Re: [Audyssey] MOTA News
Hi Yohandy, That is what I do, but for something different. That is the game title song plays and is interruptible but not until things like the sapi5 voice loads etc. BFN - Original Message - I have an idea, but not sure if it's possible. Perhaps when we press escape to skip a cutscene instead of immediately skipping it, the game could wait until the level loads before that happens? would that actually be possible? Jim All true wisdom is discovered in tag lines. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
I have an idea, but not sure if it's possible. Perhaps when we press escape to skip a cutscene instead of immediately skipping it, the game could wait until the level loads before that happens? would that actually be possible? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 14, 2010 6:29 AM Subject: Re: [Audyssey] MOTA News Hi Philip, That's very true. So what would you suggest I do from a design aspect. I mean it is true that the level intros etc are generally longer than they need to be for a level to load, but since they are there they might as well be used to tie the story together. I could use something generic instead like a big door closing or opening instead which would be shorter, but in my opinion isn't quite as professional. So I'm open to some suggestions here. On 5/14/10, Philip Bennefall wrote: Hi Thomas, If I may add my two cents to the discussion quickly, I guess that the reason why people were wanting this feature was because the intro is considerably longer than the game would ever take to load. While it might take, say, 3 to 5 seconds on an average to slow machine, the intro is 31 seconds. People are impatient, after all, including myself in many respects. Smile. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi, Well, the problem with the alt key is it attempts to open the menubar at the top of the screen when you press it and I'm not sure how to disassociate it from the menus. On 5/14/10, Willem Venter wrote: > Hi. What about using the alt key for the toggling key? > > btw I'm glad you are keeping the cut seens, it gives the game a much > more professional and real feel. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Me to. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 15 May 2010 02:31 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA News I fully agree with haiden here. The cutscenes are great and provide atmosphere and direction to the game, all that's necessary is a method of skipping them. 3-4 seconds of silence while the level loads is afterall better than a 30 second cutscene you've heard a bunch of times playing yet again. Btw, When I was quite young and we had an amstrad cpc tape drive computer, the average loading time was 5-10 minutes, sometimes as much as 20 for some games. so this modern concern about having to wait a hole five! seconds for something to lode always makes me laugh a bit. ;D. Beware the Grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, May 14, 2010 11:04 PM Subject: Re: [Audyssey] MOTA News > Hi Thomas, > Please keep the cut scenes. No reason to get rid of them, it's simply as > Carl said--after the 15th time, you just want to skip them. > Best Regards, > Hayden > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Karl Belanger > Sent: Friday, May 14, 2010 10:07 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] MOTA News > > Cut scenes are very fun and interesting to listen to the first few times. > It's when you're playing the game for the fifteenth time and know them by > heart that we want to skip them. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Friday, May 14, 2010 9:25 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] MOTA News > > Hi Phil, > OkayI can think about that. Although, while it is not exactly a > one or the other thing I'd prefer knowing in advance if people aren't > going to listen to the cut-scenes why bother making them in the first > place? I can easily yank them out and just use the sound of the stone > door closing instead. Simple, not too long, and no complaints that > this or that level intro is too long whatever. > > On 5/14/10, Phil Vlasak wrote: >> Hi Thomas, >> I am the other Philip but have a comment. >> As you need to close the door at the end of the level, a door closing > squeak >> and bang is very appropriate. >> As they may be large doors a slow 3 or 4 second sound to me is >> acceptable. >> You could still have the cut scene that should have the ability to be >> stopped by hitting escape but the door would hide the dead silence. >> >> Phil > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@
Re: [Audyssey] MOTA News
HI Thomas, Ah yes...I recall you mentioning that. Sorry for the question again. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Venter Sent: Friday, May 14, 2010 8:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA News Hi. What about using the alt key for the toggling key? btw I'm glad you are keeping the cut seens, it gives the game a much more professional and real feel. On 5/15/10, Thomas Ward wrote: > Hi, > Unfortunately, that's easier said than done. There is a very good > reason why you can't interrupt speech at the moment. Big reason it > crashes the game. It is one of those bugs I'm working on right now, > and as of yet haven't had much luck fixing it. Although, I think I > have an idea on how to fix it. > As for asigning the control key to silence speech I see one problem > with that. Some of the commands like speak potions, speak torches, etc > use the control key. If you use the control key with either of those > it will never speak unless I reassign those status commands to > something else or use a different key other than control. Got any > ideas? > > > On 5/14/10, Hayden Presley wrote: >> Hi Thomas, >> Also, I'd suggest assigning the control key to interrupt speech. When I'm >> jumping the spikes, and I have the info I need, Idon't want to have to >> hear >> the entire set of information Iwon't need anyway. >> Best Regards, >> Hayden > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
I fully agree with haiden here. The cutscenes are great and provide atmosphere and direction to the game, all that's necessary is a method of skipping them. 3-4 seconds of silence while the level loads is afterall better than a 30 second cutscene you've heard a bunch of times playing yet again. Btw, When I was quite young and we had an amstrad cpc tape drive computer, the average loading time was 5-10 minutes, sometimes as much as 20 for some games. so this modern concern about having to wait a hole five! seconds for something to lode always makes me laugh a bit. ;D. Beware the Grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, May 14, 2010 11:04 PM Subject: Re: [Audyssey] MOTA News Hi Thomas, Please keep the cut scenes. No reason to get rid of them, it's simply as Carl said--after the 15th time, you just want to skip them. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Friday, May 14, 2010 10:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA News Cut scenes are very fun and interesting to listen to the first few times. It's when you're playing the game for the fifteenth time and know them by heart that we want to skip them. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, May 14, 2010 9:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA News Hi Phil, OkayI can think about that. Although, while it is not exactly a one or the other thing I'd prefer knowing in advance if people aren't going to listen to the cut-scenes why bother making them in the first place? I can easily yank them out and just use the sound of the stone door closing instead. Simple, not too long, and no complaints that this or that level intro is too long whatever. On 5/14/10, Phil Vlasak wrote: Hi Thomas, I am the other Philip but have a comment. As you need to close the door at the end of the level, a door closing squeak and bang is very appropriate. As they may be large doors a slow 3 or 4 second sound to me is acceptable. You could still have the cut scene that should have the ability to be stopped by hitting escape but the door would hide the dead silence. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi. What about using the alt key for the toggling key? btw I'm glad you are keeping the cut seens, it gives the game a much more professional and real feel. On 5/15/10, Thomas Ward wrote: > Hi, > Unfortunately, that's easier said than done. There is a very good > reason why you can't interrupt speech at the moment. Big reason it > crashes the game. It is one of those bugs I'm working on right now, > and as of yet haven't had much luck fixing it. Although, I think I > have an idea on how to fix it. > As for asigning the control key to silence speech I see one problem > with that. Some of the commands like speak potions, speak torches, etc > use the control key. If you use the control key with either of those > it will never speak unless I reassign those status commands to > something else or use a different key other than control. Got any > ideas? > > > On 5/14/10, Hayden Presley wrote: >> Hi Thomas, >> Also, I'd suggest assigning the control key to interrupt speech. When I'm >> jumping the spikes, and I have the info I need, Idon't want to have to >> hear >> the entire set of information Iwon't need anyway. >> Best Regards, >> Hayden > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi, Unfortunately, that's easier said than done. There is a very good reason why you can't interrupt speech at the moment. Big reason it crashes the game. It is one of those bugs I'm working on right now, and as of yet haven't had much luck fixing it. Although, I think I have an idea on how to fix it. As for asigning the control key to silence speech I see one problem with that. Some of the commands like speak potions, speak torches, etc use the control key. If you use the control key with either of those it will never speak unless I reassign those status commands to something else or use a different key other than control. Got any ideas? On 5/14/10, Hayden Presley wrote: > Hi Thomas, > Also, I'd suggest assigning the control key to interrupt speech. When I'm > jumping the spikes, and I have the info I need, Idon't want to have to hear > the entire set of information Iwon't need anyway. > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi Hayden, Oh, I plan on keeping the cut-scenes. After all, it makes it more professional, and more like a mainstream title that way. I'm trying to figure out what I'm going to do for the beginning of level 3 as I plan to work on it pretty soon. It is just that I am tied up once again fixing a few things in the engine, but once this is done hopefully I can get on with writing more levels. Smile. On 5/14/10, Hayden Presley wrote: > Hi Thomas, > Please keep the cut scenes. No reason to get rid of them, it's simply as > Carl said--after the 15th time, you just want to skip them. > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi Thomas, Also, I'd suggest assigning the control key to interrupt speech. When I'm jumping the spikes, and I have the info I need, Idon't want to have to hear the entire set of information Iwon't need anyway. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, May 14, 2010 8:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA News Hi, Yeah, that's understandable. For the moment I think I'll leave the cut-scenes in beta 13, but allow you to skip them with the escape key. If it takes a second or so for the level to fully load after that so be it. I can take Philip's idea to fade the sound out for a second or so to make an easier transition which might help cover the silence of loading the levels on slower machines. On 5/14/10, Casey Mathews wrote: > My view on these scenes is that they do make the game authentic, but once > it's heard 10 times, it does loose it's appeal. After all, I want to get > back to playing the game, and while listening to an intro that is 10 seconds > long for the 15th time, my fingers get really itchy. That's kind of what > goes through my mind. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi Thomas, Please keep the cut scenes. No reason to get rid of them, it's simply as Carl said--after the 15th time, you just want to skip them. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Friday, May 14, 2010 10:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA News Cut scenes are very fun and interesting to listen to the first few times. It's when you're playing the game for the fifteenth time and know them by heart that we want to skip them. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, May 14, 2010 9:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA News Hi Phil, OkayI can think about that. Although, while it is not exactly a one or the other thing I'd prefer knowing in advance if people aren't going to listen to the cut-scenes why bother making them in the first place? I can easily yank them out and just use the sound of the stone door closing instead. Simple, not too long, and no complaints that this or that level intro is too long whatever. On 5/14/10, Phil Vlasak wrote: > Hi Thomas, > I am the other Philip but have a comment. > As you need to close the door at the end of the level, a door closing squeak > and bang is very appropriate. > As they may be large doors a slow 3 or 4 second sound to me is acceptable. > You could still have the cut scene that should have the ability to be > stopped by hitting escape but the door would hide the dead silence. > > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi Muhammed, To my knoledge I don't believe the basilisk ever shows up in Greek mythology. The first time I believe it was mentioned in mythology was by the Romans. While the Romans do share some mythology with the Greeks they do have things in their myth and legends that were never adopted by the Greeks, or shall I say in classical Greek mythology. On 5/14/10, Muhammed Deniz wrote: > Hi Thomas, > Grait job! I can't wait intil Beta 13 comes out? Also a suggestion, please > could you add basalisks in the game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi Thomas, Grait job! I can't wait intil Beta 13 comes out? Also a suggestion, please could you add basalisks in the game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 14 May 2010 00:01 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA News Hi tom. As I said, I wasn't demanding an instant fix, --- but you've done one anyway! which is great. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: Sent: Thursday, May 13, 2010 11:37 PM Subject: [Audyssey] MOTA News > Hi all, > As I've practically been bombarded by this request non-stop since beta > 12 came out I thought I'd let everyone know that as of this afternoon > I've managed to fix the problem were you couldn't skip the cut-scenes > when entering levels 1 and 2. When I release beta 13 you should be > able to press escape and in a second or two the level will load and > play. I say a second or two because sometimes you have to wait for the > level to fully load and skipping the intro won't necessarily make it > load any faster. However, on my laptop, which has a 3.6 GHZ Intel > processor, it is almost instantanious. On my older desktop I sometimes > notice a second or two of dead silence between the time I kill the > cut-scene and when the level fully loads. So just thought you might > like to know it is fixed, and to inform you that if you are running an > older system killing the cut-scene doesn't mean the level will load > immediately on all systems because how fast it loads is up to your > CPU. > > HTH > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Cut scenes are very fun and interesting to listen to the first few times. It's when you're playing the game for the fifteenth time and know them by heart that we want to skip them. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, May 14, 2010 9:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA News Hi Phil, OkayI can think about that. Although, while it is not exactly a one or the other thing I'd prefer knowing in advance if people aren't going to listen to the cut-scenes why bother making them in the first place? I can easily yank them out and just use the sound of the stone door closing instead. Simple, not too long, and no complaints that this or that level intro is too long whatever. On 5/14/10, Phil Vlasak wrote: > Hi Thomas, > I am the other Philip but have a comment. > As you need to close the door at the end of the level, a door closing squeak > and bang is very appropriate. > As they may be large doors a slow 3 or 4 second sound to me is acceptable. > You could still have the cut scene that should have the ability to be > stopped by hitting escape but the door would hide the dead silence. > > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi, Yeah, that's understandable. For the moment I think I'll leave the cut-scenes in beta 13, but allow you to skip them with the escape key. If it takes a second or so for the level to fully load after that so be it. I can take Philip's idea to fade the sound out for a second or so to make an easier transition which might help cover the silence of loading the levels on slower machines. On 5/14/10, Casey Mathews wrote: > My view on these scenes is that they do make the game authentic, but once > it's heard 10 times, it does loose it's appeal. After all, I want to get > back to playing the game, and while listening to an intro that is 10 seconds > long for the 15th time, my fingers get really itchy. That's kind of what > goes through my mind. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
My view on these scenes is that they do make the game authentic, but once it's heard 10 times, it does loose it's appeal. After all, I want to get back to playing the game, and while listening to an intro that is 10 seconds long for the 15th time, my fingers get really itchy. That's kind of what goes through my mind. -- From: "Thomas Ward" Sent: Friday, May 14, 2010 9:24 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA News Hi Phil, OkayI can think about that. Although, while it is not exactly a one or the other thing I'd prefer knowing in advance if people aren't going to listen to the cut-scenes why bother making them in the first place? I can easily yank them out and just use the sound of the stone door closing instead. Simple, not too long, and no complaints that this or that level intro is too long whatever. On 5/14/10, Phil Vlasak wrote: Hi Thomas, I am the other Philip but have a comment. As you need to close the door at the end of the level, a door closing squeak and bang is very appropriate. As they may be large doors a slow 3 or 4 second sound to me is acceptable. You could still have the cut scene that should have the ability to be stopped by hitting escape but the door would hide the dead silence. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi Philip, Thanks. That will definitely come in handy. Especially, for improving load times. I recently just switched over to ogg in beta 13 myself, and found some of the load times slower than I'd like. Perhaps doing some cloning will help here. On 5/14/10, Philip Bennefall wrote: > Hi Thomas, > > Oh I don't think it calls for anything drastic. People wanted a skipping > feature, now they've got one, and that's that. You could make it a little > extra elegant by performing a half second fadeout while it's being skipped, > then you not only gain some time in which the data can load but you also > make a much nicer trancission from one level to another even with a skip. > > As a side note, now that you're using Streemway, try to make use of the > cloning feature whenever you can. It improves loading times significantly. > For example, I have the gorilla sound in Q9 which is about 4 or 5 seconds > long in Ogg Vorbis format. The first gorilla takes some 1 or 200 > milliseconds to load, whilst the second and third and fourth and seventeenth > take some 5 or 10 milliseconds because the data is already there. And yet, I > get an entirely independent object. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi Phil, OkayI can think about that. Although, while it is not exactly a one or the other thing I'd prefer knowing in advance if people aren't going to listen to the cut-scenes why bother making them in the first place? I can easily yank them out and just use the sound of the stone door closing instead. Simple, not too long, and no complaints that this or that level intro is too long whatever. On 5/14/10, Phil Vlasak wrote: > Hi Thomas, > I am the other Philip but have a comment. > As you need to close the door at the end of the level, a door closing squeak > and bang is very appropriate. > As they may be large doors a slow 3 or 4 second sound to me is acceptable. > You could still have the cut scene that should have the ability to be > stopped by hitting escape but the door would hide the dead silence. > > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi Thomas, Oh I don't think it calls for anything drastic. People wanted a skipping feature, now they've got one, and that's that. You could make it a little extra elegant by performing a half second fadeout while it's being skipped, then you not only gain some time in which the data can load but you also make a much nicer trancission from one level to another even with a skip. As a side note, now that you're using Streemway, try to make use of the cloning feature whenever you can. It improves loading times significantly. For example, I have the gorilla sound in Q9 which is about 4 or 5 seconds long in Ogg Vorbis format. The first gorilla takes some 1 or 200 milliseconds to load, whilst the second and third and fourth and seventeenth take some 5 or 10 milliseconds because the data is already there. And yet, I get an entirely independent object. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 14, 2010 12:29 PM Subject: Re: [Audyssey] MOTA News Hi Philip, That's very true. So what would you suggest I do from a design aspect. I mean it is true that the level intros etc are generally longer than they need to be for a level to load, but since they are there they might as well be used to tie the story together. I could use something generic instead like a big door closing or opening instead which would be shorter, but in my opinion isn't quite as professional. So I'm open to some suggestions here. On 5/14/10, Philip Bennefall wrote: Hi Thomas, If I may add my two cents to the discussion quickly, I guess that the reason why people were wanting this feature was because the intro is considerably longer than the game would ever take to load. While it might take, say, 3 to 5 seconds on an average to slow machine, the intro is 31 seconds. People are impatient, after all, including myself in many respects. Smile. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi Thomas, I am the other Philip but have a comment. As you need to close the door at the end of the level, a door closing squeak and bang is very appropriate. As they may be large doors a slow 3 or 4 second sound to me is acceptable. You could still have the cut scene that should have the ability to be stopped by hitting escape but the door would hide the dead silence. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 14, 2010 6:29 AM Subject: Re: [Audyssey] MOTA News Hi Philip, That's very true. So what would you suggest I do from a design aspect. I mean it is true that the level intros etc are generally longer than they need to be for a level to load, but since they are there they might as well be used to tie the story together. I could use something generic instead like a big door closing or opening instead which would be shorter, but in my opinion isn't quite as professional. So I'm open to some suggestions here. On 5/14/10, Philip Bennefall wrote: Hi Thomas, If I may add my two cents to the discussion quickly, I guess that the reason why people were wanting this feature was because the intro is considerably longer than the game would ever take to load. While it might take, say, 3 to 5 seconds on an average to slow machine, the intro is 31 seconds. People are impatient, after all, including myself in many respects. Smile. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2872 - Release Date: 05/13/10 14:26:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi Philip, That's very true. So what would you suggest I do from a design aspect. I mean it is true that the level intros etc are generally longer than they need to be for a level to load, but since they are there they might as well be used to tie the story together. I could use something generic instead like a big door closing or opening instead which would be shorter, but in my opinion isn't quite as professional. So I'm open to some suggestions here. On 5/14/10, Philip Bennefall wrote: > Hi Thomas, > > If I may add my two cents to the discussion quickly, I guess that the reason > why people were wanting this feature was because the intro is considerably > longer than the game would ever take to load. While it might take, say, 3 to > 5 seconds on an average to slow machine, the intro is 31 seconds. People are > impatient, after all, including myself in many respects. Smile. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi Thomas, If I may add my two cents to the discussion quickly, I guess that the reason why people were wanting this feature was because the intro is considerably longer than the game would ever take to load. While it might take, say, 3 to 5 seconds on an average to slow machine, the intro is 31 seconds. People are impatient, after all, including myself in many respects. Smile. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 14, 2010 11:41 AM Subject: Re: [Audyssey] MOTA News Hi Phil, That's just it though. One of the reasons the level intros are there in the first place is to stream some audio while the level is loading in the background. Sometimes it happens very quickly, and on some systems not so quickly. However, I am having people complaining that they can't skip the intro and get into level 1 or level 2 quickly. I don't think they realise if they skip the intro the level still may have to load giving them dead silence for a couple of seconds or so while it fully loads up. So if they skip it and have nothing but silence it is their own fault for asking me to allow them to skip the intro. Basically, your having Sarah climb or decend the staircases between levels is what the level intros are doing in Mysteries of the Ancients. While Angela is reading the inscription on the wall or entering level 2 with a burning torch it is loading stuff in the background. Skip it and you may get dead silence while it loads that level. All I can do is document this fact and tell them if they don't like the length of silence buy a faster computer, because how fast the level loads really depends on their processor speed. It isn't my fault they want to exit the level intro before the level is fully loaded. If they complain about the silence I'll just have to ttell them that's what they asked for. They wanted to exit the level intro, but I can't make the level load faster than their CPU will allow. So from my opinion they have no right to complain about it. On 5/13/10, Phil Vlasak wrote: Hi Thomas, The dead silence while loading levels once troubled people when playing earlier versions of Sarah. So I have her walking up the staircase to cover most of the delay while the next level is loaded. So far no one has complained about the walking up staircase sound. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi William, I'll likely have scenes between each level for the primary fact they give the player something to listen to while the game is loading the new level. One fact I think a lot of gamers miss is they are more than just extra filler for the game. They are there to give you, the player, something to listen too instead of dead silence while level x loads. Skipping those scenes may or may not result in you immediately going into the next level depending on the speed of your computer. As for traps and alike there certainly will be more traps, and a few may be slightly more challenging. However, as I am now working on a tight schedule I'm not sure how complicated the puzzles will be. Sorry to say, but I'm just burned out on the game. I want it done and over with. I'm ready to work on something else, and I'm not going to spend an extra six months or a year trying to find better traps, puzzles, etc than those I initially designed. Remember James North took several pre-orders for this game, kept the money for those pre-orders, and I'll never make that money back. I'm not going to make much money off this title so I'm not going to put my best into it. I've decided future games in the series can be more complex and have the better traps and puzzles. HTH On 5/14/10, william lomas wrote: > will there be cut scenes between each level? > Looking forward seeing what else is coming up for us. I assume traps and > puzzles get harder? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi Phil, That's just it though. One of the reasons the level intros are there in the first place is to stream some audio while the level is loading in the background. Sometimes it happens very quickly, and on some systems not so quickly. However, I am having people complaining that they can't skip the intro and get into level 1 or level 2 quickly. I don't think they realise if they skip the intro the level still may have to load giving them dead silence for a couple of seconds or so while it fully loads up. So if they skip it and have nothing but silence it is their own fault for asking me to allow them to skip the intro. Basically, your having Sarah climb or decend the staircases between levels is what the level intros are doing in Mysteries of the Ancients. While Angela is reading the inscription on the wall or entering level 2 with a burning torch it is loading stuff in the background. Skip it and you may get dead silence while it loads that level. All I can do is document this fact and tell them if they don't like the length of silence buy a faster computer, because how fast the level loads really depends on their processor speed. It isn't my fault they want to exit the level intro before the level is fully loaded. If they complain about the silence I'll just have to ttell them that's what they asked for. They wanted to exit the level intro, but I can't make the level load faster than their CPU will allow. So from my opinion they have no right to complain about it. On 5/13/10, Phil Vlasak wrote: > Hi Thomas, > The dead silence while loading levels once troubled people when playing > earlier versions of Sarah. > So I have her walking up the staircase to cover most of the delay while the > next level is loaded. > So far no one has complained about the walking up staircase sound. > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
will there be cut scenes between each level? Looking forward seeing what else is coming up for us. I assume traps and puzzles get harder? On May 14, 2010, at 10:21 AM, Thomas Ward wrote: > Hi Dark, > Smile. As I said in my update message I have recieved several e-mails > for that particular request, and I felt rather than to continue > recieving e-mails on it I'd go ahead and look into it and fix it once > and for all. It wasn't because of you or anyone else specifically. It > was more a matter of having gotten several requests both on and off > list regarding the same thing, and rather than saying, "I'll get to it > when I can," I can now tell everyone, "I fixed it." Fixing the problem > tends to be the best way to resolve the large number of requests, and > I'm sure will make my customers happy when I eventually release beta > 13. > > Cheers! > > On 5/13/10, dark wrote: >> Hi tom. >> >> As I said, I wasn't demanding an instant fix, --- but you've done one >> anyway! which is great. >> >> Beware the grue! >> >> Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi Dark, Smile. As I said in my update message I have recieved several e-mails for that particular request, and I felt rather than to continue recieving e-mails on it I'd go ahead and look into it and fix it once and for all. It wasn't because of you or anyone else specifically. It was more a matter of having gotten several requests both on and off list regarding the same thing, and rather than saying, "I'll get to it when I can," I can now tell everyone, "I fixed it." Fixing the problem tends to be the best way to resolve the large number of requests, and I'm sure will make my customers happy when I eventually release beta 13. Cheers! On 5/13/10, dark wrote: > Hi tom. > > As I said, I wasn't demanding an instant fix, --- but you've done one > anyway! which is great. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi Thomas, The dead silence while loading levels once troubled people when playing earlier versions of Sarah. So I have her walking up the staircase to cover most of the delay while the next level is loaded. So far no one has complained about the walking up staircase sound. Phil - Original Message - From: "Thomas Ward" To: Sent: Thursday, May 13, 2010 6:37 PM Subject: [Audyssey] MOTA News Hi all, As I've practically been bombarded by this request non-stop since beta 12 came out I thought I'd let everyone know that as of this afternoon I've managed to fix the problem were you couldn't skip the cut-scenes when entering levels 1 and 2. When I release beta 13 you should be able to press escape and in a second or two the level will load and play. I say a second or two because sometimes you have to wait for the level to fully load and skipping the intro won't necessarily make it load any faster. However, on my laptop, which has a 3.6 GHZ Intel processor, it is almost instantanious. On my older desktop I sometimes notice a second or two of dead silence between the time I kill the cut-scene and when the level fully loads. So just thought you might like to know it is fixed, and to inform you that if you are running an older system killing the cut-scene doesn't mean the level will load immediately on all systems because how fast it loads is up to your CPU. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2872 - Release Date: 05/13/10 14:26:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
Hi tom. As I said, I wasn't demanding an instant fix, --- but you've done one anyway! which is great. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: Sent: Thursday, May 13, 2010 11:37 PM Subject: [Audyssey] MOTA News Hi all, As I've practically been bombarded by this request non-stop since beta 12 came out I thought I'd let everyone know that as of this afternoon I've managed to fix the problem were you couldn't skip the cut-scenes when entering levels 1 and 2. When I release beta 13 you should be able to press escape and in a second or two the level will load and play. I say a second or two because sometimes you have to wait for the level to fully load and skipping the intro won't necessarily make it load any faster. However, on my laptop, which has a 3.6 GHZ Intel processor, it is almost instantanious. On my older desktop I sometimes notice a second or two of dead silence between the time I kill the cut-scene and when the level fully loads. So just thought you might like to know it is fixed, and to inform you that if you are running an older system killing the cut-scene doesn't mean the level will load immediately on all systems because how fast it loads is up to your CPU. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News For Vista Users
Hi Mike, I'm not sure. My guess is probably since the game currently has some bugs with Win Vista in general, and the bug fixes I just introduced into the source should fix most if not all of the currently known bugswith Vista. If there is some compatibility error with Vista 64 I'll try and deal with that in a later patch but it is dificult not having a 64 byt machine to test with locally. So for your case let's play that one by ear. mmaslo1...@swbell.net wrote: will this fix vista sixty four bit problem i an having? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News For Vista Users
will this fix vista sixty four bit problem i an having? -original message- Subject: [Audyssey] MOTA News For Vista Users From: Thomas Ward Date: 02/26/2009 7:48 AM Hi gamers, For everyone currently running Windows Vista I have some good news for you. Many of you have installed the game to c:\program files and as a result Mysteries of the Ancients has had some compatibility issues with Vista's user account control management system. The good news is i know why this is happening and have resolved the compatibility issues with Vista's user account control late last night. So if you are running Windows Vista or Windows 7 Beta you will find MOTA Beta 2 hopefully a lot more stable. Note, this issue also allows Windows XP users with limited user accounts to run the game as well without crashing. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.