Re: [hlds_linux] -autoupdate
Also remember that if you use more than one account on a box - it will log out the last account that was used - I created an account for each process and had zero problems. ___ Britt Priddy, CCNA Developer / Network Engineer Power Zones www.powerzones.com - Original Message - From: Michael Pentecost [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, December 13, 2004 12:07 PM Subject: Re: [hlds_linux] -autoupdate For some reason the password expires. Add a -steamuser USER -steampass PASS line to your startup script and you'll be fine, just insert your own user and pass. On Mon, 13 Dec 2004 11:55:55 -0600, Tony [EMAIL PROTECTED] wrote: How do you get steam to remember my password? Here is what I do.. ./steam -command update -game counter-strike source -username namehere -password passhere -remember_password. Then with I run srcds with the -autoupdate argument, srcds does not remember my password. Anyone know if -autoupdate works? Thanks much? --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.811 / Virus Database: 552 - Release Date: 12/13/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ./Michael Pentecost http://binary-freedom.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the nosteam hacks be fixed?
wow! Nice work hondaman! ___ Britt Priddy, CCNA Developer / Network Engineer Power Zones www.powerzones.com - Original Message - From: hondaman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, December 13, 2004 11:52 PM Subject: Re: [hlds_linux] When will the nosteam hacks be fixed? #!/usr/bin/perl use strict; my $file_list = `find . -follow -name \*log`; my (%player,%ip,%ban); my $bans = `cat /gaming/test_logs/masterbanlist.cfg`; foreach my $file (split '\n',$file_list) { open(FILE,$file); while(FILE) { if ( my ($uid,$ip) = /(\d+)STEAM_ID_PENDING.*address \(\S+):/) { $player{$uid} = $ip; } elsif (my ($Nuid,$sid) = /(\d+)(STEAM_\S+?).*entered the game/) { if ( $bans =~ /$sid/g) { if(exists $ip{$player{$Nuid}} and $ip{$player{$Nuid}} ne $sid) { # print $player{$Nuid}: old $ip{$player{$Nuid}} : new $sid\n if $player{$Nuid} ne ; $ban{$player{$Nuid}} = 0 if $player{$Nuid} ne ; } else { $ip{$player{$Nuid}} = $sid; } } else { delete $player{$Nuid}; } } } close(FILE); } foreach my $i (sort keys %ban) { print banip 0 $i\n; } The above is a cool little script that will catch the ban evadors and output it nicely. You will have to cat /path/to/server1/banned_user.cfg /path/to/server2/banned_user.cfg | sort | uniq masterbanlist.cfg to get yourself a masterbanlist ln -s all your logs into a common dir, then run this script. It will catch those bastards once and for all. dual_bereta_r0x wrote: Citando Kingsley Foreman [EMAIL PROTECTED]: welcome to my pain. Welcome to the real world. Welcome to the world of Marlb^H^H^H^HValve. Kingsley -- dual_bereta_r0x -- Alexandre Hautequest ArenaNetwork Lan House Cyber -- www.arenanetwork.com.br ICQ 126063524 Mensagem Enviada utilizando o Onda Mail. http://www.onda.com.br Onda Provedor de Servicos S/A ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] flynngaming.com ? wtf - watch out for this guy on your forums.
Thanks for the info! Email me directly - I have some contacts at the Cox NOC and can point you in the direction to get him simmered down! 99% of all [EMAIL PROTECTED] are ignored and nothing ever happens - however - if you send it to the right person on the inside - we can make something happen! [EMAIL PROTECTED] Your forums by chance running on a linux box? If so -add him to the hosts.deny list - then he will not be able to view anything on that box. ___ Britt Priddy, CCNA Developer / Network Engineer Power Zones www.powerzones.com - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 10, 2004 1:09 AM Subject: RE: [hlds_linux] flynngaming.com ? wtf - watch out for this guy on your forums. exactly. Sorry about my 'stfu' post Scott, I just got done reading another one of his emails to me basically begging me to sue him. I traced his IP back to a cox.net acct. His domain name is registered with a fake phone #. Most likely a fake address, but the name is real. His website is traced back to http://www.zingservers.com/ a nonexistent website altho the name was registered there is no content there. And he uses a hotmail acct for his contact page on his website. lol -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of InspectorGifts Sent: Friday, December 10, 2004 1:41 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] flynngaming.com ? wtf - watch out for this guy on your forums. Actually I appreciate that post, as it does pertain to us linux operators that run a business of renting servers. It's a heads up e-mail. I wouldn't class it as many of the other Non- linux list issues. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit Sent: Thursday, December 09, 2004 10:09 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] flynngaming.com ? wtf - watch out for this guy on your forums. [EMAIL PROTECTED] wrote: I checked my forums today to find a lovely advertisement for his game server site. I of course promptly change his post to read i am gay lol. Then I sent an email to him asking him to not post on my site again or appropriate action would be taken. Whats he go an do? Posts more and under a few different names like cock sucker and mad customer. I blocked the offending IP's of course and deleted his posts. I got 2 highly intelligent emails from him... heres the copy/paste [EMAIL PROTECTED]@#!#!oneoenone Does this pertain to a problem or issue with HLDS_L or the HL2 Linux Server? No. Things are getting to the point where this list is rarely on topic. If you have someone spamming rubbish on your forums ban them, don't post here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?
Pat yourself on the back Alfred... I've seen bad writeups on HL2 - and awesome ones... Personally - I dig it! Playing it for the 2nd time now. Good game play - good story board - good everything. nose getting brown - TF2 have any chances of coming to us TFC'ers? :-) Throw us a bone bud! :P ___ Britt Priddy, MCSE, CCNA Developer / Network Engineer Power Zones www.powerzones.com - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 03, 2004 10:04 PM Subject: RE: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST? For any Source engine game. Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcos Dias Sent: Friday, December 03, 2004 7:45 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST? Is this is used only for CS:S ? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Friday, December 03, 2004 6:00 PM Subject: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST? For custom maps that have new resources (such as models or sounds) you need a file in the maps directory called map name.res that lists all the custom resources required by that map. It should contain the list of files that a client will download when they get the custom map from the server. The format of the file is: --- resources { blabla.txt file sounds/blabla2.txt file } -- Note the file parameter, the .res file consists of key values pairs and each value parameter must be file for map resource files. This file is needed for both in game downloading and for the http external downloader. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: Friday, December 03, 2004 11:43 AM To: [EMAIL PROTECTED] Subject: [hlds] Mr. Reynolds - .RES or .LST? Mr. Reynolds, RE: CS:Source WinSRCDS - is there any official information available that would explain how to properly setup files for HTTP fast download? There are numerous concerns (reading on SteamPowered and visiting with other admins) that WinSRCDS Servers have an issue serving the resources for custom maps (only .BSP files are transmitting) and no one is clear on which, or how-to, setup .RES or .LST files for HTTP download with CS:S. Thank you very much in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Cisco
Are you using basic NAT or Secure NAT ? - Original Message - From: Adam 'Starblazer' Romberg [EMAIL PROTECTED] To: Valve Linux HLDS Mailing List [EMAIL PROTECTED] Sent: Monday, November 29, 2004 4:26 PM Subject: [hlds_linux] Steam Cisco I posted this on the forums, and for sake of my santy, I'm posting it here too. http://www.steampowered.com/forums/showthread.php?s=postid=1682656 --- begin cut --- Okay, I dont want to dump another 309$ into my router because of STEAM. Here we go. The steam networks retarded authentication breaks on NAT. We have a server which we would like to have publicly available, with an externally supplied address. Our customers route to our SLS server, and then bounce out of external address. When they try to route to our server, our router just bounces them to our external, yet they connect as the internal scope (192.168.1.100-125). This of course, throws out an invalid STEAM UserID ticket error, because the original IP that was used to register to the master servers doesn't match the connecting ip. Anyone else have this issue and have a resolution? ps. Nat-On-A-Stick will not work, we will bake our Cisco 1721. Already pushing 50% at peak times. end cut any other clues guys? Thanks in advance, Adam Adam 'Starblazer' Romberg Appleton: 920-738-9032 System Administrator Valley Fair: 920-968-7713 ExtremePC LLC-=- http://www.extremepcgaming.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Cisco
I know there are more issues when using SecureNAT - vs. your basic NAT configs. Sounds like when you issue a request to a server - when it sends back - its coming back to another port/ip - which most proxies/firewalls will consider 'spoofed' - setup a monitor of some type or syslog to watch the traffic - look for anything in your proxy logs, etc... I'd point the finger at a false positive of spoofed packets. This is fixed in how you handle your routing. And I agree - 50% is alot - just makes it hard when its UDP - not having any type of acknowledgement - just raw - so I'd setup a syslog of some sort in your router and watch and track it down that way. - Original Message - From: Adam 'Starblazer' Romberg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, November 29, 2004 8:07 PM Subject: Re: [hlds_linux] Steam Cisco Are you using basic NAT or Secure NAT ? I'm assuming considering I put nothing in the IOS configuration to the mention of secure, I'm runnning basic NAT. For the guy who was like 50% isn't nothing... 50% is alot when you're dealing with time sensitive packets, such as with online gaming. 50% on a router just routing webservers isn't a problem. 50% on a router doing game packets is starting to get high. My ISP looked at my CPU graphs (I mrtg almost everything), and we both came to the conclusion that if I Nat-On-A-Stick (basically routing packets thru a loopback to make it seem external) would kill the CPU. That's 50% of doing just NAT. Nothing else. Thanks, Adam Adam 'Starblazer' Romberg Appleton: 920-738-9032 System Administrator Valley Fair: 920-968-7713 ExtremePC LLC-=- http://www.extremepcgaming.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OFF TOPIC] TFC:S
I second that! - Original Message - From: Brian A. Stumm [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 23, 2004 11:56 PM Subject: RE: [hlds_linux] [OFF TOPIC] TFC:S oh and another thing... I also support the idea of TFC:S or TF2 being someone that STILL runs a TFC server/community... The TF Community isn't dead, they are just waiting for something new... an update... a new game... something to tell them Valve still supports them... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OFF TOPIC] TFC:S
Same here - would be cool to hear something - Original Message - From: Lumley, David [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, November 20, 2004 8:50 AM Subject: [hlds_linux] [OFF TOPIC] TFC:S This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Has anyone heard any news or statements from Valve regarding Team Fortress? I have not seen or read a thing about it, and as a long term TF(C) player I was hoping to see something said about the game and its future. cheers, ons. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!
They'll fix it - seems like when Steam was first live - people could create multiple accounts - but they caught up with 'em and killed 'em. - Original Message - From: Peter Kirby [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, November 20, 2004 8:39 AM Subject: Re: [hlds_linux] Already there is a HL2 online exploitVALVE please fix! On Sat, 20 Nov 2004 09:08:19 +1030, Melissa Carley [EMAIL PROTECTED] wrote: Valve... Already there is a HL2 online exploit...someone from what I can gather can basically get a warez type release of the game and crack it so that they can play online without a valid steam id or some description like that. As a game admin - this could be an issue, especially with banning...etc... Here is a copy of the NFO regarding how to apparently do this. I have not tested this out and i do not intend for anyone else to either. I would like Valve to investigate this and patch it ASAP. [SNIP] I'm not convinced posting the workaround here is very helpful. It would have been far better to mail Alfred directly first. Now a lot more people know about the exploit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR
I see brown! lmao - Original Message - From: Teddy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 19, 2004 1:42 AM Subject: Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR Thanks Alfred, as long as it is a server discussion it's ok, but people should stop off-topic HL2 client messages, especially in a linux-server list :-) Hope your answer will be read ... Regards - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 19, 2004 8:10 AM Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR I did not want to segment the linux users amongst two lists, especially considering that most users run both server types. People should limit discussion on the HL2 client and Steam client however unless it is directly related to the Linux dedicated server. If you want to talk about the client please use the Steam forums at www.steampowered.com. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Thursday, November 18, 2004 11:08 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR Is it possible to make an other mailinglist for this problems ? I don't like to get messages about HL2 in hlds_linux list. Thanks - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 19, 2004 7:34 AM Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR No, both versions can work in offline mode forever*. The only functional difference between the two is that people who used a retail CD key currently need to have their CD/DVD in the CD/DVD drive to play. * (reinstalling the OS, blowing away (resetting) the registry, deleting files under the Steam folder, running under another user account or copying the install to another machine will cause the client to need to re-authenticate itself). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Harrison Sent: Thursday, November 18, 2004 10:03 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR The difference between the retail version of the game and the steam version that makes it necessary for the cd / dvd authentication is that the retail version is setup to work in offline mode indefinately. So just to clarify - the CD/DVD version, once unlocked, is able to be played in offline mode forever (until, I assume, it is reinstalled off CD/DVD)? And the Steam version requires authentication every two weeks or so to remain in offline mode? Thanks, -- david ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR
I bet they're wishing they could! Publishers are sharks and nothing but pencil pushers - I think Valve has learned that by developing Steam. - Original Message - From: Ook [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 18, 2004 5:42 PM Subject: Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR One possible, probably future, decision. Get VU out of the loop and deal with this yourself so that you don't have anyone else telling you what you have to do, and what you can and cannot do. Fire VU and do it your way :). - Original Message - From: Patrick McClard [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 18, 2004 4:27 PM Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR That would be a decision that VUGames will make since they are responsible for the retail version of the product. The difference between the retail version of the game and the steam version that makes it necessary for the cd / dvd authentication is that the retail version is setup to work in offline mode indefinately. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Holcroft Sent: Thursday, November 18, 2004 2:55 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR Could you get away with releasing an update for hl2.exe that removes the securom protection? That's what happened with Neverwinter Nights, they decided it was just too buggy so they removed it. Its pointless anyway seeing as you have to authenticate online. You say Vivendi forced you to add it to the CD/DVD. If this was a case of were not publishing the game unless you add the protection, then you've done what they said and they've published it, but does that mean you can't remove it via a steam update? If its in a contract then you could just perhaps speak to the Lawyers about having it removed on the grounds that its causing too many problems. It seems silly to me that the people who use a pirated version of HL2 can play it without swapping their HL2 DVD/CD into the drive everytime they want to play it. But the people who actually bought the game are forced into pointless hassle for no apparent reason. Copying the CD/DVD achieves nothing. You could actually just give the HL2 DVD away on a magazine and just make it so you have to purchase the game via steam, it would just save people the massive download. That would take the money away from Vivendi too. :) Pete. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick McClard Sent: 18 November 2004 18:20 To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR Have you tried looking for any firmware updates for the drive? I have talked to a few customers with this problem and most have had updates available from the manufacturer. Also one of the other solution (that has not worked in all cases) is if you have multiple drives move the dvd drive you are playing on so it is the first drive letter. So if your cd is E: and dvd is F: swap them. We are aware of these issues and working on ways to correct them so please don't resort to cd cracks etc. You still have to play through Steam so we will know if a crack is used. Also I hope you all that are having problems have submitted an incident at the support site: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/as k.php -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zak Haque Sent: Thursday, November 18, 2004 9:39 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR Thanks for all your responses, seems the only way to play is to purchase it again, via steam, or buy a dvd-rom drive to replace my dvd-rw drive, I have an sff pc which means only one space!! But before I do this im going to wait to see if some1 can make a working nocd patch. Zak -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon) Sent: 18 November 2004 17:04 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR In a bold display of creativity, Frash wrote: I think I can speak on behalf of all of us if I request to ask Vivendi to reconsider this. It might even drive some people to do... well lets say not wanted things. For instance making ISOs and emulating the DVD, just because they dont like their CD player being occupied. The difference is just too big with Steam subscribers that can click and play. VU is, like most retailing corporations of their size, gambling on the average consumer to be about as sharp as a sack of wet mush. It's an intelligent gamble, as the odds are stacked greatly in their favor. VU also cares nothing about customer loyalty, the fans, etc. They're gambling that the same dull-witted morons who loved HL will do whatever it takes to
Re: [hlds_linux] steam account expired? size of cs:s server dir?
You only had to redo the entire command line - ie - -command update -dir . -game ?? -username [EMAIL PROTECTED] -password whatever -remember_password You dont have to create a new account. - Original Message - From: Gavin Rodgers [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 05, 2004 6:36 AM Subject: RE: [hlds_linux] steam account expired? size of cs:s server dir? We have the same issue, but do not wish to make another account, there are far to many servers for us to change the login on. Gavin Rodgers (BlueHawk^4u) 4u-servers.co.uk 4u-servers.net (forums) 4u-mobile.co.uk (ringtones logos ..) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pleite Sent: 05 November 2004 12:05 To: [EMAIL PROTECTED] Subject: [hlds_linux] steam account expired? size of cs:s server dir? after trying to update the server via autoupdate i got this message Using SSE2 Optimised binary. Auto-restarting the server on crash Updating server using Steam. Checking bootstrapper version ... Updating Installation Logging in as 'pleite2css' Login has expired, use password Fri Nov 5 11:27:21 CET 2004: Steam Update failed, ignoring. the server was not running very good so i decided to reinstall the whole server. i wasn't able to update the server via steam. i had to create a new account, why this??? and i think the whole server directoy is bigger than before. the size is about 1gb now? is this correct? or did i download the whole client version now? am i able to download ONLY the ded. server files? -- mfG Pleite mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam account expired? size of cs:s server dir?
Better safe than sorry - just cover all the bases. Make sure you also execute / startup the server under the same account you updated hlds with - Original Message - From: Bruce Bahamut Andrews [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 05, 2004 11:01 AM Subject: Re: [hlds_linux] steam account expired? size of cs:s server dir? Britt Priddy (PZGN) wrote: You only had to redo the entire command line - ie - -command update -dir . -game ?? -username [EMAIL PROTECTED] -password whatever -remember_password You dont have to create a new account. mm, you don't have to redo the username part usually. Just the password entry =) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: can this be true? (scripted_sequence@gmx.de
LOL - yeah - that post was brain dead itself. Alotta hate around here these days. - Original Message - From: Crowder, Steven Dean [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 27, 2004 10:12 PM Subject: [hlds_linux] RE: can this be true? ([EMAIL PROTECTED] Seriously, that's a low blow. This is a game server list, not a place to flame politicians. Date: Thu, 28 Oct 2004 10:06:35 +1000 From: Bruce \Bahamut\ Andrews [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] can this be true? Reply-To: [EMAIL PROTECTED] So chmod it to something else, geeze. What are you, a random 12 year old trying to run a server? directorie, soo gay, this sucks dead donkey cock. I mean really, you're coming across like George Bush - braindead and unable to speak English. Lets keep the level of language used to an acceptable level, so we don't start losing IQ points while reading this list =) Perhaps next time you could try: - Hey guys, I'm having a little trouble with the HLDS update tool. Basically, what I did was chmod mapcycle.txt to 400 because insert reason here, which is all well and good. But when I try to run the HLDSUpdateTool after that, I get the following: snip Verifying: .\cstrike\dxsupport_override.cfg Verifying: .\cstrike\mapcycle.txt Downloading: .\cstrike\mapcycle.txt Could not open file .\cstrike\mapcycle.txt Then the program just quits. Am I doing something wrong here? Does the tool work for anyone else when their mapcycle.txt has chmod 400? Thanks in advance, Martin. - - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: in my cs:source directorie i did a chmod 400 mapcycle.txt now i cant run the update .. come on valve this is soo gay. ... Verifying: .\cstrike\dxsupport_override.cfg Verifying: .\cstrike\mapcycle.txt Downloading: .\cstrike\mapcycle.txt Could not open file .\cstrike\mapcycle.txt after that the update just quits. this sucks dead donkey cock. martin proud owner of hl2-gold :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --__--__-- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux End of hlds_linux Digest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] ex_interp
Is there a way to find out what another players ex_interp is set to? no logs available but personal demo and HLTV is. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] %n
So I take it - this does not effect the current TFC / CS Servers? Only the CS:Source ?? - Original Message - From: Jason Weisberger [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 19, 2004 8:30 PM Subject: Re: [hlds_linux] %n Halfd relies on the hlds_run script, which is not available in source servers. It reads several variables from that file and the environment. I'm sure the halfd perl script could be edited, however until that's done, it's not compatible. Chuck Gibke wrote: Folks: Does halfd (http://www.halfd.org) work with CS:S? If it did then it would be a simple matter of putting %n and any clan tags you wish in the first section of halfd.exclude. Result: insta-ban. Cheers, Insane Husayn ServerOp I gave it a try during CSS:Beta but it had some major problems - logs are different, status is different. The latest version, 2.20B18, does not handle Steam IDs reliably as well. I am afraid that Mal may not support anything new... ..Chuck http://www.TexasArlingtonCS.us ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Another server crash?
Got anymore input on what they're doing to cause the crash? - Original Message - From: Brian Meredith [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, October 17, 2004 4:19 PM Subject: [hlds_linux] Another server crash? Looks like there is another server crash floating around... had this just happen on one of my servers: L 10/17/2004 - 13:14:56: Coolrider64n1 connected, address 69.29.198.95:50864 L 10/17/2004 - 13:15:06: Coolrider64n3STEAM_0:1:1869335 entered the game ...snip... L Coolrider64n: omg L 10/17/2004 - 13:26:24: Coolrider64n3STEAM_0:1:1869335CT say omg L 10/17/2004 - 13:26:26: Kirbster46STEAM_0:1:1701569 entered the game Coolrider64n: Coolrider64n PWNs this server! SERVER CRASH! L 10/17/2004 - 13:26:27: Coolrider64n3STEAM_0:1:1869335CT say Coolrider64n PWNs this server! SERVER CRASH! L 10/17/2004 - 13:26:32: Zaybrx31STEAM_0:0:1929370 disconnected (Disconnect by user.) L 10/17/2004 - 13:26:32: ZaybrxSTEAM_0:0:1929370CT joined team Unassigned Dropped Zaybrx from server Reason: Disconnect by user. Host_Error: SV_BroadcastMessage: Reliable filter message would overflow client 1 cat: hlds.5673.pid: No such file or directory email debug.log to [EMAIL PROTECTED] Sun Oct 17 13:26:33 PDT 2004: Server restart in 10 seconds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server emptying players - some caught steamids
Thanks Martin! - Original Message - From: Martin [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, October 17, 2004 4:00 PM Subject: [hlds_linux] Server emptying players - some caught steamids This is a list of repeated %n people I've had on my server today. Feel free to share that list! banid 0.0 STEAM_0:1:3045459 banid 0.0 STEAM_0:1:3055278 banid 0.0 STEAM_0:0:4549738 banid 0.0 STEAM_0:0:4586436 banid 0.0 STEAM_0:1:3118127 banid 0.0 STEAM_0:0:3766290 banid 0.0 STEAM_0:1:4595753 banid 0.0 STEAM_0:1:2441082 banid 0.0 STEAM_0:0:18422 banid 0.0 STEAM_0:0:4079 banid 0.0 STEAM_0:0:53033 banid 0.0 STEAM_0:0:133399 banid 0.0 STEAM_0:0:73053 banid 0.0 STEAM_0:0:4554653 banid 0.0 STEAM_0:0:1665040 banid 0.0 STEAM_0:1:3955671 banid 0.0 STEAM_0:0:38984 banid 0.0 STEAM_0:1:4237193 banid 0.0 STEAM_0:1:531148 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Web based server administration
Please do take this somewhere else - this is getting old ... We're here to hear/learn/talk about HLDS! Not control panels or GPanels. ps. and Eric (the Deacon remix) always has nice comebacks! He's fun to watch :P lol - Original Message - From: Bruce Bahamut Andrews [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 16, 2004 12:58 AM Subject: Re: [hlds_linux] Re: Web based server administration lmao, good one =) Still, best to stop this thread before he replies and another Holy War starts out. :/ - Bruce Bahamut Andrews Eric (Deacon) wrote: In a bold display of creativity, GameCP.com wrote: Who are you to judge my product and others? Ummm...a user? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Web based server administration
heh - Maybe Valve should start a new list for 'admins' :P - Original Message - From: Jeff Stuart [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 14, 2004 9:43 PM Subject: [hlds_linux] Re: Web based server administration Nelson Marques wrote: Nice way to treat costumers... Do you think that you will get more costumers here with such an attitude ? Being humble is always good... But sometimes I wonder who's more dumbass, people who hire services to people who have such behavior or... bang bang!! --- About KKrcon I strongly recomend Apache 1.3.X due to mod_perl being slow on 2.X release of apache. At least last time I tried it, it was too slow... works like a charm in 1.3.XX. Time for some to start learning perl ;) Else, good-old php sockets in the way. Perl is quite simple for people who are used to C, it's not a big step. GameCP.com wrote: Damn Jeff why did you spend a few hundred on my 'hack' of a program?! You must be an idiot to not do this yourself. *sigh* William, I am SOOO SORRY I ever mentioned your program on this list. I THOUGHT that other business owners like myself might want to know about a GREAT program. Instead all we get are llamas who don't know a line of code from their ass. *Shrug* OH well... that means less competition for me to worry about. LMAO Nelson, he was being sarcastic. FYI, for those that may wonder WHY someone would buy this program. Easy, one word answer: TIME. This way, I do not need to spend the time to write and debug my own control panel (which yes I COULD do). Instead, I spend the time on furthering my business while William spends his time furthering HIS business. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Selecting Content Servers
Is the only way to obtain a different content server to delete the ClientRegistry.blob and its possible be assigned a new content server? How does it know our region? By IP or the servers we connect to? _ Britt Priddy Network Engineer Power Zones Gaming Network www.powerzones.com - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, August 08, 2004 9:53 PM Subject: RE: [hlds_linux] Selecting Content Servers The Steam client currently auto-discovers your region based on a graph of content servers we have defined. There are no user configurable parts to this system. Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AgentHH Sent: Sunday, August 08, 2004 7:44 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Selecting Content Servers [EMAIL PROTECTED] wrote: I haven't tried it, but I'm not sure how well it will work. I've sniffed the traffic thats flowing when updating steam before, and it seems to contact a master (authentication?) server in the US which then says use this content server. I'm not sure if the master server cares that you can't contact the server. I would hope the client would go, can';t get to that server, give me another.. but it's something worth playing with! john I can't say I'm having stellar successes right now. Steam seems to contact a master server (I've seen Valve Nos. 1, 2, 3, and 14) and uses that for a content server as well. If I disconnect my Internet connection, it tries a combination of those three and then says Steam cannot connect blah blah blah. I think _VALVE_ should do something to help us out here by allowing to select a specific server, or at least specify our (client) region, as this seems to be something that's going to be an ugly hack, if it even works. --AgentHH ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS as windows 2000 service ?
