Re: [hlds_linux] -autoupdate

2004-12-13 Thread Britt Priddy \(PZGN\)
Also remember that if you use more than one account on a box - it will log
out the last account that was used - I created an account for each process
and had zero problems.
___
Britt Priddy, CCNA
Developer / Network Engineer
Power Zones
www.powerzones.com
- Original Message -
From: Michael Pentecost [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, December 13, 2004 12:07 PM
Subject: Re: [hlds_linux] -autoupdate

For some reason the password expires.  Add a -steamuser USER
-steampass PASS line to your startup script and you'll be fine, just
insert your own user and pass.
On Mon, 13 Dec 2004 11:55:55 -0600, Tony [EMAIL PROTECTED] wrote:
How do you get steam to remember my password?
Here is what I do..
./steam -command update -game counter-strike source -username
namehere
-password passhere -remember_password.
Then with I run srcds with the -autoupdate argument, srcds does not
remember
my password.
Anyone know if -autoupdate works? Thanks much?
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.811 / Virus Database: 552 - Release Date: 12/13/2004
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http://binary-freedom.com
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Re: [hlds_linux] When will the nosteam hacks be fixed?

2004-12-13 Thread Britt Priddy \(PZGN\)
wow!  Nice work hondaman!

___
Britt Priddy, CCNA
Developer / Network Engineer
Power Zones
www.powerzones.com
- Original Message -
From: hondaman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, December 13, 2004 11:52 PM
Subject: Re: [hlds_linux] When will the nosteam hacks be fixed?

#!/usr/bin/perl
use strict;
my $file_list = `find . -follow -name \*log`;
my (%player,%ip,%ban);
my $bans = `cat /gaming/test_logs/masterbanlist.cfg`;
foreach my $file (split '\n',$file_list) {
   open(FILE,$file);
   while(FILE) {
   if ( my ($uid,$ip) = /(\d+)STEAM_ID_PENDING.*address
\(\S+):/) {
   $player{$uid} = $ip;
   } elsif (my ($Nuid,$sid) =
/(\d+)(STEAM_\S+?).*entered the game/) {
   if ( $bans =~ /$sid/g) {
   if(exists $ip{$player{$Nuid}} and
$ip{$player{$Nuid}} ne $sid) {
   #   print $player{$Nuid}: old
$ip{$player{$Nuid}} : new $sid\n if $player{$Nuid} ne ;
   $ban{$player{$Nuid}} = 0 if
$player{$Nuid} ne ;
   } else {
   $ip{$player{$Nuid}} = $sid;
   }
   } else {
   delete $player{$Nuid};
   }
   }
   }
   close(FILE);
}
foreach my $i (sort keys %ban) {
   print banip 0 $i\n;
}
The above is a cool little script that will catch the ban evadors and
output it nicely.  You will have to cat /path/to/server1/banned_user.cfg
/path/to/server2/banned_user.cfg | sort | uniq  masterbanlist.cfg to
get yourself a masterbanlist ln -s all your logs into a common dir,
then run this script.  It will catch those bastards once and for all.

dual_bereta_r0x wrote:
Citando Kingsley Foreman [EMAIL PROTECTED]:

welcome to my pain.

Welcome to the real world. Welcome to the world of Marlb^H^H^H^HValve.

Kingsley

--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House  Cyber -- www.arenanetwork.com.br
ICQ 126063524

Mensagem Enviada utilizando o Onda Mail.
http://www.onda.com.br
Onda Provedor de Servicos S/A
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Re: [hlds_linux] flynngaming.com ? wtf - watch out for this guy on your forums.

2004-12-10 Thread Britt Priddy \(PZGN\)
Thanks for the info!  Email me directly - I have some contacts at the Cox
NOC and can point you in the direction to get him simmered down!
99% of all [EMAIL PROTECTED] are ignored and nothing ever happens - however - 
if you
send it to the right person on the inside - we can make something happen!
[EMAIL PROTECTED]
Your forums by chance running on a linux box?  If so -add him to the
hosts.deny list - then he will not be able to view anything on that box.

___
Britt Priddy, CCNA
Developer / Network Engineer
Power Zones
www.powerzones.com
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 10, 2004 1:09 AM
Subject: RE: [hlds_linux] flynngaming.com ? wtf - watch out for this guy on
your forums.

exactly. Sorry about my 'stfu' post Scott, I just got done reading another
one of his emails to me basically begging me to sue him.
I traced his IP back to a cox.net acct. His domain name is registered with
a
fake phone #. Most likely a fake address, but the name is real. His
website
is traced back to http://www.zingservers.com/ a nonexistent website altho
the name was registered there is no content there. And he uses a hotmail
acct for his contact page on his website. lol
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
InspectorGifts
Sent: Friday, December 10, 2004 1:41 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] flynngaming.com ? wtf - watch out for this guy
on your forums.
Actually I appreciate that post, as it does pertain to us linux operators
that run a business of renting servers.  It's a heads up e-mail.  I
wouldn't
class it as many of the other Non- linux list issues.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit
Sent: Thursday, December 09, 2004 10:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] flynngaming.com ? wtf - watch out for this guy
on
your forums.
[EMAIL PROTECTED] wrote:
I checked my forums today to find a lovely advertisement for his game
server
site. I of course promptly change his post to read i am gay lol. Then I
sent an email to him asking him to not post on my site again or
appropriate
action would be taken. Whats he go an do? Posts more and under a few
different names like cock sucker and mad customer. I blocked the
offending IP's of course and deleted his posts.
I got 2 highly intelligent emails from him... heres the copy/paste

[EMAIL PROTECTED]@#!#!oneoenone
Does this pertain to a problem or issue with HLDS_L or the HL2 Linux
Server? No.
Things are getting to the point where this list is rarely on topic. If
you have someone spamming rubbish on your forums ban them, don't post
here.
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Re: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?

2004-12-03 Thread Britt Priddy \(PZGN\)
Pat yourself on the back Alfred... I've seen bad writeups on HL2 - and
awesome ones...  Personally - I dig it!  Playing it for the 2nd time now.
Good game play - good story board - good everything.
nose getting brown -   TF2 have any chances of coming to us TFC'ers?   :-)
Throw us a bone bud!  :P

___
Britt Priddy, MCSE, CCNA
Developer / Network Engineer
Power Zones
www.powerzones.com
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 03, 2004 10:04 PM
Subject: RE: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?

For any Source engine game.
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcos
Dias Sent: Friday, December 03, 2004 7:45 PM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] RE: [hlds]
Mr. Reynolds - .RES or .LST?
Is this is used only for CS:S ?
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Friday, December 03, 2004 6:00 PM
Subject: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?
 For custom maps that have new resources (such as models or sounds)
 you need a file in the maps directory called map name.res that
 lists all the custom resources required by that map. It should
 contain the list of files that a client will download when they get
 the custom map from the server. The format of the file is:
 ---
 resources
 {
 blabla.txt file
 sounds/blabla2.txt file
 }
 --
 Note the file parameter, the .res file consists of key values
 pairs and each value parameter must be file for map resource
 files.

 This file is needed for both in game downloading and for the http
 external downloader.

 - Alfred



 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
 Sent: Friday, December 03, 2004 11:43 AM To:
 [EMAIL PROTECTED]
 Subject: [hlds] Mr. Reynolds - .RES or .LST?

  Mr. Reynolds,
 
  RE: CS:Source WinSRCDS - is there any official information
  available that would explain how to properly setup files for HTTP
  fast download?
 
  There are numerous concerns (reading on SteamPowered and visiting
  with other admins) that WinSRCDS Servers have an issue serving
  the resources for custom maps (only .BSP files are transmitting)
  and no one is clear on which, or how-to, setup .RES or .LST files
  for HTTP download with CS:S.
 
  Thank you very much in advance.
 
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Re: [hlds_linux] Steam Cisco

2004-11-29 Thread Britt Priddy \(PZGN\)
Are you using basic NAT or Secure NAT ?
- Original Message -
From: Adam 'Starblazer' Romberg [EMAIL PROTECTED]
To: Valve Linux HLDS Mailing List [EMAIL PROTECTED]
Sent: Monday, November 29, 2004 4:26 PM
Subject: [hlds_linux] Steam  Cisco

I posted this on the forums, and for sake of my santy, I'm posting it
here too.
http://www.steampowered.com/forums/showthread.php?s=postid=1682656
--- begin cut ---
Okay, I dont want to dump another 309$ into my router because of
STEAM.
Here we go.
The steam networks retarded authentication breaks on NAT. We have a
server which we would like to have publicly available, with an
externally supplied address. Our customers route to our SLS server,
and then bounce out of external address. When they try to route to our
server, our router just bounces them to our external, yet they connect
as the internal scope (192.168.1.100-125).
This of course, throws out an invalid STEAM UserID ticket error,
because the original IP that was used to register to the master
servers doesn't match the connecting ip.
Anyone else have this issue and have a resolution?
ps. Nat-On-A-Stick will not work, we will bake our Cisco 1721.
Already pushing 50% at peak times.
 end cut 
any other clues guys?
Thanks in advance,
Adam

Adam 'Starblazer' Romberg Appleton: 920-738-9032
System Administrator   Valley Fair: 920-968-7713
ExtremePC LLC-=-  http://www.extremepcgaming.net
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Re: [hlds_linux] Steam Cisco

2004-11-29 Thread Britt Priddy \(PZGN\)
I know there are more issues when using SecureNAT - vs. your basic NAT
configs.
Sounds like when you issue a request to a server - when it sends back - its
coming back to another port/ip - which most proxies/firewalls will consider
'spoofed' - setup a monitor of some type or syslog to watch the traffic -
look for anything in your proxy logs, etc...  I'd point the finger at a
false positive of spoofed packets.  This is fixed in how you handle your
routing.  And I agree - 50% is alot - just makes it hard when its UDP - not
having any type of acknowledgement - just raw - so I'd setup a syslog of
some sort in your router and watch and track it down that way.
- Original Message -
From: Adam 'Starblazer' Romberg [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, November 29, 2004 8:07 PM
Subject: Re: [hlds_linux] Steam  Cisco

Are you using basic NAT or Secure NAT ?
I'm assuming considering I put nothing in the IOS configuration to the
mention of secure, I'm runnning basic NAT.
For the guy who was like 50% isn't nothing... 50% is alot when
you're dealing with time sensitive packets, such as with online
gaming.  50% on a router just routing webservers isn't a problem.  50%
on a router doing game packets is starting to get high.  My ISP looked
at my CPU graphs (I mrtg almost everything), and we both came to the
conclusion that if I Nat-On-A-Stick (basically routing packets thru a
loopback to make it seem external) would kill the CPU.
That's 50% of doing just NAT.  Nothing else.
Thanks,
Adam

Adam 'Starblazer' Romberg Appleton: 920-738-9032
System Administrator   Valley Fair: 920-968-7713
ExtremePC LLC-=-  http://www.extremepcgaming.net
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Re: [hlds_linux] [OFF TOPIC] TFC:S

2004-11-24 Thread Britt Priddy \(PZGN\)
I second that!
- Original Message -
From: Brian A. Stumm [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 23, 2004 11:56 PM
Subject: RE: [hlds_linux] [OFF TOPIC] TFC:S

oh and another thing... I also support the idea of TFC:S or TF2 being
someone that STILL runs a TFC server/community... The TF Community isn't
dead, they are just waiting for something new... an update... a new
game... something to tell them Valve still supports them...
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Re: [hlds_linux] [OFF TOPIC] TFC:S

2004-11-20 Thread Britt Priddy \(PZGN\)
Same here - would be cool to hear something

- Original Message -
From: Lumley, David [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, November 20, 2004 8:50 AM
Subject: [hlds_linux] [OFF TOPIC] TFC:S

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Has anyone heard any news or statements from Valve regarding Team
Fortress?
I have not seen or read a thing about it, and as a long term TF(C) player
I was hoping to see something said about the game and its future.
cheers,
ons.
--
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Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-20 Thread Britt Priddy \(PZGN\)
They'll fix it - seems like when Steam was first live - people could create
multiple accounts - but they caught up with 'em and killed 'em.

- Original Message -
From: Peter Kirby [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, November 20, 2004 8:39 AM
Subject: Re: [hlds_linux] Already there is a HL2 online exploitVALVE
please fix!

On Sat, 20 Nov 2004 09:08:19 +1030, Melissa Carley [EMAIL PROTECTED]
wrote:
Valve...
Already there is a HL2 online exploit...someone from what I can gather
can basically get a warez type release of the game and crack it so
that they can play online without a valid steam id or some description
like that.
As a game admin - this could be an issue, especially with
banning...etc...
Here is a copy of the NFO regarding how to apparently do this. I have
not tested this out and i do not intend for anyone else to either. I
would like Valve to investigate this and patch it ASAP.
[SNIP]
I'm not convinced posting the workaround here is very helpful. It
would have been far better to mail Alfred directly first. Now a lot
more people know about the exploit.
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Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR

2004-11-19 Thread Britt Priddy \(PZGN\)
I see brown!   lmao

- Original Message -
From: Teddy [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 19, 2004 1:42 AM
Subject: Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR

Thanks Alfred,
as long as it is a server discussion it's ok, but people should stop
off-topic HL2 client messages, especially in a linux-server list :-)
Hope your answer will be read ...
Regards
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 19, 2004 8:10 AM
Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR

I did not want to segment the linux users amongst two lists, especially
considering that most users run both server types.
People should limit discussion on the HL2 client and Steam client
however unless it is directly related to the Linux dedicated server. If
you want to talk about the client please use the Steam forums at
www.steampowered.com.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Thursday, November 18, 2004 11:08 PM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] OFF TOPIC:
Half Life 2 DVD authentication ERROR
Is it possible to make an other mailinglist for this problems ?
I don't like to get messages about HL2 in hlds_linux list.
Thanks
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 19, 2004 7:34 AM
Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication
ERROR
 No, both versions can work in offline mode forever*.  The only
 functional difference between the two is that people who used a
 retail CD key currently need to have their CD/DVD in the CD/DVD
 drive to play.


 * (reinstalling the OS, blowing away (resetting) the registry,
 deleting files under the Steam folder, running under another user
 account or copying the install to another machine will cause the
 client to need to re-authenticate itself).

 - Alfred

 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David
 Harrison Sent: Thursday, November 18, 2004 10:03 PM To:
 [EMAIL PROTECTED] Subject: Re: [hlds_linux] OFF
 TOPIC: Half Life 2 DVD authentication ERROR

   The difference between the retail version of the game and the
   steam version that makes it necessary for the cd / dvd
   authentication is that the retail version is setup to work in
   offline mode indefinately.
 
  So just to clarify - the CD/DVD version, once unlocked, is able
  to be played in offline mode forever (until, I assume, it is
  reinstalled off CD/DVD)? And the Steam version requires
  authentication every two weeks or so to remain in offline mode?
 
  Thanks,
  -- david
 
 
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Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR

2004-11-18 Thread Britt Priddy \(PZGN\)
I bet they're wishing they could!  Publishers are sharks and nothing but
pencil pushers - I think Valve has learned that by developing Steam.

- Original Message -
From: Ook [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 18, 2004 5:42 PM
Subject: Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR

One possible, probably future, decision. Get VU out of the loop and deal
with this yourself so that you don't have anyone else telling you what you
have to do, and what you can and cannot do. Fire VU and do it your way :).
- Original Message -
From: Patrick McClard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 18, 2004 4:27 PM
Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR

That would be a decision that VUGames will make since they are
responsible for the retail version of the product.
The difference between the retail version of the game and the steam
version that makes it necessary for the cd / dvd authentication is that
the retail version is setup to work in offline mode indefinately.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter
Holcroft
Sent: Thursday, November 18, 2004 2:55 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication
ERROR
Could you get away with releasing an update for hl2.exe that removes the
securom protection? That's what happened with Neverwinter Nights, they
decided it was just too buggy so they removed it. Its pointless anyway
seeing as you have to authenticate online.
You say Vivendi forced you to add it to the CD/DVD. If this was a case
of were not publishing the game unless you add the protection, then
you've done what they said and they've published it, but does that mean
you can't remove it via a steam update? If its in a contract then you
could just perhaps speak to the Lawyers about having it removed on the
grounds that its causing too many problems.
It seems silly to me that the people who use a pirated version of HL2
can play it without swapping their HL2 DVD/CD into the drive everytime
they want to play it. But the people who actually bought the game are
forced into pointless hassle for no apparent reason.
Copying the CD/DVD achieves nothing. You could actually just give the
HL2 DVD away on a magazine and just make it so you have to purchase the
game via steam, it would just save people the massive download. That
would take the money away from Vivendi too. :)
Pete.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
McClard
Sent: 18 November 2004 18:20
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication
ERROR
Have you tried looking for any firmware updates for the drive? I have
talked to a few customers with this problem and most have had updates
available from the manufacturer.
Also one of the other solution (that has not worked in all cases) is if
you have multiple drives move the dvd drive you are playing on so it is
the first drive letter. So if your cd is E: and dvd is F: swap them.
We are aware of these issues and working on ways to correct them so
please don't resort to cd cracks etc. You still have to play through
Steam so we will know if a crack is used.
Also I hope you all that are having problems have submitted an incident
at the support site:
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/as
k.php
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zak Haque
Sent: Thursday, November 18, 2004 9:39 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication
ERROR
Thanks for all your responses, seems the only way to play is to purchase
it again, via steam, or buy a dvd-rom drive to replace my dvd-rw drive,
I have an sff pc which means only one space!! But before I do this im
going to wait to see if some1 can make a working nocd patch.
Zak
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric
(Deacon)
Sent: 18 November 2004 17:04
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication
ERROR
In a bold display of creativity, Frash wrote:
 I think I can speak on behalf of all of us if I request to ask Vivendi
 to reconsider this. It might even drive some people to do... well lets
 say not wanted things. For instance making ISOs and emulating the DVD,
 just because they dont like their CD player being occupied. The
 difference is just too big with Steam subscribers that can click and
play.
VU is, like most retailing corporations of their size, gambling on the
average consumer to be about as sharp as a sack of wet mush.  It's an
intelligent gamble, as the odds are stacked greatly in their favor.  VU
also cares nothing about customer loyalty, the fans, etc.  They're
gambling that the same dull-witted morons who loved HL will do whatever
it takes to 

Re: [hlds_linux] steam account expired? size of cs:s server dir?

2004-11-05 Thread Britt Priddy \(PZGN\)
You only had to redo the entire command line - ie - -command update -dir
. -game ?? -username [EMAIL PROTECTED] -password
whatever -remember_password
You dont have to create a new account.
- Original Message -
From: Gavin Rodgers [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 05, 2004 6:36 AM
Subject: RE: [hlds_linux] steam account expired? size of cs:s server dir?

We have the same issue, but do not wish to make another account, there are
far to many servers for us to change the login on.
Gavin Rodgers
(BlueHawk^4u)
4u-servers.co.uk
4u-servers.net (forums)
4u-mobile.co.uk (ringtones logos ..)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pleite
Sent: 05 November 2004 12:05
To: [EMAIL PROTECTED]
Subject: [hlds_linux] steam account expired? size of cs:s server dir?
after trying to update the server via autoupdate i got this message
Using SSE2 Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Logging in as 'pleite2css'
Login has expired, use password
Fri Nov  5 11:27:21 CET 2004: Steam Update failed, ignoring.
the server was not running very good so i decided to reinstall the whole
server. i wasn't able to update the server via steam. i had to create a
new account, why this???
and i think the whole server directoy is bigger than before. the size is
about 1gb now? is this correct? or did i download the whole client version
now? am i able to download ONLY the ded. server files?


--
mfG
Pleite
mailto:[EMAIL PROTECTED]
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Re: [hlds_linux] steam account expired? size of cs:s server dir?

2004-11-05 Thread Britt Priddy \(PZGN\)
Better safe than sorry - just cover all the bases.
Make sure you also execute / startup the server under the same account you
updated hlds with
- Original Message -
From: Bruce Bahamut Andrews [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 05, 2004 11:01 AM
Subject: Re: [hlds_linux] steam account expired? size of cs:s server dir?

Britt Priddy (PZGN) wrote:
You only had to redo the entire command line - ie - -command update -dir
. -game ?? -username [EMAIL PROTECTED] -password
whatever -remember_password
You dont have to create a new account.
mm, you don't have to redo the username part usually.  Just the password
entry =)
--
- Bruce Bahamut Andrews
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Re: [hlds_linux] RE: can this be true? (scripted_sequence@gmx.de

2004-10-27 Thread Britt Priddy \(PZGN\)
LOL  - yeah - that post was brain dead itself.
Alotta hate around here these days.
- Original Message -
From: Crowder, Steven Dean [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 27, 2004 10:12 PM
Subject: [hlds_linux] RE: can this be true? ([EMAIL PROTECTED]

Seriously, that's a low blow.  This is a game server list, not a place
to flame politicians.

Date: Thu, 28 Oct 2004 10:06:35 +1000
From: Bruce \Bahamut\ Andrews [EMAIL PROTECTED]
To:  [EMAIL PROTECTED]
Subject: Re: [hlds_linux] can this be true?
Reply-To: [EMAIL PROTECTED]
So chmod it to something else, geeze.
What are you, a random 12 year old trying to run a server?
directorie, soo gay, this sucks dead donkey cock.  I mean really,
you're coming across like George Bush - braindead and unable to speak
English.  Lets keep the level of language used to an acceptable level,
so we don't start losing IQ points while reading this list =)
Perhaps next time you could try:
-
Hey guys,
I'm having a little trouble with the HLDS update tool.  Basically, what
I did was chmod mapcycle.txt to 400 because insert reason here, which
is all well and good.  But when I try to run the HLDSUpdateTool after
that, I get the following:
snip
Verifying: .\cstrike\dxsupport_override.cfg
Verifying: .\cstrike\mapcycle.txt
Downloading: .\cstrike\mapcycle.txt
Could not open file .\cstrike\mapcycle.txt
Then the program just quits.  Am I doing something wrong here?  Does the
tool work for anyone else when their mapcycle.txt has chmod 400?
Thanks in advance,
Martin.
-
- Bruce Bahamut Andrews

[EMAIL PROTECTED] wrote:
in my cs:source directorie
i did a chmod 400 mapcycle.txt
now i cant run the update ..
come on valve this is soo gay.
...
Verifying: .\cstrike\dxsupport_override.cfg
Verifying: .\cstrike\mapcycle.txt
Downloading: .\cstrike\mapcycle.txt
Could not open file .\cstrike\mapcycle.txt
after that the update just quits.
this sucks dead donkey cock.
martin
proud owner of hl2-gold :)

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[hlds_linux] ex_interp

2004-10-24 Thread Britt Priddy \(PZGN\)
Is there a way to find out what another players ex_interp is set to?
no logs available but personal demo and HLTV is.
Thanks!
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Re: [hlds_linux] %n

2004-10-19 Thread Britt Priddy \(PZGN\)
So I take it - this does not effect the current TFC  / CS Servers?  Only the
CS:Source ??
- Original Message -
From: Jason Weisberger [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 19, 2004 8:30 PM
Subject: Re: [hlds_linux] %n

Halfd relies on the hlds_run script, which is not available in source
servers.  It reads several variables from that file and the
environment.  I'm sure the halfd perl script could be edited, however
until that's done, it's not compatible.
Chuck Gibke wrote:
Folks:

Does halfd (http://www.halfd.org) work with CS:S? If it did then it would
be a simple matter of putting %n and any clan tags you wish in the first
section of halfd.exclude. Result: insta-ban.
Cheers,
Insane Husayn
ServerOp 
I gave it a try during CSS:Beta but it had some major problems - logs are
different, status is different. The latest version, 2.20B18, does not
handle Steam IDs reliably as well.
I am afraid that Mal may not support anything new...
..Chuck
http://www.TexasArlingtonCS.us
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Re: [hlds_linux] Another server crash?

2004-10-17 Thread Britt Priddy \(PZGN\)
Got anymore input on what they're doing to cause the crash?

- Original Message -
From: Brian Meredith [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, October 17, 2004 4:19 PM
Subject: [hlds_linux] Another server crash?

Looks like there is another server crash floating around... had this just
happen on one of my servers:
L 10/17/2004 - 13:14:56: Coolrider64n1 connected, address
69.29.198.95:50864
L 10/17/2004 - 13:15:06: Coolrider64n3STEAM_0:1:1869335 entered
the
game
...snip...
L Coolrider64n: omg
L 10/17/2004 - 13:26:24: Coolrider64n3STEAM_0:1:1869335CT say
omg
L 10/17/2004 - 13:26:26: Kirbster46STEAM_0:1:1701569 entered the
game
Coolrider64n: Coolrider64n PWNs this server! SERVER CRASH!
L 10/17/2004 - 13:26:27: Coolrider64n3STEAM_0:1:1869335CT say
Coolrider64n PWNs this server! SERVER CRASH!
L 10/17/2004 - 13:26:32: Zaybrx31STEAM_0:0:1929370 disconnected
(Disconnect by user.) L 10/17/2004 - 13:26:32:
ZaybrxSTEAM_0:0:1929370CT joined team Unassigned
Dropped Zaybrx from server
Reason:  Disconnect by user.
Host_Error: SV_BroadcastMessage: Reliable filter message would overflow
client 1
cat: hlds.5673.pid: No such file or directory email debug.log to
[EMAIL PROTECTED] Sun Oct 17 13:26:33 PDT 2004: Server restart in 10
seconds

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Re: [hlds_linux] Server emptying players - some caught steamids

2004-10-17 Thread Britt Priddy \(PZGN\)
Thanks Martin!
- Original Message -
From: Martin [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, October 17, 2004 4:00 PM
Subject: [hlds_linux] Server emptying players - some caught steamids

This is a list of repeated %n people I've had on my server today. Feel
free
to share that list!
banid 0.0 STEAM_0:1:3045459
banid 0.0 STEAM_0:1:3055278
banid 0.0 STEAM_0:0:4549738
banid 0.0 STEAM_0:0:4586436
banid 0.0 STEAM_0:1:3118127
banid 0.0 STEAM_0:0:3766290
banid 0.0 STEAM_0:1:4595753
banid 0.0 STEAM_0:1:2441082
banid 0.0 STEAM_0:0:18422
banid 0.0 STEAM_0:0:4079
banid 0.0 STEAM_0:0:53033
banid 0.0 STEAM_0:0:133399
banid 0.0 STEAM_0:0:73053
banid 0.0 STEAM_0:0:4554653
banid 0.0 STEAM_0:0:1665040
banid 0.0 STEAM_0:1:3955671
banid 0.0 STEAM_0:0:38984
banid 0.0 STEAM_0:1:4237193
banid 0.0 STEAM_0:1:531148

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Re: [hlds_linux] Re: Web based server administration

2004-10-15 Thread Britt Priddy \(PZGN\)
Please do take this somewhere else - this is getting old ... We're here to
hear/learn/talk about HLDS!
Not control panels or GPanels.
ps. and Eric (the Deacon remix) always has nice comebacks!  He's fun to
watch  :P  lol

- Original Message -
From: Bruce Bahamut Andrews [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 16, 2004 12:58 AM
Subject: Re: [hlds_linux] Re: Web based server administration

lmao, good one =)
Still, best to stop this thread before he replies and another Holy War
starts out. :/
- Bruce Bahamut Andrews

Eric (Deacon) wrote:
In a bold display of creativity, GameCP.com wrote:
Who are you to judge my product and others?

Ummm...a user?
--
Eric (the Deacon remix)
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Re: [hlds_linux] Re: Web based server administration

2004-10-14 Thread Britt Priddy \(PZGN\)
heh - Maybe Valve should start a new list for 'admins'  :P

- Original Message -
From: Jeff Stuart [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 14, 2004 9:43 PM
Subject: [hlds_linux] Re: Web based server administration

Nelson Marques wrote:
Nice way to treat costumers...
Do you think that you will get more costumers here with such an attitude
? Being humble is always good... But sometimes I wonder who's more
dumbass, people who hire services to people who have such behavior or...
bang bang!!
---
About KKrcon I strongly recomend Apache 1.3.X due to mod_perl being slow
on 2.X release of apache. At least last time I tried it, it was too
slow... works like a charm in 1.3.XX. Time for some to start learning
perl ;) Else, good-old php sockets in the way.

Perl is quite simple for people who are used to C, it's not a big step.
GameCP.com wrote:
Damn Jeff why did you spend a few hundred on my 'hack' of a program?!
You
must be an idiot to not do this yourself.


*sigh* William, I am SOOO SORRY I ever mentioned your program on this
list.  I THOUGHT that other business owners like myself might want to
know about a GREAT program.  Instead all we get are llamas who don't
know a line of code from their ass.
*Shrug* OH well... that means less competition for me to worry about.
LMAO
Nelson, he was being sarcastic.  FYI, for those that may wonder WHY
someone would buy this program.  Easy, one word answer: TIME.  This way,
I do not need to spend the time to write and debug my own control panel
(which yes I COULD do).  Instead, I spend the time on furthering my
business while William spends his time furthering HIS business.
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Re: [hlds_linux] Selecting Content Servers

2004-08-08 Thread Britt Priddy \(PZGN\)
Is the only way to obtain a different content server to delete the
ClientRegistry.blob and its possible be assigned a new content server?
How does it know our region?   By IP or the servers we connect to?


_
Britt Priddy
Network Engineer
Power Zones Gaming Network
www.powerzones.com


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, August 08, 2004 9:53 PM
Subject: RE: [hlds_linux] Selecting Content Servers


 The Steam client currently auto-discovers your region based on a graph
 of content servers we have defined. There are no user configurable parts
 to this system.

 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of AgentHH
 Sent: Sunday, August 08, 2004 7:44 PM To:
 [EMAIL PROTECTED] Subject: Re: [hlds_linux] Selecting
 Content Servers

  [EMAIL PROTECTED] wrote:
  
   I haven't tried it, but I'm not sure how well it will work. I've
   sniffed the traffic thats flowing when updating steam before, and it
   seems to contact a master (authentication?) server in the US which
   then says use this content server. I'm not sure if the master server
   cares that you can't contact the server. I would hope the client
   would
   go, can';t get to that server, give me another.. but it's something
   worth playing with!
  
   john
 
  I can't say I'm having stellar successes right now. Steam seems to
  contact a master server (I've seen Valve Nos. 1, 2, 3, and 14) and
  uses that for a content server as well. If I disconnect my Internet
  connection, it tries a combination of those three and then says
  Steam cannot connect blah blah blah.
 
  I think _VALVE_ should do something to help us out here by allowing
  to select a specific server, or at least specify our (client) region,
  as this seems to be something that's going to be an ugly hack, if it
  even works.
 
  --AgentHH
 
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RE: [hlds_linux] CS as windows 2000 service ?

2004-06-08 Thread Britt Priddy \(PZGN\)
What about -

CONFIG_HZ=100

In the config files?


Ie,
config-2.4.20-24.9




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric
(Deacon)
Sent: Tuesday, June 08, 2004 1:18 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] CS as windows 2000 service ?


In a bold display of creativity, [EMAIL PROTECTED] wrote:
 Download and install FireDaemon.

Excellent suggestion.

 There is a freeware version available, but I
 believe it only allows you to setup 1 service.  If you wish to setup
more than
 1 service on 1 machine, then you'll need to purchase the program.

If that's the case, then something has changed relatively recently.  See
if you can't find the old version with the freeware license.

--
Eric (the Deacon remix)

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Re: [hlds_linux] Bring it on :D

2004-05-16 Thread Britt Priddy \(PZGN\)
I agree.  Someone also said - you have their info - well - there is ALOT
of fraud going on in the GSP side of things now days - both Credit Card
fraud and Identity theft.  So yeah - secure it - dont allow shell access to
unverified people and people that have no idea what shell access is.  They
will break it!


- Original Message -
From: m0gely [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, May 16, 2004 7:19 PM
Subject: Re: [hlds_linux] Bring it on :D


 D N wrote:
  Show me how to prevent users from wgetting at will.
 
  Yeah ok then :)
 
  Yes, for shell you can run a restricted shell, chroot, etc.
 
  They can all be broken. No elitism from you can change that.

 Right, and like I said.  They are going to be soo willing to abuse their
 account when you have all their info.  wget'ing things like maps and mod
 stuff should be legitimate.  You act like it's going to become a 0-day
 warez box.  Certainly you at least mrtg each account and set reasonable
 quotas for disk space?

 Too many companies out there are offering unmanaged servers and shell
 access.  Non of what you're saying is wrong in theory.  It's the
 paranoia that should drive you to better secure your systems and to
 strategically operate your billing model.

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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Re: [hlds_linux] server doesn't show up in steam list

2004-03-29 Thread Britt Priddy \(PZGN\)
RTFMessage - yeah yeah - grow up!

There is no parameter for Mountain or Central  - and yes it does have to do
with time zones.
Thats why there is EST=East /  PST=West  - pick one!!!



- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 29, 2004 12:32 PM
Subject: Re: [hlds_linux] server doesn't show up in steam list


 I wasn't asking for time zones, RTFMessage. My rhetorical question was,
 how do you define Central... If you define it from of Time zones, then
 you are leaving out Mountain... and that is why it is ridiculous.

 --- Britt Priddy (PZGN) [EMAIL PROTECTED] wrote:
  www.time.gov - will show you the zones.
 
 
  - Original Message -
  From: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Saturday, March 27, 2004 11:39 AM
  Subject: RE: [hlds_linux] server doesn't show up in steam list
 
 
  
   --- Kevin Gerry [EMAIL PROTECTED] wrote:
Meh. Why don't you just add a Central for the US? .
   
Would be nice anyhow...
   
  
   OK then, how do you define what is Central? Does it stop at New
  Mexico
   or Arizona? Louisiana or Alabama? Ohio? North Dakota?
  
   If they are going to add Central, then why not just add Mountain
  and
   base it on time zones?
  
   Because it doesn't matter at that point.
  
   see how ridiculous this discussion is?
  
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Re: [hlds_linux] server doesn't show up in steam list

2004-03-29 Thread Britt Priddy \(PZGN\)
ok winner.   that was a waste of bandwith and so is this - so forgive me all
:P

You please go back and re-read - not gonna entertain your comments.  Good
day.


- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 29, 2004 3:47 PM
Subject: Re: [hlds_linux] server doesn't show up in steam list


 Britt,

 please go back and read the thread, you are making suggestions/comments
 that do not apply. He asked for a Central to be added to Pacific and
 Eastern. The question to that was, how do you define Central. You
 cannot define it by the time zone, as that leaves out Moutain.

 If you have nothing productive to add, then don't.

 --- Britt Priddy (PZGN) [EMAIL PROTECTED] wrote:
  RTFMessage - yeah yeah - grow up!
 
  There is no parameter for Mountain or Central  - and yes it does have
  to do
  with time zones.
  Thats why there is EST=East /  PST=West  - pick one!!!
 
 
 
  - Original Message -
  From: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Monday, March 29, 2004 12:32 PM
  Subject: Re: [hlds_linux] server doesn't show up in steam list
 
 
   I wasn't asking for time zones, RTFMessage. My rhetorical question
  was,
   how do you define Central... If you define it from of Time zones,
  then
   you are leaving out Mountain... and that is why it is ridiculous.
  
   --- Britt Priddy (PZGN) [EMAIL PROTECTED] wrote:
www.time.gov - will show you the zones.
   
   
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, March 27, 2004 11:39 AM
Subject: RE: [hlds_linux] server doesn't show up in steam list
   
   

 --- Kevin Gerry [EMAIL PROTECTED] wrote:
  Meh. Why don't you just add a Central for the US? .
 
  Would be nice anyhow...
 

 OK then, how do you define what is Central? Does it stop at New
Mexico
 or Arizona? Louisiana or Alabama? Ohio? North Dakota?

 If they are going to add Central, then why not just add
  Mountain
and
 base it on time zones?

 Because it doesn't matter at that point.

 see how ridiculous this discussion is?

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RE: [hlds_linux] Failed to connect to any GeneralDirectoryServer

2004-03-03 Thread Britt Priddy \(PZGN\)


Yes - its weak and not working!

Also -
Failed to connect to 207.173.177.100:27032

You'd think valve would have implemented some type of 'baby sitting'
system so we don't have to sit here and watch it fail.





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Clanpubs.net Administrator
Sent: Wednesday, March 03, 2004 2:54 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Failed to connect to any
GeneralDirectoryServer


Yes, continuously

-Jon
Clanpubs.net Administrator
[EMAIL PROTECTED]

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Nelson
 Marques
 Sent: Wednesday, March 03, 2004 2:31 PM
 To: [EMAIL PROTECTED]
 Subject: [hlds_linux] Failed to connect to any GeneralDirectoryServer

 Failed to connect to any GeneralDirectoryServer


 Anyone got this one ?

 nmarques

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Re: [hlds_linux] VAC bull%$%

2004-02-28 Thread Britt Priddy \(PZGN\)
I'm sure they are changing the source significantly - I dont think it will
be as big an issue as expected - but of course their will always be
hacks/bugs - but I believe Valve is changing things up alot - hence the way
extended release date.

I think they're trying to get the engine working properly and optimized
before concentrating 100% on cheaters - dont wanna totally suck the blood
out of them - let 'em work.  I know those guys are working probably 12-16
hours or more a day and still make time to answer emails, etc.  They're
probably asking themselves - Whats a family life again?  :P
There where a couple of days I dont think Alfred even slept!

However - VAC does work to an extent as its been stated - and I'm sure it'll
continue to improve.  Remember - this part of Steam is probably on the back
burner - being its such an old game and more focus is being put on HL2.
That is alotta hats to have to wear for a company as small as Valve.

I do like the suggestion someone made of getting with the developers of CD -
or even Valve looking it over to incorporate the technology/structure they
use that is effective against cheaters.

Good things come to those who are patient!  :-)

Have a great weekend!!

Britt


- Original Message -
From: Toby [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, February 27, 2004 5:43 PM
Subject: RE: [hlds_linux] VAC bull%$%


Yes, it is very hard to keep a server clean now-a-days. Admins have to work
full time to keep the server playable for the rest. Admins hardly ever get
any more play time as most of their time is spent spectating and demoing
cheaters. I wish we at least had a place to send in the demo's with steam
id's so Valve could add them to their master list after confirming the demo.

If you thing cheating is bad now, just watch what will happen with hl2. Now
that the source is out there, the cheats will be more advanced and there
will be no way to detect them since they will be compiled with the actual
source for hl2. There is no way Valve will be able to rewrite the whole
engine as to not make our own servers vulnerable to attack and even turned
against us. The Steam client would become the largest, most widely
distributed Trojan in the world used in dos attacks and other miscellaneous
acts.


Toby




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay Carter
Sent: Friday, February 27, 2004 4:28 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] VAC bull%$%

I understood your English just fine and I agree. What Valve should have done
(Or should do) is hire the guy that wrote the original Cheating Death. This
1 man did more for the anticheat effort than Valve's whole company could do.

CD integrated directly with Halflife and able to take advantage of Steam for
updates would be a formidable combination.

Even CD in it's current form has potential but the holdback is this little
thing called pride. Valve can't admit that VAC is not the end all for
cheating. I really hope they have something better than what we're seeing
now for HL2, if not, it's gonna be déjà vu all over again.

We can always dream..


Jay


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Finger
Sent: Friday, February 27, 2004 4:14 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] VAC bull%$%

Hello,

I think another problem is that Valve don't help cummunity for war against
cheat because VSM is not very good, but Cheating Death for example work very
well, but as each update, CD don't work, why did Valve don't work with
United admins ? This could be a great thing for helping community to work
about Cheat.

Fabien LEBRET, alias Finger

ps : Sorry for my poor English.


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[hlds_linux] CPU junk

2004-02-28 Thread Britt Priddy \(PZGN\)
Just noticed on one of our Intel P4 2.0ghz boxes - the rcon stats does not
match what is shown in top

ie  -

 PID USER PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME COMMAND
 9710 tfladmin  20   0 58372  56M  5588 R15.3  5.6   1:55 hlds_i686

stats
CPU In Out Uptime Users FPS Players
99.90 1.65 1.58 17 11 100.00 1

pingboost -1 is being used.  Kernel recompiled with hz=1000

TFC Server
With Metamod/StatsME loaded.



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Re: [hlds_linux] Latest update, CPU feedback

2004-02-10 Thread Britt Priddy \(PZGN\)
Alfred - before steam was released - the GE worked great on intel and amd -
any idea what changed vs. the complexity and the functionality of Steam?  :P
Guess that could be a freaky question  :P
Seems though - its always the easy answer that you over look ... and then
hit yourself in the head telling yourself you knew that!!!   :P

Britt
PZGN

- Original Message -
From: Vapor [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 10, 2004 11:33 PM
Subject: Re: [hlds_linux] Latest update, CPU feedback


  I have another potential optimization I am looking into. This one is
  hairier than the CS one but could provide even more of a gain.

 Good, good. Only seeing minor CS benefits from the latest update across
our
 P4 platforms (mixture of kernels 2.2 to 2.6.1 and hz rates), not checked
on
 AMD as yet. It is a gain though, any of which is worthwhile.

 Alfred  Any timescale on this other optimisation? We are still seeing
worse
 performance from Intel compared to AMD platforms, will any of these issues
be
 addressed in these updates?

 Brett
 TAA|Gaming
 www.taa-gaming.com




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RE: [hlds_linux] new cpu usage record?

2004-02-03 Thread Britt Priddy \(PZGN\)
Are you using -pingboost 1   ?

Try that first


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hondaman
Sent: Tuesday, February 03, 2004 3:11 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?


My kernel is the stock mandrake 64 bit kernel.  Would it help to upgrade
to 2.6.x?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mad
Scientist
Sent: Tuesday, February 03, 2004 2:56 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?


According to the great words of hondaman:
 Oh, ok.  Mine is 100.  And let me guess.  The higher the sys_ticrate,
 the higher the cpu usage?

Yes. And if yours is at 100 and you're only getting 50 fps, then setting
it higher won't increase your frame rate. Leave sys_ticrate alone and
check your kernel settings.

-Mad

--
http://www.madslab.com

A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien



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RE: [hlds_linux] pausing problem

2004-02-02 Thread Britt Priddy \(PZGN\)
Ask them to do an extended ping from one of their routers to your NIC -
see if there is 'any' loss at all.  If so - then there is a network
problem - or a NIC problem.

However - we've experienced the same thing - and I've ran my tests and
all is clear.


People on broadband connections that use the LinkSys firewall/routers
for DSL/Cable - may want to visit their site and get the latest flash
for it - as it fixes a problem with packets arriving out of order and
many other bugs - which could be a majority of everyone's problem -
depending on popular linksys is to this community. And/or see if Valve
knows about this  :P


Britt



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian
Hashman
Sent: Monday, February 02, 2004 10:18 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] pausing problem



I've run an ns server since its release, and I've had this problem since
the beginning. While playing pings and gameplay are perfectly normal,
not really much lag or anything, then at seemingly random times, the
server will pause for a few seconds then come back and everything is
fine like before until the next pause. What I mean by pause is the
netgraph will jump up to a solid red line like it has lost connection to
the server, then a couple seconds later it comes back and gameplay
resumes. I know the problem is not just my because everyone complains
about it. The problem has continued after clean installs of hlds, from
won to steam, with or without any addons. So obviously the problem has
to be with either the server itself, or network equipment. The server is
hosted by rackshack (ev1) and we've put in several tickets and they all
claim the network is fine. I think maybe it has a bad network card, but
I think they supposedly checked that (yeah right). Has anyone seen this
problem or have any suggestions where to look in the software or
hardware? Distro is Redhat 7.3  2.4.20-18.7 Thanks for any help (and
sorry for such a long email, lol)

Brian Hashman
[EMAIL PROTECTED]


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RE: [hlds_linux] Message to Alfred Reynolds

2004-02-02 Thread Britt Priddy \(PZGN\)

Gah!
lmao poor Alfred :P




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wouter v/d
Bergh
Sent: Monday, February 02, 2004 3:23 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Message to Alfred Reynolds


probably this Wednesday.

I will thank you on my knees for that!



From: Alfred Reynolds [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Message to Alfred Reynolds
Date: Mon, 2 Feb 2004 10:16:25 -0800

We will release it within the next couple of weeks (probably this
Wednesday).

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Frash
  Sent: Monday, February 02, 2004 6:41 AM
  To: [EMAIL PROTECTED]
  Subject: [hlds_linux] Message to Alfred Reynolds
 
  Alfred,
  The optimalisations you did sound great, on Aztec such a small load
  for such a slow CPU.
  I would love to test it aswell, can you release the .so file
  unofficially or
  will you wait until
  the next release? There is a HUGE demand for it so most
  people wont mind it
  being buggy
  as long these high load times are fixed.
 
 
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MSN Zoeken helpt je om de gekste dingen te vinden! http://search.msn.nl


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Re: [hlds_linux] Is there really a server update ?!

2004-01-24 Thread Britt Priddy \(PZGN\)
They did announce it.

Nick Shaffner sent a note to the dedicated server mailing lists, informing
of a new update:

New VAC modules are out.
  a.. A few bug fixes, including the timeout bug at login.
  b.. Minor performance enhancements.
  c.. New detections.
Sorry this one took so long, there was a lot of internal restructuring that
had to happen in this release that required more testing than usual.




A small update for all dedicated servers will be released tomorrow
afternoon. This update will address performance-related issues and does not
include any new features. Watch this space for details.




- Original Message -
From: Sebastian [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, January 24, 2004 7:45 AM
Subject: Re: [hlds_linux] Is there really a server update ?!


 the update will come when valve announces it.
 be patient :)

 - Original Message -
 From: Commendatore [EMAIL PROTECTED]
 To: ML Hlds Linux [EMAIL PROTECTED]
 Sent: Saturday, January 24, 2004 7:22 AM
 Subject: [hlds_linux] Is there really a server update ?!


  Simple question... ;-)
  Because a lot of persons are waiting for this update...
 
  Big Gun
  [EMAIL PROTECTED]


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Re: [hlds_linux] [OT] HL2 theft bust

2004-01-24 Thread Britt Priddy \(PZGN\)
Then start one  :-)
link?

- Original Message -
From: hlds_linux [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, January 24, 2004 12:52 PM
Subject: [hlds_linux] [OT] HL2 theft bust


 I am amazed there has been no buzz here about the recent bust of  someone
with
 supposed connections to the theft of HL2 code.
 -miket



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Re: [hlds_linux] CPU usage

2004-01-22 Thread Britt Priddy \(PZGN\)
That cache makes a world of difference...  I have setup several boxes - with
128k / 256k and 512k - the difference is like night and day - both on Intel
and AMD!  (512k cache is the best performance) even with other CPUs with
higher MHZ - but lower cache (L2)

Britt


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, January 22, 2004 11:13 PM
Subject: RE: [hlds_linux] CPU usage


 playtest:/usr/src/oprofile-0.7.1# cat /proc/cpuinfo
 processor   : 0
 vendor_id   : GenuineIntel
 cpu family  : 6
 model   : 5
 model name  : Pentium II (Deschutes)
 stepping: 1
 cpu MHz : 334.099
 cache size  : 512 KB
 fdiv_bug: no
 hlt_bug : no
 f00f_bug: no
 coma_bug: no
 fpu : yes
 fpu_exception   : yes
 cpuid level : 2
 wp  : yes
 flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
 mca cmov pat pse36 mmx fxsr
 bogomips: 666.82

 processor   : 1
 vendor_id   : GenuineIntel
 cpu family  : 6
 model   : 5
 model name  : Pentium II (Deschutes)
 stepping: 1
 cpu MHz : 334.099
 cache size  : 512 KB
 fdiv_bug: no
 hlt_bug : no
 f00f_bug: no
 coma_bug: no
 fpu : yes
 fpu_exception   : yes
 cpuid level : 2
 wp  : yes
 flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
 mca cmov pat pse36 mmx fxsr
 bogomips: 666.82

 So they are actually PII 330MHz... I could have sworn the CPU case said
 1.4GHz.

 - Alfred

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Eric (Deacon)
  Sent: Thursday, January 22, 2004 8:48 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds_linux] CPU usage
 
  Alfred Reynolds wrote:
   The machine is a dual 1.4GHz PII
 
  Is that really true?  1.4GHz P2...in dual config?
 
  --
  Eric (the Deacon remix)
 
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Re: [hlds_linux] hl2 available in russia!

2004-01-12 Thread Britt Priddy \(PZGN\)
yep - pretty lame!

- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, January 12, 2004 5:45 PM
Subject: RE: [hlds_linux] hl2 available in russia!


 I don't think this is all that funny.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of john
 Sent: Monday, January 12, 2004 3:25 PM
 To: [EMAIL PROTECTED]
 Subject: [hlds_linux] hl2 available in russia!

 Hi,
 See this link: http://www.theinquirer.net/?article=13573

 It's probably from the leaked code that got out before, but kinda funny
 :-)

 john


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Re: [hlds_linux] Maps and cpu load...

2003-12-28 Thread Britt Priddy \(PZGN\)
Killing CS...   I do not play CS - but I can tell you as a hosting
provider - CS is way more alive even with Steam - than TFC...
TFC has dropped by over 75% - which is bad - because thats my personal
fav... :P

Happy Holidays.


- Original Message -
From: Sindre [EMAIL PROTECTED]
To: hlds_linux [EMAIL PROTECTED]; Arie M
[EMAIL PROTECTED]
Sent: Sunday, December 28, 2003 11:48 AM
Subject: RE: [hlds_linux] Maps and cpu load...


 pure bullshit that the updated cbble/aztec/inferno takes so insane much
more
 cpu than
 the older versions, it's really killing cs.

 - Sindre

 = Original Message From Arie M [EMAIL PROTECTED] =
 Commendatore wrote:
 
 Hie all ;-)
 
 Is someone know why some maps have more cpu load than others ?
 
 I've 5 Steam CS servers on a P4 2,4GHz machine under Debian stable, and
when
 the maps are aztec or italy, each map have between 20% and 70% cpu load
on
 only one server with 18 slots max. On others maps, i've a cpu load
between
 0% and 17% max...
 
 So is it raisonnable to have developed maps that requires half cpu load
for
 a 18 slots server ?
 Is Steam plan to update aztec and italy ?
 
 BigGun.
 
 
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 It's not really the mapsit's the players walking and shooting on
 those maps.
 
 Some maps are more hectic than others. Requiring more CPU time.
 
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Re: [hlds_linux] Does a hard drive effect HLDS Linux performance?

2003-12-21 Thread Britt Priddy \(PZGN\)
wow - people are diggin now.


- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Sent: Sunday, December 21, 2003 3:52 AM
Subject: Re: [hlds_linux] Does a hard drive effect HLDS Linux performance?


 m0gely wrote:

 Rock wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Don't forget IDE drives affect cpu alot harder than scsi drives when
 accessed. Not sure to what extent but 2 map changes at the same time
 could spike it.


 This hasn't been the case for some time. While IDE still uses some CPU,
 it's mostly insignificant.

 Well, that depends on how pegged out your single cpu is from the hlds
 processes.   If you are taking up most if not all of your cpu with 2 or
 more hlds processes, when one changes maps, it *will* lag the servers.
 I have seen it happen recently on damn respectable hardware with an IDE
 drive in it.  Its just too bad hlds uses so much cpu now, compared to
 when it used to.

 kev


The lag is due especially at the speed of the disk which are in générals
in IDE into 5400trs/min and in SCSI in 1trs/min.

For the CPU, if the DMA are actived, the CPU usage for the hard disk is
very low (look this =))

bye

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RE: [hlds_linux] Re: [hlds] Update Tool trashes working install

2003-12-18 Thread Britt Priddy \(PZGN\)

You can modify the hlds_run file and comment out the lines below - and
if they type: rcon quit or quit directly from the console - it will
auto-restart in 10 seconds - this is toward the bottom -


  # Run the server
$HL_CMD
retval=$?
#   if test $retval -eq 0  test -z $AUTO_UPDATE;
then
#   break; # if 0 is returned then just quit
#   fi

debugcore $retval




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vernon
Riley
Sent: Thursday, December 18, 2003 3:03 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Re: [hlds] Update Tool trashes working install


I use -autoupdate in my start server script. Only thing is I do not put
the steam file in the users dir. The only thing I have the -autoupdate
in there for is so users can type 'rcon quit' and have the server
restart in 10 sec. lol



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Re: [hlds_linux] 2 Servers, 1 Steam Dir (a bit OT)

2003-12-02 Thread Britt Priddy \(PZGN\)
I use default 'everything' in Redhat 8 and use the same Port many times on
different Nics - never had a problem.  Not sure really what the original
question was about this now  :P


- Original Message -
From: Simon Garner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, December 02, 2003 5:28 AM
Subject: Re: [hlds_linux] 2 Servers, 1 Steam Dir (a bit OT)


 On Wednesday, December 03, 2003 12:03 AM NZT,
 Jeroen ShadowLord Bogers [EMAIL PROTECTED] wrote:
 
  There is a kernel option to enable or disbale using ports that are
 used
  by
  the primary IP of the NIC. This was done for security reasons. By
 default
  the option is set NOT to allow using the same ports as used on the
  primary
  IP.
 

 Hmm well I stand corrected then. I have never seen this option, what is
 it called? Or is it a 2.6 option?

 And what is the security reason?

 -Simon


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Re: [hlds_linux] 2 Servers, 1 Steam Dir (a bit OT)

2003-12-01 Thread Britt Priddy \(PZGN\)
Roger that!  I have 2-3 IPs per box and bind one port per IP - used to bind
different ports using just one IP - but went ahead and made it hlds default
for the clients/users.


- Original Message -
From: Simon Garner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, December 01, 2003 6:09 PM
Subject: Re: [hlds_linux] 2 Servers, 1 Steam Dir (a bit OT)


 On Tuesday, December 02, 2003 1:00 PM NZT,
 Jeroen ShadowLord Bogers [EMAIL PROTECTED] wrote:

  Actually, if you have a nice host, they might be able te set you up
 with
  a
  second IP. That way, each server can run on port 27015 and they can
 have
  fancy IP hostnames. There is only 1 limitation. Any port used on the
  main IP
  of the machine, can usually not be used on any of the additional IP's.
 So
  you need 2 extra IP's if you only have 1 right now. The ports used by
 one
  additional IP can be used by other additionals.
  It might be easier to go for different ports, unless you know how to
  properly setup multiple IP's on one machine.
 

 That should not be true with any properly written daemon, if it is true
 with HLDS then I'd consider it a bug.

 If a port is bound on the first interface there should be no trouble
 binding it again on another interface. You only get problems if a daemon
 binds to 0.0.0.0 (all interfaces). Which HLDS should not if you give it
 a +ip argument.

 -Simon




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Re: [hlds_linux] loss + choke - help!

2003-11-29 Thread Britt Priddy \(PZGN\)
Amen to that Nelson!!!

- Original Message -
From: Nelson Marques [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, November 29, 2003 11:15 AM
Subject: Re: [hlds_linux] loss + choke - help!



When people complain, why do you take it as your fault ?
Make sure you get a couple of traceroutes before, from my own
experience, 99% of the cases of Packet Loss on their ISP side.
Still, I do not know the topography of your network neither peering
agreements, neither nothing.

Nelson


Patel, Monil wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey,

I'm running six cstrike processes on my dual xeons (2.4ghz 2gb ddr)  3 on
my p4's (2.4ghz 1gb ddr). it is connected through a 10/100 switchport,
people are complaining of loss (0-10 but 10-20 when busy). i am using
default redhat 8.0 kernel,

top shows:
CPU0 states: 58.3% user,  1.4% system,  0.0% nice, 39.1% idle
CPU1 states: 51.1% user,  2.1% system,  0.0% nice, 46.1% idle
CPU2 states: 48.1% user,  2.3% system,  0.0% nice, 48.4% idle
CPU3 states: 49.0% user,  1.0% system,  0.0% nice, 48.0% idle

any ideas?

monil
--


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Re: [hlds_linux] metamod 1.17 and plugins?

2003-11-27 Thread Britt Priddy \(PZGN\)
I have it working fine without any alterations to TFC Servers - its only CS
Servers having the issues with Adminmod and Metamod (latest versions)  I
have them loading by changing the the plugins.ini to the full path to the
.so files - but says:  badf  - instead of RUN


- Original Message -
From: Marcos Dias [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 27, 2003 10:08 AM
Subject: Re: [hlds_linux] metamod 1.17 and plugins?


 I believe that the problem isn't with CS,

 The problem is with adminmod.

 When you upgrade Adminmod 2.50.58 and metamod 1.17

 metamod give an error like that it expect 5:9 and the adminmod is 5:7.

 Now we need to wait adminmod make some alterations on it.

 []'s

 Marcos Dias
 www.netrangers.com.br


 - Original Message -
 From: Sindre [EMAIL PROTECTED]
 To: hlds_linux [EMAIL PROTECTED]; Cyberchriss
 [EMAIL PROTECTED]
 Sent: Thursday, November 27, 2003 10:08 AM
 Subject: RE: [hlds_linux] metamod 1.17 and plugins?


  custom.hpk is used to cache clients spraypaintings.
  it's totally safe to just delete.
 
  - Sindre
 
  = Original Message From Cyberchriss [EMAIL PROTECTED]
 =
  I had this error in debug.log:
  
  --
  CRASH: Thu Nov 27 03:12:44 CET 2003
  Start Line: ./hlds_amd -game cstrike -tos -pingboost 1 +sv_stats 0 +map
  de_dust
  +maxplayers 18 +mapchangecfgfile server.cfg +ip 217.172.186.146 +port
  27015 -aut
  oupdate -console -debug
  Core was generated by `./hlds_amd -game cstrike -tos -pingboost 1
  +sv_stats 0 +m
  ap de_dust +maxplayers'.
  Program terminated with signal 11, Segmentation fault.
  #0  0x in ?? ()
  #0  0x in ?? ()
  End of crash report
  --
  
  After renaming cstrike/custom.hpk  to cstrike/custom.hpk.bak server was
  starting without errors but first failed to load security modules.
  After the second restart, security modules were downloadet correctly
and
  server is up again.
  What is the custom.hpk for?
  
  Regards
  Cyberchriss
  
  
  
  Jay Carter schrieb:
  
   At Thursday 01:50 AM 11/27/2003, you wrote:
  
   We made most of our servers run again, by deleting the
   cstrike/custom.hpk file. Servers with the Warcraft module are not
able
   to start though.
  
   -Morten
  
  
  
   This also worked for me on my AMX modded server (Not WC3 tho)
  
   Thanks
  
   Jay
  
  
  
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Re: [hlds_linux] metamod 1.17 and plugins?

2003-11-27 Thread Britt Priddy \(PZGN\)
same with Redhat 8.0

- Original Message -
From: Christopher Luk [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 27, 2003 9:31 PM
Subject: Re: [hlds_linux] metamod 1.17 and plugins?


 for your information, i have an slackware 9.1 core with preempt  1000hz
 patched on 2.4.22 kernel. only working fine with dod but not cs.

 chris

 Alfred Reynolds wrote:

 I have been investigating and it seems that the crash happens on Debian
 stable machines but NOT Slackware 9.1 or SuSe 6.1 (these are the 3
 distributions I have at hand to test with).
 
 I am working on finding out the exact problem now.
 
 - Alfred
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Jeremy Brooking
 Sent: Thursday, November 27, 2003 6:00 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] metamod 1.17 and plugins?
 
 Alfred Reynolds wrote:
 
 
 
 C-D is the problem, the C-D authors need to update their
 
 
 program (or us
 
 
 MetaMod properly).
 
 - Alfred
 
 
 This would also be what the problem is with Adminmod too then right?
 
 The author needs to learn to use metamod properly?
 
 
 
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Re: [hlds_linux] HLDS CS 1.5 or 1.6

2003-11-23 Thread Britt Priddy \(PZGN\)
We run both - Intel and AMD - just on the Intel side - stay away from
Celerons - they blow with their 128k L2 Cache - snap it up to a 512k L2 and
you'll be fine - but performance as far as Valves software is concerned does
perform better on AMD's with 512k L2 Cache - we tested in all possible CPU's
with Intel and AMD - the best we've got is an AMD 2800+ - with 1 gig ddram -
40 slots (2 20 player processes) - no choke / latency - its good.  Intel -
you'll see a little choke / jerkyness - even with 512k cache - but nothing
that would make you go 'blah' this is unplayable.


- Original Message -
From: James Sykes [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, November 23, 2003 9:42 AM
Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6


Brett - nobody cares about your opinion.

To everyone else:

Everyone has their own experiences and opinions regarding Intel/AMD.

Intel tends to be the first choice for larger organizations for several
reasons:

1 - To my knowledge - none of the top 5 servers manufacturers make AMD
MP based systems. (surely that's saying something already)

2 - Compatibility - nothing beats an Intel chipset and processor when it
comes to compatibility.

3 - Dependability - People have used Intel for years and they are not
about to stop - they buy into what they know - its worked well for them
in the past so there's no reason to think it wont in the future.

AMD users generally buy AMD because :

1 - cheaper
2 - more bang for your buck

I concede that AMD systems are generally faster than the Intel
equivalent.
However Intel is winning when it comes to shear speed. The XP3200 is
2.2ghz and it simply cant compete with a P4 3.2ghz. Memory speed on the
Intel platform is also much faster than AMD.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane
Robinett aka Weaver
Sent: 23 November 2003 13:39
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6

You guys sounds like a team of female cheer leaders. rah rah AMD rah rah
AMD. I don't know if it's just NETFIRE blowing smoke up your butts or if
you've actually gone out and tried to prove it.  50 slots? please.  The
box
you specified can handle 3 times that.

I've bench marked and can prove that our dual process XEON 2.4 Ghz
machines
out perform our AMD 2400XP boxes with equivelent specs when it comes to
HLDS.  Primary comparison is based on thread counts, over all reported
CPU
usage based on # of slots.

Intels run cooler - with more stability - and faster. A little more
money? I
am happy to pay it.  We bought /only/ AMD for the first year of our
existance and when we switched to Intel a year and a 1/2 a go - our
support
problems dropped dramatically.

-Shane


- Original Message -
From: Britt Priddy (PZGN) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, November 22, 2003 11:27 PM
Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6


Actually - he's right regarding Valves software...  they develop on AMD
-
and compile under AMD - so it makes sense it runs / performs better
under
AMD.


- Original Message -
From: James Sykes [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, November 22, 2003 6:37 PM
Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6


 real company like AMD

I'm not quite sure where you got that from

Considering Intel have more than 80% market share and AMD only have 15%
it seems not many people agree with you there.

Stop talking shit - it only starts big long threads pointlessly trying
to argue the merits of each company.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brett
Fernicola
Sent: 23 November 2003 00:03
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6

If you cant run 50 slots on a dual xeon 2.66ghz then your problem is not
with valve although they do suck.  The problem is you and your server.

Next time spend your money on a real company like AMD.  Intel is for fan
boys who like to ride the bandwagon.  AMD crushes Intel in all
benchmarks
with much lower clock speeds bottom __

Sell your Dual Intel and get a dual AMD.  Next Install slackware 9.1 and
recompile with 2.6 kernel.  After that you should be able to handle up
72
slots


- Original Message -
From: Marco Balle [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 21, 2003 4:59 PM
Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6


Well, we stop renting halflife servers this weekend.
New games are ready to rent for us (most Q3 engine, which runs really
great). I don't believe Valve (Alfred) is able to fix the cpu issue this
year. I think he does everything he can to make the best for it, but we
can
not run only 50Slots on a Dual Xeon 2,66GHz anymore.
So we first drop the CPU hungry HL servers. That's the only way to keep
our
Server rental alive.
The problem is known about many month and nothing is happened to solve
this.
Maybe the work to solve this problem is too expensive for valve, so we
change

Re: [hlds_linux] HLDS CS 1.5 or 1.6

2003-11-22 Thread Britt Priddy \(PZGN\)
Actually - he's right regarding Valves software...  they develop on AMD -
and compile under AMD - so it makes sense it runs / performs better under
AMD.


- Original Message -
From: James Sykes [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, November 22, 2003 6:37 PM
Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6


 real company like AMD

I'm not quite sure where you got that from

Considering Intel have more than 80% market share and AMD only have 15%
it seems not many people agree with you there.

Stop talking shit - it only starts big long threads pointlessly trying
to argue the merits of each company.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brett
Fernicola
Sent: 23 November 2003 00:03
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6

If you cant run 50 slots on a dual xeon 2.66ghz then your problem is not
with valve although they do suck.  The problem is you and your server.

Next time spend your money on a real company like AMD.  Intel is for fan
boys who like to ride the bandwagon.  AMD crushes Intel in all
benchmarks
with much lower clock speeds bottom __

Sell your Dual Intel and get a dual AMD.  Next Install slackware 9.1 and
recompile with 2.6 kernel.  After that you should be able to handle up
72
slots


- Original Message -
From: Marco Balle [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 21, 2003 4:59 PM
Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6


Well, we stop renting halflife servers this weekend.
New games are ready to rent for us (most Q3 engine, which runs really
great). I don't believe Valve (Alfred) is able to fix the cpu issue this
year. I think he does everything he can to make the best for it, but we
can
not run only 50Slots on a Dual Xeon 2,66GHz anymore.
So we first drop the CPU hungry HL servers. That's the only way to keep
our
Server rental alive.
The problem is known about many month and nothing is happened to solve
this.
Maybe the work to solve this problem is too expensive for valve, so we
change our Gameserver offer.

I think Alfred did a great job, but he was not able to fix the cpu
issue.
Don't know why, but I think there is a good reason.

So long..

-
Marco


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Mad Scientist
 Sent: Friday, November 21, 2003 10:10 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6

 According to the great words of Jay Anstiss:
  Hey folks - could use a bit of help here...I'm about to get back to
  the thrills of running a CS server again, but I'm unsure which way
to
  go - version 1.5 or 1.6...which do you folks prefer running right
  now? I've heard lots of bad comments from friends about 1.6 but I've
  personally not used it. I used to run 1.5 with HLGuard and adminmod
-
  how does this lot work with 1.6? Also, is it true that HLguard
  doesn't work now since STEAM id's were brought in? I hope we can
  still set these things up to catch cheats!

 1.5 is no longer being supported by Valve, and eventually it will no
 longer work for Internet play since Valve plans to retire the WON
 infrastructure. It's really not much of a choice.

 Personally, if I were starting over, I would go with another game.
 Right now I still have a fairly large community and I feel bad just
 turning off their server, although I do plan on migrating slowly to
 something else once I have selected the new game.

 I would not invest any new money in Valve's games since they have
 clearly demonstrated that the server admin community is not important
 to them.

 -Mad

 --
 A proof is a proof. What kind of a proof? It's a proof. A proof is a
 proof. And when you have a good proof, it's because it's proven.

 - Prime Minister Jean Chrétien



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Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #3013 - 10 msgs

2003-11-14 Thread Britt Priddy \(PZGN\)
wow thats expensive!  Might look at a real long-haul provider - they're a
lot cheaper.
The more you buy - the cheaper it is.

- Original Message -
From: m0gely [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 14, 2003 9:18 PM
Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #3013 - 10 msgs


 DLinkOZ wrote:
  We brought in a dedicated 100mb via fiber into our datacenter for $5k
US.
  Excellent bandwidth, and dirt cheap to boot.

 Do you guys live next to a fibre tree or something?  My T1 costs $650/mo
   w/ a $670/mo local loop (Verizon) fee.  To bring a fractional DS3 into
 my building w/ 3Mb dedicated is like $3000+ per month.  I would LOVE to
 know how to get more for my money.  Verizon thinks their copper is worth
 GOLD.  Even if I ditch my current provider for the inet and go all
 Verizon (which I may aftet our contract is up) I would only save about
 $250/mo.

 Part of my problem is I am no where very close to the ring in my area so
 these loop fees suck. My building believe it or not is probably 100feet
 away from I-5 on the west coast where 95% of the fibre is sitting
 dark... grr.

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike


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Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers

2003-11-11 Thread Britt Priddy \(PZGN\)
Everyone take note of your L2 Cache on your CPU - I'm willing to bet 90% of
the people with 512k L2 cache do not have these problems - anything below
this - yes - you'll see choke / gag / puke...  I've tested it on 128k / 256k
and 512k...   256k is reasonable - but still not 100% vs a CPU with 512k
cache - perferably the AMD family...  I was pro Intel - until I tried an AMD
2800+ and it blew me away - the difference was like night and day... Could
also be the archt. that valve uses since they do code under AMD CPU's...
Not sure what to do about the other CPUs we have that are below 256k - I
guess just rid them as we can and replace.  Pingboost and all that doesn't
help much - but on 512k L2 - boom - check it out.

This is all on a Basic red hat 8 install - no xwin/gui - just what is needed
to run the server - thats it.  very minimal install.


- Original Message -
From: Drew Broadley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2003 7:17 PM
Subject: RE: [hlds_linux] 5 reasons i'm shutting down my HL Servers


 Check your previous stats output, It shows 0% CPU usage for 12 players.

19:29:25 CPU   InOut   Uptime  Users   FPSPlayers
  0.00 28.03 34.742564   674  936.33  12

 Also

  Just connect to my server before you run your mouth.

 ... think before you post, because I'm obviously not in your reigon so
 I will ping highly with loss/choke and will get a bad impression of your
 over all happy server.

 That last part of that comment is rich coming from you :)

 - Drew


  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Brett Fernicola
  Sent: Wednesday, November 12, 2003 1:58 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers
 
 
  This is a multi-part message in MIME format.
  --
  Wtf you talking about make some sense.
 
  Here is a screen shot of my hlsw showing 9xx fps low pings
  and over all happy server.  Just connect to my server before
  you run your mouth.  This is also only on a dsl connection.
 
   20:59:55  up 17 days,  8:35,  2 users,  load average: 0.40,
  0.22, 0.12 27 processes: 24 sleeping, 3 running, 0 zombie, 0 stopped
  CPU states:  23.0% user   0.2% system   0.0% nice   0.0%
  iowait  76.8% idle
  Mem:  1033732k av,  405892k used,  627840k free,   0k
  shrd,  114312k
  buff
 187752k active, 132248k inactive
  Swap: 1052216k av,   0k used, 1052216k free
 121424k
  cached
 
 
 
 
 
  - Original Message -
  From: Drew Broadley [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Tuesday, November 11, 2003 7:40 PM
  Subject: RE: [hlds_linux] 5 reasons i'm shutting down my HL Servers
 
 
   So you believe a 'stats' command output, that outputs you doing 12
   players and using 0% CPU.
  
   I suppose you believe the Ping Times when you +showscores
  is true too
   ?
  
   They should name a fish after you.
  
   - Drew
  
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
  Behalf Of Brett
Fernicola
Sent: Wednesday, November 12, 2003 1:31 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] 5 reasons i'm shutting down my
  HL Servers
   
   
19:29:25 CPU   InOut   Uptime  Users   FPSPlayers
  0.00 28.03 34.742564   674  936.33  12
   
Cant hold me down. My server can hold up to 32 players no
  problem.
However I actually play on my server and dislike CS when over 14
people are playing. It gets to much like an Unreal advent
  after 14
players.
   
   
   
   
   
- Original Message -
From: Simon Garner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2003 3:58 PM
Subject: Re: [hlds_linux] 5 reasons i'm shutting down my
  HL Servers
   
   
 On Wednesday, November 12, 2003 7:32 AM NZT,
 Brett Fernicola [EMAIL PROTECTED] wrote:

 
  13:08:29 CPU   InOut   Uptime  Users   FPSPlayers
0.00  0.00  0.002183   436  943.40   0
 
  13:09:07 CPU   InOut   Uptime  Users   FPSPlayers
0.00  0.00  0.002184   436  827.13   0
 

 Your server is empty...

 -Simon


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  --
  [ server.JPG of type image/jpeg 

Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers

2003-11-11 Thread Britt Priddy \(PZGN\)
post this servers IP - lets fill it up and see what it can really do instead
of all the talk.


- Original Message -
From: Brett Fernicola [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2003 6:31 PM
Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers


 19:29:25 CPU   InOut   Uptime  Users   FPSPlayers
   0.00 28.03 34.742564   674  936.33  12

 Cant hold me down. My server can hold up to 32 players no problem.
However
 I actually play on my server and dislike CS when over 14 people are
playing.
 It gets to much like an Unreal advent after 14 players.





 - Original Message -
 From: Simon Garner [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, November 11, 2003 3:58 PM
 Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers


  On Wednesday, November 12, 2003 7:32 AM NZT,
  Brett Fernicola [EMAIL PROTECTED] wrote:
 
  
   13:08:29 CPU   InOut   Uptime  Users   FPSPlayers
 0.00  0.00  0.002183   436  943.40   0
  
   13:09:07 CPU   InOut   Uptime  Users   FPSPlayers
 0.00  0.00  0.002184   436  827.13   0
  
 
  Your server is empty...
 
  -Simon
 
 
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Re: [hlds_linux] Someone maybe crashing server

2003-11-11 Thread Britt Priddy \(PZGN\)
hehehe they monitor this list - they just dont sink down to the level the
majority of the posters are favoring.


- Original Message -
From: Drew Broadley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2003 4:31 PM
Subject: RE: [hlds_linux] Someone maybe crashing server


 Directly email them, you must know by now they don't pay any attention
 to this email list

 http://www.valvesoftware.com/



  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Wednesday, November 12, 2003 11:16 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds_linux] Someone maybe crashing server
 
 
  well, I would really like to find out first what happend as I
  dont want to directly accuse someone, however, him telling me
  that the server is going down is a little suspicious, dont ya think.
 
  What I would really like to do is send someone this core dump
  to see what it was and if it is a hack, maybe Steam (Valve)
  can patch against it.
 
  Joe
 
   can you share the wonid and IP address please :)
  
   [EMAIL PROTECTED] wrote:
  
  I just found something interesing. Some one keeps joining my server
  and somehow crashing it. the server ran for weeks without an issue.
  Then today, someone said that this server is going down and then it
  crashed. I banned the person, but it still crashes. I have a core
  dump, but I dont know how to read all those weird symbols. Is there
  somewhere I can send the debug log so they can decipher it?
  
  Thanks
  
  Joe
  
  BTW, Its 1.6 and was updates today with VAC and Steam.
  
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Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers

2003-11-11 Thread Britt Priddy \(PZGN\)
Are you doing this from console or from rcon ?

what are you doing to get 900+ FPS?  Using some plugin?  That will for sure
throw your real stats off.


- Original Message -
From: Brett Fernicola [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2003 6:31 PM
Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers


 19:29:25 CPU   InOut   Uptime  Users   FPSPlayers
   0.00 28.03 34.742564   674  936.33  12

 Cant hold me down. My server can hold up to 32 players no problem.
However
 I actually play on my server and dislike CS when over 14 people are
playing.
 It gets to much like an Unreal advent after 14 players.





 - Original Message -
 From: Simon Garner [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, November 11, 2003 3:58 PM
 Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers


  On Wednesday, November 12, 2003 7:32 AM NZT,
  Brett Fernicola [EMAIL PROTECTED] wrote:
 
  
   13:08:29 CPU   InOut   Uptime  Users   FPSPlayers
 0.00  0.00  0.002183   436  943.40   0
  
   13:09:07 CPU   InOut   Uptime  Users   FPSPlayers
 0.00  0.00  0.002184   436  827.13   0
  
 
  Your server is empty...
 
  -Simon
 
 
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 please visit:
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RE: [hlds_linux] OT: Voice

2003-11-03 Thread Britt Priddy \(PZGN\)

You're right - it still works - sv_alltalk 0 or 1





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon
Garner
Sent: Monday, November 03, 2003 3:26 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] OT: Voice


On Tuesday, November 04, 2003 10:08 AM NZT,
[EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 hmmm, the cvar was already 1 but its only teamtalk.. :(


 this didnt help me :(



sv_alltalk 1

Not sure if it still works though.

-Simon


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Re: [hlds_linux] FSB_ALLOWOVERFLOW

2003-10-25 Thread Britt Priddy \(PZGN\)
Really doubt you'll find support for that.


- Original Message -
From: Sobchak [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 25, 2003 2:07 PM
Subject: [hlds_linux] FSB_ALLOWOVERFLOW


 Running a 1.1.1.0c server (still) and still getting this error when
 lamers crash the server:

 FATAL ERROR (shutting down): SZ_GetSpace: overflow without
 FSB_ALLOWOVERFLOW set on Server Spectator Buffer

 How can I fix this?

 TIA,
 -Sobchak




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Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd

2003-10-12 Thread Britt Priddy \(PZGN\)
When I use pingboost 1 or pingboost 3 on a P4 1.7ghz - 1gig ddram - I see
alot of choke - with one 20 player server running - CPU has 256k cache - I
do not see this or need pingboost on CPU's using 512k cache nor on Intel
Celerons 1.7ghz having 128k cache (using Pingboost 1) - no choke occurs...
Using Redhat 8 - with all up2date crap install - minimal install - no GUI /
XWin, etc...   I use the P4 1.7ghz - Gen. Intel 256k CPU cache and if no
pingboost specified the FPS is around 49-50 - with pingboost 1 - it jumps up
to 97-99FPS - but see extreme choke - only 1 hlds process running on this
box   I'm one confused mofo now.


- Original Message -
From: Daniel Stroven [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, October 12, 2003 2:44 PM
Subject: Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best
OS for the server debian/freebsd


 500hz/700hz/1000hz
 with sys_ticrate at default 100
 pingboost 1

 Should be reasonable cpu (except 1120 hlds) with much lower pings, 100+fps
 on server side and smoother play.


 - Original Message -
 From: Sindre [EMAIL PROTECTED]
 To: hlds_linux [EMAIL PROTECTED];
[EMAIL PROTECTED]
 Sent: Sunday, October 12, 2003 9:22 AM
 Subject: RE: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The
best
 OS for the server debian/freebsd


  First, you have to look at valves official response to what pingboost
 does:
 
  -snip-
 
  All the pingboot modes attempt to reduce the latency caused by the
server.
  The default implementation adds around 20msec to each players ping
(under
  linux).
 
  Mode 1 reduces this by using a different wait method (a select()
call).
  This method reduces the latency to 10msec.
 
  Mode 2 uses a similar but slightly different method (and alarm() type
  call). Again, the result it 10msec worth of latency being added. NOTE
that
  this method has the potential to hang a server in certain (terminal)
  situations. If anyone has used this mode recently (not the first test we
  did!) and it hangs please speak up
 
  Mode 3 minimises the latency to the minimum possible level by
processing
  a frame EVERY time a packet arrives. This causes the lowest possible
  latency, but can also cause extreme CPU usages (it does a complete frame
  for every packet, with each player sending lots of packets per second
and
  30 players this adds up to insane amounts of frames). Use this mode at
  your own risk, it will consume all available CPU, don't complain that
  cstrike uses too much CPU if you use this mode :-) In a future release
  this mode will be tweaked to let the admin balance latencies agains CPU
  usage (by processing a frame every N packets).
 
  There is also an external modules called pingbooster by UDPSoft (or is
  it UDPSoftware?). They implement something like mode 3. As this is an
  external module, and was built for an older version of HL (1108) it may
  not work properly any longer, and future releases may (accidently) break
  it.
 
  -snip-
 
  Then you realise that this is just a quick'n'dirty fix, instead of
 letting
  the kernel handle the scheduling, which it's supposed to.
 
  Changing the kernel also works a lot better in all practical situations,
 as
  long as you are able to compile a new kernel, that is.
 
  For example, cranking up pingboost and sys_ticrate gives high fps, but
not
  really steady, they flux like mad, even dropping below 100, unlike 700hz
  kernel and sys_ticrate, which is at a steady 350 fps as long you got
 enough
  cpu to spare.
 
  This might of course not be an issue for everyone, since I see people
that
 are
  happy with sub-50 fps, if you want top-notch performance though, you
 should
  use higher hz.
 
  - Sindre
 
  = Original Message From [EMAIL PROTECTED] =
   pingboost is just a dirty work-around
  
   - Sindre
  
  Well that certainly explains it all!  Care to enlighten us as to why?
  
  Thanks!
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please
  visit:
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Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd

2003-10-12 Thread Britt Priddy \(PZGN\)
Do you have any 'base line' suggestions for adjusting the rate /
cl_updaterate / cl_cmdrate ?  next to the defaults?

Thanks J!

- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, October 12, 2003 3:33 PM
Subject: RE: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best
OS for the server debian/freebsd


 You see choke because your server is outperforming your client. Choke IS
NOT
 a bad thing. Just adjust your rates to your client only recieves the
number
 of updates it can handle.

 Jeremy

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Britt
 Priddy (PZGN)
 Sent: Sunday, October 12, 2003 3:26 PM
 To: [EMAIL PROTECTED]
 Subject: Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The
 best OS for the server debian/freebsd


 When I use pingboost 1 or pingboost 3 on a P4 1.7ghz - 1gig ddram - I see
 alot of choke - with one 20 player server running - CPU has 256k cache - I
 do not see this or need pingboost on CPU's using 512k cache nor on Intel
 Celerons 1.7ghz having 128k cache (using Pingboost 1) - no choke occurs...
 Using Redhat 8 - with all up2date crap install - minimal install - no GUI
/
 XWin, etc...   I use the P4 1.7ghz - Gen. Intel 256k CPU cache and if no
 pingboost specified the FPS is around 49-50 - with pingboost 1 - it jumps
up
 to 97-99FPS - but see extreme choke - only 1 hlds process running on this
 box   I'm one confused mofo now.




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Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd

2003-10-12 Thread Britt Priddy \(PZGN\)
Does it work with the server being secure?


- Original Message -
From: Matt Judge [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, October 12, 2003 9:09 PM
Subject: Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best
OS for the server debian/freebsd


 I am still using HLDSPingBooster, and it seems to be working fine under
 both 1.5 and 1.6 (I forgot to remove it from my startup script).

 The link is http://www.udpsoft.com/booster/

 Your mileage may vary.

 My stats are at: http://www.axia.org.uk/cstats/


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Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd

2003-10-12 Thread Britt Priddy \(PZGN\)
ok cool - how would you compare this plugin vs. -pingboost 1 or 3  ?
Please dont beat me up if this has already been answered  :P

Pro's / Con's  ?

Reason I ask - I am forced to use -pingboost 1 on CPU's with 128k Cache and
256k Cache-  the 512k cache CPU's scream and dont require any pingboosting.

Britt

- Original Message -
From: Matt Judge [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, October 12, 2003 10:09 PM
Subject: Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best
OS for the server debian/freebsd


 Yes,

 It works with Cheating Death and in VAC secure mode.


 Britt Priddy (PZGN) wrote:

 Does it work with the server being secure?
 
 
 
 
 



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Re: [hlds_linux] After 3 years, I've had enough.

2003-10-09 Thread Britt Priddy \(PZGN\)
LOL Simon!

- Original Message -
From: Simon Garner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 08, 2003 11:48 PM
Subject: Re: [hlds_linux] After 3 years, I've had enough.


 On Thursday, October 09, 2003 4:13 PM [GMT+1200=NZT],
 joe_null [EMAIL PROTECTED] wrote:

  think you're a hard core Linux HLDS playa' eh, jeez now u wanna help
  Valve and Steam, well all of a sudden you're running a Windoze server
  in addtion to Linux, lining Billy's pockets a little bit from
  nothing.  we do not know the whole story behind this and most likely
  never will.  however we do know what we have experienced, alot of
  hassle for supporting and promoting a product of someone else's,
  which never would have made it to the level of popularity it has,
  without the 'community' that runs 70% of the servers out there.
 

 Do you believe in UFOs too?

 -Simon


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Re: [hlds_linux] Re: HL2 Source Leak

2003-10-04 Thread Britt Priddy \(PZGN\)
You are by even making the acknowledgements you have - so please STFU - get
a clue man.

*hush up Tomboy!  :P

- Original Message -
From: Matt Judge [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 04, 2003 4:46 PM
Subject: Re: [hlds_linux] Re: HL2 Source Leak




 Britt Priddy (PZGN) wrote:

 LMAO - You're such a winner Matt Judge.
 Hush it up and stop being a wanna be - just sit back and watch - ffs
 lol go UK
 
 

 Well, you are onto a cracking start to win the pulitzer with that
repartee.

 The thing is, I can only see you trolling  I am making valid
 comments and critisicisms, your just wasting bandwidth...


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Re: [hlds_linux] Re: HL2 Source Leak

2003-10-04 Thread Britt Priddy \(PZGN\)
ok - I will no longer acknowledge you anymore neck.  Tired playing your UK
game.
Play it with some one else...  Later!

ps. I wish I was 16!  damn those where the good days  :P


- Original Message -
From: Matt Judge [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 04, 2003 5:31 PM
Subject: Re: [hlds_linux] Re: HL2 Source Leak




 Britt Priddy (PZGN) wrote:

 You are by even making the acknowledgements you have - so please STFU -
get
 a clue man.
 
 *hush up Tomboy!  :)
 
 Hush up Gangsta, Hush up Tomboy!?

 ROFL

 This is a list for halife, not for 16 year olds trying to impress their
 15 year old girlfriends!!!



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[hlds_linux] VAC on TFC

2003-10-01 Thread Britt Priddy \(PZGN\)
What is considered a cheat when using VAC - this is new to TFC and now seems
to be functioning - but I cant join any servers... I've never had any known
cheats or whatever - however - I do use scripts to rjump, reload and bhop -
are these considered cheats by VAC?  I've tried disabling them and get the
same thing - it drops me from server saying:

***
Your connection has been terminated because of
memory corruption on your computer.

For help resolving this problem, visit:
http://www.counter-strike.net/cheat.html

If you continue playing without resolving
this problem, your computer may trigger
Half-Life's anti-cheat system, causing
you to be banned from playing on secure
servers.
***
Client sent 'drop'

I'm lost!

Britt


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Re: [hlds_linux] The CPU usage issue.. what should I go with: Linux or Win32?

2003-09-28 Thread Britt Priddy \(PZGN\)
exactly what m0gely said.

less CPU for me on AMD 2800+


- Original Message -
From: m0gely [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 28, 2003 9:11 PM
Subject: Re: [hlds_linux] The CPU usage issue.. what should I go with: Linux
or Win32?


 James Sykes wrote:
 If the new linux HLDS is really doubling CPU usage over 3.1.1.0c then
 
  how  in the world can I host enough games to cover the cost of my
  server?
 
  You don't :)

 At 14 players in de_aztec, I don't see anywhere near double the CPU.  It's
a
 little more, Double though?  C'mon. Right now I have 14 players in
de_inferno
 and it's 38% on my dual AMP MP 2400+.  This is with MM 1.16, VAC, HLG 1.5,
AMX
 0.9.3 (stats disabled) and Statsme 2.7.1.  This is hardly any different
then
 before w/ 3.1.1.0c.  It's not good, but not really any different.

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike


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Re: [hlds_linux] -tos and it's benefits

2003-09-26 Thread Britt Priddy \(PZGN\)
and this qos header in the packet is discarded after it leaves the router /
internal network?
Any idea on what kinda load this would put on router equipment vs. no qos
headers in the packet?


- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 25, 2003 11:46 PM
Subject: Re: [hlds_linux] -tos and it's benefits


 It sets the qos header in the packets so routers if configured with qos
will
 treat them has high priority packets. Packets having a higher prio will be
 routed first hence lower pings. In practice doesnt have much effect for
 one reason and another.

 Steve / K
 - Original Message -
 From: [EMAIL PROTECTED]
 To: hlds_linux [EMAIL PROTECTED]
 Sent: Friday, September 26, 2003 5:13 AM
 Subject: [hlds_linux] -tos and it's benefits


  OK I have searched and searched and can't find a definite answer. What
  exactly does -tos in the startup line do? How does it work? And what are
  it's benefits?
 
  Thanks
  Jeremy
 
 
 
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Re: RE:[OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-24 Thread Britt Priddy \(PZGN\)
lol - ok then...


- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 24, 2003 12:29 AM
Subject: RE: RE:[OT] [hlds_linux] Valve's Response to CPU Usage


 Our issues arised after seeing hlds 3111d on Intel vs. the AMD 3111d
 binaries - the difference was like night and day - AMD blew the Intels
 away - this is before steam was released and I brought it to Alfreds
 attention.  He said he would do some tweaking on the compiling pararms
and
 if you look at 3111d on Intel vs. Steam on Intel - Steam wins.   Not my
 place to even try to say what their development platforms are, not sure
if
 they would want to release that info or not - not up to me.  The good in
us
 testing is providing our results to them agains the results of everyone
 else - so maybe they can see / find whatever the issues are - because I'm
 sure people are not just pulling all this outta the air.

 So like I said, if you are not having the same issues as other (i.e.
horrid
 cpu on BOTH amd and intel) why are they using you to test. It's because
they
 do not plan on fixing the hlds binary overall. They are trying to get the
 intel to the ungodly amd numbers and leave it at that. So they are NOT
 trying to fix the cpu issues as you previously said. They are trying to
fix
 the intel issues.

 I seriously doubt all these issues are caused by which compiler they are
 using. It is a cod issue. If it was a compiler issue the cpu usage
wouldn't
 keep getting worse with each release. There is not enough new features to
 justify the cpu increase from 3.1.1.0  3.1.1.1  steam. If valve is not
 willing to rewrite some code then the cpu issues will never be fixed.

 Jeremy



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RE: [hlds_linux] motd redirect

2003-09-24 Thread Britt Priddy \(PZGN\)
I try this and it just displays the link in the motd - doesn't load up
that page.

Britt




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Monday, September 22, 2003 12:34 PM
To: Half-Life Dedicated Linux Server Mailing List
Subject: RE: [hlds_linux] motd redirect


If you put a URL (and only a url) in your MOTD it will interpret it as a
link and load that.

i.e
--
http://www.valvesoftware.com/
--



Kevin J. Anderson wrote:
 Anyone figured out how to redirect their motd to an off site full
 webpage w/o copying their whole index file into the motd?  I tried
 the basic way that we use on our subdomain boxes
 META HTTP-EQUIV=Refresh CONTENT=3; URL=http://www.cplanparty.org;

 but that doesnt seem to work... any other ideas? no luck so far with
 google or on the steam powered forum.

 kev


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Re: [hlds_linux] hlds update error

2003-09-24 Thread Britt Priddy \(PZGN\)
delete your ClientRegistry.blob file and run steam again with
username/password


- Original Message -
From: Byron Carceller [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 24, 2003 6:25 PM
Subject: [hlds_linux] hlds update error


 Checking bootstrapper version ...
 Updating Installation
 Checking/Installing 'Linux Server Engine' version 0
 ContentServer rejected client's protocol version

 what's going on? :o



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[hlds_linux] More errors?

2003-09-23 Thread Britt Priddy \(PZGN\)
Now I'm getting this message when trying to update - is it me or Valve?

Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Linux Server Engine' version 0
ContentServer rejected client's protocol version

Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Linux Server Engine' version 0
ContentServer rejected client's protocol version


Britt


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Re: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Britt Priddy \(PZGN\)
A lot of us are out here trying to help Valve - they only have so many
people to tend to the 1's of people that use this software...We're
testing new binaries, experimenting with different things to provide them
some input.  Instead of weathered threats, how about some support.  Yeah - I
was frustrated as hell myself at all this and yes as a hosting provider -
we've invested alot of equipment/bandwidth into this deal... Knowing the
software was free...  The only choice we have is to either shutup or help.
My wife doesn't work at a law firm, but I know many Attorneys and they'd
laugh at those 3 words.   Think *   what can you do to help solve the
problems at hand - what input can you provide?  They're not doing this to be
asses, but to improve and succeed what they've already done...  Gotta let go
of the old to bring in the new - :-)   Like a guy at Valve says: Good
things come to those that wait:-)


Britt

- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 23, 2003 6:01 PM
Subject: Re: [OT] [hlds_linux] Valve's Response to CPU Usage



 PS - one last thing all you small time server admins (like myself) out
there
 making all your money off cs servers. 3 words. Class Action Lawsuit. If my
 business fails because of this and I cant find customers quick enough to
 make money still then i will look into this. My wife works at a lawfirm.

Ok, I was going to stay out of all this, but this statement's just plain
ridiculous. Look, you're running a FREE PIECE OF SOFTWARE. FREE. You've paid
no money to VALVe to run the *server* (if you wanna grip about the client,
that's another story). They are not obliged to provide services to you, just
as you're not obliged to stick to a platform with which you're obviously
unsatisfied.

HLDS is one of the few multiplayer games available where the server is not
required to be commercially licensed (i.e., no CD key, no purchases
necessary). That VALVe have supported your industry (your industry being
server rental, I'll assume) for years now, for ABSOLUTELY NO MONEY, is
pretty friggin spectacular. I don't know of another commercial entity out
there that has chosen to devote as many resources to a free product. I know
they're not doing it out of some sacrificial altruistic motives here, but to
claim injury from a free piece of software, and to further suggest
litigation over it, is just ludicrous.

If you want a leg to stand on, go shell out the $40-50 to run a server
instance for Battlefield 1942.

--
Tim




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Re: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Britt Priddy \(PZGN\)
Same here on the CPU usage - we've had no complaints yet.

Britt

- Original Message -
From: Kevin J. Anderson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 23, 2003 6:44 PM
Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage




 --Original Message-
 -From: [EMAIL PROTECTED]
 -[mailto:[EMAIL PROTECTED] Behalf Of
 -[EMAIL PROTECTED]
 -Sent: Tuesday, September 23, 2003 6:28 PM
 -To: [EMAIL PROTECTED]
 -Subject: Re: [OT] [hlds_linux] Valve's Response to CPU Usage

 -
 -How long is valve gonna sit around with their dicks in their
 -hands thinking
 -we are either making this up or just not caring? I cant afford to wait 6
 -months for valve to fix this. If they are getting low cpu usage on their
 -hardware with hlds_l then by god give us the specs down to the
 -make/model of
 -everything and lets see if they are bs'n us.
 -
 -You guys at valve gonna fix this at all? I know you read this list. We
are
 -calling you out. We want an answer on this.
 -
 -PS - one last thing all you small time server admins (like
 -myself) out there
 -making all your money off cs servers. 3 words. Class Action Lawsuit. If
my
 -business fails because of this and I cant find customers quick enough to
 -make money still then i will look into this. My wife works at a lawfirm.
  froma previous email from alfred:

 These are the 3 machines we actively test with. None have revealed
anywhere
 near the CPU load other people report.

 Build Machine:
 gcc -v
 Reading specs from /usr/local/lib/gcc-lib/i686-pc-linux-gnu/2.95.3/specs
 gcc version 2.95.3 20010315 (release)
 uname -a
 Linux linuxbuild2 2.2.5 #1 Fri Apr 2 16:37:56 MEST 1999 i686 unknown
 SuSE Linux 6.1 (i386)
  cat /proc/cpuinfo
 processor   : 0
 vendor_id   : AuthenticAMD
 cpu family  : 6
 model   : 8
 model name  : AMD Athlon(TM) XP 2200+
 stepping: 0
 cpu MHz : 1795.387510
 fdiv_bug: no
 hlt_bug : no
 sep_bug : no
 f00f_bug: no
 fpu : yes
 fpu_exception   : yes
 cpuid level : 1
 wp  : yes
 flags   : fpu vme de pse tsc msr 6 mce cx8 9 sep 12 pge 14 cmov
 fcmov 17 22 mmx 24 30 3dnow
 bogomips: 1789.13

 GNU C Library production release version 2.0.7


 64 bit build machine:
 gcc -v
 Thread model: posix
 gcc version 3.2.2 (SuSE Linux)
  uname -a
 Linux 64bitcompiler 2.4.19 #1 Wed Apr 30 15:17:44 UTC 2003 x86_64 unknown
 UnitedLinux 1.0 (AMD64)
  cat /proc/cpuinfo
 processor   : 0
 vendor_id   : AuthenticAMD
 cpu family  : 15
 model   : 4
 model name  : Athlon HX
 stepping: 0
 cpu MHz : 1595.496
 cache size  : 1024 KB
 fpu : yes
 fpu_exception   : yes
 cpuid level : 1
 wp  : yes
 flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca
 cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext
3dnow
 bogomips: 3185.04
 TLB size: 1088 4K pages
 clflush size: 64
 address sizes   : 40 bits physical, 48 bits virtual
 power management: ts ttp

 GNU C Library stable release version 2.2.5


 Test1:
 uname -a
 Linux alfred_linux 2.4.19-16mdkcustom #3 Fri Feb 21 14:26:04 PST 2003 i686
 unknown unknown GNU/Linux
 Mandrake Linux release 9.0 (dolphin) for i586
 cat /proc/cpuinfo
 processor   : 0
 vendor_id   : GenuineIntel
 cpu family  : 6
 model   : 5
 model name  : Pentium II (Deschutes)
 stepping: 1
 cpu MHz : 400.914
 cache size  : 512 KB
 fdiv_bug: no
 hlt_bug : no
 f00f_bug: no
 coma_bug: no
 fpu : yes
 fpu_exception   : yes
 cpuid level : 2
 wp  : yes
 flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca
 cmov pat pse36 mmx fxsr
 bogomips: 799.53


 GNU C Library stable release version 2.2.5



 dual_bereta_r0x wrote:
  Alfred Reynolds wrote:
  The stats command uses the value from /proc/pid/stat , which is
  the same value that top uses. Perhaps the difference you are
  encountering is due to the sampling intervals (hlds smoothes the
  usage over a 5 second window but top simply shows the instantaneous
  value).
 
  - Alfred
 
  Would you mind to send us what are the base distro used by Valve to
  test/deploy hlds? I mean, kernel version, glibc, utils, and stuff.
  Even if we hack all the possible distros and kernels, we could have
  YOURS as a base value.


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RE: [hlds_linux] ./steam -update and +autoupdate and multiple servers

2003-09-22 Thread Britt Priddy \(PZGN\)
The only drawback is you cant use the -autoupdate command if you created
an account under a certain username and then launch hlds under a
different account.

Britt




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stone, Ken
Sent: Monday, September 22, 2003 7:09 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


I must be doing something wrong but I don't see the drawback yet.

I running about 12 servers with 4 games each, every update is done under
one
account and each hlds process is started under a diffrent linux user
login.
So one steam account and 48 diffrent users running it.  Everything seems
to
work and update fine.

What am I missing?

-Original Message-
From: Britt Priddy (PZGN) [mailto:[EMAIL PROTECTED]
Sent: Monday, September 22, 2003 12:03 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


Sorry - when I refer to running each hlds process under the same acct
ame  - I mean the linux account you're logged in as...

goof!


- Original Message -
From: Britt Priddy (PZGN) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 21, 2003 10:52 PM
Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


 Just make sure you run these under the same user account name -
otherwise
 you'll need to create a new account if you are running each hlds
process
 under a different username...   It places a hidden folder in the root
of
 that username called:  .steam  where ClientRegistry.blob resides with
your
 settings
 If you run 3 servers on one machine - you only need to create one
account
if
 you use the same account to run hlds

 ie - ./steam -create emailaddress password question hint  - use
the
 quotes
 then: ./steam -update mod /username/hlds_l emailaddress password Y
(the
Y
 tells it to remember your credentials.

 so in the future  - as long as your logged into your box with the same
user
 name you can type:
 ./steam -update mod  and the -autoupdate will also know the
username/pass

 Doesn't matter the IP/MAC, etc.

 make sense?

 Britt

 - Original Message -
 From: Argus [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, September 21, 2003 5:19 PM
 Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
 servers


  ok, to take this a step further.
 
  On one machine, we could have 5 servers, but the way we have it set
up
  is all 5 servers have different_ip:27015.  With the steam ids is it
  checking ip or mac address or?
 
  Also, to clarify further, am I correct to say I should have the
  following structure:
 
  steam
 
  steam/cs1  steam/cs2  steam/cs3 etc
 
  In the doc it says:
  d) You can also install multiple copies of the server by
 specifying a different installdir.
 
  I assume this refers to updating as well if I am not using
-autoupdate?
 
  So to create and update the servers I should do:
 
  steam/.steam -update cstrike home/steam/cs1/ [EMAIL PROTECTED]
somepassword
 
  steam/.steam -update cstrike home/steam/cs2/ [EMAIL PROTECTED]
somepassword
 
  etcetc?
 
  Am I on the right track here?
 
  Thanks,
 
  -Arg
 
 
  Britt Priddy (PZGN) wrote:
 
  This is correct:
  1.  Do I understand correctly that if we run 60 servers on 12
machines
  we need to have 12 unique logins, 1 per machine to use update and
  autoupdate?
  
  It also matters what account you're running the steam under.
  
  Britt
  
  - Original Message -
  From: Argus [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
 [EMAIL PROTECTED]
  Sent: Sunday, September 21, 2003 4:35 PM
  Subject: [hlds_linux] ./steam -update and +autoupdate and multiple
 servers
  
  
  
  
  Heya...
  
  We have 60 servers to run.  When this first came down and all 60
servers
  had to be updated, we created one fresh install and then
replicated
it.
  That got us going until this first update happened.  Now we see
that
  using one id for all 60 servers obviously doesn't work as we can't
seem
  to get any ids to work.  All of our ids get invalid login/password
  errors now when we try to run the steam -update command.
  
  We need to run a cron job checking for active and non-active
processes
  that boots the servers with hlds_i686 renamed to HL_IP_Port
including
  the +autoupdate command.  Some questions:
  
  1.  Do I understand correctly that if we run 60 servers on 12
machines
  we need to have 12 unique logins, 1 per machine to use update and
  autoupdate?
  
  2.  If #1 is correct, to go forward, can we simply rename/delete
our
  .blob and libsteam files and then run -update with our newly
created
12
  unique login ids?
  
  3.  Is there conflict between client steamid login info and server
  steamid login info?
  
  4.  If anyone else out there is doing something similar and its
working
  out can you reply with what you are doing?
  
  Thanks much...
  
  -Arg

RE: [hlds_linux] ./steam -update and +autoupdate and multiple servers (2)

2003-09-22 Thread Britt Priddy \(PZGN\)
If you do the ./steam -update mod /home/user/hlds_l emailaddress
password Y
The username/password will not be needed - you can just use the
-autoupdate on the command line to your hlds_run
Or ./steam -update mod

The info is stored in the root of that account in a hidden folder called
.steam - and if you chroot them into the hlds_l folder or wherever you
have half-life installed - they will never see it - shouldn't anyway.
I'd never known it was there unless someone told me.
The info is stored in a file called ClientRegistry.blob and I can see
the account name, but not the password.

Britt




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nander
Paardekooper
Sent: Monday, September 22, 2003 10:56 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] ./steam -update and +autoupdate and multiple
servers (2)


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I'm not really having the same problem, didn't start updating yet... But
my concern is that my customers will see the user and login, how can
hide this from my customers...

Anyone ANY suggestion?

With regards,

Nander.
--


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Re: [hlds_linux] ./steam -update and +autoupdate and multiple servers

2003-09-21 Thread Britt Priddy \(PZGN\)
Just make sure you run these under the same user account name - otherwise
you'll need to create a new account if you are running each hlds process
under a different username...   It places a hidden folder in the root of
that username called:  .steam  where ClientRegistry.blob resides with your
settings
If you run 3 servers on one machine - you only need to create one account if
you use the same account to run hlds

ie - ./steam -create emailaddress password question hint  - use the
quotes
then: ./steam -update mod /username/hlds_l emailaddress password Y   (the Y
tells it to remember your credentials.

so in the future  - as long as your logged into your box with the same user
name you can type:
./steam -update mod  and the -autoupdate will also know the username/pass

Doesn't matter the IP/MAC, etc.

make sense?

Britt

- Original Message -
From: Argus [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 21, 2003 5:19 PM
Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


 ok, to take this a step further.

 On one machine, we could have 5 servers, but the way we have it set up
 is all 5 servers have different_ip:27015.  With the steam ids is it
 checking ip or mac address or?

 Also, to clarify further, am I correct to say I should have the
 following structure:

 steam

 steam/cs1  steam/cs2  steam/cs3 etc

 In the doc it says:
 d) You can also install multiple copies of the server by
specifying a different installdir.

 I assume this refers to updating as well if I am not using -autoupdate?

 So to create and update the servers I should do:

 steam/.steam -update cstrike home/steam/cs1/ [EMAIL PROTECTED] somepassword

 steam/.steam -update cstrike home/steam/cs2/ [EMAIL PROTECTED] somepassword

 etcetc?

 Am I on the right track here?

 Thanks,

 -Arg


 Britt Priddy (PZGN) wrote:

 This is correct:
 1.  Do I understand correctly that if we run 60 servers on 12 machines
 we need to have 12 unique logins, 1 per machine to use update and
 autoupdate?
 
 It also matters what account you're running the steam under.
 
 Britt
 
 - Original Message -
 From: Argus [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
[EMAIL PROTECTED]
 Sent: Sunday, September 21, 2003 4:35 PM
 Subject: [hlds_linux] ./steam -update and +autoupdate and multiple
servers
 
 
 
 
 Heya...
 
 We have 60 servers to run.  When this first came down and all 60 servers
 had to be updated, we created one fresh install and then replicated it.
 That got us going until this first update happened.  Now we see that
 using one id for all 60 servers obviously doesn't work as we can't seem
 to get any ids to work.  All of our ids get invalid login/password
 errors now when we try to run the steam -update command.
 
 We need to run a cron job checking for active and non-active processes
 that boots the servers with hlds_i686 renamed to HL_IP_Port including
 the +autoupdate command.  Some questions:
 
 1.  Do I understand correctly that if we run 60 servers on 12 machines
 we need to have 12 unique logins, 1 per machine to use update and
 autoupdate?
 
 2.  If #1 is correct, to go forward, can we simply rename/delete our
 .blob and libsteam files and then run -update with our newly created 12
 unique login ids?
 
 3.  Is there conflict between client steamid login info and server
 steamid login info?
 
 4.  If anyone else out there is doing something similar and its working
 out can you reply with what you are doing?
 
 Thanks much...
 
 -Arg
 
 
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 please visit:
 
 
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Re: [hlds_linux] ./steam -update and +autoupdate and multiple servers

2003-09-21 Thread Britt Priddy \(PZGN\)
Sorry - when I refer to running each hlds process under the same acct
ame  - I mean the linux account you're logged in as...

goof!


- Original Message -
From: Britt Priddy (PZGN) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 21, 2003 10:52 PM
Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


 Just make sure you run these under the same user account name - otherwise
 you'll need to create a new account if you are running each hlds process
 under a different username...   It places a hidden folder in the root of
 that username called:  .steam  where ClientRegistry.blob resides with your
 settings
 If you run 3 servers on one machine - you only need to create one account
if
 you use the same account to run hlds

 ie - ./steam -create emailaddress password question hint  - use the
 quotes
 then: ./steam -update mod /username/hlds_l emailaddress password Y   (the
Y
 tells it to remember your credentials.

 so in the future  - as long as your logged into your box with the same
user
 name you can type:
 ./steam -update mod  and the -autoupdate will also know the username/pass

 Doesn't matter the IP/MAC, etc.

 make sense?

 Britt

 - Original Message -
 From: Argus [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, September 21, 2003 5:19 PM
 Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
 servers


  ok, to take this a step further.
 
  On one machine, we could have 5 servers, but the way we have it set up
  is all 5 servers have different_ip:27015.  With the steam ids is it
  checking ip or mac address or?
 
  Also, to clarify further, am I correct to say I should have the
  following structure:
 
  steam
 
  steam/cs1  steam/cs2  steam/cs3 etc
 
  In the doc it says:
  d) You can also install multiple copies of the server by
 specifying a different installdir.
 
  I assume this refers to updating as well if I am not using -autoupdate?
 
  So to create and update the servers I should do:
 
  steam/.steam -update cstrike home/steam/cs1/ [EMAIL PROTECTED]
somepassword
 
  steam/.steam -update cstrike home/steam/cs2/ [EMAIL PROTECTED]
somepassword
 
  etcetc?
 
  Am I on the right track here?
 
  Thanks,
 
  -Arg
 
 
  Britt Priddy (PZGN) wrote:
 
  This is correct:
  1.  Do I understand correctly that if we run 60 servers on 12 machines
  we need to have 12 unique logins, 1 per machine to use update and
  autoupdate?
  
  It also matters what account you're running the steam under.
  
  Britt
  
  - Original Message -
  From: Argus [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
 [EMAIL PROTECTED]
  Sent: Sunday, September 21, 2003 4:35 PM
  Subject: [hlds_linux] ./steam -update and +autoupdate and multiple
 servers
  
  
  
  
  Heya...
  
  We have 60 servers to run.  When this first came down and all 60
servers
  had to be updated, we created one fresh install and then replicated
it.
  That got us going until this first update happened.  Now we see that
  using one id for all 60 servers obviously doesn't work as we can't
seem
  to get any ids to work.  All of our ids get invalid login/password
  errors now when we try to run the steam -update command.
  
  We need to run a cron job checking for active and non-active processes
  that boots the servers with hlds_i686 renamed to HL_IP_Port including
  the +autoupdate command.  Some questions:
  
  1.  Do I understand correctly that if we run 60 servers on 12 machines
  we need to have 12 unique logins, 1 per machine to use update and
  autoupdate?
  
  2.  If #1 is correct, to go forward, can we simply rename/delete our
  .blob and libsteam files and then run -update with our newly created
12
  unique login ids?
  
  3.  Is there conflict between client steamid login info and server
  steamid login info?
  
  4.  If anyone else out there is doing something similar and its
working
  out can you reply with what you are doing?
  
  Thanks much...
  
  -Arg
  
  
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RE: [hlds_linux] Server Lists

2003-09-18 Thread Britt Priddy \(PZGN\)
I've seen this

Master Heartbeat timeout 0.549580 against 400.00
Master Heartbeat timeout 0.549580 against 400.00

When adding the -dev to the command line



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian A.
Stumm
Sent: Thursday, September 18, 2003 10:07 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Server Lists


On Thu, 18 Sep 2003, Florian Zschocke wrote:

 Brian A. Stumm wrote:

  nice theory but I dont run AMX.

 But you do run halfd which used to do the same thing. At least
 back in the days when I used it and when the instructions said to
 add +exec autoconfig.cfg to the commandline and when you have the
 map command in autoexec.cfg. Same effect.

Yes but these are all still theories, noones been able to prove where
the
problem lies. Mine has shown up after every game server restart, but
when
it disappeared did so randomly after about 18 hours of the server
running
(without a crash). I should also mention that I do NOT specify the map
in
my autoexec.cfg, rather I add it to the args= spot in halfd.cfg which is
translated into the start command ie:

hlds_amd -game tfc +map 2fort blah blah etc.

therefore specifying map only once on startup.

Again, there have all been good guesses but they are exactly that,
guesses.

I'm guessing that something in the hlds engine gets out of sync and
stops
sending heartbeats to steam master servers.

If I could show that halfd caused this problem I'd be the first to go
talk
to Maelstrom about it, but I'm not going to ask him to dig through code
because we guess it might be the cause... So far my server has only
dissappeared once that I know of.


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RE: [hlds_linux] Server Lists

2003-09-18 Thread Britt Priddy \(PZGN\)
Not using anything but what came with steam on this current release - no
adminmod/halfd/amx - nothing



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian A.
Stumm
Sent: Thursday, September 18, 2003 10:42 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Server Lists


On Thu, 18 Sep 2003, Britt Priddy (PZGN) wrote:

 I've seen this

 Master Heartbeat timeout 0.549580 against 400.00
 Master Heartbeat timeout 0.549580 against 400.00

 When adding the -dev to the command line

well then looks like my theory ALSO holds water. Again though, just a
theory but I find my theory the most promising yet. Of course one could
argue that halfd or amx or whatever is causing this timeout...


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Re: [hlds_linux] Crazy Usage

2003-09-18 Thread Britt Priddy \(PZGN\)
lol - i agree!  I've left my kernel alone and loaded up a few server and I'm
not seeing the CPU problems like I was before on Intel CPU's on 3111d - with
Steam ...  I was in AWE when I seen how much better the AMD's did with the
AMD Binaries - and so far Steam is matching that on the Intel CPUs.  Also
note - we're testing like Valve does - just what they release - no
plugins/addons, etc... We'll get to that stage once we're certain these
binaries are tight.  Then get the authors of the plugins to optimize their
applications.

Britt

- Original Message -
From: Brian A. Stumm [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, September 19, 2003 12:02 AM
Subject: Re: [hlds_linux] Crazy Usage


 On Thu, 18 Sep 2003, James Couzens wrote:

  Stan,
 
  I am not some child with no clue to which I speak.  Oh, did I miss
  something?  Was Alan Cox in here stating to everyone that 2.4.9 has
  inaccurate cpu use?  I'm putting out information here, and none of you
can
  prove me wrong, all you can do is call me a child or refute my
results,
  with what proof?
 
  I challenge someone to correct me here.  I am simply looking for the
answers
  like the rest of you.  Rather than trying to figure out why it is I am
  seeing significantly improved results, you result to dismissal and
denial.
  GG.

 Right beside you... I've asked for the proof as well but noone wants to
 offer it or even look. They'd rather dismiss it as impossible even
 though I've ran this kernel for a few years now. It ran great under a
 celeron 533. I was told that cpu couldn't run a hlds server several times
 yet I did so for years. Sure it ate 40-60% of that cpu but it worked for a
 single server. It wasn't til I wanted to run 2 servers that it became a
 prob, so when I upgraded to an AMD 2500+ with a mirror image of the
 install I see 2% avg cpu per 14 player server and now I'm told all along
 my cpu reporting is wrong. If thats true the 533mhz celeron should never
 have worked. yet it did and did quite well. Nooone wants to comment on
 that. Even though it had a 2 year track record. It even ran 3111d recently
 with 16 live players at a lan party and did quite well. Noone comments on
 that. They'd rather claim that our cpu reporting is inaccurate supported
 by no proof and then state things like (and this is paraphrasing) i dont
 need to look it up because its wrong and there is its not my job to
 educate you on why its wrong.

 That mentality is what got these people to there 60% usage of a 2+ gig cpu
 with a single 20 player server. This is what got these people to set HZ to
 1000 without understanding what HZ means or does. Sure some understand but
 others are just following trying to have a 1337 server. They don't
 understand but it must be good if Bob is doing it.

 *rolls eyes*


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Re: [hlds_linux] Crazy Usage

2003-09-18 Thread Britt Priddy \(PZGN\)
I think if people would leave their kernels alone - and use some tools that
have been provided on this list - you'll see.
I was frustrated myself with the 3111d binaries on Intel CPU's and requested
valve to look into and showed them the difference between AMD and Intel -
which is amazing -and keep in mind - everything is default - no tweaking
modifying HZ's - nothing - just a plain simple install of Red Hat 8.0 - This
weekend will be a great test for Steam on its CPU use.

Britt

- Original Message -
From: Matt Heler [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, September 19, 2003 12:16 AM
Subject: Re: [hlds_linux] Crazy Usage


 On Thursday 18 September 2003 09:40 pm, Stan Bubrouski wrote:
  Matt Heler wrote:
   Thoose are io schedulers that you were refering to they control the
disk
   reading / writing.. I believe your refering to the O(1) scheduler
which
   schedules how much proccesor usage a process gets, and how long it
shall
   get it for.
 
  I/O is huge.  There are multiple I/O schedulers and multiple
  process schedulers, again I wasn't clear.  Currently in -mmX
  series Nick and Con's (O20.1int) patches are for process scheduling.
 Correct , there is also Nick's Policy Scheduler that someone should try
out
 too.. Eventually if I get around i'll give it a try and see how that
 performs. Fundmentally it's a rewrite of the cpu scheduler code from the
 ground up and has shown some fairly good numbers in various benchmarks
since
 its infancy.

 
  -sb
 
   Matt
  
   On Thursday 18 September 2003 08:32 pm, Stan Bubrouski wrote:
  Daniel Stroven wrote:
  I just saw 50% cpu spike.  So the max spike on 2.4.9 has been 20%
lower
  then average usage on the previous 2.6.0 kernel.   Nothing concrete
   yet. I haven't joined the server yet either to see.
  
  James, I will be stopping in to see your servers later tonight I
think.
  Just to get a feel.
  
  dan
  
  This hasn't been mentioned enough, and I apologize
  for not bringing it up in a previous post, but
  the scheduler in 2.6 is vastly different from 2.4.
  
  Currently in 2.6 there are competing schedulers and
  schedulers which can be used for different tasks.
  
  For instance there are the AS (the one in the current
  test build enabled by default), CFQ, Deadline, and
  I think others as well.  Before dismissing the 2.6
  kernel, I think it is important to understand that
  the scheduler plays a huge roll in performance as well.
  The VM and all that are meaningless without good
  scheduling and if anyone wants to run a server on
  2.6 test kernels I suggest you read up on the
  schedulers and decide which one to use.
  
  -sb
  
  
  
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[hlds_linux] CPU % Blues?

2003-09-17 Thread Britt Priddy \(PZGN\)
I was concerned about the CPU usage on these new binaries for steam after
all I've read and noticed I'd type: stats and then found out - that is
reporting my client stats - not the server - which of course is way
higher... Using the current Steam binaries - I can load a 16 player server
(TFC) and the CPU will never go over 30% - most the time it stays around 0.0
to 3.0% but notice more memory use.
I'm using Redhat 8
Linux version 2.4.20-19.9 ([EMAIL PROTECTED]) (gcc
version 3.2.2 20030222 (Red H
at Linux 3.2.2-5)) #1 Tue Jul 15 17:18:13 EDT 2003

Intel MB / CPU 2.0ghz/  1 gig ddram  (single CPU)

I can compare my TOP vs. rcon stats and they are matching - what threw me
off was just typing : stats in console while ingame and seeing that high
80-90% CPU - which in fact is the clients CPU %.

This performance is better than the servers running 3111d on Intel CPUs.
However the AMD CPUs (2800+) run awesome with 3111d - pretty equal to what
I'm seeing with the current release of steam.

Also note - I have not tweaked anything with kernels, etc - I'd screw it up!
I just keep the system up2date  :P (I know people hate it - but its nice
when you're in a hurry)

There's my info.



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Re: [hlds_linux] BS

2003-09-14 Thread Britt Priddy \(PZGN\)
Alfred wrote:

You get the expired message when the same account has been used on another
machine. You can only use a single account on a single machine at a time.
For now I would recommend using a single account per machine full stop.


- Original Message -
From: Daniel Stroven [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 14, 2003 7:26 PM
Subject: Re: [hlds_linux] BS


 That was beta, not final release.

 What I did is make a master install,  updated it with master account
 ([EMAIL PROTECTED]).  Then I used scp to copy to each client.  Then its
 simply changing happy to glad..ie

 ./steam -create [EMAIL PROTECTED] password your hint here
answer

 - Original Message -
 From: Britt Priddy (PZGN) [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, September 14, 2003 7:50 PM
 Subject: Re: [hlds_linux] BS


  Make sure you only have one acct. per machine - if you get that
 error -keep
  trying  eventually it'll work...  :)
 
 
  - Original Message -
  From: James Clark [EMAIL PROTECTED]
  To: HLDS Linux List [EMAIL PROTECTED]
  Sent: Sunday, September 14, 2003 5:52 PM
  Subject: [hlds_linux] BS
 
 
  
   Checking bootstrapper version ...
   Updating Installation
   Checking/Installing 'Linux Server Engine' version 0
   Checking/Installing 'HL base content' version 0
   Failed to get valid content ticket
  
   FUCKING BS!
  
  
   Why they fuck was shit fucked with since the beta?  The beta was
sweet,
   the final is a peice of shit.
  
   (yes I have opened up all ports and deleted the blob)
  
   --
   James.
  
  
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Re: [hlds_linux] server file downloading

2003-09-13 Thread Britt Priddy \(PZGN\)
You have to baby sit the upgrade!   just keep re-running the command over
and over and over and over!!
I know ... = LAME


- Original Message -
From: Jochen Luerken [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 13, 2003 7:52 AM
Subject: [hlds_linux] server file downloading


 Hi List,

 I am trying since hours to download the server files from steam but I am
always
 getting this error:

 p15131987:/games # ./steam -update cstrike /games/hlds_l_test myemail
mypwd Y
 Checking bootstrapper version ...
 Updating Installation
 Checking/Installing 'Linux Server Engine' version 0

 Checking/Installing 'HL base content' version 0

 No installation record found at /games/hlds_l_test
 Checking/Installing 'cstrike content' version 0
 Connection Reset

 Why do I get no files?

 --
 Kind regards
 [UCE]iCEMAN





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Re: [hlds_linux] steam it baby

2003-09-13 Thread Britt Priddy \(PZGN\)
Florian -

Thanks for posting the links to Steam CS on adminmod.org - that saved me so
much time!
Appreciated!


- Original Message -
From: Florian Zschocke [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 13, 2003 7:55 AM
Subject: Re: [hlds_linux] steam it baby


 Erik van den Berg wrote:
 
  so you must be looking like the person in this picture :)
  http://www.gamequarter.be/gfx/upload/deadsteam.jpg

 Hillarious. Can we use that? Who owns the copyright?

 Florian.

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Re: [hlds_linux] NICE CPU USAGE =)

2003-09-13 Thread Britt Priddy \(PZGN\)
Its sucking ass for Intel CPU's still - 10 player server eating 60% (TFC)
with 40 FPS
Still sucks with CS - but FPS is 80+

AMD
Still good - 10 player full - 12-30%  FPS 80+
Same with CS

Dunno - may start focusing on a more stable game and help make it popular.

- Original Message -
From: Fall [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 13, 2003 2:30 PM
Subject: Re: [hlds_linux] NICE CPU USAGE =)


 I would like also say that cpu usage have gone way up again.

  0%  100% Scale
  95% [  ] Total CPU usage
  99% [* ] CPU0 usage
  90% [***   ] CPU1 usage

 On 1.5 this machine run at 60-80% usage.

 Fall
 Swedish Maffia Community Administrator

 - Original Message -
 From: Fluffy Bunny [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, September 13, 2003 8:25 PM
 Subject: [hlds_linux] NICE CPU USAGE =)


  With cs1.6 my server now ONLY use 80%cpu for a 16player server =) (AMX
XP 2400) was running 2st 12,16p with 1.5 before..
 
  GJ VALVE =)
 
  --
  __
  Sign-up for your own personalized E-mail at Mail.com
  http://www.mail.com/?sr=signup
 
  CareerBuilder.com has over 400,000 jobs. Be smarter about your job
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[hlds_linux] MORE STEAM ERRORS?

2003-09-13 Thread Britt Priddy \(PZGN\)
What is all this  now?

NET_SendPacket ERROR: No buffer space available
NET_SendPacket ERROR: No buffer space available
NET_SendPacket ERROR: No buffer space available
NET_SendPacket ERROR: No buffer space available
NET_SendPacket ERROR: No buffer space available

Please advise - we're so close to shutting down half-life servers its
unreal... Their ya go!  UNREAL!  QUAKE - lets talk to them.


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RE: [hlds_linux] auth errors

2003-09-12 Thread Britt Priddy \(PZGN\)
Facts?

I just wanna say - get it off my chest - I CANT believe we have to baby
sit these upgrades

Connection Reset - every 5 seconds!   LAME VALVE!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Smeg
Sent: Friday, September 12, 2003 4:29 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] auth errors


Oh you can see the facts page  lucky you ;/



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Monil
Patel
Sent: Saturday, September 13, 2003 9:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] auth errors


leet

Monil Patel [ [EMAIL PROTECTED] ]
Network Manager
+44 (0)7732 901 493
www.reload-network.co.uk
- Demand the best, demand Reload-Network
- Original Message -
From: Z Teknology HLDS Email [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, September 12, 2003 9:53 PM
Subject: Re: [hlds_linux] auth errors


 I've done that...didn't do jack diddly

 - Original Message -
 From: Monil Patel [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, September 12, 2003 1:46 PM
 Subject: Re: [hlds_linux] auth errors


  Yeh, Steam FAQ says u have to log out then log back into steam.
  
  Monil Patel [ [EMAIL PROTECTED] ]
  Network Manager
  +44 (0)7732 901 493
  www.reload-network.co.uk
  - Demand the best, demand Reload-Network
  - Original Message -
  From: Z Teknology HLDS Email [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Friday, September 12, 2003 9:25 PM
  Subject: Re: [hlds_linux] auth errors
 
 
   I keep getting a crap load of those messages too, anyone know what
they
   mean?
  
  
   - Original Message -
   From: Tim Mektrakarn [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Friday, September 12, 2003 11:51 AM
   Subject: [hlds_linux] auth errors
  
  
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Dropped Player
from server
   
Reason:  Error verifying STEAM UserID Ticket(server was
   
unable to contact the authentication server, 27).
   
   
   
??
   
--
   
   
   
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RE: [hlds_linux] My error or a steam-problem?

2003-09-11 Thread Britt Priddy \(PZGN\)


Cd to the root of the user folder you're in - and cd .steam  - then
delete the clientregistry.blob file - it will be in the root of whatever
account your logged into.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Buster
Sent: Thursday, September 11, 2003 1:05 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] My error or a steam-problem?


I'm still getting that connection reset error.

I've tried running it in my /home/hlds_l dir and some other, empty dirs.

Any suggestions?

- Original Message -
From: jwm [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 11, 2003 10:41 AM
Subject: Re: [hlds_linux] My error or a steam-problem?


 On Thursday, September 11, 2003 6:15 PM [GMT+1=CET],
 jwm [EMAIL PROTECTED] wrote:

  Hi,
  just getting these at the moment:
 
  [EMAIL PROTECTED] [~/hlds] ./steam -update cstrike [some stuff as written in
  the readme :)]
  Checking bootstrapper version ...
  Getting version 0 of Steam HLDS Update Tool
  Connection Reset
 
  Same when trying to make a new steam-account.
 
  jwm

 Ah, solved, just deleted the stuff at ~/.steam

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Re: [hlds_linux] Steam client version?

2003-09-11 Thread Britt Priddy \(PZGN\)
I wonder why the public announcement then?  Surely this was tested - ie, all
the betas
Is frustrating when we ourselves would like some padded time to properly
plan and deploy the updates to the servers - at the same time left the other
half of the Half-Life community know they need a new client :P


- Original Message -
From: Bill [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 11, 2003 10:39 PM
Subject: Re: [hlds_linux] Steam client version?


 There probably won't be a release tonight, they are still working on it
 which either means something broke. Or they just simply don't have it
 finished.


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RE: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Britt Priddy (PZGN)



Ok - to clear the confusion - this is done by spoofing and placing
yourself on that local segment - and you can obtain any MAC address you
are able to connect to - note I pulled the MAC of the IP of the guy that
asked me to look at it - this was done by sitting on his network with a
spoofed packet to his game server and did an ARP Request.  I'll just
tell you its very possible and its done everyday - I do not feel its my
place to tell someone how to 'hack' and/or spoof to gain access to a
segment of a network to listen to the broadcasted traffic.

Britt



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frank
Stollar
Sent: Wednesday, July 23, 2003 1:28 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Reporting Server Hackers


Well, nice you give an complete answer on my questions. But there are
some points I strongly disagree:

Britt Priddy (PZGN) wrote:
 I understand the logic you're thinking and how easy it is to 'sniff'
 traffic even on a network that is not inline - but all you have to do
 is get an arp request from the IP in question - which then gives you
 the MAC Address of that Network card

Sorry that is impossible as, like Mad said already, MAC addresses are
for local links only and do not cross over routers.

 Ie - say you have a web server running - I can
 establish a connection with that server and knowing its MAC Address
 and IP - I can lock onto and watch all inbound/outbound traffic (in
 TCP Packet view) - save the log - then parse through it to see the
 data - its time consuming as hell.

I will try me in clearifing:

 ###--###-###
  ^^   ^
   VictimRouter  Attacker

If you establish a connection to 'Victim' you will send an ARP request
for that IP to the router between us. This router itself know, that this
IP you request is on the other side. So the router will answer _your_
ARP-request with HIS MAC. Ok, now you are sending the IPv4 packet with
destination IPv4 of 'Victim' to the MAC address you got from your
ARP-request, the MAC of the router. The router itself does also not know
the MAC for the IP of the 'Victim' and send also an ARP-reqeust to the
left side. This will be answerd by the 'Victim' machine by his MAC. Now
the router is sending your IPv4 packet to the MAC of 'Victim'. When
Victim wants to answer the packet it goes vice versa, send an
ARP-request which will be answered by the router. Send the IP packet to
the router which will ARP-request the IP of 'Attacker' and will send the
answering IP packet to the MAC of Attacker but with his OWN MAC.

 As for your machine - I see SSH running that's pretty much it as far
 as anything I can connect to to establish an open connection. IP
 141.84.69.34  = MAC = 00:09:b7:27:84:a0 Almost 99% UDP traffic is seen

 - which as you probably know is just raw data in clear text (probably
 your cs/tfc server)

Look for yourself:

bigbadaboom:~# ifconfig
eth0  Link encap:Ethernet  HWaddr 00:00:CB:56:56:CC
   inet addr:10.150.127.30  Bcast:10.150.127.255
Mask:255.255.255.0
   UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1
   RX packets:121311890 errors:1 dropped:0 overruns:0 frame:0
   TX packets:99285661 errors:60 dropped:0 overruns:0 carrier:60
   collisions:0 txqueuelen:100
   RX bytes:2021109323 (1.8 GiB)  TX bytes:1738254273 (1.6 GiB)
   Interrupt:10 Base address:0xc00

eth0:0Link encap:Ethernet  HWaddr 00:00:CB:56:56:CC
   inet addr:141.84.69.34  Bcast:141.84.69.255
Mask:255.255.255.0
   UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1
   Interrupt:10 Base address:0xc00

As you can see is the HWaddr=MAC not the same you specified. The 99% UDP
traffic is easy to guess, if you scan the machine for services and found
a few CS servers running. This can be provided with nmap or similiar
port scanners.

 I seen you had players online and did not want
 to chance interfering with that so I did not try connecting to your
 half-life ports to gain a connection.  So I did it to a friends server

 and it basically floods you with UDP traffic - which is in clear text
 but also has binary data in the UDP packets - but if you streamed that

 to a file for a good awhile and had the patience to thumb through it -

 sooner or later you'd see what you was looking for.

If you are disturbing connections of the victim, you are not sniffing
anymore. The definition of 'sniffing' is to read the data of the packets
of a established connection without modifing or altering them. If you
are do ARP spoofing, which is also very limited, you are distroying the
connections between 'Victim' and 'Client'. This can be compensated to a
certain degree but is also easly detectable.

 And in someone just posted:
 It cannot be done until you compromise one of linkpath routers or
 you will be connected with that router through Ethernet link.
 Ofcourse arpspoofing is detectable and certain

RE: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Britt Priddy (PZGN)
LOL Florian - that is where I sit. (the spoofed packet):P





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Florian
Zschocke
Sent: Wednesday, July 23, 2003 2:27 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Reporting Server Hackers


Britt Priddy (PZGN) wrote:

 As for your machine - I see SSH running that's pretty much it as far
 as anything I can connect to to establish an open connection. IP
 141.84.69.34  = MAC = 00:09:b7:27:84:a0 Almost 99% UDP traffic is seen

 - which as you probably know is just raw data in clear text (probably
 your cs/tfc server)

Someone is running a cs/tfc server on a Cisco router? Wow, that is a new
one to me! :)

SCNR,
Florian.
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RE: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Britt Priddy (PZGN)

That's ok - I know it's a Cisco MAC Address - but I have to stop here -
I'm not going to be the guy that spills out the fire on how things are
done behind the scenes.  We can leave it at, I have no idea what I'm
talking about - or I'm wrong and a wanna be :P - just for sakes
argument.  So - back to hlds.



__
Britt Priddy, CCIE
IP Data Engineer / Hostmaster
Power Zones Gaming Network
Cyberbasin Internet Services
432.620.0051 ext. 106
432.688.0193 fax


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Florian
Zschocke
Sent: Wednesday, July 23, 2003 3:13 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Reporting Server Hackers


Britt Priddy (PZGN) wrote:

 LOL Florian - that is where I sit. (the spoofed packet):P

LOL Britt - I'm not sure what you are trying to tell me. :) That MAC
address is a Cisco MAC address and I am 95% sure that Frank doesn't have
a NIC with a Cisco MAC address. So I guess I still didn't quite
understand your method there, really.

Florian.
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RE: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Britt Priddy (PZGN)

Yeah - like I said - I have no idea what I'm talking about
Whats even more frightening is that I passed the CCIE exam with flying
colors - but I cheated right?  :P
LOL - I'm outta this discussion - its only going to lead to more wanna
be hackers on the net.

Enjoy!


__
Britt Priddy, CCIE
IP Data Engineer / Hostmaster
Power Zones Gaming Network
Cyberbasin Internet Services
432.620.0051 ext. 106
432.688.0193 fax




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mad
Scientist
Sent: Wednesday, July 23, 2003 3:32 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Reporting Server Hackers


According to the great words of PZGN:
 That's ok - I know it's a Cisco MAC Address - but I have to stop here
 - I'm not going to be the guy that spills out the fire on how things
 are done behind the scenes.  We can leave it at, I have no idea what
 I'm talking about - or I'm wrong and a wanna be :P - just for sakes

 argument.  So - back to hlds.

Again, I'm not asking for you to spill out the fire. You don't have to
explain to me how it works. Just prove to me that it does. You haven't
shown anything to support your claims other than the fact that you can
sniff your own LAN.


 IP Data Engineer / Hostmaster

Frightening thought that somebody who doesn't understand Internet
routing could have that title.

-Mad

--
A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien


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RE: [hlds_linux] Steam linux release

2003-07-08 Thread Britt Priddy (PZGN)
Ok - you're talking about the 'client' side of things right?  They are
going to start charging people to play TFC?  I understand the concept of
hosting providers charging for the bandwidth/space, etc - but the
already released TFC?  I don't think that will fly being the majority of
these people are under 18 without means to 'pay-to-play' type deal.  The
WONID you get when you purchase half-life is understandable - unless
that's what you mean... I'm kinda lost - sorry - trying to understand.





Britt



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stefan
Huszics
Sent: Tuesday, July 08, 2003 12:19 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam linux release


Britt wrote:

Is Valve moving toward this way of doing things and slowly get everyone

off the old way of doing things? - Use steam vs. patching yourself and
requiring the steam client?

Probably yes, since it will allow them in the future to cut out the
middle man/distributor for new games and get the direct revenues from
the players (likely on a monthly-pay-for-account basis).

--
/Stefan

Software never has bugs. It just develops random features. =)



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RE: [hlds_linux] Steam linux release

2003-07-08 Thread Britt Priddy (PZGN)
IIRC?

Thanks for the help and insight.

Britt





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Florian
Zschocke
Sent: Tuesday, July 08, 2003 2:58 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam linux release


Britt Priddy (PZGN) wrote:

 I'm kinda lost - sorry - trying to understand.

Then the archive of this list may be of help to you. There have been
official statements from VALVe about this topic, IIRC. I suggest you do
a search on the list archive and google.

Florian.
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RE: [hlds_linux] Steam linux release

2003-07-08 Thread Britt Priddy (PZGN)
Ok - senseless to try and find out what valve has said about this - too
much BS to filter through - that's how I probably missed it is
unsubscribing here for awhile.

How we see it is - we have half-life servers (tfc/cs/dod) -
Users that purchased half-life have a wonid and can download the cs/tfc
client to play on these servers.

Steam is going to affect this how?  Pay for updates now with steam?  Is
the current way going to be left alone and allowed to continue - or is
it going to be forced to steam?  The website and forums have no
precise answer that I could find either.

Why would we change from what we're using and use steam servers?

Would users be able to connect to these steam servers with their regular
half-life/TFC setups or is a steam client required for them to connect
and play?

I ask these questions because we will of course stay in the game and
test - I just would like to know where its going and how it is going to
affect the majority of the users out there.




__
Britt Priddy, CCIE
Network Engineer
Power Zones Gaming Network
Cyberbasin Internet Services
432.620.0051 ext. 106
432.688.0193 fax




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mad
Scientist
Sent: Tuesday, July 08, 2003 3:23 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Steam linux release


According to the great words of PZGN:
 IIRC?

If I remember correctly.


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RE: [hlds_linux] Steam linux release

2003-07-08 Thread Britt Priddy (PZGN)
Got it!   Thanks!




__
Britt Priddy, CCIE
Network Engineer
Power Zones Gaming Network
Cyberbasin Internet Services
432.620.0051 ext. 106
432.688.0193 fax




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Florian
Zschocke
Sent: Tuesday, July 08, 2003 3:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam linux release


Britt Priddy (PZGN) wrote:

 IIRC?

If I Remember Correctly

http://www.gaarde.org/acronyms/?lookup=I

I know I've read them, just not sure if it was on this list. In essence
Steam is an alternative way of distribution but you will still be able
to buy your copy of HL2 or CS or DOD etc. in the store. If other
companies maybe use Steam as an exclusive path of distribution is theirs
to decide.

Florian.

(The FUD about Steam commonly found is annoying and not helpful).
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RE: [hlds_linux] knives in CS

2003-06-13 Thread Britt Priddy (PZGN)
Great!   Thanks Edge100x!  Much appreciated!




Britt



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edge100x
Sent: Friday, June 13, 2003 1:02 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] knives in CS


Britt:

The statsme knifekill script is most notorious for causing that type of
crash. You can either comment out its line or rewrite it. One of our
clients did, and posted his solution here:

http://rentalforums.nuclearfallout.net/viewtopic.php?t=228

Edge100x

- Original Message -
From: Britt [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 12, 2003 11:26 PM
Subject: Re: [hlds_linux] knives in CS


 Thanks Kev for the quick response!  We'll try it


 Britt

 - Original Message -
 From: Kevin J. Anderson [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, June 13, 2003 12:16 AM
 Subject: RE: [hlds_linux] knives in CS


  its the humiliation announcement and statsme I am pretty sure.
turn off
  the humiliation announcement, and Ibet it stops.   I dont have this
issue
 on
  my servers, but I have a friend who had to turn that off, and it
  fixed the issue.
 
  kev
 
  --Original Message-
  -From: [EMAIL PROTECTED]
  -[mailto:[EMAIL PROTECTED] Behalf Of Britt
  -Sent: Friday, June 13, 2003 1:10 AM
  -To: [EMAIL PROTECTED]
  -Subject: [hlds_linux] knives in CS
  -
  -
  -I've probably already asked this before - but my mind is blank -
  -
  -In CS - 1.5 - hlds 3110c or 3111c - when someone knives someone
  -else the server crashes and kicks everyone out. Any idea what the
  -cause is? They're running the latest plugins of Adminmod / metamod

  -and statsme
  -
  -Thanks!
  -
  -Britt
  -
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RE: [hlds_linux] web front-end to manage cs server?

2003-06-13 Thread Britt Priddy (PZGN)
Yeah - support is weak... I've been able to stop/restart, etc fine -
just some other weird bugs - kinda incomplete product but better than
giving SSH to someone.  :P




___


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, June 13, 2003 3:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] web front-end to manage cs server?


I actually use Exodus CP (www.exocontrol.com) and my customers love it.
I do have a few gripes about it tho.

The restart/stop/start does NOT work and I can never get ahold of the
guy to get it working. I did get an install script from him but it does
not work either.

The ssh login does not work if you have it installed on anything other
than the cs server.

Other than that  it works great. Would be better if I could get some
support lol.

- Original Message -
From: Britt Priddy (PZGN) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, June 13, 2003 10:40 AM
Subject: RE: [hlds_linux] web front-end to manage cs server?


 www.exocontrol.com



 Britt



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Friday, June 13, 2003 7:20 AM
 To: [EMAIL PROTECTED]
 Subject: [hlds_linux] web front-end to manage cs server?


 hi,
 does anybody know about a webfront end to manage cs servers?

 features:

 upload/download files
 unzip/zip files
 edit files
 rename files
 chmod files

 any ideas?

 thx splaTTer

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RE: [hlds_linux] VAC, Seriously....

2003-06-12 Thread Britt Priddy (PZGN)
No kidding.  That's why he was saying disable it server side.






-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jared
Eischen
Sent: Thursday, June 12, 2003 2:39 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] VAC, Seriously


VAC is server side, you can't turn off VAC on the client side and play
on VAC enabled servers...

- Original Message -
From: Britt [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, June 11, 2003 11:00 PM
Subject: Re: [hlds_linux] VAC, Seriously


 exactly - if VAC is an issue for 'em - let 'em turn it off until the
 problems are resolved - and enable some other type of anti-cheat
 plugin.


 - Original Message -
 From: Jared Eischen [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, June 12, 2003 12:19 AM
 Subject: Re: [hlds_linux] VAC, Seriously


  Well, that doesnt allow his clients from playing on outside Internet

  VAC enabled servers.  Which I'm sure he is going to have to deal
  with when
his
  clients come in and try and pub it up.
 
  - Original Message -
  From: Britt [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Wednesday, June 11, 2003 9:43 PM
  Subject: Re: [hlds_linux] VAC, Seriously
 
 
   no no - if you cant get around - just turn it off - period - thats
what
  his
   point was... pretty clear I thought.  advantages and disadvantages
both
  ways
   though.
  
   - Original Message -
   From: Jeremy Brooking [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Wednesday, June 11, 2003 10:16 PM
   Subject: Re: [hlds_linux] VAC, Seriously
  
  
Britt wrote:
   
Cant read in between the lines?   lol



   
Yip
   
   
And between the lines it says...
   
   
Your post was pointless in fixing his issue regarding being
falsely
   banned.
   
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RE: [hlds_linux] the %n bug

2003-06-05 Thread Britt Priddy (PZGN)
Lol  Fix the CPU USE and everyone will be happy - just about.




Britt




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
Brooking
Sent: Wednesday, June 04, 2003 4:24 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] the %n bug


On Thu, 2003-06-05 at 03:51, Steven Hartland wrote:
 Try reading the rest of the post before you reply. Including something

 that actually contributes to the discussion would be good and don't
 forget to make said comments within the context of this example where:
 1. It was discovered.
 2. It was patched. ( quickly )


Is the patch 100% right?

Have they missed something?

Is there any 'approach' the coder took, that could possibly lead to
other exploits?



Releasing the code does 2 things.

Allows valve to go over it and see if theres anything they have missed.

Makes people wake up to the fact they need keep there servers up to
date.

If you cannot keep your server up to date, I have no sympathy for you.
The number of times I have had to deal with a DoS/DDoS/DRDoS from
comprimissed boxes in the last 10 years, I cannot count. The reason for
the dos was NOT the fact source was released, its because people lack
the understand of what implications of having your 1 little box on the
net.


And even after having an entire network of linux boxes teardrop'd  I
would still rather the code be released than not.


 Our servers have been patched since the fix became available but you
 don't seem to be able to comprehend that others may not have and may
 not for some time. Hence, and I say again, releasing the code is
 reckless and irresponsible. Don't make it easy for them.

And what you seem to be to retarded to see is history.

OpenSSL, a non issue UNTIL someone released a working exploit, which
then turned up a couple more potential security issues.

ssh, a non issue UNTIL source code for rre was released.

apache, a non issue UNTIL source code for rre was released.

nestea, a non issue UNTIL source code for exploit was released.

teardrop, a non issue UNTIL someone ported it to windows.



I could go on for ages, arguing the point, but you seem to simple to
understand simple, history documented, facts.



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RE: [hlds_linux] the %n bug

2003-06-05 Thread Britt Priddy (PZGN)
Please stop




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
Brooking
Sent: Wednesday, June 04, 2003 5:08 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] the %n bug


On Thu, 2003-06-05 at 09:59, Steven Hartland wrote:
 If you really don't understand the differences between publication of
 the existence of an exploit and releasing the exploit right into the
 hands of the people who used said things to DOS ur machine / servers
 you don't learn your own experiences.

Then you dont really understand how things work in the real world.

Again, ill use apache-scalp as an example.


 There are right an wrong ways of doing things. If in the
 case of all those examples you gave someone had acted responsibly made

 the source available to the people that need it to fix the issue you
 and thousands / millions like you would have been spared the DOS
 attacks.


Sorry mate, but a guy who top posts to a mailing list, looses all
credibitlity when he says There are right and wrong ways of doing
things



Lets just agree to disagree.

You think im wrong, and wont budge.

History and I show your wrong, and we wont budge.


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