Re: [hlds] Counter-Strike: Source Beta Update Released

2010-12-03 Thread Claudio Beretta
forgot to update steam.inf ?


>HldsUpdateTool -command update -game "Counter-Strike Source" -dir .
-verify_all
Checking bootstrapper version ...
Updating Installation
Updating 'Counter-Strike Source Shared Content' from version 97 to version
98

10.71%  downloading ./orangebox\cstrike\bin\server.dll
29.57%  downloading ./orangebox\cstrike\bin\server.dylib
59.18%  downloading ./orangebox\cstrike\bin\server.so
69.81%  downloading ./orangebox\cstrike\resource\cstrike_english.txt

Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Checking/Installing 'Base Source Shared Materials' version 8


Updating 'OB Dedicated Server' from version 71 to version 72

71.24%  downloading ./orangebox\bin\adminserver.dll
71.77%  downloading ./orangebox\bin\crashhandler.dll
72.21%  downloading ./orangebox\bin\datacache.dll
73.87%  downloading ./orangebox\bin\dedicated.dll
81.04%  downloading ./orangebox\bin\engine.dll
81.25%  downloading ./orangebox\bin\inputsystem.dll
83.08%  downloading ./orangebox\bin\materialsystem.dll
83.28%  downloading ./orangebox\bin\parsifal.dll
83.43%  downloading ./orangebox\bin\scenefilecache.dll
83.61%  downloading ./orangebox\bin\shaderapiempty.dll
83.85%  downloading ./orangebox\bin\soundemittersystem.dll
84.15%  downloading ./orangebox\bin\stdshader_dbg.dll
84.59%  downloading ./orangebox\bin\stdshader_dx6.dll
84.91%  downloading ./orangebox\bin\stdshader_dx7.dll
85.57%  downloading ./orangebox\bin\stdshader_dx8.dll
86.56%  downloading ./orangebox\bin\stdshader_dx9.dll
94.59%  downloading ./orangebox\bin\steamclient.dll
95.41%  downloading ./orangebox\bin\studiorender.dll
95.84%  downloading ./orangebox\bin\tier0.dll
96.35%  downloading ./orangebox\bin\tier0_s.dll
96.98%  downloading ./orangebox\bin\vgui2.dll
98.65%  downloading ./orangebox\bin\vphysics.dll
98.97%  downloading ./orangebox\bin\vstdlib.dll
99.76%  downloading ./orangebox\bin\vstdlib_s.dll
100.00% downloading ./orangebox\srcds.exe

HLDS installation up to date



On Sat, Dec 4, 2010 at 12:59 AM, Jason Ruymen wrote:

> A required update for the Counter-Strike: Source is now available.  The
> specific changes include:
>
> - Made another pass on De_Inferno bug fixes
>
> Jason
>
>
> ___
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Re: [hlds] Counter-Strike: Source Beta Update

2010-10-14 Thread Kigen
I just updated my CS:S beta server.

75.126.191.58:27017

On Thu, Oct 14, 2010 at 6:46 PM, 1nsane <1nsane...@gmail.com> wrote:
> I see no servers on the Server Browser and an updated server says it's out
> of date.
>
> On Thu, Oct 14, 2010 at 7:23 PM, Jason Ruymen wrote:
>
>> A required update for Counter-Strike: Source Beta is now available.  Please
>> run hldsupdatetool to receive the updates.  The specific changes include:
>>
>> - Fixed performance issues and memory leaks related to scoreboard display.
>> - Fixed long-standing bug in which a player would see another player in a
>> grenade-throwing animation when they no longer had a grenade as their active
>> weapon.
>> - Fixed animation problem ("crab walk") caused by aborting bomb plant by
>> using the drop command.
>> - Fixed several ragdoll animation problems related to cl_minmodels.
>> - Fixed several crashes that could be caused by user modified .res files.
>> - Run sounds are no longer heard from players walking with the Scout
>> equipped.
>> - Player's last match stats will no longer be updated if the player did not
>> actually participate in the match (e.g. only spectated).
>> - Flagged bot_mimic and bot_flipout as CHEAT vars.
>> - Fixed "Cold War" achievement so that it now requires the correct number
>> of opposing players.
>> - Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen
>> location of the targeted.
>> - Fixed bug in which the client camera would jump to another player if the
>> player died when mp_fadetoblack is enabled.
>> - Removed extraneous/incorrect help text for nightvision goggles.
>> - Fixed bug in which the spectator UI would disappear after a mode switch
>> or similar renderer change.
>> - Changed the size of the bomb icon on the spectator UI
>>
>> Jason
>>
>>
>> ___
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>> please visit:
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Re: [hlds] Counter-Strike: Source Beta Update

2010-10-14 Thread 1nsane
I see no servers on the Server Browser and an updated server says it's out
of date.

On Thu, Oct 14, 2010 at 7:23 PM, Jason Ruymen wrote:

> A required update for Counter-Strike: Source Beta is now available.  Please
> run hldsupdatetool to receive the updates.  The specific changes include:
>
> - Fixed performance issues and memory leaks related to scoreboard display.
> - Fixed long-standing bug in which a player would see another player in a
> grenade-throwing animation when they no longer had a grenade as their active
> weapon.
> - Fixed animation problem ("crab walk") caused by aborting bomb plant by
> using the drop command.
> - Fixed several ragdoll animation problems related to cl_minmodels.
> - Fixed several crashes that could be caused by user modified .res files.
> - Run sounds are no longer heard from players walking with the Scout
> equipped.
> - Player's last match stats will no longer be updated if the player did not
> actually participate in the match (e.g. only spectated).
> - Flagged bot_mimic and bot_flipout as CHEAT vars.
> - Fixed "Cold War" achievement so that it now requires the correct number
> of opposing players.
> - Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen
> location of the targeted.
> - Fixed bug in which the client camera would jump to another player if the
> player died when mp_fadetoblack is enabled.
> - Removed extraneous/incorrect help text for nightvision goggles.
> - Fixed bug in which the spectator UI would disappear after a mode switch
> or similar renderer change.
> - Changed the size of the bomb icon on the spectator UI
>
> Jason
>
>
> ___
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> please visit:
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Re: [hlds] Counter-Strike: Source Beta Updated

2010-09-10 Thread Kigen
That's quite the list of updates.  Thanks. :)  Nice to see CS:S being
worked on after so long.  Especially that invalid RCON crash being
fixed not too long ago.

On Thu, Sep 9, 2010 at 6:29 PM, Jason Ruymen  wrote:
> A required update to the Counter-Strike: Source is now available.  The 
> specific changes include:
>
> - Fixed a bug where the player crouching/standing animations were delayed 
> until after (from the player's local viewpoint).
> - Changed the way that scope zooming works so that it is no longer affected 
> by client-server latency, and zooming begins immediately for the local 
> player. This fixes an issue that would give an advantage to lower ping 
> players and penalize higher ping players.
> - Fixed animation problem caused by aborting bomb plant by switching weapons 
> ("crab walk").
> - Crosshairs now have customizable size, thickness, and color:
>        - cl_crosshairsize specifies the size of the crosshair in pixels at 
> 640x480 resolution
>        - cl_crosshairthickness specifies the thickness of the crosshair in 
> pixels at 640x480 resolution
>        - The crosshair now scales proportionately for all screen resolutions. 
> This replaces the old scaling behavior, and the cvar cl_crosshairscale is no 
> longer used. Players can revert to old crosshair behavior by setting 
> cl_legacy_crosshair_scale to 1.
>        - Setting cl_crosshaircolor to 5 enables the use of custom crosshair 
> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and 
> cl_crosshaircolor_b.
>        - The default of cl_crosshairuseapha has been changed to 1. Alpha 
> blending makes the crosshair much more visible on new HDR maps, and it is 
> recommended that existing players enable this setting manually or through the 
> options interface (Multiplayer->Crosshair appearance->Translucent).
>        - Cvar cl_legacy_crosshair has been renamed to 
> cl_legacy_crosshair_recoil for consistency.
> - Fixed inverted translucency preview on crosshair configuration panel.
> - Removed the ability for players to temporarily stand on and jump from 
> thrown grenades and jumping players. Legacy behavior can be enabled by 
> setting sv_enableboost to 1.
> - Fixed issue with players "stacking" on ladders. Players are no longer 
> prevented from moving off a ladder when they are in contact with a player 
> beneath them.
> - Fixed UI issue causing Steam dialog boxes to be unreadable over certain 
> backgrounds.
> - Fixed a bug which allowed players to move the bomb with +use when 
> sv_turbophysics was enabled.
> - Fixed a bug that caused crosshair to expand when attempting to fire an 
> empty gun or when holding trigger on pistols.
> - Players are no longer kicked for team killing during mp_spawnprotectiontime 
> if mp_autokick is not enabled.
> - Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
> - Fixed FoV on wide-screen display modes.
> - Fixed a bug which caused incorrect zoom for a spectator watching a player 
> with a sniper rifle.
> - Fixed a crash that could occur if a player disconnected shortly after 
> attacking a bot.
> - Bomb icon now has priority over dominated/dominating icon on scoreboard.
> - Deathcam now allows a short period of camera movement (matching pre-OB 
> behavior) when a player dies.
> - Bots now use distinct Terrorist and Counter-Terrorist icons on the 
> scoreboard, voice indicators, end of match, and freeze panel.
> - The round clock on the spectator UI is now replaced with a bomb icon after 
> the C4 has been planted.
> - Fixed a bug which caused models to occasionally appear non-animating when 
> cl_minmodels and low violence mode were both enabled.
> - Fixed the Buy Menu not taking into account the discounted price for Kevlar 
> + Helmet if you already have Kevlar (not damaged) or a Helmet.
> - Fixed cases where flashbang was not visible but still blinded the player.
> - Reduced blindness amount when looking away from a flashbang.
> - Made smoke grenades block flashbangs.
> - Changed the way ammo purchasing works.  Details are here: 
> http://forums.steampowered.com/forums/showthread.php?t=1406537
> - Made another pass on fixing bugs and exploits in de_inferno.  Details are 
> here: http://forums.steampowered.com/forums/showthread.php?t=1428239
> - Added a checkbox to the Options->Audio dialog to control muting the audio 
> when the game window is in the background.
> - Fixed crash in custom maps using the trigger_camera entity.
> - Fixed a crash that could occur if a player disconnected shortly after 
> attacking a bot
>
> Jason
>
>
> ___
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Re: [hlds] Counter-Strike: Source Beta Updated

2010-08-13 Thread Saul Rennison
Thanks that's great news!

On Friday, August 13, 2010, Ido Magal  wrote:
> http://forums.steampowered.com/forums/showthread.php?t=1380549
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
> Sent: Thursday, August 12, 2010 6:46 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Counter-Strike: Source Beta Updated
>
> Jason which exploits specifically?
>
> On Friday, August 13, 2010, Jason Ruymen  wrote:
>> A required update for the Counter-Strike: Source Beta has been released.  
>> The specific changes include:
>>
>> - Fixed point contents not respecting detail brushes.  Fixes bullet 
>> penetration bug in some community maps.
>> - Gun sounds now match up with the framerate dependent sound timing except 
>> without the framerate dependent jittering bugs
>> - De_dust and De_dust2 updated.
>>   - Fixed exploits.
>>   - Fixed collisions on crenellation and domes.
>>   - Fixed minor visual glitches.
>>
>> Jason
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
> --
>
> Thanks,
>  - Saul.
>
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-- 

Thanks,
 - Saul.

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Re: [hlds] Counter-Strike: Source Beta Updated

2010-08-12 Thread Ido Magal
http://forums.steampowered.com/forums/showthread.php?t=1380549


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Thursday, August 12, 2010 6:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike: Source Beta Updated

Jason which exploits specifically?

On Friday, August 13, 2010, Jason Ruymen  wrote:
> A required update for the Counter-Strike: Source Beta has been released.  The 
> specific changes include:
>
> - Fixed point contents not respecting detail brushes.  Fixes bullet 
> penetration bug in some community maps.
> - Gun sounds now match up with the framerate dependent sound timing except 
> without the framerate dependent jittering bugs
> - De_dust and De_dust2 updated.
>   - Fixed exploits.
>   - Fixed collisions on crenellation and domes.
>   - Fixed minor visual glitches.
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

-- 

Thanks,
 - Saul.

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Re: [hlds] Counter-Strike: Source Beta Updated

2010-08-12 Thread Saul Rennison
Jason which exploits specifically?

On Friday, August 13, 2010, Jason Ruymen  wrote:
> A required update for the Counter-Strike: Source Beta has been released.  The 
> specific changes include:
>
> - Fixed point contents not respecting detail brushes.  Fixes bullet 
> penetration bug in some community maps.
> - Gun sounds now match up with the framerate dependent sound timing except 
> without the framerate dependent jittering bugs
> - De_dust and De_dust2 updated.
>   - Fixed exploits.
>   - Fixed collisions on crenellation and domes.
>   - Fixed minor visual glitches.
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

-- 

Thanks,
 - Saul.

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Re: [hlds] Counter-Strike: Source Beta update

2010-08-11 Thread Kyle Sanderson
"Our current plan is to update CSS on Mon, Aug 16."

Thanks for the heads up!
Kyle.

On Wed, Aug 11, 2010 at 4:37 PM, Mark P  wrote:

> can i have all games for free jason?
>
> 2010/8/12 Jason Ruymen 
>
> > A required update to the Counter-Strike: Source Beta has been released.
> >  The specific changes include:
> >
> >
> >
> > - Fixed a bug where some video configuration could get reset by
> restarting
> > the engine.
> >
> > - Fixed a case of uneven performance on multicore machines.
> >
> > - Reduced overlap in sound timing code.
> >
> > - Fixed a case where audio could skip.
> >
> > - Fixed materials compiled into the map not being loaded correctly if
> > they're in the root materials folder.
> >
> > - Stats:
> >
> >  - Fixed an issue that could cause loss of player stats if network
> > connectivity was lost briefly, just after launching the game.
> >
> >  - Fixed issue that caused the favorite weapon to display incorrectly
> > on the stats summary page when a player achieves the most kills with a
> knife
> > or grenade.
> >
> >  - Made newly-earned achievements and stats immediately update in the
> > achievements and stats panels instead of showing stale data.
> >
> > - Community Requests:
> >
> >  - Added console variable sv_competitive_minspec that enforces the
> > following restrictions on the client:
> >
> >- r_drawdetailprops 1
> >
> >- r_staticprop_lod  (-1 to 3)
> >
> >- fps_max   minimum 60 (or 0)
> >
> >- cl_detailfade minimum 400
> >
> >- cl_detaildist minimum 1200
> >
> >- cl_cmdrateminimum 60
> >
> >- cl_updaterate minimum 60
> >
> >- rate  minimum 30,000
> >
> >
> > Our current plan is to update CSS on Mon, Aug 16.
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
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Re: [hlds] Counter-Strike: Source Beta update

2010-08-11 Thread Mark P
can i have all games for free jason?

2010/8/12 Jason Ruymen 

> A required update to the Counter-Strike: Source Beta has been released.
>  The specific changes include:
>
>
>
> - Fixed a bug where some video configuration could get reset by restarting
> the engine.
>
> - Fixed a case of uneven performance on multicore machines.
>
> - Reduced overlap in sound timing code.
>
> - Fixed a case where audio could skip.
>
> - Fixed materials compiled into the map not being loaded correctly if
> they're in the root materials folder.
>
> - Stats:
>
>  - Fixed an issue that could cause loss of player stats if network
> connectivity was lost briefly, just after launching the game.
>
>  - Fixed issue that caused the favorite weapon to display incorrectly
> on the stats summary page when a player achieves the most kills with a knife
> or grenade.
>
>  - Made newly-earned achievements and stats immediately update in the
> achievements and stats panels instead of showing stale data.
>
> - Community Requests:
>
>  - Added console variable sv_competitive_minspec that enforces the
> following restrictions on the client:
>
>- r_drawdetailprops 1
>
>- r_staticprop_lod  (-1 to 3)
>
>- fps_max   minimum 60 (or 0)
>
>- cl_detailfade minimum 400
>
>- cl_detaildist minimum 1200
>
>- cl_cmdrateminimum 60
>
>- cl_updaterate minimum 60
>
>- rate  minimum 30,000
>
>
> Our current plan is to update CSS on Mon, Aug 16.
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-09 Thread Chris

I love «downloading the bits» :]

On 06/08/2010 4:58 PM, Jason Ruymen wrote:

The beta for Counter-Strike: Source will be coming back online later today.  
Right now the dedicated  server files are available, so if you would like to 
run a dedicated server please start downloading the bits.  The hldsupdatetool 
game name is 'cssbeta'.  A more detailed announced, along with specific 
changes, will be set live once the client is up.

Jason


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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-07 Thread Ben B
lol its always the name of the directory the mod is in...
mod dir being where you will find ./cfg ./maps ./cfg yadda yadda

On Fri, Aug 6, 2010 at 9:05 PM, Robert Whelan  wrote:

> Nevermind... I rummaged thru the gameinfo.txt and found its cstrike_beta
>
> Grrr...
>
>
>
>
> 
> From: Robert Whelan 
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Fri, August 6, 2010 9:57:22 PM
> Subject: Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available
>
>
> Welp... I dl'd the files long ago... ran -verify_all several times. I have
> the
> latest updates etc.
>
> No addons... 100% vanilla on a windows testbox.
>
> C:\SRCDS\cssbeta\srcds.exe -game cstrike -console +maxplayers 14 +map
> de_dust2
> +log 1 -ip 192.168.1.104 +hostport 27015
>
> Nothing happens, lol. What am I missing? Anyone else having trouble?
>
> I also tried -game cssbeta
>
> I've rechecked everything many times... I host
> l4d/l4d2/tf2/css/ff/hl2dm/tfc
> go figure
>
> I give... uncle :)
>
>
>
>
> 
> From: Jason Ruymen 
> To: Half-Life dedicated Linux server mailing list
> ; "hlds@list.valvesoftware.com"
> 
> Sent: Fri, August 6, 2010 3:58:46 PM
> Subject: [hlds] Counter-Strike: Source Beta Dedicated Server Available
>
> The beta for Counter-Strike: Source will be coming back online later
> today.
> Right now the dedicated  server files are available, so if you would like
> to run
> a dedicated server please start downloading the bits.  The hldsupdatetool
> game
> name is 'cssbeta'.  A more detailed announced, along with specific changes,
> will
> be set live once the client is up.
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread Robert Whelan
Nevermind... I rummaged thru the gameinfo.txt and found its cstrike_beta

Grrr...





From: Robert Whelan 
To: Half-Life dedicated Win32 server mailing list 
Sent: Fri, August 6, 2010 9:57:22 PM
Subject: Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available


Welp... I dl'd the files long ago... ran -verify_all several times. I have the 
latest updates etc.

No addons... 100% vanilla on a windows testbox.

C:\SRCDS\cssbeta\srcds.exe -game cstrike -console +maxplayers 14 +map de_dust2 
+log 1 -ip 192.168.1.104 +hostport 27015

Nothing happens, lol. What am I missing? Anyone else having trouble?

I also tried -game cssbeta

I've rechecked everything many times... I host 
l4d/l4d2/tf2/css/ff/hl2dm/tfc 
go figure

I give... uncle :)





From: Jason Ruymen 
To: Half-Life dedicated Linux server mailing list 
; "hlds@list.valvesoftware.com" 

Sent: Fri, August 6, 2010 3:58:46 PM
Subject: [hlds] Counter-Strike: Source Beta Dedicated Server Available

The beta for Counter-Strike: Source will be coming back online later today.  
Right now the dedicated  server files are available, so if you would like to 
run 
a dedicated server please start downloading the bits.  The hldsupdatetool game 
name is 'cssbeta'.  A more detailed announced, along with specific changes, 
will 
be set live once the client is up.

Jason


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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread edac
-game cstrike_beta
-Original Message-
From: Robert Whelan 
Sender: hlds-boun...@list.valvesoftware.com
Date: Fri, 6 Aug 2010 19:57:22 
To: Half-Life dedicated Win32 server mailing list
Reply-To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

Welp... I dl'd the files long ago... ran -verify_all several times. I have the 
latest updates etc.

No addons... 100% vanilla on a windows testbox.

C:\SRCDS\cssbeta\srcds.exe -game cstrike -console +maxplayers 14 +map de_dust2 
+log 1 -ip 192.168.1.104 +hostport 27015

Nothing happens, lol. What am I missing? Anyone else having trouble?

I also tried -game cssbeta

I've rechecked everything many times... I host 
l4d/l4d2/tf2/css/ff/hl2dm/tfc 
go figure

I give... uncle :)





From: Jason Ruymen 
To: Half-Life dedicated Linux server mailing list 
; "hlds@list.valvesoftware.com" 

Sent: Fri, August 6, 2010 3:58:46 PM
Subject: [hlds] Counter-Strike: Source Beta Dedicated Server Available

The beta for Counter-Strike: Source will be coming back online later today.  
Right now the dedicated  server files are available, so if you would like to 
run 
a dedicated server please start downloading the bits.  The hldsupdatetool game 
name is 'cssbeta'.  A more detailed announced, along with specific changes, 
will 
be set live once the client is up.

