Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
There's 2 types of DOF in GMod.. The simple one just places a bunch of quads from the player's eyes along the eye angles. Every time it draws one it updates the refraction buffer. This works, but has issues with transparency I think. You don't get any foreground blur either. The other one is done by rendering the scene multiple times into a floating point buffer, while rotating very slightly around an origin. You get a much smoother effect with that one - but obviously it isn't realtime. The sunflares is just a post process shader I wrote that explodes the light from a certain point on the screen.. garry On Tue, Apr 28, 2009 at 6:29 PM, Michael Corsaro wrote: > How did you implement DoF and the Sun Flares? > > On Tue, Apr 28, 2009 at 9:02 AM, Garry Newman > wrote: > > > Do what? > > Anything I've done, all you've gotta do is ask and I'll tell you how I've > > done it. > > > > garry > > > > On Tue, Apr 28, 2009 at 6:04 AM, Cory de La Torre > >wrote: > > > > > Minh's got it right ;D Like Garry had ever released how to parent the > > > projector, amirite. > > > > > > On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals < > > > stephen.miche...@gmail.com> wrote: > > > > > > > Staying on topic a bit wasn't the grain in the shadows introduced by > > > > valve because of nvidia (forcing a cheaper version to be used) cards > > > > that could not handle the newer flashlight effect in EP2 without lag? > > > > > > > > On Mon, Apr 27, 2009 at 4:00 PM, James Keith > > > wrote: > > > > > Once again, thanks for the totally-explaining-how-to-do-it post... > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > Gear Dev > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Actually, I'm working on that, hahaha. -Laurens > From: to...@valvesoftware.com > To: hlcoders@list.valvesoftware.com > Date: Tue, 28 Apr 2009 06:07:55 -0700 > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be > removed? > > How 2 make laz0rs that g0 pew pew pew pew pew > > > -Tony > -Original Message- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Garry Newman > Sent: April-28-09 9:03 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be > removed? > > Do what? > Anything I've done, all you've gotta do is ask and I'll tell you how I've > done it. > > garry > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _ Haal meer uit je leven met Windows Live http://www.microsoft.com/netherlands/windowslive/Views/index.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Ok here is where everyone goes... it took me all of 5 minutes to do this... DoFlashlightShadow( blah blah blah ) in common_flashlight_fxc.h is called in the shader file and it determines which method is used. Valve already kindly left in a great number of methods to choose from. If you want no grain then I believe doing a shadow function with DoShadow might work. Chris -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Olly Sent: Tuesday, April 28, 2009 4:45 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed? You could at-least give people pointers to help him out. No-one asked you for the source-code. 2009/4/28 Cory de La Torre > Minh's got it right ;D Like Garry had ever released how to parent the > projector, amirite. > > On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals < > stephen.miche...@gmail.com> wrote: > > > Staying on topic a bit wasn't the grain in the shadows introduced by > > valve because of nvidia (forcing a cheaper version to be used) cards > > that could not handle the newer flashlight effect in EP2 without lag? > > > > On Mon, Apr 27, 2009 at 4:00 PM, James Keith > wrote: > > > Once again, thanks for the totally-explaining-how-to-do-it post... > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Gear Dev > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
How did you implement DoF and the Sun Flares? On Tue, Apr 28, 2009 at 9:02 AM, Garry Newman wrote: > Do what? > Anything I've done, all you've gotta do is ask and I'll tell you how I've > done it. > > garry > > On Tue, Apr 28, 2009 at 6:04 AM, Cory de La Torre >wrote: > > > Minh's got it right ;D Like Garry had ever released how to parent the > > projector, amirite. > > > > On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals < > > stephen.miche...@gmail.com> wrote: > > > > > Staying on topic a bit wasn't the grain in the shadows introduced by > > > valve because of nvidia (forcing a cheaper version to be used) cards > > > that could not handle the newer flashlight effect in EP2 without lag? > > > > > > On Mon, Apr 27, 2009 at 4:00 PM, James Keith > > wrote: > > > > Once again, thanks for the totally-explaining-how-to-do-it post... > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > Gear Dev > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
It's just an effect flag, I forget the exact name - something like - EF_HOT4U garry On Tue, Apr 28, 2009 at 2:16 PM, botman wrote: > On 4/28/2009 8:02 AM, Garry Newman wrote: > > Do what? > > Anything I've done, all you've gotta do is ask and I'll tell you how I've > > done it. > > How did you get all those women to fall in love with you? > > -- > Jeffrey "botman" Broome > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
On 4/28/2009 8:02 AM, Garry Newman wrote: > Do what? > Anything I've done, all you've gotta do is ask and I'll tell you how I've > done it. How did you get all those women to fall in love with you? -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
How 2 make laz0rs that g0 pew pew pew pew pew -Tony -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Garry Newman Sent: April-28-09 9:03 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed? Do what? Anything I've done, all you've gotta do is ask and I'll tell you how I've done it. garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Do what? Anything I've done, all you've gotta do is ask and I'll tell you how I've done it. garry On Tue, Apr 28, 2009 at 6:04 AM, Cory de La Torre wrote: > Minh's got it right ;D Like Garry had ever released how to parent the > projector, amirite. > > On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals < > stephen.miche...@gmail.com> wrote: > > > Staying on topic a bit wasn't the grain in the shadows introduced by > > valve because of nvidia (forcing a cheaper version to be used) cards > > that could not handle the newer flashlight effect in EP2 without lag? > > > > On Mon, Apr 27, 2009 at 4:00 PM, James Keith > wrote: > > > Once again, thanks for the totally-explaining-how-to-do-it post... > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Gear Dev > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
You could at-least give people pointers to help him out. No-one asked you for the source-code. 2009/4/28 Cory de La Torre > Minh's got it right ;D Like Garry had ever released how to parent the > projector, amirite. > > On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals < > stephen.miche...@gmail.com> wrote: > > > Staying on topic a bit wasn't the grain in the shadows introduced by > > valve because of nvidia (forcing a cheaper version to be used) cards > > that could not handle the newer flashlight effect in EP2 without lag? > > > > On Mon, Apr 27, 2009 at 4:00 PM, James Keith > wrote: > > > Once again, thanks for the totally-explaining-how-to-do-it post... > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Gear Dev > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Also yes, Nvidia was the reason. On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals < stephen.miche...@gmail.com> wrote: > Staying on topic a bit wasn't the grain in the shadows introduced by > valve because of nvidia (forcing a cheaper version to be used) cards > that could not handle the newer flashlight effect in EP2 without lag? > > On Mon, Apr 27, 2009 at 4:00 PM, James Keith wrote: > > Once again, thanks for the totally-explaining-how-to-do-it post... > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Minh's got it right ;D Like Garry had ever released how to parent the projector, amirite. On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals < stephen.miche...@gmail.com> wrote: > Staying on topic a bit wasn't the grain in the shadows introduced by > valve because of nvidia (forcing a cheaper version to be used) cards > that could not handle the newer flashlight effect in EP2 without lag? > > On Mon, Apr 27, 2009 at 4:00 PM, James Keith wrote: > > Once again, thanks for the totally-explaining-how-to-do-it post... > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Staying on topic a bit wasn't the grain in the shadows introduced by valve because of nvidia (forcing a cheaper version to be used) cards that could not handle the newer flashlight effect in EP2 without lag? On Mon, Apr 27, 2009 at 4:00 PM, James Keith wrote: > Once again, thanks for the totally-explaining-how-to-do-it post... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Once again, thanks for the totally-explaining-how-to-do-it post... - Original Message - From: "Cory de La Torre" To: "Discussion of Half-Life Programming" Sent: Monday, April 27, 2009 3:41 AM Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they beremoved? > http://geardev.wordpress.com/2008/12/13/the-update/ > > On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith wrote: > >> I thought only SDK Beta supported OB Shaders? >> >> -Original Message- >> From: hlcoders-boun...@list.valvesoftware.com >> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias >> Kammersgaard >> Sent: Monday, 27 April 2009 1:56 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be >> removed? >> >> For your information you can disable the signature shit in Gmail. >> On-topic. I'd take a look at >> materialsystem/stdshaders/common_flashlight_fxc.h >> It's really a shot in the dark, since I haven't looked at any shader code >> for the Orange Box. >> >> >> /ScarT >> >> >> 2009/4/27 Matt Hoffman >> >> > More derailed and destroyed* >> > >> > On Sun, Apr 26, 2009 at 8:38 PM, James Keith >> wrote: >> > >> > > Suddenly this thread is more derailed than episode 2's train :/ >> > > >> > > Sent from my iPod >> > > >> > > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" >> > > wrote: >> > > >> > > > Everyone does it. >> > > > >> > > > Sent via BlackBerry by AT&T >> > > > Do you Yahoo? >> > > > Rediscover Hotmail >> > > > >> > > > -Original Message- >> > > > From: hlcoders-boun...@list.valvesoftware.com >> > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh >> > > > Sent: Sunday, April 26, 2009 6:23 PM >> > > > To: Discussion of Half-Life Programming >> > > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can >> > > > they be >> > > > removed? >> > > > >> > > > Wait, how do we know he knows how to do it. He just put up a >> > > > picture >> > > > saying it can be done.. >> > > > >> > > > Off topic. I think it's lame how Apple has to throw it's branding >> > > > all >> > > > over the place.. >> > > > >> > > > Ryan Sheffer wrote: >> > > >> Way to know the answer but beat around the bush. >> > > >> >> > > >> Skidz (Ryan) >> > > >> >> > > >> On 26-Apr-09, at 14:19, Cory de La Torre >> wrote: >> > > >> >> > > >> >> > > >>> Way to derail the question guys. >> > > >>> >> > > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith >> > > >>> >> > > >>> wrote: >> > > >>> >> > > >>> >> > > >>>> Yes my iPod automatically adds that to the end, it's really >> stupid. >> > > >>>> >> > > >>>> I don't think the grain is shader based, because it appears on >> > > >>>> all >> > > >>>> types of >> > > >>>> materials, so it leads me to believe it's code based to grain on >> > > >>>> all >> > > >>>> entites. Dunno. If certain people would've actually told me how >> > > >>>> to >> > > >>>> do it >> > > >>>> instead of just saying "yeah", i would know. >> > > >>>> >> > > >>>> *incoming mail signature* >> > > >>>> >> > > >>>> Thanks, >> > > >>>> James >> > > >>>> - Original Message - >> > > >>>> From: "Saul Rennison" >> > > >>>> To: "Discussion of Half-Life Programming" >> > > > > > > >>>> >> > > >>>> Sent: Sunday, April 26, 2009 3:27 PM >> > > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can >> >
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
ok, wow, that's hot.. I think if I had this technology. I'd keep it to myself for awhile :) This email was sent using electricity provided by the Amish butter churners of Idaho Cory de La Torre wrote: > http://geardev.wordpress.com/2008/12/13/the-update/ > > On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith wrote: > > >> I thought only SDK Beta supported OB Shaders? >> >> -Original Message- >> From: hlcoders-boun...@list.valvesoftware.com >> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias >> Kammersgaard >> Sent: Monday, 27 April 2009 1:56 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be >> removed? >> >> For your information you can disable the signature shit in Gmail. >> On-topic. I'd take a look at >> materialsystem/stdshaders/common_flashlight_fxc.h >> It's really a shot in the dark, since I haven't looked at any shader code >> for the Orange Box. >> >> >> /ScarT >> >> >> 2009/4/27 Matt Hoffman >> >> >>> More derailed and destroyed* >>> >>> On Sun, Apr 26, 2009 at 8:38 PM, James Keith >>> >> wrote: >> >>>> Suddenly this thread is more derailed than episode 2's train :/ >>>> >>>> Sent from my iPod >>>> >>>> On Apr 26, 2009, at 11:33 PM, "Tony Paloma" >>>> wrote: >>>> >>>> >>>>> Everyone does it. >>>>> >>>>> Sent via BlackBerry by AT&T >>>>> Do you Yahoo? >>>>> Rediscover Hotmail >>>>> >>>>> -Original Message- >>>>> From: hlcoders-boun...@list.valvesoftware.com >>>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh >>>>> Sent: Sunday, April 26, 2009 6:23 PM >>>>> To: Discussion of Half-Life Programming >>>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can >>>>> they be >>>>> removed? >>>>> >>>>> Wait, how do we know he knows how to do it. He just put up a picture >>>>> saying it can be done.. >>>>> >>>>> Off topic. I think it's lame how Apple has to throw it's branding all >>>>> over the place.. >>>>> >>>>> Ryan Sheffer wrote: >>>>> >>>>>> Way to know the answer but beat around the bush. >>>>>> >>>>>> Skidz (Ryan) >>>>>> >>>>>> On 26-Apr-09, at 14:19, Cory de La Torre >>>>>> >> wrote: >> >>>>>> >>>>>>> Way to derail the question guys. >>>>>>> >>>>>>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith >>>>>>> wrote: >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Yes my iPod automatically adds that to the end, it's really >>>>>>>> >> stupid. >> >>>>>>>> I don't think the grain is shader based, because it appears on all >>>>>>>> types of >>>>>>>> materials, so it leads me to believe it's code based to grain on >>>>>>>> all >>>>>>>> entites. Dunno. If certain people would've actually told me how to >>>>>>>> do it >>>>>>>> instead of just saying "yeah", i would know. >>>>>>>> >>>>>>>> *incoming mail signature* >>>>>>>> >>>>>>>> Thanks, >>>>>>>> James >>>>>>>> - Original Message - >>>>>>>> From: "Saul Rennison" >>>>>>>> To: "Discussion of Half-Life Programming" >>>>>>>> >>>>> >>>> >>>>>>>> Sent: Sunday, April 26, 2009 3:27 PM >>>>>>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can >>>>>>>> they >>>>>>>> beremoved? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>&
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Way to be more helpful than your last post... Oh. 2009/4/27 Cory de La Torre > http://geardev.wordpress.com/2008/12/13/the-update/ > > On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith wrote: > > > I thought only SDK Beta supported OB Shaders? > > > > -Original Message- > > From: hlcoders-boun...@list.valvesoftware.com > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias > > Kammersgaard > > Sent: Monday, 27 April 2009 1:56 PM > > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be > > removed? > > > > For your information you can disable the signature shit in Gmail. > > On-topic. I'd take a look at > > materialsystem/stdshaders/common_flashlight_fxc.h > > It's really a shot in the dark, since I haven't looked at any shader code > > for the Orange Box. > > > > > > /ScarT > > > > > > 2009/4/27 Matt Hoffman > > > > > More derailed and destroyed* > > > > > > On Sun, Apr 26, 2009 at 8:38 PM, James Keith > > wrote: > > > > > > > Suddenly this thread is more derailed than episode 2's train :/ > > > > > > > > Sent from my iPod > > > > > > > > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" > > > > > wrote: > > > > > > > > > Everyone does it. > > > > > > > > > > Sent via BlackBerry by AT&T > > > > > Do you Yahoo? > > > > > Rediscover Hotmail > > > > > > > > > > -Original Message- > > > > > From: hlcoders-boun...@list.valvesoftware.com > > > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh > > > > > Sent: Sunday, April 26, 2009 6:23 PM > > > > > To: Discussion of Half-Life Programming > > > > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can > > > > > they be > > > > > removed? > > > > > > > > > > Wait, how do we know he knows how to do it. He just put up a > picture > > > > > saying it can be done.. > > > > > > > > > > Off topic. I think it's lame how Apple has to throw it's branding > all > > > > > over the place.. > > > > > > > > > > Ryan Sheffer wrote: > > > > >> Way to know the answer but beat around the bush. > > > > >> > > > > >> Skidz (Ryan) > > > > >> > > > > >> On 26-Apr-09, at 14:19, Cory de La Torre > > wrote: > > > > >> > > > > >> > > > > >>> Way to derail the question guys. > > > > >>> > > > > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith < > jimmy4...@gmail.com> > > > > >>> wrote: > > > > >>> > > > > >>> > > > > >>>> Yes my iPod automatically adds that to the end, it's really > > stupid. > > > > >>>> > > > > >>>> I don't think the grain is shader based, because it appears on > all > > > > >>>> types of > > > > >>>> materials, so it leads me to believe it's code based to grain on > > > > >>>> all > > > > >>>> entites. Dunno. If certain people would've actually told me how > to > > > > >>>> do it > > > > >>>> instead of just saying "yeah", i would know. > > > > >>>> > > > > >>>> *incoming mail signature* > > > > >>>> > > > > >>>> Thanks, > > > > >>>> James > > > > >>>> - Original Message - > > > > >>>> From: "Saul Rennison" > > > > >>>> To: "Discussion of Half-Life Programming" > > > > > > > > >>>> > > > > >>>> Sent: Sunday, April 26, 2009 3:27 PM > > > > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can > > > > >>>> they > > > > >>>> beremoved? > > > > >>>> > > > > >>>> > > > > >>>> > > > > >>>>> Same > > > > >>>
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
http://geardev.wordpress.com/2008/12/13/the-update/ On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith wrote: > I thought only SDK Beta supported OB Shaders? > > -Original Message- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias > Kammersgaard > Sent: Monday, 27 April 2009 1:56 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be > removed? > > For your information you can disable the signature shit in Gmail. > On-topic. I'd take a look at > materialsystem/stdshaders/common_flashlight_fxc.h > It's really a shot in the dark, since I haven't looked at any shader code > for the Orange Box. > > > /ScarT > > > 2009/4/27 Matt Hoffman > > > More derailed and destroyed* > > > > On Sun, Apr 26, 2009 at 8:38 PM, James Keith > wrote: > > > > > Suddenly this thread is more derailed than episode 2's train :/ > > > > > > Sent from my iPod > > > > > > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" > > > wrote: > > > > > > > Everyone does it. > > > > > > > > Sent via BlackBerry by AT&T > > > > Do you Yahoo? > > > > Rediscover Hotmail > > > > > > > > -----Original Message- > > > > From: hlcoders-boun...@list.valvesoftware.com > > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh > > > > Sent: Sunday, April 26, 2009 6:23 PM > > > > To: Discussion of Half-Life Programming > > > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can > > > > they be > > > > removed? > > > > > > > > Wait, how do we know he knows how to do it. He just put up a picture > > > > saying it can be done.. > > > > > > > > Off topic. I think it's lame how Apple has to throw it's branding all > > > > over the place.. > > > > > > > > Ryan Sheffer wrote: > > > >> Way to know the answer but beat around the bush. > > > >> > > > >> Skidz (Ryan) > > > >> > > > >> On 26-Apr-09, at 14:19, Cory de La Torre > wrote: > > > >> > > > >> > > > >>> Way to derail the question guys. > > > >>> > > > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith > > > >>> wrote: > > > >>> > > > >>> > > > >>>> Yes my iPod automatically adds that to the end, it's really > stupid. > > > >>>> > > > >>>> I don't think the grain is shader based, because it appears on all > > > >>>> types of > > > >>>> materials, so it leads me to believe it's code based to grain on > > > >>>> all > > > >>>> entites. Dunno. If certain people would've actually told me how to > > > >>>> do it > > > >>>> instead of just saying "yeah", i would know. > > > >>>> > > > >>>> *incoming mail signature* > > > >>>> > > > >>>> Thanks, > > > >>>> James > > > >>>> - Original Message - > > > >>>> From: "Saul Rennison" > > > >>>> To: "Discussion of Half-Life Programming" > > > > > > >>>> > > > >>>> Sent: Sunday, April 26, 2009 3:27 PM > > > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can > > > >>>> they > > > >>>> beremoved? > > > >>>> > > > >>>> > > > >>>> > > > >>>>> Same > > > >>>>> Sent from Saul's Pidgeon Mail > > > >>>>> > > > >>>>> 2009/4/26 Olly > > > >>>>> > > > >>>>> > > > >>>>>> What of it? :D > > > >>>>>> > > > >>>>>> My mail client adds mine automatically too :D > > > >>>>>> > > > >>>>>> -- > > > >>>>>> Sent from Olly's SEGA Game Gear > > > >>>>>> ___ > > > &
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
I thought only SDK Beta supported OB Shaders? -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias Kammersgaard Sent: Monday, 27 April 2009 1:56 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed? For your information you can disable the signature shit in Gmail. On-topic. I'd take a look at materialsystem/stdshaders/common_flashlight_fxc.h It's really a shot in the dark, since I haven't looked at any shader code for the Orange Box. /ScarT 2009/4/27 Matt Hoffman > More derailed and destroyed* > > On Sun, Apr 26, 2009 at 8:38 PM, James Keith wrote: > > > Suddenly this thread is more derailed than episode 2's train :/ > > > > Sent from my iPod > > > > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" > > wrote: > > > > > Everyone does it. > > > > > > Sent via BlackBerry by AT&T > > > Do you Yahoo? > > > Rediscover Hotmail > > > > > > -Original Message- > > > From: hlcoders-boun...@list.valvesoftware.com > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh > > > Sent: Sunday, April 26, 2009 6:23 PM > > > To: Discussion of Half-Life Programming > > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can > > > they be > > > removed? > > > > > > Wait, how do we know he knows how to do it. He just put up a picture > > > saying it can be done.. > > > > > > Off topic. I think it's lame how Apple has to throw it's branding all > > > over the place.. > > > > > > Ryan Sheffer wrote: > > >> Way to know the answer but beat around the bush. > > >> > > >> Skidz (Ryan) > > >> > > >> On 26-Apr-09, at 14:19, Cory de La Torre wrote: > > >> > > >> > > >>> Way to derail the question guys. > > >>> > > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith > > >>> wrote: > > >>> > > >>> > > >>>> Yes my iPod automatically adds that to the end, it's really stupid. > > >>>> > > >>>> I don't think the grain is shader based, because it appears on all > > >>>> types of > > >>>> materials, so it leads me to believe it's code based to grain on > > >>>> all > > >>>> entites. Dunno. If certain people would've actually told me how to > > >>>> do it > > >>>> instead of just saying "yeah", i would know. > > >>>> > > >>>> *incoming mail signature* > > >>>> > > >>>> Thanks, > > >>>> James > > >>>> - Original Message - > > >>>> From: "Saul Rennison" > > >>>> To: "Discussion of Half-Life Programming" > > > > >>>> > > >>>> Sent: Sunday, April 26, 2009 3:27 PM > > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can > > >>>> they > > >>>> beremoved? > > >>>> > > >>>> > > >>>> > > >>>>> Same > > >>>>> Sent from Saul's Pidgeon Mail > > >>>>> > > >>>>> 2009/4/26 Olly > > >>>>> > > >>>>> > > >>>>>> What of it? :D > > >>>>>> > > >>>>>> My mail client adds mine automatically too :D > > >>>>>> > > >>>>>> -- > > >>>>>> Sent from Olly's SEGA Game Gear > > >>>>>> ___ > > >>>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>>> archives, > > >>>>>> please visit: > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>> -- > > >>>>> Thanks, > > >>>>> - Saul. > > >>>>> ___ > > >>>>> To unsubscribe, edit your list preferences, or view the list > >
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
For your information you can disable the signature shit in Gmail. On-topic. I'd take a look at materialsystem/stdshaders/common_flashlight_fxc.h It's really a shot in the dark, since I haven't looked at any shader code for the Orange Box. /ScarT 2009/4/27 Matt Hoffman > More derailed and destroyed* > > On Sun, Apr 26, 2009 at 8:38 PM, James Keith wrote: > > > Suddenly this thread is more derailed than episode 2's train :/ > > > > Sent from my iPod > > > > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" > > wrote: > > > > > Everyone does it. > > > > > > Sent via BlackBerry by AT&T > > > Do you Yahoo? > > > Rediscover Hotmail > > > > > > -Original Message- > > > From: hlcoders-boun...@list.valvesoftware.com > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh > > > Sent: Sunday, April 26, 2009 6:23 PM > > > To: Discussion of Half-Life Programming > > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can > > > they be > > > removed? > > > > > > Wait, how do we know he knows how to do it. He just put up a picture > > > saying it can be done.. > > > > > > Off topic. I think it's lame how Apple has to throw it's branding all > > > over the place.. > > > > > > Ryan Sheffer wrote: > > >> Way to know the answer but beat around the bush. > > >> > > >> Skidz (Ryan) > > >> > > >> On 26-Apr-09, at 14:19, Cory de La Torre wrote: > > >> > > >> > > >>> Way to derail the question guys. > > >>> > > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith > > >>> wrote: > > >>> > > >>> > > >>>> Yes my iPod automatically adds that to the end, it's really stupid. > > >>>> > > >>>> I don't think the grain is shader based, because it appears on all > > >>>> types of > > >>>> materials, so it leads me to believe it's code based to grain on > > >>>> all > > >>>> entites. Dunno. If certain people would've actually told me how to > > >>>> do it > > >>>> instead of just saying "yeah", i would know. > > >>>> > > >>>> *incoming mail signature* > > >>>> > > >>>> Thanks, > > >>>> James > > >>>> - Original Message - > > >>>> From: "Saul Rennison" > > >>>> To: "Discussion of Half-Life Programming" > > > > >>>> > > >>>> Sent: Sunday, April 26, 2009 3:27 PM > > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can > > >>>> they > > >>>> beremoved? > > >>>> > > >>>> > > >>>> > > >>>>> Same > > >>>>> Sent from Saul's Pidgeon Mail > > >>>>> > > >>>>> 2009/4/26 Olly > > >>>>> > > >>>>> > > >>>>>> What of it? :D > > >>>>>> > > >>>>>> My mail client adds mine automatically too :D > > >>>>>> > > >>>>>> -- > > >>>>>> Sent from Olly's SEGA Game Gear > > >>>>>> ___ > > >>>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>>> archives, > > >>>>>> please visit: > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>> -- > > >>>>> Thanks, > > >>>>> - Saul. > > >>>>> ___ > > >>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>> archives, > > >>>>> please visit: > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>>> > > >>>>> > > >>>>> > > >>>> ___ > > >>>> To
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
More derailed and destroyed* On Sun, Apr 26, 2009 at 8:38 PM, James Keith wrote: > Suddenly this thread is more derailed than episode 2's train :/ > > Sent from my iPod > > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" > wrote: > > > Everyone does it. > > > > Sent via BlackBerry by AT&T > > Do you Yahoo? > > Rediscover Hotmail > > > > -Original Message- > > From: hlcoders-boun...@list.valvesoftware.com > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh > > Sent: Sunday, April 26, 2009 6:23 PM > > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can > > they be > > removed? > > > > Wait, how do we know he knows how to do it. He just put up a picture > > saying it can be done.. > > > > Off topic. I think it's lame how Apple has to throw it's branding all > > over the place.. > > > > Ryan Sheffer wrote: > >> Way to know the answer but beat around the bush. > >> > >> Skidz (Ryan) > >> > >> On 26-Apr-09, at 14:19, Cory de La Torre wrote: > >> > >> > >>> Way to derail the question guys. > >>> > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith > >>> wrote: > >>> > >>> > >>>> Yes my iPod automatically adds that to the end, it's really stupid. > >>>> > >>>> I don't think the grain is shader based, because it appears on all > >>>> types of > >>>> materials, so it leads me to believe it's code based to grain on > >>>> all > >>>> entites. Dunno. If certain people would've actually told me how to > >>>> do it > >>>> instead of just saying "yeah", i would know. > >>>> > >>>> *incoming mail signature* > >>>> > >>>> Thanks, > >>>> James > >>>> - Original Message - > >>>> From: "Saul Rennison" > >>>> To: "Discussion of Half-Life Programming" > > >>>> > >>>> Sent: Sunday, April 26, 2009 3:27 PM > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can > >>>> they > >>>> beremoved? > >>>> > >>>> > >>>> > >>>>> Same > >>>>> Sent from Saul's Pidgeon Mail > >>>>> > >>>>> 2009/4/26 Olly > >>>>> > >>>>> > >>>>>> What of it? :D > >>>>>> > >>>>>> My mail client adds mine automatically too :D > >>>>>> > >>>>>> -- > >>>>>> Sent from Olly's SEGA Game Gear > >>>>>> ___ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> archives, > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> > >>>>>> > >>>>>> > >>>>> -- > >>>>> Thanks, > >>>>> - Saul. > >>>>> ___ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> > >>>> ___ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>> -- > >>> Gear Dev > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Suddenly this thread is more derailed than episode 2's train :/ Sent from my iPod On Apr 26, 2009, at 11:33 PM, "Tony Paloma" wrote: > Everyone does it. > > Sent via BlackBerry by AT&T > Do you Yahoo? > Rediscover Hotmail > > -Original Message- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh > Sent: Sunday, April 26, 2009 6:23 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can > they be > removed? > > Wait, how do we know he knows how to do it. He just put up a picture > saying it can be done.. > > Off topic. I think it's lame how Apple has to throw it's branding all > over the place.. > > Ryan Sheffer wrote: >> Way to know the answer but beat around the bush. >> >> Skidz (Ryan) >> >> On 26-Apr-09, at 14:19, Cory de La Torre wrote: >> >> >>> Way to derail the question guys. >>> >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith >>> wrote: >>> >>> >>>> Yes my iPod automatically adds that to the end, it's really stupid. >>>> >>>> I don't think the grain is shader based, because it appears on all >>>> types of >>>> materials, so it leads me to believe it's code based to grain on >>>> all >>>> entites. Dunno. If certain people would've actually told me how to >>>> do it >>>> instead of just saying "yeah", i would know. >>>> >>>> *incoming mail signature* >>>> >>>> Thanks, >>>> James >>>> - Original Message - >>>> From: "Saul Rennison" >>>> To: "Discussion of Half-Life Programming" > >>> >>>> Sent: Sunday, April 26, 2009 3:27 PM >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can >>>> they >>>> beremoved? >>>> >>>> >>>> >>>>> Same >>>>> Sent from Saul's Pidgeon Mail >>>>> >>>>> 2009/4/26 Olly >>>>> >>>>> >>>>>> What of it? :D >>>>>> >>>>>> My mail client adds mine automatically too :D >>>>>> >>>>>> -- >>>>>> Sent from Olly's SEGA Game Gear >>>>>> ___ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> -- >>>>> Thanks, >>>>> - Saul. >>>>> ___ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> -- >>> Gear Dev >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Everyone does it. Sent via BlackBerry by AT&T Do you Yahoo? Rediscover Hotmail -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Sent: Sunday, April 26, 2009 6:23 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed? Wait, how do we know he knows how to do it. He just put up a picture saying it can be done.. Off topic. I think it's lame how Apple has to throw it's branding all over the place.. Ryan Sheffer wrote: > Way to know the answer but beat around the bush. > > Skidz (Ryan) > > On 26-Apr-09, at 14:19, Cory de La Torre wrote: > > >> Way to derail the question guys. >> >> On Sun, Apr 26, 2009 at 1:28 PM, James Keith >> wrote: >> >> >>> Yes my iPod automatically adds that to the end, it's really stupid. >>> >>> I don't think the grain is shader based, because it appears on all >>> types of >>> materials, so it leads me to believe it's code based to grain on all >>> entites. Dunno. If certain people would've actually told me how to >>> do it >>> instead of just saying "yeah", i would know. >>> >>> *incoming mail signature* >>> >>> Thanks, >>> James >>> - Original Message - >>> From: "Saul Rennison" >>> To: "Discussion of Half-Life Programming" >> >>> Sent: Sunday, April 26, 2009 3:27 PM >>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they >>> beremoved? >>> >>> >>> >>>> Same >>>> Sent from Saul's Pidgeon Mail >>>> >>>> 2009/4/26 Olly >>>> >>>> >>>>> What of it? :D >>>>> >>>>> My mail client adds mine automatically too :D >>>>> >>>>> -- >>>>> Sent from Olly's SEGA Game Gear >>>>> ___ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> -- >>>> Thanks, >>>> - Saul. >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> -- >> Gear Dev >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Wait, how do we know he knows how to do it. He just put up a picture saying it can be done.. Off topic. I think it's lame how Apple has to throw it's branding all over the place.. Ryan Sheffer wrote: > Way to know the answer but beat around the bush. > > Skidz (Ryan) > > On 26-Apr-09, at 14:19, Cory de La Torre wrote: > > >> Way to derail the question guys. >> >> On Sun, Apr 26, 2009 at 1:28 PM, James Keith >> wrote: >> >> >>> Yes my iPod automatically adds that to the end, it's really stupid. >>> >>> I don't think the grain is shader based, because it appears on all >>> types of >>> materials, so it leads me to believe it's code based to grain on all >>> entites. Dunno. If certain people would've actually told me how to >>> do it >>> instead of just saying "yeah", i would know. >>> >>> *incoming mail signature* >>> >>> Thanks, >>> James >>> - Original Message - >>> From: "Saul Rennison" >>> To: "Discussion of Half-Life Programming" >> >>> Sent: Sunday, April 26, 2009 3:27 PM >>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they >>> beremoved? >>> >>> >>> Same Sent from Saul's Pidgeon Mail 2009/4/26 Olly > What of it? :D > > My mail client adds mine automatically too :D > > -- > Sent from Olly's SEGA Game Gear > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> -- >> Gear Dev >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Way to know the answer but beat around the bush. Skidz (Ryan) On 26-Apr-09, at 14:19, Cory de La Torre wrote: > Way to derail the question guys. > > On Sun, Apr 26, 2009 at 1:28 PM, James Keith > wrote: > >> Yes my iPod automatically adds that to the end, it's really stupid. >> >> I don't think the grain is shader based, because it appears on all >> types of >> materials, so it leads me to believe it's code based to grain on all >> entites. Dunno. If certain people would've actually told me how to >> do it >> instead of just saying "yeah", i would know. >> >> *incoming mail signature* >> >> Thanks, >> James >> - Original Message - >> From: "Saul Rennison" >> To: "Discussion of Half-Life Programming" >> >> Sent: Sunday, April 26, 2009 3:27 PM >> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they >> beremoved? >> >> >>> Same >>> Sent from Saul's Pidgeon Mail >>> >>> 2009/4/26 Olly >>> What of it? :D My mail client adds mine automatically too :D -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> -- >>> Thanks, >>> - Saul. >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Gear Dev > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Way to derail the question guys. On Sun, Apr 26, 2009 at 1:28 PM, James Keith wrote: > Yes my iPod automatically adds that to the end, it's really stupid. > > I don't think the grain is shader based, because it appears on all types of > materials, so it leads me to believe it's code based to grain on all > entites. Dunno. If certain people would've actually told me how to do it > instead of just saying "yeah", i would know. > > *incoming mail signature* > > Thanks, > James > - Original Message - > From: "Saul Rennison" > To: "Discussion of Half-Life Programming" > > Sent: Sunday, April 26, 2009 3:27 PM > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they > beremoved? > > > > Same > > Sent from Saul's Pidgeon Mail > > > > 2009/4/26 Olly > > > >> What of it? :D > >> > >> My mail client adds mine automatically too :D > >> > >> -- > >> Sent from Olly's SEGA Game Gear > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > Thanks, > > - Saul. > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Yes my iPod automatically adds that to the end, it's really stupid. I don't think the grain is shader based, because it appears on all types of materials, so it leads me to believe it's code based to grain on all entites. Dunno. If certain people would've actually told me how to do it instead of just saying "yeah", i would know. *incoming mail signature* Thanks, James - Original Message - From: "Saul Rennison" To: "Discussion of Half-Life Programming" Sent: Sunday, April 26, 2009 3:27 PM Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they beremoved? > Same > Sent from Saul's Pidgeon Mail > > 2009/4/26 Olly > >> What of it? :D >> >> My mail client adds mine automatically too :D >> >> -- >> Sent from Olly's SEGA Game Gear >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Thanks, > - Saul. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Same Sent from Saul's Pidgeon Mail 2009/4/26 Olly > What of it? :D > > My mail client adds mine automatically too :D > > -- > Sent from Olly's SEGA Game Gear > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
What of it? :D My mail client adds mine automatically too :D -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
I turned it off tbh. Who cares where you sent it from right? Skidz (Ryan) On 26-Apr-09, at 12:17, Saul Rennison wrote: > Kyle, I hate it when people immitate the *Sent from my iPhone / > iPod*... the > Mail app on them does it automatically ¬_¬ > > 2009/4/26 Kyle K > >> I hate when people do that :( They say sure it can be done and don't >> give any further information >> >> Sent from my 1989 Lincoln Mark VII LSC >> >> James Keith wrote: >>> Mind telling how? >>> >>> Sent from my iPod >>> >>> On Apr 26, 2009, at 4:28 AM, Cory de La Torre >>> wrote: >>> >>> Yeah, actually you can. http://farm4.static.flickr.com/3191/3105446548_0633fab3e1.jpg On Sat, Apr 25, 2009 at 3:02 PM, James Keith wrote: > I've heard the grainy edges of shadows from env_projectedtexture > and your > flashlight (same thing, right?) are code-based, and yet i've also > heard > they're shader-based. In either case, is there any way to remove > them to > make them hard-edged shadows? The grain is really bad up close, > and > for my > mod i'm planning to use the dynamic light a lot. > > Thanks, > James > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Thanks, > - Saul. > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Kyle, I hate it when people immitate the *Sent from my iPhone / iPod*... the Mail app on them does it automatically ¬_¬ 2009/4/26 Kyle K > I hate when people do that :( They say sure it can be done and don't > give any further information > > Sent from my 1989 Lincoln Mark VII LSC > > James Keith wrote: > > Mind telling how? > > > > Sent from my iPod > > > > On Apr 26, 2009, at 4:28 AM, Cory de La Torre > > wrote: > > > > > >> Yeah, actually you can. > >> http://farm4.static.flickr.com/3191/3105446548_0633fab3e1.jpg > >> > >> On Sat, Apr 25, 2009 at 3:02 PM, James Keith > >> wrote: > >> > >> > >>> I've heard the grainy edges of shadows from env_projectedtexture > >>> and your > >>> flashlight (same thing, right?) are code-based, and yet i've also > >>> heard > >>> they're shader-based. In either case, is there any way to remove > >>> them to > >>> make them hard-edged shadows? The grain is really bad up close, and > >>> for my > >>> mod i'm planning to use the dynamic light a lot. > >>> > >>> Thanks, > >>> James > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> -- > >> Gear Dev > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
We'll I'd suggest poking around in the shader code if you know any HLSL, and using NVidia's tools to see the shader as you write it per say... So you could see if the shader is grainey, or if the code is. On Sun, Apr 26, 2009 at 10:44 AM, Kyle K wrote: > I hate when people do that :( They say sure it can be done and don't > give any further information > > Sent from my 1989 Lincoln Mark VII LSC > > James Keith wrote: > > Mind telling how? > > > > Sent from my iPod > > > > On Apr 26, 2009, at 4:28 AM, Cory de La Torre > > wrote: > > > > > >> Yeah, actually you can. > >> http://farm4.static.flickr.com/3191/3105446548_0633fab3e1.jpg > >> > >> On Sat, Apr 25, 2009 at 3:02 PM, James Keith > >> wrote: > >> > >> > >>> I've heard the grainy edges of shadows from env_projectedtexture > >>> and your > >>> flashlight (same thing, right?) are code-based, and yet i've also > >>> heard > >>> they're shader-based. In either case, is there any way to remove > >>> them to > >>> make them hard-edged shadows? The grain is really bad up close, and > >>> for my > >>> mod i'm planning to use the dynamic light a lot. > >>> > >>> Thanks, > >>> James > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> -- > >> Gear Dev > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
I hate when people do that :( They say sure it can be done and don't give any further information Sent from my 1989 Lincoln Mark VII LSC James Keith wrote: > Mind telling how? > > Sent from my iPod > > On Apr 26, 2009, at 4:28 AM, Cory de La Torre > wrote: > > >> Yeah, actually you can. >> http://farm4.static.flickr.com/3191/3105446548_0633fab3e1.jpg >> >> On Sat, Apr 25, 2009 at 3:02 PM, James Keith >> wrote: >> >> >>> I've heard the grainy edges of shadows from env_projectedtexture >>> and your >>> flashlight (same thing, right?) are code-based, and yet i've also >>> heard >>> they're shader-based. In either case, is there any way to remove >>> them to >>> make them hard-edged shadows? The grain is really bad up close, and >>> for my >>> mod i'm planning to use the dynamic light a lot. >>> >>> Thanks, >>> James >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> -- >> Gear Dev >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Mind telling how? Sent from my iPod On Apr 26, 2009, at 4:28 AM, Cory de La Torre wrote: > Yeah, actually you can. > http://farm4.static.flickr.com/3191/3105446548_0633fab3e1.jpg > > On Sat, Apr 25, 2009 at 3:02 PM, James Keith > wrote: > >> I've heard the grainy edges of shadows from env_projectedtexture >> and your >> flashlight (same thing, right?) are code-based, and yet i've also >> heard >> they're shader-based. In either case, is there any way to remove >> them to >> make them hard-edged shadows? The grain is really bad up close, and >> for my >> mod i'm planning to use the dynamic light a lot. >> >> Thanks, >> James >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Gear Dev > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Yeah, actually you can. http://farm4.static.flickr.com/3191/3105446548_0633fab3e1.jpg On Sat, Apr 25, 2009 at 3:02 PM, James Keith wrote: > I've heard the grainy edges of shadows from env_projectedtexture and your > flashlight (same thing, right?) are code-based, and yet i've also heard > they're shader-based. In either case, is there any way to remove them to > make them hard-edged shadows? The grain is really bad up close, and for my > mod i'm planning to use the dynamic light a lot. > > Thanks, > James > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Grainy edges on flashlight shadows - can they be removed?
I've heard the grainy edges of shadows from env_projectedtexture and your flashlight (same thing, right?) are code-based, and yet i've also heard they're shader-based. In either case, is there any way to remove them to make them hard-edged shadows? The grain is really bad up close, and for my mod i'm planning to use the dynamic light a lot. Thanks, James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders