Re: [hlds] Counter-Strike: Source Update Released

2012-09-10 Thread Kyle Sanderson
Hello.

Apparently this is still disabled in CS:S (for good reason). The
ConVar (sv_noroundstats) was removed from CS:GO, and we're seeing the
same problem there as well. Can we please have the ConVar
(sv_noroundstats) added back to the CS:GO
CCSGameStats::UploadRoundStats function?

Here's the same hack for CS:GO (Thanks to Drifter):
https://forums.alliedmods.net/showthread.php?p=1796226

Thanks,
Kyle.

On Sat, Sep 17, 2011 at 4:18 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 A required update for Counter-Strike: Source is now available.  The specific 
 changes include:

 - Disabled stats reporting on both the client and the server by default until 
 the reporting problems are solved

 Jason


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Re: [hlds] Counter-Strike: Source Update Released

2011-09-17 Thread Kyle Sanderson
lol.

Thanks,
Kyle.

On Sat, Sep 17, 2011 at 4:18 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Counter-Strike: Source is now available.  The
 specific changes include:

 - Disabled stats reporting on both the client and the server by default
 until the reporting problems are solved

 Jason


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Re: [hlds] Counter-Strike: Source Update Released

2011-09-17 Thread Tony Paloma
And for the technical folks on these lists, UploadRoundStats will still be 
called, it just won't do anything. As always, if you're having any problems, 
post about it on the list. If you were running a server plugin to disable stats 
reporting, please remove it as it should no longer be necessary.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Saturday, September 17, 2011 4:19 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 
server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Counter-Strike: Source Update Released

A required update for Counter-Strike: Source is now available.  The specific 
changes include:

- Disabled stats reporting on both the client and the server by default until 
the reporting problems are solved

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2011-09-17 Thread SakeFox
didn't this exact same thing happen with tf2 a few years ago? Seems like 
Deja vu all over again.


On 9/17/2011 7:26 PM, Tony Paloma wrote:

And for the technical folks on these lists, UploadRoundStats will still be 
called, it just won't do anything. As always, if you're having any problems, 
post about it on the list. If you were running a server plugin to disable stats 
reporting, please remove it as it should no longer be necessary.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Saturday, September 17, 2011 4:19 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 
server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Counter-Strike: Source Update Released

A required update for Counter-Strike: Source is now available.  The specific 
changes include:

- Disabled stats reporting on both the client and the server by default until 
the reporting problems are solved

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2011-09-17 Thread 1nsane
Thank you for releasing a bug fix update on the weekend. It is much
appreciated.

Furthermore thank you for making it required as most servers would not
bother otherwise.

On Sat, Sep 17, 2011 at 7:18 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Counter-Strike: Source is now available.  The
 specific changes include:

 - Disabled stats reporting on both the client and the server by default
 until the reporting problems are solved

 Jason


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Re: [hlds] Counter-Strike: Source Update Released

2010-10-29 Thread fab

steam server sucks
Le 30/10/2010 00:09, Jason Ruymen a écrit :

A required update for Counter-Strike: Source is now available.  The specific 
changes include:

- Fixed performance issues and memory leaks related to scoreboard display.
- Fixed long-standing bug in which a player would see another player in a 
grenade-throwing animation when they no longer had a grenade as their active 
weapon.
- Fixed animation problem (crab walk) caused by aborting bomb plant by using 
the drop command.
- Fixed several ragdoll animation problems related to cl_minmodels.
- Fixed several crashes that could be caused by user modified .res files.
- Run sounds are no longer heard from players walking with the Scout equipped.
- Player's last match stats will no longer be updated if the player did not 
actually participate in the match (e.g. only spectated).
- Flagged bot_mimic and bot_flipout as CHEAT vars.
- Fixed Cold War achievement so that it now requires the correct number of 
opposing players.
- Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen 
location of the targeted.
- Fixed bug in which the client camera would jump to another player if the 
player died when mp_fadetoblack is enabled.
- Removed extraneous/incorrect help text for nightvision goggles.
- Fixed bug in which the spectator UI would disappear after a mode switch or 
similar renderer change.
- Changed the size of the bomb icon on the spectator UI

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2010-10-06 Thread Formologic23
Fantastic...

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, October 06, 2010 7:25 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Counter-Strike: Source Update Released

A required update for Counter-Strike: Source is now available.  The specific
changes are:

- Fixed incorrect distance on flashbang effect.
- Reverted changes to de_inferno and de_nuke.

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2010-10-06 Thread Kigen
Yay. More updates. :D


On Wed, Oct 6, 2010 at 9:35 PM, Formologic23
formologi...@cynicalgamers.com wrote:
 Fantastic...

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Wednesday, October 06, 2010 7:25 PM
 To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
 Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Counter-Strike: Source Update Released

 A required update for Counter-Strike: Source is now available.  The specific
 changes are:

 - Fixed incorrect distance on flashbang effect.
 - Reverted changes to de_inferno and de_nuke.

 Jason


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 database 5510 (20101006) __

 The message was checked by ESET NOD32 Antivirus.

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Re: [hlds] Counter-Strike: Source Update Released

2010-08-25 Thread HL-SDK Synths
No one will abuse that, trust ne ;-/

On Aug 24, 2010 9:20 PM, gmail janp...@gmail.com wrote:

Make alt+tab

Map change cs_office to de_nuke

Return in game and have a free whall hack

http://img245.imageshack.us/g/denuke0002a.jpg/

nice update
(ati 5870 + catalyst 10.7 + seven 64)

-Message d'origine-
De : hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] De la part de Jason Ruymen
Envoyé : mercredi 25 août 2010 00:46
À : 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Objet : [hlds] Counter-Strike: Source Update Released


Required updates to Counter-Strike: Source are now available. The specific
changes include:

- Add...
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Re: [hlds] Counter-Strike: Source Update Released

2010-08-25 Thread Allan Button
Ne,

This means valve will have to put some effort in to fixing the alt+tab bug 
that's in every source game. My guess is this bug will be around for years.

Enjoy the free hacks!

Allan

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HL-SDK Synths
Sent: Wednesday, August 25, 2010 10:36 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike: Source Update Released

No one will abuse that, trust ne ;-/

On Aug 24, 2010 9:20 PM, gmail janp...@gmail.com wrote:

Make alt+tab

Map change cs_office to de_nuke

Return in game and have a free whall hack

http://img245.imageshack.us/g/denuke0002a.jpg/

nice update
(ati 5870 + catalyst 10.7 + seven 64)

-Message d'origine-
De : hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] De la part de Jason Ruymen Envoyé 
: mercredi 25 août 2010 00:46 À : 'Half-Life dedicated Linux server mailing 
list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Objet : [hlds] Counter-Strike: Source Update Released


Required updates to Counter-Strike: Source are now available. The specific 
changes include:

- Add...
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Re: [hlds] Counter-Strike: Source Update Released

2010-08-25 Thread HL-SDK Synths
Admit, I sold this top dollar!

On Aug 25, 2010 6:16 PM, Allan Button abut...@netaccess.ca wrote:

Ne,

This means valve will have to put some effort in to fixing the alt+tab bug
that's in every source game. My guess is this bug will be around for years.

Enjoy the free hacks!

Allan


-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valv...

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Re: [hlds] Counter-Strike: Source Update Released

2010-08-24 Thread gmail
Make alt+tab

Map change cs_office to de_nuke

Return in game and have a free whall hack

http://img245.imageshack.us/g/denuke0002a.jpg/

nice update
(ati 5870 + catalyst 10.7 + seven 64)

-Message d'origine-
De : hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] De la part de Jason Ruymen
Envoyé : mercredi 25 août 2010 00:46
À : 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Objet : [hlds] Counter-Strike: Source Update Released

Required updates to Counter-Strike: Source are now available.  The specific
changes include:

- Added a new server ConVar sv_competitive_minspec that enforces the
following restrictions on clients when set to 1:
  - r_drawdetailprops     1
  - r_staticprop_lod  (-1 to 3)
  - fps_max   minimum 60 (or 0)
  - cl_detailfade     minimum 400
  - cl_detaildist     minimum 1200
  - cl_interp (0 to 0.031)
  - cl_interp_ratio   (1 to 2)
- Fixed ragdolls popping when using mp_fadetoblack 1
- Fixed a buffer overrun exploit that could be used to attack/crash servers.
- Fixed a crash at startup when no sound emitter scripts were loaded.
- Fixed a crash that could happen if a custom model was loaded with missing
materials.
- Fixed a crashed related to alt-tab.
- Fixed a potential crash in the shaders.
- Fixed a crash when running custom maps with missing model files
- Removed the client console commands mat_supress and mat_debug

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2010-07-15 Thread DontWannaName!
Im guessing its optional for all other games.

On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Counter-Strike: Source has been released.  Please use
 hldsupdatetool to receive the update.  The specific changes include:

 Engine:
 - Tuned thread initialization to improve performance on CPUs with more than
 four cores

 Counter-Strike: Source:
 - Fixed leftover shadows when ragdoll physics are disabled
 - Added stats gathering to track client and server performance
 - Added instrumentation to help debug network issues
 - Disabled some unsupported threading convars

 Jason


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Re: [hlds] Counter-Strike: Source Update Released

2010-07-15 Thread Shizzle Nizzle
i thought it was a client side update for tf2/css/dods, since it said
'engine'

and css was the only one that had a server side change.

On Thu, Jul 15, 2010 at 5:07 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Im guessing its optional for all other games.

 On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Counter-Strike: Source has been released.  Please
 use
  hldsupdatetool to receive the update.  The specific changes include:
 
  Engine:
  - Tuned thread initialization to improve performance on CPUs with more
 than
  four cores
 
  Counter-Strike: Source:
  - Fixed leftover shadows when ragdoll physics are disabled
  - Added stats gathering to track client and server performance
  - Added instrumentation to help debug network issues
  - Disabled some unsupported threading convars
 
  Jason
 
 
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Re: [hlds] Counter-Strike: Source Update Released

2010-07-15 Thread ics
Whenever there is an engine update, it affects CSS, TF2 and DODS but it 
is not required untill a mandatory update arrives to any of these games. 
This time it was required only for CSS, not for TF2 and DODS so there is 
no need to update your TF2 and DODS servers, untill an update arrives 
for them. I'm guessing TF2 will have and update soon, perhaps even today 
due to the Polycount contest winners.


-ics

16.7.2010 1:16, Shizzle Nizzle kirjoitti:

i thought it was a client side update for tf2/css/dods, since it said
'engine'

and css was the only one that had a server side change.

On Thu, Jul 15, 2010 at 5:07 PM, DontWannaName!ad...@topnotchclan.comwrote:

   

Im guessing its optional for all other games.

On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymenjas...@valvesoftware.com
 

wrote:
   
 

A required update for Counter-Strike: Source has been released.  Please
   

use
 

hldsupdatetool to receive the update.  The specific changes include:

Engine:
- Tuned thread initialization to improve performance on CPUs with more
   

than
 

four cores

Counter-Strike: Source:
- Fixed leftover shadows when ragdoll physics are disabled
- Added stats gathering to track client and server performance
- Added instrumentation to help debug network issues
- Disabled some unsupported threading convars

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Newbie
--
[ Picked text/plain from multipart/alternative ]
I would be very careful using statements like hence why Mani

Matti and general purpose plugins all have no problem using the provided

API as this is absolutely incorrect... As stated thousands of times by
plugin creators, the problem is that you can not accomplish lost of
general tasks without hacking into the game.
Also, even the page with Valve's requirements for admin plugin contains
stuff that simply can not be implemented in legal way using Valve provided
tools (khm, khm, try to implement slap feature in Source)...

Cheers,
Newbie


-Original Message-

From: Wim Barelds [EMAIL PROTECTED]

To: hlds@list.valvesoftware.com

Date: Tue, 12 Dec 2006 09:15:56 +0100

Subject: Re: [hlds] Counter-Strike: Source Update Released




--

[ Picked text/plain from multipart/alternative ]

VALVe has no obligation what-so-ever to even support server plugins, the

fact that they do, and provide their own API for doing so is a large plus.

The API is actually useful for most of any general purposes (hence why Mani

Matti and general purpose plugins all have no problem using the provided

API). As for the people that want to hack into the game down to it's roots,

that's not VALVe problem.



On 12/12/06, artiecs [EMAIL PROTECTED] wrote:



 Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM

 startup line in there (with all plugins disabled in the MM config). Got

 the

 new version now and it seems to be running good.



 Artie



 - Original Message -

 From: Dan E [EMAIL PROTECTED]

 To: hlds@list.valvesoftware.com

 Sent: Monday, December 11, 2006 10:59 PM

 Subject: Re: [hlds] Counter-Strike: Source Update Released





  Updates always replace the gameinfo.txt file, so you

  have to remember to put the GameBin line back in there

  so that MM loads correctly after an update.  And Bailo

  released it, so far so good :) w00t.

 

  Dan

 

  --- artiecs [EMAIL PROTECTED] wrote:

 

   It breaks Source Metamod, at least on 2 of our

   servers that were running it,

   one of which was a Gungame server so that's hosed.

  

   Valve would you PLEASE make that god forsaken POS

   API in Source and make it

   something usefull so that people will actually use

   it. It's getting old

   having to troubleshoot and fix servers everytime

   there's an update. Broken

   servers for what?? Broken so that 3 pistols can be

   stronger and the leaf

   quality in Militia can be improved!! What a sad

   joke, and we're the

   punchline. How I long for the old days when updates

   came once every 6

   months.

  

   Here's an idea.How about not messing with the

   leafs in Militia, cause

   noone gives a shit what they look likeand

   instead make the API usefull.

   Yeah yeah I know, I'm askin for way too much here.

  

   Artie

  

  

   - Original Message -

   From: {MDA} Spotta [EMAIL PROTECTED]

   To: hlds@list.valvesoftware.com

   Sent: Monday, December 11, 2006 6:12 PM

   Subject: RE: [hlds] Counter-Strike: Source Update

   Released

  

  

Does it break mani?!?!?!

   

Sorry!

   

Spotta

   

-Original Message-

From: [EMAIL PROTECTED]

[mailto:[EMAIL PROTECTED] On

   Behalf Of Jason Ruymen

Sent: 11 December 2006 22:40

To: hlds_linux@list.valvesoftware.com;

   hlds@list.valvesoftware.com;

hlds_announce@list.valvesoftware.com

Subject: [hlds] Counter-Strike: Source Update

   Released

   

A required update for Counter-Strike: Source has

   been released.  Please

run hldsupdatetool to get the update.  The

   specific changes include:

   

Counter-Strike: Source:

- Increased ES57, Compact 228 and Dual Elites

   damage by 25%

- Lowered allowed number of dropped weapons in a

   level to prevent gun

spamming

- Updated foliage quality in cs_militia

   

Jason

   

   

   

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  Have a burning question?

  Go to www.Answers.yahoo.com [http://www.answers.yahoo.com/] and get
answers from real people who

RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
The update breaks Zombie Mod as well. The author is off the net and so no he 
recons he won't get a fix out until the 16th (see 
http://www.zombiemod.com/forums/showthread.php?p=8751#post875).

I recon the first Ad Valve should run in-game should be Wanted : patch testing 
service  !!!



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 
 Counter-Strike: Source Update Released Date: Mon, 11 Dec 2006 22:41:25 
 -0500  It breaks Source Metamod, at least on 2 of our servers that were 
 running it, one of which was a Gungame server so that's hosed.  Valve 
 would you PLEASE make that god forsaken POS API in Source and make it 
 something usefull so that people will actually use it. It's getting old 
 having to troubleshoot and fix servers everytime there's an update. Broken 
 servers for what?? Broken so that 3 pistols can be stronger and the leaf 
 quality in Militia can be improved!! What a sad joke, and we're the 
 punchline. How I long for the old days when updates came once every 6 
 months.  Here's an idea.How about not messing with the leafs in 
 Militia, cause noone gives a shit what they look likeand instead make 
 the API usefull. Yeah yeah I know, I'm askin for way too much here.  
 Artie   - Original Message - From: {MDA} Spotta [EMAIL 
 PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 
 2006 6:12 PM Subject: RE: [hlds] Counter-Strike: Source Update Released   
  Does it break mani?!?!?!   Sorry!   Spotta   -Original 
 Message-  From: [EMAIL PROTECTED]  [mailto:[EMAIL PROTECTED] On 
 Behalf Of Jason Ruymen  Sent: 11 December 2006 22:40  To: 
 hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;  
 hlds_announce@list.valvesoftware.com  Subject: [hlds] Counter-Strike: 
 Source Update Released   A required update for Counter-Strike: Source has 
 been released. Please  run hldsupdatetool to get the update. The specific 
 changes include:   Counter-Strike: Source:  - Increased ES57, Compact 
 228 and Dual Elites damage by 25%  - Lowered allowed number of dropped 
 weapons in a level to prevent gun  spamming  - Updated foliage quality in 
 cs_militia   Jason 
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RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread {MDA} Spotta
Yawn.

Here we go again.

Spotta.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
Sent: 12 December 2006 08:16
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released

--
[ Picked text/plain from multipart/alternative ]
VALVe has no obligation what-so-ever to even support server plugins, the
fact that they do, and provide their own API for doing so is a large plus.
The API is actually useful for most of any general purposes (hence why Mani
Matti and general purpose plugins all have no problem using the provided
API). As for the people that want to hack into the game down to it's roots,
that's not VALVe problem.

istinfo/hlds


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RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Mod developers have no obligation what-so-ever to improve Valves products by 
adding features and customisations people want and like which improve the sales 
and reputation of Valves products, and server operators have no obligation 
what-so-ever to operate servers which allow Valves products to be used by 
Valves customers.

Now do you really think that people are going to keep buying, supporting, and 
helping improve Valves products by developing mods and running servers when 
their efforts get wiped out when an update happens?

Every time Valve breaks things which affect the servers Vavles customers play 
on they Valve loose out in terms of reputation and user base. I personally envy 
the CS 1.6 guys, at least they know what they have, where as the CS : S 
community have things which may not be there tomorrow. With all this in mind is 
it any wonder Valve can't get people to move en-masse from CS 1.6 to CS : S?

After the fun I've seen with Valves attitude towards mods and server 
operators I'd be surprised if they see another big hit in the same league as CS 
: S because the technical people who can operate servers for their next big 
game will just think Do I want more cr*p like I have with the CS : S 
server nahhh.

To sum up, it's true have no obligation to support server plugins, but in the 
long run they loose out the most by not doing so.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 
 Counter-Strike: Source Update Released Date: Tue, 12 Dec 2006 09:15:56 
 +0100  -- [ Picked text/plain from multipart/alternative ] VALVe has no 
 obligation what-so-ever to even support server plugins, the fact that they 
 do, and provide their own API for doing so is a large plus. The API is 
 actually useful for most of any general purposes (hence why Mani Matti and 
 general purpose plugins all have no problem using the provided API). As 
 for the people that want to hack into the game down to it's roots, that's 
 not VALVe problem.  On 12/12/06, artiecs [EMAIL PROTECTED] wrote:   
 Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM  
 startup line in there (with all plugins disabled in the MM config). Got  
 the  new version now and it seems to be running good.   Artie   
 - Original Message -  From: Dan E [EMAIL PROTECTED]  To: 
 hlds@list.valvesoftware.com  Sent: Monday, December 11, 2006 10:59 PM  
 Subject: Re: [hlds] Counter-Strike: Source Update Released Updates 
 always replace the gameinfo.txt file, so you   have to remember to put the 
 GameBin line back in there   so that MM loads correctly after an update. 
 And Bailo   released it, so far so good :) w00t. Dan 
 --- artiecs [EMAIL PROTECTED] wrote:  It breaks Source Metamod, 
 at least on 2 of ourservers that were running it,one of which 
 was a Gungame server so that's hosed.   Valve would you PLEASE 
 make that god forsaken POSAPI in Source and make itsomething 
 usefull so that people will actually useit. It's getting old
 having to troubleshoot and fix servers everytimethere's an update. 
 Brokenservers for what?? Broken so that 3 pistols can be
 stronger and the leafquality in Militia can be improved!! What a sad 
joke, and we're thepunchline. How I long for the old days when 
 updatescame once every 6months.   Here's an 
 idea.How about not messing with theleafs in Militia, cause
 noone gives a shit what they look likeandinstead make the API 
 usefull.Yeah yeah I know, I'm askin for way too much here. 
   Artie  - Original Message -From: 
 {MDA} Spotta [EMAIL PROTECTED]To: hlds@list.valvesoftware.com 
Sent: Monday, December 11, 2006 6:12 PMSubject: RE: [hlds] 
 Counter-Strike: Source UpdateReleased   Does it 
 break mani?!?!?! Sorry! Spotta 
 -Original Message- From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] OnBehalf Of Jason Ruymen Sent: 11 
 December 2006 22:40 To: hlds_linux@list.valvesoftware.com;
 hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com  
Subject: [hlds] Counter-Strike: Source UpdateReleased 
 A required update for Counter-Strike: Source hasbeen 
 released. Please run hldsupdatetool to get the update. The
 specific changes include: Counter-Strike: Source: 
 - Increased ES57, Compact 228 and Dual Elitesdamage by 25% - 
 Lowered allowed number of dropped weapons in alevel to prevent gun  
spamming - Updated foliage quality in cs_militia   
   Jason 
 ___ To unsubscribe, edit 
 your list preferences, orview the list archives, please 
 visit:http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Chris Barnett

This is all just yet another reason why VALVe should run a non-interactive
pre-release beta for CS:S

Plugin developers never have and never will stick to the API. Equally,
blaming VALVe doesn't get us anywhere.

It is no realistic to say Blame the plugin developers and deal with it -
We won't deal with it, because we shouldn't have to deal with it. There is a
simple solution to all of this. Valve just runs a pre-release beta and that
way the plugin developers and server operators would have ample time to
patch their software against any VALVe update.

Cheers,

Chris Barnett
U75CLAN.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
Sent: 12 December 2006 10:33
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update Released

--
[ Picked text/plain from multipart/alternative ]
Mod developers have no obligation what-so-ever to improve Valves products by
adding features and customisations people want and like which improve the
sales and reputation of Valves products, and server operators have no
obligation what-so-ever to operate servers which allow Valves products to be
used by Valves customers.

Now do you really think that people are going to keep buying, supporting,
and helping improve Valves products by developing mods and running servers
when their efforts get wiped out when an update happens?

Every time Valve breaks things which affect the servers Vavles customers
play on they Valve loose out in terms of reputation and user base. I
personally envy the CS 1.6 guys, at least they know what they have, where as
the CS : S community have things which may not be there tomorrow. With all
this in mind is it any wonder Valve can't get people to move en-masse from
CS 1.6 to CS : S?

After the fun I've seen with Valves attitude towards mods and server
operators I'd be surprised if they see another big hit in the same league as
CS : S because the technical people who can operate servers for their next
big game will just think Do I want more cr*p like I have with the CS : S
server nahhh.

To sum up, it's true have no obligation to support server plugins, but in
the long run they loose out the most by not doing so.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released Date: Tue, 12
Dec 2006 09:15:56 +0100  -- [ Picked text/plain from
multipart/alternative ] VALVe has no obligation what-so-ever to even
support server plugins, the fact that they do, and provide their own API
for doing so is a large plus. The API is actually useful for most of any
general purposes (hence why Mani Matti and general purpose plugins all
have no problem using the provided API). As for the people that want to
hack into the game down to it's roots, that's not VALVe problem.  On
12/12/06, artiecs [EMAIL PROTECTED] wrote:   Yeah i did fix the
gameinfo.txt, but servers wouldn't boot with the MM  startup line in there
(with all plugins disabled in the MM config). Got  the  new version now
and it seems to be running good.   Artie   - Original Message
-  From: Dan E [EMAIL PROTECTED]  To:
hlds@list.valvesoftware.com  Sent: Monday, December 11, 2006 10:59 PM 
Subject: Re: [hlds] Counter-Strike: Source Update Released
Updates always replace the gameinfo.txt file, so you   have to remember
to put the GameBin line back in there   so that MM loads correctly after
an update. And Bailo   released it, so far so good :) w00t.
Dan --- artiecs [EMAIL PROTECTED] wrote:  It breaks
Source Metamod, at least on 2 of ourservers that were running it, 
  one of which was a Gungame server so that's hosed.   Valve
would you PLEASE make that god forsaken POSAPI in Source and make
itsomething usefull so that people will actually useit. It's
getting oldhaving to troubleshoot and fix servers everytime   
there's an update. Brokenservers for what?? Broken so that 3 pistols
can bestronger and the leafquality in Militia can be
improved!! What a sadjoke, and we're thepunchline. How I
long for the old days when updatescame once every 6months.
  Here's an idea.How about not messing with theleafs
in Militia, causenoone gives a shit what they look likeand  
 instead make the API usefull.Yeah yeah I know, I'm askin for way
too much here.   Artie  - Original
Message -From: {MDA} Spotta [EMAIL PROTECTED]  
 To: hlds@list.valvesoftware.comSent: Monday, December 11, 2006
6:12 PMSubject: RE: [hlds] Counter-Strike: Source Update   
Released   Does it break mani?!?!?!
Sorry! Spotta -Original
Message- From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] OnBehalf Of Jason Ruymen
Sent: 11 December 2006 22:40 To:
hlds_linux@list.valvesoftware.com;hlds@list.valvesoftware.com;  
  hlds_announce@list.valvesoftware.com Subject: [hlds]
Counter-Strike

RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Chris Barnett

Artie,

The short term easy solution would be for VALVe to simply run a pre-release
beta. That way for the plugin developers, it's business as usual, except
that the plugin developers will be able to patch their plugins for the next
version of CS:S and we'll be able to patch our servers and the downtime will
be minutes rather than hours or days.

Chris.
U75CLAN

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of artiecs
Sent: 12 December 2006 03:41
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released

It breaks Source Metamod, at least on 2 of our servers that were running it,
one of which was a Gungame server so that's hosed.

Valve would you PLEASE make that god forsaken POS API in Source and make it
something usefull so that people will actually use it. It's getting old
having to troubleshoot and fix servers everytime there's an update. Broken
servers for what?? Broken so that 3 pistols can be stronger and the leaf
quality in Militia can be improved!! What a sad joke, and we're the
punchline. How I long for the old days when updates came once every 6
months.

Here's an idea.How about not messing with the leafs in Militia, cause
noone gives a shit what they look likeand instead make the API usefull.
Yeah yeah I know, I'm askin for way too much here.

Artie


- Original Message -
From: {MDA} Spotta [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 11, 2006 6:12 PM
Subject: RE: [hlds] Counter-Strike: Source Update Released


 Does it break mani?!?!?!

 Sorry!

 Spotta

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: 11 December 2006 22:40
 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_announce@list.valvesoftware.com
 Subject: [hlds] Counter-Strike: Source Update Released

 A required update for Counter-Strike: Source has been released.  Please
 run hldsupdatetool to get the update.  The specific changes include:

 Counter-Strike: Source:
 - Increased ES57, Compact 228 and Dual Elites damage by 25%
 - Lowered allowed number of dropped weapons in a level to prevent gun
 spamming
 - Updated foliage quality in cs_militia

 Jason



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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
I agree with the part that Valve has no obligation to support server
plugins, but if you think Mani doesn't use a ton of hacks your way off.
Just about anything besides recording stats, kicking, or banning someone
requires more than the provided plugin interface. The nice little menus you
see on the left of your screen, the weapon restrictions, and nearly every
other function use these other methods.


On 12/12/06, Wim Barelds [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 VALVe has no obligation what-so-ever to even support server plugins, the
 fact that they do, and provide their own API for doing so is a large plus.
 The API is actually useful for most of any general purposes (hence why
 Mani
 Matti and general purpose plugins all have no problem using the provided
 API). As for the people that want to hack into the game down to it's
 roots,
 that's not VALVe problem.


--

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RE: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread {MDA} Spotta
Does it break mani?!?!?!

Sorry!

Spotta

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: 11 December 2006 22:40
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] Counter-Strike: Source Update Released

A required update for Counter-Strike: Source has been released.  Please
run hldsupdatetool to get the update.  The specific changes include:

Counter-Strike: Source:
- Increased ES57, Compact 228 and Dual Elites damage by 25%
- Lowered allowed number of dropped weapons in a level to prevent gun
spamming
- Updated foliage quality in cs_militia

Jason



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RE: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread Dan E
It broke CSSDM.. again.  Yay.  I fear the day that
they actually release updates ahead of time to let
developers test on it, for it may be the apocalypse.

--- {MDA} Spotta [EMAIL PROTECTED] wrote:

 Does it break mani?!?!?!

 Sorry!

 Spotta

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Jason Ruymen
 Sent: 11 December 2006 22:40
 To: hlds_linux@list.valvesoftware.com;
 hlds@list.valvesoftware.com;
 hlds_announce@list.valvesoftware.com
 Subject: [hlds] Counter-Strike: Source Update
 Released

 A required update for Counter-Strike: Source has
 been released.  Please
 run hldsupdatetool to get the update.  The specific
 changes include:

 Counter-Strike: Source:
 - Increased ES57, Compact 228 and Dual Elites damage
 by 25%
 - Lowered allowed number of dropped weapons in a
 level to prevent gun
 spamming
 - Updated foliage quality in cs_militia

 Jason



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RE: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread {MDA} Spotta
Balls

I run that too.

=]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: 11 December 2006 23:43
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update Released

It broke CSSDM.. again.  Yay.  I fear the day that
they actually release updates ahead of time to let
developers test on it, for it may be the apocalypse.

--- {MDA} Spotta [EMAIL PROTECTED] wrote:

 Does it break mani?!?!?!

 Sorry!

 Spotta

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Jason Ruymen
 Sent: 11 December 2006 22:40
 To: hlds_linux@list.valvesoftware.com;
 hlds@list.valvesoftware.com;
 hlds_announce@list.valvesoftware.com
 Subject: [hlds] Counter-Strike: Source Update
 Released

 A required update for Counter-Strike: Source has
 been released.  Please
 run hldsupdatetool to get the update.  The specific
 changes include:

 Counter-Strike: Source:
 - Increased ES57, Compact 228 and Dual Elites damage
 by 25%
 - Lowered allowed number of dropped weapons in a
 level to prevent gun
 spamming
 - Updated foliage quality in cs_militia

 Jason



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 please visit:
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RE: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread Dan E
Update:  The newest CSSDM beta (not released
officially but on the forums in a random post) will
work, not sure if it still crashes on mapchange
though.  So if you're running .96e it's fine so far.


--- {MDA} Spotta [EMAIL PROTECTED] wrote:

 Balls

 I run that too.

 =]

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Dan E
 Sent: 11 December 2006 23:43
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source Update
 Released

 It broke CSSDM.. again.  Yay.  I fear the day that
 they actually release updates ahead of time to let
 developers test on it, for it may be the apocalypse.

 --- {MDA} Spotta [EMAIL PROTECTED] wrote:

  Does it break mani?!?!?!
 
  Sorry!
 
  Spotta
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On
 Behalf
  Of Jason Ruymen
  Sent: 11 December 2006 22:40
  To: hlds_linux@list.valvesoftware.com;
  hlds@list.valvesoftware.com;
  hlds_announce@list.valvesoftware.com
  Subject: [hlds] Counter-Strike: Source Update
  Released
 
  A required update for Counter-Strike: Source has
  been released.  Please
  run hldsupdatetool to get the update.  The
 specific
  changes include:
 
  Counter-Strike: Source:
  - Increased ES57, Compact 228 and Dual Elites
 damage
  by 25%
  - Lowered allowed number of dropped weapons in a
  level to prevent gun
  spamming
  - Updated foliage quality in cs_militia
 
  Jason
 
 
 
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  To unsubscribe, edit your list preferences, or
 view
  the list archives,
  please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread john @ GamersCoalition

Also upgrade to mms 1.3d.

On 12/11/06, Dan E [EMAIL PROTECTED] wrote:

Update:  The newest CSSDM beta (not released
officially but on the forums in a random post) will
work, not sure if it still crashes on mapchange
though.  So if you're running .96e it's fine so far.


--- {MDA} Spotta [EMAIL PROTECTED] wrote:

 Balls

 I run that too.

 =]

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Dan E
 Sent: 11 December 2006 23:43
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source Update
 Released

 It broke CSSDM.. again.  Yay.  I fear the day that
 they actually release updates ahead of time to let
 developers test on it, for it may be the apocalypse.

 --- {MDA} Spotta [EMAIL PROTECTED] wrote:

  Does it break mani?!?!?!
 
  Sorry!
 
  Spotta
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On
 Behalf
  Of Jason Ruymen
  Sent: 11 December 2006 22:40
  To: hlds_linux@list.valvesoftware.com;
  hlds@list.valvesoftware.com;
  hlds_announce@list.valvesoftware.com
  Subject: [hlds] Counter-Strike: Source Update
  Released
 
  A required update for Counter-Strike: Source has
  been released.  Please
  run hldsupdatetool to get the update.  The
 specific
  changes include:
 
  Counter-Strike: Source:
  - Increased ES57, Compact 228 and Dual Elites
 damage
  by 25%
  - Lowered allowed number of dropped weapons in a
  level to prevent gun
  spamming
  - Updated foliage quality in cs_militia
 
  Jason
 
 
 
  ___
  To unsubscribe, edit your list preferences, or
 view
  the list archives,
  please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
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 view
  the list archives, please visit:
 
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread artiecs
It breaks Source Metamod, at least on 2 of our servers that were running it,
one of which was a Gungame server so that's hosed.

Valve would you PLEASE make that god forsaken POS API in Source and make it
something usefull so that people will actually use it. It's getting old
having to troubleshoot and fix servers everytime there's an update. Broken
servers for what?? Broken so that 3 pistols can be stronger and the leaf
quality in Militia can be improved!! What a sad joke, and we're the
punchline. How I long for the old days when updates came once every 6
months.

Here's an idea.How about not messing with the leafs in Militia, cause
noone gives a shit what they look likeand instead make the API usefull.
Yeah yeah I know, I'm askin for way too much here.

Artie


- Original Message -
From: {MDA} Spotta [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 11, 2006 6:12 PM
Subject: RE: [hlds] Counter-Strike: Source Update Released


 Does it break mani?!?!?!

 Sorry!

 Spotta

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: 11 December 2006 22:40
 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_announce@list.valvesoftware.com
 Subject: [hlds] Counter-Strike: Source Update Released

 A required update for Counter-Strike: Source has been released.  Please
 run hldsupdatetool to get the update.  The specific changes include:

 Counter-Strike: Source:
 - Increased ES57, Compact 228 and Dual Elites damage by 25%
 - Lowered allowed number of dropped weapons in a level to prevent gun
 spamming
 - Updated foliage quality in cs_militia

 Jason



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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread artiecs
Oh sweet, glad to hear they fixed it so quick.

- Original Message -
From: john @ GamersCoalition [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 11, 2006 10:25 PM
Subject: Re: [hlds] Counter-Strike: Source Update Released


 Also upgrade to mms 1.3d.

 On 12/11/06, Dan E [EMAIL PROTECTED] wrote:
  Update:  The newest CSSDM beta (not released
  officially but on the forums in a random post) will
  work, not sure if it still crashes on mapchange
  though.  So if you're running .96e it's fine so far.
 
 
  --- {MDA} Spotta [EMAIL PROTECTED] wrote:
 
   Balls
  
   I run that too.
  
   =]
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf
   Of Dan E
   Sent: 11 December 2006 23:43
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source Update
   Released
  
   It broke CSSDM.. again.  Yay.  I fear the day that
   they actually release updates ahead of time to let
   developers test on it, for it may be the apocalypse.
  
   --- {MDA} Spotta [EMAIL PROTECTED] wrote:
  
Does it break mani?!?!?!
   
Sorry!
   
Spotta
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
   Behalf
Of Jason Ruymen
Sent: 11 December 2006 22:40
To: hlds_linux@list.valvesoftware.com;
hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] Counter-Strike: Source Update
Released
   
A required update for Counter-Strike: Source has
been released.  Please
run hldsupdatetool to get the update.  The
   specific
changes include:
   
Counter-Strike: Source:
- Increased ES57, Compact 228 and Dual Elites
   damage
by 25%
- Lowered allowed number of dropped weapons in a
level to prevent gun
spamming
- Updated foliage quality in cs_militia
   
Jason
   
   
   
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread Dan E
Updates always replace the gameinfo.txt file, so you
have to remember to put the GameBin line back in there
so that MM loads correctly after an update.  And Bailo
released it, so far so good :) w00t.

Dan

--- artiecs [EMAIL PROTECTED] wrote:

 It breaks Source Metamod, at least on 2 of our
 servers that were running it,
 one of which was a Gungame server so that's hosed.

 Valve would you PLEASE make that god forsaken POS
 API in Source and make it
 something usefull so that people will actually use
 it. It's getting old
 having to troubleshoot and fix servers everytime
 there's an update. Broken
 servers for what?? Broken so that 3 pistols can be
 stronger and the leaf
 quality in Militia can be improved!! What a sad
 joke, and we're the
 punchline. How I long for the old days when updates
 came once every 6
 months.

 Here's an idea.How about not messing with the
 leafs in Militia, cause
 noone gives a shit what they look likeand
 instead make the API usefull.
 Yeah yeah I know, I'm askin for way too much here.

 Artie


 - Original Message -
 From: {MDA} Spotta [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, December 11, 2006 6:12 PM
 Subject: RE: [hlds] Counter-Strike: Source Update
 Released


  Does it break mani?!?!?!
 
  Sorry!
 
  Spotta
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On
 Behalf Of Jason Ruymen
  Sent: 11 December 2006 22:40
  To: hlds_linux@list.valvesoftware.com;
 hlds@list.valvesoftware.com;
  hlds_announce@list.valvesoftware.com
  Subject: [hlds] Counter-Strike: Source Update
 Released
 
  A required update for Counter-Strike: Source has
 been released.  Please
  run hldsupdatetool to get the update.  The
 specific changes include:
 
  Counter-Strike: Source:
  - Increased ES57, Compact 228 and Dual Elites
 damage by 25%
  - Lowered allowed number of dropped weapons in a
 level to prevent gun
  spamming
  - Updated foliage quality in cs_militia
 
  Jason
 
 
 
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 view the list archives,
  please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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 view the list archives,
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread artiecs
Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM
startup line in there (with all plugins disabled in the MM config). Got the
new version now and it seems to be running good.

Artie

- Original Message -
From: Dan E [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 11, 2006 10:59 PM
Subject: Re: [hlds] Counter-Strike: Source Update Released


 Updates always replace the gameinfo.txt file, so you
 have to remember to put the GameBin line back in there
 so that MM loads correctly after an update.  And Bailo
 released it, so far so good :) w00t.

 Dan

 --- artiecs [EMAIL PROTECTED] wrote:

  It breaks Source Metamod, at least on 2 of our
  servers that were running it,
  one of which was a Gungame server so that's hosed.
 
  Valve would you PLEASE make that god forsaken POS
  API in Source and make it
  something usefull so that people will actually use
  it. It's getting old
  having to troubleshoot and fix servers everytime
  there's an update. Broken
  servers for what?? Broken so that 3 pistols can be
  stronger and the leaf
  quality in Militia can be improved!! What a sad
  joke, and we're the
  punchline. How I long for the old days when updates
  came once every 6
  months.
 
  Here's an idea.How about not messing with the
  leafs in Militia, cause
  noone gives a shit what they look likeand
  instead make the API usefull.
  Yeah yeah I know, I'm askin for way too much here.
 
  Artie
 
 
  - Original Message -
  From: {MDA} Spotta [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, December 11, 2006 6:12 PM
  Subject: RE: [hlds] Counter-Strike: Source Update
  Released
 
 
   Does it break mani?!?!?!
  
   Sorry!
  
   Spotta
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On
  Behalf Of Jason Ruymen
   Sent: 11 December 2006 22:40
   To: hlds_linux@list.valvesoftware.com;
  hlds@list.valvesoftware.com;
   hlds_announce@list.valvesoftware.com
   Subject: [hlds] Counter-Strike: Source Update
  Released
  
   A required update for Counter-Strike: Source has
  been released.  Please
   run hldsupdatetool to get the update.  The
  specific changes include:
  
   Counter-Strike: Source:
   - Increased ES57, Compact 228 and Dual Elites
  damage by 25%
   - Lowered allowed number of dropped weapons in a
  level to prevent gun
   spamming
   - Updated foliage quality in cs_militia
  
   Jason
  
  
  
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  view the list archives,
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Re: [hlds] Counter-Strike: Source update released

2006-11-03 Thread Roman Hatsiev

Just in case if anyone is interested in something else apart from
taunting Valve, here is small tip about mp_dynamicpricing.

Seems like this cvar is checked when server loads map. Its default
value is 1 so when server loads first map dynamic prices are still
there even if you've got mp_dynamicpricing 0 in your server.cfg.
Dynamic prices will disappear only after next mapchange. Not a big
deal actually but should you want to fix that - just add
+mp_dynamicpricing 0 to a command line starting your server and that's
it!

Regards,

Roman

On 02/11/06, Jason Ruymen [EMAIL PROTECTED] wrote:

A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool.  The changes are:

Counter-Strike: Source:
- Added Dynamic Weapon Pricing

Jason



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Re: [hlds] Counter-Strike: Source update released

2006-11-03 Thread David Williams
cheers roman will try it. thanks for the info

Roman Hatsiev wrote:
 Just in case if anyone is interested in something else apart from
 taunting Valve, here is small tip about mp_dynamicpricing.

 Seems like this cvar is checked when server loads map. Its default
 value is 1 so when server loads first map dynamic prices are still
 there even if you've got mp_dynamicpricing 0 in your server.cfg.
 Dynamic prices will disappear only after next mapchange. Not a big
 deal actually but should you want to fix that - just add
 +mp_dynamicpricing 0 to a command line starting your server and that's
 it!

 Regards,

 Roman

 On 02/11/06, Jason Ruymen [EMAIL PROTECTED] wrote:
 A required update for Counter-Strike: Source has just been released.
 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
We were able to turn 4 of our most popular servers into 4 dead servers with
the beta

On 11/2/06, Biscuits [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 It brings variety to the game, i give it the thumbs up :D
 This is the reason i keep playing CS:S as it evolves over time ;)

 On 11/2/06, Chad [EMAIL PROTECTED] wrote:
 
  But I can't turn it off.
  I play on pubs mostly, and now they are all going to have it because its
  default and the admins probably won't care enough to turn it off.
  Did it at least account for different servers playing different maps
  each of which have different values for each weapon?
 
  Matt Albiniak wrote:
   With all due respect, get over it.
  
   You can turn it off, so turn it off (if you want). Personally, our
   community has noticed a steady decline in server traffic, as have most
   pubs tracked by game-monitor. I think it's great that the product is
   still supported and is being developed with optional features.
  
   Best,
  
   Matt
   On 11/1/06, Chad [EMAIL PROTECTED] wrote:
   Why is valve/steam /whoever is them  ruining a perfectly good game
   with these features?
  
  
   J. Laws - Hi-Definition Gaming wrote:
That's probably intentional, they should be releasing Euro, Yen,
   Dollar,
Franc, Pound, Lira, and Peso conversion tables for true regional
   dynamic
weapon pricing within the next week.
   
-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
   
Incase anyone hasn't noticed, you can't buy ammo now there appears
   to be a
bug.
   
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Hi-Definition Gaming
Sent: Wednesday, November 01, 2006 9:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
   
And what is the default value?
   
-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
   
I knew I should have post-it noted this. What's the command to
enable/disable this?
   
On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
   
A required update for Counter-Strike: Source has just been
 released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool.  The changes are:
   
Counter-Strike: Source:
- Added Dynamic Weapon Pricing
   
Jason
   
   
   
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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread David Williams
shame the optional features aren't that optional. as far as my
supportt team can tell the mp_dynamicpricing switch does not disable the
new weapon pricing stuff. We've tried it on fresh installs 6 times and
it doesn't do anything. oh yeah and it seems to have broken mani but i
have a feeling a quick edit of the gamestypes file will fix that.

Matt Albiniak wrote:
 With all due respect, get over it.

 You can turn it off, so turn it off (if you want). Personally, our
 community has noticed a steady decline in server traffic, as have most
 pubs tracked by game-monitor. I think it's great that the product is
 still supported and is being developed with optional features.

 Best,

 Matt
 On 11/1/06, Chad [EMAIL PROTECTED] wrote:
 Why is valve/steam /whoever is them  ruining a perfectly good game
 with these features?


 J. Laws - Hi-Definition Gaming wrote:
  That's probably intentional, they should be releasing Euro, Yen,
 Dollar,
  Franc, Pound, Lira, and Peso conversion tables for true regional
 dynamic
  weapon pricing within the next week.
 
  -Original Message-
  From: t [mailto:[EMAIL PROTECTED]
  Sent: Wednesday, November 01, 2006 8:43 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Counter-Strike: Source update released
 
  Incase anyone hasn't noticed, you can't buy ammo now there appears
 to be a
  bug.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
  Hi-Definition Gaming
  Sent: Wednesday, November 01, 2006 9:30 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Counter-Strike: Source update released
 
  And what is the default value?
 
  -Original Message-
  From: Matt Albiniak [mailto:[EMAIL PROTECTED]
  Sent: Wednesday, November 01, 2006 8:25 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Counter-Strike: Source update released
 
  I knew I should have post-it noted this. What's the command to
  enable/disable this?
 
  On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
 
  A required update for Counter-Strike: Source has just been released.
  Unless your running a Linux server that auto-updates, please run
  hldsupdatetool.  The changes are:
 
  Counter-Strike: Source:
  - Added Dynamic Weapon Pricing
 
  Jason
 
 
 
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 archives,
 
  please visit:
 
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  --
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  [EMAIL PROTECTED]
 
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 --
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 [EMAIL PROTECTED]

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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
What doesn't break mani? :)

On 11/2/06, David Williams [EMAIL PROTECTED] wrote:

 shame the optional features aren't that optional. as far as my
 supportt team can tell the mp_dynamicpricing switch does not disable the
 new weapon pricing stuff. We've tried it on fresh installs 6 times and
 it doesn't do anything. oh yeah and it seems to have broken mani but i
 have a feeling a quick edit of the gamestypes file will fix that.

 Matt Albiniak wrote:
  With all due respect, get over it.
 
  You can turn it off, so turn it off (if you want). Personally, our
  community has noticed a steady decline in server traffic, as have most
  pubs tracked by game-monitor. I think it's great that the product is
  still supported and is being developed with optional features.
 
  Best,
 
  Matt
  On 11/1/06, Chad [EMAIL PROTECTED] wrote:
  Why is valve/steam /whoever is them  ruining a perfectly good game
  with these features?
 
 
  J. Laws - Hi-Definition Gaming wrote:
   That's probably intentional, they should be releasing Euro, Yen,
  Dollar,
   Franc, Pound, Lira, and Peso conversion tables for true regional
  dynamic
   weapon pricing within the next week.
  
   -Original Message-
   From: t [mailto:[EMAIL PROTECTED]
   Sent: Wednesday, November 01, 2006 8:43 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source update released
  
   Incase anyone hasn't noticed, you can't buy ammo now there appears
  to be a
   bug.
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
   Hi-Definition Gaming
   Sent: Wednesday, November 01, 2006 9:30 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source update released
  
   And what is the default value?
  
   -Original Message-
   From: Matt Albiniak [mailto:[EMAIL PROTECTED]
   Sent: Wednesday, November 01, 2006 8:25 PM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Counter-Strike: Source update released
  
   I knew I should have post-it noted this. What's the command to
   enable/disable this?
  
   On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
  
   A required update for Counter-Strike: Source has just been released.
   Unless your running a Linux server that auto-updates, please run
   hldsupdatetool.  The changes are:
  
   Counter-Strike: Source:
   - Added Dynamic Weapon Pricing
  
   Jason
  
  
  
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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread David Williams
good magic trick. this is gonna happen all over the place. NOBODY WANTS
THIS. The larger part of the community just want the lil bugs to be
fixed. The annoying things that have been there from day one. Like the
fact source get's stuck in sound loops which in turn makes the games
skip/lag. Why not fix that. Why add a feature that everyone i know
thinks sucks and 75% of the global community thinks blows.

Valve you aren't listening to us. You keep going this way you gonna kill
your best game. Whispers example is pretty common place. How about you
leave well alone and fix the broken stuff first?

Whisper wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 We were able to turn 4 of our most popular servers into 4 dead servers with
 the beta

 On 11/2/06, Biscuits [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 It brings variety to the game, i give it the thumbs up :D
 This is the reason i keep playing CS:S as it evolves over time ;)

 On 11/2/06, Chad [EMAIL PROTECTED] wrote:

 But I can't turn it off.
 I play on pubs mostly, and now they are all going to have it because its
 default and the admins probably won't care enough to turn it off.
 Did it at least account for different servers playing different maps
 each of which have different values for each weapon?

 Matt Albiniak wrote:

 With all due respect, get over it.

 You can turn it off, so turn it off (if you want). Personally, our
 community has noticed a steady decline in server traffic, as have most
 pubs tracked by game-monitor. I think it's great that the product is
 still supported and is being developed with optional features.

 Best,

 Matt
 On 11/1/06, Chad [EMAIL PROTECTED] wrote:

 Why is valve/steam /whoever is them  ruining a perfectly good game
 with these features?


 J. Laws - Hi-Definition Gaming wrote:

 That's probably intentional, they should be releasing Euro, Yen,

 Dollar,

 Franc, Pound, Lira, and Peso conversion tables for true regional

 dynamic

 weapon pricing within the next week.

 -Original Message-
 From: t [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:43 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Incase anyone hasn't noticed, you can't buy ammo now there appears

 to be a

 bug.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
 Hi-Definition Gaming
 Sent: Wednesday, November 01, 2006 9:30 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 And what is the default value?

 -Original Message-
 From: Matt Albiniak [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:25 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 I knew I should have post-it noted this. What's the command to
 enable/disable this?

 On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:


 A required update for Counter-Strike: Source has just been

 released.

 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread David Williams
that's true. turns out it was the gameinfo file being updated so
sourcemm wasn't loading. that's ok i can deal with that but the dynamic
pricing switch doesn't seem to want to work.

Whisper wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 What doesn't break mani? :)

 On 11/2/06, David Williams [EMAIL PROTECTED] wrote:

 shame the optional features aren't that optional. as far as my
 supportt team can tell the mp_dynamicpricing switch does not disable the
 new weapon pricing stuff. We've tried it on fresh installs 6 times and
 it doesn't do anything. oh yeah and it seems to have broken mani but i
 have a feeling a quick edit of the gamestypes file will fix that.

 Matt Albiniak wrote:

 With all due respect, get over it.

 You can turn it off, so turn it off (if you want). Personally, our
 community has noticed a steady decline in server traffic, as have most
 pubs tracked by game-monitor. I think it's great that the product is
 still supported and is being developed with optional features.

 Best,

 Matt
 On 11/1/06, Chad [EMAIL PROTECTED] wrote:

 Why is valve/steam /whoever is them  ruining a perfectly good game
 with these features?


 J. Laws - Hi-Definition Gaming wrote:

 That's probably intentional, they should be releasing Euro, Yen,

 Dollar,

 Franc, Pound, Lira, and Peso conversion tables for true regional

 dynamic

 weapon pricing within the next week.

 -Original Message-
 From: t [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:43 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Incase anyone hasn't noticed, you can't buy ammo now there appears

 to be a

 bug.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
 Hi-Definition Gaming
 Sent: Wednesday, November 01, 2006 9:30 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 And what is the default value?

 -Original Message-
 From: Matt Albiniak [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:25 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 I knew I should have post-it noted this. What's the command to
 enable/disable this?

 On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:


 A required update for Counter-Strike: Source has just been released.
 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



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 archives,

 please visit:


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 Matt Albiniak
 [EMAIL PROTECTED]

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RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
Because success is almost always an accidental confluence of demand, timing, 
and luck.  Those that succeed are often foolish enough think it had something 
to do with them so they try it again and again but never achieve anything 
close to their prior success.

-Original Message-
From: Chad [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 9:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


Why is valve/steam /whoever is them  ruining a perfectly good game
with these features?


J. Laws - Hi-Definition Gaming wrote:
 That's probably intentional, they should be releasing Euro, Yen, Dollar,
 Franc, Pound, Lira, and Peso conversion tables for true regional dynamic
 weapon pricing within the next week.

 -Original Message-
 From: t [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:43 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Incase anyone hasn't noticed, you can't buy ammo now there appears to be a
 bug.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
 Hi-Definition Gaming
 Sent: Wednesday, November 01, 2006 9:30 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 And what is the default value?

 -Original Message-
 From: Matt Albiniak [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:25 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 I knew I should have post-it noted this. What's the command to
 enable/disable this?

 On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:

 A required update for Counter-Strike: Source has just been released.
 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:

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 --
 Matt Albiniak
 [EMAIL PROTECTED]

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RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
If the Beta can do that, imagine what the finished product can do.  :)~

-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 6:11 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


--

[ Picked text/plain from multipart/alternative ]
We were able to turn 4 of our most popular servers into 4 dead servers with
the beta

On 11/2/06, Biscuits [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 It brings variety to the game, i give it the thumbs up :D
 This is the reason i keep playing CS:S as it evolves over time ;)

 On 11/2/06, Chad [EMAIL PROTECTED] wrote:
 
  But I can't turn it off.
  I play on pubs mostly, and now they are all going to have it because its
  default and the admins probably won't care enough to turn it off.
  Did it at least account for different servers playing different maps
  each of which have different values for each weapon?
 
  Matt Albiniak wrote:
   With all due respect, get over it.
  
   You can turn it off, so turn it off (if you want). Personally, our
   community has noticed a steady decline in server traffic, as have most
   pubs tracked by game-monitor. I think it's great that the product is
   still supported and is being developed with optional features.
  
   Best,
  
   Matt
   On 11/1/06, Chad [EMAIL PROTECTED] wrote:
   Why is valve/steam /whoever is them  ruining a perfectly good game
   with these features?
  
  
   J. Laws - Hi-Definition Gaming wrote:
That's probably intentional, they should be releasing Euro, Yen,
   Dollar,
Franc, Pound, Lira, and Peso conversion tables for true regional
   dynamic
weapon pricing within the next week.
   
-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
   
Incase anyone hasn't noticed, you can't buy ammo now there appears
   to be a
bug.
   
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Hi-Definition Gaming
Sent: Wednesday, November 01, 2006 9:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
   
And what is the default value?
   
-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
   
I knew I should have post-it noted this. What's the command to
enable/disable this?
   
On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
   
A required update for Counter-Strike: Source has just been
 released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool.  The changes are:
   
Counter-Strike: Source:
- Added Dynamic Weapon Pricing
   
Jason
   
   
   
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--
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[EMAIL PROTECTED]
   
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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
All those shadow bugs still exist!

Is being able to join spectator then rejoin a team a bug or a feature?

sv_norealconsistencywhatsoever

No Pure Server option

That cl_interp bug where the stationary player doesn't see the moving player
till much later even on LAN (Is that bug still there Wim?)

Plain old dodgy sound bugs

Map optimisations for FPS

I think the list still goes on and on, but I agree, a bug fixing rather than
feature enhancing update would go a long way? How about a nice Christmas
present for CS:S players Valve?

On 11/2/06, David Williams [EMAIL PROTECTED] wrote:

 that's true. turns out it was the gameinfo file being updated so
 sourcemm wasn't loading. that's ok i can deal with that but the dynamic
 pricing switch doesn't seem to want to work.

 Whisper wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  What doesn't break mani? :)
 
  On 11/2/06, David Williams [EMAIL PROTECTED] wrote:
 
  shame the optional features aren't that optional. as far as my
  supportt team can tell the mp_dynamicpricing switch does not disable
 the
  new weapon pricing stuff. We've tried it on fresh installs 6 times and
  it doesn't do anything. oh yeah and it seems to have broken mani but i
  have a feeling a quick edit of the gamestypes file will fix that.
 
  Matt Albiniak wrote:
 
  With all due respect, get over it.
 
  You can turn it off, so turn it off (if you want). Personally, our
  community has noticed a steady decline in server traffic, as have most
  pubs tracked by game-monitor. I think it's great that the product is
  still supported and is being developed with optional features.
 
  Best,
 
  Matt
  On 11/1/06, Chad [EMAIL PROTECTED] wrote:
 
  Why is valve/steam /whoever is them  ruining a perfectly good game
  with these features?
 
 
  J. Laws - Hi-Definition Gaming wrote:
 
  That's probably intentional, they should be releasing Euro, Yen,
 
  Dollar,
 
  Franc, Pound, Lira, and Peso conversion tables for true regional
 
  dynamic
 
  weapon pricing within the next week.
 
  -Original Message-
  From: t [mailto:[EMAIL PROTECTED]
  Sent: Wednesday, November 01, 2006 8:43 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Counter-Strike: Source update released
 
  Incase anyone hasn't noticed, you can't buy ammo now there appears
 
  to be a
 
  bug.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
  Hi-Definition Gaming
  Sent: Wednesday, November 01, 2006 9:30 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Counter-Strike: Source update released
 
  And what is the default value?
 
  -Original Message-
  From: Matt Albiniak [mailto:[EMAIL PROTECTED]
  Sent: Wednesday, November 01, 2006 8:25 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Counter-Strike: Source update released
 
  I knew I should have post-it noted this. What's the command to
  enable/disable this?
 
  On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
 
 
  A required update for Counter-Strike: Source has just been
 released.
  Unless your running a Linux server that auto-updates, please run
  hldsupdatetool.  The changes are:
 
  Counter-Strike: Source:
  - Added Dynamic Weapon Pricing
 
  Jason
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 
  archives,
 
  please visit:
 
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  --
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  [EMAIL PROTECTED]
 
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  archives,
 
  please visit:
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  archives,
 
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  archives,
 
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RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
I had jelly on my toast this morning instead of butter, and Mani kept working 
fine. :)

-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 7:11 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


--

[ Picked text/plain from multipart/alternative ]
What doesn't break mani? :)

On 11/2/06, David Williams [EMAIL PROTECTED] wrote:

 shame the optional features aren't that optional. as far as my
 supportt team can tell the mp_dynamicpricing switch does not disable the
 new weapon pricing stuff. We've tried it on fresh installs 6 times and
 it doesn't do anything. oh yeah and it seems to have broken mani but i
 have a feeling a quick edit of the gamestypes file will fix that.

 Matt Albiniak wrote:
  With all due respect, get over it.
 
  You can turn it off, so turn it off (if you want). Personally, our
  community has noticed a steady decline in server traffic, as have most
  pubs tracked by game-monitor. I think it's great that the product is
  still supported and is being developed with optional features.
 
  Best,
 
  Matt
  On 11/1/06, Chad [EMAIL PROTECTED] wrote:
  Why is valve/steam /whoever is them  ruining a perfectly good game
  with these features?
 
 
  J. Laws - Hi-Definition Gaming wrote:
   That's probably intentional, they should be releasing Euro, Yen,
  Dollar,
   Franc, Pound, Lira, and Peso conversion tables for true regional
  dynamic
   weapon pricing within the next week.
  
   -Original Message-
   From: t [mailto:[EMAIL PROTECTED]
   Sent: Wednesday, November 01, 2006 8:43 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source update released
  
   Incase anyone hasn't noticed, you can't buy ammo now there appears
  to be a
   bug.
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
   Hi-Definition Gaming
   Sent: Wednesday, November 01, 2006 9:30 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source update released
  
   And what is the default value?
  
   -Original Message-
   From: Matt Albiniak [mailto:[EMAIL PROTECTED]
   Sent: Wednesday, November 01, 2006 8:25 PM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Counter-Strike: Source update released
  
   I knew I should have post-it noted this. What's the command to
   enable/disable this?
  
   On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
  
   A required update for Counter-Strike: Source has just been released.
   Unless your running a Linux server that auto-updates, please run
   hldsupdatetool.  The changes are:
  
   Counter-Strike: Source:
   - Added Dynamic Weapon Pricing
  
   Jason
  
  
  
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  archives,
  
   please visit:
  
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 archives,
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RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
How about you leave well alone and fix the broken stuff first?

Because they haven't learned yet that they are not the reason for the success.  
They produced a fine product and they do good work... so do a million other 
people... but few acheive sucess.

-Original Message-
From: David Williams [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 7:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


good magic trick. this is gonna happen all over the place. NOBODY WANTS
THIS. The larger part of the community just want the lil bugs to be
fixed. The annoying things that have been there from day one. Like the
fact source get's stuck in sound loops which in turn makes the games
skip/lag. Why not fix that. Why add a feature that everyone i know
thinks sucks and 75% of the global community thinks blows.

Valve you aren't listening to us. You keep going this way you gonna kill
your best game. Whispers example is pretty common place. How about you
leave well alone and fix the broken stuff first?

Whisper wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 We were able to turn 4 of our most popular servers into 4 dead servers with
 the beta

 On 11/2/06, Biscuits [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 It brings variety to the game, i give it the thumbs up :D
 This is the reason i keep playing CS:S as it evolves over time ;)

 On 11/2/06, Chad [EMAIL PROTECTED] wrote:

 But I can't turn it off.
 I play on pubs mostly, and now they are all going to have it because its
 default and the admins probably won't care enough to turn it off.
 Did it at least account for different servers playing different maps
 each of which have different values for each weapon?

 Matt Albiniak wrote:

 With all due respect, get over it.

 You can turn it off, so turn it off (if you want). Personally, our
 community has noticed a steady decline in server traffic, as have most
 pubs tracked by game-monitor. I think it's great that the product is
 still supported and is being developed with optional features.

 Best,

 Matt
 On 11/1/06, Chad [EMAIL PROTECTED] wrote:

 Why is valve/steam /whoever is them  ruining a perfectly good game
 with these features?


 J. Laws - Hi-Definition Gaming wrote:

 That's probably intentional, they should be releasing Euro, Yen,

 Dollar,

 Franc, Pound, Lira, and Peso conversion tables for true regional

 dynamic

 weapon pricing within the next week.

 -Original Message-
 From: t [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:43 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Incase anyone hasn't noticed, you can't buy ammo now there appears

 to be a

 bug.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
 Hi-Definition Gaming
 Sent: Wednesday, November 01, 2006 9:30 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 And what is the default value?

 -Original Message-
 From: Matt Albiniak [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:25 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 I knew I should have post-it noted this. What's the command to
 enable/disable this?

 On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:


 A required update for Counter-Strike: Source has just been

 released.

 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list

 archives,

 please visit:


 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Biscuits
--
[ Picked text/plain from multipart/alternative ]
Chrissy present was mani did not break :)
or matties or event scripts :D

On 11/2/06, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 All those shadow bugs still exist!

 Is being able to join spectator then rejoin a team a bug or a feature?

 sv_norealconsistencywhatsoever

 No Pure Server option

 That cl_interp bug where the stationary player doesn't see the moving
 player
 till much later even on LAN (Is that bug still there Wim?)

 Plain old dodgy sound bugs

 Map optimisations for FPS

 I think the list still goes on and on, but I agree, a bug fixing rather
 than
 feature enhancing update would go a long way? How about a nice Christmas
 present for CS:S players Valve?

 On 11/2/06, David Williams [EMAIL PROTECTED] wrote:
 
  that's true. turns out it was the gameinfo file being updated so
  sourcemm wasn't loading. that's ok i can deal with that but the dynamic
  pricing switch doesn't seem to want to work.
 
  Whisper wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   What doesn't break mani? :)
  
   On 11/2/06, David Williams [EMAIL PROTECTED] wrote:
  
   shame the optional features aren't that optional. as far as my
   supportt team can tell the mp_dynamicpricing switch does not disable
  the
   new weapon pricing stuff. We've tried it on fresh installs 6 times
 and
   it doesn't do anything. oh yeah and it seems to have broken mani but
 i
   have a feeling a quick edit of the gamestypes file will fix that.
  
   Matt Albiniak wrote:
  
   With all due respect, get over it.
  
   You can turn it off, so turn it off (if you want). Personally, our
   community has noticed a steady decline in server traffic, as have
 most
   pubs tracked by game-monitor. I think it's great that the product is
   still supported and is being developed with optional features.
  
   Best,
  
   Matt
   On 11/1/06, Chad [EMAIL PROTECTED] wrote:
  
   Why is valve/steam /whoever is them  ruining a perfectly good
 game
   with these features?
  
  
   J. Laws - Hi-Definition Gaming wrote:
  
   That's probably intentional, they should be releasing Euro, Yen,
  
   Dollar,
  
   Franc, Pound, Lira, and Peso conversion tables for true regional
  
   dynamic
  
   weapon pricing within the next week.
  
   -Original Message-
   From: t [mailto:[EMAIL PROTECTED]
   Sent: Wednesday, November 01, 2006 8:43 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source update released
  
   Incase anyone hasn't noticed, you can't buy ammo now there appears
  
   to be a
  
   bug.
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
   Hi-Definition Gaming
   Sent: Wednesday, November 01, 2006 9:30 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source update released
  
   And what is the default value?
  
   -Original Message-
   From: Matt Albiniak [mailto:[EMAIL PROTECTED]
   Sent: Wednesday, November 01, 2006 8:25 PM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Counter-Strike: Source update released
  
   I knew I should have post-it noted this. What's the command to
   enable/disable this?
  
   On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
  
  
   A required update for Counter-Strike: Source has just been
  released.
   Unless your running a Linux server that auto-updates, please run
   hldsupdatetool.  The changes are:
  
   Counter-Strike: Source:
   - Added Dynamic Weapon Pricing
  
   Jason
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
  
   archives,
  
   please visit:
  
  
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
   --
   Matt Albiniak
   [EMAIL PROTECTED]
  
   ___
   To unsubscribe, edit your list preferences, or view the list
  
   archives,
  
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   ___
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   archives,
  
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   ___
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   archives,
  
   please visit:
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   ___
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   archives, please visit:
  
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RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
I stand corrected and exonerated at the same time... lol!

-Original Message-
From: Chad [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 9:29 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


One mistake, they bought the first one from a bunch of gamers, they
didn't produce it and It has gone downhill ever since.

Edward Luna wrote:
 How about you leave well alone and fix the broken stuff first?

 Because they haven't learned yet that they are not the reason for the 
 success.  They produced a fine product and they do good work... so do a 
 million other people... but few acheive sucess.

 -Original Message-
 From: David Williams [mailto:[EMAIL PROTECTED]
 Sent: Thursday, November 02, 2006 7:23 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released


 good magic trick. this is gonna happen all over the place. NOBODY WANTS
 THIS. The larger part of the community just want the lil bugs to be
 fixed. The annoying things that have been there from day one. Like the
 fact source get's stuck in sound loops which in turn makes the games
 skip/lag. Why not fix that. Why add a feature that everyone i know
 thinks sucks and 75% of the global community thinks blows.

 Valve you aren't listening to us. You keep going this way you gonna kill
 your best game. Whispers example is pretty common place. How about you
 leave well alone and fix the broken stuff first?

 Whisper wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 We were able to turn 4 of our most popular servers into 4 dead servers with
 the beta

 On 11/2/06, Biscuits [EMAIL PROTECTED] wrote:


 --
 [ Picked text/plain from multipart/alternative ]
 It brings variety to the game, i give it the thumbs up :D
 This is the reason i keep playing CS:S as it evolves over time ;)

 On 11/2/06, Chad [EMAIL PROTECTED] wrote:


 But I can't turn it off.
 I play on pubs mostly, and now they are all going to have it because its
 default and the admins probably won't care enough to turn it off.
 Did it at least account for different servers playing different maps
 each of which have different values for each weapon?

 Matt Albiniak wrote:


 With all due respect, get over it.

 You can turn it off, so turn it off (if you want). Personally, our
 community has noticed a steady decline in server traffic, as have most
 pubs tracked by game-monitor. I think it's great that the product is
 still supported and is being developed with optional features.

 Best,

 Matt
 On 11/1/06, Chad [EMAIL PROTECTED] wrote:


 Why is valve/steam /whoever is them  ruining a perfectly good game
 with these features?


 J. Laws - Hi-Definition Gaming wrote:


 That's probably intentional, they should be releasing Euro, Yen,


 Dollar,


 Franc, Pound, Lira, and Peso conversion tables for true regional


 dynamic


 weapon pricing within the next week.

 -Original Message-
 From: t [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:43 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Incase anyone hasn't noticed, you can't buy ammo now there appears


 to be a


 bug.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
 Hi-Definition Gaming
 Sent: Wednesday, November 01, 2006 9:30 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 And what is the default value?

 -Original Message-
 From: Matt Albiniak [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:25 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 I knew I should have post-it noted this. What's the command to
 enable/disable this?

 On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:



 A required update for Counter-Strike: Source has just been


 released.


 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list


 archives,


 please visit:



 http://list.valvesoftware.com/mailman/listinfo/hlds




 --
 Matt Albiniak
 [EMAIL PROTECTED]

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 archives,


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 archives,


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 archives,


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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Matt Albiniak

I knew I should have post-it noted this. What's the command to
enable/disable this?

On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:

A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool.  The changes are:

Counter-Strike: Source:
- Added Dynamic Weapon Pricing

Jason



___
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visit:
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RE: [hlds] Counter-Strike: Source update released

2006-11-01 Thread J. Laws - Hi-Definition Gaming
And what is the default value?

-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

I knew I should have post-it noted this. What's the command to
enable/disable this?

On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
 A required update for Counter-Strike: Source has just been released.
 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Matt Albiniak

ON!

Enjoy~

On 11/1/06, J. Laws - Hi-Definition Gaming [EMAIL PROTECTED] wrote:

And what is the default value?

-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

I knew I should have post-it noted this. What's the command to
enable/disable this?

On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
 A required update for Counter-Strike: Source has just been released.
 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Matt Albiniak

Google is making this world a better place. To turn on/off the dynamic
weapon pricing, use:
mp_dynamicpricing

On 11/1/06, Matt Albiniak [EMAIL PROTECTED] wrote:

ON!

Enjoy~

On 11/1/06, J. Laws - Hi-Definition Gaming [EMAIL PROTECTED] wrote:
 And what is the default value?

 -Original Message-
 From: Matt Albiniak [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:25 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 I knew I should have post-it noted this. What's the command to
 enable/disable this?

 On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
  A required update for Counter-Strike: Source has just been released.
  Unless your running a Linux server that auto-updates, please run
  hldsupdatetool.  The changes are:
 
  Counter-Strike: Source:
  - Added Dynamic Weapon Pricing
 
  Jason
 
 
 
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 please visit:
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RE: [hlds] Counter-Strike: Source update released

2006-11-01 Thread t
Incase anyone hasn't noticed, you can't buy ammo now there appears to be a
bug.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Hi-Definition Gaming
Sent: Wednesday, November 01, 2006 9:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

And what is the default value?

-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

I knew I should have post-it noted this. What's the command to
enable/disable this?

On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
 A required update for Counter-Strike: Source has just been released.
 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Munra -hlds

Has any notice on dust2 it limits teams to 10 per team.  It is a stock
server no addons running.   STock install??
- Original Message -
From: Matt Albiniak [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, November 01, 2006 8:39 PM
Subject: Re: [hlds] Counter-Strike: Source update released



Google is making this world a better place. To turn on/off the dynamic
weapon pricing, use:
mp_dynamicpricing

On 11/1/06, Matt Albiniak [EMAIL PROTECTED] wrote:

ON!

Enjoy~

On 11/1/06, J. Laws - Hi-Definition Gaming [EMAIL PROTECTED] wrote:
 And what is the default value?

 -Original Message-
 From: Matt Albiniak [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:25 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 I knew I should have post-it noted this. What's the command to
 enable/disable this?

 On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
  A required update for Counter-Strike: Source has just been released.
  Unless your running a Linux server that auto-updates, please run
  hldsupdatetool.  The changes are:
 
  Counter-Strike: Source:
  - Added Dynamic Weapon Pricing
 
  Jason
 
 
 
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  archives,
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RE: [hlds] Counter-Strike: Source update released

2006-11-01 Thread J. Laws - Hi-Definition Gaming
That's probably intentional, they should be releasing Euro, Yen, Dollar,
Franc, Pound, Lira, and Peso conversion tables for true regional dynamic
weapon pricing within the next week.

-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

Incase anyone hasn't noticed, you can't buy ammo now there appears to be a
bug.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Hi-Definition Gaming
Sent: Wednesday, November 01, 2006 9:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

And what is the default value?

-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

I knew I should have post-it noted this. What's the command to
enable/disable this?

On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
 A required update for Counter-Strike: Source has just been released.
 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Chad

Why is valve/steam /whoever is them  ruining a perfectly good game
with these features?


J. Laws - Hi-Definition Gaming wrote:

That's probably intentional, they should be releasing Euro, Yen, Dollar,
Franc, Pound, Lira, and Peso conversion tables for true regional dynamic
weapon pricing within the next week.

-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

Incase anyone hasn't noticed, you can't buy ammo now there appears to be a
bug.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Hi-Definition Gaming
Sent: Wednesday, November 01, 2006 9:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

And what is the default value?

-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

I knew I should have post-it noted this. What's the command to
enable/disable this?

On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:


A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool.  The changes are:

Counter-Strike: Source:
- Added Dynamic Weapon Pricing

Jason



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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Matt Albiniak

With all due respect, get over it.

You can turn it off, so turn it off (if you want). Personally, our
community has noticed a steady decline in server traffic, as have most
pubs tracked by game-monitor. I think it's great that the product is
still supported and is being developed with optional features.

Best,

Matt
On 11/1/06, Chad [EMAIL PROTECTED] wrote:

Why is valve/steam /whoever is them  ruining a perfectly good game
with these features?


J. Laws - Hi-Definition Gaming wrote:
 That's probably intentional, they should be releasing Euro, Yen, Dollar,
 Franc, Pound, Lira, and Peso conversion tables for true regional dynamic
 weapon pricing within the next week.

 -Original Message-
 From: t [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:43 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Incase anyone hasn't noticed, you can't buy ammo now there appears to be a
 bug.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
 Hi-Definition Gaming
 Sent: Wednesday, November 01, 2006 9:30 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 And what is the default value?

 -Original Message-
 From: Matt Albiniak [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:25 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 I knew I should have post-it noted this. What's the command to
 enable/disable this?

 On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:

 A required update for Counter-Strike: Source has just been released.
 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds




 --
 Matt Albiniak
 [EMAIL PROTECTED]

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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Chad

But I can't turn it off.
I play on pubs mostly, and now they are all going to have it because its
default and the admins probably won't care enough to turn it off.
Did it at least account for different servers playing different maps
each of which have different values for each weapon?

Matt Albiniak wrote:

With all due respect, get over it.

You can turn it off, so turn it off (if you want). Personally, our
community has noticed a steady decline in server traffic, as have most
pubs tracked by game-monitor. I think it's great that the product is
still supported and is being developed with optional features.

Best,

Matt
On 11/1/06, Chad [EMAIL PROTECTED] wrote:

Why is valve/steam /whoever is them  ruining a perfectly good game
with these features?


J. Laws - Hi-Definition Gaming wrote:
 That's probably intentional, they should be releasing Euro, Yen,
Dollar,
 Franc, Pound, Lira, and Peso conversion tables for true regional
dynamic
 weapon pricing within the next week.

 -Original Message-
 From: t [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:43 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Incase anyone hasn't noticed, you can't buy ammo now there appears
to be a
 bug.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
 Hi-Definition Gaming
 Sent: Wednesday, November 01, 2006 9:30 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 And what is the default value?

 -Original Message-
 From: Matt Albiniak [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:25 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 I knew I should have post-it noted this. What's the command to
 enable/disable this?

 On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:

 A required update for Counter-Strike: Source has just been released.
 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list
archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds




 --
 Matt Albiniak
 [EMAIL PROTECTED]

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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Biscuits
--
[ Picked text/plain from multipart/alternative ]
It brings variety to the game, i give it the thumbs up :D
This is the reason i keep playing CS:S as it evolves over time ;)

On 11/2/06, Chad [EMAIL PROTECTED] wrote:

 But I can't turn it off.
 I play on pubs mostly, and now they are all going to have it because its
 default and the admins probably won't care enough to turn it off.
 Did it at least account for different servers playing different maps
 each of which have different values for each weapon?

 Matt Albiniak wrote:
  With all due respect, get over it.
 
  You can turn it off, so turn it off (if you want). Personally, our
  community has noticed a steady decline in server traffic, as have most
  pubs tracked by game-monitor. I think it's great that the product is
  still supported and is being developed with optional features.
 
  Best,
 
  Matt
  On 11/1/06, Chad [EMAIL PROTECTED] wrote:
  Why is valve/steam /whoever is them  ruining a perfectly good game
  with these features?
 
 
  J. Laws - Hi-Definition Gaming wrote:
   That's probably intentional, they should be releasing Euro, Yen,
  Dollar,
   Franc, Pound, Lira, and Peso conversion tables for true regional
  dynamic
   weapon pricing within the next week.
  
   -Original Message-
   From: t [mailto:[EMAIL PROTECTED]
   Sent: Wednesday, November 01, 2006 8:43 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source update released
  
   Incase anyone hasn't noticed, you can't buy ammo now there appears
  to be a
   bug.
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
   Hi-Definition Gaming
   Sent: Wednesday, November 01, 2006 9:30 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source update released
  
   And what is the default value?
  
   -Original Message-
   From: Matt Albiniak [mailto:[EMAIL PROTECTED]
   Sent: Wednesday, November 01, 2006 8:25 PM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Counter-Strike: Source update released
  
   I knew I should have post-it noted this. What's the command to
   enable/disable this?
  
   On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
  
   A required update for Counter-Strike: Source has just been released.
   Unless your running a Linux server that auto-updates, please run
   hldsupdatetool.  The changes are:
  
   Counter-Strike: Source:
   - Added Dynamic Weapon Pricing
  
   Jason
  
  
  
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  archives,
  
   please visit:
  
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
  
   --
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   [EMAIL PROTECTED]
  
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 archives,
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 archives,
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  archives, please visit:
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Re: [hlds] Counter-Strike: Source update released

2006-09-12 Thread Biscuits
--
[ Picked text/plain from multipart/alternative ]
Thankyou,

We can start our Ladder again.


On 9/13/06, Jason Ruymen [EMAIL PROTECTED] wrote:

 Required updates to Counter-Strike: Source have been released.  If your
 Linux server supports automatic updates, then you will be automatically
 updated.  Otherwise please run hldsupdatetool to receive this update.
 The changes for this release are:

 Counter-Strike: Source:
 - Added zoom/scope to first person view in SourceTV
 - Fixed exploit to access full map overview while alive
 - Fixed exploit to bypass mp_forcecamera 1 restrictions

 Source Engine:
 - Fixed clock synchronization while recording a demo

 SourceTV:
 - Added number of spectators and broadcast title in spectator GUI
 - Added chat groups for SourceTV spectators
 - Increased max broadcast delay from 90 to 120 seconds
 - Fixed tv_stop not to retry connection
 - Fixed redirecting proxy IP address format
 - Fixed SourceTV servers reporting as VAC

 Jason


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 please visit:
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Re: [hlds] Counter-Strike: Source update released

2006-09-12 Thread Ryan Klein

So... any VAC updates?... Looking for some more too :) Thanks.

Jason Ruymen wrote:

Required updates to Counter-Strike: Source have been released.  If your
Linux server supports automatic updates, then you will be automatically
updated.  Otherwise please run hldsupdatetool to receive this update.
The changes for this release are:

Counter-Strike: Source:
- Added zoom/scope to first person view in SourceTV
- Fixed exploit to access full map overview while alive
- Fixed exploit to bypass mp_forcecamera 1 restrictions

Source Engine:
- Fixed clock synchronization while recording a demo

SourceTV:
- Added number of spectators and broadcast title in spectator GUI
- Added chat groups for SourceTV spectators
- Increased max broadcast delay from 90 to 120 seconds
- Fixed tv_stop not to retry connection
- Fixed redirecting proxy IP address format
- Fixed SourceTV servers reporting as VAC

Jason


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Re: [hlds] Counter-Strike: Source update released

2006-09-12 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Just a quickie, if anyone has a mod that uses gameinfo.txt modification,
might be worth backing it up first as I think this gets overwritten causing
some mods to stop working.

Ian



On 9/12/06, Biscuits [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Thankyou,

 We can start our Ladder again.


 On 9/13/06, Jason Ruymen [EMAIL PROTECTED] wrote:
 
  Required updates to Counter-Strike: Source have been released.  If your
  Linux server supports automatic updates, then you will be automatically
  updated.  Otherwise please run hldsupdatetool to receive this update.
  The changes for this release are:
 
  Counter-Strike: Source:
  - Added zoom/scope to first person view in SourceTV
  - Fixed exploit to access full map overview while alive
  - Fixed exploit to bypass mp_forcecamera 1 restrictions
 
  Source Engine:
  - Fixed clock synchronization while recording a demo
 
  SourceTV:
  - Added number of spectators and broadcast title in spectator GUI
  - Added chat groups for SourceTV spectators
  - Increased max broadcast delay from 90 to 120 seconds
  - Fixed tv_stop not to retry connection
  - Fixed redirecting proxy IP address format
  - Fixed SourceTV servers reporting as VAC
 
  Jason
 
 
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  please visit:
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RE: [hlds] Counter-Strike: Source update released

2006-09-12 Thread Brent Thumlert
Telling people that VAC is updated is like telling bank robbers you upgraded
your alarm system.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Klein
Sent: September 12, 2006 1:46 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

So... any VAC updates?... Looking for some more too :) Thanks.

Jason Ruymen wrote:
 Required updates to Counter-Strike: Source have been released.  If your
 Linux server supports automatic updates, then you will be automatically
 updated.  Otherwise please run hldsupdatetool to receive this update.
 The changes for this release are:

 Counter-Strike: Source:
 - Added zoom/scope to first person view in SourceTV
 - Fixed exploit to access full map overview while alive
 - Fixed exploit to bypass mp_forcecamera 1 restrictions

 Source Engine:
 - Fixed clock synchronization while recording a demo

 SourceTV:
 - Added number of spectators and broadcast title in spectator GUI
 - Added chat groups for SourceTV spectators
 - Increased max broadcast delay from 90 to 120 seconds
 - Fixed tv_stop not to retry connection
 - Fixed redirecting proxy IP address format
 - Fixed SourceTV servers reporting as VAC

 Jason


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Re: [hlds] Counter-Strike: Source update released

2006-09-12 Thread Ryan Klein
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
touche' and you are very right.

Brent Thumlert wrote:
 Telling people that VAC is updated is like telling bank robbers you upgraded
 your alarm system.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Klein
 Sent: September 12, 2006 1:46 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 So... any VAC updates?... Looking for some more too :) Thanks.

 Jason Ruymen wrote:

 Required updates to Counter-Strike: Source have been released.  If your
 Linux server supports automatic updates, then you will be automatically
 updated.  Otherwise please run hldsupdatetool to receive this update.
 The changes for this release are:

 Counter-Strike: Source:
 - Added zoom/scope to first person view in SourceTV
 - Fixed exploit to access full map overview while alive
 - Fixed exploit to bypass mp_forcecamera 1 restrictions

 Source Engine:
 - Fixed clock synchronization while recording a demo

 SourceTV:
 - Added number of spectators and broadcast title in spectator GUI
 - Added chat groups for SourceTV spectators
 - Increased max broadcast delay from 90 to 120 seconds
 - Fixed tv_stop not to retry connection
 - Fixed redirecting proxy IP address format
 - Fixed SourceTV servers reporting as VAC

 Jason


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 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds





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Re: [hlds] Counter-Strike: Source update released

2006-08-30 Thread Matt Albiniak

Thanks.

On 8/30/06, Jason Ruymen [EMAIL PROTECTED] wrote:

Updates to Counter-Strike: Source have been released.  These updates are
required, so unless your running a Linux server that auto-updates,
please run hldsupdatetool.  This update includes the following changes:

Counter-Strike: Source
 - Fixed a crash caused by loading a custom map that has an associated
.nav file but no place names in the navigation mesh
 - Fixed an issue with cl_minmodels swapping CT and T skins
 - Enemies can no longer be radar spotted through smoke clouds or
while blind
 - The radar obeys HudRadar properties in the HudLayout file now
 - Your self dot in the radar now shows your view cone
 - The inset overview zoom level is no longer reset to default each
round

Jason



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--
Matt Albiniak
[EMAIL PROTECTED]

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RE: [hlds] Counter-Strike: Source update released

2006-08-28 Thread Edward Luna
Ridiculous.  I'm all for stirring the pot but hard crashes are the
result of failure... not success.

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 12:16 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released


Oooh  - I smell fresh flame bait LOL

;)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday, August 27, 2006 1:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

--

[ Picked text/plain from multipart/alternative ] Now that I think about,
it
is actually a good thing that Valve updates break all these plugins.

Its amazing how much coding gets done when this happens. :)

Nothing beats poking a stick into the mod communities ant nest. :D

It does seem to be a way to breathe fresh air into what appear to be
stagnant projects.

On 8/28/06, [DumB]TeXas [EMAIL PROTECTED] wrote:

 Amen to your example, I do disagree on one thing though;

 just let the third parties know that the change will break their
code

 - This would take a lot of resources because valve won't automatically
 know that if they change this particular thing, this and that plugin
 will break.
 It would require a lot of debugging with 3rd party plugins to figure
 out and this is *not* valves responsibility - however if they just
 provided the information and tools necessary for the 3rd party
 developers to do this job them self I think we'd all be happy.

 All that would take is a pre-release of the new updates and possibly a
 change-log which I am sure they use in their development anyway. With
 a pre-release, fixes/new versions could be ready the second valve
 officially release their update(s) - server admins would only have to
 go to the various plugin websites and grab the new version after doing
 the update and be up and running again quickly.

 I'm sure this would cut back on time needed for support and
 discussions like this as well - in the end possibly saving you both
 hassle and money + having happy customers which doesn't hurt. ;)

 I think there have been similar discussions like this going on for
 ages. I noticed the same thing has just started at the linux mail-list
 as well with basically the same concept of pre-releasing updates a few
 days in advance being suggested. Maybe its time for valve to take this
 seriously and look into the possibility if this have not been done
 already?

 I'd be very grateful if Alfred or someone could give us some comments
 on this. NOTE: not on the concept of checking that it works etc -
 but on the possibility of having a pre-release system.

 - TeX.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
 Sent: 27. august 2006 17:17
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released
 Importance: Low

 Yes, it is true that Valve is under no obligation to notify third
 party plug-in providers about anything they are doing... it may make
 reasonable sense to reasonable people, but nothing is forcing Valve to
 do so.  On the other hand... no company can survive if their customers
 are repeatedly subject to loss of whatever service that company
 provides... be it disruption in product performance or in the supply
 chain.  Valve appears to have the supply chain issued locked-up in
 that you automatically get the updates or (in the case of servers) are
 forced to download the updates or face loosing your listing however;
 the service side of the equation is perceived to be a failure by a
 fair percentage of server admins.  Perhaps this is unfair to Valve,
 but it is the general perception and perception trumps reality every
time.
 It is an established fact that without servers there is no game and
 most servers are running mods and plug-ins and these products wouldn't
 exist unless there was a valid measurable need for them.  For Valve to
 imply that the problems caused by their updates (which are not
 optional, are strictly the responsibility of the third party
 providers, is for Valve to turn it's back on it's own installed
 customer base.  This is never a good thing.
 I sometimes wonder why we play this game... what's the point really?
 But then again, why do people bowl or play golf or tennis... these are
 all games that people play for enjoyment... just like we do.  The only
 difference is that we use a computer and they use a ball, or a club,
 or a racket.  So what if every time AMF made an improvement to their
 bowling machines all bowling centers no longer worked... of if they
 improved their tennis rackets all the tennis courts in the world
 stopped working or made a change to their golf clubs all the golf
 courses closed for a week? This would never be tolerated and I doubt
 that AMF would try to blame these problems on the way people were
 attempting to use their products... even if it were true

RE: [hlds] Counter-Strike: Source update released

2006-08-28 Thread Edward Luna
ROFL... not complaining, we're just brainstorming in an open forum,
discussing a known problem in the hope of finding a solution.  BTW, I
don't run any plug-ins and very often updates break my server anyway.
Maybe mine is the only server effected this way, but I tend to doubt
that.  I'm certain Valve tests their updates before they are force-feed
to the community, but perhaps a little more testing would be of some
value.  Only Valve knows for sure and this is how we get to ask them.
So we asked them... and Alfred placed the blame with the third party
vendors.  If you accept that answer... fine.

Does anybody remember the Windows 98 shut-down problem a few years ago?
Microsoft claimed the problem was caused by third party vendors
improperly using Microsoft dll's.  The vendors shot back that they were
using them the same way for years and that Microsoft had made a change.
Microsoft shot back that the dll was designed a certain way and they
(Microsoft) only changed it to make it work the way they had intended it
to work. In the meantime, thousands of Windows 98 machines would hang on
shit-down and would need to be unplugged to power off.  I'm fairly
certain that both parties were correct in their defense of the problem,
but the customer is the one who suffered.  The one who had the real
power to fix the problem was Microsoft and finally, after their
customers suffered long enough, Microsoft came out with an update that
fixed the shut-down problem.

Sound similar?  Who has the power to resolve the issue?  Perception
trumps reality every time.

-Original Message-
From: Chris McCoy [mailto:[EMAIL PROTECTED]
Sent: Monday, August 28, 2006 1:55 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released


You know what? Developers of plug-ins know that they can make a simple
admin
mod (kick, ban, tk) without any of the fancy stuff (stats, xp, whatever)
by
using the SDK API. Or maybe they don't. They know that their users  (all
of
us) would love something like this, but they continue to use SourceMM.
How
hard would it be for them to simply throw out a generic admin mod that
they
never have to touch again, just for those of us that don't want some
fancy
plug-in.

If someone would just make that plugin, there'd be no more problems. No
one
would have any reason to ask Valve to do any of this stupid stuff.

We already have what we _really_ need. No one cares enough to use it.
And
until they do, everybody's going to complain about the provided API not
being enough.

No one has to deal with Steam update patch breaks, but they choose to
use
plug-ins that they know are going to break.
There's an alternative and you know it, so stop complaining.


 --__--__--

 Message: 2
 From: [DumB]TeXas [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released
 Date: Sun, 27 Aug 2006 20:25:38 +0200
 Reply-To: hlds@list.valvesoftware.com

 What we _really_ need is a proper plugin framework like amx - it's
been a
 good while since source was released now and we still haven't seen
anything
 of sourcemod. If we had this, made properly using the supported
methods,
 developers could use this to build fairly stable plugins and we could
for
an
 example have database functionality. A proper bansystem that can check
users
 against a central ban database and plugins allowing things like
advertising
 messages, admins, reserved slots, mod XP points and whatever being
read
from
 a database instead of files are some examples where this is needed.

 However, in the meantime the SDK does not provide all the
functionality
the
 developers need - if it did they would be using it. That valve has no
 obligations to help the people making it possible for us to run our
game
 servers is bs imo.

 I would certainly not be able to run my servers without proper admin
support
 (no, rcon doesn't do the trick) and as long as valve does not provide
any
 solutions for this them self they should be very grateful for the work
these
 developers put into making their game service better. These developers
put
a
 lot of time and effort into this and do not demand any money back from
the
 users - while valve is a multi-billion business (god knows how much
they
 have earned on online hl based games over the years).

 Not to mention people like us that put A LOT of our spare time into
running
 servers for their games. Without all the people out there doing this,
valve
 would not have a customer base for their online games (there would be
no
 servers).

 If just the ~250k players we have had playing at our servers over the
past
 year or so have used $30 on steam games - that's $750 worth of
players
 using our services free of charge. In the end valve should not just
turn
 their backs to us and just tell us not to use these 3rd party plugins
when
 valve can solve this fairly easily and save all their customers and
people
 providing services for their games for a lot of problems

Re: [hlds] Counter-Strike: Source update released

2006-08-28 Thread YankeeDeuce

Basic Admin Tool didn't break. It works and doesn't have the 8 tons of
extra crap mani does.
http://forums.alliedmods.net/showthread.php?t=39356

bobby35ny wrote:

How is this even a debate?

Valve is saying go by our rules AKA sdk, and the mods will be fine.

The mod makers should adhere to the rules. If the mod maker wants to add a
feature that has to go around the API, shame on them.

The community should tell the mod makers to stick to the rules.

I wish there was a admin type mod that followed the rules 100%, I would use
it in a heartbeat.

-Bobby


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Re: [hlds] Counter-Strike: Source update released

2006-08-28 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
SourceMM is NOT the cause of any problems with plugins. SourceMM is mod
independant and is rarely affected by updates.

The problem occurs for plugins that use the server binaries directly instead
of going through either the Valve Server Plugin interface or the SourceMM
plugin interface. You might say, then don't use the binaries directly like
that. Here's why plugins do that:

Let's take slap for example. It does three things: 1) remove health  2)
knock the player around, and  3) play a grunt sound.

1 and 2 are NOT possible using the provided server interface. If you want a
slap function in your admin plugin, you must use a plugin that directly
links to the binaries.

Basically, if you use a plugin that does anything besides recording stats,
running server console commands, and using ESC menus that players don't see,
you'll be using a plugin that does not conform to the server plugin
interface.

Grant
(L. Duke)


On 8/27/06, Chris McCoy [EMAIL PROTECTED] wrote:

 You know what? Developers of plug-ins know that they can make a simple
 admin
 mod (kick, ban, tk) without any of the fancy stuff (stats, xp, whatever)
 by
 using the SDK API. Or maybe they don't. They know that their users  (all
 of
 us) would love something like this, but they continue to use SourceMM. How
 hard would it be for them to simply throw out a generic admin mod that
 they
 never have to touch again, just for those of us that don't want some fancy
 plug-in.

 If someone would just make that plugin, there'd be no more problems. No
 one
 would have any reason to ask Valve to do any of this stupid stuff.

 We already have what we _really_ need. No one cares enough to use it. And
 until they do, everybody's going to complain about the provided API not
 being enough.

 No one has to deal with Steam update patch breaks, but they choose to use
 plug-ins that they know are going to break.
 There's an alternative and you know it, so stop complaining.



--

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Re: [hlds] Counter-Strike: Source update released

2006-08-27 Thread ymac
Some of us do not have a choice of using these plugins. People have asked
nicely over and over again that Valve merely communicate with the four or
five main plugin developers before a patch is released so those of us that
have to run these plugins do not have our servers down waiting for a fix.

It is bad enough that you ram these updates (that half the time make it
worse) down people's throats. But you offer no prep, no indication of what
you are changing or breaking. Why don't you see if the popular plugins
break updates before release? How long would it take to test the four or
five common plugins that everyone uses and tell admins what works and what
doesn't so that everyone does not have to scramble to get their servers to
stop crashing?

If it were not for MODs and plugins I would have stopped playing HL years
ago. The people that run servers are your lifeblood, we are not asking a
lot just a little consideration. As someone else said, if the SDK offered
everything that the plugin developers needed I am sure they would use it.
but they don't.

-YMAC

On 8/25/06 1:55 AM, Alfred Reynolds [EMAIL PROTECTED] wrote:

 The problem is that these plugins are hacking into hard coded offsets in
 the game server, one tiny code change from us and the plugin blows up.
 The solution is for them to use the plugin API we provide which doesn't
 have this problem. If you don't like fragile plugins that crash your
 game server then please don't use them.

 - Alfred

 Adam Sando wrote:
 From a good faith perspective, yes they should engage 3rd party
 developers to ensure adequate testing has taken place. From a project
 deadline point of view, taking into account the fact most CEO's/Boards
 of directors are quite tight with timelines, they might not want to
 have
 their dev teams engage 3rd party developers to ensure their updates
 work, as this could be seen as a monumental waste of time.

 Ethically, it would be nice if valve had a strong relationship with
 the 3rd party development base out there, however sometimes business
 takes
 precedence over pleasure. It's just hard to define how much a part of
 Valves business, comes from Game Server Administrators, and how much
 would come from other market avenues.

 I might not be right, but this is what I would think happens at Valve
 when they are planning their updates?

 Regards,
 Adam

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
 Sent: Friday, 25 August 2006 1:57 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 I don't think you have read what I said though Adam, I haven't said
 they
 have any legal obligations and I haven't said that _they_ should make
 sure things works with their updates.

 What I suggested was that they do more of an effort to help the
 developers to debug their own plugins before updates go official - by
 for an example providing a test environment such as an update they can
 apply a few days before the release. This way the _developers of the
 3rd
 party plugins_ can do their job and get it working with the new
 updates.
 This should only mean extending the time before a new update by a few
 days which doesn't matter when it comes to cosmetic updates such as
 this
 one.

 If anything, this goes under a moral obligation, to help all the
 people
 out there putting time, money and effort into running their games on
 servers and developing 3rd party plugins that makes their games
 playable - such as proper admin tools.

 TeX. :)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
 Sent: 25. august 2006 05:38
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Just remember Tex, Valve have no legal or moral obligations to provide
 support or compatibility with any 3rd party plugins not written by
 Valve. Valve try to make their updates as flawless as possible,
 however
 they are not able to make sure that every infinite combination of
 plugins work together. Not unless you want 1 update per year perhaps?
 ;)

 Regards,
 Adam.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
 Sent: Friday, 25 August 2006 1:03 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Some of the metamod plugis appears not to be working - and my little
 rant there still stands regardless. Not that anyone cares about it. I
 just don't think I am the only one that is a 'tad' sick of updates
 breaking everything from a to z - and tbh there could be more effort
 to
 prevent it than there is today. Oh well...

 Server with v1.2 beta and the new gametypes.txt, on a windows 2003
 server machine seems to work like a charm though. Cheers! :)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
 Sent: 25. august 2006 04:50

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread [DumB]TeXas
As many have said before, I don't think you can expect valve to spend time
testing every plugin out there - or to decide which 4 or 5 plugins that
gets special treatment... What they could do in order to help ALL plugin
developers out there - without having to do any extra work on updates them
self - is to offer a pre-release of the updates to the developers a few days
before its officially rolled out. That way the developers, weather they use
the SDK or not, will be able to test/debug/fix their plugins and have a
release ready by the time it's needed.

They already have an excellent tool to distribute versions - the
hlds-updatetool - with a small tweak I'm sure it could also support this
functionality. Valve could for an example have a developer maillist - where
a news-letter containing a release code is sent out. When the developers get
it they could simply start hlds-updatetool with a parameter like -dlupdate
id or similar to update their server install.

You are right on one thing though, the people running the servers out there
and the people developing free plugins/mods for their servers is in fact
very important to their business and people wouldn't be buying their online
games if noone were interested in running the servers. So Valve does have a
moral obligation to take care of these and do what they can (within
reasonable limits of course) to help. The solution I've offered above, which
there probably has been loads suggesting before, should not cost valve much
money, time or resources and will help the hl/hl2 community a lot.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 27. august 2006 15:12
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

Some of us do not have a choice of using these plugins. People have asked
nicely over and over again that Valve merely communicate with the four or
five main plugin developers before a patch is released so those of us that
have to run these plugins do not have our servers down waiting for a fix.

It is bad enough that you ram these updates (that half the time make it
worse) down people's throats. But you offer no prep, no indication of what
you are changing or breaking. Why don't you see if the popular plugins
break updates before release? How long would it take to test the four or
five common plugins that everyone uses and tell admins what works and what
doesn't so that everyone does not have to scramble to get their servers to
stop crashing?

If it were not for MODs and plugins I would have stopped playing HL years
ago. The people that run servers are your lifeblood, we are not asking a
lot just a little consideration. As someone else said, if the SDK offered
everything that the plugin developers needed I am sure they would use it.
but they don't.

-YMAC

On 8/25/06 1:55 AM, Alfred Reynolds [EMAIL PROTECTED] wrote:

 The problem is that these plugins are hacking into hard coded offsets in
 the game server, one tiny code change from us and the plugin blows up.
 The solution is for them to use the plugin API we provide which doesn't
 have this problem. If you don't like fragile plugins that crash your
 game server then please don't use them.

 - Alfred

 Adam Sando wrote:
 From a good faith perspective, yes they should engage 3rd party
 developers to ensure adequate testing has taken place. From a project
 deadline point of view, taking into account the fact most CEO's/Boards
 of directors are quite tight with timelines, they might not want to
 have
 their dev teams engage 3rd party developers to ensure their updates
 work, as this could be seen as a monumental waste of time.

 Ethically, it would be nice if valve had a strong relationship with
 the 3rd party development base out there, however sometimes business
 takes
 precedence over pleasure. It's just hard to define how much a part of
 Valves business, comes from Game Server Administrators, and how much
 would come from other market avenues.

 I might not be right, but this is what I would think happens at Valve
 when they are planning their updates?

 Regards,
 Adam

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
 Sent: Friday, 25 August 2006 1:57 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 I don't think you have read what I said though Adam, I haven't said
 they
 have any legal obligations and I haven't said that _they_ should make
 sure things works with their updates.

 What I suggested was that they do more of an effort to help the
 developers to debug their own plugins before updates go official - by
 for an example providing a test environment such as an update they can
 apply a few days before the release. This way the _developers of the
 3rd
 party plugins_ can do their job and get it working with the new
 updates.
 This should only mean extending the time before a new update

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Edward Luna
Yes, it is true that Valve is under no obligation to notify third party
plug-in providers about anything they are doing... it may make
reasonable sense to reasonable people, but nothing is forcing Valve to
do so.  On the other hand... no company can survive if their customers
are repeatedly subject to loss of whatever service that company
provides... be it disruption in product performance or in the supply
chain.  Valve appears to have the supply chain issued locked-up in that
you automatically get the updates or (in the case of servers) are forced
to download the updates or face loosing your listing however; the
service side of the equation is perceived to be a failure by a fair
percentage of server admins.  Perhaps this is unfair to Valve, but it is
the general perception and perception trumps reality every time.
It is an established fact that without servers there is no game and most
servers are running mods and plug-ins and these products wouldn't exist
unless there was a valid measurable need for them.  For Valve to imply
that the problems caused by their updates (which are not optional, are
strictly the responsibility of the third party providers, is for Valve
to turn it's back on it's own installed customer base.  This is never a
good thing.
I sometimes wonder why we play this game... what's the point really?
But then again, why do people bowl or play golf or tennis... these are
all games that people play for enjoyment... just like we do.  The only
difference is that we use a computer and they use a ball, or a club, or
a racket.  So what if every time AMF made an improvement to their
bowling machines all bowling centers no longer worked... of if they
improved their tennis rackets all the tennis courts in the world stopped
working or made a change to their golf clubs all the golf courses closed
for a week? This would never be tolerated and I doubt that AMF would try
to blame these problems on the way people were attempting to use their
products... even if it were true.
It is absolutely true that the plug-in makers are responsible for
altering their code to accommodate changes Valve makes... that fact is
not in question.  Several on this list have made reasonable suggestions
as to how Valve could easily avoid all the problems for their customers
by either making the third party providers aware of code changes or
having a few servers of their own running the third party stuff and
notify the handful of third party providers if an update will break
their code.  This appears to be a reasonable approach.  Neither myself
or anyone's else is suggesting that Valve alter their code to fit third
parties... just let the third parties know that the change will break
their code and give them a few days before the update release to fix the
problem.  I'm certain that the server admins would be extremely grateful
for that simply act of sanity.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 9:12 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


Some of us do not have a choice of using these plugins. People have
asked
nicely over and over again that Valve merely communicate with the four
or
five main plugin developers before a patch is released so those of us
that
have to run these plugins do not have our servers down waiting for a
fix.

It is bad enough that you ram these updates (that half the time make it
worse) down people's throats. But you offer no prep, no indication of
what
you are changing or breaking. Why don't you see if the popular plugins
break updates before release? How long would it take to test the four or
five common plugins that everyone uses and tell admins what works and
what
doesn't so that everyone does not have to scramble to get their servers
to
stop crashing?

If it were not for MODs and plugins I would have stopped playing HL
years
ago. The people that run servers are your lifeblood, we are not asking a
lot just a little consideration. As someone else said, if the SDK
offered
everything that the plugin developers needed I am sure they would use
it.
but they don't.

-YMAC

On 8/25/06 1:55 AM, Alfred Reynolds [EMAIL PROTECTED] wrote:

 The problem is that these plugins are hacking into hard coded offsets
in
 the game server, one tiny code change from us and the plugin blows up.
 The solution is for them to use the plugin API we provide which
doesn't
 have this problem. If you don't like fragile plugins that crash your
 game server then please don't use them.

 - Alfred

 Adam Sando wrote:
 From a good faith perspective, yes they should engage 3rd party
 developers to ensure adequate testing has taken place. From a project
 deadline point of view, taking into account the fact most
CEO's/Boards
 of directors are quite tight with timelines, they might not want to
 have
 their dev teams engage 3rd party developers to ensure their updates
 work, as this could be seen as a monumental waste

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread [DumB]TeXas
Amen to your example, I do disagree on one thing though;

just let the third parties know that the change will break their code

- This would take a lot of resources because valve won't automatically know
that if they change this particular thing, this and that plugin will break.
It would require a lot of debugging with 3rd party plugins to figure out and
this is *not* valves responsibility - however if they just provided the
information and tools necessary for the 3rd party developers to do this job
them self I think we'd all be happy.

All that would take is a pre-release of the new updates and possibly a
change-log which I am sure they use in their development anyway. With a
pre-release, fixes/new versions could be ready the second valve officially
release their update(s) - server admins would only have to go to the various
plugin websites and grab the new version after doing the update and be up
and running again quickly.

I'm sure this would cut back on time needed for support and discussions like
this as well - in the end possibly saving you both hassle and money + having
happy customers which doesn't hurt. ;)

I think there have been similar discussions like this going on for ages. I
noticed the same thing has just started at the linux mail-list as well with
basically the same concept of pre-releasing updates a few days in advance
being suggested. Maybe its time for valve to take this seriously and look
into the possibility if this have not been done already?

I'd be very grateful if Alfred or someone could give us some comments on
this. NOTE: not on the concept of checking that it works etc - but on the
possibility of having a pre-release system.

- TeX.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: 27. august 2006 17:17
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Importance: Low

Yes, it is true that Valve is under no obligation to notify third party
plug-in providers about anything they are doing... it may make
reasonable sense to reasonable people, but nothing is forcing Valve to
do so.  On the other hand... no company can survive if their customers
are repeatedly subject to loss of whatever service that company
provides... be it disruption in product performance or in the supply
chain.  Valve appears to have the supply chain issued locked-up in that
you automatically get the updates or (in the case of servers) are forced
to download the updates or face loosing your listing however; the
service side of the equation is perceived to be a failure by a fair
percentage of server admins.  Perhaps this is unfair to Valve, but it is
the general perception and perception trumps reality every time.
It is an established fact that without servers there is no game and most
servers are running mods and plug-ins and these products wouldn't exist
unless there was a valid measurable need for them.  For Valve to imply
that the problems caused by their updates (which are not optional, are
strictly the responsibility of the third party providers, is for Valve
to turn it's back on it's own installed customer base.  This is never a
good thing.
I sometimes wonder why we play this game... what's the point really?
But then again, why do people bowl or play golf or tennis... these are
all games that people play for enjoyment... just like we do.  The only
difference is that we use a computer and they use a ball, or a club, or
a racket.  So what if every time AMF made an improvement to their
bowling machines all bowling centers no longer worked... of if they
improved their tennis rackets all the tennis courts in the world stopped
working or made a change to their golf clubs all the golf courses closed
for a week? This would never be tolerated and I doubt that AMF would try
to blame these problems on the way people were attempting to use their
products... even if it were true.
It is absolutely true that the plug-in makers are responsible for
altering their code to accommodate changes Valve makes... that fact is
not in question.  Several on this list have made reasonable suggestions
as to how Valve could easily avoid all the problems for their customers
by either making the third party providers aware of code changes or
having a few servers of their own running the third party stuff and
notify the handful of third party providers if an update will break
their code.  This appears to be a reasonable approach.  Neither myself
or anyone's else is suggesting that Valve alter their code to fit third
parties... just let the third parties know that the change will break
their code and give them a few days before the update release to fix the
problem.  I'm certain that the server admins would be extremely grateful
for that simply act of sanity.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 9:12 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike

Re: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Now that I think about, it is actually a good thing that Valve updates break
all these plugins.

Its amazing how much coding gets done when this happens. :)

Nothing beats poking a stick into the mod communities ant nest. :D

It does seem to be a way to breathe fresh air into what appear to be
stagnant projects.

On 8/28/06, [DumB]TeXas [EMAIL PROTECTED] wrote:

 Amen to your example, I do disagree on one thing though;

 just let the third parties know that the change will break their code

 - This would take a lot of resources because valve won't automatically
 know
 that if they change this particular thing, this and that plugin will
 break.
 It would require a lot of debugging with 3rd party plugins to figure out
 and
 this is *not* valves responsibility - however if they just provided the
 information and tools necessary for the 3rd party developers to do this
 job
 them self I think we'd all be happy.

 All that would take is a pre-release of the new updates and possibly a
 change-log which I am sure they use in their development anyway. With a
 pre-release, fixes/new versions could be ready the second valve officially
 release their update(s) - server admins would only have to go to the
 various
 plugin websites and grab the new version after doing the update and be up
 and running again quickly.

 I'm sure this would cut back on time needed for support and discussions
 like
 this as well - in the end possibly saving you both hassle and money +
 having
 happy customers which doesn't hurt. ;)

 I think there have been similar discussions like this going on for ages. I
 noticed the same thing has just started at the linux mail-list as well
 with
 basically the same concept of pre-releasing updates a few days in advance
 being suggested. Maybe its time for valve to take this seriously and look
 into the possibility if this have not been done already?

 I'd be very grateful if Alfred or someone could give us some comments on
 this. NOTE: not on the concept of checking that it works etc - but on
 the
 possibility of having a pre-release system.

 - TeX.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
 Sent: 27. august 2006 17:17
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released
 Importance: Low

 Yes, it is true that Valve is under no obligation to notify third party
 plug-in providers about anything they are doing... it may make
 reasonable sense to reasonable people, but nothing is forcing Valve to
 do so.  On the other hand... no company can survive if their customers
 are repeatedly subject to loss of whatever service that company
 provides... be it disruption in product performance or in the supply
 chain.  Valve appears to have the supply chain issued locked-up in that
 you automatically get the updates or (in the case of servers) are forced
 to download the updates or face loosing your listing however; the
 service side of the equation is perceived to be a failure by a fair
 percentage of server admins.  Perhaps this is unfair to Valve, but it is
 the general perception and perception trumps reality every time.
 It is an established fact that without servers there is no game and most
 servers are running mods and plug-ins and these products wouldn't exist
 unless there was a valid measurable need for them.  For Valve to imply
 that the problems caused by their updates (which are not optional, are
 strictly the responsibility of the third party providers, is for Valve
 to turn it's back on it's own installed customer base.  This is never a
 good thing.
 I sometimes wonder why we play this game... what's the point really?
 But then again, why do people bowl or play golf or tennis... these are
 all games that people play for enjoyment... just like we do.  The only
 difference is that we use a computer and they use a ball, or a club, or
 a racket.  So what if every time AMF made an improvement to their
 bowling machines all bowling centers no longer worked... of if they
 improved their tennis rackets all the tennis courts in the world stopped
 working or made a change to their golf clubs all the golf courses closed
 for a week? This would never be tolerated and I doubt that AMF would try
 to blame these problems on the way people were attempting to use their
 products... even if it were true.
 It is absolutely true that the plug-in makers are responsible for
 altering their code to accommodate changes Valve makes... that fact is
 not in question.  Several on this list have made reasonable suggestions
 as to how Valve could easily avoid all the problems for their customers
 by either making the third party providers aware of code changes or
 having a few servers of their own running the third party stuff and
 notify the handful of third party providers if an update will break
 their code.  This appears to be a reasonable approach.  Neither myself

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Frazer
Oooh  - I smell fresh flame bait LOL

;)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday, August 27, 2006 1:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

--
[ Picked text/plain from multipart/alternative ] Now that I think about, it
is actually a good thing that Valve updates break all these plugins.

Its amazing how much coding gets done when this happens. :)

Nothing beats poking a stick into the mod communities ant nest. :D

It does seem to be a way to breathe fresh air into what appear to be
stagnant projects.

On 8/28/06, [DumB]TeXas [EMAIL PROTECTED] wrote:

 Amen to your example, I do disagree on one thing though;

 just let the third parties know that the change will break their code

 - This would take a lot of resources because valve won't automatically
 know that if they change this particular thing, this and that plugin
 will break.
 It would require a lot of debugging with 3rd party plugins to figure
 out and this is *not* valves responsibility - however if they just
 provided the information and tools necessary for the 3rd party
 developers to do this job them self I think we'd all be happy.

 All that would take is a pre-release of the new updates and possibly a
 change-log which I am sure they use in their development anyway. With
 a pre-release, fixes/new versions could be ready the second valve
 officially release their update(s) - server admins would only have to
 go to the various plugin websites and grab the new version after doing
 the update and be up and running again quickly.

 I'm sure this would cut back on time needed for support and
 discussions like this as well - in the end possibly saving you both
 hassle and money + having happy customers which doesn't hurt. ;)

 I think there have been similar discussions like this going on for
 ages. I noticed the same thing has just started at the linux mail-list
 as well with basically the same concept of pre-releasing updates a few
 days in advance being suggested. Maybe its time for valve to take this
 seriously and look into the possibility if this have not been done
 already?

 I'd be very grateful if Alfred or someone could give us some comments
 on this. NOTE: not on the concept of checking that it works etc -
 but on the possibility of having a pre-release system.

 - TeX.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
 Sent: 27. august 2006 17:17
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released
 Importance: Low

 Yes, it is true that Valve is under no obligation to notify third
 party plug-in providers about anything they are doing... it may make
 reasonable sense to reasonable people, but nothing is forcing Valve to
 do so.  On the other hand... no company can survive if their customers
 are repeatedly subject to loss of whatever service that company
 provides... be it disruption in product performance or in the supply
 chain.  Valve appears to have the supply chain issued locked-up in
 that you automatically get the updates or (in the case of servers) are
 forced to download the updates or face loosing your listing however;
 the service side of the equation is perceived to be a failure by a
 fair percentage of server admins.  Perhaps this is unfair to Valve,
 but it is the general perception and perception trumps reality every time.
 It is an established fact that without servers there is no game and
 most servers are running mods and plug-ins and these products wouldn't
 exist unless there was a valid measurable need for them.  For Valve to
 imply that the problems caused by their updates (which are not
 optional, are strictly the responsibility of the third party
 providers, is for Valve to turn it's back on it's own installed
 customer base.  This is never a good thing.
 I sometimes wonder why we play this game... what's the point really?
 But then again, why do people bowl or play golf or tennis... these are
 all games that people play for enjoyment... just like we do.  The only
 difference is that we use a computer and they use a ball, or a club,
 or a racket.  So what if every time AMF made an improvement to their
 bowling machines all bowling centers no longer worked... of if they
 improved their tennis rackets all the tennis courts in the world
 stopped working or made a change to their golf clubs all the golf
 courses closed for a week? This would never be tolerated and I doubt
 that AMF would try to blame these problems on the way people were
 attempting to use their products... even if it were true.
 It is absolutely true that the plug-in makers are responsible for
 altering their code to accommodate changes Valve makes... that fact is
 not in question.  Several on this list have made reasonable
 suggestions as to how Valve could easily avoid all the problems for
 their customers by either making

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread bobby35ny
How is this even a debate?

Valve is saying go by our rules AKA sdk, and the mods will be fine.

The mod makers should adhere to the rules. If the mod maker wants to add a
feature that has to go around the API, shame on them.

The community should tell the mod makers to stick to the rules.

I wish there was a admin type mod that followed the rules 100%, I would use
it in a heartbeat.

-Bobby


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visit:
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Re: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
It's not flame bait, its merely an observation that everytime Valve breaks
all the Mods, is strangely around the same time the Mod authors appear to
become the most productive.

Or am just imagining things? :)

On 8/28/06, Frazer [EMAIL PROTECTED] wrote:

 Oooh  - I smell fresh flame bait LOL

 ;)



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Sunday, August 27, 2006 1:06 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 --
 [ Picked text/plain from multipart/alternative ] Now that I think about,
 it
 is actually a good thing that Valve updates break all these plugins.

 Its amazing how much coding gets done when this happens. :)

 Nothing beats poking a stick into the mod communities ant nest. :D

 It does seem to be a way to breathe fresh air into what appear to be
 stagnant projects.

 On 8/28/06, [DumB]TeXas [EMAIL PROTECTED] wrote:
 
  Amen to your example, I do disagree on one thing though;
 
  just let the third parties know that the change will break their code
 
  - This would take a lot of resources because valve won't automatically
  know that if they change this particular thing, this and that plugin
  will break.
  It would require a lot of debugging with 3rd party plugins to figure
  out and this is *not* valves responsibility - however if they just
  provided the information and tools necessary for the 3rd party
  developers to do this job them self I think we'd all be happy.
 
  All that would take is a pre-release of the new updates and possibly a
  change-log which I am sure they use in their development anyway. With
  a pre-release, fixes/new versions could be ready the second valve
  officially release their update(s) - server admins would only have to
  go to the various plugin websites and grab the new version after doing
  the update and be up and running again quickly.
 
  I'm sure this would cut back on time needed for support and
  discussions like this as well - in the end possibly saving you both
  hassle and money + having happy customers which doesn't hurt. ;)
 
  I think there have been similar discussions like this going on for
  ages. I noticed the same thing has just started at the linux mail-list
  as well with basically the same concept of pre-releasing updates a few
  days in advance being suggested. Maybe its time for valve to take this
  seriously and look into the possibility if this have not been done
  already?
 
  I'd be very grateful if Alfred or someone could give us some comments
  on this. NOTE: not on the concept of checking that it works etc -
  but on the possibility of having a pre-release system.
 
  - TeX.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
  Sent: 27. august 2006 17:17
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Counter-Strike: Source update released
  Importance: Low
 
  Yes, it is true that Valve is under no obligation to notify third
  party plug-in providers about anything they are doing... it may make
  reasonable sense to reasonable people, but nothing is forcing Valve to
  do so.  On the other hand... no company can survive if their customers
  are repeatedly subject to loss of whatever service that company
  provides... be it disruption in product performance or in the supply
  chain.  Valve appears to have the supply chain issued locked-up in
  that you automatically get the updates or (in the case of servers) are
  forced to download the updates or face loosing your listing however;
  the service side of the equation is perceived to be a failure by a
  fair percentage of server admins.  Perhaps this is unfair to Valve,
  but it is the general perception and perception trumps reality every
 time.
  It is an established fact that without servers there is no game and
  most servers are running mods and plug-ins and these products wouldn't
  exist unless there was a valid measurable need for them.  For Valve to
  imply that the problems caused by their updates (which are not
  optional, are strictly the responsibility of the third party
  providers, is for Valve to turn it's back on it's own installed
  customer base.  This is never a good thing.
  I sometimes wonder why we play this game... what's the point really?
  But then again, why do people bowl or play golf or tennis... these are
  all games that people play for enjoyment... just like we do.  The only
  difference is that we use a computer and they use a ball, or a club,
  or a racket.  So what if every time AMF made an improvement to their
  bowling machines all bowling centers no longer worked... of if they
  improved their tennis rackets all the tennis courts in the world
  stopped working or made a change to their golf clubs all the golf
  courses closed for a week? This would never be tolerated and I doubt
  that AMF would try to blame

Re: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Andrew Simpson

Seeing Valve's point of view on this, any suggestion here, even just
pre-releasing the server updates in advance of the public release, is going
to increase Valve's workload because of people using unsupported methods in
plugins, and I think it should be pretty obvious to everyone why Valve see
that as unacceptable.

The real issue is why plugin developers have to use unsupported methods in
the first place, and the dialogue should be around providing the means by
which plugin developers shouldn't have to do things an unsupported way so
that this becomes a non-issue. In the meantime, the plugin developers who do
use unsupported methods should just make everyone aware that their plugins
are inevitably going to break on a version roll.

- Original Message -
From: bobby35ny [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 27, 2006 5:42 PM
Subject: RE: [hlds] Counter-Strike: Source update released



How is this even a debate?

Valve is saying go by our rules AKA sdk, and the mods will be fine.

The mod makers should adhere to the rules. If the mod maker wants to add a
feature that has to go around the API, shame on them.

The community should tell the mod makers to stick to the rules.

I wish there was a admin type mod that followed the rules 100%, I would
use
it in a heartbeat.

-Bobby


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please visit:
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___
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RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread [DumB]TeXas
What we _really_ need is a proper plugin framework like amx - it's been a
good while since source was released now and we still haven't seen anything
of sourcemod. If we had this, made properly using the supported methods,
developers could use this to build fairly stable plugins and we could for an
example have database functionality. A proper bansystem that can check users
against a central ban database and plugins allowing things like advertising
messages, admins, reserved slots, mod XP points and whatever being read from
a database instead of files are some examples where this is needed.

However, in the meantime the SDK does not provide all the functionality the
developers need - if it did they would be using it. That valve has no
obligations to help the people making it possible for us to run our game
servers is bs imo.

I would certainly not be able to run my servers without proper admin support
(no, rcon doesn't do the trick) and as long as valve does not provide any
solutions for this them self they should be very grateful for the work these
developers put into making their game service better. These developers put a
lot of time and effort into this and do not demand any money back from the
users - while valve is a multi-billion business (god knows how much they
have earned on online hl based games over the years).

Not to mention people like us that put A LOT of our spare time into running
servers for their games. Without all the people out there doing this, valve
would not have a customer base for their online games (there would be no
servers).

If just the ~250k players we have had playing at our servers over the past
year or so have used $30 on steam games - that's $750 worth of players
using our services free of charge. In the end valve should not just turn
their backs to us and just tell us not to use these 3rd party plugins when
valve can solve this fairly easily and save all their customers and people
providing services for their games for a lot of problems.

All it would take is pre-releasing their updates so that developers can
debug their plugins before everyone is forced to update and have a fix
ready. (Wee I've said that so many times now :D)

Best regards the AFPRM (Admins For Pre Release Movement). :P

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Simpson
Sent: 27. august 2006 18:56
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

Seeing Valve's point of view on this, any suggestion here, even just
pre-releasing the server updates in advance of the public release, is going
to increase Valve's workload because of people using unsupported methods in
plugins, and I think it should be pretty obvious to everyone why Valve see
that as unacceptable.

The real issue is why plugin developers have to use unsupported methods in
the first place, and the dialogue should be around providing the means by
which plugin developers shouldn't have to do things an unsupported way so
that this becomes a non-issue. In the meantime, the plugin developers who do
use unsupported methods should just make everyone aware that their plugins
are inevitably going to break on a version roll.

- Original Message -
From: bobby35ny [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 27, 2006 5:42 PM
Subject: RE: [hlds] Counter-Strike: Source update released


 How is this even a debate?

 Valve is saying go by our rules AKA sdk, and the mods will be fine.

 The mod makers should adhere to the rules. If the mod maker wants to add a
 feature that has to go around the API, shame on them.

 The community should tell the mod makers to stick to the rules.

 I wish there was a admin type mod that followed the rules 100%, I would
 use
 it in a heartbeat.

 -Bobby


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds





___
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please visit:
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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date: 8/25/2006



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RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Chris McCoy
You know what? Developers of plug-ins know that they can make a simple admin
mod (kick, ban, tk) without any of the fancy stuff (stats, xp, whatever) by
using the SDK API. Or maybe they don't. They know that their users  (all of
us) would love something like this, but they continue to use SourceMM. How
hard would it be for them to simply throw out a generic admin mod that they
never have to touch again, just for those of us that don't want some fancy
plug-in.

If someone would just make that plugin, there'd be no more problems. No one
would have any reason to ask Valve to do any of this stupid stuff.

We already have what we _really_ need. No one cares enough to use it. And
until they do, everybody's going to complain about the provided API not
being enough.

No one has to deal with Steam update patch breaks, but they choose to use
plug-ins that they know are going to break.
There's an alternative and you know it, so stop complaining.


 --__--__--

 Message: 2
 From: [DumB]TeXas [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released
 Date: Sun, 27 Aug 2006 20:25:38 +0200
 Reply-To: hlds@list.valvesoftware.com

 What we _really_ need is a proper plugin framework like amx - it's been a
 good while since source was released now and we still haven't seen
anything
 of sourcemod. If we had this, made properly using the supported methods,
 developers could use this to build fairly stable plugins and we could for
an
 example have database functionality. A proper bansystem that can check
users
 against a central ban database and plugins allowing things like
advertising
 messages, admins, reserved slots, mod XP points and whatever being read
from
 a database instead of files are some examples where this is needed.

 However, in the meantime the SDK does not provide all the functionality
the
 developers need - if it did they would be using it. That valve has no
 obligations to help the people making it possible for us to run our game
 servers is bs imo.

 I would certainly not be able to run my servers without proper admin
support
 (no, rcon doesn't do the trick) and as long as valve does not provide any
 solutions for this them self they should be very grateful for the work
these
 developers put into making their game service better. These developers put
a
 lot of time and effort into this and do not demand any money back from the
 users - while valve is a multi-billion business (god knows how much they
 have earned on online hl based games over the years).

 Not to mention people like us that put A LOT of our spare time into
running
 servers for their games. Without all the people out there doing this,
valve
 would not have a customer base for their online games (there would be no
 servers).

 If just the ~250k players we have had playing at our servers over the past
 year or so have used $30 on steam games - that's $750 worth of players
 using our services free of charge. In the end valve should not just turn
 their backs to us and just tell us not to use these 3rd party plugins when
 valve can solve this fairly easily and save all their customers and people
 providing services for their games for a lot of problems.

 All it would take is pre-releasing their updates so that developers can
 debug their plugins before everyone is forced to update and have a fix
 ready. (Wee I've said that so many times now :D)

 Best regards the AFPRM (Admins For Pre Release Movement). :P

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Simpson
 Sent: 27. august 2006 18:56
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 Seeing Valve's point of view on this, any suggestion here, even just
 pre-releasing the server updates in advance of the public release, is
going
 to increase Valve's workload because of people using unsupported methods
in
 plugins, and I think it should be pretty obvious to everyone why Valve see
 that as unacceptable.

 The real issue is why plugin developers have to use unsupported methods in
 the first place, and the dialogue should be around providing the means by
 which plugin developers shouldn't have to do things an unsupported way so
 that this becomes a non-issue. In the meantime, the plugin developers who
do
 use unsupported methods should just make everyone aware that their plugins
 are inevitably going to break on a version roll.

 - Original Message -
 From: bobby35ny [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Sunday, August 27, 2006 5:42 PM
 Subject: RE: [hlds] Counter-Strike: Source update released


  How is this even a debate?
 
  Valve is saying go by our rules AKA sdk, and the mods will be fine.
 
  The mod makers should adhere to the rules. If the mod maker wants to add
a
  feature that has to go around the API, shame on them.
 
  The community should tell the mod makers to stick to the rules.
 
  I wish

Re: [hlds] Counter-Strike: Source update released

2006-08-26 Thread [xXx] con
edit your gameinfo.txt
- Original Message -
From: Dave Williams [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, August 25, 2006 6:26 PM
Subject: Re: [hlds] Counter-Strike: Source update released


 i haven't finished catching up yet but my server is reporting metamod is
 not running. and it was before the update. Also my copy of zblock is not
 loaded either. FFS valve sort yourselves out.

 Adam Sando wrote:
  I'm finding my server only seems to bite the bullet when it tries to
  load some non-valve maps.
 
  I'm just going through some maps during my lunch break to try work out
  what the trigger is. If its occurring on vanilla servers with no 3rd
  party mods, I'd assume people on this list have already tried disabling
  Metamod, etc?
 
  Regards,
  Adam fLAiL Sando.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
  Sent: Friday, 25 August 2006 12:00 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Counter-Strike: Source update released
 
  --
  [ Picked text/plain from multipart/alternative ] Mani is fixed afaik
 
  Its just a changed gametypes.txt
 
  http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.t
  xt
 
  Cheers
 
  On 8/25/06, Matt Albiniak [EMAIL PROTECTED] wrote:
 
  actually, we're running a naked server (disabled /addons) with no
  customs in rotation on windows. it crashes, oh, every other map.
  rented from nuclearfallout for those keeping score at home.
 
  On 8/24/06, [DumB]TeXas [EMAIL PROTECTED] wrote:
 
  Well 1.1.0zi does 'work', as in; it will start and everything will
 
  appear to
 
  be working - admin menu works and most admin commands (not slay)
  works
 
  from
 
  what I could see. However, the second a player dies the server dies
  with
 
  it.
 
  So in other words, its not exactly of much use... :P
 
  The new update was not too bad; the new radar is kind of nice if you
 
 
 
  ask me... I would however not say that a new and fancy radar is
  worth
 
  breaking
 
  just about any 3rd party plugin running at any server out there
 
  though...
 
  Surely you know by now that probably the majority of
 
  counter-strike:source
 
  servers out there is running the mani admin plugin for an example.
  Has
 
  it
 
  not occurred to you that it might be worth putting a bit extra time
  into making sure that at least the major ones will be working with
  your new updates?
 
  You could for an example have a dev section at your forums, where
 
  registered
 
  developers for the major 3rd party plugins could get access to new
 
  updates
 
  and information a few days in advance so that they could debug and
 
  update
 
  their plugins before the update was released to the general public.
  Just throwing an idea out there, Imo _something_ should be done to
  improve
 
  this
 
  either way. (The issue with updates breaking everything happens just
 
  about
 
  every time)
 
  It wouldn't kill you to postpone the full release a few extra days,
  nor would it kill you to take better care of your customers and the
  people
 
  that
 
  is actually developing for your games and running the servers making
 
  your
 
  games the success they are! Remember that in the end valve wouldn't
  be
 
  this
 
  great if there were no people interested in running game servers out
 
  there
 
  and coding plugins and mods. Spending some extra time, effort and
  money
 
  to
 
  make life a bit easier for those could be a good idea. ;)
 
  My 2 cents...
 
  TeX.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Matt
  Albiniak
  Sent: 25. august 2006 01:52
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Counter-Strike: Source update released
 
  rumor is 1.1.0zi works, but the beta series is having trouble. i'm
  running 1.2betaN rc2, and it's definitely having trouble.
 
  On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote:
 
  Does Mani have a fix out yet?
 
  Link
 
  Matt Albiniak wrote:
 
  fyi - breaks mani-admin-plugin. please keep your hands and feet
 
  inside
 
  the car at all times..
 
  On 8/24/06, Whisper [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ] My 1 man
  campaign paid off
 
  Thanks guys
 
  On 8/25/06, Jason Ruymen [EMAIL PROTECTED] wrote:
 
  Updates to Counter-Strike: Source have been released.  Unless
 
  your
 
  are
 
  running a Linux server that auto-updates, please
  hldsupdatetool
 
  to
 
  get
 
  the update.  The changes are:
 
  Counter-Strike: Source:
  *   The radar display has been enhanced
  *   de_train has received a High Dynamic Range (HDR)
 
  lighting
 
  treatment, as well as some bug fixes and layout tweaks
  *   The player's eye height while crouching now matches
 
  their
 
  in-game player model eye position more closely
  *   SourceTV now shows the weapon in first-person view
  *   SourceTV supports the tv_transmitall

RE: [hlds] Counter-Strike: Source update released

2006-08-25 Thread Alfred Reynolds
The problem is that these plugins are hacking into hard coded offsets in
the game server, one tiny code change from us and the plugin blows up.
The solution is for them to use the plugin API we provide which doesn't
have this problem. If you don't like fragile plugins that crash your
game server then please don't use them.

- Alfred

Adam Sando wrote:
 From a good faith perspective, yes they should engage 3rd party
 developers to ensure adequate testing has taken place. From a project
 deadline point of view, taking into account the fact most CEO's/Boards
 of directors are quite tight with timelines, they might not want to
 have
 their dev teams engage 3rd party developers to ensure their updates
 work, as this could be seen as a monumental waste of time.

 Ethically, it would be nice if valve had a strong relationship with
 the 3rd party development base out there, however sometimes business
 takes
 precedence over pleasure. It's just hard to define how much a part of
 Valves business, comes from Game Server Administrators, and how much
 would come from other market avenues.

 I might not be right, but this is what I would think happens at Valve
 when they are planning their updates?

 Regards,
 Adam

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
 Sent: Friday, 25 August 2006 1:57 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 I don't think you have read what I said though Adam, I haven't said
 they
 have any legal obligations and I haven't said that _they_ should make
 sure things works with their updates.

 What I suggested was that they do more of an effort to help the
 developers to debug their own plugins before updates go official - by
 for an example providing a test environment such as an update they can
 apply a few days before the release. This way the _developers of the
 3rd
 party plugins_ can do their job and get it working with the new
 updates.
 This should only mean extending the time before a new update by a few
 days which doesn't matter when it comes to cosmetic updates such as
 this
 one.

 If anything, this goes under a moral obligation, to help all the
 people
 out there putting time, money and effort into running their games on
 servers and developing 3rd party plugins that makes their games
 playable - such as proper admin tools.

 TeX. :)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
 Sent: 25. august 2006 05:38
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Just remember Tex, Valve have no legal or moral obligations to provide
 support or compatibility with any 3rd party plugins not written by
 Valve. Valve try to make their updates as flawless as possible,
 however
 they are not able to make sure that every infinite combination of
 plugins work together. Not unless you want 1 update per year perhaps?
 ;)

 Regards,
 Adam.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
 Sent: Friday, 25 August 2006 1:03 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Some of the metamod plugis appears not to be working - and my little
 rant there still stands regardless. Not that anyone cares about it. I
 just don't think I am the only one that is a 'tad' sick of updates
 breaking everything from a to z - and tbh there could be more effort
 to
 prevent it than there is today. Oh well...

 Server with v1.2 beta and the new gametypes.txt, on a windows 2003
 server machine seems to work like a charm though. Cheers! :)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
 Sent: 25. august 2006 04:50
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 link-
 please let me know if your server stays up without a crash for more
 than 2 rounds or 60 minutes. ours isn't, even without mani. :(

 On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote:
 Just as an addendum to my last post, the slay command *does* work
 with

 the new gametypes.txt but I have *not* tested everything else. I have
 also not experienced the server dying with the player.

 Link

 [DumB]TeXas wrote:
 Well 1.1.0zi does 'work', as in; it will start and everything will
 appear to be working - admin menu works and most admin commands
 (not slay) works
 from
 what I could see. However, the second a player dies the server dies
 with
 it.
 So in other words, its not exactly of much use... :P

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 --
 Matt Albiniak
 [EMAIL PROTECTED]

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 To unsubscribe, edit your list preferences, or view

RE: [hlds] Counter-Strike: Source update released

2006-08-25 Thread Gary

Well said. :)

Hard coding offsets is bad, generally, unless you are lazy.

At 01:55 AM 8/25/2006, Alfred Reynolds wrote:

The problem is that these plugins are hacking into hard coded offsets in
the game server, one tiny code change from us and the plugin blows up.
The solution is for them to use the plugin API we provide which doesn't
have this problem. If you don't like fragile plugins that crash your
game server then please don't use them.

- Alfred




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RE: [hlds] Counter-Strike: Source update released

2006-08-25 Thread Edward Luna
Agreed.

-Original Message-
From: [DumB]TeXas [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 12:27 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released


I don't think you have read what I said though Adam, I haven't said they
have any legal obligations and I haven't said that _they_ should make
sure
things works with their updates.

What I suggested was that they do more of an effort to help the
developers
to debug their own plugins before updates go official - by for an
example
providing a test environment such as an update they can apply a few days
before the release. This way the _developers of the 3rd party plugins_
can
do their job and get it working with the new updates. This should only
mean
extending the time before a new update by a few days which doesn't
matter
when it comes to cosmetic updates such as this one.

If anything, this goes under a moral obligation, to help all the people
out
there putting time, money and effort into running their games on servers
and
developing 3rd party plugins that makes their games playable - such as
proper admin tools.

TeX. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: 25. august 2006 05:38
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

Just remember Tex, Valve have no legal or moral obligations to provide
support or compatibility with any 3rd party plugins not written by
Valve. Valve try to make their updates as flawless as possible, however
they are not able to make sure that every infinite combination of
plugins work together. Not unless you want 1 update per year perhaps? ;)

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Friday, 25 August 2006 1:03 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

Some of the metamod plugis appears not to be working - and my little
rant there still stands regardless. Not that anyone cares about it. I
just don't think I am the only one that is a 'tad' sick of updates
breaking everything from a to z - and tbh there could be more effort to
prevent it than there is today. Oh well...

Server with v1.2 beta and the new gametypes.txt, on a windows 2003
server machine seems to work like a charm though. Cheers! :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
Sent: 25. august 2006 04:50
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

link-
please let me know if your server stays up without a crash for more than
2 rounds or 60 minutes. ours isn't, even without mani. :(

On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote:
 Just as an addendum to my last post, the slay command *does* work with

 the new gametypes.txt but I have *not* tested everything else. I have
 also not experienced the server dying with the player.

 Link

 [DumB]TeXas wrote:
  Well 1.1.0zi does 'work', as in; it will start and everything will
appear to
  be working - admin menu works and most admin commands (not slay)
  works
from
  what I could see. However, the second a player dies the server dies
  with
it.
  So in other words, its not exactly of much use... :P

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



--

Matt Albiniak
[EMAIL PROTECTED]

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No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.5/426 - Release Date:
8/23/2006



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Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.5/426 - Release Date:
8/23/2006



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Re: [hlds] Counter-Strike: Source update released

2006-08-25 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
You have to measure the tradeoff. Do you want a plugin that can record stats
and maybe do map votes (using an ESC menu that no one sees to use for
voting)? Or do you want a plugin that does all the things you're used to
using in Mani at the price of sometimes needing an update when srcds is
updated?

Each server operator has to decide that for themselves.

Grant
(L. Duke)


On 8/24/06, Alfred Reynolds [EMAIL PROTECTED] wrote:

 The problem is that these plugins are hacking into hard coded offsets in
 the game server, one tiny code change from us and the plugin blows up.
 The solution is for them to use the plugin API we provide which doesn't
 have this problem. If you don't like fragile plugins that crash your
 game server then please don't use them.

 - Alfred



--

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RE: [hlds] Counter-Strike: Source update released

2006-08-25 Thread Frazer
This is a tough issue, on both sides.  Both Adam and Alfred make good
points, in defense of Valve - however, it would be interesting to hear from
the developers of such mods as Mani as to why they chose not to use the
documented SDK in the development of some features within their
applications.  It's clear to me, for example, that the author of the Mani
mod has his wits about him - so simply attributing his design decisions to
laziness or bad practice might be a bit facile.  Is there something he
needed to do that forced him to use hard-coded offsets?  Do the features he
developed pre-date the implementation of better support in a subsequent SDK
update?

One thing I completely agree with is that there is a very important, if
unconscious, symbiotic relationship between Valve and the developers of
tools such as Mani.  The wide acceptance and use of these tools speaks to a
need in the gaming community that is not fulfilled by Valve directly.  This
is not a criticism, Valve does what they do quite well.   But for thousands
of players, Mani Mod makes the game more enjoyable and helps control
unwelcome behaviour.

Nevertheless, a bit of coordination with major admin-mod developers (of
which there are probably very few) leading up to the release of an update
might go a ways to making the upgrade transition smoother.  To the credit of
admin-mod developers like Mani, they are very quick to test and adjust to
problems.

I am curious - to what extent and how do most admins go about testing Valve
updates before turning them up on their production server(s)?

Frazer



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Friday, August 25, 2006 10:07 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

Agreed.

-Original Message-
From: [DumB]TeXas [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 12:27 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released


I don't think you have read what I said though Adam, I haven't said they
have any legal obligations and I haven't said that _they_ should make sure
things works with their updates.

What I suggested was that they do more of an effort to help the developers
to debug their own plugins before updates go official - by for an example
providing a test environment such as an update they can apply a few days
before the release. This way the _developers of the 3rd party plugins_ can
do their job and get it working with the new updates. This should only mean
extending the time before a new update by a few days which doesn't matter
when it comes to cosmetic updates such as this one.

If anything, this goes under a moral obligation, to help all the people out
there putting time, money and effort into running their games on servers and
developing 3rd party plugins that makes their games playable - such as
proper admin tools.

TeX. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: 25. august 2006 05:38
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

Just remember Tex, Valve have no legal or moral obligations to provide
support or compatibility with any 3rd party plugins not written by Valve.
Valve try to make their updates as flawless as possible, however they are
not able to make sure that every infinite combination of plugins work
together. Not unless you want 1 update per year perhaps? ;)

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Friday, 25 August 2006 1:03 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

Some of the metamod plugis appears not to be working - and my little rant
there still stands regardless. Not that anyone cares about it. I just don't
think I am the only one that is a 'tad' sick of updates breaking everything
from a to z - and tbh there could be more effort to prevent it than there is
today. Oh well...

Server with v1.2 beta and the new gametypes.txt, on a windows 2003 server
machine seems to work like a charm though. Cheers! :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
Sent: 25. august 2006 04:50
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

link-
please let me know if your server stays up without a crash for more than
2 rounds or 60 minutes. ours isn't, even without mani. :(

On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote:
 Just as an addendum to my last post, the slay command *does* work with

 the new gametypes.txt but I have *not* tested everything else. I have
 also not experienced the server dying with the player.

 Link

 [DumB]TeXas wrote:
  Well 1.1.0zi does 'work', as in; it will start and everything will
appear to
  be working - admin menu works and most

RE: [hlds] Counter-Strike: Source update released

2006-08-25 Thread [DumB]TeXas
Well I don't think we can expect valve to cooperate with these on new
releases as that would, as someone said previously, take a lot of extra
time. Why not do like I suggested - give them the possibility to download
the update a few days before it goes official so that the developers them
self can do the work and make sure its working? They could for an example
use a parameter like -downloadbeta or something with the hlds updatetool to
get it - I think that could work quite well.

What you said Alfred, that they hack into hard coded offsets and thus
breaks every time u do an update - is all fair and square - no one is
blaming you guys for that. All I am saying is that I think you could do more
to help these developers correct the errors before you release an update so
that the transition can be a bit smoother for all the people running game
servers out there. I'm afraid it's not as simple as Just don't use them, a
lot of people rely on plugins such as mani in order to administrate their
servers - all the fancy futures are less important.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 25. august 2006 15:33
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

This is a tough issue, on both sides.  Both Adam and Alfred make good
points, in defense of Valve - however, it would be interesting to hear from
the developers of such mods as Mani as to why they chose not to use the
documented SDK in the development of some features within their
applications.  It's clear to me, for example, that the author of the Mani
mod has his wits about him - so simply attributing his design decisions to
laziness or bad practice might be a bit facile.  Is there something he
needed to do that forced him to use hard-coded offsets?  Do the features he
developed pre-date the implementation of better support in a subsequent SDK
update?

One thing I completely agree with is that there is a very important, if
unconscious, symbiotic relationship between Valve and the developers of
tools such as Mani.  The wide acceptance and use of these tools speaks to a
need in the gaming community that is not fulfilled by Valve directly.  This
is not a criticism, Valve does what they do quite well.   But for thousands
of players, Mani Mod makes the game more enjoyable and helps control
unwelcome behaviour.

Nevertheless, a bit of coordination with major admin-mod developers (of
which there are probably very few) leading up to the release of an update
might go a ways to making the upgrade transition smoother.  To the credit of
admin-mod developers like Mani, they are very quick to test and adjust to
problems.

I am curious - to what extent and how do most admins go about testing Valve
updates before turning them up on their production server(s)?

Frazer



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Friday, August 25, 2006 10:07 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

Agreed.

-Original Message-
From: [DumB]TeXas [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 12:27 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released


I don't think you have read what I said though Adam, I haven't said they
have any legal obligations and I haven't said that _they_ should make sure
things works with their updates.

What I suggested was that they do more of an effort to help the developers
to debug their own plugins before updates go official - by for an example
providing a test environment such as an update they can apply a few days
before the release. This way the _developers of the 3rd party plugins_ can
do their job and get it working with the new updates. This should only mean
extending the time before a new update by a few days which doesn't matter
when it comes to cosmetic updates such as this one.

If anything, this goes under a moral obligation, to help all the people out
there putting time, money and effort into running their games on servers and
developing 3rd party plugins that makes their games playable - such as
proper admin tools.

TeX. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: 25. august 2006 05:38
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

Just remember Tex, Valve have no legal or moral obligations to provide
support or compatibility with any 3rd party plugins not written by Valve.
Valve try to make their updates as flawless as possible, however they are
not able to make sure that every infinite combination of plugins work
together. Not unless you want 1 update per year perhaps? ;)

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Friday, 25 August 2006 1:03 PM
To: hlds@list.valvesoftware.com

Re: [hlds] Counter-Strike: Source update released

2006-08-25 Thread Ghost
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
If this is a negative comment then I object - NuclearFallout is great.

They pro-actively went out and got all 3 of my AwpaholicA servers up and
running without me having to ask them.

That was amazing since I was at work and unable to spend time debugging
the servers until many hours after the release. At least my community
was able to play in the meantime.

Thanks NFO!


Matt Albiniak wrote:
 actually, we're running a naked server (disabled /addons) with no
 customs in rotation on windows. it crashes, oh, every other map.
 rented from nuclearfallout for those keeping score at home.

 On 8/24/06, [DumB]TeXas [EMAIL PROTECTED] wrote:
 Well 1.1.0zi does 'work', as in; it will start and everything will
 appear to
 be working - admin menu works and most admin commands (not slay)
 works from
 what I could see. However, the second a player dies the server dies
 with it.
 So in other words, its not exactly of much use... :P

 The new update was not too bad; the new radar is kind of nice if you ask
 me... I would however not say that a new and fancy radar is worth
 breaking
 just about any 3rd party plugin running at any server out there
 though...

 Surely you know by now that probably the majority of
 counter-strike:source
 servers out there is running the mani admin plugin for an example.
 Has it
 not occurred to you that it might be worth putting a bit extra time into
 making sure that at least the major ones will be working with your new
 updates?

 You could for an example have a dev section at your forums, where
 registered
 developers for the major 3rd party plugins could get access to new
 updates
 and information a few days in advance so that they could debug and
 update
 their plugins before the update was released to the general public. Just
 throwing an idea out there, Imo _something_ should be done to improve
 this
 either way. (The issue with updates breaking everything happens just
 about
 every time)

 It wouldn't kill you to postpone the full release a few extra days, nor
 would it kill you to take better care of your customers and the
 people that
 is actually developing for your games and running the servers making
 your
 games the success they are! Remember that in the end valve wouldn't
 be this
 great if there were no people interested in running game servers out
 there
 and coding plugins and mods. Spending some extra time, effort and
 money to
 make life a bit easier for those could be a good idea. ;)

 My 2 cents...

 TeX.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
 Sent: 25. august 2006 01:52
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 rumor is 1.1.0zi works, but the beta series is having trouble. i'm
 running 1.2betaN rc2, and it's definitely having trouble.

 On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote:
  Does Mani have a fix out yet?
 
  Link
 
  Matt Albiniak wrote:
   fyi - breaks mani-admin-plugin. please keep your hands and feet
 inside
   the car at all times..
  
   On 8/24/06, Whisper [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   My 1 man campaign paid off
  
   Thanks guys
  
   On 8/25/06, Jason Ruymen [EMAIL PROTECTED] wrote:
   
Updates to Counter-Strike: Source have been released.  Unless
 your
 are
running a Linux server that auto-updates, please
 hldsupdatetool to
 get
the update.  The changes are:
   
Counter-Strike: Source:
*   The radar display has been enhanced
*   de_train has received a High Dynamic Range (HDR) lighting
treatment, as well as some bug fixes and layout tweaks
*   The player's eye height while crouching now matches their
in-game player model eye position more closely
*   SourceTV now shows the weapon in first-person view
*   SourceTV supports the tv_transmitall command
*   Assorted exploit fixes
   
Jason
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   --
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
   --
   Matt Albiniak
   [EMAIL PROTECTED]
  
   ___
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 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 


 --
 Matt Albiniak
 [EMAIL PROTECTED

Re: [hlds] Counter-Strike: Source update released

2006-08-25 Thread Dave Williams
i haven't finished catching up yet but my server is reporting metamod is
not running. and it was before the update. Also my copy of zblock is not
loaded either. FFS valve sort yourselves out.

Adam Sando wrote:
 I'm finding my server only seems to bite the bullet when it tries to
 load some non-valve maps.

 I'm just going through some maps during my lunch break to try work out
 what the trigger is. If its occurring on vanilla servers with no 3rd
 party mods, I'd assume people on this list have already tried disabling
 Metamod, etc?

 Regards,
 Adam fLAiL Sando.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Friday, 25 August 2006 12:00 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 --
 [ Picked text/plain from multipart/alternative ] Mani is fixed afaik

 Its just a changed gametypes.txt

 http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.t
 xt

 Cheers

 On 8/25/06, Matt Albiniak [EMAIL PROTECTED] wrote:

 actually, we're running a naked server (disabled /addons) with no
 customs in rotation on windows. it crashes, oh, every other map.
 rented from nuclearfallout for those keeping score at home.

 On 8/24/06, [DumB]TeXas [EMAIL PROTECTED] wrote:

 Well 1.1.0zi does 'work', as in; it will start and everything will

 appear to

 be working - admin menu works and most admin commands (not slay)
 works

 from

 what I could see. However, the second a player dies the server dies
 with

 it.

 So in other words, its not exactly of much use... :P

 The new update was not too bad; the new radar is kind of nice if you



 ask me... I would however not say that a new and fancy radar is
 worth

 breaking

 just about any 3rd party plugin running at any server out there

 though...

 Surely you know by now that probably the majority of

 counter-strike:source

 servers out there is running the mani admin plugin for an example.
 Has

 it

 not occurred to you that it might be worth putting a bit extra time
 into making sure that at least the major ones will be working with
 your new updates?

 You could for an example have a dev section at your forums, where

 registered

 developers for the major 3rd party plugins could get access to new

 updates

 and information a few days in advance so that they could debug and

 update

 their plugins before the update was released to the general public.
 Just throwing an idea out there, Imo _something_ should be done to
 improve

 this

 either way. (The issue with updates breaking everything happens just

 about

 every time)

 It wouldn't kill you to postpone the full release a few extra days,
 nor would it kill you to take better care of your customers and the
 people

 that

 is actually developing for your games and running the servers making

 your

 games the success they are! Remember that in the end valve wouldn't
 be

 this

 great if there were no people interested in running game servers out

 there

 and coding plugins and mods. Spending some extra time, effort and
 money

 to

 make life a bit easier for those could be a good idea. ;)

 My 2 cents...

 TeX.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Matt
 Albiniak
 Sent: 25. august 2006 01:52
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 rumor is 1.1.0zi works, but the beta series is having trouble. i'm
 running 1.2betaN rc2, and it's definitely having trouble.

 On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote:

 Does Mani have a fix out yet?

 Link

 Matt Albiniak wrote:

 fyi - breaks mani-admin-plugin. please keep your hands and feet

 inside

 the car at all times..

 On 8/24/06, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ] My 1 man
 campaign paid off

 Thanks guys

 On 8/25/06, Jason Ruymen [EMAIL PROTECTED] wrote:

 Updates to Counter-Strike: Source have been released.  Unless

 your

 are

 running a Linux server that auto-updates, please
 hldsupdatetool

 to

 get

 the update.  The changes are:

 Counter-Strike: Source:
 *   The radar display has been enhanced
 *   de_train has received a High Dynamic Range (HDR)

 lighting

 treatment, as well as some bug fixes and layout tweaks
 *   The player's eye height while crouching now matches

 their

 in-game player model eye position more closely
 *   SourceTV now shows the weapon in first-person view
 *   SourceTV supports the tv_transmitall command
 *   Assorted exploit fixes

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list

 archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 --

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman

RE: [hlds] Counter-Strike: Source update released

2006-08-25 Thread Bush
Not valves problem that people who build off of their code and it breaks
when the code is changed.

-Original Message-
From: Dave Williams [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 6:27 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

i haven't finished catching up yet but my server is reporting metamod is
not running. and it was before the update. Also my copy of zblock is not
loaded either. FFS valve sort yourselves out.

Adam Sando wrote:
 I'm finding my server only seems to bite the bullet when it tries to
 load some non-valve maps.

 I'm just going through some maps during my lunch break to try work out
 what the trigger is. If its occurring on vanilla servers with no 3rd
 party mods, I'd assume people on this list have already tried disabling
 Metamod, etc?

 Regards,
 Adam fLAiL Sando.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Friday, 25 August 2006 12:00 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 --
 [ Picked text/plain from multipart/alternative ] Mani is fixed afaik

 Its just a changed gametypes.txt

 http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.t
 xt

 Cheers

 On 8/25/06, Matt Albiniak [EMAIL PROTECTED] wrote:

 actually, we're running a naked server (disabled /addons) with no
 customs in rotation on windows. it crashes, oh, every other map.
 rented from nuclearfallout for those keeping score at home.

 On 8/24/06, [DumB]TeXas [EMAIL PROTECTED] wrote:

 Well 1.1.0zi does 'work', as in; it will start and everything will

 appear to

 be working - admin menu works and most admin commands (not slay)
 works

 from

 what I could see. However, the second a player dies the server dies
 with

 it.

 So in other words, its not exactly of much use... :P

 The new update was not too bad; the new radar is kind of nice if you



 ask me... I would however not say that a new and fancy radar is
 worth

 breaking

 just about any 3rd party plugin running at any server out there

 though...

 Surely you know by now that probably the majority of

 counter-strike:source

 servers out there is running the mani admin plugin for an example.
 Has

 it

 not occurred to you that it might be worth putting a bit extra time
 into making sure that at least the major ones will be working with
 your new updates?

 You could for an example have a dev section at your forums, where

 registered

 developers for the major 3rd party plugins could get access to new

 updates

 and information a few days in advance so that they could debug and

 update

 their plugins before the update was released to the general public.
 Just throwing an idea out there, Imo _something_ should be done to
 improve

 this

 either way. (The issue with updates breaking everything happens just

 about

 every time)

 It wouldn't kill you to postpone the full release a few extra days,
 nor would it kill you to take better care of your customers and the
 people

 that

 is actually developing for your games and running the servers making

 your

 games the success they are! Remember that in the end valve wouldn't
 be

 this

 great if there were no people interested in running game servers out

 there

 and coding plugins and mods. Spending some extra time, effort and
 money

 to

 make life a bit easier for those could be a good idea. ;)

 My 2 cents...

 TeX.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Matt
 Albiniak
 Sent: 25. august 2006 01:52
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 rumor is 1.1.0zi works, but the beta series is having trouble. i'm
 running 1.2betaN rc2, and it's definitely having trouble.

 On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote:

 Does Mani have a fix out yet?

 Link

 Matt Albiniak wrote:

 fyi - breaks mani-admin-plugin. please keep your hands and feet

 inside

 the car at all times..

 On 8/24/06, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ] My 1 man
 campaign paid off

 Thanks guys

 On 8/25/06, Jason Ruymen [EMAIL PROTECTED] wrote:

 Updates to Counter-Strike: Source have been released.  Unless

 your

 are

 running a Linux server that auto-updates, please
 hldsupdatetool

 to

 get

 the update.  The changes are:

 Counter-Strike: Source:
 *   The radar display has been enhanced
 *   de_train has received a High Dynamic Range (HDR)

 lighting

 treatment, as well as some bug fixes and layout tweaks
 *   The player's eye height while crouching now matches

 their

 in-game player model eye position more closely
 *   SourceTV now shows the weapon in first-person view
 *   SourceTV supports the tv_transmitall command
 *   Assorted exploit fixes

 Jason

 ___
 To unsubscribe, edit

Re: [hlds] Counter-Strike: Source update released

2006-08-25 Thread Dave Williams
[ Converted text/html to text/plain ]
fyi metamod wasn't running beacuse the game_info.txt file got updated. also
zblock does use the specified valve plugin api and that [zblock] is certainly
broken.
bush we have had an argument before and i don't want another but i feel valve
do have a responsibility to make sure that their plugin api works ok if they
are going to complain that plugin devs are lazy for not using it [srcds plugin
api] and should. See this quote

The problem is that these plugins are hacking into hard coded offsets in
the game server, one tiny code change from us and the plugin blows up.
The solution is for them to use the plugin API we provide which doesn't
have this problem. If you don't like fragile plugins that crash your
game server then please don't use them.

- Alfred


so you see, i think valve need to go back and check THEIR code and makes the
changes that are needed so THEIR api is usable and thenthat would give them
something to support their, frankly limp, argument. until then i'd rather use
metamod :-P
Bush wrote:

Not valves problem that people who build off of their code and it breaks
when the code is changed.

-Original Message-
From: Dave Williams [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 6:27 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Counter-Strike: Source update released

i haven't finished catching up yet but my server is reporting metamod is
not running. and it was before the update. Also my copy of zblock is not
loaded either. FFS valve sort yourselves out.

Adam Sando wrote:


I'm finding my server only seems to bite the bullet when it tries to
load some non-valve maps.

I'm just going through some maps during my lunch break to try work out
what the trigger is. If its occurring on vanilla servers with no 3rd
party mods, I'd assume people on this list have already tried disabling
Metamod, etc?

Regards,
Adam fLAiL Sando.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, 25 August 2006 12:00 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Counter-Strike: Source update released

--
[ Picked text/plain from multipart/alternative ] Mani is fixed afaik

Its just a changed gametypes.txt

http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.t[6]
xt

Cheers

On 8/25/06, Matt Albiniak [EMAIL PROTECTED][7] wrote:



actually, we're running a naked server (disabled /addons) with no
customs in rotation on windows. it crashes, oh, every other map.
rented from nuclearfallout for those keeping score at home.

On 8/24/06, [DumB]TeXas [EMAIL PROTECTED][8] wrote:



Well 1.1.0zi does 'work', as in; it will start and everything will



appear to



be working - admin menu works and most admin commands (not slay)
works



from



what I could see. However, the second a player dies the server dies
with



it.



So in other words, its not exactly of much use... :P

The new update was not too bad; the new radar is kind of nice if you






ask me... I would however not say that a new and fancy radar is
worth



breaking



just about any 3rd party plugin running at any server out there



though...



Surely you know by now that probably the majority of



counter-strike:source



servers out there is running the mani admin plugin for an example.
Has



it



not occurred to you that it might be worth putting a bit extra time
into making sure that at least the major ones will be working with
your new updates?

You could for an example have a dev section at your forums, where



registered



developers for the major 3rd party plugins could get access to new



updates



and information a few days in advance so that they could debug and



update



their plugins before the update was released to the general public.
Just throwing an idea out there, Imo _something_ should be done to
improve



this



either way. (The issue with updates breaking everything happens just



about



every time)

It wouldn't kill you to postpone the full release a few extra days,
nor would it kill you to take better care of your customers and the
people



that



is actually developing for your games and running the servers making



your



games the success they are! Remember that in the end valve wouldn't
be



this



great if there were no people interested in running game servers out



there



and coding plugins and mods. Spending some extra time, effort and
money



to



make life a bit easier for those could be a good idea. ;)

My 2 cents...

TeX.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Albiniak
Sent: 25. august 2006 01:52
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Counter-Strike: Source update released

rumor is 1.1.0zi works, but the beta series is having trouble. i'm
running 1.2betaN rc2, and it's definitely having trouble.

On 8/24/06, Link Pankratz [EMAIL PROTECTED][12] wrote:



Does Mani have a fix out yet?

Link

Matt Albiniak wrote

Re: [hlds] Counter-Strike: Source update released

2006-08-24 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
My 1 man campaign paid off

Thanks guys

On 8/25/06, Jason Ruymen [EMAIL PROTECTED] wrote:

 Updates to Counter-Strike: Source have been released.  Unless your are
 running a Linux server that auto-updates, please hldsupdatetool to get
 the update.  The changes are:

 Counter-Strike: Source:
 *   The radar display has been enhanced
 *   de_train has received a High Dynamic Range (HDR) lighting
 treatment, as well as some bug fixes and layout tweaks
 *   The player's eye height while crouching now matches their
 in-game player model eye position more closely
 *   SourceTV now shows the weapon in first-person view
 *   SourceTV supports the tv_transmitall command
 *   Assorted exploit fixes

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds] Counter-Strike: Source update released

2006-08-24 Thread Matt Albiniak

fyi - breaks mani-admin-plugin. please keep your hands and feet inside
the car at all times..

On 8/24/06, Whisper [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
My 1 man campaign paid off

Thanks guys

On 8/25/06, Jason Ruymen [EMAIL PROTECTED] wrote:

 Updates to Counter-Strike: Source have been released.  Unless your are
 running a Linux server that auto-updates, please hldsupdatetool to get
 the update.  The changes are:

 Counter-Strike: Source:
 *   The radar display has been enhanced
 *   de_train has received a High Dynamic Range (HDR) lighting
 treatment, as well as some bug fixes and layout tweaks
 *   The player's eye height while crouching now matches their
 in-game player model eye position more closely
 *   SourceTV now shows the weapon in first-person view
 *   SourceTV supports the tv_transmitall command
 *   Assorted exploit fixes

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




--
Matt Albiniak
[EMAIL PROTECTED]

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds] Counter-Strike: Source update released

2006-08-24 Thread Link Pankratz

Does Mani have a fix out yet?

Link

Matt Albiniak wrote:

fyi - breaks mani-admin-plugin. please keep your hands and feet inside
the car at all times..

On 8/24/06, Whisper [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
My 1 man campaign paid off

Thanks guys

On 8/25/06, Jason Ruymen [EMAIL PROTECTED] wrote:

 Updates to Counter-Strike: Source have been released.  Unless your are
 running a Linux server that auto-updates, please hldsupdatetool to get
 the update.  The changes are:

 Counter-Strike: Source:
 *   The radar display has been enhanced
 *   de_train has received a High Dynamic Range (HDR) lighting
 treatment, as well as some bug fixes and layout tweaks
 *   The player's eye height while crouching now matches their
 in-game player model eye position more closely
 *   SourceTV now shows the weapon in first-person view
 *   SourceTV supports the tv_transmitall command
 *   Assorted exploit fixes

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




--
Matt Albiniak
[EMAIL PROTECTED]

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please visit:
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RE: [hlds] Counter-Strike: Source update released

2006-08-24 Thread John McCollor

 Yes we had to turn off mani. Server crash. And no slay

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
Sent: August 24, 2006 7:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

fyi - breaks mani-admin-plugin. please keep your hands and feet inside the
car at all times..

On 8/24/06, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ] My 1 man campaign
 paid off

 Thanks guys

 On 8/25/06, Jason Ruymen [EMAIL PROTECTED] wrote:
 
  Updates to Counter-Strike: Source have been released.  Unless your
  are running a Linux server that auto-updates, please hldsupdatetool
  to get the update.  The changes are:
 
  Counter-Strike: Source:
  *   The radar display has been enhanced
  *   de_train has received a High Dynamic Range (HDR) lighting
  treatment, as well as some bug fixes and layout tweaks
  *   The player's eye height while crouching now matches their
  in-game player model eye position more closely
  *   SourceTV now shows the weapon in first-person view
  *   SourceTV supports the tv_transmitall command
  *   Assorted exploit fixes
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



--
Matt Albiniak
[EMAIL PROTECTED]

___
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please visit:
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___
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Re: [hlds] Counter-Strike: Source update released

2006-08-24 Thread Matt Albiniak

rumor is 1.1.0zi works, but the beta series is having trouble. i'm
running 1.2betaN rc2, and it's definitely having trouble.

On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote:

Does Mani have a fix out yet?

Link

Matt Albiniak wrote:
 fyi - breaks mani-admin-plugin. please keep your hands and feet inside
 the car at all times..

 On 8/24/06, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 My 1 man campaign paid off

 Thanks guys

 On 8/25/06, Jason Ruymen [EMAIL PROTECTED] wrote:
 
  Updates to Counter-Strike: Source have been released.  Unless your are
  running a Linux server that auto-updates, please hldsupdatetool to get
  the update.  The changes are:
 
  Counter-Strike: Source:
  *   The radar display has been enhanced
  *   de_train has received a High Dynamic Range (HDR) lighting
  treatment, as well as some bug fixes and layout tweaks
  *   The player's eye height while crouching now matches their
  in-game player model eye position more closely
  *   SourceTV now shows the weapon in first-person view
  *   SourceTV supports the tv_transmitall command
  *   Assorted exploit fixes
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 --
 Matt Albiniak
 [EMAIL PROTECTED]

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
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--
Matt Albiniak
[EMAIL PROTECTED]

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Re: [hlds] Counter-Strike: Source update released

2006-08-24 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
The joy of not being on the Mani update merry-go-round :)

On 8/25/06, Matt Albiniak [EMAIL PROTECTED] wrote:

 rumor is 1.1.0zi works, but the beta series is having trouble. i'm
 running 1.2betaN rc2, and it's definitely having trouble.

 On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote:
  Does Mani have a fix out yet?
 
  Link
 
  Matt Albiniak wrote:
   fyi - breaks mani-admin-plugin. please keep your hands and feet inside
   the car at all times..
  
   On 8/24/06, Whisper [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   My 1 man campaign paid off
  
   Thanks guys
  
   On 8/25/06, Jason Ruymen [EMAIL PROTECTED] wrote:
   
Updates to Counter-Strike: Source have been released.  Unless your
 are
running a Linux server that auto-updates, please hldsupdatetool to
 get
the update.  The changes are:
   
Counter-Strike: Source:
*   The radar display has been enhanced
*   de_train has received a High Dynamic Range (HDR) lighting
treatment, as well as some bug fixes and layout tweaks
*   The player's eye height while crouching now matches their
in-game player model eye position more closely
*   SourceTV now shows the weapon in first-person view
*   SourceTV supports the tv_transmitall command
*   Assorted exploit fixes
   
Jason
   
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Re: [hlds] Counter-Strike: Source update released

2006-08-24 Thread Matt Albiniak

don't you have a wiki to go update or something :D

On 8/24/06, Whisper [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
The joy of not being on the Mani update merry-go-round :)

On 8/25/06, Matt Albiniak [EMAIL PROTECTED] wrote:

 rumor is 1.1.0zi works, but the beta series is having trouble. i'm
 running 1.2betaN rc2, and it's definitely having trouble.

 On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote:
  Does Mani have a fix out yet?
 
  Link
 
  Matt Albiniak wrote:
   fyi - breaks mani-admin-plugin. please keep your hands and feet inside
   the car at all times..
  
   On 8/24/06, Whisper [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   My 1 man campaign paid off
  
   Thanks guys
  
   On 8/25/06, Jason Ruymen [EMAIL PROTECTED] wrote:
   
Updates to Counter-Strike: Source have been released.  Unless your
 are
running a Linux server that auto-updates, please hldsupdatetool to
 get
the update.  The changes are:
   
Counter-Strike: Source:
*   The radar display has been enhanced
*   de_train has received a High Dynamic Range (HDR) lighting
treatment, as well as some bug fixes and layout tweaks
*   The player's eye height while crouching now matches their
in-game player model eye position more closely
*   SourceTV now shows the weapon in first-person view
*   SourceTV supports the tv_transmitall command
*   Assorted exploit fixes
   
Jason
   
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 archives,
please visit:
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   --
  
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   [EMAIL PROTECTED]
  
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   please visit:
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Re: [hlds] Counter-Strike: Source update released

2006-08-24 Thread Peter M (Mashy)
--
[ Picked text/plain from multipart/alternative ]
models are fuxored - like bf2 - ppl report seeing ct skin on t ppl and vice
versa

also r_redsky 0 (sp) now works on sv_cheats 0

lol

On 8/25/06, Hackmett [EMAIL PROTECTED] wrote:

 btw, same for beetle, crashes after some seconds :(

 Hackmett

  --
  [ Picked text/plain from multipart/alternative ]
  The joy of not being on the Mani update merry-go-round :)
 
  On 8/25/06, Matt Albiniak [EMAIL PROTECTED] wrote:
 
  rumor is 1.1.0zi works, but the beta series is having trouble. i'm
  running 1.2betaN rc2, and it's definitely having trouble.
 
  On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote:
   Does Mani have a fix out yet?
  
   Link
  
   Matt Albiniak wrote:
fyi - breaks mani-admin-plugin. please keep your hands and feet
  inside
the car at all times..
   
On 8/24/06, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
My 1 man campaign paid off
   
Thanks guys
   
On 8/25/06, Jason Ruymen [EMAIL PROTECTED] wrote:

 Updates to Counter-Strike: Source have been released.  Unless
  your
  are
 running a Linux server that auto-updates, please hldsupdatetool
  to
  get
 the update.  The changes are:

 Counter-Strike: Source:
 *   The radar display has been enhanced
 *   de_train has received a High Dynamic Range (HDR)
 lighting
 treatment, as well as some bug fixes and layout tweaks
 *   The player's eye height while crouching now matches
 their
 in-game player model eye position more closely
 *   SourceTV now shows the weapon in first-person view
 *   SourceTV supports the tv_transmitall command
 *   Assorted exploit fixes

 Jason

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RE: [hlds] Counter-Strike: Source update released

2006-08-24 Thread [DumB]TeXas
Well 1.1.0zi does 'work', as in; it will start and everything will appear to
be working - admin menu works and most admin commands (not slay) works from
what I could see. However, the second a player dies the server dies with it.
So in other words, its not exactly of much use... :P

The new update was not too bad; the new radar is kind of nice if you ask
me... I would however not say that a new and fancy radar is worth breaking
just about any 3rd party plugin running at any server out there though...

Surely you know by now that probably the majority of counter-strike:source
servers out there is running the mani admin plugin for an example. Has it
not occurred to you that it might be worth putting a bit extra time into
making sure that at least the major ones will be working with your new
updates?

You could for an example have a dev section at your forums, where registered
developers for the major 3rd party plugins could get access to new updates
and information a few days in advance so that they could debug and update
their plugins before the update was released to the general public. Just
throwing an idea out there, Imo _something_ should be done to improve this
either way. (The issue with updates breaking everything happens just about
every time)

It wouldn't kill you to postpone the full release a few extra days, nor
would it kill you to take better care of your customers and the people that
is actually developing for your games and running the servers making your
games the success they are! Remember that in the end valve wouldn't be this
great if there were no people interested in running game servers out there
and coding plugins and mods. Spending some extra time, effort and money to
make life a bit easier for those could be a good idea. ;)

My 2 cents...

TeX.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
Sent: 25. august 2006 01:52
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

rumor is 1.1.0zi works, but the beta series is having trouble. i'm
running 1.2betaN rc2, and it's definitely having trouble.

On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote:
 Does Mani have a fix out yet?

 Link

 Matt Albiniak wrote:
  fyi - breaks mani-admin-plugin. please keep your hands and feet inside
  the car at all times..
 
  On 8/24/06, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  My 1 man campaign paid off
 
  Thanks guys
 
  On 8/25/06, Jason Ruymen [EMAIL PROTECTED] wrote:
  
   Updates to Counter-Strike: Source have been released.  Unless your
are
   running a Linux server that auto-updates, please hldsupdatetool to
get
   the update.  The changes are:
  
   Counter-Strike: Source:
   *   The radar display has been enhanced
   *   de_train has received a High Dynamic Range (HDR) lighting
   treatment, as well as some bug fixes and layout tweaks
   *   The player's eye height while crouching now matches their
   in-game player model eye position more closely
   *   SourceTV now shows the weapon in first-person view
   *   SourceTV supports the tv_transmitall command
   *   Assorted exploit fixes
  
   Jason
  
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  --
 
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  archives, please visit:
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  --
  Matt Albiniak
  [EMAIL PROTECTED]
 
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  please visit:
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 ___
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Re: [hlds] Counter-Strike: Source update released

2006-08-24 Thread Matt Albiniak

actually, we're running a naked server (disabled /addons) with no
customs in rotation on windows. it crashes, oh, every other map.
rented from nuclearfallout for those keeping score at home.

On 8/24/06, [DumB]TeXas [EMAIL PROTECTED] wrote:

Well 1.1.0zi does 'work', as in; it will start and everything will appear to
be working - admin menu works and most admin commands (not slay) works from
what I could see. However, the second a player dies the server dies with it.
So in other words, its not exactly of much use... :P

The new update was not too bad; the new radar is kind of nice if you ask
me... I would however not say that a new and fancy radar is worth breaking
just about any 3rd party plugin running at any server out there though...

Surely you know by now that probably the majority of counter-strike:source
servers out there is running the mani admin plugin for an example. Has it
not occurred to you that it might be worth putting a bit extra time into
making sure that at least the major ones will be working with your new
updates?

You could for an example have a dev section at your forums, where registered
developers for the major 3rd party plugins could get access to new updates
and information a few days in advance so that they could debug and update
their plugins before the update was released to the general public. Just
throwing an idea out there, Imo _something_ should be done to improve this
either way. (The issue with updates breaking everything happens just about
every time)

It wouldn't kill you to postpone the full release a few extra days, nor
would it kill you to take better care of your customers and the people that
is actually developing for your games and running the servers making your
games the success they are! Remember that in the end valve wouldn't be this
great if there were no people interested in running game servers out there
and coding plugins and mods. Spending some extra time, effort and money to
make life a bit easier for those could be a good idea. ;)

My 2 cents...

TeX.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
Sent: 25. august 2006 01:52
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

rumor is 1.1.0zi works, but the beta series is having trouble. i'm
running 1.2betaN rc2, and it's definitely having trouble.

On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote:
 Does Mani have a fix out yet?

 Link

 Matt Albiniak wrote:
  fyi - breaks mani-admin-plugin. please keep your hands and feet inside
  the car at all times..
 
  On 8/24/06, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  My 1 man campaign paid off
 
  Thanks guys
 
  On 8/25/06, Jason Ruymen [EMAIL PROTECTED] wrote:
  
   Updates to Counter-Strike: Source have been released.  Unless your
are
   running a Linux server that auto-updates, please hldsupdatetool to
get
   the update.  The changes are:
  
   Counter-Strike: Source:
   *   The radar display has been enhanced
   *   de_train has received a High Dynamic Range (HDR) lighting
   treatment, as well as some bug fixes and layout tweaks
   *   The player's eye height while crouching now matches their
   in-game player model eye position more closely
   *   SourceTV now shows the weapon in first-person view
   *   SourceTV supports the tv_transmitall command
   *   Assorted exploit fixes
  
   Jason
  
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  --
 
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  --
  Matt Albiniak
  [EMAIL PROTECTED]
 
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Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.5/426 - Release Date: 8/23/2006



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Re: [hlds] Counter-Strike: Source update released

2006-08-24 Thread Link Pankratz

It appears that I am functional again after a gametypes.txt update from
MANI. URL is
http://www.mani-admin-plugin.com/index.php?option=com_smfItemid=26topic=940.0

I have not fully tested everything. Just a cautionary note.

Also, I'm not thrilled about the radar update but that's just a personal
note. :)

Link

Matt Albiniak wrote:

rumor is 1.1.0zi works, but the beta series is having trouble. i'm
running 1.2betaN rc2, and it's definitely having trouble.

On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote:

Does Mani have a fix out yet?

Link

Matt Albiniak wrote:
 fyi - breaks mani-admin-plugin. please keep your hands and feet inside
 the car at all times..

 On 8/24/06, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 My 1 man campaign paid off

 Thanks guys






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Re: [hlds] Counter-Strike: Source update released

2006-08-24 Thread Link Pankratz

Just as an addendum to my last post, the slay command *does* work with
the new gametypes.txt but I have *not* tested everything else. I have
also not experienced the server dying with the player.

Link

[DumB]TeXas wrote:

Well 1.1.0zi does 'work', as in; it will start and everything will appear to
be working - admin menu works and most admin commands (not slay) works from
what I could see. However, the second a player dies the server dies with it.
So in other words, its not exactly of much use... :P


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