Re: AW: AW: AW: About Snatcher...

1999-03-04 Thread Diego Millan Jaureguizar

 CALL SARCASTIC MODE OFF

Syntax Error
Ok




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AW: AW: AW: About Snatcher...

1999-03-03 Thread jam

Hi, David!

  There is a guy here in Brazil who developed a palette file
  for Photoshop and Paint Shop which 'emulates' perfectly the MSX 256
  color-palette.
 DH sarcastic mode 
 DH How fantastic ...
 DH /sarcastic mode 
 DH Everbody can write this stuff.
 DH It took me 1 (one) minute of perl-coding to make this color palet
 DH file.

CALL SARCASTIC MODE ON
What a genius!
CALL SARCASTIC MODE OFF


Bye!


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AW: AW: AW: AW: About Snatcher...

1999-03-01 Thread Robert Vroemisse



 --
 Van:  Rieks W. Torringa[SMTP:[EMAIL PROTECTED]]
 Verzonden:zondag 28 februari 1999 9:54
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Re: AW: AW: AW: About Snatcher...
 
 Hi
 
  2. Make a totally new game. New graphix, new music, better coding (is 
 that
  possible?) and a really fuck'n good story (based on the same 
 characters and
  world as the original)! It would be like: "Snatcher 2 - the new game 
 you've
  all been hoping for"
 
 No way. The power of Snatcher is both the story and the nostalgia. I 
 guess there
 are very few people that are able to write a story that would be 
 satisfying for
 the sequel of Snatcher...
 
 Bye,
 Rieks
 
I don't think that some "amateur" guys like us can make a better story then
Hideo Kojima. His scenario's are nearly brilliant. We MUST use the old Hideo
storyline. Nobody know's the original story, so why create an alternative
storyline. The Snatcher story isn't exactely the same as the SD Snatcher
story you know

Robert

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Re: AW: AW: AW: AW: About Snatcher...

1999-03-01 Thread Niels Walta

At 10:02 1-3-99 +0100, you wrote:


 --
 Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]]
 Verzonden:   zondag 28 februari 1999 9:54
 Aan: [EMAIL PROTECTED]
 Onderwerp:   Re: AW: AW: AW: About Snatcher...
 
 Hi
 
  2. Make a totally new game. New graphix, new music, better coding (is 
 that
  possible?) and a really fuck'n good story (based on the same 
 characters and
  world as the original)! It would be like: "Snatcher 2 - the new game 
 you've
  all been hoping for"
 
 No way. The power of Snatcher is both the story and the nostalgia. I 
 guess there
 are very few people that are able to write a story that would be 
 satisfying for
 the sequel of Snatcher...
 
 Bye,
 Rieks
 
I don't think that some "amateur" guys like us can make a better story then
Hideo Kojima. His scenario's are nearly brilliant. We MUST use the old Hideo
storyline. Nobody know's the original story, so why create an alternative
storyline. The Snatcher story isn't exactely the same as the SD Snatcher
story you know

Robert

I didn't say, it would automattically be better (I think it'll never will,
the original still is the best!). But I just wanted to point out that
either you keep the game as it is and translate or redo everything while
yer allready busy redoing a few parts.
BTW, I prefer just to translate :-)

Greetz

NeW




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Re: AW: AW: AW: About Snatcher...

1999-03-01 Thread Ricardo Jurczyk Pinheiro

At 08:52 26/02/99 +0100, you wrote:
 I think the number of people with GFX9000 is closer to 300 than to 3.
 
  But I think the graphic programs for MSX are better than the
 programs for
  PC. I mean that the MSX programs are capable to change little
 things like
  colors and some pixels very fast. I don't need a PC for that.
 
 That's your opinion. Personally, I prefer the PC to draw. I can have
 multiple images open at the same time, use layers, use image filters,
 do
 dithering etc.
 Paint Shop Pro can change colors very easily and pixels aren't that
 difficult either (although it's not as easy as GraphSaurus).
 
 There is a guy here in Brazil who developed a palette file for
 Photoshop
 and Paint Shop which 'emulates' perfectly the MSX 256 color-palette.
 
sarcastic mode 
How fantastic ...
/sarcastic mode 
Everbody can write this stuff.
It took me 1 (one) minute of perl-coding to make this color palet file.

IRONIC
Well, I'm not 'Everybody', and I don't care if you need a minute or a hour...
/IRONIC

But you have never put it into a homepage and told to everyone: "Hey, I've
done that! If it'd helps you, get it into my homepage, it's free!". He had
done this. 

So, as I was saying, a friend of mine here in Brazil developed this
pallete file, so it helps me a lot, when I'm using Paint Shop Pro to
prepare any picture to be used in MSX. Then, using this piece of byte, we
can use some nice (but very few) graphic programs into PC, like PSP, Gimp... 


ByE!
  _   __  
 |  __ \ (_| ICQ UIN: 3635907 | | M. Sc. In Numerical Modelling - UFF 
 | |__) | _   __ _ _ __ __| | ___ Niteroi - RJ - BR  +-+
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 | | \ \ | | (__| (_| | | | (_| | (_) |  |   Sola Gratia   |
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Re: AW: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa

Hi

 2. Make a totally new game. New graphix, new music, better coding (is 
that
 possible?) and a really fuck'n good story (based on the same 
characters and
 world as the original)! It would be like: "Snatcher 2 - the new game 
you've
 all been hoping for"

No way. The power of Snatcher is both the story and the nostalgia. I 
guess there
are very few people that are able to write a story that would be 
satisfying for
the sequel of Snatcher...

Bye,
Rieks

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RE: AW: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa

Hi

   It sounds to me that what's happening here is the same that happened
a long time ago: companies not willing to write MSX2 software because 
it
doesn't work on MSX1 (so it doesn't sell well). 

I guess the Turbo R is a better example. MSX2, too, has been very 
popular and as far as I know there has never been such a problem 
concerning the MSX2. But yes, GFX9000 software isn't developed because 
it almost doesn't sell. Do you think that's strange ? I don't. Making a 
superb game that will eventually be seen by 3 people only (to quote 
Robert) doesn't give the developers the (mental) credit they need.


   I think MSX would have been more popular if the basic qualities were
just a little better. I think a better sound-chip than the PSG would 
have
made the MSX more popular. I also think the main reason for MSX1 to 
catch on
anyway is that it is so easy to use and program. Because if you only 
want to
play games, a commodore 64 would do a better job (at that MSX1 time
ofcourse, not after that)

MSX has been very popular, don't forget about that ! The only thing this 
is about is the GFX9000, which isn't popular because it came far too 
late ! And about the commodore 64-games; I totally disagree.

   My point is: Make a program that just pulls about everything out of
the best hardware, make options to enable/disable things (like today's 
PC
games' resolution choice, for example).

MSX is at best as it is. If you want more advanced hardware, buy a PC 
for business/school purposes or a gameconsole for games. If you want to 
make something for MSX, please KEEP it MSX.

Bye
Rieks

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Re: AW: AW: AW: About Snatcher...

1999-02-27 Thread Maarten ter Huurne

At 12:03 AM 02/26/99 +0100, you wrote:

 CG registers? With the normal SCC you have to use the same instrument on
 CG channel 4 and 5, which is solved at the SCC+. At least, that is what
 CG I
 CG know, I have SD Snatcher, which uses the same SCC+.

Ths SCC+ of SD Snatcher is different than the SCC+ of Snatcher.

Only the RAM in the cartridge is different, the SCC+ itself is the same.

Snatcher has RAM in pages 0-7, SD in pages 8-15 (could be the other way
around). It is possible to upgrade those cartridges to 128K RAM (pages
0-15), with such a cartridge both games work. Look at Sean Youngs pages for
more info.

Bye,
Maarten




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Re: AW: AW: AW: About Snatcher...

1999-02-26 Thread David Heremans

Ricardo Jurczyk Pinheiro wrote:
 
 At 17:08 24/02/99 +0100, you wrote:
   Or we could finally make a GFX9000 game...
   GFX9000 can display 15bit pictures, which is the highest color
 depth that
   the PSX supports.
  So 3 people can play it because they have a GFX 9000.
 
 I think the number of people with GFX9000 is closer to 300 than to 3.
 
  But I think the graphic programs for MSX are better than the
 programs for
  PC. I mean that the MSX programs are capable to change little
 things like
  colors and some pixels very fast. I don't need a PC for that.
 
 That's your opinion. Personally, I prefer the PC to draw. I can have
 multiple images open at the same time, use layers, use image filters,
 do
 dithering etc.
 Paint Shop Pro can change colors very easily and pixels aren't that
 difficult either (although it's not as easy as GraphSaurus).
 
 There is a guy here in Brazil who developed a palette file for
 Photoshop
 and Paint Shop which 'emulates' perfectly the MSX 256 color-palette.
 
sarcastic mode 
How fantastic ...
/sarcastic mode 
Everbody can write this stuff.
It took me 1 (one) minute of perl-coding to make this color palet file.


-- 

"One difference between SuSE and Red Hat is that the 
former operates in a country where people don't sue 
each other over coffee being too hot."
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AW: AW: AW: About Snatcher...

1999-02-25 Thread Robert Vroemisse



 --
 Van:  [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
 Verzonden:woensdag 24 februari 1999 20:54
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Re: AW: AW: About Snatcher...
 
 At 18:31 23-2-99 +0100, you wrote:
 At 02:02 PM 2/23/99 +0100, you wrote:
 
 I want to arrange the whole soundtrack maybe with some other composers.
 We
 could make Moonsound versions of the music. Or maybe it's wise to keep
 the
 original music. It helps to set the atmosphere. Snatcher without SCC?
 H,
 I don't know. 
 
 I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
 Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there
 are
 enough options to play the original music.
 
 If a reprogramming is done, why not allow the user to select either
 original music or re-arranged music?
That's an option. But we need a lot of composers then. I won't arrange the
whole musical score myself. I would need a lot of help with that.
 
 [Ripping GFX from PSX version]
 
 So how do you want to "snatch" these graphics? I own a Explorer so I can
 grab some pictures. But animations would be a problem.
 
 Another option is to rip GFX directly from CD, by writing the appropriate
 converter. If the file format is not too difficult, this will work very
 well.
 
 Another problem is
 the size of the pictures and the amount of colors used. It has to be
 screen
 8 or even 12.
 
 Or we could finally make a GFX9000 game...
 GFX9000 can display 15bit pictures, which is the highest color depth that
 the PSX supports.
 
 
 hm I don't think this is a very good idea, as not many people 
 own a gfx9000 (including me) but it is a nice idea to make a gfx9000
 version
 too.
 
 [Editing as GIF or BMP]
 
 Why convert it first from pc to MSX? It is a MSX game, so we make it on
 MSX.
 
 Ever heard of the term "cross-development"? The professionals use it all
 the time.
 
 BMP or GIF files can't be used on MSX directely, so we cannot use them. 
 
 Writing a BMP to screen 5 converter is much easier than writing a game
 like
 Snatcher...
 
 
 
 greetings
 
 pepijn
 
 
 
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AW: AW: AW: AW: About Snatcher...

1999-02-25 Thread Robert Vroemisse



 --
 Van:  Maarten ter Huurne[SMTP:[EMAIL PROTECTED]]
 Verzonden:woensdag 24 februari 1999 17:08
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Re: AW: AW: AW: About Snatcher...
 
 Robert Vroemisse wrote:
 
   Or we could finally make a GFX9000 game...
   GFX9000 can display 15bit pictures, which is the highest color depth
 that
   the PSX supports.
  So 3 people can play it because they have a GFX 9000.
 
 I think the number of people with GFX9000 is closer to 300 than to 3.
 
  But I think the graphic programs for MSX are better than the programs
 for
  PC. I mean that the MSX programs are capable to change little things
 like
  colors and some pixels very fast. I don't need a PC for that.
 
 That's your opinion. Personally, I prefer the PC to draw. I can have
 multiple images open at the same time, use layers, use image filters, do
 dithering etc.
 
But you don't need all that just to make an existing MSX picture better. You
use these advanced options when you create whole new pictures or when you
manipulate photos. And I can know these things because I study
"reclametekenen" and are every evening busy with pc graphic programs.

 Paint Shop Pro can change colors very easily and pixels aren't that
 difficult either (although it's not as easy as GraphSaurus).
 
 But anyone cooperating could use his/her favourite GFX editor. I was just
 pointing out that your argument "these are MSX GFX, so PCs are useless" is
 wrong.
OK, in theory you are right, but I think every graphic designer on MSX would
rather use a real MSX than PC programs for the simple reason that it's less
work.

  When you use
  for example Adobe Photoshop you can make wonderful pictures, but you
 cannot
  use them on MSX without quality loss
 
 Ofcourse you can't display a 24-bit color image on MSX without quality
 loss. But if you draw on PC in 16 colors using a palette that has 8 levels
 of R, G and B, the picture can be converted to MSX perfectly.
  
 Bye,
   Maarten
 
But why perform all these "kunstgrepen" when you can do it on your MSX
No problems with converting graphics to MSX format. Just rip the graphics
out of the game. Make it a screen 7 picture and upgrade it slightely. It's
at most half an hour work to change such a picture this way. Why make things
difficult when you can do it the easy way.

Robert



 
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Re: AW: AW: AW: About Snatcher...

1999-02-25 Thread Marco Antonio Simon dal Poz

On Wed, 24 Feb 1999, Ahti Soilamaa wrote:

 On Tue, 23 Feb 1999, Marco Antonio Simon dal Poz wrote:
 
  On Tue, 23 Feb 1999, Coen van der Geest wrote:
 
   I believe Snatcher was made in Screen 7, but I could be wrong about
   that...
  
  I bet it was made in screen 5.
 
 Don't bet much. You will lose. For sure !
 Perhaps you are thinking of SD-Snatcher, it's in screen 5.

Putz, you're completely right! I always make confusion betweeen Snatcher
and SD-Snatcher. It's because I can play SD-Snatcher, but for who doesn't
know nothing about japanese language, I can't play Snatcher.

So, SD-Snatcher was made in screen5, but I bet SD-Snatcher was made in
screen 7.

Greetings from Brazil!

--
Marco Antonio Simon Dal Poz http://www.lsi.usp.br/~mdalpoz
[EMAIL PROTECTED]   "The measure of success is the knowledge"

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AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse



 --
 Van:  Coen van der Geest[SMTP:[EMAIL PROTECTED]]
 Verzonden:dinsdag 23 februari 1999 15:07
 Aan:  '[EMAIL PROTECTED]'
 Onderwerp:AW: AW: AW: About Snatcher...
 
 Hi there,
 
 Why convert it first from pc to MSX? It is a MSX game, so we make it on
 MSX.
 Just hack the pictures out of the game and make it a .GE5 file or
 something
 we can usu in DD Graph or graphsaurus. That's the easiest way I think.
 BMP
 or GIF files can't be used on MSX directely, so we cannot use them. 
 
 I believe Snatcher was made in Screen 7, but I could be wrong about
 that...
 
 Grtz
 Coen
 
Yes you are right. Well, save it as a .GE7 file instead. AGE 7 is also a
nice program and Graphsaurus is able to work in screen 7 too.
 
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AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse



 --
 Van:  Maarten ter Huurne[SMTP:[EMAIL PROTECTED]]
 Verzonden:dinsdag 23 februari 1999 18:31
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Re: AW: AW: About Snatcher...
 
 At 02:02 PM 2/23/99 +0100, you wrote:
 
 I want to arrange the whole soundtrack maybe with some other composers.
 We
 could make Moonsound versions of the music. Or maybe it's wise to keep
 the
 original music. It helps to set the atmosphere. Snatcher without SCC?
 H,
 I don't know. 
 
 I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
 Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there
 are
 enough options to play the original music.
 
 If a reprogramming is done, why not allow the user to select either
 original music or re-arranged music?
 
 [Ripping GFX from PSX version]
 
 So how do you want to "snatch" these graphics? I own a Explorer so I can
 grab some pictures. But animations would be a problem.
 
 Another option is to rip GFX directly from CD, by writing the appropriate
 converter. If the file format is not too difficult, this will work very
 well.
 
 Another problem is
 the size of the pictures and the amount of colors used. It has to be
 screen
 8 or even 12.
 
 Or we could finally make a GFX9000 game...
 GFX9000 can display 15bit pictures, which is the highest color depth that
 the PSX supports.
So 3 people can play it because they have a GFX 9000.

 [Editing as GIF or BMP]
 
 Why convert it first from pc to MSX? It is a MSX game, so we make it on
 MSX.
 
 Ever heard of the term "cross-development"? The professionals use it all
 the time.
But I think the graphic programs for MSX are better than the programs for
PC. I mean that the MSX programs are capable to change little things like
colors and some pixels very fast. I don't need a PC for that. When you use
for example Adobe Photoshop you can make wonderful pictures, but you cannot
use them on MSX without quality loss

 BMP or GIF files can't be used on MSX directely, so we cannot use them. 
 
 Writing a BMP to screen 5 converter is much easier than writing a game
 like
 Snatcher...
 
 Bye,
   Maarten
 
 
 
 MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and
 put
 in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without
 the
 quotes :-) Problems? contact [EMAIL PROTECTED]
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AW: AW: AW: About Snatcher...

1999-02-24 Thread Coen van der Geest

Hi there,

Please don't keep the original music - it's written for SCC+.
Where can I buy one??: /

Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in
registers? With the normal SCC you have to use the same instrument on
channel 4 and 5, which is solved at the SCC+. At least, that is what I
know, I have SD Snatcher, which uses the same SCC+.

Grtz
Coen


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Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Herbert Kloseck

Niels Walta wrote:
 
 Why does everybody want to remake Snatcher? I know it's a great game but
 most of the people don't want to buy something that really ain't good. You
 can polish the old game up but it would still feel the same. I suggest two
 options:
 
 1. Just translate the original so that we (non japanese and people who just
 can't read it) can finally understand it or
That was our first idea. But it seems not as easy as it looks!

 2. Make a totally new game. New graphix, new music, better coding (is that
 possible?) and a really fuck'n good story (based on the same characters and
 world as the original)! It would be like: "Snatcher 2 - the new game you've
 all been hoping for"
 
 It's like the same with Dune2(000). Dune2 was great. But then people
 thought it might be fun do just give it a better look (not new!). And
 people were satisfied for a moment with Dune 2000. Now everybody's
 complaining it's just the same old game. Nothing new there so they won't
 buy it. It ain't a succes (well, not the succes they hoped for). Catch my
 drift?
 
 And BTW, if there are plans for a new Snatcher, count me in! (for
 musix/story maybe graphix)
 
 Greetz
 
 -=NeW=-
 
 
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-- 
Hi!

Mit freundlichem Gruss,

Herbert Kloseck

=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
Herbert Kloseck #   University Of Dortmund
   # #  LS7: Computer Graphics
   # #  D-44221 Dortmund
 #  #   Germany

  email: [EMAIL PROTECTED] 
  http://ls7-www.informatik.uni-dortmund.de/~kloseck 
=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=


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AW: AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse



 --
 Van:  Ahti Soilamaa[SMTP:[EMAIL PROTECTED]]
 Verzonden:woensdag 24 februari 1999 15:17
 Aan:  '[EMAIL PROTECTED]'
 Onderwerp:Re: AW: AW: AW: About Snatcher...
 
 
 
 On Wed, 24 Feb 1999, Robert Vroemisse wrote:
 
   Another problem is
   the size of the pictures and the amount of colors used. It has to be
   screen
   8 or even 12.
   
   Or we could finally make a GFX9000 game...
   GFX9000 can display 15bit pictures, which is the highest color depth
 that
   the PSX supports.
 
  So 3 people can play it because they have a GFX 9000.
  
 No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet.
 It's really shame.
 
 Gretings from Finland 
 
 Ahti
 
 PS even here, far in the North is more than 3 GFX's
 
No. It was as a matter of speaking. The GFX9000 is not as rare as I said,
but very few people own a GFX9000. When we make the game on a GFX9000 a lot
of people still can't play the game. That would be a shame. Furthermore.
When I start drawing for Snatcher, I don't want to buy a GFX9000 especially
for that purpose.

Robert



 
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R: AW: AW: AW: About Snatcher...

1999-02-24 Thread Stefano Fronteddu

It's simple ... 2 versions, one engine, one music but different graphics
resolution. One for MSX 2 and one for GFX9000. The only things needed are
two groups of work for graphics editing !
Bye, Stefano

-Messaggio originale-
Da: Robert Vroemisse [EMAIL PROTECTED]
A: '[EMAIL PROTECTED]' [EMAIL PROTECTED]
Data: mercoledì 24 febbraio 1999 15.45
Oggetto: AW: AW: AW: AW: About Snatcher...




 --
 Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]]
 Verzonden: woensdag 24 februari 1999 15:17
 Aan: '[EMAIL PROTECTED]'
 Onderwerp: Re: AW: AW: AW: About Snatcher...



 On Wed, 24 Feb 1999, Robert Vroemisse wrote:

   Another problem is
   the size of the pictures and the amount of colors used. It has to be
   screen
   8 or even 12.
  
   Or we could finally make a GFX9000 game...
   GFX9000 can display 15bit pictures, which is the highest color depth
 that
   the PSX supports.

  So 3 people can play it because they have a GFX 9000.
 
 No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet.
 It's really shame.

 Gretings from Finland

 Ahti

 PS even here, far in the North is more than 3 GFX's

No. It was as a matter of speaking. The GFX9000 is not as rare as I said,
but very few people own a GFX9000. When we make the game on a GFX9000 a lot
of people still can't play the game. That would be a shame. Furthermore.
When I start drawing for Snatcher, I don't want to buy a GFX9000 especially
for that purpose.

Robert



 
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 quotes :-) Problems? contact [EMAIL PROTECTED]
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AW: AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse



 --
 Van:  Stefano Fronteddu[SMTP:[EMAIL PROTECTED]]
 Verzonden:woensdag 24 februari 1999 16:17
 Aan:  [EMAIL PROTECTED]
 Onderwerp:R: AW: AW: AW: About Snatcher...
 
 It's simple ... 2 versions, one engine, one music but different graphics
 resolution. One for MSX 2 and one for GFX9000. The only things needed are
 two groups of work for graphics editing !
 Bye, Stefano
 
You have got my blessing if you can find enough people with a GFX9000 who
are willing to help on our project.

Now go in peace my son. thou art truly blessed

Robert 

 -Messaggio originale-
 Da: Robert Vroemisse [EMAIL PROTECTED]
 A: '[EMAIL PROTECTED]' [EMAIL PROTECTED]
 Data: mercoledì 24 febbraio 1999 15.45
 Oggetto: AW: AW: AW: AW: About Snatcher...
 
 
 
 
  --
  Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]]
  Verzonden: woensdag 24 februari 1999 15:17
  Aan: '[EMAIL PROTECTED]'
  Onderwerp: Re: AW: AW: AW: About Snatcher...
 
 
 
  On Wed, 24 Feb 1999, Robert Vroemisse wrote:
 
Another problem is
the size of the pictures and the amount of colors used. It has to
 be
screen
8 or even 12.
   
Or we could finally make a GFX9000 game...
GFX9000 can display 15bit pictures, which is the highest color
 depth
  that
the PSX supports.
 
   So 3 people can play it because they have a GFX 9000.
  
  No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game
 yet.
  It's really shame.
 
  Gretings from Finland
 
  Ahti
 
  PS even here, far in the North is more than 3 GFX's
 
 No. It was as a matter of speaking. The GFX9000 is not as rare as I said,
 but very few people own a GFX9000. When we make the game on a GFX9000 a
 lot
 of people still can't play the game. That would be a shame. Furthermore.
 When I start drawing for Snatcher, I don't want to buy a GFX9000
 especially
 for that purpose.
 
 Robert
 
 
 
  
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 and
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  quotes :-) Problems? contact [EMAIL PROTECTED]
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RE: AW: AW: AW: About Snatcher...

1999-02-24 Thread Patrick Kramer



 -Original Message-
 From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
 Sent: Wednesday, February 24, 1999 3:43 PM
 To:   '[EMAIL PROTECTED]'
 Subject:  AW: AW: AW: AW: About Snatcher...
 
 
 
  
   So 3 people can play it because they have a GFX 9000.
   
  No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet.
  It's really shame.
  
  Gretings from Finland 
  
  Ahti
  
  PS even here, far in the North is more than 3 GFX's
  
 No. It was as a matter of speaking. The GFX9000 is not as rare as I said,
 but very few people own a GFX9000. When we make the game on a GFX9000 a
 lot
 of people still can't play the game. That would be a shame. Furthermore.
 When I start drawing for Snatcher, I don't want to buy a GFX9000
 especially
 for that purpose.
 
 Robert
 
It sounds to me that what's happening here is the same that happened
a long time ago: companies not willing to write MSX2 software because it
doesn't work on MSX1 (so it doesn't sell well). 
I think MSX would have been more popular if the basic qualities were
just a little better. I think a better sound-chip than the PSG would have
made the MSX more popular. I also think the main reason for MSX1 to catch on
anyway is that it is so easy to use and program. Because if you only want to
play games, a commodore 64 would do a better job (at that MSX1 time
ofcourse, not after that) 
My point is: Make a program that just pulls about everything out of
the best hardware, make options to enable/disable things (like today's PC
games' resolution choice, for example).
Well, it's easy for me to say, please don't flame me. I'd like to
start coding for MSX again (it's been a while), it's just that I don't have
the time...and so much other things to do (like keeping up with this
mailing-list ;-)

Patrick 'de beste stuurlui...' Kramer




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AW: AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse



 --
 Van:  Patrick Kramer[SMTP:[EMAIL PROTECTED]]
 Verzonden:woensdag 24 februari 1999 16:31
 Aan:  '[EMAIL PROTECTED]'
 Onderwerp:RE: AW: AW: AW: About Snatcher...
 
 
 
  -Original Message-
  From:   Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
  Sent:   Wednesday, February 24, 1999 3:43 PM
  To: '[EMAIL PROTECTED]'
  Subject:AW: AW: AW: AW: About Snatcher...
  
  
  
   
So 3 people can play it because they have a GFX 9000.

   No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game
 yet.
   It's really shame.
   
   Gretings from Finland 
   
   Ahti
   
   PS even here, far in the North is more than 3 GFX's
   
  No. It was as a matter of speaking. The GFX9000 is not as rare as I
 said,
  but very few people own a GFX9000. When we make the game on a GFX9000 a
  lot
  of people still can't play the game. That would be a shame. Furthermore.
  When I start drawing for Snatcher, I don't want to buy a GFX9000
  especially
  for that purpose.
  
  Robert
  
   It sounds to me that what's happening here is the same that happened
 a long time ago: companies not willing to write MSX2 software because it
 doesn't work on MSX1 (so it doesn't sell well). 
   I think MSX would have been more popular if the basic qualities were
 just a little better. I think a better sound-chip than the PSG would have
 made the MSX more popular. I also think the main reason for MSX1 to catch
 on
 anyway is that it is so easy to use and program. Because if you only want
 to
 play games, a commodore 64 would do a better job (at that MSX1 time
 ofcourse, not after that) 
   My point is: Make a program that just pulls about everything out of
 the best hardware, make options to enable/disable things (like today's PC
 games' resolution choice, for example).
   Well, it's easy for me to say, please don't flame me. I'd like to
 start coding for MSX again (it's been a while), it's just that I don't
 have
 the time...and so much other things to do (like keeping up with this
 mailing-list ;-)
 
   Patrick 'de beste stuurlui...' Kramer
 
Yes. You're right when saying that. But when you look at it realistic you
know that a lot of people would be pissed off when we made the game only for
GFX9000. Almost all MSX'ers would like to play Snatcher, but when you make
it ONLY for GFX9000 a lot of people wouldn't be able to play the game. We
could make a GFX9000 version as well, but we must make a "normal" version as
well.

Robert



 
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RE: AW: AW: AW: About Snatcher...

1999-02-24 Thread Patrick Kramer



 -Original Message-
 From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
 Sent: Wednesday, February 24, 1999 4:38 PM
 To:   '[EMAIL PROTECTED]'
 Subject:  AW: AW: AW: AW: About Snatcher...
 
 
 
  --
  Van:Patrick Kramer[SMTP:[EMAIL PROTECTED]]
  Verzonden:  woensdag 24 februari 1999 16:31
  Aan:'[EMAIL PROTECTED]'
  Onderwerp:  RE: AW: AW: AW: About Snatcher...
  
  
  
   
  It sounds to me that what's happening here is the same that happened
  a long time ago: companies not willing to write MSX2 software because it
  doesn't work on MSX1 (so it doesn't sell well). 
  I think MSX would have been more popular if the basic qualities were
  just a little better. I think a better sound-chip than the PSG would
 have
  made the MSX more popular. I also think the main reason for MSX1 to
 catch
  on
  anyway is that it is so easy to use and program. Because if you only
 want
  to
  play games, a commodore 64 would do a better job (at that MSX1 time
  ofcourse, not after that) 
  My point is: Make a program that just pulls about everything out of
  the best hardware, make options to enable/disable things (like today's
 PC
  games' resolution choice, for example).
  Well, it's easy for me to say, please don't flame me. I'd like to
  start coding for MSX again (it's been a while), it's just that I don't
  have
  the time...and so much other things to do (like keeping up with this
  mailing-list ;-)
  
  Patrick 'de beste stuurlui...' Kramer
  
 Yes. You're right when saying that. But when you look at it realistic you
 know that a lot of people would be pissed off when we made the game only
 for
 GFX9000. Almost all MSX'ers would like to play Snatcher, but when you make
 it ONLY for GFX9000 a lot of people wouldn't be able to play the game. We
 could make a GFX9000 version as well, but we must make a "normal" version
 as
 well.
 
 Robert
 
I agree that there must be a version that runs on vanilla MSX, I
don't have a GFX9000 either :-(
that's what I meant with selectable options.

Patrick



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Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Alex Wulms

] Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in
] registers? With the normal SCC you have to use the same instrument on
] channel 4 and 5, which is solved at the SCC+. At least, that is what I
] know.
You are right. That is the only real difference between the SCC and the SCC+. 
Though, another minor difference is that the registers of the SCC+ can be 
found in two address ranges. The same address range as used by a normal SCC 
and an alternate address range which does not exist on the normal SCC. In 
this may, konami made it harder to use SCC+ games on a normal SCC, because in 
the SCC+ games they used the alternate address range. Hence you will hear the 
music on the SCC+ and not on the normal SCC.

Kind regards,
Alex Wulms
-- 
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the  *** XSA *** format
http://www.inter.nl.net/users/A.P.Wulms




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Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Alex Wulms

]   It sounds to me that what's happening here is the same that happened
] a long time ago: companies not willing to write MSX2 software because it
] doesn't work on MSX1 (so it doesn't sell well). 
]   I think MSX would have been more popular if the basic qualities were
I don't think so. The one and only reason that the PC won the home computer 
war was that most money was put into the PC. This is a very simple economic 
principle. Ofcourse, you can go start discussing about the mistakes made by 
the MSX manufacturers to explain why MSX died (from a commercial viewpoint), 
and you can discuss about the mistakes made by commodore, atari, acorn and 
all the other home computer manufacturers from the past to explain why they 
all faded away. But you must not forget that the same, and even bigger, 
mistakes have been made by PC manufacturors. It only did not hurt the market 
that bad because there was more, much and much more money to keep the market 
going. Simply because PC's where used by companies to replace people (at 
least in the beginning). And from the costs to employ one single individual 
you can buy a lot of computers...


Kind regards,
Alex Wulms

-- 
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the  *** XSA *** format
http://www.inter.nl.net/users/A.P.Wulms




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Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Rainier Maas

 I don't think so. The one and only reason that the PC won the home computer 
 war was that most money was put into the PC. This is a very simple economic 
 principle. Ofcourse, you can go start discussing about the mistakes made by 
 the MSX manufacturers to explain why MSX died (from a commercial viewpoint), 
 and you can discuss about the mistakes made by commodore, atari, acorn and 
 all the other home computer manufacturers from the past to explain why they 
 all faded away. But you must not forget that the same, and even bigger, 
 mistakes have been made by PC manufacturors. It only did not hurt the market 
 that bad because there was more, much and much more money to keep the market 
 going. Simply because PC's where used by companies to replace people (at 
 least in the beginning). And from the costs to employ one single individual 
 you can buy a lot of computers...

I agree with you, I only want to add that the PC were seen as real 
computers with a lot of cpu-power and that homecomputers were 
not real computers but just toys in comparison. That combined 
with the fact the people at work use PC's made the PC such a 
success...

Rainier Maas



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AW: AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse



 --
 Van:  Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
 Verzonden:dinsdag 23 februari 1999 14:57
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Re: AW: AW: About Snatcher...
 
  
  
  
 
Konami Man wrote:
 
 Just a crazy idea: maybe instead of translating Snatcher, it is a
   better
 idea to capture graphics and reprogram the whole game with
 english
texts?
 Such type of game has not a very complicated programming
 structure...
 besides musics can be converted to Moonsound for example! 8-)
 

Sounds to be a good idea. In this case, we could support harddisk
 as
well and
maybe putting in some additional graphics.


Herbert Kloseck

   You mean redo the whole game? Great idea. I would be willing to make
 some
   graphics better. The graphics stink like it is now. Some additional
   colors
   and better animation wouldn't hurt at all. I can write some music as
   well.
   (moonsound that is)
   
   Robert
   
   I'm willing to write sum musix as well :)
   
   Pepijn
   
  Great. I think I can charter Johnny Hassink as well for the musics. But
 how
  about the programming, graphics and most important the translation?
  
 
 I can offer some webspace to put most of the developed parts acessable
 to all who are willing to help us.
 
 About the graphics: I'm not so good in drawing but i can improve some
 of the graphics if amybody send me the files as gif or bmp. jpg is out
 of question cause we're loosing too much qality. And converting gif -
 bmp
 isn't a problem at all. 
 
Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
Just hack the pictures out of the game and make it a .GE5 file or something
we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP
or GIF files can't be used on MSX directely, so we cannot use them. 

 Another question is, which programming-language we should use.
 Thou the gameplay is very easy, Turbo Pascal or C should do it.
 
I don't know. I don't have a clue how to program it? I can't even use basic.
The only thing I can do is making graphics and arranging the music on
Moonsound.
  
 
 
 Herbert Kloseck
 
 =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
 Herbert Kloseck #   University Of Dortmund
# #  LS7: Computer Graphics
# #  D-44221 Dortmund
  #  #   Germany
 
   email: [EMAIL PROTECTED] 
   http://ls7-www.informatik.uni-dortmund.de/~kloseck 
 =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
 
 
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AW: AW: AW: About Snatcher...

1999-02-23 Thread Coen van der Geest

Hi there,

Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
Just hack the pictures out of the game and make it a .GE5 file or something
we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP
or GIF files can't be used on MSX directely, so we cannot use them. 

I believe Snatcher was made in Screen 7, but I could be wrong about
that...

Grtz
Coen


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Re: AW: AW: AW: About Snatcher...

1999-02-23 Thread Marco Antonio Simon dal Poz

On Tue, 23 Feb 1999, Coen van der Geest wrote:

 Hi there,
 
 Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
 Just hack the pictures out of the game and make it a .GE5 file or something
 we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP
 or GIF files can't be used on MSX directely, so we cannot use them. 
 
 I believe Snatcher was made in Screen 7, but I could be wrong about
 that...

I bet it was made in screen 5.

Greetings from Brazil!

--
Marco Antonio Simon Dal Poz http://www.lsi.usp.br/~mdalpoz
[EMAIL PROTECTED]   "The measure of success is the knowledge"

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