RE: [hlds] unlocking the 24 player limit for TF2 (legitimately)

2007-10-26 Thread Mike Munoz
This was done intentionally by Valve with the excuse that servers with more
than 24 slots was crashing some clients. An issue I don't doubt, but
disagree with the solution.

My Solution:
If you connect to a 32 slot server and you crash: Don't Play 32 slot
servers!!! DUH!!

The bottom line is they didn't stop 32 slot servers from existing and it
looks like they never will be able to. Those same people can connect to the
modified servers and crash again. See My Solution...

Valve can tell these people that they don't support 32 players so they are
out of luck.

Valve should just go with the flow and allow it officially so we can all
enjoy it and get on with our lives. Put in a disclaimer in for people with
older machines that, well simply put, not all configurations can support 32
players. With a hint to upgrade their hardware.

To be completely honest I don't care either way anymore, I have stopped
playing TF2 because of this. What bothers me is the way Valve approached
this issue, cowardly and unfair.

Portal FTW!

Flame on!

Mike ParaDOX

www.paradisesgarage.com



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, October 26, 2007 10:13 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] unlocking the 24 player limit for TF2 (legitimately)

I AGREE.

I have a 24 and 32 slot.  Both pretty new.. but wish my 32 would just fill
up.  Be nice if people could see it.  I think vALVE knew this would happen.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bryan Beaudreault
Sent: Friday, October 26, 2007 9:00 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] unlocking the 24 player limit for TF2 (legitimately)

I agree wholeheartedly with the above posters, and wish for this as well.

That said, I have seen atleast 2 other threads about this in the past week
or two...so don't expect anything from Valve.

Bryan

On 10/26/07, Col Grigson [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ] Or another maybe
 temporary solution is for the block on servers over 24 slots is set to
 look at sv_visiblemaxplayers rather than maxplayers.

 I tried on our server setting it to 26 slots and then
 sv_visiblemaxplayers
 24 for the exact same reason (to keep reserve slots) but it wouldn't
 show
up
 in server browser even though it only had 24 slots visible


 Col.


 On 10/26/07, Keith Simpson [EMAIL PROTECTED] wrote:
 
  I have a request to the powers that be at Valve concerning TF2:
 
  Please allow the player limit to be increased upwards of 24 players
  without having to resort to a hack of the engine.dll or using a
  third party plugin.
 
  Reason: reserved slots - plain and simple. Fact of the matter is,
  the general public wants to see and join a public server that can
  host a
  *minimum* of 24 players. I'd like to be able to create a couple of
hidden
  reserved slots for my admins so that they can join a 'full' server
without
  kicking existing players, but to be able to do that currently, I
  would have to restrict public slots to less than 24, and
  subsequently would wind up kicking a player or two to make room for
  those I'd like to be able to
join
  a
  'full' server. While some server admins have no qualms kicking a
  player
to
  make room for themselves or one of their staff, I don't see that as
  acceptable, as do others.
 
  Ideally, I'd like to set in my command line, sv_maxplayers 26, set
  sv_visiblemaxplayers to 24, and leave those last remaining two slots
  for my admins to join *without kicking anyone*, so they can jump in
  if need be
to
  handle troublesome players, etc. Right now as things stand, I'd have
  to use the workarounds that are floating around out there right now
  to do this, and to be honest, I'd rather not resort to doing that.
 
  During the beat stage, I can understand why you (Valve) would want
  to restrict maxplayers to 24. But now that the game is gold, why
  continue with the restriction? Let server admins allow as many
  players as they see
fit.
  I
  believe I've fielded a legitimate reason to do so.
 
  Please give this request a serious review.
 
  - Keith Simpson
  - http://www.hardfought.org
 
 
 
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RE: [hlds] Not Served

2007-10-25 Thread Mike Munoz
Make sure sv_lan is set to 0
If that's ok then your router is preventing your server from being visible.
Check out http://portforward.com/routers.htm to see if they can help you
verify your Router configuration.


Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of steve tonon
Sent: Thursday, October 25, 2007 11:42 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Not Served

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] I'm having a problem with
getting a Counter Strike Source , server that I just installed for the first
time !!! The problem is this :I installed by way of the hldsupdtetool.exe
,and saved it to a folder I created, ran the tool cot all the file,ceated a
server.cfg cfg file, installed into the cstrike folder within c:\srcds
,started the server,loged into steam on my other computer, does not show up
under lan in the steam/valve GUI , if I put my ip in the favorites it
launches, but noone can login from the internet...I've set up the ports in
my wired router,EBR-2310 D-LINK,I've set up  a static ip .I don't know
what else to do...had people able to login oncer, but when I stoped,and
restarted the server no one was able to login again...HELP PLS.
--


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RE: [hlds] Not Served

2007-10-25 Thread Mike Munoz
If you give someone the external IP and port can they connect?


Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Wheatley
Sent: Thursday, October 25, 2007 12:43 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Not Served

Try setting your DMZ on your router to point to the IP of your gameserver.
This has worked for me in the past when I've needed to quickly host a game
on my home connection.

steve tonon wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ] TY for your  quick
 repy Mike...I did that and even bought the prgram itself , for $30.00 , a
little more history: I've  set the port fowarding in the router to my
internal ip-192.168.0.100:27032 , plus UDP to start-27016 , end-27019, also
set another to start-27020 , end 27032 , checked the boxes, saved, waited to
make sure it stayed in ...and tried again ,same result...any more info would
by helpful...Windows XP, 2.4 G ,intel cpu,1g DDR-2700...also windows
firewall asked for allowance for the port 27032, and I accepted
   - Original Message -
   From: Mike Munozmailto:[EMAIL PROTECTED]
   To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
   Sent: Thursday, October 25, 2007 12:00 PM
   Subject: RE: [hlds] Not Served


   Make sure sv_lan is set to 0
   If that's ok then your router is preventing your server from being
visible.
   Check out
http://portforward.com/routers.htmhttp://portforward.com/routers.htm to
see if they can help you
   verify your Router configuration.


   Mike ParaDOX

   www.paradisesgarage.comhttp://www.paradisesgarage.com/


   -Original Message-
   From:
[EMAIL PROTECTED]mailto:[EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of steve tonon
   Sent: Thursday, October 25, 2007 11:42 AM
   To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
   Subject: [hlds] Not Served

   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ] I'm having a problem
with
   getting a Counter Strike Source , server that I just installed for the
first
   time !!! The problem is this :I installed by way of the
hldsupdtetool.exe
   ,and saved it to a folder I created, ran the tool cot all the
file,ceated a
   server.cfg cfg file, installed into the cstrike folder within c:\srcds
   ,started the server,loged into steam on my other computer, does not show
up
   under lan in the steam/valve GUI , if I put my ip in the favorites it
   launches, but noone can login from the internet...I've set up the ports
in
   my wired router,EBR-2310 D-LINK,I've set up  a static ip .I don't
know
   what else to do...had people able to login oncer, but when I stoped,and
   restarted the server no one was able to login again...HELP PLS.
   --


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   please visit:

 http://list.valvesoftware.com/mailman/listinfo/hldshttp://list.valves
 oftware.com/mailman/listinfo/hlds


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RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Mike Munoz
The Silence from Valve is deafening...


Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Monday, October 15, 2007 3:11 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

Valve publicity ? You mean marketing? Don't tell me that Clown Lombardi is
behind all of this. That man is responsible for the abomination that is the
Steam forums, you know. Where they went out and found the worst trolling
halfwits the internet has to offer and gave them the keys to the Valve
forums. The sooner Valve get's shot of Lombardi better.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
Sent: 15 October 2007 19:16
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.


 I'm not trying to be rude. It's just that everyday in this community,
 there is always some joker, who thinks it's big and clever to post up
 Quit whinning, XXX isn't what I'm after, I'm alright Jack..yada yada
 yada

Fair point :) I share your viewpoint (albeit from the other side) - and I
did post something like that yesterday :(

 As far as I'm concerned, it might as well be random. No one knew what
 Valve was going to do then, so what makes you think you know what they
 are going to do tomorrow, with regards for the RANDOM REASON to why
 they are removing servers from the list?
I dont think it's fair to hang this up with totally random stuff Valve might
do.. It's not like it was totally unexpected, the hack / mod surfaced,
people got excited and Valve publicly weren't happy with it. I dont think
randomly killed is fair - perhaps unexpectedly. They are NOT going to turn
round tomorrow and kill Eventscripts or MM:S and so on.. (when they get to
OB source).

 With regards to metamod source. They might not remove metamod servers
 from the list, but you might find that your server has been removed
 because Valve didn't like a side effect of a particular metamod
 plugin. If they don't give us a clue as to what the rules are, then we
 have to assume that any plugin is a risk.
Sorry that was a joke - Im not MM:S fan :)

 It doesn't matter how valid anyone thinks any reason the master list
 removal is. If server admins become scared to install plugins, because
 they don't know whether that plugin will incur the wrath of valves
 list server, then why bother writing and installing plugins?
Yes, and also no. This is 1 thing that has been pulled. If Valve start
pulling more I will reverse my opinion. But in this case they obviously dont
want 32 man servers and are (regardless of what anyone says) well within
their right to stop supporting them. Note they are NOT killing the servers -
simply removing them from the lists There may still be a deeper reason
for  it to be pulled.
As a server admin I am not going to be scared to put mods on - and if I do
and the server disappears from the list I will remove the mods (and probably
bitch to high heaven about it if I feel it is unfair).
Your right though there are those that will be scared though - should we not
be reassuring them rather than bitching at Valve who are obviously
deliberately not replying. If they remove more servers - then is the time to
worry IMO and hit them with all the force the community has got.

 If you are happy with running 7 vanilla servers for the next 5 years,
 good for you. I'm not doing it and there are loads of others who
 won't. I'll feel sorry for you, when years down the line, they are all
 broken overnight, because Valve had petty reasons they deemed more
 important than you and your gaming community.
I don't see it - there is worry over CSS servers all the time (I have run 10
of those for a long while by the way) - not to the same level agreed - and
they have not died a major death.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
 Sent: 15 October 2007 18:21
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Servers that will Valve will randomly remove from
 the steam master servers, without any annoucment.

 There's no need to be rude or offensive! If this has to be discussed
 then lets at least do it sensibly.

 Anyway.

 Valve dont appear to be randomly removing servers with mods from the
 lists, they have apparently removed servers running mods that allow 32
 players.
 It
 occurs to me they must have a reason for this (it is not as if it
 appears to be a particularly harmful mod).

 I very much doubt Valve are going to begin to removing servers running
 any mods they deem unsuitable (MetaMod:Source anyone?? :P). So far
 there has been no reason for this removal - nothing from Valve. Either
 they are not going to say anything or there is a reason for the
 

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Mike Munoz
[The-/iller] Said:
they have to find the best way to bash us
-

I think they have, let us bash each other...


Mike ParaDOX

www.paradisesgarage.com



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RE: [hlds] RE: hlds digest, Vol 1 #5612 - 8 msgs

2007-10-15 Thread Mike Munoz
To unsubscribe via the World Wide Web, visit
http://list.valvesoftware.com/mailman/listinfo/hlds


Wow


Mike ParaDOX

www.paradisesgarage.com


Evan Skafidas Said:

Stop sending me  e-mails
-

DontWannaName! Said:
 Is there a voteban option on this mailing list? Lets voteban Chris off
this.
-


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RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Mike Munoz
Why because he has a valid point and you don't want to hear it?


Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: Monday, October 15, 2007 5:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

--
[ Picked text/plain from multipart/alternative ] Is there a voteban option
on this mailing list? Lets voteban Chris off this.


- Original Message 
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 15, 2007 2:15:12 PM
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.


It's in Valves interest to spoil us by allowing us to serve our gaming
communities with varied and unique servers. Learn the history of the games
and the countless mods that have kept those games alive for years.

Glad that you acknowledge that we are all moaning, if a brain donor like
you notices that, then perhaps Valve will.

:-)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: 15 October 2007 21:50
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

--
[ Picked text/plain from multipart/alternative ] Valve have spoilt you lot
in the past by allowing you to customise this that and the other.

Now they are preventing x,y and z from happening you're all moaning and
whinning like female dogs.

Get some f***ing perspective ffs.


On 10/15/07, Mike Munoz [EMAIL PROTECTED] wrote:

 The Silence from Valve is deafening...


 Mike ParaDOX

 www.paradisesgarage.com


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
 Sent: Monday, October 15, 2007 3:11 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Servers that will Valve will randomly remove from
 the steam master servers, without any annoucment.

 Valve publicity ? You mean marketing? Don't tell me that Clown
 Lombardi is behind all of this. That man is responsible for the
 abomination that is the Steam forums, you know. Where they went out
 and found the worst trolling halfwits the internet has to offer and
 gave them the keys to the Valve forums. The sooner Valve get's shot of
 Lombardi better.

 Chris.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
 Sent: 15 October 2007 19:16
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Servers that will Valve will randomly remove from
 the steam master servers, without any annoucment.


  I'm not trying to be rude. It's just that everyday in this
  community, there is always some joker, who thinks it's big and
  clever to post up Quit whinning, XXX isn't what I'm after, I'm
  alright Jack..yada yada yada

 Fair point :) I share your viewpoint (albeit from the other side) -
 and I did post something like that yesterday :(

  As far as I'm concerned, it might as well be random. No one knew
  what Valve was going to do then, so what makes you think you know
  what they are going to do tomorrow, with regards for the RANDOM
  REASON to why they are removing servers from the list?
 I dont think it's fair to hang this up with totally random stuff Valve
 might do.. It's not like it was totally unexpected, the hack / mod
 surfaced, people got excited and Valve publicly weren't happy with it.
 I dont think randomly killed is fair - perhaps unexpectedly. They are
 NOT going to turn round tomorrow and kill Eventscripts or MM:S and so
 on.. (when they get to OB source).

  With regards to metamod source. They might not remove metamod
  servers from the list, but you might find that your server has been
  removed because Valve didn't like a side effect of a particular
  metamod plugin. If they don't give us a clue as to what the rules
  are, then we have to assume that any plugin is a risk.
 Sorry that was a joke - Im not MM:S fan :)

  It doesn't matter how valid anyone thinks any reason the master list
  removal is. If server admins become scared to install plugins,
  because they don't know whether that plugin will incur the wrath of
  valves list server, then why bother writing and installing plugins?
 Yes, and also no. This is 1 thing that has been pulled. If Valve start
 pulling more I will reverse my opinion. But in this case they
 obviously dont want 32 man servers and are (regardless of what anyone
 says) well within their right to stop supporting them. Note they are
 NOT killing the servers
 -
 simply removing them from the lists There may still be a deeper
 reason for  it to be pulled.
 As a server admin I am not going to be scared to put mods on - and if
 I do and the server disappears from the list I will remove the mods
 (and probably

RE: [hlds] TF2 ... All 32 player servers filtered out?

2007-10-14 Thread Mike Munoz
Thanks Dan.
It's nice to hear from someone who is neutral in the matter but obviously
gets the point.

I think I speak for some (note: not all but some) of us when I say that we
understand Valve is not obligated to tell us why they do these things. But
it sure would be nice. We do think it is unfair when they supposedly support
the mod community but when someone comes out with a simple plugin to deal
with the small matter of allowing more players than was originally intended,
they kill it from the Steam Master Server List.

And as usual the modding community has obviously come up with a few options.
Earlier today I saw several 32 slot servers, on the list including the
SourceOP one (the guys who made the plugin in the first place) Kudos! and a
255 slot server filled with bots. LOL...

John, this is a SERVER related issue, as it directly affects the way we want
to run our servers.
It's not a client side filter it's Steam Master Server List filter.

Earlier today I started up a new 32 slot server to see if it would show up
(now that I see others there again) The master servers replied with:
Your server is out of date. Please update and restart.

Well, for the heck of it I did run update, it was completely up to date as I
already knew.
Restarted and it say's the same thing. Changed it to 24 slots the message
went away... Back to 32 where it is now and the message is back.
It's definitely the Steam Master Server List that is doing the filtering...


Mike ParaDOX
www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Sunday, October 14, 2007 12:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?

--
[ Picked text/plain from multipart/alternative ] Honestly, you are not
helping the situation. If you don't like the bickering, there's always the
delete button.  But, you decided to make matters worse with a rather long
(and somewhat redundant) email complaining about people who are complaining.
Not to mention, you speak of ignorance when you yourself are being ignorant
of the subject; there were legit server plugins that were doing this without
the modifications of the server bins.

People are asking a reasonable question: Why impose just a 24 player limit
and not let the server admins choose?  All Valve has to do is release a
statement on it.  And it does have something to do with servers: when a
plugin is being run to cause 32 player servers not to show up, your server
will not get seen at all, therefore not played on.  Personally, I have not
played the game nor run the client, but this is getting ridiculous.

And IMO, from a bystander's point on the situation, you appear more from the
Steam forums than anybody else has.  Especially with that I'm right and I'm
not listening to anything else you have to say lalalalala at the end.

John Porter [EMAIL PROTECTED] wrote: -- [ Picked text/plain from
multipart/alternative ] Your missing a whole load of points.  This is ..and
I will say it again ... a HLDS mailing list, Half-Life Dedicated server
mailing list. It's not a forum where you can join in and browse at leasure
easily, not something you can search/find when your looking for specific
help. Your sending out spam to a mailing list full of people who couldnt
care less about an un-supported modification to TF2.

  And your probelm..Its a filter in the STEAM CLIENT right? IS that part
of HLDS? Not its not is it right? For the record you do know the difference
between the Steam Client and HLDS dont you? if you dont and think dedicated
servers are mostly run through the steam client on the dedicated button I
suggest you look into the matter further before responding.

  The changes which valve have decided to filter out in their STEAM CLIENT
(Client being that nice little gui that runs on your home pc when you
connect to your dedicated server remotely) were neither supported or
approved so why should they listen to DEMANDS on why they decided to pull
the plug on it, if they wanted to say somethign they would have, they havent
so moaning and whining on about it serves what purpose exactly?
  Exactly the mentaility you get on the steam forums.. whine whine I DEMAND
a right to know ... NO WE ARE RIGHT I WONT SHUTUP... for the love of money
someone save me!

  So to bring to an end, your spamming us about something thats changed in
the client in relation to a hacked un-supported modded server binarys which
are neither approved OR supported by valve.
  A change in the Client that people have rightly pointed out neither stops
you running the server, administrating the server, or joining the server
therefor highly worthy of flooding the mailing list with post about right?

  Then when people pointed this out nicely that perhaps you shouldnt be
posting this here, nor demanding an answer people got the hump and started
ranting off stating we demand answers. Well good luck, if thats the tone you

RE: [hlds] Re: TF2 ... All 32 player servers filtered out?

2007-10-11 Thread Mike Munoz
Tim said: snip
perhaps they should just lock all the cvars  have a server benchmark
program that will not allow the server to run unless it meets a minimun
score... end snip


Are you crazy?! Giving them ideas like this?!


Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw
Sent: Thursday, October 11, 2007 12:27 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Re: TF2 ... All 32 player servers filtered out?

GIven I haven't actually seen a post with regard to why valve have carried
this out I'm not going to join in the guessing game ...It would just be nice
to be kept in the picture rather than having to troubleshoot why your server
is no longer appearing in the master browser list.

with regard to stability the potentially bit is just that, we didn't
suffer from any reported crashes from clients connecting to our 32 man when
it was up  we had not one crash server side.. it would gobble memory  cpu
like there is no tommorrow but it never maxed out our resources.

I agree consistancy in lauching a product is needed but when valve have no
control of the quality of the kit there software is being run on, then its
pointless perhaps they should just lock all the cvars  have a server
benchmark program that will not allow the server to run unless it meets a
minimun score...

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RE: [hlds] Re: TF2 ... All 32 player servers filtered out?

2007-10-11 Thread Mike Munoz
Yet, if you had 4 32 slot servers (before they gimped the list) You would
have most likely had 4 FULL servers...
It is a fact that the 32 slot servers were more popular than the smaller
ones. It is true of almost all the mods. People love a crowd!

I'm not saying they were the only full servers, lots of full ones of all
sizes. But the 32 slot servers were sought out and actually hard to get
into.. I had to use auto retry to get into my own server and would wait as
long as 10+ minutes..

My thought is that if the players like it, and the servers can handle it (I
didn't have one single crash as a 32 slot server, more stable than all of my
18 servers combined) Then why shouldn't we have the option?

There is still no official mention of why the server list was modified to
filter out + 24 slot servers.
Come on guys, lets hear something on this!!!

Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
Sent: Thursday, October 11, 2007 1:43 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: TF2 ... All 32 player servers filtered out?

Are you guys crazy?? I have 6 22 slot TF2 servers running at the moment and
they are topping out at 14 - 17 player averages. They are hardly ever full.

Lets fill our servers first then bitch about the limits...

:)

Tom

--
From: Mike Munoz [EMAIL PROTECTED]
Sent: Thursday, October 11, 2007 6:03 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Re: TF2 ... All 32 player servers filtered out?

 Tim said: snip
 perhaps they should just lock all the cvars  have a server benchmark
 program that will not allow the server to run unless it meets a
 minimun score... end snip


 Are you crazy?! Giving them ideas like this?!


 Mike ParaDOX

 www.paradisesgarage.com


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw
 Sent: Thursday, October 11, 2007 12:27 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Re: TF2 ... All 32 player servers filtered out?

 GIven I haven't actually seen a post with regard to why valve have
 carried this out I'm not going to join in the guessing game ...It
 would just be nice to be kept in the picture rather than having to
 troubleshoot why your server is no longer appearing in the master
 browser list.

 with regard to stability the potentially bit is just that, we didn't
 suffer from any reported crashes from clients connecting to our 32 man
 when it was up  we had not one crash server side.. it would gobble
 memory  cpu like there is no tommorrow but it never maxed out our
 resources.

 I agree consistancy in lauching a product is needed but when valve
 have no control of the quality of the kit there software is being run
 on, then its pointless perhaps they should just lock all the cvars 
 have a server benchmark program that will not allow the server to run
 unless it meets a minimun score...

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RE: [hlds] TF2 ... All 32 player servers filtered out?

2007-10-10 Thread Mike Munoz
OUCH!!...
To actually go so far as to modify the server browser so that it won't list
32 slot TF2 servers! Never mind fixing the issues the server browser has,
with various servers not displaying for whatever reasons. They chose to take
away our choices. To run as many slots as we see fit, with the settings we
see fit for our community. To the best of my knowledge without any
notification or explanation.

First FF, now this...

All it would have taken was another filter option on the client side to
select how many player slots you want display. A useful feature for any mod.

Do it in ranges: 1 - 10, 11 - 16, 18 - 24, 25 - 32 Or do it using  or  any
number. An option to filter on a number of players actually playing on
servers, rather than just not empty.

Any thoughts on this?

LET THE PLAYERS AND ADMINS DECIDE FOR THEMSELVES!!! YOUR MAPS WON'T BE THE
ONLY MAPS FOR TF2 (or will they? Still no fgd...)

I have been hosting only Valve related servers for so many years now, since
at least 2000, (WonID anyone?) that this last blow is hitting me really
hard. My small community was originally based on CS. Since then we have
branched out to other mods such as: CS:S, DOD:S, Gmod 10, Dystopia, Eternal
Silence and now TF2. These are just the mods we liked enough to put up
servers for. We currently run 18 servers and 3 HLTV servers. The love of
doing this for the community is the only thing keeping me from shutting them
all down right now. I am still on the fence about keeping our TF2 server up.

I pay for the bandwidth and hardware out of my own pocket, I have never
asked for nor taken anything from anyone to help pay for this. It truly is
something I love to do. Or at least I used to...

P.S. I do not use the modified server.dll I use the plugin. Thanks Tony,
works great!

So today I will post a vote in my forums, to see if TF2 survives or not in
our little community.

Yours, Truly disappointed,

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Wednesday, October 10, 2007 2:07 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] TF2 ... All 32 player servers filtered out?

http://forums.steampowered.com/forums/showthread.php?t=608814

I am really disappointed about that, as player and server-hoster ... That is
a bad hit for the community ... That servers were always full and people
loved it ...

Without words ...


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RE: [hlds] Please break custom maps that are using the EP2 engine

2007-10-09 Thread Mike Munoz
Sounds to me like you should stick to the console version of the Orange
Box

Yes there are crappy maps out there, but as a server admin you have option
of not hosting those crappy maps. As for me, I welcome the custom maps
provided they are entertaining and fun.
Some of the best maps look like crap but play like hell.. Take the nipper
maps for instance. No offense Nipper! I love his maps, even though most of
them are the simplest looking maps out there.

If they were to limit the maps and not allow custom content, I can see it as
only a matter of time until the game dies of boredom. CS would not have
lived as long as it has without the custom maps...

A truely crappy map will not get much play and will weed itself out and fall
to the wayside...

.10 cents (inflation you know)

Mike ParaDOX

www.paradisesgarage.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marc Hörsken
Sent: Tuesday, October 09, 2007 2:40 PM
To: Robert Whelan
Subject: Re: [hlds] Please break custom maps that are using the EP2 engine

It's my personal opinion, yes. But I am not only a server admin, I am also a
player and I can see it at the horizon that it will end up like in CSS with
many crappy custom maps. And the point of back ported textures makes it even
more dramatic. As a player, I don't want to play on such maps, because it
just does not fit the style. Valve wanted to keep the style and balance of
the game as long as possible, so they should do it with maps, too. Just my
opinion.

 --
 [ Picked text/plain from multipart/alternative ] Hmmm, sv_gravity is
 classed as a bug, lol?  What great goodness could come from allowing
 n00bs access to this variable? Back on topic now - I think marc has a
 legit point.. new characters and animations dont look right in ported
 maps like ctf_well for example. Its a fortress forever map...

 .02 cents...

 BTW: they did jump right on the gunrunning exploit.. kudos to dev!

 - Original Message 
 From: Hell Phoenix [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Tuesday, October 9, 2007 12:57:21 PM
 Subject: Re: [hlds] Please break custom maps that are using the EP2
 engine


 Then dont put them on the server.  This list is getting petty.  How
 about we work on more important things like fixing bugs.  Still
 waiting for an answer on why we cant set sv_gravity.

 Marc Hörsken wrote:
 Hello,

 would it be possible to stop mappers from creating maps for TF2 by
 using tools that port EP2 materials and models to EP1? I realy
 dislike those custom maps, often they don't fit the game style and
 the textures are not looking like the original ones.

 Please force the mappers to wait for the real SDK, thanks.

 Thanks

 PS: I don't want any answers like: Let the mappers do what they want.
 I just don't like the idea of having crappy maps around before the
 SDK is even released.




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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2007-10-02 Thread Mike Munoz
I'm getting the same thing...

Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller
Sent: Tuesday, October 02, 2007 10:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Has this been distributed -
I've tried updating from 5 different networks and none work. All get this
error.

ContentServer rejected client session login

Anyone else?

Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
  - Original Message -
  From: Kevin Ottalini
  To: hlds@list.valvesoftware.com
  Sent: Tuesday, October 02, 2007 8:51 PM
  Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated


  Thanks Jason.

  - Original Message -
  From: Jason Ruymen [EMAIL PROTECTED]

  Sent: Tuesday, October 02, 2007 6:39 PM
  Subject: [hlds] Team Fortress 2/Dedicated Server Updated


   Required updates to Team Fortress 2 and it's Dedicated Server have been
   released.  Please run hldsupdatetool to receive these updates.  The
   specific changes include:
  
   - Added Very High texture resolution option
   - Added Minimal HUD option to Options-Multiplayer
   - Fixed headshots not always registering for crouched players
   - Fixed player interpolation bug that caused jittery player animation in
   some cases
   - Fixed rare crash when players exited water
   - Fixed server crash related to Spy sappers
   - Fixed overlapping UI elements in Options-Video-Advanced
   - Fixed non-English language text overlapping in a few places
   - Fixed players being able to use spectator points in dustbowl that were
   not in play
   - Removed listdeaths command that could be abused by clients
  
   Jason


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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2007-10-02 Thread Mike Munoz
Thanks for the updates Jason!

However, seeing as the 24 slots is not enough for quite a lot of people are
you going to release a 32 slot server? If not, why?
I know about the modified server.dll and the plugin, (big thanks go out to
the authors of those!) but I would like an official version and I am sure
that quite a bunch of us would like it as well.

Obviously the demand is there and the capability is there... so
Please 32 slots?

Who's with me?

Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, October 02, 2007 9:39 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Updated

Required updates to Team Fortress 2 and it's Dedicated Server have been
released.  Please run hldsupdatetool to receive these updates.  The specific
changes include:

- Added Very High texture resolution option
- Added Minimal HUD option to Options-Multiplayer
- Fixed headshots not always registering for crouched players
- Fixed player interpolation bug that caused jittery player animation in
some cases
- Fixed rare crash when players exited water
- Fixed server crash related to Spy sappers
- Fixed overlapping UI elements in Options-Video-Advanced
- Fixed non-English language text overlapping in a few places
- Fixed players being able to use spectator points in dustbowl that were not
in play
- Removed listdeaths command that could be abused by clients

Jason


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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2007-10-02 Thread Mike Munoz
Just kept trying, it updated fine...


Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: Tuesday, October 02, 2007 10:18 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated

I'm getting the same thing...

Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller
Sent: Tuesday, October 02, 2007 10:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Has this been distributed -
I've tried updating from 5 different networks and none work. All get this
error.

ContentServer rejected client session login

Anyone else?

Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
  - Original Message -
  From: Kevin Ottalini
  To: hlds@list.valvesoftware.com
  Sent: Tuesday, October 02, 2007 8:51 PM
  Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated


  Thanks Jason.

  - Original Message -
  From: Jason Ruymen [EMAIL PROTECTED]

  Sent: Tuesday, October 02, 2007 6:39 PM
  Subject: [hlds] Team Fortress 2/Dedicated Server Updated


   Required updates to Team Fortress 2 and it's Dedicated Server have been
   released.  Please run hldsupdatetool to receive these updates.  The
   specific changes include:
  
   - Added Very High texture resolution option
   - Added Minimal HUD option to Options-Multiplayer
   - Fixed headshots not always registering for crouched players
   - Fixed player interpolation bug that caused jittery player animation in
   some cases
   - Fixed rare crash when players exited water
   - Fixed server crash related to Spy sappers
   - Fixed overlapping UI elements in Options-Video-Advanced
   - Fixed non-English language text overlapping in a few places
   - Fixed players being able to use spectator points in dustbowl that were
   not in play
   - Removed listdeaths command that could be abused by clients
  
   Jason


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RE: [hlds] Running behind a firewall, getting the external IP to register....

2007-09-25 Thread Mike Munoz
Noctaire
I can relate to your problem although I don't have a solution as of yet.
I have 10 servers on 2 boxes that are on a NAT firewall and people can play
on them fine but they do not show up on the Steam Master Server List (SMSL).
So they essentially sit there empty.

The firewall must doing something to the packets that the SMSL doesn't like.
I have been planning to do some packet sniffing to attempt to make some
sense of this problem but have not had the time.

Also, for clarification, what kind of firewall is it? Make and Model, if
known.

qUiCkSiLvEr:
For clarification, the Wiki states:

Source Dedicated Server:
Command-line parameters
-ip - Specifies the IP when multiple network cards are installed.
Console variables
+ip - Specifies the IP when multiple network cards are installed (Old, but
still works).

Half-Life Dedicated Server (Gold Source, i.e. CS 1.6)
Some useful console variables :
+ip - Specifies the IP when multiple network cards are installed.

The -ip or +ip parameter is used when you have multiple IP's on the Server
so that HLDS or SRCDS knows which IP (of the available IP's) you want to
bind to.
From my experience you can only use the -ip or +ip if you have that IP bound
to one of your network cards. If you attempt to use an external IP when the
server has a Private LAN IP address the server won't start. The SMSL will
normally use the public IP from which it sees your server connect from.


Mike ParaDOX

www.paradisesgarage.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Tuesday, September 25, 2007 8:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Running behind a firewall, getting the external IP to
register

Noctaire:
I can see and was able to connect to your server by direct query but
could not see it by general query in the server browser or in 3rd party
lists (game monitor for example).

http://qsextreme.com/tf/domicile.png

Since the hostport shown in the direct query was 27015 you apparently do
have your firewall and router set right but being unable to find the server
in the general browser virtually always means that you are not publishing
the external IP for a server behind a router doing nat.

You must use -ip external ip address in the server launch options for
your server to become visible to the general public (not +ip).

http://developer.valvesoftware.com/wiki/Command_line

Important note:
You won't be able to see your own server in the server browser if you have
both the server and your client behind the same router,  use a 3rd party
browser like gamemonitor to check and make sure you got all the launch
options set right.

http://www.game-monitor.com/search.php?search=69.61.167.122type=server

qUiCkSiLvEr


- Original Message -
From: Noctaire
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 25, 2007 4:38 AM
Subject: RE: [hlds] Running behind a firewall, getting the external IP to
register

 It cant bind to an ip that it doesnt use, when you forward the ports
 directly to the server any connections being attempted on those ports
 are translated to your servers local ip so just set it to your local
 ip.

 Oh, I understand that of course.  Problem is, the server doesn't show
 up in the list of available servers; i.e., it's not in the public
 server list.

Anyone running behind a firewall?

Got the server up and running -- no sweat.  I piped 27000-27030, TCP 
UDP, over to the box.  I can play it on the LAN, no problem.

Now, having it update to the outside world...that's another story.

If I start the server with the +IP command line parameter and use the
IP on the firewall's external interface, the server chokes and shuts
down.  It is, of course, only showing up on the client side as being
on the LAN.

Suggestions?


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RE: [hlds] TF2 Admin Listener

2007-09-25 Thread Mike Munoz
I have been using Remote Voice admin for TF2. Works great so far!
Here's how it works:

Whenever I play TF2 (or any game really) I am in a Ventrilo server with all
the Admins from my community. A few of them don't have TF2 yet but they can
still admin the server via HLSW. I simply call out a guys name or steam ID
(via Status in console) over Ventrilo and like magic the offending player is
either banned or kicked as needed. Cvars can be changed just at will... And
the best part is the Admin remains completely anonymous!

All admin mods should work this easily. :)

I'm thinking of offering this as a service..
Voice Admin! Coming soon to a server near you!

LOL...

Your tool sounds good too. If My Admins ever get tired of remoting for me
I'll give it a try :)

Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Luca Tatto
Sent: Tuesday, September 25, 2007 3:34 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 Admin Listener

--
[ Picked text/plain from multipart/alternative ] Hi Ray,  thank you very
much !
It's really usefull! I just configured and tested and works fine for me. :)
Tonight i'll test on the road.. :-)

bye


On 9/25/07, Ray [EMAIL PROTECTED] wrote:

 I made a quick program ...sort of like hlsw...
 for listening to TF2 servers...
 has an admin list for adding admins..
 it allows for in game commands like @kick @ban @map  (all in chat) so
 if someones in game with the name TF2KiddieBeingBad you can type @kick
 kidd or @ban being and it will find that person and do the appropriate
 command.
 Makes life a little easier than rcon...
 and since ALT - TAB ing out of the game locks up the game (BUG REPORT
 THERE ) its quite handy.

 http://www.beetlesmod.com




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RE: [hlds] Can't install/download TF2 server

2007-09-23 Thread Mike Munoz
Make sure you are running this as an Administrator...

When you open the command prompt use the Run As... option and make sure
you use an Administrator account.

Keep in mind with Vista even if you are logged in as an Administrator it
doesn't mean that processes  you run have that same access..

NOTE: If you disabled UAC (User Access Control) this should not apply..

Hope this helps...

Mike ParaDOX

www.paradisesgarage.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rafael Lopez
Sent: Sunday, September 23, 2007 8:07 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Can't install/download TF2 server

--
[ Picked text/plain from multipart/alternative ] Hi, I am trying to set up a
TF2 server for testing purposes. However, I get
2 different errors. When doing it through steam I get this:

http://img295.imageshack.us/img295/923/errortf2zr9.jpg


I downloaded the hldsupdatetool to test out if that would work any error but
I get this when trying to start the download proccess:

http://img530.imageshack.us/img530/9382/hldsupdatetoolhu3.jpg


Any ideas?

Thanks!
--

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[hlds] Is there a problem with the HLDS list?

2007-09-06 Thread Mike Munoz
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I'm not getting anything from the HLDS list since 8/29. I am getting mail
from the coders and mappers list to the same address.
I have posted to the HLDS list a few times in the past few days. Not only
did I not get a copy of it I'm not getting the confirmation emails as well.
It's not showing up in the archive either.

I tried using two different mail accounts. I got the confirmation that I
setup the account but I don't see anything from the HLDS list on either
account since 8/29...

And of course now is when I need help on that list :)

Mike ParaDOX
www.paradisesgarage.com

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RE: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux

2007-09-06 Thread Mike Munoz
Looks like the list is back... Resending this from last week..

The only thing I see wrong in your command line is the + in front of the
mapname:
+map +cs_italy should be +map cs_italy
You should not have to specify an IP address unless you have more than one
IP or network card on that machine.

Has anyone else noticed that the Steam Server list no longer actually
refreshes an individual server when you right click and select Refresh
Server?

Also an update to my original problem:
I switched back to my old firewall for a quick test, Lo and behold, instant
listing on the SMSL!
Well I did say this issue happened right after I switched firewalls, so I
fully expected this to happen. I just wanted to confirm that there wasn't
any issues with my server configurations.

Unfortunately I can't leave the old firewall in place so I am still dead as
far as SMSL is concerned.

So let's summarize:
Servers with old firewall using one to one NAT work fine.
Servers with new firewall using one to one NAT doesn't work...

Question: Why would the new firewall which has all the correct ports opened
to the net and the IP's NAT'd correctly not be able to get listed on the
SMSL?


Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mercury Labs
Sent: Wednesday, August 29, 2007 8:19 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] re: Some Servers not showing up on the Steam Master Server
List - Redux

[ Converted text/html to text/plain ]
Hi all,
I exactly have your same problem with the Master Server List.
My command line is:
hlds.exe -console -autoupdate -game cstrike -secure -heapsize 25 +ip
MY_IP
+port 27015 -sys_ticrate 1000 +maxplayers 32 +servercfgfile server.cfg
+mapcyclefile mapcycle.txt +motdfile motd.txt +logsdir logs +map
+cs_italy
The console log says:
Console initialized.
Protocol version 47
Exe version 1.1.2.5 (cstrike)
Exe build: 21:06:55 Oct 19 2006 (3647)
STEAM Auth Server
couldn't exec language.cfg
Server IP address MY_IP:27015
couldn't exec config.cfg
Server logging data to file logs\L0829001.log L 08/29/2007 - 14:01:32: Log
file started (file logs\L0829001.log) (game
cstrike) (version 47/1.1.2.5/3647)
L 08/29/2007 - 14:01:32: Server cvar decalfrequency = 100
L 08/29/2007 - 14:01:32: Server cvar sv_maxspeed = 320
L 08/29/2007 - 14:01:32: Server cvar mp_buytime = 0.25
L 08/29/2007 - 14:01:32: Server cvar mp_c4timer = 30
L 08/29/2007 - 14:01:32: Server cvar mp_friendlyfire = 1
L 08/29/2007 - 14:01:32: Server cvar mp_flashlight = 1
L 08/29/2007 - 14:01:32: Server cvar mp_tkpunish = 1
L 08/29/2007 - 14:01:32: Server cvar mp_hostagepenalty = 5
L 08/29/2007 - 14:01:32: Server cvar mp_forcechasecam = 2
L 08/29/2007 - 14:01:32: Server cvar mp_chattime = 0
L 08/29/2007 - 14:01:32: Server cvar allow_spectators = 0
L 08/29/2007 - 14:01:32: Server cvar sv_aim = 0
L 08/29/2007 - 14:01:32: Server cvar sv_region = 3
L 08/29/2007 - 14:01:32: Server cvar sv_contact =
[EMAIL PROTECTED][1] couldn't exec listip.cfg couldn't exec banned.cfg
Connection to Steam servers successful.
Adding master server 72.165.61.190:27010 Adding master server
72.165.61.189:27010
   VAC secure mode is activated.
L 08/29/2007 - 14:01:39: World triggered Round_Start
But I still can't find my Server listed in the Master list.
i can join the server to play (with a really beautiful ping), I can find it
in game-monitor.com and all the cvars are correctly listed.
This is a test server, with public IP addresses (NO NAT) and no firewall.
What am I doing wrong ???
Mike Munoz ha scritto:

Correction sv_region 0 (East Coast)

Mike ParaDOX

www.paradisesgarage.com[2]


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: Tuesday, August 28, 2007 6:37 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] re: Some Servers not showing up on the Steam Master
Server List - Redux

All servers are East coast sv_region 1

Mike ParaDOX

www.paradisesgarage.com[6]


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Wright
Sent: Tuesday, August 28, 2007 5:35 PM
To: [EMAIL PROTECTED]
Subject: [hlds] re: Some Servers not showing up on the Steam Master Server
List - Redux

--
[ Picked text/plain from multipart/alternative ] Just throwing this out
there, I don't know if this will affect anything but what do you have
sv_region set to. I'm wondering if the different values of this cvar
allocates more or less time the SMSL gives to ping the server to gain a
response rather than throwing it out as if it is non-responsive. Such as
sv_region 4 (Asia) gets more time to respond to the SMSL before being thrown
out a non-responsive compared to sv_region 0 (US East Coast) because of
location ect.
Does this make any sense? This is just me theorizing, I have no idea if this
will work.

-

Not sure what sort of time frame the SMSL is expecting.
I think the firewall

RE: [hlds] Some Servers not showing up on the Steam Master Server List - Redux

2007-08-28 Thread Mike Munoz
Yes, separate real IP's. One to One NAT translations for each external (WAN)
IP to internal (LAN) IP of the appropriate servers. This firewall supports
up to 512 NAT policies which means I could have a few hundred computers on
the LAN with their own Internet IP's.

Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: Tuesday, August 28, 2007 4:43 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Some Servers not showing up on the Steam Master Server
List - Redux

Mike, just to make sure that I understood you correctly - you have separate
real IP for every server box behind firewall? How you forward ports to your
LAN servers?

On 27/08/07, Mike Munoz [EMAIL PROTECTED] wrote:
 Yeah I know this subject has been done to death! I am also familiar
 with all the common problems.

 I have tried all the tried and true techniques for resolving this. It
 is most likely caused by the new firewall I just implemented. But I
 want to know why!

 Servers:
3 HP Proliant DL 380 G3 (full specs available if required)

1. HLDS x 4 - 67.93.155.120:27015 -- Connected to the DMZ,
 This one shows up on the SMSL
2. HLDS x 5 - 67.93.155.126:27015 -- LAN NAT to WAN does not
 show up on SMSL
3. HLDSS x 4 - 67.93.155.119:27015 -- LAN NAT to WAN does not
 show up on SMSL

 Never mind the performance and bandwidth, it all works great.. Or used
 to, read on...
 Oh yeah, please don't state the obvious solution, put them all on the
 DMZ! I want them all on the LAN, They should and did work on the LAN
 before the firewall was changed. The DMZ is being used as a test case.

 All servers are playable if you connect manually or have them on your
 Favorites list.

 Firewall:
Sonicwall Pro 3060 with Enhanced OS -
 http://www.sonicwall.com/us/PRO_3060.html
3 Security Zones
LAN -  all outbound traffic allowed
WAN  - All inbound blocked except for UDP and TCP
 ports 27000 - 27050
DMZ  - All inbound blocked except for UDP and TCP
 ports 27000 - 27050

 The NAT is configured to allow all traffic transparently to the
 specified host on the LAN. The same firewall rules are used on the DMZ
 and LAN to control what ports are open to the WAN.

 For a full list of the other ports and servers use Game Monitor:
 http://www.game-monitor.com/search.php?search={MC}type=server

 They don't all show up using Game tiger however:
 http://www.gametiger.net/search?server=%7BMC%7Dgame=all

 Notice only the one IP shows up. All the servers are configured
 similarly and some have been up for years without issues.
 It seems like Game Monitor caches the server list and will continue to
 ping and report a server as being up as long as it still replies
 regardless of the SMSL (Steam Master Server List) It looks at the SMSL
 for new servers and will only show a server if it is first on the SMSL.
 Game Tiger will only show servers that show up on the SMSL.

 The server on the DMZ shows up fine and has a steady population. The
 servers on the LAN do not.

 Using the built in connection monitor I see all the servers connecting
 the SMSL servers and they pass the same amount of data back and forth.
 I would need to use a packet sniffer to get more precise.

 The purpose of this post is to better understand the way the HLDS
 servers communicate with the Steam master servers. If it is the
 firewall causing the problem I need to be able to explain exactly what
 the problem is to the firewall manufacturer so they can fix it. I have
 read (several times) The Master Server Protocol located here:
 http://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol
 and numerous other documents. I understand what should be happening,
 just not sure why it isn't.

 Previously, I had a Sonicwall Pro 230 and all the servers showed up
 fine from the LAN using NAT and similar rules. I upgraded for better
 performance and more features, plus regular updates. They stopped
 supporting the older one.

 I hope this is clear enough to follow. Let me know what needs
clarification.


 I hope that this can help others that may have issues with servers
 showing up the SMSL as well.


 Mike ParaDOX

 www.paradisesgarage.com



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RE: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux

2007-08-28 Thread Mike Munoz
Not sure what sort of time frame the SMSL is expecting.
I think the firewall is fast enough to allow any responses through in a
timely fashion otherwise the players would be experiencing increased
latencies which they are not.

What I want to know is why would the SMSL not add these servers to the list
if they can communicate with it and they are visible to the rest of the
world?

Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Wright
Sent: Tuesday, August 28, 2007 4:20 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] re: Some Servers not showing up on the Steam Master Server
List - Redux

--
[ Picked text/plain from multipart/alternative ] Could it be that since the
LAN NAT goes through the WAN and reaches the SMLS at a slower rate than the
DMZ by just enough that when the SMSL pings the LAN NAT to WAN that it sees
it as unresponsive in the time that the SMSL wants to receive the data
within causing it not to display on the SMSL?

Aka, the SMSL is throwing the records out because its not receiving the data
in the small time frame it wants since the LAN NAT to WAN has more to do on
the firewall side than the DMZ has to do.


Anyone get what I'm saying?


---

Yeah I know this subject has been done to death! I am also familiar with all

the common problems.

I have tried all the tried and true techniques for resolving this. It is
most likely caused by the new firewall I just implemented. But I want to
know why!

Servers:
3 HP Proliant DL 380 G3 (full specs available if required)


1. HLDS x 4 - 67.93.155.120:27015 -- Connected to the DMZ, This one
shows up on the SMSL
2. HLDS x 5 - 67.93.155.126:27015
 -- LAN NAT to WAN does not show
up on SMSL
3. HLDSS x 4 - 67.93.155.119:27015 -- LAN NAT to WAN does not show
up on SMSL

Never mind the performance and bandwidth, it all works great.. Or used to,

read on...
Oh yeah, please don't state the obvious solution, put them all on the DMZ! I
want them all on the LAN, They should and did work on the LAN before the
firewall was changed. The DMZ is being used as a test case.


All servers are playable if you connect manually or have them on your
Favorites list.

Firewall:
Sonicwall Pro 3060 with Enhanced OS -
http://www.sonicwall.com/us/PRO_3060.html

3 Security Zones
LAN -  all outbound traffic allowed
WAN  - All inbound blocked except for UDP and TCP ports
27000 - 27050
DMZ  - All inbound blocked except for UDP and TCP ports

27000 - 27050

The NAT is configured to allow all traffic transparently to the specified
host on the LAN. The same firewall rules are used on the DMZ and LAN to
control what ports are open to the WAN.

For a full list of the other ports and servers use Game Monitor:

http://www.game-monitor.com/search.php?search={MC}type=server
http://www.game-monitor.com/search.php?search=%7BMC%7Dtype=server

They don't all show up using Game tiger however:

http://www.gametiger.net/search?server=%7BMC%7Dgame=all

Notice only the one IP shows up. All the servers are configured similarly
and some have been up for years without issues.
It seems like Game Monitor caches the server list and will continue to ping

and report a server as being up as long as it still replies regardless of
the SMSL (Steam Master Server List) It looks at the SMSL for new servers and
will only show a server if it is first on the SMSL.
Game Tiger will only show servers that show up on the SMSL.


The server on the DMZ shows up fine and has a steady population. The servers
on the LAN do not.

Using the built in connection monitor I see all the servers connecting the
SMSL servers and they pass the same amount of data back and forth. I would

need to use a packet sniffer to get more precise.

The purpose of this post is to better understand the way the HLDS servers
communicate with the Steam master servers. If it is the firewall causing the
problem I need to be able to explain exactly what the problem is to the

firewall manufacturer so they can fix it. I have read (several times) The
Master Server Protocol located here:
http://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol
 and
numerous other documents. I understand what should be happening, just not
sure why it isn't.

Previously, I had a Sonicwall Pro 230 and all the servers showed up fine
from the LAN using NAT and similar rules. I upgraded for better performance

and more features, plus regular updates. They stopped supporting the older
one.

I hope this is clear enough to follow. Let me know what needs clarification.


I hope that this can help others that may have issues with servers showing

up the SMSL as well.


Mike ParaDOX

www.paradisesgarage.com
--

___
To unsubscribe, edit your list preferences, or 

RE: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux

2007-08-28 Thread Mike Munoz
All servers are East coast sv_region 1

Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Wright
Sent: Tuesday, August 28, 2007 5:35 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] re: Some Servers not showing up on the Steam Master Server
List - Redux

--
[ Picked text/plain from multipart/alternative ] Just throwing this out
there, I don't know if this will affect anything but what do you have
sv_region set to. I'm wondering if the different values of this cvar
allocates more or less time the SMSL gives to ping the server to gain a
response rather than throwing it out as if it is non-responsive. Such as
sv_region 4 (Asia) gets more time to respond to the SMSL before being thrown
out a non-responsive compared to sv_region 0 (US East Coast) because of
location ect.
Does this make any sense? This is just me theorizing, I have no idea if this
will work.

-

Not sure what sort of time frame the SMSL is expecting.
I think the firewall is fast enough to allow any responses through in a
timely fashion otherwise the players would be experiencing increased
latencies which they are not.

What I want to know is why would the SMSL not add these servers to the list
if they can communicate with it and they are visible to the rest of the
world?

Mike ParaDOX

www.paradisesgarage.com
--

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To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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RE: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux

2007-08-28 Thread Mike Munoz
Correction sv_region 0 (East Coast)

Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: Tuesday, August 28, 2007 6:37 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] re: Some Servers not showing up on the Steam Master
Server List - Redux

All servers are East coast sv_region 1

Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Wright
Sent: Tuesday, August 28, 2007 5:35 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] re: Some Servers not showing up on the Steam Master Server
List - Redux

--
[ Picked text/plain from multipart/alternative ] Just throwing this out
there, I don't know if this will affect anything but what do you have
sv_region set to. I'm wondering if the different values of this cvar
allocates more or less time the SMSL gives to ping the server to gain a
response rather than throwing it out as if it is non-responsive. Such as
sv_region 4 (Asia) gets more time to respond to the SMSL before being thrown
out a non-responsive compared to sv_region 0 (US East Coast) because of
location ect.
Does this make any sense? This is just me theorizing, I have no idea if this
will work.

-

Not sure what sort of time frame the SMSL is expecting.
I think the firewall is fast enough to allow any responses through in a
timely fashion otherwise the players would be experiencing increased
latencies which they are not.

What I want to know is why would the SMSL not add these servers to the list
if they can communicate with it and they are visible to the rest of the
world?

Mike ParaDOX

www.paradisesgarage.com
--

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please visit:
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[hlds] Some Servers not showing up on the Steam Master Server List - Redux

2007-08-27 Thread Mike Munoz
Yeah I know this subject has been done to death! I am also familiar with all
the common problems.

I have tried all the tried and true techniques for resolving this. It is
most likely caused by the new firewall I just implemented. But I want to
know why!

Servers:
3 HP Proliant DL 380 G3 (full specs available if required)

1. HLDS x 4 - 67.93.155.120:27015 -- Connected to the DMZ, This one
shows up on the SMSL
2. HLDS x 5 - 67.93.155.126:27015 -- LAN NAT to WAN does not show
up on SMSL
3. HLDSS x 4 - 67.93.155.119:27015 -- LAN NAT to WAN does not show
up on SMSL

Never mind the performance and bandwidth, it all works great.. Or used to,
read on...
Oh yeah, please don't state the obvious solution, put them all on the DMZ! I
want them all on the LAN, They should and did work on the LAN before the
firewall was changed. The DMZ is being used as a test case.

All servers are playable if you connect manually or have them on your
Favorites list.

Firewall:
Sonicwall Pro 3060 with Enhanced OS -
http://www.sonicwall.com/us/PRO_3060.html
3 Security Zones
LAN -  all outbound traffic allowed
WAN  - All inbound blocked except for UDP and TCP ports
27000 - 27050
DMZ  - All inbound blocked except for UDP and TCP ports
27000 - 27050

The NAT is configured to allow all traffic transparently to the specified
host on the LAN. The same firewall rules are used on the DMZ and LAN to
control what ports are open to the WAN.

For a full list of the other ports and servers use Game Monitor:
http://www.game-monitor.com/search.php?search={MC}type=server

They don't all show up using Game tiger however:
http://www.gametiger.net/search?server=%7BMC%7Dgame=all

Notice only the one IP shows up. All the servers are configured similarly
and some have been up for years without issues.
It seems like Game Monitor caches the server list and will continue to ping
and report a server as being up as long as it still replies regardless of
the SMSL (Steam Master Server List) It looks at the SMSL for new servers and
will only show a server if it is first on the SMSL.
Game Tiger will only show servers that show up on the SMSL.

The server on the DMZ shows up fine and has a steady population. The servers
on the LAN do not.

Using the built in connection monitor I see all the servers connecting the
SMSL servers and they pass the same amount of data back and forth. I would
need to use a packet sniffer to get more precise.

The purpose of this post is to better understand the way the HLDS servers
communicate with the Steam master servers. If it is the firewall causing the
problem I need to be able to explain exactly what the problem is to the
firewall manufacturer so they can fix it. I have read (several times) The
Master Server Protocol located here:
http://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol and
numerous other documents. I understand what should be happening, just not
sure why it isn't.

Previously, I had a Sonicwall Pro 230 and all the servers showed up fine
from the LAN using NAT and similar rules. I upgraded for better performance
and more features, plus regular updates. They stopped supporting the older
one.

I hope this is clear enough to follow. Let me know what needs clarification.


I hope that this can help others that may have issues with servers showing
up the SMSL as well.


Mike ParaDOX

www.paradisesgarage.com



___
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visit:
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RE: [hlds] Some Servers not showing up on the Steam Master Server List - Redux

2007-08-27 Thread Mike Munoz
Dan, Here is one of the startup command lines. They are all similar except
the port, map and # of players.

-game cstrike +port 27015 -console +maxplayers 20 +map starwars_trench2 +log
on

The server only has one IP so binding should not be necessary. I did try
binding to the local ip, it made no difference. From what I understand the
SMSL shows the public IP of the server that is connecting to it regardless
of the actual IP the localhost uses.

I might also add that the console shows it connecting to Steam servers
successfully. It then adds two Master servers. You can also connect and play
on all of the servers, so the addresses are valid and routable. These used
to work fine before changing the firewall. Nothing else has changed. It's
the same server config I have been using for years..

Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Monday, August 27, 2007 3:13 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Some Servers not showing up on the Steam Master Server
List - Redux

--
[ Picked text/plain from multipart/alternative ] What address are you
telling the servers to bind to?  Perhaps if they are trying to bind to an
un-routable address, the SMSL is throwing out their entry. (Some startup
line info may be of assistance)

Mike Munoz [EMAIL PROTECTED] wrote: Yeah I know this subject has been done
to death! I am also familiar with all the common problems.

I have tried all the tried and true techniques for resolving this. It is
most likely caused by the new firewall I just implemented. But I want to
know why!

Servers:
 3 HP Proliant DL 380 G3 (full specs available if required)

 1. HLDS x 4 - 67.93.155.120:27015 -- Connected to the DMZ, This one shows
up on the SMSL  2. HLDS x 5 - 67.93.155.126:27015 -- LAN NAT to WAN does
not show up on SMSL  3. HLDSS x 4 - 67.93.155.119:27015 -- LAN NAT to WAN
does not show up on SMSL

Never mind the performance and bandwidth, it all works great.. Or used to,
read on...
Oh yeah, please don't state the obvious solution, put them all on the DMZ! I
want them all on the LAN, They should and did work on the LAN before the
firewall was changed. The DMZ is being used as a test case.

All servers are playable if you connect manually or have them on your
Favorites list.

Firewall:
 Sonicwall Pro 3060 with Enhanced OS -
http://www.sonicwall.com/us/PRO_3060.html
 3 Security Zones
  LAN -  all outbound traffic allowed
  WAN  - All inbound blocked except for UDP and TCP ports 27000 - 27050
  DMZ  - All inbound blocked except for UDP and TCP ports 27000 - 27050

The NAT is configured to allow all traffic transparently to the specified
host on the LAN. The same firewall rules are used on the DMZ and LAN to
control what ports are open to the WAN.

For a full list of the other ports and servers use Game Monitor:
http://www.game-monitor.com/search.php?search={MC}type=server

They don't all show up using Game tiger however:
http://www.gametiger.net/search?server=%7BMC%7Dgame=all

Notice only the one IP shows up. All the servers are configured similarly
and some have been up for years without issues.
It seems like Game Monitor caches the server list and will continue to ping
and report a server as being up as long as it still replies regardless of
the SMSL (Steam Master Server List) It looks at the SMSL for new servers and
will only show a server if it is first on the SMSL.
Game Tiger will only show servers that show up on the SMSL.

The server on the DMZ shows up fine and has a steady population. The servers
on the LAN do not.

Using the built in connection monitor I see all the servers connecting the
SMSL servers and they pass the same amount of data back and forth. I would
need to use a packet sniffer to get more precise.

The purpose of this post is to better understand the way the HLDS servers
communicate with the Steam master servers. If it is the firewall causing the
problem I need to be able to explain exactly what the problem is to the
firewall manufacturer so they can fix it. I have read (several times) The
Master Server Protocol located here:
http://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol and
numerous other documents. I understand what should be happening, just not
sure why it isn't.

Previously, I had a Sonicwall Pro 230 and all the servers showed up fine
from the LAN using NAT and similar rules. I upgraded for better performance
and more features, plus regular updates. They stopped supporting the older
one.

I hope this is clear enough to follow. Let me know what needs clarification.


I hope that this can help others that may have issues with servers showing
up the SMSL as well.


Mike ParaDOX

www.paradisesgarage.com



___
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RE: [hlds] Please Supply SPEEX CODEC.

2006-02-07 Thread Mike Munoz

The biggest reason to use a good sound card is for HARDWARE ACCELERATION,
just like a video card, it offloads the audio processing to the card. This
frees up the processor to do other things...

(Relating to a previous thread along these lines)
I use Ventrilo all of time, in fact I leave it on 24/7 so My Admins can
contact me anytime. I never have any game lag or get affected by it in any
way... (I do know that one of my friends using Vent with a dialup has issues
in-game) I run the Vent server on the same box as one of my HLDS servers. It
uses almost no processor time (Server), never crashes and sounds great! I am
using the DSP Group Truespeech Codec with it. Teamspeak sounds like crap
compared to it, using ANY of the codec's that it supports. It also uses a
LOT more processor time (client).

If I had to use in-game speech, Speex is better than nothing...

Mike ParaDOX Munoz

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
Sent: Monday, February 06, 2006 12:38 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Please Supply SPEEX CODEC.

I agree the onboard sound cards stink.  I run a Live:24bit HD card.
When I play source on my laptop I use the built in sound card but to tell
you the truth I don't hear much difference in the two.  I guess my ears
could be bad but I hear the same complaints over and over from different
people about the sound quality and they are running much better cards than I
am.


Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Williams
Sent: Monday, February 06, 2006 9:27 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Please Supply SPEEX CODEC.

i have no problem with the comms in source either and i have a simialr set
up to brian. One comanatlity. Dedicated sound cards. So, did anyone stop to
think those crap motherboard built in sound cards everyone seems to be using
nowadays is the probolem? i have notice that most new systems have them
and more importantly PPL USE THEM. but in saying this there must be a glitch
in the codec if it is incompatible with build on sound cards. so i think the
ppl that are complaining need to look at there setup and valve need to spent
some time actually finishing their products before they release them, then
half the stuff we moan about being broken, wrong, or just plain rubbish, we
wouldn't have to worry about. We are working in a viscious circle and it
needs to be broken and valve needs to start paying more attention to the ppl
that run their gaming betwork for them.

Brian M Frain (eternal) wrote:

--
[ Picked text/plain from multipart/alternative ] I'm sorry guys, I just
don't see the codec as being that bad. I am
gonna
play the devils advocate and state that some of you guys are just
dramatizing a small issue.
I have an sblive platinum hooked up to some klipsch pro-media's, while
it is
an older setup maybe it is better than the common user and I am
spoiled. I
don't believe that but it is possible.





On 2/5/06, Robert Whelan [EMAIL PROTECTED] wrote:


agreed, the codec sucks. any source mod i've tried sounds like shit
and
my high end electronics just amplify it. its not always about the
graphics!

I laff when I see an ancient mod like tfc with a far better codec or
at
least the option to fiddle.


--- Desolate_One [EMAIL PROTECTED] wrote:



Seeing as we are constantly getting new player models coded in, can
we have a relevant update that gives up a decent voice CODEC, miles
really is far to pathetic.

Asking for the 3rd time in 12 months.

Hell don't even bother with SrcTV, just a decent codec would be
appreciated by %99 of the total community!


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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Mike Munoz
I run a total of 11 Servers: All names start with {MC} Paradises  Server
5 CS 1.6 Servers
1 CS:Source
1 Dystopia
1 Garry's Mod 9
1 DOD:Source
2 HLTV (HL1) servers
I also occasionally have this problem, there is no pattern. They just loose
VAC intermittently. Most of the servers are running on Windows 2003 Server
(SP1) and 2 of them are on XP Pro (SP2) fully patched and updated. The HLDS
configurations are fairly similar across all of them. Configs available upon
request.
A restart with HLSW or restarting the service usually fixes this. I check
the status every half hour or so during the day and restart them as needed.
It is getting very annoying.
Also, if you change sv_lan 1 then back to sv_lan 0 that will reestablish VAC
without a restart...

I would be glad to send you any logs or any other data you require to help
figure this out.

Mike ParaDOX Munoz
www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Thursday, January 19, 2006 10:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

I would appreciate that as well (the debugging things) dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Thursday, January 19, 2006 10:17 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...


I don't believe a traceroute would provide any useful info (you actually
connect too a pool of backend servers, the exact one depends on your
location and system load). I will email you offlist with a couple specific
debugging things you could do.

- Alfred

Tom French wrote:
 Alfred,

 I have experienced this problem on our win2k3 servers that run CSS.
 I will log into a few that have the problem, and see if I can trace
 route or someting to the VAC servers.
 Do you have any particular DNS for them, or should I just pick what
 the game is looking for.?
 Thanks for your dedication and help on Source.
 Tom

 Alfred Reynolds wrote:

 I cannot reproduce this problem (nor am I sure exactly what the
 problem is, log excerpts and minidumps would be useful). How do you
 know you are losing VAC? How do you know that a restart doesn't fix
 the problem (do you wait a little for login sequence to complete?)
 What are the configurations of the machines with the problem? Do you
 have other machines that do not exhibit the problem?

 - Alfred

 Saint K. wrote:


 Currently we have to reset our servers multiple times a day because
 they are losing VAC.
 Often a server needs 2 or 3 resets to get VAC back active.
 We have 2 choices... Reboot a filled server (Looking bad vs ur
 players if your constantly resetting servers), or leave server
 unsecured as result you attracks 10 cheaters an hour on a full
 server.

 We need VAC fixed asap as this is getting out of controle!!

 Saint K.


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RE: [hlds] Server not showing up on network

2005-08-20 Thread Mike Munoz
As an afterthought to this thread, I have noticed that almost half of the CS
1.6 servers in my favorites list are not responding now. There is also a
problem when refreshing the list. Some of the servers don't refresh unless I
right click them and select refresh.
According to Server Spy there are only 3K+ CS 1.6 servers listed in the East
coast region Geo-rank down from the usual 5K+. 13K+ for the Mod down from
20K+. This is off the top of my head of course. I am sure they (Valve) have
even more reliable ways of keeping track of these things..

The Plot Thickens..


Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: Friday, August 19, 2005 12:10 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server not showing up on network

http://www.paradisesgarage.com/dl/steamdlls.rar

That contains both files. Just put them in your HLDS folder. The same folder
that you see cstrike in.

Let me know if that works for you.

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ako
Sent: Friday, August 19, 2005 11:49 AM
To: hlds@list.valvesoftware.com
Subject: SV: [hlds] Server not showing up on network

Yes please.

I have to do it every map change? :S

How come one of my HLDS's work on the same box?

-Alexander


-Opprinnelig melding-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne av Mike Munoz
Sendt: 19. august 2005 16:46
Til: hlds@list.valvesoftware.com
Emne: RE: [hlds] Server not showing up on network

I had the previous version of the HLDS server and decided to see if that
changes anything. Guess what?! IT DOES

I knew I wasn't crazy!! I replaced ONLY 2 DLL's that had changed. (I had to
replace them both because they are dependent on one another)

steamclient.dll
swds.dll

I restarted server and it shows up instantly!

Alfred, if you read this, please fix this! I will try to help you with any
other tests you need in order to fix it, but I will have to use the old
version until this is resolved. I am sure there are other people with this
problem. The DLL's don't have any version information but the file dates are
8/9/2005.

If anyone on this list needs or wants to try the older version DLL's let me
know and I will post a link here.

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Quintilian 1
Sent: Friday, August 19, 2005 2:19 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server not showing up on network

What occured just before you started having these problems?  Was it just
updating srcds or updating windows?  One possibility I see, although I'm
pretty new at this, is conflict of ports.  Would switching to lan adjust the
ports utilized, so that the 2 servers in one box no longer conflict?
Because you pulled all the info to a new box and it worked, I don't think
theres anything wrong with your settings other than maybe you need to use
-sport or force separate ports in your command line.  Just a though, good
luck.



CJ7





From: Mike Munoz [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server not showing up on network
Date: Thu, 18 Aug 2005 21:10:47 -0400

It say's it is connecting to the Steam servers... No errors at all
during any phase of anything..

But like clockwork if I enter sv_lan 1 then sv_lan 0 in the Console it
shows up instantly That kind of rules out any connectivity issues.
People are playing on it as I type...

Confusing, isn't it? If it were a Windows issue why would toggling
sv_lan have any effect?

I even tried starting with a standard map.

Mike ParaDOX Munoz
www.paradisesgarage.com




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RE: [hlds] Server not showing up on network

2005-08-19 Thread Mike Munoz
I had the previous version of the HLDS server and decided to see if that
changes anything. Guess what?! IT DOES

I knew I wasn't crazy!! I replaced ONLY 2 DLL's that had changed. (I had to
replace them both because they are dependent on one another)

steamclient.dll
swds.dll

I restarted server and it shows up instantly!

Alfred, if you read this, please fix this! I will try to help you with any
other tests you need in order to fix it, but I will have to use the old
version until this is resolved. I am sure there are other people with this
problem. The DLL's don't have any version information but the file dates are
8/9/2005.

If anyone on this list needs or wants to try the older version DLL's let me
know and I will post a link here.

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Quintilian 1
Sent: Friday, August 19, 2005 2:19 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server not showing up on network

What occured just before you started having these problems?  Was it just
updating srcds or updating windows?  One possibility I see, although I'm
pretty new at this, is conflict of ports.  Would switching to lan adjust the
ports utilized, so that the 2 servers in one box no longer conflict?
Because you pulled all the info to a new box and it worked, I don't think
theres anything wrong with your settings other than maybe you need to use
-sport or force separate ports in your command line.  Just a though, good
luck.



CJ7





From: Mike Munoz [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server not showing up on network
Date: Thu, 18 Aug 2005 21:10:47 -0400

It say's it is connecting to the Steam servers... No errors at all
during any phase of anything..

But like clockwork if I enter sv_lan 1 then sv_lan 0 in the Console it
shows up instantly That kind of rules out any connectivity issues.
People are playing on it as I type...

Confusing, isn't it? If it were a Windows issue why would toggling
sv_lan have any effect?

I even tried starting with a standard map.

Mike ParaDOX Munoz
www.paradisesgarage.com




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[hlds] Server not showing up on network

2005-08-18 Thread Mike Munoz
I have a problem with a couple of servers that have been up and running for
at least a year without any problems. This has been going on for a little
over a day.

The problem:

Server does not show up in Steam Server browser, HLSW or any list that I
have tried. It also doesn't show up on the LAN tab in the Steam browser
either.
Clients cannot connect using any methods. RCON cannot connect either. Even
the Gamepanel RCON cannot connect from the SAME machine!

Server Specs:

Hardware:
HP Proliant DL 380
Dual 3.0GHz Xeons
3GB Memory
5x Ultra 320 SCSI 72GB Drives (Raid 5)
Dual NICs Teamed for 2GB

Firewall:
Sonicwall Pro 230 - Ports 27014 - 27015 are open

Operating System:
Windows 2003 Server Standard edition
Service Pack 1
All the latest security and Hardware patches as of yesterday... Not all
patches were installed when this occurred, but I patched anyway.

HLDS (CS 1.6)
Protocol version 47
Cstrike version 1.1.2.5
EXE Build 3213
Running as a service using Gamepanel beta 4 - tried stating it in command
line, same thing...

Addons -- Tried running it stock, no modules or plugins - no difference
AMX mod 0.9.9
MetaMod 1.17.4

Steps taken:

Copied complete installation from a working server - No change
Confirmed the ports are listed with Netstat -a -b

Now the funny part. If I type sv_lan 1 in console it shows up on the LAN
tab. If I type sv_lan 0 AFTER that it immediately shows up to the rest of
the world, and clients can connect. All is well until the server is stopped
and restarts. This method ONLY works in the REAL CONSOLE! I tried putting
the commands in the server.cfg and in a few other cfg files. It executes
them, I can see the output in the console but this method has no effect on
the server showing up outside.
Another thing I noticed is when this happens the log files are truncated.
The log never seems to finish the Ban list. I shortened the Ban list to
test, same problem.
If I type sv_lan 1 then sv_lan 0, then type restart the new log looks fine.
No errors either in the console or in the logs at any time during this.

Excerpt from one of the truncated logs:
L 08/18/2005 - 10:29:45: Ban: STEAM_0:0

Nothing seems to have changed when I do a netstat.

IP address: 67.93.155.126:27015 and 27014 - Both are running, but I do the
sv_lan 1/0 only on the 27015 so that is the only one you will see...

I hope I gave enough information. Please don't hesitate to ask for more if
it will help.

Mike ParaDOX Munoz

www.paradisesgarage.com


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RE: [hlds] Server not showing up on network

2005-08-18 Thread Mike Munoz
I copied the installation from one of my other working servers over to the
one that has the issue, same thing. Keep in mind this is happening to 2
Servers on the same box. They each have their own folder structure and are
updated individually from the HLDSUpdatetool. I am beginning to think this
may be a Windows 2003 server issue. Maybe one of the recent updates from
Microsoft. I can't imagine a scenario that would account for this type of
behavior. I have now copied the suspect installation to another machine
(with exactly the same specs) to see if that one shows up... It does
Works perfectly

Hmmm the plot thickens...

The windows firewall is not enabled.

I cleared the Route table using route -f to flush out gateway entries, added
the default route again.. Same thing.

I downloaded a clean install of the HLDS/Cstrike files again just for the
heck of it. Same thing.

Removed the following Security Updates for Windows Server 2003
(KB96727)(901214)(KB893756)(899591)(899588)
Same thing.

All other network services works perfectly. The machine functions fine for
everything else. There are no errors in the Event log...

Anyone have a Power-Drill I could borrow? 'cause I need this like a hole in
the head!

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gh0sTRiD3r
Sent: Thursday, August 18, 2005 3:20 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server not showing up on network

Ok, try saving a copy of your plugins folder and reinstalling the hlds
server via updatetool. A file may of gotten corrupted or something

Mike
- Original Message -
From: Mike Munoz [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, August 18, 2005 11:27 AM
Subject: [hlds] Server not showing up on network


I have a problem with a couple of servers that have been up and running
for  at least a year without any problems. This has been going on for a
little  over a day.

 The problem:

 Server does not show up in Steam Server browser, HLSW or any list that
 I have tried. It also doesn't show up on the LAN tab in the Steam
 browser either.
 Clients cannot connect using any methods. RCON cannot connect either.
 Even the Gamepanel RCON cannot connect from the SAME machine!

 Server Specs:

 Hardware:
 HP Proliant DL 380
 Dual 3.0GHz Xeons
 3GB Memory
 5x Ultra 320 SCSI 72GB Drives (Raid 5) Dual NICs Teamed for 2GB

 Firewall:
 Sonicwall Pro 230 - Ports 27014 - 27015 are open

 Operating System:
 Windows 2003 Server Standard edition
 Service Pack 1
 All the latest security and Hardware patches as of yesterday... Not
 all patches were installed when this occurred, but I patched anyway.

 HLDS (CS 1.6)
 Protocol version 47
 Cstrike version 1.1.2.5
 EXE Build 3213
 Running as a service using Gamepanel beta 4 - tried stating it in
 command line, same thing...

 Addons -- Tried running it stock, no modules or plugins - no
 difference AMX mod 0.9.9 MetaMod 1.17.4

 Steps taken:

 Copied complete installation from a working server - No change
 Confirmed the ports are listed with Netstat -a -b

 Now the funny part. If I type sv_lan 1 in console it shows up on the
 LAN tab. If I type sv_lan 0 AFTER that it immediately shows up to the
 rest of the world, and clients can connect. All is well until the
 server is stopped and restarts. This method ONLY works in the REAL
 CONSOLE! I tried putting the commands in the server.cfg and in a few
 other cfg files. It executes them, I can see the output in the console
 but this method has no effect on the server showing up outside.
 Another thing I noticed is when this happens the log files are truncated.
 The log never seems to finish the Ban list. I shortened the Ban list
 to test, same problem.
 If I type sv_lan 1 then sv_lan 0, then type restart the new log looks
 fine.
 No errors either in the console or in the logs at any time during this.

 Excerpt from one of the truncated logs:
 L 08/18/2005 - 10:29:45: Ban: STEAM_0:0

 Nothing seems to have changed when I do a netstat.

 IP address: 67.93.155.126:27015 and 27014 - Both are running, but I do
 the sv_lan 1/0 only on the 27015 so that is the only one you will see...

 I hope I gave enough information. Please don't hesitate to ask for
 more if it will help.

 Mike ParaDOX Munoz

 www.paradisesgarage.com


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 please visit:
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 --
 No virus found in this incoming message.
 Checked by AVG Anti-Virus.
 Version: 7.0.338 / Virus Database: 267.10.12/77 - Release Date:
 8/18/2005




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RE: [hlds] Server not showing up on network

2005-08-18 Thread Mike Munoz
It say's it is connecting to the Steam servers... No errors at all during
any phase of anything..

But like clockwork if I enter sv_lan 1 then sv_lan 0 in the Console it shows
up instantly That kind of rules out any connectivity issues. People are
playing on it as I type...

Confusing, isn't it? If it were a Windows issue why would toggling sv_lan
have any effect?

I even tried starting with a standard map.

Mike ParaDOX Munoz
www.paradisesgarage.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gh0sTRiD3r
Sent: Thursday, August 18, 2005 7:03 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server not showing up on network

Wierd, it sounds like something is blocking it from connecting to steam
servers. My server is also running Windows Server 2003 and I have not had
any issues like that.
- Original Message -
From: Mike Munoz [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, August 18, 2005 4:21 PM
Subject: RE: [hlds] Server not showing up on network


I copied the installation from one of my other working servers over to
the  one that has the issue, same thing. Keep in mind this is happening
to 2  Servers on the same box. They each have their own folder
structure and are  updated individually from the HLDSUpdatetool. I am
beginning to think this  may be a Windows 2003 server issue. Maybe one
of the recent updates from  Microsoft. I can't imagine a scenario that
would account for this type of  behavior. I have now copied the suspect
installation to another machine  (with exactly the same specs) to see if
that one shows up... It does
 Works perfectly

 Hmmm the plot thickens...

 The windows firewall is not enabled.

 I cleared the Route table using route -f to flush out gateway entries,
 added the default route again.. Same thing.

 I downloaded a clean install of the HLDS/Cstrike files again just for
 the heck of it. Same thing.

 Removed the following Security Updates for Windows Server 2003
 (KB96727)(901214)(KB893756)(899591)(899588)
 Same thing.

 All other network services works perfectly. The machine functions fine
 for everything else. There are no errors in the Event log...

 Anyone have a Power-Drill I could borrow? 'cause I need this like a
 hole in the head!

 Mike ParaDOX Munoz

 www.paradisesgarage.com


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Gh0sTRiD3r
 Sent: Thursday, August 18, 2005 3:20 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Server not showing up on network

 Ok, try saving a copy of your plugins folder and reinstalling the hlds
 server via updatetool. A file may of gotten corrupted or something

 Mike
 - Original Message -
 From: Mike Munoz [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, August 18, 2005 11:27 AM
 Subject: [hlds] Server not showing up on network


I have a problem with a couple of servers that have been up and
running for  at least a year without any problems. This has been going
on for a little  over a day.

 The problem:

 Server does not show up in Steam Server browser, HLSW or any list
 that I have tried. It also doesn't show up on the LAN tab in the
 Steam browser either.
 Clients cannot connect using any methods. RCON cannot connect either.
 Even the Gamepanel RCON cannot connect from the SAME machine!

 Server Specs:

 Hardware:
 HP Proliant DL 380
 Dual 3.0GHz Xeons
 3GB Memory
 5x Ultra 320 SCSI 72GB Drives (Raid 5) Dual NICs Teamed for 2GB

 Firewall:
 Sonicwall Pro 230 - Ports 27014 - 27015 are open

 Operating System:
 Windows 2003 Server Standard edition
 Service Pack 1
 All the latest security and Hardware patches as of yesterday... Not
 all patches were installed when this occurred, but I patched anyway.

 HLDS (CS 1.6)
 Protocol version 47
 Cstrike version 1.1.2.5
 EXE Build 3213
 Running as a service using Gamepanel beta 4 - tried stating it in
 command line, same thing...

 Addons -- Tried running it stock, no modules or plugins - no
 difference AMX mod 0.9.9 MetaMod 1.17.4

 Steps taken:

 Copied complete installation from a working server - No change
 Confirmed the ports are listed with Netstat -a -b

 Now the funny part. If I type sv_lan 1 in console it shows up on the
 LAN tab. If I type sv_lan 0 AFTER that it immediately shows up to the
 rest of the world, and clients can connect. All is well until the
 server is stopped and restarts. This method ONLY works in the REAL
 CONSOLE! I tried putting the commands in the server.cfg and in a few
 other cfg files. It executes them, I can see the output in the
 console but this method has no effect on the server showing up outside.
 Another thing I noticed is when this happens the log files are truncated.
 The log never seems to finish the Ban list. I shortened the Ban list
 to test, same problem.
 If I type sv_lan 1 then sv_lan 0, then type restart the new log looks
 fine.
 No errors either in the console or in the logs

RE: [hlds] server showing up in steam for others to join

2004-11-10 Thread Mike Munoz
Nicely done Ooks... Too bad we cant setup an auto responder to that question
and have this come back as the reply :)

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of OoksServer
Sent: Wednesday, November 10, 2004 11:50 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] server showing up in steam for others to join

I went through this a few times, as have others here. Do the following:

1) Tell us which router you have. I used a Belkin router and could never get
it to work. Belkin tech support was worthless, and I never got it to work. I
got rid of the router, problem went away.
2) Make sure there is no firewall or other device running that prevents
outgoing ports from being opened. Many routers have a firewall that defaults
to on that will cause your server to not be in the list. Turn it off, or set
it to allow outgoing ports to be opened and stay open.
3) Make sure to run hldsupdatetool, as an out of date hlds installation will
prevent the server from being visible.
4) Post your server name and IP so we can take a look at it from the outside
world.
5) Don't go opening a whole bunch of ports. The only incoming port you need
is 27015 (or the port you specified for your server). All other ports are
outgoing ports and are psuedo-random by hlds and will be assigned by your
router.

- Original Message -
From: real rebel [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 09, 2004 10:12 PM
Subject: [hlds] server showing up in steam for others to join


 I'm new to starting my own HLDS server but read just about everything
 I can find

 can someone help me out , I am setting up an opposing force dedicated
 server have created a user account and updated everything  , I can run
 the server and log into it with no errors but no one can see me on the
 server list for steam.

 thanks
 reb






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RE: [hlds] Precaching resources

2004-10-28 Thread Mike Munoz
Why delete the DOD folder? He is playing CS... Is there some correlation?

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Nine
Sent: Wednesday, October 27, 2004 4:23 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Precaching resources

Try deleteting the dod folder under
C:/STEAMINSTALLDIR/steamapps/USERACCOUNTNAME/
- Original Message -
From: Mike Munoz [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 27, 2004 12:39 PM
Subject: RE: [hlds] Precaching resources


 My son also has this problem, He just waits and tries again... But it
 is frustrating. He has limited Admin on all of my servers, including a
 reserved spot and immunity... In fact he is the only admin with
 immunity. I don't know of anyone else that has this issue on my
 servers. It doesn't happen to me. I also don't have immunity. It also
 doesn't happen all of the time.

 Running AMX mod .99 on most servers and .98 on fun servers.

 Sounds like a test is in order I won't be able to test it until
 much later in the evening.

 Mike ParaDOX Munoz

 www.paradisesgarage.com


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kris Elsberg
 Sent: Wednesday, October 27, 2004 10:22 AM
 To: [EMAIL PROTECTED]
 Subject: [hlds] Precaching resources

 I hope someone can help because this problem is driving me crazy. I
 run a DOD server and everyday I try to connect to play it hangs at
 precaching resources for a min or so then I get the message
 connection to server timed out The worst part is I show up in
 spectator mode on the server so when I try to reconnect I get the userid
already in use error message.
 So
 I wait for like 5 minutes and try again and I get in no problem. This
 happens every time. It hangs on the first attempt and connects no problem.
 This only happens when I try to join a server on which I have admin
 rights.
 Any ideas Its driving me nuts.

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RE: [hlds] Precaching resources

2004-10-27 Thread Mike Munoz
My son also has this problem, He just waits and tries again... But it is
frustrating. He has limited Admin on all of my servers, including a reserved
spot and immunity... In fact he is the only admin with immunity. I don't
know of anyone else that has this issue on my servers. It doesn't happen to
me. I also don't have immunity. It also doesn't happen all of the time.

Running AMX mod .99 on most servers and .98 on fun servers.

Sounds like a test is in order I won't be able to test it until much
later in the evening.

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kris Elsberg
Sent: Wednesday, October 27, 2004 10:22 AM
To: [EMAIL PROTECTED]
Subject: [hlds] Precaching resources

I hope someone can help because this problem is driving me crazy. I run a
DOD server and everyday I try to connect to play it hangs at precaching
resources for a min or so then I get the message connection to server
timed out The worst part is I show up in spectator mode on the server so
when I try to reconnect I get the userid already in use error message. So
I wait for like 5 minutes and try again and I get in no problem. This
happens every time. It hangs on the first attempt and connects no problem.
This only happens when I try to join a server on which I have admin rights.
Any ideas Its driving me nuts.

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RE: [hlds] (no subject)

2004-10-26 Thread Mike Munoz
LOL!

No wonder you stopped playing on my servers!!

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: Friday, October 22, 2004 5:48 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] (no subject)

WARCRAFT IS NOT CS DAMN IT !
SERVER ADMINS REMOVE WARCRAFT MOD FROM YOUR SERVERS!!

No really I HATE it.


If ya wana play Warcraft play warcraft...
I'm gona play CS the way it was intended.


I WISH I could filter server's with mods in my server list.



My Filter =

No abusive admins (usually a 12 year old PUNK who I just WASITED) No hackers
No children under 20 No Newbs No servers with slots reserved so I can't join
because they are full ...even though I filtered for NO FULL SERVERS
  (I hate that one)
Yes Good quality porn spray
No Camping Whiners
No BOT's
No AFK's
No Stacked Teams
NO WARCRAFT or DEATHMATCH or SUPERHERO MOD
 I WANA PLAY CS DAMN IT!
No Ugly women
No Fat chicks
No Guys who pretend to be women (EUUH !!) No curse word filters
 EAT MY HOT LEAD BITCH  THAT'S RIGHT I SAID BIATCH ... Are you
lookin at me? Cause I don't see no one else here ...






-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wojciech H
Sent: Thursday, October 21, 2004 11:53 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] (no subject)

Check through all the Warcraft mods listed here:

http://www.game-monitor.com/modsearch.php

Michael Jordan wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Looking for a
warcraft3 version 1.2 mod for cs. I have been to:



http://djeyl.net/forum/

http://www.gamingforums.com http://www.gamingforums.com/

http://warcraft3.filefront.com http://warcraft3.filefront.com/



and have also Googled all over the place but have not found this
particular version. People say the newer versions can be set up almost
like 1.2 but I don't want almost. Can someone help me find this mod or
will I just get flamed for posting? There is a server owner named P-K
in Tempe Arizona who runs this mod but he is hardly ever on and doesn't
list any way to get in touch with him.



Please help me!



Thanks,

Michael Jordan

(no, not him!)



--



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RE: [hlds] 100 DOLLAR PRIZE

2004-10-06 Thread Mike Munoz
Rambo, I have your maps already on my new server, It's a 32 player (2
reserved for certain Admins) You are already an Admin (amx mod 0.99). It
normally is a 24/7 Starwars2 server (yes a 32 player version, new spawns and
other entities) Feel free to post in my forums a time (a link to the maps so
they don't have to wait for DL) when you would like to do the test I am sure
some of them will show up.. The server has a decent following already. It
usually has most of my player population on it. Some of them may leave with
the mapchange but some will stay. Everyone from the list is welcome to join
as well

I will definitely participate as I like your maps :) send me any custom
cvars or configs you would like set for the maps, so that I can make it
automatic on map change..

{MC}Paradises CS Other Server
67.93.155.126:27015

Windows 2003 Standard edition
HP Proliant DL380 G3
Dual Xeon 3.0Ghz (HLDS has affinity on CPU 0)
3GB Ram
3x 72 GB 15K RPM Raid 5 Smart array (Map change is ridiculous!)
Dual T1 (3 MB up and down)
HLDS runs as a Firedaemon service

This server does NOTHING ELSE! This would help me stress test the server
also, Most I have seen on is 28 players, it barely noticed them.

Very smooth server... Check it out let me know what you think.

P.S. Keep the $100, Make more Maps!!  Maybe help me with a new one or two
maps I have in mind. :)

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: Tuesday, October 05, 2004 1:47 PM
To: [EMAIL PROTECTED]
Subject: [hlds] 100 DOLLAR PRIZE

I have been trying to get a server with at least 30 players to test my maps.

To no avail.

Therefore I am offering a 100 dollar prize to any server owner/operator who
can get me and 29 other players on a good quality server with necessary
bandwidth for a one hour test of two of my maps.


http://www.mikienet.com/cstrike/maps/cs_city_house_BETA.bsp

And

http://www.mikienet.com/cstrike/de_missle_v2.zip

Any takers?


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RE: [hlds] 100 DOLLAR PRIZE

2004-10-06 Thread Mike Munoz
Mike, This is NOT the same server you played on previously.. This one has
quite a few people on it in the evening and the weekends. The one you played
on is called {MC}Paradises Extra Server, It is NOT up 24/7. It still has
your maps in rotation though. I have at least 3 clans that consider my
servers their home. If you have a date and time in mind I can try to get
these guys to come together to test this. I am sure we can sill the server
up. Also if we post the date and time here I am sure a few people from the
list can join us as well. :) I will also post a csay message on all 5 of my
servers posting the date and time and where to go. Others can do the same.

Check out the Psychostats, not bad for a server that is a week old!

http://www.paradisesgarage.com/stats/other (web server is a little slow, be
patient)

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: Wednesday, October 06, 2004 11:15 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 100 DOLLAR PRIZE

Bless you Mike for running my maps but the most I have ever seen is 8
players (4 on each team).
I was hoping for a Clan server with 30 members.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: Wednesday, October 06, 2004 10:54 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 100 DOLLAR PRIZE

Rambo, I have your maps already on my new server, It's a 32 player (2
reserved for certain Admins) You are already an Admin (amx mod 0.99). It
normally is a 24/7 Starwars2 server (yes a 32 player version, new spawns and
other entities) Feel free to post in my forums a time (a link to the maps so
they don't have to wait for DL) when you would like to do the test I am sure
some of them will show up.. The server has a decent following already. It
usually has most of my player population on it. Some of them may leave with
the mapchange but some will stay. Everyone from the list is welcome to join
as well

I will definitely participate as I like your maps :) send me any custom
cvars or configs you would like set for the maps, so that I can make it
automatic on map change..

{MC}Paradises CS Other Server
67.93.155.126:27015

Windows 2003 Standard edition
HP Proliant DL380 G3
Dual Xeon 3.0Ghz (HLDS has affinity on CPU 0) 3GB Ram 3x 72 GB 15K RPM Raid
5 Smart array (Map change is ridiculous!) Dual T1 (3 MB up and down) HLDS
runs as a Firedaemon service

This server does NOTHING ELSE! This would help me stress test the server
also, Most I have seen on is 28 players, it barely noticed them.

Very smooth server... Check it out let me know what you think.

P.S. Keep the $100, Make more Maps!!  Maybe help me with a new one or two
maps I have in mind. :)

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: Tuesday, October 05, 2004 1:47 PM
To: [EMAIL PROTECTED]
Subject: [hlds] 100 DOLLAR PRIZE

I have been trying to get a server with at least 30 players to test my maps.

To no avail.

Therefore I am offering a 100 dollar prize to any server owner/operator who
can get me and 29 other players on a good quality server with necessary
bandwidth for a one hour test of two of my maps.


http://www.mikienet.com/cstrike/maps/cs_city_house_BETA.bsp

And

http://www.mikienet.com/cstrike/de_missle_v2.zip

Any takers?


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RE: [hlds] Am I out there?

2004-10-01 Thread Mike Munoz
I cannot see you either and my Server list contains 23129 entries...

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Friday, October 01, 2004 3:06 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Am I out there?

On Thu, Sep 30, 2004 at 10:19:32PM -0800, Ooks Server wrote:
 I changed port settings in my router, and now I can't connect to my server
from other hosts. Can anyone see me at all, let alone connect?

 Ooks Steaming Pile of Crap
 ooksserver.no-ip.info:27015

No, I cannot see your server.

$ qstat -hls ooksserver.no-ip.info:27015
ADDRESS   PLAYERS  MAP   RESPONSE TIMENAME
ooksserver.no-ip.info:27015   DOWN
$ host ooksserver.no-ip.info
ooksserver.no-ip.info has address 67.169.216.74 $ qstat -hls
67.169.216.74:27015
ADDRESS   PLAYERS  MAP   RESPONSE TIMENAME
67.169.216.74:27015   DOWN
$

Maarten

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

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RE: [hlds] HLDS - On Topic

2004-08-30 Thread Mike Munoz
Funny, that's exactly what I wanted to know. So I searched every file in the
Steam directory and nothing.
Near as I can tell it is stored in Windows Virtual Memory. You can observer
this by watching the amount of virtual memory used go up as you refresh the
list, and stop if you stop refreshing (Open Windows Task Manager in XP, in
view menu select columns, then check the Virtual Memory Size checkbox). This
could also just be the extra memory needed by the application to sort and
display the list, but I don't think so. If you exit Steam it frees up the
memory (obviously). Upon restarting Steam it will download a new list when
you open the Server browser to the Internet Tab. The full list will always
take up approximately the same size of virtual Memory.

I didn't get to spend too much time on this, as I was supposed to be
working. :) It just piqued my curiosity. I had to know.

Mike ParaDOX Munoz

www.paradisesgarage.com

-Original Message-
From: Shane Robinett [mailto:[EMAIL PROTECTED]
Sent: Monday, August 30, 2004 3:03 PM
To: [EMAIL PROTECTED]
Subject: [hlds] HLDS - On Topic

Does anyone know if/where/how to rip the list of game servers provided by
the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net pulls
from the master server tables.  I want to parse the data and figure out
which servers are NOT being displayed.

My 19,000 is with ALL filters removed.
-
Shane


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RE: [hlds] Display Web page on MOTD?

2004-08-20 Thread Mike Munoz
The Images have to be on a WEB server. And you have to link to it with the
full URL.

img src=http://www.yourwebserver.com/images/planb.jpg; width=432
height=185

The easiest way by far is to host the entire motd as a website and point
your MOTD.txt to it.
This is done by having the just the url in the motd.txt file like this:

http://www.paradisesgarage.com/cs/main/motd.htm

This should be the only thing in the file. Delete everything else.

That is the actual link I use on my server. I keep the page simple so that
it loads fairly fast in game. You can even have links to other pages that
they can view in game. I give them the list of Admins, the Rulez and a
maplist this way.

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: Shane Robinett [mailto:[EMAIL PROTECTED]
Sent: Friday, August 20, 2004 10:34 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Display Web page on MOTD?

I assume /images/planb.jpg is within your game server?

You might want to try

img src=images/planb.jpg width=432 height=185
- Original Message -
From: Bryon Hughes [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, August 20, 2004 11:22 AM
Subject: RE: [hlds] Display Web page on MOTD?


 Is it possible to get an example of how to load images in the motd.  I
 have tried everything.  Here is currently what I have and its just not
 working.

 img src=images/planb.jpg width=432 height=185br font
 size=5strongEnjoy yourself./strong/fontbr liTry to watch
 your language/li;br
 li6 Team Kills and its have a nice day/li;br liNo Racism!!!
 Leave that for the KKK Meeting/li;br liNO SPAWN
 CAMPING/li;br liOBSCENE SPRAYS = lifetime ban/li; br liI
 reserve the right to kick you because I can/li;br liGood Luck,
 Have Fun/li

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
 Sent: Thursday, August 19, 2004 2:06 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] Display Web page on MOTD?


 Edit the motd.txt file so that there is only a single line of text:
 the hyperlink that you'd like to be displayed.

 Dave

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of TSM Samurai
 Sent: Wednesday, August 18, 2004 11:19 PM
 To: [EMAIL PROTECTED]
 Subject: [hlds] Display Web page on MOTD?

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ] Hey All,
  Can anyone tell me how to setup the MOTD file so I can
 display my webpage when someone joins my server.
 --



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RE: [hlds] server ip's ending in x.x.x.100 or greater not showing up in the MSL

2004-08-20 Thread Mike Munoz
I think it's a CS thing, only because of the number of Servers running CS...
Long list = Long refresh times and timeouts..

I have a server with a low last Octet .10 and 2 with higher ones .120 The
low one is always full the others fill up from time to time. The high ones
see only a fraction of the traffic.


Mike ParaDOX Munoz

www.paradisesgarage.com

-Original Message-
From: Napier, Kevin [mailto:[EMAIL PROTECTED]
Sent: Friday, August 20, 2004 2:52 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds] server ip's ending in x.x.x.100 or greater not showing
up in the MSL

odd.. my servers with 202 and 204 show up fine.  (is this a cs only thing or
only 1xx ?)


-Original Message-
From: Jay Carter [mailto:[EMAIL PROTECTED]
Sent: Friday, August 20, 2004 3:31 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] server ip's ending in x.x.x.100 or greater not showing
up in the MSL


This is 100% true. My server had .190 as the last 3 digits of the IP and it
would not show up in the in game browser. For months I was baffled as to why
my server, which had been up for over 3 years and extremely popular, had
become a ghost town. Finally after reading about the IP deal on Steam
forums, I got a new block of IPs and changed the server IP to end in .1.

Within two minutes (seriously) the server was full after putting it back up
with the .1 IP. Now the server is full almost 24/7 and averages over 3000
connections a day, which is about where it was before the IP sorting fiasco
started.

If you want to test it, it's easy. Do a full listing in game and see how
many servers you get. My guess is it will be around 11,000-12,000 or so.
Then do a search with ASE and compare. ASE will show about 10,000 more
servers than the in game browser does. My server with the high IP would
always show up in ASE but never in the in game browser. I have a server in
Amsterdam now that's suffering because of this IP foolishness and I don't
have a way of getting a lower IP there.


Jay

Jay Carter
[EMAIL PROTECTED]
Turbo 6 Power Administrator

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
Sent: Friday, August 20, 2004 3:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] server ip's ending in x.x.x.100 or greater not showing
up in the MSL

That's not entirely true...  Though, you are correct in that finding these
IP's is tougher since the list STARTS it's order at .001 of the last
octet and .255 simply is the last one queried.

We drive w00t from the master servers -- Here is a case example of a .240 on
the last octet showing up just fine.

http://www.w00t.net/default.asp?s=ServersString=%23drop+montreal%2Fqc+publi
c+serverSearch=W00T%21+Server+Search


-






Shane Robinett
http://WWW.PHXX.NET
http://www.Simple-Share.com - Share Something. Anything.
http://www.w00t.net - Server Player Game Map Sex Search http://xxx.phxx.net
- semi.. cute.. people...


- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, August 20, 2004 2:57 PM
Subject: [hlds] server ip's ending in x.x.x.100 or greater not showing up in
the MSL


 Saw this thread on the steampowered.com forums -

http://www.steampowered.com/forums/showthread.php?s=93b8622dd20adaf0e2a7fd32
ab563084postid=983762#post983762

 Figured it'd be worth looking into and to see if anybody else is
experiencing
 the same problem. Apparently any server that has an IP address with
 the
last
 octet ending with 100 or greater, will not show up on the master
 server
list.
 Dunno if Valve is aware of this or can verify it or not. So here's the
post.
 Hope to get some feedback on this from the powers that be soon, since
 this seems to be affecting a lot of people, myself included ;)

 - K2
 http://www.hardfought.org




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RE: [hlds] VAC Update?

2004-08-19 Thread Mike Munoz
Now I have an interesting situation. One of My most trusted and oldest
Admins is being accused of hacking. I spec'd him and made a demo plus I have
my trusty HLTV demo recording as always. But the truth is I still don't
know if he was hacking or not. He denies it of course. Part of what I
thought was a speed hack turned out to be an Exploit of the other Admins
discovered and didn't tell anyone about. It is an exploit with a plugin
called Force Mod. As in Starwars Force. This guy is very good, always has
been. One of the few players that can give me a hard time on my server. He
basically owns the # 1 slot in all our stats. The map is Starwars2. This
server has been one the few dedicated Starwars2 servers for about 2 years.
He is one of the original players and knows the map better than most. He
claims he just shoots at certain spots on the walls in the hopes of hitting
someone. My son does the same thing and I know for a fact my son Does NOT
hack. This Admin of mine caught my attention because he was using the clan
tag [myG0t]. He says he was trying to get Hackers to admit they were
hacking, which he did and promptly banned them for it! Lol Isn't that
entrapment?

Now if VAC was up to date this might not have ever been a issue.

I will gladly provide the link to DL these demos if anyone is interested in
putting their 2 cents in. Please keep in mind that this is a Fun server
though usually run pretty strictly. Low Gravity is the Norm there (it is a
space map!) I already have verified that he is Not using a speed hack as I
first assumed. I am going to see if there is an update for that plugin or
fix it myself.

Meanwhile he is suspended from admin privileges until I review more demos of
him playing.

Sorry for the long drawn out post But I am actually getting a bit
stressed from this!

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: K. Mike Bradley [mailto:[EMAIL PROTECTED]
Sent: Thursday, August 19, 2004 3:20 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] VAC Update?

Yes it makes me mad too.

My whole point is that most admins only get the obvious hackers.

So your response Umm, the easy solution to that problem of blatant hacks
is, Be the Server Admin.

Misses the whole point.

What we're saying is that VAC is ineffective now and good people are
cheating to compensate so cheating is at an all time high.





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
Sent: Wednesday, August 18, 2004 11:26 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] VAC Update?

Wow, who crawled up your ass - mr. better than everyone, never played on
anyone's server except his own!?!

Some of us do happen to step outside into the light once in a while and play
on servers other than our own.

Bugger off loser.



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RE: [hlds] CS 32 player maps?

2004-08-19 Thread Mike Munoz
Mike, I have been running your 2 Beta maps for a week so far and have gotten
some mixed reviews.
Some comments have been posted in my forums. I plan on posting a review as
soon as I have time to finish it. I like the Missle map... I would like to
try it with a lot of players...

http://www.paradisesgarage.com/mcweb/forums/paradise+server/2635.aspx

The server address is: 67.93.155.120:27014 There are 3 maps in rotation:
starwars2
cs_city_house_BETA
de_missle_v2

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: K. Mike Bradley [mailto:[EMAIL PROTECTED]
Sent: Thursday, August 19, 2004 3:06 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] CS 32 player maps?

My maps have 40 spawns.

www.mikienet.com






-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DarK
Sent: Wednesday, August 18, 2004 10:22 AM
To: [EMAIL PROTECTED]
Subject: [hlds] CS 32 player maps?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Can someone link me or give
me a list of default maps that allow 32 player support please?

Thanks, DarK
--



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RE: [hlds] VAC Update?

2004-08-17 Thread Mike Munoz
My solution is simple. However, time and resource consuming. I currently
have 18 Admins to cover 3 24/7 servers. Most are regulars who have undergone
a training and trial process before getting their privileges.
I run a HLTV proxy, setup just to record demos. It runs 24/7 and creates a
new file for every map change. I have a scheduled task that runs winrar and
compresses them to a new folder. The file names of the winrar files are
dated so they are easy to find. I have 2 forums on my website for what I
like to call Disruptive Players a public one and a private Admin only
version. The public one you can see here.
http://www.paradisesgarage.com/mcweb/Forums/Disruptive+Players/default.aspx.
I have a specific format that I ask players to post the complaints in. I
also prefer that the complainer make a demo of their own, saves me from
having to search through GB's of Demo files. Depending on the situation I
will review the demo using the time and Steam Id to first find the event in
the log files then review the demo. This happens rarely. Usually My Admins
pay attention to the forums and are on the lookout for the Disruptive
Players and will ban as needed. I merge and propagate my banned.cfg to all
3 servers at least weekly. I also keep track of the Banned players in
Spreadsheet with their Steam ID's, names and IP address. My ban list is at
least 100+ long by now, I haven't counted them lately. The people who end up
getting permanently banned were either real jerks or cheaters. Anyone who
wants a copy of this list to add to their banned list is welcome. I had an
even larger list of WON ID's before 1.6. probably around 250 wonid's.

I personally banned at least 6 people in the last week. I have demos of
course so when anyone bothers to contest the ban decision I have proof.
Generally my servers are pretty well run and organized, with a minimal
amount of Admin abuse and cheaters. People like to play there. The main
server is usually Packed 24/7. The servers are for fun, not competitions.
Lots of Plugins and other fun things.

{MC} Paradise CS Server - 216.254.79.10:27015 (Main Server)
{MC} Paradise CS Anarchy Server - 67.93.155.120:27015 (the name says it all)
{MC} Paradise CS Extra Server - 67.93.155.120:27014 (just that an EXTRA
server, takes up the slack when main is full)


Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: Dennis [mailto:[EMAIL PROTECTED]
Sent: Tuesday, August 17, 2004 3:06 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] VAC Update?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of K. Mike Bradley
 Sent: Tuesday, August 17, 2004 10:55 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] VAC Update?


 Yes you are.
 Right now Hackers rule just about any server they want.

 Secure servers too.

 Most who use hacks are obvious and get banned.
 It's the stealth hackers. The ones who are good at not getting caught.
 The wall hacks and aim bots.


 When I want to play I go thru 5 servers before I find one w/o Blatant
 hackers.

 It's really bad right now.

Believe me, I know how bad it is. I ran a WON server for about 9 months and
I was banning several people every day by June of this year. The last week
that my server was up, a guy I trusted enough to make admin was banned by
HLGuard and disappeared. Funny thing about that is, he banned more people
for cheating than I did. That's the last person I will ever trust.

As someone already mentioned, the smart ones just turn the hacks on long
enough to maintain the top score. Almost every single one started to suck
really BAD as soon as I started spectating. usually they left the server
before I had a chance to be sure that they were cheating. They always swore
up and down that they didn't cheat.

Despite all the cheating going on now though, think of how bad it would be
with no VAC. I have to believe the situation is WAY better than it was on
WON, and after all, the ones who get caught DO get banned.

It'll never be perfect just because there will always be kiddies who are too
stupid or too lazy to have ever accomplished anything in their lives, and
therefore desperately crave the adoration of fellow gamers. I'll never
understand it, especially when it's adults.



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RE: [hlds] Custom Maps anyone?

2004-08-16 Thread Mike Munoz
Sorry for taking so long on this. I am currently running them on my server.
First on my test server to make sure they work. I have put them on my Main
servers as optional map that Admins can choose and I added it to the
rotation on my Extra server. There is just 3 maps in the rotation, yours
and my main map Starwars2.

I posted something about the maps on my forums to get my regulars to go
check it out and give feedback.

Here is a direct link to that Post.
http://www.paradisesgarage.com/mcweb/Forums/Paradise+Server/2635.aspx

Feel free to contact me if you have any questions.

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: K. Mike Bradley [mailto:[EMAIL PROTECTED]
Sent: Friday, August 13, 2004 9:04 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Custom Maps anyone?

Did that but no takers. Very few Server Admins there.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of StealthMode
Sent: Friday, August 13, 2004 4:47 PM
To: HLDS Mailing List
Subject: Re: [hlds] Custom Maps anyone?

Why not solicit your custom maps on the hlds_mappers list?

Its a good place to release, find mirrors, get help, or even find testers of
potentially phenominal maps. 8)

-StealthMode


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RE: [OT] Re: [hlds] New Video Card For HL2?

2004-08-11 Thread Mike Munoz
Interesting how Nvidia Smokes ATI on DOOM3.

http://www2.hardocp.com/article.html?art=NjQy

I would really like to see an updated version of the tests on Half life 2
using the new Cards and drivers from both manufacturers.

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: David Fencik [mailto:[EMAIL PROTECTED]
Sent: Tuesday, August 10, 2004 1:23 AM
To: [EMAIL PROTECTED]
Subject: RE: [OT] Re: [hlds] New Video Card For HL2?

That article was a great read, and would be very appropriate if HL2 was
released a year ago.

I would be very interested in seeing a similar article with the nvidia 6800
series and the ati x800 included...

hint...hint

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of GNewton [-XtenZ-]
Sent: Tuesday, August 10, 2004 1:01 AM
To: [EMAIL PROTECTED]
Subject: RE: [OT] Re: [hlds] New Video Card For HL2?

Here is a 1/2 decent read regarding video cards.  It covers the nVidia 5xxx
and ATI 9xxx series cards but should, never the less, give a more *knowledge
based* approach than what might be considered as all hype.

http://compreviews.about.com/gi/dynamic/offsite.htm?site=http://www.hard
ocp.com/article.html%3Fart=NTE5



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Monday, August 09, 2004 7:24 PM
To: [EMAIL PROTECTED]
Subject: Re: [OT] Re: [hlds] New Video Card For HL2?

To my knowledge that is the 6xxx series.

- Original Message -
From: Ooks Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, August 09, 2004 08:56 PM
Subject: Re: [OT] Re: [hlds] New Video Card For HL2?


 And now there is a GeForce6 being announced. I'm not sure if it's
legit or
 not - it seems strange they would do this right after releasing the
6800.


 - Original Message -
 From: Guido [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, August 09, 2004 6:30 PM
 Subject: Re: [OT] Re: [hlds] New Video Card For HL2?


 eh.. ooks we have something in common :-P
 - Original Message -
 From: Ooks Server [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, August 09, 2004 11:29 AM
 Subject: [OT] Re: [hlds] New Video Card For HL2?


  Zipzoomfly is my favorite. They are finally listing 6800 cards, but
I
 think
  they are still back ordered.
 
 
  - Original Message -
  From: Guido [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Sunday, August 08, 2004 7:36 PM
  Subject: Re: [hlds] New Video Card For HL2?
 
 
   I like zipzoomfly.com better, bigger variety, and way lower
prices,
 thats
   just my opinion. I got all the pieces for a pc there (except for
the
 case,
   xoxide.com) i build a 3.2 P4 w/ HT, 40 GB HDD, and a gig of ram
for
 about
   700.
   - Original Message -
   From: spartibus [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Sunday, August 08, 2004 7:55 PM
   Subject: RE: [hlds] New Video Card For HL2?
  
  
 
 
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RE: [OT] Re: [hlds] New Video Card For HL2?

2004-08-11 Thread Mike Munoz
Snip---
 My guess is that HL2 will run similar benchmarks on ATI and NVidia, with
the 6800GT being the best bang for your buck.
End--

Agreed


Mike ParaDOX Munoz

www.paradisesgarage.com

-Original Message-
From: David Fencik [mailto:[EMAIL PROTECTED]
Sent: Wednesday, August 11, 2004 3:38 PM
To: [EMAIL PROTECTED]
Subject: RE: [OT] Re: [hlds] New Video Card For HL2?

From what I've read, ATI beats Nvidia on Far Cry, by a little bit.  My guess
is that HL2 will run similar benchmarks on ATI and NVidia, with the 6800GT
being the best bang for your buck.

What's the latest on a release date for HL2?

When I was at Gamespot buying doom3, they said that it was due in November,
but that's just what his computer said.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: Wednesday, August 11, 2004 3:50 PM
To: [EMAIL PROTECTED]
Subject: RE: [OT] Re: [hlds] New Video Card For HL2?
Importance: High

Interesting how Nvidia Smokes ATI on DOOM3.

http://www2.hardocp.com/article.html?art=NjQy

I would really like to see an updated version of the tests on Half life
2
using the new Cards and drivers from both manufacturers.

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: David Fencik [mailto:[EMAIL PROTECTED]
Sent: Tuesday, August 10, 2004 1:23 AM
To: [EMAIL PROTECTED]
Subject: RE: [OT] Re: [hlds] New Video Card For HL2?

That article was a great read, and would be very appropriate if HL2 was
released a year ago.

I would be very interested in seeing a similar article with the nvidia 6800
series and the ati x800 included...

hint...hint

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of GNewton [-XtenZ-]
Sent: Tuesday, August 10, 2004 1:01 AM
To: [EMAIL PROTECTED]
Subject: RE: [OT] Re: [hlds] New Video Card For HL2?

Here is a 1/2 decent read regarding video cards.  It covers the nVidia 5xxx
and ATI 9xxx series cards but should, never the less, give a more *knowledge
based* approach than what might be considered as all hype.

http://compreviews.about.com/gi/dynamic/offsite.htm?site=http://www.hard
ocp.com/article.html%3Fart=NTE5



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Monday, August 09, 2004 7:24 PM
To: [EMAIL PROTECTED]
Subject: Re: [OT] Re: [hlds] New Video Card For HL2?

To my knowledge that is the 6xxx series.

- Original Message -
From: Ooks Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, August 09, 2004 08:56 PM
Subject: Re: [OT] Re: [hlds] New Video Card For HL2?


 And now there is a GeForce6 being announced. I'm not sure if it's
legit or
 not - it seems strange they would do this right after releasing the
6800.


 - Original Message -
 From: Guido [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, August 09, 2004 6:30 PM
 Subject: Re: [OT] Re: [hlds] New Video Card For HL2?


 eh.. ooks we have something in common :-P
 - Original Message -
 From: Ooks Server [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, August 09, 2004 11:29 AM
 Subject: [OT] Re: [hlds] New Video Card For HL2?


  Zipzoomfly is my favorite. They are finally listing 6800 cards, but
I
 think
  they are still back ordered.
 
 
  - Original Message -
  From: Guido [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Sunday, August 08, 2004 7:36 PM
  Subject: Re: [hlds] New Video Card For HL2?
 
 
   I like zipzoomfly.com better, bigger variety, and way lower
prices,
 thats
   just my opinion. I got all the pieces for a pc there (except for
the
 case,
   xoxide.com) i build a 3.2 P4 w/ HT, 40 GB HDD, and a gig of ram
for
 about
   700.
   - Original Message -
   From: spartibus [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Sunday, August 08, 2004 7:55 PM
   Subject: RE: [hlds] New Video Card For HL2?
  
  
 
 
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RE: [hlds] Time for the creation of a server beta group?

2004-07-23 Thread Mike Munoz
I volunteer!

I have several servers and one that is dedicated to Testing. I have a
number of Admins that play frequently and report all bugs and errors they
find in Forums on our site. The Admin Forums are hidden to regular users,
just in case you are looking for them. I myself enjoy Debugging Software. I
am a software developer by day. During my spare time I try to Beta test
games that I might be interested in.
I have been playing CS and running servers since 1999. I have done as much
Beta testing as I could for CS when the Beta's were out.

I would even setup a site with forums for this purpose. Where we could
discuss the latest issues and bugs.

I know I sound kind of anxious, but I get a real kick out of finding bugs...

I think this is a great idea that Valve has overlooked lately. They have
gotten better with the patch releases and the stability but we all know how
easy it is for them to inadvertently mess everything up! This would
definitely give them an advance warning on possible problems that they may
have missed and save the Masses from a lot of grief.

Mike ParaDOX Munoz
www.paradisesgarage.com

-Original Message-
From: Mike Donahue [mailto:[EMAIL PROTECTED]
Sent: Friday, July 23, 2004 10:27 AM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds] Time for the creation of a server beta group?

Sorry if this has been raised before - but would it help the community if
Valve established a small (20-50) group of server owners for pretests of
updates under real-world conditions?  I'm not sure if it would be possible
to do so, i.e., server-only updates without client updates, or issues from
clients hopping from beta to real servers - but I don't know enough about
the actual programming ramifications.

I know there are people on this list willing to give their time/energy to
vetting out updates so that the larger masses are less impacted by them.

Anyway, just a thought.

Mike

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[hlds] Daily Crash

2004-07-22 Thread Mike Munoz
Since one of the June Steam updates to CS or HLDS, I have been getting a
specific error that crashes the server and pops up a dialog box that has to
be clicked before FireDaemon can restart the server. This happens more and
more frequently now. This server is usually full 24/7.

This is what is displayed in the console:

L 07/21/2004 - 23:30:34: FATAL ERROR (shutting down): Tried to create a
message with a bogus message
 type ( 0 )

Server info:
Map: Starwars2
Players: 16
Mods:
AMX Mod 0.9.8
Plugins:
Force
jetpack
Throwing knives
Weapon restrict
High ping kicker
Swear filter
ATAC
Numerous Punishment commands
Drop AWP
Out of Bounds

These plugins have been on this server for quite some time, and have not
caused any problems previously.

As far as I can tell it happens when someone walks through or into a Laser
barrier that is part of this map. It doesn't happen every time. I haven't
had enough time to

I have disabled various plugins and it doesn't make a difference. I have not
tried it without AMX for an extended time yet because, it is a very
necessary part of the way the server operates.

Before I go further into this does anyone have any experience with this
error and what the usual suspects are?

Any help would be greatly appreciated.

Mike ParaDOX Munoz
www.paradisesgarage.com


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RE: [hlds] [OT] Cold Ice Lives!

2004-07-19 Thread Mike Munoz
Very interesting... I think I played on the OOK FUN map. It ran fine except
for the key bindings. I edited it manually and had no problems. I stayed in
for about 15 minutes, learning all the various ways I could kill myself. No
one else joined in unfortunately. I love the Nuke and the What appears to be
Dynamite!

I would love to try it with a lot more people on the server.

One more thing... The ping started out high, almost 300 then gradually got
better, settling down around 70ish.

Mike ParaDOX Munoz

www.paradisesgarage.com

-Original Message-
From: Ooks Server [mailto:[EMAIL PROTECTED]
Sent: Sunday, July 18, 2004 7:20 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] [OT] Cold Ice Lives!



 Ooks Server wrote:

  On the bright side, I disabled the bots and much to my surprise,
  Cold Ice actually runs under Steam!
 
  If any brave souls want to give it a try, you must first download
  Cold Ice, which can be found here:
 
  http://www.emberts.com/~coldice/coldicesetup.exe
 
  It's a 17MB download. Run it, point to \Your Steam
  Directory\SteamApps\user name\Half-Life\ directory.
 
  Then try my server at OoksServer.no-ip.info:27013. You can:

 Ooks, I just got off (ironchef and two others) after an hour or so of
 playing. That's a great old mod. Shame there's no voice support in it
 though!

 The keyboard binding setup doesn't seem to work properly. I had to
 reinstall the mod and manually edit my config.cfg, but then it worked
 ok. Overall, it ran just fine under Steam.

 --
 Tim



Thanks for the feedback! Unfortunately, the code I'm running came out in
2000. It is quite old. The coder quit, the team fell apart, and no one knows
what happened to the source. I'm very surprised it's working under Steam,
especially considering it was compiled under a 4 year old version of the
SDK!


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RE: [hlds] Latest Win Version, HLDS - Lag Issue

2004-06-25 Thread Mike Munoz
Actually Moot Point is the correct terminology..

Excerpt from my Random House College dictionary:

Moot, adj. 1. subject to argument or discussion; debatable; doubtful: a moot
point. 2. of little or no practical value or meaning; purely academic.
There's more, but I think you get the point!

A link to an online dictionary also..
http://www.yourdictionary.com/ahd/m/m0415900.html

Before you guys start Flaming me even bothering to post this, I had this
information on hand due to a recent discussion with my wife about the
EXACT same thing! LOL

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: Peter Aldrich [mailto:[EMAIL PROTECTED]
Sent: Thursday, June 24, 2004 9:22 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue

Actually it isn't a moot point but a mute point...  Just to clarify...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Lewis
Sent: Wednesday, June 23, 2004 9:33 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Latest Win Version, HLDS - Lag Issue

moot point now guys, business can resume, hotfix been released.

Nothing to see here, move along.

Regards,

Ryan Lewis
[EMAIL PROTECTED]


- Original Message -
From: James Bowling [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 24, 2004 2:09 AM
Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue


 Now that is the most ridiculous idea I have ever heard...You need to
 remember that a lot of us on this list are not just end users who
 happen
to
 rent a server.  Most of us are business owners who run GSPs and
 shutting down would be stupid and cost us more money than it is worth.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Roc
 Sent: Wednesday, June 23, 2004 10:17 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] Latest Win Version, HLDS - Lag Issue

 I gave up and shut down till something's done.

 Maybe, just maybe, if everyone did the same for a show of unity and to
send
 a message that we're tired of the bullshit maybe just maybe we'd get
through
 to valve just a thought.

 Regards
 - Original Message -
 From: Pawel Dabrowski [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, June 23, 2004 9:09 AM
 Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue


  Just wanna verify those who had this problem are you still having it
  with the latest mp.dll?
  Is there any other fix anyone knows of appart from replacing the
  mp.dll to the older one?
 
  Pawel Dabrowski
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of Shane
  Robinett
  Sent: 16 June 2004 14:42
  To: [EMAIL PROTECTED]
  Subject: [hlds] Latest Win Version, HLDS - Lag Issue
 
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ] Windows systems,
  Intel - Win 2003 environments, dual processor
 
  I have 14 open calls from public server clients reporting lag issues.
 10-30
  second freezes for client connections.  Restarting the server seems
  to resolve it, for a short term.  Problem appears to have started in
  the last day or two.
 
  Valve - If you need access to some of our resources, just let me know.
  Happy to provide test servers for your breaking amusement!
 
  --Shane
  PHXX.NET
  --
 
 
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RE: [hlds] Windows 2000 or Windows 2003?

2004-06-25 Thread Mike Munoz
You mean like they do for the MMORPG's (Massive Multiplayer Online Role
Playing Game) like Anarchy Online, Everquest, City of Heroes etc...?

I would love something like that for a game like CS! PlanetSide is a FPS MMO
that falls short of the excitement of a game like CS or DOD or even NS! LOL

Mike ParaDOX Munoz

www.paradisesgarage.com

-Original Message-
From: Peter Aldrich [mailto:[EMAIL PROTECTED]
Sent: Friday, June 25, 2004 11:27 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Windows 2000 or Windows 2003?

If this is true it really could change the face of it.  Imagine running huge
game, with each server running a portion of the map.  You could have a map
like Manhattan, or Hollywood with hundreds of players.  I know crazy
thought, but so was the light bulb at the time

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Thursday, June 24, 2004 9:23 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds] Windows 2000 or Windows 2003?

LOL.. you are joking right?
-Original Message-
From: James Nine [mailto:[EMAIL PROTECTED]
Sent: Thursday, June 24, 2004 9:10 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Windows 2000 or Windows 2003?


I got a hlds server to work through distributed computing via linux.
- Original Message -
From: Rob Harwood [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 24, 2004 5:28 PM
Subject: RE: [hlds] Windows 2000 or Windows 2003?


 No, it will share the work between the virtual CPUs, which in theory
 will be slightly slower than using a single CPU but most likely
 unnoticeable. You could however have Windows only allow it to use one
 of the virtual CPUs by setting the process affinity if that is your
 goal (via taskman).

 -- Rob.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
 Sent: 24 June 2004 20:07
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] Windows 2000 or Windows 2003?

 Let me offer a better example.  If you have hyperthreading on, hlds
 will be restricted to using half of the processor.  For large servers
 (20+ dod playerslots w/addons), the cpu usage will max out for one
 logical cpu while the other remains idle.

 Multithreaded or not, hlds suffers from using hyperthreading.

 Dave

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
 Sent: Thursday, June 24, 2004 2:23 PM
 To: '[EMAIL PROTECTED]'
 Subject: RE: [hlds] Windows 2000 or Windows 2003?

 It doesn't always work out that way was my simple point.


 -Original Message-
 From: K. Mike Bradley [mailto:[EMAIL PROTECTED]
 Sent: Thursday, June 24, 2004 1:54 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] Windows 2000 or Windows 2003?


 If you have two processors then two threads can simultaneously run ...
 One
 OS and one APP thread.
 It's mo better
 Same I think with HT in a P4



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
 Sent: Thursday, June 24, 2004 12:36 PM
 To: '[EMAIL PROTECTED]'
 Subject: RE: [hlds] Windows 2000 or Windows 2003?

 Last I looked there were 5 on both my boxes.

 (that's with a bunch of addons loaded as well which might account for
 the other 2, I've never seen the thead count higher then 5 though. But
 simply having 5 threads that exist doesn't neceesarrly mean it's going
 to take advatage of MP or HT neccessarly.)



 -Original Message-
 From: K. Mike Bradley [mailto:[EMAIL PROTECTED]
 Sent: Thursday, June 24, 2004 11:44 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] Windows 2000 or Windows 2003?


 Dave,
 When your HLDS.exe is running,

 Get a process viewer and you will see more than one thread for the
 HLDS.exe process.

 Last time I looked I counted three threads when it was fully up.

 Anyone else know how many threads?
 Is my memory old?

 Besides, there are always OS threads (about a hundred or so) and HT
 would still help any box.




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
 Sent: Tuesday, June 22, 2004 10:07 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] Windows 2000 or Windows 2003?

 Hlds is NOT multithreaded and there is NO benefit from running HT with
 it.

 Dave

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike
 Bradley
 Sent: Sunday, June 20, 2004 11:35 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] Windows 2000 or Windows 2003?

 Someone just posted an Intel link in this very thread, just a couple
 of days ago, which stated Intel recommends HT be turned off in the
 bios for w2k machines.

 I am not that familiar with HT but as I understand it, it was supposed
 to replace multi processor (which was popular in Pentium 3).

 The Pentium 4 supposedly can not be easily multi processored and a
 departure was made from multi P to this HT technique where by a single
 P4 can execute