[hlds_linux] Mann vs Machine server requirements
Hey all. I'm not seeing a solid set of requirements for running MvM on my servers. Some people are saying that you'll need a 32-slot server. Is this true? Thanks, Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mann vs Machine server requirements
Yes 32 slots. On 15 August 2012 08:35, Patrick King geek...@gmail.com wrote: Hey all. I'm not seeing a solid set of requirements for running MvM on my servers. Some people are saying that you'll need a 32-slot server. Is this true? Thanks, Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mann vs Machine server requirements
Valve's Fletcher Dunn said you need a 32-player server earlier, and I assume he knows what he's talking about: You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. On 8/15/2012 3:35 AM, Patrick King wrote: Hey all. I'm not seeing a solid set of requirements for running MvM on my servers. Some people are saying that you'll need a 32-slot server. Is this true? Thanks, Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mann vs Machine server requirements
Fletch sent out an email to this mail list with the following: Here are some answers to questions regarding hosting MvM servers: * Players can join your server through any means they can join PvP games: the server browser, ad hoc joins, or the new matchmaking system (quickplay beta). * To accept matchmaking traffic, you must select which sort of traffic you want. (Regular PvP traffic or MvM traffic.) Set tf_mm_servermode 2 to be placed in the MvM pool. * For MvM matchmaking, if 6 players are sent to your server to start a new game, it will switch to whatever map the players selected. * You will need a TF gameserver account to accept matchmaking traffic. * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. * The CPU usage for a 6 player MvM game is about the same as for a regular TF server. (Yep, this mode requires significantly more CPU cycles per player than the PvP mode, that's an unfortunate fact.) Given the surge of players that comes with any major release, and the player / server ratio of this game mode, the demand for MvM servers will probably be high. We expect that a large number of players will want to try out the new mode, so we will be converting most of our servers to host MvM, and then adjust the allocation based on what players are playing. I, for one, DO NOT welcome our new robot overlords! - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mann vs Machine server requirements
Yeah, I had read original email from Fletch, and I just thought that each server would take up higher CPU cycles. I didn't see the thing about having 32 player servers though. The reason I ask is that I have a couple of 12-player servers that I use for competitive matches that I would like to convert to MvM servers. I guess I just have to fork over more money to NFO! On Wed, Aug 15, 2012 at 12:37 AM, Michael Ojeda mojed...@gmail.com wrote: Fletch sent out an email to this mail list with the following: Here are some answers to questions regarding hosting MvM servers: * Players can join your server through any means they can join PvP games: the server browser, ad hoc joins, or the new matchmaking system (quickplay beta). * To accept matchmaking traffic, you must select which sort of traffic you want. (Regular PvP traffic or MvM traffic.) Set tf_mm_servermode 2 to be placed in the MvM pool. * For MvM matchmaking, if 6 players are sent to your server to start a new game, it will switch to whatever map the players selected. * You will need a TF gameserver account to accept matchmaking traffic. * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. * The CPU usage for a 6 player MvM game is about the same as for a regular TF server. (Yep, this mode requires significantly more CPU cycles per player than the PvP mode, that's an unfortunate fact.) Given the surge of players that comes with any major release, and the player / server ratio of this game mode, the demand for MvM servers will probably be high. We expect that a large number of players will want to try out the new mode, so we will be converting most of our servers to host MvM, and then adjust the allocation based on what players are playing. I, for one, DO NOT welcome our new robot overlords! - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Enthusiasm over accuracy! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] csgo server errors after latest update
Idk if it's to any help, but here is the dump:http://pastie.org/pastes/4492690/text?key=wnptvf0rv0zjxev4lif6ww From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Tue, 14 Aug 2012 22:09:55 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update Anyone? Still annoys me. I'm on Ubuntu 12.04 x64, verified and validated serveral times with no success. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:43:07 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update I've ran it several times, nothing happens, just tells me it's up to date. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:37:49 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update Did you try app_update 740 validate ? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 11 August 2012 22:36 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] csgo server errors after latest update Hi Getting this when I try to start a fresh install of csgo:http://pastie.org/private/yobr0kiwyc4qoq3fetyta No idea why it happens, I have the coredumps if needed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] csgo server errors after latest update
If you have core dumps then probably you also have a backtrace. See where the error occurs. Anyway, check if the server has enough file handles. Maybe you have strange limits or something like this. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Tuesday, August 14, 2012 11:10 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] csgo server errors after latest update Anyone? Still annoys me. I'm on Ubuntu 12.04 x64, verified and validated serveral times with no success. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:43:07 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update I've ran it several times, nothing happens, just tells me it's up to date. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:37:49 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update Did you try app_update 740 validate ? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 11 August 2012 22:36 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] csgo server errors after latest update Hi Getting this when I try to start a fresh install of csgo:http://pastie.org/private/yobr0kiwyc4qoq3fetyta No idea why it happens, I have the coredumps if needed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] srcds server security
Hi, I recall there was a thread here a while back on srcds server security (plugins and such), however, I am unable to find it in the archives. I am curious what people use nowadays for plugins to plug security holes in srcds (because I have a few crashes I can't explain). Can anyone point me to the tread or pass some links on what you lot use? Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Player count TF2
sorry for the late reply, just wanted to say thanks for the help :) Kind Regards annarack [SpA]Management From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net] Sent: 27 July 2012 21:35 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Player count TF2 I'm seeing servers fine with replay on, no extra slots. If you run sourcemod and reserve slots, you need to set sm_hide_slots to 0 and use sv_visiblemaxplayers in server.cfg to set the right count of slots. Otherwise sourcemod will make the server display numbers wrong. -ics 27.7.2012 23:18, Doctor McKay kirjoitti: In the meantime, you can try sv_visiblemaxplayers 24. McKay -Original Message- From: anna rack Sent: Friday, July 27, 2012 3:49 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] [hlds] Player count TF2 Any more news on why the player count is 25 when it should be 24. I'm guessing it's the replay bug again! The replay server (linux) is still showing 25 and I am hoping we will not get penalised for this considering it is set to have a 24 player slot! Kind Regards annarack ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
4th 2012/8/15 Giovanni Harting chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
5Th 2012/8/15 Vader_666 vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
6th From: flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you guys and your players to figure out. I will hazard a guess that raising the player count well above 6 would be detrimental the experience. There ratio of humans to bots would be off and the human defending team would not have enough challenge. (As an extreme example: imagine a 32-player server where everybody is defending an there are no bots.) Exactly how far it can be raised above 6 without totally breaking the game is speculation of course. I think a smart server operator will start out with the server configured relatively vanilla, and then watch how the game unfolds and listen to their players, and try to make smart decisions about which areas to experiment, rather than assuming the same sorts of adjustments your community prefers in PvP will automatically apply to this mode. A fun co-op mode with more than six players is likely to require entirely new missions. (The mission decides the pattern of enemy robots that come at you.) We have purposefully made it easy for players to create their own missio ns. (It's a lot easier than creating a whole new map!) But if you play with more than six players, with the missions we've made, I think the balance will be way off. - Fletch
Re: [hlds_linux] [hlds] TF MvM hosting questions
7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l inux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin ux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
Thanks Fletch! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, August 15, 2012 11:51 AM To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 7th. We'll do the best we can and are hoping to not release it too late. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] MvM and maxplayers 32
A note regarding 32-player servers and MvM: An MvM server will require about as much CPU usage as a 32-player PvP server. However, the network utilization is significantly lower for obvious reasons. Whether the max number of internal player slots is 6, 24 or 32, I think you'll agree is really an internal technical detail that would not be this much of a focal point in the discussion, in a perfect world. It is understandable but unfortunate that currently pricing models are based on this, because this number is equivalent to players in PvP. Over time the smart server hosting company will bring their pricing structure in line with whatever the underlying resource utilization constraints really are, and whether CPU cycles or bandwidth are more scarce. I think an MvM server will have performance characteristics somewhere between L4D and a 32-player PvP server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
5 PM GMT would be a luxury for us in Europe. For us it's nightwork to get everything going :) Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 15 August 2012 17:51 To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list(h...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l inux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin ux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or
Re: [hlds_linux] MvM and maxplayers 32
What are the chances of allowing a TF2 MvM server to start with more than 32 players? From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Date: Wed, 15 Aug 2012 15:55:49 + Subject: [hlds_linux] MvM and maxplayers 32 A note regarding 32-player servers and MvM: An MvM server will require about as much CPU usage as a 32-player PvP server. However, the network utilization is significantly lower for obvious reasons. Whether the max number of internal player slots is 6, 24 or 32, I think you'll agree is really an internal technical detail that would not be this much of a focal point in the discussion, in a perfect world. It is understandable but unfortunate that currently pricing models are based on this, because this number is equivalent to players in PvP. Over time the smart server hosting company will bring their pricing structure in line with whatever the underlying resource utilization constraints really are, and whether CPU cycles or bandwidth are more scarce. I think an MvM server will have performance characteristics somewhere between L4D and a 32-player PvP server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
5PM EST = 10PM GMT Which isn't half bad either. I'm normally up to midnight on update days. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Wed, 15 Aug 2012 17:59:34 +0200 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5 PM GMT would be a luxury for us in Europe. For us it's nightwork to get everything going :) Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 15 August 2012 17:51 To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list(h...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l inux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin ux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list
Re: [hlds_linux] MvM and maxplayers 32
0% chance. Technically you can start with any number of players though, assuming you have a plugin that unlocks the maxplayer limit. On Wed, Aug 15, 2012 at 12:07 PM, Benedict Glover neobened...@hotmail.co.uk wrote: What are the chances of allowing a TF2 MvM server to start with more than 32 players? From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Date: Wed, 15 Aug 2012 15:55:49 + Subject: [hlds_linux] MvM and maxplayers 32 A note regarding 32-player servers and MvM: An MvM server will require about as much CPU usage as a 32-player PvP server. However, the network utilization is significantly lower for obvious reasons. Whether the max number of internal player slots is 6, 24 or 32, I think you'll agree is really an internal technical detail that would not be this much of a focal point in the discussion, in a perfect world. It is understandable but unfortunate that currently pricing models are based on this, because this number is equivalent to players in PvP. Over time the smart server hosting company will bring their pricing structure in line with whatever the underlying resource utilization constraints really are, and whether CPU cycles or bandwidth are more scarce. I think an MvM server will have performance characteristics somewhere between L4D and a 32-player PvP server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] csgo server errors after latest update
The problem is that it happened during one of the recent updates, my tf2 servers are running perfectly fine. From: invalidprotocolvers...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Wed, 15 Aug 2012 15:31:52 +0300 Subject: Re: [hlds_linux] csgo server errors after latest update If you have core dumps then probably you also have a backtrace. See where the error occurs. Anyway, check if the server has enough file handles. Maybe you have strange limits or something like this. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Tuesday, August 14, 2012 11:10 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] csgo server errors after latest update Anyone? Still annoys me. I'm on Ubuntu 12.04 x64, verified and validated serveral times with no success. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:43:07 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update I've ran it several times, nothing happens, just tells me it's up to date. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:37:49 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update Did you try app_update 740 validate ? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 11 August 2012 22:36 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] csgo server errors after latest update Hi Getting this when I try to start a fresh install of csgo:http://pastie.org/private/yobr0kiwyc4qoq3fetyta No idea why it happens, I have the coredumps if needed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_linux@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto:chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto:li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.netmailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you
Re: [hlds_linux] MvM and maxplayers 32
If there will be a command-line option to force MvM to be disabled or force it to be enabled (something that can't be overridden later in a file), we can more easily adjust prices as necessary later on through the ordering system, by using a different price point with the MvM option checked on the form. -John On 8/15/2012 8:55 AM, Fletcher Dunn wrote: A note regarding 32-player servers and MvM: An MvM server will require about as much CPU usage as a 32-player PvP server. However, the network utilization is significantly lower for obvious reasons. Whether the max number of internal player slots is 6, 24 or 32, I think you'll agree is really an internal technical detail that would not be this much of a focal point in the discussion, in a perfect world. It is understandable but unfortunate that currently pricing models are based on this, because this number is equivalent to players in PvP. Over time the smart server hosting company will bring their pricing structure in line with whatever the underlying resource utilization constraints really are, and whether CPU cycles or bandwidth are more scarce. I think an MvM server will have performance characteristics somewhere between L4D and a 32-player PvP server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
What does tf_mm_servermode 2 do? Would this be a new mode? On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_linux@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_linux@list.valvesoftware.commailto: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.commailto: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto: chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto: li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net mailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.commailto: hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on
Re: [hlds_linux] [hlds] TF MvM hosting questions
Take a few minutes and read up on the thread. All the answers are there. On Wed, Aug 15, 2012 at 11:53 AM, Nomaan Ahmad n0man@gmail.com wrote: What does tf_mm_servermode 2 do? Would this be a new mode? On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
Thanks, it adds to MvM pool. On 15 August 2012 18:56, Jesse Porter reacherg...@gmail.com wrote: Take a few minutes and read up on the thread. All the answers are there. On Wed, Aug 15, 2012 at 11:53 AM, Nomaan Ahmad n0man@gmail.com wrote: What does tf_mm_servermode 2 do? Would this be a new mode? On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds server security
I'm having some crashes as well during map change. There seems to be a problem with the sound system VALVe updated a while ago... Maybe if you e-mail Fletcher with your dumps they could sort it out, I'm gonna do the same. On Wed, Aug 15, 2012 at 9:51 AM, Saint K. sai...@specialattack.net wrote: Hi, I recall there was a thread here a while back on srcds server security (plugins and such), however, I am unable to find it in the archives. I am curious what people use nowadays for plugins to plug security holes in srcds (because I have a few crashes I can't explain). Can anyone point me to the tread or pass some links on what you lot use? Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
* No PvP maps in the MvM mission cycle file. (More details on this file will follow.) Will we be able to set where this file is? similar to mapcyclefile? Regards, Dan On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_linux@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_linux@list.valvesoftware.commailto: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.commailto: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto: chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto: li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net mailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.commailto: hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced
Re: [hlds_linux] [hlds] TF MvM hosting questions
Yes, it works just like the mapcycle file. We will ship a default one as an example, and there’s a convar that determines which one is actually used. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dan Offord Sent: Wednesday, August 15, 2012 11:18 AM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) Will we be able to set where this file is? similar to mapcyclefile? Regards, Dan On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.commailto:fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.commailto:flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.commailto:vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto:chefeification...@gmail.commailto:chefeification...@gmail.commailto:chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto:li...@doctormckay.commailto:li...@doctormckay.commailto:li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.netmailto:ad...@gamerscrib.netmailto:ad...@gamerscrib.netmailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast.
[hlds_linux] Strange stuttering on a new server
In anticipation of the upcoming MvM, I took it upon myself to install a new (older) machine to be used to host some MvM servers. Its a dual Xeon 2ghz machine, Intel S5000PSL motherboard using Centos 6.3 64bit, and since I haven't run anything on this type of CPU before, I've setup a TF2 server for testing and benchmarking. Problem is, its running terrible, not in a CPU load sense, but the game stutters very strangely, feels like 1 second forward, 0.1 seconds back, and its all the time. I've copied the setup from my existing, well running TF2s, so that part should be in order. Netgraphs looks fine, ping is excellent, bandwidth is not an issue. Does anyone have any clues as to what this might be? Sitting here writing, it hits me that none of the other TF2s I run are on 64 bit (as they are run in VMs on an ESXi setup), but the new machine is running on bare metal, and to use all the RAM, I installed 64 bit. Could this be an issue? Any input will be greatly appreciated. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Strange stuttering on a new server
I've noticed that RDTSC_FREQUENCY is sometimes misdetected. You can disable this check by setting RDTSC_FREQUENCY to 'disabled' in your environment, but I'm not sure what performance issues that will cause. In bash, this is export RDTSC_FREQUENCY='disabled' You can also try setting this value manually. I'm not sure what it's actually supposed to equal, though. On 8/15/2012 3:01 PM, Peter Reinhold wrote: In anticipation of the upcoming MvM, I took it upon myself to install a new (older) machine to be used to host some MvM servers. Its a dual Xeon 2ghz machine, Intel S5000PSL motherboard using Centos 6.3 64bit, and since I haven't run anything on this type of CPU before, I've setup a TF2 server for testing and benchmarking. Problem is, its running terrible, not in a CPU load sense, but the game stutters very strangely, feels like 1 second forward, 0.1 seconds back, and its all the time. I've copied the setup from my existing, well running TF2s, so that part should be in order. Netgraphs looks fine, ping is excellent, bandwidth is not an issue. Does anyone have any clues as to what this might be? Sitting here writing, it hits me that none of the other TF2s I run are on 64 bit (as they are run in VMs on an ESXi setup), but the new machine is running on bare metal, and to use all the RAM, I installed 64 bit. Could this be an issue? Any input will be greatly appreciated. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
Lucky number 7th. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
Lucky number 7th. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Strange stuttering on a new server
type stats' in console and see what the fps of the server is. You may have to do this a couple of times. On 8/15/2012 1:09 PM, Ross Bemrose wrote: I've noticed that RDTSC_FREQUENCY is sometimes misdetected. You can disable this check by setting RDTSC_FREQUENCY to 'disabled' in your environment, but I'm not sure what performance issues that will cause. In bash, this is export RDTSC_FREQUENCY='disabled' You can also try setting this value manually. I'm not sure what it's actually supposed to equal, though. On 8/15/2012 3:01 PM, Peter Reinhold wrote: In anticipation of the upcoming MvM, I took it upon myself to install a new (older) machine to be used to host some MvM servers. Its a dual Xeon 2ghz machine, Intel S5000PSL motherboard using Centos 6.3 64bit, and since I haven't run anything on this type of CPU before, I've setup a TF2 server for testing and benchmarking. Problem is, its running terrible, not in a CPU load sense, but the game stutters very strangely, feels like 1 second forward, 0.1 seconds back, and its all the time. I've copied the setup from my existing, well running TF2s, so that part should be in order. Netgraphs looks fine, ping is excellent, bandwidth is not an issue. Does anyone have any clues as to what this might be? Sitting here writing, it hits me that none of the other TF2s I run are on 64 bit (as they are run in VMs on an ESXi setup), but the new machine is running on bare metal, and to use all the RAM, I installed 64 bit. Could this be an issue? Any input will be greatly appreciated. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
While you're changing the voting code, can we pretty please have the end of map vote split into its own cvar instead of hijacking the nextlevel vote's sv_vote_issue_nextlevel_allowed cvar? On 8/15/2012 12:54 PM, Fletcher Dunn wrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_linux@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto:chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto:li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.netmailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change
Re: [hlds_linux] [hlds] TF MvM hosting questions
Hopefully we have enough player slots Im going to provide 5 servers with a summary of 160 slots and I can only provide 30 playerslots. In worst case this going to be a batte for the last free slots. btw, reserved slot also not possible... this makes the 32 slot limit more and more worst 2012/8/15 Ross Bemrose rbemr...@gmail.com While you're changing the voting code, can we pretty please have the end of map vote split into its own cvar instead of hijacking the nextlevel vote's sv_vote_issue_nextlevel_**allowed cvar? On 8/15/2012 12:54 PM, Fletcher Dunn wrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[mailto: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com** mailto:fletcherd@**valvesoftware.com fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com mailto:hlds_**linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com mailto:**hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com mailto:hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flubb**3...@gmail.com flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com mailto:hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vad**er...@gmail.comvader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.com**mailto: chefeificationful@**gmail.com chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto:** li...@doctormckay.com li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.netmailto:a* *d...@gamerscrib.net ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com mailto:hlds_**linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com mailto:**hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent:
Re: [hlds_linux] [hlds] TF MvM hosting questions
Any word on how to configure the mission cycle file? I think I speak for everyone else when I say I'd really like to have this configured before the update launches. Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? On 8/15/2012 12:54 PM, Fletcher Dunn wrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
What's the situation going to be with the replay system? Will that work with MvM or should we disable it for servers running the mode? On 15.08.2012 11:52, Fletcher Dunn wrote: There is currently no way to select a particular server or server group in the matchmaking system. The matchmaking system is not identical to L4D, because the gameserver and the party members are all chosen at the same time. It is not a two-step process where strangers trickle into a lobby and then you wait for a server. You will never be in a lobby with strangers, only invited friends. Each search party waits, and then and entire match (collection of 6 players from N parties) is started on a particular gameserver. This is how the current quickplay beta works. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
More information on the mission cycle file will be given according to Fletch. On Wed, Aug 15, 2012 at 3:14 PM, Ross Bemrose rbemr...@gmail.com wrote: Any word on how to configure the mission cycle file? I think I speak for everyone else when I say I'd really like to have this configured before the update launches. Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? On 8/15/2012 12:54 PM, Fletcher Dunn wrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.com wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.com wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
When's launch? impatient.jpg From: fletch...@valvesoftware.com To: h...@list.valvesoftware.com Date: Wed, 15 Aug 2012 23:48:51 + CC: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Mann Co Servers? Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.com wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
I don't understand why you posted so many instructions and answered so many questions if we will not even have the chance to host the servers at launch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
You can run non-Mann Co. MvM servers. Only Valve can run Mann Co. MvM servers. On 15.08.2012 17:12, Todd Pettit wrote: Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] [hlds] Mann Co Servers?
Only Valve can run the Mann Co. servers that Mann Up can be played on for the new items, presumably to stop server hosts making missions super easy to cheat the system. This does NOT stop you from running a regular MvM server at launch. On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote: I don't understand why you posted so many instructions and answered so many questions if we will not even have the chance to host the servers at launch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
No you missed something really big. Mann Up mode is the mode that costs .99 to play, and at the end you get a cosmetic item. Community servers will be the same exact thing, just without the ending bonus cosmetic, we can host servers no problem. On Wed, Aug 15, 2012 at 5:13 PM, Glib Tsyrklyevych russian...@gmail.comwrote: I don't understand why you posted so many instructions and answered so many questions if we will not even have the chance to host the servers at launch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
Mann Up mode is a special mode within MVM: http://www.teamfortress.com/mvm/bounty/ On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote: I don't understand why you posted so many instructions and answered so many questions if we will not even have the chance to host the servers at launch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
If they didn't want us to make super-easy missions why would they let us make our own anyways??? On Wed, Aug 15, 2012 at 5:15 PM, Mark Steele m...@dahou.se wrote: Only Valve can run the Mann Co. servers that Mann Up can be played on for the new items, presumably to stop server hosts making missions super easy to cheat the system. This does NOT stop you from running a regular MvM server at launch. On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote: I don't understand why you posted so many instructions and answered so many questions if we will not even have the chance to host the servers at launch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Michael Ojeda mojed...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
Ok I just got really depressed all of a sudden... so there are two types of MvM servers?? Reminds me of Battlefield 2 and the junk of putting up with Ranked/Unranked servers... is this true? Dare I waste my time to even host a server if you can't utilize the full workings of the Mode? Players should be able to obtain whatever thru any server running this mode not just Official. So if I'm not understanding this right and I have it completely wrong then great, otherwise I'm very disappointed. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong Sent: Wednesday, August 15, 2012 8:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? Mann Up mode is a special mode within MVM: http://www.teamfortress.com/mvm/bounty/ On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote: I don't understand why you posted so many instructions and answered so many questions if we will not even have the chance to host the servers at launch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Release MvM soon ?
Hello, Just wondering if I am at the right day. It,s 02:20 here in europe and I am waiting for the update. It is this night (my time) right ? Or am I trying to stay awake for nothing ? Jacques ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Release MvM soon ?
It's 5:25PM at Valve right now so it's not that late for them yet. On Wed, Aug 15, 2012 at 5:21 PM, Jacques Ahlers mailvanjacq...@gmail.comwrote: Hello, Just wondering if I am at the right day. It,s 02:20 here in europe and I am waiting for the update. It is this night (my time) right ? Or am I trying to stay awake for nothing ? Jacques ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Release MvM soon ?
It's 5:30 here could be a few more hours. Sent from my iPhone 4 On Aug 15, 2012, at 5:21 PM, Jacques Ahlers mailvanjacq...@gmail.com wrote: Hello, Just wondering if I am at the right day. It,s 02:20 here in europe and I am waiting for the update. It is this night (my time) right ? Or am I trying to stay awake for nothing ? Jacques ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
Read the FAQ: http://www.teamfortress.com/mvm/faq/ The official Valve servers will distribute random drops after a user who has paid $.99 for a ticket successfully completes a mission. If you aren't Valve, people using a ticket won't be match-made onto your server, and your server won't distribute the loot. On 16 August 2012 01:19, Frank ad...@gamerscrib.net wrote: Ok I just got really depressed all of a sudden... so there are two types of MvM servers?? Reminds me of Battlefield 2 and the junk of putting up with Ranked/Unranked servers... is this true? Dare I waste my time to even host a server if you can't utilize the full workings of the Mode? Players should be able to obtain whatever thru any server running this mode not just Official. So if I'm not understanding this right and I have it completely wrong then great, otherwise I'm very disappointed. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong Sent: Wednesday, August 15, 2012 8:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? Mann Up mode is a special mode within MVM: http://www.teamfortress.com/mvm/bounty/ On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote: I don't understand why you posted so many instructions and answered so many questions if we will not even have the chance to host the servers at launch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
Mann Up mode will let people win cosmetic items. That is the only difference. On Wed, Aug 15, 2012 at 5:19 PM, Frank ad...@gamerscrib.net wrote: Ok I just got really depressed all of a sudden... so there are two types of MvM servers?? Reminds me of Battlefield 2 and the junk of putting up with Ranked/Unranked servers... is this true? Dare I waste my time to even host a server if you can't utilize the full workings of the Mode? Players should be able to obtain whatever thru any server running this mode not just Official. So if I'm not understanding this right and I have it completely wrong then great, otherwise I'm very disappointed. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong Sent: Wednesday, August 15, 2012 8:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? Mann Up mode is a special mode within MVM: http://www.teamfortress.com/mvm/bounty/ On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote: I don't understand why you posted so many instructions and answered so many questions if we will not even have the chance to host the servers at launch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
They don't care we make piss-easy missions, but when you give out awards based on beating the missions they will want to make sure they don't create another wave of Achievement Servers. On Wed, Aug 15, 2012 at 5:18 PM, Michael Ojeda mojed...@gmail.com wrote: If they didn't want us to make super-easy missions why would they let us make our own anyways??? On Wed, Aug 15, 2012 at 5:15 PM, Mark Steele m...@dahou.se wrote: Only Valve can run the Mann Co. servers that Mann Up can be played on for the new items, presumably to stop server hosts making missions super easy to cheat the system. This does NOT stop you from running a regular MvM server at launch. On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote: I don't understand why you posted so many instructions and answered so many questions if we will not even have the chance to host the servers at launch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Michael Ojeda mojed...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Release MvM soon ?
Group Hug? xD -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Original Message - From: Jacques Ahlers mailvanjacq...@gmail.com To: hlds linux hlds_linux@list.valvesoftware.com Sent: Wednesday, August 15, 2012 9:21:36 PM Subject: [hlds_linux] Release MvM soon ? Hello, Just wondering if I am at the right day. It,s 02:20 here in europe and I am waiting for the update. It is this night (my time) right ? Or am I trying to stay awake for nothing ? Jacques ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming
We're beginning the rollout of the Mann vs. Machine update for TF2. This also includes mandatory DoD:S and HL2:DM updates. They should be ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
I disagree with this - sorry but I do. You should be able to use a ticket on our servers that WE run and get the same thing, there should be no difference between our servers and Valve servers in the way they are setup but you can bet your bottom dollar that our servers will be managed better from the slackers, hackers and so on that will flood this mode in the days to come. I'm done for now..I'll wait for update which apparently isn't going to make it before 9PM EST and hope for the best. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong Sent: Wednesday, August 15, 2012 8:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? Read the FAQ: http://www.teamfortress.com/mvm/faq/ The official Valve servers will distribute random drops after a user who has paid $.99 for a ticket successfully completes a mission. If you aren't Valve, people using a ticket won't be match-made onto your server, and your server won't distribute the loot. On 16 August 2012 01:19, Frank ad...@gamerscrib.net wrote: Ok I just got really depressed all of a sudden... so there are two types of MvM servers?? Reminds me of Battlefield 2 and the junk of putting up with Ranked/Unranked servers... is this true? Dare I waste my time to even host a server if you can't utilize the full workings of the Mode? Players should be able to obtain whatever thru any server running this mode not just Official. So if I'm not understanding this right and I have it completely wrong then great, otherwise I'm very disappointed. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong Sent: Wednesday, August 15, 2012 8:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? Mann Up mode is a special mode within MVM: http://www.teamfortress.com/mvm/bounty/ On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote: I don't understand why you posted so many instructions and answered so many questions if we will not even have the chance to host the servers at launch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] MvM update imminent
The update is going live any second now. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on one of the MvM maps: mvm_decoy mvm_mannworks mvm_coaltown * Use the default mission cycle file (attached) or edit as you prefer * Convars: Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest sv_minrate 3 To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. A few last qestions: We will host some Boot Camp (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. In summary: almost all of the boot camp players --- which is likely to be a majority of players today --- will be hosted on community servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
Will the result of this mean less Valve TF2 servers running regular game modes with Quickplay and converted over to MvM or is it just extra Valve servers being added to support MvM? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MvM update imminent
Mailing list use FAIL. Here's the contents of the file I meant to attach: tf_mvm_missioncycle.res { categories 2 1 { count 3 1 { map mvm_decoy popfile mvm_decoy } 2 { map mvm_coaltown popfile mvm_coaltown } 3 { map mvm_mannworks popfile mvm_mannworks } } 2 { count 6 1 { map mvm_decoy popfile mvm_decoy_advanced } 2 { map mvm_coaltown popfile mvm_coaltown_advanced } 3 { map mvm_mannworks popfile mvm_mannworks_advanced } 4 { map mvm_decoy popfile mvm_decoy_advanced2 } 5 { map mvm_coaltown popfile mvm_coaltown_advanced2 } 6 { map mvm_mannworks popfile mvm_mannworks_ironman } } } -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, August 15, 2012 5:48 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: [hlds_linux] MvM update imminent The update is going live any second now. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on one of the MvM maps: mvm_decoy mvm_mannworks mvm_coaltown * Use the default mission cycle file (attached) or edit as you prefer * Convars: Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest sv_minrate 3 To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. A few last qestions: We will host some Boot Camp (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. In summary: almost all of the boot camp players --- which is likely to be a majority of players today --- will be hosted on community servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
Apparently they're already rolling it out. On Wed, Aug 15, 2012 at 7:37 PM, Frank ad...@gamerscrib.net wrote: I disagree with this - sorry but I do. You should be able to use a ticket on our servers that WE run and get the same thing, there should be no difference between our servers and Valve servers in the way they are setup but you can bet your bottom dollar that our servers will be managed better from the slackers, hackers and so on that will flood this mode in the days to come. I'm done for now..I'll wait for update which apparently isn't going to make it before 9PM EST and hope for the best. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates coming
I'm loving these late night updates. On Wed, Aug 15, 2012 at 8:34 PM, Eric Smith er...@valvesoftware.com wrote: We're beginning the rollout of the Mann vs. Machine update for TF2. This also includes mandatory DoD:S and HL2:DM updates. They should be ready soon. -Eric ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce -- Joshua Conley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MvM update imminent
Fletcher, is it a problem when sv_allow_votes is == 0 ? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, August 16, 2012 2:48 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: [hlds_linux] MvM update imminent The update is going live any second now. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on one of the MvM maps: mvm_decoy mvm_mannworks mvm_coaltown * Use the default mission cycle file (attached) or edit as you prefer * Convars: Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest sv_minrate 3 To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. A few last qestions: We will host some Boot Camp (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. In summary: almost all of the boot camp players --- which is likely to be a majority of players today --- will be hosted on community servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates coming
Yes, when we're back from work and can focus on updating our servers :). On Wed, Aug 15, 2012 at 8:58 PM, Joshua Conley joshuacon...@gmail.comwrote: I'm loving these late night updates. On Wed, Aug 15, 2012 at 8:34 PM, Eric Smith er...@valvesoftware.com wrote: We're beginning the rollout of the Mann vs. Machine update for TF2. This also includes mandatory DoD:S and HL2:DM updates. They should be ready soon. -Eric ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce -- Joshua Conley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
People already on it. Looks like I'll have to set up another 11... From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:09:58 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
I'm getting this a lot, what does it mean? L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected (reason Connection rejected by game ) Dropped ProTurk from server (Connection rejected by game ) From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:22:04 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released People already on it. Looks like I'll have to set up another 11... From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:09:58 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
They may not be updated maybe? Or something isn't setup correctly with the server... wish I knew all mine are in download/pause/download etc etc.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 9:26 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released I'm getting this a lot, what does it mean? L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected (reason Connection rejected by game ) Dropped ProTurk from server (Connection rejected by game ) From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:22:04 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released People already on it. Looks like I'll have to set up another 11... From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:09:58 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
Is the number reported by matchmaking remotely accurate? 3000 people in queues for 47 full servers? On 16 August 2012 01:57, Glib Tsyrklyevych russian...@gmail.com wrote: Apparently they're already rolling it out. On Wed, Aug 15, 2012 at 7:37 PM, Frank ad...@gamerscrib.net wrote: I disagree with this - sorry but I do. You should be able to use a ticket on our servers that WE run and get the same thing, there should be no difference between our servers and Valve servers in the way they are setup but you can bet your bottom dollar that our servers will be managed better from the slackers, hackers and so on that will flood this mode in the days to come. I'm done for now..I'll wait for update which apparently isn't going to make it before 9PM EST and hope for the best. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
I'm also getting multiple: CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL. At what I assume to be the start of each wave. On 16 August 2012 02:26, Benedict Glover neobened...@hotmail.co.uk wrote: I'm getting this a lot, what does it mean? L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected (reason Connection rejected by game ) Dropped ProTurk from server (Connection rejected by game ) From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:22:04 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released People already on it. Looks like I'll have to set up another 11... From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:09:58 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Yeah I think its the server, it downloaded awefully quick. But people are playing on it fine it appears. So I won't interrupt their gameplay From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Wed, 15 Aug 2012 21:35:26 -0400 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released They may not be updated maybe? Or something isn't setup correctly with the server... wish I knew all mine are in download/pause/download etc etc.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 9:26 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released I'm getting this a lot, what does it mean? L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected (reason Connection rejected by game ) Dropped ProTurk from server (Connection rejected by game ) From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:22:04 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released People already on it. Looks like I'll have to set up another 11... From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:09:58 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
That's the bot/player limit reached. Make sure 32 slots. From: nat...@nathanwong.co.uk Date: Thu, 16 Aug 2012 02:40:20 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released I'm also getting multiple: CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL. At what I assume to be the start of each wave. On 16 August 2012 02:26, Benedict Glover neobened...@hotmail.co.uk wrote: I'm getting this a lot, what does it mean? L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected (reason Connection rejected by game ) Dropped ProTurk from server (Connection rejected by game ) From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:22:04 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released People already on it. Looks like I'll have to set up another 11... From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:09:58 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Every client connecting gets kicked (reason Kicked due to inactivity) What is that all about? 2012/8/16 Benedict Glover neobened...@hotmail.co.uk That's the bot/player limit reached. Make sure 32 slots. From: nat...@nathanwong.co.uk Date: Thu, 16 Aug 2012 02:40:20 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released I'm also getting multiple: CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL. At what I assume to be the start of each wave. On 16 August 2012 02:26, Benedict Glover neobened...@hotmail.co.uk wrote: I'm getting this a lot, what does it mean? L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected (reason Connection rejected by game ) Dropped ProTurk from server (Connection rejected by game ) From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:22:04 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released People already on it. Looks like I'll have to set up another 11... From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:09:58 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Proxy?
Where my proxy man? Make my 11 servers go VROOOM! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] AppFramework : Unable to create system VDataCache003!
Copied a working mvm server directory but when trying to start I get AppFramework : Unable to create system VDataCache003! Unable to load interface VDataCache003 from bin/datacache.so Jacques ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] AppFramework : Unable to create system VDataCache003!
I would rerun the hldsupdate and rerun ./steam On 8/15/2012 6:56 PM, Jacques Ahlers wrote: Copied a working mvm server directory but when trying to start I get AppFramework : Unable to create system VDataCache003! Unable to load interface VDataCache003 from bin/datacache.so Jacques ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_linux Digest, Vol 54, Issue 62
I'm excited for the day that VALVe allows us to update our servers before the client update gets rolled out. Even if we had an hour, it would make a huge difference. It's detrimental to us server admins, as well as the player experience (having to wait in large queues). On Wed, Aug 15, 2012 at 6:40 PM, hlds_linux-requ...@list.valvesoftware.comwrote: -- Forwarded message -- From: Nathan Wong nat...@nathanwong.co.uk To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Date: Thu, 16 Aug 2012 02:39:02 +0100 Subject: Re: [hlds_linux] [hlds] Mann Co Servers? Is the number reported by matchmaking remotely accurate? 3000 people in queues for 47 full servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_linux Digest, Vol 54, Issue 62
Perhaps we could have a dedicated content server? I would believe that it would be beneficial to all three parties. On Wed, Aug 15, 2012 at 10:10 PM, Steven Polley zellers.shi...@gmail.comwrote: I'm excited for the day that VALVe allows us to update our servers before the client update gets rolled out. Even if we had an hour, it would make a huge difference. It's detrimental to us server admins, as well as the player experience (having to wait in large queues). On Wed, Aug 15, 2012 at 6:40 PM, hlds_linux-requ...@list.valvesoftware.comwrote: -- Forwarded message -- From: Nathan Wong nat...@nathanwong.co.uk To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Date: Thu, 16 Aug 2012 02:39:02 +0100 Subject: Re: [hlds_linux] [hlds] Mann Co Servers? Is the number reported by matchmaking remotely accurate? 3000 people in queues for 47 full servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Sourcemod?
Any idea other then sourcemod what needs to be updated to get the servers up and running? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mann Co Servers?
Yes it is :P. On Wed, Aug 15, 2012 at 9:39 PM, Nathan Wong nat...@nathanwong.co.ukwrote: Is the number reported by matchmaking remotely accurate? 3000 people in queues for 47 full servers? On 16 August 2012 01:57, Glib Tsyrklyevych russian...@gmail.com wrote: Apparently they're already rolling it out. On Wed, Aug 15, 2012 at 7:37 PM, Frank ad...@gamerscrib.net wrote: I disagree with this - sorry but I do. You should be able to use a ticket on our servers that WE run and get the same thing, there should be no difference between our servers and Valve servers in the way they are setup but you can bet your bottom dollar that our servers will be managed better from the slackers, hackers and so on that will flood this mode in the days to come. I'm done for now..I'll wait for update which apparently isn't going to make it before 9PM EST and hope for the best. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod?
Seems that my Sourcemod on Windows isn't broken at all. Checked on my personal dedicated server without much testing, though, so I could be mistaken. On 15 August 2012 23:37, Cameron Munroe cmun...@cameronmunroe.com wrote: Any idea other then sourcemod what needs to be updated to get the servers up and running? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod?
Once Players connect server crashes =\ On 8/15/2012 7:50 PM, pilger wrote: Seems that my Sourcemod on Windows isn't broken at all. Checked on my personal dedicated server without much testing, though, so I could be mistaken. On 15 August 2012 23:37, Cameron Munroe cmun...@cameronmunroe.com wrote: Any idea other then sourcemod what needs to be updated to get the servers up and running? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod?
Same here. Some sourcemod plugins crashes. In my case, I traced the issue down to TF2 Weapon Blocker plugin (wpnblock.smx). After disable, server runs fine. I expect some major gamedata changes. Many plugins will need recompilation. -Message d'origine- De : hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] De la part de Cameron Munroe Envoyé : jeudi 16 août 2012 04:53 À : Half-Life dedicated Linux server mailing list Objet : Re: [hlds_linux] Sourcemod? Once Players connect server crashes =\ On 8/15/2012 7:50 PM, pilger wrote: Seems that my Sourcemod on Windows isn't broken at all. Checked on my personal dedicated server without much testing, though, so I could be mistaken. On 15 August 2012 23:37, Cameron Munroe cmun...@cameronmunroe.com wrote: Any idea other then sourcemod what needs to be updated to get the servers up and running? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linu xhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod?
https://forums.alliedmods.net/showthread.php?t=193027 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Samuel DEMEULEMEESTER Sent: Wednesday, August 15, 2012 20:18 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Sourcemod? Same here. Some sourcemod plugins crashes. In my case, I traced the issue down to TF2 Weapon Blocker plugin (wpnblock.smx). After disable, server runs fine. I expect some major gamedata changes. Many plugins will need recompilation. -Message d'origine- De : hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] De la part de Cameron Munroe Envoyé : jeudi 16 août 2012 04:53 À : Half-Life dedicated Linux server mailing list Objet : Re: [hlds_linux] Sourcemod? Once Players connect server crashes =\ On 8/15/2012 7:50 PM, pilger wrote: Seems that my Sourcemod on Windows isn't broken at all. Checked on my personal dedicated server without much testing, though, so I could be mistaken. On 15 August 2012 23:37, Cameron Munroe cmun...@cameronmunroe.com wrote: Any idea other then sourcemod what needs to be updated to get the servers up and running? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linu xhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MvM and maxplayers 32
On 15/08/2012 16:55, Fletcher Dunn wrote: A note regarding 32-player servers and MvM: An MvM server will require about as much CPU usage as a 32-player PvP server. However, the network utilization is significantly lower for obvious reasons. Whether the max number of internal player slots is 6, 24 or 32, I think you'll agree is really an internal technical detail that would not be this much of a focal point in the discussion, in a perfect world. It is understandable but unfortunate that currently pricing models are based on this, because this number is equivalent to players in PvP. Well I don't know about the rest of the world but bandwidth requirements for TF2 is pretty immaterial here in the UK in terms of the cost. I ran TF2 (and L4D and minecraft occasionally) on a VPS server for a while. If you look at 99.999% of VPS sold they don't even mention what CPU you get (they tend to say what CPU their servers have instead) They are sold by stating the bandwidth / disk space / ram you get. My VPS had 1TB a month bandwidth limit on something like a 5mbps throttled connection. I never once got close to using that bandwidth running a TF2 server. I think I used about 6% max. That's 1TB a month included in the £8 I was paying for the server. Which doesn't immediately suggest that it uses less bandwidth is going to matter much in terms of cost, does it? Similarly, the 30gb disk space I got was mostly empty too. I had 3 or 4 games installed and still had plenty. The ram I had, around 1gb, was more than enough to run a 24 slot TF2 server (Although it struggled to get more than a handful of minecraft players - and you gave him a TF2 hat and offered him a job? :-) ) That leaves the one thing that a VPS struggles a bit with when running a TF2 server - CPU allocation and CPU usage. Your move to fixed tic, 66 fps and so on helped a lot, but I could still tell my server was on a VPS, compared with other UK servers that I played on that were on dedicated servers. Once the server filled and the var: figure on the net_graph started rising it felt a bit flaky. But it was reasonably playable. I think the way the cpu was allocated via the XenPV meant it worked out as a 1.2ghz processor. However, there was no real option to pay more cash to get more CPU power and keep everything else the same. I couldn't pay for, say, a 2ghz processor. You'd have to pay 2 or 3x the monthly cost and have a ton more bandwidth / disk space and ram that you didn't use or need (and that I couldn't even use to run more game server instances, because you'd still only have enough CPU oomph to run one game instance) and the costs rose significantly. Similarly for dedicated servers, firstly they all start OTT price wise, but if you want a decent CPU you pay for it. Bandwidth? Is not really a concern even at the cheapest options. if you're paying a lot in the USA for bandwidth, look in the car park at the hosting centre, if it's full of Mercedes, Porches and Ferraris, that's what you're actually paying for :) Similarly, other options cost a lot more. Often for something that was overkill, except for getting a bit more CPU oomph. Valve's French TF2 servers suffer from exactly the same issue - they don't have enough cpu power to run the game properly - in fact they are often worse than my VPS was at peak times. So I think, whatever the perfect world is, the real world, at least part of it, isn't going to care that the network usage for MvM is less. If the CPU usage is as high or higher, and if server providers currently rely on being able to run n server instances on a particular server CPU, then that'll still be the sticking point as far as how much money they want to charge for a TF2 instance, whether you play 6 slot MvM or 32 player PvP with it. I won't really know, I bought a bike for the summer instead and stopped renting the server. As I've written at length here before, there are, the vast majority of the time, more than enough TF2 servers anyway and there's very little point having too many TF2 servers. So I'll play MvM on Valve's servers, happily knowing if I couldn't find a 12v12 pvp server, I can always rent a VPS and run my own. It's affordable and workable. That doesn't seem to be the case yet with MvM, and it's not immediately obvious to me that uses less bandwidth is going to make much difference price-wise. Unless 3rd parties that sell TF2 servers have plenty of spare cpu power they've kept idle. If so, perhaps they'll offer a reasonably priced option for MvM. I guess we'll see (although that would obviously beg the question as to why they've charged so much extra for 24 or 32 slot pvp in the past? Bandwidth isn't a good answer) At the moment my son's clan rents a 12 slot TF2 server for around £5/month, each of them throwing into the pot to share the costs (although I'd have said the VPS we had would have done 6v6 with no issues at all, the provider
Re: [hlds_linux] [hlds] TF MvM hosting questions
On 15/08/2012 16:51, Fletcher Dunn wrote: 7th. Don't push us too hard. We've only just got over our confusion for what 6 means :) -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
On 15/08/2012 23:16, Russell Smith wrote: What's the situation going to be with the replay system? Will that work with MvM or should we disable it for servers running the mode? It doesn't work now :( Hopefully they'll get someone else looking at the bugs. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Warning: Table soundprecache is full, can't add...
Im starting to get Warning: Table soundprecache is full, can't add vo\taunts\scout_taunts18.wav errors on my server and then crashing. Anyone else having this issue, and any fixes? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
Is anyone's server crashes when the map changes? ■ James Ives ■ ja...@jimo.co.uk On 15 August 2012 20:21, dan needa...@ntlworld.com wrote: On 15/08/2012 16:51, Fletcher Dunn wrote: 7th. Don't push us too hard. We've only just got over our confusion for what 6 means :) -- Dan __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Player time outs
These seem to be happening a ton on my PvP server tonight. Anyone else seeing them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
Replays appear to be working on my server. On 8/15/2012 9:25 PM, dan wrote: On 15/08/2012 23:16, Russell Smith wrote: What's the situation going to be with the replay system? Will that work with MvM or should we disable it for servers running the mode? It doesn't work now :( Hopefully they'll get someone else looking at the bugs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Player time outs
Most likely. They seem to be happening with many players simultaneously. On 8/15/2012 9:31 PM, 1nsane wrote: I've had complaints of player crashes after this update on both my PVP and MVM servers. That's probably what you are seeing. On Thu, Aug 16, 2012 at 12:29 AM, Russell Smith ve...@tinylittlerobots.us mailto:ve...@tinylittlerobots.us wrote: These seem to be happening a ton on my PvP server tonight. Anyone else seeing them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Connection rejeected by game .
Is anyone else being dropped with this message? Seems most other servers are doing the same thing. Carl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Lost wave but still went on to next wave?
So, I was just playing a game of MvM on mvm_coaltown when we lost a wave by a tank inserting a bomb (it was the last enemy). We were advanced to the next round, but the server started bugging out immediately afterwards. I'm not sure if this was intended, but it apparently spawned 8 Medics all healing one Heavy and the server started stuttering immediately afterwards. I believe we only had 6 players connected at the time, and the same ran fine before that, including a complete map of mvm_decoy. Of course, there's also the server shows players out of 32 bug. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux