Re: [hlds_linux] Host_Error: Overflow error writing string table baseline ServerMapCycleMvM

2012-08-15 Thread HyperionGaming.org Admin
I just got a different EngineError on another Payload windows server
configured similarly, this time it was:
Host_Error: Overflow error writing string table baseline ServerMapCycle

P.

On Wed, Aug 15, 2012 at 11:45 PM, 1nsane <1nsane...@gmail.com> wrote:

> The core dump in my case seems to point to ed_alloc as the cause. If I
> caught the right coredump.
>
> On Thu, Aug 16, 2012 at 1:58 AM, HyperionGaming.org Admin <
> ad...@hyperiongaming.org> wrote:
>
> > Yes, we had the same error except with GameRulesCreation at the end
> instead
> > of ServerMapCycleMvM, and this was on a Payload windows server.
> >
> > The server did not actually crash either, just timed out. I had to
> manually
> > restart it.
> >
> > P.
> >
> > On Wed, Aug 15, 2012 at 10:50 PM, 1nsane <1nsane...@gmail.com> wrote:
> >
> > > Anyone else getting crashes with this error?
> > > Engine error: Host_Error: Overflow error writing string table baseline
> > > ServerMapCycleMvM
> > >
> > > I'm not even running MvM on these servers.
> > > ___
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> >
> >
> >
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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Emil Larsson
Even if it worked it's probably not recommended as Replay (And/Or SourceTV)
takes one of the slots MvM uses to function.

On Thu, Aug 16, 2012 at 6:25 AM, dan  wrote:

> On 15/08/2012 23:16, Russell Smith wrote:
>
>> What's the situation going to be with the replay system?  Will that work
>> with MvM or should we disable it for servers running the mode?
>>
>
> It doesn't work now :(
>
> Hopefully they'll get someone else looking at the bugs.
>
> --
> Dan
>
>
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Re: [hlds_linux] Host_Error: Overflow error writing string table baseline ServerMapCycleMvM

2012-08-15 Thread 1nsane
The core dump in my case seems to point to ed_alloc as the cause. If I
caught the right coredump.

On Thu, Aug 16, 2012 at 1:58 AM, HyperionGaming.org Admin <
ad...@hyperiongaming.org> wrote:

> Yes, we had the same error except with GameRulesCreation at the end instead
> of ServerMapCycleMvM, and this was on a Payload windows server.
>
> The server did not actually crash either, just timed out. I had to manually
> restart it.
>
> P.
>
> On Wed, Aug 15, 2012 at 10:50 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > Anyone else getting crashes with this error?
> > Engine error: Host_Error: Overflow error writing string table baseline
> > ServerMapCycleMvM
> >
> > I'm not even running MvM on these servers.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> *Plasma*
> HyperionGaming.org Admin 
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Re: [hlds_linux] Host_Error: Overflow error writing string table baseline ServerMapCycleMvM

2012-08-15 Thread HyperionGaming.org Admin
Yes, we had the same error except with GameRulesCreation at the end instead
of ServerMapCycleMvM, and this was on a Payload windows server.

The server did not actually crash either, just timed out. I had to manually
restart it.

P.

On Wed, Aug 15, 2012 at 10:50 PM, 1nsane <1nsane...@gmail.com> wrote:

> Anyone else getting crashes with this error?
> Engine error: Host_Error: Overflow error writing string table baseline
> ServerMapCycleMvM
>
> I'm not even running MvM on these servers.
> ___
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[hlds_linux] Host_Error: Overflow error writing string table baseline ServerMapCycleMvM

2012-08-15 Thread 1nsane
Anyone else getting crashes with this error?
Engine error: Host_Error: Overflow error writing string table baseline
ServerMapCycleMvM

I'm not even running MvM on these servers.
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Re: [hlds_linux] Warning: Table soundprecache is full, can't add...

2012-08-15 Thread bottige...@gmail.com
Is anyone getting this error randomly even on servers that aren't running MvM?

Host_Error: Overflow error writing string table baseline ServerMapCycleMvM

#0  0xf6bdb9ed in Sys_Error_Internal(bool, char const*, char*) () from
orangebox/bin/engine.so
#1  0xf6bdbaa0 in Sys_Error(char const*, ...) () from orangebox/bin/engine.so
#2  0xf6b19902 in Host_Error(char const*, ...) () from orangebox/bin/engine.so
#3  0xf6b57d7a in
CNetworkStringTableContainer::WriteBaselines(bf_write&) () from
orangebox/bin/engine.so
#4  0xf6a91bfd in CBaseClient::SendServerInfo() () from orangebox/bin/engine.so
#5  0xf6a9ede2 in CBaseServer::RunFrame() () from orangebox/bin/engine.so
#6  0xf6bc457b in SV_Frame(bool) () from orangebox/bin/engine.so
#7  0xf6b1a6bc in _Host_RunFrame_Server(bool) () from orangebox/bin/engine.so
#8  0xf6b1b43a in _Host_RunFrame(float) () from orangebox/bin/engine.so
#9  0xf6b1bd7f in Host_RunFrame(float) () from orangebox/bin/engine.so
#10 0xf6b27132 in CHostState::FrameUpdate(float) () from orangebox/bin/engine.so
#11 0xf6b27478 in HostState_Frame(float) () from orangebox/bin/engine.so

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Re: [hlds_linux] New 1.6 Exploit very dangerous!

2012-08-15 Thread PAL-18

So is this only affecting HLDS?  Or is it affecting SRCDS too?

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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Russell Smith

Yes, but that's not a new issue.

On 8/15/2012 9:56 PM, dan wrote:

On 16/08/2012 05:30, Russell Smith wrote:

Replays appear to be working on my server.


Do you never get this, and similar, errors? :-

http://forums.steamgames.com/forums/showthread.php?t=2745226




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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread dan

On 16/08/2012 05:30, Russell Smith wrote:

Replays appear to be working on my server.


Do you never get this, and similar, errors? :-

http://forums.steamgames.com/forums/showthread.php?t=2745226

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Re: [hlds_linux] Connection rejeected by game .

2012-08-15 Thread Carl
Yeah its MvM.  Doesnt seem to be possible to join any games from the 
server menu.



On 8/15/2012 9:42 PM, 1nsane wrote:

TF2 MVM?

If so, then probably the server had more than 6 players and kicked out the
extra.

On Thu, Aug 16, 2012 at 12:34 AM, Carl  wrote:


Is anyone else being dropped with this message?  Seems most other servers
are doing the same thing.

Carl

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Re: [hlds_linux] Lost wave but still went on to next wave?

2012-08-15 Thread doc
We had a round where it was just a sentry buster, but it just glitched out
and disappeared, but the beeping of the infernal thing continued for the
rest of the game.

On Wed, Aug 15, 2012 at 9:35 PM, Ross Bemrose  wrote:

> So, I was just playing a game of MvM on mvm_coaltown when we lost a wave
> by a tank inserting a bomb (it was the last enemy).
>
> We were advanced to the next round, but the server started bugging out
> immediately afterwards.  I'm not sure if this was intended, but it
> apparently spawned 8 Medics all healing one Heavy and the server started
> stuttering immediately afterwards.
>
> I believe we only had 6 players connected at the time, and the same ran
> fine before that, including a complete map of mvm_decoy.
>
> Of course, there's also the "server shows players out of 32" bug.
>
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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread dan

On 16/08/2012 01:37, Frank wrote:

I disagree with this  - sorry but I do.

You should be able to use a ticket on our servers that WE run and get the
same thing, there should be no difference between our servers and Valve
servers in the way they are setup but you can bet your bottom dollar that
our servers will be managed better from the slackers, hackers and so on that
will flood this mode in the days to come.


Yeah, there *should* be no differences. Valve aren't stupid though, they 
know there would be :)


Be honest with yourself - I'm betting you don't run a single vanilla 
server now. Not one. Am I wrong? So how can you claim there should be no 
difference when there clearly already is? :)


The game isn't even out and you wanted to change the number of players :)

Clearly you think some of your ideas for how the game should work or be 
configured are better than Valves, and that's fine - the tools exist for 
you to be creative, but those feelings obviously conflict with your 
claimed premise that there would be no differences between your servers 
and valves.


Even if your servers aren't different to be dishonest in any way it's 
self-evident that the recent past of 3rd party server owners has had a 
large %age that *should be no different * but clearly were. And that 
were different in a dishonest and negative way. To the point where Valve 
had to mess around trying to stymie their shenanigans.


It'd be great to think that one day Valve could let some 3rd party 
servers run this mode because I'm sure a %age of people here would run a 
mann up server without trying to cheat the system.  They let 3rd party 
servers get the Halloween mode drops (with certain caveats) - so unless 
they learnt from that it wasn't such a good idea after all, perhaps they 
just think this mode's changes are bigger and they want to manage things 
for a while first.


Whatever, it seems moot, plenty are saying they don't want to pay or 
can't afford to - they'll want MvM servers to play on too. Although folk 
in general (at least the group intelligent enough to read and understand 
the FAQ) seem happy with the way Valve have made losing tickets reusable 
over and over. That makes me think they'll sell plenty of tickets.


But you can't really blame them for caution.

As for cheaters (which is what I presume the group you confuse as 
'hackers'?) IME there are no more cheats on Valve's servers than on any 
others - perhaps less.

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Re: [hlds_linux] Connection rejeected by game .

2012-08-15 Thread 1nsane
TF2 MVM?

If so, then probably the server had more than 6 players and kicked out the
extra.

On Thu, Aug 16, 2012 at 12:34 AM, Carl  wrote:

> Is anyone else being dropped with this message?  Seems most other servers
> are doing the same thing.
>
> Carl
>
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Re: [hlds_linux] Warning: Table soundprecache is full, can't add...

2012-08-15 Thread Cameron Munroe

Hey Me Too! =\

On 8/15/2012 9:35 PM, Ryan Stecker wrote:

I'm having this issue with plugins that precache many sounds like Freak
Fortress 2.

On Wed, Aug 15, 2012 at 11:26 PM, Cameron Munroe
wrote:


Im starting to get "Warning:  Table soundprecache is full, can't add
vo\taunts\scout_taunts18.wav" errors on my server and then crashing.

Anyone else having this issue, and any fixes?

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Re: [hlds_linux] Warning: Table soundprecache is full, can't add...

2012-08-15 Thread Ryan Stecker
I'm having this issue with plugins that precache many sounds like Freak
Fortress 2.

On Wed, Aug 15, 2012 at 11:26 PM, Cameron Munroe
wrote:

> Im starting to get "Warning:  Table soundprecache is full, can't add
> vo\taunts\scout_taunts18.wav" errors on my server and then crashing.
>
> Anyone else having this issue, and any fixes?
>
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[hlds_linux] Lost wave but still went on to next wave?

2012-08-15 Thread Ross Bemrose
So, I was just playing a game of MvM on mvm_coaltown when we lost a wave 
by a tank inserting a bomb (it was the last enemy).


We were advanced to the next round, but the server started bugging out 
immediately afterwards.  I'm not sure if this was intended, but it 
apparently spawned 8 Medics all healing one Heavy and the server started 
stuttering immediately afterwards.


I believe we only had 6 players connected at the time, and the same ran 
fine before that, including a complete map of mvm_decoy.


Of course, there's also the "server shows players out of 32" bug.

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[hlds_linux] Connection rejeected by game .

2012-08-15 Thread Carl
Is anyone else being dropped with this message?  Seems most other 
servers are doing the same thing.


Carl

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Re: [hlds_linux] [hlds] Player time outs

2012-08-15 Thread Russell Smith

Most likely.  They seem to be happening with many players simultaneously.

On 8/15/2012 9:31 PM, 1nsane wrote:
I've had complaints of player crashes after this update on both my PVP 
and MVM servers. That's probably what you are seeing.


On Thu, Aug 16, 2012 at 12:29 AM, Russell Smith 
mailto:ve...@tinylittlerobots.us>> wrote:


These seem to be happening a ton on my PvP server tonight.  Anyone
else seeing them?

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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Russell Smith

Replays appear to be working on my server.

On 8/15/2012 9:25 PM, dan wrote:

On 15/08/2012 23:16, Russell Smith wrote:
What's the situation going to be with the replay system?  Will that 
work with MvM or should we disable it for servers running the mode?


It doesn't work now :(

Hopefully they'll get someone else looking at the bugs.




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[hlds_linux] Player time outs

2012-08-15 Thread Russell Smith
These seem to be happening a ton on my PvP server tonight.  Anyone else 
seeing them?


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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread James Ives
Is anyone's server crashes when the map changes?

■ James Ives ■ ja...@jimo.co.uk




On 15 August 2012 20:21, dan  wrote:

> On 15/08/2012 16:51, Fletcher Dunn wrote:
>
>> 7th.
>>
>
> Don't push us too hard. We've only just got over our confusion for what 6
> means :)
> --
> Dan
>
>
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[hlds_linux] Warning: Table soundprecache is full, can't add...

2012-08-15 Thread Cameron Munroe
Im starting to get "Warning:  Table soundprecache is full, can't add 
vo\taunts\scout_taunts18.wav" errors on my server and then crashing.


Anyone else having this issue, and any fixes?

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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread dan

On 15/08/2012 23:16, Russell Smith wrote:
What's the situation going to be with the replay system?  Will that 
work with MvM or should we disable it for servers running the mode?


It doesn't work now :(

Hopefully they'll get someone else looking at the bugs.

--
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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread dan

On 15/08/2012 16:51, Fletcher Dunn wrote:

7th.


Don't push us too hard. We've only just got over our confusion for what 
6 means :)

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Re: [hlds_linux] MvM and maxplayers 32

2012-08-15 Thread dan

On 15/08/2012 16:55, Fletcher Dunn wrote:

A note regarding 32-player servers and MvM:

An MvM server will require about as much CPU usage as a 32-player PvP server.  However, the network 
utilization is significantly lower for obvious reasons.  Whether the max number of internal player 
"slots" is 6, 24 or 32, I think you'll agree is really an internal technical detail that 
would not be this much of a focal point in the discussion, in a perfect world.  It is 
understandable but unfortunate that currently pricing models are based on this, because this number 
is equivalent to "players" in PvP.


Well I don't know about the rest of the world but bandwidth requirements 
for TF2 is pretty immaterial here in the UK in terms of the cost.


I ran TF2 (and L4D and minecraft occasionally) on a VPS server for a while.

If you look at 99.999% of VPS sold they don't even mention what CPU you 
get (they tend to say what CPU their servers have instead)


They are sold by stating the bandwidth / disk space / ram you get.

My VPS had 1TB a month bandwidth limit on something like a 5mbps 
throttled connection. I never once got close to using that bandwidth 
running a TF2 server. I think I used about 6% max.
That's 1TB a month included in the £8 I was paying for the server. Which 
doesn't immediately suggest that "it uses less bandwidth" is going to 
matter much in terms of cost, does it?


Similarly, the 30gb disk space I got was mostly empty too. I had 3 or 4 
games installed and still had plenty. The ram I had, around 1gb, was 
more than enough to run a 24 slot TF2 server (Although it struggled to 
get more than a handful of minecraft players - and you gave him a TF2 
hat and offered him a job? :-) )


That leaves the one thing that a VPS struggles a bit with when running a 
TF2 server - CPU allocation and CPU usage.


Your move to fixed tic, 66 fps and so on helped a lot, but I could still 
tell my server was on a VPS, compared with other UK servers that I 
played on that were on dedicated servers.
Once the server filled and the var: figure on the net_graph started 
rising it felt a bit flaky. But it was reasonably playable. I think the 
way the cpu was allocated via the XenPV meant it worked out as a 1.2ghz 
processor.


However, there was no real option to pay more cash to get more CPU power 
and keep everything else the same. I couldn't pay for, say, a 2ghz 
processor. You'd have to pay 2 or 3x the monthly cost and have a ton 
more bandwidth / disk space and ram that you didn't use or need (and 
that I couldn't even use to run more game server instances, because 
you'd still only have enough CPU oomph to run one game instance) and the 
costs rose significantly.


Similarly for dedicated servers, firstly they all start OTT price wise, 
but if you want a decent CPU you pay for it. Bandwidth? Is not really a 
concern even at the cheapest options. if you're paying a lot in the USA 
for bandwidth, look in the car park at the hosting centre, if it's full 
of Mercedes, Porches and Ferraris, that's what you're actually paying for :)


Similarly, other options cost a lot more. Often for something that was 
overkill, except for getting a bit more CPU oomph.


Valve's French TF2 servers suffer from exactly the same issue - they 
don't have enough cpu power to run the game properly - in fact they are 
often worse than my VPS was at peak times.


So I think, whatever the perfect world is, the real world, at least part 
of it, isn't going to care that the network usage for MvM is less. If 
the CPU usage is as high or higher, and if server providers currently 
rely on being able to run n server instances on a particular server CPU, 
then that'll still be the sticking point as far as how much money they 
want to charge for a TF2 instance, whether you play 6 slot MvM or 32 
player PvP with it.


I won't really know, I bought a bike for the summer instead and stopped 
renting the server. As I've written at length here before, there are, 
the vast majority of the time, more than enough TF2 servers anyway and 
there's very little point having too many TF2 servers. So I'll play MvM 
on Valve's servers, happily knowing if I couldn't find a 12v12 pvp 
server, I can always rent a VPS and run my own. It's affordable and 
workable.


That doesn't seem to be the case yet with MvM, and it's not immediately 
obvious to me that "uses less bandwidth" is going to make much 
difference price-wise. Unless 3rd parties that sell TF2 servers have 
plenty of spare cpu power they've kept idle. If so, perhaps they'll 
offer a reasonably priced option for MvM. I guess we'll see (although 
that would obviously beg the question as to why they've charged so much 
extra for 24 or 32 slot pvp in the past? "Bandwidth" isn't a good answer)


At the moment my son's clan rents a 12 slot TF2 server for around 
£5/month, each of them throwing into the pot to share the costs 
(although I'd have said the VPS we had would have done 6v6 with no 
issues at all, the prov

Re: [hlds_linux] Sourcemod?

2012-08-15 Thread Necavi
https://forums.alliedmods.net/showthread.php?t=193027

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Samuel
DEMEULEMEESTER
Sent: Wednesday, August 15, 2012 20:18
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Sourcemod?

Same here. Some sourcemod plugins crashes. In my case, I traced the issue
down to TF2 Weapon Blocker plugin (wpnblock.smx). After disable, server runs
fine.

I expect some major gamedata changes. Many plugins will need recompilation.


-Message d'origine-
De : hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] De la part de Cameron
Munroe
Envoyé : jeudi 16 août 2012 04:53
À : Half-Life dedicated Linux server mailing list
Objet : Re: [hlds_linux] Sourcemod?

Once Players connect server crashes =\

On 8/15/2012 7:50 PM, pilger wrote:
> Seems that my Sourcemod on Windows isn't broken at all. Checked on my 
> personal dedicated server without much testing, though, so I could be 
> mistaken.
>
> On 15 August 2012 23:37, Cameron Munroe  wrote:
>
>> Any idea other then sourcemod what needs to be updated to get the 
>> servers up and running?
>>
>> __**_
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>> x
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Re: [hlds_linux] Sourcemod?

2012-08-15 Thread Samuel DEMEULEMEESTER
Same here. Some sourcemod plugins crashes. In my case, I traced the issue
down to TF2 Weapon Blocker plugin (wpnblock.smx). After disable, server runs
fine.

I expect some major gamedata changes. Many plugins will need recompilation.


-Message d'origine-
De : hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] De la part de Cameron
Munroe
Envoyé : jeudi 16 août 2012 04:53
À : Half-Life dedicated Linux server mailing list
Objet : Re: [hlds_linux] Sourcemod?

Once Players connect server crashes =\

On 8/15/2012 7:50 PM, pilger wrote:
> Seems that my Sourcemod on Windows isn't broken at all. Checked on my 
> personal dedicated server without much testing, though, so I could be 
> mistaken.
>
> On 15 August 2012 23:37, Cameron Munroe  wrote:
>
>> Any idea other then sourcemod what needs to be updated to get the 
>> servers up and running?
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linu
>> x
>>
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Re: [hlds_linux] Sourcemod?

2012-08-15 Thread Cameron Munroe

Once Players connect server crashes =\

On 8/15/2012 7:50 PM, pilger wrote:

Seems that my Sourcemod on Windows isn't broken at all. Checked on my
personal dedicated server without much testing, though, so I could be
mistaken.

On 15 August 2012 23:37, Cameron Munroe  wrote:


Any idea other then sourcemod what needs to be updated to get the servers
up and running?

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Re: [hlds_linux] Sourcemod?

2012-08-15 Thread pilger
Seems that my Sourcemod on Windows isn't broken at all. Checked on my
personal dedicated server without much testing, though, so I could be
mistaken.

On 15 August 2012 23:37, Cameron Munroe  wrote:

> Any idea other then sourcemod what needs to be updated to get the servers
> up and running?
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread 1nsane
Yes it is :P.

On Wed, Aug 15, 2012 at 9:39 PM, Nathan Wong wrote:

> Is the number reported by matchmaking remotely accurate? 3000 people in
> queues for 47 full servers?
>
> On 16 August 2012 01:57, Glib Tsyrklyevych  wrote:
>
> > Apparently they're already rolling it out.
> >
> > On Wed, Aug 15, 2012 at 7:37 PM, Frank  wrote:
> >
> > > I disagree with this  - sorry but I do.
> > >
> > > You should be able to use a ticket on our servers that WE run and get
> the
> > > same thing, there should be no difference between our servers and Valve
> > > servers in the way they are setup but you can bet your bottom dollar
> that
> > > our servers will be managed better from the slackers, hackers and so on
> > > that
> > > will flood this mode in the days to come.
> > >
> > > I'm done for now..I'll wait for update which apparently isn't going to
> > make
> > > it before 9PM EST and hope for the best.
> > ___
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> > please visit:
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> >
>
>
>
> --
> Nathan Wong
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[hlds_linux] Sourcemod?

2012-08-15 Thread Cameron Munroe
Any idea other then sourcemod what needs to be updated to get the 
servers up and running?


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Re: [hlds_linux] hlds_linux Digest, Vol 54, Issue 62

2012-08-15 Thread Danh Pham
Perhaps we could have a dedicated content server?

I would believe that it would be beneficial to all three parties.

On Wed, Aug 15, 2012 at 10:10 PM, Steven Polley wrote:

> I'm excited for the day that VALVe allows us to update our servers before
> the client update gets rolled out.  Even if we  had an hour, it would make
> a huge difference.  It's detrimental to us server admins, as well as the
> player experience (having to wait in large queues).
>
> On Wed, Aug 15, 2012 at 6:40 PM,
> wrote:
>
> > -- Forwarded message --
> > From: Nathan Wong 
> > To: Half-Life dedicated Linux server mailing list <
> > hlds_linux@list.valvesoftware.com>
> > Cc:
> > Date: Thu, 16 Aug 2012 02:39:02 +0100
> > Subject: Re: [hlds_linux] [hlds] Mann Co Servers?
> > Is the number reported by matchmaking remotely accurate? 3000 people in
> > queues for 47 full servers?
> >
> >
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Re: [hlds_linux] hlds_linux Digest, Vol 54, Issue 62

2012-08-15 Thread Steven Polley
I'm excited for the day that VALVe allows us to update our servers before
the client update gets rolled out.  Even if we  had an hour, it would make
a huge difference.  It's detrimental to us server admins, as well as the
player experience (having to wait in large queues).

On Wed, Aug 15, 2012 at 6:40 PM,
wrote:

> -- Forwarded message --
> From: Nathan Wong 
> To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> Cc:
> Date: Thu, 16 Aug 2012 02:39:02 +0100
> Subject: Re: [hlds_linux] [hlds] Mann Co Servers?
> Is the number reported by matchmaking remotely accurate? 3000 people in
> queues for 47 full servers?
>
>
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Re: [hlds_linux] AppFramework : Unable to create system VDataCache003!

2012-08-15 Thread Cameron Munroe

I would rerun the hldsupdate and rerun ./steam

On 8/15/2012 6:56 PM, Jacques Ahlers wrote:

Copied a working mvm server directory but when trying to start I get

AppFramework : Unable to create system VDataCache003!
Unable to load interface VDataCache003 from bin/datacache.so

Jacques
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[hlds_linux] AppFramework : Unable to create system VDataCache003!

2012-08-15 Thread Jacques Ahlers
Copied a working mvm server directory but when trying to start I get

AppFramework : Unable to create system VDataCache003!
Unable to load interface VDataCache003 from bin/datacache.so

Jacques
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[hlds_linux] Proxy?

2012-08-15 Thread Cameron Munroe

Where my proxy man? Make my 11 servers go VROOOM!

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Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Daniel .
Every client connecting gets kicked (reason "Kicked due to inactivity")
What is that all about?

2012/8/16 Benedict Glover 

>
> That's the bot/player limit reached. Make sure 32 slots.
>
> > From: nat...@nathanwong.co.uk
> > Date: Thu, 16 Aug 2012 02:40:20 +0100
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> >
> > I'm also getting multiple:
> > CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned
> > NULL.
> > At what I assume to be the start of each wave.
> >
> > On 16 August 2012 02:26, Benedict Glover 
> wrote:
> >
> > >
> > > I'm getting this a lot, what does it mean?
> > > "
> > > L 08/16/2012 - 03:26:33: "ProTurk<84><>"
> disconnected
> > > (reason "Connection rejected by game
> > > ")
> > > Dropped ProTurk from server (Connection rejected by game
> > > )
> > > "
> > >
> > > > From: neobened...@hotmail.co.uk
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Date: Thu, 16 Aug 2012 02:22:04 +0100
> > > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > > released
> > > >
> > > >
> > > > People already on it. Looks like I'll have to set up another 11...
> > > >
> > > > > From: neobened...@hotmail.co.uk
> > > > > To: hlds_linux@list.valvesoftware.com
> > > > > Date: Thu, 16 Aug 2012 02:09:58 +0100
> > > > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > > released
> > > > >
> > > > >
> > > > > Yay!
> > > > > Got a server working if anyone wants to test,  94.23.39.167:27025
> > > > >
> > > > > > From: er...@valvesoftware.com
> > > > > > To: hlds_linux@list.valvesoftware.com;
> h...@list.valvesoftware.com;
> > > hlds_annou...@list.valvesoftware.com
> > > > > > Date: Thu, 16 Aug 2012 01:01:26 +
> > > > > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > > released
> > > > > >
> > > > > > We've released a mandatory update to TF2. The notes for the TF2
> > > update are below. There are shared engine changes that affect DoD:S and
> > > HL2:DM.
> > > > > >
> > > > > > -Eric
> > > > > >
> > > > > > --
> > > > > >
> > > > > > Team Fortress 2
> > > > > > - Added Mann vs. Machine
> > > > > > - Added Archimedes
> > > > > > - Added The Soldier's Stogie
> > > > > > - Added The Robro 3000
> > > > > > - Updated The Helmet Without a Home to be paintable
> > > > > > - Fixed some clipping issues with The Salty Dog
> > > > > > - Removed player penetration from The Pomson 6000 and boosted the
> > > damage to compensate
> > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > > > >
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> > --
> > Nathan Wong
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover

That's the bot/player limit reached. Make sure 32 slots.

> From: nat...@nathanwong.co.uk
> Date: Thu, 16 Aug 2012 02:40:20 +0100
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
> I'm also getting multiple:
> CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned
> NULL.
> At what I assume to be the start of each wave.
> 
> On 16 August 2012 02:26, Benedict Glover  wrote:
> 
> >
> > I'm getting this a lot, what does it mean?
> > "
> > L 08/16/2012 - 03:26:33: "ProTurk<84><>" disconnected
> > (reason "Connection rejected by game
> > ")
> > Dropped ProTurk from server (Connection rejected by game
> > )
> > "
> >
> > > From: neobened...@hotmail.co.uk
> > > To: hlds_linux@list.valvesoftware.com
> > > Date: Thu, 16 Aug 2012 02:22:04 +0100
> > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > released
> > >
> > >
> > > People already on it. Looks like I'll have to set up another 11...
> > >
> > > > From: neobened...@hotmail.co.uk
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Date: Thu, 16 Aug 2012 02:09:58 +0100
> > > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > released
> > > >
> > > >
> > > > Yay!
> > > > Got a server working if anyone wants to test,  94.23.39.167:27025
> > > >
> > > > > From: er...@valvesoftware.com
> > > > > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> > hlds_annou...@list.valvesoftware.com
> > > > > Date: Thu, 16 Aug 2012 01:01:26 +
> > > > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > released
> > > > >
> > > > > We've released a mandatory update to TF2. The notes for the TF2
> > update are below. There are shared engine changes that affect DoD:S and
> > HL2:DM.
> > > > >
> > > > > -Eric
> > > > >
> > > > > --
> > > > >
> > > > > Team Fortress 2
> > > > > - Added Mann vs. Machine
> > > > > - Added Archimedes
> > > > > - Added The Soldier's Stogie
> > > > > - Added The Robro 3000
> > > > > - Updated The Helmet Without a Home to be paintable
> > > > > - Fixed some clipping issues with The Salty Dog
> > > > > - Removed player penetration from The Pomson 6000 and boosted the
> > damage to compensate
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> 
> 
> 
> -- 
> Nathan Wong
> ___
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Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover


Yeah I think its the server, it downloaded awefully quick. But people are 
playing on it fine it appears. So I won't interrupt their gameplay
> From: ad...@gamerscrib.net
> To: hlds_linux@list.valvesoftware.com
> Date: Wed, 15 Aug 2012 21:35:26 -0400
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
> They may not be updated maybe? Or something isn't setup correctly with the
> server... wish I knew all mine are in download/pause/download etc etc.. 
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict
> Glover
> Sent: Wednesday, August 15, 2012 9:26 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
> 
> I'm getting this a lot, what does it mean?
> "
> L 08/16/2012 - 03:26:33: "ProTurk<84><>" disconnected
> (reason "Connection rejected by game
> ")
> Dropped ProTurk from server (Connection rejected by game
> )
> "
> 
> > From: neobened...@hotmail.co.uk
> > To: hlds_linux@list.valvesoftware.com
> > Date: Thu, 16 Aug 2012 02:22:04 +0100
> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> > 
> > 
> > People already on it. Looks like I'll have to set up another 11...
> > 
> > > From: neobened...@hotmail.co.uk
> > > To: hlds_linux@list.valvesoftware.com
> > > Date: Thu, 16 Aug 2012 02:09:58 +0100
> > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> > > 
> > > 
> > > Yay!
> > > Got a server working if anyone wants to test,  94.23.39.167:27025
> > > 
> > > > From: er...@valvesoftware.com
> > > > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> > > > Date: Thu, 16 Aug 2012 01:01:26 +
> > > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> > > > 
> > > > We've released a mandatory update to TF2. The notes for the TF2 update
> are below. There are shared engine changes that affect DoD:S and HL2:DM.
> > > > 
> > > > -Eric
> > > > 
> > > > --
> > > > 
> > > > Team Fortress 2
> > > > - Added Mann vs. Machine
> > > > - Added Archimedes
> > > > - Added The Soldier's Stogie
> > > > - Added The Robro 3000
> > > > - Updated The Helmet Without a Home to be paintable
> > > > - Fixed some clipping issues with The Salty Dog
> > > > - Removed player penetration from The Pomson 6000 and boosted the
> damage to compensate
> > > > 
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >   
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> ___
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> 
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Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Nathan Wong
I'm also getting multiple:
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned
NULL.
At what I assume to be the start of each wave.

On 16 August 2012 02:26, Benedict Glover  wrote:

>
> I'm getting this a lot, what does it mean?
> "
> L 08/16/2012 - 03:26:33: "ProTurk<84><>" disconnected
> (reason "Connection rejected by game
> ")
> Dropped ProTurk from server (Connection rejected by game
> )
> "
>
> > From: neobened...@hotmail.co.uk
> > To: hlds_linux@list.valvesoftware.com
> > Date: Thu, 16 Aug 2012 02:22:04 +0100
> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> >
> >
> > People already on it. Looks like I'll have to set up another 11...
> >
> > > From: neobened...@hotmail.co.uk
> > > To: hlds_linux@list.valvesoftware.com
> > > Date: Thu, 16 Aug 2012 02:09:58 +0100
> > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> > >
> > >
> > > Yay!
> > > Got a server working if anyone wants to test,  94.23.39.167:27025
> > >
> > > > From: er...@valvesoftware.com
> > > > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> > > > Date: Thu, 16 Aug 2012 01:01:26 +
> > > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> > > >
> > > > We've released a mandatory update to TF2. The notes for the TF2
> update are below. There are shared engine changes that affect DoD:S and
> HL2:DM.
> > > >
> > > > -Eric
> > > >
> > > > --
> > > >
> > > > Team Fortress 2
> > > > - Added Mann vs. Machine
> > > > - Added Archimedes
> > > > - Added The Soldier's Stogie
> > > > - Added The Robro 3000
> > > > - Updated The Helmet Without a Home to be paintable
> > > > - Fixed some clipping issues with The Salty Dog
> > > > - Removed player penetration from The Pomson 6000 and boosted the
> damage to compensate
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
Nathan Wong
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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Nathan Wong
Is the number reported by matchmaking remotely accurate? 3000 people in
queues for 47 full servers?

On 16 August 2012 01:57, Glib Tsyrklyevych  wrote:

> Apparently they're already rolling it out.
>
> On Wed, Aug 15, 2012 at 7:37 PM, Frank  wrote:
>
> > I disagree with this  - sorry but I do.
> >
> > You should be able to use a ticket on our servers that WE run and get the
> > same thing, there should be no difference between our servers and Valve
> > servers in the way they are setup but you can bet your bottom dollar that
> > our servers will be managed better from the slackers, hackers and so on
> > that
> > will flood this mode in the days to come.
> >
> > I'm done for now..I'll wait for update which apparently isn't going to
> make
> > it before 9PM EST and hope for the best.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



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Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Frank
They may not be updated maybe? Or something isn't setup correctly with the
server... wish I knew all mine are in download/pause/download etc etc.. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict
Glover
Sent: Wednesday, August 15, 2012 9:26 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released


I'm getting this a lot, what does it mean?
"
L 08/16/2012 - 03:26:33: "ProTurk<84><>" disconnected
(reason "Connection rejected by game
")
Dropped ProTurk from server (Connection rejected by game
)
"

> From: neobened...@hotmail.co.uk
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 16 Aug 2012 02:22:04 +0100
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
> 
> 
> People already on it. Looks like I'll have to set up another 11...
> 
> > From: neobened...@hotmail.co.uk
> > To: hlds_linux@list.valvesoftware.com
> > Date: Thu, 16 Aug 2012 02:09:58 +0100
> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
> > 
> > 
> > Yay!
> > Got a server working if anyone wants to test,  94.23.39.167:27025
> > 
> > > From: er...@valvesoftware.com
> > > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
> > > Date: Thu, 16 Aug 2012 01:01:26 +
> > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
> > > 
> > > We've released a mandatory update to TF2. The notes for the TF2 update
are below. There are shared engine changes that affect DoD:S and HL2:DM.
> > > 
> > > -Eric
> > > 
> > > --
> > > 
> > > Team Fortress 2
> > > - Added Mann vs. Machine
> > > - Added Archimedes
> > > - Added The Soldier's Stogie
> > > - Added The Robro 3000
> > > - Updated The Helmet Without a Home to be paintable
> > > - Fixed some clipping issues with The Salty Dog
> > > - Removed player penetration from The Pomson 6000 and boosted the
damage to compensate
> > > 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >   
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
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Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover

I'm getting this a lot, what does it mean?
"
L 08/16/2012 - 03:26:33: "ProTurk<84><>" disconnected 
(reason "Connection rejected by game
")
Dropped ProTurk from server (Connection rejected by game
)
"

> From: neobened...@hotmail.co.uk
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 16 Aug 2012 02:22:04 +0100
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
> 
> People already on it. Looks like I'll have to set up another 11...
> 
> > From: neobened...@hotmail.co.uk
> > To: hlds_linux@list.valvesoftware.com
> > Date: Thu, 16 Aug 2012 02:09:58 +0100
> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> > 
> > 
> > Yay!
> > Got a server working if anyone wants to test,  94.23.39.167:27025
> > 
> > > From: er...@valvesoftware.com
> > > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
> > > hlds_annou...@list.valvesoftware.com
> > > Date: Thu, 16 Aug 2012 01:01:26 +
> > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> > > 
> > > We've released a mandatory update to TF2. The notes for the TF2 update 
> > > are below. There are shared engine changes that affect DoD:S and HL2:DM.
> > > 
> > > -Eric
> > > 
> > > --
> > > 
> > > Team Fortress 2
> > > - Added Mann vs. Machine
> > > - Added Archimedes
> > > - Added The Soldier's Stogie
> > > - Added The Robro 3000
> > > - Updated The Helmet Without a Home to be paintable
> > > - Fixed some clipping issues with The Salty Dog
> > > - Removed player penetration from The Pomson 6000 and boosted the damage 
> > > to compensate
> > > 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives, 
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >   
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
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Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover

People already on it. Looks like I'll have to set up another 11...

> From: neobened...@hotmail.co.uk
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 16 Aug 2012 02:09:58 +0100
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
> 
> Yay!
> Got a server working if anyone wants to test,  94.23.39.167:27025
> 
> > From: er...@valvesoftware.com
> > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
> > hlds_annou...@list.valvesoftware.com
> > Date: Thu, 16 Aug 2012 01:01:26 +
> > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> > 
> > We've released a mandatory update to TF2. The notes for the TF2 update are 
> > below. There are shared engine changes that affect DoD:S and HL2:DM.
> > 
> > -Eric
> > 
> > --
> > 
> > Team Fortress 2
> > - Added Mann vs. Machine
> > - Added Archimedes
> > - Added The Soldier's Stogie
> > - Added The Robro 3000
> > - Updated The Helmet Without a Home to be paintable
> > - Fixed some clipping issues with The Salty Dog
> > - Removed player penetration from The Pomson 6000 and boosted the damage to 
> > compensate
> > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
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Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover

Yay!
Got a server working if anyone wants to test,  94.23.39.167:27025

> From: er...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Thu, 16 Aug 2012 01:01:26 +
> Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
> We've released a mandatory update to TF2. The notes for the TF2 update are 
> below. There are shared engine changes that affect DoD:S and HL2:DM.
> 
> -Eric
> 
> --
> 
> Team Fortress 2
> - Added Mann vs. Machine
> - Added Archimedes
> - Added The Soldier's Stogie
> - Added The Robro 3000
> - Updated The Helmet Without a Home to be paintable
> - Fixed some clipping issues with The Salty Dog
> - Removed player penetration from The Pomson 6000 and boosted the damage to 
> compensate
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
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Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates coming

2012-08-15 Thread 1nsane
Yes, when we're back from work and can focus on updating our servers :).

On Wed, Aug 15, 2012 at 8:58 PM, Joshua Conley wrote:

> I'm loving these late night updates.
>
> On Wed, Aug 15, 2012 at 8:34 PM, Eric Smith 
> wrote:
>
> > We're beginning the rollout of the Mann vs. Machine update for TF2. This
> > also includes mandatory DoD:S and HL2:DM updates. They should be ready
> soon.
> >
> > -Eric
> >
> >
> > ___
> > hlds_announce mailing list
> > hlds_annou...@list.valvesoftware.com
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
> >
>
>
>
> --
> Joshua Conley
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Eric Smith
We've released a mandatory update to TF2. The notes for the TF2 update are 
below. There are shared engine changes that affect DoD:S and HL2:DM.

-Eric

--

Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
- Updated The Helmet Without a Home to be paintable
- Fixed some clipping issues with The Salty Dog
- Removed player penetration from The Pomson 6000 and boosted the damage to 
compensate

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Re: [hlds_linux] MvM update imminent

2012-08-15 Thread Andreas Grimm
Fletcher,

is it a problem when sv_allow_votes is == 0 ?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Thursday, August 16, 2012 2:48 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com)
Subject: [hlds_linux] MvM update imminent

The update is going live any second now.

To host an MvM server:
* Make sure maxplayers is 32!
* No PvP maps in the MvM mission cycle file.  (More details on this file
will follow.)
* Set tf_mm_servermode 2 (or 0)
*  Boot the server on one of the MvM maps:
mvm_decoy
mvm_mannworks
mvm_coaltown

* Use the default mission cycle file (attached) or edit as you prefer

* Convars:
Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm

We also suggest sv_minrate 3

To host a PvP server:
*   No MvM maps in the mapcycle file.
*   Set tf_mm_servermode 1 (or 0)
*   Boot the server on a PvP map in your map cycle.


A few last qestions:


We will host some "Boot Camp" (non Mann UP!) servers, but we are expecting
that the demand for servers of both kinds will be extremely high, so we are
moving most of our servers to Mann UP.

In summary: almost all of the "boot camp" players --- which is likely to be
a majority of players today --- will be hosted on community servers.




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Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates coming

2012-08-15 Thread Joshua Conley
I'm loving these late night updates.

On Wed, Aug 15, 2012 at 8:34 PM, Eric Smith  wrote:

> We're beginning the rollout of the Mann vs. Machine update for TF2. This
> also includes mandatory DoD:S and HL2:DM updates. They should be ready soon.
>
> -Eric
>
>
> ___
> hlds_announce mailing list
> hlds_annou...@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
>



-- 
Joshua Conley
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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Glib Tsyrklyevych
Apparently they're already rolling it out.

On Wed, Aug 15, 2012 at 7:37 PM, Frank  wrote:

> I disagree with this  - sorry but I do.
>
> You should be able to use a ticket on our servers that WE run and get the
> same thing, there should be no difference between our servers and Valve
> servers in the way they are setup but you can bet your bottom dollar that
> our servers will be managed better from the slackers, hackers and so on
> that
> will flood this mode in the days to come.
>
> I'm done for now..I'll wait for update which apparently isn't going to make
> it before 9PM EST and hope for the best.
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Re: [hlds_linux] MvM update imminent

2012-08-15 Thread Fletcher Dunn
Mailing list use FAIL.

Here's the contents of the file I meant to attach:


"tf_mvm_missioncycle.res"
{   
"categories" "2"
"1"
{
"count" "3"

"1"
{
"map" "mvm_decoy"
"popfile" "mvm_decoy"
}
"2"
{
"map" "mvm_coaltown"
"popfile" "mvm_coaltown"
}
"3"
{
"map" "mvm_mannworks"
"popfile" "mvm_mannworks"
}
}
"2"
{
"count" "6"

"1"
{
"map" "mvm_decoy"
"popfile" "mvm_decoy_advanced"
}
"2"
{
"map" "mvm_coaltown"
"popfile" "mvm_coaltown_advanced"
}
"3"
{
"map" "mvm_mannworks"
"popfile" "mvm_mannworks_advanced"
}
"4"
{
"map" "mvm_decoy"
"popfile" "mvm_decoy_advanced2"
}
"5"
{
"map" "mvm_coaltown"
"popfile" "mvm_coaltown_advanced2"
}
"6"
{
"map" "mvm_mannworks"
"popfile" "mvm_mannworks_ironman"
}
}
}


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, August 15, 2012 5:48 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com)
Subject: [hlds_linux] MvM update imminent

The update is going live any second now.

To host an MvM server:
* Make sure maxplayers is 32!
* No PvP maps in the MvM mission cycle file.  (More details on this file will 
follow.)
* Set tf_mm_servermode 2 (or 0)
*  Boot the server on one of the MvM maps:
mvm_decoy
mvm_mannworks
mvm_coaltown

* Use the default mission cycle file (attached) or edit as you prefer

* Convars:
Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm

We also suggest sv_minrate 3

To host a PvP server:
*   No MvM maps in the mapcycle file.
*   Set tf_mm_servermode 1 (or 0)
*   Boot the server on a PvP map in your map cycle.


A few last qestions:


We will host some "Boot Camp" (non Mann UP!) servers, but we are expecting that 
the demand for servers of both kinds will be extremely high, so we are moving 
most of our servers to Mann UP.

In summary: almost all of the "boot camp" players --- which is likely to be a 
majority of players today --- will be hosted on community servers.



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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Essay Tew Phaun
Will the result of this mean less Valve TF2 servers running regular game
modes with Quickplay and converted over to MvM or is it just extra Valve
servers being added to support MvM?
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[hlds_linux] MvM update imminent

2012-08-15 Thread Fletcher Dunn
The update is going live any second now.

To host an MvM server:
* Make sure maxplayers is 32!
* No PvP maps in the MvM mission cycle file.  (More details on this file will 
follow.)
* Set tf_mm_servermode 2 (or 0)
*  Boot the server on one of the MvM maps:
mvm_decoy
mvm_mannworks
mvm_coaltown

* Use the default mission cycle file (attached) or edit as you prefer

* Convars:
Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm

We also suggest sv_minrate 3

To host a PvP server:
*   No MvM maps in the mapcycle file.
*   Set tf_mm_servermode 1 (or 0)
*   Boot the server on a PvP map in your map cycle.


A few last qestions:


We will host some "Boot Camp" (non Mann UP!) servers, but we are expecting that 
the demand for servers of both kinds will be extremely high, so we are moving 
most of our servers to Mann UP.

In summary: almost all of the "boot camp" players --- which is likely to be a 
majority of players today --- will be hosted on community servers.


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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Frank
I disagree with this  - sorry but I do.

You should be able to use a ticket on our servers that WE run and get the
same thing, there should be no difference between our servers and Valve
servers in the way they are setup but you can bet your bottom dollar that
our servers will be managed better from the slackers, hackers and so on that
will flood this mode in the days to come.

I'm done for now..I'll wait for update which apparently isn't going to make
it before 9PM EST and hope for the best.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
Sent: Wednesday, August 15, 2012 8:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

Read the FAQ:  http://www.teamfortress.com/mvm/faq/
The official Valve servers will distribute random drops after a user who has
paid $.99 for a "ticket" successfully completes a mission.

If you aren't Valve, people using a ticket won't be match-made onto your
server, and your server won't distribute the loot.

On 16 August 2012 01:19, Frank  wrote:

> Ok I just got really depressed all of a sudden... so there are two 
> types of MvM servers?? Reminds me of Battlefield 2 and the junk of 
> putting up with Ranked/Unranked servers... is this true?
>
> Dare I waste my time to even host a server if you can't utilize the 
> full workings of the Mode? Players should be able to obtain whatever 
> thru any server running this mode not just "Official".
>
> So if I'm not understanding this right and I have it completely wrong 
> then great, otherwise I'm very disappointed.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nathan 
> Wong
> Sent: Wednesday, August 15, 2012 8:16 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] Mann Co Servers?
>
> Mann Up mode is a special mode within MVM:
> http://www.teamfortress.com/mvm/bounty/
>
> On 16 August 2012 01:13, Glib Tsyrklyevych  wrote:
>
> > I don't understand why you posted so many instructions and answered 
> > so many questions if we will not even have the chance to host the 
> > servers at launch.
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Nathan Wong
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
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>
>
> ___
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> please visit:
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>



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[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming

2012-08-15 Thread Eric Smith
We're beginning the rollout of the Mann vs. Machine update for TF2. This also 
includes mandatory DoD:S and HL2:DM updates. They should be ready soon.
 
-Eric


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Re: [hlds_linux] Release MvM soon ?

2012-08-15 Thread Alan Kennedy

Group Hug? xD

--
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http://www.3dgames.com.ar
Libertad 41, 5to Piso - Capital Federal
Tel: 4-332-4709

- Original Message -
> From: "Jacques Ahlers" 
> To: "hlds linux" 
> Sent: Wednesday, August 15, 2012 9:21:36 PM
> Subject: [hlds_linux] Release MvM soon ?
> Hello, Just wondering if I am at the right day. It,s 02:20 here in
> europe
> and I am waiting for the update.
> It is this night (my time) right ? Or am I trying to stay awake for
> nothing
> ?
> 
> Jacques
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread doc
They don't care we make piss-easy missions, but when you give out awards
based on beating the missions they will want to make sure they don't create
another wave of "Achievement Servers".

On Wed, Aug 15, 2012 at 5:18 PM, Michael Ojeda  wrote:

> If they didn't want us to make super-easy missions why would they let us
> make our own anyways???
>
> On Wed, Aug 15, 2012 at 5:15 PM, Mark Steele  wrote:
>
> > Only Valve can run the "Mann Co." servers that Mann Up can be played on
> for
> > the new items, presumably to stop server hosts making missions super easy
> > to cheat the system. This does NOT stop you from running a regular MvM
> > server at launch.
> >
> > On 16 August 2012 01:13, Glib Tsyrklyevych  wrote:
> >
> > > I don't understand why you posted so many instructions and answered so
> > many
> > > questions if we will not even have the chance to host the servers at
> > > launch.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Michael Ojeda
> mojed...@gmail.com
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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread doc
Mann Up mode will let people win cosmetic items. That is the only
difference.

On Wed, Aug 15, 2012 at 5:19 PM, Frank  wrote:

> Ok I just got really depressed all of a sudden... so there are two types of
> MvM servers?? Reminds me of Battlefield 2 and the junk of putting up with
> Ranked/Unranked servers... is this true?
>
> Dare I waste my time to even host a server if you can't utilize the full
> workings of the Mode? Players should be able to obtain whatever thru any
> server running this mode not just "Official".
>
> So if I'm not understanding this right and I have it completely wrong then
> great, otherwise I'm very disappointed.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nathan
> Wong
> Sent: Wednesday, August 15, 2012 8:16 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] Mann Co Servers?
>
> Mann Up mode is a special mode within MVM:
> http://www.teamfortress.com/mvm/bounty/
>
> On 16 August 2012 01:13, Glib Tsyrklyevych  wrote:
>
> > I don't understand why you posted so many instructions and answered so
> > many questions if we will not even have the chance to host the servers
> > at launch.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Nathan Wong
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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Re: [hlds_linux] Release MvM soon ?

2012-08-15 Thread DontWannaName!
It's 5:30 here could be a few more hours.

Sent from my iPhone 4

On Aug 15, 2012, at 5:21 PM, Jacques Ahlers  wrote:

> Hello, Just wondering if I am at the right day. It,s 02:20 here in europe
> and I am waiting for the update.
> It is this night (my time) right ? Or am I trying to stay awake for nothing
> ?
> 
> Jacques
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Nathan Wong
Read the FAQ:  http://www.teamfortress.com/mvm/faq/
The official Valve servers will distribute random drops after a user who
has paid $.99 for a "ticket" successfully completes a mission.

If you aren't Valve, people using a ticket won't be match-made onto your
server, and your server won't distribute the loot.

On 16 August 2012 01:19, Frank  wrote:

> Ok I just got really depressed all of a sudden... so there are two types of
> MvM servers?? Reminds me of Battlefield 2 and the junk of putting up with
> Ranked/Unranked servers... is this true?
>
> Dare I waste my time to even host a server if you can't utilize the full
> workings of the Mode? Players should be able to obtain whatever thru any
> server running this mode not just "Official".
>
> So if I'm not understanding this right and I have it completely wrong then
> great, otherwise I'm very disappointed.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nathan
> Wong
> Sent: Wednesday, August 15, 2012 8:16 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] Mann Co Servers?
>
> Mann Up mode is a special mode within MVM:
> http://www.teamfortress.com/mvm/bounty/
>
> On 16 August 2012 01:13, Glib Tsyrklyevych  wrote:
>
> > I don't understand why you posted so many instructions and answered so
> > many questions if we will not even have the chance to host the servers
> > at launch.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Nathan Wong
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



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Re: [hlds_linux] Release MvM soon ?

2012-08-15 Thread Brent Veal
It's 5:25PM at Valve right now so it's not that late for them yet.



On Wed, Aug 15, 2012 at 5:21 PM, Jacques Ahlers wrote:

> Hello, Just wondering if I am at the right day. It,s 02:20 here in europe
> and I am waiting for the update.
> It is this night (my time) right ? Or am I trying to stay awake for nothing
> ?
>
> Jacques
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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[hlds_linux] Release MvM soon ?

2012-08-15 Thread Jacques Ahlers
Hello, Just wondering if I am at the right day. It,s 02:20 here in europe
and I am waiting for the update.
It is this night (my time) right ? Or am I trying to stay awake for nothing
?

Jacques
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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Frank
Ok I just got really depressed all of a sudden... so there are two types of
MvM servers?? Reminds me of Battlefield 2 and the junk of putting up with
Ranked/Unranked servers... is this true?

Dare I waste my time to even host a server if you can't utilize the full
workings of the Mode? Players should be able to obtain whatever thru any
server running this mode not just "Official".

So if I'm not understanding this right and I have it completely wrong then
great, otherwise I'm very disappointed.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
Sent: Wednesday, August 15, 2012 8:16 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

Mann Up mode is a special mode within MVM:
http://www.teamfortress.com/mvm/bounty/

On 16 August 2012 01:13, Glib Tsyrklyevych  wrote:

> I don't understand why you posted so many instructions and answered so 
> many questions if we will not even have the chance to host the servers 
> at launch.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Michael Ojeda
If they didn't want us to make super-easy missions why would they let us
make our own anyways???

On Wed, Aug 15, 2012 at 5:15 PM, Mark Steele  wrote:

> Only Valve can run the "Mann Co." servers that Mann Up can be played on for
> the new items, presumably to stop server hosts making missions super easy
> to cheat the system. This does NOT stop you from running a regular MvM
> server at launch.
>
> On 16 August 2012 01:13, Glib Tsyrklyevych  wrote:
>
> > I don't understand why you posted so many instructions and answered so
> many
> > questions if we will not even have the chance to host the servers at
> > launch.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



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mojed...@gmail.com
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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Nathan Wong
Mann Up mode is a special mode within MVM:
http://www.teamfortress.com/mvm/bounty/

On 16 August 2012 01:13, Glib Tsyrklyevych  wrote:

> I don't understand why you posted so many instructions and answered so many
> questions if we will not even have the chance to host the servers at
> launch.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread doc
No you missed something really big.

Mann Up mode is the mode that costs .99 to play, and at the end you get a
cosmetic item.

Community servers will be the same exact thing, just without the ending
bonus cosmetic, we can host servers no problem.

On Wed, Aug 15, 2012 at 5:13 PM, Glib Tsyrklyevych wrote:

> I don't understand why you posted so many instructions and answered so many
> questions if we will not even have the chance to host the servers at
> launch.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Mark Steele
Only Valve can run the "Mann Co." servers that Mann Up can be played on for
the new items, presumably to stop server hosts making missions super easy
to cheat the system. This does NOT stop you from running a regular MvM
server at launch.

On 16 August 2012 01:13, Glib Tsyrklyevych  wrote:

> I don't understand why you posted so many instructions and answered so many
> questions if we will not even have the chance to host the servers at
> launch.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Russell Smith
You can run non-Mann Co. MvM servers.  Only Valve can run Mann Co. MvM 
servers.


On 15.08.2012 17:12, Todd Pettit wrote:
Fletcher so we are not going to be able to run MvM servers tonight at 
all?


If so why even release the instructions on how to do it? Am I just
misunderstanding this conversation?

I thought Valve would be hosting MvM servers in addition to any
community servers...

- Original Message -
From: "Fletcher Dunn" 
To: "Half-Life dedicated Linux server mailing list"

Cc: "Half-Life dedicated Win32 server mailing list"

Sent: Wednesday, August 15, 2012 8:04:59 PM
Subject: Re: [hlds] [hlds_linux]  Mann Co Servers?

At launch meaning eventually we'll be able to run them?  If so what's 
the current expected timeframe of that happening?


There is currently no timeline for this happening.  By "at launch" I
just intended to communicate that we have not determined that we 
would

definitely never do this.  But right now, and for the foreseeable
future, Valve plans to host all the Mann Up servers.

I expect there will be a very large population of players playing MvM
in the regular mode.  Probably larger than the number of people
Manning Up.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Russell Smith
Sent: Wednesday, August 15, 2012 4:53 PM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

At launch meaning eventually we'll be able to run them?  If so what's
the current expected timeframe of that happening?

On 15.08.2012 16:48, Fletcher Dunn wrote:

Valve will host all Mann Up servers at launch.

We're shipping the attached default mission cycle file.  If you boot
your server to any one of the following maps:
mvm_decoy
mvm_mannworks
mvm_coaltown

it will use that file.  Hopefully the file is self-explanatory.

Remember to add "-maxplayers 32" to the command line.

tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 
to

ONLY accept MvM traffic

Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm

We also suggest:
sv_minrate 3



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike 
Freuden

Sent: Wednesday, August 15, 2012 4:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mann Co Servers?

I don't think the question is "what is Mann Up Mode?", the question 
is
"how does this affect running a server?" Can only Valve run "Mann 
Co."

servers? Can any server that qualifies for matchmaking be a Mann Co.
server?
~Mike
On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece
mailto:deman.r...@gmail.com>> wrote:
I'd rather know when the update's coming out, to be honest. Hats
shouldn't really matter to us (as server admins).

-Damon

"The speed of light sucks." -John D. Carmack

On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes


mailto:violentcri...@convictgaming.co
m>>
wrote:
What is Mann Up Mode?
When you play Mann vs. Machine on an official Mann Co. server, this 
is

called Mann Up Mode. Mann Up Mode allows you to earn special item
rewards and track your progress through various Missions. To enter
Mann Up Mode, you must possess a Tour of Duty Ticket.



On 8/15/2012 7:29 PM, Cameron Munroe wrote:
Ughh? What?

On 8/15/2012 4:29 PM, T Marler wrote:
What is this? VALVe only servers, or ones that qualify for match
making?

D:


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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Glib Tsyrklyevych
I don't understand why you posted so many instructions and answered so many
questions if we will not even have the chance to host the servers at launch.
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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Fletcher Dunn
>At launch meaning eventually we'll be able to run them?  If so what's the 
>current expected timeframe of that happening?

There is currently no timeline for this happening.  By "at launch" I just 
intended to communicate that we have not determined that we would definitely 
never do this.  But right now, and for the foreseeable future, Valve plans to 
host all the Mann Up servers.

I expect there will be a very large population of players playing MvM in the 
regular mode.  Probably larger than the number of people Manning Up.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith
Sent: Wednesday, August 15, 2012 4:53 PM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

At launch meaning eventually we'll be able to run them?  If so what's the 
current expected timeframe of that happening?

On 15.08.2012 16:48, Fletcher Dunn wrote:
> Valve will host all Mann Up servers at launch.
>
> We're shipping the attached default mission cycle file.  If you boot 
> your server to any one of the following maps:
> mvm_decoy
> mvm_mannworks
> mvm_coaltown
>
> it will use that file.  Hopefully the file is self-explanatory.
>
> Remember to add "-maxplayers 32" to the command line.
>
> tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to 
> ONLY accept MvM traffic
>
> Vote issues specific to MvM:
> sv_vote_issue_changelevel_allowed_mvm
> sv_vote_issue_kick_allowed_mvm
>
> We also suggest:
> sv_minrate 3
>
>
>
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden
> Sent: Wednesday, August 15, 2012 4:34 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mann Co Servers?
>
> I don't think the question is "what is Mann Up Mode?", the question is 
> "how does this affect running a server?" Can only Valve run "Mann Co." 
> servers? Can any server that qualifies for matchmaking be a Mann Co. 
> server?
> ~Mike
> On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece 
> mailto:deman.r...@gmail.com>> wrote:
> I'd rather know when the update's coming out, to be honest. Hats 
> shouldn't really matter to us (as server admins).
>
> -Damon
>
> "The speed of light sucks." -John D. Carmack
>
> On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes
> 
> mailto:violentcri...@convictgaming.co
> m>>
> wrote:
> What is Mann Up Mode?
> When you play Mann vs. Machine on an official Mann Co. server, this is 
> called Mann Up Mode. Mann Up Mode allows you to earn special item 
> rewards and track your progress through various Missions. To enter 
> Mann Up Mode, you must possess a Tour of Duty Ticket.
>
>
>
> On 8/15/2012 7:29 PM, Cameron Munroe wrote:
> Ughh? What?
>
> On 8/15/2012 4:29 PM, T Marler wrote:
> What is this? VALVe only servers, or ones that qualify for match 
> making?
>
> D:
>
>
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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Benedict Glover


When's launch?
impatient.jpg

From: fletch...@valvesoftware.com
To: h...@list.valvesoftware.com
Date: Wed, 15 Aug 2012 23:48:51 +
CC: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

Valve will host all Mann Up servers at launch.
 
We're shipping the attached default mission cycle file.  If you boot your 
server to any one of the following maps:
mvm_decoy
mvm_mannworks
mvm_coaltown
 
it will use that file.  Hopefully the file is self-explanatory.
 
Remember to add "-maxplayers 32" to the command line.
 
tf_mm_servermode 2 to accept MvM matchmaking traffic
tf_mm_strict 1 to ONLY accept MvM traffic
 
Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm
 
We also suggest:
sv_minrate 3
 
 
 
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden
Sent: Wednesday, August 15, 2012 4:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mann Co Servers?
 
I don't think the question is "what is Mann Up Mode?", the question is "how 
does this affect running a server?" Can only Valve run "Mann Co." servers? Can 
any server that qualifies for matchmaking be a Mann Co. server?
~Mike
On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece 
mailto:deman.r...@gmail.com>> wrote:
I'd rather know when the update's coming out, to be honest. Hats shouldn't 
really matter to us (as server admins).
 
-Damon
 
"The speed of light sucks." -John D. Carmack
 
On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes 
mailto:violentcri...@convictgaming.com>> wrote:
What is Mann Up Mode?
When you play Mann vs. Machine on an official Mann Co. server, this is called 
Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track 
your progress through various Missions. To enter Mann Up Mode, you must possess 
a Tour of Duty Ticket.
 
 
 
On 8/15/2012 7:29 PM, Cameron Munroe wrote:
Ughh? What?
 
On 8/15/2012 4:29 PM, T Marler wrote:
What is this? VALVe only servers, or ones that qualify for match making?
 
D:
 
 
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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Russell Smith
At launch meaning eventually we'll be able to run them?  If so what's 
the current expected timeframe of that happening?


On 15.08.2012 16:48, Fletcher Dunn wrote:

Valve will host all Mann Up servers at launch.

We're shipping the attached default mission cycle file.  If you boot
your server to any one of the following maps:
mvm_decoy
mvm_mannworks
mvm_coaltown

it will use that file.  Hopefully the file is self-explanatory.

Remember to add "-maxplayers 32" to the command line.

tf_mm_servermode 2 to accept MvM matchmaking traffic
tf_mm_strict 1 to ONLY accept MvM traffic

Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm

We also suggest:
sv_minrate 3



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike 
Freuden

Sent: Wednesday, August 15, 2012 4:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mann Co Servers?

I don't think the question is "what is Mann Up Mode?", the question
is "how does this affect running a server?" Can only Valve run "Mann
Co." servers? Can any server that qualifies for matchmaking be a Mann
Co. server?
~Mike
On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece
mailto:deman.r...@gmail.com>> wrote:
I'd rather know when the update's coming out, to be honest. Hats
shouldn't really matter to us (as server admins).

-Damon

"The speed of light sucks." -John D. Carmack

On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes

mailto:violentcri...@convictgaming.com>>
wrote:
What is Mann Up Mode?
When you play Mann vs. Machine on an official Mann Co. server, this
is called Mann Up Mode. Mann Up Mode allows you to earn special item
rewards and track your progress through various Missions. To enter
Mann Up Mode, you must possess a Tour of Duty Ticket.



On 8/15/2012 7:29 PM, Cameron Munroe wrote:
Ughh? What?

On 8/15/2012 4:29 PM, T Marler wrote:
What is this? VALVe only servers, or ones that qualify for match 
making?


D:


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Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Fletcher Dunn
Valve will host all Mann Up servers at launch.

We're shipping the attached default mission cycle file.  If you boot your 
server to any one of the following maps:
mvm_decoy
mvm_mannworks
mvm_coaltown

it will use that file.  Hopefully the file is self-explanatory.

Remember to add "-maxplayers 32" to the command line.

tf_mm_servermode 2 to accept MvM matchmaking traffic
tf_mm_strict 1 to ONLY accept MvM traffic

Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm

We also suggest:
sv_minrate 3



From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden
Sent: Wednesday, August 15, 2012 4:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mann Co Servers?

I don't think the question is "what is Mann Up Mode?", the question is "how 
does this affect running a server?" Can only Valve run "Mann Co." servers? Can 
any server that qualifies for matchmaking be a Mann Co. server?
~Mike
On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece 
mailto:deman.r...@gmail.com>> wrote:
I'd rather know when the update's coming out, to be honest. Hats shouldn't 
really matter to us (as server admins).

-Damon

"The speed of light sucks." -John D. Carmack

On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes 
mailto:violentcri...@convictgaming.com>> wrote:
What is Mann Up Mode?
When you play Mann vs. Machine on an official Mann Co. server, this is called 
Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track 
your progress through various Missions. To enter Mann Up Mode, you must possess 
a Tour of Duty Ticket.



On 8/15/2012 7:29 PM, Cameron Munroe wrote:
Ughh? What?

On 8/15/2012 4:29 PM, T Marler wrote:
What is this? VALVe only servers, or ones that qualify for match making?

D:


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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread doc
More information on the mission cycle file will be given according to
Fletch.

On Wed, Aug 15, 2012 at 3:14 PM, Ross Bemrose  wrote:

> Any word on how to configure the mission cycle file?  I think I speak for
> everyone else when I say I'd really like to have this configured before the
> update launches.
>
> Also, does tf_mm_strict 1 let people who have the server favorited see it
> in their favorites list?
>
>
> On 8/15/2012 12:54 PM, Fletcher Dunn wrote:
>
>> MOAR IMPORTANT FACTS!
>>
>> The MvM in-game voting system restricts the options given to players to
>> change the map or mission.  Similarly, PvP voting restricts the options to
>> what's in your mapcycle file.
>>
>> So...
>>
>> To host a PvP server:
>>
>> * No MvM maps in the mapcycle file.
>>
>> * Set tf_mm_servermode 1 (or 0)
>>
>> * Boot the server on a PvP map in your map cycle.
>>
>> To host an MvM server:
>>
>> * Make sure maxplayers is 32!
>>
>> * No PvP maps in the MvM mission cycle file.  (More details on
>> this file will follow.)
>>
>> * Set tf_mm_servermode 2 (or 0)
>>
>> * Boot the server on a MvM map in your map cycle.
>>
>> If you do the above, the server will essentially be locked in either one
>> mode or the other, and players will not be able to switch.  (Barring any
>> use of rcon, etc.)
>>
>
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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Russell Smith
What's the situation going to be with the replay system?  Will that 
work with MvM or should we disable it for servers running the mode?


On 15.08.2012 11:52, Fletcher Dunn wrote:

There is currently no way to select a particular server or server
group in the matchmaking system.

The matchmaking system is not identical to L4D, because the
gameserver and the party members are all chosen at the same time.  It
is not a two-step process where strangers trickle into a lobby and
then you wait for a server.  You will never be in a lobby with
strangers, only invited friends.  Each search party waits, and then
and entire match (collection of 6 players from N parties) is started
on a particular gameserver.  This is how the current quickplay beta
works.




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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Ross Bemrose
Any word on how to configure the mission cycle file?  I think I speak 
for everyone else when I say I'd really like to have this configured 
before the update launches.


Also, does tf_mm_strict 1 let people who have the server favorited see 
it in their favorites list?


On 8/15/2012 12:54 PM, Fletcher Dunn wrote:

MOAR IMPORTANT FACTS!

The MvM in-game voting system restricts the options given to players to change 
the map or mission.  Similarly, PvP voting restricts the options to what's in 
your mapcycle file.

So...

To host a PvP server:

* No MvM maps in the mapcycle file.

* Set tf_mm_servermode 1 (or 0)

* Boot the server on a PvP map in your map cycle.

To host an MvM server:

* Make sure maxplayers is 32!

* No PvP maps in the MvM mission cycle file.  (More details on this 
file will follow.)

* Set tf_mm_servermode 2 (or 0)

* Boot the server on a MvM map in your map cycle.

If you do the above, the server will essentially be locked in either one mode 
or the other, and players will not be able to switch.  (Barring any use of 
rcon, etc.)


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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Giovanni Harting
Hopefully we have enough player slots 

Im going to provide 5 servers with a summary of  160 slots and I can only
provide 30 playerslots.

In worst case this going to be a batte for the last free slots.

btw, reserved slot also not possible... this makes the 32 slot limit
more and more worst

2012/8/15 Ross Bemrose 

> While you're changing the voting code, can we pretty please have the end
> of map vote split into its own cvar instead of hijacking the nextlevel
> vote's sv_vote_issue_nextlevel_**allowed cvar?
>
>
> On 8/15/2012 12:54 PM, Fletcher Dunn wrote:
>
>> MOAR IMPORTANT FACTS!
>>
>> The MvM in-game voting system restricts the options given to players to
>> change the map or mission.  Similarly, PvP voting restricts the options to
>> what's in your mapcycle file.
>>
>> So...
>>
>> To host a PvP server:
>>
>> * No MvM maps in the mapcycle file.
>>
>> * Set tf_mm_servermode 1 (or 0)
>>
>> * Boot the server on a PvP map in your map cycle.
>>
>> To host an MvM server:
>>
>> * Make sure maxplayers is 32!
>>
>> * No PvP maps in the MvM mission cycle file.  (More details on
>> this file will follow.)
>>
>> * Set tf_mm_servermode 2 (or 0)
>>
>> * Boot the server on a MvM map in your map cycle.
>>
>> If you do the above, the server will essentially be locked in either one
>> mode or the other, and players will not be able to switch.  (Barring any
>> use of rcon, etc.)
>>
>>
>>
>>
>> From: 
>> hlds-bounces@list.**valvesoftware.com[mailto:
>> hlds-bounces@list.**valvesoftware.com]
>> On Behalf Of Alastor Raynes
>> Sent: Wednesday, August 15, 2012 9:33 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Cc: hlds_linux@list.valvesoftware.**com
>> Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions
>>
>>
>> A few quick questions, if I may.
>>
>> 1) Will it be possible to force a server to run in only MvM mode, like
>> how Arena mode currently works? If so, how is this done?
>>
>> 2) If a server has the capability, will spectators be able to join and
>> watch MvM matches without SourceTV? If so, will they be able to cycle in
>> and out after each match, like Arena mode?
>>
>> I apologize if these have already been answered.
>> On Aug 15, 2012 10:51 AM, "Fletcher Dunn" > mailto:fletcherd@**valvesoftware.com >>
>> wrote:
>> 7th.
>>
>> We'll do the best we can and are hoping to not release it too late.
>>
>> -Original Message-
>> From: 
>> hlds_linux-bounces@list.**valvesoftware.com
>> 
>> [mailto:hlds_linux-bounces@**list.valvesoftware.com
>> ]
>> On Behalf Of Benedict Glover
>> Sent: Wednesday, August 15, 2012 8:47 AM
>> To: hlds_linux@list.valvesoftware.**com
>> > >
>> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>>
>>
>> 6th
>>
>>  From: flub...@gmail.com
>>> Date: Wed, 15 Aug 2012 17:42:15 +0200
>>> To: hlds_linux@list.valvesoftware.**com
>>> >> >
>>> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>>>
>>> 5Th
>>>
>>> 2012/8/15 Vader_666 
>>> mailto:vad**er...@gmail.com
>>> >>
>>>
>>>  4th

 2012/8/15 Giovanni Harting >>> chefeificationful@**gmail.com >>

  Third.
>
> 2012/8/15 Dr. McKay mailto:**
> li...@doctormckay.com >>
>
>  I second this request.
>>
>>
>> Dr. McKay
>> http://www.doctormckay.com
>>
>> On Aug 15, 2012, at 10:11 AM, "Frank" mailto:a*
>> *d...@gamerscrib.net >> wrote:
>>
>>  Is there any chance at all in having this update release
>>> before 5PM
>>>
>> EST??
>
>> The Meet the Pyro update released so late for many of us that
>>> we
>>>
>> didn't

> have
>>
>>> time to do much in the form of damage control and make the
>>> needed adjustments server side till the next day. It would be
>>> nice to have
>>>
>> it

> release early enough so we can set servers up without it being
>>> into
>>>
>> the

> wee
>>
>>> hours of the night again.
>>>
>>> I believe that's just a very small favor to ask as this update
>>>
>> appears

> it
>
>> may be a beast.
>>>
>>> Thanks guys!
>>>
>>> -Original Message-
>>> From: 
>>> hlds_linux-bounces@list.**valvesoftware.com
>>> >> >
>>> [mailto:hlds_linux-bounces@**list.valvesoftware.com
>>> ]
>>> On Behalf
>>> Of
>>>
>> Fletcher
>
>> Dunn
>>> Sent: Tuesday, August 14, 2012 1:17 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> (hlds_linux@list.**valvesoftware.com
>>> >> >)**; Ha

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Ross Bemrose
While you're changing the voting code, can we pretty please have the end 
of map vote split into its own cvar instead of hijacking the nextlevel 
vote's sv_vote_issue_nextlevel_allowed cvar?


On 8/15/2012 12:54 PM, Fletcher Dunn wrote:

MOAR IMPORTANT FACTS!

The MvM in-game voting system restricts the options given to players to change 
the map or mission.  Similarly, PvP voting restricts the options to what's in 
your mapcycle file.

So...

To host a PvP server:

* No MvM maps in the mapcycle file.

* Set tf_mm_servermode 1 (or 0)

* Boot the server on a PvP map in your map cycle.

To host an MvM server:

* Make sure maxplayers is 32!

* No PvP maps in the MvM mission cycle file.  (More details on this 
file will follow.)

* Set tf_mm_servermode 2 (or 0)

* Boot the server on a MvM map in your map cycle.

If you do the above, the server will essentially be locked in either one mode 
or the other, and players will not be able to switch.  (Barring any use of 
rcon, etc.)




From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
Sent: Wednesday, August 15, 2012 9:33 AM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions


A few quick questions, if I may.

1) Will it be possible to force a server to run in only MvM mode, like how 
Arena mode currently works? If so, how is this done?

2) If a server has the capability, will spectators be able to join and watch 
MvM matches without SourceTV? If so, will they be able to cycle in and out 
after each match, like Arena mode?

I apologize if these have already been answered.
On Aug 15, 2012 10:51 AM, "Fletcher Dunn" 
mailto:fletch...@valvesoftware.com>> wrote:
7th.

We'll do the best we can and are hoping to not release it too late.

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.com
 
[mailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


6th


From: flub...@gmail.com
Date: Wed, 15 Aug 2012 17:42:15 +0200
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

5Th

2012/8/15 Vader_666 mailto:vader...@gmail.com>>


4th

2012/8/15 Giovanni Harting 
mailto:chefeification...@gmail.com>>


Third.

2012/8/15 Dr. McKay mailto:li...@doctormckay.com>>


I second this request.


Dr. McKay
http://www.doctormckay.com

On Aug 15, 2012, at 10:11 AM, "Frank" 
mailto:ad...@gamerscrib.net>> wrote:


Is there any chance at all in having this update release
before 5PM

EST??

The Meet the Pyro update released so late for many of us that
we

didn't

have

time to do much in the form of damage control and make the
needed adjustments server side till the next day. It would be
nice to have

it

release early enough so we can set servers up without it being
into

the

wee

hours of the night again.

I believe that's just a very small favor to ask as this update

appears

it

may be a beast.

Thanks guys!

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf
Of

Fletcher

Dunn
Sent: Tuesday, August 14, 2012 1:17 PM
To: Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com); 
Half-Life dedicated Win32

server

mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

OK, a little investigating reveals that this statement I made:

* You can switch the server in and out of any matchmaking mode
pool

or

back

to any regular game mode at any time.

Is not really accurate!  Sorry!  If the server is EMPTY or has
fewer

than 6

players, yes, there are no problems with switching --- that is true.
However, in general, switching from PvP to MvM is going to
cause

several

problems.  (I believe that what would actually happen is that
the

7th,

8th,

etc. players who connect on a map change will be forced into

spectator.

  At

any rate, we don't officially support that, so if you do it,
you're

on

your

own.)  So, you should expect to segregate your servers into
MvM and

PvP.

Don't just put the MvM maps into the mapcycle file, that won't work.
(Actually, the mapcycle file is slightly different for MvM
because

you

really are cycling through missions, not the maps.  Likewise,
players

can

vote to change the "mission" even if it's on the current map.
We'll

have

more details on all this

Re: [hlds_linux] Strange stuttering on a new server

2012-08-15 Thread Cameron Munroe
type "stats' in console and see what the fps of the server is. You may 
have to do this a couple of times.


On 8/15/2012 1:09 PM, Ross Bemrose wrote:
I've noticed that RDTSC_FREQUENCY is sometimes misdetected.  You can 
disable this check by setting RDTSC_FREQUENCY to 'disabled' in your 
environment, but I'm not sure what performance issues that will cause.


In bash, this is export RDTSC_FREQUENCY='disabled'

You can also try setting this value manually.  I'm not sure what it's 
actually supposed to equal, though.


On 8/15/2012 3:01 PM, Peter Reinhold wrote:
In anticipation of the upcoming MvM, I took it upon myself to install 
a new (older) machine to be used to host some MvM servers.


Its a dual Xeon 2ghz machine, Intel S5000PSL motherboard using Centos 
6.3 64bit, and since I haven't run anything on this type of CPU 
before, I've setup a TF2 server for testing and benchmarking.


Problem is, its running terrible, not in a CPU load sense, but the 
game stutters very strangely, feels like 1 second forward, 0.1 
seconds back, and its all the time.


I've copied the setup from my existing, well running TF2s, so that 
part should be in order.


Netgraphs looks fine, ping is excellent, bandwidth is not an issue.

Does anyone have any clues as to what this might be?

Sitting here writing, it hits me that none of the other TF2s I run 
are on 64 bit (as they are run in VMs on an ESXi setup), but the new 
machine is running on bare metal, and to use all the RAM, I installed 
64 bit.


Could this be an issue?

Any input will be greatly appreciated.


/Peter

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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Essay Tew Phaun
Lucky number 7th.
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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Essay Tew Phaun
Lucky number 7th.
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Re: [hlds_linux] Strange stuttering on a new server

2012-08-15 Thread Ross Bemrose
I've noticed that RDTSC_FREQUENCY is sometimes misdetected.  You can 
disable this check by setting RDTSC_FREQUENCY to 'disabled' in your 
environment, but I'm not sure what performance issues that will cause.


In bash, this is export RDTSC_FREQUENCY='disabled'

You can also try setting this value manually.  I'm not sure what it's 
actually supposed to equal, though.


On 8/15/2012 3:01 PM, Peter Reinhold wrote:
In anticipation of the upcoming MvM, I took it upon myself to install 
a new (older) machine to be used to host some MvM servers.


Its a dual Xeon 2ghz machine, Intel S5000PSL motherboard using Centos 
6.3 64bit, and since I haven't run anything on this type of CPU 
before, I've setup a TF2 server for testing and benchmarking.


Problem is, its running terrible, not in a CPU load sense, but the 
game stutters very strangely, feels like 1 second forward, 0.1 seconds 
back, and its all the time.


I've copied the setup from my existing, well running TF2s, so that 
part should be in order.


Netgraphs looks fine, ping is excellent, bandwidth is not an issue.

Does anyone have any clues as to what this might be?

Sitting here writing, it hits me that none of the other TF2s I run are 
on 64 bit (as they are run in VMs on an ESXi setup), but the new 
machine is running on bare metal, and to use all the RAM, I installed 
64 bit.


Could this be an issue?

Any input will be greatly appreciated.


/Peter

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[hlds_linux] Strange stuttering on a new server

2012-08-15 Thread Peter Reinhold
In anticipation of the upcoming MvM, I took it upon myself to install a 
new (older) machine to be used to host some MvM servers.


Its a dual Xeon 2ghz machine, Intel S5000PSL motherboard using Centos 
6.3 64bit, and since I haven't run anything on this type of CPU before, 
I've setup a TF2 server for testing and benchmarking.


Problem is, its running terrible, not in a CPU load sense, but the game 
stutters very strangely, feels like 1 second forward, 0.1 seconds back, 
and its all the time.


I've copied the setup from my existing, well running TF2s, so that part 
should be in order.


Netgraphs looks fine, ping is excellent, bandwidth is not an issue.

Does anyone have any clues as to what this might be?

Sitting here writing, it hits me that none of the other TF2s I run are 
on 64 bit (as they are run in VMs on an ESXi setup), but the new machine 
is running on bare metal, and to use all the RAM, I installed 64 bit.


Could this be an issue?

Any input will be greatly appreciated.


/Peter

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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
Yes, it works just like the mapcycle file.  We will ship a default one as an 
example, and there’s a convar that determines which one is actually used.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dan Offord
Sent: Wednesday, August 15, 2012 11:18 AM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions

>  * No PvP maps in the MvM mission cycle file.  (More details on this 
> file will follow.)
Will we be able to set where this file is? similar to mapcyclefile?

Regards,

Dan
On 15 August 2012 17:54, Fletcher Dunn 
mailto:fletch...@valvesoftware.com>> wrote:
MOAR IMPORTANT FACTS!

The MvM in-game voting system restricts the options given to players to change 
the map or mission.  Similarly, PvP voting restricts the options to what's in 
your mapcycle file.

So...

To host a PvP server:

* No MvM maps in the mapcycle file.

* Set tf_mm_servermode 1 (or 0)

* Boot the server on a PvP map in your map cycle.

To host an MvM server:

* Make sure maxplayers is 32!

* No PvP maps in the MvM mission cycle file.  (More details on this 
file will follow.)

* Set tf_mm_servermode 2 (or 0)

* Boot the server on a MvM map in your map cycle.

If you do the above, the server will essentially be locked in either one mode 
or the other, and players will not be able to switch.  (Barring any use of 
rcon, etc.)




From: 
hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Alastor Raynes
Sent: Wednesday, August 15, 2012 9:33 AM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions


A few quick questions, if I may.

1) Will it be possible to force a server to run in only MvM mode, like how 
Arena mode currently works? If so, how is this done?

2) If a server has the capability, will spectators be able to join and watch 
MvM matches without SourceTV? If so, will they be able to cycle in and out 
after each match, like Arena mode?

I apologize if these have already been answered.
On Aug 15, 2012 10:51 AM, "Fletcher Dunn" 
mailto:fletch...@valvesoftware.com>>>
 wrote:
7th.

We'll do the best we can and are hoping to not release it too late.

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.com>
 
[mailto:hlds_linux-boun...@list.valvesoftware.com>]
 On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To: 
hlds_linux@list.valvesoftware.com>
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


6th
> From: 
> flub...@gmail.com>
> Date: Wed, 15 Aug 2012 17:42:15 +0200
> To: 
> hlds_linux@list.valvesoftware.com>
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
> 5Th
>
> 2012/8/15 Vader_666 
> mailto:vader...@gmail.com>>>
>
> > 4th
> >
> > 2012/8/15 Giovanni Harting 
> > mailto:chefeification...@gmail.com>>>
> >
> > > Third.
> > >
> > > 2012/8/15 Dr. McKay 
> > > mailto:li...@doctormckay.com>>>
> > >
> > > > I second this request.
> > > >
> > > >
> > > > Dr. McKay
> > > > http://www.doctormckay.com
> > > >
> > > > On Aug 15, 2012, at 10:11 AM, "Frank" 
> > > > mailto:ad...@gamerscrib.net>>>
> > > >  wrote:
> > > >
> > > > > Is there any chance at all in having this update release
> > > > > before 5PM
> > > EST??
> > > > > The Meet the Pyro update released so late for many of us that
> > > > > we
> > didn't
> > > > have
> > > > > time to do much in the form of damage control and make the
> > > > > needed adjustments server side till the next day. It would be
> > > > > nice to have
> > it
> > > > > release early enough so we can set servers up without it being
> > > > > into
> > the
> > > > wee
> > > > > hours of the night again.
> > > > >
> > > > > I believe that's just a 

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Dan Offord
>  * No PvP maps in the MvM mission cycle file.  (More details on
this file will follow.)

Will we be able to set where this file is? similar to mapcyclefile?

Regards,

Dan

On 15 August 2012 17:54, Fletcher Dunn  wrote:

> MOAR IMPORTANT FACTS!
>
> The MvM in-game voting system restricts the options given to players to
> change the map or mission.  Similarly, PvP voting restricts the options to
> what's in your mapcycle file.
>
> So...
>
> To host a PvP server:
>
> * No MvM maps in the mapcycle file.
>
> * Set tf_mm_servermode 1 (or 0)
>
> * Boot the server on a PvP map in your map cycle.
>
> To host an MvM server:
>
> * Make sure maxplayers is 32!
>
> * No PvP maps in the MvM mission cycle file.  (More details on
> this file will follow.)
>
> * Set tf_mm_servermode 2 (or 0)
>
> * Boot the server on a MvM map in your map cycle.
>
> If you do the above, the server will essentially be locked in either one
> mode or the other, and players will not be able to switch.  (Barring any
> use of rcon, etc.)
>
>
>
>
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
> Sent: Wednesday, August 15, 2012 9:33 AM
> To: Half-Life dedicated Win32 server mailing list
> Cc: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions
>
>
> A few quick questions, if I may.
>
> 1) Will it be possible to force a server to run in only MvM mode, like how
> Arena mode currently works? If so, how is this done?
>
> 2) If a server has the capability, will spectators be able to join and
> watch MvM matches without SourceTV? If so, will they be able to cycle in
> and out after each match, like Arena mode?
>
> I apologize if these have already been answered.
> On Aug 15, 2012 10:51 AM, "Fletcher Dunn"  > wrote:
> 7th.
>
> We'll do the best we can and are hoping to not release it too late.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com> [mailto:
> hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com>] On Behalf Of Benedict Glover
> Sent: Wednesday, August 15, 2012 8:47 AM
> To: hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com>
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
>
> 6th
>
> > From: flub...@gmail.com
> > Date: Wed, 15 Aug 2012 17:42:15 +0200
> > To: hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com>
> > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> >
> > 5Th
> >
> > 2012/8/15 Vader_666 mailto:vader...@gmail.com>>
> >
> > > 4th
> > >
> > > 2012/8/15 Giovanni Harting  chefeification...@gmail.com>>
> > >
> > > > Third.
> > > >
> > > > 2012/8/15 Dr. McKay  li...@doctormckay.com>>
> > > >
> > > > > I second this request.
> > > > >
> > > > >
> > > > > Dr. McKay
> > > > > http://www.doctormckay.com
> > > > >
> > > > > On Aug 15, 2012, at 10:11 AM, "Frank"  > wrote:
> > > > >
> > > > > > Is there any chance at all in having this update release
> > > > > > before 5PM
> > > > EST??
> > > > > > The Meet the Pyro update released so late for many of us that
> > > > > > we
> > > didn't
> > > > > have
> > > > > > time to do much in the form of damage control and make the
> > > > > > needed adjustments server side till the next day. It would be
> > > > > > nice to have
> > > it
> > > > > > release early enough so we can set servers up without it being
> > > > > > into
> > > the
> > > > > wee
> > > > > > hours of the night again.
> > > > > >
> > > > > > I believe that's just a very small favor to ask as this update
> > > appears
> > > > it
> > > > > > may be a beast.
> > > > > >
> > > > > > Thanks guys!
> > > > > >
> > > > > > -Original Message-
> > > > > > From: hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com>
> > > > > > [mailto:hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com>] On Behalf
> > > > > > Of
> > > > Fletcher
> > > > > > Dunn
> > > > > > Sent: Tuesday, August 14, 2012 1:17 PM
> > > > > > To: Half-Life dedicated Linux server mailing list
> > > > > > (hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com>); Half-Life dedicated Win32
> > > server
> > > > > > mailing list
> > > > > > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> > > > > >
> > > > > > OK, a little investigating reveals that this statement I made:
> > > > > >
> > > > > > * You can switch the server in and out of any matchmaking mode
> > > > > > pool
> > > or
> > > > > back
> > > > > > to any regular game mode at any time.
> > > > > >
> > > > > > Is not really accurate!  Sorry!  If the server is EMPTY or has
> > > > > > fewer
> > > > > than 6
> > > > > > players, yes, there are no problems with switching --- that is
> true.
> > > > > > Howe

Re: [hlds_linux] srcds server security

2012-08-15 Thread Synth andStuff
I'm having some crashes as well during map change.
There seems to be a problem with the sound system VALVe updated a while
ago...

Maybe if you e-mail Fletcher with your dumps they could sort it out, I'm
gonna do the same.

On Wed, Aug 15, 2012 at 9:51 AM, Saint K.  wrote:

> Hi,
>
> I recall there was a thread here a while back on srcds server security
> (plugins and such), however, I am unable to find it in the archives.
>
> I am curious what people use nowadays for plugins to plug security holes
> in srcds (because I have a few crashes I can't explain).
>
> Can anyone point me to the tread or pass some links on what you lot use?
>
> Cheers,
>
> Saint K.
> ___
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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Nomaan Ahmad
Thanks, it adds to MvM pool.

On 15 August 2012 18:56, Jesse Porter  wrote:

> Take a few minutes and read up on the thread. All the answers are there.
>
> On Wed, Aug 15, 2012 at 11:53 AM, Nomaan Ahmad 
> wrote:
>
> > What does tf_mm_servermode 2 do? Would this be a new mode?
> >
> > On 15 August 2012 17:54, Fletcher Dunn 
> > wrote:
> >
> >
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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Jesse Porter
Take a few minutes and read up on the thread. All the answers are there.

On Wed, Aug 15, 2012 at 11:53 AM, Nomaan Ahmad  wrote:

> What does tf_mm_servermode 2 do? Would this be a new mode?
>
> On 15 August 2012 17:54, Fletcher Dunn 
> wrote:
>
>
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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Nomaan Ahmad
What does tf_mm_servermode 2 do? Would this be a new mode?

On 15 August 2012 17:54, Fletcher Dunn  wrote:

> MOAR IMPORTANT FACTS!
>
> The MvM in-game voting system restricts the options given to players to
> change the map or mission.  Similarly, PvP voting restricts the options to
> what's in your mapcycle file.
>
> So...
>
> To host a PvP server:
>
> * No MvM maps in the mapcycle file.
>
> * Set tf_mm_servermode 1 (or 0)
>
> * Boot the server on a PvP map in your map cycle.
>
> To host an MvM server:
>
> * Make sure maxplayers is 32!
>
> * No PvP maps in the MvM mission cycle file.  (More details on
> this file will follow.)
>
> * Set tf_mm_servermode 2 (or 0)
>
> * Boot the server on a MvM map in your map cycle.
>
> If you do the above, the server will essentially be locked in either one
> mode or the other, and players will not be able to switch.  (Barring any
> use of rcon, etc.)
>
>
>
>
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
> Sent: Wednesday, August 15, 2012 9:33 AM
> To: Half-Life dedicated Win32 server mailing list
> Cc: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions
>
>
> A few quick questions, if I may.
>
> 1) Will it be possible to force a server to run in only MvM mode, like how
> Arena mode currently works? If so, how is this done?
>
> 2) If a server has the capability, will spectators be able to join and
> watch MvM matches without SourceTV? If so, will they be able to cycle in
> and out after each match, like Arena mode?
>
> I apologize if these have already been answered.
> On Aug 15, 2012 10:51 AM, "Fletcher Dunn"  > wrote:
> 7th.
>
> We'll do the best we can and are hoping to not release it too late.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com> [mailto:
> hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com>] On Behalf Of Benedict Glover
> Sent: Wednesday, August 15, 2012 8:47 AM
> To: hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com>
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
>
> 6th
>
> > From: flub...@gmail.com
> > Date: Wed, 15 Aug 2012 17:42:15 +0200
> > To: hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com>
> > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> >
> > 5Th
> >
> > 2012/8/15 Vader_666 mailto:vader...@gmail.com>>
> >
> > > 4th
> > >
> > > 2012/8/15 Giovanni Harting  chefeification...@gmail.com>>
> > >
> > > > Third.
> > > >
> > > > 2012/8/15 Dr. McKay  li...@doctormckay.com>>
> > > >
> > > > > I second this request.
> > > > >
> > > > >
> > > > > Dr. McKay
> > > > > http://www.doctormckay.com
> > > > >
> > > > > On Aug 15, 2012, at 10:11 AM, "Frank"  > wrote:
> > > > >
> > > > > > Is there any chance at all in having this update release
> > > > > > before 5PM
> > > > EST??
> > > > > > The Meet the Pyro update released so late for many of us that
> > > > > > we
> > > didn't
> > > > > have
> > > > > > time to do much in the form of damage control and make the
> > > > > > needed adjustments server side till the next day. It would be
> > > > > > nice to have
> > > it
> > > > > > release early enough so we can set servers up without it being
> > > > > > into
> > > the
> > > > > wee
> > > > > > hours of the night again.
> > > > > >
> > > > > > I believe that's just a very small favor to ask as this update
> > > appears
> > > > it
> > > > > > may be a beast.
> > > > > >
> > > > > > Thanks guys!
> > > > > >
> > > > > > -Original Message-
> > > > > > From: hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com>
> > > > > > [mailto:hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com>] On Behalf
> > > > > > Of
> > > > Fletcher
> > > > > > Dunn
> > > > > > Sent: Tuesday, August 14, 2012 1:17 PM
> > > > > > To: Half-Life dedicated Linux server mailing list
> > > > > > (hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com>); Half-Life dedicated Win32
> > > server
> > > > > > mailing list
> > > > > > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> > > > > >
> > > > > > OK, a little investigating reveals that this statement I made:
> > > > > >
> > > > > > * You can switch the server in and out of any matchmaking mode
> > > > > > pool
> > > or
> > > > > back
> > > > > > to any regular game mode at any time.
> > > > > >
> > > > > > Is not really accurate!  Sorry!  If the server is EMPTY or has
> > > > > > fewer
> > > > > than 6
> > > > > > players, yes, there are no problems with switching --- that is
> true.
> > > > > > However, in general, switching from PvP to MvM is going to
> > > > > > cause
> > > > several
> > > > > > problems.  (I believe 

Re: [hlds_linux] MvM and maxplayers 32

2012-08-15 Thread John
If there will be a command-line option to force MvM to be disabled or 
force it to be enabled (something that can't be overridden later in a 
file), we can more easily adjust prices as necessary later on through 
the ordering system, by using a different price point with the MvM 
option checked on the form.


-John

On 8/15/2012 8:55 AM, Fletcher Dunn wrote:

A note regarding 32-player servers and MvM:

An MvM server will require about as much CPU usage as a 32-player PvP server.  However, the network 
utilization is significantly lower for obvious reasons.  Whether the max number of internal player 
"slots" is 6, 24 or 32, I think you'll agree is really an internal technical detail that 
would not be this much of a focal point in the discussion, in a perfect world.  It is 
understandable but unfortunate that currently pricing models are based on this, because this number 
is equivalent to "players" in PvP.

Over time the smart server hosting company will bring their pricing structure 
in line with whatever the underlying resource utilization constraints really 
are, and whether CPU cycles or bandwidth are more scarce.  I think an MvM 
server will have performance characteristics somewhere between L4D and a 
32-player PvP server.
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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
MOAR IMPORTANT FACTS!

The MvM in-game voting system restricts the options given to players to change 
the map or mission.  Similarly, PvP voting restricts the options to what's in 
your mapcycle file.

So...

To host a PvP server:

* No MvM maps in the mapcycle file.

* Set tf_mm_servermode 1 (or 0)

* Boot the server on a PvP map in your map cycle.

To host an MvM server:

* Make sure maxplayers is 32!

* No PvP maps in the MvM mission cycle file.  (More details on this 
file will follow.)

* Set tf_mm_servermode 2 (or 0)

* Boot the server on a MvM map in your map cycle.

If you do the above, the server will essentially be locked in either one mode 
or the other, and players will not be able to switch.  (Barring any use of 
rcon, etc.)




From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
Sent: Wednesday, August 15, 2012 9:33 AM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions


A few quick questions, if I may.

1) Will it be possible to force a server to run in only MvM mode, like how 
Arena mode currently works? If so, how is this done?

2) If a server has the capability, will spectators be able to join and watch 
MvM matches without SourceTV? If so, will they be able to cycle in and out 
after each match, like Arena mode?

I apologize if these have already been answered.
On Aug 15, 2012 10:51 AM, "Fletcher Dunn" 
mailto:fletch...@valvesoftware.com>> wrote:
7th.

We'll do the best we can and are hoping to not release it too late.

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.com
 
[mailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


6th

> From: flub...@gmail.com
> Date: Wed, 15 Aug 2012 17:42:15 +0200
> To: 
> hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
> 5Th
>
> 2012/8/15 Vader_666 mailto:vader...@gmail.com>>
>
> > 4th
> >
> > 2012/8/15 Giovanni Harting 
> > mailto:chefeification...@gmail.com>>
> >
> > > Third.
> > >
> > > 2012/8/15 Dr. McKay mailto:li...@doctormckay.com>>
> > >
> > > > I second this request.
> > > >
> > > >
> > > > Dr. McKay
> > > > http://www.doctormckay.com
> > > >
> > > > On Aug 15, 2012, at 10:11 AM, "Frank" 
> > > > mailto:ad...@gamerscrib.net>> wrote:
> > > >
> > > > > Is there any chance at all in having this update release
> > > > > before 5PM
> > > EST??
> > > > > The Meet the Pyro update released so late for many of us that
> > > > > we
> > didn't
> > > > have
> > > > > time to do much in the form of damage control and make the
> > > > > needed adjustments server side till the next day. It would be
> > > > > nice to have
> > it
> > > > > release early enough so we can set servers up without it being
> > > > > into
> > the
> > > > wee
> > > > > hours of the night again.
> > > > >
> > > > > I believe that's just a very small favor to ask as this update
> > appears
> > > it
> > > > > may be a beast.
> > > > >
> > > > > Thanks guys!
> > > > >
> > > > > -Original Message-
> > > > > From: 
> > > > > hlds_linux-boun...@list.valvesoftware.com
> > > > > [mailto:hlds_linux-boun...@list.valvesoftware.com]
> > > > >  On Behalf
> > > > > Of
> > > Fletcher
> > > > > Dunn
> > > > > Sent: Tuesday, August 14, 2012 1:17 PM
> > > > > To: Half-Life dedicated Linux server mailing list
> > > > > (hlds_linux@list.valvesoftware.com);
> > > > >  Half-Life dedicated Win32
> > server
> > > > > mailing list
> > > > > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> > > > >
> > > > > OK, a little investigating reveals that this statement I made:
> > > > >
> > > > > * You can switch the server in and out of any matchmaking mode
> > > > > pool
> > or
> > > > back
> > > > > to any regular game mode at any time.
> > > > >
> > > > > Is not really accurate!  Sorry!  If the server is EMPTY or has
> > > > > fewer
> > > > than 6
> > > > > players, yes, there are no problems with switching --- that is true.
> > > > > However, in general, switching from PvP to MvM is going to
> > > > > cause
> > > several
> > > > > problems.  (I believe that what would actually happen is that
> > > > > the
> > 7th,
> > > > 8th,
> > > > > etc. players who connect on a map change will be forced into
> > spectator.
> > > >  At
> > > > > any rate, we don't officially support that, so if you do it,
> > > > > 

Re: [hlds_linux] csgo server errors after latest update

2012-08-15 Thread Michael Johansen

The problem is that it happened during one of the recent updates, my tf2 
servers are running perfectly fine.
> From: invalidprotocolvers...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Date: Wed, 15 Aug 2012 15:31:52 +0300
> Subject: Re: [hlds_linux] csgo server errors after latest update
> 
> If you have core dumps then probably you also have a backtrace. See where
> the error occurs.
> 
> Anyway, check if the server has enough file handles. Maybe you have strange
> limits or something like this. 
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
> Johansen
> Sent: Tuesday, August 14, 2012 11:10 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] csgo server errors after latest update
> 
> 
> Anyone? Still annoys me. I'm on Ubuntu 12.04 x64, verified and validated
> serveral times with no success.
> 
> > From: michs...@live.no
> > To: hlds_linux@list.valvesoftware.com
> > Date: Sat, 11 Aug 2012 22:43:07 +0200
> > Subject: Re: [hlds_linux] csgo server errors after latest update
> > 
> > 
> > I've ran it several times, nothing happens, just tells me it's up to date.
> > 
> > > From: sai...@specialattack.net
> > > To: hlds_linux@list.valvesoftware.com
> > > Date: Sat, 11 Aug 2012 22:37:49 +0200
> > > Subject: Re: [hlds_linux] csgo server errors after latest update
> > > 
> > > Did you try app_update 740 validate ?
> > > 
> > > Saint K.
> > > 
> > > From: hlds_linux-boun...@list.valvesoftware.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen
> [michs...@live.no]
> > > Sent: 11 August 2012 22:36
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: [hlds_linux] csgo server errors after latest update
> > > 
> > > Hi
> > > Getting this when I try to start a fresh install of
> csgo:http://pastie.org/private/yobr0kiwyc4qoq3fetyta
> > > No idea why it happens, I have the coredumps if needed.
> > > 
> > > 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >   
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds_linux] MvM and maxplayers 32

2012-08-15 Thread Brian Simon
0% chance.

Technically you can start with any number of players though, assuming you
have a plugin that unlocks the maxplayer limit.

On Wed, Aug 15, 2012 at 12:07 PM, Benedict Glover  wrote:

>
> What are the chances of allowing a TF2 MvM server to start with more than
> 32 players?
>
>
> > From: fletch...@valvesoftware.com
> > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
> > Date: Wed, 15 Aug 2012 15:55:49 +
> > Subject: [hlds_linux] MvM and maxplayers 32
> >
> > A note regarding 32-player servers and MvM:
> >
> > An MvM server will require about as much CPU usage as a 32-player PvP
> server.  However, the network utilization is significantly lower for
> obvious reasons.  Whether the max number of internal player "slots" is 6,
> 24 or 32, I think you'll agree is really an internal technical detail that
> would not be this much of a focal point in the discussion, in a perfect
> world.  It is understandable but unfortunate that currently pricing models
> are based on this, because this number is equivalent to "players" in PvP.
> >
> > Over time the smart server hosting company will bring their pricing
> structure in line with whatever the underlying resource utilization
> constraints really are, and whether CPU cycles or bandwidth are more
> scarce.  I think an MvM server will have performance characteristics
> somewhere between L4D and a 32-player PvP server.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Benedict Glover

5PM EST = 10PM GMT
Which isn't half bad either. I'm normally up to midnight on update days.

> From: sai...@specialattack.net
> To: hlds_linux@list.valvesoftware.com
> Date: Wed, 15 Aug 2012 17:59:34 +0200
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> 
> 5 PM GMT would be a luxury for us in Europe. For us it's nightwork to get 
> everything going :)
> 
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com 
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
> [fletch...@valvesoftware.com]
> Sent: 15 August 2012 17:51
> To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server 
> mailing list(h...@list.valvesoftware.com)
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> 
> 7th.
> 
> We'll do the best we can and are hoping to not release it too late.
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict 
> Glover
> Sent: Wednesday, August 15, 2012 8:47 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> 
> 
> 6th
> 
> > From: flub...@gmail.com
> > Date: Wed, 15 Aug 2012 17:42:15 +0200
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> >
> > 5Th
> >
> > 2012/8/15 Vader_666 
> >
> > > 4th
> > >
> > > 2012/8/15 Giovanni Harting 
> > >
> > > > Third.
> > > >
> > > > 2012/8/15 Dr. McKay 
> > > >
> > > > > I second this request.
> > > > >
> > > > >
> > > > > Dr. McKay
> > > > > http://www.doctormckay.com
> > > > >
> > > > > On Aug 15, 2012, at 10:11 AM, "Frank"  wrote:
> > > > >
> > > > > > Is there any chance at all in having this update release
> > > > > > before 5PM
> > > > EST??
> > > > > > The Meet the Pyro update released so late for many of us that
> > > > > > we
> > > didn't
> > > > > have
> > > > > > time to do much in the form of damage control and make the
> > > > > > needed adjustments server side till the next day. It would be
> > > > > > nice to have
> > > it
> > > > > > release early enough so we can set servers up without it being
> > > > > > into
> > > the
> > > > > wee
> > > > > > hours of the night again.
> > > > > >
> > > > > > I believe that's just a very small favor to ask as this update
> > > appears
> > > > it
> > > > > > may be a beast.
> > > > > >
> > > > > > Thanks guys!
> > > > > >
> > > > > > -Original Message-
> > > > > > From: hlds_linux-boun...@list.valvesoftware.com
> > > > > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
> > > > > > Of
> > > > Fletcher
> > > > > > Dunn
> > > > > > Sent: Tuesday, August 14, 2012 1:17 PM
> > > > > > To: Half-Life dedicated Linux server mailing list
> > > > > > (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32
> > > server
> > > > > > mailing list
> > > > > > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> > > > > >
> > > > > > OK, a little investigating reveals that this statement I made:
> > > > > >
> > > > > > * You can switch the server in and out of any matchmaking mode
> > > > > > pool
> > > or
> > > > > back
> > > > > > to any regular game mode at any time.
> > > > > >
> > > > > > Is not really accurate!  Sorry!  If the server is EMPTY or has
> > > > > > fewer
> > > > > than 6
> > > > > > players, yes, there are no problems with switching --- that is true.
> > > > > > However, in general, switching from PvP to MvM is going to
> > > > > > cause
> > > > several
> > > > > > problems.  (I believe that what would actually happen is that
> > > > > > the
> > > 7th,
> > > > > 8th,
> > > > > > etc. players who connect on a map change will be forced into
> > > spectator.
> > > > >  At
> > > > > > any rate, we don't officially support that, so if you do it,
> > > > > > you're
> > > on
> > > > > your
> > > > > > own.)  So, you should expect to segregate your servers into
> > > > > > MvM and
> > > > PvP.
> > > > > > Don't just put the MvM maps into the mapcycle file, that won't work.
> > > > > > (Actually, the mapcycle file is slightly different for MvM
> > > > > > because
> > > you
> > > > > > really are cycling through missions, not the maps.  Likewise,
> > > > > > players
> > > > can
> > > > > > vote to change the "mission" even if it's on the current map.
> > > > > > We'll
> > > > have
> > > > > > more details on all this tomorrow.)
> > > > > >
> > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > please visit:
> > > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l
> > > > > > inux
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives, please visit:
> > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin
> > > > > ux
> >

Re: [hlds_linux] MvM and maxplayers 32

2012-08-15 Thread Benedict Glover

What are the chances of allowing a TF2 MvM server to start with more than 32 
players?


> From: fletch...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
> Date: Wed, 15 Aug 2012 15:55:49 +
> Subject: [hlds_linux] MvM and maxplayers 32
> 
> A note regarding 32-player servers and MvM:
> 
> An MvM server will require about as much CPU usage as a 32-player PvP server. 
>  However, the network utilization is significantly lower for obvious reasons. 
>  Whether the max number of internal player "slots" is 6, 24 or 32, I think 
> you'll agree is really an internal technical detail that would not be this 
> much of a focal point in the discussion, in a perfect world.  It is 
> understandable but unfortunate that currently pricing models are based on 
> this, because this number is equivalent to "players" in PvP.
> 
> Over time the smart server hosting company will bring their pricing structure 
> in line with whatever the underlying resource utilization constraints really 
> are, and whether CPU cycles or bandwidth are more scarce.  I think an MvM 
> server will have performance characteristics somewhere between L4D and a 
> 32-player PvP server.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Saint K .
5 PM GMT would be a luxury for us in Europe. For us it's nightwork to get 
everything going :)

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 15 August 2012 17:51
To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing 
list(h...@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

7th.

We'll do the best we can and are hoping to not release it too late.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


6th

> From: flub...@gmail.com
> Date: Wed, 15 Aug 2012 17:42:15 +0200
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
> 5Th
>
> 2012/8/15 Vader_666 
>
> > 4th
> >
> > 2012/8/15 Giovanni Harting 
> >
> > > Third.
> > >
> > > 2012/8/15 Dr. McKay 
> > >
> > > > I second this request.
> > > >
> > > >
> > > > Dr. McKay
> > > > http://www.doctormckay.com
> > > >
> > > > On Aug 15, 2012, at 10:11 AM, "Frank"  wrote:
> > > >
> > > > > Is there any chance at all in having this update release
> > > > > before 5PM
> > > EST??
> > > > > The Meet the Pyro update released so late for many of us that
> > > > > we
> > didn't
> > > > have
> > > > > time to do much in the form of damage control and make the
> > > > > needed adjustments server side till the next day. It would be
> > > > > nice to have
> > it
> > > > > release early enough so we can set servers up without it being
> > > > > into
> > the
> > > > wee
> > > > > hours of the night again.
> > > > >
> > > > > I believe that's just a very small favor to ask as this update
> > appears
> > > it
> > > > > may be a beast.
> > > > >
> > > > > Thanks guys!
> > > > >
> > > > > -Original Message-
> > > > > From: hlds_linux-boun...@list.valvesoftware.com
> > > > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
> > > > > Of
> > > Fletcher
> > > > > Dunn
> > > > > Sent: Tuesday, August 14, 2012 1:17 PM
> > > > > To: Half-Life dedicated Linux server mailing list
> > > > > (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32
> > server
> > > > > mailing list
> > > > > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> > > > >
> > > > > OK, a little investigating reveals that this statement I made:
> > > > >
> > > > > * You can switch the server in and out of any matchmaking mode
> > > > > pool
> > or
> > > > back
> > > > > to any regular game mode at any time.
> > > > >
> > > > > Is not really accurate!  Sorry!  If the server is EMPTY or has
> > > > > fewer
> > > > than 6
> > > > > players, yes, there are no problems with switching --- that is true.
> > > > > However, in general, switching from PvP to MvM is going to
> > > > > cause
> > > several
> > > > > problems.  (I believe that what would actually happen is that
> > > > > the
> > 7th,
> > > > 8th,
> > > > > etc. players who connect on a map change will be forced into
> > spectator.
> > > >  At
> > > > > any rate, we don't officially support that, so if you do it,
> > > > > you're
> > on
> > > > your
> > > > > own.)  So, you should expect to segregate your servers into
> > > > > MvM and
> > > PvP.
> > > > > Don't just put the MvM maps into the mapcycle file, that won't work.
> > > > > (Actually, the mapcycle file is slightly different for MvM
> > > > > because
> > you
> > > > > really are cycling through missions, not the maps.  Likewise,
> > > > > players
> > > can
> > > > > vote to change the "mission" even if it's on the current map.
> > > > > We'll
> > > have
> > > > > more details on all this tomorrow.)
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l
> > > > > inux
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin
> > > > ux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view 

[hlds_linux] MvM and maxplayers 32

2012-08-15 Thread Fletcher Dunn
A note regarding 32-player servers and MvM:

An MvM server will require about as much CPU usage as a 32-player PvP server.  
However, the network utilization is significantly lower for obvious reasons.  
Whether the max number of internal player "slots" is 6, 24 or 32, I think 
you'll agree is really an internal technical detail that would not be this much 
of a focal point in the discussion, in a perfect world.  It is understandable 
but unfortunate that currently pricing models are based on this, because this 
number is equivalent to "players" in PvP.

Over time the smart server hosting company will bring their pricing structure 
in line with whatever the underlying resource utilization constraints really 
are, and whether CPU cycles or bandwidth are more scarce.  I think an MvM 
server will have performance characteristics somewhere between L4D and a 
32-player PvP server.
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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Frank
Thanks Fletch!

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Wednesday, August 15, 2012 11:51 AM
To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server
mailing list (h...@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

7th.

We'll do the best we can and are hoping to not release it too late.



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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
7th.

We'll do the best we can and are hoping to not release it too late.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


6th

> From: flub...@gmail.com
> Date: Wed, 15 Aug 2012 17:42:15 +0200
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> 
> 5Th
> 
> 2012/8/15 Vader_666 
> 
> > 4th
> >
> > 2012/8/15 Giovanni Harting 
> >
> > > Third.
> > >
> > > 2012/8/15 Dr. McKay 
> > >
> > > > I second this request.
> > > >
> > > >
> > > > Dr. McKay
> > > > http://www.doctormckay.com
> > > >
> > > > On Aug 15, 2012, at 10:11 AM, "Frank"  wrote:
> > > >
> > > > > Is there any chance at all in having this update release 
> > > > > before 5PM
> > > EST??
> > > > > The Meet the Pyro update released so late for many of us that 
> > > > > we
> > didn't
> > > > have
> > > > > time to do much in the form of damage control and make the 
> > > > > needed adjustments server side till the next day. It would be 
> > > > > nice to have
> > it
> > > > > release early enough so we can set servers up without it being 
> > > > > into
> > the
> > > > wee
> > > > > hours of the night again.
> > > > >
> > > > > I believe that's just a very small favor to ask as this update
> > appears
> > > it
> > > > > may be a beast.
> > > > >
> > > > > Thanks guys!
> > > > >
> > > > > -Original Message-
> > > > > From: hlds_linux-boun...@list.valvesoftware.com
> > > > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
> > > > > Of
> > > Fletcher
> > > > > Dunn
> > > > > Sent: Tuesday, August 14, 2012 1:17 PM
> > > > > To: Half-Life dedicated Linux server mailing list 
> > > > > (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32
> > server
> > > > > mailing list
> > > > > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> > > > >
> > > > > OK, a little investigating reveals that this statement I made:
> > > > >
> > > > > * You can switch the server in and out of any matchmaking mode 
> > > > > pool
> > or
> > > > back
> > > > > to any regular game mode at any time.
> > > > >
> > > > > Is not really accurate!  Sorry!  If the server is EMPTY or has 
> > > > > fewer
> > > > than 6
> > > > > players, yes, there are no problems with switching --- that is true.
> > > > > However, in general, switching from PvP to MvM is going to 
> > > > > cause
> > > several
> > > > > problems.  (I believe that what would actually happen is that 
> > > > > the
> > 7th,
> > > > 8th,
> > > > > etc. players who connect on a map change will be forced into
> > spectator.
> > > >  At
> > > > > any rate, we don't officially support that, so if you do it, 
> > > > > you're
> > on
> > > > your
> > > > > own.)  So, you should expect to segregate your servers into 
> > > > > MvM and
> > > PvP.
> > > > > Don't just put the MvM maps into the mapcycle file, that won't work.
> > > > > (Actually, the mapcycle file is slightly different for MvM 
> > > > > because
> > you
> > > > > really are cycling through missions, not the maps.  Likewise, 
> > > > > players
> > > can
> > > > > vote to change the "mission" even if it's on the current map.  
> > > > > We'll
> > > have
> > > > > more details on all this tomorrow.)
> > > > >
> > > > >
> > > > > ___
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> > archives,
> > > > please visit:
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> > > > > inux
> > > >
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> > > > ux
> > > >
> > > ___
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> > > archives, please visit:
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> >
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Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
You can hide your server from the server browser using tf_mm_strict.  (The 
Valve servers will be configured this way.)  However that setting is entirely 
unrelated to which matchmaking pool you wish your server to be in.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams
Sent: Wednesday, August 15, 2012 6:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF MvM hosting questions

So if I'm understanding this correctly will TF2 have a lobby similar to the L4D 
lobby where 6 people will join and start the search for a server? If that is 
correct I remember using the "ms_force_dedicated_server" command back in L4D 
one to force matchmaking to point to a certain server. Of course after the 
steamgroup option was added we didn't have to use it anymore. Any ideas if this 
will still work?

Also if you leave out the "tf_mm_servermode 2" from the server.cfg will the 
server basically be hidden from all public matchmaking?

On 8/14/2012 12:16 PM, Fletcher Dunn wrote:
> OK, a little investigating reveals that this statement I made:
>
> * You can switch the server in and out of any matchmaking mode pool or back 
> to any regular game mode at any time.
>
> Is not really accurate!  Sorry!  If the server is EMPTY or has fewer 
> than 6 players, yes, there are no problems with switching --- that is 
> true.  However, in general, switching from PvP to MvM is going to 
> cause several problems.  (I believe that what would actually happen is 
> that the 7th, 8th, etc. players who connect on a map change will be 
> forced into spectator.  At any rate, we don't officially support that, 
> so if you do it, you're on your own.)  So, you should expect to 
> segregate your servers into MvM and PvP.  Don't just put the MvM maps 
> into the mapcycle file, that won't work.  (Actually, the mapcycle file 
> is slightly different for MvM because you really are cycling through 
> missions, not the maps.  Likewise, players can vote to change the 
> "mission" even if it's on the current map.  We'll have more details on 
> all this tomorrow.)
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> Fletcher Dunn
> Sent: Tuesday, August 14, 2012 10:00 AM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated 
> Linux server mailing list (hlds_linux@list.valvesoftware.com)
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
> We will not have Steam group functionality tomorrow.
>
> You actually have to set maxplayers to 32 to host MvM (to make room for all 
> the bots).  That's why the mode is expensive CPU-wise, to not only simulate 
> all those players but run their AI logic as well.  We'll have more details on 
> the recommended settings tomorrow.
>
> Regarding exactly what happens if a 24-player server switches to MvM:  I 
> actually don't think we have worked that out yet.
>
> I'm pretty sure on day one there will be lots of people trying out all sorts 
> of things.  Our approach to experimentation in MvM will be the same as in 
> PvP: we encourage it, provided that players are opting in to any major 
> deviations from the vanilla experience.  Our servers will all be configured 
> vanilla, and the matchmaking will enforce the 6 player limit, and the server 
> browser will be the primary means for players to find those sorts of 
> customizations.  What will the most interesting customizations be?  What will 
> the standard tags be used that we request server operators to set in order to 
> help players find the modifications they want or avoid the ones they don't 
> like?  We can't know that yet.  That's something we expect you guys and your 
> players to figure out.
>
> I will hazard a guess that raising the player count well above 6 would be 
> detrimental the experience.  There ratio of humans to bots would be off and 
> the human defending team would not have enough challenge.  (As an extreme 
> example: imagine a 32-player server where everybody is defending an there are 
> no bots.)  Exactly how far it can be raised above 6 without totally breaking 
> the game is speculation of course.  I think a smart server operator will 
> start out with the server configured relatively vanilla, and then watch how 
> the game unfolds and listen to their players, and try to make smart decisions 
> about which areas to experiment, rather than assuming the same sorts of 
> adjustments your community prefers in PvP will automatically apply to this 
> mode.  A fun co-op mode with more than six players is likely to require 
> entirely new missions.  (The mission decides the pattern of enemy robots that 
> come at you.)  We have purposefully made it easy for players to create their 
> own missio
>   ns.  (It's a lot easier than creating a whole new map!)  But if you play 
> with more than six players, with the missions

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