Re: [hlds] PTBx v1.7x1d3 Crashing srcds for windows

2006-04-20 Thread Dave Williams

Right this should be my final post on this (thank God  :-D ) I installed
mattie's event scripts on the test server and guess what!!. It went 5
mins then crashed. So that confirms that mattie's event scripts is
unstable, altho from my limited use, a good plugin.

anyway time to get some sleep as the time here is 7am and i've been up
for all of 20 hours now (is that dedication or what!!)

Thanks for everyones help on this one.

Dave Williams wrote:


Thought I'd give you an update on my progress with this problem see if
you have any more info to help me.

I installed srcds on my own personal comp (as of now know as test
server) and then installed ptb on to it to see if it would the crash the
server. I didn't. Now remember at this point I've only downloaded srcds
and the update that was released last night for it and then put ptb
straight on top of that. I then installed mani, set it up exactly as I
would normally and let the whole lot run for a lil with some bots and it
worked fine. So on went steambans and zblock min 1.0 ab. Not a hitch. So
I checked my pub server (this is the original problem server) was the
same setup as the test server (damn well should be the test server uses
the pub server configs) and set ptb up on the pub server and ran it. It
took 2 mins for the pub server to crash and in that state it stays till
my host wakes up :-( . I'm starting to think the problem is linked to
either Mattie's event scripts (I run it to generate a menu for hlstatsx
1.01), hlstatsx itself (tho I don't know how) or small stats me min
(again can't see how) that is causing my problems. I think it is most
likely matties event scripts as I have heard that it is a lil unstable.
Is that true? If so what's the problem with it? Also I'm not to sure if
I need the menu for hlstatsx anyway. But I got the impression that it
was a nessecary thing. Heres a link to the forum post
http://www.hlstatsx.com/forum/index.php?topic=945.0. If it's not
nessecary for it to run to get hlstatsx working i'll get rid coz we
don't use it.

More troubleshooting, research and help required I think. I know I'm a
bit of a noob but hey unlike a lot of you guys I don't get paid for
this, it's all for fun and I'm sat here typing at some ridiculous hour
of the morn scratching my head. So any of the collective knowledge won't
be wasted on me if you decide to share it.

Dave Williams wrote:


Brian M Frain (eternal) wrote:


--
[ Picked text/plain from multipart/alternative ]
Sorry bud I have no idea why it would be crashing like that. I know
that
config works, could it be something else in your setup? Did you put
everything in the right place and make all the correct adjustments?
Have you
checked to see if the plug in is actually loading and running (if you
can do
this before it crashes).
You can do these commands in console to get some general info
*

ptb displays the current statistics.

ptb status displays the current configuration.

ptb help displays all commands/variables.

ptb on activates PTBx.

ptb off deactivates PTBx.
*


On 4/19/06, Dave Williams [EMAIL PROTECTED] wrote:



Dave Williams wrote:




Brian M Frain (eternal) wrote:




-- [ Picked text/plain from multipart/alternative ] Here is what I
am using


// // PTBx Configuration //



//- // To disable PTBx, uncomment only following
line // NOTE! Use server command plugin_pause to pause // the
MbrXS plugin and all it's modules. //- //ptb off


// // Team Selection Control
// //ptb limitjoin on //ptb limitafter 2
//ptb limitmin 0 //ptb maxsize 11 //ptb maxdiff 2
//ptb autorounds 1 //ptb wtjauto 2 //ptb wtjkick 3
//ptb kick on //ptb savewtj off

// // Team Balancing Actions
// //ptb switch on //ptb switchafter
0 //ptb switchmin 4 //ptb switchfreq 1 //ptb playerfreq 3
//ptb forceswitch 3

// switch dead only (0:no, 1:only, 2:dead first) //ptb deadonly 2

//-- // Messages //-- //ptb tellwtj on //ptb
announce off //ptb sayok off //ptb typesay off

//-- // Team Strength Limits
//-- //ptb maxstreak 2 //ptb maxscore 2
//ptb scorehist 0 //ptb minrating 1.5 //ptb maxrating 2.0
//ptb superrating 3.0 //ptb maxincidents 50 //ptb scaledown 2
//ptb initvalue 5

Are you sure it isn't ptbx in conjunction with another plug in?
Maybe a player control setting in mani, or the settings in
server.cfg conflicting?



On 4/19/06, Dave Williams [EMAIL PROTECTED] wrote:







Dave Williams wrote:






Brian M Frain (eternal) wrote:






-- [ Picked text/plain from multipart/alternative ] I am
running similar plug-ins on a win2k server with no issues so
it may not be ptbx.

Beetlefarts Adminmod - latest beta Zblock min - latest
version Steambans - latest version Matties event scripts -
latest version and ptbx - 1.7x1d3

All I can suggest is that you do what we all do, remove one
plug in at

RE: [hlds] Counter-Strike: Source update released

2006-04-20 Thread Alfred Reynolds
Um, nothing changes with respect to rcon and logging...  And no one ever
managed to tell me what the problem actually was. Must be those damn bug
fairies fixing things again I guess.

- Alfred

Mick wrote:
 This update to source engine has fixed the problem with HLSW not
 being able
 to get server logs in HL2DM...Thanks Alfred

 I'm a happy bunny again :)

 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, April 20, 2006 12:29 AM
 Subject: RE: [hlds] Counter-Strike: Source update released


 Update announcements to this list only refer to server updates. This
 update is both a client and server update (which is the typical
 case).

 - Alfred



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Re: [hlds] Counter-Strike: Source update released

2006-04-20 Thread Mick

All hail the bug fairies! :)

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, April 20, 2006 7:05 AM
Subject: RE: [hlds] Counter-Strike: Source update released



Um, nothing changes with respect to rcon and logging...  And no one ever
managed to tell me what the problem actually was. Must be those damn bug
fairies fixing things again I guess.

- Alfred

Mick wrote:

This update to source engine has fixed the problem with HLSW not
being able
to get server logs in HL2DM...Thanks Alfred

I'm a happy bunny again :)




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Re: [hlds] Counter-Strike: Source update released

2006-04-20 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Problems that go away by themselves can come back by themselves :)

On 4/20/06, Mick [EMAIL PROTECTED] wrote:

 All hail the bug fairies! :)

 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, April 20, 2006 7:05 AM
 Subject: RE: [hlds] Counter-Strike: Source update released


  Um, nothing changes with respect to rcon and logging...  And no one ever
  managed to tell me what the problem actually was. Must be those damn bug
  fairies fixing things again I guess.
 
  - Alfred
 
  Mick wrote:
  This update to source engine has fixed the problem with HLSW not
  being able
  to get server logs in HL2DM...Thanks Alfred
 
  I'm a happy bunny again :)
 


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 please visit:
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Re: [hlds] Counter-Strike: Source update released

2006-04-20 Thread Darrel

Sh!   Lol, seems to have fixed the HLSW issue for me as well...
Good news.




- Original Message -
From: Whisper [EMAIL PROTECTED]


Problems that go away by themselves can come back by themselves :)



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Re: [hlds] PTBx v1.7x1d3 Crashing srcds for windows

2006-04-20 Thread Dave Williams

i was aware of the rcon probs in zblock but i thought i had the latest
version. As for matties yes it was crashing the test server but when i
removed it from the pub server it was still crashing. All the configs
are the same so i'm guessing the host is either running something
without my knowledge or a switch he is using. I'm gonna go had a chat
with him now to see what it could be.

p.s. cheers for the link

Brian M Frain (eternal) wrote:


--
[ Picked text/plain from multipart/alternative ]
There is a more recent version of zblock 2.02 you might want to get. The
earlier versions made some exploits available where players could get rcon
to your server. You can download that here
http://zblock.eurocss.net/index.htm If you already knew this then I
apologize, I just noticed the older version number in your post.
I am suprised to hear that matties event scripts is crashing your server, I
run it on mine with no problems but then again we don't use the same setup.
I am not convinced that it is matties that is unstable but rather what
people do with it that could cause problems. I use matties for about four
different functions all warnings to people who do things like shoot hhe
hostages, or when they get stuck, or general messages to explain things like
important server rules.

Good luck, hope you get everything sorted out, sounds like you are on the
right track.


On 4/20/06, Dave Williams [EMAIL PROTECTED] wrote:



Right this should be my final post on this (thank God  :-D ) I installed
mattie's event scripts on the test server and guess what!!. It went 5
mins then crashed. So that confirms that mattie's event scripts is
unstable, altho from my limited use, a good plugin.

anyway time to get some sleep as the time here is 7am and i've been up
for all of 20 hours now (is that dedication or what!!)

Thanks for everyones help on this one.

Dave Williams wrote:




Thought I'd give you an update on my progress with this problem see if
you have any more info to help me.