What about - CONFIG_HZ=100 In the config files? Ie, config-2.4.20-24.9 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon) Sent: Tuesday, June 08, 2004 1:18 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] CS as windows 2000 service ? In a bold display of creativity, [EMAIL PROTECTED] wrote: Download and install FireDaemon. Excellent suggestion. There is a freeware version available, but I believe it only allows you to setup 1 service. If you wish to setup more than 1 service on 1 machine, then you'll need to purchase the program. If that's the case, then something has changed relatively recently. See if you can't find the old version with the freeware license. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bring it on :D
I agree. Someone also said - you have their info - well - there is ALOT of fraud going on in the GSP side of things now days - both Credit Card fraud and Identity theft. So yeah - secure it - dont allow shell access to unverified people and people that have no idea what shell access is. They will break it! - Original Message - From: m0gely [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, May 16, 2004 7:19 PM Subject: Re: [hlds_linux] Bring it on :D D N wrote: Show me how to prevent users from wgetting at will. Yeah ok then :) Yes, for shell you can run a restricted shell, chroot, etc. They can all be broken. No elitism from you can change that. Right, and like I said. They are going to be soo willing to abuse their account when you have all their info. wget'ing things like maps and mod stuff should be legitimate. You act like it's going to become a 0-day warez box. Certainly you at least mrtg each account and set reasonable quotas for disk space? Too many companies out there are offering unmanaged servers and shell access. Non of what you're saying is wrong in theory. It's the paranoia that should drive you to better secure your systems and to strategically operate your billing model. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server doesn't show up in steam list
RTFMessage - yeah yeah - grow up! There is no parameter for Mountain or Central - and yes it does have to do with time zones. Thats why there is EST=East / PST=West - pick one!!! - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 29, 2004 12:32 PM Subject: Re: [hlds_linux] server doesn't show up in steam list I wasn't asking for time zones, RTFMessage. My rhetorical question was, how do you define Central... If you define it from of Time zones, then you are leaving out Mountain... and that is why it is ridiculous. --- Britt Priddy (PZGN) [EMAIL PROTECTED] wrote: www.time.gov - will show you the zones. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 27, 2004 11:39 AM Subject: RE: [hlds_linux] server doesn't show up in steam list --- Kevin Gerry [EMAIL PROTECTED] wrote: Meh. Why don't you just add a Central for the US? . Would be nice anyhow... OK then, how do you define what is Central? Does it stop at New Mexico or Arizona? Louisiana or Alabama? Ohio? North Dakota? If they are going to add Central, then why not just add Mountain and base it on time zones? Because it doesn't matter at that point. see how ridiculous this discussion is? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server doesn't show up in steam list
ok winner. that was a waste of bandwith and so is this - so forgive me all :P You please go back and re-read - not gonna entertain your comments. Good day. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 29, 2004 3:47 PM Subject: Re: [hlds_linux] server doesn't show up in steam list Britt, please go back and read the thread, you are making suggestions/comments that do not apply. He asked for a Central to be added to Pacific and Eastern. The question to that was, how do you define Central. You cannot define it by the time zone, as that leaves out Moutain. If you have nothing productive to add, then don't. --- Britt Priddy (PZGN) [EMAIL PROTECTED] wrote: RTFMessage - yeah yeah - grow up! There is no parameter for Mountain or Central - and yes it does have to do with time zones. Thats why there is EST=East / PST=West - pick one!!! - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 29, 2004 12:32 PM Subject: Re: [hlds_linux] server doesn't show up in steam list I wasn't asking for time zones, RTFMessage. My rhetorical question was, how do you define Central... If you define it from of Time zones, then you are leaving out Mountain... and that is why it is ridiculous. --- Britt Priddy (PZGN) [EMAIL PROTECTED] wrote: www.time.gov - will show you the zones. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 27, 2004 11:39 AM Subject: RE: [hlds_linux] server doesn't show up in steam list --- Kevin Gerry [EMAIL PROTECTED] wrote: Meh. Why don't you just add a Central for the US? . Would be nice anyhow... OK then, how do you define what is Central? Does it stop at New Mexico or Arizona? Louisiana or Alabama? Ohio? North Dakota? If they are going to add Central, then why not just add Mountain and base it on time zones? Because it doesn't matter at that point. see how ridiculous this discussion is? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Failed to connect to any GeneralDirectoryServer
Yes - its weak and not working! Also - Failed to connect to 207.173.177.100:27032 You'd think valve would have implemented some type of 'baby sitting' system so we don't have to sit here and watch it fail. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clanpubs.net Administrator Sent: Wednesday, March 03, 2004 2:54 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Failed to connect to any GeneralDirectoryServer Yes, continuously -Jon Clanpubs.net Administrator [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nelson Marques Sent: Wednesday, March 03, 2004 2:31 PM To: [EMAIL PROTECTED] Subject: [hlds_linux] Failed to connect to any GeneralDirectoryServer Failed to connect to any GeneralDirectoryServer Anyone got this one ? nmarques ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC bull%$%
I'm sure they are changing the source significantly - I dont think it will be as big an issue as expected - but of course their will always be hacks/bugs - but I believe Valve is changing things up alot - hence the way extended release date. I think they're trying to get the engine working properly and optimized before concentrating 100% on cheaters - dont wanna totally suck the blood out of them - let 'em work. I know those guys are working probably 12-16 hours or more a day and still make time to answer emails, etc. They're probably asking themselves - Whats a family life again? :P There where a couple of days I dont think Alfred even slept! However - VAC does work to an extent as its been stated - and I'm sure it'll continue to improve. Remember - this part of Steam is probably on the back burner - being its such an old game and more focus is being put on HL2. That is alotta hats to have to wear for a company as small as Valve. I do like the suggestion someone made of getting with the developers of CD - or even Valve looking it over to incorporate the technology/structure they use that is effective against cheaters. Good things come to those who are patient! :-) Have a great weekend!! Britt - Original Message - From: Toby [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, February 27, 2004 5:43 PM Subject: RE: [hlds_linux] VAC bull%$% Yes, it is very hard to keep a server clean now-a-days. Admins have to work full time to keep the server playable for the rest. Admins hardly ever get any more play time as most of their time is spent spectating and demoing cheaters. I wish we at least had a place to send in the demo's with steam id's so Valve could add them to their master list after confirming the demo. If you thing cheating is bad now, just watch what will happen with hl2. Now that the source is out there, the cheats will be more advanced and there will be no way to detect them since they will be compiled with the actual source for hl2. There is no way Valve will be able to rewrite the whole engine as to not make our own servers vulnerable to attack and even turned against us. The Steam client would become the largest, most widely distributed Trojan in the world used in dos attacks and other miscellaneous acts. Toby -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jay Carter Sent: Friday, February 27, 2004 4:28 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] VAC bull%$% I understood your English just fine and I agree. What Valve should have done (Or should do) is hire the guy that wrote the original Cheating Death. This 1 man did more for the anticheat effort than Valve's whole company could do. CD integrated directly with Halflife and able to take advantage of Steam for updates would be a formidable combination. Even CD in it's current form has potential but the holdback is this little thing called pride. Valve can't admit that VAC is not the end all for cheating. I really hope they have something better than what we're seeing now for HL2, if not, it's gonna be déjà vu all over again. We can always dream.. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Finger Sent: Friday, February 27, 2004 4:14 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] VAC bull%$% Hello, I think another problem is that Valve don't help cummunity for war against cheat because VSM is not very good, but Cheating Death for example work very well, but as each update, CD don't work, why did Valve don't work with United admins ? This could be a great thing for helping community to work about Cheat. Fabien LEBRET, alias Finger ps : Sorry for my poor English. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.596 / Virus Database: 379 - Release Date: 26/02/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CPU junk
Just noticed on one of our Intel P4 2.0ghz boxes - the rcon stats does not match what is shown in top ie - PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND 9710 tfladmin 20 0 58372 56M 5588 R15.3 5.6 1:55 hlds_i686 stats CPU In Out Uptime Users FPS Players 99.90 1.65 1.58 17 11 100.00 1 pingboost -1 is being used. Kernel recompiled with hz=1000 TFC Server With Metamod/StatsME loaded. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Latest update, CPU feedback
Alfred - before steam was released - the GE worked great on intel and amd - any idea what changed vs. the complexity and the functionality of Steam? :P Guess that could be a freaky question :P Seems though - its always the easy answer that you over look ... and then hit yourself in the head telling yourself you knew that!!! :P Britt PZGN - Original Message - From: Vapor [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, February 10, 2004 11:33 PM Subject: Re: [hlds_linux] Latest update, CPU feedback I have another potential optimization I am looking into. This one is hairier than the CS one but could provide even more of a gain. Good, good. Only seeing minor CS benefits from the latest update across our P4 platforms (mixture of kernels 2.2 to 2.6.1 and hz rates), not checked on AMD as yet. It is a gain though, any of which is worthwhile. Alfred Any timescale on this other optimisation? We are still seeing worse performance from Intel compared to AMD platforms, will any of these issues be addressed in these updates? Brett TAA|Gaming www.taa-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] new cpu usage record?
Are you using -pingboost 1 ? Try that first -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Tuesday, February 03, 2004 3:11 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? My kernel is the stock mandrake 64 bit kernel. Would it help to upgrade to 2.6.x? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: Tuesday, February 03, 2004 2:56 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? According to the great words of hondaman: Oh, ok. Mine is 100. And let me guess. The higher the sys_ticrate, the higher the cpu usage? Yes. And if yours is at 100 and you're only getting 50 fps, then setting it higher won't increase your frame rate. Leave sys_ticrate alone and check your kernel settings. -Mad -- http://www.madslab.com A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] pausing problem
Ask them to do an extended ping from one of their routers to your NIC - see if there is 'any' loss at all. If so - then there is a network problem - or a NIC problem. However - we've experienced the same thing - and I've ran my tests and all is clear. People on broadband connections that use the LinkSys firewall/routers for DSL/Cable - may want to visit their site and get the latest flash for it - as it fixes a problem with packets arriving out of order and many other bugs - which could be a majority of everyone's problem - depending on popular linksys is to this community. And/or see if Valve knows about this :P Britt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Hashman Sent: Monday, February 02, 2004 10:18 AM To: [EMAIL PROTECTED] Subject: [hlds_linux] pausing problem I've run an ns server since its release, and I've had this problem since the beginning. While playing pings and gameplay are perfectly normal, not really much lag or anything, then at seemingly random times, the server will pause for a few seconds then come back and everything is fine like before until the next pause. What I mean by pause is the netgraph will jump up to a solid red line like it has lost connection to the server, then a couple seconds later it comes back and gameplay resumes. I know the problem is not just my because everyone complains about it. The problem has continued after clean installs of hlds, from won to steam, with or without any addons. So obviously the problem has to be with either the server itself, or network equipment. The server is hosted by rackshack (ev1) and we've put in several tickets and they all claim the network is fine. I think maybe it has a bad network card, but I think they supposedly checked that (yeah right). Has anyone seen this problem or have any suggestions where to look in the software or hardware? Distro is Redhat 7.3 2.4.20-18.7 Thanks for any help (and sorry for such a long email, lol) Brian Hashman [EMAIL PROTECTED] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.576 / Virus Database: 365 - Release Date: 1/30/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Message to Alfred Reynolds
Gah! lmao poor Alfred :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wouter v/d Bergh Sent: Monday, February 02, 2004 3:23 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Message to Alfred Reynolds probably this Wednesday. I will thank you on my knees for that! From: Alfred Reynolds [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Message to Alfred Reynolds Date: Mon, 2 Feb 2004 10:16:25 -0800 We will release it within the next couple of weeks (probably this Wednesday). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frash Sent: Monday, February 02, 2004 6:41 AM To: [EMAIL PROTECTED] Subject: [hlds_linux] Message to Alfred Reynolds Alfred, The optimalisations you did sound great, on Aztec such a small load for such a slow CPU. I would love to test it aswell, can you release the .so file unofficially or will you wait until the next release? There is a HUGE demand for it so most people wont mind it being buggy as long these high load times are fixed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ MSN Zoeken helpt je om de gekste dingen te vinden! http://search.msn.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Is there really a server update ?!
They did announce it. Nick Shaffner sent a note to the dedicated server mailing lists, informing of a new update: New VAC modules are out. a.. A few bug fixes, including the timeout bug at login. b.. Minor performance enhancements. c.. New detections. Sorry this one took so long, there was a lot of internal restructuring that had to happen in this release that required more testing than usual. A small update for all dedicated servers will be released tomorrow afternoon. This update will address performance-related issues and does not include any new features. Watch this space for details. - Original Message - From: Sebastian [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, January 24, 2004 7:45 AM Subject: Re: [hlds_linux] Is there really a server update ?! the update will come when valve announces it. be patient :) - Original Message - From: Commendatore [EMAIL PROTECTED] To: ML Hlds Linux [EMAIL PROTECTED] Sent: Saturday, January 24, 2004 7:22 AM Subject: [hlds_linux] Is there really a server update ?! Simple question... ;-) Because a lot of persons are waiting for this update... Big Gun [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] HL2 theft bust
Then start one :-) link? - Original Message - From: hlds_linux [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, January 24, 2004 12:52 PM Subject: [hlds_linux] [OT] HL2 theft bust I am amazed there has been no buzz here about the recent bust of someone with supposed connections to the theft of HL2 code. -miket ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CPU usage
That cache makes a world of difference... I have setup several boxes - with 128k / 256k and 512k - the difference is like night and day - both on Intel and AMD! (512k cache is the best performance) even with other CPUs with higher MHZ - but lower cache (L2) Britt - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, January 22, 2004 11:13 PM Subject: RE: [hlds_linux] CPU usage playtest:/usr/src/oprofile-0.7.1# cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 5 model name : Pentium II (Deschutes) stepping: 1 cpu MHz : 334.099 cache size : 512 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 2 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 mmx fxsr bogomips: 666.82 processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 5 model name : Pentium II (Deschutes) stepping: 1 cpu MHz : 334.099 cache size : 512 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 2 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 mmx fxsr bogomips: 666.82 So they are actually PII 330MHz... I could have sworn the CPU case said 1.4GHz. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon) Sent: Thursday, January 22, 2004 8:48 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] CPU usage Alfred Reynolds wrote: The machine is a dual 1.4GHz PII Is that really true? 1.4GHz P2...in dual config? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hl2 available in russia!
yep - pretty lame! - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 12, 2004 5:45 PM Subject: RE: [hlds_linux] hl2 available in russia! I don't think this is all that funny. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of john Sent: Monday, January 12, 2004 3:25 PM To: [EMAIL PROTECTED] Subject: [hlds_linux] hl2 available in russia! Hi, See this link: http://www.theinquirer.net/?article=13573 It's probably from the leaked code that got out before, but kinda funny :-) john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Maps and cpu load...
Killing CS... I do not play CS - but I can tell you as a hosting provider - CS is way more alive even with Steam - than TFC... TFC has dropped by over 75% - which is bad - because thats my personal fav... :P Happy Holidays. - Original Message - From: Sindre [EMAIL PROTECTED] To: hlds_linux [EMAIL PROTECTED]; Arie M [EMAIL PROTECTED] Sent: Sunday, December 28, 2003 11:48 AM Subject: RE: [hlds_linux] Maps and cpu load... pure bullshit that the updated cbble/aztec/inferno takes so insane much more cpu than the older versions, it's really killing cs. - Sindre = Original Message From Arie M [EMAIL PROTECTED] = Commendatore wrote: Hie all ;-) Is someone know why some maps have more cpu load than others ? I've 5 Steam CS servers on a P4 2,4GHz machine under Debian stable, and when the maps are aztec or italy, each map have between 20% and 70% cpu load on only one server with 18 slots max. On others maps, i've a cpu load between 0% and 17% max... So is it raisonnable to have developed maps that requires half cpu load for a 18 slots server ? Is Steam plan to update aztec and italy ? BigGun. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux It's not really the mapsit's the players walking and shooting on those maps. Some maps are more hectic than others. Requiring more CPU time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Does a hard drive effect HLDS Linux performance?
wow - people are diggin now. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Sent: Sunday, December 21, 2003 3:52 AM Subject: Re: [hlds_linux] Does a hard drive effect HLDS Linux performance? m0gely wrote: Rock wrote: -- [ Picked text/plain from multipart/alternative ] Don't forget IDE drives affect cpu alot harder than scsi drives when accessed. Not sure to what extent but 2 map changes at the same time could spike it. This hasn't been the case for some time. While IDE still uses some CPU, it's mostly insignificant. Well, that depends on how pegged out your single cpu is from the hlds processes. If you are taking up most if not all of your cpu with 2 or more hlds processes, when one changes maps, it *will* lag the servers. I have seen it happen recently on damn respectable hardware with an IDE drive in it. Its just too bad hlds uses so much cpu now, compared to when it used to. kev The lag is due especially at the speed of the disk which are in générals in IDE into 5400trs/min and in SCSI in 1trs/min. For the CPU, if the DMA are actived, the CPU usage for the hard disk is very low (look this =)) bye ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: [hlds] Update Tool trashes working install
You can modify the hlds_run file and comment out the lines below - and if they type: rcon quit or quit directly from the console - it will auto-restart in 10 seconds - this is toward the bottom - # Run the server $HL_CMD retval=$? # if test $retval -eq 0 test -z $AUTO_UPDATE; then # break; # if 0 is returned then just quit # fi debugcore $retval -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vernon Riley Sent: Thursday, December 18, 2003 3:03 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Re: [hlds] Update Tool trashes working install I use -autoupdate in my start server script. Only thing is I do not put the steam file in the users dir. The only thing I have the -autoupdate in there for is so users can type 'rcon quit' and have the server restart in 10 sec. lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 2 Servers, 1 Steam Dir (a bit OT)
I use default 'everything' in Redhat 8 and use the same Port many times on different Nics - never had a problem. Not sure really what the original question was about this now :P - Original Message - From: Simon Garner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, December 02, 2003 5:28 AM Subject: Re: [hlds_linux] 2 Servers, 1 Steam Dir (a bit OT) On Wednesday, December 03, 2003 12:03 AM NZT, Jeroen ShadowLord Bogers [EMAIL PROTECTED] wrote: There is a kernel option to enable or disbale using ports that are used by the primary IP of the NIC. This was done for security reasons. By default the option is set NOT to allow using the same ports as used on the primary IP. Hmm well I stand corrected then. I have never seen this option, what is it called? Or is it a 2.6 option? And what is the security reason? -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 2 Servers, 1 Steam Dir (a bit OT)
Roger that! I have 2-3 IPs per box and bind one port per IP - used to bind different ports using just one IP - but went ahead and made it hlds default for the clients/users. - Original Message - From: Simon Garner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, December 01, 2003 6:09 PM Subject: Re: [hlds_linux] 2 Servers, 1 Steam Dir (a bit OT) On Tuesday, December 02, 2003 1:00 PM NZT, Jeroen ShadowLord Bogers [EMAIL PROTECTED] wrote: Actually, if you have a nice host, they might be able te set you up with a second IP. That way, each server can run on port 27015 and they can have fancy IP hostnames. There is only 1 limitation. Any port used on the main IP of the machine, can usually not be used on any of the additional IP's. So you need 2 extra IP's if you only have 1 right now. The ports used by one additional IP can be used by other additionals. It might be easier to go for different ports, unless you know how to properly setup multiple IP's on one machine. That should not be true with any properly written daemon, if it is true with HLDS then I'd consider it a bug. If a port is bound on the first interface there should be no trouble binding it again on another interface. You only get problems if a daemon binds to 0.0.0.0 (all interfaces). Which HLDS should not if you give it a +ip argument. -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] loss + choke - help!
Amen to that Nelson!!! - Original Message - From: Nelson Marques [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, November 29, 2003 11:15 AM Subject: Re: [hlds_linux] loss + choke - help! When people complain, why do you take it as your fault ? Make sure you get a couple of traceroutes before, from my own experience, 99% of the cases of Packet Loss on their ISP side. Still, I do not know the topography of your network neither peering agreements, neither nothing. Nelson Patel, Monil wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey, I'm running six cstrike processes on my dual xeons (2.4ghz 2gb ddr) 3 on my p4's (2.4ghz 1gb ddr). it is connected through a 10/100 switchport, people are complaining of loss (0-10 but 10-20 when busy). i am using default redhat 8.0 kernel, top shows: CPU0 states: 58.3% user, 1.4% system, 0.0% nice, 39.1% idle CPU1 states: 51.1% user, 2.1% system, 0.0% nice, 46.1% idle CPU2 states: 48.1% user, 2.3% system, 0.0% nice, 48.4% idle CPU3 states: 49.0% user, 1.0% system, 0.0% nice, 48.0% idle any ideas? monil -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] metamod 1.17 and plugins?
I have it working fine without any alterations to TFC Servers - its only CS Servers having the issues with Adminmod and Metamod (latest versions) I have them loading by changing the the plugins.ini to the full path to the .so files - but says: badf - instead of RUN - Original Message - From: Marcos Dias [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 27, 2003 10:08 AM Subject: Re: [hlds_linux] metamod 1.17 and plugins? I believe that the problem isn't with CS, The problem is with adminmod. When you upgrade Adminmod 2.50.58 and metamod 1.17 metamod give an error like that it expect 5:9 and the adminmod is 5:7. Now we need to wait adminmod make some alterations on it. []'s Marcos Dias www.netrangers.com.br - Original Message - From: Sindre [EMAIL PROTECTED] To: hlds_linux [EMAIL PROTECTED]; Cyberchriss [EMAIL PROTECTED] Sent: Thursday, November 27, 2003 10:08 AM Subject: RE: [hlds_linux] metamod 1.17 and plugins? custom.hpk is used to cache clients spraypaintings. it's totally safe to just delete. - Sindre = Original Message From Cyberchriss [EMAIL PROTECTED] = I had this error in debug.log: -- CRASH: Thu Nov 27 03:12:44 CET 2003 Start Line: ./hlds_amd -game cstrike -tos -pingboost 1 +sv_stats 0 +map de_dust +maxplayers 18 +mapchangecfgfile server.cfg +ip 217.172.186.146 +port 27015 -aut oupdate -console -debug Core was generated by `./hlds_amd -game cstrike -tos -pingboost 1 +sv_stats 0 +m ap de_dust +maxplayers'. Program terminated with signal 11, Segmentation fault. #0 0x in ?? () #0 0x in ?? () End of crash report -- After renaming cstrike/custom.hpk to cstrike/custom.hpk.bak server was starting without errors but first failed to load security modules. After the second restart, security modules were downloadet correctly and server is up again. What is the custom.hpk for? Regards Cyberchriss Jay Carter schrieb: At Thursday 01:50 AM 11/27/2003, you wrote: We made most of our servers run again, by deleting the cstrike/custom.hpk file. Servers with the Warcraft module are not able to start though. -Morten This also worked for me on my AMX modded server (Not WC3 tho) Thanks Jay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] metamod 1.17 and plugins?
same with Redhat 8.0 - Original Message - From: Christopher Luk [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 27, 2003 9:31 PM Subject: Re: [hlds_linux] metamod 1.17 and plugins? for your information, i have an slackware 9.1 core with preempt 1000hz patched on 2.4.22 kernel. only working fine with dod but not cs. chris Alfred Reynolds wrote: I have been investigating and it seems that the crash happens on Debian stable machines but NOT Slackware 9.1 or SuSe 6.1 (these are the 3 distributions I have at hand to test with). I am working on finding out the exact problem now. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Brooking Sent: Thursday, November 27, 2003 6:00 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] metamod 1.17 and plugins? Alfred Reynolds wrote: C-D is the problem, the C-D authors need to update their program (or us MetaMod properly). - Alfred This would also be what the problem is with Adminmod too then right? The author needs to learn to use metamod properly? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS CS 1.5 or 1.6
We run both - Intel and AMD - just on the Intel side - stay away from Celerons - they blow with their 128k L2 Cache - snap it up to a 512k L2 and you'll be fine - but performance as far as Valves software is concerned does perform better on AMD's with 512k L2 Cache - we tested in all possible CPU's with Intel and AMD - the best we've got is an AMD 2800+ - with 1 gig ddram - 40 slots (2 20 player processes) - no choke / latency - its good. Intel - you'll see a little choke / jerkyness - even with 512k cache - but nothing that would make you go 'blah' this is unplayable. - Original Message - From: James Sykes [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, November 23, 2003 9:42 AM Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6 Brett - nobody cares about your opinion. To everyone else: Everyone has their own experiences and opinions regarding Intel/AMD. Intel tends to be the first choice for larger organizations for several reasons: 1 - To my knowledge - none of the top 5 servers manufacturers make AMD MP based systems. (surely that's saying something already) 2 - Compatibility - nothing beats an Intel chipset and processor when it comes to compatibility. 3 - Dependability - People have used Intel for years and they are not about to stop - they buy into what they know - its worked well for them in the past so there's no reason to think it wont in the future. AMD users generally buy AMD because : 1 - cheaper 2 - more bang for your buck I concede that AMD systems are generally faster than the Intel equivalent. However Intel is winning when it comes to shear speed. The XP3200 is 2.2ghz and it simply cant compete with a P4 3.2ghz. Memory speed on the Intel platform is also much faster than AMD. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett aka Weaver Sent: 23 November 2003 13:39 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6 You guys sounds like a team of female cheer leaders. rah rah AMD rah rah AMD. I don't know if it's just NETFIRE blowing smoke up your butts or if you've actually gone out and tried to prove it. 50 slots? please. The box you specified can handle 3 times that. I've bench marked and can prove that our dual process XEON 2.4 Ghz machines out perform our AMD 2400XP boxes with equivelent specs when it comes to HLDS. Primary comparison is based on thread counts, over all reported CPU usage based on # of slots. Intels run cooler - with more stability - and faster. A little more money? I am happy to pay it. We bought /only/ AMD for the first year of our existance and when we switched to Intel a year and a 1/2 a go - our support problems dropped dramatically. -Shane - Original Message - From: Britt Priddy (PZGN) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, November 22, 2003 11:27 PM Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6 Actually - he's right regarding Valves software... they develop on AMD - and compile under AMD - so it makes sense it runs / performs better under AMD. - Original Message - From: James Sykes [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, November 22, 2003 6:37 PM Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6 real company like AMD I'm not quite sure where you got that from Considering Intel have more than 80% market share and AMD only have 15% it seems not many people agree with you there. Stop talking shit - it only starts big long threads pointlessly trying to argue the merits of each company. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brett Fernicola Sent: 23 November 2003 00:03 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6 If you cant run 50 slots on a dual xeon 2.66ghz then your problem is not with valve although they do suck. The problem is you and your server. Next time spend your money on a real company like AMD. Intel is for fan boys who like to ride the bandwagon. AMD crushes Intel in all benchmarks with much lower clock speeds bottom __ Sell your Dual Intel and get a dual AMD. Next Install slackware 9.1 and recompile with 2.6 kernel. After that you should be able to handle up 72 slots - Original Message - From: Marco Balle [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 21, 2003 4:59 PM Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6 Well, we stop renting halflife servers this weekend. New games are ready to rent for us (most Q3 engine, which runs really great). I don't believe Valve (Alfred) is able to fix the cpu issue this year. I think he does everything he can to make the best for it, but we can not run only 50Slots on a Dual Xeon 2,66GHz anymore. So we first drop the CPU hungry HL servers. That's the only way to keep our Server rental alive. The problem is known about many month and nothing is happened to solve this. Maybe the work to solve this problem is too expensive for valve, so we change
Re: [hlds_linux] HLDS CS 1.5 or 1.6
Actually - he's right regarding Valves software... they develop on AMD - and compile under AMD - so it makes sense it runs / performs better under AMD. - Original Message - From: James Sykes [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, November 22, 2003 6:37 PM Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6 real company like AMD I'm not quite sure where you got that from Considering Intel have more than 80% market share and AMD only have 15% it seems not many people agree with you there. Stop talking shit - it only starts big long threads pointlessly trying to argue the merits of each company. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brett Fernicola Sent: 23 November 2003 00:03 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6 If you cant run 50 slots on a dual xeon 2.66ghz then your problem is not with valve although they do suck. The problem is you and your server. Next time spend your money on a real company like AMD. Intel is for fan boys who like to ride the bandwagon. AMD crushes Intel in all benchmarks with much lower clock speeds bottom __ Sell your Dual Intel and get a dual AMD. Next Install slackware 9.1 and recompile with 2.6 kernel. After that you should be able to handle up 72 slots - Original Message - From: Marco Balle [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 21, 2003 4:59 PM Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6 Well, we stop renting halflife servers this weekend. New games are ready to rent for us (most Q3 engine, which runs really great). I don't believe Valve (Alfred) is able to fix the cpu issue this year. I think he does everything he can to make the best for it, but we can not run only 50Slots on a Dual Xeon 2,66GHz anymore. So we first drop the CPU hungry HL servers. That's the only way to keep our Server rental alive. The problem is known about many month and nothing is happened to solve this. Maybe the work to solve this problem is too expensive for valve, so we change our Gameserver offer. I think Alfred did a great job, but he was not able to fix the cpu issue. Don't know why, but I think there is a good reason. So long.. - Marco -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: Friday, November 21, 2003 10:10 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6 According to the great words of Jay Anstiss: Hey folks - could use a bit of help here...I'm about to get back to the thrills of running a CS server again, but I'm unsure which way to go - version 1.5 or 1.6...which do you folks prefer running right now? I've heard lots of bad comments from friends about 1.6 but I've personally not used it. I used to run 1.5 with HLGuard and adminmod - how does this lot work with 1.6? Also, is it true that HLguard doesn't work now since STEAM id's were brought in? I hope we can still set these things up to catch cheats! 1.5 is no longer being supported by Valve, and eventually it will no longer work for Internet play since Valve plans to retire the WON infrastructure. It's really not much of a choice. Personally, if I were starting over, I would go with another game. Right now I still have a fairly large community and I feel bad just turning off their server, although I do plan on migrating slowly to something else once I have selected the new game. I would not invest any new money in Valve's games since they have clearly demonstrated that the server admin community is not important to them. -Mad -- A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. - Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #3013 - 10 msgs
wow thats expensive! Might look at a real long-haul provider - they're a lot cheaper. The more you buy - the cheaper it is. - Original Message - From: m0gely [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 14, 2003 9:18 PM Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #3013 - 10 msgs DLinkOZ wrote: We brought in a dedicated 100mb via fiber into our datacenter for $5k US. Excellent bandwidth, and dirt cheap to boot. Do you guys live next to a fibre tree or something? My T1 costs $650/mo w/ a $670/mo local loop (Verizon) fee. To bring a fractional DS3 into my building w/ 3Mb dedicated is like $3000+ per month. I would LOVE to know how to get more for my money. Verizon thinks their copper is worth GOLD. Even if I ditch my current provider for the inet and go all Verizon (which I may aftet our contract is up) I would only save about $250/mo. Part of my problem is I am no where very close to the ring in my area so these loop fees suck. My building believe it or not is probably 100feet away from I-5 on the west coast where 95% of the fibre is sitting dark... grr. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers
Everyone take note of your L2 Cache on your CPU - I'm willing to bet 90% of the people with 512k L2 cache do not have these problems - anything below this - yes - you'll see choke / gag / puke... I've tested it on 128k / 256k and 512k... 256k is reasonable - but still not 100% vs a CPU with 512k cache - perferably the AMD family... I was pro Intel - until I tried an AMD 2800+ and it blew me away - the difference was like night and day... Could also be the archt. that valve uses since they do code under AMD CPU's... Not sure what to do about the other CPUs we have that are below 256k - I guess just rid them as we can and replace. Pingboost and all that doesn't help much - but on 512k L2 - boom - check it out. This is all on a Basic red hat 8 install - no xwin/gui - just what is needed to run the server - thats it. very minimal install. - Original Message - From: Drew Broadley [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 11, 2003 7:17 PM Subject: RE: [hlds_linux] 5 reasons i'm shutting down my HL Servers Check your previous stats output, It shows 0% CPU usage for 12 players. 19:29:25 CPU InOut Uptime Users FPSPlayers 0.00 28.03 34.742564 674 936.33 12 Also Just connect to my server before you run your mouth. ... think before you post, because I'm obviously not in your reigon so I will ping highly with loss/choke and will get a bad impression of your over all happy server. That last part of that comment is rich coming from you :) - Drew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brett Fernicola Sent: Wednesday, November 12, 2003 1:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers This is a multi-part message in MIME format. -- Wtf you talking about make some sense. Here is a screen shot of my hlsw showing 9xx fps low pings and over all happy server. Just connect to my server before you run your mouth. This is also only on a dsl connection. 20:59:55 up 17 days, 8:35, 2 users, load average: 0.40, 0.22, 0.12 27 processes: 24 sleeping, 3 running, 0 zombie, 0 stopped CPU states: 23.0% user 0.2% system 0.0% nice 0.0% iowait 76.8% idle Mem: 1033732k av, 405892k used, 627840k free, 0k shrd, 114312k buff 187752k active, 132248k inactive Swap: 1052216k av, 0k used, 1052216k free 121424k cached - Original Message - From: Drew Broadley [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 11, 2003 7:40 PM Subject: RE: [hlds_linux] 5 reasons i'm shutting down my HL Servers So you believe a 'stats' command output, that outputs you doing 12 players and using 0% CPU. I suppose you believe the Ping Times when you +showscores is true too ? They should name a fish after you. - Drew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brett Fernicola Sent: Wednesday, November 12, 2003 1:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers 19:29:25 CPU InOut Uptime Users FPSPlayers 0.00 28.03 34.742564 674 936.33 12 Cant hold me down. My server can hold up to 32 players no problem. However I actually play on my server and dislike CS when over 14 people are playing. It gets to much like an Unreal advent after 14 players. - Original Message - From: Simon Garner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 11, 2003 3:58 PM Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers On Wednesday, November 12, 2003 7:32 AM NZT, Brett Fernicola [EMAIL PROTECTED] wrote: 13:08:29 CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.002183 436 943.40 0 13:09:07 CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.002184 436 827.13 0 Your server is empty... -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [ server.JPG of type image/jpeg
Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers
post this servers IP - lets fill it up and see what it can really do instead of all the talk. - Original Message - From: Brett Fernicola [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 11, 2003 6:31 PM Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers 19:29:25 CPU InOut Uptime Users FPSPlayers 0.00 28.03 34.742564 674 936.33 12 Cant hold me down. My server can hold up to 32 players no problem. However I actually play on my server and dislike CS when over 14 people are playing. It gets to much like an Unreal advent after 14 players. - Original Message - From: Simon Garner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 11, 2003 3:58 PM Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers On Wednesday, November 12, 2003 7:32 AM NZT, Brett Fernicola [EMAIL PROTECTED] wrote: 13:08:29 CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.002183 436 943.40 0 13:09:07 CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.002184 436 827.13 0 Your server is empty... -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Someone maybe crashing server
hehehe they monitor this list - they just dont sink down to the level the majority of the posters are favoring. - Original Message - From: Drew Broadley [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 11, 2003 4:31 PM Subject: RE: [hlds_linux] Someone maybe crashing server Directly email them, you must know by now they don't pay any attention to this email list http://www.valvesoftware.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, November 12, 2003 11:16 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Someone maybe crashing server well, I would really like to find out first what happend as I dont want to directly accuse someone, however, him telling me that the server is going down is a little suspicious, dont ya think. What I would really like to do is send someone this core dump to see what it was and if it is a hack, maybe Steam (Valve) can patch against it. Joe can you share the wonid and IP address please :) [EMAIL PROTECTED] wrote: I just found something interesing. Some one keeps joining my server and somehow crashing it. the server ran for weeks without an issue. Then today, someone said that this server is going down and then it crashed. I banned the person, but it still crashes. I have a core dump, but I dont know how to read all those weird symbols. Is there somewhere I can send the debug log so they can decipher it? Thanks Joe BTW, Its 1.6 and was updates today with VAC and Steam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers
Are you doing this from console or from rcon ? what are you doing to get 900+ FPS? Using some plugin? That will for sure throw your real stats off. - Original Message - From: Brett Fernicola [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 11, 2003 6:31 PM Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers 19:29:25 CPU InOut Uptime Users FPSPlayers 0.00 28.03 34.742564 674 936.33 12 Cant hold me down. My server can hold up to 32 players no problem. However I actually play on my server and dislike CS when over 14 people are playing. It gets to much like an Unreal advent after 14 players. - Original Message - From: Simon Garner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 11, 2003 3:58 PM Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers On Wednesday, November 12, 2003 7:32 AM NZT, Brett Fernicola [EMAIL PROTECTED] wrote: 13:08:29 CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.002183 436 943.40 0 13:09:07 CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.002184 436 827.13 0 Your server is empty... -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] OT: Voice
You're right - it still works - sv_alltalk 0 or 1 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Simon Garner Sent: Monday, November 03, 2003 3:26 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] OT: Voice On Tuesday, November 04, 2003 10:08 AM NZT, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: hmmm, the cvar was already 1 but its only teamtalk.. :( this didnt help me :( sv_alltalk 1 Not sure if it still works though. -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FSB_ALLOWOVERFLOW
Really doubt you'll find support for that. - Original Message - From: Sobchak [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 25, 2003 2:07 PM Subject: [hlds_linux] FSB_ALLOWOVERFLOW Running a 1.1.1.0c server (still) and still getting this error when lamers crash the server: FATAL ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Spectator Buffer How can I fix this? TIA, -Sobchak ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd
When I use pingboost 1 or pingboost 3 on a P4 1.7ghz - 1gig ddram - I see alot of choke - with one 20 player server running - CPU has 256k cache - I do not see this or need pingboost on CPU's using 512k cache nor on Intel Celerons 1.7ghz having 128k cache (using Pingboost 1) - no choke occurs... Using Redhat 8 - with all up2date crap install - minimal install - no GUI / XWin, etc... I use the P4 1.7ghz - Gen. Intel 256k CPU cache and if no pingboost specified the FPS is around 49-50 - with pingboost 1 - it jumps up to 97-99FPS - but see extreme choke - only 1 hlds process running on this box I'm one confused mofo now. - Original Message - From: Daniel Stroven [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, October 12, 2003 2:44 PM Subject: Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd 500hz/700hz/1000hz with sys_ticrate at default 100 pingboost 1 Should be reasonable cpu (except 1120 hlds) with much lower pings, 100+fps on server side and smoother play. - Original Message - From: Sindre [EMAIL PROTECTED] To: hlds_linux [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Sunday, October 12, 2003 9:22 AM Subject: RE: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd First, you have to look at valves official response to what pingboost does: -snip- All the pingboot modes attempt to reduce the latency caused by the server. The default implementation adds around 20msec to each players ping (under linux). Mode 1 reduces this by using a different wait method (a select() call). This method reduces the latency to 10msec. Mode 2 uses a similar but slightly different method (and alarm() type call). Again, the result it 10msec worth of latency being added. NOTE that this method has the potential to hang a server in certain (terminal) situations. If anyone has used this mode recently (not the first test we did!) and it hangs please speak up Mode 3 minimises the latency to the minimum possible level by processing a frame EVERY time a packet arrives. This causes the lowest possible latency, but can also cause extreme CPU usages (it does a complete frame for every packet, with each player sending lots of packets per second and 30 players this adds up to insane amounts of frames). Use this mode at your own risk, it will consume all available CPU, don't complain that cstrike uses too much CPU if you use this mode :-) In a future release this mode will be tweaked to let the admin balance latencies agains CPU usage (by processing a frame every N packets). There is also an external modules called pingbooster by UDPSoft (or is it UDPSoftware?). They implement something like mode 3. As this is an external module, and was built for an older version of HL (1108) it may not work properly any longer, and future releases may (accidently) break it. -snip- Then you realise that this is just a quick'n'dirty fix, instead of letting the kernel handle the scheduling, which it's supposed to. Changing the kernel also works a lot better in all practical situations, as long as you are able to compile a new kernel, that is. For example, cranking up pingboost and sys_ticrate gives high fps, but not really steady, they flux like mad, even dropping below 100, unlike 700hz kernel and sys_ticrate, which is at a steady 350 fps as long you got enough cpu to spare. This might of course not be an issue for everyone, since I see people that are happy with sub-50 fps, if you want top-notch performance though, you should use higher hz. - Sindre = Original Message From [EMAIL PROTECTED] = pingboost is just a dirty work-around - Sindre Well that certainly explains it all! Care to enlighten us as to why? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd
Do you have any 'base line' suggestions for adjusting the rate / cl_updaterate / cl_cmdrate ? next to the defaults? Thanks J! - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, October 12, 2003 3:33 PM Subject: RE: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd You see choke because your server is outperforming your client. Choke IS NOT a bad thing. Just adjust your rates to your client only recieves the number of updates it can handle. Jeremy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Britt Priddy (PZGN) Sent: Sunday, October 12, 2003 3:26 PM To: [EMAIL PROTECTED] Subject: Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd When I use pingboost 1 or pingboost 3 on a P4 1.7ghz - 1gig ddram - I see alot of choke - with one 20 player server running - CPU has 256k cache - I do not see this or need pingboost on CPU's using 512k cache nor on Intel Celerons 1.7ghz having 128k cache (using Pingboost 1) - no choke occurs... Using Redhat 8 - with all up2date crap install - minimal install - no GUI / XWin, etc... I use the P4 1.7ghz - Gen. Intel 256k CPU cache and if no pingboost specified the FPS is around 49-50 - with pingboost 1 - it jumps up to 97-99FPS - but see extreme choke - only 1 hlds process running on this box I'm one confused mofo now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd
Does it work with the server being secure? - Original Message - From: Matt Judge [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, October 12, 2003 9:09 PM Subject: Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd I am still using HLDSPingBooster, and it seems to be working fine under both 1.5 and 1.6 (I forgot to remove it from my startup script). The link is http://www.udpsoft.com/booster/ Your mileage may vary. My stats are at: http://www.axia.org.uk/cstats/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd
ok cool - how would you compare this plugin vs. -pingboost 1 or 3 ? Please dont beat me up if this has already been answered :P Pro's / Con's ? Reason I ask - I am forced to use -pingboost 1 on CPU's with 128k Cache and 256k Cache- the 512k cache CPU's scream and dont require any pingboosting. Britt - Original Message - From: Matt Judge [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, October 12, 2003 10:09 PM Subject: Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd Yes, It works with Cheating Death and in VAC secure mode. Britt Priddy (PZGN) wrote: Does it work with the server being secure? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] After 3 years, I've had enough.
LOL Simon! - Original Message - From: Simon Garner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 08, 2003 11:48 PM Subject: Re: [hlds_linux] After 3 years, I've had enough. On Thursday, October 09, 2003 4:13 PM [GMT+1200=NZT], joe_null [EMAIL PROTECTED] wrote: think you're a hard core Linux HLDS playa' eh, jeez now u wanna help Valve and Steam, well all of a sudden you're running a Windoze server in addtion to Linux, lining Billy's pockets a little bit from nothing. we do not know the whole story behind this and most likely never will. however we do know what we have experienced, alot of hassle for supporting and promoting a product of someone else's, which never would have made it to the level of popularity it has, without the 'community' that runs 70% of the servers out there. Do you believe in UFOs too? -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: HL2 Source Leak
You are by even making the acknowledgements you have - so please STFU - get a clue man. *hush up Tomboy! :P - Original Message - From: Matt Judge [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 04, 2003 4:46 PM Subject: Re: [hlds_linux] Re: HL2 Source Leak Britt Priddy (PZGN) wrote: LMAO - You're such a winner Matt Judge. Hush it up and stop being a wanna be - just sit back and watch - ffs lol go UK Well, you are onto a cracking start to win the pulitzer with that repartee. The thing is, I can only see you trolling I am making valid comments and critisicisms, your just wasting bandwidth... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: HL2 Source Leak
ok - I will no longer acknowledge you anymore neck. Tired playing your UK game. Play it with some one else... Later! ps. I wish I was 16! damn those where the good days :P - Original Message - From: Matt Judge [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 04, 2003 5:31 PM Subject: Re: [hlds_linux] Re: HL2 Source Leak Britt Priddy (PZGN) wrote: You are by even making the acknowledgements you have - so please STFU - get a clue man. *hush up Tomboy! :) Hush up Gangsta, Hush up Tomboy!? ROFL This is a list for halife, not for 16 year olds trying to impress their 15 year old girlfriends!!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] VAC on TFC
What is considered a cheat when using VAC - this is new to TFC and now seems to be functioning - but I cant join any servers... I've never had any known cheats or whatever - however - I do use scripts to rjump, reload and bhop - are these considered cheats by VAC? I've tried disabling them and get the same thing - it drops me from server saying: *** Your connection has been terminated because of memory corruption on your computer. For help resolving this problem, visit: http://www.counter-strike.net/cheat.html If you continue playing without resolving this problem, your computer may trigger Half-Life's anti-cheat system, causing you to be banned from playing on secure servers. *** Client sent 'drop' I'm lost! Britt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The CPU usage issue.. what should I go with: Linux or Win32?
exactly what m0gely said. less CPU for me on AMD 2800+ - Original Message - From: m0gely [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 28, 2003 9:11 PM Subject: Re: [hlds_linux] The CPU usage issue.. what should I go with: Linux or Win32? James Sykes wrote: If the new linux HLDS is really doubling CPU usage over 3.1.1.0c then how in the world can I host enough games to cover the cost of my server? You don't :) At 14 players in de_aztec, I don't see anywhere near double the CPU. It's a little more, Double though? C'mon. Right now I have 14 players in de_inferno and it's 38% on my dual AMP MP 2400+. This is with MM 1.16, VAC, HLG 1.5, AMX 0.9.3 (stats disabled) and Statsme 2.7.1. This is hardly any different then before w/ 3.1.1.0c. It's not good, but not really any different. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] -tos and it's benefits
and this qos header in the packet is discarded after it leaves the router / internal network? Any idea on what kinda load this would put on router equipment vs. no qos headers in the packet? - Original Message - From: Steven Hartland [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 25, 2003 11:46 PM Subject: Re: [hlds_linux] -tos and it's benefits It sets the qos header in the packets so routers if configured with qos will treat them has high priority packets. Packets having a higher prio will be routed first hence lower pings. In practice doesnt have much effect for one reason and another. Steve / K - Original Message - From: [EMAIL PROTECTED] To: hlds_linux [EMAIL PROTECTED] Sent: Friday, September 26, 2003 5:13 AM Subject: [hlds_linux] -tos and it's benefits OK I have searched and searched and can't find a definite answer. What exactly does -tos in the startup line do? How does it work? And what are it's benefits? Thanks Jeremy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: RE:[OT] [hlds_linux] Valve's Response to CPU Usage
lol - ok then... - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 24, 2003 12:29 AM Subject: RE: RE:[OT] [hlds_linux] Valve's Response to CPU Usage Our issues arised after seeing hlds 3111d on Intel vs. the AMD 3111d binaries - the difference was like night and day - AMD blew the Intels away - this is before steam was released and I brought it to Alfreds attention. He said he would do some tweaking on the compiling pararms and if you look at 3111d on Intel vs. Steam on Intel - Steam wins. Not my place to even try to say what their development platforms are, not sure if they would want to release that info or not - not up to me. The good in us testing is providing our results to them agains the results of everyone else - so maybe they can see / find whatever the issues are - because I'm sure people are not just pulling all this outta the air. So like I said, if you are not having the same issues as other (i.e. horrid cpu on BOTH amd and intel) why are they using you to test. It's because they do not plan on fixing the hlds binary overall. They are trying to get the intel to the ungodly amd numbers and leave it at that. So they are NOT trying to fix the cpu issues as you previously said. They are trying to fix the intel issues. I seriously doubt all these issues are caused by which compiler they are using. It is a cod issue. If it was a compiler issue the cpu usage wouldn't keep getting worse with each release. There is not enough new features to justify the cpu increase from 3.1.1.0 3.1.1.1 steam. If valve is not willing to rewrite some code then the cpu issues will never be fixed. Jeremy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] motd redirect
I try this and it just displays the link in the motd - doesn't load up that page. Britt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, September 22, 2003 12:34 PM To: Half-Life Dedicated Linux Server Mailing List Subject: RE: [hlds_linux] motd redirect If you put a URL (and only a url) in your MOTD it will interpret it as a link and load that. i.e -- http://www.valvesoftware.com/ -- Kevin J. Anderson wrote: Anyone figured out how to redirect their motd to an off site full webpage w/o copying their whole index file into the motd? I tried the basic way that we use on our subdomain boxes META HTTP-EQUIV=Refresh CONTENT=3; URL=http://www.cplanparty.org; but that doesnt seem to work... any other ideas? no luck so far with google or on the steam powered forum. kev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds update error
delete your ClientRegistry.blob file and run steam again with username/password - Original Message - From: Byron Carceller [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 24, 2003 6:25 PM Subject: [hlds_linux] hlds update error Checking bootstrapper version ... Updating Installation Checking/Installing 'Linux Server Engine' version 0 ContentServer rejected client's protocol version what's going on? :o ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] More errors?
Now I'm getting this message when trying to update - is it me or Valve? Checking bootstrapper version ... Updating Installation Checking/Installing 'Linux Server Engine' version 0 ContentServer rejected client's protocol version Checking bootstrapper version ... Updating Installation Checking/Installing 'Linux Server Engine' version 0 ContentServer rejected client's protocol version Britt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [OT] [hlds_linux] Valve's Response to CPU Usage
A lot of us are out here trying to help Valve - they only have so many people to tend to the 1's of people that use this software...We're testing new binaries, experimenting with different things to provide them some input. Instead of weathered threats, how about some support. Yeah - I was frustrated as hell myself at all this and yes as a hosting provider - we've invested alot of equipment/bandwidth into this deal... Knowing the software was free... The only choice we have is to either shutup or help. My wife doesn't work at a law firm, but I know many Attorneys and they'd laugh at those 3 words. Think * what can you do to help solve the problems at hand - what input can you provide? They're not doing this to be asses, but to improve and succeed what they've already done... Gotta let go of the old to bring in the new - :-) Like a guy at Valve says: Good things come to those that wait:-) Britt - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 23, 2003 6:01 PM Subject: Re: [OT] [hlds_linux] Valve's Response to CPU Usage PS - one last thing all you small time server admins (like myself) out there making all your money off cs servers. 3 words. Class Action Lawsuit. If my business fails because of this and I cant find customers quick enough to make money still then i will look into this. My wife works at a lawfirm. Ok, I was going to stay out of all this, but this statement's just plain ridiculous. Look, you're running a FREE PIECE OF SOFTWARE. FREE. You've paid no money to VALVe to run the *server* (if you wanna grip about the client, that's another story). They are not obliged to provide services to you, just as you're not obliged to stick to a platform with which you're obviously unsatisfied. HLDS is one of the few multiplayer games available where the server is not required to be commercially licensed (i.e., no CD key, no purchases necessary). That VALVe have supported your industry (your industry being server rental, I'll assume) for years now, for ABSOLUTELY NO MONEY, is pretty friggin spectacular. I don't know of another commercial entity out there that has chosen to devote as many resources to a free product. I know they're not doing it out of some sacrificial altruistic motives here, but to claim injury from a free piece of software, and to further suggest litigation over it, is just ludicrous. If you want a leg to stand on, go shell out the $40-50 to run a server instance for Battlefield 1942. -- Tim ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [OT] [hlds_linux] Valve's Response to CPU Usage
Same here on the CPU usage - we've had no complaints yet. Britt - Original Message - From: Kevin J. Anderson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 23, 2003 6:44 PM Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage --Original Message- -From: [EMAIL PROTECTED] -[mailto:[EMAIL PROTECTED] Behalf Of -[EMAIL PROTECTED] -Sent: Tuesday, September 23, 2003 6:28 PM -To: [EMAIL PROTECTED] -Subject: Re: [OT] [hlds_linux] Valve's Response to CPU Usage - -How long is valve gonna sit around with their dicks in their -hands thinking -we are either making this up or just not caring? I cant afford to wait 6 -months for valve to fix this. If they are getting low cpu usage on their -hardware with hlds_l then by god give us the specs down to the -make/model of -everything and lets see if they are bs'n us. - -You guys at valve gonna fix this at all? I know you read this list. We are -calling you out. We want an answer on this. - -PS - one last thing all you small time server admins (like -myself) out there -making all your money off cs servers. 3 words. Class Action Lawsuit. If my -business fails because of this and I cant find customers quick enough to -make money still then i will look into this. My wife works at a lawfirm. froma previous email from alfred: These are the 3 machines we actively test with. None have revealed anywhere near the CPU load other people report. Build Machine: gcc -v Reading specs from /usr/local/lib/gcc-lib/i686-pc-linux-gnu/2.95.3/specs gcc version 2.95.3 20010315 (release) uname -a Linux linuxbuild2 2.2.5 #1 Fri Apr 2 16:37:56 MEST 1999 i686 unknown SuSE Linux 6.1 (i386) cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 6 model : 8 model name : AMD Athlon(TM) XP 2200+ stepping: 0 cpu MHz : 1795.387510 fdiv_bug: no hlt_bug : no sep_bug : no f00f_bug: no fpu : yes fpu_exception : yes cpuid level : 1 wp : yes flags : fpu vme de pse tsc msr 6 mce cx8 9 sep 12 pge 14 cmov fcmov 17 22 mmx 24 30 3dnow bogomips: 1789.13 GNU C Library production release version 2.0.7 64 bit build machine: gcc -v Thread model: posix gcc version 3.2.2 (SuSE Linux) uname -a Linux 64bitcompiler 2.4.19 #1 Wed Apr 30 15:17:44 UTC 2003 x86_64 unknown UnitedLinux 1.0 (AMD64) cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 4 model name : Athlon HX stepping: 0 cpu MHz : 1595.496 cache size : 1024 KB fpu : yes fpu_exception : yes cpuid level : 1 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext 3dnow bogomips: 3185.04 TLB size: 1088 4K pages clflush size: 64 address sizes : 40 bits physical, 48 bits virtual power management: ts ttp GNU C Library stable release version 2.2.5 Test1: uname -a Linux alfred_linux 2.4.19-16mdkcustom #3 Fri Feb 21 14:26:04 PST 2003 i686 unknown unknown GNU/Linux Mandrake Linux release 9.0 (dolphin) for i586 cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 5 model name : Pentium II (Deschutes) stepping: 1 cpu MHz : 400.914 cache size : 512 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 2 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 mmx fxsr bogomips: 799.53 GNU C Library stable release version 2.2.5 dual_bereta_r0x wrote: Alfred Reynolds wrote: The stats command uses the value from /proc/pid/stat , which is the same value that top uses. Perhaps the difference you are encountering is due to the sampling intervals (hlds smoothes the usage over a 5 second window but top simply shows the instantaneous value). - Alfred Would you mind to send us what are the base distro used by Valve to test/deploy hlds? I mean, kernel version, glibc, utils, and stuff. Even if we hack all the possible distros and kernels, we could have YOURS as a base value. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] ./steam -update and +autoupdate and multiple servers
The only drawback is you cant use the -autoupdate command if you created an account under a certain username and then launch hlds under a different account. Britt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stone, Ken Sent: Monday, September 22, 2003 7:09 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlds_linux] ./steam -update and +autoupdate and multiple servers I must be doing something wrong but I don't see the drawback yet. I running about 12 servers with 4 games each, every update is done under one account and each hlds process is started under a diffrent linux user login. So one steam account and 48 diffrent users running it. Everything seems to work and update fine. What am I missing? -Original Message- From: Britt Priddy (PZGN) [mailto:[EMAIL PROTECTED] Sent: Monday, September 22, 2003 12:03 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple servers Sorry - when I refer to running each hlds process under the same acct ame - I mean the linux account you're logged in as... goof! - Original Message - From: Britt Priddy (PZGN) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 21, 2003 10:52 PM Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple servers Just make sure you run these under the same user account name - otherwise you'll need to create a new account if you are running each hlds process under a different username... It places a hidden folder in the root of that username called: .steam where ClientRegistry.blob resides with your settings If you run 3 servers on one machine - you only need to create one account if you use the same account to run hlds ie - ./steam -create emailaddress password question hint - use the quotes then: ./steam -update mod /username/hlds_l emailaddress password Y (the Y tells it to remember your credentials. so in the future - as long as your logged into your box with the same user name you can type: ./steam -update mod and the -autoupdate will also know the username/pass Doesn't matter the IP/MAC, etc. make sense? Britt - Original Message - From: Argus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 21, 2003 5:19 PM Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple servers ok, to take this a step further. On one machine, we could have 5 servers, but the way we have it set up is all 5 servers have different_ip:27015. With the steam ids is it checking ip or mac address or? Also, to clarify further, am I correct to say I should have the following structure: steam steam/cs1 steam/cs2 steam/cs3 etc In the doc it says: d) You can also install multiple copies of the server by specifying a different installdir. I assume this refers to updating as well if I am not using -autoupdate? So to create and update the servers I should do: steam/.steam -update cstrike home/steam/cs1/ [EMAIL PROTECTED] somepassword steam/.steam -update cstrike home/steam/cs2/ [EMAIL PROTECTED] somepassword etcetc? Am I on the right track here? Thanks, -Arg Britt Priddy (PZGN) wrote: This is correct: 1. Do I understand correctly that if we run 60 servers on 12 machines we need to have 12 unique logins, 1 per machine to use update and autoupdate? It also matters what account you're running the steam under. Britt - Original Message - From: Argus [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Sunday, September 21, 2003 4:35 PM Subject: [hlds_linux] ./steam -update and +autoupdate and multiple servers Heya... We have 60 servers to run. When this first came down and all 60 servers had to be updated, we created one fresh install and then replicated it. That got us going until this first update happened. Now we see that using one id for all 60 servers obviously doesn't work as we can't seem to get any ids to work. All of our ids get invalid login/password errors now when we try to run the steam -update command. We need to run a cron job checking for active and non-active processes that boots the servers with hlds_i686 renamed to HL_IP_Port including the +autoupdate command. Some questions: 1. Do I understand correctly that if we run 60 servers on 12 machines we need to have 12 unique logins, 1 per machine to use update and autoupdate? 2. If #1 is correct, to go forward, can we simply rename/delete our .blob and libsteam files and then run -update with our newly created 12 unique login ids? 3. Is there conflict between client steamid login info and server steamid login info? 4. If anyone else out there is doing something similar and its working out can you reply with what you are doing? Thanks much... -Arg
RE: [hlds_linux] ./steam -update and +autoupdate and multiple servers (2)
If you do the ./steam -update mod /home/user/hlds_l emailaddress password Y The username/password will not be needed - you can just use the -autoupdate on the command line to your hlds_run Or ./steam -update mod The info is stored in the root of that account in a hidden folder called .steam - and if you chroot them into the hlds_l folder or wherever you have half-life installed - they will never see it - shouldn't anyway. I'd never known it was there unless someone told me. The info is stored in a file called ClientRegistry.blob and I can see the account name, but not the password. Britt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nander Paardekooper Sent: Monday, September 22, 2003 10:56 AM To: [EMAIL PROTECTED] Subject: [hlds_linux] ./steam -update and +autoupdate and multiple servers (2) This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm not really having the same problem, didn't start updating yet... But my concern is that my customers will see the user and login, how can hide this from my customers... Anyone ANY suggestion? With regards, Nander. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ./steam -update and +autoupdate and multiple servers
Just make sure you run these under the same user account name - otherwise you'll need to create a new account if you are running each hlds process under a different username... It places a hidden folder in the root of that username called: .steam where ClientRegistry.blob resides with your settings If you run 3 servers on one machine - you only need to create one account if you use the same account to run hlds ie - ./steam -create emailaddress password question hint - use the quotes then: ./steam -update mod /username/hlds_l emailaddress password Y (the Y tells it to remember your credentials. so in the future - as long as your logged into your box with the same user name you can type: ./steam -update mod and the -autoupdate will also know the username/pass Doesn't matter the IP/MAC, etc. make sense? Britt - Original Message - From: Argus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 21, 2003 5:19 PM Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple servers ok, to take this a step further. On one machine, we could have 5 servers, but the way we have it set up is all 5 servers have different_ip:27015. With the steam ids is it checking ip or mac address or? Also, to clarify further, am I correct to say I should have the following structure: steam steam/cs1 steam/cs2 steam/cs3 etc In the doc it says: d) You can also install multiple copies of the server by specifying a different installdir. I assume this refers to updating as well if I am not using -autoupdate? So to create and update the servers I should do: steam/.steam -update cstrike home/steam/cs1/ [EMAIL PROTECTED] somepassword steam/.steam -update cstrike home/steam/cs2/ [EMAIL PROTECTED] somepassword etcetc? Am I on the right track here? Thanks, -Arg Britt Priddy (PZGN) wrote: This is correct: 1. Do I understand correctly that if we run 60 servers on 12 machines we need to have 12 unique logins, 1 per machine to use update and autoupdate? It also matters what account you're running the steam under. Britt - Original Message - From: Argus [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Sunday, September 21, 2003 4:35 PM Subject: [hlds_linux] ./steam -update and +autoupdate and multiple servers Heya... We have 60 servers to run. When this first came down and all 60 servers had to be updated, we created one fresh install and then replicated it. That got us going until this first update happened. Now we see that using one id for all 60 servers obviously doesn't work as we can't seem to get any ids to work. All of our ids get invalid login/password errors now when we try to run the steam -update command. We need to run a cron job checking for active and non-active processes that boots the servers with hlds_i686 renamed to HL_IP_Port including the +autoupdate command. Some questions: 1. Do I understand correctly that if we run 60 servers on 12 machines we need to have 12 unique logins, 1 per machine to use update and autoupdate? 2. If #1 is correct, to go forward, can we simply rename/delete our .blob and libsteam files and then run -update with our newly created 12 unique login ids? 3. Is there conflict between client steamid login info and server steamid login info? 4. If anyone else out there is doing something similar and its working out can you reply with what you are doing? Thanks much... -Arg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ./steam -update and +autoupdate and multiple servers
Sorry - when I refer to running each hlds process under the same acct ame - I mean the linux account you're logged in as... goof! - Original Message - From: Britt Priddy (PZGN) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 21, 2003 10:52 PM Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple servers Just make sure you run these under the same user account name - otherwise you'll need to create a new account if you are running each hlds process under a different username... It places a hidden folder in the root of that username called: .steam where ClientRegistry.blob resides with your settings If you run 3 servers on one machine - you only need to create one account if you use the same account to run hlds ie - ./steam -create emailaddress password question hint - use the quotes then: ./steam -update mod /username/hlds_l emailaddress password Y (the Y tells it to remember your credentials. so in the future - as long as your logged into your box with the same user name you can type: ./steam -update mod and the -autoupdate will also know the username/pass Doesn't matter the IP/MAC, etc. make sense? Britt - Original Message - From: Argus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 21, 2003 5:19 PM Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple servers ok, to take this a step further. On one machine, we could have 5 servers, but the way we have it set up is all 5 servers have different_ip:27015. With the steam ids is it checking ip or mac address or? Also, to clarify further, am I correct to say I should have the following structure: steam steam/cs1 steam/cs2 steam/cs3 etc In the doc it says: d) You can also install multiple copies of the server by specifying a different installdir. I assume this refers to updating as well if I am not using -autoupdate? So to create and update the servers I should do: steam/.steam -update cstrike home/steam/cs1/ [EMAIL PROTECTED] somepassword steam/.steam -update cstrike home/steam/cs2/ [EMAIL PROTECTED] somepassword etcetc? Am I on the right track here? Thanks, -Arg Britt Priddy (PZGN) wrote: This is correct: 1. Do I understand correctly that if we run 60 servers on 12 machines we need to have 12 unique logins, 1 per machine to use update and autoupdate? It also matters what account you're running the steam under. Britt - Original Message - From: Argus [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Sunday, September 21, 2003 4:35 PM Subject: [hlds_linux] ./steam -update and +autoupdate and multiple servers Heya... We have 60 servers to run. When this first came down and all 60 servers had to be updated, we created one fresh install and then replicated it. That got us going until this first update happened. Now we see that using one id for all 60 servers obviously doesn't work as we can't seem to get any ids to work. All of our ids get invalid login/password errors now when we try to run the steam -update command. We need to run a cron job checking for active and non-active processes that boots the servers with hlds_i686 renamed to HL_IP_Port including the +autoupdate command. Some questions: 1. Do I understand correctly that if we run 60 servers on 12 machines we need to have 12 unique logins, 1 per machine to use update and autoupdate? 2. If #1 is correct, to go forward, can we simply rename/delete our .blob and libsteam files and then run -update with our newly created 12 unique login ids? 3. Is there conflict between client steamid login info and server steamid login info? 4. If anyone else out there is doing something similar and its working out can you reply with what you are doing? Thanks much... -Arg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman
RE: [hlds_linux] Server Lists
I've seen this Master Heartbeat timeout 0.549580 against 400.00 Master Heartbeat timeout 0.549580 against 400.00 When adding the -dev to the command line -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian A. Stumm Sent: Thursday, September 18, 2003 10:07 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Server Lists On Thu, 18 Sep 2003, Florian Zschocke wrote: Brian A. Stumm wrote: nice theory but I dont run AMX. But you do run halfd which used to do the same thing. At least back in the days when I used it and when the instructions said to add +exec autoconfig.cfg to the commandline and when you have the map command in autoexec.cfg. Same effect. Yes but these are all still theories, noones been able to prove where the problem lies. Mine has shown up after every game server restart, but when it disappeared did so randomly after about 18 hours of the server running (without a crash). I should also mention that I do NOT specify the map in my autoexec.cfg, rather I add it to the args= spot in halfd.cfg which is translated into the start command ie: hlds_amd -game tfc +map 2fort blah blah etc. therefore specifying map only once on startup. Again, there have all been good guesses but they are exactly that, guesses. I'm guessing that something in the hlds engine gets out of sync and stops sending heartbeats to steam master servers. If I could show that halfd caused this problem I'd be the first to go talk to Maelstrom about it, but I'm not going to ask him to dig through code because we guess it might be the cause... So far my server has only dissappeared once that I know of. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Server Lists
Not using anything but what came with steam on this current release - no adminmod/halfd/amx - nothing -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian A. Stumm Sent: Thursday, September 18, 2003 10:42 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Server Lists On Thu, 18 Sep 2003, Britt Priddy (PZGN) wrote: I've seen this Master Heartbeat timeout 0.549580 against 400.00 Master Heartbeat timeout 0.549580 against 400.00 When adding the -dev to the command line well then looks like my theory ALSO holds water. Again though, just a theory but I find my theory the most promising yet. Of course one could argue that halfd or amx or whatever is causing this timeout... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crazy Usage
lol - i agree! I've left my kernel alone and loaded up a few server and I'm not seeing the CPU problems like I was before on Intel CPU's on 3111d - with Steam ... I was in AWE when I seen how much better the AMD's did with the AMD Binaries - and so far Steam is matching that on the Intel CPUs. Also note - we're testing like Valve does - just what they release - no plugins/addons, etc... We'll get to that stage once we're certain these binaries are tight. Then get the authors of the plugins to optimize their applications. Britt - Original Message - From: Brian A. Stumm [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, September 19, 2003 12:02 AM Subject: Re: [hlds_linux] Crazy Usage On Thu, 18 Sep 2003, James Couzens wrote: Stan, I am not some child with no clue to which I speak. Oh, did I miss something? Was Alan Cox in here stating to everyone that 2.4.9 has inaccurate cpu use? I'm putting out information here, and none of you can prove me wrong, all you can do is call me a child or refute my results, with what proof? I challenge someone to correct me here. I am simply looking for the answers like the rest of you. Rather than trying to figure out why it is I am seeing significantly improved results, you result to dismissal and denial. GG. Right beside you... I've asked for the proof as well but noone wants to offer it or even look. They'd rather dismiss it as impossible even though I've ran this kernel for a few years now. It ran great under a celeron 533. I was told that cpu couldn't run a hlds server several times yet I did so for years. Sure it ate 40-60% of that cpu but it worked for a single server. It wasn't til I wanted to run 2 servers that it became a prob, so when I upgraded to an AMD 2500+ with a mirror image of the install I see 2% avg cpu per 14 player server and now I'm told all along my cpu reporting is wrong. If thats true the 533mhz celeron should never have worked. yet it did and did quite well. Nooone wants to comment on that. Even though it had a 2 year track record. It even ran 3111d recently with 16 live players at a lan party and did quite well. Noone comments on that. They'd rather claim that our cpu reporting is inaccurate supported by no proof and then state things like (and this is paraphrasing) i dont need to look it up because its wrong and there is its not my job to educate you on why its wrong. That mentality is what got these people to there 60% usage of a 2+ gig cpu with a single 20 player server. This is what got these people to set HZ to 1000 without understanding what HZ means or does. Sure some understand but others are just following trying to have a 1337 server. They don't understand but it must be good if Bob is doing it. *rolls eyes* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crazy Usage
I think if people would leave their kernels alone - and use some tools that have been provided on this list - you'll see. I was frustrated myself with the 3111d binaries on Intel CPU's and requested valve to look into and showed them the difference between AMD and Intel - which is amazing -and keep in mind - everything is default - no tweaking modifying HZ's - nothing - just a plain simple install of Red Hat 8.0 - This weekend will be a great test for Steam on its CPU use. Britt - Original Message - From: Matt Heler [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, September 19, 2003 12:16 AM Subject: Re: [hlds_linux] Crazy Usage On Thursday 18 September 2003 09:40 pm, Stan Bubrouski wrote: Matt Heler wrote: Thoose are io schedulers that you were refering to they control the disk reading / writing.. I believe your refering to the O(1) scheduler which schedules how much proccesor usage a process gets, and how long it shall get it for. I/O is huge. There are multiple I/O schedulers and multiple process schedulers, again I wasn't clear. Currently in -mmX series Nick and Con's (O20.1int) patches are for process scheduling. Correct , there is also Nick's Policy Scheduler that someone should try out too.. Eventually if I get around i'll give it a try and see how that performs. Fundmentally it's a rewrite of the cpu scheduler code from the ground up and has shown some fairly good numbers in various benchmarks since its infancy. -sb Matt On Thursday 18 September 2003 08:32 pm, Stan Bubrouski wrote: Daniel Stroven wrote: I just saw 50% cpu spike. So the max spike on 2.4.9 has been 20% lower then average usage on the previous 2.6.0 kernel. Nothing concrete yet. I haven't joined the server yet either to see. James, I will be stopping in to see your servers later tonight I think. Just to get a feel. dan This hasn't been mentioned enough, and I apologize for not bringing it up in a previous post, but the scheduler in 2.6 is vastly different from 2.4. Currently in 2.6 there are competing schedulers and schedulers which can be used for different tasks. For instance there are the AS (the one in the current test build enabled by default), CFQ, Deadline, and I think others as well. Before dismissing the 2.6 kernel, I think it is important to understand that the scheduler plays a huge roll in performance as well. The VM and all that are meaningless without good scheduling and if anyone wants to run a server on 2.6 test kernels I suggest you read up on the schedulers and decide which one to use. -sb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CPU % Blues?
I was concerned about the CPU usage on these new binaries for steam after all I've read and noticed I'd type: stats and then found out - that is reporting my client stats - not the server - which of course is way higher... Using the current Steam binaries - I can load a 16 player server (TFC) and the CPU will never go over 30% - most the time it stays around 0.0 to 3.0% but notice more memory use. I'm using Redhat 8 Linux version 2.4.20-19.9 ([EMAIL PROTECTED]) (gcc version 3.2.2 20030222 (Red H at Linux 3.2.2-5)) #1 Tue Jul 15 17:18:13 EDT 2003 Intel MB / CPU 2.0ghz/ 1 gig ddram (single CPU) I can compare my TOP vs. rcon stats and they are matching - what threw me off was just typing : stats in console while ingame and seeing that high 80-90% CPU - which in fact is the clients CPU %. This performance is better than the servers running 3111d on Intel CPUs. However the AMD CPUs (2800+) run awesome with 3111d - pretty equal to what I'm seeing with the current release of steam. Also note - I have not tweaked anything with kernels, etc - I'd screw it up! I just keep the system up2date :P (I know people hate it - but its nice when you're in a hurry) There's my info. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] BS
Alfred wrote: You get the expired message when the same account has been used on another machine. You can only use a single account on a single machine at a time. For now I would recommend using a single account per machine full stop. - Original Message - From: Daniel Stroven [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 14, 2003 7:26 PM Subject: Re: [hlds_linux] BS That was beta, not final release. What I did is make a master install, updated it with master account ([EMAIL PROTECTED]). Then I used scp to copy to each client. Then its simply changing happy to glad..ie ./steam -create [EMAIL PROTECTED] password your hint here answer - Original Message - From: Britt Priddy (PZGN) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 14, 2003 7:50 PM Subject: Re: [hlds_linux] BS Make sure you only have one acct. per machine - if you get that error -keep trying eventually it'll work... :) - Original Message - From: James Clark [EMAIL PROTECTED] To: HLDS Linux List [EMAIL PROTECTED] Sent: Sunday, September 14, 2003 5:52 PM Subject: [hlds_linux] BS Checking bootstrapper version ... Updating Installation Checking/Installing 'Linux Server Engine' version 0 Checking/Installing 'HL base content' version 0 Failed to get valid content ticket FUCKING BS! Why they fuck was shit fucked with since the beta? The beta was sweet, the final is a peice of shit. (yes I have opened up all ports and deleted the blob) -- James. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server file downloading
You have to baby sit the upgrade! just keep re-running the command over and over and over and over!! I know ... = LAME - Original Message - From: Jochen Luerken [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 13, 2003 7:52 AM Subject: [hlds_linux] server file downloading Hi List, I am trying since hours to download the server files from steam but I am always getting this error: p15131987:/games # ./steam -update cstrike /games/hlds_l_test myemail mypwd Y Checking bootstrapper version ... Updating Installation Checking/Installing 'Linux Server Engine' version 0 Checking/Installing 'HL base content' version 0 No installation record found at /games/hlds_l_test Checking/Installing 'cstrike content' version 0 Connection Reset Why do I get no files? -- Kind regards [UCE]iCEMAN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam it baby
Florian - Thanks for posting the links to Steam CS on adminmod.org - that saved me so much time! Appreciated! - Original Message - From: Florian Zschocke [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 13, 2003 7:55 AM Subject: Re: [hlds_linux] steam it baby Erik van den Berg wrote: so you must be looking like the person in this picture :) http://www.gamequarter.be/gfx/upload/deadsteam.jpg Hillarious. Can we use that? Who owns the copyright? Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] NICE CPU USAGE =)
Its sucking ass for Intel CPU's still - 10 player server eating 60% (TFC) with 40 FPS Still sucks with CS - but FPS is 80+ AMD Still good - 10 player full - 12-30% FPS 80+ Same with CS Dunno - may start focusing on a more stable game and help make it popular. - Original Message - From: Fall [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 13, 2003 2:30 PM Subject: Re: [hlds_linux] NICE CPU USAGE =) I would like also say that cpu usage have gone way up again. 0% 100% Scale 95% [ ] Total CPU usage 99% [* ] CPU0 usage 90% [*** ] CPU1 usage On 1.5 this machine run at 60-80% usage. Fall Swedish Maffia Community Administrator - Original Message - From: Fluffy Bunny [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 13, 2003 8:25 PM Subject: [hlds_linux] NICE CPU USAGE =) With cs1.6 my server now ONLY use 80%cpu for a 16player server =) (AMX XP 2400) was running 2st 12,16p with 1.5 before.. GJ VALVE =) -- __ Sign-up for your own personalized E-mail at Mail.com http://www.mail.com/?sr=signup CareerBuilder.com has over 400,000 jobs. Be smarter about your job search http://corp.mail.com/careers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] MORE STEAM ERRORS?
What is all this now? NET_SendPacket ERROR: No buffer space available NET_SendPacket ERROR: No buffer space available NET_SendPacket ERROR: No buffer space available NET_SendPacket ERROR: No buffer space available NET_SendPacket ERROR: No buffer space available Please advise - we're so close to shutting down half-life servers its unreal... Their ya go! UNREAL! QUAKE - lets talk to them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] auth errors
Facts? I just wanna say - get it off my chest - I CANT believe we have to baby sit these upgrades Connection Reset - every 5 seconds! LAME VALVE! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Smeg Sent: Friday, September 12, 2003 4:29 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] auth errors Oh you can see the facts page lucky you ;/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Monil Patel Sent: Saturday, September 13, 2003 9:22 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] auth errors leet Monil Patel [ [EMAIL PROTECTED] ] Network Manager +44 (0)7732 901 493 www.reload-network.co.uk - Demand the best, demand Reload-Network - Original Message - From: Z Teknology HLDS Email [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, September 12, 2003 9:53 PM Subject: Re: [hlds_linux] auth errors I've done that...didn't do jack diddly - Original Message - From: Monil Patel [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, September 12, 2003 1:46 PM Subject: Re: [hlds_linux] auth errors Yeh, Steam FAQ says u have to log out then log back into steam. Monil Patel [ [EMAIL PROTECTED] ] Network Manager +44 (0)7732 901 493 www.reload-network.co.uk - Demand the best, demand Reload-Network - Original Message - From: Z Teknology HLDS Email [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, September 12, 2003 9:25 PM Subject: Re: [hlds_linux] auth errors I keep getting a crap load of those messages too, anyone know what they mean? - Original Message - From: Tim Mektrakarn [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, September 12, 2003 11:51 AM Subject: [hlds_linux] auth errors This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Dropped Player from server Reason: Error verifying STEAM UserID Ticket(server was unable to contact the authentication server, 27). ?? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.515 / Virus Database: 313 - Release Date: 9/1/2003 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.515 / Virus Database: 313 - Release Date: 9/1/2003 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] My error or a steam-problem?
Cd to the root of the user folder you're in - and cd .steam - then delete the clientregistry.blob file - it will be in the root of whatever account your logged into. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Buster Sent: Thursday, September 11, 2003 1:05 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] My error or a steam-problem? I'm still getting that connection reset error. I've tried running it in my /home/hlds_l dir and some other, empty dirs. Any suggestions? - Original Message - From: jwm [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 11, 2003 10:41 AM Subject: Re: [hlds_linux] My error or a steam-problem? On Thursday, September 11, 2003 6:15 PM [GMT+1=CET], jwm [EMAIL PROTECTED] wrote: Hi, just getting these at the moment: [EMAIL PROTECTED] [~/hlds] ./steam -update cstrike [some stuff as written in the readme :)] Checking bootstrapper version ... Getting version 0 of Steam HLDS Update Tool Connection Reset Same when trying to make a new steam-account. jwm Ah, solved, just deleted the stuff at ~/.steam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam client version?
I wonder why the public announcement then? Surely this was tested - ie, all the betas Is frustrating when we ourselves would like some padded time to properly plan and deploy the updates to the servers - at the same time left the other half of the Half-Life community know they need a new client :P - Original Message - From: Bill [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 11, 2003 10:39 PM Subject: Re: [hlds_linux] Steam client version? There probably won't be a release tonight, they are still working on it which either means something broke. Or they just simply don't have it finished. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Reporting Server Hackers
Ok - to clear the confusion - this is done by spoofing and placing yourself on that local segment - and you can obtain any MAC address you are able to connect to - note I pulled the MAC of the IP of the guy that asked me to look at it - this was done by sitting on his network with a spoofed packet to his game server and did an ARP Request. I'll just tell you its very possible and its done everyday - I do not feel its my place to tell someone how to 'hack' and/or spoof to gain access to a segment of a network to listen to the broadcasted traffic. Britt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frank Stollar Sent: Wednesday, July 23, 2003 1:28 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Reporting Server Hackers Well, nice you give an complete answer on my questions. But there are some points I strongly disagree: Britt Priddy (PZGN) wrote: I understand the logic you're thinking and how easy it is to 'sniff' traffic even on a network that is not inline - but all you have to do is get an arp request from the IP in question - which then gives you the MAC Address of that Network card Sorry that is impossible as, like Mad said already, MAC addresses are for local links only and do not cross over routers. Ie - say you have a web server running - I can establish a connection with that server and knowing its MAC Address and IP - I can lock onto and watch all inbound/outbound traffic (in TCP Packet view) - save the log - then parse through it to see the data - its time consuming as hell. I will try me in clearifing: ###--###-### ^^ ^ VictimRouter Attacker If you establish a connection to 'Victim' you will send an ARP request for that IP to the router between us. This router itself know, that this IP you request is on the other side. So the router will answer _your_ ARP-request with HIS MAC. Ok, now you are sending the IPv4 packet with destination IPv4 of 'Victim' to the MAC address you got from your ARP-request, the MAC of the router. The router itself does also not know the MAC for the IP of the 'Victim' and send also an ARP-reqeust to the left side. This will be answerd by the 'Victim' machine by his MAC. Now the router is sending your IPv4 packet to the MAC of 'Victim'. When Victim wants to answer the packet it goes vice versa, send an ARP-request which will be answered by the router. Send the IP packet to the router which will ARP-request the IP of 'Attacker' and will send the answering IP packet to the MAC of Attacker but with his OWN MAC. As for your machine - I see SSH running that's pretty much it as far as anything I can connect to to establish an open connection. IP 141.84.69.34 = MAC = 00:09:b7:27:84:a0 Almost 99% UDP traffic is seen - which as you probably know is just raw data in clear text (probably your cs/tfc server) Look for yourself: bigbadaboom:~# ifconfig eth0 Link encap:Ethernet HWaddr 00:00:CB:56:56:CC inet addr:10.150.127.30 Bcast:10.150.127.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:121311890 errors:1 dropped:0 overruns:0 frame:0 TX packets:99285661 errors:60 dropped:0 overruns:0 carrier:60 collisions:0 txqueuelen:100 RX bytes:2021109323 (1.8 GiB) TX bytes:1738254273 (1.6 GiB) Interrupt:10 Base address:0xc00 eth0:0Link encap:Ethernet HWaddr 00:00:CB:56:56:CC inet addr:141.84.69.34 Bcast:141.84.69.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 Interrupt:10 Base address:0xc00 As you can see is the HWaddr=MAC not the same you specified. The 99% UDP traffic is easy to guess, if you scan the machine for services and found a few CS servers running. This can be provided with nmap or similiar port scanners. I seen you had players online and did not want to chance interfering with that so I did not try connecting to your half-life ports to gain a connection. So I did it to a friends server and it basically floods you with UDP traffic - which is in clear text but also has binary data in the UDP packets - but if you streamed that to a file for a good awhile and had the patience to thumb through it - sooner or later you'd see what you was looking for. If you are disturbing connections of the victim, you are not sniffing anymore. The definition of 'sniffing' is to read the data of the packets of a established connection without modifing or altering them. If you are do ARP spoofing, which is also very limited, you are distroying the connections between 'Victim' and 'Client'. This can be compensated to a certain degree but is also easly detectable. And in someone just posted: It cannot be done until you compromise one of linkpath routers or you will be connected with that router through Ethernet link. Ofcourse arpspoofing is detectable and certain
RE: [hlds_linux] Reporting Server Hackers
LOL Florian - that is where I sit. (the spoofed packet):P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Wednesday, July 23, 2003 2:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Reporting Server Hackers Britt Priddy (PZGN) wrote: As for your machine - I see SSH running that's pretty much it as far as anything I can connect to to establish an open connection. IP 141.84.69.34 = MAC = 00:09:b7:27:84:a0 Almost 99% UDP traffic is seen - which as you probably know is just raw data in clear text (probably your cs/tfc server) Someone is running a cs/tfc server on a Cisco router? Wow, that is a new one to me! :) SCNR, Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Reporting Server Hackers
That's ok - I know it's a Cisco MAC Address - but I have to stop here - I'm not going to be the guy that spills out the fire on how things are done behind the scenes. We can leave it at, I have no idea what I'm talking about - or I'm wrong and a wanna be :P - just for sakes argument. So - back to hlds. __ Britt Priddy, CCIE IP Data Engineer / Hostmaster Power Zones Gaming Network Cyberbasin Internet Services 432.620.0051 ext. 106 432.688.0193 fax -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Wednesday, July 23, 2003 3:13 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Reporting Server Hackers Britt Priddy (PZGN) wrote: LOL Florian - that is where I sit. (the spoofed packet):P LOL Britt - I'm not sure what you are trying to tell me. :) That MAC address is a Cisco MAC address and I am 95% sure that Frank doesn't have a NIC with a Cisco MAC address. So I guess I still didn't quite understand your method there, really. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Reporting Server Hackers
Yeah - like I said - I have no idea what I'm talking about Whats even more frightening is that I passed the CCIE exam with flying colors - but I cheated right? :P LOL - I'm outta this discussion - its only going to lead to more wanna be hackers on the net. Enjoy! __ Britt Priddy, CCIE IP Data Engineer / Hostmaster Power Zones Gaming Network Cyberbasin Internet Services 432.620.0051 ext. 106 432.688.0193 fax -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: Wednesday, July 23, 2003 3:32 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Reporting Server Hackers According to the great words of PZGN: That's ok - I know it's a Cisco MAC Address - but I have to stop here - I'm not going to be the guy that spills out the fire on how things are done behind the scenes. We can leave it at, I have no idea what I'm talking about - or I'm wrong and a wanna be :P - just for sakes argument. So - back to hlds. Again, I'm not asking for you to spill out the fire. You don't have to explain to me how it works. Just prove to me that it does. You haven't shown anything to support your claims other than the fact that you can sniff your own LAN. IP Data Engineer / Hostmaster Frightening thought that somebody who doesn't understand Internet routing could have that title. -Mad -- A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
Ok - you're talking about the 'client' side of things right? They are going to start charging people to play TFC? I understand the concept of hosting providers charging for the bandwidth/space, etc - but the already released TFC? I don't think that will fly being the majority of these people are under 18 without means to 'pay-to-play' type deal. The WONID you get when you purchase half-life is understandable - unless that's what you mean... I'm kinda lost - sorry - trying to understand. Britt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stefan Huszics Sent: Tuesday, July 08, 2003 12:19 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam linux release Britt wrote: Is Valve moving toward this way of doing things and slowly get everyone off the old way of doing things? - Use steam vs. patching yourself and requiring the steam client? Probably yes, since it will allow them in the future to cut out the middle man/distributor for new games and get the direct revenues from the players (likely on a monthly-pay-for-account basis). -- /Stefan Software never has bugs. It just develops random features. =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
IIRC? Thanks for the help and insight. Britt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Tuesday, July 08, 2003 2:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam linux release Britt Priddy (PZGN) wrote: I'm kinda lost - sorry - trying to understand. Then the archive of this list may be of help to you. There have been official statements from VALVe about this topic, IIRC. I suggest you do a search on the list archive and google. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
Ok - senseless to try and find out what valve has said about this - too much BS to filter through - that's how I probably missed it is unsubscribing here for awhile. How we see it is - we have half-life servers (tfc/cs/dod) - Users that purchased half-life have a wonid and can download the cs/tfc client to play on these servers. Steam is going to affect this how? Pay for updates now with steam? Is the current way going to be left alone and allowed to continue - or is it going to be forced to steam? The website and forums have no precise answer that I could find either. Why would we change from what we're using and use steam servers? Would users be able to connect to these steam servers with their regular half-life/TFC setups or is a steam client required for them to connect and play? I ask these questions because we will of course stay in the game and test - I just would like to know where its going and how it is going to affect the majority of the users out there. __ Britt Priddy, CCIE Network Engineer Power Zones Gaming Network Cyberbasin Internet Services 432.620.0051 ext. 106 432.688.0193 fax -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: Tuesday, July 08, 2003 3:23 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Steam linux release According to the great words of PZGN: IIRC? If I remember correctly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
Got it! Thanks! __ Britt Priddy, CCIE Network Engineer Power Zones Gaming Network Cyberbasin Internet Services 432.620.0051 ext. 106 432.688.0193 fax -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Tuesday, July 08, 2003 3:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam linux release Britt Priddy (PZGN) wrote: IIRC? If I Remember Correctly http://www.gaarde.org/acronyms/?lookup=I I know I've read them, just not sure if it was on this list. In essence Steam is an alternative way of distribution but you will still be able to buy your copy of HL2 or CS or DOD etc. in the store. If other companies maybe use Steam as an exclusive path of distribution is theirs to decide. Florian. (The FUD about Steam commonly found is annoying and not helpful). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] knives in CS
Great! Thanks Edge100x! Much appreciated! Britt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edge100x Sent: Friday, June 13, 2003 1:02 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] knives in CS Britt: The statsme knifekill script is most notorious for causing that type of crash. You can either comment out its line or rewrite it. One of our clients did, and posted his solution here: http://rentalforums.nuclearfallout.net/viewtopic.php?t=228 Edge100x - Original Message - From: Britt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 12, 2003 11:26 PM Subject: Re: [hlds_linux] knives in CS Thanks Kev for the quick response! We'll try it Britt - Original Message - From: Kevin J. Anderson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, June 13, 2003 12:16 AM Subject: RE: [hlds_linux] knives in CS its the humiliation announcement and statsme I am pretty sure. turn off the humiliation announcement, and Ibet it stops. I dont have this issue on my servers, but I have a friend who had to turn that off, and it fixed the issue. kev --Original Message- -From: [EMAIL PROTECTED] -[mailto:[EMAIL PROTECTED] Behalf Of Britt -Sent: Friday, June 13, 2003 1:10 AM -To: [EMAIL PROTECTED] -Subject: [hlds_linux] knives in CS - - -I've probably already asked this before - but my mind is blank - - -In CS - 1.5 - hlds 3110c or 3111c - when someone knives someone -else the server crashes and kicks everyone out. Any idea what the -cause is? They're running the latest plugins of Adminmod / metamod -and statsme - -Thanks! - -Britt - -___ -To unsubscribe, edit your list preferences, or view the list -archives, please visit: -http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] web front-end to manage cs server?
Yeah - support is weak... I've been able to stop/restart, etc fine - just some other weird bugs - kinda incomplete product but better than giving SSH to someone. :P ___ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, June 13, 2003 3:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] web front-end to manage cs server? I actually use Exodus CP (www.exocontrol.com) and my customers love it. I do have a few gripes about it tho. The restart/stop/start does NOT work and I can never get ahold of the guy to get it working. I did get an install script from him but it does not work either. The ssh login does not work if you have it installed on anything other than the cs server. Other than that it works great. Would be better if I could get some support lol. - Original Message - From: Britt Priddy (PZGN) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, June 13, 2003 10:40 AM Subject: RE: [hlds_linux] web front-end to manage cs server? www.exocontrol.com Britt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, June 13, 2003 7:20 AM To: [EMAIL PROTECTED] Subject: [hlds_linux] web front-end to manage cs server? hi, does anybody know about a webfront end to manage cs servers? features: upload/download files unzip/zip files edit files rename files chmod files any ideas? thx splaTTer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] VAC, Seriously....
No kidding. That's why he was saying disable it server side. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jared Eischen Sent: Thursday, June 12, 2003 2:39 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] VAC, Seriously VAC is server side, you can't turn off VAC on the client side and play on VAC enabled servers... - Original Message - From: Britt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 11, 2003 11:00 PM Subject: Re: [hlds_linux] VAC, Seriously exactly - if VAC is an issue for 'em - let 'em turn it off until the problems are resolved - and enable some other type of anti-cheat plugin. - Original Message - From: Jared Eischen [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 12, 2003 12:19 AM Subject: Re: [hlds_linux] VAC, Seriously Well, that doesnt allow his clients from playing on outside Internet VAC enabled servers. Which I'm sure he is going to have to deal with when his clients come in and try and pub it up. - Original Message - From: Britt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 11, 2003 9:43 PM Subject: Re: [hlds_linux] VAC, Seriously no no - if you cant get around - just turn it off - period - thats what his point was... pretty clear I thought. advantages and disadvantages both ways though. - Original Message - From: Jeremy Brooking [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 11, 2003 10:16 PM Subject: Re: [hlds_linux] VAC, Seriously Britt wrote: Cant read in between the lines? lol Yip And between the lines it says... Your post was pointless in fixing his issue regarding being falsely banned. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] the %n bug
Lol Fix the CPU USE and everyone will be happy - just about. Britt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Brooking Sent: Wednesday, June 04, 2003 4:24 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] the %n bug On Thu, 2003-06-05 at 03:51, Steven Hartland wrote: Try reading the rest of the post before you reply. Including something that actually contributes to the discussion would be good and don't forget to make said comments within the context of this example where: 1. It was discovered. 2. It was patched. ( quickly ) Is the patch 100% right? Have they missed something? Is there any 'approach' the coder took, that could possibly lead to other exploits? Releasing the code does 2 things. Allows valve to go over it and see if theres anything they have missed. Makes people wake up to the fact they need keep there servers up to date. If you cannot keep your server up to date, I have no sympathy for you. The number of times I have had to deal with a DoS/DDoS/DRDoS from comprimissed boxes in the last 10 years, I cannot count. The reason for the dos was NOT the fact source was released, its because people lack the understand of what implications of having your 1 little box on the net. And even after having an entire network of linux boxes teardrop'd I would still rather the code be released than not. Our servers have been patched since the fix became available but you don't seem to be able to comprehend that others may not have and may not for some time. Hence, and I say again, releasing the code is reckless and irresponsible. Don't make it easy for them. And what you seem to be to retarded to see is history. OpenSSL, a non issue UNTIL someone released a working exploit, which then turned up a couple more potential security issues. ssh, a non issue UNTIL source code for rre was released. apache, a non issue UNTIL source code for rre was released. nestea, a non issue UNTIL source code for exploit was released. teardrop, a non issue UNTIL someone ported it to windows. I could go on for ages, arguing the point, but you seem to simple to understand simple, history documented, facts. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] the %n bug
Please stop -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Brooking Sent: Wednesday, June 04, 2003 5:08 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] the %n bug On Thu, 2003-06-05 at 09:59, Steven Hartland wrote: If you really don't understand the differences between publication of the existence of an exploit and releasing the exploit right into the hands of the people who used said things to DOS ur machine / servers you don't learn your own experiences. Then you dont really understand how things work in the real world. Again, ill use apache-scalp as an example. There are right an wrong ways of doing things. If in the case of all those examples you gave someone had acted responsibly made the source available to the people that need it to fix the issue you and thousands / millions like you would have been spared the DOS attacks. Sorry mate, but a guy who top posts to a mailing list, looses all credibitlity when he says There are right and wrong ways of doing things Lets just agree to disagree. You think im wrong, and wont budge. History and I show your wrong, and we wont budge. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux