Re: [Audyssey] iPhone apps and blind programmers

2012-07-08 Thread Cara Quinn
thomas et al;

Just a quick FYI, Apple has essentially moved from using GCC to LLVM in the 
latest XCode. You can still specifically use GCC if you like but LLVM is 
encouraged.

At the level I'm working, they both seem to work fine for me but supposedly 
LLVM with Clang yields better error messages, faster code, and faster 
compilation. So there ya go!…

HTH and have a lovely rest of your weekend!…

Smiles,

Cara :)
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On Jul 5, 2012, at 8:09 PM, Thomas Ward wrote:

Hi Michael,

Yes, I see. I just finished reading the article. It looks like its
doable using Airplay AKA Marmalade but it looks like a hack rather
than a solution.  All of the solutions tend to base their solutions on
web solutions like Flash which is cross-platform anyway rather than
providing something that can compile to Object-C natively.

On 7/5/12, Michael Taboada mich...@speedofsoundgaming.com wrote:
 Hi Thomas,
 This article seems to provide some insights into the situation on windows,
 although it looks like one of the few standalone compilers is flash, and
 that is obviously not accessible for the blind. link:
 http://maniacdev.com/2010/01/iphone-development-windows-options-available/
 Hth,
 -Michael.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-08 Thread Thomas Ward
Hi Cara,

Thanks for the note. I've never tried LLVM before, but I'll keep that
in mind for if and when I get a Mac of my own to play with. Right now
I'd just be happy to have my Toshiba back up and running in working
order after it took a tumble last month. :D

On 7/8/12, Cara Quinn caraqu...@caraquinn.com wrote:
 thomas et al;

 Just a quick FYI, Apple has essentially moved from using GCC to LLVM in the
 latest XCode. You can still specifically use GCC if you like but LLVM is
 encouraged.

 At the level I'm working, they both seem to work fine for me but supposedly
 LLVM with Clang yields better error messages, faster code, and faster
 compilation. So there ya go!…

 HTH and have a lovely rest of your weekend!…

 Smiles,

 Cara :)
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-08 Thread Cara Quinn
Yikes! so sorry to hear that! Best of luck to you in getting that to happen as 
quickly as possible!

Just out of curiosity, imagine if you were to find yourself owning a Mac and 
developing successful audio games for iOS, what do you think you might do?

What titles? What types of games? How might you style your UI? Would you use 
more gestures or more traditional user input methods such as buttons or menus?

Just some thoughts for you?… :)

Have a wonderful weekend!

Smiles,

Cara :)
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On Jul 8, 2012, at 2:20 AM, Thomas Ward wrote:

Hi Cara,

Thanks for the note. I've never tried LLVM before, but I'll keep that
in mind for if and when I get a Mac of my own to play with. Right now
I'd just be happy to have my Toshiba back up and running in working
order after it took a tumble last month. :D

On 7/8/12, Cara Quinn caraqu...@caraquinn.com wrote:
 thomas et al;
 
 Just a quick FYI, Apple has essentially moved from using GCC to LLVM in the
 latest XCode. You can still specifically use GCC if you like but LLVM is
 encouraged.
 
 At the level I'm working, they both seem to work fine for me but supposedly
 LLVM with Clang yields better error messages, faster code, and faster
 compilation. So there ya go!…
 
 HTH and have a lovely rest of your weekend!…
 
 Smiles,
 
 Cara :)
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-08 Thread Phil Vlasak

Hi Cara,
When you asked, How might you style your UI? Would you use more gestures or 
more traditional user input methods such as buttons or menus?


I am pleased by how many new methods there are in the iPhone to move around 
in a game.

1. Tilt. You tilt the phone in the direction you want to walk.
2. Spin. You spin around and face the direction you want to walk, using the 
gyroscope.
3. Move. You physically move on a real field and you will walk in that 
direction in the game, using GPS.

4. Voice. You tell the game which way you want to walk.
5. Gesture. You flick the screen in the direction you want to go.
6. Touch. You touch the screen and move your finger  around to move your 
game character.


I also like the idea of shaking the phone to roll dice or to call for help.
Smiles,
Phil


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Re: [Audyssey] iPhone apps and blind programmers

2012-07-08 Thread Thomas Ward
Hi Cara,

Good question. I would probably develop some audio side-scrollers for
the iPhone given that style of game play is well suited to the iPhone,
and the input for such games doesn't have to be overly complex. I
would likely base the input on gestures given that it is more
intuitive and less of a hassle dragging your finger left/right,
up/down, or tapping the screen, etc. Keyboards have their place, but
if we are developing a game for a portable device like an iPhone or
iPad then we want the game to be as portable as possible. If someone
is riding the bus to work, waiting in a doctors office, etc chances
are they won't have a keyboard with them unless they are in the habit
of carrying one around. It is much handier in my opinion just to take
advantage of the touchscreen interface that comes with the device.
After all, part of the popularity of Apple's iPhone, iPad, and similar
devices is they offer a touchscreen interface that is usually easier
to interact with than a keyboard.

I know from experience developing my Windows titles that using the
mouse for input is quicker and less straining than a keyboard. I can
just pull the mouse left or right to walk in that direction, push
forward to climb, or pull down to decend. It is imo just easier than
pushing and holding the arrow keys to perform those same actions. A
touchscreen is similar if you can just gesture left, right, up, down,
etc to get the same result.

Cheers!




On 7/8/12, Cara Quinn caraqu...@caraquinn.com wrote:
 Yikes! so sorry to hear that! Best of luck to you in getting that to happen
 as quickly as possible!

 Just out of curiosity, imagine if you were to find yourself owning a Mac and
 developing successful audio games for iOS, what do you think you might do?

 What titles? What types of games? How might you style your UI? Would you use
 more gestures or more traditional user input methods such as buttons or
 menus?

 Just some thoughts for you?… :)

 Have a wonderful weekend!

 Smiles,

 Cara :)
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara


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Re: [Audyssey] iPhone apps and blind programmers

2012-07-08 Thread michael barnes


Sent from my iPhone

On Jul 8, 2012, at 10:27 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Cara,
 
 Good question. I would probably develop some audio side-scrollers for
 the iPhone given that style of game play is well suited to the iPhone,
 and the input for such games doesn't have to be overly complex. I
 would likely base the input on gestures given that it is more
 intuitive and less of a hassle dragging your finger left/right,
 up/down, or tapping the screen, etc. Keyboards have their place, but
 if we are developing a game for a portable device like an iPhone or
 iPad then we want the game to be as portable as possible. If someone
 is riding the bus to work, waiting in a doctors office, etc chances
 are they won't have a keyboard with them unless they are in the habit
 of carrying one around. It is much handier in my opinion just to take
 advantage of the touchscreen interface that comes with the device.
 After all, part of the popularity of Apple's iPhone, iPad, and similar
 devices is they offer a touchscreen interface that is usually easier
 to interact with than a keyboard.
 
 I know from experience developing my Windows titles that using the
 mouse for input is quicker and less straining than a keyboard. I can
 just pull the mouse left or right to walk in that direction, push
 forward to climb, or pull down to decend. It is imo just easier than
 pushing and holding the arrow keys to perform those same actions. A
 touchscreen is similar if you can just gesture left, right, up, down,
 etc to get the same result.
 
 Cheers!
 
 
 
 
 On 7/8/12, Cara Quinn caraqu...@caraquinn.com wrote:
 Yikes! so sorry to hear that! Best of luck to you in getting that to happen
 as quickly as possible!
 
 Just out of curiosity, imagine if you were to find yourself owning a Mac and
 developing successful audio games for iOS, what do you think you might do?
 
 What titles? What types of games? How might you style your UI? Would you use
 more gestures or more traditional user input methods such as buttons or
 menus?
 
 Just some thoughts for you?… :)
 
 Have a wonderful weekend!
 
 Smiles,
 
 Cara :)
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 please send E-mail to gamers-ow...@audyssey.org.hey, Thomas.
There is no reason for getting angry.
It was a mis understanding.
The difference between the two programs Quest and informer from Narratarvius.
Is that Narratavius is just for the iOS platform only right now.
What the developer is doing is runing the spread sheet through the compiler.
That is all he he is doing for me.
I have to put the story game in the order on the sread sheet as if I was 
putting it in the compiler myself.
One of the writers came up with this idea for those who dont now or can not 
understand programing.
He is not rewriting or doing any of the work except run the spread sheet 
through the compiler, which will compile the story into a game file for 
Narratavius.
If you would like like more information pplease visit www.narratavius.com


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Re: [Audyssey] iPhone apps and blind programmers

2012-07-08 Thread Dennis Towne
Thomas,

I ended up buying a mac mini in order to build a mac version of the AA
client for the sighted.  As far as I know, if you want to do it
yourself, there's no way short of using an actual mac for the build
process.

FYI, I build everything using makefiles and scripts - no xcode gui
involved at all.  It was extremely irritating to set up, but I felt
like I needed it because of the way I'm linking and packaging things
together.  If you have any scripts that work for signing a package
with sandboxing, I'd appreciate it - I have a set of sandbox rules,
but I can't for the life of me figure out how to actually attach them
to the final packages.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jul 8, 2012 at 10:27 AM, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Cara,

 Good question. I would probably develop some audio side-scrollers for
 the iPhone given that style of game play is well suited to the iPhone,
 and the input for such games doesn't have to be overly complex. I
 would likely base the input on gestures given that it is more
 intuitive and less of a hassle dragging your finger left/right,
 up/down, or tapping the screen, etc. Keyboards have their place, but
 if we are developing a game for a portable device like an iPhone or
 iPad then we want the game to be as portable as possible. If someone
 is riding the bus to work, waiting in a doctors office, etc chances
 are they won't have a keyboard with them unless they are in the habit
 of carrying one around. It is much handier in my opinion just to take
 advantage of the touchscreen interface that comes with the device.
 After all, part of the popularity of Apple's iPhone, iPad, and similar
 devices is they offer a touchscreen interface that is usually easier
 to interact with than a keyboard.

 I know from experience developing my Windows titles that using the
 mouse for input is quicker and less straining than a keyboard. I can
 just pull the mouse left or right to walk in that direction, push
 forward to climb, or pull down to decend. It is imo just easier than
 pushing and holding the arrow keys to perform those same actions. A
 touchscreen is similar if you can just gesture left, right, up, down,
 etc to get the same result.

 Cheers!




 On 7/8/12, Cara Quinn caraqu...@caraquinn.com wrote:
 Yikes! so sorry to hear that! Best of luck to you in getting that to happen
 as quickly as possible!

 Just out of curiosity, imagine if you were to find yourself owning a Mac and
 developing successful audio games for iOS, what do you think you might do?

 What titles? What types of games? How might you style your UI? Would you use
 more gestures or more traditional user input methods such as buttons or
 menus?

 Just some thoughts for you?… :)

 Have a wonderful weekend!

 Smiles,

 Cara :)
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara


 ---
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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Trouble
See the one reason I don't use dropbox, is that it has limited 
downloads. Once that is hit the link is dead, and that limit is 7. 
Besides a excel file is only good for status like in a spread sheet. 
You sure this guy does programming? Tom is right I can't even get 
that file, but from my programming experience can tell that you still 
got nothing to work with here. Come on throw me and Tom at least a 
bone to mull on over.


At 09:41 PM 7/6/2012, you wrote:

Hey, Trouble.
Try this link below.
The file is an Excel file, so save the file an open it with a Excel program.
https://dl.dropbox.com/u/53564654/Organization-Narratavius_Story.xls

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread shaun everiss

well that does refresh after a few days.
I have never had a problem with that though to be 
honest,  dropbox's  power lies in its sharing ability.

I use it for remote work with an uncle on the otherside of the city I live in.
I barely use it for public work.
If I needed to have someone download or upload things at me more than 
once I would make a share its easy enough to do.
ofcause all the sites yousendit, sendspace etc have limits, the best 
way is to host yourself if you can afford it.

or just wait dropbox is free and will get you there as long as you wait.

At 08:29 a.m. 7/07/2012 -0400, you wrote:
See the one reason I don't use dropbox, is that it has limited 
downloads. Once that is hit the link is dead, and that limit is 7. 
Besides a excel file is only good for status like in a spread sheet. 
You sure this guy does programming? Tom is right I can't even get 
that file, but from my programming experience can tell that you 
still got nothing to work with here. Come on throw me and Tom at 
least a bone to mull on over.


At 09:41 PM 7/6/2012, you wrote:

Hey, Trouble.
Try this link below.
The file is an Excel file, so save the file an open it with a Excel program.
https://dl.dropbox.com/u/53564654/Organization-Narratavius_Story.xls

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread michael barnes

Well you write the game story in a spread sheet.
And then send it to him to upload it to the app.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Thomas Ward
Hi Michael,

No offense, but it sounds like a load of crap to me. What I am talking
about here is being able to write up a game in Object-C, compile it
using gcc, signing it, and packaging it for the app store. So far as I
can tell this so-called method doesn't allow anyone to do that.
Therefore it isn't possible to produce games for iOS without having a
Mac to compile the binaries, sign them, and submit them to the app
store. I've seen some hacks where by a person writes a game in Flash,
then play them in a web browser on iOS, and things like that but that
is a hack and doesn't resolve the issue either. So please back up your
statements here with some IDEs, compilers, SDKs, and tools for real
programmers and not hacks.

On 7/7/12, michael barnes c...@samobile.net wrote:
 Well you write the game story in a spread sheet.
 And then send it to him to upload it to the app.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Trouble
So that means he is doing all the compiling and submission to Apple. 
Because, I do know you have to get the developer kit and license 
witch costs $99 from Apple.


At 09:36 AM 7/7/2012, you wrote:

Well you write the game story in a spread sheet.
And then send it to him to upload it to the app.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread michael barnes

Hey, Thomas.
No problem.
The reason I mention this was for those who don't understand programming.
I am glad that the guy is willing to compile the spread sheet in a game 
compiler for me.
Now I am able to create games, of course they are text adventures but I 
can write the games I want to play.

Even if they are just text base and not audio.
If I understood programming then I would write audio games that would 
be base on the same thing of the text games.
Basically with this game Hell's Island game I think it would be a great 
horror game if I could do it in an audio game, then the player could 
move around in real time.

But like I said no problem

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread michael barnes

Well, he has wrote a tool kit for the Narratavius app.
However one of the writers of the stories wrote up the spread sheet for 
those who can't program.

Writing a game for Narratavius is just like using the tool kit: Quest.
Except instead of the person putting it in the tool kit you just write 
up the spread sheet of the game and he will run it through the kit.

You can charge for your games aswell.
He hopes that people will write stories for the app.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Trouble
Knowing about the tools lets you get a idea of what you can and not 
do with a game.


At 02:45 PM 7/7/2012, you wrote:

Well, he has wrote a tool kit for the Narratavius app.
However one of the writers of the stories wrote up the spread sheet 
for those who can't program.

Writing a game for Narratavius is just like using the tool kit: Quest.
Except instead of the person putting it in the tool kit you just 
write up the spread sheet of the game and he will run it through the kit.

You can charge for your games aswell.
He hopes that people will write stories for the app.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Thomas Ward
Hi Trouble,

Yeah, that sure sounds like it. You submit your notes, storyline, game
ideas to this person through an Excel spreadsheet and he ends up doing
all the coding, compiling,  app signing, and submits it to the Apple
store.That's not the same thing as doing it yourself which is the
objective here.

Cheers!


On 7/7/12, Trouble troub...@columbus.rr.com wrote:
 So that means he is doing all the compiling and submission to Apple.
 Because, I do know you have to get the developer kit and license
 witch costs $99 from Apple.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Thomas Ward
Hi Michael,

Well, that is all well and good, but that doesn't solve the basic
problem. Mainly that there are fully trained programmers like me who
know how to program and want to develop software for the iPhone
without writing up a spreadsheet and sending it off to some developer
who will convert it into a text based game for me. In that sense you
totally misrepresented yourself by saying that a person doesn't have
to have a Mac to write games for the iPhone seeing as you aren't
actually programming and are still having someone else do all the real
work.

What Trouble and I are talking about is actually programming a game or
app for the iPhone from scratch using a full blown programming
language like Object-C, with a compiler like gcc, and the official SDK
from Apple for the iPhone. If you or anyone else wants to do that,
actually program a game for the iPhone, owning and using a Mac is a
requirement.

Cheers!


On 7/7/12, michael barnes c...@samobile.net wrote:
 Well, he has wrote a tool kit for the Narratavius app.
 However one of the writers of the stories wrote up the spread sheet for
 those who can't program.
 Writing a game for Narratavius is just like using the tool kit: Quest.
 Except instead of the person putting it in the tool kit you just write
 up the spread sheet of the game and he will run it through the kit.
 You can charge for your games aswell.
 He hopes that people will write stories for the app.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Thomas Ward
Hi Michael,

Yeah, but why didn't you say so from the beginning? From the sound of
your original post you made it sound like that there were
cross-platform tools for programmers to write games for iPhone for
Windows when in reality all you are doing is writing up some notes in
Excel, giving them to a third-party developer, and having him create
the games for iPhone. As far as I'm concerned you intentionally
mislead the list, misrepresented the status of iPhone development,and
wasted our time with useless non-sense.  If you have nothing
constructive to contribute on this subject then you shouldn't have
contradicted my statement with out and out falsehoods you could not
back up. In case you are wondering why I am so angry it is this.

I stated that a developer must have a Mac with Mac OS, Xcode, gcc, and
the Apple SDK to develop games for iPhone and other iOS devices. You
come along and say, no you don't. You go on to state that it is
possible for a Windows developer to develop games for iPhone. When I
press you for details you come back with this crap about writing up
some text in Excel, e-mail it to some other developer, who creates a
text game for you based on the Excel spreadsheet. Did it occur to you
that I was talking about actually programming software myself rather
than having someone else do it?

If I wanted a text adventure for iPhone I could do as much by opening
Inform 7 for Windows and writing up a ZCode text adventure that
willrun on Windows, Mac, Linux, or iPhone via any ZCode interpreter.
However, that isn't the subject. The subject is audio games, in real
time, for iPhone which aren't as simple to create for iPhone as you
initially lead us to believe.

Cheers!


On 7/7/12, michael barnes c...@samobile.net wrote:
 Hey, Thomas.
 No problem.
 The reason I mention this was for those who don't understand programming.
 I am glad that the guy is willing to compile the spread sheet in a game
 compiler for me.
 Now I am able to create games, of course they are text adventures but I
 can write the games I want to play.
 Even if they are just text base and not audio.
 If I understood programming then I would write audio games that would
 be base on the same thing of the text games.
 Basically with this game Hell's Island game I think it would be a great
 horror game if I could do it in an audio game, then the player could
 move around in real time.
 But like I said no problem

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-06 Thread michael barnes
Hey, I have heard different ones say to me, I can't make iOS games 
because I don't have an iOS device or like me I don't know programming, 
I can't get a understanding of it.
Well here is the link to the file that Baked Ham Games sent me to be 
able to make games for iOS Narratavious app.

And the cool thing about this is you can charge people for your games!
Michael Ham the developer said that he is hoping that more people will 
add more games to the app so he can expand it to other platforms such 
as the web, Mac and Pc and other mobile devices.

Please everyone give this file a look and tell me what your thoughts are?
Here is the download link.
https://dl.dropbox.com/u/53564654/Organization-Narratavius_Story.xls

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-06 Thread Trouble

Your link is dead. So not able to check it out.

At 08:08 AM 7/6/2012, you wrote:
Hey, I have heard different ones say to me, I can't make iOS games 
because I don't have an iOS device or like me I don't know 
programming, I can't get a understanding of it.
Well here is the link to the file that Baked Ham Games sent me to be 
able to make games for iOS Narratavious app.

And the cool thing about this is you can charge people for your games!
Michael Ham the developer said that he is hoping that more people 
will add more games to the app so he can expand it to other 
platforms such as the web, Mac and Pc and other mobile devices.

Please everyone give this file a look and tell me what your thoughts are?
Here is the download link.
https://dl.dropbox.com/u/53564654/Organization-Narratavius_Story.xls

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-06 Thread michael barnes

Hey, Trouble.
Try this link below.
The file is an Excel file, so save the file an open it with a Excel program.
https://dl.dropbox.com/u/53564654/Organization-Narratavius_Story.xls

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Thomas Ward
Hi Allan,

I certainly have considered writing games for Apple iOS devices given
their popularity, but its not as simple or straight forward as you
might think. First, in order to develop software for iOS devices like
the iPhone a person must own a Mac, have the Apple development tools,
and the iOS SDK.Since a decent MacBook is going to cost a developer
say $1,200  for the computer hardware required for development and
software its an expensive investment. Second,iOS apps are almost
exclusively written in a language called Object C. Its a language I'm
not really familiar with, and I would imagine every blind audio game
developer is in the same boat. Point being any audio game developer
thinking of writing games for iOS needs to spend time learning their
proprietary language for their proprietary OS, using their proprietary
tools. Finally, if that isn't enough, every game written for iOS must
be reviewed by a board who will approve or decline the app's
acceptance into the Apple app store. As Liam so recently found out if
it doesn't meet very specific standards a person could end up spending
a lot of time and money and still have it rejected by Apple in the end
for reason x.So at this point I don't think its worth my time or money
investing in the iOS platform from a feasibility standpoint.

If I were going to develop games for a mobile platform I would
strongly consider Android. For one thing it has very open standards,
uses the Open Java specification, and accept for some specific
graphics toolkits etc Android is very easy to work with. Googles
standards are much more relaxed than Apple, and its possible to use
off the shelf tools and applications to develop and port apps from
Windows and Linux directly to Android. A developer doesn't necessarily
have to own an Android phone to test out the apps because its possible
to run Android OS in a virtual machine where its not possible to run
iOS inside a virtual machine for development purposes.

Cheers!


On 7/4/12, Allan Thompson allan1.thomp...@cox.net wrote:
 Hi Gang,
 I was wondering if any of our many excellent blind programmers for the
 community are considering doing some iPhone game apps for the iPhone? I
 thought that would be an interesting topic and why this might be a good idea
 or not and if it was even possible.

 al


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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread michael barnes

Hey, Thomas.
Don't mean to correct you, but you don't need a Mac computer to create 
any games for the iOS platform.

However there are tool kits that you can get for Windows.
As a matter of fact I am working on a game for the iOS and I'm doing it 
on my PC and not my Mac.
People would think that you have to use a Apple computers because the 
iOS devices are Apple's devices.


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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Jim Kitchen

Hi Al,

Sorry, but I do not have an iPhone so will not be writing games for it.  It 
does sound like a cool platform to write for though.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Jim Kitchen

Hi Michael,

Umm, aren't you writing the text for the game and then another person is 
putting that into the actual code for the game?

BFN

- Original Message -
Hey, Thomas.
Don't mean to correct you, but you don't need a Mac computer to create 
any games for the iOS platform.

However there are tool kits that you can get for Windows.
As a matter of fact I am working on a game for the iOS and I'm doing it 
on my PC and not my Mac.
People would think that you have to use a Apple computers because the 
iOS devices are Apple's devices.


---

Jim

Just one little typo and it made the entire code useless.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread michael barnes

Hey, Jim.
Yes, but the person who created the tool kit did it on Windows.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Jim Kitchen

Hi Michael,

Ok maybe a windows tool kit, but he will still need to compile the finished AP 
with an ios compiler for it to run on the ios platform.

BFN

- Original Message -
Hey, Jim.
Yes, but the person who created the tool kit did it on Windows.

---

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Hey you know that Mac you got, is it a big Mac?

j...@kitchensinc.net
http://www.kitchensinc.net
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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread michael barnes

Hey, Jim.
That is true.
However they do have one for Windows.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Trouble
Yes, there are ways to create games for IOS devices like iPad or iPod 
but not iPhone. The iPhone SK is mac only usage. Even if you do use a 
PC for creation. You still need a mac to compile and submit them to 
Apple, and that could cost more then it is worth. Here is a site for 
more detail,

http://maniacdev.com/2010/01/iphone-development-windows-options-available/

At 05:27 AM 7/5/2012, you wrote:

Hey, Thomas.
Don't mean to correct you, but you don't need a Mac computer to 
create any games for the iOS platform.

However there are tool kits that you can get for Windows.
As a matter of fact I am working on a game for the iOS and I'm doing 
it on my PC and not my Mac.
People would think that you have to use a Apple computers because 
the iOS devices are Apple's devices.


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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Allan Thompson
Geez, I had no idea it was that involved. I don't blame you at all for not 
wanting to deal with all that. 
I was planning on getting a iPhone soon so that is kind of why my question came 
up.
Thanks,
al  
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Thursday, July 05, 2012 3:35 AM
  Subject: Re: [Audyssey] iPhone apps and blind programmers


  Hi Allan,

  I certainly have considered writing games for Apple iOS devices given
  their popularity, but its not as simple or straight forward as you
  might think. First, in order to develop software for iOS devices like
  the iPhone a person must own a Mac, have the Apple development tools,
  and the iOS SDK.Since a decent MacBook is going to cost a developer
  say $1,200  for the computer hardware required for development and
  software its an expensive investment. Second,iOS apps are almost
  exclusively written in a language called Object C. Its a language I'm
  not really familiar with, and I would imagine every blind audio game
  developer is in the same boat. Point being any audio game developer
  thinking of writing games for iOS needs to spend time learning their
  proprietary language for their proprietary OS, using their proprietary
  tools. Finally, if that isn't enough, every game written for iOS must
  be reviewed by a board who will approve or decline the app's
  acceptance into the Apple app store. As Liam so recently found out if
  it doesn't meet very specific standards a person could end up spending
  a lot of time and money and still have it rejected by Apple in the end
  for reason x.So at this point I don't think its worth my time or money
  investing in the iOS platform from a feasibility standpoint.

  If I were going to develop games for a mobile platform I would
  strongly consider Android. For one thing it has very open standards,
  uses the Open Java specification, and accept for some specific
  graphics toolkits etc Android is very easy to work with. Googles
  standards are much more relaxed than Apple, and its possible to use
  off the shelf tools and applications to develop and port apps from
  Windows and Linux directly to Android. A developer doesn't necessarily
  have to own an Android phone to test out the apps because its possible
  to run Android OS in a virtual machine where its not possible to run
  iOS inside a virtual machine for development purposes.

  Cheers!


  On 7/4/12, Allan Thompson allan1.thomp...@cox.net wrote:
   Hi Gang,
   I was wondering if any of our many excellent blind programmers for the
   community are considering doing some iPhone game apps for the iPhone? I
   thought that would be an interesting topic and why this might be a good idea
   or not and if it was even possible.
  
   al
  

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Allan Thompson
No problem. I was just wondering. Apparently, after reading Tom's explanation, 
one would have to drop some serious bucks to even try with no guarantee of 
being allowed to  get it out in the main market.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Jim Kitchen 
  To: Allan Thompson 
  Sent: Thursday, July 05, 2012 5:58 AM
  Subject: Re: [Audyssey] iPhone apps and blind programmers


  Hi Al,

  Sorry, but I do not have an iPhone so will not be writing games for it.  It 
does sound like a cool platform to write for though.

  BFN

   Jim

  Kitchen's Inc, for games that are up to 110 percent funner to play.

  j...@kitchensinc.net
  http://www.kitchensinc.net
  (440) 286-6920
  Chardon Ohio USA
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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Thomas Ward
Hi Michael,

Okay, where do I download the software I need, the tool kits, etc for
Windows? All I could see for Object C is the Mac OS tools and SDKs. I
have never found zilch for Windows and I'd like to know where to
download the tools you speak of for iOS.

Cheers!


On 7/5/12, michael barnes c...@samobile.net wrote:
 Hey, Thomas.
 Don't mean to correct you, but you don't need a Mac computer to create
 any games for the iOS platform.
 However there are tool kits that you can get for Windows.
 As a matter of fact I am working on a game for the iOS and I'm doing it
 on my PC and not my Mac.
 People would think that you have to use a Apple computers because the
 iOS devices are Apple's devices.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Thomas Ward
Hi Al,

Yeah, it can get expensive if all of my information is right.
According to Michael there is now some kind of iOS development tools
for Windows which would bring down the cost of development, but I've
looked and haven't found what Michael is talking about. Still, there
is bound  to be costs involved not to mention a learning curve for
most developers since Object C isn't a standard programming language.

Cheers!


On 7/5/12, Allan Thompson allan1.thomp...@cox.net wrote:
 No problem. I was just wondering. Apparently, after reading Tom's
 explanation, one would have to drop some serious bucks to even try with no
 guarantee of being allowed to  get it out in the main market.

 al
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Michael Taboada

Hi Thomas,
This article seems to provide some insights into the situation on windows, 
although it looks like one of the few standalone compilers is flash, and 
that is obviously not accessible for the blind. link:

http://maniacdev.com/2010/01/iphone-development-windows-options-available/
Hth,
-Michael.

-Original Message- 
From: Thomas Ward

Sent: Thursday, July 05, 2012 9:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] iPhone apps and blind programmers

Hi Michael,

Okay, where do I download the software I need, the tool kits, etc for
Windows? All I could see for Object C is the Mac OS tools and SDKs. I
have never found zilch for Windows and I'd like to know where to
download the tools you speak of for iOS.

Cheers!


On 7/5/12, michael barnes c...@samobile.net wrote:

Hey, Thomas.
Don't mean to correct you, but you don't need a Mac computer to create
any games for the iOS platform.
However there are tool kits that you can get for Windows.
As a matter of fact I am working on a game for the iOS and I'm doing it
on my PC and not my Mac.
People would think that you have to use a Apple computers because the
iOS devices are Apple's devices.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Michael Taboada

Hi Thomas,
Actually objective c is technically cross platform. True, most people who 
use it use it for mac/iOS development, but it can be used with any system 
supporting gcc. link:

http://en.wikipedia.org/wiki/Objective-C
Hth,
-Michael.


-Original Message- 
From: Thomas Ward

Sent: Thursday, July 05, 2012 9:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] iPhone apps and blind programmers

Hi Al,

Yeah, it can get expensive if all of my information is right.
According to Michael there is now some kind of iOS development tools
for Windows which would bring down the cost of development, but I've
looked and haven't found what Michael is talking about. Still, there
is bound  to be costs involved not to mention a learning curve for
most developers since Object C isn't a standard programming language.

Cheers!


On 7/5/12, Allan Thompson allan1.thomp...@cox.net wrote:

No problem. I was just wondering. Apparently, after reading Tom's
explanation, one would have to drop some serious bucks to even try with no
guarantee of being allowed to  get it out in the main market.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.


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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Thomas Ward
Hi Michael,

Yes, I see. I just finished reading the article. It looks like its
doable using Airplay AKA Marmalade but it looks like a hack rather
than a solution.  All of the solutions tend to base their solutions on
web solutions like Flash which is cross-platform anyway rather than
providing something that can compile to Object-C natively.

On 7/5/12, Michael Taboada mich...@speedofsoundgaming.com wrote:
 Hi Thomas,
 This article seems to provide some insights into the situation on windows,
 although it looks like one of the few standalone compilers is flash, and
 that is obviously not accessible for the blind. link:
 http://maniacdev.com/2010/01/iphone-development-windows-options-available/
 Hth,
 -Michael.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Thomas Ward
Hi Michael,

I stand corrected. I definitely didn't know that about Object-C. Funny
thing is I've used gcc for years and didn't have a clue it could
compile Object-C. I always believed I had to have Xcode to develop and
compile Object-C applications on the Mac. As they say you learn
something new every day.

On 7/5/12, Michael Taboada mich...@speedofsoundgaming.com wrote:
 Hi Thomas,
 Actually objective c is technically cross platform. True, most people who
 use it use it for mac/iOS development, but it can be used with any system
 supporting gcc. link:
 http://en.wikipedia.org/wiki/Objective-C
 Hth,
 -Michael.


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[Audyssey] iPhone apps and blind programmers

2012-07-04 Thread Allan Thompson
Hi Gang,
I was wondering if any of our many excellent blind programmers for the 
community are considering doing some iPhone game apps for the iPhone? I thought 
that would be an interesting topic and why this might be a good idea or not and 
if it was even possible. 

al 
  
The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] iPhone apps and blind programmers

2012-07-04 Thread Charles Rivard
I know that Liam Irvin is working on an Audio Archery game, but it hasn't 
been released to the Apple Store.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: gamers discussion list Gamers@audyssey.org
Sent: Wednesday, July 04, 2012 4:34 PM
Subject: [Audyssey] iPhone apps and blind programmers



Hi Gang,
I was wondering if any of our many excellent blind programmers for the 
community are considering doing some iPhone game apps for the iPhone? I 
thought that would be an interesting topic and why this might be a good 
idea or not and if it was even possible.


al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] iPhone apps and blind programmers

2012-07-04 Thread michael barnes

Well to answer that question.
I am in the progress of working on an iOS game.
I had mention it last week.
As soon as I get to the next step of developement I will talk more about it.
I do feel that the game will be finish in the next month if everything 
goes smoothly.


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Re: [Audyssey] iPhone apps and blind programmers

2012-07-04 Thread Allan Thompson
That sounds pretty cool actually. Thanks for the info.
I don't have an iPhone yet but from what I am reading about it, it can be 
shaken and it seems to know positioning, like if it is at your ear or not so I 
can imagine an archery game perhaps useing some of these functions maybe. grin.
al
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Charles Rivard 
  To: Gamers Discussion list 
  Sent: Wednesday, July 04, 2012 5:40 PM
  Subject: Re: [Audyssey] iPhone apps and blind programmers


  I know that Liam Irvin is working on an Audio Archery game, but it hasn't 
  been released to the Apple Store.

  ---
  Be positive!  When it comes to being defeated, if you think you're finished, 
  you! are! finished!
  - Original Message - 
  From: Allan Thompson allan1.thomp...@cox.net
  To: gamers discussion list Gamers@audyssey.org
  Sent: Wednesday, July 04, 2012 4:34 PM
  Subject: [Audyssey] iPhone apps and blind programmers


   Hi Gang,
   I was wondering if any of our many excellent blind programmers for the 
   community are considering doing some iPhone game apps for the iPhone? I 
   thought that would be an interesting topic and why this might be a good 
   idea or not and if it was even possible.
  
   al
  
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.
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   list,
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Re: [Audyssey] iPhone apps and blind programmers

2012-07-04 Thread Allan Thompson
Ok, Sorry I must have missed your announcement. Hearing that blind people are 
working on  this platform is good news to me.
Then again, I am way behind the curve it looks like when it comes to tech 
advancements so sorry if this has been explored in depth  before hand.
al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: michael barnes 
  To: gamers@audyssey.org 
  Sent: Wednesday, July 04, 2012 5:51 PM
  Subject: Re: [Audyssey] iPhone apps and blind programmers


  Well to answer that question.
  I am in the progress of working on an iOS game.
  I had mention it last week.
  As soon as I get to the next step of developement I will talk more about it.
  I do feel that the game will be finish in the next month if everything 
  goes smoothly.

  ---
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