Re: [Audyssey] Questions for all you game developers on the list
Hi, Actually, XAudio2 is no longer in beta. As of March 2009 and so on the version you get with the DirectX upgrades is the full stable release of XAudio2. So if you upgrade DirectX to March 2009 and SlimDX to March 2009 you have the current most stable release of XAudio2 and the Managed XAudio2 library respectively. Cheers! Munawar Bijani wrote: Hi, If you select C Sharp.NET your best bet is to get SlimDX which includes a DirectSound and XAudio wrapper (I tend to use the former since it's not in beta by Microsoft): http://code.google.com/p/slimdx This is the library I use. You will have to write your own functions for handling audio but it's not too difficult to do. The SlimDX API just allows .NET programs to interface to DirectX. So with it you have the full power of DX in .NET. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hi Munawar, Actually, XAudio2 has been out of beta testing for quite some time. The version that ship's with march and August 2009 is a full release of the library. So if someone has DirectX March 2009 and the SlimDX March 2009 they will have the full stable release of XAudio2 support. HTH Munawar Bijani wrote: Hi, If you select C Sharp.NET your best bet is to get SlimDX which includes a DirectSound and XAudio wrapper (I tend to use the former since it's not in beta by Microsoft): http://code.google.com/p/slimdx This is the library I use. You will have to write your own functions for handling audio but it's not too difficult to do. The SlimDX API just allows .NET programs to interface to DirectX. So with it you have the full power of DX in .NET. Munawar A. Bijani --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hi, If you select C Sharp.NET your best bet is to get SlimDX which includes a DirectSound and XAudio wrapper (I tend to use the former since it's not in beta by Microsoft): http://code.google.com/p/slimdx This is the library I use. You will have to write your own functions for handling audio but it's not too difficult to do. The SlimDX API just allows .NET programs to interface to DirectX. So with it you have the full power of DX in .NET. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 11:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely welcomed. Cheers! and thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hi Shaun, Honestly mashing the buttons or keys really doesn't make it easier to play the game. In fact, based on personal experience it generally makes the problem worse as you aren't even trying to come up with a workable strategy. You are just wildly trying to get through as fast and furiously as you can. Sometimes a little foresight and planning can overcome certain difficulties. In Troopenum, for example, everything below level 10is pretty easy. So use that time to build up super lasers, ground nukes, bonus lives, etc. By level 12 or so you will want to begin bringing out the heavy weaponry. The longer you can wait before deploying the heavy weaponry the better chance you have of kicking Lord Vector's rear. Even though the game is a straight arcade shooter it isn't holy without some strategy involved. Smile. shaun everiss wrote: Hmmm thats a point. I think we are but it may take a second or so to hear stuff rather than see it. I suppose if we all used gamepads or something we could mash the keys and try. Actually I have had friends that do hard games bash the keys of their controlers to buggery, and get rather angered when disturbed as they die. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hmmm thats a point. I think we are but it may take a second or so to hear stuff rather than see it. I suppose if we all used gamepads or something we could mash the keys and try. Actually I have had friends that do hard games bash the keys of their controlers to buggery, and get rather angered when disturbed as they die. At 06:52 a.m. 3/10/2009, you wrote: >Hi, definitely. Take my version of Montezuma's Revenge verses the mainstream >game released in 1984 as an example here. >In my version enemies would only do about 25% damage on the beginner level and >would only be updated once a second or so. That's an eternity for a mainstream >vidio game. It would be child's play for a mainstream gamer. >The real 1984 game, which mine was based on, operated at least 10 times >faster, enemies moved rapidly on the screen,and coming in contact with an >enemy resulted in instant death. It was definitely far more challenging, >difficult, and tricky than mine ever hoped to be. I actually emulated some of >this on the expert difficulty level, but people complained, "it is too hard." >My conclusion is rather obvious. If my expert level came close to emulating >the actual game and people complained it was too difficult what does that say >about the average blind gamer? What does that say about our willingness to >play mainstream games as they were designed without handicaps? Are we really >willing and able to play at the same level as the mainstream gamers? > >Bryan Peterson wrote: >>Exactly. That's basically what I was getting at. It would just be so much >>quicker and therefore harder that it would probably make the complaints >>you've been getting about the latest Beta of Mota seem like nothing. That of >>course would probably make the developer who tried the experiment, >>particularly if it was a mainstream company and not used to dealing with us, >>regret the entire venture. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hi, definitely. Take my version of Montezuma's Revenge verses the mainstream game released in 1984 as an example here. In my version enemies would only do about 25% damage on the beginner level and would only be updated once a second or so. That's an eternity for a mainstream vidio game. It would be child's play for a mainstream gamer. The real 1984 game, which mine was based on, operated at least 10 times faster, enemies moved rapidly on the screen,and coming in contact with an enemy resulted in instant death. It was definitely far more challenging, difficult, and tricky than mine ever hoped to be. I actually emulated some of this on the expert difficulty level, but people complained, "it is too hard." My conclusion is rather obvious. If my expert level came close to emulating the actual game and people complained it was too difficult what does that say about the average blind gamer? What does that say about our willingness to play mainstream games as they were designed without handicaps? Are we really willing and able to play at the same level as the mainstream gamers? Bryan Peterson wrote: Exactly. That's basically what I was getting at. It would just be so much quicker and therefore harder that it would probably make the complaints you've been getting about the latest Beta of Mota seem like nothing. That of course would probably make the developer who tried the experiment, particularly if it was a mainstream company and not used to dealing with us, regret the entire venture. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Not only that but there would be financial considerations as well as you well know. I for one couldn't see a graphics designer, unless perhaps you knew him or her very very well personally, agreeing to put time and effort into your project for little to no financial gain of their own. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 8:27 PM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi Bryan, quite right. Most accessible game developer's don't worry about graphics for two reasons. First, they can't see enough to draw the images themselves, and have no one available who is willing to do the work. Second, even if they find someone to make them they still can't see it. So either way it is time and energy spent on something that isn't very useful or accessible to a blind gamer. Bryan Peterson wrote: So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Exactly. That's basically what I was getting at. It would just be so much quicker and therefore harder that it would probably make the complaints you've been getting about the latest Beta of Mota seem like nothing. That of course would probably make the developer who tried the experiment, particularly if it was a mainstream company and not used to dealing with us, regret the entire venture. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 8:54 PM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi Bryan, true. Although, I think the bigger problem with this type of game is that video games tend to operate at much higher speeds than audio games. The graphics might be redrawn 20 to 30 times a second, and it is constantly being updated in real time. Certainly faster than audio and speech feedback will allow for. As a result my audio games are slowed down to account for the player's ability to listen to things and get some sort of spoken feedback. At the speed my main game loop runs the screen and audio would seam to crawl in slow motion for a normal mainstream gamer. I'm not saying this can't be over come, but it might be much faster and require quickr reflexes than your average accessible gamer is use to. Bryan Peterson wrote: Well that could be a tall order given a lot of people's attitudes about the difficulty of games. A game that's challenging enough to keep a sighted person's interest is apparently too hard for a lot of blind folks. Homer: Hey, uh, could you go across the street and get me a slice of pizza? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hi William, Ummm...We have a few FPS games like monkey Business, Shades of Doom, and Sarah. That's not many, but we have a few to get a feel for the genre. william lomas wrote: but the blind have only had arcade type games no FPS or anything But the more challenge the better in my view --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
yeah. I aggree there. At 03:27 p.m. 2/10/2009, you wrote: >Hi Bryan, quite right. Most accessible game developer's don't worry about >graphics for two reasons. First, they can't see enough to draw the images >themselves, and have no one available who is willing to do the work. Second, >even if they find someone to make them they still can't see it. So either way >it is time and energy spent on something that isn't very useful or accessible >to a blind gamer. > >Bryan Peterson wrote: >>So far as I know most audio game devs don't even bother with graphics since >>they're totally blind or visually impaired enough that graphics wouldn't do >>them any good. >>Homer: Hey, uh, could you go across the street and get me a slice of pizza? >>Vender: No pizza. Only Khlav Kalash. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hi Bryan, true. Although, I think the bigger problem with this type of game is that video games tend to operate at much higher speeds than audio games. The graphics might be redrawn 20 to 30 times a second, and it is constantly being updated in real time. Certainly faster than audio and speech feedback will allow for. As a result my audio games are slowed down to account for the player's ability to listen to things and get some sort of spoken feedback. At the speed my main game loop runs the screen and audio would seam to crawl in slow motion for a normal mainstream gamer. I'm not saying this can't be over come, but it might be much faster and require quickr reflexes than your average accessible gamer is use to. Bryan Peterson wrote: Well that could be a tall order given a lot of people's attitudes about the difficulty of games. A game that's challenging enough to keep a sighted person's interest is apparently too hard for a lot of blind folks. Homer: Hey, uh, could you go across the street and get me a slice of pizza? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hi Jaffar, I think you would be better off writing your own custom game engine. That way you will get the features and functionality you want without depending on someone elses engine. Especially, given the fact that most commercial game engines out there are not equipt for accessibility anyway. As far as which language to use I'd personally say go with C++. The C++ programming language is the industry standard and there is a wide range of multimedia development libraries for C++ such as OpenGL, OpenAL, LibSDL, DirectX, XNA, fmodex, and so on. You have native access to these APIs which is not only slightly easier, but your applications will run better as well. When you use a language like C-Sharp you have to locate a managed library like SdlDotNet, MS XNA Framework, SlimDX, etc which may or may not be up to date. I've discovered through trial and error C-Sharp isn't always the best solution to use for gaming. I like c-Sharp, it works well enough, but C++ is a bit better in the long run. As you may or may not know I've been researching cross platform accessible gaming. So far I've had the least grief and trouble sticking with C++. There are APIs like OpenGL, OpenAL, LibSDL, that makes it much easier to create cross platform games provided you recompile a build for each target platform. With C-Sharp I have to create a version that runs on Mono which isn't necessarily recommended given licensing issues with the technology. Plus the Mono Framework that runs on Mac and Linux isn't totally compatible with .NET applications. Sometimes you still need to recompile and modify the game to make them run on Mac and linux correctly. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hi Bryan, quite right. Most accessible game developer's don't worry about graphics for two reasons. First, they can't see enough to draw the images themselves, and have no one available who is willing to do the work. Second, even if they find someone to make them they still can't see it. So either way it is time and energy spent on something that isn't very useful or accessible to a blind gamer. Bryan Peterson wrote: So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
aah ok, I'll do that. I tried to make my own stuff as sample but need lines, I'll send you a email. At 07:16 a.m. 2/10/2009, you wrote: >Hi Shawn. If you are keen to do voice acting for my game, then write me >privately and I'll send you some text to try out. Cheers! >- Original Message - From: "shaun everiss" >To: "Gamers Discussion list" >Sent: Friday, October 02, 2009 1:59 AM >Subject: Re: [Audyssey] Questions for all you game developers on the list > > >>h well Right now it is, but tom has been one of the only devs that has >>actually attempted to get there. >>There have been other projects ofcause audioquake, teraformas, and last >>crusade to name a few but none as complex as this. >>I am looking foreward to the new vid game jafa is doing, tried to do viceover >>things but I just can't do stuff on the spot, without lines, I'll gladly do >>testing on this. >>At 04:34 a.m. 2/10/2009, you wrote: >>>Well that could be a tall order given a lot of people's attitudes about the >>>difficulty of games. A game that's challenging enough to keep a sighted >>>person's interest is apparently too hard for a lot of blind folks. >>>Homer: Hey, uh, could you go across the street and get me a slice of pizza? >>>Vender: No pizza. Only Khlav Kalash. >>>----- Original Message - From: >>>To: "Gamers Discussion list" >>>Sent: Thursday, October 01, 2009 8:35 AM >>>Subject: Re: [Audyssey] Questions for all you game developers on the list >>> >>> >>>>Hi. Well, I intend to go steps further and write a commercially viable >>>>game that can be played by both the sighted and the blind. I've invested >>>>lots in learning software development, and it seems to me a huge waste of >>>>all that money if I don't put what i learn to practical use, hence my >>>>intention to write a video game which is also accessible. Cheers! >>>>- Original Message - From: "Bryan Peterson" >>>> >>>>To: "Gamers Discussion list" >>>>Sent: Thursday, October 01, 2009 9:41 PM >>>>Subject: Re: [Audyssey] Questions for all you game developers on the list >>>> >>>> >>>>>So far as I know most audio game devs don't even bother with graphics >>>>>since they're totally blind or visually impaired enough that graphics >>>>>wouldn't do them any good. >>>>>Homer: Hey, uh, could you go across the street and get me a slice of pizza? >>>>>Vender: No pizza. Only Khlav Kalash. >>>>>- Original Message - From: >>>>>To: "Gamers Discussion list" >>>>>Sent: Tuesday, September 29, 2009 9:34 PM >>>>>Subject: [Audyssey] Questions for all you game developers on the list >>>>> >>>>> >>>>>>Hi All. I am in the midst of writing an accessible video game and have a >>>>>>few questions >>>>>>to ask. First up, I'd like to know which open source engine is most >>>>>>frequently being >>>>>>used by all you experienced developers, or hav you had to build a >>>>>>graphics and audio >>>>>>engine for your game from scratch? Second, I am still juggling in my >>>>>>mind as to >>>>>>whether I'll code my game in cSharp or c++. In comparison, are there any >>>>>>significant >>>>>>drawbacks or significant advantages in terms of performance and >>>>>>reliability if i >>>>>>were to choose one above the other? I am quite profficient in both, >>>>>>although I've >>>>>>taken a microsoft certified course in cSharp, whereas for c++, it has >>>>>>been mostly >>>>>>self taught. Also, if anyone of you could point me to a good tutorial on >>>>>>keyboard >>>>>>input, especially for triggering audio events, I'd really appreciate it. >>>>>>my last >>>>>>question is, if i had to resort to Microsoft's DirectX SDK for developing >>>>>>my game, >>>>>>is there a way to make the keyboard controls accessible? Any input is >>>>>>extremely >>>>>>welcomed. Cheers! and thanks >>>>>>--- >>>>>>Gamers mailing list __ Gamers@audyssey.org >>>>>>
Re: [Audyssey] Questions for all you game developers on the list
Hi Shawn. If you are keen to do voice acting for my game, then write me privately and I'll send you some text to try out. Cheers! - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 1:59 AM Subject: Re: [Audyssey] Questions for all you game developers on the list h well Right now it is, but tom has been one of the only devs that has actually attempted to get there. There have been other projects ofcause audioquake, teraformas, and last crusade to name a few but none as complex as this. I am looking foreward to the new vid game jafa is doing, tried to do viceover things but I just can't do stuff on the spot, without lines, I'll gladly do testing on this. At 04:34 a.m. 2/10/2009, you wrote: Well that could be a tall order given a lot of people's attitudes about the difficulty of games. A game that's challenging enough to keep a sighted person's interest is apparently too hard for a lot of blind folks. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 8:35 AM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi. Well, I intend to go steps further and write a commercially viable game that can be played by both the sighted and the blind. I've invested lots in learning software development, and it seems to me a huge waste of all that money if I don't put what i learn to practical use, hence my intention to write a video game which is also accessible. Cheers! - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 9:41 PM Subject: Re: [Audyssey] Questions for all you game developers on the list So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely welcomed. Cheers! and thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list
Re: [Audyssey] Questions for all you game developers on the list
we have had sod but yeah arcade is mostly all we have had. Easy stuff. The sighted are just always going to be ahead, looks like the gap is closing. At 05:42 a.m. 2/10/2009, you wrote: >but the blind have only had arcade type games no FPS or anything >But the more challenge the better in my view > >On 1 Oct 2009, at 17:06, Bryan Peterson wrote: > >>It certainly seems much more noticeable in the blind community than >>I've ever heard from sighted folks. That's all I'm saying. >>Homer: Hey, uh, could you go across the street and get me a slice of >>pizza? >>Vender: No pizza. Only Khlav Kalash. >>- Original Message - From: "James Dietz" >>To: "Gamers Discussion list" >>Sent: Thursday, October 01, 2009 10:01 AM >>Subject: Re: [Audyssey] Questions for all you game developers on the >>list >> >> >>>For the record, *EVERYONE* complains about difficulty. I don't think >>>it's fair to pin this specifically on blind people, fun as it may be >>>to do so. >>> >>>On 10/1/09, Bryan Peterson wrote: >>>>Well that could be a tall order given a lot of people's attitudes >>>>about the >>>>difficulty of games. A game that's challenging enough to keep a >>>>sighted >>>>person's interest is apparently too hard for a lot of blind folks. >>>>Homer: Hey, uh, could you go across the street and get me a slice >>>>of pizza? >>>>Vender: No pizza. Only Khlav Kalash. >>>>- Original Message - >>>>From: >>>>To: "Gamers Discussion list" >>>>Sent: Thursday, October 01, 2009 8:35 AM >>>>Subject: Re: [Audyssey] Questions for all you game developers on >>>>the list >>>> >>>> >>>>>Hi. Well, I intend to go steps further and write a commercially >>>>>viable >>>>>game that can be played by both the sighted and the blind. I've >>>>>invested >>>>>lots in learning software development, and it seems to me a huge >>>>>waste of >>>>>all that money if I don't put what i learn to practical use, >>>>>hence my >>>>>intention to write a video game which is also accessible. Cheers! >>>>>- Original Message - >>>>>From: "Bryan Peterson" >>>>>To: "Gamers Discussion list" >>>>>Sent: Thursday, October 01, 2009 9:41 PM >>>>>Subject: Re: [Audyssey] Questions for all you game developers on >>>>>the list >>>>> >>>>> >>>>>>So far as I know most audio game devs don't even bother with >>>>>>graphics >>>>>>since they're totally blind or visually impaired enough that >>>>>>graphics >>>>>>wouldn't do them any good. >>>>>>Homer: Hey, uh, could you go across the street and get me a >>>>>>slice of >>>>>>pizza? >>>>>>Vender: No pizza. Only Khlav Kalash. >>>>>>- Original Message - >>>>>>From: >>>>>>To: "Gamers Discussion list" >>>>>>Sent: Tuesday, September 29, 2009 9:34 PM >>>>>>Subject: [Audyssey] Questions for all you game developers on the >>>>>>list >>>>>> >>>>>> >>>>>>>Hi All. I am in the midst of writing an accessible video game >>>>>>>and have >>>>>>>a few questions >>>>>>>to ask. First up, I'd like to know which open source engine is >>>>>>>most >>>>>>>frequently being >>>>>>>used by all you experienced developers, or hav you had to build a >>>>>>>graphics and audio >>>>>>>engine for your game from scratch? Second, I am still juggling >>>>>>>in my >>>>>>>mind as to >>>>>>>whether I'll code my game in cSharp or c++. In comparison, are >>>>>>>there >>>>>>>any significant >>>>>>>drawbacks or significant advantages in terms of performance and >>>>>>>reliability if i >>>>>>>were to choose one above the other? I am quite profficient in >>>>>>>both, >>>>>>>although I've >>>
Re: [Audyssey] Questions for all you game developers on the list
h well Right now it is, but tom has been one of the only devs that has actually attempted to get there. There have been other projects ofcause audioquake, teraformas, and last crusade to name a few but none as complex as this. I am looking foreward to the new vid game jafa is doing, tried to do viceover things but I just can't do stuff on the spot, without lines, I'll gladly do testing on this. At 04:34 a.m. 2/10/2009, you wrote: >Well that could be a tall order given a lot of people's attitudes about the >difficulty of games. A game that's challenging enough to keep a sighted >person's interest is apparently too hard for a lot of blind folks. >Homer: Hey, uh, could you go across the street and get me a slice of pizza? >Vender: No pizza. Only Khlav Kalash. >- Original Message - From: >To: "Gamers Discussion list" >Sent: Thursday, October 01, 2009 8:35 AM >Subject: Re: [Audyssey] Questions for all you game developers on the list > > >>Hi. Well, I intend to go steps further and write a commercially viable game >>that can be played by both the sighted and the blind. I've invested lots in >>learning software development, and it seems to me a huge waste of all that >>money if I don't put what i learn to practical use, hence my intention to >>write a video game which is also accessible. Cheers! >>- Original Message - From: "Bryan Peterson" >> >>To: "Gamers Discussion list" >>Sent: Thursday, October 01, 2009 9:41 PM >>Subject: Re: [Audyssey] Questions for all you game developers on the list >> >> >>>So far as I know most audio game devs don't even bother with graphics since >>>they're totally blind or visually impaired enough that graphics wouldn't do >>>them any good. >>>Homer: Hey, uh, could you go across the street and get me a slice of pizza? >>>Vender: No pizza. Only Khlav Kalash. >>>- Original Message - From: >>>To: "Gamers Discussion list" >>>Sent: Tuesday, September 29, 2009 9:34 PM >>>Subject: [Audyssey] Questions for all you game developers on the list >>> >>> >>>>Hi All. I am in the midst of writing an accessible video game and have a >>>>few questions >>>>to ask. First up, I'd like to know which open source engine is most >>>>frequently being >>>>used by all you experienced developers, or hav you had to build a graphics >>>>and audio >>>>engine for your game from scratch? Second, I am still juggling in my mind >>>>as to >>>>whether I'll code my game in cSharp or c++. In comparison, are there any >>>>significant >>>>drawbacks or significant advantages in terms of performance and reliability >>>>if i >>>>were to choose one above the other? I am quite profficient in both, >>>>although I've >>>>taken a microsoft certified course in cSharp, whereas for c++, it has been >>>>mostly >>>>self taught. Also, if anyone of you could point me to a good tutorial on >>>>keyboard >>>>input, especially for triggering audio events, I'd really appreciate it. my >>>>last >>>>question is, if i had to resort to Microsoft's DirectX SDK for developing >>>>my game, >>>>is there a way to make the keyboard controls accessible? Any input is >>>>extremely >>>>welcomed. Cheers! and thanks >>>>--- >>>>Gamers mailing list __ Gamers@audyssey.org >>>>If you want to leave the list, send E-mail to >>>>gamers-unsubscr...@audyssey.org. >>>>You can make changes or update your subscription via the web, at >>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>All messages are archived and can be searched and read at >>>>http://www.mail-archive.com/gam...@audyssey.org. >>>>If you have any questions or concerns regarding the management of the list, >>>>please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the
Re: [Audyssey] Questions for all you game developers on the list
well there are hybrids, just not many, if you can do one I am all for it. At 03:35 a.m. 2/10/2009, you wrote: >Hi. Well, I intend to go steps further and write a commercially viable game >that can be played by both the sighted and the blind. I've invested lots in >learning software development, and it seems to me a huge waste of all that >money if I don't put what i learn to practical use, hence my intention to >write a video game which is also accessible. Cheers! >- Original Message - From: "Bryan Peterson" > >To: "Gamers Discussion list" >Sent: Thursday, October 01, 2009 9:41 PM >Subject: Re: [Audyssey] Questions for all you game developers on the list > > >>So far as I know most audio game devs don't even bother with graphics since >>they're totally blind or visually impaired enough that graphics wouldn't do >>them any good. >>Homer: Hey, uh, could you go across the street and get me a slice of pizza? >>Vender: No pizza. Only Khlav Kalash. >>- Original Message - From: >>To: "Gamers Discussion list" >>Sent: Tuesday, September 29, 2009 9:34 PM >>Subject: [Audyssey] Questions for all you game developers on the list >> >> >>>Hi All. I am in the midst of writing an accessible video game and have a >>>few questions >>>to ask. First up, I'd like to know which open source engine is most >>>frequently being >>>used by all you experienced developers, or hav you had to build a graphics >>>and audio >>>engine for your game from scratch? Second, I am still juggling in my mind >>>as to >>>whether I'll code my game in cSharp or c++. In comparison, are there any >>>significant >>>drawbacks or significant advantages in terms of performance and reliability >>>if i >>>were to choose one above the other? I am quite profficient in both, >>>although I've >>>taken a microsoft certified course in cSharp, whereas for c++, it has been >>>mostly >>>self taught. Also, if anyone of you could point me to a good tutorial on >>>keyboard >>>input, especially for triggering audio events, I'd really appreciate it. my >>>last >>>question is, if i had to resort to Microsoft's DirectX SDK for developing my >>>game, >>>is there a way to make the keyboard controls accessible? Any input is >>>extremely >>>welcomed. Cheers! and thanks >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the management of the list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
I don't think the people are on the list but I know pininteractive that made teraformas used flash, you may have to contact them though and ask. Some on audiogames.net forums may help I know some suff is made there. At 04:34 p.m. 30/09/2009, you wrote: >Hi All. I am in the midst of writing an accessible video game and have a few >questions >to ask. First up, I'd like to know which open source engine is most >frequently being >used by all you experienced developers, or hav you had to build a graphics and >audio >engine for your game from scratch? Second, I am still juggling in my mind as >to >whether I'll code my game in cSharp or c++. In comparison, are there any >significant >drawbacks or significant advantages in terms of performance and reliability if >i >were to choose one above the other? I am quite profficient in both, although >I've >taken a microsoft certified course in cSharp, whereas for c++, it has been >mostly >self taught. Also, if anyone of you could point me to a good tutorial on >keyboard >input, especially for triggering audio events, I'd really appreciate it. my >last >question is, if i had to resort to Microsoft's DirectX SDK for developing my >game, >is there a way to make the keyboard controls accessible? Any input is >extremely >welcomed. Cheers! and thanks >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hi Will. It's an adventure game very loosely based on treasure island by robert louis stevenson. I could have chosen to make just an audio version of it, but I am trying to get a share of the games market and put all that programming skills I've studied and paid for to good use. I think that we must try to get out of our comfort zone sometimes and try something new. After all, we are living in a world full of sighted folk, and we must do our best to get along side them and not confine ourselves to our own world. Cheers! - Original Message - From: "william lomas" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Friday, October 02, 2009 12:41 AM Subject: Re: [Audyssey] Questions for all you game developers on the list what type of game is it? On 1 Oct 2009, at 19:40, Charles Rivard wrote: If it is a game for both blind and sighted, graphics would be a good thing. --- Shepherds are the best beasts. - Original Message - From: "Bryan Peterson" > To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 6:41 AM Subject: Re: [Audyssey] Questions for all you game developers on the list So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely welcomed. Cheers! and thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messa
Re: [Audyssey] Questions for all you game developers on the list
but the blind have only had arcade type games no FPS or anything But the more challenge the better in my view On 1 Oct 2009, at 17:06, Bryan Peterson wrote: It certainly seems much more noticeable in the blind community than I've ever heard from sighted folks. That's all I'm saying. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "James Dietz" > To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 10:01 AM Subject: Re: [Audyssey] Questions for all you game developers on the list For the record, *EVERYONE* complains about difficulty. I don't think it's fair to pin this specifically on blind people, fun as it may be to do so. On 10/1/09, Bryan Peterson wrote: Well that could be a tall order given a lot of people's attitudes about the difficulty of games. A game that's challenging enough to keep a sighted person's interest is apparently too hard for a lot of blind folks. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 8:35 AM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi. Well, I intend to go steps further and write a commercially viable game that can be played by both the sighted and the blind. I've invested lots in learning software development, and it seems to me a huge waste of all that money if I don't put what i learn to practical use, hence my intention to write a video game which is also accessible. Cheers! - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 9:41 PM Subject: Re: [Audyssey] Questions for all you game developers on the list So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely welcomed. Cheers! and thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to g
Re: [Audyssey] Questions for all you game developers on the list
what type of game is it? On 1 Oct 2009, at 19:40, Charles Rivard wrote: If it is a game for both blind and sighted, graphics would be a good thing. --- Shepherds are the best beasts. - Original Message - From: "Bryan Peterson" > To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 6:41 AM Subject: Re: [Audyssey] Questions for all you game developers on the list So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely welcomed. Cheers! and thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
If it is a game for both blind and sighted, graphics would be a good thing. --- Shepherds are the best beasts. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 6:41 AM Subject: Re: [Audyssey] Questions for all you game developers on the list So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely welcomed. Cheers! and thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
There will always be people that are ready to get out of their comfort zone and try and be good at a game. The people who find it to hard or want to stick to the usual games can do that if they want. I'm sure blind people will not be the biggest share of his audience Bryan Peterson wrote: Well that could be a tall order given a lot of people's attitudes about the difficulty of games. A game that's challenging enough to keep a sighted person's interest is apparently too hard for a lot of blind folks. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 8:35 AM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi. Well, I intend to go steps further and write a commercially viable game that can be played by both the sighted and the blind. I've invested lots in learning software development, and it seems to me a huge waste of all that money if I don't put what i learn to practical use, hence my intention to write a video game which is also accessible. Cheers! - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 9:41 PM Subject: Re: [Audyssey] Questions for all you game developers on the list So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely welcomed. Cheers! and thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org
Re: [Audyssey] Questions for all you game developers on the list
It certainly seems much more noticeable in the blind community than I've ever heard from sighted folks. That's all I'm saying. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "James Dietz" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 10:01 AM Subject: Re: [Audyssey] Questions for all you game developers on the list For the record, *EVERYONE* complains about difficulty. I don't think it's fair to pin this specifically on blind people, fun as it may be to do so. On 10/1/09, Bryan Peterson wrote: Well that could be a tall order given a lot of people's attitudes about the difficulty of games. A game that's challenging enough to keep a sighted person's interest is apparently too hard for a lot of blind folks. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 8:35 AM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi. Well, I intend to go steps further and write a commercially viable game that can be played by both the sighted and the blind. I've invested lots in learning software development, and it seems to me a huge waste of all that money if I don't put what i learn to practical use, hence my intention to write a video game which is also accessible. Cheers! - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 9:41 PM Subject: Re: [Audyssey] Questions for all you game developers on the list So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely welcomed. Cheers! and thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,
Re: [Audyssey] Questions for all you game developers on the list
For the record, *EVERYONE* complains about difficulty. I don't think it's fair to pin this specifically on blind people, fun as it may be to do so. On 10/1/09, Bryan Peterson wrote: > Well that could be a tall order given a lot of people's attitudes about the > difficulty of games. A game that's challenging enough to keep a sighted > person's interest is apparently too hard for a lot of blind folks. > Homer: Hey, uh, could you go across the street and get me a slice of pizza? > Vender: No pizza. Only Khlav Kalash. > - Original Message - > From: > To: "Gamers Discussion list" > Sent: Thursday, October 01, 2009 8:35 AM > Subject: Re: [Audyssey] Questions for all you game developers on the list > > >> Hi. Well, I intend to go steps further and write a commercially viable >> game that can be played by both the sighted and the blind. I've invested >> lots in learning software development, and it seems to me a huge waste of >> all that money if I don't put what i learn to practical use, hence my >> intention to write a video game which is also accessible. Cheers! >> - Original Message - >> From: "Bryan Peterson" >> To: "Gamers Discussion list" >> Sent: Thursday, October 01, 2009 9:41 PM >> Subject: Re: [Audyssey] Questions for all you game developers on the list >> >> >>> So far as I know most audio game devs don't even bother with graphics >>> since they're totally blind or visually impaired enough that graphics >>> wouldn't do them any good. >>> Homer: Hey, uh, could you go across the street and get me a slice of >>> pizza? >>> Vender: No pizza. Only Khlav Kalash. >>> - Original Message - >>> From: >>> To: "Gamers Discussion list" >>> Sent: Tuesday, September 29, 2009 9:34 PM >>> Subject: [Audyssey] Questions for all you game developers on the list >>> >>> >>>> Hi All. I am in the midst of writing an accessible video game and have >>>> a few questions >>>> to ask. First up, I'd like to know which open source engine is most >>>> frequently being >>>> used by all you experienced developers, or hav you had to build a >>>> graphics and audio >>>> engine for your game from scratch? Second, I am still juggling in my >>>> mind as to >>>> whether I'll code my game in cSharp or c++. In comparison, are there >>>> any significant >>>> drawbacks or significant advantages in terms of performance and >>>> reliability if i >>>> were to choose one above the other? I am quite profficient in both, >>>> although I've >>>> taken a microsoft certified course in cSharp, whereas for c++, it has >>>> been mostly >>>> self taught. Also, if anyone of you could point me to a good tutorial >>>> on keyboard >>>> input, especially for triggering audio events, I'd really appreciate it. >>>> >>>> my last >>>> question is, if i had to resort to Microsoft's DirectX SDK for >>>> developing my game, >>>> is there a way to make the keyboard controls accessible? Any input is >>>> extremely >>>> welcomed. Cheers! and thanks >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/gam...@audyssey.org. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers m
Re: [Audyssey] Questions for all you game developers on the list
Well that could be a tall order given a lot of people's attitudes about the difficulty of games. A game that's challenging enough to keep a sighted person's interest is apparently too hard for a lot of blind folks. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 8:35 AM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi. Well, I intend to go steps further and write a commercially viable game that can be played by both the sighted and the blind. I've invested lots in learning software development, and it seems to me a huge waste of all that money if I don't put what i learn to practical use, hence my intention to write a video game which is also accessible. Cheers! - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 9:41 PM Subject: Re: [Audyssey] Questions for all you game developers on the list So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely welcomed. Cheers! and thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
I applaud your efforts. This will help to close the gap between disabled and non disabled people. Financially speaking it also makes more sense to developer a good accessible game that everybody can play, because when selling it more people can enjoy it and so you will sell more copies. jaf...@ecstatico.net wrote: Hi. Well, I intend to go steps further and write a commercially viable game that can be played by both the sighted and the blind. I've invested lots in learning software development, and it seems to me a huge waste of all that money if I don't put what i learn to practical use, hence my intention to write a video game which is also accessible. Cheers! - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 9:41 PM Subject: Re: [Audyssey] Questions for all you game developers on the list So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely welcomed. Cheers! and thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hi. Well, I intend to go steps further and write a commercially viable game that can be played by both the sighted and the blind. I've invested lots in learning software development, and it seems to me a huge waste of all that money if I don't put what i learn to practical use, hence my intention to write a video game which is also accessible. Cheers! - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 9:41 PM Subject: Re: [Audyssey] Questions for all you game developers on the list So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely welcomed. Cheers! and thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Personally I write all my things in C++. I have built my own game engine, or rather it's a large set of functions that I combine differently in each game so to speak. It can only be called an engine in the case of Bgt which obviously is not relevant here. If you want my very personal recommendation I'd say C++, since you have more flexibility later if you should want to port your games to another platform as you do not have to depend on the .net framework. If you need guidance on where to find specific things like keyboard input as you mentioned, feel free to contact me off list and I'll be more than happy to assist you in any way I can. Thanks. Kind regards, Philip Bennefall - Original Message - From: To: "Gamers Discussion list" Sent: Wednesday, September 30, 2009 5:34 AM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely welcomed. Cheers! and thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.14.0/2406 - Release Date: 09/30/09 18:56:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely welcomed. Cheers! and thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.