Re: [hlds] BAN Spy Scripts Anyone?
Maybe something like a script that, when you press, say, right click, it detonates all your stickies at once. On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove donnie.newl...@gmail.comwrote: It's much worse than that. Even the random generator for crits is client side, hence the 100% crit chance hacks. On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
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Re: [hlds] BAN Spy Scripts Anyone?
list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing floor Mutators
The mutators that were included in the stock Killing Floor are simply left over from its Mod days. We did not test them to make sure that they still worked before release, but we didn't want to just remove them. It is quite possible that mutator simply does not work. Dayle Flowers Senior Programmer Tripwire Interactive, LLC. Kitteny Berk wrote: Anyone had any luck with the killing floor machine-pistols mutator? one of my admins has spent the last day playing with it with no luck. Seems he's got it enabled, but it doesn't appear to work. Any ideas? cheers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4093 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
[hlds] Required Killing Floor Dedicated Server Update Released
A required update for Killing Floor has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update includes many fixes and improvements. Additionally, as was suggested in my other message to the list, please update your server's tick rate per the following instructions to fix the issue for some player's disconnecting from a server after a short time of play: 1) Stop your server process. 2) In the IpDrv.TcpNetDriver section of KillingFloor.ini make the following change: Change this: NetServerMaxTickRate=20 To this: NetServerMaxTickRate=30 3) Restart your server Additionally, here is the changelog for the update: Fixes: - Fixed a number of known exploits on each map. - Fixed Listen Server Hosts not showing as playing on a server in Steam Friends. - Fixed the game prompting for a password after the password was already entered into Steam, when connecting from the Steam Server Browser. - Fixed exploit where players could shoot other players with shotguns and launch them on top of things or out windows. - Fixed exploit where players could change their Perk multiple times in order to get discounts on particular items. Players can only change their Perk once per Wave now. - Fixed shotguns making Specimens fly back excessively online. - Fixed Server Browser becoming non-responsive when connected to a server. - Fixed exploit that players could use to purchase something even when too heavy. - Fixed Listen Server Hosts' Perks getting duplicated to other players connected to their server. - Fixed purchasing of a Handcannon appearing to discount other weapons. - Fixed a collision problem with crouching that was allowing exploits. Tweaks: - Improved the detection of Headshots on the Specimens. - Removed the scaling of players' names over their heads, which was causing long names to be unreadable. - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to improve the online experience for players. - Hitting Escape now closes the Weapon Selection widget on the HUD. - Toned down the Blur and Camera Shake when a Specimen hits you. Blur now fades out more quickly. Regards. John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
Out of curiosity what changes have you implemented for this update? On Fri, Feb 27, 2009 at 2:22 PM, Keeper hl2li...@afksoftware.com wrote: This is supposed to be a list about how to admin servers. msleeper's post about his plugin is valid as it serves to admin servers in a way. Likewise, discussion about how some feel about it is valid as a response. Continuing this discussion in the vein of trashing people and clans should stop, as it serves no purpose here. Sometimes the forum portion would be nice because you could lock an out of control thread. -Original Message- From: Blood Letter [mailto:bw_bloodlet...@hotmail.com] Sent: Friday, February 27, 2009 1:12 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Achievement Farmer Honeypot Read some of the stuff there... Wow. Msleeper's servers take donations and offer benefits to their Supporters, and they intend to let people buy ads to spam in-game! Wonder how much of a hit to his donations he'll get from this fiasco. We are also going to be adding a new way to support! Starting soon, we are going to be offering in-game ads to the public. Want to tell everyone that you pwn Scouts for a living? Or that no zombie is safe from you? Soon you can, and let EVERYONE know! As always, we are open to ideas and suggestions, so if you have a cool idea for a Supporter benefit, let us know! Who knows, if we use your ideas we might give you some freebie Supporter. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Dedicated Server Update Released
good job :D 2009/5/22 John Gibson j...@tripwireinteractive.com A required update for Killing Floor has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update includes many fixes and improvements. Additionally, as was suggested in my other message to the list, please update your server's tick rate per the following instructions to fix the issue for some player's disconnecting from a server after a short time of play: 1) Stop your server process. 2) In the IpDrv.TcpNetDriver section of KillingFloor.ini make the following change: Change this: NetServerMaxTickRate=20 To this: NetServerMaxTickRate=30 3) Restart your server Additionally, here is the changelog for the update: Fixes: - Fixed a number of known exploits on each map. - Fixed Listen Server Hosts not showing as playing on a server in Steam Friends. - Fixed the game prompting for a password after the password was already entered into Steam, when connecting from the Steam Server Browser. - Fixed exploit where players could shoot other players with shotguns and launch them on top of things or out windows. - Fixed exploit where players could change their Perk multiple times in order to get discounts on particular items. Players can only change their Perk once per Wave now. - Fixed shotguns making Specimens fly back excessively online. - Fixed Server Browser becoming non-responsive when connected to a server. - Fixed exploit that players could use to purchase something even when too heavy. - Fixed Listen Server Hosts' Perks getting duplicated to other players connected to their server. - Fixed purchasing of a Handcannon appearing to discount other weapons. - Fixed a collision problem with crouching that was allowing exploits. Tweaks: - Improved the detection of Headshots on the Specimens. - Removed the scaling of players' names over their heads, which was causing long names to be unreadable. - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to improve the online experience for players. - Hitting Escape now closes the Weapon Selection widget on the HUD. - Toned down the Blur and Camera Shake when a Specimen hits you. Blur now fades out more quickly. Regards. John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Great timing Jason, it's 11pm here and I've got college tomorrow ¬_¬ I'm guessing this is the Scout / Spy update will all the new headgear / PDA jazz? 2009/5/21 1nsane 1nsane...@gmail.com Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Dedicated Server Update Released
i have mine set to 100 like the rest of the servers i run is that ok? will it be unstable? On May 21, 2009, at 5:44 PM, John Gibson wrote: A required update for Killing Floor has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update includes many fixes and improvements. Additionally, as was suggested in my other message to the list, please update your server's tick rate per the following instructions to fix the issue for some player's disconnecting from a server after a short time of play: 1) Stop your server process. 2) In the IpDrv.TcpNetDriver section of KillingFloor.ini make the following change: Change this: NetServerMaxTickRate=20 To this: NetServerMaxTickRate=30 3) Restart your server Additionally, here is the changelog for the update: Fixes: - Fixed a number of known exploits on each map. - Fixed Listen Server Hosts not showing as playing on a server in Steam Friends. - Fixed the game prompting for a password after the password was already entered into Steam, when connecting from the Steam Server Browser. - Fixed exploit where players could shoot other players with shotguns and launch them on top of things or out windows. - Fixed exploit where players could change their Perk multiple times in order to get discounts on particular items. Players can only change their Perk once per Wave now. - Fixed shotguns making Specimens fly back excessively online. - Fixed Server Browser becoming non-responsive when connected to a server. - Fixed exploit that players could use to purchase something even when too heavy. - Fixed Listen Server Hosts' Perks getting duplicated to other players connected to their server. - Fixed purchasing of a Handcannon appearing to discount other weapons. - Fixed a collision problem with crouching that was allowing exploits. Tweaks: - Improved the detection of Headshots on the Specimens. - Removed the scaling of players' names over their heads, which was causing long names to be unreadable. - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to improve the online experience for players. - Hitting Escape now closes the Weapon Selection widget on the HUD. - Toned down the Blur and Camera Shake when a Specimen hits you. Blur now fades out more quickly. Regards. John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Ohhh, yay! Hey, I've been outta the TF2 admin scene for quite a while and I think I might like to try to run one for this update. Anything I need to know that is different in running one of these servers? I know we don't need that 32 player plugin anymore. I guess I'll still use Beetles admin plugin. Anything else?... On Thu, May 21, 2009 at 2:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Dedicated Server Update Released
I wouldn't recommend it. The Unreal engine isn't quite like the Source engine and setting it that high will at best use a lot of extra CPU unnecessarily, and at worst cause glitches/issues. I wouldn't go any higher than 30-35. Cheers, John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin Sent: Thursday, May 21, 2009 6:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Required Killing Floor Dedicated Server Update Released i have mine set to 100 like the rest of the servers i run is that ok? will it be unstable? On May 21, 2009, at 5:44 PM, John Gibson wrote: A required update for Killing Floor has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update includes many fixes and improvements. Additionally, as was suggested in my other message to the list, please update your server's tick rate per the following instructions to fix the issue for some player's disconnecting from a server after a short time of play: 1) Stop your server process. 2) In the IpDrv.TcpNetDriver section of KillingFloor.ini make the following change: Change this: NetServerMaxTickRate=20 To this: NetServerMaxTickRate=30 3) Restart your server Additionally, here is the changelog for the update: Fixes: - Fixed a number of known exploits on each map. - Fixed Listen Server Hosts not showing as playing on a server in Steam Friends. - Fixed the game prompting for a password after the password was already entered into Steam, when connecting from the Steam Server Browser. - Fixed exploit where players could shoot other players with shotguns and launch them on top of things or out windows. - Fixed exploit where players could change their Perk multiple times in order to get discounts on particular items. Players can only change their Perk once per Wave now. - Fixed shotguns making Specimens fly back excessively online. - Fixed Server Browser becoming non-responsive when connected to a server. - Fixed exploit that players could use to purchase something even when too heavy. - Fixed Listen Server Hosts' Perks getting duplicated to other players connected to their server. - Fixed purchasing of a Handcannon appearing to discount other weapons. - Fixed a collision problem with crouching that was allowing exploits. Tweaks: - Improved the detection of Headshots on the Specimens. - Removed the scaling of players' names over their heads, which was causing long names to be unreadable. - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to improve the online experience for players. - Hitting Escape now closes the Weapon Selection widget on the HUD. - Toned down the Blur and Camera Shake when a Specimen hits you. Blur now fades out more quickly. Regards. John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Dedicated Server Update Released
Excellent, I love how this game is being updated with great fixes soo quickly. Cheers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Dedicated Server Update Released
Thanks for the awesome update John. On Thu, May 21, 2009 at 5:44 PM, John Gibson j...@tripwireinteractive.comwrote: A required update for Killing Floor has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update includes many fixes and improvements. Additionally, as was suggested in my other message to the list, please update your server's tick rate per the following instructions to fix the issue for some player's disconnecting from a server after a short time of play: 1) Stop your server process. 2) In the IpDrv.TcpNetDriver section of KillingFloor.ini make the following change: Change this: NetServerMaxTickRate=20 To this: NetServerMaxTickRate=30 3) Restart your server Additionally, here is the changelog for the update: Fixes: - Fixed a number of known exploits on each map. - Fixed Listen Server Hosts not showing as playing on a server in Steam Friends. - Fixed the game prompting for a password after the password was already entered into Steam, when connecting from the Steam Server Browser. - Fixed exploit where players could shoot other players with shotguns and launch them on top of things or out windows. - Fixed exploit where players could change their Perk multiple times in order to get discounts on particular items. Players can only change their Perk once per Wave now. - Fixed shotguns making Specimens fly back excessively online. - Fixed Server Browser becoming non-responsive when connected to a server. - Fixed exploit that players could use to purchase something even when too heavy. - Fixed Listen Server Hosts' Perks getting duplicated to other players connected to their server. - Fixed purchasing of a Handcannon appearing to discount other weapons. - Fixed a collision problem with crouching that was allowing exploits. Tweaks: - Improved the detection of Headshots on the Specimens. - Removed the scaling of players' names over their heads, which was causing long names to be unreadable. - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to improve the online experience for players. - Hitting Escape now closes the Weapon Selection widget on the HUD. - Toned down the Blur and Camera Shake when a Specimen hits you. Blur now fades out more quickly. Regards. John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
next few hours? so 11:59:59pm CentralTime? :p On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote: Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
there like the cable company, they will be there by 3pm and 8pm Aj Collins wrote: hmmm..Valve time doesn't have within the next few hours but it does have within the hour which is really 5 hours. So about 10 hours? I kid, I kid. Thanks Jason for the time frame! On Thu, May 21, 2009 at 6:16 PM, FPSB | Goerge brutalgoerge...@gmail.comwrote: next few hours? so 11:59:59pm CentralTime? :p On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote: Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
The valve time wiki doesn't have an exact representation for next few hours, but within about an hour is the equivalent of roughly 5 hours, so we can assume that next few hours can mean within the next 15 hours Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 21 May 2009 16:16:24 -0600 From: brutalgoerge...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Coming next few hours? so 11:59:59pm CentralTime? :p On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote: Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
hmmm..Valve time doesn't have within the next few hours but it does have within the hour which is really 5 hours. So about 10 hours? I kid, I kid. Thanks Jason for the time frame! On Thu, May 21, 2009 at 6:16 PM, FPSB | Goerge brutalgoerge...@gmail.comwrote: next few hours? so 11:59:59pm CentralTime? :p On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote: Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
I posted on srcds.com I'm guessing it comes out by early morning May 22nd... 2010 On Thu, May 21, 2009 at 5:57 PM, Alec Sanger eclyp...@hotmail.com wrote: hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
You know maybe there is a hidden clock in one of tf2 or hl maps that has the correct valve time? Just a thought, with all this sneakiness going on. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin Sent: Thursday, May 21, 2009 6:56 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Dedicated Server Update Released
+1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
them on top of things or out windows. - Fixed exploit where players could change their Perk multiple times in order to get discounts on particular items. Players can only change their Perk once per Wave now. - Fixed shotguns making Specimens fly back excessively online. - Fixed Server Browser becoming non-responsive when connected to a server. - Fixed exploit that players could use to purchase something even when too heavy. - Fixed Listen Server Hosts' Perks getting duplicated to other players connected to their server. - Fixed purchasing of a Handcannon appearing to discount other weapons. - Fixed a collision problem with crouching that was allowing exploits. Tweaks: - Improved the detection of Headshots on the Specimens. - Removed the scaling of players' names over their heads, which was causing long names to be unreadable. - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to improve the online experience for players. - Hitting Escape now closes the Weapon Selection widget on the HUD. - Toned down the Blur and Camera Shake when a Specimen hits you. Blur now fades out more quickly. Regards. John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Message: 4 Date: Fri, 22 May 2009 08:13:57 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] Team Fortress 2 Update Coming To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 000201c9da61$7364f990$5a2eec...@com Content-Type: text/plain; charset=us-ascii I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com -- Message: 5 Date: Thu, 21 May 2009 16:16:24 -0600 From: FPSB | Goerge brutalgoerge...@gmail.com Subject: Re: [hlds] Team Fortress 2 Update Coming To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 78be93d90905211516u66d9f528na1a43e534e137...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 next few hours? so 11:59:59pm CentralTime? :p On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote: Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason
Re: [hlds] Team Fortress 2 Update Coming
yo thats the day to save mark your calenders people On May 21, 2009, at 7:08 PM, Matthew Gottlieb wrote: I posted on srcds.com I'm guessing it comes out by early morning May 22nd... 2010 On Thu, May 21, 2009 at 5:57 PM, Alec Sanger eclyp...@hotmail.com wrote: hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
oh i found out what time it is at valve corp valve time is ≈5*∛+3.5 gmt ⨊÷ 3.14 ≠ 0 clock tower goes to who ever can figure this out ≨ On May 21, 2009, at 7:08 PM, Matthew Gottlieb wrote: I posted on srcds.com I'm guessing it comes out by early morning May 22nd... 2010 On Thu, May 21, 2009 at 5:57 PM, Alec Sanger eclyp...@hotmail.com wrote: hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
nice one hutch On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
WAIT! Not only do you want the update out on time, you want it to work!? Give Valve a break :-P On Thu, May 21, 2009 at 6:17 PM, Prof. Safto Rangen orangens...@teamfortressclassic.de wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
SAVE THE CLOCK TOWER! SAVE THE CLOCK TOWER! *Drives off in DeLorian * On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote: nice one hutch On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
1.21 gigawatts is the answer! On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: SAVE THE CLOCK TOWER! SAVE THE CLOCK TOWER! *Drives off in DeLorian * On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote: nice one hutch On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
The amount of bandwidth to host a content server is probably pretty high which is costly. Maybe get a filtered one or somehow they make server only ones. On Thu, May 21, 2009 at 4:37 PM, Clyde cide thedrunkenbraw...@gmail.comwrote: 1.21 gigawatts is the answer! On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: SAVE THE CLOCK TOWER! SAVE THE CLOCK TOWER! *Drives off in DeLorian * On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote: nice one hutch On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives
Re: [hlds] Team Fortress 2 Update Coming
sorry its 0 but good try you win... ... a pile of flameing dog shit jk thats correct On May 21, 2009, at 7:37 PM, Clyde cide wrote: 1.21 gigawatts is the answer! On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: SAVE THE CLOCK TOWER! SAVE THE CLOCK TOWER! *Drives off in DeLorian * On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote: nice one hutch On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Team Fortress 2 Update Coming
ADMIN! You have to come back with me... TO THE FUTURE! On Thu, May 21, 2009 at 6:44 PM, admin ad...@firestormpcs.net wrote: sorry its 0 but good try you win... ... a pile of flameing dog shit jk thats correct On May 21, 2009, at 7:37 PM, Clyde cide wrote: 1.21 gigawatts is the answer! On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: SAVE THE CLOCK TOWER! SAVE THE CLOCK TOWER! *Drives off in DeLorian * On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote: nice one hutch On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Red Orchestra Dedicated Server Update Released
A non-required update has been released for the Windows and Linux dedicated server for Red Orchestra. This update should fix the issue with player numbers not showing up properly in the server browser. Regards, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] (no subject)
wil...@seaside.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
Hello to you too. On Thu, May 21, 2009 at 8:19 PM, C.Wilson wil...@seaside.net wrote: wil...@seaside.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
You sign up for good deal c1.a.l1s and v.1agra... yes? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of C.Wilson Sent: Thursday, May 21, 2009 8:20 PM To: hlds@list.valvesoftware.com Subject: [hlds] (no subject) wil...@seaside.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
steam freinds and other steam stuff is down, wonder if its a sign On Thu, May 21, 2009 at 7:51 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: ADMIN! You have to come back with me... TO THE FUTURE! On Thu, May 21, 2009 at 6:44 PM, admin ad...@firestormpcs.net wrote: sorry its 0 but good try you win... ... a pile of flameing dog shit jk thats correct On May 21, 2009, at 7:37 PM, Clyde cide wrote: 1.21 gigawatts is the answer! On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: SAVE THE CLOCK TOWER! SAVE THE CLOCK TOWER! *Drives off in DeLorian * On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote: nice one hutch On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
WFM -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide Sent: 22 May 2009 01:31 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming steam freinds and other steam stuff is down, wonder if its a sign On Thu, May 21, 2009 at 7:51 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: ADMIN! You have to come back with me... TO THE FUTURE! On Thu, May 21, 2009 at 6:44 PM, admin ad...@firestormpcs.net wrote: sorry its 0 but good try you win... ... a pile of flameing dog shit jk thats correct On May 21, 2009, at 7:37 PM, Clyde cide wrote: 1.21 gigawatts is the answer! On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: SAVE THE CLOCK TOWER! SAVE THE CLOCK TOWER! *Drives off in DeLorian * On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote: nice one hutch On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com
Re: [hlds] Team Fortress 2 Update Coming
No that's normal. It goes down at least 1000 times a day, if not more! On Thu, May 21, 2009 at 8:31 PM, Clyde cide thedrunkenbraw...@gmail.comwrote: steam freinds and other steam stuff is down, wonder if its a sign On Thu, May 21, 2009 at 7:51 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: ADMIN! You have to come back with me... TO THE FUTURE! On Thu, May 21, 2009 at 6:44 PM, admin ad...@firestormpcs.net wrote: sorry its 0 but good try you win... ... a pile of flameing dog shit jk thats correct On May 21, 2009, at 7:37 PM, Clyde cide wrote: 1.21 gigawatts is the answer! On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: SAVE THE CLOCK TOWER! SAVE THE CLOCK TOWER! *Drives off in DeLorian * On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote: nice one hutch On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view
Re: [hlds] (no subject)
SUP BRO On Thu, May 21, 2009 at 8:29 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: You sign up for good deal c1.a.l1s and v.1agra... yes? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of C.Wilson Sent: Thursday, May 21, 2009 8:20 PM To: hlds@list.valvesoftware.com Subject: [hlds] (no subject) wil...@seaside.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Available
The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled - Added a new taunt for the Kritzkrieg, which also heals for 10 points - Improved the deathcam camera handling used when a player plays a custom death animation Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
lol On Thu, May 21, 2009 at 8:33 PM, 1nsane 1nsane...@gmail.com wrote: No that's normal. It goes down at least 1000 times a day, if not more! On Thu, May 21, 2009 at 8:31 PM, Clyde cide thedrunkenbraw...@gmail.com wrote: steam freinds and other steam stuff is down, wonder if its a sign On Thu, May 21, 2009 at 7:51 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: ADMIN! You have to come back with me... TO THE FUTURE! On Thu, May 21, 2009 at 6:44 PM, admin ad...@firestormpcs.net wrote: sorry its 0 but good try you win... ... a pile of flameing dog shit jk thats correct On May 21, 2009, at 7:37 PM, Clyde cide wrote: 1.21 gigawatts is the answer! On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: SAVE THE CLOCK TOWER! SAVE THE CLOCK TOWER! *Drives off in DeLorian * On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote: nice one hutch On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009
Re: [hlds] Team Fortress 2 Update Coming
ITS UPDATING ALKSZXNC;BZXBZB13413461346 On Thu, May 21, 2009 at 8:33 PM, 1nsane 1nsane...@gmail.com wrote: No that's normal. It goes down at least 1000 times a day, if not more! On Thu, May 21, 2009 at 8:31 PM, Clyde cide thedrunkenbraw...@gmail.com wrote: steam freinds and other steam stuff is down, wonder if its a sign On Thu, May 21, 2009 at 7:51 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: ADMIN! You have to come back with me... TO THE FUTURE! On Thu, May 21, 2009 at 6:44 PM, admin ad...@firestormpcs.net wrote: sorry its 0 but good try you win... ... a pile of flameing dog shit jk thats correct On May 21, 2009, at 7:37 PM, Clyde cide wrote: 1.21 gigawatts is the answer! On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: SAVE THE CLOCK TOWER! SAVE THE CLOCK TOWER! *Drives off in DeLorian * On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote: nice one hutch On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid
Re: [hlds] Team Fortress 2 Update Available
Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled - Added a new taunt for the Kritzkrieg, which also heals for 10 points - Improved the deathcam camera handling used when a player plays a custom death animation Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or
Re: [hlds] Team Fortress 2 Update Available
- Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled - Added a new taunt for the Kritzkrieg, which also heals for 10 points - Improved the deathcam camera handling used when a player plays a custom death animation Jason ___ To unsubscribe, edit your list
Re: [hlds] Team Fortress 2 Update Available
My tf2 update when it was done told me DODS had finished updaiting and that I dont have enough disk space to run it. I am using 250 gigs of 500 On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs
Re: [hlds] Team Fortress 2 Update Available
I almost got wood when I read that. On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled - Added a new taunt for the
Re: [hlds] Team Fortress 2 Update Available
Do we also get the hats? On Thu, May 21, 2009 at 8:36 PM, Jason Ruymen jas...@valvesoftware.comwrote: The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled - Added a new taunt for the Kritzkrieg, which also heals for 10 points - Improved the deathcam camera handling used when a player plays a custom death animation Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Is there cvar for this Jason? If not, my betting is that there will be a SM plugin for this in a week :-) Phil 2009/5/22 Jason Ruymen jas...@valvesoftware.com - Spies can now use enemy teleporters ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Restart your server(s), looks like they are up now. David J. Ulbrich wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled - Added a new taunt for the Kritzkrieg, which also heals for 10 points - Improved the deathcam camera handling used when a player plays a custom death animation Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
wont up dater for me keeps checking and waiting 30 seconds :( On May 21, 2009, at 8:45 PM, Aj Collins wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de- cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs commandline parameter which will allow the non- violent gibs to be enabled - Added a new taunt for the Kritzkrieg, which also heals for 10 points - Improved the deathcam camera handling used when a player plays a custom
Re: [hlds] Team Fortress 2 Update Available
Here's some additional changes I missed: Servers - Added sv_allow_voice_from_file convar, which defaults to 1. When set to 0, it'll prevent clients from using the voice_inputfromfile feature to broadcast wav files over voice - Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, it'll prevent clients from using the wait command Jason -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, May 21, 2009 5:36 PM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled - Added a new taunt for the Kritzkrieg, which also heals for 10 points - Improved the deathcam camera handling used when a player plays a custom death animation Jason ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Team Fortress 2 Update Available
steam servers are to busy to handle your request fuck that steam is to cheap to buy more servers to handle your request! we do'not care about the consumer AKA you On May 21, 2009, at 8:50 PM, Zack Slota wrote: I almost got wood when I read that. On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs commandline
Re: [hlds] Team Fortress 2 Update Available
Im at the 20 minute mark on my server :( On Thu, May 21, 2009 at 8:55 PM, admin ad...@firestormpcs.net wrote: wont up dater for me keeps checking and waiting 30 seconds :( On May 21, 2009, at 8:45 PM, Aj Collins wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de- cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs commandline parameter which will
Re: [hlds] Team Fortress 2 Update Available
Any idea about the hats Jason? Do we have an ETA for them, or will it be in a later update? Also, no knife unlock? From: jas...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Thu, 21 May 2009 18:00:39 -0700 Subject: Re: [hlds] Team Fortress 2 Update Available Here's some additional changes I missed: Servers - Added sv_allow_voice_from_file convar, which defaults to 1. When set to 0, it'll prevent clients from using the voice_inputfromfile feature to broadcast wav files over voice - Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, it'll prevent clients from using the wait command Jason -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, May 21, 2009 5:36 PM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use,
Re: [hlds] Team Fortress 2 Update Available
I changed my content server location to the UK. Downloading the update at a measly 600KBs :/. On Thu, May 21, 2009 at 9:00 PM, admin ad...@firestormpcs.net wrote: steam servers are to busy to handle your request fuck that steam is to cheap to buy more servers to handle your request! we do'not care about the consumer AKA you On May 21, 2009, at 8:50 PM, Zack Slota wrote: I almost got wood when I read that. On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD
Re: [hlds] Team Fortress 2 Update Available
(SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 (k_EItemRequestRes ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 (k_EItemRequestRes ultNotLoggedOn). Yay errors! Server dumping! At 07:55 PM 5/21/2009, you wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Team Fortress 2 Update Available (Clyde cide) 2. Re: Team Fortress 2 Update Available (Adam Smith) 3. Re: Team Fortress 2 Update Available (Philip Bembridge) 4. Re: Team Fortress 2 Update Available (Anthal) 5. Re: Team Fortress 2 Update Available (admin) -- Message: 1 Date: Thu, 21 May 2009 20:51:02 -0400 From: Clyde cide thedrunkenbraw...@gmail.com Subject: Re: [hlds] Team Fortress 2 Update Available To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: b8ccf1c80905211751v19ee26a1n3c597011e5619...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 My tf2 update when it was done told me DODS had finished updaiting and that I dont have enough disk space to run it. I am using 250 gigs of 500 On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the
Re: [hlds] Team Fortress 2 Update Available
Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? On Fri, May 22, 2009 at 2:36 AM, Jason Ruymen jas...@valvesoftware.com wrote: The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled - Added a new taunt for the Kritzkrieg, which also heals for 10 points - Improved the deathcam camera handling used when a player plays a custom death animation Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] Team Fortress 2 Update Available
You know what would be nice? If the servers actually reconnected to steam without a restart. On Thu, May 21, 2009 at 9:04 PM, Hutch ga...@hutchandlisa.net wrote: (SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 (k_EItemRequestRes ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 (k_EItemRequestRes ultNotLoggedOn). Yay errors! Server dumping! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Im more worried about the slowest download speed ever for clients and servers. I have never seen the wait 30 seconds thing before. I got 1 server done and it needs to be redone :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Thank you thank you thank you thank you (re: the first one) That is all. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, May 21, 2009 8:01 PM To: 'Half-Life dedicated Win32 server mailing list'; 'hlds_li...@list.valvesoftware.com' Subject: Re: [hlds] Team Fortress 2 Update Available Here's some additional changes I missed: Servers - Added sv_allow_voice_from_file convar, which defaults to 1. When set to 0, it'll prevent clients from using the voice_inputfromfile feature to broadcast wav files over voice - Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, it'll prevent clients from using the wait command Jason -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, May 21, 2009 5:36 PM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added
Re: [hlds] Team Fortress 2 Update Available
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned
Re: [hlds] Team Fortress 2 Update Available
Im tempted to retart the update on mine, but I dont want to wait another 30 minutes On Thu, May 21, 2009 at 9:07 PM, DontWannaName! ad...@topnotchclan.comwrote: Im more worried about the slowest download speed ever for clients and servers. I have never seen the wait 30 seconds thing before. I got 1 server done and it needs to be redone :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
same here east coast 50/10 mbs conection and dling at 600/kbs and cant run tf2 just thinking cant you have each computer that downloads the update to seed to other computers like torents to lessen server load for the first cupple of hours or days On May 21, 2009, at 9:04 PM, Hutch wrote: (SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 (k_EItemRequestRes ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 (k_EItemRequestRes ultNotLoggedOn). Yay errors! Server dumping! At 07:55 PM 5/21/2009, you wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Team Fortress 2 Update Available (Clyde cide) 2. Re: Team Fortress 2 Update Available (Adam Smith) 3. Re: Team Fortress 2 Update Available (Philip Bembridge) 4. Re: Team Fortress 2 Update Available (Anthal) 5. Re: Team Fortress 2 Update Available (admin) -- Message: 1 Date: Thu, 21 May 2009 20:51:02 -0400 From: Clyde cide thedrunkenbraw...@gmail.com Subject: Re: [hlds] Team Fortress 2 Update Available To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: b8ccf1c80905211751v19ee26a1n3c597011e5619...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 My tf2 update when it was done told me DODS had finished updaiting and that I dont have enough disk space to run it. I am using 250 gigs of 500 On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved
Re: [hlds] Team Fortress 2 Update Available
two words Epic Fail On May 21, 2009, at 9:08 PM, Karl Weckstrom wrote: (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on
Re: [hlds] Team Fortress 2 Update Available
Karl, say hello to gmail's delete filter. On Thu, May 21, 2009 at 9:08 PM, Karl Weckstrom k...@weckstrom.com wrote: From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, May 21, 2009 9:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available You know what would be nice? If the servers actually reconnected to steam without a restart. On Thu, May 21, 2009 at 9:04 PM, Hutch ga...@hutchandlisa.net wrote: (SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 (k_EItemRequestRes ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 (k_EItemRequestRes ultNotLoggedOn). Yay errors! Server dumping! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Indeed. They gave everyone a jar of piss. But server admins get two with this bug. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin Sent: Thursday, May 21, 2009 9:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available two words Epic Fail On May 21, 2009, at 9:08 PM, Karl Weckstrom wrote: (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE
Re: [hlds] Team Fortress 2 Update Available
a gain valve time 30 seconds = 2 1/2 hours On May 21, 2009, at 9:11 PM, Clyde cide wrote: Im tempted to retart the update on mine, but I dont want to wait another 30 minutes On Thu, May 21, 2009 at 9:07 PM, DontWannaName! ad...@topnotchclan.com wrote: Im more worried about the slowest download speed ever for clients and servers. I have never seen the wait 30 seconds thing before. I got 1 server done and it needs to be redone :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I care deeply :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen Sent: Thursday, May 21, 2009 9:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Karl, say hello to gmail's delete filter. On Thu, May 21, 2009 at 9:08 PM, Karl Weckstrom k...@weckstrom.com wrote: From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, May 21, 2009 9:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available You know what would be nice? If the servers actually reconnected to steam without a restart. On Thu, May 21, 2009 at 9:04 PM, Hutch ga...@hutchandlisa.net wrote: (SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 (k_EItemRequestRes ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 (k_EItemRequestRes ultNotLoggedOn). Yay errors! Server dumping! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Yah, know, I just realized what you were saying. Hrm, still the demoman would have to make it to the spawn and place all those stickies... then move to the 1st floor Yeah it would not be as bad as you think even with the bad camera clipping code. On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.comwrote: I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
err. Is it just me or are there no milestone achievements? :S On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen molaugh...@gmail.comwrote: Yah, know, I just realized what you were saying. Hrm, still the demoman would have to make it to the spawn and place all those stickies... then move to the 1st floor Yeah it would not be as bad as you think even with the bad camera clipping code. On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com wrote: I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
That's just another great update, no problem for downloading it was even pretty fast, but no master connection so noone can test any new weapons, so borring... 2009/5/22 Mike O'Laughlen molaugh...@gmail.com Yah, know, I just realized what you were saying. Hrm, still the demoman would have to make it to the spawn and place all those stickies... then move to the 1st floor Yeah it would not be as bad as you think even with the bad camera clipping code. On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com wrote: I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3 (k_EItemRequestResultTimeout). (SERVER) LoadItems on Account 582473 returned FAILCODE of 3 (k_EItemRequestResultTimeout). (SERVER) LoadItems on Account 582473 returned FAILCODE of 3 (k_EItemRequestResultTimeout). (SERVER) LoadItems on Account 582473 returned FAILCODE of 3 (k_EItemRequestResultTimeout). (SERVER) LoadItems on Account 582473 returned FAILCODE of 3 (k_EItemRequestResultTimeout). (SERVER) LoadItems on Account 582473 returned FAILCODE of 3 (k_EItemRequestResultTimeout). (SERVER) LoadItems on Account 582473 returned FAILCODE of 3 (k_EItemRequestResultTimeout). (SERVER) LoadItems on Account 582473 returned FAILCODE of 3 (k_EItemRequestResultTimeout). (SERVER) LoadItems on Account 582473 returned FAILCODE of 3 (k_EItemRequestResultTimeout). -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber Sent: Thursday, May 21, 2009 9:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available That's just another great update, no problem for downloading it was even pretty fast, but no master connection so noone can test any new weapons, so borring... 2009/5/22 Mike O'Laughlen molaugh...@gmail.com Yah, know, I just realized what you were saying. Hrm, still the demoman would have to make it to the spawn and place all those stickies... then move to the 1st floor Yeah it would not be as bad as you think even with the bad camera clipping code. On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com wrote: I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Exactly... GJ valve.. Regarding the milestones, they may be hidden to prevent achievement unlocker tool from using it. Flubber wrote: That's just another great update, no problem for downloading it was even pretty fast, but no master connection so noone can test any new weapons, so borring... 2009/5/22 Mike O'Laughlen molaugh...@gmail.com Yah, know, I just realized what you were saying. Hrm, still the demoman would have to make it to the spawn and place all those stickies... then move to the 1st floor Yeah it would not be as bad as you think even with the bad camera clipping code. On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com wrote: I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4095 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4095 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I been on 97% downloaded for 15 minutes lol its Fantastic. - Original Message - From: Flubber flub...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, May 21, 2009 9:33 PM Subject: Re: [hlds] Team Fortress 2 Update Available That's just another great update, no problem for downloading it was even pretty fast, but no master connection so noone can test any new weapons, so borring... 2009/5/22 Mike O'Laughlen molaugh...@gmail.com Yah, know, I just realized what you were saying. Hrm, still the demoman would have to make it to the spawn and place all those stickies... then move to the 1st floor Yeah it would not be as bad as you think even with the bad camera clipping code. On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com wrote: I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
MILE STONES IS EPIC STEAM FAIL AND HLDS UPDATE KEEPS CRASHING AT 99.9% THEN RESTARTING AT %50 On May 21, 2009, at 9:33 PM, Aj Collins wrote: err. Is it just me or are there no milestone achievements? :S On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen molaugh...@gmail.comwrote: Yah, know, I just realized what you were saying. Hrm, still the demoman would have to make it to the spawn and place all those stickies... then move to the 1st floor Yeah it would not be as bad as you think even with the bad camera clipping code. On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com wrote: I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
my steam dl is measured in bytes :0 On May 21, 2009, at 9:33 PM, Flubber wrote: That's just another great update, no problem for downloading it was even pretty fast, but no master connection so noone can test any new weapons, so borring... 2009/5/22 Mike O'Laughlen molaugh...@gmail.com Yah, know, I just realized what you were saying. Hrm, still the demoman would have to make it to the spawn and place all those stickies... then move to the 1st floor Yeah it would not be as bad as you think even with the bad camera clipping code. On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com wrote: I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
sv_allow_voice_from_file is ultimately useless. Just set your recording device in the OS to your audio output (easily done). -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, May 21, 2009 9:01 PM To: 'Half-Life dedicated Win32 server mailing list'; 'hlds_li...@list.valvesoftware.com' Subject: Re: [hlds] Team Fortress 2 Update Available Here's some additional changes I missed: Servers - Added sv_allow_voice_from_file convar, which defaults to 1. When set to 0, it'll prevent clients from using the voice_inputfromfile feature to broadcast wav files over voice - Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, it'll prevent clients from using the wait command Jason -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, May 21, 2009 5:36 PM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use,
Re: [hlds] Team Fortress 2 Update Available
*sv_allow_voice_from_file is ultimately useless.* well, its better than nothing On Fri, May 22, 2009 at 11:43 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: sv_allow_voice_from_file is ultimately useless. Just set your recording device in the OS to your audio output (easily done). -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, May 21, 2009 9:01 PM To: 'Half-Life dedicated Win32 server mailing list'; 'hlds_li...@list.valvesoftware.com' Subject: Re: [hlds] Team Fortress 2 Update Available Here's some additional changes I missed: Servers - Added sv_allow_voice_from_file convar, which defaults to 1. When set to 0, it'll prevent clients from using the voice_inputfromfile feature to broadcast wav files over voice - Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, it'll prevent clients from using the wait command Jason -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, May 21, 2009 5:36 PM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
Re: [hlds] Team Fortress 2 Update Available
Anyone get any of the weapons yet? -- From: admin ad...@firestormpcs.net Sent: Thursday, May 21, 2009 7:55 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available wont up dater for me keeps checking and waiting 30 seconds :( On May 21, 2009, at 8:45 PM, Aj Collins wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de- cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser -
Re: [hlds] Team Fortress 2 Update Available
No more milestones! You now find new and old items as you play, instead of through achievements On Fri, May 22, 2009 at 3:33 AM, Aj Collins gamerzwo...@gmail.com wrote: err. Is it just me or are there no milestone achievements? :S On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen molaugh...@gmail.comwrote: Yah, know, I just realized what you were saying. Hrm, still the demoman would have to make it to the spawn and place all those stickies... then move to the 1st floor Yeah it would not be as bad as you think even with the bad camera clipping code. On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com wrote: I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
No weapons for us, i mean no extra weapons in any class of course. 2009/5/22 David J. Ulbrich david_ulbr...@hotmail.com Anyone get any of the weapons yet? -- From: admin ad...@firestormpcs.net Sent: Thursday, May 21, 2009 7:55 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available wont up dater for me keeps checking and waiting 30 seconds :( On May 21, 2009, at 8:45 PM, Aj Collins wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de- cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations -
Re: [hlds] Team Fortress 2 Update Available
server give me errors that say it failed to pre cach then shuts down ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Hearing reports that if CLIENTS actually exit out of steam completely and then go back in, they get their loadouts properly. YMMV. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber Sent: Thursday, May 21, 2009 10:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available No weapons for us, i mean no extra weapons in any class of course. 2009/5/22 David J. Ulbrich david_ulbr...@hotmail.com Anyone get any of the weapons yet? -- From: admin ad...@firestormpcs.net Sent: Thursday, May 21, 2009 7:55 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available wont up dater for me keeps checking and waiting 30 seconds :( On May 21, 2009, at 8:45 PM, Aj Collins wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de- cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are
Re: [hlds] Team Fortress 2 Update Available
This is the first I noticed Official Valve TF2 Servers ummm - Original Message - From: Flubber flub...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, May 21, 2009 10:08 PM Subject: Re: [hlds] Team Fortress 2 Update Available No weapons for us, i mean no extra weapons in any class of course. 2009/5/22 David J. Ulbrich david_ulbr...@hotmail.com Anyone get any of the weapons yet? -- From: admin ad...@firestormpcs.net Sent: Thursday, May 21, 2009 7:55 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available wont up dater for me keeps checking and waiting 30 seconds :( On May 21, 2009, at 8:45 PM, Aj Collins wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de- cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
Re: [hlds] Team Fortress 2 Update Coming
When you get back, tell me how the update was! :) - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, May 21, 2009 7:51:02 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Coming ADMIN! You have to come back with me... TO THE FUTURE! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds