Re: [hlds] Half-Life 1 Engine Update released

2009-03-19 Thread Alfred Reynolds
It will roll out as the public version once the beta is over.

> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Alex
> Sent: Thursday, March 19, 2009 10:28 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Half-Life 1 Engine Update released
>
> Does this mean that after the 'beta' the patch will be live? Or is this
> a
> case of 'update now or miss out' ?
>
> Alex
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
> Reynolds
> Sent: Friday, 20 March 2009 4:16 PM
> To: Half-Life dedicated Win32 server mailing list;
> hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
> Subject: [hlds] Half-Life 1 Engine Update released
>
> A beta update for Half-Life 1 Engine games has been released.  Please
> run
> hldsupdatetool to receive it with "-beta 0319" on the command line.
> The
> specific changes include:
>
> Server changes:
> - Fixed players being kicked from servers with an INVALID_STEAM_TICKET
> rejection
> - Added a message to the server console to show when the server has
> reconnected to Steam
> - Made map name and other variables reported by the server stay more
> current
> - Show HLTV being connected in the player count for pings
> - Fixed occasional crash under Linux on startup for SMP machines
>
> This update won't be in beta long, so don't delay your testing.
>
>
> - Alfred
>
> ___
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>
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[hlds] Half-Life 1 Engine Update released

2009-03-19 Thread Alfred Reynolds
A beta update for Half-Life 1 Engine games has been released.  Please run 
hldsupdatetool to receive it with "-beta 0319" on the command line.  The 
specific changes include:

Server changes:
- Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
- Added a message to the server console to show when the server has reconnected 
to Steam
- Made map name and other variables reported by the server stay more current
- Show HLTV being connected in the player count for pings
- Fixed occasional crash under Linux on startup for SMP machines

This update won't be in beta long, so don't delay your testing.


- Alfred

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Re: [hlds] Team Fortress 2 Update Coming

2009-03-13 Thread Alfred Reynolds
> And with this update, you will no longer need to run with "-
> NoQueuedPacketThread".

Not only don't need to but shouldn't, running with "-NoQueuedPacketThread" will 
cause perf problems. The only reason to ever run with it is if your server 
otherwise crashes.

- Alfred

> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent: Friday, March 13, 2009 2:56 PM
> To: Half-Life dedicated Win32 server mailing list;
> hlds_li...@list.valvesoftware.com
> Subject: [hlds] Team Fortress 2 Update Coming
>
> A required update for Team Fortress 2 is coming.  It will probably be
> available in about 30 minutes.  The specific include:
>
> - Players who are stunned by a Scout now take 50% less damage
> - Increased the minimum distance to stun a player with the Sandman
> - Fixed problem where clients were unable to join a team or maintain a
> connection to the server
> - Fixed Scout taunt kill achievement firing for people who didn't
> actually qualify
> - Fixed client crash in when creating muzzle flash effects
> - Fixed client crash when determining which disguise weapon to use for
> a spy
> - Fixed Natascha's chain not being drawn on the view model
> - Fixed stun code regression that resulted in a subtle reduction of
> Natascha's slowdown effect
> - Fixed rocket & grenade jumps not propelling players as far as they're
> supposed to
>
> And with this update, you will no longer need to run with "-
> NoQueuedPacketThread".
>
> Jason
>
> ___
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Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Alfred Reynolds
Make sure the steam_api.dll file was updated properly, that export is in that 
file.

- Alfred

> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Robert C
> Sent: Monday, February 16, 2009 6:30 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
> Available
>
> We are getting "steam entry point SteamAPI_GetHSteamPipe could not be
> located" errors when trying to start servers after applying this
> update.
> Any tips?
>
> Rob C.
>
> Jason Ruymen wrote:
> > A required update for Team Fortress 2, along with an optional update
> for Day of Defeat: Source has been released.  Please run hldsupdatetool
> to receive the update.  The specific changes include:
> >
> > - Pipebombs now get a reduced close range damage ramp up (like Rocket
> Launcher & Syringe Gun)
> > - Ultimately reduces damage done by pipebombs to enemies <512
> units from the Demoman
> > - Moved the unlockable system over to the new item backend:
> > - Added a warning dialog to the loadout screen telling
> clients when the server they're on could not get their loadout
> > - Made "tf_damage_disablespread" a replicated convar, so clients can
> see the value of it on the server they're connected to
> > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit",
> to better explain its function now that stalemate is optional
> > - Protected several more commands from client exploitation
> > - Fixed muzzle flashes & shell ejections still playing when
> viewmodels are hidden
> > - Server tags can now be used to include or exclude servers from the
> list
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
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> please visit:
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Re: [hlds] L4D Server update

2008-11-17 Thread Alfred Reynolds
We can reproduce the crash on startup for win32 and are working on a fix, it 
should be out right quick.

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Alex Smith
> Sent: Monday, November 17, 2008 9:42 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Server update
>
> How long did it take them to fix it before?
>
> On Tue, Nov 18, 2008 at 12:39 AM, Matthew Gottlieb <
> [EMAIL PROTECTED]> wrote:
>
> > It's not the first time they've botched the windows servers with
> linux
> > server working.
> > ~ Matt
> >
> > On Mon, Nov 17, 2008 at 11:35 PM, David Kellaway <[EMAIL PROTECTED]>
> > wrote:
> >
> > > This isn't a config issue. I can start a server on Linux with the
> exact
> > > same config files and startup line with no issues; the Windows
> server is
> > > just plain broken.
> > >
> > > Craig Collinson wrote:
> > >
> > >> just a thought maybe post your start up line and contents of
> server.cfg
> > >> and
> > >> then maybe people can try and help you.
> > >>  ___
> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > ___
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> archives,
> > please visit:
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> >
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[hlds] Half-Life 1 Engine dedicated server update

2008-11-14 Thread Alfred Reynolds
Updates have been released to the Half-Life 1 family of dedicated servers, run 
the hldsupdatetool to get the update.

This update fixes a crash when sent a specially crafted connect string (the 
previously reported Underflow issue). This update is optional but highly 
recommended. Thanks to Sorin for providing such a detailed report.

- Alfred

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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Alfred Reynolds
We have found the case of seeing:
*  Unable to load Steam support library.   *

*  This server will operate in LAN mode only.  *


when running a win32 server, we will have an update soon to fix it.


> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Chris Brunelle
> Sent: Thursday, November 06, 2008 9:18 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Left 4 Dead dedicated servers
> 
> I'm not running the steam client.  This is strictly a dedicated
server.
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Thursday, November 06, 2008 10:17 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead dedicated servers
> 
> Ahh, win32, are you running the steam client as well? If so, make sure
> it is updated.
> 
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds-
> > [EMAIL PROTECTED] On Behalf Of Brian D'Arcy
> > Sent: Thursday, November 06, 2008 8:50 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Left 4 Dead dedicated servers
> >
> > Just removed the /bin/ folder (win32) ran hldsupdatetool again.  It
> > re-downloaded everything (including steamclient.dll), but still get
> LAN
> > mode
> > only error in console.
> >
> > On Thu, Nov 6, 2008 at 11:46 AM, Alfred Reynolds
> > <[EMAIL PROTECTED]>wrote:
> >
> > > For the:
> > > > *  Unable to load Steam support library.   *
> > > > 
> > > > *  This server will operate in LAN mode only.  *
> > > > ****
> > >
> > > error make sure you have the most recent update, in particular the
> > md5um
> > > of bin/steamclient_linux.so should be:
> > > 1959a19791cf70bf0f58ce4b3aeb6c6e  bin/steamclient_linux.so
> > >
> > > - Alfred
> > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED] [mailto:hlds-
> > > > [EMAIL PROTECTED] On Behalf Of Chris Brunelle
> > > > Sent: Thursday, November 06, 2008 8:39 AM
> > > > To: 'Half-Life dedicated Win32 server mailing list'
> > > > Subject: Re: [hlds] Left 4 Dead dedicated servers
> > > >
> > > > This doesn't work for me.  It starts the server, I get console
> but
> > > > because
> > > > no map is specified it isn't running/allowing connections.
When
> I
> > > add
> > > > +map
> > > > mapname to the startup command I get:
> > > >
> > > > Commentary: Could not find commentary data file
> > > > 'maps/l4d_dem_hospital02_subway_
> > > > commentary.txt'.
> > > > *  Unable to load Steam support library.   *
> > > > 
> > > > *  This server will operate in LAN mode only.  *
> > > > 
> > > > Unable to load Steam library.
> > > >
> > > >
> > > > .
> > > >
> > > > --Chris
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Brian
> > D'Arcy
> > > > Sent: Thursday, November 06, 2008 9:34 AM
> > > > To: Frank Hotte; Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] Left 4 Dead dedicated servers
> > > >
> > > > srcds.exe -console -game left4dead +ip xxx +port 27015 +exec
> > > server.cfg
> > > > +maxplayers 14
> > > >
> > > > This works for me, however I'm unable to connect to it directly
> in
> > a
> > > > client
> > > > using the connect console command.
> > > >
> > > > On Thu, Nov 6, 2008 at 11:25 AM, Frank Hotte
> > <[EMAIL PROTECTED]>
> > > > wrote:
> > > >
> > > > > Can someone please post their command line to get the server
> > going?
> > > > >
> > > > > And where's the config file that is being used?
> > > > >
> > > > > Thanks
> > > > >
> > > > > Busterking
> > > > > 10

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Alfred Reynolds
You need to run srcds.exe, not left4dead.exe.

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Derek Denholm
> Sent: Thursday, November 06, 2008 9:35 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Left 4 Dead dedicated servers
> 
> 
> I am getting this error on Windows 2008 64 Bit - Application Load
Error
> 5:065434
> 
> Gah!> Date: Thu, 6 Nov 2008 09:32:47 -0800> From:
[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] Left 4 Dead
> dedicated servers> > I have the latest files on a win32 dedi, I still
> see this error> > demo base verion 2> > > > >
> > From: Alfred Reynolds
> <[EMAIL PROTECTED]>> To: Half-Life dedicated Win32 server
> mailing list > Sent: Thursday, November
6,
> 2008 10:46:08 AM> Subject: Re: [hlds] Left 4 Dead dedicated servers> >
> For the:> > *  Unable to load Steam support library.  *> >
> > > *  This server
will
> operate in LAN mode only.  *> >
> > > error make sure
you
> have the most recent update, in particular the md5um> of
> bin/steamclient_linux.so should be:> 1959a19791cf70bf0f58ce4b3aeb6c6e
> bin/steamclient_linux.so> > - Alfred> > > -Original Message->
>
> From: [EMAIL PROTECTED] [mailto:hlds-> >
> [EMAIL PROTECTED] On Behalf Of Chris Brunelle> > Sent:
> Thursday, November 06, 2008 8:39 AM> > To: 'Half-Life dedicated Win32
> server mailing list'> > Subject: Re: [hlds] Left 4 Dead dedicated
> servers> > > > This doesn't work for me.  It starts the server, I get
> console but> > because> > no map is specified it isn't
running/allowing
> connections.  When I> add> > +map> > mapname to the startup command I
> get:> > > > Commentary: Could not find commentary data file> >
> 'maps/l4d_dem_hospital02_subway_> > commentary.txt'.> > *  Unable to
> load Steam support library.  *> >
> > > *  This server
will
> operate in LAN mode only.  *> >
> > > Unable to load
> Steam library.> > > > > > .> > > > --Chris> > > > -Original
> Message-> > From: [EMAIL PROTECTED]> >
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian
D'Arcy>
> > Sent: Thursday, November 06, 2008 9:34 AM> > To: Frank Hotte; Half-
> Life dedicated Win32 server mailing list> > Subject: Re: [hlds] Left 4
> Dead dedicated servers> > > > srcds.exe -console -game left4dead +ip
> xxx +port 27015 +exec> server.cfg> > +maxplayers 14> > > > This works
> for me, however I'm unable to connect to it directly in a> > client> >
> using the connect console command.> > > > On Thu, Nov 6, 2008 at 11:25
> AM, Frank Hotte <[EMAIL PROTECTED]>> > wrote:> > > > > Can someone
> please post their command line to get the server going?> > >> > > And
> where's the config file that is being used?> > >> > > Thanks> > >> > >
> Busterking> > > 10-78 Clan Boss> > > Visit our website> > > Join our
> forums> > > www.10-78.com> > > - Original Message -> > > From:
> "Don Williams" <[EMAIL PROTECTED]>> > > To: "Half-Life dedicated Win32
> server mailing list"> > > > > > Sent:
> Thursday, November 06, 2008 11:24 AM> > > Subject: Re: [hlds] Left 4
> Dead dedicated servers> > >> > >> > > > Mine did decide to stay
running
> but I got the steam library LAN> > mode> > only> > > > trash.> > > >
--
> --- Original Message -> > > > From: "Chris Staley"
> <[EMAIL PROTECTED]>> > > > To: "Half-Life dedicated Win32
> server mailing list"> > > > > > > > Sent:
> 2008-11-06 11:18 AM> > > > Subject: Re: [hlds] Left 4 Dead dedicated
> servers> > > >> > > >> > > >> herm.. works for me.. whats your command
> line your using?> > > >>> > > >> All I get is the unable to load steam
> library error :(> > > >>> > > >>> > > >> Brian D'Arcy wrote:> > > >>>
> St

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Alfred Reynolds
The client is NOT required and generally should NOT be run on a machine
running dedicated servers (though it will work). If you did happen to
run it though you would need to make sure it was updated.

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Brian D'Arcy
> Sent: Thursday, November 06, 2008 9:20 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead dedicated servers
> 
> I don't have steam installed on the server, no.  I've always just used
> hldsupdatetool to run my cs:s/tf2/dod:s servers.  Didn't know a steam
> client
> was required for running srcds servers?
> 
> Could you elaborate on the steam client bit for the server?
> 
> On Thu, Nov 6, 2008 at 12:16 PM, Alfred Reynolds
> <[EMAIL PROTECTED]>wrote:
> 
> > Ahh, win32, are you running the steam client as well? If so, make
> sure
> > it is updated.
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED] [mailto:hlds-
> > > [EMAIL PROTECTED] On Behalf Of Brian D'Arcy
> > > Sent: Thursday, November 06, 2008 8:50 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Left 4 Dead dedicated servers
> > >
> > > Just removed the /bin/ folder (win32) ran hldsupdatetool again.
It
> > > re-downloaded everything (including steamclient.dll), but still
get
> > LAN
> > > mode
> > > only error in console.
> > >
> > > On Thu, Nov 6, 2008 at 11:46 AM, Alfred Reynolds
> > > <[EMAIL PROTECTED]>wrote:
> > >
> > > > For the:
> > > > > *  Unable to load Steam support library.   *
> > > > > 
> > > > > *  This server will operate in LAN mode only.  *
> > > > > 
> > > >
> > > > error make sure you have the most recent update, in particular
> the
> > > md5um
> > > > of bin/steamclient_linux.so should be:
> > > > 1959a19791cf70bf0f58ce4b3aeb6c6e  bin/steamclient_linux.so
> > > >
> > > > - Alfred
> > > >
> > > > > -Original Message-
> > > > > From: [EMAIL PROTECTED] [mailto:hlds-
> > > > > [EMAIL PROTECTED] On Behalf Of Chris Brunelle
> > > > > Sent: Thursday, November 06, 2008 8:39 AM
> > > > > To: 'Half-Life dedicated Win32 server mailing list'
> > > > > Subject: Re: [hlds] Left 4 Dead dedicated servers
> > > > >
> > > > > This doesn't work for me.  It starts the server, I get console
> but
> > > > > because
> > > > > no map is specified it isn't running/allowing connections.
> When
> > I
> > > > add
> > > > > +map
> > > > > mapname to the startup command I get:
> > > > >
> > > > > Commentary: Could not find commentary data file
> > > > > 'maps/l4d_dem_hospital02_subway_
> > > > > commentary.txt'.
> > > > > *  Unable to load Steam support library.   *
> > > > > 
> > > > > *  This server will operate in LAN mode only.  *
> > > > > 
> > > > > Unable to load Steam library.
> > > > >
> > > > >
> > > > > .
> > > > >
> > > > > --Chris
> > > > >
> > > > > -Original Message-
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of
Brian
> > > D'Arcy
> > > > > Sent: Thursday, November 06, 2008 9:34 AM
> > > > > To: Frank Hotte; Half-Life dedicated Win32 server mailing list
> > > > > Subject: Re: [hlds] Left 4 Dead dedicated servers
> > > > >
> > > > > srcds.exe -console -game left4dead +ip xxx +port 27015 +exec
> > > > server.cfg
> > > > > +maxplayers 14
> > > > >
> > > > > This works for me, however I'm unable to connect to it
directly
> in
> > > a
> > > > > client
> > > > > using the connect console command.
> > > > >
> > > > > On Thu, Nov 6, 2008 at 11:25 AM, Frank Hotte
> > > <[EMAIL PROTECTED]>
> > > > > wrote:
> > > > >
> >

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Alfred Reynolds
Ahh, win32, are you running the steam client as well? If so, make sure
it is updated.

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Brian D'Arcy
> Sent: Thursday, November 06, 2008 8:50 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead dedicated servers
> 
> Just removed the /bin/ folder (win32) ran hldsupdatetool again.  It
> re-downloaded everything (including steamclient.dll), but still get
LAN
> mode
> only error in console.
> 
> On Thu, Nov 6, 2008 at 11:46 AM, Alfred Reynolds
> <[EMAIL PROTECTED]>wrote:
> 
> > For the:
> > > *  Unable to load Steam support library.   *
> > > 
> > > *  This server will operate in LAN mode only.  *
> > > 
> >
> > error make sure you have the most recent update, in particular the
> md5um
> > of bin/steamclient_linux.so should be:
> > 1959a19791cf70bf0f58ce4b3aeb6c6e  bin/steamclient_linux.so
> >
> > - Alfred
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED] [mailto:hlds-
> > > [EMAIL PROTECTED] On Behalf Of Chris Brunelle
> > > Sent: Thursday, November 06, 2008 8:39 AM
> > > To: 'Half-Life dedicated Win32 server mailing list'
> > > Subject: Re: [hlds] Left 4 Dead dedicated servers
> > >
> > > This doesn't work for me.  It starts the server, I get console but
> > > because
> > > no map is specified it isn't running/allowing connections.   When
I
> > add
> > > +map
> > > mapname to the startup command I get:
> > >
> > > Commentary: Could not find commentary data file
> > > 'maps/l4d_dem_hospital02_subway_
> > > commentary.txt'.
> > > *  Unable to load Steam support library.   *
> > > 
> > > *  This server will operate in LAN mode only.  *
> > > 
> > > Unable to load Steam library.
> > >
> > >
> > > .
> > >
> > > --Chris
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Brian
> D'Arcy
> > > Sent: Thursday, November 06, 2008 9:34 AM
> > > To: Frank Hotte; Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Left 4 Dead dedicated servers
> > >
> > > srcds.exe -console -game left4dead +ip xxx +port 27015 +exec
> > server.cfg
> > > +maxplayers 14
> > >
> > > This works for me, however I'm unable to connect to it directly in
> a
> > > client
> > > using the connect console command.
> > >
> > > On Thu, Nov 6, 2008 at 11:25 AM, Frank Hotte
> <[EMAIL PROTECTED]>
> > > wrote:
> > >
> > > > Can someone please post their command line to get the server
> going?
> > > >
> > > > And where's the config file that is being used?
> > > >
> > > > Thanks
> > > >
> > > > Busterking
> > > > 10-78 Clan Boss
> > > > Visit our website
> > > > Join our forums
> > > > www.10-78.com
> > > > - Original Message -
> > > > From: "Don Williams" <[EMAIL PROTECTED]>
> > > > To: "Half-Life dedicated Win32 server mailing list"
> > > > 
> > > > Sent: Thursday, November 06, 2008 11:24 AM
> > > > Subject: Re: [hlds] Left 4 Dead dedicated servers
> > > >
> > > >
> > > > > Mine did decide to stay running but I got the steam library
LAN
> > > mode
> > > only
> > > > > trash.
> > > > > - Original Message -
> > > > > From: "Chris Staley" <[EMAIL PROTECTED]>
> > > > > To: "Half-Life dedicated Win32 server mailing list"
> > > > > 
> > > > > Sent: 2008-11-06 11:18 AM
> > > > > Subject: Re: [hlds] Left 4 Dead dedicated servers
> > > > >
> > > > >
> > > > >> herm.. works for me.. whats your command line your using?
> > > > >>
> > > > >> All I get is the unable to load steam library error :(
> > > > >>
> > > > >>
> > > > >> Brian D'Arcy wrote:
> > > >

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Alfred Reynolds
For the:
> *  Unable to load Steam support library.   *
> 
> *  This server will operate in LAN mode only.  *
> 

error make sure you have the most recent update, in particular the md5um
of bin/steamclient_linux.so should be:
1959a19791cf70bf0f58ce4b3aeb6c6e  bin/steamclient_linux.so

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Chris Brunelle
> Sent: Thursday, November 06, 2008 8:39 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Left 4 Dead dedicated servers
> 
> This doesn't work for me.  It starts the server, I get console but
> because
> no map is specified it isn't running/allowing connections.   When I
add
> +map
> mapname to the startup command I get:
> 
> Commentary: Could not find commentary data file
> 'maps/l4d_dem_hospital02_subway_
> commentary.txt'.
> *  Unable to load Steam support library.   *
> 
> *  This server will operate in LAN mode only.  *
> 
> Unable to load Steam library.
> 
> 
> .
> 
> --Chris
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
> Sent: Thursday, November 06, 2008 9:34 AM
> To: Frank Hotte; Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead dedicated servers
> 
> srcds.exe -console -game left4dead +ip xxx +port 27015 +exec
server.cfg
> +maxplayers 14
> 
> This works for me, however I'm unable to connect to it directly in a
> client
> using the connect console command.
> 
> On Thu, Nov 6, 2008 at 11:25 AM, Frank Hotte <[EMAIL PROTECTED]>
> wrote:
> 
> > Can someone please post their command line to get the server going?
> >
> > And where's the config file that is being used?
> >
> > Thanks
> >
> > Busterking
> > 10-78 Clan Boss
> > Visit our website
> > Join our forums
> > www.10-78.com
> > - Original Message -
> > From: "Don Williams" <[EMAIL PROTECTED]>
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Sent: Thursday, November 06, 2008 11:24 AM
> > Subject: Re: [hlds] Left 4 Dead dedicated servers
> >
> >
> > > Mine did decide to stay running but I got the steam library LAN
> mode
> only
> > > trash.
> > > - Original Message -
> > > From: "Chris Staley" <[EMAIL PROTECTED]>
> > > To: "Half-Life dedicated Win32 server mailing list"
> > > 
> > > Sent: 2008-11-06 11:18 AM
> > > Subject: Re: [hlds] Left 4 Dead dedicated servers
> > >
> > >
> > >> herm.. works for me.. whats your command line your using?
> > >>
> > >> All I get is the unable to load steam library error :(
> > >>
> > >>
> > >> Brian D'Arcy wrote:
> > >>> Still nothing on windows servers, just exits. :(
> > >>>
> > >>> On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons
> <[EMAIL PROTECTED]>
> > >>> wrote:
> > >>>
> > >>>
> > >>>> Another update just went out.
> > >>>>
> > >>>> Dustin Peacock wrote:
> > >>>>
> > >>>>> The main problem I'm running to in-game is the fact that there
> aren't
> > >>>>>
> > >>>> enough
> > >>>>
> > >>>>> servers. It continues to tell me that there are no available
> > dedicated
> > >>>>> servers and my only option is to host a LAN.
> > >>>>>
> > >>>>>
> > >>>>> -Original Message-
> > >>>>> From: [EMAIL PROTECTED]
> > >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alec
> > Sanger
> > >>>>> Sent: Thursday, November 06, 2008 10:54 AM
> > >>>>> To: hlds@list.valvesoftware.com
> > >>>>> Subject: Re: [hlds] Left 4 Dead dedicated servers
> > >>>>>
> > >>>>>
> > >>>>> Is there an option to start a server from within the game? If
> so,
> i'm
> > >>>>>
> > >>>> going
> > >>>>
> > >>>>> to guess that t

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Alfred Reynolds
For the win32 server you need to run "srcds -game left4dead" right now,
running just "srcds" will fail to launch. We are working on an update so
you can run just "srcds".

Linux guys are not effected by this problem.

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Frank Hotte
> Sent: Thursday, November 06, 2008 8:26 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead dedicated servers
> 
> Can someone please post their command line to get the server going?
> 
> And where's the config file that is being used?
> 
> Thanks
> 
> Busterking
> 10-78 Clan Boss
> Visit our website
> Join our forums
> www.10-78.com
> - Original Message -
> From: "Don Williams" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Thursday, November 06, 2008 11:24 AM
> Subject: Re: [hlds] Left 4 Dead dedicated servers
> 
> 
> > Mine did decide to stay running but I got the steam library LAN mode
> only
> > trash.
> > - Original Message -
> > From: "Chris Staley" <[EMAIL PROTECTED]>
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Sent: 2008-11-06 11:18 AM
> > Subject: Re: [hlds] Left 4 Dead dedicated servers
> >
> >
> >> herm.. works for me.. whats your command line your using?
> >>
> >> All I get is the unable to load steam library error :(
> >>
> >>
> >> Brian D'Arcy wrote:
> >>> Still nothing on windows servers, just exits. :(
> >>>
> >>> On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons
> <[EMAIL PROTECTED]>
> >>> wrote:
> >>>
> >>>
> >>>> Another update just went out.
> >>>>
> >>>> Dustin Peacock wrote:
> >>>>
> >>>>> The main problem I'm running to in-game is the fact that there
> aren't
> >>>>>
> >>>> enough
> >>>>
> >>>>> servers. It continues to tell me that there are no available
> dedicated
> >>>>> servers and my only option is to host a LAN.
> >>>>>
> >>>>>
> >>>>> -Original Message-
> >>>>> From: [EMAIL PROTECTED]
> >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alec
> Sanger
> >>>>> Sent: Thursday, November 06, 2008 10:54 AM
> >>>>> To: hlds@list.valvesoftware.com
> >>>>> Subject: Re: [hlds] Left 4 Dead dedicated servers
> >>>>>
> >>>>>
> >>>>> Is there an option to start a server from within the game? If
so,
> i'm
> >>>>>
> >>>> going
> >>>>
> >>>>> to guess that the only servers that are up are non-dedicated.
> People
> >>>>> are
> >>>>> having a lot of lag problems, which might be caused by the fact
> that
> >>>>>
> >>>> people
> >>>>
> >>>>> probably don't have the power/pipe to run a server from home.
> >>>>>
> >>>>> Just a guess though
> >>>>>
> >>>>>
> >>>>>> Date: Thu, 6 Nov 2008 10:47:08 -0500> From: [EMAIL PROTECTED]>
> To:
> >>>>>>
> >>>>> hlds@list.valvesoftware.com> Subject: Re: [hlds] Left 4 Dead
> dedicated
> >>>>> servers> > Nope.. I assume there's files we're still missing.
> There
> >>>>> ARE
> >>>>> servers> running somewhere (probably at valve), I was able to
> play for
> >>>>> a
> >>>>>
> >>>> few
> >>>>
> >>>>> minutes> with a couple other people.> > The server browser shows
> no
> >>>>>
> >>>> servers
> >>>>
> >>>>> for l4d, however.> > On Thu, Nov 6, 2008 at 10:44 AM, Eric van
> Beesten
> >>>>> <[EMAIL PROTECTED]>wrote:> > > Before anybody is
screeming..
> is
> >>>>>
> >>>> there
> >>>>
> >>>>> somebody that already have> > succesfull> > started the server?
> So
> >>>>> with
> >>>>>
> >>>> text
> >>>>
> >>>>> etc?> >> 

[hlds] Half-Life 1 Engine Update Released

2008-10-24 Thread Alfred Reynolds
We have released an update to the Half-Life 1 engine, run the
hldsupdatetool to get the update.

This update:
- enables the sv_visiblemaxplayers cvar again
- fixes the setmaster command so it can be used again
- lowers cpu usage 


Issues that are still being worked on
- FreeBSD startup issues (that pipes assert)
- Demo record in hltv

and the constant optimisations to further help CPU usage (yes, I am
looking at you Linux!).

- Alfred

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Re: [hlds] [HLDS] Crashes under FreeBSD 6.3 after latest Update forCS1.6/CZero

2008-10-24 Thread Alfred Reynolds
They are a problem but I believe the problem is with the OS itself, I have 
reports of less ancient versions of FreeBSD work. So time to upgrade :)

> -Original Message-
> From: Reuben Yap [mailto:[EMAIL PROTECTED]
> Sent: Friday, October 24, 2008 11:19 AM
> To: Alfred Reynolds; Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [HLDS] Crashes under FreeBSD 6.3 after latest
> Update forCS1.6/CZero
> 
> Ah thanks what about the initial pipes error?
> 
> Sent from my BlackBerry® wireless device via Vodafone-Celcom Mobile.
> 
> -Original Message-
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> 
> Date: Fri, 24 Oct 2008 11:15:54
> To: Half-Life dedicated Win32 server mailing
> list; Reuben Yap<[EMAIL PROTECTED]>
> Subject: RE: [hlds] [HLDS] Crashes under FreeBSD 6.3 after latest
> Update forCS1.6/CZero
> 
> 
> That line isn't a problem.
> > > *registry.cpp (216) : Assertion Failed: !"Implement me"*
> 
> It's a reminder to me to implement that functionality at some point :)
> The DS doesn't currently need it.
> 
> - Alfred
> 
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds-
> > [EMAIL PROTECTED] On Behalf Of Olly
> > Sent: Friday, October 24, 2008 10:32 AM
> > To: Reuben Yap
> > Cc: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] [HLDS] Crashes under FreeBSD 6.3 after latest
> > Update forCS1.6/CZero
> >
> > Depending on what's on that line of code (only valve know), an update
> > may be
> > needed, but if its only you that is having the problem, then I guess
> > not.
> > You don't need to do anything, but wait for a word from valve. There
> is
> > nothing you CAN do.
> >
> > 2008/10/24 Reuben Yap <[EMAIL PROTECTED]>
> >
> > > Wait, so would this be where the fault lies as to why it's
> crashing?
> > Would
> > > this mean the devs need to issue a new update? (sorry kinda new at
> > this, not
> > > even sure how to use this mailing list) :P
> > >
> > >
> > >> That's just the source file that compiled into the steam bin. You
> > shouldn't
> > >> have that file on your server.
> > >> I'm sure one of the valve devs can sort this out from that log.
> > >>
> > >> Another question:
> > >
> > > Is this a problem?
> > >
> > > *registry.cpp (216) : Assertion Failed: !"Implement me"*
> > >>
> > >
> > >
> > >
> >___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] [HLDS] Crashes under FreeBSD 6.3 after latest Update forCS1.6/CZero

2008-10-24 Thread Alfred Reynolds
That line isn't a problem.
> > *registry.cpp (216) : Assertion Failed: !"Implement me"*

It's a reminder to me to implement that functionality at some point :)
The DS doesn't currently need it.

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Olly
> Sent: Friday, October 24, 2008 10:32 AM
> To: Reuben Yap
> Cc: hlds@list.valvesoftware.com
> Subject: Re: [hlds] [HLDS] Crashes under FreeBSD 6.3 after latest
> Update forCS1.6/CZero
> 
> Depending on what's on that line of code (only valve know), an update
> may be
> needed, but if its only you that is having the problem, then I guess
> not.
> You don't need to do anything, but wait for a word from valve. There
is
> nothing you CAN do.
> 
> 2008/10/24 Reuben Yap <[EMAIL PROTECTED]>
> 
> > Wait, so would this be where the fault lies as to why it's crashing?
> Would
> > this mean the devs need to issue a new update? (sorry kinda new at
> this, not
> > even sure how to use this mailing list) :P
> >
> >
> >> That's just the source file that compiled into the steam bin. You
> shouldn't
> >> have that file on your server.
> >> I'm sure one of the valve devs can sort this out from that log.
> >>
> >> Another question:
> >
> > Is this a problem?
> >
> > *registry.cpp (216) : Assertion Failed: !"Implement me"*
> >>
> >
> >
> >
> ___
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> please visit:
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Alfred Reynolds
We have released an update to the Half-Life 1 engine, run the
hldsupdatetool to get the update.

This update fixes the "Assert( IsIdxValid(i) )" and then crash error
when running a server and fixes a crash on startup under linux if you
had virtual interfaces.

Known bugs that are still being worked on are the setmaster call
stopping server listing and sv_visiblemaxplayers no longer being used.

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> Sent: Wednesday, October 22, 2008 10:21 PM
> To: Half-Life dedicated Win32 server mailing list;
> [EMAIL PROTECTED];
[EMAIL PROTECTED]
> Subject: Re: [hlds] Half-Life 1 Engine Update Released
> 
> We have released an update for the Half-Life 1 engine, run the
> hldsupdatetool to get the update.
> 
> This update fixes crashes on startup if you had a banned.cfg and the
> sv_password state not being displayed properly in the serverbrowser.
> 
> There is a known bug with servers not listing if you use the setmaster
> command, so remove any setmaster calls until we can release a fix for
> the issue.
> 
> - Alfred
> 
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds-
> > [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > Sent: Wednesday, October 22, 2008 4:49 PM
> > To: [EMAIL PROTECTED]; Half-Life dedicated Win32
> server
> > mailing list; [EMAIL PROTECTED]
> > Subject: [hlds] Half-Life 1 Engine Update Released
> >
> > A new set of Steamworks features have been released for all
Half-Life
> 1
> > engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
> > Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
> Half-
> > life 1 Deathmatch. The update includes Steamworks features such as
> > player avatars in the scoreboard when playing Counter-Strike and
> > Condition Zero. The update also contains several bug fixes, listed
> > below. This update will require all game servers to restart.
> >
> > Bug Fixes:
> > - Removed the need to manually re-login and re-authenticate to Steam
> > while in game
> > - Fixed a crash on startup when running windowed with a non-standard
> > desktop resolution
> > - Removed the display of saytext (in-game chat text) from players
> whom
> > you've blocked in Steam friends
> > - Locked down several engine cvars to prevent malicious script
> exploits
> > - Enforced file consistency on several sprites in Counter-Strike
> > - Removed "ex_extrapmax" cvar (no longer needed)
> >
> > Server:
> > - Added "-noaff" command-line option to disable setting of thread
> > affinity
> > - Added "bannedcfg" cvar so admins can choose which file is written
> to
> > by the "writeid" command
> >
> > This is a required update for all HL1 games.
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Alfred Reynolds
We have released an update for the Half-Life 1 engine, run the
hldsupdatetool to get the update.

This update fixes crashes on startup if you had a banned.cfg and the
sv_password state not being displayed properly in the serverbrowser.

There is a known bug with servers not listing if you use the setmaster
command, so remove any setmaster calls until we can release a fix for
the issue.

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> Sent: Wednesday, October 22, 2008 4:49 PM
> To: [EMAIL PROTECTED]; Half-Life dedicated Win32
server
> mailing list; [EMAIL PROTECTED]
> Subject: [hlds] Half-Life 1 Engine Update Released
> 
> A new set of Steamworks features have been released for all Half-Life
1
> engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
> Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
Half-
> life 1 Deathmatch. The update includes Steamworks features such as
> player avatars in the scoreboard when playing Counter-Strike and
> Condition Zero. The update also contains several bug fixes, listed
> below. This update will require all game servers to restart.
> 
> Bug Fixes:
> - Removed the need to manually re-login and re-authenticate to Steam
> while in game
> - Fixed a crash on startup when running windowed with a non-standard
> desktop resolution
> - Removed the display of saytext (in-game chat text) from players whom
> you've blocked in Steam friends
> - Locked down several engine cvars to prevent malicious script
exploits
> - Enforced file consistency on several sprites in Counter-Strike
> - Removed "ex_extrapmax" cvar (no longer needed)
> 
> Server:
> - Added "-noaff" command-line option to disable setting of thread
> affinity
> - Added "bannedcfg" cvar so admins can choose which file is written to
> by the "writeid" command
> 
> This is a required update for all HL1 games.
> 
> Jason
> 
> ___
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> please visit:
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Alfred Reynolds
I have found the problem with having a banned.cfg in your server.cfg or
autoexec.cfg, a fix will be out shortly.

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> Sent: Wednesday, October 22, 2008 8:24 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Half-Life 1 Engine Update Released
> 
> I can only fix problems that you report to me, as I don't see an email
> from you about this I suspect that you won't. If you have a problem
> after trying a vanilla install (i.e no addons or custom
> server.cfg/autoexec.cfg) then drop me an email, or if you find a
> problem
> like this do the same.
> 
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds-
> > [EMAIL PROTECTED] On Behalf Of Jon Biloh
> > Sent: Wednesday, October 22, 2008 7:16 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] Half-Life 1 Engine Update Released
> >
> > Can we expect another update tonight to fix some of the nagging
> issues?
> > Such
> > as servers crashing if a banned.cfg file exists...
> >
> > Regards,
> >
> > Jon Biloh
> > Director Operations
> > Velocity Servers Inc.
> > [EMAIL PROTECTED]
> > Office: +1 (800) 518-9716 ext 101
> > Mobile: +1 (716) 949-3858
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> > Reynolds
> > Sent: Wednesday, October 22, 2008 9:33 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Half-Life 1 Engine Update Released
> >
> > Any addons will have to update themselves, which is why the beta ran
> > for
> > a couple months.
> >
> > - Alfred
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED] [mailto:hlds-
> > > [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin
> > > Sent: Wednesday, October 22, 2008 5:48 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Half-Life 1 Engine Update Released
> > >
> > >
> > > After this update it seems to have broken everything or is it just
> > me?
> > > Amxx isn't loading.  Not even shrikebot is loading.
> > >
> > > > From: [EMAIL PROTECTED]
> > > > To: [EMAIL PROTECTED];
> hlds@list.valvesoftware.com;
> > > [EMAIL PROTECTED]
> > > > Date: Wed, 22 Oct 2008 16:49:06 -0700
> > > > Subject: [hlds] Half-Life 1 Engine Update Released
> > > >
> > > > A new set of Steamworks features have been released for all
> > Half-Life
> > > 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero,
> Team
> > > Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
> > Half-
> > > life 1 Deathmatch. The update includes Steamworks features such as
> > > player avatars in the scoreboard when playing Counter-Strike and
> > > Condition Zero. The update also contains several bug fixes, listed
> > > below. This update will require all game servers to restart.
> > > >
> > > > Bug Fixes:
> > > > - Removed the need to manually re-login and re-authenticate to
> > Steam
> > > while in game
> > > > - Fixed a crash on startup when running windowed with a non-
> > standard
> > > desktop resolution
> > > > - Removed the display of saytext (in-game chat text) from
players
> > > whom you've blocked in Steam friends
> > > > - Locked down several engine cvars to prevent malicious script
> > > exploits
> > > > - Enforced file consistency on several sprites in Counter-Strike
> > > > - Removed "ex_extrapmax" cvar (no longer needed)
> > > >
> > > > Server:
> > > > - Added "-noaff" command-line option to disable setting of
thread
> > > affinity
> > > > - Added "bannedcfg" cvar so admins can choose which file is
> written
> > > to by the "writeid" command
> > > >
> > > > This is a required update for all HL1 games.
> > > >
> > > > Jason
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > ___

Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Alfred Reynolds
They have flipped to using the Source engine format (documented on the
Source developer wiki if you need details).

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Ronny Schedel
> Sent: Wednesday, October 22, 2008 7:47 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Half-Life 1 Engine Update Released
> 
> Did you changed something related to the server query? I get no
> response
> from my webscripts.
> 
> 
> > Any addons will have to update themselves, which is why the beta ran
> for
> > a couple months.
> >
> > - Alfred
> >
> >> -Original Message-
> >> From: [EMAIL PROTECTED] [mailto:hlds-
> >> [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin
> >> Sent: Wednesday, October 22, 2008 5:48 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Half-Life 1 Engine Update Released
> >>
> >>
> >> After this update it seems to have broken everything or is it just
> me?
> >> Amxx isn't loading.  Not even shrikebot is loading.
> >>
> >> > From: [EMAIL PROTECTED]
> >> > To: [EMAIL PROTECTED];
> hlds@list.valvesoftware.com;
> >> [EMAIL PROTECTED]
> >> > Date: Wed, 22 Oct 2008 16:49:06 -0700
> >> > Subject: [hlds] Half-Life 1 Engine Update Released
> >> >
> >> > A new set of Steamworks features have been released for all
> > Half-Life
> >> 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero,
Team
> >> Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
> > Half-
> >> life 1 Deathmatch. The update includes Steamworks features such as
> >> player avatars in the scoreboard when playing Counter-Strike and
> >> Condition Zero. The update also contains several bug fixes, listed
> >> below. This update will require all game servers to restart.
> >> >
> >> > Bug Fixes:
> >> > - Removed the need to manually re-login and re-authenticate to
> Steam
> >> while in game
> >> > - Fixed a crash on startup when running windowed with a non-
> standard
> >> desktop resolution
> >> > - Removed the display of saytext (in-game chat text) from players
> >> whom you've blocked in Steam friends
> >> > - Locked down several engine cvars to prevent malicious script
> >> exploits
> >> > - Enforced file consistency on several sprites in Counter-Strike
> >> > - Removed "ex_extrapmax" cvar (no longer needed)
> >> >
> >> > Server:
> >> > - Added "-noaff" command-line option to disable setting of thread
> >> affinity
> >> > - Added "bannedcfg" cvar so admins can choose which file is
> written
> >> to by the "writeid" command
> >> >
> >> > This is a required update for all HL1 games.
> >> >
> >> > Jason
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >> _
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> 
> 
> ___
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Alfred Reynolds
I can only fix problems that you report to me, as I don't see an email
from you about this I suspect that you won't. If you have a problem
after trying a vanilla install (i.e no addons or custom
server.cfg/autoexec.cfg) then drop me an email, or if you find a problem
like this do the same.

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Jon Biloh
> Sent: Wednesday, October 22, 2008 7:16 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Half-Life 1 Engine Update Released
> 
> Can we expect another update tonight to fix some of the nagging
issues?
> Such
> as servers crashing if a banned.cfg file exists...
> 
> Regards,
> 
> Jon Biloh
> Director Operations
> Velocity Servers Inc.
> [EMAIL PROTECTED]
> Office: +1 (800) 518-9716 ext 101
> Mobile: +1 (716) 949-3858
> 
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Wednesday, October 22, 2008 9:33 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Half-Life 1 Engine Update Released
> 
> Any addons will have to update themselves, which is why the beta ran
> for
> a couple months.
> 
> - Alfred
> 
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds-
> > [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin
> > Sent: Wednesday, October 22, 2008 5:48 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Half-Life 1 Engine Update Released
> >
> >
> > After this update it seems to have broken everything or is it just
> me?
> > Amxx isn't loading.  Not even shrikebot is loading.
> >
> > > From: [EMAIL PROTECTED]
> > > To: [EMAIL PROTECTED];
hlds@list.valvesoftware.com;
> > [EMAIL PROTECTED]
> > > Date: Wed, 22 Oct 2008 16:49:06 -0700
> > > Subject: [hlds] Half-Life 1 Engine Update Released
> > >
> > > A new set of Steamworks features have been released for all
> Half-Life
> > 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
> > Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
> Half-
> > life 1 Deathmatch. The update includes Steamworks features such as
> > player avatars in the scoreboard when playing Counter-Strike and
> > Condition Zero. The update also contains several bug fixes, listed
> > below. This update will require all game servers to restart.
> > >
> > > Bug Fixes:
> > > - Removed the need to manually re-login and re-authenticate to
> Steam
> > while in game
> > > - Fixed a crash on startup when running windowed with a non-
> standard
> > desktop resolution
> > > - Removed the display of saytext (in-game chat text) from players
> > whom you've blocked in Steam friends
> > > - Locked down several engine cvars to prevent malicious script
> > exploits
> > > - Enforced file consistency on several sprites in Counter-Strike
> > > - Removed "ex_extrapmax" cvar (no longer needed)
> > >
> > > Server:
> > > - Added "-noaff" command-line option to disable setting of thread
> > affinity
> > > - Added "bannedcfg" cvar so admins can choose which file is
written
> > to by the "writeid" command
> > >
> > > This is a required update for all HL1 games.
> > >
> > > Jason
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > _
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> ___
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> please visit:
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> 
> 
> ___
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Alfred Reynolds
Any addons will have to update themselves, which is why the beta ran for
a couple months.

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin
> Sent: Wednesday, October 22, 2008 5:48 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Half-Life 1 Engine Update Released
> 
> 
> After this update it seems to have broken everything or is it just me?
> Amxx isn't loading.  Not even shrikebot is loading.
> 
> > From: [EMAIL PROTECTED]
> > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
> [EMAIL PROTECTED]
> > Date: Wed, 22 Oct 2008 16:49:06 -0700
> > Subject: [hlds] Half-Life 1 Engine Update Released
> >
> > A new set of Steamworks features have been released for all
Half-Life
> 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
> Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
Half-
> life 1 Deathmatch. The update includes Steamworks features such as
> player avatars in the scoreboard when playing Counter-Strike and
> Condition Zero. The update also contains several bug fixes, listed
> below. This update will require all game servers to restart.
> >
> > Bug Fixes:
> > - Removed the need to manually re-login and re-authenticate to Steam
> while in game
> > - Fixed a crash on startup when running windowed with a non-standard
> desktop resolution
> > - Removed the display of saytext (in-game chat text) from players
> whom you've blocked in Steam friends
> > - Locked down several engine cvars to prevent malicious script
> exploits
> > - Enforced file consistency on several sprites in Counter-Strike
> > - Removed "ex_extrapmax" cvar (no longer needed)
> >
> > Server:
> > - Added "-noaff" command-line option to disable setting of thread
> affinity
> > - Added "bannedcfg" cvar so admins can choose which file is written
> to by the "writeid" command
> >
> > This is a required update for all HL1 games.
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> _
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] [hlds_linux] Counter-Strike 1.6 Beta Updated

2008-10-01 Thread Alfred Reynolds
I took a crack at making Russian walking less useful in the most recent
beta update (along with some other exploits) so please check it out. I
also expect that this is close to the last beta update so these changes
will be rolling to the mainline cstrike soon, if you run a cstrike
server make sure you test the server on your setup.

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Pawel
> Sent: Sunday, September 28, 2008 4:38 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Updated
> 
> yes, but rusian walking, no ;]
> 
> On Sun, Sep 28, 2008 at 1:13 PM, Ronny Schedel <[EMAIL PROTECTED]
> schedel.de>wrote:
> 
> >
> > Bunny hopping can be switched off by server cvars.
> >
> > > Why?
> > >
> > > BunnyHopping is okey.
> > >
> > > But russian walking is stupid, looks horrible and is annoying.
> Worst than
> > > BH! :P
> > >
> > > On Sun, Sep 28, 2008 at 2:39 AM, Rikard Bremark
> > > <[EMAIL PROTECTED]>wrote:
> > >
> > >> i cant agree more on the first question with the russian walk its
> pretty
> > >> god damn annoying.
> > >> and for the other bugs and exploits on maps and so forth i bet
the
> > >> community would support and love them as much as we srv op does.
> > >> bunny hopping is a third thing that would be needed to really be
> fixed.
> > >> --
> > >> //Rikard 'Zapy' Bremark
> > >> [EMAIL PROTECTED]
> > >> Warzone Short Valley - Warzone.nu
> > >>
> > >>
> > >> Ferenc Kovacs wrote:
> > >> > 2008/9/28 fishy <[EMAIL PROTECTED]>
> > >> >
> > >> >
> > >> >> I almost hate to mention it, but there is one fix a majority
of
> 1.6
> > >> >> players would support, which would encourage more server ops
to
> fire
> > >> >> up
> > >> >> beta servers, and help garner support for the new format you
> are
> > >> >> bringing to the staid counter-strike community. That would be
> if you
> > >> >> can
> > >> >> find a way to remove/limit the exploit known as "Russian
> walking",
> > >> >> whereby a player taps crouch repeatedly to move at running
> speed with
> > >> >> very little noise. I am afraid that this exploit is becoming
> more
> > >> >> pervasive than bunnyhopping did, and ruins the flow of
gameplay
> in a
> > >> >> similar manner, this may not be the ideal place to mention it
> however
> > >> >> as
> > >> >> this is liable to be the last big update for cs 1.6 it would
be
> an
> > >> >> invaluable opportunity to fix this exploit.
> > >> >>
> > >> >> cheers,
> > >> >> f|shy.
> > >> >>
> > >> >>
> > >> >>> Message: 1
> > >> >>> Date: Fri, 26 Sep 2008 16:22:42 -0700
> > >> >>> From: "Jason Ruymen" <[EMAIL PROTECTED]>
> > >> >>> Subject: [hlds_linux] Counter-Strike 1.6 Beta Updated
> > >> >>> To: "Half-Life dedicated Win32 server mailing list"
> > >> >>>   , <
> > >> [EMAIL PROTECTED]>
> > >> >>> Message-ID:
> > >> >>>   <
> > >> >>>
> > >> >>
> [EMAIL PROTECTED]
> > >
> > >> >>
> > >> >>> Content-Type: text/plain; charset="US-ASCII"
> > >> >>>
> > >> >>> A required update for the Counter-Strike 1.6 Beta has been
> released.
> > >> >>> Please run hldsupdatetool to receive it.  The specific
changes
> > >> >>> include:
> > >> >>>
> > >> >>> - Fixed "Steam validation rejected" error on connect
> > >> >>> - Added "bannedcfgfile" cvar so you can control the file
> written to
> > >> >>> by
> > >> >>> the writeid command
> > >> >>>
> > >> >>> Jason
> > >> >>>
> > >> >> ___
> > >> >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> 

Re: [hlds] Counter-Strike 1.6 Beta updated

2008-09-26 Thread Alfred Reynolds
The fix for this just went live so make sure you update your servers. We
have much better error reporting in this beta build so it would really
help if we could get more people up and running on servers, I have
already fixed a few long standing crashes with your help :)

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> Sent: Friday, September 26, 2008 10:03 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Counter-Strike 1.6 Beta updated
> 
> Thanks for the heads up, we are working on a fix (along with a couple
> other small fixes).
> 
> - Alfred
> 
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds-
> > [EMAIL PROTECTED] On Behalf Of AnAkIn .
> > Sent: Friday, September 26, 2008 2:29 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Counter-Strike 1.6 Beta updated
> >
> > When you join any server, you are disconnected immediately with the
> > message:
> >
> > "STEAM validation rejected"
> >
> > And it seems to be for everybody. Why didn't anyone report this yet?
> :o
> >
> > 2008/9/24 DontWannaName! <[EMAIL PROTECTED]>
> >
> > > Its ok, maybe next time, hopefully soon :)
> > >
> > >
> > >
> > > - Original Message 
> > > From: Burton Johnsey <[EMAIL PROTECTED]>
> > > To: Half-Life dedicated Win32 server mailing list <
> > > hlds@list.valvesoftware.com>
> > > Sent: Tuesday, September 23, 2008 10:31:33 PM
> > > Subject: Re: [hlds] Counter-Strike 1.6 Beta updated
> > >
> > > lol, I'm sorry I wasn't around when you visited! :( :( :(
> > > On Tue, Sep 23, 2008 at 8:03 PM, DontWannaName!
> > > <[EMAIL PROTECTED]>wrote:
> > >
> > > > I blame Burton!
> > > >
> > > >
> > > >
> > > > - Original Message 
> > > > From: Andreas Grimm <[EMAIL PROTECTED]>
> > > > To: Half-Life dedicated Win32 server mailing list <
> > > > hlds@list.valvesoftware.com>
> > > > Sent: Tuesday, September 23, 2008 2:48:53 PM
> > > > Subject: Re: [hlds] Counter-Strike 1.6 Beta updated
> > > >
> > > > now we know why steam crashed ... one of the development guys
did
> > > something
> > > > wrong :D
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason
> > Ruymen
> > > > Sent: Tuesday, September 23, 2008 11:45 PM
> > > > To: Half-Life dedicated Win32 server mailing list;
> > > > [EMAIL PROTECTED]
> > > > Subject: [hlds] Counter-Strike 1.6 Beta updated
> > > >
> > > > A required update to the Counter-Strike 1.6 Beta has been
> released.
> > > > Please run hldsupdatetool to receive it.  The specific changes
> > include:
> > > >
> > > > - Assorted bug fixes
> > > > - Removing locking of player name to community name
> > > >
> > > > Jason
> > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
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Re: [hlds] Counter-Strike 1.6 Beta updated

2008-09-26 Thread Alfred Reynolds
Thanks for the heads up, we are working on a fix (along with a couple
other small fixes).

