RE: [hlds_linux] Quote from http://www.cs-conditionzero.com/overview.html

2004-03-26 Thread Mad Scientist
According to the great words of Sirius F. Crackhoe:
> You know, it's always the same tired old argument: "Well if it
> weren't for us who run the servers, online multiplaying would not
> exist.". Give me a break. Look how many servers are out there right
> now? Do you think the few of you who are in here pissing and moaning
> are really going to be the end-all of online gaming.

The sad thing is that there are a lot of servers out there - no doubt
the number is increasing daily. However, the bulk of them are kiddie
servers running on daddy's PC and a cable modem connection offering 32
player slots and lagging above 8. The quality servers are run by the
professionals who do things like participate in this list and complain
when things are bad. Why complain? Because they care about the quality
of the experience people have on their servers. What we are seeing here
is all the people who care are leaving the game. What will be left are
thousands of crap servers. Then we'll see if the game remains so
popular...

-Mad

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Re: [hlds_linux] CS:CZ torrents?

2004-03-22 Thread Mad Scientist
According to the great words of THC_Vaporizer:
> Mad, you continue to get more and more jaded as time goes on...I love
> it.

heh heh...

Funny thing is, aren't we like super late with HL2? Why isn't that the
top priority? Same thing happened with TF2... it had a release date and
then slowly got buried beneath other releases... and was never
released. I'm starting to thing HL2 will follow that model.

-Mad

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Re: [hlds_linux] CS:CZ torrents?

2004-03-22 Thread Mad Scientist
According to the great words of hondaman:
> When is cs:cz released officially?

At some point in the next five to ten years... unless the source is
stolen, then add another five years.

-Mad

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RE: [OT] Re: [hlds_linux] No memoryleak alfred?

2004-03-18 Thread Mad Scientist
According to the great words of James Sykes:
> For the time being I don't think the Linux gamer represents a large
> enough percentage of players to spend time and money on, especially
> on such an aging game. Use Winex or something.

Everybody I know who left HL and moved to UT or ET did so because of
Linux support. I think the percentage is higher than most people think.
Like many, I do *everything* in Linux except (for only a couple hours a
week and declining) play HL mods.

-Mad

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RE: [OT] Re: [hlds_linux] No memoryleak alfred?

2004-03-18 Thread Mad Scientist
According to the great words of James Sykes:
> As a business decision it is very simple. How much money will it take
> to develop an application on Linux and how much money will it make.

Develop? No, port. 95% of the code is already portable. All the game
logic and all the OpenGL code. The only "Windows" code that would need
to change would be the start-up UI... which, by the way, was mostly
re-written for steam... hmmm... on second thought, forget about it. The
only things that are still working are the parts Valve hasn't touched.

-Mad

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RE: [hlds_linux] No memoryleak alfred?

2004-03-18 Thread Mad Scientist
According to the great words of James Sykes:
> I would rather they didn't _WASTE_ time on a Linux client.
> If you want to play games then stick to Windows.

My version of Windows is no longer supported. Can you send me $200 to
upgrade it so I can play my $20 game?

Thanks!

-Mad

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Re: [hlds_linux] Multi-homed breaks steam?

2004-03-16 Thread Mad Scientist
According to the great words of m0gely:
> Basically you mean your server is publicly accessible and users are
> authenticating to Steam to play on it.  Users can still authenticate
> to Steam playing a LAN game.  Thats how you need to do it.  My server
> at work is set up the same way.  sv_lan is set to 0 and people from
> the net connect to it via Internet games, everyone at my connects via
> LAN games.

Is your server running *on* the NAT router? I also have servers on a
private network. Private clients as well as (NATed) public clients have
no problem connecting to them. This case is a little different since
the HLDS box is multi-homed. I think that's where the problem lies. I
know this worked with WON since I've done it before... Another great
STEAM feature, no doubt. :\

Anyhow, thanks for the suggestions. I'll keep trying.

-Mad

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Re: [hlds_linux] Multiple servers

2004-02-09 Thread Mad Scientist
According to the great words of Christopher Kunz:
> ruwen wrote:
>
>> First: Hi all :)
>>
>> Whats the meaning of -tos?
>
> The TOS bit for UDP packets, an optional QoS setting that is thrown
> away by most routers and can be seen as redundant in most networks.

You forgot to mention that it can be used to prioritize the packets
leaving your network so that bursty web traffic does not cause lag
spikes in game. If you use a Linux firewall you can take advantage of
it. Detailed information in available in the Linux Advanced Routing &
Traffic Control HOWTO (http://lartc.org/howto/)

-Mad

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Re: [hlds_linux] Woah.

2004-02-06 Thread Mad Scientist

According to the great words of hondaman:
> A few days ago we had a discussion about server-side FPS.  MY dual
> opterons were posting this score:
>
> 11:43:13 CPU In Out Uptime Users FPS Players
> 0.00 0.00 0.00 902 157 50.00 0

The server is empty. I don't get it?

-Mad

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Re: [hlds_linux] Server crashing after logmod 07b installation.

2004-02-03 Thread Mad Scientist
According to the great words of Jochen Luerken:
> I installed logmod07a on my server and restarted it.
[...]
> HLDS_L 1.2.2.3

I thought logmod was obsolete since its functionality was available
natively by the engine after about 1.1.1.0 release. Unless they've
added some new features, maybe it's no longer supported?

What features of logmod are you using?

-Mad

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RE: [hlds_linux] new cpu usage record?

2004-02-03 Thread Mad Scientist

According to the great words of hondaman:
> Oh, ok.  Mine is 100.  And let me guess.  The higher the sys_ticrate,
> the higher the cpu usage?

Yes. And if yours is at 100 and you're only getting 50 fps, then
setting it higher won't increase your frame rate. Leave sys_ticrate
alone and check your kernel settings.

-Mad

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Re: [hlds_linux] new cpu usage record?

2004-02-03 Thread Mad Scientist
According to the great words of frost:
> I got mine on 10k.

lol! (I hope you were joking. Even 250 is too high.)

-Mad

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Re: AW: [hlds_linux] server performance improvement

2004-01-31 Thread Mad Scientist
According to the great words of S. Zimmermann:
> -> we have 120 slots running lag free, but i'm sure it will work up
> to 150/70 (untested)

How many per server? 10 servers x 12 players is far less load than 5
servers x 24 players.