Jason


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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread Karl Labrador
-game cstrike_beta.

On 7 August 2010 04:57, Robert Whelan  wrote:

> Welp... I dl'd the files long ago... ran -verify_all several times. I have
> the
> latest updates etc.
>
> No addons... 100% vanilla on a windows testbox.
>
> C:\SRCDS\cssbeta\srcds.exe -game cstrike -console +maxplayers 14 +map
> de_dust2
> +log 1 -ip 192.168.1.104 +hostport 27015
>
> Nothing happens, lol. What am I missing? Anyone else having trouble?
>
> I also tried -game cssbeta
>
> I've rechecked everything many times... I host
> l4d/l4d2/tf2/css/ff/hl2dm/tfc
> go figure
>
> I give... uncle :)
>
>
>
>
> 
> From: Jason Ruymen 
> To: Half-Life dedicated Linux server mailing list
> ; "hlds@list.valvesoftware.com"
> 
> Sent: Fri, August 6, 2010 3:58:46 PM
> Subject: [hlds] Counter-Strike: Source Beta Dedicated Server Available
>
> The beta for Counter-Strike: Source will be coming back online later
> today.
> Right now the dedicated  server files are available, so if you would like
> to run
> a dedicated server please start downloading the bits.  The hldsupdatetool
> game
> name is 'cssbeta'.  A more detailed announced, along with specific changes,
> will
> be set live once the client is up.
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
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> please visit:
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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread Robert Whelan
Welp... I dl'd the files long ago... ran -verify_all several times. I have the 
latest updates etc.

No addons... 100% vanilla on a windows testbox.

C:\SRCDS\cssbeta\srcds.exe -game cstrike -console +maxplayers 14 +map de_dust2 
+log 1 -ip 192.168.1.104 +hostport 27015

Nothing happens, lol. What am I missing? Anyone else having trouble?

I also tried -game cssbeta

I've rechecked everything many times... I host 
l4d/l4d2/tf2/css/ff/hl2dm/tfc 
go figure

I give... uncle :)





From: Jason Ruymen 
To: Half-Life dedicated Linux server mailing list 
; "hlds@list.valvesoftware.com" 

Sent: Fri, August 6, 2010 3:58:46 PM
Subject: [hlds] Counter-Strike: Source Beta Dedicated Server Available

The beta for Counter-Strike: Source will be coming back online later today.  
Right now the dedicated  server files are available, so if you would like to 
run 
a dedicated server please start downloading the bits.  The hldsupdatetool game 
name is 'cssbeta'.  A more detailed announced, along with specific changes, 
will 
be set live once the client is up.

Jason


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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread DontWannaName!
Looks like Valve added some servers for the Beta since there was only 12
before. They say they are all in Washington but they are actually in San
Jose, CA. There is a small ping difference. :P

On Fri, Aug 6, 2010 at 3:30 PM, Kyle Sanderson  wrote:

> Wahooo.
>
> Thanks,
> Kyle.
>
> On Fri, Aug 6, 2010 at 2:36 PM, Dominic Marciano
>  wrote:
> >
> > holy shit, they gave a warning?
> >
> >> From: karlicio...@gmail.com
> >> Date: Fri, 6 Aug 2010 23:06:33 +0200
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] Counter-Strike: Source Beta Dedicated Server
> Available
> >>
> >> Thanks for the heads up, it'll be fun. Downloading right now! :-)
> >>
> >> On 6 August 2010 22:58, Jason Ruymen  wrote:
> >>
> >> > The beta for Counter-Strike: Source will be coming back online later
> today.
> >> >  Right now the dedicated  server files are available, so if you would
> like
> >> > to run a dedicated server please start downloading the bits.  The
> >> > hldsupdatetool game name is 'cssbeta'.  A more detailed announced,
> along
> >> > with specific changes, will be set live once the client is up.
> >> >
> >> > Jason
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread Kyle Sanderson
Wahooo.

Thanks,
Kyle.

On Fri, Aug 6, 2010 at 2:36 PM, Dominic Marciano
 wrote:
>
> holy shit, they gave a warning?
>
>> From: karlicio...@gmail.com
>> Date: Fri, 6 Aug 2010 23:06:33 +0200
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available
>>
>> Thanks for the heads up, it'll be fun. Downloading right now! :-)
>>
>> On 6 August 2010 22:58, Jason Ruymen  wrote:
>>
>> > The beta for Counter-Strike: Source will be coming back online later today.
>> >  Right now the dedicated  server files are available, so if you would like
>> > to run a dedicated server please start downloading the bits.  The
>> > hldsupdatetool game name is 'cssbeta'.  A more detailed announced, along
>> > with specific changes, will be set live once the client is up.
>> >
>> > Jason
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread Dominic Marciano

holy shit, they gave a warning?

> From: karlicio...@gmail.com
> Date: Fri, 6 Aug 2010 23:06:33 +0200
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available
> 
> Thanks for the heads up, it'll be fun. Downloading right now! :-)
> 
> On 6 August 2010 22:58, Jason Ruymen  wrote:
> 
> > The beta for Counter-Strike: Source will be coming back online later today.
> >  Right now the dedicated  server files are available, so if you would like
> > to run a dedicated server please start downloading the bits.  The
> > hldsupdatetool game name is 'cssbeta'.  A more detailed announced, along
> > with specific changes, will be set live once the client is up.
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread Karl Labrador
Thanks for the heads up, it'll be fun. Downloading right now! :-)

On 6 August 2010 22:58, Jason Ruymen  wrote:

> The beta for Counter-Strike: Source will be coming back online later today.
>  Right now the dedicated  server files are available, so if you would like
> to run a dedicated server please start downloading the bits.  The
> hldsupdatetool game name is 'cssbeta'.  A more detailed announced, along
> with specific changes, will be set live once the client is up.
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-18 Thread Ed Kellett
For the last time, the beta is copyright Valve Software, if you do not have 
a license from them to download it, your breaking the law. You can only play 
the beta if you have a computer, Steam, a keyboard, and the Internet, but 
all of these prerequisites are just as irrelevant to copyright law as it 
stands as you'res is.

You're metaphor doesnt make sense, its already free - just for certain 
people. Its a bit like a free gig, where the first n thousand people get in 
and then they run out of tickets. You' do'nt have the rite to sne'ak in 
ju'st be'cau'se the 'peo'ple who'''''are allowed in didnt pay'.

- Original Message - 
From: "Max S" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, May 18, 2010 8:02 PM
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


> For the last time, you can only play the Beta if you have a legitimate 
> copy
> of CS:S.
>
> On Tue, May 18, 2010 at 12:01 PM, Max S  wrote:
>
>> Quoted from Kigen: Its [sic] like stealing a bike from the front
>>
>> of a bike shop and saying, "Well, they didn't have it locked down so
>> its [sic] mine now."
>>
>> No, it's like buying a bike and taking a matching headlight seconds 
>> before
>> it was thrown in for free.
>> 


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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-18 Thread Max S
For the last time, you can only play the Beta if you have a legitimate copy
of CS:S.

On Tue, May 18, 2010 at 12:01 PM, Max S  wrote:

> Quoted from Kigen: Its [sic] like stealing a bike from the front
>
> of a bike shop and saying, "Well, they didn't have it locked down so
> its [sic] mine now."
>
> No, it's like buying a bike and taking a matching headlight seconds before
> it was thrown in for free.
>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-18 Thread Max S
Quoted from Kigen: Its [sic] like stealing a bike from the front
of a bike shop and saying, "Well, they didn't have it locked down so
its [sic] mine now."

No, it's like buying a bike and taking a matching headlight seconds before
it was thrown in for free.
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Alec Sanger

And if the volume of sales is what you're after, I completely agree with you - 
the lowest price will get you the highest number of sales. You do agree, 
however, that there is a certain "golden price" which will theoretically earn 
the most income, right? Not too cheap to cut potential profits and not too 
expensive to cut potential sales. That golden price is what companies are 
after, not just a high number of sales. 

Thank you,
Alec Sanger



> Date: Sat, 15 May 2010 12:37:20 +0930
> From: dislexs...@dislexsick.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> Of course, you can't compare a large franchise of games to the indie
> games, these guys had no advertising and no intention to make a lot of
> money - MW2 was backed by advertising, hype, and was a sequel which
> naturally gave it an edge.  For a more fair comparison however, how
> much did the first COD game released gross in its first 5 days?
> 
> I was just drawing attention to the fact that, yes, a lower price CAN
> and WILL bring in the crowds, and earn you a lot of money - I'm sure
> each of those developers are now happy with their ~$200K each.  I'm
> yet to look at actual figures, but I assume the $1.25M was after the
> charity donations?  The point is more the VOLUME of sales given the
> situation.
> 
> 
> On Sat, May 15, 2010 at 12:20 PM, Alec Sanger  wrote:
> >
> > They raised almost $1,000,000 for themselves. That's fantastic, and I fully 
> > support these guys. I'm a huge fan of indy developers and do what I can to 
> > support them. But come on, they raised a total of $1.25 million between 5 
> > games. MW2 earned over half a billion dollars in sales  in just 5 days. 
> > Yes, 550x more than that.
> >
> > I'm not trying to say that the highest price is always the best, I'm just 
> > saying that all business are here to make money, and they have found the 
> > price which the most people are willing to pay. Going lower may result in 
> > more sales but a lower revenue, and a higher cost may result in less sales 
> > and a lower revenue.
> >
> > Thank you,
> > Alec Sanger
> >
> >
> >
> >> From: dislexs...@dislexsick.com
> >> To: hlds@list.valvesoftware.com
> >> Date: Sat, 15 May 2010 11:11:49 +0930
> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >>
> >> Go look up the 'humble indie bundle'. It kills your arguement pretty
> >> fast actually.
> >>
> >> Sent from my iPhone
> >>
> >> On 15/05/2010, at 4:47 AM, Alec Sanger  wrote:
> >>
> >> >
> >> > Since you've put no lower bounds on your theory, are you asserting
> >> > that valve would make more money by selling their games for $0.05
> >> > rather than $30? You have to realize that there are analysts hired
> >> > to determine the most appropriate price point based on current and
> >> > past trends. I would certainly trust their judgment over yours.
> >> > While I would love valve games for as little money as possible, it's
> >> > not always in their best interest to reduce the price.
> >> >
> >> > Why are we even talking about this on the HLDS mailing list?
> >> >
> >> > Thank you,
> >> > Alec Sanger
> >> >
> >> >
> >> >
> >> >> Date: Fri, 14 May 2010 15:09:09 -0400
> >> >> From: gizmokid2...@gmail.com
> >> >> To: hlds@list.valvesoftware.com
> >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >> >>
> >> >> Just to add my quick $0.02 since most people don't understand.
> >> >>
> >> >> "And if it does make a sale more likely, does giving the game out for
> >> >> less money help Valve?"
> >> >>
> >> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
> >> >>
> >> >> You're going to get more people to buy the game at $35 than you are
> >> >> at
> >> >> $50. You'll easily get enough extra sales to make more money selling
> >> >> more copies than you would by selling it to less people at $50/ea.
> >> >>
> >> >> Simple economics, yet most people and business owners don't
> >> >> understand.
> >> >> It's not like Valve has to spend extra money for each extra copy of
> >> >> the
> >> >> game sold...they aren't selling physi

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Cc2iscooL
Don't forget income tax.

Also I think that's before charity as well, and I'm sure the entire
development teams for each of those games get a share. It gets split pretty
quickly though they will surely enjoy the bonus. :P

On Fri, May 14, 2010 at 10:07 PM, Josh Bost wrote:

> Of course, you can't compare a large franchise of games to the indie
> games, these guys had no advertising and no intention to make a lot of
> money - MW2 was backed by advertising, hype, and was a sequel which
> naturally gave it an edge.  For a more fair comparison however, how
> much did the first COD game released gross in its first 5 days?
>
> I was just drawing attention to the fact that, yes, a lower price CAN
> and WILL bring in the crowds, and earn you a lot of money - I'm sure
> each of those developers are now happy with their ~$200K each.  I'm
> yet to look at actual figures, but I assume the $1.25M was after the
> charity donations?  The point is more the VOLUME of sales given the
> situation.
>
>
> On Sat, May 15, 2010 at 12:20 PM, Alec Sanger 
> wrote:
> >
> > They raised almost $1,000,000 for themselves. That's fantastic, and I
> fully support these guys. I'm a huge fan of indy developers and do what I
> can to support them. But come on, they raised a total of $1.25 million
> between 5 games. MW2 earned over half a billion dollars in sales  in just 5
> days. Yes, 550x more than that.
> >
> > I'm not trying to say that the highest price is always the best, I'm just
> saying that all business are here to make money, and they have found the
> price which the most people are willing to pay. Going lower may result in
> more sales but a lower revenue, and a higher cost may result in less sales
> and a lower revenue.
> >
> > Thank you,
> > Alec Sanger
> >
> >
> >
> >> From: dislexs...@dislexsick.com
> >> To: hlds@list.valvesoftware.com
> >> Date: Sat, 15 May 2010 11:11:49 +0930
> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >>
> >> Go look up the 'humble indie bundle'. It kills your arguement pretty
> >> fast actually.
> >>
> >> Sent from my iPhone
> >>
> >> On 15/05/2010, at 4:47 AM, Alec Sanger  wrote:
> >>
> >> >
> >> > Since you've put no lower bounds on your theory, are you asserting
> >> > that valve would make more money by selling their games for $0.05
> >> > rather than $30? You have to realize that there are analysts hired
> >> > to determine the most appropriate price point based on current and
> >> > past trends. I would certainly trust their judgment over yours.
> >> > While I would love valve games for as little money as possible, it's
> >> > not always in their best interest to reduce the price.
> >> >
> >> > Why are we even talking about this on the HLDS mailing list?
> >> >
> >> > Thank you,
> >> > Alec Sanger
> >> >
> >> >
> >> >
> >> >> Date: Fri, 14 May 2010 15:09:09 -0400
> >> >> From: gizmokid2...@gmail.com
> >> >> To: hlds@list.valvesoftware.com
> >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >> >>
> >> >> Just to add my quick $0.02 since most people don't understand.
> >> >>
> >> >> "And if it does make a sale more likely, does giving the game out for
> >> >> less money help Valve?"
> >> >>
> >> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
> >> >>
> >> >> You're going to get more people to buy the game at $35 than you are
> >> >> at
> >> >> $50. You'll easily get enough extra sales to make more money selling
> >> >> more copies than you would by selling it to less people at $50/ea.
> >> >>
> >> >> Simple economics, yet most people and business owners don't
> >> >> understand.
> >> >> It's not like Valve has to spend extra money for each extra copy of
> >> >> the
> >> >> game sold...they aren't selling physical copies, it's all digital,
> >> >> and
> >> >> they already have the infrastructure in place to handle the
> >> >> downloads.
> >> >>
> >> >> -Michael
> >> >>
> >> >> -- Original Message ---
> >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Josh Bost
Of course, you can't compare a large franchise of games to the indie
games, these guys had no advertising and no intention to make a lot of
money - MW2 was backed by advertising, hype, and was a sequel which
naturally gave it an edge.  For a more fair comparison however, how
much did the first COD game released gross in its first 5 days?

I was just drawing attention to the fact that, yes, a lower price CAN
and WILL bring in the crowds, and earn you a lot of money - I'm sure
each of those developers are now happy with their ~$200K each.  I'm
yet to look at actual figures, but I assume the $1.25M was after the
charity donations?  The point is more the VOLUME of sales given the
situation.


On Sat, May 15, 2010 at 12:20 PM, Alec Sanger  wrote:
>
> They raised almost $1,000,000 for themselves. That's fantastic, and I fully 
> support these guys. I'm a huge fan of indy developers and do what I can to 
> support them. But come on, they raised a total of $1.25 million between 5 
> games. MW2 earned over half a billion dollars in sales  in just 5 days. Yes, 
> 550x more than that.
>
> I'm not trying to say that the highest price is always the best, I'm just 
> saying that all business are here to make money, and they have found the 
> price which the most people are willing to pay. Going lower may result in 
> more sales but a lower revenue, and a higher cost may result in less sales 
> and a lower revenue.
>
> Thank you,
> Alec Sanger
>
>
>
>> From: dislexs...@dislexsick.com
>> To: hlds@list.valvesoftware.com
>> Date: Sat, 15 May 2010 11:11:49 +0930
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>
>> Go look up the 'humble indie bundle'. It kills your arguement pretty
>> fast actually.
>>
>> Sent from my iPhone
>>
>> On 15/05/2010, at 4:47 AM, Alec Sanger  wrote:
>>
>> >
>> > Since you've put no lower bounds on your theory, are you asserting
>> > that valve would make more money by selling their games for $0.05
>> > rather than $30? You have to realize that there are analysts hired
>> > to determine the most appropriate price point based on current and
>> > past trends. I would certainly trust their judgment over yours.
>> > While I would love valve games for as little money as possible, it's
>> > not always in their best interest to reduce the price.
>> >
>> > Why are we even talking about this on the HLDS mailing list?
>> >
>> > Thank you,
>> > Alec Sanger
>> >
>> >
>> >
>> >> Date: Fri, 14 May 2010 15:09:09 -0400
>> >> From: gizmokid2...@gmail.com
>> >> To: hlds@list.valvesoftware.com
>> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> >>
>> >> Just to add my quick $0.02 since most people don't understand.
>> >>
>> >> "And if it does make a sale more likely, does giving the game out for
>> >> less money help Valve?"
>> >>
>> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
>> >>
>> >> You're going to get more people to buy the game at $35 than you are
>> >> at
>> >> $50. You'll easily get enough extra sales to make more money selling
>> >> more copies than you would by selling it to less people at $50/ea.
>> >>
>> >> Simple economics, yet most people and business owners don't
>> >> understand.
>> >> It's not like Valve has to spend extra money for each extra copy of
>> >> the
>> >> game sold...they aren't selling physical copies, it's all digital,
>> >> and
>> >> they already have the infrastructure in place to handle the
>> >> downloads.
>> >>
>> >> -Michael
>> >>
>> >> -- Original Message ---
>> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> >> From: Ed Kellett 
>> >> To: Half-Life dedicated Win32 server mailing list
>> >> 
>> >> Date: 5/14/2010 2:51 PM EST
>> >>> Piracy is not defined by your moral outlook on the situation, the
>> >>> CS:S beta
>> >>> is copyright Valve and to download it (from their servers or
>> >>> otherwise)
>> >>> without their permission is illegal. Whether or not illegal
>> >>> downloading
>> >>> "hardly hurts Valve" is for Valve to decide, as is who they want
>> >>> to have
>> >>> access to it. The Subscriber Agreement gi

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Alec Sanger

They raised almost $1,000,000 for themselves. That's fantastic, and I fully 
support these guys. I'm a huge fan of indy developers and do what I can to 
support them. But come on, they raised a total of $1.25 million between 5 
games. MW2 earned over half a billion dollars in sales  in just 5 days. Yes, 
550x more than that. 

I'm not trying to say that the highest price is always the best, I'm just 
saying that all business are here to make money, and they have found the price 
which the most people are willing to pay. Going lower may result in more sales 
but a lower revenue, and a higher cost may result in less sales and a lower 
revenue. 

Thank you,
Alec Sanger



> From: dislexs...@dislexsick.com
> To: hlds@list.valvesoftware.com
> Date: Sat, 15 May 2010 11:11:49 +0930
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> Go look up the 'humble indie bundle'. It kills your arguement pretty  
> fast actually.
> 
> Sent from my iPhone
> 
> On 15/05/2010, at 4:47 AM, Alec Sanger  wrote:
> 
> >
> > Since you've put no lower bounds on your theory, are you asserting  
> > that valve would make more money by selling their games for $0.05  
> > rather than $30? You have to realize that there are analysts hired  
> > to determine the most appropriate price point based on current and  
> > past trends. I would certainly trust their judgment over yours.  
> > While I would love valve games for as little money as possible, it's  
> > not always in their best interest to reduce the price.
> >
> > Why are we even talking about this on the HLDS mailing list?
> >
> > Thank you,
> > Alec Sanger
> >
> >
> >
> >> Date: Fri, 14 May 2010 15:09:09 -0400
> >> From: gizmokid2...@gmail.com
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >>
> >> Just to add my quick $0.02 since most people don't understand.
> >>
> >> "And if it does make a sale more likely, does giving the game out for
> >> less money help Valve?"
> >>
> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
> >>
> >> You're going to get more people to buy the game at $35 than you are  
> >> at
> >> $50. You'll easily get enough extra sales to make more money selling
> >> more copies than you would by selling it to less people at $50/ea.
> >>
> >> Simple economics, yet most people and business owners don't  
> >> understand.
> >> It's not like Valve has to spend extra money for each extra copy of  
> >> the
> >> game sold...they aren't selling physical copies, it's all digital,  
> >> and
> >> they already have the infrastructure in place to handle the  
> >> downloads.
> >>
> >> -Michael
> >>
> >> -- Original Message ---
> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >> From: Ed Kellett 
> >> To: Half-Life dedicated Win32 server mailing list
> >> 
> >> Date: 5/14/2010 2:51 PM EST
> >>> Piracy is not defined by your moral outlook on the situation, the  
> >>> CS:S beta
> >>> is copyright Valve and to download it (from their servers or  
> >>> otherwise)
> >>> without their permission is illegal. Whether or not illegal  
> >>> downloading
> >>> "hardly hurts Valve" is for Valve to decide, as is who they want  
> >>> to have
> >>> access to it. The Subscriber Agreement gives them the right to ban  
> >>> anyone
> >>> they like from Steam in any case.
> >>>
> >>> How can an "increase in anticipation" arise from more people  
> >>> already having
> >>> the game anyway? And if it does make a sale more likely, does  
> >>> giving the
> >>> game out for less money help Valve?
> >>>
> >>> - Original Message -
> >>> From: "Max S"
> >>> To: "Half-Life dedicated Win32 server mailing list"
> >>> 
> >>> Sent: Friday, May 14, 2010 7:11 PM
> >>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >>>
> >>>
> >>>
> >>>> If it were a paid DLC and none of the public had access, then  
> >>>> yes, it
> >>>> would
> >>>> be piracy. You can only play on Beta servers if you've purchased  
> >>>> a license
> >>>> of CS:S, t

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Jake Eisenman
Not saying I disagree with you Joshua, but the humble indie bundle is 
just that - indie.
I can't see it working for bigger developers like EA, VALVe, Rockstar, etc.

On 5/14/2010 9:41 PM, Joshua 'Dislexsick' Bost wrote:
> Go look up the 'humble indie bundle'. It kills your arguement pretty
> fast actually.
>
> Sent from my iPhone
>
> On 15/05/2010, at 4:47 AM, Alec Sanger  wrote:
>
>
>> Since you've put no lower bounds on your theory, are you asserting
>> that valve would make more money by selling their games for $0.05
>> rather than $30? You have to realize that there are analysts hired
>> to determine the most appropriate price point based on current and
>> past trends. I would certainly trust their judgment over yours.
>> While I would love valve games for as little money as possible, it's
>> not always in their best interest to reduce the price.
>>
>> Why are we even talking about this on the HLDS mailing list?
>>
>> Thank you,
>> Alec Sanger
>>
>>
>>
>>      
>>> Date: Fri, 14 May 2010 15:09:09 -0400
>>> From: gizmokid2...@gmail.com
>>> To: hlds@list.valvesoftware.com
>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>>
>>> Just to add my quick $0.02 since most people don't understand.
>>>
>>> "And if it does make a sale more likely, does giving the game out for
>>> less money help Valve?"
>>>
>>> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
>>>
>>> You're going to get more people to buy the game at $35 than you are
>>> at
>>> $50. You'll easily get enough extra sales to make more money selling
>>> more copies than you would by selling it to less people at $50/ea.
>>>
>>> Simple economics, yet most people and business owners don't
>>> understand.
>>> It's not like Valve has to spend extra money for each extra copy of
>>> the
>>> game sold...they aren't selling physical copies, it's all digital,
>>> and
>>> they already have the infrastructure in place to handle the
>>> downloads.
>>>
>>> -Michael
>>>
>>> -- Original Message ---
>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>> From: Ed Kellett
>>> To: Half-Life dedicated Win32 server mailing list
>>> 
>>> Date: 5/14/2010 2:51 PM EST
>>>
>>>> Piracy is not defined by your moral outlook on the situation, the
>>>> CS:S beta
>>>> is copyright Valve and to download it (from their servers or
>>>> otherwise)
>>>> without their permission is illegal. Whether or not illegal
>>>> downloading
>>>> "hardly hurts Valve" is for Valve to decide, as is who they want
>>>> to have
>>>> access to it. The Subscriber Agreement gives them the right to ban
>>>> anyone
>>>> they like from Steam in any case.
>>>>
>>>> How can an "increase in anticipation" arise from more people
>>>> already having
>>>> the game anyway? And if it does make a sale more likely, does
>>>> giving the
>>>> game out for less money help Valve?
>>>>
>>>> - Original Message -
>>>> From: "Max S"
>>>> To: "Half-Life dedicated Win32 server mailing list"
>>>> 
>>>> Sent: Friday, May 14, 2010 7:11 PM
>>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>>>
>>>>
>>>>
>>>>  
>>>>> If it were a paid DLC and none of the public had access, then
>>>>> yes, it
>>>>> would
>>>>> be piracy. You can only play on Beta servers if you've purchased
>>>>> a license
>>>>> of CS:S, thousands have already downloaded the client and posted
>>>>> videos
>>>>> online, and legitimate copies of the game will be updated next
>>>>> week. No
>>>>> core
>>>>> gameplay elements have been changed/added, and an increase in
>>>>> anticipation
>>>>> hardly hurts Valve (and increases the probability of a week(end)
>>>>> sale to
>>>>> celebrate the update).
>>>>>
>>>>> On Fri, May 14, 2010 at 4:06 AM, ics   wrote:
>>>>>
>>>>>
>>>>>
>>>>>> Well it's like a

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Joshua 'Dislexsick' Bost
Go look up the 'humble indie bundle'. It kills your arguement pretty  
fast actually.

Sent from my iPhone

On 15/05/2010, at 4:47 AM, Alec Sanger  wrote:

>
> Since you've put no lower bounds on your theory, are you asserting  
> that valve would make more money by selling their games for $0.05  
> rather than $30? You have to realize that there are analysts hired  
> to determine the most appropriate price point based on current and  
> past trends. I would certainly trust their judgment over yours.  
> While I would love valve games for as little money as possible, it's  
> not always in their best interest to reduce the price.
>
> Why are we even talking about this on the HLDS mailing list?
>
> Thank you,
> Alec Sanger
>
>
>
>> Date: Fri, 14 May 2010 15:09:09 -0400
>> From: gizmokid2...@gmail.com
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>
>> Just to add my quick $0.02 since most people don't understand.
>>
>> "And if it does make a sale more likely, does giving the game out for
>> less money help Valve?"
>>
>> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
>>
>> You're going to get more people to buy the game at $35 than you are  
>> at
>> $50. You'll easily get enough extra sales to make more money selling
>> more copies than you would by selling it to less people at $50/ea.
>>
>> Simple economics, yet most people and business owners don't  
>> understand.
>> It's not like Valve has to spend extra money for each extra copy of  
>> the
>> game sold...they aren't selling physical copies, it's all digital,  
>> and
>> they already have the infrastructure in place to handle the  
>> downloads.
>>
>> -Michael
>>
>> -- Original Message ---
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> From: Ed Kellett 
>> To: Half-Life dedicated Win32 server mailing list
>> 
>> Date: 5/14/2010 2:51 PM EST
>>> Piracy is not defined by your moral outlook on the situation, the  
>>> CS:S beta
>>> is copyright Valve and to download it (from their servers or  
>>> otherwise)
>>> without their permission is illegal. Whether or not illegal  
>>> downloading
>>> "hardly hurts Valve" is for Valve to decide, as is who they want  
>>> to have
>>> access to it. The Subscriber Agreement gives them the right to ban  
>>> anyone
>>> they like from Steam in any case.
>>>
>>> How can an "increase in anticipation" arise from more people  
>>> already having
>>> the game anyway? And if it does make a sale more likely, does  
>>> giving the
>>> game out for less money help Valve?
>>>
>>> - Original Message -
>>> From: "Max S"
>>> To: "Half-Life dedicated Win32 server mailing list"
>>> 
>>> Sent: Friday, May 14, 2010 7:11 PM
>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>>
>>>
>>>
>>>> If it were a paid DLC and none of the public had access, then  
>>>> yes, it
>>>> would
>>>> be piracy. You can only play on Beta servers if you've purchased  
>>>> a license
>>>> of CS:S, thousands have already downloaded the client and posted  
>>>> videos
>>>> online, and legitimate copies of the game will be updated next  
>>>> week. No
>>>> core
>>>> gameplay elements have been changed/added, and an increase in  
>>>> anticipation
>>>> hardly hurts Valve (and increases the probability of a week(end)  
>>>> sale to
>>>> celebrate the update).
>>>>
>>>> On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
>>>>
>>>>
>>>>> Well it's like a copy of a game you do not own. Technically  
>>>>> piracy,
>>>>> since it's unreleased.
>>>>>
>>>>> -ics
>>>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
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>> archives, please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Ed Kellett
> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
Adobe is raking it in, though I do take your point. But does that apply to a 
game that's already only $10? And if Valve has to be driven to putting on a 
sale by illegal downloaders (not that I really see how that works), it 
wasn't going to make money.

- Original Message - 
From: "Michael Secord" 
To: 
Sent: Friday, May 14, 2010 8:09 PM
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


> Just to add my quick $0.02 since most people don't understand.
>
> "And if it does make a sale more likely, does giving the game out for
> less money help Valve?"
>
> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
>
> You're going to get more people to buy the game at $35 than you are at
> $50. You'll easily get enough extra sales to make more money selling
> more copies than you would by selling it to less people at $50/ea.
>
> Simple economics, yet most people and business owners don't understand.
> It's not like Valve has to spend extra money for each extra copy of the
> game sold...they aren't selling physical copies, it's all digital, and
> they already have the infrastructure in place to handle the downloads.
>
> -Michael


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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Kigen
No, as Activision proved with CoD:MW2 the publisher controls the price
of the game in most situations.  They choose to sell it at the same
price because everyone else is so people are more likely to buy it.
But Activision with MW2 bumped the price up $10.00 USD when it
released for the PC.  Now some others like Ubisoft and EA might fallow
suit and start charging $60 for PC games even though in the past they
were $50 ($10 USD less than consoles).

Anyhow, on the issue of piracy of the Beta.

If VALVe did not expressly give you permission to download the beta by
their website then it constitutes theft.  Which VALVe can prosecute
you on and have you thrown in jail.  Simply because you found a loop
hole in their system that allows you to download the game does not
give you the right to use it.  Its like stealing a bike from the front
of a bike shop and saying, "Well, they didn't have it locked down so
its mine now."

On Fri, May 14, 2010 at 2:28 PM, Alec Sanger  wrote:
>
> You know why it seems to be fixed? Because it's been determined that that is 
> the price which sees the most return.
>
> Or maybe you're right. Maybe someone just picked an arbitrary number and made 
> it the standard for all games.
>
> Thank you,
> Alec Sanger
>
>
>
>> From: cbrunel...@cogeco.ca
>> To: hlds@list.valvesoftware.com
>> Date: Fri, 14 May 2010 13:22:08 -0600
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>
>> Analysts? Really?  You can' be serious.  Retail prices for new games whether
>> console or pc are the same no matter who the publisher/devloper is.   You
>> can almost go as far as saying it's price fixing at it's best.
>>
>>
>>
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
>> Sent: Friday, May 14, 2010 1:18 PM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>
>>
>> Since you've put no lower bounds on your theory, are you asserting that
>> valve would make more money by selling their games for $0.05 rather than
>> $30? You have to realize that there are analysts hired to determine the most
>> appropriate price point based on current and past trends. I would certainly
>> trust their judgment over yours. While I would love valve games for as
>> little money as possible, it's not always in their best interest to reduce
>> the price.
>>
>> Why are we even talking about this on the HLDS mailing list?
>>
>> Thank you,
>> Alec Sanger
>>
>>
>>
>> > Date: Fri, 14 May 2010 15:09:09 -0400
>> > From: gizmokid2...@gmail.com
>> > To: hlds@list.valvesoftware.com
>> > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> >
>> > Just to add my quick $0.02 since most people don't understand.
>> >
>> > "And if it does make a sale more likely, does giving the game out for
>> > less money help Valve?"
>> >
>> > ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
>> >
>> > You're going to get more people to buy the game at $35 than you are at
>> > $50. You'll easily get enough extra sales to make more money selling
>> > more copies than you would by selling it to less people at $50/ea.
>> >
>> > Simple economics, yet most people and business owners don't understand.
>> > It's not like Valve has to spend extra money for each extra copy of the
>> > game sold...they aren't selling physical copies, it's all digital, and
>> > they already have the infrastructure in place to handle the downloads.
>> >
>> > -Michael
>> >
>> > -- Original Message ---
>> > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> > From: Ed Kellett 
>> > To: Half-Life dedicated Win32 server mailing list
>> > 
>> > Date: 5/14/2010 2:51 PM EST
>> > > Piracy is not defined by your moral outlook on the situation, the CS:S
>> beta
>> > > is copyright Valve and to download it (from their servers or otherwise)
>> > > without their permission is illegal. Whether or not illegal downloading
>> > > "hardly hurts Valve" is for Valve to decide, as is who they want to have
>> > > access to it. The Subscriber Agreement gives them the right to ban
>> anyone
>> > > they like from Steam in any case.
>> > >
>> > > How can an "increase in anticipation" arise from more people already
>> having
>> >

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Michael Secord
Chris,

Both your replies, dead on. Price sales lead to more sales. Companies 
just found a price so far that /most/ people will pay for and they still 
rake in the big bucks. Though, who are we to judge? We aren't the 
companies who make them/sarcasm.

Alec, as far as that...no I didn't say that. There is a break even 
point, where you are covering your costs per unit. Once you exceed that, 
it's pure profit...going for $10 profit instead of $30 profit hurts per 
unit, but it generates more sales. (And just as an FYI/CYA - These are 
arbitrary numbers I just used to prove a point).

-- Original Message -------
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
From: Chris Brunelle 
To: 'Half-Life dedicated Win32 server mailing list' 

Date: 5/14/2010 3:22 PM EST
> Analysts? Really?  You can' be serious.  Retail prices for new games whether
> console or pc are the same no matter who the publisher/devloper is.   You
> can almost go as far as saying it's price fixing at it's best.
>
>
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
> Sent: Friday, May 14, 2010 1:18 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
>
> Since you've put no lower bounds on your theory, are you asserting that
> valve would make more money by selling their games for $0.05 rather than
> $30? You have to realize that there are analysts hired to determine the most
> appropriate price point based on current and past trends. I would certainly
> trust their judgment over yours. While I would love valve games for as
> little money as possible, it's not always in their best interest to reduce
> the price.
>
> Why are we even talking about this on the HLDS mailing list?
>
> Thank you,
> Alec Sanger
>
>
>
>    
>> Date: Fri, 14 May 2010 15:09:09 -0400
>> From: gizmokid2...@gmail.com
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>
>> Just to add my quick $0.02 since most people don't understand.
>>
>> "And if it does make a sale more likely, does giving the game out for
>> less money help Valve?"
>>
>> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
>>
>> You're going to get more people to buy the game at $35 than you are at
>> $50. You'll easily get enough extra sales to make more money selling
>> more copies than you would by selling it to less people at $50/ea.
>>
>> Simple economics, yet most people and business owners don't understand.
>> It's not like Valve has to spend extra money for each extra copy of the
>> game sold...they aren't selling physical copies, it's all digital, and
>> they already have the infrastructure in place to handle the downloads.
>>
>> -Michael
>>
>> -- Original Message ---
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> From: Ed Kellett
>> To: Half-Life dedicated Win32 server mailing list
>> 
>> Date: 5/14/2010 2:51 PM EST
>>  
>>> Piracy is not defined by your moral outlook on the situation, the CS:S
>>>
> beta
>
>>> is copyright Valve and to download it (from their servers or otherwise)
>>> without their permission is illegal. Whether or not illegal downloading
>>> "hardly hurts Valve" is for Valve to decide, as is who they want to have
>>> access to it. The Subscriber Agreement gives them the right to ban
>>>    
> anyone
>
>>> they like from Steam in any case.
>>>
>>> How can an "increase in anticipation" arise from more people already
>>>
> having
>
>>> the game anyway? And if it does make a sale more likely, does giving the
>>> game out for less money help Valve?
>>>
>>> - Original Message -
>>> From: "Max S"
>>> To: "Half-Life dedicated Win32 server mailing list"
>>> 
>>> Sent: Friday, May 14, 2010 7:11 PM
>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>>
>>>
>>>
>>>
>>>> If it were a paid DLC and none of the public had access, then yes, it
>>>> would
>>>> be piracy. You can only play on Beta servers if you've purchased a
>>>>  
> license
>
>>>> of CS:S, thousands have already downloaded the client and posted videos
>>>> online, and legitimate copies 

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Dominic Marciano

In relation to the ethics or morals (w/e) of attaining the CS:S Beta..
Do what you want, but don't whine if steam nukes your account.  
  
_
Need a new place to live? Find it on Domain.com.au
http://clk.atdmt.com/NMN/go/157631292/direct/01/
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Alec Sanger

You know why it seems to be fixed? Because it's been determined that that is 
the price which sees the most return.

Or maybe you're right. Maybe someone just picked an arbitrary number and made 
it the standard for all games.

Thank you,
Alec Sanger



> From: cbrunel...@cogeco.ca
> To: hlds@list.valvesoftware.com
> Date: Fri, 14 May 2010 13:22:08 -0600
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> Analysts? Really?  You can' be serious.  Retail prices for new games whether
> console or pc are the same no matter who the publisher/devloper is.   You
> can almost go as far as saying it's price fixing at it's best.  
> 
> 
> 
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
> Sent: Friday, May 14, 2010 1:18 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> 
> Since you've put no lower bounds on your theory, are you asserting that
> valve would make more money by selling their games for $0.05 rather than
> $30? You have to realize that there are analysts hired to determine the most
> appropriate price point based on current and past trends. I would certainly
> trust their judgment over yours. While I would love valve games for as
> little money as possible, it's not always in their best interest to reduce
> the price.
> 
> Why are we even talking about this on the HLDS mailing list?
> 
> Thank you,
> Alec Sanger
> 
> 
> 
> > Date: Fri, 14 May 2010 15:09:09 -0400
> > From: gizmokid2...@gmail.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> > 
> > Just to add my quick $0.02 since most people don't understand.
> > 
> > "And if it does make a sale more likely, does giving the game out for 
> > less money help Valve?"
> > 
> > ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
> > 
> > You're going to get more people to buy the game at $35 than you are at 
> > $50. You'll easily get enough extra sales to make more money selling 
> > more copies than you would by selling it to less people at $50/ea.
> > 
> > Simple economics, yet most people and business owners don't understand. 
> > It's not like Valve has to spend extra money for each extra copy of the 
> > game sold...they aren't selling physical copies, it's all digital, and 
> > they already have the infrastructure in place to handle the downloads.
> > 
> > -Michael
> > 
> > -- Original Message ---
> > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> > From: Ed Kellett 
> > To: Half-Life dedicated Win32 server mailing list 
> > 
> > Date: 5/14/2010 2:51 PM EST
> > > Piracy is not defined by your moral outlook on the situation, the CS:S
> beta
> > > is copyright Valve and to download it (from their servers or otherwise)
> > > without their permission is illegal. Whether or not illegal downloading
> > > "hardly hurts Valve" is for Valve to decide, as is who they want to have
> > > access to it. The Subscriber Agreement gives them the right to ban
> anyone
> > > they like from Steam in any case.
> > >
> > > How can an "increase in anticipation" arise from more people already
> having
> > > the game anyway? And if it does make a sale more likely, does giving the
> > > game out for less money help Valve?
> > >
> > > - Original Message -
> > > From: "Max S"
> > > To: "Half-Life dedicated Win32 server mailing list"
> > > 
> > > Sent: Friday, May 14, 2010 7:11 PM
> > > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> > >
> > >
> > >
> > >> If it were a paid DLC and none of the public had access, then yes, it
> > >> would
> > >> be piracy. You can only play on Beta servers if you've purchased a
> license
> > >> of CS:S, thousands have already downloaded the client and posted videos
> > >> online, and legitimate copies of the game will be updated next week. No
> > >> core
> > >> gameplay elements have been changed/added, and an increase in
> anticipation
> > >> hardly hurts Valve (and increases the probability of a week(end) sale
> to
> > >> celebrate the update).
> > >>
> > >> On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
> > >>
> > >>  
> > >>> Well it's like a

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Chris Brunelle
Analysts? Really?  You can' be serious.  Retail prices for new games whether
console or pc are the same no matter who the publisher/devloper is.   You
can almost go as far as saying it's price fixing at it's best.  




-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
Sent: Friday, May 14, 2010 1:18 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


Since you've put no lower bounds on your theory, are you asserting that
valve would make more money by selling their games for $0.05 rather than
$30? You have to realize that there are analysts hired to determine the most
appropriate price point based on current and past trends. I would certainly
trust their judgment over yours. While I would love valve games for as
little money as possible, it's not always in their best interest to reduce
the price.

Why are we even talking about this on the HLDS mailing list?

