Re: [Audyssey] Raceway was The other side

2010-06-21 Thread Gary Whittington
] Raceway was The other side


Hi Thomas. One good solution would be to generate randomly the positions
of other cars and making trainning session for the player .
Basically you could make a practice session with for example 10 laps for
us the know well the track, and train the acceleration, kerbing etc.
And then you could make a qualification session which we would run for
example, 4 laps, beeing 2nd, 3rd and 4th laps, 3 different tries and the
best time would be taken in compairison with others.
Or in another way, simply in the main menu, giving us the possibility of
a trainning mode to feel the diffrent tracks and in the season mode, we
would have just the qualification session.
Another feature that would make the game great would be that we use
three keys to give us information about which is our current position in
the race, who is in front of us and after us and the distance in seconds.
The numbers for example one to five, could tell us who are the drivers
ocuping that positions in the race: A bit like railracer does in the
online racing.
Cheers.

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 31-05-2010 4:55, Thomas Ward escreveu:

Hi,
At this point I really don't know.  One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I  watch the ocational Nascar race and have played some
of the racing games out there I'm not a hard core racing nut.
Watching a few races now and then and playing the games now and then
is a lot different then trying to program a really major racing game
from scratch. It takes a lot of motivation, dedication, and an
enjoyment for the project I really don't feel.
Personally, I could care less if there is a qualifier before the race
to find out your starting position or a set of random times to just
select an automatic starting position for each car. I have to do that
for the AI cars anyway so what's one more car right?
However, I know if I don't add a qualifier some hard core racing fans
out here are going to be realy disappointed, and knowing what I know
about this community I'll never hear the end of it until I give them
one.  So eventually there will likely be a qualifier, but it is lower
priority than the other features of the game.
Right now. The test version that was written in C#, and is currently
being ported to C++ simply randomly selects a starting position from 1
to 43 and lines the cars up in whatever random order it chooses. Not
very realistic, but it works.

On 5/30/10, Charles Rivardwoofer...@sbcglobal.net  wrote:

I'd start with all 43 and go from there.  Will there be qualifying before
each race to see where you're starting position in the race will be? 
Time

for practice and adjustments in the pits and all that fun stuff?


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Re: [Audyssey] Raceway was The other side

2010-06-21 Thread Gary Whittington
Well, as I had enjoyed the NASCar racing game back in the Early nineties, 
and the realness of the game.
Where it took over a minute to  complete a lap in a 160 lap race to just 
reach 400 miles, even the regular movie going needs to hit the bathroom or 
get some more Goobers.

Smiles, or just to answer the Dorr or phone.
A pause feature and a Save function is really needed during a race where you 
have work hard to stay in the race.

This does bring up a subject matter.
When out of the race.
The game should have the chance to able to continue to be a spectator .
After Car problems or from a bad crash.
And your out of the race.  A way to be a spectator to hear the race play by 
play and to scroll down a position page with stats of cars still in the race 
and showing at the bottom the ones out and how they went out.
But not all Cars out should be at the bottom as they may have completed ore 
laps then a car that has not.

So, in effect you could watch your car drop down the order of finishes.
The screen view car also be used when you have to bring your Car in the 
garage.

With the sounds of repairs being done.
The old NASCAR game had video of the computer cars shown like on TV shots, 
but since we need sounds a PBP and other sounds effect are needed in this 
mode.

The game would have this scrolling page to check out the race positions.
So, if you were battle another driver in the standings you can follow his 
car in this mode.

Cheering on for other racers to overtake him is a lot of fun in this mode.
Then if possible able to in Race Way to focus on this driver either in this 
mode or in a race, where you can find how the driver is doing.


Thanks Jim, this was my thought on pausing and saving the game with a 
spectator mode.

Crash
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Gary Whittington Gamers@audyssey.org
Sent: Wednesday, June 02, 2010 3:01 AM
Subject: Re: [Audyssey] Raceway was The other side



Hi Crash,

Oh, guess that I had not even thought of a pause or save feature in an 
auto race game.  Guess that I was still thinking of like with my original 
Mach 1 racing game with the racing league and my new tts version where the 
goal is to learn the track and drive it as fast as you possibly can.  It 
is timed to one one thousandth of a second and in the league we had races 
decided by times that close.  But I guess that a goal of getting ahead of 
and staying ahead of the other cars on the track would be more like a 
nascar race.  Still not sure about a pause or save feature in a nascar 
race though.  I personally like the time trial sort of thing trying to 
drive the track as fast as possible without other cars in the way.  I most 
often played that mode in Atari Pole Position.  It seems like more of a 
skill thing for me without the other random cars in the way.  Guess having 
to get around random cars could be a skill as well though.


BFN

- Original Message -
I am sure Tom will put in a Pause in the game and a save feature, as he 
describe is going to be like a main outlet games.


Crash
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Sunday, May 30, 2010 8:53 AM
Subject: Re: [Audyssey] Raceway was The other side



Hi Thomas,

Not to be too picky, but the nascar season has 36 scheduled races and 
they start 43 cars in all races.


I also wonder how realistic you really want to be with a race game.  I 
mean 43 car engines are going to sound like a swarm of mad bees.  And 
just for the heck of it, try racing maybe 200 laps on say my Painsville 
oval track.  It takes allot of mental and physical endurance to race even 
a simple track for 3 to 4 hours.


I don't mean to be negative, just giving you some of my thoughts.

Got to go and get ready to watch 1,100 miles of auto racing today.

BFN

- Original Message -
Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring

Re: [Audyssey] Raceway was The other side

2010-06-02 Thread Jim Kitchen

Hi Crash,

Oh, guess that I had not even thought of a pause or save feature in an auto 
race game.  Guess that I was still thinking of like with my original Mach 1 
racing game with the racing league and my new tts version where the goal is to 
learn the track and drive it as fast as you possibly can.  It is timed to one 
one thousandth of a second and in the league we had races decided by times that 
close.  But I guess that a goal of getting ahead of and staying ahead of the 
other cars on the track would be more like a nascar race.  Still not sure about 
a pause or save feature in a nascar race though.  I personally like the time 
trial sort of thing trying to drive the track as fast as possible without other 
cars in the way.  I most often played that mode in Atari Pole Position.  It 
seems like more of a skill thing for me without the other random cars in the 
way.  Guess having to get around random cars could be a skill as well though.

BFN

- Original Message -
I am sure Tom will put in a Pause in the game and a save feature, as he 
describe is going to be like a main outlet games.


Crash
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Sunday, May 30, 2010 8:53 AM
Subject: Re: [Audyssey] Raceway was The other side



Hi Thomas,

Not to be too picky, but the nascar season has 36 scheduled races and they 
start 43 cars in all races.


I also wonder how realistic you really want to be with a race game.  I 
mean 43 car engines are going to sound like a swarm of mad bees.  And just 
for the heck of it, try racing maybe 200 laps on say my Painsville oval 
track.  It takes allot of mental and physical endurance to race even a 
simple track for 3 to 4 hours.


I don't mean to be negative, just giving you some of my thoughts.

Got to go and get ready to watch 1,100 miles of auto racing today.

BFN

- Original Message -
Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.




Jim

Self-made man: A horrible example of unskilled labor.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington
 have gone 
total under the line.
Any thing pass this and the speed bumps determined by the track.  Being 
grass or gravel even water hazards..
Good indicate on the other hand when you want to hug the outer wall is the 
crowd noise,  When you start hearing this you are as close as you can be be 
fore the scraping.
Thes are the the sounds I picture in the game and not in the cock pit. that 
can be heard.
There was some time back having the driver window screen to be heard 
flapping, but the game will have enough sound effect that this sound would 
be like listening to the birds.  You don't hear birds until you start 
listening for them.
So, for it it would be like an invisible sound and these type of sounds are 
not needed.
In fact the sound of your own car should be a sound effect that is not 
distracting.
I think, having the  sound of your own car motor will fade more into the 
back ground so you can hear the other cars in your local area better.
For example,  when the race is under yellow your motor can be heard loader 
then the racing motor sound.  And if standing still the motor sound can be 
even loader, which in fact it does become that way in real life.
In effect your motor becomes more of a verbration sound when racing,  This 
would allow you to hear the out side of the sounds more clearly along with 
any cock pit sounds that include your pit chef and track announcer.


Yeah, its cool to hear your motor roar, but when it comes to allowing all 
sounds not to blend in a jumbo of sounds that is heard to hear with your own 
motor.
In fact for those with heard of hearing, a option to use a volume level for 
all sounds would be a big plus to the game.
Certain sounds while other sounds are happen,  could make any verbal 
comments to hard to hear.


That's it, just wanted to sound off about this old subject and reinstate my 
thought and bring up some new ones.


Crash
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 11:10 AM
Subject: Re: [Audyssey] Raceway was The other side



Hi Jim,
The way I am designing the game you don't have to actually hear all 43
cars at once.  After all we are talking some tracks are one mile and
two mile tracks. Only the cars with in say a quarter of a mile of your
current position will be audable. That way you are not drowned in too
much audio feedback. Of course, if 43 cars whatever gets to be too
difficult to handle etc I can shrink it to say 20 cars whatever. We
will see how things goes once Raceway actually reaches the beta stage,
and we can hammer out any improvements whatever to make it more
feasable for the average player.

Smile.

On 5/30/10, Jim Kitchen j...@kitchensinc.net wrote:

Hi Thomas,

Not to be too picky, but the nascar season has 36 scheduled races and 
they

start 43 cars in all races.

I also wonder how realistic you really want to be with a race game.  I 
mean

43 car engines are going to sound like a swarm of mad bees.  And just for
the heck of it, try racing maybe 200 laps on say my Painsville oval 
track.
It takes allot of mental and physical endurance to race even a simple 
track

for 3 to 4 hours.

I don't mean to be negative, just giving you some of my thoughts.

Got to go and get ready to watch 1,100 miles of auto racing today.

BFN


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Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington
I am sure Tom will put in a Pause in the game and a save feature, as he 
describe is going to be like a main outlet games.


Crash
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Sunday, May 30, 2010 8:53 AM
Subject: Re: [Audyssey] Raceway was The other side



Hi Thomas,

Not to be too picky, but the nascar season has 36 scheduled races and they 
start 43 cars in all races.


I also wonder how realistic you really want to be with a race game.  I 
mean 43 car engines are going to sound like a swarm of mad bees.  And just 
for the heck of it, try racing maybe 200 laps on say my Painsville oval 
track.  It takes allot of mental and physical endurance to race even a 
simple track for 3 to 4 hours.


I don't mean to be negative, just giving you some of my thoughts.

Got to go and get ready to watch 1,100 miles of auto racing today.

BFN

- Original Message -
Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


Jim

I tried snorting Coke once but the ice cubes got stuck in my nose.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington

Yes, I understand both points there tom.
A Qualifier segment in this type of game is used to grade one's performance.
And its like getting to another level in a scroll game.
When it don't matter how many times a gamer tries to Qualify, when they do 
is when they can enter the race.
Just one thing to point out is able to save the gamers best time for that 
track for that event.  This way the gamer can then return to the game and 
able to either resume Qualifying to improve there time for a better track 
position for the star of the race or enter the event for the race.


In real life Qualify for a race is to not to have the fastest car in front 
but to be sure the faster cars are not packed behind slower cars that may 
cause crashes when the race starts.
So, if a gamer make the race and don't have a good time they will be put 
further in the line up with cars that are around the same speed.


Now there are NASCar events that use Qualify times and points to determine 
line up position, like the Daytona at the beginning of the year.


For the game to use just random picking may not be the perfect way to do it.
If Race Way uses any driver data to making the game realistic, then it would 
use a weighted system, to be sure the better Drivers are getting higher line 
up position.

Which in turn will reflect in the stats output.

Crash
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 8:55 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi,
At this point I really don't know.  One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I  watch the ocational Nascar race and have played some
of the racing games out there I'm not a hard core racing nut.
Watching a few races now and then and playing the games now and then
is a lot different then trying to program a really major racing game
from scratch. It takes a lot of motivation, dedication, and an
enjoyment for the project I really don't feel.
Personally, I could care less if there is a qualifier before the race
to find out your starting position or a set of random times to just
select an automatic starting position for each car. I have to do that
for the AI cars anyway so what's one more car right?
However, I know if I don't add a qualifier some hard core racing fans
out here are going to be realy disappointed, and knowing what I know
about this community I'll never hear the end of it until I give them
one.  So eventually there will likely be a qualifier, but it is lower
priority than the other features of the game.
Right now. The test version that was written in C#, and is currently
being ported to C++ simply randomly selects a starting position from 1
to 43 and lines the cars up in whatever random order it chooses. Not
very realistic, but it works.

On 5/30/10, Charles Rivard woofer...@sbcglobal.net wrote:

I'd start with all 43 and go from there.  Will there be qualifying before
each race to see where you're starting position in the race will be? 
Time

for practice and adjustments in the pits and all that fun stuff?


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Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Muhammed Deniz

Maybe you could create a program that'll do that?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 10:04 PM
Subject: Re: [Audyssey] Raceway was The other side



Close counts.  (grin)
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 4:03 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Charles,
Well, from a programming standpoint it is probibly best to select the
most common spelling and/or version of a name.  Take the name Chris.
That is a shortened version of several names like Christian,
Christine, Christina, Christa, Chrissie, Christofer, and so on. Do we
really need every single name that starts with Chris or isn't that
good enough?



On 5/31/10, Charles Rivard woofer...@sbcglobal.net wrote:

Hmm.  The different spellings of Shawn, or is it Sean? or Shaun?  (grin)


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Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington

Thanks for the Reply.

Let me first say, where I was coming from on the Custom names.
I try to keep on what are where you are on the project.
AS far as I understand it Tom,  that Race Way was not licensed by NASCAR.
So, the names in RaceWay was going to have made up names.
This was the reason why I mentioned the editor so those who knew the drivers 
and want to replace the made up names with the real life drivers could.

And of corce, with sponerships would mean a whole different can of worms.
And again it was this point thinking that you would have been looking at a 
TTS over a recorded wav files.


So, in effect its one or the other.
And I see that, in either way, a  Addon, also could be the anser.
Let, me add, this.  Strat-o-matic has many type of add on.
The gaming company have different sports sims.
Each sport game comes out every year with a upgrade to the game.
Included in the new game is the last season roster, ssay, baseball.
That season roster can only run on that new game.  Older season rosters that 
can be purchase will run on that new game version.

This indicate the data structure for rosters are the same.
But its the season roster file that have certain elements that can only be 
played by its later version of the game and beyond.

This is done simply I am sure.

So, if Race Way, would have record wav files and  later version of the game 
with newer seasons rosters.  The same record wav file for Ernhart would be 
used.
And then instead of a text edior for drivers, a system of selectiong sounds 
for saying Ernhart, would be the road heading for if RaceWay was going to 
have Addon packages, for adding past season.


The Draw back, being that new racers in a season means new recording with 
the person who made the recordings.


APBA Baseball Blast with Ernie Hardwell the great announcer for the game, 
was able to do this for a while.
So,, even with Drivers name being recorded falls in kinda the same trap as 
the sponsorships.  Since new ones come along as well.


Even, able to mix and match sounds like the windows sound schema, a game 
that lends to being real and a way to import real names by recordings is a 
lot of work for the designer over time.


Whereas, an editor for text  gives the game the choice to put in the work to 
make it more realistic.
And they, can create new season on thier own or wait for a upgrade that will 
have the data, if Race Way goes this way in having new and historical 
season.


AS you know my thought in for you to make as much as you can on Race way, 
that will provide these type of addons.

And let RaceWay be a game that can grow.
Its the historical season and new season, that Strat makes it money on.
The game itself is the foundation for playing.  The upgrades to adding new 
items, which may even be half the cost of buying a new game, but, as Charles 
, says, the game gets better and better and is willing to get it.

Then with  the upgrade the buyer gets the laters season.
And in my email on the splash screen, shows the gamer his purchase season.
So, in effect the game and the seasons rosters are 2 separted items.
The game who choices to make any chnaces to the season roster is makeing 
chances to this data file not the core of the game.
And later when some ones wants a season from the past and don't want to find 
stats to input, they can check you site to see if the season roster file is 
available for purchase.



IN Conclusion, Tom, I am not saying what RaceWay should be, but what it 
could be and how it can make money for years to come.
The one thing about NASCAR Thunder, is that you have to purchase the while 
thing to able to have the latest season drivers.
Now, I am not sure if the laster version wil allow you to continue your past 
season, because it is in coreed in the game.


Smiles, and really, my friend, you have started scratch  with the MR and 
made it your own.
And the old code from North, can help you make the game you want and what 
ever language, Race Way is going to be yours, not some

retread of North's work.
And when its all said and done, know one will remember Mister North and his 
ways, but To Tom and his hard work and what he means to the blind community.

I am only happy to help if I can, with thought and ideas on your project.
Like the Play by Play for the game.  Which we have taled about before.
Which can be done with with TTS or recordded  messages like the Window 
Baseball Blast.

And if you want me to discuss this topic again I be happy to do so.
IN short its a matter of using a codeding system when a certain event occurs 
triggers a PBP with the inserted info added to it like drivers name.


Crash
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 12:02 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Gary,
Those are some interesting ideas, but it would require some
fundimental reworking of the Raceway engine and source

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington
One thing, that APBA Baseball for Window's Baseball Blast, was to have added 
record names for Ernie Hardwell was
to get suggested names from their games by sending email.  These new names 
would gone into the new version of the game.


The game also used a text PBP system that used Ernie voice.
The names of ball players thought out baseball history, was its draw back 
though.
Since there is so many players in baseball history, the game was only able 
to be played on a CD Rom, that needed to be used.
Causeing 1. the game may freeze if the CD Rom drive was having problems or 
the disk itsself was diry or scratched.
2. The drive would need to be replaced after a long playing of the game, say 
over a year.
Smiles.  APBA is now looking at using DVD drives I am sure for there new 
version, but the game company is still working on recording new PBP with 
some one new.


Crash
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 4:20 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Thomas,
I too would like Raceway to stay away from SAPI.
In Ten Pin Bowling we recorded over 100 names to be used and allowed the 
customer to add their recorded name to the list.

It wasn't done as well as I had hoped and is a little difficult to do
We should have included 117.wav saying
You can record Your name here.
The same can be done for Raceway.
Have a generic track saying
You can record your track name here.
and also for the driver,
a file saying
your name for driver here.
Of course it will not sound as well as all the other names but it will be 
better than SAPI trying to pronounce your name.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 6:01 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Hayden,
Yeah, that might work but I'm not exactly  a fan of Sapi.  For one
thing most of the voices are too robotic or inhuman sounding and ruins
my gaming experience.  The other issue is that handling Sapi in C++ is
a total pain in the butt.
The big problem is that most of Microsoft's C++ libraries require you
to convert ascii text to unicode characters which is a royal pain in
the tail. Newer languages, such as the .Net languages, automatically
do this conversion for you.  As a result you can't just pass the
contents of a C++ variable to Sapi without converting the data in said
variable to unicode first. As a result I tend to avoid some of
Microsoft's Windows specific dll libraries and APIs for that specific
reason.


On 5/30/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi Thomas,
I think you could, say, have SAPI support for new driver names. Look at 
the
way Che did RailRacer...your tracks are announced in SAPI, and most of 
the

menu content is all pre recorded human voice. I don't know howthat would
work, but I think that would be the best compromise.
Best Regard,s
Hayden


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Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington

Yup...

Had  a wheel and pedal, back when I played real early version of NASCAR 
Racing, before Thunder.
I add that to the splash screen to show what to expect for others,   AS I 
remember you saying you are building RaceWay with the Whell in mind.

I used mine when I still had my poor vision.
And the idea you have sound great.

Point to note then:
If game does not see any wheel device, game defaults to novice mode.
Smiles.
But the to have the menu option Game dvices, and when the person enter it, 
see that they can add devices, will encourage the gamer to buy one.
This page could include web sites to find what the game needs, being your 
site or some other.


Gary

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 12:18 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Gary,
Well, one miner comment to add to your post. Technically the game
isn't being designed with the keyboard user in  mind here. Yes, it has
keyboard support, but I am designing the game mechanics and game play
around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1
TTS game is. There is so much more you can do with a racing wheel with
force feedback support than your plane vinilla keyboard. Improved
responce times and more accurate stearing just being two of the big
ones.
I know when playing Rail Racer there is a huge difference in keyboard
control and stearing wheel control.  When I was practicing the game
using the keyboard I was discovering in online play everyone was
dusting me left and right. They were cutting there track times in
half, and I was just the slow guy in the race.  Well, when I purchased
the  racing wheel for Raceway Ssuddenly my lap times were rapidly
improving and I was able to stear the racer better. Especially, when
taking those curves in Rail Racer which is where you lose all your
speed and momentem.
Another point of having a racing wheel with feedback support it is
like stearing the car with certainr estrictions on how fast you can
turn and the motors inside simulate actually trying to make a
difficult turn. If you end up running into the marbel I can have the
ff wheel vibrate like crazy simulate running over rough terrain which
will likely destroy your tires in the process.  However, the vibration
will give you a good clue you aren't on the track any more. Keyboards
just can't give you nearly as much control or feedback.

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Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Jorge Gonçalves
Hi Thomas. One good solution would be to generate randomly the positions 
of other cars and making trainning session for the player		.
Basically you could make a practice session with for example 10 laps for 
us the know well the track, and train the acceleration, kerbing etc.
And 		then you could make a qualification session which we would run for 
example, 4 laps, beeing 2nd, 3rd and 4th laps, 3 different tries and the 
best time would be taken in compairison with others.
Or in another way, simply in the main menu, giving us the possibility of 
a trainning mode to feel the diffrent tracks and in the season mode, we 
would have just the qualification session.
Another feature that would make the game great would be that we use 
three keys to give us information about which is our current position in 
the race, who is in front of us and after us and the distance in seconds.
The numbers for example one to five, could tell us who are the drivers 
ocuping that positions in the race: A bit like railracer does in the 
online racing.

Cheers.

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 31-05-2010 4:55, Thomas Ward escreveu:

Hi,
At this point I really don't know.  One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I  watch the ocational Nascar race and have played some
of the racing games out there I'm not a hard core racing nut.
Watching a few races now and then and playing the games now and then
is a lot different then trying to program a really major racing game
from scratch. It takes a lot of motivation, dedication, and an
enjoyment for the project I really don't feel.
Personally, I could care less if there is a qualifier before the race
to find out your starting position or a set of random times to just
select an automatic starting position for each car. I have to do that
for the AI cars anyway so what's one more car right?
However, I know if I don't add a qualifier some hard core racing fans
out here are going to be realy disappointed, and knowing what I know
about this community I'll never hear the end of it until I give them
one.  So eventually there will likely be a qualifier, but it is lower
priority than the other features of the game.
Right now. The test version that was written in C#, and is currently
being ported to C++ simply randomly selects a starting position from 1
to 43 and lines the cars up in whatever random order it chooses. Not
very realistic, but it works.

On 5/30/10, Charles Rivardwoofer...@sbcglobal.net  wrote:

I'd start with all 43 and go from there.  Will there be qualifying before
each race to see where you're starting position in the race will be?  Time
for practice and adjustments in the pits and all that fun stuff?


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Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Jorge Gonçalves
Agreed. I am a fun of sapi voices in gaming experience. And I love to 
choose my favourite voices for games.

This is one feature that I much enjoy in railracer and Jim Kitchen's games!
Think about people who don't have english names. They will never have a 
voice saying any closer to their names.
For me voices in games should be elastic and give me the information. 
Beauty is not the main point here.

Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 30-05-2010 23:18, Hayden Presley escreveu:

Hi Thomas,
I think you could, say, have SAPI support for new driver names. Look at the
way Che did RailRacer...your tracks are announced in SAPI, and most of the
menu content is all pre recorded human voice. I don't know howthat would
work, but I think that would be the best compromise.
Best Regard,s
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 30, 2010 1:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side

Hi Gary,
Those are some interesting ideas, but it would require some
fundimental reworking of the Raceway engine and source code to even
introduce half that stuff into the game. So if this is even remotely
something we want to do we have to basically revamp the engine while
I'm in the process on converting it from C# .Net to C++.
For example, if you want features like a track editor, season editor,
driver editor, etc that pretty much rules out using prerecorded wav
files for speech which is what Raceway uses now. Instead of human
prerecorded speech output, which is something I had planned on using,
we have to rework the engine to use Sapi support instead. Obviously
the quality of speech output then will be dependant on how good a
speech engine you can afford. Speech quality will range from anything
like Microsoft Sam to ATT Natural Voices or something.
In other words what I am aiming at is fully customizable games, like
you are suggesting, does require some sacrofices in terms  of speech
quality and lots of extra work in upgrading the engine to support
future developments like that. It may require a complete rethinking of
the engine design. There are pros and cons of using Sapi.
For example, if I use Sapi the speech will be more flexable and would
be the best solution if we are coming up with custom driver names,
sponcers, tracks, etc. However, if I use english as the default
language for Sapi then there would be no hope of a French, German,
Spanish, etc language pack for foreign speaking users unless I
modified the engine myself with the translation.
If I use prerecorded speech not only could you customize the language
of the basic voice package if you have the right TTS engine whatever
you could customize driver names, sponcer names, whatever. However, if
we are aiming for custom content then it would be better to use some
TTS voice that a lot of people have so we could make all of the end
user add ons compatible. The last thing I think we want is for one
user to use Eloquence for his add on pack, another to use Scansoft
Tom, and someone else use Scansoft Daniel.  Having mixed and matched
voices like that wouldn't be too cool in my opinion. So I think we all
need to discuss this and think on these problems and issues before i
complete converting it to C++, because after I do that I'm not going
to be very happy rewriting a bunch of the core from scratch because
some end user wants feature x months after i wrote it.

Cheers!

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Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Jim Kitchen

Hi Thomas,

Don't know if this will help, but I find the nascar site to be pretty darn 
accessible.  I have not used all parts of it, but I do check it for race 
results, the points standings, got the schedule etc.

http://www.nascar.com

HTH

BFN

Jim

NASCAR -- Where speed excells!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Muhammed Deniz

Also Thomas, are you going to Incrupt your sound files?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 11:07 PM
Subject: Re: [Audyssey] Raceway was The other side



How about joysticks for those who don't have racing wheels?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 1:18 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Gary,
Well, one miner comment to add to your post. Technically the game
isn't being designed with the keyboard user in  mind here. Yes, it has
keyboard support, but I am designing the game mechanics and game play
around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1
TTS game is. There is so much more you can do with a racing wheel with
force feedback support than your plane vinilla keyboard. Improved
responce times and more accurate stearing just being two of the big
ones.
I know when playing Rail Racer there is a huge difference in keyboard
control and stearing wheel control.  When I was practicing the game
using the keyboard I was discovering in online play everyone was
dusting me left and right. They were cutting there track times in
half, and I was just the slow guy in the race.  Well, when I purchased
the  racing wheel for Raceway Ssuddenly my lap times were rapidly
improving and I was able to stear the racer better. Especially, when
taking those curves in Rail Racer which is where you lose all your
speed and momentem.
Another point of having a racing wheel with feedback support it is
like stearing the car with certainr estrictions on how fast you can
turn and the motors inside simulate actually trying to make a
difficult turn. If you end up running into the marbel I can have the
ff wheel vibrate like crazy simulate running over rough terrain which
will likely destroy your tires in the process.  However, the vibration
will give you a good clue you aren't on the track any more. Keyboards
just can't give you nearly as much control or feedback.

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Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Hayden Presley
Hi Muhammed,
Most likely, he will.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Monday, May 31, 2010 8:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side

Also Thomas, are you going to Incrupt your sound files?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 11:07 PM
Subject: Re: [Audyssey] Raceway was The other side


 How about joysticks for those who don't have racing wheels?
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, May 30, 2010 1:18 PM
 Subject: Re: [Audyssey] Raceway was The other side


 Hi Gary,
 Well, one miner comment to add to your post. Technically the game
 isn't being designed with the keyboard user in  mind here. Yes, it has
 keyboard support, but I am designing the game mechanics and game play
 around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1
 TTS game is. There is so much more you can do with a racing wheel with
 force feedback support than your plane vinilla keyboard. Improved
 responce times and more accurate stearing just being two of the big
 ones.
 I know when playing Rail Racer there is a huge difference in keyboard
 control and stearing wheel control.  When I was practicing the game
 using the keyboard I was discovering in online play everyone was
 dusting me left and right. They were cutting there track times in
 half, and I was just the slow guy in the race.  Well, when I purchased
 the  racing wheel for Raceway Ssuddenly my lap times were rapidly
 improving and I was able to stear the racer better. Especially, when
 taking those curves in Rail Racer which is where you lose all your
 speed and momentem.
 Another point of having a racing wheel with feedback support it is
 like stearing the car with certainr estrictions on how fast you can
 turn and the motors inside simulate actually trying to make a
 difficult turn. If you end up running into the marbel I can have the
 ff wheel vibrate like crazy simulate running over rough terrain which
 will likely destroy your tires in the process.  However, the vibration
 will give you a good clue you aren't on the track any more. Keyboards
 just can't give you nearly as much control or feedback.

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Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Hayden Presley
Hi  Thomas,
Ditto here. I have a moderate interest in Nascar, but I don't watch nearly
every race, and I couldn't tell one driver from another myself.
Best Regards
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 30, 2010 9:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side

Hi,
At this point I really don't know.  One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I  watch the ocational Nascar race and have played some
of the racing games out there I'm not a hard core racing nut.
Watching a few races now and then and playing the games now and then
is a lot different then trying to program a really major racing game
from scratch. It takes a lot of motivation, dedication, and an
enjoyment for the project I really don't feel.
Personally, I could care less if there is a qualifier before the race
to find out your starting position or a set of random times to just
select an automatic starting position for each car. I have to do that
for the AI cars anyway so what's one more car right?
However, I know if I don't add a qualifier some hard core racing fans
out here are going to be realy disappointed, and knowing what I know
about this community I'll never hear the end of it until I give them
one.  So eventually there will likely be a qualifier, but it is lower
priority than the other features of the game.
Right now. The test version that was written in C#, and is currently
being ported to C++ simply randomly selects a starting position from 1
to 43 and lines the cars up in whatever random order it chooses. Not
very realistic, but it works.

On 5/30/10, Charles Rivard woofer...@sbcglobal.net wrote:
 I'd start with all 43 and go from there.  Will there be qualifying before
 each race to see where you're starting position in the race will be?  Time
 for practice and adjustments in the pits and all that fun stuff?

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Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Thomas Ward
Hi Muhammed,
That all really depends on weather or not we really get into the idea
of modding the game or not. The current Genesis Engine now has the
ability to encrypt sound effects and I'm pretty sure many of my new
games will be using it.


On 5/31/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Also Thomas, are you going to Incrupt your sound files?
 My audio games for the blind group.
 Discussions off topic are welcome in the holidays. Talking about games is
 welcome, talking about computer problems is welcome when their are know
 holidays but that's only in easter holidays or know holidays. If you want to
 joyn, just send a blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed

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Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Thomas Ward
Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called Name_Custom.wav that
the person can use to replace it with his/her actual name. However,
this wouldn't work if I used sound encryption. So I am not certain how
to handle it for sure.


On 5/31/10, shaun everiss shau...@xtra.co.nz wrote:
 tom whatabout having in adition a fiend where you put in your name
 maybe as an option.

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Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Phil Vlasak

Hi Thomas,
I wish there was a sound encryption that was adjustable.
In other words, you could encrypt some sounds and have others able to be 
changed.

One way would be to have all wav files encrypted, and all mp3 files not.
The usual use of mp3 files is for background music or long cut scenes.
This way the specific sounds of a game could not be messed with but the 
music could change.
You could also add mp3 choices if you wanted the customer to add any choices 
of their own.

Phil
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 3:43 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called Name_Custom.wav that
the person can use to replace it with his/her actual name. However,
this wouldn't work if I used sound encryption. So I am not certain how
to handle it for sure.


On 5/31/10, shaun everiss shau...@xtra.co.nz wrote:

tom whatabout having in adition a fiend where you put in your name
maybe as an option.


---
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.819 / Virus Database: 271.1.1/2908 - Release Date: 05/31/10 
02:25:00



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Re: [Audyssey] Raceway was The other side

2010-05-31 Thread shaun everiss
well one thing I have seen in games like duke3d is that the sounds 
and music were packaged in files though those were able to be 
extracted eventually, however the game had the ability to read 
outside its files so anyone could for example make their own music and sfx.
In d3d, although the game was not free the configuration scripts were 
and as long as you followed a spaciffic language you could mod the game.

ofcause we don't have to be that complex but.
I have stfc1, some person on pkb released a mod which modified the 
sound files and these are really realistic.

At 08:03 a.m. 1/06/2010, you wrote:

Hi Thomas,
I wish there was a sound encryption that was adjustable.
In other words, you could encrypt some sounds and have others able 
to be changed.

One way would be to have all wav files encrypted, and all mp3 files not.
The usual use of mp3 files is for background music or long cut scenes.
This way the specific sounds of a game could not be messed with but 
the music could change.
You could also add mp3 choices if you wanted the customer to add any 
choices of their own.

Phil
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 3:43 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called Name_Custom.wav that
the person can use to replace it with his/her actual name. However,
this wouldn't work if I used sound encryption. So I am not certain how
to handle it for sure.


On 5/31/10, shaun everiss shau...@xtra.co.nz wrote:

tom whatabout having in adition a fiend where you put in your name
maybe as an option.


---
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.819 / Virus Database: 271.1.1/2908 - Release Date: 
05/31/10 02:25:00



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Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Charles Rivard

Hmm.  The different spellings of Shawn, or is it Sean? or Shaun?  (grin)
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 2:43 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called Name_Custom.wav that
the person can use to replace it with his/her actual name. However,
this wouldn't work if I used sound encryption. So I am not certain how
to handle it for sure.


On 5/31/10, shaun everiss shau...@xtra.co.nz wrote:

tom whatabout having in adition a fiend where you put in your name
maybe as an option.


---
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Re: [Audyssey] Raceway was The other side

2010-05-31 Thread shaun everiss

yeah they all sound the same
darn it?
At 08:36 a.m. 1/06/2010, you wrote:

Hmm.  The different spellings of Shawn, or is it Sean? or Shaun?  (grin)
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 2:43 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called Name_Custom.wav that
the person can use to replace it with his/her actual name. However,
this wouldn't work if I used sound encryption. So I am not certain how
to handle it for sure.


On 5/31/10, shaun everiss shau...@xtra.co.nz wrote:

tom whatabout having in adition a fiend where you put in your name
maybe as an option.


---
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Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Thomas Ward
Hi Phil,
Thanks to the way Streemway is designed I could do exactly that. I
could leave the speech files unencrypted, but encrypt the music,
cars, etc with Streemway. That is one thing I really like about the
library. You can load from an encrypted sound pack or load a wave or
ogg file directly from the hard drive.
As for mp3 Streemway doesn't support mp3 files, because of the
licensing issues over that format. It is no longer free and open
source and you have to pay royalties to support mp3 in your product.
So Streemway uses ogg vorbus for sound compression instead. That's
fine with me since ogg tends to  have a little better audio quality
with a higher compression ratio.

Smile.

On 5/31/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I wish there was a sound encryption that was adjustable.
 In other words, you could encrypt some sounds and have others able to be
 changed.
 One way would be to have all wav files encrypted, and all mp3 files not.
 The usual use of mp3 files is for background music or long cut scenes.
 This way the specific sounds of a game could not be messed with but the
 music could change.
 You could also add mp3 choices if you wanted the customer to add any choices
 of their own.
 Phil

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Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Thomas Ward
Hi Charles,
Well, from a programming standpoint it is probibly best to select the
most common spelling and/or version of a name.  Take the name Chris.
That is a shortened version of several names like Christian,
Christine, Christina, Christa, Chrissie, Christofer, and so on. Do we
really need every single name that starts with Chris or isn't that
good enough?



On 5/31/10, Charles Rivard woofer...@sbcglobal.net wrote:
 Hmm.  The different spellings of Shawn, or is it Sean? or Shaun?  (grin)

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Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Charles Rivard

Close counts.  (grin)
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 4:03 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Charles,
Well, from a programming standpoint it is probibly best to select the
most common spelling and/or version of a name.  Take the name Chris.
That is a shortened version of several names like Christian,
Christine, Christina, Christa, Chrissie, Christofer, and so on. Do we
really need every single name that starts with Chris or isn't that
good enough?



On 5/31/10, Charles Rivard woofer...@sbcglobal.net wrote:

Hmm.  The different spellings of Shawn, or is it Sean? or Shaun?  (grin)


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Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Thomas Ward
Hi,
Oh, really? I didn't know there were any STFC mods out there. Could
someone ttell me where to get it?


On 5/31/10, shaun everiss shau...@xtra.co.nz wrote:
 well one thing I have seen in games like duke3d is that the sounds
 and music were packaged in files though those were able to be
 extracted eventually, however the game had the ability to read
 outside its files so anyone could for example make their own music and sfx.
 In d3d, although the game was not free the configuration scripts were
 and as long as you followed a spaciffic language you could mod the game.
 ofcause we don't have to be that complex but.
 I have stfc1, some person on pkb released a mod which modified the
 sound files and these are really realistic.

---
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Re: [Audyssey] Raceway was The other side

2010-05-31 Thread shaun everiss

aah.
its only avalible at the pkb group right now there is also a one for 
lonewolf with missions in.

I think aren put these out though not sure who origionally put these.
I'll need to ask if the mods are ready for release or not.
At 09:05 a.m. 1/06/2010, you wrote:

Hi,
Oh, really? I didn't know there were any STFC mods out there. Could
someone ttell me where to get it?


On 5/31/10, shaun everiss shau...@xtra.co.nz wrote:
 well one thing I have seen in games like duke3d is that the sounds
 and music were packaged in files though those were able to be
 extracted eventually, however the game had the ability to read
 outside its files so anyone could for example make their own music and sfx.
 In d3d, although the game was not free the configuration scripts were
 and as long as you followed a spaciffic language you could mod the game.
 ofcause we don't have to be that complex but.
 I have stfc1, some person on pkb released a mod which modified the
 sound files and these are really realistic.

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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread dark
Indeed, I've only managed it on the first world, and only then with 
difficulty.


I do think Draconis should make it easier to access,  perhaps by getting 
a certain amounts of points or one shot kills on a single wave,  or by 
making it every wave you get a no lander bonus on, not every five waves.


Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 30, 2010 3:12 AM
Subject: Re: [Audyssey] Raceway was The other side



Hi Dark,
The only bonus level I can get to is in level 4 with the violet ships, I
honestly think you can't do it in the other levels. Too many ships, and 
you

never get turboes. Or at least, not enough.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, May 29, 2010 2:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side

Well, I'll hope that Draconis get to more developement generally.

At least if they're rewriting the games they can fix some of the common
issues, like add some more accurate and workable nav tools into monkey
business and actually make it possible to reach the bonus stage in Alien
Outback (something I've only ever managed to do once, though i've 
completed

the game start to finish last boss included several times).

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:54 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Dark,
Well, I got that impression as well. However, I suppose it is possible
the reason the have not released any more party packs is do to their
decision to convert Pinball Extreme to C++ and port it to Mac OS. in
that case it makes sence to discontinue the existing game and start
over fresh with the newer game, and then put out more party packs and
updates. That's what I'd do if I were Josh.

On 5/29/10, dark d...@xgam.org wrote:

I actually got the idea Draconis were going to release more party packs,
especially with the vol 1 bit, but sadly this doesn't seem to have
happened, which is a shame imho sinse I do rather enjoy the pinball 
games

for their great soundscapes and minigames.

Beware the grue!

Dark.



- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 5:38 PM
Subject: Re: [Audyssey] Raceway was The other side



The Party Pack of pinball tables is a good example of this, increasing
the

number of tables for Pinball Xtreme from 6 to 9.  Charge for the
expansion

packs, but a lower price than the full game.  I think it worked for
Draconis, and I don't see why it wouldn't for other developers, as long
as

the packs keep the theme of the original.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:32 AM
Subject: Re: [Audyssey] Raceway was The other side



I'm not sure about raceway, --- motor racing not being my thing (I'll
certainly give the game a try though), but extra levels with new
enemies
etc for side scrollers or 3D games in expantion packs would be
fantastic,

sinse they would just give you so much more exploration potential.

I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota 
would

bennifit hugely from these sorts of expantions, and I for one would be
extremely glad to pay for them, in fact this is a game model followed
by
several independent developers sinse they can essentially get more
milage

out of the same code.

See http://www.zxgames.com/en/ as an example of an indi developer who
has

done this.

beware the grue!
Dark.


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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Jim Kitchen

Hi Thomas,

Not to be too picky, but the nascar season has 36 scheduled races and they 
start 43 cars in all races.

I also wonder how realistic you really want to be with a race game.  I mean 43 
car engines are going to sound like a swarm of mad bees.  And just for the heck 
of it, try racing maybe 200 laps on say my Painsville oval track.  It takes 
allot of mental and physical endurance to race even a simple track for 3 to 4 
hours.

I don't mean to be negative, just giving you some of my thoughts.

Got to go and get ready to watch 1,100 miles of auto racing today.

BFN

- Original Message -
Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


Jim

I tried snorting Coke once but the ice cubes got stuck in my nose.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Phil Vlasak

Hi Thomas,
As to the number of car sounds, we had the same problem with games using the 
GMA engine.
David set it so that the nearest tanks or creatures or ghosts would sound 
and the rest of the other creatures sounds would be ignored by the game.
It is a variable that can be adjusted, but the nearest 10 or 12 seems about 
right.

Phil

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Sunday, May 30, 2010 10:53 AM
Subject: Re: [Audyssey] Raceway was The other side



Hi Thomas,

Not to be too picky, but the nascar season has 36 scheduled races and they 
start 43 cars in all races.


I also wonder how realistic you really want to be with a race game.  I 
mean 43 car engines are going to sound like a swarm of mad bees. 



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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Jim,
The way I am designing the game you don't have to actually hear all 43
cars at once.  After all we are talking some tracks are one mile and
two mile tracks. Only the cars with in say a quarter of a mile of your
current position will be audable. That way you are not drowned in too
much audio feedback. Of course, if 43 cars whatever gets to be too
difficult to handle etc I can shrink it to say 20 cars whatever. We
will see how things goes once Raceway actually reaches the beta stage,
and we can hammer out any improvements whatever to make it more
feasable for the average player.

Smile.

On 5/30/10, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Not to be too picky, but the nascar season has 36 scheduled races and they
 start 43 cars in all races.

 I also wonder how realistic you really want to be with a race game.  I mean
 43 car engines are going to sound like a swarm of mad bees.  And just for
 the heck of it, try racing maybe 200 laps on say my Painsville oval track.
 It takes allot of mental and physical endurance to race even a simple track
 for 3 to 4 hours.

 I don't mean to be negative, just giving you some of my thoughts.

 Got to go and get ready to watch 1,100 miles of auto racing today.

 BFN

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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Gary,
Those are some interesting ideas, but it would require some
fundimental reworking of the Raceway engine and source code to even
introduce half that stuff into the game. So if this is even remotely
something we want to do we have to basically revamp the engine while
I'm in the process on converting it from C# .Net to C++.
For example, if you want features like a track editor, season editor,
driver editor, etc that pretty much rules out using prerecorded wav
files for speech which is what Raceway uses now. Instead of human
prerecorded speech output, which is something I had planned on using,
we have to rework the engine to use Sapi support instead. Obviously
the quality of speech output then will be dependant on how good a
speech engine you can afford. Speech quality will range from anything
like Microsoft Sam to ATT Natural Voices or something.
In other words what I am aiming at is fully customizable games, like
you are suggesting, does require some sacrofices in terms  of speech
quality and lots of extra work in upgrading the engine to support
future developments like that. It may require a complete rethinking of
the engine design. There are pros and cons of using Sapi.
For example, if I use Sapi the speech will be more flexable and would
be the best solution if we are coming up with custom driver names,
sponcers, tracks, etc. However, if I use english as the default
language for Sapi then there would be no hope of a French, German,
Spanish, etc language pack for foreign speaking users unless I
modified the engine myself with the translation.
If I use prerecorded speech not only could you customize the language
of the basic voice package if you have the right TTS engine whatever
you could customize driver names, sponcer names, whatever. However, if
we are aiming for custom content then it would be better to use some
TTS voice that a lot of people have so we could make all of the end
user add ons compatible. The last thing I think we want is for one
user to use Eloquence for his add on pack, another to use Scansoft
Tom, and someone else use Scansoft Daniel.  Having mixed and matched
voices like that wouldn't be too cool in my opinion. So I think we all
need to discuss this and think on these problems and issues before i
complete converting it to C++, because after I do that I'm not going
to be very happy rewriting a bunch of the core from scratch because
some end user wants feature x months after i wrote it.

Cheers!

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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Gary,
Well, one miner comment to add to your post. Technically the game
isn't being designed with the keyboard user in  mind here. Yes, it has
keyboard support, but I am designing the game mechanics and game play
around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1
TTS game is. There is so much more you can do with a racing wheel with
force feedback support than your plane vinilla keyboard. Improved
responce times and more accurate stearing just being two of the big
ones.
I know when playing Rail Racer there is a huge difference in keyboard
control and stearing wheel control.  When I was practicing the game
using the keyboard I was discovering in online play everyone was
dusting me left and right. They were cutting there track times in
half, and I was just the slow guy in the race.  Well, when I purchased
the  racing wheel for Raceway Ssuddenly my lap times were rapidly
improving and I was able to stear the racer better. Especially, when
taking those curves in Rail Racer which is where you lose all your
speed and momentem.
Another point of having a racing wheel with feedback support it is
like stearing the car with certainr estrictions on how fast you can
turn and the motors inside simulate actually trying to make a
difficult turn. If you end up running into the marbel I can have the
ff wheel vibrate like crazy simulate running over rough terrain which
will likely destroy your tires in the process.  However, the vibration
will give you a good clue you aren't on the track any more. Keyboards
just can't give you nearly as much control or feedback.

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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Hayden Presley
Hi Thomas,
I think you could, say, have SAPI support for new driver names. Look at the
way Che did RailRacer...your tracks are announced in SAPI, and most of the
menu content is all pre recorded human voice. I don't know howthat would
work, but I think that would be the best compromise.
Best Regard,s
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 30, 2010 1:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side

Hi Gary,
Those are some interesting ideas, but it would require some
fundimental reworking of the Raceway engine and source code to even
introduce half that stuff into the game. So if this is even remotely
something we want to do we have to basically revamp the engine while
I'm in the process on converting it from C# .Net to C++.
For example, if you want features like a track editor, season editor,
driver editor, etc that pretty much rules out using prerecorded wav
files for speech which is what Raceway uses now. Instead of human
prerecorded speech output, which is something I had planned on using,
we have to rework the engine to use Sapi support instead. Obviously
the quality of speech output then will be dependant on how good a
speech engine you can afford. Speech quality will range from anything
like Microsoft Sam to ATT Natural Voices or something.
In other words what I am aiming at is fully customizable games, like
you are suggesting, does require some sacrofices in terms  of speech
quality and lots of extra work in upgrading the engine to support
future developments like that. It may require a complete rethinking of
the engine design. There are pros and cons of using Sapi.
For example, if I use Sapi the speech will be more flexable and would
be the best solution if we are coming up with custom driver names,
sponcers, tracks, etc. However, if I use english as the default
language for Sapi then there would be no hope of a French, German,
Spanish, etc language pack for foreign speaking users unless I
modified the engine myself with the translation.
If I use prerecorded speech not only could you customize the language
of the basic voice package if you have the right TTS engine whatever
you could customize driver names, sponcer names, whatever. However, if
we are aiming for custom content then it would be better to use some
TTS voice that a lot of people have so we could make all of the end
user add ons compatible. The last thing I think we want is for one
user to use Eloquence for his add on pack, another to use Scansoft
Tom, and someone else use Scansoft Daniel.  Having mixed and matched
voices like that wouldn't be too cool in my opinion. So I think we all
need to discuss this and think on these problems and issues before i
complete converting it to C++, because after I do that I'm not going
to be very happy rewriting a bunch of the core from scratch because
some end user wants feature x months after i wrote it.

Cheers!

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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Hayden,
Yeah, that might work but I'm not exactly  a fan of Sapi.  For one
thing most of the voices are too robotic or inhuman sounding and ruins
my gaming experience.  The other issue is that handling Sapi in C++ is
a total pain in the butt.
The big problem is that most of Microsoft's C++ libraries require you
to convert ascii text to unicode characters which is a royal pain in
the tail. Newer languages, such as the .Net languages, automatically
do this conversion for you.  As a result you can't just pass the
contents of a C++ variable to Sapi without converting the data in said
variable to unicode first. As a result I tend to avoid some of
Microsoft's Windows specific dll libraries and APIs for that specific
reason.


On 5/30/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 I think you could, say, have SAPI support for new driver names. Look at the
 way Che did RailRacer...your tracks are announced in SAPI, and most of the
 menu content is all pre recorded human voice. I don't know howthat would
 work, but I think that would be the best compromise.
 Best Regard,s
 Hayden

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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Charles Rivard
I'd start with all 43 and go from there.  Will there be qualifying before 
each race to see where you're starting position in the race will be?  Time 
for practice and adjustments in the pits and all that fun stuff?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 12:10 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Jim,
The way I am designing the game you don't have to actually hear all 43
cars at once.  After all we are talking some tracks are one mile and
two mile tracks. Only the cars with in say a quarter of a mile of your
current position will be audable. That way you are not drowned in too
much audio feedback. Of course, if 43 cars whatever gets to be too
difficult to handle etc I can shrink it to say 20 cars whatever. We
will see how things goes once Raceway actually reaches the beta stage,
and we can hammer out any improvements whatever to make it more
feasable for the average player.

Smile.

On 5/30/10, Jim Kitchen j...@kitchensinc.net wrote:

Hi Thomas,

Not to be too picky, but the nascar season has 36 scheduled races and 
they

start 43 cars in all races.

I also wonder how realistic you really want to be with a race game.  I 
mean

43 car engines are going to sound like a swarm of mad bees.  And just for
the heck of it, try racing maybe 200 laps on say my Painsville oval 
track.
It takes allot of mental and physical endurance to race even a simple 
track

for 3 to 4 hours.

I don't mean to be negative, just giving you some of my thoughts.

Got to go and get ready to watch 1,100 miles of auto racing today.

BFN


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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Charles Rivard

How about joysticks for those who don't have racing wheels?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 1:18 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Gary,
Well, one miner comment to add to your post. Technically the game
isn't being designed with the keyboard user in  mind here. Yes, it has
keyboard support, but I am designing the game mechanics and game play
around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1
TTS game is. There is so much more you can do with a racing wheel with
force feedback support than your plane vinilla keyboard. Improved
responce times and more accurate stearing just being two of the big
ones.
I know when playing Rail Racer there is a huge difference in keyboard
control and stearing wheel control.  When I was practicing the game
using the keyboard I was discovering in online play everyone was
dusting me left and right. They were cutting there track times in
half, and I was just the slow guy in the race.  Well, when I purchased
the  racing wheel for Raceway Ssuddenly my lap times were rapidly
improving and I was able to stear the racer better. Especially, when
taking those curves in Rail Racer which is where you lose all your
speed and momentem.
Another point of having a racing wheel with feedback support it is
like stearing the car with certainr estrictions on how fast you can
turn and the motors inside simulate actually trying to make a
difficult turn. If you end up running into the marbel I can have the
ff wheel vibrate like crazy simulate running over rough terrain which
will likely destroy your tires in the process.  However, the vibration
will give you a good clue you aren't on the track any more. Keyboards
just can't give you nearly as much control or feedback.

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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Phil Vlasak

Hi Thomas,
I too would like Raceway to stay away from SAPI.
In Ten Pin Bowling we recorded over 100 names to be used and allowed the 
customer to add their recorded name to the list.

It wasn't done as well as I had hoped and is a little difficult to do
We should have included 117.wav saying
You can record Your name here.
The same can be done for Raceway.
Have a generic track saying
You can record your track name here.
and also for the driver,
a file saying
your name for driver here.
Of course it will not sound as well as all the other names but it will be 
better than SAPI trying to pronounce your name.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 6:01 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Hayden,
Yeah, that might work but I'm not exactly  a fan of Sapi.  For one
thing most of the voices are too robotic or inhuman sounding and ruins
my gaming experience.  The other issue is that handling Sapi in C++ is
a total pain in the butt.
The big problem is that most of Microsoft's C++ libraries require you
to convert ascii text to unicode characters which is a royal pain in
the tail. Newer languages, such as the .Net languages, automatically
do this conversion for you.  As a result you can't just pass the
contents of a C++ variable to Sapi without converting the data in said
variable to unicode first. As a result I tend to avoid some of
Microsoft's Windows specific dll libraries and APIs for that specific
reason.


On 5/30/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi Thomas,
I think you could, say, have SAPI support for new driver names. Look at 
the
way Che did RailRacer...your tracks are announced in SAPI, and most of 
the

menu content is all pre recorded human voice. I don't know howthat would
work, but I think that would be the best compromise.
Best Regard,s
Hayden


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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi,
At this point I really don't know.  One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I  watch the ocational Nascar race and have played some
of the racing games out there I'm not a hard core racing nut.
Watching a few races now and then and playing the games now and then
is a lot different then trying to program a really major racing game
from scratch. It takes a lot of motivation, dedication, and an
enjoyment for the project I really don't feel.
Personally, I could care less if there is a qualifier before the race
to find out your starting position or a set of random times to just
select an automatic starting position for each car. I have to do that
for the AI cars anyway so what's one more car right?
However, I know if I don't add a qualifier some hard core racing fans
out here are going to be realy disappointed, and knowing what I know
about this community I'll never hear the end of it until I give them
one.  So eventually there will likely be a qualifier, but it is lower
priority than the other features of the game.
Right now. The test version that was written in C#, and is currently
being ported to C++ simply randomly selects a starting position from 1
to 43 and lines the cars up in whatever random order it chooses. Not
very realistic, but it works.

On 5/30/10, Charles Rivard woofer...@sbcglobal.net wrote:
 I'd start with all 43 and go from there.  Will there be qualifying before
 each race to see where you're starting position in the race will be?  Time
 for practice and adjustments in the pits and all that fun stuff?

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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Phil,
Yeah, that is basicly something like what I had planned. Since I can't
or shouldn't use official Nascar driver names I decided to create a
huge database of driver names like John, Sarah, Michael, Peter, Kelly,
 etc. That way when you are setting the game up for the first time it
will ask you what is your name and you can scroll through a list of
common first names and select the one that matches your name. I might
select Tom from the list and be ready to select the type of car I want
to drive  etc. I suppose I could create custom slots open for those
who want to add an extra name to the list. Plus in the beta stage I'll
be taking suggestions for extra driver names for those from foreign
countries that don't have typical American names like Phil, John,
Bryan, Tom, Michael, whatever.

Cheers!

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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Charles,
That will work too. Basically, supporting a racing wheel and a game
pad is fairly similar although they will require a different button
layout. That's why I'll likely have to put in some sort of
joystick/wheel configuration tool so you can customize the game for
your specific input controller.

On 5/30/10, Charles Rivard woofer...@sbcglobal.net wrote:
 How about joysticks for those who don't have racing wheels?

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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread shaun everiss

hmmm
if you want tom I know a friend that plays racing games loads he 
doesn't check his mail much so just give me a list of questions you 
want and I can probably ask him for those.
if you want voices I can probably do those to  I have a reasonable 
headset mic which should do.

At 02:55 p.m. 31/05/2010, you wrote:

Hi,
At this point I really don't know.  One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I  watch the ocational Nascar race and have played some
of the racing games out there I'm not a hard core racing nut.
Watching a few races now and then and playing the games now and then
is a lot different then trying to program a really major racing game
from scratch. It takes a lot of motivation, dedication, and an
enjoyment for the project I really don't feel.
Personally, I could care less if there is a qualifier before the race
to find out your starting position or a set of random times to just
select an automatic starting position for each car. I have to do that
for the AI cars anyway so what's one more car right?
However, I know if I don't add a qualifier some hard core racing fans
out here are going to be realy disappointed, and knowing what I know
about this community I'll never hear the end of it until I give them
one.  So eventually there will likely be a qualifier, but it is lower
priority than the other features of the game.
Right now. The test version that was written in C#, and is currently
being ported to C++ simply randomly selects a starting position from 1
to 43 and lines the cars up in whatever random order it chooses. Not
very realistic, but it works.

On 5/30/10, Charles Rivard woofer...@sbcglobal.net wrote:
 I'd start with all 43 and go from there.  Will there be qualifying before
 each race to see where you're starting position in the race will be?  Time
 for practice and adjustments in the pits and all that fun stuff?

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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread shaun everiss
tom whatabout having in adition a fiend where you put in your name 
maybe as an option.

At 03:06 p.m. 31/05/2010, you wrote:

Hi Phil,
Yeah, that is basicly something like what I had planned. Since I can't
or shouldn't use official Nascar driver names I decided to create a
huge database of driver names like John, Sarah, Michael, Peter, Kelly,
 etc. That way when you are setting the game up for the first time it
will ask you what is your name and you can scroll through a list of
common first names and select the one that matches your name. I might
select Tom from the list and be ready to select the type of car I want
to drive  etc. I suppose I could create custom slots open for those
who want to add an extra name to the list. Plus in the beta stage I'll
be taking suggestions for extra driver names for those from foreign
countries that don't have typical American names like Phil, John,
Bryan, Tom, Michael, whatever.

Cheers!

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Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Charles Rivard

How about the names of list members?  Just a thought.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 10:06 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Phil,
Yeah, that is basicly something like what I had planned. Since I can't
or shouldn't use official Nascar driver names I decided to create a
huge database of driver names like John, Sarah, Michael, Peter, Kelly,
etc. That way when you are setting the game up for the first time it
will ask you what is your name and you can scroll through a list of
common first names and select the one that matches your name. I might
select Tom from the list and be ready to select the type of car I want
to drive  etc. I suppose I could create custom slots open for those
who want to add an extra name to the list. Plus in the beta stage I'll
be taking suggestions for extra driver names for those from foreign
countries that don't have typical American names like Phil, John,
Bryan, Tom, Michael, whatever.

Cheers!

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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Gary Whittington

Happy to hear about the game will be created so it can expand.
As RaceWay, is going to be good income for you Tom.
As you describe it and a way to either able to update the drivers info 
historical stats data as part of the add ons or as a product to purchase 
every new season.

To, keep the stats as real, the game needs the real stats.
And by the stats, a system of grading the Team, and Pit Crew.
For example the number of times a driver can been the number of races.
AS you have mentioned in the email 39 drives, but the drivers database 
should not be just held to that.
During a NACAR season, you will have local drivers who only can afford to 
race local.  Or the times when drivers did not make the field.


So, a team who is able to get in all 30 events will be grade A.
But if the car has not finished a certain percentage of thier races should 
be graded as high for a high percentage and low for low percentage of 
finishing the race.

So, the Pit Crew may not be to good and would get a D rating.
Now on the other hand if a driver percentage for completing a race and due 
to crashing then the Driver is rating low.
I am taking the rating system from the old Dos game, which I am working on 
for scripting with Jaws.
But in what I was saying the driver stats is very important and other 
refferance  material for creating other grading items in the game.


Lastly, having a bigger database of drivers, the better for the game to rank 
higher during the season.


Crash
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 10:49 PM
Subject: [Audyssey] Raceway was The other side



Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivard woofer...@sbcglobal.net wrote:
If my question should not be answered here, you can answer either off 
list
or not at all.  I don't want you to give anything away.  As far as you 
can
tell, where would you say that Raceway will compare with other racing 
games

on the blind gamer's market when it comes out?  I know you've still got a
ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Muhammed Deniz

Yeah, really good news.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Gary Whittington gary...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:46 AM
Subject: Re: [Audyssey] Raceway was The other side



Happy to hear about the game will be created so it can expand.
As RaceWay, is going to be good income for you Tom.
As you describe it and a way to either able to update the drivers info 
historical stats data as part of the add ons or as a product to purchase 
every new season.

To, keep the stats as real, the game needs the real stats.
And by the stats, a system of grading the Team, and Pit Crew.
For example the number of times a driver can been the number of races.
AS you have mentioned in the email 39 drives, but the drivers database 
should not be just held to that.
During a NACAR season, you will have local drivers who only can afford to 
race local.  Or the times when drivers did not make the field.


So, a team who is able to get in all 30 events will be grade A.
But if the car has not finished a certain percentage of thier races should 
be graded as high for a high percentage and low for low percentage of 
finishing the race.

So, the Pit Crew may not be to good and would get a D rating.
Now on the other hand if a driver percentage for completing a race and due 
to crashing then the Driver is rating low.
I am taking the rating system from the old Dos game, which I am working on 
for scripting with Jaws.
But in what I was saying the driver stats is very important and other 
refferance  material for creating other grading items in the game.


Lastly, having a bigger database of drivers, the better for the game to 
rank higher during the season.


Crash
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 10:49 PM
Subject: [Audyssey] Raceway was The other side



Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivard woofer...@sbcglobal.net wrote:
If my question should not be answered here, you can answer either off 
list
or not at all.  I don't want you to give anything away.  As far as you 
can
tell, where would you say that Raceway will compare with other racing 
games
on the blind gamer's market when it comes out?  I know you've still got 
a

ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Jorge Gonçalves


 Wow Thomas. What you just explained in this message just makes me 
dream! This is THE GAME that I'm waiting for, since I started to play 
audiogames back in 2003.
For me, in the version 1.0, the real race against 39 cars, the season 
mode with the nashcar's points system and maybe difrent weather 
conditions would make allready a brilliant game!

The rest could come later.
I will be one of the first customers paying for this game!
I sincerly think that this game can make a real revolution in our market.
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 29-05-2010 6:49, Thomas Ward escreveu:

Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivardwoofer...@sbcglobal.net  wrote:

If my question should not be answered here, you can answer either off list
or not at all.  I don't want you to give anything away.  As far as you can
tell, where would you say that Raceway will compare with other racing games
on the blind gamer's market when it comes out?  I know you've still got a
ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Thomas Ward
Hi Yohandy,
Right. Not only that, but it helps spread the development out over
multiple releases. One thing i've learned from Mysteries of the
Ancients is it isn't possible to necessarily include every suggestion,
idea, or desired feature in the initial release. That is just way too
much work. However, there is an easy solution for that problem, and it
is to create expantion packs or release updates to the game at some
point after 1.0 is released. So I've had this idea in mind for a while
now, and your suggestion to release expantion packs just cemented the
idea for me.
Obviously, for some games having expantion packs, whatever, wouldn't
work as it might not work into the storyline or into the over all game
mechanics well. However, I know several accessible games where some
sort of expantion pack would work quite well. Raceway is one of them
as it wouldn't hurt to create additional tracks, an online racing
mode, and possibly the ability to add custom cars to the game at some
point in the future.

Cheers!


On 5/29/10, Yohandy yohand...@gmail.com wrote:
 Great to know you're taking my expansion pack idea into consideration
 Thomas! I'll be buying that game and any and all expansion packs you release
 for it as well. same goes for MOTA. even if the downloadable content doesn't
 sell for much at least it's a bit of extra money in your pocket, plus it's
 an incentive to continue supporting the game after initial release. so we
 all win. you get more cash, and we get more levels!

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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread dark
I'm not sure about raceway, --- motor racing not being my thing (I'll 
certainly give the game a try though), but extra levels with new enemies etc 
for side scrollers or 3D games in expantion packs would be fantastic, sinse 
they would just give you so much more exploration potential.


I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would 
bennifit hugely from these sorts of expantions, and I for one would be 
extremely glad to pay for them, in fact this is a game model followed by 
several independent developers sinse they can essentially get more milage 
out of the same code.


See http://www.zxgames.com/en/ as an example of an indi developer who has 
done this.


beware the grue!
Dark.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Thomas Ward
Hi,
Glad to here that. As I have said earlier I have been greatly
influenced by games like Nascar Thunder, and what currently passes for
accessible racing games don't satisfy me or measure up to what I've
played in the mainstream market. In fact, when I got my hands on the
Raceway source and read James North's notes on the project my first
reaction was disappointment.
Basicly, the original concept for Raceway was to be something like the
old Poll Position games for Atari. You would have a red, blue, green,
and yellow car with a number of different types of tracks. It came
with a track editor I assume he was going to release to the public so
you could create your own tracks which was nice, but the over all game
play was pretty dull and boring in my opinion. You played one race
against three other cars on the track without any money, points,
season mode, etc. It was just a plane vinila racing game, and to be
honest Topspeed 2 was better than the original Raceway design. I
decided to go back and rewrite the entire game from scratch the way I
invisioned a racing game should be using Nascar Thunder as a template.
As a result not surprisingly my new version is more like a mainstream
title rather than something like Mach 1, Topspeed, Mega Racer,
whatever. It has the influence of professional games in mind here.
In fact, Raceway is so much like Nascar Thunder I lifted the exact
keyboard commands from the game since I am use to them. You You use
the control key for the gas, spacebar for the breaks, up/down arrow to
shift gears, and left and right stear the car. The h key blows your
horn, and I've added several additional commands for output such as s
for speed, r for rpms, f for fuel status, g for current flag
condition, d for damage, etc. So hopefully I'll deliver something
slightly a cut above the rest.


On 5/29/10, Jorge Gonçalves jopo...@hotmail.com wrote:

   Wow Thomas. What you just explained in this message just makes me
 dream! This is THE GAME that I'm waiting for, since I started to play
 audiogames back in 2003.
 For me, in the version 1.0, the real race against 39 cars, the season
 mode with the nashcar's points system and maybe difrent weather
 conditions would make allready a brilliant game!
 The rest could come later.
 I will be one of the first customers paying for this game!
 I sincerly think that this game can make a real revolution in our market.
 Cheers,
 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com

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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Charles Rivard
The Party Pack of pinball tables is a good example of this, increasing the 
number of tables for Pinball Xtreme from 6 to 9.  Charge for the expansion 
packs, but a lower price than the full game.  I think it worked for 
Draconis, and I don't see why it wouldn't for other developers, as long as 
the packs keep the theme of the original.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:32 AM
Subject: Re: [Audyssey] Raceway was The other side


I'm not sure about raceway, --- motor racing not being my thing (I'll 
certainly give the game a try though), but extra levels with new enemies 
etc for side scrollers or 3D games in expantion packs would be fantastic, 
sinse they would just give you so much more exploration potential.


I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would 
bennifit hugely from these sorts of expantions, and I for one would be 
extremely glad to pay for them, in fact this is a game model followed by 
several independent developers sinse they can essentially get more milage 
out of the same code.


See http://www.zxgames.com/en/ as an example of an indi developer who has 
done this.


beware the grue!
Dark.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread dark
I actually got the idea Draconis were going to release more party packs, 
especially with the vol 1 bit, but sadly this doesn't seem to have 
happened, which is a shame imho sinse I do rather enjoy the pinball games 
for their great soundscapes and minigames.


Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 5:38 PM
Subject: Re: [Audyssey] Raceway was The other side


The Party Pack of pinball tables is a good example of this, increasing the 
number of tables for Pinball Xtreme from 6 to 9.  Charge for the expansion 
packs, but a lower price than the full game.  I think it worked for 
Draconis, and I don't see why it wouldn't for other developers, as long as 
the packs keep the theme of the original.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:32 AM
Subject: Re: [Audyssey] Raceway was The other side


I'm not sure about raceway, --- motor racing not being my thing (I'll 
certainly give the game a try though), but extra levels with new enemies 
etc for side scrollers or 3D games in expantion packs would be fantastic, 
sinse they would just give you so much more exploration potential.


I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would 
bennifit hugely from these sorts of expantions, and I for one would be 
extremely glad to pay for them, in fact this is a game model followed by 
several independent developers sinse they can essentially get more milage 
out of the same code.


See http://www.zxgames.com/en/ as an example of an indi developer who has 
done this.


beware the grue!
Dark.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Charles Rivard
I like the expansion pack idea.  Not only will you get a little money for 
work you enjoy, but we get a better game, then a better one, then a better 
one, and so on.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 11:49 PM
Subject: [Audyssey] Raceway was The other side



Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivard woofer...@sbcglobal.net wrote:
If my question should not be answered here, you can answer either off 
list
or not at all.  I don't want you to give anything away.  As far as you 
can
tell, where would you say that Raceway will compare with other racing 
games

on the blind gamer's market when it comes out?  I know you've still got a
ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Phil Vlasak

Hi Thomas,
I noticed you did not include the clutch in your key selections for Raceway. 
Are you planning to use one?
If so, the shift key held down while using the up or down arrows would be my 
choice for shifting gears.

Phil


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Charles Rivard
George:  Just to be ornery, I'll bust your bubble about being one of the 
first to buy the game. I preordered it when James North was working on it. 
He he he.  I beat you to it.  It is going to be an awesome game when Thomas 
makes it available.  Waiting is going to be tough, but I'll do it gladly.
- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:09 AM
Subject: Re: [Audyssey] Raceway was The other side



 Wow Thomas. What you just explained in this message just makes me
dream! This is THE GAME that I'm waiting for, since I started to play
audiogames back in 2003.
For me, in the version 1.0, the real race against 39 cars, the season
mode with the nashcar's points system and maybe difrent weather
conditions would make allready a brilliant game!
The rest could come later.
I will be one of the first customers paying for this game!
I sincerly think that this game can make a real revolution in our market.
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 29-05-2010 6:49, Thomas Ward escreveu:

Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivardwoofer...@sbcglobal.net  wrote:
If my question should not be answered here, you can answer either off 
list
or not at all.  I don't want you to give anything away.  As far as you 
can
tell, where would you say that Raceway will compare with other racing 
games

on the blind gamer's market when it comes out?  I know you've still got a
ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Charles Rivard
It is still in their plans, but has been moved to a back burner due to other 
projects, darnit.  I enjoy them, too.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:43 AM
Subject: Re: [Audyssey] Raceway was The other side


I actually got the idea Draconis were going to release more party packs, 
especially with the vol 1 bit, but sadly this doesn't seem to have 
happened, which is a shame imho sinse I do rather enjoy the pinball games 
for their great soundscapes and minigames.


Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 5:38 PM
Subject: Re: [Audyssey] Raceway was The other side


The Party Pack of pinball tables is a good example of this, increasing 
the number of tables for Pinball Xtreme from 6 to 9.  Charge for the 
expansion packs, but a lower price than the full game.  I think it worked 
for Draconis, and I don't see why it wouldn't for other developers, as 
long as the packs keep the theme of the original.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:32 AM
Subject: Re: [Audyssey] Raceway was The other side


I'm not sure about raceway, --- motor racing not being my thing (I'll 
certainly give the game a try though), but extra levels with new enemies 
etc for side scrollers or 3D games in expantion packs would be 
fantastic, sinse they would just give you so much more exploration 
potential.


I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would 
bennifit hugely from these sorts of expantions, and I for one would be 
extremely glad to pay for them, in fact this is a game model followed by 
several independent developers sinse they can essentially get more 
milage out of the same code.


See http://www.zxgames.com/en/ as an example of an indi developer who 
has done this.


beware the grue!
Dark.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Thomas Ward
Hi Dark,
Well, I got that impression as well. However, I suppose it is possible
the reason the have not released any more party packs is do to their
decision to convert Pinball Extreme to C++ and port it to Mac OS. in
that case it makes sence to discontinue the existing game and start
over fresh with the newer game, and then put out more party packs and
updates. That's what I'd do if I were Josh.

On 5/29/10, dark d...@xgam.org wrote:
 I actually got the idea Draconis were going to release more party packs,
 especially with the vol 1 bit, but sadly this doesn't seem to have
 happened, which is a shame imho sinse I do rather enjoy the pinball games
 for their great soundscapes and minigames.

 Beware the grue!

 Dark.

 - Original Message -
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 29, 2010 5:38 PM
 Subject: Re: [Audyssey] Raceway was The other side


 The Party Pack of pinball tables is a good example of this, increasing the

 number of tables for Pinball Xtreme from 6 to 9.  Charge for the expansion

 packs, but a lower price than the full game.  I think it worked for
 Draconis, and I don't see why it wouldn't for other developers, as long as

 the packs keep the theme of the original.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 29, 2010 11:32 AM
 Subject: Re: [Audyssey] Raceway was The other side


 I'm not sure about raceway, --- motor racing not being my thing (I'll
 certainly give the game a try though), but extra levels with new enemies
 etc for side scrollers or 3D games in expantion packs would be fantastic,

 sinse they would just give you so much more exploration potential.

 I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would
 bennifit hugely from these sorts of expantions, and I for one would be
 extremely glad to pay for them, in fact this is a game model followed by
 several independent developers sinse they can essentially get more milage

 out of the same code.

 See http://www.zxgames.com/en/ as an example of an indi developer who has

 done this.

 beware the grue!
 Dark.


 ---
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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Thomas Ward
Hi Phil,
Well, the design of the game is based on a manual stick shift, but I
guess I just assumed using the up/down arrow keys to shift up/down was
easier than holding down an extra key. to simulate using a clutch. As
I said I pretty much copied the Nascar Thunder  keyboard layout as is
from the game without thinking much about changing it. I suppose
whenever the game gets into testing we can think more about issues
like this.


On 5/29/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I noticed you did not include the clutch in your key selections for Raceway.
 Are you planning to use one?
 If so, the shift key held down while using the up or down arrows would be my
 choice for shifting gears.
 Phil

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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread dark

Well, I'll hope that Draconis get to more developement generally.

At least if they're rewriting the games they can fix some of the common 
issues, like add some more accurate and workable nav tools into monkey 
business and actually make it possible to reach the bonus stage in Alien 
Outback (something I've only ever managed to do once, though i've completed 
the game start to finish last boss included several times).


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:54 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Dark,
Well, I got that impression as well. However, I suppose it is possible
the reason the have not released any more party packs is do to their
decision to convert Pinball Extreme to C++ and port it to Mac OS. in
that case it makes sence to discontinue the existing game and start
over fresh with the newer game, and then put out more party packs and
updates. That's what I'd do if I were Josh.

On 5/29/10, dark d...@xgam.org wrote:

I actually got the idea Draconis were going to release more party packs,
especially with the vol 1 bit, but sadly this doesn't seem to have
happened, which is a shame imho sinse I do rather enjoy the pinball games
for their great soundscapes and minigames.

Beware the grue!

Dark.



- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 5:38 PM
Subject: Re: [Audyssey] Raceway was The other side


The Party Pack of pinball tables is a good example of this, increasing 
the


number of tables for Pinball Xtreme from 6 to 9.  Charge for the 
expansion


packs, but a lower price than the full game.  I think it worked for
Draconis, and I don't see why it wouldn't for other developers, as long 
as


the packs keep the theme of the original.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:32 AM
Subject: Re: [Audyssey] Raceway was The other side



I'm not sure about raceway, --- motor racing not being my thing (I'll
certainly give the game a try though), but extra levels with new 
enemies
etc for side scrollers or 3D games in expantion packs would be 
fantastic,


sinse they would just give you so much more exploration potential.

I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would
bennifit hugely from these sorts of expantions, and I for one would be
extremely glad to pay for them, in fact this is a game model followed 
by
several independent developers sinse they can essentially get more 
milage


out of the same code.

See http://www.zxgames.com/en/ as an example of an indi developer who 
has


done this.

beware the grue!
Dark.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Phil Vlasak

Hi Thomas,
I know it's too early to talk about but it would be interesting to have the 
arrow change gears but if you also held down the shift, or clutch key you 
would get an extra benefit.

Either faster shifting, or less ware on the transmission.
The first would improve your speed a bit, while the second would extend your 
car from having a breakdown.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 3:00 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Phil,
Well, the design of the game is based on a manual stick shift, but I
guess I just assumed using the up/down arrow keys to shift up/down was
easier than holding down an extra key. to simulate using a clutch. As
I said I pretty much copied the Nascar Thunder  keyboard layout as is
from the game without thinking much about changing it. I suppose
whenever the game gets into testing we can think more about issues
like this.


On 5/29/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I noticed you did not include the clutch in your key selections for 
Raceway.

Are you planning to use one?
If so, the shift key held down while using the up or down arrows would be 
my

choice for shifting gears.
Phil


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.819 / Virus Database: 271.1.1/2903 - Release Date: 05/29/10 
02:25:00



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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Hayden Presley
Hi Dark,
The only bonus level I can get to is in level 4 with the violet ships, I
honestly think you can't do it in the other levels. Too many ships, and you
never get turboes. Or at least, not enough.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, May 29, 2010 2:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side

Well, I'll hope that Draconis get to more developement generally.

At least if they're rewriting the games they can fix some of the common 
issues, like add some more accurate and workable nav tools into monkey 
business and actually make it possible to reach the bonus stage in Alien 
Outback (something I've only ever managed to do once, though i've completed 
the game start to finish last boss included several times).

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:54 PM
Subject: Re: [Audyssey] Raceway was The other side


 Hi Dark,
 Well, I got that impression as well. However, I suppose it is possible
 the reason the have not released any more party packs is do to their
 decision to convert Pinball Extreme to C++ and port it to Mac OS. in
 that case it makes sence to discontinue the existing game and start
 over fresh with the newer game, and then put out more party packs and
 updates. That's what I'd do if I were Josh.

 On 5/29/10, dark d...@xgam.org wrote:
 I actually got the idea Draconis were going to release more party packs,
 especially with the vol 1 bit, but sadly this doesn't seem to have
 happened, which is a shame imho sinse I do rather enjoy the pinball games
 for their great soundscapes and minigames.

 Beware the grue!

 Dark.

 - Original Message -
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 29, 2010 5:38 PM
 Subject: Re: [Audyssey] Raceway was The other side


 The Party Pack of pinball tables is a good example of this, increasing 
 the

 number of tables for Pinball Xtreme from 6 to 9.  Charge for the 
 expansion

 packs, but a lower price than the full game.  I think it worked for
 Draconis, and I don't see why it wouldn't for other developers, as long 
 as

 the packs keep the theme of the original.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 29, 2010 11:32 AM
 Subject: Re: [Audyssey] Raceway was The other side


 I'm not sure about raceway, --- motor racing not being my thing (I'll
 certainly give the game a try though), but extra levels with new 
 enemies
 etc for side scrollers or 3D games in expantion packs would be 
 fantastic,

 sinse they would just give you so much more exploration potential.

 I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would
 bennifit hugely from these sorts of expantions, and I for one would be
 extremely glad to pay for them, in fact this is a game model followed 
 by
 several independent developers sinse they can essentially get more 
 milage

 out of the same code.

 See http://www.zxgames.com/en/ as an example of an indi developer who 
 has

 done this.

 beware the grue!
 Dark.


 ---
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 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Gary Whittington
Smiles, will George your dream is only 2 years younger then the development 
of Race Way.

And for being one of the first to purchase, you will have a wait there too.
As this game has been back ordered since about that time when you day 
dreamed of being a NACAR driver.


In fact Race Way should have its own convention on its 10th year of never 
being never.

I don't even have socks as old as RaceWay.

Crash
- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 6:09 AM
Subject: Re: [Audyssey] Raceway was The other side



 Wow Thomas. What you just explained in this message just makes me
dream! This is THE GAME that I'm waiting for, since I started to play
audiogames back in 2003.
For me, in the version 1.0, the real race against 39 cars, the season
mode with the nashcar's points system and maybe difrent weather
conditions would make allready a brilliant game!
The rest could come later.
I will be one of the first customers paying for this game!
I sincerly think that this game can make a real revolution in our market.
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 29-05-2010 6:49, Thomas Ward escreveu:

Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivardwoofer...@sbcglobal.net  wrote:
If my question should not be answered here, you can answer either off 
list
or not at all.  I don't want you to give anything away.  As far as you 
can
tell, where would you say that Raceway will compare with other racing 
games

on the blind gamer's market when it comes out?  I know you've still got a
ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Gary Whittington
Well, Phil has a god point, but it could be just using the arror keys could 
be clutching as well.
If the Thurder game has an option for either auto, then yes, I would go with 
Phil's point.

AS Tom is wanting the game to be as close as the Thurder game.
In fact it could be a advance driver settings.
For example of this you would have to get out of the pits on your own.
Smiles, which can be realy hard for novices.

Certainly Race Way is not going to be a jperfect match for the Thurday game, 
as Tom describe adding keys to hear certain thinks.
And not to mention the Pit Chief saying when a turn is coming and other 
sound effects indicaters.


Tom got a task on his hand.
To make the playable for those who dreamed of playing it with it being  like 
Thunder , and yet to build it in a way to allow the game to make a profit in 
purchases.
Having the game able to allow the gamer to grow with it, as being first a 
novice and then when getting better try a few options.
ONe thing Tom don't want the game to be to hard in a way, many gamers wn't 
want to purchase it.
Race Way is going not be a game where you achieve one level with success and 
able to move on.
Instead Race Way one needs to learn how to drive with a keyboard.  Even 
though there are stages in the game to master, is the reason why a set of 
class of gamers in the game is needed.

Let the gamer be comfortable at what ever level and options available.
Once there get the hang of it they can try new things like a clutch 
transmission.
And this may not have to be in verion 1.0 as it can be an option in the 
game.


Crash
.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 1:19 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Thomas,
I know it's too early to talk about but it would be interesting to have 
the arrow change gears but if you also held down the shift, or clutch key 
you would get an extra benefit.

Either faster shifting, or less ware on the transmission.
The first would improve your speed a bit, while the second would extend 
your car from having a breakdown.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 3:00 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Phil,
Well, the design of the game is based on a manual stick shift, but I
guess I just assumed using the up/down arrow keys to shift up/down was
easier than holding down an extra key. to simulate using a clutch. As
I said I pretty much copied the Nascar Thunder  keyboard layout as is
from the game without thinking much about changing it. I suppose
whenever the game gets into testing we can think more about issues
like this.


On 5/29/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I noticed you did not include the clutch in your key selections for 
Raceway.

Are you planning to use one?
If so, the shift key held down while using the up or down arrows would 
be my

choice for shifting gears.
Phil


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Gary Whittington

Hi Chuck, I am in the same
Racing Boat.
Whoa! I may have given some one an Idea here for a game.
We got racing trains and planes, why not Power boats.
But going to Have to have one of those vibrating EZ Boys to play in it.

Gary
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:02 AM
Subject: Re: [Audyssey] Raceway was The other side


George:  Just to be ornery, I'll bust your bubble about being one of the
first to buy the game. I preordered it when James North was working on it.
He he he.  I beat you to it.  It is going to be an awesome game when Thomas
makes it available.  Waiting is going to be tough, but I'll do it gladly.
- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:09 AM
Subject: Re: [Audyssey] Raceway was The other side



 Wow Thomas. What you just explained in this message just makes me
dream! This is THE GAME that I'm waiting for, since I started to play
audiogames back in 2003.
For me, in the version 1.0, the real race against 39 cars, the season
mode with the nashcar's points system and maybe difrent weather
conditions would make allready a brilliant game!
The rest could come later.
I will be one of the first customers paying for this game!
I sincerly think that this game can make a real revolution in our market.
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 29-05-2010 6:49, Thomas Ward escreveu:

Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivardwoofer...@sbcglobal.net  wrote:
If my question should not be answered here, you can answer either off 
list
or not at all.  I don't want you to give anything away.  As far as you 
can
tell, where would you say that Raceway will compare with other racing 
games

on the blind gamer's market when it comes out?  I know you've still got a
ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Gary Whittington

Well, I have been a long time supporter of the Add ons.

Here is what I see for the Race Way Splash Screen.

In this top menu for the game having the following:

1. Enter the Race Way
2. Options
3.  Points and Standings
4.  Garage
5. Sponsorships
6. Driver and Car Editor
7. Tracks
8. Game devices
9. Online and Credits
0. Exit
+
9 =  links to the game site with credits and other online links.
8 = Page to setting up the game with joysticks / Wheel with pedals
7 = Tracks page, where an editor could be, but would have a place where one 
can jump quickly to practice .

This page can also be used for your stats page for these tracks.
Showing your best lap times and race stats.

6 =  This will bring you to a page where editing can be done, or a download 
page for other season.  Basicly, a page for getting add ons if there is no 
editor to create one's own season.

5 = Tom's page idea page for Sponsorship.
This also could handle a editor for giving the chance to edit fake 
sponsorships for real ones, if the gamer desires.

4 - Used to build and set up your racer.
Such as spoiler and stacking up the waight on the side of the car.
And if Tom uses any kind of color schema in the game a color painting can be 
done here.

For me its a lime green body and yellow writting.
In the Play by play colors could be used.
In fact I would loke to see in the game to have a way to add one's own PBP 
for the Track Anouncer.
For example if my car is a Pontiac and number 39 and I gave myself the name 
of

Crash Whitting  here on this page.
Then setting the option in the PBP when I get the lead say this:
Crash Whittington in his Lime Green and Yellow Pontia number 39 has just 
moved into first place on Lap ##.

Having a PBP is great, allowing the gamer to collect info during the event.
3 = The main stats page.  You will also be able to save and print or maybe 
even Blog.

2. Game options to select your driveing rating and Etc...
And finally, the reason why I am writing this email.

1 =  Looking at the game as being programmed in modules, so ad ons can be 
incorporated during its programming cycles.
This option will allow the game to enter a screen where they can do the 
following when participating

in a season.
Here they can pick in a standard season 30 races with 40 entries.
Custom Season, where the gamer selects the number of races, laps  and the 
number of cars.

Race Day, for selecting a track, the number of lapps and cars.
The rest of the menu options beside Exit screen would have options as in.
2009 Standare Season
2009 Custom Season
2008 Standare Season
And Etc.
So, the top options is to create the new desired season, while the bottom 
would have the partly played season.

On these option, they could include Next Race Atlanta.
With these verible option menus that can change and be add on to in the game 
will allow expansion of the game.
In the same way viewing the game stats can have a list box of the seasons 
with stats to choice from.
So, where there is a core change in the main game program, the already 
played seasons will not be effected.  Since this would be databases holding 
the info and just text files for the stats.


I hope this helps you Tom in any way, I am also taking my ideas from NASCar 
Thunder and another DOS Stock Car game.
I am not trying to say how the game should be, but giving some input on what 
I also had the chance to play with for racing sims and other sport sims.
As even the Strat sport games have this moduler style, so when an update to 
the man game is done it does not effect other sections of the game when 
possible.
And if there is something here you can use, please do so and keep this email 
for the development of the game.


Oh, no,  I just got a cricket in my house.
Smiles, sounds like a new game.
Hunt for the Red
cricket !

Crash
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:07 AM
Subject: Re: [Audyssey] Raceway was The other side



Hi Yohandy,
Right. Not only that, but it helps spread the development out over
multiple releases. One thing i've learned from Mysteries of the
Ancients is it isn't possible to necessarily include every suggestion,
idea, or desired feature in the initial release. That is just way too
much work. However, there is an easy solution for that problem, and it
is to create expantion packs or release updates to the game at some
point after 1.0 is released. So I've had this idea in mind for a while
now, and your suggestion to release expantion packs just cemented the
idea for me.
Obviously, for some games having expantion packs, whatever, wouldn't
work as it might not work into the storyline or into the over all game
mechanics well. However, I know several accessible games where some
sort of expantion pack would work quite well. Raceway is one of them
as it wouldn't hurt to create additional tracks, an online racing
mode, and possibly the ability to add

[Audyssey] Raceway was The other side

2010-05-28 Thread Thomas Ward
Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivard woofer...@sbcglobal.net wrote:
 If my question should not be answered here, you can answer either off list
 or not at all.  I don't want you to give anything away.  As far as you can
 tell, where would you say that Raceway will compare with other racing games
 on the blind gamer's market when it comes out?  I know you've still got a
 ton of work, or should I say, a track load?, and I will patiently wait.
 Thanks.

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Re: [Audyssey] Raceway was The other side

2010-05-28 Thread Yohandy
Great to know you're taking my expansion pack idea into consideration 
Thomas! I'll be buying that game and any and all expansion packs you release 
for it as well. same goes for MOTA. even if the downloadable content doesn't 
sell for much at least it's a bit of extra money in your pocket, plus it's 
an incentive to continue supporting the game after initial release. so we 
all win. you get more cash, and we get more levels!


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 12:49 AM
Subject: [Audyssey] Raceway was The other side



Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivard woofer...@sbcglobal.net wrote:
If my question should not be answered here, you can answer either off 
list
or not at all.  I don't want you to give anything away.  As far as you 
can
tell, where would you say that Raceway will compare with other racing 
games

on the blind gamer's market when it comes out?  I know you've still got a
ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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