Re: [Audyssey] Important MOTA News

2010-08-02 Thread Thomas Ward
Hi,
Well, I'm not sure how they did that. I mean the DirectX docs are
fairly straight forward and of course I'm not accessing DirectX
directly. I am using Philips Streemway API as a bridge between my
engine and DirectX so I have no idea how to improve the virtual 3d
output beyond what is available in the technical documentation
supplied with directSound and Streemway. It is my understanding
XAudio2 has a superior virtual 3d environment but Streemway doesn't
yet support it, and it would require a5.1 surround sound setup to take
full advantage of XAudio2 to begin with.  there in lies the problem
with virtual 3d technology. Even if the game supports it there is a
good chance the end user doesn't have the hardware required to really
use it or take full advantage of it. That's why my virtual 3d
environment doesn't really require a 5.1 or 7.1 setup. I've played
MOTA on a standard laptop with little problem because it falls back to
a stereo environment if your system doesn't meet the sound card and
speaker configuration needed for virtual 3d audio.
Still I'd be interested to know what the Blind eye did to simulate
that effect. it is too bad it wasn't an open source project or I would
research the problem further. We really need more open source samples
of how to do things like this so experienced and new game developers
can find better ways to convey content through audio.

HTH


On 8/2/10, weis...@googlemail.com  wrote:
> Hello,
>
> I have no idea on how this could pe possible, but in the blind  eye, if you
> are facing the wrong wayy, the sounds, even with stereo headphones, sound
> like it is really behind you. I don't know how they are doing it, but it
> would be cool if this could be donein Mota FPS.
>
> Kevin

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Re: [Audyssey] Important MOTA News

2010-08-02 Thread weisi4u
Hello,

I have no idea on how this could pe possible, but in the blind  eye, if you 
are facing the wrong wayy, the sounds, even with stereo headphones, sound 
like it is really behind you. I don't know how they are doing it, but it 
would be cool if this could be donein Mota FPS.

Kevin

- Original Message -
From: Thomas Ward 
To: Gamers Discussion list 
Date: Sun, 1 Aug 2010 21:41:02 -0400
Subject: Re: [Audyssey] Important MOTA News

> Hi Damien,
> Oh, I understand the problem.  I have done that several times myself
> even in the new first-person version of MOTA. I guess for the time
> being the best way to be sure you are facing the right way is to use
> the view menu. I haven't really come up with a good way to resolve
> that problem.
> >
> > -Original Message-
> > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On
> > Behalf Of Damien Pendleton
> > Sent: 25 June 2010 11:18
> > To: Gamers Discussion list
> > Subject: Re: [Audyssey] Important MOTA News
> >
> > Hi,
> > The problem I tend to find is that you can turn around and, yes, all the
> > sounds will pan. But I can never tell if a certain sound is behind you 
or in
> >
> > front of you, and then of course I walk forward and the sound is fading
> > away, and then I realise that I must in fact be going backwards. That's
> > where the real confusion comes in.
> > Regards,
> > Damien.
> 
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Re: [Audyssey] Important MOTA News

2010-08-02 Thread Ben
Hi, Hi,
That's very helpful.  I bought those voices years ago (I mean
year'r'r'r'r'r'r'r'r'rs) ago.  Still have the discs as well, I'll get to
work on that later!

Cheers,
Ben.  P.s. Sorry to change subject slightly, but I had an idea years ago
about megatek productions and invasion of the planetrons... if anyone is
interested in talking about it you can email me off list or make a thread, I
don't care which.


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Re: [Audyssey] Important MOTA News

2010-08-01 Thread Thomas Ward
Hi Damien,
Oh, I understand the problem.  I have done that several times myself
even in the new first-person version of MOTA. I guess for the time
being the best way to be sure you are facing the right way is to use
the view menu. I haven't really come up with a good way to resolve
that problem.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Damien Pendleton
> Sent: 25 June 2010 11:18
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Important MOTA News
>
> Hi,
> The problem I tend to find is that you can turn around and, yes, all the
> sounds will pan. But I can never tell if a certain sound is behind you or in
>
> front of you, and then of course I walk forward and the sound is fading
> away, and then I realise that I must in fact be going backwards. That's
> where the real confusion comes in.
> Regards,
> Damien.

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Re: [Audyssey] Important MOTA News

2010-08-01 Thread Thomas Ward
Hi Ben,
That would be AT&T Mike. I happen to use him a lot when playing games
that require Sapi 5 voices.

HTH


On 7/31/10, Ben  wrote:
> That is something that you have to learn and I speak from personal
> experience.  I'm planning on demoing it's a good day to die, only with
> unlimited amo.  Just curious what voice did they use is gma tank commander?

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Re: [Audyssey] Important MOTA News

2010-07-30 Thread Ben
That is something that you have to learn and I speak from personal
experience.  I'm planning on demoing it's a good day to die, only with
unlimited amo.  Just curious what voice did they use is gma tank commander?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: 25 June 2010 11:18
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi,
The problem I tend to find is that you can turn around and, yes, all the 
sounds will pan. But I can never tell if a certain sound is behind you or in

front of you, and then of course I walk forward and the sound is fading 
away, and then I realise that I must in fact be going backwards. That's 
where the real confusion comes in.
Regards,
Damien.



- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, June 25, 2010 10:59 AM
Subject: Re: [Audyssey] Important MOTA News


> Hi Allen,
> No, you won't specifically need a surround sound setup. It is one of
> those cases where if you have a surround sound setup the game
> certainly should be able to use it to full effect, but if you don't it
> will fall back to simple 2d stereo panning. If you have ever played
> Shades of Doom or Tank Commander basicly that's what happens when you
> put on a set of regular stereo headphones.  They aren't surround sound
> so they reproduce the sound in a simple 2d stereo format which works,
> you can play the game, but you lose the full effect of the surround
> sound. Make sense?
> Eventually, when Streemway is converted to XAudio2 I'll look into
> supporting 5.1 and 7.1 sound cards and speaker setups more
> specifically, but for the time being I'm not going to require that
> high tech for the fps version of MOTA. Especially, since I know the
> average gamer out here has pretty generic audio hardware that gets
> shipped in Compaqs, HP, Gateway, etc type computers. In other words
> cheap e-machine hardware that gets the job done but isn't spectacular.
> So I have to take that into account when designing my games.
>
> On 6/24/10, Allen  wrote:
>> Hi, Thomas,
>>
>> Will the user of the 3d version need to have a surround sound speaker 
>> system
>> in oerder to play?
>>
>> Thanks
>>
>> Allen
>
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Re: [Audyssey] Important MOTA News

2010-07-18 Thread Muhammed Deniz

No, I don't think so.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Nicol" 

To: "Gamers Discussion list" 
Sent: Sunday, July 18, 2010 6:01 PM
Subject: Re: [Audyssey] Important MOTA News



HI Tom
Yeah, makes sense somewhat.
Although, on paper it is not possible to draw a line going up in the air? 
Is

it?
On paper the vertical line is the line going from north to eastt and the
horizontal line is going from south to west?
Then you get the diagonal line that goes oblique.
So with a 3d game like you are creating, do I need a keybord with 6 arrow
keys?
Do I understand you correctly?
In your 3d game  I will move east and west with my left and right arrow
keys, north and south with my up and down arrow keys and from floor to
ceiling with yet another 2 additional arrow keys?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of Thomas Ward
Sent: 11 July 2010 09:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Nicol,
No, the line running from left to right and the line running from
front to back are completely different. They are perpendicular to each
other.  That means running in two completely different directions. Let
me give you a simple example maybe you can under stand.
On a piece of paper you draw a line from left and right, east and
west, that represents the x axis of the plane. Now, lets draw a line
running from top to bottom of the paper that runs North and South and
call that axis y. At this point we have your cross shape that points
to the four compass directions North, South, East, and West. Finally,
we are going to add a third dimension to this sheet of paper by
driving a stake through the center of that cross. We now have a new
axis running from floor to ceiling and we will call that axis z.  When
we get done we have three lines all pointing to six different cardinal
directions East, West, North, South, floor, and the ceiling. Make
sense?

HTH

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Re: [Audyssey] Important MOTA News

2010-07-18 Thread Charles Rivard
You've almost got it right.  A line goes from north to south, another from 
west to east, and the third goes from up to down, like climbing a wall.


---
Shepherds are the best beasts!
- Original Message - 
From: "Nicol" 

To: "Gamers Discussion list" 
Sent: Sunday, July 18, 2010 12:01 PM
Subject: Re: [Audyssey] Important MOTA News



HI Tom
Yeah, makes sense somewhat.
Although, on paper it is not possible to draw a line going up in the air? 
Is

it?
On paper the vertical line is the line going from north to eastt and the
horizontal line is going from south to west?
Then you get the diagonal line that goes oblique.
So with a 3d game like you are creating, do I need a keybord with 6 arrow
keys?
Do I understand you correctly?
In your 3d game  I will move east and west with my left and right arrow
keys, north and south with my up and down arrow keys and from floor to
ceiling with yet another 2 additional arrow keys?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of Thomas Ward
Sent: 11 July 2010 09:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Nicol,
No, the line running from left to right and the line running from
front to back are completely different. They are perpendicular to each
other.  That means running in two completely different directions. Let
me give you a simple example maybe you can under stand.
On a piece of paper you draw a line from left and right, east and
west, that represents the x axis of the plane. Now, lets draw a line
running from top to bottom of the paper that runs North and South and
call that axis y. At this point we have your cross shape that points
to the four compass directions North, South, East, and West. Finally,
we are going to add a third dimension to this sheet of paper by
driving a stake through the center of that cross. We now have a new
axis running from floor to ceiling and we will call that axis z.  When
we get done we have three lines all pointing to six different cardinal
directions East, West, North, South, floor, and the ceiling. Make
sense?

HTH

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Re: [Audyssey] Important MOTA News

2010-07-18 Thread Nicol
HI Tom
Yeah, makes sense somewhat.
Although, on paper it is not possible to draw a line going up in the air? Is
it?
On paper the vertical line is the line going from north to eastt and the
horizontal line is going from south to west?
Then you get the diagonal line that goes oblique.
So with a 3d game like you are creating, do I need a keybord with 6 arrow
keys?
Do I understand you correctly?
In your 3d game  I will move east and west with my left and right arrow
keys, north and south with my up and down arrow keys and from floor to
ceiling with yet another 2 additional arrow keys?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of Thomas Ward
Sent: 11 July 2010 09:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Nicol,
No, the line running from left to right and the line running from
front to back are completely different. They are perpendicular to each
other.  That means running in two completely different directions. Let
me give you a simple example maybe you can under stand.
On a piece of paper you draw a line from left and right, east and
west, that represents the x axis of the plane. Now, lets draw a line
running from top to bottom of the paper that runs North and South and
call that axis y. At this point we have your cross shape that points
to the four compass directions North, South, East, and West. Finally,
we are going to add a third dimension to this sheet of paper by
driving a stake through the center of that cross. We now have a new
axis running from floor to ceiling and we will call that axis z.  When
we get done we have three lines all pointing to six different cardinal
directions East, West, North, South, floor, and the ceiling. Make
sense?

HTH

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Re: [Audyssey] Important MOTA News

2010-07-11 Thread weisi4u
Hi,

You also maybe could explain it with arrows, of tree brenches. One you ley 
down from the left of you to the right, east and west. Then one from up 
to down, you then should have a 
cross. One from left to the right, east west, X, one from further away from 
you to nearest you, Y.
Then you take one, and stick it in that cross. Like in the middle right 
through. It is now pointing below, through the cross, and upwards out of 
the cross. Y. 

Hope that helped and made sense. *smiles*
- Original Message -
From: Thomas Ward 
To: Gamers Discussion list 
Date: Sun, 11 Jul 2010 15:01:32 -0400
Subject: Re: [Audyssey] Important MOTA News

> Hi Nicol,
> No, the line running from left to right and the line running from
> front to back are completely different. They are perpendicular to each
> other.  That means running in two completely different directions. Let
> me give you a simple example maybe you can under stand.
> On a piece of paper you draw a line from left and right, east and
> west, that represents the x axis of the plane. Now, lets draw a line
> running from top to bottom of the paper that runs North and South and
> call that axis y. At this point we have your cross shape that points
> to the four compass directions North, South, East, and West. Finally,
> we are going to add a third dimension to this sheet of paper by
> driving a stake through the center of that cross. We now have a new
> axis running from floor to ceiling and we will call that axis z.  When
> we get done we have three lines all pointing to six different cardinal
> directions East, West, North, South, floor, and the ceiling. Make
> sense?
> 
> HTH
> 
> ---
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list,
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> 

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Re: [Audyssey] Important MOTA News

2010-07-11 Thread Thomas Ward
Hi Nicol,
No, the line running from left to right and the line running from
front to back are completely different. They are perpendicular to each
other.  That means running in two completely different directions. Let
me give you a simple example maybe you can under stand.
On a piece of paper you draw a line from left and right, east and
west, that represents the x axis of the plane. Now, lets draw a line
running from top to bottom of the paper that runs North and South and
call that axis y. At this point we have your cross shape that points
to the four compass directions North, South, East, and West. Finally,
we are going to add a third dimension to this sheet of paper by
driving a stake through the center of that cross. We now have a new
axis running from floor to ceiling and we will call that axis z.  When
we get done we have three lines all pointing to six different cardinal
directions East, West, North, South, floor, and the ceiling. Make
sense?

HTH

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Re: [Audyssey] Important MOTA News

2010-07-11 Thread Charles Rivard
It's the same difference as going north to south, east to west, top to 
bottom.  To me, saying that they are the same does not make sense.  Left is 
not right, up is not down, back is not forward.


---
Shepherds are the best beasts!
- Original Message - 
From: "Nicol" 

To: "Gamers Discussion list" 
Sent: Sunday, July 11, 2010 9:20 AM
Subject: Re: [Audyssey] Important MOTA News



HI Tom
I also battle to understand coordinates.
What's the difference between the line running from left to right and the
line running from front to back?
Isn't the two  the same?
If I have a line from left to right and a line from top to bottom, it 
makes

a cross.
But how does a line from front to back looks like?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of Thomas Ward
Sent: 26 June 2010 10:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Damien,
I see. Well, that's certainly understandable. Although, it is nothing
less than a crime that your primary school didn't properly educate you
when you were young. That's there purpose regardless if you are blind,
sighted, stupid, a genious, whatever. It is not up to them to decide
who does and does not get a quality education. What idiots.
That's just predgudist what they did to you in my book.
Anyway, fortunately, understanding coordinates isn't really that hard
to learn. It is a pretty straight forward subject and I could describe
it in a couple of para graphs. Think of it this way.
You have a line running from left to right or east to west. This line
is your x axis of movement. Now we are going to draw a line from front
to back or north to south. This line of movement is going to be our z
axis. Finally, we are going to draw a third line running from up to
down or top to bottom. This line will be our y axis. So now what you
have is three different coordinates x/y/z which provides you six
directions of movement in any direction you need to go.
So if you press the c key in a game and it says something like 15, 11,
22 that means you are 15 units east of the west wall, 11 units above
the ground, and 22 units north of the south wall. Does that make
sense?

Cheers!



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Re: [Audyssey] Important MOTA News

2010-07-11 Thread dark

As I said nickel, think along the hall, up the stairs and round the corner.

Kif you put your hand on the table in front of you, you can move it left to 
right, that is the x axis and that coordinate is first, you can move it 
towards you or away, that is the y access, and indeed the two form across, 
and that is all that is needed in a 2D game.


however, you can also move your hand up off the table and put it back down. 
that is the z axis, and is used in a 3D game.


So, you could have a point 5 cm along the the desk, 3 cm forwards, and 2 cm 
avoe the surface of the desk, or as coordinate 5/3/2.


that is how 3D and 2d coordinates work.

Hth.

Beware the Grue!

dark.
- Original Message - 
From: "Nicol" 

To: "Gamers Discussion list" 
Sent: Sunday, July 11, 2010 3:20 PM
Subject: Re: [Audyssey] Important MOTA News



HI Tom
I also battle to understand coordinates.
What's the difference between the line running from left to right and the
line running from front to back?
Isn't the two  the same?
If I have a line from left to right and a line from top to bottom, it 
makes

a cross.
But how does a line from front to back looks like?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of Thomas Ward
Sent: 26 June 2010 10:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Damien,
I see. Well, that's certainly understandable. Although, it is nothing
less than a crime that your primary school didn't properly educate you
when you were young. That's there purpose regardless if you are blind,
sighted, stupid, a genious, whatever. It is not up to them to decide
who does and does not get a quality education. What idiots.
That's just predgudist what they did to you in my book.
Anyway, fortunately, understanding coordinates isn't really that hard
to learn. It is a pretty straight forward subject and I could describe
it in a couple of para graphs. Think of it this way.
You have a line running from left to right or east to west. This line
is your x axis of movement. Now we are going to draw a line from front
to back or north to south. This line of movement is going to be our z
axis. Finally, we are going to draw a third line running from up to
down or top to bottom. This line will be our y axis. So now what you
have is three different coordinates x/y/z which provides you six
directions of movement in any direction you need to go.
So if you press the c key in a game and it says something like 15, 11,
22 that means you are 15 units east of the west wall, 11 units above
the ground, and 22 units north of the south wall. Does that make
sense?

Cheers!



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Re: [Audyssey] Important MOTA News

2010-07-11 Thread Nicol
HI Tom
I also battle to understand coordinates.
What's the difference between the line running from left to right and the
line running from front to back?
Isn't the two  the same?
If I have a line from left to right and a line from top to bottom, it makes
a cross.
But how does a line from front to back looks like?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of Thomas Ward
Sent: 26 June 2010 10:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Damien,
I see. Well, that's certainly understandable. Although, it is nothing
less than a crime that your primary school didn't properly educate you
when you were young. That's there purpose regardless if you are blind,
sighted, stupid, a genious, whatever. It is not up to them to decide
who does and does not get a quality education. What idiots.
That's just predgudist what they did to you in my book.
Anyway, fortunately, understanding coordinates isn't really that hard
to learn. It is a pretty straight forward subject and I could describe
it in a couple of para graphs. Think of it this way.
You have a line running from left to right or east to west. This line
is your x axis of movement. Now we are going to draw a line from front
to back or north to south. This line of movement is going to be our z
axis. Finally, we are going to draw a third line running from up to
down or top to bottom. This line will be our y axis. So now what you
have is three different coordinates x/y/z which provides you six
directions of movement in any direction you need to go.
So if you press the c key in a game and it says something like 15, 11,
22 that means you are 15 units east of the west wall, 11 units above
the ground, and 22 units north of the south wall. Does that make
sense?

Cheers!



---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Important MOTA News

2010-07-02 Thread Muhammed Deniz

No, was just asking.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, June 29, 2010 5:16 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Muhammede,
Um, just curious but why would Sarah need the resurrection stone?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, June 26, 2010 11:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

It's just a snitch.
We are the Knights who say...Ni!
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 10:13 AM
Subject: Re: [Audyssey] Important MOTA News



Is that snich the one which has the reserection stone?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want
to joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, June 26, 2010 3:05 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Phil,
Just what I need. Lol.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Phil Vlasak
Sent: Friday, June 25, 2010 1:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Hayden,
No, the snitch inside the castle is there to annoy you.
You can't catch it or nor do any spells affect it.
But then I'm working on an update to the Sarah game, so I may throw in a
surprise or two concerning the castle snitch.
Phil

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, June 25, 2010 12:42 PM
Subject: Re: [Audyssey] Important MOTA News



Hi Phil,
After listening to the audio tutorial (of sorts) you did for Sarah
that's
on
the draconis site, I recall hearing the snitch inside the castle. Is it
possible to catch it inside?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Phil Vlasak
Sent: Friday, June 25, 2010 11:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Hayden,
Your main objective is to find a way to get out of the castle.
Once out you have another challenge of catching the golden snitch.
Phil

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, June 25, 2010 12:01 PM
Subject: Re: [Audyssey] Important MOTA News



Hi,
I must ask this. Is the object in Sarah to get out of the castle? Just
wondering since there seems to quite a lot to do and check out, and me
not
playing it yet, I don't even know what all there is.

Best Regards,
Hayden


-Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Thomas Ward
Sent: Friday, June 25, 2010 7:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Phil,
Yeah, those are used too sometimes. I think in Tomb Raider, if I
remember correctly, the shift+control+down arrow combo causes Lara to
do a reverse safety drop. Basicly, what that is is she turns around,
grabs hold of a ledge or something, and then drops to the ground. Of
course, not every mainstream game has this feature, but it is a
frequently used one in the Tomb Raider series.
As for the automatic walking feature in Sarah I absolutely hate that
feature with a passion that's why I have a custom keyboard.ini file
that reverses the control+arrow key combo with the standard arrow keys
That way the game operates the way I think it should rather than the
default setup.
Anyway, I guess what I was getting at is that some of us would like to
manually do things instead of having it automatically done for you.
For me it gives a little more 

Re: [Audyssey] Important MOTA News

2010-06-30 Thread Hayden Presley
Hi Thomas,
Thanks for the suggestion, but I think I'll stick to meermortals, not the
deities from on high. Lol

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, June 29, 2010 7:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Hayden,
Grin. Sorry, about your luck.
Maybe you should ask Venus out on a date. The Romans say she is always
willing and able to give a guy a good time. By the look of her busts
and paintings I guess she would definitely put all the mortal laidies
to shame in the looks department.

Laugh.


On 6/28/10, Hayden Presley  wrote:
> Hi Thomas,
> Dang it, I was going to make a date with Bastet sometime soon! I do like
> cats, you know.  Looks like I'll have to call in sick.
>
> Best Regards,
> Hayden
>

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Re: [Audyssey] Important MOTA News

2010-06-30 Thread Hayden Presley
Hi Thomas,
Lol, sounds just like mythological god translations for me. Sudekh...that's
new for me, though it sounds a little more...Egyptian?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, June 29, 2010 7:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Hayden,
Good question. Actually, neither if we want the actual translation
from ancient Egyptian to English which would be Sudekh. The name Set
is actually a later version of the name translated from Coptic to
English, and is the most commonly used in Egyptian studdies. The name
Seth is a Greek translation of Coptic to Greek. Confusing enough for
you?

Smile.


On 6/28/10, Hayden Presley  wrote:
> Hi Thomas,
> Which translation is more direct from Egyptian? Another excellent example
is
> Re and Ra.
>
> Best Regards,
> Hayden

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Re: [Audyssey] Important MOTA News

2010-06-29 Thread Hayden Presley
Hi Muhammede,
Um, just curious but why would Sarah need the resurrection stone?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, June 26, 2010 11:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

It's just a snitch.
We are the Knights who say...Ni!
- Original Message - 
From: "Muhammed Deniz" 
To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 10:13 AM
Subject: Re: [Audyssey] Important MOTA News


> Is that snich the one which has the reserection stone?
> My audio games for the blind group.
> Discussions off topic are welcome in the holidays. Talking about games is 
> welcome, talking about computer problems is welcome when their are know 
> holidays but that's only in easter holidays or know holidays. If you want 
> to joyn, just send a blank email to.
> audiogamesfortheblind+subscr...@googlegroups.com
> With the subject subscribe in the subject line.
> Contact infermation.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> Klango username.
> muhammed
> - Original Message - 
> From: "Hayden Presley" 
> To: "'Gamers Discussion list'" 
> Sent: Saturday, June 26, 2010 3:05 AM
> Subject: Re: [Audyssey] Important MOTA News
>
>
>> Hi Phil,
>> Just what I need. Lol.
>>
>> Best Regards,
>> Hayden
>>
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Phil Vlasak
>> Sent: Friday, June 25, 2010 1:35 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Important MOTA News
>>
>> Hi Hayden,
>> No, the snitch inside the castle is there to annoy you.
>> You can't catch it or nor do any spells affect it.
>> But then I'm working on an update to the Sarah game, so I may throw in a
>> surprise or two concerning the castle snitch.
>> Phil
>>
>> - Original Message - 
>> From: "Hayden Presley" 
>> To: "'Gamers Discussion list'" 
>> Sent: Friday, June 25, 2010 12:42 PM
>> Subject: Re: [Audyssey] Important MOTA News
>>
>>
>>> Hi Phil,
>>> After listening to the audio tutorial (of sorts) you did for Sarah 
>>> that's
>>> on
>>> the draconis site, I recall hearing the snitch inside the castle. Is it
>>> possible to catch it inside?
>>>
>>> Best Regards,
>>> Hayden
>>>
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
>>> On
>>> Behalf Of Phil Vlasak
>>> Sent: Friday, June 25, 2010 11:06 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Important MOTA News
>>>
>>> Hi Hayden,
>>> Your main objective is to find a way to get out of the castle.
>>> Once out you have another challenge of catching the golden snitch.
>>> Phil
>>>
>>> - Original Message - 
>>> From: "Hayden Presley" 
>>> To: "'Gamers Discussion list'" 
>>> Sent: Friday, June 25, 2010 12:01 PM
>>> Subject: Re: [Audyssey] Important MOTA News
>>>
>>>
>>>> Hi,
>>>> I must ask this. Is the object in Sarah to get out of the castle? Just
>>>> wondering since there seems to quite a lot to do and check out, and me
>>>> not
>>>> playing it yet, I don't even know what all there is.
>>>>
>>>> Best Regards,
>>>> Hayden
>>>>
>>>>
>>>> -Original Message-
>>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
>>>> On
>>>> Behalf Of Thomas Ward
>>>> Sent: Friday, June 25, 2010 7:28 AM
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] Important MOTA News
>>>>
>>>> Hi Phil,
>>>> Yeah, those are used too sometimes. I think in Tomb Raider, if I
>>>> remember correctly, the shift+control+down arrow combo causes Lara to
>>>> do a reverse safety drop. Basicly, what that is is she turns around,
>>>> grabs hold of a ledge or something, and then drops to the ground. Of
>>>> course, not every mainstream game has this feature, but it is a
>>>> frequently used one in the Tomb Raider series.
>>>> As for the automatic walking fe

Re: [Audyssey] Important MOTA News

2010-06-29 Thread Hayden Presley
Hi Brian,
Correction. Etin is not another name for giant. Etins have twoheads,
although I can say that's all I know about them.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, June 27, 2010 7:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Precisely. And while it is true that at least Giants and Trolls are 
definitely part of many cultures' folklore, when young people hear the word 
Giant of course Harry Potter is what they jump to. About the only creature 
he mentioned that didn't come from Harry Potter was the Etin, and if I'm not

mistaken that's just another name for Giant.
We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 1:50 PM
Subject: Re: [Audyssey] Important MOTA News


> Because all of the enemies you did mention are straight from that series. 
> When you found out that one of the monsters in MOTA is a 3-headed dog, you

> immediately thought of Fluffy.  Half giant?  Hagrid, giants? Hagrid's half

> brother, and so on.
> - Original Message - 
> From: "Muhammed Deniz" 
> To: "Gamers Discussion list" 
> Sent: Sunday, June 27, 2010 11:29 AM
> Subject: Re: [Audyssey] Important MOTA News
>
>
>> Why when I say an idea, it relates to Harry Potter Hayden? I never said 
>> include devils snare, did I?
>> My audio games for the blind group.
>> Discussions off topic are welcome in the holidays. Talking about games is

>> welcome, talking about computer problems is welcome when their are know 
>> holidays but that's only in easter holidays or know holidays. If you want

>> to joyn, just send a blank email to.
>> audiogamesfortheblind+subscr...@googlegroups.com
>> With the subject subscribe in the subject line.
>> Contact infermation.
>> email:
>> muhamme...@googlemail.com
>> msn:
>> muhammed123...@hotmail.co.uk
>> Skype:
>> muhammed.deniz
>> Klango username.
>> muhammed
>> - Original Message - 
>> From: "Hayden Presley" 
>> To: "'Gamers Discussion list'" 
>> Sent: Sunday, June 27, 2010 5:05 PM
>> Subject: Re: [Audyssey] Important MOTA News
>>
>>
>>> Hi Muhammed,
>>> Not at all. There are  no half giants in greek mythology, nor are there
>>> etins or trolls. And might I remind you that this is  not Harry Potter? 
>>> No
>>> devil's snare, please.
>>>
>>> Best Regards,
>>> Hayden
>>>
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
>>> On
>>> Behalf Of weis...@googlemail.com
>>> Sent: Sunday, June 27, 2010 1:43 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Important MOTA News
>>>
>>> Hmmm, nah.
>>> Not really.
>>>
>>>
>>> - Original Message -
>>> From: "Bryan Peterson" 
>>> To: "Gamers Discussion list" 
>>> Date: Sat, 26 Jun 2010 15:13:39 -0600
>>> Subject: Re: [Audyssey] Important MOTA News
>>>
>>>> No.
>>>> We are the Knights who say...Ni!
>>>> - Original Message - 
>>>> From: "Muhammed Deniz" 
>>>> To: "Gamers Discussion list" 
>>>> Sent: Saturday, June 26, 2010 2:35 PM
>>>> Subject: Re: [Audyssey] Important MOTA News
>>>>
>>>>
>>>> > We think so. Personily, I think their should be water pits or pits
>>> which
>>>> > have plants which could strangel you. Also, for another trap, a rope
>>> that
>>>> > you walk on but no floor and a plant from under. Also, for the
>>> inchanted
>>>> > swords, their shall be a boss strong than a minotaur. Maybe a half
>>> giant
>>>> > or a pure giant? Also, for you to reach the kerberro, I think their
>>> shall
>>>> > be an ettan and a troll guarding the room entirants. Another thing, 
>>>> > why
>>>> > don't you include clubs in the game? That's what the troll and the
>>> ettin
>>>> > could have. Anyone agree? Also for juels, their shall be dogs or 
>>>> > horses
>>>> > guarding the juels Also, they could be at the end of a level. Anyone
>>> like
>>>> > this? Also, Traps shall be put in places 

Re: [Audyssey] Important MOTA News

2010-06-29 Thread Thomas Ward
Hi,
Hahaha. Kind of like a female scorpion.  I'm sure glad I'm not a
scorpion. Scorpion females mate with male scorpions before stinging
them to death and ripping their heads off. How is that as a way to go?
To get killed in the act of getting it on so to speak. Lol!

On 6/29/10, Bryan Peterson  wrote:
> Yeah. LOL. Then she erases her...uh...partner from existence. The music when
> you fought her was pretty cool though.
> We are the Knights who say...Ni!

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Re: [Audyssey] Important MOTA News

2010-06-29 Thread Bryan Peterson
Yeah. LOL. Then she erases her...uh...partner from existence. The music when 
you fought her was pretty cool though.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 29, 2010 7:15 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Bryan,
Ah, so Venus is into the whips and chains thing. Sounds a little too
much of the bondage and discipline type for me. Lol!

On 6/29/10, Bryan Peterson  wrote:

Not if you encountered her Final Fantasy Legend II self LOL. You actually
had to fight her to gain possession of some of the Magi and she was one
tough customer. Quite apart from some nasty flame spells and a whip that 
did

a lot of damage she also had a nasty Erase spell that would kill you
instantly.
We are the Knights who say...Ni!


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Re: [Audyssey] Important MOTA News

2010-06-29 Thread Thomas Ward
Hi Bryan,
Ah, so Venus is into the whips and chains thing. Sounds a little too
much of the bondage and discipline type for me. Lol!

On 6/29/10, Bryan Peterson  wrote:
> Not if you encountered her Final Fantasy Legend II self LOL. You actually
> had to fight her to gain possession of some of the Magi and she was one
> tough customer. Quite apart from some nasty flame spells and a whip that did
> a lot of damage she also had a nasty Erase spell that would kill you
> instantly.
> We are the Knights who say...Ni!

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Re: [Audyssey] Important MOTA News

2010-06-29 Thread Bryan Peterson
Not if you encountered her Final Fantasy Legend II self LOL. You actually 
had to fight her to gain possession of some of the Magi and she was one 
tough customer. Quite apart from some nasty flame spells and a whip that did 
a lot of damage she also had a nasty Erase spell that would kill you 
instantly.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 29, 2010 6:30 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Hayden,
Grin. Sorry, about your luck.
Maybe you should ask Venus out on a date. The Romans say she is always
willing and able to give a guy a good time. By the look of her busts
and paintings I guess she would definitely put all the mortal laidies
to shame in the looks department.

Laugh.


On 6/28/10, Hayden Presley  wrote:

Hi Thomas,
Dang it, I was going to make a date with Bastet sometime soon! I do like
cats, you know.  Looks like I'll have to call in sick.

Best Regards,
Hayden



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Re: [Audyssey] Important MOTA News

2010-06-29 Thread Thomas Ward
Hi Hayden,
Grin. Sorry, about your luck.
Maybe you should ask Venus out on a date. The Romans say she is always
willing and able to give a guy a good time. By the look of her busts
and paintings I guess she would definitely put all the mortal laidies
to shame in the looks department.

Laugh.


On 6/28/10, Hayden Presley  wrote:
> Hi Thomas,
> Dang it, I was going to make a date with Bastet sometime soon! I do like
> cats, you know.  Looks like I'll have to call in sick.
>
> Best Regards,
> Hayden
>

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Re: [Audyssey] Important MOTA News

2010-06-29 Thread Thomas Ward
Hi Hayden,
Good question. Actually, neither if we want the actual translation
from ancient Egyptian to English which would be Sudekh. The name Set
is actually a later version of the name translated from Coptic to
English, and is the most commonly used in Egyptian studdies. The name
Seth is a Greek translation of Coptic to Greek. Confusing enough for
you?

Smile.


On 6/28/10, Hayden Presley  wrote:
> Hi Thomas,
> Which translation is more direct from Egyptian? Another excellent example is
> Re and Ra.
>
> Best Regards,
> Hayden

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Re: [Audyssey] Important MOTA News

2010-06-28 Thread Hayden Presley
Hi Thomas,
To tell you the truth, that's a game I haven't cared aterrible lotabout
playing, so I can't say.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, June 26, 2010 3:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Hayden,
What about Monkey Business? That's a game i find using coordinates in
quite useful at times. Although the game seams to have the axis
reversed as 0 is at the top of the grid instead of the bottom lefthand
corner as it should be.



On 6/25/10, Hayden Presley  wrote:
> Hi,
> I've found coordinates moderately useful in certain FPS titles, though not
> really all of them. Really, the only two I have use of them for or Tank
> Commander and Loan Wolf. In Shades of doom, they really do have no use for
> me.
>
> Best Regards,
> Hayden
>

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Re: [Audyssey] Important MOTA News

2010-06-28 Thread Hayden Presley
Hi,
Then There's what Set did to Osiris when he was mortal.
Another...interesting ordeal, shall we say?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, June 27, 2010 9:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

And poor old  promethius was punished by having an eagle eat his liver every

day then having it grow back at night,  easily one of the most fun 
punishments ever!

Though when you considder what was actually done to some other gods it's 
fairly mild,  for instance, the actual egyptian punishment of set 
was,  , interesting! to say the least.

Beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 3:16 PM
Subject: Re: [Audyssey] Important MOTA News


> She was actually sent to his brother Epimetheus, but Prometheus tried to 
> warn him. Pandora's Box came from the fact that she came with the box 
> containing the Miseries as they were called. Epimetheus was supposed to 
> open the box after they were married, although another version of the 
> story says that Zeus actualy warned her not to open the box knowing full 
> well that she would ultimately become too curious to resist. Zeus was 
> actually looking for an excuse to punish Prometheus of course and he used 
> his attempt to warn Epimetheus off of Pandora as that excuse.
> We are the Knights who say...Ni!
> - Original Message - 
> From: "Hayden Presley" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, June 27, 2010 7:57 AM
> Subject: Re: [Audyssey] Important MOTA News
>
>
>> Hi Brian,
>> Yes.  In most versions of the myth, Athena simplywon, and turned Arachne
>> into a spider because of her portrail of the gods. I have heard the one
>> where Arachne won, though. Athena was apparently so mad she turned 
>> Arachne
>> into  a spider for losing. I even heard one version of the Pandora myth 
>> that
>> says the gods sent her as a punishment for Promethus bringing us fire. 
>> Only
>> question left is: howin the world did it become Pandora' box?
>>
>> Best Regards,
>> Hayden
>>
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Bryan Peterson
>> Sent: Sunday, June 27, 2010 5:31 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Important MOTA News
>>
>> Although she did have something of a temper from what I recall, and a
>> tendency to cheat in all the contests I've ever read about. Arachne was a
>> case in point, although you're right in that she definitely didn't kill 
>> her.
>>
>> I seem to recall that in one version of the story Arachne actually won 
>> the
>> weaving contest. In another she did lose because Athena used the clouds 
>> as
>> weaving material. Either way of course Arachne ended up as a spider. LOL.

>> I
>> suppose Ares would probably have killed her without even giving her the
>> opportunity to prove herself.
>> We are the Knights who say...Ni!
>> - Original Message - 
>> From: "Thomas Ward" 
>> To: "Gamers Discussion list" 
>> Sent: Sunday, June 27, 2010 3:15 AM
>> Subject: Re: [Audyssey] Important MOTA News
>>
>>
>>> Hi muhammed,
>>> Correction. I didn't say the boss battle between you and Athena
>>> wouldn't be a battle. What I said is it is a contest of skills not a
>>> battle to the death. If you knew a little more about Greek mythology
>>> you would know Athena, the goddess of wisdom, likes engaging her
>>> adversaries in a contest of skills rather than outright combat.
>>> Killing opponents isn't her forte. That's more like her brother, Ares,
>>> who is the god of war. He is into the fight to the death thing, but
>>> not Athena. Although, she is a warrior god in her own right. She just
>>> uses her head more, and uses brains over brute force.
>>>
>>> HTH
>>>
>>>
>>> On 6/27/10, Muhammed Deniz  wrote:
>>>> How about at the finel release, Thomas said that the battle with athina
>>>> wouldn't be a battle. I wonder wather their shall be monsters and stuff
>>>> before you could reach her?
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can ma

Re: [Audyssey] Important MOTA News

2010-06-28 Thread Hayden Presley
Hi Muhammed,
Where, exactly, is this "ball" coming from?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Sunday, June 27, 2010 9:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

So, correct me on this, but is she going to make a magicle ball which could 
dodge attacks and you have to tri to take the ball down with each weapon 
like I mean for 5 minutes or what?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 10:15 AM
Subject: Re: [Audyssey] Important MOTA News


> Hi muhammed,
> Correction. I didn't say the boss battle between you and Athena
> wouldn't be a battle. What I said is it is a contest of skills not a
> battle to the death. If you knew a little more about Greek mythology
> you would know Athena, the goddess of wisdom, likes engaging her
> adversaries in a contest of skills rather than outright combat.
> Killing opponents isn't her forte. That's more like her brother, Ares,
> who is the god of war. He is into the fight to the death thing, but
> not Athena. Although, she is a warrior god in her own right. She just
> uses her head more, and uses brains over brute force.
>
> HTH
>
>
> On 6/27/10, Muhammed Deniz  wrote:
>> How about at the finel release, Thomas said that the battle with athina
>> wouldn't be a battle. I wonder wather their shall be monsters and stuff
>> before you could reach her?
>
> ---
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Re: [Audyssey] Important MOTA News

2010-06-28 Thread Hayden Presley
Hi Thomas,
Which translation is more direct from Egyptian? Another excellent example is
Re and Ra.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 27, 2010 9:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi,
That's correct. The names Set and Seth refer to the same Egyptian god.
It all depends on which translation you happen to be reading from.
Some translations are translated from Greek to  English and some are
translations from Egyptian to English. That's why you might discover
different names for the same god or goddess.
As far as Set and the Tomb Raider games that would be Tomb Raider The
:Last Revelation.  In that game Lara Croft finds Set's underground
tomb in Egypt and removes the amulet of Horris thinking to take it
home with her only to discover she released Set's spirit from the
tomb, and now he has returned to take over the world. She then is
tasked with figuring out a way to put him back in his tomb or
imprisoning him so he can't carry out his evil plans. As you said you
can't kill Set, it is an impossible battle, but there is a way to
defeat him by destroying the temple of Horris and burying him inside
the temple. Thus entombing him forever.

On 6/27/10, Bryan Peterson  wrote:
> Isn't he called Set in some translations? Or is that another deity
entirely?
> If so, didn't you mention once that he's featured as a boss, albeit an
> unbeatable one, in one of the Tomb Raider games?
> We are the Knights who say...Ni!

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Re: [Audyssey] Important MOTA News

2010-06-28 Thread Hayden Presley
Hi Thomas,
Dang it, I was going to make a date with Bastet sometime soon! I do like
cats, you know.  Looks like I'll have to call in sick.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 27, 2010 6:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Hayden,
Yeah, I guess so.  Although, we will never know how things might have
turned out if Lower Egypt had defeated Upper Egypt and made Set the
national deity instead of Horris.
Now, where did Isis go to. She told me we had a date tonight, but she
has disappeared on me. Be ware of goddesses baring kisses. Lol!

On 6/27/10, Hayden Presley  wrote:
> Hi Thomas,
> Ah, the lord of the sky has to be the hero, doesn't it?
>
> Best Regards,
> Hayden

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Re: [Audyssey] Important MOTA News

2010-06-28 Thread Hayden Presley
Hi Thomas,
Ah, I can understand now why you said that in Loan Wofl you move along the x
and z axes. Thanks for clearing that up.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 27, 2010 6:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi,
That's correct. The way 3d coordinates are handled in computer
programming is different from what you were probibly taught in math
class. Sorry, I didn't point this out from the outset. However, the
way I think of it in terms of programming applies and doesn't apply to
what you have learned. In that sense you and I are both right.

HTH



On 6/27/10, Valiant8086  wrote:
> Hi.
> Ok I think everyone is pretty much correct here. What direct x appears to
> have done if I'm figuring things right is took the whole thing and flipped
> it over on it's left side, and then rotated it 90 degrees to the right. It
> still makes sense now, it's just well backwards, but backwards.
>
> I believe y is for up down in computer world because screens are 2d
> technically if I'm not off my rocker.  That makes x on the screen left to
> right. So they just kept their x y on the screen as is and put z in to go
> front back instead of flipping them around. I'm as much trying to
understand
> this as telling anyone how it is, so I might be wrong Lol

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Re: [Audyssey] Important MOTA News

2010-06-28 Thread Hayden Presley
Hi,
Ah--the confusions and complications of 3 dimensional space.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 27, 2010 6:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi,
No, x is always horizontal on graph paper. That means running from
left to right. Then y is virtical or up/down in this case. Now, based
on what I just read in the wikipedia article most programmers prefer
to use a right-handed coordinate system with x running east/west, y
north/south, and use z for up/down. If this would make you feel better
I can flip the y and z around to use the right-handed coordinate
system so that z will be your virtical axis when you climb ropes,
staircases, etc but that is a crap load of rewriting I need to do in
order to fix it in the Genesis Engine. gr


On 6/27/10, Valiant8086  wrote:
> Hi.
> I did some reading on this, and I think it just depends how you want it to
> be. You can have a cube in any direction so really z could be north south,
> east west, or up down, or it could be upside down if you wanted, but me I
> think from what I've been reading folks usually like to think z is up
down.
> Only a computer screen's is 2d says y is up down. Me I don't know why x
> isn't instead, but yeah. that's why folks sometimes said z was north south
> or east west. Me I prefer z being up down. Makes more sense to me.. We
know
> x on standard graph paper I think is north south right? And y is west
east?
> So seems to me we simplify things to make z go up down so we can leave x
and
> y alone as they were.
>
> I found this and it looks like it's sort of backing my claim if I read it
> right. Granted this is Wikipedia, and I try to treat it with a grange of
> salt.
>
> http://en.wikipedia.org/wiki/Cartesian_coordinate_system
>

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Re: [Audyssey] Important MOTA News

2010-06-28 Thread Muhammed Deniz

Well, at least it was a mistake.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

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Klango username.
muhammed
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, June 28, 2010 1:06 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Bryan,
Ahem...You are quite right. I have egg on my face. I meant to say walk
right not walk left. Sorry, about that. Lol!


On 6/27/10, Bryan Peterson  wrote:
I think you meant walk right Thomas. LOL. It's just that you said walk 
left

and then hit the right arrow for the jump.
We are the Knights who say...Ni!


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Muhammed Deniz

It was just a thought really.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
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muhammed
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Monday, June 28, 2010 1:05 AM
Subject: Re: [Audyssey] Important MOTA News


That happened because Muhamed seemed to feel that the trap warnings should 
be on both Easy and Normal. I made the comment about it being called 
Normal and not Slightly More than Easy simply to point out that Normal or 
whatever you call it was supposed to be harder than Easy, so things like 
trap warnings shouldn't be present. Unfortunately I worded it too vaguely 
I guess and so the thing sort of spyreled out of control and turned into a 
debate about different names for the normal difficulty setting.

We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 1:20 PM
Subject: Re: [Audyssey] Important MOTA News


Someone said that they would not bother with normal difficulty from a 
game developer's point of view.  I pointed out that I use that level. 
I'm not sure how the subject got onto what the difficulty levels are 
called, because that doesn't matter.  I would give them names that cannot 
be used on the list if I were the only one playing the game, or for those 
who I know that the names wouldn't bother, just for fun!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:24 AM
Subject: Re: [Audyssey] Important MOTA News



Hi,
Does somebody want to clue me in as to what you guys are talking
about? What's the difference if a developer calls the difficulty level
normal, intermediate, medium, whatever?

Smile.

On 6/27/10, Bryan Peterson  wrote:

It's called Normal difficulty, not Slightly more than Easy.
We are the Knights who say...Ni!


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
Precisely. And while it is true that at least Giants and Trolls are 
definitely part of many cultures' folklore, when young people hear the word 
Giant of course Harry Potter is what they jump to. About the only creature 
he mentioned that didn't come from Harry Potter was the Etin, and if I'm not 
mistaken that's just another name for Giant.

We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 1:50 PM
Subject: Re: [Audyssey] Important MOTA News


Because all of the enemies you did mention are straight from that series. 
When you found out that one of the monsters in MOTA is a 3-headed dog, you 
immediately thought of Fluffy.  Half giant?  Hagrid, giants? Hagrid's half 
brother, and so on.
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 11:29 AM
Subject: Re: [Audyssey] Important MOTA News


Why when I say an idea, it relates to Harry Potter Hayden? I never said 
include devils snare, did I?

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
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email:
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Klango username.
muhammed
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 5:05 PM
Subject: Re: [Audyssey] Important MOTA News



Hi Muhammed,
Not at all. There are  no half giants in greek mythology, nor are there
etins or trolls. And might I remind you that this is  not Harry Potter? 
No

devil's snare, please.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of weis...@googlemail.com
Sent: Sunday, June 27, 2010 1:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hmmm, nah.
Not really.


- Original Message -----
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Date: Sat, 26 Jun 2010 15:13:39 -0600
Subject: Re: [Audyssey] Important MOTA News


No.
We are the Knights who say...Ni!
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 2:35 PM
Subject: Re: [Audyssey] Important MOTA News


> We think so. Personily, I think their should be water pits or pits

which

> have plants which could strangel you. Also, for another trap, a rope

that

> you walk on but no floor and a plant from under. Also, for the

inchanted

> swords, their shall be a boss strong than a minotaur. Maybe a half

giant

> or a pure giant? Also, for you to reach the kerberro, I think their

shall
> be an ettan and a troll guarding the room entirants. Another thing, 
> why

> don't you include clubs in the game? That's what the troll and the

ettin
> could have. Anyone agree? Also for juels, their shall be dogs or 
> horses

> guarding the juels Also, they could be at the end of a level. Anyone

like

> this? Also, Traps shall be put in places like that.
> My audio games for the blind group.
> Discussions off topic are welcome in the holidays. Talking about 
> games

is
> welcome, talking about computer problems is welcome when their are 
> know

> holidays but that's only in easter holidays or know holidays. If you

want

> to joyn, just send a blank email to.
> audiogamesfortheblind+subscr...@googlegroups.com
> With the subject subscribe in the subject line.
> Contact infermation.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> Klango username.
> muhammed
> - Original Message - 
> From: "william lomas" 

> To: "Gamers Discussion list" 
> Sent: Saturday, June 26, 2010 9:02 PM
> Subject: Re: [Audyssey] Important MOTA News
>
>
>> are there more traps to come then other than spikes?
>>
>> On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:
>>
>>> Hi Charles,
>>> In deed. That's not the only thing. I've also included the trap
>>> warning messages people wanted so that will help as long as you are
>>> playing on something like beginner. I've decided to disable them on
>>> higher difficulty levels since after all if you are an advanced or
>>> expert player you certainly don't need them. That will separate the
>>&g

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Bryan,
Ahem...You are quite right. I have egg on my face. I meant to say walk
right not walk left. Sorry, about that. Lol!


On 6/27/10, Bryan Peterson  wrote:
> I think you meant walk right Thomas. LOL. It's just that you said walk left
> and then hit the right arrow for the jump.
> We are the Knights who say...Ni!

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
That happened because Muhamed seemed to feel that the trap warnings should 
be on both Easy and Normal. I made the comment about it being called Normal 
and not Slightly More than Easy simply to point out that Normal or whatever 
you call it was supposed to be harder than Easy, so things like trap 
warnings shouldn't be present. Unfortunately I worded it too vaguely I guess 
and so the thing sort of spyreled out of control and turned into a debate 
about different names for the normal difficulty setting.

We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 1:20 PM
Subject: Re: [Audyssey] Important MOTA News


Someone said that they would not bother with normal difficulty from a game 
developer's point of view.  I pointed out that I use that level.  I'm not 
sure how the subject got onto what the difficulty levels are called, 
because that doesn't matter.  I would give them names that cannot be used 
on the list if I were the only one playing the game, or for those who I 
know that the names wouldn't bother, just for fun!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:24 AM
Subject: Re: [Audyssey] Important MOTA News



Hi,
Does somebody want to clue me in as to what you guys are talking
about? What's the difference if a developer calls the difficulty level
normal, intermediate, medium, whatever?

Smile.

On 6/27/10, Bryan Peterson  wrote:

It's called Normal difficulty, not Slightly more than Easy.
We are the Knights who say...Ni!


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Valiant and all,
I've just looked up the section in the official DirectX documentation
about Cartesian coordinates, and here is what it says. Perhaps after
reading this it might make more sense why and how I have designed the
Genesis Engine. Obviously, since DirectX is setup this way using some
other values would screw up the 3d positioning of sounds considerably
and using something else isn't really an option. Here is the relevant
text.

Coordinates of 3-D Space

In DirectSound the position, velocity, and orientation of sound
sources and listeners in 3-D space
are represented by Cartesian coordinates, which are values on three
axes: the x-axis,
the y-axis, and the z-axis. The axes are relative to a viewpoint
established by the
application. Values on the x-axis increase from left to right, on the
y-axis from
down to up, and on the z-axis from near to far.
The D3DVECTOR structure contains values describing position, velocity,
or orientation on the three
axes.
Conventionally, vectors are expressed as three values enclosed in
parentheses and
separated by commas, in the order (x, y, z).

Cheers!

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread shaun everiss

well I'd sertainly buy the pack,.
obviously you could choose if you really wanted one or the other or both.
At 10:59 a.m. 28/06/2010, you wrote:

Hi Shaun,
Yes, I could do that.  It would even be a good idea to sell the games
that way as I could offer discounts if purchased together like $10 off
the retail price or something like that.
Smile.

On 6/27/10, shaun everiss  wrote:
> I understand could you do it like maybe gma does having games in a
> pack, ofcause they cost slightly more than a single licence for one
> game but you get all things in a pack.
> thats how I got the origional gma games, sod lonewolf and I think
> either trek2k maybe gtc I forget now.

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi,
No, x is always horizontal on graph paper. That means running from
left to right. Then y is virtical or up/down in this case. Now, based
on what I just read in the wikipedia article most programmers prefer
to use a right-handed coordinate system with x running east/west, y
north/south, and use z for up/down. If this would make you feel better
I can flip the y and z around to use the right-handed coordinate
system so that z will be your virtical axis when you climb ropes,
staircases, etc but that is a crap load of rewriting I need to do in
order to fix it in the Genesis Engine. gr


On 6/27/10, Valiant8086  wrote:
> Hi.
> I did some reading on this, and I think it just depends how you want it to
> be. You can have a cube in any direction so really z could be north south,
> east west, or up down, or it could be upside down if you wanted, but me I
> think from what I've been reading folks usually like to think z is up down.
> Only a computer screen's is 2d says y is up down. Me I don't know why x
> isn't instead, but yeah. that's why folks sometimes said z was north south
> or east west. Me I prefer z being up down. Makes more sense to me.. We know
> x on standard graph paper I think is north south right? And y is west east?
> So seems to me we simplify things to make z go up down so we can leave x and
> y alone as they were.
>
> I found this and it looks like it's sort of backing my claim if I read it
> right. Granted this is Wikipedia, and I try to treat it with a grange of
> salt.
>
> http://en.wikipedia.org/wiki/Cartesian_coordinate_system
>

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi,
That's correct. The way 3d coordinates are handled in computer
programming is different from what you were probibly taught in math
class. Sorry, I didn't point this out from the outset. However, the
way I think of it in terms of programming applies and doesn't apply to
what you have learned. In that sense you and I are both right.

HTH



On 6/27/10, Valiant8086  wrote:
> Hi.
> Ok I think everyone is pretty much correct here. What direct x appears to
> have done if I'm figuring things right is took the whole thing and flipped
> it over on it's left side, and then rotated it 90 degrees to the right. It
> still makes sense now, it's just well backwards, but backwards.
>
> I believe y is for up down in computer world because screens are 2d
> technically if I'm not off my rocker.  That makes x on the screen left to
> right. So they just kept their x y on the screen as is and put z in to go
> front back instead of flipping them around. I'm as much trying to understand
> this as telling anyone how it is, so I might be wrong Lol

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Hayden,
Yeah, I guess so.  Although, we will never know how things might have
turned out if Lower Egypt had defeated Upper Egypt and made Set the
national deity instead of Horris.
Now, where did Isis go to. She told me we had a date tonight, but she
has disappeared on me. Be ware of goddesses baring kisses. Lol!

On 6/27/10, Hayden Presley  wrote:
> Hi Thomas,
> Ah, the lord of the sky has to be the hero, doesn't it?
>
> Best Regards,
> Hayden

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi,
Yep, that's what I was asking.  Basicly if everyone wanted to have the
x/y/z coordinates spit out all at one shot. I must say though is kind
of weird hearing it after years of games like Shades of Doom or even
early versions of Mysteries of the Ancients giving me a 2d coordinate.
It just sounds weird pressing c and having it say something like 6,
11, 15 even though it tells me exactly where I am at in the tomb in
true 3d space.

Smile.

On 6/27/10, Valiant8086  wrote:
> I would go for saying x, y, z, all in one shot, if that is what you were
> asking.
>

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Shaun,
Yes, I could do that.  It would even be a good idea to sell the games
that way as I could offer discounts if purchased together like $10 off
the retail price or something like that.
Smile.

On 6/27/10, shaun everiss  wrote:
> I understand could you do it like maybe gma does having games in a
> pack, ofcause they cost slightly more than a single licence for one
> game but you get all things in a pack.
> thats how I got the origional gma games, sod lonewolf and I think
> either trek2k maybe gtc I forget now.

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread shaun everiss
I understand could you do it like maybe gma does having games in a 
pack, ofcause they cost slightly more than a single licence for one 
game but you get all things in a pack.
thats how I got the origional gma games, sod lonewolf and I think 
either trek2k maybe gtc I forget now.

At 09:37 p.m. 27/06/2010, you wrote:

Hi Shaun,
Sorry, but I have decided to license the games separately. For one
thing that gives me two products to sell helping me raise capital for
more games I want to create. Plus the majority of those on preorder
status wanted a side-scroller so that is what they will get. The fps
version is something I chose to do on my own afterwards and since it
takes some extra work to convert the game over to an fps format. I
only feel it is right that I get some financial compensation for the
work involved in converting things over to a new format. Personally, I
don't think what I am doing is really out of line.
For example, mainstream game companies do this sort of thing all the
time. You can go to the store and find three different versions of
Tomb Raider Underworld available. One for Play Station 3, one for the
XBox 360, and your standard PC version. All of those are technically
the same game, but three different products in the eyes of the company
who produced them and the store who sells the games. You can tell them
to give you a copy of all three for one price, but I sincerely doubt
they will do it. They'll tell you you want all three versions you have
to buy all three versions. In this case I have to think of what is
good business rather than giving away extra work and a potential new
product for free.

HTH

On 6/27/10, shaun everiss  wrote:
> aah probably would go.
> However if you could have it so when you get your reg code for one it
> will run the other to then that would rock.
> I really like both.
> fps is my main thing but I have been liking the scroler more and more.
> I will probably buy the game but I'd like to have both versions
> rather than having to choose what I want to really play.

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Hayden Presley
Hi Thomas,
Ah, the lord of the sky has to be the hero, doesn't it?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 27, 2010 12:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Hayden,
Yeah, the two different myths regarding Set are from two completely
different periods in Egyptian history. The Egyptians living in the Old
Kingdom would have been shocked and surprised to find out there
decendants believed Set to be evil, and regarded him as heroic. The
Egyptians in the New Kingdom thought of Set as evil itself. Probibly
do to the influences of the kingdom having been split between upper
and lower Egypt for many years, and each side picked a champion god.
The Egyptians living in Upper Egypt, the south worshipped Horris, and
the lower Kingdom, north, worshipped Set. This  time period is when
the priests of Horris began demonizing Set, and making him into
something else than the old religious text said he was. Since Upper
Egypt eventually beat Lower Egypt, once again reuniting the kingdom,
it is not surprising Set remained evil and Horris became a national
god and was eventually seen as a heroic champion of everyone as he
finally defeated Set according to the religious texts.


On 6/27/10, Hayden Presley  wrote:
> Hi,
> Yep, I've heard of him serving Ra in Egyption mythology as well. I was
> actually trying to jugle the idea that he was that and the God of Chaos,
> Destruction, and Disorder at once. Now you say that he was portrayed
> different in the New Kingdom, that makes more since.
>
> Best Regards,
> Hayden
>

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Hayden Presley
Hi,
Actually, in mathamatics the point (1,1,1) is just right of the center of
the coordinate plain, also known as the origin.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Sunday, June 27, 2010 1:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Important MOTA News

Hi.
Actually, if the game is written the way I've seen most x y Z coordinate
systems to work, down and southeast would make the numbers go up. Top
northwest corner is 1 1 1. If the room is say 20 feet or 20 units in length
from the north wall to the south wall, and 20 units from the west wall to
the east wall, and 20 feet or units from the ceiling to the floor, in other
words an exactly square cube with all it's sides the same length, the bottom
right corner would be 20 20 20.

I'll try to explain how each coordinate works.

X coordinate:
The first number, or the x coordinate, is north to south. so if you are in
the top northwest corner you're at 1 1 1. If you go straight south you'll go
2 1 1, 3 1 1, blahblah.

Y coordinate:
The second coordinate number is the Y coordinate. X was the first one, y is
the second one. Y means west to east. The lower the Y coordinate the further
west you are. If you start 3 units south of the top northwest corner where
we finished off when we were talking about x, you would change the second
number to be larger, 3 1 1, 3 2 1, 3 3 1, 3 4 1, blahblah.:

Z coordinate:
The final number in a 3d coordinate system is the z coordinate. Remember x
is the first number and means north to south. Y is the second number and
means west to east. Z is the last number of the 3 and it means top to
bottom. If z is 11 that explains you are as close to the top as you can get.
If you go down you increase the z coordinate number. Starting with 3 4 1
where we left off with the y coordinate, if we went straight down we would
go 3 4 1, 3 4 2, 3 4 3, 3 4 4, 3 4 5 blahblah.

Now let's imagine we know we want to go to 6 6 6. Well we will start with x.
Our x is 3, it needs to be 6. We know that the further south you go on the x
axes the greater the x coordinate. Since 6 is greater than 3 we can figure
we have to go south. 3 4 5, 4 4 5, 5 4 5, 6 4 5.

Now the Y coordinate isn't 6 either. We need to move that too. Since Y is
west to east, we have to go either west or east to get the second coordinate
where we need it. Since we know the further west you go the smaller the Y
coordinate, and since we know 4 is less than 6, we want to actually go east,
6 4 5, 6 5 5, 6 6 5.

Now we're are either too high or two low since the z coordinate doesn't
match either. Ours is 5, we need 6. Since the higher you go the lower the z
coordinate, we can figure the lower we go the greater the z coordinate. ^ is
greater than 5 right? So we need to go down. 6 6 5, 6 6 6. Bingo.

That might help out a little bit.

Holy smokes. I did a spell check on this when I got finished and there
wasn't a single spelling mistake that I didn't make on purpose and the one
that outlook didn't like was blahblah.




-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, June 25, 2010 2:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Tom.

Personally, I have no problem conceptualizing the x y z access business,
however I have difficulties in understanding how that access changes
relative to my characters' movement.

While I can get that going up and northeast will cause all coordinates to
increase, i find it extremely difficult to plan what sort of thing will
happen were I to go down and northeast, or streight down etc.

As I have said though, my own spacial abilities are rather lacking, and I
tend to play games like shades much the same way as I navigate in real life,
ie, by remembering sets of markers and directions to get where I am going,
but with no clear mental map of how any given place relates to another.

as you said though, if the system is examined in beta versions and functions
like view commands, have I visited here commands, useful targiting and
object recognition are in the game I think even I will find it playable.

Beware the grue!

Dark. 


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Charles Rivard
Because all of the enemies you did mention are straight from that series. 
When you found out that one of the monsters in MOTA is a 3-headed dog, you 
immediately thought of Fluffy.  Half giant?  Hagrid, giants? Hagrid's half 
brother, and so on.
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 11:29 AM
Subject: Re: [Audyssey] Important MOTA News


Why when I say an idea, it relates to Harry Potter Hayden? I never said 
include devils snare, did I?

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 5:05 PM
Subject: Re: [Audyssey] Important MOTA News



Hi Muhammed,
Not at all. There are  no half giants in greek mythology, nor are there
etins or trolls. And might I remind you that this is  not Harry Potter? 
No

devil's snare, please.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: Sunday, June 27, 2010 1:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hmmm, nah.
Not really.


- Original Message -
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Date: Sat, 26 Jun 2010 15:13:39 -0600
Subject: Re: [Audyssey] Important MOTA News


No.
We are the Knights who say...Ni!
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 2:35 PM
Subject: Re: [Audyssey] Important MOTA News


> We think so. Personily, I think their should be water pits or pits

which

> have plants which could strangel you. Also, for another trap, a rope

that

> you walk on but no floor and a plant from under. Also, for the

inchanted

> swords, their shall be a boss strong than a minotaur. Maybe a half

giant

> or a pure giant? Also, for you to reach the kerberro, I think their

shall
> be an ettan and a troll guarding the room entirants. Another thing, 
> why

> don't you include clubs in the game? That's what the troll and the

ettin
> could have. Anyone agree? Also for juels, their shall be dogs or 
> horses

> guarding the juels Also, they could be at the end of a level. Anyone

like

> this? Also, Traps shall be put in places like that.
> My audio games for the blind group.
> Discussions off topic are welcome in the holidays. Talking about games

is
> welcome, talking about computer problems is welcome when their are 
> know

> holidays but that's only in easter holidays or know holidays. If you

want

> to joyn, just send a blank email to.
> audiogamesfortheblind+subscr...@googlegroups.com
> With the subject subscribe in the subject line.
> Contact infermation.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> Klango username.
> muhammed
> - Original Message - 
> From: "william lomas" 

> To: "Gamers Discussion list" 
> Sent: Saturday, June 26, 2010 9:02 PM
> Subject: Re: [Audyssey] Important MOTA News
>
>
>> are there more traps to come then other than spikes?
>>
>> On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:
>>
>>> Hi Charles,
>>> In deed. That's not the only thing. I've also included the trap
>>> warning messages people wanted so that will help as long as you are
>>> playing on something like beginner. I've decided to disable them on
>>> higher difficulty levels since after all if you are an advanced or
>>> expert player you certainly don't need them. That will separate the
>>> men from the boys and the women from the girls. Lol!
>>>
>>>
>>> On 6/26/10, Charles Rivard  wrote:
>>>> It's good to know that such cues will be included.  Otherwise, Holy
>>>> Smoke!
>>>> It might get befuddling!
>>>
>>> ---
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>>> http://audyssey.org/mailm

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Charles Rivard
I like this approach.  You can play the easy difficulty with or without the 
warnings, in essence, giving you another level of difficulty in which you 
have to pay more attention or else.  And, logically, if you've gotten beyond 
the easy difficulty, it should no longer be easy, so there are no warnings.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 9:18 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Bryan,
Oh, okay. I see what you mean. Yes, I agree. In fact, it might helpt
to explain what I've done.
Basically, I have adopted GMA's design with having a training mode.
When you press enter on easy it will ask you if you want training
mode. If you say yes Angela will tell you the room is dark, warn you
if a trap is near,  and other messages that might be helpful for a
newby. However, as said earlier the option for training mode is only
available if you are playing on easy. If you select a  higher
difficulty level the game will assume you no longer need training mode
and will play normally as designed. Angela won't give you any warnings
etc.

Cheers!


On 6/27/10, Bryan Peterson  wrote:
Well since Muhamed seems so bent on having the warnings on Normal as well 
as

Easy I had to point out that Normal difficulty, regardless of what you
actually call it, is supposed to be more challenging than Easy. Logic 
would
seem to indicate that you wouldn't have the trap warnings on that 
particular
difficulty level. Sort of like always having training wheels on a bicycle 
or

always going sighted guide with someone.
We are the Knights who say...Ni!


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Charles Rivard
Someone said that they would not bother with normal difficulty from a game 
developer's point of view.  I pointed out that I use that level.  I'm not 
sure how the subject got onto what the difficulty levels are called, because 
that doesn't matter.  I would give them names that cannot be used on the 
list if I were the only one playing the game, or for those who I know that 
the names wouldn't bother, just for fun!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:24 AM
Subject: Re: [Audyssey] Important MOTA News



Hi,
Does somebody want to clue me in as to what you guys are talking
about? What's the difference if a developer calls the difficulty level
normal, intermediate, medium, whatever?

Smile.

On 6/27/10, Bryan Peterson  wrote:

It's called Normal difficulty, not Slightly more than Easy.
We are the Knights who say...Ni!


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Valiant8086
Hi.
Ok I think everyone is pretty much correct here. What direct x appears to
have done if I'm figuring things right is took the whole thing and flipped
it over on it's left side, and then rotated it 90 degrees to the right. It
still makes sense now, it's just well backwards, but backwards.

I believe y is for up down in computer world because screens are 2d
technically if I'm not off my rocker.  That makes x on the screen left to
right. So they just kept their x y on the screen as is and put z in to go
front back instead of flipping them around. I'm as much trying to understand
this as telling anyone how it is, so I might be wrong Lol 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, June 26, 2010 12:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Damien,
Shrug. Like I said that isn't the correct way to do it. Especially, if you
want to give a 3d vector to DirectSound. If using DirectSound 8 x handles
left/right movement of the sound, z handles the front/back movement of the
sound, and y positions it up/down. So since that is how DirectSound handles
it doing it any other way would definitely screw up where sounds are
positioned in a virtual 3d audio environment. I can't really contribute
anything more to the topic as that is just how things are regardless of what
people may have told you otherwise.

Smile.

On 6/26/10, Damien Pendleton  wrote:
> Hi,
> That's strange, since I was told that Y handled the forwards and 
> backwards movement and Z handled the up and down movement.
> Regards,
> Damien.

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Valiant8086
Hi.
I did some reading on this, and I think it just depends how you want it to
be. You can have a cube in any direction so really z could be north south,
east west, or up down, or it could be upside down if you wanted, but me I
think from what I've been reading folks usually like to think z is up down.
Only a computer screen's is 2d says y is up down. Me I don't know why x
isn't instead, but yeah. that's why folks sometimes said z was north south
or east west. Me I prefer z being up down. Makes more sense to me.. We know
x on standard graph paper I think is north south right? And y is west east?
So seems to me we simplify things to make z go up down so we can leave x and
y alone as they were.

I found this and it looks like it's sort of backing my claim if I read it
right. Granted this is Wikipedia, and I try to treat it with a grange of
salt.

http://en.wikipedia.org/wiki/Cartesian_coordinate_system


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, June 26, 2010 4:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Hayden,
No. If it does David has it backwards because in a 3d coordinates system y
always handles your altitude/depth and z handles north/south movement.

HTH

On 6/25/10, Hayden Presley  wrote:
> Hi Thomas,
> Correct me if I am wrong but last time I checked the depth in Loan 
> Wofl was the z axis.
>
> Best Regards,
> Hayden

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Charles Rivard

By moving down and to the right?  (grin)
- Original Message - 
From: "RONALD HOPKINS" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 12:39 AM
Subject: Re: [Audyssey] Important MOTA News


Hello.  This is Ron.  On Mota, what do the cordinates mean?  for example 
it says the casm is below and to the right, how do I get to the point 
where the casm is 0 meters?


--
From: "Bryan Peterson" 
Sent: Saturday, June 26, 2010 11:29 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Important MOTA News

I couldn't agree more. When I get into developing more complex games with 
BGT I may use a few end user suggestions, but only those I feel would 
enhance the theme I want for a given game.

We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 5:17 PM
Subject: Re: [Audyssey] Important MOTA News


Not only that, but a lot of the suggestions are too close to Harry 
Potter stuff, which Thomas Ward has already made perfectly clear that he 
will! not! put into the game, because he wants a particular theme to be 
consistently followed.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 6:10 PM
Subject: Re: [Audyssey] Important MOTA News


Especially not at this stage of the development process. That would add 
months onto the timeline, and I'm sure Thomas doesn't want to do that. 
I think the game's going to be challenging enough as it is.

We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 5:08 PM
Subject: Re: [Audyssey] Important MOTA News



No on all counts.
- Original Message ----- 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 3:35 PM
Subject: Re: [Audyssey] Important MOTA News


We think so. Personily, I think their should be water pits or pits 
which have plants which could strangel you. Also, for another trap, a 
rope that you walk on but no floor and a plant from under. Also, for 
the inchanted swords, their shall be a boss strong than a minotaur. 
Maybe a half giant or a pure giant? Also, for you to reach the 
kerberro, I think their shall be an ettan and a troll guarding the 
room entirants. Another thing, why don't you include clubs in the 
game? That's what the troll and the ettin could have. Anyone agree? 
Also for juels, their shall be dogs or horses guarding the juels 
Also, they could be at the end of a level. Anyone like this? Also, 
Traps shall be put in places like that.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about 
games is welcome, talking about computer problems is welcome when 
their are know holidays but that's only in easter holidays or know 
holidays. If you want to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 9:02 PM
Subject: Re: [Audyssey] Important MOTA News



are there more traps to come then other than spikes?

On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:


Hi Charles,
In deed. That's not the only thing. I've also included the trap
warning messages people wanted so that will help as long as you are
playing on something like beginner. I've decided to disable them on
higher difficulty levels since after all if you are an advanced or
expert player you certainly don't need them. That will separate the
men from the boys and the women from the girls. Lol!


On 6/26/10, Charles Rivard  wrote:
It's good to know that such cues will be included.  Otherwise, 
Holy Smoke!

It might get befuddling!


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Valiant8086
Hi.
Oh wow, we have different ideas on how the x y z system works. I thought I
was right. Am I? Lol
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, June 26, 2010 4:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Damien,
I see. Well, that's certainly understandable. Although, it is nothing less
than a crime that your primary school didn't properly educate you when you
were young. That's there purpose regardless if you are blind, sighted,
stupid, a genious, whatever. It is not up to them to decide who does and
does not get a quality education. What idiots.
That's just predgudist what they did to you in my book.
Anyway, fortunately, understanding coordinates isn't really that hard to
learn. It is a pretty straight forward subject and I could describe it in a
couple of para graphs. Think of it this way.
You have a line running from left to right or east to west. This line is
your x axis of movement. Now we are going to draw a line from front to back
or north to south. This line of movement is going to be our z axis. Finally,
we are going to draw a third line running from up to down or top to bottom.
This line will be our y axis. So now what you have is three different
coordinates x/y/z which provides you six directions of movement in any
direction you need to go.
So if you press the c key in a game and it says something like 15, 11,
22 that means you are 15 units east of the west wall, 11 units above the
ground, and 22 units north of the south wall. Does that make sense?

Cheers!


On 6/25/10, Damien Pendleton  wrote:
> Hi Thomas,
> I am ashamed to say I am one of those. I hardly learned much at 
> primary school, which meant I was very much behind at secondary 
> school. My primary school always used the excuse that because I am 
> blind what's the use in teaching me anything, with the result that 
> when I moved on to secondary school I could only do very basic 
> five-year-old style addition, subtraction, multiplication and 
> division. It took them years and years just to get me to understand 
> fractions, decimals and percentages, let alone shapes, trigonometry 
> and angles, which they could never really get started on with me.
> Regards,
> Damien.

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Valiant8086
Hi.
Actually, if the game is written the way I've seen most x y Z coordinate
systems to work, down and southeast would make the numbers go up. Top
northwest corner is 1 1 1. If the room is say 20 feet or 20 units in length
from the north wall to the south wall, and 20 units from the west wall to
the east wall, and 20 feet or units from the ceiling to the floor, in other
words an exactly square cube with all it's sides the same length, the bottom
right corner would be 20 20 20.

I'll try to explain how each coordinate works.

X coordinate:
The first number, or the x coordinate, is north to south. so if you are in
the top northwest corner you're at 1 1 1. If you go straight south you'll go
2 1 1, 3 1 1, blahblah.

Y coordinate:
The second coordinate number is the Y coordinate. X was the first one, y is
the second one. Y means west to east. The lower the Y coordinate the further
west you are. If you start 3 units south of the top northwest corner where
we finished off when we were talking about x, you would change the second
number to be larger, 3 1 1, 3 2 1, 3 3 1, 3 4 1, blahblah.:

Z coordinate:
The final number in a 3d coordinate system is the z coordinate. Remember x
is the first number and means north to south. Y is the second number and
means west to east. Z is the last number of the 3 and it means top to
bottom. If z is 11 that explains you are as close to the top as you can get.
If you go down you increase the z coordinate number. Starting with 3 4 1
where we left off with the y coordinate, if we went straight down we would
go 3 4 1, 3 4 2, 3 4 3, 3 4 4, 3 4 5 blahblah.

Now let's imagine we know we want to go to 6 6 6. Well we will start with x.
Our x is 3, it needs to be 6. We know that the further south you go on the x
axes the greater the x coordinate. Since 6 is greater than 3 we can figure
we have to go south. 3 4 5, 4 4 5, 5 4 5, 6 4 5.

Now the Y coordinate isn't 6 either. We need to move that too. Since Y is
west to east, we have to go either west or east to get the second coordinate
where we need it. Since we know the further west you go the smaller the Y
coordinate, and since we know 4 is less than 6, we want to actually go east,
6 4 5, 6 5 5, 6 6 5.

Now we're are either too high or two low since the z coordinate doesn't
match either. Ours is 5, we need 6. Since the higher you go the lower the z
coordinate, we can figure the lower we go the greater the z coordinate. ^ is
greater than 5 right? So we need to go down. 6 6 5, 6 6 6. Bingo.

That might help out a little bit.

Holy smokes. I did a spell check on this when I got finished and there
wasn't a single spelling mistake that I didn't make on purpose and the one
that outlook didn't like was blahblah.




-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, June 25, 2010 2:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Tom.

Personally, I have no problem conceptualizing the x y z access business,
however I have difficulties in understanding how that access changes
relative to my characters' movement.

While I can get that going up and northeast will cause all coordinates to
increase, i find it extremely difficult to plan what sort of thing will
happen were I to go down and northeast, or streight down etc.

As I have said though, my own spacial abilities are rather lacking, and I
tend to play games like shades much the same way as I navigate in real life,
ie, by remembering sets of markers and directions to get where I am going,
but with no clear mental map of how any given place relates to another.

as you said though, if the system is examined in beta versions and functions
like view commands, have I visited here commands, useful targiting and
object recognition are in the game I think even I will find it playable.

Beware the grue!

Dark. 


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Valiant8086
I would go for saying x, y, z, all in one shot, if that is what you were
asking.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, June 25, 2010 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Phil,
Yeah, I know. Its a tough decision. Especially, since we are in the market
of creating accessible games and sometimes that means just doing something
automatically for the sake of accessibility verses a bit of realism.
Speaking of altitude I've been thinking about that today. Since there is now
going to be a 3d version of MOTA  that means a 3d coordinates system.
Instead of a 2d coordinate like 5 15 we are going to have a 3d coordinate
like 5, 1, 15. It is possible to to break this down into two different
commands one that gives the altitude and another that gives your position on
the grid or we can just spit it out like 5, 1, 15. Any thoughts on this?

On 6/25/10, Phil Vlasak  wrote:
> Hi Thomas,
> There is always a trade off when you put some things in as automatic 
> rather then manual.
> With automatic you don't have to have so many things to think about, 
> but you loose the ability to do things  that the automatic feature 
> doesn't anticipate.
> I thought being on a broom would allow Sarah to zoom over the head of 
> the caretaker so I set his action to attack her to off when she is on a
broom.
> But as the ghosts could appear out of a wall or ceiling, I didn't 
> think she would be quite as able to avoid them.
> Plus with a patronus on she might just want to run into them.
> But having a way to indicate altitude would help if the flying 
> creatures were also described.
> So if Sarah was at ten feet and the ceiling was at twelve, then the 
> ghost at ten feet would be difficult to avoid unless she zoomed under 
> it but that would put her in the range of the caretaker.
> At some point the faster you move the less time you have to listen for 
> the description of what is around you,unless it was done with avoidance
beeps.
> Phil

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
I think you meant walk right Thomas. LOL. It's just that you said walk left 
and then hit the right arrow for the jump.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 10:44 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Ron,
Okay? I don't really get what the problem is then. Those are small
chasms and are relatively easy to cross. Here is a spoiler for
crossing them. If you can't do it after this I can't help you as it
should be fairly simple to do after this set of instructions.

S
P
O
I
L
E
R

Open the statue and walk left until you hear the crumbling ledge.
Press w to holster your weapon. Make absolutely certain it is
holstered before jumping using the control+w command. Hold down the
left control key and press the right arrow key until Angela lands on
the other side. Walk to the next ledge and repete the jump.

HTH


On 6/27/10, RONALD HOPKINS  wrote:

Hello Thomas.  It's the two casms on level 1.  Its right after the statue
opens up.


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Hayden,
Yeah, the two different myths regarding Set are from two completely
different periods in Egyptian history. The Egyptians living in the Old
Kingdom would have been shocked and surprised to find out there
decendants believed Set to be evil, and regarded him as heroic. The
Egyptians in the New Kingdom thought of Set as evil itself. Probibly
do to the influences of the kingdom having been split between upper
and lower Egypt for many years, and each side picked a champion god.
The Egyptians living in Upper Egypt, the south worshipped Horris, and
the lower Kingdom, north, worshipped Set. This  time period is when
the priests of Horris began demonizing Set, and making him into
something else than the old religious text said he was. Since Upper
Egypt eventually beat Lower Egypt, once again reuniting the kingdom,
it is not surprising Set remained evil and Horris became a national
god and was eventually seen as a heroic champion of everyone as he
finally defeated Set according to the religious texts.


On 6/27/10, Hayden Presley  wrote:
> Hi,
> Yep, I've heard of him serving Ra in Egyption mythology as well. I was
> actually trying to jugle the idea that he was that and the God of Chaos,
> Destruction, and Disorder at once. Now you say that he was portrayed
> different in the New Kingdom, that makes more since.
>
> Best Regards,
> Hayden
>

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson

S
P
O
I
L
E
R
Just get right up to the spot where you hear the crumbling rock and jump 
right. They're not large chasms so you should clear each one if you get 
right up to the edge. THere's about four steps between the two of them. Just 
make sure you don't have a drawn weapon when you try to jump as we've said 
before.

We are the Knights who say...Ni!
- Original Message - 
From: "RONALD HOPKINS" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 10:35 AM
Subject: Re: [Audyssey] Important MOTA News


Hello Thomas.  It's the two casms on level 1.  Its right after the statue 
opens up.


--
From: "Thomas Ward" 
Sent: Sunday, June 27, 2010 9:04 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Important MOTA News


Hi William,
Oh, definitely. Mysteries of the Ancients has several different types
of traps. However, they don't all appear on the same level, and
obviously are slowly introduced into the game. To give you an idea of
what is coming here is a basic list of traps you will find in the
game.

bronze spikes
small chasms
large chasms
fire pits
lava pits
poison darts
spinning blades
trap doors


That's just the basic traps. Depending on how much time I have I may
include some boulder traps or come up with something even worse than
anything already listed above.

Smile.

On 6/26/10, william lomas  wrote:

are there more traps to come then other than spikes?


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Lori Duncan

Lol he'd be handy to have on guard duty.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 5:39 PM
Subject: Re: [Audyssey] Important MOTA News


Trolls. Half-giants. True trolls and giants are part of folklore in 
general but let's face it. You did jump immediately to Harry Potter when 
you learned that Kerberos was a three-headed dog.

We are the Knights who say...Ni!
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 10:29 AM
Subject: Re: [Audyssey] Important MOTA News


Why when I say an idea, it relates to Harry Potter Hayden? I never said 
include devils snare, did I?

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 5:05 PM
Subject: Re: [Audyssey] Important MOTA News



Hi Muhammed,
Not at all. There are  no half giants in greek mythology, nor are there
etins or trolls. And might I remind you that this is  not Harry Potter? 
No

devil's snare, please.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of weis...@googlemail.com
Sent: Sunday, June 27, 2010 1:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hmmm, nah.
Not really.


- Original Message -
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Date: Sat, 26 Jun 2010 15:13:39 -0600
Subject: Re: [Audyssey] Important MOTA News


No.
We are the Knights who say...Ni!
- Original Message ----- 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 2:35 PM
Subject: Re: [Audyssey] Important MOTA News


> We think so. Personily, I think their should be water pits or pits

which

> have plants which could strangel you. Also, for another trap, a rope

that

> you walk on but no floor and a plant from under. Also, for the

inchanted

> swords, their shall be a boss strong than a minotaur. Maybe a half

giant

> or a pure giant? Also, for you to reach the kerberro, I think their

shall
> be an ettan and a troll guarding the room entirants. Another thing, 
> why

> don't you include clubs in the game? That's what the troll and the

ettin
> could have. Anyone agree? Also for juels, their shall be dogs or 
> horses

> guarding the juels Also, they could be at the end of a level. Anyone

like

> this? Also, Traps shall be put in places like that.
> My audio games for the blind group.
> Discussions off topic are welcome in the holidays. Talking about 
> games

is
> welcome, talking about computer problems is welcome when their are 
> know

> holidays but that's only in easter holidays or know holidays. If you

want

> to joyn, just send a blank email to.
> audiogamesfortheblind+subscr...@googlegroups.com
> With the subject subscribe in the subject line.
> Contact infermation.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> Klango username.
> muhammed
> - Original Message - 
> From: "william lomas" 

> To: "Gamers Discussion list" 
> Sent: Saturday, June 26, 2010 9:02 PM
> Subject: Re: [Audyssey] Important MOTA News
>
>
>> are there more traps to come then other than spikes?
>>
>> On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:
>>
>>> Hi Charles,
>>> In deed. That's not the only thing. I've also included the trap
>>> warning messages people wanted so that will help as long as you are
>>> playing on something like beginner. I've decided to disable them on
>>> higher difficulty levels since after all if you are an advanced or
>>> expert player you certainly don't need them. That will separate the
>>> men from the boys and the women from the girls. Lol!
>>>
>>>
>>> On 6/26/10, Charles Rivard  wrote:
>>>> It's good to know that such cues will be included.  Otherwise, 
>>>> Holy

>>>> Smoke!
>>>> It might get befuddling!
>>>
>>> ---
>>> Gamers mail

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Ron,
Okay? I don't really get what the problem is then. Those are small
chasms and are relatively easy to cross. Here is a spoiler for
crossing them. If you can't do it after this I can't help you as it
should be fairly simple to do after this set of instructions.

S
P
O
I
L
E
R

Open the statue and walk left until you hear the crumbling ledge.
Press w to holster your weapon. Make absolutely certain it is
holstered before jumping using the control+w command. Hold down the
left control key and press the right arrow key until Angela lands on
the other side. Walk to the next ledge and repete the jump.

HTH


On 6/27/10, RONALD HOPKINS  wrote:
> Hello Thomas.  It's the two casms on level 1.  Its right after the statue
> opens up.

---
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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
Trolls. Half-giants. True trolls and giants are part of folklore in general 
but let's face it. You did jump immediately to Harry Potter when you learned 
that Kerberos was a three-headed dog.

We are the Knights who say...Ni!
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 10:29 AM
Subject: Re: [Audyssey] Important MOTA News


Why when I say an idea, it relates to Harry Potter Hayden? I never said 
include devils snare, did I?

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 5:05 PM
Subject: Re: [Audyssey] Important MOTA News



Hi Muhammed,
Not at all. There are  no half giants in greek mythology, nor are there
etins or trolls. And might I remind you that this is  not Harry Potter? 
No

devil's snare, please.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: Sunday, June 27, 2010 1:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hmmm, nah.
Not really.


- Original Message -
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Date: Sat, 26 Jun 2010 15:13:39 -0600
Subject: Re: [Audyssey] Important MOTA News


No.
We are the Knights who say...Ni!
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 2:35 PM
Subject: Re: [Audyssey] Important MOTA News


> We think so. Personily, I think their should be water pits or pits

which

> have plants which could strangel you. Also, for another trap, a rope

that

> you walk on but no floor and a plant from under. Also, for the

inchanted

> swords, their shall be a boss strong than a minotaur. Maybe a half

giant

> or a pure giant? Also, for you to reach the kerberro, I think their

shall
> be an ettan and a troll guarding the room entirants. Another thing, 
> why

> don't you include clubs in the game? That's what the troll and the

ettin
> could have. Anyone agree? Also for juels, their shall be dogs or 
> horses

> guarding the juels Also, they could be at the end of a level. Anyone

like

> this? Also, Traps shall be put in places like that.
> My audio games for the blind group.
> Discussions off topic are welcome in the holidays. Talking about games

is
> welcome, talking about computer problems is welcome when their are 
> know

> holidays but that's only in easter holidays or know holidays. If you

want

> to joyn, just send a blank email to.
> audiogamesfortheblind+subscr...@googlegroups.com
> With the subject subscribe in the subject line.
> Contact infermation.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> Klango username.
> muhammed
> - Original Message - 
> From: "william lomas" 

> To: "Gamers Discussion list" 
> Sent: Saturday, June 26, 2010 9:02 PM
> Subject: Re: [Audyssey] Important MOTA News
>
>
>> are there more traps to come then other than spikes?
>>
>> On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:
>>
>>> Hi Charles,
>>> In deed. That's not the only thing. I've also included the trap
>>> warning messages people wanted so that will help as long as you are
>>> playing on something like beginner. I've decided to disable them on
>>> higher difficulty levels since after all if you are an advanced or
>>> expert player you certainly don't need them. That will separate the
>>> men from the boys and the women from the girls. Lol!
>>>
>>>
>>> On 6/26/10, Charles Rivard  wrote:
>>>> It's good to know that such cues will be included.  Otherwise, Holy
>>>> Smoke!
>>>> It might get befuddling!
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/game

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi,
Exactly. That's basically what I was getting at. There are some
differences between each version of a game per platform, but the basic
game story, game play, characters, enemies, etc remain the same
throughout. In the eyes of the company who creates them they are
separate products even though the games are mostly identical.  I don't
see any reason not to adopt the same business principle here.

On 6/27/10, weis...@googlemail.com  wrote:
> Hi
>
> Also, the games for each console are rather different. For example speaking
> of GTA 4, some bugs that are in the PC version don't exists in the XBox
> version, because they are easyable fixable. So are they with the XBox,
> but I'd Imagine it would take a little longer. Also, some layouts are
> different on the XBox version than on the PC version, so I would say it
> is a little bit of difference in each game for each console, however the
> main story line and the main characters keep the same.

---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Important MOTA News

2010-06-27 Thread RONALD HOPKINS
Hello Thomas.  It's the two casms on level 1.  Its right after the statue 
opens up.


--
From: "Thomas Ward" 
Sent: Sunday, June 27, 2010 9:04 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Important MOTA News


Hi William,
Oh, definitely. Mysteries of the Ancients has several different types
of traps. However, they don't all appear on the same level, and
obviously are slowly introduced into the game. To give you an idea of
what is coming here is a basic list of traps you will find in the
game.

bronze spikes
small chasms
large chasms
fire pits
lava pits
poison darts
spinning blades
trap doors


That's just the basic traps. Depending on how much time I have I may
include some boulder traps or come up with something even worse than
anything already listed above.

Smile.

On 6/26/10, william lomas  wrote:

are there more traps to come then other than spikes?


---
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list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-27 Thread Muhammed Deniz
Why when I say an idea, it relates to Harry Potter Hayden? I never said 
include devils snare, did I?

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 5:05 PM
Subject: Re: [Audyssey] Important MOTA News



Hi Muhammed,
Not at all. There are  no half giants in greek mythology, nor are there
etins or trolls. And might I remind you that this is  not Harry Potter? No
devil's snare, please.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: Sunday, June 27, 2010 1:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hmmm, nah.
Not really.


- Original Message -
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Date: Sat, 26 Jun 2010 15:13:39 -0600
Subject: Re: [Audyssey] Important MOTA News


No.
We are the Knights who say...Ni!
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 2:35 PM
Subject: Re: [Audyssey] Important MOTA News


> We think so. Personily, I think their should be water pits or pits

which

> have plants which could strangel you. Also, for another trap, a rope

that

> you walk on but no floor and a plant from under. Also, for the

inchanted

> swords, their shall be a boss strong than a minotaur. Maybe a half

giant

> or a pure giant? Also, for you to reach the kerberro, I think their

shall

> be an ettan and a troll guarding the room entirants. Another thing, why
> don't you include clubs in the game? That's what the troll and the

ettin

> could have. Anyone agree? Also for juels, their shall be dogs or horses
> guarding the juels Also, they could be at the end of a level. Anyone

like

> this? Also, Traps shall be put in places like that.
> My audio games for the blind group.
> Discussions off topic are welcome in the holidays. Talking about games

is

> welcome, talking about computer problems is welcome when their are know
> holidays but that's only in easter holidays or know holidays. If you

want

> to joyn, just send a blank email to.
> audiogamesfortheblind+subscr...@googlegroups.com
> With the subject subscribe in the subject line.
> Contact infermation.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> Klango username.
> muhammed
> - Original Message - 
> From: "william lomas" 

> To: "Gamers Discussion list" 
> Sent: Saturday, June 26, 2010 9:02 PM
> Subject: Re: [Audyssey] Important MOTA News
>
>
>> are there more traps to come then other than spikes?
>>
>> On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:
>>
>>> Hi Charles,
>>> In deed. That's not the only thing. I've also included the trap
>>> warning messages people wanted so that will help as long as you are
>>> playing on something like beginner. I've decided to disable them on
>>> higher difficulty levels since after all if you are an advanced or
>>> expert player you certainly don't need them. That will separate the
>>> men from the boys and the women from the girls. Lol!
>>>
>>>
>>> On 6/26/10, Charles Rivard  wrote:
>>>> It's good to know that such cues will be included.  Otherwise, Holy
>>>> Smoke!
>>>> It might get befuddling!
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, se

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Hayden Presley
Hi Muhammed,
Not at all. There are  no half giants in greek mythology, nor are there
etins or trolls. And might I remind you that this is  not Harry Potter? No
devil's snare, please.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: Sunday, June 27, 2010 1:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hmmm, nah.
Not really.


- Original Message -
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Date: Sat, 26 Jun 2010 15:13:39 -0600
Subject: Re: [Audyssey] Important MOTA News

> No.
> We are the Knights who say...Ni!
> - Original Message - 
> From: "Muhammed Deniz" 
> To: "Gamers Discussion list" 
> Sent: Saturday, June 26, 2010 2:35 PM
> Subject: Re: [Audyssey] Important MOTA News
> 
> 
> > We think so. Personily, I think their should be water pits or pits 
which 
> > have plants which could strangel you. Also, for another trap, a rope 
that 
> > you walk on but no floor and a plant from under. Also, for the 
inchanted 
> > swords, their shall be a boss strong than a minotaur. Maybe a half 
giant 
> > or a pure giant? Also, for you to reach the kerberro, I think their 
shall 
> > be an ettan and a troll guarding the room entirants. Another thing, why 
> > don't you include clubs in the game? That's what the troll and the 
ettin 
> > could have. Anyone agree? Also for juels, their shall be dogs or horses 
> > guarding the juels Also, they could be at the end of a level. Anyone 
like 
> > this? Also, Traps shall be put in places like that.
> > My audio games for the blind group.
> > Discussions off topic are welcome in the holidays. Talking about games 
is 
> > welcome, talking about computer problems is welcome when their are know 
> > holidays but that's only in easter holidays or know holidays. If you 
want 
> > to joyn, just send a blank email to.
> > audiogamesfortheblind+subscr...@googlegroups.com
> > With the subject subscribe in the subject line.
> > Contact infermation.
> > email:
> > muhamme...@googlemail.com
> > msn:
> > muhammed123...@hotmail.co.uk
> > Skype:
> > muhammed.deniz
> > Klango username.
> > muhammed
> > - Original Message - 
> > From: "william lomas" 
> > To: "Gamers Discussion list" 
> > Sent: Saturday, June 26, 2010 9:02 PM
> > Subject: Re: [Audyssey] Important MOTA News
> >
> >
> >> are there more traps to come then other than spikes?
> >>
> >> On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:
> >>
> >>> Hi Charles,
> >>> In deed. That's not the only thing. I've also included the trap
> >>> warning messages people wanted so that will help as long as you are
> >>> playing on something like beginner. I've decided to disable them on
> >>> higher difficulty levels since after all if you are an advanced or
> >>> expert player you certainly don't need them. That will separate the
> >>> men from the boys and the women from the girls. Lol!
> >>>
> >>>
> >>> On 6/26/10, Charles Rivard  wrote:
> >>>> It's good to know that such cues will be included.  Otherwise, Holy 
> >>>> Smoke!
> >>>> It might get befuddling!
> >>>
> >>> ---
> >>> Gamers mailing list __ Gamers@audyssey.org
> >>> If you want to leave the list, send E-mail to 
> >>> gamers-unsubscr...@audyssey.org.
> >>> You can make changes or update your subscription via the web, at
> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> >>> All messages are archived and can be searched and read at
> >>> http://www.mail-archive.com/gam...@audyssey.org.
> >>> If you have any questions or concerns regarding the management of the 
> >>> list,
> >>> please send E-mail to gamers-ow...@audyssey.org.
> >>
> >>
> >> ---
> >> Gamers mailing list __ Gamers@audyssey.org
> >> If you want to leave the list, send E-mail to 
> >> gamers-unsubscr...@audyssey.org.
> >> You can make changes or update your subscription via the web, at
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> >> All messages are archived and can be searched and read at
> >> http://www.mail-archive.com/gam...@audyssey.org.
> >> If you have any questions or concerns regarding the management of the 
> >> list,
> >

Re: [Audyssey] Important MOTA News

2010-06-27 Thread weisi4u
Hmmm, nah.
Not really.


- Original Message -
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Date: Sat, 26 Jun 2010 15:13:39 -0600
Subject: Re: [Audyssey] Important MOTA News

> No.
> We are the Knights who say...Ni!
> - Original Message - 
> From: "Muhammed Deniz" 
> To: "Gamers Discussion list" 
> Sent: Saturday, June 26, 2010 2:35 PM
> Subject: Re: [Audyssey] Important MOTA News
> 
> 
> > We think so. Personily, I think their should be water pits or pits 
which 
> > have plants which could strangel you. Also, for another trap, a rope 
that 
> > you walk on but no floor and a plant from under. Also, for the 
inchanted 
> > swords, their shall be a boss strong than a minotaur. Maybe a half 
giant 
> > or a pure giant? Also, for you to reach the kerberro, I think their 
shall 
> > be an ettan and a troll guarding the room entirants. Another thing, why 
> > don't you include clubs in the game? That's what the troll and the 
ettin 
> > could have. Anyone agree? Also for juels, their shall be dogs or horses 
> > guarding the juels Also, they could be at the end of a level. Anyone 
like 
> > this? Also, Traps shall be put in places like that.
> > My audio games for the blind group.
> > Discussions off topic are welcome in the holidays. Talking about games 
is 
> > welcome, talking about computer problems is welcome when their are know 
> > holidays but that's only in easter holidays or know holidays. If you 
want 
> > to joyn, just send a blank email to.
> > audiogamesfortheblind+subscr...@googlegroups.com
> > With the subject subscribe in the subject line.
> > Contact infermation.
> > email:
> > muhamme...@googlemail.com
> > msn:
> > muhammed123...@hotmail.co.uk
> > Skype:
> > muhammed.deniz
> > Klango username.
> > muhammed
> > - Original Message - 
> > From: "william lomas" 
> > To: "Gamers Discussion list" 
> > Sent: Saturday, June 26, 2010 9:02 PM
> > Subject: Re: [Audyssey] Important MOTA News
> >
> >
> >> are there more traps to come then other than spikes?
> >>
> >> On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:
> >>
> >>> Hi Charles,
> >>> In deed. That's not the only thing. I've also included the trap
> >>> warning messages people wanted so that will help as long as you are
> >>> playing on something like beginner. I've decided to disable them on
> >>> higher difficulty levels since after all if you are an advanced or
> >>> expert player you certainly don't need them. That will separate the
> >>> men from the boys and the women from the girls. Lol!
> >>>
> >>>
> >>> On 6/26/10, Charles Rivard  wrote:
> >>>> It's good to know that such cues will be included.  Otherwise, Holy 
> >>>> Smoke!
> >>>> It might get befuddling!
> >>>
> >>> ---
> >>> Gamers mailing list __ Gamers@audyssey.org
> >>> If you want to leave the list, send E-mail to 
> >>> gamers-unsubscr...@audyssey.org.
> >>> You can make changes or update your subscription via the web, at
> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> >>> All messages are archived and can be searched and read at
> >>> http://www.mail-archive.com/gam...@audyssey.org.
> >>> If you have any questions or concerns regarding the management of the 
> >>> list,
> >>> please send E-mail to gamers-ow...@audyssey.org.
> >>
> >>
> >> ---
> >> Gamers mailing list __ Gamers@audyssey.org
> >> If you want to leave the list, send E-mail to 
> >> gamers-unsubscr...@audyssey.org.
> >> You can make changes or update your subscription via the web, at
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> >> All messages are archived and can be searched and read at
> >> http://www.mail-archive.com/gam...@audyssey.org.
> >> If you have any questions or concerns regarding the management of the 
> >> list,
> >> please send E-mail to gamers-ow...@audyssey.org.
> >
> >
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to 
> > gamers-unsubscr...@audyssey.org.
> > You can make changes or update your subscription via the web, at
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> > All messages are archived and can be searched and read at

Re: [Audyssey] Important MOTA News

2010-06-27 Thread weisi4u
Hi

Also, the games for each console are rather different. For example speaking 
of GTA 4, some bugs that are in the PC version don't exists in the XBox 
version, because they are easyable fixable. So are they with the XBox, 
but I'd Imagine it would take a little longer. Also, some layouts are 
different on the XBox version than on the PC version, so I would say it 
is a little bit of difference ine ach game for each console, however the 
main story line and the main characters keep the same.


- Original Message -
From: Thomas Ward 
To: Gamers Discussion list 
Date: Sun, 27 Jun 2010 05:37:44 -0400
Subject: Re: [Audyssey] Important MOTA News

> Hi Shaun,
> Sorry, but I have decided to license the games separately. For one
> thing that gives me two products to sell helping me raise capital for
> more games I want to create. Plus the majority of those on preorder
> status wanted a side-scroller so that is what they will get. The fps
> version is something I chose to do on my own afterwards and since it
> takes some extra work to convert the game over to an fps format. I
> only feel it is right that I get some financial compensation for the
> work involved in converting things over to a new format. Personally, I
> don't think what I am doing is really out of line.
> For example, mainstream game companies do this sort of thing all the
> time. You can go to the store and find three different versions of
> Tomb Raider Underworld available. One for Play Station 3, one for the
> XBox 360, and your standard PC version. All of those are technically
> the same game, but three different products in the eyes of the company
> who produced them and the store who sells the games. You can tell them
> to give you a copy of all three for one price, but I sincerely doubt
> they will do it. They'll tell you you want all three versions you have
> to buy all three versions. In this case I have to think of what is
> good business rather than giving away extra work and a potential new
> product for free.
> 
> HTH
> 
> On 6/27/10, shaun everiss  wrote:
> > aah probably would go.
> > However if you could have it so when you get your reg code for one it
> > will run the other to then that would rock.
> > I really like both.
> > fps is my main thing but I have been liking the scroler more and more.
> > I will probably buy the game but I'd like to have both versions
> > rather than having to choose what I want to really play.
> 
> ---
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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson

That's exactly what I was trying to point out as well.
We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 7:58 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Muhammed,
What are you talking about?  The bomb, if youwant to call the mountain
falling arounddyou a bomb, isn't that kind of obstacle. It doesn't 
actually

stop you from "dashing around" per say.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, June 27, 2010 5:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

You don't dash around in MOTA either. Enemies, cliffs, spikes, firepits,
things like that.
We are the Knights who say...Ni!
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 2:55 AM
Subject: Re: [Audyssey] Important MOTA News



I'm not suggesting anything about Harry Potter! Here is my point. In
tarzan junior, you don't dash around to get the gun of power, do you? You
have obsticles in your way. For an example, the guards. Then its the
chest. Also, one obsticle is the bomb. Get my point?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
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- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 12:17 AM
Subject: Re: [Audyssey] Important MOTA News


Not only that, but a lot of the suggestions are too close to Harry 
Potter



stuff, which Thomas Ward has already made perfectly clear that he will!
not! put into the game, because he wants a particular theme to be
consistently followed.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 6:10 PM
Subject: Re: [Audyssey] Important MOTA News



Especially not at this stage of the development process. That would add
months onto the timeline, and I'm sure Thomas doesn't want to do that. 
I



think the game's going to be challenging enough as it is.
We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 5:08 PM
Subject: Re: [Audyssey] Important MOTA News



No on all counts.
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 3:35 PM
Subject: Re: [Audyssey] Important MOTA News



We think so. Personily, I think their should be water pits or pits
which have plants which could strangel you. Also, for another trap, a
rope that you walk on but no floor and a plant from under. Also, for
the inchanted swords, their shall be a boss strong than a minotaur.
Maybe a half giant or a pure giant? Also, for you to reach the
kerberro, I think their shall be an ettan and a troll guarding the
room entirants. Another thing, why don't you include clubs in the
game? That's what the troll and the ettin could have. Anyone agree?
Also for juels, their shall be dogs or horses guarding the juels 
Also,



they could be at the end of a level. Anyone like this? Also, Traps
shall be put in places like that.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about 
games



is welcome, talking about computer problems is welcome when their are
know holidays but that's only in easter holidays or know holidays. If
you want to joyn, just send a blank email to.
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Klango username.
muhammed
- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 9:02 PM
Subject: Re: [Audyssey] Important MOTA News



are there more traps to come then other than spikes?

On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:


Hi Charles,
In deed. That's not the only thing. I've also included the trap
warning messages people wanted so that will help as long as you are
playing on something like beginner. I've decided to disable them on
higher difficulty levels since after all if yo

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Muhammed Deniz
But their not going to not be next to her. Their going to be in different 
rooms. How about we have portols in the game?

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
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muhammed
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 11:27 AM
Subject: Re: [Audyssey] Important MOTA News



Hmmm, sword fighting. That's a battle.
We are the Knights who say...Ni!
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 3:00 AM
Subject: Re: [Audyssey] Important MOTA News


How about at the finel release, Thomas said that the battle with athina 
wouldn't be a battle. I wonder wather their shall be monsters and stuff 
before you could reach her?

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
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to joyn, just send a blank email to.

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muhammed
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 12:17 AM
Subject: Re: [Audyssey] Important MOTA News


Not only that, but a lot of the suggestions are too close to Harry 
Potter stuff, which Thomas Ward has already made perfectly clear that he 
will! not! put into the game, because he wants a particular theme to be 
consistently followed.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 6:10 PM
Subject: Re: [Audyssey] Important MOTA News


Especially not at this stage of the development process. That would add 
months onto the timeline, and I'm sure Thomas doesn't want to do that. 
I think the game's going to be challenging enough as it is.

We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 5:08 PM
Subject: Re: [Audyssey] Important MOTA News



No on all counts.
----- Original Message ----- 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 3:35 PM
Subject: Re: [Audyssey] Important MOTA News


We think so. Personily, I think their should be water pits or pits 
which have plants which could strangel you. Also, for another trap, a 
rope that you walk on but no floor and a plant from under. Also, for 
the inchanted swords, their shall be a boss strong than a minotaur. 
Maybe a half giant or a pure giant? Also, for you to reach the 
kerberro, I think their shall be an ettan and a troll guarding the 
room entirants. Another thing, why don't you include clubs in the 
game? That's what the troll and the ettin could have. Anyone agree? 
Also for juels, their shall be dogs or horses guarding the juels 
Also, they could be at the end of a level. Anyone like this? Also, 
Traps shall be put in places like that.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about 
games is welcome, talking about computer problems is welcome when 
their are know holidays but that's only in easter holidays or know 
holidays. If you want to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 9:02 PM
Subject: Re: [Audyssey] Important MOTA News



are there more traps to come then other than spikes?

On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:


Hi Charles,
In deed. That's not the only thing. I've also included the trap
warning messages people wanted so that will help as long as you are
playing on something like beginner. I've decided to disable them on
higher difficulty levels since after all if you are an advanced or
expert player you certainly don't need them. Tha

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson

Muhamed you should have put S
P
O
I
L
E
R
S
P
A
C
E
before that. Not everybody wants that section spoiled.
We are the Knights who say...Ni!
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 2:57 AM
Subject: Re: [Audyssey] Important MOTA News


Aha. The way to pass that is a compleat hidden path. Here it works. When 
your in the room with the casum that you can't jump, you have to keep on 
pressing enter to press the hidden presher swich while your walking in 
that room. Then, a bridge will come out of no ware and you could cross the 
bridge.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
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Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "RONALD HOPKINS" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 6:39 AM
Subject: Re: [Audyssey] Important MOTA News


Hello.  This is Ron.  On Mota, what do the cordinates mean?  for example 
it says the casm is below and to the right, how do I get to the point 
where the casm is 0 meters?


--
From: "Bryan Peterson" 
Sent: Saturday, June 26, 2010 11:29 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Important MOTA News

I couldn't agree more. When I get into developing more complex games 
with BGT I may use a few end user suggestions, but only those I feel 
would enhance the theme I want for a given game.

We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 5:17 PM
Subject: Re: [Audyssey] Important MOTA News


Not only that, but a lot of the suggestions are too close to Harry 
Potter stuff, which Thomas Ward has already made perfectly clear that 
he will! not! put into the game, because he wants a particular theme to 
be consistently followed.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 6:10 PM
Subject: Re: [Audyssey] Important MOTA News


Especially not at this stage of the development process. That would 
add months onto the timeline, and I'm sure Thomas doesn't want to do 
that. I think the game's going to be challenging enough as it is.

We are the Knights who say...Ni!
----- Original Message ----- 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 5:08 PM
Subject: Re: [Audyssey] Important MOTA News



No on all counts.
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 3:35 PM
Subject: Re: [Audyssey] Important MOTA News


We think so. Personily, I think their should be water pits or pits 
which have plants which could strangel you. Also, for another trap, 
a rope that you walk on but no floor and a plant from under. Also, 
for the inchanted swords, their shall be a boss strong than a 
minotaur. Maybe a half giant or a pure giant? Also, for you to reach 
the kerberro, I think their shall be an ettan and a troll guarding 
the room entirants. Another thing, why don't you include clubs in 
the game? That's what the troll and the ettin could have. Anyone 
agree? Also for juels, their shall be dogs or horses guarding the 
juels Also, they could be at the end of a level. Anyone like this? 
Also, Traps shall be put in places like that.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about 
games is welcome, talking about computer problems is welcome when 
their are know holidays but that's only in easter holidays or know 
holidays. If you want to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 9:02 PM
Subject: Re: [Audyssey] Important MOTA News



are there more traps to come then other than spikes?

On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:


Hi Charles,
In deed. That's not the only thing. I've also included the trap
warning messages people wanted so that will help as long as you 
are
playing on something like beginner. I'

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
That's true. Now if Geran had been chosen at the end of the Malloreon, he 
would have been invincible. Nobody would have been able to stand against 
him. Those have always been one of my favorite fantasi series. In fact I was 
so obsessed with them when I was younger that when I got my hands on a copy 
of RPG Maker for the original Play Station I was fully intent on converting 
as much of the Belgariad into an RPG as I possibly could. Looking back 
though I'm pretty sure it wouldn't have worked out very well...although the 
idea is still very intriguing to me.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:53 AM
Subject: Re: [Audyssey] Important MOTA News



The term "god" is a bit lose really especially when you get into fantasy.

For instance, while Torak was a God and Garion a mortal, technically they 
were both empowered by the dark and light prophecieis respectively at the 
time, which made it a far more equal fight, and ultimately it came down to 
whether Torak would give in to despare or Garrion give in to fear.


Beware the grue!

Dark.

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 3:45 PM
Subject: Re: [Audyssey] Important MOTA News


I've only seen a few fantasy novels where it was possible for a mortal to 
kill a god, but even then in just about every situation the weapon did 
have to be one forged either by or with the help of another god. In David 
Eddings' Belgariad series for instance, Belgarion fought and killed the 
evil god Torak with the Sword of the Rivan King. Granted the sword itself 
was forged by a mortal, Belgarion's ancestor Riva Iron-Grip, but it was 
adorned with an object created by a god, the Orb of Aldur, which had 
previously injured Torak when he tried to force it to submit to him. The 
gods could be wounded by mortal weapons but not killed, even if they were 
stabbed through the head or the heart.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 8:31 AM
Subject: Re: [Audyssey] Important MOTA News



Hi,
One game I hate is God of War. It wouldn't be nearly so bad if you 
couldn't

kill the gods.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Sunday, June 27, 2010 9:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

True. I suppose I'd much rather contend with Athena than Apollo. I seem 
to
remember he got into a musical competition with a Satyr, lyre versus 
flute.

When it looked as though he might lose, Apollo changed the rules so that
they each had to turn their instrument upside down and play and sing at 
the

same time. Since you obviously can't play a flute upside down and can't
really sing very well while playing it, the outcome was fairly 
predictable.
And I seem to recall Apollo being quite cruel. That might have been 
partly
why he's featured as the second to final boss in one of my favorite 
RPG's,
Final Fantasy Legend II for the Game Boy. And he was actually quite 
tricky

to beat. Of course technically I suppose you don't really defeat him. He
actually ends up destroying himself by trying to harness too much power.
We are the Knights who say...Ni!
----- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:02 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Bryan,
Well, some might call what Athena does cheating, but others might also
see it as being clever and sneeky. For example, the Trojan Horse, was
her idea, and of course that was the deciding factor in the Trojan
War. It was a sneeky and underhanded trick to get a small force of
armed men inside Troi's deffences, but it worked. Was that cheating or
just being sneeky?
As for Athena's contest with Arachne Athena did in deed use the clouds
to do her weaving which of course caused her to win the contest.
However, As Athena herself told Arachne after she had won the contest
Arachne didn't tell her that she couldn't use the clouds before the
contest started. Again, this could be seen as cheating, but it also
could mean Athena was being sneeky and underhanded because the terms
of the contest never said that she couldn't use the clouds in her
weaving. Sure what she did wasn't fair, but she was only playing by
the rules stipulated before the contest started, and they didn't state
that using the clouds was prohibited.
However, in that particular story we also get to see Athena's
compassion for mortals too. after Arachne lost the contest she tried
to hang herself 

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
You're missing the point Muhamed. The point was that trap warnings shouldn't 
be available on Normal or Intermediate levels. And in fact they wont in 
MOTA's case and in fact will be optional even on easy.

We are the Knights who say...Ni!
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:41 AM
Subject: Re: [Audyssey] Important MOTA News


Well, normal and intermeidiat are the same. As for your question, its 
because they get harder.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 2:24 PM
Subject: Re: [Audyssey] Important MOTA News



Hi,
Does somebody want to clue me in as to what you guys are talking
about? What's the difference if a developer calls the difficulty level
normal, intermediate, medium, whatever?

Smile.

On 6/27/10, Bryan Peterson  wrote:

It's called Normal difficulty, not Slightly more than Easy.
We are the Knights who say...Ni!


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
Yep. In the game I mentioned he apparently had universal ambitions if you 
take my meaning. THe player's quest in that game was to find the 77 Magi, 
which were apparently magical stones of great power that when combined would 
summon the goddess Isis. Well Apollo seems like an ally at first, helping 
you along by giving you hints about the locations of some of the Magi and 
even handing a few over to you personally. Then when it looks like you're 
going to complete your quest and gather the last of the Magi Apollo appears 
and steals all of the ones you've collected. Lucky for you he doesn't know 
about the very last Magi, meaning that there are actually 78 in total, but 
when you fight him directly he's already used the Magi he has to transform 
himself. Problem is that the magic was apparently too strong for him and he 
ends up destroying himself. The catch with that though was that if your hit 
points weren't high enough he could actually take you with him.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:39 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Bryan,
Lol! I haven't heard that particular story before, but I'm not
surprised. A lot of the Olympian gods could be cruel like that. They
hated to be bested by mortals, and would use any sneeky trick or cheat
they could to win. Playing fair usually wasn't in their playbook.


On 6/27/10, Bryan Peterson  wrote:
True. I suppose I'd much rather contend with Athena than Apollo. I seem 
to
remember he got into a musical competition with a Satyr, lyre versus 
flute.

When it looked as though he might lose, Apollo changed the rules so that
they each had to turn their instrument upside down and play and sing at 
the

same time. Since you obviously can't play a flute upside down and can't
really sing very well while playing it, the outcome was fairly 
predictable.
And I seem to recall Apollo being quite cruel. That might have been 
partly
why he's featured as the second to final boss in one of my favorite 
RPG's,
Final Fantasy Legend II for the Game Boy. And he was actually quite 
tricky

to beat. Of course technically I suppose you don't really defeat him. He
actually ends up destroying himself by trying to harness too much power.
We are the Knights who say...Ni!


---
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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson

No Muhamed, it's going to be a duel of swords.
We are the Knights who say...Ni!
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:38 AM
Subject: Re: [Audyssey] Important MOTA News


So, correct me on this, but is she going to make a magicle ball which 
could dodge attacks and you have to tri to take the ball down with each 
weapon like I mean for 5 minutes or what?

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 10:15 AM
Subject: Re: [Audyssey] Important MOTA News



Hi muhammed,
Correction. I didn't say the boss battle between you and Athena
wouldn't be a battle. What I said is it is a contest of skills not a
battle to the death. If you knew a little more about Greek mythology
you would know Athena, the goddess of wisdom, likes engaging her
adversaries in a contest of skills rather than outright combat.
Killing opponents isn't her forte. That's more like her brother, Ares,
who is the god of war. He is into the fight to the death thing, but
not Athena. Although, she is a warrior god in her own right. She just
uses her head more, and uses brains over brute force.

HTH


On 6/27/10, Muhammed Deniz  wrote:

How about at the finel release, Thomas said that the battle with athina
wouldn't be a battle. I wonder wather their shall be monsters and stuff
before you could reach her?


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
Yeah. I'd be interested to know though, whatever happened to Prometheus 
after Hercules set him free?

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:37 AM
Subject: Re: [Audyssey] Important MOTA News


And poor old  promethius was punished by having an eagle eat his liver 
every day then having it grow back at night,  easily one of the most 
fun punishments ever!


Though when you considder what was actually done to some other gods it's 
fairly mild,  for instance, the actual egyptian punishment of set 
was,  , interesting! to say the least.


Beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 3:16 PM
Subject: Re: [Audyssey] Important MOTA News


She was actually sent to his brother Epimetheus, but Prometheus tried to 
warn him. Pandora's Box came from the fact that she came with the box 
containing the Miseries as they were called. Epimetheus was supposed to 
open the box after they were married, although another version of the 
story says that Zeus actualy warned her not to open the box knowing full 
well that she would ultimately become too curious to resist. Zeus was 
actually looking for an excuse to punish Prometheus of course and he used 
his attempt to warn Epimetheus off of Pandora as that excuse.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 7:57 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Brian,
Yes.  In most versions of the myth, Athena simplywon, and turned Arachne
into a spider because of her portrail of the gods. I have heard the one
where Arachne won, though. Athena was apparently so mad she turned 
Arachne
into  a spider for losing. I even heard one version of the Pandora myth 
that
says the gods sent her as a punishment for Promethus bringing us fire. 
Only

question left is: howin the world did it become Pandora' box?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Sunday, June 27, 2010 5:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Although she did have something of a temper from what I recall, and a
tendency to cheat in all the contests I've ever read about. Arachne was 
a
case in point, although you're right in that she definitely didn't kill 
her.


I seem to recall that in one version of the story Arachne actually won 
the
weaving contest. In another she did lose because Athena used the clouds 
as
weaving material. Either way of course Arachne ended up as a spider. 
LOL. I

suppose Ares would probably have killed her without even giving her the
opportunity to prove herself.
We are the Knights who say...Ni!
- Original Message ----- 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 3:15 AM
Subject: Re: [Audyssey] Important MOTA News



Hi muhammed,
Correction. I didn't say the boss battle between you and Athena
wouldn't be a battle. What I said is it is a contest of skills not a
battle to the death. If you knew a little more about Greek mythology
you would know Athena, the goddess of wisdom, likes engaging her
adversaries in a contest of skills rather than outright combat.
Killing opponents isn't her forte. That's more like her brother, Ares,
who is the god of war. He is into the fight to the death thing, but
not Athena. Although, she is a warrior god in her own right. She just
uses her head more, and uses brains over brute force.

HTH


On 6/27/10, Muhammed Deniz  wrote:
How about at the finel release, Thomas said that the battle with 
athina
wouldn't be a battle. I wonder wather their shall be monsters and 
stuff

before you could reach her?


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi,
That's correct. The names Set and Seth refer to the same Egyptian god.
It all depends on which translation you happen to be reading from.
Some translations are translated from Greek to  English and some are
translations from Egyptian to English. That's why you might discover
different names for the same god or goddess.
As far as Set and the Tomb Raider games that would be Tomb Raider The
:Last Revelation.  In that game Lara Croft finds Set's underground
tomb in Egypt and removes the amulet of Horris thinking to take it
home with her only to discover she released Set's spirit from the
tomb, and now he has returned to take over the world. She then is
tasked with figuring out a way to put him back in his tomb or
imprisoning him so he can't carry out his evil plans. As you said you
can't kill Set, it is an impossible battle, but there is a way to
defeat him by destroying the temple of Horris and burying him inside
the temple. Thus entombing him forever.

On 6/27/10, Bryan Peterson  wrote:
> Isn't he called Set in some translations? Or is that another deity entirely?
> If so, didn't you mention once that he's featured as a boss, albeit an
> unbeatable one, in one of the Tomb Raider games?
> We are the Knights who say...Ni!

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread dark

The term "god" is a bit lose really especially when you get into fantasy.

For instance, while Torak was a God and Garion a mortal, technically they 
were both empowered by the dark and light prophecieis respectively at the 
time, which made it a far more equal fight, and ultimately it came down to 
whether Torak would give in to despare or Garrion give in to fear.


Beware the grue!

Dark.

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 3:45 PM
Subject: Re: [Audyssey] Important MOTA News


I've only seen a few fantasy novels where it was possible for a mortal to 
kill a god, but even then in just about every situation the weapon did 
have to be one forged either by or with the help of another god. In David 
Eddings' Belgariad series for instance, Belgarion fought and killed the 
evil god Torak with the Sword of the Rivan King. Granted the sword itself 
was forged by a mortal, Belgarion's ancestor Riva Iron-Grip, but it was 
adorned with an object created by a god, the Orb of Aldur, which had 
previously injured Torak when he tried to force it to submit to him. The 
gods could be wounded by mortal weapons but not killed, even if they were 
stabbed through the head or the heart.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 8:31 AM
Subject: Re: [Audyssey] Important MOTA News



Hi,
One game I hate is God of War. It wouldn't be nearly so bad if you 
couldn't

kill the gods.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, June 27, 2010 9:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

True. I suppose I'd much rather contend with Athena than Apollo. I seem 
to
remember he got into a musical competition with a Satyr, lyre versus 
flute.

When it looked as though he might lose, Apollo changed the rules so that
they each had to turn their instrument upside down and play and sing at 
the

same time. Since you obviously can't play a flute upside down and can't
really sing very well while playing it, the outcome was fairly 
predictable.
And I seem to recall Apollo being quite cruel. That might have been 
partly
why he's featured as the second to final boss in one of my favorite 
RPG's,
Final Fantasy Legend II for the Game Boy. And he was actually quite 
tricky

to beat. Of course technically I suppose you don't really defeat him. He
actually ends up destroying himself by trying to harness too much power.
We are the Knights who say...Ni!
- Original Message ----- 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:02 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Bryan,
Well, some might call what Athena does cheating, but others might also
see it as being clever and sneeky. For example, the Trojan Horse, was
her idea, and of course that was the deciding factor in the Trojan
War. It was a sneeky and underhanded trick to get a small force of
armed men inside Troi's deffences, but it worked. Was that cheating or
just being sneeky?
As for Athena's contest with Arachne Athena did in deed use the clouds
to do her weaving which of course caused her to win the contest.
However, As Athena herself told Arachne after she had won the contest
Arachne didn't tell her that she couldn't use the clouds before the
contest started. Again, this could be seen as cheating, but it also
could mean Athena was being sneeky and underhanded because the terms
of the contest never said that she couldn't use the clouds in her
weaving. Sure what she did wasn't fair, but she was only playing by
the rules stipulated before the contest started, and they didn't state
that using the clouds was prohibited.
However, in that particular story we also get to see Athena's
compassion for mortals too. after Arachne lost the contest she tried
to hang herself with a rope. Athena saw this and turned Arachne into a
spider, and made her the master weaver of all the animals. I think
that was meant as a  belated apology and possibly as a gift of sorts.

On 6/27/10, Bryan Peterson  wrote:

Although she did have something of a temper from what I recall, and a
tendency to cheat in all the contests I've ever read about. Arachne was 
a

case in point, although you're right in that she definitely didn't kill
her.
I seem to recall that in one version of the story Arachne actually won
the
weaving contest. In another she did lose because Athena used the clouds
as
weaving material. Either way of course Arachne ended up as a spider. 
LOL.



I
suppose Ares would probably have killed her without even giving her the
opportunity to prove her

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
I've only seen a few fantasy novels where it was possible for a mortal to 
kill a god, but even then in just about every situation the weapon did have 
to be one forged either by or with the help of another god. In David 
Eddings' Belgariad series for instance, Belgarion fought and killed the evil 
god Torak with the Sword of the Rivan King. Granted the sword itself was 
forged by a mortal, Belgarion's ancestor Riva Iron-Grip, but it was adorned 
with an object created by a god, the Orb of Aldur, which had previously 
injured Torak when he tried to force it to submit to him. The gods could be 
wounded by mortal weapons but not killed, even if they were stabbed through 
the head or the heart.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 8:31 AM
Subject: Re: [Audyssey] Important MOTA News



Hi,
One game I hate is God of War. It wouldn't be nearly so bad if you 
couldn't

kill the gods.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, June 27, 2010 9:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

True. I suppose I'd much rather contend with Athena than Apollo. I seem to
remember he got into a musical competition with a Satyr, lyre versus 
flute.

When it looked as though he might lose, Apollo changed the rules so that
they each had to turn their instrument upside down and play and sing at 
the

same time. Since you obviously can't play a flute upside down and can't
really sing very well while playing it, the outcome was fairly 
predictable.

And I seem to recall Apollo being quite cruel. That might have been partly
why he's featured as the second to final boss in one of my favorite RPG's,
Final Fantasy Legend II for the Game Boy. And he was actually quite tricky
to beat. Of course technically I suppose you don't really defeat him. He
actually ends up destroying himself by trying to harness too much power.
We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:02 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Bryan,
Well, some might call what Athena does cheating, but others might also
see it as being clever and sneeky. For example, the Trojan Horse, was
her idea, and of course that was the deciding factor in the Trojan
War. It was a sneeky and underhanded trick to get a small force of
armed men inside Troi's deffences, but it worked. Was that cheating or
just being sneeky?
As for Athena's contest with Arachne Athena did in deed use the clouds
to do her weaving which of course caused her to win the contest.
However, As Athena herself told Arachne after she had won the contest
Arachne didn't tell her that she couldn't use the clouds before the
contest started. Again, this could be seen as cheating, but it also
could mean Athena was being sneeky and underhanded because the terms
of the contest never said that she couldn't use the clouds in her
weaving. Sure what she did wasn't fair, but she was only playing by
the rules stipulated before the contest started, and they didn't state
that using the clouds was prohibited.
However, in that particular story we also get to see Athena's
compassion for mortals too. after Arachne lost the contest she tried
to hang herself with a rope. Athena saw this and turned Arachne into a
spider, and made her the master weaver of all the animals. I think
that was meant as a  belated apology and possibly as a gift of sorts.

On 6/27/10, Bryan Peterson  wrote:

Although she did have something of a temper from what I recall, and a
tendency to cheat in all the contests I've ever read about. Arachne was 
a

case in point, although you're right in that she definitely didn't kill
her.
I seem to recall that in one version of the story Arachne actually won
the
weaving contest. In another she did lose because Athena used the clouds
as
weaving material. Either way of course Arachne ended up as a spider. 
LOL.



I
suppose Ares would probably have killed her without even giving her the
opportunity to prove herself.
We are the Knights who say...Ni!


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Muhammed Deniz
Also, no one believed Sinan. The reason was because the turks thought that 
they were sending a present to them. And also, their was a snake but they 
killed that.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 3:02 PM
Subject: Re: [Audyssey] Important MOTA News



Hi Bryan,
Well, some might call what Athena does cheating, but others might also
see it as being clever and sneeky. For example, the Trojan Horse, was
her idea, and of course that was the deciding factor in the Trojan
War. It was a sneeky and underhanded trick to get a small force of
armed men inside Troi's deffences, but it worked. Was that cheating or
just being sneeky?
As for Athena's contest with Arachne Athena did in deed use the clouds
to do her weaving which of course caused her to win the contest.
However, As Athena herself told Arachne after she had won the contest
Arachne didn't tell her that she couldn't use the clouds before the
contest started. Again, this could be seen as cheating, but it also
could mean Athena was being sneeky and underhanded because the terms
of the contest never said that she couldn't use the clouds in her
weaving. Sure what she did wasn't fair, but she was only playing by
the rules stipulated before the contest started, and they didn't state
that using the clouds was prohibited.
However, in that particular story we also get to see Athena's
compassion for mortals too. after Arachne lost the contest she tried
to hang herself with a rope. Athena saw this and turned Arachne into a
spider, and made her the master weaver of all the animals. I think
that was meant as a  belated apology and possibly as a gift of sorts.

On 6/27/10, Bryan Peterson  wrote:

Although she did have something of a temper from what I recall, and a
tendency to cheat in all the contests I've ever read about. Arachne was a
case in point, although you're right in that she definitely didn't kill 
her.
I seem to recall that in one version of the story Arachne actually won 
the
weaving contest. In another she did lose because Athena used the clouds 
as
weaving material. Either way of course Arachne ended up as a spider. LOL. 
I

suppose Ares would probably have killed her without even giving her the
opportunity to prove herself.
We are the Knights who say...Ni!


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
Isn't he called Set in some translations? Or is that another deity entirely? 
If so, didn't you mention once that he's featured as a boss, albeit an 
unbeatable one, in one of the Tomb Raider games?

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:31 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Haden,
I don't really know either. I suppose it is like a lot of other myths
from ancient times the stories got changed as the centuries passed by,
and someone somewhere decided to change the story for some reason.
This is by no means the first myth to suffer alteration after having
been passed down through writing or word of mouth through the
centuries.
Take the Egyptian god Seth for example. In the Old Kingdom he was seen
as a good and honorable god garding Ra's Boat of a Million years from
the evil god, Apep, the evil snake god of the underworld, from danger.
However, as the centuries passed Seth took on a less heroic character
in Egyptian mythology and by the New Kingdom is as evil as Apep
himself. They saw Horris as the hero, champion of the people,  and
Seth as a villain.

On 6/27/10, Hayden Presley  wrote:

Hi Thomas,
Right, that's what I was wondering. I haven't figured out how the jar 
became

a box.

Best Regards,
Hayden


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Muhammed Deniz
Well, normal and intermeidiat are the same. As for your question, its 
because they get harder.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 2:24 PM
Subject: Re: [Audyssey] Important MOTA News



Hi,
Does somebody want to clue me in as to what you guys are talking
about? What's the difference if a developer calls the difficulty level
normal, intermediate, medium, whatever?

Smile.

On 6/27/10, Bryan Peterson  wrote:

It's called Normal difficulty, not Slightly more than Easy.
We are the Knights who say...Ni!


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Bryan,
Lol! I haven't heard that particular story before, but I'm not
surprised. A lot of the Olympian gods could be cruel like that. They
hated to be bested by mortals, and would use any sneeky trick or cheat
they could to win. Playing fair usually wasn't in their playbook.


On 6/27/10, Bryan Peterson  wrote:
> True. I suppose I'd much rather contend with Athena than Apollo. I seem to
> remember he got into a musical competition with a Satyr, lyre versus flute.
> When it looked as though he might lose, Apollo changed the rules so that
> they each had to turn their instrument upside down and play and sing at the
> same time. Since you obviously can't play a flute upside down and can't
> really sing very well while playing it, the outcome was fairly predictable.
> And I seem to recall Apollo being quite cruel. That might have been partly
> why he's featured as the second to final boss in one of my favorite RPG's,
> Final Fantasy Legend II for the Game Boy. And he was actually quite tricky
> to beat. Of course technically I suppose you don't really defeat him. He
> actually ends up destroying himself by trying to harness too much power.
> We are the Knights who say...Ni!

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
Ah I see. That does make sense. That way even on Easy you have the option to 
use training mode or not.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:18 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Bryan,
Oh, okay. I see what you mean. Yes, I agree. In fact, it might helpt
to explain what I've done.
Basically, I have adopted GMA's design with having a training mode.
When you press enter on easy it will ask you if you want training
mode. If you say yes Angela will tell you the room is dark, warn you
if a trap is near,  and other messages that might be helpful for a
newby. However, as said earlier the option for training mode is only
available if you are playing on easy. If you select a  higher
difficulty level the game will assume you no longer need training mode
and will play normally as designed. Angela won't give you any warnings
etc.

Cheers!


On 6/27/10, Bryan Peterson  wrote:
Well since Muhamed seems so bent on having the warnings on Normal as well 
as

Easy I had to point out that Normal difficulty, regardless of what you
actually call it, is supposed to be more challenging than Easy. Logic 
would
seem to indicate that you wouldn't have the trap warnings on that 
particular
difficulty level. Sort of like always having training wheels on a bicycle 
or

always going sighted guide with someone.
We are the Knights who say...Ni!


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Muhammed Deniz
So, correct me on this, but is she going to make a magicle ball which could 
dodge attacks and you have to tri to take the ball down with each weapon 
like I mean for 5 minutes or what?

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 10:15 AM
Subject: Re: [Audyssey] Important MOTA News



Hi muhammed,
Correction. I didn't say the boss battle between you and Athena
wouldn't be a battle. What I said is it is a contest of skills not a
battle to the death. If you knew a little more about Greek mythology
you would know Athena, the goddess of wisdom, likes engaging her
adversaries in a contest of skills rather than outright combat.
Killing opponents isn't her forte. That's more like her brother, Ares,
who is the god of war. He is into the fight to the death thing, but
not Athena. Although, she is a warrior god in her own right. She just
uses her head more, and uses brains over brute force.

HTH


On 6/27/10, Muhammed Deniz  wrote:

How about at the finel release, Thomas said that the battle with athina
wouldn't be a battle. I wonder wather their shall be monsters and stuff
before you could reach her?


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
I've heard tat one as well. Then there were were versions that stated that 
one evil was actually still trapped in the jar when the lid was closed 
again, and that this one was the worst of all. Then of course there was the 
other version that tells of how hope was the last to emerge, which kept 
mortals from killing themselves in utter despair.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:11 AM
Subject: Re: [Audyssey] Important MOTA News



Hi,
Actually, if you read the original stories about Pandora it is
actually a clay jar she opens that lets all the evils out into the
world. From some historical things I've read on that particular myth
ancient Greeks would have thought of this as the type of large clay
burial jars they use to keep all of the stuff in the used for
preparing someone for burial. However, somewhere over the centuries
the myth was changed from a clay jar to a wooden box which is the
version most of us know now.


On 6/27/10, Hayden Presley  wrote:

Hi Brian,
Yes.  In most versions of the myth, Athena simplywon, and turned Arachne
into a spider because of her portrail of the gods. I have heard the one
where Arachne won, though. Athena was apparently so mad she turned 
Arachne
into  a spider for losing. I even heard one version of the Pandora myth 
that
says the gods sent her as a punishment for Promethus bringing us fire. 
Only

question left is: howin the world did it become Pandora' box?

Best Regards,
Hayden


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread dark
And poor old  promethius was punished by having an eagle eat his liver every 
day then having it grow back at night,  easily one of the most fun 
punishments ever!


Though when you considder what was actually done to some other gods it's 
fairly mild,  for instance, the actual egyptian punishment of set 
was,  , interesting! to say the least.


Beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 3:16 PM
Subject: Re: [Audyssey] Important MOTA News


She was actually sent to his brother Epimetheus, but Prometheus tried to 
warn him. Pandora's Box came from the fact that she came with the box 
containing the Miseries as they were called. Epimetheus was supposed to 
open the box after they were married, although another version of the 
story says that Zeus actualy warned her not to open the box knowing full 
well that she would ultimately become too curious to resist. Zeus was 
actually looking for an excuse to punish Prometheus of course and he used 
his attempt to warn Epimetheus off of Pandora as that excuse.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 7:57 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Brian,
Yes.  In most versions of the myth, Athena simplywon, and turned Arachne
into a spider because of her portrail of the gods. I have heard the one
where Arachne won, though. Athena was apparently so mad she turned 
Arachne
into  a spider for losing. I even heard one version of the Pandora myth 
that
says the gods sent her as a punishment for Promethus bringing us fire. 
Only

question left is: howin the world did it become Pandora' box?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, June 27, 2010 5:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Although she did have something of a temper from what I recall, and a
tendency to cheat in all the contests I've ever read about. Arachne was a
case in point, although you're right in that she definitely didn't kill 
her.


I seem to recall that in one version of the story Arachne actually won 
the
weaving contest. In another she did lose because Athena used the clouds 
as
weaving material. Either way of course Arachne ended up as a spider. LOL. 
I

suppose Ares would probably have killed her without even giving her the
opportunity to prove herself.
We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 3:15 AM
Subject: Re: [Audyssey] Important MOTA News



Hi muhammed,
Correction. I didn't say the boss battle between you and Athena
wouldn't be a battle. What I said is it is a contest of skills not a
battle to the death. If you knew a little more about Greek mythology
you would know Athena, the goddess of wisdom, likes engaging her
adversaries in a contest of skills rather than outright combat.
Killing opponents isn't her forte. That's more like her brother, Ares,
who is the god of war. He is into the fight to the death thing, but
not Athena. Although, she is a warrior god in her own right. She just
uses her head more, and uses brains over brute force.

HTH


On 6/27/10, Muhammed Deniz  wrote:

How about at the finel release, Thomas said that the battle with athina
wouldn't be a battle. I wonder wather their shall be monsters and stuff
before you could reach her?


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Hayden Presley
Hi,
Yep, I've heard of him serving Ra in Egyption mythology as well. I was
actually trying to jugle the idea that he was that and the God of Chaos,
Destruction, and Disorder at once. Now you say that he was portrayed
different in the New Kingdom, that makes more since.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 27, 2010 9:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Haden,
I don't really know either. I suppose it is like a lot of other myths
from ancient times the stories got changed as the centuries passed by,
and someone somewhere decided to change the story for some reason.
This is by no means the first myth to suffer alteration after having
been passed down through writing or word of mouth through the
centuries.
Take the Egyptian god Seth for example. In the Old Kingdom he was seen
as a good and honorable god garding Ra's Boat of a Million years from
the evil god, Apep, the evil snake god of the underworld, from danger.
 However, as the centuries passed Seth took on a less heroic character
in Egyptian mythology and by the New Kingdom is as evil as Apep
himself. They saw Horris as the hero, champion of the people,  and
Seth as a villain.

On 6/27/10, Hayden Presley  wrote:
> Hi Thomas,
> Right, that's what I was wondering. I haven't figured out how the jar
became
> a box.
>
> Best Regards,
> Hayden

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
Yeah. Trying to visit them without an invitation is risky enough, much less 
trying to storm it. I remember the story of Beleriphon (although I don't 
know for the life of me if I got the spelling right), who after using the 
winged horse Pegasus in a quest to kill a Chimera, held onto the horse and 
made the mistake of trying to visit the gods. Zeus had Hera send a gadfly to 
sting Pegasus, who threw Beleriphon off. I seem to recall that Beleriphon 
died from the fall, and even if he didn't I imagine the Olympians gave him a 
punishment that would certainly have made him wish he had.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 8:07 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Thomas,
Definitely. I don't think the entire blind community could even nick the
thing. We'dneed mount Olympus and about twelve Olympians...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 27, 2010 9:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Hayden,
Lol! That would definitely be pretty unwinable. Hopeless in fact.
Imagine several gamers trying that boss battle not realising it is a
lose, lose, lose situation. 'grin.


On 6/27/10, Hayden Presley  wrote:

Hi Thomas,
For the ultimate  unwinnable situation, how about Typhon? No, don't add

him!


Best Regards,
Hayden


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Hayden Presley
Hi,
One game I hate is God of War. It wouldn't be nearly so bad if you couldn't
kill the gods.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, June 27, 2010 9:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

True. I suppose I'd much rather contend with Athena than Apollo. I seem to 
remember he got into a musical competition with a Satyr, lyre versus flute. 
When it looked as though he might lose, Apollo changed the rules so that 
they each had to turn their instrument upside down and play and sing at the 
same time. Since you obviously can't play a flute upside down and can't 
really sing very well while playing it, the outcome was fairly predictable. 
And I seem to recall Apollo being quite cruel. That might have been partly 
why he's featured as the second to final boss in one of my favorite RPG's, 
Final Fantasy Legend II for the Game Boy. And he was actually quite tricky 
to beat. Of course technically I suppose you don't really defeat him. He 
actually ends up destroying himself by trying to harness too much power.
We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:02 AM
Subject: Re: [Audyssey] Important MOTA News


> Hi Bryan,
> Well, some might call what Athena does cheating, but others might also
> see it as being clever and sneeky. For example, the Trojan Horse, was
> her idea, and of course that was the deciding factor in the Trojan
> War. It was a sneeky and underhanded trick to get a small force of
> armed men inside Troi's deffences, but it worked. Was that cheating or
> just being sneeky?
> As for Athena's contest with Arachne Athena did in deed use the clouds
> to do her weaving which of course caused her to win the contest.
> However, As Athena herself told Arachne after she had won the contest
> Arachne didn't tell her that she couldn't use the clouds before the
> contest started. Again, this could be seen as cheating, but it also
> could mean Athena was being sneeky and underhanded because the terms
> of the contest never said that she couldn't use the clouds in her
> weaving. Sure what she did wasn't fair, but she was only playing by
> the rules stipulated before the contest started, and they didn't state
> that using the clouds was prohibited.
> However, in that particular story we also get to see Athena's
> compassion for mortals too. after Arachne lost the contest she tried
> to hang herself with a rope. Athena saw this and turned Arachne into a
> spider, and made her the master weaver of all the animals. I think
> that was meant as a  belated apology and possibly as a gift of sorts.
>
> On 6/27/10, Bryan Peterson  wrote:
>> Although she did have something of a temper from what I recall, and a
>> tendency to cheat in all the contests I've ever read about. Arachne was a
>> case in point, although you're right in that she definitely didn't kill 
>> her.
>> I seem to recall that in one version of the story Arachne actually won 
>> the
>> weaving contest. In another she did lose because Athena used the clouds 
>> as
>> weaving material. Either way of course Arachne ended up as a spider. LOL.

>> I
>> suppose Ares would probably have killed her without even giving her the
>> opportunity to prove herself.
>> We are the Knights who say...Ni!
>
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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Haden,
I don't really know either. I suppose it is like a lot of other myths
from ancient times the stories got changed as the centuries passed by,
and someone somewhere decided to change the story for some reason.
This is by no means the first myth to suffer alteration after having
been passed down through writing or word of mouth through the
centuries.
Take the Egyptian god Seth for example. In the Old Kingdom he was seen
as a good and honorable god garding Ra's Boat of a Million years from
the evil god, Apep, the evil snake god of the underworld, from danger.
 However, as the centuries passed Seth took on a less heroic character
in Egyptian mythology and by the New Kingdom is as evil as Apep
himself. They saw Horris as the hero, champion of the people,  and
Seth as a villain.

On 6/27/10, Hayden Presley  wrote:
> Hi Thomas,
> Right, that's what I was wondering. I haven't figured out how the jar became
> a box.
>
> Best Regards,
> Hayden

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Hayden Presley
Hi Brian,
I know all that. Just the last part was contrary to the one I heard.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, June 27, 2010 9:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

I don't know what version you heard then. The way it actually went was that 
Arachne made the mistake of boasting that she could weave better than Athena

herself. Naturally Athena was furious when she found out about that. I seem 
to recall she was in fact going to kill her, but she decided to give Arachne

one chance to prove herself after she liked a cloak that Arachne gave her by

way of apology. After the contest when Arachne lost, she tried to commit 
suicide by hanging herself and Athena, either by way of apology or even in 
deference to her skill as a weaver, turned her into a spider.
We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 8:04 AM
Subject: Re: [Audyssey] Important MOTA News


> Hi Thomas,
> Hmmm...I've never heard that version of the myth before. The one I've 
> heard
> went something like Athena saw Arachne's portrail of the gods, and turned
> her into a spider  for that.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Sunday, June 27, 2010 9:02 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Important MOTA News
>
> Hi Bryan,
> Well, some might call what Athena does cheating, but others might also
> see it as being clever and sneeky. For example, the Trojan Horse, was
> her idea, and of course that was the deciding factor in the Trojan
> War. It was a sneeky and underhanded trick to get a small force of
> armed men inside Troi's deffences, but it worked. Was that cheating or
> just being sneeky?
> As for Athena's contest with Arachne Athena did in deed use the clouds
> to do her weaving which of course caused her to win the contest.
> However, As Athena herself told Arachne after she had won the contest
> Arachne didn't tell her that she couldn't use the clouds before the
> contest started. Again, this could be seen as cheating, but it also
> could mean Athena was being sneeky and underhanded because the terms
> of the contest never said that she couldn't use the clouds in her
> weaving. Sure what she did wasn't fair, but she was only playing by
> the rules stipulated before the contest started, and they didn't state
> that using the clouds was prohibited.
> However, in that particular story we also get to see Athena's
> compassion for mortals too. after Arachne lost the contest she tried
> to hang herself with a rope. Athena saw this and turned Arachne into a
> spider, and made her the master weaver of all the animals. I think
> that was meant as a  belated apology and possibly as a gift of sorts.
>
> On 6/27/10, Bryan Peterson  wrote:
>> Although she did have something of a temper from what I recall, and a
>> tendency to cheat in all the contests I've ever read about. Arachne was a
>> case in point, although you're right in that she definitely didn't kill
> her.
>> I seem to recall that in one version of the story Arachne actually won 
>> the
>> weaving contest. In another she did lose because Athena used the clouds 
>> as
>> weaving material. Either way of course Arachne ended up as a spider. LOL.
> I
>> suppose Ares would probably have killed her without even giving her the
>> opportunity to prove herself.
>> We are the Knights who say...Ni!
>
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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
I don't know what version you heard then. The way it actually went was that 
Arachne made the mistake of boasting that she could weave better than Athena 
herself. Naturally Athena was furious when she found out about that. I seem 
to recall she was in fact going to kill her, but she decided to give Arachne 
one chance to prove herself after she liked a cloak that Arachne gave her by 
way of apology. After the contest when Arachne lost, she tried to commit 
suicide by hanging herself and Athena, either by way of apology or even in 
deference to her skill as a weaver, turned her into a spider.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 8:04 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Thomas,
Hmmm...I've never heard that version of the myth before. The one I've 
heard

went something like Athena saw Arachne's portrail of the gods, and turned
her into a spider  for that.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 27, 2010 9:02 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Bryan,
Well, some might call what Athena does cheating, but others might also
see it as being clever and sneeky. For example, the Trojan Horse, was
her idea, and of course that was the deciding factor in the Trojan
War. It was a sneeky and underhanded trick to get a small force of
armed men inside Troi's deffences, but it worked. Was that cheating or
just being sneeky?
As for Athena's contest with Arachne Athena did in deed use the clouds
to do her weaving which of course caused her to win the contest.
However, As Athena herself told Arachne after she had won the contest
Arachne didn't tell her that she couldn't use the clouds before the
contest started. Again, this could be seen as cheating, but it also
could mean Athena was being sneeky and underhanded because the terms
of the contest never said that she couldn't use the clouds in her
weaving. Sure what she did wasn't fair, but she was only playing by
the rules stipulated before the contest started, and they didn't state
that using the clouds was prohibited.
However, in that particular story we also get to see Athena's
compassion for mortals too. after Arachne lost the contest she tried
to hang herself with a rope. Athena saw this and turned Arachne into a
spider, and made her the master weaver of all the animals. I think
that was meant as a  belated apology and possibly as a gift of sorts.

On 6/27/10, Bryan Peterson  wrote:

Although she did have something of a temper from what I recall, and a
tendency to cheat in all the contests I've ever read about. Arachne was a
case in point, although you're right in that she definitely didn't kill

her.
I seem to recall that in one version of the story Arachne actually won 
the
weaving contest. In another she did lose because Athena used the clouds 
as

weaving material. Either way of course Arachne ended up as a spider. LOL.

I

suppose Ares would probably have killed her without even giving her the
opportunity to prove herself.
We are the Knights who say...Ni!


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
True. I suppose I'd much rather contend with Athena than Apollo. I seem to 
remember he got into a musical competition with a Satyr, lyre versus flute. 
When it looked as though he might lose, Apollo changed the rules so that 
they each had to turn their instrument upside down and play and sing at the 
same time. Since you obviously can't play a flute upside down and can't 
really sing very well while playing it, the outcome was fairly predictable. 
And I seem to recall Apollo being quite cruel. That might have been partly 
why he's featured as the second to final boss in one of my favorite RPG's, 
Final Fantasy Legend II for the Game Boy. And he was actually quite tricky 
to beat. Of course technically I suppose you don't really defeat him. He 
actually ends up destroying himself by trying to harness too much power.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 8:02 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Bryan,
Well, some might call what Athena does cheating, but others might also
see it as being clever and sneeky. For example, the Trojan Horse, was
her idea, and of course that was the deciding factor in the Trojan
War. It was a sneeky and underhanded trick to get a small force of
armed men inside Troi's deffences, but it worked. Was that cheating or
just being sneeky?
As for Athena's contest with Arachne Athena did in deed use the clouds
to do her weaving which of course caused her to win the contest.
However, As Athena herself told Arachne after she had won the contest
Arachne didn't tell her that she couldn't use the clouds before the
contest started. Again, this could be seen as cheating, but it also
could mean Athena was being sneeky and underhanded because the terms
of the contest never said that she couldn't use the clouds in her
weaving. Sure what she did wasn't fair, but she was only playing by
the rules stipulated before the contest started, and they didn't state
that using the clouds was prohibited.
However, in that particular story we also get to see Athena's
compassion for mortals too. after Arachne lost the contest she tried
to hang herself with a rope. Athena saw this and turned Arachne into a
spider, and made her the master weaver of all the animals. I think
that was meant as a  belated apology and possibly as a gift of sorts.

On 6/27/10, Bryan Peterson  wrote:

Although she did have something of a temper from what I recall, and a
tendency to cheat in all the contests I've ever read about. Arachne was a
case in point, although you're right in that she definitely didn't kill 
her.
I seem to recall that in one version of the story Arachne actually won 
the
weaving contest. In another she did lose because Athena used the clouds 
as
weaving material. Either way of course Arachne ended up as a spider. LOL. 
I

suppose Ares would probably have killed her without even giving her the
opportunity to prove herself.
We are the Knights who say...Ni!


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
The point I was trying to make with that statement was that it's supposed to 
be more challenging than the Easy setting, so the trap warnings shouldn't 
necessarily be present. If they were to be present on Easy and Normal or 
whatever you were to call it, they might as well be called Easy and Slightly 
more than Easy.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 7:59 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Brian,
What do you mean, exactly? I've seen quite a few games with either a 
medium,

intermediate, normal, or, in the GMA Games case, Bring them on.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, June 27, 2010 5:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

It's called Normal difficulty, not Slightly more than Easy.
We are the Knights who say...Ni!
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 2:52 AM
Subject: Re: [Audyssey] Important MOTA News



Well, some do, but it isn't a bad idea, isn't it?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want
to joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 9:34 PM
Subject: Re: [Audyssey] Important MOTA News



Most developers don't even bother with normal. Nor would I.
We are the Knights who say...Ni!
- Original Message ----- 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 2:26 PM
Subject: Re: [Audyssey] Important MOTA News



My stratjey would be on the esey and normal levels warnings, then for
the others, no warning.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games
is welcome, talking about computer problems is welcome when their are
know holidays but that's only in easter holidays or know holidays. If
you want to joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message ----- 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 8:37 PM
Subject: Re: [Audyssey] Important MOTA News



That would have been my strategy as well. As long as you're playing on
the easiest setting the warnings would be there, not so on the higher
settings.
We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, June 26, 2010 12:28 PM
Subject: Re: [Audyssey] Important MOTA News



Hi Charles,
In deed. That's not the only thing. I've also included the trap
warning messages people wanted so that will help as long as you are
playing on something like beginner. I've decided to disable them on
higher difficulty levels since after all if you are an advanced or
expert player you certainly don't need them. That will separate the
men from the boys and the women from the girls. Lol!


On 6/26/10, Charles Rivard  wrote:

It's good to know that such cues will be included.  Otherwise, Holy
Smoke!
It might get befuddling!


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Bryan,
Oh, okay. I see what you mean. Yes, I agree. In fact, it might helpt
to explain what I've done.
Basically, I have adopted GMA's design with having a training mode.
When you press enter on easy it will ask you if you want training
mode. If you say yes Angela will tell you the room is dark, warn you
if a trap is near,  and other messages that might be helpful for a
newby. However, as said earlier the option for training mode is only
available if you are playing on easy. If you select a  higher
difficulty level the game will assume you no longer need training mode
and will play normally as designed. Angela won't give you any warnings
etc.

Cheers!


On 6/27/10, Bryan Peterson  wrote:
> Well since Muhamed seems so bent on having the warnings on Normal as well as
> Easy I had to point out that Normal difficulty, regardless of what you
> actually call it, is supposed to be more challenging than Easy. Logic would
> seem to indicate that you wouldn't have the trap warnings on that particular
> difficulty level. Sort of like always having training wheels on a bicycle or
> always going sighted guide with someone.
> We are the Knights who say...Ni!

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
She was actually sent to his brother Epimetheus, but Prometheus tried to 
warn him. Pandora's Box came from the fact that she came with the box 
containing the Miseries as they were called. Epimetheus was supposed to open 
the box after they were married, although another version of the story says 
that Zeus actualy warned her not to open the box knowing full well that she 
would ultimately become too curious to resist. Zeus was actually looking for 
an excuse to punish Prometheus of course and he used his attempt to warn 
Epimetheus off of Pandora as that excuse.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 7:57 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Brian,
Yes.  In most versions of the myth, Athena simplywon, and turned Arachne
into a spider because of her portrail of the gods. I have heard the one
where Arachne won, though. Athena was apparently so mad she turned Arachne
into  a spider for losing. I even heard one version of the Pandora myth 
that
says the gods sent her as a punishment for Promethus bringing us fire. 
Only

question left is: howin the world did it become Pandora' box?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, June 27, 2010 5:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Although she did have something of a temper from what I recall, and a
tendency to cheat in all the contests I've ever read about. Arachne was a
case in point, although you're right in that she definitely didn't kill 
her.


I seem to recall that in one version of the story Arachne actually won the
weaving contest. In another she did lose because Athena used the clouds as
weaving material. Either way of course Arachne ended up as a spider. LOL. 
I

suppose Ares would probably have killed her without even giving her the
opportunity to prove herself.
We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 3:15 AM
Subject: Re: [Audyssey] Important MOTA News



Hi muhammed,
Correction. I didn't say the boss battle between you and Athena
wouldn't be a battle. What I said is it is a contest of skills not a
battle to the death. If you knew a little more about Greek mythology
you would know Athena, the goddess of wisdom, likes engaging her
adversaries in a contest of skills rather than outright combat.
Killing opponents isn't her forte. That's more like her brother, Ares,
who is the god of war. He is into the fight to the death thing, but
not Athena. Although, she is a warrior god in her own right. She just
uses her head more, and uses brains over brute force.

HTH


On 6/27/10, Muhammed Deniz  wrote:

How about at the finel release, Thomas said that the battle with athina
wouldn't be a battle. I wonder wather their shall be monsters and stuff
before you could reach her?


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
Ah yes, I seem to recall they had to bury him under a mountain and even that 
didn't entirely contain him.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 27, 2010 7:51 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Thomas,
For the ultimate  unwinnable situation, how about Typhon? No, don't add 
him!


Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 27, 2010 8:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Dark,
Yes, in  deed. The Titans usually show up as giants in most books,
movies, and cartoons, but Athena would never use one of them as a
guardian for a temple. They are the enemies of the Olympian gods. They
are far more than a regular human could handle in any case. Unless, of
course,  you are Xena Warrior Princess who gave them a good butt
kicking on the television series. Then, again, the show hinted Xena
was more than mortal, but never came out and said she was a daughter
of one of the gods or goddesses. Since Angela Carter is in deed human
a titan would be far more than she could handle.

On 6/27/10, dark  wrote:

The titans as I recall are often portrayed as Giants, hence requiring
someone like Hercules to give them a good kicking,  but it'd make

litle

sense for Athena to have one of the enemies of the Gods in her temple.

Beware the grue!

dark.


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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Hayden Presley
Hi Thomas,
Right, that's what I was wondering. I haven't figured out how the jar became
a box.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 27, 2010 9:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi,
Actually, if you read the original stories about Pandora it is
actually a clay jar she opens that lets all the evils out into the
world. From some historical things I've read on that particular myth
ancient Greeks would have thought of this as the type of large clay
burial jars they use to keep all of the stuff in the used for
preparing someone for burial. However, somewhere over the centuries
the myth was changed from a clay jar to a wooden box which is the
version most of us know now.


On 6/27/10, Hayden Presley  wrote:
> Hi Brian,
> Yes.  In most versions of the myth, Athena simplywon, and turned Arachne
> into a spider because of her portrail of the gods. I have heard the one
> where Arachne won, though. Athena was apparently so mad she turned Arachne
> into  a spider for losing. I even heard one version of the Pandora myth
that
> says the gods sent her as a punishment for Promethus bringing us fire.
Only
> question left is: howin the world did it become Pandora' box?
>
> Best Regards,
> Hayden

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Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
Well from what I recall these two weren't actually immortal. They were 
mortal from what I recall, but they were extremely powerful for all that.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 27, 2010 7:43 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Bryan,
Now, that you mention it I do vaguely remember that myth. Of course
that would all depend on if we want to include immortal creatures in
the game. You couldn't kill them and could only stay alive by evading
them or out smarting them.

On 6/27/10, Bryan Peterson  wrote:

I do seem to remember a couple of twin giants in certain myths. I believe
they were called the Aloids or something. I seem to remember they grew a 
few
feet taller and broader each year they remained alive. THere was a 
prophecy

that stated that no mortals and no gods could kill them. They ultimately
ended up dying by each other's hands when Artemis tricked them. She 
promised

to marry one of them, then later appeared to them as a deer and ran past
them. When they tried to shoot her, not knowing who she was, she ran past
them so fast that their arrows ended up hitting each other.
We are the Knights who say...Ni!


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