Thank you,
Alec Sanger



> Date: Fri, 14 May 2010 15:09:09 -0400
> From: gizmokid2...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> Just to add my quick $0.02 since most people don't understand.
> 
> "And if it does make a sale more likely, does giving the game out for 
> less money help Valve?"
> 
> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
> 
> You're going to get more people to buy the game at $35 than you are at 
> $50. You'll easily get enough extra sales to make more money selling 
> more copies than you would by selling it to less people at $50/ea.
> 
> Simple economics, yet most people and business owners don't understand. 
> It's not like Valve has to spend extra money for each extra copy of the 
> game sold...they aren't selling physical copies, it's all digital, and 
> they already have the infrastructure in place to handle the downloads.
> 
> -Michael
> 
> -- Original Message ---
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> From: Ed Kellett 
> To: Half-Life dedicated Win32 server mailing list 
> 
> Date: 5/14/2010 2:51 PM EST
> > Piracy is not defined by your moral outlook on the situation, the CS:S
beta
> > is copyright Valve and to download it (from their servers or otherwise)
> > without their permission is illegal. Whether or not illegal downloading
> > "hardly hurts Valve" is for Valve to decide, as is who they want to have
> > access to it. The Subscriber Agreement gives them the right to ban
anyone
> > they like from Steam in any case.
> >
> > How can an "increase in anticipation" arise from more people already
having
> > the game anyway? And if it does make a sale more likely, does giving the
> > game out for less money help Valve?
> >
> > - Original Message -
> > From: "Max S"
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Sent: Friday, May 14, 2010 7:11 PM
> > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >
> >
> >
> >> If it were a paid DLC and none of the public had access, then yes, it
> >> would
> >> be piracy. You can only play on Beta servers if you've purchased a
license
> >> of CS:S, thousands have already downloaded the client and posted videos
> >> online, and legitimate copies of the game will be updated next week. No
> >> core
> >> gameplay elements have been changed/added, and an increase in
anticipation
> >> hardly hurts Valve (and increases the probability of a week(end) sale
to
> >> celebrate the update).
> >>
> >> On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
> >>
> >>  
> >>> Well it's like a copy of a game you do not own. Technically piracy,
> >>> since it's unreleased.
> >>>
> >>> -ics
> >>>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
  
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Chris Brunelle
I think this has been proven by the steam weekend sales of various games in
the past. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Secord
Sent: Friday, May 14, 2010 1:09 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

Just to add my quick $0.02 since most people don't understand.

"And if it does make a sale more likely, does giving the game out for 
less money help Valve?"

ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.

You're going to get more people to buy the game at $35 than you are at 
$50. You'll easily get enough extra sales to make more money selling 
more copies than you would by selling it to less people at $50/ea.

Simple economics, yet most people and business owners don't understand. 
It's not like Valve has to spend extra money for each extra copy of the 
game sold...they aren't selling physical copies, it's all digital, and 
they already have the infrastructure in place to handle the downloads.

-Michael

-- Original Message ---
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
From: Ed Kellett 
To: Half-Life dedicated Win32 server mailing list 

Date: 5/14/2010 2:51 PM EST
> Piracy is not defined by your moral outlook on the situation, the CS:S
beta
> is copyright Valve and to download it (from their servers or otherwise)
> without their permission is illegal. Whether or not illegal downloading
> "hardly hurts Valve" is for Valve to decide, as is who they want to have
> access to it. The Subscriber Agreement gives them the right to ban anyone
> they like from Steam in any case.
>
> How can an "increase in anticipation" arise from more people already
having
> the game anyway? And if it does make a sale more likely, does giving the
> game out for less money help Valve?
>
> - Original Message -
> From: "Max S"
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Friday, May 14, 2010 7:11 PM
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
>
>
>> If it were a paid DLC and none of the public had access, then yes, it
>> would
>> be piracy. You can only play on Beta servers if you've purchased a
license
>> of CS:S, thousands have already downloaded the client and posted videos
>> online, and legitimate copies of the game will be updated next week. No
>> core
>> gameplay elements have been changed/added, and an increase in
anticipation
>> hardly hurts Valve (and increases the probability of a week(end) sale to
>> celebrate the update).
>>
>> On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
>>
>>  
>>> Well it's like a copy of a game you do not own. Technically piracy,
>>> since it's unreleased.
>>>
>>> -ics
>>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Alec Sanger

Since you've put no lower bounds on your theory, are you asserting that valve 
would make more money by selling their games for $0.05 rather than $30? You 
have to realize that there are analysts hired to determine the most appropriate 
price point based on current and past trends. I would certainly trust their 
judgment over yours. While I would love valve games for as little money as 
possible, it's not always in their best interest to reduce the price.

Why are we even talking about this on the HLDS mailing list?

Thank you,
Alec Sanger



> Date: Fri, 14 May 2010 15:09:09 -0400
> From: gizmokid2...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> Just to add my quick $0.02 since most people don't understand.
> 
> "And if it does make a sale more likely, does giving the game out for 
> less money help Valve?"
> 
> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
> 
> You're going to get more people to buy the game at $35 than you are at 
> $50. You'll easily get enough extra sales to make more money selling 
> more copies than you would by selling it to less people at $50/ea.
> 
> Simple economics, yet most people and business owners don't understand. 
> It's not like Valve has to spend extra money for each extra copy of the 
> game sold...they aren't selling physical copies, it's all digital, and 
> they already have the infrastructure in place to handle the downloads.
> 
> -Michael
> 
> -- Original Message ---
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> From: Ed Kellett 
> To: Half-Life dedicated Win32 server mailing list 
> 
> Date: 5/14/2010 2:51 PM EST
> > Piracy is not defined by your moral outlook on the situation, the CS:S beta
> > is copyright Valve and to download it (from their servers or otherwise)
> > without their permission is illegal. Whether or not illegal downloading
> > "hardly hurts Valve" is for Valve to decide, as is who they want to have
> > access to it. The Subscriber Agreement gives them the right to ban anyone
> > they like from Steam in any case.
> >
> > How can an "increase in anticipation" arise from more people already having
> > the game anyway? And if it does make a sale more likely, does giving the
> > game out for less money help Valve?
> >
> > - Original Message -
> > From: "Max S"
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Sent: Friday, May 14, 2010 7:11 PM
> > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >
> >
> >
> >> If it were a paid DLC and none of the public had access, then yes, it
> >> would
> >> be piracy. You can only play on Beta servers if you've purchased a license
> >> of CS:S, thousands have already downloaded the client and posted videos
> >> online, and legitimate copies of the game will be updated next week. No
> >> core
> >> gameplay elements have been changed/added, and an increase in anticipation
> >> hardly hurts Valve (and increases the probability of a week(end) sale to
> >> celebrate the update).
> >>
> >> On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
> >>
> >>  
> >>> Well it's like a copy of a game you do not own. Technically piracy,
> >>> since it's unreleased.
> >>>
> >>> -ics
> >>>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
  
_
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Michael Secord
Just to add my quick $0.02 since most people don't understand.

"And if it does make a sale more likely, does giving the game out for 
less money help Valve?"

ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.

You're going to get more people to buy the game at $35 than you are at 
$50. You'll easily get enough extra sales to make more money selling 
more copies than you would by selling it to less people at $50/ea.

Simple economics, yet most people and business owners don't understand. 
It's not like Valve has to spend extra money for each extra copy of the 
game sold...they aren't selling physical copies, it's all digital, and 
they already have the infrastructure in place to handle the downloads.

-Michael

-- Original Message ---
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
From: Ed Kellett 
To: Half-Life dedicated Win32 server mailing list 

Date: 5/14/2010 2:51 PM EST
> Piracy is not defined by your moral outlook on the situation, the CS:S beta
> is copyright Valve and to download it (from their servers or otherwise)
> without their permission is illegal. Whether or not illegal downloading
> "hardly hurts Valve" is for Valve to decide, as is who they want to have
> access to it. The Subscriber Agreement gives them the right to ban anyone
> they like from Steam in any case.
>
> How can an "increase in anticipation" arise from more people already having
> the game anyway? And if it does make a sale more likely, does giving the
> game out for less money help Valve?
>
> - Original Message -
> From: "Max S"
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Friday, May 14, 2010 7:11 PM
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
>
>
>> If it were a paid DLC and none of the public had access, then yes, it
>> would
>> be piracy. You can only play on Beta servers if you've purchased a license
>> of CS:S, thousands have already downloaded the client and posted videos
>> online, and legitimate copies of the game will be updated next week. No
>> core
>> gameplay elements have been changed/added, and an increase in anticipation
>> hardly hurts Valve (and increases the probability of a week(end) sale to
>> celebrate the update).
>>
>> On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
>>
>>  
>>> Well it's like a copy of a game you do not own. Technically piracy,
>>> since it's unreleased.
>>>
>>> -ics
>>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Ed Kellett
Piracy is not defined by your moral outlook on the situation, the CS:S beta 
is copyright Valve and to download it (from their servers or otherwise) 
without their permission is illegal. Whether or not illegal downloading 
"hardly hurts Valve" is for Valve to decide, as is who they want to have 
access to it. The Subscriber Agreement gives them the right to ban anyone 
they like from Steam in any case.

How can an "increase in anticipation" arise from more people already having 
the game anyway? And if it does make a sale more likely, does giving the 
game out for less money help Valve?

- Original Message - 
From: "Max S" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Friday, May 14, 2010 7:11 PM
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


> If it were a paid DLC and none of the public had access, then yes, it 
> would
> be piracy. You can only play on Beta servers if you've purchased a license
> of CS:S, thousands have already downloaded the client and posted videos
> online, and legitimate copies of the game will be updated next week. No 
> core
> gameplay elements have been changed/added, and an increase in anticipation
> hardly hurts Valve (and increases the probability of a week(end) sale to
> celebrate the update).
>
> On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
>
>> Well it's like a copy of a game you do not own. Technically piracy,
>> since it's unreleased.
>>
>> -ics


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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Kyle Sanderson
Time to remove this from my Client :|

Kyle.

On Fri, May 14, 2010 at 11:11 AM, Max S  wrote:
> If it were a paid DLC and none of the public had access, then yes, it would
> be piracy. You can only play on Beta servers if you've purchased a license
> of CS:S, thousands have already downloaded the client and posted videos
> online, and legitimate copies of the game will be updated next week. No core
> gameplay elements have been changed/added, and an increase in anticipation
> hardly hurts Valve (and increases the probability of a week(end) sale to
> celebrate the update).
>
> On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
>
>> Well it's like a copy of a game you do not own. Technically piracy,
>> since it's unreleased.
>>
>> -ics
>>
>> 14.5.2010 13:52, Christian Baier kirjoitti:
>> > Could your steam account be banned for getting the beta without getting
>> it
>> > legit?
>> >
>> > On 5/14/10, Max S  wrote:
>> >
>> >> That is, if you're not a legitimate member of the beta.
>> >>
>> >> On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
>> >>
>> >>
>> >>> I'm having trouble finding the cstrike_beta folder - do you know where
>> >>>
>> >> the
>> >>
>> >>> Steam validation installs it? I'll test it once I have the beta
>> running,
>> >>>
>> >> but
>> >>
>> >>> remember: you need TF2 and CS:S to play on public servers.
>> >>>
>> >>>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> >>
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
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> visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Max S
If it were a paid DLC and none of the public had access, then yes, it would
be piracy. You can only play on Beta servers if you've purchased a license
of CS:S, thousands have already downloaded the client and posted videos
online, and legitimate copies of the game will be updated next week. No core
gameplay elements have been changed/added, and an increase in anticipation
hardly hurts Valve (and increases the probability of a week(end) sale to
celebrate the update).

On Fri, May 14, 2010 at 4:06 AM, ics  wrote:

> Well it's like a copy of a game you do not own. Technically piracy,
> since it's unreleased.
>
> -ics
>
> 14.5.2010 13:52, Christian Baier kirjoitti:
> > Could your steam account be banned for getting the beta without getting
> it
> > legit?
> >
> > On 5/14/10, Max S  wrote:
> >
> >> That is, if you're not a legitimate member of the beta.
> >>
> >> On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
> >>
> >>
> >>> I'm having trouble finding the cstrike_beta folder - do you know where
> >>>
> >> the
> >>
> >>> Steam validation installs it? I'll test it once I have the beta
> running,
> >>>
> >> but
> >>
> >>> remember: you need TF2 and CS:S to play on public servers.
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> ___
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Ed Kellett
Is pirating any game you don't own okay? The Undead patch is only tricking 
the steam client after all.

- Original Message - 
From: "Rikard Bremark" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Friday, May 14, 2010 3:33 PM
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


>i don't think valve is that stupid.
> i mean its a legit way to do it, its not that you are downloading it
> from a third party site, you just trick the steam client cause they
> haven't locket the beta to the participating steam accounts.
> i have tf2 and css, still doesn't work.
> and the cstrike_beta folder is in the " counter-strike source beta
> content2.gcf " file, this file you open with gcfscape that you get from
> http://nemesis.thewavelength.net
> --
> //Rikard 'Zapy' Bremark
> ComHem AB - http://www.comhem.se
> Warzone.nu - http://www.warzone.nu
> Warzone Short Valley
>
> rikard.brem...@warzone.nu
> z...@warzone.nu
>
> On 2010-05-14 12:52, Christian Baier wrote:
>> Could your steam account be banned for getting the beta without getting 
>> it
>> legit?
>>
>> On 5/14/10, Max S  wrote:
>>
>>> That is, if you're not a legitimate member of the beta.
>>>
>>> On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
>>>
>>>
>>>> I'm having trouble finding the cstrike_beta folder - do you know where
>>>>
>>> the
>>>
>>>> Steam validation installs it? I'll test it once I have the beta 
>>>> running,
>>>>
>>> but
>>>
>>>> remember: you need TF2 and CS:S to play on public servers.
>>>>
>>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
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> please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Rikard Bremark
and then the question is how would a download from me negatively affect 
the game?
i am downloading it, to test my server, to test the game and participate 
to a better game,
so i do not think valve will fuck us over.

besides that it didn't work, so i am done with it.
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu


On 2010-05-14 18:30, Tony Paloma wrote:
> You should probably have a look at the subscriber agreement:
> http://store.steampowered.com/subscriber_agreement/
>
> "Valve may terminate your Account or a particular Subscription for any
> conduct or activity that Valve believes is illegal, constitutes a Cheat, or
> which otherwise negatively affects the enjoyment of Steam by other
> Subscribers. You acknowledge that Valve is not required to provide you
> notice before terminating your Subscriptions(s) and/or Account, but it may
> choose to do so."
>
> That's pretty open ended for them. They can probably claim that stealing the
> game is illegal and/or negatively affects the enjoyment of other subscribers
> and terminate your account. And if that wasn't enough for you, well they can
> pretty much do it whenever they want regardless:
>
> "Either you or Valve has the right to terminate or cancel your Account or a
> particular Subscription at any time. You understand and agree that the
> cancellation of your Account or a particular Subscription is your sole right
> and remedy with respect to any dispute with Valve."
>
> And if you don't like it or don't like what they do with your account, then
> you only have one option:
> "YOU ACKNOWLEDGE AND AGREE THAT YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY
> DISPUTE WITH VALVE WITH REGARD TO STEAM OR THE STEAM SOFTWARE IS TO
> DISCONTINUE USE OF STEAM AND CANCEL YOUR ACCOUNT."
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
> Sent: Friday, May 14, 2010 7:34 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
> i don't think valve is that stupid.
> i mean its a legit way to do it, its not that you are downloading it
> from a third party site, you just trick the steam client cause they
> haven't locket the beta to the participating steam accounts.
> i have tf2 and css, still doesn't work.
> and the cstrike_beta folder is in the " counter-strike source beta
> content2.gcf " file, this file you open with gcfscape that you get from
> http://nemesis.thewavelength.net
> --
> //Rikard 'Zapy' Bremark
> ComHem AB - http://www.comhem.se
> Warzone.nu - http://www.warzone.nu
> Warzone Short Valley
>
> rikard.brem...@warzone.nu
> z...@warzone.nu
>
> On 2010-05-14 12:52, Christian Baier wrote:
>
>> Could your steam account be banned for getting the beta without getting it
>> legit?
>>
>> On 5/14/10, Max S   wrote:
>>
>>  
>>> That is, if you're not a legitimate member of the beta.
>>>
>>> On Fri, May 14, 2010 at 3:36 AM, Max S   wrote:
>>>
>>>
>>>
>>>> I'm having trouble finding the cstrike_beta folder - do you know where
>>>>
>>>>  
>>> the
>>>
>>>
>>>> Steam validation installs it? I'll test it once I have the beta running,
>>>>
>>>>  
>>> but
>>>
>>>
>>>> remember: you need TF2 and CS:S to play on public servers.
>>>>
>>>>
>>>>  
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>>  
> please visit:
>
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>  
> ___
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> please visit:
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>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Tony Paloma
You should probably have a look at the subscriber agreement:
http://store.steampowered.com/subscriber_agreement/

"Valve may terminate your Account or a particular Subscription for any
conduct or activity that Valve believes is illegal, constitutes a Cheat, or
which otherwise negatively affects the enjoyment of Steam by other
Subscribers. You acknowledge that Valve is not required to provide you
notice before terminating your Subscriptions(s) and/or Account, but it may
choose to do so."

That's pretty open ended for them. They can probably claim that stealing the
game is illegal and/or negatively affects the enjoyment of other subscribers
and terminate your account. And if that wasn't enough for you, well they can
pretty much do it whenever they want regardless:

"Either you or Valve has the right to terminate or cancel your Account or a
particular Subscription at any time. You understand and agree that the
cancellation of your Account or a particular Subscription is your sole right
and remedy with respect to any dispute with Valve."

And if you don't like it or don't like what they do with your account, then
you only have one option:
"YOU ACKNOWLEDGE AND AGREE THAT YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY
DISPUTE WITH VALVE WITH REGARD TO STEAM OR THE STEAM SOFTWARE IS TO
DISCONTINUE USE OF STEAM AND CANCEL YOUR ACCOUNT."

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
Sent: Friday, May 14, 2010 7:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

i don't think valve is that stupid.
i mean its a legit way to do it, its not that you are downloading it 
from a third party site, you just trick the steam client cause they
haven't locket the beta to the participating steam accounts.
i have tf2 and css, still doesn't work.
and the cstrike_beta folder is in the " counter-strike source beta 
content2.gcf " file, this file you open with gcfscape that you get from 
http://nemesis.thewavelength.net
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-14 12:52, Christian Baier wrote:
> Could your steam account be banned for getting the beta without getting it
> legit?
>
> On 5/14/10, Max S  wrote:
>
>> That is, if you're not a legitimate member of the beta.
>>
>> On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
>>
>>  
>>> I'm having trouble finding the cstrike_beta folder - do you know where
>>>
>> the
>>  
>>> Steam validation installs it? I'll test it once I have the beta running,
>>>
>> but
>>  
>>> remember: you need TF2 and CS:S to play on public servers.
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>  
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Rikard Bremark
i don't think valve is that stupid.
i mean its a legit way to do it, its not that you are downloading it 
from a third party site, you just trick the steam client cause they
haven't locket the beta to the participating steam accounts.
i have tf2 and css, still doesn't work.
and the cstrike_beta folder is in the " counter-strike source beta 
content2.gcf " file, this file you open with gcfscape that you get from 
http://nemesis.thewavelength.net
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-14 12:52, Christian Baier wrote:
> Could your steam account be banned for getting the beta without getting it
> legit?
>
> On 5/14/10, Max S  wrote:
>
>> That is, if you're not a legitimate member of the beta.
>>
>> On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
>>
>>  
>>> I'm having trouble finding the cstrike_beta folder - do you know where
>>>
>> the
>>  
>>> Steam validation installs it? I'll test it once I have the beta running,
>>>
>> but
>>  
>>> remember: you need TF2 and CS:S to play on public servers.
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>  
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Dominic Marciano

that doesn't mean to say a steam admin of some sort would disable your account.

> Date: Fri, 14 May 2010 10:13:29 -0400
> From: syntron...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> VAC acts on cheats, this is not cheating.
> 
> On Fri, May 14, 2010 at 6:52 AM, Christian Baier 
> wrote:
> 
> > Could your steam account be banned for getting the beta without getting it
> > legit?
> >
> > On 5/14/10, Max S  wrote:
> > >
> > > That is, if you're not a legitimate member of the beta.
> > >
> > > On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
> > >
> > > > I'm having trouble finding the cstrike_beta folder - do you know where
> > > the
> > > > Steam validation installs it? I'll test it once I have the beta
> > running,
> > > but
> > > > remember: you need TF2 and CS:S to play on public servers.
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread HL-SDK Synths
VAC acts on cheats, this is not cheating.

On Fri, May 14, 2010 at 6:52 AM, Christian Baier wrote:

> Could your steam account be banned for getting the beta without getting it
> legit?
>
> On 5/14/10, Max S  wrote:
> >
> > That is, if you're not a legitimate member of the beta.
> >
> > On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
> >
> > > I'm having trouble finding the cstrike_beta folder - do you know where
> > the
> > > Steam validation installs it? I'll test it once I have the beta
> running,
> > but
> > > remember: you need TF2 and CS:S to play on public servers.
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread ics
Well it's like a copy of a game you do not own. Technically piracy, 
since it's unreleased.

-ics

14.5.2010 13:52, Christian Baier kirjoitti:
> Could your steam account be banned for getting the beta without getting it
> legit?
>
> On 5/14/10, Max S  wrote:
>
>> That is, if you're not a legitimate member of the beta.
>>
>> On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
>>
>>  
>>> I'm having trouble finding the cstrike_beta folder - do you know where
>>>
>> the
>>  
>>> Steam validation installs it? I'll test it once I have the beta running,
>>>
>> but
>>  
>>> remember: you need TF2 and CS:S to play on public servers.
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>  
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Christian Baier
Could your steam account be banned for getting the beta without getting it
legit?

On 5/14/10, Max S  wrote:
>
> That is, if you're not a legitimate member of the beta.
>
> On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
>
> > I'm having trouble finding the cstrike_beta folder - do you know where
> the
> > Steam validation installs it? I'll test it once I have the beta running,
> but
> > remember: you need TF2 and CS:S to play on public servers.
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Max S
That is, if you're not a legitimate member of the beta.

On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:

> I'm having trouble finding the cstrike_beta folder - do you know where the
> Steam validation installs it? I'll test it once I have the beta running, but
> remember: you need TF2 and CS:S to play on public servers.
>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Max S
I'm having trouble finding the cstrike_beta folder - do you know where the
Steam validation installs it? I'll test it once I have the beta running, but
remember: you need TF2 and CS:S to play on public servers.
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Rikard Bremark
well it downloaded the gcf file and i extracted the files.
i made everything for that matter, i can start, create a new server, but 
i cant join my own, steamid validation rejected it says.
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-14 03:07, Max S wrote:
> fromMax Sutterstosutters...@gmail.com
> dateThu, May 13, 2010 at 2:21 PMsubjectCS:S BETAmailed-bygmail.com
> hide details 2:21 PM (3 hours ago)
> This is grossly off-topic, but does anyone know how to use Steam commands
> like the one described in 1.? Someone on Reddit claims that anyone can
> download and play the beta using these steps. Thanks!
> 1. steam://validate/260 - and wait for Steam to fully download the GCF.
>
> 2. Use GCF Scape to extract the cstrike_beta folder to the SourceMods folder
> (located in the SteamApps folder)
>
> 3. In the cstrike_beta folder, open GameInfo.txt
>
> Change the SteamAppID from 260 to 440 (Requires TF2!)
>
> Find the steam.inf file, rename it steam_.inf
>
> Restart Steam.
>
> Right click the new game in your Steam Library...
>
> click properties. Set Launch Options, add in advanced Security Options:
> -insecure -secure
>
> Play the CS:S Beta.
> ___
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Max S
Thanks! The beta's validating as I type this.
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA COMMAND LINE

2010-05-13 Thread Ben B
its always the name of the mod directory for the -game parameter.

On Thu, May 13, 2010 at 9:20 PM, Mike Vail  wrote:

> Here's a working command line for you Rikard:
>
> -game cstrike_beta -secure -console +ip xxx.xxx.xxx.xxx -port 27015
> +maxplayers 20 +map de_dust2 -tickrate 66 +fps_max 300
>
> I had the same problem until I learned the gametype is: cstrike_beta and
> not
> cssbeta like some other people reported and is used for installing it with
> the HLDS Update tool.
>
> Good luck!
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
> Sent: Thursday, May 13, 2010 1:02 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
> What does you commandline look like?
>
> -Lane
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
> Sent: Thursday, May 13, 2010 3:57 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
> anyone else there that cant start the beta on win32?
> i have downloaded it, removed the bin folder just to redownload it and make
> sure verify_all works.
> everything is downloaded, but i cant start the server, i dubbel click the
> srcds.exe but nothing happen?!
> --
> //Rikard 'Zapy' Bremark
> ComHem AB - http://www.comhem.se
> Warzone.nu - http://www.warzone.nu
> Warzone Short Valley
>
> rikard.brem...@warzone.nu
> z...@warzone.nu
>
> On 2010-05-13 06:43, Mark Gunnett wrote:
> > On the contrary, Valve can do whatever the heck they want. I just
> > don't appreciate losing  compatibility with my current rig. It's a
> > moot point since I'm going to be building a new one soon anyways. It
> > just sucks when the game you once could play, now is unplayable. It's
> > one thing to be
> unable
> > to play a game cause your rig makes the game run 100x faster then it
> > was meant to run cause the game is so old. Even then you can usually
> > tweak it
> to
> > be playable. But if in the long run it gets rid of some of the
> > retarded assed exploits that are currently apart of the source engine
> > that will be nice.
> >
> > I haven't exactly played the beta so i can't say whether the changes
> > are good or bad. I think the most important part is being able to have
> > regular updates that will fix the exploits that come about. Some of
> > Valves
> responses
> > to exploits insofar that have been documented and given to them is
> > either
> a
> > slipshod patch or no response at all. I can appreciate them not
> > responding because they were going to move to OB and eliminate a bunch
> > of work that would have been trashed anyways.
> >
> > But we'll see.
> >
> > On Wed, May 12, 2010 at 12:45 PM, Nathan D.  wrote:
> >
> >
> >> So, Valve shouldn't update their games because you don't want to
> >> upgrade your PC? You should stick with consoles then...
> >>
> >> I hate when people show lack of appreciation for Valve's free updates.
> >> We love you Valve! Please continue with your awesomeness.
> >>
> >> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
> >>
> >>> I honestly Don't know about this. One, I'm for it if it brings more
> >>>
> >> exploit
> >>
> >>> fixes to the CS:S Servers and clients. But I'm also against it in
> >>> the
> >>>
> >> fact
> >>
> >>> that it is orangebox. It may be just TF2, but whenever a server gets
> full
> >>>
> >> I
> >>
> >>> take huge hits to FPS. I've had friends who had to quit playing TF2
> cause
> >>> all of the updates have slowly turned that game into a monster when
> >>> it
> >>>
> >> comes
> >>
> >>> to running it. I don't want to see the same thing happen to CS:S.
> >>>
> >>> True, my rig may be crappy, but having to buy a new PC just to play
> >>> a
> >>>
> >> game I
> >>
> >>> already own and runs great as it is (aside from the exploits), will
> >>> not
> >>>
> >> make
> >>
> >>> me happy. But This is valve, and they are going to do it anyways
> >>> whether
> >>>
> >

Re: [hlds] COUNTER-STRIKE: SOURCE BETA COMMAND LINE

2010-05-13 Thread Mike Vail
Here's a working command line for you Rikard:

-game cstrike_beta -secure -console +ip xxx.xxx.xxx.xxx -port 27015
+maxplayers 20 +map de_dust2 -tickrate 66 +fps_max 300

I had the same problem until I learned the gametype is: cstrike_beta and not
cssbeta like some other people reported and is used for installing it with
the HLDS Update tool.

Good luck!


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Thursday, May 13, 2010 1:02 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

What does you commandline look like?

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
Sent: Thursday, May 13, 2010 3:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

anyone else there that cant start the beta on win32?
i have downloaded it, removed the bin folder just to redownload it and make
sure verify_all works.
everything is downloaded, but i cant start the server, i dubbel click the
srcds.exe but nothing happen?!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 06:43, Mark Gunnett wrote:
> On the contrary, Valve can do whatever the heck they want. I just 
> don't appreciate losing  compatibility with my current rig. It's a 
> moot point since I'm going to be building a new one soon anyways. It 
> just sucks when the game you once could play, now is unplayable. It's 
> one thing to be
unable
> to play a game cause your rig makes the game run 100x faster then it 
> was meant to run cause the game is so old. Even then you can usually 
> tweak it
to
> be playable. But if in the long run it gets rid of some of the 
> retarded assed exploits that are currently apart of the source engine 
> that will be nice.
>
> I haven't exactly played the beta so i can't say whether the changes 
> are good or bad. I think the most important part is being able to have 
> regular updates that will fix the exploits that come about. Some of 
> Valves
responses
> to exploits insofar that have been documented and given to them is 
> either
a
> slipshod patch or no response at all. I can appreciate them not 
> responding because they were going to move to OB and eliminate a bunch 
> of work that would have been trashed anyways.
>
> But we'll see.
>
> On Wed, May 12, 2010 at 12:45 PM, Nathan D.  wrote:
>
>
>> So, Valve shouldn't update their games because you don't want to 
>> upgrade your PC? You should stick with consoles then...
>>
>> I hate when people show lack of appreciation for Valve's free updates.
>> We love you Valve! Please continue with your awesomeness.
>>
>> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
>>  
>>> I honestly Don't know about this. One, I'm for it if it brings more
>>>
>> exploit
>>  
>>> fixes to the CS:S Servers and clients. But I'm also against it in 
>>> the
>>>
>> fact
>>  
>>> that it is orangebox. It may be just TF2, but whenever a server gets
full
>>>
>> I
>>  
>>> take huge hits to FPS. I've had friends who had to quit playing TF2
cause
>>> all of the updates have slowly turned that game into a monster when 
>>> it
>>>
>> comes
>>  
>>> to running it. I don't want to see the same thing happen to CS:S.
>>>
>>> True, my rig may be crappy, but having to buy a new PC just to play 
>>> a
>>>
>> game I
>>  
>>> already own and runs great as it is (aside from the exploits), will 
>>> not
>>>
>> make
>>  
>>> me happy. But This is valve, and they are going to do it anyways 
>>> whether
>>>
>> we
>>  
>>> like it or not :)
>>>
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>  
>
>
>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Dr.Stinglock
To use steam commands paste them into run or an explorer window.
It won't work if steam isn't installed.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Max S
Sent: Friday, 14 May 2010 9:07 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

fromMax Sutters tosutters...@gmail.com
dateThu, May 13, 2010 at 2:21 PMsubjectCS:S BETAmailed-bygmail.com hide
details 2:21 PM (3 hours ago) This is grossly off-topic, but does anyone
know how to use Steam commands like the one described in 1.? Someone on
Reddit claims that anyone can download and play the beta using these steps.
Thanks!
1. steam://validate/260 - and wait for Steam to fully download the GCF.

2. Use GCF Scape to extract the cstrike_beta folder to the SourceMods folder
(located in the SteamApps folder)

3. In the cstrike_beta folder, open GameInfo.txt

Change the SteamAppID from 260 to 440 (Requires TF2!)

Find the steam.inf file, rename it steam_.inf

Restart Steam.

Right click the new game in your Steam Library...

click properties. Set Launch Options, add in advanced Security Options:
-insecure -secure

Play the CS:S Beta.
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please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Max S
fromMax Sutters tosutters...@gmail.com
dateThu, May 13, 2010 at 2:21 PMsubjectCS:S BETAmailed-bygmail.com
hide details 2:21 PM (3 hours ago)
This is grossly off-topic, but does anyone know how to use Steam commands
like the one described in 1.? Someone on Reddit claims that anyone can
download and play the beta using these steps. Thanks!
1. steam://validate/260 - and wait for Steam to fully download the GCF.

2. Use GCF Scape to extract the cstrike_beta folder to the SourceMods folder
(located in the SteamApps folder)

3. In the cstrike_beta folder, open GameInfo.txt

Change the SteamAppID from 260 to 440 (Requires TF2!)

Find the steam.inf file, rename it steam_.inf

Restart Steam.

Right click the new game in your Steam Library...

click properties. Set Launch Options, add in advanced Security Options:
-insecure -secure

Play the CS:S Beta.
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Mikel Silberzahn
this is why we can never have nice things

On Thu, May 13, 2010 at 1:10 PM, D4rKr0W  wrote:

> Il 13/05/2010 18:48, Mikel Silberzahn ha scritto:
> >   There is great piece of software that has great benefits to this sort
> of
> > stuff.
> > Let me see what was it again?? oh yea A FORUM!  you have singed up on
> this
> > mailing list to recieve information that valve is updating or changing
> > something that the server admins would need to know or use. why rant and
> > rave on this mailing list (you are preaching to the choir) understand
> that
> > mailing list ARE JUST THAT. So the guy got banned, that is between him
> and
> > valve. want to complain about it take it to a forum or a newsgroup where
> > poeple really care...
>
> Less QQ, more pew pew!!!1!!ONE!1!!!
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Rick Payton
glad to hear it!

-- mauirixxx


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
Sent: Thursday, May 13, 2010 12:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

i remembered wrong, i though that srcds workt like hlds where you can 
run the hlds and gets a config dialog for name and some server settings.

i got it working now!
thanks anyway!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 23:29, Rick Payton wrote:
> you don't just double click srcds.exe (well I guess you could )
but
> the proper way is to open a DOS command prompt, and navigate to your
> srcds directory, and try the following:
>
> srcds.exe -console -game css_beta +map de_dust +maxplayers 20
>
> which i believe is the BARE minimum required to start a Windows server
> (there's a TON of other command line options you can pass - I'm just
> trying to get you started). Like Lane asked before me, what's your
> command line look like?
>
> --mauirixxx
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard
Bremark
> Sent: Thursday, May 13, 2010 9:57 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
> anyone else there that cant start the beta on win32?
> i have downloaded it, removed the bin folder just to redownload it and
> make sure verify_all works.
> everything is downloaded, but i cant start the server, i dubbel click
> the srcds.exe but nothing happen?!
> --
> //Rikard 'Zapy' Bremark
> ComHem AB - http://www.comhem.se
> Warzone.nu - http://www.warzone.nu
> Warzone Short Valley
>
> rikard.brem...@warzone.nu
> z...@warzone.nu
>
> On 2010-05-13 06:43, Mark Gunnett wrote:
>
>> On the contrary, Valve can do whatever the heck they want. I just
>>  
> don't
>
>> appreciate losing  compatibility with my current rig. It's a moot
>>  
> point
>
>> since I'm going to be building a new one soon anyways. It just sucks
>>  
> when
>
>> the game you once could play, now is unplayable. It's one thing to be
>>  
> unable
>
>> to play a game cause your rig makes the game run 100x faster then it
>>  
> was
>
>> meant to run cause the game is so old. Even then you can usually
tweak
>>  
> it to
>
>> be playable. But if in the long run it gets rid of some of the
>>  
> retarded
>
>> assed exploits that are currently apart of the source engine that
will
>>  
> be
>
>> nice.
>>
>> I haven't exactly played the beta so i can't say whether the changes
>>  
> are
>
>> good or bad. I think the most important part is being able to have
>>  
> regular
>
>> updates that will fix the exploits that come about. Some of Valves
>>  
> responses
>
>> to exploits insofar that have been documented and given to them is
>>  
> either a
>
>> slipshod patch or no response at all. I can appreciate them not
>>  
> responding
>
>> because they were going to move to OB and eliminate a bunch of work
>>  
> that
>
>> would have been trashed anyways.
>>
>> But we'll see.
>>
>> On Wed, May 12, 2010 at 12:45 PM, Nathan D.
wrote:
>>
>>
>>  
>>> So, Valve shouldn't update their games because you don't want to
>>>
> upgrade
>
>>> your PC? You should stick with consoles then...
>>>
>>> I hate when people show lack of appreciation for Valve's free
>>>
> updates.
>
>>> We love you Valve! Please continue with your awesomeness.
>>>
>>> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
>>>
>>>
>>>> I honestly Don't know about this. One, I'm for it if it brings more
>>>>
>>>>  
>>> exploit
>>>
>>>
>>>> fixes to the CS:S Servers and clients. But I'm also against it in
>>>>  
> the
>
>>>>
>>>>  
>>> fact
>>>
>>>
>>>> that it is orangebox. It may be just TF2, but whenever a server
gets
>>>>  

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Rick Payton
heh oops ... memory failure. ;)

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jarno Veuger
Sent: Thursday, May 13, 2010 11:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

It's cstrike_beta and not css_beta

- Ywa

Op 13-May-10 23:29, Rick Payton schreef:
> you don't just double click srcds.exe (well I guess you could )
but
> the proper way is to open a DOS command prompt, and navigate to your
> srcds directory, and try the following:
>
> srcds.exe -console -game css_beta +map de_dust +maxplayers 20
>
> which i believe is the BARE minimum required to start a Windows server
> (there's a TON of other command line options you can pass - I'm just
> trying to get you started). Like Lane asked before me, what's your
> command line look like?
>
> --mauirixxx
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard
Bremark
> Sent: Thursday, May 13, 2010 9:57 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
> anyone else there that cant start the beta on win32?
> i have downloaded it, removed the bin folder just to redownload it and
> make sure verify_all works.
> everything is downloaded, but i cant start the server, i dubbel click
> the srcds.exe but nothing happen?!
> --
> //Rikard 'Zapy' Bremark
> ComHem AB - http://www.comhem.se
> Warzone.nu - http://www.warzone.nu
> Warzone Short Valley
>
> rikard.brem...@warzone.nu
> z...@warzone.nu
>
> On 2010-05-13 06:43, Mark Gunnett wrote:
>
>> On the contrary, Valve can do whatever the heck they want. I just
>>  
> don't
>
>> appreciate losing  compatibility with my current rig. It's a moot
>>  
> point
>
>> since I'm going to be building a new one soon anyways. It just sucks
>>  
> when
>
>> the game you once could play, now is unplayable. It's one thing to be
>>  
> unable
>
>> to play a game cause your rig makes the game run 100x faster then it
>>  
> was
>
>> meant to run cause the game is so old. Even then you can usually
tweak
>>  
> it to
>
>> be playable. But if in the long run it gets rid of some of the
>>  
> retarded
>
>> assed exploits that are currently apart of the source engine that
will
>>  
> be
>
>> nice.
>>
>> I haven't exactly played the beta so i can't say whether the changes
>>  
> are
>
>> good or bad. I think the most important part is being able to have
>>  
> regular
>
>> updates that will fix the exploits that come about. Some of Valves
>>  
> responses
>
>> to exploits insofar that have been documented and given to them is
>>  
> either a
>
>> slipshod patch or no response at all. I can appreciate them not
>>  
> responding
>
>> because they were going to move to OB and eliminate a bunch of work
>>  
> that
>
>> would have been trashed anyways.
>>
>> But we'll see.
>>
>> On Wed, May 12, 2010 at 12:45 PM, Nathan D.
wrote:
>>
>>
>>  
>>> So, Valve shouldn't update their games because you don't want to
>>>
> upgrade
>
>>> your PC? You should stick with consoles then...
>>>
>>> I hate when people show lack of appreciation for Valve's free
>>>
> updates.
>
>>> We love you Valve! Please continue with your awesomeness.
>>>
>>> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
>>>
>>>
>>>> I honestly Don't know about this. One, I'm for it if it brings more
>>>>
>>>>  
>>> exploit
>>>
>>>
>>>> fixes to the CS:S Servers and clients. But I'm also against it in
>>>>  
> the
>
>>>>
>>>>  
>>> fact
>>>
>>>
>>>> that it is orangebox. It may be just TF2, but whenever a server
gets
>>>>  
> full
>
>>>>
>>>>  
>>> I
>>>
>>>
>>>> take huge hits to FPS. I've had friends who had to quit playing TF2
>>>>  
> cause
>
>>>> all of the updates h

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Rikard Bremark
well kinda great, the beta client have been out since 8 of may according 
to the steampowered,
thats really great that the real ppl that should be testing it gets a 
chance to do it.

besides that, i love that they are porting it.
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 23:29, Rick Payton wrote:
> you don't just double click srcds.exe (well I guess you could ) but
> the proper way is to open a DOS command prompt, and navigate to your
> srcds directory, and try the following:
>
> srcds.exe -console -game css_beta +map de_dust +maxplayers 20
>
> which i believe is the BARE minimum required to start a Windows server
> (there's a TON of other command line options you can pass - I'm just
> trying to get you started). Like Lane asked before me, what's your
> command line look like?
>
> --mauirixxx
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
> Sent: Thursday, May 13, 2010 9:57 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
> anyone else there that cant start the beta on win32?
> i have downloaded it, removed the bin folder just to redownload it and
> make sure verify_all works.
> everything is downloaded, but i cant start the server, i dubbel click
> the srcds.exe but nothing happen?!
> --
> //Rikard 'Zapy' Bremark
> ComHem AB - http://www.comhem.se
> Warzone.nu - http://www.warzone.nu
> Warzone Short Valley
>
> rikard.brem...@warzone.nu
> z...@warzone.nu
>
> On 2010-05-13 06:43, Mark Gunnett wrote:
>
>> On the contrary, Valve can do whatever the heck they want. I just
>>  
> don't
>
>> appreciate losing  compatibility with my current rig. It's a moot
>>  
> point
>
>> since I'm going to be building a new one soon anyways. It just sucks
>>  
> when
>
>> the game you once could play, now is unplayable. It's one thing to be
>>  
> unable
>
>> to play a game cause your rig makes the game run 100x faster then it
>>  
> was
>
>> meant to run cause the game is so old. Even then you can usually tweak
>>  
> it to
>
>> be playable. But if in the long run it gets rid of some of the
>>  
> retarded
>
>> assed exploits that are currently apart of the source engine that will
>>  
> be
>
>> nice.
>>
>> I haven't exactly played the beta so i can't say whether the changes
>>  
> are
>
>> good or bad. I think the most important part is being able to have
>>  
> regular
>
>> updates that will fix the exploits that come about. Some of Valves
>>  
> responses
>
>> to exploits insofar that have been documented and given to them is
>>  
> either a
>
>> slipshod patch or no response at all. I can appreciate them not
>>  
> responding
>
>> because they were going to move to OB and eliminate a bunch of work
>>  
> that
>
>> would have been trashed anyways.
>>
>> But we'll see.
>>
>> On Wed, May 12, 2010 at 12:45 PM, Nathan D.   wrote:
>>
>>
>>  
>>> So, Valve shouldn't update their games because you don't want to
>>>
> upgrade
>
>>> your PC? You should stick with consoles then...
>>>
>>> I hate when people show lack of appreciation for Valve's free
>>>
> updates.
>
>>> We love you Valve! Please continue with your awesomeness.
>>>
>>> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
>>>
>>>
>>>> I honestly Don't know about this. One, I'm for it if it brings more
>>>>
>>>>  
>>> exploit
>>>
>>>
>>>> fixes to the CS:S Servers and clients. But I'm also against it in
>>>>  
> the
>
>>>>
>>>>  
>>> fact
>>>
>>>
>>>> that it is orangebox. It may be just TF2, but whenever a server gets
>>>>  
> full
>
>>>>
>>>>  
>>> I
>>>
>>>
>>>> take huge hits to FPS. I've had friends who had to quit playing TF2
>>>>  
> cause
>
>>>> a

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Rikard Bremark
i remembered wrong, i though that srcds workt like hlds where you can 
run the hlds and gets a config dialog for name and some server settings.

i got it working now!
thanks anyway!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 23:29, Rick Payton wrote:
> you don't just double click srcds.exe (well I guess you could ) but
> the proper way is to open a DOS command prompt, and navigate to your
> srcds directory, and try the following:
>
> srcds.exe -console -game css_beta +map de_dust +maxplayers 20
>
> which i believe is the BARE minimum required to start a Windows server
> (there's a TON of other command line options you can pass - I'm just
> trying to get you started). Like Lane asked before me, what's your
> command line look like?
>
> --mauirixxx
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
> Sent: Thursday, May 13, 2010 9:57 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
> anyone else there that cant start the beta on win32?
> i have downloaded it, removed the bin folder just to redownload it and
> make sure verify_all works.
> everything is downloaded, but i cant start the server, i dubbel click
> the srcds.exe but nothing happen?!
> --
> //Rikard 'Zapy' Bremark
> ComHem AB - http://www.comhem.se
> Warzone.nu - http://www.warzone.nu
> Warzone Short Valley
>
> rikard.brem...@warzone.nu
> z...@warzone.nu
>
> On 2010-05-13 06:43, Mark Gunnett wrote:
>
>> On the contrary, Valve can do whatever the heck they want. I just
>>  
> don't
>
>> appreciate losing  compatibility with my current rig. It's a moot
>>  
> point
>
>> since I'm going to be building a new one soon anyways. It just sucks
>>  
> when
>
>> the game you once could play, now is unplayable. It's one thing to be
>>  
> unable
>
>> to play a game cause your rig makes the game run 100x faster then it
>>  
> was
>
>> meant to run cause the game is so old. Even then you can usually tweak
>>  
> it to
>
>> be playable. But if in the long run it gets rid of some of the
>>  
> retarded
>
>> assed exploits that are currently apart of the source engine that will
>>  
> be
>
>> nice.
>>
>> I haven't exactly played the beta so i can't say whether the changes
>>  
> are
>
>> good or bad. I think the most important part is being able to have
>>  
> regular
>
>> updates that will fix the exploits that come about. Some of Valves
>>  
> responses
>
>> to exploits insofar that have been documented and given to them is
>>  
> either a
>
>> slipshod patch or no response at all. I can appreciate them not
>>  
> responding
>
>> because they were going to move to OB and eliminate a bunch of work
>>  
> that
>
>> would have been trashed anyways.
>>
>> But we'll see.
>>
>> On Wed, May 12, 2010 at 12:45 PM, Nathan D.   wrote:
>>
>>
>>  
>>> So, Valve shouldn't update their games because you don't want to
>>>
> upgrade
>
>>> your PC? You should stick with consoles then...
>>>
>>> I hate when people show lack of appreciation for Valve's free
>>>
> updates.
>
>>> We love you Valve! Please continue with your awesomeness.
>>>
>>> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
>>>
>>>
>>>> I honestly Don't know about this. One, I'm for it if it brings more
>>>>
>>>>  
>>> exploit
>>>
>>>
>>>> fixes to the CS:S Servers and clients. But I'm also against it in
>>>>  
> the
>
>>>>
>>>>  
>>> fact
>>>
>>>
>>>> that it is orangebox. It may be just TF2, but whenever a server gets
>>>>  
> full
>
>>>>
>>>>  
>>> I
>>>
>>>
>>>> take huge hits to FPS. I've had friends who had to quit playing TF2
>>>>  
> cause
>
>>>> all of the upda

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Jarno Veuger
It's cstrike_beta and not css_beta

- Ywa

Op 13-May-10 23:29, Rick Payton schreef:
> you don't just double click srcds.exe (well I guess you could ) but
> the proper way is to open a DOS command prompt, and navigate to your
> srcds directory, and try the following:
>
> srcds.exe -console -game css_beta +map de_dust +maxplayers 20
>
> which i believe is the BARE minimum required to start a Windows server
> (there's a TON of other command line options you can pass - I'm just
> trying to get you started). Like Lane asked before me, what's your
> command line look like?
>
> --mauirixxx
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
> Sent: Thursday, May 13, 2010 9:57 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
> anyone else there that cant start the beta on win32?
> i have downloaded it, removed the bin folder just to redownload it and
> make sure verify_all works.
> everything is downloaded, but i cant start the server, i dubbel click
> the srcds.exe but nothing happen?!
> --
> //Rikard 'Zapy' Bremark
> ComHem AB - http://www.comhem.se
> Warzone.nu - http://www.warzone.nu
> Warzone Short Valley
>
> rikard.brem...@warzone.nu
> z...@warzone.nu
>
> On 2010-05-13 06:43, Mark Gunnett wrote:
>
>> On the contrary, Valve can do whatever the heck they want. I just
>>  
> don't
>
>> appreciate losing  compatibility with my current rig. It's a moot
>>  
> point
>
>> since I'm going to be building a new one soon anyways. It just sucks
>>  
> when
>
>> the game you once could play, now is unplayable. It's one thing to be
>>  
> unable
>
>> to play a game cause your rig makes the game run 100x faster then it
>>  
> was
>
>> meant to run cause the game is so old. Even then you can usually tweak
>>  
> it to
>
>> be playable. But if in the long run it gets rid of some of the
>>  
> retarded
>
>> assed exploits that are currently apart of the source engine that will
>>  
> be
>
>> nice.
>>
>> I haven't exactly played the beta so i can't say whether the changes
>>  
> are
>
>> good or bad. I think the most important part is being able to have
>>  
> regular
>
>> updates that will fix the exploits that come about. Some of Valves
>>  
> responses
>
>> to exploits insofar that have been documented and given to them is
>>  
> either a
>
>> slipshod patch or no response at all. I can appreciate them not
>>  
> responding
>
>> because they were going to move to OB and eliminate a bunch of work
>>  
> that
>
>> would have been trashed anyways.
>>
>> But we'll see.
>>
>> On Wed, May 12, 2010 at 12:45 PM, Nathan D.   wrote:
>>
>>
>>  
>>> So, Valve shouldn't update their games because you don't want to
>>>
> upgrade
>
>>> your PC? You should stick with consoles then...
>>>
>>> I hate when people show lack of appreciation for Valve's free
>>>
> updates.
>
>>> We love you Valve! Please continue with your awesomeness.
>>>
>>> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
>>>
>>>
>>>> I honestly Don't know about this. One, I'm for it if it brings more
>>>>
>>>>  
>>> exploit
>>>
>>>
>>>> fixes to the CS:S Servers and clients. But I'm also against it in
>>>>  
> the
>
>>>>
>>>>  
>>> fact
>>>
>>>
>>>> that it is orangebox. It may be just TF2, but whenever a server gets
>>>>  
> full
>
>>>>
>>>>  
>>> I
>>>
>>>
>>>> take huge hits to FPS. I've had friends who had to quit playing TF2
>>>>  
> cause
>
>>>> all of the updates have slowly turned that game into a monster when
>>>>  
> it
>
>>>>
>>>>  
>>> comes
>>>
>>>
>>>> to running it. I don't want to see the same thing happen to CS:S.
>>>>
>>>> True, my rig may be crappy,

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Rick Payton
you don't just double click srcds.exe (well I guess you could ) but
the proper way is to open a DOS command prompt, and navigate to your
srcds directory, and try the following:

srcds.exe -console -game css_beta +map de_dust +maxplayers 20

which i believe is the BARE minimum required to start a Windows server
(there's a TON of other command line options you can pass - I'm just
trying to get you started). Like Lane asked before me, what's your
command line look like?

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
Sent: Thursday, May 13, 2010 9:57 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

anyone else there that cant start the beta on win32?
i have downloaded it, removed the bin folder just to redownload it and 
make sure verify_all works.
everything is downloaded, but i cant start the server, i dubbel click 
the srcds.exe but nothing happen?!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 06:43, Mark Gunnett wrote:
> On the contrary, Valve can do whatever the heck they want. I just
don't
> appreciate losing  compatibility with my current rig. It's a moot
point
> since I'm going to be building a new one soon anyways. It just sucks
when
> the game you once could play, now is unplayable. It's one thing to be
unable
> to play a game cause your rig makes the game run 100x faster then it
was
> meant to run cause the game is so old. Even then you can usually tweak
it to
> be playable. But if in the long run it gets rid of some of the
retarded
> assed exploits that are currently apart of the source engine that will
be
> nice.
>
> I haven't exactly played the beta so i can't say whether the changes
are
> good or bad. I think the most important part is being able to have
regular
> updates that will fix the exploits that come about. Some of Valves
responses
> to exploits insofar that have been documented and given to them is
either a
> slipshod patch or no response at all. I can appreciate them not
responding
> because they were going to move to OB and eliminate a bunch of work
that
> would have been trashed anyways.
>
> But we'll see.
>
> On Wed, May 12, 2010 at 12:45 PM, Nathan D.  wrote:
>
>
>> So, Valve shouldn't update their games because you don't want to
upgrade
>> your PC? You should stick with consoles then...
>>
>> I hate when people show lack of appreciation for Valve's free
updates.
>> We love you Valve! Please continue with your awesomeness.
>>
>> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
>>  
>>> I honestly Don't know about this. One, I'm for it if it brings more
>>>
>> exploit
>>  
>>> fixes to the CS:S Servers and clients. But I'm also against it in
the
>>>
>> fact
>>  
>>> that it is orangebox. It may be just TF2, but whenever a server gets
full
>>>
>> I
>>  
>>> take huge hits to FPS. I've had friends who had to quit playing TF2
cause
>>> all of the updates have slowly turned that game into a monster when
it
>>>
>> comes
>>  
>>> to running it. I don't want to see the same thing happen to CS:S.
>>>
>>> True, my rig may be crappy, but having to buy a new PC just to play
a
>>>
>> game I
>>  
>>> already own and runs great as it is (aside from the exploits), will
not
>>>
>> make
>>  
>>> me happy. But This is valve, and they are going to do it anyways
whether
>>>
>> we
>>  
>>> like it or not :)
>>>
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>  
>
>
>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Lane Eckley
What does you commandline look like?

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
Sent: Thursday, May 13, 2010 3:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

anyone else there that cant start the beta on win32?
i have downloaded it, removed the bin folder just to redownload it and 
make sure verify_all works.
everything is downloaded, but i cant start the server, i dubbel click 
the srcds.exe but nothing happen?!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 06:43, Mark Gunnett wrote:
> On the contrary, Valve can do whatever the heck they want. I just don't
> appreciate losing  compatibility with my current rig. It's a moot point
> since I'm going to be building a new one soon anyways. It just sucks when
> the game you once could play, now is unplayable. It's one thing to be
unable
> to play a game cause your rig makes the game run 100x faster then it was
> meant to run cause the game is so old. Even then you can usually tweak it
to
> be playable. But if in the long run it gets rid of some of the retarded
> assed exploits that are currently apart of the source engine that will be
> nice.
>
> I haven't exactly played the beta so i can't say whether the changes are
> good or bad. I think the most important part is being able to have regular
> updates that will fix the exploits that come about. Some of Valves
responses
> to exploits insofar that have been documented and given to them is either
a
> slipshod patch or no response at all. I can appreciate them not responding
> because they were going to move to OB and eliminate a bunch of work that
> would have been trashed anyways.
>
> But we'll see.
>
> On Wed, May 12, 2010 at 12:45 PM, Nathan D.  wrote:
>
>
>> So, Valve shouldn't update their games because you don't want to upgrade
>> your PC? You should stick with consoles then...
>>
>> I hate when people show lack of appreciation for Valve's free updates.
>> We love you Valve! Please continue with your awesomeness.
>>
>> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
>>  
>>> I honestly Don't know about this. One, I'm for it if it brings more
>>>
>> exploit
>>  
>>> fixes to the CS:S Servers and clients. But I'm also against it in the
>>>
>> fact
>>  
>>> that it is orangebox. It may be just TF2, but whenever a server gets
full
>>>
>> I
>>  
>>> take huge hits to FPS. I've had friends who had to quit playing TF2
cause
>>> all of the updates have slowly turned that game into a monster when it
>>>
>> comes
>>  
>>> to running it. I don't want to see the same thing happen to CS:S.
>>>
>>> True, my rig may be crappy, but having to buy a new PC just to play a
>>>
>> game I
>>  
>>> already own and runs great as it is (aside from the exploits), will not
>>>
>> make
>>  
>>> me happy. But This is valve, and they are going to do it anyways whether
>>>
>> we
>>  
>>> like it or not :)
>>>
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>  
>
>
>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Rikard Bremark
anyone else there that cant start the beta on win32?
i have downloaded it, removed the bin folder just to redownload it and 
make sure verify_all works.
everything is downloaded, but i cant start the server, i dubbel click 
the srcds.exe but nothing happen?!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 06:43, Mark Gunnett wrote:
> On the contrary, Valve can do whatever the heck they want. I just don't
> appreciate losing  compatibility with my current rig. It's a moot point
> since I'm going to be building a new one soon anyways. It just sucks when
> the game you once could play, now is unplayable. It's one thing to be unable
> to play a game cause your rig makes the game run 100x faster then it was
> meant to run cause the game is so old. Even then you can usually tweak it to
> be playable. But if in the long run it gets rid of some of the retarded
> assed exploits that are currently apart of the source engine that will be
> nice.
>
> I haven't exactly played the beta so i can't say whether the changes are
> good or bad. I think the most important part is being able to have regular
> updates that will fix the exploits that come about. Some of Valves responses
> to exploits insofar that have been documented and given to them is either a
> slipshod patch or no response at all. I can appreciate them not responding
> because they were going to move to OB and eliminate a bunch of work that
> would have been trashed anyways.
>
> But we'll see.
>
> On Wed, May 12, 2010 at 12:45 PM, Nathan D.  wrote:
>
>
>> So, Valve shouldn't update their games because you don't want to upgrade
>> your PC? You should stick with consoles then...
>>
>> I hate when people show lack of appreciation for Valve's free updates.
>> We love you Valve! Please continue with your awesomeness.
>>
>> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
>>  
>>> I honestly Don't know about this. One, I'm for it if it brings more
>>>
>> exploit
>>  
>>> fixes to the CS:S Servers and clients. But I'm also against it in the
>>>
>> fact
>>  
>>> that it is orangebox. It may be just TF2, but whenever a server gets full
>>>
>> I
>>  
>>> take huge hits to FPS. I've had friends who had to quit playing TF2 cause
>>> all of the updates have slowly turned that game into a monster when it
>>>
>> comes
>>  
>>> to running it. I don't want to see the same thing happen to CS:S.
>>>
>>> True, my rig may be crappy, but having to buy a new PC just to play a
>>>
>> game I
>>  
>>> already own and runs great as it is (aside from the exploits), will not
>>>
>> make
>>  
>>> me happy. But This is valve, and they are going to do it anyways whether
>>>
>> we
>>  
>>> like it or not :)
>>>
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>  
>
>
>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread D4rKr0W
Il 13/05/2010 18:48, Mikel Silberzahn ha scritto:
>   There is great piece of software that has great benefits to this sort of
> stuff.
> Let me see what was it again?? oh yea A FORUM!  you have singed up on this
> mailing list to recieve information that valve is updating or changing
> something that the server admins would need to know or use. why rant and
> rave on this mailing list (you are preaching to the choir) understand that
> mailing list ARE JUST THAT. So the guy got banned, that is between him and
> valve. want to complain about it take it to a forum or a newsgroup where
> poeple really care...

Less QQ, more pew pew!!!1!!ONE!1!!!

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Dominic Marciano

Again, Quit Whining.

> Date: Thu, 13 May 2010 11:48:10 -0500
> From: msilby...@righttorule.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
>  There is great piece of software that has great benefits to this sort of
> stuff.
> Let me see what was it again?? oh yea A FORUM!  you have singed up on this
> mailing list to recieve information that valve is updating or changing
> something that the server admins would need to know or use. why rant and
> rave on this mailing list (you are preaching to the choir) understand that
> mailing list ARE JUST THAT. So the guy got banned, that is between him and
> valve. want to complain about it take it to a forum or a newsgroup where
> poeple really care...
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
  
_
If It Exists, You'll Find it on SEEK. Australia's #1 job site
http://clk.atdmt.com/NMN/go/157639755/direct/01/
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Allan Button
Don't listen to this guy.

I Care.

;) Allan

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mikel Silberzahn
Sent: May-13-10 12:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 There is great piece of software that has great benefits to this sort of stuff.
Let me see what was it again?? oh yea A FORUM!  you have singed up on this 
mailing list to recieve information that valve is updating or changing 
something that the server admins would need to know or use. why rant and rave 
on this mailing list (you are preaching to the choir) understand that mailing 
list ARE JUST THAT. So the guy got banned, that is between him and valve. want 
to complain about it take it to a forum or a newsgroup where poeple really 
care...
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Mikel Silberzahn
 There is great piece of software that has great benefits to this sort of
stuff.
Let me see what was it again?? oh yea A FORUM!  you have singed up on this
mailing list to recieve information that valve is updating or changing
something that the server admins would need to know or use. why rant and
rave on this mailing list (you are preaching to the choir) understand that
mailing list ARE JUST THAT. So the guy got banned, that is between him and
valve. want to complain about it take it to a forum or a newsgroup where
poeple really care...
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Mark Gunnett
On the contrary, Valve can do whatever the heck they want. I just don't
appreciate losing  compatibility with my current rig. It's a moot point
since I'm going to be building a new one soon anyways. It just sucks when
the game you once could play, now is unplayable. It's one thing to be unable
to play a game cause your rig makes the game run 100x faster then it was
meant to run cause the game is so old. Even then you can usually tweak it to
be playable. But if in the long run it gets rid of some of the retarded
assed exploits that are currently apart of the source engine that will be
nice.

I haven't exactly played the beta so i can't say whether the changes are
good or bad. I think the most important part is being able to have regular
updates that will fix the exploits that come about. Some of Valves responses
to exploits insofar that have been documented and given to them is either a
slipshod patch or no response at all. I can appreciate them not responding
because they were going to move to OB and eliminate a bunch of work that
would have been trashed anyways.

But we'll see.

On Wed, May 12, 2010 at 12:45 PM, Nathan D.  wrote:

> So, Valve shouldn't update their games because you don't want to upgrade
> your PC? You should stick with consoles then...
>
> I hate when people show lack of appreciation for Valve's free updates.
> We love you Valve! Please continue with your awesomeness.
>
> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
> > I honestly Don't know about this. One, I'm for it if it brings more
> exploit
> > fixes to the CS:S Servers and clients. But I'm also against it in the
> fact
> > that it is orangebox. It may be just TF2, but whenever a server gets full
> I
> > take huge hits to FPS. I've had friends who had to quit playing TF2 cause
> > all of the updates have slowly turned that game into a monster when it
> comes
> > to running it. I don't want to see the same thing happen to CS:S.
> >
> > True, my rig may be crappy, but having to buy a new PC just to play a
> game I
> > already own and runs great as it is (aside from the exploits), will not
> make
> > me happy. But This is valve, and they are going to do it anyways whether
> we
> > like it or not :)
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
"All programmers are playwrights and all computers are lousy actors."
 - Unknown

"When I do good, I feel good; when I do bad, I feel bad, and that is my
religion."
 - Abraham Lincoln

Mark J. Gunnett
[EoE]SniperFodder{AL}
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Cc2iscooL
We will probably hear whining about registration of bullets for the next 6
months, then it will be great, then Valve will release another update and
the players will complain about registration again.

Have fun!

On Wed, May 12, 2010 at 3:33 PM, Sam Horn  wrote:

> You present a compelling argument.
>
> Cheers,
> - Sam
>
> On 13 May 2010 05:10, Dominic Marciano  wrote:
>
> >
> > Quit Whining.
> >
> > > Date: Wed, 12 May 2010 21:05:25 +0200
> > > From: beretta.clau...@gmail.com
> > > To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> > >
> > > I believe they are updating just for releasing it on the Mac (one
> engine
> > is
> > > easier and cheaper to maintain).
> > > css players didn't ask this kind of update, they want the same old
> shit:
> > CSS
> > > on OB won't feel right for a lot of them.
> > > This update has very little value for existing players, and will be a
> > > nightmare for server admins.
> > > Most of the existing exploits are already "fixed" using community
> > provided
> > > plugins and workaround.
> > > The fact it is free doesn't mean it is good and something we should
> thank
> > > for.
> > >
> > >
> > > On Wed, May 12, 2010 at 8:45 PM, Nathan D.  wrote:
> > >
> > > > So, Valve shouldn't update their games because you don't want to
> > upgrade
> > > > your PC? You should stick with consoles then...
> > > >
> > > > I hate when people show lack of appreciation for Valve's free
> updates.
> > > > We love you Valve! Please continue with your awesomeness.
> > > >
> > > > On 5/12/2010 1:33 PM, Mark Gunnett wrote:
> > > > > I honestly Don't know about this. One, I'm for it if it brings more
> > > > exploit
> > > > > fixes to the CS:S Servers and clients. But I'm also against it in
> the
> > > > fact
> > > > > that it is orangebox. It may be just TF2, but whenever a server
> gets
> > full
> > > > I
> > > > > take huge hits to FPS. I've had friends who had to quit playing TF2
> > cause
> > > > > all of the updates have slowly turned that game into a monster when
> > it
> > > > comes
> > > > > to running it. I don't want to see the same thing happen to CS:S.
> > > > >
> > > > > True, my rig may be crappy, but having to buy a new PC just to play
> a
> > > > game I
> > > > > already own and runs great as it is (aside from the exploits), will
> > not
> > > > make
> > > > > me happy. But This is valve, and they are going to do it anyways
> > whether
> > > > we
> > > > > like it or not :)
> > > > >
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > _
> > Browse profiles for FREE! Meet local singles online.
> > http://clk.atdmt.com/NMN/go/150855801/direct/01/
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Sam Horn
You present a compelling argument.

Cheers,
- Sam

On 13 May 2010 05:10, Dominic Marciano  wrote:

>
> Quit Whining.
>
> > Date: Wed, 12 May 2010 21:05:25 +0200
> > From: beretta.clau...@gmail.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >
> > I believe they are updating just for releasing it on the Mac (one engine
> is
> > easier and cheaper to maintain).
> > css players didn't ask this kind of update, they want the same old shit:
> CSS
> > on OB won't feel right for a lot of them.
> > This update has very little value for existing players, and will be a
> > nightmare for server admins.
> > Most of the existing exploits are already "fixed" using community
> provided
> > plugins and workaround.
> > The fact it is free doesn't mean it is good and something we should thank
> > for.
> >
> >
> > On Wed, May 12, 2010 at 8:45 PM, Nathan D.  wrote:
> >
> > > So, Valve shouldn't update their games because you don't want to
> upgrade
> > > your PC? You should stick with consoles then...
> > >
> > > I hate when people show lack of appreciation for Valve's free updates.
> > > We love you Valve! Please continue with your awesomeness.
> > >
> > > On 5/12/2010 1:33 PM, Mark Gunnett wrote:
> > > > I honestly Don't know about this. One, I'm for it if it brings more
> > > exploit
> > > > fixes to the CS:S Servers and clients. But I'm also against it in the
> > > fact
> > > > that it is orangebox. It may be just TF2, but whenever a server gets
> full
> > > I
> > > > take huge hits to FPS. I've had friends who had to quit playing TF2
> cause
> > > > all of the updates have slowly turned that game into a monster when
> it
> > > comes
> > > > to running it. I don't want to see the same thing happen to CS:S.
> > > >
> > > > True, my rig may be crappy, but having to buy a new PC just to play a
> > > game I
> > > > already own and runs great as it is (aside from the exploits), will
> not
> > > make
> > > > me happy. But This is valve, and they are going to do it anyways
> whether
> > > we
> > > > like it or not :)
> > > >
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
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> please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Kyle Sanderson
One request with the current OrangeBox beta, you need to have some
sort of way to rate limit player name changes, chat can be flooded by
typing 'setinfo name "Tehe"' into your console 40 times.

Kyle.

On Wed, May 12, 2010 at 12:14 PM, Willy Cordeiro  wrote:
> While the Mac release is a good reason to update Valve has been planning to
> update CS:S, HL2, HL2:Ep1 and HL2:Ep2 to the Source 2009 engine for a while
> now. I remember people were finding traces of the achievements and stuff
> long ago and CS:S players did want changes they have a huge thread with all
> the bugs and suggestions on the SPUF.
> -Wellington "Willy" Cordeiro
>
>
> On Wed, May 12, 2010 at 1:05 PM, Claudio Beretta
> wrote:
>
>> I believe they are updating just for releasing it on the Mac (one engine is
>> easier and cheaper to maintain).
>> css players didn't ask this kind of update, they want the same old shit:
>> CSS
>> on OB won't feel right for a lot of them.
>> This update has very little value for existing players, and will be a
>> nightmare for server admins.
>> Most of the existing exploits are already "fixed" using community provided
>> plugins and workaround.
>> The fact it is free doesn't mean it is good and something we should thank
>> for.
>>
>>
>> On Wed, May 12, 2010 at 8:45 PM, Nathan D.  wrote:
>>
>> > So, Valve shouldn't update their games because you don't want to upgrade
>> > your PC? You should stick with consoles then...
>> >
>> > I hate when people show lack of appreciation for Valve's free updates.
>> > We love you Valve! Please continue with your awesomeness.
>> >
>> > On 5/12/2010 1:33 PM, Mark Gunnett wrote:
>> > > I honestly Don't know about this. One, I'm for it if it brings more
>> > exploit
>> > > fixes to the CS:S Servers and clients. But I'm also against it in the
>> > fact
>> > > that it is orangebox. It may be just TF2, but whenever a server gets
>> full
>> > I
>> > > take huge hits to FPS. I've had friends who had to quit playing TF2
>> cause
>> > > all of the updates have slowly turned that game into a monster when it
>> > comes
>> > > to running it. I don't want to see the same thing happen to CS:S.
>> > >
>> > > True, my rig may be crappy, but having to buy a new PC just to play a
>> > game I
>> > > already own and runs great as it is (aside from the exploits), will not
>> > make
>> > > me happy. But This is valve, and they are going to do it anyways
>> whether
>> > we
>> > > like it or not :)
>> > >
>> > >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> ___
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>> please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Willy Cordeiro
While the Mac release is a good reason to update Valve has been planning to
update CS:S, HL2, HL2:Ep1 and HL2:Ep2 to the Source 2009 engine for a while
now. I remember people were finding traces of the achievements and stuff
long ago and CS:S players did want changes they have a huge thread with all
the bugs and suggestions on the SPUF.
-Wellington "Willy" Cordeiro


On Wed, May 12, 2010 at 1:05 PM, Claudio Beretta
wrote:

> I believe they are updating just for releasing it on the Mac (one engine is
> easier and cheaper to maintain).
> css players didn't ask this kind of update, they want the same old shit:
> CSS
> on OB won't feel right for a lot of them.
> This update has very little value for existing players, and will be a
> nightmare for server admins.
> Most of the existing exploits are already "fixed" using community provided
> plugins and workaround.
> The fact it is free doesn't mean it is good and something we should thank
> for.
>
>
> On Wed, May 12, 2010 at 8:45 PM, Nathan D.  wrote:
>
> > So, Valve shouldn't update their games because you don't want to upgrade
> > your PC? You should stick with consoles then...
> >
> > I hate when people show lack of appreciation for Valve's free updates.
> > We love you Valve! Please continue with your awesomeness.
> >
> > On 5/12/2010 1:33 PM, Mark Gunnett wrote:
> > > I honestly Don't know about this. One, I'm for it if it brings more
> > exploit
> > > fixes to the CS:S Servers and clients. But I'm also against it in the
> > fact
> > > that it is orangebox. It may be just TF2, but whenever a server gets
> full
> > I
> > > take huge hits to FPS. I've had friends who had to quit playing TF2
> cause
> > > all of the updates have slowly turned that game into a monster when it
> > comes
> > > to running it. I don't want to see the same thing happen to CS:S.
> > >
> > > True, my rig may be crappy, but having to buy a new PC just to play a
> > game I
> > > already own and runs great as it is (aside from the exploits), will not
> > make
> > > me happy. But This is valve, and they are going to do it anyways
> whether
> > we
> > > like it or not :)
> > >
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Dominic Marciano

Quit Whining.

> Date: Wed, 12 May 2010 21:05:25 +0200
> From: beretta.clau...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> I believe they are updating just for releasing it on the Mac (one engine is
> easier and cheaper to maintain).
> css players didn't ask this kind of update, they want the same old shit: CSS
> on OB won't feel right for a lot of them.
> This update has very little value for existing players, and will be a
> nightmare for server admins.
> Most of the existing exploits are already "fixed" using community provided
> plugins and workaround.
> The fact it is free doesn't mean it is good and something we should thank
> for.
> 
> 
> On Wed, May 12, 2010 at 8:45 PM, Nathan D.  wrote:
> 
> > So, Valve shouldn't update their games because you don't want to upgrade
> > your PC? You should stick with consoles then...
> >
> > I hate when people show lack of appreciation for Valve's free updates.
> > We love you Valve! Please continue with your awesomeness.
> >
> > On 5/12/2010 1:33 PM, Mark Gunnett wrote:
> > > I honestly Don't know about this. One, I'm for it if it brings more
> > exploit
> > > fixes to the CS:S Servers and clients. But I'm also against it in the
> > fact
> > > that it is orangebox. It may be just TF2, but whenever a server gets full
> > I
> > > take huge hits to FPS. I've had friends who had to quit playing TF2 cause
> > > all of the updates have slowly turned that game into a monster when it
> > comes
> > > to running it. I don't want to see the same thing happen to CS:S.
> > >
> > > True, my rig may be crappy, but having to buy a new PC just to play a
> > game I
> > > already own and runs great as it is (aside from the exploits), will not
> > make
> > > me happy. But This is valve, and they are going to do it anyways whether
> > we
> > > like it or not :)
> > >
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Claudio Beretta
I believe they are updating just for releasing it on the Mac (one engine is
easier and cheaper to maintain).
css players didn't ask this kind of update, they want the same old shit: CSS
on OB won't feel right for a lot of them.
This update has very little value for existing players, and will be a
nightmare for server admins.
Most of the existing exploits are already "fixed" using community provided
plugins and workaround.
The fact it is free doesn't mean it is good and something we should thank
for.


On Wed, May 12, 2010 at 8:45 PM, Nathan D.  wrote:

> So, Valve shouldn't update their games because you don't want to upgrade
> your PC? You should stick with consoles then...
>
> I hate when people show lack of appreciation for Valve's free updates.
> We love you Valve! Please continue with your awesomeness.
>
> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
> > I honestly Don't know about this. One, I'm for it if it brings more
> exploit
> > fixes to the CS:S Servers and clients. But I'm also against it in the
> fact
> > that it is orangebox. It may be just TF2, but whenever a server gets full
> I
> > take huge hits to FPS. I've had friends who had to quit playing TF2 cause
> > all of the updates have slowly turned that game into a monster when it
> comes
> > to running it. I don't want to see the same thing happen to CS:S.
> >
> > True, my rig may be crappy, but having to buy a new PC just to play a
> game I
> > already own and runs great as it is (aside from the exploits), will not
> make
> > me happy. But This is valve, and they are going to do it anyways whether
> we
> > like it or not :)
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Nathan D.
So, Valve shouldn't update their games because you don't want to upgrade 
your PC? You should stick with consoles then...

I hate when people show lack of appreciation for Valve's free updates. 
We love you Valve! Please continue with your awesomeness.

On 5/12/2010 1:33 PM, Mark Gunnett wrote:
> I honestly Don't know about this. One, I'm for it if it brings more exploit
> fixes to the CS:S Servers and clients. But I'm also against it in the fact
> that it is orangebox. It may be just TF2, but whenever a server gets full I
> take huge hits to FPS. I've had friends who had to quit playing TF2 cause
> all of the updates have slowly turned that game into a monster when it comes
> to running it. I don't want to see the same thing happen to CS:S.
>
> True, my rig may be crappy, but having to buy a new PC just to play a game I
> already own and runs great as it is (aside from the exploits), will not make
> me happy. But This is valve, and they are going to do it anyways whether we
> like it or not :)
>
>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Mark Gunnett
I honestly Don't know about this. One, I'm for it if it brings more exploit
fixes to the CS:S Servers and clients. But I'm also against it in the fact
that it is orangebox. It may be just TF2, but whenever a server gets full I
take huge hits to FPS. I've had friends who had to quit playing TF2 cause
all of the updates have slowly turned that game into a monster when it comes
to running it. I don't want to see the same thing happen to CS:S.

True, my rig may be crappy, but having to buy a new PC just to play a game I
already own and runs great as it is (aside from the exploits), will not make
me happy. But This is valve, and they are going to do it anyways whether we
like it or not :)

-- 
"All programmers are playwrights and all computers are lousy actors."
 - Unknown

"When I do good, I feel good; when I do bad, I feel bad, and that is my
religion."
 - Abraham Lincoln

Mark J. Gunnett
[EoE]SniperFodder{AL}
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread ics
Had a quick test, the physics_debug_entity still brings down the css 
beta server when entered directly to the console. It shouldn't crash it 
right? Anyways, can't test as a client

-ics

12.5.2010 18:45, AnAkIn . kirjoitti:
> Yes, these should be fixed since CSS is now on OB Engine.
>
> 2010/5/12 raydan
>
>
>> fixed client command exploit?
>>
>> like mem_dump, physics_debug_entity, dump_entity_sizes
>>
>> ___
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>
>
>


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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread AnAkIn .
Yes, these should be fixed since CSS is now on OB Engine.

2010/5/12 raydan 

> fixed client command exploit?
>
> like mem_dump, physics_debug_entity, dump_entity_sizes
>
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-- 
Best regards,
AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread raydan
fixed client command exploit?

like mem_dump, physics_debug_entity, dump_entity_sizes

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread ics
I also agree. This update was long overdue and i'm glad that it's 
finally coming and will fix some of the things in the game and improve 
many others. I just hope that the update reel will continue after this 
in terms of further bugfixing and perhaps even new content updates. No, 
i do not mean hats but maps.

-ics

12.5.2010 8:20, Kyle Sanderson kirjoitti:
> Damn straight Willy. As long as Valve/whoever is giving their actual
> flagship product the attention it deserves (and will not force borked
> updates on server admins without letting us, or themselves test them
> first), I'm all for it.
>
> Kyle.
>
> On Tue, May 11, 2010 at 8:54 PM, Willy Cordeiro  wrote:
>
>> God the amount of bitching in this is ridiculous. Valve is updating the
>> game, completely free of charge and people feel like they're doing something
>> wrong to them. SM/MM:S breaking isn't anything those teams are very fast and
>> usually have a patch within hours of any updates that break them.
>> -Wellington "Willy" Cordeiro
>>
>>
>> On Tue, May 11, 2010 at 7:19 PM, raydan  wrote:
>>
>>  
>>> i don't think valve will listen any players suggestions. They release
>>> the beta just want to fix bug(like crash, they don't want crash at
>>> clan matching).
>>> Add new features? they won't do that, like they just removed bhopping
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Kyle Sanderson
Damn straight Willy. As long as Valve/whoever is giving their actual
flagship product the attention it deserves (and will not force borked
updates on server admins without letting us, or themselves test them
first), I'm all for it.

Kyle.

On Tue, May 11, 2010 at 8:54 PM, Willy Cordeiro  wrote:
> God the amount of bitching in this is ridiculous. Valve is updating the
> game, completely free of charge and people feel like they're doing something
> wrong to them. SM/MM:S breaking isn't anything those teams are very fast and
> usually have a patch within hours of any updates that break them.
> -Wellington "Willy" Cordeiro
>
>
> On Tue, May 11, 2010 at 7:19 PM, raydan  wrote:
>
>> i don't think valve will listen any players suggestions. They release
>> the beta just want to fix bug(like crash, they don't want crash at
>> clan matching).
>> Add new features? they won't do that, like they just removed bhopping
>>
>> ___
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>> please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Spencer 'voogru' MacDonald
You can always ask for your money back.

Oh, wait. It was free.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Wednesday, May 12, 2010 12:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

I just don't understand who thought updating was a good idea.  CSS
players don't want fixes or changes.  They want the same old thing.  I
don't even play CSS and I knew it was a BAD idea.

On Tue, May 11, 2010 at 10:54 PM, Willy Cordeiro 
wrote:
> God the amount of bitching in this is ridiculous. Valve is updating the
> game, completely free of charge and people feel like they're doing
something
> wrong to them. SM/MM:S breaking isn't anything those teams are very fast
and
> usually have a patch within hours of any updates that break them.
> -Wellington "Willy" Cordeiro
>
>
> On Tue, May 11, 2010 at 7:19 PM, raydan  wrote:
>
>> i don't think valve will listen any players suggestions. They release
>> the beta just want to fix bug(like crash, they don't want crash at
>> clan matching).
>> Add new features? they won't do that, like they just removed bhopping
>>
>> ___
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>> please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread 1nsane
But Counter-Strike 5 or Counter-Strike 2: The DLC Pack #3 would be out now
:P (not meant to be as a good thing).

On Wed, May 12, 2010 at 12:22 AM, Willy Cordeiro wrote:

> Valve knows what they're doing, and the community is just afraid of
> changes.
> If this were any other developer this game would be dead years ago.
> -Wellington "Willy" Cordeiro
>
>
> On Tue, May 11, 2010 at 10:20 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > It's a great idea.
> >
> > It fixes a bunch of lang standing bugs/issues and adds some improvements.
> > It will also make more money for Valve as more people will buy the game
> > after this update goes live.
> >
> > On Wed, May 12, 2010 at 12:00 AM, Matthew Gottlieb <
> > matthew.j.gottl...@gmail.com> wrote:
> >
> > > I just don't understand who thought updating was a good idea.  CSS
> > > players don't want fixes or changes.  They want the same old thing.  I
> > > don't even play CSS and I knew it was a BAD idea.
> > >
> > > On Tue, May 11, 2010 at 10:54 PM, Willy Cordeiro <
> willy123...@gmail.com>
> > > wrote:
> > > > God the amount of bitching in this is ridiculous. Valve is updating
> the
> > > > game, completely free of charge and people feel like they're doing
> > > something
> > > > wrong to them. SM/MM:S breaking isn't anything those teams are very
> > fast
> > > and
> > > > usually have a patch within hours of any updates that break them.
> > > > -Wellington "Willy" Cordeiro
> > > >
> > > >
> > > > On Tue, May 11, 2010 at 7:19 PM, raydan  wrote:
> > > >
> > > >> i don't think valve will listen any players suggestions. They
> release
> > > >> the beta just want to fix bug(like crash, they don't want crash at
> > > >> clan matching).
> > > >> Add new features? they won't do that, like they just removed
> bhopping
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
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> > > >>
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> > > please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Willy Cordeiro
Valve knows what they're doing, and the community is just afraid of changes.
If this were any other developer this game would be dead years ago.
-Wellington "Willy" Cordeiro


On Tue, May 11, 2010 at 10:20 PM, 1nsane <1nsane...@gmail.com> wrote:

> It's a great idea.
>
> It fixes a bunch of lang standing bugs/issues and adds some improvements.
> It will also make more money for Valve as more people will buy the game
> after this update goes live.
>
> On Wed, May 12, 2010 at 12:00 AM, Matthew Gottlieb <
> matthew.j.gottl...@gmail.com> wrote:
>
> > I just don't understand who thought updating was a good idea.  CSS
> > players don't want fixes or changes.  They want the same old thing.  I
> > don't even play CSS and I knew it was a BAD idea.
> >
> > On Tue, May 11, 2010 at 10:54 PM, Willy Cordeiro 
> > wrote:
> > > God the amount of bitching in this is ridiculous. Valve is updating the
> > > game, completely free of charge and people feel like they're doing
> > something
> > > wrong to them. SM/MM:S breaking isn't anything those teams are very
> fast
> > and
> > > usually have a patch within hours of any updates that break them.
> > > -Wellington "Willy" Cordeiro
> > >
> > >
> > > On Tue, May 11, 2010 at 7:19 PM, raydan  wrote:
> > >
> > >> i don't think valve will listen any players suggestions. They release
> > >> the beta just want to fix bug(like crash, they don't want crash at
> > >> clan matching).
> > >> Add new features? they won't do that, like they just removed bhopping
> > >>
> > >> ___
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> > >> please visit:
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> > >>
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> > >
> >
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread 1nsane
It's a great idea.

It fixes a bunch of lang standing bugs/issues and adds some improvements.
It will also make more money for Valve as more people will buy the game
after this update goes live.

On Wed, May 12, 2010 at 12:00 AM, Matthew Gottlieb <
matthew.j.gottl...@gmail.com> wrote:

> I just don't understand who thought updating was a good idea.  CSS
> players don't want fixes or changes.  They want the same old thing.  I
> don't even play CSS and I knew it was a BAD idea.
>
> On Tue, May 11, 2010 at 10:54 PM, Willy Cordeiro 
> wrote:
> > God the amount of bitching in this is ridiculous. Valve is updating the
> > game, completely free of charge and people feel like they're doing
> something
> > wrong to them. SM/MM:S breaking isn't anything those teams are very fast
> and
> > usually have a patch within hours of any updates that break them.
> > -Wellington "Willy" Cordeiro
> >
> >
> > On Tue, May 11, 2010 at 7:19 PM, raydan  wrote:
> >
> >> i don't think valve will listen any players suggestions. They release
> >> the beta just want to fix bug(like crash, they don't want crash at
> >> clan matching).
> >> Add new features? they won't do that, like they just removed bhopping
> >>
> >> ___
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Matthew Gottlieb
I just don't understand who thought updating was a good idea.  CSS
players don't want fixes or changes.  They want the same old thing.  I
don't even play CSS and I knew it was a BAD idea.

On Tue, May 11, 2010 at 10:54 PM, Willy Cordeiro  wrote:
> God the amount of bitching in this is ridiculous. Valve is updating the
> game, completely free of charge and people feel like they're doing something
> wrong to them. SM/MM:S breaking isn't anything those teams are very fast and
> usually have a patch within hours of any updates that break them.
> -Wellington "Willy" Cordeiro
>
>
> On Tue, May 11, 2010 at 7:19 PM, raydan  wrote:
>
>> i don't think valve will listen any players suggestions. They release
>> the beta just want to fix bug(like crash, they don't want crash at
>> clan matching).
>> Add new features? they won't do that, like they just removed bhopping
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Willy Cordeiro
God the amount of bitching in this is ridiculous. Valve is updating the
game, completely free of charge and people feel like they're doing something
wrong to them. SM/MM:S breaking isn't anything those teams are very fast and
usually have a patch within hours of any updates that break them.
-Wellington "Willy" Cordeiro


On Tue, May 11, 2010 at 7:19 PM, raydan  wrote:

> i don't think valve will listen any players suggestions. They release
> the beta just want to fix bug(like crash, they don't want crash at
> clan matching).
> Add new features? they won't do that, like they just removed bhopping
>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread raydan
i don't think valve will listen any players suggestions. They release
the beta just want to fix bug(like crash, they don't want crash at
clan matching).
Add new features? they won't do that, like they just removed bhopping

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread AJ King

CAN WE ALL STOP MOANING ABOUT CSS - THIS IS FOR CSS_BETA! 

Thanks,

Alex King





> Date: Tue, 11 May 2010 21:06:16 -0400
> From: 1nsane...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> The game code is separate.
> 
> Generic functions go into the engine.dll.
> Game specific functions go into the server/client.dll.
> 
> It's still better the way it is now than having CS:S and DOD:S vulnerable to
> a bunch of exploits that Valve does not bother patching on the EP1 engine.
> 
> On Tue, May 11, 2010 at 9:00 PM, Michael Krasnow  wrote:
> 
> > they should have the core engine (physics and engine code) and then
> > the separate game code so that tf2 updates don't screw with DODS thats
> > gonna
> > happen and like they will add a new hat to tf2 and then everyone in CSS has
> > a hat for no reason
> >
> > On Tue, May 11, 2010 at 8:52 PM, 1nsane <1nsane...@gmail.com> wrote:
> >
> > > They wanted to get all their popular MP games working on Mac. And it
> > would
> > > have been idiotic to have several different multiplayer engine versions.
> > > They would have also had to make sure that those versions work on all
> > > platforms.
> > >
> > > Easier to just have one for all their crossplatform MP games (LFD1/2
> > > excluded). Then all generic engine updates/bugfixes to one game get added
> > > to
> > > the rest of the games.
> > >
> > > On Tue, May 11, 2010 at 8:32 PM, k  wrote:
> > >
> > > > They've obviously been spending quite some time getting this beta
> > > organised
> > > > etc.
> > > >
> > > > I expect the resource they had tied up in that will now be able to be
> > > > focused on the bugs in the OrangeBox engine since most of the games are
> > > now
> > > > on that :)
> > > >
> > > > On Wed, May 12, 2010 at 12:18 PM, Mike Vail  > > > >wrote:
> > > >
> > > > > I don't know why you guys are saying this will give you a break from
> > > > > cheating. There are still plenty of OB hacks out there and some of
> > the
> > > > beta
> > > > > testers in our community are already reportedly seeing them in
> > servers.
> > > > > True
> > > > > there are plenty of CSS Hackers out there, but the vast majority of
> > > them
> > > > > can
> > > > > be dealt with using server plugins.
> > > > >
> > > > > ... I guess time will tell ...
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
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> > please visit:
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> >
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread 1nsane
tf_wearable_item is part of the TF2 server.dll and related client checks are
part of the client.dll.

As such it is missing from the CS:S beta server/client.dll.

So adding a hat to TF2 won't add it to CS:S even though they are using the
same engine.

On Tue, May 11, 2010 at 9:00 PM, Michael Krasnow  wrote:

> like they will add a new hat to tf2 and then everyone in CSS has
> a hat for no reason
>
> On Tue, May 11, 2010 at 8:52 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > They wanted to get all their popular MP games working on Mac. And it
> would
> > have been idiotic to have several different multiplayer engine versions.
> > They would have also had to make sure that those versions work on all
> > platforms.
> >
> > Easier to just have one for all their crossplatform MP games (LFD1/2
> > excluded). Then all generic engine updates/bugfixes to one game get added
> > to
> > the rest of the games.
> >
> > On Tue, May 11, 2010 at 8:32 PM, k  wrote:
> >
> > > They've obviously been spending quite some time getting this beta
> > organised
> > > etc.
> > >
> > > I expect the resource they had tied up in that will now be able to be
> > > focused on the bugs in the OrangeBox engine since most of the games are
> > now
> > > on that :)
> > >
> > > On Wed, May 12, 2010 at 12:18 PM, Mike Vail  > > >wrote:
> > >
> > > > I don't know why you guys are saying this will give you a break from
> > > > cheating. There are still plenty of OB hacks out there and some of
> the
> > > beta
> > > > testers in our community are already reportedly seeing them in
> servers.
> > > > True
> > > > there are plenty of CSS Hackers out there, but the vast majority of
> > them
> > > > can
> > > > be dealt with using server plugins.
> > > >
> > > > ... I guess time will tell ...
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread 1nsane
The game code is separate.

Generic functions go into the engine.dll.
Game specific functions go into the server/client.dll.

It's still better the way it is now than having CS:S and DOD:S vulnerable to
a bunch of exploits that Valve does not bother patching on the EP1 engine.

On Tue, May 11, 2010 at 9:00 PM, Michael Krasnow  wrote:

> they should have the core engine (physics and engine code) and then
> the separate game code so that tf2 updates don't screw with DODS thats
> gonna
> happen and like they will add a new hat to tf2 and then everyone in CSS has
> a hat for no reason
>
> On Tue, May 11, 2010 at 8:52 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > They wanted to get all their popular MP games working on Mac. And it
> would
> > have been idiotic to have several different multiplayer engine versions.
> > They would have also had to make sure that those versions work on all
> > platforms.
> >
> > Easier to just have one for all their crossplatform MP games (LFD1/2
> > excluded). Then all generic engine updates/bugfixes to one game get added
> > to
> > the rest of the games.
> >
> > On Tue, May 11, 2010 at 8:32 PM, k  wrote:
> >
> > > They've obviously been spending quite some time getting this beta
> > organised
> > > etc.
> > >
> > > I expect the resource they had tied up in that will now be able to be
> > > focused on the bugs in the OrangeBox engine since most of the games are
> > now
> > > on that :)
> > >
> > > On Wed, May 12, 2010 at 12:18 PM, Mike Vail  > > >wrote:
> > >
> > > > I don't know why you guys are saying this will give you a break from
> > > > cheating. There are still plenty of OB hacks out there and some of
> the
> > > beta
> > > > testers in our community are already reportedly seeing them in
> servers.
> > > > True
> > > > there are plenty of CSS Hackers out there, but the vast majority of
> > them
> > > > can
> > > > be dealt with using server plugins.
> > > >
> > > > ... I guess time will tell ...
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
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> > please visit:
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> >
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Michael Krasnow
they should have the core engine (physics and engine code) and then
the separate game code so that tf2 updates don't screw with DODS thats gonna
happen and like they will add a new hat to tf2 and then everyone in CSS has
a hat for no reason

On Tue, May 11, 2010 at 8:52 PM, 1nsane <1nsane...@gmail.com> wrote:

> They wanted to get all their popular MP games working on Mac. And it would
> have been idiotic to have several different multiplayer engine versions.
> They would have also had to make sure that those versions work on all
> platforms.
>
> Easier to just have one for all their crossplatform MP games (LFD1/2
> excluded). Then all generic engine updates/bugfixes to one game get added
> to
> the rest of the games.
>
> On Tue, May 11, 2010 at 8:32 PM, k  wrote:
>
> > They've obviously been spending quite some time getting this beta
> organised
> > etc.
> >
> > I expect the resource they had tied up in that will now be able to be
> > focused on the bugs in the OrangeBox engine since most of the games are
> now
> > on that :)
> >
> > On Wed, May 12, 2010 at 12:18 PM, Mike Vail  > >wrote:
> >
> > > I don't know why you guys are saying this will give you a break from
> > > cheating. There are still plenty of OB hacks out there and some of the
> > beta
> > > testers in our community are already reportedly seeing them in servers.
> > > True
> > > there are plenty of CSS Hackers out there, but the vast majority of
> them
> > > can
> > > be dealt with using server plugins.
> > >
> > > ... I guess time will tell ...
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread 1nsane
They wanted to get all their popular MP games working on Mac. And it would
have been idiotic to have several different multiplayer engine versions.
They would have also had to make sure that those versions work on all
platforms.

Easier to just have one for all their crossplatform MP games (LFD1/2
excluded). Then all generic engine updates/bugfixes to one game get added to
the rest of the games.

On Tue, May 11, 2010 at 8:32 PM, k  wrote:

> They've obviously been spending quite some time getting this beta organised
> etc.
>
> I expect the resource they had tied up in that will now be able to be
> focused on the bugs in the OrangeBox engine since most of the games are now
> on that :)
>
> On Wed, May 12, 2010 at 12:18 PM, Mike Vail  >wrote:
>
> > I don't know why you guys are saying this will give you a break from
> > cheating. There are still plenty of OB hacks out there and some of the
> beta
> > testers in our community are already reportedly seeing them in servers.
> > True
> > there are plenty of CSS Hackers out there, but the vast majority of them
> > can
> > be dealt with using server plugins.
> >
> > ... I guess time will tell ...
> >
> ___
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> please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread raydan
hats or weapons in CSS, if yes, i must fuxk valve

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread k
They've obviously been spending quite some time getting this beta organised
etc.

I expect the resource they had tied up in that will now be able to be
focused on the bugs in the OrangeBox engine since most of the games are now
on that :)

On Wed, May 12, 2010 at 12:18 PM, Mike Vail wrote:

> I don't know why you guys are saying this will give you a break from
> cheating. There are still plenty of OB hacks out there and some of the beta
> testers in our community are already reportedly seeing them in servers.
> True
> there are plenty of CSS Hackers out there, but the vast majority of them
> can
> be dealt with using server plugins.
>
> ... I guess time will tell ...
>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Mike Vail
I don't know why you guys are saying this will give you a break from
cheating. There are still plenty of OB hacks out there and some of the beta
testers in our community are already reportedly seeing them in servers. True
there are plenty of CSS Hackers out there, but the vast majority of them can
be dealt with using server plugins.

All this update means to me is that we can now I bet we can expect to see
regular updates for CSS from Valve again  that break plugins and cause
problems for server admins, just like we see happening with TF2 all the
time. Sorry I'm so skeptical, but CSS have been running great for us for a
very long time and I'm very leery about this whole thing. Granted this is a
beta release, but it's especially worrisome when our players are already
reporting major bugs, glitchy gameplay and seeing cheaters. I guess time
will tell, but I expected more than this for the re-release of CS: Source,
the best game of all time.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HL-SDK Synths
Sent: Tuesday, May 11, 2010 2:48 PM
To: Half-Life dedicated Win32 server mailing list
Cc: ad...@oneskylitnight.org
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

Hear Hear!

On Tue, May 11, 2010 at 5:09 PM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:

> Yeah, we get to enjoy CSS for a little bit of time without hackers and 
> morons.
>
> :D
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Robert Whelan
Say what? Its the same thing I run on TF2/DOD, isn't that Orange enough? ;p





From: Matthew Gottlieb 
To: Half-Life dedicated Win32 server mailing list 
Sent: Tue, May 11, 2010 6:20:26 PM
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

Robert,
you have to use the Orange Box version as documented above.

On Tue, May 11, 2010 at 6:07 PM, Robert Whelan  wrote:
> I tried loading MMS/SM
>
> MMS 1.8.1 loaded fine
> SM 1.3.2 crashed (not to surprising)
>
>
>
>
> 
> From: 1nsane <1nsane...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list 
> 
> Sent: Tue, May 11, 2010 5:42:41 PM
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
> Can be changed with sourcemod too.
>
> On Tue, May 11, 2010 at 6:41 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> It still is 10
>> Unprotected 'sv_accelerate'
>>          Old Flags:
>> FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL|FCVAR_NOTIFY|FCVAR_REPLICATED
>>          New Flags: FCVAR_GAMEDLL|FCVAR_REPLICATED
>> 18:40:28 sv_accelerate
>> 18:40:28 "sv_accelerate" = "10"
>>          game replicated
>>
>>
>> On Tue, May 11, 2010 at 6:08 PM, ics  wrote:
>>
>>> Didden or removed. I ment the same thing. Cannot be adjusted so everyone
>>> has now faster speed propably due to reason which i just mentioned.
>>>
>>> There was a thing with this previously in counter-strike source ages ago
>>> with some update to the game where the sv_accelerate was defaulted to 10
>>> instead of 5 which is the one that the players have gotten used to.
>>>
>>> -ics
>>>
>>> 12.5.2010 0:47, 1nsane kirjoitti:
>>> > Not removed, hidden.
>>> > On Tue, May 11, 2010 at 5:42 PM, ics  wrote:
>>> >
>>> >
>>> >> Guessed wrong, both commands are removed and cannot be adjusted.
>>> >>
>>> >> -ics
>>> >>
>>> >> 12.5.2010 0:22, ics kirjoitti:
>>> >>
>>> >>> I'm guessing that is due to sv_accelerate being set to 10, as most
>>> >>> servers Counter-Strike Source servers currently have it it being set
>>> to
>>> >>> sv_accelerate 5. Default is 10 in console if you look it up but in
>>> >>> Skill1.cfg which is located in cfg folder, it is being set to 5
>>> >>> automatically. I'm guessing Skill1.cfg is now removed and the 10 has
>>> >>> become default. So you go now faster than before.
>>> >>>
>>> >>> -ics
>>> >>>
>>> >>> 12.5.2010 0:13, Derek Denholm kirjoitti:
>>> >>>
>>> >>>
>>> >>>> Don't worry you are not missing much. The css models all seem to be
>>> >>>>
>>> >> gliding across water with a surf board.
>>> >>
>>> >>>>
>>> >>>>
>>> >>>> -Original Message-
>>> >>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> >>>>
>>> >> hlds-boun...@list.valvesoftware.com] On Behalf Of Roman Hatsiev
>>> >>
>>> >>>> Sent: May-11-10 5:11 PM
>>> >>>> To: Half-Life dedicated Win32 server mailing list
>>> >>>> Cc: hlds_annou...@list.valvesoftware.com;
>>> >>>>
>>> >> hlds_li...@list.valvesoftware.com
>>> >>
>>> >>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>> >>>>
>>> >>>> And now it says "Thanks for your interest. We've filled the available
>>> >>>> slots."
>>> >>>> What is the point of releasing beta which is available only for a
>>> couple
>>> >>>> hours?
>>> >>>> I'm still downloading a server but it is useless now since there are
>>> >>>>
>>> >> quite a
>>> >>
>>> >>>> few players in our community who managed to grab the client - it is
>>> late
>>> >>>> night here...
>>> >>>>
>>> >>>> On Tue, May 11, 2010 at 11:11 PM, Eric Smith>> >>>>
>>> >>> wrote:
>>> >>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>> COUNTER-STRIKE: SOU

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Kyle Sanderson
Thanks for the info Robert.

Kyle.

On Tue, May 11, 2010 at 4:07 PM, Robert Whelan  wrote:
> I tried loading MMS/SM
>
> MMS 1.8.1 loaded fine
> SM 1.3.2 crashed (not to surprising)
>
>
>
>
> 
> From: 1nsane <1nsane...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list 
> 
> Sent: Tue, May 11, 2010 5:42:41 PM
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
> Can be changed with sourcemod too.
>
> On Tue, May 11, 2010 at 6:41 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> It still is 10
>> Unprotected 'sv_accelerate'
>>          Old Flags:
>> FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL|FCVAR_NOTIFY|FCVAR_REPLICATED
>>          New Flags: FCVAR_GAMEDLL|FCVAR_REPLICATED
>> 18:40:28 sv_accelerate
>> 18:40:28 "sv_accelerate" = "10"
>>          game replicated
>>
>>
>> On Tue, May 11, 2010 at 6:08 PM, ics  wrote:
>>
>>> Didden or removed. I ment the same thing. Cannot be adjusted so everyone
>>> has now faster speed propably due to reason which i just mentioned.
>>>
>>> There was a thing with this previously in counter-strike source ages ago
>>> with some update to the game where the sv_accelerate was defaulted to 10
>>> instead of 5 which is the one that the players have gotten used to.
>>>
>>> -ics
>>>
>>> 12.5.2010 0:47, 1nsane kirjoitti:
>>> > Not removed, hidden.
>>> > On Tue, May 11, 2010 at 5:42 PM, ics  wrote:
>>> >
>>> >
>>> >> Guessed wrong, both commands are removed and cannot be adjusted.
>>> >>
>>> >> -ics
>>> >>
>>> >> 12.5.2010 0:22, ics kirjoitti:
>>> >>
>>> >>> I'm guessing that is due to sv_accelerate being set to 10, as most
>>> >>> servers Counter-Strike Source servers currently have it it being set
>>> to
>>> >>> sv_accelerate 5. Default is 10 in console if you look it up but in
>>> >>> Skill1.cfg which is located in cfg folder, it is being set to 5
>>> >>> automatically. I'm guessing Skill1.cfg is now removed and the 10 has
>>> >>> become default. So you go now faster than before.
>>> >>>
>>> >>> -ics
>>> >>>
>>> >>> 12.5.2010 0:13, Derek Denholm kirjoitti:
>>> >>>
>>> >>>
>>> >>>> Don't worry you are not missing much. The css models all seem to be
>>> >>>>
>>> >> gliding across water with a surf board.
>>> >>
>>> >>>>
>>> >>>>
>>> >>>> -Original Message-
>>> >>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> >>>>
>>> >> hlds-boun...@list.valvesoftware.com] On Behalf Of Roman Hatsiev
>>> >>
>>> >>>> Sent: May-11-10 5:11 PM
>>> >>>> To: Half-Life dedicated Win32 server mailing list
>>> >>>> Cc: hlds_annou...@list.valvesoftware.com;
>>> >>>>
>>> >> hlds_li...@list.valvesoftware.com
>>> >>
>>> >>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>> >>>>
>>> >>>> And now it says "Thanks for your interest. We've filled the available
>>> >>>> slots."
>>> >>>> What is the point of releasing beta which is available only for a
>>> couple
>>> >>>> hours?
>>> >>>> I'm still downloading a server but it is useless now since there are
>>> >>>>
>>> >> quite a
>>> >>
>>> >>>> few players in our community who managed to grab the client - it is
>>> late
>>> >>>> night here...
>>> >>>>
>>> >>>> On Tue, May 11, 2010 at 11:11 PM, Eric Smith>> >>>>
>>> >>> wrote:
>>> >>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>> COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA
>>> >>>>>
>>> >>>>> Available immediately, Valve has launched an extensive update to
>>> >>>>> Counter-Strike: Source, now in beta.
>>> >>>&

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