: > oh I wandered about the dumpchk program it sounded nice to process my > own dumps and see what went on. > it could be a good diagnostic for me when I fix computers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, Well, before we completely rule out the input as "sucky" let's remember this is a beta. That means I'm testing and trying different things to see how they work. I've already made a few changes to the input system in beta 16 that has improved input and made it a bit smoother and responsive than beta 15. A lot of what is needed here is fine tuning of the code, but I can't do that with this stop error hanging over my head. Fortunately, I have an idea as to what is happening, but still not exactly certain as to what is causing it. I'm looking at various possibilities which hopefully bare fruit soon. I've got a possible patch in the works for the beta testers which might, repete might, fix it, but we won't know until it gets tested. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
oh I wandered about the dumpchk program it sounded nice to process my own dumps and see what went on. it could be a good diagnostic for me when I fix computers. At 02:35 p.m. 17/10/2010, you wrote: Hi Shaun, Download what? Please specify what you want to download? On 10/16/10, shaun everiss wrote: > where can you download this tom I'll try to send you things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
Hi Shaun, Download what? Please specify what you want to download? On 10/16/10, shaun everiss wrote: > where can you download this tom I'll try to send you things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
well at least you know what it is now. if you get that issue sorted out the restof the stuff shoule be easy enough, the input system is a bit sucky but for an opensource engine thats probably expected in fact I was affraid after beta 14 that the game would be completely ruined, though opensource is not generally crap, I use nvda and thats opensource, winlame and audacity. still its good that most stuff seems to work. keep on going man, if you can get this exit issue working then things should be ok. At 01:07 p.m. 17/10/2010, you wrote: Hi everyone, Ok, I have some good news and bad news regarding the ongoing research into the stop error, AKA Blue Screen of Death, created when exiting Mysteries of the Ancients. The good news is a couple of you have sent me a copy of your minidump files which has allowed me to extract the stop error code the BSOD displayed shortly before Windows goes down for the count. as expected the stop error code relates to a memory access violation of some kind. The bad news is that particular error code, stop error 0x1050, usually indicates faulty memory. I'm not saying that your memory is actually faulty only that Windows XP thinks your memory is faulty for some reason. Unless of course you are over 70 and memory is the first thing to go. Just kidding. Seriously though, apparently when the program exits forsome reason Windows can't access a block of memory for some reason, signals a page fault, blue screens, and reboots. Why this doesn't happen on every single Windows computer out there is beyond me, but thats what I've found out so far. Now, that I have some idea of what is causing the crash I can go through and hopefully discover what isn't getting uninitialized before exiting. There is apparently something hanging on to a block of memory when the program closes and Windows gets a bit tempermental about it, and wants it back. In short the BSOD is like Windows throwing a temper tantrem. "Its mine. That is my memory, and you can't have it. Give it back. Give it back. Mommie, make him give it back. Fine, I'll just shut down and reboot." And who says computers don't have personalities? Hahahahaha! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, Yeah, hopefully. I have a couple of leads I'm looking into and one of them might pan out and fix the problem. i certainly hope so as I don't, reallly really realy don't, want to go back to beta 13 and start over again. Other than this nasty blue screen issue the new engine is shaping up ok. Some of the other issues are miner annoyances that can be easily fixed with some experimentation and work, but this stop error is a huge show stopper. On 10/16/10, clement chou wrote: > Hi Tom. > > Glad you've found the problem... hopefully that means those of us who have > problems won't have them for much longer. But I knew I should've been nicer > to the computer... al those times I banged my hand on the tower... guess it > didn't like it that much! Lol! > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
hmmm you can jump and randomly get stuff. or not. if the item or rather when it disapears it falls in the pit you hear it dropping then it explodes. At 12:33 p.m. 17/10/2010, you wrote: Personally I like items appearing over pits. It adds challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, October 16, 2010 4:06 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
also as another change. if you leap a pit you can randomly get gems, cash, items, a sound, a chime or something. At 10:25 a.m. 17/10/2010, you wrote: I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
where can you download this tom I'll try to send you things. At 08:19 a.m. 17/10/2010, you wrote: Hi Mich, Usually, Windows places the results of a blue screen in a minidump file located in c:\Windows\Minidump. The files are usually dated as well. For example, a system crash for today would be called something like Mini101610-01.dmp which would be todays date and the first saved crash for that date. The crash reports can be recovered by a program called dumpchk which basically reads back the state of the system at the time of the crash. So if you can send me the latest dmp file or so that would help. Cheers! On 10/16/10, Mich wrote: > Hi Tom. where would I find that file? many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, Agreed. One of the things I liked about Montezuma's Revenge before I gave up that project do to copyrights is that a lot of items such as juels could be in rather difficult places to get at. You might have to climb up a rope and swing off to catch it in mid air, or a bunch of them might be suspended over an open pit or something. Vanishing platforms etc were a nice touch as well. Many of those little touches were introduced into several mainstream games that came after Montezuma's Revenge. So if we have falling items over pits or having to jump up to grab something makes it more fun in my book. The more difficult and challenging the item is to get the more fun the game is. It gives it something extra in replay value. Smile. On 10/16/10, dark wrote: > I agree ryan items appearing over pits deffinately adds variety and > challenge to the game., it's also similar to many mainstream games where > you'd have to grab items over dangerous drops. > > If any change should be made, i'd suggest the possibilitiy of getting > something better from a pit falling item thus giving players more insentive > to grab them. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi Tom. Glad you've found the problem... hopefully that means those of us who have problems won't have them for much longer. But I knew I should've been nicer to the computer... al those times I banged my hand on the tower... guess it didn't like it that much! Lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Good News/Bad News
Hi everyone, Ok, I have some good news and bad news regarding the ongoing research into the stop error, AKA Blue Screen of Death, created when exiting Mysteries of the Ancients. The good news is a couple of you have sent me a copy of your minidump files which has allowed me to extract the stop error code the BSOD displayed shortly before Windows goes down for the count. as expected the stop error code relates to a memory access violation of some kind. The bad news is that particular error code, stop error 0x1050, usually indicates faulty memory. I'm not saying that your memory is actually faulty only that Windows XP thinks your memory is faulty for some reason. Unless of course you are over 70 and memory is the first thing to go. Just kidding. Seriously though, apparently when the program exits forsome reason Windows can't access a block of memory for some reason, signals a page fault, blue screens, and reboots. Why this doesn't happen on every single Windows computer out there is beyond me, but thats what I've found out so far. Now, that I have some idea of what is causing the crash I can go through and hopefully discover what isn't getting uninitialized before exiting. There is apparently something hanging on to a block of memory when the program closes and Windows gets a bit tempermental about it, and wants it back. In short the BSOD is like Windows throwing a temper tantrem. "Its mine. That is my memory, and you can't have it. Give it back. Give it back. Mommie, make him give it back. Fine, I'll just shut down and reboot." And who says computers don't have personalities? Hahahahaha! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, Philip was talking about fortune fields, so you would have to literarely jump in the pit and lose to get it. Kevin - Original Message - From: "Ryan Strunk" To: "'Philip Bennefall'" , "'Gamers Discussion list'" Date: Sat, 16 Oct 2010 18:33:39 -0500 Subject: Re: [Audyssey] Q9 upcoming patch > Personally I like items appearing over pits. It adds challenge. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Philip Bennefall > Sent: Saturday, October 16, 2010 4:06 PM > To: Gamers Discussion list > Subject: [Audyssey] Q9 upcoming patch > > Hi all, > > I am making a little Q9 patch, version 1.2. I was wondering if there are any > small changes that you would like to see? The change log currently looks > like this: > > Version 1.2: > Added: It is now possible to get the secret weapon from within the actual > game, rather than as a cheat code only. > Changed: Fortune fields now have a higher chance of giving rather than > taking away strength. > Changed: In the regular playing mode, extra strength as well as extra rocks > and shields are now more common bonus items. > Fixed: Fortune fields will no longer appear in the middle of pits. > Fixed: The bonus level will no longer be triggered when starting a new game, > if the previous game had been canceled during a bonus level. > Fixed: Fortune fields can no longer make bats mysteriously vanish, they now > fail to affect the bats at all as they can fly above them. > > Not very impressive as you can see, which is why I'm putting out the > question. Thoughts, anyone? > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
I agree ryan items appearing over pits deffinately adds variety and challenge to the game., it's also similar to many mainstream games where you'd have to grab items over dangerous drops. If any change should be made, i'd suggest the possibilitiy of getting something better from a pit falling item thus giving players more insentive to grab them. Beware the grue! Dark. - Original Message - From: "Ryan Strunk" To: "'Philip Bennefall'" ; "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 12:33 AM Subject: Re: [Audyssey] Q9 upcoming patch Personally I like items appearing over pits. It adds challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, October 16, 2010 4:06 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Personally I like items appearing over pits. It adds challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, October 16, 2010 4:06 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
what, speed run? Basically a way of getting through a game as quickly as possible. people record it and sort of compete to see who can complete a game or level fastest. you just run through the level without killing anything or picking up items unless they're in your way etc. of course with Q9, since monsters follow you everywhere, this wouldn't really be possible. everyone's gameplay experience would be similar. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 16, 2010 6:50 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi, Could you explain the definition of "that" Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, October 16, 2010 5:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch I dunno, I don't consider that dodging, I consider it getting lucky. Even if this is a form of dodging, it does no good on expert. or whatever the hardest difficulty is called lol. there's really no strategy to it. it seems that when I'm killing an enemy it'll just hit me totally at random. there's not really much warning. so for instance if some one wishes to speed run the game and at the same time take as few hits as possible, this wouldn't be possible because everything is pretty much based on luck. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 16, 2010 6:38 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi Yohandy, On the contrary...it is actually possible to dodge attacks; it's just very difficult. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, October 16, 2010 5:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch lol they don't even get over them, they just sorta walk through it which is definitely not realistic. monsters falling into pits would definitely add some strategy as the player could try jumping over it back and forth when there are many monsters in the area to try and get them to fall in. This would be great for the insane difficulty for example. as it currently stands no one can beat it, and there's no point in having a difficulty so hard it's unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea would be on of a few ways I can think of that could make beating the hardest level possible. another idea would be for monsters to take less health from the player on hardest, or have them walk slower so as not to swamp the player from all sides in 30 seconds. - Original Message - From: "Ryan Conroy" To: Sent: Saturday, October 16, 2010 5:56 PM Subject: Re: [Audyssey] Q9 upcoming patch I completely agree about monsters being able to fall into pits. It's not realistic how they can just get over them all the time. -- Original Message -- From: "Michael Feir" To: "Philip Bennefall" , "Gamers Discussion list" Subject: Re: [Audyssey] Q9 upcoming patch Date: Sat, 16 Oct 2010 17:25:06 -0400 I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fi
Re: [Audyssey] Q9 upcoming patch
Hi, Could you explain the definition of "that" Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, October 16, 2010 5:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch I dunno, I don't consider that dodging, I consider it getting lucky. Even if this is a form of dodging, it does no good on expert. or whatever the hardest difficulty is called lol. there's really no strategy to it. it seems that when I'm killing an enemy it'll just hit me totally at random. there's not really much warning. so for instance if some one wishes to speed run the game and at the same time take as few hits as possible, this wouldn't be possible because everything is pretty much based on luck. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 16, 2010 6:38 PM Subject: Re: [Audyssey] Q9 upcoming patch > Hi Yohandy, > On the contrary...it is actually possible to dodge attacks; it's just very > difficult. > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Yohandy > Sent: Saturday, October 16, 2010 5:13 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Q9 upcoming patch > > lol they don't even get over them, they just sorta walk through it which > is > definitely not realistic. monsters falling into pits would definitely add > some strategy as the player could try jumping over it back and forth when > there are many monsters in the area to try and get them to fall in. > This > > would be great for the insane difficulty for example. as it currently > stands > > no one can beat it, and there's no point in having a difficulty so hard > it's > > unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea > would > > be on of a few ways I can think of that could make beating the hardest > level > > possible. another idea would be for monsters to take less health from the > player on hardest, or have them walk slower so as not to swamp the player > from all sides in 30 seconds. > > > > > > > > - Original Message - > From: "Ryan Conroy" > To: > Sent: Saturday, October 16, 2010 5:56 PM > Subject: Re: [Audyssey] Q9 upcoming patch > > >>I completely agree about monsters being able to fall into pits. It's not >>realistic how they can just get over them all the time. >> >> >> >> -- Original Message -- >> From: "Michael Feir" >> To: "Philip Bennefall" , "Gamers Discussion list" >> >> Subject: Re: [Audyssey] Q9 upcoming patch >> Date: Sat, 16 Oct 2010 17:25:06 -0400 >> >> I can think of a few possible additions. The most basic might be having >> some >> diamonds floating in the air to jump and grab for extra points. That >> might >> also work for things like food which could be eaten for strength. Perhaps >> monsters could destroy the food if they walk over it before the player >> grabs >> it. Also, there should be a way of getting a monster to fall into pits. >> For >> example, if you could hit a monster while standing on the second muddy >> step >> or right at the very edge of the pit before leaping across to safety. The >> monster, being enraged by the hit, would misjudge his leap over the pit >> and >> fall in. It should be a risky thing to try and do. >> Michael Feir >> Author of Personal Power: >> How Accessible Computers Can Enhance Personal Life For Blind People >> 2006-2008 >> www.blind-planet.com/content/personal-power >> >> A Life of Word and Sound >> 2003-2007 >> http://www.blind-planet.com/content/life-word-and-sound >> >> Creator and former editor of Audyssey Magazine >> 1996-2004 >> Check out my blog at: >> www.michaelfeir.blogspot.com >> >> >> - Original Message - >> From: "Philip Bennefall" >> To: "Gamers Discussion list" >> Sent: Saturday, October 16, 2010 5:06 PM >> Subject: [Audyssey] Q9 upcoming patch >> >> >>> Hi all, >>> >>> I am making a little Q9 patch, version 1.2. I was wondering if there are >>> any small changes that you would like to see? The change log currently >>> looks like this: >>> >>> Version 1.2: >>> Added: It is now possible to get the secret weapon from within the >>> actual >>> game, rather than as a cheat code only. >>> Changed: Fortune fields now have a higher chance of giving rather than >>> taking away strength. >>> Changed: In the regular playing mode, extra strength as well as extra >>> rocks and shields are now more common bonus items. >>> Fixed: Fortune fields will no longer appear in the middle of pits. >>> Fixed: The bonus level will no longer be triggered when starting a new >>> game, if the previous game had been canceled during a bonus level. >>> Fixed: Fortune fields can no longer make bats mysteriously vanish, they >>> now fail to affect the bats at all as they can fly above them. >>> >>> Not very impressive as you can see, wh
Re: [Audyssey] Q9 upcoming patch
I dunno, I don't consider that dodging, I consider it getting lucky. Even if this is a form of dodging, it does no good on expert. or whatever the hardest difficulty is called lol. there's really no strategy to it. it seems that when I'm killing an enemy it'll just hit me totally at random. there's not really much warning. so for instance if some one wishes to speed run the game and at the same time take as few hits as possible, this wouldn't be possible because everything is pretty much based on luck. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 16, 2010 6:38 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi Yohandy, On the contrary...it is actually possible to dodge attacks; it's just very difficult. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, October 16, 2010 5:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch lol they don't even get over them, they just sorta walk through it which is definitely not realistic. monsters falling into pits would definitely add some strategy as the player could try jumping over it back and forth when there are many monsters in the area to try and get them to fall in. This would be great for the insane difficulty for example. as it currently stands no one can beat it, and there's no point in having a difficulty so hard it's unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea would be on of a few ways I can think of that could make beating the hardest level possible. another idea would be for monsters to take less health from the player on hardest, or have them walk slower so as not to swamp the player from all sides in 30 seconds. - Original Message - From: "Ryan Conroy" To: Sent: Saturday, October 16, 2010 5:56 PM Subject: Re: [Audyssey] Q9 upcoming patch I completely agree about monsters being able to fall into pits. It's not realistic how they can just get over them all the time. -- Original Message -- From: "Michael Feir" To: "Philip Bennefall" , "Gamers Discussion list" Subject: Re: [Audyssey] Q9 upcoming patch Date: Sat, 16 Oct 2010 17:25:06 -0400 I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers ma
Re: [Audyssey] my riport on the blue screen arror in moda
Hi Peter, Yes--there is a way to prevent it from dying, but there is no way to prevent it from freezing. I forget how to do it, but there's a way--at least on Windows. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of peter Mahach Sent: Saturday, October 16, 2010 2:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] my riport on the blue screen arror in moda I thought that if a blue screen occurs the pc just, dies? and it just freezes up? Is there a way to prevent that? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 8:27 PM Subject: Re: [Audyssey] my riport on the blue screen arror in moda > Hi Mich, > If you could turn automatic reboot off in XP you should be able to use > Jaws, Window-eyes, etc to read that blue screen. Either way if you can > have a friend get the stop error code which is a hexidesimal number > beginning with 0x that would help bunches. > > On 10/16/10, Mich wrote: >> Hi Tom and all. I have good news I was able to open moda using the >> command >> prompt. the problem is this when I exited the game by pressing x my pc re >> started and I couldn't tell what the error coad was. any help with trying >> to >> figger this out to send you the error coad? I could get a friend of mine >> to >> take a pick of the arror coad and then read it off to me and I could e >> mail >> you what it said. many thanks. from Mich. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > __ Information from ESET Smart Security, version of virus > signature database 5266 (20100709) __ > > The message was checked by ESET Smart Security. > > http://www.eset.com > > > __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi haiden. I was going on the basis of suggesting a range of changes to the game which could alter gameplay and make things fun by varying the action a litle. i know from reading the documents for bgt, that while it can't be said to be "easy" to add other objects into a program, when a certain amounts of other factors are created, it is possible, which is I imagine how Philip added the teleporting demonds in the first Q9 update. i certainly don't expect him to add all! these changes to the game (though it'd certainly be fantastic if he did), however if he could add some of them, it would I think make the game even more fun than it is now by varying the game play experience and altering things to give an overall more diverse game. Equally, philip might considder some of these for Q9 Ii, or indeed just tell me to take my crazy ideas and stick them where the sun does not shine if he likes! I was merely trying to make hopefully good suggestions. Beware the Grue! dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 16, 2010 11:41 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi Dark, Lol...that's not a patch, that's a whole new program! Seriously though, I do like your suggestions, just not sure how implementable they are. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, October 16, 2010 5:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch Hi Philip. just some random thoughts. Firstly, I do agree about monsters falling into pits, sinse it seems waay unfair really, pluss it would make tactics in fighting creatures more important. To compensate for this though, how about adding some more floor obstacles such as thorny bushes which must be jumped, but which the various creatures (due to their thick fur), could run streight through. These could be designated by the same mud boundary as pits, but then a tree ratling in the wind sound. You might considder other obstacles such as pools of mud which slow your movement so that enemies could get you (very nasty with those wolves), or some static enemies which do lots of damage to you and in turn take lots of hitting to kill, say for example snakes. In the extra enemies point, I do think those bats are rather cool in the way you must jump to hit them, however they are rather easy to kill given that they can't attack you unless you yourself are jumping. you might considder therefore adding an enemy which flies like the bats and must be attacked with a jump, but which dives down and attacks you once it reaches your level, say vultures or croes as an example. You might also considder some unkillable hazards similar to the ones superliam, or indeed the monkeys stage of Tarzan jr had, such as rolling or falling boulders, spouting water or flames from the ground which need to be run past, or (for extra nastiness), pop out of pits so that you need to time your jumps carefully. To balance matters with new enemies, you might considder new weapons or power ups for the player, such as: spears: longer reach than the club (but not as much as the sling), however not as powerful (useful for attacking those snakes I mentioned sinse you don't need to be close). Dynamight: blows things up close to you (but obviously you don't get many). Deus rockit: flies in the air and blows up bats or other airborn enemies without you needing to jump. potions: kept in inventory to be used with the p key when needed (fewer than simple extra strength power ups). tracter beam: activated with a single key press (eg the shift key), if used when an item is falling, grabs the item wherever it is, without you having to run under it. I'll also say, some extra bosses would be awsome, sinse the one we've got is certainly fun but I'm sure others could be added, but I'm not certain how major a change you were planning, these are of course just suggestions. I'll look forward to seeing the new patch. All the best, Dark. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:21 PM Subject: Re: [Audyssey] Q9 upcoming patch If Philip goes with the food and drinks idea, perhaps they could be stored in an inventory for later consumption? Not only could there be food, but how about some monster bait? a poison apple perhaps? or some Holy water that demons could drink that makes them weaker? just coming up with insane possibilities right now that could extend the game's enjoyment lol. P. S. Philip, are you a Green day fan? What's with all the references in the cheats? haha - Original Message - From: "Charles Rivard" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 6:13 PM Subject: Re: [Audyssey] Q9 upcoming patch Mons
Re: [Audyssey] super egghunt
Hi, Well--in that case, I'll applaud them for sure. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Saturday, October 16, 2010 4:44 PM To: weis...@googlemail.com; 'Gamers Discussion list' Subject: Re: [Audyssey] super egghunt No. I think it's deffinetly possible. People spend a lot of time playing the game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Weispfennig Sent: Saturday, October 16, 2010 10:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] super egghunt Hi, Yeah, they probably used game cheater, cheetahpack or something to increase the value of the score. I wouldn't do that since it takes away all the fun. Kevin - Original Message - From: Hayden Presley To: "'Gamers Discussion list'" Date: Sat, 16 Oct 2010 08:39:16 -0500 Subject: Re: [Audyssey] super egghunt > Hi, > My first guess is: cheaters? > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On Behalf Of Liam Erven > Sent: Wednesday, October 13, 2010 1:40 PM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] super egghunt > > I've seen people get 220. > I have no idea how. > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On Behalf Of shaun everiss > Sent: Wednesday, October 13, 2010 1:31 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] super egghunt > > this guy got 179 170 I think 160 and maybe higher. > At 07:12 a.m. 14/10/2010, you wrote: > >The most I've ever got is 172, but mostly about 150 or something. > > > >-Original Message- > >From: gamers-boun...@audyssey.org > >[mailto:gamers-boun...@audyssey.org] > >On Behalf Of shaun everiss > >Sent: 13 October 2010 19:07 > >To: gamers@audyssey.org > >Subject: [Audyssey] super egghunt > > > >Hi. > >to the guy that posted the big wav file of the game how did you get > >things to go that fast. > >did you run 2 or more versions of the program together to simulate this. > >if not then you are a real fast person, I have never gotten that fast > >I always need to pause. > >If you are this fast then you are faster than me wow. > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org If you want to leave the > >list, send E-mail to gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the > >list, please send E-mail to gamers-ow...@audyssey.org. > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org If you want to leave the > >list, send E-mail to gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the > >list, please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] MOTA beta 15 question
Hi Shane, My first guess is you didn't activate the lever in Room 1; try that. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 16, 2010 5:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 15 question Without more details, no. Where are you? What room? --- Shepherds are the best beasts! - Original Message - From: "Shane Lowe" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 8:18 AM Subject: [Audyssey] MOTA beta 15 question > Once you get past the rope after a ways you run in to something and I > can't get past it. > Anyone know what this is? > > Shane > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi Dark, Lol...that's not a patch, that's a whole new program! Seriously though, I do like your suggestions, just not sure how implementable they are. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, October 16, 2010 5:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch Hi Philip. just some random thoughts. Firstly, I do agree about monsters falling into pits, sinse it seems waay unfair really, pluss it would make tactics in fighting creatures more important. To compensate for this though, how about adding some more floor obstacles such as thorny bushes which must be jumped, but which the various creatures (due to their thick fur), could run streight through. These could be designated by the same mud boundary as pits, but then a tree ratling in the wind sound. You might considder other obstacles such as pools of mud which slow your movement so that enemies could get you (very nasty with those wolves), or some static enemies which do lots of damage to you and in turn take lots of hitting to kill, say for example snakes. In the extra enemies point, I do think those bats are rather cool in the way you must jump to hit them, however they are rather easy to kill given that they can't attack you unless you yourself are jumping. you might considder therefore adding an enemy which flies like the bats and must be attacked with a jump, but which dives down and attacks you once it reaches your level, say vultures or croes as an example. You might also considder some unkillable hazards similar to the ones superliam, or indeed the monkeys stage of Tarzan jr had, such as rolling or falling boulders, spouting water or flames from the ground which need to be run past, or (for extra nastiness), pop out of pits so that you need to time your jumps carefully. To balance matters with new enemies, you might considder new weapons or power ups for the player, such as: spears: longer reach than the club (but not as much as the sling), however not as powerful (useful for attacking those snakes I mentioned sinse you don't need to be close). Dynamight: blows things up close to you (but obviously you don't get many). Deus rockit: flies in the air and blows up bats or other airborn enemies without you needing to jump. potions: kept in inventory to be used with the p key when needed (fewer than simple extra strength power ups). tracter beam: activated with a single key press (eg the shift key), if used when an item is falling, grabs the item wherever it is, without you having to run under it. I'll also say, some extra bosses would be awsome, sinse the one we've got is certainly fun but I'm sure others could be added, but I'm not certain how major a change you were planning, these are of course just suggestions. I'll look forward to seeing the new patch. All the best, Dark. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:21 PM Subject: Re: [Audyssey] Q9 upcoming patch > If Philip goes with the food and drinks idea, perhaps they could be stored > in an inventory for later consumption? Not only could there be food, but > how about some monster bait? a poison apple perhaps? or some Holy water > that demons could drink that makes them weaker? just coming up with insane > possibilities right now that could extend the game's enjoyment lol. P. S. > Philip, are you a Green day fan? What's with all the references in the > cheats? haha > > > - Original Message - > From: "Charles Rivard" > To: "Philip Bennefall" ; "Gamers Discussion list" > > Sent: Saturday, October 16, 2010 6:13 PM > Subject: Re: [Audyssey] Q9 upcoming patch > > >> Monsters should fall into pits if they are not careful, just as the >> player, or maybe they should lose a bit of strength if they jump the >> pits. Possibly, points and strength can be gained by jumping and >> collecting treasure or food? If there is a monster in the vicinity, it >> could gain strength by jumping and catching the food before the player >> gets to it, so you might have to be quick! Just a few thoughts. >> >> --- >> Shepherds are the best beasts! >> - Original Message - >> From: "Philip Bennefall" >> To: "Gamers Discussion list" >> Sent: Saturday, October 16, 2010 4:06 PM >> Subject: [Audyssey] Q9 upcoming patch >> >> >>> Hi all, >>> >>> I am making a little Q9 patch, version 1.2. I was wondering if there are >>> any small changes that you would like to see? The change log currently >>> looks like this: >>> >>> Version 1.2: >>> Added: It is now possible to get the secret weapon from within the >>> actual game, rather than as a cheat code only. >>> Changed: Fortune fields now have a higher chance of giving rather than >>> taking away strength. >>> Changed: In the regular playing mode, extra strength as
Re: [Audyssey] MOTA beta 15 question
Without more details, no. Where are you? What room? --- Shepherds are the best beasts! - Original Message - From: "Shane Lowe" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 8:18 AM Subject: [Audyssey] MOTA beta 15 question Once you get past the rope after a ways you run in to something and I can't get past it. Anyone know what this is? Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
I actually agree charlese. Cheats are a nice extra to get while playing the game, and fun for a while, but playing without cheats is generally better. In fact that's why I'm now pleased you can get the superweapon in game. Beware the Grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:26 PM Subject: Re: [Audyssey] Q9 upcoming patch I would say "No cheats.", because, well, that's cheating. --- Shepherds are the best beasts! - Original Message - From: "peter Mahach" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 4:23 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi, a few people on klango were suggesting a couple new cheats. I remember at least 2, one suggestion for a cheat was rapid fire on the sling, and another was longer time on deus shields. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi Yohandy, On the contrary...it is actually possible to dodge attacks; it's just very difficult. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, October 16, 2010 5:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch lol they don't even get over them, they just sorta walk through it which is definitely not realistic. monsters falling into pits would definitely add some strategy as the player could try jumping over it back and forth when there are many monsters in the area to try and get them to fall in. This would be great for the insane difficulty for example. as it currently stands no one can beat it, and there's no point in having a difficulty so hard it's unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea would be on of a few ways I can think of that could make beating the hardest level possible. another idea would be for monsters to take less health from the player on hardest, or have them walk slower so as not to swamp the player from all sides in 30 seconds. - Original Message - From: "Ryan Conroy" To: Sent: Saturday, October 16, 2010 5:56 PM Subject: Re: [Audyssey] Q9 upcoming patch >I completely agree about monsters being able to fall into pits. It's not >realistic how they can just get over them all the time. > > > > -- Original Message -- > From: "Michael Feir" > To: "Philip Bennefall" , "Gamers Discussion list" > > Subject: Re: [Audyssey] Q9 upcoming patch > Date: Sat, 16 Oct 2010 17:25:06 -0400 > > I can think of a few possible additions. The most basic might be having > some > diamonds floating in the air to jump and grab for extra points. That might > also work for things like food which could be eaten for strength. Perhaps > monsters could destroy the food if they walk over it before the player > grabs > it. Also, there should be a way of getting a monster to fall into pits. > For > example, if you could hit a monster while standing on the second muddy > step > or right at the very edge of the pit before leaping across to safety. The > monster, being enraged by the hit, would misjudge his leap over the pit > and > fall in. It should be a risky thing to try and do. > Michael Feir > Author of Personal Power: > How Accessible Computers Can Enhance Personal Life For Blind People > 2006-2008 > www.blind-planet.com/content/personal-power > > A Life of Word and Sound > 2003-2007 > http://www.blind-planet.com/content/life-word-and-sound > > Creator and former editor of Audyssey Magazine > 1996-2004 > Check out my blog at: > www.michaelfeir.blogspot.com > > > - Original Message - > From: "Philip Bennefall" > To: "Gamers Discussion list" > Sent: Saturday, October 16, 2010 5:06 PM > Subject: [Audyssey] Q9 upcoming patch > > >> Hi all, >> >> I am making a little Q9 patch, version 1.2. I was wondering if there are >> any small changes that you would like to see? The change log currently >> looks like this: >> >> Version 1.2: >> Added: It is now possible to get the secret weapon from within the actual >> game, rather than as a cheat code only. >> Changed: Fortune fields now have a higher chance of giving rather than >> taking away strength. >> Changed: In the regular playing mode, extra strength as well as extra >> rocks and shields are now more common bonus items. >> Fixed: Fortune fields will no longer appear in the middle of pits. >> Fixed: The bonus level will no longer be triggered when starting a new >> game, if the previous game had been canceled during a bonus level. >> Fixed: Fortune fields can no longer make bats mysteriously vanish, they >> now fail to affect the bats at all as they can fly above them. >> >> Not very impressive as you can see, which is why I'm putting out the >> question. Thoughts, anyone? >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > __
Re: [Audyssey] Q9 upcoming patch
Hi Philip. just some random thoughts. Firstly, I do agree about monsters falling into pits, sinse it seems waay unfair really, pluss it would make tactics in fighting creatures more important. To compensate for this though, how about adding some more floor obstacles such as thorny bushes which must be jumped, but which the various creatures (due to their thick fur), could run streight through. These could be designated by the same mud boundary as pits, but then a tree ratling in the wind sound. You might considder other obstacles such as pools of mud which slow your movement so that enemies could get you (very nasty with those wolves), or some static enemies which do lots of damage to you and in turn take lots of hitting to kill, say for example snakes. In the extra enemies point, I do think those bats are rather cool in the way you must jump to hit them, however they are rather easy to kill given that they can't attack you unless you yourself are jumping. you might considder therefore adding an enemy which flies like the bats and must be attacked with a jump, but which dives down and attacks you once it reaches your level, say vultures or croes as an example. You might also considder some unkillable hazards similar to the ones superliam, or indeed the monkeys stage of Tarzan jr had, such as rolling or falling boulders, spouting water or flames from the ground which need to be run past, or (for extra nastiness), pop out of pits so that you need to time your jumps carefully. To balance matters with new enemies, you might considder new weapons or power ups for the player, such as: spears: longer reach than the club (but not as much as the sling), however not as powerful (useful for attacking those snakes I mentioned sinse you don't need to be close). Dynamight: blows things up close to you (but obviously you don't get many). Deus rockit: flies in the air and blows up bats or other airborn enemies without you needing to jump. potions: kept in inventory to be used with the p key when needed (fewer than simple extra strength power ups). tracter beam: activated with a single key press (eg the shift key), if used when an item is falling, grabs the item wherever it is, without you having to run under it. I'll also say, some extra bosses would be awsome, sinse the one we've got is certainly fun but I'm sure others could be added, but I'm not certain how major a change you were planning, these are of course just suggestions. I'll look forward to seeing the new patch. All the best, Dark. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:21 PM Subject: Re: [Audyssey] Q9 upcoming patch If Philip goes with the food and drinks idea, perhaps they could be stored in an inventory for later consumption? Not only could there be food, but how about some monster bait? a poison apple perhaps? or some Holy water that demons could drink that makes them weaker? just coming up with insane possibilities right now that could extend the game's enjoyment lol. P. S. Philip, are you a Green day fan? What's with all the references in the cheats? haha - Original Message - From: "Charles Rivard" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 6:13 PM Subject: Re: [Audyssey] Q9 upcoming patch Monsters should fall into pits if they are not careful, just as the player, or maybe they should lose a bit of strength if they jump the pits. Possibly, points and strength can be gained by jumping and collecting treasure or food? If there is a monster in the vicinity, it could gain strength by jumping and catching the food before the player gets to it, so you might have to be quick! Just a few thoughts. --- Shepherds are the best beasts! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 4:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyo
Re: [Audyssey] Q9 upcoming patch
Hi Phillip, Oh...something else. When you finish the game, a new cheat file is generated every time if you don't keep it on your desktop. Perhaps you could place the cheats file in the Q9 directory itself? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 16, 2010 5:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch I would say "No cheats.", because, well, that's cheating. --- Shepherds are the best beasts! - Original Message - From: "peter Mahach" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 4:23 PM Subject: Re: [Audyssey] Q9 upcoming patch > Hi, a few people on klango were suggesting a couple new cheats. I remember > at least 2, one suggestion for a cheat was rapid fire on the sling, and > another was longer time on deus shields. > - Original Message - > From: "Philip Bennefall" > To: "Gamers Discussion list" > Sent: Saturday, October 16, 2010 11:06 PM > Subject: [Audyssey] Q9 upcoming patch > > >> Hi all, >> >> I am making a little Q9 patch, version 1.2. I was wondering if there are >> any small changes that you would like to see? The change log currently >> looks like this: >> >> Version 1.2: >> Added: It is now possible to get the secret weapon from within the actual >> game, rather than as a cheat code only. >> Changed: Fortune fields now have a higher chance of giving rather than >> taking away strength. >> Changed: In the regular playing mode, extra strength as well as extra >> rocks and shields are now more common bonus items. >> Fixed: Fortune fields will no longer appear in the middle of pits. >> Fixed: The bonus level will no longer be triggered when starting a new >> game, if the previous game had been canceled during a bonus level. >> Fixed: Fortune fields can no longer make bats mysteriously vanish, they >> now fail to affect the bats at all as they can fly above them. >> >> Not very impressive as you can see, which is why I'm putting out the >> question. Thoughts, anyone? >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> __ Information from ESET Smart Security, version of virus >> signature database 5266 (20100709) __ >> >> The message was checked by ESET Smart Security. >> >> http://www.eset.com >> >> >> > > > __ Information from ESET Smart Security, version of virus > signature database 5266 (20100709) __ > > The message was checked by ESET Smart Security. > > http://www.eset.com > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, I suggest have it as a random factor, wich emphasis on them jumping over it. But I must agree, it's not realistic how every time they make it across. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of peter Mahach Sent: Saturday, October 16, 2010 5:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch I very much agree myself. - Original Message - From: "Ryan Conroy" To: Sent: Saturday, October 16, 2010 11:56 PM Subject: Re: [Audyssey] Q9 upcoming patch >I completely agree about monsters being able to fall into pits. It's not >realistic how they can just get over them all the time. > > > > -- Original Message -- > From: "Michael Feir" > To: "Philip Bennefall" , "Gamers Discussion list" > > Subject: Re: [Audyssey] Q9 upcoming patch > Date: Sat, 16 Oct 2010 17:25:06 -0400 > > I can think of a few possible additions. The most basic might be having > some > diamonds floating in the air to jump and grab for extra points. That might > also work for things like food which could be eaten for strength. Perhaps > monsters could destroy the food if they walk over it before the player > grabs > it. Also, there should be a way of getting a monster to fall into pits. > For > example, if you could hit a monster while standing on the second muddy > step > or right at the very edge of the pit before leaping across to safety. The > monster, being enraged by the hit, would misjudge his leap over the pit > and > fall in. It should be a risky thing to try and do. > Michael Feir > Author of Personal Power: > How Accessible Computers Can Enhance Personal Life For Blind People > 2006-2008 > www.blind-planet.com/content/personal-power > > A Life of Word and Sound > 2003-2007 > http://www.blind-planet.com/content/life-word-and-sound > > Creator and former editor of Audyssey Magazine > 1996-2004 > Check out my blog at: > www.michaelfeir.blogspot.com > > > - Original Message - > From: "Philip Bennefall" > To: "Gamers Discussion list" > Sent: Saturday, October 16, 2010 5:06 PM > Subject: [Audyssey] Q9 upcoming patch > > >> Hi all, >> >> I am making a little Q9 patch, version 1.2. I was wondering if there are >> any small changes that you would like to see? The change log currently >> looks like this: >> >> Version 1.2: >> Added: It is now possible to get the secret weapon from within the actual >> game, rather than as a cheat code only. >> Changed: Fortune fields now have a higher chance of giving rather than >> taking away strength. >> Changed: In the regular playing mode, extra strength as well as extra >> rocks and shields are now more common bonus items. >> Fixed: Fortune fields will no longer appear in the middle of pits. >> Fixed: The bonus level will no longer be triggered when starting a new >> game, if the previous game had been canceled during a bonus level. >> Fixed: Fortune fields can no longer make bats mysteriously vanish, they >> now fail to affect the bats at all as they can fly above them. >> >> Not very impressive as you can see, which is why I'm putting out the >> question. Thoughts, anyone? >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > > SHOCKING: Samsung 46" 3D LED TV for $84.95 > SPECIAL REPORT: High ticket items are being auctioned for an incredible > 90% off! > http://thirdpartyoffers.juno.com/TGL3131/4cba1fb0a2eed30da4ast05vuc > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send
Re: [Audyssey] Q9 upcoming patch
I very much agree myself. - Original Message - From: "Ryan Conroy" To: Sent: Saturday, October 16, 2010 11:56 PM Subject: Re: [Audyssey] Q9 upcoming patch I completely agree about monsters being able to fall into pits. It's not realistic how they can just get over them all the time. -- Original Message -- From: "Michael Feir" To: "Philip Bennefall" , "Gamers Discussion list" Subject: Re: [Audyssey] Q9 upcoming patch Date: Sat, 16 Oct 2010 17:25:06 -0400 I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. SHOCKING: Samsung 46" 3D LED TV for $84.95 SPECIAL REPORT: High ticket items are being auctioned for an incredible 90% off! http://thirdpartyoffers.juno.com/TGL3131/4cba1fb0a2eed30da4ast05vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/ga
Re: [Audyssey] Q9 upcoming patch
I would say "No cheats.", because, well, that's cheating. --- Shepherds are the best beasts! - Original Message - From: "peter Mahach" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 4:23 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi, a few people on klango were suggesting a couple new cheats. I remember at least 2, one suggestion for a cheat was rapid fire on the sling, and another was longer time on deus shields. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
If Philip goes with the food and drinks idea, perhaps they could be stored in an inventory for later consumption? Not only could there be food, but how about some monster bait? a poison apple perhaps? or some Holy water that demons could drink that makes them weaker? just coming up with insane possibilities right now that could extend the game's enjoyment lol. P. S. Philip, are you a Green day fan? What's with all the references in the cheats? haha - Original Message - From: "Charles Rivard" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 6:13 PM Subject: Re: [Audyssey] Q9 upcoming patch Monsters should fall into pits if they are not careful, just as the player, or maybe they should lose a bit of strength if they jump the pits. Possibly, points and strength can be gained by jumping and collecting treasure or food? If there is a monster in the vicinity, it could gain strength by jumping and catching the food before the player gets to it, so you might have to be quick! Just a few thoughts. --- Shepherds are the best beasts! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 4:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
lol they don't even get over them, they just sorta walk through it which is definitely not realistic. monsters falling into pits would definitely add some strategy as the player could try jumping over it back and forth when there are many monsters in the area to try and get them to fall in. This would be great for the insane difficulty for example. as it currently stands no one can beat it, and there's no point in having a difficulty so hard it's unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea would be on of a few ways I can think of that could make beating the hardest level possible. another idea would be for monsters to take less health from the player on hardest, or have them walk slower so as not to swamp the player from all sides in 30 seconds. - Original Message - From: "Ryan Conroy" To: Sent: Saturday, October 16, 2010 5:56 PM Subject: Re: [Audyssey] Q9 upcoming patch I completely agree about monsters being able to fall into pits. It's not realistic how they can just get over them all the time. -- Original Message -- From: "Michael Feir" To: "Philip Bennefall" , "Gamers Discussion list" Subject: Re: [Audyssey] Q9 upcoming patch Date: Sat, 16 Oct 2010 17:25:06 -0400 I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. SHOCKING: Samsung 46" 3D LED TV for $84.95 SPECIAL REPORT: High ticket items are being auctioned for an incredible 90% off! http://thirdpartyoffers.juno.com/TGL3131/4cba1fb0a2eed30da4ast05vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http:/
Re: [Audyssey] Q9 upcoming patch
Monsters should fall into pits if they are not careful, just as the player, or maybe they should lose a bit of strength if they jump the pits. Possibly, points and strength can be gained by jumping and collecting treasure or food? If there is a monster in the vicinity, it could gain strength by jumping and catching the food before the player gets to it, so you might have to be quick! Just a few thoughts. --- Shepherds are the best beasts! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 4:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
How about the ability to replay endings? Also I don't know if you have plans for a sequel, or perhaps some paid add-on content in the future, but something cool would be the addition of trophies. The problem I personally find with many audio games is that once you beat them, the replayability is pretty much gone. with some type of trophy system it'll give us something to look forward to after completing the game. In fact, if there was a trophy scoreboard where people could show off their talent, it would be totally awesome. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
I completely agree about monsters being able to fall into pits. It's not realistic how they can just get over them all the time. -- Original Message -- From: "Michael Feir" To: "Philip Bennefall" , "Gamers Discussion list" Subject: Re: [Audyssey] Q9 upcoming patch Date: Sat, 16 Oct 2010 17:25:06 -0400 I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch > Hi all, > > I am making a little Q9 patch, version 1.2. I was wondering if there are > any small changes that you would like to see? The change log currently > looks like this: > > Version 1.2: > Added: It is now possible to get the secret weapon from within the actual > game, rather than as a cheat code only. > Changed: Fortune fields now have a higher chance of giving rather than > taking away strength. > Changed: In the regular playing mode, extra strength as well as extra > rocks and shields are now more common bonus items. > Fixed: Fortune fields will no longer appear in the middle of pits. > Fixed: The bonus level will no longer be triggered when starting a new > game, if the previous game had been canceled during a bonus level. > Fixed: Fortune fields can no longer make bats mysteriously vanish, they > now fail to affect the bats at all as they can fly above them. > > Not very impressive as you can see, which is why I'm putting out the > question. Thoughts, anyone? > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. SHOCKING: Samsung 46" 3D LED TV for $84.95 SPECIAL REPORT: High ticket items are being auctioned for an incredible 90% off! http://thirdpartyoffers.juno.com/TGL3131/4cba1fb0a2eed30da4ast05vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super egghunt
No. I think it's deffinetly possible. People spend a lot of time playing the game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Weispfennig Sent: Saturday, October 16, 2010 10:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] super egghunt Hi, Yeah, they probably used game cheater, cheetahpack or something to increase the value of the score. I wouldn't do that since it takes away all the fun. Kevin - Original Message - From: Hayden Presley To: "'Gamers Discussion list'" Date: Sat, 16 Oct 2010 08:39:16 -0500 Subject: Re: [Audyssey] super egghunt > Hi, > My first guess is: cheaters? > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On Behalf Of Liam Erven > Sent: Wednesday, October 13, 2010 1:40 PM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] super egghunt > > I've seen people get 220. > I have no idea how. > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On Behalf Of shaun everiss > Sent: Wednesday, October 13, 2010 1:31 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] super egghunt > > this guy got 179 170 I think 160 and maybe higher. > At 07:12 a.m. 14/10/2010, you wrote: > >The most I've ever got is 172, but mostly about 150 or something. > > > >-Original Message- > >From: gamers-boun...@audyssey.org > >[mailto:gamers-boun...@audyssey.org] > >On Behalf Of shaun everiss > >Sent: 13 October 2010 19:07 > >To: gamers@audyssey.org > >Subject: [Audyssey] super egghunt > > > >Hi. > >to the guy that posted the big wav file of the game how did you get > >things to go that fast. > >did you run 2 or more versions of the program together to simulate this. > >if not then you are a real fast person, I have never gotten that fast > >I always need to pause. > >If you are this fast then you are faster than me wow. > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org If you want to leave the > >list, send E-mail to gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the > >list, please send E-mail to gamers-ow...@audyssey.org. > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org If you want to leave the > >list, send E-mail to gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the > >list, please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the manage
Re: [Audyssey] Q9 upcoming patch
Hi, a few people on klango were suggesting a couple new cheats. I remember at least 2, one suggestion for a cheat was rapid fire on the sling, and another was longer time on deus shields. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Q9 upcoming patch
Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cheet codes for q9 game
Hi Ramy Although I play the demo of q9 because I cannot afford the registered version at this stage, I can answer your question because I have listened to Philip benfall's q9 recording. Just for the fun of it, and to listen how Philip Bennfall's voice sounds like, I have listened to his recording of q9 game play. I haven't came across any huge spoilers in his recording. But that's just me. Others may want to try finish the game first before listening to Philip's recording. The cheets is only available if you purchased the registered version. And the cheets is only available once you completed the game. So once you completed the game, you will be told that the cheets file is placed on your desktop. Hth. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ramy Moustafa Sent: 16 October 2010 09:23 PM To: Gamers Discussion list Subject: [Audyssey] Cheet codes for q9 game hi all: if u please, how can i get cheet codes for the q9 action game? Thanks in advance --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.448 / Virus Database: 271.1.1/3200 - Release Date: 10/16/10 06:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Need a little help from my friends.
Hi once again. I know that I'm not the only one with a Philips retractable game controller model 2909. I can't find my cd-rom. Could someone ship me a copy of their cd-rom that came with the USB handheld unit I'd deeply appreciate it. Thanks. ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Looking for a fellow member.
Hi to all, from Ron Kolesar and Leader dog Boz. My pc's motherboad died on me and I'm in the process of building a new windows seven duel processor with four gigs of memory. Could Lisa ham radio call sign N2XYL from New York write me back with her info please? Her address was one of the few that was lost in space. Thanks for the help. Ron and Boz who's trying to get everything back installed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my riport on the blue screen arror in moda
Hi, As far as I am aware, you canot read blue screen with any screen reader, as everything stops working as soon as the blue screen comes up, I guess for security reasons. Kevin - Original Message - From: Thomas Ward To: Gamers Discussion list Date: Sat, 16 Oct 2010 14:27:11 -0400 Subject: Re: [Audyssey] my riport on the blue screen arror in moda > Hi Mich, > If you could turn automatic reboot off in XP you should be able to use > Jaws, Window-eyes, etc to read that blue screen. Either way if you can > have a friend get the stop error code which is a hexidesimal number > beginning with 0x that would help bunches. > > On 10/16/10, Mich wrote: > > Hi Tom and all. I have good news I was able to open moda using the command > > prompt. the problem is this when I exited the game by pressing x my pc re > > started and I couldn't tell what the error coad was. any help with trying to > > figger this out to send you the error coad? I could get a friend of mine to > > take a pick of the arror coad and then read it off to me and I could e mail > > you what it said. many thanks. from Mich. > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my riport on the blue screen arror in moda
I thought that if a blue screen occurs the pc just, dies? and it just freezes up? Is there a way to prevent that? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 8:27 PM Subject: Re: [Audyssey] my riport on the blue screen arror in moda Hi Mich, If you could turn automatic reboot off in XP you should be able to use Jaws, Window-eyes, etc to read that blue screen. Either way if you can have a friend get the stop error code which is a hexidesimal number beginning with 0x that would help bunches. On 10/16/10, Mich wrote: Hi Tom and all. I have good news I was able to open moda using the command prompt. the problem is this when I exited the game by pressing x my pc re started and I couldn't tell what the error coad was. any help with trying to figger this out to send you the error coad? I could get a friend of mine to take a pick of the arror coad and then read it off to me and I could e mail you what it said. many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Cheet codes for q9 game
hi all: if u please, how can i get cheet codes for the q9 action game? Thanks in advance --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
Hi Mich, Usually, Windows places the results of a blue screen in a minidump file located in c:\Windows\Minidump. The files are usually dated as well. For example, a system crash for today would be called something like Mini101610-01.dmp which would be todays date and the first saved crash for that date. The crash reports can be recovered by a program called dumpchk which basically reads back the state of the system at the time of the crash. So if you can send me the latest dmp file or so that would help. Cheers! On 10/16/10, Mich wrote: > Hi Tom. where would I find that file? many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super dog bone hunt.
Hi Michael, It is the full game. The reason it says demo is the way the GMA Engine was designed. The engine only allows a free game to have one level, and the engine runs in demo mode without a valid product key. Since it would be a bit rediculous to request a product key for a free game Super Dog runs in demo mode, but it is the full game. On 10/16/10, michael barnes wrote: > hey when i play this game it keep saying demo mode. > but i thought this game is the full version. > could someone tell me how to get the full version? > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
Hi Tom. where would I find that file? many thanks. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 2:45 PM Subject: Re: [Audyssey] Something to try Hi Mich, Send me a copy of the Windows dump file to my gmail.com address. I'll try and extract the necessary information that way. On 10/16/10, Mich wrote: Hi Tom I to had the same problum. I was able to open the game using the windows command prompt and then going in to the test folder that I made for the game the problem happened when I hit the x key to exit the game my pc re started and it gave me the blue screen of death and I couldn't get the error message. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
Hi Mich, Send me a copy of the Windows dump file to my gmail.com address. I'll try and extract the necessary information that way. On 10/16/10, Mich wrote: > Hi Tom I to had the same problum. I was able to open the game using the > windows command prompt and then going in to the test folder that I made for > the game the problem happened when I hit the x key to exit the game my pc re > started and it gave me the blue screen of death and I couldn't get the error > message. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 15 question
Hi Shane, Can you give us a little more detail where you are such as the exact coordinates or the current room number? You can get the room number by pressing r and can press c for current location Both would give us a lot more detail on where you are. However, it sounds to me like what happened is instead of jumnping off the rope on the second level you might have jumped back down into the level below and ran into a wall or something down there. That's just my guess, and finding out where you are will confirm that or not. . Cheers! On 10/16/10, Shane Lowe wrote: > Once you get past the rope after a ways you run in to something and I can't > get past it. > Anyone know what this is? > > Shane > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
Hi Tom I to had the same problum. I was able to open the game using the windows command prompt and then going in to the test folder that I made for the game the problem happened when I hit the x key to exit the game my pc re started and it gave me the blue screen of death and I couldn't get the error message. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 2:11 PM Subject: Re: [Audyssey] Something to try Hi Willem, Hmmm...Ok, that was just a hunch of mine. Is there any possibility any of you can actually get the stop error code? What I'm talking about is when the blue screen comes up it will present you with a stop error code. Usually it is a hex code starting with 0x. If I could get that hex code I can research the cause of the problem and determine if the problem is hardware or software related. Windows generally doesn't blue screen and produce a stop error unless there is something very seriously wrong with your system. As I can't in anyway shape or form reproduce the bug there has to be something about your computers the game just doesn't like,or more correctly, something your computer doesn't like about my game. Getting that stop error code is essential in determining why Windows is crashing when the program exits. On 10/16/10, Willem Venter wrote: Hi thomas. I went to the sidescroler directory and did a tomb.exe >error.txt, but the file was empty when the computer rebooted. If it writes to stderr then I'm not sure how to get at it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my riport on the blue screen arror in moda
Hi Mich, If you could turn automatic reboot off in XP you should be able to use Jaws, Window-eyes, etc to read that blue screen. Either way if you can have a friend get the stop error code which is a hexidesimal number beginning with 0x that would help bunches. On 10/16/10, Mich wrote: > Hi Tom and all. I have good news I was able to open moda using the command > prompt. the problem is this when I exited the game by pressing x my pc re > started and I couldn't tell what the error coad was. any help with trying to > figger this out to send you the error coad? I could get a friend of mine to > take a pick of the arror coad and then read it off to me and I could e mail > you what it said. many thanks. from Mich. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
Hi Mich, The Windows command prompt is like using Dos. That means you have to type shell comands into the command prompt to get around. I gave directions in my original message what to do. To change directory you use the cd command. For example, cd\test will open the test directory. To close the command prompt window you have to type exit and the window will close. There is definitely no need to reboot your computer. Cheers! On 10/16/10, Mich wrote: > Hi Tom. I tried to do what you had set out in your message to all of us but > I have been finding that I am getting stuck. what I did was I went in to my > computer in to the local disk c then created a new folder cald test then I > tried coppeying all the files from the usa games folder from my program > files in to that folder. then I went in to run and typed in cmd and that is > where I am getting stuck since I can't seem to figger out what to do next. I > tried looking around using the tab key for the folder and couldn't find it. > I also tried just putting in the.exe file in the folder I cald test and when > I went back in to run and typed cmd and still I couldn't find it. note I > had to reboot each time since I couldn't figger out how to get out of the > cmd when I put it in to run. I have notest that I get the blue screen when I > try to exit the game and my pc re starts. I am running windows xp sp 3 if > that helps. If you could possibly tell me where I went wrong with trying to > find the error messages that would be grate. many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
Hi Willem, Hmmm...Ok, that was just a hunch of mine. Is there any possibility any of you can actually get the stop error code? What I'm talking about is when the blue screen comes up it will present you with a stop error code. Usually it is a hex code starting with 0x. If I could get that hex code I can research the cause of the problem and determine if the problem is hardware or software related. Windows generally doesn't blue screen and produce a stop error unless there is something very seriously wrong with your system. As I can't in anyway shape or form reproduce the bug there has to be something about your computers the game just doesn't like,or more correctly, something your computer doesn't like about my game. Getting that stop error code is essential in determining why Windows is crashing when the program exits. On 10/16/10, Willem Venter wrote: > Hi thomas. > > I went to the sidescroler directory and did a tomb.exe >error.txt, but > the file was empty when the computer rebooted. If it writes to stderr > then I'm not sure how to get at it. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 15 question
Could you be a bit more specific? We are the Knights who say...Ni! - Original Message - From: "Shane Lowe" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 7:18 AM Subject: [Audyssey] MOTA beta 15 question Once you get past the rope after a ways you run in to something and I can't get past it. Anyone know what this is? Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
Hi Kevin, Well, it stands to reason if you aren't getting any errors and the game isn't crashing on exit there wouldn't be any error messages to redirect to a file either. The same seams to be true for the debugger. I tried debugging it using the Visual C++ and the MinGW debuggers and according to them all the exit codes were perfect. No stray pointers, memory is properly freed up on exit, and everything shuts down normally. However, the fact some people are getting a stop error, AKA Blue Screen of Death, something is obviously not as perfect as the debugger would have me believe. Although, if I could actually get the stop error code from some of these crashes I could research it with Microsoft's MSDN Library for a cause. However, stop errors of that sort are usually the result of hard ware failure not software failure. On 10/16/10, Kevin Weispfennig wrote: > Hi, > > This was the first thing I did when hearing others get blue screens. I > personally never got one, and didn't get a single error. I also > redirected the output to a file, though that was completely empty and no > errors occured. > > Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
Hi. Do you have jaws? Maybe someone, like me, could tandem you and try it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mich Sent: Saturday, October 16, 2010 4:38 AM To: Gamers Discussion list Subject: Re: [Audyssey] Something to try Hi Tom. I tried to do what you had set out in your message to all of us but I have been finding that I am getting stuck. what I did was I went in to my computer in to the local disk c then created a new folder cald test then I tried coppeying all the files from the usa games folder from my program files in to that folder. then I went in to run and typed in cmd and that is where I am getting stuck since I can't seem to figger out what to do next. I tried looking around using the tab key for the folder and couldn't find it. I also tried just putting in the.exe file in the folder I cald test and when I went back in to run and typed cmd and still I couldn't find it. note I had to reboot each time since I couldn't figger out how to get out of the cmd when I put it in to run. I have notest that I get the blue screen when I try to exit the game and my pc re starts. I am running windows xp sp 3 if that helps. If you could possibly tell me where I went wrong with trying to find the error messages that would be grate. many thanks. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 12:26 AM Subject: [Audyssey] Something to try > HI all, > Tonight while debugging/testing Mysteries of the Ancients I realised > there is still something we haven't tried to do in order to track down > that blue screen error. Most of you don't know this but cross-platform > libraries such as SFML often out put error messages directly to the > console, or in Windows the command prompt. Since most of us are use to > dialog boxes, message boxes, and all the other Windows trappings I > doubt it ocurred to anyone before now to try and launch the program > from the command prompt to see if there are any error codes etc > printed to the screen. So that's what we need to do. > What I would do if I were you guys is copy the installation files to a > test directory like c:\test and then open the command prompt window by > typing cmd into the run dialog box and pressing enter. Now, for you > Windows newbies that know nothing about Dos commands change to the > test directory we created by doing a cd\test and pressing enter. Now, > simply type tomb and press enter. The game should launch and play. > When you exit the game there should be error messages printed to the > screen if there were any encountered. Let me know your results. > > Thanks. > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super dog bone hunt.
Hi Michael, The game Super Dog's bone hunt is only produced as a demo. The game engine does not allow free games to be more than one level. The word demo is built into the GMA game engine and can not be removed. In order to remove it would require you to get a registration key for a free game. That is not practical. Phil - Original Message - From: "michael barnes" To: Sent: Saturday, October 16, 2010 11:20 AM Subject: [Audyssey] super dog bone hunt. hey when i play this game it keep saying demo mode. but i thought this game is the full version. could someone tell me how to get the full version? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.862 / Virus Database: 271.1.1/3200 - Release Date: 10/16/10 02:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] super dog bone hunt.
hey when i play this game it keep saying demo mode. but i thought this game is the full version. could someone tell me how to get the full version? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super egghunt
Hi, Yeah, they probably used game cheater, cheetahpack or something to increase the value of the score. I wouldn't do that since it takes away all the fun. Kevin - Original Message - From: Hayden Presley To: "'Gamers Discussion list'" Date: Sat, 16 Oct 2010 08:39:16 -0500 Subject: Re: [Audyssey] super egghunt > Hi, > My first guess is: cheaters? > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Liam Erven > Sent: Wednesday, October 13, 2010 1:40 PM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] super egghunt > > I've seen people get 220. > I have no idea how. > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of shaun everiss > Sent: Wednesday, October 13, 2010 1:31 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] super egghunt > > this guy got 179 170 I think 160 and maybe higher. > At 07:12 a.m. 14/10/2010, you wrote: > >The most I've ever got is 172, but mostly about 150 or something. > > > >-Original Message- > >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > >On Behalf Of shaun everiss > >Sent: 13 October 2010 19:07 > >To: gamers@audyssey.org > >Subject: [Audyssey] super egghunt > > > >Hi. > >to the guy that posted the big wav file of the game how did you get > >things to go that fast. > >did you run 2 or more versions of the program together to simulate this. > >if not then you are a real fast person, I have never gotten that fast I > >always need to pause. > >If you are this fast then you are faster than me wow. > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org If you want to leave the > >list, send E-mail to gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the > >list, please send E-mail to gamers-ow...@audyssey.org. > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org If you want to leave the > >list, send E-mail to gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the > >list, please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
Hi, This was the first thing I did when hearing others get blue screens. I personally never got one, and didn't get a single error. I also redirected the output to a file, though that was completely empty and no errors occured. Kevin - Original Message - From: Willem Venter To: Gamers Discussion list Date: Sat, 16 Oct 2010 16:37:57 +0200 Subject: Re: [Audyssey] Something to try > Hi thomas. > > I went to the sidescroler directory and did a tomb.exe >error.txt, but > the file was empty when the computer rebooted. If it writes to stderr > then I'm not sure how to get at it. > > On 10/16/10, Shane Lowe wrote: > > Nothing wrong with it on my end. > > > > - Original Message - > > From: "Thomas Ward" > > To: "Gamers Discussion list" > > Sent: Saturday, October 16, 2010 12:26 AM > > Subject: [Audyssey] Something to try > > > > > >> HI all, > >> Tonight while debugging/testing Mysteries of the Ancients I realised > >> there is still something we haven't tried to do in order to track down > >> that blue screen error. Most of you don't know this but cross-platform > >> libraries such as SFML often out put error messages directly to the > >> console, or in Windows the command prompt. Since most of us are use to > >> dialog boxes, message boxes, and all the other Windows trappings I > >> doubt it ocurred to anyone before now to try and launch the program > >> from the command prompt to see if there are any error codes etc > >> printed to the screen. So that's what we need to do. > >> What I would do if I were you guys is copy the installation files to a > >> test directory like c:\test > >> and then open the command prompt window by typing cmd into the run > >> dialog box and pressing enter. Now, for you Windows newbies that know > >> nothing about Dos commands change to the test directory we created by > >> doing a > >> cd\test > >> and pressing enter. Now, simply type tomb and press enter. The game > >> should launch and play. When you exit the game there should be error > >> messages printed to the screen if there were any encountered. Let me > >> know your results. > >> > >> Thanks. > >> > >> --- > >> Gamers mailing list __ Gamers@audyssey.org > >> If you want to leave the list, send E-mail to > >> gamers-unsubscr...@audyssey.org. > >> You can make changes or update your subscription via the web, at > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> All messages are archived and can be searched and read at > >> http://www.mail-archive.com/gam...@audyssey.org. > >> If you have any questions or concerns regarding the management of the > >> list, > >> please send E-mail to gamers-ow...@audyssey.org. > >> > > > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
Hi thomas. I went to the sidescroler directory and did a tomb.exe >error.txt, but the file was empty when the computer rebooted. If it writes to stderr then I'm not sure how to get at it. On 10/16/10, Shane Lowe wrote: > Nothing wrong with it on my end. > > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Saturday, October 16, 2010 12:26 AM > Subject: [Audyssey] Something to try > > >> HI all, >> Tonight while debugging/testing Mysteries of the Ancients I realised >> there is still something we haven't tried to do in order to track down >> that blue screen error. Most of you don't know this but cross-platform >> libraries such as SFML often out put error messages directly to the >> console, or in Windows the command prompt. Since most of us are use to >> dialog boxes, message boxes, and all the other Windows trappings I >> doubt it ocurred to anyone before now to try and launch the program >> from the command prompt to see if there are any error codes etc >> printed to the screen. So that's what we need to do. >> What I would do if I were you guys is copy the installation files to a >> test directory like c:\test >> and then open the command prompt window by typing cmd into the run >> dialog box and pressing enter. Now, for you Windows newbies that know >> nothing about Dos commands change to the test directory we created by >> doing a >> cd\test >> and pressing enter. Now, simply type tomb and press enter. The game >> should launch and play. When you exit the game there should be error >> messages printed to the screen if there were any encountered. Let me >> know your results. >> >> Thanks. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a very tricky harpie in mota beta14
Hi Thomas, Lol...I was woneering about the male harpie myself; I was wondering if I'd missed something. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, October 12, 2010 3:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] a very tricky harpie in mota beta14 Hi Nicol, You were probably too close to the harpy to injure/kill her. After all if you are going to use a sword, gun, or even throw a punch there has to be some space between you and the enemy to maneuver around some. You can't be exactly at the same location she is to injure/kill the harpy. BTW, harpies are always female not male. By definition they are half woman/half bird creatures. If there are male harpies out there they aren't apart of the official Greek methology. Smile. On 10/12/10, NIcol wrote: > HI Tom and list\ > After I jumped over the fire in level1, I met a harpie. > I couldn't kill him with any weapon I had. > His sound was right in the centre which means I was very close to him. > I had 3 weapons on me: > The shotgun, the pistol and the sword. > I couldn't kill him with all 3. > Am I missing something? > Or is this a bug maybe? > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super egghunt
Hi, My first guess is: cheaters? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Wednesday, October 13, 2010 1:40 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] super egghunt I've seen people get 220. I have no idea how. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, October 13, 2010 1:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] super egghunt this guy got 179 170 I think 160 and maybe higher. At 07:12 a.m. 14/10/2010, you wrote: >The most I've ever got is 172, but mostly about 150 or something. > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] >On Behalf Of shaun everiss >Sent: 13 October 2010 19:07 >To: gamers@audyssey.org >Subject: [Audyssey] super egghunt > >Hi. >to the guy that posted the big wav file of the game how did you get >things to go that fast. >did you run 2 or more versions of the program together to simulate this. >if not then you are a real fast person, I have never gotten that fast I >always need to pause. >If you are this fast then you are faster than me wow. > > >--- >Gamers mailing list __ Gamers@audyssey.org If you want to leave the >list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the >list, please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org If you want to leave the >list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the >list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Preliminary Comments
Hi Muhammed, Um...which BETA are ou ising? Hayri never sent MOTA BETA 15. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Saturday, October 16, 2010 3:54 AM To: weis...@googlemail.com; Gamers Discussion list Subject: Re: [Audyssey] MOTA Preliminary Comments Hey all, I have a mota problem. When I start the game and when I play, I play the game and explore the game. But when I exit, my computer crashes, and my computer is fourced to restart. I have downloaded the version on USA games, not the one that Harry sent. Please, could someone help me? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Kevin Weispfennig" To: "Gamers Discussion list" Sent: Friday, October 15, 2010 11:49 PM Subject: Re: [Audyssey] MOTA Preliminary Comments > Hello, > > I also find it a pitty. I really liked the keys being as they were. > As I run most of the time and only slow down when I really must, since > that > makes a hell of a lot more fun, and you don#t get bored so easily. > Couldn't be there an option to toggle that in the future? Or maybe even to > reassign the whole keyboard? I know this is not easy, and I don't request > it for now. But I personally would like it. Just my oppinion on things. > > Of course, I am not everyone, so we'll see how things work out. > > Kevin > > - Original Message - > From: Hayden Presley > To: "'Gamers Discussion list'" > Date: Fri, 15 Oct 2010 17:25:59 -0500 > Subject: [Audyssey] MOTA Preliminary Comments > >> HiThomas, >> >> I just got your BETA, and I can't wait to play it. Just a couple of > comments >> and questions. Firstly, it's a pity you had to reassign run and walk, I >> rather enjoyed the old setup. Secondly, why did you remove playercomments >> and training mode? >> >> >> >> Best Regards, >> >> Hayden >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the > list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA beta 15 question
Once you get past the rope after a ways you run in to something and I can't get past it. Anyone know what this is? Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
Nothing wrong with it on my end. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 12:26 AM Subject: [Audyssey] Something to try HI all, Tonight while debugging/testing Mysteries of the Ancients I realised there is still something we haven't tried to do in order to track down that blue screen error. Most of you don't know this but cross-platform libraries such as SFML often out put error messages directly to the console, or in Windows the command prompt. Since most of us are use to dialog boxes, message boxes, and all the other Windows trappings I doubt it ocurred to anyone before now to try and launch the program from the command prompt to see if there are any error codes etc printed to the screen. So that's what we need to do. What I would do if I were you guys is copy the installation files to a test directory like c:\test and then open the command prompt window by typing cmd into the run dialog box and pressing enter. Now, for you Windows newbies that know nothing about Dos commands change to the test directory we created by doing a cd\test and pressing enter. Now, simply type tomb and press enter. The game should launch and play. When you exit the game there should be error messages printed to the screen if there were any encountered. Let me know your results. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] questions about usa games
got ya I was using www.audiogames.net THanks for the info. Shane - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 15, 2010 10:16 PM Subject: Re: [Audyssey] questions about usa games Hi Shane, As for the Star Wars game we were developing we had to abandon that project do to copyright issues. We contacted Lucas Licensing to legally obtain a license for the Star Wars trademark and characters, but were turned down. Part of the reason is that Lucas charges extremely huge royalty fees designed for companies that can sell millions of units instead of a couple thousand or so. As a result the kind of money were talking about was millions of U.S. dollars which USA Games obviously doesn't have. We have thought about releasing the project as freeware etc, but even that is risky because if Lucas finds out we released the game without obtaining a license we could be sued for copyright infringement. As a result while we have an alpha of the project laying around it is a serious financial risk to us to release it without obtaining some sort of permission from Lucas first. That's why the Star Trek game is effectively in limbo as of this time. As for downloading Mysteries of the Ancients are you downloading it from our website or a third-party sight like audiogames.net? We have tested the links on our website and heading over to http://www.usagamesinteractive.com/products.php should take you directly to our products page. From there simply pick the version for the platform/operating system you are running. HTH On 10/15/10, Shane Lowe wrote: Hi all just a few questions. 1. Does anyone know of what happened to the star wars game on USA games? Is it still under develipment? 2. The download link for mota won't work it keeps giving me a broken link message. Anyone know what is wrong with my computer? Thanks in advance, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] questions about usa games
thanks for the info. Shane - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 15, 2010 10:16 PM Subject: Re: [Audyssey] questions about usa games Hi Shane, As for the Star Wars game we were developing we had to abandon that project do to copyright issues. We contacted Lucas Licensing to legally obtain a license for the Star Wars trademark and characters, but were turned down. Part of the reason is that Lucas charges extremely huge royalty fees designed for companies that can sell millions of units instead of a couple thousand or so. As a result the kind of money were talking about was millions of U.S. dollars which USA Games obviously doesn't have. We have thought about releasing the project as freeware etc, but even that is risky because if Lucas finds out we released the game without obtaining a license we could be sued for copyright infringement. As a result while we have an alpha of the project laying around it is a serious financial risk to us to release it without obtaining some sort of permission from Lucas first. That's why the Star Trek game is effectively in limbo as of this time. As for downloading Mysteries of the Ancients are you downloading it from our website or a third-party sight like audiogames.net? We have tested the links on our website and heading over to http://www.usagamesinteractive.com/products.php should take you directly to our products page. From there simply pick the version for the platform/operating system you are running. HTH On 10/15/10, Shane Lowe wrote: Hi all just a few questions. 1. Does anyone know of what happened to the star wars game on USA games? Is it still under develipment? 2. The download link for mota won't work it keeps giving me a broken link message. Anyone know what is wrong with my computer? Thanks in advance, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] my riport on the blue screen arror in moda
Hi Tom and all. I have good news I was able to open moda using the command prompt. the problem is this when I exited the game by pressing x my pc re started and I couldn't tell what the error coad was. any help with trying to figger this out to send you the error coad? I could get a friend of mine to take a pick of the arror coad and then read it off to me and I could e mail you what it said. many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
With cmd, what you need to do is act like t was a dos machine. Which is to say that all your comands have to be typed out. So to start the game, you would type the direct path to the file.. so C:\test\filename for the game.exe. I don't know what the actual file name is, hence the file name of the game substitution. And to exit command prompt, just type exit. - Original Message - From: "Mich" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 12:38 AM Subject: Re: [Audyssey] Something to try Hi Tom. I tried to do what you had set out in your message to all of us but I have been finding that I am getting stuck. what I did was I went in to my computer in to the local disk c then created a new folder cald test then I tried coppeying all the files from the usa games folder from my program files in to that folder. then I went in to run and typed in cmd and that is where I am getting stuck since I can't seem to figger out what to do next. I tried looking around using the tab key for the folder and couldn't find it. I also tried just putting in the.exe file in the folder I cald test and when I went back in to run and typed cmd and still I couldn't find it. note I had to reboot each time since I couldn't figger out how to get out of the cmd when I put it in to run. I have notest that I get the blue screen when I try to exit the game and my pc re starts. I am running windows xp sp 3 if that helps. If you could possibly tell me where I went wrong with trying to find the error messages that would be grate. many thanks. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 12:26 AM Subject: [Audyssey] Something to try HI all, Tonight while debugging/testing Mysteries of the Ancients I realised there is still something we haven't tried to do in order to track down that blue screen error. Most of you don't know this but cross-platform libraries such as SFML often out put error messages directly to the console, or in Windows the command prompt. Since most of us are use to dialog boxes, message boxes, and all the other Windows trappings I doubt it ocurred to anyone before now to try and launch the program from the command prompt to see if there are any error codes etc printed to the screen. So that's what we need to do. What I would do if I were you guys is copy the installation files to a test directory like c:\test and then open the command prompt window by typing cmd into the run dialog box and pressing enter. Now, for you Windows newbies that know nothing about Dos commands change to the test directory we created by doing a cd\test and pressing enter. Now, simply type tomb and press enter. The game should launch and play. When you exit the game there should be error messages printed to the screen if there were any encountered. Let me know your results. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Preliminary Comments
Hey all, I have a mota problem. When I start the game and when I play, I play the game and explore the game. But when I exit, my computer crashes, and my computer is fourced to restart. I have downloaded the version on USA games, not the one that Harry sent. Please, could someone help me? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Kevin Weispfennig" To: "Gamers Discussion list" Sent: Friday, October 15, 2010 11:49 PM Subject: Re: [Audyssey] MOTA Preliminary Comments Hello, I also find it a pitty. I really liked the keys being as they were. As I run most of the time and only slow down when I really must, since that makes a hell of a lot more fun, and you don#t get bored so easily. Couldn't be there an option to toggle that in the future? Or maybe even to reassign the whole keyboard? I know this is not easy, and I don't request it for now. But I personally would like it. Just my oppinion on things. Of course, I am not everyone, so we'll see how things work out. Kevin - Original Message - From: Hayden Presley To: "'Gamers Discussion list'" Date: Fri, 15 Oct 2010 17:25:59 -0500 Subject: [Audyssey] MOTA Preliminary Comments HiThomas, I just got your BETA, and I can't wait to play it. Just a couple of comments and questions. Firstly, it's a pity you had to reassign run and walk, I rather enjoyed the old setup. Secondly, why did you remove playercomments and training mode? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something to try
Hi Tom. I tried to do what you had set out in your message to all of us but I have been finding that I am getting stuck. what I did was I went in to my computer in to the local disk c then created a new folder cald test then I tried coppeying all the files from the usa games folder from my program files in to that folder. then I went in to run and typed in cmd and that is where I am getting stuck since I can't seem to figger out what to do next. I tried looking around using the tab key for the folder and couldn't find it. I also tried just putting in the.exe file in the folder I cald test and when I went back in to run and typed cmd and still I couldn't find it. note I had to reboot each time since I couldn't figger out how to get out of the cmd when I put it in to run. I have notest that I get the blue screen when I try to exit the game and my pc re starts. I am running windows xp sp 3 if that helps. If you could possibly tell me where I went wrong with trying to find the error messages that would be grate. many thanks. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 12:26 AM Subject: [Audyssey] Something to try HI all, Tonight while debugging/testing Mysteries of the Ancients I realised there is still something we haven't tried to do in order to track down that blue screen error. Most of you don't know this but cross-platform libraries such as SFML often out put error messages directly to the console, or in Windows the command prompt. Since most of us are use to dialog boxes, message boxes, and all the other Windows trappings I doubt it ocurred to anyone before now to try and launch the program from the command prompt to see if there are any error codes etc printed to the screen. So that's what we need to do. What I would do if I were you guys is copy the installation files to a test directory like c:\test and then open the command prompt window by typing cmd into the run dialog box and pressing enter. Now, for you Windows newbies that know nothing about Dos commands change to the test directory we created by doing a cd\test and pressing enter. Now, simply type tomb and press enter. The game should launch and play. When you exit the game there should be error messages printed to the screen if there were any encountered. Let me know your results. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.