-Mad

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Re: [hlds_linux] Last VAC update

2004-01-30 Thread Mad Scientist

According to the great words of Ryan Schulze:
> wouter v/d Bergh wrote:
>> valve, just wanted let you know the last update totally fucked our
>> server's cpu useage :(
>
> then turn it off.

Might as well. It doesn't seem to be doing anything.

-Mad

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Re: [hlds_linux] At updated VAC

2004-01-23 Thread Mad Scientist
According to the great words of Michel \Zody\ de Kramer:
> Can we have the list of cheats detected now?

They've never published that in the past. Why start now?

-Mad

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Re: AW: [hlds_linux] Offtopic: telnet (no putty pls)

2004-01-17 Thread Mad Scientist
> Take this program it has a graphic surface and uses the putty engine.
> You can take advantage of your mouse.
> It is very easy to circulate with that.

What benefit does a mouse yield to a console application?

-Mad

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Re: [hlds_linux] Offtopic: telnet (and ssh)

2004-01-14 Thread Mad Scientist
According to the great words of Adam Starblazer Romberg:
> SSH is the only way to go to be totally secure.

I think you meant to say "reasonably secure", since nothing is "totally
secure". Security is all about how much is reasonable given what you
are protecting and how much you are willing to spend.

-Mad

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Re: [hlds_linux] Small suggestion [OT]

2004-01-13 Thread Mad Scientist

According to the great words of Nelson Marques:
> By the way, racism, where ?! not my fault that a public fact is taken
> by perversed mind into racism.
>
>> According to the great words of Nelson Marques:
>>> there are laws still in russia... stupid and weird ones, but there
>>> are...

Maybe not racist, but certainly calling their legal system stupid is
ethnicist. They are not stupid, just built on a different foundation.

-Mad

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Re: [hlds_linux] steam down?

2004-01-09 Thread Mad Scientist
According to the great words of Christopher Luk:
> is steam down recently?

This differs from any other day how?

-Mad

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Re: [hlds_linux] Problems with HLDS Update Tool

2003-12-18 Thread Mad Scientist

According to the great words of Erik Johnson:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> There will be a new version of the HLDSUpdateTool released in the
> near future (a couple of hours maximum) that will roll back the
> verify
> functionality that is causing server administrators problems.

Don't you have a beta program? Why do we all suffer from every release?
Oh, and why don't you send plain-text email to a maillist?

-Mad

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Re: [hlds_linux] Seg fault on restarts

2003-12-16 Thread Mad Scientist
According to the great words of David Hamilton:
> Noticed my server seg faulting this morning.  My custom.hpk was
> ~600k.  Deleted the file.  Server starts, and does not seg fault.

Has it ever occured to anybody that a segfault caused by custom.hpk
could be a very dangerous thing? If I know what to put in my spray to
cause a segfault, I could perhaps build a spray that will also get the
server to execute arbitrary code. Those of you with frequent segfaults
caused by custom.hpk might consider looking to see if you have rootkits
installed, or anything else indicating you've been owned. The server
should *never* segfault, especially not as a result of user provided
data. The fact that Valve has basically ignored this is yet another
indication that they cannot be trusted as a vendor.

-Mad

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Re: [hlds_linux] Recent CPU Usage

2003-12-16 Thread Mad Scientist
According to the great words of Chris Adams:
> Has anyone noticed a steep increase in HLDS CPU usage since the last
> few updates? Or is it just me...

It has been heavily discussed for months. Every update gets worse.
Search the archives for the background.

-Mad

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RE: [hlds_linux] Where in the heck is this cvar coming from'

2003-12-16 Thread Mad Scientist
According to the great words of ComDT-BigGun alias Commendatore:
> An other thing, the picture of the nux is copyrighted by OMPI for my
> society since May 1996

Actually, Tux the Penguin is licensed under the Gnu GPL. Tux and any
images derived from Tux may be freely reproduced by anybody. :P

-Mad

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Re: [hlds_linux] Counter-Strike and TFC Server Release

2003-12-11 Thread Mad Scientist
According to the great words of Steffen Homann:
> Please consider that when the CD hook to hlds is broken, propably all
> cheat hooks are broken too.

And if it takes a day to get CD working again, then it takes an hour to
get the cheat hooks working again. That's not the right approach.

-Mad

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Re: [hlds_linux] Counter-Strike and TFC Server Release

2003-12-11 Thread Mad Scientist
According to the great words of Ryan Schulze:
> any info if this update is going to break Cheating Death again?

Of course it does! It's written right into the Valve employee contract:

"Break all third party plugins with every new release."

They all signed it when they started working for Valve! :roll:

-Mad

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Re: AW: [hlds_linux] Steam detection, but it didn't ban?

2003-12-05 Thread Mad Scientist
According to the great words of Brett Fernicola:
> Follow my advice and you too will have a good server.

I can't wait to check out your server. Although I'm sure it's full 24/7
since it's so hot, so I'll never be able to get on. Any chance you can
reserve me a slot?

-Mad

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Re: AW: [hlds_linux] Steam detection, but it didn't ban?

2003-12-05 Thread Mad Scientist
According to the great words of Brett Fernicola:
> Any real Proffesional level CS player like my self

You actually make a living playing CS? Wow! I didn't realize the
tournament awards had grown so high!

-Mad

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Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #3098 - 14 msgs

2003-12-05 Thread Mad Scientist
According to the great words of Mad Scientist:
>> Can any one from Valve confirm if just kicks occur? Is there still
>> a threat of false posi's?
[...]
> 11/22/2003 - 19:52:48: Secure: "[L^M] BUBBA<571><>"
> was detected cheating and dropped from the server.
> 11/22/2003 - 19:52:48: "[L^M] BUBBA<571>"
> disconnected
> 11/22/2003 - 19:54:26: "[L^M] BUBBA<573><>" STEAM
> USERID validated
> 11/22/2003 - 19:55:06: "[L^M] BUBBA<573><>" entered
> the game

A follow up to this little saga (since Valve won't comment)...

This same player was just complaining in my forums that he had a system
failure that he narrowed down to be a bad memory stick. My guess is the
bad memory false positives are still happening. Valve knowns which
class of cheats might be falsely detected due to bad RAM and they
aren't banning those cheats. Keep us guessing Valve. Obscurity really
works. I'm sure it's far easier for you to fix these problems when we
can't help you look than if we were all on board with you. :-/

-Mad

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Re: [hlds_linux] rejected

2003-11-29 Thread Mad Scientist
According to the great words of m0gely:
> Ok so I just updated a freebsd test server at home and see what must
> the same as everyone else here.  build 2583.  So there are two diff
> builds.

This really builds confidence in the integrity checking of steam. I
wonder which of those builds has been trojaned? Perhaps the leaked
steam code has given away a major flaw and hackers are taking over the
entire network... heh heh

-Mad

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Re: [hlds_linux] line 412: 22389 Segmentation fault $HL_CMD Server Crash

2003-11-27 Thread Mad Scientist
According to the great words of m0gely:
> I don't think you have the new steam patch installed.  HLDS version
> should be 2588 I think.  It is on my server.

It would appear to depend on the mod.

HLDM status shows:

   version :  47/1.1.2.0/Stdio 2583 secure

TFC status shows:

   version :  47/1.1.2.1/Stdio 2583 secure

Yet running steam -update indicates it's all up to date:

   [EMAIL PROTECTED] hlds $ ./steam -update tfc
   Checking bootstrapper version ...
   Updating Installation
   Logging in as '[EMAIL PROTECTED]'
   Checking/Installing 'Linux Server Engine' version 5

   Checking/Installing 'HL base content' version 3

   Checking/Installing 'tfc content' version 2

   HLDS installation up to date
   [EMAIL PROTECTED] hlds $

I think those numbers are all that matter now... Engine 5, Base 3, TFC
2...

-Mad

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Re: [hlds_linux] a patch

2003-11-25 Thread Mad Scientist

According to the great words of Jay Anstiss:
> Ok - next question - how do I setup a STEAM server?

You get it at http://www.steampowered.com (which, as is often the case,
appears to be down right now)

The config files and server structure are pretty much identical to
pre-steam servers. The only difference is that to update, you just use
"./steam -update [mod]". Looks easier, but often doesn't work. Welcome
to the "new" world.

-Mad

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Re: [hlds_linux] a patch

2003-11-25 Thread Mad Scientist
According to the great words of Jay Anstiss:
> According to the Jolt website there's a patch available that solves
> an issue where the server was allowing 'hackers' to take it over via
> rcon - has anyone got a link for this patch please?

All patches now come through steam. All non-steam versions are
unsupported.

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] hltv functions missing..

2003-11-25 Thread Mad Scientist
According to the great words of kama:
> Where is the autorecord function? or does record do the same thing as
> autorecord used to do?

autorecord is gone, use record [string]. Whatever you put in [string]
will be prefixed to the filename, followed by date/time in format
"yymmddhhmm" and map. The files go in [moddir]. For example, my
hltv.cfg for my server on 27015 has:

record hl15

It makes files like this in the tfc directory:

hl15-0311251344-2fort.dem
hl15-0311251414-well.dem
hl15-0311251444-rock2.dem
etc...

-Mad

--
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Re: AW: [hlds_linux] ContentServer Rejected Client's Protocol Version

2003-11-25 Thread Mad Scientist

According to the great words of Nelson Marques:
> having the idea that considering what the original subject was, guess
> to me it's still a good option, specially for shell providers, which is
> not my case.

I agree that chroot jail is a good option. I'm not trying to suggest
they shouldn't be used. What started this was the 777 permissions,
which is still a bad idea, regardless of chroot jails. To me, chroot
jails and filesystem permissions are independent layers of security;
one does not replace the other, and both should be used wherever
possible. :-)

-Mad

--
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Re: [hlds_linux] HLTV problem: How to setup a HLTV?

2003-11-23 Thread Mad Scientist
According to the great words of Fabio Tielen:
> I don't see that hltv.cfg that you are talking about

You will need to config the tv, so you should keep looking. But...


> Error: libSteamValidateUserIDTickets_i386.so :cannot open shared
> object file: No such file or directory

This is a different problem, which the fix was already posted for
yesterday. Do something like this:

export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH

Before starting HLTV. Replace the "." in the above with the directory
that your libSteamValidateUserIDTickets_i386.so is in, if it's not in
the directory you are starting hltv in.

-Mad

--
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Re: [hlds_linux] HLDM and TFC Steam release

2003-11-19 Thread Mad Scientist
According to the great words of Alfred Reynolds:
> As part of our Wednesday release cycle we have updated DoD, TFC and
> HLDM on Steam.

The results of the link for TFC updates only show the previous updates
a week ago. Same with HLDM. You also forgot to mention that the update
blows away your liblist.gam file in HLDM so back it up first...

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-19 Thread Mad Scientist
According to the great words of KnowHow The NetCrawler:
> This mailinglist is great ofr user to user help, but the years I've
> been here it has never been the place to get comments from valve
> directly.

It used to be. Valve used to participate daily in this list, help
people, and even listen to us and include things we commented on into
upcoming patches. It's all changed, which is, IMHO, why so many people
are so upset. I put a lot into this game because it was a community and
we worked together. Now it feels like Valve has their dominance, built
on our efforts, and they are using their clout to take over the reigns
and ignore us. :-(

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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Re: [hlds_linux] valve advertising crap when someones joining my server I host

2003-11-19 Thread Mad Scientist
According to the great words of Shane Robinett aka Weaver:
> More importantly, since Valve gets /most/ of the bandwidth for STEAM
> for free

Do you really think that the STEAM content providers provide more
bandwidth than the combined total of all the game server providers?


> There is a solution. Throw up a STEAM server with 10-15mb/s of
> bandwidth available only to people connecting to your IP ranges. The
> STEAM servers have that capability. This way anyone connecting to
> your servers will see your marketing message.

Please do elaborate on this. I've seen nothing from Valve indicating
that I can force players to use a specific STEAM server when they
connect to my game server.


> I'm not sure if you noticed: But the gaming arena is changing.  Gone
> are the days when 150,000 people connected at a night to play CS.
> When Valve sells 10 million copies of HL2 (they sold 6 million of HL
> 5+ years ago), with the number of people who have broadband, the
> number of people connected at night will be MUCH higher then what we
> see today.  And the bandwidth requirements will be steeper.
> Someone's got to provide the bandwidth.

Exactly. And it's not the STEAM content providers, but the game server
providers who will be providing the bulk of this bandwidth. There will
need to be considerably more game servers to support this.
Unfortunately, with the way Valve is treating us, many of the quality
GSPs are leaving. At this rate, by that time all they will have left
are kiddies using daddy's computer. The quality of the servers will
decline, and the game will go down with it.

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] valve advertising crap when someones joining my server I host

2003-11-19 Thread Mad Scientist
According to the great words of hlds_linux:
> Has it ever occurred to the community that maybe Valve *is* trying to
> kill off the game hosting community so that they can make all the
> money off of their game?
>
> Valve - Care to comment?

How does that benefit them? The game hosts may be making money, but
they also provide the infrastructure that everybody plays on. It would
cost them a lot to try to host all of our servers themselves... doesn't
seem worth it to me.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] valve advertising crap when someones joining my server I host

2003-11-19 Thread Mad Scientist
According to the great words of Vernon Riley:
> I will actively support and test a server side hack to insert my own
> ads when someone connects to one of MY servers and use MY bandwidth
> to play a game or download a map. I sure hope someone comes out with
> a hack for it.

Unfortunately, it's the client that goes out and finds the ad to
display. The server has no control whatsoever. The client needs to be
patched by Vavle to query the server that is being connected to and get
the specific banner for that server, rather than going to the generic
Content Provider banner server, or whatever it does today. On that
note, if somebody were to break the content provider banner server,
that would at least stop those ads. It must be Windows, right? It can't
be that hard... Not that I would ever do such a thing...

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] Server update

2003-11-13 Thread Mad Scientist
Great update :roll:

I see the following improvements:

- When a user is downloading maps and other CONTENT from my server,
they are now mislead to believe another company is providing that
CONTENT. Meanwhile, I pay for the bandwidth and somebody else is making
money off of the marketing. I'm sure glad you fixed that banner slot.

- Flaginfo still DOES NOT WORK in TFC. It's not like flaginfo is very
important - it's only the main objective of the game.

I'm too tired to test the other TFC bugs since I assume none of them
were fixed.

In other news, after being an exclusive HL server shop for four years,
we know have UT2K3 and ET servers in test. They should provide a nice
change.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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RE: [hlds_linux] rejected by steam

2003-10-27 Thread Mad Scientist
According to the great words of Alfred Reynolds:
> Delete your ~/.steam/ClientRegistry.blob and make you run the update
> command from the same directory as the steam binary is installed.

They live! Welcome back to the list Alfred!

Did you see my question re: the "content provided by" banner during
client connect last week - the banner that is displayed while players
are downloading a map from my server? How do I put my banner there
since I'm providing the content that the client is downloading at that
time?

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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Re: [OT]RE: [hlds_linux] License fees for LAN gaming centres

2003-10-24 Thread Mad Scientist
According to the great words of Brett Fernicola:
> If you cant beat me then just join me, and do me a favor and shut up.
>
> I got a smart ass answer for anything you got buddy.

LMAO!

OK, I'm done. Sorry for polluting the list further with my additions,
but I couldn't resist. We haven't had a true nut bar on the list for at
least six months.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] [Totally-OT] Nothing to do with License fees for LAN gaming centres at all

2003-10-24 Thread Mad Scientist
According to the great words of Brett Fernicola:
> Except for the driving on the left side of the road thing is just
> plain dumb and I could never get used to.

Except they were driving their horse & carriage on the left side of the
road long before the white man ever discovered North America, so which
way is just plain dumb?

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] License fees for LAN gaming centres

2003-10-24 Thread Mad Scientist
According to the great words of Daniel Stroven:
> Is the US Government specifically after YOU?  No.

Based on some of the illegal activities he's mentioned, maybe they are
after him! For just cause, I might add ;-)

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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Re: [hlds_linux] VAC Updates (hello.. valve... anyone home??)

2003-10-22 Thread Mad Scientist
According to the great words of Tony Di Schino:
> Why? you made the choice to run secure. You can run HLG or CD if you
> want. no one is forcing you to run VAC. You know this, and I feel
> stupid telling you, because I know you know this.

HLG no longer works unless you go back to x.1.1.1. The HLG team has
clearly stated that they are not going to upgrade it to the 1.1.2.x
series. Once the WON servers are turned off, HLG will not longer be an
option.

CD works great, but it significantly reduces new players. The results
is that the server slowly becomes less and less popular as regulars
move on. To be successful, a servers need constant new blood.
Therefore, CD is also not a viable option for pub servers.

What I don't understand is why Valve doesn't use the CD model for VAC.
It just works so well and makes the most sense. If CD were incorporated
into the game so that players didn't have to go download it, there
would be considerably fewer cheaters and no impact on new players
finding the secure servers.

So the options are:

- play by yourself and a few loyal regulars on a cheat free server that
mostly sits idle
- play with cheaters on a full VAC server

Very sad.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] Content hosting provided by...

2003-10-22 Thread Mad Scientist
According to the great words of dual_bereta_r0x:
> Mad Scientist wrote:
>> How can I get a banner into the empty box that says "Content
>> hosting provided by:" when somebody is connecting to my servers?
>> You know the one when the connection dialog is "validating game
>> resources"?
>
> [EMAIL PROTECTED]
>
> just give them 50mbit/s to get a banner.

I'm not talking about all the banners when you browse around STEAM,
chat, get updates, etc. I'm talking about the one you see when you are
downloading maps from *my* server and/or connecting and validating
resources against *my* server. If that content isn't provided by me,
then I don't know what is. To date, I have seen no banners in that
particular box, so my assumption is that that one remains blank until I
put something there.

Valve? Any response on this? Why is that banner box empty when the
others contain ads? How do I fill it?

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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Re: [hlds_linux] Can't open libhlwon.so?

2003-10-14 Thread Mad Scientist
According to the great words of Simon Garner:
> But who the heck uses a default install? You can customise exactly
> what packages you want.

Given that you have the source for everything, with sufficient
customization, you can make any Linux distro be exactly like any other
Linux distro. The only difference between them is what each distro does
by default.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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Re: [hlds_linux] On the Eve of Half-life 2: A Linux User's Lament

2003-10-10 Thread Mad Scientist
According to the great words of Jonathan M:
> Simply because its easier to use...

Windows is not easier to use. It is easier to learn. The POSIX systems
are far easier to use, once you take the time to learn them.
Unfortunately, most people don't have the patience to learn, so they
just click away until the desired result happens.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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RE: [hlds_linux] After 3 years, I've had enough.

2003-10-09 Thread Mad Scientist

According to the great words of Nathan Woodcock - BarrysWorld:
> You obviously don't run any other servers for communities aside from
> HLDS

In my case, you're right. I've been running HLDS servers exclusively
for the past 3-4 years, so all I can do is base my assumptions on
other's experience.

> if you did you'd see that Valve's input and response is *miles* ahead
> of most other communities

If that's the case, then I'm interested to hear why there are several
people on this list who have been running HLDS, Q3, and UT servers for
some time, who are now phasing out their HLDS servers, but keeping the
others.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] After 3 years, I've had enough.

2003-10-07 Thread Mad Scientist
According to the great words of Matt Heler:
> Valve was just recently hacked.

Their fault. Don't they have an IT security department? If it was a
bank who had just lost their entire database of customer information,
including your own personal files, would you be as sympathetic?

> The code that they have been slaving over,
> for well over a year was released by hackers.

See above.

> Plus on top of that
> they are under a tight schedule to reaudit and rewrite most of that
> code.

See above.

> I'm just hoping HL2 plays out smoother then theese last few
> months of HL have been.

Unlikely. Every release they've done has been worse than the previous.
This is one company that not only doesn't learn from the past, but in
fact, they deteriorate. It's time to make them accountable. Vote with
your wallets is all I can say. I've been supporting Valve and HL for
years and they've done nothing but make money off of my efforts.
Meanwhile, they've continued to make the game I love get worse and
worse. You know, I don't expect them to pay me for providing a part of
their server infrastructure. I don't even expect praise. I just expect
a quality product that will improve with time, that I can feel
confident in. Playing the game should be enough to make it worth it.
But I don't even have that any more. Instead, I have a game with some
of the most important features broken. I have securty problems ignored
for months at a time while *my* server is vulnerable. I have the best
anti-cheat systems disabled and replaced with crap. The list goes on
and on how Valve has steadily messed this game up. So what will I do?
Certainly *not* invest another dime in Valve. I figure I'm single
handedly responsible for dozens of people buying HL1. I will try to be
responsible for just as many deciding not to buy HL2. What goes around
comes around.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] After 3 years, I've had enough.

2003-10-07 Thread Mad Scientist
According to the great words of 0x2e:
> Subject says it all.

Yes, it does. And I'm feeling the same way. My only problem is that,
after playing TFC almost exclusively for almost four years, I don't
know what to replace it with. What else is out there that is similar to
TFC? I dabbled in a few "war simulators" and didn't really dig them. I
hate CS. Any suggestions for what I should try?

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] fps command?

2003-10-02 Thread Mad Scientist
According to the great words of kenny:
> Just wondering what you guys were using to see actual fps of your
> linux server?

stats in the console will show it.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] TFC STEAM FIXES WHEN?

2003-10-01 Thread Mad Scientist
I support more attention to TFC as well. We have some serious bugs in
TFC. I understand why the CS patch came out first - more people play
it. But come on, yet another STEAM friends patch? Is that really a
higher priority when people are crashing our servers at will?!? Is that
not important? Also, most status info is not working! (e.g. flaginfo
not working, enemies using my dispenser not working, text messages
about map status not working). People are dying on rock2 when they
capture the key!!! Argh wtf is that about? There are so many new bugs
in TFC it's shameful.

-Mad

According to the great words of Brian A. Stumm:
>
> Its really cool that the friends network gets patches, cs and dod get
> patches and the steam app itself has been patched a couple times
> already but is there ANY chance that your going to address the bugs
> in TFC soon? I mean come on, spectator and teleporter CRASH the
> server bugs that players can cause to happen yet fixing friends is
> the priority... You know, we can continue to use AIM or MSN Messenger
> for a little while while you work out friends but server crashing
> problems could USE SOME ATTENTION!
>
> The steampowered forums are full of bug reports in the TFC section
> and noone replies. Are you aware of bugs in TFC? Could you maybe
> share the list of what you know about so we can stop "reporting" them
> or ask you to add other known problems? Do you even read your forums?
> I see alfred is registered and has made a whopping 1 post since steam
> was released.
>
> First off - put the crash the server bugs top of your list... Dead
> Player switching to spectator crashes the server. Building
> teleporters in certain locations on certain maps (usually getting it
> partly in a wall) crashes the server.
>
> Do you know all the text stuff went away? Map specifics such as time
> til gate opens on dustbowl. FLAGINFO like your team has the flag/your
> team dropped the flag. Voice Announcer stuff reporting your team has
> flag/capped flag.
>
> Do you know that there are people using names like #Spec_Help_Text
> that causes replacement of name with help file text?
>
> I've heard reports of players carrying flags through teleporters...
>
> You finally tell us VAC works for TFC but how the heck am I to tell,
> noone would bother to respond telling me what to look for in the logs
> to indicate it caught someone. Woo nothing in my logs, must be cheat
> free. Yeah, RIGHT!
>
> did you know the linux dedicated forum at steampowered.com has
> stickies announcing a server update that happened on august 1st? Why
> is that important? It just irritates me to see alfred announcing an
> update right top of list to find out its outdated and left over from
> BETA testing...
>
> After the statement back in early summer about "Ignoring the TFC
> Community and Focusing on TFC for 1.6" I am utterly disgusted by the
> way VALVe is continueing to ignore the TFC community.
>
>
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Re: [hlds_linux] VAC on TFC

2003-10-01 Thread Mad Scientist
According to the great words of PZGN\:
> Your connection has been terminated because of
> memory corruption on your computer.

Just a guess: perhaps you have a bad memory module?

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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[hlds_linux] Players can't reconnect?

2003-10-01 Thread Mad Scientist
I've been getting some reports similar to this lately from my players:

> I have found myself getting knocked off of the
> (steam) server a good bit lately...however the server seems to think
> I am still logged in (I still show in the player list) and then it
> takes 10 minutes of trying to reconnect before I can get back in.  I
> doubt you can do anything about this problem...but wanted to mention
> it in case other people start complaining about the same issue.

Anybody else seeing this?

It's a Linux (2.4.20-gentoo-r7 kernel) running TFC using:

46/1.1.2.0/Stdio 2511 secure

Metamod v1.16.2  2003/08/02, metamod plugins:
 [ 1] AMX  RUN   -amx_mm_i386.sov0.9.7ini  ANY
 ANY
 [ 2] FUN  RUN   -fun_mm_i386.sov0.9.7ini  ANY
 ANY

FUN being a part of AMX of course...

-Mad

--
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Re: [hlds_linux] The CPU usage issue.. what should I go with: Linux or Win32?

2003-09-29 Thread Mad Scientist
According to the great words of James Couzens:
> If you wish to make such statements back them up with proof.

That's exactly what we're trying to gather.

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

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RE: [hlds_linux] The CPU usage issue.. what should I go with: Linux or Win32?

2003-09-29 Thread Mad Scientist
According to the great words of Sindre:
> You are so painfully wrong, stop pestering the list with such false
> bullshit,  windows DOES RUN HLDS BETTER AT THE MOMENT.

I never said it didn't. My exact words:

>> I'm not in any way suggesting
>> there isn't a difference. All I'm saying is that we do not have
>> sufficient credible data at this time.

All the bickering in the world will not convince Valve to solve
the problem. But if we can get verifiable data, then we can get them
to move. That's the point of gathering the data: to *prove* something
that we already think is true.

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

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RE: [hlds_linux] Account creation aborted - really helpful error message.

2003-09-11 Thread Mad Scientist
According to the great words of Alfred Reynolds:
> This is caused by a buggy glibc (for rh8.x and 9.x boxes). Install
> the latest glibc for your distribution.

Thx, except I'm not the sysadmin on that box, and they are not updating
system files for my silly game. Scratch one of my servers off the list.
Next.

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #2656 - 14 msgs

2003-09-11 Thread Mad Scientist
According to the great words of Adam Starblazer Romberg:
> Then what was the point of VAC until now?  Just to ban ppl until
> valve feels like changing stuff around?

VAC and Steam and everything else are just a test environment for HL2
technologies. This whole maillist is a sham to make us feel "involved".
Really, we're just pawns.

-Mad

--
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Re: [hlds_linux] 1.6 Net Code?

2003-09-11 Thread Mad Scientist
According to the great words of antstrength:
> Yes it does.  I believe you are getting confused with DSL modems,
> which are really routers.

Actually, a DSL "modem" is a bridge.

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] 1.1.2.0 release (aka Steam)

2003-09-10 Thread Mad Scientist
Has anybody tested Steam with wine during any of these Betas? I rid
myself of Windoze several months ago and I'm suddenly very nervous that
I will no longer be able to play :-/

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] 1.1.2.0 release (aka Steam)

2003-09-10 Thread Mad Scientist
Stunned silence.



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Re: [hlds_linux] Steam + LAN Gaming

2003-09-09 Thread Mad Scientist
According to the great words of agenthh:
> The question still remains: will we be able to play any Steam games
> on LANs? At all of my LAN parties, we don't have any internet
> connections available.
> A direct answer, please?

The answer is no. If you followed the links Alfred posted, the answer
is in there, and it's very clear. This is a quote steampowered.com:

http://www.steampowered.com/index.php?area=faq&id=1050915505,27362300,1050915726,98098300

"Any Steam game, when played on a LAN or otherwise, requires that each
individual client be able to authenticate via the Internet.

At a LAN party, this means that Internet access must be available to
every machine on which Steam games are being played."

If everybody read the information provided before asking questions,
well, there's probably be nobody left using this list...

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

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RE: [hlds_linux] 1.6 Net Code?

2003-09-08 Thread Mad Scientist

According to the great words of Argus:
> the "unforseen" and "massive" costs of broadband.  That's with most
> broadband consumers capped at either 30kbps or 60kbps(Cable)
> upstream.  I think we will see downstream rates capped in the future

Broadband customers are capped at lower rates than dial-up? I think you
need to find a new provider if that's the case.

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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Re: [hlds_linux] CDeath Problem

2003-09-08 Thread Mad Scientist
According to the great words of Jonathan M:
> Why are you running cheating death as a metamod plugin
>
> Read the information in the readme on how to install it

Funny, I've always run it as a metamod plugin without any problems.

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] Some questions!

2003-09-02 Thread Mad Scientist
According to the great words of hlds_linux:
> Can all variables in the autoexec be argued on the command line?

I don't know about all? At the least, it seems most can.

> Can seperate config files be argued on the command line?

Yes, you can specify server config, mapcycle, log dir, motd file, max
players, server ip and port, initial map... and much much more.

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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Re: [hlds_linux] Some questions!

2003-09-02 Thread Mad Scientist
[EMAIL PROTECTED] wrote:

> actually the + isnt necessary just put
>
> -game cstrike ip xxx.xxx.xxx.xxx port 2701x maxplayers ## map
> de_whatever
>
> Personally i run all mine with the port, ip, maxplayers, and start map
> in the autoexec.cfg.

I found when I put maxplayers in the autoexec.cfg, my server crashed
immediately upon the 7th player joining. It seemed the server knew more
than 6 could play and allowed the player to join, but the arrays that
contained the player info weren't big enough for more than six, causing an
overflow/core dump. Maybe this is only a TFC bug? Anyhow, I do it on the
command line now.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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Re: [hlds_linux] Some questions!

2003-09-02 Thread Mad Scientist
According to the great words of Tony Di Schino:
> I've tried putting nice -adjust -20 before ./hlds_run but no go. I've
> tried putting it before screen but no go as well. How can I Nice my hlds
> process while using the screen command in the command line?

Good point - it won't work if you're running hlds as a user since a user
cannot increase a priority beyond 0. Only root can nice to a negative
number. I use an hourly cron job to renice the process, which gets it if
it has crashed for some reason. I think all it does is renice all
processes owned by the user hlds. I don't have console access to the box
right now to look at it; try man renice for more help.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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Re: [hlds_linux] Linux CPU vs Windows CPU

2003-08-14 Thread Mad Scientist
> I just don't hear the same complains via the list or in forums about it
> from windows admins.

My guess is that the reason you don't hear Windows admins complaining is
because most Windows server admins are simply unaware of what their box is
doing. Linux people tend to be more into tuning/playing with the server.

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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RE: [ot]RE: [hlds_linux] windows vs. linux admins

2003-08-14 Thread Mad Scientist
According to the great words of Tyler \Overkill\ Schwend:
> Oh come on, I see updates for my Linux boxes just as often as the
> Windows boxes...

You should stop using beta software then...

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] Half-Life Primary Server x.1.1.1d Beta Release

2003-07-31 Thread Mad Scientist
According to the great words of Frank Stollar:
> OMG! I can't believe there are admins sticking with older versions than
> 1.16!! Hitbox bug was awesome till this release.

However, the hitbox bug does not affect all mods, which is why not
everybody needed to upgrade.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] Half-Life Primary Server x.1.1.1d Beta Release

2003-07-30 Thread Mad Scientist
According to the great words of James Clark:
> You should have been running at least 1.15 metamod - it has been out for
> months.  Infact 1.16 has been out for months - although I still use 1.15
> - as I saw nothing in the changelog that affected CS.

Why should I have been running 1.15 vs. 1.13.1? There was nothing relevant
in the update that affected me until today. Unlike some people, I don't
upgrade just for the sake of upgrading... If the system is stable, I don't
touch it.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] Half-Life Primary Server x.1.1.1d Beta Release

2003-07-30 Thread Mad Scientist
According to the great words of James Clark:
>> My 1.5 server was x.1.1.0 and it has been patched (build date is nice
>> and new).
>
> But it is now a x.1.1.1 server.

Great... I just patched and went up to x.1.1.1 and... segmentation fault,
oh yeah, metamod needs to be upgraded now too because Valve can't provide
a stable API to their plugin interface... ok... try again... segmentation
fault... oh, wait, clanmod now needs to be updated to...

/me starts examining his entire list of plugins on what used to be a
perfectly stable system...

Looks like I'm going to spend the rest of the night applying upgrades
because one simple security patch turned into a version upgrade and broke
a dozen dependencies - one of the reasons I had avoided x.1.1.1. Thanks
again Valve! I didn't have anything else planned for tonight anyway. :-/

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] [OT] HL2 delayed

2003-07-30 Thread Mad Scientist
According to the great words of Simon Garner:
> For those that hadn't heard... looks like HL2 won't make September 30 :(

That's OK, I won't be buying it anyway. Valve won't get another cent from
me unless they show some responsibility in the future.

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] Server down

2003-07-30 Thread Mad Scientist
According to the great words of JC | KrUCiaL | Gamerezo.com:
> I have a problem with my servers today. Many of them crashes (not really
> a crash because hlds is still running, but server in unreachable).
> It appears on differents machines, with different servers and i really
> don't understand whet's apening.
> Nothing in logfiles.
> It starts this morning, (after new VAC ?).

LOL!

Somebody is in their own world...

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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RE: [hlds_linux] Temp Fix?

2003-07-30 Thread Mad Scientist
According to the great words of Tyler \Overkill\ Schwend:
> I do not consider the individual who submitted this bug to be a
> responsible person.
>
> I do not support any of these "security consultants" that release
> bugs like this publicly. EVER.

He released it to make Valve act. There were no doubt countless working
exploits in private already. I know the crashing of my servers has been
slowly rising in the past months... This is not the fault of the person
who released a working exploit. It's the fault of Valve, who knew of the
problem months ago and should have released the patch then.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] HLDS Expolits

2003-07-30 Thread Mad Scientist
According to the great words of James Couzens:
> I don't mean to rake you over the coals if its you in charge of fixing
> this alfred

Why not? The vulnerability was posted months ago. There should have been
an urgent patch released within days. All the developers at Valve should
be ashamed for not taking the time to fix it. I'm sure all it requires is
a bounds check on a single variable - probably 15 minutes of work.

btw, all of my servers were hung this morning. The crash isn't so bad,
they just restart, but the one that hangs them is really annoying since it
just leaves the server sitting there doing nothing.

gg Valve.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] Cleanup CDKEYs

2003-07-24 Thread Mad Scientist

According to the great words of Deacon:
> Tony Di Schino wrote:
>> why does every topic on this list go to hell so painfully?
>
> There's a Mark Brown, Jeremy Brooking, Britty Priddy, and others on
> every list out there.

I'm offended that you forgot me. I'll have to be a bigger pain in the ass
in the future... :-P

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

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RE: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Mad Scientist
According to the great words of PZGN:
> That's ok - I know it's a Cisco MAC Address - but I have to stop here -
> I'm not going to be the guy that spills out the fire on how things are
> done behind the scenes.  We can leave it at, "I have no idea what I'm
> talking about" - or "I'm wrong and a wanna be :P" - just for sakes
> argument.  So - back to hlds.

Again, I'm not asking for you to "spill out the fire". You don't have to
explain to me how it works. Just prove to me that it does. You haven't
shown anything to support your claims other than the fact that you can
sniff your own LAN.


> IP Data Engineer / Hostmaster

Frightening thought that somebody who doesn't understand Internet routing
could have that title.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Mad Scientist
According to the great words of Florian Zschocke:
> Well, then excuse me for being a nitpicker but since this subject is
> infested with too much half-truths and incomplete facts, I thought it
> was worth pointing out that this statement wasn't a bit unprecise. :) No
> offence.

Since we're maximizing precision, I believe you meant "imprecise" not
"unprecise" :P

-Mad

--
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proof. And when you have a good proof, it's because it's proven."

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RE: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Mad Scientist
According to the great words of PZGN:
> Ok - to clear the confusion - this is done by spoofing and placing
> yourself on that local segment - and you can obtain any MAC address you
> are able to connect to - note I pulled the MAC of the IP of the guy that
> asked me to look at it - this was done by sitting on his network with a
> spoofed packet to his game server and did an ARP Request.

But you didn't get his MAC address. He showed that in an earlier post.
>From what I have seen, it appears that you got the address of your default
gateway and then sniffed your own network. That's really handy...

I'm still waiting for you to sniff a password from my clear-text POP3
server. You don't have to tell us how and release this exploit, just prove
that it works by doing something useful.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] Reporting Server Hackers

2003-07-22 Thread Mad Scientist

According to the great words of Simon Garner:
> I can't really see them caring too much about
> some kid stealing the rcon password for some other kid's l33t cs
> server...

Depends on what was hacked and what other stuff is in the server farm.
Maybe an e-commerce website? Cusomer information? Although, by the sounds
of it, probably not much.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] bots for linux

2003-07-21 Thread Mad Scientist
According to the great words of BoneDaddy13:
> try as i might, podbot for linux is just too unstable.  any
> recommendations for a bot program to run on a linux server.

What game?

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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RE: [hlds_linux] prevent bhop, strafe jump, etc

2003-07-19 Thread Mad Scientist
According to the great words of tremens:
> You can play around with the sv_airaccelerate setting and you can pretty
> much remove bhopping. Problem is, is that it pretty much destroys
> rocket-jumping also :/

And that's a problem? Wow... a game where people play and stay on the
ground! What an idea!

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] prevent bhop, strafe jump, etc

2003-07-18 Thread Mad Scientist
According to the great words of Jan Brunner:
> To make it short: It's not possible anymore to get a real speed
> advantage by bunny hopping, so there's no need to ban those hoppers.

I see an easy 30-40% increase in speed by some people on my TFC server.
Perhaps some of the brakes aren't in place in TFC?

Anyhow, I guess since the only responses have been about whether or not
people think it's a cheat, I'll accept that there really is no way to
reduce it. Oh well. :-(

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] Same Server / 2 ips?

2003-07-17 Thread Mad Scientist

> Any way to have the same server be connectable at 2 ips? I am not
> talking about same install instance running 2 separate servers at
> different ip's, I mean one server showing up and be connectable from 2
> ips.

I thought it will by default bind to all nics, and if your nic is aliased,
to all aliases.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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RE: [hlds_linux] Steam linux release

2003-07-08 Thread Mad Scientist
According to the great words of PZGN:
> IIRC?

If I remember correctly.


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RE: [hlds_linux] WINE problems...

2003-07-07 Thread Mad Scientist
According to the great words of Tyler \Overkill\ Schwend:
> How about The client is for Windows. Wine is a hack. Your
> "Some anti-cheat test is locking up wine..." statement seems a
> little accusing. You're lucky that they give a SHIT about Wine.
> HalfLife is a Win32 program. Always has been. And will continue
> to be. I'm not entirely sure why they care at all about someone
> in Linux running a Win32 program, but again, you're lucky they
> do.
>
> You know they're working on the compatibility (Despite having no
> real reason to do so), so leave the attitude out next time.

Funny, I didn't get any attitude out of the original post. To me, it read
as somebody reporting a problem and requesting enhancements. The only
attitute is in your reply.

As to why do they care, well, their users have requested linux support, so
that's why they make it compatible. It's easier for them to make wine
compatibility rather than a full linux port so that's the direction things
are headed. We're not lucky for the support. We are the customers making
valid requests for feature enhancements, and our vendor, who we have paid,
is providing support.

One final point: WINE is not a hack, it's a re-write of the Windows API
for X. Do you call OpenGL as it is implemented in Windows a hack simply
because that was not the first platform it was implemented on? No. The
same follows here. The Win32 API may have first been written on Windows,
but it can be written equally well or better on any other platform. There
is nothing hackish about it.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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RE: [hlds_linux] [OT] its adam

2003-07-04 Thread Mad Scientist
According to the great words of Kevin J. Anderson:
> I thought "wow, the world is going mad all at once"

I thought it was just me...

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] Re: How many CS servers on a P IV

2003-07-02 Thread Mad Scientist
According to the great words of Deacon:
> Remember, CPU usage increases almost exponentially for every extra 2
> slots over 12 or 14.

Even below 12, it increases exponentially as you add players, it's just
that it is so low that it's not really noticable.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] Which server to buy?

2003-07-01 Thread Mad Scientist
According to the great words of Serpent:
>> I am planning to buy 3 new servers, but befor i blow all my money on
>> them (or my boss').
>> Which hardware is best in price / performance at the moment?
>> P4, AMD ? Dual? not dual?
>> which boards?
>> dell / hp servers?
>
> Dual AMD with tyan motherboard. Could be MP's or Opteron's. Opteron's
> prefered as Valve is supposed to be releasing a 64bit HLDS.

I would suggest you only prefer Opteron after there is a long history of
it being a better chip for gaming, not because there may be better support
for it in the future. On other words, don't hedge your bets on vapourware.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] Minimum score screen time

2003-06-29 Thread Mad Scientist
According to the great words of [TD]MoD:
> mp_chattime 

Thanks, that did the trick. Silly me, I was searching the commands for
"score", "show", "min", "max"... all with no luck.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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[hlds_linux] Minimum score screen time

2003-06-29 Thread Mad Scientist
I seem to remember that we used to be able to set a minimum time that the
score screen would stay up. I know by default it will be 2 minutes or
until somebody does something. Is there still a way to make a minimum time
(e.g. one minute) so that even if somebody fires it will stay up? I can't
find anything in the command reference so far.

Thanks,

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] Linux steam release

2003-06-27 Thread Mad Scientist
According to the great words of Philip Lorenz:
> #2 I am just waiting for you to claim there is a start button in KDE
> with the windows logo.

You're thinking of fvwm :P

A screenshot for those who don't have a clue:
http://www.fvwm.org/screenshots/Mikhael-desk-1280x1024.php

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] Linux steam release

2003-06-26 Thread Mad Scientist
According to the great words of Stefan Huszics:
> #1 There is no autoexec.bat by default in Linux hlds, but what is
> stopping you from creating one? And if you have one it will autoexecute
> just as on Windows. If you are going to make a snotty remark, at least
> make sure you know what you are talking about...

The server will only exec files ending in .cfg. .bat files are ignored,
even if specified in the command line.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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RE: [hlds_linux] Linux STEAM Server Download

2003-06-25 Thread Mad Scientist
According to the great words of Kevin J. Anderson:
> As to why wasn't it released?  sigh.  other server releases, valve gets
> absolutely flamed for releasing something buggy, now they are getting
> flamed for not releasing something, and rather doing more testing...

The flame wasn't about not releasing, it was about why not broaden the
testing. More testers = better exposure which usually leads to bugs being
found more quickly.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] [OT] Filesystem

2003-06-19 Thread Mad Scientist
According to the great words of kama:
> On Thu, 19 Jun 2003, jerzy szczudlowski wrote:
>> Rene Luckow wrote:
>>> I mean, I know its better, but would it increase my servers
>>> performance?
>>
>> ReiserFS
>> is especially good for *many* small files in single directory, like in
>> news server spool. Disadvantage to ext2 is that this fs is more cpu
>
[...]
> news is not a good example to compare it to...

Mail server, though, is a good example. All sorts of small files jumping
through the queues. ReiserFS really performs well for that application.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] hlds 3.1.1.0c stops writing files

2003-06-19 Thread Mad Scientist
According to the great words of Vibol Hou:
> Every now and then, my HLDS (linux) stops being able to write files to
> the drive.  I'm not sure why this is happening, and I know for certain
> that it's not a permissions problem because it works fine when I
> manually quit hlds and immediately restart it.  Does anyone know why
> this happens? It's already happened twice in the past two weeks.

Disk full?

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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Re: [hlds_linux] [announce] Cheating Death Version 3.0.0

2003-06-13 Thread Mad Scientist

According to the great words of DaiTengu:
> agenthh wrote:
>> Do I dare to ask:
>> What exactly happened to this version?
>> I am unable to find it on the site.
>>
> It's still quite there ... one of our mirrors didn't update correctly,
> so it's been pulled out of the DNS ... try any of the following mirrors:

Beware: v3.0.0 is having problem on many people's systems. People
(including myself) who are running it are still getting kicked for not
running it. I've disabled it on my servers until it is fixed. :-/

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien


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