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of AnAkIn .
> Sent: Friday, September 26, 2008 2:29 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Counter-Strike 1.6 Beta updated
> 
> When you join any server, you are disconnected immediately with the
> message:
> 
> "STEAM validation rejected"
> 
> And it seems to be for everybody. Why didn't anyone report this yet?
:o
> 
> 2008/9/24 DontWannaName! <[EMAIL PROTECTED]>
> 
> > Its ok, maybe next time, hopefully soon :)
> >
> >
> >
> > - Original Message 
> > From: Burton Johnsey <[EMAIL PROTECTED]>
> > To: Half-Life dedicated Win32 server mailing list <
> > hlds@list.valvesoftware.com>
> > Sent: Tuesday, September 23, 2008 10:31:33 PM
> > Subject: Re: [hlds] Counter-Strike 1.6 Beta updated
> >
> > lol, I'm sorry I wasn't around when you visited! :( :( :(
> > On Tue, Sep 23, 2008 at 8:03 PM, DontWannaName!
> > <[EMAIL PROTECTED]>wrote:
> >
> > > I blame Burton!
> > >
> > >
> > >
> > > - Original Message 
> > > From: Andreas Grimm <[EMAIL PROTECTED]>
> > > To: Half-Life dedicated Win32 server mailing list <
> > > hlds@list.valvesoftware.com>
> > > Sent: Tuesday, September 23, 2008 2:48:53 PM
> > > Subject: Re: [hlds] Counter-Strike 1.6 Beta updated
> > >
> > > now we know why steam crashed ... one of the development guys did
> > something
> > > wrong :D
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason
> Ruymen
> > > Sent: Tuesday, September 23, 2008 11:45 PM
> > > To: Half-Life dedicated Win32 server mailing list;
> > > [EMAIL PROTECTED]
> > > Subject: [hlds] Counter-Strike 1.6 Beta updated
> > >
> > > A required update to the Counter-Strike 1.6 Beta has been
released.
> > > Please run hldsupdatetool to receive it.  The specific changes
> include:
> > >
> > > - Assorted bug fixes
> > > - Removing locking of player name to community name
> > >
> > > Jason
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
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Re: [hlds] CS 1.6 Beta updated

2008-09-12 Thread Alfred Reynolds
I am still trying to track down the "leak" in the player list where it
reports people playing on the server that are no longer connected, if
someone finds a way to reproduce this (I suspect its to do with how the
player disconnects from the server) then please drop me an email off
list.

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> Sent: Friday, September 12, 2008 11:35 AM
> To: Half-Life dedicated Win32 server mailing list;
> [EMAIL PROTECTED]
> Subject: [hlds] CS 1.6 Beta updated
> 
> The Counter-Strike 1.6 Beta has been updated.  Please run
> hldsupdatetool
> to receive it.  The specific changes include:
> 
> - Enabled crosshair selection
> - Got hltv running with the beta
> - Fixed A2S_RULES not returning data
> 
> Jason
> 
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Re: [hlds] Team Fortress 2 Update Released

2008-06-20 Thread Alfred Reynolds
And like that, he was gone.

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Wagner Michi+Tim
> Sent: Friday, June 20, 2008 12:30 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Released
> 
> 
> FUCK YOU!> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Date: Fri, 20 Jun 2008 15:28:06 -0400>
> Subject: Re: [hlds] Team Fortress 2 Update Released> > Methinks it's
> the reflected grenades? Sticky, rocket, and ...> > Just a guess.> > ---
> --Original Message-> From: SakeFox [mailto:[EMAIL PROTECTED]
> > Sent: Friday, June 20, 2008 3:14 PM> To: Half-Life dedicated Win32
> server mailing list> Subject: Re: [hlds] Team Fortress 2 Update
> Released> > also what weapon is "deflect_promode"?> > SakeFox wrote:> >
> well never said it was hard...it even takes out multiple players at > >
> once. playing around we killed 5 people with one taunt.> >> > Keeper
> wrote:> > > >> lol, I just stood outside a door in well and tried it
> several times.> Took> >> out 3 :D> >>> >> -Original Message->
> >> From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] > >>
> Sent: Friday, June 20, 2008 3:05 PM> >> To: 'Half-Life dedicated Win32
> server mailing list'> >> Subject: Re: [hlds] Team Fortress 2 Update
> Released> >>> >> Hadouken is easy, just look for snipers.> >>> >>
> Before: http://www.voogru.com/images/ctf_well0028.jpg> >> After:
> http://www.voogru.com/images/ctf_well0029.jpg> >>> >>> >>> >> -
> Original Message-> >> From: [EMAIL PROTECTED]> >>
> [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox> >>
> Sent: Friday, June 20, 2008 2:46 PM> >> To: Half-Life dedicated Win32
> server mailing list> >> Subject: Re: [hlds] Team Fortress 2 Update
> Released> >>> >> the way i look at it, if they want to farm them let
> them. better that > >> they go where ever and get it done, then sitting
> in the servers and just > >> running around like idiots doing the
> hadouken to kill everything to get > >> them.> >>> >> Keeper wrote:> >>
> > >> > >>> The sniper is a professional! He would never stoop that low
> :P> >>>> >>> I think the #1 easiest fix would be to test ->IsBot() for
> every> >>> kill/ignite/heal ...> >>>> >>> Also, there is no way a
> person would get 500 kills in one round. They> >>> > >>> > >> need> >>
> > >> > >>> to put some logic into the time it takes to get these
> awards. Some are> >>> easily done in a single round. Some would take
> several days to get.> Even> >>> weeks.> >>>> >>> It could be tweaked.>
> >>>> >>>> >>> -Original Message-> >>> From: Tom Leighton
> [mailto:[EMAIL PROTECTED] > >>> Sent: Friday, June 20, 2008
> 2:21 PM> >>> To: Half-Life dedicated Win32 server mailing list> >>>
> Subject: Re: [hlds] Team Fortress 2 Update Released> >>>> >>> Lets hope
> they fix the farming issue first otherwise we're gonna get a > >>> load
> more people yelling HAX before long...> >>>> >>> Spencer 'voogru'
> MacDonald wrote:> >>> > >>> > >>> > >>>> Snipers unlock will probably
> be an aimbot.> >>>> > >>>> > >>>> > >>>
> ___> >>> To unsubscribe,
> edit your list preferences, or view the list archives,> >>> > >>> > >>
> please visit:> >> > >> > >>>
> http://list.valvesoftware.com/mailman/listinfo/hlds> >>>> >>>> >>> >
> >>> > >>> > >> ___> >> To
> unsubscribe, edit your list preferences, or view the list archives,> >>
> please visit:> >> http://list.valvesoftware.com/mailman/listinfo/hlds>
> >>> >>> >> ___> >> To
> unsubscribe, edit your list preferences, or view the list archives,> >>
> please visit:> >>

Re: [hlds] Team Fortress 2 Update Released

2008-04-30 Thread Alfred Reynolds
No, the achievement fixes are client side (and steam backend server
side). The game server fixes were to a couple exploits so in theory you
can choose to not install them (though you are strongly encouraged to as
they fix known exploits).

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Adam Schnitzer
> Sent: Wednesday, April 30, 2008 2:29 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Update Released
> 
> I don't understand the optional part of the update. If an admin
chooses
> not
> to update and someone comes on and cheats, if that same person goes on
> a
> legit server, will they still have everything unlocked?
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Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Alfred Reynolds
Only RCON uses TCP, it looks like it chews too much CPU throwing away
the garbage data, we are fixing that up.

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Nephyrin Zey
> Sent: Monday, April 28, 2008 10:26 PM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> Linux server mailing list
> Subject: [hlds] Nuke Exploit Info and Prevention
> 
> The nuke exploit works as follows:
> 
> Connect to a server via TCP (rcon, does anything else use TCP? I have
> no idea.) on its port.
> Send a million garbage packets
> ???
> Profit
> 
> The server goes insane handling them.
> Solution:
> Limit incoming TCP packets to ~1/second from any given IP on that
port,
> *OR*
> Block TCP access to the server's port except from trusted people.
> 
> Linux IPtables rules:
> iptables -A INPUT -p tcp --dport 27015 -m hashlimit --hashlimit-mode
> srcip,dstip,dstport --hashlimit 1/sec --hashlimit-burst 1
> --hashlimit-name TF_PACKET_LIMIT -j ACCEPT
> iptables -A INPUT -p tcp --dport 27015 -j DROP
> 
> /etc/init.d/iptables save
> /etc/init.d/iptables start
> 
> (Note: you probably shouldn't enable iptables blindly if you don't
> know what you're doing)
> 
> Windows:
> Block TCP to 27015 except for trusted people. Or something. Someone
> who admins window servers will need to guide you!
> 
> - Neph
> (sv_benchmark_force_start fix coming in a few minutes)
> 
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Re: [hlds] New server attack/exploit?

2008-04-21 Thread Alfred Reynolds
A syn-flood is a TCP attack, SRCDS queries and game data goes via UDP.
In theory it could be a syn-flood attack on the RCON port but that would
cause the machine to slow down (as the OS handles the syn's), not the
game process only. It sounds like someone was sending you lots of query
packets, when you see it next time try out those cvars that Andreas
posted. 

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Tony Paloma
> Sent: Monday, April 21, 2008 9:54 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] New server attack/exploit?
> 
> Would a synflood affect the performance of srcds? Whatever it was was
> causing srcds to spend tons of time between/during ticks and thus
> severely
> reducing the FPS. Nobody was on the server which is why I thought it
> might
> be queries but it could be something else like spamming connection
> attempts
> or something -- I have no idea.
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Gary Stanley
> Sent: Sunday, April 20, 2008 11:20 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] New server attack/exploit?
> 
> At 01:12 AM 4/21/2008, Tony Paloma wrote:
> >My TF2 server is currently under attack and is being brought to its
> knees.
> >The network graph shows lots of incoming data and the server is empty
> >running at 10.0fps. I think somebody is spamming queries or
something,
> but
> >I'm not sure. Anybody know anything about this?
> 
> probably synflood. Put up a sniffer and see.
> 
> 
> Gary Stanley - [EMAIL PROTECTED] - [EMAIL PROTECTED]
> 
> http://leaf.dragonflybsd.org/~gary
> 
> "Put your hand on a hot stove for a minute, and it seems like an hour.
>   Sit with a pretty girl for an hour, and it seems like a minute.
> THAT'S relativity."  - Albert Einstein
> 
> 
> 
> ___
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> please visit:
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> 
> 
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RE: [hlds] Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so

2007-12-23 Thread Alfred Reynolds
Actually it was easier than expected, run the hldsupdatetool to get the
fix if you are running linux (if you didn't experience this load problem
then you don't need to get the update right away).

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> Sent: Sunday, December 23, 2007 2:14 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Unable to load interface
> VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
>
> Try upgrading your emulation layer, we are looking into what changed
> but
> I am not sure we will have something before Christmas for you.
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds-
> > [EMAIL PROTECTED] On Behalf Of Graham M
> > Sent: Sunday, December 23, 2007 1:38 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Unable to load interface
> > VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Possibly not, but it was running fine before the last server update.
> >
> > Graham
> >
> > Roman Hatsiev wrote:
> > > I wonder if you've got most recent linuxbase installed? The one
> which
> > > comes with FreeBSD distribution can be outdated.
> > >
> > > On 12/24/07, Graham M <[EMAIL PROTECTED]> wrote:
> > >
> > >> This is a multi-part message in MIME format.
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> Alfred,
> > >>
> > >> -bash2-2.05b$ cd /home/servers/servers/tf2/orangebox
> > >> -bash2-2.05b$ export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"
> > >> -bash2-2.05b$ ldd -d bin/engine_i486.so
> > >> ldd: illegal option -- d
> > >> usage: ldd [-a] [-v] [-f format] program ...
> > >> -bash2-2.05b$ ldd bin/engine_i486.so
> > >> ldd: bin/engine_i486.so: not a FreeBSD ELF shared object
> > >> -bash2-2.05b$
> > >>
> > >> Regards
> > >>
> > >> Graham
> > >>
> > >> Alfred Reynolds wrote:
> > >>
> > >>> Can you run the following commands and send me the output
please:
> > >>> cd /orangebox
> > >>> export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"
> > >>> ldd -d bin/engine_i486.so
> > >>>
> > >>> Thanks,
> > >>> Alfred
> > >>>
> > >>>
> > >>>
> > >>>> -Original Message-
> > >>>> From: [EMAIL PROTECTED] [mailto:hlds-
> > >>>> [EMAIL PROTECTED] On Behalf Of Daz @ Dustworld
> > >>>> Sent: Sunday, December 23, 2007 10:10 AM
> > >>>> To: hlds@list.valvesoftware.com
> > >>>> Subject: Re: [hlds] Unable to load interface
> > >>>> VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
> > >>>>
> > >>>> Another one unfortunately...
> > >>>>
> > >>>> [EMAIL PROTECTED] orangebox]# ./srcds_run -console -game tf +ip
> > >>>> 193.238.84.18 +port 27040 +map ctf_2fort +maxplayers 24 -
> tickrate
> > 66
> > >>>> Auto detecting CPU
> > >>>> Using AMD-Opteron (64 bit) Optimised binary.
> > >>>> Server will auto-restart if there is a crash.
> > >>>> AppFramework : Unable to load module bin/engine_i486.so!
> > >>>> Unable to load interface VENGINE_HLDS_API_VERSION002 from
> > >>>> bin/engine_i486.so
> > >>>> Sun Dec 23 19:17:15 GMT 2007: Server Quit
> > >>>>
> > >>>> a fix for this would be handy ASAP, I know it's christmas and
> all
> > but
> > >>>> it's gonna make some angry customers :(
> > >>>>
> > >>>> Graham M wrote:
> > >>>>
> > >>>>
> > >>>>> This is a multi-part message in MIME format.
> > >>>>> --
> > >>>>> [ Picked text/plain from multipart/alternative ]
> > >>>>> Hi Alfred,
> > >>>>>
> > >>>>> as I said, I downloaded a completely new blank server to test
> it
> > out
> > >>>>>
> > >>>>> bash2-2.05b$ pwd
> > >>>>> /home/servers/servers/tf2new/orangebox
> > >&g

RE: [hlds] Unable to load interface

2007-12-23 Thread Alfred Reynolds
You are missing the libstdc++ v6 library, check if your distribution has
this file available in some kind of package (perhaps and older support
package?).

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Doomy
> Sent: Sunday, December 23, 2007 1:25 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Unable to load interface
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> l
> re.. Alfred Reynolds wrote:
> > Can you run the following commands and send me the output please:
> > cd /orangebox
> > export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"
> > ldd -d bin/engine_i486.so
>
> I'm using centos 4
>
> dd: warning: you do not have execution permission for
> `bin/engine_i486.so'
> linux-gate.so.1 =>  (0xe000)
> libm.so.6 => /lib/tls/libm.so.6 (0xf7b6e000)
> libdl.so.2 => /lib/libdl.so.2 (0xf7b6a000)
> libpthread.so.0 => /lib/tls/libpthread.so.0 (0xf7b58000)
> tier0_i486.so => bin/tier0_i486.so (0xf7b1e000)
> vstdlib_i486.so => bin/vstdlib_i486.so (0xf7af5000)
> libsteamvalidateuseridtickets_i486.so =>
> bin/libsteamvalidateuseridtickets_i486.so (0xf794a000)
> steam_api_i486.so => bin/steam_api_i486.so (0xf7932000)
> libc.so.6 => /lib/tls/libc.so.6 (0xf7806000)
> /lib/ld-linux.so.2 (0x56555000)
> libstdc++.so.6 => not found
> libgcc_s.so.1 => not found
> --
>
>
> ___
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> please visit:
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RE: [hlds] Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so

2007-12-23 Thread Alfred Reynolds
Try upgrading your emulation layer, we are looking into what changed but
I am not sure we will have something before Christmas for you.

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Graham M
> Sent: Sunday, December 23, 2007 1:38 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Unable to load interface
> VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Possibly not, but it was running fine before the last server update.
>
> Graham
>
> Roman Hatsiev wrote:
> > I wonder if you've got most recent linuxbase installed? The one
which
> > comes with FreeBSD distribution can be outdated.
> >
> > On 12/24/07, Graham M <[EMAIL PROTECTED]> wrote:
> >
> >> This is a multi-part message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Alfred,
> >>
> >> -bash2-2.05b$ cd /home/servers/servers/tf2/orangebox
> >> -bash2-2.05b$ export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"
> >> -bash2-2.05b$ ldd -d bin/engine_i486.so
> >> ldd: illegal option -- d
> >> usage: ldd [-a] [-v] [-f format] program ...
> >> -bash2-2.05b$ ldd bin/engine_i486.so
> >> ldd: bin/engine_i486.so: not a FreeBSD ELF shared object
> >> -bash2-2.05b$
> >>
> >> Regards
> >>
> >> Graham
> >>
> >> Alfred Reynolds wrote:
> >>
> >>> Can you run the following commands and send me the output please:
> >>> cd /orangebox
> >>> export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"
> >>> ldd -d bin/engine_i486.so
> >>>
> >>> Thanks,
> >>> Alfred
> >>>
> >>>
> >>>
> >>>> -Original Message-
> >>>> From: [EMAIL PROTECTED] [mailto:hlds-
> >>>> [EMAIL PROTECTED] On Behalf Of Daz @ Dustworld
> >>>> Sent: Sunday, December 23, 2007 10:10 AM
> >>>> To: hlds@list.valvesoftware.com
> >>>> Subject: Re: [hlds] Unable to load interface
> >>>> VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
> >>>>
> >>>> Another one unfortunately...
> >>>>
> >>>> [EMAIL PROTECTED] orangebox]# ./srcds_run -console -game tf +ip
> >>>> 193.238.84.18 +port 27040 +map ctf_2fort +maxplayers 24 -tickrate
> 66
> >>>> Auto detecting CPU
> >>>> Using AMD-Opteron (64 bit) Optimised binary.
> >>>> Server will auto-restart if there is a crash.
> >>>> AppFramework : Unable to load module bin/engine_i486.so!
> >>>> Unable to load interface VENGINE_HLDS_API_VERSION002 from
> >>>> bin/engine_i486.so
> >>>> Sun Dec 23 19:17:15 GMT 2007: Server Quit
> >>>>
> >>>> a fix for this would be handy ASAP, I know it's christmas and all
> but
> >>>> it's gonna make some angry customers :(
> >>>>
> >>>> Graham M wrote:
> >>>>
> >>>>
> >>>>> This is a multi-part message in MIME format.
> >>>>> --
> >>>>> [ Picked text/plain from multipart/alternative ]
> >>>>> Hi Alfred,
> >>>>>
> >>>>> as I said, I downloaded a completely new blank server to test it
> out
> >>>>>
> >>>>> bash2-2.05b$ pwd
> >>>>> /home/servers/servers/tf2new/orangebox
> >>>>> bash2-2.05b$ ./srcds_run -game tf -ip 85.236.103.34 -port 27060
> >>>>> -tickrate 66 +map cp_dustbowl +maxplayers 24
> >>>>> Auto detecting CPU
> >>>>> Using SSE2 Optimised binary.
> >>>>> Server will auto-restart if there is a crash.
> >>>>> AppFramework : Unable to load module bin/engine_i486.so!
> >>>>> Unable to load interface VENGINE_HLDS_API_VERSION002 from
> >>>>>
> >>>>>
> >>>> bin/engine_i486.so
> >>>>
> >>>>
> >>>>> Sun Dec 23 10:46:17 GMT 2007: Server Quit
> >>>>>
> >>>>> Cheers
> >>>>>
> >>>>> Graham
> >>>>>
> >>>>> Alfred Reynolds wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Make sure you remove any plu

RE: [hlds] Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so

2007-12-23 Thread Alfred Reynolds
Can you run the following commands and send me the output please:
cd /orangebox
export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"
ldd -d bin/engine_i486.so

Thanks,
Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Daz @ Dustworld
> Sent: Sunday, December 23, 2007 10:10 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Unable to load interface
> VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
>
> Another one unfortunately...
>
> [EMAIL PROTECTED] orangebox]# ./srcds_run -console -game tf +ip
> 193.238.84.18 +port 27040 +map ctf_2fort +maxplayers 24 -tickrate 66
> Auto detecting CPU
> Using AMD-Opteron (64 bit) Optimised binary.
> Server will auto-restart if there is a crash.
> AppFramework : Unable to load module bin/engine_i486.so!
> Unable to load interface VENGINE_HLDS_API_VERSION002 from
> bin/engine_i486.so
> Sun Dec 23 19:17:15 GMT 2007: Server Quit
>
> a fix for this would be handy ASAP, I know it's christmas and all but
> it's gonna make some angry customers :(
>
> Graham M wrote:
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hi Alfred,
> >
> > as I said, I downloaded a completely new blank server to test it out
> >
> > bash2-2.05b$ pwd
> > /home/servers/servers/tf2new/orangebox
> > bash2-2.05b$ ./srcds_run -game tf -ip 85.236.103.34 -port 27060
> > -tickrate 66 +map cp_dustbowl +maxplayers 24
> > Auto detecting CPU
> > Using SSE2 Optimised binary.
> > Server will auto-restart if there is a crash.
> > AppFramework : Unable to load module bin/engine_i486.so!
> > Unable to load interface VENGINE_HLDS_API_VERSION002 from
> bin/engine_i486.so
> > Sun Dec 23 10:46:17 GMT 2007: Server Quit
> >
> > Cheers
> >
> > Graham
> >
> > Alfred Reynolds wrote:
> >
> >> Make sure you remove any plugins you have installed, they can cause
> >> issues like this.
> >>
> >>
> >>
> >>> -Original Message-
> >>> From: [EMAIL PROTECTED] [mailto:hlds-
> >>> [EMAIL PROTECTED] On Behalf Of Graham M
> >>> Sent: Saturday, December 22, 2007 12:48 PM
> >>> To: hlds@list.valvesoftware.com
> >>> Subject: Re: [hlds] Unable to load interface
> >>> VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
> >>>
> >>> *bump*
> >>>
> >>> I just downloaded a new copy of the server and I'm still getting
> the
> >>> same error :(
> >>>
> >>> Graham
> >>>
> >>> Graham M wrote:
> >>>
> >>>
> >>>> Having a problem with my server since the update
> >>>>
> >>>> bash2-2.05b$ ./srcds_run -game tf -ip 85.236.103.34 -port 27060
> >>>> -tickrate 66 +map cp_dustbowl +maxplayers 24
> >>>> Auto detecting CPU
> >>>> Using SSE2 Optimised binary.
> >>>> Server will auto-restart if there is a crash.
> >>>> AppFramework : Unable to load module bin/engine_i486.so!
> >>>> Unable to load interface VENGINE_HLDS_API_VERSION002 from
> >>>> bin/engine_i486.so
> >>>> Sat Dec 22 12:38:12 GMT 2007: Server Quit
> >>>>
> >>>> The file is definitely there and I've tried running a -verify_all
> >>>>
> >>>>
> >>> update
> >>>
> >>>
> >>>> to no avail, operating system is FreeBSD 6.1
> >>>>
> >>>> If anyone has any idea, it'd be much appreciated!
> >>>>
> >>>> Thanks
> >>>>
> >>>> Graham
> >>>>
> >>>> ___
> >>>> To unsubscribe, edit your list preferences, or view the list
> >>>>
> >>>>
> >>> archives,
> >>>
> >>>
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
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> >>> please visit:
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> >>>
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> >>
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> Best regards,
>
> Daz mailto:[EMAIL PROTECTED]
> Dustworld Technical Support
> Website: www.dustworld.net
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RE: [hlds] Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so

2007-12-22 Thread Alfred Reynolds
Make sure you remove any plugins you have installed, they can cause
issues like this.

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Graham M
> Sent: Saturday, December 22, 2007 12:48 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Unable to load interface
> VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
>
> *bump*
>
> I just downloaded a new copy of the server and I'm still getting the
> same error :(
>
> Graham
>
> Graham M wrote:
> > Having a problem with my server since the update
> >
> > bash2-2.05b$ ./srcds_run -game tf -ip 85.236.103.34 -port 27060
> > -tickrate 66 +map cp_dustbowl +maxplayers 24
> > Auto detecting CPU
> > Using SSE2 Optimised binary.
> > Server will auto-restart if there is a crash.
> > AppFramework : Unable to load module bin/engine_i486.so!
> > Unable to load interface VENGINE_HLDS_API_VERSION002 from
> > bin/engine_i486.so
> > Sat Dec 22 12:38:12 GMT 2007: Server Quit
> >
> > The file is definitely there and I've tried running a -verify_all
> update
> > to no avail, operating system is FreeBSD 6.1
> >
> > If anyone has any idea, it'd be much appreciated!
> >
> > Thanks
> >
> > Graham
> >
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RE: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Alfred Reynolds
Gameinfo.txt is controlled by TF, it isn't a user editable file. We have
made the motd and mapcycle user editable so they won't get touched with
each update (however, they will reset if you do a "-verify_all", which
is by design :)

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Sal Sparacio
> Sent: Thursday, November 08, 2007 8:15 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] TeamFortress 2 dedicated server update
>
> --
> [ Picked text/plain from multipart/alternative ]
> It still overwrote the gameinfo.txt, but I was happy to see I did not
> have
> to redo the other files.. so Valve.. was that a bug or what?
>
> -- Sal
>
> On Nov 8, 2007 9:49 AM, 1nsane . <[EMAIL PROTECTED]> wrote:
>
> > I can not believe it, this update did not overwrite my
> > maplist,mapcycle, or my motd file.
> >
> > Was this just the updater bugging out or can I hug someone at Valve
> > while saying "Finally"?
> >
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[hlds] TeamFortress 2 dedicated server update

2007-11-07 Thread Alfred Reynolds
A required update for Team Fortress 2 and it's dedicated have been
released.  Please run the hldsupdatetool to update your server.  The
specific changes include:

- Improved paged pool memory tracking
- Fixed crash on importing spray logo that claimed to be a valid jpeg
file, but wasn't
- Fixed Medic's uber-charge stats tracking
- Fixed a bug in scoring Engineer building destruction
- Engineers no longer earn points for using their own teleporters
- Freezepanel hud improvements now trigger on usage of the "jpeg"
command
- Fixed Spies exploit enabling them to attack while disguising, without
losing disguise
- Fixed Spies being able to attach sappers through thin walls
- Fixed several melee weapon switching exploits
- Fixed exploit that allowed players to teleport with the intelligence
- Fixed a client crash related to MP3 playing
- Improved client handling of stats when a connection couldn't be made
to the stat servers. Fixes several cases of stat loss



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RE: [hlds] Win32 hldsupdatetool updated

2007-10-18 Thread Alfred Reynolds
That set of files should be outside of the orangebox folder, it is from
the base hl2/ game directory that both old and new Source engine games
share.

- Alfred

Steve S. wrote:
> this is sooo strange.. ok I deleted clientregistry.blob from the steam
> update folder, I also deleted installrecord.blob from the root of the
> server folder.
>
> I run the update cmd.. the tool updates itself to version 22, and then
> starts the update process using the proper orangebox folder
>
> it scrolls through hundreds of files.. THEN it starts downloading
> files
> outside to orangebox folder again.
>
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\generic027.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\lab1_cmpm3000.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\lab1_cmpm5.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\lab1_comp3e.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\lab1_gad1.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\lab1_panel1d.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\lab1_stair1b.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\lab1_stair2b.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\lab1_w6a.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\nwbarrel.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\stripes2.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\trrm_pan1.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\trrm_pan4.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\trrm_pan6.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\{grate2.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\{ladder2.vmt
> 0.06%   C:\bin\hlds_4\hl2\materials\halflife\{rail2.vmt
>
> I don't know what's going on, but I can get my tool to only put files
> in
> the orangebox folder, it still wants to maintain two copies of the
> server
> in the same folder.
>
>
> -Steve
>
>
>> Try deleting your clientregistry.blob to force your hldsupdatetool to
>> update itself again, we can't reproduce this behavior unless we run
>> with the version of the tool we since fixed.
>>
>> Steve S. wrote:
>>> It's there
>>>
>>> I'm not sure what the corecct formatting would be, here's the
>>> contents
>>>
>>> 442=orangebox
>>> 441=orangebox
>>> 310=orangebox
>>> 311=orangebox
>>> 216=orangebox
>>>
>>>
>>>> There needs to be an appdir.txt file in the base dir along with the
>>>> other hldsupdatetool files, that file controls what files go into
>>>> the orange box folder.
>>>>
>>>> - Alfred
>>>>
>>>> Steve S. wrote:
>>>>> After updating to the new version.. I deleted all the extra
>>>>> content outside the orangebox folder that have been downloaded
>>>>> before and ran the update
>>>>>
>>>>> It still appears to be ignoring the orangebox folder.
>>>>>
>>>>> 55.35%
>>>>> C:\bin\hlds_4\tf\sound\vo\engineer_autobuildingteleporter02.wav
>>>>> 55.36%
>>>>> C:\bin\hlds_4\tf\sound\vo\engineer_autocappedcontrolpoint01.wav
>>>>>
>>>>>
>>>>>
>>>>>> This is a multi-part message in MIME format.
>>>>>> --
>>>>>> [ Picked text/plain from multipart/alternative ]
>>>>>> The Win32 hldsupdatetool has been updated again.  To update just
>>>>>> run hldsupdatetool.  The specific changes include:
>>>>>>
>>>>>> - Fixed Team Fortress 2 downloading to the wrong folder
>>>>>>
>>>>>> Jason
>>>>>>
>>>>>> --
>>>>>>
>>>>>> ___
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>>>>>> archives, please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>
>>>>>
>>>>>
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>>>>> archives, please visit:
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>>>>
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RE: [hlds] Ewok Sadness

2007-10-17 Thread Alfred Reynolds
Stop feeding the troll, you only encourage them.

- Alfred

Michael R. Matheson wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I'm very sorry fellow Ewoks.  But it appears that this tiresome
> battle will
> never end.  Had the Rockies not won Monday night, there would be
> absolutely
> no happiness on the forest moon of Endor.  Furthermore, I tremble in
> fear to
> think that this battle could escalate to a world war should the Evil
> Valve
> Empire commit another apparently unforgivable crime, ye even a crime
> more
> dastardly than filtering big servers.  Can you imagine?  What would
> the
> rebel alliance do if without a two week notice and proper beta
> release, an
> in game menu font was changed?  Oh the horror of it all! Pray such an
> atrocity never comes to pass!
>
> --
>
>
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RE: [hlds] Win32 hldsupdatetool updated

2007-10-17 Thread Alfred Reynolds
Try deleting your clientregistry.blob to force your hldsupdatetool to
update itself again, we can't reproduce this behavior unless we run with
the version of the tool we since fixed.

Steve S. wrote:
> It's there
>
> I'm not sure what the corecct formatting would be, here's the contents
>
> 442=orangebox
> 441=orangebox
> 310=orangebox
> 311=orangebox
> 216=orangebox
>
>
>> There needs to be an appdir.txt file in the base dir along with the
>> other hldsupdatetool files, that file controls what files go into
>> the orange box folder.
>>
>> - Alfred
>>
>> Steve S. wrote:
>>> After updating to the new version.. I deleted all the extra content
>>> outside the orangebox folder that have been downloaded before and
>>> ran the update
>>>
>>> It still appears to be ignoring the orangebox folder.
>>>
>>> 55.35%
>>> C:\bin\hlds_4\tf\sound\vo\engineer_autobuildingteleporter02.wav
>>> 55.36%
>>> C:\bin\hlds_4\tf\sound\vo\engineer_autocappedcontrolpoint01.wav
>>>
>>>
>>>
>>>> This is a multi-part message in MIME format.
>>>> --
>>>> [ Picked text/plain from multipart/alternative ]
>>>> The Win32 hldsupdatetool has been updated again.  To update just
>>>> run hldsupdatetool.  The specific changes include:
>>>>
>>>> - Fixed Team Fortress 2 downloading to the wrong folder
>>>>
>>>> Jason
>>>>
>>>> --
>>>>
>>>> ___
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>>>>
>>>
>>>
>>>
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RE: [hlds] Win32 hldsupdatetool updated

2007-10-17 Thread Alfred Reynolds
There needs to be an appdir.txt file in the base dir along with the
other hldsupdatetool files, that file controls what files go into the
orange box folder.

- Alfred

Steve S. wrote:
> After updating to the new version.. I deleted all the extra content
> outside the orangebox folder that have been downloaded before and ran
> the
> update
>
> It still appears to be ignoring the orangebox folder.
>
> 55.35%
> C:\bin\hlds_4\tf\sound\vo\engineer_autobuildingteleporter02.wav
> 55.36%
> C:\bin\hlds_4\tf\sound\vo\engineer_autocappedcontrolpoint01.wav
>
>
>
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ]
>> The Win32 hldsupdatetool has been updated again.  To update just run
>> hldsupdatetool.  The specific changes include:
>>
>> - Fixed Team Fortress 2 downloading to the wrong folder
>>
>> Jason
>>
>> --
>>
>> ___
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>
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RE: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Alfred Reynolds
The update fixes the "ContentServer rejected client session login"
problem, "Connection Reset, WinSock Error 10054 "Connection reset by
peer"" is still on the list. For now if you run hldsupdatetool with
"-retry" on the command line it should keep retrying in the face of this
error.

- Alfred

Steven Hartland wrote:
> Hmm that the timeout error I was referring to which Alfred just said
> was fix is this not the case?
>
> - Original Message -
> From: "Bobby35ny" <[EMAIL PROTECTED]>
>
>
>> Fix this one next..:)
>>
>> Checking/Installing 'Base Source Shared Models' version 4
>>
>> Connection Reset, WinSock Error 10054 "Connection reset by peer"
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd.
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> in it.
>
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RE: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Alfred Reynolds
The previous update fixed that and this update keeps that fix :) This is
the fix for the fix ;-)

- Alfred

Steven Hartland wrote:
> Does this update fix the timeout issue?
>
> Steve
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>
>
>> We have just released an update for the tool to stop is doing this.
>> If you have a tf/ folder in your base srds directory you should
>> delete it, only the orangebox/ folder should have a tf subfolder in
>> it.
>>
>> - Alfred
>
>
> 
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> and the person or entity to whom it is addressed. In the event of
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> in it.
>
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> please telephone +44 845 868 1337
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RE: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Alfred Reynolds
We have just released an update for the tool to stop is doing this. If
you have a tf/ folder in your base srds directory you should delete it,
only the orangebox/ folder should have a tf subfolder in it.

- Alfred

Alfred Reynolds wrote:
> We will check this out.
>
> - Alfred
>
> LDuke wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Same here. It's re-downloading everything in orangebox/tf,
>> orangebox/bin, etc. to tf, bin, etc.
>>
>>
>>
>> On 10/16/07, Robert Whelan <[EMAIL PROTECTED]> wrote:
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Jason..
>>>
>>> Did the file directory paths change for orangebox? It seems the
>>> updatertool is dumping everything outside the oragebox directory.
>>> Obviously my target start up is the orangebox filepath we've used
>>> since the beta release. My testbox is a mess now... lol
>>>
>>> was:
>>> C:\srcds\orangebox
>>> C:\srcds\orangebox\tf
>>> C:\srcds\orangebox\platform
>>> C:\srcds\orangebox\hl2
>>> C:\srcds\orangebox\bin
>>>
>>> now:
>>> C:\srcds\tf
>>> C:\srcds\tf\bin
>>> C:\srcds\tf\cfg
>>> C:\srcds\tf\expressions
>>> C:\srcds\tf\maps
>>> C:\srcds\tf\materials
>>> C:\srcds\tf\models
>>> C:\srcds\tf\particles
>>> C:\srcds\tf\resource
>>> C:\srcds\tf\scenes
>>> C:\srcds\tf\scripts
>>> C:\srcds\tf\sound
>>>
>>> -> bla bla bla
>>>
>>> Checking/Installing 'Base Source Shared Materials' version 8
>>>
>>> Checking/Installing 'Base Source Shared Models' version 4
>>>
>>> Checking/Installing 'Base Source Shared Sounds' version 4
>>>
>>> Checking/Installing 'Team Fortress 2 Dedicated Server' version 9
>>> 31.38%  c:\srcds\bin\binkw32.dll
>>> 38.40%  c:\srcds\bin\inputsystem.dll
>>> 43.02%  c:\srcds\bin\stdshader_dbg.dll
>>> 49.53%  c:\srcds\bin\stdshader_dx6.dll
>>> 59.29%  c:\srcds\bin\stdshader_dx7.dll
>>> 66.48%  c:\srcds\bin\stdshader_dx8.dll
>>> 81.20%  c:\srcds\bin\stdshader_dx9.dll
>>> 98.69%  c:\srcds\hl2\scripts\gameuianimations.txt
>>> 98.79%  c:\srcds\platform\resource\addpresetdialog.res
>>> 98.88%  c:\srcds\platform\resource\assetbuilder.res
>>> 98.93%  c:\srcds\platform\resource\assetbuildercompilepage.res
>>> 98.96%  c:\srcds\platform\resource\assetbuilderframe.res
>>> 99.04%  c:\srcds\platform\resource\assetbuilderinputpage.res
>>> 99.07%  c:\srcds\platform\resource\assetbuilderoutputpage.res
>>> 99.10%  c:\srcds\platform\resource\assetbuilderoutputpreviewpage.res
>>> 99.13%  c:\srcds\platform\resource\dmeanimationlistpanel.res
>>> 99.20%
>>>
>>>
c:\srcds\platform\resource\dmecombinationsystemeditor_rawcontrolpicke
>>> rframe.res
>>> 99.27%
>>> c:\srcds\platform\resource\dmecombinationsystemeditorframe.res
>>> 99.28%
>>> c:\srcds\platform\resource\dmecombinationsystemeditorpanel.res
>>> 99.35%
>>>
>>>
c:\srcds\platform\resource\dmecombinationsystemeditorpanel_controlspa
>>> ge.res
>>> 99.39%
>>>
>>>
c:\srcds\platform\resource\dmecombinationsystemeditorpanel_domination
>>> page.res
>>> 99.44%  c:\srcds\platform\resource\dmedageditpanel.res
>>> 99.47%  c:\srcds\platform\resource\dmedageditpanel_animationpage.res
>>> 99.50%
>>>
>>>
c:\srcds\platform\resource\dmedageditpanel_animationseteditorpage.res
>>> 99.53%
>>> c:\srcds\platform\resource\dmedageditpanel_combinationpage.res
>>> 99.56%
>>> c:\srcds\platform\resource\dmedageditpanel_vertexanimationpage.res
>>> 99.62%  c:\srcds\platform\resource\dmepresetgroupeditorframe.res
>>> 99.68%  c:\srcds\platform\resource\dmepresetgroupeditorpanel.res
>>> 99.77%  c:\srcds\platform\resource\dmesourcedccfilepanel.res
>>> 99.85%  c:\srcds\platform\resource\dmesourceskinpanel.res
>>> 99.92%  c:\srcds\platform\resource\particlesystempreviewpanel.res
>>>
>
100.00%c:\srcds\platform\resource\particlesystempreviewpanel_renderpage.
> res
>>>
>>> HLDS installation up to date
>>> C:\srcds>time/t
>>> 09:24 PM
>>> Press any key to continue . . .
>>>
>>> anyone else...?
>>>
>>>
>>>
>>>
>>> - Original Message 
>>> From: Jason Ruymen <[EMAIL PROTECTED]&

RE: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Alfred Reynolds
We will check this out.

- Alfred

LDuke wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Same here. It's re-downloading everything in orangebox/tf,
> orangebox/bin,
> etc. to tf, bin, etc.
>
>
>
> On 10/16/07, Robert Whelan <[EMAIL PROTECTED]> wrote:
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Jason..
>>
>> Did the file directory paths change for orangebox? It seems the
>> updatertool is dumping everything outside the oragebox directory.
>> Obviously my target start up is the orangebox filepath we've used
>> since the beta release. My testbox is a mess now... lol
>>
>> was:
>> C:\srcds\orangebox
>> C:\srcds\orangebox\tf
>> C:\srcds\orangebox\platform
>> C:\srcds\orangebox\hl2
>> C:\srcds\orangebox\bin
>>
>> now:
>> C:\srcds\tf
>> C:\srcds\tf\bin
>> C:\srcds\tf\cfg
>> C:\srcds\tf\expressions
>> C:\srcds\tf\maps
>> C:\srcds\tf\materials
>> C:\srcds\tf\models
>> C:\srcds\tf\particles
>> C:\srcds\tf\resource
>> C:\srcds\tf\scenes
>> C:\srcds\tf\scripts
>> C:\srcds\tf\sound
>>
>> -> bla bla bla
>>
>> Checking/Installing 'Base Source Shared Materials' version 8
>>
>> Checking/Installing 'Base Source Shared Models' version 4
>>
>> Checking/Installing 'Base Source Shared Sounds' version 4
>>
>> Checking/Installing 'Team Fortress 2 Dedicated Server' version 9
>> 31.38%  c:\srcds\bin\binkw32.dll
>> 38.40%  c:\srcds\bin\inputsystem.dll
>> 43.02%  c:\srcds\bin\stdshader_dbg.dll
>> 49.53%  c:\srcds\bin\stdshader_dx6.dll
>> 59.29%  c:\srcds\bin\stdshader_dx7.dll
>> 66.48%  c:\srcds\bin\stdshader_dx8.dll
>> 81.20%  c:\srcds\bin\stdshader_dx9.dll
>> 98.69%  c:\srcds\hl2\scripts\gameuianimations.txt
>> 98.79%  c:\srcds\platform\resource\addpresetdialog.res
>> 98.88%  c:\srcds\platform\resource\assetbuilder.res
>> 98.93%  c:\srcds\platform\resource\assetbuildercompilepage.res
>> 98.96%  c:\srcds\platform\resource\assetbuilderframe.res
>> 99.04%  c:\srcds\platform\resource\assetbuilderinputpage.res
>> 99.07%  c:\srcds\platform\resource\assetbuilderoutputpage.res
>> 99.10%  c:\srcds\platform\resource\assetbuilderoutputpreviewpage.res
>> 99.13%  c:\srcds\platform\resource\dmeanimationlistpanel.res
>> 99.20%
>>
>> c:\srcds\platform\resource\dmecombinationsystemeditor_rawcontrolpicke
>> rframe.res
>> 99.27%
>> c:\srcds\platform\resource\dmecombinationsystemeditorframe.res
>> 99.28%
>> c:\srcds\platform\resource\dmecombinationsystemeditorpanel.res
>> 99.35%
>>
>> c:\srcds\platform\resource\dmecombinationsystemeditorpanel_controlspa
>> ge.res
>> 99.39%
>>
>> c:\srcds\platform\resource\dmecombinationsystemeditorpanel_domination
>> page.res
>> 99.44%  c:\srcds\platform\resource\dmedageditpanel.res
>> 99.47%  c:\srcds\platform\resource\dmedageditpanel_animationpage.res
>> 99.50%
>>
>> c:\srcds\platform\resource\dmedageditpanel_animationseteditorpage.res
>> 99.53%
>> c:\srcds\platform\resource\dmedageditpanel_combinationpage.res
>> 99.56%
>> c:\srcds\platform\resource\dmedageditpanel_vertexanimationpage.res
>> 99.62%  c:\srcds\platform\resource\dmepresetgroupeditorframe.res
>> 99.68%  c:\srcds\platform\resource\dmepresetgroupeditorpanel.res
>> 99.77%  c:\srcds\platform\resource\dmesourcedccfilepanel.res
>> 99.85%  c:\srcds\platform\resource\dmesourceskinpanel.res
>> 99.92%  c:\srcds\platform\resource\particlesystempreviewpanel.res
>>
100.00%c:\srcds\platform\resource\particlesystempreviewpanel_renderpage.
res
>>
>> HLDS installation up to date
>> C:\srcds>time/t
>> 09:24 PM
>> Press any key to continue . . .
>>
>> anyone else...?
>>
>>
>>
>>
>> - Original Message 
>> From: Jason Ruymen <[EMAIL PROTECTED]>
>> To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
>> Sent: Tuesday, October 16, 2007 8:30:26 PM
>> Subject: [hlds] Win32/Linux hldsupdatetool update released
>>
>> An update to the Win32 and Linux hldsupdatetool has just been
>> released.
>> To update your server, run hldsupdatetool.  The specific changes
>> include:
>>
>> - Fixed session rejected login when attempting to update
>>
>> Jason
>>
>>
>>
>>
>>


>> Take the Internet to Go: Yahoo!Go puts the Internet in your pocket:
>> mail, news, photos & more. http://mobile.yahoo.com/go?refer=1GNXIC
>> --
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RE: [hlds] Battle Summary

2007-10-15 Thread Alfred Reynolds
Jub Jub?

The game was design for 24 players and was breaking for clients with
lower end PC's when more than that were added, so in the interest of
fair game play for all only 24 player or less servers are listed. You
are free to run a server with a higher player count.

- Alfred

Michael R. Matheson wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I have now read at least 35-40 posts just today regarding the removal
> of the 32 man servers.  At brief times (and I do mean brief), the
> back and forth
> jousting between the Anti-Valve Forces (also known as the Rebel
> Alliance)
> and the Pro-Valve Forces (also known as the Imperial Storm Troopers)
> has
> been amusing.  If I may, I'd like to briefly summarize what I've
> learned
> thus far.  The clever Anti-Valve Forces, led by the vocal and somewhat
> abrasive Chris Barnett, successfully created 32 man servers.  These
> servers,
> for a brief time, enjoyed some unique popularity.  However, the Evil
> Valve
> Empire, without any warning or even a hint of explanation, ruthlessly
> and mercilessly filtered these servers.  Meanwhile, the Pro-Valve
> Forces (whose
> leader has not yet clearly emerged) recognize that the Evil Valve
> Empire
> could have shown more compassion towards the rogue servers.  But,
> they also
> realize that there is still good in Valve, and are not willing to
> become
> traitors just yet.  If the story ended here, there would still be
> hope for
> the future.  But alas, the battle continues and there is yet another
> faction
> that is forced to watch the bloodshed.  This faction, The Silent
> Majority (also known by the term Ewoks) is typically a happy lot.
> They're able to
> put normal day to day trifles in perspective, and thus avoid the
> attendant hypertension, stress and anxiety that the two fighting
> forces must feel
> constantly.  But now that the Ewoks are unable to stop watching the
> battle,
> their smiles have dimmed.  Their laughter has been silenced.  The
> public
> jousting is no longer amusing.  The Ewoks unanimously proclaim
> "Enough is
> enough!"
>
>
>
> Now I ask "Have I missed something important?"  Might further
> knowledge and
> truth be gained by continuing to witness this fight?  Is there any
> possibility that the Anti-Valve and Pro-Valve Forces could just kiss
> and
> make up (or at least move on)?  The Ewoks would like to watch the
> Rockies'
> game.  :-)
>
> --
>
>
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RE: [hlds] hl2mp chat colors don't work after last valve update

2007-06-28 Thread Alfred Reynolds
It has always been 16 players max... We will check out the color
problem.

- Alfred

Hermans Dennis wrote:
> Many people are saying that , prolly wait till next update.
> Its hard coded to 16 players max also after last update.
> - Original Message -
> From: "Tony Paloma" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, June 29, 2007 5:36 AM
> Subject: [hlds] hl2mp chat colors don't work after last valve update
>
>
>> This is a multipart message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Before the most recent update, it used to be that when Rebels spoke
>> in hl2mp their name was colored red and when combine spoke their
>> name was colored blue. Now, this doesn't happen anymore and every
>> piece of text is the same color. Is there a fix for this?
>>
>>
>>
>> Not too long ago, there was an update that broke chat altogether.
>> The update that was released to fix that issue disabled chat colors
>> somehow.
>>
>> --
>>
>>
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>>
>
>
>
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RE: [hlds] Dynamic Weapon Pricing

2007-06-26 Thread Alfred Reynolds
We will look into it, looks like a backend problem right now.

[EMAIL PROTECTED] wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Hi,
>
> I saw in a thread earlier today somebody mentioned they had a DWP
> enabled server and it got me thinking.  I noticed early in May that
> my server was getting an error about the pricelist.blob (not sure if
> that's the actual file name, but it's close) being out of date and
> that I should update my server. I have updated my server since but I
> still see that message scroll by in the console.  There was a thread
> (http://forums.steampowered.com/forums/showthread.php?t=558225)  on
> the steam forums that talked about this issue, but there was never
> any official word or any resolution.
>
> I am just curious, does anybody have a working DWP server online?  If
> so how does one go about updating the pricelist.blob file?
>
> This is really more of a feature then a bug for me, as I have DWP
> turned off in my config and now I do not have to change the map to
> turn off DWP but I find myself wondering what is going on.
>
> Thanks,
>
>> Kevin
> --
>
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RE: [hlds] More info on cl_language?

2007-06-18 Thread Alfred Reynolds
It is the language the user is running Steam (and the game) in. It is on
of the languages available in the Settings dialog in the Steam client.

- Alfred

RideGuy wrote:
> Does anyone have any info on this?
>
> cl_language = "english"
>
> In order to use this in scripts, we need all the outputs for each
> language. Is there any further documentation for this new cvar?
>
> This can be very handy in creating scripts with multilingual support.
>
>
> Thanks,
> RideGuy
>
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RE: [hlds] Source Engine Update Available

2007-06-15 Thread Alfred Reynolds
We should have a fix out in an hour or two for this.

Tony Paloma wrote:
> I can confirm that this is an issue. Chat isn't working on any server
> that I
> join.
>
>
> Couldn't dispatch user message (24)
> Netchannel: failed processing message svc_UserMessage.
> Couldn't dispatch user message (24)
> Netchannel: failed processing message svc_UserMessage.
> Couldn't dispatch user message (24)
> Netchannel: failed processing message svc_UserMessage.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> Sent: Friday, June 15, 2007 4:52 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Update Available
>
> Oh, I was swearing alright :)  Just not using the keyboard for it...
>
> But no, I was just typing stuff like gg and lol ...
>
> The text works to trigger mani stuff and my plugin stuff it's just not
> showing up in the game area for newer clients.  Older clients can
> still see
> what I type as well as what they type.  I can't see anything :(
>
> Keeper
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
> Sent: Thursday, June 14, 2007 11:02 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Update Available
>
> Are you writing swear words? Because I have noticed that when putting
> swear words into the chat area, it doesn't display anything at all.
> Maybe I have a "no swear" option enabled in the filter section :)
>
> Regards,
> Adam
>
>
>
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RE: [hlds] Master Server List

2007-06-14 Thread Alfred Reynolds
Please search the archives for a description of how the master servers
returns servers to you.

- Alfred

Caesar Engroba wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hello Everyone!
>
>
>
> I seemed to have found something interesting and I'm wondering If
> other
> people have noticed or if it's just me...
>
>
>
> The problem began when users were complaining of no one joining their
> servers, which I believed to be normal when a new server was created
> and
> just put on the Valve master list. These things just take time.
> Right?
>
> However, upon further investigation I began to notice users who had an
> IP Address of 7X.X.X.X where a lot more popular fairly quick compared
> to
> others with different IPs (Such as 204.X.X.X or 216.X.X.X, etc) I
> fired
> up Steam and refreshed my list, sure enough the first 1000 or so
> started
> with the ip of 7X.X.X.X!! Now, I know not all of them start with a 7
> but
> the majority of them do.
>
> I asked some of my friends located in different parts of the country
> (USA) and they reported the same! This can't be a coincidence.
>
> This clearly puts anyone with a different IP to a disadvantage. Out of
> (Millions?) of users that use Steam to browse for CS, CS Source, etc
> games who actually goes and Sorts their game servers? I do however I
> can
> assure you most people don't, they just want to browse and find a game
> quick.
>
> I am interested in what other people think about this, maybe with
> enough
> commotion we can get valve to fix this...
>
> Thanks!
>
>
>
> PS. If this issue has already been discussed please forgive me, I
> quickly skimmed through the mailing list and found nothing related.
>
>
>
>
>
>
>
>
>
> Caesar Engroba
>
> [EMAIL PROTECTED]
>
>
>
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>
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RE: [hlds] Source Engine Beta Update

2007-06-12 Thread Alfred Reynolds
You can ignore those two net.cpp asserts, depending on your particular
kernel and network card they may fire but they can be ignored.

[EMAIL PROTECTED] wrote:
> Looking good so far, just a few errors (which resolved themselves) at
> least
> worth mentioning:
>
> First time I ran it:
> ./srcds_run: line 426:  2509 Segmentation fault  (core dumped)
> $HL_CMD
> cat: hlds.2495.pid: No such file or directory
> email debug.log to [EMAIL PROTECTED]
> #
>
> After this crash it restarted (obviously related to MetaMod : Source,
> strangely enough it DID work):
> GameBin|gameinfo_path|addons/metamod/bin
> Unknown command "GameBin|gameinfo_path|addons/metamod/bin"
>
> After killing the process yet again and restarting, everything worked
> fine.
> Just one error that is still existing, not causing any errors as far
> as I can
> see:
>
> net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof(
> iVal ) && cSendBufSize <= iVal
> net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof(
> iVal ) && cRecvBufSize <= iVal
>
> It shows up even with every plugin etc disabled and fresh
> installation?
>
> 
> This message was sent using IMP, the Internet Messaging Program.
>
>
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RE: [hlds] Source Engine Beta Update

2007-06-06 Thread Alfred Reynolds
Error 25 means the user has an invalid login, get the user to contact
support if they keep seeing the problem.

- Alfred

[EMAIL PROTECTED] wrote:
> I am experiencing the following error since I ran the Beta:
> "SteamStartValidatingUserIDTicket: Returned ESteamError 25"
>
> The only results on Google show a problem which existed over a year
> ago, and
> should be fixed by now. I verified all the files and re-download it
> all, with
> the Beta only I seem to get the error.
>
> Is there a known fix for this, or is this a result of some "old" code
> which is being put back (possibly) to solve the lag/CPU issues?
> -Or- is this error just the connecting user making a mistake (noSteam,
> non-Beta)?
>
> Please advise.
>
> Regards,
> KillahInstinct
>
>> An update to the Source Engine/Dedicated Server beta is now
>> available. To update, run hldsupdatetool or Steam with the command
>> "-beta srcds0407".  If this update goes well, we plan on releasing
>> it within a few days.  The specific changes include:
>
>> - Fixed a server performance problem with queued packets
>> - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
>> - Game DLLs export ServerGameClients003 for backwards compatibility
>> for plugins
>> - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer
>> and sv_cheats=0
>> - Cheat-protected snd_foliage_db_loss. Could be used to turn off
>> ambient sounds in Counter-Strike: Source
>> - Fixed a crash when mashing the ~ key on disconnect
>> - Fixed a crash with certain materials being blocked from reloading
>> due to sv_pure > 0
>> - Fixed bug with audio files of different formats overriding the
>> files in Steam where it would use the original audio file's sample
>> rate/format information after pure server rules forced it to load a
>> different file
>>
>> Jason
>
> 
> This message was sent using IMP, the Internet Messaging Program.
>
>
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RE: [hlds] RE: Source Engine Beta Update

2007-06-05 Thread Alfred Reynolds
We have updated the beta to fix this crash, if you restart Steam you
should pick it up.

- Alfred

MaydaX wrote:
> I had the same problem it crashed before seeing the menu and found
> that setting net_graph 0 solves it.
>
> Ray wrote:
>
>> Beta Client crashs without connecting to any server. Ray
>
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RE: [hlds] Source Engine Beta Update

2007-06-04 Thread Alfred Reynolds
Okay, we will check it out.

Kevin Ottalini wrote:
> I can confirm that the Beta client CSS crashes when it gets to the
> splash
> screen (not even connecting to a server).
> HL2DM and DOD:S are ok.
>
> Event Type: Information
> Event Source: Application Popup
> Event Category: None
> Event ID: 26
> Date:  6/4/2007
> Time:  9:59:32 PM
> Description:
> Application popup: Counter-Strike Source: hl2.exe - Application Error
> : The instruction at "0x0f943e2c" referenced memory at "0x0d74a1a0".
> The memory
> could not be "read".
>
> It is creating an 81K minidump.
>
> KevinO
>
>
> - Original Message -
> From: "Ray"
> To: 
> Sent: Monday, June 04, 2007 9:15 PM
> Subject: RE: [hlds] Source Engine Beta Update
>
>
>>
>> It verified...updated...crashed
>> Ray
>>
>>
>> At 12:05 AM 6/5/2007, you wrote:
>>> Verify your client install (right click, choose properties and then
>>> the verify button).
>>>
>>> - Alfred
>>>
>>> Ray wrote:
>>>> Beta Client crashs without connecting to any server. Ray
>>>>
>
>
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RE: [hlds] Source Engine Beta Update

2007-06-04 Thread Alfred Reynolds
Verify your client install (right click, choose properties and then the
verify button).

- Alfred

Ray wrote:
> Beta Client crashs without connecting to any server.
> Ray
>
>
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RE: [hlds] Master server reporting beta

2007-05-21 Thread Alfred Reynolds
That is the long term plan.

dackz wrote:
> Just of curiosity, will this update help pave the way for keeping
> track of servers by Steam IDs, instead of solely by IPs?
>
> On 3/29/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>> We have new code in development that changes how servers report to
>> the server list (in anticipation of increasing the information in
>> that stream). The initial change has no feature changes, it is just a
>> different code path for reporting the same information.
>>
>> We need in field testing of this feature, can you please put
>> "sv_master_legacy_mode 0" in your server.cfg to test this feature and
>> then monitor the presence of your server on the Steam master server
>> lists (via the Steam serverbrowser ideally).
>>
>> Once we have had this "shake down cruise" this setting will be made
>> default.
>
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RE: [hlds] Source Dedicated Server Beta Update

2007-05-16 Thread Alfred Reynolds
We are investigating something like this, were a map using bspzip will
work with pure mode 2.

Bart King wrote:
> Hello,
>
> Allowing custom maps when sv_pure 2 is set introduces complications.
> Lots of custom maps have their own models, textures, sounds and
> various
> other assets, all of which would need to be downloaded, and it _could_
> be possible for some of these assets to collide with (read: overwrite)
> authentic Steam assets.
>
> But, while I'm not a map maker and I don't fully understand how maps
> work in Source (aside from that they are huge BSP trees), I do know
> that
> assets can be included inside the actual BSP file (using bspzip from
> the
> SDK) and thus will not collide with authentic assets, since they
> remain
> inside the BSP file.
>
> Perhaps this is a compromise: allow the server to load any BSP file
> for
> the map, but as soon as it uses external (not inside the BSP file),
> non-authentic assets, it aborts.  No idea whether or not that is
> possible, but would certainly allow the same flexibility of having
> custom maps (especially in league play) and also maintain the relative
> security of enforced consistency throughout the rest of the game(s).
>
> My two pence.
>
> Bart
>
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RE: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Alfred Reynolds
Then they should use "sv_pure 1" and need to work out how to have the
away team be confident of the servers configuration.

- Alfred

Michael Jones-Evans wrote:
> Problem is alfred that a lot of leagues use custom maps.
>
> - Original Message -----
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: 
> Sent: Tuesday, May 15, 2007 2:47 PM
> Subject: RE: [hlds] Source Dedicated Server Beta Update
>
>
>> "sv_pure 2" is mean for league play inparticular, so you can make
>> sure that the server is running in a trusted mode for the away team.
>> It only allows Steam content, no content from disk (i.e custom maps,
>> etc) can be used in this mode. It should only be used for league
>> play, normal internet servers should use "sv_pure 1".
>>
>> - Alfred
>>
>> James Gray wrote:
>>> How will 'sv_pure 2' affect the use of custom maps? Will these not
>>> be allowed, or will third party maps still be playable using this
>>> mode?
>>>
>>> On 5/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>>>> This is a multi-part message in MIME format.
>>>> --
>>>> [ Picked text/plain from multipart/alternative ]
>>>> Updates to the Source Dedicated Server, Source Engine,
>>>> Counter-Strike: Source and Half-Life 2: Deathmatch have been
>>>> released as a Beta.  To receive these updates run Steam or the
>>>> hldsupdatetool with the command "-beta srcds0407".  The specific
>>>> changes include:
>>>>
>>>> - Added sv_pure 2.  When set, then pure_server_whitelist.txt is
>>>> ignored and all content files must come from Steam
>>>> - Changed ent_fire to only be useable from the host client on a
>>>> listen server
>>>>
>>>> - Changed soundscape_flush to only be useable from the dedicated
>>>> server console or the listen server host
>>>> - Added sv_allow_wait_command. If set to 0, then clients can't use
>>>> "wait"
>>>> - Added sv_allow_color_correction. If set to 0, then clients can't
>>>> use mat_colorcorrection
>>>> - Fixed player count bugs in serverbrowser
>>>> - Added "findflags" console command, which can list all cvars with
>>>> a specified flag
>>>> - Fixed a bug with sv_minrate and sv_maxrate not applying properly
>>>> on the client
>>>> - Cheat protected the following commands:
>>>>   r_TransitionSensitivity, mat_bloomamount_rate,
>>>> mat_debug_process_halfscreen, mat_debug_autoexposure,
>>>> mat_force_bloom, mat_debug_bloom, mem_force_flush, mod_forcedata,
>>>> mod_test_not_available, mod_test_mesh_not_available,
>>>> mod_test_verts_not_available, mod_load_mesh_async,
>>>> mod_load_anims_async, mod_load_vcollide_async, mod_trace_load,
>>>> mod_lock_mdls_on_load, mat_leafvis, mat_debug,  mat_surfaceid,
>>>> mat_surfacemat, flush, r_entity, r_ambientfraction,
>>>> lightcache_maxmiss, r_avglight, mat_debugalttab,
>>>> mat_showlightmappage, mat_bumpbasis, showbudget,
>>>> showbudget_texture, showbudget_texture_global,
>>>> mat_hdroverbrightrange, mat_debugdepth,
>>>> r_modellodscale, m_pitch
>>>>
>>>> Jason
>>>>
>>>> --
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>
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RE: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Alfred Reynolds
>From Steam means from the Steam gcf file. You should use the
allow_from_disk+check_crc for your mods directory.

- alfred

Mark Chandler wrote:
> Does steam mean the gfc files on the server or from a steam server? I
> am
> interested in running this for golden eye source which doesn't have
> any base
> steam material map or model files.
>
> Mark
> Golden Eye Source.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
> Sent: Tuesday, May 15, 2007 8:21 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Source Dedicated Server Beta Update
>
> --
> [ Picked text/plain from multipart/alternative ]
> Quoted from the whitelist:
>
>//
>// Three types of file specifications:
>//
>//   1. directory\*.* - refers to all files under the
>directory //   2. directory\... - refers to all files
> under the directory
> and all directories under that recursively)
>//   3. directory\filename  - refers to a single file
>
> Best way and easiest would be to do the second one.
>
> Like they show:
>
>//
>// By default, when in pure server mode, most content file types
> are only allowed to come from Steam.
>//
>materials\...  from_steam
>models\... from_steam
>sounds\... from_steam
>scripts\... from_steam
>
>
>
> Dominick Orefice <[EMAIL PROTECTED]> wrote:  --
> [ Picked text/plain from multipart/alternative ]
> Where can I find an example of how to list files and directories in
> the pure_server_whitelist.txt file. I thought it was posted on this
> list a
> while back, but I can't seem to find it.
>
> Thanks
>
> On 5/14/07, Jason Ruymen wrote:
>>
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Updates to the Source Dedicated Server, Source Engine,
>> Counter-Strike: Source and Half-Life 2: Deathmatch have been
>> released as a Beta. To receive these updates run Steam or the
>> hldsupdatetool with the command "-beta srcds0407". The specific
>> changes include:
>>
>> - Added sv_pure 2. When set, then pure_server_whitelist.txt is
>> ignored and all content files must come from Steam
>> - Changed ent_fire to only be useable from the host client on a
>> listen server
>>
>> - Changed soundscape_flush to only be useable from the dedicated
>> server console or the listen server host
>> - Added sv_allow_wait_command. If set to 0, then clients can't use
>> "wait"
>> - Added sv_allow_color_correction. If set to 0, then clients can't
>> use mat_colorcorrection
>> - Fixed player count bugs in serverbrowser
>> - Added "findflags" console command, which can list all cvars with a
>> specified flag
>> - Fixed a bug with sv_minrate and sv_maxrate not applying properly
>> on the client
>> - Cheat protected the following commands:
>> r_TransitionSensitivity, mat_bloomamount_rate,
>> mat_debug_process_halfscreen, mat_debug_autoexposure,
>> mat_force_bloom, mat_debug_bloom, mem_force_flush, mod_forcedata,
>> mod_test_not_available, mod_test_mesh_not_available,
>> mod_test_verts_not_available, mod_load_mesh_async,
>> mod_load_anims_async, mod_load_vcollide_async, mod_trace_load,
>> mod_lock_mdls_on_load, mat_leafvis, mat_debug, mat_surfaceid,
>> mat_surfacemat, flush, r_entity, r_ambientfraction,
>> lightcache_maxmiss, r_avglight, mat_debugalttab,
>> mat_showlightmappage, mat_bumpbasis, showbudget, showbudget_texture,
>> showbudget_texture_global, mat_hdroverbrightrange, mat_debugdepth,
>> r_modellodscale, m_pitch
>>
>> Jason
>>
>> --
>>
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>
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RE: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Alfred Reynolds
"sv_pure 2" is mean for league play inparticular, so you can make sure
that the server is running in a trusted mode for the away team. It only
allows Steam content, no content from disk (i.e custom maps, etc) can be
used in this mode. It should only be used for league play, normal
internet servers should use "sv_pure 1".

- Alfred

James Gray wrote:
> How will 'sv_pure 2' affect the use of custom maps? Will these not be
> allowed, or will third party maps still be playable using this mode?
>
> On 5/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Updates to the Source Dedicated Server, Source Engine,
>> Counter-Strike:
>> Source and Half-Life 2: Deathmatch have been released as a Beta.  To
>> receive these updates run Steam or the hldsupdatetool with the
>> command "-beta srcds0407".  The specific changes include:
>>
>> - Added sv_pure 2.  When set, then pure_server_whitelist.txt is
>> ignored
>> and all content files must come from Steam
>> - Changed ent_fire to only be useable from the host client on a
>> listen
>> server
>>
>> - Changed soundscape_flush to only be useable from the dedicated
>> server
>> console or the listen server host
>> - Added sv_allow_wait_command. If set to 0, then clients can't use
>> "wait"
>> - Added sv_allow_color_correction. If set to 0, then clients can't
>> use mat_colorcorrection
>> - Fixed player count bugs in serverbrowser
>> - Added "findflags" console command, which can list all cvars with a
>> specified flag
>> - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
>> the client
>> - Cheat protected the following commands:
>>   r_TransitionSensitivity, mat_bloomamount_rate,
>> mat_debug_process_halfscreen, mat_debug_autoexposure,
>> mat_force_bloom, mat_debug_bloom, mem_force_flush, mod_forcedata,
>> mod_test_not_available, mod_test_mesh_not_available,
>> mod_test_verts_not_available, mod_load_mesh_async,
>> mod_load_anims_async, mod_load_vcollide_async, mod_trace_load,
>> mod_lock_mdls_on_load,
>> mat_leafvis, mat_debug,  mat_surfaceid, mat_surfacemat, flush,
>> r_entity, r_ambientfraction, lightcache_maxmiss, r_avglight,
>> mat_debugalttab, mat_showlightmappage, mat_bumpbasis, showbudget,
>> showbudget_texture, showbudget_texture_global,
>> mat_hdroverbrightrange, mat_debugdepth,
>> r_modellodscale, m_pitch
>>
>> Jason
>>
>> --
>>
>> ___
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>> archives, please visit:
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RE: [hlds] Pure Server Release

2007-05-02 Thread Alfred Reynolds
When its ready :) We are gating the release on resolving certain
reported bugs rather than a fixed date.

- Alfred

NaughtyGeek wrote:
> Is there an anticipated release date for the pure server update
> barring any showstopping bugs?
>
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RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Alfred Reynolds
You can also create map specific pure server configs (that overlay on
top of the base pure server config). Just put a file called "_whitelist.txt" in your maps directory (i.e
"maps/de_dust_whitelist.txt") to use this feature. We expect map makers
to create their own whitelists for custom maps.

- Alfred

Kevin Ottalini wrote:
> You can enforce external folder level consistancy for custom content
> with
> crc checks so server ops dont need to list tons of individual files,
> just
> the folder(s).
>
> This is a very sweet option, thank you Alfred!
>
>  // Three types of file specifications:
>  //
>  // 1. directory\*.*   - refers to all files under the directory
>  // 2. directory\...   - refers to all files under the directory and
> all directories under that (recursively)
>  // 3. directory\filename   - refers to a single file
>
>
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, April 30, 2007 3:10 PM
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
>
>> Um, please have a read of the pure server config file. It supports
>> (by design) custom server files using the allow_from_disk+check_crc
>> flag, you have all the tools you need to customise the assets on
>> your server yet still enforce that clients have the same content as
>> you. If you could do a little more research before making obviously
>> false statements next time that would be great.
>>
>> - Alfred
>>
>>>>>
>>>>> -- Original message --
>>>>> From: "Chris Barnett" <[EMAIL PROTECTED]>
>>>>>> OK, 5% was a bit generous. How about 1% then?
>>>>>>
>>>>>> Or would you like to "educate" me as to how many servers out
>>>>>> there are pure vanilla? Because if you take away the match
>>>>>> servers it's next to nothing.
>>>>>>
>>>>>> Again, we have the vanilla fans attacking the plugin community,
>>>>>> using the old "But surely we have to protect ourselves against
>>>>>> cheaters" line.
>>>>>>
>>>>>> Bullshit.
>>>>>>
>>>>>> It's easy for them (VALVe) to code for the client to be
>>>>>> consistent with the server. Hell it was done before, but like
>>>>>> everything else useful written by the independent plugin
>>>>>> community, it was broken with a Valve update - which no one
>>>>>> minds, if only VALVe would listen to the community and run a
>>>>>> freakin beta program.
>>>>>>
>>>>>> So why the talk around here of a pure mode which only checks for
>>>>>> consistency of Valve content?
>>>>>>
>>>>>> I'll tell why.
>>>>>>
>>>>>> Because a very small number of people, want a world where only
>>>>>> server operators running vanilla Source, to be able to keep out
>>>>>> the cheaters, leaving all the custom servers questionable, so
>>>>>> that the only the vanilla servers get packed out each night.
>>>>>>
>>>>>> If you really want to stop the cheaters and you want a pure
>>>>>> gaming experience at the expense of functionality then just
>>>>>> disconnect yourself from the internet and play either your
>>>>>> friends on a LAN or some bots.
>>>>>>
>>>>>> Cheers.
>>>>>>
>
>
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RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Alfred Reynolds
Um, please have a read of the pure server config file. It supports (by
design) custom server files using the allow_from_disk+check_crc flag,
you have all the tools you need to customise the assets on your server
yet still enforce that clients have the same content as you. If you
could do a little more research before making obviously false statements
next time that would be great.

- Alfred

Chris Barnett wrote:
> James,
>
> You're asking (or supporting a notion) for Valve to deploy an
> anti-cheat
> tool which would only be useful on vanilla servers and no other.
>
> When since day dot, server operators have simply been asking for a
> tool
> which would make the files consistent between the server and the
> client, no
> matter what the content of the files are.
>
> It is technically possible for a server to check that the clients
> files are
> the same, even  if those files are custom files.
>
> So why are you asking for something which is only capable of checking
> Steam
> files, when it's possible for the server to check any and all files
> that the
> server operator wants checking?
>
> Cheers.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James Gray
> Sent: 30 April 2007 21:29
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> Chris, seriously, what do you have stuck up your ass. You're
> complaining about something that only betters the community and
> provides a more level playing field. This update has no relation to
> 'vanilla' servers, so I don't know why you keep referring to that
> idea. The overall goal for the pure server mode is to give game server
> administrators the option to enforce a consistent playing field for
> all players.
>
> On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Its just so simple
>>
>> All those idiots at Valve should have done this years ago in HL1 !!!
>>
>> Truly!!
>>
>> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>>>
>>> Please can you give us a date for that update. There was one like
>>> that ages ago, but it won't check the vmt files.
>>>
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
>>> Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Pure Server Mode Question / Request
>>>
>>> I'm quite certain that you can set it to check against server
>>> content, source content or nothing at all.
>>>
>>>
>>> "Server can now force the client to match the server's files."
>>>
>>>
>>>
>>> -- Original message --
>>> From: "Chris Barnett" <[EMAIL PROTECTED]>
>>>> OK, 5% was a bit generous. How about 1% then?
>>>>
>>>> Or would you like to "educate" me as to how many servers out there
>>>> are pure vanilla? Because if you take away the match servers it's
>>>> next to nothing.
>>>>
>>>> Again, we have the vanilla fans attacking the plugin community,
>>>> using the old "But surely we have to protect ourselves against
>>>> cheaters" line.
>>>>
>>>> Bullshit.
>>>>
>>>> It's easy for them (VALVe) to code for the client to be consistent
>>>> with the server. Hell it was done before, but like everything else
>>>> useful written by the independent plugin community, it was broken
>>>> with a Valve update - which no one minds, if only VALVe would
>>>> listen to the community and run a freakin beta program.
>>>>
>>>> So why the talk around here of a pure mode which only checks for
>>>> consistency of Valve content?
>>>>
>>>> I'll tell why.
>>>>
>>>> Because a very small number of people, want a world where only
>>>> server operators running vanilla Source, to be able to keep out
>>>> the cheaters, leaving all the custom servers questionable, so that
>>>> the only the vanilla servers get packed out each night.
>>>>
>>>> If you really want to stop the cheaters and you want a pure gaming
>>>> experience at the expense of functionality then just disconnect
>>>> yourself from the internet and play either your friends on a LAN
>>>> or 

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-28 Thread Alfred Reynolds
Several convars are already bounded by server variables, if you mail me
off list with other convars that need bounding we can investigate adding
that.

- Alfred

Wim Barelds wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> So instead of fixing a problem, you're going to just hide from it?
> Can't that exact same 'exploit' still be used to triiger "fps_max 2"
> on
> clients?
> Can't that exact same exploit still trigger client commands?
>
> No it's not acceptable to check cvars and kick offenders, for one
> because
> people will change variables after changign the server, and checking
> the
> value
> every few seconds is neither efficient, nor save, nor should it be
> needed.
> Players should not be required to know exactly which cvars we block,
> sure
> some of them have an exploit nature, but some are also blocked since
> they
> should have no place in competitive play. A player simply executing
> his
> config, or setting a competition blocked cvar to something else
> should not
> be kicked from the server. He should be prevented from changing said
> cvar.
>
> zBlock specifically supported the "restrict_server_commands"
> convariable as
> quite simply it's only fair. zBlock however can not function
> *properly*without
> any abbility of preventive protection.
>
> As a final question, in previous emails you've stated that you would
> also
> provide
> an interface that would not only allow plugins to query client
> variables,
> but also
> to effectively restrict certain convariables to set values, which
> would then
> not be
> saved into the config. While the need for this has been minor with the
> abbility of
> triggering client commands, it would certainly be something that's
> going to
> be
> needed if VALVe indeed intends to keep the abbility to trigger client
> commands
> 'removed'. Assuming that it will indeed remain removed, are there any
> plans
> to
> follow up on this instead (ofcourse preferably before this gets out of
> beta)?
>
> On 4/27/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>
>> The convar was removed as we had no effective way to otherwise
>> protect it. Large numbers of servers were using exploits to set the
>> value of this cvar without the users permission.
>>
>> If you write a plugin that runs client commands and you believe you
>> have a command that won't let you exploit a users game process (i.e
>> rebind keys, kills them, etc) then mail me (offlist) the details and
>> we can talk about adding it to the allowed list.
>>
>> Zblock in particular can still function perfectly, they can use the
>> API we specially added for them to query CVAR values and then kick
>> users with cvars outside of their configuration ranges.
>>
>> - Alfred
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
>> Sent: Friday, April 27, 2007 8:45 AM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server
>> beta (cl_restrict_server_commands)
>>
>> Yes, I commend Valve for getting betas out now instead of having
>> things come out broken.  I've already tried to help by letting
>> Alfred know about some issues with the new release.  I'm just
>> curious as to what the missing cl_restrict... is about.
>>
>> Dan
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
>> Sent: Friday, April 27, 2007 11:24 AM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server
>> beta (cl_restrict_server_commands)
>>
>> I'm really going to have to disagree with you on this one. We all
>> jumped up and down and said we needed betas before releases and here
>> we are with a beta to test. Change is a necessary evil and most of
>> the people here seem to have made assumptions with the information
>> that was provided. The cl_restrict may have been removed, but
>> Alfred has yet to reply to this list stating if it's been replaced,
>> revised or otherwise. Everyone seems to be eager to jump down
>> Valve's throat without acknowledging the fact that they are making
>> an effort to work with us. Where's the big shout out to Valve from
>> you guys that were spamming this list after every update you didn't
>> get a beta for. We all know that updates will likely break things
>> and it sucks to have to always find a new

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Alfred Reynolds
The convar was removed as we had no effective way to otherwise protect
it. Large numbers of servers were using exploits to set the value of
this cvar without the users permission.

If you write a plugin that runs client commands and you believe you have
a command that won't let you exploit a users game process (i.e rebind
keys, kills them, etc) then mail me (offlist) the details and we can
talk about adding it to the allowed list.

Zblock in particular can still function perfectly, they can use the API
we specially added for them to query CVAR values and then kick users
with cvars outside of their configuration ranges.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Friday, April 27, 2007 8:45 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

Yes, I commend Valve for getting betas out now instead of having things
come
out broken.  I've already tried to help by letting Alfred know about
some
issues with the new release.  I'm just curious as to what the missing
cl_restrict... is about.

Dan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
Sent: Friday, April 27, 2007 11:24 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

I'm really going to have to disagree with you on this one. We all jumped
up
and down and said we needed betas before releases and here we are with a
beta to test. Change is a necessary evil and most of the people here
seem to
have made assumptions with the information that was provided. The
cl_restrict may have been removed, but Alfred has yet to reply to
this
list stating if it's been replaced, revised or otherwise. Everyone seems
to
be eager to jump down Valve's throat without acknowledging the fact that
they are making an effort to work with us. Where's the big shout out to
Valve from you guys that were spamming this list after every update you
didn't get a beta for. We all know that updates will likely break things
and
it sucks to have to always find a new way to skin the same cat, but
that's
the way software works and most of you know that.

Alfred, thanks from those of us who appreciate the steps you're making
at
trying to work with the community rather than against it.




 -- Original message --
From: "Keeper" <[EMAIL PROTECTED]>
> Plugin makers work hard to make plugins that help server operators as
well
> as bring some new fun into the game for players without having to
> redistribute a mod. Valve is falling over itself to keep us from doing
this.
> It's the community support and creativity that keep a game alive, and
they
> have never gotten this.
>
> I'll tell you this, when HL2DM dies for me, steam will disappear from
my
> computer for good. I will never buy another thing from them again.
Unless
> they change their outlook towards the existing community and put some
effort
> into supporting us.
>

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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Alfred Reynolds
Or that we live in different timezones and aren't at the keyboard
24/7... Ever think of that?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
Sent: Friday, April 27, 2007 9:20 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

The betas are awesome...nobody is disagreeing with that.  The point is
that a fairly major feature has been changed...and it wasnt even in the
changelog.  And then when asked about it, it was like an afterthought
"Oh yeah...we removed that".  Our players just want to have fun and play
in a place where all things are equal (no rate hacking or regular hacks
etc).  They dont care if we have to run commands on them to do that.
However now we have completely lost the ability to do certain things.
All players see is that us server owners are taking away their fun and
complain (and sometimes leave).  They dont understand.  Valve doesn't
pay for servers, we do.  MY money is going into keeping valve alive (my
running servers lets people buy more games and they then have somewhere
to play).  Valve needs to realize this.  In their "Infinite wisdom" they
forget that without server operators, a mod dies.  There have been
plenty of mods that have come and gone, and because they only had
players (not server operators) behind them, they never took off.

We are waiting for valve to reply and tell us WTF is going on...but the
lack of a reply is a pretty good indication that they are giving us
operators a giant middle finger.
HP

Keeper wrote:
> I'm not arguing the beta's.  They are a godsend.
>
> I too appreciate these.  But it's not a single thing that valve has
done
> that has us jumping "down Valve's throat".  They have a consistent
history
> of fixing things that don't need fixing, while not fixing major bugs.
>
> I was all in favor of the cl_restrict... cvar.  It does protect us
from the
> kiddies.  I hope Alfred will respond at some point on what exactly is
the
> thought on this.  Other than "The restrict cvar has been removed,
zBlock
> needs to be updated."
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
> Sent: Friday, April 27, 2007 11:24 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server
beta
> (cl_restrict_server_commands)
>
> I'm really going to have to disagree with you on this one. We all
jumped up
> and down and said we needed betas before releases and here we are with
a
> beta to test. Change is a necessary evil and most of the people here
seem to
> have made assumptions with the information that was provided. The
> cl_restrict may have been removed, but Alfred has yet to reply to
this
> list stating if it's been replaced, revised or otherwise. Everyone
seems to
> be eager to jump down Valve's throat without acknowledging the fact
that
> they are making an effort to work with us. Where's the big shout out
to
> Valve from you guys that were spamming this list after every update
you
> didn't get a beta for. We all know that updates will likely break
things and
> it sucks to have to always find a new way to skin the same cat, but
that's
> the way software works and most of you know that.
>
> Alfred, thanks from those of us who appreciate the steps you're making
at
> trying to work with the community rather than against it.
>
>
>
>
>  -- Original message --
> From: "Keeper" <[EMAIL PROTECTED]>
>
>> Plugin makers work hard to make plugins that help server operators as
well
>> as bring some new fun into the game for players without having to
>> redistribute a mod. Valve is falling over itself to keep us from
doing
>>
> this.
>
>> It's the community support and creativity that keep a game alive, and
they
>> have never gotten this.
>>
>> I'll tell you this, when HL2DM dies for me, steam will disappear from
my
>> computer for good. I will never buy another thing from them again.
Unless
>> they change their outlook towards the existing community and put some
>>
> effort
>
>> into supporting us.
>>
>>
>
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> please visit:
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>
>
>
>
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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread Alfred Reynolds
The restrict cvar has been removed, zBlock needs to be updated.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
Sent: Thursday, April 26, 2007 2:12 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

The cl_restrict_server_commands cvar is not found in the beta version I
get kicked from zBlock enabled servers for not having it set to 0. Also
server plug ins can exec client commands.


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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
This beta is for Source, so no, not HLDS.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Brady
Sent: Wednesday, April 25, 2007 8:52 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

For hlds also or only source?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, April 25, 2007 11:04 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

Its now hard coded to 1,048,576.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, April 25, 2007 8:00 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

--
[ Picked text/plain from multipart/alternative ]
So the hardcoded rate limit of 3 in SRCDS no longer exists?

Well it still exists, and is now set to 1,048,576, correct?

On 4/26/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> Rate 1,048,576 is now the max rate, using anything above 30,000 on an
> internet server is not a good idea (but for those hard code lan guys,
go
> nuts).
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Wednesday, April 25, 2007 7:48 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server
beta
>
> --
> [ Picked text/plain from multipart/alternative ]
> Alfred
>
> Rate 10
>
> ??
>
> - Made maximum rate 1000Kb/s.
> >
>
> Is that correct
>
> I recall a previous conversation we had a long time ago that rate was
> hardcoded to a maximum of 3 in SRCDS
>
> Is this not the case anymore?
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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__ NOD32 2219 (20070425) Information __

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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
We will have a look to see if that is better or worse.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shawn
Sent: Wednesday, April 25, 2007 8:28 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

--
[ Picked text/plain from multipart/alternative ]
Also...

It's nice that the bot totals appear, but for servers where there are
zero
bots, is it possible to remove the "0" from showing up?  It'd just be
another step in separating the purely human filled servers with those
that
have bots or bots&humans.

On 4/25/07, Shawn <[EMAIL PROTECTED]> wrote:
>
> Bug report - Client side.
>
> This from the Steam forums:
>
http://forums.steampowered.com/forums/showpost.php?p=6253895&postcount=1
9
>
> "The sorting of the players column seems completely fubar. It seems
that
> even though it does not show bots in the player counts, the sorting
> algorithm is still including bots when sorting player amounts which
> currently renders sorting by player numbers completely useless."
--

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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
Thanks, bugs can be sent to me directly.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shawn
Sent: Wednesday, April 25, 2007 8:18 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

--
[ Picked text/plain from multipart/alternative ]
Bug report - Client side.

This from the Steam forums:
http://forums.steampowered.com/forums/showpost.php?p=6253895&postcount=1
9

"The sorting of the players column seems completely fubar. It seems that
even though it does not show bots in the player counts, the sorting
algorithm is still including bots when sorting player amounts which
currently renders sorting by player numbers completely useless."

On 4/25/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> Its now hard coded to 1,048,576.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Wednesday, April 25, 2007 8:00 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server
beta
>
> --
> [ Picked text/plain from multipart/alternative ]
> So the hardcoded rate limit of 3 in SRCDS no longer exists?
>
> Well it still exists, and is now set to 1,048,576, correct?
>
> On 4/26/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> >
> > Rate 1,048,576 is now the max rate, using anything above 30,000 on
an
> > internet server is not a good idea (but for those hard code lan
guys,
> go
> > nuts).
> >
> > - Alfred
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: Wednesday, April 25, 2007 7:48 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server
> beta
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Alfred
> >
> > Rate 10
> >
> > ??
> >
> > - Made maximum rate 1000Kb/s.
> > >
> >
> > Is that correct
> >
> > I recall a previous conversation we had a long time ago that rate
was
> > hardcoded to a maximum of 3 in SRCDS
> >
> > Is this not the case anymore?
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
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archives,
> > please visit:
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> >
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>
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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
Its now hard coded to 1,048,576.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, April 25, 2007 8:00 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

--
[ Picked text/plain from multipart/alternative ]
So the hardcoded rate limit of 3 in SRCDS no longer exists?

Well it still exists, and is now set to 1,048,576, correct?

On 4/26/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> Rate 1,048,576 is now the max rate, using anything above 30,000 on an
> internet server is not a good idea (but for those hard code lan guys,
go
> nuts).
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Wednesday, April 25, 2007 7:48 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server
beta
>
> --
> [ Picked text/plain from multipart/alternative ]
> Alfred
>
> Rate 10
>
> ??
>
> - Made maximum rate 1000Kb/s.
> >
>
> Is that correct
>
> I recall a previous conversation we had a long time ago that rate was
> hardcoded to a maximum of 3 in SRCDS
>
> Is this not the case anymore?
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
Rate 1,048,576 is now the max rate, using anything above 30,000 on an
internet server is not a good idea (but for those hard code lan guys, go
nuts).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, April 25, 2007 7:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

--
[ Picked text/plain from multipart/alternative ]
Alfred

Rate 10

??

- Made maximum rate 1000Kb/s.
>

Is that correct

I recall a previous conversation we had a long time ago that rate was
hardcoded to a maximum of 3 in SRCDS

Is this not the case anymore?
--

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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
Yes, it prevents that.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shawn
Sent: Wednesday, April 25, 2007 7:38 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

--
[ Picked text/plain from multipart/alternative ]
Quite the amazing update!

I'm a little unsure, but does this pure mode eliminate such problems
like
the bright colored models and transparent textures?  I'd assume so, but
I
don't want to state for a fact if that isn't the case.

On 4/25/07, Ook <[EMAIL PROTECTED]> wrote:
>
> Did this have anything to do with the client, the SDK, or Steam in
> general?
> Or is it a server side update only?
>
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; 
> Sent: Wednesday, April 25, 2007 6:11 PM
> Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
>
>
> > We have done another update to the Source Engine Dedicated server
beta.
> > This one is a BIG update, in particular we have added a pure server
mode
> > (can you say whoop?).
> >
> > To get the beta run the hldsupdatetool with "-beta srcds0407". To
test
> > the pure server functionality you also need to run the beta client,
you
> > do this by adding "-beta srcds0407" to your Steam command line.
> >
> > This version also fixed several reported bugs when using
> > "sv_master_legacy_mode 0", please try it again if you found bugs
with
> > this setting previously.
> >
> >
> > Detailed changes for this beta update are:
> >
> > - In-game server browser only shows human players in the player
counts
> > column. Bots column now shows number of bots instead of a "some
bots" /
> > "no bots" icon.
> > - Fixed servers with bots reporting incorrect number of bots when
> > sv_master_legacy_mode was set to 0.
> > - Fixed user names reported as "unconnected" when > 32k players had
> > connected to the server.
> > - Expanded the disconnect reason dialog.
> > - Make sv_contact FCVAR_NOTIFY
> > - Added a "cl_language" cvar that seeds itself from
> > HKEY_CURRENT_USER\Software\Valve\Steam\Language.
> > - Added IServerGameClients::NetworkIDValidated
> > - Made maximum rate 1000Kb/s.
> >
> > Pure Servers
> > 
> >
> > Server can now force the client to match the server's files. If the
> > server sets sv_pure to 1, it'll load
> > pure_server_whitelist.txt from the game path, which specifies sets
of
> > files that are allowed to come from
> > Steam, allowed to come from disk, and require CRC checks.
> >
> > When the client connects to a server and receives the whitelist, it
> > reloads resources that may be "dirty"
> > (like the client loaded the file off disk but the server only allows
> > the file to come from Steam).
> >
> > The server can set sv_pure_trace to show which files clients are
> > requesting CRCs for.
> > By default, the server will just show a warning when a client has a
> > mismatched file. If they set
> > sv_pure_kick_clients to 1, then the server will kick clients that
have
> > mismatching files.
> >
> > - Alfred
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> > Reynolds
> > Sent: Thursday, April 05, 2007 2:13 PM
> > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
> > Subject: RE: [hlds_linux] Source Engine Dedicated server beta
> >
> > There is an update to the beta. Run the update tool again with the
beta
> > parameter ("-beta srcds0407") to get the update.
> >
> > This update fixes the lagging problem seen earlier in the week when
> > certain backend services are unavailable.
> >
> > - Alfred
> >
> > Alfred Reynolds wrote:
> >> We have a beta update for the Source Engine available for Dedicated
> >> servers. To get the update run the hldsupdatetool with "-beta
> >> srcds0407"
> >> on the command line.
> >>
> >> This update addresses some lag issues that have been seen when
running
> >> the Source Engine (in particular, it programmatically does
something
> >> similar to using the net_queuesplits cvar).
> >>
> >> - Alfred
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
I should add, IFF (if and only if) you have your pure server config
setup to enforce that. The default one does for all but player models,
you are free to customise your own.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shawn
Sent: Wednesday, April 25, 2007 7:38 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

--
[ Picked text/plain from multipart/alternative ]
Quite the amazing update!

I'm a little unsure, but does this pure mode eliminate such problems
like
the bright colored models and transparent textures?  I'd assume so, but
I
don't want to state for a fact if that isn't the case.

On 4/25/07, Ook <[EMAIL PROTECTED]> wrote:
>
> Did this have anything to do with the client, the SDK, or Steam in
> general?
> Or is it a server side update only?
>
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; 
> Sent: Wednesday, April 25, 2007 6:11 PM
> Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
>
>
> > We have done another update to the Source Engine Dedicated server
beta.
> > This one is a BIG update, in particular we have added a pure server
mode
> > (can you say whoop?).
> >
> > To get the beta run the hldsupdatetool with "-beta srcds0407". To
test
> > the pure server functionality you also need to run the beta client,
you
> > do this by adding "-beta srcds0407" to your Steam command line.
> >
> > This version also fixed several reported bugs when using
> > "sv_master_legacy_mode 0", please try it again if you found bugs
with
> > this setting previously.
> >
> >
> > Detailed changes for this beta update are:
> >
> > - In-game server browser only shows human players in the player
counts
> > column. Bots column now shows number of bots instead of a "some
bots" /
> > "no bots" icon.
> > - Fixed servers with bots reporting incorrect number of bots when
> > sv_master_legacy_mode was set to 0.
> > - Fixed user names reported as "unconnected" when > 32k players had
> > connected to the server.
> > - Expanded the disconnect reason dialog.
> > - Make sv_contact FCVAR_NOTIFY
> > - Added a "cl_language" cvar that seeds itself from
> > HKEY_CURRENT_USER\Software\Valve\Steam\Language.
> > - Added IServerGameClients::NetworkIDValidated
> > - Made maximum rate 1000Kb/s.
> >
> > Pure Servers
> > 
> >
> > Server can now force the client to match the server's files. If the
> > server sets sv_pure to 1, it'll load
> > pure_server_whitelist.txt from the game path, which specifies sets
of
> > files that are allowed to come from
> > Steam, allowed to come from disk, and require CRC checks.
> >
> > When the client connects to a server and receives the whitelist, it
> > reloads resources that may be "dirty"
> > (like the client loaded the file off disk but the server only allows
> > the file to come from Steam).
> >
> > The server can set sv_pure_trace to show which files clients are
> > requesting CRCs for.
> > By default, the server will just show a warning when a client has a
> > mismatched file. If they set
> > sv_pure_kick_clients to 1, then the server will kick clients that
have
> > mismatching files.
> >
> > - Alfred
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> > Reynolds
> > Sent: Thursday, April 05, 2007 2:13 PM
> > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
> > Subject: RE: [hlds_linux] Source Engine Dedicated server beta
> >
> > There is an update to the beta. Run the update tool again with the
beta
> > parameter ("-beta srcds0407") to get the update.
> >
> > This update fixes the lagging problem seen earlier in the week when
> > certain backend services are unavailable.
> >
> > - Alfred
> >
> > Alfred Reynolds wrote:
> >> We have a beta update for the Source Engine available for Dedicated
> >> servers. To get the update run the hldsupdatetool with "-beta
> >> srcds0407"
> >> on the command line.
> >>
> >> This update addresses some lag issues that have been seen when
running
> >> the Source Engine (in particular, it programmatically does
something
> >> similar to using the net_queuesplits cvar).
> >>
> >> - Alfred
> >>
> >> 

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
About 40 minutes ago. It is only picked up if you run your server/client
with that special beta command line flag.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Wednesday, April 25, 2007 7:28 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

Just wanted to make sure. Was this released an hour or two ago? I did a
reboot an hour or two ago, and now I can't run HLDM:S or any of the SDK
tools. My first thought was that a steam update got released and broke
something. That likelyhood is now my prime suspect :(.


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, April 25, 2007 7:19 PM
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta


> This is both a game client and game server update for Source (read my
> annoucement again where it tells you that you need to run Steam to
> enable the beta client :)
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ook
> Sent: Wednesday, April 25, 2007 7:11 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server
beta
>
> Did this have anything to do with the client, the SDK, or Steam in
> general?
> Or is it a server side update only?
>
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; 
> Sent: Wednesday, April 25, 2007 6:11 PM
> Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
>
>
>> We have done another update to the Source Engine Dedicated server
> beta.
>> This one is a BIG update, in particular we have added a pure server
> mode
>> (can you say whoop?).
>>
>> To get the beta run the hldsupdatetool with "-beta srcds0407". To
test
>> the pure server functionality you also need to run the beta client,
> you
>> do this by adding "-beta srcds0407" to your Steam command line.
>>
>> This version also fixed several reported bugs when using
>> "sv_master_legacy_mode 0", please try it again if you found bugs with
>> this setting previously.
>>
>>
>> Detailed changes for this beta update are:
>>
>> - In-game server browser only shows human players in the player
counts
>> column. Bots column now shows number of bots instead of a "some bots"
> /
>> "no bots" icon.
>> - Fixed servers with bots reporting incorrect number of bots when
>> sv_master_legacy_mode was set to 0.
>> - Fixed user names reported as "unconnected" when > 32k players had
>> connected to the server.
>> - Expanded the disconnect reason dialog.
>> - Make sv_contact FCVAR_NOTIFY
>> - Added a "cl_language" cvar that seeds itself from
>> HKEY_CURRENT_USER\Software\Valve\Steam\Language.
>> - Added IServerGameClients::NetworkIDValidated
>> - Made maximum rate 1000Kb/s.
>>
>> Pure Servers
>> 
>>
>> Server can now force the client to match the server's files. If the
>> server sets sv_pure to 1, it'll load
>> pure_server_whitelist.txt from the game path, which specifies sets of
>> files that are allowed to come from
>> Steam, allowed to come from disk, and require CRC checks.
>>
>> When the client connects to a server and receives the whitelist, it
>> reloads resources that may be "dirty"
>> (like the client loaded the file off disk but the server only allows
>> the file to come from Steam).
>>
>> The server can set sv_pure_trace to show which files clients are
>> requesting CRCs for.
>> By default, the server will just show a warning when a client has a
>> mismatched file. If they set
>> sv_pure_kick_clients to 1, then the server will kick clients that
have
>> mismatching files.
>>
>> - Alfred
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>> Reynolds
>> Sent: Thursday, April 05, 2007 2:13 PM
>> To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
>> Subject: RE: [hlds_linux] Source Engine Dedicated server beta
>>
>> There is an update to the beta. Run the update tool again with the
> beta
>> parameter ("-beta srcds0407") to get the update.
>>
>> This update fixes the lagging problem seen earlier in the week when
>> certain backend services are unavailable.
>>
>> - Alfred
>>
>> Alfred Reynolds wrote:
>>> We have a beta update for the So

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
This is both a game client and game server update for Source (read my
annoucement again where it tells you that you need to run Steam to
enable the beta client :)

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Wednesday, April 25, 2007 7:11 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

Did this have anything to do with the client, the SDK, or Steam in
general?
Or is it a server side update only?


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; 
Sent: Wednesday, April 25, 2007 6:11 PM
Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta


> We have done another update to the Source Engine Dedicated server
beta.
> This one is a BIG update, in particular we have added a pure server
mode
> (can you say whoop?).
>
> To get the beta run the hldsupdatetool with "-beta srcds0407". To test
> the pure server functionality you also need to run the beta client,
you
> do this by adding "-beta srcds0407" to your Steam command line.
>
> This version also fixed several reported bugs when using
> "sv_master_legacy_mode 0", please try it again if you found bugs with
> this setting previously.
>
>
> Detailed changes for this beta update are:
>
> - In-game server browser only shows human players in the player counts
> column. Bots column now shows number of bots instead of a "some bots"
/
> "no bots" icon.
> - Fixed servers with bots reporting incorrect number of bots when
> sv_master_legacy_mode was set to 0.
> - Fixed user names reported as "unconnected" when > 32k players had
> connected to the server.
> - Expanded the disconnect reason dialog.
> - Make sv_contact FCVAR_NOTIFY
> - Added a "cl_language" cvar that seeds itself from
> HKEY_CURRENT_USER\Software\Valve\Steam\Language.
> - Added IServerGameClients::NetworkIDValidated
> - Made maximum rate 1000Kb/s.
>
> Pure Servers
> 
>
> Server can now force the client to match the server's files. If the
> server sets sv_pure to 1, it'll load
> pure_server_whitelist.txt from the game path, which specifies sets of
> files that are allowed to come from
> Steam, allowed to come from disk, and require CRC checks.
>
> When the client connects to a server and receives the whitelist, it
> reloads resources that may be "dirty"
> (like the client loaded the file off disk but the server only allows
> the file to come from Steam).
>
> The server can set sv_pure_trace to show which files clients are
> requesting CRCs for.
> By default, the server will just show a warning when a client has a
> mismatched file. If they set
> sv_pure_kick_clients to 1, then the server will kick clients that have
> mismatching files.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Thursday, April 05, 2007 2:13 PM
> To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
> Subject: RE: [hlds_linux] Source Engine Dedicated server beta
>
> There is an update to the beta. Run the update tool again with the
beta
> parameter ("-beta srcds0407") to get the update.
>
> This update fixes the lagging problem seen earlier in the week when
> certain backend services are unavailable.
>
> - Alfred
>
> Alfred Reynolds wrote:
>> We have a beta update for the Source Engine available for Dedicated
>> servers. To get the update run the hldsupdatetool with "-beta
>> srcds0407"
>> on the command line.
>>
>> This update addresses some lag issues that have been seen when
running
>> the Source Engine (in particular, it programmatically does something
>> similar to using the net_queuesplits cvar).
>>
>> - Alfred
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
Actually, not much once the level loads. We CRC appropriate materials
(based upon your pure server whitelist settings) on map change so it
needs to read a bunch off files off disk at that point (its doing it
already anyway due to the map change itself). Once the server spawns the
only overhead is users reporting files they load to the server, the
bandwidth hit of this is very minimal however.

Client side it does incur a little more memory usage (to start tracking
some things about files) but again its in the noise compared to the
texture memory games use :)

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, April 25, 2007 6:35 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

--
[ Picked text/plain from multipart/alternative ]
Huge news for online competitive Counter-Strike:Source

1 silly question Alfred

Do you expect an increase in required server resources for sv_pure to 1
?

Thanks

On 4/26/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> We have done another update to the Source Engine Dedicated server
beta.
> This one is a BIG update, in particular we have added a pure server
mode
> (can you say whoop?).
>
> To get the beta run the hldsupdatetool with "-beta srcds0407". To test
> the pure server functionality you also need to run the beta client,
you
> do this by adding "-beta srcds0407" to your Steam command line.
>
> This version also fixed several reported bugs when using
> "sv_master_legacy_mode 0", please try it again if you found bugs with
> this setting previously.
>
>
> Detailed changes for this beta update are:
>
> - In-game server browser only shows human players in the player counts
> column. Bots column now shows number of bots instead of a "some bots"
/
> "no bots" icon.
> - Fixed servers with bots reporting incorrect number of bots when
> sv_master_legacy_mode was set to 0.
> - Fixed user names reported as "unconnected" when > 32k players had
> connected to the server.
> - Expanded the disconnect reason dialog.
> - Make sv_contact FCVAR_NOTIFY
> - Added a "cl_language" cvar that seeds itself from
> HKEY_CURRENT_USER\Software\Valve\Steam\Language.
> - Added IServerGameClients::NetworkIDValidated
> - Made maximum rate 1000Kb/s.
>
> Pure Servers
> 
>
> Server can now force the client to match the server's files. If the
> server sets sv_pure to 1, it'll load
> pure_server_whitelist.txt from the game path, which specifies sets of
> files that are allowed to come from
> Steam, allowed to come from disk, and require CRC checks.
>
> When the client connects to a server and receives the whitelist, it
> reloads resources that may be "dirty"
> (like the client loaded the file off disk but the server only allows
> the file to come from Steam).
>
> The server can set sv_pure_trace to show which files clients are
> requesting CRCs for.
> By default, the server will just show a warning when a client has a
> mismatched file. If they set
> sv_pure_kick_clients to 1, then the server will kick clients that have
> mismatching files.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Thursday, April 05, 2007 2:13 PM
> To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
> Subject: RE: [hlds_linux] Source Engine Dedicated server beta
>
> There is an update to the beta. Run the update tool again with the
beta
> parameter ("-beta srcds0407") to get the update.
>
> This update fixes the lagging problem seen earlier in the week when
> certain backend services are unavailable.
>
> - Alfred
>
> Alfred Reynolds wrote:
> > We have a beta update for the Source Engine available for Dedicated
> > servers. To get the update run the hldsupdatetool with "-beta
> > srcds0407"
> > on the command line.
> >
> > This update addresses some lag issues that have been seen when
running
> > the Source Engine (in particular, it programmatically does something
> > similar to using the net_queuesplits cvar).
> >
> > - Alfred
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> _

[hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
We have done another update to the Source Engine Dedicated server beta.
This one is a BIG update, in particular we have added a pure server mode
(can you say whoop?).

To get the beta run the hldsupdatetool with "-beta srcds0407". To test
the pure server functionality you also need to run the beta client, you
do this by adding "-beta srcds0407" to your Steam command line.

This version also fixed several reported bugs when using
"sv_master_legacy_mode 0", please try it again if you found bugs with
this setting previously.


Detailed changes for this beta update are:

- In-game server browser only shows human players in the player counts
column. Bots column now shows number of bots instead of a "some bots" /
"no bots" icon.
- Fixed servers with bots reporting incorrect number of bots when
sv_master_legacy_mode was set to 0.
- Fixed user names reported as "unconnected" when > 32k players had
connected to the server.
- Expanded the disconnect reason dialog.
- Make sv_contact FCVAR_NOTIFY
- Added a "cl_language" cvar that seeds itself from
HKEY_CURRENT_USER\Software\Valve\Steam\Language.
- Added IServerGameClients::NetworkIDValidated
- Made maximum rate 1000Kb/s.

Pure Servers
 

 Server can now force the client to match the server's files. If the
server sets sv_pure to 1, it'll load
 pure_server_whitelist.txt from the game path, which specifies sets of
files that are allowed to come from
 Steam, allowed to come from disk, and require CRC checks.

 When the client connects to a server and receives the whitelist, it
reloads resources that may be "dirty"
 (like the client loaded the file off disk but the server only allows
the file to come from Steam).

 The server can set sv_pure_trace to show which files clients are
requesting CRCs for.
 By default, the server will just show a warning when a client has a
mismatched file. If they set
 sv_pure_kick_clients to 1, then the server will kick clients that have
mismatching files.

- Alfred

-----Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, April 05, 2007 2:13 PM
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

There is an update to the beta. Run the update tool again with the beta
parameter ("-beta srcds0407") to get the update.

This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:
> We have a beta update for the Source Engine available for Dedicated
> servers. To get the update run the hldsupdatetool with "-beta
> srcds0407"
> on the command line.
>
> This update addresses some lag issues that have been seen when running
> the Source Engine (in particular, it programmatically does something
> similar to using the net_queuesplits cvar).
>
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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RE: [hlds] Re: [hlds_linux] Half-Life 1 Deathmatch and Team Fortress Classic Updated

2007-04-24 Thread Alfred Reynolds
Please try to keep your threads inside of one mailing list :)

The fix is mod specific, each mod team will need to apply the fix to
their local code base.

- Alfred

Dan Offord wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Jason:
> (To clairy last post)
> I loaded up HLDM & found this issue fixed here, but mods based on the
> hldm
> code like Sven Co-Op can still be crashed using the same exploit.
>
> Dan
>
>
> On 24/04/07, Dan Offord <[EMAIL PROTECTED]> wrote:
>>
>> Jason:
>>
>> This issue still isn't fixed.  I was still able to crash a server
>> using the same exploit.
>>
>> Dan.
>>
>> On 23/04/07, Jason Ruymen < [EMAIL PROTECTED]> wrote:
>>>
>>> Updates to Half-Life 1 Deathmatch and Team Fortress Classic have
>>> been released.  Please run hldsupdatetool to download these
>>> updates.  The specific changes include:
>>>
>>> - Fixed game server crash when lastinv was inappropriately used
>>>
>>> Jason
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>>
>>
>> --
>> .: =CATS= Gaming :.
>> .: http://www.catsgaming.com :.
>> .: This email contains information that maybe confidential if your
>> not the intended recipient, please delete this email :.
>
>
>
>
> --
> .: =CATS= Gaming :.
> .: http://www.catsgaming.com :.
> .: This email contains information that maybe confidential if your
> not the
> intended recipient, please delete this email :.
> --
>
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RE: [hlds] DoDS cpu and SMP time-line

2007-04-15 Thread Alfred Reynolds
Right now all the SMP work revolves around client side optimisations, it
is unclear what benefits can be found on the server. As we further
evolve our SMP support I am sure we will find some gains, more CPU's in
a machine is always better.

- Alfred

Dan Sorenson wrote:
>   I suppose this is directed at Alfred:
>
>   Over the past several months I've noticed the CPU requirements
for
> DoDS have been increasing, particularly with the larger custom maps
> (I suspect this is mostly a function of map size and optimization).
>
>   So, will the upcoming SMP support be server-side, or merely
> client-side?  If server-side, is there a rough time-frame?  I get the
> feeling my future hardware selections are going to depend a lot upon
> that answer.
>
>   - Dan
>
> * Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
> * Vikings?  There ain't no vikings here.  Just us honest farmers.   *
> * The town was burning, the villagers were dead.  They didn't need  *
> * those sheep anyway.  That's our story and we're sticking to it.   *
>
>
> ___
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[hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-05 Thread Alfred Reynolds
There is an update to the beta. Run the update tool again with the beta
parameter ("-beta srcds0407") to get the update.

This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:
> We have a beta update for the Source Engine available for Dedicated
> servers. To get the update run the hldsupdatetool with "-beta
> srcds0407"
> on the command line.
>
> This update addresses some lag issues that have been seen when running
> the Source Engine (in particular, it programmatically does something
> similar to using the net_queuesplits cvar).
>
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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RE: [hlds] beta comfirmation

2007-04-05 Thread Alfred Reynolds
The windows update didn't have the build date change, if you saw the
binaries update then you are good. We have another beta update due out
today that will change the version number for windows so you can know
you are running the beta.

- Alfred

Dan E wrote:
> Hmm... my windows is returning:
> 13:21:47 Protocol version 7
>  Exe version 1.0.0.34 (cstrike)
>  Exe build: 16:07:11 Mar 21 2007 (3056)
> And I just updated it again to double-check.  I know it's running the
> beta
> because it did update the binaries and it's definitely running a LOT
> better.
> I tried taking -autoupdate out of the startup command as well, still
> the
> same version reply.  Anybody else see this?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Joshua
> Handelsman-Woolf (DogGunn)
> Sent: Thursday, April 05, 2007 1:08 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] beta comfirmation
>
> Use the version command in console.
> It should show the build date as being sometime in April.
> [xXx] con wrote:
>> ok, is there any way to confirm that my server has the files and
>> running?
>>
>>
>>
>>>> We have a beta update for the Source Engine available for Dedicated
>>>> servers. To get the update run the hldsupdatetool with "-beta
>>>> srcds0407" on the command line.
>>>>
>>>> This update addresses some lag issues that have been seen when
>>>> running the Source Engine (in particular, it programmatically does
>>>> something similar to using the net_queuesplits cvar).
>>>>
>>>> - Alfred
>>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
> ___
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> please visit:
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>
>
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RE: [hlds] Source Engine Dedicated server beta

2007-04-03 Thread Alfred Reynolds
You ran the update for hl2mp not hl1mp. I am not sure how you got hl1mp
working so I have no idea why its not working, make sure you actually
have a new engine.dll up in your bin\ folder :)

Ook wrote:
> version
> Protocal version 7
> Exe version 1.0.0.1 (hl1mp)
> Exe build: 16:07:11 Mar 21 2007 (3056)
>
> I installed a clean server:
> hldsupdatetool -command update -game hl2mp -dir . -beta srcds0407
>
> Start server:
> srcds -game hl1mp
>
> does the beta not apply to hl1mp:s?
>
>
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, April 02, 2007 8:29 PM
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
>> Type "version", it returns todays date.
>>
>> Ook wrote:
>>> Installed, running it now. How can I tell if the beta files are
>>> actually there?
>>>
>>> 19:34:00 hostname:  Ooks Steaming Pile of Crap
>>>  version : 1.0.0.1/7 3056 secure
>>>  udp/ip  :  10.0.0.12:27016
>>>  map :  subtransit at: 0 x, 0 y, 0 z
>>>  players :  0 (12 max)
>>>
>>>
>>> - Original Message -
>>> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>>> To: ;
>>>  Sent: Monday, April 02, 2007 4:16 PM
>>> Subject: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>>> We have a beta update for the Source Engine available for Dedicated
>>>> servers. To get the update run the hldsupdatetool with "-beta
>>>> srcds0407" on the command line.
>>>>
>>>> This update addresses some lag issues that have been seen when
>>>> running the Source Engine (in particular, it programmatically does
>>>> something similar to using the net_queuesplits cvar).
>>>>
>>>> - Alfred
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
Linux doesn't have an IOCP interface meaning some calls are blocking
under linux and not on windows.

- Alfred

Affordablegameservers.com wrote:
> I was thinking that as well, but why does it not affect windows
> servers if
> its something on valves end?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, April 02, 2007 11:28 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> Still not looking so hot.  Exactly what is the problem and why would
> VALVe's connectivity cause FPS drops in Source?  I can understand
> games
> not connecting to the master or authentication servers, but server
> performance affected so drastically by your remote servers?
>
>
>> We are working on the problem, the internet pipes are being grumpy
>> (yes, that is the technical term). Should be happy again real soon.
>>
>> - Alfred
>>
>> Affordablegameservers.com wrote:
>>> ive been getting reports from other gsps as well that now all of
>>> the sudden have this issue.
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of
>>> [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>> I believe this is more than just a Source issue.  Our HL1 game
>>> servers that are restarted in the past few hours do not seem to be
>>> able to find Steam (yes, running 32bit not 64bit).  Some other GSPs
>>> I've been in contact with in the past 30 minutes are noticing the
>>>  10fps issues as well. I have to imagine this is linked in some
>>> fashion but I doubt it has anything at all to do with the betas
>>> (I'm not running the beta on any of our machines).
>>>
>>>
>>>> I didnt update to the beta but some updated from ds 74 to 75 thats
>>>> when it all messed up for me. I have tested it with another fresh
>>>> install and its doing the same thing. If it has something to do
>>>> with net_queuesplits needing to be set, id gladly do it. Im reading
>>>> through a huge post now in teh steampowered.com forums looking
>>>> where i should put it and how
>>>>
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>>>> To: hlds@list.valvesoftware.com
>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>
>>>>
>>>> You will not get this update unless you add that special command
>>>> line.
>>>>
>>>> - Alfred
>>>>
>>>> Affordablegameservers.com wrote:
>>>>> Alfred, im wondering does this have any affect on other servers
>>>>> running on the box. All of the sudden, about 2 hours ago or so, my
>>>>> css servers started running at 10fps. I installed a hl1 game on
>>>>> the box and its fine tops out at about 330 or so and acts normal.
>>>>>
>>>>> centos no real changes to anything it just all of the sudden
>>>>> started happening. restarts dont help.
>>>>>
>>>>> -Original Message-
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>>>> To: hlds@list.valvesoftware.com
>>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>>
>>>>>
>>>>> 04 = April, 07 = 2007 :)
>>>>>
>>>>> - Alfred
>>>>>
>>>>> RMaioroff wrote:
>>>>>> Thanks for offering this to us. I am going to update it right now
>>>>>> on one of our busy Garry's Mod 10 pubs.
>>>>>>
>>>>>> Is 0407 the internal build number or perhaps the target date for
>>>>>> the release version to push? That is, if you're at liberty to
>>>>>> say.
>>>>>>
>>>>>>
>>>>>> -Original Message-
>>>>>> From: [EMAIL PROTECTED]
>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>&

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
Okay, the problem is fixed, things should be working fine now.

Alfred Reynolds wrote:
> There is a bug in the server causing it to wait too long for
> connections
> when it is in a certain state (after restart in particular) and we
> have
> a couple servers being slow right now. Longer term we want to decouple
> the timing from the servers main loop obviously.
>
> - Alfred
>
> [EMAIL PROTECTED] wrote:
>> Still not looking so hot.  Exactly what is the problem and why would
>> VALVe's connectivity cause FPS drops in Source?  I can understand
>> games not connecting to the master or authentication servers, but
>> server performance affected so drastically by your remote servers?
>>
>>
>>> We are working on the problem, the internet pipes are being grumpy
>>> (yes, that is the technical term). Should be happy again real soon.
>>>
>>> - Alfred
>>>
>>> Affordablegameservers.com wrote:
>>>> ive been getting reports from other gsps as well that now all of
>>>> the sudden have this issue.
>>>>
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of
>>>> [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM
>>>> To: hlds@list.valvesoftware.com
>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>
>>>>
>>>> I believe this is more than just a Source issue.  Our HL1 game
>>>> servers that are restarted in the past few hours do not seem to be
>>>> able to find Steam (yes, running 32bit not 64bit).  Some other GSPs
>>>> I've been in contact with in the past 30 minutes are noticing the
>>>>  10fps issues as well. I have to imagine this is linked in some
>>>> fashion but I doubt it has anything at all to do with the betas
>>>> (I'm not running the beta on any of our machines).
>>>>
>>>>
>>>>> I didnt update to the beta but some updated from ds 74 to 75 thats
>>>>> when it all messed up for me. I have tested it with another fresh
>>>>> install and its doing the same thing. If it has something to do
>>>>> with net_queuesplits needing to be set, id gladly do it. Im
>>>>> reading through a huge post now in teh steampowered.com forums
>>>>> looking where i should put it and how
>>>>>
>>>>>
>>>>> -Original Message-
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>>>>> To: hlds@list.valvesoftware.com
>>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>>
>>>>>
>>>>> You will not get this update unless you add that special command
>>>>> line.
>>>>>
>>>>> - Alfred
>>>>>
>>>>> Affordablegameservers.com wrote:
>>>>>> Alfred, im wondering does this have any affect on other servers
>>>>>> running on the box. All of the sudden, about 2 hours ago or so,
>>>>>> my css servers started running at 10fps. I installed a hl1 game
>>>>>> on the box and its fine tops out at about 330 or so and acts
>>>>>> normal.
>>>>>>
>>>>>> centos no real changes to anything it just all of the sudden
>>>>>> started happening. restarts dont help.
>>>>>>
>>>>>> -Original Message-
>>>>>> From: [EMAIL PROTECTED]
>>>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>>>>> To: hlds@list.valvesoftware.com
>>>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>>>
>>>>>>
>>>>>> 04 = April, 07 = 2007 :)
>>>>>>
>>>>>> - Alfred
>>>>>>
>>>>>> RMaioroff wrote:
>>>>>>> Thanks for offering this to us. I am going to update it right
>>>>>>> now on one of our busy Garry's Mod 10 pubs.
>>>>>>>
>>>>>>> Is 0407 the internal build number or perhaps the target date for
>>>>>>> the release version to push? That is, if you're at liberty to
>>>>>>> say.
>>>>>>>
>>>>>>>
>>>

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
There is a bug in the server causing it to wait too long for connections
when it is in a certain state (after restart in particular) and we have
a couple servers being slow right now. Longer term we want to decouple
the timing from the servers main loop obviously.

- Alfred

[EMAIL PROTECTED] wrote:
> Still not looking so hot.  Exactly what is the problem and why would
> VALVe's connectivity cause FPS drops in Source?  I can understand
> games
> not connecting to the master or authentication servers, but server
> performance affected so drastically by your remote servers?
>
>
>> We are working on the problem, the internet pipes are being grumpy
>> (yes, that is the technical term). Should be happy again real soon.
>>
>> - Alfred
>>
>> Affordablegameservers.com wrote:
>>> ive been getting reports from other gsps as well that now all of
>>> the sudden have this issue.
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of
>>> [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>> I believe this is more than just a Source issue.  Our HL1 game
>>> servers that are restarted in the past few hours do not seem to be
>>> able to find Steam (yes, running 32bit not 64bit).  Some other GSPs
>>> I've been in contact with in the past 30 minutes are noticing the
>>>  10fps issues as well. I have to imagine this is linked in some
>>> fashion but I doubt it has anything at all to do with the betas
>>> (I'm not running the beta on any of our machines).
>>>
>>>
>>>> I didnt update to the beta but some updated from ds 74 to 75 thats
>>>> when it all messed up for me. I have tested it with another fresh
>>>> install and its doing the same thing. If it has something to do
>>>> with net_queuesplits needing to be set, id gladly do it. Im reading
>>>> through a huge post now in teh steampowered.com forums looking
>>>> where i should put it and how
>>>>
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>>>> To: hlds@list.valvesoftware.com
>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>
>>>>
>>>> You will not get this update unless you add that special command
>>>> line.
>>>>
>>>> - Alfred
>>>>
>>>> Affordablegameservers.com wrote:
>>>>> Alfred, im wondering does this have any affect on other servers
>>>>> running on the box. All of the sudden, about 2 hours ago or so, my
>>>>> css servers started running at 10fps. I installed a hl1 game on
>>>>> the box and its fine tops out at about 330 or so and acts normal.
>>>>>
>>>>> centos no real changes to anything it just all of the sudden
>>>>> started happening. restarts dont help.
>>>>>
>>>>> -Original Message-
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>>>> To: hlds@list.valvesoftware.com
>>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>>
>>>>>
>>>>> 04 = April, 07 = 2007 :)
>>>>>
>>>>> - Alfred
>>>>>
>>>>> RMaioroff wrote:
>>>>>> Thanks for offering this to us. I am going to update it right now
>>>>>> on one of our busy Garry's Mod 10 pubs.
>>>>>>
>>>>>> Is 0407 the internal build number or perhaps the target date for
>>>>>> the release version to push? That is, if you're at liberty to
>>>>>> say.
>>>>>>
>>>>>>
>>>>>> -Original Message-
>>>>>> From: [EMAIL PROTECTED]
>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>>>>>> To: hlds_linux@list.valvesoftware.com;
>>>>>> hlds@list.valvesoftware.com Subject: [hlds] Source Engine
>>>>>> Dedicated server beta
>>>>>>
>>>>>> We have a 

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
They are one and the same.

Affordablegameservers.com wrote:
> Working on the pipes? or the 10fps issue?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
> Sent: Monday, April 02, 2007 9:51 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> We are working on the problem, the internet pipes are being grumpy
> (yes,
> that is the technical term). Should be happy again real soon.
>
> - Alfred
>
> Affordablegameservers.com wrote:
>> ive been getting reports from other gsps as well that now all of the
>> sudden have this issue.
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Behalf Of
>> [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>
>>
>> I believe this is more than just a Source issue.  Our HL1 game
>> servers that are restarted in the past few hours do not seem to be
>> able to find Steam (yes, running 32bit not 64bit).  Some other GSPs
>> I've been in contact with in the past 30 minutes are noticing the
>>  10fps issues as well. I have to imagine this is linked in some
>> fashion but I doubt it has anything at all to do with the betas (I'm
>> not running the beta on any of our machines).
>>
>>
>>> I didnt update to the beta but some updated from ds 74 to 75 thats
>>> when it all messed up for me. I have tested it with another fresh
>>> install and its doing the same thing. If it has something to do with
>>> net_queuesplits needing to be set, id gladly do it. Im reading
>>> through a huge post now in teh steampowered.com forums looking
>>> where i should put it and how
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>> You will not get this update unless you add that special command
>>> line.
>>>
>>> - Alfred
>>>
>>> Affordablegameservers.com wrote:
>>>> Alfred, im wondering does this have any affect on other servers
>>>> running on the box. All of the sudden, about 2 hours ago or so, my
>>>> css servers started running at 10fps. I installed a hl1 game on the
>>>> box and its fine tops out at about 330 or so and acts normal.
>>>>
>>>> centos no real changes to anything it just all of the sudden
>>>> started happening. restarts dont help.
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>>> To: hlds@list.valvesoftware.com
>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>
>>>>
>>>> 04 = April, 07 = 2007 :)
>>>>
>>>> - Alfred
>>>>
>>>> RMaioroff wrote:
>>>>> Thanks for offering this to us. I am going to update it right now
>>>>> on one of our busy Garry's Mod 10 pubs.
>>>>>
>>>>> Is 0407 the internal build number or perhaps the target date for
>>>>> the release version to push? That is, if you're at liberty to say.
>>>>>
>>>>>
>>>>> -Original Message-
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>>>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>>>>> Subject: [hlds] Source Engine Dedicated server beta
>>>>>
>>>>> We have a beta update for the Source Engine available for
>>>>> Dedicated servers. To get the update run the hldsupdatetool with
>>>>> "-beta srcds0407" on the command line.
>>>>>
>>>>> This update addresses some lag issues that have been seen when
>>>>> running the Source Engine (in particular, it programmatically does
>>>>> something similar to using the net_queuesplits cvar).
>>>>>
>>>>> - Alfred
>>>>>
>>>>> _

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
Type "version", it returns todays date.

Ook wrote:
> Installed, running it now. How can I tell if the beta files are
> actually
> there?
>
> 19:34:00 hostname:  Ooks Steaming Pile of Crap
>  version : 1.0.0.1/7 3056 secure
>  udp/ip  :  10.0.0.12:27016
>  map :  subtransit at: 0 x, 0 y, 0 z
>  players :  0 (12 max)
>
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: ; 
> Sent: Monday, April 02, 2007 4:16 PM
> Subject: [hlds] Source Engine Dedicated server beta
>
>
>> We have a beta update for the Source Engine available for Dedicated
>> servers. To get the update run the hldsupdatetool with "-beta
>> srcds0407" on the command line.
>>
>> This update addresses some lag issues that have been seen when
>> running the Source Engine (in particular, it programmatically does
>> something similar to using the net_queuesplits cvar).
>>
>> - Alfred
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
We are working on the problem, the internet pipes are being grumpy (yes,
that is the technical term). Should be happy again real soon.

- Alfred

Affordablegameservers.com wrote:
> ive been getting reports from other gsps as well that now all of the
> sudden
> have this issue.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, April 02, 2007 9:28 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> I believe this is more than just a Source issue.  Our HL1 game servers
> that are restarted in the past few hours do not seem to be able to
> find
> Steam (yes, running 32bit not 64bit).  Some other GSPs I've been in
> contact with in the past 30 minutes are noticing the 10fps issues as
>  well. I have to imagine this is linked in some fashion but I doubt
> it has
> anything at all to do with the betas (I'm not running the beta on any
> of
> our machines).
>
>
>> I didnt update to the beta but some updated from ds 74 to 75 thats
>> when it all messed up for me. I have tested it with another fresh
>> install and its doing the same thing. If it has something to do with
>> net_queuesplits needing to be set, id gladly do it. Im reading
>> through a huge post now in teh steampowered.com forums looking where
>> i should put it and how
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>
>>
>> You will not get this update unless you add that special command
>> line.
>>
>> - Alfred
>>
>> Affordablegameservers.com wrote:
>>> Alfred, im wondering does this have any affect on other servers
>>> running on the box. All of the sudden, about 2 hours ago or so, my
>>> css servers started running at 10fps. I installed a hl1 game on the
>>> box and its fine tops out at about 330 or so and acts normal.
>>>
>>> centos no real changes to anything it just all of the sudden
>>> started happening. restarts dont help.
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>> 04 = April, 07 = 2007 :)
>>>
>>> - Alfred
>>>
>>> RMaioroff wrote:
>>>> Thanks for offering this to us. I am going to update it right now
>>>> on one of our busy Garry's Mod 10 pubs.
>>>>
>>>> Is 0407 the internal build number or perhaps the target date for
>>>> the release version to push? That is, if you're at liberty to say.
>>>>
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>>>> Subject: [hlds] Source Engine Dedicated server beta
>>>>
>>>> We have a beta update for the Source Engine available for Dedicated
>>>> servers. To get the update run the hldsupdatetool with "-beta
>>>> srcds0407" on the command line.
>>>>
>>>> This update addresses some lag issues that have been seen when
>>>> running the Source Engine (in particular, it programmatically does
>>>> something similar to using the net_queuesplits cvar).
>>>>
>>>> - Alfred
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
You will not get this update unless you add that special command line.

- Alfred

Affordablegameservers.com wrote:
> Alfred, im wondering does this have any affect on other servers
> running on
> the box. All of the sudden, about 2 hours ago or so, my css servers
> started
> running at 10fps. I installed a hl1 game on the box and its fine tops
> out at
> about 330 or so and acts normal.
>
> centos no real changes to anything it just all of the sudden started
> happening.
> restarts dont help.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
> Sent: Monday, April 02, 2007 8:34 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> 04 = April, 07 = 2007 :)
>
> - Alfred
>
> RMaioroff wrote:
>> Thanks for offering this to us. I am going to update it right now on
>> one of our busy Garry's Mod 10 pubs.
>>
>> Is 0407 the internal build number or perhaps the target date for the
>> release version to push? That is, if you're at liberty to say.
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>> Subject: [hlds] Source Engine Dedicated server beta
>>
>> We have a beta update for the Source Engine available for Dedicated
>> servers. To get the update run the hldsupdatetool with "-beta
>> srcds0407" on the command line.
>>
>> This update addresses some lag issues that have been seen when
>> running the Source Engine (in particular, it programmatically does
>> something similar to using the net_queuesplits cvar).
>>
>> - Alfred
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
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RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
04 = April, 07 = 2007 :)

- Alfred

RMaioroff wrote:
> Thanks for offering this to us. I am going to update it right now on
> one of
> our busy Garry's Mod 10 pubs.
>
> Is 0407 the internal build number or perhaps the target date for the
> release version to push? That is, if you're at liberty to say.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Monday, April 02, 2007 5:17 PM
> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
> Subject: [hlds] Source Engine Dedicated server beta
>
> We have a beta update for the Source Engine available for Dedicated
> servers. To get the update run the hldsupdatetool with "-beta
> srcds0407"
> on the command line.
>
> This update addresses some lag issues that have been seen when running
> the Source Engine (in particular, it programmatically does something
> similar to using the net_queuesplits cvar).
>
> - Alfred
>
> ___
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> please visit:
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>
>
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[hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
We have a beta update for the Source Engine available for Dedicated
servers. To get the update run the hldsupdatetool with "-beta srcds0407"
on the command line.

This update addresses some lag issues that have been seen when running
the Source Engine (in particular, it programmatically does something
similar to using the net_queuesplits cvar).

- Alfred

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RE: [hlds] Master server reporting beta

2007-03-30 Thread Alfred Reynolds
Thanks for the report, we will track this down.

milchworld wrote:
> Now the two bots left for two real players, but
> - HLSW shows 0 players, 2 bots
> - steam browser shows 2/10 players (correct)
> - steam browser shows "cpu players are present" (not correct)
> - on view server info both players are shown (correct)
>
> Leopard
>
>
> milchworld schrieb:
>> If the server has two bots in and i turn it from 1 to 0,
>> - the bots are no more shown in HLSW (perhaps hlsws fault)
>> - 0/10 players are shown in my favorites (but there are two bots)
>> - the "cpu players are present" IS shown
>> - right click for looking which players are on shows "Server is not
>> responding."
>>
>> you can see for yourself: 80.95.148.18:27015 (as long as noone joins
>> and the bots quit)
>>
>> Leopard
>>
>>
>> Alfred Reynolds schrieb:
>>> We have new code in development that changes how servers report to
>>> the server list (in anticipation of increasing the information in
>>> that stream). The initial change has no feature changes, it is just
>>> a different code path for reporting the same information.
>>>
>>> We need in field testing of this feature, can you please put
>>> "sv_master_legacy_mode 0" in your server.cfg to test this feature
>>> and then monitor the presence of your server on the Steam master
>>> server lists (via the Steam serverbrowser ideally).
>>>
>>> Once we have had this "shake down cruise" this setting will be made
>>> default.
>>>
>>> - Alfred
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>
>> ___
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>>
>>
>
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RE: [hlds] Master server reporting beta

2007-03-29 Thread Alfred Reynolds
This is only for Source at the moment.

- Alfred

The Cave wrote:
> Alfred,
>
> Is this for both engines? I would guess so...
>
>
>
>
>
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, March 29, 2007 8:32 PM
> Subject: RE: [hlds] Master server reporting beta
>
>
>> The logistics of certain updates means they can't all be betas,
>> Server operators are not our only client. We strive to release
>> beta's when possible and will continue to do so.
>>
>> - Alfred
>>
>> Chris Barnett wrote:
>>> Alfred,
>>>
>>> Like all the other betas, I've updated my server to participate.
>>>
>>> Here's an honest question. Can you give me an honest answer?
>>>
>>> Why should server operators participate in betas that you (Valve)
>>> deem important, if you don't release betas all the time, especially
>>> for changes that affect the things that we (the server operators)
>>> deem important?
>>>
>>> I know you want us to help you to help us. But unless you release
>>> betas for every update, all of this is rather pointless as we can't
>>> even help ourselves.
>>>
>>> Cheers,
>>>
>>> Chris Barnett
>>> U75CLAN.
>>>
>>>
>>>
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>> Reynolds Sent: 30 March 2007 01:53
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Master server reporting beta
>>>
>>> Low IP's do not come first, haven't for years. The current system
>>> returns you IP's from near your address first and then fans out
>>> (essentially converting an IP to an integer and walking that list).
>>> For our next iteration we plan on including geo-location
>>> capabilities to catch the cases where this fails (yes, I am looking
>>> at you France).
>>>
>>> - Alfred
>>>
>>> Cc2iscooL wrote:
>>>> --
>>>> [ Picked text/plain from multipart/alternative ]
>>>> Ooh, awesome! Is this going to eventually move away from the "low
>>>> IP's come first" thing? I can't wait to get rid of that.
>>>>
>>>> On 3/29/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>>>>
>>>>> We have new code in development that changes how servers report to
>>>>> the server list (in anticipation of increasing the information in
>>>>> that stream). The initial change has no feature changes, it is
>>>>> just a different code path for reporting the same information.
>>>>>
>>>>> We need in field testing of this feature, can you please put
>>>>> "sv_master_legacy_mode 0" in your server.cfg to test this feature
>>>>> and then monitor the presence of your server on the Steam master
>>>>> server lists (via the Steam serverbrowser ideally).
>>>>>
>>>>> Once we have had this "shake down cruise" this setting will be
>>>>> made default.
>>>>>
>>>>> - Alfred
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>> --
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
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>>>
>>> ___
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>>
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>
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RE: [hlds] Master server reporting beta

2007-03-29 Thread Alfred Reynolds
The logistics of certain updates means they can't all be betas, Server
operators are not our only client. We strive to release beta's when
possible and will continue to do so.

- Alfred

Chris Barnett wrote:
> Alfred,
>
> Like all the other betas, I've updated my server to participate.
>
> Here's an honest question. Can you give me an honest answer?
>
> Why should server operators participate in betas that you (Valve) deem
> important, if you don't release betas all the time, especially for
> changes
> that affect the things that we (the server operators) deem important?
>
> I know you want us to help you to help us. But unless you release
> betas for
> every update, all of this is rather pointless as we can't even help
> ourselves.
>
> Cheers,
>
> Chris Barnett
> U75CLAN.
>
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: 30 March 2007 01:53
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Master server reporting beta
>
> Low IP's do not come first, haven't for years. The current system
> returns you IP's from near your address first and then fans out
> (essentially converting an IP to an integer and walking that list).
> For
> our next iteration we plan on including geo-location capabilities to
> catch the cases where this fails (yes, I am looking at you France).
>
> - Alfred
>
> Cc2iscooL wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Ooh, awesome! Is this going to eventually move away from the "low
>> IP's come first" thing? I can't wait to get rid of that.
>>
>> On 3/29/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>>
>>> We have new code in development that changes how servers report to
>>> the server list (in anticipation of increasing the information in
>>> that stream). The initial change has no feature changes, it is just
>>> a different code path for reporting the same information.
>>>
>>> We need in field testing of this feature, can you please put
>>> "sv_master_legacy_mode 0" in your server.cfg to test this feature
>>> and then monitor the presence of your server on the Steam master
>>> server lists (via the Steam serverbrowser ideally).
>>>
>>> Once we have had this "shake down cruise" this setting will be made
>>> default.
>>>
>>> - Alfred
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>> --
>>
>> ___
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>> archives, please visit:
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RE: [hlds] Master server reporting beta

2007-03-29 Thread Alfred Reynolds
Low IP's do not come first, haven't for years. The current system
returns you IP's from near your address first and then fans out
(essentially converting an IP to an integer and walking that list). For
our next iteration we plan on including geo-location capabilities to
catch the cases where this fails (yes, I am looking at you France).

- Alfred

Cc2iscooL wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Ooh, awesome! Is this going to eventually move away from the "low
> IP's come
> first" thing? I can't wait to get rid of that.
>
> On 3/29/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>
>> We have new code in development that changes how servers report to
>> the server list (in anticipation of increasing the information in
>> that stream). The initial change has no feature changes, it is just a
>> different code path for reporting the same information.
>>
>> We need in field testing of this feature, can you please put
>> "sv_master_legacy_mode 0" in your server.cfg to test this feature and
>> then monitor the presence of your server on the Steam master server
>> lists (via the Steam serverbrowser ideally).
>>
>> Once we have had this "shake down cruise" this setting will be made
>> default.
>>
>> - Alfred
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> --
>
> ___
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> archives, please visit:
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[hlds] Master server reporting beta

2007-03-29 Thread Alfred Reynolds
We have new code in development that changes how servers report to the
server list (in anticipation of increasing the information in that
stream). The initial change has no feature changes, it is just a
different code path for reporting the same information.

We need in field testing of this feature, can you please put
"sv_master_legacy_mode 0" in your server.cfg to test this feature and
then monitor the presence of your server on the Steam master server
lists (via the Steam serverbrowser ideally).

Once we have had this "shake down cruise" this setting will be made
default.

- Alfred

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RE: [hlds] hl1mp out of date, please restart server. Now what?

2007-03-15 Thread Alfred Reynolds
It is hard enough given that I would like to get EP2 released soon :)

- Alfred

Ook wrote:
> That is what I thought. And I'm not disagreeing with you, either. How
> hard
> would it be to allow hldsupdatetool to download hl1mp if the person
> downloading it supplied a steam account id/password that owned
> Half-Life
> Source Deathmatch?
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, March 15, 2007 5:48 PM
> Subject: RE: [hlds] hl1mp out of date, please restart server. Now
> what?
>
>
>> Because is would mean giving away Half-Life 1: Source for free,
>> something we aren't interested in doing at this time for the reason
>> of allowing hldsupdatetool to work with it.
>>
>> - Alfred
>>
>> Ook wrote:
>>> I can't believe there is any technical reason why it can't be made
>>> available via hldsupdatetool. If I and others can assemble a
>>> fileset that works, so can hldsupdatetool. I can, however, believe
>>> that internal politics or policies at Valve will prevent it.
>>>
>>> But then, I don't really know exactly how the update process works.
>>> Why can't it ever work with hldsupdatetool?
>>>
>>>
>>> - Original Message -
>>> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Thursday, March 15, 2007 2:29 PM
>>> Subject: RE: [hlds] hl1mp out of date, please restart server. Now
>>> what?
>>>
>>>
>>>> You need to do whatever magic you did the first time to get the
>>>> updated hl1mp content we released this last week, that is why you
>>>> are out of date. Certain design choices with HL1MP preclude it from
>>>> ever working with the hldsupdatetool unfortunately :(
>>>>
>>>> - Alfred
>>>>
>>>> Ook wrote:
>>>>> Alfred, I would be very surprised indeed if Valve was not aware
>>>>> that several of use are running hl1mp source *dedicated* servers,
>>>>> and not from the in-game UI (you did know this, didn't you).
>>>>> It's not that difficult - first you use hldsupdatetool to install
>>>>> hl2mp. Anyone can do this, you don't even need a steam account.
>>>>> Then you do as I've outlined below and copy the stuff from the GCF
>>>>> files I've listed. One can only do this if they actually own the
>>>>> game. Then you start the server:
>>>>>
>>>>> srcds -game hl1mp
>>>>>
>>>>> I've been doing this for a while now, as have others. It works
>>>>> very well. We do this because the hldsupdatetool does not support
>>>>> hl1mp, and who here actually uses the in-steam dedicated server?
>>>>> Also, using the listen server option from the game itself is
>>>>> extremely unreliable.
>>>>>
>>>>> So, what would it take to get hldsupdatetool to support -game
>>>>> hl1mp? Will you accept bribes? Our undying gratitude? My first
>>>>> born son?
>>>>>
>>>>>
>>>>> - Original Message -
>>>>> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>>>>> To: 
>>>>> Sent: Thursday, March 15, 2007 1:57 PM
>>>>> Subject: RE: [hlds] hl1mp out of date, please restart server. Now
>>>>> what?
>>>>>
>>>>>
>>>>>> HL1DM:S currently only supports servers created by the in-game UI
>>>>>> currently, I am not sure how you are running one with the SRCDS
>>>>>> tool (so I suspect this is a hell of your own making :)
>>>>>>
>>>>>> I will see if we can have the in-Steam SRCDS program offer HL1DM
>>>>>> to people that own the game.
>>>>>>
>>>>>> - Alfred
>>>>>>
>>>>>> Ook wrote:
>>>>>>> Why is it everytime Valve releases an update I go through update
>>>>>>> hell? SoI start my hl1mp source server, and I get:
>>>>>>>
>>>>>>> ?MasterRequestRestart
>>>>>>> Your server is out of date.  Please update and restart.
>>>>>>>
>>>>>>> So, I started over. Deleted everything. Created a new install of
>>>>>>> hl2mp. Overwrote stuff from the following GCFs:
>>>>>&

RE: [hlds] hl1mp out of date, please restart server. Now what?

2007-03-15 Thread Alfred Reynolds
Because is would mean giving away Half-Life 1: Source for free,
something we aren't interested in doing at this time for the reason of
allowing hldsupdatetool to work with it.

- Alfred

Ook wrote:
> I can't believe there is any technical reason why it can't be made
> available
> via hldsupdatetool. If I and others can assemble a fileset that
> works, so
> can hldsupdatetool. I can, however, believe that internal politics or
> policies at Valve will prevent it.
>
> But then, I don't really know exactly how the update process works.
> Why
> can't it ever work with hldsupdatetool?
>
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, March 15, 2007 2:29 PM
> Subject: RE: [hlds] hl1mp out of date, please restart server. Now
> what?
>
>
>> You need to do whatever magic you did the first time to get the
>> updated hl1mp content we released this last week, that is why you
>> are out of date. Certain design choices with HL1MP preclude it from
>> ever working with the hldsupdatetool unfortunately :(
>>
>> - Alfred
>>
>> Ook wrote:
>>> Alfred, I would be very surprised indeed if Valve was not aware
>>> that several of use are running hl1mp source *dedicated* servers,
>>> and not from the in-game UI (you did know this, didn't you).
>>> It's not that difficult - first you use hldsupdatetool to install
>>> hl2mp. Anyone can do this, you don't even need a steam account.
>>> Then you do as I've outlined below and copy the stuff from the GCF
>>> files I've listed. One can only do this if they actually own the
>>> game. Then you start the server:
>>>
>>> srcds -game hl1mp
>>>
>>> I've been doing this for a while now, as have others. It works very
>>> well. We do this because the hldsupdatetool does not support hl1mp,
>>> and who here actually uses the in-steam dedicated server? Also,
>>> using the listen server option from the game itself is extremely
>>> unreliable.
>>>
>>> So, what would it take to get hldsupdatetool to support -game
>>> hl1mp? Will you accept bribes? Our undying gratitude? My first born
>>> son?
>>>
>>>
>>> - Original Message -
>>> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Thursday, March 15, 2007 1:57 PM
>>> Subject: RE: [hlds] hl1mp out of date, please restart server. Now
>>> what?
>>>
>>>
>>>> HL1DM:S currently only supports servers created by the in-game UI
>>>> currently, I am not sure how you are running one with the SRCDS
>>>> tool (so I suspect this is a hell of your own making :)
>>>>
>>>> I will see if we can have the in-Steam SRCDS program offer HL1DM
>>>> to people that own the game.
>>>>
>>>> - Alfred
>>>>
>>>> Ook wrote:
>>>>> Why is it everytime Valve releases an update I go through update
>>>>> hell? SoI start my hl1mp source server, and I get:
>>>>>
>>>>> ?MasterRequestRestart
>>>>> Your server is out of date.  Please update and restart.
>>>>>
>>>>> So, I started over. Deleted everything. Created a new install of
>>>>> hl2mp. Overwrote stuff from the following GCFs:
>>>>>
>>>>> half-life deathmatch source gcf
>>>>> half-life source deathmatch client gcf
>>>>> half-life source gcf
>>>>>
>>>>> Updated my cfgs as needed. Start server. Same thing. This always
>>>>> worked in the past. My next step is to delete my GCFs, and let
>>>>> steam download them again to make sure they really current. I see
>>>>> hl1mp servers with players in them, so...what am I missing?
>>>>>
>>>>> status
>>>>> hostname:  Ooks Steaming Pile of Crap
>>>>> version : 1.0.0.0/7 3048 secure
>>>>> udp/ip  :  10.0.0.2:27015
>>>>> map :  dms_snug at: 0 x, 0 y, 0 z
>>>>> players :  0 (12 max)
>>>>>
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> ___
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>>> archives, please visit:
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>>
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RE: [hlds] hl1mp out of date, please restart server. Now what?

2007-03-15 Thread Alfred Reynolds
You need to do whatever magic you did the first time to get the updated
hl1mp content we released this last week, that is why you are out of
date. Certain design choices with HL1MP preclude it from ever working
with the hldsupdatetool unfortunately :(

- Alfred

Ook wrote:
> Alfred, I would be very surprised indeed if Valve was not aware that
> several
> of use are running hl1mp source *dedicated* servers, and not from the
> in-game UI (you did know this, didn't you). It's not that
> difficult -
> first you use hldsupdatetool to install hl2mp. Anyone can do this,
> you don't
> even need a steam account. Then you do as I've outlined below and
> copy the
> stuff from the GCF files I've listed. One can only do this if they
> actually
> own the game. Then you start the server:
>
> srcds -game hl1mp
>
> I've been doing this for a while now, as have others. It works very
> well. We
> do this because the hldsupdatetool does not support hl1mp, and who
> here
> actually uses the in-steam dedicated server? Also, using the listen
> server
> option from the game itself is extremely unreliable.
>
> So, what would it take to get hldsupdatetool to support -game hl1mp?
> Will
> you accept bribes? Our undying gratitude? My first born son?
>
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, March 15, 2007 1:57 PM
> Subject: RE: [hlds] hl1mp out of date, please restart server. Now
> what?
>
>
>> HL1DM:S currently only supports servers created by the in-game UI
>> currently, I am not sure how you are running one with the SRCDS tool
>> (so I suspect this is a hell of your own making :)
>>
>> I will see if we can have the in-Steam SRCDS program offer HL1DM to
>> people that own the game.
>>
>> - Alfred
>>
>> Ook wrote:
>>> Why is it everytime Valve releases an update I go through update
>>> hell? SoI start my hl1mp source server, and I get:
>>>
>>> ?MasterRequestRestart
>>> Your server is out of date.  Please update and restart.
>>>
>>> So, I started over. Deleted everything. Created a new install of
>>> hl2mp. Overwrote stuff from the following GCFs:
>>>
>>> half-life deathmatch source gcf
>>> half-life source deathmatch client gcf
>>> half-life source gcf
>>>
>>> Updated my cfgs as needed. Start server. Same thing. This always
>>> worked in the past. My next step is to delete my GCFs, and let
>>> steam download them again to make sure they really current. I see
>>> hl1mp servers with players in them, so...what am I missing?
>>>
>>> status
>>> hostname:  Ooks Steaming Pile of Crap
>>> version : 1.0.0.0/7 3048 secure
>>> udp/ip  :  10.0.0.2:27015
>>> map :  dms_snug at: 0 x, 0 y, 0 z
>>> players :  0 (12 max)
>>>
>>>
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