I installed srcds on my own personal comp (as of now know as test
server) and then installed ptb on to it to see if it would the crash the
server. I didn't. Now remember at this point I've only downloaded srcds
and the update that was released last night for it and then put ptb
straight on top of that. I then installed mani, set it up exactly as I
would normally and let the whole lot run for a lil with some bots and it
worked fine. So on went steambans and zblock min 1.0 ab. Not a hitch. So
I checked my pub server (this is the original problem server) was the
same setup as the test server (damn well should be the test server uses
the pub server configs) and set ptb up on the pub server and ran it. It
took 2 mins for the pub server to crash and in that state it stays till
my host wakes up :-( . I'm starting to think the problem is linked to
either Mattie's event scripts (I run it to generate a menu for hlstatsx
1.01), hlstatsx itself (tho I don't know how) or small stats me min
(again can't see how) that is causing my problems. I think it is most
likely matties event scripts as I have heard that it is a lil unstable.
Is that true? If so what's the problem with it? Also I'm not to sure if
I need the menu for hlstatsx anyway. But I got the impression that it
was a nessecary thing. Heres a link to the forum post
http://www.hlstatsx.com/forum/index.php?topic=945.0. If it's not
nessecary for it to run to get hlstatsx working i'll get rid coz we
don't use it.

More troubleshooting, research and help required I think. I know I'm a
bit of a noob but hey unlike a lot of you guys I don't get paid for
this, it's all for fun and I'm sat here typing at some ridiculous hour
of the morn scratching my head. So any of the collective knowledge won't
be wasted on me if you decide to share it.

Dave Williams wrote:




Brian M Frain (eternal) wrote:




--
[ Picked text/plain from multipart/alternative ]
Sorry bud I have no idea why it would be crashing like that. I know
that
config works, could it be something else in your setup? Did you put
everything in the right place and make all the correct adjustments?
Have you
checked to see if the plug in is actually loading and running (if you
can do
this before it crashes).
You can do these commands in console to get some general info
*

ptb displays the current statistics.

ptb status displays the current configuration.

ptb help displays all commands/variables.

ptb on activates PTBx.

ptb off deactivates PTBx.
*


On 4/19/06, Dave Williams [EMAIL PROTECTED] wrote:





Dave Williams wrote:






Brian M Frain (eternal) wrote:






-- [ Picked text/plain from multipart/alternative ] Here is what I
am using


// // PTBx Configuration //



//- // To disable PTBx, uncomment only following
line // NOTE! Use server command plugin_pause to pause // the
MbrXS plugin and all it's modules. //- //ptb off


// // Team Selection 

Re: [hlds] PTBx v1.7x1d3 Crashing srcds for windows

2006-04-20 Thread Dave Williams

oh and i forgot one thing in my last post. I have a copy of the console
output from the last pub server crash. i has 27 lines of  missing
shutdown fucntion for the first line then continues S_init   :
shutdown . If you would like i can send you the jpg. Also, slightly OT
here, but what is the difference between zblock min and zblock max, well
more accurately which extra cvars does zblock max restrict and is it
worth running it on a pub server over zblock min.

Brian M Frain (eternal) wrote:


--
[ Picked text/plain from multipart/alternative ]
There is a more recent version of zblock 2.02 you might want to get. The
earlier versions made some exploits available where players could get rcon
to your server. You can download that here
http://zblock.eurocss.net/index.htm If you already knew this then I
apologize, I just noticed the older version number in your post.
I am suprised to hear that matties event scripts is crashing your server, I
run it on mine with no problems but then again we don't use the same setup.
I am not convinced that it is matties that is unstable but rather what
people do with it that could cause problems. I use matties for about four
different functions all warnings to people who do things like shoot hhe
hostages, or when they get stuck, or general messages to explain things like
important server rules.

Good luck, hope you get everything sorted out, sounds like you are on the
right track.


On 4/20/06, Dave Williams [EMAIL PROTECTED] wrote:



Right this should be my final post on this (thank God  :-D ) I installed
mattie's event scripts on the test server and guess what!!. It went 5
mins then crashed. So that confirms that mattie's event scripts is
unstable, altho from my limited use, a good plugin.

anyway time to get some sleep as the time here is 7am and i've been up
for all of 20 hours now (is that dedication or what!!)

Thanks for everyones help on this one.

Dave Williams wrote:




Thought I'd give you an update on my progress with this problem see if
you have any more info to help me.

I installed srcds on my own personal comp (as of now know as test
server) and then installed ptb on to it to see if it would the crash the
server. I didn't. Now remember at this point I've only downloaded srcds
and the update that was released last night for it and then put ptb
straight on top of that. I then installed mani, set it up exactly as I
would normally and let the whole lot run for a lil with some bots and it
worked fine. So on went steambans and zblock min 1.0 ab. Not a hitch. So
I checked my pub server (this is the original problem server) was the
same setup as the test server (damn well should be the test server uses
the pub server configs) and set ptb up on the pub server and ran it. It
took 2 mins for the pub server to crash and in that state it stays till
my host wakes up :-( . I'm starting to think the problem is linked to
either Mattie's event scripts (I run it to generate a menu for hlstatsx
1.01), hlstatsx itself (tho I don't know how) or small stats me min
(again can't see how) that is causing my problems. I think it is most
likely matties event scripts as I have heard that it is a lil unstable.
Is that true? If so what's the problem with it? Also I'm not to sure if
I need the menu for hlstatsx anyway. But I got the impression that it
was a nessecary thing. Heres a link to the forum post
http://www.hlstatsx.com/forum/index.php?topic=945.0. If it's not
nessecary for it to run to get hlstatsx working i'll get rid coz we
don't use it.

More troubleshooting, research and help required I think. I know I'm a
bit of a noob but hey unlike a lot of you guys I don't get paid for
this, it's all for fun and I'm sat here typing at some ridiculous hour
of the morn scratching my head. So any of the collective knowledge won't
be wasted on me if you decide to share it.

Dave Williams wrote:




Brian M Frain (eternal) wrote:




--
[ Picked text/plain from multipart/alternative ]
Sorry bud I have no idea why it would be crashing like that. I know
that
config works, could it be something else in your setup? Did you put
everything in the right place and make all the correct adjustments?
Have you
checked to see if the plug in is actually loading and running (if you
can do
this before it crashes).
You can do these commands in console to get some general info
*

ptb displays the current statistics.

ptb status displays the current configuration.

ptb help displays all commands/variables.

ptb on activates PTBx.

ptb off deactivates PTBx.
*


On 4/19/06, Dave Williams [EMAIL PROTECTED] wrote:





Dave Williams wrote:






Brian M Frain (eternal) wrote:






-- [ Picked text/plain from multipart/alternative ] Here is what I
am using


// // PTBx Configuration //



//- // To disable PTBx, uncomment only following
line // NOTE! Use server command plugin_pause to pause // the
MbrXS plugin and all it's modules. //- //ptb off



Re: [hlds] Error Verifying STEAM userID ticket ?

2006-04-20 Thread Jason

Yeah I was getting the same error..



Neil Cumming wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
When trying to connect to my newly updated server I get the above error
message, tried a few other IP's and all coming back with the same problem.
Rebooted the server and my PC still no joy, in the end had to quit steam,
and delete the ClientRegistry.blob file, then reload steam before I could
get back into the server without any issues.

Anyone else having the same problem ?

Neil.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.385 / Virus Database: 268.4.4/320 - Release Date: 20/04/2006

--



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[hlds] Error Verifying STEAM userID ticket ?

2006-04-20 Thread Neil Cumming
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
When trying to connect to my newly updated server I get the above error
message, tried a few other IP's and all coming back with the same problem.
Rebooted the server and my PC still no joy, in the end had to quit steam,
and delete the ClientRegistry.blob file, then reload steam before I could
get back into the server without any issues.

Anyone else having the same problem ?

Neil.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.385 / Virus Database: 268.4.4/320 - Release Date: 20/04/2006

--



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Re: [hlds] Error Verifying STEAM userID ticket ?

2006-04-20 Thread ooksserver

Isn't this an old problem that's been around for a long time? Or did the
recent update make it worse?

- Original Message -
From: Jason [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, April 20, 2006 11:52 AM
Subject: Re: [hlds] Error Verifying STEAM userID ticket ?



Yeah I was getting the same error..



Neil Cumming wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
When trying to connect to my newly updated server I get the above error
message, tried a few other IP's and all coming back with the same problem.
Rebooted the server and my PC still no joy, in the end had to quit steam,
and delete the ClientRegistry.blob file, then reload steam before I could
get back into the server without any issues.

Anyone else having the same problem ?

Neil.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.385 / Virus Database: 268.4.4/320 - Release Date: 20/04/2006

--



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RE: [hlds] Error Verifying STEAM userID ticket ?

2006-04-20 Thread Bush
Hey,

I have a few users in my clan that are having problems hl2.exe crashing due
to a faulty datacache.dll, along with the Error Verifying STEAM UserID
Ticket. When the .blob file is deleted and they log back onto steam.. play
for a while then try to play again it gives them the same error (after
they've played and quit).

Does anyone have any idea if the datacache.dll error has anything to do with
the update that went out yesterday?

Thanks

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Neil Cumming
Sent: Thursday, April 20, 2006 2:49 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Error Verifying STEAM userID ticket ?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
When trying to connect to my newly updated server I get the above error
message, tried a few other IP's and all coming back with the same problem.
Rebooted the server and my PC still no joy, in the end had to quit steam,
and delete the ClientRegistry.blob file, then reload steam before I could
get back into the server without any issues.

Anyone else having the same problem ?

Neil.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.385 / Virus Database: 268.4.4/320 - Release Date: 20/04/2006

--



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RE: [hlds] Error Verifying STEAM userID ticket ?

2006-04-20 Thread Neil Cumming
Up until this patch ive never had this problem :(

Neil.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 20 April 2006 20:01
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Error Verifying STEAM userID ticket ?

Isn't this an old problem that's been around for a long time? Or did the
recent update make it worse?

- Original Message -
From: Jason [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, April 20, 2006 11:52 AM
Subject: Re: [hlds] Error Verifying STEAM userID ticket ?


 Yeah I was getting the same error..



 Neil Cumming wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] When trying to
connect to my newly updated server I get the above error message,
tried a few other IP's and all coming back with the same problem.
Rebooted the server and my PC still no joy, in the end had to quit
steam, and delete the ClientRegistry.blob file, then reload steam
before I could get back into the server without any issues.

Anyone else having the same problem ?

Neil.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.385 / Virus Database: 268.4.4/320 - Release Date:
20/04/2006

--



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 ___
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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.385 / Virus Database: 268.4.4/320 - Release Date: 20/04/2006


--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.385 / Virus Database: 268.4.4/320 - Release Date: 20/04/2006




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RE: [hlds] Error Verifying STEAM userID ticket ?

2006-04-20 Thread Bush
It is an old problem, but I think the update yesterday made it worse.

I'm currently having to constantly delete my BLOB file.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, April 20, 2006 3:01 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Error Verifying STEAM userID ticket ?

Isn't this an old problem that's been around for a long time? Or did the
recent update make it worse?

- Original Message -
From: Jason [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, April 20, 2006 11:52 AM
Subject: Re: [hlds] Error Verifying STEAM userID ticket ?


 Yeah I was getting the same error..



 Neil Cumming wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
When trying to connect to my newly updated server I get the above error
message, tried a few other IP's and all coming back with the same problem.
Rebooted the server and my PC still no joy, in the end had to quit steam,
and delete the ClientRegistry.blob file, then reload steam before I could
get back into the server without any issues.

Anyone else having the same problem ?

Neil.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.385 / Virus Database: 268.4.4/320 - Release Date: 20/04/2006

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Re: [hlds] Error Verifying STEAM userID ticket ?

2006-04-20 Thread Ronny Schedel

Old, well known problem. I suppose it is because the authentication servers
are sometimes overloaded or have connectivity problems.

Regards

Ronny



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
When trying to connect to my newly updated server I get the above error
message, tried a few other IP's and all coming back with the same problem.
Rebooted the server and my PC still no joy, in the end had to quit steam,
and delete the ClientRegistry.blob file, then reload steam before I could
get back into the server without any issues.

Anyone else having the same problem ?

Neil.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.385 / Virus Database: 268.4.4/320 - Release Date: 20/04/2006

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[hlds] VAC not Enabling

2006-04-20 Thread Ryan E

VAC is not enabling in my server. We have tired everything sv_secure in the
server.cfg and everything. What is there else to do?.



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[hlds] Very large number of Connection Timed Out errors

2006-04-20 Thread Stuart Stegall

I am trying to come up with some error message statistics and I
discovered that since this update the number of Connection timed out
errors has increased like 100x over. (this is the player reason error
not the VAC error)

Is anyone else getting an increase? (this is in all the major US peering
points.)

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Re: [hlds] Very large number of Connection Timed Out errors

2006-04-20 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
It's my feeling this is related to the crashing of HL.exe.

Many of my regulars have clicked on my servers in the steam browser list to
join and just as they see the screen establishing connection  Hl.exe
crashes them to there desktop.
And in my servers console and in the logs, I'm seeing client timed out.

This really sucks too because many of my regulars are just going top other
servers to frag.

---Original Message---

From: Stuart Stegall
Date: 04/20/06 17:38:21
To: hlds@list.valvesoftware.com
Subject: [hlds] Very large number of Connection Timed Out errors

I am trying to come up with some error message statistics and I
discovered that since this update the number of Connection timed out
errors has increased like 100x over. (this is the player reason error
not the VAC error)

Is anyone else getting an increase? (this is in all the major US peering
points.)

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Re: [hlds] VAC not Enabling

2006-04-20 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
Sv_secure will do nothing because by default all servers are supposed to be
secure.
I guess that command is not even used anymore.
I know that my DODS server is not showing secure  no matter what I try.

With my HL1 servers all I had to do was shutdown and wait 60 seconds then
start and it then showed as being secure.

---Original Message---

From: Ryan E
Date: 04/20/06 17:30:48
To: hlds@list.valvesoftware.com
Subject: [hlds] VAC not Enabling

VAC is not enabling in my server. We have tired everything sv_secure in the
server.cfg and everything. What is there else to do?.



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Re: [hlds] PTBx v1.7x1d3 Crashing srcds for windows

2006-04-20 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
MAX enforces cl_interp 0.01
MIN enforces cl_interp 0.1

When the Netcode is finally bug free, MAX will only be able to be used on
LAN or 100 tickrate servers with all players on extremely low latencies.

On 4/21/06, Dave Williams [EMAIL PROTECTED] wrote:

 oh and i forgot one thing in my last post. I have a copy of the console
 output from the last pub server crash. i has 27 lines of  missing
 shutdown fucntion for the first line then continues S_init   :
 shutdown . If you would like i can send you the jpg. Also, slightly OT
 here, but what is the difference between zblock min and zblock max, well
 more accurately which extra cvars does zblock max restrict and is it
 worth running it on a pub server over zblock min.

 Brian M Frain (eternal) wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 There is a more recent version of zblock 2.02 you might want to get. The
 earlier versions made some exploits available where players could get
 rcon
 to your server. You can download that here
 http://zblock.eurocss.net/index.htm If you already knew this then I
 apologize, I just noticed the older version number in your post.
 I am suprised to hear that matties event scripts is crashing your server,
 I
 run it on mine with no problems but then again we don't use the same
 setup.
 I am not convinced that it is matties that is unstable but rather what
 people do with it that could cause problems. I use matties for about four
 different functions all warnings to people who do things like shoot hhe
 hostages, or when they get stuck, or general messages to explain things
 like
 important server rules.
 
 Good luck, hope you get everything sorted out, sounds like you are on the
 right track.
 
 
 On 4/20/06, Dave Williams [EMAIL PROTECTED] wrote:
 
 
 Right this should be my final post on this (thank God  :-D ) I installed
 mattie's event scripts on the test server and guess what!!. It went 5
 mins then crashed. So that confirms that mattie's event scripts is
 unstable, altho from my limited use, a good plugin.
 
 anyway time to get some sleep as the time here is 7am and i've been up
 for all of 20 hours now (is that dedication or what!!)
 
 Thanks for everyones help on this one.
 
 Dave Williams wrote:
 
 
 
 Thought I'd give you an update on my progress with this problem see if
 you have any more info to help me.
 
 I installed srcds on my own personal comp (as of now know as test
 server) and then installed ptb on to it to see if it would the crash
 the
 server. I didn't. Now remember at this point I've only downloaded srcds
 and the update that was released last night for it and then put ptb
 straight on top of that. I then installed mani, set it up exactly as I
 would normally and let the whole lot run for a lil with some bots and
 it
 worked fine. So on went steambans and zblock min 1.0 ab. Not a hitch.
 So
 I checked my pub server (this is the original problem server) was the
 same setup as the test server (damn well should be the test server uses
 the pub server configs) and set ptb up on the pub server and ran it. It
 took 2 mins for the pub server to crash and in that state it stays till
 my host wakes up :-( . I'm starting to think the problem is linked to
 either Mattie's event scripts (I run it to generate a menu for hlstatsx
 1.01), hlstatsx itself (tho I don't know how) or small stats me min
 (again can't see how) that is causing my problems. I think it is most
 likely matties event scripts as I have heard that it is a lil unstable.
 Is that true? If so what's the problem with it? Also I'm not to sure if
 I need the menu for hlstatsx anyway. But I got the impression that it
 was a nessecary thing. Heres a link to the forum post
 http://www.hlstatsx.com/forum/index.php?topic=945.0. If it's not
 nessecary for it to run to get hlstatsx working i'll get rid coz we
 don't use it.
 
 More troubleshooting, research and help required I think. I know I'm a
 bit of a noob but hey unlike a lot of you guys I don't get paid for
 this, it's all for fun and I'm sat here typing at some ridiculous hour
 of the morn scratching my head. So any of the collective knowledge
 won't
 be wasted on me if you decide to share it.
 
 Dave Williams wrote:
 
 
 
 Brian M Frain (eternal) wrote:
 
 
 
 --
 [ Picked text/plain from multipart/alternative ]
 Sorry bud I have no idea why it would be crashing like that. I know
 that
 config works, could it be something else in your setup? Did you put
 everything in the right place and make all the correct adjustments?
 Have you
 checked to see if the plug in is actually loading and running (if you
 can do
 this before it crashes).
 You can do these commands in console to get some general info
 *
 
 ptb displays the current statistics.
 
 ptb status displays the current configuration.
 
 ptb help displays all commands/variables.
 
 ptb on activates PTBx.
 
 ptb off deactivates PTBx.
 *
 
 
 On 4/19/06, Dave Williams [EMAIL 

Re: [hlds] VAC not Enabling

2006-04-20 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Strange

All AOK here for both HLDS  SRCDS

On 4/21/06, kyle [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Sv_secure will do nothing because by default all servers are supposed to
 be
 secure.
 I guess that command is not even used anymore.
 I know that my DODS server is not showing secure  no matter what I try.

