RE: [hlds] unlocking the 24 player limit for TF2 (legitimately)
This was done intentionally by Valve with the excuse that servers with more than 24 slots was crashing some clients. An issue I don't doubt, but disagree with the solution. My Solution: If you connect to a 32 slot server and you crash: Don't Play 32 slot servers!!! DUH!! The bottom line is they didn't stop 32 slot servers from existing and it looks like they never will be able to. Those same people can connect to the modified servers and crash again. See My Solution... Valve can tell these people that they don't support 32 players so they are out of luck. Valve should just go with the flow and allow it officially so we can all enjoy it and get on with our lives. Put in a disclaimer in for people with older machines that, well simply put, not all configurations can support 32 players. With a hint to upgrade their hardware. To be completely honest I don't care either way anymore, I have stopped playing TF2 because of this. What bothers me is the way Valve approached this issue, cowardly and unfair. Portal FTW! Flame on! Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, October 26, 2007 10:13 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] unlocking the 24 player limit for TF2 (legitimately) I AGREE. I have a 24 and 32 slot. Both pretty new.. but wish my 32 would just fill up. Be nice if people could see it. I think vALVE knew this would happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Beaudreault Sent: Friday, October 26, 2007 9:00 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] unlocking the 24 player limit for TF2 (legitimately) I agree wholeheartedly with the above posters, and wish for this as well. That said, I have seen atleast 2 other threads about this in the past week or two...so don't expect anything from Valve. Bryan On 10/26/07, Col Grigson [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Or another maybe temporary solution is for the block on servers over 24 slots is set to look at sv_visiblemaxplayers rather than maxplayers. I tried on our server setting it to 26 slots and then sv_visiblemaxplayers 24 for the exact same reason (to keep reserve slots) but it wouldn't show up in server browser even though it only had 24 slots visible Col. On 10/26/07, Keith Simpson [EMAIL PROTECTED] wrote: I have a request to the powers that be at Valve concerning TF2: Please allow the player limit to be increased upwards of 24 players without having to resort to a hack of the engine.dll or using a third party plugin. Reason: reserved slots - plain and simple. Fact of the matter is, the general public wants to see and join a public server that can host a *minimum* of 24 players. I'd like to be able to create a couple of hidden reserved slots for my admins so that they can join a 'full' server without kicking existing players, but to be able to do that currently, I would have to restrict public slots to less than 24, and subsequently would wind up kicking a player or two to make room for those I'd like to be able to join a 'full' server. While some server admins have no qualms kicking a player to make room for themselves or one of their staff, I don't see that as acceptable, as do others. Ideally, I'd like to set in my command line, sv_maxplayers 26, set sv_visiblemaxplayers to 24, and leave those last remaining two slots for my admins to join *without kicking anyone*, so they can jump in if need be to handle troublesome players, etc. Right now as things stand, I'd have to use the workarounds that are floating around out there right now to do this, and to be honest, I'd rather not resort to doing that. During the beat stage, I can understand why you (Valve) would want to restrict maxplayers to 24. But now that the game is gold, why continue with the restriction? Let server admins allow as many players as they see fit. I believe I've fielded a legitimate reason to do so. Please give this request a serious review. - Keith Simpson - http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
RE: [hlds] Not Served
Make sure sv_lan is set to 0 If that's ok then your router is preventing your server from being visible. Check out http://portforward.com/routers.htm to see if they can help you verify your Router configuration. Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of steve tonon Sent: Thursday, October 25, 2007 11:42 AM To: hlds@list.valvesoftware.com Subject: [hlds] Not Served This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm having a problem with getting a Counter Strike Source , server that I just installed for the first time !!! The problem is this :I installed by way of the hldsupdtetool.exe ,and saved it to a folder I created, ran the tool cot all the file,ceated a server.cfg cfg file, installed into the cstrike folder within c:\srcds ,started the server,loged into steam on my other computer, does not show up under lan in the steam/valve GUI , if I put my ip in the favorites it launches, but noone can login from the internet...I've set up the ports in my wired router,EBR-2310 D-LINK,I've set up a static ip .I don't know what else to do...had people able to login oncer, but when I stoped,and restarted the server no one was able to login again...HELP PLS. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Not Served
If you give someone the external IP and port can they connect? Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Wheatley Sent: Thursday, October 25, 2007 12:43 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Not Served Try setting your DMZ on your router to point to the IP of your gameserver. This has worked for me in the past when I've needed to quickly host a game on my home connection. steve tonon wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] TY for your quick repy Mike...I did that and even bought the prgram itself , for $30.00 , a little more history: I've set the port fowarding in the router to my internal ip-192.168.0.100:27032 , plus UDP to start-27016 , end-27019, also set another to start-27020 , end 27032 , checked the boxes, saved, waited to make sure it stayed in ...and tried again ,same result...any more info would by helpful...Windows XP, 2.4 G ,intel cpu,1g DDR-2700...also windows firewall asked for allowance for the port 27032, and I accepted - Original Message - From: Mike Munozmailto:[EMAIL PROTECTED] To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Sent: Thursday, October 25, 2007 12:00 PM Subject: RE: [hlds] Not Served Make sure sv_lan is set to 0 If that's ok then your router is preventing your server from being visible. Check out http://portforward.com/routers.htmhttp://portforward.com/routers.htm to see if they can help you verify your Router configuration. Mike ParaDOX www.paradisesgarage.comhttp://www.paradisesgarage.com/ -Original Message- From: [EMAIL PROTECTED]mailto:[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of steve tonon Sent: Thursday, October 25, 2007 11:42 AM To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Subject: [hlds] Not Served This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm having a problem with getting a Counter Strike Source , server that I just installed for the first time !!! The problem is this :I installed by way of the hldsupdtetool.exe ,and saved it to a folder I created, ran the tool cot all the file,ceated a server.cfg cfg file, installed into the cstrike folder within c:\srcds ,started the server,loged into steam on my other computer, does not show up under lan in the steam/valve GUI , if I put my ip in the favorites it launches, but noone can login from the internet...I've set up the ports in my wired router,EBR-2310 D-LINK,I've set up a static ip .I don't know what else to do...had people able to login oncer, but when I stoped,and restarted the server no one was able to login again...HELP PLS. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hldshttp://list.valves oftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hldshttp://list.valves oftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
The Silence from Valve is deafening... Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 3:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Valve publicity ? You mean marketing? Don't tell me that Clown Lombardi is behind all of this. That man is responsible for the abomination that is the Steam forums, you know. Where they went out and found the worst trolling halfwits the internet has to offer and gave them the keys to the Valve forums. The sooner Valve get's shot of Lombardi better. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 15 October 2007 19:16 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I'm not trying to be rude. It's just that everyday in this community, there is always some joker, who thinks it's big and clever to post up Quit whinning, XXX isn't what I'm after, I'm alright Jack..yada yada yada Fair point :) I share your viewpoint (albeit from the other side) - and I did post something like that yesterday :( As far as I'm concerned, it might as well be random. No one knew what Valve was going to do then, so what makes you think you know what they are going to do tomorrow, with regards for the RANDOM REASON to why they are removing servers from the list? I dont think it's fair to hang this up with totally random stuff Valve might do.. It's not like it was totally unexpected, the hack / mod surfaced, people got excited and Valve publicly weren't happy with it. I dont think randomly killed is fair - perhaps unexpectedly. They are NOT going to turn round tomorrow and kill Eventscripts or MM:S and so on.. (when they get to OB source). With regards to metamod source. They might not remove metamod servers from the list, but you might find that your server has been removed because Valve didn't like a side effect of a particular metamod plugin. If they don't give us a clue as to what the rules are, then we have to assume that any plugin is a risk. Sorry that was a joke - Im not MM:S fan :) It doesn't matter how valid anyone thinks any reason the master list removal is. If server admins become scared to install plugins, because they don't know whether that plugin will incur the wrath of valves list server, then why bother writing and installing plugins? Yes, and also no. This is 1 thing that has been pulled. If Valve start pulling more I will reverse my opinion. But in this case they obviously dont want 32 man servers and are (regardless of what anyone says) well within their right to stop supporting them. Note they are NOT killing the servers - simply removing them from the lists There may still be a deeper reason for it to be pulled. As a server admin I am not going to be scared to put mods on - and if I do and the server disappears from the list I will remove the mods (and probably bitch to high heaven about it if I feel it is unfair). Your right though there are those that will be scared though - should we not be reassuring them rather than bitching at Valve who are obviously deliberately not replying. If they remove more servers - then is the time to worry IMO and hit them with all the force the community has got. If you are happy with running 7 vanilla servers for the next 5 years, good for you. I'm not doing it and there are loads of others who won't. I'll feel sorry for you, when years down the line, they are all broken overnight, because Valve had petty reasons they deemed more important than you and your gaming community. I don't see it - there is worry over CSS servers all the time (I have run 10 of those for a long while by the way) - not to the same level agreed - and they have not died a major death. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 15 October 2007 18:21 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. There's no need to be rude or offensive! If this has to be discussed then lets at least do it sensibly. Anyway. Valve dont appear to be randomly removing servers with mods from the lists, they have apparently removed servers running mods that allow 32 players. It occurs to me they must have a reason for this (it is not as if it appears to be a particularly harmful mod). I very much doubt Valve are going to begin to removing servers running any mods they deem unsuitable (MetaMod:Source anyone?? :P). So far there has been no reason for this removal - nothing from Valve. Either they are not going to say anything or there is a reason for the
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
[The-/iller] Said: they have to find the best way to bash us - I think they have, let us bash each other... Mike ParaDOX www.paradisesgarage.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RE: hlds digest, Vol 1 #5612 - 8 msgs
To unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds Wow Mike ParaDOX www.paradisesgarage.com Evan Skafidas Said: Stop sending me e-mails - DontWannaName! Said: Is there a voteban option on this mailing list? Lets voteban Chris off this. - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
Why because he has a valid point and you don't want to hear it? Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Monday, October 15, 2007 5:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Is there a voteban option on this mailing list? Lets voteban Chris off this. - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 2:15:12 PM Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. It's in Valves interest to spoil us by allowing us to serve our gaming communities with varied and unique servers. Learn the history of the games and the countless mods that have kept those games alive for years. Glad that you acknowledge that we are all moaning, if a brain donor like you notices that, then perhaps Valve will. :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: 15 October 2007 21:50 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Valve have spoilt you lot in the past by allowing you to customise this that and the other. Now they are preventing x,y and z from happening you're all moaning and whinning like female dogs. Get some f***ing perspective ffs. On 10/15/07, Mike Munoz [EMAIL PROTECTED] wrote: The Silence from Valve is deafening... Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 3:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Valve publicity ? You mean marketing? Don't tell me that Clown Lombardi is behind all of this. That man is responsible for the abomination that is the Steam forums, you know. Where they went out and found the worst trolling halfwits the internet has to offer and gave them the keys to the Valve forums. The sooner Valve get's shot of Lombardi better. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 15 October 2007 19:16 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I'm not trying to be rude. It's just that everyday in this community, there is always some joker, who thinks it's big and clever to post up Quit whinning, XXX isn't what I'm after, I'm alright Jack..yada yada yada Fair point :) I share your viewpoint (albeit from the other side) - and I did post something like that yesterday :( As far as I'm concerned, it might as well be random. No one knew what Valve was going to do then, so what makes you think you know what they are going to do tomorrow, with regards for the RANDOM REASON to why they are removing servers from the list? I dont think it's fair to hang this up with totally random stuff Valve might do.. It's not like it was totally unexpected, the hack / mod surfaced, people got excited and Valve publicly weren't happy with it. I dont think randomly killed is fair - perhaps unexpectedly. They are NOT going to turn round tomorrow and kill Eventscripts or MM:S and so on.. (when they get to OB source). With regards to metamod source. They might not remove metamod servers from the list, but you might find that your server has been removed because Valve didn't like a side effect of a particular metamod plugin. If they don't give us a clue as to what the rules are, then we have to assume that any plugin is a risk. Sorry that was a joke - Im not MM:S fan :) It doesn't matter how valid anyone thinks any reason the master list removal is. If server admins become scared to install plugins, because they don't know whether that plugin will incur the wrath of valves list server, then why bother writing and installing plugins? Yes, and also no. This is 1 thing that has been pulled. If Valve start pulling more I will reverse my opinion. But in this case they obviously dont want 32 man servers and are (regardless of what anyone says) well within their right to stop supporting them. Note they are NOT killing the servers - simply removing them from the lists There may still be a deeper reason for it to be pulled. As a server admin I am not going to be scared to put mods on - and if I do and the server disappears from the list I will remove the mods (and probably
RE: [hlds] TF2 ... All 32 player servers filtered out?
Thanks Dan. It's nice to hear from someone who is neutral in the matter but obviously gets the point. I think I speak for some (note: not all but some) of us when I say that we understand Valve is not obligated to tell us why they do these things. But it sure would be nice. We do think it is unfair when they supposedly support the mod community but when someone comes out with a simple plugin to deal with the small matter of allowing more players than was originally intended, they kill it from the Steam Master Server List. And as usual the modding community has obviously come up with a few options. Earlier today I saw several 32 slot servers, on the list including the SourceOP one (the guys who made the plugin in the first place) Kudos! and a 255 slot server filled with bots. LOL... John, this is a SERVER related issue, as it directly affects the way we want to run our servers. It's not a client side filter it's Steam Master Server List filter. Earlier today I started up a new 32 slot server to see if it would show up (now that I see others there again) The master servers replied with: Your server is out of date. Please update and restart. Well, for the heck of it I did run update, it was completely up to date as I already knew. Restarted and it say's the same thing. Changed it to 24 slots the message went away... Back to 32 where it is now and the message is back. It's definitely the Steam Master Server List that is doing the filtering... Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Sunday, October 14, 2007 12:30 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 ... All 32 player servers filtered out? -- [ Picked text/plain from multipart/alternative ] Honestly, you are not helping the situation. If you don't like the bickering, there's always the delete button. But, you decided to make matters worse with a rather long (and somewhat redundant) email complaining about people who are complaining. Not to mention, you speak of ignorance when you yourself are being ignorant of the subject; there were legit server plugins that were doing this without the modifications of the server bins. People are asking a reasonable question: Why impose just a 24 player limit and not let the server admins choose? All Valve has to do is release a statement on it. And it does have something to do with servers: when a plugin is being run to cause 32 player servers not to show up, your server will not get seen at all, therefore not played on. Personally, I have not played the game nor run the client, but this is getting ridiculous. And IMO, from a bystander's point on the situation, you appear more from the Steam forums than anybody else has. Especially with that I'm right and I'm not listening to anything else you have to say lalalalala at the end. John Porter [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Your missing a whole load of points. This is ..and I will say it again ... a HLDS mailing list, Half-Life Dedicated server mailing list. It's not a forum where you can join in and browse at leasure easily, not something you can search/find when your looking for specific help. Your sending out spam to a mailing list full of people who couldnt care less about an un-supported modification to TF2. And your probelm..Its a filter in the STEAM CLIENT right? IS that part of HLDS? Not its not is it right? For the record you do know the difference between the Steam Client and HLDS dont you? if you dont and think dedicated servers are mostly run through the steam client on the dedicated button I suggest you look into the matter further before responding. The changes which valve have decided to filter out in their STEAM CLIENT (Client being that nice little gui that runs on your home pc when you connect to your dedicated server remotely) were neither supported or approved so why should they listen to DEMANDS on why they decided to pull the plug on it, if they wanted to say somethign they would have, they havent so moaning and whining on about it serves what purpose exactly? Exactly the mentaility you get on the steam forums.. whine whine I DEMAND a right to know ... NO WE ARE RIGHT I WONT SHUTUP... for the love of money someone save me! So to bring to an end, your spamming us about something thats changed in the client in relation to a hacked un-supported modded server binarys which are neither approved OR supported by valve. A change in the Client that people have rightly pointed out neither stops you running the server, administrating the server, or joining the server therefor highly worthy of flooding the mailing list with post about right? Then when people pointed this out nicely that perhaps you shouldnt be posting this here, nor demanding an answer people got the hump and started ranting off stating we demand answers. Well good luck, if thats the tone you
RE: [hlds] Re: TF2 ... All 32 player servers filtered out?
Tim said: snip perhaps they should just lock all the cvars have a server benchmark program that will not allow the server to run unless it meets a minimun score... end snip Are you crazy?! Giving them ideas like this?! Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw Sent: Thursday, October 11, 2007 12:27 PM To: hlds@list.valvesoftware.com Subject: [hlds] Re: TF2 ... All 32 player servers filtered out? GIven I haven't actually seen a post with regard to why valve have carried this out I'm not going to join in the guessing game ...It would just be nice to be kept in the picture rather than having to troubleshoot why your server is no longer appearing in the master browser list. with regard to stability the potentially bit is just that, we didn't suffer from any reported crashes from clients connecting to our 32 man when it was up we had not one crash server side.. it would gobble memory cpu like there is no tommorrow but it never maxed out our resources. I agree consistancy in lauching a product is needed but when valve have no control of the quality of the kit there software is being run on, then its pointless perhaps they should just lock all the cvars have a server benchmark program that will not allow the server to run unless it meets a minimun score... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: TF2 ... All 32 player servers filtered out?
Yet, if you had 4 32 slot servers (before they gimped the list) You would have most likely had 4 FULL servers... It is a fact that the 32 slot servers were more popular than the smaller ones. It is true of almost all the mods. People love a crowd! I'm not saying they were the only full servers, lots of full ones of all sizes. But the 32 slot servers were sought out and actually hard to get into.. I had to use auto retry to get into my own server and would wait as long as 10+ minutes.. My thought is that if the players like it, and the servers can handle it (I didn't have one single crash as a 32 slot server, more stable than all of my 18 servers combined) Then why shouldn't we have the option? There is still no official mention of why the server list was modified to filter out + 24 slot servers. Come on guys, lets hear something on this!!! Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: Thursday, October 11, 2007 1:43 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: TF2 ... All 32 player servers filtered out? Are you guys crazy?? I have 6 22 slot TF2 servers running at the moment and they are topping out at 14 - 17 player averages. They are hardly ever full. Lets fill our servers first then bitch about the limits... :) Tom -- From: Mike Munoz [EMAIL PROTECTED] Sent: Thursday, October 11, 2007 6:03 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Re: TF2 ... All 32 player servers filtered out? Tim said: snip perhaps they should just lock all the cvars have a server benchmark program that will not allow the server to run unless it meets a minimun score... end snip Are you crazy?! Giving them ideas like this?! Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw Sent: Thursday, October 11, 2007 12:27 PM To: hlds@list.valvesoftware.com Subject: [hlds] Re: TF2 ... All 32 player servers filtered out? GIven I haven't actually seen a post with regard to why valve have carried this out I'm not going to join in the guessing game ...It would just be nice to be kept in the picture rather than having to troubleshoot why your server is no longer appearing in the master browser list. with regard to stability the potentially bit is just that, we didn't suffer from any reported crashes from clients connecting to our 32 man when it was up we had not one crash server side.. it would gobble memory cpu like there is no tommorrow but it never maxed out our resources. I agree consistancy in lauching a product is needed but when valve have no control of the quality of the kit there software is being run on, then its pointless perhaps they should just lock all the cvars have a server benchmark program that will not allow the server to run unless it meets a minimun score... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 ... All 32 player servers filtered out?
OUCH!!... To actually go so far as to modify the server browser so that it won't list 32 slot TF2 servers! Never mind fixing the issues the server browser has, with various servers not displaying for whatever reasons. They chose to take away our choices. To run as many slots as we see fit, with the settings we see fit for our community. To the best of my knowledge without any notification or explanation. First FF, now this... All it would have taken was another filter option on the client side to select how many player slots you want display. A useful feature for any mod. Do it in ranges: 1 - 10, 11 - 16, 18 - 24, 25 - 32 Or do it using or any number. An option to filter on a number of players actually playing on servers, rather than just not empty. Any thoughts on this? LET THE PLAYERS AND ADMINS DECIDE FOR THEMSELVES!!! YOUR MAPS WON'T BE THE ONLY MAPS FOR TF2 (or will they? Still no fgd...) I have been hosting only Valve related servers for so many years now, since at least 2000, (WonID anyone?) that this last blow is hitting me really hard. My small community was originally based on CS. Since then we have branched out to other mods such as: CS:S, DOD:S, Gmod 10, Dystopia, Eternal Silence and now TF2. These are just the mods we liked enough to put up servers for. We currently run 18 servers and 3 HLTV servers. The love of doing this for the community is the only thing keeping me from shutting them all down right now. I am still on the fence about keeping our TF2 server up. I pay for the bandwidth and hardware out of my own pocket, I have never asked for nor taken anything from anyone to help pay for this. It truly is something I love to do. Or at least I used to... P.S. I do not use the modified server.dll I use the plugin. Thanks Tony, works great! So today I will post a vote in my forums, to see if TF2 survives or not in our little community. Yours, Truly disappointed, Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Wednesday, October 10, 2007 2:07 AM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 ... All 32 player servers filtered out? http://forums.steampowered.com/forums/showthread.php?t=608814 I am really disappointed about that, as player and server-hoster ... That is a bad hit for the community ... That servers were always full and people loved it ... Without words ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Please break custom maps that are using the EP2 engine
Sounds to me like you should stick to the console version of the Orange Box Yes there are crappy maps out there, but as a server admin you have option of not hosting those crappy maps. As for me, I welcome the custom maps provided they are entertaining and fun. Some of the best maps look like crap but play like hell.. Take the nipper maps for instance. No offense Nipper! I love his maps, even though most of them are the simplest looking maps out there. If they were to limit the maps and not allow custom content, I can see it as only a matter of time until the game dies of boredom. CS would not have lived as long as it has without the custom maps... A truely crappy map will not get much play and will weed itself out and fall to the wayside... .10 cents (inflation you know) Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marc Hörsken Sent: Tuesday, October 09, 2007 2:40 PM To: Robert Whelan Subject: Re: [hlds] Please break custom maps that are using the EP2 engine It's my personal opinion, yes. But I am not only a server admin, I am also a player and I can see it at the horizon that it will end up like in CSS with many crappy custom maps. And the point of back ported textures makes it even more dramatic. As a player, I don't want to play on such maps, because it just does not fit the style. Valve wanted to keep the style and balance of the game as long as possible, so they should do it with maps, too. Just my opinion. -- [ Picked text/plain from multipart/alternative ] Hmmm, sv_gravity is classed as a bug, lol? What great goodness could come from allowing n00bs access to this variable? Back on topic now - I think marc has a legit point.. new characters and animations dont look right in ported maps like ctf_well for example. Its a fortress forever map... .02 cents... BTW: they did jump right on the gunrunning exploit.. kudos to dev! - Original Message From: Hell Phoenix [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 9, 2007 12:57:21 PM Subject: Re: [hlds] Please break custom maps that are using the EP2 engine Then dont put them on the server. This list is getting petty. How about we work on more important things like fixing bugs. Still waiting for an answer on why we cant set sv_gravity. Marc Hörsken wrote: Hello, would it be possible to stop mappers from creating maps for TF2 by using tools that port EP2 materials and models to EP1? I realy dislike those custom maps, often they don't fit the game style and the textures are not looking like the original ones. Please force the mappers to wait for the real SDK, thanks. Thanks PS: I don't want any answers like: Let the mappers do what they want. I just don't like the idea of having crappy maps around before the SDK is even released. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ __ Looking for a deal? Find great prices on flights and hotels with Yahoo! FareChase. http://farechase.yahoo.com/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
I'm getting the same thing... Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller Sent: Tuesday, October 02, 2007 10:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Has this been distributed - I've tried updating from 5 different networks and none work. All get this error. ContentServer rejected client session login Anyone else? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Kevin Ottalini To: hlds@list.valvesoftware.com Sent: Tuesday, October 02, 2007 8:51 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated Thanks Jason. - Original Message - From: Jason Ruymen [EMAIL PROTECTED] Sent: Tuesday, October 02, 2007 6:39 PM Subject: [hlds] Team Fortress 2/Dedicated Server Updated Required updates to Team Fortress 2 and it's Dedicated Server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Added Very High texture resolution option - Added Minimal HUD option to Options-Multiplayer - Fixed headshots not always registering for crouched players - Fixed player interpolation bug that caused jittery player animation in some cases - Fixed rare crash when players exited water - Fixed server crash related to Spy sappers - Fixed overlapping UI elements in Options-Video-Advanced - Fixed non-English language text overlapping in a few places - Fixed players being able to use spectator points in dustbowl that were not in play - Removed listdeaths command that could be abused by clients Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
Thanks for the updates Jason! However, seeing as the 24 slots is not enough for quite a lot of people are you going to release a 32 slot server? If not, why? I know about the modified server.dll and the plugin, (big thanks go out to the authors of those!) but I would like an official version and I am sure that quite a bunch of us would like it as well. Obviously the demand is there and the capability is there... so Please 32 slots? Who's with me? Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, October 02, 2007 9:39 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server Updated Required updates to Team Fortress 2 and it's Dedicated Server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Added Very High texture resolution option - Added Minimal HUD option to Options-Multiplayer - Fixed headshots not always registering for crouched players - Fixed player interpolation bug that caused jittery player animation in some cases - Fixed rare crash when players exited water - Fixed server crash related to Spy sappers - Fixed overlapping UI elements in Options-Video-Advanced - Fixed non-English language text overlapping in a few places - Fixed players being able to use spectator points in dustbowl that were not in play - Removed listdeaths command that could be abused by clients Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
Just kept trying, it updated fine... Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz Sent: Tuesday, October 02, 2007 10:18 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated I'm getting the same thing... Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller Sent: Tuesday, October 02, 2007 10:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Has this been distributed - I've tried updating from 5 different networks and none work. All get this error. ContentServer rejected client session login Anyone else? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Kevin Ottalini To: hlds@list.valvesoftware.com Sent: Tuesday, October 02, 2007 8:51 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated Thanks Jason. - Original Message - From: Jason Ruymen [EMAIL PROTECTED] Sent: Tuesday, October 02, 2007 6:39 PM Subject: [hlds] Team Fortress 2/Dedicated Server Updated Required updates to Team Fortress 2 and it's Dedicated Server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Added Very High texture resolution option - Added Minimal HUD option to Options-Multiplayer - Fixed headshots not always registering for crouched players - Fixed player interpolation bug that caused jittery player animation in some cases - Fixed rare crash when players exited water - Fixed server crash related to Spy sappers - Fixed overlapping UI elements in Options-Video-Advanced - Fixed non-English language text overlapping in a few places - Fixed players being able to use spectator points in dustbowl that were not in play - Removed listdeaths command that could be abused by clients Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Running behind a firewall, getting the external IP to register....
Noctaire I can relate to your problem although I don't have a solution as of yet. I have 10 servers on 2 boxes that are on a NAT firewall and people can play on them fine but they do not show up on the Steam Master Server List (SMSL). So they essentially sit there empty. The firewall must doing something to the packets that the SMSL doesn't like. I have been planning to do some packet sniffing to attempt to make some sense of this problem but have not had the time. Also, for clarification, what kind of firewall is it? Make and Model, if known. qUiCkSiLvEr: For clarification, the Wiki states: Source Dedicated Server: Command-line parameters -ip - Specifies the IP when multiple network cards are installed. Console variables +ip - Specifies the IP when multiple network cards are installed (Old, but still works). Half-Life Dedicated Server (Gold Source, i.e. CS 1.6) Some useful console variables : +ip - Specifies the IP when multiple network cards are installed. The -ip or +ip parameter is used when you have multiple IP's on the Server so that HLDS or SRCDS knows which IP (of the available IP's) you want to bind to. From my experience you can only use the -ip or +ip if you have that IP bound to one of your network cards. If you attempt to use an external IP when the server has a Private LAN IP address the server won't start. The SMSL will normally use the public IP from which it sees your server connect from. Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Tuesday, September 25, 2007 8:44 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Running behind a firewall, getting the external IP to register Noctaire: I can see and was able to connect to your server by direct query but could not see it by general query in the server browser or in 3rd party lists (game monitor for example). http://qsextreme.com/tf/domicile.png Since the hostport shown in the direct query was 27015 you apparently do have your firewall and router set right but being unable to find the server in the general browser virtually always means that you are not publishing the external IP for a server behind a router doing nat. You must use -ip external ip address in the server launch options for your server to become visible to the general public (not +ip). http://developer.valvesoftware.com/wiki/Command_line Important note: You won't be able to see your own server in the server browser if you have both the server and your client behind the same router, use a 3rd party browser like gamemonitor to check and make sure you got all the launch options set right. http://www.game-monitor.com/search.php?search=69.61.167.122type=server qUiCkSiLvEr - Original Message - From: Noctaire To: hlds@list.valvesoftware.com Sent: Tuesday, September 25, 2007 4:38 AM Subject: RE: [hlds] Running behind a firewall, getting the external IP to register It cant bind to an ip that it doesnt use, when you forward the ports directly to the server any connections being attempted on those ports are translated to your servers local ip so just set it to your local ip. Oh, I understand that of course. Problem is, the server doesn't show up in the list of available servers; i.e., it's not in the public server list. Anyone running behind a firewall? Got the server up and running -- no sweat. I piped 27000-27030, TCP UDP, over to the box. I can play it on the LAN, no problem. Now, having it update to the outside world...that's another story. If I start the server with the +IP command line parameter and use the IP on the firewall's external interface, the server chokes and shuts down. It is, of course, only showing up on the client side as being on the LAN. Suggestions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 Admin Listener
I have been using Remote Voice admin for TF2. Works great so far! Here's how it works: Whenever I play TF2 (or any game really) I am in a Ventrilo server with all the Admins from my community. A few of them don't have TF2 yet but they can still admin the server via HLSW. I simply call out a guys name or steam ID (via Status in console) over Ventrilo and like magic the offending player is either banned or kicked as needed. Cvars can be changed just at will... And the best part is the Admin remains completely anonymous! All admin mods should work this easily. :) I'm thinking of offering this as a service.. Voice Admin! Coming soon to a server near you! LOL... Your tool sounds good too. If My Admins ever get tired of remoting for me I'll give it a try :) Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Luca Tatto Sent: Tuesday, September 25, 2007 3:34 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 Admin Listener -- [ Picked text/plain from multipart/alternative ] Hi Ray, thank you very much ! It's really usefull! I just configured and tested and works fine for me. :) Tonight i'll test on the road.. :-) bye On 9/25/07, Ray [EMAIL PROTECTED] wrote: I made a quick program ...sort of like hlsw... for listening to TF2 servers... has an admin list for adding admins.. it allows for in game commands like @kick @ban @map (all in chat) so if someones in game with the name TF2KiddieBeingBad you can type @kick kidd or @ban being and it will find that person and do the appropriate command. Makes life a little easier than rcon... and since ALT - TAB ing out of the game locks up the game (BUG REPORT THERE ) its quite handy. http://www.beetlesmod.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Can't install/download TF2 server
Make sure you are running this as an Administrator... When you open the command prompt use the Run As... option and make sure you use an Administrator account. Keep in mind with Vista even if you are logged in as an Administrator it doesn't mean that processes you run have that same access.. NOTE: If you disabled UAC (User Access Control) this should not apply.. Hope this helps... Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rafael Lopez Sent: Sunday, September 23, 2007 8:07 PM To: hlds@list.valvesoftware.com Subject: [hlds] Can't install/download TF2 server -- [ Picked text/plain from multipart/alternative ] Hi, I am trying to set up a TF2 server for testing purposes. However, I get 2 different errors. When doing it through steam I get this: http://img295.imageshack.us/img295/923/errortf2zr9.jpg I downloaded the hldsupdatetool to test out if that would work any error but I get this when trying to start the download proccess: http://img530.imageshack.us/img530/9382/hldsupdatetoolhu3.jpg Any ideas? Thanks! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Is there a problem with the HLDS list?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm not getting anything from the HLDS list since 8/29. I am getting mail from the coders and mappers list to the same address. I have posted to the HLDS list a few times in the past few days. Not only did I not get a copy of it I'm not getting the confirmation emails as well. It's not showing up in the archive either. I tried using two different mail accounts. I got the confirmation that I setup the account but I don't see anything from the HLDS list on either account since 8/29... And of course now is when I need help on that list :) Mike ParaDOX www.paradisesgarage.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux
Looks like the list is back... Resending this from last week.. The only thing I see wrong in your command line is the + in front of the mapname: +map +cs_italy should be +map cs_italy You should not have to specify an IP address unless you have more than one IP or network card on that machine. Has anyone else noticed that the Steam Server list no longer actually refreshes an individual server when you right click and select Refresh Server? Also an update to my original problem: I switched back to my old firewall for a quick test, Lo and behold, instant listing on the SMSL! Well I did say this issue happened right after I switched firewalls, so I fully expected this to happen. I just wanted to confirm that there wasn't any issues with my server configurations. Unfortunately I can't leave the old firewall in place so I am still dead as far as SMSL is concerned. So let's summarize: Servers with old firewall using one to one NAT work fine. Servers with new firewall using one to one NAT doesn't work... Question: Why would the new firewall which has all the correct ports opened to the net and the IP's NAT'd correctly not be able to get listed on the SMSL? Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mercury Labs Sent: Wednesday, August 29, 2007 8:19 AM To: hlds@list.valvesoftware.com Subject: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux [ Converted text/html to text/plain ] Hi all, I exactly have your same problem with the Master Server List. My command line is: hlds.exe -console -autoupdate -game cstrike -secure -heapsize 25 +ip MY_IP +port 27015 -sys_ticrate 1000 +maxplayers 32 +servercfgfile server.cfg +mapcyclefile mapcycle.txt +motdfile motd.txt +logsdir logs +map +cs_italy The console log says: Console initialized. Protocol version 47 Exe version 1.1.2.5 (cstrike) Exe build: 21:06:55 Oct 19 2006 (3647) STEAM Auth Server couldn't exec language.cfg Server IP address MY_IP:27015 couldn't exec config.cfg Server logging data to file logs\L0829001.log L 08/29/2007 - 14:01:32: Log file started (file logs\L0829001.log) (game cstrike) (version 47/1.1.2.5/3647) L 08/29/2007 - 14:01:32: Server cvar decalfrequency = 100 L 08/29/2007 - 14:01:32: Server cvar sv_maxspeed = 320 L 08/29/2007 - 14:01:32: Server cvar mp_buytime = 0.25 L 08/29/2007 - 14:01:32: Server cvar mp_c4timer = 30 L 08/29/2007 - 14:01:32: Server cvar mp_friendlyfire = 1 L 08/29/2007 - 14:01:32: Server cvar mp_flashlight = 1 L 08/29/2007 - 14:01:32: Server cvar mp_tkpunish = 1 L 08/29/2007 - 14:01:32: Server cvar mp_hostagepenalty = 5 L 08/29/2007 - 14:01:32: Server cvar mp_forcechasecam = 2 L 08/29/2007 - 14:01:32: Server cvar mp_chattime = 0 L 08/29/2007 - 14:01:32: Server cvar allow_spectators = 0 L 08/29/2007 - 14:01:32: Server cvar sv_aim = 0 L 08/29/2007 - 14:01:32: Server cvar sv_region = 3 L 08/29/2007 - 14:01:32: Server cvar sv_contact = [EMAIL PROTECTED][1] couldn't exec listip.cfg couldn't exec banned.cfg Connection to Steam servers successful. Adding master server 72.165.61.190:27010 Adding master server 72.165.61.189:27010 VAC secure mode is activated. L 08/29/2007 - 14:01:39: World triggered Round_Start But I still can't find my Server listed in the Master list. i can join the server to play (with a really beautiful ping), I can find it in game-monitor.com and all the cvars are correctly listed. This is a test server, with public IP addresses (NO NAT) and no firewall. What am I doing wrong ??? Mike Munoz ha scritto: Correction sv_region 0 (East Coast) Mike ParaDOX www.paradisesgarage.com[2] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz Sent: Tuesday, August 28, 2007 6:37 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux All servers are East coast sv_region 1 Mike ParaDOX www.paradisesgarage.com[6] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Wright Sent: Tuesday, August 28, 2007 5:35 PM To: [EMAIL PROTECTED] Subject: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux -- [ Picked text/plain from multipart/alternative ] Just throwing this out there, I don't know if this will affect anything but what do you have sv_region set to. I'm wondering if the different values of this cvar allocates more or less time the SMSL gives to ping the server to gain a response rather than throwing it out as if it is non-responsive. Such as sv_region 4 (Asia) gets more time to respond to the SMSL before being thrown out a non-responsive compared to sv_region 0 (US East Coast) because of location ect. Does this make any sense? This is just me theorizing, I have no idea if this will work. - Not sure what sort of time frame the SMSL is expecting. I think the firewall
RE: [hlds] Some Servers not showing up on the Steam Master Server List - Redux
Yes, separate real IP's. One to One NAT translations for each external (WAN) IP to internal (LAN) IP of the appropriate servers. This firewall supports up to 512 NAT policies which means I could have a few hundred computers on the LAN with their own Internet IP's. Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Tuesday, August 28, 2007 4:43 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Some Servers not showing up on the Steam Master Server List - Redux Mike, just to make sure that I understood you correctly - you have separate real IP for every server box behind firewall? How you forward ports to your LAN servers? On 27/08/07, Mike Munoz [EMAIL PROTECTED] wrote: Yeah I know this subject has been done to death! I am also familiar with all the common problems. I have tried all the tried and true techniques for resolving this. It is most likely caused by the new firewall I just implemented. But I want to know why! Servers: 3 HP Proliant DL 380 G3 (full specs available if required) 1. HLDS x 4 - 67.93.155.120:27015 -- Connected to the DMZ, This one shows up on the SMSL 2. HLDS x 5 - 67.93.155.126:27015 -- LAN NAT to WAN does not show up on SMSL 3. HLDSS x 4 - 67.93.155.119:27015 -- LAN NAT to WAN does not show up on SMSL Never mind the performance and bandwidth, it all works great.. Or used to, read on... Oh yeah, please don't state the obvious solution, put them all on the DMZ! I want them all on the LAN, They should and did work on the LAN before the firewall was changed. The DMZ is being used as a test case. All servers are playable if you connect manually or have them on your Favorites list. Firewall: Sonicwall Pro 3060 with Enhanced OS - http://www.sonicwall.com/us/PRO_3060.html 3 Security Zones LAN - all outbound traffic allowed WAN - All inbound blocked except for UDP and TCP ports 27000 - 27050 DMZ - All inbound blocked except for UDP and TCP ports 27000 - 27050 The NAT is configured to allow all traffic transparently to the specified host on the LAN. The same firewall rules are used on the DMZ and LAN to control what ports are open to the WAN. For a full list of the other ports and servers use Game Monitor: http://www.game-monitor.com/search.php?search={MC}type=server They don't all show up using Game tiger however: http://www.gametiger.net/search?server=%7BMC%7Dgame=all Notice only the one IP shows up. All the servers are configured similarly and some have been up for years without issues. It seems like Game Monitor caches the server list and will continue to ping and report a server as being up as long as it still replies regardless of the SMSL (Steam Master Server List) It looks at the SMSL for new servers and will only show a server if it is first on the SMSL. Game Tiger will only show servers that show up on the SMSL. The server on the DMZ shows up fine and has a steady population. The servers on the LAN do not. Using the built in connection monitor I see all the servers connecting the SMSL servers and they pass the same amount of data back and forth. I would need to use a packet sniffer to get more precise. The purpose of this post is to better understand the way the HLDS servers communicate with the Steam master servers. If it is the firewall causing the problem I need to be able to explain exactly what the problem is to the firewall manufacturer so they can fix it. I have read (several times) The Master Server Protocol located here: http://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol and numerous other documents. I understand what should be happening, just not sure why it isn't. Previously, I had a Sonicwall Pro 230 and all the servers showed up fine from the LAN using NAT and similar rules. I upgraded for better performance and more features, plus regular updates. They stopped supporting the older one. I hope this is clear enough to follow. Let me know what needs clarification. I hope that this can help others that may have issues with servers showing up the SMSL as well. Mike ParaDOX www.paradisesgarage.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux
Not sure what sort of time frame the SMSL is expecting. I think the firewall is fast enough to allow any responses through in a timely fashion otherwise the players would be experiencing increased latencies which they are not. What I want to know is why would the SMSL not add these servers to the list if they can communicate with it and they are visible to the rest of the world? Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Wright Sent: Tuesday, August 28, 2007 4:20 PM To: hlds@list.valvesoftware.com Subject: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux -- [ Picked text/plain from multipart/alternative ] Could it be that since the LAN NAT goes through the WAN and reaches the SMLS at a slower rate than the DMZ by just enough that when the SMSL pings the LAN NAT to WAN that it sees it as unresponsive in the time that the SMSL wants to receive the data within causing it not to display on the SMSL? Aka, the SMSL is throwing the records out because its not receiving the data in the small time frame it wants since the LAN NAT to WAN has more to do on the firewall side than the DMZ has to do. Anyone get what I'm saying? --- Yeah I know this subject has been done to death! I am also familiar with all the common problems. I have tried all the tried and true techniques for resolving this. It is most likely caused by the new firewall I just implemented. But I want to know why! Servers: 3 HP Proliant DL 380 G3 (full specs available if required) 1. HLDS x 4 - 67.93.155.120:27015 -- Connected to the DMZ, This one shows up on the SMSL 2. HLDS x 5 - 67.93.155.126:27015 -- LAN NAT to WAN does not show up on SMSL 3. HLDSS x 4 - 67.93.155.119:27015 -- LAN NAT to WAN does not show up on SMSL Never mind the performance and bandwidth, it all works great.. Or used to, read on... Oh yeah, please don't state the obvious solution, put them all on the DMZ! I want them all on the LAN, They should and did work on the LAN before the firewall was changed. The DMZ is being used as a test case. All servers are playable if you connect manually or have them on your Favorites list. Firewall: Sonicwall Pro 3060 with Enhanced OS - http://www.sonicwall.com/us/PRO_3060.html 3 Security Zones LAN - all outbound traffic allowed WAN - All inbound blocked except for UDP and TCP ports 27000 - 27050 DMZ - All inbound blocked except for UDP and TCP ports 27000 - 27050 The NAT is configured to allow all traffic transparently to the specified host on the LAN. The same firewall rules are used on the DMZ and LAN to control what ports are open to the WAN. For a full list of the other ports and servers use Game Monitor: http://www.game-monitor.com/search.php?search={MC}type=server http://www.game-monitor.com/search.php?search=%7BMC%7Dtype=server They don't all show up using Game tiger however: http://www.gametiger.net/search?server=%7BMC%7Dgame=all Notice only the one IP shows up. All the servers are configured similarly and some have been up for years without issues. It seems like Game Monitor caches the server list and will continue to ping and report a server as being up as long as it still replies regardless of the SMSL (Steam Master Server List) It looks at the SMSL for new servers and will only show a server if it is first on the SMSL. Game Tiger will only show servers that show up on the SMSL. The server on the DMZ shows up fine and has a steady population. The servers on the LAN do not. Using the built in connection monitor I see all the servers connecting the SMSL servers and they pass the same amount of data back and forth. I would need to use a packet sniffer to get more precise. The purpose of this post is to better understand the way the HLDS servers communicate with the Steam master servers. If it is the firewall causing the problem I need to be able to explain exactly what the problem is to the firewall manufacturer so they can fix it. I have read (several times) The Master Server Protocol located here: http://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol and numerous other documents. I understand what should be happening, just not sure why it isn't. Previously, I had a Sonicwall Pro 230 and all the servers showed up fine from the LAN using NAT and similar rules. I upgraded for better performance and more features, plus regular updates. They stopped supporting the older one. I hope this is clear enough to follow. Let me know what needs clarification. I hope that this can help others that may have issues with servers showing up the SMSL as well. Mike ParaDOX www.paradisesgarage.com -- ___ To unsubscribe, edit your list preferences, or
RE: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux
All servers are East coast sv_region 1 Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Wright Sent: Tuesday, August 28, 2007 5:35 PM To: hlds@list.valvesoftware.com Subject: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux -- [ Picked text/plain from multipart/alternative ] Just throwing this out there, I don't know if this will affect anything but what do you have sv_region set to. I'm wondering if the different values of this cvar allocates more or less time the SMSL gives to ping the server to gain a response rather than throwing it out as if it is non-responsive. Such as sv_region 4 (Asia) gets more time to respond to the SMSL before being thrown out a non-responsive compared to sv_region 0 (US East Coast) because of location ect. Does this make any sense? This is just me theorizing, I have no idea if this will work. - Not sure what sort of time frame the SMSL is expecting. I think the firewall is fast enough to allow any responses through in a timely fashion otherwise the players would be experiencing increased latencies which they are not. What I want to know is why would the SMSL not add these servers to the list if they can communicate with it and they are visible to the rest of the world? Mike ParaDOX www.paradisesgarage.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux
Correction sv_region 0 (East Coast) Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz Sent: Tuesday, August 28, 2007 6:37 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux All servers are East coast sv_region 1 Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Wright Sent: Tuesday, August 28, 2007 5:35 PM To: hlds@list.valvesoftware.com Subject: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux -- [ Picked text/plain from multipart/alternative ] Just throwing this out there, I don't know if this will affect anything but what do you have sv_region set to. I'm wondering if the different values of this cvar allocates more or less time the SMSL gives to ping the server to gain a response rather than throwing it out as if it is non-responsive. Such as sv_region 4 (Asia) gets more time to respond to the SMSL before being thrown out a non-responsive compared to sv_region 0 (US East Coast) because of location ect. Does this make any sense? This is just me theorizing, I have no idea if this will work. - Not sure what sort of time frame the SMSL is expecting. I think the firewall is fast enough to allow any responses through in a timely fashion otherwise the players would be experiencing increased latencies which they are not. What I want to know is why would the SMSL not add these servers to the list if they can communicate with it and they are visible to the rest of the world? Mike ParaDOX www.paradisesgarage.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Some Servers not showing up on the Steam Master Server List - Redux
Yeah I know this subject has been done to death! I am also familiar with all the common problems. I have tried all the tried and true techniques for resolving this. It is most likely caused by the new firewall I just implemented. But I want to know why! Servers: 3 HP Proliant DL 380 G3 (full specs available if required) 1. HLDS x 4 - 67.93.155.120:27015 -- Connected to the DMZ, This one shows up on the SMSL 2. HLDS x 5 - 67.93.155.126:27015 -- LAN NAT to WAN does not show up on SMSL 3. HLDSS x 4 - 67.93.155.119:27015 -- LAN NAT to WAN does not show up on SMSL Never mind the performance and bandwidth, it all works great.. Or used to, read on... Oh yeah, please don't state the obvious solution, put them all on the DMZ! I want them all on the LAN, They should and did work on the LAN before the firewall was changed. The DMZ is being used as a test case. All servers are playable if you connect manually or have them on your Favorites list. Firewall: Sonicwall Pro 3060 with Enhanced OS - http://www.sonicwall.com/us/PRO_3060.html 3 Security Zones LAN - all outbound traffic allowed WAN - All inbound blocked except for UDP and TCP ports 27000 - 27050 DMZ - All inbound blocked except for UDP and TCP ports 27000 - 27050 The NAT is configured to allow all traffic transparently to the specified host on the LAN. The same firewall rules are used on the DMZ and LAN to control what ports are open to the WAN. For a full list of the other ports and servers use Game Monitor: http://www.game-monitor.com/search.php?search={MC}type=server They don't all show up using Game tiger however: http://www.gametiger.net/search?server=%7BMC%7Dgame=all Notice only the one IP shows up. All the servers are configured similarly and some have been up for years without issues. It seems like Game Monitor caches the server list and will continue to ping and report a server as being up as long as it still replies regardless of the SMSL (Steam Master Server List) It looks at the SMSL for new servers and will only show a server if it is first on the SMSL. Game Tiger will only show servers that show up on the SMSL. The server on the DMZ shows up fine and has a steady population. The servers on the LAN do not. Using the built in connection monitor I see all the servers connecting the SMSL servers and they pass the same amount of data back and forth. I would need to use a packet sniffer to get more precise. The purpose of this post is to better understand the way the HLDS servers communicate with the Steam master servers. If it is the firewall causing the problem I need to be able to explain exactly what the problem is to the firewall manufacturer so they can fix it. I have read (several times) The Master Server Protocol located here: http://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol and numerous other documents. I understand what should be happening, just not sure why it isn't. Previously, I had a Sonicwall Pro 230 and all the servers showed up fine from the LAN using NAT and similar rules. I upgraded for better performance and more features, plus regular updates. They stopped supporting the older one. I hope this is clear enough to follow. Let me know what needs clarification. I hope that this can help others that may have issues with servers showing up the SMSL as well. Mike ParaDOX www.paradisesgarage.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Some Servers not showing up on the Steam Master Server List - Redux
Dan, Here is one of the startup command lines. They are all similar except the port, map and # of players. -game cstrike +port 27015 -console +maxplayers 20 +map starwars_trench2 +log on The server only has one IP so binding should not be necessary. I did try binding to the local ip, it made no difference. From what I understand the SMSL shows the public IP of the server that is connecting to it regardless of the actual IP the localhost uses. I might also add that the console shows it connecting to Steam servers successfully. It then adds two Master servers. You can also connect and play on all of the servers, so the addresses are valid and routable. These used to work fine before changing the firewall. Nothing else has changed. It's the same server config I have been using for years.. Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Monday, August 27, 2007 3:13 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Some Servers not showing up on the Steam Master Server List - Redux -- [ Picked text/plain from multipart/alternative ] What address are you telling the servers to bind to? Perhaps if they are trying to bind to an un-routable address, the SMSL is throwing out their entry. (Some startup line info may be of assistance) Mike Munoz [EMAIL PROTECTED] wrote: Yeah I know this subject has been done to death! I am also familiar with all the common problems. I have tried all the tried and true techniques for resolving this. It is most likely caused by the new firewall I just implemented. But I want to know why! Servers: 3 HP Proliant DL 380 G3 (full specs available if required) 1. HLDS x 4 - 67.93.155.120:27015 -- Connected to the DMZ, This one shows up on the SMSL 2. HLDS x 5 - 67.93.155.126:27015 -- LAN NAT to WAN does not show up on SMSL 3. HLDSS x 4 - 67.93.155.119:27015 -- LAN NAT to WAN does not show up on SMSL Never mind the performance and bandwidth, it all works great.. Or used to, read on... Oh yeah, please don't state the obvious solution, put them all on the DMZ! I want them all on the LAN, They should and did work on the LAN before the firewall was changed. The DMZ is being used as a test case. All servers are playable if you connect manually or have them on your Favorites list. Firewall: Sonicwall Pro 3060 with Enhanced OS - http://www.sonicwall.com/us/PRO_3060.html 3 Security Zones LAN - all outbound traffic allowed WAN - All inbound blocked except for UDP and TCP ports 27000 - 27050 DMZ - All inbound blocked except for UDP and TCP ports 27000 - 27050 The NAT is configured to allow all traffic transparently to the specified host on the LAN. The same firewall rules are used on the DMZ and LAN to control what ports are open to the WAN. For a full list of the other ports and servers use Game Monitor: http://www.game-monitor.com/search.php?search={MC}type=server They don't all show up using Game tiger however: http://www.gametiger.net/search?server=%7BMC%7Dgame=all Notice only the one IP shows up. All the servers are configured similarly and some have been up for years without issues. It seems like Game Monitor caches the server list and will continue to ping and report a server as being up as long as it still replies regardless of the SMSL (Steam Master Server List) It looks at the SMSL for new servers and will only show a server if it is first on the SMSL. Game Tiger will only show servers that show up on the SMSL. The server on the DMZ shows up fine and has a steady population. The servers on the LAN do not. Using the built in connection monitor I see all the servers connecting the SMSL servers and they pass the same amount of data back and forth. I would need to use a packet sniffer to get more precise. The purpose of this post is to better understand the way the HLDS servers communicate with the Steam master servers. If it is the firewall causing the problem I need to be able to explain exactly what the problem is to the firewall manufacturer so they can fix it. I have read (several times) The Master Server Protocol located here: http://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol and numerous other documents. I understand what should be happening, just not sure why it isn't. Previously, I had a Sonicwall Pro 230 and all the servers showed up fine from the LAN using NAT and similar rules. I upgraded for better performance and more features, plus regular updates. They stopped supporting the older one. I hope this is clear enough to follow. Let me know what needs clarification. I hope that this can help others that may have issues with servers showing up the SMSL as well. Mike ParaDOX www.paradisesgarage.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Please Supply SPEEX CODEC.
The biggest reason to use a good sound card is for HARDWARE ACCELERATION, just like a video card, it offloads the audio processing to the card. This frees up the processor to do other things... (Relating to a previous thread along these lines) I use Ventrilo all of time, in fact I leave it on 24/7 so My Admins can contact me anytime. I never have any game lag or get affected by it in any way... (I do know that one of my friends using Vent with a dialup has issues in-game) I run the Vent server on the same box as one of my HLDS servers. It uses almost no processor time (Server), never crashes and sounds great! I am using the DSP Group Truespeech Codec with it. Teamspeak sounds like crap compared to it, using ANY of the codec's that it supports. It also uses a LOT more processor time (client). If I had to use in-game speech, Speex is better than nothing... Mike ParaDOX Munoz -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn Sent: Monday, February 06, 2006 12:38 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Please Supply SPEEX CODEC. I agree the onboard sound cards stink. I run a Live:24bit HD card. When I play source on my laptop I use the built in sound card but to tell you the truth I don't hear much difference in the two. I guess my ears could be bad but I hear the same complaints over and over from different people about the sound quality and they are running much better cards than I am. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Williams Sent: Monday, February 06, 2006 9:27 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Please Supply SPEEX CODEC. i have no problem with the comms in source either and i have a simialr set up to brian. One comanatlity. Dedicated sound cards. So, did anyone stop to think those crap motherboard built in sound cards everyone seems to be using nowadays is the probolem? i have notice that most new systems have them and more importantly PPL USE THEM. but in saying this there must be a glitch in the codec if it is incompatible with build on sound cards. so i think the ppl that are complaining need to look at there setup and valve need to spent some time actually finishing their products before they release them, then half the stuff we moan about being broken, wrong, or just plain rubbish, we wouldn't have to worry about. We are working in a viscious circle and it needs to be broken and valve needs to start paying more attention to the ppl that run their gaming betwork for them. Brian M Frain (eternal) wrote: -- [ Picked text/plain from multipart/alternative ] I'm sorry guys, I just don't see the codec as being that bad. I am gonna play the devils advocate and state that some of you guys are just dramatizing a small issue. I have an sblive platinum hooked up to some klipsch pro-media's, while it is an older setup maybe it is better than the common user and I am spoiled. I don't believe that but it is possible. On 2/5/06, Robert Whelan [EMAIL PROTECTED] wrote: agreed, the codec sucks. any source mod i've tried sounds like shit and my high end electronics just amplify it. its not always about the graphics! I laff when I see an ancient mod like tfc with a far better codec or at least the option to fiddle. --- Desolate_One [EMAIL PROTECTED] wrote: Seeing as we are constantly getting new player models coded in, can we have a relevant update that gives up a decent voice CODEC, miles really is far to pathetic. Asking for the 3rd time in 12 months. Hell don't even bother with SrcTV, just a decent codec would be appreciated by %99 of the total community! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Servers losing VAC, gettin beyond a joke...
I run a total of 11 Servers: All names start with {MC} Paradises Server 5 CS 1.6 Servers 1 CS:Source 1 Dystopia 1 Garry's Mod 9 1 DOD:Source 2 HLTV (HL1) servers I also occasionally have this problem, there is no pattern. They just loose VAC intermittently. Most of the servers are running on Windows 2003 Server (SP1) and 2 of them are on XP Pro (SP2) fully patched and updated. The HLDS configurations are fairly similar across all of them. Configs available upon request. A restart with HLSW or restarting the service usually fixes this. I check the status every half hour or so during the day and restart them as needed. It is getting very annoying. Also, if you change sv_lan 1 then back to sv_lan 0 that will reestablish VAC without a restart... I would be glad to send you any logs or any other data you require to help figure this out. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Affordablegameservers.com Sent: Thursday, January 19, 2006 10:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke... I would appreciate that as well (the debugging things) dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Thursday, January 19, 2006 10:17 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke... I don't believe a traceroute would provide any useful info (you actually connect too a pool of backend servers, the exact one depends on your location and system load). I will email you offlist with a couple specific debugging things you could do. - Alfred Tom French wrote: Alfred, I have experienced this problem on our win2k3 servers that run CSS. I will log into a few that have the problem, and see if I can trace route or someting to the VAC servers. Do you have any particular DNS for them, or should I just pick what the game is looking for.? Thanks for your dedication and help on Source. Tom Alfred Reynolds wrote: I cannot reproduce this problem (nor am I sure exactly what the problem is, log excerpts and minidumps would be useful). How do you know you are losing VAC? How do you know that a restart doesn't fix the problem (do you wait a little for login sequence to complete?) What are the configurations of the machines with the problem? Do you have other machines that do not exhibit the problem? - Alfred Saint K. wrote: Currently we have to reset our servers multiple times a day because they are losing VAC. Often a server needs 2 or 3 resets to get VAC back active. We have 2 choices... Reboot a filled server (Looking bad vs ur players if your constantly resetting servers), or leave server unsecured as result you attracks 10 cheaters an hour on a full server. We need VAC fixed asap as this is getting out of controle!! Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server not showing up on network
As an afterthought to this thread, I have noticed that almost half of the CS 1.6 servers in my favorites list are not responding now. There is also a problem when refreshing the list. Some of the servers don't refresh unless I right click them and select refresh. According to Server Spy there are only 3K+ CS 1.6 servers listed in the East coast region Geo-rank down from the usual 5K+. 13K+ for the Mod down from 20K+. This is off the top of my head of course. I am sure they (Valve) have even more reliable ways of keeping track of these things.. The Plot Thickens.. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz Sent: Friday, August 19, 2005 12:10 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server not showing up on network http://www.paradisesgarage.com/dl/steamdlls.rar That contains both files. Just put them in your HLDS folder. The same folder that you see cstrike in. Let me know if that works for you. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ako Sent: Friday, August 19, 2005 11:49 AM To: hlds@list.valvesoftware.com Subject: SV: [hlds] Server not showing up on network Yes please. I have to do it every map change? :S How come one of my HLDS's work on the same box? -Alexander -Opprinnelig melding- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] På vegne av Mike Munoz Sendt: 19. august 2005 16:46 Til: hlds@list.valvesoftware.com Emne: RE: [hlds] Server not showing up on network I had the previous version of the HLDS server and decided to see if that changes anything. Guess what?! IT DOES I knew I wasn't crazy!! I replaced ONLY 2 DLL's that had changed. (I had to replace them both because they are dependent on one another) steamclient.dll swds.dll I restarted server and it shows up instantly! Alfred, if you read this, please fix this! I will try to help you with any other tests you need in order to fix it, but I will have to use the old version until this is resolved. I am sure there are other people with this problem. The DLL's don't have any version information but the file dates are 8/9/2005. If anyone on this list needs or wants to try the older version DLL's let me know and I will post a link here. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Quintilian 1 Sent: Friday, August 19, 2005 2:19 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server not showing up on network What occured just before you started having these problems? Was it just updating srcds or updating windows? One possibility I see, although I'm pretty new at this, is conflict of ports. Would switching to lan adjust the ports utilized, so that the 2 servers in one box no longer conflict? Because you pulled all the info to a new box and it worked, I don't think theres anything wrong with your settings other than maybe you need to use -sport or force separate ports in your command line. Just a though, good luck. CJ7 From: Mike Munoz [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server not showing up on network Date: Thu, 18 Aug 2005 21:10:47 -0400 It say's it is connecting to the Steam servers... No errors at all during any phase of anything.. But like clockwork if I enter sv_lan 1 then sv_lan 0 in the Console it shows up instantly That kind of rules out any connectivity issues. People are playing on it as I type... Confusing, isn't it? If it were a Windows issue why would toggling sv_lan have any effect? I even tried starting with a standard map. Mike ParaDOX Munoz www.paradisesgarage.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server not showing up on network
I had the previous version of the HLDS server and decided to see if that changes anything. Guess what?! IT DOES I knew I wasn't crazy!! I replaced ONLY 2 DLL's that had changed. (I had to replace them both because they are dependent on one another) steamclient.dll swds.dll I restarted server and it shows up instantly! Alfred, if you read this, please fix this! I will try to help you with any other tests you need in order to fix it, but I will have to use the old version until this is resolved. I am sure there are other people with this problem. The DLL's don't have any version information but the file dates are 8/9/2005. If anyone on this list needs or wants to try the older version DLL's let me know and I will post a link here. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Quintilian 1 Sent: Friday, August 19, 2005 2:19 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server not showing up on network What occured just before you started having these problems? Was it just updating srcds or updating windows? One possibility I see, although I'm pretty new at this, is conflict of ports. Would switching to lan adjust the ports utilized, so that the 2 servers in one box no longer conflict? Because you pulled all the info to a new box and it worked, I don't think theres anything wrong with your settings other than maybe you need to use -sport or force separate ports in your command line. Just a though, good luck. CJ7 From: Mike Munoz [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server not showing up on network Date: Thu, 18 Aug 2005 21:10:47 -0400 It say's it is connecting to the Steam servers... No errors at all during any phase of anything.. But like clockwork if I enter sv_lan 1 then sv_lan 0 in the Console it shows up instantly That kind of rules out any connectivity issues. People are playing on it as I type... Confusing, isn't it? If it were a Windows issue why would toggling sv_lan have any effect? I even tried starting with a standard map. Mike ParaDOX Munoz www.paradisesgarage.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server not showing up on network
I have a problem with a couple of servers that have been up and running for at least a year without any problems. This has been going on for a little over a day. The problem: Server does not show up in Steam Server browser, HLSW or any list that I have tried. It also doesn't show up on the LAN tab in the Steam browser either. Clients cannot connect using any methods. RCON cannot connect either. Even the Gamepanel RCON cannot connect from the SAME machine! Server Specs: Hardware: HP Proliant DL 380 Dual 3.0GHz Xeons 3GB Memory 5x Ultra 320 SCSI 72GB Drives (Raid 5) Dual NICs Teamed for 2GB Firewall: Sonicwall Pro 230 - Ports 27014 - 27015 are open Operating System: Windows 2003 Server Standard edition Service Pack 1 All the latest security and Hardware patches as of yesterday... Not all patches were installed when this occurred, but I patched anyway. HLDS (CS 1.6) Protocol version 47 Cstrike version 1.1.2.5 EXE Build 3213 Running as a service using Gamepanel beta 4 - tried stating it in command line, same thing... Addons -- Tried running it stock, no modules or plugins - no difference AMX mod 0.9.9 MetaMod 1.17.4 Steps taken: Copied complete installation from a working server - No change Confirmed the ports are listed with Netstat -a -b Now the funny part. If I type sv_lan 1 in console it shows up on the LAN tab. If I type sv_lan 0 AFTER that it immediately shows up to the rest of the world, and clients can connect. All is well until the server is stopped and restarts. This method ONLY works in the REAL CONSOLE! I tried putting the commands in the server.cfg and in a few other cfg files. It executes them, I can see the output in the console but this method has no effect on the server showing up outside. Another thing I noticed is when this happens the log files are truncated. The log never seems to finish the Ban list. I shortened the Ban list to test, same problem. If I type sv_lan 1 then sv_lan 0, then type restart the new log looks fine. No errors either in the console or in the logs at any time during this. Excerpt from one of the truncated logs: L 08/18/2005 - 10:29:45: Ban: STEAM_0:0 Nothing seems to have changed when I do a netstat. IP address: 67.93.155.126:27015 and 27014 - Both are running, but I do the sv_lan 1/0 only on the 27015 so that is the only one you will see... I hope I gave enough information. Please don't hesitate to ask for more if it will help. Mike ParaDOX Munoz www.paradisesgarage.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server not showing up on network
I copied the installation from one of my other working servers over to the one that has the issue, same thing. Keep in mind this is happening to 2 Servers on the same box. They each have their own folder structure and are updated individually from the HLDSUpdatetool. I am beginning to think this may be a Windows 2003 server issue. Maybe one of the recent updates from Microsoft. I can't imagine a scenario that would account for this type of behavior. I have now copied the suspect installation to another machine (with exactly the same specs) to see if that one shows up... It does Works perfectly Hmmm the plot thickens... The windows firewall is not enabled. I cleared the Route table using route -f to flush out gateway entries, added the default route again.. Same thing. I downloaded a clean install of the HLDS/Cstrike files again just for the heck of it. Same thing. Removed the following Security Updates for Windows Server 2003 (KB96727)(901214)(KB893756)(899591)(899588) Same thing. All other network services works perfectly. The machine functions fine for everything else. There are no errors in the Event log... Anyone have a Power-Drill I could borrow? 'cause I need this like a hole in the head! Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gh0sTRiD3r Sent: Thursday, August 18, 2005 3:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server not showing up on network Ok, try saving a copy of your plugins folder and reinstalling the hlds server via updatetool. A file may of gotten corrupted or something Mike - Original Message - From: Mike Munoz [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 18, 2005 11:27 AM Subject: [hlds] Server not showing up on network I have a problem with a couple of servers that have been up and running for at least a year without any problems. This has been going on for a little over a day. The problem: Server does not show up in Steam Server browser, HLSW or any list that I have tried. It also doesn't show up on the LAN tab in the Steam browser either. Clients cannot connect using any methods. RCON cannot connect either. Even the Gamepanel RCON cannot connect from the SAME machine! Server Specs: Hardware: HP Proliant DL 380 Dual 3.0GHz Xeons 3GB Memory 5x Ultra 320 SCSI 72GB Drives (Raid 5) Dual NICs Teamed for 2GB Firewall: Sonicwall Pro 230 - Ports 27014 - 27015 are open Operating System: Windows 2003 Server Standard edition Service Pack 1 All the latest security and Hardware patches as of yesterday... Not all patches were installed when this occurred, but I patched anyway. HLDS (CS 1.6) Protocol version 47 Cstrike version 1.1.2.5 EXE Build 3213 Running as a service using Gamepanel beta 4 - tried stating it in command line, same thing... Addons -- Tried running it stock, no modules or plugins - no difference AMX mod 0.9.9 MetaMod 1.17.4 Steps taken: Copied complete installation from a working server - No change Confirmed the ports are listed with Netstat -a -b Now the funny part. If I type sv_lan 1 in console it shows up on the LAN tab. If I type sv_lan 0 AFTER that it immediately shows up to the rest of the world, and clients can connect. All is well until the server is stopped and restarts. This method ONLY works in the REAL CONSOLE! I tried putting the commands in the server.cfg and in a few other cfg files. It executes them, I can see the output in the console but this method has no effect on the server showing up outside. Another thing I noticed is when this happens the log files are truncated. The log never seems to finish the Ban list. I shortened the Ban list to test, same problem. If I type sv_lan 1 then sv_lan 0, then type restart the new log looks fine. No errors either in the console or in the logs at any time during this. Excerpt from one of the truncated logs: L 08/18/2005 - 10:29:45: Ban: STEAM_0:0 Nothing seems to have changed when I do a netstat. IP address: 67.93.155.126:27015 and 27014 - Both are running, but I do the sv_lan 1/0 only on the 27015 so that is the only one you will see... I hope I gave enough information. Please don't hesitate to ask for more if it will help. Mike ParaDOX Munoz www.paradisesgarage.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.338 / Virus Database: 267.10.12/77 - Release Date: 8/18/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view
RE: [hlds] Server not showing up on network
It say's it is connecting to the Steam servers... No errors at all during any phase of anything.. But like clockwork if I enter sv_lan 1 then sv_lan 0 in the Console it shows up instantly That kind of rules out any connectivity issues. People are playing on it as I type... Confusing, isn't it? If it were a Windows issue why would toggling sv_lan have any effect? I even tried starting with a standard map. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gh0sTRiD3r Sent: Thursday, August 18, 2005 7:03 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server not showing up on network Wierd, it sounds like something is blocking it from connecting to steam servers. My server is also running Windows Server 2003 and I have not had any issues like that. - Original Message - From: Mike Munoz [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 18, 2005 4:21 PM Subject: RE: [hlds] Server not showing up on network I copied the installation from one of my other working servers over to the one that has the issue, same thing. Keep in mind this is happening to 2 Servers on the same box. They each have their own folder structure and are updated individually from the HLDSUpdatetool. I am beginning to think this may be a Windows 2003 server issue. Maybe one of the recent updates from Microsoft. I can't imagine a scenario that would account for this type of behavior. I have now copied the suspect installation to another machine (with exactly the same specs) to see if that one shows up... It does Works perfectly Hmmm the plot thickens... The windows firewall is not enabled. I cleared the Route table using route -f to flush out gateway entries, added the default route again.. Same thing. I downloaded a clean install of the HLDS/Cstrike files again just for the heck of it. Same thing. Removed the following Security Updates for Windows Server 2003 (KB96727)(901214)(KB893756)(899591)(899588) Same thing. All other network services works perfectly. The machine functions fine for everything else. There are no errors in the Event log... Anyone have a Power-Drill I could borrow? 'cause I need this like a hole in the head! Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gh0sTRiD3r Sent: Thursday, August 18, 2005 3:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server not showing up on network Ok, try saving a copy of your plugins folder and reinstalling the hlds server via updatetool. A file may of gotten corrupted or something Mike - Original Message - From: Mike Munoz [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 18, 2005 11:27 AM Subject: [hlds] Server not showing up on network I have a problem with a couple of servers that have been up and running for at least a year without any problems. This has been going on for a little over a day. The problem: Server does not show up in Steam Server browser, HLSW or any list that I have tried. It also doesn't show up on the LAN tab in the Steam browser either. Clients cannot connect using any methods. RCON cannot connect either. Even the Gamepanel RCON cannot connect from the SAME machine! Server Specs: Hardware: HP Proliant DL 380 Dual 3.0GHz Xeons 3GB Memory 5x Ultra 320 SCSI 72GB Drives (Raid 5) Dual NICs Teamed for 2GB Firewall: Sonicwall Pro 230 - Ports 27014 - 27015 are open Operating System: Windows 2003 Server Standard edition Service Pack 1 All the latest security and Hardware patches as of yesterday... Not all patches were installed when this occurred, but I patched anyway. HLDS (CS 1.6) Protocol version 47 Cstrike version 1.1.2.5 EXE Build 3213 Running as a service using Gamepanel beta 4 - tried stating it in command line, same thing... Addons -- Tried running it stock, no modules or plugins - no difference AMX mod 0.9.9 MetaMod 1.17.4 Steps taken: Copied complete installation from a working server - No change Confirmed the ports are listed with Netstat -a -b Now the funny part. If I type sv_lan 1 in console it shows up on the LAN tab. If I type sv_lan 0 AFTER that it immediately shows up to the rest of the world, and clients can connect. All is well until the server is stopped and restarts. This method ONLY works in the REAL CONSOLE! I tried putting the commands in the server.cfg and in a few other cfg files. It executes them, I can see the output in the console but this method has no effect on the server showing up outside. Another thing I noticed is when this happens the log files are truncated. The log never seems to finish the Ban list. I shortened the Ban list to test, same problem. If I type sv_lan 1 then sv_lan 0, then type restart the new log looks fine. No errors either in the console or in the logs
RE: [hlds] server showing up in steam for others to join
Nicely done Ooks... Too bad we cant setup an auto responder to that question and have this come back as the reply :) Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of OoksServer Sent: Wednesday, November 10, 2004 11:50 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] server showing up in steam for others to join I went through this a few times, as have others here. Do the following: 1) Tell us which router you have. I used a Belkin router and could never get it to work. Belkin tech support was worthless, and I never got it to work. I got rid of the router, problem went away. 2) Make sure there is no firewall or other device running that prevents outgoing ports from being opened. Many routers have a firewall that defaults to on that will cause your server to not be in the list. Turn it off, or set it to allow outgoing ports to be opened and stay open. 3) Make sure to run hldsupdatetool, as an out of date hlds installation will prevent the server from being visible. 4) Post your server name and IP so we can take a look at it from the outside world. 5) Don't go opening a whole bunch of ports. The only incoming port you need is 27015 (or the port you specified for your server). All other ports are outgoing ports and are psuedo-random by hlds and will be assigned by your router. - Original Message - From: real rebel [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 09, 2004 10:12 PM Subject: [hlds] server showing up in steam for others to join I'm new to starting my own HLDS server but read just about everything I can find can someone help me out , I am setting up an opposing force dedicated server have created a user account and updated everything , I can run the server and log into it with no errors but no one can see me on the server list for steam. thanks reb __ Do you Yahoo!? Check out the new Yahoo! Front Page. www.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Precaching resources
Why delete the DOD folder? He is playing CS... Is there some correlation? Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Nine Sent: Wednesday, October 27, 2004 4:23 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Precaching resources Try deleteting the dod folder under C:/STEAMINSTALLDIR/steamapps/USERACCOUNTNAME/ - Original Message - From: Mike Munoz [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 27, 2004 12:39 PM Subject: RE: [hlds] Precaching resources My son also has this problem, He just waits and tries again... But it is frustrating. He has limited Admin on all of my servers, including a reserved spot and immunity... In fact he is the only admin with immunity. I don't know of anyone else that has this issue on my servers. It doesn't happen to me. I also don't have immunity. It also doesn't happen all of the time. Running AMX mod .99 on most servers and .98 on fun servers. Sounds like a test is in order I won't be able to test it until much later in the evening. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kris Elsberg Sent: Wednesday, October 27, 2004 10:22 AM To: [EMAIL PROTECTED] Subject: [hlds] Precaching resources I hope someone can help because this problem is driving me crazy. I run a DOD server and everyday I try to connect to play it hangs at precaching resources for a min or so then I get the message connection to server timed out The worst part is I show up in spectator mode on the server so when I try to reconnect I get the userid already in use error message. So I wait for like 5 minutes and try again and I get in no problem. This happens every time. It hangs on the first attempt and connects no problem. This only happens when I try to join a server on which I have admin rights. Any ideas Its driving me nuts. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Precaching resources
My son also has this problem, He just waits and tries again... But it is frustrating. He has limited Admin on all of my servers, including a reserved spot and immunity... In fact he is the only admin with immunity. I don't know of anyone else that has this issue on my servers. It doesn't happen to me. I also don't have immunity. It also doesn't happen all of the time. Running AMX mod .99 on most servers and .98 on fun servers. Sounds like a test is in order I won't be able to test it until much later in the evening. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kris Elsberg Sent: Wednesday, October 27, 2004 10:22 AM To: [EMAIL PROTECTED] Subject: [hlds] Precaching resources I hope someone can help because this problem is driving me crazy. I run a DOD server and everyday I try to connect to play it hangs at precaching resources for a min or so then I get the message connection to server timed out The worst part is I show up in spectator mode on the server so when I try to reconnect I get the userid already in use error message. So I wait for like 5 minutes and try again and I get in no problem. This happens every time. It hangs on the first attempt and connects no problem. This only happens when I try to join a server on which I have admin rights. Any ideas Its driving me nuts. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] (no subject)
LOL! No wonder you stopped playing on my servers!! Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Friday, October 22, 2004 5:48 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] (no subject) WARCRAFT IS NOT CS DAMN IT ! SERVER ADMINS REMOVE WARCRAFT MOD FROM YOUR SERVERS!! No really I HATE it. If ya wana play Warcraft play warcraft... I'm gona play CS the way it was intended. I WISH I could filter server's with mods in my server list. My Filter = No abusive admins (usually a 12 year old PUNK who I just WASITED) No hackers No children under 20 No Newbs No servers with slots reserved so I can't join because they are full ...even though I filtered for NO FULL SERVERS (I hate that one) Yes Good quality porn spray No Camping Whiners No BOT's No AFK's No Stacked Teams NO WARCRAFT or DEATHMATCH or SUPERHERO MOD I WANA PLAY CS DAMN IT! No Ugly women No Fat chicks No Guys who pretend to be women (EUUH !!) No curse word filters EAT MY HOT LEAD BITCH THAT'S RIGHT I SAID BIATCH ... Are you lookin at me? Cause I don't see no one else here ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wojciech H Sent: Thursday, October 21, 2004 11:53 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] (no subject) Check through all the Warcraft mods listed here: http://www.game-monitor.com/modsearch.php Michael Jordan wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Looking for a warcraft3 version 1.2 mod for cs. I have been to: http://djeyl.net/forum/ http://www.gamingforums.com http://www.gamingforums.com/ http://warcraft3.filefront.com http://warcraft3.filefront.com/ and have also Googled all over the place but have not found this particular version. People say the newer versions can be set up almost like 1.2 but I don't want almost. Can someone help me find this mod or will I just get flamed for posting? There is a server owner named P-K in Tempe Arizona who runs this mod but he is hardly ever on and doesn't list any way to get in touch with him. Please help me! Thanks, Michael Jordan (no, not him!) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] 100 DOLLAR PRIZE
Rambo, I have your maps already on my new server, It's a 32 player (2 reserved for certain Admins) You are already an Admin (amx mod 0.99). It normally is a 24/7 Starwars2 server (yes a 32 player version, new spawns and other entities) Feel free to post in my forums a time (a link to the maps so they don't have to wait for DL) when you would like to do the test I am sure some of them will show up.. The server has a decent following already. It usually has most of my player population on it. Some of them may leave with the mapchange but some will stay. Everyone from the list is welcome to join as well I will definitely participate as I like your maps :) send me any custom cvars or configs you would like set for the maps, so that I can make it automatic on map change.. {MC}Paradises CS Other Server 67.93.155.126:27015 Windows 2003 Standard edition HP Proliant DL380 G3 Dual Xeon 3.0Ghz (HLDS has affinity on CPU 0) 3GB Ram 3x 72 GB 15K RPM Raid 5 Smart array (Map change is ridiculous!) Dual T1 (3 MB up and down) HLDS runs as a Firedaemon service This server does NOTHING ELSE! This would help me stress test the server also, Most I have seen on is 28 players, it barely noticed them. Very smooth server... Check it out let me know what you think. P.S. Keep the $100, Make more Maps!! Maybe help me with a new one or two maps I have in mind. :) Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Tuesday, October 05, 2004 1:47 PM To: [EMAIL PROTECTED] Subject: [hlds] 100 DOLLAR PRIZE I have been trying to get a server with at least 30 players to test my maps. To no avail. Therefore I am offering a 100 dollar prize to any server owner/operator who can get me and 29 other players on a good quality server with necessary bandwidth for a one hour test of two of my maps. http://www.mikienet.com/cstrike/maps/cs_city_house_BETA.bsp And http://www.mikienet.com/cstrike/de_missle_v2.zip Any takers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] 100 DOLLAR PRIZE
Mike, This is NOT the same server you played on previously.. This one has quite a few people on it in the evening and the weekends. The one you played on is called {MC}Paradises Extra Server, It is NOT up 24/7. It still has your maps in rotation though. I have at least 3 clans that consider my servers their home. If you have a date and time in mind I can try to get these guys to come together to test this. I am sure we can sill the server up. Also if we post the date and time here I am sure a few people from the list can join us as well. :) I will also post a csay message on all 5 of my servers posting the date and time and where to go. Others can do the same. Check out the Psychostats, not bad for a server that is a week old! http://www.paradisesgarage.com/stats/other (web server is a little slow, be patient) Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Wednesday, October 06, 2004 11:15 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] 100 DOLLAR PRIZE Bless you Mike for running my maps but the most I have ever seen is 8 players (4 on each team). I was hoping for a Clan server with 30 members. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz Sent: Wednesday, October 06, 2004 10:54 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] 100 DOLLAR PRIZE Rambo, I have your maps already on my new server, It's a 32 player (2 reserved for certain Admins) You are already an Admin (amx mod 0.99). It normally is a 24/7 Starwars2 server (yes a 32 player version, new spawns and other entities) Feel free to post in my forums a time (a link to the maps so they don't have to wait for DL) when you would like to do the test I am sure some of them will show up.. The server has a decent following already. It usually has most of my player population on it. Some of them may leave with the mapchange but some will stay. Everyone from the list is welcome to join as well I will definitely participate as I like your maps :) send me any custom cvars or configs you would like set for the maps, so that I can make it automatic on map change.. {MC}Paradises CS Other Server 67.93.155.126:27015 Windows 2003 Standard edition HP Proliant DL380 G3 Dual Xeon 3.0Ghz (HLDS has affinity on CPU 0) 3GB Ram 3x 72 GB 15K RPM Raid 5 Smart array (Map change is ridiculous!) Dual T1 (3 MB up and down) HLDS runs as a Firedaemon service This server does NOTHING ELSE! This would help me stress test the server also, Most I have seen on is 28 players, it barely noticed them. Very smooth server... Check it out let me know what you think. P.S. Keep the $100, Make more Maps!! Maybe help me with a new one or two maps I have in mind. :) Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Tuesday, October 05, 2004 1:47 PM To: [EMAIL PROTECTED] Subject: [hlds] 100 DOLLAR PRIZE I have been trying to get a server with at least 30 players to test my maps. To no avail. Therefore I am offering a 100 dollar prize to any server owner/operator who can get me and 29 other players on a good quality server with necessary bandwidth for a one hour test of two of my maps. http://www.mikienet.com/cstrike/maps/cs_city_house_BETA.bsp And http://www.mikienet.com/cstrike/de_missle_v2.zip Any takers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Am I out there?
I cannot see you either and my Server list contains 23129 entries... Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der Zwaart Sent: Friday, October 01, 2004 3:06 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Am I out there? On Thu, Sep 30, 2004 at 10:19:32PM -0800, Ooks Server wrote: I changed port settings in my router, and now I can't connect to my server from other hosts. Can anyone see me at all, let alone connect? Ooks Steaming Pile of Crap ooksserver.no-ip.info:27015 No, I cannot see your server. $ qstat -hls ooksserver.no-ip.info:27015 ADDRESS PLAYERS MAP RESPONSE TIMENAME ooksserver.no-ip.info:27015 DOWN $ host ooksserver.no-ip.info ooksserver.no-ip.info has address 67.169.216.74 $ qstat -hls 67.169.216.74:27015 ADDRESS PLAYERS MAP RESPONSE TIMENAME 67.169.216.74:27015 DOWN $ Maarten -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HLDS - On Topic
Funny, that's exactly what I wanted to know. So I searched every file in the Steam directory and nothing. Near as I can tell it is stored in Windows Virtual Memory. You can observer this by watching the amount of virtual memory used go up as you refresh the list, and stop if you stop refreshing (Open Windows Task Manager in XP, in view menu select columns, then check the Virtual Memory Size checkbox). This could also just be the extra memory needed by the application to sort and display the list, but I don't think so. If you exit Steam it frees up the memory (obviously). Upon restarting Steam it will download a new list when you open the Server browser to the Internet Tab. The full list will always take up approximately the same size of virtual Memory. I didn't get to spend too much time on this, as I was supposed to be working. :) It just piqued my curiosity. I had to know. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: Shane Robinett [mailto:[EMAIL PROTECTED] Sent: Monday, August 30, 2004 3:03 PM To: [EMAIL PROTECTED] Subject: [hlds] HLDS - On Topic Does anyone know if/where/how to rip the list of game servers provided by the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net pulls from the master server tables. I want to parse the data and figure out which servers are NOT being displayed. My 19,000 is with ALL filters removed. - Shane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Display Web page on MOTD?
The Images have to be on a WEB server. And you have to link to it with the full URL. img src=http://www.yourwebserver.com/images/planb.jpg; width=432 height=185 The easiest way by far is to host the entire motd as a website and point your MOTD.txt to it. This is done by having the just the url in the motd.txt file like this: http://www.paradisesgarage.com/cs/main/motd.htm This should be the only thing in the file. Delete everything else. That is the actual link I use on my server. I keep the page simple so that it loads fairly fast in game. You can even have links to other pages that they can view in game. I give them the list of Admins, the Rulez and a maplist this way. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: Shane Robinett [mailto:[EMAIL PROTECTED] Sent: Friday, August 20, 2004 10:34 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Display Web page on MOTD? I assume /images/planb.jpg is within your game server? You might want to try img src=images/planb.jpg width=432 height=185 - Original Message - From: Bryon Hughes [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 20, 2004 11:22 AM Subject: RE: [hlds] Display Web page on MOTD? Is it possible to get an example of how to load images in the motd. I have tried everything. Here is currently what I have and its just not working. img src=images/planb.jpg width=432 height=185br font size=5strongEnjoy yourself./strong/fontbr liTry to watch your language/li;br li6 Team Kills and its have a nice day/li;br liNo Racism!!! Leave that for the KKK Meeting/li;br liNO SPAWN CAMPING/li;br liOBSCENE SPRAYS = lifetime ban/li; br liI reserve the right to kick you because I can/li;br liGood Luck, Have Fun/li -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Thursday, August 19, 2004 2:06 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] Display Web page on MOTD? Edit the motd.txt file so that there is only a single line of text: the hyperlink that you'd like to be displayed. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of TSM Samurai Sent: Wednesday, August 18, 2004 11:19 PM To: [EMAIL PROTECTED] Subject: [hlds] Display Web page on MOTD? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey All, Can anyone tell me how to setup the MOTD file so I can display my webpage when someone joins my server. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] server ip's ending in x.x.x.100 or greater not showing up in the MSL
I think it's a CS thing, only because of the number of Servers running CS... Long list = Long refresh times and timeouts.. I have a server with a low last Octet .10 and 2 with higher ones .120 The low one is always full the others fill up from time to time. The high ones see only a fraction of the traffic. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: Napier, Kevin [mailto:[EMAIL PROTECTED] Sent: Friday, August 20, 2004 2:52 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlds] server ip's ending in x.x.x.100 or greater not showing up in the MSL odd.. my servers with 202 and 204 show up fine. (is this a cs only thing or only 1xx ?) -Original Message- From: Jay Carter [mailto:[EMAIL PROTECTED] Sent: Friday, August 20, 2004 3:31 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] server ip's ending in x.x.x.100 or greater not showing up in the MSL This is 100% true. My server had .190 as the last 3 digits of the IP and it would not show up in the in game browser. For months I was baffled as to why my server, which had been up for over 3 years and extremely popular, had become a ghost town. Finally after reading about the IP deal on Steam forums, I got a new block of IPs and changed the server IP to end in .1. Within two minutes (seriously) the server was full after putting it back up with the .1 IP. Now the server is full almost 24/7 and averages over 3000 connections a day, which is about where it was before the IP sorting fiasco started. If you want to test it, it's easy. Do a full listing in game and see how many servers you get. My guess is it will be around 11,000-12,000 or so. Then do a search with ASE and compare. ASE will show about 10,000 more servers than the in game browser does. My server with the high IP would always show up in ASE but never in the in game browser. I have a server in Amsterdam now that's suffering because of this IP foolishness and I don't have a way of getting a lower IP there. Jay Jay Carter [EMAIL PROTECTED] Turbo 6 Power Administrator -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett Sent: Friday, August 20, 2004 3:16 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] server ip's ending in x.x.x.100 or greater not showing up in the MSL That's not entirely true... Though, you are correct in that finding these IP's is tougher since the list STARTS it's order at .001 of the last octet and .255 simply is the last one queried. We drive w00t from the master servers -- Here is a case example of a .240 on the last octet showing up just fine. http://www.w00t.net/default.asp?s=ServersString=%23drop+montreal%2Fqc+publi c+serverSearch=W00T%21+Server+Search - Shane Robinett http://WWW.PHXX.NET http://www.Simple-Share.com - Share Something. Anything. http://www.w00t.net - Server Player Game Map Sex Search http://xxx.phxx.net - semi.. cute.. people... - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 20, 2004 2:57 PM Subject: [hlds] server ip's ending in x.x.x.100 or greater not showing up in the MSL Saw this thread on the steampowered.com forums - http://www.steampowered.com/forums/showthread.php?s=93b8622dd20adaf0e2a7fd32 ab563084postid=983762#post983762 Figured it'd be worth looking into and to see if anybody else is experiencing the same problem. Apparently any server that has an IP address with the last octet ending with 100 or greater, will not show up on the master server list. Dunno if Valve is aware of this or can verify it or not. So here's the post. Hope to get some feedback on this from the powers that be soon, since this seems to be affecting a lot of people, myself included ;) - K2 http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC Update?
Now I have an interesting situation. One of My most trusted and oldest Admins is being accused of hacking. I spec'd him and made a demo plus I have my trusty HLTV demo recording as always. But the truth is I still don't know if he was hacking or not. He denies it of course. Part of what I thought was a speed hack turned out to be an Exploit of the other Admins discovered and didn't tell anyone about. It is an exploit with a plugin called Force Mod. As in Starwars Force. This guy is very good, always has been. One of the few players that can give me a hard time on my server. He basically owns the # 1 slot in all our stats. The map is Starwars2. This server has been one the few dedicated Starwars2 servers for about 2 years. He is one of the original players and knows the map better than most. He claims he just shoots at certain spots on the walls in the hopes of hitting someone. My son does the same thing and I know for a fact my son Does NOT hack. This Admin of mine caught my attention because he was using the clan tag [myG0t]. He says he was trying to get Hackers to admit they were hacking, which he did and promptly banned them for it! Lol Isn't that entrapment? Now if VAC was up to date this might not have ever been a issue. I will gladly provide the link to DL these demos if anyone is interested in putting their 2 cents in. Please keep in mind that this is a Fun server though usually run pretty strictly. Low Gravity is the Norm there (it is a space map!) I already have verified that he is Not using a speed hack as I first assumed. I am going to see if there is an update for that plugin or fix it myself. Meanwhile he is suspended from admin privileges until I review more demos of him playing. Sorry for the long drawn out post But I am actually getting a bit stressed from this! Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: K. Mike Bradley [mailto:[EMAIL PROTECTED] Sent: Thursday, August 19, 2004 3:20 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] VAC Update? Yes it makes me mad too. My whole point is that most admins only get the obvious hackers. So your response Umm, the easy solution to that problem of blatant hacks is, Be the Server Admin. Misses the whole point. What we're saying is that VAC is ineffective now and good people are cheating to compensate so cheating is at an all time high. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason Sent: Wednesday, August 18, 2004 11:26 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] VAC Update? Wow, who crawled up your ass - mr. better than everyone, never played on anyone's server except his own!?! Some of us do happen to step outside into the light once in a while and play on servers other than our own. Bugger off loser. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] CS 32 player maps?
Mike, I have been running your 2 Beta maps for a week so far and have gotten some mixed reviews. Some comments have been posted in my forums. I plan on posting a review as soon as I have time to finish it. I like the Missle map... I would like to try it with a lot of players... http://www.paradisesgarage.com/mcweb/forums/paradise+server/2635.aspx The server address is: 67.93.155.120:27014 There are 3 maps in rotation: starwars2 cs_city_house_BETA de_missle_v2 Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: K. Mike Bradley [mailto:[EMAIL PROTECTED] Sent: Thursday, August 19, 2004 3:06 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] CS 32 player maps? My maps have 40 spawns. www.mikienet.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DarK Sent: Wednesday, August 18, 2004 10:22 AM To: [EMAIL PROTECTED] Subject: [hlds] CS 32 player maps? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can someone link me or give me a list of default maps that allow 32 player support please? Thanks, DarK -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC Update?
My solution is simple. However, time and resource consuming. I currently have 18 Admins to cover 3 24/7 servers. Most are regulars who have undergone a training and trial process before getting their privileges. I run a HLTV proxy, setup just to record demos. It runs 24/7 and creates a new file for every map change. I have a scheduled task that runs winrar and compresses them to a new folder. The file names of the winrar files are dated so they are easy to find. I have 2 forums on my website for what I like to call Disruptive Players a public one and a private Admin only version. The public one you can see here. http://www.paradisesgarage.com/mcweb/Forums/Disruptive+Players/default.aspx. I have a specific format that I ask players to post the complaints in. I also prefer that the complainer make a demo of their own, saves me from having to search through GB's of Demo files. Depending on the situation I will review the demo using the time and Steam Id to first find the event in the log files then review the demo. This happens rarely. Usually My Admins pay attention to the forums and are on the lookout for the Disruptive Players and will ban as needed. I merge and propagate my banned.cfg to all 3 servers at least weekly. I also keep track of the Banned players in Spreadsheet with their Steam ID's, names and IP address. My ban list is at least 100+ long by now, I haven't counted them lately. The people who end up getting permanently banned were either real jerks or cheaters. Anyone who wants a copy of this list to add to their banned list is welcome. I had an even larger list of WON ID's before 1.6. probably around 250 wonid's. I personally banned at least 6 people in the last week. I have demos of course so when anyone bothers to contest the ban decision I have proof. Generally my servers are pretty well run and organized, with a minimal amount of Admin abuse and cheaters. People like to play there. The main server is usually Packed 24/7. The servers are for fun, not competitions. Lots of Plugins and other fun things. {MC} Paradise CS Server - 216.254.79.10:27015 (Main Server) {MC} Paradise CS Anarchy Server - 67.93.155.120:27015 (the name says it all) {MC} Paradise CS Extra Server - 67.93.155.120:27014 (just that an EXTRA server, takes up the slack when main is full) Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: Dennis [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 17, 2004 3:06 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] VAC Update? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of K. Mike Bradley Sent: Tuesday, August 17, 2004 10:55 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] VAC Update? Yes you are. Right now Hackers rule just about any server they want. Secure servers too. Most who use hacks are obvious and get banned. It's the stealth hackers. The ones who are good at not getting caught. The wall hacks and aim bots. When I want to play I go thru 5 servers before I find one w/o Blatant hackers. It's really bad right now. Believe me, I know how bad it is. I ran a WON server for about 9 months and I was banning several people every day by June of this year. The last week that my server was up, a guy I trusted enough to make admin was banned by HLGuard and disappeared. Funny thing about that is, he banned more people for cheating than I did. That's the last person I will ever trust. As someone already mentioned, the smart ones just turn the hacks on long enough to maintain the top score. Almost every single one started to suck really BAD as soon as I started spectating. usually they left the server before I had a chance to be sure that they were cheating. They always swore up and down that they didn't cheat. Despite all the cheating going on now though, think of how bad it would be with no VAC. I have to believe the situation is WAY better than it was on WON, and after all, the ones who get caught DO get banned. It'll never be perfect just because there will always be kiddies who are too stupid or too lazy to have ever accomplished anything in their lives, and therefore desperately crave the adoration of fellow gamers. I'll never understand it, especially when it's adults. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Custom Maps anyone?
Sorry for taking so long on this. I am currently running them on my server. First on my test server to make sure they work. I have put them on my Main servers as optional map that Admins can choose and I added it to the rotation on my Extra server. There is just 3 maps in the rotation, yours and my main map Starwars2. I posted something about the maps on my forums to get my regulars to go check it out and give feedback. Here is a direct link to that Post. http://www.paradisesgarage.com/mcweb/Forums/Paradise+Server/2635.aspx Feel free to contact me if you have any questions. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: K. Mike Bradley [mailto:[EMAIL PROTECTED] Sent: Friday, August 13, 2004 9:04 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] Custom Maps anyone? Did that but no takers. Very few Server Admins there. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of StealthMode Sent: Friday, August 13, 2004 4:47 PM To: HLDS Mailing List Subject: Re: [hlds] Custom Maps anyone? Why not solicit your custom maps on the hlds_mappers list? Its a good place to release, find mirrors, get help, or even find testers of potentially phenominal maps. 8) -StealthMode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [OT] Re: [hlds] New Video Card For HL2?
Interesting how Nvidia Smokes ATI on DOOM3. http://www2.hardocp.com/article.html?art=NjQy I would really like to see an updated version of the tests on Half life 2 using the new Cards and drivers from both manufacturers. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: David Fencik [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 10, 2004 1:23 AM To: [EMAIL PROTECTED] Subject: RE: [OT] Re: [hlds] New Video Card For HL2? That article was a great read, and would be very appropriate if HL2 was released a year ago. I would be very interested in seeing a similar article with the nvidia 6800 series and the ati x800 included... hint...hint Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of GNewton [-XtenZ-] Sent: Tuesday, August 10, 2004 1:01 AM To: [EMAIL PROTECTED] Subject: RE: [OT] Re: [hlds] New Video Card For HL2? Here is a 1/2 decent read regarding video cards. It covers the nVidia 5xxx and ATI 9xxx series cards but should, never the less, give a more *knowledge based* approach than what might be considered as all hype. http://compreviews.about.com/gi/dynamic/offsite.htm?site=http://www.hard ocp.com/article.html%3Fart=NTE5 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Monday, August 09, 2004 7:24 PM To: [EMAIL PROTECTED] Subject: Re: [OT] Re: [hlds] New Video Card For HL2? To my knowledge that is the 6xxx series. - Original Message - From: Ooks Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, August 09, 2004 08:56 PM Subject: Re: [OT] Re: [hlds] New Video Card For HL2? And now there is a GeForce6 being announced. I'm not sure if it's legit or not - it seems strange they would do this right after releasing the 6800. - Original Message - From: Guido [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, August 09, 2004 6:30 PM Subject: Re: [OT] Re: [hlds] New Video Card For HL2? eh.. ooks we have something in common :-P - Original Message - From: Ooks Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, August 09, 2004 11:29 AM Subject: [OT] Re: [hlds] New Video Card For HL2? Zipzoomfly is my favorite. They are finally listing 6800 cards, but I think they are still back ordered. - Original Message - From: Guido [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, August 08, 2004 7:36 PM Subject: Re: [hlds] New Video Card For HL2? I like zipzoomfly.com better, bigger variety, and way lower prices, thats just my opinion. I got all the pieces for a pc there (except for the case, xoxide.com) i build a 3.2 P4 w/ HT, 40 GB HDD, and a gig of ram for about 700. - Original Message - From: spartibus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, August 08, 2004 7:55 PM Subject: RE: [hlds] New Video Card For HL2? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [OT] Re: [hlds] New Video Card For HL2?
Snip--- My guess is that HL2 will run similar benchmarks on ATI and NVidia, with the 6800GT being the best bang for your buck. End-- Agreed Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: David Fencik [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 11, 2004 3:38 PM To: [EMAIL PROTECTED] Subject: RE: [OT] Re: [hlds] New Video Card For HL2? From what I've read, ATI beats Nvidia on Far Cry, by a little bit. My guess is that HL2 will run similar benchmarks on ATI and NVidia, with the 6800GT being the best bang for your buck. What's the latest on a release date for HL2? When I was at Gamespot buying doom3, they said that it was due in November, but that's just what his computer said. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz Sent: Wednesday, August 11, 2004 3:50 PM To: [EMAIL PROTECTED] Subject: RE: [OT] Re: [hlds] New Video Card For HL2? Importance: High Interesting how Nvidia Smokes ATI on DOOM3. http://www2.hardocp.com/article.html?art=NjQy I would really like to see an updated version of the tests on Half life 2 using the new Cards and drivers from both manufacturers. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: David Fencik [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 10, 2004 1:23 AM To: [EMAIL PROTECTED] Subject: RE: [OT] Re: [hlds] New Video Card For HL2? That article was a great read, and would be very appropriate if HL2 was released a year ago. I would be very interested in seeing a similar article with the nvidia 6800 series and the ati x800 included... hint...hint Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of GNewton [-XtenZ-] Sent: Tuesday, August 10, 2004 1:01 AM To: [EMAIL PROTECTED] Subject: RE: [OT] Re: [hlds] New Video Card For HL2? Here is a 1/2 decent read regarding video cards. It covers the nVidia 5xxx and ATI 9xxx series cards but should, never the less, give a more *knowledge based* approach than what might be considered as all hype. http://compreviews.about.com/gi/dynamic/offsite.htm?site=http://www.hard ocp.com/article.html%3Fart=NTE5 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Monday, August 09, 2004 7:24 PM To: [EMAIL PROTECTED] Subject: Re: [OT] Re: [hlds] New Video Card For HL2? To my knowledge that is the 6xxx series. - Original Message - From: Ooks Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, August 09, 2004 08:56 PM Subject: Re: [OT] Re: [hlds] New Video Card For HL2? And now there is a GeForce6 being announced. I'm not sure if it's legit or not - it seems strange they would do this right after releasing the 6800. - Original Message - From: Guido [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, August 09, 2004 6:30 PM Subject: Re: [OT] Re: [hlds] New Video Card For HL2? eh.. ooks we have something in common :-P - Original Message - From: Ooks Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, August 09, 2004 11:29 AM Subject: [OT] Re: [hlds] New Video Card For HL2? Zipzoomfly is my favorite. They are finally listing 6800 cards, but I think they are still back ordered. - Original Message - From: Guido [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, August 08, 2004 7:36 PM Subject: Re: [hlds] New Video Card For HL2? I like zipzoomfly.com better, bigger variety, and way lower prices, thats just my opinion. I got all the pieces for a pc there (except for the case, xoxide.com) i build a 3.2 P4 w/ HT, 40 GB HDD, and a gig of ram for about 700. - Original Message - From: spartibus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, August 08, 2004 7:55 PM Subject: RE: [hlds] New Video Card For HL2? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
RE: [hlds] Time for the creation of a server beta group?
I volunteer! I have several servers and one that is dedicated to Testing. I have a number of Admins that play frequently and report all bugs and errors they find in Forums on our site. The Admin Forums are hidden to regular users, just in case you are looking for them. I myself enjoy Debugging Software. I am a software developer by day. During my spare time I try to Beta test games that I might be interested in. I have been playing CS and running servers since 1999. I have done as much Beta testing as I could for CS when the Beta's were out. I would even setup a site with forums for this purpose. Where we could discuss the latest issues and bugs. I know I sound kind of anxious, but I get a real kick out of finding bugs... I think this is a great idea that Valve has overlooked lately. They have gotten better with the patch releases and the stability but we all know how easy it is for them to inadvertently mess everything up! This would definitely give them an advance warning on possible problems that they may have missed and save the Masses from a lot of grief. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: Mike Donahue [mailto:[EMAIL PROTECTED] Sent: Friday, July 23, 2004 10:27 AM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Time for the creation of a server beta group? Sorry if this has been raised before - but would it help the community if Valve established a small (20-50) group of server owners for pretests of updates under real-world conditions? I'm not sure if it would be possible to do so, i.e., server-only updates without client updates, or issues from clients hopping from beta to real servers - but I don't know enough about the actual programming ramifications. I know there are people on this list willing to give their time/energy to vetting out updates so that the larger masses are less impacted by them. Anyway, just a thought. Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Daily Crash
Since one of the June Steam updates to CS or HLDS, I have been getting a specific error that crashes the server and pops up a dialog box that has to be clicked before FireDaemon can restart the server. This happens more and more frequently now. This server is usually full 24/7. This is what is displayed in the console: L 07/21/2004 - 23:30:34: FATAL ERROR (shutting down): Tried to create a message with a bogus message type ( 0 ) Server info: Map: Starwars2 Players: 16 Mods: AMX Mod 0.9.8 Plugins: Force jetpack Throwing knives Weapon restrict High ping kicker Swear filter ATAC Numerous Punishment commands Drop AWP Out of Bounds These plugins have been on this server for quite some time, and have not caused any problems previously. As far as I can tell it happens when someone walks through or into a Laser barrier that is part of this map. It doesn't happen every time. I haven't had enough time to I have disabled various plugins and it doesn't make a difference. I have not tried it without AMX for an extended time yet because, it is a very necessary part of the way the server operates. Before I go further into this does anyone have any experience with this error and what the usual suspects are? Any help would be greatly appreciated. Mike ParaDOX Munoz www.paradisesgarage.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [OT] Cold Ice Lives!
Very interesting... I think I played on the OOK FUN map. It ran fine except for the key bindings. I edited it manually and had no problems. I stayed in for about 15 minutes, learning all the various ways I could kill myself. No one else joined in unfortunately. I love the Nuke and the What appears to be Dynamite! I would love to try it with a lot more people on the server. One more thing... The ping started out high, almost 300 then gradually got better, settling down around 70ish. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: Ooks Server [mailto:[EMAIL PROTECTED] Sent: Sunday, July 18, 2004 7:20 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] [OT] Cold Ice Lives! Ooks Server wrote: On the bright side, I disabled the bots and much to my surprise, Cold Ice actually runs under Steam! If any brave souls want to give it a try, you must first download Cold Ice, which can be found here: http://www.emberts.com/~coldice/coldicesetup.exe It's a 17MB download. Run it, point to \Your Steam Directory\SteamApps\user name\Half-Life\ directory. Then try my server at OoksServer.no-ip.info:27013. You can: Ooks, I just got off (ironchef and two others) after an hour or so of playing. That's a great old mod. Shame there's no voice support in it though! The keyboard binding setup doesn't seem to work properly. I had to reinstall the mod and manually edit my config.cfg, but then it worked ok. Overall, it ran just fine under Steam. -- Tim Thanks for the feedback! Unfortunately, the code I'm running came out in 2000. It is quite old. The coder quit, the team fell apart, and no one knows what happened to the source. I'm very surprised it's working under Steam, especially considering it was compiled under a 4 year old version of the SDK! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Latest Win Version, HLDS - Lag Issue
Actually Moot Point is the correct terminology.. Excerpt from my Random House College dictionary: Moot, adj. 1. subject to argument or discussion; debatable; doubtful: a moot point. 2. of little or no practical value or meaning; purely academic. There's more, but I think you get the point! A link to an online dictionary also.. http://www.yourdictionary.com/ahd/m/m0415900.html Before you guys start Flaming me even bothering to post this, I had this information on hand due to a recent discussion with my wife about the EXACT same thing! LOL Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: Peter Aldrich [mailto:[EMAIL PROTECTED] Sent: Thursday, June 24, 2004 9:22 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue Actually it isn't a moot point but a mute point... Just to clarify... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Lewis Sent: Wednesday, June 23, 2004 9:33 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Latest Win Version, HLDS - Lag Issue moot point now guys, business can resume, hotfix been released. Nothing to see here, move along. Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: James Bowling [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 24, 2004 2:09 AM Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue Now that is the most ridiculous idea I have ever heard...You need to remember that a lot of us on this list are not just end users who happen to rent a server. Most of us are business owners who run GSPs and shutting down would be stupid and cost us more money than it is worth. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roc Sent: Wednesday, June 23, 2004 10:17 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Latest Win Version, HLDS - Lag Issue I gave up and shut down till something's done. Maybe, just maybe, if everyone did the same for a show of unity and to send a message that we're tired of the bullshit maybe just maybe we'd get through to valve just a thought. Regards - Original Message - From: Pawel Dabrowski [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 23, 2004 9:09 AM Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue Just wanna verify those who had this problem are you still having it with the latest mp.dll? Is there any other fix anyone knows of appart from replacing the mp.dll to the older one? Pawel Dabrowski -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Shane Robinett Sent: 16 June 2004 14:42 To: [EMAIL PROTECTED] Subject: [hlds] Latest Win Version, HLDS - Lag Issue This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Windows systems, Intel - Win 2003 environments, dual processor I have 14 open calls from public server clients reporting lag issues. 10-30 second freezes for client connections. Restarting the server seems to resolve it, for a short term. Problem appears to have started in the last day or two. Valve - If you need access to some of our resources, just let me know. Happy to provide test servers for your breaking amusement! --Shane PHXX.NET -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Windows 2000 or Windows 2003?
You mean like they do for the MMORPG's (Massive Multiplayer Online Role Playing Game) like Anarchy Online, Everquest, City of Heroes etc...? I would love something like that for a game like CS! PlanetSide is a FPS MMO that falls short of the excitement of a game like CS or DOD or even NS! LOL Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: Peter Aldrich [mailto:[EMAIL PROTECTED] Sent: Friday, June 25, 2004 11:27 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Windows 2000 or Windows 2003? If this is true it really could change the face of it. Imagine running huge game, with each server running a portion of the map. You could have a map like Manhattan, or Hollywood with hundreds of players. I know crazy thought, but so was the light bulb at the time -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Thursday, June 24, 2004 9:23 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlds] Windows 2000 or Windows 2003? LOL.. you are joking right? -Original Message- From: James Nine [mailto:[EMAIL PROTECTED] Sent: Thursday, June 24, 2004 9:10 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Windows 2000 or Windows 2003? I got a hlds server to work through distributed computing via linux. - Original Message - From: Rob Harwood [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 24, 2004 5:28 PM Subject: RE: [hlds] Windows 2000 or Windows 2003? No, it will share the work between the virtual CPUs, which in theory will be slightly slower than using a single CPU but most likely unnoticeable. You could however have Windows only allow it to use one of the virtual CPUs by setting the process affinity if that is your goal (via taskman). -- Rob. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: 24 June 2004 20:07 To: [EMAIL PROTECTED] Subject: RE: [hlds] Windows 2000 or Windows 2003? Let me offer a better example. If you have hyperthreading on, hlds will be restricted to using half of the processor. For large servers (20+ dod playerslots w/addons), the cpu usage will max out for one logical cpu while the other remains idle. Multithreaded or not, hlds suffers from using hyperthreading. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Thursday, June 24, 2004 2:23 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlds] Windows 2000 or Windows 2003? It doesn't always work out that way was my simple point. -Original Message- From: K. Mike Bradley [mailto:[EMAIL PROTECTED] Sent: Thursday, June 24, 2004 1:54 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] Windows 2000 or Windows 2003? If you have two processors then two threads can simultaneously run ... One OS and one APP thread. It's mo better Same I think with HT in a P4 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Thursday, June 24, 2004 12:36 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlds] Windows 2000 or Windows 2003? Last I looked there were 5 on both my boxes. (that's with a bunch of addons loaded as well which might account for the other 2, I've never seen the thead count higher then 5 though. But simply having 5 threads that exist doesn't neceesarrly mean it's going to take advatage of MP or HT neccessarly.) -Original Message- From: K. Mike Bradley [mailto:[EMAIL PROTECTED] Sent: Thursday, June 24, 2004 11:44 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Windows 2000 or Windows 2003? Dave, When your HLDS.exe is running, Get a process viewer and you will see more than one thread for the HLDS.exe process. Last time I looked I counted three threads when it was fully up. Anyone else know how many threads? Is my memory old? Besides, there are always OS threads (about a hundred or so) and HT would still help any box. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Tuesday, June 22, 2004 10:07 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Windows 2000 or Windows 2003? Hlds is NOT multithreaded and there is NO benefit from running HT with it. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Sunday, June 20, 2004 11:35 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Windows 2000 or Windows 2003? Someone just posted an Intel link in this very thread, just a couple of days ago, which stated Intel recommends HT be turned off in the bios for w2k machines. I am not that familiar with HT but as I understand it, it was supposed to replace multi processor (which was popular in Pentium 3). The Pentium 4 supposedly can not be easily multi processored and a departure was made from multi P to this HT technique where by a single P4 can execute