Re: [Audyssey] top speed career mode

2011-01-13 Thread burakyuksek

no unfortunetly
saygilar sevgiler.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Friday, January 14, 2011 1:58 AM
Subject: [Audyssey] top speed career mode



Hey, I wondering if there gonna be a career mode on the game?
It could be in the single mode.

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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread burakyuksek

hi,
I want report a bug:
Topspeed doesn't allow the volume control.
Thanks
saygilar sevgiler.
- Original Message - 
From: "Davy Kager" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Thursday, January 13, 2011 6:45 PM
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?


If you're that short of RAM you'd better not play Top Speed anyway. ;-) 
Furthermore, many people like task switching, which is made possible by a 
sleeping JAWS.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 5:22 PM
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?


Rather than putting JAWS to sleep, uninstall if from memory with insert 
f4 before starting any game.  It will then have absolutely no affect on 
the game.  When you put JAWS to sleep, it still is in memory and can 
affect game play by decreasing the amount of RAM available to the game, 
among other things.


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- Original Message - 
From: "Davy Kager" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 10:06 AM
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?


What do we need them for? I mean, why are they included with the game 
when the game is self-voicing?
Because JAWS has a very nasty habbit of breaking Top Speed's input 
management system.  That's why we now put it asleep.
- Original Message - 
From: "Milos Przic" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 4:39 PM
Subject: [Audyssey] Top Speed 3 and Jaws scripts?



  Hi all,
  I noticed that there are scripts for Jaws included with the TS3. What 
do we need them for? I mean, why are they included with the game when 
the game is self-voicing?

  Best regards,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] BGT sound pack.

2011-01-13 Thread Shiny protector
I just said the royalty free music pack. They really give you the feeling 
of the music. The hero's quest, and the frootless chase are the best ones, 
but I'd like it if I could buy the grand adventure CD on 1 CD. That's what I 
meant. Sorry for the confusion.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, January 14, 2011 6:41 AM
Subject: Re: [Audyssey] BGT sound pack.



Don't you mean the Orchestral Pack? The Royalty Free Music is different.
We are the Knights who say...Ni!
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:40 PM
Subject: Re: [Audyssey] BGT sound pack.



Woops, a typo, royalty free music pack.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, January 14, 2011 3:16 AM
Subject: Re: [Audyssey] BGT sound pack.



Hi,
One thing I should say; the BGT soundpack has nothing to do with the 
Royalty

Free music. But ask  that question again  please.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shiny protector
Sent: Thursday, January 13, 2011 11:35 AM
To: Gamers Discussion list
Subject: [Audyssey] BGT sound pack.

Hi,
I listened to the royalty free music on your sight, and seriously, your
effort, Philip, was just excellent. A question, though. If I ever plan 
to

purchase the game, are the tracks indivisual? My question is actually I
looked at the resellers, and I don't want to buy the pack in 1 go, just 
look

at this CD, and decide, but it has clashing destonys when I clicked the
first yes on sounddogs. So, even if it says for an example, clashing
destonies, and hero's quest, if I click clashing destonies and buy the
music, will I get all of the grand adventure in the CD and not just 
clashing

destonies?
Regards, and don't forget to blow up Brutus into pieces,
Muhammed Deniz.
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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread burakyuksek

hi,
If you install the scripts, and if you run topspeed3, it will put jaws to 
sleep.

saygilar sevgiler.
- Original Message - 
From: "Milos Przic" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 5:39 PM
Subject: [Audyssey] Top Speed 3 and Jaws scripts?



  Hi all,
  I noticed that there are scripts for Jaws included with the TS3. What do 
we need them for? I mean, why are they included with the game when the 
game is self-voicing?

  Best regards,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] BGT sound pack.

2011-01-13 Thread Shiny protector
Ok, for the second time, here you go. If I buy the royalty free music pack, 
I'm not going to buy all of them in 1 go, there are on the resailers like 
heros quest, and clashing destonies. If I choose either of them, will I 
still be able to get the grand adventure CD with all 12 tracks?
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, January 14, 2011 3:16 AM
Subject: Re: [Audyssey] BGT sound pack.



Hi,
One thing I should say; the BGT soundpack has nothing to do with the 
Royalty

Free music. But ask  that question again  please.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Thursday, January 13, 2011 11:35 AM
To: Gamers Discussion list
Subject: [Audyssey] BGT sound pack.

Hi,
I listened to the royalty free music on your sight, and seriously, your
effort, Philip, was just excellent. A question, though. If I ever plan to
purchase the game, are the tracks indivisual? My question is actually I
looked at the resellers, and I don't want to buy the pack in 1 go, just 
look

at this CD, and decide, but it has clashing destonys when I clicked the
first yes on sounddogs. So, even if it says for an example, clashing
destonies, and hero's quest, if I click clashing destonies and buy the
music, will I get all of the grand adventure in the CD and not just 
clashing

destonies?
Regards, and don't forget to blow up Brutus into pieces,
Muhammed Deniz.
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Re: [Audyssey] BGT sound pack.

2011-01-13 Thread Bryan Peterson

Don't you mean the Orchestral Pack? The Royalty Free Music is different.
We are the Knights who say...Ni!
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:40 PM
Subject: Re: [Audyssey] BGT sound pack.



Woops, a typo, royalty free music pack.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, January 14, 2011 3:16 AM
Subject: Re: [Audyssey] BGT sound pack.



Hi,
One thing I should say; the BGT soundpack has nothing to do with the 
Royalty

Free music. But ask  that question again  please.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Thursday, January 13, 2011 11:35 AM
To: Gamers Discussion list
Subject: [Audyssey] BGT sound pack.

Hi,
I listened to the royalty free music on your sight, and seriously, your
effort, Philip, was just excellent. A question, though. If I ever plan to
purchase the game, are the tracks indivisual? My question is actually I
looked at the resellers, and I don't want to buy the pack in 1 go, just 
look

at this CD, and decide, but it has clashing destonys when I clicked the
first yes on sounddogs. So, even if it says for an example, clashing
destonies, and hero's quest, if I click clashing destonies and buy the
music, will I get all of the grand adventure in the CD and not just 
clashing

destonies?
Regards, and don't forget to blow up Brutus into pieces,
Muhammed Deniz.
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Re: [Audyssey] BGT sound pack.

2011-01-13 Thread Shiny protector

Woops, a typo, royalty free music pack.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, January 14, 2011 3:16 AM
Subject: Re: [Audyssey] BGT sound pack.



Hi,
One thing I should say; the BGT soundpack has nothing to do with the 
Royalty

Free music. But ask  that question again  please.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Thursday, January 13, 2011 11:35 AM
To: Gamers Discussion list
Subject: [Audyssey] BGT sound pack.

Hi,
I listened to the royalty free music on your sight, and seriously, your
effort, Philip, was just excellent. A question, though. If I ever plan to
purchase the game, are the tracks indivisual? My question is actually I
looked at the resellers, and I don't want to buy the pack in 1 go, just 
look

at this CD, and decide, but it has clashing destonys when I clicked the
first yes on sounddogs. So, even if it says for an example, clashing
destonies, and hero's quest, if I click clashing destonies and buy the
music, will I get all of the grand adventure in the CD and not just 
clashing

destonies?
Regards, and don't forget to blow up Brutus into pieces,
Muhammed Deniz.
---
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Re: [Audyssey] accessible super mario game?

2011-01-13 Thread Jacob Kruger
I've got it to run, but haven't tried much with as of yet, but I did play 
around trying to get other java things working earlier on, and this is on a 
windows7 64 bit machine FWIW.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, January 14, 2011 5:36 AM
Subject: Re: [Audyssey] accessible super mario game?



Hi,
Speaking of this; has anyone on this list gotten it to work? I'm 
downloading

the JAVA setup now and we'll see, but I bet it won't make much of a
difference.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of ryan chou
Sent: Wednesday, January 12, 2011 5:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible super mario game?

its on the forum, another stab at an accessible mario its called

On 1/12/11, Troy Sullivan  wrote:

I don't see it on there anymore.
- Original Message -
From: "ryan chou" 
To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 12:10 AM
Subject: Re: [Audyssey] accessible super mario game?



hi troy,
if you look on audiogames.net, there is another attempt at an accessible
smb
this one imo is a lot better, as you can actually go through pipes and
jump on bricks, etc
also the person who did it is trying to emulate the nes version as
closely as possible, which is why I like this one

On 1/11/11, Thomas Ward  wrote:

Hi Troy,

Not really. To be honest you aren't missing much. The people who
created it did a pretty poor job of it.  I don't like to put other
game developers down, but to be honest it isn't worth your time
looking for it.

Cheers!

On 1/11/11, Troy Sullivan  wrote:

Hi all,
I know there's an accessible version of super mario the audio game but
the
website on the links to accessible games page doesn't seem to work
anymore,
anyone know where I can find this game?
Thanks,
Troy
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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-13 Thread Oriol Gómez
Yeah, they are too easy. Perhaps it isn't a good idea to put musical
notes in. But I know some people with very very awful pitch, so why
not? Perhaps some hard jazz chords. lol

On 1/14/11, Hayden Presley  wrote:
> Hi,
> Please not musical notes; it may just be me talking from   my own experience
> but those are waaay too easy. Perhaps combinations of notes, say in
> dissonance.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Oriol Gómez
> Sent: Wednesday, January 12, 2011 1:21 AM
> To: Gamers Discussion list
> Subject: [Audyssey] thinking of coding a game dtmf guess
>
> Hi,
> I'm thinking of coding a simple game, called dtmf guess. Basically,
> you have 60 seconds to guess as many dtmf tones as you can, and then
> there will be score boards and stats.
> I might possily include other modes, for example musical notes.
> What do you guys think?
>
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[Audyssey] making games for iphone

2011-01-13 Thread michael barnes
Hey, I found a site that will let you create apps. for free on the 
iphone ipod ipad.
You can charge people for the app if you like.  Here is the website 
please go check it out then tell me what you think.

www.createfreeiphoneapps.com

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Re: [Audyssey] BGT problem!

2011-01-13 Thread Thomas Ward
Hi Hayden,

Well, Notepad lacks a number of features that other text editors out
there have. For example, the text editor I often use on Linux called
Gedit has a spell checker, a dictionary, can edit multiple text files
at once, and a number of other tools and plugins that just makes it an
all around better text editor than Notepad. When it comes to
programming being able to open up multiple source files at once really
really comes in handy.

Of course, there are Windows text editors just as good. A text editor
like Ultraedit has a number of features that makes it better than
Notepad for programming. One it has a goto option that allows you to
jump directly to a specific line number which is helpful for
debugging. Ultraedit can handle multiple source files at once rather
than having to launch a new copy of the program every time you want to
open an extra file in the editor. Ultraedit can import and export text
files to and from Windows, Mac, and Linux which is a huge advantage
when sharing text files between different operating systems. Need I
continue?

Bottom line, Notepad is very limited. It doesn't have nearly the
features and capabilities of other text editors like Textpad,
Ultraedit, Gedit, you name it. It is pretty much a very simplistic
text editor without a lot of features, and if you plan on using a text
editor for programming you'll eventually find there are just features
you need to have that Notepad dosn't have and can't supply.

HTH


On 1/13/11, Hayden Presley  wrote:
> Hi,
> Considering the fact that we're looking for a basic text editor I'd like to
> know w why notepad is so "horrible"
>
> Best Regards,
> Hayden
>

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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread Hayden Presley
Hi,
In truth I can't believe they put a whole config file with the game for the
express  purpose of putting JAWS to sleep?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Harmony Neil
Sent: Thursday, January 13, 2011 9:59 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?

Why don't people just take the time to learn to use the configuration
manager then?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: 13 January 2011 16:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?

This is all explained in the manual...

It's not a JAWS script. It's a configuration file to put JAWS to sleep.

Kai

- Original Message - 
From: "Davy Kager" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 8:06 AM
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?


>> What do we need them for? I mean, why are they included with the game 
>> when the game is self-voicing?
> Because JAWS has a very nasty habbit of breaking Top Speed's input 
> management system.  That's why we now put it asleep.
> - Original Message - 
> From: "Milos Przic" 
> To: "Gamers Discussion list" 
> Sent: Thursday, January 13, 2011 4:39 PM
> Subject: [Audyssey] Top Speed 3 and Jaws scripts?
>
>
>>   Hi all,
>>   I noticed that there are scripts for Jaws included with the TS3. What 
>> do we need them for? I mean, why are they included with the game when the

>> game is self-voicing?
>>   Best regards,
>>  Milos Przic
>> msn: milos.pr...@gmail.com
>> skype: Milosh-hs
>>
>>
>> __ Information from ESET NOD32 Antivirus, version of virus 
>> signature database 5784 (20110113) __
>>
>> The message was checked by ESET NOD32 Antivirus.
>>
>> http://www.eset.com
>>
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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread Harmony Neil
Why don't people just take the time to learn to use the configuration
manager then?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: 13 January 2011 16:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?

This is all explained in the manual...

It's not a JAWS script. It's a configuration file to put JAWS to sleep.

Kai

- Original Message - 
From: "Davy Kager" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 8:06 AM
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?


>> What do we need them for? I mean, why are they included with the game 
>> when the game is self-voicing?
> Because JAWS has a very nasty habbit of breaking Top Speed's input 
> management system.  That's why we now put it asleep.
> - Original Message - 
> From: "Milos Przic" 
> To: "Gamers Discussion list" 
> Sent: Thursday, January 13, 2011 4:39 PM
> Subject: [Audyssey] Top Speed 3 and Jaws scripts?
>
>
>>   Hi all,
>>   I noticed that there are scripts for Jaws included with the TS3. What 
>> do we need them for? I mean, why are they included with the game when the

>> game is self-voicing?
>>   Best regards,
>>  Milos Przic
>> msn: milos.pr...@gmail.com
>> skype: Milosh-hs
>>
>>
>> __ Information from ESET NOD32 Antivirus, version of virus 
>> signature database 5784 (20110113) __
>>
>> The message was checked by ESET NOD32 Antivirus.
>>
>> http://www.eset.com
>>
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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread Harmony Neil
You could already do that anyway.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Davy Kager
Sent: 13 January 2011 16:06
To: Gamers Discussion list
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?

> What do we need them for? I mean, why are they included with the game when

> the game is self-voicing?
Because JAWS has a very nasty habbit of breaking Top Speed's input 
management system.  That's why we now put it asleep.
- Original Message - 
From: "Milos Przic" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 4:39 PM
Subject: [Audyssey] Top Speed 3 and Jaws scripts?


>   Hi all,
>   I noticed that there are scripts for Jaws included with the TS3. What do

> we need them for? I mean, why are they included with the game when the 
> game is self-voicing?
>   Best regards,
>  Milos Przic
> msn: milos.pr...@gmail.com
> skype: Milosh-hs
>
>
> __ Information from ESET NOD32 Antivirus, version of virus 
> signature database 5784 (20110113) __
>
> The message was checked by ESET NOD32 Antivirus.
>
> http://www.eset.com
>
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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread Harmony Neil
You don't really. You just need to go into the settings manager or the
configuration manager for that particular game and set jaws to go onto sleep
mode when said game or application is open.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Milos Przic
Sent: 13 January 2011 15:40
To: Gamers Discussion list
Subject: [Audyssey] Top Speed 3 and Jaws scripts?

   Hi all,
   I noticed that there are scripts for Jaws included with the TS3. What do
we need them for? I mean, why are they included with the game when the game
is self-voicing?
   Best regards,
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


__ Information from ESET NOD32 Antivirus, version of virus signature
database 5784 (20110113) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

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Re: [Audyssey] BGT problem!

2011-01-13 Thread Hayden Presley
Hi,
Considering the fact that we're looking for a basic text editor I'd like to
know w why notepad is so "horrible"

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Wednesday, January 12, 2011 1:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT problem!

Greetings.

It does work like that; In your text editor, you write a line of code, write

a semicolon if applicable, then hit enter to "break a line" (which means to 
start a new line).

Notepad is horrible. You should consider giving something like UltraEdit, 
TextPal, or (my personal favourite) Metapad a try.

BGT's actually a nice, straightforward scripting language. Things could be 
worse: you could be having to deal with Python which uses spacing as a code 
delimiter.

UltraEdit (RegExp capable):
http://www.ultraedit.com/

TextPal:
http://www.empowermentzone.com/palsetup.exe

NoteTab (RegExp capable):
http://www.notetab.com/

Metapad:
http://liquidninja.com/metapad/

Round-up of code-friendly text editors (not guaranteed to be accessible):
http://www.balkhis.com/web-designs-resources/15-outstanding-free-text-editor
s-for-designers-coders/

Kai

- Original Message - 
From: "Shiny protector" 
To: "Gamers Discussion list" 
Sent: Tuesday, January 11, 2011 10:48 PM
Subject: Re: [Audyssey] BGT problem!


>I wish the interface was like auto it. In autoit, you opened the program, 
>and you had this code line. Your at 1, then you could right your code and 
>press enter. I wish BGT worked like that, but ah well, I'll just have to 
>live with notepad. It never use to do the tab problem, I don't no what I 
>did to start the problem.
> - Original Message - 
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, January 12, 2011 1:12 AM
> Subject: Re: [Audyssey] BGT problem!
>
>
>> Hi Muhammed,
>>
>> You mind explaining that? I think I should make a few notes regarding
>> programming anything in Notepad. If you have word wrap turned off the
>> first thing you should do is maximize the window so the entire window
>> is visible. If you are writing code in Notepad it is a good idea to
>> make a manual line break after 80 characters as the text will simply
>> scroll off the screen. Most of the time when programming my lines of
>> code aren't that long so I make a manual line break after the
>> statement anyway. Obviously, for other text documents you will want
>> word wrap on to read them.
>>
>> On 1/11/11, Shiny protector  wrote:
>>> Hi Thomas,
>>> Um, after I turned off the word rap, it doesn't read things properly on 
>>> the
>>> screen.
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>>
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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-13 Thread Hayden Presley
Hi,
Please not musical notes; it may just be me talking from   my own experience
but those are waaay too easy. Perhaps combinations of notes, say in
dissonance.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: Wednesday, January 12, 2011 1:21 AM
To: Gamers Discussion list
Subject: [Audyssey] thinking of coding a game dtmf guess

Hi,
I'm thinking of coding a simple game, called dtmf guess. Basically,
you have 60 seconds to guess as many dtmf tones as you can, and then
there will be score boards and stats.
I might possily include other modes, for example musical notes.
What do you guys think?

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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-13 Thread Hayden Presley
Hi,
I have perfect pitch myself, and I can say that it won't be as easy as you
think; those are tricky  to memorize.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: Wednesday, January 12, 2011 10:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] thinking of coding a game dtmf guess

well yes I have heard of perfect pitch in fact I have perfect pitch
myself that's why I thought of making this game. Because even though
you might have perfect pitch, itstill requries some people to think
for a whileuntil they get it right unless they're very very used to
it. Not with musical notes because I'm used to them, but for dtmf
tones it is slightly harder.

On 1/12/11, Scott Chesworth  wrote:
> Ever heard of perfect pitch? It's going to make for some interestingly
> high scores methinks.
>
> Scott
>
> On 1/12/11, shaun everiss  wrote:
>> I think this a fantastic idea.
>>
>> At 08:21 p.m. 12/01/2011, you wrote:
>>>Hi,
>>>I'm thinking of coding a simple game, called dtmf guess. Basically,
>>>you have 60 seconds to guess as many dtmf tones as you can, and then
>>>there will be score boards and stats.
>>>I might possily include other modes, for example musical notes.
>>>What do you guys think?
>>>
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Re: [Audyssey] accessible super mario game?

2011-01-13 Thread Hayden Presley
Hi,
Speaking of this; has anyone on this list gotten it to work? I'm downloading
the JAVA setup now and we'll see, but I bet it won't make much of a
difference. 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of ryan chou
Sent: Wednesday, January 12, 2011 5:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible super mario game?

its on the forum, another stab at an accessible mario its called

On 1/12/11, Troy Sullivan  wrote:
> I don't see it on there anymore.
> - Original Message -
> From: "ryan chou" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, January 12, 2011 12:10 AM
> Subject: Re: [Audyssey] accessible super mario game?
>
>
>> hi troy,
>> if you look on audiogames.net, there is another attempt at an accessible
>> smb
>> this one imo is a lot better, as you can actually go through pipes and
>> jump on bricks, etc
>> also the person who did it is trying to emulate the nes version as
>> closely as possible, which is why I like this one
>>
>> On 1/11/11, Thomas Ward  wrote:
>>> Hi Troy,
>>>
>>> Not really. To be honest you aren't missing much. The people who
>>> created it did a pretty poor job of it.  I don't like to put other
>>> game developers down, but to be honest it isn't worth your time
>>> looking for it.
>>>
>>> Cheers!
>>>
>>> On 1/11/11, Troy Sullivan  wrote:
 Hi all,
 I know there's an accessible version of super mario the audio game but
 the
 website on the links to accessible games page doesn't seem to work
 anymore,
 anyone know where I can find this game?
 Thanks,
 Troy
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Re: [Audyssey] topspeed3 impressions

2011-01-13 Thread Hayden Presley
Hi,
The thing I miss the most is the voiceovers; some how I do prefer those in
TS2.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jorge Gonçalves
Sent: Thursday, January 13, 2011 11:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] topspeed3 impressions

Hi friends.
I was trying the game since yesterday and my impressions are very positive.
The game play is much realistic and fun.
It's really now closer to the efects of a good racing game.
And the new weather conditions and surfaces are very very cool.
I just have one comment:
I think it's approaching to something that would be my dream which is a 
racing game with a season mode with points system for example knowing 
that there are 7 computer controled players, it would be fun to make a 
season going through a lot of tracks and giving points according to the 
position in the race for example, 10 for the winner, 8 for the second, 6 
for the third etc.
And the funniest would be that we could edit the names of other players 
so like that the developpers wouldn't have to worry about that.
It would be fun to have a season mode, with random weather conditions 
for each race so we would have to compit in difrent circustances in the 
run for title of Top Speed champion.
Maybe it's only a dream but there are a lot of main stream games like 
that with a season mode: it would be fun to have one like that for us!
But out of that, i think that the game play is much much better and 
thank you very much to those who developed this game!
Cheers,
Jorge


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 13-01-2011 17:28, djc escreveu:
> I have a long list of tracks and vehicles here myself. I went through all
> the vehicles and some of them didn't work any more so I killed the ones
> that don't work and kept all the ones that do work.
>
> *** REPLY SEPARATOR  ***
>
> On 1/13/2011 at 12:07 PM Davy Kager wrote:
>
>> Damien,
>>
>> Regarding your Utility Pack, I think Leonard can answer that question
>> better
>> than I.  Regarding your tracks and vehicles, though...  I'd like to
>> include
>> them in my yet to be made repository, so that Top Speed and its tracks
and
>
>> vehicles can be downloaded from one and the same place.  This repository
>> will probably be not much more than a directory listing, but it should
>> suffice for the time being.  Please let me know if you have any problems
>> with this idea.  Also, if any of the original track and vehicle authors
>> are
>> on this list and have anything against me copying their material, I'd be
>> glad to know about it. ;-)
>> - Original Message -
>> From: "Damien Pendleton"
>> To: "Gamers Discussion list"
>> Sent: Thursday, January 13, 2011 11:32 AM
>> Subject: Re: [Audyssey] topspeed3
>>
>>
>>> Hey,
>>> If anyone is still interested in the old Top Speed 2 Utility, I can
>> update
>>> it to work with Top Speed 3. I'm puzzled as to why it was removed in the
>
>>> first place.
>>> Also, I am willing to convert all the cars and tracks that I am
>> currently
>>> hosting to the new Top Speed 3 format so that they may continue to be
>> used
>>> as before.
>>> Email me if interested.
>>> Thanks.
>>> Regards,
>>> Damien.
>>>
>>>
>>>
>>> - Original Message -
>>> From: "Davy Kager"
>>> To: "Gamers Discussion list"
>>> Sent: Thursday, January 13, 2011 10:11 AM
>>> Subject: Re: [Audyssey] topspeed3
>>>
>>>
 Hello!

> Things like  some of the new options the first 2 crash the games
   Which ones, please?

> although the tracks work, we really need a track/ vehicle converter.
   There's not much against continuing to use the old, three-column
>> syntax
 for tracks.  In fact, it'll speed up loading multi-player games.  As
>> for
 the vehicle files, for most of them a simple Find&  Replace will do the
>
 trick. Replacing "car" with "builtin" leaves only the motorcycles to be
>
 fixed. Replacing "cycle1" with "builtin10", "cycle2" with "builtin11",
 and "cycle3" with "builtin3" fixes that.

> who's game to try to rewrite all those files, especially since they
>> are
> or need to be rehosted somewhere again anyway.
   I plan on setting up a temporary repository of tracks and vehicles,
 until a decent community site gets built.  Please mail me at
 da...@playinginthedark.net if you have any really great tracks or
 vehicles that I should be including.
 - Original Message -
 From: "shaun everiss"
 To:
 Sent: Thursday, January 13, 2011 10:58 AM
 Subject: [Audyssey] topspeed3


> Hi.
> ok some of the options crash the game.
> Things like  some of the new options the first 2 crash the games
> next.
> although the tracks work, we really need a track/ vehicle converter.
> The vehicles don't and well we need a conver

Re: [Audyssey] BGT sound pack.

2011-01-13 Thread Hayden Presley
Hi,
One thing I should say; the BGT soundpack has nothing to do with the Royalty
Free music. But ask  that question again  please.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Thursday, January 13, 2011 11:35 AM
To: Gamers Discussion list
Subject: [Audyssey] BGT sound pack.

Hi,
I listened to the royalty free music on your sight, and seriously, your
effort, Philip, was just excellent. A question, though. If I ever plan to
purchase the game, are the tracks indivisual? My question is actually I
looked at the resellers, and I don't want to buy the pack in 1 go, just look
at this CD, and decide, but it has clashing destonys when I clicked the
first yes on sounddogs. So, even if it says for an example, clashing
destonies, and hero's quest, if I click clashing destonies and buy the
music, will I get all of the grand adventure in the CD and not just clashing
destonies?
Regards, and don't forget to blow up Brutus into pieces,
Muhammed Deniz.
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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread Thomas Ward
Hi Shaun,

Well, there is nothing wrong with Using DirectX 8 as far as that goes.
The Windows version of the G3D engine is completely based on the
DirectX 8 API and so is BGT. DirectX 8 still has a use in the gaming
world although the mainstream companies are looking at XInput,
XAudio2, etc, the new API libs, but they perform basically the same on
a 64-bit OS as a 32-bit OS. The real advantage here in using a 64-bit
processor is being able to accurately render 3d graphics, physics
modeling, or anything else that requires heavy number crunching.
Especially, if you need to deal with very large floating point numbers
for very precise calculations. For example, a flight symulator like
Microsoft FSX could use the extra processing power not just for the
realistic 3d graphics, but to perform all that real time physics
modeling that goes on behind the seens to truly emulate flying this or
that aircraft. That stuff is extremely CPU intensive and requires very
precise calculations in order to accurately simulate any aircraft in
flight at any given moment.





On 1/13/11, shaun everiss  wrote:
> hmmm thats all well and good but unless everyone uses bgt, c++ vb
> .net or something up to date it won't matter as I said there are
> still people using vb6, dx7 and 8.
> Maybe those using bgt will get better results as well as the newer
> dotnet languages, c++, maybe   the newer dotnets.
> But unless everyone using vb6 and autoit upgrades they won't be going
> anywhere fast.
> A lot of the blind games are card games.
> usa, bpc, gma and maybe soundrts can take advantage but the rest, hmmm.
> Saying that playinginthedark has improved their system so again that
> may be good.
> If agrip starts again maybe they can take advantage.
> In a few days I will upgrade one of my expensive readers which I have
> saved for.
> This means that my next system can be if I choose win7 and not xp.
> Ofcause I will have to really customise the unit but win7 has grown
> on me i could live with the os if I had to.
>

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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread shaun everiss

thats why I like hal voice offf, hotkeys off and its ok.
press control and a couple buttons and in most cases you have speech.
At 03:56 p.m. 14/01/2011, you wrote:

Hi,
The problem is that, if there are any errors you can't take JAWS out of
sleep mode to check them.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, January 13, 2011 4:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?

ok davey.
I got that file.
the language bug is fixed.
however after the selection is saved the case where the custom track
option still crashes still exists.
At 05:45 a.m. 14/01/2011, you wrote:
>If you're that short of RAM you'd better not play Top Speed anyway.
>;-) Furthermore, many people like task switching, which is made
>possible by a sleeping JAWS.
>- Original Message - From: "Charles Rivard"

>To: "Gamers Discussion list" 
>Sent: Thursday, January 13, 2011 5:22 PM
>Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?
>
>
>>Rather than putting JAWS to sleep, uninstall if from memory with
>>insert f4 before starting any game.  It will then have absolutely
>>no affect on the game.  When you put JAWS to sleep, it still is in
>>memory and can affect game play by decreasing the amount of RAM
>>available to the game, among other things.
>>
>>---
>>Shepherds are the best beasts!
>>- Original Message - From: "Davy Kager" 
>>To: "Gamers Discussion list" 
>>Sent: Thursday, January 13, 2011 10:06 AM
>>Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?
>>
>>
>>>>What do we need them for? I mean, why are they included with the
>>>>game when the game is self-voicing?
>>>Because JAWS has a very nasty habbit of breaking Top Speed's input
>>>management system.  That's why we now put it asleep.
>>>- Original Message - From: "Milos Przic" 
>>>To: "Gamers Discussion list" 
>>>Sent: Thursday, January 13, 2011 4:39 PM
>>>Subject: [Audyssey] Top Speed 3 and Jaws scripts?
>>>
>>>
>>>>   Hi all,
>>>>   I noticed that there are scripts for Jaws included with the
>>>> TS3. What do we need them for? I mean, why are they included
>>>> with the game when the game is self-voicing?
>>>>   Best regards,
>>>>  Milos Przic
>>>>msn: milos.pr...@gmail.com
>>>>skype: Milosh-hs
>>>>
>>>>
>>>>__ Information from ESET NOD32 Antivirus, version of
>>>>virus signature database 5784 (20110113) __
>>>>
>>>>The message was checked by ESET NOD32 Antivirus.
>>>>
>>>>http://www.eset.com
>>>>
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Re: [Audyssey] BGT ADOM

2011-01-13 Thread Thomas Ward
Hi,

Definitely. Plus if the game incorperates Sapi 5 support then it will
have a universal and accessible user interface.

On 1/13/11, shaun everiss  wrote:
> I would be interested to.
> the reason I didn't play stuff like nethack  or such was that it
> invarably involved loads of text graphic simbols.
> To have that as a straight audiogame will mean a lot.

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Re: [Audyssey] BGT ADOM

2011-01-13 Thread shaun everiss

well I'd be interested in doing something.
I know little programming but I have a fair knowledge of rpgs at 
least where bits and such are concerned.

I can do voiceovers, bits and bobs.
At 12:55 p.m. 14/01/2011, you wrote:

Hello there,

I second this. I'd be interested in taking part in such a project as 
well. BGT can definitely do what you want, but you have to have a 
lot of skill to pull something like that off and you can expect that 
it will probably take at least a few years to do it properly.


Kind regards,

Philip Bennefall
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, January 14, 2011 12:19 AM
Subject: Re: [Audyssey] BGT ADOM


Hi Kai,

Well, I obviously have the skills, but not much time at the moment.
Still I'd like to help out with such a project if people are thinking
of creating one. I've been thinking of doing something like this
myself for a while now. What exactly do you have in mind?

On 1/13/11, Kai  wrote:

Greetings List.

Anyone here have the expertise/experience required to make a game in the
vain of ADOM? Entombed is all well and good, but it's just not the same
feeling. You don't have multiple dungeons with their own properties and
specialized rooms and room flags, a road / wilderness system to access the
multitude of towns and dungeons, a deity system, turn-by-turn combat with
mobiles that can actually move, attack, retreat, etc. I'd love to code such
a game myself, but I do know my limits, and that's math. Such a game would
require way too much math.

Kai


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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread Hayden Presley
Hi,
The problem is that, if there are any errors you can't take JAWS out of
sleep mode to check them.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, January 13, 2011 4:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?

ok davey.
I got that file.
the language bug is fixed.
however after the selection is saved the case where the custom track 
option still crashes still exists.
At 05:45 a.m. 14/01/2011, you wrote:
>If you're that short of RAM you'd better not play Top Speed anyway. 
>;-) Furthermore, many people like task switching, which is made 
>possible by a sleeping JAWS.
>- Original Message - From: "Charles Rivard"

>To: "Gamers Discussion list" 
>Sent: Thursday, January 13, 2011 5:22 PM
>Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?
>
>
>>Rather than putting JAWS to sleep, uninstall if from memory with 
>>insert f4 before starting any game.  It will then have absolutely 
>>no affect on the game.  When you put JAWS to sleep, it still is in 
>>memory and can affect game play by decreasing the amount of RAM 
>>available to the game, among other things.
>>
>>---
>>Shepherds are the best beasts!
>>- Original Message - From: "Davy Kager" 
>>To: "Gamers Discussion list" 
>>Sent: Thursday, January 13, 2011 10:06 AM
>>Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?
>>
>>
>>>>What do we need them for? I mean, why are they included with the 
>>>>game when the game is self-voicing?
>>>Because JAWS has a very nasty habbit of breaking Top Speed's input 
>>>management system.  That's why we now put it asleep.
>>>- Original Message - From: "Milos Przic" 
>>>To: "Gamers Discussion list" 
>>>Sent: Thursday, January 13, 2011 4:39 PM
>>>Subject: [Audyssey] Top Speed 3 and Jaws scripts?
>>>
>>>
>>>>   Hi all,
>>>>   I noticed that there are scripts for Jaws included with the 
>>>> TS3. What do we need them for? I mean, why are they included 
>>>> with the game when the game is self-voicing?
>>>>   Best regards,
>>>>  Milos Przic
>>>>msn: milos.pr...@gmail.com
>>>>skype: Milosh-hs
>>>>
>>>>
>>>>__ Information from ESET NOD32 Antivirus, version of 
>>>>virus signature database 5784 (20110113) __
>>>>
>>>>The message was checked by ESET NOD32 Antivirus.
>>>>
>>>>http://www.eset.com
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Re: [Audyssey] top speed career mode

2011-01-13 Thread Hayden Presley
Hi,
No--that's a new "major" version and  apparently this is the olast one.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Thursday, January 13, 2011 5:59 PM
To: gamers@audyssey.org
Subject: [Audyssey] top speed career mode

Hey, I wondering if there gonna be a career mode on the game?
It could be in the single mode.

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Re: [Audyssey] ts stuff

2011-01-13 Thread shaun everiss
its a pitty you can't get a program you put your folders where the 
stuff is, it checks everything, converts em for you, then exits.

At 01:54 p.m. 14/01/2011, you wrote:
converting these cars is quite easy. converting some now. just takes 
a little bit of rearanging and adding. the tracks though, that could 
be more interesting. cause you have to add / change loads.



--
From: "jason" 
Sent: Friday, January 14, 2011 5:59 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] ts stuff

Ok cool I hope this stuff brings all up todate. I always enjoy the 
new cars and tracks.


On 1/13/2011 6:03 AM, shaun everiss wrote:

Hi.
for all that care and can't wait for damien's conversions here are 
my archives or my single archive to the ts2 stuff.

http://dl.dropbox.com/u/1407689/topspeed%20carsand%20tracks.zip.zip
thats all the old tracks loaded on djc's server back in the day.
There are also cory's tracks and cars, and I think mr ricard has a 
couple of cars I forgot.

I will be out and about for most of tomorrow so you probably won't see me.
the link is
http://dl.dropbox.com/u/1407689/topspeed%20carsand%20tracks.zip.zip
shaun


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Re: [Audyssey] BGT ADOM

2011-01-13 Thread shaun everiss

I would be interested to.
the reason I didn't play stuff like nethack  or such was that it 
invarably involved loads of text graphic simbols.

To have that as a straight audiogame will mean a lot.
At 12:19 p.m. 14/01/2011, you wrote:

Hi Kai,

Well, I obviously have the skills, but not much time at the moment.
Still I'd like to help out with such a project if people are thinking
of creating one. I've been thinking of doing something like this
myself for a while now. What exactly do you have in mind?

On 1/13/11, Kai  wrote:
> Greetings List.
>
> Anyone here have the expertise/experience required to make a game in the
> vain of ADOM? Entombed is all well and good, but it's just not the same
> feeling. You don't have multiple dungeons with their own properties and
> specialized rooms and room flags, a road / wilderness system to access the
> multitude of towns and dungeons, a deity system, turn-by-turn combat with
> mobiles that can actually move, attack, retreat, etc. I'd love to code such
> a game myself, but I do know my limits, and that's math. Such a game would
> require way too much math.
>
> Kai
>
>
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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread shaun everiss

well hardware upgrades I started before software.
If it was not for the readers costing me so much I would have upgraded sooner.
as it is, jaws 12 seejms to have loads of issues with some apps so I 
am glad I won't need to upgrade that.
Supernova screenreader is what I upgrade thats still a lot of cash 
but I am comferted to know I get a lot of extra goodies with the upgrade.
I always look for packages while upgrading, and this one has got me 
more than I will need.

I have enough to defeat hitler or at least i think so.
At 11:21 a.m. 14/01/2011, you wrote:

Hi Kai,

Yeah, I've seen that kind of backwards mentality before too. When I
was still at Wright State, it must have been around 1999, I was
looking for a screen reader for Windows 2000, since that was the most
recent and most stable development platform, and I pretty much got the
same answer you did.  Everyone is using 95, 98, and Jaws and
Window-Eyes were looking primarily at supporting Millennium while the
tech types like me who needed the NT/2000 Pro platforms for college
were pretty much left on the side lines. Then, even when Jaws did
support Win 2000 they wanted double the price of a standard upgrade.
Never mind that Windows XP itself is based on the NT platform and is
an upgrade of Win 2000 and not Windows 9x. However, I see why most VI
users shy away from emerging technologies, because the agencies and
companies that are suppose to be helping us hold us back.

On 1/13/11, Kai  wrote:
> Greetings Thomas.
>
> I remember when I called Freedom Scientific around the time XP started,
> asking them if they had a version of Jaws that worked with the then-new
> operating system. their response was along the lines of: No we don't, since
> no one uses it. Our clients are using Windows 95 or 98.
>
> Mind you, XP had already been out for a while. I think it's that mentality
> of purposeful ostracism that makes it no mystery why visually impaired folk
> are still happy to use proprietary devices built on aging OS's like Windows
> CE, which cost about (at a generous estimation) 10 to 20 times the cost of
> the electronics inside them.
>
> Kai
>

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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread shaun everiss

well they are needed for us to do things.
Mainstream devices were not accessible, thankfully with the event of 
the ipod and a few others its becomming usefull even nvda.

More devices are coming onstream so at least we have a small window of choice.
At 10:01 a.m. 14/01/2011, you wrote:

Greetings Thomas.

I remember when I called Freedom Scientific around the time XP 
started, asking them if they had a version of Jaws that worked with 
the then-new operating system. their response was along the lines 
of: No we don't, since no one uses it. Our clients are using Windows 95 or 98.


Mind you, XP had already been out for a while. I think it's that 
mentality of purposeful ostracism that makes it no mystery why 
visually impaired folk are still happy to use proprietary devices 
built on aging OS's like Windows CE, which cost about (at a generous 
estimation) 10 to 20 times the cost of the electronics inside them.


Kai

- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:56 AM
Subject: Re: [Audyssey] Sticks version game pads.



Hi Shaun,

Who exactly is noone? The price of blue ray drives are coming way down
in the U.S. and aren't as expensive as you indicate. I think I
purchased my blue ray dvd drive for around $129.00 USD, and I've seen
them around $90 USD for a cheap brand. So they don't exactly cost that
much to own/upgrade. It is the blue ray discs that are actually still
on the high side yet.


My point though is you really need to stop making all inclusive
comments like "blue ray costs loads and noone owns them" because that
is simply not true. To be honest making statements like that really
makes you sound like an idiot. Perhaps not many in the VI community
have upgraded, but we are rather poor compared to the rest of the
mainstream PC market. Other people who actually have real jobs making
something like 60K a year definitely have the money to shell out for a
blue ray drive, blue ray disc player, and the discs to go with it.
Since such people make up the majority of PC sales it is no wonder
Microsoft and other companies are looking at improving blue ray
support, switching to 64-bit, etc because their primary target market
has the money to spend on that sort of thing. They don't consider
people like us, living on disability, etc as a part of their primary
target market. Nobody really does.

Cheers!


On 1/13/11, shaun everiss  wrote:

ok probably true tom.
But blueray costs loads, no one has it on their systems yet as far as
I know and I wouldn't even bother getting the disks, dvd quality is
good enough for me.
I only use mp3 and wav with some oggs as it is.


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Re: [Audyssey] top speed 3

2011-01-13 Thread shaun everiss
copy the topspeed.exe to the playinginthedark folder\topspeed in your 
program files folder or whereever you loaded it.

At 08:37 a.m. 14/01/2011, you wrote:

When I down load the file you post on the list it goes to my down load folder.
So what do I do with the files then?

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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread shaun everiss
hmmm thats all well and good but unless everyone uses bgt, c++ vb 
.net or something up to date it won't matter as I said there are 
still people using vb6, dx7 and 8.
Maybe those using bgt will get better results as well as the newer 
dotnet languages, c++, maybe   the newer dotnets.
But unless everyone using vb6 and autoit upgrades they won't be going 
anywhere fast.

A lot of the blind games are card games.
usa, bpc, gma and maybe soundrts can take advantage but the rest, hmmm.
Saying that playinginthedark has improved their system so again that 
may be good.

If agrip starts again maybe they can take advantage.
In a few days I will upgrade one of my expensive readers which I have 
saved for.

This means that my next system can be if I choose win7 and not xp.
Ofcause I will have to really customise the unit but win7 has grown 
on me i could live with the os if I had to.


At 08:37 a.m. 14/01/2011, you wrote:

Hi Shaun,

Oh, yeah, games definitely could take advantage of a 64-bit platform.
One, more available ram for images, sounds, music, etc. Two, the
ability to store large numbers for more accurate and realistic real
time simulations. I'm sure there are probably several other advantages
I'm forgetting, but there are definitely advantages to be had by
owning and using a 64-bit platform, but the main three are performance
issues, more available ram, and better precision when performing real
time calculations for this or that.

Note, that 32-bit vs 64-bit wouldn't impact games like Monopoly,
Solitare, Yatzi, etc very much. No, the types of games that would or
could take advantage is Lone Wolf, 3D Velocity, Tank Commander, etc as
those have a real time simulation bent to them and the greater
precision you can get out of the CPU the more realistic and lifelike
the game will perform under certain conditions. Plus a lot of what I'm
talking about also depends on the developer too. A developer not wel
versed in physics isn't going to make his/her game very realistic on a
32-bit or 64-bit platform if they don't know what they are doing.

Cheers!


On 1/13/11, shaun everiss  wrote:
> probably true kay, I've actually never invested or needed high
> performance tools.
> What I have is quite poor but it does what I need which is not that much.
> My brother has a 64 bit system but 32 bit software.
> he plans to get 64 bit software, stuff runs quite fast on it, though
> I am not sure what his real attraction is to be honest, his speech
> dragon system takes a lot of power and he does do some enginering
> stuff so he probably needs it.
> Going back to topic, could games take advantage of 64 bit systems and
> what advantages could they really do.
> most stuff is still using legacy languages, some even use directx 7
> and lower still.

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Re: [Audyssey] ts stuff

2011-01-13 Thread Dallas O'Brien
converting these cars is quite easy. converting some now. just takes a 
little bit of rearanging and adding. the tracks though, that could be more 
interesting. cause you have to add / change loads.



--
From: "jason" 
Sent: Friday, January 14, 2011 5:59 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] ts stuff

Ok cool I hope this stuff brings all up todate. I always enjoy the new 
cars and tracks.


On 1/13/2011 6:03 AM, shaun everiss wrote:

Hi.
for all that care and can't wait for damien's conversions here are my 
archives or my single archive to the ts2 stuff.

http://dl.dropbox.com/u/1407689/topspeed%20carsand%20tracks.zip.zip
thats all the old tracks loaded on djc's server back in the day.
There are also cory's tracks and cars, and I think mr ricard has a couple 
of cars I forgot.
I will be out and about for most of tomorrow so you probably won't see 
me.

the link is
http://dl.dropbox.com/u/1407689/topspeed%20carsand%20tracks.zip.zip
shaun


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Re: [Audyssey] please help placing a file.

2011-01-13 Thread Dallas O'Brien

it gos in c:\program files\playing in the dark\top speed 3\


--
From: "michael barnes" 
Sent: Friday, January 14, 2011 7:08 AM
To: 
Subject: [Audyssey] please help placing a file.

I down loaded the file that davey put up but I am not sure where to put 
it.
if someone would give me description of how to put it in the game that 
would be great.


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[Audyssey] top speed career mode

2011-01-13 Thread michael barnes

Hey, I wondering if there gonna be a career mode on the game?
It could be in the single mode.

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Re: [Audyssey] BGT ADOM

2011-01-13 Thread Philip Bennefall

Hello there,

I second this. I'd be interested in taking part in such a project as well. 
BGT can definitely do what you want, but you have to have a lot of skill to 
pull something like that off and you can expect that it will probably take 
at least a few years to do it properly.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, January 14, 2011 12:19 AM
Subject: Re: [Audyssey] BGT ADOM


Hi Kai,

Well, I obviously have the skills, but not much time at the moment.
Still I'd like to help out with such a project if people are thinking
of creating one. I've been thinking of doing something like this
myself for a while now. What exactly do you have in mind?

On 1/13/11, Kai  wrote:

Greetings List.

Anyone here have the expertise/experience required to make a game in the
vain of ADOM? Entombed is all well and good, but it's just not the same
feeling. You don't have multiple dungeons with their own properties and
specialized rooms and room flags, a road / wilderness system to access the
multitude of towns and dungeons, a deity system, turn-by-turn combat with
mobiles that can actually move, attack, retreat, etc. I'd love to code 
such

a game myself, but I do know my limits, and that's math. Such a game would
require way too much math.

Kai


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Re: [Audyssey] Ordering sarah.

2011-01-13 Thread Thomas Ward
Hi,

Smile. Well, my problem is I ordered Sarah, I got the game, but I
didn't get Sarah herself. For some reason Phil forgot to send her to
my place for some fun. I wonder how that happened? G...Just
kidding.

On 1/13/11, Lisa Hayes  wrote:
> Many thanks Phil will go get the game and patch, again thanks.
> Lisa Hayes
>

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Re: [Audyssey] BGT ADOM

2011-01-13 Thread Thomas Ward
Hi Kai,

Well, I obviously have the skills, but not much time at the moment.
Still I'd like to help out with such a project if people are thinking
of creating one. I've been thinking of doing something like this
myself for a while now. What exactly do you have in mind?

On 1/13/11, Kai  wrote:
> Greetings List.
>
> Anyone here have the expertise/experience required to make a game in the
> vain of ADOM? Entombed is all well and good, but it's just not the same
> feeling. You don't have multiple dungeons with their own properties and
> specialized rooms and room flags, a road / wilderness system to access the
> multitude of towns and dungeons, a deity system, turn-by-turn combat with
> mobiles that can actually move, attack, retreat, etc. I'd love to code such
> a game myself, but I do know my limits, and that's math. Such a game would
> require way too much math.
>
> Kai
>
>
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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread shaun everiss

aah.
I mean't no one.
They still cost loads out here in nz.
THere is no pc I have seen with it but then I go custom.
Blueray disks cost 10-50 bucks more than their dvd counterparts.
And worse still us blind people can't access them to get audio off 
even if we had a drive.

unless dvd audio and simular support it.
At 08:56 a.m. 14/01/2011, you wrote:

Hi Shaun,

Who exactly is noone? The price of blue ray drives are coming way down
in the U.S. and aren't as expensive as you indicate. I think I
purchased my blue ray dvd drive for around $129.00 USD, and I've seen
them around $90 USD for a cheap brand. So they don't exactly cost that
much to own/upgrade. It is the blue ray discs that are actually still
on the high side yet.


My point though is you really need to stop making all inclusive
comments like "blue ray costs loads and noone owns them" because that
is simply not true. To be honest making statements like that really
makes you sound like an idiot. Perhaps not many in the VI community
have upgraded, but we are rather poor compared to the rest of the
mainstream PC market. Other people who actually have real jobs making
something like 60K a year definitely have the money to shell out for a
blue ray drive, blue ray disc player, and the discs to go with it.
Since such people make up the majority of PC sales it is no wonder
Microsoft and other companies are looking at improving blue ray
support, switching to 64-bit, etc because their primary target market
has the money to spend on that sort of thing. They don't consider
people like us, living on disability, etc as a part of their primary
target market. Nobody really does.

Cheers!


On 1/13/11, shaun everiss  wrote:
> ok probably true tom.
> But blueray costs loads, no one has it on their systems yet as far as
> I know and I wouldn't even bother getting the disks, dvd quality is
> good enough for me.
> I only use mp3 and wav with some oggs as it is.

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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-13 Thread peter Mahach
they aren't really useful in rl. Even themilitary is apparently using prefix 
codes now instead of those, according to wikipedia.

but those would be interesting, as I never heard those.
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 11:53 PM
Subject: Re: [Audyssey] thinking of coding a game dtmf guess


yeah add those to I guess.
though I am not sure how usefull these are.
At 10:28 a.m. 13/01/2011, you wrote:

There are 4 additional dtmf tones that are only used in certain things
like the military etc. I wonder if I should add these

On 1/12/11, peter Mahach  wrote:
> hi nicol,
> dtmf stands for something like dual tone modulating frequencies
or something
> like that. Ok, ever dialed a phone? did you hear those little beeps? 
> Those

> are dtmf's. That are used by switching Equipment  to see what number you
> dialed. They're also used by voicemale's to know what number you pressed 
> so

> that you can navigate the menus. Each key has its own sound.
> - Original Message -
> From: "NIcol" 
> To: "'Gamers Discussion list'" 
> Sent: Wednesday, January 12, 2011 8:52 PM
> Subject: Re: [Audyssey] thinking of coding a game dtmf guess
>
>
> Sounds interesting!
> What is dtmf tones?
> I've never heard of it.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On

> Behalf Of Oriol Gómez
> Sent: 12 January 2011 09:21 AM
> To: Gamers Discussion list
> Subject: [Audyssey] thinking of coding a game dtmf guess
>
> Hi,
> I'm thinking of coding a simple game, called dtmf guess. Basically,
> you have 60 seconds to guess as many dtmf tones as you can, and then
> there will be score boards and stats.
> I might possily include other modes, for example musical notes.
> What do you guys think?
>
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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-13 Thread peter Mahach
Oh, I can figure them out easily. Guess I"ve been playing with phones too 
much when little. lol
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 11:42 PM
Subject: Re: [Audyssey] thinking of coding a game dtmf guess


neat idea! I always wanted to learn how to decode those. you gotta have
extremely accurate pitch for that. my pitch is accurate, but I doubt to that
extreme lol. my friend's really good at figuring them out though

- Original Message - 
From: "NIcol" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, January 12, 2011 2:52 PM
Subject: Re: [Audyssey] thinking of coding a game dtmf guess


Sounds interesting!
What is dtmf tones?
I've never heard of it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: 12 January 2011 09:21 AM
To: Gamers Discussion list
Subject: [Audyssey] thinking of coding a game dtmf guess

Hi,
I'm thinking of coding a simple game, called dtmf guess. Basically,
you have 60 seconds to guess as many dtmf tones as you can, and then
there will be score boards and stats.
I might possily include other modes, for example musical notes.
What do you guys think?

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Re: [Audyssey] accessible imulaters

2011-01-13 Thread shaun everiss
well if you care to learn the lua script or care to fiddle with 
scripting you probably can make a program to handle this I am 
investigating doing scripting as a semi job.
There are a few things that need it right now like the getright check 
version dialog.

At 06:48 a.m. 14/01/2011, you wrote:

I would add to this that if you try to bring Stella up by itself, e.g.
without employing the command prompt to automatically load a game or
otherwise having it load a game, the menus and dialogs within Stella appear
to be completely inaccessible at least with Hal, NVDA and Window Eyes.  What
this means is that you are going to have a very hard time setting up a
joystick for instance instead of the keyboard to play games.  There may be
some way around this however I have not found one yet.  If there isn't then
you will need sighted assistance in order to configure the program to use a
controler.  Nonetheless, Stella is an excellent alternative if you wish to
play your old 2600 games and you either don't have a console or don't want
to bother hooking one up.  I've got two of them actually but neither is
hooked up right now so Stella is very convenient.

Hope this Helps.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, January 11, 2011 6:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible imulaters


Hi Troy,

You'll have to get a little more specific. There are all kinds of game
emulators out there. Two that are right off the top of my head is Stella for
Atari 2600 games and SNES 9x for Super NES games they are completely
different emulators for different types of games. Add to that I really need
to know your definition of "accessible" in this case.

For example, with an emulator like Stella I can open a command prompt and
type "stella spcinvad.bin" which would load Space Invaders in Stella for
Windows/Linux. Although, I can use Stella that doesn't make the games
"accessible" just because they were never designed to be played by the
blind. Playing Space Invaders on a PC with Stella is little different than
playing it on a console accessibility wise. So if your definition is can we
use emulators like Stella the answer is "yes." If you mean can we play the
games in an accessible format the answer is "no."


On 1/11/11, Troy Sullivan  wrote:
> Hi all,
> does anyone know if an imulator is accessible?
> Thanks,
> Troy
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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread shaun everiss

ok davey.
I got that file.
the language bug is fixed.
however after the selection is saved the case where the custom track 
option still crashes still exists.

At 05:45 a.m. 14/01/2011, you wrote:
If you're that short of RAM you'd better not play Top Speed anyway. 
;-) Furthermore, many people like task switching, which is made 
possible by a sleeping JAWS.

- Original Message - From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 5:22 PM
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?


Rather than putting JAWS to sleep, uninstall if from memory with 
insert f4 before starting any game.  It will then have absolutely 
no affect on the game.  When you put JAWS to sleep, it still is in 
memory and can affect game play by decreasing the amount of RAM 
available to the game, among other things.


---
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- Original Message - From: "Davy Kager" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 10:06 AM
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?


What do we need them for? I mean, why are they included with the 
game when the game is self-voicing?
Because JAWS has a very nasty habbit of breaking Top Speed's input 
management system.  That's why we now put it asleep.

- Original Message - From: "Milos Przic" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 4:39 PM
Subject: [Audyssey] Top Speed 3 and Jaws scripts?



  Hi all,
  I noticed that there are scripts for Jaws included with the 
TS3. What do we need them for? I mean, why are they included 
with the game when the game is self-voicing?

  Best regards,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread Thomas Ward
Hi Kai,

Yeah, I've seen that kind of backwards mentality before too. When I
was still at Wright State, it must have been around 1999, I was
looking for a screen reader for Windows 2000, since that was the most
recent and most stable development platform, and I pretty much got the
same answer you did.  Everyone is using 95, 98, and Jaws and
Window-Eyes were looking primarily at supporting Millennium while the
tech types like me who needed the NT/2000 Pro platforms for college
were pretty much left on the side lines. Then, even when Jaws did
support Win 2000 they wanted double the price of a standard upgrade.
Never mind that Windows XP itself is based on the NT platform and is
an upgrade of Win 2000 and not Windows 9x. However, I see why most VI
users shy away from emerging technologies, because the agencies and
companies that are suppose to be helping us hold us back.

On 1/13/11, Kai  wrote:
> Greetings Thomas.
>
> I remember when I called Freedom Scientific around the time XP started,
> asking them if they had a version of Jaws that worked with the then-new
> operating system. their response was along the lines of: No we don't, since
> no one uses it. Our clients are using Windows 95 or 98.
>
> Mind you, XP had already been out for a while. I think it's that mentality
> of purposeful ostracism that makes it no mystery why visually impaired folk
> are still happy to use proprietary devices built on aging OS's like Windows
> CE, which cost about (at a generous estimation) 10 to 20 times the cost of
> the electronics inside them.
>
> Kai
>

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Re: [Audyssey] topspeed3

2011-01-13 Thread shaun everiss

yes.
the change custom track option crashes out of the program.
Actually what I did to get it to crash was to go to the language 
selection and choose english.

the game crashed.
then in options I choose custom tracks.
the game crashed.
Now everything else works.
now if I restore to defaults, the track option does not crash until 
you select english from the language list.


At 03:47 a.m. 14/01/2011, you wrote:
You also said something about a crash, if I remember correctly.  Did 
I get that right?  And if so, what's happening?

- Original Message - From: "shaun everiss" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 3:30 PM
Subject: Re: [Audyssey] topspeed3



well davy you should have the zip with all the tracks I have since it began.
if you want to update these and put em up thats fine.
At 12:07 a.m. 14/01/2011, you wrote:

Damien,

Regarding your Utility Pack, I think Leonard can answer that 
question better than I.  Regarding your tracks and vehicles, 
though...  I'd like to include them in my yet to be made 
repository, so that Top Speed and its tracks and vehicles can be 
downloaded from one and the same place.  This repository will 
probably be not much more than a directory listing, but it should 
suffice for the time being.  Please let me know if you have any 
problems with this idea.  Also, if any of the original track and 
vehicle authors are on this list and have anything against me 
copying their material, I'd be glad to know about it. ;-)
- Original Message - From: "Damien Pendleton" 


To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3



Hey,
If anyone is still interested in the old Top Speed 2 Utility, I 
can update it to work with Top Speed 3. I'm puzzled as to why it 
was removed in the first place.
Also, I am willing to convert all the cars and tracks that I am 
currently hosting to the new Top Speed 3 format so that they may 
continue to be used as before.

Email me if interested.
Thanks.
Regards,
Damien.



- Original Message - From: "Davy Kager" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3



Hello!


Things like  some of the new options the first 2 crash the games

 Which ones, please?


although the tracks work, we really need a track/ vehicle converter.
 There's not much against continuing to use the old, 
three-column syntax for tracks.  In fact, it'll speed up 
loading multi-player games. As for the vehicle files, for most 
of them a simple Find & Replace will do the trick. Replacing 
"car" with "builtin" leaves only the motorcycles to be fixed. 
Replacing "cycle1" with "builtin10", "cycle2" with "builtin11", 
and "cycle3" with "builtin3" fixes that.


who's game to try to rewrite all those files, especially since 
they are or need to be rehosted somewhere again anyway.
 I plan on setting up a temporary repository of tracks and 
vehicles, until a decent community site gets built.  Please 
mail me at da...@playinginthedark.net if you have any really 
great tracks or vehicles that I should be including.

- Original Message - From: "shaun everiss" 
To: 
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at 
least 100 tracks and vehicles.
who's game to try to rewrite all those files, especially since 
they are or need to be rehosted somewhere again anyway.

Someone should be able to make a converter, I can't program else I would.


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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread shaun everiss

on that note could you guys add in mouse support like railracer?
At 05:06 a.m. 14/01/2011, you wrote:
What do we need them for? I mean, why are they included with the 
game when the game is self-voicing?
Because JAWS has a very nasty habbit of breaking Top Speed's input 
management system.  That's why we now put it asleep.

- Original Message - From: "Milos Przic" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 4:39 PM
Subject: [Audyssey] Top Speed 3 and Jaws scripts?



  Hi all,
  I noticed that there are scripts for Jaws included with the TS3. 
What do we need them for? I mean, why are they included with the 
game when the game is self-voicing?

  Best regards,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Ordering sarah.

2011-01-13 Thread Lisa Hayes

Many thanks Phil will go get the game and patch, again thanks.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 10:49 PM
Subject: Re: [Audyssey] Ordering sarah.



Hi Lisa,
If you have downloaded and tried the game out you go to,
http://www.draconisentertainment.com/products/?id=scw
You will find a field called User code.
You should have run the demo to get this number.
If you haven't downloaded the game, go to,
http://download.draconisentertainment.com/software.php
It is 172MB
After you have installed the game you also should download and install the 
Sarah-Patch4.exe if you haven't yet from

http://www.pcsgames.net/downloads.htm



- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 3:21 AM
Subject: [Audyssey] Ordering sarah.



Hi Where do I go to order the Sara game? thanks.
Lisa Hayes




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] BGT problem!

2011-01-13 Thread Shiny protector

Thanks TJ.
- Original Message - 
From: "Tj Squires" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 11, 2011 2:55 AM
Subject: Re: [Audyssey] BGT problem!



Hi Hayden,

You are partially correct.  I did not use a semicolon at the end of my 
include statements and they work just fine.  I believe, after just testing 
it rather quickly, that it will work either way.


As a habbit, though, I would suggest putting semicolons at the end of said 
statements simply to get into the habbit of using them when you want your 
program to do something, in this case, include a file.  If one does not 
get in this habbit, you will have the exact same issue Muhamid did.


Also, Muhamid, don't get discouraged.  This doesn't come easy to some, me 
included, so, keep at it.  One thing I can stress above all others is 
*Read the manual*.  This is going to be your friend, lover, ally, family 
member, whatever close aquaintence word you want to use in terms of BGT. 
That manual is the, pardon all the religious types out there, bible of 
BGT.  One cannot program a game without understanding the consepts tought 
within.  Later on tonight, I will post a forum post I made reguarding 
learnign BGT that I had posted to the blastbay forum.


Tj



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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread dwillemv
Hi all.
A file system has nothing to do with 32 bit and 64 bit instruction sets. The 
available addressable bytes actualy only hold up to 2^32 bytes in a 32 bit 
machines ram. A file system does not usually have this limitation, unles it is 
fat32. Also when playing a big file, only a small section needs to be in memory.

-original message-
Subject: Re: [Audyssey] Sticks version game pads.
From: Thomas Ward 
Date: 13/01/2011 4:09 am

Hi Shaun,

That's actually an over simplification of the facts. Most people
assume it has to do with 4 gb of ram, but that isn't the problem at
all.

With a 32-bit file system you can not easily create or map a file that
is larger than 4 GB of size. This includes a wav file, avi file, mpg
vidio clip,  etc. As a result with newer technologies like blue ray it
is becoming more and more difficult to map a 50 GB high definition
video file to a 32-bit file system and/or play it with a 32-bit
processor. In order to play huge files like this you really need a
64-bit processor, operating system, and file system.  As multimedia
formats get larger and larger in order to compress high definition
video, high-fi audio, etc the more necessary it is to have and use
64-bit systems. This effects everyone in some way. Especially, since
standard dvd movies are on the way out and blue ray dvds are quickly
beginning to be more mainstream.

Cheers!

On 1/12/11, shaun everiss  wrote:
> well I don't see any reason why us blinks need 64 bit.
> what I understand is that programs can only use the first gb of ram,
> so 1 gb per program.
> in 64bit, you can use 4gb per program. or more.
> Unless you do image design or something you don't need that much.
> Sertainly for us blinks we don't even use 4gb ram.
> on my xp system I am using about 440mb about with all the extra
> halfmb blocks maybe 450-460mb.
> cutting about a good 80 for readers, and the mail program I am using
> round 320 -380mb.
> And thats everything i have, granted my version of hal is old but you
> get the idea.
> there is no way we will ever use 1gb of ram per program.
> Performance may improve with a 64bit os but we probably don't need it.
> Only people that need it are probably engineers that need to run
> multipul calculations like my brother, software developers, graphic
> designers and audio designers that need loads loaded at once and
> hardcore gamers.
> General users don't need this.
> In fact general users don't need win7 at alll, but thats the way
> things go same with ribbons.
> Though 7 has loads going for it.
> internal disk imaging is a thing I like.

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Re: [Audyssey] ts stuff

2011-01-13 Thread jason
Ok cool I hope this stuff brings all up todate. I always enjoy the new 
cars and tracks.


On 1/13/2011 6:03 AM, shaun everiss wrote:

Hi.
for all that care and can't wait for damien's conversions here are my 
archives or my single archive to the ts2 stuff.

http://dl.dropbox.com/u/1407689/topspeed%20carsand%20tracks.zip.zip
thats all the old tracks loaded on djc's server back in the day.
There are also cory's tracks and cars, and I think mr ricard has a 
couple of cars I forgot.
I will be out and about for most of tomorrow so you probably won't see 
me.

the link is
http://dl.dropbox.com/u/1407689/topspeed%20carsand%20tracks.zip.zip
shaun


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[Audyssey] please help placing a file.

2011-01-13 Thread michael barnes

I down loaded the file that davey put up but I am not sure where to put it.
if someone would give me description of how to put it in the game that 
would be great.


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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread Kai

Greetings Thomas.

I remember when I called Freedom Scientific around the time XP started, 
asking them if they had a version of Jaws that worked with the then-new 
operating system. their response was along the lines of: No we don't, since 
no one uses it. Our clients are using Windows 95 or 98.


Mind you, XP had already been out for a while. I think it's that mentality 
of purposeful ostracism that makes it no mystery why visually impaired folk 
are still happy to use proprietary devices built on aging OS's like Windows 
CE, which cost about (at a generous estimation) 10 to 20 times the cost of 
the electronics inside them.


Kai

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:56 AM
Subject: Re: [Audyssey] Sticks version game pads.



Hi Shaun,

Who exactly is noone? The price of blue ray drives are coming way down
in the U.S. and aren't as expensive as you indicate. I think I
purchased my blue ray dvd drive for around $129.00 USD, and I've seen
them around $90 USD for a cheap brand. So they don't exactly cost that
much to own/upgrade. It is the blue ray discs that are actually still
on the high side yet.


My point though is you really need to stop making all inclusive
comments like "blue ray costs loads and noone owns them" because that
is simply not true. To be honest making statements like that really
makes you sound like an idiot. Perhaps not many in the VI community
have upgraded, but we are rather poor compared to the rest of the
mainstream PC market. Other people who actually have real jobs making
something like 60K a year definitely have the money to shell out for a
blue ray drive, blue ray disc player, and the discs to go with it.
Since such people make up the majority of PC sales it is no wonder
Microsoft and other companies are looking at improving blue ray
support, switching to 64-bit, etc because their primary target market
has the money to spend on that sort of thing. They don't consider
people like us, living on disability, etc as a part of their primary
target market. Nobody really does.

Cheers!


On 1/13/11, shaun everiss  wrote:

ok probably true tom.
But blueray costs loads, no one has it on their systems yet as far as
I know and I wouldn't even bother getting the disks, dvd quality is
good enough for me.
I only use mp3 and wav with some oggs as it is.


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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-13 Thread NIcol
HI Peter
Thanks for the explanation.
A song that comes to mind is a  glen miller big band  hit called pensylvania
65000. I have a recording where the band used some dtf tones.
Maybe you can use that song as music as intro or during the game?
On 1/12/11, peter Mahach  wrote:
> hi nicol,
> dtmf stands for something like dual tone modulating frequencies or
something
> like that. Ok, ever dialed a phone? did you hear those little beeps? Those
> are dtmf's. That are used by switching Equipment  to see what number you
> dialed. They're also used by voicemale's to know what number you pressed
so
> that you can navigate the menus. Each key has its own sound.


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Re: [Audyssey] top speed 3

2011-01-13 Thread michael barnes

When I down load the file you post on the list it goes to my down load folder.
So what do I do with the files then?

--
Email services provided by the System Access Mobile Network.  Visit 
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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread Thomas Ward
Hi Shaun,

Oh, yeah, games definitely could take advantage of a 64-bit platform.
One, more available ram for images, sounds, music, etc. Two, the
ability to store large numbers for more accurate and realistic real
time simulations. I'm sure there are probably several other advantages
I'm forgetting, but there are definitely advantages to be had by
owning and using a 64-bit platform, but the main three are performance
issues, more available ram, and better precision when performing real
time calculations for this or that.

Note, that 32-bit vs 64-bit wouldn't impact games like Monopoly,
Solitare, Yatzi, etc very much. No, the types of games that would or
could take advantage is Lone Wolf, 3D Velocity, Tank Commander, etc as
those have a real time simulation bent to them and the greater
precision you can get out of the CPU the more realistic and lifelike
the game will perform under certain conditions. Plus a lot of what I'm
talking about also depends on the developer too. A developer not wel
versed in physics isn't going to make his/her game very realistic on a
32-bit or 64-bit platform if they don't know what they are doing.

Cheers!


On 1/13/11, shaun everiss  wrote:
> probably true kay, I've actually never invested or needed high
> performance tools.
> What I have is quite poor but it does what I need which is not that much.
> My brother has a 64 bit system but 32 bit software.
> he plans to get 64 bit software, stuff runs quite fast on it, though
> I am not sure what his real attraction is to be honest, his speech
> dragon system takes a lot of power and he does do some enginering
> stuff so he probably needs it.
> Going back to topic, could games take advantage of 64 bit systems and
> what advantages could they really do.
> most stuff is still using legacy languages, some even use directx 7
> and lower still.

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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread Thomas Ward
Hi Shaun,

Who exactly is noone? The price of blue ray drives are coming way down
in the U.S. and aren't as expensive as you indicate. I think I
purchased my blue ray dvd drive for around $129.00 USD, and I've seen
them around $90 USD for a cheap brand. So they don't exactly cost that
much to own/upgrade. It is the blue ray discs that are actually still
on the high side yet.


My point though is you really need to stop making all inclusive
comments like "blue ray costs loads and noone owns them" because that
is simply not true. To be honest making statements like that really
makes you sound like an idiot. Perhaps not many in the VI community
have upgraded, but we are rather poor compared to the rest of the
mainstream PC market. Other people who actually have real jobs making
something like 60K a year definitely have the money to shell out for a
blue ray drive, blue ray disc player, and the discs to go with it.
Since such people make up the majority of PC sales it is no wonder
Microsoft and other companies are looking at improving blue ray
support, switching to 64-bit, etc because their primary target market
has the money to spend on that sort of thing. They don't consider
people like us, living on disability, etc as a part of their primary
target market. Nobody really does.

Cheers!


On 1/13/11, shaun everiss  wrote:
> ok probably true tom.
> But blueray costs loads, no one has it on their systems yet as far as
> I know and I wouldn't even bother getting the disks, dvd quality is
> good enough for me.
> I only use mp3 and wav with some oggs as it is.

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[Audyssey] BGT ADOM

2011-01-13 Thread Kai

Greetings List.

Anyone here have the expertise/experience required to make a game in the 
vain of ADOM? Entombed is all well and good, but it's just not the same 
feeling. You don't have multiple dungeons with their own properties and 
specialized rooms and room flags, a road / wilderness system to access the 
multitude of towns and dungeons, a deity system, turn-by-turn combat with 
mobiles that can actually move, attack, retreat, etc. I'd love to code such 
a game myself, but I do know my limits, and that's math. Such a game would 
require way too much math.


Kai


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Re: [Audyssey] accessible imulaters

2011-01-13 Thread Thomas Ward
Hi,

Well, regarding Stella it uses SDL's cross-platform window manager and
text is drawn to the screen using SDL's API. Since SDL doesn't use the
Microsoft Win32 API Jaws, Window-Eyes, Hal, etc have no way of getting
any information about that window and the text on it. They depend
heavily on core Windows libraries like user32.dll, kernel32.dll,
shell32.dll, etc  to get the sstate of the window attributes etc. If a
program doesn't use the Win32 API and send its Window information via
that API Windows screen readers are effectively blind to what is on
the screen. That's why the menus etc in Stella don't talk.

Cheers!

On 1/13/11, Tom Randall  wrote:
> I would add to this that if you try to bring Stella up by itself, e.g.
> without employing the command prompt to automatically load a game or
> otherwise having it load a game, the menus and dialogs within Stella appear
> to be completely inaccessible at least with Hal, NVDA and Window Eyes.  What
> this means is that you are going to have a very hard time setting up a
> joystick for instance instead of the keyboard to play games.  There may be
> some way around this however I have not found one yet.  If there isn't then
> you will need sighted assistance in order to configure the program to use a
> controler.  Nonetheless, Stella is an excellent alternative if you wish to
> play your old 2600 games and you either don't have a console or don't want
> to bother hooking one up.  I've got two of them actually but neither is
> hooked up right now so Stella is very convenient.
>
> Hope this Helps.
>
> Tom

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Re: [Audyssey] topspeed3 impressions

2011-01-13 Thread Kai
I was actually hoping Nitros would be added into TS3, but guess not. 
Would've also been nice to add AI racers to multiplayer games.


Kai

- Original Message - 
From: "Jorge Gonçalves" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 9:22 AM
Subject: Re: [Audyssey] topspeed3 impressions


Hi friends.
I was trying the game since yesterday and my impressions are very positive.
The game play is much realistic and fun.
It's really now closer to the efects of a good racing game.
And the new weather conditions and surfaces are very very cool.
I just have one comment:
I think it's approaching to something that would be my dream which is a
racing game with a season mode with points system for example knowing
that there are 7 computer controled players, it would be fun to make a
season going through a lot of tracks and giving points according to the
position in the race for example, 10 for the winner, 8 for the second, 6
for the third etc.
And the funniest would be that we could edit the names of other players
so like that the developpers wouldn't have to worry about that.
It would be fun to have a season mode, with random weather conditions
for each race so we would have to compit in difrent circustances in the
run for title of Top Speed champion.
Maybe it's only a dream but there are a lot of main stream games like
that with a season mode: it would be fun to have one like that for us!
But out of that, i think that the game play is much much better and
thank you very much to those who developed this game!
Cheers,
Jorge


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 13-01-2011 17:28, djc escreveu:

I have a long list of tracks and vehicles here myself. I went through all
the vehicles and some of them didn't work any more so I killed the ones
that don't work and kept all the ones that do work.

*** REPLY SEPARATOR  ***

On 1/13/2011 at 12:07 PM Davy Kager wrote:


Damien,

Regarding your Utility Pack, I think Leonard can answer that question
better
than I.  Regarding your tracks and vehicles, though...  I'd like to
include
them in my yet to be made repository, so that Top Speed and its tracks 
and



vehicles can be downloaded from one and the same place.  This repository
will probably be not much more than a directory listing, but it should
suffice for the time being.  Please let me know if you have any problems
with this idea.  Also, if any of the original track and vehicle authors
are
on this list and have anything against me copying their material, I'd be
glad to know about it. ;-)
- Original Message -
From: "Damien Pendleton"
To: "Gamers Discussion list"
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3



Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can

update

it to work with Top Speed 3. I'm puzzled as to why it was removed in the



first place.
Also, I am willing to convert all the cars and tracks that I am

currently

hosting to the new Top Speed 3 format so that they may continue to be

used

as before.
Email me if interested.
Thanks.
Regards,
Damien.



- Original Message -
From: "Davy Kager"
To: "Gamers Discussion list"
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3



Hello!


Things like  some of the new options the first 2 crash the games

  Which ones, please?


although the tracks work, we really need a track/ vehicle converter.

  There's not much against continuing to use the old, three-column

syntax

for tracks.  In fact, it'll speed up loading multi-player games.  As

for

the vehicle files, for most of them a simple Find&  Replace will do the



trick. Replacing "car" with "builtin" leaves only the motorcycles to be



fixed. Replacing "cycle1" with "builtin10", "cycle2" with "builtin11",
and "cycle3" with "builtin3" fixes that.


who's game to try to rewrite all those files, especially since they

are

or need to be rehosted somewhere again anyway.

  I plan on setting up a temporary repository of tracks and vehicles,
until a decent community site gets built.  Please mail me at
da...@playinginthedark.net if you have any really great tracks or
vehicles that I should be including.
- Original Message -
From: "shaun everiss"
To:
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least 100



tracks and vehicles.
who's game to try to rewrite all those files, especially since they

are

or need to be rehosted somewhere again anyway.
Someone should be able to make a converter, I can't program else I
would.


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Re: [Audyssey] Top Speed 3

2011-01-13 Thread Kai
It's not a setup file. It's a replacement executable to be copied over your 
currently installed topspeed.exe file.


Kai

- Original Message - 
From: "Ryan Conroy" 

To: 
Sent: Thursday, January 13, 2011 8:14 AM
Subject: Re: [Audyssey] Top Speed 3



Hi,

I was just wondering, what the new setup file you had posted to twitter 
was for? I downloaded it, and when I clicked on it, all kinds of weird 
sounds started playing. Then, the computer started racing each other, and 
I  had to keep pressing escape to get out of it. Am I missing something?






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Re: [Audyssey] accessible imulaters

2011-01-13 Thread Tom Randall
I would add to this that if you try to bring Stella up by itself, e.g.
without employing the command prompt to automatically load a game or
otherwise having it load a game, the menus and dialogs within Stella appear
to be completely inaccessible at least with Hal, NVDA and Window Eyes.  What
this means is that you are going to have a very hard time setting up a
joystick for instance instead of the keyboard to play games.  There may be
some way around this however I have not found one yet.  If there isn't then
you will need sighted assistance in order to configure the program to use a
controler.  Nonetheless, Stella is an excellent alternative if you wish to
play your old 2600 games and you either don't have a console or don't want
to bother hooking one up.  I've got two of them actually but neither is
hooked up right now so Stella is very convenient.

Hope this Helps.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, January 11, 2011 6:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible imulaters


Hi Troy,

You'll have to get a little more specific. There are all kinds of game
emulators out there. Two that are right off the top of my head is Stella for
Atari 2600 games and SNES 9x for Super NES games they are completely
different emulators for different types of games. Add to that I really need
to know your definition of "accessible" in this case.

For example, with an emulator like Stella I can open a command prompt and
type "stella spcinvad.bin" which would load Space Invaders in Stella for
Windows/Linux. Although, I can use Stella that doesn't make the games
"accessible" just because they were never designed to be played by the
blind. Playing Space Invaders on a PC with Stella is little different than
playing it on a console accessibility wise. So if your definition is can we
use emulators like Stella the answer is "yes." If you mean can we play the
games in an accessible format the answer is "no."


On 1/11/11, Troy Sullivan  wrote:
> Hi all,
> does anyone know if an imulator is accessible?
> Thanks,
> Troy
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[Audyssey] BGT sound pack.

2011-01-13 Thread Shiny protector
Hi,
I listened to the royalty free music on your sight, and seriously, your effort, 
Philip, was just excellent. A question, though. If I ever plan to purchase the 
game, are the tracks indivisual? My question is actually I looked at the 
resellers, and I don't want to buy the pack in 1 go, just look at this CD, and 
decide, but it has clashing destonys when I clicked the first yes on sounddogs. 
So, even if it says for an example, clashing destonies, and hero's quest, if I 
click clashing destonies and buy the music, will I get all of the grand 
adventure in the CD and not just clashing destonies?
Regards, and don't forget to blow up Brutus into pieces,
Muhammed Deniz.
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Re: [Audyssey] topspeed3 impressions

2011-01-13 Thread Jorge Gonçalves

Hi friends.
I was trying the game since yesterday and my impressions are very positive.
The game play is much realistic and fun.
It's really now closer to the efects of a good racing game.
And the new weather conditions and surfaces are very very cool.
I just have one comment:
I think it's approaching to something that would be my dream which is a 
racing game with a season mode with points system for example knowing 
that there are 7 computer controled players, it would be fun to make a 
season going through a lot of tracks and giving points according to the 
position in the race for example, 10 for the winner, 8 for the second, 6 
for the third etc.
And the funniest would be that we could edit the names of other players 
so like that the developpers wouldn't have to worry about that.
It would be fun to have a season mode, with random weather conditions 
for each race so we would have to compit in difrent circustances in the 
run for title of Top Speed champion.
Maybe it's only a dream but there are a lot of main stream games like 
that with a season mode: it would be fun to have one like that for us!
But out of that, i think that the game play is much much better and 
thank you very much to those who developed this game!

Cheers,
Jorge


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 13-01-2011 17:28, djc escreveu:

I have a long list of tracks and vehicles here myself. I went through all
the vehicles and some of them didn't work any more so I killed the ones
that don't work and kept all the ones that do work.

*** REPLY SEPARATOR  ***

On 1/13/2011 at 12:07 PM Davy Kager wrote:


Damien,

Regarding your Utility Pack, I think Leonard can answer that question
better
than I.  Regarding your tracks and vehicles, though...  I'd like to
include
them in my yet to be made repository, so that Top Speed and its tracks and



vehicles can be downloaded from one and the same place.  This repository
will probably be not much more than a directory listing, but it should
suffice for the time being.  Please let me know if you have any problems
with this idea.  Also, if any of the original track and vehicle authors
are
on this list and have anything against me copying their material, I'd be
glad to know about it. ;-)
- Original Message -
From: "Damien Pendleton"
To: "Gamers Discussion list"
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3



Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can

update

it to work with Top Speed 3. I'm puzzled as to why it was removed in the



first place.
Also, I am willing to convert all the cars and tracks that I am

currently

hosting to the new Top Speed 3 format so that they may continue to be

used

as before.
Email me if interested.
Thanks.
Regards,
Damien.



- Original Message -
From: "Davy Kager"
To: "Gamers Discussion list"
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3



Hello!


Things like  some of the new options the first 2 crash the games

  Which ones, please?


although the tracks work, we really need a track/ vehicle converter.

  There's not much against continuing to use the old, three-column

syntax

for tracks.  In fact, it'll speed up loading multi-player games.  As

for

the vehicle files, for most of them a simple Find&  Replace will do the



trick. Replacing "car" with "builtin" leaves only the motorcycles to be



fixed. Replacing "cycle1" with "builtin10", "cycle2" with "builtin11",
and "cycle3" with "builtin3" fixes that.


who's game to try to rewrite all those files, especially since they

are

or need to be rehosted somewhere again anyway.

  I plan on setting up a temporary repository of tracks and vehicles,
until a decent community site gets built.  Please mail me at
da...@playinginthedark.net if you have any really great tracks or
vehicles that I should be including.
- Original Message -
From: "shaun everiss"
To:
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least 100



tracks and vehicles.
who's game to try to rewrite all those files, especially since they

are

or need to be rehosted somewhere again anyway.
Someone should be able to make a converter, I can't program else I
would.


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Re: [Audyssey] top speed 3

2011-01-13 Thread djc
Thanks for the fix Davy. The top speed now works correctly with my SGC2909
and it maps all buttons properly. By the way Davy let that Girl who did the
voices know that she has a lovely voice.



*** REPLY SEPARATOR  ***

On 1/13/2011 at 5:17 PM Davy Kager wrote:

>Please, have you tried replacing the Top Speed executable with the one 
>located at http://www.rubyaccess.com/TopSpeed.exe ?
>- Original Message - 
>From: "michael barnes" 
>To: 
>Sent: Thursday, January 13, 2011 4:50 PM
>Subject: [Audyssey] top speed 3
>
>
>> hey what about the problem that their is about the control configure.
>> myself i still can't configure my controller.
>>
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For The Best In music Please Listen to the Legend.
http://legend-oldies.com
Please feel free to follow me on Twitter
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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread Davy Kager
If you're that short of RAM you'd better not play Top Speed anyway. ;-) 
Furthermore, many people like task switching, which is made possible by a 
sleeping JAWS.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 5:22 PM
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?


Rather than putting JAWS to sleep, uninstall if from memory with insert f4 
before starting any game.  It will then have absolutely no affect on the 
game.  When you put JAWS to sleep, it still is in memory and can affect 
game play by decreasing the amount of RAM available to the game, among 
other things.


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- Original Message - 
From: "Davy Kager" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 10:06 AM
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?


What do we need them for? I mean, why are they included with the game 
when the game is self-voicing?
Because JAWS has a very nasty habbit of breaking Top Speed's input 
management system.  That's why we now put it asleep.
- Original Message - 
From: "Milos Przic" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 4:39 PM
Subject: [Audyssey] Top Speed 3 and Jaws scripts?



  Hi all,
  I noticed that there are scripts for Jaws included with the TS3. What 
do we need them for? I mean, why are they included with the game when 
the game is self-voicing?

  Best regards,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] topspeed3

2011-01-13 Thread djc
I have a long list of tracks and vehicles here myself. I went through all
the vehicles and some of them didn't work any more so I killed the ones
that don't work and kept all the ones that do work. 

*** REPLY SEPARATOR  ***

On 1/13/2011 at 12:07 PM Davy Kager wrote:

>Damien,
>
>Regarding your Utility Pack, I think Leonard can answer that question
>better 
>than I.  Regarding your tracks and vehicles, though...  I'd like to
>include 
>them in my yet to be made repository, so that Top Speed and its tracks and

>vehicles can be downloaded from one and the same place.  This repository 
>will probably be not much more than a directory listing, but it should 
>suffice for the time being.  Please let me know if you have any problems 
>with this idea.  Also, if any of the original track and vehicle authors
>are 
>on this list and have anything against me copying their material, I'd be 
>glad to know about it. ;-)
>- Original Message - 
>From: "Damien Pendleton" 
>To: "Gamers Discussion list" 
>Sent: Thursday, January 13, 2011 11:32 AM
>Subject: Re: [Audyssey] topspeed3
>
>
>> Hey,
>> If anyone is still interested in the old Top Speed 2 Utility, I can
>update 
>> it to work with Top Speed 3. I'm puzzled as to why it was removed in the

>> first place.
>> Also, I am willing to convert all the cars and tracks that I am
>currently 
>> hosting to the new Top Speed 3 format so that they may continue to be
>used 
>> as before.
>> Email me if interested.
>> Thanks.
>> Regards,
>> Damien.
>>
>>
>>
>> - Original Message - 
>> From: "Davy Kager" 
>> To: "Gamers Discussion list" 
>> Sent: Thursday, January 13, 2011 10:11 AM
>> Subject: Re: [Audyssey] topspeed3
>>
>>
>>> Hello!
>>>
 Things like  some of the new options the first 2 crash the games
>>>  Which ones, please?
>>>
 although the tracks work, we really need a track/ vehicle converter.
>>>  There's not much against continuing to use the old, three-column
>syntax 
>>> for tracks.  In fact, it'll speed up loading multi-player games.  As
>for 
>>> the vehicle files, for most of them a simple Find & Replace will do the

>>> trick. Replacing "car" with "builtin" leaves only the motorcycles to be

>>> fixed. Replacing "cycle1" with "builtin10", "cycle2" with "builtin11", 
>>> and "cycle3" with "builtin3" fixes that.
>>>
 who's game to try to rewrite all those files, especially since they
>are 
 or need to be rehosted somewhere again anyway.
>>>  I plan on setting up a temporary repository of tracks and vehicles, 
>>> until a decent community site gets built.  Please mail me at 
>>> da...@playinginthedark.net if you have any really great tracks or 
>>> vehicles that I should be including.
>>> - Original Message - 
>>> From: "shaun everiss" 
>>> To: 
>>> Sent: Thursday, January 13, 2011 10:58 AM
>>> Subject: [Audyssey] topspeed3
>>>
>>>
 Hi.
 ok some of the options crash the game.
 Things like  some of the new options the first 2 crash the games
 next.
 although the tracks work, we really need a track/ vehicle converter.
 The vehicles don't and well we need a converter there are at least 100

 tracks and vehicles.
 who's game to try to rewrite all those files, especially since they
>are 
 or need to be rehosted somewhere again anyway.
 Someone should be able to make a converter, I can't program else I 
 would.


 ---
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>>>
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>>
>>
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>> list,
>> please send E-mail to gamers-ow...@audys

Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread Charles Rivard
Rather than putting JAWS to sleep, uninstall if from memory with insert f4 
before starting any game.  It will then have absolutely no affect on the 
game.  When you put JAWS to sleep, it still is in memory and can affect game 
play by decreasing the amount of RAM available to the game, among other 
things.


---
Shepherds are the best beasts!
- Original Message - 
From: "Davy Kager" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 10:06 AM
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?


What do we need them for? I mean, why are they included with the game 
when the game is self-voicing?
Because JAWS has a very nasty habbit of breaking Top Speed's input 
management system.  That's why we now put it asleep.
- Original Message - 
From: "Milos Przic" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 4:39 PM
Subject: [Audyssey] Top Speed 3 and Jaws scripts?



  Hi all,
  I noticed that there are scripts for Jaws included with the TS3. What 
do we need them for? I mean, why are they included with the game when the 
game is self-voicing?

  Best regards,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Top Speed 3

2011-01-13 Thread Ryan Conroy
Hi,

I was just wondering, what the new setup file you had posted to twitter was 
for? I downloaded it, and when I clicked on it, all kinds of weird sounds 
started playing. Then, the computer started racing each other, and I  had to 
keep pressing escape to get out of it. Am I missing something?





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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread Kai

This is all explained in the manual...

It's not a JAWS script. It's a configuration file to put JAWS to sleep.

Kai

- Original Message - 
From: "Davy Kager" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 8:06 AM
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?


What do we need them for? I mean, why are they included with the game 
when the game is self-voicing?
Because JAWS has a very nasty habbit of breaking Top Speed's input 
management system.  That's why we now put it asleep.
- Original Message - 
From: "Milos Przic" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 4:39 PM
Subject: [Audyssey] Top Speed 3 and Jaws scripts?



  Hi all,
  I noticed that there are scripts for Jaws included with the TS3. What 
do we need them for? I mean, why are they included with the game when the 
game is self-voicing?

  Best regards,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread Davy Kager
What do we need them for? I mean, why are they included with the game when 
the game is self-voicing?
Because JAWS has a very nasty habbit of breaking Top Speed's input 
management system.  That's why we now put it asleep.
- Original Message - 
From: "Milos Przic" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 4:39 PM
Subject: [Audyssey] Top Speed 3 and Jaws scripts?



  Hi all,
  I noticed that there are scripts for Jaws included with the TS3. What do 
we need them for? I mean, why are they included with the game when the 
game is self-voicing?

  Best regards,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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[Audyssey] top speed 3

2011-01-13 Thread michael barnes

hey what about the problem that their is about the control configure.
myself i still can't configure my controller.

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[Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread Milos Przic
   Hi all,
   I noticed that there are scripts for Jaws included with the TS3. What do we 
need them for? I mean, why are they included with the game when the game is 
self-voicing?
   Best regards,
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] topspeed3

2011-01-13 Thread Davy Kager
You also said something about a crash, if I remember correctly.  Did I get 
that right?  And if so, what's happening?
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 3:30 PM
Subject: Re: [Audyssey] topspeed3


well davy you should have the zip with all the tracks I have since it 
began.

if you want to update these and put em up thats fine.
At 12:07 a.m. 14/01/2011, you wrote:

Damien,

Regarding your Utility Pack, I think Leonard can answer that question 
better than I.  Regarding your tracks and vehicles, though...  I'd like to 
include them in my yet to be made repository, so that Top Speed and its 
tracks and vehicles can be downloaded from one and the same place.  This 
repository will probably be not much more than a directory listing, but it 
should suffice for the time being.  Please let me know if you have any 
problems with this idea.  Also, if any of the original track and vehicle 
authors are on this list and have anything against me copying their 
material, I'd be glad to know about it. ;-)
- Original Message - From: "Damien Pendleton" 


To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3



Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can 
update it to work with Top Speed 3. I'm puzzled as to why it was removed 
in the first place.
Also, I am willing to convert all the cars and tracks that I am currently 
hosting to the new Top Speed 3 format so that they may continue to be 
used as before.

Email me if interested.
Thanks.
Regards,
Damien.



- Original Message - From: "Davy Kager" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3



Hello!


Things like  some of the new options the first 2 crash the games

 Which ones, please?


although the tracks work, we really need a track/ vehicle converter.
 There's not much against continuing to use the old, three-column 
syntax for tracks.  In fact, it'll speed up loading multi-player games. 
As for the vehicle files, for most of them a simple Find & Replace will 
do the trick. Replacing "car" with "builtin" leaves only the 
motorcycles to be fixed. Replacing "cycle1" with "builtin10", "cycle2" 
with "builtin11", and "cycle3" with "builtin3" fixes that.


who's game to try to rewrite all those files, especially since they are 
or need to be rehosted somewhere again anyway.
 I plan on setting up a temporary repository of tracks and vehicles, 
until a decent community site gets built.  Please mail me at 
da...@playinginthedark.net if you have any really great tracks or 
vehicles that I should be including.
- Original Message - From: "shaun everiss" 


To: 
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least 100 
tracks and vehicles.
who's game to try to rewrite all those files, especially since they are 
or need to be rehosted somewhere again anyway.
Someone should be able to make a converter, I can't program else I 
would.



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Re: [Audyssey] if it ain't broke, don't fix it - Re: Sticks version game pads.

2011-01-13 Thread Charles Rivard
Ever seen this practice in games?  (grinning, 'cause me thinks me knows the 
answer!)  It's a fine line, though, because, as an example, "Troopanum II" 
is not "Aliens in the Outback", nor is "Tarzan Junior" "Hunter Joe"..


---
Shepherds are the best beasts!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 12:37 AM
Subject: Re: [Audyssey] if it ain't broke, don't fix it - Re: Sticks version 
game pads.



Hi Charles,

Well, that’s certainly one way of looking at it. There is even a term
for it. It is called "perceived obsolescence." The basic idea of this
marketing strategy is to take a product you have, repackage it, change
the look or feel a little bit, and attempt to market it as a new
product even though it is the same old product in new packaging.  So,
yeah, they are trying to rip you off if they can, or at the very least
trying to make their product look newer and more attractive to their
customers.

For example, the biggest target market for this type of marketing is
children. Toy manufacturers know if they change a popular toy just a
little and sell it again kids will want it even if it is similar to
the toy they have. This month they might have Night Strike Batman with
some sort of night vision goggles or something, and next month they
will come out with Ninja Attack batman with a couple of swords.  The
figure in the box is the same action figure but the equipment included
is a little different and the packaging he is in is different, but
kids don’t know or particularly care about that. They see the new
Batman figure and want it, because his old toy is not as cool as the
new one etc. Believe me my son is bad about wanting the same figure
again and again just because the action figure inside is a tad
newer/different than the one he has.

The thing is every large company does this at some level, and I do
understand why they do it. If you are in the business of selling cars
you aren't going to completely invent a new car every year. Instead
you might come up with some newer paint schemes on the 2011 model, or
might change the look of the body a bit, throw in a feature from the
limited model in the standard model, etc but you aren't going to
redesign that entire car from scratch. That costs a lot of time and
money in research and development. So they get by for another year or
two on the same basic model, but make it a little more attractive
looking than last years model, and throw in a few extras like power
seats as a bonus.

Well, software developers aren't that much different. Some want to
make a few new sales, reach that bottom line, and if they can tinker
with the UI a little, fix a couple of bugs, and resell it as 2.0
they'll do it just to make a few bucks. That's why upgrading from say
Office 2007 to Office 2010 really isn't any big deal. I don't see a
single thing 2010 has I don't already have with 2007 in terms of my
personal needs so won't buy it on those grounds.


Cheers!

On 1/12/11, Charles Rivard  wrote:
So they're ripping you off while making you think they're not.  In the 
case

of trying to find moved settings, though, it seems to me like it's less
functional or, at best, no better than the predecessor, more confusing, 
and

more expensive.  I still agree with my subject line in this case.

In the case of JAWS 12, I like the newer arrangement of settings changes 
in

some ways, and I like the approach to Microsoft's ribbons in MS Word 7,
although the price for those changes seems sort of steep from the 
viewpoint

of an end user who doesn't know much about what went into the making and
incorporation of these improvements.

---
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heart.


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Re: [Audyssey] topspeed3

2011-01-13 Thread shaun everiss
well you could always fix the pack, or better yet have zips of 
everything or installers and or something for the entire lot.

At 12:26 a.m. 14/01/2011, you wrote:

Davy,
I am currently hosting everybody's cars and tracks on my X-Sight 
server, which can all be downloaded through the utility pack. Since 
Leonard has removed the utility pack, it looks like I am going to 
have to use the manual method of a webpage again.

Regards,
Damien.



- Original Message - From: "Davy Kager" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:07 AM
Subject: Re: [Audyssey] topspeed3



Damien,

Regarding your Utility Pack, I think Leonard can answer that 
question better than I.  Regarding your tracks and vehicles, 
though...  I'd like to include them in my yet to be made 
repository, so that Top Speed and its tracks and vehicles can be 
downloaded from one and the same place.  This repository will 
probably be not much more than a directory listing, but it should 
suffice for the time being.  Please let me know if you have any 
problems with this idea.  Also, if any of the original track and 
vehicle authors are on this list and have anything against me 
copying their material, I'd be glad to know about it. ;-)
- Original Message - From: "Damien Pendleton" 


To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3



Hey,
If anyone is still interested in the old Top Speed 2 Utility, I 
can update it to work with Top Speed 3. I'm puzzled as to why it 
was removed in the first place.
Also, I am willing to convert all the cars and tracks that I am 
currently hosting to the new Top Speed 3 format so that they may 
continue to be used as before.

Email me if interested.
Thanks.
Regards,
Damien.



- Original Message - From: "Davy Kager" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3



Hello!


Things like  some of the new options the first 2 crash the games

 Which ones, please?


although the tracks work, we really need a track/ vehicle converter.
 There's not much against continuing to use the old, 
three-column syntax for tracks.  In fact, it'll speed up loading 
multi-player games.  As for the vehicle files, for most of them 
a simple Find & Replace will do the trick. Replacing "car" with 
"builtin" leaves only the motorcycles to be fixed. Replacing 
"cycle1" with "builtin10", "cycle2" with "builtin11", and 
"cycle3" with "builtin3" fixes that.


who's game to try to rewrite all those files, especially since 
they are or need to be rehosted somewhere again anyway.
 I plan on setting up a temporary repository of tracks and 
vehicles, until a decent community site gets built.  Please mail 
me at da...@playinginthedark.net if you have any really great 
tracks or vehicles that I should be including.

- Original Message - From: "shaun everiss" 
To: 
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at 
least 100 tracks and vehicles.
who's game to try to rewrite all those files, especially since 
they are or need to be rehosted somewhere again anyway.

Someone should be able to make a converter, I can't program else I would.


---
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If yo

Re: [Audyssey] topspeed3

2011-01-13 Thread shaun everiss

well davy you should have the zip with all the tracks I have since it began.
if you want to update these and put em up thats fine.
At 12:07 a.m. 14/01/2011, you wrote:

Damien,

Regarding your Utility Pack, I think Leonard can answer that 
question better than I.  Regarding your tracks and vehicles, 
though...  I'd like to include them in my yet to be made repository, 
so that Top Speed and its tracks and vehicles can be downloaded from 
one and the same place.  This repository will probably be not much 
more than a directory listing, but it should suffice for the time 
being.  Please let me know if you have any problems with this 
idea.  Also, if any of the original track and vehicle authors are on 
this list and have anything against me copying their material, I'd 
be glad to know about it. ;-)
- Original Message - From: "Damien Pendleton" 


To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3



Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can 
update it to work with Top Speed 3. I'm puzzled as to why it was 
removed in the first place.
Also, I am willing to convert all the cars and tracks that I am 
currently hosting to the new Top Speed 3 format so that they may 
continue to be used as before.

Email me if interested.
Thanks.
Regards,
Damien.



- Original Message - From: "Davy Kager" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3



Hello!


Things like  some of the new options the first 2 crash the games

 Which ones, please?


although the tracks work, we really need a track/ vehicle converter.
 There's not much against continuing to use the old, three-column 
syntax for tracks.  In fact, it'll speed up loading multi-player 
games.  As for the vehicle files, for most of them a simple Find 
& Replace will do the trick. Replacing "car" with "builtin" 
leaves only the motorcycles to be fixed. Replacing "cycle1" with 
"builtin10", "cycle2" with "builtin11", and "cycle3" with 
"builtin3" fixes that.


who's game to try to rewrite all those files, especially since 
they are or need to be rehosted somewhere again anyway.
 I plan on setting up a temporary repository of tracks and 
vehicles, until a decent community site gets built.  Please mail 
me at da...@playinginthedark.net if you have any really great 
tracks or vehicles that I should be including.

- Original Message - From: "shaun everiss" 
To: 
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at 
least 100 tracks and vehicles.
who's game to try to rewrite all those files, especially since 
they are or need to be rehosted somewhere again anyway.

Someone should be able to make a converter, I can't program else I would.


---
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-

Re: [Audyssey] Ordering sarah.

2011-01-13 Thread Lori Duncan
Hi Lisa, you can iether order it from www.pcsgames.net or 
www.draconisentertainment.com I think I ordered from PcS, though as I 
actually got it for a Christmas present from my Mum I just put her on the 
page then left her to it.  
- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 8:21 AM
Subject: [Audyssey] Ordering sarah.



Hi Where do I go to order the Sara game? thanks.
Lisa Hayes




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Ordering sarah.

2011-01-13 Thread Phil Vlasak

Hi Lisa,
If you have downloaded and tried the game out you go to,
http://www.draconisentertainment.com/products/?id=scw
You will find a field called User code.
You should have run the demo to get this number.
If you haven't downloaded the game, go to,
http://download.draconisentertainment.com/software.php
It is 172MB
After you have installed the game you also should download and install the 
Sarah-Patch4.exe if you haven't yet from

http://www.pcsgames.net/downloads.htm



- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 3:21 AM
Subject: [Audyssey] Ordering sarah.



Hi Where do I go to order the Sara game? thanks.
Lisa Hayes




www.nutrimetics.com.au/lisahayes
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No virus found in this message.
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Version: 10.0.1191 / Virus Database: 1435/3375 - Release Date: 01/12/11




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Re: [Audyssey] topspeed3

2011-01-13 Thread Davy Kager
There should eventually be a community site again, which is why I'd like to 
have a complete archive of all tracks.  If X-Sight has such an archive, then 
that'd do nicely!
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 12:26 PM
Subject: Re: [Audyssey] topspeed3



Davy,
I am currently hosting everybody's cars and tracks on my X-Sight server, 
which can all be downloaded through the utility pack. Since Leonard has 
removed the utility pack, it looks like I am going to have to use the 
manual method of a webpage again.

Regards,
Damien.



- Original Message - 
From: "Davy Kager" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:07 AM
Subject: Re: [Audyssey] topspeed3



Damien,

Regarding your Utility Pack, I think Leonard can answer that question 
better than I.  Regarding your tracks and vehicles, though...  I'd like 
to include them in my yet to be made repository, so that Top Speed and 
its tracks and vehicles can be downloaded from one and the same place. 
This repository will probably be not much more than a directory listing, 
but it should suffice for the time being.  Please let me know if you have 
any problems with this idea.  Also, if any of the original track and 
vehicle authors are on this list and have anything against me copying 
their material, I'd be glad to know about it. ;-)
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3



Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can 
update it to work with Top Speed 3. I'm puzzled as to why it was removed 
in the first place.
Also, I am willing to convert all the cars and tracks that I am 
currently hosting to the new Top Speed 3 format so that they may 
continue to be used as before.

Email me if interested.
Thanks.
Regards,
Damien.



- Original Message - 
From: "Davy Kager" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3



Hello!


Things like  some of the new options the first 2 crash the games

 Which ones, please?


although the tracks work, we really need a track/ vehicle converter.
 There's not much against continuing to use the old, three-column 
syntax for tracks.  In fact, it'll speed up loading multi-player games. 
As for the vehicle files, for most of them a simple Find & Replace will 
do the trick. Replacing "car" with "builtin" leaves only the 
motorcycles to be fixed. Replacing "cycle1" with "builtin10", "cycle2" 
with "builtin11", and "cycle3" with "builtin3" fixes that.


who's game to try to rewrite all those files, especially since they 
are or need to be rehosted somewhere again anyway.
 I plan on setting up a temporary repository of tracks and vehicles, 
until a decent community site gets built.  Please mail me at 
da...@playinginthedark.net if you have any really great tracks or 
vehicles that I should be including.
- Original Message - 
From: "shaun everiss" 

To: 
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least 100 
tracks and vehicles.
who's game to try to rewrite all those files, especially since they 
are or need to be rehosted somewhere again anyway.
Someone should be able to make a converter, I can't program else I 
would.



---
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If

Re: [Audyssey] topspeed3

2011-01-13 Thread Damien Pendleton

Davy,
I am currently hosting everybody's cars and tracks on my X-Sight server, 
which can all be downloaded through the utility pack. Since Leonard has 
removed the utility pack, it looks like I am going to have to use the manual 
method of a webpage again.

Regards,
Damien.



- Original Message - 
From: "Davy Kager" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:07 AM
Subject: Re: [Audyssey] topspeed3



Damien,

Regarding your Utility Pack, I think Leonard can answer that question 
better than I.  Regarding your tracks and vehicles, though...  I'd like to 
include them in my yet to be made repository, so that Top Speed and its 
tracks and vehicles can be downloaded from one and the same place.  This 
repository will probably be not much more than a directory listing, but it 
should suffice for the time being.  Please let me know if you have any 
problems with this idea.  Also, if any of the original track and vehicle 
authors are on this list and have anything against me copying their 
material, I'd be glad to know about it. ;-)
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3



Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can 
update it to work with Top Speed 3. I'm puzzled as to why it was removed 
in the first place.
Also, I am willing to convert all the cars and tracks that I am currently 
hosting to the new Top Speed 3 format so that they may continue to be 
used as before.

Email me if interested.
Thanks.
Regards,
Damien.



- Original Message - 
From: "Davy Kager" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3



Hello!


Things like  some of the new options the first 2 crash the games

 Which ones, please?


although the tracks work, we really need a track/ vehicle converter.
 There's not much against continuing to use the old, three-column syntax 
for tracks.  In fact, it'll speed up loading multi-player games.  As for 
the vehicle files, for most of them a simple Find & Replace will do the 
trick. Replacing "car" with "builtin" leaves only the motorcycles to be 
fixed. Replacing "cycle1" with "builtin10", "cycle2" with "builtin11", 
and "cycle3" with "builtin3" fixes that.


who's game to try to rewrite all those files, especially since they are 
or need to be rehosted somewhere again anyway.
 I plan on setting up a temporary repository of tracks and vehicles, 
until a decent community site gets built.  Please mail me at 
da...@playinginthedark.net if you have any really great tracks or 
vehicles that I should be including.
- Original Message - 
From: "shaun everiss" 

To: 
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least 100 
tracks and vehicles.
who's game to try to rewrite all those files, especially since they are 
or need to be rehosted somewhere again anyway.
Someone should be able to make a converter, I can't program else I 
would.



---
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Re: [Audyssey] topspeed3

2011-01-13 Thread burakyuksek

hi,
The comunety link is broken on www.playinginthedark.net
saygilar sevgiler.
- Original Message - 
From: "Davy Kager" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 1:07 PM
Subject: Re: [Audyssey] topspeed3



Damien,

Regarding your Utility Pack, I think Leonard can answer that question 
better than I.  Regarding your tracks and vehicles, though...  I'd like to 
include them in my yet to be made repository, so that Top Speed and its 
tracks and vehicles can be downloaded from one and the same place.  This 
repository will probably be not much more than a directory listing, but it 
should suffice for the time being.  Please let me know if you have any 
problems with this idea.  Also, if any of the original track and vehicle 
authors are on this list and have anything against me copying their 
material, I'd be glad to know about it. ;-)
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3



Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can 
update it to work with Top Speed 3. I'm puzzled as to why it was removed 
in the first place.
Also, I am willing to convert all the cars and tracks that I am currently 
hosting to the new Top Speed 3 format so that they may continue to be 
used as before.

Email me if interested.
Thanks.
Regards,
Damien.



- Original Message - 
From: "Davy Kager" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3



Hello!


Things like  some of the new options the first 2 crash the games

 Which ones, please?


although the tracks work, we really need a track/ vehicle converter.
 There's not much against continuing to use the old, three-column syntax 
for tracks.  In fact, it'll speed up loading multi-player games.  As for 
the vehicle files, for most of them a simple Find & Replace will do the 
trick. Replacing "car" with "builtin" leaves only the motorcycles to be 
fixed. Replacing "cycle1" with "builtin10", "cycle2" with "builtin11", 
and "cycle3" with "builtin3" fixes that.


who's game to try to rewrite all those files, especially since they are 
or need to be rehosted somewhere again anyway.
 I plan on setting up a temporary repository of tracks and vehicles, 
until a decent community site gets built.  Please mail me at 
da...@playinginthedark.net if you have any really great tracks or 
vehicles that I should be including.
- Original Message - 
From: "shaun everiss" 

To: 
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least 100 
tracks and vehicles.
who's game to try to rewrite all those files, especially since they are 
or need to be rehosted somewhere again anyway.
Someone should be able to make a converter, I can't program else I 
would.



---
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Re: [Audyssey] topspeed3

2011-01-13 Thread Davy Kager

Damien,

Regarding your Utility Pack, I think Leonard can answer that question better 
than I.  Regarding your tracks and vehicles, though...  I'd like to include 
them in my yet to be made repository, so that Top Speed and its tracks and 
vehicles can be downloaded from one and the same place.  This repository 
will probably be not much more than a directory listing, but it should 
suffice for the time being.  Please let me know if you have any problems 
with this idea.  Also, if any of the original track and vehicle authors are 
on this list and have anything against me copying their material, I'd be 
glad to know about it. ;-)
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3



Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can update 
it to work with Top Speed 3. I'm puzzled as to why it was removed in the 
first place.
Also, I am willing to convert all the cars and tracks that I am currently 
hosting to the new Top Speed 3 format so that they may continue to be used 
as before.

Email me if interested.
Thanks.
Regards,
Damien.



- Original Message - 
From: "Davy Kager" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3



Hello!


Things like  some of the new options the first 2 crash the games

 Which ones, please?


although the tracks work, we really need a track/ vehicle converter.
 There's not much against continuing to use the old, three-column syntax 
for tracks.  In fact, it'll speed up loading multi-player games.  As for 
the vehicle files, for most of them a simple Find & Replace will do the 
trick. Replacing "car" with "builtin" leaves only the motorcycles to be 
fixed. Replacing "cycle1" with "builtin10", "cycle2" with "builtin11", 
and "cycle3" with "builtin3" fixes that.


who's game to try to rewrite all those files, especially since they are 
or need to be rehosted somewhere again anyway.
 I plan on setting up a temporary repository of tracks and vehicles, 
until a decent community site gets built.  Please mail me at 
da...@playinginthedark.net if you have any really great tracks or 
vehicles that I should be including.
- Original Message - 
From: "shaun everiss" 

To: 
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least 100 
tracks and vehicles.
who's game to try to rewrite all those files, especially since they are 
or need to be rehosted somewhere again anyway.
Someone should be able to make a converter, I can't program else I 
would.



---
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[Audyssey] ts stuff

2011-01-13 Thread shaun everiss

Hi.
for all that care and can't wait for damien's conversions here are my 
archives or my single archive to the ts2 stuff.

http://dl.dropbox.com/u/1407689/topspeed%20carsand%20tracks.zip.zip
thats all the old tracks loaded on djc's server back in the day.
There are also cory's tracks and cars, and I think mr ricard has a 
couple of cars I forgot.

I will be out and about for most of tomorrow so you probably won't see me.
the link is
http://dl.dropbox.com/u/1407689/topspeed%20carsand%20tracks.zip.zip
shaun


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Re: [Audyssey] topspeed3

2011-01-13 Thread shaun everiss
damien I will upload the tracks and other stuff at you tomorrow  and 
then you can convert em over.

I have just about every track and car.
I am not sure what is good or not but most of em are.
At 11:32 p.m. 13/01/2011, you wrote:

Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can 
update it to work with Top Speed 3. I'm puzzled as to why it was 
removed in the first place.
Also, I am willing to convert all the cars and tracks that I am 
currently hosting to the new Top Speed 3 format so that they may 
continue to be used as before.

Email me if interested.
Thanks.
Regards,
Damien.



- Original Message - From: "Davy Kager" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3



Hello!


Things like  some of the new options the first 2 crash the games

 Which ones, please?


although the tracks work, we really need a track/ vehicle converter.
 There's not much against continuing to use the old, three-column 
syntax for tracks.  In fact, it'll speed up loading multi-player 
games.  As for the vehicle files, for most of them a simple Find & 
Replace will do the trick. Replacing "car" with "builtin" leaves 
only the motorcycles to be fixed. Replacing "cycle1" with 
"builtin10", "cycle2" with "builtin11", and "cycle3" with 
"builtin3" fixes that.


who's game to try to rewrite all those files, especially since 
they are or need to be rehosted somewhere again anyway.
 I plan on setting up a temporary repository of tracks and 
vehicles, until a decent community site gets built.  Please mail 
me at da...@playinginthedark.net if you have any really great 
tracks or vehicles that I should be including.

- Original Message - From: "shaun everiss" 
To: 
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least 
100 tracks and vehicles.
who's game to try to rewrite all those files, especially since 
they are or need to be rehosted somewhere again anyway.

Someone should be able to make a converter, I can't program else I would.


---
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Re: [Audyssey] topspeed3

2011-01-13 Thread Damien Pendleton

Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can update 
it to work with Top Speed 3. I'm puzzled as to why it was removed in the 
first place.
Also, I am willing to convert all the cars and tracks that I am currently 
hosting to the new Top Speed 3 format so that they may continue to be used 
as before.

Email me if interested.
Thanks.
Regards,
Damien.



- Original Message - 
From: "Davy Kager" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3



Hello!


Things like  some of the new options the first 2 crash the games

 Which ones, please?


although the tracks work, we really need a track/ vehicle converter.
 There's not much against continuing to use the old, three-column syntax 
for tracks.  In fact, it'll speed up loading multi-player games.  As for 
the vehicle files, for most of them a simple Find & Replace will do the 
trick. Replacing "car" with "builtin" leaves only the motorcycles to be 
fixed. Replacing "cycle1" with "builtin10", "cycle2" with "builtin11", and 
"cycle3" with "builtin3" fixes that.


who's game to try to rewrite all those files, especially since they are 
or need to be rehosted somewhere again anyway.
 I plan on setting up a temporary repository of tracks and vehicles, until 
a decent community site gets built.  Please mail me at 
da...@playinginthedark.net if you have any really great tracks or vehicles 
that I should be including.
- Original Message - 
From: "shaun everiss" 

To: 
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least 100 
tracks and vehicles.
who's game to try to rewrite all those files, especially since they are 
or need to be rehosted somewhere again anyway.

Someone should be able to make a converter, I can't program else I would.


---
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Re: [Audyssey] topspeed3

2011-01-13 Thread Davy Kager

Hello!


Things like  some of the new options the first 2 crash the games

 Which ones, please?


although the tracks work, we really need a track/ vehicle converter.
 There's not much against continuing to use the old, three-column syntax 
for tracks.  In fact, it'll speed up loading multi-player games.  As for the 
vehicle files, for most of them a simple Find & Replace will do the trick. 
Replacing "car" with "builtin" leaves only the motorcycles to be fixed. 
Replacing "cycle1" with "builtin10", "cycle2" with "builtin11", and "cycle3" 
with "builtin3" fixes that.


who's game to try to rewrite all those files, especially since they are or 
need to be rehosted somewhere again anyway.
 I plan on setting up a temporary repository of tracks and vehicles, until 
a decent community site gets built.  Please mail me at 
da...@playinginthedark.net if you have any really great tracks or vehicles 
that I should be including.
- Original Message - 
From: "shaun everiss" 

To: 
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least 100 
tracks and vehicles.
who's game to try to rewrite all those files, especially since they are or 
need to be rehosted somewhere again anyway.

Someone should be able to make a converter, I can't program else I would.


---
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[Audyssey] topspeed3 server connection way!

2011-01-13 Thread burakyuksek
Hi,
 This is sucsesfal way:
Copy an IP address to configuration tool and enter topspeed3, multiplayer, 
conect to local network and you will connect!
saygılar sevgiler.
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[Audyssey] topspeed3

2011-01-13 Thread shaun everiss

Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least 
100 tracks and vehicles.
who's game to try to rewrite all those files, especially since they 
are or need to be rehosted somewhere again anyway.

Someone should be able to make a converter, I can't program else I would.


---
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[Audyssey] Ordering sarah.

2011-01-13 Thread Lisa Hayes
Hi Where do I go to order the Sara game? thanks. 
Lisa Hayes 




www.nutrimetics.com.au/lisahayes
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