RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-19 Thread Frazer
Whether or not a service provider chooses to deploy redundant services is a
decision that is generally made as part of an overall risk-management
analysis.  Factors such as probability of component failure, business impact
and cost are weighed in reaching a decision as to how much money a provider
should (and can afford) to invest in redundant service elements.  While a
systemic power outage is a possibility, it may not be very probable. In
fact, there is every likelihood that service elements which would be
affected by such a wide outage are not all within Valve's control.  We have
no information regarding Valve's service infrastructure, but we might assume
that it includes fault-tolerant elements (e.g. clustered servers, redundant
network paths, etc.) which have been chosen to provide protection from more
probable outages (for example, individual hardware failures, network outage
of a given carrier).

Given the funding resources to do so, most service providers would eagerly
embrace geographic redundancy.  However, no business has unlimited
financial resources and in the end, Valve has to strike a balance between
cost and risk, in delivering its services. Valve has an obligation to its
investors to make balanced spending decisions and deliver sustainable
profitability as much as it needs to deliver reasonable service levels to
its customers.  As well, the cost of complete redundancy would almost
certainly have to be borne in the price of the product.  While the end-user
impact was certainly real, it is not, after all, an air traffic control
system.  last night, our servers were full again.

I think Valve did a respectable job in restoring services in a timely
fashion.  No doubt they were extremely motivated to do so.  It appeared to
me that they followed a prioritized approach, first restoring services
critical to supporting game-play. While this simply may have been a sequence
imposed by the situation, versus any kind of altruistic service policy, the
net effect was the same.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, December 18, 2006 4:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

Such redundancy is Networking 101 and Programming 101... You can choose to
ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them to
invest in a redundant system for that money making aparatus.  That is
Economics 101.  You think it looks good to investors that the backbone of
the system went down for the entire world because of one geological
disaster?  You think that's a good selling point for software developers
that want to bring their product to market?  273,468 game players couldn't
play because Valve had all their eggs in that one geographical basket.
Wise business decision?  You decide...

Ok maybe they are 500 level courses but you still get the point :D

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Monday, December 18, 2006 2:57 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 All I'm seeing is whining, pettiness, and monday morning
 quarterbacking.

 Lets try this.  If anyone out there has a diagram of the
 Valve infrastructure, and a complete understanding of who
 they contract with for what services and facilities, then lets see it.

 I only am reading people bitching about what Valve should
 have done over the last 10 years, and I could do it better,
 without any reguard or perspective on what the real world
 impact things may be having in the Seattle area.

 ___
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 archives, please visit:
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RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-19 Thread Edward Luna
Very well said Frazer, as always.  However, I'm obligated to point out, 
whatever fault tolerance Valve may or may not have built in... it was 
insufficient for this event.  Until we are informed to the contrary by Valve, 
we must conclude that they were not geographically redundant... furthermore, to 
assume they considered a wide-spread power outage in the Northwest not very 
probable does not bode well for their level of fault tolerance analysis.  We 
needn't wonder if their plan would work, we know it failed.  The salient 
question to be answered now is do they intend to bring their redundancy inline 
with the need and if not... will their customers accept that position?

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Tuesday, December 19, 2006 7:43 AM
To: hlds@list.valvesoftware.com
Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts


Whether or not a service provider chooses to deploy redundant services is a
decision that is generally made as part of an overall risk-management
analysis.  Factors such as probability of component failure, business impact
and cost are weighed in reaching a decision as to how much money a provider
should (and can afford) to invest in redundant service elements.  While a
systemic power outage is a possibility, it may not be very probable. In
fact, there is every likelihood that service elements which would be
affected by such a wide outage are not all within Valve's control.  We have
no information regarding Valve's service infrastructure, but we might assume
that it includes fault-tolerant elements (e.g. clustered servers, redundant
network paths, etc.) which have been chosen to provide protection from more
probable outages (for example, individual hardware failures, network outage
of a given carrier).

Given the funding resources to do so, most service providers would eagerly
embrace geographic redundancy.  However, no business has unlimited
financial resources and in the end, Valve has to strike a balance between
cost and risk, in delivering its services. Valve has an obligation to its
investors to make balanced spending decisions and deliver sustainable
profitability as much as it needs to deliver reasonable service levels to
its customers.  As well, the cost of complete redundancy would almost
certainly have to be borne in the price of the product.  While the end-user
impact was certainly real, it is not, after all, an air traffic control
system.  last night, our servers were full again.

I think Valve did a respectable job in restoring services in a timely
fashion.  No doubt they were extremely motivated to do so.  It appeared to
me that they followed a prioritized approach, first restoring services
critical to supporting game-play. While this simply may have been a sequence
imposed by the situation, versus any kind of altruistic service policy, the
net effect was the same.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, December 18, 2006 4:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

Such redundancy is Networking 101 and Programming 101... You can choose to
ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them to
invest in a redundant system for that money making aparatus.  That is
Economics 101.  You think it looks good to investors that the backbone of
the system went down for the entire world because of one geological
disaster?  You think that's a good selling point for software developers
that want to bring their product to market?  273,468 game players couldn't
play because Valve had all their eggs in that one geographical basket.
Wise business decision?  You decide...

Ok maybe they are 500 level courses but you still get the point :D

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Monday, December 18, 2006 2:57 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 All I'm seeing is whining, pettiness, and monday morning
 quarterbacking.

 Lets try this.  If anyone out there has a diagram of the
 Valve infrastructure, and a complete understanding of who
 they contract with for what services and facilities, then lets see it.

 I only am reading people bitching about what Valve should
 have done over the last 10 years, and I could do it better,
 without any reguard or perspective on what the real world
 impact things may be having in the Seattle area.

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Post-outage thoughts

2006-12-19 Thread mjjordan
All of these post on this subject and still NOTHING FROM VALVE!! Any bets on 
what their gonna do? My moneys on nothing

 From: Edward Luna [EMAIL PROTECTED]
 Date: 2006/12/19 Tue AM 07:18:14 CST
 To: hlds@list.valvesoftware.com
 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 Very well said Frazer, as always.  However, I'm obligated to point out, 
 whatever fault tolerance Valve may or may not have built in... it was 
 insufficient for this event.  Until we are informed to the contrary by Valve, 
 we must conclude that they were not geographically redundant... furthermore, 
 to assume they considered a wide-spread power outage in the Northwest not 
 very probable does not bode well for their level of fault tolerance 
 analysis.  We needn't wonder if their plan would work, we know it failed.  
 The salient question to be answered now is do they intend to bring their 
 redundancy inline with the need and if not... will their customers accept 
 that position?

 -Original Message-
 From: Frazer [mailto:[EMAIL PROTECTED]
 Sent: Tuesday, December 19, 2006 7:43 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts


 Whether or not a service provider chooses to deploy redundant services is a
 decision that is generally made as part of an overall risk-management
 analysis.  Factors such as probability of component failure, business impact
 and cost are weighed in reaching a decision as to how much money a provider
 should (and can afford) to invest in redundant service elements.  While a
 systemic power outage is a possibility, it may not be very probable. In
 fact, there is every likelihood that service elements which would be
 affected by such a wide outage are not all within Valve's control.  We have
 no information regarding Valve's service infrastructure, but we might assume
 that it includes fault-tolerant elements (e.g. clustered servers, redundant
 network paths, etc.) which have been chosen to provide protection from more
 probable outages (for example, individual hardware failures, network outage
 of a given carrier).

