[hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Patrick King
Hey all. I'm not seeing a solid set of requirements for running MvM on my
servers. Some people are saying that you'll need a 32-slot server. Is this
true?

Thanks,
Patrick
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Nomaan Ahmad
Yes 32 slots.

On 15 August 2012 08:35, Patrick King geek...@gmail.com wrote:

 Hey all. I'm not seeing a solid set of requirements for running MvM on my
 servers. Some people are saying that you'll need a 32-slot server. Is this
 true?

 Thanks,
 Patrick
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Ross Bemrose
Valve's Fletcher Dunn said you need a 32-player server earlier, and I 
assume he knows what he's talking about:


You actually have to set maxplayers to 32 to host MvM (to make room for 
all the bots). That's why the mode is expensive CPU-wise, to not only 
simulate all those players but run their AI logic as well. We'll have 
more details on the recommended settings tomorrow.


On 8/15/2012 3:35 AM, Patrick King wrote:

Hey all. I'm not seeing a solid set of requirements for running MvM on my
servers. Some people are saying that you'll need a 32-slot server. Is this
true?

Thanks,
Patrick
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Michael Ojeda
Fletch sent out an email to this mail list with the following:

Here are some answers to questions regarding hosting MvM servers:

 * Players can join your server through any means they can join PvP games:
 the server browser, ad hoc joins, or the new matchmaking system (quickplay
 beta).
 * To accept matchmaking traffic, you must select which sort of traffic you
 want.  (Regular PvP traffic or MvM traffic.)  Set tf_mm_servermode 2 to
 be placed in the MvM pool.
 * For MvM matchmaking, if 6 players are sent to your server to start a new
 game, it will switch to whatever map the players selected.
 * You will need a TF gameserver account to accept matchmaking traffic.
 * You can switch the server in and out of any matchmaking mode pool or
 back to any regular game mode at any time.
 * The CPU usage for a 6 player MvM game is about the same as for a regular
 TF server.  (Yep, this mode requires significantly more CPU cycles per
 player than the PvP mode, that's an unfortunate fact.)
 Given the surge of players that comes with any major release, and the
 player / server ratio of this game mode, the demand for MvM servers will
 probably be high.  We expect that a large number of players will want to
 try out the new mode, so we will be converting most of our servers to host
 MvM, and then adjust the allocation based on what players are playing.

 I, for one, DO NOT welcome our new robot overlords!

 - Fletch
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Patrick King
Yeah, I had read original email from Fletch, and I just thought that each
server would take up higher CPU cycles. I didn't see the thing about having
32 player servers though.

The reason I ask is that I have a couple of 12-player servers that I use
for competitive matches that I would like to convert to MvM servers. I
guess I just have to fork over more money to NFO!

On Wed, Aug 15, 2012 at 12:37 AM, Michael Ojeda mojed...@gmail.com wrote:

 Fletch sent out an email to this mail list with the following:

 Here are some answers to questions regarding hosting MvM servers:
 
  * Players can join your server through any means they can join PvP games:
  the server browser, ad hoc joins, or the new matchmaking system
 (quickplay
  beta).
  * To accept matchmaking traffic, you must select which sort of traffic
 you
  want.  (Regular PvP traffic or MvM traffic.)  Set tf_mm_servermode 2 to
  be placed in the MvM pool.
  * For MvM matchmaking, if 6 players are sent to your server to start a
 new
  game, it will switch to whatever map the players selected.
  * You will need a TF gameserver account to accept matchmaking traffic.
  * You can switch the server in and out of any matchmaking mode pool or
  back to any regular game mode at any time.
  * The CPU usage for a 6 player MvM game is about the same as for a
 regular
  TF server.  (Yep, this mode requires significantly more CPU cycles per
  player than the PvP mode, that's an unfortunate fact.)
  Given the surge of players that comes with any major release, and the
  player / server ratio of this game mode, the demand for MvM servers will
  probably be high.  We expect that a large number of players will want to
  try out the new mode, so we will be converting most of our servers to
 host
  MvM, and then adjust the allocation based on what players are playing.
 
  I, for one, DO NOT welcome our new robot overlords!
 
  - Fletch
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux




-- 
Enthusiasm over accuracy!
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] csgo server errors after latest update

2012-08-15 Thread Michael Johansen

Idk if it's to any help, but here is the 
dump:http://pastie.org/pastes/4492690/text?key=wnptvf0rv0zjxev4lif6ww 


 From: michs...@live.no
 To: hlds_linux@list.valvesoftware.com
 Date: Tue, 14 Aug 2012 22:09:55 +0200
 Subject: Re: [hlds_linux] csgo server errors after latest update
 
 
 Anyone? Still annoys me. I'm on Ubuntu 12.04 x64, verified and validated 
 serveral times with no success.
 
  From: michs...@live.no
  To: hlds_linux@list.valvesoftware.com
  Date: Sat, 11 Aug 2012 22:43:07 +0200
  Subject: Re: [hlds_linux] csgo server errors after latest update
  
  
  I've ran it several times, nothing happens, just tells me it's up to date.
  
   From: sai...@specialattack.net
   To: hlds_linux@list.valvesoftware.com
   Date: Sat, 11 Aug 2012 22:37:49 +0200
   Subject: Re: [hlds_linux] csgo server errors after latest update
   
   Did you try app_update 740 validate ?
   
   Saint K.
   
   From: hlds_linux-boun...@list.valvesoftware.com 
   [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen 
   [michs...@live.no]
   Sent: 11 August 2012 22:36
   To: hlds_linux@list.valvesoftware.com
   Subject: [hlds_linux] csgo server errors after latest update
   
   Hi
   Getting this when I try to start a fresh install of 
   csgo:http://pastie.org/private/yobr0kiwyc4qoq3fetyta
   No idea why it happens, I have the coredumps if needed.
   
   
   ___
   To unsubscribe, edit your list preferences, or view the list archives, 
   please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   
   ___
   To unsubscribe, edit your list preferences, or view the list archives, 
   please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] csgo server errors after latest update

2012-08-15 Thread Invalid Protocol
If you have core dumps then probably you also have a backtrace. See where
the error occurs.

Anyway, check if the server has enough file handles. Maybe you have strange
limits or something like this. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
Johansen
Sent: Tuesday, August 14, 2012 11:10 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] csgo server errors after latest update


Anyone? Still annoys me. I'm on Ubuntu 12.04 x64, verified and validated
serveral times with no success.

 From: michs...@live.no
 To: hlds_linux@list.valvesoftware.com
 Date: Sat, 11 Aug 2012 22:43:07 +0200
 Subject: Re: [hlds_linux] csgo server errors after latest update
 
 
 I've ran it several times, nothing happens, just tells me it's up to date.
 
  From: sai...@specialattack.net
  To: hlds_linux@list.valvesoftware.com
  Date: Sat, 11 Aug 2012 22:37:49 +0200
  Subject: Re: [hlds_linux] csgo server errors after latest update
  
  Did you try app_update 740 validate ?
  
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen
[michs...@live.no]
  Sent: 11 August 2012 22:36
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] csgo server errors after latest update
  
  Hi
  Getting this when I try to start a fresh install of
csgo:http://pastie.org/private/yobr0kiwyc4qoq3fetyta
  No idea why it happens, I have the coredumps if needed.
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] srcds server security

2012-08-15 Thread Saint K .
Hi,

I recall there was a thread here a while back on srcds server security (plugins 
and such), however, I am unable to find it in the archives.

I am curious what people use nowadays for plugins to plug security holes in 
srcds (because I have a few crashes I can't explain).

Can anyone point me to the tread or pass some links on what you lot use?

Cheers,

Saint K.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Player count TF2

2012-08-15 Thread anna rack
sorry for the late reply, just wanted to say thanks for the help :)

Kind Regards

annarack

[SpA]Management

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net]
Sent: 27 July 2012 21:35
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Player count TF2

I'm seeing servers fine with replay on, no extra slots. If you run
sourcemod and reserve slots, you need to set sm_hide_slots to 0 and use
sv_visiblemaxplayers in server.cfg to set the right count of slots.
Otherwise sourcemod will make the server display numbers wrong.

-ics

27.7.2012 23:18, Doctor McKay kirjoitti:
 In the meantime, you can try sv_visiblemaxplayers 24.


 McKay

 -Original Message-
 From: anna rack
 Sent: Friday, July 27, 2012 3:49 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] [hlds] Player count TF2

 Any more news on why the player count is 25 when it should be 24. I'm 
 guessing it's the replay bug again!

 The replay server (linux) is still showing 25 and I am hoping we will not get 
 penalised for this considering it is set to have a 24 player slot!

 Kind Regards

 annarack

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Frank
Is there any chance at all in having this update release before 5PM EST??
The Meet the Pyro update released so late for many of us that we didn't have
time to do much in the form of damage control and make the needed
adjustments server side till the next day. It would be nice to have it
release early enough so we can set servers up without it being into the wee
hours of the night again. 

I believe that's just a very small favor to ask as this update appears it
may be a beast.

Thanks guys!

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Tuesday, August 14, 2012 1:17 PM
To: Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

OK, a little investigating reveals that this statement I made:

* You can switch the server in and out of any matchmaking mode pool or back
to any regular game mode at any time.

Is not really accurate!  Sorry!  If the server is EMPTY or has fewer than 6
players, yes, there are no problems with switching --- that is true.
However, in general, switching from PvP to MvM is going to cause several
problems.  (I believe that what would actually happen is that the 7th, 8th,
etc. players who connect on a map change will be forced into spectator.  At
any rate, we don't officially support that, so if you do it, you're on your
own.)  So, you should expect to segregate your servers into MvM and PvP.
Don't just put the MvM maps into the mapcycle file, that won't work.
(Actually, the mapcycle file is slightly different for MvM because you
really are cycling through missions, not the maps.  Likewise, players can
vote to change the mission even if it's on the current map.  We'll have
more details on all this tomorrow.)


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Dr. McKay
I second this request.


Dr. McKay
http://www.doctormckay.com

On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote:

 Is there any chance at all in having this update release before 5PM EST??
 The Meet the Pyro update released so late for many of us that we didn't have
 time to do much in the form of damage control and make the needed
 adjustments server side till the next day. It would be nice to have it
 release early enough so we can set servers up without it being into the wee
 hours of the night again. 
 
 I believe that's just a very small favor to ask as this update appears it
 may be a beast.
 
 Thanks guys!
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
 Dunn
 Sent: Tuesday, August 14, 2012 1:17 PM
 To: Half-Life dedicated Linux server mailing list
 (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
 OK, a little investigating reveals that this statement I made:
 
 * You can switch the server in and out of any matchmaking mode pool or back
 to any regular game mode at any time.
 
 Is not really accurate!  Sorry!  If the server is EMPTY or has fewer than 6
 players, yes, there are no problems with switching --- that is true.
 However, in general, switching from PvP to MvM is going to cause several
 problems.  (I believe that what would actually happen is that the 7th, 8th,
 etc. players who connect on a map change will be forced into spectator.  At
 any rate, we don't officially support that, so if you do it, you're on your
 own.)  So, you should expect to segregate your servers into MvM and PvP.
 Don't just put the MvM maps into the mapcycle file, that won't work.
 (Actually, the mapcycle file is slightly different for MvM because you
 really are cycling through missions, not the maps.  Likewise, players can
 vote to change the mission even if it's on the current map.  We'll have
 more details on all this tomorrow.)
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Giovanni Harting
Third.

2012/8/15 Dr. McKay li...@doctormckay.com

 I second this request.


 Dr. McKay
 http://www.doctormckay.com

 On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote:

  Is there any chance at all in having this update release before 5PM EST??
  The Meet the Pyro update released so late for many of us that we didn't
 have
  time to do much in the form of damage control and make the needed
  adjustments server side till the next day. It would be nice to have it
  release early enough so we can set servers up without it being into the
 wee
  hours of the night again.
 
  I believe that's just a very small favor to ask as this update appears it
  may be a beast.
 
  Thanks guys!
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
  Dunn
  Sent: Tuesday, August 14, 2012 1:17 PM
  To: Half-Life dedicated Linux server mailing list
  (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
  mailing list
  Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
  OK, a little investigating reveals that this statement I made:
 
  * You can switch the server in and out of any matchmaking mode pool or
 back
  to any regular game mode at any time.
 
  Is not really accurate!  Sorry!  If the server is EMPTY or has fewer
 than 6
  players, yes, there are no problems with switching --- that is true.
  However, in general, switching from PvP to MvM is going to cause several
  problems.  (I believe that what would actually happen is that the 7th,
 8th,
  etc. players who connect on a map change will be forced into spectator.
  At
  any rate, we don't officially support that, so if you do it, you're on
 your
  own.)  So, you should expect to segregate your servers into MvM and PvP.
  Don't just put the MvM maps into the mapcycle file, that won't work.
  (Actually, the mapcycle file is slightly different for MvM because you
  really are cycling through missions, not the maps.  Likewise, players can
  vote to change the mission even if it's on the current map.  We'll have
  more details on all this tomorrow.)
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Vader_666
4th

2012/8/15 Giovanni Harting chefeification...@gmail.com

 Third.

 2012/8/15 Dr. McKay li...@doctormckay.com

  I second this request.
 
 
  Dr. McKay
  http://www.doctormckay.com
 
  On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote:
 
   Is there any chance at all in having this update release before 5PM
 EST??
   The Meet the Pyro update released so late for many of us that we didn't
  have
   time to do much in the form of damage control and make the needed
   adjustments server side till the next day. It would be nice to have it
   release early enough so we can set servers up without it being into the
  wee
   hours of the night again.
  
   I believe that's just a very small favor to ask as this update appears
 it
   may be a beast.
  
   Thanks guys!
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Fletcher
   Dunn
   Sent: Tuesday, August 14, 2012 1:17 PM
   To: Half-Life dedicated Linux server mailing list
   (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
   mailing list
   Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
  
   OK, a little investigating reveals that this statement I made:
  
   * You can switch the server in and out of any matchmaking mode pool or
  back
   to any regular game mode at any time.
  
   Is not really accurate!  Sorry!  If the server is EMPTY or has fewer
  than 6
   players, yes, there are no problems with switching --- that is true.
   However, in general, switching from PvP to MvM is going to cause
 several
   problems.  (I believe that what would actually happen is that the 7th,
  8th,
   etc. players who connect on a map change will be forced into spectator.
   At
   any rate, we don't officially support that, so if you do it, you're on
  your
   own.)  So, you should expect to segregate your servers into MvM and
 PvP.
   Don't just put the MvM maps into the mapcycle file, that won't work.
   (Actually, the mapcycle file is slightly different for MvM because you
   really are cycling through missions, not the maps.  Likewise, players
 can
   vote to change the mission even if it's on the current map.  We'll
 have
   more details on all this tomorrow.)
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Flubber
5Th

2012/8/15 Vader_666 vader...@gmail.com

 4th

 2012/8/15 Giovanni Harting chefeification...@gmail.com

  Third.
 
  2012/8/15 Dr. McKay li...@doctormckay.com
 
   I second this request.
  
  
   Dr. McKay
   http://www.doctormckay.com
  
   On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote:
  
Is there any chance at all in having this update release before 5PM
  EST??
The Meet the Pyro update released so late for many of us that we
 didn't
   have
time to do much in the form of damage control and make the needed
adjustments server side till the next day. It would be nice to have
 it
release early enough so we can set servers up without it being into
 the
   wee
hours of the night again.
   
I believe that's just a very small favor to ask as this update
 appears
  it
may be a beast.
   
Thanks guys!
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
  Fletcher
Dunn
Sent: Tuesday, August 14, 2012 1:17 PM
To: Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32
 server
mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
   
OK, a little investigating reveals that this statement I made:
   
* You can switch the server in and out of any matchmaking mode pool
 or
   back
to any regular game mode at any time.
   
Is not really accurate!  Sorry!  If the server is EMPTY or has fewer
   than 6
players, yes, there are no problems with switching --- that is true.
However, in general, switching from PvP to MvM is going to cause
  several
problems.  (I believe that what would actually happen is that the
 7th,
   8th,
etc. players who connect on a map change will be forced into
 spectator.
At
any rate, we don't officially support that, so if you do it, you're
 on
   your
own.)  So, you should expect to segregate your servers into MvM and
  PvP.
Don't just put the MvM maps into the mapcycle file, that won't work.
(Actually, the mapcycle file is slightly different for MvM because
 you
really are cycling through missions, not the maps.  Likewise, players
  can
vote to change the mission even if it's on the current map.  We'll
  have
more details on all this tomorrow.)
   
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Benedict Glover

6th

 From: flub...@gmail.com
 Date: Wed, 15 Aug 2012 17:42:15 +0200
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
 5Th
 
 2012/8/15 Vader_666 vader...@gmail.com
 
  4th
 
  2012/8/15 Giovanni Harting chefeification...@gmail.com
 
   Third.
  
   2012/8/15 Dr. McKay li...@doctormckay.com
  
I second this request.
   
   
Dr. McKay
http://www.doctormckay.com
   
On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote:
   
 Is there any chance at all in having this update release before 5PM
   EST??
 The Meet the Pyro update released so late for many of us that we
  didn't
have
 time to do much in the form of damage control and make the needed
 adjustments server side till the next day. It would be nice to have
  it
 release early enough so we can set servers up without it being into
  the
wee
 hours of the night again.

 I believe that's just a very small favor to ask as this update
  appears
   it
 may be a beast.

 Thanks guys!

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
   Fletcher
 Dunn
 Sent: Tuesday, August 14, 2012 1:17 PM
 To: Half-Life dedicated Linux server mailing list
 (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32
  server
 mailing list
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

 OK, a little investigating reveals that this statement I made:

 * You can switch the server in and out of any matchmaking mode pool
  or
back
 to any regular game mode at any time.

 Is not really accurate!  Sorry!  If the server is EMPTY or has fewer
than 6
 players, yes, there are no problems with switching --- that is true.
 However, in general, switching from PvP to MvM is going to cause
   several
 problems.  (I believe that what would actually happen is that the
  7th,
8th,
 etc. players who connect on a map change will be forced into
  spectator.
 At
 any rate, we don't officially support that, so if you do it, you're
  on
your
 own.)  So, you should expect to segregate your servers into MvM and
   PvP.
 Don't just put the MvM maps into the mapcycle file, that won't work.
 (Actually, the mapcycle file is slightly different for MvM because
  you
 really are cycling through missions, not the maps.  Likewise, players
   can
 vote to change the mission even if it's on the current map.  We'll
   have
 more details on all this tomorrow.)


 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
You can hide your server from the server browser using tf_mm_strict.  (The 
Valve servers will be configured this way.)  However that setting is entirely 
unrelated to which matchmaking pool you wish your server to be in.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams
Sent: Wednesday, August 15, 2012 6:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF MvM hosting questions

So if I'm understanding this correctly will TF2 have a lobby similar to the L4D 
lobby where 6 people will join and start the search for a server? If that is 
correct I remember using the ms_force_dedicated_server command back in L4D 
one to force matchmaking to point to a certain server. Of course after the 
steamgroup option was added we didn't have to use it anymore. Any ideas if this 
will still work?

Also if you leave out the tf_mm_servermode 2 from the server.cfg will the 
server basically be hidden from all public matchmaking?

On 8/14/2012 12:16 PM, Fletcher Dunn wrote:
 OK, a little investigating reveals that this statement I made:

 * You can switch the server in and out of any matchmaking mode pool or back 
 to any regular game mode at any time.

 Is not really accurate!  Sorry!  If the server is EMPTY or has fewer 
 than 6 players, yes, there are no problems with switching --- that is 
 true.  However, in general, switching from PvP to MvM is going to 
 cause several problems.  (I believe that what would actually happen is 
 that the 7th, 8th, etc. players who connect on a map change will be 
 forced into spectator.  At any rate, we don't officially support that, 
 so if you do it, you're on your own.)  So, you should expect to 
 segregate your servers into MvM and PvP.  Don't just put the MvM maps 
 into the mapcycle file, that won't work.  (Actually, the mapcycle file 
 is slightly different for MvM because you really are cycling through 
 missions, not the maps.  Likewise, players can vote to change the 
 mission even if it's on the current map.  We'll have more details on 
 all this tomorrow.)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 Fletcher Dunn
 Sent: Tuesday, August 14, 2012 10:00 AM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated 
 Linux server mailing list (hlds_linux@list.valvesoftware.com)
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

 We will not have Steam group functionality tomorrow.

 You actually have to set maxplayers to 32 to host MvM (to make room for all 
 the bots).  That's why the mode is expensive CPU-wise, to not only simulate 
 all those players but run their AI logic as well.  We'll have more details on 
 the recommended settings tomorrow.

 Regarding exactly what happens if a 24-player server switches to MvM:  I 
 actually don't think we have worked that out yet.

 I'm pretty sure on day one there will be lots of people trying out all sorts 
 of things.  Our approach to experimentation in MvM will be the same as in 
 PvP: we encourage it, provided that players are opting in to any major 
 deviations from the vanilla experience.  Our servers will all be configured 
 vanilla, and the matchmaking will enforce the 6 player limit, and the server 
 browser will be the primary means for players to find those sorts of 
 customizations.  What will the most interesting customizations be?  What will 
 the standard tags be used that we request server operators to set in order to 
 help players find the modifications they want or avoid the ones they don't 
 like?  We can't know that yet.  That's something we expect you guys and your 
 players to figure out.

 I will hazard a guess that raising the player count well above 6 would be 
 detrimental the experience.  There ratio of humans to bots would be off and 
 the human defending team would not have enough challenge.  (As an extreme 
 example: imagine a 32-player server where everybody is defending an there are 
 no bots.)  Exactly how far it can be raised above 6 without totally breaking 
 the game is speculation of course.  I think a smart server operator will 
 start out with the server configured relatively vanilla, and then watch how 
 the game unfolds and listen to their players, and try to make smart decisions 
 about which areas to experiment, rather than assuming the same sorts of 
 adjustments your community prefers in PvP will automatically apply to this 
 mode.  A fun co-op mode with more than six players is likely to require 
 entirely new missions.  (The mission decides the pattern of enemy robots that 
 come at you.)  We have purposefully made it easy for players to create their 
 own missio
   ns.  (It's a lot easier than creating a whole new map!)  But if you play 
 with more than six players, with the missions we've made, I think the balance 
 will be way off.

 - Fletch

 

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
7th.

We'll do the best we can and are hoping to not release it too late.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


6th

 From: flub...@gmail.com
 Date: Wed, 15 Aug 2012 17:42:15 +0200
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
 5Th
 
 2012/8/15 Vader_666 vader...@gmail.com
 
  4th
 
  2012/8/15 Giovanni Harting chefeification...@gmail.com
 
   Third.
  
   2012/8/15 Dr. McKay li...@doctormckay.com
  
I second this request.
   
   
Dr. McKay
http://www.doctormckay.com
   
On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote:
   
 Is there any chance at all in having this update release 
 before 5PM
   EST??
 The Meet the Pyro update released so late for many of us that 
 we
  didn't
have
 time to do much in the form of damage control and make the 
 needed adjustments server side till the next day. It would be 
 nice to have
  it
 release early enough so we can set servers up without it being 
 into
  the
wee
 hours of the night again.

 I believe that's just a very small favor to ask as this update
  appears
   it
 may be a beast.

 Thanks guys!

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
 Of
   Fletcher
 Dunn
 Sent: Tuesday, August 14, 2012 1:17 PM
 To: Half-Life dedicated Linux server mailing list 
 (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32
  server
 mailing list
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

 OK, a little investigating reveals that this statement I made:

 * You can switch the server in and out of any matchmaking mode 
 pool
  or
back
 to any regular game mode at any time.

 Is not really accurate!  Sorry!  If the server is EMPTY or has 
 fewer
than 6
 players, yes, there are no problems with switching --- that is true.
 However, in general, switching from PvP to MvM is going to 
 cause
   several
 problems.  (I believe that what would actually happen is that 
 the
  7th,
8th,
 etc. players who connect on a map change will be forced into
  spectator.
 At
 any rate, we don't officially support that, so if you do it, 
 you're
  on
your
 own.)  So, you should expect to segregate your servers into 
 MvM and
   PvP.
 Don't just put the MvM maps into the mapcycle file, that won't work.
 (Actually, the mapcycle file is slightly different for MvM 
 because
  you
 really are cycling through missions, not the maps.  Likewise, 
 players
   can
 vote to change the mission even if it's on the current map.  
 We'll
   have
 more details on all this tomorrow.)


 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l
 inux
   
___
To unsubscribe, edit your list preferences, or view the list 
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin
ux
   
   ___
   To unsubscribe, edit your list preferences, or view the list 
   archives, please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
  ___
  To unsubscribe, edit your list preferences, or view the list 
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Frank
Thanks Fletch!

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Wednesday, August 15, 2012 11:51 AM
To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server
mailing list (h...@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

7th.

We'll do the best we can and are hoping to not release it too late.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] MvM and maxplayers 32

2012-08-15 Thread Fletcher Dunn
A note regarding 32-player servers and MvM:

An MvM server will require about as much CPU usage as a 32-player PvP server.  
However, the network utilization is significantly lower for obvious reasons.  
Whether the max number of internal player slots is 6, 24 or 32, I think 
you'll agree is really an internal technical detail that would not be this much 
of a focal point in the discussion, in a perfect world.  It is understandable 
but unfortunate that currently pricing models are based on this, because this 
number is equivalent to players in PvP.

Over time the smart server hosting company will bring their pricing structure 
in line with whatever the underlying resource utilization constraints really 
are, and whether CPU cycles or bandwidth are more scarce.  I think an MvM 
server will have performance characteristics somewhere between L4D and a 
32-player PvP server.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Saint K .
5 PM GMT would be a luxury for us in Europe. For us it's nightwork to get 
everything going :)

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 15 August 2012 17:51
To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing 
list(h...@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

7th.

We'll do the best we can and are hoping to not release it too late.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


6th

 From: flub...@gmail.com
 Date: Wed, 15 Aug 2012 17:42:15 +0200
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

 5Th

 2012/8/15 Vader_666 vader...@gmail.com

  4th
 
  2012/8/15 Giovanni Harting chefeification...@gmail.com
 
   Third.
  
   2012/8/15 Dr. McKay li...@doctormckay.com
  
I second this request.
   
   
Dr. McKay
http://www.doctormckay.com
   
On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote:
   
 Is there any chance at all in having this update release
 before 5PM
   EST??
 The Meet the Pyro update released so late for many of us that
 we
  didn't
have
 time to do much in the form of damage control and make the
 needed adjustments server side till the next day. It would be
 nice to have
  it
 release early enough so we can set servers up without it being
 into
  the
wee
 hours of the night again.

 I believe that's just a very small favor to ask as this update
  appears
   it
 may be a beast.

 Thanks guys!

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
 Of
   Fletcher
 Dunn
 Sent: Tuesday, August 14, 2012 1:17 PM
 To: Half-Life dedicated Linux server mailing list
 (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32
  server
 mailing list
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

 OK, a little investigating reveals that this statement I made:

 * You can switch the server in and out of any matchmaking mode
 pool
  or
back
 to any regular game mode at any time.

 Is not really accurate!  Sorry!  If the server is EMPTY or has
 fewer
than 6
 players, yes, there are no problems with switching --- that is true.
 However, in general, switching from PvP to MvM is going to
 cause
   several
 problems.  (I believe that what would actually happen is that
 the
  7th,
8th,
 etc. players who connect on a map change will be forced into
  spectator.
 At
 any rate, we don't officially support that, so if you do it,
 you're
  on
your
 own.)  So, you should expect to segregate your servers into
 MvM and
   PvP.
 Don't just put the MvM maps into the mapcycle file, that won't work.
 (Actually, the mapcycle file is slightly different for MvM
 because
  you
 really are cycling through missions, not the maps.  Likewise,
 players
   can
 vote to change the mission even if it's on the current map.
 We'll
   have
 more details on all this tomorrow.)


 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l
 inux
   
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin
ux
   
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or 

Re: [hlds_linux] MvM and maxplayers 32

2012-08-15 Thread Benedict Glover

What are the chances of allowing a TF2 MvM server to start with more than 32 
players?


 From: fletch...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
 Date: Wed, 15 Aug 2012 15:55:49 +
 Subject: [hlds_linux] MvM and maxplayers 32
 
 A note regarding 32-player servers and MvM:
 
 An MvM server will require about as much CPU usage as a 32-player PvP server. 
  However, the network utilization is significantly lower for obvious reasons. 
  Whether the max number of internal player slots is 6, 24 or 32, I think 
 you'll agree is really an internal technical detail that would not be this 
 much of a focal point in the discussion, in a perfect world.  It is 
 understandable but unfortunate that currently pricing models are based on 
 this, because this number is equivalent to players in PvP.
 
 Over time the smart server hosting company will bring their pricing structure 
 in line with whatever the underlying resource utilization constraints really 
 are, and whether CPU cycles or bandwidth are more scarce.  I think an MvM 
 server will have performance characteristics somewhere between L4D and a 
 32-player PvP server.
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Benedict Glover

5PM EST = 10PM GMT
Which isn't half bad either. I'm normally up to midnight on update days.

 From: sai...@specialattack.net
 To: hlds_linux@list.valvesoftware.com
 Date: Wed, 15 Aug 2012 17:59:34 +0200
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
 5 PM GMT would be a luxury for us in Europe. For us it's nightwork to get 
 everything going :)
 
 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com 
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
 [fletch...@valvesoftware.com]
 Sent: 15 August 2012 17:51
 To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server 
 mailing list(h...@list.valvesoftware.com)
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
 7th.
 
 We'll do the best we can and are hoping to not release it too late.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict 
 Glover
 Sent: Wednesday, August 15, 2012 8:47 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
 
 6th
 
  From: flub...@gmail.com
  Date: Wed, 15 Aug 2012 17:42:15 +0200
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
  5Th
 
  2012/8/15 Vader_666 vader...@gmail.com
 
   4th
  
   2012/8/15 Giovanni Harting chefeification...@gmail.com
  
Third.
   
2012/8/15 Dr. McKay li...@doctormckay.com
   
 I second this request.


 Dr. McKay
 http://www.doctormckay.com

 On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote:

  Is there any chance at all in having this update release
  before 5PM
EST??
  The Meet the Pyro update released so late for many of us that
  we
   didn't
 have
  time to do much in the form of damage control and make the
  needed adjustments server side till the next day. It would be
  nice to have
   it
  release early enough so we can set servers up without it being
  into
   the
 wee
  hours of the night again.
 
  I believe that's just a very small favor to ask as this update
   appears
it
  may be a beast.
 
  Thanks guys!
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
  Of
Fletcher
  Dunn
  Sent: Tuesday, August 14, 2012 1:17 PM
  To: Half-Life dedicated Linux server mailing list
  (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32
   server
  mailing list
  Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
  OK, a little investigating reveals that this statement I made:
 
  * You can switch the server in and out of any matchmaking mode
  pool
   or
 back
  to any regular game mode at any time.
 
  Is not really accurate!  Sorry!  If the server is EMPTY or has
  fewer
 than 6
  players, yes, there are no problems with switching --- that is true.
  However, in general, switching from PvP to MvM is going to
  cause
several
  problems.  (I believe that what would actually happen is that
  the
   7th,
 8th,
  etc. players who connect on a map change will be forced into
   spectator.
  At
  any rate, we don't officially support that, so if you do it,
  you're
   on
 your
  own.)  So, you should expect to segregate your servers into
  MvM and
PvP.
  Don't just put the MvM maps into the mapcycle file, that won't work.
  (Actually, the mapcycle file is slightly different for MvM
  because
   you
  really are cycling through missions, not the maps.  Likewise,
  players
can
  vote to change the mission even if it's on the current map.
  We'll
have
  more details on all this tomorrow.)
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
   archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l
  inux

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin
 ux

___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
  ___
  To unsubscribe, edit your list 

Re: [hlds_linux] MvM and maxplayers 32

2012-08-15 Thread Brian Simon
0% chance.

Technically you can start with any number of players though, assuming you
have a plugin that unlocks the maxplayer limit.

On Wed, Aug 15, 2012 at 12:07 PM, Benedict Glover neobened...@hotmail.co.uk
 wrote:


 What are the chances of allowing a TF2 MvM server to start with more than
 32 players?


  From: fletch...@valvesoftware.com
  To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
  Date: Wed, 15 Aug 2012 15:55:49 +
  Subject: [hlds_linux] MvM and maxplayers 32
 
  A note regarding 32-player servers and MvM:
 
  An MvM server will require about as much CPU usage as a 32-player PvP
 server.  However, the network utilization is significantly lower for
 obvious reasons.  Whether the max number of internal player slots is 6,
 24 or 32, I think you'll agree is really an internal technical detail that
 would not be this much of a focal point in the discussion, in a perfect
 world.  It is understandable but unfortunate that currently pricing models
 are based on this, because this number is equivalent to players in PvP.
 
  Over time the smart server hosting company will bring their pricing
 structure in line with whatever the underlying resource utilization
 constraints really are, and whether CPU cycles or bandwidth are more
 scarce.  I think an MvM server will have performance characteristics
 somewhere between L4D and a 32-player PvP server.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] csgo server errors after latest update

2012-08-15 Thread Michael Johansen

The problem is that it happened during one of the recent updates, my tf2 
servers are running perfectly fine.
 From: invalidprotocolvers...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Date: Wed, 15 Aug 2012 15:31:52 +0300
 Subject: Re: [hlds_linux] csgo server errors after latest update
 
 If you have core dumps then probably you also have a backtrace. See where
 the error occurs.
 
 Anyway, check if the server has enough file handles. Maybe you have strange
 limits or something like this. 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
 Johansen
 Sent: Tuesday, August 14, 2012 11:10 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] csgo server errors after latest update
 
 
 Anyone? Still annoys me. I'm on Ubuntu 12.04 x64, verified and validated
 serveral times with no success.
 
  From: michs...@live.no
  To: hlds_linux@list.valvesoftware.com
  Date: Sat, 11 Aug 2012 22:43:07 +0200
  Subject: Re: [hlds_linux] csgo server errors after latest update
  
  
  I've ran it several times, nothing happens, just tells me it's up to date.
  
   From: sai...@specialattack.net
   To: hlds_linux@list.valvesoftware.com
   Date: Sat, 11 Aug 2012 22:37:49 +0200
   Subject: Re: [hlds_linux] csgo server errors after latest update
   
   Did you try app_update 740 validate ?
   
   Saint K.
   
   From: hlds_linux-boun...@list.valvesoftware.com
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen
 [michs...@live.no]
   Sent: 11 August 2012 22:36
   To: hlds_linux@list.valvesoftware.com
   Subject: [hlds_linux] csgo server errors after latest update
   
   Hi
   Getting this when I try to start a fresh install of
 csgo:http://pastie.org/private/yobr0kiwyc4qoq3fetyta
   No idea why it happens, I have the coredumps if needed.
   
   
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
MOAR IMPORTANT FACTS!

The MvM in-game voting system restricts the options given to players to change 
the map or mission.  Similarly, PvP voting restricts the options to what's in 
your mapcycle file.

So...

To host a PvP server:

* No MvM maps in the mapcycle file.

* Set tf_mm_servermode 1 (or 0)

* Boot the server on a PvP map in your map cycle.

To host an MvM server:

* Make sure maxplayers is 32!

* No PvP maps in the MvM mission cycle file.  (More details on this 
file will follow.)

* Set tf_mm_servermode 2 (or 0)

* Boot the server on a MvM map in your map cycle.

If you do the above, the server will essentially be locked in either one mode 
or the other, and players will not be able to switch.  (Barring any use of 
rcon, etc.)




From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
Sent: Wednesday, August 15, 2012 9:33 AM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions


A few quick questions, if I may.

1) Will it be possible to force a server to run in only MvM mode, like how 
Arena mode currently works? If so, how is this done?

2) If a server has the capability, will spectators be able to join and watch 
MvM matches without SourceTV? If so, will they be able to cycle in and out 
after each match, like Arena mode?

I apologize if these have already been answered.
On Aug 15, 2012 10:51 AM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
7th.

We'll do the best we can and are hoping to not release it too late.

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
 
[mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To: hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


6th

 From: flub...@gmail.commailto:flub...@gmail.com
 Date: Wed, 15 Aug 2012 17:42:15 +0200
 To: 
 hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

 5Th

 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com

  4th
 
  2012/8/15 Giovanni Harting 
  chefeification...@gmail.commailto:chefeification...@gmail.com
 
   Third.
  
   2012/8/15 Dr. McKay li...@doctormckay.commailto:li...@doctormckay.com
  
I second this request.
   
   
Dr. McKay
http://www.doctormckay.com
   
On Aug 15, 2012, at 10:11 AM, Frank 
ad...@gamerscrib.netmailto:ad...@gamerscrib.net wrote:
   
 Is there any chance at all in having this update release
 before 5PM
   EST??
 The Meet the Pyro update released so late for many of us that
 we
  didn't
have
 time to do much in the form of damage control and make the
 needed adjustments server side till the next day. It would be
 nice to have
  it
 release early enough so we can set servers up without it being
 into
  the
wee
 hours of the night again.

 I believe that's just a very small favor to ask as this update
  appears
   it
 may be a beast.

 Thanks guys!

 -Original Message-
 From: 
 hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com]
  On Behalf
 Of
   Fletcher
 Dunn
 Sent: Tuesday, August 14, 2012 1:17 PM
 To: Half-Life dedicated Linux server mailing list
 (hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com);
  Half-Life dedicated Win32
  server
 mailing list
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

 OK, a little investigating reveals that this statement I made:

 * You can switch the server in and out of any matchmaking mode
 pool
  or
back
 to any regular game mode at any time.

 Is not really accurate!  Sorry!  If the server is EMPTY or has
 fewer
than 6
 players, yes, there are no problems with switching --- that is true.
 However, in general, switching from PvP to MvM is going to
 cause
   several
 problems.  (I believe that what would actually happen is that
 the
  7th,
8th,
 etc. players who connect on a map change will be forced into
  spectator.
 At
 any rate, we don't officially support that, so if you do it,
 you're
  on
your
 own.)  So, you should expect to segregate your servers into
 MvM and
   PvP.
 Don't just put the MvM maps into the mapcycle file, that won't work.
 (Actually, the mapcycle file is slightly different for MvM
 because
  you
   

Re: [hlds_linux] MvM and maxplayers 32

2012-08-15 Thread John
If there will be a command-line option to force MvM to be disabled or 
force it to be enabled (something that can't be overridden later in a 
file), we can more easily adjust prices as necessary later on through 
the ordering system, by using a different price point with the MvM 
option checked on the form.


-John

On 8/15/2012 8:55 AM, Fletcher Dunn wrote:

A note regarding 32-player servers and MvM:

An MvM server will require about as much CPU usage as a 32-player PvP server.  However, the network 
utilization is significantly lower for obvious reasons.  Whether the max number of internal player 
slots is 6, 24 or 32, I think you'll agree is really an internal technical detail that 
would not be this much of a focal point in the discussion, in a perfect world.  It is 
understandable but unfortunate that currently pricing models are based on this, because this number 
is equivalent to players in PvP.

Over time the smart server hosting company will bring their pricing structure 
in line with whatever the underlying resource utilization constraints really 
are, and whether CPU cycles or bandwidth are more scarce.  I think an MvM 
server will have performance characteristics somewhere between L4D and a 
32-player PvP server.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Nomaan Ahmad
What does tf_mm_servermode 2 do? Would this be a new mode?

On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote:

 MOAR IMPORTANT FACTS!

 The MvM in-game voting system restricts the options given to players to
 change the map or mission.  Similarly, PvP voting restricts the options to
 what's in your mapcycle file.

 So...

 To host a PvP server:

 * No MvM maps in the mapcycle file.

 * Set tf_mm_servermode 1 (or 0)

 * Boot the server on a PvP map in your map cycle.

 To host an MvM server:

 * Make sure maxplayers is 32!

 * No PvP maps in the MvM mission cycle file.  (More details on
 this file will follow.)

 * Set tf_mm_servermode 2 (or 0)

 * Boot the server on a MvM map in your map cycle.

 If you do the above, the server will essentially be locked in either one
 mode or the other, and players will not be able to switch.  (Barring any
 use of rcon, etc.)




 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
 Sent: Wednesday, August 15, 2012 9:33 AM
 To: Half-Life dedicated Win32 server mailing list
 Cc: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions


 A few quick questions, if I may.

 1) Will it be possible to force a server to run in only MvM mode, like how
 Arena mode currently works? If so, how is this done?

 2) If a server has the capability, will spectators be able to join and
 watch MvM matches without SourceTV? If so, will they be able to cycle in
 and out after each match, like Arena mode?

 I apologize if these have already been answered.
 On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com
 mailto:fletch...@valvesoftware.com wrote:
 7th.

 We'll do the best we can and are hoping to not release it too late.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover
 Sent: Wednesday, August 15, 2012 8:47 AM
 To: hlds_linux@list.valvesoftware.commailto:
 hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


 6th

  From: flub...@gmail.commailto:flub...@gmail.com
  Date: Wed, 15 Aug 2012 17:42:15 +0200
  To: hlds_linux@list.valvesoftware.commailto:
 hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
  5Th
 
  2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com
 
   4th
  
   2012/8/15 Giovanni Harting chefeification...@gmail.commailto:
 chefeification...@gmail.com
  
Third.
   
2012/8/15 Dr. McKay li...@doctormckay.commailto:
 li...@doctormckay.com
   
 I second this request.


 Dr. McKay
 http://www.doctormckay.com

 On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net
 mailto:ad...@gamerscrib.net wrote:

  Is there any chance at all in having this update release
  before 5PM
EST??
  The Meet the Pyro update released so late for many of us that
  we
   didn't
 have
  time to do much in the form of damage control and make the
  needed adjustments server side till the next day. It would be
  nice to have
   it
  release early enough so we can set servers up without it being
  into
   the
 wee
  hours of the night again.
 
  I believe that's just a very small favor to ask as this update
   appears
it
  may be a beast.
 
  Thanks guys!
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf
  Of
Fletcher
  Dunn
  Sent: Tuesday, August 14, 2012 1:17 PM
  To: Half-Life dedicated Linux server mailing list
  (hlds_linux@list.valvesoftware.commailto:
 hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32
   server
  mailing list
  Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
  OK, a little investigating reveals that this statement I made:
 
  * You can switch the server in and out of any matchmaking mode
  pool
   or
 back
  to any regular game mode at any time.
 
  Is not really accurate!  Sorry!  If the server is EMPTY or has
  fewer
 than 6
  players, yes, there are no problems with switching --- that is
 true.
  However, in general, switching from PvP to MvM is going to
  cause
several
  problems.  (I believe that what would actually happen is that
  the
   7th,
 8th,
  etc. players who connect on a map change will be forced into
   spectator.
  At
  any rate, we don't officially support that, so if you do it,
  you're
   on
 

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Jesse Porter
Take a few minutes and read up on the thread. All the answers are there.

On Wed, Aug 15, 2012 at 11:53 AM, Nomaan Ahmad n0man@gmail.com wrote:

 What does tf_mm_servermode 2 do? Would this be a new mode?

 On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com
 wrote:


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Nomaan Ahmad
Thanks, it adds to MvM pool.

On 15 August 2012 18:56, Jesse Porter reacherg...@gmail.com wrote:

 Take a few minutes and read up on the thread. All the answers are there.

 On Wed, Aug 15, 2012 at 11:53 AM, Nomaan Ahmad n0man@gmail.com
 wrote:

  What does tf_mm_servermode 2 do? Would this be a new mode?
 
  On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com
  wrote:
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] srcds server security

2012-08-15 Thread Synth andStuff
I'm having some crashes as well during map change.
There seems to be a problem with the sound system VALVe updated a while
ago...

Maybe if you e-mail Fletcher with your dumps they could sort it out, I'm
gonna do the same.

On Wed, Aug 15, 2012 at 9:51 AM, Saint K. sai...@specialattack.net wrote:

 Hi,

 I recall there was a thread here a while back on srcds server security
 (plugins and such), however, I am unable to find it in the archives.

 I am curious what people use nowadays for plugins to plug security holes
 in srcds (because I have a few crashes I can't explain).

 Can anyone point me to the tread or pass some links on what you lot use?

 Cheers,

 Saint K.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Dan Offord
  * No PvP maps in the MvM mission cycle file.  (More details on
this file will follow.)

Will we be able to set where this file is? similar to mapcyclefile?

Regards,

Dan

On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote:

 MOAR IMPORTANT FACTS!

 The MvM in-game voting system restricts the options given to players to
 change the map or mission.  Similarly, PvP voting restricts the options to
 what's in your mapcycle file.

 So...

 To host a PvP server:

 * No MvM maps in the mapcycle file.

 * Set tf_mm_servermode 1 (or 0)

 * Boot the server on a PvP map in your map cycle.

 To host an MvM server:

 * Make sure maxplayers is 32!

 * No PvP maps in the MvM mission cycle file.  (More details on
 this file will follow.)

 * Set tf_mm_servermode 2 (or 0)

 * Boot the server on a MvM map in your map cycle.

 If you do the above, the server will essentially be locked in either one
 mode or the other, and players will not be able to switch.  (Barring any
 use of rcon, etc.)




 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
 Sent: Wednesday, August 15, 2012 9:33 AM
 To: Half-Life dedicated Win32 server mailing list
 Cc: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions


 A few quick questions, if I may.

 1) Will it be possible to force a server to run in only MvM mode, like how
 Arena mode currently works? If so, how is this done?

 2) If a server has the capability, will spectators be able to join and
 watch MvM matches without SourceTV? If so, will they be able to cycle in
 and out after each match, like Arena mode?

 I apologize if these have already been answered.
 On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com
 mailto:fletch...@valvesoftware.com wrote:
 7th.

 We'll do the best we can and are hoping to not release it too late.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover
 Sent: Wednesday, August 15, 2012 8:47 AM
 To: hlds_linux@list.valvesoftware.commailto:
 hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


 6th

  From: flub...@gmail.commailto:flub...@gmail.com
  Date: Wed, 15 Aug 2012 17:42:15 +0200
  To: hlds_linux@list.valvesoftware.commailto:
 hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
  5Th
 
  2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com
 
   4th
  
   2012/8/15 Giovanni Harting chefeification...@gmail.commailto:
 chefeification...@gmail.com
  
Third.
   
2012/8/15 Dr. McKay li...@doctormckay.commailto:
 li...@doctormckay.com
   
 I second this request.


 Dr. McKay
 http://www.doctormckay.com

 On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net
 mailto:ad...@gamerscrib.net wrote:

  Is there any chance at all in having this update release
  before 5PM
EST??
  The Meet the Pyro update released so late for many of us that
  we
   didn't
 have
  time to do much in the form of damage control and make the
  needed adjustments server side till the next day. It would be
  nice to have
   it
  release early enough so we can set servers up without it being
  into
   the
 wee
  hours of the night again.
 
  I believe that's just a very small favor to ask as this update
   appears
it
  may be a beast.
 
  Thanks guys!
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf
  Of
Fletcher
  Dunn
  Sent: Tuesday, August 14, 2012 1:17 PM
  To: Half-Life dedicated Linux server mailing list
  (hlds_linux@list.valvesoftware.commailto:
 hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32
   server
  mailing list
  Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
  OK, a little investigating reveals that this statement I made:
 
  * You can switch the server in and out of any matchmaking mode
  pool
   or
 back
  to any regular game mode at any time.
 
  Is not really accurate!  Sorry!  If the server is EMPTY or has
  fewer
 than 6
  players, yes, there are no problems with switching --- that is
 true.
  However, in general, switching from PvP to MvM is going to
  cause
several
  problems.  (I believe that what would actually happen is that
  the
   7th,
 8th,
  etc. players who connect on a map change will be forced 

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
Yes, it works just like the mapcycle file.  We will ship a default one as an 
example, and there’s a convar that determines which one is actually used.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dan Offord
Sent: Wednesday, August 15, 2012 11:18 AM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions

  * No PvP maps in the MvM mission cycle file.  (More details on this 
 file will follow.)
Will we be able to set where this file is? similar to mapcyclefile?

Regards,

Dan
On 15 August 2012 17:54, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
MOAR IMPORTANT FACTS!

The MvM in-game voting system restricts the options given to players to change 
the map or mission.  Similarly, PvP voting restricts the options to what's in 
your mapcycle file.

So...

To host a PvP server:

* No MvM maps in the mapcycle file.

* Set tf_mm_servermode 1 (or 0)

* Boot the server on a PvP map in your map cycle.

To host an MvM server:

* Make sure maxplayers is 32!

* No PvP maps in the MvM mission cycle file.  (More details on this 
file will follow.)

* Set tf_mm_servermode 2 (or 0)

* Boot the server on a MvM map in your map cycle.

If you do the above, the server will essentially be locked in either one mode 
or the other, and players will not be able to switch.  (Barring any use of 
rcon, etc.)




From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Alastor Raynes
Sent: Wednesday, August 15, 2012 9:33 AM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions


A few quick questions, if I may.

1) Will it be possible to force a server to run in only MvM mode, like how 
Arena mode currently works? If so, how is this done?

2) If a server has the capability, will spectators be able to join and watch 
MvM matches without SourceTV? If so, will they be able to cycle in and out 
after each match, like Arena mode?

I apologize if these have already been answered.
On Aug 15, 2012 10:51 AM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.commailto:fletch...@valvesoftware.commailto:fletch...@valvesoftware.com
 wrote:
7th.

We'll do the best we can and are hoping to not release it too late.

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
 
[mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To: 
hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


6th
 From: 
 flub...@gmail.commailto:flub...@gmail.commailto:flub...@gmail.commailto:flub...@gmail.com
 Date: Wed, 15 Aug 2012 17:42:15 +0200
 To: 
 hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

 5Th

 2012/8/15 Vader_666 
 vader...@gmail.commailto:vader...@gmail.commailto:vader...@gmail.commailto:vader...@gmail.com

  4th
 
  2012/8/15 Giovanni Harting 
  chefeification...@gmail.commailto:chefeification...@gmail.commailto:chefeification...@gmail.commailto:chefeification...@gmail.com
 
   Third.
  
   2012/8/15 Dr. McKay 
   li...@doctormckay.commailto:li...@doctormckay.commailto:li...@doctormckay.commailto:li...@doctormckay.com
  
I second this request.
   
   
Dr. McKay
http://www.doctormckay.com
   
On Aug 15, 2012, at 10:11 AM, Frank 
ad...@gamerscrib.netmailto:ad...@gamerscrib.netmailto:ad...@gamerscrib.netmailto:ad...@gamerscrib.net
 wrote:
   
 Is there any chance at all in having this update release
 before 5PM
   EST??
 The Meet the Pyro update released so late for many of us that
 we
  didn't
have
 time to do much in the form of damage control and make the
 needed adjustments server side till the next day. It would be
 nice to have
  it
 release early enough so we can set servers up without it being
 into
  the
wee
 hours of the night again.

 I believe that's just a very small favor to ask as this update
  appears
   it
 may be a beast.

 

[hlds_linux] Strange stuttering on a new server

2012-08-15 Thread Peter Reinhold
In anticipation of the upcoming MvM, I took it upon myself to install a 
new (older) machine to be used to host some MvM servers.


Its a dual Xeon 2ghz machine, Intel S5000PSL motherboard using Centos 
6.3 64bit, and since I haven't run anything on this type of CPU before, 
I've setup a TF2 server for testing and benchmarking.


Problem is, its running terrible, not in a CPU load sense, but the game 
stutters very strangely, feels like 1 second forward, 0.1 seconds back, 
and its all the time.


I've copied the setup from my existing, well running TF2s, so that part 
should be in order.


Netgraphs looks fine, ping is excellent, bandwidth is not an issue.

Does anyone have any clues as to what this might be?

Sitting here writing, it hits me that none of the other TF2s I run are 
on 64 bit (as they are run in VMs on an ESXi setup), but the new machine 
is running on bare metal, and to use all the RAM, I installed 64 bit.


Could this be an issue?

Any input will be greatly appreciated.


/Peter

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Strange stuttering on a new server

2012-08-15 Thread Ross Bemrose
I've noticed that RDTSC_FREQUENCY is sometimes misdetected.  You can 
disable this check by setting RDTSC_FREQUENCY to 'disabled' in your 
environment, but I'm not sure what performance issues that will cause.


In bash, this is export RDTSC_FREQUENCY='disabled'

You can also try setting this value manually.  I'm not sure what it's 
actually supposed to equal, though.


On 8/15/2012 3:01 PM, Peter Reinhold wrote:
In anticipation of the upcoming MvM, I took it upon myself to install 
a new (older) machine to be used to host some MvM servers.


Its a dual Xeon 2ghz machine, Intel S5000PSL motherboard using Centos 
6.3 64bit, and since I haven't run anything on this type of CPU 
before, I've setup a TF2 server for testing and benchmarking.


Problem is, its running terrible, not in a CPU load sense, but the 
game stutters very strangely, feels like 1 second forward, 0.1 seconds 
back, and its all the time.


I've copied the setup from my existing, well running TF2s, so that 
part should be in order.


Netgraphs looks fine, ping is excellent, bandwidth is not an issue.

Does anyone have any clues as to what this might be?

Sitting here writing, it hits me that none of the other TF2s I run are 
on 64 bit (as they are run in VMs on an ESXi setup), but the new 
machine is running on bare metal, and to use all the RAM, I installed 
64 bit.


Could this be an issue?

Any input will be greatly appreciated.


/Peter

___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Essay Tew Phaun
Lucky number 7th.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Essay Tew Phaun
Lucky number 7th.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Strange stuttering on a new server

2012-08-15 Thread Cameron Munroe
type stats' in console and see what the fps of the server is. You may 
have to do this a couple of times.


On 8/15/2012 1:09 PM, Ross Bemrose wrote:
I've noticed that RDTSC_FREQUENCY is sometimes misdetected.  You can 
disable this check by setting RDTSC_FREQUENCY to 'disabled' in your 
environment, but I'm not sure what performance issues that will cause.


In bash, this is export RDTSC_FREQUENCY='disabled'

You can also try setting this value manually.  I'm not sure what it's 
actually supposed to equal, though.


On 8/15/2012 3:01 PM, Peter Reinhold wrote:
In anticipation of the upcoming MvM, I took it upon myself to install 
a new (older) machine to be used to host some MvM servers.


Its a dual Xeon 2ghz machine, Intel S5000PSL motherboard using Centos 
6.3 64bit, and since I haven't run anything on this type of CPU 
before, I've setup a TF2 server for testing and benchmarking.


Problem is, its running terrible, not in a CPU load sense, but the 
game stutters very strangely, feels like 1 second forward, 0.1 
seconds back, and its all the time.


I've copied the setup from my existing, well running TF2s, so that 
part should be in order.


Netgraphs looks fine, ping is excellent, bandwidth is not an issue.

Does anyone have any clues as to what this might be?

Sitting here writing, it hits me that none of the other TF2s I run 
are on 64 bit (as they are run in VMs on an ESXi setup), but the new 
machine is running on bare metal, and to use all the RAM, I installed 
64 bit.


Could this be an issue?

Any input will be greatly appreciated.


/Peter

___
To unsubscribe, edit your list preferences, or view the list 
archives, please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Ross Bemrose
While you're changing the voting code, can we pretty please have the end 
of map vote split into its own cvar instead of hijacking the nextlevel 
vote's sv_vote_issue_nextlevel_allowed cvar?


On 8/15/2012 12:54 PM, Fletcher Dunn wrote:

MOAR IMPORTANT FACTS!

The MvM in-game voting system restricts the options given to players to change 
the map or mission.  Similarly, PvP voting restricts the options to what's in 
your mapcycle file.

So...

To host a PvP server:

* No MvM maps in the mapcycle file.

* Set tf_mm_servermode 1 (or 0)

* Boot the server on a PvP map in your map cycle.

To host an MvM server:

* Make sure maxplayers is 32!

* No PvP maps in the MvM mission cycle file.  (More details on this 
file will follow.)

* Set tf_mm_servermode 2 (or 0)

* Boot the server on a MvM map in your map cycle.

If you do the above, the server will essentially be locked in either one mode 
or the other, and players will not be able to switch.  (Barring any use of 
rcon, etc.)




From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
Sent: Wednesday, August 15, 2012 9:33 AM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions


A few quick questions, if I may.

1) Will it be possible to force a server to run in only MvM mode, like how 
Arena mode currently works? If so, how is this done?

2) If a server has the capability, will spectators be able to join and watch 
MvM matches without SourceTV? If so, will they be able to cycle in and out 
after each match, like Arena mode?

I apologize if these have already been answered.
On Aug 15, 2012 10:51 AM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
7th.

We'll do the best we can and are hoping to not release it too late.

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
 
[mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To: hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


6th


From: flub...@gmail.commailto:flub...@gmail.com
Date: Wed, 15 Aug 2012 17:42:15 +0200
To: hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

5Th

2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com


4th

2012/8/15 Giovanni Harting 
chefeification...@gmail.commailto:chefeification...@gmail.com


Third.

2012/8/15 Dr. McKay li...@doctormckay.commailto:li...@doctormckay.com


I second this request.


Dr. McKay
http://www.doctormckay.com

On Aug 15, 2012, at 10:11 AM, Frank 
ad...@gamerscrib.netmailto:ad...@gamerscrib.net wrote:


Is there any chance at all in having this update release
before 5PM

EST??

The Meet the Pyro update released so late for many of us that
we

didn't

have

time to do much in the form of damage control and make the
needed adjustments server side till the next day. It would be
nice to have

it

release early enough so we can set servers up without it being
into

the

wee

hours of the night again.

I believe that's just a very small favor to ask as this update

appears

it

may be a beast.

Thanks guys!

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf
Of

Fletcher

Dunn
Sent: Tuesday, August 14, 2012 1:17 PM
To: Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com); 
Half-Life dedicated Win32

server

mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

OK, a little investigating reveals that this statement I made:

* You can switch the server in and out of any matchmaking mode
pool

or

back

to any regular game mode at any time.

Is not really accurate!  Sorry!  If the server is EMPTY or has
fewer

than 6

players, yes, there are no problems with switching --- that is true.
However, in general, switching from PvP to MvM is going to
cause

several

problems.  (I believe that what would actually happen is that
the

7th,

8th,

etc. players who connect on a map change will be forced into

spectator.

  At

any rate, we don't officially support that, so if you do it,
you're

on

your

own.)  So, you should expect to segregate your servers into
MvM and

PvP.

Don't just put the MvM maps into the mapcycle file, that won't work.
(Actually, the mapcycle file is slightly different for MvM
because

you

really are cycling through missions, not the maps.  Likewise,
players

can

vote to change 

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Giovanni Harting
Hopefully we have enough player slots 

Im going to provide 5 servers with a summary of  160 slots and I can only
provide 30 playerslots.

In worst case this going to be a batte for the last free slots.

btw, reserved slot also not possible... this makes the 32 slot limit
more and more worst

2012/8/15 Ross Bemrose rbemr...@gmail.com

 While you're changing the voting code, can we pretty please have the end
 of map vote split into its own cvar instead of hijacking the nextlevel
 vote's sv_vote_issue_nextlevel_**allowed cvar?


 On 8/15/2012 12:54 PM, Fletcher Dunn wrote:

 MOAR IMPORTANT FACTS!

 The MvM in-game voting system restricts the options given to players to
 change the map or mission.  Similarly, PvP voting restricts the options to
 what's in your mapcycle file.

 So...

 To host a PvP server:

 * No MvM maps in the mapcycle file.

 * Set tf_mm_servermode 1 (or 0)

 * Boot the server on a PvP map in your map cycle.

 To host an MvM server:

 * Make sure maxplayers is 32!

 * No PvP maps in the MvM mission cycle file.  (More details on
 this file will follow.)

 * Set tf_mm_servermode 2 (or 0)

 * Boot the server on a MvM map in your map cycle.

 If you do the above, the server will essentially be locked in either one
 mode or the other, and players will not be able to switch.  (Barring any
 use of rcon, etc.)




 From: 
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[mailto:
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com]
 On Behalf Of Alastor Raynes
 Sent: Wednesday, August 15, 2012 9:33 AM
 To: Half-Life dedicated Win32 server mailing list
 Cc: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
 Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions


 A few quick questions, if I may.

 1) Will it be possible to force a server to run in only MvM mode, like
 how Arena mode currently works? If so, how is this done?

 2) If a server has the capability, will spectators be able to join and
 watch MvM matches without SourceTV? If so, will they be able to cycle in
 and out after each match, like Arena mode?

 I apologize if these have already been answered.
 On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com**
 mailto:fletcherd@**valvesoftware.com fletch...@valvesoftware.com
 wrote:
 7th.

 We'll do the best we can and are hoping to not release it too late.

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 mailto:hlds_**linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 mailto:**hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Benedict Glover
 Sent: Wednesday, August 15, 2012 8:47 AM
 To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
 mailto:hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com
 
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


 6th

  From: flub...@gmail.commailto:flubb**3...@gmail.com flub...@gmail.com
 Date: Wed, 15 Aug 2012 17:42:15 +0200
 To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
 mailto:hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com
 
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

 5Th

 2012/8/15 Vader_666 
 vader...@gmail.commailto:vad**er...@gmail.comvader...@gmail.com
 

  4th

 2012/8/15 Giovanni Harting chefeification...@gmail.com**mailto:
 chefeificationful@**gmail.com chefeification...@gmail.com

  Third.

 2012/8/15 Dr. McKay li...@doctormckay.commailto:**
 li...@doctormckay.com li...@doctormckay.com

  I second this request.


 Dr. McKay
 http://www.doctormckay.com

 On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.netmailto:a*
 *d...@gamerscrib.net ad...@gamerscrib.net wrote:

  Is there any chance at all in having this update release
 before 5PM

 EST??

 The Meet the Pyro update released so late for many of us that
 we

 didn't

 have

 time to do much in the form of damage control and make the
 needed adjustments server side till the next day. It would be
 nice to have

 it

 release early enough so we can set servers up without it being
 into

 the

 wee

 hours of the night again.

 I believe that's just a very small favor to ask as this update

 appears

 it

 may be a beast.

 Thanks guys!

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 mailto:hlds_**linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 
 [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 mailto:**hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf
 Of

 Fletcher

 Dunn
 Sent: 

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Ross Bemrose
Any word on how to configure the mission cycle file?  I think I speak 
for everyone else when I say I'd really like to have this configured 
before the update launches.


Also, does tf_mm_strict 1 let people who have the server favorited see 
it in their favorites list?


On 8/15/2012 12:54 PM, Fletcher Dunn wrote:

MOAR IMPORTANT FACTS!

The MvM in-game voting system restricts the options given to players to change 
the map or mission.  Similarly, PvP voting restricts the options to what's in 
your mapcycle file.

So...

To host a PvP server:

* No MvM maps in the mapcycle file.

* Set tf_mm_servermode 1 (or 0)

* Boot the server on a PvP map in your map cycle.

To host an MvM server:

* Make sure maxplayers is 32!

* No PvP maps in the MvM mission cycle file.  (More details on this 
file will follow.)

* Set tf_mm_servermode 2 (or 0)

* Boot the server on a MvM map in your map cycle.

If you do the above, the server will essentially be locked in either one mode 
or the other, and players will not be able to switch.  (Barring any use of 
rcon, etc.)


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Russell Smith
What's the situation going to be with the replay system?  Will that 
work with MvM or should we disable it for servers running the mode?


On 15.08.2012 11:52, Fletcher Dunn wrote:

There is currently no way to select a particular server or server
group in the matchmaking system.

The matchmaking system is not identical to L4D, because the
gameserver and the party members are all chosen at the same time.  It
is not a two-step process where strangers trickle into a lobby and
then you wait for a server.  You will never be in a lobby with
strangers, only invited friends.  Each search party waits, and then
and entire match (collection of 6 players from N parties) is started
on a particular gameserver.  This is how the current quickplay beta
works.




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread doc
More information on the mission cycle file will be given according to
Fletch.

On Wed, Aug 15, 2012 at 3:14 PM, Ross Bemrose rbemr...@gmail.com wrote:

 Any word on how to configure the mission cycle file?  I think I speak for
 everyone else when I say I'd really like to have this configured before the
 update launches.

 Also, does tf_mm_strict 1 let people who have the server favorited see it
 in their favorites list?


 On 8/15/2012 12:54 PM, Fletcher Dunn wrote:

 MOAR IMPORTANT FACTS!

 The MvM in-game voting system restricts the options given to players to
 change the map or mission.  Similarly, PvP voting restricts the options to
 what's in your mapcycle file.

 So...

 To host a PvP server:

 * No MvM maps in the mapcycle file.

 * Set tf_mm_servermode 1 (or 0)

 * Boot the server on a PvP map in your map cycle.

 To host an MvM server:

 * Make sure maxplayers is 32!

 * No PvP maps in the MvM mission cycle file.  (More details on
 this file will follow.)

 * Set tf_mm_servermode 2 (or 0)

 * Boot the server on a MvM map in your map cycle.

 If you do the above, the server will essentially be locked in either one
 mode or the other, and players will not be able to switch.  (Barring any
 use of rcon, etc.)


 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Fletcher Dunn
Valve will host all Mann Up servers at launch.

We're shipping the attached default mission cycle file.  If you boot your 
server to any one of the following maps:
mvm_decoy
mvm_mannworks
mvm_coaltown

it will use that file.  Hopefully the file is self-explanatory.

Remember to add -maxplayers 32 to the command line.

tf_mm_servermode 2 to accept MvM matchmaking traffic
tf_mm_strict 1 to ONLY accept MvM traffic

Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm

We also suggest:
sv_minrate 3



From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden
Sent: Wednesday, August 15, 2012 4:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mann Co Servers?

I don't think the question is what is Mann Up Mode?, the question is how 
does this affect running a server? Can only Valve run Mann Co. servers? Can 
any server that qualifies for matchmaking be a Mann Co. server?
~Mike
On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece 
deman.r...@gmail.commailto:deman.r...@gmail.com wrote:
I'd rather know when the update's coming out, to be honest. Hats shouldn't 
really matter to us (as server admins).

-Damon

The speed of light sucks. -John D. Carmack

On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes 
violentcri...@convictgaming.commailto:violentcri...@convictgaming.com wrote:
What is Mann Up Mode?
When you play Mann vs. Machine on an official Mann Co. server, this is called 
Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track 
your progress through various Missions. To enter Mann Up Mode, you must possess 
a Tour of Duty Ticket.



On 8/15/2012 7:29 PM, Cameron Munroe wrote:
Ughh? What?

On 8/15/2012 4:29 PM, T Marler wrote:
What is this? VALVe only servers, or ones that qualify for match making?

D:


___

To unsubscribe, edit your list preferences, or view the list archives, please 
visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___

To unsubscribe, edit your list preferences, or view the list archives, please 
visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Russell Smith
At launch meaning eventually we'll be able to run them?  If so what's 
the current expected timeframe of that happening?


On 15.08.2012 16:48, Fletcher Dunn wrote:

Valve will host all Mann Up servers at launch.

We're shipping the attached default mission cycle file.  If you boot
your server to any one of the following maps:
mvm_decoy
mvm_mannworks
mvm_coaltown

it will use that file.  Hopefully the file is self-explanatory.

Remember to add -maxplayers 32 to the command line.

tf_mm_servermode 2 to accept MvM matchmaking traffic
tf_mm_strict 1 to ONLY accept MvM traffic

Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm

We also suggest:
sv_minrate 3



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike 
Freuden

Sent: Wednesday, August 15, 2012 4:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mann Co Servers?

I don't think the question is what is Mann Up Mode?, the question
is how does this affect running a server? Can only Valve run Mann
Co. servers? Can any server that qualifies for matchmaking be a Mann
Co. server?
~Mike
On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece
deman.r...@gmail.commailto:deman.r...@gmail.com wrote:
I'd rather know when the update's coming out, to be honest. Hats
shouldn't really matter to us (as server admins).

-Damon

The speed of light sucks. -John D. Carmack

On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes

violentcri...@convictgaming.commailto:violentcri...@convictgaming.com
wrote:
What is Mann Up Mode?
When you play Mann vs. Machine on an official Mann Co. server, this
is called Mann Up Mode. Mann Up Mode allows you to earn special item
rewards and track your progress through various Missions. To enter
Mann Up Mode, you must possess a Tour of Duty Ticket.



On 8/15/2012 7:29 PM, Cameron Munroe wrote:
Ughh? What?

On 8/15/2012 4:29 PM, T Marler wrote:
What is this? VALVe only servers, or ones that qualify for match 
making?


D:


___

To unsubscribe, edit your list preferences, or view the list
archives, please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___

To unsubscribe, edit your list preferences, or view the list
archives, please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Benedict Glover


When's launch?
impatient.jpg

From: fletch...@valvesoftware.com
To: h...@list.valvesoftware.com
Date: Wed, 15 Aug 2012 23:48:51 +
CC: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

Valve will host all Mann Up servers at launch.
 
We're shipping the attached default mission cycle file.  If you boot your 
server to any one of the following maps:
mvm_decoy
mvm_mannworks
mvm_coaltown
 
it will use that file.  Hopefully the file is self-explanatory.
 
Remember to add -maxplayers 32 to the command line.
 
tf_mm_servermode 2 to accept MvM matchmaking traffic
tf_mm_strict 1 to ONLY accept MvM traffic
 
Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm
 
We also suggest:
sv_minrate 3
 
 
 
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden
Sent: Wednesday, August 15, 2012 4:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mann Co Servers?
 
I don't think the question is what is Mann Up Mode?, the question is how 
does this affect running a server? Can only Valve run Mann Co. servers? Can 
any server that qualifies for matchmaking be a Mann Co. server?
~Mike
On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece 
deman.r...@gmail.commailto:deman.r...@gmail.com wrote:
I'd rather know when the update's coming out, to be honest. Hats shouldn't 
really matter to us (as server admins).
 
-Damon
 
The speed of light sucks. -John D. Carmack
 
On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes 
violentcri...@convictgaming.commailto:violentcri...@convictgaming.com wrote:
What is Mann Up Mode?
When you play Mann vs. Machine on an official Mann Co. server, this is called 
Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track 
your progress through various Missions. To enter Mann Up Mode, you must possess 
a Tour of Duty Ticket.
 
 
 
On 8/15/2012 7:29 PM, Cameron Munroe wrote:
Ughh? What?
 
On 8/15/2012 4:29 PM, T Marler wrote:
What is this? VALVe only servers, or ones that qualify for match making?
 
D:
 
 
___
 
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
 
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
___
 
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
 
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux  
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Fletcher Dunn
At launch meaning eventually we'll be able to run them?  If so what's the 
current expected timeframe of that happening?

There is currently no timeline for this happening.  By at launch I just 
intended to communicate that we have not determined that we would definitely 
never do this.  But right now, and for the foreseeable future, Valve plans to 
host all the Mann Up servers.

I expect there will be a very large population of players playing MvM in the 
regular mode.  Probably larger than the number of people Manning Up.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith
Sent: Wednesday, August 15, 2012 4:53 PM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

At launch meaning eventually we'll be able to run them?  If so what's the 
current expected timeframe of that happening?

On 15.08.2012 16:48, Fletcher Dunn wrote:
 Valve will host all Mann Up servers at launch.

 We're shipping the attached default mission cycle file.  If you boot 
 your server to any one of the following maps:
 mvm_decoy
 mvm_mannworks
 mvm_coaltown

 it will use that file.  Hopefully the file is self-explanatory.

 Remember to add -maxplayers 32 to the command line.

 tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to 
 ONLY accept MvM traffic

 Vote issues specific to MvM:
 sv_vote_issue_changelevel_allowed_mvm
 sv_vote_issue_kick_allowed_mvm

 We also suggest:
 sv_minrate 3



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden
 Sent: Wednesday, August 15, 2012 4:34 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mann Co Servers?

 I don't think the question is what is Mann Up Mode?, the question is 
 how does this affect running a server? Can only Valve run Mann Co. 
 servers? Can any server that qualifies for matchmaking be a Mann Co. 
 server?
 ~Mike
 On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece 
 deman.r...@gmail.commailto:deman.r...@gmail.com wrote:
 I'd rather know when the update's coming out, to be honest. Hats 
 shouldn't really matter to us (as server admins).

 -Damon

 The speed of light sucks. -John D. Carmack

 On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes
 
 violentcri...@convictgaming.commailto:violentcri...@convictgaming.co
 m
 wrote:
 What is Mann Up Mode?
 When you play Mann vs. Machine on an official Mann Co. server, this is 
 called Mann Up Mode. Mann Up Mode allows you to earn special item 
 rewards and track your progress through various Missions. To enter 
 Mann Up Mode, you must possess a Tour of Duty Ticket.



 On 8/15/2012 7:29 PM, Cameron Munroe wrote:
 Ughh? What?

 On 8/15/2012 4:29 PM, T Marler wrote:
 What is this? VALVe only servers, or ones that qualify for match 
 making?

 D:


 ___

 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___

 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Glib Tsyrklyevych
I don't understand why you posted so many instructions and answered so many
questions if we will not even have the chance to host the servers at launch.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Russell Smith
You can run non-Mann Co. MvM servers.  Only Valve can run Mann Co. MvM 
servers.


On 15.08.2012 17:12, Todd Pettit wrote:
Fletcher so we are not going to be able to run MvM servers tonight at 
all?


If so why even release the instructions on how to do it? Am I just
misunderstanding this conversation?

I thought Valve would be hosting MvM servers in addition to any
community servers...

- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Cc: Half-Life dedicated Win32 server mailing list
h...@list.valvesoftware.com
Sent: Wednesday, August 15, 2012 8:04:59 PM
Subject: Re: [hlds] [hlds_linux]  Mann Co Servers?

At launch meaning eventually we'll be able to run them?  If so what's 
the current expected timeframe of that happening?


There is currently no timeline for this happening.  By at launch I
just intended to communicate that we have not determined that we 
would

definitely never do this.  But right now, and for the foreseeable
future, Valve plans to host all the Mann Up servers.

I expect there will be a very large population of players playing MvM
in the regular mode.  Probably larger than the number of people
Manning Up.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Russell Smith
Sent: Wednesday, August 15, 2012 4:53 PM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

At launch meaning eventually we'll be able to run them?  If so what's
the current expected timeframe of that happening?

On 15.08.2012 16:48, Fletcher Dunn wrote:

Valve will host all Mann Up servers at launch.

We're shipping the attached default mission cycle file.  If you boot
your server to any one of the following maps:
mvm_decoy
mvm_mannworks
mvm_coaltown

it will use that file.  Hopefully the file is self-explanatory.

Remember to add -maxplayers 32 to the command line.

tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 
to

ONLY accept MvM traffic

Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm

We also suggest:
sv_minrate 3



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike 
Freuden

Sent: Wednesday, August 15, 2012 4:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mann Co Servers?

I don't think the question is what is Mann Up Mode?, the question 
is
how does this affect running a server? Can only Valve run Mann 
Co.

servers? Can any server that qualifies for matchmaking be a Mann Co.
server?
~Mike
On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece
deman.r...@gmail.commailto:deman.r...@gmail.com wrote:
I'd rather know when the update's coming out, to be honest. Hats
shouldn't really matter to us (as server admins).

-Damon

The speed of light sucks. -John D. Carmack

On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes


violentcri...@convictgaming.commailto:violentcri...@convictgaming.co
m
wrote:
What is Mann Up Mode?
When you play Mann vs. Machine on an official Mann Co. server, this 
is

called Mann Up Mode. Mann Up Mode allows you to earn special item
rewards and track your progress through various Missions. To enter
Mann Up Mode, you must possess a Tour of Duty Ticket.



On 8/15/2012 7:29 PM, Cameron Munroe wrote:
Ughh? What?

On 8/15/2012 4:29 PM, T Marler wrote:
What is this? VALVe only servers, or ones that qualify for match
making?

D:


___

To unsubscribe, edit your list preferences, or view the list 
archives,

please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___

To unsubscribe, edit your list preferences, or view the list 
archives,

please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list 
archives,

please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list 
archives,

please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Mark Steele
Only Valve can run the Mann Co. servers that Mann Up can be played on for
the new items, presumably to stop server hosts making missions super easy
to cheat the system. This does NOT stop you from running a regular MvM
server at launch.

On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote:

 I don't understand why you posted so many instructions and answered so many
 questions if we will not even have the chance to host the servers at
 launch.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread doc
No you missed something really big.

Mann Up mode is the mode that costs .99 to play, and at the end you get a
cosmetic item.

Community servers will be the same exact thing, just without the ending
bonus cosmetic, we can host servers no problem.

On Wed, Aug 15, 2012 at 5:13 PM, Glib Tsyrklyevych russian...@gmail.comwrote:

 I don't understand why you posted so many instructions and answered so many
 questions if we will not even have the chance to host the servers at
 launch.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Nathan Wong
Mann Up mode is a special mode within MVM:
http://www.teamfortress.com/mvm/bounty/

On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote:

 I don't understand why you posted so many instructions and answered so many
 questions if we will not even have the chance to host the servers at
 launch.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux




-- 
Nathan Wong
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Michael Ojeda
If they didn't want us to make super-easy missions why would they let us
make our own anyways???

On Wed, Aug 15, 2012 at 5:15 PM, Mark Steele m...@dahou.se wrote:

 Only Valve can run the Mann Co. servers that Mann Up can be played on for
 the new items, presumably to stop server hosts making missions super easy
 to cheat the system. This does NOT stop you from running a regular MvM
 server at launch.

 On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote:

  I don't understand why you posted so many instructions and answered so
 many
  questions if we will not even have the chance to host the servers at
  launch.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux




-- 
Michael Ojeda
mojed...@gmail.com
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Frank
Ok I just got really depressed all of a sudden... so there are two types of
MvM servers?? Reminds me of Battlefield 2 and the junk of putting up with
Ranked/Unranked servers... is this true?

Dare I waste my time to even host a server if you can't utilize the full
workings of the Mode? Players should be able to obtain whatever thru any
server running this mode not just Official.

So if I'm not understanding this right and I have it completely wrong then
great, otherwise I'm very disappointed.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
Sent: Wednesday, August 15, 2012 8:16 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

Mann Up mode is a special mode within MVM:
http://www.teamfortress.com/mvm/bounty/

On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote:

 I don't understand why you posted so many instructions and answered so 
 many questions if we will not even have the chance to host the servers 
 at launch.
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux




--
Nathan Wong
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Release MvM soon ?

2012-08-15 Thread Jacques Ahlers
Hello, Just wondering if I am at the right day. It,s 02:20 here in europe
and I am waiting for the update.
It is this night (my time) right ? Or am I trying to stay awake for nothing
?

Jacques
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Release MvM soon ?

2012-08-15 Thread Brent Veal
It's 5:25PM at Valve right now so it's not that late for them yet.



On Wed, Aug 15, 2012 at 5:21 PM, Jacques Ahlers mailvanjacq...@gmail.comwrote:

 Hello, Just wondering if I am at the right day. It,s 02:20 here in europe
 and I am waiting for the update.
 It is this night (my time) right ? Or am I trying to stay awake for nothing
 ?

 Jacques
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Release MvM soon ?

2012-08-15 Thread DontWannaName!
It's 5:30 here could be a few more hours.

Sent from my iPhone 4

On Aug 15, 2012, at 5:21 PM, Jacques Ahlers mailvanjacq...@gmail.com wrote:

 Hello, Just wondering if I am at the right day. It,s 02:20 here in europe
 and I am waiting for the update.
 It is this night (my time) right ? Or am I trying to stay awake for nothing
 ?
 
 Jacques
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Nathan Wong
Read the FAQ:  http://www.teamfortress.com/mvm/faq/
The official Valve servers will distribute random drops after a user who
has paid $.99 for a ticket successfully completes a mission.

If you aren't Valve, people using a ticket won't be match-made onto your
server, and your server won't distribute the loot.

On 16 August 2012 01:19, Frank ad...@gamerscrib.net wrote:

 Ok I just got really depressed all of a sudden... so there are two types of
 MvM servers?? Reminds me of Battlefield 2 and the junk of putting up with
 Ranked/Unranked servers... is this true?

 Dare I waste my time to even host a server if you can't utilize the full
 workings of the Mode? Players should be able to obtain whatever thru any
 server running this mode not just Official.

 So if I'm not understanding this right and I have it completely wrong then
 great, otherwise I'm very disappointed.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nathan
 Wong
 Sent: Wednesday, August 15, 2012 8:16 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

 Mann Up mode is a special mode within MVM:
 http://www.teamfortress.com/mvm/bounty/

 On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote:

  I don't understand why you posted so many instructions and answered so
  many questions if we will not even have the chance to host the servers
  at launch.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 



 --
 Nathan Wong
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux




-- 
Nathan Wong
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread doc
Mann Up mode will let people win cosmetic items. That is the only
difference.

On Wed, Aug 15, 2012 at 5:19 PM, Frank ad...@gamerscrib.net wrote:

 Ok I just got really depressed all of a sudden... so there are two types of
 MvM servers?? Reminds me of Battlefield 2 and the junk of putting up with
 Ranked/Unranked servers... is this true?

 Dare I waste my time to even host a server if you can't utilize the full
 workings of the Mode? Players should be able to obtain whatever thru any
 server running this mode not just Official.

 So if I'm not understanding this right and I have it completely wrong then
 great, otherwise I'm very disappointed.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nathan
 Wong
 Sent: Wednesday, August 15, 2012 8:16 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

 Mann Up mode is a special mode within MVM:
 http://www.teamfortress.com/mvm/bounty/

 On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote:

  I don't understand why you posted so many instructions and answered so
  many questions if we will not even have the chance to host the servers
  at launch.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 



 --
 Nathan Wong
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread doc
They don't care we make piss-easy missions, but when you give out awards
based on beating the missions they will want to make sure they don't create
another wave of Achievement Servers.

On Wed, Aug 15, 2012 at 5:18 PM, Michael Ojeda mojed...@gmail.com wrote:

 If they didn't want us to make super-easy missions why would they let us
 make our own anyways???

 On Wed, Aug 15, 2012 at 5:15 PM, Mark Steele m...@dahou.se wrote:

  Only Valve can run the Mann Co. servers that Mann Up can be played on
 for
  the new items, presumably to stop server hosts making missions super easy
  to cheat the system. This does NOT stop you from running a regular MvM
  server at launch.
 
  On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote:
 
   I don't understand why you posted so many instructions and answered so
  many
   questions if we will not even have the chance to host the servers at
   launch.
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 



 --
 Michael Ojeda
 mojed...@gmail.com
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Release MvM soon ?

2012-08-15 Thread Alan Kennedy

Group Hug? xD

--
3DGames Argentina
http://www.3dgames.com.ar
Libertad 41, 5to Piso - Capital Federal
Tel: 4-332-4709

- Original Message -
 From: Jacques Ahlers mailvanjacq...@gmail.com
 To: hlds linux hlds_linux@list.valvesoftware.com
 Sent: Wednesday, August 15, 2012 9:21:36 PM
 Subject: [hlds_linux] Release MvM soon ?
 Hello, Just wondering if I am at the right day. It,s 02:20 here in
 europe
 and I am waiting for the update.
 It is this night (my time) right ? Or am I trying to stay awake for
 nothing
 ?
 
 Jacques
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming

2012-08-15 Thread Eric Smith
We're beginning the rollout of the Mann vs. Machine update for TF2. This also 
includes mandatory DoD:S and HL2:DM updates. They should be ready soon.
 
-Eric


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Frank
I disagree with this  - sorry but I do.

You should be able to use a ticket on our servers that WE run and get the
same thing, there should be no difference between our servers and Valve
servers in the way they are setup but you can bet your bottom dollar that
our servers will be managed better from the slackers, hackers and so on that
will flood this mode in the days to come.

I'm done for now..I'll wait for update which apparently isn't going to make
it before 9PM EST and hope for the best.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
Sent: Wednesday, August 15, 2012 8:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

Read the FAQ:  http://www.teamfortress.com/mvm/faq/
The official Valve servers will distribute random drops after a user who has
paid $.99 for a ticket successfully completes a mission.

If you aren't Valve, people using a ticket won't be match-made onto your
server, and your server won't distribute the loot.

On 16 August 2012 01:19, Frank ad...@gamerscrib.net wrote:

 Ok I just got really depressed all of a sudden... so there are two 
 types of MvM servers?? Reminds me of Battlefield 2 and the junk of 
 putting up with Ranked/Unranked servers... is this true?

 Dare I waste my time to even host a server if you can't utilize the 
 full workings of the Mode? Players should be able to obtain whatever 
 thru any server running this mode not just Official.

 So if I'm not understanding this right and I have it completely wrong 
 then great, otherwise I'm very disappointed.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nathan 
 Wong
 Sent: Wednesday, August 15, 2012 8:16 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

 Mann Up mode is a special mode within MVM:
 http://www.teamfortress.com/mvm/bounty/

 On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote:

  I don't understand why you posted so many instructions and answered 
  so many questions if we will not even have the chance to host the 
  servers at launch.
  ___
  To unsubscribe, edit your list preferences, or view the list 
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 



 --
 Nathan Wong
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux




--
Nathan Wong
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] MvM update imminent

2012-08-15 Thread Fletcher Dunn
The update is going live any second now.

To host an MvM server:
* Make sure maxplayers is 32!
* No PvP maps in the MvM mission cycle file.  (More details on this file will 
follow.)
* Set tf_mm_servermode 2 (or 0)
*  Boot the server on one of the MvM maps:
mvm_decoy
mvm_mannworks
mvm_coaltown

* Use the default mission cycle file (attached) or edit as you prefer

* Convars:
Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm

We also suggest sv_minrate 3

To host a PvP server:
*   No MvM maps in the mapcycle file.
*   Set tf_mm_servermode 1 (or 0)
*   Boot the server on a PvP map in your map cycle.


A few last qestions:


We will host some Boot Camp (non Mann UP!) servers, but we are expecting that 
the demand for servers of both kinds will be extremely high, so we are moving 
most of our servers to Mann UP.

In summary: almost all of the boot camp players --- which is likely to be a 
majority of players today --- will be hosted on community servers.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Essay Tew Phaun
Will the result of this mean less Valve TF2 servers running regular game
modes with Quickplay and converted over to MvM or is it just extra Valve
servers being added to support MvM?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] MvM update imminent

2012-08-15 Thread Fletcher Dunn
Mailing list use FAIL.

Here's the contents of the file I meant to attach:


tf_mvm_missioncycle.res
{   
categories 2
1
{
count 3

1
{
map mvm_decoy
popfile mvm_decoy
}
2
{
map mvm_coaltown
popfile mvm_coaltown
}
3
{
map mvm_mannworks
popfile mvm_mannworks
}
}
2
{
count 6

1
{
map mvm_decoy
popfile mvm_decoy_advanced
}
2
{
map mvm_coaltown
popfile mvm_coaltown_advanced
}
3
{
map mvm_mannworks
popfile mvm_mannworks_advanced
}
4
{
map mvm_decoy
popfile mvm_decoy_advanced2
}
5
{
map mvm_coaltown
popfile mvm_coaltown_advanced2
}
6
{
map mvm_mannworks
popfile mvm_mannworks_ironman
}
}
}


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, August 15, 2012 5:48 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com)
Subject: [hlds_linux] MvM update imminent

The update is going live any second now.

To host an MvM server:
* Make sure maxplayers is 32!
* No PvP maps in the MvM mission cycle file.  (More details on this file will 
follow.)
* Set tf_mm_servermode 2 (or 0)
*  Boot the server on one of the MvM maps:
mvm_decoy
mvm_mannworks
mvm_coaltown

* Use the default mission cycle file (attached) or edit as you prefer

* Convars:
Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm

We also suggest sv_minrate 3

To host a PvP server:
*   No MvM maps in the mapcycle file.
*   Set tf_mm_servermode 1 (or 0)
*   Boot the server on a PvP map in your map cycle.


A few last qestions:


We will host some Boot Camp (non Mann UP!) servers, but we are expecting that 
the demand for servers of both kinds will be extremely high, so we are moving 
most of our servers to Mann UP.

In summary: almost all of the boot camp players --- which is likely to be a 
majority of players today --- will be hosted on community servers.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Glib Tsyrklyevych
Apparently they're already rolling it out.

On Wed, Aug 15, 2012 at 7:37 PM, Frank ad...@gamerscrib.net wrote:

 I disagree with this  - sorry but I do.

 You should be able to use a ticket on our servers that WE run and get the
 same thing, there should be no difference between our servers and Valve
 servers in the way they are setup but you can bet your bottom dollar that
 our servers will be managed better from the slackers, hackers and so on
 that
 will flood this mode in the days to come.

 I'm done for now..I'll wait for update which apparently isn't going to make
 it before 9PM EST and hope for the best.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates coming

2012-08-15 Thread Joshua Conley
I'm loving these late night updates.

On Wed, Aug 15, 2012 at 8:34 PM, Eric Smith er...@valvesoftware.com wrote:

 We're beginning the rollout of the Mann vs. Machine update for TF2. This
 also includes mandatory DoD:S and HL2:DM updates. They should be ready soon.

 -Eric


 ___
 hlds_announce mailing list
 hlds_annou...@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce




-- 
Joshua Conley
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] MvM update imminent

2012-08-15 Thread Andreas Grimm
Fletcher,

is it a problem when sv_allow_votes is == 0 ?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Thursday, August 16, 2012 2:48 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com)
Subject: [hlds_linux] MvM update imminent

The update is going live any second now.

To host an MvM server:
* Make sure maxplayers is 32!
* No PvP maps in the MvM mission cycle file.  (More details on this file
will follow.)
* Set tf_mm_servermode 2 (or 0)
*  Boot the server on one of the MvM maps:
mvm_decoy
mvm_mannworks
mvm_coaltown

* Use the default mission cycle file (attached) or edit as you prefer

* Convars:
Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm

We also suggest sv_minrate 3

To host a PvP server:
*   No MvM maps in the mapcycle file.
*   Set tf_mm_servermode 1 (or 0)
*   Boot the server on a PvP map in your map cycle.


A few last qestions:


We will host some Boot Camp (non Mann UP!) servers, but we are expecting
that the demand for servers of both kinds will be extremely high, so we are
moving most of our servers to Mann UP.

In summary: almost all of the boot camp players --- which is likely to be
a majority of players today --- will be hosted on community servers.




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Eric Smith
We've released a mandatory update to TF2. The notes for the TF2 update are 
below. There are shared engine changes that affect DoD:S and HL2:DM.

-Eric

--

Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
- Updated The Helmet Without a Home to be paintable
- Fixed some clipping issues with The Salty Dog
- Removed player penetration from The Pomson 6000 and boosted the damage to 
compensate

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates coming

2012-08-15 Thread 1nsane
Yes, when we're back from work and can focus on updating our servers :).

On Wed, Aug 15, 2012 at 8:58 PM, Joshua Conley joshuacon...@gmail.comwrote:

 I'm loving these late night updates.

 On Wed, Aug 15, 2012 at 8:34 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We're beginning the rollout of the Mann vs. Machine update for TF2. This
  also includes mandatory DoD:S and HL2:DM updates. They should be ready
 soon.
 
  -Eric
 
 
  ___
  hlds_announce mailing list
  hlds_annou...@list.valvesoftware.com
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
 



 --
 Joshua Conley
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover

Yay!
Got a server working if anyone wants to test,  94.23.39.167:27025

 From: er...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Date: Thu, 16 Aug 2012 01:01:26 +
 Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
 
 We've released a mandatory update to TF2. The notes for the TF2 update are 
 below. There are shared engine changes that affect DoD:S and HL2:DM.
 
 -Eric
 
 --
 
 Team Fortress 2
 - Added Mann vs. Machine
 - Added Archimedes
 - Added The Soldier's Stogie
 - Added The Robro 3000
 - Updated The Helmet Without a Home to be paintable
 - Fixed some clipping issues with The Salty Dog
 - Removed player penetration from The Pomson 6000 and boosted the damage to 
 compensate
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover

People already on it. Looks like I'll have to set up another 11...

 From: neobened...@hotmail.co.uk
 To: hlds_linux@list.valvesoftware.com
 Date: Thu, 16 Aug 2012 02:09:58 +0100
 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
 
 
 Yay!
 Got a server working if anyone wants to test,  94.23.39.167:27025
 
  From: er...@valvesoftware.com
  To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
  hlds_annou...@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 01:01:26 +
  Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
  
  We've released a mandatory update to TF2. The notes for the TF2 update are 
  below. There are shared engine changes that affect DoD:S and HL2:DM.
  
  -Eric
  
  --
  
  Team Fortress 2
  - Added Mann vs. Machine
  - Added Archimedes
  - Added The Soldier's Stogie
  - Added The Robro 3000
  - Updated The Helmet Without a Home to be paintable
  - Fixed some clipping issues with The Salty Dog
  - Removed player penetration from The Pomson 6000 and boosted the damage to 
  compensate
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover

I'm getting this a lot, what does it mean?

L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected 
(reason Connection rejected by game
)
Dropped ProTurk from server (Connection rejected by game
)


 From: neobened...@hotmail.co.uk
 To: hlds_linux@list.valvesoftware.com
 Date: Thu, 16 Aug 2012 02:22:04 +0100
 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
 
 
 People already on it. Looks like I'll have to set up another 11...
 
  From: neobened...@hotmail.co.uk
  To: hlds_linux@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 02:09:58 +0100
  Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
  
  
  Yay!
  Got a server working if anyone wants to test,  94.23.39.167:27025
  
   From: er...@valvesoftware.com
   To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
   hlds_annou...@list.valvesoftware.com
   Date: Thu, 16 Aug 2012 01:01:26 +
   Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
   
   We've released a mandatory update to TF2. The notes for the TF2 update 
   are below. There are shared engine changes that affect DoD:S and HL2:DM.
   
   -Eric
   
   --
   
   Team Fortress 2
   - Added Mann vs. Machine
   - Added Archimedes
   - Added The Soldier's Stogie
   - Added The Robro 3000
   - Updated The Helmet Without a Home to be paintable
   - Fixed some clipping issues with The Salty Dog
   - Removed player penetration from The Pomson 6000 and boosted the damage 
   to compensate
   
   ___
   To unsubscribe, edit your list preferences, or view the list archives, 
   please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Frank
They may not be updated maybe? Or something isn't setup correctly with the
server... wish I knew all mine are in download/pause/download etc etc.. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict
Glover
Sent: Wednesday, August 15, 2012 9:26 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released


I'm getting this a lot, what does it mean?

L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected
(reason Connection rejected by game
)
Dropped ProTurk from server (Connection rejected by game
)


 From: neobened...@hotmail.co.uk
 To: hlds_linux@list.valvesoftware.com
 Date: Thu, 16 Aug 2012 02:22:04 +0100
 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
 
 
 People already on it. Looks like I'll have to set up another 11...
 
  From: neobened...@hotmail.co.uk
  To: hlds_linux@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 02:09:58 +0100
  Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
  
  
  Yay!
  Got a server working if anyone wants to test,  94.23.39.167:27025
  
   From: er...@valvesoftware.com
   To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
   Date: Thu, 16 Aug 2012 01:01:26 +
   Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
   
   We've released a mandatory update to TF2. The notes for the TF2 update
are below. There are shared engine changes that affect DoD:S and HL2:DM.
   
   -Eric
   
   --
   
   Team Fortress 2
   - Added Mann vs. Machine
   - Added Archimedes
   - Added The Soldier's Stogie
   - Added The Robro 3000
   - Updated The Helmet Without a Home to be paintable
   - Fixed some clipping issues with The Salty Dog
   - Removed player penetration from The Pomson 6000 and boosted the
damage to compensate
   
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

  ___
  To unsubscribe, edit your list preferences, or view the list archives,
please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Nathan Wong
Is the number reported by matchmaking remotely accurate? 3000 people in
queues for 47 full servers?

On 16 August 2012 01:57, Glib Tsyrklyevych russian...@gmail.com wrote:

 Apparently they're already rolling it out.

 On Wed, Aug 15, 2012 at 7:37 PM, Frank ad...@gamerscrib.net wrote:

  I disagree with this  - sorry but I do.
 
  You should be able to use a ticket on our servers that WE run and get the
  same thing, there should be no difference between our servers and Valve
  servers in the way they are setup but you can bet your bottom dollar that
  our servers will be managed better from the slackers, hackers and so on
  that
  will flood this mode in the days to come.
 
  I'm done for now..I'll wait for update which apparently isn't going to
 make
  it before 9PM EST and hope for the best.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux




-- 
Nathan Wong
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Nathan Wong
I'm also getting multiple:
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned
NULL.
At what I assume to be the start of each wave.

On 16 August 2012 02:26, Benedict Glover neobened...@hotmail.co.uk wrote:


 I'm getting this a lot, what does it mean?
 
 L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected
 (reason Connection rejected by game
 )
 Dropped ProTurk from server (Connection rejected by game
 )
 

  From: neobened...@hotmail.co.uk
  To: hlds_linux@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 02:22:04 +0100
  Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
 released
 
 
  People already on it. Looks like I'll have to set up another 11...
 
   From: neobened...@hotmail.co.uk
   To: hlds_linux@list.valvesoftware.com
   Date: Thu, 16 Aug 2012 02:09:58 +0100
   Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
 released
  
  
   Yay!
   Got a server working if anyone wants to test,  94.23.39.167:27025
  
From: er...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
Date: Thu, 16 Aug 2012 01:01:26 +
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
 released
   
We've released a mandatory update to TF2. The notes for the TF2
 update are below. There are shared engine changes that affect DoD:S and
 HL2:DM.
   
-Eric
   
--
   
Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
- Updated The Helmet Without a Home to be paintable
- Fixed some clipping issues with The Salty Dog
- Removed player penetration from The Pomson 6000 and boosted the
 damage to compensate
   
___
To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux




-- 
Nathan Wong
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover


Yeah I think its the server, it downloaded awefully quick. But people are 
playing on it fine it appears. So I won't interrupt their gameplay
 From: ad...@gamerscrib.net
 To: hlds_linux@list.valvesoftware.com
 Date: Wed, 15 Aug 2012 21:35:26 -0400
 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
 
 They may not be updated maybe? Or something isn't setup correctly with the
 server... wish I knew all mine are in download/pause/download etc etc.. 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict
 Glover
 Sent: Wednesday, August 15, 2012 9:26 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
 
 
 I'm getting this a lot, what does it mean?
 
 L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected
 (reason Connection rejected by game
 )
 Dropped ProTurk from server (Connection rejected by game
 )
 
 
  From: neobened...@hotmail.co.uk
  To: hlds_linux@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 02:22:04 +0100
  Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
 released
  
  
  People already on it. Looks like I'll have to set up another 11...
  
   From: neobened...@hotmail.co.uk
   To: hlds_linux@list.valvesoftware.com
   Date: Thu, 16 Aug 2012 02:09:58 +0100
   Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
 released
   
   
   Yay!
   Got a server working if anyone wants to test,  94.23.39.167:27025
   
From: er...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
Date: Thu, 16 Aug 2012 01:01:26 +
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
 released

We've released a mandatory update to TF2. The notes for the TF2 update
 are below. There are shared engine changes that affect DoD:S and HL2:DM.

-Eric

--

Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
- Updated The Helmet Without a Home to be paintable
- Fixed some clipping issues with The Salty Dog
- Removed player penetration from The Pomson 6000 and boosted the
 damage to compensate

___
To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover

That's the bot/player limit reached. Make sure 32 slots.

 From: nat...@nathanwong.co.uk
 Date: Thu, 16 Aug 2012 02:40:20 +0100
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
 
 I'm also getting multiple:
 CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned
 NULL.
 At what I assume to be the start of each wave.
 
 On 16 August 2012 02:26, Benedict Glover neobened...@hotmail.co.uk wrote:
 
 
  I'm getting this a lot, what does it mean?
  
  L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected
  (reason Connection rejected by game
  )
  Dropped ProTurk from server (Connection rejected by game
  )
  
 
   From: neobened...@hotmail.co.uk
   To: hlds_linux@list.valvesoftware.com
   Date: Thu, 16 Aug 2012 02:22:04 +0100
   Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
  released
  
  
   People already on it. Looks like I'll have to set up another 11...
  
From: neobened...@hotmail.co.uk
To: hlds_linux@list.valvesoftware.com
Date: Thu, 16 Aug 2012 02:09:58 +0100
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
  released
   
   
Yay!
Got a server working if anyone wants to test,  94.23.39.167:27025
   
 From: er...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
 Date: Thu, 16 Aug 2012 01:01:26 +
 Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
  released

 We've released a mandatory update to TF2. The notes for the TF2
  update are below. There are shared engine changes that affect DoD:S and
  HL2:DM.

 -Eric

 --

 Team Fortress 2
 - Added Mann vs. Machine
 - Added Archimedes
 - Added The Soldier's Stogie
 - Added The Robro 3000
 - Updated The Helmet Without a Home to be paintable
 - Fixed some clipping issues with The Salty Dog
 - Removed player penetration from The Pomson 6000 and boosted the
  damage to compensate

 ___
 To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   
___
To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
 
 
 -- 
 Nathan Wong
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Daniel .
Every client connecting gets kicked (reason Kicked due to inactivity)
What is that all about?

2012/8/16 Benedict Glover neobened...@hotmail.co.uk


 That's the bot/player limit reached. Make sure 32 slots.

  From: nat...@nathanwong.co.uk
  Date: Thu, 16 Aug 2012 02:40:20 +0100
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
 released
 
  I'm also getting multiple:
  CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned
  NULL.
  At what I assume to be the start of each wave.
 
  On 16 August 2012 02:26, Benedict Glover neobened...@hotmail.co.uk
 wrote:
 
  
   I'm getting this a lot, what does it mean?
   
   L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707
 disconnected
   (reason Connection rejected by game
   )
   Dropped ProTurk from server (Connection rejected by game
   )
   
  
From: neobened...@hotmail.co.uk
To: hlds_linux@list.valvesoftware.com
Date: Thu, 16 Aug 2012 02:22:04 +0100
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
   released
   
   
People already on it. Looks like I'll have to set up another 11...
   
 From: neobened...@hotmail.co.uk
 To: hlds_linux@list.valvesoftware.com
 Date: Thu, 16 Aug 2012 02:09:58 +0100
 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
   released


 Yay!
 Got a server working if anyone wants to test,  94.23.39.167:27025

  From: er...@valvesoftware.com
  To: hlds_linux@list.valvesoftware.com;
 h...@list.valvesoftware.com;
   hlds_annou...@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 01:01:26 +
  Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
   released
 
  We've released a mandatory update to TF2. The notes for the TF2
   update are below. There are shared engine changes that affect DoD:S and
   HL2:DM.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Mann vs. Machine
  - Added Archimedes
  - Added The Soldier's Stogie
  - Added The Robro 3000
  - Updated The Helmet Without a Home to be paintable
  - Fixed some clipping issues with The Salty Dog
  - Removed player penetration from The Pomson 6000 and boosted the
   damage to compensate
 
  ___
  To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
 
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
 
 
 
  --
  Nathan Wong
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Proxy?

2012-08-15 Thread Cameron Munroe

Where my proxy man? Make my 11 servers go VROOOM!

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] AppFramework : Unable to create system VDataCache003!

2012-08-15 Thread Jacques Ahlers
Copied a working mvm server directory but when trying to start I get

AppFramework : Unable to create system VDataCache003!
Unable to load interface VDataCache003 from bin/datacache.so

Jacques
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] AppFramework : Unable to create system VDataCache003!

2012-08-15 Thread Cameron Munroe

I would rerun the hldsupdate and rerun ./steam

On 8/15/2012 6:56 PM, Jacques Ahlers wrote:

Copied a working mvm server directory but when trying to start I get

AppFramework : Unable to create system VDataCache003!
Unable to load interface VDataCache003 from bin/datacache.so

Jacques
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] hlds_linux Digest, Vol 54, Issue 62

2012-08-15 Thread Steven Polley
I'm excited for the day that VALVe allows us to update our servers before
the client update gets rolled out.  Even if we  had an hour, it would make
a huge difference.  It's detrimental to us server admins, as well as the
player experience (having to wait in large queues).

On Wed, Aug 15, 2012 at 6:40 PM,
hlds_linux-requ...@list.valvesoftware.comwrote:

 -- Forwarded message --
 From: Nathan Wong nat...@nathanwong.co.uk
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Cc:
 Date: Thu, 16 Aug 2012 02:39:02 +0100
 Subject: Re: [hlds_linux] [hlds] Mann Co Servers?
 Is the number reported by matchmaking remotely accurate? 3000 people in
 queues for 47 full servers?


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] hlds_linux Digest, Vol 54, Issue 62

2012-08-15 Thread Danh Pham
Perhaps we could have a dedicated content server?

I would believe that it would be beneficial to all three parties.

On Wed, Aug 15, 2012 at 10:10 PM, Steven Polley zellers.shi...@gmail.comwrote:

 I'm excited for the day that VALVe allows us to update our servers before
 the client update gets rolled out.  Even if we  had an hour, it would make
 a huge difference.  It's detrimental to us server admins, as well as the
 player experience (having to wait in large queues).

 On Wed, Aug 15, 2012 at 6:40 PM,
 hlds_linux-requ...@list.valvesoftware.comwrote:

  -- Forwarded message --
  From: Nathan Wong nat...@nathanwong.co.uk
  To: Half-Life dedicated Linux server mailing list 
  hlds_linux@list.valvesoftware.com
  Cc:
  Date: Thu, 16 Aug 2012 02:39:02 +0100
  Subject: Re: [hlds_linux] [hlds] Mann Co Servers?
  Is the number reported by matchmaking remotely accurate? 3000 people in
  queues for 47 full servers?
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Sourcemod?

2012-08-15 Thread Cameron Munroe
Any idea other then sourcemod what needs to be updated to get the 
servers up and running?


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread 1nsane
Yes it is :P.

On Wed, Aug 15, 2012 at 9:39 PM, Nathan Wong nat...@nathanwong.co.ukwrote:

 Is the number reported by matchmaking remotely accurate? 3000 people in
 queues for 47 full servers?

 On 16 August 2012 01:57, Glib Tsyrklyevych russian...@gmail.com wrote:

  Apparently they're already rolling it out.
 
  On Wed, Aug 15, 2012 at 7:37 PM, Frank ad...@gamerscrib.net wrote:
 
   I disagree with this  - sorry but I do.
  
   You should be able to use a ticket on our servers that WE run and get
 the
   same thing, there should be no difference between our servers and Valve
   servers in the way they are setup but you can bet your bottom dollar
 that
   our servers will be managed better from the slackers, hackers and so on
   that
   will flood this mode in the days to come.
  
   I'm done for now..I'll wait for update which apparently isn't going to
  make
   it before 9PM EST and hope for the best.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 



 --
 Nathan Wong
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Sourcemod?

2012-08-15 Thread pilger
Seems that my Sourcemod on Windows isn't broken at all. Checked on my
personal dedicated server without much testing, though, so I could be
mistaken.

On 15 August 2012 23:37, Cameron Munroe cmun...@cameronmunroe.com wrote:

 Any idea other then sourcemod what needs to be updated to get the servers
 up and running?

 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Sourcemod?

2012-08-15 Thread Cameron Munroe

Once Players connect server crashes =\

On 8/15/2012 7:50 PM, pilger wrote:

Seems that my Sourcemod on Windows isn't broken at all. Checked on my
personal dedicated server without much testing, though, so I could be
mistaken.

On 15 August 2012 23:37, Cameron Munroe cmun...@cameronmunroe.com wrote:


Any idea other then sourcemod what needs to be updated to get the servers
up and running?

__**_
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Sourcemod?

2012-08-15 Thread Samuel DEMEULEMEESTER
Same here. Some sourcemod plugins crashes. In my case, I traced the issue
down to TF2 Weapon Blocker plugin (wpnblock.smx). After disable, server runs
fine.

I expect some major gamedata changes. Many plugins will need recompilation.


-Message d'origine-
De : hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] De la part de Cameron
Munroe
Envoyé : jeudi 16 août 2012 04:53
À : Half-Life dedicated Linux server mailing list
Objet : Re: [hlds_linux] Sourcemod?

Once Players connect server crashes =\

On 8/15/2012 7:50 PM, pilger wrote:
 Seems that my Sourcemod on Windows isn't broken at all. Checked on my 
 personal dedicated server without much testing, though, so I could be 
 mistaken.

 On 15 August 2012 23:37, Cameron Munroe cmun...@cameronmunroe.com wrote:

 Any idea other then sourcemod what needs to be updated to get the 
 servers up and running?

 __**_
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linu
 xhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Sourcemod?

2012-08-15 Thread Necavi
https://forums.alliedmods.net/showthread.php?t=193027

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Samuel
DEMEULEMEESTER
Sent: Wednesday, August 15, 2012 20:18
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Sourcemod?

Same here. Some sourcemod plugins crashes. In my case, I traced the issue
down to TF2 Weapon Blocker plugin (wpnblock.smx). After disable, server runs
fine.

I expect some major gamedata changes. Many plugins will need recompilation.


-Message d'origine-
De : hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] De la part de Cameron
Munroe
Envoyé : jeudi 16 août 2012 04:53
À : Half-Life dedicated Linux server mailing list
Objet : Re: [hlds_linux] Sourcemod?

Once Players connect server crashes =\

On 8/15/2012 7:50 PM, pilger wrote:
 Seems that my Sourcemod on Windows isn't broken at all. Checked on my 
 personal dedicated server without much testing, though, so I could be 
 mistaken.

 On 15 August 2012 23:37, Cameron Munroe cmun...@cameronmunroe.com wrote:

 Any idea other then sourcemod what needs to be updated to get the 
 servers up and running?

 __**_
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linu
 xhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] MvM and maxplayers 32

2012-08-15 Thread dan

On 15/08/2012 16:55, Fletcher Dunn wrote:

A note regarding 32-player servers and MvM:

An MvM server will require about as much CPU usage as a 32-player PvP server.  However, the network 
utilization is significantly lower for obvious reasons.  Whether the max number of internal player 
slots is 6, 24 or 32, I think you'll agree is really an internal technical detail that 
would not be this much of a focal point in the discussion, in a perfect world.  It is 
understandable but unfortunate that currently pricing models are based on this, because this number 
is equivalent to players in PvP.


Well I don't know about the rest of the world but bandwidth requirements 
for TF2 is pretty immaterial here in the UK in terms of the cost.


I ran TF2 (and L4D and minecraft occasionally) on a VPS server for a while.

If you look at 99.999% of VPS sold they don't even mention what CPU you 
get (they tend to say what CPU their servers have instead)


They are sold by stating the bandwidth / disk space / ram you get.

My VPS had 1TB a month bandwidth limit on something like a 5mbps 
throttled connection. I never once got close to using that bandwidth 
running a TF2 server. I think I used about 6% max.
That's 1TB a month included in the £8 I was paying for the server. Which 
doesn't immediately suggest that it uses less bandwidth is going to 
matter much in terms of cost, does it?


Similarly, the 30gb disk space I got was mostly empty too. I had 3 or 4 
games installed and still had plenty. The ram I had, around 1gb, was 
more than enough to run a 24 slot TF2 server (Although it struggled to 
get more than a handful of minecraft players - and you gave him a TF2 
hat and offered him a job? :-) )


That leaves the one thing that a VPS struggles a bit with when running a 
TF2 server - CPU allocation and CPU usage.


Your move to fixed tic, 66 fps and so on helped a lot, but I could still 
tell my server was on a VPS, compared with other UK servers that I 
played on that were on dedicated servers.
Once the server filled and the var: figure on the net_graph started 
rising it felt a bit flaky. But it was reasonably playable. I think the 
way the cpu was allocated via the XenPV meant it worked out as a 1.2ghz 
processor.


However, there was no real option to pay more cash to get more CPU power 
and keep everything else the same. I couldn't pay for, say, a 2ghz 
processor. You'd have to pay 2 or 3x the monthly cost and have a ton 
more bandwidth / disk space and ram that you didn't use or need (and 
that I couldn't even use to run more game server instances, because 
you'd still only have enough CPU oomph to run one game instance) and the 
costs rose significantly.


Similarly for dedicated servers, firstly they all start OTT price wise, 
but if you want a decent CPU you pay for it. Bandwidth? Is not really a 
concern even at the cheapest options. if you're paying a lot in the USA 
for bandwidth, look in the car park at the hosting centre, if it's full 
of Mercedes, Porches and Ferraris, that's what you're actually paying for :)


Similarly, other options cost a lot more. Often for something that was 
overkill, except for getting a bit more CPU oomph.


Valve's French TF2 servers suffer from exactly the same issue - they 
don't have enough cpu power to run the game properly - in fact they are 
often worse than my VPS was at peak times.


So I think, whatever the perfect world is, the real world, at least part 
of it, isn't going to care that the network usage for MvM is less. If 
the CPU usage is as high or higher, and if server providers currently 
rely on being able to run n server instances on a particular server CPU, 
then that'll still be the sticking point as far as how much money they 
want to charge for a TF2 instance, whether you play 6 slot MvM or 32 
player PvP with it.


I won't really know, I bought a bike for the summer instead and stopped 
renting the server. As I've written at length here before, there are, 
the vast majority of the time, more than enough TF2 servers anyway and 
there's very little point having too many TF2 servers. So I'll play MvM 
on Valve's servers, happily knowing if I couldn't find a 12v12 pvp 
server, I can always rent a VPS and run my own. It's affordable and 
workable.


That doesn't seem to be the case yet with MvM, and it's not immediately 
obvious to me that uses less bandwidth is going to make much 
difference price-wise. Unless 3rd parties that sell TF2 servers have 
plenty of spare cpu power they've kept idle. If so, perhaps they'll 
offer a reasonably priced option for MvM. I guess we'll see (although 
that would obviously beg the question as to why they've charged so much 
extra for 24 or 32 slot pvp in the past? Bandwidth isn't a good answer)


At the moment my son's clan rents a 12 slot TF2 server for around 
£5/month, each of them throwing into the pot to share the costs 
(although I'd have said the VPS we had would have done 6v6 with no 
issues at all, the provider 

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread dan

On 15/08/2012 16:51, Fletcher Dunn wrote:

7th.


Don't push us too hard. We've only just got over our confusion for what 
6 means :)

--
Dan

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread dan

On 15/08/2012 23:16, Russell Smith wrote:
What's the situation going to be with the replay system?  Will that 
work with MvM or should we disable it for servers running the mode?


It doesn't work now :(

Hopefully they'll get someone else looking at the bugs.

--
Dan

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Warning: Table soundprecache is full, can't add...

2012-08-15 Thread Cameron Munroe
Im starting to get Warning:  Table soundprecache is full, can't add 
vo\taunts\scout_taunts18.wav errors on my server and then crashing.


Anyone else having this issue, and any fixes?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread James Ives
Is anyone's server crashes when the map changes?

■ James Ives ■ ja...@jimo.co.uk




On 15 August 2012 20:21, dan needa...@ntlworld.com wrote:

 On 15/08/2012 16:51, Fletcher Dunn wrote:

 7th.


 Don't push us too hard. We've only just got over our confusion for what 6
 means :)
 --
 Dan


 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Player time outs

2012-08-15 Thread Russell Smith
These seem to be happening a ton on my PvP server tonight.  Anyone else 
seeing them?


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Russell Smith

Replays appear to be working on my server.

On 8/15/2012 9:25 PM, dan wrote:

On 15/08/2012 23:16, Russell Smith wrote:
What's the situation going to be with the replay system?  Will that 
work with MvM or should we disable it for servers running the mode?


It doesn't work now :(

Hopefully they'll get someone else looking at the bugs.




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Player time outs

2012-08-15 Thread Russell Smith

Most likely.  They seem to be happening with many players simultaneously.

On 8/15/2012 9:31 PM, 1nsane wrote:
I've had complaints of player crashes after this update on both my PVP 
and MVM servers. That's probably what you are seeing.


On Thu, Aug 16, 2012 at 12:29 AM, Russell Smith 
ve...@tinylittlerobots.us mailto:ve...@tinylittlerobots.us wrote:


These seem to be happening a ton on my PvP server tonight.  Anyone
else seeing them?

___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Connection rejeected by game .

2012-08-15 Thread Carl
Is anyone else being dropped with this message?  Seems most other 
servers are doing the same thing.


Carl

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Lost wave but still went on to next wave?

2012-08-15 Thread Ross Bemrose
So, I was just playing a game of MvM on mvm_coaltown when we lost a wave 
by a tank inserting a bomb (it was the last enemy).


We were advanced to the next round, but the server started bugging out 
immediately afterwards.  I'm not sure if this was intended, but it 
apparently spawned 8 Medics all healing one Heavy and the server started 
stuttering immediately afterwards.


I believe we only had 6 players connected at the time, and the same ran 
fine before that, including a complete map of mvm_decoy.


Of course, there's also the server shows players out of 32 bug.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


  1   2   >