Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread matan nov
Maybe something like a script that, when you press, say, right click,
it detonates all your stickies at once.

On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove donnie.newl...@gmail.comwrote:

 It's much worse than that. Even the random generator for crits is
 client side, hence the 100% crit chance hacks.

 On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote:
  But on a different note, you would be surprised how much of the game
  environment is all computed client-side. Aimbot functionality is quite a
 bit
  different from being able to tell the health of the opposing player.
 
  The model positioning/hitboxes are all viewable on the client-side of
  course. The health of the opposing player, is not. ..Unless you're a spy
  disguising as an enemy player. But still.. That function sounds more like
 a
  hack to me then a script.
 
  -Matt
 
  On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:
 
  It sounds to me if someone is actually advertising that a script will
  auto-detonate stickies based upon the health of the opposing player
 isn't a
  script at all, but a program built to steal account information.
 
  Enjoy your trojan, and botnet.
 
  -Matt
 
 
  On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com
 wrote:
 
  That's basically what I'm asking. How does the script know that there
 is
  an
  enemy in your crosshair? And someone else here mentioned
 auto-detonating
  stickies when their health  10.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
  Sent: Wednesday, 20 May 2009 3:53 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  Yaakov,
 
  All scripts are triggered by a bind.  In general scripts can execute
  another
  single key or multiple keys, or further, sets of keys (i.e., alias').
   Just
  as explained in more detail in this following reference, among many on
 the
  net, http://tf2wiki.net/wiki/Scripting
 
  Your last question seems to imply that a script will _auto_ trigger...?
   And
  for the record, my experience has enver come across one such as this.
  My
  experience has come across an auto aim, or aim assist of the scout that
  once
  the cross-hair crosses the body of the opponent, it fires.  The script
  here
  being just to turn ON or turn OFF that behavior.
 
 
  Anyone consider these publically available scripts unacceptable for the
  Spy?
 
  http://tf2wiki.net/wiki/Spy_scripts
 
  Thanks for any input as I'm just trying to be a smarter admin for my
  community, nothing more.
 
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
 
  www.flamesandash.com
 
 
 
   --
  
   Message: 5
   Date: Sat, 16 May 2009 21:26:44 +1000
   From: Yaakov Smith m4ngr...@gmail.com
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
   To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
   Message-ID:
  6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
   Content-Type: text/plain; charset=UTF-8
  
   @David: A combined Sniper+Spy update has been rumored for ages.
   @MjrNuT: How would you trigger a script, apart from binding it to a
 key?
   how
   would a script know you are below 10 HP, for example?
  
  
  
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Yaakov Smith
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread matan nov
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Yaakov Smith
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Jeff Sugar
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Yaakov Smith
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Re: [hlds] Killing floor Mutators

2009-05-21 Thread Dayle Flowers
The mutators that were included in the stock Killing Floor are simply 
left over from its Mod days.  We did not test them to make sure that 
they still worked before release, but we didn't want to just remove 
them.  It is quite possible that mutator simply does not work.

Dayle Flowers
Senior Programmer
Tripwire Interactive, LLC.




Kitteny Berk wrote:
 Anyone had any luck with the killing floor machine-pistols mutator?  one 
 of my admins has spent the last day playing with it with no luck.

 Seems he's got it enabled, but it doesn't appear to work.

 Any ideas?  cheers.

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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Philip Bembridge
.
  @MjrNuT: How would you trigger a script, apart from binding it
 to
  a
key?
  how
  would a script know you are below 10 HP, for example?
 
 
 
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Joel R.
?
   To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
   Message-ID:
  
6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
   Content-Type: text/plain; charset=UTF-8
  
   @David: A combined Sniper+Spy update has been rumored for
 ages.
   @MjrNuT: How would you trigger a script, apart from binding
 it
  to
   a
 key?
   how
   would a script know you are below 10 HP, for example?
  
  
  
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Cc2iscooL
] MjrNuT
   Arise from Flames and Ash, Behold Immortality
  
   www.flamesandash.com
  
  
  
--
   
Message: 5
Date: Sat, 16 May 2009 21:26:44 +1000
From: Yaakov Smith m4ngr...@gmail.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?
To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
Message-ID:
   
 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
Content-Type: text/plain; charset=UTF-8
   
@David: A combined Sniper+Spy update has been rumored for
  ages.
@MjrNuT: How would you trigger a script, apart from binding
  it
   to
a
  key?
how
would a script know you are below 10 HP, for example?
   
   
   
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[hlds] Required Killing Floor Dedicated Server Update Released

2009-05-21 Thread John Gibson
A required update for Killing Floor has been released for both Windows
and Linux dedicated servers. All dedicated servers must be updated to be
compatible with the client version now on Steam (and to show in the
server browser). This update includes many fixes and improvements.
Additionally, as was suggested in my other message to the list, please
update your server's tick rate per the following instructions to fix the
issue for some player's disconnecting from a server after a short time
of play:
 
1)   Stop your server process.
2)   In the IpDrv.TcpNetDriver section of KillingFloor.ini make the
following change:
 
Change this:
NetServerMaxTickRate=20
 
To this:
NetServerMaxTickRate=30
 
3) Restart your server
 
Additionally, here is the changelog for the update:
 
Fixes:
- Fixed a number of known exploits on each map.
- Fixed Listen Server Hosts not showing as playing on a server in Steam
Friends.
- Fixed the game prompting for a password after the password was already
entered into Steam, when connecting from the Steam Server Browser.
- Fixed exploit where players could shoot other players with shotguns
and launch them on top of things or out windows.
- Fixed exploit where players could change their Perk multiple times in
order to get discounts on particular items.  Players can only change
their Perk once per Wave now.
- Fixed shotguns making Specimens fly back excessively online.
- Fixed Server Browser becoming non-responsive when connected to a
server.
- Fixed exploit that players could use to purchase something even when
too heavy.
- Fixed Listen Server Hosts' Perks getting duplicated to other players
connected to their server.
- Fixed purchasing of a Handcannon appearing to discount other weapons.
- Fixed a collision problem with crouching that was allowing exploits.
 
Tweaks:
- Improved the detection of Headshots on the Specimens.
- Removed the scaling of players' names over their heads, which was
causing long names to be unreadable.
- Changed Default Tick Rate for Internet Servers to 30 instead of 20 to
improve the online experience for players.
- Hitting Escape now closes the Weapon Selection widget on the HUD.
- Toned down the Blur and Camera Shake when a Specimen hits you. Blur
now fades out more quickly.
 
Regards.
 
John Gibson
President
Tripwire Interactive LLC
 
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Re: [hlds] Achievement Farmer Honeypot

2009-05-21 Thread Clyde cide
Out of curiosity what changes have you implemented for this update?

On Fri, Feb 27, 2009 at 2:22 PM, Keeper hl2li...@afksoftware.com wrote:

 This is supposed to be a list about how to admin servers.  msleeper's post
 about his plugin is valid as it serves to admin servers in a way.
  Likewise,
 discussion about how some feel about it is valid as a response.

 Continuing this discussion in the vein of trashing people and clans should
 stop, as it serves no purpose here.

 Sometimes the forum portion would be nice because you could lock an out of
 control thread.

 -Original Message-
 From: Blood Letter [mailto:bw_bloodlet...@hotmail.com]
 Sent: Friday, February 27, 2009 1:12 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Achievement Farmer Honeypot


 Read some of the stuff there...

 Wow.  Msleeper's servers take donations and offer benefits to their
 Supporters, and they intend to let people buy ads to spam in-game!
  Wonder
 how much of a hit to his donations he'll get from this fiasco.

 We
 are also going to be adding a new way to support! Starting soon, we are
 going to be offering in-game ads to the public. Want to tell everyone
 that you pwn Scouts for a living? Or that no zombie is safe from you?
 Soon you can, and let EVERYONE know!

 As always, we are open to
 ideas and suggestions, so if you have a cool idea for a Supporter
 benefit, let us know! Who knows, if we use your ideas we might give you
 some freebie Supporter. 


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Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-05-21 Thread Nightbox
good job :D

2009/5/22 John Gibson j...@tripwireinteractive.com

 A required update for Killing Floor has been released for both Windows
 and Linux dedicated servers. All dedicated servers must be updated to be
 compatible with the client version now on Steam (and to show in the
 server browser). This update includes many fixes and improvements.
 Additionally, as was suggested in my other message to the list, please
 update your server's tick rate per the following instructions to fix the
 issue for some player's disconnecting from a server after a short time
 of play:

 1)   Stop your server process.
 2)   In the IpDrv.TcpNetDriver section of KillingFloor.ini make the
 following change:

 Change this:
 NetServerMaxTickRate=20

 To this:
 NetServerMaxTickRate=30

 3) Restart your server

 Additionally, here is the changelog for the update:

 Fixes:
 - Fixed a number of known exploits on each map.
 - Fixed Listen Server Hosts not showing as playing on a server in Steam
 Friends.
 - Fixed the game prompting for a password after the password was already
 entered into Steam, when connecting from the Steam Server Browser.
 - Fixed exploit where players could shoot other players with shotguns
 and launch them on top of things or out windows.
 - Fixed exploit where players could change their Perk multiple times in
 order to get discounts on particular items.  Players can only change
 their Perk once per Wave now.
 - Fixed shotguns making Specimens fly back excessively online.
 - Fixed Server Browser becoming non-responsive when connected to a
 server.
 - Fixed exploit that players could use to purchase something even when
 too heavy.
 - Fixed Listen Server Hosts' Perks getting duplicated to other players
 connected to their server.
 - Fixed purchasing of a Handcannon appearing to discount other weapons.
 - Fixed a collision problem with crouching that was allowing exploits.

 Tweaks:
 - Improved the detection of Headshots on the Specimens.
 - Removed the scaling of players' names over their heads, which was
 causing long names to be unreadable.
 - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to
 improve the online experience for players.
 - Hitting Escape now closes the Weapon Selection widget on the HUD.
 - Toned down the Blur and Camera Shake when a Specimen hits you. Blur
 now fades out more quickly.

 Regards.

 John Gibson
 President
 Tripwire Interactive LLC

 ___
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread 1nsane
Back to cleaning the pool it is for me then. Green water that smells like
puke... mhh

On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later today.  No specific
 ETA yet, but it should be out in the next few hours.

 Jason

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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Saul Rennison
Great timing Jason, it's 11pm here and I've got college tomorrow ¬_¬ I'm
guessing this is the Scout / Spy update will all the new headgear / PDA
jazz?

2009/5/21 1nsane 1nsane...@gmail.com

 Back to cleaning the pool it is for me then. Green water that smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is coming later today.  No specific
  ETA yet, but it should be out in the next few hours.
 
  Jason
 
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  please visit:
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-- 
Thanks,
- Saul.
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Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-05-21 Thread admin

i have mine set to 100
like the rest of the servers i run is that ok? will it be unstable?
On May 21, 2009, at 5:44 PM, John Gibson wrote:

 A required update for Killing Floor has been released for both Windows
 and Linux dedicated servers. All dedicated servers must be updated  
 to be
 compatible with the client version now on Steam (and to show in the
 server browser). This update includes many fixes and improvements.
 Additionally, as was suggested in my other message to the list, please
 update your server's tick rate per the following instructions to fix  
 the
 issue for some player's disconnecting from a server after a short time
 of play:

 1)   Stop your server process.
 2)   In the IpDrv.TcpNetDriver section of KillingFloor.ini make  
 the
 following change:

 Change this:
 NetServerMaxTickRate=20

 To this:
 NetServerMaxTickRate=30

 3) Restart your server

 Additionally, here is the changelog for the update:

 Fixes:
 - Fixed a number of known exploits on each map.
 - Fixed Listen Server Hosts not showing as playing on a server in  
 Steam
 Friends.
 - Fixed the game prompting for a password after the password was  
 already
 entered into Steam, when connecting from the Steam Server Browser.
 - Fixed exploit where players could shoot other players with shotguns
 and launch them on top of things or out windows.
 - Fixed exploit where players could change their Perk multiple times  
 in
 order to get discounts on particular items.  Players can only change
 their Perk once per Wave now.
 - Fixed shotguns making Specimens fly back excessively online.
 - Fixed Server Browser becoming non-responsive when connected to a
 server.
 - Fixed exploit that players could use to purchase something even when
 too heavy.
 - Fixed Listen Server Hosts' Perks getting duplicated to other players
 connected to their server.
 - Fixed purchasing of a Handcannon appearing to discount other  
 weapons.
 - Fixed a collision problem with crouching that was allowing exploits.

 Tweaks:
 - Improved the detection of Headshots on the Specimens.
 - Removed the scaling of players' names over their heads, which was
 causing long names to be unreadable.
 - Changed Default Tick Rate for Internet Servers to 30 instead of 20  
 to
 improve the online experience for players.
 - Hitting Escape now closes the Weapon Selection widget on the HUD.
 - Toned down the Blur and Camera Shake when a Specimen hits you. Blur
 now fades out more quickly.

 Regards.

 John Gibson
 President
 Tripwire Interactive LLC

 ___
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 archives, please visit:
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Timothy Sadleir
Ohhh, yay!  Hey, I've been outta the TF2 admin scene for quite a while and I
think I might like to try to run one for this update.  Anything I need to
know that is different in running one of these servers?  I know we don't
need that 32 player plugin anymore.  I guess I'll still use Beetles admin
plugin.  Anything else?...

On Thu, May 21, 2009 at 2:51 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later today.  No specific
 ETA yet, but it should be out in the next few hours.

 Jason

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Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-05-21 Thread John Gibson
I wouldn't recommend it. The Unreal engine isn't quite like the Source
engine and setting it that high will at best use a lot of extra CPU
unnecessarily, and at worst cause glitches/issues. I wouldn't go any
higher than 30-35. 

Cheers,

John Gibson
President
Tripwire Interactive LLC


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin
Sent: Thursday, May 21, 2009 6:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Required Killing Floor Dedicated Server Update
Released


i have mine set to 100
like the rest of the servers i run is that ok? will it be unstable?
On May 21, 2009, at 5:44 PM, John Gibson wrote:

 A required update for Killing Floor has been released for both Windows
 and Linux dedicated servers. All dedicated servers must be updated  
 to be
 compatible with the client version now on Steam (and to show in the
 server browser). This update includes many fixes and improvements.
 Additionally, as was suggested in my other message to the list, please
 update your server's tick rate per the following instructions to fix  
 the
 issue for some player's disconnecting from a server after a short time
 of play:

 1)   Stop your server process.
 2)   In the IpDrv.TcpNetDriver section of KillingFloor.ini make  
 the
 following change:

 Change this:
 NetServerMaxTickRate=20

 To this:
 NetServerMaxTickRate=30

 3) Restart your server

 Additionally, here is the changelog for the update:

 Fixes:
 - Fixed a number of known exploits on each map.
 - Fixed Listen Server Hosts not showing as playing on a server in  
 Steam
 Friends.
 - Fixed the game prompting for a password after the password was  
 already
 entered into Steam, when connecting from the Steam Server Browser.
 - Fixed exploit where players could shoot other players with shotguns
 and launch them on top of things or out windows.
 - Fixed exploit where players could change their Perk multiple times  
 in
 order to get discounts on particular items.  Players can only change
 their Perk once per Wave now.
 - Fixed shotguns making Specimens fly back excessively online.
 - Fixed Server Browser becoming non-responsive when connected to a
 server.
 - Fixed exploit that players could use to purchase something even when
 too heavy.
 - Fixed Listen Server Hosts' Perks getting duplicated to other players
 connected to their server.
 - Fixed purchasing of a Handcannon appearing to discount other  
 weapons.
 - Fixed a collision problem with crouching that was allowing exploits.

 Tweaks:
 - Improved the detection of Headshots on the Specimens.
 - Removed the scaling of players' names over their heads, which was
 causing long names to be unreadable.
 - Changed Default Tick Rate for Internet Servers to 30 instead of 20  
 to
 improve the online experience for players.
 - Hitting Escape now closes the Weapon Selection widget on the HUD.
 - Toned down the Blur and Camera Shake when a Specimen hits you. Blur
 now fades out more quickly.

 Regards.

 John Gibson
 President
 Tripwire Interactive LLC

 ___
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 archives, please visit:
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Redh3ad
Does that mean I can go to bed now because you still need 6 or 7 hours till
the update is ready or do I have to stay awake because the update is coming
in about 30 minutes and 150 people will complain in my forums until the
servers are updated?

The same procedure as every update... :D

On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote:
 Back to cleaning the pool it is for me then. Green water that smells like
 puke... mhh
 
 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:
 
 A required update for Team Fortress 2 is coming later today.  No
specific
 ETA yet, but it should be out in the next few hours.

 Jason

 ___
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 please visit:
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Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-05-21 Thread KrAzYeTy
Excellent, I love how this game is being updated with great fixes soo
quickly.

Cheers.
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Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-05-21 Thread f7 f0rkz
Thanks for the awesome update John.

On Thu, May 21, 2009 at 5:44 PM, John Gibson
j...@tripwireinteractive.comwrote:

 A required update for Killing Floor has been released for both Windows
 and Linux dedicated servers. All dedicated servers must be updated to be
 compatible with the client version now on Steam (and to show in the
 server browser). This update includes many fixes and improvements.
 Additionally, as was suggested in my other message to the list, please
 update your server's tick rate per the following instructions to fix the
 issue for some player's disconnecting from a server after a short time
 of play:

 1)   Stop your server process.
 2)   In the IpDrv.TcpNetDriver section of KillingFloor.ini make the
 following change:

 Change this:
 NetServerMaxTickRate=20

 To this:
 NetServerMaxTickRate=30

 3) Restart your server

 Additionally, here is the changelog for the update:

 Fixes:
 - Fixed a number of known exploits on each map.
 - Fixed Listen Server Hosts not showing as playing on a server in Steam
 Friends.
 - Fixed the game prompting for a password after the password was already
 entered into Steam, when connecting from the Steam Server Browser.
 - Fixed exploit where players could shoot other players with shotguns
 and launch them on top of things or out windows.
 - Fixed exploit where players could change their Perk multiple times in
 order to get discounts on particular items.  Players can only change
 their Perk once per Wave now.
 - Fixed shotguns making Specimens fly back excessively online.
 - Fixed Server Browser becoming non-responsive when connected to a
 server.
 - Fixed exploit that players could use to purchase something even when
 too heavy.
 - Fixed Listen Server Hosts' Perks getting duplicated to other players
 connected to their server.
 - Fixed purchasing of a Handcannon appearing to discount other weapons.
 - Fixed a collision problem with crouching that was allowing exploits.

 Tweaks:
 - Improved the detection of Headshots on the Specimens.
 - Removed the scaling of players' names over their heads, which was
 causing long names to be unreadable.
 - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to
 improve the online experience for players.
 - Hitting Escape now closes the Weapon Selection widget on the HUD.
 - Toned down the Blur and Camera Shake when a Specimen hits you. Blur
 now fades out more quickly.

 Regards.

 John Gibson
 President
 Tripwire Interactive LLC

 ___
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 please visit:
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Yaakov Smith
I would guess its within the next 3 hours, based on previous updates and
blog posts.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
Sent: Friday, 22 May 2009 8:09 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

Does that mean I can go to bed now because you still need 6 or 7 hours till
the update is ready or do I have to stay awake because the update is coming
in about 30 minutes and 150 people will complain in my forums until the
servers are updated?

The same procedure as every update... :D

On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote:
 Back to cleaning the pool it is for me then. Green water that smells like
 puke... mhh
 
 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:
 
 A required update for Team Fortress 2 is coming later today.  No
specific
 ETA yet, but it should be out in the next few hours.

 Jason

 ___
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 please visit:
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__ Information from ESET Smart Security, version of virus signature
database 4094 (20090521) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4094 (20090521) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread FPSB | Goerge
next few hours?

so 11:59:59pm CentralTime? :p

On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote:

 Does that mean I can go to bed now because you still need 6 or 7 hours till
 the update is ready or do I have to stay awake because the update is coming
 in about 30 minutes and 150 people will complain in my forums until the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote:
  Back to cleaning the pool it is for me then. Green water that smells like
  puke... mhh
 
  On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
  A required update for Team Fortress 2 is coming later today.  No
 specific
  ETA yet, but it should be out in the next few hours.
 
  Jason
 
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  please visit:
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread SakeFox
there like the cable company, they will be there by 3pm and 8pm

Aj Collins wrote:
 hmmm..Valve time doesn't have within the next few hours but it does have
 within the hour which is really 5 hours. So about 10 hours? I kid, I kid.
 Thanks Jason for the time frame!

 On Thu, May 21, 2009 at 6:16 PM, FPSB | Goerge 
 brutalgoerge...@gmail.comwrote:

   
 next few hours?

 so 11:59:59pm CentralTime? :p

 On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote:

 
 Does that mean I can go to bed now because you still need 6 or 7 hours
   
 till
 
 the update is ready or do I have to stay awake because the update is
   
 coming
 
 in about 30 minutes and 150 people will complain in my forums until the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote:
   
 Back to cleaning the pool it is for me then. Green water that smells
 
 like
 
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 
 A required update for Team Fortress 2 is coming later today.  No
   
 specific
   
 ETA yet, but it should be out in the next few hours.

 Jason

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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread admin
valve = punctual
XD

On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous updates  
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6 or 7  
 hours till
 the update is ready or do I have to stay awake because the update is  
 coming
 in about 30 minutes and 150 people will complain in my forums until  
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com  
 wrote:
 Back to cleaning the pool it is for me then. Green water that  
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

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 archives,
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 __ Information from ESET Smart Security, version of virus  
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus  
 signature
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 The message was checked by ESET Smart Security.

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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Alec Sanger

The valve time wiki doesn't have an exact representation for next few hours, 
but within about an hour is the equivalent of roughly 5 hours, so we can 
assume that next few hours can mean within the next 15 hours

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Thu, 21 May 2009 16:16:24 -0600
 From: brutalgoerge...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 next few hours?
 
 so 11:59:59pm CentralTime? :p
 
 On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote:
 
  Does that mean I can go to bed now because you still need 6 or 7 hours till
  the update is ready or do I have to stay awake because the update is coming
  in about 30 minutes and 150 people will complain in my forums until the
  servers are updated?
 
  The same procedure as every update... :D
 
  On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote:
   Back to cleaning the pool it is for me then. Green water that smells like
   puke... mhh
  
   On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
   jas...@valvesoftware.comwrote:
  
   A required update for Team Fortress 2 is coming later today.  No
  specific
   ETA yet, but it should be out in the next few hours.
  
   Jason
  
   ___
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   please visit:
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Aj Collins
hmmm..Valve time doesn't have within the next few hours but it does have
within the hour which is really 5 hours. So about 10 hours? I kid, I kid.
Thanks Jason for the time frame!

On Thu, May 21, 2009 at 6:16 PM, FPSB | Goerge brutalgoerge...@gmail.comwrote:

 next few hours?

 so 11:59:59pm CentralTime? :p

 On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote:

  Does that mean I can go to bed now because you still need 6 or 7 hours
 till
  the update is ready or do I have to stay awake because the update is
 coming
  in about 30 minutes and 150 people will complain in my forums until the
  servers are updated?
 
  The same procedure as every update... :D
 
  On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote:
   Back to cleaning the pool it is for me then. Green water that smells
 like
   puke... mhh
  
   On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
   jas...@valvesoftware.comwrote:
  
   A required update for Team Fortress 2 is coming later today.  No
  specific
   ETA yet, but it should be out in the next few hours.
  
   Jason
  
   ___
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   please visit:
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread admin
i am willing to chip in to buy a huge clock tower that looks like the  
clock in hl2 at the church so they can tell what time it is.

any one else wana chip in
  $5 in the pot

On May 21, 2009, at 6:38 PM, admin wrote:

 valve = punctual
 XD

 On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous updates
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6 or 7
 hours till
 the update is ready or do I have to stay awake because the update is
 coming
 in about 30 minutes and 150 people will complain in my forums until
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
 wrote:
 Back to cleaning the pool it is for me then. Green water that
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

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 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Alec Sanger

hell, i'll throw in $6!

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 i am willing to chip in to buy a huge clock tower that looks like the  
 clock in hl2 at the church so they can tell what time it is.
 
 any one else wana chip in
   $5 in the pot
 
 On May 21, 2009, at 6:38 PM, admin wrote:
 
  valve = punctual
  XD
 
  On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:
 
  I would guess its within the next 3 hours, based on previous updates
  and
  blog posts.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
  Sent: Friday, 22 May 2009 8:09 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  Does that mean I can go to bed now because you still need 6 or 7
  hours till
  the update is ready or do I have to stay awake because the update is
  coming
  in about 30 minutes and 150 people will complain in my forums until
  the
  servers are updated?
 
  The same procedure as every update... :D
 
  On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
  wrote:
  Back to cleaning the pool it is for me then. Green water that
  smells like
  puke... mhh
 
  On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
  A required update for Team Fortress 2 is coming later today.  No
  specific
  ETA yet, but it should be out in the next few hours.
 
  Jason
 
  ___
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  archives,
  please visit:
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  archives,
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  __ Information from ESET Smart Security, version of virus
  signature
  database 4094 (20090521) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
  signature
  database 4094 (20090521) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Matthew Gottlieb
I posted on srcds.com

I'm guessing it comes out by early morning May 22nd... 2010

On Thu, May 21, 2009 at 5:57 PM, Alec Sanger eclyp...@hotmail.com wrote:

 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 i am willing to chip in to buy a huge clock tower that looks like the
 clock in hl2 at the church so they can tell what time it is.

 any one else wana chip in
   $5 in the pot

 On May 21, 2009, at 6:38 PM, admin wrote:

  valve = punctual
  XD
 
  On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:
 
  I would guess its within the next 3 hours, based on previous updates
  and
  blog posts.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
  Sent: Friday, 22 May 2009 8:09 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  Does that mean I can go to bed now because you still need 6 or 7
  hours till
  the update is ready or do I have to stay awake because the update is
  coming
  in about 30 minutes and 150 people will complain in my forums until
  the
  servers are updated?
 
  The same procedure as every update... :D
 
  On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
  wrote:
  Back to cleaning the pool it is for me then. Green water that
  smells like
  puke... mhh
 
  On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
  A required update for Team Fortress 2 is coming later today.  No
  specific
  ETA yet, but it should be out in the next few hours.
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
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  archives,
  please visit:
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  __ Information from ESET Smart Security, version of virus
  signature
  database 4094 (20090521) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
  signature
  database 4094 (20090521) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Spencer 'voogru' MacDonald
You know maybe there is a hidden clock in one of tf2 or hl maps that has the
correct valve time?

Just a thought, with all this sneakiness going on.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin
Sent: Thursday, May 21, 2009 6:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

i am willing to chip in to buy a huge clock tower that looks like the  
clock in hl2 at the church so they can tell what time it is.

any one else wana chip in
  $5 in the pot

On May 21, 2009, at 6:38 PM, admin wrote:

 valve = punctual
 XD

 On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous updates
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6 or 7
 hours till
 the update is ready or do I have to stay awake because the update is
 coming
 in about 30 minutes and 150 people will complain in my forums until
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
 wrote:
 Back to cleaning the pool it is for me then. Green water that
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

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 archives,
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 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-05-21 Thread Philip Bembridge
+1
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Hutch
 them on top of things or out windows.
  - Fixed exploit where players could change their Perk multiple times in
  order to get discounts on particular items.  Players can only change
  their Perk once per Wave now.
  - Fixed shotguns making Specimens fly back excessively online.
  - Fixed Server Browser becoming non-responsive when connected to a
  server.
  - Fixed exploit that players could use to purchase something even when
  too heavy.
  - Fixed Listen Server Hosts' Perks getting duplicated to other players
  connected to their server.
  - Fixed purchasing of a Handcannon appearing to discount other weapons.
  - Fixed a collision problem with crouching that was allowing exploits.
 
  Tweaks:
  - Improved the detection of Headshots on the Specimens.
  - Removed the scaling of players' names over their heads, which was
  causing long names to be unreadable.
  - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to
  improve the online experience for players.
  - Hitting Escape now closes the Weapon Selection widget on the HUD.
  - Toned down the Blur and Camera Shake when a Specimen hits you. Blur
  now fades out more quickly.
 
  Regards.
 
  John Gibson
  President
  Tripwire Interactive LLC
 
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--

Message: 4
Date: Fri, 22 May 2009 08:13:57 +1000
From: Yaakov Smith m4ngr...@gmail.com
Subject: Re: [hlds] Team Fortress 2 Update Coming
To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
Message-ID: 000201c9da61$7364f990$5a2eec...@com
Content-Type: text/plain;   charset=us-ascii

I would guess its within the next 3 hours, based on previous updates and
blog posts.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
Sent: Friday, 22 May 2009 8:09 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

Does that mean I can go to bed now because you still need 6 or 7 hours till
the update is ready or do I have to stay awake because the update is coming
in about 30 minutes and 150 people will complain in my forums until the
servers are updated?

The same procedure as every update... :D

On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote:
  Back to cleaning the pool it is for me then. Green water that smells like
  puke... mhh
 
  On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
  A required update for Team Fortress 2 is coming later today.  No
specific
  ETA yet, but it should be out in the next few hours.
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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  please visit:
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__ Information from ESET Smart Security, version of virus signature
database 4094 (20090521) __

The message was checked by ESET Smart Security.

http://www.eset.com



__ Information from ESET Smart Security, version of virus signature
database 4094 (20090521) __

The message was checked by ESET Smart Security.

http://www.eset.com





--

Message: 5
Date: Thu, 21 May 2009 16:16:24 -0600
From: FPSB | Goerge brutalgoerge...@gmail.com
Subject: Re: [hlds] Team Fortress 2 Update Coming
To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
Message-ID:
 78be93d90905211516u66d9f528na1a43e534e137...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1

next few hours?

so 11:59:59pm CentralTime? :p

On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote:

  Does that mean I can go to bed now because you still need 6 or 7 hours till
  the update is ready or do I have to stay awake because the update is coming
  in about 30 minutes and 150 people will complain in my forums until the
  servers are updated?
 
  The same procedure as every update... :D
 
  On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote:
   Back to cleaning the pool it is for me then. Green water that smells like
   puke... mhh
  
   On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
   jas...@valvesoftware.comwrote:
  
   A required update for Team Fortress 2 is coming later today.  No
  specific
   ETA yet, but it should be out in the next few hours.
  
   Jason

Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread admin
yo thats the day to save mark your calenders people

On May 21, 2009, at 7:08 PM, Matthew Gottlieb wrote:

 I posted on srcds.com

 I'm guessing it comes out by early morning May 22nd... 2010

 On Thu, May 21, 2009 at 5:57 PM, Alec Sanger eclyp...@hotmail.com  
 wrote:

 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 i am willing to chip in to buy a huge clock tower that looks like  
 the
 clock in hl2 at the church so they can tell what time it is.

 any one else wana chip in
   $5 in the pot

 On May 21, 2009, at 6:38 PM, admin wrote:

 valve = punctual
 XD

 On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous  
 updates
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6 or 7
 hours till
 the update is ready or do I have to stay awake because the  
 update is
 coming
 in about 30 minutes and 150 people will complain in my forums  
 until
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
 wrote:
 Back to cleaning the pool it is for me then. Green water that
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Prof. Safto Rangen
5€ in the pot!

2009/5/22 Alec Sanger eclyp...@hotmail.com


 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  From: ad...@firestormpcs.net
  To: hlds@list.valvesoftware.com
  Date: Thu, 21 May 2009 18:56:21 -0400
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  i am willing to chip in to buy a huge clock tower that looks like the
  clock in hl2 at the church so they can tell what time it is.
 
  any one else wana chip in
$5 in the pot
 
  On May 21, 2009, at 6:38 PM, admin wrote:
 
   valve = punctual
   XD
  
   On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:
  
   I would guess its within the next 3 hours, based on previous updates
   and
   blog posts.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
   Sent: Friday, 22 May 2009 8:09 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Coming
  
   Does that mean I can go to bed now because you still need 6 or 7
   hours till
   the update is ready or do I have to stay awake because the update is
   coming
   in about 30 minutes and 150 people will complain in my forums until
   the
   servers are updated?
  
   The same procedure as every update... :D
  
   On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
   wrote:
   Back to cleaning the pool it is for me then. Green water that
   smells like
   puke... mhh
  
   On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
   jas...@valvesoftware.comwrote:
  
   A required update for Team Fortress 2 is coming later today.  No
   specific
   ETA yet, but it should be out in the next few hours.
  
   Jason
  
   ___
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   archives,
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   __ Information from ESET Smart Security, version of virus
   signature
   database 4094 (20090521) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   __ Information from ESET Smart Security, version of virus
   signature
   database 4094 (20090521) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread admin
oh i found out what time it is at valve corp
valve time is ≈5*∛+3.5 gmt ⨊÷ 3.14 ≠ 0

clock tower goes to who ever can figure this out
≨
On May 21, 2009, at 7:08 PM, Matthew Gottlieb wrote:

 I posted on srcds.com

 I'm guessing it comes out by early morning May 22nd... 2010

 On Thu, May 21, 2009 at 5:57 PM, Alec Sanger eclyp...@hotmail.com  
 wrote:

 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 i am willing to chip in to buy a huge clock tower that looks like  
 the
 clock in hl2 at the church so they can tell what time it is.

 any one else wana chip in
   $5 in the pot

 On May 21, 2009, at 6:38 PM, admin wrote:

 valve = punctual
 XD

 On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous  
 updates
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6 or 7
 hours till
 the update is ready or do I have to stay awake because the  
 update is
 coming
 in about 30 minutes and 150 people will complain in my forums  
 until
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
 wrote:
 Back to cleaning the pool it is for me then. Green water that
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

 ___
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 archives,
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 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread admin
nice one hutch
On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:

 5€ in the pot!

 2009/5/22 Alec Sanger eclyp...@hotmail.com


 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 i am willing to chip in to buy a huge clock tower that looks like  
 the
 clock in hl2 at the church so they can tell what time it is.

 any one else wana chip in
  $5 in the pot

 On May 21, 2009, at 6:38 PM, admin wrote:

 valve = punctual
 XD

 On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous  
 updates
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6 or 7
 hours till
 the update is ready or do I have to stay awake because the  
 update is
 coming
 in about 30 minutes and 150 people will complain in my forums  
 until
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
 wrote:
 Back to cleaning the pool it is for me then. Green water that
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

 ___
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 archives,
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 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Matthew Gottlieb
WAIT!  Not only do you want the update out on time, you want it to work!?
Give Valve a break :-P


On Thu, May 21, 2009 at 6:17 PM, Prof. Safto Rangen
orangens...@teamfortressclassic.de wrote:
 5€ in the pot!

 2009/5/22 Alec Sanger eclyp...@hotmail.com


 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  From: ad...@firestormpcs.net
  To: hlds@list.valvesoftware.com
  Date: Thu, 21 May 2009 18:56:21 -0400
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  i am willing to chip in to buy a huge clock tower that looks like the
  clock in hl2 at the church so they can tell what time it is.
 
  any one else wana chip in
    $5 in the pot
 
  On May 21, 2009, at 6:38 PM, admin wrote:
 
   valve = punctual
   XD
  
   On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:
  
   I would guess its within the next 3 hours, based on previous updates
   and
   blog posts.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
   Sent: Friday, 22 May 2009 8:09 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Coming
  
   Does that mean I can go to bed now because you still need 6 or 7
   hours till
   the update is ready or do I have to stay awake because the update is
   coming
   in about 30 minutes and 150 people will complain in my forums until
   the
   servers are updated?
  
   The same procedure as every update... :D
  
   On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
   wrote:
   Back to cleaning the pool it is for me then. Green water that
   smells like
   puke... mhh
  
   On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
   jas...@valvesoftware.comwrote:
  
   A required update for Team Fortress 2 is coming later today.  No
   specific
   ETA yet, but it should be out in the next few hours.
  
   Jason
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives,
   please visit:
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   ___
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   archives,
   please visit:
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   archives,
   please visit:
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   __ Information from ESET Smart Security, version of virus
   signature
   database 4094 (20090521) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   __ Information from ESET Smart Security, version of virus
   signature
   database 4094 (20090521) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Matthew Gottlieb
SAVE THE CLOCK TOWER!
SAVE THE CLOCK TOWER!

*Drives off in DeLorian *

On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote:
 nice one hutch
 On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:

 5€ in the pot!

 2009/5/22 Alec Sanger eclyp...@hotmail.com


 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 i am willing to chip in to buy a huge clock tower that looks like
 the
 clock in hl2 at the church so they can tell what time it is.

 any one else wana chip in
  $5 in the pot

 On May 21, 2009, at 6:38 PM, admin wrote:

 valve = punctual
 XD

 On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous
 updates
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6 or 7
 hours till
 the update is ready or do I have to stay awake because the
 update is
 coming
 in about 30 minutes and 150 people will complain in my forums
 until
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
 wrote:
 Back to cleaning the pool it is for me then. Green water that
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

 ___
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 archives,
 please visit:
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 __ Information from ESET Smart Security, version of virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Clyde cide
1.21 gigawatts is the answer!

On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:

 SAVE THE CLOCK TOWER!
 SAVE THE CLOCK TOWER!

 *Drives off in DeLorian *

 On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote:
  nice one hutch
  On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:
 
  5€ in the pot!
 
  2009/5/22 Alec Sanger eclyp...@hotmail.com
 
 
  hell, i'll throw in $6!
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
  From: ad...@firestormpcs.net
  To: hlds@list.valvesoftware.com
  Date: Thu, 21 May 2009 18:56:21 -0400
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  i am willing to chip in to buy a huge clock tower that looks like
  the
  clock in hl2 at the church so they can tell what time it is.
 
  any one else wana chip in
   $5 in the pot
 
  On May 21, 2009, at 6:38 PM, admin wrote:
 
  valve = punctual
  XD
 
  On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:
 
  I would guess its within the next 3 hours, based on previous
  updates
  and
  blog posts.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
  Sent: Friday, 22 May 2009 8:09 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  Does that mean I can go to bed now because you still need 6 or 7
  hours till
  the update is ready or do I have to stay awake because the
  update is
  coming
  in about 30 minutes and 150 people will complain in my forums
  until
  the
  servers are updated?
 
  The same procedure as every update... :D
 
  On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
  wrote:
  Back to cleaning the pool it is for me then. Green water that
  smells like
  puke... mhh
 
  On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
  A required update for Team Fortress 2 is coming later today.  No
  specific
  ETA yet, but it should be out in the next few hours.
 
  Jason
 
  ___
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  archives,
  please visit:
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  __ Information from ESET Smart Security, version of virus
  signature
  database 4094 (20090521) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
  signature
  database 4094 (20090521) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread DontWannaName!
The amount of bandwidth to host a content server is probably pretty high
which is costly. Maybe get a filtered one or somehow they make server only
ones.

On Thu, May 21, 2009 at 4:37 PM, Clyde cide thedrunkenbraw...@gmail.comwrote:

 1.21 gigawatts is the answer!

 On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

  SAVE THE CLOCK TOWER!
  SAVE THE CLOCK TOWER!
 
  *Drives off in DeLorian *
 
  On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote:
   nice one hutch
   On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:
  
   5€ in the pot!
  
   2009/5/22 Alec Sanger eclyp...@hotmail.com
  
  
   hell, i'll throw in $6!
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
   From: ad...@firestormpcs.net
   To: hlds@list.valvesoftware.com
   Date: Thu, 21 May 2009 18:56:21 -0400
   Subject: Re: [hlds] Team Fortress 2 Update Coming
  
   i am willing to chip in to buy a huge clock tower that looks like
   the
   clock in hl2 at the church so they can tell what time it is.
  
   any one else wana chip in
$5 in the pot
  
   On May 21, 2009, at 6:38 PM, admin wrote:
  
   valve = punctual
   XD
  
   On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:
  
   I would guess its within the next 3 hours, based on previous
   updates
   and
   blog posts.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
   Sent: Friday, 22 May 2009 8:09 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Coming
  
   Does that mean I can go to bed now because you still need 6 or 7
   hours till
   the update is ready or do I have to stay awake because the
   update is
   coming
   in about 30 minutes and 150 people will complain in my forums
   until
   the
   servers are updated?
  
   The same procedure as every update... :D
  
   On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
   wrote:
   Back to cleaning the pool it is for me then. Green water that
   smells like
   puke... mhh
  
   On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
   jas...@valvesoftware.comwrote:
  
   A required update for Team Fortress 2 is coming later today.  No
   specific
   ETA yet, but it should be out in the next few hours.
  
   Jason
  
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   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   __ Information from ESET Smart Security, version of virus
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   database 4094 (20090521) __
  
   The message was checked by ESET Smart Security.
  
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread admin
sorry its 0 but good try

you win...
... a pile of flameing dog shit
jk
thats correct

On May 21, 2009, at 7:37 PM, Clyde cide wrote:

 1.21 gigawatts is the answer!

 On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 SAVE THE CLOCK TOWER!
 SAVE THE CLOCK TOWER!

 *Drives off in DeLorian *

 On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net  
 wrote:
 nice one hutch
 On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:

 5€ in the pot!

 2009/5/22 Alec Sanger eclyp...@hotmail.com


 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 i am willing to chip in to buy a huge clock tower that looks like
 the
 clock in hl2 at the church so they can tell what time it is.

 any one else wana chip in
 $5 in the pot

 On May 21, 2009, at 6:38 PM, admin wrote:

 valve = punctual
 XD

 On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous
 updates
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of  
 Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6  
 or 7
 hours till
 the update is ready or do I have to stay awake because the
 update is
 coming
 in about 30 minutes and 150 people will complain in my forums
 until
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane  
 1nsane...@gmail.com
 wrote:
 Back to cleaning the pool it is for me then. Green water that
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later  
 today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

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 virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of  
 virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Matthew Gottlieb
ADMIN! You have to come back with me... TO THE FUTURE!

On Thu, May 21, 2009 at 6:44 PM, admin ad...@firestormpcs.net wrote:
 sorry its 0 but good try

 you win...
                ... a pile of flameing dog shit
 jk
 thats correct

 On May 21, 2009, at 7:37 PM, Clyde cide wrote:

 1.21 gigawatts is the answer!

 On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 SAVE THE CLOCK TOWER!
 SAVE THE CLOCK TOWER!

 *Drives off in DeLorian *

 On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net
 wrote:
 nice one hutch
 On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:

 5€ in the pot!

 2009/5/22 Alec Sanger eclyp...@hotmail.com


 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 i am willing to chip in to buy a huge clock tower that looks like
 the
 clock in hl2 at the church so they can tell what time it is.

 any one else wana chip in
 $5 in the pot

 On May 21, 2009, at 6:38 PM, admin wrote:

 valve = punctual
 XD

 On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous
 updates
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6
 or 7
 hours till
 the update is ready or do I have to stay awake because the
 update is
 coming
 in about 30 minutes and 150 people will complain in my forums
 until
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane
 1nsane...@gmail.com
 wrote:
 Back to cleaning the pool it is for me then. Green water that
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later
 today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

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 virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of
 virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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[hlds] Red Orchestra Dedicated Server Update Released

2009-05-21 Thread John Gibson
A non-required update has been released for the Windows and Linux
dedicated server for Red Orchestra. This update should fix the issue
with player numbers not showing up properly in the server browser.
 
Regards,
 
John Gibson
President
Tripwire Interactive LLC
 
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[hlds] (no subject)

2009-05-21 Thread C.Wilson
wil...@seaside.net
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Re: [hlds] (no subject)

2009-05-21 Thread 1nsane
Hello to you too.

On Thu, May 21, 2009 at 8:19 PM, C.Wilson wil...@seaside.net wrote:

 wil...@seaside.net
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Re: [hlds] (no subject)

2009-05-21 Thread Spencer 'voogru' MacDonald
You sign up for good deal c1.a.l1s and v.1agra... yes?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of C.Wilson
Sent: Thursday, May 21, 2009 8:20 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] (no subject)

wil...@seaside.net
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Clyde cide
steam freinds and other steam stuff is down, wonder if its a sign

On Thu, May 21, 2009 at 7:51 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:

 ADMIN! You have to come back with me... TO THE FUTURE!

 On Thu, May 21, 2009 at 6:44 PM, admin ad...@firestormpcs.net wrote:
  sorry its 0 but good try
 
  you win...
 ... a pile of flameing dog shit
  jk
  thats correct
 
  On May 21, 2009, at 7:37 PM, Clyde cide wrote:
 
  1.21 gigawatts is the answer!
 
  On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb 
  matthew.j.gottl...@gmail.com wrote:
 
  SAVE THE CLOCK TOWER!
  SAVE THE CLOCK TOWER!
 
  *Drives off in DeLorian *
 
  On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net
  wrote:
  nice one hutch
  On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:
 
  5€ in the pot!
 
  2009/5/22 Alec Sanger eclyp...@hotmail.com
 
 
  hell, i'll throw in $6!
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
  From: ad...@firestormpcs.net
  To: hlds@list.valvesoftware.com
  Date: Thu, 21 May 2009 18:56:21 -0400
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  i am willing to chip in to buy a huge clock tower that looks like
  the
  clock in hl2 at the church so they can tell what time it is.
 
  any one else wana chip in
  $5 in the pot
 
  On May 21, 2009, at 6:38 PM, admin wrote:
 
  valve = punctual
  XD
 
  On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:
 
  I would guess its within the next 3 hours, based on previous
  updates
  and
  blog posts.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  Redh3ad
  Sent: Friday, 22 May 2009 8:09 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  Does that mean I can go to bed now because you still need 6
  or 7
  hours till
  the update is ready or do I have to stay awake because the
  update is
  coming
  in about 30 minutes and 150 people will complain in my forums
  until
  the
  servers are updated?
 
  The same procedure as every update... :D
 
  On Thu, 21 May 2009 17:57:48 -0400, 1nsane
  1nsane...@gmail.com
  wrote:
  Back to cleaning the pool it is for me then. Green water that
  smells like
  puke... mhh
 
  On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
  A required update for Team Fortress 2 is coming later
  today.  No
  specific
  ETA yet, but it should be out in the next few hours.
 
  Jason
 
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  __ Information from ESET Smart Security, version of
  virus
  signature
  database 4094 (20090521) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of
  virus
  signature
  database 4094 (20090521) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Nathan Wong
WFM

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide
Sent: 22 May 2009 01:31
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

steam freinds and other steam stuff is down, wonder if its a sign

On Thu, May 21, 2009 at 7:51 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:

 ADMIN! You have to come back with me... TO THE FUTURE!

 On Thu, May 21, 2009 at 6:44 PM, admin ad...@firestormpcs.net wrote:
  sorry its 0 but good try
 
  you win...
 ... a pile of flameing dog shit
  jk
  thats correct
 
  On May 21, 2009, at 7:37 PM, Clyde cide wrote:
 
  1.21 gigawatts is the answer!
 
  On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb 
  matthew.j.gottl...@gmail.com wrote:
 
  SAVE THE CLOCK TOWER!
  SAVE THE CLOCK TOWER!
 
  *Drives off in DeLorian *
 
  On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net
  wrote:
  nice one hutch
  On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:
 
  5€ in the pot!
 
  2009/5/22 Alec Sanger eclyp...@hotmail.com
 
 
  hell, i'll throw in $6!
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
  From: ad...@firestormpcs.net
  To: hlds@list.valvesoftware.com
  Date: Thu, 21 May 2009 18:56:21 -0400
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  i am willing to chip in to buy a huge clock tower that looks like
  the
  clock in hl2 at the church so they can tell what time it is.
 
  any one else wana chip in
  $5 in the pot
 
  On May 21, 2009, at 6:38 PM, admin wrote:
 
  valve = punctual
  XD
 
  On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:
 
  I would guess its within the next 3 hours, based on previous
  updates
  and
  blog posts.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  Redh3ad
  Sent: Friday, 22 May 2009 8:09 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  Does that mean I can go to bed now because you still need 6
  or 7
  hours till
  the update is ready or do I have to stay awake because the
  update is
  coming
  in about 30 minutes and 150 people will complain in my forums
  until
  the
  servers are updated?
 
  The same procedure as every update... :D
 
  On Thu, 21 May 2009 17:57:48 -0400, 1nsane
  1nsane...@gmail.com
  wrote:
  Back to cleaning the pool it is for me then. Green water that
  smells like
  puke... mhh
 
  On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
  A required update for Team Fortress 2 is coming later
  today.  No
  specific
  ETA yet, but it should be out in the next few hours.
 
  Jason
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread 1nsane
No that's normal. It goes down at least 1000 times a day, if not more!

On Thu, May 21, 2009 at 8:31 PM, Clyde cide thedrunkenbraw...@gmail.comwrote:

 steam freinds and other steam stuff is down, wonder if its a sign

 On Thu, May 21, 2009 at 7:51 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

  ADMIN! You have to come back with me... TO THE FUTURE!
 
  On Thu, May 21, 2009 at 6:44 PM, admin ad...@firestormpcs.net wrote:
   sorry its 0 but good try
  
   you win...
  ... a pile of flameing dog shit
   jk
   thats correct
  
   On May 21, 2009, at 7:37 PM, Clyde cide wrote:
  
   1.21 gigawatts is the answer!
  
   On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb 
   matthew.j.gottl...@gmail.com wrote:
  
   SAVE THE CLOCK TOWER!
   SAVE THE CLOCK TOWER!
  
   *Drives off in DeLorian *
  
   On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net
   wrote:
   nice one hutch
   On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:
  
   5€ in the pot!
  
   2009/5/22 Alec Sanger eclyp...@hotmail.com
  
  
   hell, i'll throw in $6!
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
   From: ad...@firestormpcs.net
   To: hlds@list.valvesoftware.com
   Date: Thu, 21 May 2009 18:56:21 -0400
   Subject: Re: [hlds] Team Fortress 2 Update Coming
  
   i am willing to chip in to buy a huge clock tower that looks like
   the
   clock in hl2 at the church so they can tell what time it is.
  
   any one else wana chip in
   $5 in the pot
  
   On May 21, 2009, at 6:38 PM, admin wrote:
  
   valve = punctual
   XD
  
   On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:
  
   I would guess its within the next 3 hours, based on previous
   updates
   and
   blog posts.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
   Redh3ad
   Sent: Friday, 22 May 2009 8:09 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Coming
  
   Does that mean I can go to bed now because you still need 6
   or 7
   hours till
   the update is ready or do I have to stay awake because the
   update is
   coming
   in about 30 minutes and 150 people will complain in my forums
   until
   the
   servers are updated?
  
   The same procedure as every update... :D
  
   On Thu, 21 May 2009 17:57:48 -0400, 1nsane
   1nsane...@gmail.com
   wrote:
   Back to cleaning the pool it is for me then. Green water that
   smells like
   puke... mhh
  
   On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
   jas...@valvesoftware.comwrote:
  
   A required update for Team Fortress 2 is coming later
   today.  No
   specific
   ETA yet, but it should be out in the next few hours.
  
   Jason
  
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   database 4094 (20090521) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
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Re: [hlds] (no subject)

2009-05-21 Thread Zack Slota
SUP BRO

On Thu, May 21, 2009 at 8:29 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 You sign up for good deal c1.a.l1s and v.1agra... yes?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of C.Wilson
 Sent: Thursday, May 21, 2009 8:20 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] (no subject)

 wil...@seaside.net
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[hlds] Team Fortress 2 Update Available

2009-05-21 Thread Jason Ruymen
The required update to Team Fortress 2 is now released.  Please run 
hldsupdatetool to receive it.  The specific changes include:

Maps
- Added new map, Pipeline. Pipeline is the first map in a new game mode named 
payload race, which uses two carts in each map instead of only one like 
traditional payload maps
- Added new arena map Sawmill
- Added new arena map Nucleus
- Added new community payload map Hoodoo

Sniper Changes
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, 
you have a bow that allows you to move around faster while firing, and fire 
more quickly than the sniper rifle. Works better at medium range than the 
standard rifle
- Added new SMG replacement, Jarate. If thrown on an enemy they will take more 
damage for short period of time. Also extinguishes flames on yourself or allies
- Added new SMG replacement, The Razorback. Will protect you against a single 
spy backstab, and stun the spy for a short period of time. Comes with a 15% 
move speed penalty for the wearer
- Standard sniper rifle now shoots through friendly players
- Added 54 new Sniper voice lines
- Added 35 new Sniper achievements

Spy
- Added new revolver replacement, The Ambassador. First shot is very accurate 
and will cause a critical hit if it hits an enemy's head. Accuracy is poor for 
a period after that
- Added new watch replacement, the Dead Ringer. When armed, you will appear in 
all ways to die to the first damage you take from an enemy. You'll be cloaked 
for 8 second after taking this damage. Upon de-cloaking you'll make a loud, 
distinct sound
- Added new watch replacement, the Cloak and Dagger. Your cloak meter is only 
depleted when you move, so you can stay invisible indefinitely if you're 
standing still
- Spy name tags now show up properly when disguised as their own team
- Fixed a bug that would cause spectators to see disguise weapons incorrectly
- Fixed a bug where enemy spies disguised as friendly spies would have 
cigarettes that didn't burn
- Fixed a bug where overhealing disguised spies would show the wrong 
overhealing amount to the medic
- Made it more obvious on first person view model when your motion cloak is out 
of juice and you are partially visible
- Also made it more obvious on first person view model when you're bumped while 
cloaked
- Improved the way your disguise weapon is determined to make it clearer and 
fix a couple of rare issues
- Spies disguised as enemy spies now get a random mask to help complete the 
disguise, and their target id will be set appropriately
- Spies disguised as medics now have an Ubercharge: line in their disguise 
target info
- Spies outward facing disguise health now matches their disguise target when 
they first apply the disguise
- Spies can now pick up health kits for their disguise health, even when 
uninjured
- Disguise UI doesn't show up in minimum UI mode (hud_minmode)
- Spies that disguise as a player using an unlockable now show that unlockable 
in hand
- Spies can now use enemy teleporters
- Added 70 new Spy voice lines
- Added 34 new Spy achievements

Scoreboard changes
- Dominations no longer get wiped when teams switch sides
- Dead players draw slightly darker in scoreboard
- Converted class labels to class icons
- All players now display the total number of people they are dominating

General
- Fixed a bug that would cause the scout's ball to regenerate at inappropriate 
times
- Demomen can now detonate their stickies while taunting
- Flamethrower's air burst now extinguishes fire on friendly targets
- Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will 
now be criticals
- The Heavy and Sniper now have new custom death animations
- Fixed payload HUD not updating properly if you join in the middle of a match 
and the cart isn't moving
- Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for 
each ammo type) on each use, based on the level of the dispenser
- Added -sillygibs commandline parameter which will allow the non-violent gibs 
to be enabled
- Added a new taunt for the Kritzkrieg, which also heals for 10 points
- Improved the deathcam camera handling used when a player plays a custom death 
animation

Jason

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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Clyde cide
lol



On Thu, May 21, 2009 at 8:33 PM, 1nsane 1nsane...@gmail.com wrote:

 No that's normal. It goes down at least 1000 times a day, if not more!

 On Thu, May 21, 2009 at 8:31 PM, Clyde cide thedrunkenbraw...@gmail.com
 wrote:

  steam freinds and other steam stuff is down, wonder if its a sign
 
  On Thu, May 21, 2009 at 7:51 PM, Matthew Gottlieb 
  matthew.j.gottl...@gmail.com wrote:
 
   ADMIN! You have to come back with me... TO THE FUTURE!
  
   On Thu, May 21, 2009 at 6:44 PM, admin ad...@firestormpcs.net wrote:
sorry its 0 but good try
   
you win...
   ... a pile of flameing dog shit
jk
thats correct
   
On May 21, 2009, at 7:37 PM, Clyde cide wrote:
   
1.21 gigawatts is the answer!
   
On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:
   
SAVE THE CLOCK TOWER!
SAVE THE CLOCK TOWER!
   
*Drives off in DeLorian *
   
On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net
wrote:
nice one hutch
On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:
   
5€ in the pot!
   
2009/5/22 Alec Sanger eclyp...@hotmail.com
   
   
hell, i'll throw in $6!
   
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
   
   
   
From: ad...@firestormpcs.net
To: hlds@list.valvesoftware.com
Date: Thu, 21 May 2009 18:56:21 -0400
Subject: Re: [hlds] Team Fortress 2 Update Coming
   
i am willing to chip in to buy a huge clock tower that looks
 like
the
clock in hl2 at the church so they can tell what time it is.
   
any one else wana chip in
$5 in the pot
   
On May 21, 2009, at 6:38 PM, admin wrote:
   
valve = punctual
XD
   
On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:
   
I would guess its within the next 3 hours, based on previous
updates
and
blog posts.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
Redh3ad
Sent: Friday, 22 May 2009 8:09 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming
   
Does that mean I can go to bed now because you still need 6
or 7
hours till
the update is ready or do I have to stay awake because the
update is
coming
in about 30 minutes and 150 people will complain in my forums
until
the
servers are updated?
   
The same procedure as every update... :D
   
On Thu, 21 May 2009 17:57:48 -0400, 1nsane
1nsane...@gmail.com
wrote:
Back to cleaning the pool it is for me then. Green water
 that
smells like
puke... mhh
   
On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
jas...@valvesoftware.comwrote:
   
A required update for Team Fortress 2 is coming later
today.  No
specific
ETA yet, but it should be out in the next few hours.
   
Jason
   
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The message was checked by ESET Smart Security.
   
http://www.eset.com
   
   
   
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database 4094 (20090521) __
   
The message was checked by ESET Smart Security.
   
http://www.eset.com
   
   
   
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Zack Slota
ITS UPDATING ALKSZXNC;BZXBZB13413461346

On Thu, May 21, 2009 at 8:33 PM, 1nsane 1nsane...@gmail.com wrote:

 No that's normal. It goes down at least 1000 times a day, if not more!

 On Thu, May 21, 2009 at 8:31 PM, Clyde cide thedrunkenbraw...@gmail.com
 wrote:

  steam freinds and other steam stuff is down, wonder if its a sign
 
  On Thu, May 21, 2009 at 7:51 PM, Matthew Gottlieb 
  matthew.j.gottl...@gmail.com wrote:
 
   ADMIN! You have to come back with me... TO THE FUTURE!
  
   On Thu, May 21, 2009 at 6:44 PM, admin ad...@firestormpcs.net wrote:
sorry its 0 but good try
   
you win...
   ... a pile of flameing dog shit
jk
thats correct
   
On May 21, 2009, at 7:37 PM, Clyde cide wrote:
   
1.21 gigawatts is the answer!
   
On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:
   
SAVE THE CLOCK TOWER!
SAVE THE CLOCK TOWER!
   
*Drives off in DeLorian *
   
On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net
wrote:
nice one hutch
On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:
   
5€ in the pot!
   
2009/5/22 Alec Sanger eclyp...@hotmail.com
   
   
hell, i'll throw in $6!
   
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
   
   
   
From: ad...@firestormpcs.net
To: hlds@list.valvesoftware.com
Date: Thu, 21 May 2009 18:56:21 -0400
Subject: Re: [hlds] Team Fortress 2 Update Coming
   
i am willing to chip in to buy a huge clock tower that looks
 like
the
clock in hl2 at the church so they can tell what time it is.
   
any one else wana chip in
$5 in the pot
   
On May 21, 2009, at 6:38 PM, admin wrote:
   
valve = punctual
XD
   
On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:
   
I would guess its within the next 3 hours, based on previous
updates
and
blog posts.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
Redh3ad
Sent: Friday, 22 May 2009 8:09 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming
   
Does that mean I can go to bed now because you still need 6
or 7
hours till
the update is ready or do I have to stay awake because the
update is
coming
in about 30 minutes and 150 people will complain in my forums
until
the
servers are updated?
   
The same procedure as every update... :D
   
On Thu, 21 May 2009 17:57:48 -0400, 1nsane
1nsane...@gmail.com
wrote:
Back to cleaning the pool it is for me then. Green water
 that
smells like
puke... mhh
   
On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
jas...@valvesoftware.comwrote:
   
A required update for Team Fortress 2 is coming later
today.  No
specific
ETA yet, but it should be out in the next few hours.
   
Jason
   
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread David J. Ulbrich
Yay for having the update downloaded , but it is not connecting to steam so 
no achievements or loadouts.  Come on Jason, get this stuff fixed.

-VM

--
From: Jason Ruymen jas...@valvesoftware.com
Sent: Thursday, May 21, 2009 7:36 PM
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: [hlds] Team Fortress 2 Update Available

 The required update to Team Fortress 2 is now released.  Please run 
 hldsupdatetool to receive it.  The specific changes include:

 Maps
 - Added new map, Pipeline. Pipeline is the first map in a new game mode 
 named payload race, which uses two carts in each map instead of only one 
 like traditional payload maps
 - Added new arena map Sawmill
 - Added new arena map Nucleus
 - Added new community payload map Hoodoo

 Sniper Changes
 - Added new sniper rifle replacement, The Huntsman. Instead of a sniper 
 rifle, you have a bow that allows you to move around faster while firing, 
 and fire more quickly than the sniper rifle. Works better at medium range 
 than the standard rifle
 - Added new SMG replacement, Jarate. If thrown on an enemy they will take 
 more damage for short period of time. Also extinguishes flames on yourself 
 or allies
 - Added new SMG replacement, The Razorback. Will protect you against a 
 single spy backstab, and stun the spy for a short period of time. Comes 
 with a 15% move speed penalty for the wearer
 - Standard sniper rifle now shoots through friendly players
 - Added 54 new Sniper voice lines
 - Added 35 new Sniper achievements

 Spy
 - Added new revolver replacement, The Ambassador. First shot is very 
 accurate and will cause a critical hit if it hits an enemy's head. 
 Accuracy is poor for a period after that
 - Added new watch replacement, the Dead Ringer. When armed, you will 
 appear in all ways to die to the first damage you take from an enemy. 
 You'll be cloaked for 8 second after taking this damage. Upon de-cloaking 
 you'll make a loud, distinct sound
 - Added new watch replacement, the Cloak and Dagger. Your cloak meter is 
 only depleted when you move, so you can stay invisible indefinitely if 
 you're standing still
 - Spy name tags now show up properly when disguised as their own team
 - Fixed a bug that would cause spectators to see disguise weapons 
 incorrectly
 - Fixed a bug where enemy spies disguised as friendly spies would have 
 cigarettes that didn't burn
 - Fixed a bug where overhealing disguised spies would show the wrong 
 overhealing amount to the medic
 - Made it more obvious on first person view model when your motion cloak 
 is out of juice and you are partially visible
 - Also made it more obvious on first person view model when you're bumped 
 while cloaked
 - Improved the way your disguise weapon is determined to make it clearer 
 and fix a couple of rare issues
 - Spies disguised as enemy spies now get a random mask to help complete 
 the disguise, and their target id will be set appropriately
 - Spies disguised as medics now have an Ubercharge: line in their disguise 
 target info
 - Spies outward facing disguise health now matches their disguise target 
 when they first apply the disguise
 - Spies can now pick up health kits for their disguise health, even when 
 uninjured
 - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
 - Spies that disguise as a player using an unlockable now show that 
 unlockable in hand
 - Spies can now use enemy teleporters
 - Added 70 new Spy voice lines
 - Added 34 new Spy achievements

 Scoreboard changes
 - Dominations no longer get wiped when teams switch sides
 - Dead players draw slightly darker in scoreboard
 - Converted class labels to class icons
 - All players now display the total number of people they are dominating

 General
 - Fixed a bug that would cause the scout's ball to regenerate at 
 inappropriate times
 - Demomen can now detonate their stickies while taunting
 - Flamethrower's air burst now extinguishes fire on friendly targets
 - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg 
 will now be criticals
 - The Heavy and Sniper now have new custom death animations
 - Fixed payload HUD not updating properly if you join in the middle of a 
 match and the cart isn't moving
 - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo 
 (for each ammo type) on each use, based on the level of the dispenser
 - Added -sillygibs commandline parameter which will allow the non-violent 
 gibs to be enabled
 - Added a new taunt for the Kritzkrieg, which also heals for 10 points
 - Improved the deathcam camera handling used when a player plays a custom 
 death animation

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 

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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Aj Collins
- Spies can now use enemy teleporters
Do not want.

On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com
 wrote:

 Yay for having the update downloaded , but it is not connecting to steam so
 no achievements or loadouts.  Come on Jason, get this stuff fixed.

 -VM

 --
 From: Jason Ruymen jas...@valvesoftware.com
 Sent: Thursday, May 21, 2009 7:36 PM
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Available

  The required update to Team Fortress 2 is now released.  Please run
  hldsupdatetool to receive it.  The specific changes include:
 
  Maps
  - Added new map, Pipeline. Pipeline is the first map in a new game mode
  named payload race, which uses two carts in each map instead of only one
  like traditional payload maps
  - Added new arena map Sawmill
  - Added new arena map Nucleus
  - Added new community payload map Hoodoo
 
  Sniper Changes
  - Added new sniper rifle replacement, The Huntsman. Instead of a sniper
  rifle, you have a bow that allows you to move around faster while firing,
  and fire more quickly than the sniper rifle. Works better at medium range
  than the standard rifle
  - Added new SMG replacement, Jarate. If thrown on an enemy they will take
  more damage for short period of time. Also extinguishes flames on
 yourself
  or allies
  - Added new SMG replacement, The Razorback. Will protect you against a
  single spy backstab, and stun the spy for a short period of time. Comes
  with a 15% move speed penalty for the wearer
  - Standard sniper rifle now shoots through friendly players
  - Added 54 new Sniper voice lines
  - Added 35 new Sniper achievements
 
  Spy
  - Added new revolver replacement, The Ambassador. First shot is very
  accurate and will cause a critical hit if it hits an enemy's head.
  Accuracy is poor for a period after that
  - Added new watch replacement, the Dead Ringer. When armed, you will
  appear in all ways to die to the first damage you take from an enemy.
  You'll be cloaked for 8 second after taking this damage. Upon de-cloaking
  you'll make a loud, distinct sound
  - Added new watch replacement, the Cloak and Dagger. Your cloak meter is
  only depleted when you move, so you can stay invisible indefinitely if
  you're standing still
  - Spy name tags now show up properly when disguised as their own team
  - Fixed a bug that would cause spectators to see disguise weapons
  incorrectly
  - Fixed a bug where enemy spies disguised as friendly spies would have
  cigarettes that didn't burn
  - Fixed a bug where overhealing disguised spies would show the wrong
  overhealing amount to the medic
  - Made it more obvious on first person view model when your motion cloak
  is out of juice and you are partially visible
  - Also made it more obvious on first person view model when you're bumped
  while cloaked
  - Improved the way your disguise weapon is determined to make it clearer
  and fix a couple of rare issues
  - Spies disguised as enemy spies now get a random mask to help complete
  the disguise, and their target id will be set appropriately
  - Spies disguised as medics now have an Ubercharge: line in their
 disguise
  target info
  - Spies outward facing disguise health now matches their disguise
 target
  when they first apply the disguise
  - Spies can now pick up health kits for their disguise health, even
 when
  uninjured
  - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
  - Spies that disguise as a player using an unlockable now show that
  unlockable in hand
  - Spies can now use enemy teleporters
  - Added 70 new Spy voice lines
  - Added 34 new Spy achievements
 
  Scoreboard changes
  - Dominations no longer get wiped when teams switch sides
  - Dead players draw slightly darker in scoreboard
  - Converted class labels to class icons
  - All players now display the total number of people they are dominating
 
  General
  - Fixed a bug that would cause the scout's ball to regenerate at
  inappropriate times
  - Demomen can now detonate their stickies while taunting
  - Flamethrower's air burst now extinguishes fire on friendly targets
  - Grenades and rockets deflected by a pyro under the effects of
 Kritzkrieg
  will now be criticals
  - The Heavy and Sniper now have new custom death animations
  - Fixed payload HUD not updating properly if you join in the middle of a
  match and the cart isn't moving
  - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo
  (for each ammo type) on each use, based on the level of the dispenser
  - Added -sillygibs commandline parameter which will allow the non-violent
  gibs to be enabled
  - Added a new taunt for the Kritzkrieg, which also heals for 10 points
  - Improved the deathcam camera handling used when a player plays a custom
  death animation
 
  Jason
 
  ___
  To unsubscribe, edit your list 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Clyde cide
My tf2 update when it was done told me DODS had finished updaiting and that
I dont have enough disk space to run it. I am using 250 gigs of 500

On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com wrote:

 - Spies can now use enemy teleporters
 Do not want.

 On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich 
 david_ulbr...@hotmail.com
  wrote:

  Yay for having the update downloaded , but it is not connecting to steam
 so
  no achievements or loadouts.  Come on Jason, get this stuff fixed.
 
  -VM
 
  --
  From: Jason Ruymen jas...@valvesoftware.com
  Sent: Thursday, May 21, 2009 7:36 PM
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
  Subject: [hlds] Team Fortress 2 Update Available
 
   The required update to Team Fortress 2 is now released.  Please run
   hldsupdatetool to receive it.  The specific changes include:
  
   Maps
   - Added new map, Pipeline. Pipeline is the first map in a new game mode
   named payload race, which uses two carts in each map instead of only
 one
   like traditional payload maps
   - Added new arena map Sawmill
   - Added new arena map Nucleus
   - Added new community payload map Hoodoo
  
   Sniper Changes
   - Added new sniper rifle replacement, The Huntsman. Instead of a sniper
   rifle, you have a bow that allows you to move around faster while
 firing,
   and fire more quickly than the sniper rifle. Works better at medium
 range
   than the standard rifle
   - Added new SMG replacement, Jarate. If thrown on an enemy they will
 take
   more damage for short period of time. Also extinguishes flames on
  yourself
   or allies
   - Added new SMG replacement, The Razorback. Will protect you against a
   single spy backstab, and stun the spy for a short period of time. Comes
   with a 15% move speed penalty for the wearer
   - Standard sniper rifle now shoots through friendly players
   - Added 54 new Sniper voice lines
   - Added 35 new Sniper achievements
  
   Spy
   - Added new revolver replacement, The Ambassador. First shot is very
   accurate and will cause a critical hit if it hits an enemy's head.
   Accuracy is poor for a period after that
   - Added new watch replacement, the Dead Ringer. When armed, you will
   appear in all ways to die to the first damage you take from an enemy.
   You'll be cloaked for 8 second after taking this damage. Upon
 de-cloaking
   you'll make a loud, distinct sound
   - Added new watch replacement, the Cloak and Dagger. Your cloak meter
 is
   only depleted when you move, so you can stay invisible indefinitely if
   you're standing still
   - Spy name tags now show up properly when disguised as their own team
   - Fixed a bug that would cause spectators to see disguise weapons
   incorrectly
   - Fixed a bug where enemy spies disguised as friendly spies would have
   cigarettes that didn't burn
   - Fixed a bug where overhealing disguised spies would show the wrong
   overhealing amount to the medic
   - Made it more obvious on first person view model when your motion
 cloak
   is out of juice and you are partially visible
   - Also made it more obvious on first person view model when you're
 bumped
   while cloaked
   - Improved the way your disguise weapon is determined to make it
 clearer
   and fix a couple of rare issues
   - Spies disguised as enemy spies now get a random mask to help complete
   the disguise, and their target id will be set appropriately
   - Spies disguised as medics now have an Ubercharge: line in their
  disguise
   target info
   - Spies outward facing disguise health now matches their disguise
  target
   when they first apply the disguise
   - Spies can now pick up health kits for their disguise health, even
  when
   uninjured
   - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
   - Spies that disguise as a player using an unlockable now show that
   unlockable in hand
   - Spies can now use enemy teleporters
   - Added 70 new Spy voice lines
   - Added 34 new Spy achievements
  
   Scoreboard changes
   - Dominations no longer get wiped when teams switch sides
   - Dead players draw slightly darker in scoreboard
   - Converted class labels to class icons
   - All players now display the total number of people they are
 dominating
  
   General
   - Fixed a bug that would cause the scout's ball to regenerate at
   inappropriate times
   - Demomen can now detonate their stickies while taunting
   - Flamethrower's air burst now extinguishes fire on friendly targets
   - Grenades and rockets deflected by a pyro under the effects of
  Kritzkrieg
   will now be criticals
   - The Heavy and Sniper now have new custom death animations
   - Fixed payload HUD not updating properly if you join in the middle of
 a
   match and the cart isn't moving
   - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo
   (for each ammo type) on each use, based on the level of the dispenser
   - Added -sillygibs 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Zack Slota
I almost got wood when I read that.

On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com wrote:

 - Spies can now use enemy teleporters
 Do not want.

 On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich 
 david_ulbr...@hotmail.com
  wrote:

  Yay for having the update downloaded , but it is not connecting to steam
 so
  no achievements or loadouts.  Come on Jason, get this stuff fixed.
 
  -VM
 
  --
  From: Jason Ruymen jas...@valvesoftware.com
  Sent: Thursday, May 21, 2009 7:36 PM
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
  Subject: [hlds] Team Fortress 2 Update Available
 
   The required update to Team Fortress 2 is now released.  Please run
   hldsupdatetool to receive it.  The specific changes include:
  
   Maps
   - Added new map, Pipeline. Pipeline is the first map in a new game mode
   named payload race, which uses two carts in each map instead of only
 one
   like traditional payload maps
   - Added new arena map Sawmill
   - Added new arena map Nucleus
   - Added new community payload map Hoodoo
  
   Sniper Changes
   - Added new sniper rifle replacement, The Huntsman. Instead of a sniper
   rifle, you have a bow that allows you to move around faster while
 firing,
   and fire more quickly than the sniper rifle. Works better at medium
 range
   than the standard rifle
   - Added new SMG replacement, Jarate. If thrown on an enemy they will
 take
   more damage for short period of time. Also extinguishes flames on
  yourself
   or allies
   - Added new SMG replacement, The Razorback. Will protect you against a
   single spy backstab, and stun the spy for a short period of time. Comes
   with a 15% move speed penalty for the wearer
   - Standard sniper rifle now shoots through friendly players
   - Added 54 new Sniper voice lines
   - Added 35 new Sniper achievements
  
   Spy
   - Added new revolver replacement, The Ambassador. First shot is very
   accurate and will cause a critical hit if it hits an enemy's head.
   Accuracy is poor for a period after that
   - Added new watch replacement, the Dead Ringer. When armed, you will
   appear in all ways to die to the first damage you take from an enemy.
   You'll be cloaked for 8 second after taking this damage. Upon
 de-cloaking
   you'll make a loud, distinct sound
   - Added new watch replacement, the Cloak and Dagger. Your cloak meter
 is
   only depleted when you move, so you can stay invisible indefinitely if
   you're standing still
   - Spy name tags now show up properly when disguised as their own team
   - Fixed a bug that would cause spectators to see disguise weapons
   incorrectly
   - Fixed a bug where enemy spies disguised as friendly spies would have
   cigarettes that didn't burn
   - Fixed a bug where overhealing disguised spies would show the wrong
   overhealing amount to the medic
   - Made it more obvious on first person view model when your motion
 cloak
   is out of juice and you are partially visible
   - Also made it more obvious on first person view model when you're
 bumped
   while cloaked
   - Improved the way your disguise weapon is determined to make it
 clearer
   and fix a couple of rare issues
   - Spies disguised as enemy spies now get a random mask to help complete
   the disguise, and their target id will be set appropriately
   - Spies disguised as medics now have an Ubercharge: line in their
  disguise
   target info
   - Spies outward facing disguise health now matches their disguise
  target
   when they first apply the disguise
   - Spies can now pick up health kits for their disguise health, even
  when
   uninjured
   - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
   - Spies that disguise as a player using an unlockable now show that
   unlockable in hand
   - Spies can now use enemy teleporters
   - Added 70 new Spy voice lines
   - Added 34 new Spy achievements
  
   Scoreboard changes
   - Dominations no longer get wiped when teams switch sides
   - Dead players draw slightly darker in scoreboard
   - Converted class labels to class icons
   - All players now display the total number of people they are
 dominating
  
   General
   - Fixed a bug that would cause the scout's ball to regenerate at
   inappropriate times
   - Demomen can now detonate their stickies while taunting
   - Flamethrower's air burst now extinguishes fire on friendly targets
   - Grenades and rockets deflected by a pyro under the effects of
  Kritzkrieg
   will now be criticals
   - The Heavy and Sniper now have new custom death animations
   - Fixed payload HUD not updating properly if you join in the middle of
 a
   match and the cart isn't moving
   - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo
   (for each ammo type) on each use, based on the level of the dispenser
   - Added -sillygibs commandline parameter which will allow the
 non-violent
   gibs to be enabled
   - Added a new taunt for the 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Adam Smith
Do we also get the hats?

On Thu, May 21, 2009 at 8:36 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 The required update to Team Fortress 2 is now released.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 Maps
 - Added new map, Pipeline. Pipeline is the first map in a new game mode
 named payload race, which uses two carts in each map instead of only one
 like traditional payload maps
 - Added new arena map Sawmill
 - Added new arena map Nucleus
 - Added new community payload map Hoodoo

 Sniper Changes
 - Added new sniper rifle replacement, The Huntsman. Instead of a sniper
 rifle, you have a bow that allows you to move around faster while firing,
 and fire more quickly than the sniper rifle. Works better at medium range
 than the standard rifle
 - Added new SMG replacement, Jarate. If thrown on an enemy they will take
 more damage for short period of time. Also extinguishes flames on yourself
 or allies
 - Added new SMG replacement, The Razorback. Will protect you against a
 single spy backstab, and stun the spy for a short period of time. Comes with
 a 15% move speed penalty for the wearer
 - Standard sniper rifle now shoots through friendly players
 - Added 54 new Sniper voice lines
 - Added 35 new Sniper achievements

 Spy
 - Added new revolver replacement, The Ambassador. First shot is very
 accurate and will cause a critical hit if it hits an enemy's head. Accuracy
 is poor for a period after that
 - Added new watch replacement, the Dead Ringer. When armed, you will appear
 in all ways to die to the first damage you take from an enemy. You'll be
 cloaked for 8 second after taking this damage. Upon de-cloaking you'll make
 a loud, distinct sound
 - Added new watch replacement, the Cloak and Dagger. Your cloak meter is
 only depleted when you move, so you can stay invisible indefinitely if
 you're standing still
 - Spy name tags now show up properly when disguised as their own team
 - Fixed a bug that would cause spectators to see disguise weapons
 incorrectly
 - Fixed a bug where enemy spies disguised as friendly spies would have
 cigarettes that didn't burn
 - Fixed a bug where overhealing disguised spies would show the wrong
 overhealing amount to the medic
 - Made it more obvious on first person view model when your motion cloak is
 out of juice and you are partially visible
 - Also made it more obvious on first person view model when you're bumped
 while cloaked
 - Improved the way your disguise weapon is determined to make it clearer
 and fix a couple of rare issues
 - Spies disguised as enemy spies now get a random mask to help complete the
 disguise, and their target id will be set appropriately
 - Spies disguised as medics now have an Ubercharge: line in their disguise
 target info
 - Spies outward facing disguise health now matches their disguise target
 when they first apply the disguise
 - Spies can now pick up health kits for their disguise health, even when
 uninjured
 - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
 - Spies that disguise as a player using an unlockable now show that
 unlockable in hand
 - Spies can now use enemy teleporters
 - Added 70 new Spy voice lines
 - Added 34 new Spy achievements

 Scoreboard changes
 - Dominations no longer get wiped when teams switch sides
 - Dead players draw slightly darker in scoreboard
 - Converted class labels to class icons
 - All players now display the total number of people they are dominating

 General
 - Fixed a bug that would cause the scout's ball to regenerate at
 inappropriate times
 - Demomen can now detonate their stickies while taunting
 - Flamethrower's air burst now extinguishes fire on friendly targets
 - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg
 will now be criticals
 - The Heavy and Sniper now have new custom death animations
 - Fixed payload HUD not updating properly if you join in the middle of a
 match and the cart isn't moving
 - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for
 each ammo type) on each use, based on the level of the dispenser
 - Added -sillygibs commandline parameter which will allow the non-violent
 gibs to be enabled
 - Added a new taunt for the Kritzkrieg, which also heals for 10 points
 - Improved the deathcam camera handling used when a player plays a custom
 death animation

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Philip Bembridge
Is there cvar for this Jason?
If not, my betting is that there will be a SM plugin for this in a week :-)
Phil

2009/5/22 Jason Ruymen jas...@valvesoftware.com

 - Spies can now use enemy teleporters
___
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visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Anthal
Restart your server(s), looks like they are up now.

David J. Ulbrich wrote:
 Yay for having the update downloaded , but it is not connecting to steam so 
 no achievements or loadouts.  Come on Jason, get this stuff fixed.

 -VM

 --
 From: Jason Ruymen jas...@valvesoftware.com
 Sent: Thursday, May 21, 2009 7:36 PM
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Available

   
 The required update to Team Fortress 2 is now released.  Please run 
 hldsupdatetool to receive it.  The specific changes include:

 Maps
 - Added new map, Pipeline. Pipeline is the first map in a new game mode 
 named payload race, which uses two carts in each map instead of only one 
 like traditional payload maps
 - Added new arena map Sawmill
 - Added new arena map Nucleus
 - Added new community payload map Hoodoo

 Sniper Changes
 - Added new sniper rifle replacement, The Huntsman. Instead of a sniper 
 rifle, you have a bow that allows you to move around faster while firing, 
 and fire more quickly than the sniper rifle. Works better at medium range 
 than the standard rifle
 - Added new SMG replacement, Jarate. If thrown on an enemy they will take 
 more damage for short period of time. Also extinguishes flames on yourself 
 or allies
 - Added new SMG replacement, The Razorback. Will protect you against a 
 single spy backstab, and stun the spy for a short period of time. Comes 
 with a 15% move speed penalty for the wearer
 - Standard sniper rifle now shoots through friendly players
 - Added 54 new Sniper voice lines
 - Added 35 new Sniper achievements

 Spy
 - Added new revolver replacement, The Ambassador. First shot is very 
 accurate and will cause a critical hit if it hits an enemy's head. 
 Accuracy is poor for a period after that
 - Added new watch replacement, the Dead Ringer. When armed, you will 
 appear in all ways to die to the first damage you take from an enemy. 
 You'll be cloaked for 8 second after taking this damage. Upon de-cloaking 
 you'll make a loud, distinct sound
 - Added new watch replacement, the Cloak and Dagger. Your cloak meter is 
 only depleted when you move, so you can stay invisible indefinitely if 
 you're standing still
 - Spy name tags now show up properly when disguised as their own team
 - Fixed a bug that would cause spectators to see disguise weapons 
 incorrectly
 - Fixed a bug where enemy spies disguised as friendly spies would have 
 cigarettes that didn't burn
 - Fixed a bug where overhealing disguised spies would show the wrong 
 overhealing amount to the medic
 - Made it more obvious on first person view model when your motion cloak 
 is out of juice and you are partially visible
 - Also made it more obvious on first person view model when you're bumped 
 while cloaked
 - Improved the way your disguise weapon is determined to make it clearer 
 and fix a couple of rare issues
 - Spies disguised as enemy spies now get a random mask to help complete 
 the disguise, and their target id will be set appropriately
 - Spies disguised as medics now have an Ubercharge: line in their disguise 
 target info
 - Spies outward facing disguise health now matches their disguise target 
 when they first apply the disguise
 - Spies can now pick up health kits for their disguise health, even when 
 uninjured
 - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
 - Spies that disguise as a player using an unlockable now show that 
 unlockable in hand
 - Spies can now use enemy teleporters
 - Added 70 new Spy voice lines
 - Added 34 new Spy achievements

 Scoreboard changes
 - Dominations no longer get wiped when teams switch sides
 - Dead players draw slightly darker in scoreboard
 - Converted class labels to class icons
 - All players now display the total number of people they are dominating

 General
 - Fixed a bug that would cause the scout's ball to regenerate at 
 inappropriate times
 - Demomen can now detonate their stickies while taunting
 - Flamethrower's air burst now extinguishes fire on friendly targets
 - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg 
 will now be criticals
 - The Heavy and Sniper now have new custom death animations
 - Fixed payload HUD not updating properly if you join in the middle of a 
 match and the cart isn't moving
 - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo 
 (for each ammo type) on each use, based on the level of the dispenser
 - Added -sillygibs commandline parameter which will allow the non-violent 
 gibs to be enabled
 - Added a new taunt for the Kritzkrieg, which also heals for 10 points
 - Improved the deathcam camera handling used when a player plays a custom 
 death animation

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 

 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
wont up dater for me keeps checking and waiting 30 seconds
:(

On May 21, 2009, at 8:45 PM, Aj Collins wrote:

 - Spies can now use enemy teleporters
 Do not want.

 On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com
 wrote:

 Yay for having the update downloaded , but it is not connecting to  
 steam so
 no achievements or loadouts.  Come on Jason, get this stuff fixed.

 -VM

 --
 From: Jason Ruymen jas...@valvesoftware.com
 Sent: Thursday, May 21, 2009 7:36 PM
 To: hlds_li...@list.valvesoftware.com;  
 hlds@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Available

 The required update to Team Fortress 2 is now released.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 Maps
 - Added new map, Pipeline. Pipeline is the first map in a new game  
 mode
 named payload race, which uses two carts in each map instead of  
 only one
 like traditional payload maps
 - Added new arena map Sawmill
 - Added new arena map Nucleus
 - Added new community payload map Hoodoo

 Sniper Changes
 - Added new sniper rifle replacement, The Huntsman. Instead of a  
 sniper
 rifle, you have a bow that allows you to move around faster while  
 firing,
 and fire more quickly than the sniper rifle. Works better at  
 medium range
 than the standard rifle
 - Added new SMG replacement, Jarate. If thrown on an enemy they  
 will take
 more damage for short period of time. Also extinguishes flames on
 yourself
 or allies
 - Added new SMG replacement, The Razorback. Will protect you  
 against a
 single spy backstab, and stun the spy for a short period of time.  
 Comes
 with a 15% move speed penalty for the wearer
 - Standard sniper rifle now shoots through friendly players
 - Added 54 new Sniper voice lines
 - Added 35 new Sniper achievements

 Spy
 - Added new revolver replacement, The Ambassador. First shot is very
 accurate and will cause a critical hit if it hits an enemy's head.
 Accuracy is poor for a period after that
 - Added new watch replacement, the Dead Ringer. When armed, you will
 appear in all ways to die to the first damage you take from an  
 enemy.
 You'll be cloaked for 8 second after taking this damage. Upon de- 
 cloaking
 you'll make a loud, distinct sound
 - Added new watch replacement, the Cloak and Dagger. Your cloak  
 meter is
 only depleted when you move, so you can stay invisible  
 indefinitely if
 you're standing still
 - Spy name tags now show up properly when disguised as their own  
 team
 - Fixed a bug that would cause spectators to see disguise weapons
 incorrectly
 - Fixed a bug where enemy spies disguised as friendly spies would  
 have
 cigarettes that didn't burn
 - Fixed a bug where overhealing disguised spies would show the wrong
 overhealing amount to the medic
 - Made it more obvious on first person view model when your motion  
 cloak
 is out of juice and you are partially visible
 - Also made it more obvious on first person view model when you're  
 bumped
 while cloaked
 - Improved the way your disguise weapon is determined to make it  
 clearer
 and fix a couple of rare issues
 - Spies disguised as enemy spies now get a random mask to help  
 complete
 the disguise, and their target id will be set appropriately
 - Spies disguised as medics now have an Ubercharge: line in their
 disguise
 target info
 - Spies outward facing disguise health now matches their disguise
 target
 when they first apply the disguise
 - Spies can now pick up health kits for their disguise health,  
 even
 when
 uninjured
 - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
 - Spies that disguise as a player using an unlockable now show that
 unlockable in hand
 - Spies can now use enemy teleporters
 - Added 70 new Spy voice lines
 - Added 34 new Spy achievements

 Scoreboard changes
 - Dominations no longer get wiped when teams switch sides
 - Dead players draw slightly darker in scoreboard
 - Converted class labels to class icons
 - All players now display the total number of people they are  
 dominating

 General
 - Fixed a bug that would cause the scout's ball to regenerate at
 inappropriate times
 - Demomen can now detonate their stickies while taunting
 - Flamethrower's air burst now extinguishes fire on friendly targets
 - Grenades and rockets deflected by a pyro under the effects of
 Kritzkrieg
 will now be criticals
 - The Heavy and Sniper now have new custom death animations
 - Fixed payload HUD not updating properly if you join in the  
 middle of a
 match and the cart isn't moving
 - Engineer's dispensers now give 20%, 30%, or 40% of player's  
 max_ammo
 (for each ammo type) on each use, based on the level of the  
 dispenser
 - Added -sillygibs commandline parameter which will allow the non- 
 violent
 gibs to be enabled
 - Added a new taunt for the Kritzkrieg, which also heals for 10  
 points
 - Improved the deathcam camera handling used when a player plays a  
 custom
 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Jason Ruymen
Here's some additional changes I missed:

Servers
- Added sv_allow_voice_from_file convar, which defaults to 1. When set to 0, 
it'll prevent clients from using the voice_inputfromfile feature to broadcast 
wav files over voice
- Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, 
it'll prevent clients from using the wait command

Jason

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, May 21, 2009 5:36 PM
To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2 Update Available

The required update to Team Fortress 2 is now released.  Please run 
hldsupdatetool to receive it.  The specific changes include:

Maps
- Added new map, Pipeline. Pipeline is the first map in a new game mode named 
payload race, which uses two carts in each map instead of only one like 
traditional payload maps
- Added new arena map Sawmill
- Added new arena map Nucleus
- Added new community payload map Hoodoo

Sniper Changes
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, 
you have a bow that allows you to move around faster while firing, and fire 
more quickly than the sniper rifle. Works better at medium range than the 
standard rifle
- Added new SMG replacement, Jarate. If thrown on an enemy they will take more 
damage for short period of time. Also extinguishes flames on yourself or allies
- Added new SMG replacement, The Razorback. Will protect you against a single 
spy backstab, and stun the spy for a short period of time. Comes with a 15% 
move speed penalty for the wearer
- Standard sniper rifle now shoots through friendly players
- Added 54 new Sniper voice lines
- Added 35 new Sniper achievements

Spy
- Added new revolver replacement, The Ambassador. First shot is very accurate 
and will cause a critical hit if it hits an enemy's head. Accuracy is poor for 
a period after that
- Added new watch replacement, the Dead Ringer. When armed, you will appear in 
all ways to die to the first damage you take from an enemy. You'll be cloaked 
for 8 second after taking this damage. Upon de-cloaking you'll make a loud, 
distinct sound
- Added new watch replacement, the Cloak and Dagger. Your cloak meter is only 
depleted when you move, so you can stay invisible indefinitely if you're 
standing still
- Spy name tags now show up properly when disguised as their own team
- Fixed a bug that would cause spectators to see disguise weapons incorrectly
- Fixed a bug where enemy spies disguised as friendly spies would have 
cigarettes that didn't burn
- Fixed a bug where overhealing disguised spies would show the wrong 
overhealing amount to the medic
- Made it more obvious on first person view model when your motion cloak is out 
of juice and you are partially visible
- Also made it more obvious on first person view model when you're bumped while 
cloaked
- Improved the way your disguise weapon is determined to make it clearer and 
fix a couple of rare issues
- Spies disguised as enemy spies now get a random mask to help complete the 
disguise, and their target id will be set appropriately
- Spies disguised as medics now have an Ubercharge: line in their disguise 
target info
- Spies outward facing disguise health now matches their disguise target when 
they first apply the disguise
- Spies can now pick up health kits for their disguise health, even when 
uninjured
- Disguise UI doesn't show up in minimum UI mode (hud_minmode)
- Spies that disguise as a player using an unlockable now show that unlockable 
in hand
- Spies can now use enemy teleporters
- Added 70 new Spy voice lines
- Added 34 new Spy achievements

Scoreboard changes
- Dominations no longer get wiped when teams switch sides
- Dead players draw slightly darker in scoreboard
- Converted class labels to class icons
- All players now display the total number of people they are dominating

General
- Fixed a bug that would cause the scout's ball to regenerate at inappropriate 
times
- Demomen can now detonate their stickies while taunting
- Flamethrower's air burst now extinguishes fire on friendly targets
- Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will 
now be criticals
- The Heavy and Sniper now have new custom death animations
- Fixed payload HUD not updating properly if you join in the middle of a match 
and the cart isn't moving
- Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for 
each ammo type) on each use, based on the level of the dispenser
- Added -sillygibs commandline parameter which will allow the non-violent gibs 
to be enabled
- Added a new taunt for the Kritzkrieg, which also heals for 10 points
- Improved the deathcam camera handling used when a player plays a custom death 
animation

Jason

___
To unsubscribe, edit your list preferences, or view the list 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
steam servers are to busy to handle your request

fuck that

steam is to cheap to buy more servers to handle your request!
we do'not care about the consumer AKA you
On May 21, 2009, at 8:50 PM, Zack Slota wrote:

 I almost got wood when I read that.

 On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com  
 wrote:

 - Spies can now use enemy teleporters
 Do not want.

 On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich 
 david_ulbr...@hotmail.com
 wrote:

 Yay for having the update downloaded , but it is not connecting to  
 steam
 so
 no achievements or loadouts.  Come on Jason, get this stuff fixed.

 -VM

 --
 From: Jason Ruymen jas...@valvesoftware.com
 Sent: Thursday, May 21, 2009 7:36 PM
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com 
 
 Subject: [hlds] Team Fortress 2 Update Available

 The required update to Team Fortress 2 is now released.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 Maps
 - Added new map, Pipeline. Pipeline is the first map in a new  
 game mode
 named payload race, which uses two carts in each map instead of  
 only
 one
 like traditional payload maps
 - Added new arena map Sawmill
 - Added new arena map Nucleus
 - Added new community payload map Hoodoo

 Sniper Changes
 - Added new sniper rifle replacement, The Huntsman. Instead of a  
 sniper
 rifle, you have a bow that allows you to move around faster while
 firing,
 and fire more quickly than the sniper rifle. Works better at medium
 range
 than the standard rifle
 - Added new SMG replacement, Jarate. If thrown on an enemy they  
 will
 take
 more damage for short period of time. Also extinguishes flames on
 yourself
 or allies
 - Added new SMG replacement, The Razorback. Will protect you  
 against a
 single spy backstab, and stun the spy for a short period of time.  
 Comes
 with a 15% move speed penalty for the wearer
 - Standard sniper rifle now shoots through friendly players
 - Added 54 new Sniper voice lines
 - Added 35 new Sniper achievements

 Spy
 - Added new revolver replacement, The Ambassador. First shot is  
 very
 accurate and will cause a critical hit if it hits an enemy's head.
 Accuracy is poor for a period after that
 - Added new watch replacement, the Dead Ringer. When armed, you  
 will
 appear in all ways to die to the first damage you take from an  
 enemy.
 You'll be cloaked for 8 second after taking this damage. Upon
 de-cloaking
 you'll make a loud, distinct sound
 - Added new watch replacement, the Cloak and Dagger. Your cloak  
 meter
 is
 only depleted when you move, so you can stay invisible  
 indefinitely if
 you're standing still
 - Spy name tags now show up properly when disguised as their own  
 team
 - Fixed a bug that would cause spectators to see disguise weapons
 incorrectly
 - Fixed a bug where enemy spies disguised as friendly spies would  
 have
 cigarettes that didn't burn
 - Fixed a bug where overhealing disguised spies would show the  
 wrong
 overhealing amount to the medic
 - Made it more obvious on first person view model when your motion
 cloak
 is out of juice and you are partially visible
 - Also made it more obvious on first person view model when you're
 bumped
 while cloaked
 - Improved the way your disguise weapon is determined to make it
 clearer
 and fix a couple of rare issues
 - Spies disguised as enemy spies now get a random mask to help  
 complete
 the disguise, and their target id will be set appropriately
 - Spies disguised as medics now have an Ubercharge: line in their
 disguise
 target info
 - Spies outward facing disguise health now matches their disguise
 target
 when they first apply the disguise
 - Spies can now pick up health kits for their disguise health,  
 even
 when
 uninjured
 - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
 - Spies that disguise as a player using an unlockable now show that
 unlockable in hand
 - Spies can now use enemy teleporters
 - Added 70 new Spy voice lines
 - Added 34 new Spy achievements

 Scoreboard changes
 - Dominations no longer get wiped when teams switch sides
 - Dead players draw slightly darker in scoreboard
 - Converted class labels to class icons
 - All players now display the total number of people they are
 dominating

 General
 - Fixed a bug that would cause the scout's ball to regenerate at
 inappropriate times
 - Demomen can now detonate their stickies while taunting
 - Flamethrower's air burst now extinguishes fire on friendly  
 targets
 - Grenades and rockets deflected by a pyro under the effects of
 Kritzkrieg
 will now be criticals
 - The Heavy and Sniper now have new custom death animations
 - Fixed payload HUD not updating properly if you join in the  
 middle of
 a
 match and the cart isn't moving
 - Engineer's dispensers now give 20%, 30%, or 40% of player's  
 max_ammo
 (for each ammo type) on each use, based on the level of the  
 dispenser
 - Added -sillygibs commandline 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Clyde cide
Im at the 20 minute mark on my server :(



On Thu, May 21, 2009 at 8:55 PM, admin ad...@firestormpcs.net wrote:

 wont up dater for me keeps checking and waiting 30 seconds
 :(

 On May 21, 2009, at 8:45 PM, Aj Collins wrote:

  - Spies can now use enemy teleporters
  Do not want.
 
  On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich 
 david_ulbr...@hotmail.com
  wrote:
 
  Yay for having the update downloaded , but it is not connecting to
  steam so
  no achievements or loadouts.  Come on Jason, get this stuff fixed.
 
  -VM
 
  --
  From: Jason Ruymen jas...@valvesoftware.com
  Sent: Thursday, May 21, 2009 7:36 PM
  To: hlds_li...@list.valvesoftware.com;
  hlds@list.valvesoftware.com
  Subject: [hlds] Team Fortress 2 Update Available
 
  The required update to Team Fortress 2 is now released.  Please run
  hldsupdatetool to receive it.  The specific changes include:
 
  Maps
  - Added new map, Pipeline. Pipeline is the first map in a new game
  mode
  named payload race, which uses two carts in each map instead of
  only one
  like traditional payload maps
  - Added new arena map Sawmill
  - Added new arena map Nucleus
  - Added new community payload map Hoodoo
 
  Sniper Changes
  - Added new sniper rifle replacement, The Huntsman. Instead of a
  sniper
  rifle, you have a bow that allows you to move around faster while
  firing,
  and fire more quickly than the sniper rifle. Works better at
  medium range
  than the standard rifle
  - Added new SMG replacement, Jarate. If thrown on an enemy they
  will take
  more damage for short period of time. Also extinguishes flames on
  yourself
  or allies
  - Added new SMG replacement, The Razorback. Will protect you
  against a
  single spy backstab, and stun the spy for a short period of time.
  Comes
  with a 15% move speed penalty for the wearer
  - Standard sniper rifle now shoots through friendly players
  - Added 54 new Sniper voice lines
  - Added 35 new Sniper achievements
 
  Spy
  - Added new revolver replacement, The Ambassador. First shot is very
  accurate and will cause a critical hit if it hits an enemy's head.
  Accuracy is poor for a period after that
  - Added new watch replacement, the Dead Ringer. When armed, you will
  appear in all ways to die to the first damage you take from an
  enemy.
  You'll be cloaked for 8 second after taking this damage. Upon de-
  cloaking
  you'll make a loud, distinct sound
  - Added new watch replacement, the Cloak and Dagger. Your cloak
  meter is
  only depleted when you move, so you can stay invisible
  indefinitely if
  you're standing still
  - Spy name tags now show up properly when disguised as their own
  team
  - Fixed a bug that would cause spectators to see disguise weapons
  incorrectly
  - Fixed a bug where enemy spies disguised as friendly spies would
  have
  cigarettes that didn't burn
  - Fixed a bug where overhealing disguised spies would show the wrong
  overhealing amount to the medic
  - Made it more obvious on first person view model when your motion
  cloak
  is out of juice and you are partially visible
  - Also made it more obvious on first person view model when you're
  bumped
  while cloaked
  - Improved the way your disguise weapon is determined to make it
  clearer
  and fix a couple of rare issues
  - Spies disguised as enemy spies now get a random mask to help
  complete
  the disguise, and their target id will be set appropriately
  - Spies disguised as medics now have an Ubercharge: line in their
  disguise
  target info
  - Spies outward facing disguise health now matches their disguise
  target
  when they first apply the disguise
  - Spies can now pick up health kits for their disguise health,
  even
  when
  uninjured
  - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
  - Spies that disguise as a player using an unlockable now show that
  unlockable in hand
  - Spies can now use enemy teleporters
  - Added 70 new Spy voice lines
  - Added 34 new Spy achievements
 
  Scoreboard changes
  - Dominations no longer get wiped when teams switch sides
  - Dead players draw slightly darker in scoreboard
  - Converted class labels to class icons
  - All players now display the total number of people they are
  dominating
 
  General
  - Fixed a bug that would cause the scout's ball to regenerate at
  inappropriate times
  - Demomen can now detonate their stickies while taunting
  - Flamethrower's air burst now extinguishes fire on friendly targets
  - Grenades and rockets deflected by a pyro under the effects of
  Kritzkrieg
  will now be criticals
  - The Heavy and Sniper now have new custom death animations
  - Fixed payload HUD not updating properly if you join in the
  middle of a
  match and the cart isn't moving
  - Engineer's dispensers now give 20%, 30%, or 40% of player's
  max_ammo
  (for each ammo type) on each use, based on the level of the
  dispenser
  - Added -sillygibs commandline parameter which will 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread JibJib Man

Any idea about the hats Jason? Do we have an ETA for them, or will it be in a 
later update? Also, no knife unlock?

 From: jas...@valvesoftware.com
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:00:39 -0700
 Subject: Re: [hlds] Team Fortress 2 Update Available
 
 Here's some additional changes I missed:
 
 Servers
 - Added sv_allow_voice_from_file convar, which defaults to 1. When set to 
 0, it'll prevent clients from using the voice_inputfromfile feature to 
 broadcast wav files over voice
 - Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, 
 it'll prevent clients from using the wait command
 
 Jason
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Thursday, May 21, 2009 5:36 PM
 To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'
 Subject: [hlds] Team Fortress 2 Update Available
 
 The required update to Team Fortress 2 is now released.  Please run 
 hldsupdatetool to receive it.  The specific changes include:
 
 Maps
 - Added new map, Pipeline. Pipeline is the first map in a new game mode named 
 payload race, which uses two carts in each map instead of only one like 
 traditional payload maps
 - Added new arena map Sawmill
 - Added new arena map Nucleus
 - Added new community payload map Hoodoo
 
 Sniper Changes
 - Added new sniper rifle replacement, The Huntsman. Instead of a sniper 
 rifle, you have a bow that allows you to move around faster while firing, and 
 fire more quickly than the sniper rifle. Works better at medium range than 
 the standard rifle
 - Added new SMG replacement, Jarate. If thrown on an enemy they will take 
 more damage for short period of time. Also extinguishes flames on yourself or 
 allies
 - Added new SMG replacement, The Razorback. Will protect you against a single 
 spy backstab, and stun the spy for a short period of time. Comes with a 15% 
 move speed penalty for the wearer
 - Standard sniper rifle now shoots through friendly players
 - Added 54 new Sniper voice lines
 - Added 35 new Sniper achievements
 
 Spy
 - Added new revolver replacement, The Ambassador. First shot is very accurate 
 and will cause a critical hit if it hits an enemy's head. Accuracy is poor 
 for a period after that
 - Added new watch replacement, the Dead Ringer. When armed, you will appear 
 in all ways to die to the first damage you take from an enemy. You'll be 
 cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a 
 loud, distinct sound
 - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only 
 depleted when you move, so you can stay invisible indefinitely if you're 
 standing still
 - Spy name tags now show up properly when disguised as their own team
 - Fixed a bug that would cause spectators to see disguise weapons incorrectly
 - Fixed a bug where enemy spies disguised as friendly spies would have 
 cigarettes that didn't burn
 - Fixed a bug where overhealing disguised spies would show the wrong 
 overhealing amount to the medic
 - Made it more obvious on first person view model when your motion cloak is 
 out of juice and you are partially visible
 - Also made it more obvious on first person view model when you're bumped 
 while cloaked
 - Improved the way your disguise weapon is determined to make it clearer and 
 fix a couple of rare issues
 - Spies disguised as enemy spies now get a random mask to help complete the 
 disguise, and their target id will be set appropriately
 - Spies disguised as medics now have an Ubercharge: line in their disguise 
 target info
 - Spies outward facing disguise health now matches their disguise target 
 when they first apply the disguise
 - Spies can now pick up health kits for their disguise health, even when 
 uninjured
 - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
 - Spies that disguise as a player using an unlockable now show that 
 unlockable in hand
 - Spies can now use enemy teleporters
 - Added 70 new Spy voice lines
 - Added 34 new Spy achievements
 
 Scoreboard changes
 - Dominations no longer get wiped when teams switch sides
 - Dead players draw slightly darker in scoreboard
 - Converted class labels to class icons
 - All players now display the total number of people they are dominating
 
 General
 - Fixed a bug that would cause the scout's ball to regenerate at 
 inappropriate times
 - Demomen can now detonate their stickies while taunting
 - Flamethrower's air burst now extinguishes fire on friendly targets
 - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg 
 will now be criticals
 - The Heavy and Sniper now have new custom death animations
 - Fixed payload HUD not updating properly if you join in the middle of a 
 match and the cart isn't moving
 - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for 
 each ammo type) on each use, 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread 1nsane
I changed my content server location to the UK. Downloading the update at a
measly 600KBs :/.

On Thu, May 21, 2009 at 9:00 PM, admin ad...@firestormpcs.net wrote:

 steam servers are to busy to handle your request

 fuck that

 steam is to cheap to buy more servers to handle your request!
 we do'not care about the consumer AKA you
 On May 21, 2009, at 8:50 PM, Zack Slota wrote:

  I almost got wood when I read that.
 
  On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com
  wrote:
 
  - Spies can now use enemy teleporters
  Do not want.
 
  On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich 
  david_ulbr...@hotmail.com
  wrote:
 
  Yay for having the update downloaded , but it is not connecting to
  steam
  so
  no achievements or loadouts.  Come on Jason, get this stuff fixed.
 
  -VM
 
  --
  From: Jason Ruymen jas...@valvesoftware.com
  Sent: Thursday, May 21, 2009 7:36 PM
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
  
  Subject: [hlds] Team Fortress 2 Update Available
 
  The required update to Team Fortress 2 is now released.  Please run
  hldsupdatetool to receive it.  The specific changes include:
 
  Maps
  - Added new map, Pipeline. Pipeline is the first map in a new
  game mode
  named payload race, which uses two carts in each map instead of
  only
  one
  like traditional payload maps
  - Added new arena map Sawmill
  - Added new arena map Nucleus
  - Added new community payload map Hoodoo
 
  Sniper Changes
  - Added new sniper rifle replacement, The Huntsman. Instead of a
  sniper
  rifle, you have a bow that allows you to move around faster while
  firing,
  and fire more quickly than the sniper rifle. Works better at medium
  range
  than the standard rifle
  - Added new SMG replacement, Jarate. If thrown on an enemy they
  will
  take
  more damage for short period of time. Also extinguishes flames on
  yourself
  or allies
  - Added new SMG replacement, The Razorback. Will protect you
  against a
  single spy backstab, and stun the spy for a short period of time.
  Comes
  with a 15% move speed penalty for the wearer
  - Standard sniper rifle now shoots through friendly players
  - Added 54 new Sniper voice lines
  - Added 35 new Sniper achievements
 
  Spy
  - Added new revolver replacement, The Ambassador. First shot is
  very
  accurate and will cause a critical hit if it hits an enemy's head.
  Accuracy is poor for a period after that
  - Added new watch replacement, the Dead Ringer. When armed, you
  will
  appear in all ways to die to the first damage you take from an
  enemy.
  You'll be cloaked for 8 second after taking this damage. Upon
  de-cloaking
  you'll make a loud, distinct sound
  - Added new watch replacement, the Cloak and Dagger. Your cloak
  meter
  is
  only depleted when you move, so you can stay invisible
  indefinitely if
  you're standing still
  - Spy name tags now show up properly when disguised as their own
  team
  - Fixed a bug that would cause spectators to see disguise weapons
  incorrectly
  - Fixed a bug where enemy spies disguised as friendly spies would
  have
  cigarettes that didn't burn
  - Fixed a bug where overhealing disguised spies would show the
  wrong
  overhealing amount to the medic
  - Made it more obvious on first person view model when your motion
  cloak
  is out of juice and you are partially visible
  - Also made it more obvious on first person view model when you're
  bumped
  while cloaked
  - Improved the way your disguise weapon is determined to make it
  clearer
  and fix a couple of rare issues
  - Spies disguised as enemy spies now get a random mask to help
  complete
  the disguise, and their target id will be set appropriately
  - Spies disguised as medics now have an Ubercharge: line in their
  disguise
  target info
  - Spies outward facing disguise health now matches their disguise
  target
  when they first apply the disguise
  - Spies can now pick up health kits for their disguise health,
  even
  when
  uninjured
  - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
  - Spies that disguise as a player using an unlockable now show that
  unlockable in hand
  - Spies can now use enemy teleporters
  - Added 70 new Spy voice lines
  - Added 34 new Spy achievements
 
  Scoreboard changes
  - Dominations no longer get wiped when teams switch sides
  - Dead players draw slightly darker in scoreboard
  - Converted class labels to class icons
  - All players now display the total number of people they are
  dominating
 
  General
  - Fixed a bug that would cause the scout's ball to regenerate at
  inappropriate times
  - Demomen can now detonate their stickies while taunting
  - Flamethrower's air burst now extinguishes fire on friendly
  targets
  - Grenades and rockets deflected by a pyro under the effects of
  Kritzkrieg
  will now be criticals
  - The Heavy and Sniper now have new custom death animations
  - Fixed payload HUD 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Hutch
(SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 
(k_EItemRequestRes
ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned 
FAILCODE of 7 (k_EItemRequestRes
ultNotLoggedOn).


Yay errors! Server dumping!


At 07:55 PM 5/21/2009, you wrote:
Send hlds mailing list submissions to
 hlds@list.valvesoftware.com

To subscribe or unsubscribe via the World Wide Web, visit
 http://list.valvesoftware.com/mailman/listinfo/hlds
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Today's Topics:

1. Re: Team Fortress 2 Update Available (Clyde cide)
2. Re: Team Fortress 2 Update Available (Adam Smith)
3. Re: Team Fortress 2 Update Available (Philip Bembridge)
4. Re: Team Fortress 2 Update Available (Anthal)
5. Re: Team Fortress 2 Update Available (admin)


--

Message: 1
Date: Thu, 21 May 2009 20:51:02 -0400
From: Clyde cide thedrunkenbraw...@gmail.com
Subject: Re: [hlds] Team Fortress 2 Update Available
To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
Message-ID:
 b8ccf1c80905211751v19ee26a1n3c597011e5619...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1

My tf2 update when it was done told me DODS had finished updaiting and that
I dont have enough disk space to run it. I am using 250 gigs of 500

On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com wrote:

  - Spies can now use enemy teleporters
  Do not want.
 
  On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich 
  david_ulbr...@hotmail.com
   wrote:
 
   Yay for having the update downloaded , but it is not connecting to steam
  so
   no achievements or loadouts.  Come on Jason, get this stuff fixed.
  
   -VM
  
   --
   From: Jason Ruymen jas...@valvesoftware.com
   Sent: Thursday, May 21, 2009 7:36 PM
   To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
   Subject: [hlds] Team Fortress 2 Update Available
  
The required update to Team Fortress 2 is now released.  Please run
hldsupdatetool to receive it.  The specific changes include:
   
Maps
- Added new map, Pipeline. Pipeline is the first map in a new game mode
named payload race, which uses two carts in each map instead of only
  one
like traditional payload maps
- Added new arena map Sawmill
- Added new arena map Nucleus
- Added new community payload map Hoodoo
   
Sniper Changes
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper
rifle, you have a bow that allows you to move around faster while
  firing,
and fire more quickly than the sniper rifle. Works better at medium
  range
than the standard rifle
- Added new SMG replacement, Jarate. If thrown on an enemy they will
  take
more damage for short period of time. Also extinguishes flames on
   yourself
or allies
- Added new SMG replacement, The Razorback. Will protect you against a
single spy backstab, and stun the spy for a short period of time. Comes
with a 15% move speed penalty for the wearer
- Standard sniper rifle now shoots through friendly players
- Added 54 new Sniper voice lines
- Added 35 new Sniper achievements
   
Spy
- Added new revolver replacement, The Ambassador. First shot is very
accurate and will cause a critical hit if it hits an enemy's head.
Accuracy is poor for a period after that
- Added new watch replacement, the Dead Ringer. When armed, you will
appear in all ways to die to the first damage you take from an enemy.
You'll be cloaked for 8 second after taking this damage. Upon
  de-cloaking
you'll make a loud, distinct sound
- Added new watch replacement, the Cloak and Dagger. Your cloak meter
  is
only depleted when you move, so you can stay invisible indefinitely if
you're standing still
- Spy name tags now show up properly when disguised as their own team
- Fixed a bug that would cause spectators to see disguise weapons
incorrectly
- Fixed a bug where enemy spies disguised as friendly spies would have
cigarettes that didn't burn
- Fixed a bug where overhealing disguised spies would show the wrong
overhealing amount to the medic
- Made it more obvious on first person view model when your motion
  cloak
is out of juice and you are partially visible
- Also made it more obvious on first person view model when you're
  bumped
while cloaked
- Improved the way your disguise weapon is determined to make it
  clearer
and fix a couple of rare issues
- Spies disguised as enemy spies now get a random mask to help complete
the 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Donnie Newlove
Awesome, only one thing...

* Demomen can now detonate their stickies while taunting

That seems like a very, very, very bad thing to do. A demoman could
place stickies around a corner and run the sticky taunt over and over
again which is also very quiet while looking around the corner,
basically giving him a wallhack. Or is that the idea?

On Fri, May 22, 2009 at 2:36 AM, Jason Ruymen jas...@valvesoftware.com wrote:
 The required update to Team Fortress 2 is now released.  Please run 
 hldsupdatetool to receive it.  The specific changes include:

 Maps
 - Added new map, Pipeline. Pipeline is the first map in a new game mode named 
 payload race, which uses two carts in each map instead of only one like 
 traditional payload maps
 - Added new arena map Sawmill
 - Added new arena map Nucleus
 - Added new community payload map Hoodoo

 Sniper Changes
 - Added new sniper rifle replacement, The Huntsman. Instead of a sniper 
 rifle, you have a bow that allows you to move around faster while firing, and 
 fire more quickly than the sniper rifle. Works better at medium range than 
 the standard rifle
 - Added new SMG replacement, Jarate. If thrown on an enemy they will take 
 more damage for short period of time. Also extinguishes flames on yourself or 
 allies
 - Added new SMG replacement, The Razorback. Will protect you against a single 
 spy backstab, and stun the spy for a short period of time. Comes with a 15% 
 move speed penalty for the wearer
 - Standard sniper rifle now shoots through friendly players
 - Added 54 new Sniper voice lines
 - Added 35 new Sniper achievements

 Spy
 - Added new revolver replacement, The Ambassador. First shot is very accurate 
 and will cause a critical hit if it hits an enemy's head. Accuracy is poor 
 for a period after that
 - Added new watch replacement, the Dead Ringer. When armed, you will appear 
 in all ways to die to the first damage you take from an enemy. You'll be 
 cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a 
 loud, distinct sound
 - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only 
 depleted when you move, so you can stay invisible indefinitely if you're 
 standing still
 - Spy name tags now show up properly when disguised as their own team
 - Fixed a bug that would cause spectators to see disguise weapons incorrectly
 - Fixed a bug where enemy spies disguised as friendly spies would have 
 cigarettes that didn't burn
 - Fixed a bug where overhealing disguised spies would show the wrong 
 overhealing amount to the medic
 - Made it more obvious on first person view model when your motion cloak is 
 out of juice and you are partially visible
 - Also made it more obvious on first person view model when you're bumped 
 while cloaked
 - Improved the way your disguise weapon is determined to make it clearer and 
 fix a couple of rare issues
 - Spies disguised as enemy spies now get a random mask to help complete the 
 disguise, and their target id will be set appropriately
 - Spies disguised as medics now have an Ubercharge: line in their disguise 
 target info
 - Spies outward facing disguise health now matches their disguise target 
 when they first apply the disguise
 - Spies can now pick up health kits for their disguise health, even when 
 uninjured
 - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
 - Spies that disguise as a player using an unlockable now show that 
 unlockable in hand
 - Spies can now use enemy teleporters
 - Added 70 new Spy voice lines
 - Added 34 new Spy achievements

 Scoreboard changes
 - Dominations no longer get wiped when teams switch sides
 - Dead players draw slightly darker in scoreboard
 - Converted class labels to class icons
 - All players now display the total number of people they are dominating

 General
 - Fixed a bug that would cause the scout's ball to regenerate at 
 inappropriate times
 - Demomen can now detonate their stickies while taunting
 - Flamethrower's air burst now extinguishes fire on friendly targets
 - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg 
 will now be criticals
 - The Heavy and Sniper now have new custom death animations
 - Fixed payload HUD not updating properly if you join in the middle of a 
 match and the cart isn't moving
 - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for 
 each ammo type) on each use, based on the level of the dispenser
 - Added -sillygibs commandline parameter which will allow the non-violent 
 gibs to be enabled
 - Added a new taunt for the Kritzkrieg, which also heals for 10 points
 - Improved the deathcam camera handling used when a player plays a custom 
 death animation

 Jason

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 visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread 1nsane
You know what would be nice? If the servers actually reconnected to steam
without a restart.

On Thu, May 21, 2009 at 9:04 PM, Hutch ga...@hutchandlisa.net wrote:

 (SERVER) LoadItems on Account 25137556 returned FAILCODE of 7
 (k_EItemRequestRes
 ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned
 FAILCODE of 7 (k_EItemRequestRes
 ultNotLoggedOn).


 Yay errors! Server dumping!

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visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread DontWannaName!
Im more worried about the slowest download speed ever for clients and
servers. I have never seen the wait 30 seconds thing before. I got 1 server
done and it needs to be redone :(
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Mike O'Laughlen
I believe the functionality is that you can start a taunt then right click
to detonate.  Plus taunts take 5 seconds to complete, so even if it were the
other way around it wouldn't be as effective as not taunting and just
right-clicking.

On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote:

 Awesome, only one thing...

 * Demomen can now detonate their stickies while taunting

 That seems like a very, very, very bad thing to do. A demoman could
 place stickies around a corner and run the sticky taunt over and over
 again which is also very quiet while looking around the corner,
 basically giving him a wallhack. Or is that the idea?


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visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread turb0z
Thank you thank you thank you thank you (re: the first one)

That is all.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, May 21, 2009 8:01 PM
To: 'Half-Life dedicated Win32 server mailing list';
'hlds_li...@list.valvesoftware.com'
Subject: Re: [hlds] Team Fortress 2 Update Available

Here's some additional changes I missed:

Servers
- Added sv_allow_voice_from_file convar, which defaults to 1. When set to
0, it'll prevent clients from using the voice_inputfromfile feature to
broadcast wav files over voice
- Enabled sv_allow_wait_command convar, which defaults to 1. When set to
0, it'll prevent clients from using the wait command

Jason

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, May 21, 2009 5:36 PM
To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2 Update Available

The required update to Team Fortress 2 is now released.  Please run
hldsupdatetool to receive it.  The specific changes include:

Maps
- Added new map, Pipeline. Pipeline is the first map in a new game mode
named payload race, which uses two carts in each map instead of only one
like traditional payload maps
- Added new arena map Sawmill
- Added new arena map Nucleus
- Added new community payload map Hoodoo

Sniper Changes
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper
rifle, you have a bow that allows you to move around faster while firing,
and fire more quickly than the sniper rifle. Works better at medium range
than the standard rifle
- Added new SMG replacement, Jarate. If thrown on an enemy they will take
more damage for short period of time. Also extinguishes flames on yourself
or allies
- Added new SMG replacement, The Razorback. Will protect you against a
single spy backstab, and stun the spy for a short period of time. Comes with
a 15% move speed penalty for the wearer
- Standard sniper rifle now shoots through friendly players
- Added 54 new Sniper voice lines
- Added 35 new Sniper achievements

Spy
- Added new revolver replacement, The Ambassador. First shot is very
accurate and will cause a critical hit if it hits an enemy's head. Accuracy
is poor for a period after that
- Added new watch replacement, the Dead Ringer. When armed, you will appear
in all ways to die to the first damage you take from an enemy. You'll be
cloaked for 8 second after taking this damage. Upon de-cloaking you'll make
a loud, distinct sound
- Added new watch replacement, the Cloak and Dagger. Your cloak meter is
only depleted when you move, so you can stay invisible indefinitely if
you're standing still
- Spy name tags now show up properly when disguised as their own team
- Fixed a bug that would cause spectators to see disguise weapons
incorrectly
- Fixed a bug where enemy spies disguised as friendly spies would have
cigarettes that didn't burn
- Fixed a bug where overhealing disguised spies would show the wrong
overhealing amount to the medic
- Made it more obvious on first person view model when your motion cloak is
out of juice and you are partially visible
- Also made it more obvious on first person view model when you're bumped
while cloaked
- Improved the way your disguise weapon is determined to make it clearer and
fix a couple of rare issues
- Spies disguised as enemy spies now get a random mask to help complete the
disguise, and their target id will be set appropriately
- Spies disguised as medics now have an Ubercharge: line in their disguise
target info
- Spies outward facing disguise health now matches their disguise target
when they first apply the disguise
- Spies can now pick up health kits for their disguise health, even when
uninjured
- Disguise UI doesn't show up in minimum UI mode (hud_minmode)
- Spies that disguise as a player using an unlockable now show that
unlockable in hand
- Spies can now use enemy teleporters
- Added 70 new Spy voice lines
- Added 34 new Spy achievements

Scoreboard changes
- Dominations no longer get wiped when teams switch sides
- Dead players draw slightly darker in scoreboard
- Converted class labels to class icons
- All players now display the total number of people they are dominating

General
- Fixed a bug that would cause the scout's ball to regenerate at
inappropriate times
- Demomen can now detonate their stickies while taunting
- Flamethrower's air burst now extinguishes fire on friendly targets
- Grenades and rockets deflected by a pyro under the effects of Kritzkrieg
will now be criticals
- The Heavy and Sniper now have new custom death animations
- Fixed payload HUD not updating properly if you join in the middle of a
match and the cart isn't moving
- Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for
each ammo type) on each use, based on the level of the dispenser
- Added 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Karl Weckstrom

(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Clyde cide
Im tempted to retart the update on mine, but I dont want to wait another 30
minutes



On Thu, May 21, 2009 at 9:07 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Im more worried about the slowest download speed ever for clients and
 servers. I have never seen the wait 30 seconds thing before. I got 1 server
 done and it needs to be redone :(
  ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
same here east coast 50/10 mbs conection and dling at 600/kbs and cant  
run tf2

just thinking cant you have each computer that downloads the update to  
seed to other computers like torents to lessen server load for the  
first cupple of hours or days
On May 21, 2009, at 9:04 PM, Hutch wrote:

 (SERVER) LoadItems on Account 25137556 returned FAILCODE of 7
 (k_EItemRequestRes
 ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned
 FAILCODE of 7 (k_EItemRequestRes
 ultNotLoggedOn).


 Yay errors! Server dumping!


 At 07:55 PM 5/21/2009, you wrote:
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 Today's Topics:

   1. Re: Team Fortress 2 Update Available (Clyde cide)
   2. Re: Team Fortress 2 Update Available (Adam Smith)
   3. Re: Team Fortress 2 Update Available (Philip Bembridge)
   4. Re: Team Fortress 2 Update Available (Anthal)
   5. Re: Team Fortress 2 Update Available (admin)


 --

 Message: 1
 Date: Thu, 21 May 2009 20:51:02 -0400
 From: Clyde cide thedrunkenbraw...@gmail.com
 Subject: Re: [hlds] Team Fortress 2 Update Available
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:
b8ccf1c80905211751v19ee26a1n3c597011e5619...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 My tf2 update when it was done told me DODS had finished updaiting  
 and that
 I dont have enough disk space to run it. I am using 250 gigs of 500

 On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com  
 wrote:

 - Spies can now use enemy teleporters
 Do not want.

 On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich 
 david_ulbr...@hotmail.com
 wrote:

 Yay for having the update downloaded , but it is not connecting  
 to steam
 so
 no achievements or loadouts.  Come on Jason, get this stuff fixed.

 -VM

 --
 From: Jason Ruymen jas...@valvesoftware.com
 Sent: Thursday, May 21, 2009 7:36 PM
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com 
 
 Subject: [hlds] Team Fortress 2 Update Available

 The required update to Team Fortress 2 is now released.  Please  
 run
 hldsupdatetool to receive it.  The specific changes include:

 Maps
 - Added new map, Pipeline. Pipeline is the first map in a new  
 game mode
 named payload race, which uses two carts in each map instead of  
 only
 one
 like traditional payload maps
 - Added new arena map Sawmill
 - Added new arena map Nucleus
 - Added new community payload map Hoodoo

 Sniper Changes
 - Added new sniper rifle replacement, The Huntsman. Instead of a  
 sniper
 rifle, you have a bow that allows you to move around faster while
 firing,
 and fire more quickly than the sniper rifle. Works better at  
 medium
 range
 than the standard rifle
 - Added new SMG replacement, Jarate. If thrown on an enemy they  
 will
 take
 more damage for short period of time. Also extinguishes flames on
 yourself
 or allies
 - Added new SMG replacement, The Razorback. Will protect you  
 against a
 single spy backstab, and stun the spy for a short period of  
 time. Comes
 with a 15% move speed penalty for the wearer
 - Standard sniper rifle now shoots through friendly players
 - Added 54 new Sniper voice lines
 - Added 35 new Sniper achievements

 Spy
 - Added new revolver replacement, The Ambassador. First shot is  
 very
 accurate and will cause a critical hit if it hits an enemy's head.
 Accuracy is poor for a period after that
 - Added new watch replacement, the Dead Ringer. When armed, you  
 will
 appear in all ways to die to the first damage you take from an  
 enemy.
 You'll be cloaked for 8 second after taking this damage. Upon
 de-cloaking
 you'll make a loud, distinct sound
 - Added new watch replacement, the Cloak and Dagger. Your cloak  
 meter
 is
 only depleted when you move, so you can stay invisible  
 indefinitely if
 you're standing still
 - Spy name tags now show up properly when disguised as their own  
 team
 - Fixed a bug that would cause spectators to see disguise weapons
 incorrectly
 - Fixed a bug where enemy spies disguised as friendly spies  
 would have
 cigarettes that didn't burn
 - Fixed a bug where overhealing disguised spies would show the  
 wrong
 overhealing amount to the medic
 - Made it more obvious on first person view model when your motion
 cloak
 is out of juice and you are partially visible
 - Also made it more obvious on first person view model when you're
 bumped
 while cloaked
 - Improved 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
two words Epic Fail
On May 21, 2009, at 9:08 PM, Karl Weckstrom wrote:


 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Mike O'Laughlen
Karl, say hello to gmail's delete filter.

On Thu, May 21, 2009 at 9:08 PM, Karl Weckstrom k...@weckstrom.com wrote:



 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
 Sent: Thursday, May 21, 2009 9:07 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 You know what would be nice? If the servers actually reconnected to steam
 without a restart.

 On Thu, May 21, 2009 at 9:04 PM, Hutch ga...@hutchandlisa.net wrote:

  (SERVER) LoadItems on Account 25137556 returned FAILCODE of 7
  (k_EItemRequestRes
  ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned
  FAILCODE of 7 (k_EItemRequestRes
  ultNotLoggedOn).
 
 
  Yay errors! Server dumping!
 
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 please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Karl Weckstrom
Indeed.

They gave everyone a jar of piss. But server admins get two with this bug.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin
Sent: Thursday, May 21, 2009 9:14 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

two words Epic Fail
On May 21, 2009, at 9:08 PM, Karl Weckstrom wrote:


 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
a gain valve time 30 seconds = 2 1/2 hours

On May 21, 2009, at 9:11 PM, Clyde cide wrote:

 Im tempted to retart the update on mine, but I dont want to wait  
 another 30
 minutes



 On Thu, May 21, 2009 at 9:07 PM, DontWannaName! ad...@topnotchclan.com 
 wrote:

 Im more worried about the slowest download speed ever for clients and
 servers. I have never seen the wait 30 seconds thing before. I got  
 1 server
 done and it needs to be redone :(
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Karl Weckstrom
I care deeply :)

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
Sent: Thursday, May 21, 2009 9:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Karl, say hello to gmail's delete filter.

On Thu, May 21, 2009 at 9:08 PM, Karl Weckstrom k...@weckstrom.com wrote:



 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
 Sent: Thursday, May 21, 2009 9:07 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 You know what would be nice? If the servers actually reconnected to steam
 without a restart.

 On Thu, May 21, 2009 at 9:04 PM, Hutch ga...@hutchandlisa.net wrote:

  (SERVER) LoadItems on Account 25137556 returned FAILCODE of 7
  (k_EItemRequestRes
  ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned
  FAILCODE of 7 (k_EItemRequestRes
  ultNotLoggedOn).
 
 
  Yay errors! Server dumping!
 
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Donnie Newlove
Sorry, I don't think I'm sure what you mean.

Well, imagine this scenario. A demoman is camping the main entrance to
2fort with stickies all over the place and standing on the second
floor with his back against the wall (and against the entrance). Now
he can taunt with close to no risk of an enemy getting to him while he
can see anyone trying to get in the main entrance and detonating while
still taunting. The demoman will not even be in the victims sight.
They might as well have unlocked r_drawothermodels for the demoman, or
hopefully I've misunderstood something.

On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote:
 I believe the functionality is that you can start a taunt then right click
 to detonate.  Plus taunts take 5 seconds to complete, so even if it were the
 other way around it wouldn't be as effective as not taunting and just
 right-clicking.

 On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 Awesome, only one thing...

 * Demomen can now detonate their stickies while taunting

 That seems like a very, very, very bad thing to do. A demoman could
 place stickies around a corner and run the sticky taunt over and over
 again which is also very quiet while looking around the corner,
 basically giving him a wallhack. Or is that the idea?


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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Mike O'Laughlen

 I've misunderstood something.


That.

Let's wait and see what the update has in store for us.

On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote:

 Sorry, I don't think I'm sure what you mean.

 Well, imagine this scenario. A demoman is camping the main entrance to
 2fort with stickies all over the place and standing on the second
 floor with his back against the wall (and against the entrance). Now
 he can taunt with close to no risk of an enemy getting to him while he
 can see anyone trying to get in the main entrance and detonating while
 still taunting. The demoman will not even be in the victims sight.
 They might as well have unlocked r_drawothermodels for the demoman, or
 hopefully I've misunderstood something.

 On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com
 wrote:
  I believe the functionality is that you can start a taunt then right
 click
  to detonate.  Plus taunts take 5 seconds to complete, so even if it were
 the
  other way around it wouldn't be as effective as not taunting and just
  right-clicking.
 
  On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:
 
  Awesome, only one thing...
 
  * Demomen can now detonate their stickies while taunting
 
  That seems like a very, very, very bad thing to do. A demoman could
  place stickies around a corner and run the sticky taunt over and over
  again which is also very quiet while looking around the corner,
  basically giving him a wallhack. Or is that the idea?
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Mike O'Laughlen
Yah, know, I just realized what you were saying.  Hrm, still the demoman
would have to make it to the spawn and place all those stickies... then move
to the 1st floor Yeah it would not be as bad as you think even with the
bad camera clipping code.

On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.comwrote:

 I've misunderstood something.


 That.

 Let's wait and see what the update has in store for us.

 On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 Sorry, I don't think I'm sure what you mean.

 Well, imagine this scenario. A demoman is camping the main entrance to
 2fort with stickies all over the place and standing on the second
 floor with his back against the wall (and against the entrance). Now
 he can taunt with close to no risk of an enemy getting to him while he
 can see anyone trying to get in the main entrance and detonating while
 still taunting. The demoman will not even be in the victims sight.
 They might as well have unlocked r_drawothermodels for the demoman, or
 hopefully I've misunderstood something.

 On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com
 wrote:
  I believe the functionality is that you can start a taunt then right
 click
  to detonate.  Plus taunts take 5 seconds to complete, so even if it were
 the
  other way around it wouldn't be as effective as not taunting and just
  right-clicking.
 
  On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:
 
  Awesome, only one thing...
 
  * Demomen can now detonate their stickies while taunting
 
  That seems like a very, very, very bad thing to do. A demoman could
  place stickies around a corner and run the sticky taunt over and over
  again which is also very quiet while looking around the corner,
  basically giving him a wallhack. Or is that the idea?
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Aj Collins
err. Is it just me or are there no milestone achievements? :S

On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen molaugh...@gmail.comwrote:

 Yah, know, I just realized what you were saying.  Hrm, still the demoman
 would have to make it to the spawn and place all those stickies... then
 move
 to the 1st floor Yeah it would not be as bad as you think even with the
 bad camera clipping code.

 On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com
 wrote:

  I've misunderstood something.
 
 
  That.
 
  Let's wait and see what the update has in store for us.
 
  On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:
 
  Sorry, I don't think I'm sure what you mean.
 
  Well, imagine this scenario. A demoman is camping the main entrance to
  2fort with stickies all over the place and standing on the second
  floor with his back against the wall (and against the entrance). Now
  he can taunt with close to no risk of an enemy getting to him while he
  can see anyone trying to get in the main entrance and detonating while
  still taunting. The demoman will not even be in the victims sight.
  They might as well have unlocked r_drawothermodels for the demoman, or
  hopefully I've misunderstood something.
 
  On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com
  wrote:
   I believe the functionality is that you can start a taunt then right
  click
   to detonate.  Plus taunts take 5 seconds to complete, so even if it
 were
  the
   other way around it wouldn't be as effective as not taunting and just
   right-clicking.
  
   On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
  donnie.newl...@gmail.comwrote:
  
   Awesome, only one thing...
  
   * Demomen can now detonate their stickies while taunting
  
   That seems like a very, very, very bad thing to do. A demoman could
   place stickies around a corner and run the sticky taunt over and over
   again which is also very quiet while looking around the corner,
   basically giving him a wallhack. Or is that the idea?
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Flubber
That's just another great update, no problem for downloading it was even
pretty fast, but no master connection so noone can test any new weapons, so
borring...

2009/5/22 Mike O'Laughlen molaugh...@gmail.com

 Yah, know, I just realized what you were saying.  Hrm, still the demoman
 would have to make it to the spawn and place all those stickies... then
 move
 to the 1st floor Yeah it would not be as bad as you think even with the
 bad camera clipping code.

 On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com
 wrote:

  I've misunderstood something.
 
 
  That.
 
  Let's wait and see what the update has in store for us.
 
  On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:
 
  Sorry, I don't think I'm sure what you mean.
 
  Well, imagine this scenario. A demoman is camping the main entrance to
  2fort with stickies all over the place and standing on the second
  floor with his back against the wall (and against the entrance). Now
  he can taunt with close to no risk of an enemy getting to him while he
  can see anyone trying to get in the main entrance and detonating while
  still taunting. The demoman will not even be in the victims sight.
  They might as well have unlocked r_drawothermodels for the demoman, or
  hopefully I've misunderstood something.
 
  On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com
  wrote:
   I believe the functionality is that you can start a taunt then right
  click
   to detonate.  Plus taunts take 5 seconds to complete, so even if it
 were
  the
   other way around it wouldn't be as effective as not taunting and just
   right-clicking.
  
   On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
  donnie.newl...@gmail.comwrote:
  
   Awesome, only one thing...
  
   * Demomen can now detonate their stickies while taunting
  
   That seems like a very, very, very bad thing to do. A demoman could
   place stickies around a corner and run the sticky taunt over and over
   again which is also very quiet while looking around the corner,
   basically giving him a wallhack. Or is that the idea?
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Karl Weckstrom
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3 
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3 
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3 
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3 
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3 
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3 
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3 
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3 
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3 
(k_EItemRequestResultTimeout).

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent: Thursday, May 21, 2009 9:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

That's just another great update, no problem for downloading it was even
pretty fast, but no master connection so noone can test any new weapons, so
borring...

2009/5/22 Mike O'Laughlen molaugh...@gmail.com

 Yah, know, I just realized what you were saying.  Hrm, still the demoman
 would have to make it to the spawn and place all those stickies... then
 move
 to the 1st floor Yeah it would not be as bad as you think even with the
 bad camera clipping code.

 On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com
 wrote:

  I've misunderstood something.
 
 
  That.
 
  Let's wait and see what the update has in store for us.
 
  On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:
 
  Sorry, I don't think I'm sure what you mean.
 
  Well, imagine this scenario. A demoman is camping the main entrance to
  2fort with stickies all over the place and standing on the second
  floor with his back against the wall (and against the entrance). Now
  he can taunt with close to no risk of an enemy getting to him while he
  can see anyone trying to get in the main entrance and detonating while
  still taunting. The demoman will not even be in the victims sight.
  They might as well have unlocked r_drawothermodels for the demoman, or
  hopefully I've misunderstood something.
 
  On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com
  wrote:
   I believe the functionality is that you can start a taunt then right
  click
   to detonate.  Plus taunts take 5 seconds to complete, so even if it
 were
  the
   other way around it wouldn't be as effective as not taunting and just
   right-clicking.
  
   On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
  donnie.newl...@gmail.comwrote:
  
   Awesome, only one thing...
  
   * Demomen can now detonate their stickies while taunting
  
   That seems like a very, very, very bad thing to do. A demoman could
   place stickies around a corner and run the sticky taunt over and over
   again which is also very quiet while looking around the corner,
   basically giving him a wallhack. Or is that the idea?
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Alex
Exactly... GJ valve..

Regarding the milestones, they may be hidden to prevent achievement 
unlocker tool from using it.

Flubber wrote:
 That's just another great update, no problem for downloading it was even
 pretty fast, but no master connection so noone can test any new weapons, so
 borring...

 2009/5/22 Mike O'Laughlen molaugh...@gmail.com

   
 Yah, know, I just realized what you were saying.  Hrm, still the demoman
 would have to make it to the spawn and place all those stickies... then
 move
 to the 1st floor Yeah it would not be as bad as you think even with the
 bad camera clipping code.

 On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com
 
 wrote:
   
 I've misunderstood something.


 That.

 Let's wait and see what the update has in store for us.

 On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove 
   
 donnie.newl...@gmail.comwrote:
 
 Sorry, I don't think I'm sure what you mean.

 Well, imagine this scenario. A demoman is camping the main entrance to
 2fort with stickies all over the place and standing on the second
 floor with his back against the wall (and against the entrance). Now
 he can taunt with close to no risk of an enemy getting to him while he
 can see anyone trying to get in the main entrance and detonating while
 still taunting. The demoman will not even be in the victims sight.
 They might as well have unlocked r_drawothermodels for the demoman, or
 hopefully I've misunderstood something.

 On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com
 wrote:
 
 I believe the functionality is that you can start a taunt then right
   
 click
 
 to detonate.  Plus taunts take 5 seconds to complete, so even if it
   
 were
 
 the
 
 other way around it wouldn't be as effective as not taunting and just
 right-clicking.

 On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
   
 donnie.newl...@gmail.comwrote:
 
 Awesome, only one thing...

 * Demomen can now detonate their stickies while taunting

 That seems like a very, very, very bad thing to do. A demoman could
 place stickies around a corner and run the sticky taunt over and over
 again which is also very quiet while looking around the corner,
 basically giving him a wallhack. Or is that the idea?


 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
   
 please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 __ Information from ESET Smart Security, version of virus signature 
 database 4095 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com


   



__ Information from ESET Smart Security, version of virus signature 
database 4095 (20090521) __

The message was checked by ESET Smart Security.

http://www.eset.com



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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Munra
I been on 97% downloaded for 15 minutes lol its Fantastic.
- Original Message - 
From: Flubber flub...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, May 21, 2009 9:33 PM
Subject: Re: [hlds] Team Fortress 2 Update Available


 That's just another great update, no problem for downloading it was even
 pretty fast, but no master connection so noone can test any new weapons, 
 so
 borring...

 2009/5/22 Mike O'Laughlen molaugh...@gmail.com

 Yah, know, I just realized what you were saying.  Hrm, still the demoman
 would have to make it to the spawn and place all those stickies... then
 move
 to the 1st floor Yeah it would not be as bad as you think even with 
 the
 bad camera clipping code.

 On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com
 wrote:

  I've misunderstood something.
 
 
  That.
 
  Let's wait and see what the update has in store for us.
 
  On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:
 
  Sorry, I don't think I'm sure what you mean.
 
  Well, imagine this scenario. A demoman is camping the main entrance to
  2fort with stickies all over the place and standing on the second
  floor with his back against the wall (and against the entrance). Now
  he can taunt with close to no risk of an enemy getting to him while he
  can see anyone trying to get in the main entrance and detonating while
  still taunting. The demoman will not even be in the victims sight.
  They might as well have unlocked r_drawothermodels for the demoman, or
  hopefully I've misunderstood something.
 
  On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen 
  molaugh...@gmail.com
  wrote:
   I believe the functionality is that you can start a taunt then right
  click
   to detonate.  Plus taunts take 5 seconds to complete, so even if it
 were
  the
   other way around it wouldn't be as effective as not taunting and 
   just
   right-clicking.
  
   On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
  donnie.newl...@gmail.comwrote:
  
   Awesome, only one thing...
  
   * Demomen can now detonate their stickies while taunting
  
   That seems like a very, very, very bad thing to do. A demoman could
   place stickies around a corner and run the sticky taunt over and 
   over
   again which is also very quiet while looking around the corner,
   basically giving him a wallhack. Or is that the idea?
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list 
   archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
MILE STONES  IS EPIC STEAM FAIL

AND

HLDS UPDATE KEEPS CRASHING AT 99.9% THEN RESTARTING AT %50

On May 21, 2009, at 9:33 PM, Aj Collins wrote:

 err. Is it just me or are there no milestone achievements? :S

 On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen  
 molaugh...@gmail.comwrote:

 Yah, know, I just realized what you were saying.  Hrm, still the  
 demoman
 would have to make it to the spawn and place all those stickies...  
 then
 move
 to the 1st floor Yeah it would not be as bad as you think even  
 with the
 bad camera clipping code.

 On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen  
 molaugh...@gmail.com
 wrote:

 I've misunderstood something.


 That.

 Let's wait and see what the update has in store for us.

 On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 Sorry, I don't think I'm sure what you mean.

 Well, imagine this scenario. A demoman is camping the main  
 entrance to
 2fort with stickies all over the place and standing on the second
 floor with his back against the wall (and against the entrance).  
 Now
 he can taunt with close to no risk of an enemy getting to him  
 while he
 can see anyone trying to get in the main entrance and detonating  
 while
 still taunting. The demoman will not even be in the victims sight.
 They might as well have unlocked r_drawothermodels for the  
 demoman, or
 hopefully I've misunderstood something.

 On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com 
 
 wrote:
 I believe the functionality is that you can start a taunt then  
 right
 click
 to detonate.  Plus taunts take 5 seconds to complete, so even if  
 it
 were
 the
 other way around it wouldn't be as effective as not taunting and  
 just
 right-clicking.

 On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 Awesome, only one thing...

 * Demomen can now detonate their stickies while taunting

 That seems like a very, very, very bad thing to do. A demoman  
 could
 place stickies around a corner and run the sticky taunt over  
 and over
 again which is also very quiet while looking around the corner,
 basically giving him a wallhack. Or is that the idea?


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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 archives,
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
  my steam dl is measured in bytes
:0

On May 21, 2009, at 9:33 PM, Flubber wrote:

 That's just another great update, no problem for downloading it was  
 even
 pretty fast, but no master connection so noone can test any new  
 weapons, so
 borring...

 2009/5/22 Mike O'Laughlen molaugh...@gmail.com

 Yah, know, I just realized what you were saying.  Hrm, still the  
 demoman
 would have to make it to the spawn and place all those stickies...  
 then
 move
 to the 1st floor Yeah it would not be as bad as you think even  
 with the
 bad camera clipping code.

 On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen  
 molaugh...@gmail.com
 wrote:

 I've misunderstood something.


 That.

 Let's wait and see what the update has in store for us.

 On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 Sorry, I don't think I'm sure what you mean.

 Well, imagine this scenario. A demoman is camping the main  
 entrance to
 2fort with stickies all over the place and standing on the second
 floor with his back against the wall (and against the entrance).  
 Now
 he can taunt with close to no risk of an enemy getting to him  
 while he
 can see anyone trying to get in the main entrance and detonating  
 while
 still taunting. The demoman will not even be in the victims sight.
 They might as well have unlocked r_drawothermodels for the  
 demoman, or
 hopefully I've misunderstood something.

 On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com 
 
 wrote:
 I believe the functionality is that you can start a taunt then  
 right
 click
 to detonate.  Plus taunts take 5 seconds to complete, so even if  
 it
 were
 the
 other way around it wouldn't be as effective as not taunting and  
 just
 right-clicking.

 On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 Awesome, only one thing...

 * Demomen can now detonate their stickies while taunting

 That seems like a very, very, very bad thing to do. A demoman  
 could
 place stickies around a corner and run the sticky taunt over  
 and over
 again which is also very quiet while looking around the corner,
 basically giving him a wallhack. Or is that the idea?


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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 archives,
 please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Spencer 'voogru' MacDonald
sv_allow_voice_from_file is ultimately useless.

Just set your recording device in the OS to your audio output (easily done).



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, May 21, 2009 9:01 PM
To: 'Half-Life dedicated Win32 server mailing list';
'hlds_li...@list.valvesoftware.com'
Subject: Re: [hlds] Team Fortress 2 Update Available

Here's some additional changes I missed:

Servers
- Added sv_allow_voice_from_file convar, which defaults to 1. When set to
0, it'll prevent clients from using the voice_inputfromfile feature to
broadcast wav files over voice
- Enabled sv_allow_wait_command convar, which defaults to 1. When set to
0, it'll prevent clients from using the wait command

Jason

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, May 21, 2009 5:36 PM
To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2 Update Available

The required update to Team Fortress 2 is now released.  Please run
hldsupdatetool to receive it.  The specific changes include:

Maps
- Added new map, Pipeline. Pipeline is the first map in a new game mode
named payload race, which uses two carts in each map instead of only one
like traditional payload maps
- Added new arena map Sawmill
- Added new arena map Nucleus
- Added new community payload map Hoodoo

Sniper Changes
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper
rifle, you have a bow that allows you to move around faster while firing,
and fire more quickly than the sniper rifle. Works better at medium range
than the standard rifle
- Added new SMG replacement, Jarate. If thrown on an enemy they will take
more damage for short period of time. Also extinguishes flames on yourself
or allies
- Added new SMG replacement, The Razorback. Will protect you against a
single spy backstab, and stun the spy for a short period of time. Comes with
a 15% move speed penalty for the wearer
- Standard sniper rifle now shoots through friendly players
- Added 54 new Sniper voice lines
- Added 35 new Sniper achievements

Spy
- Added new revolver replacement, The Ambassador. First shot is very
accurate and will cause a critical hit if it hits an enemy's head. Accuracy
is poor for a period after that
- Added new watch replacement, the Dead Ringer. When armed, you will appear
in all ways to die to the first damage you take from an enemy. You'll be
cloaked for 8 second after taking this damage. Upon de-cloaking you'll make
a loud, distinct sound
- Added new watch replacement, the Cloak and Dagger. Your cloak meter is
only depleted when you move, so you can stay invisible indefinitely if
you're standing still
- Spy name tags now show up properly when disguised as their own team
- Fixed a bug that would cause spectators to see disguise weapons
incorrectly
- Fixed a bug where enemy spies disguised as friendly spies would have
cigarettes that didn't burn
- Fixed a bug where overhealing disguised spies would show the wrong
overhealing amount to the medic
- Made it more obvious on first person view model when your motion cloak is
out of juice and you are partially visible
- Also made it more obvious on first person view model when you're bumped
while cloaked
- Improved the way your disguise weapon is determined to make it clearer and
fix a couple of rare issues
- Spies disguised as enemy spies now get a random mask to help complete the
disguise, and their target id will be set appropriately
- Spies disguised as medics now have an Ubercharge: line in their disguise
target info
- Spies outward facing disguise health now matches their disguise target
when they first apply the disguise
- Spies can now pick up health kits for their disguise health, even when
uninjured
- Disguise UI doesn't show up in minimum UI mode (hud_minmode)
- Spies that disguise as a player using an unlockable now show that
unlockable in hand
- Spies can now use enemy teleporters
- Added 70 new Spy voice lines
- Added 34 new Spy achievements

Scoreboard changes
- Dominations no longer get wiped when teams switch sides
- Dead players draw slightly darker in scoreboard
- Converted class labels to class icons
- All players now display the total number of people they are dominating

General
- Fixed a bug that would cause the scout's ball to regenerate at
inappropriate times
- Demomen can now detonate their stickies while taunting
- Flamethrower's air burst now extinguishes fire on friendly targets
- Grenades and rockets deflected by a pyro under the effects of Kritzkrieg
will now be criticals
- The Heavy and Sniper now have new custom death animations
- Fixed payload HUD not updating properly if you join in the middle of a
match and the cart isn't moving
- Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for
each ammo type) on each use, 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Arg!
*sv_allow_voice_from_file is ultimately useless.*

well, its better than nothing

On Fri, May 22, 2009 at 11:43 AM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 sv_allow_voice_from_file is ultimately useless.

 Just set your recording device in the OS to your audio output (easily
 done).



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Thursday, May 21, 2009 9:01 PM
 To: 'Half-Life dedicated Win32 server mailing list';
 'hlds_li...@list.valvesoftware.com'
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Here's some additional changes I missed:

 Servers
 - Added sv_allow_voice_from_file convar, which defaults to 1. When set to
 0, it'll prevent clients from using the voice_inputfromfile feature to
 broadcast wav files over voice
 - Enabled sv_allow_wait_command convar, which defaults to 1. When set to
 0, it'll prevent clients from using the wait command

 Jason

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Thursday, May 21, 2009 5:36 PM
 To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'
 Subject: [hlds] Team Fortress 2 Update Available

 The required update to Team Fortress 2 is now released.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 Maps
 - Added new map, Pipeline. Pipeline is the first map in a new game mode
 named payload race, which uses two carts in each map instead of only one
 like traditional payload maps
 - Added new arena map Sawmill
 - Added new arena map Nucleus
 - Added new community payload map Hoodoo

 Sniper Changes
 - Added new sniper rifle replacement, The Huntsman. Instead of a sniper
 rifle, you have a bow that allows you to move around faster while firing,
 and fire more quickly than the sniper rifle. Works better at medium range
 than the standard rifle
 - Added new SMG replacement, Jarate. If thrown on an enemy they will take
 more damage for short period of time. Also extinguishes flames on yourself
 or allies
 - Added new SMG replacement, The Razorback. Will protect you against a
 single spy backstab, and stun the spy for a short period of time. Comes
 with
 a 15% move speed penalty for the wearer
 - Standard sniper rifle now shoots through friendly players
 - Added 54 new Sniper voice lines
 - Added 35 new Sniper achievements

 Spy
 - Added new revolver replacement, The Ambassador. First shot is very
 accurate and will cause a critical hit if it hits an enemy's head. Accuracy
 is poor for a period after that
 - Added new watch replacement, the Dead Ringer. When armed, you will appear
 in all ways to die to the first damage you take from an enemy. You'll be
 cloaked for 8 second after taking this damage. Upon de-cloaking you'll make
 a loud, distinct sound
 - Added new watch replacement, the Cloak and Dagger. Your cloak meter is
 only depleted when you move, so you can stay invisible indefinitely if
 you're standing still
 - Spy name tags now show up properly when disguised as their own team
 - Fixed a bug that would cause spectators to see disguise weapons
 incorrectly
 - Fixed a bug where enemy spies disguised as friendly spies would have
 cigarettes that didn't burn
 - Fixed a bug where overhealing disguised spies would show the wrong
 overhealing amount to the medic
 - Made it more obvious on first person view model when your motion cloak is
 out of juice and you are partially visible
 - Also made it more obvious on first person view model when you're bumped
 while cloaked
 - Improved the way your disguise weapon is determined to make it clearer
 and
 fix a couple of rare issues
 - Spies disguised as enemy spies now get a random mask to help complete the
 disguise, and their target id will be set appropriately
 - Spies disguised as medics now have an Ubercharge: line in their disguise
 target info
 - Spies outward facing disguise health now matches their disguise target
 when they first apply the disguise
 - Spies can now pick up health kits for their disguise health, even when
 uninjured
 - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
 - Spies that disguise as a player using an unlockable now show that
 unlockable in hand
 - Spies can now use enemy teleporters
 - Added 70 new Spy voice lines
 - Added 34 new Spy achievements

 Scoreboard changes
 - Dominations no longer get wiped when teams switch sides
 - Dead players draw slightly darker in scoreboard
 - Converted class labels to class icons
 - All players now display the total number of people they are dominating

 General
 - Fixed a bug that would cause the scout's ball to regenerate at
 inappropriate times
 - Demomen can now detonate their stickies while taunting
 - Flamethrower's air burst now extinguishes fire on friendly targets
 - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg
 will now be criticals
 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread David J. Ulbrich
Anyone get any of the weapons yet?

--
From: admin ad...@firestormpcs.net
Sent: Thursday, May 21, 2009 7:55 PM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Update Available

 wont up dater for me keeps checking and waiting 30 seconds
 :(

 On May 21, 2009, at 8:45 PM, Aj Collins wrote:

 - Spies can now use enemy teleporters
 Do not want.

 On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich 
 david_ulbr...@hotmail.com
 wrote:

 Yay for having the update downloaded , but it is not connecting to
 steam so
 no achievements or loadouts.  Come on Jason, get this stuff fixed.

 -VM

 --
 From: Jason Ruymen jas...@valvesoftware.com
 Sent: Thursday, May 21, 2009 7:36 PM
 To: hlds_li...@list.valvesoftware.com;
 hlds@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Available

 The required update to Team Fortress 2 is now released.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 Maps
 - Added new map, Pipeline. Pipeline is the first map in a new game
 mode
 named payload race, which uses two carts in each map instead of
 only one
 like traditional payload maps
 - Added new arena map Sawmill
 - Added new arena map Nucleus
 - Added new community payload map Hoodoo

 Sniper Changes
 - Added new sniper rifle replacement, The Huntsman. Instead of a
 sniper
 rifle, you have a bow that allows you to move around faster while
 firing,
 and fire more quickly than the sniper rifle. Works better at
 medium range
 than the standard rifle
 - Added new SMG replacement, Jarate. If thrown on an enemy they
 will take
 more damage for short period of time. Also extinguishes flames on
 yourself
 or allies
 - Added new SMG replacement, The Razorback. Will protect you
 against a
 single spy backstab, and stun the spy for a short period of time.
 Comes
 with a 15% move speed penalty for the wearer
 - Standard sniper rifle now shoots through friendly players
 - Added 54 new Sniper voice lines
 - Added 35 new Sniper achievements

 Spy
 - Added new revolver replacement, The Ambassador. First shot is very
 accurate and will cause a critical hit if it hits an enemy's head.
 Accuracy is poor for a period after that
 - Added new watch replacement, the Dead Ringer. When armed, you will
 appear in all ways to die to the first damage you take from an
 enemy.
 You'll be cloaked for 8 second after taking this damage. Upon de-
 cloaking
 you'll make a loud, distinct sound
 - Added new watch replacement, the Cloak and Dagger. Your cloak
 meter is
 only depleted when you move, so you can stay invisible
 indefinitely if
 you're standing still
 - Spy name tags now show up properly when disguised as their own
 team
 - Fixed a bug that would cause spectators to see disguise weapons
 incorrectly
 - Fixed a bug where enemy spies disguised as friendly spies would
 have
 cigarettes that didn't burn
 - Fixed a bug where overhealing disguised spies would show the wrong
 overhealing amount to the medic
 - Made it more obvious on first person view model when your motion
 cloak
 is out of juice and you are partially visible
 - Also made it more obvious on first person view model when you're
 bumped
 while cloaked
 - Improved the way your disguise weapon is determined to make it
 clearer
 and fix a couple of rare issues
 - Spies disguised as enemy spies now get a random mask to help
 complete
 the disguise, and their target id will be set appropriately
 - Spies disguised as medics now have an Ubercharge: line in their
 disguise
 target info
 - Spies outward facing disguise health now matches their disguise
 target
 when they first apply the disguise
 - Spies can now pick up health kits for their disguise health,
 even
 when
 uninjured
 - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
 - Spies that disguise as a player using an unlockable now show that
 unlockable in hand
 - Spies can now use enemy teleporters
 - Added 70 new Spy voice lines
 - Added 34 new Spy achievements

 Scoreboard changes
 - Dominations no longer get wiped when teams switch sides
 - Dead players draw slightly darker in scoreboard
 - Converted class labels to class icons
 - All players now display the total number of people they are
 dominating

 General
 - Fixed a bug that would cause the scout's ball to regenerate at
 inappropriate times
 - Demomen can now detonate their stickies while taunting
 - Flamethrower's air burst now extinguishes fire on friendly targets
 - Grenades and rockets deflected by a pyro under the effects of
 Kritzkrieg
 will now be criticals
 - The Heavy and Sniper now have new custom death animations
 - Fixed payload HUD not updating properly if you join in the
 middle of a
 match and the cart isn't moving
 - Engineer's dispensers now give 20%, 30%, or 40% of player's
 max_ammo
 (for each ammo type) on each use, based on the level of the
 dispenser
 - 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Donnie Newlove
No more milestones!

You now find new and old items as you play, instead of through achievements

On Fri, May 22, 2009 at 3:33 AM, Aj Collins gamerzwo...@gmail.com wrote:
 err. Is it just me or are there no milestone achievements? :S

 On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen molaugh...@gmail.comwrote:

 Yah, know, I just realized what you were saying.  Hrm, still the demoman
 would have to make it to the spawn and place all those stickies... then
 move
 to the 1st floor Yeah it would not be as bad as you think even with the
 bad camera clipping code.

 On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com
 wrote:

  I've misunderstood something.
 
 
  That.
 
  Let's wait and see what the update has in store for us.
 
  On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:
 
  Sorry, I don't think I'm sure what you mean.
 
  Well, imagine this scenario. A demoman is camping the main entrance to
  2fort with stickies all over the place and standing on the second
  floor with his back against the wall (and against the entrance). Now
  he can taunt with close to no risk of an enemy getting to him while he
  can see anyone trying to get in the main entrance and detonating while
  still taunting. The demoman will not even be in the victims sight.
  They might as well have unlocked r_drawothermodels for the demoman, or
  hopefully I've misunderstood something.
 
  On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com
  wrote:
   I believe the functionality is that you can start a taunt then right
  click
   to detonate.  Plus taunts take 5 seconds to complete, so even if it
 were
  the
   other way around it wouldn't be as effective as not taunting and just
   right-clicking.
  
   On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
  donnie.newl...@gmail.comwrote:
  
   Awesome, only one thing...
  
   * Demomen can now detonate their stickies while taunting
  
   That seems like a very, very, very bad thing to do. A demoman could
   place stickies around a corner and run the sticky taunt over and over
   again which is also very quiet while looking around the corner,
   basically giving him a wallhack. Or is that the idea?
  
  
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  please visit:
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  please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Flubber
No weapons for us, i mean no extra weapons in any class of course.

2009/5/22 David J. Ulbrich david_ulbr...@hotmail.com

 Anyone get any of the weapons yet?

 --
 From: admin ad...@firestormpcs.net
 Sent: Thursday, May 21, 2009 7:55 PM
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Available

  wont up dater for me keeps checking and waiting 30 seconds
  :(
 
  On May 21, 2009, at 8:45 PM, Aj Collins wrote:
 
  - Spies can now use enemy teleporters
  Do not want.
 
  On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich
  david_ulbr...@hotmail.com
  wrote:
 
  Yay for having the update downloaded , but it is not connecting to
  steam so
  no achievements or loadouts.  Come on Jason, get this stuff fixed.
 
  -VM
 
  --
  From: Jason Ruymen jas...@valvesoftware.com
  Sent: Thursday, May 21, 2009 7:36 PM
  To: hlds_li...@list.valvesoftware.com;
  hlds@list.valvesoftware.com
  Subject: [hlds] Team Fortress 2 Update Available
 
  The required update to Team Fortress 2 is now released.  Please run
  hldsupdatetool to receive it.  The specific changes include:
 
  Maps
  - Added new map, Pipeline. Pipeline is the first map in a new game
  mode
  named payload race, which uses two carts in each map instead of
  only one
  like traditional payload maps
  - Added new arena map Sawmill
  - Added new arena map Nucleus
  - Added new community payload map Hoodoo
 
  Sniper Changes
  - Added new sniper rifle replacement, The Huntsman. Instead of a
  sniper
  rifle, you have a bow that allows you to move around faster while
  firing,
  and fire more quickly than the sniper rifle. Works better at
  medium range
  than the standard rifle
  - Added new SMG replacement, Jarate. If thrown on an enemy they
  will take
  more damage for short period of time. Also extinguishes flames on
  yourself
  or allies
  - Added new SMG replacement, The Razorback. Will protect you
  against a
  single spy backstab, and stun the spy for a short period of time.
  Comes
  with a 15% move speed penalty for the wearer
  - Standard sniper rifle now shoots through friendly players
  - Added 54 new Sniper voice lines
  - Added 35 new Sniper achievements
 
  Spy
  - Added new revolver replacement, The Ambassador. First shot is very
  accurate and will cause a critical hit if it hits an enemy's head.
  Accuracy is poor for a period after that
  - Added new watch replacement, the Dead Ringer. When armed, you will
  appear in all ways to die to the first damage you take from an
  enemy.
  You'll be cloaked for 8 second after taking this damage. Upon de-
  cloaking
  you'll make a loud, distinct sound
  - Added new watch replacement, the Cloak and Dagger. Your cloak
  meter is
  only depleted when you move, so you can stay invisible
  indefinitely if
  you're standing still
  - Spy name tags now show up properly when disguised as their own
  team
  - Fixed a bug that would cause spectators to see disguise weapons
  incorrectly
  - Fixed a bug where enemy spies disguised as friendly spies would
  have
  cigarettes that didn't burn
  - Fixed a bug where overhealing disguised spies would show the wrong
  overhealing amount to the medic
  - Made it more obvious on first person view model when your motion
  cloak
  is out of juice and you are partially visible
  - Also made it more obvious on first person view model when you're
  bumped
  while cloaked
  - Improved the way your disguise weapon is determined to make it
  clearer
  and fix a couple of rare issues
  - Spies disguised as enemy spies now get a random mask to help
  complete
  the disguise, and their target id will be set appropriately
  - Spies disguised as medics now have an Ubercharge: line in their
  disguise
  target info
  - Spies outward facing disguise health now matches their disguise
  target
  when they first apply the disguise
  - Spies can now pick up health kits for their disguise health,
  even
  when
  uninjured
  - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
  - Spies that disguise as a player using an unlockable now show that
  unlockable in hand
  - Spies can now use enemy teleporters
  - Added 70 new Spy voice lines
  - Added 34 new Spy achievements
 
  Scoreboard changes
  - Dominations no longer get wiped when teams switch sides
  - Dead players draw slightly darker in scoreboard
  - Converted class labels to class icons
  - All players now display the total number of people they are
  dominating
 
  General
  - Fixed a bug that would cause the scout's ball to regenerate at
  inappropriate times
  - Demomen can now detonate their stickies while taunting
  - Flamethrower's air burst now extinguishes fire on friendly targets
  - Grenades and rockets deflected by a pyro under the effects of
  Kritzkrieg
  will now be criticals
  - The Heavy and Sniper now have new custom death animations
  - 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
server give me errors that say it failed to pre cach then shuts down

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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Karl Weckstrom
Hearing reports that if CLIENTS actually exit out of steam completely and then 
go back in, they get their loadouts properly. 

YMMV. 
-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent: Thursday, May 21, 2009 10:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

No weapons for us, i mean no extra weapons in any class of course.

2009/5/22 David J. Ulbrich david_ulbr...@hotmail.com

 Anyone get any of the weapons yet?

 --
 From: admin ad...@firestormpcs.net
 Sent: Thursday, May 21, 2009 7:55 PM
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Available

  wont up dater for me keeps checking and waiting 30 seconds
  :(
 
  On May 21, 2009, at 8:45 PM, Aj Collins wrote:
 
  - Spies can now use enemy teleporters
  Do not want.
 
  On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich
  david_ulbr...@hotmail.com
  wrote:
 
  Yay for having the update downloaded , but it is not connecting to
  steam so
  no achievements or loadouts.  Come on Jason, get this stuff fixed.
 
  -VM
 
  --
  From: Jason Ruymen jas...@valvesoftware.com
  Sent: Thursday, May 21, 2009 7:36 PM
  To: hlds_li...@list.valvesoftware.com;
  hlds@list.valvesoftware.com
  Subject: [hlds] Team Fortress 2 Update Available
 
  The required update to Team Fortress 2 is now released.  Please run
  hldsupdatetool to receive it.  The specific changes include:
 
  Maps
  - Added new map, Pipeline. Pipeline is the first map in a new game
  mode
  named payload race, which uses two carts in each map instead of
  only one
  like traditional payload maps
  - Added new arena map Sawmill
  - Added new arena map Nucleus
  - Added new community payload map Hoodoo
 
  Sniper Changes
  - Added new sniper rifle replacement, The Huntsman. Instead of a
  sniper
  rifle, you have a bow that allows you to move around faster while
  firing,
  and fire more quickly than the sniper rifle. Works better at
  medium range
  than the standard rifle
  - Added new SMG replacement, Jarate. If thrown on an enemy they
  will take
  more damage for short period of time. Also extinguishes flames on
  yourself
  or allies
  - Added new SMG replacement, The Razorback. Will protect you
  against a
  single spy backstab, and stun the spy for a short period of time.
  Comes
  with a 15% move speed penalty for the wearer
  - Standard sniper rifle now shoots through friendly players
  - Added 54 new Sniper voice lines
  - Added 35 new Sniper achievements
 
  Spy
  - Added new revolver replacement, The Ambassador. First shot is very
  accurate and will cause a critical hit if it hits an enemy's head.
  Accuracy is poor for a period after that
  - Added new watch replacement, the Dead Ringer. When armed, you will
  appear in all ways to die to the first damage you take from an
  enemy.
  You'll be cloaked for 8 second after taking this damage. Upon de-
  cloaking
  you'll make a loud, distinct sound
  - Added new watch replacement, the Cloak and Dagger. Your cloak
  meter is
  only depleted when you move, so you can stay invisible
  indefinitely if
  you're standing still
  - Spy name tags now show up properly when disguised as their own
  team
  - Fixed a bug that would cause spectators to see disguise weapons
  incorrectly
  - Fixed a bug where enemy spies disguised as friendly spies would
  have
  cigarettes that didn't burn
  - Fixed a bug where overhealing disguised spies would show the wrong
  overhealing amount to the medic
  - Made it more obvious on first person view model when your motion
  cloak
  is out of juice and you are partially visible
  - Also made it more obvious on first person view model when you're
  bumped
  while cloaked
  - Improved the way your disguise weapon is determined to make it
  clearer
  and fix a couple of rare issues
  - Spies disguised as enemy spies now get a random mask to help
  complete
  the disguise, and their target id will be set appropriately
  - Spies disguised as medics now have an Ubercharge: line in their
  disguise
  target info
  - Spies outward facing disguise health now matches their disguise
  target
  when they first apply the disguise
  - Spies can now pick up health kits for their disguise health,
  even
  when
  uninjured
  - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
  - Spies that disguise as a player using an unlockable now show that
  unlockable in hand
  - Spies can now use enemy teleporters
  - Added 70 new Spy voice lines
  - Added 34 new Spy achievements
 
  Scoreboard changes
  - Dominations no longer get wiped when teams switch sides
  - Dead players draw slightly darker in scoreboard
  - Converted class labels to class icons
  - All players now display the total number of people they are
 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Munra
This is the first I noticed Official Valve TF2 Servers ummm


- Original Message - 
From: Flubber flub...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, May 21, 2009 10:08 PM
Subject: Re: [hlds] Team Fortress 2 Update Available


 No weapons for us, i mean no extra weapons in any class of course.

 2009/5/22 David J. Ulbrich david_ulbr...@hotmail.com

 Anyone get any of the weapons yet?

 --
 From: admin ad...@firestormpcs.net
 Sent: Thursday, May 21, 2009 7:55 PM
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Available

  wont up dater for me keeps checking and waiting 30 seconds
  :(
 
  On May 21, 2009, at 8:45 PM, Aj Collins wrote:
 
  - Spies can now use enemy teleporters
  Do not want.
 
  On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich
  david_ulbr...@hotmail.com
  wrote:
 
  Yay for having the update downloaded , but it is not connecting to
  steam so
  no achievements or loadouts.  Come on Jason, get this stuff fixed.
 
  -VM
 
  --
  From: Jason Ruymen jas...@valvesoftware.com
  Sent: Thursday, May 21, 2009 7:36 PM
  To: hlds_li...@list.valvesoftware.com;
  hlds@list.valvesoftware.com
  Subject: [hlds] Team Fortress 2 Update Available
 
  The required update to Team Fortress 2 is now released.  Please run
  hldsupdatetool to receive it.  The specific changes include:
 
  Maps
  - Added new map, Pipeline. Pipeline is the first map in a new game
  mode
  named payload race, which uses two carts in each map instead of
  only one
  like traditional payload maps
  - Added new arena map Sawmill
  - Added new arena map Nucleus
  - Added new community payload map Hoodoo
 
  Sniper Changes
  - Added new sniper rifle replacement, The Huntsman. Instead of a
  sniper
  rifle, you have a bow that allows you to move around faster while
  firing,
  and fire more quickly than the sniper rifle. Works better at
  medium range
  than the standard rifle
  - Added new SMG replacement, Jarate. If thrown on an enemy they
  will take
  more damage for short period of time. Also extinguishes flames on
  yourself
  or allies
  - Added new SMG replacement, The Razorback. Will protect you
  against a
  single spy backstab, and stun the spy for a short period of time.
  Comes
  with a 15% move speed penalty for the wearer
  - Standard sniper rifle now shoots through friendly players
  - Added 54 new Sniper voice lines
  - Added 35 new Sniper achievements
 
  Spy
  - Added new revolver replacement, The Ambassador. First shot is very
  accurate and will cause a critical hit if it hits an enemy's head.
  Accuracy is poor for a period after that
  - Added new watch replacement, the Dead Ringer. When armed, you will
  appear in all ways to die to the first damage you take from an
  enemy.
  You'll be cloaked for 8 second after taking this damage. Upon de-
  cloaking
  you'll make a loud, distinct sound
  - Added new watch replacement, the Cloak and Dagger. Your cloak
  meter is
  only depleted when you move, so you can stay invisible
  indefinitely if
  you're standing still
  - Spy name tags now show up properly when disguised as their own
  team
  - Fixed a bug that would cause spectators to see disguise weapons
  incorrectly
  - Fixed a bug where enemy spies disguised as friendly spies would
  have
  cigarettes that didn't burn
  - Fixed a bug where overhealing disguised spies would show the wrong
  overhealing amount to the medic
  - Made it more obvious on first person view model when your motion
  cloak
  is out of juice and you are partially visible
  - Also made it more obvious on first person view model when you're
  bumped
  while cloaked
  - Improved the way your disguise weapon is determined to make it
  clearer
  and fix a couple of rare issues
  - Spies disguised as enemy spies now get a random mask to help
  complete
  the disguise, and their target id will be set appropriately
  - Spies disguised as medics now have an Ubercharge: line in their
  disguise
  target info
  - Spies outward facing disguise health now matches their disguise
  target
  when they first apply the disguise
  - Spies can now pick up health kits for their disguise health,
  even
  when
  uninjured
  - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
  - Spies that disguise as a player using an unlockable now show that
  unlockable in hand
  - Spies can now use enemy teleporters
  - Added 70 new Spy voice lines
  - Added 34 new Spy achievements
 
  Scoreboard changes
  - Dominations no longer get wiped when teams switch sides
  - Dead players draw slightly darker in scoreboard
  - Converted class labels to class icons
  - All players now display the total number of people they are
  dominating
 
  General
  - Fixed a bug that would cause the scout's ball to regenerate at
  inappropriate times
  

Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread ShoreCogs
When you get back, tell me how the update was! :) 

- Original Message - 
From: Matthew Gottlieb matthew.j.gottl...@gmail.com 
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Sent: Thursday, May 21, 2009 7:51:02 PM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Team Fortress 2 Update Coming 

ADMIN! You have to come back with me... TO THE FUTURE! 

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