RE: [hlds_linux] Re: Web based server administration
Is that $150 per master or slave? Like $150 for 1 master that can control 4 slaves? or would that be 5x$150? lol -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 12:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Re: Web based server administration Please note: I am NOT an employee of GameCP.com. I am just a VERY VERY SATISFIED customer! Thanks Jeff :) I was wondering where these hits were comming from ;) www.GameCP.com has no broken images [that I've ever seen], there is 1 php error that doesnt matter and I simply havent cared to fix it. Rock [EMAIL PROTECTED] You do not need any web-server on the 'slave' machines [game boxes], you simply need ssh and the GameCP backend scripts [bash scripts] and it will fully manage the machine. The 'slave' machines do not talk to the 'master' to help aid in security, other panels out there require web-servers on their game boxes, what a joke. Jeremy Brooking [EMAIL PROTECTED] And for $150 per machine... theyre obviously a bunch of people praying on the stupidity of others. Stupidy of others? Do you own EXO? Do you know someone who purchased EXO? Talk about stupidty. $150 is a one time fee per machine. This includes FREE updates tons of free support and one amazing program. GameCP is unlike ANY control panel. You will never see a panel that is as advanced as GameCP nor that has all the functionality GameCP offers, let alone one has the security and speed our panel does. We are the FIRST to support CS:Source [and currently the ONLY panel that does]. You can automatically install a CS:Source server on any machine you have and have it running in less then 15 seconds! Oh my :) Thanks :) - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update
Alfred Reynolds wrote: We have just released an update to Counter-Strike: Source. To get this update run the hldsupdatetool. This update fixes a problem in the RCON service that could cause the server to lock up when a malformed packet is sent to it. It is recommended that this update is installed as soon as possible. Thanx. Btw - this was the console-output just before servers crashed this night at 03:00 CET - maybe some help to developers. Server1: ( ' - ' ) : do it d00m: hp ? d00m: LOL! EVERYONE CAN BUY! Kanguhru: come Kanguhru: behind there d00m: ? d00m: what ? Kanguhru: there is a statue Kanguhru: vrouuum Kanguhru: do vroum Kanguhru: come on Kanguhru: vrom d00m: it cant drive Kanguhru: why this fucking boat dont move ? Kanguhru: vromm vroummm d00m: it cant d00m: 1 thing d00m: come here d00m: cp,e d00m: come d00m: stand here d00m: now take your awp d00m: and shoot in the middle of it d00m: lol Kanguhru: wait d00m: i cant feel a thing Kanguhru: dont move d00m: ok CHANGE LEVEL: cs_havana Executing dedicated server config file The Navigation Mesh was built using a different version of this map. Dropped Kanguhru from server Reason: Disconnect by user. Dropped ( ' - ' ) from server Reason: Disconnect by user. Dropped d00m from server Reason: Disconnect by user. d00mSTEAM_0:1:4608474 STEAM USERID validated Dropped d00m from server Reason: Disconnect by user. SteamStartValidatingUserIDTicket: Returned ESteamError 25 Server2: Krono$STEAM_0:1:4218738 STEAM USERID validated Dropped Krono$ from server Reason: Disconnect by user. EVERYONE CAN BUY! Red_DragonSTEAM_0:1:4621050 STEAM USERID validated EVERYONE CAN BUY! Dropped Red_Dragon from server Reason: Disconnect by user. EVERYONE CAN BUY! Pr!mu$88STEAM_0:1:4621384 STEAM USERID validated SteamStartValidatingUserIDTicket: Returned ESteamError 25 SteamStartValidatingUserIDTicket: Returned ESteamError 25 CHANGE LEVEL: cs_havana CHANGE LEVEL: cs_havana Executing dedicated server config file The Navigation Mesh was built using a different version of this map. Dropped Pr!mu$88 from server Reason: Disconnect by user. SteamStartValidatingUserIDTicket: Returned ESteamError 25 SteamStartValidatingUserIDTicket: Returned ESteamError 25 Totally newbieSTEAM_0:0:4612081 STEAM USERID validated Dropped Totally newbie from server Reason: Disconnect by user. CHANGE LEVEL: cs_italy Executing dedicated server config file -=Dance_for_Death=-DamixSTEAM_0:0:4584602 STEAM USERID validated Dropped -=Dance_for_Death=-Damix from server Reason: Disconnect by user. J-K FlipflopSTEAM_0:1:258922 STEAM USERID validated SteamStartValidatingUserIDTicket: Returned ESteamError 25 Dropped J-K Flipflop from server Reason: Disconnect by user. SteamStartValidatingUserIDTicket: Returned ESteamError 25 SteamStartValidatingUserIDTicket: Returned ESteamError 25 SteamStartValidatingUserIDTicket: Returned ESteamError 25 SteamStartValidatingUserIDTicket: Returned ESteamError 25 DevilSTEAM_0:1:4636251 STEAM USERID validated Dropped Devil from server Reason: Disconnect by user. CHANGE LEVEL: de_dust CHANGE LEVEL: de_dust Executing dedicated server config file The Navigation Mesh was built using a different version of this map. SteamStartValidatingUserIDTicket: Returned ESteamError 25 RefluXSTEAM_0:0:4612440 STEAM USERID validated Dropped RefluX from server Reason: Disconnect by user. CHANGE LEVEL: de_aztec CHANGE LEVEL: de_aztec Executing dedicated server config file The Navigation Mesh was built using a different version of this map. -- //rivmin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: Web based server administration
5x150, its $150 per machine no matter what you do. Is that $150 per master or slave? Like $150 for 1 master that can control 4 slaves? or would that be 5x$150? lol -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 12:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Re: Web based server administration Please note: I am NOT an employee of GameCP.com. I am just a VERY VERY SATISFIED customer! Thanks Jeff :) I was wondering where these hits were comming from ;) www.GameCP.com has no broken images [that I've ever seen], there is 1 php error that doesnt matter and I simply havent cared to fix it. Rock [EMAIL PROTECTED] You do not need any web-server on the 'slave' machines [game boxes], you simply need ssh and the GameCP backend scripts [bash scripts] and it will fully manage the machine. The 'slave' machines do not talk to the 'master' to help aid in security, other panels out there require web-servers on their game boxes, what a joke. Jeremy Brooking [EMAIL PROTECTED] And for $150 per machine... theyre obviously a bunch of people praying on the stupidity of others. Stupidy of others? Do you own EXO? Do you know someone who purchased EXO? Talk about stupidty. $150 is a one time fee per machine. This includes FREE updates tons of free support and one amazing program. GameCP is unlike ANY control panel. You will never see a panel that is as advanced as GameCP nor that has all the functionality GameCP offers, let alone one has the security and speed our panel does. We are the FIRST to support CS:Source [and currently the ONLY panel that does]. You can automatically install a CS:Source server on any machine you have and have it running in less then 15 seconds! Oh my :) Thanks :) - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] steamids banned by vac
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hi all, little simple question to alfred: is it possible to get a list of all steamids banned by vac? thx in advance, Wolfgang Weber -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] steamids banned by vac
heheh I actually coughed in to my morning coffee when I read that -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Wolfgang Weber Sent: 13 October 2004 10:14 To: [EMAIL PROTECTED] Subject: [hlds_linux] steamids banned by vac This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hi all, little simple question to alfred: is it possible to get a list of all steamids banned by vac? thx in advance, Wolfgang Weber -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steamids banned by vac
hehe, yes, or perhaps it is possible to get information if one (or more) special steamid(s) is banned by vac :-) - Original Message - From: McCormack, Chris [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 11:20 AM Subject: RE: [hlds_linux] steamids banned by vac heheh I actually coughed in to my morning coffee when I read that -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Wolfgang Weber Sent: 13 October 2004 10:14 To: [EMAIL PROTECTED] Subject: [hlds_linux] steamids banned by vac This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hi all, little simple question to alfred: is it possible to get a list of all steamids banned by vac? thx in advance, Wolfgang Weber -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CS Source Server setup
Hello all, I want to setup a CS Source server (server is running I need to configure it) and I was searching for some CSS stuff. Can anyone give me a link to a good page about CSSource? Were I can find directives for the server.cfg, perhaps an overview about plugins which are working with CSSource (are the old (CS1.5) plugins working, like amx, metamod etc.?) and stuff like that. I found pages about Counterstrike but the stuff is always mixed up with stuff from CS 1.5, so it is hard to decide which is the right stuff for me now. Thanks alot, Hans ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Cheatlike consolecommands
[ Converted text/html to text/plain ] I found this in a forum today - havent testet it yet since i dont own cs:s by now but it might be usefull. Maybe there is some way to block these commands: NOTE: Enter these commands in the console before you join a game. Here are some commands that I have found and will be searching for in order to give you guys the edge in your server. mat_fullbright - Fullbright on any map mat_normals 1 - Haven't fully tested, but makes players have spikes, my theory is that if you increase the value, you increase the size of spikes. This cuts your fps a lot. mat_depthbias_normal 1 - XQZ Wallhack BABY!!! mat_loadtextures 0 - No Sky!!! mat_luxels 1 or 0 i forget which - overlays the map with a thick blue grid (no wireframe) mat_fillrate 1 or 0 i forget - Full Wireframes mat_reversedepth 1 - Another XQZ wallhack mat_depthbias_normal 2 - the same as 1 but weapons aren't see through, they are just normal (if it doesn work try making a game, type sv_cheats 1, then disconnect, then put your commands in ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cheatlike consolecommands
well thanks for telling the world when u could have just told valve Kingsley - Original Message - From: ]T[weety.Pulp [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 7:19 PM Subject: [hlds_linux] Cheatlike consolecommands [ Converted text/html to text/plain ] I found this in a forum today - havent testet it yet since i dont own cs:s by now but it might be usefull. Maybe there is some way to block these commands: NOTE: Enter these commands in the console before you join a game. Here are some commands that I have found and will be searching for in order to give you guys the edge in your server. mat_fullbright - Fullbright on any map mat_normals 1 - Haven't fully tested, but makes players have spikes, my theory is that if you increase the value, you increase the size of spikes. This cuts your fps a lot. mat_depthbias_normal 1 - XQZ Wallhack BABY!!! mat_loadtextures 0 - No Sky!!! mat_luxels 1 or 0 i forget which - overlays the map with a thick blue grid (no wireframe) mat_fillrate 1 or 0 i forget - Full Wireframes mat_reversedepth 1 - Another XQZ wallhack mat_depthbias_normal 2 - the same as 1 but weapons aren't see through, they are just normal (if it doesn work try making a game, type sv_cheats 1, then disconnect, then put your commands in ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Web based server administration
We've got a web front end controlling server restarts, changing games, mods etc on windows and linux, can't give the code away, but don't mind trying to help out anyone who's trying to do their own. ian On Wed, 13 Oct 2004 02:23:37 -0500 (EST), GameCP.com [EMAIL PROTECTED] wrote: 5x150, its $150 per machine no matter what you do. Is that $150 per master or slave? Like $150 for 1 master that can control 4 slaves? or would that be 5x$150? lol -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 12:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Re: Web based server administration Please note: I am NOT an employee of GameCP.com. I am just a VERY VERY SATISFIED customer! Thanks Jeff :) I was wondering where these hits were comming from ;) www.GameCP.com has no broken images [that I've ever seen], there is 1 php error that doesnt matter and I simply havent cared to fix it. Rock [EMAIL PROTECTED] You do not need any web-server on the 'slave' machines [game boxes], you simply need ssh and the GameCP backend scripts [bash scripts] and it will fully manage the machine. The 'slave' machines do not talk to the 'master' to help aid in security, other panels out there require web-servers on their game boxes, what a joke. Jeremy Brooking [EMAIL PROTECTED] And for $150 per machine... theyre obviously a bunch of people praying on the stupidity of others. Stupidy of others? Do you own EXO? Do you know someone who purchased EXO? Talk about stupidty. $150 is a one time fee per machine. This includes FREE updates tons of free support and one amazing program. GameCP is unlike ANY control panel. You will never see a panel that is as advanced as GameCP nor that has all the functionality GameCP offers, let alone one has the security and speed our panel does. We are the FIRST to support CS:Source [and currently the ONLY panel that does]. You can automatically install a CS:Source server on any machine you have and have it running in less then 15 seconds! Oh my :) Thanks :) - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cheatlike consolecommands
hi, well i guess you allready gave an explanation why these cheats are working... sv_cheats 1 enables the build in methods for cheating... any normal gameserver on the internet has sv_cheats 0... so not one of your so called cheats will work ;-) c'Ya HEAD At 11:49 13.10.2004, you wrote: [ Converted text/html to text/plain ] I found this in a forum today - havent testet it yet since i dont own cs:s by now but it might be usefull. Maybe there is some way to block these commands: NOTE: Enter these commands in the console before you join a game. Here are some commands that I have found and will be searching for in order to give you guys the edge in your server. mat_fullbright - Fullbright on any map mat_normals 1 - Haven't fully tested, but makes players have spikes, my theory is that if you increase the value, you increase the size of spikes. This cuts your fps a lot. mat_depthbias_normal 1 - XQZ Wallhack BABY!!! mat_loadtextures 0 - No Sky!!! mat_luxels 1 or 0 i forget which - overlays the map with a thick blue grid (no wireframe) mat_fillrate 1 or 0 i forget - Full Wireframes mat_reversedepth 1 - Another XQZ wallhack mat_depthbias_normal 2 - the same as 1 but weapons aren't see through, they are just normal (if it doesn work try making a game, type sv_cheats 1, then disconnect, then put your commands in ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Cheatlike consolecommands
Well who do you think put them in there? :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kingsley Foreman Sent: 13 October 2004 18:01 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Cheatlike consolecommands well thanks for telling the world when u could have just told valve Kingsley - Original Message - From: ]T[weety.Pulp [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 7:19 PM Subject: [hlds_linux] Cheatlike consolecommands [ Converted text/html to text/plain ] I found this in a forum today - havent testet it yet since i dont own cs:s by now but it might be usefull. Maybe there is some way to block these commands: NOTE: Enter these commands in the console before you join a game. Here are some commands that I have found and will be searching for in order to give you guys the edge in your server. mat_fullbright - Fullbright on any map mat_normals 1 - Haven't fully tested, but makes players have spikes, my theory is that if you increase the value, you increase the size of spikes. This cuts your fps a lot. mat_depthbias_normal 1 - XQZ Wallhack BABY!!! mat_loadtextures 0 - No Sky!!! mat_luxels 1 or 0 i forget which - overlays the map with a thick blue grid (no wireframe) mat_fillrate 1 or 0 i forget - Full Wireframes mat_reversedepth 1 - Another XQZ wallhack mat_depthbias_normal 2 - the same as 1 but weapons aren't see through, they are just normal (if it doesn work try making a game, type sv_cheats 1, then disconnect, then put your commands in ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Cheatlike consolecommands
Past experience shows that the more people that know about it the quicker it tends to get fixed. I also disagree with the method as it places new demands on valve developers time when it could be put on the TODO list, but it should probably be top of the list anyway as it is built in hacks. Cruel to be kind ? (it is them that make the money after all so don't be too put out by it). Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Kingsley Foreman Sent: 13 October 2004 11:01 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Cheatlike consolecommands well thanks for telling the world when u could have just told valve Kingsley - Original Message - From: ]T[weety.Pulp [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 7:19 PM Subject: [hlds_linux] Cheatlike consolecommands [ Converted text/html to text/plain ] I found this in a forum today - havent testet it yet since i dont own cs:s by now but it might be usefull. Maybe there is some way to block these commands: NOTE: Enter these commands in the console before you join a game. Here are some commands that I have found and will be searching for in order to give you guys the edge in your server. mat_fullbright - Fullbright on any map mat_normals 1 - Haven't fully tested, but makes players have spikes, my theory is that if you increase the value, you increase the size of spikes. This cuts your fps a lot. mat_depthbias_normal 1 - XQZ Wallhack BABY!!! mat_loadtextures 0 - No Sky!!! mat_luxels 1 or 0 i forget which - overlays the map with a thick blue grid (no wireframe) mat_fillrate 1 or 0 i forget - Full Wireframes mat_reversedepth 1 - Another XQZ wallhack mat_depthbias_normal 2 - the same as 1 but weapons aren't see through, they are just normal (if it doesn work try making a game, type sv_cheats 1, then disconnect, then put your commands in ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Web based server administration
And visited the Web of its product and very I am interested, at the moment I use the Control Panel plesk for the lodging Web and it seems to me interesting to use his for gamehosting. Desire a budget for 20 maquinas with 7 processes in each one of them, mode of payment and way to fracionar the payment in case that it is possible. I have the following problems at the time of seeing its Web and demo of the same one, him agradeceria that sent login and password to me to prove since the Web it has errors. User demo login does not work Doubts that arise to see the Web to me: 1. - Not the this clear management system of pagos/cobros of the clients and the system of activation and decontamination of accounts or servants 2. - In the users there is a discharge nor date of cancellation with which not if activating a client by a period of 30 days is possible or no algun system of automatico mail. Reason why I see do not exist administrative aids nor experience in the real management of the day to day of a company of games and that worries to me. Atentamente, H0StMaN_ReMhost | ReMhost | - Servicios de Internet http://www.remhost.net Atención al cliente: http://www.remhost.net/atencion.htm MSN: [EMAIL PROTECTED] Email General: [EMAIL PROTECTED] Email Altas: [EMAIL PROTECTED] Email Tecnico: [EMAIL PROTECTED] Email Comercial: [EMAIL PROTECTED] - Original Message - From: Jeff Stuart [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 12, 2004 6:56 PM Subject: [hlds_linux] Re: Web based server administration [EMAIL PROTECTED] wrote: I have too looked for something like that kind of program, but any program hasn't matched yet to my needs. I have also too many servers what I have and must control. Report to me too if u found something useful :). - Diize // Dze @ Quakenet [EMAIL PROTECTED] Guys i know this is slighly OT In a month or so we will be moving all or game servers on to a dedicated box, hosted off site, we are considering running a few other halflife servers CS etc. We are looking to admin the servers, ie Start Stop from a web front end, i know there are programs like gamecp about, but we are looking for a low cost shareware or freeware system, can anyone recommend anything, we will be running on a linux (fedora) box. Thanks For a one time charge of $150, GameCP.com's control panel is an EXCELLENT solution. www.gamecp.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cheatlike consolecommands
You are wrong. Just type this commands in console before joining an internet server (with sv_cheats 0 of course) and they will work. Another nice work from Valve. -- PiTaGoRaS [EFR]The HEAD escribió (Wed, 13 Oct 2004 12:09:33 +0200): hi, well i guess you allready gave an explanation why these cheats are working... sv_cheats 1 enables the build in methods for cheating... any normal gameserver on the internet has sv_cheats 0... so not one of your so called cheats will work ;-) c'Ya HEAD At 11:49 13.10.2004, you wrote: [ Converted text/html to text/plain ] I found this in a forum today - havent testet it yet since i dont own cs:s by now but it might be usefull. Maybe there is some way to block these commands: NOTE: Enter these commands in the console before you join a game. Here are some commands that I have found and will be searching for in order to give you guys the edge in your server. mat_fullbright - Fullbright on any map mat_normals 1 - Haven't fully tested, but makes players have spikes, my theory is that if you increase the value, you increase the size of spikes. This cuts your fps a lot. mat_depthbias_normal 1 - XQZ Wallhack BABY!!! mat_loadtextures 0 - No Sky!!! mat_luxels 1 or 0 i forget which - overlays the map with a thick blue grid (no wireframe) mat_fillrate 1 or 0 i forget - Full Wireframes mat_reversedepth 1 - Another XQZ wallhack mat_depthbias_normal 2 - the same as 1 but weapons aren't see through, they are just normal (if it doesn work try making a game, type sv_cheats 1, then disconnect, then put your commands in ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: Cheatlike consolecommands
The reason why i wrote this tread was because it seems to me that it is possible to have sv_cheats set to 1 on the client even if the server is set to sv_cheats 0. I'm sorry I cannot test that, but maybe anyone else can. hi, well i guess you allready gave an explanation why these cheats are working... sv_cheats 1 enables the build in methods for cheating... any normal gameserver on the internet has sv_cheats 0... so not one of your so called cheats will work ;-) c'Ya HEAD I found this in a forum today - havent testet it yet since i dont own cs:s by now but it might be usefull. Maybe there is some way to block these commands: NOTE: Enter these commands in the console before you join a game. Here are some commands that I have found and will be searching for in order to give you guys the edge in your server. mat_fullbright - Fullbright on any map mat_normals 1 - Haven't fully tested, but makes players have spikes, my theory is that if you increase the value, you increase the size of spikes. This cuts your fps a lot. mat_depthbias_normal 1 - XQZ Wallhack BABY!!! mat_loadtextures 0 - No Sky!!! mat_luxels 1 or 0 i forget which - overlays the map with a thick blue grid (no wireframe) mat_fillrate 1 or 0 i forget - Full Wireframes mat_reversedepth 1 - Another XQZ wallhack mat_depthbias_normal 2 - the same as 1 but weapons aren't see through, they are just normal (if it doesn work try making a game, type sv_cheats 1, then disconnect, then put your commands in ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Web based server administration
Welcome to the HLDS Mailing list, your local Brandpower, Helping you buy better! mm, your English is a little hard to understand (no offence, I can't speak any other languages so if I wrote a letter to a french list it'd be far worse :P) so I'm going to try to re-word it, so it's a bit easier to understand. I visited the product (GameCP) website and I am very interested in it - at the moment I use the plesk(wtf?) Control Panel for (something) and this seems like an interesting alternative for gamehosting. What I'd like is a (quote?) for 20 machines with 7 processes (servers, etc) running on each one, a method to charge money (and I think he's asking for some way to control the payment methods properly; ie: dividing it between accounts, applying discounts/extra charges via fractions/percentages or similar) I have come across the following problems while viewing the website (GameCP.com) and browsing through it's demo site: - (nfi - someone sent their username/pass to him to check it out?) User demo login is not functioning (incorrect password). - There is insufficient information present on the page to clearly show how to manage the creation and removal of clients and slave machines. - Seems to be some issues with user termination and apparently doesn't show the date of cancellation if the user doesn't activate something within 30 days? I find these things issues as I have not got any existing administrative aids or experience in managing game servers so they worry me. - well, I think that's what he was trying to say. Sort of. I dunno, maybe someone who's half french could do a better job there, I'm not entirely sure about a few things so I can't help him out. Recommendation to take this to a private email conversation if it's moving more towards you purchasing something from them, no particular reason to do so other then privacy :p - Bruce Bahamut Andrews Khnightazul wrote: And visited the Web of its product and very I am interested, at the moment I use the Control Panel plesk for the lodging Web and it seems to me interesting to use his for gamehosting. Desire a budget for 20 maquinas with 7 processes in each one of them, mode of payment and way to fracionar the payment in case that it is possible. I have the following problems at the time of seeing its Web and demo of the same one, him agradeceria that sent login and password to me to prove since the Web it has errors. User demo login does not work Doubts that arise to see the Web to me: 1. - Not the this clear management system of pagos/cobros of the clients and the system of activation and decontamination of accounts or servants 2. - In the users there is a discharge nor date of cancellation with which not if activating a client by a period of 30 days is possible or no algun system of automatico mail. Reason why I see do not exist administrative aids nor experience in the real management of the day to day of a company of games and that worries to me. Atentamente, H0StMaN_ReMhost | ReMhost | - Servicios de Internet http://www.remhost.net Atencin al cliente: http://www.remhost.net/atencion.htm MSN: [EMAIL PROTECTED] Email General: [EMAIL PROTECTED] Email Altas: [EMAIL PROTECTED] Email Tecnico: [EMAIL PROTECTED] Email Comercial: [EMAIL PROTECTED] - Original Message - From: Jeff Stuart [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 12, 2004 6:56 PM Subject: [hlds_linux] Re: Web based server administration [EMAIL PROTECTED] wrote: I have too looked for something like that kind of program, but any program hasn't matched yet to my needs. I have also too many servers what I have and must control. Report to me too if u found something useful :). - Diize // Dze @ Quakenet [EMAIL PROTECTED] Guys i know this is slighly OT In a month or so we will be moving all or game servers on to a dedicated box, hosted off site, we are considering running a few other halflife servers CS etc. We are looking to admin the servers, ie Start Stop from a web front end, i know there are programs like gamecp about, but we are looking for a low cost shareware or freeware system, can anyone recommend anything, we will be running on a linux (fedora) box. Thanks For a one time charge of $150, GameCP.com's control panel is an EXCELLENT solution. www.gamecp.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Cheatlike consolecommands
you can set it to 1 on a client but it won't pay any attention since it's a server variable... o.O - Bruce Bahamut Andrews ]T[weety.Pulp wrote: The reason why i wrote this tread was because it seems to me that it is possible to have sv_cheats set to 1 on the client even if the server is set to sv_cheats 0. I'm sorry I cannot test that, but maybe anyone else can. hi, well i guess you allready gave an explanation why these cheats are working... sv_cheats 1 enables the build in methods for cheating... any normal gameserver on the internet has sv_cheats 0... so not one of your so called cheats will work ;-) c'Ya HEAD I found this in a forum today - havent testet it yet since i dont own cs:s by now but it might be usefull. Maybe there is some way to block these commands: NOTE: Enter these commands in the console before you join a game. Here are some commands that I have found and will be searching for in order to give you guys the edge in your server. mat_fullbright - Fullbright on any map mat_normals 1 - Haven't fully tested, but makes players have spikes, my theory is that if you increase the value, you increase the size of spikes. This cuts your fps a lot. mat_depthbias_normal 1 - XQZ Wallhack BABY!!! mat_loadtextures 0 - No Sky!!! mat_luxels 1 or 0 i forget which - overlays the map with a thick blue grid (no wireframe) mat_fillrate 1 or 0 i forget - Full Wireframes mat_reversedepth 1 - Another XQZ wallhack mat_depthbias_normal 2 - the same as 1 but weapons aren't see through, they are just normal (if it doesn work try making a game, type sv_cheats 1, then disconnect, then put your commands in ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steamids banned by vac
lmao. Short answer would be no mate, even if you were looking for an answer from Alfred. No company gives out this sort of information, ever. Makes it far too easy for people to figure out which accounts are banned and which ones to use online, etc. As well as other things I'm currently not thinking about o.O - Bruce Bahamut Andrews McCormack, Chris wrote: heheh I actually coughed in to my morning coffee when I read that -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Wolfgang Weber Sent: 13 October 2004 10:14 To: [EMAIL PROTECTED] Subject: [hlds_linux] steamids banned by vac This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hi all, little simple question to alfred: is it possible to get a list of all steamids banned by vac? thx in advance, Wolfgang Weber -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Web based server administration
For all who need a gameserveradmin software, take a look at his one: http://sourceforge.net/projects/ispinterface/ completely free You can spend the 150$ on a webmaster who builds a new design around it. I can't understand why people pay 150$ for ONE machine. Not for running counter-strike server only ;) [EMAIL PROTECTED] schrieb am 13.10.04 13:10:19: Welcome to the HLDS Mailing list, your local Brandpower, Helping you buy better! mm, your English is a little hard to understand (no offence, I can't speak any other languages so if I wrote a letter to a french list it'd be far worse :P) so I'm going to try to re-word it, so it's a bit easier to understand. I visited the product (GameCP) website and I am very interested in it - at the moment I use the plesk(wtf?) Control Panel for (something) and this seems like an interesting alternative for gamehosting. What I'd like is a (quote?) for 20 machines with 7 processes (servers, etc) running on each one, a method to charge money (and I think he's asking for some way to control the payment methods properly; ie: dividing it between accounts, applying discounts/extra charges via fractions/percentages or similar) I have come across the following problems while viewing the website (GameCP.com) and browsing through it's demo site: - (nfi - someone sent their username/pass to him to check it out?) User demo login is not functioning (incorrect password). - There is insufficient information present on the page to clearly show how to manage the creation and removal of clients and slave machines. - Seems to be some issues with user termination and apparently doesn't show the date of cancellation if the user doesn't activate something within 30 days? I find these things issues as I have not got any existing administrative aids or experience in managing game servers so they worry me. - well, I think that's what he was trying to say. Sort of. I dunno, maybe someone who's half french could do a better job there, I'm not entirely sure about a few things so I can't help him out. Recommendation to take this to a private email conversation if it's moving more towards you purchasing something from them, no particular reason to do so other then privacy :p - Bruce Bahamut Andrews Khnightazul wrote: And visited the Web of its product and very I am interested, at the moment I use the Control Panel plesk for the lodging Web and it seems to me interesting to use his for gamehosting. Desire a budget for 20 maquinas with 7 processes in each one of them, mode of payment and way to fracionar the payment in case that it is possible. I have the following problems at the time of seeing its Web and demo of the same one, him agradeceria that sent login and password to me to prove since the Web it has errors. User demo login does not work Doubts that arise to see the Web to me: 1. - Not the this clear management system of pagos/cobros of the clients and the system of activation and decontamination of accounts or servants 2. - In the users there is a discharge nor date of cancellation with which not if activating a client by a period of 30 days is possible or no algun system of automatico mail. Reason why I see do not exist administrative aids nor experience in the real management of the day to day of a company of games and that worries to me. Atentamente, H0StMaN_ReMhost | ReMhost | - Servicios de Internet http://www.remhost.net Atención al cliente: http://www.remhost.net/atencion.htm MSN: [EMAIL PROTECTED] Email General: [EMAIL PROTECTED] Email Altas: [EMAIL PROTECTED] Email Tecnico: [EMAIL PROTECTED] Email Comercial: [EMAIL PROTECTED] - Original Message - From: Jeff Stuart [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 12, 2004 6:56 PM Subject: [hlds_linux] Re: Web based server administration [EMAIL PROTECTED] wrote: I have too looked for something like that kind of program, but any program hasn't matched yet to my needs. I have also too many servers what I have and must control. Report to me too if u found something useful :). - Diize // Dze @ Quakenet [EMAIL PROTECTED] Guys i know this is slighly OT In a month or so we will be moving all or game servers on to a dedicated box, hosted off site, we are considering running a few other halflife servers CS etc. We are looking to admin the servers, ie Start Stop from a web front end, i know there are programs like gamecp about, but we are looking for a low cost shareware or freeware system, can anyone recommend anything, we will be running on a linux (fedora) box. Thanks For a one time charge of $150, GameCP.com's control panel is an EXCELLENT solution. www.gamecp.com ___ To unsubscribe, edit your list preferences, or view the
Re: [hlds_linux] steamids banned by vac
i dont see any purpose to use this information in a way that could harm valve. if there is a way, that way is already possible without that list. and steamids dont say anything about their formerly owners, so i neither see a data protection matter. it may be a large amount of ids, but there is, of course, a database already. please tell me why, not only what you think, thx :-) - Original Message - From: Bruce Bahamut Andrews [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 2:16 PM Subject: Re: [hlds_linux] steamids banned by vac lmao. Short answer would be no mate, even if you were looking for an answer from Alfred. No company gives out this sort of information, ever. Makes it far too easy for people to figure out which accounts are banned and which ones to use online, etc. As well as other things I'm currently not thinking about o.O - Bruce Bahamut Andrews McCormack, Chris wrote: heheh I actually coughed in to my morning coffee when I read that -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Wolfgang Weber Sent: 13 October 2004 10:14 To: [EMAIL PROTECTED] Subject: [hlds_linux] steamids banned by vac This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hi all, little simple question to alfred: is it possible to get a list of all steamids banned by vac? thx in advance, Wolfgang Weber -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steamids banned by vac
Privacy concerns and NDA's would most likely be the major reason. That and there is no good reason for them to disclose the list - VAC up your server and it'll be protected (once they fix that slight problem...) - Bruce Bahamut Andrews Wolfgang Weber wrote: i dont see any purpose to use this information in a way that could harm valve. if there is a way, that way is already possible without that list. and steamids dont say anything about their formerly owners, so i neither see a data protection matter. it may be a large amount of ids, but there is, of course, a database already. please tell me why, not only what you think, thx :-) - Original Message - From: Bruce Bahamut Andrews [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 2:16 PM Subject: Re: [hlds_linux] steamids banned by vac lmao. Short answer would be no mate, even if you were looking for an answer from Alfred. No company gives out this sort of information, ever. Makes it far too easy for people to figure out which accounts are banned and which ones to use online, etc. As well as other things I'm currently not thinking about o.O - Bruce Bahamut Andrews McCormack, Chris wrote: heheh I actually coughed in to my morning coffee when I read that -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Wolfgang Weber Sent: 13 October 2004 10:14 To: [EMAIL PROTECTED] Subject: [hlds_linux] steamids banned by vac This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hi all, little simple question to alfred: is it possible to get a list of all steamids banned by vac? thx in advance, Wolfgang Weber -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steamids banned by vac
Wolfgang Weber wrote: please tell me why, not only what you think, thx :-) I would like to know why you want the list. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] startup message
The Navigation Mesh was built using a different version of this map. As this is from the srchlds bootup and is shown on starting de_dust for cs:s. Does this mean the version of de_dust we have been beta testing on is different to any version that Valve are testing on ? ie is there going to be an updated de_dust released ? Just a thought. Chris *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S - cannot run
-- [ Picked text/plain from multipart/alternative ] I don't think that is a problem, It's normal. marek cervenka [EMAIL PROTECTED] wrote: hi, i have still problem with cs:s server [EMAIL PROTECTED] cs]$ ./steam -command update -game Counter-Strike Source Checking bootstrapper version ... Updating Installation Logging in as 'xxx' Checking/Installing 'Counter-Strike Source Shared Content' version 13 Checking/Installing 'Linux Source HLDS' version 12 HLDS installation up to date [EMAIL PROTECTED] cssource]$ ./srcds_run -game cstrike +map de_dust2 Auto detecting CPU Using AMD Optimised binary. Auto-restarting the server on crash Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game .dll loaded for Source Engine Beta free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! Network: IP 212.71.128.151, mode MP, dedicated Yes, ports 27015 SV / 27005 CL free(): invalid pointer 0xb7482ea0! ---cut repeated--- free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! Executing dedicated server config file CMaterial::GetNumAnimationFrames: no representative texture for material sprites/zerogxplode CMaterial::GetNumAnimationFrames: no representative texture for material sprites/wxplo1 CMaterial::GetNumAnimationFrames: no representative texture for material sprites/steam1 -- cut -- CMaterial::GetNumAnimationFrames: no representative texture for material sprites/radio CMaterial::GetNumAnimationFrames: no representative texture for material sprites/ledglow CMaterial::GetNumAnimationFrames: no representative texture for material sprites/glow01 CMaterial::GetNumAnimationFrames: no representative texture for material sprites/glow free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! --cut repeated-- free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! The Navigation Mesh was built using a different version of this map. couldn't exec rcon.cfg couldn't exec listip.cfg couldn't exec banned.cfg Adding master server 207.173.177.12:27011 Adding master server 69.28.151.178:27011 [EMAIL PROTECTED] cstrike]$ cat cfg/server.cfg log on hostname #1 mapcyclefile maplist.txt mp_falldamage 1 mp_flashlight 1 mp_friendlyfire 0 mp_footsteps 1 mp_roundtime 4 mp_timelimit 20 mp_decals 100 mp_tkpunish 1 mp_limitteams 2 mp_hostagepenalty 2 mp_c4timer 35 mp_autoteambalance 1 mp_freezetime 3 mp_autokick 1 mp_buytime 0.5 sv_cheats 0 sv_lan 0 sv_maxrate 15000.00 sv_maxspeed 320.00 sv_minrate 2000.00 sv_maxupdaterate 61.00 sv_minupdaterate 20.00 sv_logbans 1 sv_region 5 sv_pausable 0 sv_voiceenable 1 sv_alltalk 1 exec rcon.cfg exec listip.cfg exec banned.cfg system RHEL3/glibc-2.3.2/2.4 kernel cpu: cpu family : 6 model : 4 model name : AMD Athlon(tm) Processor 384MB ram hw is ok someone else with this problem? valve, working on it? how look startup on yours servers? -- - Marek Cervenka = ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Rock of Rock's Hideout For help or support please visit the suport forums: http://www.rocks-hideout.com Support can also be found on AOL instant messanger at: FHMDeathSquad RocksHideout -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S - cannot run
I don't think that is a problem, It's normal. but when i join server, i have bad spawnpoint (can not move) i have still problem with cs:s server [EMAIL PROTECTED] cs]$ ./steam -command update -game Counter-Strike Source Checking bootstrapper version ... Updating Installation Logging in as 'xxx' Checking/Installing 'Counter-Strike Source Shared Content' version 13 Checking/Installing 'Linux Source HLDS' version 12 HLDS installation up to date [EMAIL PROTECTED] cssource]$ ./srcds_run -game cstrike +map de_dust2 Auto detecting CPU Using AMD Optimised binary. Auto-restarting the server on crash Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game .dll loaded for Source Engine Beta free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! Network: IP 212.71.128.151, mode MP, dedicated Yes, ports 27015 SV / 27005 CL free(): invalid pointer 0xb7482ea0! ---cut repeated--- free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! Executing dedicated server config file CMaterial::GetNumAnimationFrames: no representative texture for material sprites/zerogxplode CMaterial::GetNumAnimationFrames: no representative texture for material sprites/wxplo1 CMaterial::GetNumAnimationFrames: no representative texture for material sprites/steam1 -- cut -- CMaterial::GetNumAnimationFrames: no representative texture for material sprites/radio CMaterial::GetNumAnimationFrames: no representative texture for material sprites/ledglow CMaterial::GetNumAnimationFrames: no representative texture for material sprites/glow01 CMaterial::GetNumAnimationFrames: no representative texture for material sprites/glow free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! --cut repeated-- free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! The Navigation Mesh was built using a different version of this map. couldn't exec rcon.cfg couldn't exec listip.cfg couldn't exec banned.cfg Adding master server 207.173.177.12:27011 Adding master server 69.28.151.178:27011 [EMAIL PROTECTED] cstrike]$ cat cfg/server.cfg log on hostname #1 mapcyclefile maplist.txt mp_falldamage 1 mp_flashlight 1 mp_friendlyfire 0 mp_footsteps 1 mp_roundtime 4 mp_timelimit 20 mp_decals 100 mp_tkpunish 1 mp_limitteams 2 mp_hostagepenalty 2 mp_c4timer 35 mp_autoteambalance 1 mp_freezetime 3 mp_autokick 1 mp_buytime 0.5 sv_cheats 0 sv_lan 0 sv_maxrate 15000.00 sv_maxspeed 320.00 sv_minrate 2000.00 sv_maxupdaterate 61.00 sv_minupdaterate 20.00 sv_logbans 1 sv_region 5 sv_pausable 0 sv_voiceenable 1 sv_alltalk 1 exec rcon.cfg exec listip.cfg exec banned.cfg system RHEL3/glibc-2.3.2/2.4 kernel cpu: cpu family : 6 model : 4 model name : AMD Athlon(tm) Processor 384MB ram hw is ok someone else with this problem? valve, working on it? how look startup on yours servers? -- - Marek Cervenka = ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Rock of Rock's Hideout For help or support please visit the suport forums: http://www.rocks-hideout.com Support can also be found on AOL instant messanger at: FHMDeathSquad RocksHideout -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - Marek Cervenka Centrum Vypocetni Techniky CVT - http://cvt.fpf.slu.cz FPF SLU OPAVA - http://www.fpf.slu.cz = ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S - cannot run
-- [ Picked text/plain from multipart/alternative ] Well that isnt normal. We all see these error messages but I have no SP problems. marek cervenka [EMAIL PROTECTED] wrote: I don't think that is a problem, It's normal. but when i join server, i have bad spawnpoint (can not move) i have still problem with cs:s server [EMAIL PROTECTED] cs]$ ./steam -command update -game Counter-Strike Source Checking bootstrapper version ... Updating Installation Logging in as 'xxx' Checking/Installing 'Counter-Strike Source Shared Content' version 13 Checking/Installing 'Linux Source HLDS' version 12 HLDS installation up to date [EMAIL PROTECTED] cssource]$ ./srcds_run -game cstrike +map de_dust2 Auto detecting CPU Using AMD Optimised binary. Auto-restarting the server on crash Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game .dll loaded for Source Engine Beta free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! Network: IP 212.71.128.151, mode MP, dedicated Yes, ports 27015 SV / 27005 CL free(): invalid pointer 0xb7482ea0! ---cut repeated--- free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! Executing dedicated server config file CMaterial::GetNumAnimationFrames: no representative texture for material sprites/zerogxplode CMaterial::GetNumAnimationFrames: no representative texture for material sprites/wxplo1 CMaterial::GetNumAnimationFrames: no representative texture for material sprites/steam1 -- cut -- CMaterial::GetNumAnimationFrames: no representative texture for material sprites/radio CMaterial::GetNumAnimationFrames: no representative texture for material sprites/ledglow CMaterial::GetNumAnimationFrames: no representative texture for material sprites/glow01 CMaterial::GetNumAnimationFrames: no representative texture for material sprites/glow free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! --cut repeated-- free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! The Navigation Mesh was built using a different version of this map. couldn't exec rcon.cfg couldn't exec listip.cfg couldn't exec banned.cfg Adding master server 207.173.177.12:27011 Adding master server 69.28.151.178:27011 [EMAIL PROTECTED] cstrike]$ cat cfg/server.cfg log on hostname #1 mapcyclefile maplist.txt mp_falldamage 1 mp_flashlight 1 mp_friendlyfire 0 mp_footsteps 1 mp_roundtime 4 mp_timelimit 20 mp_decals 100 mp_tkpunish 1 mp_limitteams 2 mp_hostagepenalty 2 mp_c4timer 35 mp_autoteambalance 1 mp_freezetime 3 mp_autokick 1 mp_buytime 0.5 sv_cheats 0 sv_lan 0 sv_maxrate 15000.00 sv_maxspeed 320.00 sv_minrate 2000.00 sv_maxupdaterate 61.00 sv_minupdaterate 20.00 sv_logbans 1 sv_region 5 sv_pausable 0 sv_voiceenable 1 sv_alltalk 1 exec rcon.cfg exec listip.cfg exec banned.cfg system RHEL3/glibc-2.3.2/2.4 kernel cpu: cpu family : 6 model : 4 model name : AMD Athlon(tm) Processor 384MB ram hw is ok someone else with this problem? valve, working on it? how look startup on yours servers? -- - Marek Cervenka = ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Rock of Rock's Hideout For help or support please visit the suport forums: http://www.rocks-hideout.com Support can also be found on AOL instant messanger at: FHMDeathSquad RocksHideout -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - Marek Cervenka Centrum Vypocetni Techniky CVT - http://cvt.fpf.slu.cz FPF SLU OPAVA - http://www.fpf.slu.cz = ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Rock of Rock's Hideout For help or support please visit the suport forums: http://www.rocks-hideout.com Support can also be found on AOL instant messanger at: FHMDeathSquad RocksHideout -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] FreeBSD 4.10 Problems w/ srcds
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've updated the srcds to the latest version using steam. debug.log contents: -- without -binary ./srcds_i486 switch CRASH: Wed Oct 13 09:12:34 PDT 2004 Start Line: ./srcds_i686 -game cstrike +ip 208.181.208.252 -port 27015 +maxplayers 24 +map de_dust -debug Core was generated by `srcds_i686'. Program terminated with signal 4, Illegal instruction. #0 0x281d7d8c in ?? () #0 0x281d7d8c in ?? () #1 0x40 in ?? () Cannot access memory at address 0x8. End of Source crash report -- -- with -binary ./srcds_i486 switch CRASH: Wed Oct 13 09:13:33 PDT 2004 Start Line: ./srcds_i486 -game cstrike +ip 208.181.208.252 -port 27015 +maxplayers 24 +map de_dust -binary ./srcds_i486 -d ebug Core was generated by `srcds_i486'. Program terminated with signal 4, Illegal instruction. #0 0x284fea8e in ?? () #0 0x284fea8e in ?? () #1 0x2850f0b2 in ?? () #2 0x2850f6e6 in ?? () #3 0x2850f684 in ?? () #4 0x285110fc in ?? () #5 0x28430414 in ?? () #6 0x284309da in ?? () #7 0x2842d0b6 in ?? () #8 0x284709bd in ?? () #9 0x28471006 in ?? () #10 0x284716bc in ?? () #11 0x28498299 in ?? () #12 0x2845c274 in ?? () #13 0x28462829 in ?? () #14 0x28462c7f in ?? () #15 0x28462dc0 in ?? () #16 0x284a2253 in ?? () #17 0x284a19fe in ?? () #18 0x281cd4ee in ?? () #19 0x281cd900 in ?? () #20 0x804902d in ?? () #21 0x280a354d in ?? () No symbol table info available. Stack level 0, frame at 0xbfbfb1c8: eip = 0x284fea8e; saved eip 0x2850f0b2 called by frame at 0xbfbfb268 Arglist at 0xbfbfb1c8, args: Locals at 0xbfbfb1c8, Previous frame's sp is 0x0 Saved registers: ebp at 0xbfbfb1c8, eip at 0xbfbfb1cc End of Source crash report -- I have SSE and linux-base 8 installed enabled. dmesg output (some of it): FreeBSD 4.10-RELEASE #0: Tue May 25 22:47:12 GMT 2004 [EMAIL PROTECTED]:/usr/obj/usr/src/sys/GENERIC mailto:[EMAIL PROTECTED]:/usr/obj/usr/src/sys/GENERIC Timecounter i8254 frequency 1193182 Hz CPU: Intel(R) Celeron(R) CPU 2.00GHz (1979.68-MHz 686-class CPU) Origin = GenuineIntel Id = 0xf27 Stepping = 7 Features=0xbfebfbffFPU,VME,DE,PSE,TSC,MSR,PAE,MCE,CX8,APIC,SEP,MTRR,PGE ,MCA,CMOV,PAT,PSE36,CLFLUSH,DTS,ACPI,MMX,FXSR,SSE,SSE2,SS,HTT,TM,PBE real memory = 1040121856 (1015744K bytes) avail memory = 1006854144 (983256K bytes) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] The libc6 problem(?)
Hi! I've heard things about cs:source vs libc6 2.2. I would like a final confirmation about the fact(?) that cs:source would run only with 2.3. Because in some forums, people say different things (some say It's the problem, others think differently) So? Bye - Madman out - Madman ( [EMAIL PROTECTED] ) To boldly go where no one has gone before ... *** Transmition End *** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FreeBSD 4.10 Problems w/ srcds
I'd say u dont have SSE support compiled into the kernel. Note: The CPU features is no indication thats its built into the kernel. Steve / K - Original Message - From: Owen T. Soroke [EMAIL PROTECTED] I have SSE and linux-base 8 installed enabled. dmesg output (some of it): FreeBSD 4.10-RELEASE #0: Tue May 25 22:47:12 GMT 2004 [EMAIL PROTECTED]:/usr/obj/usr/src/sys/GENERIC mailto:[EMAIL PROTECTED]:/usr/obj/usr/src/sys/GENERIC Timecounter i8254 frequency 1193182 Hz CPU: Intel(R) Celeron(R) CPU 2.00GHz (1979.68-MHz 686-class CPU) Origin = GenuineIntel Id = 0xf27 Stepping = 7 Features=0xbfebfbffFPU,VME,DE,PSE,TSC,MSR,PAE,MCE,CX8,APIC,SEP,MTRR,PGE ,MCA,CMOV,PAT,PSE36,CLFLUSH,DTS,ACPI,MMX,FXSR,SSE,SSE2,SS,HTT,TM,PBE real memory = 1040121856 (1015744K bytes) avail memory = 1006854144 (983256K bytes) This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Troubling.
Why would they get abusiv replies for fixing issues? No wonder Valve is so reluctant to fix things! We have got to the point where we have problems. But don't want anything changed at all to fix the problem! Bruce Bahamut Andrews wrote: 'eh, we've been bugging them for ages about both on the HLDS mailing list. They have to be working on it, it just takes time to re-write the auth system for STEAM and test it apparently. They haven't mentioned anything though, doing so would probably get a torrent of abusive replies (these mailing lists get that). :/ - Bruce Bahamut Andrews Edge100x wrote: Valve, can we PLEASE get a response in regards to these issues AND the server crash issues! Better yet a FIX PLEASE! On the server crash issues, Alfred said We are working on it. on the win32 list. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] motd.txt
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, after the last serverupdate i could not see my own motd.txt! i am the only one? thx -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Troubling.
they know we want the fix, but responding and acknowledging that the bug exists would be room for articles to popup on websites with proof and all the people who get their jollies from paying out VALVe would have a field day :/ Much better off waiting till the fix is out then announcing it probably. mmm, waiting... http://www.planetquake.com/berneyboy/oldgordon.htm 3 - Bruce Bahamut Andrews Andy Shinn wrote: Why would they get abusiv replies for fixing issues? No wonder Valve is so reluctant to fix things! We have got to the point where we have problems. But don't want anything changed at all to fix the problem! Bruce Bahamut Andrews wrote: 'eh, we've been bugging them for ages about both on the HLDS mailing list. They have to be working on it, it just takes time to re-write the auth system for STEAM and test it apparently. They haven't mentioned anything though, doing so would probably get a torrent of abusive replies (these mailing lists get that). :/ - Bruce Bahamut Andrews Edge100x wrote: Valve, can we PLEASE get a response in regards to these issues AND the server crash issues! Better yet a FIX PLEASE! On the server crash issues, Alfred said We are working on it. on the win32 list. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] motd.txt
Can you do html format yet in motd? Sorry to drift your thread. Just curious though. ranger wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, after the last serverupdate i could not see my own motd.txt! i am the only one? thx -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] motd.txt
oh sry, i comes some second later then before. ups - Original Message - From: ranger [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 7:33 PM Subject: [hlds_linux] motd.txt This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, after the last serverupdate i could not see my own motd.txt! i am the only one? thx -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] motd.txt
Yes, the MOTD is HTML. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Wednesday, October 13, 2004 10:48 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] motd.txt Can you do html format yet in motd? Sorry to drift your thread. Just curious though. ranger wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, after the last serverupdate i could not see my own motd.txt! i am the only one? thx -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Web based server administration
completely free You can spend the 150$ on a webmaster who builds a new design around it. I can't understand why people pay 150$ for ONE machine. Not for running counter-strike server only ;) I've looked at ispinterface in the past, before we started working on GameCP and the downside to me is that its.. german, no 'real' website, no demo, I cant even figure out how to get it to work! I can understand why people pay $150 per machine :) A lot do, there are no good panels out there that do everything, let alone manage your bills clients and system stuff. GameCP is designed for GSP's to easily manage their entire client base [of 200+ game servers]. $150 is cheap lol. Compaird against any other [non free] panel $150 saves you thousands of dollers a year. - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The libc6 problem(?)
Currently, CSS will only run with glibc 2.3 Hi! I've heard things about cs:source vs libc6 2.2. I would like a final confirmation about the fact(?) that cs:source would run only with 2.3. Because in some forums, people say different things (some say It's the problem, others think differently) So? Bye - Madman out - Madman ( [EMAIL PROTECTED] ) To boldly go where no one has gone before ... *** Transmition End *** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [CS:SOURCE] Ports usage problems
Hi, I've lots of problems with srcds port binding. I just found that a single srcds process had 3 UDP ports openned. falcon:~# netstat -ap | grep 9660 tcp 0 0 falcon:27021 *:* LISTEN 9660/srcds_amd udp 110352 0 falcon:27020 *:*9660/srcds_amd udp 0 0 falcon:27021 *:*9660/srcds_amd udp 0 0 falcon:27005 *:*9660/srcds_amd The port option ont the HL command line is -port 27021. Can anyone explain me why the port 27020 is used by the same process ? Can we disable this? And the port 27005 ? I have another server on the port 27020, so that's a problem. Second thing, when the asked port is in use, I dont want that the srcds server automatically bind another free port. Is it possible ? I can't find any benefit from this feature. If the port 21 is in use, does an FTP server automatically use the port 22 ? :/ Thanks ! -- DjoDjo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [CS:SOURCE] Ports usage problems
I'm not sure why port 27005 is bound. Traditionally this would be the client port, so the server shouldn't be opening it. I don't know what the 27020 port is but it might be related to the built in HLTV? One of these ports handles server queries though, I think. The TCP port is rcon, of course. Hi, I've lots of problems with srcds port binding. I just found that a single srcds process had 3 UDP ports openned. falcon:~# netstat -ap | grep 9660 tcp 0 0 falcon:27021 *:* LISTEN 9660/srcds_amd udp 110352 0 falcon:27020 *:*9660/srcds_amd udp 0 0 falcon:27021 *:*9660/srcds_amd udp 0 0 falcon:27005 *:*9660/srcds_amd The port option ont the HL command line is -port 27021. Can anyone explain me why the port 27020 is used by the same process ? Can we disable this? And the port 27005 ? I have another server on the port 27020, so that's a problem. Second thing, when the asked port is in use, I dont want that the srcds server automatically bind another free port. Is it possible ? I can't find any benefit from this feature. If the port 21 is in use, does an FTP server automatically use the port 22 ? :/ Thanks ! -- DjoDjo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] ATI8500 wallhacks by default
-- [ Picked text/plain from multipart/alternative ] I just loaded a fresh install of CSS on my roomates computer as he has a better vid card then me. Im pretty sure its a ATI8500 I dont have many details. He is running winxp pro. No hacks for sure as he is clueless about them. I loaded the game up and started playing and noticed I can see lots of things through walls. In office I can see the blood on walls, grafitti and all the papers and stuff on desks right through the walls like an old WH. I can not see the players but I can see the shadows at there feet so I pretty much had run of the map if I wanted. Anyoen else see this? Rock of Rock's Hideout For help or support please visit the suport forums: http://www.rocks-hideout.com Support can also be found on AOL instant messanger at: FHMDeathSquad RocksHideout -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] motd.txt
Yes you can, works ok for me anyway On Wed, 13 Oct 2004 12:48:14 -0500, hondaman [EMAIL PROTECTED] wrote: Can you do html format yet in motd? Sorry to drift your thread. Just curious though. ranger wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, after the last serverupdate i could not see my own motd.txt! i am the only one? thx -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steamids banned by vac
In the ESL I see many accounts with multiple steamid-changes. the reasons are sometimes ok, but in many cases it looks like the real reason was a vac-ban, and i would really like to have the option to control that. reasons like steam account hacked or i lost my password or did a new installation = cheaters and with this list it would be so nice easy to control this. - Original Message - From: m0gely [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 2:12 PM Subject: Re: [hlds_linux] steamids banned by vac Wolfgang Weber wrote: please tell me why, not only what you think, thx :-) I would like to know why you want the list. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The libc6 problem(?)
Hi, at the start of cs:source i also could not start the server, because i have Debian 3.0/Stable/glibc 2.2.x ! After an upgrade to Debian 3.1/Sarge/glibc 2.3.x the server runs great and the cpu usage is low. An 18 Slot Server uses max 30% with an XP2800+ and a 2.6.8.1 Kernel/1000Hz There is no negative ti update to glibc 2.3.x for my system - Original Message - From: Michael McKoy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 8:05 PM Subject: Re: [hlds_linux] The libc6 problem(?) Currently, CSS will only run with glibc 2.3 Hi! I've heard things about cs:source vs libc6 2.2. I would like a final confirmation about the fact(?) that cs:source would run only with 2.3. Because in some forums, people say different things (some say It's the problem, others think differently) So? Bye - Madman out - Madman ( [EMAIL PROTECTED] ) To boldly go where no one has gone before ... *** Transmition End *** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [CS:SOURCE] Ports usage problems
Michael McKoy wrote: I'm not sure why port 27005 is bound. Traditionally this would be the client port, so the server shouldn't be opening it. I don't know what the 27020 port is but it might be related to the built in HLTV? One of these ports handles server queries though, I think. The TCP port is rcon, of course. Hi, I've lots of problems with srcds port binding. I just found that a single srcds process had 3 UDP ports openned. falcon:~# netstat -ap | grep 9660 tcp 0 0 falcon:27021 *:* LISTEN 9660/srcds_amd udp 110352 0 falcon:27020 *:*9660/srcds_amd udp 0 0 falcon:27021 *:*9660/srcds_amd udp 0 0 falcon:27005 *:*9660/srcds_amd The port option ont the HL command line is -port 27021. Can anyone explain me why the port 27020 is used by the same process ? Can we disable this? And the port 27005 ? I have another server on the port 27020, so that's a problem. Second thing, when the asked port is in use, I dont want that the srcds server automatically bind another free port. Is it possible ? I can't find any benefit from this feature. If the port 21 is in use, does an FTP server automatically use the port 22 ? :/ Thanks ! -- DjoDjo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . This is what I get on a windows box : TCPx.x.x.x:27015 0.0.0.0:0 LISTENING UDP0.0.0.0:27005 *:* UDP0.0.0.0:27007 *:* UDP0.0.0.0:27015 *:* UDP0.0.0.0:27020 *:* The TCP is for RCON, but the rest - Not a clue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The libc6 problem(?)
Hi, Can u help me to upgrade glibc on my debian ? Thx ;) ranger wrote: Hi, at the start of cs:source i also could not start the server, because i have Debian 3.0/Stable/glibc 2.2.x ! After an upgrade to Debian 3.1/Sarge/glibc 2.3.x the server runs great and the cpu usage is low. An 18 Slot Server uses max 30% with an XP2800+ and a 2.6.8.1 Kernel/1000Hz There is no negative ti update to glibc 2.3.x for my system - Original Message - From: Michael McKoy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 8:05 PM Subject: Re: [hlds_linux] The libc6 problem(?) Currently, CSS will only run with glibc 2.3 Hi! I've heard things about cs:source vs libc6 2.2. I would like a final confirmation about the fact(?) that cs:source would run only with 2.3. Because in some forums, people say different things (some say It's the problem, others think differently) So? Bye - Madman out - Madman ( [EMAIL PROTECTED] ) To boldly go where no one has gone before ... *** Transmition End *** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S - cannot run
maxplayers i think ur in SP mode On Wed, 13 Oct 2004 06:50:14 -0700 (PDT), Rock [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Well that isnt normal. We all see these error messages but I have no SP problems. marek cervenka [EMAIL PROTECTED] wrote: I don't think that is a problem, It's normal. but when i join server, i have bad spawnpoint (can not move) i have still problem with cs:s server [EMAIL PROTECTED] cs]$ ./steam -command update -game Counter-Strike Source Checking bootstrapper version ... Updating Installation Logging in as 'xxx' Checking/Installing 'Counter-Strike Source Shared Content' version 13 Checking/Installing 'Linux Source HLDS' version 12 HLDS installation up to date [EMAIL PROTECTED] cssource]$ ./srcds_run -game cstrike +map de_dust2 Auto detecting CPU Using AMD Optimised binary. Auto-restarting the server on crash Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game .dll loaded for Source Engine Beta free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! Network: IP 212.71.128.151, mode MP, dedicated Yes, ports 27015 SV / 27005 CL free(): invalid pointer 0xb7482ea0! ---cut repeated--- free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! Executing dedicated server config file CMaterial::GetNumAnimationFrames: no representative texture for material sprites/zerogxplode CMaterial::GetNumAnimationFrames: no representative texture for material sprites/wxplo1 CMaterial::GetNumAnimationFrames: no representative texture for material sprites/steam1 -- cut -- CMaterial::GetNumAnimationFrames: no representative texture for material sprites/radio CMaterial::GetNumAnimationFrames: no representative texture for material sprites/ledglow CMaterial::GetNumAnimationFrames: no representative texture for material sprites/glow01 CMaterial::GetNumAnimationFrames: no representative texture for material sprites/glow free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! --cut repeated-- free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! free(): invalid pointer 0xb7482ea0! The Navigation Mesh was built using a different version of this map. couldn't exec rcon.cfg couldn't exec listip.cfg couldn't exec banned.cfg Adding master server 207.173.177.12:27011 Adding master server 69.28.151.178:27011 [EMAIL PROTECTED] cstrike]$ cat cfg/server.cfg log on hostname #1 mapcyclefile maplist.txt mp_falldamage 1 mp_flashlight 1 mp_friendlyfire 0 mp_footsteps 1 mp_roundtime 4 mp_timelimit 20 mp_decals 100 mp_tkpunish 1 mp_limitteams 2 mp_hostagepenalty 2 mp_c4timer 35 mp_autoteambalance 1 mp_freezetime 3 mp_autokick 1 mp_buytime 0.5 sv_cheats 0 sv_lan 0 sv_maxrate 15000.00 sv_maxspeed 320.00 sv_minrate 2000.00 sv_maxupdaterate 61.00 sv_minupdaterate 20.00 sv_logbans 1 sv_region 5 sv_pausable 0 sv_voiceenable 1 sv_alltalk 1 exec rcon.cfg exec listip.cfg exec banned.cfg system RHEL3/glibc-2.3.2/2.4 kernel cpu: cpu family : 6 model : 4 model name : AMD Athlon(tm) Processor 384MB ram hw is ok someone else with this problem? valve, working on it? how look startup on yours servers? -- - Marek Cervenka = ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Rock of Rock's Hideout For help or support please visit the suport forums: http://www.rocks-hideout.com Support can also be found on AOL instant messanger at: FHMDeathSquad RocksHideout -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - Marek Cervenka Centrum Vypocetni Techniky CVT - http://cvt.fpf.slu.cz FPF SLU OPAVA - http://www.fpf.slu.cz = ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Rock of Rock's Hideout For help or support please visit the suport forums: http://www.rocks-hideout.com Support can also be found on AOL instant messanger at: FHMDeathSquad RocksHideout --
Re: [hlds_linux] The libc6 problem(?)
