Re: [Audyssey] STFC 2 was LW sound packs?
Hey man thats major cool news. At 02:47 p.m. 8/04/2008, you wrote: >Hi, >Actually, it might not be quite that long before STFC comes out. I am >not giving any sort of time frame, but I hope to begin work on the STFC >2 engine pretty soon. > >jeh wrote: >> Hi Tomas, >> >> I can't wait till it's our. maybe in 2 or 3 years or so? I know it takes a >> pretty long time to make games like that. >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi, Actually, it might not be quite that long before STFC comes out. I am not giving any sort of time frame, but I hope to begin work on the STFC 2 engine pretty soon. jeh wrote: > Hi Tomas, > > I can't wait till it's our. maybe in 2 or 3 years or so? I know it takes a > pretty long time to make games like that. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi, Well, the majority of my sound libraries came from some Star Trek sound and theme cds I purchased for Windows 95. They had a Next Generation, DS9, and Voyager disk that came with full motion vidios, wav files, pictures, icons, etc. They were there so you could create desktop themes for Windows 95/98. There were some sounds I acquired from the internet, and of course included them in my Trek sound libraries. Other sounds I got through other resources I'd rather not disclose how I obtained them. People might not be exactly happy with how I obtained them. Dakotah Rickard wrote: > Oh. I love strategy games. I wish there were more of them. Sound RTS had a > good popular acclaim...at any rate, Thomas, where did you get your star trek > Effects? > Signed: > Dakotah Rickard > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Oh. I love strategy games. I wish there were more of them. Sound RTS had a good popular acclaim...at any rate, Thomas, where did you get your star trek Effects? Signed: Dakotah Rickard -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of jeh Sent: Monday, April 07, 2008 09:22 To: Gamers Discussion list Subject: Re: [Audyssey] STFC 2 was LW sound packs? Hi Tomas, I can't wait till it's our. maybe in 2 or 3 years or so? I know it takes a pretty long time to make games like that. Josh - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, March 08, 2008 3:01 PM Subject: Re: [Audyssey] STFC 2 was LW sound packs? > Hi, > Yeah, I've heard that a lot from gamers. There doesn't seam to be a real > demand for strategy style games as many blind gamers just aren't > interested in that sort of thing. They express a desire for good but > simplar games to play. > One of the reasons STFC was written the way it was is because I didn't > have a lot of Star Trek effects to speak of when I created STFC 1.x. > However, in the past year I have come across a huge boat load of Star > Trek effects including bridge ambience, weapons, warp engine effects, > etc. Amung these effects I have the official sound of a moving Borg > cube. So if I decide to go with this style of game play you will be able > to actually hear ship x engines passing by or approaching you. > I also have the official Star Trek TNG bridge ambience so it would be > extremely authentic sounding for the gamer when I do STFC 2. > > > kelby carlson wrote: >> I'd definitely like to see STFC 2 be along something of those >> lines. Sounds very enjoyable if you ask me. I'm bad at >> turn-based strategy, but would probably be able to get the hang >> of this easier. >> >> Kelby >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Tomas, I can't wait till it's our. maybe in 2 or 3 years or so? I know it takes a pretty long time to make games like that. Josh - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, March 08, 2008 3:01 PM Subject: Re: [Audyssey] STFC 2 was LW sound packs? > Hi, > Yeah, I've heard that a lot from gamers. There doesn't seam to be a real > demand for strategy style games as many blind gamers just aren't > interested in that sort of thing. They express a desire for good but > simplar games to play. > One of the reasons STFC was written the way it was is because I didn't > have a lot of Star Trek effects to speak of when I created STFC 1.x. > However, in the past year I have come across a huge boat load of Star > Trek effects including bridge ambience, weapons, warp engine effects, > etc. Amung these effects I have the official sound of a moving Borg > cube. So if I decide to go with this style of game play you will be able > to actually hear ship x engines passing by or approaching you. > I also have the official Star Trek TNG bridge ambience so it would be > extremely authentic sounding for the gamer when I do STFC 2. > > > kelby carlson wrote: >> I'd definitely like to see STFC 2 be along something of those >> lines. Sounds very enjoyable if you ask me. I'm bad at >> turn-based strategy, but would probably be able to get the hang >> of this easier. >> >> Kelby >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
hmm. I have the latest everything, and so I don't know At 04:12 p.m. 11/03/2008, you wrote: >Hi Shaun, >Still something is wrong. I removed Java 6 Update 1 a couple of months >ago and then installed Java Update 6 Update 3 with no problems on two >systems running Vista and one running XP SP2. In my case the remove >button worked normally. > > >shaun everiss wrote: >> thats not the issue. >> I open the uninstaller. >> there are the standard modify, and repair options, but the remove button is >> greyed out. >> This happens on 3 systems that use this. >> I can remove other things just fine when the uninstaller comes up there is >> always a remove button. >> Maybe I was not being clear, I can execute the uninstaller just fine. >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Shaun, Still something is wrong. I removed Java 6 Update 1 a couple of months ago and then installed Java Update 6 Update 3 with no problems on two systems running Vista and one running XP SP2. In my case the remove button worked normally. shaun everiss wrote: > thats not the issue. > I open the uninstaller. > there are the standard modify, and repair options, but the remove button is > greyed out. > This happens on 3 systems that use this. > I can remove other things just fine when the uninstaller comes up there is > always a remove button. > Maybe I was not being clear, I can execute the uninstaller just fine. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
thats not the issue. I open the uninstaller. there are the standard modify, and repair options, but the remove button is greyed out. This happens on 3 systems that use this. I can remove other things just fine when the uninstaller comes up there is always a remove button. Maybe I was not being clear, I can execute the uninstaller just fine. At 05:50 a.m. 11/03/2008, you wrote: >Hi Shaun, > >Quote >One thing that I noticed that ever since java6.0 sun considers it as a >core component, >so you can't uninstall it. >End quote > >It sounds to me like your Windows install is having registry issues. You >most certainly can add and remove the Sun JRE 6.0 from Add and Remove >programs. For example on my laptop I can go to the Windows Vista control >panel, open programs and features, and Java TM 6 Update 3, shows up in >the list of add/remove programs. If I wanted to I could right click on >it right now, and click on uninstall and it would go by. However, as I >am developing with it I obviously am not going to uninstall it right >now. Though, sometime in the near future I will be upgrading to Java 6 >Update 4. > > >Quote >Well the sapi sdks are 500mb to. >End quote > >The Sapi 5 SDK is not necessary for .NET development. Visual Basic .NET >and C# .NET can access the SpeechLib.dll file via com without a full >SDK. Besides which The speech sdk has been rolled into the Windows Vista >Platform SDK which means the old Sapi 5.1 SDK is deprecated anyway. > >Quote >Although I can't seem to run native java programs because the standard >jre runtime >interface is graphic, sun java rendered in websites is real accessible >and stable. >End quote > > >Well, from what I have heard it sounds to me like your Windows XP Java >installation is corrupted. If you have been manually deleting your Java >machine you likely have all kinds of registry keys pointing to the wrong >runtime machine which would not only hang accesssibility, but return the >wrong vm for the application. You either need to scrub your registry >with something like registry mechanic pdq, or reformat your system. >All I can ask is in the future please get your facts strait before you >get on list spreading false information to the rest of the gaming >community. Fact is as a developer I often have to correct such eronious >and false roomers as this all the time. Someone says something untrue >about some technology like Java, and then I have to spend tech support >time helping some customer, or potential customer, realise what was said >by person x is not true, and then explain to them how the matter can be >done the right way. Often times the damage is already done because they >installed or uninstalled something they were not suppose to the wrong way. >For example, with Java the install order is this. Install Sun JRE >install Java access bridge. Now, to install it you reverse the order. >Uninstall access bridge uninstall JRE. Then, install upgrades. That is >not rocket science. > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Shaun, Quote One thing that I noticed that ever since java6.0 sun considers it as a core component, so you can't uninstall it. End quote It sounds to me like your Windows install is having registry issues. You most certainly can add and remove the Sun JRE 6.0 from Add and Remove programs. For example on my laptop I can go to the Windows Vista control panel, open programs and features, and Java TM 6 Update 3, shows up in the list of add/remove programs. If I wanted to I could right click on it right now, and click on uninstall and it would go by. However, as I am developing with it I obviously am not going to uninstall it right now. Though, sometime in the near future I will be upgrading to Java 6 Update 4. Quote Well the sapi sdks are 500mb to. End quote The Sapi 5 SDK is not necessary for .NET development. Visual Basic .NET and C# .NET can access the SpeechLib.dll file via com without a full SDK. Besides which The speech sdk has been rolled into the Windows Vista Platform SDK which means the old Sapi 5.1 SDK is deprecated anyway. Quote Although I can't seem to run native java programs because the standard jre runtime interface is graphic, sun java rendered in websites is real accessible and stable. End quote Well, from what I have heard it sounds to me like your Windows XP Java installation is corrupted. If you have been manually deleting your Java machine you likely have all kinds of registry keys pointing to the wrong runtime machine which would not only hang accesssibility, but return the wrong vm for the application. You either need to scrub your registry with something like registry mechanic pdq, or reformat your system. All I can ask is in the future please get your facts strait before you get on list spreading false information to the rest of the gaming community. Fact is as a developer I often have to correct such eronious and false roomers as this all the time. Someone says something untrue about some technology like Java, and then I have to spend tech support time helping some customer, or potential customer, realise what was said by person x is not true, and then explain to them how the matter can be done the right way. Often times the damage is already done because they installed or uninstalled something they were not suppose to the wrong way. For example, with Java the install order is this. Install Sun JRE install Java access bridge. Now, to install it you reverse the order. Uninstall access bridge uninstall JRE. Then, install upgrades. That is not rocket science. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Well the sapi sdks are 500mb to. One thing that I noticed that ever since java6.0 sun conciders it as a core componant, so you can't uninstall it. you can delete the machine manually after updating to the next version although risidual bits still remain. I then do a repair on the java access bridge. Although I can't seem to run native java programs because the standard jre runtime interface is graphic, sun java rendered in websites is real accessible and stable. At 05:21 p.m. 10/03/2008, you wrote: >Hi Shaun, >Yes, there is a huge difference in the size of a Java development >platform and a Microsoft.NEt development platform. >If you want to get everything for a full install of Microsoft's .NET >development platform with DirectX you are talking around 500 MB for >DirectX, 2 to 4 GB for the Windows Vista SDK, another 2 GB for the IDES, >and >you are looking at a good 6 to 8 GB of space just to write one game. On >todays hard drives that is doable, but is still very bloated and takes >up way too much space for my liking. >If you wanted to go Java the Java 6 JDK and JRE is only 149 MB fully >installed. There is an additional 92 MB for the Eclipse IDE, and around >120 MB for the Java resource docs. Even ith extra plugins, libs, I >suspect tops your typical Java development platform is around 500 MB. >That sure beats 6 to 8 GB for a .NET development platform. >As for my issues with Java I am certain sooner or later I will work them >out. The language is growing quite popular amung developers, and there >is a rapidly growing amount of mainstream docs on using Java to power >the next generation of web and PC based vidio games. Yes, there is also >a Java book on games and smart phones as well. > >shaun everiss wrote: >> Well tell me if you succeed tom. >> I once decided to try to program with the vstudio express system. >> one of the reasons I didn't decide to do this was the fact that space for >> the programs was in access of 2gb, and with resourcekits, etc that was >> atleast another 4. >> And the time to load, Oh my gosh. >> And access to things once loaded. >> The java runtimes don't take much I don't think anyway as I use them all the >> time for things. >> I don't think the rks and other things are all that much. >> I have the accessbridge loaded, so maybe instead of 6gb I probably will only >> use 500mb or less on the installs. >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
well speaking about stfc2 etc. We have all the missions for say science, battles, etc. There has been no actual trek exploration type thing. Would be good if there were research missions, or exploring missions, you origionally set out to do things and either during your work or whatever something goes disasterously wrong. At 05:03 p.m. 10/03/2008, you wrote: >Hi Dark, >Well, as for Bajor and the Bajoran system that planet has changed hands >several times over the course of the Star Trek series. They were part of >the Cardassian Union, then became an indipendant world, and eventually >joined the Federation at the end of DS9 season 7. As you recall when >Kira started Deep Space 9 she held the Bajoran melitia rank of Major. At >the end of DS9 after Bajor joined the Federation against the dominion >Kira's rank of Colonel was switch to a full fledged Federation Commander >and was given Sisko's job as station commander. >Anyway, I do think the idea that creating a global starmap for STFC 2 >would be nice. In theory every mission should contain a planet Earth, >Cardassia, Qo'nos, Romulus, etc even though you might not be traveling >to those star systems or planets to carry out your mission. >Some starbases such as Earth Station Mckinley should also be universally >accessible in the game, but other starbases can be added or removed >based on specific missions. For example a research station along the >Cardassian neutral zone lost communication 12 hours a go. Enterprise is >sent in to investigate. Turns out Cardassian raiders raided the station >and have stolen advanced weapons research being worked on at the >station. That kind of station can be added or deleted where Earth >Station Mckinley should stay since we know that that station exists even >though the Enterprise doesn't go there every epasode. Not to mention you >can always return there for repairs and resupplies just like the supply >ships in LW. > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
yeah defient is fun to play with so long as you are tracking your own uncloaked fleet or a uncloaked ship. I use defient as a primary destroyer of cardations. After that the only time it comes in handy is when I need the numbers for a mission and even then only if I am lucky can I use it. If however I am not then well. Usually if it aint needed I just let it die after the last cardation is dead. Another weird thing with stfc I notice is if I send a weaker ship that has basically nothing in to battle and a stronger ship it is good when its the weaker ship that cops it but not if its the strong ship. also if both get wasted then that really sucks. At 03:34 p.m. 10/03/2008, you wrote: >Hi Shaun, >That is true. Defiant depends heavily on it's foward pulse phasers to >destroy or damage enemy vessels. However, there is a disadvantage with >the Defiant's pulse phasers. The standard Type X phaser has a range of >30 KM where the Defiant's phasers have a max range of 15 KM. >However, short on range the pulse phaser has a heavier punch. >As for cloaking devices you have a very good point. That is one reason I >would like to drop Defiant out of STFC 2. It is cool playing with, but >is very very tricky to program around since there is no way for the game >to keep track of the ship while it is invisible. If enemy ships are also >cloaked it is difficult to set a trigger to have you find them unless >you show them up as a sensor emmission that would only happen if they >are traveling over warp 6. > >shaun everiss wrote: >> well the defient relies mostly on its pulse cannons. >> ANd when I fight with that I always try to rely on the pulse cannons. >> However its not good with cloaked ships unless you can get it in a situation >> where it is not noticed on the first ship attack and you can get it in >> range. >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Shaun, Yes, there is a huge difference in the size of a Java development platform and a Microsoft.NEt development platform. If you want to get everything for a full install of Microsoft's .NET development platform with DirectX you are talking around 500 MB for DirectX, 2 to 4 GB for the Windows Vista SDK, another 2 GB for the IDES, and you are looking at a good 6 to 8 GB of space just to write one game. On todays hard drives that is doable, but is still very bloated and takes up way too much space for my liking. If you wanted to go Java the Java 6 JDK and JRE is only 149 MB fully installed. There is an additional 92 MB for the Eclipse IDE, and around 120 MB for the Java resource docs. Even ith extra plugins, libs, I suspect tops your typical Java development platform is around 500 MB. That sure beats 6 to 8 GB for a .NET development platform. As for my issues with Java I am certain sooner or later I will work them out. The language is growing quite popular amung developers, and there is a rapidly growing amount of mainstream docs on using Java to power the next generation of web and PC based vidio games. Yes, there is also a Java book on games and smart phones as well. shaun everiss wrote: > Well tell me if you succeed tom. > I once decided to try to program with the vstudio express system. > one of the reasons I didn't decide to do this was the fact that space for the > programs was in access of 2gb, and with resourcekits, etc that was atleast > another 4. > And the time to load, Oh my gosh. > And access to things once loaded. > The java runtimes don't take much I don't think anyway as I use them all the > time for things. > I don't think the rks and other things are all that much. > I have the accessbridge loaded, so maybe instead of 6gb I probably will only > use 500mb or less on the installs. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Dark, Well, as for Bajor and the Bajoran system that planet has changed hands several times over the course of the Star Trek series. They were part of the Cardassian Union, then became an indipendant world, and eventually joined the Federation at the end of DS9 season 7. As you recall when Kira started Deep Space 9 she held the Bajoran melitia rank of Major. At the end of DS9 after Bajor joined the Federation against the dominion Kira's rank of Colonel was switch to a full fledged Federation Commander and was given Sisko's job as station commander. Anyway, I do think the idea that creating a global starmap for STFC 2 would be nice. In theory every mission should contain a planet Earth, Cardassia, Qo'nos, Romulus, etc even though you might not be traveling to those star systems or planets to carry out your mission. Some starbases such as Earth Station Mckinley should also be universally accessible in the game, but other starbases can be added or removed based on specific missions. For example a research station along the Cardassian neutral zone lost communication 12 hours a go. Enterprise is sent in to investigate. Turns out Cardassian raiders raided the station and have stolen advanced weapons research being worked on at the station. That kind of station can be added or deleted where Earth Station Mckinley should stay since we know that that station exists even though the Enterprise doesn't go there every epasode. Not to mention you can always return there for repairs and resupplies just like the supply ships in LW. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Shaun, That is true. Defiant depends heavily on it's foward pulse phasers to destroy or damage enemy vessels. However, there is a disadvantage with the Defiant's pulse phasers. The standard Type X phaser has a range of 30 KM where the Defiant's phasers have a max range of 15 KM. However, short on range the pulse phaser has a heavier punch. As for cloaking devices you have a very good point. That is one reason I would like to drop Defiant out of STFC 2. It is cool playing with, but is very very tricky to program around since there is no way for the game to keep track of the ship while it is invisible. If enemy ships are also cloaked it is difficult to set a trigger to have you find them unless you show them up as a sensor emmission that would only happen if they are traveling over warp 6. shaun everiss wrote: > well the defient relies mostly on its pulse cannons. > ANd when I fight with that I always try to rely on the pulse cannons. > However its not good with cloaked ships unless you can get it in a situation > where it is not noticed on the first ship attack and you can get it in range. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Shaun, Well, the anser isn't that hard to figure out. In fact, the TNG series has already explored this possability a couple of times. In Star Trek First Contact the Borg attempted to go back in time and rewrite history by assimalating Earth before first contact. If you remember the seen where the Enterprise is caught in the temperal rift Data reports that Earth has aproximitly nine billion people all Borg. Then, Captain Picard realised what had just happened. The Borg had gone back in time and changed first contact. Since The Enterprise was caught up in the temperal rift they were not assimalated and were the only humans left in the galaxy to stop the Borg. Then, there was the really cool two part epasode where Commander Data accidently got sent back to the 1880's. When Data arrives in the 1880's he discovers an enemy race of aliens attempting to take over Sanfransisco. He gets author's Jack London and Mark Twain to help him while the Enterprise crew try and return history back to normal. shaun everiss wrote: > true tom. > However you also get evil races in drwho like the dalecs and well in trek the > borg. > I always wandered what would happen if first contact with us humans was with > the borg. > That really would put a damper on things. > we would exist to a point, present day after which we would be borg. > If startrek was like that I think it would be quite a short series. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Personally, I'd say the daleks could wipe the floor with the borg, or indeed any other species, anytime, anywhere! I'd love a game where you played as the daleks exterminating your way across the universe. Ex ter min ate! the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
That'd be an interesting game. You play as the Borg and attempt to assimilate every species you can. -- From: "shaun everiss" <[EMAIL PROTECTED]> Sent: Sunday, March 09, 2008 2:51 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] STFC 2 was LW sound packs? > true tom. > However you also get evil races in drwho like the dalecs and well in trek > the borg. > I always wandered what would happen if first contact with us humans was > with the borg. > That really would put a damper on things. > we would exist to a point, present day after which we would be borg. > If startrek was like that I think it would be quite a short series. > At 10:07 a.m. 10/03/2008, you wrote: >>Hi, >>Yeah, though 0, 0, 1 is an actual coordinate called a 3d vector. It >>makes sense that they would use 3d vectors in space since space is a 3d >>environment. Though, why earth would be 0, 0, 1 is beyond me. We are >>actually on the outer arm of the Milky Way galaxy, far from the center >>of our galaxy, which would assume to me that we should be on a point far >>away from 0, 0, 1. >>However, then again we humans are such vain creatures, and have always >>desired to state that our world is at the center of the universe. Before >>the age of enlightenment religious groups such as the Catholic Church >>declared it was haracy to state the Earth was not the center of the >>universe. You would be put to death or torchered for merely suggesting >>that the Earth orbited the sun, and that our solar system was one of >>billions in a very large universe. Never mind the interesting question >>is their intelligent life beyond Earth? >>That is actually one of the reasons I like Star Trek. It calls out to >>the intelectual in me. It is nice to think about what the human race >>could be like in three or four hundred years. Will, the human race >>destroy itself in some foolish war over greed, religion, and power, or >>will mankind finally grow up and begin to answer the questions that have >>puzzled us for centuries. There is no question that the concepts of >>visitors from the stars or other planets goes way back into the deepest >>roots of human history. Yet, even today in 2008 the topic of aliens and >>UFOs is a hot topic with no conclusive results one way or another. >>Either you believe or you don't. It would be nice to find answers one >>way or the other though. >> >>Stefen Hudson wrote: >>> "There are no terms. You will disarm all your weapons and escort us >>> without >>> further diversion to sector 001, where we will begin assimilating your >>> culture and technology." >>> Yet another example of named sectors. >>> >>> >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>[EMAIL PROTECTED] >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to [EMAIL PROTECTED] > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
true tom. However you also get evil races in drwho like the dalecs and well in trek the borg. I always wandered what would happen if first contact with us humans was with the borg. That really would put a damper on things. we would exist to a point, present day after which we would be borg. If startrek was like that I think it would be quite a short series. At 10:07 a.m. 10/03/2008, you wrote: >Hi, >Yeah, though 0, 0, 1 is an actual coordinate called a 3d vector. It >makes sense that they would use 3d vectors in space since space is a 3d >environment. Though, why earth would be 0, 0, 1 is beyond me. We are >actually on the outer arm of the Milky Way galaxy, far from the center >of our galaxy, which would assume to me that we should be on a point far >away from 0, 0, 1. >However, then again we humans are such vain creatures, and have always >desired to state that our world is at the center of the universe. Before >the age of enlightenment religious groups such as the Catholic Church >declared it was haracy to state the Earth was not the center of the >universe. You would be put to death or torchered for merely suggesting >that the Earth orbited the sun, and that our solar system was one of >billions in a very large universe. Never mind the interesting question >is their intelligent life beyond Earth? >That is actually one of the reasons I like Star Trek. It calls out to >the intelectual in me. It is nice to think about what the human race >could be like in three or four hundred years. Will, the human race >destroy itself in some foolish war over greed, religion, and power, or >will mankind finally grow up and begin to answer the questions that have >puzzled us for centuries. There is no question that the concepts of >visitors from the stars or other planets goes way back into the deepest >roots of human history. Yet, even today in 2008 the topic of aliens and >UFOs is a hot topic with no conclusive results one way or another. >Either you believe or you don't. It would be nice to find answers one >way or the other though. > >Stefen Hudson wrote: >> "There are no terms. You will disarm all your weapons and escort us without >> further diversion to sector 001, where we will begin assimilating your >> culture and technology." >> Yet another example of named sectors. >> >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Well tell me if you succeed tom. I once decided to try to program with the vstudio express system. one of the reasons I didn't decide to do this was the fact that space for the programs was in access of 2gb, and with resourcekits, etc that was atleast another 4. And the time to load, Oh my gosh. And access to things once loaded. The java runtimes don't take much I don't think anyway as I use them all the time for things. I don't think the rks and other things are all that much. I have the accessbridge loaded, so maybe instead of 6gb I probably will only use 500mb or less on the installs. At 08:05 a.m. 10/03/2008, you wrote: >Hi Dark, >Well, part of the problem is most people are unaware of some of the >difficulties I am having in porting my games from C# .NET to Java. One >of the issues that has come up is finding an equal sound library like >DirectX Directsound. The library I am using rright now, >javax.sound.sampled, works ok, but there is a rather difficult problem >with getting the play status on any wav files. For the time being I have >found a hot fix by putting the active thread to sleep which is speaking, >but that requires the game to know how long the file is in milliseconds. >That is ok for me since I can simply open it in Goldwave and get that >information and punch it into the compiler. For a total outsider >expanding sound packs would likely break my hot fix unless I do one of >two things. Either I find a function to get the files length in MS, >which I believe javax.sound.sampled can do, or I implament a load of >line listeners to keep track of any and all playing wav files. Niether >solution is impossible, but not going to happen for a while since I am >still exploring and experimenting with different potential gaming >libraries and solutions for Java. >I am certain I can give you 101 reasons why not to add a level editor, >but above all is I have never written a game in Java before. I don't >have the same experience with Java as I do with C# and Visual Basic >which I still encounter on a daily basis. What programming in Java I >have done in the passed has all been business oriented applications. As >I think has been said before, writing an application for a business is >not the same thing as writing a game. > > >Dark wrote: >> Hi tom. >> >> well, it's obvious to me from the games and the frequency of the beta >> releases just how much time and effort you put into things, and of course >> you should both have a break and make certain your working on projects you >> yourself feel happy with, not just pandering to everyone else's wishes, and >> I do take the point about level editers being an especially tricky >> proposition because of the user in put involved (particularly when you >> factor in different people using different screen readers). >> >> For a trek game, I waas personally thinking again a parzing system similart >> to lw, but instead of typing in mission or other text for in game events, >> adding the name and location of appropriate sound files. But you are right >> in that this could be complicated to the none-techy. >> >> All this being said though, I stil think some sort of level editer for a >> complex game would do very well in the audio games community, look >> what's already been done with rail racer's track editer, and that with only >> a few factors to play with. >> >> this is another reason I was so sad Agm didn't succeed. >> >> Of course, this isn't to say it should be you that creates the thing tom, >> only that I'd like it done by someone, and the platform of a mission based >> game in a complex universe could be a nice place to do it. >> >> Beware the Grue! >> >> Dark. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www
Re: [Audyssey] STFC 2 was LW sound packs?
Hi, Yeah, though 0, 0, 1 is an actual coordinate called a 3d vector. It makes sense that they would use 3d vectors in space since space is a 3d environment. Though, why earth would be 0, 0, 1 is beyond me. We are actually on the outer arm of the Milky Way galaxy, far from the center of our galaxy, which would assume to me that we should be on a point far away from 0, 0, 1. However, then again we humans are such vain creatures, and have always desired to state that our world is at the center of the universe. Before the age of enlightenment religious groups such as the Catholic Church declared it was haracy to state the Earth was not the center of the universe. You would be put to death or torchered for merely suggesting that the Earth orbited the sun, and that our solar system was one of billions in a very large universe. Never mind the interesting question is their intelligent life beyond Earth? That is actually one of the reasons I like Star Trek. It calls out to the intelectual in me. It is nice to think about what the human race could be like in three or four hundred years. Will, the human race destroy itself in some foolish war over greed, religion, and power, or will mankind finally grow up and begin to answer the questions that have puzzled us for centuries. There is no question that the concepts of visitors from the stars or other planets goes way back into the deepest roots of human history. Yet, even today in 2008 the topic of aliens and UFOs is a hot topic with no conclusive results one way or another. Either you believe or you don't. It would be nice to find answers one way or the other though. Stefen Hudson wrote: > "There are no terms. You will disarm all your weapons and escort us without > further diversion to sector 001, where we will begin assimilating your > culture and technology." > Yet another example of named sectors. > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Dark, Well, part of the problem is most people are unaware of some of the difficulties I am having in porting my games from C# .NET to Java. One of the issues that has come up is finding an equal sound library like DirectX Directsound. The library I am using rright now, javax.sound.sampled, works ok, but there is a rather difficult problem with getting the play status on any wav files. For the time being I have found a hot fix by putting the active thread to sleep which is speaking, but that requires the game to know how long the file is in milliseconds. That is ok for me since I can simply open it in Goldwave and get that information and punch it into the compiler. For a total outsider expanding sound packs would likely break my hot fix unless I do one of two things. Either I find a function to get the files length in MS, which I believe javax.sound.sampled can do, or I implament a load of line listeners to keep track of any and all playing wav files. Niether solution is impossible, but not going to happen for a while since I am still exploring and experimenting with different potential gaming libraries and solutions for Java. I am certain I can give you 101 reasons why not to add a level editor, but above all is I have never written a game in Java before. I don't have the same experience with Java as I do with C# and Visual Basic which I still encounter on a daily basis. What programming in Java I have done in the passed has all been business oriented applications. As I think has been said before, writing an application for a business is not the same thing as writing a game. Dark wrote: > Hi tom. > > well, it's obvious to me from the games and the frequency of the beta > releases just how much time and effort you put into things, and of course > you should both have a break and make certain your working on projects you > yourself feel happy with, not just pandering to everyone else's wishes, and > I do take the point about level editers being an especially tricky > proposition because of the user in put involved (particularly when you > factor in different people using different screen readers). > > For a trek game, I waas personally thinking again a parzing system similart > to lw, but instead of typing in mission or other text for in game events, > adding the name and location of appropriate sound files. But you are right > in that this could be complicated to the none-techy. > > All this being said though, I stil think some sort of level editer for a > complex game would do very well in the audio games community, look > what's already been done with rail racer's track editer, and that with only > a few factors to play with. > > this is another reason I was so sad Agm didn't succeed. > > Of course, this isn't to say it should be you that creates the thing tom, > only that I'd like it done by someone, and the platform of a mission based > game in a complex universe could be a nice place to do it. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Cara, Well, the Lonewolf style of adding user missions is pretty simple. There are three sections of the mission script seperated by question marks. The first section deals with the mission orders. The second is the creation of special ships, weapons, etc. The third section deals with setting triggers, goto statements, backto statements, etc. Basicly, controlling the default locations and behaviors for things. One thing needs to be kept in mind is that the Lonewolf engine uses Sapi 5 so custom names for ships, islands, sectors, weapons, etc is all possible do to the fact all that info is piped either to a text box a screen reader can read or directly to Sapi. However, now that I am porting everything to Java I have returned to the practice of using pre-recorded wav files to speak sections of text. That makes adding additional ships, stations, sectors, aliens, etc extremely difficult. I would have to have some sort of edit feature that would allow you to point to additional voice packs for missions, special weapons, alien ships, etc. Not an easy thing. Cara, as you might recall on the game developers list I was discussing the problems with figuring out the play status on wav files. For MOTA I was planning on just putting the speech thread to sleep while speech file x is speaking to simulate normal speech. Well, that works if the files are going to be fixed. If some total newby comes along and wants to stick just any old wav file in it isn't going to work. The engine is going to go strait to heck and a handbasket. Of course, forcing me to implament a dataline line listener on every single clip in use. In that case something like JOAL might be a better solution. Cara Quinn wrote: >Thomas, totally understand! Out of curiosity, just because I don't > know how LW works, how is the mission creation set up so that users > can DIY? > >RE: burnout, ya know, again, I completely understand! Even with > the limited user base of JQ, I really wanted to finish it and sort of > move on as it were, but no dice! Every time I turn around, it just > keeps hanging on and hanging on and hanging on! lol! I.E. the > install process won't work for someone, or there's an error introduced > due to updates in the AGRIP code, or someone wants a bunch of new > features etc… > >Now as much as I enjoyed creating that mod, and like it a whole > lot, there was definitely a time of burnout with it. So now I sort of > want to just relax and let it go. > >So with the kinds of projects you're working on and with the types > of correspondences you're getting as a matter of course, I can so > relate, and my heart goes out to you! > > anyway, just my two cents, and have a terrific weekend!… Go out and > HAVE SOME FUN!… > > Smiles, > > Cara :) > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
it could be done with a plug in style i suppose. release the game, then release add ons which will install extra story lines and so forth. that way, you wouldn't have to bundle it all into one huge file. aiden - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, March 09, 2008 5:47 AM Subject: Re: [Audyssey] STFC 2 was LW sound packs? > Hi, > Ouch! That would be some really rough programming. There are lots of > difference between the ships of each Star Trek series. > Though, the idea of offering different ship classes would be > interesting. Each class has it's own unique advantages and > disadvantages. Each would offer a different tactical situation. > For example, an Intrepid-Class starship, similar to Voyager, wouldn't > carry a lot of firepower into battle so you would have to use the ships > maneuverability and speed to good advantage. A ship like the > Sovereign-Class, similar To Enterprise E, is slow for a ship but carries > a lot of firepower onto the battle field. The Nebula-Class and > Galaxy-Class ships fall somewhere in the middle of those extremes. The > Defiant-Class carries firepower, speed, and invisibility to the > battlefield making it an awesome tactical ship to command. > > > aiden gardiner wrote: >> i think it would be good to develop a story line, say, for example, allow >> the player to choose which series they wanted to play in, and then let >> the >> game adjust the missions accordingly. >> >> cheers >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
I know about these, some of these have not updated in a bit but I should really revisit these. At 07:15 p.m. 9/03/2008, you wrote: >There are a few sites with computer effects and what not on them, such as: >www.stdimension.org >www.lcarscom.net. > >There used to be one called Star Trek in Sound and Vision, but it was >unfortunately shut down due to people downloading too much at once. > >I suppose if you had a good audio editor you could record bits of the shows >with sounds only and attempt to filter some background sounds out. I think >the Star Trek Dimension site has some sounds from Star Trek PC games, which >aren't accessible. > >-- >From: "Thomas Ward" <[EMAIL PROTECTED]> >Sent: Saturday, March 08, 2008 9:37 PM >To: "Gamers Discussion list" >Subject: Re: [Audyssey] STFC 2 was LW sound packs? > >> Hi, >> Sorry, but in this case I do have the right to remain silent. >> >> shaun everiss wrote: >>> where did you aquire all those sfx from? >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
well the defient relies mostly on its pulse cannons. ANd when I fight with that I always try to rely on the pulse cannons. However its not good with cloaked ships unless you can get it in a situation where it is not noticed on the first ship attack and you can get it in range. At 06:47 p.m. 9/03/2008, you wrote: >Hi, >Ouch! That would be some really rough programming. There are lots of >difference between the ships of each Star Trek series. >Though, the idea of offering different ship classes would be >interesting. Each class has it's own unique advantages and >disadvantages. Each would offer a different tactical situation. >For example, an Intrepid-Class starship, similar to Voyager, wouldn't >carry a lot of firepower into battle so you would have to use the ships >maneuverability and speed to good advantage. A ship like the >Sovereign-Class, similar To Enterprise E, is slow for a ship but carries >a lot of firepower onto the battle field. The Nebula-Class and >Galaxy-Class ships fall somewhere in the middle of those extremes. The >Defiant-Class carries firepower, speed, and invisibility to the >battlefield making it an awesome tactical ship to command. > > >aiden gardiner wrote: >> i think it would be good to develop a story line, say, for example, allow >> the player to choose which series they wanted to play in, and then let the >> game adjust the missions accordingly. >> >> cheers >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
that would make sense, though that does slightly remind me of the lw system, but on the other hand, nobody said navigating a starship was easy, and as I would want stfc2 to have some degree of realism this is obviously something which must be used. Perhaps though the charts could be as helpful as possible, ie telling you what is in each sector, giving names for as many objects such as planets and systems as possible (I personally find names easier to work with than just a1 etc). I'd personally prefer the map to be absolute with sector names and identifyers, and the information about which race or faction holds which sectors of space to be fluid as it is in smugglers 3. So, rather than having "cardassian space" simply have a number of systems the cardassians control, which could be variable in the different missions, for example, having the planet baijore (appologies for possibly wangled spelling), change from being a cardassian planet to a member of the federation complete with federation space system. this would also open the possibility to having areas like the neutral zone, which imho opens up some wonderful possibilities for missions (look at all the shinanigans that goes on there in tng). Beware the Grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Personally, as a complete non-programmer, I found the lw mission parza quite reasonable to understand, and the only reason I haven't created missions myself is simply my general awfulness at lw makes testing them or deciding what sort of thing would be easy or difficult a bit of a problem. If I was better at the game, and had completed more missions I'd probably give it a go. Of course this is all subjective though obviously. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, March 09, 2008 6:00 AM Subject: Re: [Audyssey] STFC 2 was LW sound packs? Hi Cara, Well, I never thought writing Lonewolf missions were too bad, but I know lots of gamers that did find it an issue. Then, again I am a programmer so one script language is the same to me as the next. I don't have the parcer scripts memorised any more but it went something like this to create a ship. <02> NAME=Destroyer LENGTH=010 WIDTH=002 HEIGHT=50 DEPTH=025 SPEED=030 Basicly, a lot of it was just using reserved variables and flags that were set by the LW parcer. As a programmer I have a pretty good idea how it works and one glance is enough for me to get the picture and general idea. For someone totally new to programming while they can learn it they won't have that instant moment of click where it all falls in place. As it is I won't be adding a mission parcer in STFC just do to the work involved in adding that kind of functionality to a game. Adding customisation that has to handle just about any idea someone might come up with. Cara Quinn wrote: >I must agree! I too would like this sort of thing over the multi > vessel strategy sort of idea. As well, I also think it would be a > great idea to allow users to use / record their own sound descripts > etc. for user creatable missions. I'm personally not familiar enough > with that aspect of LW to compare but strictly on the gaming aspect, > as I said, this sounds tres cool!… > > Have an awesome day!… > > Smiles, > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.21.6/1317 - Release Date: 07/03/2008 08:15 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
There are a few sites with computer effects and what not on them, such as: www.stdimension.org www.lcarscom.net. There used to be one called Star Trek in Sound and Vision, but it was unfortunately shut down due to people downloading too much at once. I suppose if you had a good audio editor you could record bits of the shows with sounds only and attempt to filter some background sounds out. I think the Star Trek Dimension site has some sounds from Star Trek PC games, which aren't accessible. -- From: "Thomas Ward" <[EMAIL PROTECTED]> Sent: Saturday, March 08, 2008 9:37 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] STFC 2 was LW sound packs? > Hi, > Sorry, but in this case I do have the right to remain silent. > > shaun everiss wrote: >> where did you aquire all those sfx from? >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
"There are no terms. You will disarm all your weapons and escort us without further diversion to sector 001, where we will begin assimilating your culture and technology." Yet another example of named sectors. -- From: "Thomas Ward" <[EMAIL PROTECTED]> Sent: Saturday, March 08, 2008 8:47 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] STFC 2 was LW sound packs? > Hi Shaun, > Well, I do recall on Star Trek the Enterprise crew making reference to > sectors such as sector J-25 in the Best Of Both Worlds. That suggests to > me that at least some of the star systems ar charted with a letter and > number designation the way Lonewolf is. However, I have heard reference > to actual coordinates like sector 1, 0, 9. So it could go either way. > As for menus if this thing goes real time they would have to go. You > would obviously have to turn, select weapons, raise shields, control > warp and impulse engines, all in real time. There would be no time to > doddle with menus. > > > shaun everiss wrote: >> Hmmm. >> I like the menu and selections of things myself. >> I don't care for the sector style of play lonewolf has, I always seem to >> forget what things are I like autopilot loads. >> A gtc style would rock though. >> You use the compas direction to move the tank to places, in a sector. >> However you start in the first sector and go the second, etc. >> I suspect in stfc2 it would be more complex than that. >> I don't think gtc has much navigation work in it, its mainly the fighting >> aspect. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Cara, Well, I never thought writing Lonewolf missions were too bad, but I know lots of gamers that did find it an issue. Then, again I am a programmer so one script language is the same to me as the next. I don't have the parcer scripts memorised any more but it went something like this to create a ship. <02> NAME=Destroyer LENGTH=010 WIDTH=002 HEIGHT=50 DEPTH=025 SPEED=030 Basicly, a lot of it was just using reserved variables and flags that were set by the LW parcer. As a programmer I have a pretty good idea how it works and one glance is enough for me to get the picture and general idea. For someone totally new to programming while they can learn it they won't have that instant moment of click where it all falls in place. As it is I won't be adding a mission parcer in STFC just do to the work involved in adding that kind of functionality to a game. Adding customisation that has to handle just about any idea someone might come up with. Cara Quinn wrote: >I must agree! I too would like this sort of thing over the multi > vessel strategy sort of idea. As well, I also think it would be a > great idea to allow users to use / record their own sound descripts > etc. for user creatable missions. I'm personally not familiar enough > with that aspect of LW to compare but strictly on the gaming aspect, > as I said, this sounds tres cool!… > > Have an awesome day!… > > Smiles, > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi, Ouch! That would be some really rough programming. There are lots of difference between the ships of each Star Trek series. Though, the idea of offering different ship classes would be interesting. Each class has it's own unique advantages and disadvantages. Each would offer a different tactical situation. For example, an Intrepid-Class starship, similar to Voyager, wouldn't carry a lot of firepower into battle so you would have to use the ships maneuverability and speed to good advantage. A ship like the Sovereign-Class, similar To Enterprise E, is slow for a ship but carries a lot of firepower onto the battle field. The Nebula-Class and Galaxy-Class ships fall somewhere in the middle of those extremes. The Defiant-Class carries firepower, speed, and invisibility to the battlefield making it an awesome tactical ship to command. aiden gardiner wrote: > i think it would be good to develop a story line, say, for example, allow > the player to choose which series they wanted to play in, and then let the > game adjust the missions accordingly. > > cheers > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi, i suppose that is possible. shaun everiss wrote: > I wander also that during missions random events could ocur, like distressed > ships, problems, etc. > in many trek missions there are interuptions randomly that change the mission > mostly during it on the way, etc. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi, Sorry, but in this case I do have the right to remain silent. shaun everiss wrote: > where did you aquire all those sfx from? > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Dark, Well, I think both styles of feedback could be accomidated. Using charts is a necessity if you want to order the Enterprise to investigate sector B-7 rather than giving the player some string of coordinates like 2250, 0, 7750. That is assuming of course the grid is that large. In actuality most game developers don't exactly make grids that size, but even reducing the scale of an entire star system to a virtual world is still going to be a pretty good sized grid. For example, the Enterprise's phasers have a maximum range of 30 kilometers. Let's assume our virtual reality says 1 unit on the grid equals 1000 km. At that rate the grid would have to be 2592by 2592 to travel the distance of a single photon for one day. Now, according to Star trek warp 1 is 318 times the speed of light. On our scale, small as it is, our grid would have to be 946080 by 946080. Big enough number for you? Lol! All I am saying is I can see the reason for charts. They would be easier if we were dealing with very large grids where specific and actual coordinates would be useless do to the math involved in number crunching them in your head. As it is STFC would probably use a very cut down scale on say a 1 by 1 grid.With phaser range say 30 instead of 3000 units. One idea I have pondered is rather than grids or charts how about just naming the areas of space Federation space, Klingon space, Romulan space, etc? We really don't need to see the underlying grid to play. If you use autopilot it will obviously calculate the direction to Starbase x, and swing the bow around to the proper heading. They use autopilot most of the time on Star Trek when traveling between systems anyway. As far as scanning goes STFC could have a built in navigation scan which would announce any planets, stations, stars, etc in the area. Dark wrote: > I certainly would rather have free movement around the game than a set level > system as in Gtc, sinse that would open the possibility for various sorts of > missions such as escort and patrol. > > I think though, as it would be a trek system, using the actual names for > planets and systems, with some sort of coordinates for locating objects > within a system would make navigation much easer than in lw. > > In fact, sometimes I wish lw would just use a streight grid map system, than > the sectors each with their individualized mmap. > > I also agree with sean about the menues, in fact I think the Stfc interface > with a choice betwene menue items and shortcut keys was a perfect method for > an easy way to control a lot of complex functions either quickly or slowly. > > Beware the Grue! > > Dark. > - > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Shaun, Well, I do recall on Star Trek the Enterprise crew making reference to sectors such as sector J-25 in the Best Of Both Worlds. That suggests to me that at least some of the star systems ar charted with a letter and number designation the way Lonewolf is. However, I have heard reference to actual coordinates like sector 1, 0, 9. So it could go either way. As for menus if this thing goes real time they would have to go. You would obviously have to turn, select weapons, raise shields, control warp and impulse engines, all in real time. There would be no time to doddle with menus. shaun everiss wrote: > Hmmm. > I like the menu and selections of things myself. > I don't care for the sector style of play lonewolf has, I always seem to > forget what things are I like autopilot loads. > A gtc style would rock though. > You use the compas direction to move the tank to places, in a sector. > However you start in the first sector and go the second, etc. > I suspect in stfc2 it would be more complex than that. > I don't think gtc has much navigation work in it, its mainly the fighting > aspect. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi tom. well, it's obvious to me from the games and the frequency of the beta releases just how much time and effort you put into things, and of course you should both have a break and make certain your working on projects you yourself feel happy with, not just pandering to everyone else's wishes, and I do take the point about level editers being an especially tricky proposition because of the user in put involved (particularly when you factor in different people using different screen readers). For a trek game, I waas personally thinking again a parzing system similart to lw, but instead of typing in mission or other text for in game events, adding the name and location of appropriate sound files. But you are right in that this could be complicated to the none-techy. All this being said though, I stil think some sort of level editer for a complex game would do very well in the audio games community, look what's already been done with rail racer's track editer, and that with only a few factors to play with. this is another reason I was so sad Agm didn't succeed. Of course, this isn't to say it should be you that creates the thing tom, only that I'd like it done by someone, and the platform of a mission based game in a complex universe could be a nice place to do it. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Thomas, totally understand! Out of curiosity, just because I don't know how LW works, how is the mission creation set up so that users can DIY? RE: burnout, ya know, again, I completely understand! Even with the limited user base of JQ, I really wanted to finish it and sort of move on as it were, but no dice! Every time I turn around, it just keeps hanging on and hanging on and hanging on! lol! I.E. the install process won't work for someone, or there's an error introduced due to updates in the AGRIP code, or someone wants a bunch of new features etc… Now as much as I enjoyed creating that mod, and like it a whole lot, there was definitely a time of burnout with it. So now I sort of want to just relax and let it go. So with the kinds of projects you're working on and with the types of correspondences you're getting as a matter of course, I can so relate, and my heart goes out to you! anyway, just my two cents, and have a terrific weekend!… Go out and HAVE SOME FUN!… Smiles, Cara :) On Mar 8, 2008, at 11:46 AM, Thomas Ward wrote: > Hi Dark, > Well, to be honest about it there is probably lots of ways a level > editor could be added to STFC 2, but I seriously don't wish to do so > at > this time. There are quite a number of reasons why I feel that way. > First, one reason is to make a game customisable the developer is > looking at double the time involved because everything has to be coded > to be set or changed externally. There are very few internal > standards, > and everything depends on the script or data files outside the > program. > Second, any level editor I create has to be easy for anyone to learn > and > use. I can't assume everyone is a techno wizard. in fact, I've > encountered more than my share of, shall we say, technologically > impaired people. > So I think the solution would have to be made easy for the general > public. That of course takes more time as it requires making something > otherwise difficult easy. Such as a dialog box that pops up and allows > you to fill in information, and then have it generate the new mission > file. That's more work than I feel up to right now. > Finally, part of it is just me. After taking over Montezuma's Return > and > Raceway I have been coming close to total burn out. They have been the > source of a lot of emotional and physical stress to finish, and > after I > am done with those two titles I suspect I will take a good amount of > time off from creating games. When I decide to take up another game > project I think it will certainly not be something as stressful or > have > a lot of end user say so. It will be there for my own enjoyment. > For example, Tomb Hunter II, my FPS treasure hunting game, is a > project > I am taking full control over. Notice I don't talk much about it on > list? Well, because I am writing it the way I want it, and no one else > is going to have much say so about it until I am ready to take end > user > suggestions. It is a stress reliever as well as the kind of game I > have > wanted for years. I am following my own dream and not someone elses. > > Cheers. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > . > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of > the list, > please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
I must agree! I too would like this sort of thing over the multi vessel strategy sort of idea. As well, I also think it would be a great idea to allow users to use / record their own sound descripts etc. for user creatable missions. I'm personally not familiar enough with that aspect of LW to compare but strictly on the gaming aspect, as I said, this sounds tres cool!… Have an awesome day!… Smiles, Cara :) On Mar 8, 2008, at 10:34 AM, Dark wrote: > Well, fair enough on the lw idea, and I can deffinately see why you > wouldn't > want to shell out that sort of money for the java sapi developement > kit on a > free game. > > I would personally love command of a single shipk carrying out > missions gtc > style, not only could you have a variety of objectives from seak and > destroy, to patrol, to purely scientific scanning for objects or > survivers > from an attack, but As you said yourself, we have a lot of detailed > info on > how the trek ships function, which would lend itself to a complex > game, and > I'd personally very much like the experience of commanding a > spaceship in > detail, as opposed to yet another space invaders varient. > > Just because you could not use sapi though, that would not necessarily > preclude the possibility of user created missions, afterall, people > deffinately have the option to record or find original voice samples > for > mission orders, or even extra sound files for mission objects if > necessary, and there is so much in the trek universe a lot of > diverse sorts > of missions and interesting stories could be told this way if it were > possible. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > . > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of > the list, > please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
i think it would be good to develop a story line, say, for example, allow the player to choose which series they wanted to play in, and then let the game adjust the missions accordingly. cheers Aiden - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, March 08, 2008 6:38 PM Subject: Re: [Audyssey] STFC 2 was LW sound packs? > Hmmm. > I like the menu and selections of things myself. > I don't care for the sector style of play lonewolf has, I always seem to > forget what things are I like autopilot loads. > A gtc style would rock though. > You use the compas direction to move the tank to places, in a sector. > However you start in the first sector and go the second, etc. > I suspect in stfc2 it would be more complex than that. > I don't think gtc has much navigation work in it, its mainly the fighting > aspect. > At 05:35 a.m. 9/03/2008, you wrote: >>Hi Dark, >>Well, if gamers on this list are interested in a Lonewolf style Trek >>game instead of a full real time strategy game I would certainly do it. >>Making a Lonewolf style game isn't too hard to do. It is actually >>infinitly easier in the long run. >>Instead of programming for 5 or 10 starships all i have to focus on is >>one ship. That would of course allow me to add more detail to that one >>ship adding more advanced features with damage control, weapons, >>restocking, autopilot system, etc. In fact, now that you mention it it >>is an all around better idea. >>I could in theory moddle STFC 2 around a GMA Tank Commander style of >>play where you are given your mission orders, and then you enter some >>sector of space to investigate something or stop some enemy vessel. >>However, as for a Lonewolf style mission parcer I can't really do that. >>All of my future games are going to be using pre-recorded speech like >>GTC so like GTC all missions will have to be added by the developer and >>not externally by end users. I'm sorry, but I won't pay $499 for a >>license for the Java Sapi 5 development kit just to have a mission >>parcer in a free game. >>As for modding Lonewolf I would not touch that with a 10 foot poll. >>Besides the copyright violations of converting Lonewolf in to a Trek >>game the engine itself would never operate correctly even if you did. >>There are too many differences between Star Trek starships and real >>naval vessels. Wepondry being one of them. >>For example, on STNG the enterprise NCC 1701-D comes equipped with the >>following armourments. The Enterprise has 13 Type-X phaser emitters each >>with 5.1 Megawatts of throughput. In addition to phasers the Enterprise >>carries a maximum of 250 photon torpedoes that may be fired in groups of >>5 to 20 per shot, or fired in single bursts. The Enterprise carries the >>standard Starfleet shield generators with a maximum output of 2026 >>gigawatts of resistance. Like all vessels the Enterprise caries 9 deep >>space probes which may be used for reconicense operations or can be >>converted into 9 additional photon torpedoes in emergency situations. >>As you can see just by reviewing the armourment specs the Lonewolf >>submarine doesn't even come close to matching up with the Enterprise's >>true weapons. The Enterprise 1701-E seen in Startrek 8, 9, 10 is even >>more powerful since it was designed to fight the Borg. >> >> >> >>Dark wrote: >>> Indeed yes Tom, I'd love a single starship commanding game, in fact I'd >>> personally rather go for that than the real time stfc as well >>> (especially if >>> it was possible to have user created missions as in lw). >>> >>> Obviously, even if you replaced all the lw sounds with trek ones, the >>> game >>> would stil not exactly be a trek game because of the game's output to >>> you, >>> and the game features specific to submarine combat, such as depth >>> charges, >>> surfacing, balast etc. to take a basic example, even if you replaced the >>> deazel sub engine sound with a warp engine, you'd stil have your speed >>> reported in nots, and stil get messages about deazel fuel etc. >>> >>> i just wondered if it might be possible to both cut down the work for >>> you, >>> and take advantage of lw's great features, such as the mission >>> parza >>> and detailed movement and targiting mechanics to create a trek game, but >>> somehow also rewrite the bits of gameplay that wouldn't fit on a >>> starship, >>
Re: [Audyssey] STFC 2 was LW sound packs?
where did you aquire all those sfx from? At 08:01 a.m. 9/03/2008, you wrote: >Hi, >Yeah, I've heard that a lot from gamers. There doesn't seam to be a real >demand for strategy style games as many blind gamers just aren't >interested in that sort of thing. They express a desire for good but >simplar games to play. >One of the reasons STFC was written the way it was is because I didn't >have a lot of Star Trek effects to speak of when I created STFC 1.x. >However, in the past year I have come across a huge boat load of Star >Trek effects including bridge ambience, weapons, warp engine effects, >etc. Amung these effects I have the official sound of a moving Borg >cube. So if I decide to go with this style of game play you will be able >to actually hear ship x engines passing by or approaching you. >I also have the official Star Trek TNG bridge ambience so it would be >extremely authentic sounding for the gamer when I do STFC 2. > > >kelby carlson wrote: >> I'd definitely like to see STFC 2 be along something of those >> lines. Sounds very enjoyable if you ask me. I'm bad at >> turn-based strategy, but would probably be able to get the hang >> of this easier. >> >> Kelby >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
one thing I don't like about lw is the fact that unless you know what is around then you forget the codes. At 08:26 a.m. 9/03/2008, you wrote: >I certainly would rather have free movement around the game than a set level >system as in Gtc, sinse that would open the possibility for various sorts of >missions such as escort and patrol. > >I think though, as it would be a trek system, using the actual names for >planets and systems, with some sort of coordinates for locating objects >within a system would make navigation much easer than in lw. > >In fact, sometimes I wish lw would just use a streight grid map system, than >the sectors each with their individualized mmap. > >I also agree with sean about the menues, in fact I think the Stfc interface >with a choice betwene menue items and shortcut keys was a perfect method for >an easy way to control a lot of complex functions either quickly or slowly. > >Beware the Grue! > >Dark. >- > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Dark, Well, to be honest about it there is probably lots of ways a level editor could be added to STFC 2, but I seriously don't wish to do so at this time. There are quite a number of reasons why I feel that way. First, one reason is to make a game customisable the developer is looking at double the time involved because everything has to be coded to be set or changed externally. There are very few internal standards, and everything depends on the script or data files outside the program. Second, any level editor I create has to be easy for anyone to learn and use. I can't assume everyone is a techno wizard. in fact, I've encountered more than my share of, shall we say, technologically impaired people. So I think the solution would have to be made easy for the general public. That of course takes more time as it requires making something otherwise difficult easy. Such as a dialog box that pops up and allows you to fill in information, and then have it generate the new mission file. That's more work than I feel up to right now. Finally, part of it is just me. After taking over Montezuma's Return and Raceway I have been coming close to total burn out. They have been the source of a lot of emotional and physical stress to finish, and after I am done with those two titles I suspect I will take a good amount of time off from creating games. When I decide to take up another game project I think it will certainly not be something as stressful or have a lot of end user say so. It will be there for my own enjoyment. For example, Tomb Hunter II, my FPS treasure hunting game, is a project I am taking full control over. Notice I don't talk much about it on list? Well, because I am writing it the way I want it, and no one else is going to have much say so about it until I am ready to take end user suggestions. It is a stress reliever as well as the kind of game I have wanted for years. I am following my own dream and not someone elses. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
I wander also that during missions random events could ocur, like distressed ships, problems, etc. in many trek missions there are interuptions randomly that change the mission mostly during it on the way, etc. At 07:34 a.m. 9/03/2008, you wrote: >Well, fair enough on the lw idea, and I can deffinately see why you wouldn't >want to shell out that sort of money for the java sapi developement kit on a >free game. > >I would personally love command of a single shipk carrying out missions gtc >style, not only could you have a variety of objectives from seak and >destroy, to patrol, to purely scientific scanning for objects or survivers >from an attack, but As you said yourself, we have a lot of detailed info on >how the trek ships function, which would lend itself to a complex game, and >I'd personally very much like the experience of commanding a spaceship in >detail, as opposed to yet another space invaders varient. > >Just because you could not use sapi though, that would not necessarily >preclude the possibility of user created missions, afterall, people >deffinately have the option to record or find original voice samples for >mission orders, or even extra sound files for mission objects if >necessary, and there is so much in the trek universe a lot of diverse sorts >of missions and interesting stories could be told this way if it were >possible. > >Beware the Grue! > >Dark. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
I certainly would rather have free movement around the game than a set level system as in Gtc, sinse that would open the possibility for various sorts of missions such as escort and patrol. I think though, as it would be a trek system, using the actual names for planets and systems, with some sort of coordinates for locating objects within a system would make navigation much easer than in lw. In fact, sometimes I wish lw would just use a streight grid map system, than the sectors each with their individualized mmap. I also agree with sean about the menues, in fact I think the Stfc interface with a choice betwene menue items and shortcut keys was a perfect method for an easy way to control a lot of complex functions either quickly or slowly. Beware the Grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hmm. If noone minds my input, I'm inclined to agree with Shaun. I like the menu selection of things like it is in stfc right now. It's good, though realtime strategy could be added into the mix, I feel. perhaps you could add like broadcasts from ships or starbases, or whatever. Like, if you were giving orders to monarchy, a transmission could come in saying that a klingon vessel was attacking the ds9 starbase. Ten you could switch to that ship and deal with it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi, Yeah, I've heard that a lot from gamers. There doesn't seam to be a real demand for strategy style games as many blind gamers just aren't interested in that sort of thing. They express a desire for good but simplar games to play. One of the reasons STFC was written the way it was is because I didn't have a lot of Star Trek effects to speak of when I created STFC 1.x. However, in the past year I have come across a huge boat load of Star Trek effects including bridge ambience, weapons, warp engine effects, etc. Amung these effects I have the official sound of a moving Borg cube. So if I decide to go with this style of game play you will be able to actually hear ship x engines passing by or approaching you. I also have the official Star Trek TNG bridge ambience so it would be extremely authentic sounding for the gamer when I do STFC 2. kelby carlson wrote: > I'd definitely like to see STFC 2 be along something of those > lines. Sounds very enjoyable if you ask me. I'm bad at > turn-based strategy, but would probably be able to get the hang > of this easier. > > Kelby > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hmmm. I like the menu and selections of things myself. I don't care for the sector style of play lonewolf has, I always seem to forget what things are I like autopilot loads. A gtc style would rock though. You use the compas direction to move the tank to places, in a sector. However you start in the first sector and go the second, etc. I suspect in stfc2 it would be more complex than that. I don't think gtc has much navigation work in it, its mainly the fighting aspect. At 05:35 a.m. 9/03/2008, you wrote: >Hi Dark, >Well, if gamers on this list are interested in a Lonewolf style Trek >game instead of a full real time strategy game I would certainly do it. >Making a Lonewolf style game isn't too hard to do. It is actually >infinitly easier in the long run. >Instead of programming for 5 or 10 starships all i have to focus on is >one ship. That would of course allow me to add more detail to that one >ship adding more advanced features with damage control, weapons, >restocking, autopilot system, etc. In fact, now that you mention it it >is an all around better idea. >I could in theory moddle STFC 2 around a GMA Tank Commander style of >play where you are given your mission orders, and then you enter some >sector of space to investigate something or stop some enemy vessel. >However, as for a Lonewolf style mission parcer I can't really do that. >All of my future games are going to be using pre-recorded speech like >GTC so like GTC all missions will have to be added by the developer and >not externally by end users. I'm sorry, but I won't pay $499 for a >license for the Java Sapi 5 development kit just to have a mission >parcer in a free game. >As for modding Lonewolf I would not touch that with a 10 foot poll. >Besides the copyright violations of converting Lonewolf in to a Trek >game the engine itself would never operate correctly even if you did. >There are too many differences between Star Trek starships and real >naval vessels. Wepondry being one of them. >For example, on STNG the enterprise NCC 1701-D comes equipped with the >following armourments. The Enterprise has 13 Type-X phaser emitters each >with 5.1 Megawatts of throughput. In addition to phasers the Enterprise >carries a maximum of 250 photon torpedoes that may be fired in groups of >5 to 20 per shot, or fired in single bursts. The Enterprise carries the >standard Starfleet shield generators with a maximum output of 2026 >gigawatts of resistance. Like all vessels the Enterprise caries 9 deep >space probes which may be used for reconicense operations or can be >converted into 9 additional photon torpedoes in emergency situations. >As you can see just by reviewing the armourment specs the Lonewolf >submarine doesn't even come close to matching up with the Enterprise's >true weapons. The Enterprise 1701-E seen in Startrek 8, 9, 10 is even >more powerful since it was designed to fight the Borg. > > > >Dark wrote: >> Indeed yes Tom, I'd love a single starship commanding game, in fact I'd >> personally rather go for that than the real time stfc as well (especially if >> it was possible to have user created missions as in lw). >> >> Obviously, even if you replaced all the lw sounds with trek ones, the game >> would stil not exactly be a trek game because of the game's output to you, >> and the game features specific to submarine combat, such as depth charges, >> surfacing, balast etc. to take a basic example, even if you replaced the >> deazel sub engine sound with a warp engine, you'd stil have your speed >> reported in nots, and stil get messages about deazel fuel etc. >> >> i just wondered if it might be possible to both cut down the work for you, >> and take advantage of lw's great features, such as the mission parza >> and detailed movement and targiting mechanics to create a trek game, but >> somehow also rewrite the bits of gameplay that wouldn't fit on a starship, >> as well as obviously modding all the sounds. >> >> As I said though, I'd expect monkeying about with David greenwood's code >> goes against copywrite, even if it would be easier than writing the game >> yourself from scratch. >> >> Beware the Grue! >> >> Dark. >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archiv
Re: [Audyssey] STFC 2 was LW sound packs?
Well, fair enough on the lw idea, and I can deffinately see why you wouldn't want to shell out that sort of money for the java sapi developement kit on a free game. I would personally love command of a single shipk carrying out missions gtc style, not only could you have a variety of objectives from seak and destroy, to patrol, to purely scientific scanning for objects or survivers from an attack, but As you said yourself, we have a lot of detailed info on how the trek ships function, which would lend itself to a complex game, and I'd personally very much like the experience of commanding a spaceship in detail, as opposed to yet another space invaders varient. Just because you could not use sapi though, that would not necessarily preclude the possibility of user created missions, afterall, people deffinately have the option to record or find original voice samples for mission orders, or even extra sound files for mission objects if necessary, and there is so much in the trek universe a lot of diverse sorts of missions and interesting stories could be told this way if it were possible. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
I'd definitely like to see STFC 2 be along something of those lines. Sounds very enjoyable if you ask me. I'm bad at turn-based strategy, but would probably be able to get the hang of this easier. Kelby Doomed Dragon "Tidings of death have many wings." --J. R. R. Tolkien "For Venus smiles not in a house of tears." --William Shakespeare "I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor." --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime." --J. R. R. Tolkien "By the pricking of my thumbs, something wicked this way comes." --William Shakespeare > - Original Message - >From: Thomas Ward <[EMAIL PROTECTED] >To: Gamers Discussion list Date sent: Sat, 08 Mar 2008 10:39:43 -0600 (CST) >Subject: [Audyssey] STFC 2 was LW sound packs? >Hi Dark, >Well, if gamers on this list are interested in a Lonewolf style Trek >game instead of a full real time strategy game I would certainly do it. >Making a Lonewolf style game isn't too hard to do. It is actually >infinitly easier in the long run. >Instead of programming for 5 or 10 starships all i have to focus on is >one ship. That would of course allow me to add more detail to that one >ship adding more advanced features with damage control, weapons, >restocking, autopilot system, etc. In fact, now that you mention it it >is an all around better idea. >I could in theory moddle STFC 2 around a GMA Tank Commander style of >play where you are given your mission orders, and then you enter some >sector of space to investigate something or stop some enemy vessel. >However, as for a Lonewolf style mission parcer I can't really do that. >All of my future games are going to be using pre-recorded speech like >GTC so like GTC all missions will have to be added by the developer and >not externally by end users. I'm sorry, but I won't pay $499 for a >license for the Java Sapi 5 development kit just to have a mission >parcer in a free game. >As for modding Lonewolf I would not touch that with a 10 foot poll. >Besides the copyright violations of converting Lonewolf in to a Trek >game the engine itself would never operate correctly even if you did. >There are too many differences between Star Trek starships and real >naval vessels. Wepondry being one of them. >For example, on STNG the enterprise NCC 1701-D comes equipped with the >following armourments. The Enterprise has 13 Type-X phaser emitters each >with 5.1 Megawatts of throughput. In addition to phasers the Enterprise >carries a maximum of 250 photon torpedoes that may be fired in groups of >5 to 20 per shot, or fired in single bursts. The Enterprise carries the >standard Starfleet shield generators with a maximum output of 2026 >gigawatts of resistance. Like all vessels the Enterprise caries 9 deep >space probes which may be used for reconicense operations or can be >converted into 9 additional photon torpedoes in emergency situations. >As you can see just by reviewing the armourment specs the Lonewolf >submarine doesn't even come close to matching up with the Enterprise's >true weapons. The Enterprise 1701-E seen in Startrek 8, 9, 10 is even >more powerful since it was designed to fight the Borg. >Dark wrote: >> Indeed yes Tom, I'd love a single starship commanding game, in fact I'd >> personally rather go for that than the real time stfc as well (especially if >> it was possible to have user created missions as in lw). >> Obviously, even if you replaced all the lw sounds with trek ones, the game >> would stil not exactly be a trek game because of the game's output to you, >> and the game features specific to submarine combat, such as depth charges, >> surfacing, balast etc. to take a basic example, even if you replaced the >> deazel sub engine sound with a warp engine, you'd stil have your speed >> reported in nots, and stil get messages about deazel fuel etc. >> i just wondered if it might be possible to both cut down the work for you, >> and take advantage of lw's great features, such as the mission parza >> and detailed movement and targiting mechanics to create a trek game, but >> somehow also rewrite the bits of gameplay that wouldn't fit on a starship, >> as well as obviously modding all the sounds. >> As I said though, I'd expect monkeying about with David greenwood's code >> goes against copywrite, even if it would be easier than writing the game >> yourself from scratch. >> Beware the Grue! >> Dark. >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send