 Given the funding resources to do so, most service providers would eagerly
 embrace geographic redundancy.  However, no business has unlimited
 financial resources and in the end, Valve has to strike a balance between
 cost and risk, in delivering its services. Valve has an obligation to its
 investors to make balanced spending decisions and deliver sustainable
 profitability as much as it needs to deliver reasonable service levels to
 its customers.  As well, the cost of complete redundancy would almost
 certainly have to be borne in the price of the product.  While the end-user
 impact was certainly real, it is not, after all, an air traffic control
 system.  last night, our servers were full again.

 I think Valve did a respectable job in restoring services in a timely
 fashion.  No doubt they were extremely motivated to do so.  It appeared to
 me that they followed a prioritized approach, first restoring services
 critical to supporting game-play. While this simply may have been a sequence
 imposed by the situation, versus any kind of altruistic service policy, the
 net effect was the same.




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
 Sent: Monday, December 18, 2006 4:23 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 Such redundancy is Networking 101 and Programming 101... You can choose to
 ignore it if you like... But in the real word it is fact .

 Valve is probably making enough money to make it reasonable for them to
 invest in a redundant system for that money making aparatus.  That is
 Economics 101.  You think it looks good to investors that the backbone of
 the system went down for the entire world because of one geological
 disaster?  You think that's a good selling point for software developers
 that want to bring their product to market?  273,468 game players couldn't
 play because Valve had all their eggs in that one geographical basket.
 Wise business decision?  You decide...

 Ok maybe they are 500 level courses but you still get the point :D

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Monday, December 18, 2006 2:57 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
 
  All I'm seeing is whining, pettiness, and monday morning
  quarterbacking.
 
  Lets try this.  If anyone out there has a diagram of the
  Valve infrastructure, and a complete understanding of who
  they contract with for what services and facilities, then lets see it.
 
  I only am reading people bitching about what Valve should
  have done over the last 10 years, and I could do it better,
  without any reguard or perspective on what the real world
  impact things may be having in the Seattle area.




Re: [hlds] Post-outage thoughts

2006-12-19 Thread Newbie
--
[ Picked text/plain from multipart/alternative ]
One thing constantly being missed is that section C of paragraph 9 of Steam
Subscriber agreement which every one of us agreed to states that:

VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
YOUR SUBSCRIPTIONS(S).

It means we all agreed with the fact that we can not demand Valve to support
Steam at all. The fact that Valve restored the service reasonably quick
means they don't want to loose customers and profit but does not mean they
had obligations towards us to do so.

Another thing that should be considered is overall network downtime
throughout the year. What was that? less than 12 hours overall?  Meaning
availability is about 99.8%... Not the best figure for mission critical
application but pretty much reasonable for gaming services.

Regards,
Newbie



-Original Message-

From: [EMAIL PROTECTED]

To: hlds@list.valvesoftware.com

Date: Tue, 19 Dec 2006 7:36:13 -0600

Subject: Re: [hlds] Post-outage thoughts




All of these post on this subject and still NOTHING FROM VALVE!! Any bets on
what their gonna do? My moneys on nothing



 From: Edward Luna [EMAIL PROTECTED]

 Date: 2006/12/19 Tue AM 07:18:14 CST

 To: hlds@list.valvesoftware.com

 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts



 Very well said Frazer, as always.  However, I'm obligated to point out,
whatever fault tolerance Valve may or may not have built in... it was
insufficient for this event.  Until we are informed to the contrary by
Valve, we must conclude that they were not geographically redundant...
furthermore, to assume they considered a wide-spread power outage in the
Northwest not very probable does not bode well for their level of fault
tolerance analysis.  We needn't wonder if their plan would work, we know it
failed.  The salient question to be answered now is do they intend to bring
their redundancy inline with the need and if not... will their customers
accept that position?



 -Original Message-

 From: Frazer [mailto:[EMAIL PROTECTED]

 Sent: Tuesday, December 19, 2006 7:43 AM

 To: hlds@list.valvesoftware.com

 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts





 Whether or not a service provider chooses to deploy redundant services is
a

 decision that is generally made as part of an overall risk-management

 analysis.  Factors such as probability of component failure, business
impact

 and cost are weighed in reaching a decision as to how much money a
provider

 should (and can afford) to invest in redundant service elements.  While a

 systemic power outage is a possibility, it may not be very probable. In

 fact, there is every likelihood that service elements which would be

 affected by such a wide outage are not all within Valve's control.  We
have

 no information regarding Valve's service infrastructure, but we might
assume

 that it includes fault-tolerant elements (e.g. clustered servers,
redundant

 network paths, etc.) which have been chosen to provide protection from
more

 probable outages (for example, individual hardware failures, network
outage

 of a given carrier).



 Given the funding resources to do so, most service providers would eagerly

 embrace geographic redundancy.  However, no business has unlimited

 financial resources and in the end, Valve has to strike a balance between

 cost and risk, in delivering its services. Valve has an obligation to its

 investors to make balanced spending decisions and deliver sustainable

 profitability as much as it needs to deliver reasonable service levels to

 its customers.  As well, the cost of complete redundancy would almost

 certainly have to be borne in the price of the product.  While the
end-user

 impact was certainly real, it is not, after all, an air traffic control

 system.  last night, our servers were full again.



 I think Valve did a respectable job in restoring services in a timely

 fashion.  No doubt they were extremely motivated to do so.  It appeared to

 me that they followed a prioritized approach, first restoring services

 critical to supporting game-play. While this simply may have been a
sequence

 imposed by the situation, versus any kind of altruistic service policy,
the

 net effect was the same.









 -Original Message-

 From: [EMAIL PROTECTED]

 [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle

 Sent: Monday, December 18, 2006 4:23 PM

 To: hlds@list.valvesoftware.com

 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts



 Such redundancy is Networking 101 and Programming 101... You can choose to

 ignore it if you like... But in the real word it is fact .



 Valve is probably making enough money to make it reasonable for them to

 invest in a redundant system for that money making aparatus.  That is

 Economics 101.  You think it looks good to investors that the backbone
of

 the system went down for the entire world 

Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-19 Thread john @ GamersCoalition

Don't forget, we need to pay taxes =)

Pubbers may find it annoying to be redirected, but they might also
find it annoying to not be able to connect to a server showing 20/23
because of 3 reserve slots. We use redirects to help players find a
server to play on. We use(d) redirects to distribute players, not
alter players rates, etc. I'm not entirely susre how this would be
abused, though I can see it being annoying.

I'll stop using quotes when you start acknowledging the other POV,
wim. And thanks for zBlock, it was a very useful plugin.

Cheers,

SJ

On 12/18/06, Chris Barnett [EMAIL PROTECTED] wrote:


Wim,

Please stop telling people they don't need stuff.

Sorry to those who have read this before.

We don't need to play CS:S

We don't need to play DOD:S

We don't need mods.

We don't need food.

We don't need air.

The only thing in life we need to do is die. That's why we all pay so much
money to practice killing people.

People say that automatic redirects are annoying as hell. Fine.

Server admins recognise that therefore we want a COMPROMISE solution which
redirects people with their PERMISSION.

Cheers.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
Sent: 18 December 2006 18:11
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve...can we get the connect command for redirect in
SCRDS?

--
[ Picked text/plain from multipart/alternative ]
I do give a crap about admin problems and alike, if I didn't I wouldn't have
been 1 of the co-authors of zBlock, among a crapload of other stuff. IMO;
it's important to not have the feature from a player's point of view, and
it's not all that important to have the feature from a server admin point of
view.

On 12/18/06, Newbie [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 The guy speaks from the player's POV and simply doesn't give a thing about
 admins' problems like servers migration or load balancing.

 Newbie

 -Original Message-

 From: Roman Hatsiev [EMAIL PROTECTED]

 To: hlds@list.valvesoftware.com

 Date: Mon, 18 Dec 2006 14:42:43 +0300

 Subject: Re: [hlds] Valve...can we get the connect command for redirect in
 SCRDS?




 Now I see. There must be only two opinions about everything - yours

 and wrong one. Let me stick to the wrong one please as I'm pretty

 happy with it :)



 On 18/12/06, Wim Barelds [EMAIL PROTECTED] wrote:

  --

  [ Picked text/plain from multipart/alternative ]

  You don't need it either, plus pretty much every player that ever

  gets redirected finds it annoying as fuck. I'm not saying you couldn't

  find ways to use/abuse it, I'm sure you could and would. But you don't

  need it.

 

  On 12/18/06, Roman Hatsiev [EMAIL PROTECTED] wrote:

  

   Looks like your only argument presented in different wordings is I

   don't need it, . The fact that you don't need this tool or don't know

   how to properly apply this tool does not make it less valuable to

   other admins. And I'm not going to waste my time convincing you that

   you need it because with your single server you don't :)

  

   On 18/12/06, Wim Barelds [EMAIL PROTECTED] wrote:

--

[ Picked text/plain from multipart/alternative ]

Regulars knew the domain name, and it was no problem at all.

I did not see any kind of player drop on our server when we

relocated.

   

 (would you rather join an empty or populated server?).

I would rather join a populated server, which I would expect to

join when I do.

   

 I think by load balancing it's more meant to keep the two or

 more servers full.. (correct me if I'm wrong).

Do you actually play this game? You barely, if ever, get moved

to a server worth while. Either the server is empty, has some

fucked up gameplay mods, or has piranesi kind of map. No

thanks.

   

   

On 12/18/06, Chris Barnett [EMAIL PROTECTED] wrote:



 Oppss



 I meant:



 Once the client resolves an IP to that subdomain, the client saves
 the

   IP

 addy in it's favourites and not the domain name.





 -Original Message-

 From: [EMAIL PROTECTED]

 [mailto:[EMAIL PROTECTED] On Behalf Of Chris
 Barnett

 Sent: 18 December 2006 01:32

 To: hlds@list.valvesoftware.com

 Subject: RE: [hlds] Valve...can we get the connect command for

   redirect in

 SCRDS?





 Automatic server redirects are gone for good. As an admin that
 never

 abused

 them, I'm quite angry at those that did. Such people even used to
 brag

   on

 various forums that their servers were full, but at whose expense?



 I hope some kind of redirect that asks the user, will be
 implemented.

   As

 for

 using a sub-domain for a server, it doesn't work...once the client

 resolves

 an IP to that subdomain, the client saves the IP addy in it's

   favourites

 and

 

Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-19 Thread Graham Robinson

But they might also find it annoying to not be able to connect to a
server showing 20/23
because of 3 reserve slots.

I'm afraid to say this but you are doing your reserve slot system
wrong then. You want sv_visiblemaxplayers set to 20

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Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-19 Thread robin wagon

stop this plz i dont want a server, so i say stop thanks bb



From: Graham Robinson [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve...can we get the connect command for redirect in
SCRDS?
Date: Tue, 19 Dec 2006 16:17:27 +

But they might also find it annoying to not be able to connect to a
server showing 20/23
because of 3 reserve slots.

I'm afraid to say this but you are doing your reserve slot system
wrong then. You want sv_visiblemaxplayers set to 20

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Qui est-ce qui est très apprécié des Japonais et a toujours quelque chose
entre les mains? Live Search le sait et vous ?
http://search.live.com/images/results.aspx?q=Manneken%20pisFORM=BIRE


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Re: [hlds] Post-outage thoughts

2006-12-19 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Considering that STEAM is now a revenue generating service, my bet is Valve
will sort this out sooner rather than later, especially since they are now
responsible to not only their own games anymore but to a lot of other Game
Developers as well.

On 12/20/06, Newbie [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 One thing constantly being missed is that section C of paragraph 9 of
 Steam
 Subscriber agreement which every one of us agreed to states that:

 VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
 OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
 YOUR SUBSCRIPTIONS(S).

 It means we all agreed with the fact that we can not demand Valve to
 support
 Steam at all. The fact that Valve restored the service reasonably quick
 means they don't want to loose customers and profit but does not mean they
 had obligations towards us to do so.

 Another thing that should be considered is overall network downtime
 throughout the year. What was that? less than 12 hours overall?  Meaning
 availability is about 99.8%... Not the best figure for mission critical
 application but pretty much reasonable for gaming services.

 Regards,
 Newbie



 -Original Message-

 From: [EMAIL PROTECTED]

 To: hlds@list.valvesoftware.com

 Date: Tue, 19 Dec 2006 7:36:13 -0600

 Subject: Re: [hlds] Post-outage thoughts




 All of these post on this subject and still NOTHING FROM VALVE!! Any bets
 on
 what their gonna do? My moneys on nothing

 

  From: Edward Luna [EMAIL PROTECTED]

  Date: 2006/12/19 Tue AM 07:18:14 CST

  To: hlds@list.valvesoftware.com

  Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 

  Very well said Frazer, as always.  However, I'm obligated to point out,
 whatever fault tolerance Valve may or may not have built in... it was
 insufficient for this event.  Until we are informed to the contrary by
 Valve, we must conclude that they were not geographically redundant...
 furthermore, to assume they considered a wide-spread power outage in the
 Northwest not very probable does not bode well for their level of fault
 tolerance analysis.  We needn't wonder if their plan would work, we know
 it
 failed.  The salient question to be answered now is do they intend to
 bring
 their redundancy inline with the need and if not... will their customers
 accept that position?

 

  -Original Message-

  From: Frazer [mailto:[EMAIL PROTECTED]

  Sent: Tuesday, December 19, 2006 7:43 AM

  To: hlds@list.valvesoftware.com

  Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 

 

  Whether or not a service provider chooses to deploy redundant services
 is
 a

  decision that is generally made as part of an overall risk-management

  analysis.  Factors such as probability of component failure, business
 impact

  and cost are weighed in reaching a decision as to how much money a
 provider

  should (and can afford) to invest in redundant service elements.  While
 a

  systemic power outage is a possibility, it may not be very probable. In

  fact, there is every likelihood that service elements which would be

  affected by such a wide outage are not all within Valve's control.  We
 have

  no information regarding Valve's service infrastructure, but we might
 assume

  that it includes fault-tolerant elements (e.g. clustered servers,
 redundant

  network paths, etc.) which have been chosen to provide protection from
 more

  probable outages (for example, individual hardware failures, network
 outage

  of a given carrier).

 

  Given the funding resources to do so, most service providers would
 eagerly

  embrace geographic redundancy.  However, no business has unlimited

  financial resources and in the end, Valve has to strike a balance
 between

  cost and risk, in delivering its services. Valve has an obligation to
 its

  investors to make balanced spending decisions and deliver sustainable

  profitability as much as it needs to deliver reasonable service levels
 to

  its customers.  As well, the cost of complete redundancy would almost

  certainly have to be borne in the price of the product.  While the
 end-user

  impact was certainly real, it is not, after all, an air traffic control

  system.  last night, our servers were full again.

 

  I think Valve did a respectable job in restoring services in a timely

  fashion.  No doubt they were extremely motivated to do so.  It appeared
 to

  me that they followed a prioritized approach, first restoring services

  critical to supporting game-play. While this simply may have been a
 sequence

  imposed by the situation, versus any kind of altruistic service policy,
 the

  net effect was the same.

 

 

 

 

  -Original Message-

  From: [EMAIL PROTECTED]

  [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle

  Sent: Monday, December 18, 2006 4:23 PM

  To: hlds@list.valvesoftware.com

  Subject: 

RE: RE: Re: [hlds] Post-outage thoughts

2006-12-19 Thread Dave Trobacher
Who was bitching about not being able to play CS anyways? I`m sorry for
the people wherever they are all of them suffering anything I really am.
I really don`t watch tv or news much. As for the topic of discussion
with is HLDS ADMIN what exactly are u looking to hear from us so you can
stop wasting our time? The discussion was about Valves obvious lack of
re-investment in their network infrastructure and obviously qualified
network support staff. Not about a snow storm or suffering people.

Merry Christmas

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Monday, December 18, 2006 2:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: Re: [hlds] Post-outage thoughts

Then I guess I may have things backwards in thinking that any personal
inconvenience should be outweighed by actual tragety suffered by others.

Yeah, not oficially winter, so those people aren't oficially freezing.
http://seattletimes.nwsource.com/html/localnews/2003482605_webstormmainb
ar17.html

Or am I also wrong in also thinking that maybe local repair efforts
should be aimed at getting people heat, instead of making sure CS
players can get online.

And no matter what Valve did or didn't do, they are still relying on
outside resources as much as anyone else in the area.  Even the fact
that it may be the Valve employees, or others that are in charge of
keeping things running, are too busy keeping their families warm
wouldn't be reason enough for some.

Maybe we even found out why people feel that CS, DoD, et. al. are
loosing players.  It may possibly be the lack of soul and community.

Last I checked Winter hasn't begun yet.  :)~

Obviously people are not complaining about loss of service as being
equivalent
to loss of life or livelihood... I think you may have gone a bit
overboard
with that one.  The majority of complaints are centered around an
apparent
lack of re-investment in infrastructure on Valve's part and it is a
valid
complaint.  Perhaps we have demonstrated too much faith in Valves
understanding of the most basic concept in network management... that
being,
no single point failure should bring a network down.  That fact stands
on it's
own and need not be measured against a lost Christmas for those
unfortunate to
have been effected by the storms.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, December 18, 2006 12:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: Re: [hlds] Post-outage thoughts


Lets keep things in perspective people.  Over a million people without
power
or heat int the middle of winter.  Christmas planning for lots of those
are
out the window because of lost wages, loss of life, and loss of basic
services, and people are whining about not being able to play a
computer game
for a few days, and then exorcising Valve about not having things back
online
immediately.

Lets think about things based on the effects on real people lives
instead of
using a tragedy to puff one's resume.

It's nice to see the spirit of the holidays on display.


Netcom had a massive outage in '96 that lasted almost the same
duration as this valve outage.

At 11:06 AM 12/18/2006, -Mike- wrote:
There are far too many 90% empty datacenters practically sitting on
top of major exchanges down here in the SF Bay Area (and all over
the US) for Valve to have suffered the outage they saw due to storm
conditions.   I'm sorry, but a decent distributed network
architecture with properly configured load balancing hardware takes
care of these single points of failure.  But hey, what do I
know...  I only managed Yahoo's mailservers at GlobalCenter,
FriendFinder and Lycos' hardware at Exodus, built and managed
bulletproof network backbones at @Home and Netcom...  So it's not
like I'd know anything about engineering a method of preventing a
little lack of power, IP dialtone, or overload from taking
your  biggest cash machine offline.

(sigh)

Sorry Valve, I'm gainfully employed and I do not consult on the side.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 17, 2006 11:21:39 PM
Subject: Re: [hlds] Post-outage thoughts

This is true only as long as you work with tested and widely adopted
solution like Active Directory. For closed proprietary system of
Steam
size designed without redundancy in mind this can be a kind of tricky
exercise...

Regards,

Roman





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Re: [hlds] Post-outage thoughts

2006-12-19 Thread mjjordan
That would be nice but I think it would be even better for someone from Valve 
to say something. Yes, no, go piss up a rope. it don't matter as long as it 
gives an indication of what they think about this and what they are looking 
into doing (if anything) to correct it.

 From: Whisper [EMAIL PROTECTED]
 Date: 2006/12/19 Tue AM 10:45:00 CST
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Post-outage thoughts

 --
 [ Picked text/plain from multipart/alternative ]
 Considering that STEAM is now a revenue generating service, my bet is Valve
 will sort this out sooner rather than later, especially since they are now
 responsible to not only their own games anymore but to a lot of other Game
 Developers as well.

 On 12/20/06, Newbie [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  One thing constantly being missed is that section C of paragraph 9 of
  Steam
  Subscriber agreement which every one of us agreed to states that:
 
  VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
  OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
  YOUR SUBSCRIPTIONS(S).
 
  It means we all agreed with the fact that we can not demand Valve to
  support
  Steam at all. The fact that Valve restored the service reasonably quick
  means they don't want to loose customers and profit but does not mean they
  had obligations towards us to do so.
 
  Another thing that should be considered is overall network downtime
  throughout the year. What was that? less than 12 hours overall?  Meaning
  availability is about 99.8%... Not the best figure for mission critical
  application but pretty much reasonable for gaming services.
 
  Regards,
  Newbie
 
 
 
  -Original Message-
 
  From: [EMAIL PROTECTED]
 
  To: hlds@list.valvesoftware.com
 
  Date: Tue, 19 Dec 2006 7:36:13 -0600
 
  Subject: Re: [hlds] Post-outage thoughts
 
 
 
 
  All of these post on this subject and still NOTHING FROM VALVE!! Any bets
  on
  what their gonna do? My moneys on nothing
 
  
 
   From: Edward Luna [EMAIL PROTECTED]
 
   Date: 2006/12/19 Tue AM 07:18:14 CST
 
   To: hlds@list.valvesoftware.com
 
   Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
 
  
 
   Very well said Frazer, as always.  However, I'm obligated to point out,
  whatever fault tolerance Valve may or may not have built in... it was
  insufficient for this event.  Until we are informed to the contrary by
  Valve, we must conclude that they were not geographically redundant...
  furthermore, to assume they considered a wide-spread power outage in the
  Northwest not very probable does not bode well for their level of fault
  tolerance analysis.  We needn't wonder if their plan would work, we know
  it
  failed.  The salient question to be answered now is do they intend to
  bring
  their redundancy inline with the need and if not... will their customers
  accept that position?
 
  
 
   -Original Message-
 
   From: Frazer [mailto:[EMAIL PROTECTED]
 
   Sent: Tuesday, December 19, 2006 7:43 AM
 
   To: hlds@list.valvesoftware.com
 
   Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
 
  
 
  
 
   Whether or not a service provider chooses to deploy redundant services
  is
  a
 
   decision that is generally made as part of an overall risk-management
 
   analysis.  Factors such as probability of component failure, business
  impact
 
   and cost are weighed in reaching a decision as to how much money a
  provider
 
   should (and can afford) to invest in redundant service elements.  While
  a
 
   systemic power outage is a possibility, it may not be very probable. In
 
   fact, there is every likelihood that service elements which would be
 
   affected by such a wide outage are not all within Valve's control.  We
  have
 
   no information regarding Valve's service infrastructure, but we might
  assume
 
   that it includes fault-tolerant elements (e.g. clustered servers,
  redundant
 
   network paths, etc.) which have been chosen to provide protection from
  more
 
   probable outages (for example, individual hardware failures, network
  outage
 
   of a given carrier).
 
  
 
   Given the funding resources to do so, most service providers would
  eagerly
 
   embrace geographic redundancy.  However, no business has unlimited
 
   financial resources and in the end, Valve has to strike a balance
  between
 
   cost and risk, in delivering its services. Valve has an obligation to
  its
 
   investors to make balanced spending decisions and deliver sustainable
 
   profitability as much as it needs to deliver reasonable service levels
  to
 
   its customers.  As well, the cost of complete redundancy would almost
 
   certainly have to be borne in the price of the product.  While the
  end-user
 
   impact was certainly real, it is not, after all, an air traffic control
 
   system.  last night, our servers were full again.
 
  
 
   I think Valve did a respectable job in 

Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-19 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
As previously noted, the reserved slots issue could be resolved fairly
easily,
past that. Please don't get me wrong, I really wouldn't mind a this server
recommends these alternatives approach, or link server network kind of
solution.
I however do oppose to giving admins the connect console command back
as it previously were.

On 12/19/06, john @ GamersCoalition [EMAIL PROTECTED] wrote:

 Don't forget, we need to pay taxes =)

 Pubbers may find it annoying to be redirected, but they might also
 find it annoying to not be able to connect to a server showing 20/23
 because of 3 reserve slots. We use redirects to help players find a
 server to play on. We use(d) redirects to distribute players, not
 alter players rates, etc. I'm not entirely susre how this would be
 abused, though I can see it being annoying.

 I'll stop using quotes when you start acknowledging the other POV,
 wim. And thanks for zBlock, it was a very useful plugin.

 Cheers,

 SJ

 On 12/18/06, Chris Barnett [EMAIL PROTECTED] wrote:
 
  Wim,
 
  Please stop telling people they don't need stuff.
 
  Sorry to those who have read this before.
 
  We don't need to play CS:S
 
  We don't need to play DOD:S
 
  We don't need mods.
 
  We don't need food.
 
  We don't need air.
 
  The only thing in life we need to do is die. That's why we all pay so
 much
  money to practice killing people.
 
  People say that automatic redirects are annoying as hell. Fine.
 
  Server admins recognise that therefore we want a COMPROMISE solution
 which
  redirects people with their PERMISSION.
 
  Cheers.
 
  Chris.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
  Sent: 18 December 2006 18:11
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Valve...can we get the connect command for redirect
 in
  SCRDS?
 
  --
  [ Picked text/plain from multipart/alternative ]
  I do give a crap about admin problems and alike, if I didn't I wouldn't
 have
  been 1 of the co-authors of zBlock, among a crapload of other stuff.
 IMO;
  it's important to not have the feature from a player's point of view,
 and
  it's not all that important to have the feature from a server admin
 point of
  view.
 
  On 12/18/06, Newbie [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   The guy speaks from the player's POV and simply doesn't give a thing
 about
   admins' problems like servers migration or load balancing.
  
   Newbie
  
   -Original Message-
  
   From: Roman Hatsiev [EMAIL PROTECTED]
  
   To: hlds@list.valvesoftware.com
  
   Date: Mon, 18 Dec 2006 14:42:43 +0300
  
   Subject: Re: [hlds] Valve...can we get the connect command for
 redirect in
   SCRDS?
  
  
  
  
   Now I see. There must be only two opinions about everything - yours
  
   and wrong one. Let me stick to the wrong one please as I'm pretty
  
   happy with it :)
  
  
  
   On 18/12/06, Wim Barelds [EMAIL PROTECTED] wrote:
  
--
  
[ Picked text/plain from multipart/alternative ]
  
You don't need it either, plus pretty much every player that ever
  
gets redirected finds it annoying as fuck. I'm not saying you
 couldn't
  
find ways to use/abuse it, I'm sure you could and would. But you
 don't
  
need it.
  
   
  
On 12/18/06, Roman Hatsiev [EMAIL PROTECTED] wrote:
  

  
 Looks like your only argument presented in different wordings is
 I
  
 don't need it, . The fact that you don't need this tool or don't
 know
  
 how to properly apply this tool does not make it less valuable to
  
 other admins. And I'm not going to waste my time convincing you
 that
  
 you need it because with your single server you don't :)
  

  
 On 18/12/06, Wim Barelds [EMAIL PROTECTED] wrote:
  
  --
  
  [ Picked text/plain from multipart/alternative ]
  
  Regulars knew the domain name, and it was no problem at all.
  
  I did not see any kind of player drop on our server when we
  
  relocated.
  
 
  
   (would you rather join an empty or populated server?).
  
  I would rather join a populated server, which I would expect to
  
  join when I do.
  
 
  
   I think by load balancing it's more meant to keep the two or
  
   more servers full.. (correct me if I'm wrong).
  
  Do you actually play this game? You barely, if ever, get moved
  
  to a server worth while. Either the server is empty, has some
  
  fucked up gameplay mods, or has piranesi kind of map. No
  
  thanks.
  
 
  
 
  
  On 12/18/06, Chris Barnett [EMAIL PROTECTED] wrote:
  
  
  
   Oppss
  
  
  
   I meant:
  
  
  
   Once the client resolves an IP to that subdomain, the client
 saves
   the
  
 IP
  
   addy in it's favourites and not the domain name.
  
  
  
  
  
   -Original Message-
  
   From: 

Re: [hlds] Post-outage thoughts

2006-12-19 Thread chad

You are right, networking 101 teaches that, I took the networking class
in high school, and got my NET+ certification,
Even I know that backups are important, and I'm a college freshman (well
I have enough credits to be a sophomore)
I have backups, and they work, my laptop decided one day to disable all
the user accounts and delete any that were useful (even administrator
was disabled) i got back up and running in 5 minutes, and in 15 i had my
programs back, and in the end spent more time trying to fix the laptop
than trying to recover from it.
after taking networking 101, I now have my computers (and switches and
routers) in my dorm on UPSes, and on a cart that in a power outage of my
floor could be wheeled downstairs, or in an Internet outage, I have a
very long (100 M) cable to reach any other part of the building, and I
could make it longer with a repeater if I had to, but it is long enough.
Valve has a lotbigger budget, and paying customers and a lot better
trained people than me, and should have much better backups and
redundancy, I can survive a loss of service to my floor, with minimal
downtime of my services, so valve should be able to stand the loss of a
city (even by nuke) with minimal affect to the rest of the world, if the
whole US was out of power, or gone by nuking, then I would be okay with
them being off line, for a few days


Scott Tuttle wrote:

Such redundancy is Networking 101 and Programming 101... You can choose to
ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them to
invest in a redundant system for that money making aparatus.  That is
Economics 101.  You think it looks good to investors that the backbone of
the system went down for the entire world because of one geological
disaster?  You think that's a good selling point for software developers
that want to bring their product to market?  273,468 game players couldn't
play because Valve had all their eggs in that one geographical basket.
Wise business decision?  You decide...

Ok maybe they are 500 level courses but you still get the point :D



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, December 18, 2006 2:57 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

All I'm seeing is whining, pettiness, and monday morning
quarterbacking.

Lets try this.  If anyone out there has a diagram of the
Valve infrastructure, and a complete understanding of who
they contract with for what services and facilities, then lets see it.

I only am reading people bitching about what Valve should
have done over the last 10 years, and I could do it better,
without any reguard or perspective on what the real world
impact things may be having in the Seattle area.

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RE: [hlds] Post-outage thoughts

2006-12-19 Thread bob johnson
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Still sounds like alot of money invested for nothing. Where is the ROI
for Valve? Will this cost them sales? I say no, the software has been
bought and paid for. By the time the next release rolls around everyone
will have forgotten about this. Did they lose data? Nope. Lawsuits? Nope.
Why then would they dump many thousands of dollars into a more reliable
and redundant system? Businesses do things that will help them make money
and this won't.

Anyone from Valve care to chime in??

-Original Message-

From: [EMAIL PROTECTED] [

mailto:[EMAIL PROTECTED] On Behalf Of chad

Sent: Tuesday, December 19, 2006 4:50 PM

To: hlds@list.valvesoftware.com

Subject: Re: [hlds] Post-outage thoughts

You are right, networking 101 teaches that, I took the networking class
in high school, and got my NET+ certification, Even I know that backups
are important, and I'm a college freshman (well I have enough credits to
be a sophomore) I have backups, and they work, my laptop decided one day
to disable all the user accounts and delete any that were useful (even
administrator was disabled) i got back up and running in 5 minutes, and
in 15 i had my programs back, and in the end spent more time trying to
fix the laptop than trying to recover from it.

after taking networking 101, I now have my computers (and switches and

routers) in my dorm on UPSes, and on a cart that in a power outage of my
floor could be wheeled downstairs, or in an Internet outage, I have a
very long (100 M) cable to reach any other part of the building, and I
could make it longer with a repeater if I had to, but it is long enough.

Valve has a lotbigger budget, and paying customers and a lot better
trained people than me, and should have much better backups and
redundancy, I can survive a loss of service to my floor, with minimal
downtime of my services, so valve should be able to stand the loss of a
city (even by nuke) with minimal affect to the rest of the world, if the
whole US was out of power, or gone by nuking, then I would be okay with
them being off line, for a few days

Scott Tuttle wrote:

 Such redundancy is Networking 101 and Programming 101... You can

 choose to ignore it if you like... But in the real word it is fact .



 Valve is probably making enough money to make it reasonable for them

 to invest in a redundant system for that money making aparatus.

 That is Economics 101. You think it looks good to investors that the

 backbone of the system went down for the entire world because of one

 geological disaster? You think that's a good selling point for

 software developers that want to bring their product to market?

 273,468 game players couldn't play because Valve had all their eggs in
that one geographical basket.

 Wise business decision? You decide...



 Ok maybe they are 500 level courses but you still get the point :D





 -Original Message-

 From: [EMAIL PROTECTED]

 [

mailto:[EMAIL PROTECTED] On Behalf Of

 [EMAIL PROTECTED]

 Sent: Monday, December 18, 2006 2:57 PM

 To: hlds@list.valvesoftware.com

 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts



 All I'm seeing is whining, pettiness, and monday morning

 quarterbacking.



 Lets try this. If anyone out there has a diagram of the Valve

 infrastructure, and a complete understanding of who they contract

 with for what services and facilities, then lets see it.



 I only am reading people bitching about what Valve should have done

 over the last 10 years, and I could do it better, without any

 reguard or perspective on what the real world impact things may be

 having in the Seattle area.



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RE: [hlds] Post-outage thoughts

2006-12-19 Thread Scott Tuttle
You would have to ask their sales force if being able to say the system is
redundant would help them make sales.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of bob johnson
 Sent: Tuesday, December 19, 2006 5:45 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Post-outage thoughts

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Still sounds like alot of money invested for nothing. Where is the ROI
 for Valve? Will this cost them sales? I say no, the software has been
 bought and paid for. By the time the next release rolls
 around everyone
 will have forgotten about this. Did they lose data? Nope.
 Lawsuits? Nope.
 Why then would they dump many thousands of dollars into a
 more reliable
 and redundant system? Businesses do things that will help
 them make money
 and this won't.

 Anyone from Valve care to chime in??

 -Original Message-

 From: [EMAIL PROTECTED] [

 mailto:[EMAIL PROTECTED] On Behalf Of chad

 Sent: Tuesday, December 19, 2006 4:50 PM

 To: hlds@list.valvesoftware.com

 Subject: Re: [hlds] Post-outage thoughts

 You are right, networking 101 teaches that, I took the
 networking class
 in high school, and got my NET+ certification, Even I know
 that backups
 are important, and I'm a college freshman (well I have enough
 credits to
 be a sophomore) I have backups, and they work, my laptop
 decided one day
 to disable all the user accounts and delete any that were useful (even
 administrator was disabled) i got back up and running in 5
 minutes, and
 in 15 i had my programs back, and in the end spent more time trying to
 fix the laptop than trying to recover from it.

 after taking networking 101, I now have my computers (and switches and

 routers) in my dorm on UPSes, and on a cart that in a power
 outage of my
 floor could be wheeled downstairs, or in an Internet outage, I have a
 very long (100 M) cable to reach any other part of the building, and I
 could make it longer with a repeater if I had to, but it is
 long enough.

 Valve has a lotbigger budget, and paying customers and a lot better
 trained people than me, and should have much better backups and
 redundancy, I can survive a loss of service to my floor, with minimal
 downtime of my services, so valve should be able to stand the
 loss of a
 city (even by nuke) with minimal affect to the rest of the
 world, if the
 whole US was out of power, or gone by nuking, then I would be
 okay with
 them being off line, for a few days

 Scott Tuttle wrote:

  Such redundancy is Networking 101 and Programming 101... You can

  choose to ignore it if you like... But in the real word it is fact .

 

  Valve is probably making enough money to make it reasonable for them

  to invest in a redundant system for that money making aparatus.

  That is Economics 101. You think it looks good to investors that the

  backbone of the system went down for the entire world
 because of one

  geological disaster? You think that's a good selling point for

  software developers that want to bring their product to market?

  273,468 game players couldn't play because Valve had all
 their eggs in
 that one geographical basket.

  Wise business decision? You decide...

 

  Ok maybe they are 500 level courses but you still get the point :D

 

 

  -Original Message-

  From: [EMAIL PROTECTED]

  [

 mailto:[EMAIL PROTECTED] On Behalf Of

  [EMAIL PROTECTED]

  Sent: Monday, December 18, 2006 2:57 PM

  To: hlds@list.valvesoftware.com

  Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 

  All I'm seeing is whining, pettiness, and monday morning

  quarterbacking.

 

  Lets try this. If anyone out there has a diagram of the Valve

  infrastructure, and a complete understanding of who they contract

  with for what services and facilities, then lets see it.

 

  I only am reading people bitching about what Valve should have done

  over the last 10 years, and I could do it better, without any

  reguard or perspective on what the real world impact things may be

  having in the Seattle area.

 

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RE: [hlds] Post-outage thoughts

2006-12-19 Thread Alex Mottshaw
Dear Alfred and Valve,

First of all, let me say that I have had a lot of enjoyment from Counter
Strike Source, so much so that I created GotGames.com.au in Australia to
specifically address the lack of a serious CSS competitive community in
Australia and New Zealand. In a little over 6 months, we have created the
biggest source community in Australia and New Zealand. The updates and
changes that you have made to the game have been very positive on the whole.
Fixing the crouch POV and the SourceTV was a huge boost for the competitive
scene and much appreciated.

I am writing to you in the hope that you will address 4 issues that several
programmers believe would take one competent programmer less than 1 day
resolve. If these 4 simple changes were made, it would really help the
competitive community and help organisations such as WCG, CPL and CEVO make
the change to source. These issues involve no changes to the engine itself
but merely the addition of some simple cvars.

1. Dead body Cam, when you die you have approximately 3-5 seconds to tell
your teammates through Ventrilo and Teamspeak which way the opposition went
before the camera view changes to one of your teammates. A cvar that turns
off the dead body cam so that when you die, the camera view instantly
changes to your teammates POV removing the ability for you to be able to
spectate the enemy illegally while you are dead. This simple cvar would make
the world of difference to the online competitive community.

2. Dead players being able to tell their live teammates through Ventrilo or
Teamspeak that the opposition has just picked up the bomb because the
scoreboard tells players when a bomb has been picked up the opposition. A
simple cvar would resolve this and could be implemented very easily.

3. The creation of a cvar that turns the need to purchase ammo on, obviously
this would be more involved than the first 2 but couldn't be to hard
assuming that you still have the ammo code somewhere. By removing the need
to purchase ammo you removed a substantial amount of tactics from the game,
I also agree though removing ammo for the average player is a good idea,
hence the best option is a cvar.

4. A cvar that increases the walking speed for competitive purposes, again a
very simple change that would be welcomed by the competitive community
without affecting the public community.

So as you can see, these are very simple and easy changes that Valve could
make that would significantly improve the competitive community and I'm
certain that 95% of the competitive community would agree with me.

Alex Hybrid Mottshaw

This message is intended solely for the individual (s) and entity(s)
addressed. It is confidential and may contain legally privileged
information. The use, copying or distribution of this message or any
information it contains, by anyone other than the addressee, is prohibited.
If you have received this message in error, please notify
[EMAIL PROTECTED]
*

-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Wednesday, 20 December 2006 3:45 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Post-outage thoughts

--
[ Picked text/plain from multipart/alternative ]
Considering that STEAM is now a revenue generating service, my bet is Valve
will sort this out sooner rather than later, especially since they are now
responsible to not only their own games anymore but to a lot of other Game
Developers as well.

On 12/20/06, Newbie [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 One thing constantly being missed is that section C of paragraph 9 of
 Steam
 Subscriber agreement which every one of us agreed to states that:

 VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
 OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
 YOUR SUBSCRIPTIONS(S).

 It means we all agreed with the fact that we can not demand Valve to
 support
 Steam at all. The fact that Valve restored the service reasonably quick
 means they don't want to loose customers and profit but does not mean they
 had obligations towards us to do so.

 Another thing that should be considered is overall network downtime
 throughout the year. What was that? less than 12 hours overall?  Meaning
 availability is about 99.8%... Not the best figure for mission critical
 application but pretty much reasonable for gaming services.

 Regards,
 Newbie



 -Original Message-

 From: [EMAIL PROTECTED]

 To: hlds@list.valvesoftware.com

 Date: Tue, 19 Dec 2006 7:36:13 -0600

 Subject: Re: [hlds] Post-outage thoughts




 All of these post on this subject and still NOTHING FROM VALVE!! Any bets
 on
 what their gonna do? My moneys on nothing

 

  From: Edward Luna [EMAIL PROTECTED]

  Date: 2006/12/19 Tue AM 07:18:14 CST

  To: hlds@list.valvesoftware.com

  Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 

  Very well said Frazer, as always.  However, I'm obligated to 

Re: [hlds] Post-outage thoughts

2006-12-19 Thread Ryan Brady
did somebody say they have switches and routers in thier dorm room on ups's?
what in the world would you need a switch in your dorm room for? multiple
vlans in your room? anyway, redundancy is always important. but you are
right, it is not cost effective.  Remember though, not that steam supports
more and more games (and gets paid for it) would it not be more attractive
for developers to know that someone will be able to play thier game no
matter what the weather is like in seattle?

- Original Message -
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, December 19, 2006 8:07 PM
Subject: RE: [hlds] Post-outage thoughts


 You would have to ask their sales force if being able to say the system is
 redundant would help them make sales.

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of bob johnson
  Sent: Tuesday, December 19, 2006 5:45 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Post-outage thoughts
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Still sounds like alot of money invested for nothing. Where is the ROI
  for Valve? Will this cost them sales? I say no, the software has been
  bought and paid for. By the time the next release rolls
  around everyone
  will have forgotten about this. Did they lose data? Nope.
  Lawsuits? Nope.
  Why then would they dump many thousands of dollars into a
  more reliable
  and redundant system? Businesses do things that will help
  them make money
  and this won't.
 
  Anyone from Valve care to chime in??
 
  -Original Message-
 
  From: [EMAIL PROTECTED] [
 
  mailto:[EMAIL PROTECTED] On Behalf Of chad
 
  Sent: Tuesday, December 19, 2006 4:50 PM
 
  To: hlds@list.valvesoftware.com
 
  Subject: Re: [hlds] Post-outage thoughts
 
  You are right, networking 101 teaches that, I took the
  networking class
  in high school, and got my NET+ certification, Even I know
  that backups
  are important, and I'm a college freshman (well I have enough
  credits to
  be a sophomore) I have backups, and they work, my laptop
  decided one day
  to disable all the user accounts and delete any that were useful (even
  administrator was disabled) i got back up and running in 5
  minutes, and
  in 15 i had my programs back, and in the end spent more time trying to
  fix the laptop than trying to recover from it.
 
  after taking networking 101, I now have my computers (and switches and
 
  routers) in my dorm on UPSes, and on a cart that in a power
  outage of my
  floor could be wheeled downstairs, or in an Internet outage, I have a
  very long (100 M) cable to reach any other part of the building, and I
  could make it longer with a repeater if I had to, but it is
  long enough.
 
  Valve has a lotbigger budget, and paying customers and a lot better
  trained people than me, and should have much better backups and
  redundancy, I can survive a loss of service to my floor, with minimal
  downtime of my services, so valve should be able to stand the
  loss of a
  city (even by nuke) with minimal affect to the rest of the
  world, if the
  whole US was out of power, or gone by nuking, then I would be
  okay with
  them being off line, for a few days
 
  Scott Tuttle wrote:
 
   Such redundancy is Networking 101 and Programming 101... You can
 
   choose to ignore it if you like... But in the real word it is fact .
 
  
 
   Valve is probably making enough money to make it reasonable for them
 
   to invest in a redundant system for that money making aparatus.
 
   That is Economics 101. You think it looks good to investors that the
 
   backbone of the system went down for the entire world
  because of one
 
   geological disaster? You think that's a good selling point for
 
   software developers that want to bring their product to market?
 
   273,468 game players couldn't play because Valve had all
  their eggs in
  that one geographical basket.
 
   Wise business decision? You decide...
 
  
 
   Ok maybe they are 500 level courses but you still get the point :D
 
  
 
  
 
   -Original Message-
 
   From: [EMAIL PROTECTED]
 
   [
 
  mailto:[EMAIL PROTECTED] On Behalf Of
 
   [EMAIL PROTECTED]
 
   Sent: Monday, December 18, 2006 2:57 PM
 
   To: hlds@list.valvesoftware.com
 
   Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
 
  
 
   All I'm seeing is whining, pettiness, and monday morning
 
   quarterbacking.
 
  
 
   Lets try this. If anyone out there has a diagram of the Valve
 
   infrastructure, and a complete understanding of who they contract
 
   with for what services and facilities, then lets see it.
 
  
 
   I only am reading people bitching about what Valve should have done
 
   over the last 10 years, and I could do it better, without any
 
   reguard or perspective on what the real world impact things may be
 
   having in the Seattle area.
 
  
 
   

Re: [hlds] Post-outage thoughts

2006-12-19 Thread chad

I have switches to connect my domain controller to my file server to my
laptop.
the UPS was $1 at the school surplus sale, and was not even my best find.
How else will I back up my profile automatically, and install software
on my HP laptop that breaks like every 3 months and needs to get
software and data back on it again.
Also, I use the switch to connect my game servers (dual pIII 1.3 ghz
with soon to be a gig of ram each, and no CD drive, or usb booting
support that cost $5.00 each and come with a 4 hour parts delivery
warranty until October next year) to my RIS server to install windows
without CD's, but with cheap cd keys we get at school.
If you know a better way for free to get access to my 950 gigabyte file
server, while it is not a DC because that slows it down a ton, and have
the ability to access it securely from anywhere on the internet, install
windows without a cd drive, and be able to instantly recover from my
laptop deciding it doesn't like me, please email me at [EMAIL PROTECTED]
oh and soon I will be doing off site replication of important shares
between my dorm and my parents house in case of a disaster like the
sprinklers spraying that rusty copper conducting water on my servers, or
their house burning down.

no vlans here, switches are like $2.00 for a 16 port 10/100 with more
than 1.6 gbps internal bandwidth NIB on ebay, so I just use switches and
wrt54g's with dd-wrt v.23 firmware to segment my network.

oh and yes I did say that.


Ryan Brady wrote:

did somebody say they have switches and routers in thier dorm room on ups's?
what in the world would you need a switch in your dorm room for? multiple
vlans in your room? anyway, redundancy is always important. but you are
right, it is not cost effective.  Remember though, not that steam supports
more and more games (and gets paid for it) would it not be more attractive
for developers to know that someone will be able to play thier game no
matter what the weather is like in seattle?

- Original Message -
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, December 19, 2006 8:07 PM
Subject: RE: [hlds] Post-outage thoughts




You would have to ask their sales force if being able to say the system is
redundant would help them make sales.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of bob johnson
Sent: Tuesday, December 19, 2006 5:45 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Post-outage thoughts

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Still sounds like alot of money invested for nothing. Where is the ROI
for Valve? Will this cost them sales? I say no, the software has been
bought and paid for. By the time the next release rolls
around everyone
will have forgotten about this. Did they lose data? Nope.
Lawsuits? Nope.
Why then would they dump many thousands of dollars into a
more reliable
and redundant system? Businesses do things that will help
them make money
and this won't.

Anyone from Valve care to chime in??

-Original Message-

From: [EMAIL PROTECTED] [

mailto:[EMAIL PROTECTED] On Behalf Of chad

Sent: Tuesday, December 19, 2006 4:50 PM

To: hlds@list.valvesoftware.com

Subject: Re: [hlds] Post-outage thoughts

You are right, networking 101 teaches that, I took the
networking class
in high school, and got my NET+ certification, Even I know
that backups
are important, and I'm a college freshman (well I have enough
credits to
be a sophomore) I have backups, and they work, my laptop
decided one day
to disable all the user accounts and delete any that were useful (even
administrator was disabled) i got back up and running in 5
minutes, and
in 15 i had my programs back, and in the end spent more time trying to
fix the laptop than trying to recover from it.

after taking networking 101, I now have my computers (and switches and

routers) in my dorm on UPSes, and on a cart that in a power
outage of my
floor could be wheeled downstairs, or in an Internet outage, I have a
very long (100 M) cable to reach any other part of the building, and I
could make it longer with a repeater if I had to, but it is
long enough.

Valve has a lotbigger budget, and paying customers and a lot better
trained people than me, and should have much better backups and
redundancy, I can survive a loss of service to my floor, with minimal
downtime of my services, so valve should be able to stand the
loss of a
city (even by nuke) with minimal affect to the rest of the
world, if the
whole US was out of power, or gone by nuking, then I would be
okay with
them being off line, for a few days

Scott Tuttle wrote:



Such redundancy is Networking 101 and Programming 101... You can

choose to ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them

to invest in a redundant system for that money making aparatus.

That is Economics 101. You 

Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-19 Thread Roman Hatsiev

Everyone hate being kicked or banned. I suggest removing kick and
banid commands from the game. It must be a player's choice whether to
play on this server, not server operator's. Also kick and ban are
widely abused by many server operators, we must do something to
protect players! The freedom of choice for players is everything,
while server operators deserve no choice at all.

On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote:

Oh noes, please not the redirect, that annoyed me. I hated being
switched to another server without actually being given the option.
john @ GamersCoalition wrote:
 No reason to be afraid; thanks for the recommendation.

 On 12/19/06, Graham Robinson [EMAIL PROTECTED] wrote:
 But they might also find it annoying to not be able to connect to a
 server showing 20/23
 because of 3 reserve slots.

 I'm afraid to say this but you are doing your reserve slot system
 wrong then. You want sv_visiblemaxplayers set to 20

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 Together we spawn.
 [EMAIL PROTECTED]
 http://www.gamerscoalition.com

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Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-19 Thread Joshua Handelsman-Woolf (DogGunn)

Well I think you may of taken it the wrong way. What I'm suggesting is,
if there was to forced functions such as the connect command, it would
be nice to have a dialog or something to say you have been recommended
to move to this server instead of just joining another server.
Roman Hatsiev wrote:

Everyone hate being kicked or banned. I suggest removing kick and
banid commands from the game. It must be a player's choice whether to
play on this server, not server operator's. Also kick and ban are
widely abused by many server operators, we must do something to
protect players! The freedom of choice for players is everything,
while server operators deserve no choice at all.

On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED]
wrote:

Oh noes, please not the redirect, that annoyed me. I hated being
switched to another server without actually being given the option.
john @ GamersCoalition wrote:
 No reason to be afraid; thanks for the recommendation.

 On 12/19/06, Graham Robinson [EMAIL PROTECTED] wrote:
 But they might also find it annoying to not be able to connect
to a
 server showing 20/23
 because of 3 reserve slots.

 I'm afraid to say this but you are doing your reserve slot system
 wrong then. You want sv_visiblemaxplayers set to 20

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 http://www.gamerscoalition.com

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