hi, i can you only tell how to make an upgrade to Debian 3.1 sarge. Its your own risk, a have made 2 upgrades without problems. Your /etc/apt/sources.list must be edit and look like this. You can choose also other Update-Servers. They have all the same data. --- deb http://ftp.debian.de/debian sarge main deb-src http://ftp.debian.de/debian sarge main deb http://ftp.debian.de/debian-non-US sarge/non-US main deb-src http://ftp.debian.de/debian-non-US sarge/non-US main #deb http://ftp.debian.de/debian/ woody-proposed-updates main #deb-src http://ftp.debian.de/debian/ woody-proposed-updates main deb http://security.debian.org/ sarge/updates main deb-src http://security.debian.org/ sarge/updates main deb http://debian.tu-bs.de/debian/ sarge main deb-src http://debian.tu-bs.de/debian/ sarge main deb http://non-us.debian.org/debian-non-US sarge/non-US main deb-src http://non-us.debian.org/debian-non-US sarge/non-US main -- then type in cour console apt-get update // This reads the new sarge-packages apt-get dist-upgrade //This make an upgrade to the most packages you can use your actually Kernel. After this you can compile a new, better an 2.6.x Kernel with an patch from Con Kolivas :-) www.aargh.at - Original Message - From: Rodolphe [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 8:48 PM Subject: Re: [hlds_linux] The libc6 problem(?) Hi, Can u help me to upgrade glibc on my debian ? Thx ;) ranger wrote: Hi, at the start of cs:source i also could not start the server, because i have Debian 3.0/Stable/glibc 2.2.x ! After an upgrade to Debian 3.1/Sarge/glibc 2.3.x the server runs great and the cpu usage is low. An 18 Slot Server uses max 30% with an XP2800+ and a 2.6.8.1 Kernel/1000Hz There is no negative ti update to glibc 2.3.x for my system - Original Message - From: Michael McKoy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 8:05 PM Subject: Re: [hlds_linux] The libc6 problem(?) Currently, CSS will only run with glibc 2.3 Hi! I've heard things about cs:source vs libc6 2.2. I would like a final confirmation about the fact(?) that cs:source would run only with 2.3. Because in some forums, people say different things (some say It's the problem, others think differently) So? Bye - Madman out - Madman ( [EMAIL PROTECTED] ) To boldly go where no one has gone before ... *** Transmition End *** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: Web based server administration
Well thats a rip then lol. hahaha -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of GameCP.com Sent: Wednesday, October 13, 2004 3:24 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Re: Web based server administration 5x150, its $150 per machine no matter what you do. Is that $150 per master or slave? Like $150 for 1 master that can control 4 slaves? or would that be 5x$150? lol -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 12:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Re: Web based server administration Please note: I am NOT an employee of GameCP.com. I am just a VERY VERY SATISFIED customer! Thanks Jeff :) I was wondering where these hits were comming from ;) www.GameCP.com has no broken images [that I've ever seen], there is 1 php error that doesnt matter and I simply havent cared to fix it. Rock [EMAIL PROTECTED] You do not need any web-server on the 'slave' machines [game boxes], you simply need ssh and the GameCP backend scripts [bash scripts] and it will fully manage the machine. The 'slave' machines do not talk to the 'master' to help aid in security, other panels out there require web-servers on their game boxes, what a joke. Jeremy Brooking [EMAIL PROTECTED] And for $150 per machine... theyre obviously a bunch of people praying on the stupidity of others. Stupidy of others? Do you own EXO? Do you know someone who purchased EXO? Talk about stupidty. $150 is a one time fee per machine. This includes FREE updates tons of free support and one amazing program. GameCP is unlike ANY control panel. You will never see a panel that is as advanced as GameCP nor that has all the functionality GameCP offers, let alone one has the security and speed our panel does. We are the FIRST to support CS:Source [and currently the ONLY panel that does]. You can automatically install a CS:Source server on any machine you have and have it running in less then 15 seconds! Oh my :) Thanks :) - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: Web based server administration
Ripoff my ass, but whatever. Well thats a rip then lol. hahaha -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of GameCP.com Sent: Wednesday, October 13, 2004 3:24 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Re: Web based server administration 5x150, its $150 per machine no matter what you do. Is that $150 per master or slave? Like $150 for 1 master that can control 4 slaves? or would that be 5x$150? lol -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 12:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Re: Web based server administration Please note: I am NOT an employee of GameCP.com. I am just a VERY VERY SATISFIED customer! Thanks Jeff :) I was wondering where these hits were comming from ;) www.GameCP.com has no broken images [that I've ever seen], there is 1 php error that doesnt matter and I simply havent cared to fix it. Rock [EMAIL PROTECTED] You do not need any web-server on the 'slave' machines [game boxes], you simply need ssh and the GameCP backend scripts [bash scripts] and it will fully manage the machine. The 'slave' machines do not talk to the 'master' to help aid in security, other panels out there require web-servers on their game boxes, what a joke. Jeremy Brooking [EMAIL PROTECTED] And for $150 per machine... theyre obviously a bunch of people praying on the stupidity of others. Stupidy of others? Do you own EXO? Do you know someone who purchased EXO? Talk about stupidty. $150 is a one time fee per machine. This includes FREE updates tons of free support and one amazing program. GameCP is unlike ANY control panel. You will never see a panel that is as advanced as GameCP nor that has all the functionality GameCP offers, let alone one has the security and speed our panel does. We are the FIRST to support CS:Source [and currently the ONLY panel that does]. You can automatically install a CS:Source server on any machine you have and have it running in less then 15 seconds! Oh my :) Thanks :) - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Web based server administration
If its a rip, can you suggest a similar/better yet cheaper alternative? [EMAIL PROTECTED] wrote: Well thats a rip then lol. hahaha -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of GameCP.com Sent: Wednesday, October 13, 2004 3:24 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Re: Web based server administration 5x150, its $150 per machine no matter what you do. Is that $150 per master or slave? Like $150 for 1 master that can control 4 slaves? or would that be 5x$150? lol -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 12:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Re: Web based server administration Please note: I am NOT an employee of GameCP.com. I am just a VERY VERY SATISFIED customer! Thanks Jeff :) I was wondering where these hits were comming from ;) www.GameCP.com has no broken images [that I've ever seen], there is 1 php error that doesnt matter and I simply havent cared to fix it. Rock [EMAIL PROTECTED] You do not need any web-server on the 'slave' machines [game boxes], you simply need ssh and the GameCP backend scripts [bash scripts] and it will fully manage the machine. The 'slave' machines do not talk to the 'master' to help aid in security, other panels out there require web-servers on their game boxes, what a joke. Jeremy Brooking [EMAIL PROTECTED] And for $150 per machine... theyre obviously a bunch of people praying on the stupidity of others. Stupidy of others? Do you own EXO? Do you know someone who purchased EXO? Talk about stupidty. $150 is a one time fee per machine. This includes FREE updates tons of free support and one amazing program. GameCP is unlike ANY control panel. You will never see a panel that is as advanced as GameCP nor that has all the functionality GameCP offers, let alone one has the security and speed our panel does. We are the FIRST to support CS:Source [and currently the ONLY panel that does]. You can automatically install a CS:Source server on any machine you have and have it running in less then 15 seconds! Oh my :) Thanks :) - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Web based server administration
FTP,notepad and rcon? ;-) Mike - Original Message - From: hondaman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 5:33 PM Subject: Re: [hlds_linux] Re: Web based server administration If its a rip, can you suggest a similar/better yet cheaper alternative? [EMAIL PROTECTED] wrote: Well thats a rip then lol. hahaha -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of GameCP.com Sent: Wednesday, October 13, 2004 3:24 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Re: Web based server administration 5x150, its $150 per machine no matter what you do. Is that $150 per master or slave? Like $150 for 1 master that can control 4 slaves? or would that be 5x$150? lol -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 12:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Re: Web based server administration Please note: I am NOT an employee of GameCP.com. I am just a VERY VERY SATISFIED customer! Thanks Jeff :) I was wondering where these hits were comming from ;) www.GameCP.com has no broken images [that I've ever seen], there is 1 php error that doesnt matter and I simply havent cared to fix it. Rock [EMAIL PROTECTED] You do not need any web-server on the 'slave' machines [game boxes], you simply need ssh and the GameCP backend scripts [bash scripts] and it will fully manage the machine. The 'slave' machines do not talk to the 'master' to help aid in security, other panels out there require web-servers on their game boxes, what a joke. Jeremy Brooking [EMAIL PROTECTED] And for $150 per machine... theyre obviously a bunch of people praying on the stupidity of others. Stupidy of others? Do you own EXO? Do you know someone who purchased EXO? Talk about stupidty. $150 is a one time fee per machine. This includes FREE updates tons of free support and one amazing program. GameCP is unlike ANY control panel. You will never see a panel that is as advanced as GameCP nor that has all the functionality GameCP offers, let alone one has the security and speed our panel does. We are the FIRST to support CS:Source [and currently the ONLY panel that does]. You can automatically install a CS:Source server on any machine you have and have it running in less then 15 seconds! Oh my :) Thanks :) - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Web based server administration
Pretty reasonable IMO. I developed our web control and I know how much time and effort goes into it. If you think its such a rip develop your own :P Steve / K - Original Message - From: GameCP.com [EMAIL PROTECTED] Ripoff my ass, but whatever. Well thats a rip then lol. hahaha This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Web based server administration
Steven Hartland wrote: Pretty reasonable IMO. I developed our web control and I know how much time and effort goes into it. If you think its such a rip develop your own :P Steve / K If at least it would not be a combination of 2 or 3 different services... I personally do not like having private keys lying around on my web server which allow access to any of my boxes. Philip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: Web based server administration
If the software is only run on one box, im talking the main program that controls the servers, then why should I pay a license fee for the drone boxes that the program just creates an account and loads a game dir from a skel dir to the clients home dir and sets it up. The way he has it set up I would have to at least purchase 2 licenses to try the product reasonably. One for the webserver to run the prog and another for my server box. The default license should provide at least the ability to use the scripts on 1 or 2 server boxes. Then provide extra server licenses at a reduced rate. I know you like making money, hell I do too lol, but theres a point you reach where your just ripping people off. But $150 for the main prog and 2 server licenses then extra server licenses at $50-100 a year or something. You might actually sell the program to more people like me who run smaller co's. As for me, I can do the skel dir things manually and create an account for a customer in about 10-15 min including changing their cfgs. Jailshell and give em ssh and teach em how to restart the server. Not as secure as what you have but its free and it works. Someone else also provided a link to a free cp from sourceforge too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of GameCP.com Sent: Wednesday, October 13, 2004 5:18 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Re: Web based server administration Ripoff my ass, but whatever. Well thats a rip then lol. hahaha -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of GameCP.com Sent: Wednesday, October 13, 2004 3:24 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Re: Web based server administration 5x150, its $150 per machine no matter what you do. Is that $150 per master or slave? Like $150 for 1 master that can control 4 slaves? or would that be 5x$150? lol -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Wednesday, October 13, 2004 12:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Re: Web based server administration Please note: I am NOT an employee of GameCP.com. I am just a VERY VERY SATISFIED customer! Thanks Jeff :) I was wondering where these hits were comming from ;) www.GameCP.com has no broken images [that I've ever seen], there is 1 php error that doesnt matter and I simply havent cared to fix it. Rock [EMAIL PROTECTED] You do not need any web-server on the 'slave' machines [game boxes], you simply need ssh and the GameCP backend scripts [bash scripts] and it will fully manage the machine. The 'slave' machines do not talk to the 'master' to help aid in security, other panels out there require web-servers on their game boxes, what a joke. Jeremy Brooking [EMAIL PROTECTED] And for $150 per machine... theyre obviously a bunch of people praying on the stupidity of others. Stupidy of others? Do you own EXO? Do you know someone who purchased EXO? Talk about stupidty. $150 is a one time fee per machine. This includes FREE updates tons of free support and one amazing program. GameCP is unlike ANY control panel. You will never see a panel that is as advanced as GameCP nor that has all the functionality GameCP offers, let alone one has the security and speed our panel does. We are the FIRST to support CS:Source [and currently the ONLY panel that does]. You can automatically install a CS:Source server on any machine you have and have it running in less then 15 seconds! Oh my :) Thanks :) - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list
Re: [hlds_linux] Re: Web based server administration
-- [ Picked text/plain from multipart/alternative ] It probably does take alot of work addn you do need to get paid for yoru tiem and effort. I Just cant cough up 20-30 servers (boxes) worth of licences. Steven Hartland [EMAIL PROTECTED] wrote: Pretty reasonable IMO. I developed our web control and I know how much time and effort goes into it. If you think its such a rip develop your own :P Steve / K - Original Message - From: GameCP.com Ripoff my ass, but whatever. Well thats a rip then lol. hahaha This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Rock of Rock's Hideout For help or support please visit the suport forums: http://www.rocks-hideout.com Support can also be found on AOL instant messanger at: FHMDeathSquad RocksHideout -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Web based server administration
Didn't take long to do one, and works on both linux and windows unlike some others. Not exactly rocketscience. Should be within most hosting companies grasp to code if they have relatively knowledgable people, I'd recommend people doing that so they can tailor it to their own requirements rather than buying extras for extortionate prices. Personally think this type of discussion shouldn't be on here though, let people advertise elsewhere. On Wed, 13 Oct 2004 22:42:59 +0100, Steven Hartland [EMAIL PROTECTED] wrote: Pretty reasonable IMO. I developed our web control and I know how much time and effort goes into it. If you think its such a rip develop your own :P Steve / K - Original Message - From: GameCP.com [EMAIL PROTECTED] Ripoff my ass, but whatever. Well thats a rip then lol. hahaha This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: Web based server administration
If the software is only run on one box, im talking the main program that controls the servers, then why should I pay a license fee for the drone boxes that the program just creates an account and loads a game dir from a skel dir to the clients home dir and sets it up. So you want to pay $150 one time to control any number of machines for the rest of your life, free? If we were to do that GameCP would quickly go out of business, the maximum we could make from every client is $150, we would need thousands of clients every year to stay in business, sounds like a bad idea unless you want another EXO. The master machine is simple a one-stop control center for all your machines, the slave machines are just as important as the master and give you all the control you need. In my opinion they are worth the same. The way he has it set up I would have to at least purchase 2 licenses to try the product reasonably. One for the webserver to run the prog and another for my server box. GameCP is designed to allow you to easily run games on the server its hosted from, the frontend uses little to no resources and will not affect your games in any way. If your issue is the ability to test then you can simply install the software onto a game machine or install games to your web machine for testing, not a big deal to me or any client we have who tested it out this way. The default license should provide at least the ability to use the scripts on 1 or 2 server boxes. Then provide extra server licenses at a reduced rate. I know you like making money, hell I do too lol, but theres a point you reach where your just ripping people off. Like above if we did this GameCP would be closed. We are in this business to make money, we are also in this business to last as long as my life is, a good 70 more years, by charging a flat fee based on machine [and nothing else] we make more money up front and more money in the long run, something we need as a fairly new software company. But $150 for the main prog and 2 server licenses then extra server licenses at $50-100 a year or something. You might actually sell the program to more people like me who run smaller co's. As for me, We do sell a lot to 'smaller' companys like yourself, about half of our clients run less then 5 machines, they have had no complaints paying up to $150 per machine, its well worth their investment. I can do the skel dir things manually and create an account for a customer in about 10-15 min including changing their cfgs. Jailshell and give em ssh and teach em how to restart the server. Not as secure as what you have but its free and it works. 10-15mins, GameCP does it in 15 SECONDS, after the order form is finished it will automatically setup the user after they order, you wont ever have to setup a game server again, you cant do that by hand. GameCP illiminates the need for a user to have ssh or ftp. While both are fully supported [it even comes with a nice shell script to stop, start, restart and query your server] they are not required, this saves you time from training 'newb' clients on the 'basic' ssh stuff, I found while running a GSP for nearly 3 years that training all new clients on how to login to ssh, even ftp, became very annoying, providing custom documentation I made myself didn't even help, they still came to me with basic questions on how to do stuff. GameCP illimiates all of this hassle as it manages nearly every aspect of the server the client needs to use. Someone else also provided a link to a free cp from sourceforge too. Hey if your happy with a free one, one you made or some other panel then you don't need GameCP, no problem, not a big deal to me. I know there are other panels out there and several free ones. They do nothing like GamecP and never will, you can't get something for free like GameCP. Some of our main competition charges either $8 per game server or $25 per machine, were talking hundreds of dollers a month for even a small company [5 servers or so], in a few months you could have owned GameCP even with paying for each machine you host. I've gone on to long. Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of GameCP.com Sent: Wednesday, October 13, 2004 5:18 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Re: Web based server administration Ripoff my ass, but whatever. Well thats a rip then lol. hahaha -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of GameCP.com Sent: Wednesday, October 13, 2004 3:24 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Re: Web based server administration 5x150, its $150 per machine no matter what you do. Is that $150 per master or slave? Like $150 for 1 master that can control 4 slaves? or would that be 5x$150? lol -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Wednesday,
Re: [hlds_linux] Re: Web based server administration
Personally think this type of discussion shouldn't be on here though, let people advertise elsewhere. Me to, I wish it would end :/ - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Cheatlike consolecommands
I'd imagine that maybe the best approach for this kind of thing would be the follow the usual exploit notification - send it to Valve directly first and give them a week or so to make a fix, and let them know that you'll be making other admins (and whoever else is on this list) aware after x date. That at least gives Valve a chance to fix it before it becomes (more) public. But at the same time, the exploit that we're talking about here was already posted on a public forum, so it's not like it wasn't already (at least kinda) public. G Kingsley Foreman wrote: do u mean before someone decides to post it to a public mail list??? Could u imagine if I did that with the code that we wrote as a proof of exploit for the rcon bug?? Kingsley - Original Message - From: Graeme Miller [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 14, 2004 11:10 AM Subject: Re: [hlds_linux] Re: Cheatlike consolecommands Tested these tonight and they do indeed work on a internet server with sv_cheats 0, its not nessesssary to change the client value att all for some of the command. This needs to be address quickly before it spreads around. old stuff snipped ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: Cheatlike consolecommands
That is a good plan but this bug/cheat/exploit/whatever is already public. I have ready it many many times. Hell it even was on my website that has a small following. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gareth Jones Sent: Wednesday, October 13, 2004 9:04 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Re: Cheatlike consolecommands I'd imagine that maybe the best approach for this kind of thing would be the follow the usual exploit notification - send it to Valve directly first and give them a week or so to make a fix, and let them know that you'll be making other admins (and whoever else is on this list) aware after x date. That at least gives Valve a chance to fix it before it becomes (more) public. But at the same time, the exploit that we're talking about here was already posted on a public forum, so it's not like it wasn't already (at least kinda) public. G Kingsley Foreman wrote: do u mean before someone decides to post it to a public mail list??? Could u imagine if I did that with the code that we wrote as a proof of exploit for the rcon bug?? Kingsley - Original Message - From: Graeme Miller [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 14, 2004 11:10 AM Subject: Re: [hlds_linux] Re: Cheatlike consolecommands Tested these tonight and they do indeed work on a internet server with sv_cheats 0, its not nessesssary to change the client value att all for some of the command. This needs to be address quickly before it spreads around. old stuff snipped ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.776 / Virus Database: 523 - Release Date: 10/12/2004 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.776 / Virus Database: 523 - Release Date: 10/12/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Cheatlike consolecommands
do u mean before someone decides to post it to a public mail list??? Could u imagine if I did that with the code that we wrote as a proof of exploit for the rcon bug?? Kingsley - Original Message - From: Graeme Miller [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 14, 2004 11:10 AM Subject: Re: [hlds_linux] Re: Cheatlike consolecommands Tested these tonight and they do indeed work on a internet server with sv_cheats 0, its not nessesssary to change the client value att all for some of the command. This needs to be address quickly before it spreads around. On Wed, 13 Oct 2004 22:15:04 +1000, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: you can set it to 1 on a client but it won't pay any attention since it's a server variable... o.O - Bruce Bahamut Andrews ]T[weety.Pulp wrote: The reason why i wrote this tread was because it seems to me that it is possible to have sv_cheats set to 1 on the client even if the server is set to sv_cheats 0. I'm sorry I cannot test that, but maybe anyone else can. hi, well i guess you allready gave an explanation why these cheats are working... sv_cheats 1 enables the build in methods for cheating... any normal gameserver on the internet has sv_cheats 0... so not one of your so called cheats will work ;-) c'Ya HEAD I found this in a forum today - havent testet it yet since i dont own cs:s by now but it might be usefull. Maybe there is some way to block these commands: NOTE: Enter these commands in the console before you join a game. Here are some commands that I have found and will be searching for in order to give you guys the edge in your server. mat_fullbright - Fullbright on any map mat_normals 1 - Haven't fully tested, but makes players have spikes, my theory is that if you increase the value, you increase the size of spikes. This cuts your fps a lot. mat_depthbias_normal 1 - XQZ Wallhack BABY!!! mat_loadtextures 0 - No Sky!!! mat_luxels 1 or 0 i forget which - overlays the map with a thick blue grid (no wireframe) mat_fillrate 1 or 0 i forget - Full Wireframes mat_reversedepth 1 - Another XQZ wallhack mat_depthbias_normal 2 - the same as 1 but weapons aren't see through, they are just normal (if it doesn work try making a game, type sv_cheats 1, then disconnect, then put your commands in ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux