Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-23 Thread dan

On 23/03/2013 07:58, Bruno Garcia wrote:

I also consider that Java Arbitrary code execution exploits are patched
quite fast and are not used widely in the hacking 'community'


You think? Have you applied for a job at Oracle or something? :-)

Anyway, it's offtopic but my general rule of thumb is, if I know about 
and could do something, then anyone could do it.


You'd have to have a huge ego to believe that everyone else is too dumb 
to do it.


--
Dan.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-23 Thread Rudy Bleeker
There Java vulnerabilities are out there and are being exploited. Oracle
isn't doing a really good job at patching them at the moment, there are
currently still a few known vulnerabilities that Oracle has known about for
a few weeks that haven't been patched. They may not be easy to implement
but there are being used, look at the whole NBC website debacle.

In any case I don't think there are many sites that you'd visit from the
in-game browser that require Java, so I think disabling Java for the Steam
in-game browser was a very good choice.


On Sat, Mar 23, 2013 at 8:58 AM, Bruno Garcia wrote:

> I have seen the proof of concepts of the latest Java exploits , and I think
> in this subject in particular there's no are no easy-setup tools that are
> provided to exploit the vulnerability. (I might have seen some metasploit
> modules, but not available to download)
> But just the fact that the paper released on those exploits drives everyone
> crazy.
> I also consider that Java Arbitrary code execution exploits are patched
> quite fast and are not used widely in the hacking 'community'
>
>
> On Fri, Mar 22, 2013 at 2:26 PM, dan  wrote:
>
> > On 20/03/2013 10:46, Bruno Garcia wrote:
> >
> >> On the other subject, I agree with css getting updates separately, I
> >> don't think those kids running severs will know their way around
> setting a
> >> Java exploit or even...seting...a MOTD at all.
> >>
> >
> > The in-game web browser can do far more than simply displaying MOTDs.
> >
> > Although I think they are so many tiny but important features away from
> it
> > being usable that alt-tab is still a much preferable way of looking at a
> > webpage mid game (and the lack of intelligent re-flowing of text to fit
> the
> > screen dimensions in big picture mode when you zoom in? C'mon Valve, buy
> > yourselves an android phone, zoom into a web page on that and see how it
> > should work ;) Panning left and right to read, say, the blurb in a
> > walkthrough, makes it awful to use)
> >
> > MOTD's aren't really an issue since there's really nothing worth seeing
> on
> > them and you can disable them easily enough.
> >
> > (I think you're rather naive in security terms to decide that "kids"
> > cannot set a java exploit)
> >
> > --
> > Dan.
> >
> >
> >
> >
> > __**_
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-23 Thread Bruno Garcia
I have seen the proof of concepts of the latest Java exploits , and I think
in this subject in particular there's no are no easy-setup tools that are
provided to exploit the vulnerability. (I might have seen some metasploit
modules, but not available to download)
But just the fact that the paper released on those exploits drives everyone
crazy.
I also consider that Java Arbitrary code execution exploits are patched
quite fast and are not used widely in the hacking 'community'


On Fri, Mar 22, 2013 at 2:26 PM, dan  wrote:

> On 20/03/2013 10:46, Bruno Garcia wrote:
>
>> On the other subject, I agree with css getting updates separately, I
>> don't think those kids running severs will know their way around setting a
>> Java exploit or even...seting...a MOTD at all.
>>
>
> The in-game web browser can do far more than simply displaying MOTDs.
>
> Although I think they are so many tiny but important features away from it
> being usable that alt-tab is still a much preferable way of looking at a
> webpage mid game (and the lack of intelligent re-flowing of text to fit the
> screen dimensions in big picture mode when you zoom in? C'mon Valve, buy
> yourselves an android phone, zoom into a web page on that and see how it
> should work ;) Panning left and right to read, say, the blurb in a
> walkthrough, makes it awful to use)
>
> MOTD's aren't really an issue since there's really nothing worth seeing on
> them and you can disable them easily enough.
>
> (I think you're rather naive in security terms to decide that "kids"
> cannot set a java exploit)
>
> --
> Dan.
>
>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-22 Thread dan

On 20/03/2013 10:46, Bruno Garcia wrote:
On the other subject, I agree with css getting updates separately, I 
don't think those kids running severs will know their way around 
setting a Java exploit or even...seting...a MOTD at all.


The in-game web browser can do far more than simply displaying MOTDs.

Although I think they are so many tiny but important features away from 
it being usable that alt-tab is still a much preferable way of looking 
at a webpage mid game (and the lack of intelligent re-flowing of text to 
fit the screen dimensions in big picture mode when you zoom in? C'mon 
Valve, buy yourselves an android phone, zoom into a web page on that and 
see how it should work ;) Panning left and right to read, say, the blurb 
in a walkthrough, makes it awful to use)


MOTD's aren't really an issue since there's really nothing worth seeing 
on them and you can disable them easily enough.


(I think you're rather naive in security terms to decide that "kids" 
cannot set a java exploit)


--
Dan.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-20 Thread Bruno Garcia
> "Reverse-engineered plugin SDK"
>

That's what I mean. Reverse Engineered? That means the Source SDK is
outdated and users had to work around it.


On Wed, Mar 20, 2013 at 7:51 AM, Denis Eliseev  wrote:

> He mean HL2SDK, (Clean versions are on http://hg.alliedmods.net/hl2sdks )
> on which are based all VSP, like MM:S etc..
>
> 20.03.2013, 14:47, "Bruno Garcia" :
> >>  So much so that plugin authors can no longer use the
> >>  same SDK due to major breaking changes between the different branches.
> >
> > Does the SDK source-code updates ?
> > As far as I know the SDK that you get from the Tools tab in Steam is a
> > very, very old branch of the Source Engine.
> > I think it's practically impossible to build server plugins for newer
> > versions of the engine from that SDK.
> >
> > On the other subject, I agree with css getting updates separately, I
> don't
> > think those kids running severs will know their way around setting a Java
> > exploit or even...seting...a MOTD at all.
> >
> > Say, a server crash exploit is released and it works for both CSS and
> TF2,
> > then in those cases both games should receive the same update
> >
> > On Tue, Mar 19, 2013 at 8:29 PM, Fletcher Dunn
> > wrote:
> >
> >>  All four games build out of the same source code.
> >>
> >>  CS:S does not share release depots, but it builds out of the same
> source
> >>  branch.  (This change was made by popular request, because an update
> to TF
> >>  would often break CS.)
> >>
> >>  With the SteamPipe release, which is coming soon, we will no longer
> share
> >>  any release depots between games.  We will continue to build each game
> out
> >>  of the same source code.  There is no reason for them to diverge,
> although
> >>  TF will be updated more frequently.
> >>
> >>  Replay is a special case; only a part of it is part of the "engine"
> per se.
> >>
> >>  -----Original Message-----
> >>  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >>  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> >>  Sent: Tuesday, March 19, 2013 4:24 PM
> >>  To: Half-Life dedicated Linux server mailing list
> >>  Cc: Alfred Reynolds
> >>  Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> >>
> >>  Unfortunately about a year before CS:GO came out they moved CS:S away
> from
> >>  the rest of the OrangeBox games (created a new engine fork). Since
> then we
> >>  lost replay which was "coming soon", and they've done a horrible job
> >>  keeping it lined up. So much so that plugin authors can no longer use
> the
> >>  same SDK due to major breaking changes between the different branches.
> As
> >>  well to this, exploits that were patched in the main branch never made
> it
> >>  to CS:S except in the February engine sync (was out of sync for about 5
> >>  months).
> >>
> >>  It appears that they're looking to do this now with every game, which
> >>  would mean that TF2 can update independently of other games. However,
> >>  should an engine change occur, the others (HL2:DM/DoD:S/etc) would be
> out
> >>  of sync, which only makes the headache worse for end users. MM:S is on
> 15%
> >>  of all reporting servers out there (which includes the ones run by
> Valve),
> >>  it's a pretty big user base, and devastating change.
> >>
> >>  Thanks,
> >>  Kyle.
> >>
> >>  On Tue, Mar 19, 2013 at 4:12 PM, [BT]Black V 
> wrote:
> >>>  That's SOURCE ENGINE changes. not TF2 changes.
> >>>  So that would cover counter strike source, wouldn't it?
> >>>  On 20 Mar 2013 12:09, "Kyle Sanderson"  wrote:
> >>>>  So it's acceptable for Counter-Strike: Source to have this risk?
> >>>>
> >>>>  Thanks,
> >>>>  Kyle.
> >>>>
> >>>>  On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds
> >>>>  wrote:
> >>>>>>  (outside of it being a buggy thing full of 0-days)
> >>>>>  It is that. The risk to the community at large is not worth the
> >>>>>  small
> >>>>>  (non-existent?) upside of allowing java in motd's.
> >>>>>
> >>>>>  - Alfred
> >>>>>
> >>>>>  -Original Message-
> >>>>

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-20 Thread Denis Eliseev
He mean HL2SDK, (Clean versions are on http://hg.alliedmods.net/hl2sdks ) on 
which are based all VSP, like MM:S etc..

20.03.2013, 14:47, "Bruno Garcia" :
>>  So much so that plugin authors can no longer use the
>>  same SDK due to major breaking changes between the different branches.
>
> Does the SDK source-code updates ?
> As far as I know the SDK that you get from the Tools tab in Steam is a
> very, very old branch of the Source Engine.
> I think it's practically impossible to build server plugins for newer
> versions of the engine from that SDK.
>
> On the other subject, I agree with css getting updates separately, I don't
> think those kids running severs will know their way around setting a Java
> exploit or even...seting...a MOTD at all.
>
> Say, a server crash exploit is released and it works for both CSS and TF2,
> then in those cases both games should receive the same update
>
> On Tue, Mar 19, 2013 at 8:29 PM, Fletcher Dunn
> wrote:
>
>>  All four games build out of the same source code.
>>
>>  CS:S does not share release depots, but it builds out of the same source
>>  branch.  (This change was made by popular request, because an update to TF
>>  would often break CS.)
>>
>>  With the SteamPipe release, which is coming soon, we will no longer share
>>  any release depots between games.  We will continue to build each game out
>>  of the same source code.  There is no reason for them to diverge, although
>>  TF will be updated more frequently.
>>
>>  Replay is a special case; only a part of it is part of the "engine" per se.
>>
>>  -Original Message-
>>  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
>>  Sent: Tuesday, March 19, 2013 4:24 PM
>>  To: Half-Life dedicated Linux server mailing list
>>  Cc: Alfred Reynolds
>>  Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>>  Unfortunately about a year before CS:GO came out they moved CS:S away from
>>  the rest of the OrangeBox games (created a new engine fork). Since then we
>>  lost replay which was "coming soon", and they've done a horrible job
>>  keeping it lined up. So much so that plugin authors can no longer use the
>>  same SDK due to major breaking changes between the different branches. As
>>  well to this, exploits that were patched in the main branch never made it
>>  to CS:S except in the February engine sync (was out of sync for about 5
>>  months).
>>
>>  It appears that they're looking to do this now with every game, which
>>  would mean that TF2 can update independently of other games. However,
>>  should an engine change occur, the others (HL2:DM/DoD:S/etc) would be out
>>  of sync, which only makes the headache worse for end users. MM:S is on 15%
>>  of all reporting servers out there (which includes the ones run by Valve),
>>  it's a pretty big user base, and devastating change.
>>
>>  Thanks,
>>  Kyle.
>>
>>  On Tue, Mar 19, 2013 at 4:12 PM, [BT]Black V  wrote:
>>>  That's SOURCE ENGINE changes. not TF2 changes.
>>>  So that would cover counter strike source, wouldn't it?
>>>  On 20 Mar 2013 12:09, "Kyle Sanderson"  wrote:
>>>>  So it's acceptable for Counter-Strike: Source to have this risk?
>>>>
>>>>  Thanks,
>>>>  Kyle.
>>>>
>>>>  On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds
>>>>  wrote:
>>>>>>  (outside of it being a buggy thing full of 0-days)
>>>>>  It is that. The risk to the community at large is not worth the
>>>>>  small
>>>>>  (non-existent?) upside of allowing java in motd's.
>>>>>
>>>>>  - Alfred
>>>>>
>>>>>  -Original Message-
>>>>>  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>>>>  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
>>>>  Reeuwijk
>>>>>  Sent: Tuesday, March 19, 2013 2:05 PM
>>>>>  To: Half-Life dedicated Linux server mailing list
>>>>>  Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
>>>>  released
>>>>>  ugh, sorry bout previous... keyboard fail.
>>>>>
>>>>>  The scoreboard bug has been around for a very long time, thnx for
>>>  fixing
>>>>>  that one :)
>>>>>
>>>>>  I was just curious on the disabl

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-20 Thread Bruno Garcia
> So much so that plugin authors can no longer use the
> same SDK due to major breaking changes between the different branches.


Does the SDK source-code updates ?
As far as I know the SDK that you get from the Tools tab in Steam is a
very, very old branch of the Source Engine.
I think it's practically impossible to build server plugins for newer
versions of the engine from that SDK.

On the other subject, I agree with css getting updates separately, I don't
think those kids running severs will know their way around setting a Java
exploit or even...seting...a MOTD at all.

Say, a server crash exploit is released and it works for both CSS and TF2,
then in those cases both games should receive the same update



On Tue, Mar 19, 2013 at 8:29 PM, Fletcher Dunn
wrote:

> All four games build out of the same source code.
>
> CS:S does not share release depots, but it builds out of the same source
> branch.  (This change was made by popular request, because an update to TF
> would often break CS.)
>
> With the SteamPipe release, which is coming soon, we will no longer share
> any release depots between games.  We will continue to build each game out
> of the same source code.  There is no reason for them to diverge, although
> TF will be updated more frequently.
>
> Replay is a special case; only a part of it is part of the "engine" per se.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> Sent: Tuesday, March 19, 2013 4:24 PM
> To: Half-Life dedicated Linux server mailing list
> Cc: Alfred Reynolds
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> Unfortunately about a year before CS:GO came out they moved CS:S away from
> the rest of the OrangeBox games (created a new engine fork). Since then we
> lost replay which was "coming soon", and they've done a horrible job
> keeping it lined up. So much so that plugin authors can no longer use the
> same SDK due to major breaking changes between the different branches. As
> well to this, exploits that were patched in the main branch never made it
> to CS:S except in the February engine sync (was out of sync for about 5
> months).
>
> It appears that they're looking to do this now with every game, which
> would mean that TF2 can update independently of other games. However,
> should an engine change occur, the others (HL2:DM/DoD:S/etc) would be out
> of sync, which only makes the headache worse for end users. MM:S is on 15%
> of all reporting servers out there (which includes the ones run by Valve),
> it's a pretty big user base, and devastating change.
>
> Thanks,
> Kyle.
>
>
> On Tue, Mar 19, 2013 at 4:12 PM, [BT]Black V  wrote:
>
> > That's SOURCE ENGINE changes. not TF2 changes.
> > So that would cover counter strike source, wouldn't it?
> > On 20 Mar 2013 12:09, "Kyle Sanderson"  wrote:
> >
> > > So it's acceptable for Counter-Strike: Source to have this risk?
> > >
> > > Thanks,
> > > Kyle.
> > >
> > >
> > > On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds
> > > wrote:
> > >
> > > > > (outside of it being a buggy thing full of 0-days)
> > > > It is that. The risk to the community at large is not worth the
> > > > small
> > > > (non-existent?) upside of allowing java in motd's.
> > > >
> > > > - Alfred
> > > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> > > Reeuwijk
> > > > Sent: Tuesday, March 19, 2013 2:05 PM
> > > > To: Half-Life dedicated Linux server mailing list
> > > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > > released
> > > >
> > > > ugh, sorry bout previous... keyboard fail.
> > > >
> > > >
> > > > The scoreboard bug has been around for a very long time, thnx for
> > fixing
> > > > that one :)
> > > >
> > > > I was just curious on the disabling of Java, the reason of it.
> > > > (outside
> > > of
> > > > it being a buggy thing full of 0-days)
> > > >
> > > >
> > > >
> > > >
> > > > 
> > > >  From: Eric Smith 
> > > > To: Half-Life dedicated Win32 server mailing list
> > >

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread Fletcher Dunn
All four games build out of the same source code.

CS:S does not share release depots, but it builds out of the same source 
branch.  (This change was made by popular request, because an update to TF 
would often break CS.)

With the SteamPipe release, which is coming soon, we will no longer share any 
release depots between games.  We will continue to build each game out of the 
same source code.  There is no reason for them to diverge, although TF will be 
updated more frequently.

Replay is a special case; only a part of it is part of the "engine" per se.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Tuesday, March 19, 2013 4:24 PM
To: Half-Life dedicated Linux server mailing list
Cc: Alfred Reynolds
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

Unfortunately about a year before CS:GO came out they moved CS:S away from the 
rest of the OrangeBox games (created a new engine fork). Since then we lost 
replay which was "coming soon", and they've done a horrible job keeping it 
lined up. So much so that plugin authors can no longer use the same SDK due to 
major breaking changes between the different branches. As well to this, 
exploits that were patched in the main branch never made it to CS:S except in 
the February engine sync (was out of sync for about 5 months).

It appears that they're looking to do this now with every game, which would 
mean that TF2 can update independently of other games. However, should an 
engine change occur, the others (HL2:DM/DoD:S/etc) would be out of sync, which 
only makes the headache worse for end users. MM:S is on 15% of all reporting 
servers out there (which includes the ones run by Valve), it's a pretty big 
user base, and devastating change.

Thanks,
Kyle.


On Tue, Mar 19, 2013 at 4:12 PM, [BT]Black V  wrote:

> That's SOURCE ENGINE changes. not TF2 changes.
> So that would cover counter strike source, wouldn't it?
> On 20 Mar 2013 12:09, "Kyle Sanderson"  wrote:
>
> > So it's acceptable for Counter-Strike: Source to have this risk?
> >
> > Thanks,
> > Kyle.
> >
> >
> > On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds
> > wrote:
> >
> > > > (outside of it being a buggy thing full of 0-days)
> > > It is that. The risk to the community at large is not worth the 
> > > small
> > > (non-existent?) upside of allowing java in motd's.
> > >
> > > - Alfred
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> > Reeuwijk
> > > Sent: Tuesday, March 19, 2013 2:05 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > released
> > >
> > > ugh, sorry bout previous... keyboard fail.
> > >
> > >
> > > The scoreboard bug has been around for a very long time, thnx for
> fixing
> > > that one :)
> > >
> > > I was just curious on the disabling of Java, the reason of it. 
> > > (outside
> > of
> > > it being a buggy thing full of 0-days)
> > >
> > >
> > >
> > >
> > > 
> > >  From: Eric Smith 
> > > To: Half-Life dedicated Win32 server mailing list 
> > > ; Half-Life dedicated Linux server 
> > > mailing list ;
> > > "'hlds_annou...@list.valvesoftware.com'"
> > > 
> > > Sent: Tuesday, 19 March 2013, 20:10
> > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates 
> > > released
> > >
> > > We've released mandatory updates for TF2, DoD:S, and HL2:DM. The 
> > > notes
> > for
> > > the updates are below.
> > >
> > > -Eric
> > >
> > > --
> > >
> > > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > > - Disabled Java for the in-game web browser
> > >
> > > Team Fortress 2
> > > - Fixed a scoreboard bug where domination count was reduced by 2 
> > > when a dominated player left the server 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list 
> > > archives, please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To 

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread Kyle Sanderson
Unfortunately about a year before CS:GO came out they moved CS:S away from
the rest of the OrangeBox games (created a new engine fork). Since then we
lost replay which was "coming soon", and they've done a horrible job
keeping it lined up. So much so that plugin authors can no longer use the
same SDK due to major breaking changes between the different branches. As
well to this, exploits that were patched in the main branch never made it
to CS:S except in the February engine sync (was out of sync for about 5
months).

It appears that they're looking to do this now with every game, which would
mean that TF2 can update independently of other games. However, should an
engine change occur, the others (HL2:DM/DoD:S/etc) would be out of sync,
which only makes the headache worse for end users. MM:S is on 15% of all
reporting servers out there (which includes the ones run by Valve), it's a
pretty big user base, and devastating change.

Thanks,
Kyle.


On Tue, Mar 19, 2013 at 4:12 PM, [BT]Black V  wrote:

> That's SOURCE ENGINE changes. not TF2 changes.
> So that would cover counter strike source, wouldn't it?
> On 20 Mar 2013 12:09, "Kyle Sanderson"  wrote:
>
> > So it's acceptable for Counter-Strike: Source to have this risk?
> >
> > Thanks,
> > Kyle.
> >
> >
> > On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds
> > wrote:
> >
> > > > (outside of it being a buggy thing full of 0-days)
> > > It is that. The risk to the community at large is not worth the small
> > > (non-existent?) upside of allowing java in motd's.
> > >
> > > - Alfred
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> > Reeuwijk
> > > Sent: Tuesday, March 19, 2013 2:05 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > released
> > >
> > > ugh, sorry bout previous... keyboard fail.
> > >
> > >
> > > The scoreboard bug has been around for a very long time, thnx for
> fixing
> > > that one :)
> > >
> > > I was just curious on the disabling of Java, the reason of it. (outside
> > of
> > > it being a buggy thing full of 0-days)
> > >
> > >
> > >
> > >
> > > 
> > >  From: Eric Smith 
> > > To: Half-Life dedicated Win32 server mailing list
> > > ; Half-Life dedicated Linux server
> > > mailing list ;
> > > "'hlds_annou...@list.valvesoftware.com'"
> > > 
> > > Sent: Tuesday, 19 March 2013, 20:10
> > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> > >
> > > We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
> > for
> > > the updates are below.
> > >
> > > -Eric
> > >
> > > --
> > >
> > > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > > - Disabled Java for the in-game web browser
> > >
> > > Team Fortress 2
> > > - Fixed a scoreboard bug where domination count was reduced by 2 when a
> > > dominated player left the server
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread Doctor McKay
CS:S hasn't been synced yet.


Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com


On Tue, Mar 19, 2013 at 7:12 PM, [BT]Black V  wrote:

> That's SOURCE ENGINE changes. not TF2 changes.
> So that would cover counter strike source, wouldn't it?
> On 20 Mar 2013 12:09, "Kyle Sanderson"  wrote:
>
> > So it's acceptable for Counter-Strike: Source to have this risk?
> >
> > Thanks,
> > Kyle.
> >
> >
> > On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds
> > wrote:
> >
> > > > (outside of it being a buggy thing full of 0-days)
> > > It is that. The risk to the community at large is not worth the small
> > > (non-existent?) upside of allowing java in motd's.
> > >
> > > - Alfred
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> > Reeuwijk
> > > Sent: Tuesday, March 19, 2013 2:05 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > released
> > >
> > > ugh, sorry bout previous... keyboard fail.
> > >
> > >
> > > The scoreboard bug has been around for a very long time, thnx for
> fixing
> > > that one :)
> > >
> > > I was just curious on the disabling of Java, the reason of it. (outside
> > of
> > > it being a buggy thing full of 0-days)
> > >
> > >
> > >
> > >
> > > 
> > >  From: Eric Smith 
> > > To: Half-Life dedicated Win32 server mailing list
> > > ; Half-Life dedicated Linux server
> > > mailing list ;
> > > "'hlds_annou...@list.valvesoftware.com'"
> > > 
> > > Sent: Tuesday, 19 March 2013, 20:10
> > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> > >
> > > We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
> > for
> > > the updates are below.
> > >
> > > -Eric
> > >
> > > --
> > >
> > > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > > - Disabled Java for the in-game web browser
> > >
> > > Team Fortress 2
> > > - Fixed a scoreboard bug where domination count was reduced by 2 when a
> > > dominated player left the server
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread Nomaan Ahmad
It would but later when CSS is sync'ed.

On 19 March 2013 23:12, [BT]Black V  wrote:

> That's SOURCE ENGINE changes. not TF2 changes.
> So that would cover counter strike source, wouldn't it?
> On 20 Mar 2013 12:09, "Kyle Sanderson"  wrote:
>
> > So it's acceptable for Counter-Strike: Source to have this risk?
> >
> > Thanks,
> > Kyle.
> >
> >
> > On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds
> > wrote:
> >
> > > > (outside of it being a buggy thing full of 0-days)
> > > It is that. The risk to the community at large is not worth the small
> > > (non-existent?) upside of allowing java in motd's.
> > >
> > > - Alfred
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> > Reeuwijk
> > > Sent: Tuesday, March 19, 2013 2:05 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > released
> > >
> > > ugh, sorry bout previous... keyboard fail.
> > >
> > >
> > > The scoreboard bug has been around for a very long time, thnx for
> fixing
> > > that one :)
> > >
> > > I was just curious on the disabling of Java, the reason of it. (outside
> > of
> > > it being a buggy thing full of 0-days)
> > >
> > >
> > >
> > >
> > > 
> > >  From: Eric Smith 
> > > To: Half-Life dedicated Win32 server mailing list
> > > ; Half-Life dedicated Linux server
> > > mailing list ;
> > > "'hlds_annou...@list.valvesoftware.com'"
> > > 
> > > Sent: Tuesday, 19 March 2013, 20:10
> > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> > >
> > > We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
> > for
> > > the updates are below.
> > >
> > > -Eric
> > >
> > > --
> > >
> > > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > > - Disabled Java for the in-game web browser
> > >
> > > Team Fortress 2
> > > - Fixed a scoreboard bug where domination count was reduced by 2 when a
> > > dominated player left the server
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread [BT]Black V
Oh right you are then
On 20 Mar 2013 12:17, "Gordon Reynolds" 
wrote:

> CS:S was moved off the branch that TF2, DOD:S, and HL2:DM were on if I
> remember correctly. It all uses the same tech but CS:S will need it's own
> release of this fix.
>
>
> On Tue, Mar 19, 2013 at 4:12 PM, [BT]Black V  wrote:
>
> > That's SOURCE ENGINE changes. not TF2 changes.
> > So that would cover counter strike source, wouldn't it?
> > On 20 Mar 2013 12:09, "Kyle Sanderson"  wrote:
> >
> > > So it's acceptable for Counter-Strike: Source to have this risk?
> > >
> > > Thanks,
> > > Kyle.
> > >
> > >
> > > On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds
> > > wrote:
> > >
> > > > > (outside of it being a buggy thing full of 0-days)
> > > > It is that. The risk to the community at large is not worth the small
> > > > (non-existent?) upside of allowing java in motd's.
> > > >
> > > > - Alfred
> > > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> > > Reeuwijk
> > > > Sent: Tuesday, March 19, 2013 2:05 PM
> > > > To: Half-Life dedicated Linux server mailing list
> > > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > > released
> > > >
> > > > ugh, sorry bout previous... keyboard fail.
> > > >
> > > >
> > > > The scoreboard bug has been around for a very long time, thnx for
> > fixing
> > > > that one :)
> > > >
> > > > I was just curious on the disabling of Java, the reason of it.
> (outside
> > > of
> > > > it being a buggy thing full of 0-days)
> > > >
> > > >
> > > >
> > > >
> > > > 
> > > >  From: Eric Smith 
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > ; Half-Life dedicated Linux server
> > > > mailing list ;
> > > > "'hlds_annou...@list.valvesoftware.com'"
> > > > 
> > > > Sent: Tuesday, 19 March 2013, 20:10
> > > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> > > >
> > > > We've released mandatory updates for TF2, DoD:S, and HL2:DM. The
> notes
> > > for
> > > > the updates are below.
> > > >
> > > > -Eric
> > > >
> > > > --
> > > >
> > > > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > > > - Disabled Java for the in-game web browser
> > > >
> > > > Team Fortress 2
> > > > - Fixed a scoreboard bug where domination count was reduced by 2
> when a
> > > > dominated player left the server
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> - Gordon Reynolds
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread wickedplayer494 .
No, it says it only covers HL2: DM and DoD:S (and of course TF2). CS:S has
been separate for quite a while now.

On Tue, Mar 19, 2013 at 6:12 PM, [BT]Black V  wrote:

> That's SOURCE ENGINE changes. not TF2 changes.
> So that would cover counter strike source, wouldn't it?
> On 20 Mar 2013 12:09, "Kyle Sanderson"  wrote:
>
> > So it's acceptable for Counter-Strike: Source to have this risk?
> >
> > Thanks,
> > Kyle.
> >
> >
> > On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds
> > wrote:
> >
> > > > (outside of it being a buggy thing full of 0-days)
> > > It is that. The risk to the community at large is not worth the small
> > > (non-existent?) upside of allowing java in motd's.
> > >
> > > - Alfred
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> > Reeuwijk
> > > Sent: Tuesday, March 19, 2013 2:05 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > released
> > >
> > > ugh, sorry bout previous... keyboard fail.
> > >
> > >
> > > The scoreboard bug has been around for a very long time, thnx for
> fixing
> > > that one :)
> > >
> > > I was just curious on the disabling of Java, the reason of it. (outside
> > of
> > > it being a buggy thing full of 0-days)
> > >
> > >
> > >
> > >
> > > 
> > >  From: Eric Smith 
> > > To: Half-Life dedicated Win32 server mailing list
> > > ; Half-Life dedicated Linux server
> > > mailing list ;
> > > "'hlds_annou...@list.valvesoftware.com'"
> > > 
> > > Sent: Tuesday, 19 March 2013, 20:10
> > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> > >
> > > We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
> > for
> > > the updates are below.
> > >
> > > -Eric
> > >
> > > --
> > >
> > > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > > - Disabled Java for the in-game web browser
> > >
> > > Team Fortress 2
> > > - Fixed a scoreboard bug where domination count was reduced by 2 when a
> > > dominated player left the server
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread Gordon Reynolds
CS:S was moved off the branch that TF2, DOD:S, and HL2:DM were on if I
remember correctly. It all uses the same tech but CS:S will need it's own
release of this fix.


On Tue, Mar 19, 2013 at 4:12 PM, [BT]Black V  wrote:

> That's SOURCE ENGINE changes. not TF2 changes.
> So that would cover counter strike source, wouldn't it?
> On 20 Mar 2013 12:09, "Kyle Sanderson"  wrote:
>
> > So it's acceptable for Counter-Strike: Source to have this risk?
> >
> > Thanks,
> > Kyle.
> >
> >
> > On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds
> > wrote:
> >
> > > > (outside of it being a buggy thing full of 0-days)
> > > It is that. The risk to the community at large is not worth the small
> > > (non-existent?) upside of allowing java in motd's.
> > >
> > > - Alfred
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> > Reeuwijk
> > > Sent: Tuesday, March 19, 2013 2:05 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > released
> > >
> > > ugh, sorry bout previous... keyboard fail.
> > >
> > >
> > > The scoreboard bug has been around for a very long time, thnx for
> fixing
> > > that one :)
> > >
> > > I was just curious on the disabling of Java, the reason of it. (outside
> > of
> > > it being a buggy thing full of 0-days)
> > >
> > >
> > >
> > >
> > > 
> > >  From: Eric Smith 
> > > To: Half-Life dedicated Win32 server mailing list
> > > ; Half-Life dedicated Linux server
> > > mailing list ;
> > > "'hlds_annou...@list.valvesoftware.com'"
> > > 
> > > Sent: Tuesday, 19 March 2013, 20:10
> > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> > >
> > > We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
> > for
> > > the updates are below.
> > >
> > > -Eric
> > >
> > > --
> > >
> > > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > > - Disabled Java for the in-game web browser
> > >
> > > Team Fortress 2
> > > - Fixed a scoreboard bug where domination count was reduced by 2 when a
> > > dominated player left the server
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
- Gordon Reynolds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread [BT]Black V
That's SOURCE ENGINE changes. not TF2 changes.
So that would cover counter strike source, wouldn't it?
On 20 Mar 2013 12:09, "Kyle Sanderson"  wrote:

> So it's acceptable for Counter-Strike: Source to have this risk?
>
> Thanks,
> Kyle.
>
>
> On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds
> wrote:
>
> > > (outside of it being a buggy thing full of 0-days)
> > It is that. The risk to the community at large is not worth the small
> > (non-existent?) upside of allowing java in motd's.
> >
> > - Alfred
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> Reeuwijk
> > Sent: Tuesday, March 19, 2013 2:05 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> >
> > ugh, sorry bout previous... keyboard fail.
> >
> >
> > The scoreboard bug has been around for a very long time, thnx for fixing
> > that one :)
> >
> > I was just curious on the disabling of Java, the reason of it. (outside
> of
> > it being a buggy thing full of 0-days)
> >
> >
> >
> >
> > 
> >  From: Eric Smith 
> > To: Half-Life dedicated Win32 server mailing list
> > ; Half-Life dedicated Linux server
> > mailing list ;
> > "'hlds_annou...@list.valvesoftware.com'"
> > 
> > Sent: Tuesday, 19 March 2013, 20:10
> > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> >
> > We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
> for
> > the updates are below.
> >
> > -Eric
> >
> > --
> >
> > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > - Disabled Java for the in-game web browser
> >
> > Team Fortress 2
> > - Fixed a scoreboard bug where domination count was reduced by 2 when a
> > dominated player left the server
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread Kyle Sanderson
So it's acceptable for Counter-Strike: Source to have this risk?

Thanks,
Kyle.


On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds
wrote:

> > (outside of it being a buggy thing full of 0-days)
> It is that. The risk to the community at large is not worth the small
> (non-existent?) upside of allowing java in motd's.
>
> - Alfred
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
> Sent: Tuesday, March 19, 2013 2:05 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> ugh, sorry bout previous... keyboard fail.
>
>
> The scoreboard bug has been around for a very long time, thnx for fixing
> that one :)
>
> I was just curious on the disabling of Java, the reason of it. (outside of
> it being a buggy thing full of 0-days)
>
>
>
>
> 
>  From: Eric Smith 
> To: Half-Life dedicated Win32 server mailing list
> ; Half-Life dedicated Linux server
> mailing list ;
> "'hlds_annou...@list.valvesoftware.com'"
> 
> Sent: Tuesday, 19 March 2013, 20:10
> Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for
> the updates are below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Disabled Java for the in-game web browser
>
> Team Fortress 2
> - Fixed a scoreboard bug where domination count was reduced by 2 when a
> dominated player left the server
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread wickedplayer494 .
Java was probably disabled due to a stink being raised over a server chain
(which I won't mention here) using an ad provider that carried an ad with a
Java exploit.

On Tue, Mar 19, 2013 at 4:05 PM, Mart-Jan Reeuwijk wrote:

> ugh, sorry bout previous... keyboard fail.
>
>
> The scoreboard bug has been around for a very long time, thnx for fixing
> that one :)
>
> I was just curious on the disabling of Java, the reason of it. (outside of
> it being a buggy thing full of 0-days)
>
>
>
>
> 
>  From: Eric Smith 
> To: Half-Life dedicated Win32 server mailing list
> ; Half-Life dedicated Linux server
> mailing list ;
> "'hlds_annou...@list.valvesoftware.com'"
> 
> Sent: Tuesday, 19 March 2013, 20:10
> Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for
> the updates are below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Disabled Java for the in-game web browser
>
> Team Fortress 2
> - Fixed a scoreboard bug where domination count was reduced by 2 when a
> dominated player left the server
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread Alfred Reynolds
> (outside of it being a buggy thing full of 0-days)
It is that. The risk to the community at large is not worth the small 
(non-existent?) upside of allowing java in motd's.

- Alfred

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan 
Reeuwijk
Sent: Tuesday, March 19, 2013 2:05 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

ugh, sorry bout previous... keyboard fail.


The scoreboard bug has been around for a very long time, thnx for fixing that 
one :)

I was just curious on the disabling of Java, the reason of it. (outside of it 
being a buggy thing full of 0-days)





 From: Eric Smith 
To: Half-Life dedicated Win32 server mailing list 
; Half-Life dedicated Linux server 
mailing list ; 
"'hlds_annou...@list.valvesoftware.com'" 
 
Sent: Tuesday, 19 March 2013, 20:10
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
 
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Disabled Java for the in-game web browser

Team Fortress 2
- Fixed a scoreboard bug where domination count was reduced by 2 when a 
dominated player left the server
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread Mart-Jan Reeuwijk
ugh, sorry bout previous... keyboard fail.


The scoreboard bug has been around for a very long time, thnx for fixing that 
one :)

I was just curious on the disabling of Java, the reason of it. (outside of it 
being a buggy thing full of 0-days)





 From: Eric Smith 
To: Half-Life dedicated Win32 server mailing list 
; Half-Life dedicated Linux server 
mailing list ; 
"'hlds_annou...@list.valvesoftware.com'" 
 
Sent: Tuesday, 19 March 2013, 20:10
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
 
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Disabled Java for the in-game web browser

Team Fortress 2
- Fixed a scoreboard bug where domination count was reduced by 2 when a 
dominated player left the server
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread Mart-Jan Reeuwijk



>
> From: Eric Smith 
>To: Half-Life dedicated Win32 server mailing list 
>; Half-Life dedicated Linux server mailing list 
>; "'hlds_annou...@list.valvesoftware.com'" 
> 
>Sent: Tuesday, 19 March 2013, 20:10
>Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
>We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
>updates are below.
>
>-Eric
>
>--
>
>Source Engine Changes (TF2, DoD:S, HL2:DM)
>- Disabled Java for the in-game web browser
>
>Team Fortress 2
>- Fixed a scoreboard bug where domination count was reduced by 2 when a 
>dominated player left the server
>
>
>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread Frank
Ohh ok you replied 18minutes after the update was "announced", not 1 hour.
But it is typical to really have this happen even within 30minutes after an
update is released let alone announced.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel
nilsson jokiaho
Sent: Friday, February 22, 2013 5:16 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

Not new no.

But when server and client are updated. And almost 1 hour are passed it
should work.  Note server and client was updated...


Frank skrev 2013-02-22 20:03:
> You must be new here..
>
> Give it time and it will work - this is common after updates.
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel
> nilsson jokiaho
> Sent: Friday, February 22, 2013 2:01 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
>
> After update.
>
> I cant start my client. Game is not available.
>
> Eric Smith skrev 2013-02-22 19:41:
>> We've released mandatory updates for Team Fortress 2, Day of Defeat:
> Source, and Half-Life 2: Deathmatch. The notes for the updates are below.
>> -Eric
>>
>> --
>>
>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>> - Fixed a client crash related to rendering models
>> - Fixed a client crash related to audio in the web browser
>> - Fixed servers crashing with the error message "Overflow error writing
> string table baseline"
>> - Fixed a missing material when setting mat_viewportscale to anything
> other than 1
>> - Fixed windowed mode under certain window managers for the Linux version
>> - Improved performance for the Linux version
>>
>> Team Fortress 2
>> - Added new promo items
>> - Fixed buildings not always being downgraded at the same rate by the
> Red-Tape Recorder
>> - Fixed not hearing the sound for the Shred Alert taunt while playing
Mann
> Vs. Machine
>> - Fixed players spamming the Shred Alert taunt in spawn rooms by changing
> their loadout presets
>> - Fixed giant robots sometimes getting stuck in Mann Vs. Machine
>> - Fixed a problem where traders that send in-game trade requests would
> receive the error message "The other player is currently busy trading with
> someone else" when the problem was actually related to Steam Guard
settings
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread David Fountain
Just so you know it was 15min between the update announcement and your email

SavSin
On Feb 22, 2013 2:18 PM, "daniel nilsson jokiaho" 
wrote:

> Not new no.
>
> But when server and client are updated. And almost 1 hour are passed it
> should work.  Note server and client was updated...
>
>
> Frank skrev 2013-02-22 20:03:
>
>> You must be new here..
>>
>> Give it time and it will work - this is common after updates.
>>
>>
>> -Original Message-
>> From: 
>> hlds_linux-bounces@list.**valvesoftware.com
>> [mailto:hlds_linux-bounces@**list.valvesoftware.com]
>> On Behalf Of daniel
>> nilsson jokiaho
>> Sent: Friday, February 22, 2013 2:01 PM
>> To: hlds_linux@list.valvesoftware.**com
>> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
>> released
>>
>> After update.
>>
>> I cant start my client. Game is not available.
>>
>> Eric Smith skrev 2013-02-22 19:41:
>>
>>> We've released mandatory updates for Team Fortress 2, Day of Defeat:
>>>
>> Source, and Half-Life 2: Deathmatch. The notes for the updates are below.
>>
>>> -Eric
>>>
>>> --
>>>
>>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>>> - Fixed a client crash related to rendering models
>>> - Fixed a client crash related to audio in the web browser
>>> - Fixed servers crashing with the error message "Overflow error writing
>>>
>> string table baseline"
>>
>>> - Fixed a missing material when setting mat_viewportscale to anything
>>>
>> other than 1
>>
>>> - Fixed windowed mode under certain window managers for the Linux version
>>> - Improved performance for the Linux version
>>>
>>> Team Fortress 2
>>> - Added new promo items
>>> - Fixed buildings not always being downgraded at the same rate by the
>>>
>> Red-Tape Recorder
>>
>>> - Fixed not hearing the sound for the Shred Alert taunt while playing
>>> Mann
>>>
>> Vs. Machine
>>
>>> - Fixed players spamming the Shred Alert taunt in spawn rooms by changing
>>>
>> their loadout presets
>>
>>> - Fixed giant robots sometimes getting stuck in Mann Vs. Machine
>>> - Fixed a problem where traders that send in-game trade requests would
>>>
>> receive the error message "The other player is currently busy trading with
>> someone else" when the problem was actually related to Steam Guard
>> settings
>>
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>
>> please visit:
>>
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread daniel nilsson jokiaho

Not new no.

But when server and client are updated. And almost 1 hour are passed it 
should work.  Note server and client was updated...



Frank skrev 2013-02-22 20:03:

You must be new here..

Give it time and it will work - this is common after updates.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel
nilsson jokiaho
Sent: Friday, February 22, 2013 2:01 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

After update.

I cant start my client. Game is not available.

Eric Smith skrev 2013-02-22 19:41:

We've released mandatory updates for Team Fortress 2, Day of Defeat:

Source, and Half-Life 2: Deathmatch. The notes for the updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to rendering models
- Fixed a client crash related to audio in the web browser
- Fixed servers crashing with the error message "Overflow error writing

string table baseline"

- Fixed a missing material when setting mat_viewportscale to anything

other than 1

- Fixed windowed mode under certain window managers for the Linux version
- Improved performance for the Linux version

Team Fortress 2
- Added new promo items
- Fixed buildings not always being downgraded at the same rate by the

Red-Tape Recorder

- Fixed not hearing the sound for the Shred Alert taunt while playing Mann

Vs. Machine

- Fixed players spamming the Shred Alert taunt in spawn rooms by changing

their loadout presets

- Fixed giant robots sometimes getting stuck in Mann Vs. Machine
- Fixed a problem where traders that send in-game trade requests would

receive the error message "The other player is currently busy trading with
someone else" when the problem was actually related to Steam Guard settings

___
To unsubscribe, edit your list preferences, or view the list archives,

please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread Eric Smith
Sorry. Yes, that note was for the Linux client.

-Eric



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Friday, February 22, 2013 11:15 AM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

When you say "- Improved performance for the Linux version", I assume that's 
for the Linux client?

Saint K.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, February 22, 2013 7:42 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, 
and Half-Life 2: Deathmatch. The notes for the updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to rendering models
- Fixed a client crash related to audio in the web browser
- Fixed servers crashing with the error message "Overflow error writing string 
table baseline"
- Fixed a missing material when setting mat_viewportscale to anything other 
than 1
- Fixed windowed mode under certain window managers for the Linux version
- Improved performance for the Linux version

Team Fortress 2
- Added new promo items
- Fixed buildings not always being downgraded at the same rate by the Red-Tape 
Recorder
- Fixed not hearing the sound for the Shred Alert taunt while playing Mann Vs. 
Machine
- Fixed players spamming the Shred Alert taunt in spawn rooms by changing their 
loadout presets
- Fixed giant robots sometimes getting stuck in Mann Vs. Machine
- Fixed a problem where traders that send in-game trade requests would receive 
the error message "The other player is currently busy trading with someone 
else" when the problem was actually related to Steam Guard settings

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread Saint K .
When you say "- Improved performance for the Linux version", I assume that's 
for the Linux client?

Saint K.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, February 22, 2013 7:42 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, 
and Half-Life 2: Deathmatch. The notes for the updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to rendering models
- Fixed a client crash related to audio in the web browser
- Fixed servers crashing with the error message "Overflow error writing string 
table baseline"
- Fixed a missing material when setting mat_viewportscale to anything other 
than 1
- Fixed windowed mode under certain window managers for the Linux version
- Improved performance for the Linux version

Team Fortress 2
- Added new promo items
- Fixed buildings not always being downgraded at the same rate by the Red-Tape 
Recorder
- Fixed not hearing the sound for the Shred Alert taunt while playing Mann Vs. 
Machine
- Fixed players spamming the Shred Alert taunt in spawn rooms by changing their 
loadout presets
- Fixed giant robots sometimes getting stuck in Mann Vs. Machine
- Fixed a problem where traders that send in-game trade requests would receive 
the error message "The other player is currently busy trading with someone 
else" when the problem was actually related to Steam Guard settings

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread Frank
You must be new here..

Give it time and it will work - this is common after updates.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel
nilsson jokiaho
Sent: Friday, February 22, 2013 2:01 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

After update.

I cant start my client. Game is not available.

Eric Smith skrev 2013-02-22 19:41:
> We've released mandatory updates for Team Fortress 2, Day of Defeat:
Source, and Half-Life 2: Deathmatch. The notes for the updates are below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Fixed a client crash related to rendering models
> - Fixed a client crash related to audio in the web browser
> - Fixed servers crashing with the error message "Overflow error writing
string table baseline"
> - Fixed a missing material when setting mat_viewportscale to anything
other than 1
> - Fixed windowed mode under certain window managers for the Linux version
> - Improved performance for the Linux version
>
> Team Fortress 2
> - Added new promo items
> - Fixed buildings not always being downgraded at the same rate by the
Red-Tape Recorder
> - Fixed not hearing the sound for the Shred Alert taunt while playing Mann
Vs. Machine
> - Fixed players spamming the Shred Alert taunt in spawn rooms by changing
their loadout presets
> - Fixed giant robots sometimes getting stuck in Mann Vs. Machine
> - Fixed a problem where traders that send in-game trade requests would
receive the error message "The other player is currently busy trading with
someone else" when the problem was actually related to Steam Guard settings
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread daniel nilsson jokiaho

After update.

I cant start my client. Game is not available.

Eric Smith skrev 2013-02-22 19:41:

We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, 
and Half-Life 2: Deathmatch. The notes for the updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to rendering models
- Fixed a client crash related to audio in the web browser
- Fixed servers crashing with the error message "Overflow error writing string table 
baseline"
- Fixed a missing material when setting mat_viewportscale to anything other 
than 1
- Fixed windowed mode under certain window managers for the Linux version
- Improved performance for the Linux version

Team Fortress 2
- Added new promo items
- Fixed buildings not always being downgraded at the same rate by the Red-Tape 
Recorder
- Fixed not hearing the sound for the Shred Alert taunt while playing Mann Vs. 
Machine
- Fixed players spamming the Shred Alert taunt in spawn rooms by changing their 
loadout presets
- Fixed giant robots sometimes getting stuck in Mann Vs. Machine
- Fixed a problem where traders that send in-game trade requests would receive the error 
message "The other player is currently busy trading with someone else" when the 
problem was actually related to Steam Guard settings

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-14 Thread ics
Would be interested to know on what value was the particle limit raised 
to? Thanks.


-ics

Eric Smith kirjoitti:

We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, 
and Half-Life 2: Deathmatch. The notes for the updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to the audio system
- Updated controller support for the Linux version

Team Fortress 2
- Added new Linux promo item
- Added new ETF2L, ESH, and UGC tournament medals
- Added new multicolored-lights style to the Festive Stickybomb Launcher
- Fixed Botkiller Medigun, Botkiller Flamethrower, Stickybomb Launcher, and 
Half-Zatoichi using the wrong Red team arms skin while on the Blue team
- Fixed a client crash related to the HUD control point maps
- Fixed "Low-Health Kills" strange part also counting kills after the player 
had died
- Fixed "Buildings Sapped" strange counter sometimes incrementing when 
buildings were destroyed without a sapper attached
- Fixed a teamkill exploit that used the Crusader's Crossbow
- Fixed not being able to view different styles while previewing items in the 
Mann Co. Store
- Fixed the paintability of the Mann Co. Cap and the Mann Co. Online Cap
- Increased the particle limit
- Updated The Map Maker's Medallion to be paintable
- Updated the Engineer's Cap so the Red team version displays the correct color 
when paint is applied
- Updated Mvm_Bigrock to fix a server crash when all players are dead
- Updated several backpack images to fix issues caused by mat_picmip
- Updated the localization files

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Jan Inge Sande
My servers just started crashing left and right, with the following message. 
They've been running fine for two hours (since the update), but now I can't 
start them. They're all on FreeBSD 9, but on different hardware and 
connections, both with and without SourceMod.

Connection to game coordinator established.
Received auth challenge; signing into gameserver account...
singleprocesspipe_linux.cpp (189) : Assertion Failed: 
CSingleProcessPipe::BWrite wrote too few bytes (7168/1587727) errno=11
Assert( Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes 
(7168/1587727) errno=11 
):/home/buildbot/buildslave_steam/steam_rel_client_linux/buil
d/src/clientdll/../common/singleprocesspipe_linux.cpp:189

ExceptionHandler::GenerateDump waitpid failed:Invalid argument
Uploading dump (in-process) [proxy '']
/tmp/dumps/assert_20121221010051_1.dmp
success = no
error:  Failed to open/read local data from file/application

--
Jan Inge

21. des. 2012 kl. 01:20 skrev Jeff Sugar :

> Aye, up and running here just fine.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Gordon Reynolds
It's 532mbish, and it took about 30 minutes to download here.


On Thu, Dec 20, 2012 at 4:20 PM, Jeff Sugar  wrote:

> Aye, up and running here just fine.
>
> Took like 40min to dl the update, though. Just sit tight, I guess?
> On Dec 20, 2012 3:53 PM, "Chris Oryschak"  wrote:
>
> > Has anyone grabbed the update yet?
> >
> >
> >   2:04 [209.197.20.100:27030] Failed.  Failed to connect to
> > 209.197.20.100:27030, errno 115 "Operation now in progress"
> >   2:04 [63.149.72.158:27030] Connecting...
> >   2:05 [63.149.72.158:27030] Connection established; handshaking...
> >   2:05 [63.149.72.158:27030] Sending login message...
> >   2:05 [63.149.72.158:27030] Failed.  Server rejected session login
> >   2:05 [209.197.20.103:27030] Connecting...
> >   2:08 [209.197.20.103:27030] Failed.  Failed to connect to
> > 209.197.20.103:27030, errno 115 "Operation now in progress"
> >   2:08 [209.197.30.35:27030] Connecting...
> >   2:11 [209.197.30.35:27030] Failed.  Failed to connect to
> > 209.197.30.35:27030, errno 115 "Operation now in progress"
> >   2:11 [63.231.204.94:27030] Connecting...
> >   2:14 [63.231.204.94:27030] Failed.  Failed to connect to
> > 63.231.204.94:27030, errno 115 "Operation now in progress"
> >   2:14 [209.197.30.34:27030] Connecting...
> >   2:17 [209.197.30.34:27030] Failed.  Failed to connect to
> > 209.197.30.34:27030, errno 115 "Operation now in progress"
> >   2:17 [63.234.91.158:27030] Connecting...
> >   2:17 [63.234.91.158:27030] Connection established; handshaking...
> >   2:18 [63.234.91.158:27030] Sending login message...
> >   2:18 [63.234.91.158:27030] Failed.  Server rejected session login
> >   2:18 [209.197.18.147:27030] Connecting...
> >   2:21 [209.197.18.147:27030] Failed.  Failed to connect to
> > 209.197.18.147:27030, errno 115 "Operation now in progress"
> >   2:21 [4.26.35.154:27030] Connecting...
> >   2:21 [4.26.35.154:27030] Connection established; handshaking...
> >   2:21 [4.26.35.154:27030] Sending login message...
> >   2:21 [4.26.35.154:27030] Failed.  Server rejected session login
> >   2:21 [209.197.20.100:27030] Connecting...
> >   2:24 [209.197.20.100:27030] Failed.  Failed to connect to
> > 209.197.20.100:27030, errno 115 "Operation now in progress"
> >   2:24 [63.149.72.158:27030] Connecting...
> >   2:27 [63.149.72.158:27030] Failed.  Failed to connect to
> > 63.149.72.158:27030, errno 115 "Operation now in progress"
> >   2:27 [209.197.20.103:27030] Connecting..
> >
> >
> > On Thu, Dec 20, 2012 at 6:45 PM, Kyle Sanderson 
> > wrote:
> >
> > > Not to be that guy, but do you think the CS:S update will happen this
> > week
> > > or after Christmas?
> > >
> > > Thanks,
> > > Kyle.
> > >
> > >
> > > On Thu, Dec 20, 2012 at 2:59 PM, Eric Smith 
> > > wrote:
> > >
> > > > We've released mandatory updates for TF2, DoD:S, and HL2:DM.  The
> notes
> > > > for the updates are below.
> > > >
> > > > -Eric
> > > >
> > > > --
> > > >
> > > > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > > > - Updated some Big Picture features
> > > > - Additional improvements for client stability
> > > >
> > > > Team Fortress 2
> > > > - Australian Christmas has begun!
> > > >- Added community-contributed winter event items
> > > >- Added Naughty and Nice winter keys to the Mann Co. Store
> > > > - Mann Vs. Machine
> > > >- Added a new tour of duty with unique loot:
> > > >  - Operation Mecha Engine, with 3 new advanced skill missions
> > > >  - New map mvm_bigrock
> > > >  - New Engineer Botkiller items
> > > >- Added new Engineer robot
> > > > - Added new Strange Filter items to the Mann Co. Store to support
> > > > community map makers
> > > > - Added new checkout dialogs and taunt-activated effect to raise
> > > awareness
> > > > for Community Map Stamps
> > > > - Added +context_action command (defaults to X for controllers). This
> > > will
> > > > use the action slot if your Canteen contains a charge and will taunt
> > > > otherwise3
> > > > - Added +attack3 command (defaults to middle-mouse button)
> > > > - Added Adult Swim items to the Mann Co. Store
> > > > - Fixed an exploit that allowed players to be permanently
> invulnerable
> > > > - Fixed the Pyro's airblast not working correctly when facing
> downhill
> > > > - Made Force-A-Nature pushback more consistent
> > > > - Updated pl_barnblitz
> > > >- Fixed various map exploits
> > > > - Updated sd_doomsday
> > > >- Fixed various map exploits
> > > > - Updated the localization files
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Jeff Sugar
Aye, up and running here just fine.

Took like 40min to dl the update, though. Just sit tight, I guess?
On Dec 20, 2012 3:53 PM, "Chris Oryschak"  wrote:

> Has anyone grabbed the update yet?
>
>
>   2:04 [209.197.20.100:27030] Failed.  Failed to connect to
> 209.197.20.100:27030, errno 115 "Operation now in progress"
>   2:04 [63.149.72.158:27030] Connecting...
>   2:05 [63.149.72.158:27030] Connection established; handshaking...
>   2:05 [63.149.72.158:27030] Sending login message...
>   2:05 [63.149.72.158:27030] Failed.  Server rejected session login
>   2:05 [209.197.20.103:27030] Connecting...
>   2:08 [209.197.20.103:27030] Failed.  Failed to connect to
> 209.197.20.103:27030, errno 115 "Operation now in progress"
>   2:08 [209.197.30.35:27030] Connecting...
>   2:11 [209.197.30.35:27030] Failed.  Failed to connect to
> 209.197.30.35:27030, errno 115 "Operation now in progress"
>   2:11 [63.231.204.94:27030] Connecting...
>   2:14 [63.231.204.94:27030] Failed.  Failed to connect to
> 63.231.204.94:27030, errno 115 "Operation now in progress"
>   2:14 [209.197.30.34:27030] Connecting...
>   2:17 [209.197.30.34:27030] Failed.  Failed to connect to
> 209.197.30.34:27030, errno 115 "Operation now in progress"
>   2:17 [63.234.91.158:27030] Connecting...
>   2:17 [63.234.91.158:27030] Connection established; handshaking...
>   2:18 [63.234.91.158:27030] Sending login message...
>   2:18 [63.234.91.158:27030] Failed.  Server rejected session login
>   2:18 [209.197.18.147:27030] Connecting...
>   2:21 [209.197.18.147:27030] Failed.  Failed to connect to
> 209.197.18.147:27030, errno 115 "Operation now in progress"
>   2:21 [4.26.35.154:27030] Connecting...
>   2:21 [4.26.35.154:27030] Connection established; handshaking...
>   2:21 [4.26.35.154:27030] Sending login message...
>   2:21 [4.26.35.154:27030] Failed.  Server rejected session login
>   2:21 [209.197.20.100:27030] Connecting...
>   2:24 [209.197.20.100:27030] Failed.  Failed to connect to
> 209.197.20.100:27030, errno 115 "Operation now in progress"
>   2:24 [63.149.72.158:27030] Connecting...
>   2:27 [63.149.72.158:27030] Failed.  Failed to connect to
> 63.149.72.158:27030, errno 115 "Operation now in progress"
>   2:27 [209.197.20.103:27030] Connecting..
>
>
> On Thu, Dec 20, 2012 at 6:45 PM, Kyle Sanderson 
> wrote:
>
> > Not to be that guy, but do you think the CS:S update will happen this
> week
> > or after Christmas?
> >
> > Thanks,
> > Kyle.
> >
> >
> > On Thu, Dec 20, 2012 at 2:59 PM, Eric Smith 
> > wrote:
> >
> > > We've released mandatory updates for TF2, DoD:S, and HL2:DM.  The notes
> > > for the updates are below.
> > >
> > > -Eric
> > >
> > > --
> > >
> > > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > > - Updated some Big Picture features
> > > - Additional improvements for client stability
> > >
> > > Team Fortress 2
> > > - Australian Christmas has begun!
> > >- Added community-contributed winter event items
> > >- Added Naughty and Nice winter keys to the Mann Co. Store
> > > - Mann Vs. Machine
> > >- Added a new tour of duty with unique loot:
> > >  - Operation Mecha Engine, with 3 new advanced skill missions
> > >  - New map mvm_bigrock
> > >  - New Engineer Botkiller items
> > >- Added new Engineer robot
> > > - Added new Strange Filter items to the Mann Co. Store to support
> > > community map makers
> > > - Added new checkout dialogs and taunt-activated effect to raise
> > awareness
> > > for Community Map Stamps
> > > - Added +context_action command (defaults to X for controllers). This
> > will
> > > use the action slot if your Canteen contains a charge and will taunt
> > > otherwise3
> > > - Added +attack3 command (defaults to middle-mouse button)
> > > - Added Adult Swim items to the Mann Co. Store
> > > - Fixed an exploit that allowed players to be permanently invulnerable
> > > - Fixed the Pyro's airblast not working correctly when facing downhill
> > > - Made Force-A-Nature pushback more consistent
> > > - Updated pl_barnblitz
> > >- Fixed various map exploits
> > > - Updated sd_doomsday
> > >- Fixed various map exploits
> > > - Updated the localization files
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
_

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Russell Smith
FYI anyone using SMAC, so far anyone connecting to my server has been 
immediately been banned for the following:


"SMAC: ConVar cl_particles_show_bbox violation (bad query result)"

Using SMAC 0.8.0.8

On 20.12.2012 15:41, Russell Smith wrote:

Cheers.  SourceMod is running.  No players on yet so I'm waiting to
see if there are any crashes.

On 20.12.2012 15:28, Nicholas Hastings wrote:

For the moment, you'll need a new MM:S snapshot from either the
stable or dev branch. We'll be making an actual release in the next
day or two.

It's recommended to also grab a dev snapshot of SM, especially for
TF2, but most (not all) functionality with be fine without on
DOD:S/HL2DM.


Russell Smith 
Thursday, December 20, 2012 6:21 PM
SourceMod broken for anyone else with this update?  MetaMod is 
loading but SM isn't even being recognized.





___
To unsubscribe, edit your list preferences, or view the list 
archives, please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Eric Smith 
Thursday, December 20, 2012 6:12 PM
Sorry, we forgot part of the notes:

- Added three new community weapons
- The Vaccinator
- The Loose Cannon
- The Rescue Ranger


-Eric



-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
Eric Smith

Sent: Thursday, December 20, 2012 2:59 PM
To: Half-Life dedicated Win32 server mailing list; 
'hlds_linux@list.valvesoftware.com'; 
'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates 
released


We've released mandatory updates for TF2, DoD:S, and HL2:DM. The 
notes for the updates are below.


-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated some Big Picture features
- Additional improvements for client stability

Team Fortress 2
- Australian Christmas has begun!
- Added community-contributed winter event items
- Added Naughty and Nice winter keys to the Mann Co. Store
- Mann Vs. Machine
- Added a new tour of duty with unique loot:
- Operation Mecha Engine, with 3 new advanced skill missions
- New map mvm_bigrock
- New Engineer Botkiller items
- Added new Engineer robot
- Added new Strange Filter items to the Mann Co. Store to support 
community map makers
- Added new checkout dialogs and taunt-activated effect to raise 
awareness for Community Map Stamps
- Added +context_action command (defaults to X for controllers). 
This will use the action slot if your Canteen contains a charge and 
will taunt otherwise3

- Added +attack3 command (defaults to middle-mouse button)
- Added Adult Swim items to the Mann Co. Store
- Fixed an exploit that allowed players to be permanently 
invulnerable
- Fixed the Pyro's airblast not working correctly when facing 
downhill

- Made Force-A-Nature pushback more consistent
- Updated pl_barnblitz
- Fixed various map exploits
- Updated sd_doomsday
- Fixed various map exploits
- Updated the localization files


___
hlds_announce mailing list
hlds_annou...@list.valvesoftware.com

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce

___
To unsubscribe, edit your list preferences, or view the list 
archives, please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Eric Smith 
Thursday, December 20, 2012 5:59 PM
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The 
notes for the updates are below.


-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated some Big Picture features
- Additional improvements for client stability

Team Fortress 2
- Australian Christmas has begun!
- Added community-contributed winter event items
- Added Naughty and Nice winter keys to the Mann Co. Store
- Mann Vs. Machine
- Added a new tour of duty with unique loot:
- Operation Mecha Engine, with 3 new advanced skill missions
- New map mvm_bigrock
- New Engineer Botkiller items
- Added new Engineer robot
- Added new Strange Filter items to the Mann Co. Store to support 
community map makers
- Added new checkout dialogs and taunt-activated effect to raise 
awareness for Community Map Stamps
- Added +context_action command (defaults to X for controllers). 
This will use the action slot if your Canteen contains a charge and 
will taunt otherwise3

- Added +attack3 command (defaults to middle-mouse button)
- Added Adult Swim items to the Mann Co. Store
- Fixed an exploit that allowed players to be permanently 
invulnerable
- Fixed the Pyro's airblast not working correctly when facing 
downhill

- Made Force-A-Nature pushback more consistent
- Updated pl_barnblitz
- Fixed various map exploits
- Updated sd_doomsday
- Fixed various map exploits
- Updated the localization files


___

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Eric Smith
Unfortunately, it's going to be after Christmas. Thanks for being patient.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Thursday, December 20, 2012 3:46 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

Not to be that guy, but do you think the CS:S update will happen this week or 
after Christmas?

Thanks,
Kyle.


On Thu, Dec 20, 2012 at 2:59 PM, Eric Smith  wrote:

> We've released mandatory updates for TF2, DoD:S, and HL2:DM.  The 
> notes for the updates are below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Updated some Big Picture features
> - Additional improvements for client stability
>
> Team Fortress 2
> - Australian Christmas has begun!
>- Added community-contributed winter event items
>- Added Naughty and Nice winter keys to the Mann Co. Store
> - Mann Vs. Machine
>- Added a new tour of duty with unique loot:
>  - Operation Mecha Engine, with 3 new advanced skill missions
>  - New map mvm_bigrock
>  - New Engineer Botkiller items
>- Added new Engineer robot
> - Added new Strange Filter items to the Mann Co. Store to support 
> community map makers
> - Added new checkout dialogs and taunt-activated effect to raise 
> awareness for Community Map Stamps
> - Added +context_action command (defaults to X for controllers). This 
> will use the action slot if your Canteen contains a charge and will 
> taunt
> otherwise3
> - Added +attack3 command (defaults to middle-mouse button)
> - Added Adult Swim items to the Mann Co. Store
> - Fixed an exploit that allowed players to be permanently invulnerable
> - Fixed the Pyro's airblast not working correctly when facing downhill
> - Made Force-A-Nature pushback more consistent
> - Updated pl_barnblitz
>- Fixed various map exploits
> - Updated sd_doomsday
>- Fixed various map exploits
> - Updated the localization files
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Chris Oryschak
Has anyone grabbed the update yet?


  2:04 [209.197.20.100:27030] Failed.  Failed to connect to
209.197.20.100:27030, errno 115 "Operation now in progress"
  2:04 [63.149.72.158:27030] Connecting...
  2:05 [63.149.72.158:27030] Connection established; handshaking...
  2:05 [63.149.72.158:27030] Sending login message...
  2:05 [63.149.72.158:27030] Failed.  Server rejected session login
  2:05 [209.197.20.103:27030] Connecting...
  2:08 [209.197.20.103:27030] Failed.  Failed to connect to
209.197.20.103:27030, errno 115 "Operation now in progress"
  2:08 [209.197.30.35:27030] Connecting...
  2:11 [209.197.30.35:27030] Failed.  Failed to connect to
209.197.30.35:27030, errno 115 "Operation now in progress"
  2:11 [63.231.204.94:27030] Connecting...
  2:14 [63.231.204.94:27030] Failed.  Failed to connect to
63.231.204.94:27030, errno 115 "Operation now in progress"
  2:14 [209.197.30.34:27030] Connecting...
  2:17 [209.197.30.34:27030] Failed.  Failed to connect to
209.197.30.34:27030, errno 115 "Operation now in progress"
  2:17 [63.234.91.158:27030] Connecting...
  2:17 [63.234.91.158:27030] Connection established; handshaking...
  2:18 [63.234.91.158:27030] Sending login message...
  2:18 [63.234.91.158:27030] Failed.  Server rejected session login
  2:18 [209.197.18.147:27030] Connecting...
  2:21 [209.197.18.147:27030] Failed.  Failed to connect to
209.197.18.147:27030, errno 115 "Operation now in progress"
  2:21 [4.26.35.154:27030] Connecting...
  2:21 [4.26.35.154:27030] Connection established; handshaking...
  2:21 [4.26.35.154:27030] Sending login message...
  2:21 [4.26.35.154:27030] Failed.  Server rejected session login
  2:21 [209.197.20.100:27030] Connecting...
  2:24 [209.197.20.100:27030] Failed.  Failed to connect to
209.197.20.100:27030, errno 115 "Operation now in progress"
  2:24 [63.149.72.158:27030] Connecting...
  2:27 [63.149.72.158:27030] Failed.  Failed to connect to
63.149.72.158:27030, errno 115 "Operation now in progress"
  2:27 [209.197.20.103:27030] Connecting..


On Thu, Dec 20, 2012 at 6:45 PM, Kyle Sanderson  wrote:

> Not to be that guy, but do you think the CS:S update will happen this week
> or after Christmas?
>
> Thanks,
> Kyle.
>
>
> On Thu, Dec 20, 2012 at 2:59 PM, Eric Smith 
> wrote:
>
> > We've released mandatory updates for TF2, DoD:S, and HL2:DM.  The notes
> > for the updates are below.
> >
> > -Eric
> >
> > --
> >
> > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > - Updated some Big Picture features
> > - Additional improvements for client stability
> >
> > Team Fortress 2
> > - Australian Christmas has begun!
> >- Added community-contributed winter event items
> >- Added Naughty and Nice winter keys to the Mann Co. Store
> > - Mann Vs. Machine
> >- Added a new tour of duty with unique loot:
> >  - Operation Mecha Engine, with 3 new advanced skill missions
> >  - New map mvm_bigrock
> >  - New Engineer Botkiller items
> >- Added new Engineer robot
> > - Added new Strange Filter items to the Mann Co. Store to support
> > community map makers
> > - Added new checkout dialogs and taunt-activated effect to raise
> awareness
> > for Community Map Stamps
> > - Added +context_action command (defaults to X for controllers). This
> will
> > use the action slot if your Canteen contains a charge and will taunt
> > otherwise3
> > - Added +attack3 command (defaults to middle-mouse button)
> > - Added Adult Swim items to the Mann Co. Store
> > - Fixed an exploit that allowed players to be permanently invulnerable
> > - Fixed the Pyro's airblast not working correctly when facing downhill
> > - Made Force-A-Nature pushback more consistent
> > - Updated pl_barnblitz
> >- Fixed various map exploits
> > - Updated sd_doomsday
> >- Fixed various map exploits
> > - Updated the localization files
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Kyle Sanderson
Not to be that guy, but do you think the CS:S update will happen this week
or after Christmas?

Thanks,
Kyle.


On Thu, Dec 20, 2012 at 2:59 PM, Eric Smith  wrote:

> We've released mandatory updates for TF2, DoD:S, and HL2:DM.  The notes
> for the updates are below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Updated some Big Picture features
> - Additional improvements for client stability
>
> Team Fortress 2
> - Australian Christmas has begun!
>- Added community-contributed winter event items
>- Added Naughty and Nice winter keys to the Mann Co. Store
> - Mann Vs. Machine
>- Added a new tour of duty with unique loot:
>  - Operation Mecha Engine, with 3 new advanced skill missions
>  - New map mvm_bigrock
>  - New Engineer Botkiller items
>- Added new Engineer robot
> - Added new Strange Filter items to the Mann Co. Store to support
> community map makers
> - Added new checkout dialogs and taunt-activated effect to raise awareness
> for Community Map Stamps
> - Added +context_action command (defaults to X for controllers). This will
> use the action slot if your Canteen contains a charge and will taunt
> otherwise3
> - Added +attack3 command (defaults to middle-mouse button)
> - Added Adult Swim items to the Mann Co. Store
> - Fixed an exploit that allowed players to be permanently invulnerable
> - Fixed the Pyro's airblast not working correctly when facing downhill
> - Made Force-A-Nature pushback more consistent
> - Updated pl_barnblitz
>- Fixed various map exploits
> - Updated sd_doomsday
>- Fixed various map exploits
> - Updated the localization files
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Russell Smith
Cheers.  SourceMod is running.  No players on yet so I'm waiting to see 
if there are any crashes.


On 20.12.2012 15:28, Nicholas Hastings wrote:

For the moment, you'll need a new MM:S snapshot from either the
stable or dev branch. We'll be making an actual release in the next
day or two.

It's recommended to also grab a dev snapshot of SM, especially for
TF2, but most (not all) functionality with be fine without on
DOD:S/HL2DM.


Russell Smith 
Thursday, December 20, 2012 6:21 PM
SourceMod broken for anyone else with this update?  MetaMod is 
loading but SM isn't even being recognized.





___
To unsubscribe, edit your list preferences, or view the list 
archives, please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Eric Smith 
Thursday, December 20, 2012 6:12 PM
Sorry, we forgot part of the notes:

- Added three new community weapons
- The Vaccinator
- The Loose Cannon
- The Rescue Ranger


-Eric



-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
Eric Smith

Sent: Thursday, December 20, 2012 2:59 PM
To: Half-Life dedicated Win32 server mailing list; 
'hlds_linux@list.valvesoftware.com'; 
'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates 
released


We've released mandatory updates for TF2, DoD:S, and HL2:DM. The 
notes for the updates are below.


-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated some Big Picture features
- Additional improvements for client stability

Team Fortress 2
- Australian Christmas has begun!
- Added community-contributed winter event items
- Added Naughty and Nice winter keys to the Mann Co. Store
- Mann Vs. Machine
- Added a new tour of duty with unique loot:
- Operation Mecha Engine, with 3 new advanced skill missions
- New map mvm_bigrock
- New Engineer Botkiller items
- Added new Engineer robot
- Added new Strange Filter items to the Mann Co. Store to support 
community map makers
- Added new checkout dialogs and taunt-activated effect to raise 
awareness for Community Map Stamps
- Added +context_action command (defaults to X for controllers). 
This will use the action slot if your Canteen contains a charge and 
will taunt otherwise3

- Added +attack3 command (defaults to middle-mouse button)
- Added Adult Swim items to the Mann Co. Store
- Fixed an exploit that allowed players to be permanently 
invulnerable
- Fixed the Pyro's airblast not working correctly when facing 
downhill

- Made Force-A-Nature pushback more consistent
- Updated pl_barnblitz
- Fixed various map exploits
- Updated sd_doomsday
- Fixed various map exploits
- Updated the localization files


___
hlds_announce mailing list
hlds_annou...@list.valvesoftware.com

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce

___
To unsubscribe, edit your list preferences, or view the list 
archives, please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Eric Smith 
Thursday, December 20, 2012 5:59 PM
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The 
notes for the updates are below.


-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated some Big Picture features
- Additional improvements for client stability

Team Fortress 2
- Australian Christmas has begun!
- Added community-contributed winter event items
- Added Naughty and Nice winter keys to the Mann Co. Store
- Mann Vs. Machine
- Added a new tour of duty with unique loot:
- Operation Mecha Engine, with 3 new advanced skill missions
- New map mvm_bigrock
- New Engineer Botkiller items
- Added new Engineer robot
- Added new Strange Filter items to the Mann Co. Store to support 
community map makers
- Added new checkout dialogs and taunt-activated effect to raise 
awareness for Community Map Stamps
- Added +context_action command (defaults to X for controllers). 
This will use the action slot if your Canteen contains a charge and 
will taunt otherwise3

- Added +attack3 command (defaults to middle-mouse button)
- Added Adult Swim items to the Mann Co. Store
- Fixed an exploit that allowed players to be permanently 
invulnerable
- Fixed the Pyro's airblast not working correctly when facing 
downhill

- Made Force-A-Nature pushback more consistent
- Updated pl_barnblitz
- Fixed various map exploits
- Updated sd_doomsday
- Fixed various map exploits
- Updated the localization files


___
To unsubscribe, edit your list preferences, or view the list 
archives, please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Marco Padovan
can confirm :(


Il 21/12/2012 00.21, Russell Smith ha scritto:
> SourceMod broken for anyone else with this update?  MetaMod is loading
> but SM isn't even being recognized.
>
> On 20.12.2012 15:12, Eric Smith wrote:
>> Sorry, we forgot part of the notes:
>>
>> - Added three new community weapons
>>- The Vaccinator
>>- The Loose Cannon
>>- The Rescue Ranger
>>
>>
>> -Eric
>>
>>
>>
>> -Original Message-
>> From: hlds_announce-boun...@list.valvesoftware.com
>> [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of
>> Eric Smith
>> Sent: Thursday, December 20, 2012 2:59 PM
>> To: Half-Life dedicated Win32 server mailing list;
>> 'hlds_linux@list.valvesoftware.com';
>> 'hlds_annou...@list.valvesoftware.com'
>> Subject: [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates
>> released
>>
>> We've released mandatory updates for TF2, DoD:S, and HL2:DM.  The
>> notes for the updates are below.
>>
>> -Eric
>>
>> --
>>
>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>> - Updated some Big Picture features
>> - Additional improvements for client stability
>>
>> Team Fortress 2
>> - Australian Christmas has begun!
>>- Added community-contributed winter event items
>>- Added Naughty and Nice winter keys to the Mann Co. Store
>> - Mann Vs. Machine
>>- Added a new tour of duty with unique loot:
>>  - Operation Mecha Engine, with 3 new advanced skill missions
>>  - New map mvm_bigrock
>>  - New Engineer Botkiller items
>>- Added new Engineer robot
>> - Added new Strange Filter items to the Mann Co. Store to support
>> community map makers
>> - Added new checkout dialogs and taunt-activated effect to raise
>> awareness for Community Map Stamps
>> - Added +context_action command (defaults to X for controllers). This
>> will use the action slot if your Canteen contains a charge and will
>> taunt otherwise3
>> - Added +attack3 command (defaults to middle-mouse button)
>> - Added Adult Swim items to the Mann Co. Store
>> - Fixed an exploit that allowed players to be permanently invulnerable
>> - Fixed the Pyro's airblast not working correctly when facing downhill
>> - Made Force-A-Nature pushback more consistent
>> - Updated pl_barnblitz
>>- Fixed various map exploits
>> - Updated sd_doomsday
>>- Fixed various map exploits
>> - Updated the localization files
>>
>>
>> ___
>> hlds_announce mailing list
>> hlds_annou...@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Nicholas Hastings
For the moment, you'll need a new MM:S snapshot from either the stable 
or dev branch. We'll be making an actual release in the next day or two.


It's recommended to also grab a dev snapshot of SM, especially for TF2, 
but most (not all) functionality with be fine without on DOD:S/HL2DM.



Russell Smith 
Thursday, December 20, 2012 6:21 PM
SourceMod broken for anyone else with this update?  MetaMod is loading 
but SM isn't even being recognized.





___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Eric Smith 
Thursday, December 20, 2012 6:12 PM
Sorry, we forgot part of the notes:

- Added three new community weapons
- The Vaccinator
- The Loose Cannon
- The Rescue Ranger


-Eric



-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
Eric Smith

Sent: Thursday, December 20, 2012 2:59 PM
To: Half-Life dedicated Win32 server mailing list; 
'hlds_linux@list.valvesoftware.com'; 
'hlds_annou...@list.valvesoftware.com'

Subject: [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes 
for the updates are below.


-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated some Big Picture features
- Additional improvements for client stability

Team Fortress 2
- Australian Christmas has begun!
- Added community-contributed winter event items
- Added Naughty and Nice winter keys to the Mann Co. Store
- Mann Vs. Machine
- Added a new tour of duty with unique loot:
- Operation Mecha Engine, with 3 new advanced skill missions
- New map mvm_bigrock
- New Engineer Botkiller items
- Added new Engineer robot
- Added new Strange Filter items to the Mann Co. Store to support 
community map makers
- Added new checkout dialogs and taunt-activated effect to raise 
awareness for Community Map Stamps
- Added +context_action command (defaults to X for controllers). This 
will use the action slot if your Canteen contains a charge and will 
taunt otherwise3

- Added +attack3 command (defaults to middle-mouse button)
- Added Adult Swim items to the Mann Co. Store
- Fixed an exploit that allowed players to be permanently invulnerable
- Fixed the Pyro's airblast not working correctly when facing downhill
- Made Force-A-Nature pushback more consistent
- Updated pl_barnblitz
- Fixed various map exploits
- Updated sd_doomsday
- Fixed various map exploits
- Updated the localization files


___
hlds_announce mailing list
hlds_annou...@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce

___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Eric Smith 
Thursday, December 20, 2012 5:59 PM
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes 
for the updates are below.


-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated some Big Picture features
- Additional improvements for client stability

Team Fortress 2
- Australian Christmas has begun!
- Added community-contributed winter event items
- Added Naughty and Nice winter keys to the Mann Co. Store
- Mann Vs. Machine
- Added a new tour of duty with unique loot:
- Operation Mecha Engine, with 3 new advanced skill missions
- New map mvm_bigrock
- New Engineer Botkiller items
- Added new Engineer robot
- Added new Strange Filter items to the Mann Co. Store to support 
community map makers
- Added new checkout dialogs and taunt-activated effect to raise 
awareness for Community Map Stamps
- Added +context_action command (defaults to X for controllers). This 
will use the action slot if your Canteen contains a charge and will 
taunt otherwise3

- Added +attack3 command (defaults to middle-mouse button)
- Added Adult Swim items to the Mann Co. Store
- Fixed an exploit that allowed players to be permanently invulnerable
- Fixed the Pyro's airblast not working correctly when facing downhill
- Made Force-A-Nature pushback more consistent
- Updated pl_barnblitz
- Fixed various map exploits
- Updated sd_doomsday
- Fixed various map exploits
- Updated the localization files


___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


--
Nicholas Hastings
AlliedMods.net 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
htt

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Nomaan Ahmad
Eventscripts is broken for sure.

On 20 December 2012 23:21, Russell Smith  wrote:

> SourceMod broken for anyone else with this update?  MetaMod is loading but
> SM isn't even being recognized.
>
>
> On 20.12.2012 15:12, Eric Smith wrote:
>
>> Sorry, we forgot part of the notes:
>>
>> - Added three new community weapons
>>- The Vaccinator
>>- The Loose Cannon
>>- The Rescue Ranger
>>
>>
>> -Eric
>>
>>
>>
>> -Original Message-
>> From: 
>> hlds_announce-bounces@list.**valvesoftware.com
>> [mailto:hlds_announce-bounces@**list.valvesoftware.com]
>> On Behalf Of
>> Eric Smith
>> Sent: Thursday, December 20, 2012 2:59 PM
>> To: Half-Life dedicated Win32 server mailing list;
>> 'hlds_linux@list.**valvesoftware.com 
>> ';
>> 'hlds_announce@list.**valvesoftware.com
>> '
>> Subject: [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>> We've released mandatory updates for TF2, DoD:S, and HL2:DM.  The
>> notes for the updates are below.
>>
>> -Eric
>>
>> --
>>
>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>> - Updated some Big Picture features
>> - Additional improvements for client stability
>>
>> Team Fortress 2
>> - Australian Christmas has begun!
>>- Added community-contributed winter event items
>>- Added Naughty and Nice winter keys to the Mann Co. Store
>> - Mann Vs. Machine
>>- Added a new tour of duty with unique loot:
>>  - Operation Mecha Engine, with 3 new advanced skill missions
>>  - New map mvm_bigrock
>>  - New Engineer Botkiller items
>>- Added new Engineer robot
>> - Added new Strange Filter items to the Mann Co. Store to support
>> community map makers
>> - Added new checkout dialogs and taunt-activated effect to raise
>> awareness for Community Map Stamps
>> - Added +context_action command (defaults to X for controllers). This
>> will use the action slot if your Canteen contains a charge and will
>> taunt otherwise3
>> - Added +attack3 command (defaults to middle-mouse button)
>> - Added Adult Swim items to the Mann Co. Store
>> - Fixed an exploit that allowed players to be permanently invulnerable
>> - Fixed the Pyro's airblast not working correctly when facing downhill
>> - Made Force-A-Nature pushback more consistent
>> - Updated pl_barnblitz
>>- Fixed various map exploits
>> - Updated sd_doomsday
>>- Fixed various map exploits
>> - Updated the localization files
>>
>>
>> __**_
>> hlds_announce mailing list
>> hlds_announce@list.**valvesoftware.com
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_announce
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Frank
Yeah nothing at the moment... still waiting on many of my servers to update
before I worry about details

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: Thursday, December 20, 2012 6:22 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

SourceMod broken for anyone else with this update?  MetaMod is loading but
SM isn't even being recognized.

On 20.12.2012 15:12, Eric Smith wrote:
> Sorry, we forgot part of the notes:
>
> - Added three new community weapons
>- The Vaccinator
>- The Loose Cannon
>- The Rescue Ranger
>
>
> -Eric
>
>
>
> -Original Message-
> From: hlds_announce-boun...@list.valvesoftware.com
> [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
> Eric Smith
> Sent: Thursday, December 20, 2012 2:59 PM
> To: Half-Life dedicated Win32 server mailing list; 
> 'hlds_linux@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates 
> released
>
> We've released mandatory updates for TF2, DoD:S, and HL2:DM.  The 
> notes for the updates are below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Updated some Big Picture features
> - Additional improvements for client stability
>
> Team Fortress 2
> - Australian Christmas has begun!
>- Added community-contributed winter event items
>- Added Naughty and Nice winter keys to the Mann Co. Store
> - Mann Vs. Machine
>- Added a new tour of duty with unique loot:
>  - Operation Mecha Engine, with 3 new advanced skill missions
>  - New map mvm_bigrock
>  - New Engineer Botkiller items
>- Added new Engineer robot
> - Added new Strange Filter items to the Mann Co. Store to support 
> community map makers
> - Added new checkout dialogs and taunt-activated effect to raise 
> awareness for Community Map Stamps
> - Added +context_action command (defaults to X for controllers). This 
> will use the action slot if your Canteen contains a charge and will 
> taunt otherwise3
> - Added +attack3 command (defaults to middle-mouse button)
> - Added Adult Swim items to the Mann Co. Store
> - Fixed an exploit that allowed players to be permanently invulnerable
> - Fixed the Pyro's airblast not working correctly when facing downhill
> - Made Force-A-Nature pushback more consistent
> - Updated pl_barnblitz
>- Fixed various map exploits
> - Updated sd_doomsday
>- Fixed various map exploits
> - Updated the localization files
>
>
> ___
> hlds_announce mailing list
> hlds_annou...@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Russell Smith
SourceMod broken for anyone else with this update?  MetaMod is loading 
but SM isn't even being recognized.


On 20.12.2012 15:12, Eric Smith wrote:

Sorry, we forgot part of the notes:

- Added three new community weapons
   - The Vaccinator
   - The Loose Cannon
   - The Rescue Ranger


-Eric



-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of
Eric Smith
Sent: Thursday, December 20, 2012 2:59 PM
To: Half-Life dedicated Win32 server mailing list;
'hlds_linux@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates 
released


We've released mandatory updates for TF2, DoD:S, and HL2:DM.  The
notes for the updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated some Big Picture features
- Additional improvements for client stability

Team Fortress 2
- Australian Christmas has begun!
   - Added community-contributed winter event items
   - Added Naughty and Nice winter keys to the Mann Co. Store
- Mann Vs. Machine
   - Added a new tour of duty with unique loot:
 - Operation Mecha Engine, with 3 new advanced skill missions
 - New map mvm_bigrock
 - New Engineer Botkiller items
   - Added new Engineer robot
- Added new Strange Filter items to the Mann Co. Store to support
community map makers
- Added new checkout dialogs and taunt-activated effect to raise
awareness for Community Map Stamps
- Added +context_action command (defaults to X for controllers). This
will use the action slot if your Canteen contains a charge and will
taunt otherwise3
- Added +attack3 command (defaults to middle-mouse button)
- Added Adult Swim items to the Mann Co. Store
- Fixed an exploit that allowed players to be permanently 
invulnerable
- Fixed the Pyro's airblast not working correctly when facing 
downhill

- Made Force-A-Nature pushback more consistent
- Updated pl_barnblitz
   - Fixed various map exploits
- Updated sd_doomsday
   - Fixed various map exploits
- Updated the localization files


___
hlds_announce mailing list
hlds_annou...@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce

___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Eric Smith
Sorry, we forgot part of the notes:

- Added three new community weapons
   - The Vaccinator
   - The Loose Cannon
   - The Rescue Ranger


-Eric



-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, December 20, 2012 2:59 PM
To: Half-Life dedicated Win32 server mailing list; 
'hlds_linux@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released mandatory updates for TF2, DoD:S, and HL2:DM.  The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated some Big Picture features
- Additional improvements for client stability

Team Fortress 2
- Australian Christmas has begun!
   - Added community-contributed winter event items
   - Added Naughty and Nice winter keys to the Mann Co. Store
- Mann Vs. Machine
   - Added a new tour of duty with unique loot:
 - Operation Mecha Engine, with 3 new advanced skill missions
 - New map mvm_bigrock
 - New Engineer Botkiller items
   - Added new Engineer robot
- Added new Strange Filter items to the Mann Co. Store to support community map 
makers
- Added new checkout dialogs and taunt-activated effect to raise awareness for 
Community Map Stamps
- Added +context_action command (defaults to X for controllers). This will use 
the action slot if your Canteen contains a charge and will taunt otherwise3
- Added +attack3 command (defaults to middle-mouse button)
- Added Adult Swim items to the Mann Co. Store
- Fixed an exploit that allowed players to be permanently invulnerable
- Fixed the Pyro's airblast not working correctly when facing downhill
- Made Force-A-Nature pushback more consistent
- Updated pl_barnblitz
   - Fixed various map exploits
- Updated sd_doomsday
   - Fixed various map exploits
- Updated the localization files


___
hlds_announce mailing list
hlds_annou...@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Steven Sumichrast
I've been informed that our current build of superlogs should be
functioning now.  It was caused by outdated gamedata that caused a function
in SDKHooks to crash the server upon a player joining the map.  The
gamedata is on the SM auto updater now, so update your gamedata (or just
restart your server) to grab that.  Superlogs is running fine with the
updated gamedata.

And for the record, GameMe has 'borrowed' the code from SuperLogs, not the
other way around.  :)

On Fri, Oct 26, 2012 at 8:34 PM, Peter Reinhold wrote:

> On 27.10.2012 02:29, Jason wrote:
>
>  I heard if you are running gameme stats this can cause problems
>> too..confirmed for anyone?
>>
>
> Does GameME have their own plugin?  Which may incorporate the superlogs
> code in some form? (Just a guess, I don't use GameME)
>
> But, disabling superlogs stopped my server from crashing at least.
>
>
> /Peter
>
>
>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Giovanni Harting
superlogs is sort of integrated in the gameme plugin i guess, sure. So its
the same problem, only different locations.

2012/10/27 Peter Reinhold 

> On 27.10.2012 02:29, Jason wrote:
>
>  I heard if you are running gameme stats this can cause problems
>> too..confirmed for anyone?
>>
>
> Does GameME have their own plugin?  Which may incorporate the superlogs
> code in some form? (Just a guess, I don't use GameME)
>
> But, disabling superlogs stopped my server from crashing at least.
>
>
> /Peter
>
>
>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Peter Reinhold

On 27.10.2012 02:29, Jason wrote:


I heard if you are running gameme stats this can cause problems
too..confirmed for anyone?


Does GameME have their own plugin?  Which may incorporate the superlogs 
code in some form? (Just a guess, I don't use GameME)


But, disabling superlogs stopped my server from crashing at least.


/Peter




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Giovanni Harting
confirmed

2012/10/27 Jason 

> I heard if you are running gameme stats this can cause problems
> too..confirmed for anyone?
>
> On Fri, Oct 26, 2012 at 9:22 PM, Peter Reinhold  >wrote:
>
> > On 27.10.2012 01:52, Peter Reinhold wrote:
> >
> >  My TF2s did not load metamod at all, no crash though, but after an
> >>> upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6.
> >>>
> >> I take that back, they seemed to work, MM/SM loads, but after a
> >> player joins, the server crashes.
> >>
> >
> > Aaand, a reversal again, running MM 1.10 with SM 1.4.6, but I had to
> > disable superlogs, which seems to cause a crash when a player chooses a
> > class. (You can join the server just fine and select team, but when you
> > choose a class, the server crashes)
> >
> >
> >
> > /Peter
> >
> > __**_
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Jason
I heard if you are running gameme stats this can cause problems
too..confirmed for anyone?

On Fri, Oct 26, 2012 at 9:22 PM, Peter Reinhold wrote:

> On 27.10.2012 01:52, Peter Reinhold wrote:
>
>  My TF2s did not load metamod at all, no crash though, but after an
>>> upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6.
>>>
>> I take that back, they seemed to work, MM/SM loads, but after a
>> player joins, the server crashes.
>>
>
> Aaand, a reversal again, running MM 1.10 with SM 1.4.6, but I had to
> disable superlogs, which seems to cause a crash when a player chooses a
> class. (You can join the server just fine and select team, but when you
> choose a class, the server crashes)
>
>
>
> /Peter
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Joel Zhang
I'm running a server with no mm or sm, but every time someone chooses a
class it crashes my server. How do I fix it?
On Oct 26, 2012 6:22 PM, "Peter Reinhold"  wrote:

> On 27.10.2012 01:52, Peter Reinhold wrote:
>
>  My TF2s did not load metamod at all, no crash though, but after an
>>> upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6.
>>>
>> I take that back, they seemed to work, MM/SM loads, but after a
>> player joins, the server crashes.
>>
>
> Aaand, a reversal again, running MM 1.10 with SM 1.4.6, but I had to
> disable superlogs, which seems to cause a crash when a player chooses a
> class. (You can join the server just fine and select team, but when you
> choose a class, the server crashes)
>
>
> /Peter
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Peter Reinhold

On 27.10.2012 01:52, Peter Reinhold wrote:


My TF2s did not load metamod at all, no crash though, but after an
upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6.

I take that back, they seemed to work, MM/SM loads, but after a
player joins, the server crashes.


Aaand, a reversal again, running MM 1.10 with SM 1.4.6, but I had to 
disable superlogs, which seems to cause a crash when a player chooses a 
class. (You can join the server just fine and select team, but when you 
choose a class, the server crashes)



/Peter

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Russell Smith
I disabled this.  I also had a couple extensions that I forgot about 
(socket and builtinvotes) which I disabled.  Still seeing crashes.


On 26.10.2012 17:41, Giovanni Harting wrote:
Confirm, this is wokring. GameMe is crashing the server for me, 
disabeling

the plguin prevent the server for crashing

2012/10/27 Russell Smith 


Using sourcemod-1.5.0-hg3672 and mmsource-1.10.0-hg809.


On 26.10.2012 17:37, doc wrote:


Using 1.4 or 1.5?

On Fri, Oct 26, 2012 at 5:35 PM, Russell Smith
**wrote:

 I managed to get it on one.  Crashed immediately on player 
connects

though
with the latest MM/SM snapshots though :(


On 26.10.2012 17:28, doc wrote:

 Man I had forgotten how terrible it feels to not get the update 
quickly.

Still sitting here trying to pull it in for my server :(

On Fri, Oct 26, 2012 at 4:25 PM, Essay Tew Phaun 


wrote:

 - Added mat_viewportupscale and mat_viewportscale to enable 
rendering

the


world at a reduced resolution. ("mat_viewportupscale 1" and
"mat_viewportscale 0.5" will downscale world rendering by 50%.)

Is this something similar to the old mat_picmip cvars whereby 
you can

make
your game textures look flat?
___
To unsubscribe, edit your list preferences, or view the list 
archives,

please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
*hlds_linux
>

 ___


To unsubscribe, edit your list preferences, or view the list
archives, please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
*hlds_linux
>




___
To unsubscribe, edit your list preferences, or view the list 
archives,

please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
*hlds_linux
>

 __**_

To unsubscribe, edit your list preferences, or view the list
archives, please visit:

https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux



__**_
To unsubscribe, edit your list preferences, or view the list 
archives,

please visit:

https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux


___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Peter Reinhold

On 27.10.2012 01:44, Peter Reinhold wrote:


My TF2s did not load metamod at all, no crash though, but after an
upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6.


I take that back, they seemed to work, MM/SM loads, but after a player 
joins, the server crashes.



/Peter

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Peter Reinhold

On 27.10.2012 01:35, Russell Smith wrote:


I managed to get it on one.  Crashed immediately on player connects
though with the latest MM/SM snapshots though :(


My TF2s did not load metamod at all, no crash though, but after an 
upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6.


Vanilla MvMs are crashing when players join, though, as I've posted 
about in another thread, no MM/SM on those.



/Peter

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Russell Smith

Ahh, I am using gameME.  I'll try disabling it.  Cheers.

On 26.10.2012 17:41, Giovanni Harting wrote:
Confirm, this is wokring. GameMe is crashing the server for me, 
disabeling

the plguin prevent the server for crashing

2012/10/27 Russell Smith 


Using sourcemod-1.5.0-hg3672 and mmsource-1.10.0-hg809.


On 26.10.2012 17:37, doc wrote:


Using 1.4 or 1.5?

On Fri, Oct 26, 2012 at 5:35 PM, Russell Smith
**wrote:

 I managed to get it on one.  Crashed immediately on player 
connects

though
with the latest MM/SM snapshots though :(


On 26.10.2012 17:28, doc wrote:

 Man I had forgotten how terrible it feels to not get the update 
quickly.

Still sitting here trying to pull it in for my server :(

On Fri, Oct 26, 2012 at 4:25 PM, Essay Tew Phaun 


wrote:

 - Added mat_viewportupscale and mat_viewportscale to enable 
rendering

the


world at a reduced resolution. ("mat_viewportupscale 1" and
"mat_viewportscale 0.5" will downscale world rendering by 50%.)

Is this something similar to the old mat_picmip cvars whereby 
you can

make
your game textures look flat?
___
To unsubscribe, edit your list preferences, or view the list 
archives,

please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
*hlds_linux
>

 ___


To unsubscribe, edit your list preferences, or view the list
archives, please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
*hlds_linux
>




___
To unsubscribe, edit your list preferences, or view the list 
archives,

please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
*hlds_linux
>

 __**_

To unsubscribe, edit your list preferences, or view the list
archives, please visit:

https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux



__**_
To unsubscribe, edit your list preferences, or view the list 
archives,

please visit:

https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux


___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Giovanni Harting
Confirm, this is wokring. GameMe is crashing the server for me, disabeling
the plguin prevent the server for crashing

2012/10/27 Russell Smith 

> Using sourcemod-1.5.0-hg3672 and mmsource-1.10.0-hg809.
>
>
> On 26.10.2012 17:37, doc wrote:
>
>> Using 1.4 or 1.5?
>>
>> On Fri, Oct 26, 2012 at 5:35 PM, Russell Smith
>> **wrote:
>>
>>  I managed to get it on one.  Crashed immediately on player connects
>>> though
>>> with the latest MM/SM snapshots though :(
>>>
>>>
>>> On 26.10.2012 17:28, doc wrote:
>>>
>>>  Man I had forgotten how terrible it feels to not get the update quickly.
 Still sitting here trying to pull it in for my server :(

 On Fri, Oct 26, 2012 at 4:25 PM, Essay Tew Phaun 
 wrote:

  - Added mat_viewportupscale and mat_viewportscale to enable rendering
 the

> world at a reduced resolution. ("mat_viewportupscale 1" and
> "mat_viewportscale 0.5" will downscale world rendering by 50%.)
>
> Is this something similar to the old mat_picmip cvars whereby you can
> make
> your game textures look flat?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
> *hlds_linux mailman/listinfo/hlds_linux
> >
>
>  ___
>
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
 *hlds_linux
 >


>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>>
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
>>> *hlds_linux>> mailman/listinfo/hlds_linux
>>> >
>>>
>>>  __**_
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Russell Smith

Using sourcemod-1.5.0-hg3672 and mmsource-1.10.0-hg809.

On 26.10.2012 17:37, doc wrote:

Using 1.4 or 1.5?

On Fri, Oct 26, 2012 at 5:35 PM, Russell Smith
wrote:

I managed to get it on one.  Crashed immediately on player connects 
though

with the latest MM/SM snapshots though :(


On 26.10.2012 17:28, doc wrote:

Man I had forgotten how terrible it feels to not get the update 
quickly.

Still sitting here trying to pull it in for my server :(

On Fri, Oct 26, 2012 at 4:25 PM, Essay Tew Phaun 


wrote:

 - Added mat_viewportupscale and mat_viewportscale to enable 
rendering the

world at a reduced resolution. ("mat_viewportupscale 1" and
"mat_viewportscale 0.5" will downscale world rendering by 50%.)

Is this something similar to the old mat_picmip cvars whereby you 
can

make
your game textures look flat?
__**_
To unsubscribe, edit your list preferences, or view the list 
archives,

please visit:

https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux

 __**_

To unsubscribe, edit your list preferences, or view the list
archives, please visit:

https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux




__**_
To unsubscribe, edit your list preferences, or view the list 
archives,

please visit:

https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux


___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread doc
Using 1.4 or 1.5?

On Fri, Oct 26, 2012 at 5:35 PM, Russell Smith wrote:

> I managed to get it on one.  Crashed immediately on player connects though
> with the latest MM/SM snapshots though :(
>
>
> On 26.10.2012 17:28, doc wrote:
>
>> Man I had forgotten how terrible it feels to not get the update quickly.
>> Still sitting here trying to pull it in for my server :(
>>
>> On Fri, Oct 26, 2012 at 4:25 PM, Essay Tew Phaun 
>> wrote:
>>
>>  - Added mat_viewportupscale and mat_viewportscale to enable rendering the
>>> world at a reduced resolution. ("mat_viewportupscale 1" and
>>> "mat_viewportscale 0.5" will downscale world rendering by 50%.)
>>>
>>> Is this something similar to the old mat_picmip cvars whereby you can
>>> make
>>> your game textures look flat?
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>>
>>>  __**_
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Giovanni Harting
Thy the dev snapshot 1.10

2012/10/27 Russell Smith 

> I managed to get it on one.  Crashed immediately on player connects though
> with the latest MM/SM snapshots though :(
>
>
> On 26.10.2012 17:28, doc wrote:
>
>> Man I had forgotten how terrible it feels to not get the update quickly.
>> Still sitting here trying to pull it in for my server :(
>>
>> On Fri, Oct 26, 2012 at 4:25 PM, Essay Tew Phaun 
>> wrote:
>>
>>  - Added mat_viewportupscale and mat_viewportscale to enable rendering the
>>> world at a reduced resolution. ("mat_viewportupscale 1" and
>>> "mat_viewportscale 0.5" will downscale world rendering by 50%.)
>>>
>>> Is this something similar to the old mat_picmip cvars whereby you can
>>> make
>>> your game textures look flat?
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>>
>>>  __**_
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Russell Smith
I managed to get it on one.  Crashed immediately on player connects 
though with the latest MM/SM snapshots though :(


On 26.10.2012 17:28, doc wrote:
Man I had forgotten how terrible it feels to not get the update 
quickly.

Still sitting here trying to pull it in for my server :(

On Fri, Oct 26, 2012 at 4:25 PM, Essay Tew Phaun  
wrote:


- Added mat_viewportupscale and mat_viewportscale to enable 
rendering the

world at a reduced resolution. ("mat_viewportupscale 1" and
"mat_viewportscale 0.5" will downscale world rendering by 50%.)

Is this something similar to the old mat_picmip cvars whereby you 
can make

your game textures look flat?
___
To unsubscribe, edit your list preferences, or view the list 
archives,

please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread doc
Man I had forgotten how terrible it feels to not get the update quickly.
Still sitting here trying to pull it in for my server :(

On Fri, Oct 26, 2012 at 4:25 PM, Essay Tew Phaun  wrote:

> - Added mat_viewportupscale and mat_viewportscale to enable rendering the
> world at a reduced resolution. ("mat_viewportupscale 1" and
> "mat_viewportscale 0.5" will downscale world rendering by 50%.)
>
> Is this something similar to the old mat_picmip cvars whereby you can make
> your game textures look flat?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Essay Tew Phaun
- Added mat_viewportupscale and mat_viewportscale to enable rendering the
world at a reduced resolution. ("mat_viewportupscale 1" and
"mat_viewportscale 0.5" will downscale world rendering by 50%.)

Is this something similar to the old mat_picmip cvars whereby you can make
your game textures look flat?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Benedict Glover

YES. It's here.
I could tell because the download speed of a fresh installation suddenly 
dropped...

> From: er...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Fri, 26 Oct 2012 23:16:39 +
> Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
> We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for 
> the updates are below.
> 
> -Eric
> 
> --
> 
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Added mat_viewportupscale and mat_viewportscale to enable rendering the 
> world at a reduced resolution. ("mat_viewportupscale 1" and 
> "mat_viewportscale 0.5" will downscale world rendering by 50%.)
> - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a 
> changelevel when the server is empty
> - Fixed a bug that prevented consecutive clicks on scrollbar buttons
> - Performance and stability improvements
> - Added positional audio support for Mumble clients 
> 
> Team Fortress 2
> - Scream Fortress Event 2012
> - Fixed a bug where buildings would be invisible during their setup time
> - Mann vs. Machine
>- Added the map Mvm_coaltown_event with a special Halloween mission
>- Fixed a bug where players money would not be set properly when restoring 
> a checkpoint
>- Fixed server crash on vote to restart mission
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-27 Thread Michael Johansen

Still no fix for the red X's? Sigh.

> From: er...@valvesoftware.com
> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Thu, 27 Sep 2012 21:37:05 +
> Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
> We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the 
> updates are below.
> 
> -Eric
> 
> --
> 
> Shared Changes (TF2, DoD:S, HL2:DM)
> - Improved the performance of the libraries used for in-game HTML display
> 
> Team Fortress 2
> - Added new promo items
> - Fixed hats sometimes appearing multiple times in incorrect locations when 
> changing classes
> - Fixed Demoman shields not reducing explosive damage in non-MvM games
> - Fixed the tf_bot_add command using the same name for all of the bots when 
> adding multiple bots simultaneously
> - Updated the localization files
> - Moved map descriptions into the localization files
>- Map descriptions will still be loaded from the maps folder first if they 
> exist
> - Updated Mann vs. Machine
>- Fixed a bug where players could only buy 1 upgrade at a time from the 
> upgrade station
>- Fixed a bug where the Victory dialog would sometimes show during 
> incorrect times
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Michael Ojeda
Keep an eye on: http://wiki.teamfortress.com/wiki/September_6,_2012_Patch

On Thu, Sep 6, 2012 at 2:27 PM, Michael Johansen  wrote:

>
> Well, either valve or Pinion did something, but the crash on connect is
> fixed.
>
> > To: hlds_linux@list.valvesoftware.com
> > Date: Thu, 6 Sep 2012 14:19:11 -0700
> > From: ve...@tinylittlerobots.us
> > Subject: Re: [hlds_linux]     Mandatory TF2, DoD:S, and HL2:DM updates
> released
> >
> > Thirding this.  Are the CPU spikes finally fixed?
> >
> > On 06.09.2012 14:15, Michael Johansen wrote:
> > > Yeah, I would like to know this aswell.
> > >
> > >
> > >> From: ad...@gamerscrib.net
> > >> To: hlds_linux@list.valvesoftware.com
> > >> Date: Thu, 6 Sep 2012 17:14:42 -0400
> > >> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > >> released
> > >>
> > >> Very nice - I'm really interested in what got performance
> > >> improvements, can
> > >> you touch bases on what all was adjusted and how?
> > >>
> > >> Thanks!
> > >>
> > >>
> > >> Source Engine Changes (TF2, DoD:S, HL2:DM)
> > >> - Performance improvements
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
Michael Ojeda
mojed...@gmail.com
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Michael Johansen

Well, either valve or Pinion did something, but the crash on connect is fixed.

> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 6 Sep 2012 14:19:11 -0700
> From: ve...@tinylittlerobots.us
> Subject: Re: [hlds_linux]     Mandatory TF2, DoD:S, and HL2:DM updates 
> released
> 
> Thirding this.  Are the CPU spikes finally fixed?
> 
> On 06.09.2012 14:15, Michael Johansen wrote:
> > Yeah, I would like to know this aswell.
> >
> >
> >> From: ad...@gamerscrib.net
> >> To: hlds_linux@list.valvesoftware.com
> >> Date: Thu, 6 Sep 2012 17:14:42 -0400
> >> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates 
> >> released
> >>
> >> Very nice - I'm really interested in what got performance 
> >> improvements, can
> >> you touch bases on what all was adjusted and how?
> >>
> >> Thanks!
> >>
> >>
> >> Source Engine Changes (TF2, DoD:S, HL2:DM)
> >> - Performance improvements
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives, please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Russell Smith

Thirding this.  Are the CPU spikes finally fixed?

On 06.09.2012 14:15, Michael Johansen wrote:

Yeah, I would like to know this aswell.



From: ad...@gamerscrib.net
To: hlds_linux@list.valvesoftware.com
Date: Thu, 6 Sep 2012 17:14:42 -0400
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates 
released


Very nice - I'm really interested in what got performance 
improvements, can

you touch bases on what all was adjusted and how?

Thanks!


Source Engine Changes (TF2, DoD:S, HL2:DM)
- Performance improvements


___
To unsubscribe, edit your list preferences, or view the list 
archives, please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Michael Johansen

Yeah, I would like to know this aswell.


> From: ad...@gamerscrib.net
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 6 Sep 2012 17:14:42 -0400
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
> Very nice - I'm really interested in what got performance improvements, can
> you touch bases on what all was adjusted and how?
> 
> Thanks!
> 
> 
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Performance improvements
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Frank
Very nice - I'm really interested in what got performance improvements, can
you touch bases on what all was adjusted and how?

Thanks!


Source Engine Changes (TF2, DoD:S, HL2:DM)
- Performance improvements


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Frank
I believe in the last 40emails some where I remember someone saying a few
errors but here is one I'm getting, may have been mentioned already but this
is coming up for servers that don't even run the MvM mode. How do I prevent
this from basically stopping the servers till I click ok to remove the
error?

Windows Server too

Host_Error: Overflow error writing string table baseline ServerMapCycleMvM

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, August 15, 2012 9:01 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released a mandatory update to TF2. The notes for the TF2 update are
below. There are shared engine changes that affect DoD:S and HL2:DM.

-Eric

--

Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
- Updated The Helmet Without a Home to be paintable
- Fixed some clipping issues with The Salty Dog
- Removed player penetration from The Pomson 6000 and boosted the damage to
compensate

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Erik-jan Riemers
only problem one could think of is that if players are not participating
(spectating) you cant get new players.

2012/8/16 Peter Reinhold 

> On 16.08.2012 12:20, Nathan Wong wrote:
>
>  I've mostly eliminated this problem since setting sv_visiblemaxplayers 6.
>>
>
> I was thinking this as well, and that works? (BOTs don't care about
> visible player slots?)
>
>
> /Peter
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Peter Reinhold

On 16.08.2012 12:20, Nathan Wong wrote:

I've mostly eliminated this problem since setting 
sv_visiblemaxplayers 6.


I was thinking this as well, and that works? (BOTs don't care about 
visible player slots?)



/Peter

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Nathan Wong
I've mostly eliminated this problem since setting sv_visiblemaxplayers 6.

On 16 August 2012 11:41, Marlon Wolterink wrote:

> Yes they get send to spectator.  Sometimes I get an '' connection refused''
> message.
>
>
> -Oorspronkelijk bericht-
> Van: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Erik-jan Riemers
> Verzonden: donderdag 16 augustus 2012 12:34
> Aan: Half-Life dedicated Linux server mailing list
> Onderwerp: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
>
> I believe they get send to spectator, fletch also mentioned something about
> that too. Already got complaints about this, it should just deny people to
> log on. "Full" perhaps set sourcemod to only show a 6 player server? Dunno
> what will break then..
>
> 2012/8/16 Peter Reinhold 
>
> > On 16.08.2012 08:45, Erik-jan Riemers wrote:
> >
> >  I still see more then 6 players on the servers (human ones) some
> > servers
> >> have only 6, but some more. (up to 9 or so) I think people are
> >> connecting via /connect or something and going above the
> >> 6 players which isnt intended.
> >>
> >
> > I saw this as well, on servers that had strict mode set to 0.
> >
> > I am not sure if they were pushed to spectator, or if they were allowed
> to
> > play, though.
> >
> >
> > /Peter
> >
> >
> >
> >
> > __**_
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> >
> https://list.valvesoftware.
> **com/cgi-bin/mailman/listinfo/**hlds_linux ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
Nathan Wong
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Marlon Wolterink
Yes they get send to spectator.  Sometimes I get an '' connection refused''
message.


-Oorspronkelijk bericht-
Van: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Erik-jan Riemers
Verzonden: donderdag 16 augustus 2012 12:34
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released

I believe they get send to spectator, fletch also mentioned something about
that too. Already got complaints about this, it should just deny people to
log on. "Full" perhaps set sourcemod to only show a 6 player server? Dunno
what will break then..

2012/8/16 Peter Reinhold 

> On 16.08.2012 08:45, Erik-jan Riemers wrote:
>
>  I still see more then 6 players on the servers (human ones) some 
> servers
>> have only 6, but some more. (up to 9 or so) I think people are 
>> connecting via /connect or something and going above the
>> 6 players which isnt intended.
>>
>
> I saw this as well, on servers that had strict mode set to 0.
>
> I am not sure if they were pushed to spectator, or if they were allowed to
> play, though.
>
>
> /Peter
>
>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>
https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Erik-jan Riemers
I believe they get send to spectator, fletch also mentioned something about
that too. Already got complaints about this, it should just deny people to
log on. "Full" perhaps set sourcemod to only show a 6 player server? Dunno
what will break then..

2012/8/16 Peter Reinhold 

> On 16.08.2012 08:45, Erik-jan Riemers wrote:
>
>  I still see more then 6 players on the servers (human ones) some servers
>> have only 6, but some more. (up to 9 or so)
>> I think people are connecting via /connect or something and going above
>> the
>> 6 players which isnt intended.
>>
>
> I saw this as well, on servers that had strict mode set to 0.
>
> I am not sure if they were pushed to spectator, or if they were allowed to
> play, though.
>
>
> /Peter
>
>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Peter Reinhold

On 16.08.2012 08:45, Erik-jan Riemers wrote:

I still see more then 6 players on the servers (human ones) some 
servers

have only 6, but some more. (up to 9 or so)
I think people are connecting via /connect or something and going 
above the

6 players which isnt intended.


I saw this as well, on servers that had strict mode set to 0.

I am not sure if they were pushed to spectator, or if they were allowed 
to play, though.



/Peter



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread J. McBroom
The server browser etc does report the maxplayers being 32 if you set
it up right, it also will show all the bots in the active game. It
does seem like players can still directly connect and spectate though,
we had a full team of 6 with 1 or 2 human spectators. I'm suspecting
this might be interfering with some of the bot spawning (as someone
was reporting some bot spawn fail messages when the maxplayers wasn't
32).

Funnily enough, you can also call votekicks on the attacking bots,
showing the bot name (Scout, etc) and it then kicks a seemingly random
player, not the bot when the vote passes. Might want to disable the
ability to call votes on the MvM bots.

On 16 August 2012 08:45, Erik-jan Riemers  wrote:
> So even though i did everything pretty standard, including the default map
> rotation sample (that came with the update)
>
> I still see more then 6 players on the servers (human ones) some servers
> have only 6, but some more. (up to 9 or so)
> I think people are connecting via /connect or something and going above the
> 6 players which isnt intended.
>
> Did i forget to change anything to enforce 6 human players only?
>
> Erik
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread John

On 8/16/2012 12:45 AM, Erik-jan Riemers wrote:

So even though i did everything pretty standard, including the default map
rotation sample (that came with the update)

I still see more then 6 players on the servers (human ones) some servers
have only 6, but some more. (up to 9 or so)
I think people are connecting via /connect or something and going above the
6 players which isnt intended.

Did i forget to change anything to enforce 6 human players only?



I've noticed that some bots are listed as players in the query output -- 
"Giant Heavy" "Giant Charged Soldier" and "Scout" were all listed for 
the server I was just looking at. Also, the wrong number of connected 
players is given; it seems to be the total number of players and bots, 
and not just players.


-John
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Erik-jan Riemers
So even though i did everything pretty standard, including the default map
rotation sample (that came with the update)

I still see more then 6 players on the servers (human ones) some servers
have only 6, but some more. (up to 9 or so)
I think people are connecting via /connect or something and going above the
6 players which isnt intended.

Did i forget to change anything to enforce 6 human players only?

Erik
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Daniel .
Well, the reason was because I had mp_idlemaxtime set to 0.
Never had any problems with that value before but after I've increased it
it's working now.
Even the Robots got "Kicked due to inactivity"

2012/8/16 Daniel . 

> Every client connecting gets kicked (reason "Kicked due to inactivity")
> What is that all about?
>
>
> 2012/8/16 Benedict Glover 
>
>>
>> That's the bot/player limit reached. Make sure 32 slots.
>>
>> > From: nat...@nathanwong.co.uk
>> > Date: Thu, 16 Aug 2012 02:40:20 +0100
>> > To: hlds_linux@list.valvesoftware.com
>> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
>> released
>> >
>> > I'm also getting multiple:
>> > CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient()
>> returned
>> > NULL.
>> > At what I assume to be the start of each wave.
>> >
>> > On 16 August 2012 02:26, Benedict Glover 
>> wrote:
>> >
>> > >
>> > > I'm getting this a lot, what does it mean?
>> > > "
>> > > L 08/16/2012 - 03:26:33: "ProTurk<84><>"
>> disconnected
>> > > (reason "Connection rejected by game
>> > > ")
>> > > Dropped ProTurk from server (Connection rejected by game
>> > > )
>> > > "
>> > >
>> > > > From: neobened...@hotmail.co.uk
>> > > > To: hlds_linux@list.valvesoftware.com
>> > > > Date: Thu, 16 Aug 2012 02:22:04 +0100
>> > > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
>> > > released
>> > > >
>> > > >
>> > > > People already on it. Looks like I'll have to set up another 11...
>> > > >
>> > > > > From: neobened...@hotmail.co.uk
>> > > > > To: hlds_linux@list.valvesoftware.com
>> > > > > Date: Thu, 16 Aug 2012 02:09:58 +0100
>> > > > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
>> > > released
>> > > > >
>> > > > >
>> > > > > Yay!
>> > > > > Got a server working if anyone wants to test,  94.23.39.167:27025
>> > > > >
>> > > > > > From: er...@valvesoftware.com
>> > > > > > To: hlds_linux@list.valvesoftware.com;
>> h...@list.valvesoftware.com;
>> > > hlds_annou...@list.valvesoftware.com
>> > > > > > Date: Thu, 16 Aug 2012 01:01:26 +
>> > > > > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
>> > > released
>> > > > > >
>> > > > > > We've released a mandatory update to TF2. The notes for the TF2
>> > > update are below. There are shared engine changes that affect DoD:S
>> and
>> > > HL2:DM.
>> > > > > >
>> > > > > > -Eric
>> > > > > >
>> > > > > > --
>> > > > > >
>> > > > > > Team Fortress 2
>> > > > > > - Added Mann vs. Machine
>> > > > > > - Added Archimedes
>> > > > > > - Added The Soldier's Stogie
>> > > > > > - Added The Robro 3000
>> > > > > > - Updated The Helmet Without a Home to be paintable
>> > > > > > - Fixed some clipping issues with The Salty Dog
>> > > > > > - Removed player penetration from The Pomson 6000 and boosted
>> the
>> > > damage to compensate
>> > > > > >
>> > > > > > ___
>> > > > > > To unsubscribe, edit your list preferences, or view the list
>> > > archives, please visit:
>> > > > > >
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > > > >
>> > > > > ___
>> > > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > please visit:
>> > > > >
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > > >
>> > > > ___
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > please visit:
>> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > >
>> >
>> >
>> >
>> > --
>> > Nathan Wong
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Daniel .
Every client connecting gets kicked (reason "Kicked due to inactivity")
What is that all about?

2012/8/16 Benedict Glover 

>
> That's the bot/player limit reached. Make sure 32 slots.
>
> > From: nat...@nathanwong.co.uk
> > Date: Thu, 16 Aug 2012 02:40:20 +0100
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> >
> > I'm also getting multiple:
> > CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned
> > NULL.
> > At what I assume to be the start of each wave.
> >
> > On 16 August 2012 02:26, Benedict Glover 
> wrote:
> >
> > >
> > > I'm getting this a lot, what does it mean?
> > > "
> > > L 08/16/2012 - 03:26:33: "ProTurk<84><>"
> disconnected
> > > (reason "Connection rejected by game
> > > ")
> > > Dropped ProTurk from server (Connection rejected by game
> > > )
> > > "
> > >
> > > > From: neobened...@hotmail.co.uk
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Date: Thu, 16 Aug 2012 02:22:04 +0100
> > > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > > released
> > > >
> > > >
> > > > People already on it. Looks like I'll have to set up another 11...
> > > >
> > > > > From: neobened...@hotmail.co.uk
> > > > > To: hlds_linux@list.valvesoftware.com
> > > > > Date: Thu, 16 Aug 2012 02:09:58 +0100
> > > > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > > released
> > > > >
> > > > >
> > > > > Yay!
> > > > > Got a server working if anyone wants to test,  94.23.39.167:27025
> > > > >
> > > > > > From: er...@valvesoftware.com
> > > > > > To: hlds_linux@list.valvesoftware.com;
> h...@list.valvesoftware.com;
> > > hlds_annou...@list.valvesoftware.com
> > > > > > Date: Thu, 16 Aug 2012 01:01:26 +
> > > > > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > > released
> > > > > >
> > > > > > We've released a mandatory update to TF2. The notes for the TF2
> > > update are below. There are shared engine changes that affect DoD:S and
> > > HL2:DM.
> > > > > >
> > > > > > -Eric
> > > > > >
> > > > > > --
> > > > > >
> > > > > > Team Fortress 2
> > > > > > - Added Mann vs. Machine
> > > > > > - Added Archimedes
> > > > > > - Added The Soldier's Stogie
> > > > > > - Added The Robro 3000
> > > > > > - Updated The Helmet Without a Home to be paintable
> > > > > > - Fixed some clipping issues with The Salty Dog
> > > > > > - Removed player penetration from The Pomson 6000 and boosted the
> > > damage to compensate
> > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > > > >
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> > --
> > Nathan Wong
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover

That's the bot/player limit reached. Make sure 32 slots.

> From: nat...@nathanwong.co.uk
> Date: Thu, 16 Aug 2012 02:40:20 +0100
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
> I'm also getting multiple:
> CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned
> NULL.
> At what I assume to be the start of each wave.
> 
> On 16 August 2012 02:26, Benedict Glover  wrote:
> 
> >
> > I'm getting this a lot, what does it mean?
> > "
> > L 08/16/2012 - 03:26:33: "ProTurk<84><>" disconnected
> > (reason "Connection rejected by game
> > ")
> > Dropped ProTurk from server (Connection rejected by game
> > )
> > "
> >
> > > From: neobened...@hotmail.co.uk
> > > To: hlds_linux@list.valvesoftware.com
> > > Date: Thu, 16 Aug 2012 02:22:04 +0100
> > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > released
> > >
> > >
> > > People already on it. Looks like I'll have to set up another 11...
> > >
> > > > From: neobened...@hotmail.co.uk
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Date: Thu, 16 Aug 2012 02:09:58 +0100
> > > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > released
> > > >
> > > >
> > > > Yay!
> > > > Got a server working if anyone wants to test,  94.23.39.167:27025
> > > >
> > > > > From: er...@valvesoftware.com
> > > > > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> > hlds_annou...@list.valvesoftware.com
> > > > > Date: Thu, 16 Aug 2012 01:01:26 +
> > > > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > released
> > > > >
> > > > > We've released a mandatory update to TF2. The notes for the TF2
> > update are below. There are shared engine changes that affect DoD:S and
> > HL2:DM.
> > > > >
> > > > > -Eric
> > > > >
> > > > > --
> > > > >
> > > > > Team Fortress 2
> > > > > - Added Mann vs. Machine
> > > > > - Added Archimedes
> > > > > - Added The Soldier's Stogie
> > > > > - Added The Robro 3000
> > > > > - Updated The Helmet Without a Home to be paintable
> > > > > - Fixed some clipping issues with The Salty Dog
> > > > > - Removed player penetration from The Pomson 6000 and boosted the
> > damage to compensate
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> 
> 
> 
> -- 
> Nathan Wong
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover


Yeah I think its the server, it downloaded awefully quick. But people are 
playing on it fine it appears. So I won't interrupt their gameplay
> From: ad...@gamerscrib.net
> To: hlds_linux@list.valvesoftware.com
> Date: Wed, 15 Aug 2012 21:35:26 -0400
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
> They may not be updated maybe? Or something isn't setup correctly with the
> server... wish I knew all mine are in download/pause/download etc etc.. 
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict
> Glover
> Sent: Wednesday, August 15, 2012 9:26 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
> 
> I'm getting this a lot, what does it mean?
> "
> L 08/16/2012 - 03:26:33: "ProTurk<84><>" disconnected
> (reason "Connection rejected by game
> ")
> Dropped ProTurk from server (Connection rejected by game
> )
> "
> 
> > From: neobened...@hotmail.co.uk
> > To: hlds_linux@list.valvesoftware.com
> > Date: Thu, 16 Aug 2012 02:22:04 +0100
> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> > 
> > 
> > People already on it. Looks like I'll have to set up another 11...
> > 
> > > From: neobened...@hotmail.co.uk
> > > To: hlds_linux@list.valvesoftware.com
> > > Date: Thu, 16 Aug 2012 02:09:58 +0100
> > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> > > 
> > > 
> > > Yay!
> > > Got a server working if anyone wants to test,  94.23.39.167:27025
> > > 
> > > > From: er...@valvesoftware.com
> > > > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> > > > Date: Thu, 16 Aug 2012 01:01:26 +
> > > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> > > > 
> > > > We've released a mandatory update to TF2. The notes for the TF2 update
> are below. There are shared engine changes that affect DoD:S and HL2:DM.
> > > > 
> > > > -Eric
> > > > 
> > > > --
> > > > 
> > > > Team Fortress 2
> > > > - Added Mann vs. Machine
> > > > - Added Archimedes
> > > > - Added The Soldier's Stogie
> > > > - Added The Robro 3000
> > > > - Updated The Helmet Without a Home to be paintable
> > > > - Fixed some clipping issues with The Salty Dog
> > > > - Removed player penetration from The Pomson 6000 and boosted the
> damage to compensate
> > > > 
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >   
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Nathan Wong
I'm also getting multiple:
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned
NULL.
At what I assume to be the start of each wave.

On 16 August 2012 02:26, Benedict Glover  wrote:

>
> I'm getting this a lot, what does it mean?
> "
> L 08/16/2012 - 03:26:33: "ProTurk<84><>" disconnected
> (reason "Connection rejected by game
> ")
> Dropped ProTurk from server (Connection rejected by game
> )
> "
>
> > From: neobened...@hotmail.co.uk
> > To: hlds_linux@list.valvesoftware.com
> > Date: Thu, 16 Aug 2012 02:22:04 +0100
> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> >
> >
> > People already on it. Looks like I'll have to set up another 11...
> >
> > > From: neobened...@hotmail.co.uk
> > > To: hlds_linux@list.valvesoftware.com
> > > Date: Thu, 16 Aug 2012 02:09:58 +0100
> > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> > >
> > >
> > > Yay!
> > > Got a server working if anyone wants to test,  94.23.39.167:27025
> > >
> > > > From: er...@valvesoftware.com
> > > > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> > > > Date: Thu, 16 Aug 2012 01:01:26 +
> > > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> > > >
> > > > We've released a mandatory update to TF2. The notes for the TF2
> update are below. There are shared engine changes that affect DoD:S and
> HL2:DM.
> > > >
> > > > -Eric
> > > >
> > > > --
> > > >
> > > > Team Fortress 2
> > > > - Added Mann vs. Machine
> > > > - Added Archimedes
> > > > - Added The Soldier's Stogie
> > > > - Added The Robro 3000
> > > > - Updated The Helmet Without a Home to be paintable
> > > > - Fixed some clipping issues with The Salty Dog
> > > > - Removed player penetration from The Pomson 6000 and boosted the
> damage to compensate
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
Nathan Wong
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Frank
They may not be updated maybe? Or something isn't setup correctly with the
server... wish I knew all mine are in download/pause/download etc etc.. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict
Glover
Sent: Wednesday, August 15, 2012 9:26 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released


I'm getting this a lot, what does it mean?
"
L 08/16/2012 - 03:26:33: "ProTurk<84><>" disconnected
(reason "Connection rejected by game
")
Dropped ProTurk from server (Connection rejected by game
)
"

> From: neobened...@hotmail.co.uk
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 16 Aug 2012 02:22:04 +0100
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
> 
> 
> People already on it. Looks like I'll have to set up another 11...
> 
> > From: neobened...@hotmail.co.uk
> > To: hlds_linux@list.valvesoftware.com
> > Date: Thu, 16 Aug 2012 02:09:58 +0100
> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
> > 
> > 
> > Yay!
> > Got a server working if anyone wants to test,  94.23.39.167:27025
> > 
> > > From: er...@valvesoftware.com
> > > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
> > > Date: Thu, 16 Aug 2012 01:01:26 +
> > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
> > > 
> > > We've released a mandatory update to TF2. The notes for the TF2 update
are below. There are shared engine changes that affect DoD:S and HL2:DM.
> > > 
> > > -Eric
> > > 
> > > --
> > > 
> > > Team Fortress 2
> > > - Added Mann vs. Machine
> > > - Added Archimedes
> > > - Added The Soldier's Stogie
> > > - Added The Robro 3000
> > > - Updated The Helmet Without a Home to be paintable
> > > - Fixed some clipping issues with The Salty Dog
> > > - Removed player penetration from The Pomson 6000 and boosted the
damage to compensate
> > > 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >   
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover

I'm getting this a lot, what does it mean?
"
L 08/16/2012 - 03:26:33: "ProTurk<84><>" disconnected 
(reason "Connection rejected by game
")
Dropped ProTurk from server (Connection rejected by game
)
"

> From: neobened...@hotmail.co.uk
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 16 Aug 2012 02:22:04 +0100
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
> 
> People already on it. Looks like I'll have to set up another 11...
> 
> > From: neobened...@hotmail.co.uk
> > To: hlds_linux@list.valvesoftware.com
> > Date: Thu, 16 Aug 2012 02:09:58 +0100
> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> > 
> > 
> > Yay!
> > Got a server working if anyone wants to test,  94.23.39.167:27025
> > 
> > > From: er...@valvesoftware.com
> > > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
> > > hlds_annou...@list.valvesoftware.com
> > > Date: Thu, 16 Aug 2012 01:01:26 +
> > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> > > 
> > > We've released a mandatory update to TF2. The notes for the TF2 update 
> > > are below. There are shared engine changes that affect DoD:S and HL2:DM.
> > > 
> > > -Eric
> > > 
> > > --
> > > 
> > > Team Fortress 2
> > > - Added Mann vs. Machine
> > > - Added Archimedes
> > > - Added The Soldier's Stogie
> > > - Added The Robro 3000
> > > - Updated The Helmet Without a Home to be paintable
> > > - Fixed some clipping issues with The Salty Dog
> > > - Removed player penetration from The Pomson 6000 and boosted the damage 
> > > to compensate
> > > 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives, 
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >   
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover

People already on it. Looks like I'll have to set up another 11...

> From: neobened...@hotmail.co.uk
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 16 Aug 2012 02:09:58 +0100
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
> 
> Yay!
> Got a server working if anyone wants to test,  94.23.39.167:27025
> 
> > From: er...@valvesoftware.com
> > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
> > hlds_annou...@list.valvesoftware.com
> > Date: Thu, 16 Aug 2012 01:01:26 +
> > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> > 
> > We've released a mandatory update to TF2. The notes for the TF2 update are 
> > below. There are shared engine changes that affect DoD:S and HL2:DM.
> > 
> > -Eric
> > 
> > --
> > 
> > Team Fortress 2
> > - Added Mann vs. Machine
> > - Added Archimedes
> > - Added The Soldier's Stogie
> > - Added The Robro 3000
> > - Updated The Helmet Without a Home to be paintable
> > - Fixed some clipping issues with The Salty Dog
> > - Removed player penetration from The Pomson 6000 and boosted the damage to 
> > compensate
> > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover

Yay!
Got a server working if anyone wants to test,  94.23.39.167:27025

> From: er...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Thu, 16 Aug 2012 01:01:26 +
> Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
> 
> We've released a mandatory update to TF2. The notes for the TF2 update are 
> below. There are shared engine changes that affect DoD:S and HL2:DM.
> 
> -Eric
> 
> --
> 
> Team Fortress 2
> - Added Mann vs. Machine
> - Added Archimedes
> - Added The Soldier's Stogie
> - Added The Robro 3000
> - Updated The Helmet Without a Home to be paintable
> - Fixed some clipping issues with The Salty Dog
> - Removed player penetration from The Pomson 6000 and boosted the damage to 
> compensate
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-28 Thread Daniel G
I've reinstalled the server and that finally fixed the "Kicked by console"
problem.


2012/6/28 Eric Smith 

> Yes, that should be fixed today.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
> Sent: Thursday, June 28, 2012 2:15 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
>
> this one also:
>
> http://www.youtube.com/watch?v=lE_-PO9ZBPU
>
> basically: stand under the platform, and the down movement pushes them
> under the map.
>
>
>
> >
> > From: Eric Smith 
> >To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> >Sent: Thursday, 28 June 2012, 22:44
> >Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
> Released
> >
> >Yes, we're working on an update for today. No ETA.
> >
> >-Eric
> >
> >
> >-Original Message-
> >From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> >Sent: Thursday, June 28, 2012 1:44 PM
> >To: Half-Life dedicated Linux server mailing list
> >Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
> Released
> >
> >Will there be a fix tonight for the map sd_doomsday? Engineers can build
> >inside the spawn area glass and get people stuck there with teleports.
> >Also the lift can be triggered to go up while carrying intel and touch
> >the platform & dying at the same time. I can provide more detailed info
> >if needed.
> >
> >-ics
> >
> >28.6.2012 23:39, Eric Smith kirjoitti:
> >> As far as I know, nothing has changed with mp_idlemaxtime.  Are you
> thinking about mp_idledealmethod?
> >>
> >> -Eric
> >>
> >>
> >>
> >> -----Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> >> Sent: Thursday, June 28, 2012 11:46 AM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
> Released
> >>
> >> I noticed recently that mp_idlemaxtime 0 no longer never kicks players
> >> but instead kicks them immediately.  Make sure you don't have that
> >> set.
> >>
> >> On Thu, Jun 28, 2012 at 1:49 PM, Daniel G 
> wrote:
> >>> Well the latest SM snapshot fixed the constant crashes on mapchange but
> >>> players get constantly kicked from the server by console, even with MM
> & SM
> >>> disabled.
> >>> Anyone has an Idea what could be the reason?
> >>>
> >>> 2012/6/28 doc 
> >>>
> >>>> Latest snapshot of 1.4 works on Linux, if you're still crashing you
> need to
> >>>> start narrowing down the plugins that might be doing that.
> >>>>
> >>>> On Wed, Jun 27, 2012 at 9:51 PM, Frank  wrote:
> >>>>
> >>>>> Nope... tried both windows and Linux and no go on 1.4.4-hg3514
> >>>>>
> >>>>> -Original Message-
> >>>>> From: hlds_linux-boun...@list.valvesoftware.com
> >>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> Summit
> >>>>> Servers LLC
> >>>>> Sent: Thursday, June 28, 2012 12:45 AM
> >>>>> To: Half-Life dedicated Linux server mailing list
> >>>>> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
> >>>> Released
> >>>>> Just install the latest stable snapshot, it works fine.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> ___
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>> please visit:
> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>>>
> >>>> ___
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>>
> >>&

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-28 Thread Eric Smith
Yes, that should be fixed today.
 
-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan 
Reeuwijk
Sent: Thursday, June 28, 2012 2:15 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

this one also:

http://www.youtube.com/watch?v=lE_-PO9ZBPU

basically: stand under the platform, and the down movement pushes them under 
the map.



>
> From: Eric Smith 
>To: Half-Life dedicated Linux server mailing list 
> 
>Sent: Thursday, 28 June 2012, 22:44
>Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
> 
>Yes, we're working on an update for today. No ETA.
>
>-Eric
>
>
>-Original Message-
>From: hlds_linux-boun...@list.valvesoftware.com 
>[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
>Sent: Thursday, June 28, 2012 1:44 PM
>To: Half-Life dedicated Linux server mailing list
>Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
>
>Will there be a fix tonight for the map sd_doomsday? Engineers can build 
>inside the spawn area glass and get people stuck there with teleports. 
>Also the lift can be triggered to go up while carrying intel and touch 
>the platform & dying at the same time. I can provide more detailed info 
>if needed.
>
>-ics
>
>28.6.2012 23:39, Eric Smith kirjoitti:
>> As far as I know, nothing has changed with mp_idlemaxtime.  Are you thinking 
>> about mp_idledealmethod?
>>
>> -Eric
>>
>>
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com 
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
>> Sent: Thursday, June 28, 2012 11:46 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
>>
>> I noticed recently that mp_idlemaxtime 0 no longer never kicks players
>> but instead kicks them immediately.  Make sure you don't have that
>> set.
>>
>> On Thu, Jun 28, 2012 at 1:49 PM, Daniel G  wrote:
>>> Well the latest SM snapshot fixed the constant crashes on mapchange but
>>> players get constantly kicked from the server by console, even with MM & SM
>>> disabled.
>>> Anyone has an Idea what could be the reason?
>>>
>>> 2012/6/28 doc 
>>>
>>>> Latest snapshot of 1.4 works on Linux, if you're still crashing you need to
>>>> start narrowing down the plugins that might be doing that.
>>>>
>>>> On Wed, Jun 27, 2012 at 9:51 PM, Frank  wrote:
>>>>
>>>>> Nope... tried both windows and Linux and no go on 1.4.4-hg3514
>>>>>
>>>>> -Original Message-
>>>>> From: hlds_linux-boun...@list.valvesoftware.com
>>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Summit
>>>>> Servers LLC
>>>>> Sent: Thursday, June 28, 2012 12:45 AM
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
>>>> Released
>>>>> Just install the latest stable snapshot, it works fine.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>>
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-28 Thread Mart-Jan Reeuwijk
this one also:

http://www.youtube.com/watch?v=lE_-PO9ZBPU

basically: stand under the platform, and the down movement pushes them under 
the map.



>
> From: Eric Smith 
>To: Half-Life dedicated Linux server mailing list 
> 
>Sent: Thursday, 28 June 2012, 22:44
>Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
> 
>Yes, we're working on an update for today. No ETA.
>
>-Eric
>
>
>-Original Message-
>From: hlds_linux-boun...@list.valvesoftware.com 
>[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
>Sent: Thursday, June 28, 2012 1:44 PM
>To: Half-Life dedicated Linux server mailing list
>Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
>
>Will there be a fix tonight for the map sd_doomsday? Engineers can build 
>inside the spawn area glass and get people stuck there with teleports. 
>Also the lift can be triggered to go up while carrying intel and touch 
>the platform & dying at the same time. I can provide more detailed info 
>if needed.
>
>-ics
>
>28.6.2012 23:39, Eric Smith kirjoitti:
>> As far as I know, nothing has changed with mp_idlemaxtime.  Are you thinking 
>> about mp_idledealmethod?
>>
>> -Eric
>>
>>
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com 
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
>> Sent: Thursday, June 28, 2012 11:46 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
>>
>> I noticed recently that mp_idlemaxtime 0 no longer never kicks players
>> but instead kicks them immediately.  Make sure you don't have that
>> set.
>>
>> On Thu, Jun 28, 2012 at 1:49 PM, Daniel G  wrote:
>>> Well the latest SM snapshot fixed the constant crashes on mapchange but
>>> players get constantly kicked from the server by console, even with MM & SM
>>> disabled.
>>> Anyone has an Idea what could be the reason?
>>>
>>> 2012/6/28 doc 
>>>
>>>> Latest snapshot of 1.4 works on Linux, if you're still crashing you need to
>>>> start narrowing down the plugins that might be doing that.
>>>>
>>>> On Wed, Jun 27, 2012 at 9:51 PM, Frank  wrote:
>>>>
>>>>> Nope... tried both windows and Linux and no go on 1.4.4-hg3514
>>>>>
>>>>> -Original Message-
>>>>> From: hlds_linux-boun...@list.valvesoftware.com
>>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Summit
>>>>> Servers LLC
>>>>> Sent: Thursday, June 28, 2012 12:45 AM
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
>>>> Released
>>>>> Just install the latest stable snapshot, it works fine.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>>
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-28 Thread Eric Smith
Yes, we're working on an update for today. No ETA.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Thursday, June 28, 2012 1:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

Will there be a fix tonight for the map sd_doomsday? Engineers can build 
inside the spawn area glass and get people stuck there with teleports. 
Also the lift can be triggered to go up while carrying intel and touch 
the platform & dying at the same time. I can provide more detailed info 
if needed.

-ics

28.6.2012 23:39, Eric Smith kirjoitti:
> As far as I know, nothing has changed with mp_idlemaxtime.  Are you thinking 
> about mp_idledealmethod?
>
> -Eric
>
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> Sent: Thursday, June 28, 2012 11:46 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
>
> I noticed recently that mp_idlemaxtime 0 no longer never kicks players
> but instead kicks them immediately.  Make sure you don't have that
> set.
>
> On Thu, Jun 28, 2012 at 1:49 PM, Daniel G  wrote:
>> Well the latest SM snapshot fixed the constant crashes on mapchange but
>> players get constantly kicked from the server by console, even with MM & SM
>> disabled.
>> Anyone has an Idea what could be the reason?
>>
>> 2012/6/28 doc 
>>
>>> Latest snapshot of 1.4 works on Linux, if you're still crashing you need to
>>> start narrowing down the plugins that might be doing that.
>>>
>>> On Wed, Jun 27, 2012 at 9:51 PM, Frank  wrote:
>>>
>>>> Nope... tried both windows and Linux and no go on 1.4.4-hg3514
>>>>
>>>> -Original Message-
>>>> From: hlds_linux-boun...@list.valvesoftware.com
>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Summit
>>>> Servers LLC
>>>> Sent: Thursday, June 28, 2012 12:45 AM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
>>> Released
>>>> Just install the latest stable snapshot, it works fine.
>>>>
>>>>
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-28 Thread ics
Will there be a fix tonight for the map sd_doomsday? Engineers can build 
inside the spawn area glass and get people stuck there with teleports. 
Also the lift can be triggered to go up while carrying intel and touch 
the platform & dying at the same time. I can provide more detailed info 
if needed.


-ics

28.6.2012 23:39, Eric Smith kirjoitti:

As far as I know, nothing has changed with mp_idlemaxtime.  Are you thinking 
about mp_idledealmethod?

-Eric



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Thursday, June 28, 2012 11:46 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

I noticed recently that mp_idlemaxtime 0 no longer never kicks players
but instead kicks them immediately.  Make sure you don't have that
set.

On Thu, Jun 28, 2012 at 1:49 PM, Daniel G  wrote:

Well the latest SM snapshot fixed the constant crashes on mapchange but
players get constantly kicked from the server by console, even with MM & SM
disabled.
Anyone has an Idea what could be the reason?

2012/6/28 doc 


Latest snapshot of 1.4 works on Linux, if you're still crashing you need to
start narrowing down the plugins that might be doing that.

On Wed, Jun 27, 2012 at 9:51 PM, Frank  wrote:


Nope... tried both windows and Linux and no go on 1.4.4-hg3514

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Summit
Servers LLC
Sent: Thursday, June 28, 2012 12:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates

Released

Just install the latest stable snapshot, it works fine.




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-28 Thread Eric Smith
As far as I know, nothing has changed with mp_idlemaxtime.  Are you thinking 
about mp_idledealmethod?

-Eric



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Thursday, June 28, 2012 11:46 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

I noticed recently that mp_idlemaxtime 0 no longer never kicks players
but instead kicks them immediately.  Make sure you don't have that
set.

On Thu, Jun 28, 2012 at 1:49 PM, Daniel G  wrote:
> Well the latest SM snapshot fixed the constant crashes on mapchange but
> players get constantly kicked from the server by console, even with MM & SM
> disabled.
> Anyone has an Idea what could be the reason?
>
> 2012/6/28 doc 
>
>> Latest snapshot of 1.4 works on Linux, if you're still crashing you need to
>> start narrowing down the plugins that might be doing that.
>>
>> On Wed, Jun 27, 2012 at 9:51 PM, Frank  wrote:
>>
>> > Nope... tried both windows and Linux and no go on 1.4.4-hg3514
>> >
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com
>> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Summit
>> > Servers LLC
>> > Sent: Thursday, June 28, 2012 12:45 AM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
>> Released
>> >
>> > Just install the latest stable snapshot, it works fine.
>> >
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



-- 
Ross Bemrose

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-28 Thread ics
Seen cases where taunt killing someone causes a crash and its very easy to do 
one on map end. Could be sourcemod related or some other plugin. I doubt it 
happens vanilla server.

-ics

- Alkuperäinen viesti -
> Well the latest SM snapshot fixed the constant crashes on mapchange but
> players get constantly kicked from the server by console, even with MM &
> SM disabled.
> Anyone has an Idea what could be the reason?
> 
> 2012/6/28 doc 
> 
> > Latest snapshot of 1.4 works on Linux, if you're still crashing you
> > need to start narrowing down the plugins that might be doing that.
> > 
> > On Wed, Jun 27, 2012 at 9:51 PM, Frank  wrote:
> > 
> > > Nope... tried both windows and Linux and no go on 1.4.4-hg3514
> > > 
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com
> > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> > > Summit Servers LLC
> > > Sent: Thursday, June 28, 2012 12:45 AM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
> > Released
> > > 
> > > Just install the latest stable snapshot, it works fine.
> > > 
> > > 
> > > 
> > > 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-28 Thread Ross Bemrose
I noticed recently that mp_idlemaxtime 0 no longer never kicks players
but instead kicks them immediately.  Make sure you don't have that
set.

On Thu, Jun 28, 2012 at 1:49 PM, Daniel G  wrote:
> Well the latest SM snapshot fixed the constant crashes on mapchange but
> players get constantly kicked from the server by console, even with MM & SM
> disabled.
> Anyone has an Idea what could be the reason?
>
> 2012/6/28 doc 
>
>> Latest snapshot of 1.4 works on Linux, if you're still crashing you need to
>> start narrowing down the plugins that might be doing that.
>>
>> On Wed, Jun 27, 2012 at 9:51 PM, Frank  wrote:
>>
>> > Nope... tried both windows and Linux and no go on 1.4.4-hg3514
>> >
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com
>> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Summit
>> > Servers LLC
>> > Sent: Thursday, June 28, 2012 12:45 AM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
>> Released
>> >
>> > Just install the latest stable snapshot, it works fine.
>> >
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



-- 
Ross Bemrose

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-28 Thread Daniel G
Well the latest SM snapshot fixed the constant crashes on mapchange but
players get constantly kicked from the server by console, even with MM & SM
disabled.
Anyone has an Idea what could be the reason?

2012/6/28 doc 

> Latest snapshot of 1.4 works on Linux, if you're still crashing you need to
> start narrowing down the plugins that might be doing that.
>
> On Wed, Jun 27, 2012 at 9:51 PM, Frank  wrote:
>
> > Nope... tried both windows and Linux and no go on 1.4.4-hg3514
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Summit
> > Servers LLC
> > Sent: Thursday, June 28, 2012 12:45 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
> Released
> >
> > Just install the latest stable snapshot, it works fine.
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread doc
Latest snapshot of 1.4 works on Linux, if you're still crashing you need to
start narrowing down the plugins that might be doing that.

On Wed, Jun 27, 2012 at 9:51 PM, Frank  wrote:

> Nope... tried both windows and Linux and no go on 1.4.4-hg3514
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Summit
> Servers LLC
> Sent: Thursday, June 28, 2012 12:45 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
>
> Just install the latest stable snapshot, it works fine.
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread cladiron
grab that plugin, and load your server. it may restart a couple of times.
if any more than that, start looking for the plugins mentioned above.

On Thu, Jun 28, 2012 at 12:51 AM, Frank  wrote:

> Nope... tried both windows and Linux and no go on 1.4.4-hg3514
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Summit
> Servers LLC
> Sent: Thursday, June 28, 2012 12:45 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
>
> Just install the latest stable snapshot, it works fine.
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread Frank
Nope... tried both windows and Linux and no go on 1.4.4-hg3514

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Summit
Servers LLC
Sent: Thursday, June 28, 2012 12:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

Just install the latest stable snapshot, it works fine.




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread Summit Servers LLC

Just install the latest stable snapshot, it works fine.

- Original Message - 
From: "cladiron" 
To: "Half-Life dedicated Linux server mailing list" 


Sent: Thursday, June 28, 2012 12:43 AM
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released



i run this http://forums.alliedmods.net/showthread.php?t=91992
and have had SM and Metamod running on tf2.
i had to disable some plugins such as RTD, AFK
Servers have been running for over 1 and 1/2 hr's.

On Thu, Jun 28, 2012 at 12:24 AM, Daniel G  
wrote:



my server keeps crashing on every mapchange

2012/6/28 E3pO 

> By the way.. I just loaded latest snapshot of sourcemod and it updated
> all the gamedata for sdkhooks etc... everything is working now.
>
> On Thu, Jun 28, 2012 at 12:09 AM, E3pO  wrote:
> > By the way.. I just loaded latest snapshot of sourcemod and it 
> > updated

> > all the gamedata for sdkhooks etc... everything is working now.
> >
> > On Thu, Jun 28, 2012 at 12:08 AM, Frank  wrote:
> >> Yeah did that and I got all my servers up and many filled up in
> seconds...
> >> that was nice even filled up a new server I never used till today 
> >> for

> the
> >> new map.
> >>
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com
> >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
> >> Sent: Thursday, June 28, 2012 12:06 AM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
> Released
> >>
> >> Try removing addons. It seems as though something about 
> >> EmitSoundToAll

> is
> >> causing it to crash.
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives,

> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux 



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread cladiron
i run this http://forums.alliedmods.net/showthread.php?t=91992
and have had SM and Metamod running on tf2.
i had to disable some plugins such as RTD, AFK
Servers have been running for over 1 and 1/2 hr's.

On Thu, Jun 28, 2012 at 12:24 AM, Daniel G  wrote:

> my server keeps crashing on every mapchange
>
> 2012/6/28 E3pO 
>
> > By the way.. I just loaded latest snapshot of sourcemod and it updated
> > all the gamedata for sdkhooks etc... everything is working now.
> >
> > On Thu, Jun 28, 2012 at 12:09 AM, E3pO  wrote:
> > > By the way.. I just loaded latest snapshot of sourcemod and it updated
> > > all the gamedata for sdkhooks etc... everything is working now.
> > >
> > > On Thu, Jun 28, 2012 at 12:08 AM, Frank  wrote:
> > >> Yeah did that and I got all my servers up and many filled up in
> > seconds...
> > >> that was nice even filled up a new server I never used till today for
> > the
> > >> new map.
> > >>
> > >> -Original Message-
> > >> From: hlds_linux-boun...@list.valvesoftware.com
> > >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
> > >> Sent: Thursday, June 28, 2012 12:06 AM
> > >> To: Half-Life dedicated Linux server mailing list
> > >> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
> > Released
> > >>
> > >> Try removing addons. It seems as though something about EmitSoundToAll
> > is
> > >> causing it to crash.
> > >>
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


  1   2   >