 With my HL1 servers all I had to do was shutdown and wait 60 seconds then
 start and it then showed as being secure.

 ---Original Message---

 From: Ryan E
 Date: 04/20/06 17:30:48
 To: hlds@list.valvesoftware.com
 Subject: [hlds] VAC not Enabling

 VAC is not enabling in my server. We have tired everything sv_secure in
 the
 server.cfg and everything. What is there else to do?.



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Re: [hlds] VAC not Enabling

2006-04-20 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
Yea I'm not sure what else could be the culprit here or even what else to
try and troubleshoot as far as SRCDS goes.:(

---Original Message---

From: Whisper
Date: 04/20/06 19:06:17
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VAC not Enabling

--
[ Picked text/plain from multipart/alternative ]
Strange

All AOK here for both HLDS  SRCDS

On 4/21/06, kyle [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Sv_secure will do nothing because by default all servers are supposed to
 be
 secure.
 I guess that command is not even used anymore.
 I know that my DODS server is not showing secure  no matter what I try.

 With my HL1 servers all I had to do was shutdown and wait 60 seconds then
 start and it then showed as being secure.

 ---Original Message---

 From: Ryan E
 Date: 04/20/06 17:30:48
 To: hlds@list.valvesoftware.com
 Subject: [hlds] VAC not Enabling

 VAC is not enabling in my server. We have tired everything sv_secure in
 the
 server.cfg and everything. What is there else to do?.



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Re: [hlds] VAC not Enabling

2006-04-20 Thread Ryan E

Yeah, We've tried that. As well we have turned off everything that could
possibly interfer with the VAC connection (fire wall... ect...) and it still
didn't do Anything. We pinged the VAC Server (ip) as well and it didn't get
anything, but when pinging it with a regular computer it worked just fine.



From: kyle [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VAC not Enabling
Date: Thu, 20 Apr 2006 18:46:33 -0700 (Pacific Daylight Time)

--
[ Picked text/plain from multipart/alternative ]
Sv_secure will do nothing because by default all servers are supposed to be
secure.
I guess that command is not even used anymore.
I know that my DODS server is not showing secure  no matter what I try.

With my HL1 servers all I had to do was shutdown and wait 60 seconds then
start and it then showed as being secure.

---Original Message---

From: Ryan E
Date: 04/20/06 17:30:48
To: hlds@list.valvesoftware.com
Subject: [hlds] VAC not Enabling

VAC is not enabling in my server. We have tired everything sv_secure in the
server.cfg and everything. What is there else to do?.



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Re: [hlds] Very large number of Connection Timed Out errors

2006-04-20 Thread Ryan E

When they time out it is datacache.dll (or something like this) .. This
happens on my servers as well, and i had this problem untill i got a
reserved slot for some people. I find it that it happens when a person is
trying to join the reserved slot of the server and it won't let him in so...
it happens.



From: kyle [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Very large number of Connection Timed Out errors
Date: Thu, 20 Apr 2006 18:43:36 -0700 (Pacific Daylight Time)

--
[ Picked text/plain from multipart/alternative ]
It's my feeling this is related to the crashing of HL.exe.

Many of my regulars have clicked on my servers in the steam browser list to
join and just as they see the screen establishing connection  Hl.exe
crashes them to there desktop.
And in my servers console and in the logs, I'm seeing client timed out.

This really sucks too because many of my regulars are just going top other
servers to frag.

---Original Message---

From: Stuart Stegall
Date: 04/20/06 17:38:21
To: hlds@list.valvesoftware.com
Subject: [hlds] Very large number of Connection Timed Out errors

I am trying to come up with some error message statistics and I
discovered that since this update the number of Connection timed out
errors has increased like 100x over. (this is the player reason error
not the VAC error)

Is anyone else getting an increase? (this is in all the major US peering
points.)

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[hlds] cvars

2006-04-20 Thread Chorizo Omelet
I have been attempting to understand the magic of cvars...

It seems I can load several items in my various config files (ie:
server.cfg, bot.cfg...) and if I query these items in the console they
may report the values I loaded.

However, when I query these items via cvarlist the values reported are
always some number.

There are so many conflicting listings of cvars for all of these games I
am never entirely sure the cvars in a reference are actually for HL1:CZ.

So, I guess the reason I am posting is to find out if the following
assumptions are correct:

1) If I load an item in the console (item value) and then query the
value with (item) and item returns with a value, the item is a valid
item with a valid value.

2) RE 1: if the item does not return it is not an item.  (It maybe a
command, like: bot_add)

3) If an item takes a text value (like bot_difficulty?) cvarlist output
of bot_difficulty will still be 0.

If I am not asking the right questions, that would be good to know also.

Thanks,

Chorizo Omelet

Come and play! http://gs1.ender.us

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Re: [hlds] Steam Updates Overwriting config files

2006-04-20 Thread Stuart Stegall

I think the map.txt files only get updated when there's a new map.

Chris | FatPipeServer.com wrote:

Hello,

I'm not sure if this has been touched on or not in the past... But if so,
maybe someone could point me in the right direction.

I am wondering if there's any way to stop the Steam Updates from writing
over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update.
Also maybe a way to stop it from overwriting the server.dll file in case
someone is using a server-side mod.

I have a system for backing these up and replacing them once the update is
complete, but I was wondering if maybe there was some kind of -switch for
the hldsupdatetool for this, or maybe one could be implemented by Valve.

Just hoping, I guess.

Chris


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RE: [hlds] Steam Updates Overwriting config files

2006-04-20 Thread Andrew Armstrong
The server configuration supports a mapcyclefile (and motdfile) variable.

 mapcyclefile mymaps.txt

Put that in your config or command line, and use mymaps.txt as your server's
mapcycle.

- Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Friday, 21 April 2006 2:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam Updates  Overwriting config files

I agree with that ...

But i dont think that valve will change that way ... Because of releasing
new maps and that they want to update it into the cycles.

What about making the files readonly ? Shouldnt that work ?

- Andi

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Chris |
FatPipeServer.com
Gesendet: Freitag, 21. April 2006 06:26
An: hlds@list.valvesoftware.com
Betreff: [hlds] Steam Updates  Overwriting config files

Hello,

I'm not sure if this has been touched on or not in the past... But if so,
maybe someone could point me in the right direction.

I am wondering if there's any way to stop the Steam Updates from writing
over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update.
Also maybe a way to stop it from overwriting the server.dll file in case
someone is using a server-side mod.

I have a system for backing these up and replacing them once the update is
complete, but I was wondering if maybe there was some kind of -switch for
the hldsupdatetool for this, or maybe one could be implemented by Valve.

Just hoping, I guess.

Chris


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RE: [hlds] Steam Updates Overwriting config files

2006-04-20 Thread Jason O. Washburn
That's what I was thinking.  We have to do it on our clients computers
also.  Write only stops the over writes during updates.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Thursday, April 20, 2006 11:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam Updates  Overwriting config files


I agree with that ...

But i dont think that valve will change that way ... Because of
releasing new maps and that they want to update it into the cycles.

What about making the files readonly ? Shouldnt that work ?

- Andi

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Chris |
FatPipeServer.com
Gesendet: Freitag, 21. April 2006 06:26
An: hlds@list.valvesoftware.com
Betreff: [hlds] Steam Updates  Overwriting config files

Hello,

I'm not sure if this has been touched on or not in the past... But if
so, maybe someone could point me in the right direction.

I am wondering if there's any way to stop the Steam Updates from writing
over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS
update. Also maybe a way to stop it from overwriting the server.dll file
in case someone is using a server-side mod.

I have a system for backing these up and replacing them once the update
is complete, but I was wondering if maybe there was some kind of -switch
for the hldsupdatetool for this, or maybe one could be implemented by
Valve.

Just hoping, I guess.

Chris


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Re: [hlds] Steam Updates Overwriting config files

2006-04-20 Thread Kevin Ottalini

just change the mapcyclefile to a different one in the command line or in
server.cfg, then you never need to worry about it.

mapcyclefile mymaps.txt

Put your custom mapcycle in mymaps.txt.


- Original Message -
From: Jason O. Washburn
To: hlds@list.valvesoftware.com
Sent: Thursday, April 20, 2006 9:43 PM
Subject: RE: [hlds] Steam Updates  Overwriting config files


That's what I was thinking.  We have to do it on our clients computers
also.  Write only stops the over writes during updates.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Thursday, April 20, 2006 11:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam Updates  Overwriting config files


I agree with that ...

But i dont think that valve will change that way ... Because of
releasing new maps and that they want to update it into the cycles.

What about making the files readonly ? Shouldnt that work ?

- Andi

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Chris |
FatPipeServer.com
Gesendet: Freitag, 21. April 2006 06:26
An: hlds@list.valvesoftware.com
Betreff: [hlds] Steam Updates  Overwriting config files

Hello,

I'm not sure if this has been touched on or not in the past... But if
so, maybe someone could point me in the right direction.

I am wondering if there's any way to stop the Steam Updates from writing
over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS
update. Also maybe a way to stop it from overwriting the server.dll file
in case someone is using a server-side mod.

I have a system for backing these up and replacing them once the update
is complete, but I was wondering if maybe there was some kind of -switch
for the hldsupdatetool for this, or maybe one could be implemented by
Valve.

Just hoping, I guess.

Chris


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