Re: [Audyssey] Super Mario Brothers game
I found a nes emulator and several roms, including super Mario. Man, that sure brought back some memories! I used to be able to make it through the first couple of levels in that game back in the day, but can't do so hot anymore. Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of X-Sight Interactive Sent: Thursday, June 08, 2006 10:30 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Super Mario Brothers game Yeh and if you can have the same music that'd be really cool; I loved that music, especially for the snes. Anyway, I'm trying to start developing more advanced games now - bop it is now starting up again, I am determined to get this thing to work! I can do it, I can do it! Lol Regards, Damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.3/358 - Release Date: 6/7/2006 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.8/380 - Release Date: 6/30/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf HI thomas I'm very excited about this game too. Just a question: I can remember when I playe dmario with sighted friends on tv games, you also had the power of growing in the game. IN other words, you collect something which will let your character grow into a bigger character instantly . Then there is other objects which will again make return your character to it's original size. Is this also found in the super mario you're talking about? I would like the same song in the accessible version of mario that is on the tv games. It's almost like a reggay song. But the tv games' music is only electronic sounds; it's not real music. If someone can find out where to find these songs from the tv games and put that song into the accessible version of mario it would be great. I can also remember other tv games like twin bee where you have to escape from bees. Then there is a carati game named king foo. Then there is a sircus game, sircus charlie. But that's definitely lighttechinteractive's speciality. I think they're in the best position to produce sircus charlie, because in the horse racing game you must jump over an obstacle and sircus charlie have the same concept. Jumping through fire rings, jump over monkeys while walking on a rope high in the air, jumping onto huge colored sircus balls, jumping from a donkey's back onto a trampolene, etc. Then I remember a cute little game called milk and nuts. But my sighted friends couldn't play it to show me how to play it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raul A. Gallegos Sent: 08 June 2006 04:40 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Super Mario Brothers game Hi Liam. Hmm, sounds good. Here is some of what I was thinking about. First off, in case you or others do not know, Mario was a side scroller. There were holes to jump over, mushrooms to crush for points, coins to push out from under bricks. If you jumped under other bricks they would break and you got points. Some of the places you jumped to were up higher. For example you could be walking along and let's say you have a row of bricks in the air. You could either walk under them and jump up to break them. Or you could jump up and walk on top of them. Sometimes this would be arranged in three or four levels. Meaning, that you might need to get to a third level above to get some coins. As far as monsters, you have mushrooms which you simply jump on top of and smash them. If you touch their sides or if they landed on you from bricks above you were history. Turtles which again would kill you if you touch their sides of if they landed on you. Difference here is that if you land on them you pushed them back into their shell. If left alone they eventually popped back out again. However while they are in their shell you can ram them. now it's ok to touch their sides. The turtle shell then rolls in the direction you send it and if there are other turtles, mushrooms, etc they are knocked out and you get lots of points. Other things you run into are walls which you need to jump over. These bring the challenges in that if you kicked a turtle shell and it hits that wall it will bounce back and head right toward you. In this case you need to either shoot it if you got fire or you need to jump over it. Of course the more experienced players would simply jump and land on it stopping it and then either kicking it behind them or just leaving it. This was in case you didn't have fire. I said I would describe the game a little but there is way more I can describe. LOL. Ideas are below. 1. I'm not sure how an audio engine would handle climbing to higher ground within the same level. We would need to assign a sound letting you know about drop offs and letting you know about bricks you can jump onto or jump under to destroy. 2. Mushrooms, turtles, jellyfish, flying turtles, koopa the dragon, etc would all have to have sounds attached to them. Problem is some of these creatures fly so not sure how to code into the game if they arre flying too low making you need to get out of the way or if they are flying just right so you can just run under them. 3. There are pipes which come up from the ground. Usually these pipes are just there for boundaries like if you kick a turtle shell it bounces back to you. However the pipes usually have mario eating plants which pop up for a few seconds, and then go back down for a few seconds. If you stand on a pipe while the plant is down it will not come up while you are standing on it. Sometimes there are hidden sublevels by pressing down while standing on a pipe. These might take you into a coin gathering spree or bonus points, extra lives, etc. 4. at the end of each sublevel there is a hill of bricks you cannot destroy. you
Re: [Audyssey] Super Mario Brothers game
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Could you also teleport in the clasic mario? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 09 June 2006 04:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] Super Mario Brothers game Hi. Oh, yes. Mario will take a long time to code. Aside from drawing the 32 different levels everything is interactive. Blocks you can walk on them or break them to get mushrooms, coins, and flowers. Then, there are pipes that take you somewhere else on the level. There are warps that will take you to another level early. You smash enemies when you jump on them, and some you have to simply jump over. If you kick the Coopas they will plow over everything in there way smashing other enemies if they are in their way, and roll on you if they roll in your direction. The fire gift can destroy just about everything that you don't like. Anyway, point is it would take a long time to code the relationships between everything. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Do you think that different difficulty levels should also be included in mario such as easy, hard and insane as is the case with monty? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kim Etheridge Sent: 09 June 2006 04:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Super Mario Brothers game I see your point. You're right, that is huge. Anyway, if you were to try to pack all the features of all versions of Mario, you'd need to minimize all the worlds and levels to a suitable number for game play. Who wants a game that takes weeks to complete? That is, unless there's a save game feature. If so, then maybe. As for me, I may start a monopoly game and save it till later, and we all know how long and tedious monopoly can be. If I'm really bored, I love long games. Of course, there are those who want to play and get it over with. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Hi, Nicol. I don't know if Mario will have dificulty levels. Since it will be using the same game engine as Monty I suppose it can easily have them. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Hi, Nicol. Yes, the Mario Brothers version I plan to write will be very similar to the original game. You grabbed certain kinds of mushrooms. Some would shrink or restore you, and others turned you in to super Mario. There were also fire flowers that turned you in to fire Mario so you could shoot fireballs. As for the music I have the original music both in wav recorded format which are exact recordings of the Nintendo music, and I also have midi files which are remakes of the music which sound really really good. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
o man i can't wate to play this game again wonce it get's made that is. i have fond memeries ofplaying that game when i was younger and had my sight. tom if i could make a sugestion perhaps you could use the wav music after all it is the origenal music. from Mich Verrier from New Liskeard Ontario Canada - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 22, 2006 10:51 PM Subject: Re: [Audyssey] Super Mario Brothers game Hi, Nicol. Yes, the Mario Brothers version I plan to write will be very similar to the original game. You grabbed certain kinds of mushrooms. Some would shrink or restore you, and others turned you in to super Mario. There were also fire flowers that turned you in to fire Mario so you could shoot fireballs. As for the music I have the original music both in wav recorded format which are exact recordings of the Nintendo music, and I also have midi files which are remakes of the music which sound really really good. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Hi, Shaun. Once I go through all the effects I plan to release a Mario sound pack for interested gamers. I want to release one filled with high quality effects and well the best sounds. shaun everiss wrote: although I am not tom I think this would be an idea, I have already posted around 40mb to the servers. Tom, could be good, just put the stuff up and I will get it if thats ok with you. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
I personally find walking effects annoying. I mean, if we hit the right arrow key, it makes since the character is walking, especially if all the sounds pan. I don't think a walking sound would fit right with the game. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 09, 2006 9:16 PM Subject: Re: [Audyssey] Super Mario Brothers game Hi. Yeah, I don't want to over do the effects. One thing I am concerned about is a walking effect. The original game did not have one, and I wonder if that might throw some people if I don't include one. Yohandy wrote: my suggestion is to not use unnecessary sounds if they're not needed. We don't really need any ambient sounds, because we'll have the original music. we know what the water level music is, etc. you could have some swimming sound for the fish, though. Castles, same thing. we just need sounds for the different creatures. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
cool, well I am an interested gamer. Did you get all the stuff I put up for you. also did you get the cars, servos and crashes .zip files that I have up there ages ago? At 01:23 AM 6/11/2006, you wrote: Hi, Shaun. Once I go through all the effects I plan to release a Mario sound pack for interested gamers. I want to release one filled with high quality effects and well the best sounds. shaun everiss wrote: although I am not tom I think this would be an idea, I have already posted around 40mb to the servers. Tom, could be good, just put the stuff up and I will get it if thats ok with you. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.3/360 - Release Date: 6/9/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
roms and emulator are not illegal, as long as you have the original cartrage. Of course, we all ignore that and get them anyway. lol - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 09, 2006 12:02 AM Subject: Re: [Audyssey] Super Mario Brothers game you are right tom. There are sega and other emulators around with roms out online and while this is probably alegal I know others that didn't have the systems like playing emulator games. At 10:43 AM 6/9/2006, you wrote: Hi. Who knows. Probably not totally legal, but I'm sick of what the commercial game Entertainment comunity thinks. Nintendo will never make Mario accessible, and if someone made it and released it as a free download what can they say except take it off your site. Besides I think the main reason many of us blind devs broke in to the game business ourselves is exactly for the reason mainstream game developers won't make games acessible to us. Some devs like Phil outright copied Packman to the point it is near but not quite the arcade game. James North was bringing back Montezuma's Revenge which I took over, modified, but honestly the temple layouts will be similar to the classic, monsters are the same, etc. Liam wrote: how legal is this? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.3/359 - Release Date: 6/8/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Yeah, who cares what the big game producing corporations say about roms. They're just trying to scare you. They can't do a damn thing about it unless you go and tell them, Hey, I've got 2147483647 roms, but I don't have any of the cartridges, ha ha ha! - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 09, 2006 6:41 AM Subject: Re: [Audyssey] Super Mario Brothers game roms and emulator are not illegal, as long as you have the original cartrage. Of course, we all ignore that and get them anyway. lol - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 09, 2006 12:02 AM Subject: Re: [Audyssey] Super Mario Brothers game you are right tom. There are sega and other emulators around with roms out online and while this is probably alegal I know others that didn't have the systems like playing emulator games. At 10:43 AM 6/9/2006, you wrote: Hi. Who knows. Probably not totally legal, but I'm sick of what the commercial game Entertainment comunity thinks. Nintendo will never make Mario accessible, and if someone made it and released it as a free download what can they say except take it off your site. Besides I think the main reason many of us blind devs broke in to the game business ourselves is exactly for the reason mainstream game developers won't make games acessible to us. Some devs like Phil outright copied Packman to the point it is near but not quite the arcade game. James North was bringing back Montezuma's Revenge which I took over, modified, but honestly the temple layouts will be similar to the classic, monsters are the same, etc. Liam wrote: how legal is this? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.3/359 - Release Date: 6/8/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.2/357 - Release Date: 6/6/2006 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.2/357 - Release Date: 6/6/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Hi, Shaun. I agree with that. There would be little point in rewriting it if you could not have the classic sounds. The only problem with that is Mario was not as sound ritch as an audio game. You had sounds for jumps, shrinking, growing, getting items, breaking blocks, a couple of other things, and that is about it. There isn't any walking effect and to do it I would have to come up with some arcade kind of walk as the sound of sand, dirt, etc just wouldn't match up right. For the under water levels some bubble effects would be ok, but for castles dark spooky ambience just wouldn't work. I don't know. I'd have to see if I could add some extra effects for the bad guys without totally altering the feel of the arcade. shaun everiss wrote: the thing is I think we if I mean you do it should have the game as close to the origional as possible down to the sounding arcade fx. These were not really good but they are authentic. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
but Tom! you know that you can do any thing! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 09, 2006 10:25 AM Subject: Re: [Audyssey] Super Mario Brothers game Hi, Shaun. I agree with that. There would be little point in rewriting it if you could not have the classic sounds. The only problem with that is Mario was not as sound ritch as an audio game. You had sounds for jumps, shrinking, growing, getting items, breaking blocks, a couple of other things, and that is about it. There isn't any walking effect and to do it I would have to come up with some arcade kind of walk as the sound of sand, dirt, etc just wouldn't match up right. For the under water levels some bubble effects would be ok, but for castles dark spooky ambience just wouldn't work. I don't know. I'd have to see if I could add some extra effects for the bad guys without totally altering the feel of the arcade. shaun everiss wrote: the thing is I think we if I mean you do it should have the game as close to the origional as possible down to the sounding arcade fx. These were not really good but they are authentic. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1588 (20060609) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
hi thomas, I took a look at the audio link for mario bros posted here. I've got the sounds in their full quality. I can send them if you start this, or i can extract them into wav, WMA or any other format Gold Wave uses. Brandon Hicks Email: [EMAIL PROTECTED] Skype: callto://reyuth msn: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Hi, Brandon. I got the sounds. I am using Goldwav to update and improve the quality of the sounds. I am definately going to do a Mario game once I clear my other projects. Brandon Hicks wrote: hi thomas, I took a look at the audio link for mario bros posted here. I've got the sounds in their full quality. I can send them if you start this, or i can extract them into wav, WMA or any other format Gold Wave uses. Brandon Hicks Email: [EMAIL PROTECTED] Skype: callto://reyuth msn: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Hi, Raul. Yes, I got your Mario sound pack. The effects actually are not to bad. I ran them through goldwav and they came out almost as good as the originals. The only file that did not convert well is the clasic Mario song that is in the first level of each world. the castle music was a bit short as well, but works if I can't get a better copy. Raul A. Gallegos wrote: I've often joked with Tom to let me moderate the list all by myself so that he can crank out these games even faster muahahahaha. Only problem is that Kevin most likely will not want a dictatorship pout. Just kidding. Had to throw out a little humor there. I hope that Tom as well as anyone else who's interested in the Mario sounds has gotten a chance to download them from the link I gave. http://asmodean.net/files/gamesounds/mario_sounds.zip in case the link was lost. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Hi. Yeah, I don't want to over do the effects. One thing I am concerned about is a walking effect. The original game did not have one, and I wonder if that might throw some people if I don't include one. Yohandy wrote: my suggestion is to not use unnecessary sounds if they're not needed. We don't really need any ambient sounds, because we'll have the original music. we know what the water level music is, etc. you could have some swimming sound for the fish, though. Castles, same thing. we just need sounds for the different creatures. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
tom with my stuff its been already converted and enhanced. At 01:16 PM 6/10/2006, you wrote: Hi. Yeah, I don't want to over do the effects. One thing I am concerned about is a walking effect. The original game did not have one, and I wonder if that might throw some people if I don't include one. Yohandy wrote: my suggestion is to not use unnecessary sounds if they're not needed. We don't really need any ambient sounds, because we'll have the original music. we know what the water level music is, etc. you could have some swimming sound for the fish, though. Castles, same thing. we just need sounds for the different creatures. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.3/360 - Release Date: 6/9/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
although I am not tom I think this would be an idea, I have already posted around 40mb to the servers. Tom, could be good, just put the stuff up and I will get it if thats ok with you. At 02:48 AM 6/10/2006, you wrote: hi thomas, I took a look at the audio link for mario bros posted here. I've got the sounds in their full quality. I can send them if you start this, or i can extract them into wav, WMA or any other format Gold Wave uses. Brandon Hicks Email: [EMAIL PROTECTED] Skype: callto://reyuth msn: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.3/360 - Release Date: 6/9/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
If I was more advanced I would be willing to do this, but I am having trouble of my own right now trying to get my game project done, I keep getting so frustrated with it and having to walk away, but the thing is, that I don't have much more time to be able to walk away and come back to it, LOL. I could see how it could be done as well. interesting BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Hi Liam. Hmm, sounds good. Here is some of what I was thinking about. First off, in case you or others do not know, Mario was a side scroller. There were holes to jump over, mushrooms to crush for points, coins to push out from under bricks. If you jumped under other bricks they would break and you got points. Some of the places you jumped to were up higher. For example you could be walking along and let's say you have a row of bricks in the air. You could either walk under them and jump up to break them. Or you could jump up and walk on top of them. Sometimes this would be arranged in three or four levels. Meaning, that you might need to get to a third level above to get some coins. As far as monsters, you have mushrooms which you simply jump on top of and smash them. If you touch their sides or if they landed on you from bricks above you were history. Turtles which again would kill you if you touch their sides of if they landed on you. Difference here is that if you land on them you pushed them back into their shell. If left alone they eventually popped back out again. However while they are in their shell you can ram them. now it's ok to touch their sides. The turtle shell then rolls in the direction you send it and if there are other turtles, mushrooms, etc they are knocked out and you get lots of points. Other things you run into are walls which you need to jump over. These bring the challenges in that if you kicked a turtle shell and it hits that wall it will bounce back and head right toward you. In this case you need to either shoot it if you got fire or you need to jump over it. Of course the more experienced players would simply jump and land on it stopping it and then either kicking it behind them or just leaving it. This was in case you didn't have fire. I said I would describe the game a little but there is way more I can describe. LOL. Ideas are below. 1. I'm not sure how an audio engine would handle climbing to higher ground within the same level. We would need to assign a sound letting you know about drop offs and letting you know about bricks you can jump onto or jump under to destroy. 2. Mushrooms, turtles, jellyfish, flying turtles, koopa the dragon, etc would all have to have sounds attached to them. Problem is some of these creatures fly so not sure how to code into the game if they arre flying too low making you need to get out of the way or if they are flying just right so you can just run under them. 3. There are pipes which come up from the ground. Usually these pipes are just there for boundaries like if you kick a turtle shell it bounces back to you. However the pipes usually have mario eating plants which pop up for a few seconds, and then go back down for a few seconds. If you stand on a pipe while the plant is down it will not come up while you are standing on it. Sometimes there are hidden sublevels by pressing down while standing on a pipe. These might take you into a coin gathering spree or bonus points, extra lives, etc. 4. at the end of each sublevel there is a hill of bricks you cannot destroy. you simply slimb the hill and at the end you need to jump as fast and far as you can to get the flag. The higher you land on the flag pole the more points you get. All levels are timed, at the end the time is brought down to zero and you watch your points going up. This is where I figured you got the time bonus in Super Liam. Those are just some beginning thoughts. That does not even cover the castle levels, the underground levels all the way, the under water levels, and the floating platform levels. Liam said the following on Thu, Jun 08, 2006 at 09:23:21AM -0500: raul. you should bounce some ideas off of me. I have an existing side scroller engine I can work on -- To be who one is, is not to be someone else. Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Hi, Raul. Actually, the Monty engine would work better since Monty is a side-scroller as well. Once I finish the Monty engine I would be more than willing to put my memories and programming skills of Marrio to good use and clone the game. I might need some refreshers on the levels as it has been 16 years since I have seen the thing, but it is very doable. Raul A. Gallegos wrote: I would be very much interested in making the Mario game only problem is I don't know programming. I can see this done as a classic side scroller. And I can see how the GMA game engine could be used to do it. But again, I'm not a programmer either. I'd be willing to partner up with someone who would design the thing even if they did not know how the game works I can definitely invision the game though. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
That would be so cool! Mario brings back a lot of memories for me. Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 11:29 AM Subject: Re: [Audyssey] Super Mario Brothers game Hi, Raul. Actually, the Monty engine would work better since Monty is a side-scroller as well. Once I finish the Monty engine I would be more than willing to put my memories and programming skills of Marrio to good use and clone the game. I might need some refreshers on the levels as it has been 16 years since I have seen the thing, but it is very doable. Raul A. Gallegos wrote: I would be very much interested in making the Mario game only problem is I don't know programming. I can see this done as a classic side scroller. And I can see how the GMA game engine could be used to do it. But again, I'm not a programmer either. I'd be willing to partner up with someone who would design the thing even if they did not know how the game works I can definitely invision the game though. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Hi, Raul. You apparently, have a better memory of the game than I do. Grin. Well, if everyone is interested once the Monty Engine is complete I would be interested in tackling Marrio. The engine could be converted over to support a Marrio style game. However, don't get me to overly excited right now as I am trying to get Monty done. I have a habbit of wanting to program and write everything all at once. Smile. Anyway, does anyone have a free cloning tank I can use so I can clone myself and have 10 of me working on different projects? Laugh. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
lol. nah, but I, to, remember that game. I played it in 1986 and stopped in 1991 or so, or maybe it was a few years later. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 8:39 AM Subject: Re: [Audyssey] Super Mario Brothers game Hi, Raul. You apparently, have a better memory of the game than I do. Grin. Well, if everyone is interested once the Monty Engine is complete I would be interested in tackling Marrio. The engine could be converted over to support a Marrio style game. However, don't get me to overly excited right now as I am trying to get Monty done. I have a habbit of wanting to program and write everything all at once. Smile. Anyway, does anyone have a free cloning tank I can use so I can clone myself and have 10 of me working on different projects? Laugh. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Yeh and if you can have the same music that'd be really cool; I loved that music, especially for the snes. Anyway, I'm trying to start developing more advanced games now - bop it is now starting up again, I am determined to get this thing to work! I can do it, I can do it! Lol Regards, Damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
will all levels be programmed? There are 8 worlds, and 4 levels in each for a total of 32 levels. Some are quite long. There are also a few variation of Mario. mario bros, Mario 2, 3, yoshi's island, etc. I'd love to see an accessible yoshi's island. that would rock. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 11:29 AM Subject: Re: [Audyssey] Super Mario Brothers game Hi, Raul. Actually, the Monty engine would work better since Monty is a side-scroller as well. Once I finish the Monty engine I would be more than willing to put my memories and programming skills of Marrio to good use and clone the game. I might need some refreshers on the levels as it has been 16 years since I have seen the thing, but it is very doable. Raul A. Gallegos wrote: I would be very much interested in making the Mario game only problem is I don't know programming. I can see this done as a classic side scroller. And I can see how the GMA game engine could be used to do it. But again, I'm not a programmer either. I'd be willing to partner up with someone who would design the thing even if they did not know how the game works I can definitely invision the game though. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Damien, how can we try this bopit game? I don't see it on the sight. Please write to me offlist. [EMAIL PROTECTED] Thanks! - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 08, 2006 12:29 PM Subject: Re: [Audyssey] Super Mario Brothers game Yeh and if you can have the same music that'd be really cool; I loved that music, especially for the snes. Anyway, I'm trying to start developing more advanced games now - bop it is now starting up again, I am determined to get this thing to work! I can do it, I can do it! Lol Regards, Damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Mario world is also a cool one. I love that game. I can beat the first world entirely, and the second up to the castle. that castle is just too difficult. I never had sight. can you tell I love the game? - Original Message - From: jack scrimshaw [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 12:30 PM Subject: Re: [Audyssey] Super Mario Brothers game Mario! bring it on i used to play mario on my super nintendo but being blind could only do about 3 levils. That was mario world of course not mario brothers or nothing. you ai'nt heard nothing til ya heard it from the mad man www.livejournal.com/users/afro_thunder nothing but pure truth. - Original Message - From: Casey [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 4:34 PM Subject: Re: [Audyssey] Super Mario Brothers game That would be so cool! Mario brings back a lot of memories for me. Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 11:29 AM Subject: Re: [Audyssey] Super Mario Brothers game Hi, Raul. Actually, the Monty engine would work better since Monty is a side-scroller as well. Once I finish the Monty engine I would be more than willing to put my memories and programming skills of Marrio to good use and clone the game. I might need some refreshers on the levels as it has been 16 years since I have seen the thing, but it is very doable. Raul A. Gallegos wrote: I would be very much interested in making the Mario game only problem is I don't know programming. I can see this done as a classic side scroller. And I can see how the GMA game engine could be used to do it. But again, I'm not a programmer either. I'd be willing to partner up with someone who would design the thing even if they did not know how the game works I can definitely invision the game though. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
how legal is this? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 5:04 PM Subject: Re: [Audyssey] Super Mario Brothers game Hi. As a matter of fact I do have the Mario theme music in midi format. It would be easy to convert it to mp3 or wav for placing in the game. For an experience game dev I don't think it is overly hard to code, but for a newby it would be difficult as there is all kinds of crap going on in Mario. You have to break certain blocks to get powerups, flowers, and mushrooms. Then, you have to leap on Coopas to get them to go in to their shells, dodge flying paricoopas, and there are green pipes to go up or down to find coins, etc. Basicly, allot of coding. X-Sight Interactive wrote: Yeh and if you can have the same music that'd be really cool; I loved that music, especially for the snes. Anyway, I'm trying to start developing more advanced games now - bop it is now starting up again, I am determined to get this thing to work! I can do it, I can do it! Lol Regards, Damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Hi. I'd agree with that. I couldn't possably remember every detail of the original if I wanted to and using the classic as a basis to spring off so to speak and go my own direction with that would be good. Many of the things would be the same like get fire flowers to become fire Mario, get a super mushroom to become super Mario, get a mini mushroom to shrink, break blocks to find coins and other things, etc. Of course, fighting the King Coopa which is a fire breathing turtle is cool as well. Also depending on which Mario you played you had different enemies. In the original you had jelly fish on the water worlds, but in Mario World I think it is you have man eating sharks. You had man eating plants on some worlds, and in Mario 3 there were cacktis plants you had to jump over on desert worlds. All kinds of different options we could play upon. That is why I said a combo of different Mario games. One Mario game, the new one, has skelitons in the castles you have to avoid. Casey wrote: My vote would be for a mario theme, but not the exact classic, a kind of cross over style. Casey ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
You should probably do one of the classic games like Mario 3, 2, etc. just like is happening with monti. not all of us had sight, and it would be totally cool to play the original. that may take an awfully long time to program, but it would be worth it. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 6:20 PM Subject: Re: [Audyssey] Super Mario Brothers game Hi. I don't see any reason not to include all the game worlds and levels. Your also right that there is now several versions of Mario from Mario Brothers, Mario Brothers 2, Mario Brothers 3, Mario World, and Nintendo just released a new one not long ago for the Nintendo DS which totally rocks. I suppose I could code either the classic outright, or I could do kind of a crossover game that some of the worlds are from the other Mario games. The other idea is keep the basic story line, characters, etc and make up my own worlds and levels which are similar but not exactly classic. That way someone who played it can not just break a brick and find a coin etc where they should have found it in the classic game. They have to learn the game all over again. Yohandy wrote: will all levels be programmed? There are 8 worlds, and 4 levels in each for a total of 32 levels. Some are quite long. There are also a few variation of Mario. mario bros, Mario 2, 3, yoshi's island, etc. I'd love to see an accessible yoshi's island. that would rock. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Hmmm... for some reason I don't remember that. Although, it has been years since I touched any of the Mario games. In fact, i think I lost 2 and 3. I was looking through my NES games earlier, and found Mario of course which came with the unit, but 2 and 3 were not in my game collection. Probably traded them or something a while back when everyone was buying, trading, and playing NES games. Kellie and Lady J wrote: smiles I like in mario 3, how you could get, I believe it was a leaf and turn into a ... raccoon? i believe. smiles i don't knwo but I thought that was cool. smiles Kellie and my loveable Lady J. Drunk!...naught me - I'm Serfectly Pober Occifer! msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 6:56 PM Subject: Re: [Audyssey] Super Mario Brothers game Hi. I'd agree with that. I couldn't possably remember every detail of the original if I wanted to and using the classic as a basis to spring off so to speak and go my own direction with that would be good. Many of the things would be the same like get fire flowers to become fire Mario, get a super mushroom to become super Mario, get a mini mushroom to shrink, break blocks to find coins and other things, etc. Of course, fighting the King Coopa which is a fire breathing turtle is cool as well. Also depending on which Mario you played you had different enemies. In the original you had jelly fish on the water worlds, but in Mario World I think it is you have man eating sharks. You had man eating plants on some worlds, and in Mario 3 there were cacktis plants you had to jump over on desert worlds. All kinds of different options we could play upon. That is why I said a combo of different Mario games. One Mario game, the new one, has skelitons in the castles you have to avoid. Casey wrote: My vote would be for a mario theme, but not the exact classic, a kind of cross over style. Casey ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
AH yes. that was used to fly for a little while on the level. usually go obtain extra coins that are up on higher platforms. You could also become frog mario. - Original Message - From: Kellie and Lady J [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 7:24 PM Subject: Re: [Audyssey] Super Mario Brothers game smiles I like in mario 3, how you could get, I believe it was a leaf and turn into a ... raccoon? i believe. smiles i don't knwo but I thought that was cool. smiles Kellie and my loveable Lady J. Drunk!...naught me - I'm Serfectly Pober Occifer! msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 6:56 PM Subject: Re: [Audyssey] Super Mario Brothers game Hi. I'd agree with that. I couldn't possably remember every detail of the original if I wanted to and using the classic as a basis to spring off so to speak and go my own direction with that would be good. Many of the things would be the same like get fire flowers to become fire Mario, get a super mushroom to become super Mario, get a mini mushroom to shrink, break blocks to find coins and other things, etc. Of course, fighting the King Coopa which is a fire breathing turtle is cool as well. Also depending on which Mario you played you had different enemies. In the original you had jelly fish on the water worlds, but in Mario World I think it is you have man eating sharks. You had man eating plants on some worlds, and in Mario 3 there were cacktis plants you had to jump over on desert worlds. All kinds of different options we could play upon. That is why I said a combo of different Mario games. One Mario game, the new one, has skelitons in the castles you have to avoid. Casey wrote: My vote would be for a mario theme, but not the exact classic, a kind of cross over style. Casey ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
I see your point. You're right, that is huge. Anyway, if you were to try to pack all the features of all versions of Mario, you'd need to minimize all the worlds and levels to a suitable number for game play. Who wants a game that takes weeks to complete? That is, unless there's a save game feature. If so, then maybe. As for me, I may start a monopoly game and save it till later, and we all know how long and tedious monopoly can be. If I'm really bored, I love long games. Of course, there are those who want to play and get it over with. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 9:03 PM Subject: Re: [Audyssey] Super Mario Brothers game Hi. Huge would not even begin to describe a game like that. Grin. If someone was actually crazy enough to do that you would end up with a game with 200 or more levels, 60 worlds, and it would take all day to complete the game assuming you never got killed off trying. As for Mario 2 they just did a remake of Mario 1. In Mario 1 when you killed the King Coopa you started the game over and it was slightly different. In Mario 2 they basicly did a game of the altered worlds from Mario 1 with some different music, and small changes here and there. Mario 3 I don't remember real well, but they added some new bad guys, changed the worlds some, and the later Marios I didn't play them much as my sight was to bad to get much out of them. Kim Etheridge wrote: Hi. I wonder if it would be easy to mix all the Mario's into one package. I know, it's a huge undertaking and will cost money, but I'm curious. I can imagine that it's a lot of code for one game, but wouldn't it be cool? I've only played Mario one. I've never played Mario's 2, three, or Mario world. I can't even beat the first level in Mario 1 unless I go into a tunnel, and I'd need sighted help to do that.- ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Hi. Oh, yes. Mario will take a long time to code. Aside from drawing the 32 different levels everything is interactive. Blocks you can walk on them or break them to get mushrooms, coins, and flowers. Then, there are pipes that take you somewhere else on the level. There are warps that will take you to another level early. You smash enemies when you jump on them, and some you have to simply jump over. If you kick the Coopas they will plow over everything in there way smashing other enemies if they are in their way, and roll on you if they roll in your direction. The fire gift can destroy just about everything that you don't like. Anyway, point is it would take a long time to code the relationships between everything. Yohandy wrote: You should probably do one of the classic games like Mario 3, 2, etc. just like is happening with monti. not all of us had sight, and it would be totally cool to play the original. that may take an awfully long time to program, but it would be worth it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
this idea looks like it would be the best way of doing the job. Doing a game that is like this one we are talking about, but different. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, June 08, 2006 5:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] Super Mario Brothers game Hi. I don't see any reason not to include all the game worlds and levels. Your also right that there is now several versions of Mario from Mario Brothers, Mario Brothers 2, Mario Brothers 3, Mario World, and Nintendo just released a new one not long ago for the Nintendo DS which totally rocks. I suppose I could code either the classic outright, or I could do kind of a crossover game that some of the worlds are from the other Mario games. The other idea is keep the basic story line, characters, etc and make up my own worlds and levels which are similar but not exactly classic. That way someone who played it can not just break a brick and find a coin etc where they should have found it in the classic game. They have to learn the game all over again. Yohandy wrote: will all levels be programmed? There are 8 worlds, and 4 levels in each for a total of 32 levels. Some are quite long. There are also a few variation of Mario. mario bros, Mario 2, 3, yoshi's island, etc. I'd love to see an accessible yoshi's island. that would rock. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
I think that's actually what we want. a game that takes days, months to complete. Audio games are just too simple, no offense to developers. that is why I'm awaiting montezuma. sounds nice and hard! - Original Message - From: Kim Etheridge [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 10:16 PM Subject: Re: [Audyssey] Super Mario Brothers game I see your point. You're right, that is huge. Anyway, if you were to try to pack all the features of all versions of Mario, you'd need to minimize all the worlds and levels to a suitable number for game play. Who wants a game that takes weeks to complete? That is, unless there's a save game feature. If so, then maybe. As for me, I may start a monopoly game and save it till later, and we all know how long and tedious monopoly can be. If I'm really bored, I love long games. Of course, there are those who want to play and get it over with. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 9:03 PM Subject: Re: [Audyssey] Super Mario Brothers game Hi. Huge would not even begin to describe a game like that. Grin. If someone was actually crazy enough to do that you would end up with a game with 200 or more levels, 60 worlds, and it would take all day to complete the game assuming you never got killed off trying. As for Mario 2 they just did a remake of Mario 1. In Mario 1 when you killed the King Coopa you started the game over and it was slightly different. In Mario 2 they basicly did a game of the altered worlds from Mario 1 with some different music, and small changes here and there. Mario 3 I don't remember real well, but they added some new bad guys, changed the worlds some, and the later Marios I didn't play them much as my sight was to bad to get much out of them. Kim Etheridge wrote: Hi. I wonder if it would be easy to mix all the Mario's into one package. I know, it's a huge undertaking and will cost money, but I'm curious. I can imagine that it's a lot of code for one game, but wouldn't it be cool? I've only played Mario one. I've never played Mario's 2, three, or Mario world. I can't even beat the first level in Mario 1 unless I go into a tunnel, and I'd need sighted help to do that.- ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
you are right tom. There are sega and other emulators around with roms out online and while this is probably alegal I know others that didn't have the systems like playing emulator games. At 10:43 AM 6/9/2006, you wrote: Hi. Who knows. Probably not totally legal, but I'm sick of what the commercial game Entertainment comunity thinks. Nintendo will never make Mario accessible, and if someone made it and released it as a free download what can they say except take it off your site. Besides I think the main reason many of us blind devs broke in to the game business ourselves is exactly for the reason mainstream game developers won't make games acessible to us. Some devs like Phil outright copied Packman to the point it is near but not quite the arcade game. James North was bringing back Montezuma's Revenge which I took over, modified, but honestly the temple layouts will be similar to the classic, monsters are the same, etc. Liam wrote: how legal is this? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.3/359 - Release Date: 6/8/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
thanks raul. I will check your pack and the mod pack. tom this changes everything I will compair the sfx and music with the sound pack raul has. I will send you the origional mod then I will crack into this one and try to finnish it if I can. When I get the other music see a message I sent to you earlier, I will try to complete escape and level7 music as the music is almost done. At 01:10 PM 6/9/2006, you wrote: I have a sound pack for Super Mario Brothers. The sounds unfortunately are not high quality but at least you can hear them. Link is below. http://asmodean.net/files/gamesounds/mario_sounds.zip Good luck. -- Visits always give pleasure: if not on arrival, then on the departure. -- Edouard Le Berquier, Pensees des Autres Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.3/359 - Release Date: 6/8/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.