Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-28 Thread Garry Newman
There's 2 types of DOF in GMod..
The simple one just places a bunch of quads from the player's eyes along the
eye angles. Every time it draws one it updates the refraction buffer. This
works, but has issues with transparency I think. You don't get any
foreground blur either.

The other one is done by rendering the scene multiple times into a floating
point buffer, while rotating very slightly around an origin. You get a much
smoother effect with that one - but obviously it isn't realtime.

The sunflares is just a post process shader I wrote that explodes the light
from a certain point on the screen..

garry

On Tue, Apr 28, 2009 at 6:29 PM, Michael Corsaro  wrote:

> How did you implement DoF and the Sun Flares?
>
> On Tue, Apr 28, 2009 at 9:02 AM, Garry Newman 
> wrote:
>
> > Do what?
> > Anything I've done, all you've gotta do is ask and I'll tell you how I've
> > done it.
> >
> > garry
> >
> > On Tue, Apr 28, 2009 at 6:04 AM, Cory de La Torre  > >wrote:
> >
> > > Minh's got it right ;D Like Garry had ever released how to parent the
> > > projector, amirite.
> > >
> > > On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals <
> > > stephen.miche...@gmail.com> wrote:
> > >
> > > > Staying on topic a bit wasn't the grain in the shadows introduced by
> > > > valve because of nvidia (forcing a cheaper version to be used) cards
> > > > that could not handle the newer flashlight effect in EP2 without lag?
> > > >
> > > > On Mon, Apr 27, 2009 at 4:00 PM, James Keith 
> > > wrote:
> > > > > Once again, thanks for the totally-explaining-how-to-do-it post...
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > --
> > > Gear Dev
> > > ___
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> > > please visit:
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> > >
> > >
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> >
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-28 Thread Laurens Mathot

Actually, I'm working on that, hahaha. 

 

-Laurens
 
> From: to...@valvesoftware.com
> To: hlcoders@list.valvesoftware.com
> Date: Tue, 28 Apr 2009 06:07:55 -0700
> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be 
> removed?
> 
> How 2 make laz0rs that g0 pew pew pew pew pew
> 
> 
> -Tony
> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com 
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Garry Newman
> Sent: April-28-09 9:03 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be 
> removed?
> 
> Do what?
> Anything I've done, all you've gotta do is ask and I'll tell you how I've
> done it.
> 
> garry
> 
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_
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-28 Thread Christopher Harris
Ok here is where everyone goes... it took me all of 5 minutes to do this...

DoFlashlightShadow( blah blah blah ) in common_flashlight_fxc.h is called in
the shader file and it determines which method is used. Valve already kindly
left in a great number of methods to choose from. If you want no grain then
I believe doing a shadow function with DoShadow might work.

Chris

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Olly
Sent: Tuesday, April 28, 2009 4:45 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
removed?

You could at-least give people pointers to help him out. No-one asked you
for the source-code.

2009/4/28 Cory de La Torre 

> Minh's got it right ;D Like Garry had ever released how to parent the
> projector, amirite.
>
> On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals <
> stephen.miche...@gmail.com> wrote:
>
> > Staying on topic a bit wasn't the grain in the shadows introduced by
> > valve because of nvidia (forcing a cheaper version to be used) cards
> > that could not handle the newer flashlight effect in EP2 without lag?
> >
> > On Mon, Apr 27, 2009 at 4:00 PM, James Keith 
> wrote:
> > > Once again, thanks for the totally-explaining-how-to-do-it post...
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Gear Dev
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-28 Thread Michael Corsaro
How did you implement DoF and the Sun Flares?

On Tue, Apr 28, 2009 at 9:02 AM, Garry Newman  wrote:

> Do what?
> Anything I've done, all you've gotta do is ask and I'll tell you how I've
> done it.
>
> garry
>
> On Tue, Apr 28, 2009 at 6:04 AM, Cory de La Torre  >wrote:
>
> > Minh's got it right ;D Like Garry had ever released how to parent the
> > projector, amirite.
> >
> > On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals <
> > stephen.miche...@gmail.com> wrote:
> >
> > > Staying on topic a bit wasn't the grain in the shadows introduced by
> > > valve because of nvidia (forcing a cheaper version to be used) cards
> > > that could not handle the newer flashlight effect in EP2 without lag?
> > >
> > > On Mon, Apr 27, 2009 at 4:00 PM, James Keith 
> > wrote:
> > > > Once again, thanks for the totally-explaining-how-to-do-it post...
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > Gear Dev
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-28 Thread Garry Newman
It's just an effect flag, I forget the exact name - something like -
EF_HOT4U
garry

On Tue, Apr 28, 2009 at 2:16 PM, botman  wrote:

> On 4/28/2009 8:02 AM, Garry Newman wrote:
> > Do what?
> > Anything I've done, all you've gotta do is ask and I'll tell you how I've
> > done it.
>
> How did you get all those women to fall in love with you?
>
> --
> Jeffrey "botman" Broome
>
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-28 Thread botman
On 4/28/2009 8:02 AM, Garry Newman wrote:
> Do what?
> Anything I've done, all you've gotta do is ask and I'll tell you how I've
> done it.

How did you get all those women to fall in love with you?

-- 
Jeffrey "botman" Broome

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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-28 Thread Tony Sergi
How 2 make laz0rs that g0 pew pew pew pew pew


-Tony
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Garry Newman
Sent: April-28-09 9:03 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be 
removed?

Do what?
Anything I've done, all you've gotta do is ask and I'll tell you how I've
done it.

garry

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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-28 Thread Garry Newman
Do what?
Anything I've done, all you've gotta do is ask and I'll tell you how I've
done it.

garry

On Tue, Apr 28, 2009 at 6:04 AM, Cory de La Torre wrote:

> Minh's got it right ;D Like Garry had ever released how to parent the
> projector, amirite.
>
> On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals <
> stephen.miche...@gmail.com> wrote:
>
> > Staying on topic a bit wasn't the grain in the shadows introduced by
> > valve because of nvidia (forcing a cheaper version to be used) cards
> > that could not handle the newer flashlight effect in EP2 without lag?
> >
> > On Mon, Apr 27, 2009 at 4:00 PM, James Keith 
> wrote:
> > > Once again, thanks for the totally-explaining-how-to-do-it post...
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Gear Dev
> ___
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> please visit:
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-28 Thread Olly
You could at-least give people pointers to help him out. No-one asked you
for the source-code.

2009/4/28 Cory de La Torre 

> Minh's got it right ;D Like Garry had ever released how to parent the
> projector, amirite.
>
> On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals <
> stephen.miche...@gmail.com> wrote:
>
> > Staying on topic a bit wasn't the grain in the shadows introduced by
> > valve because of nvidia (forcing a cheaper version to be used) cards
> > that could not handle the newer flashlight effect in EP2 without lag?
> >
> > On Mon, Apr 27, 2009 at 4:00 PM, James Keith 
> wrote:
> > > Once again, thanks for the totally-explaining-how-to-do-it post...
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Gear Dev
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-27 Thread Cory de La Torre
Also yes, Nvidia was the reason.

On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals <
stephen.miche...@gmail.com> wrote:

> Staying on topic a bit wasn't the grain in the shadows introduced by
> valve because of nvidia (forcing a cheaper version to be used) cards
> that could not handle the newer flashlight effect in EP2 without lag?
>
> On Mon, Apr 27, 2009 at 4:00 PM, James Keith  wrote:
> > Once again, thanks for the totally-explaining-how-to-do-it post...
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>


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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-27 Thread Cory de La Torre
Minh's got it right ;D Like Garry had ever released how to parent the
projector, amirite.

On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals <
stephen.miche...@gmail.com> wrote:

> Staying on topic a bit wasn't the grain in the shadows introduced by
> valve because of nvidia (forcing a cheaper version to be used) cards
> that could not handle the newer flashlight effect in EP2 without lag?
>
> On Mon, Apr 27, 2009 at 4:00 PM, James Keith  wrote:
> > Once again, thanks for the totally-explaining-how-to-do-it post...
>
> ___
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> please visit:
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-27 Thread Stephen Micheals
Staying on topic a bit wasn't the grain in the shadows introduced by
valve because of nvidia (forcing a cheaper version to be used) cards
that could not handle the newer flashlight effect in EP2 without lag?

On Mon, Apr 27, 2009 at 4:00 PM, James Keith  wrote:
> Once again, thanks for the totally-explaining-how-to-do-it post...

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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-27 Thread James Keith
Once again, thanks for the totally-explaining-how-to-do-it post...
- Original Message - 
From: "Cory de La Torre" 
To: "Discussion of Half-Life Programming" 
Sent: Monday, April 27, 2009 3:41 AM
Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they 
beremoved?


> http://geardev.wordpress.com/2008/12/13/the-update/
>
> On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith  wrote:
>
>> I thought only SDK Beta supported OB Shaders?
>>
>> -Original Message-
>> From: hlcoders-boun...@list.valvesoftware.com
>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
>> Kammersgaard
>> Sent: Monday, 27 April 2009 1:56 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
>> removed?
>>
>> For your information you can disable the signature shit in Gmail.
>> On-topic. I'd take a look at
>> materialsystem/stdshaders/common_flashlight_fxc.h
>> It's really a shot in the dark, since I haven't looked at any shader code
>> for the Orange Box.
>>
>>
>> /ScarT
>>
>>
>> 2009/4/27 Matt Hoffman 
>>
>> > More derailed and destroyed*
>> >
>> > On Sun, Apr 26, 2009 at 8:38 PM, James Keith 
>> wrote:
>> >
>> > > Suddenly this thread is more derailed than episode 2's train :/
>> > >
>> > > Sent from my iPod
>> > >
>> > > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" 
>> > > wrote:
>> > >
>> > > > Everyone does it.
>> > > >
>> > > > Sent via BlackBerry by AT&T
>> > > > Do you Yahoo?
>> > > > Rediscover Hotmail
>> > > >
>> > > > -Original Message-
>> > > > From: hlcoders-boun...@list.valvesoftware.com
>> > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
>> > > > Sent: Sunday, April 26, 2009 6:23 PM
>> > > > To: Discussion of Half-Life Programming
>> > > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
>> > > > they be
>> > > > removed?
>> > > >
>> > > > Wait, how do we know he knows how to do it. He just put up a 
>> > > > picture
>> > > > saying it can be done..
>> > > >
>> > > > Off topic. I think it's lame how Apple has to throw it's branding 
>> > > > all
>> > > > over the place..
>> > > >
>> > > > Ryan Sheffer wrote:
>> > > >> Way to know the answer but beat around the bush.
>> > > >>
>> > > >> Skidz (Ryan)
>> > > >>
>> > > >> On 26-Apr-09, at 14:19, Cory de La Torre 
>> wrote:
>> > > >>
>> > > >>
>> > > >>> Way to derail the question guys.
>> > > >>>
>> > > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith 
>> > > >>> 
>> > > >>> wrote:
>> > > >>>
>> > > >>>
>> > > >>>> Yes my iPod automatically adds that to the end, it's really
>> stupid.
>> > > >>>>
>> > > >>>> I don't think the grain is shader based, because it appears on 
>> > > >>>> all
>> > > >>>> types of
>> > > >>>> materials, so it leads me to believe it's code based to grain on
>> > > >>>> all
>> > > >>>> entites. Dunno. If certain people would've actually told me how 
>> > > >>>> to
>> > > >>>> do it
>> > > >>>> instead of just saying "yeah", i would know.
>> > > >>>>
>> > > >>>> *incoming mail signature*
>> > > >>>>
>> > > >>>> Thanks,
>> > > >>>> James
>> > > >>>> - Original Message -
>> > > >>>> From: "Saul Rennison" 
>> > > >>>> To: "Discussion of Half-Life Programming"
>> > > > > > > >>>>
>> > > >>>> Sent: Sunday, April 26, 2009 3:27 PM
>> > > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
>> >

Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-27 Thread Minh
ok, wow, that's hot.. I think if I had this technology. I'd keep it to 
myself for awhile :)

This email was sent using electricity provided by the Amish butter 
churners of Idaho

Cory de La Torre wrote:
> http://geardev.wordpress.com/2008/12/13/the-update/
>
> On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith  wrote:
>
>   
>> I thought only SDK Beta supported OB Shaders?
>>
>> -Original Message-
>> From: hlcoders-boun...@list.valvesoftware.com
>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
>> Kammersgaard
>> Sent: Monday, 27 April 2009 1:56 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
>> removed?
>>
>> For your information you can disable the signature shit in Gmail.
>> On-topic. I'd take a look at
>> materialsystem/stdshaders/common_flashlight_fxc.h
>> It's really a shot in the dark, since I haven't looked at any shader code
>> for the Orange Box.
>>
>>
>> /ScarT
>>
>>
>> 2009/4/27 Matt Hoffman 
>>
>> 
>>> More derailed and destroyed*
>>>
>>> On Sun, Apr 26, 2009 at 8:38 PM, James Keith 
>>>   
>> wrote:
>> 
>>>> Suddenly this thread is more derailed than episode 2's train :/
>>>>
>>>> Sent from my iPod
>>>>
>>>> On Apr 26, 2009, at 11:33 PM, "Tony Paloma" 
>>>> wrote:
>>>>
>>>> 
>>>>> Everyone does it.
>>>>>
>>>>> Sent via BlackBerry by AT&T
>>>>> Do you Yahoo?
>>>>> Rediscover Hotmail
>>>>>
>>>>> -Original Message-
>>>>> From: hlcoders-boun...@list.valvesoftware.com
>>>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
>>>>> Sent: Sunday, April 26, 2009 6:23 PM
>>>>> To: Discussion of Half-Life Programming
>>>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
>>>>> they be
>>>>> removed?
>>>>>
>>>>> Wait, how do we know he knows how to do it. He just put up a picture
>>>>> saying it can be done..
>>>>>
>>>>> Off topic. I think it's lame how Apple has to throw it's branding all
>>>>> over the place..
>>>>>
>>>>> Ryan Sheffer wrote:
>>>>>   
>>>>>> Way to know the answer but beat around the bush.
>>>>>>
>>>>>> Skidz (Ryan)
>>>>>>
>>>>>> On 26-Apr-09, at 14:19, Cory de La Torre 
>>>>>> 
>> wrote:
>> 
>>>>>> 
>>>>>>> Way to derail the question guys.
>>>>>>>
>>>>>>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith 
>>>>>>> wrote:
>>>>>>>
>>>>>>>
>>>>>>>   
>>>>>>>> Yes my iPod automatically adds that to the end, it's really
>>>>>>>> 
>> stupid.
>> 
>>>>>>>> I don't think the grain is shader based, because it appears on all
>>>>>>>> types of
>>>>>>>> materials, so it leads me to believe it's code based to grain on
>>>>>>>> all
>>>>>>>> entites. Dunno. If certain people would've actually told me how to
>>>>>>>> do it
>>>>>>>> instead of just saying "yeah", i would know.
>>>>>>>>
>>>>>>>> *incoming mail signature*
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>> James
>>>>>>>> - Original Message -
>>>>>>>> From: "Saul Rennison" 
>>>>>>>> To: "Discussion of Half-Life Programming"
>>>>>>>> 
>>>>> >>>>   
>>>>>>>> Sent: Sunday, April 26, 2009 3:27 PM
>>>>>>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
>>>>>>>> they
>>>>>>>> beremoved?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>&

Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-27 Thread Olly
Way to be more helpful than your last post...
Oh.

2009/4/27 Cory de La Torre 

> http://geardev.wordpress.com/2008/12/13/the-update/
>
> On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith  wrote:
>
> > I thought only SDK Beta supported OB Shaders?
> >
> > -Original Message-
> > From: hlcoders-boun...@list.valvesoftware.com
> > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
> > Kammersgaard
> > Sent: Monday, 27 April 2009 1:56 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
> > removed?
> >
> > For your information you can disable the signature shit in Gmail.
> > On-topic. I'd take a look at
> > materialsystem/stdshaders/common_flashlight_fxc.h
> > It's really a shot in the dark, since I haven't looked at any shader code
> > for the Orange Box.
> >
> >
> > /ScarT
> >
> >
> > 2009/4/27 Matt Hoffman 
> >
> > > More derailed and destroyed*
> > >
> > > On Sun, Apr 26, 2009 at 8:38 PM, James Keith 
> > wrote:
> > >
> > > > Suddenly this thread is more derailed than episode 2's train :/
> > > >
> > > > Sent from my iPod
> > > >
> > > > On Apr 26, 2009, at 11:33 PM, "Tony Paloma"  >
> > > > wrote:
> > > >
> > > > > Everyone does it.
> > > > >
> > > > > Sent via BlackBerry by AT&T
> > > > > Do you Yahoo?
> > > > > Rediscover Hotmail
> > > > >
> > > > > -Original Message-
> > > > > From: hlcoders-boun...@list.valvesoftware.com
> > > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
> > > > > Sent: Sunday, April 26, 2009 6:23 PM
> > > > > To: Discussion of Half-Life Programming
> > > > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> > > > > they be
> > > > > removed?
> > > > >
> > > > > Wait, how do we know he knows how to do it. He just put up a
> picture
> > > > > saying it can be done..
> > > > >
> > > > > Off topic. I think it's lame how Apple has to throw it's branding
> all
> > > > > over the place..
> > > > >
> > > > > Ryan Sheffer wrote:
> > > > >> Way to know the answer but beat around the bush.
> > > > >>
> > > > >> Skidz (Ryan)
> > > > >>
> > > > >> On 26-Apr-09, at 14:19, Cory de La Torre 
> > wrote:
> > > > >>
> > > > >>
> > > > >>> Way to derail the question guys.
> > > > >>>
> > > > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith <
> jimmy4...@gmail.com>
> > > > >>> wrote:
> > > > >>>
> > > > >>>
> > > > >>>> Yes my iPod automatically adds that to the end, it's really
> > stupid.
> > > > >>>>
> > > > >>>> I don't think the grain is shader based, because it appears on
> all
> > > > >>>> types of
> > > > >>>> materials, so it leads me to believe it's code based to grain on
> > > > >>>> all
> > > > >>>> entites. Dunno. If certain people would've actually told me how
> to
> > > > >>>> do it
> > > > >>>> instead of just saying "yeah", i would know.
> > > > >>>>
> > > > >>>> *incoming mail signature*
> > > > >>>>
> > > > >>>> Thanks,
> > > > >>>> James
> > > > >>>> - Original Message -
> > > > >>>> From: "Saul Rennison" 
> > > > >>>> To: "Discussion of Half-Life Programming"
> > > > >  > > > >>>>
> > > > >>>> Sent: Sunday, April 26, 2009 3:27 PM
> > > > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> > > > >>>> they
> > > > >>>> beremoved?
> > > > >>>>
> > > > >>>>
> > > > >>>>
> > > > >>>>> Same
> > > > >>>

Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-27 Thread Cory de La Torre
http://geardev.wordpress.com/2008/12/13/the-update/

On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith  wrote:

> I thought only SDK Beta supported OB Shaders?
>
> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
> Kammersgaard
> Sent: Monday, 27 April 2009 1:56 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
> removed?
>
> For your information you can disable the signature shit in Gmail.
> On-topic. I'd take a look at
> materialsystem/stdshaders/common_flashlight_fxc.h
> It's really a shot in the dark, since I haven't looked at any shader code
> for the Orange Box.
>
>
> /ScarT
>
>
> 2009/4/27 Matt Hoffman 
>
> > More derailed and destroyed*
> >
> > On Sun, Apr 26, 2009 at 8:38 PM, James Keith 
> wrote:
> >
> > > Suddenly this thread is more derailed than episode 2's train :/
> > >
> > > Sent from my iPod
> > >
> > > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" 
> > > wrote:
> > >
> > > > Everyone does it.
> > > >
> > > > Sent via BlackBerry by AT&T
> > > > Do you Yahoo?
> > > > Rediscover Hotmail
> > > >
> > > > -----Original Message-
> > > > From: hlcoders-boun...@list.valvesoftware.com
> > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
> > > > Sent: Sunday, April 26, 2009 6:23 PM
> > > > To: Discussion of Half-Life Programming
> > > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> > > > they be
> > > > removed?
> > > >
> > > > Wait, how do we know he knows how to do it. He just put up a picture
> > > > saying it can be done..
> > > >
> > > > Off topic. I think it's lame how Apple has to throw it's branding all
> > > > over the place..
> > > >
> > > > Ryan Sheffer wrote:
> > > >> Way to know the answer but beat around the bush.
> > > >>
> > > >> Skidz (Ryan)
> > > >>
> > > >> On 26-Apr-09, at 14:19, Cory de La Torre 
> wrote:
> > > >>
> > > >>
> > > >>> Way to derail the question guys.
> > > >>>
> > > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith 
> > > >>> wrote:
> > > >>>
> > > >>>
> > > >>>> Yes my iPod automatically adds that to the end, it's really
> stupid.
> > > >>>>
> > > >>>> I don't think the grain is shader based, because it appears on all
> > > >>>> types of
> > > >>>> materials, so it leads me to believe it's code based to grain on
> > > >>>> all
> > > >>>> entites. Dunno. If certain people would've actually told me how to
> > > >>>> do it
> > > >>>> instead of just saying "yeah", i would know.
> > > >>>>
> > > >>>> *incoming mail signature*
> > > >>>>
> > > >>>> Thanks,
> > > >>>> James
> > > >>>> - Original Message -
> > > >>>> From: "Saul Rennison" 
> > > >>>> To: "Discussion of Half-Life Programming"
> > > >  > > >>>>
> > > >>>> Sent: Sunday, April 26, 2009 3:27 PM
> > > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> > > >>>> they
> > > >>>> beremoved?
> > > >>>>
> > > >>>>
> > > >>>>
> > > >>>>> Same
> > > >>>>> Sent from Saul's Pidgeon Mail
> > > >>>>>
> > > >>>>> 2009/4/26 Olly 
> > > >>>>>
> > > >>>>>
> > > >>>>>> What of it? :D
> > > >>>>>>
> > > >>>>>> My mail client adds mine automatically too :D
> > > >>>>>>
> > > >>>>>> --
> > > >>>>>> Sent from Olly's SEGA Game Gear
> > > >>>>>> ___
> > > &

Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread Yaakov Smith
I thought only SDK Beta supported OB Shaders?

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
Kammersgaard
Sent: Monday, 27 April 2009 1:56 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
removed?

For your information you can disable the signature shit in Gmail.
On-topic. I'd take a look at
materialsystem/stdshaders/common_flashlight_fxc.h
It's really a shot in the dark, since I haven't looked at any shader code
for the Orange Box.


/ScarT


2009/4/27 Matt Hoffman 

> More derailed and destroyed*
>
> On Sun, Apr 26, 2009 at 8:38 PM, James Keith  wrote:
>
> > Suddenly this thread is more derailed than episode 2's train :/
> >
> > Sent from my iPod
> >
> > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" 
> > wrote:
> >
> > > Everyone does it.
> > >
> > > Sent via BlackBerry by AT&T
> > > Do you Yahoo?
> > > Rediscover Hotmail
> > >
> > > -Original Message-
> > > From: hlcoders-boun...@list.valvesoftware.com
> > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
> > > Sent: Sunday, April 26, 2009 6:23 PM
> > > To: Discussion of Half-Life Programming
> > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> > > they be
> > > removed?
> > >
> > > Wait, how do we know he knows how to do it. He just put up a picture
> > > saying it can be done..
> > >
> > > Off topic. I think it's lame how Apple has to throw it's branding all
> > > over the place..
> > >
> > > Ryan Sheffer wrote:
> > >> Way to know the answer but beat around the bush.
> > >>
> > >> Skidz (Ryan)
> > >>
> > >> On 26-Apr-09, at 14:19, Cory de La Torre  wrote:
> > >>
> > >>
> > >>> Way to derail the question guys.
> > >>>
> > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith 
> > >>> wrote:
> > >>>
> > >>>
> > >>>> Yes my iPod automatically adds that to the end, it's really stupid.
> > >>>>
> > >>>> I don't think the grain is shader based, because it appears on all
> > >>>> types of
> > >>>> materials, so it leads me to believe it's code based to grain on
> > >>>> all
> > >>>> entites. Dunno. If certain people would've actually told me how to
> > >>>> do it
> > >>>> instead of just saying "yeah", i would know.
> > >>>>
> > >>>> *incoming mail signature*
> > >>>>
> > >>>> Thanks,
> > >>>> James
> > >>>> - Original Message -
> > >>>> From: "Saul Rennison" 
> > >>>> To: "Discussion of Half-Life Programming"
> > >  > >>>>
> > >>>> Sent: Sunday, April 26, 2009 3:27 PM
> > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> > >>>> they
> > >>>> beremoved?
> > >>>>
> > >>>>
> > >>>>
> > >>>>> Same
> > >>>>> Sent from Saul's Pidgeon Mail
> > >>>>>
> > >>>>> 2009/4/26 Olly 
> > >>>>>
> > >>>>>
> > >>>>>> What of it? :D
> > >>>>>>
> > >>>>>> My mail client adds mine automatically too :D
> > >>>>>>
> > >>>>>> --
> > >>>>>> Sent from Olly's SEGA Game Gear
> > >>>>>> ___
> > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>> archives,
> > >>>>>> please visit:
> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>> --
> > >>>>> Thanks,
> > >>>>> - Saul.
> > >>>>> ___
> > >>>>> To unsubscribe, edit your list preferences, or view the list
> > 

Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread Tobias Kammersgaard
For your information you can disable the signature shit in Gmail.
On-topic. I'd take a look at
materialsystem/stdshaders/common_flashlight_fxc.h
It's really a shot in the dark, since I haven't looked at any shader code
for the Orange Box.


/ScarT


2009/4/27 Matt Hoffman 

> More derailed and destroyed*
>
> On Sun, Apr 26, 2009 at 8:38 PM, James Keith  wrote:
>
> > Suddenly this thread is more derailed than episode 2's train :/
> >
> > Sent from my iPod
> >
> > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" 
> > wrote:
> >
> > > Everyone does it.
> > >
> > > Sent via BlackBerry by AT&T
> > > Do you Yahoo?
> > > Rediscover Hotmail
> > >
> > > -Original Message-
> > > From: hlcoders-boun...@list.valvesoftware.com
> > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
> > > Sent: Sunday, April 26, 2009 6:23 PM
> > > To: Discussion of Half-Life Programming
> > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> > > they be
> > > removed?
> > >
> > > Wait, how do we know he knows how to do it. He just put up a picture
> > > saying it can be done..
> > >
> > > Off topic. I think it's lame how Apple has to throw it's branding all
> > > over the place..
> > >
> > > Ryan Sheffer wrote:
> > >> Way to know the answer but beat around the bush.
> > >>
> > >> Skidz (Ryan)
> > >>
> > >> On 26-Apr-09, at 14:19, Cory de La Torre  wrote:
> > >>
> > >>
> > >>> Way to derail the question guys.
> > >>>
> > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith 
> > >>> wrote:
> > >>>
> > >>>
> > >>>> Yes my iPod automatically adds that to the end, it's really stupid.
> > >>>>
> > >>>> I don't think the grain is shader based, because it appears on all
> > >>>> types of
> > >>>> materials, so it leads me to believe it's code based to grain on
> > >>>> all
> > >>>> entites. Dunno. If certain people would've actually told me how to
> > >>>> do it
> > >>>> instead of just saying "yeah", i would know.
> > >>>>
> > >>>> *incoming mail signature*
> > >>>>
> > >>>> Thanks,
> > >>>> James
> > >>>> - Original Message -
> > >>>> From: "Saul Rennison" 
> > >>>> To: "Discussion of Half-Life Programming"
> > >  > >>>>
> > >>>> Sent: Sunday, April 26, 2009 3:27 PM
> > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> > >>>> they
> > >>>> beremoved?
> > >>>>
> > >>>>
> > >>>>
> > >>>>> Same
> > >>>>> Sent from Saul's Pidgeon Mail
> > >>>>>
> > >>>>> 2009/4/26 Olly 
> > >>>>>
> > >>>>>
> > >>>>>> What of it? :D
> > >>>>>>
> > >>>>>> My mail client adds mine automatically too :D
> > >>>>>>
> > >>>>>> --
> > >>>>>> Sent from Olly's SEGA Game Gear
> > >>>>>> ___
> > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>> archives,
> > >>>>>> please visit:
> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>> --
> > >>>>> Thanks,
> > >>>>> - Saul.
> > >>>>> ___
> > >>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>> archives,
> > >>>>> please visit:
> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>> ___
> > >>>> To

Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread Matt Hoffman
More derailed and destroyed*

On Sun, Apr 26, 2009 at 8:38 PM, James Keith  wrote:

> Suddenly this thread is more derailed than episode 2's train :/
>
> Sent from my iPod
>
> On Apr 26, 2009, at 11:33 PM, "Tony Paloma" 
> wrote:
>
> > Everyone does it.
> >
> > Sent via BlackBerry by AT&T
> > Do you Yahoo?
> > Rediscover Hotmail
> >
> > -Original Message-
> > From: hlcoders-boun...@list.valvesoftware.com
> > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
> > Sent: Sunday, April 26, 2009 6:23 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> > they be
> > removed?
> >
> > Wait, how do we know he knows how to do it. He just put up a picture
> > saying it can be done..
> >
> > Off topic. I think it's lame how Apple has to throw it's branding all
> > over the place..
> >
> > Ryan Sheffer wrote:
> >> Way to know the answer but beat around the bush.
> >>
> >> Skidz (Ryan)
> >>
> >> On 26-Apr-09, at 14:19, Cory de La Torre  wrote:
> >>
> >>
> >>> Way to derail the question guys.
> >>>
> >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith 
> >>> wrote:
> >>>
> >>>
> >>>> Yes my iPod automatically adds that to the end, it's really stupid.
> >>>>
> >>>> I don't think the grain is shader based, because it appears on all
> >>>> types of
> >>>> materials, so it leads me to believe it's code based to grain on
> >>>> all
> >>>> entites. Dunno. If certain people would've actually told me how to
> >>>> do it
> >>>> instead of just saying "yeah", i would know.
> >>>>
> >>>> *incoming mail signature*
> >>>>
> >>>> Thanks,
> >>>> James
> >>>> - Original Message -
> >>>> From: "Saul Rennison" 
> >>>> To: "Discussion of Half-Life Programming"
> >  >>>>
> >>>> Sent: Sunday, April 26, 2009 3:27 PM
> >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> >>>> they
> >>>> beremoved?
> >>>>
> >>>>
> >>>>
> >>>>> Same
> >>>>> Sent from Saul's Pidgeon Mail
> >>>>>
> >>>>> 2009/4/26 Olly 
> >>>>>
> >>>>>
> >>>>>> What of it? :D
> >>>>>>
> >>>>>> My mail client adds mine automatically too :D
> >>>>>>
> >>>>>> --
> >>>>>> Sent from Olly's SEGA Game Gear
> >>>>>> ___
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>> archives,
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> --
> >>>>> Thanks,
> >>>>> - Saul.
> >>>>> ___
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>> ___
> >>>> To unsubscribe, edit your list preferences, or view the list
> >>>> archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>> --
> >>> Gear Dev
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> > please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread James Keith
Suddenly this thread is more derailed than episode 2's train :/

Sent from my iPod

On Apr 26, 2009, at 11:33 PM, "Tony Paloma"   
wrote:

> Everyone does it.
>
> Sent via BlackBerry by AT&T
> Do you Yahoo?
> Rediscover Hotmail
>
> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
> Sent: Sunday, April 26, 2009 6:23 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can  
> they be
> removed?
>
> Wait, how do we know he knows how to do it. He just put up a picture
> saying it can be done..
>
> Off topic. I think it's lame how Apple has to throw it's branding all
> over the place..
>
> Ryan Sheffer wrote:
>> Way to know the answer but beat around the bush.
>>
>> Skidz (Ryan)
>>
>> On 26-Apr-09, at 14:19, Cory de La Torre  wrote:
>>
>>
>>> Way to derail the question guys.
>>>
>>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith 
>>> wrote:
>>>
>>>
>>>> Yes my iPod automatically adds that to the end, it's really stupid.
>>>>
>>>> I don't think the grain is shader based, because it appears on all
>>>> types of
>>>> materials, so it leads me to believe it's code based to grain on  
>>>> all
>>>> entites. Dunno. If certain people would've actually told me how to
>>>> do it
>>>> instead of just saying "yeah", i would know.
>>>>
>>>> *incoming mail signature*
>>>>
>>>> Thanks,
>>>> James
>>>> - Original Message -
>>>> From: "Saul Rennison" 
>>>> To: "Discussion of Half-Life Programming"
> >>>
>>>> Sent: Sunday, April 26, 2009 3:27 PM
>>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can  
>>>> they
>>>> beremoved?
>>>>
>>>>
>>>>
>>>>> Same
>>>>> Sent from Saul's Pidgeon Mail
>>>>>
>>>>> 2009/4/26 Olly 
>>>>>
>>>>>
>>>>>> What of it? :D
>>>>>>
>>>>>> My mail client adds mine automatically too :D
>>>>>>
>>>>>> --
>>>>>> Sent from Olly's SEGA Game Gear
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>> --
>>>>> Thanks,
>>>>> - Saul.
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>> -- 
>>> Gear Dev
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

___
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visit:
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread Tony Paloma
Everyone does it.

Sent via BlackBerry by AT&T
Do you Yahoo?
Rediscover Hotmail

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
Sent: Sunday, April 26, 2009 6:23 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
removed?

Wait, how do we know he knows how to do it. He just put up a picture 
saying it can be done..

Off topic. I think it's lame how Apple has to throw it's branding all 
over the place..

Ryan Sheffer wrote:
> Way to know the answer but beat around the bush.
>
> Skidz (Ryan)
>
> On 26-Apr-09, at 14:19, Cory de La Torre  wrote:
>
>   
>> Way to derail the question guys.
>>
>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith   
>> wrote:
>>
>> 
>>> Yes my iPod automatically adds that to the end, it's really stupid.
>>>
>>> I don't think the grain is shader based, because it appears on all  
>>> types of
>>> materials, so it leads me to believe it's code based to grain on all
>>> entites. Dunno. If certain people would've actually told me how to  
>>> do it
>>> instead of just saying "yeah", i would know.
>>>
>>> *incoming mail signature*
>>>
>>> Thanks,
>>> James
>>> - Original Message -
>>> From: "Saul Rennison" 
>>> To: "Discussion of Half-Life Programming"
>>   
>>> Sent: Sunday, April 26, 2009 3:27 PM
>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they
>>> beremoved?
>>>
>>>
>>>   
>>>> Same
>>>> Sent from Saul's Pidgeon Mail
>>>>
>>>> 2009/4/26 Olly 
>>>>
>>>> 
>>>>> What of it? :D
>>>>>
>>>>> My mail client adds mine automatically too :D
>>>>>
>>>>> --
>>>>> Sent from Olly's SEGA Game Gear
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list  
>>>>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>   
>>>> --
>>>> Thanks,
>>>> - Saul.
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list  
>>>> archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>> 
>>> ___
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>>> archives,
>>> please visit:
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>> -- 
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread Minh
Wait, how do we know he knows how to do it. He just put up a picture 
saying it can be done..

Off topic. I think it's lame how Apple has to throw it's branding all 
over the place..

Ryan Sheffer wrote:
> Way to know the answer but beat around the bush.
>
> Skidz (Ryan)
>
> On 26-Apr-09, at 14:19, Cory de La Torre  wrote:
>
>   
>> Way to derail the question guys.
>>
>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith   
>> wrote:
>>
>> 
>>> Yes my iPod automatically adds that to the end, it's really stupid.
>>>
>>> I don't think the grain is shader based, because it appears on all  
>>> types of
>>> materials, so it leads me to believe it's code based to grain on all
>>> entites. Dunno. If certain people would've actually told me how to  
>>> do it
>>> instead of just saying "yeah", i would know.
>>>
>>> *incoming mail signature*
>>>
>>> Thanks,
>>> James
>>> - Original Message -
>>> From: "Saul Rennison" 
>>> To: "Discussion of Half-Life Programming" >>   
>>> Sent: Sunday, April 26, 2009 3:27 PM
>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they
>>> beremoved?
>>>
>>>
>>>   
 Same
 Sent from Saul's Pidgeon Mail

 2009/4/26 Olly 

 
> What of it? :D
>
> My mail client adds mine automatically too :D
>
> --
> Sent from Olly's SEGA Game Gear
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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>
>   
 --
 Thanks,
 - Saul.
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>   
>> -- 
>> Gear Dev
>> ___
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>> archives, please visit:
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread Ryan Sheffer
Way to know the answer but beat around the bush.

Skidz (Ryan)

On 26-Apr-09, at 14:19, Cory de La Torre  wrote:

> Way to derail the question guys.
>
> On Sun, Apr 26, 2009 at 1:28 PM, James Keith   
> wrote:
>
>> Yes my iPod automatically adds that to the end, it's really stupid.
>>
>> I don't think the grain is shader based, because it appears on all  
>> types of
>> materials, so it leads me to believe it's code based to grain on all
>> entites. Dunno. If certain people would've actually told me how to  
>> do it
>> instead of just saying "yeah", i would know.
>>
>> *incoming mail signature*
>>
>> Thanks,
>> James
>> - Original Message -
>> From: "Saul Rennison" 
>> To: "Discussion of Half-Life Programming" >>
>> Sent: Sunday, April 26, 2009 3:27 PM
>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they
>> beremoved?
>>
>>
>>> Same
>>> Sent from Saul's Pidgeon Mail
>>>
>>> 2009/4/26 Olly 
>>>
 What of it? :D

 My mail client adds mine automatically too :D

 --
 Sent from Olly's SEGA Game Gear
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


>>>
>>>
>>> --
>>> Thanks,
>>> - Saul.
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>
>>
>> ___
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>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> -- 
> Gear Dev
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread Cory de La Torre
Way to derail the question guys.

On Sun, Apr 26, 2009 at 1:28 PM, James Keith  wrote:

> Yes my iPod automatically adds that to the end, it's really stupid.
>
> I don't think the grain is shader based, because it appears on all types of
> materials, so it leads me to believe it's code based to grain on all
> entites. Dunno. If certain people would've actually told me how to do it
> instead of just saying "yeah", i would know.
>
> *incoming mail signature*
>
> Thanks,
> James
> - Original Message -
> From: "Saul Rennison" 
> To: "Discussion of Half-Life Programming"  >
> Sent: Sunday, April 26, 2009 3:27 PM
> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they
> beremoved?
>
>
> > Same
> > Sent from Saul's Pidgeon Mail
> >
> > 2009/4/26 Olly 
> >
> >> What of it? :D
> >>
> >> My mail client adds mine automatically too :D
> >>
> >> --
> >> Sent from Olly's SEGA Game Gear
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > Thanks,
> > - Saul.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> ___
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> please visit:
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread James Keith
Yes my iPod automatically adds that to the end, it's really stupid.

I don't think the grain is shader based, because it appears on all types of 
materials, so it leads me to believe it's code based to grain on all 
entites. Dunno. If certain people would've actually told me how to do it 
instead of just saying "yeah", i would know.

*incoming mail signature*

Thanks,
James
- Original Message - 
From: "Saul Rennison" 
To: "Discussion of Half-Life Programming" 
Sent: Sunday, April 26, 2009 3:27 PM
Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they 
beremoved?


> Same
> Sent from Saul's Pidgeon Mail
>
> 2009/4/26 Olly 
>
>> What of it? :D
>>
>> My mail client adds mine automatically too :D
>>
>> --
>> Sent from Olly's SEGA Game Gear
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> -- 
> Thanks,
> - Saul.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> 


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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread Saul Rennison
Same
Sent from Saul's Pidgeon Mail

2009/4/26 Olly 

> What of it? :D
>
> My mail client adds mine automatically too :D
>
> --
> Sent from Olly's SEGA Game Gear
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


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- Saul.
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread Olly
What of it? :D

My mail client adds mine automatically too :D

-- 
Sent from Olly's SEGA Game Gear
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread Ryan Sheffer
I turned it off tbh. Who cares where you sent it from right?

Skidz (Ryan)

On 26-Apr-09, at 12:17, Saul Rennison  wrote:

> Kyle, I hate it when people immitate the *Sent from my iPhone /  
> iPod*... the
> Mail app on them does it automatically ¬_¬
>
> 2009/4/26 Kyle K 
>
>> I hate when people do that :( They say sure it can be done and don't
>> give any further information
>>
>> Sent from my 1989 Lincoln Mark VII LSC
>>
>> James Keith wrote:
>>> Mind telling how?
>>>
>>> Sent from my iPod
>>>
>>> On Apr 26, 2009, at 4:28 AM, Cory de La Torre 
>>> wrote:
>>>
>>>
 Yeah, actually you can.
 http://farm4.static.flickr.com/3191/3105446548_0633fab3e1.jpg

 On Sat, Apr 25, 2009 at 3:02 PM, James Keith 
 wrote:


> I've heard the grainy edges of shadows from env_projectedtexture
> and your
> flashlight (same thing, right?) are code-based, and yet i've also
> heard
> they're shader-based. In either case, is there any way to remove
> them to
> make them hard-edged shadows? The grain is really bad up close,  
> and
> for my
> mod i'm planning to use the dynamic light a lot.
>
> Thanks,
> James
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives,
> please visit:
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>
>
>
 --
 Gear Dev
 ___
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 archives, please visit:
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>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> -- 
> Thanks,
> - Saul.
> ___
> To unsubscribe, edit your list preferences, or view the list  
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread Saul Rennison
Kyle, I hate it when people immitate the *Sent from my iPhone / iPod*... the
Mail app on them does it automatically ¬_¬

2009/4/26 Kyle K 

> I hate when people do that :( They say sure it can be done and don't
> give any further information
>
> Sent from my 1989 Lincoln Mark VII LSC
>
> James Keith wrote:
> > Mind telling how?
> >
> > Sent from my iPod
> >
> > On Apr 26, 2009, at 4:28 AM, Cory de La Torre 
> > wrote:
> >
> >
> >> Yeah, actually you can.
> >> http://farm4.static.flickr.com/3191/3105446548_0633fab3e1.jpg
> >>
> >> On Sat, Apr 25, 2009 at 3:02 PM, James Keith 
> >> wrote:
> >>
> >>
> >>> I've heard the grainy edges of shadows from env_projectedtexture
> >>> and your
> >>> flashlight (same thing, right?) are code-based, and yet i've also
> >>> heard
> >>> they're shader-based. In either case, is there any way to remove
> >>> them to
> >>> make them hard-edged shadows? The grain is really bad up close, and
> >>> for my
> >>> mod i'm planning to use the dynamic light a lot.
> >>>
> >>> Thanks,
> >>> James
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >> --
> >> Gear Dev
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
> ___
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> please visit:
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>


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- Saul.
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread Matt Hoffman
We'll I'd suggest poking around in the shader code if you know any HLSL, and
using NVidia's tools to see the shader as you write it per say... So you
could see if the shader is grainey, or if the code is.

On Sun, Apr 26, 2009 at 10:44 AM, Kyle K  wrote:

> I hate when people do that :( They say sure it can be done and don't
> give any further information
>
> Sent from my 1989 Lincoln Mark VII LSC
>
> James Keith wrote:
> > Mind telling how?
> >
> > Sent from my iPod
> >
> > On Apr 26, 2009, at 4:28 AM, Cory de La Torre 
> > wrote:
> >
> >
> >> Yeah, actually you can.
> >> http://farm4.static.flickr.com/3191/3105446548_0633fab3e1.jpg
> >>
> >> On Sat, Apr 25, 2009 at 3:02 PM, James Keith 
> >> wrote:
> >>
> >>
> >>> I've heard the grainy edges of shadows from env_projectedtexture
> >>> and your
> >>> flashlight (same thing, right?) are code-based, and yet i've also
> >>> heard
> >>> they're shader-based. In either case, is there any way to remove
> >>> them to
> >>> make them hard-edged shadows? The grain is really bad up close, and
> >>> for my
> >>> mod i'm planning to use the dynamic light a lot.
> >>>
> >>> Thanks,
> >>> James
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >> --
> >> Gear Dev
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread Kyle K
I hate when people do that :( They say sure it can be done and don't 
give any further information

Sent from my 1989 Lincoln Mark VII LSC

James Keith wrote:
> Mind telling how?
>
> Sent from my iPod
>
> On Apr 26, 2009, at 4:28 AM, Cory de La Torre   
> wrote:
>
>   
>> Yeah, actually you can.
>> http://farm4.static.flickr.com/3191/3105446548_0633fab3e1.jpg
>>
>> On Sat, Apr 25, 2009 at 3:02 PM, James Keith   
>> wrote:
>>
>> 
>>> I've heard the grainy edges of shadows from env_projectedtexture  
>>> and your
>>> flashlight (same thing, right?) are code-based, and yet i've also  
>>> heard
>>> they're shader-based. In either case, is there any way to remove  
>>> them to
>>> make them hard-edged shadows? The grain is really bad up close, and  
>>> for my
>>> mod i'm planning to use the dynamic light a lot.
>>>
>>> Thanks,
>>> James
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>   
>> -- 
>> Gear Dev
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>> 
>
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread James Keith
Mind telling how?

Sent from my iPod

On Apr 26, 2009, at 4:28 AM, Cory de La Torre   
wrote:

> Yeah, actually you can.
> http://farm4.static.flickr.com/3191/3105446548_0633fab3e1.jpg
>
> On Sat, Apr 25, 2009 at 3:02 PM, James Keith   
> wrote:
>
>> I've heard the grainy edges of shadows from env_projectedtexture  
>> and your
>> flashlight (same thing, right?) are code-based, and yet i've also  
>> heard
>> they're shader-based. In either case, is there any way to remove  
>> them to
>> make them hard-edged shadows? The grain is really bad up close, and  
>> for my
>> mod i'm planning to use the dynamic light a lot.
>>
>> Thanks,
>> James
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> -- 
> Gear Dev
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-26 Thread Cory de La Torre
Yeah, actually you can.
http://farm4.static.flickr.com/3191/3105446548_0633fab3e1.jpg

On Sat, Apr 25, 2009 at 3:02 PM, James Keith  wrote:

> I've heard the grainy edges of shadows from env_projectedtexture and your
> flashlight (same thing, right?) are code-based, and yet i've also heard
> they're shader-based. In either case, is there any way to remove them to
> make them hard-edged shadows? The grain is really bad up close, and for my
> mod i'm planning to use the dynamic light a lot.
>
> Thanks,
> James
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


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[hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-25 Thread James Keith
I've heard the grainy edges of shadows from env_projectedtexture and your 
flashlight (same thing, right?) are code-based, and yet i've also heard they're 
shader-based. In either case, is there any way to remove them to make them 
hard-edged shadows? The grain is really bad up close, and for my mod i'm 
planning to use the dynamic light a lot.

Thanks,
James
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