Re: [hlds_linux] Counter-Strike: Source Update Released
sure this times ? :D 2011/9/18 Tony Paloma > And for the technical folks on these lists, UploadRoundStats will still be > called, it just won't do anything. As always, if you're having any problems, > post about it on the list. If you were running a server plugin to disable > stats reporting, please remove it as it should no longer be necessary. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen > Sent: Saturday, September 17, 2011 4:19 PM > To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated > Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' > Subject: [hlds_linux] Counter-Strike: Source Update Released > > A required update for Counter-Strike: Source is now available. The > specific changes include: > > - Disabled stats reporting on both the client and the server by default > until the reporting problems are solved > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Update Released
And for the technical folks on these lists, UploadRoundStats will still be called, it just won't do anything. As always, if you're having any problems, post about it on the list. If you were running a server plugin to disable stats reporting, please remove it as it should no longer be necessary. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Saturday, September 17, 2011 4:19 PM To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Counter-Strike: Source Update Released A required update for Counter-Strike: Source is now available. The specific changes include: - Disabled stats reporting on both the client and the server by default until the reporting problems are solved Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. The specific changes include: - Disabled stats reporting on both the client and the server by default until the reporting problems are solved Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. The specific changes include: - Fixed performance issues and memory leaks related to scoreboard display. - Fixed long-standing bug in which a player would see another player in a grenade-throwing animation when they no longer had a grenade as their active weapon. - Fixed animation problem ("crab walk") caused by aborting bomb plant by using the drop command. - Fixed several ragdoll animation problems related to cl_minmodels. - Fixed several crashes that could be caused by user modified .res files. - Run sounds are no longer heard from players walking with the Scout equipped. - Player's last match stats will no longer be updated if the player did not actually participate in the match (e.g. only spectated). - Flagged bot_mimic and bot_flipout as CHEAT vars. - Fixed "Cold War" achievement so that it now requires the correct number of opposing players. - Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen location of the targeted. - Fixed bug in which the client camera would jump to another player if the player died when mp_fadetoblack is enabled. - Removed extraneous/incorrect help text for nightvision goggles. - Fixed bug in which the spectator UI would disappear after a mode switch or similar renderer change. - Changed the size of the bomb icon on the spectator UI Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. The specific changes are: - Fixed incorrect distance on flashbang effect. - Reverted changes to de_inferno and de_nuke. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source Update Released
An optional update to Counter-Strike: Source is now available. The specific changes include: - Fixed a crash that could occur if a player disconnected shortly after attacking a bot Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source Update Released
Required updates to Counter-Strike: Source are now available. The specific changes include: - Added a new server ConVar "sv_competitive_minspec" that enforces the following restrictions on clients when set to 1: - r_drawdetailprops 1 - r_staticprop_lod (-1 to 3) - fps_max minimum 60 (or 0) - cl_detailfade minimum 400 - cl_detaildist minimum 1200 - cl_interp (0 to 0.031) - cl_interp_ratio (1 to 2) - Fixed ragdolls popping when using mp_fadetoblack 1 - Fixed a buffer overrun exploit that could be used to attack/crash servers. - Fixed a crash at startup when no sound emitter scripts were loaded. - Fixed a crash that could happen if a custom model was loaded with missing materials. - Fixed a crashed related to alt-tab. - Fixed a potential crash in the shaders. - Fixed a crash when running custom maps with missing model files - Removed the client console commands "mat_supress" and "mat_debug" Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed ragdoll bug with cl_ragdoll_physics_enable 0 and cl_minmodels 1 - Changed voice stealing of entity/channel pairs to only allow one overlapping delayed sound (improves CS gun sounds) - Fixed overlapping sounds causing a slight remaining echo on ak47 - Fixed phantom clan tags appearing for players who didn't set one Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed new weapon firing integration causing some guns to over-fire on single taps - Fixed a couple of cases where machine guns could skip slightly with enough lag - Fixed c4 explosion pre-caching - Added precise audio timing fixes for client-side prediction - Increased the tolerance for skip detection in client side audio to prevent sound dropping out due to client clock drift - Completed work on clan tag strings validation Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source has been released. Please use hldsupdatetool to receive the update. The specific changes include: Engine: - Tuned thread initialization to improve performance on CPUs with more than four cores Counter-Strike: Source: - Fixed leftover shadows when ragdoll physics are disabled - Added stats gathering to track client and server performance - Added instrumentation to help debug network issues - Disabled some unsupported threading convars Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Update Released
"Linux Dedicated Server: - Fixed srcds_run so -autoupdate works properly for Counter-Strike: Source" Thanks Valve! ~Eka On Sat, Jun 26, 2010 at 12:51 AM, Jason Ruymen wrote: > An optional update for Counter-Strike: Source is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > Counter-Strike: Source: > - Fixed several problems with missing textures in community maps. > - Fixed a crash that could occur when stats get updated. > - Fixed a crash that could occur when displaying the scoreboard. > - Added "cl_show_achievement_popups", a convar that is on by default. > Turning it off disables in-game achievement announcements. > - Restricted the range of commands that servers can cause clients to > execute when closing the MOTD. > - Server admins will need to change the "cmd" key from a string to one of > the following ints: >- 0 for no command >- 1 for joingame >- 2 for changeteam >- 3 for impulse 101 >- 4 for mapinfo >- 5 for closed_htmlpage >- 6 for chooseteam > > Engine: > - Fixed an exploit that allowed a plug-in to be loaded as a .dll file on > the client after being downloaded from the server. > Missed from last update: >- Removed an exploit that allowed players to change their > in-game name outside of the Steam Community > > Linux Dedicated Server: > - Fixed srcds_run so -autoupdate works properly for Counter-Strike: Source > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source Update Released
An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: Counter-Strike: Source: - Fixed several problems with missing textures in community maps. - Fixed a crash that could occur when stats get updated. - Fixed a crash that could occur when displaying the scoreboard. - Added "cl_show_achievement_popups", a convar that is on by default. Turning it off disables in-game achievement announcements. - Restricted the range of commands that servers can cause clients to execute when closing the MOTD. - Server admins will need to change the "cmd" key from a string to one of the following ints: - 0 for no command - 1 for joingame - 2 for changeteam - 3 for impulse 101 - 4 for mapinfo - 5 for closed_htmlpage - 6 for chooseteam Engine: - Fixed an exploit that allowed a plug-in to be loaded as a .dll file on the client after being downloaded from the server. Missed from last update: - Removed an exploit that allowed players to change their in-game name outside of the Steam Community Linux Dedicated Server: - Fixed srcds_run so -autoupdate works properly for Counter-Strike: Source Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Update Released
-- [ Picked text/plain from multipart/alternative ] LDuke, Im quite sure I recall Mani saying on the matties event script forums that he tries to rely as much on the SDK as possible, though this could have changed since, or I could be remembering it entirely wrong. Either way, you can't ask VALVe to support engine hacks, you can ask from them to further increase the functionality of the provided SDK / API, but this again would be more towards "being nice" then towards "obligation". As for the supposed "We won't buy VALVe products again if they don't listen", fact is you're never really going to be happy, You're going to keep complaining, and when there's nothing to complain about, you'll think of something. If you won't, someone else will. VALVe has their own marketing department, let them do their thing. You can give suggestions, ask questions or even complain when there's a good reason, You however are not in a position to make demands, or tell them how to do their work. Last I checked, server providers still make money of what VALVe provides free of charge. - ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Update Released
Thanks for re-adding rcon command loggingagain! :-) L 12/12/2006 - 17:36:26: rcon from "137.224.240.7:57705": command "status" Works like a charm. Now please don't remove it again in an update ;-D -W0kk3L- www.crew-nexus.net - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: ; ; Sent: Monday, December 11, 2006 11:40 PM Subject: [hlds_linux] Counter-Strike: Source Update Released A required update for Counter-Strike: Source has been released. Please run hldsupdatetool to get the update. The specific changes include: Counter-Strike: Source: - Increased ES57, Compact 228 and Dual Elites damage by 25% - Lowered allowed number of dropped weapons in a level to prevent gun spamming - Updated foliage quality in cs_militia Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Update Released
Doesn't look compulsory to me, managed to connect to a non updated server with the updated client... Regards - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Monday, December 11, 2006 11:39 PM Subject: Re: [hlds_linux] Counter-Strike: Source Update Released If you look closer, he said _required update_ and finally no more glock spammin in the future, ever again. Anyway, id like to know what was wrong in the leafs @ militia? aXeR (AmmoBOX) kirjoitti: Is this a compulsory update Jason? Regards - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: ; ; Sent: Monday, December 11, 2006 10:40 PM Subject: [hlds_linux] Counter-Strike: Source Update Released A required update for Counter-Strike: Source has been released. Please run hldsupdatetool to get the update. The specific changes include: Counter-Strike: Source: - Increased ES57, Compact 228 and Dual Elites damage by 25% - Lowered allowed number of dropped weapons in a level to prevent gun spamming - Updated foliage quality in cs_militia Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Update Released
If you look closer, he said _required update_ and finally no more glock spammin in the future, ever again. Anyway, id like to know what was wrong in the leafs @ militia? aXeR (AmmoBOX) kirjoitti: Is this a compulsory update Jason? Regards - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: ; ; Sent: Monday, December 11, 2006 10:40 PM Subject: [hlds_linux] Counter-Strike: Source Update Released A required update for Counter-Strike: Source has been released. Please run hldsupdatetool to get the update. The specific changes include: Counter-Strike: Source: - Increased ES57, Compact 228 and Dual Elites damage by 25% - Lowered allowed number of dropped weapons in a level to prevent gun spamming - Updated foliage quality in cs_militia Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Update Released
Is this a compulsory update Jason? Regards - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: ; ; Sent: Monday, December 11, 2006 10:40 PM Subject: [hlds_linux] Counter-Strike: Source Update Released A required update for Counter-Strike: Source has been released. Please run hldsupdatetool to get the update. The specific changes include: Counter-Strike: Source: - Increased ES57, Compact 228 and Dual Elites damage by 25% - Lowered allowed number of dropped weapons in a level to prevent gun spamming - Updated foliage quality in cs_militia Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source has been released. Please run hldsupdatetool to get the update. The specific changes include: Counter-Strike: Source: - Increased ES57, Compact 228 and Dual Elites damage by 25% - Lowered allowed number of dropped weapons in a level to prevent gun spamming - Updated foliage quality in cs_militia Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released mp_dynamicpricing.blob error
This is working for me too, thanks. But what is the real problem? Best regards Ronny Many thanks Airwalk I changed the subject to make it easyer for people to find Worked for me to Must have been others with this same problem why has it taken so long for it to be recognized Thanks again Airwalk -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Airwalk Sent: Friday, 3 November 2006 8:56 a.m. To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source update released Hey guys, Just figured something out I added mp_dynamicpricing 0 to the valve.rc and server came back up. Everyone was saying in the server.cfg but wasn't working for me but works in the valve.rc. // load the base configuration //exec default.cfg r_decal_cullsize 1 // Setup custom controller exec joystick.cfg // run a user script file if present exec autoexec.cfg // // stuff command line statements // stuffcmds mp_dynamicpricing 0 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Thursday, November 02, 2006 2:09 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released Hello Alfred, can you check this thread please: http://forums.steampowered.com/forums/showthread.php?t=502812 Maybe we have the same problem. Best regards Ronny No, the base libraries for the game have not changed. - Alfred Ronny Schedel wrote: Hello Jason, since this update our server does not come up, it crashes during the load. Do we need some special Linux libraries to run this update? Best regards Ronny A required update for Counter-Strike: Source has just been released. Unless your running a Linux server that auto-updates, please run hldsupdatetool. The changes are: Counter-Strike: Source: - Added Dynamic Weapon Pricing Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.13.21/511 - Release Date: 1/11/2006 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.13.21/511 - Release Date: 1/11/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released mp_dynamicpricing.blob error
Many thanks Airwalk I changed the subject to make it easyer for people to find Worked for me to Must have been others with this same problem why has it taken so long for it to be recognized Thanks again Airwalk -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Airwalk Sent: Friday, 3 November 2006 8:56 a.m. To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source update released Hey guys, Just figured something out I added mp_dynamicpricing 0 to the valve.rc and server came back up. Everyone was saying in the server.cfg but wasn't working for me but works in the valve.rc. // load the base configuration //exec default.cfg r_decal_cullsize 1 // Setup custom controller exec joystick.cfg // run a user script file if present exec autoexec.cfg // // stuff command line statements // stuffcmds mp_dynamicpricing 0 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Thursday, November 02, 2006 2:09 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released Hello Alfred, can you check this thread please: http://forums.steampowered.com/forums/showthread.php?t=502812 Maybe we have the same problem. Best regards Ronny > No, the base libraries for the game have not changed. > > - Alfred > > Ronny Schedel wrote: >> Hello Jason, >> >> since this update our server does not come up, it crashes during the >> load. >> Do we need some special Linux libraries to run this update? >> >> Best regards >> Ronny >> >> >>> A required update for Counter-Strike: Source has just been released. >>> Unless your running a Linux server that auto-updates, please run >>> hldsupdatetool. The changes are: >>> >>> Counter-Strike: Source: >>> - Added Dynamic Weapon Pricing >>> >>> Jason >>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.13.21/511 - Release Date: 1/11/2006 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.13.21/511 - Release Date: 1/11/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
Hey guys, Just figured something out I added mp_dynamicpricing 0 to the valve.rc and server came back up. Everyone was saying in the server.cfg but wasn't working for me but works in the valve.rc. // load the base configuration //exec default.cfg r_decal_cullsize 1 // Setup custom controller exec joystick.cfg // run a user script file if present exec autoexec.cfg // // stuff command line statements // stuffcmds mp_dynamicpricing 0 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Thursday, November 02, 2006 2:09 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released Hello Alfred, can you check this thread please: http://forums.steampowered.com/forums/showthread.php?t=502812 Maybe we have the same problem. Best regards Ronny > No, the base libraries for the game have not changed. > > - Alfred > > Ronny Schedel wrote: >> Hello Jason, >> >> since this update our server does not come up, it crashes during the >> load. >> Do we need some special Linux libraries to run this update? >> >> Best regards >> Ronny >> >> >>> A required update for Counter-Strike: Source has just been released. >>> Unless your running a Linux server that auto-updates, please run >>> hldsupdatetool. The changes are: >>> >>> Counter-Strike: Source: >>> - Added Dynamic Weapon Pricing >>> >>> Jason >>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
Try running hldsupdatetool with "-verify_all" on the command line to make sure you correctly downloaded the update. Ronny Schedel wrote: > Hello Alfred, > > can you check this thread please: > http://forums.steampowered.com/forums/showthread.php?t=502812 > > Maybe we have the same problem. > > Best regards > Ronny > > >> No, the base libraries for the game have not changed. >> >> - Alfred >> >> Ronny Schedel wrote: >>> Hello Jason, >>> >>> since this update our server does not come up, it crashes during >>> the load. Do we need some special Linux libraries to run this >>> update? >>> >>> Best regards >>> Ronny >>> >>> A required update for Counter-Strike: Source has just been released. Unless your running a Linux server that auto-updates, please run hldsupdatetool. The changes are: Counter-Strike: Source: - Added Dynamic Weapon Pricing Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Hello Alfred, can you check this thread please: http://forums.steampowered.com/forums/showthread.php?t=502812 Maybe we have the same problem. Best regards Ronny No, the base libraries for the game have not changed. - Alfred Ronny Schedel wrote: Hello Jason, since this update our server does not come up, it crashes during the load. Do we need some special Linux libraries to run this update? Best regards Ronny A required update for Counter-Strike: Source has just been released. Unless your running a Linux server that auto-updates, please run hldsupdatetool. The changes are: Counter-Strike: Source: - Added Dynamic Weapon Pricing Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
No, the base libraries for the game have not changed. - Alfred Ronny Schedel wrote: > Hello Jason, > > since this update our server does not come up, it crashes during the > load. > Do we need some special Linux libraries to run this update? > > Best regards > Ronny > > >> A required update for Counter-Strike: Source has just been released. >> Unless your running a Linux server that auto-updates, please run >> hldsupdatetool. The changes are: >> >> Counter-Strike: Source: >> - Added Dynamic Weapon Pricing >> >> Jason >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Hello Jason, since this update our server does not come up, it crashes during the load. Do we need some special Linux libraries to run this update? Best regards Ronny A required update for Counter-Strike: Source has just been released. Unless your running a Linux server that auto-updates, please run hldsupdatetool. The changes are: Counter-Strike: Source: - Added Dynamic Weapon Pricing Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source update released
A required update for Counter-Strike: Source has just been released. Unless your running a Linux server that auto-updates, please run hldsupdatetool. The changes are: Counter-Strike: Source: - Added Dynamic Weapon Pricing Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Daron Dodd schrieb: -- [ Picked text/plain from multipart/alternative ] How can i get this update if my update tool just exits saying "Aborted" on linux. no matter what parameters i pass to it... it just exits "Aborted" On 9/12/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: Required updates to Counter-Strike: Source have been released. If your Linux server supports automatic updates, then you will be automatically updated. Otherwise please run hldsupdatetool to receive this update. The changes for this release are: Counter-Strike: Source: - Added zoom/scope to first person view in SourceTV - Fixed exploit to access full map overview while alive - Fixed exploit to bypass mp_forcecamera 1 restrictions Source Engine: - Fixed clock synchronization while recording a demo SourceTV: - Added number of spectators and broadcast title in spectator GUI - Added chat groups for SourceTV spectators - Increased max broadcast delay from 90 to 120 seconds - Fixed tv_stop not to retry connection - Fixed redirecting proxy IP address format - Fixed SourceTV servers reporting as VAC Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux DLL_MessageEnd: Refusing to send user message UpdateRadar of 281 bytes to client, user message size limit is 255 bytes What does this mean? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
-- [ Picked text/plain from multipart/alternative ] How can i get this update if my update tool just exits saying "Aborted" on linux. no matter what parameters i pass to it... it just exits "Aborted" On 9/12/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: > > Required updates to Counter-Strike: Source have been released. If your > Linux server supports automatic updates, then you will be automatically > updated. Otherwise please run hldsupdatetool to receive this update. > The changes for this release are: > > Counter-Strike: Source: > - Added zoom/scope to first person view in SourceTV > - Fixed exploit to access full map overview while alive > - Fixed exploit to bypass mp_forcecamera 1 restrictions > > Source Engine: > - Fixed clock synchronization while recording a demo > > SourceTV: > - Added number of spectators and broadcast title in spectator GUI > - Added chat groups for SourceTV spectators > - Increased max broadcast delay from 90 to 120 seconds > - Fixed tv_stop not to retry connection > - Fixed redirecting proxy IP address format > - Fixed SourceTV servers reporting as VAC > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source update released
Required updates to Counter-Strike: Source have been released. If your Linux server supports automatic updates, then you will be automatically updated. Otherwise please run hldsupdatetool to receive this update. The changes for this release are: Counter-Strike: Source: - Added zoom/scope to first person view in SourceTV - Fixed exploit to access full map overview while alive - Fixed exploit to bypass mp_forcecamera 1 restrictions Source Engine: - Fixed clock synchronization while recording a demo SourceTV: - Added number of spectators and broadcast title in spectator GUI - Added chat groups for SourceTV spectators - Increased max broadcast delay from 90 to 120 seconds - Fixed tv_stop not to retry connection - Fixed redirecting proxy IP address format - Fixed SourceTV servers reporting as VAC Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
The fast response for CSS is great. But Any word on HL2DM for Linux. New maps will not work and have not worked for almost a month now. Any word would be appreciated from Valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
Jason, how could you forget SourceTV :) - Fixed free-look mode in tv_transmitall mode - Fixed missing sounds and effects on servers with high tickrate - Fixed relay proxies connecting with wrong name "Unnamed" - "tv_chattimelimit 0" disables spectator chatting - Fixed rendering bug with area portals - Added client command "status", showing basic info about the SourceTV server your connected to - Fixed "sv_visiblemaxplayers" effecting SourceTV client slot count -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, August 30, 2006 4:43 PM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Counter-Strike: Source update released Updates to Counter-Strike: Source have been released. These updates are required, so unless your running a Linux server that auto-updates, please run hldsupdatetool. This update includes the following changes: Counter-Strike: Source - Fixed a crash caused by loading a custom map that has an associated .nav file but no "place names" in the navigation mesh - Fixed an issue with cl_minmodels swapping CT and T skins - Enemies can no longer be "radar spotted" through smoke clouds or while blind - The radar obeys HudRadar properties in the HudLayout file now - Your "self dot" in the radar now shows your view cone - The inset overview zoom level is no longer reset to default each round Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source update released
Updates to Counter-Strike: Source have been released. These updates are required, so unless your running a Linux server that auto-updates, please run hldsupdatetool. This update includes the following changes: Counter-Strike: Source - Fixed a crash caused by loading a custom map that has an associated .nav file but no "place names" in the navigation mesh - Fixed an issue with cl_minmodels swapping CT and T skins - Enemies can no longer be "radar spotted" through smoke clouds or while blind - The radar obeys HudRadar properties in the HudLayout file now - Your "self dot" in the radar now shows your view cone - The inset overview zoom level is no longer reset to default each round Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
That might be something worth suggesting to Mike on the hlcoders list then. - Original Message - From: "David Anderson" <[EMAIL PROTECTED]> To: Sent: Sunday, August 27, 2006 6:20 PM Subject: Re: [hlds_linux] Counter-Strike: Source update released Yes, sorry, I chopped off something somehow. Those pre-releases have generally been for engine things in regards to testing specific fixes. At least, as far as I can remember. ---bail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Yes, sorry, I chopped off something somehow. Those pre-releases have generally been for engine things in regards to testing specific fixes. At least, as far as I can remember. ---bail http://www.bailopan.net/ Andrew Forsberg wrote: While we're all being pedantic -- I take it you're referring to Snakez' comments rather than mine, which I don't think are quite that roflcopter-ish? My point is that I'd be surprised if office and inter-office matches during the time leading up to a release were done solely via rcon commands. That sort of thing gets real old, real quick. I'm genuinely interested to know if Valve do use any source plugins internally. If so, which ones. Finally, if they're third party, then what's wrong with a quick note saying the plugin's going to be broken with the next release. I'm not saying they should play test third party plugins, that's just loony. I'm talking about a case where they are also using them occassionally and/or informally for their own office games. Anyway -- it's not fair to say they never pre-release binaries. They've been using the -beta swich for a few major releases over the last year or so. - Original Message - From: "David Anderson" <[EMAIL PROTECTED]> To: Sent: Sunday, August 27, 2006 1:32 PM Subject: Re: [hlds_linux] Counter-Strike: Source update released oh what a great idea why didn't anyone ever think of that before!?!1one hint: I don't know of anyone that "hardcodes memory offsets." We use as dynamic methods as we can, but breakage is inevitable across large updates. There's two solutions to this problem. One is actually listening to server-side developers and the other is pre-releasing binaries to server-side developers. Given the track record of almost two years, I don't see anything changing. In the meantime, us developers try to help each other out during updates so we can all fix things within a week. It generally works out okay as long as you're patient and supportive of the people doing the work. ---bail http://www.bailopan.net/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Saturday, August 26, 2006 6:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released That's all true. One thing does confuse me a bit -- when you guys at Valve are running internal game-play tests, do you only ever play with stock-standard css? If not, and if you know the update stops one of those mods from working, perhaps a "heads up" to the mods you also use would be a nice thing to do? Something along the lines of: "sorry guys, hope you're not busy this weekend..." would probably do. Apart from that, meh... change happens. The update itself is really very good. On Sat, 2006-08-26 at 15:27 -0400, Kevin H wrote: Oh well, deal with it. I did. And my servers are all running fine. Software updates almost always break something on third party mods. This has been happening since valve started. Alfred dealt with this with Adminmod. You whining is not going to change a thing. And if your running a business, explain to your clients that addons will be disabled to there is a fix. And if you run a gaming community and rent a server. You just have to wait for the mods to be updated. Not the end of the world.. Its just a game. Oh, and the servers still run without mods.. :-) On 8/26/06, Thiesson Johann wrote: The fact that every update broke the work of the HL community is a bad thing, and is not normal. I think there isn't anything to add to this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
While we're all being pedantic -- I take it you're referring to Snakez' comments rather than mine, which I don't think are quite that roflcopter-ish? My point is that I'd be surprised if office and inter-office matches during the time leading up to a release were done solely via rcon commands. That sort of thing gets real old, real quick. I'm genuinely interested to know if Valve do use any source plugins internally. If so, which ones. Finally, if they're third party, then what's wrong with a quick note saying the plugin's going to be broken with the next release. I'm not saying they should play test third party plugins, that's just loony. I'm talking about a case where they are also using them occassionally and/or informally for their own office games. Anyway -- it's not fair to say they never pre-release binaries. They've been using the -beta swich for a few major releases over the last year or so. - Original Message - From: "David Anderson" <[EMAIL PROTECTED]> To: Sent: Sunday, August 27, 2006 1:32 PM Subject: Re: [hlds_linux] Counter-Strike: Source update released oh what a great idea why didn't anyone ever think of that before!?!1one hint: I don't know of anyone that "hardcodes memory offsets." We use as dynamic methods as we can, but breakage is inevitable across large updates. There's two solutions to this problem. One is actually listening to server-side developers and the other is pre-releasing binaries to server-side developers. Given the track record of almost two years, I don't see anything changing. In the meantime, us developers try to help each other out during updates so we can all fix things within a week. It generally works out okay as long as you're patient and supportive of the people doing the work. ---bail http://www.bailopan.net/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Saturday, August 26, 2006 6:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released That's all true. One thing does confuse me a bit -- when you guys at Valve are running internal game-play tests, do you only ever play with stock-standard css? If not, and if you know the update stops one of those mods from working, perhaps a "heads up" to the mods you also use would be a nice thing to do? Something along the lines of: "sorry guys, hope you're not busy this weekend..." would probably do. Apart from that, meh... change happens. The update itself is really very good. On Sat, 2006-08-26 at 15:27 -0400, Kevin H wrote: Oh well, deal with it. I did. And my servers are all running fine. Software updates almost always break something on third party mods. This has been happening since valve started. Alfred dealt with this with Adminmod. You whining is not going to change a thing. And if your running a business, explain to your clients that addons will be disabled to there is a fix. And if you run a gaming community and rent a server. You just have to wait for the mods to be updated. Not the end of the world.. Its just a game. Oh, and the servers still run without mods.. :-) On 8/26/06, Thiesson Johann wrote: The fact that every update broke the work of the HL community is a bad thing, and is not normal. I think there isn't anything to add to this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Yup, Valve is very helpful to modders building a full client mod using the SDK. However, Valve rarely adds things us server-side developers need. The simplest explanation is that they want tight control over how their mods appear to their customer base. This also makes the SDK look more attractive to 3rd party developers, since they know their game can't be easily modified. Major plugin devs or not, there's an agenda higher than that. I'll leave the rest of the conspiracy theorying to you ;) ---bail http://www.bailopan.net/ Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] They were helping the developers of the major mods update to the new SDK, such as Dystopia and a few others. Why wouldn't they help the major plugin developers? Whether it be a mod or a plugin you still have to change things to make it work the way you want. Also, the only reason I was "nitpicking" your grammar was because I thought "us developers" sounded out of context. I didn't mean it to be offensive by any terms. Anyway, I know for a fact that Valve was helping out the modders, so why wouldn't they help the people doing the plugins? On 8/26/06, David Anderson < [EMAIL PROTECTED]> wrote: There is no time to prepare for updates as the binaries are released publically and that's it. Did you even read what I said? Valve doesn't and can't help us with the stuff that we're doing (the stuff that breaks). Expecting them to would be ridiculous for a number of reasons. If they're already confining us to dirty hacks, why would they help us with our hacks? Also, why should they take time out of their most likely busy schedule to help us with the hacks that'll break anyway? The best solution is to just pre-release or beta-release the binaries to developers. Even if it were only 48 hours in advance it'd be a huge help and given the slow release cycle I don't think two days would hurt. I'd (probably) stop whining if they did only that, since I'm willing to sit here and hunt down binary changes for the night. Again it's not like none of this has been suggested before. ---bail http://www.bailopan.net/ PS - since you felt like irrelevantly nitpicking my grammar, I'll note that your period should have been inside the quotation marks. Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] You mean "we developers". Anyway, it's too bad that more developers, especially Mani, did not take advantage of the time they had to prepare for the update. I'm sure if they asked Valve they would have helped them port it over. On 8/26/06, David Anderson <[EMAIL PROTECTED]> wrote: oh what a great idea why didn't anyone ever think of that before!?!1one hint: I don't know of anyone that "hardcodes memory offsets." We use as dynamic methods as we can, but breakage is inevitable across large updates. There's two solutions to this problem. One is actually listening to server-side developers and the other is pre-releasing binaries to server-side developers. Given the track record of almost two years, I don't see anything changing. In the meantime, us developers try to help each other out during updates so we can all fix things within a week. It generally works out okay as long as you're patient and supportive of the people doing the work. ---bail http://www.bailopan.net/ -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Saturday, August 26, 2006 6:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released That's all true. One thing does confuse me a bit -- when you guys at Valve are running internal game-play tests, do you only ever play with stock-standard css? If not, and if you know the update stops one of those mods from working, perhaps a "heads up" to the mods you also use would be a nice thing to do? Something along the lines of: "sorry guys, hope you're not busy this weekend..." would probably do. Apart from that, meh... change happens. The update itself is really very good. On Sat, 2006-08-26 at 15:27 -0400, Kevin H wrote: Oh well, deal with it. I did. And my servers are all running fine. Software updates almost always break something on third party mods. This has been happening since valve started. Alfred dealt with this with Adminmod. You whining is not going to change a thing. And if your running a business, explain to your clients that addons will be disabled to there is a fix. And if you run a gaming community and rent a server. You just have to wait for the mods to be updated. Not the end of the world.. Its just a game. Oh, and the servers still run without mods.. :-) On 8/26/06, Thiesson Johann w
Re: [hlds_linux] Counter-Strike: Source update released
-- [ Picked text/plain from multipart/alternative ] They were helping the developers of the major mods update to the new SDK, such as Dystopia and a few others. Why wouldn't they help the major plugin developers? Whether it be a mod or a plugin you still have to change things to make it work the way you want. Also, the only reason I was "nitpicking" your grammar was because I thought "us developers" sounded out of context. I didn't mean it to be offensive by any terms. Anyway, I know for a fact that Valve was helping out the modders, so why wouldn't they help the people doing the plugins? On 8/26/06, David Anderson < [EMAIL PROTECTED]> wrote: > > There is no time to prepare for updates as the binaries are released > publically and that's it. Did you even read what I said? > > Valve doesn't and can't help us with the stuff that we're doing (the > stuff that breaks). Expecting them to would be ridiculous for a number > of reasons. If they're already confining us to dirty hacks, why would > they help us with our hacks? Also, why should they take time out of > their most likely busy schedule to help us with the hacks that'll break > anyway? > > The best solution is to just pre-release or beta-release the binaries to > developers. Even if it were only 48 hours in advance it'd be a huge > help and given the slow release cycle I don't think two days would hurt. > I'd (probably) stop whining if they did only that, since I'm willing > to sit here and hunt down binary changes for the night. > > Again it's not like none of this has been suggested before. > > ---bail > http://www.bailopan.net/ > > PS - since you felt like irrelevantly nitpicking my grammar, I'll note > that your period should have been inside the quotation marks. > > Cc2iscooL wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > You mean "we developers". Anyway, it's too bad that more developers, > > especially Mani, did not take advantage of the time they had to prepare > for > > the update. I'm sure if they asked Valve they would have helped them > port it > > over. > > > > On 8/26/06, David Anderson <[EMAIL PROTECTED]> wrote: > > > >>oh what a great idea why didn't anyone ever think of that before!?!1one > >> > >>hint: I don't know of anyone that "hardcodes memory offsets." We use as > >>dynamic methods as we can, but breakage is inevitable across large > >>updates. > >> > >>There's two solutions to this problem. One is actually listening to > >>server-side developers and the other is pre-releasing binaries to > >>server-side developers. Given the track record of almost two years, I > >>don't see anything changing. > >> > >>In the meantime, us developers try to help each other out during updates > > >>so we can all fix things within a week. It generally works out okay as > >>long as you're patient and supportive of the people doing the work. > >> > >>---bail > >> http://www.bailopan.net/ > >> > >> > >>>-Original Message- > >>>From: [EMAIL PROTECTED] > >>>[mailto: [EMAIL PROTECTED] On Behalf Of Andrew > >>>Forsberg > >>>Sent: Saturday, August 26, 2006 6:38 PM > >>>To: hlds_linux@list.valvesoftware.com > >>>Subject: Re: [hlds_linux] Counter-Strike: Source update released > >>> > >>>That's all true. One thing does confuse me a bit -- when you guys at > >> > >>Valve > >> > >>>are running internal game-play tests, do you only ever play with > >>>stock-standard css? If not, and if you know the update stops one of > >> > >>those > >> > >>>mods from working, perhaps a "heads up" to the mods you also use would > >> > >>be a > >> > >>>nice thing to do? Something along the lines of: "sorry guys, hope > you're > >> > >>not > >> > >>>busy this weekend..." would probably do. > >>> > >>>Apart from that, meh... change happens. The update itself is really > very > >>>good. > >>> > >>>On Sat, 2006-08-26 at 15:27 -0400, Kevin H wrote: > >>> > >>> > >>>>Oh well, deal with it. I did. And my servers are all running fine. > >>>>Software updates almost always break something on third party mods. > >>>> &
Re: [hlds_linux] Counter-Strike: Source update released
There is no time to prepare for updates as the binaries are released publically and that's it. Did you even read what I said? Valve doesn't and can't help us with the stuff that we're doing (the stuff that breaks). Expecting them to would be ridiculous for a number of reasons. If they're already confining us to dirty hacks, why would they help us with our hacks? Also, why should they take time out of their most likely busy schedule to help us with the hacks that'll break anyway? The best solution is to just pre-release or beta-release the binaries to developers. Even if it were only 48 hours in advance it'd be a huge help and given the slow release cycle I don't think two days would hurt. I'd (probably) stop whining if they did only that, since I'm willing to sit here and hunt down binary changes for the night. Again it's not like none of this has been suggested before. ---bail http://www.bailopan.net/ PS - since you felt like irrelevantly nitpicking my grammar, I'll note that your period should have been inside the quotation marks. Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] You mean "we developers". Anyway, it's too bad that more developers, especially Mani, did not take advantage of the time they had to prepare for the update. I'm sure if they asked Valve they would have helped them port it over. On 8/26/06, David Anderson <[EMAIL PROTECTED]> wrote: oh what a great idea why didn't anyone ever think of that before!?!1one hint: I don't know of anyone that "hardcodes memory offsets." We use as dynamic methods as we can, but breakage is inevitable across large updates. There's two solutions to this problem. One is actually listening to server-side developers and the other is pre-releasing binaries to server-side developers. Given the track record of almost two years, I don't see anything changing. In the meantime, us developers try to help each other out during updates so we can all fix things within a week. It generally works out okay as long as you're patient and supportive of the people doing the work. ---bail http://www.bailopan.net/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Saturday, August 26, 2006 6:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released That's all true. One thing does confuse me a bit -- when you guys at Valve are running internal game-play tests, do you only ever play with stock-standard css? If not, and if you know the update stops one of those mods from working, perhaps a "heads up" to the mods you also use would be a nice thing to do? Something along the lines of: "sorry guys, hope you're not busy this weekend..." would probably do. Apart from that, meh... change happens. The update itself is really very good. On Sat, 2006-08-26 at 15:27 -0400, Kevin H wrote: Oh well, deal with it. I did. And my servers are all running fine. Software updates almost always break something on third party mods. This has been happening since valve started. Alfred dealt with this with Adminmod. You whining is not going to change a thing. And if your running a business, explain to your clients that addons will be disabled to there is a fix. And if you run a gaming community and rent a server. You just have to wait for the mods to be updated. Not the end of the world.. Its just a game. Oh, and the servers still run without mods.. :-) On 8/26/06, Thiesson Johann wrote: The fact that every update broke the work of the HL community is a bad thing, and is not normal. I think there isn't anything to add to this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
-- [ Picked text/plain from multipart/alternative ] You mean "we developers". Anyway, it's too bad that more developers, especially Mani, did not take advantage of the time they had to prepare for the update. I'm sure if they asked Valve they would have helped them port it over. On 8/26/06, David Anderson <[EMAIL PROTECTED]> wrote: > > oh what a great idea why didn't anyone ever think of that before!?!1one > > hint: I don't know of anyone that "hardcodes memory offsets." We use as > dynamic methods as we can, but breakage is inevitable across large > updates. > > There's two solutions to this problem. One is actually listening to > server-side developers and the other is pre-releasing binaries to > server-side developers. Given the track record of almost two years, I > don't see anything changing. > > In the meantime, us developers try to help each other out during updates > so we can all fix things within a week. It generally works out okay as > long as you're patient and supportive of the people doing the work. > > ---bail > http://www.bailopan.net/ > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > > Forsberg > > Sent: Saturday, August 26, 2006 6:38 PM > > To: hlds_linux@list.valvesoftware.com > > Subject: Re: [hlds_linux] Counter-Strike: Source update released > > > > That's all true. One thing does confuse me a bit -- when you guys at > Valve > > are running internal game-play tests, do you only ever play with > > stock-standard css? If not, and if you know the update stops one of > those > > mods from working, perhaps a "heads up" to the mods you also use would > be a > > nice thing to do? Something along the lines of: "sorry guys, hope you're > not > > busy this weekend..." would probably do. > > > > Apart from that, meh... change happens. The update itself is really very > > good. > > > > On Sat, 2006-08-26 at 15:27 -0400, Kevin H wrote: > > > >>Oh well, deal with it. I did. And my servers are all running fine. > >>Software updates almost always break something on third party mods. > >> > >>This has been happening since valve started. Alfred dealt with this > >>with Adminmod. > >> > >>You whining is not going to change a thing. And if your running a > >>business, explain to your clients that addons will be disabled to > >>there is a fix. > >> > >>And if you run a gaming community and rent a server. You just have to > >>wait for the mods to be updated. Not the end of the world.. Its just a > >>game. > >> > >>Oh, and the servers still run without mods.. :-) > >> > >> > >>On 8/26/06, Thiesson Johann wrote: > >> > >> > >>>The fact that every update broke the work of the HL community is a > >>>bad thing, and is not normal. I think there isn't anything to add to > >>>this. > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
oh what a great idea why didn't anyone ever think of that before!?!1one hint: I don't know of anyone that "hardcodes memory offsets." We use as dynamic methods as we can, but breakage is inevitable across large updates. There's two solutions to this problem. One is actually listening to server-side developers and the other is pre-releasing binaries to server-side developers. Given the track record of almost two years, I don't see anything changing. In the meantime, us developers try to help each other out during updates so we can all fix things within a week. It generally works out okay as long as you're patient and supportive of the people doing the work. ---bail http://www.bailopan.net/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Saturday, August 26, 2006 6:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released That's all true. One thing does confuse me a bit -- when you guys at Valve are running internal game-play tests, do you only ever play with stock-standard css? If not, and if you know the update stops one of those mods from working, perhaps a "heads up" to the mods you also use would be a nice thing to do? Something along the lines of: "sorry guys, hope you're not busy this weekend..." would probably do. Apart from that, meh... change happens. The update itself is really very good. On Sat, 2006-08-26 at 15:27 -0400, Kevin H wrote: Oh well, deal with it. I did. And my servers are all running fine. Software updates almost always break something on third party mods. This has been happening since valve started. Alfred dealt with this with Adminmod. You whining is not going to change a thing. And if your running a business, explain to your clients that addons will be disabled to there is a fix. And if you run a gaming community and rent a server. You just have to wait for the mods to be updated. Not the end of the world.. Its just a game. Oh, and the servers still run without mods.. :-) On 8/26/06, Thiesson Johann wrote: The fact that every update broke the work of the HL community is a bad thing, and is not normal. I think there isn't anything to add to this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
I'm going to go out on a limb here and guess that the server plugins that are breaking are those that use hacks to hook into the engine, rather than using the server plugin interface. Memory locations, etc change with every update, so it would be impossible for Valve to stop plugins that do this from breaking. In order to prevent this, I recall Valve telling plugin writers to contact them so they can help them further expand the plugin interface, so they don't need to use unsupported methods to hook into the engine, although I'm not sure if anyone actually took them up on that offer. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Saturday, August 26, 2006 6:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released That's all true. One thing does confuse me a bit -- when you guys at Valve are running internal game-play tests, do you only ever play with stock-standard css? If not, and if you know the update stops one of those mods from working, perhaps a "heads up" to the mods you also use would be a nice thing to do? Something along the lines of: "sorry guys, hope you're not busy this weekend..." would probably do. Apart from that, meh... change happens. The update itself is really very good. On Sat, 2006-08-26 at 15:27 -0400, Kevin H wrote: > Oh well, deal with it. I did. And my servers are all running fine. > Software updates almost always break something on third party mods. > > This has been happening since valve started. Alfred dealt with this > with Adminmod. > > You whining is not going to change a thing. And if your running a > business, explain to your clients that addons will be disabled to > there is a fix. > > And if you run a gaming community and rent a server. You just have to > wait for the mods to be updated. Not the end of the world.. Its just a > game. > > Oh, and the servers still run without mods.. :-) > > > On 8/26/06, Thiesson Johann wrote: > > > The fact that every update broke the work of the HL community is a > > bad thing, and is not normal. I think there isn't anything to add to > > this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
I would sure hope there testing with just stock hl2dm/css/dods etc. There is no need to use addons. There was none to use at its first inception. Because no one had the SDK. And thats the only way there going to know if it will work on linux/windows. Is by itself. It up to the addon developer to figure out how to add his mod. One thing does confuse me a bit -- when you guys at Valve are running internal game-play tests, do you only ever play with stock-standard css? Why should they let them know, its not there problem. Its a third party mod. Not support by Valve. Do you realize there may be 30 plus addons out there. I would rather have Valve just worry about making sure updates work, and not the addons. Support falls on the creator of those addons to fix the problem after the update has been released to the public, if they choose too. If not, and if you know the update stops one of those mods from working, perhaps a "heads up" to the mods you also use would be a nice thing to do? Something along the lines of: "sorry guys, hope you're not busy this weekend..." would probably do. Apart from that, meh... change happens. The update itself is really very good. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
That's all true. One thing does confuse me a bit -- when you guys at Valve are running internal game-play tests, do you only ever play with stock-standard css? If not, and if you know the update stops one of those mods from working, perhaps a "heads up" to the mods you also use would be a nice thing to do? Something along the lines of: "sorry guys, hope you're not busy this weekend..." would probably do. Apart from that, meh... change happens. The update itself is really very good. On Sat, 2006-08-26 at 15:27 -0400, Kevin H wrote: > Oh well, deal with it. I did. And my servers are all running fine. > Software updates almost always break something on third party mods. > > This has been happening since valve started. Alfred dealt with this > with Adminmod. > > You whining is not going to change a thing. And if your running a > business, explain to your clients that addons will be disabled to > there is a fix. > > And if you run a gaming community and rent a server. You just have to > wait for the mods to be updated. Not the end of the world.. Its just a > game. > > Oh, and the servers still run without mods.. :-) > > > On 8/26/06, Thiesson Johann wrote: > > > The fact that every update broke the work of the HL community is a > > bad thing, and is not normal. I think there isn't anything to add to > > this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Oh well, deal with it. I did. And my servers are all running fine. Software updates almost always break something on third party mods. This has been happening since valve started. Alfred dealt with this with Adminmod. You whining is not going to change a thing. And if your running a business, explain to your clients that addons will be disabled to there is a fix. And if you run a gaming community and rent a server. You just have to wait for the mods to be updated. Not the end of the world.. Its just a game. Oh, and the servers still run without mods.. :-) On 8/26/06, Thiesson Johann <[EMAIL PROTECTED]> wrote: The fact that every update broke the work of the HL community is a bad thing, and is not normal. I think there isn't anything to add to this. -- DjoDjo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
-- You cannot compare 1998 an now, Half-Life is the most famous multiplayer game today, it have so many player, bring so much money. Imagine that on the client side at each update the game had to repair his maps, fix his configuration, scripts, that the custom mods where buggy, ect.. This is exacly what append here, on server side. The fact that every update broke the work of the HL community is a bad thing, and is not normal. I think there isn't anything to add to this. -- DjoDjo On Aug 26, 13:42, Kevin H wrote: > Be thankful that its not like in 1998 when you had to fight to find > the update, then let alone wait to try and download it. And hope > someone on this list provided a link to download the update. > > I'm sure there are still many here that remember those days. I sure do. > > I would rather do a file remove to disable a third party mod any day. > > Alfred knows how it is with admin addons. > > In a perfect world it would be nice if Valve released source code to > the third party addon developers a few days early. But at this time we > all know its not going to happen. > > You will just have to deal with it. Heck you run servers, anything can > happen. > > > > On 8/26/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > >True words. Valve is acting like EA Games more and more... > > > > > >> -Ursprüngliche Nachricht- > >> Von: hlds_linux@list.valvesoftware.com > >> Gesendet: 26.08.06 17:09:17 > >> An: hlds_linux@list.valvesoftware.com > >> Betreff: Re: [hlds_linux] Counter-Strike: Source update released > > > > > >> -- > >> Thanks for the new features, but ... do you realize you broke thousand > >> of game servers at almost each release ? > >> Is it so hard to have a minimum of testing and integration with the > >> tools used on 95% of the servers? > >> You are killing your own business by making GSP and servers > >> administrators bored with this kind of release. > >> > >> -- > >> DjoDjo > >> > >> On Aug 24, 15:36, Jason Ruymen wrote: > >> > Updates to Counter-Strike: Source have been released. Unless your are > >> > running a Linux server that auto-updates, please hldsupdatetool to get > >> > the update. The changes are: > >> > > >> > Counter-Strike: Source: > >> > * The radar display has been enhanced > >> > * de_train has received a High Dynamic Range (HDR) lighting > >> > treatment, as well as some bug fixes and layout tweaks > >> > * The player's eye height while crouching now matches their > >> > in-game player model eye position more closely > >> > * SourceTV now shows the weapon in first-person view > >> > * SourceTV supports the tv_transmitall command > >> > * Assorted exploit fixes > >> > > >> > Jason > >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Be thankful that its not like in 1998 when you had to fight to find the update, then let alone wait to try and download it. And hope someone on this list provided a link to download the update. I'm sure there are still many here that remember those days. I sure do. I would rather do a file remove to disable a third party mod any day. Alfred knows how it is with admin addons. In a perfect world it would be nice if Valve released source code to the third party addon developers a few days early. But at this time we all know its not going to happen. You will just have to deal with it. Heck you run servers, anything can happen. On 8/26/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: True words. Valve is acting like EA Games more and more... > -Ursprüngliche Nachricht- > Von: hlds_linux@list.valvesoftware.com > Gesendet: 26.08.06 17:09:17 > An: hlds_linux@list.valvesoftware.com > Betreff: Re: [hlds_linux] Counter-Strike: Source update released > -- > Thanks for the new features, but ... do you realize you broke thousand > of game servers at almost each release ? > Is it so hard to have a minimum of testing and integration with the > tools used on 95% of the servers? > You are killing your own business by making GSP and servers > administrators bored with this kind of release. > > -- > DjoDjo > > On Aug 24, 15:36, Jason Ruymen wrote: > > Updates to Counter-Strike: Source have been released. Unless your are > > running a Linux server that auto-updates, please hldsupdatetool to get > > the update. The changes are: > > > > Counter-Strike: Source: > > * The radar display has been enhanced > > * de_train has received a High Dynamic Range (HDR) lighting > > treatment, as well as some bug fixes and layout tweaks > > * The player's eye height while crouching now matches their > > in-game player model eye position more closely > > * SourceTV now shows the weapon in first-person view > > * SourceTV supports the tv_transmitall command > > * Assorted exploit fixes > > > > Jason > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
True words. Valve is acting like EA Games more and more... > -Ursprüngliche Nachricht- > Von: hlds_linux@list.valvesoftware.com > Gesendet: 26.08.06 17:09:17 > An: hlds_linux@list.valvesoftware.com > Betreff: Re: [hlds_linux] Counter-Strike: Source update released > -- > Thanks for the new features, but ... do you realize you broke thousand > of game servers at almost each release ? > Is it so hard to have a minimum of testing and integration with the > tools used on 95% of the servers? > You are killing your own business by making GSP and servers > administrators bored with this kind of release. > > -- > DjoDjo > > On Aug 24, 15:36, Jason Ruymen wrote: > > Updates to Counter-Strike: Source have been released. Unless your are > > running a Linux server that auto-updates, please hldsupdatetool to get > > the update. The changes are: > > > > Counter-Strike: Source: > > * The radar display has been enhanced > > * de_train has received a High Dynamic Range (HDR) lighting > > treatment, as well as some bug fixes and layout tweaks > > * The player's eye height while crouching now matches their > > in-game player model eye position more closely > > * SourceTV now shows the weapon in first-person view > > * SourceTV supports the tv_transmitall command > > * Assorted exploit fixes > > > > Jason > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- > Content-Description: Digital signature > > [ signature.asc of type application/pgp-signature deleted ] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
-- Thanks for the new features, but ... do you realize you broke thousand of game servers at almost each release ? Is it so hard to have a minimum of testing and integration with the tools used on 95% of the servers? You are killing your own business by making GSP and servers administrators bored with this kind of release. -- DjoDjo On Aug 24, 15:36, Jason Ruymen wrote: > Updates to Counter-Strike: Source have been released. Unless your are > running a Linux server that auto-updates, please hldsupdatetool to get > the update. The changes are: > > Counter-Strike: Source: > * The radar display has been enhanced > * de_train has received a High Dynamic Range (HDR) lighting > treatment, as well as some bug fixes and layout tweaks > * The player's eye height while crouching now matches their > in-game player model eye position more closely > * SourceTV now shows the weapon in first-person view > * SourceTV supports the tv_transmitall command > * Assorted exploit fixes > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released + Custom maps
I jsut double-checked we have 3.5+k css maps http://www.cgalliance.org/forums/showthread.php?t=15207 Here's the 8k+ 1.6 map list: http://www.cgalliance.org/forums/showthread.php?t=14207 We wanted to have the biggest possible map selection..:) Matt Albiniak wrote: Our GSP automatically renamed the /addons folder, disabling it for all customers. May not be the best solution, but the servers are stable at that point. Since this is a custom map topic, I've found the following maps to be incompatible with the update: de_strike_betafinal de_russka de_ contra de_cpl_mill and de_cpl_fire are compatible. You guys really have 2k maps in your maplist.txt file? You must buy Asprin in bulk. On 8/25/06, Cc2iscooL <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Well, I can tell you I'm getting some crap right now from customers who are having trouble with their mods. Let's just hope the mod makers put out an update which fixes these issues soon...otherwise I'm going to be losing some customers. On 8/25/06, Regime <[EMAIL PROTECTED]> wrote: > > Making back-ups and reverting to old versions and such isn't very useful > when there is no backward compatibility in the client software. > > Same story here by the way... All mods are switched off at the moment. > In my opinion (oh dear.. here we go) it's a shame major changes, that > could break mods, aren't communicated to the creators of the major CS:S > mods (mani, beetle, etc) before they are implemented. If that would be > done, they would be able to pre-release versions of their mods, that are > compatible with the Valve releases and it would save many of us > headache's trying to explain to the players on the servers (and in the > case of GSP's to the customers) why their favorite mods aren't working. > Giving some 'recognition' in that way to mods that run on a very large > percentage of the source based servers, would be a thing beneficial to > all parties involved (including Valve). > --- > Regime > http://www.livebythegun.com/ > > aXeR (AmmoBOX) wrote: > > Make backups ? > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My "Foundation" verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- "Grab the tape" CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released + Custom maps
Our GSP automatically renamed the /addons folder, disabling it for all customers. May not be the best solution, but the servers are stable at that point. Since this is a custom map topic, I've found the following maps to be incompatible with the update: de_strike_betafinal de_russka de_ contra de_cpl_mill and de_cpl_fire are compatible. You guys really have 2k maps in your maplist.txt file? You must buy Asprin in bulk. On 8/25/06, Cc2iscooL <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Well, I can tell you I'm getting some crap right now from customers who are having trouble with their mods. Let's just hope the mod makers put out an update which fixes these issues soon...otherwise I'm going to be losing some customers. On 8/25/06, Regime <[EMAIL PROTECTED]> wrote: > > Making back-ups and reverting to old versions and such isn't very useful > when there is no backward compatibility in the client software. > > Same story here by the way... All mods are switched off at the moment. > In my opinion (oh dear.. here we go) it's a shame major changes, that > could break mods, aren't communicated to the creators of the major CS:S > mods (mani, beetle, etc) before they are implemented. If that would be > done, they would be able to pre-release versions of their mods, that are > compatible with the Valve releases and it would save many of us > headache's trying to explain to the players on the servers (and in the > case of GSP's to the customers) why their favorite mods aren't working. > Giving some 'recognition' in that way to mods that run on a very large > percentage of the source based servers, would be a thing beneficial to > all parties involved (including Valve). > --- > Regime > http://www.livebythegun.com/ > > aXeR (AmmoBOX) wrote: > > Make backups ? > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released + Custom maps
-- [ Picked text/plain from multipart/alternative ] Well, I can tell you I'm getting some crap right now from customers who are having trouble with their mods. Let's just hope the mod makers put out an update which fixes these issues soon...otherwise I'm going to be losing some customers. On 8/25/06, Regime <[EMAIL PROTECTED]> wrote: > > Making back-ups and reverting to old versions and such isn't very useful > when there is no backward compatibility in the client software. > > Same story here by the way... All mods are switched off at the moment. > In my opinion (oh dear.. here we go) it's a shame major changes, that > could break mods, aren't communicated to the creators of the major CS:S > mods (mani, beetle, etc) before they are implemented. If that would be > done, they would be able to pre-release versions of their mods, that are > compatible with the Valve releases and it would save many of us > headache's trying to explain to the players on the servers (and in the > case of GSP's to the customers) why their favorite mods aren't working. > Giving some 'recognition' in that way to mods that run on a very large > percentage of the source based servers, would be a thing beneficial to > all parties involved (including Valve). > --- > Regime > http://www.livebythegun.com/ > > aXeR (AmmoBOX) wrote: > > Make backups ? > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released + Custom maps
Making back-ups and reverting to old versions and such isn't very useful when there is no backward compatibility in the client software. Same story here by the way... All mods are switched off at the moment. In my opinion (oh dear.. here we go) it's a shame major changes, that could break mods, aren't communicated to the creators of the major CS:S mods (mani, beetle, etc) before they are implemented. If that would be done, they would be able to pre-release versions of their mods, that are compatible with the Valve releases and it would save many of us headache's trying to explain to the players on the servers (and in the case of GSP's to the customers) why their favorite mods aren't working. Giving some 'recognition' in that way to mods that run on a very large percentage of the source based servers, would be a thing beneficial to all parties involved (including Valve). --- Regime http://www.livebythegun.com/ aXeR (AmmoBOX) wrote: > Make backups ? > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released + Custom maps
Make backups ? - Original Message - From: "William Warren" <[EMAIL PROTECTED]> To: Sent: Friday, August 25, 2006 3:31 PM Subject: Re: [hlds_linux] Counter-Strike: Source update released + Custom maps I have simply turned off ALL plugins and mods for right now. hand editing 2k plus custom map files just isn't time effective right now. I'm glad 1.6 didn't get nuked that would be over 8500 map files to edit for me.. Rónai György wrote: [ Converted text/html to text/plain ] A little additional Info: If you use custom maps, delete the external nav's for them. Otherwise, they will crash the server, if there are any players. This was you can get most of the custom maps to work. This fix only works for custom maps, wich has external nav files. Those, who have internal bspzipped ones, still crash the server (if they do). Dont forget to delete the nav files line, from the res file too, if there is one. Locutus Kevin H írta: -- [ Picked text/plain from multipart/alternative ] Mani Admin updated gametypes.txt Right click Save As http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt[1] May help -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ===References:=== 1. http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My "Foundation" verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- "Grab the tape" CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released + Custom maps
I have simply turned off ALL plugins and mods for right now. hand editing 2k plus custom map files just isn't time effective right now. I'm glad 1.6 didn't get nuked that would be over 8500 map files to edit for me.. Rónai György wrote: [ Converted text/html to text/plain ] A little additional Info: If you use custom maps, delete the external nav's for them. Otherwise, they will crash the server, if there are any players. This was you can get most of the custom maps to work. This fix only works for custom maps, wich has external nav files. Those, who have internal bspzipped ones, still crash the server (if they do). Dont forget to delete the nav files line, from the res file too, if there is one. Locutus Kevin H írta: -- [ Picked text/plain from multipart/alternative ] Mani Admin updated gametypes.txt Right click Save As http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt[1] May help -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ===References:=== 1. http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My "Foundation" verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- "Grab the tape" CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released + Custom maps
[ Converted text/html to text/plain ] A little additional Info: If you use custom maps, delete the external nav's for them. Otherwise, they will crash the server, if there are any players. This was you can get most of the custom maps to work. This fix only works for custom maps, wich has external nav files. Those, who have internal bspzipped ones, still crash the server (if they do). Dont forget to delete the nav files line, from the res file too, if there is one. Locutus Kevin H írta: -- [ Picked text/plain from multipart/alternative ] Mani Admin updated gametypes.txt Right click Save As http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt[1] May help -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ===References:=== 1. http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
-- [ Picked text/plain from multipart/alternative ] Mani Admin updated gametypes.txt Right click Save As http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt May help -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
the latest update has nuked alll mods that we run across 10 servers. is there anyone who has a revert i can get? I forgot to backup first and test test test.. Jason Ruymen wrote: Updates to Counter-Strike: Source have been released. Unless your are running a Linux server that auto-updates, please hldsupdatetool to get the update. The changes are: Counter-Strike: Source: * The radar display has been enhanced * de_train has received a High Dynamic Range (HDR) lighting treatment, as well as some bug fixes and layout tweaks * The player's eye height while crouching now matches their in-game player model eye position more closely * SourceTV now shows the weapon in first-person view * SourceTV supports the tv_transmitall command * Assorted exploit fixes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My "Foundation" verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- "Grab the tape" CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source update released
Updates to Counter-Strike: Source have been released. Unless your are running a Linux server that auto-updates, please hldsupdatetool to get the update. The changes are: Counter-Strike: Source: * The radar display has been enhanced * de_train has received a High Dynamic Range (HDR) lighting treatment, as well as some bug fixes and layout tweaks * The player's eye height while crouching now matches their in-game player model eye position more closely * SourceTV now shows the weapon in first-person view * SourceTV supports the tv_transmitall command * Assorted exploit fixes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
No, it affects also servers without Mani. Regards Ronny Isn't that A bug in Mani??? Looks like there lots of post in the mani fourms http://www.mani-admin-plugin.com http://www.mani-admin-plugin.com/forums/viewtopic.php?t=25628&highlight=rand om+map+change http://www.mani-admin-plugin.com/forums/viewtopic.php?t=19488&highlight=rand om+map+change -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Thursday, April 20, 2006 7:04 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released The "random map change after game commencing" bug still exist. To reproduce this, do the following: 1. run a linux dedicated server as usual 2. switch the map with the nextlevel command to a map that does not exist in the mapcycle After the next map loads and the game says "game commencing" the current map will be switched to another map. Regards Ronny We have released an update to Counter-Strike: Source and the Source Engine. Run the hldsupdatetool to get this update. The update is recommended but not required. This update fixes several bugs in both Counter-Strike: Source and the Source Engine, details can be found here: http://steampowered.com/index.php?area=news&id=581 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
Isn't that A bug in Mani??? Looks like there lots of post in the mani fourms http://www.mani-admin-plugin.com http://www.mani-admin-plugin.com/forums/viewtopic.php?t=25628&highlight=rand om+map+change http://www.mani-admin-plugin.com/forums/viewtopic.php?t=19488&highlight=rand om+map+change -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Thursday, April 20, 2006 7:04 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released The "random map change after game commencing" bug still exist. To reproduce this, do the following: 1. run a linux dedicated server as usual 2. switch the map with the nextlevel command to a map that does not exist in the mapcycle After the next map loads and the game says "game commencing" the current map will be switched to another map. Regards Ronny > We have released an update to Counter-Strike: Source and the Source > Engine. Run the hldsupdatetool to get this update. The update is > recommended but not required. > > This update fixes several bugs in both Counter-Strike: Source and the > Source Engine, details can be found here: > http://steampowered.com/index.php?area=news&id=581 > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
The "random map change after game commencing" bug still exist. To reproduce this, do the following: 1. run a linux dedicated server as usual 2. switch the map with the nextlevel command to a map that does not exist in the mapcycle After the next map loads and the game says "game commencing" the current map will be switched to another map. Regards Ronny We have released an update to Counter-Strike: Source and the Source Engine. Run the hldsupdatetool to get this update. The update is recommended but not required. This update fixes several bugs in both Counter-Strike: Source and the Source Engine, details can be found here: http://steampowered.com/index.php?area=news&id=581 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Alfred Reynolds escreveu: We have released an update to Counter-Strike: Source and the Source Engine. Run the hldsupdatetool to get this update. The update is recommended but not required. This update fixes several bugs in both Counter-Strike: Source and the Source Engine, details can be found here: http://steampowered.com/index.php?area=news&id=581 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux I hope the workarround for the freeze at round start works. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source update released
We have released an update to Counter-Strike: Source and the Source Engine. Run the hldsupdatetool to get this update. The update is recommended but not required. This update fixes several bugs in both Counter-Strike: Source and the Source Engine, details can be found here: http://steampowered.com/index.php?area=news&id=581 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
The random map change bug after game commencing still exists on linux servers. - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: ; ; <[EMAIL PROTECTED]> Sent: Wednesday, April 12, 2006 10:32 PM Subject: [hlds_linux] Counter-Strike: Source update released An update to Counter-Strike: Source has been released. To get the update run the hldsupdatetool. This update brings HDR to de_dust and adds two new player models, the GSG9 and Arctic. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source update released
An update to Counter-Strike: Source has been released. To get the update run the hldsupdatetool. This update brings HDR to de_dust and adds two new player models, the GSG9 and Arctic. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source update released
We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update is required. The update adds two new player models, SAS and Leet. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
The random bug that all players freezes after a new map still exists too... Regards Ronny We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. This release includes a remake of a classic map, cs_militia and also fixes several bugs. More details can be found here: http://steampowered.com/index.php?area=news&id=502 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
-.- OK, I'm sorry, i'll never mail to the list when a problem wasn't there vor 10 hours minimum... Tried to update for hours an then it works... think the first update wasn't right and the second time there were to many serverrequests... Sorry! Ignore my Spam! CU Alex x-ares-x schrieb: OK, now I ran out of content tickets... or something like that. Is this a problem of Steam-Performance or a problem of my server? -- ./steamupdate Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Source Shared Content' version 45 Ran out of content tickets -- x-ares-x schrieb: Help! I've Updated the Server and started when is was ready, and then... Console: Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Auto-restarting the server on crash Unable to find gameinfo.txt. Solutions: 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir 2. Run vconfig to specify which game you're working on. 3. Add -game on the command line where is the directory that gameinfo.txt is in. cat: hlds.30394.pid: Datei oder Verzeichnis nicht gefunden email debug.log to [EMAIL PROTECTED] Do Jan 19 15:16:59 CET 2006: Server restart in 10 seconds Debug.log: CRASH: Do Jan 19 15:11:35 CET 2006 Start Line: ./srcds_amd -debug -pingboost 1 -game cstrike -ip 213.153.65.74 -port 27015 -rcon_port 27015 -tickrate 66 +fps_max 500 +map cs_compound +maxplayers 18 +exec o711.cfg End of Source crash report I was trying to update the Server again, but it just hang... Can I do anything or Just wait? Regards Alex Ronny Schedel schrieb: Unfortunatly, the random mapchange bug after game commencing still exists. Regards Ronny We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. This release includes a remake of a classic map, cs_militia and also fixes several bugs. More details can be found here: http://steampowered.com/index.php?area=news&id=502 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
OK, now I ran out of content tickets... or something like that. Is this a problem of Steam-Performance or a problem of my server? -- ./steamupdate Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Source Shared Content' version 45 Ran out of content tickets -- x-ares-x schrieb: Help! I've Updated the Server and started when is was ready, and then... Console: Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Auto-restarting the server on crash Unable to find gameinfo.txt. Solutions: 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir 2. Run vconfig to specify which game you're working on. 3. Add -game on the command line where is the directory that gameinfo.txt is in. cat: hlds.30394.pid: Datei oder Verzeichnis nicht gefunden email debug.log to [EMAIL PROTECTED] Do Jan 19 15:16:59 CET 2006: Server restart in 10 seconds Debug.log: CRASH: Do Jan 19 15:11:35 CET 2006 Start Line: ./srcds_amd -debug -pingboost 1 -game cstrike -ip 213.153.65.74 -port 27015 -rcon_port 27015 -tickrate 66 +fps_max 500 +map cs_compound +maxplayers 18 +exec o711.cfg End of Source crash report I was trying to update the Server again, but it just hang... Can I do anything or Just wait? Regards Alex Ronny Schedel schrieb: Unfortunatly, the random mapchange bug after game commencing still exists. Regards Ronny We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. This release includes a remake of a classic map, cs_militia and also fixes several bugs. More details can be found here: http://steampowered.com/index.php?area=news&id=502 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Help! I've Updated the Server and started when is was ready, and then... Console: Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Auto-restarting the server on crash Unable to find gameinfo.txt. Solutions: 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir 2. Run vconfig to specify which game you're working on. 3. Add -game on the command line where is the directory that gameinfo.txt is in. cat: hlds.30394.pid: Datei oder Verzeichnis nicht gefunden email debug.log to [EMAIL PROTECTED] Do Jan 19 15:16:59 CET 2006: Server restart in 10 seconds Debug.log: CRASH: Do Jan 19 15:11:35 CET 2006 Start Line: ./srcds_amd -debug -pingboost 1 -game cstrike -ip 213.153.65.74 -port 27015 -rcon_port 27015 -tickrate 66 +fps_max 500 +map cs_compound +maxplayers 18 +exec o711.cfg End of Source crash report I was trying to update the Server again, but it just hang... Can I do anything or Just wait? Regards Alex Ronny Schedel schrieb: Unfortunatly, the random mapchange bug after game commencing still exists. Regards Ronny We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. This release includes a remake of a classic map, cs_militia and also fixes several bugs. More details can be found here: http://steampowered.com/index.php?area=news&id=502 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Unfortunatly, the random mapchange bug after game commencing still exists. Regards Ronny We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. This release includes a remake of a classic map, cs_militia and also fixes several bugs. More details can be found here: http://steampowered.com/index.php?area=news&id=502 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
thx but can u believe the onlyproblem was the \ at the end of D:\HLServer\css\ ?!?! as soon as I made it D:\HLServer\css it worked... DOH!! - Original Message - From: "Dan E" <[EMAIL PROTECTED]> To: Sent: Wednesday, January 18, 2006 10:44 PM Subject: Re: [hlds_linux] Counter-Strike: Source update released Try deleting/renaming the ClientRegistry.blob and InstallRecord.blob files in the root of the HLDS install directory. Just try renaming them and running the update command. --- InspectorG <[EMAIL PROTECTED]> wrote: And Also I just relized...doh Im on a windows machine and not my linux hehe. But if anyone knows answer, I have yet to get on Win mailing list also. "Why me... I know this had to be addressed before but whats this mean... and im real tired from a long day so I hope its not a stupid question... D:\>Checking bootstrapper version ... Updating Installation Cannot open blob archive file: CMultiFieldBlob(mem-mapped file): File does not exist and failed to create new file" - Original Message - From: "JCHost.net - Support" <[EMAIL PROTECTED]> To: Sent: Wednesday, January 18, 2006 8:42 PM Subject: RE: [hlds_linux] Counter-Strike: Source update released > Confirmed on various servers on my network. Some are some aren't I think > patience will solve this one though servers are prob busy. > > JC > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit > Sent: Wednesday, January 18, 2006 8:52 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source update released > > Same problems here. I'm also unable to update my gaming rig either, > stuck at 82% updated on CS :( > > *mutters* > > On Wed, 2006-01-18 at 18:28 -0800, Dan E wrote: >> Is anybody else able to update..? I have 3 servers >> and none of them are doing anything, just hanging at >> the first section of the update. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.375 / Virus Database: 267.14.20/234 - Release Date: 1/18/2006 > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.14.20/234 - Release Date: 1/18/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Try deleting/renaming the ClientRegistry.blob and InstallRecord.blob files in the root of the HLDS install directory. Just try renaming them and running the update command. --- InspectorG <[EMAIL PROTECTED]> wrote: > And Also I just relized...doh Im on a windows > machine and not my linux hehe. > But if anyone knows answer, I have yet to get on Win > mailing list also. > > > > "Why me... I know this had to be addressed before > but whats this mean... and > im real tired from a long day so I hope its not a > stupid question... > > D:\>Checking bootstrapper version ... > Updating Installation > Cannot open blob archive file: > CMultiFieldBlob(mem-mapped file): File does > not exist and failed to create new file" > > - Original Message - > From: "JCHost.net - Support" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, January 18, 2006 8:42 PM > Subject: RE: [hlds_linux] Counter-Strike: Source > update released > > > > Confirmed on various servers on my network. Some > are some aren't I think > > patience will solve this one though servers are > prob busy. > > > > JC > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] > On Behalf Of Scott Pettit > > Sent: Wednesday, January 18, 2006 8:52 PM > > To: hlds_linux@list.valvesoftware.com > > Subject: Re: [hlds_linux] Counter-Strike: Source > update released > > > > Same problems here. I'm also unable to update my > gaming rig either, > > stuck at 82% updated on CS :( > > > > *mutters* > > > > On Wed, 2006-01-18 at 18:28 -0800, Dan E wrote: > >> Is anybody else able to update..? I have 3 > servers > >> and none of them are doing anything, just hanging > at > >> the first section of the update. > > > > > > ___ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ___ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.1.375 / Virus Database: 267.14.20/234 - > Release Date: 1/18/2006 > > > > > > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Why me... I know this had to be addressed before but whats this mean... and im real tired from a long day so I hope its not a stupid question... D:\>Checking bootstrapper version ... Updating Installation Cannot open blob archive file: CMultiFieldBlob(mem-mapped file): File does not exist and failed to create new file - Original Message - From: "JCHost.net - Support" <[EMAIL PROTECTED]> To: Sent: Wednesday, January 18, 2006 8:42 PM Subject: RE: [hlds_linux] Counter-Strike: Source update released Confirmed on various servers on my network. Some are some aren't I think patience will solve this one though servers are prob busy. JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit Sent: Wednesday, January 18, 2006 8:52 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released Same problems here. I'm also unable to update my gaming rig either, stuck at 82% updated on CS :( *mutters* On Wed, 2006-01-18 at 18:28 -0800, Dan E wrote: Is anybody else able to update..? I have 3 servers and none of them are doing anything, just hanging at the first section of the update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.14.20/234 - Release Date: 1/18/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
And Also I just relized...doh Im on a windows machine and not my linux hehe. But if anyone knows answer, I have yet to get on Win mailing list also. "Why me... I know this had to be addressed before but whats this mean... and im real tired from a long day so I hope its not a stupid question... D:\>Checking bootstrapper version ... Updating Installation Cannot open blob archive file: CMultiFieldBlob(mem-mapped file): File does not exist and failed to create new file" - Original Message - From: "JCHost.net - Support" <[EMAIL PROTECTED]> To: Sent: Wednesday, January 18, 2006 8:42 PM Subject: RE: [hlds_linux] Counter-Strike: Source update released Confirmed on various servers on my network. Some are some aren't I think patience will solve this one though servers are prob busy. JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit Sent: Wednesday, January 18, 2006 8:52 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released Same problems here. I'm also unable to update my gaming rig either, stuck at 82% updated on CS :( *mutters* On Wed, 2006-01-18 at 18:28 -0800, Dan E wrote: Is anybody else able to update..? I have 3 servers and none of them are doing anything, just hanging at the first section of the update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.14.20/234 - Release Date: 1/18/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
Confirmed on various servers on my network. Some are some aren't I think patience will solve this one though servers are prob busy. JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit Sent: Wednesday, January 18, 2006 8:52 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released Same problems here. I'm also unable to update my gaming rig either, stuck at 82% updated on CS :( *mutters* On Wed, 2006-01-18 at 18:28 -0800, Dan E wrote: > Is anybody else able to update..? I have 3 servers > and none of them are doing anything, just hanging at > the first section of the update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Same problems here. I'm also unable to update my gaming rig either, stuck at 82% updated on CS :( *mutters* On Wed, 2006-01-18 at 18:28 -0800, Dan E wrote: > Is anybody else able to update..? I have 3 servers > and none of them are doing anything, just hanging at > the first section of the update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
I have haveing the same issue with both linux and windows servers - Original Message - From: "Dan E" <[EMAIL PROTECTED]> To: Sent: Wednesday, January 18, 2006 9:28 PM Subject: Re: [hlds_linux] Counter-Strike: Source update released Is anybody else able to update..? I have 3 servers and none of them are doing anything, just hanging at the first section of the update.. My client updated nice and fast, but the server is just... not.. doing anything. :( Is it just because there's an assload of traffic trying to update and it will go away, or is there something wrong with the update servers? I wanna play militia dammit! lol. --- Alfred Reynolds <[EMAIL PROTECTED]> wrote: We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. This release includes a remake of a classic map, cs_militia and also fixes several bugs. More details can be found here: http://steampowered.com/index.php?area=news&id=502 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
just wait they will start eventually i think things are a little busy atm Kingsley - Original Message - From: "Dan E" <[EMAIL PROTECTED]> To: Sent: Thursday, January 19, 2006 12:58 PM Subject: Re: [hlds_linux] Counter-Strike: Source update released Is anybody else able to update..? I have 3 servers and none of them are doing anything, just hanging at the first section of the update.. My client updated nice and fast, but the server is just... not.. doing anything. :( Is it just because there's an assload of traffic trying to update and it will go away, or is there something wrong with the update servers? I wanna play militia dammit! lol. --- Alfred Reynolds <[EMAIL PROTECTED]> wrote: We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. This release includes a remake of a classic map, cs_militia and also fixes several bugs. More details can be found here: http://steampowered.com/index.php?area=news&id=502 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Is anybody else able to update..? I have 3 servers and none of them are doing anything, just hanging at the first section of the update.. My client updated nice and fast, but the server is just... not.. doing anything. :( Is it just because there's an assload of traffic trying to update and it will go away, or is there something wrong with the update servers? I wanna play militia dammit! lol. --- Alfred Reynolds <[EMAIL PROTECTED]> wrote: > We have released an update to Counter-Strike: > Source. Run the > hldsupdatetool to get this update. > > This release includes a remake of a classic map, > cs_militia and also > fixes several bugs. More details can be found here: > http://steampowered.com/index.php?area=news&id=502 > > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
[EMAIL PROTECTED]:~/steam1$ ./steam -command update -game "Counter-Strike Source" -dir . Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Source Shared Content' from version 44 to version 45 Send Failure On Wed, 2006-01-18 at 17:47 -0800, Alfred Reynolds wrote: > We have released an update to Counter-Strike: Source. Run the > hldsupdatetool to get this update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source update released
We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. This release includes a remake of a classic map, cs_militia and also fixes several bugs. More details can be found here: http://steampowered.com/index.php?area=news&id=502 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
Get the Beta update from today to fix this logging problem. Scott Pettit wrote: > This explains why our HLStats has gone nuts - we have players being > added to other people's statistics all over the show :/ > > Bart King wrote: > >> Hi all, >> >> Since the update, I am observing unusual behavior with STEAM IDs. I >> believe this has been mentioned before with the recent HL1 update. >> >> For example: >> >> L 12/02/2005 - 13:55:19: "[RU]<<>><161><>" >> connected, address "xxx" L 12/02/2005 - 13:55:20: >> "[RU]<<>><161><>" STEAM USERID validated >> >> L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS >> (Recruiting)<169><>" connected, address "xxx" >> L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS >> (Recruiting)<169><>" STEAM USERID validated >> > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: AW: [hlds_linux] Counter-Strike: Source update released
I agree, valve used to be good to the community, and in many ways still are. They are the one to stride for when it comes to company<->community interactions, and that on several levels. I've been on this list since 2000 and there is no other company that can messure to the support we have got. On top of that you have a exelent plugin API (at least for hlds), easy command interface and they have made a stand against cheaters. But lately the quality of all this have gone downhill. The latest hlds upgrades have been a pain in the ass for us, counting from the first upgrade this year. (around may/june) Thats when I started to see a higher choke problems and reported it to the list. Apperently "noone" else had this issues, so I dropped it and thought it had something todo with my servers or network. Then a couple of month later when Valve released a new patch, that introduced threading I started to get a lot of crashes. On a normal day we got around 60 crashes, but all time high was about 80 crashes. I reported it in and still "noone" on the list had any problems. Now we are up to the v24->v27 crash issues. And everyone started to see crashes. And even those crashes that I reported months earlier. I would suggest that Valve get someone to go through all the code from each patch they released and se whats wrong. Hopefully they have a CVS of some kind. Even with these latest problems, I still consider Valve to be the one that every other gamecompany should copy from. A lot of developers have tried to integrate admin systems or improve serverside setups. Epic, Dice and even ID have a long way to go on these issues. Serveradmins want simplicity on setting up a server. Gameadmin wants simplicity to administrate a gameserver. I cant find any game that matches these points exept them from valve. /Bjorn On Sat, 3 Dec 2005, LuZiFeR wrote: > You are right, when you find fault on valve with their Test-Equipment > (Kernel-Tests on Update)... > > But i have never seen a Distributor, that is so close (and fast) to his > important customers (server administrators) > > Where on earth you have so quick reactions on problems ? > > I think nowhere > > Critism is good, but don't overdo it :) > > Regards LuZi > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von > [EMAIL PROTECTED] > Gesendet: Samstag, 3. Dezember 2005 00:37 > An: hlds_linux@list.valvesoftware.com > Betreff: Re: [hlds_linux] Counter-Strike: Source update released > > > Recently, Valve Inc has hit an all-time LOW on software releases, poorly > tested, no release notes, no support apart from 'alfred' who kinda knows > what hes doing when people report the problems HIS company should have > spotted > > > COME ON VALVE wake up and smell the coffee, this has been far from > acceptable in recent weeks. > > To 'Alfred' when are you going to release FULL and INSTRUCTIVE information > on your server software so that we dont have to rely on rumour and hearsay. > > > T > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
AW: [hlds_linux] Counter-Strike: Source update released
You are right, when you find fault on valve with their Test-Equipment (Kernel-Tests on Update)... But i have never seen a Distributor, that is so close (and fast) to his important customers (server administrators) Where on earth you have so quick reactions on problems ? I think nowhere Critism is good, but don't overdo it :) Regards LuZi -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von [EMAIL PROTECTED] Gesendet: Samstag, 3. Dezember 2005 00:37 An: hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] Counter-Strike: Source update released Recently, Valve Inc has hit an all-time LOW on software releases, poorly tested, no release notes, no support apart from 'alfred' who kinda knows what hes doing when people report the problems HIS company should have spotted COME ON VALVE wake up and smell the coffee, this has been far from acceptable in recent weeks. To 'Alfred' when are you going to release FULL and INSTRUCTIVE information on your server software so that we dont have to rely on rumour and hearsay. T ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Recently, Valve Inc has hit an all-time LOW on software releases, poorly tested, no release notes, no support apart from 'alfred' who kinda knows what hes doing when people report the problems HIS company should have spotted COME ON VALVE wake up and smell the coffee, this has been far from acceptable in recent weeks. To 'Alfred' when are you going to release FULL and INSTRUCTIVE information on your server software so that we dont have to rely on rumour and hearsay. T ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
Is there any reason why they have to keep releasing updates that cause servers to crash that use mods such as mani_admin_plugin? I think it would be a smart idea for mani and valve to collaborate on this before updates are release, or they should atleast be tested to see if something like this will occur. I mean I don't think I've seen a cs:s server online in the last few months that wasn't running mani mod. This is a complete nuisance for someone like myself that has to reinstall the damn mod 30 times after ever update. Oh yeah broke this one too http://www.siekhe-trophy.de/forum/viewtopic.php?t=134&sid=fe0d600e5ff0a82e6f 1e970dc4c74d00. Sigh...I have a headache. Also anyone reinstalling the mani plugin latest update, this will still cause a server crash if any weapon retrictions are enabled so just giving you a heads up. I would suggest not installing the latest mani update until a better release is available. JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit Sent: Friday, December 02, 2005 3:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released This explains why our HLStats has gone nuts - we have players being added to other people's statistics all over the show :/ Bart King wrote: > Hi all, > > Since the update, I am observing unusual behavior with STEAM IDs. I > believe > this has been mentioned before with the recent HL1 update. > > For example: > > L 12/02/2005 - 13:55:19: "[RU]<<>><161><>" > connected, address "xxx" > L 12/02/2005 - 13:55:20: "[RU]<<>><161><>" STEAM > USERID validated > > L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS > (Recruiting)<169><>" connected, address "xxx" > L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS > (Recruiting)<169><>" STEAM USERID validated > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
I'd think up a crafty response, but its friday and I'm a few drinks into it so... Christophe you are truely the nadir of the ignorant. Mahalo, sb On 12/2/05, Christoph Franke <[EMAIL PROTECTED]> wrote: > -- > Alfred Reynolds - Thu, Dec 01 2005 19:02:36 -0800: > > > This update also contains a Source Engine update, so if you run ANY > > Source engine based game then you should get this update (it is only > > required for Counter-Strike: Source however). > > > > - Alfred > > Thanks for ignoring me once again. It seems to me that we have different > opinions on what customer support should look like. > > Unsubscribing > > Christoph > -- > [ Content of type application/pgp-signature deleted ] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
This explains why our HLStats has gone nuts - we have players being added to other people's statistics all over the show :/ Bart King wrote: > Hi all, > > Since the update, I am observing unusual behavior with STEAM IDs. I > believe > this has been mentioned before with the recent HL1 update. > > For example: > > L 12/02/2005 - 13:55:19: "[RU]<<>><161><>" > connected, address "xxx" > L 12/02/2005 - 13:55:20: "[RU]<<>><161><>" STEAM > USERID validated > > L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS > (Recruiting)<169><>" connected, address "xxx" > L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS > (Recruiting)<169><>" STEAM USERID validated > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Christoph Franke wrote: -- Alfred Reynolds - Thu, Dec 01 2005 19:02:36 -0800: This update also contains a Source Engine update, so if you run ANY Source engine based game then you should get this update (it is only required for Counter-Strike: Source however). - Alfred Thanks for ignoring me once again. It seems to me that we have different opinions on what customer support should look like. Unsubscribing Christoph What are you complaining about ? Not getting an answer to your hl2.exe and datacache.dll problems on a hlds *SERVER* mailing list ? This is just not the right place to ask - open a ticket via steam support. Unbelievable ... Olly ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
-- Alfred Reynolds - Thu, Dec 01 2005 19:02:36 -0800: > This update also contains a Source Engine update, so if you run ANY > Source engine based game then you should get this update (it is only > required for Counter-Strike: Source however). > > - Alfred Thanks for ignoring me once again. It seems to me that we have different opinions on what customer support should look like. Unsubscribing Christoph -- [ Content of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
The ID you see on the "STEAM USERID validated" is the correct one. The one in the connected line is bad (its getting stale data from the previous user of that server slot), you should ignore that first Steam ID. Note that this is purely a logging problem, other systems (like banning) are not effected. We are working on a fix. - Alfred Bart King wrote: > Hi all, > > Since the update, I am observing unusual behavior with STEAM IDs. I > believe > this has been mentioned before with the recent HL1 update. > > For example: > > L 12/02/2005 - 13:55:19: "[RU]<<>><161><>" > connected, address "xxx" > L 12/02/2005 - 13:55:20: "[RU]<<>><161><>" > STEAM > USERID validated > > L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS > (Recruiting)<169><>" connected, address "xxx" > L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS > (Recruiting)<169><>" STEAM USERID validated > > Which one is correct? > > Also, to do with de_nuke, I am experiencing players falling through > stairs > and walking through boxes. Has anyone else observed this? It doesn't > do it > if I play the game with a local server in Windows... > > And just in case others haven't noticed (nothing to do with Valve, I > guess), > if you run Mani on your server, be sure to disable it since it > crashes srcds > every couple of minutes. There has been a small fix released, but it > still > crashes if you have weapon restrictions (at the time of writing). > > -- > Bart King -- http://www.bart666.com > +44 781 219 5654 > > (Posted via HTTP, apologies in advance :) > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
Try updating with -verify_all in command line -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Bart King Verzonden: vrijdag 2 december 2005 15:08 Aan: hlds_linux@list.valvesoftware.com Onderwerp: RE: [hlds_linux] Counter-Strike: Source update released Hi all, Since the update, I am observing unusual behavior with STEAM IDs. I believe this has been mentioned before with the recent HL1 update. For example: L 12/02/2005 - 13:55:19: "[RU]<<>><161><>" connected, address "xxx" L 12/02/2005 - 13:55:20: "[RU]<<>><161><>" STEAM USERID validated L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS (Recruiting)<169><>" connected, address "xxx" L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS (Recruiting)<169><>" STEAM USERID validated Which one is correct? Also, to do with de_nuke, I am experiencing players falling through stairs and walking through boxes. Has anyone else observed this? It doesn't do it if I play the game with a local server in Windows... And just in case others haven't noticed (nothing to do with Valve, I guess), if you run Mani on your server, be sure to disable it since it crashes srcds every couple of minutes. There has been a small fix released, but it still crashes if you have weapon restrictions (at the time of writing). -- Bart King -- http://www.bart666.com +44 781 219 5654 (Posted via HTTP, apologies in advance :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Your version of Nuke has some missing or corrupted textures. Whenever I've had that, I've always had to do a fresh install of the game in a separate directory and then make that my base file base (thru mv). I believe this goes hand in hand with the constant hangups in the Source updating which require constant babysitting to make sure they don't sit in one spot for hours at a time. Bart King wrote: Hi all, Since the update, I am observing unusual behavior with STEAM IDs. I believe this has been mentioned before with the recent HL1 update. For example: L 12/02/2005 - 13:55:19: "[RU]<<>><161><>" connected, address "xxx" L 12/02/2005 - 13:55:20: "[RU]<<>><161><>" STEAM USERID validated L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS (Recruiting)<169><>" connected, address "xxx" L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS (Recruiting)<169><>" STEAM USERID validated Which one is correct? Also, to do with de_nuke, I am experiencing players falling through stairs and walking through boxes. Has anyone else observed this? It doesn't do it if I play the game with a local server in Windows... And just in case others haven't noticed (nothing to do with Valve, I guess), if you run Mani on your server, be sure to disable it since it crashes srcds every couple of minutes. There has been a small fix released, but it still crashes if you have weapon restrictions (at the time of writing). -- Bart King -- http://www.bart666.com +44 781 219 5654 (Posted via HTTP, apologies in advance :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
Hi all, Since the update, I am observing unusual behavior with STEAM IDs. I believe this has been mentioned before with the recent HL1 update. For example: L 12/02/2005 - 13:55:19: "[RU]<<>><161><>" connected, address "xxx" L 12/02/2005 - 13:55:20: "[RU]<<>><161><>" STEAM USERID validated L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS (Recruiting)<169><>" connected, address "xxx" L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS (Recruiting)<169><>" STEAM USERID validated Which one is correct? Also, to do with de_nuke, I am experiencing players falling through stairs and walking through boxes. Has anyone else observed this? It doesn't do it if I play the game with a local server in Windows... And just in case others haven't noticed (nothing to do with Valve, I guess), if you run Mani on your server, be sure to disable it since it crashes srcds every couple of minutes. There has been a small fix released, but it still crashes if you have weapon restrictions (at the time of writing). -- Bart King -- http://www.bart666.com +44 781 219 5654 (Posted via HTTP, apologies in advance :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
-- Nic Strix - Fri, Dec 02 2005 13:27:21 +0100: > seeing as hl2.exe and datacache.dll are both windows files then maybe you > need to > 1. post in the windows mailing list or > 2. install the linux files > > all depending on your system... I see. Are there also forums _with_ feedback and a second Alfred for the windows issues? Actually I am an admin for several linux servers, and it doesn't make maintainance easier if you can't join your own boxes. The only thing I want is some kind of notice, which should be possible inspite of your argument being right formally. Omerta won't help the case. Regards Christoph -- [ Content of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
seeing as hl2.exe and datacache.dll are both windows files then maybe you need to 1. post in the windows mailing list or 2. install the linux files all depending on your system... N From: Christoph Franke <[EMAIL PROTECTED]> Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released Date: Fri, 2 Dec 2005 04:58:15 +0100 -- Alfred Reynolds - Thu, Dec 01 2005 19:02:36 -0800: > This update also contains a Source Engine update, so if you run ANY > Source engine based game then you should get this update (it is only > required for Counter-Strike: Source however). Indeed I tried to run a Source engine based game called Counter-Strike: Source for the last weeks. But two little folks called hl2.exe and datacache.dll keep me from doing that. Yes, you are right, I already mentioned it on hlds_linux (like hundreds of other people did in the valve forums). But I didn't see any response, neither at this location nor at the forums. This update didn't fix this known problem (there are more than 14.000 views on the corresponding threads in the valve forums), it rather seems to worsen stability concerns. It would be nice to get any kind of reaction on this attempt. Even the nicest eye candy (like HDR) is worth nothing if you can't run the game. Regards Christoph -- [ Content of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
-- Alfred Reynolds - Thu, Dec 01 2005 19:02:36 -0800: > This update also contains a Source Engine update, so if you run ANY > Source engine based game then you should get this update (it is only > required for Counter-Strike: Source however). Indeed I tried to run a Source engine based game called Counter-Strike: Source for the last weeks. But two little folks called hl2.exe and datacache.dll keep me from doing that. Yes, you are right, I already mentioned it on hlds_linux (like hundreds of other people did in the valve forums). But I didn't see any response, neither at this location nor at the forums. This update didn't fix this known problem (there are more than 14.000 views on the corresponding threads in the valve forums), it rather seems to worsen stability concerns. It would be nice to get any kind of reaction on this attempt. Even the nicest eye candy (like HDR) is worth nothing if you can't run the game. Regards Christoph -- [ Content of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
This update also contains a Source Engine update, so if you run ANY Source engine based game then you should get this update (it is only required for Counter-Strike: Source however). - Alfred Alfred Reynolds wrote: > We have released an update to Counter-Strike: Source. Run the > hldsupdatetool to get this update. The update is REQUIRED. > > This update adds a new map, de_nuke (ported from the classic CS 1.6 > map) > and numerous little feature additions and fixes. Go here for a full > list: > http://steampowered.com/index.php?area=news&id=487 > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source update released
We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update is REQUIRED. This update adds a new map, de_nuke (ported from the classic CS 1.6 map) and numerous little feature additions and fixes. Go here for a full list: http://steampowered.com/index.php?area=news&id=487 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux