[Audyssey] Thanks dentin

2016-06-20 Thread dark
Hi. 

Just like to say I did the first planes quest thanks to the items available at 
the guild. 
That is a cool quest and I look forward to doing the others in a few levels, so 
thanks for the fix there. 

All the best, 

Dark.
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[Audyssey] thanks that makes a lot of sense so as i am running cyber assault in mush then i must be using the client so again thanks RE: Cyber Assault with Mush-Z?

2014-03-04 Thread wayne17a


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, March 03, 2014 4:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Cyber Assault with Mush-Z?

There is a difference between mushclient and mush-z. Mushclient is a program
that you can use to play any mud. Mush-z is a specific set of triggers,
aliases and sounds that have been built for alter aeon, and come
pre-packaged when you instal the program. Think of it sort of like getting
programs pre-installed on a new computer; mushclient is the computer and
mushh-z is the software. You can, of course, add more software to that
computer, if you're willing to work on it. Same goes for mushclient.

 - Original Message -
From: "wayne17a" http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] Thanks

2013-04-30 Thread Dennis Towne
Kim,

I run Alter Aeon, but it's not an RP centric game, and you'd probably
be better off on a mush or one of the RP required servers.
Personally, I'd recommend the game Threshold for RP - I've known the
developer for a long time, and it's a top notch game for RP.  The
address is www.thresholdrpg.com.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Apr 30, 2013 at 1:25 PM, Kim Friedman  wrote:
> Hi, I'd like to thank the person who is attempting to steer me right on
> the mudding situation I wrote about last time I posted (you know who you
> are). Now I'm looking for the sort of game which isn't simply a
> hack-and-slash. I definitely would like a game where role playing is
> enforced, has a great story line, folks to help out the newbie and
> doesn't ask the new player to do stuff which might be totally
> nonsensical due to character type and history. Any ideas as to which
> would fit the requirements. I do not think Materia Magica fits even
> though they have sound packs and the like. Regards, Kim Friedman.
>
>
> ---
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[Audyssey] Thanks

2013-04-30 Thread Kim Friedman
Hi, I'd like to thank the person who is attempting to steer me right on
the mudding situation I wrote about last time I posted (you know who you
are). Now I'm looking for the sort of game which isn't simply a
hack-and-slash. I definitely would like a game where role playing is
enforced, has a great story line, folks to help out the newbie and
doesn't ask the new player to do stuff which might be totally
nonsensical due to character type and history. Any ideas as to which
would fit the requirements. I do not think Materia Magica fits even
though they have sound packs and the like. Regards, Kim Friedman.


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Re: [Audyssey] Thanks Tom.

2012-06-10 Thread Thomas Ward
Hi Ron,

Glad I could be of some help. Unfortunately I have very little skill
with FS X and TDV myself so am uncertain as to how much help I could
be in finding a compatible controller. Most of the time all I need is
a gamepad or joystick that works with arcade games like Troopenum, and
of course I'm testing all of my controllers with the games I'm
developing. So I usually haven't had a pressing need for flight sticks
 and that sort of thing. The last flight stick I had was the Logitech
Wingman which one of my dogs chewed up several years ago. Grrr...

Cheers!


On 6/9/12, Ron Kolesar  wrote:
> Hey Tom.
> I've submitedthe text of your two letters to Munawar at BPC programs for the
>
> TDV beta team to look over.
> I thank you for giving us some more data via your two letters to look at for
>
> we who enjoy flying via a USB handhled controller of some type.
> I have a friend down in Sacramento California who is in the same boat that I
>
> am in.
> His wife enjoys flying via FSX and IYP and he enjoys TDV.
> That's to the heard work that we just put into the current version of IYP, I
>
> too am enjoying IYP as well.
> But I still can't wait to see the up grade from fs version ten to fs version
>
> eleven.
> That's still suppose to come out sometime this year.
> But the sad news is that even though we'll have over one hundred birds to
> select to fly in.
> The space shuttle which will come with fs 11 still won't be blind friendly.
> So thanks once again.
> Ron
>
> Ron and current Leader Dog boz who states
> "that a service dog beats a cane paws down any day of the week."
>
>
> ---
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>

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[Audyssey] Thanks Tom.

2012-06-09 Thread Ron Kolesar

Hey Tom.
I've submitedthe text of your two letters to Munawar at BPC programs for the 
TDV beta team to look over.
I thank you for giving us some more data via your two letters to look at for 
we who enjoy flying via a USB handhled controller of some type.
I have a friend down in Sacramento California who is in the same boat that I 
am in.

His wife enjoys flying via FSX and IYP and he enjoys TDV.
That's to the heard work that we just put into the current version of IYP, I 
too am enjoying IYP as well.
But I still can't wait to see the up grade from fs version ten to fs version 
eleven.

That's still suppose to come out sometime this year.
But the sad news is that even though we'll have over one hundred birds to 
select to fly in.

The space shuttle which will come with fs 11 still won't be blind friendly.
So thanks once again.
Ron

Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week." 



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Re: [Audyssey] thanks, people - Re: I'm Leaving the List

2011-07-23 Thread Thomas Ward
Hi,

Thanks. I'll sure try. :D

Cheers!

On 7/22/11, Charles Rivard  wrote:
> Glad you're back, and glad you'll continue to produce, and, most
> importantly, I sure hope home situations get straightened out, too.
>
> ---
> "Security is not the absence of danger.  It is the presence of the Lord."

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Re: [Audyssey] thanks, people - Re: I'm Leaving the List

2011-07-22 Thread Charles Rivard
Glad you're back, and glad you'll continue to produce, and, most 
importantly, I sure hope home situations get straightened out, too.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 10:58 PM
Subject: Re: [Audyssey] thanks, people - Re: I'm Leaving the List



Hi Charles,

I'm back, and hopefully all of us are healing from the argument on
Wednesday morning. So you'll be happy to know when you catch up with
your e-mail we are still on for MOTA, Raceway, whatever. However, I am
going to take a more neutral position on certain issues, and stay out
of it from now on. As both a list moderator and fellow member I don't
want to cause any more grief or behave as poorly as I have done in the
past.

HTH

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list,
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Re: [Audyssey] thanks, people - Re: I'm Leaving the List

2011-07-22 Thread Gary Whittington

I can agree with you Chars.

AS you and I have been on this email list for long as far as since North.
I do have to agree on many points.
And that is positive talking from me.
As Crash can talk some trash to those who do what you mentioned, where I get 
the whip and been called  out for it.
I don't even read half of the emails that come into the list for the fact of 
others doing what you mention ed.
Smiles, so when you see a post from me with a (yawn) in it, its my way to 
say the same old stuff.



The point of this email is to support our fellow blind members in help with 
game and game development.
Not to Bring list members down a peg for  showing  effort  in helping out or 
producing a product.
Instead Give them ideas on how to help play a game or improve upon current 
game in development.

Sharing tips on gaming and programming.

There is no one way, just  to program a application.
All Roads lead to Rome and what ever a programmer takes, will be the best 
for him to make the best product that will have his name on it.


Has Tom produce fine games?
The gamer is the final  judge, really not.
Gamers are like addicts.  They will play any game they can hook their Joy 
Stick to.

Or is other programmers the best judge.
As they will have their own agenda to get others more interested in what 
they are doing.

So, what is the the best judge of a game.
Well, its, simple word of mouth.
Take for example.  Who do you think of for anybody who wants to play a blind 
friendly game for the first time.

Easy to use and have replay ability.
Well, if I was asked that question Chuck, I got to say Jim Kitchen.
Then I would go down the list.
But for a first timer gamer who is blind, its Jim's games.
In fact if you pole the list, it would not surprise me if Mister Kitchen 
would be on the top of someone playing their first blind game be from his 
web site.


And I like to just to throw out a Big Thanks to Jim.
He refered Jeff Smith to me.
He is now playing Strat basebal.
That pal.

For Tom, sorry for what the email list done to him as well and others who 
done their best for the blind community.
And if Raceway had been completed, I would have no problem in slapping down 
my cash down for it.

I too, have had money down on this with Tom and North.
For me I wanted to give him my support in giving a developer his dues, in 
programming time.

That is fact that every one must understand about this list.
The programmers don't get paid until the product is ready for sale.
No cash coming their way and that very tough for those putting in the time 
and only get grief for not doing it this way or that way.

Not to say I just wanted my money to be thrown away.
But Tom did show that he really did his best, with the many demos and his 
own help on the list.

I have benifited from Mister Ward at times and thank you Sir.

And the real only thing about Tom I notice was that he fell into the old 
programmer trap.

That being trying to stay up with the Technology.
Programming and Reprogramming  the same apllication because there may 
something newer out there, just keeps the programmer falling further and 
further behind on what they really want to do in the end.

Smiles, I  never seen a Game version go that high and not go gold.
You know, let things at times roll off your back.
Smush the last bugs and move on.
Set a goal and keep to that goal.
One can always go back to a game when the sales drop.

So, my old time email list friend and those who are stil reading this email.
I give Tom his credits, to taking on what he did as a programer and a Mod to 
the email list.
Takes me long time to just delete the email I have no interested in, not to 
think of the time to mod it.

That took away from his real love of programming.
If anybody have tom's email address, please forward this email to him.
That's it from me Crash, just remember folks this is a support email list 
not a social network like Face Book


And Hey! those interested in what I am doing with Jaws and Strat sport games 
check out my web site at:


http://playball.ws

Crash

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 7:24 PM
Subject: [Audyssey] thanks, people - Re: I'm Leaving the List


I have loads of Emails to go through, and weed through them by the subject 
lines used.  This one really caught my ear.


I tend to think of Thomas Ward as, for the most part, a fair and open 
minded member of this list, both as a participant and as a moderator.  He 
shows a temper once in a while, as I'm sure that anyone would if you are 
in his situation.


People just refuse to wait for games to properly be developed because, 
mainly, I don't think they know what is involved in producing good games, 
and partly because they have no idea of what else goes on in a game 
designer's personal and or professional life.  As a result, they do 
nothing but complain, 

Re: [Audyssey] thanks, people - Re: I'm Leaving the List

2011-07-22 Thread Hayden Presley
Hi Charles,
The irony of the matter is that Thomas returned long beforeyou ever posted
that eMail.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Kolesar
Sent: Thursday, July 21, 2011 9:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] thanks, people - Re: I'm Leaving the List

Thank you Charels for this letter that when out to the list.
I do check the messages out from time to time and you're right, Tom is a 
nice person and a rare person to go out of his way to help another person 
and another gamer sinc ehand to ear products are so few and in between.
There's only a handful of people who's willing to make products for our 
enjoyment to begin with.
So it hurts us all when we lose someone who's willing to not only increase 
his enjoyment in playing games and or a hand to ear flight simulator or a 
sub simulator.
You hurt all of us who appreciate playing hand to ear games.
I thank you once again Jim for this letter.
Ron who's now roughly 80 to 85 percent backt o full health.

-Original Message- 
From: Charles Rivard
Sent: Thursday, July 21, 2011 9:24 PM
To: Gamers Discussion list
Subject: [Audyssey] thanks, people - Re: I'm Leaving the List

I have loads of Emails to go through, and weed through them by the subject
lines used.  This one really caught my ear.

I tend to think of Thomas Ward as, for the most part, a fair and open minded
member of this list, both as a participant and as a moderator.  He shows a
temper once in a while, as I'm sure that anyone would if you are in his
situation.

People just refuse to wait for games to properly be developed because,
mainly, I don't think they know what is involved in producing good games,
and partly because they have no idea of what else goes on in a game
designer's personal and or professional life.  As a result, they do nothing
but complain, moan, groan, gripe, pester, nag, whine, and worst of all,
demand unreasonably.  This puts so much unnecessary pressure on the
developer that he or she snaps, says, "The heck with you people, I'm outa
here.", and they leave.  As a result, we have now lost yet another qualified
game producer and, in this case, a good, honest, and dedicated member of the
list.  Although James North did have some bad practices, we lost him due to
these very same reasons.  So, when will you ever learn, people?  Haven't you
done enough damage to the blind gaming community by continuing your
childishness and impatience and selfishness?  I hope Thomas Ward returns,
but if he doesn't, thanks! loads! whiners!  You only have yourselves to
blame.  Unfortunately, the rest of us must also suffer the consequences of
your actions.  I hope you're satisfied, but I, for one, am not!  Now, while
this may sound selfish on my part, I paid for games that I may not ever get,
and I only have you childish whiners to thank for it.  For another, you're
total lack of humanity toward people who have given time and effort to this
list has caused all that time and effort to have been, basically, a waste of
all of our tim, not to mention needlessly hurting decent list contributors.
Although I seriously doubt it, I do hope you learn something from this, and
I only hope that it isn't too late.  Now, dang it, grow! up!

---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Wednesday, July 20, 2011 5:10 AM
Subject: [Audyssey] I'm Leaving the List


> Hi everyone,
>
> I just wanted to say effective immediately I am leaving the Audyssy
> list, am resigning as comoderator for reasons of my last post, and
> will likely be closing USA Games for a few months. I've reached a
> point where I can not exist on this list or any other list with
> certain members of this community, and I've been pushed personally
> beyond my ability to put up with the crap. I tried doing my best to
> give helpful information, to take extra time and energy to design the
> games the best I can, and apparently my best isn't good enough for a
> lot of people so its time to put away my keyboard and leave this
> community.
>
> Its time to say some of the things I have not said before, but they
> need said. I have worked as often as I can, as much as I can on MOTA
> and Raceway, but it is a long and tedious process for me. I don't
> always have time to work on them, and you have no idea how many family
> reunions, cookouts, etc this summer I've skipped to work on those
> games. For quite some time now I've spent so much time working on the
> games my marriage has been strained and stressed adding even more
> stress to trying to complete these games. Having the community e-mail
> 

Re: [Audyssey] thanks, people - Re: I'm Leaving the List

2011-07-21 Thread Thomas Ward
Hi Charles,

I'm back, and hopefully all of us are healing from the argument on
Wednesday morning. So you'll be happy to know when you catch up with
your e-mail we are still on for MOTA, Raceway, whatever. However, I am
going to take a more neutral position on certain issues, and stay out
of it from now on. As both a list moderator and fellow member I don't
want to cause any more grief or behave as poorly as I have done in the
past.

HTH

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] thanks, people - Re: I'm Leaving the List

2011-07-21 Thread Ron Kolesar

Thank you Charels for this letter that when out to the list.
I do check the messages out from time to time and you're right, Tom is a 
nice person and a rare person to go out of his way to help another person 
and another gamer sinc ehand to ear products are so few and in between.
There's only a handful of people who's willing to make products for our 
enjoyment to begin with.
So it hurts us all when we lose someone who's willing to not only increase 
his enjoyment in playing games and or a hand to ear flight simulator or a 
sub simulator.

You hurt all of us who appreciate playing hand to ear games.
I thank you once again Jim for this letter.
Ron who's now roughly 80 to 85 percent backt o full health.

-Original Message- 
From: Charles Rivard

Sent: Thursday, July 21, 2011 9:24 PM
To: Gamers Discussion list
Subject: [Audyssey] thanks, people - Re: I'm Leaving the List

I have loads of Emails to go through, and weed through them by the subject
lines used.  This one really caught my ear.

I tend to think of Thomas Ward as, for the most part, a fair and open minded
member of this list, both as a participant and as a moderator.  He shows a
temper once in a while, as I'm sure that anyone would if you are in his
situation.

People just refuse to wait for games to properly be developed because,
mainly, I don't think they know what is involved in producing good games,
and partly because they have no idea of what else goes on in a game
designer's personal and or professional life.  As a result, they do nothing
but complain, moan, groan, gripe, pester, nag, whine, and worst of all,
demand unreasonably.  This puts so much unnecessary pressure on the
developer that he or she snaps, says, "The heck with you people, I'm outa
here.", and they leave.  As a result, we have now lost yet another qualified
game producer and, in this case, a good, honest, and dedicated member of the
list.  Although James North did have some bad practices, we lost him due to
these very same reasons.  So, when will you ever learn, people?  Haven't you
done enough damage to the blind gaming community by continuing your
childishness and impatience and selfishness?  I hope Thomas Ward returns,
but if he doesn't, thanks! loads! whiners!  You only have yourselves to
blame.  Unfortunately, the rest of us must also suffer the consequences of
your actions.  I hope you're satisfied, but I, for one, am not!  Now, while
this may sound selfish on my part, I paid for games that I may not ever get,
and I only have you childish whiners to thank for it.  For another, you're
total lack of humanity toward people who have given time and effort to this
list has caused all that time and effort to have been, basically, a waste of
all of our tim, not to mention needlessly hurting decent list contributors.
Although I seriously doubt it, I do hope you learn something from this, and
I only hope that it isn't too late.  Now, dang it, grow! up!

---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, July 20, 2011 5:10 AM
Subject: [Audyssey] I'm Leaving the List



Hi everyone,

I just wanted to say effective immediately I am leaving the Audyssy
list, am resigning as comoderator for reasons of my last post, and
will likely be closing USA Games for a few months. I've reached a
point where I can not exist on this list or any other list with
certain members of this community, and I've been pushed personally
beyond my ability to put up with the crap. I tried doing my best to
give helpful information, to take extra time and energy to design the
games the best I can, and apparently my best isn't good enough for a
lot of people so its time to put away my keyboard and leave this
community.

Its time to say some of the things I have not said before, but they
need said. I have worked as often as I can, as much as I can on MOTA
and Raceway, but it is a long and tedious process for me. I don't
always have time to work on them, and you have no idea how many family
reunions, cookouts, etc this summer I've skipped to work on those
games. For quite some time now I've spent so much time working on the
games my marriage has been strained and stressed adding even more
stress to trying to complete these games. Having the community e-mail
me off list now and then asking me when will game x be done over and
over again is bad enough.

However, Che's e-mail was the braking point for me. I've always tried
my best to give helpful suggestions, opinions of what programming
languages and tools to use based on nearly 12 years experience in the
business. Having been college educated in VB, C++, Java, etc I have at
the very least an educated opinion for why I say what I say and do
what I do. I've tried my bes

[Audyssey] thanks, people - Re: I'm Leaving the List

2011-07-21 Thread Charles Rivard
I have loads of Emails to go through, and weed through them by the subject 
lines used.  This one really caught my ear.


I tend to think of Thomas Ward as, for the most part, a fair and open minded 
member of this list, both as a participant and as a moderator.  He shows a 
temper once in a while, as I'm sure that anyone would if you are in his 
situation.


People just refuse to wait for games to properly be developed because, 
mainly, I don't think they know what is involved in producing good games, 
and partly because they have no idea of what else goes on in a game 
designer's personal and or professional life.  As a result, they do nothing 
but complain, moan, groan, gripe, pester, nag, whine, and worst of all, 
demand unreasonably.  This puts so much unnecessary pressure on the 
developer that he or she snaps, says, "The heck with you people, I'm outa 
here.", and they leave.  As a result, we have now lost yet another qualified 
game producer and, in this case, a good, honest, and dedicated member of the 
list.  Although James North did have some bad practices, we lost him due to 
these very same reasons.  So, when will you ever learn, people?  Haven't you 
done enough damage to the blind gaming community by continuing your 
childishness and impatience and selfishness?  I hope Thomas Ward returns, 
but if he doesn't, thanks! loads! whiners!  You only have yourselves to 
blame.  Unfortunately, the rest of us must also suffer the consequences of 
your actions.  I hope you're satisfied, but I, for one, am not!  Now, while 
this may sound selfish on my part, I paid for games that I may not ever get, 
and I only have you childish whiners to thank for it.  For another, you're 
total lack of humanity toward people who have given time and effort to this 
list has caused all that time and effort to have been, basically, a waste of 
all of our tim, not to mention needlessly hurting decent list contributors. 
Although I seriously doubt it, I do hope you learn something from this, and 
I only hope that it isn't too late.  Now, dang it, grow! up!


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, July 20, 2011 5:10 AM
Subject: [Audyssey] I'm Leaving the List



Hi everyone,

I just wanted to say effective immediately I am leaving the Audyssy
list, am resigning as comoderator for reasons of my last post, and
will likely be closing USA Games for a few months. I've reached a
point where I can not exist on this list or any other list with
certain members of this community, and I've been pushed personally
beyond my ability to put up with the crap. I tried doing my best to
give helpful information, to take extra time and energy to design the
games the best I can, and apparently my best isn't good enough for a
lot of people so its time to put away my keyboard and leave this
community.

Its time to say some of the things I have not said before, but they
need said. I have worked as often as I can, as much as I can on MOTA
and Raceway, but it is a long and tedious process for me. I don't
always have time to work on them, and you have no idea how many family
reunions, cookouts, etc this summer I've skipped to work on those
games. For quite some time now I've spent so much time working on the
games my marriage has been strained and stressed adding even more
stress to trying to complete these games. Having the community e-mail
me off list now and then asking me when will game x be done over and
over again is bad enough.

However, Che's e-mail was the braking point for me. I've always tried
my best to give helpful suggestions, opinions of what programming
languages and tools to use based on nearly 12 years experience in the
business. Having been college educated in VB, C++, Java, etc I have at
the very least an educated opinion for why I say what I say and do
what I do. I've tried my best not to insult other developers, be fair
when giving my opinions, but apparently Che and others decided to take
it personally, in return insulted me, and that I can not and will not
put up with. So I'm leaving. Either Che goes or I go, but we can not
coexist on this list without killing each other first. So I'm leaving.

So long and fair well.

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[Audyssey] thanks, Tom - Re: Mota Levers and the first ledge

2011-04-05 Thread Charles Rivard
I decided to go ahead and, with hesitation, read some of the messages about 
the beta.  Very many thanks, Tom, for not spoiling such a newly released 
beta!  I just don't understand why people always want the solutions to such 
problems so dad blamed early!  It makes absolutely no sense to me.  It would 
be like creating a jigsaw puzzle with 2,000 pieces to it, numbering them 
from 1 to 2,000 very clearly on the pieces, then trying to market it.  How 
many people would buy it?


---
Shepherds are the best beasts!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 1:33 PM
Subject: Re: [Audyssey] Mota Levers and the first ledge



Hi Greg,

You mean the large platform in room 18? Well, that'sa tricky one.
Since it is less than a day since the release I'd prefer not to give
away too many spoilers. I want people to try and figure some of these
things out, and it is possible. However, there is a bit of a trick too
it.

Smile.



On 4/5/11, Greg Steel  wrote:

Hi Tom thanks now that makes since.  I'm now stuck on level 2 on the
platforms how do I get across them.


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Re: [Audyssey] Thanks to Ben and Scott.;

2010-07-08 Thread Ben
There are, according to my research, all the same, so don't worry about
which one you get.  They're great fun, and I can send all you need.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Kolesar Brothers
Sent: 05 July 2010 17:19
To: Audyssey Mailing list
Subject: [Audyssey] Thanks to Ben and Scott.;

Just wanted to thank Ben and Scott for their advice.
Now which ps 3 unit do you two have and which one to pick up.
In Maybe in short, what's the top of the line ps3 unit for plugging into a
usb port on a pc for hand to ear games?
I thank Ben since he said that his ps3 usb handheld unit works with the
blast chamber game and it also works with the troopanum game as well.
Just was wondering if Ben or Scott Received my private letter.
Thanks once again.
Ron who now has been searching the web for prices on PS3 units. But there's
so many to choose from.

Have a good day,
>From the Kolesar brothers and our puppies
kolesar16...@roadrunner.com


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[Audyssey] Thanks to Ben and Scott.;

2010-07-05 Thread The Kolesar Brothers
Just wanted to thank Ben and Scott for their advice.
Now which ps 3 unit do you two have and which one to pick up.
In Maybe in short, what's the top of the line ps3 unit for plugging into a
usb port on a pc for hand to ear games?
I thank Ben since he said that his ps3 usb handheld unit works with the
blast chamber game and it also works with the troopanum game as well.
Just was wondering if Ben or Scott Received my private letter.
Thanks once again.
Ron who now has been searching the web for prices on PS3 units. But there's
so many to choose from.

Have a good day,
>From the Kolesar brothers and our puppies
kolesar16...@roadrunner.com


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Re: [Audyssey] Thanks to Mike for his help.

2010-04-01 Thread mike maslo


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Kolesar Brothers
Sent: Wednesday, March 31, 2010 10:27 PM
To: Audyssey Mailing list
Subject: [Audyssey] Thanks to Mike for his help.

I now have fsx and iyp running. I was able to find the cena 72 but I still 
need to find out how to drop it on the runway.
So here's to more reading.
Some good news at last.
Ronn:

Feel free to call back. Sorry last night was asleep when called back.
Have a good day,
>From the Kolesar brothers and our puppies
kolesar16...@roadrunner.com


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[Audyssey] Thanks to Mike for his help.

2010-03-31 Thread The Kolesar Brothers
I now have fsx and iyp running. I was able to find the cena 72 but I still 
need to find out how to drop it on the runway.
So here's to more reading.
Some good news at last.
Ron
Have a good day,
>From the Kolesar brothers and our puppies
kolesar16...@roadrunner.com


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[Audyssey] thanks for code

2010-03-28 Thread Josh
hi

thanks for sending the code. the more I read the more of it is seeming to sink 
in and I do turn on all punctuation before I read it. 


Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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Re: [Audyssey] Thanks for the Lighttech Games

2009-12-15 Thread dark

Most welcome you are,  mind I do not.

Of the Grue you must beware, - yes!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: 
Sent: Wednesday, December 16, 2009 3:16 AM
Subject: [Audyssey] Thanks for the Lighttech Games



Hi,
I just wanted to publicly thank Dark, Hayden, and Shaun for uploading the 
Lighttech games. I now believe I have all of their games and will be 
putting them up on my web site some time this week. Time permitting of 
course.

Thanks.



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Re: [Audyssey] Thanks for the Lighttech Games

2009-12-15 Thread Hayden Presley
And a good thing too...I don't understand why their site just decided to do
that. True, the domain might have expired, but...
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, December 15, 2009 9:17 PM
To: gamers@audyssey.org
Subject: [Audyssey] Thanks for the Lighttech Games

Hi,
I just wanted to publicly thank Dark, Hayden, and Shaun for uploading 
the Lighttech games. I now believe I have all of their games and will be 
putting them up on my web site some time this week. Time permitting of 
course.
Thanks.



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[Audyssey] Thanks for the Lighttech Games

2009-12-15 Thread Thomas Ward

Hi,
I just wanted to publicly thank Dark, Hayden, and Shaun for uploading 
the Lighttech games. I now believe I have all of their games and will be 
putting them up on my web site some time this week. Time permitting of 
course.

Thanks.



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[Audyssey] Thanks...

2009-08-04 Thread Bryan Peterson
Disabling the UAC on Vista did help me install the Kitchensinc games. It also 
sorted out another problem I'd been having getting the Cepstral voices running 
on my computer. The voices would install properly and they would speak after a 
restart of the machine, but they would continue to say they weren't licensed 
even after I'd entered the licensing information. So I tried uninstalling the 
voices and disabling the UAC during the reinstallation and licensing process 
and it worked just fine. So thanks to all of you who suggested it.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
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Re: [Audyssey] Thanks for Dust Mare Commands, here is another quick question.

2009-05-10 Thread Allison Mervis

But that's not what he was asking.
Allison
- Original Message - 
From: "Mike Maslo" 

To: "'Gamers Discussion list'" 
Sent: Saturday, May 09, 2009 6:47 PM
Subject: Re: [Audyssey] Thanks for Dust Mare Commands,here is another quick 
question.




I just type the equals sign a space and then the message

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Saturday, May 09, 2009 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thanks for Dust Mare COmmands, here is another 
quick

question.

Just +channel public should work. No plus sign needed.
--
From: "Jeremy Hartley" 
Sent: Saturday, May 09, 2009 2:08 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] Thanks for Dust Mare COmmands,here is another quick
question.


Hey there.

I am writing this question to the list since I know there are a few of us
on this DustMare mud now.  So rather than just posing this to the admin 
of



the mud, I figured I would put this question here so everyone who may
wonder can get the question answered.

This regards the +channel command.  Now, for those of you with the
punctuation turned off in your screen reader the command is plus channel,
that is the word channel with the plus sign in front.  Anyway, last 
night,



the public channel was driving me nuts, so I disabled it with a
+channel -public command.  That is, +channel with a dash in front of the
word public.  I didn't see any documentation regarding how to enable and
disable channels, so I am just guessing from my experience of muds past.
grin.
When I checked my channel list, I was indeed off of the public channel.
I did find the public channel somewhat helpful at times yesterday, so I
would like to enable it and disable it at will.

No matter what I do, I can not reenable the public channel.  I have tryed
+channel +public,the plus sign with the word public,  also putting the
plus sign at the end of public, and all I do is succeed in creating my 
own



channels called plus public and public plus! Lol.

At any rate, if anyone who plays on this mud has the answer to this one,
that's cool, if not, I will take it to the admin.

Hmm, maybe some of us blind DustMare players can help the admin write 
some



updated documentation?

Jeremy Hartley

- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Saturday, May 09, 2009 7:29 AM
Subject: Re: [Audyssey] Unable to quit dustMare.



Here's a few commands new players might find useful:

+hint: Tells you exactly where you are in the storyline, and usually 
what



to do next. It's a little buggy in the later storyline, but it works.
Items: Shows you a detailed list of your inventory, usually telling you
what an item is used for. You can also type items itemname to get
detailed info on that item spacifically, how much it weighs, its value,
etc.
can carry lb or kg: This tells you how much more weight you can carry in
either pounds or kilograms.
+help: Shows you the game help itself. If you just type help without the
plus side, you get the basic mush help. The in game help isn't a lot
better, but lists some fairly useful commands.

--
From: "Orin" 
Sent: Saturday, May 09, 2009 12:57 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Unable to quit dustMare.


Hmm. Don't know what to do after doing the task that Finn gives. All
the other NPCs I've talked to give me newbie tips, which I don't want,
I want quests. One boy told me to go to a treehouse, which I found. I
think that's the guild areas, which I can't access yet because I'm not
level 4.





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Re: [Audyssey] Thanks for Dust Mare COmmands, here is another quick question.

2009-05-09 Thread ian mcnamara

you just type equals then your message.
join tafn the best on line sotial network for voice chatting.

www.tafn.org.uk

if you are a soap opper fan join the group i started on yahoo

uk-soapoperas-subscr...@yahoogroups.com

- Original Message - 
From: "Jeremy Hartley" 

To: "Gamers Discussion list" 
Sent: Saturday, May 09, 2009 11:19 PM
Subject: Re: [Audyssey] Thanks for Dust Mare COmmands,here is another quick 
question.



When I do +channel public, I get a message saying, You don't have access 
to this channel. grin.


Many Thanks again.

Jeremy

- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Saturday, May 09, 2009 2:13 PM
Subject: Re: [Audyssey] Thanks for Dust Mare COmmands,here is another 
quick question.




Just +channel public should work. No plus sign needed.
--



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Re: [Audyssey] Thanks for Dust Mare Commands, here is another quick question.

2009-05-09 Thread Jeremy Hartley
Many thanks for that.  Glad to know that I wasn't missing something there. 
This is all good to know. grin


Jeremy

- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Saturday, May 09, 2009 4:46 PM
Subject: Re: [Audyssey] Thanks for Dust Mare Commands,here is another quick 
question.





  Turns out there's a problem with the public channel and not allowing you 
to rejoin for some reason. The admin are probably looking into it. Every 
other channel works fine though for joining, and its just +ch channel 
name, with no plus sign. Hopefully public gets fixed soon so you can 
toggle it at will.



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Re: [Audyssey] Thanks for Dust Mare Commands, here is another quick question.

2009-05-09 Thread Shadow Dragon


  Turns out there's a problem with the public channel and not allowing you 
to rejoin for some reason. The admin are probably looking into it. Every 
other channel works fine though for joining, and its just +ch channel name, 
with no plus sign. Hopefully public gets fixed soon so you can toggle it at 
will.


--
From: "Shadow Dragon" 
Sent: Saturday, May 09, 2009 5:34 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Thanks for Dust Mare Commands,here is another quick 
question.


Hmm, I'm not sure how to rejoin channels then. Did you try doing the 
channel name with the - again? maybe it's a toggle switch. I'll have to 
experiment with it some.


--
From: "Jeremy Hartley" 
Sent: Saturday, May 09, 2009 5:01 PM
To: ; "Gamers Discussion list" 

Subject: Re: [Audyssey] Thanks for Dust Mare Commands,here is another 
quick question.


Thanks, but I wasn't actually asking how to write a message.  Writing a 
message is no big deal, but since I somehow disabled the channel, I can 
know longer read the message, so really typing equals and a message would 
be like shouting at a brick wall, since I can't see the replies. grin.


Thanks.

Jeremy

- Original Message - 
From: "Mike Maslo" 

To: "'Gamers Discussion list'" 
Sent: Saturday, May 09, 2009 3:47 PM
Subject: Re: [Audyssey] Thanks for Dust Mare Commands,here is another 
quick question.




I just type the equals sign a space and then the message

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shadow Dragon
Sent: Saturday, May 09, 2009 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thanks for Dust Mare COmmands, here is another 
quick

question.

Just +channel public should work. No plus sign needed.
--
From: "Jeremy Hartley" 
Sent: Saturday, May 09, 2009 2:08 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] Thanks for Dust Mare COmmands,here is another quick
question.


Hey there.

I am writing this question to the list since I know there are a few of 
us
on this DustMare mud now.  So rather than just posing this to the admin 
of



the mud, I figured I would put this question here so everyone who may
wonder can get the question answered.

This regards the +channel command.  Now, for those of you with the
punctuation turned off in your screen reader the command is plus 
channel,
that is the word channel with the plus sign in front.  Anyway, last 
night,



the public channel was driving me nuts, so I disabled it with a
+channel -public command.  That is, +channel with a dash in front of 
the
word public.  I didn't see any documentation regarding how to enable 
and
disable channels, so I am just guessing from my experience of muds 
past.

grin.
When I checked my channel list, I was indeed off of the public channel.
I did find the public channel somewhat helpful at times yesterday, so I
would like to enable it and disable it at will.

No matter what I do, I can not reenable the public channel.  I have 
tryed

+channel +public,the plus sign with the word public,  also putting the
plus sign at the end of public, and all I do is succeed in creating my 
own



channels called plus public and public plus! Lol.

At any rate, if anyone who plays on this mud has the answer to this 
one,

that's cool, if not, I will take it to the admin.

Hmm, maybe some of us blind DustMare players can help the admin write 
some



updated documentation?

Jeremy Hartley

- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Saturday, May 09, 2009 7:29 AM
Subject: Re: [Audyssey] Unable to quit dustMare.



Here's a few commands new players might find useful:

+hint: Tells you exactly where you are in the storyline, and usually 
what



to do next. It's a little buggy in the later storyline, but it works.
Items: Shows you a detailed list of your inventory, usually telling 
you

what an item is used for. You can also type items itemname to get
detailed info on that item spacifically, how much it weighs, its 
value,

etc.
can carry lb or kg: This tells you how much more weight you can carry 
in

either pounds or kilograms.
+help: Shows you the game help itself. If you just type help without 
the

plus side, you get the basic mush help. The in game help isn't a lot
better, but lists some fairly useful commands.

--
From: "Orin" 
Sent: Saturday, May 09, 2009 12:57 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Unable to quit dustMare.


Hmm. Don't know what to do after doing the task that Finn gives. All
the other NPCs I've talked to give me newbie tips, which I

Re: [Audyssey] Thanks for Dust Mare Commands, here is another quick question.

2009-05-09 Thread Shadow Dragon
Hmm, I'm not sure how to rejoin channels then. Did you try doing the channel 
name with the - again? maybe it's a toggle switch. I'll have to experiment 
with it some.


--
From: "Jeremy Hartley" 
Sent: Saturday, May 09, 2009 5:01 PM
To: ; "Gamers Discussion list" 
Subject: Re: [Audyssey] Thanks for Dust Mare Commands,here is another quick 
question.


Thanks, but I wasn't actually asking how to write a message.  Writing a 
message is no big deal, but since I somehow disabled the channel, I can 
know longer read the message, so really typing equals and a message would 
be like shouting at a brick wall, since I can't see the replies. grin.


Thanks.

Jeremy

- Original Message - 
From: "Mike Maslo" 

To: "'Gamers Discussion list'" 
Sent: Saturday, May 09, 2009 3:47 PM
Subject: Re: [Audyssey] Thanks for Dust Mare Commands,here is another 
quick question.




I just type the equals sign a space and then the message

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Saturday, May 09, 2009 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thanks for Dust Mare COmmands, here is another 
quick

question.

Just +channel public should work. No plus sign needed.
--
From: "Jeremy Hartley" 
Sent: Saturday, May 09, 2009 2:08 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] Thanks for Dust Mare COmmands,here is another quick
question.


Hey there.

I am writing this question to the list since I know there are a few of 
us
on this DustMare mud now.  So rather than just posing this to the admin 
of



the mud, I figured I would put this question here so everyone who may
wonder can get the question answered.

This regards the +channel command.  Now, for those of you with the
punctuation turned off in your screen reader the command is plus 
channel,
that is the word channel with the plus sign in front.  Anyway, last 
night,



the public channel was driving me nuts, so I disabled it with a
+channel -public command.  That is, +channel with a dash in front of the
word public.  I didn't see any documentation regarding how to enable and
disable channels, so I am just guessing from my experience of muds past.
grin.
When I checked my channel list, I was indeed off of the public channel.
I did find the public channel somewhat helpful at times yesterday, so I
would like to enable it and disable it at will.

No matter what I do, I can not reenable the public channel.  I have 
tryed

+channel +public,the plus sign with the word public,  also putting the
plus sign at the end of public, and all I do is succeed in creating my 
own



channels called plus public and public plus! Lol.

At any rate, if anyone who plays on this mud has the answer to this one,
that's cool, if not, I will take it to the admin.

Hmm, maybe some of us blind DustMare players can help the admin write 
some



updated documentation?

Jeremy Hartley

- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Saturday, May 09, 2009 7:29 AM
Subject: Re: [Audyssey] Unable to quit dustMare.



Here's a few commands new players might find useful:

+hint: Tells you exactly where you are in the storyline, and usually 
what



to do next. It's a little buggy in the later storyline, but it works.
Items: Shows you a detailed list of your inventory, usually telling you
what an item is used for. You can also type items itemname to get
detailed info on that item spacifically, how much it weighs, its value,
etc.
can carry lb or kg: This tells you how much more weight you can carry 
in

either pounds or kilograms.
+help: Shows you the game help itself. If you just type help without 
the

plus side, you get the basic mush help. The in game help isn't a lot
better, but lists some fairly useful commands.

--
From: "Orin" 
Sent: Saturday, May 09, 2009 12:57 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Unable to quit dustMare.


Hmm. Don't know what to do after doing the task that Finn gives. All
the other NPCs I've talked to give me newbie tips, which I don't want,
I want quests. One boy told me to go to a treehouse, which I found. I
think that's the guild areas, which I can't access yet because I'm not
level 4.





---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concern

Re: [Audyssey] Thanks for Dust Mare Commands, here is another quick question.

2009-05-09 Thread Jeremy Hartley
Thanks, but I wasn't actually asking how to write a message.  Writing a 
message is no big deal, but since I somehow disabled the channel, I can know 
longer read the message, so really typing equals and a message would be like 
shouting at a brick wall, since I can't see the replies. grin.


Thanks.

Jeremy

- Original Message - 
From: "Mike Maslo" 

To: "'Gamers Discussion list'" 
Sent: Saturday, May 09, 2009 3:47 PM
Subject: Re: [Audyssey] Thanks for Dust Mare Commands,here is another quick 
question.




I just type the equals sign a space and then the message

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Saturday, May 09, 2009 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thanks for Dust Mare COmmands, here is another 
quick

question.

Just +channel public should work. No plus sign needed.
--
From: "Jeremy Hartley" 
Sent: Saturday, May 09, 2009 2:08 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] Thanks for Dust Mare COmmands,here is another quick
question.


Hey there.

I am writing this question to the list since I know there are a few of us
on this DustMare mud now.  So rather than just posing this to the admin 
of



the mud, I figured I would put this question here so everyone who may
wonder can get the question answered.

This regards the +channel command.  Now, for those of you with the
punctuation turned off in your screen reader the command is plus channel,
that is the word channel with the plus sign in front.  Anyway, last 
night,



the public channel was driving me nuts, so I disabled it with a
+channel -public command.  That is, +channel with a dash in front of the
word public.  I didn't see any documentation regarding how to enable and
disable channels, so I am just guessing from my experience of muds past.
grin.
When I checked my channel list, I was indeed off of the public channel.
I did find the public channel somewhat helpful at times yesterday, so I
would like to enable it and disable it at will.

No matter what I do, I can not reenable the public channel.  I have tryed
+channel +public,the plus sign with the word public,  also putting the
plus sign at the end of public, and all I do is succeed in creating my 
own



channels called plus public and public plus! Lol.

At any rate, if anyone who plays on this mud has the answer to this one,
that's cool, if not, I will take it to the admin.

Hmm, maybe some of us blind DustMare players can help the admin write 
some



updated documentation?

Jeremy Hartley

- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Saturday, May 09, 2009 7:29 AM
Subject: Re: [Audyssey] Unable to quit dustMare.



Here's a few commands new players might find useful:

+hint: Tells you exactly where you are in the storyline, and usually 
what



to do next. It's a little buggy in the later storyline, but it works.
Items: Shows you a detailed list of your inventory, usually telling you
what an item is used for. You can also type items itemname to get
detailed info on that item spacifically, how much it weighs, its value,
etc.
can carry lb or kg: This tells you how much more weight you can carry in
either pounds or kilograms.
+help: Shows you the game help itself. If you just type help without the
plus side, you get the basic mush help. The in game help isn't a lot
better, but lists some fairly useful commands.

--
From: "Orin" 
Sent: Saturday, May 09, 2009 12:57 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Unable to quit dustMare.


Hmm. Don't know what to do after doing the task that Finn gives. All
the other NPCs I've talked to give me newbie tips, which I don't want,
I want quests. One boy told me to go to a treehouse, which I found. I
think that's the guild areas, which I can't access yet because I'm not
level 4.





---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






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You can make changes or update your subsc

Re: [Audyssey] Thanks for Dust Mare Commands, here is another quick question.

2009-05-09 Thread Mike Maslo
I just type the equals sign a space and then the message

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Saturday, May 09, 2009 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thanks for Dust Mare COmmands, here is another quick
question.

Just +channel public should work. No plus sign needed.
--
From: "Jeremy Hartley" 
Sent: Saturday, May 09, 2009 2:08 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] Thanks for Dust Mare COmmands,here is another quick 
question.

> Hey there.
>
> I am writing this question to the list since I know there are a few of us 
> on this DustMare mud now.  So rather than just posing this to the admin of

> the mud, I figured I would put this question here so everyone who may 
> wonder can get the question answered.
>
> This regards the +channel command.  Now, for those of you with the 
> punctuation turned off in your screen reader the command is plus channel, 
> that is the word channel with the plus sign in front.  Anyway, last night,

> the public channel was driving me nuts, so I disabled it with a 
> +channel -public command.  That is, +channel with a dash in front of the 
> word public.  I didn't see any documentation regarding how to enable and 
> disable channels, so I am just guessing from my experience of muds past. 
> grin.
> When I checked my channel list, I was indeed off of the public channel.
> I did find the public channel somewhat helpful at times yesterday, so I 
> would like to enable it and disable it at will.
>
> No matter what I do, I can not reenable the public channel.  I have tryed 
> +channel +public,the plus sign with the word public,  also putting the 
> plus sign at the end of public, and all I do is succeed in creating my own

> channels called plus public and public plus! Lol.
>
> At any rate, if anyone who plays on this mud has the answer to this one, 
> that's cool, if not, I will take it to the admin.
>
> Hmm, maybe some of us blind DustMare players can help the admin write some

> updated documentation?
>
> Jeremy Hartley
>
> - Original Message - 
> From: "Shadow Dragon" 
> To: "Gamers Discussion list" 
> Sent: Saturday, May 09, 2009 7:29 AM
> Subject: Re: [Audyssey] Unable to quit dustMare.
>
>
>> Here's a few commands new players might find useful:
>>
>> +hint: Tells you exactly where you are in the storyline, and usually what

>> to do next. It's a little buggy in the later storyline, but it works.
>> Items: Shows you a detailed list of your inventory, usually telling you 
>> what an item is used for. You can also type items itemname to get 
>> detailed info on that item spacifically, how much it weighs, its value, 
>> etc.
>> can carry lb or kg: This tells you how much more weight you can carry in 
>> either pounds or kilograms.
>> +help: Shows you the game help itself. If you just type help without the 
>> plus side, you get the basic mush help. The in game help isn't a lot 
>> better, but lists some fairly useful commands.
>>
>> --
>> From: "Orin" 
>> Sent: Saturday, May 09, 2009 12:57 AM
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] Unable to quit dustMare.
>>
>>> Hmm. Don't know what to do after doing the task that Finn gives. All 
>>> the other NPCs I've talked to give me newbie tips, which I don't want, 
>>> I want quests. One boy told me to go to a treehouse, which I found. I 
>>> think that's the guild areas, which I can't access yet because I'm not 
>>> level 4.
>>>
>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>> __ Information from ESET NOD32 Antivirus, version of virus 
>> signature database 4063 (20090508) __
>>
>> The message was checked by ESET NOD32 Antivirus.
>>
>> http://www.eset.com
>>
>>
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to 

Re: [Audyssey] Thanks for Dust Mare COmmands, here is another quick question.

2009-05-09 Thread Jeremy Hartley
When I do +channel public, I get a message saying, You don't have access to 
this channel. grin.


Many Thanks again.

Jeremy

- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Saturday, May 09, 2009 2:13 PM
Subject: Re: [Audyssey] Thanks for Dust Mare COmmands,here is another quick 
question.




Just +channel public should work. No plus sign needed.
--



---
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Re: [Audyssey] Thanks for Dust Mare COmmands, here is another quick question.

2009-05-09 Thread Shadow Dragon
Its actually muse-based, a mush spinoff. But its neither, it's a custom 
built codebase called Mare.

--
From: "Orin" 
Sent: Saturday, May 09, 2009 2:29 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Thanks for Dust Mare COmmands,here is another quick 
question.


Well, I've had experience with these things. It's not a mud, it's a  mush. 
Mushes use plus for those types of things.

On May 9, 2009, at 4:08 PM, Jeremy Hartley wrote:


Hey there.

I am writing this question to the list since I know there are a few  of 
us on this DustMare mud now.  So rather than just posing this to  the 
admin of the mud, I figured I would put this question here so  everyone 
who may wonder can get the question answered.


This regards the +channel command.  Now, for those of you with the 
punctuation turned off in your screen reader the command is plus 
channel, that is the word channel with the plus sign in front.   Anyway, 
last night, the public channel was driving me nuts, so I  disabled it 
with a +channel -public command.  That is, +channel with  a dash in front 
of the word public.  I didn't see any documentation  regarding how to 
enable and disable channels, so I am just guessing  from my experience of 
muds past. grin.

When I checked my channel list, I was indeed off of the public  channel.
I did find the public channel somewhat helpful at times yesterday,  so I 
would like to enable it and disable it at will.


No matter what I do, I can not reenable the public channel.  I have 
tryed +channel +public,the plus sign with the word public,  also  putting 
the plus sign at the end of public, and all I do is succeed  in creating 
my own channels called plus public and public plus! Lol.


At any rate, if anyone who plays on this mud has the answer to this  one, 
that's cool, if not, I will take it to the admin.


Hmm, maybe some of us blind DustMare players can help the admin  write 
some updated documentation?


Jeremy Hartley

- Original Message - From: "Shadow Dragon" 

>
To: "Gamers Discussion list" 
Sent: Saturday, May 09, 2009 7:29 AM
Subject: Re: [Audyssey] Unable to quit dustMare.



Here's a few commands new players might find useful:

+hint: Tells you exactly where you are in the storyline, and  usually 
what to do next. It's a little buggy in the later  storyline, but it 
works.
Items: Shows you a detailed list of your inventory, usually telling  you 
what an item is used for. You can also type items itemname to  get 
detailed info on that item spacifically, how much it weighs,  its value, 
etc.
can carry lb or kg: This tells you how much more weight you can  carry 
in either pounds or kilograms.
+help: Shows you the game help itself. If you just type help  without 
the plus side, you get the basic mush help. The in game  help isn't a 
lot better, but lists some fairly useful commands.


--
From: "Orin" 
Sent: Saturday, May 09, 2009 12:57 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Unable to quit dustMare.

Hmm. Don't know what to do after doing the task that Finn gives.  All 
the other NPCs I've talked to give me newbie tips, which I  don't want, 
I want quests. One boy told me to go to a treehouse,  which I found. I 
think that's the guild areas, which I can't  access yet because I'm not 
level 4.






---
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gamers-unsubscr...@audyssey.org .

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of  the 
list,

please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET NOD32 Antivirus, version of virus 
signature database 4063 (20090508) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com





---
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All messages are archived and can be searche

Re: [Audyssey] Thanks for Dust Mare COmmands, here is another quick question.

2009-05-09 Thread Shadow Dragon

Just +channel public should work. No plus sign needed.
--
From: "Jeremy Hartley" 
Sent: Saturday, May 09, 2009 2:08 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] Thanks for Dust Mare COmmands,here is another quick 
question.



Hey there.

I am writing this question to the list since I know there are a few of us 
on this DustMare mud now.  So rather than just posing this to the admin of 
the mud, I figured I would put this question here so everyone who may 
wonder can get the question answered.


This regards the +channel command.  Now, for those of you with the 
punctuation turned off in your screen reader the command is plus channel, 
that is the word channel with the plus sign in front.  Anyway, last night, 
the public channel was driving me nuts, so I disabled it with a 
+channel -public command.  That is, +channel with a dash in front of the 
word public.  I didn't see any documentation regarding how to enable and 
disable channels, so I am just guessing from my experience of muds past. 
grin.

When I checked my channel list, I was indeed off of the public channel.
I did find the public channel somewhat helpful at times yesterday, so I 
would like to enable it and disable it at will.


No matter what I do, I can not reenable the public channel.  I have tryed 
+channel +public,the plus sign with the word public,  also putting the 
plus sign at the end of public, and all I do is succeed in creating my own 
channels called plus public and public plus! Lol.


At any rate, if anyone who plays on this mud has the answer to this one, 
that's cool, if not, I will take it to the admin.


Hmm, maybe some of us blind DustMare players can help the admin write some 
updated documentation?


Jeremy Hartley

- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Saturday, May 09, 2009 7:29 AM
Subject: Re: [Audyssey] Unable to quit dustMare.



Here's a few commands new players might find useful:

+hint: Tells you exactly where you are in the storyline, and usually what 
to do next. It's a little buggy in the later storyline, but it works.
Items: Shows you a detailed list of your inventory, usually telling you 
what an item is used for. You can also type items itemname to get 
detailed info on that item spacifically, how much it weighs, its value, 
etc.
can carry lb or kg: This tells you how much more weight you can carry in 
either pounds or kilograms.
+help: Shows you the game help itself. If you just type help without the 
plus side, you get the basic mush help. The in game help isn't a lot 
better, but lists some fairly useful commands.


--
From: "Orin" 
Sent: Saturday, May 09, 2009 12:57 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Unable to quit dustMare.

Hmm. Don't know what to do after doing the task that Finn gives. All 
the other NPCs I've talked to give me newbie tips, which I don't want, 
I want quests. One boy told me to go to a treehouse, which I found. I 
think that's the guild areas, which I can't access yet because I'm not 
level 4.






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Re: [Audyssey] Thanks for Dust Mare COmmands, here is another quick question.

2009-05-09 Thread Orin
Well, I've had experience with these things. It's not a mud, it's a  
mush. Mushes use plus for those types of things.

On May 9, 2009, at 4:08 PM, Jeremy Hartley wrote:


Hey there.

I am writing this question to the list since I know there are a few  
of us on this DustMare mud now.  So rather than just posing this to  
the admin of the mud, I figured I would put this question here so  
everyone who may wonder can get the question answered.


This regards the +channel command.  Now, for those of you with the  
punctuation turned off in your screen reader the command is plus  
channel, that is the word channel with the plus sign in front.   
Anyway, last night, the public channel was driving me nuts, so I  
disabled it with a +channel -public command.  That is, +channel with  
a dash in front of the word public.  I didn't see any documentation  
regarding how to enable and disable channels, so I am just guessing  
from my experience of muds past. grin.
When I checked my channel list, I was indeed off of the public  
channel.
I did find the public channel somewhat helpful at times yesterday,  
so I would like to enable it and disable it at will.


No matter what I do, I can not reenable the public channel.  I have  
tryed +channel +public,the plus sign with the word public,  also  
putting the plus sign at the end of public, and all I do is succeed  
in creating my own channels called plus public and public plus! Lol.


At any rate, if anyone who plays on this mud has the answer to this  
one, that's cool, if not, I will take it to the admin.


Hmm, maybe some of us blind DustMare players can help the admin  
write some updated documentation?


Jeremy Hartley

- Original Message - From: "Shadow Dragon" >

To: "Gamers Discussion list" 
Sent: Saturday, May 09, 2009 7:29 AM
Subject: Re: [Audyssey] Unable to quit dustMare.



Here's a few commands new players might find useful:

+hint: Tells you exactly where you are in the storyline, and  
usually what to do next. It's a little buggy in the later  
storyline, but it works.
Items: Shows you a detailed list of your inventory, usually telling  
you what an item is used for. You can also type items itemname to  
get detailed info on that item spacifically, how much it weighs,  
its value, etc.
can carry lb or kg: This tells you how much more weight you can  
carry in either pounds or kilograms.
+help: Shows you the game help itself. If you just type help  
without the plus side, you get the basic mush help. The in game  
help isn't a lot better, but lists some fairly useful commands.


--
From: "Orin" 
Sent: Saturday, May 09, 2009 12:57 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Unable to quit dustMare.

Hmm. Don't know what to do after doing the task that Finn gives.  
All  the other NPCs I've talked to give me newbie tips, which I  
don't want,  I want quests. One boy told me to go to a treehouse,  
which I found. I think that's the guild areas, which I can't  
access yet because I'm not level 4.






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[Audyssey] Thanks for Dust Mare COmmands, here is another quick question.

2009-05-09 Thread Jeremy Hartley

Hey there.

I am writing this question to the list since I know there are a few of us on 
this DustMare mud now.  So rather than just posing this to the admin of the 
mud, I figured I would put this question here so everyone who may wonder can 
get the question answered.


This regards the +channel command.  Now, for those of you with the 
punctuation turned off in your screen reader the command is plus channel, 
that is the word channel with the plus sign in front.  Anyway, last night, 
the public channel was driving me nuts, so I disabled it with a 
+channel -public command.  That is, +channel with a dash in front of the 
word public.  I didn't see any documentation regarding how to enable and 
disable channels, so I am just guessing from my experience of muds past. 
grin.

When I checked my channel list, I was indeed off of the public channel.
I did find the public channel somewhat helpful at times yesterday, so I 
would like to enable it and disable it at will.


No matter what I do, I can not reenable the public channel.  I have tryed 
+channel +public,the plus sign with the word public,  also putting the plus 
sign at the end of public, and all I do is succeed in creating my own 
channels called plus public and public plus! Lol.


At any rate, if anyone who plays on this mud has the answer to this one, 
that's cool, if not, I will take it to the admin.


Hmm, maybe some of us blind DustMare players can help the admin write some 
updated documentation?


Jeremy Hartley

- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Saturday, May 09, 2009 7:29 AM
Subject: Re: [Audyssey] Unable to quit dustMare.



Here's a few commands new players might find useful:

+hint: Tells you exactly where you are in the storyline, and usually what 
to do next. It's a little buggy in the later storyline, but it works.
Items: Shows you a detailed list of your inventory, usually telling you 
what an item is used for. You can also type items itemname to get detailed 
info on that item spacifically, how much it weighs, its value, etc.
can carry lb or kg: This tells you how much more weight you can carry in 
either pounds or kilograms.
+help: Shows you the game help itself. If you just type help without the 
plus side, you get the basic mush help. The in game help isn't a lot 
better, but lists some fairly useful commands.


--
From: "Orin" 
Sent: Saturday, May 09, 2009 12:57 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Unable to quit dustMare.

Hmm. Don't know what to do after doing the task that Finn gives. All  the 
other NPCs I've talked to give me newbie tips, which I don't want,  I 
want quests. One boy told me to go to a treehouse, which I found. I 
think that's the guild areas, which I can't access yet because I'm not 
level 4.






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[Audyssey] thanks for the answer

2009-03-24 Thread william lomas
		hi thanks for the answer regarding the rail racer query. to those  
who did not want to offer a suitable reply you can always delete the  
message



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[Audyssey] thanks for help re mota

2009-02-25 Thread william lomas

hi all



i amanged to work out the rope i the end for mota and the statue  
problem. now how do I jump that cassum?

when i jump i die lol


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[Audyssey] thanks to all.

2008-11-02 Thread Lisa Hayes
Hi all,  thanks to those who pointe me towards Sarah this is one game I must 
have.  
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
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Re: [Audyssey] thanks a lot.

2008-03-24 Thread shaun everiss
well we will see them just it will take ages probably.
At 09:25 p.m. 22/03/2008, you wrote:
>hi all thanks to the bad apples we are not going to see thomas's free d 
>starwars game and stuff like that so  all i am going to say is thanks a lot to 
>all of you out their who are more concerned about having your type of game 
>that you wanted rather than see the changed copy. you would not have been 
>loosing out on your money as your key would have been still active so you 
>would have been getting a better game with out paying any more money out., 
>
>so all i can say is thanks a lot 
>---
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Re: [Audyssey] thanks a lot.

2008-03-23 Thread Sarah Haake
Hi Ian,

I would suggest you take a deep breath, calm down and learn to write 
with punctuation before you send your next message. It is quite possible 
that it will be readable after all.

Thanks a lot.

Sarah
--
"Amicus certus in re incerta cernitur."
(Einen sicheren Freund erkennt man in unsicherer Sache.)
Cicero
- Original Message - 
From: "ian mcnamara" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, March 22, 2008 9:25 AM
Subject: [Audyssey] thanks a lot.


> hi all thanks to the bad apples we are not going to see thomas's free 
> d starwars game and stuff like that so  all i am going to say is 
> thanks a lot to all of you out their who are more concerned about 
> having your type of game that you wanted rather than see the changed 
> copy. you would not have been loosing out on your money as your key 
> would have been still active so you would have been getting a better 
> game with out paying any more money out.,
>
> so all i can say is thanks a lot
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED] 


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[Audyssey] thanks a lot.

2008-03-23 Thread ian mcnamara
hi all thanks to the bad apples we are not going to see thomas's free d 
starwars game and stuff like that so  all i am going to say is thanks a lot to 
all of you out their who are more concerned about having your type of game that 
you wanted rather than see the changed copy. you would not have been loosing 
out on your money as your key would have been still active so you would have 
been getting a better game with out paying any more money out., 

so all i can say is thanks a lot 
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Re: [Audyssey] thanks for nothing was mota 3d

2008-03-22 Thread will lomas
yes it is still the same game gys you know a temple, with snakes,  
traps etc guys

On 22 Mar 2008, at 02:20, ian mcnamara wrote:

> in a sence the game is not going to be diffrent though it will just  
> be free
> d rather than side scrowler.
> - Original Message -
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, March 22, 2008 12:15 AM
> Subject: Re: [Audyssey] thanks for nothing was mota 3d
>
>
>> If I can figure out what you posted, maybe I can point out the flaws.
>> Here's what you sent, just as you sent it, with my responses.
>>
>>
>> hi well thanks to sarah and michael moaning as per usula, we now
>> have to have a side scroller, which the dveloper, clearly, does not
>> want to make. just be grateful with your six levels and where's your
>> game michael eh?
>> You moan at tom where's your two, three four five years ago you said
>> you were making it, where is it?
>>
>> My response:  Are you referring the the game that Michael had in  
>> mind and
>> had started to create?  If you are, I suggest you search the back  
>> issues
>> of
>> Audyssey magazine.  Gradually, issue by issue, your answer is  
>> there, from
>> Michael's point of vies.  Also note that he had not accepted any  
>> money for
>> his upcoming game.  He had ideas, he started working on them, and  
>> he found
>> what he was going to be encountering.  He expressed, quite well, his
>> feelings as time progressed.  There is no really honest comparison  
>> between
>> his decision on game production and that of Thomas Ward in this case.
>>
>> You continue:
>>
>>
>> i expect to see a side scroller out from you next year. You try doing
>> that michael with family commitments and if your heart wasn't in it
>> see how you feel.
>>
>> My response?  See above.
>>
>> You continue:
>>
>> you moaners disgust me to be honest, if i were
>> thomas i'd jsut forget you lot and make what i want, i if i were him,
>> am the game dveloper certainly not yu, and yes you paid for a side
>> scroller, but the direction the game is taking is much better.
>>
>> My response:  Proofread and spell check your messages.  This was  
>> horrible!
>> This may be a better game, but it is totally different than what we  
>> have
>> been waiting for for so long.  Very recently, this was planned as a  
>> future
>> game in a series, and the expected, paid for, and anticipated game  
>> was to
>> have been the first, and I don't see why that plan should not be  
>> followed,
>> other than burnout on the part of the developer.  Maybe it's sort  
>> of like
>> when running a marathon.  There is, for some people, an imaginary  
>> wall
>> that
>> is very difficult to pass beyond, but once they persistively push on
>> through
>> the barrier, they're through.  They conquer the blockage.  What a  
>> relief
>> to
>> be done with it, finally!  It's over!  Now, I can move on to bigger  
>> and
>> better things!  I think that is what he should do on behalf of his
>> customers.  I'm thinking that he has acquired new potential buyers by
>> taking
>> on both what were Montezuma's Revenge and ESP Raceway, and these will
>> become
>> paying customers as time goes on.  I think that it will be better,  
>> in the
>> long run, to give gamers what they want before providing us with  
>> what he
>> has
>> in mind for the future.  After seeing someone produce a good product,
>> you're
>> more apt to continuing support by buying future games because of  
>> honesty,
>> integrety, fortitude, and willingness to please customers.
>>
>> You continue:
>>
>>
>> honestly you lot moan when a game is too easy then moan we don't ahve
>> complex games
>> for god sake get a life and start making your own games, side
>> scrollers and all to those few hwo are moaning
>>
>>
>> I respond:
>>
>> I never moan because a game is too easy or too hard.  Some games  
>> are very
>> easy to play, yet hard to win.  The current game is easy on the easy
>> difficulty, and more difficult as the skill level is increased.   
>> That's
>> why
>> the skill levels are there.  I have never completed Shades of  
>> Doom.  Not
>> because it is too hard, but because I just haven't spent the time  
>> taken to
>> really work at beating it

Re: [Audyssey] thanks for nothing was mota 3d

2008-03-21 Thread ian mcnamara
i agree with willl just leave thomas alone and when the game comes out you 
would all play it anyway then people will be appolajising to him.
- Original Message - 
From: "will lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Cc: "Gamers Discussion list" 
Sent: Friday, March 21, 2008 8:37 PM
Subject: [Audyssey] thanks for nothing was mota 3d


> hi well thanks to sarah and michael moaning as per usula, we now
> have to have a side scroller, which the dveloper, clearly, does not
> want to make. just be grateful with your six levels and where's your
> game michael eh?
> You moan at tom where's your two, three four five years ago you said
> you were making it, where is it?
> i expect to see a side scroller out from you next year. You try doing
> that michael with family commitments and if your heart wasn't in it
> see how you feel. you moaners disgust me to be honest, if i were
> thomas i'd jsut forget you lot and make what i want, i if i were him,
> am the game dveloper certainly not yu, and yes you paid for a side
> scroller, but the direction the game is taking is much better.
> honestly you lot moan when a game is too easy then moan we don't ahve
> complex games
> for god sake get a life and start making your own games, side
> scrollers and all to those few hwo are moaning
> wanna kick me off? fine. but why everyone is slating thomas i don't
> know. if he were james north, ok fine, we all know the affects of
> that, but thomas is only doing what he feels is right towards people
> and more importantly, himself.
> will
>
>
> ---
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>
> -- 
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> Checked by AVG.
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> 20/03/2008 20:10
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Re: [Audyssey] thanks for nothing was mota 3d

2008-03-21 Thread ian mcnamara
in a sence the game is not going to be diffrent though it will just be free 
d rather than side scrowler.
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, March 22, 2008 12:15 AM
Subject: Re: [Audyssey] thanks for nothing was mota 3d


> If I can figure out what you posted, maybe I can point out the flaws.
> Here's what you sent, just as you sent it, with my responses.
>
>
> hi well thanks to sarah and michael moaning as per usula, we now
> have to have a side scroller, which the dveloper, clearly, does not
> want to make. just be grateful with your six levels and where's your
> game michael eh?
> You moan at tom where's your two, three four five years ago you said
> you were making it, where is it?
>
> My response:  Are you referring the the game that Michael had in mind and
> had started to create?  If you are, I suggest you search the back issues 
> of
> Audyssey magazine.  Gradually, issue by issue, your answer is there, from
> Michael's point of vies.  Also note that he had not accepted any money for
> his upcoming game.  He had ideas, he started working on them, and he found
> what he was going to be encountering.  He expressed, quite well, his
> feelings as time progressed.  There is no really honest comparison between
> his decision on game production and that of Thomas Ward in this case.
>
> You continue:
>
>
> i expect to see a side scroller out from you next year. You try doing
> that michael with family commitments and if your heart wasn't in it
> see how you feel.
>
> My response?  See above.
>
> You continue:
>
> you moaners disgust me to be honest, if i were
> thomas i'd jsut forget you lot and make what i want, i if i were him,
> am the game dveloper certainly not yu, and yes you paid for a side
> scroller, but the direction the game is taking is much better.
>
> My response:  Proofread and spell check your messages.  This was horrible!
> This may be a better game, but it is totally different than what we have
> been waiting for for so long.  Very recently, this was planned as a future
> game in a series, and the expected, paid for, and anticipated game was to
> have been the first, and I don't see why that plan should not be followed,
> other than burnout on the part of the developer.  Maybe it's sort of like
> when running a marathon.  There is, for some people, an imaginary wall 
> that
> is very difficult to pass beyond, but once they persistively push on 
> through
> the barrier, they're through.  They conquer the blockage.  What a relief 
> to
> be done with it, finally!  It's over!  Now, I can move on to bigger and
> better things!  I think that is what he should do on behalf of his
> customers.  I'm thinking that he has acquired new potential buyers by 
> taking
> on both what were Montezuma's Revenge and ESP Raceway, and these will 
> become
> paying customers as time goes on.  I think that it will be better, in the
> long run, to give gamers what they want before providing us with what he 
> has
> in mind for the future.  After seeing someone produce a good product, 
> you're
> more apt to continuing support by buying future games because of honesty,
> integrety, fortitude, and willingness to please customers.
>
> You continue:
>
>
> honestly you lot moan when a game is too easy then moan we don't ahve
> complex games
> for god sake get a life and start making your own games, side
> scrollers and all to those few hwo are moaning
>
>
> I respond:
>
> I never moan because a game is too easy or too hard.  Some games are very
> easy to play, yet hard to win.  The current game is easy on the easy
> difficulty, and more difficult as the skill level is increased.  That's 
> why
> the skill levels are there.  I have never completed Shades of Doom.  Not
> because it is too hard, but because I just haven't spent the time taken to
> really work at beating it.  Change Reaction is an easy game to play, yet
> frustrating.  Monkey Business is a hard game to beat for me, as is Aliens 
> in
> the Outback.  I like all of these games, not because they are hard to 
> beat,
> but because they are fun.  A side scroller is easy to navigate, but it 
> does
> not have to be too easily beaten.  Even if the easiest level is easy to
> defeat, it does give you the satisfaction of winning, and I enjoy playing
> Troopanum2 on the easiest mission on the easiest level just so I win once 
> in
> a while.  It is fun.  As for asking why we don't go ahead and make our own
> games, I ask how many games you have made available to us?  Are there 
> games
> you w

Re: [Audyssey] thanks for nothing was mota 3d

2008-03-21 Thread Michael Maslo
Hey Willum again I agree. Ban and kick me off but I am going to make my
comments. Babies in this community make me so sick.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of will lomas
Sent: Friday, March 21, 2008 3:38 PM
To: Gamers Discussion list
Cc: Gamers Discussion list
Subject: [Audyssey] thanks for nothing was mota 3d

hi well thanks to sarah and michael moaning as per usula, we
now  
have to have a side scroller, which the dveloper, clearly, does not  
want to make. just be grateful with your six levels and where's your  
game michael eh?
You moan at tom where's your two, three four five years ago you said  
you were making it, where is it?
i expect to see a side scroller out from you next year. You try doing  
that michael with family commitments and if your heart wasn't in it  
see how you feel. you moaners disgust me to be honest, if i were  
thomas i'd jsut forget you lot and make what i want, i if i were him,  
am the game dveloper certainly not yu, and yes you paid for a side  
scroller, but the direction the game is taking is much better.  
honestly you lot moan when a game is too easy then moan we don't ahve  
complex games
for god sake get a life and start making your own games, side  
scrollers and all to those few hwo are moaning
wanna kick me off? fine. but why everyone is slating thomas i don't  
know. if he were james north, ok fine, we all know the affects of  
that, but thomas is only doing what he feels is right towards people  
and more importantly, himself.
will


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Re: [Audyssey] thanks for nothing was mota 3d

2008-03-21 Thread Charles Rivard
If I can figure out what you posted, maybe I can point out the flaws. 
Here's what you sent, just as you sent it, with my responses.


hi well thanks to sarah and michael moaning as per usula, we now
have to have a side scroller, which the dveloper, clearly, does not
want to make. just be grateful with your six levels and where's your
game michael eh?
You moan at tom where's your two, three four five years ago you said
you were making it, where is it?

My response:  Are you referring the the game that Michael had in mind and 
had started to create?  If you are, I suggest you search the back issues of 
Audyssey magazine.  Gradually, issue by issue, your answer is there, from 
Michael's point of vies.  Also note that he had not accepted any money for 
his upcoming game.  He had ideas, he started working on them, and he found 
what he was going to be encountering.  He expressed, quite well, his 
feelings as time progressed.  There is no really honest comparison between 
his decision on game production and that of Thomas Ward in this case.

You continue:


i expect to see a side scroller out from you next year. You try doing
that michael with family commitments and if your heart wasn't in it
see how you feel.

My response?  See above.

You continue:

 you moaners disgust me to be honest, if i were
thomas i'd jsut forget you lot and make what i want, i if i were him,
am the game dveloper certainly not yu, and yes you paid for a side
scroller, but the direction the game is taking is much better.

My response:  Proofread and spell check your messages.  This was horrible! 
This may be a better game, but it is totally different than what we have 
been waiting for for so long.  Very recently, this was planned as a future 
game in a series, and the expected, paid for, and anticipated game was to 
have been the first, and I don't see why that plan should not be followed, 
other than burnout on the part of the developer.  Maybe it's sort of like 
when running a marathon.  There is, for some people, an imaginary wall that 
is very difficult to pass beyond, but once they persistively push on through 
the barrier, they're through.  They conquer the blockage.  What a relief to 
be done with it, finally!  It's over!  Now, I can move on to bigger and 
better things!  I think that is what he should do on behalf of his 
customers.  I'm thinking that he has acquired new potential buyers by taking 
on both what were Montezuma's Revenge and ESP Raceway, and these will become 
paying customers as time goes on.  I think that it will be better, in the 
long run, to give gamers what they want before providing us with what he has 
in mind for the future.  After seeing someone produce a good product, you're 
more apt to continuing support by buying future games because of honesty, 
integrety, fortitude, and willingness to please customers.

You continue:


honestly you lot moan when a game is too easy then moan we don't ahve
complex games
for god sake get a life and start making your own games, side
scrollers and all to those few hwo are moaning


I respond:

I never moan because a game is too easy or too hard.  Some games are very 
easy to play, yet hard to win.  The current game is easy on the easy 
difficulty, and more difficult as the skill level is increased.  That's why 
the skill levels are there.  I have never completed Shades of Doom.  Not 
because it is too hard, but because I just haven't spent the time taken to 
really work at beating it.  Change Reaction is an easy game to play, yet 
frustrating.  Monkey Business is a hard game to beat for me, as is Aliens in 
the Outback.  I like all of these games, not because they are hard to beat, 
but because they are fun.  A side scroller is easy to navigate, but it does 
not have to be too easily beaten.  Even if the easiest level is easy to 
defeat, it does give you the satisfaction of winning, and I enjoy playing 
Troopanum2 on the easiest mission on the easiest level just so I win once in 
a while.  It is fun.  As for asking why we don't go ahead and make our own 
games, I ask how many games you have made available to us?  Are there games 
you would like to see made available?  If so, I await your product.  If 
there are games you would like to see that aren't out there, why haven't you 
created them?  Put your games where your posts are.  Don't complain that we 
should not complain and that we should make our own games until you have 
done so, so that you can speak from experience.

You continue:


wanna kick me off? fine. but why everyone is slating thomas i don't
know. if he were james north, ok fine, we all know the affects of
that, but thomas is only doing what he feels is right towards people
and more importantly, himself.
will


I respond:

I have no idea what you're trying to say in the first part of this.  But 
Thomas is not doing what is right for the people who expect to get what was 
to be made.  Sure, it's important for him to do what he feels is good, what 
will be 

[Audyssey] thanks for nothing was mota 3d

2008-03-21 Thread will lomas
hi well thanks to sarah and michael moaning as per usula, we 
now  
have to have a side scroller, which the dveloper, clearly, does not  
want to make. just be grateful with your six levels and where's your  
game michael eh?
You moan at tom where's your two, three four five years ago you said  
you were making it, where is it?
i expect to see a side scroller out from you next year. You try doing  
that michael with family commitments and if your heart wasn't in it  
see how you feel. you moaners disgust me to be honest, if i were  
thomas i'd jsut forget you lot and make what i want, i if i were him,  
am the game dveloper certainly not yu, and yes you paid for a side  
scroller, but the direction the game is taking is much better.  
honestly you lot moan when a game is too easy then moan we don't ahve  
complex games
for god sake get a life and start making your own games, side  
scrollers and all to those few hwo are moaning
wanna kick me off? fine. but why everyone is slating thomas i don't  
know. if he were james north, ok fine, we all know the affects of  
that, but thomas is only doing what he feels is right towards people  
and more importantly, himself.
will


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[Audyssey] thanks mark and jeremy

2007-12-09 Thread john snowling
Hi thanks for that.  I was worried because I've never come across that one
before.  Thanks for putting my mind at rest.

>From john snowling.


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Re: [Audyssey] thanks to Jim Kichin

2007-03-16 Thread Dark
Well, thanks to Joshua as well.

Sapi applications are much better now that i don't have to suffer the 
tyrrany of Microsoft Sam.

Beware the Grue!

Dark.
- Original Message - 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Dark" 
Sent: Friday, March 16, 2007 11:23 AM
Subject: Re: [Audyssey] thanks to Jim Kichin


> Hi Dark,
>
> Cool! you are welcome.  I'm very glad to hear that those files fixed you 
> up with sapi.  It was actually Joshua Griffith that had those two speech 
> files and he sent them to me to put up on my site.
>
> T G I F and BFN
>
> Jim
>
> It's nothing a warm-boot can't fix
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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> any subscription changes via the web. 


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Re: [Audyssey] thanks to Jim Kichin

2007-03-16 Thread Jim Kitchen
Hi Dark,

Cool! you are welcome.  I'm very glad to hear that those files fixed you up 
with sapi.  It was actually Joshua Griffith that had those two speech files and 
he sent them to me to put up on my site.

T G I F and BFN

 Jim

It's nothing a warm-boot can't fix

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] thanks to Jim Kichin

2007-03-15 Thread Bryan Peterson
It's funny you should mention that, Dark. Oddly enough, though I'm not from 
the UK, I have my JAWS voice set to British English or Australian English. I 
have two Australian Real Speak voices that I use whenI get tired of 
Eloquence.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 15, 2007 3:09 AM
Subject: [Audyssey] thanks to Jim Kichin


> Hi.
>
> this is just to say thanks Jim for the extra files stuck on Kitchinsinc. 
> Not only have i finally been able to install Mike and Mary, but also 
> runing the fix file seems to have resolved the run timee errors that I'd 
> get when trying to run Sapi applications with Dolphin orphius. this is 
> good, sinse I personally prefer a Uk English over a Us English synth voice 
> most of the time, - In fact when rereading something I've written, I 
> always think my grama doesn't quite sound correct in Us English, --  
> though this is of course just a matter of personal preference, - and 
> even in England, people tend to think I have a rather posh speaking voice.
>
> Anyway, thanks again Jim for fixing this problem.
>
> All the best,
>
> Dark.
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> any subscription changes via the web.
> 


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[Audyssey] thanks to Jim Kichin

2007-03-15 Thread Dark
Hi. 

this is just to say thanks Jim for the extra files stuck on Kitchinsinc. Not 
only have i finally been able to install Mike and Mary, but also runing the fix 
file seems to have resolved the run timee errors that I'd get when trying to 
run Sapi applications with Dolphin orphius. this is good, sinse I personally 
prefer a Uk English over a Us English synth voice most of the time, - In 
fact when rereading something I've written, I always think my grama doesn't 
quite sound correct in Us English, -- though this is of course just a 
matter of personal preference, - and even in England, people tend to think 
I have a rather posh speaking voice.

Anyway, thanks again Jim for fixing this problem.

All the best, 

Dark.
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[Audyssey] thanks

2007-01-05 Thread moonsinger
does sound rather non-action.  I think I'll try it out though my mom was in 
politics so maybe I'll get kudos from her. *grins*
Can you cancel at any time?
The books still sound cool though so I'll give those a shot.  Syrup is in 
braille I think.
Don't know how that web braille dealy works but I'll figure it out.
It's a good idea though, making an online game to coinside with a book.
Kinda ingenious actually.
Too bad the subject matter isn't as exciting as the idea.
Peace,
Chris 


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Re: [Audyssey] Thanks from sryth players

2006-11-29 Thread Liam Erven
I think I had that problem the first time too.
 Ah Well.  That's why you can create a character again.  Sometimes it's fun
the second time around.  I guess.




Liam Erven
KC9KHY

msn and Email: [EMAIL PROTECTED]
homepage: http://www.liamerven.com

-Original Message-
From: Yvonne Alaniz [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, November 29, 2006 1:20 PM
To: gamers@audyssey.org
Subject: [Audyssey] Thanks from sryth players

Okay,
Thanks to all those who gave advice.  I thought I was supposed to make an
even trade cup for sword.  That clarifies things.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
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__ NOD32 1.1659 (20060713) Information __

This message was checked by NOD32 antivirus system.
http://www.eset.com



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[Audyssey] Thanks from sryth players

2006-11-29 Thread Yvonne Alaniz
Okay,
Thanks to all those who gave advice.  I thought I was supposed to make an even 
trade cup for sword.  That clarifies things.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
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[Audyssey] thanks

2006-10-30 Thread moonsinger
I'll follow your advice I cannot go much further unless I up my mr rating. 
I die when I do the swords contest and in larksong way and pretty much 
everywhere LOL.  Am not the best gamer in the world but it's fun anyway.I'll 
look for a better sheild or something.
Thanks a ton.
Chris 


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[Audyssey] thanks

2006-08-07 Thread Chris Frahm
Thank for the info on quake.  Yeah I was thinking of warcraft.  Always wanted 
to play that game.  That isn't accessable yet, huh?  Is anything out there like 
it?  Loved the sound files.
Also, where would I get audio quake?  Is it a hard learning curve?  Would i 
need regularquake and would that cost?
Thanks a ton!
Chris
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[Audyssey] thanks for your assistance

2006-05-17 Thread Scott Shade
Hello all.  I just wanted to give a public thanks for everyone who answered my 
request for sound files and gave me information.  I'll get back to you when 
I've discovered exactly what it is I'll be needing.  Thanks againe, Scott

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[Audyssey] thanks

2006-05-03 Thread Chris Frahm
Just wanted to say thanks for the help, all!
Stay cool.
Chris
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[Audyssey] thanks

2006-03-26 Thread gerry leary

Gerry Leary
The Unseen Bean
303 772-1154
[EMAIL PROTECTED]
http://www.theunseenbean.com
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