Re: AW: AW: AW: About Snatcher...
CALL SARCASTIC MODE OFF Syntax Error Ok MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: About Snatcher...
Hi, David! There is a guy here in Brazil who developed a palette file for Photoshop and Paint Shop which 'emulates' perfectly the MSX 256 color-palette. DH sarcastic mode DH How fantastic ... DH /sarcastic mode DH Everbody can write this stuff. DH It took me 1 (one) minute of perl-coding to make this color palet DH file. CALL SARCASTIC MODE ON What a genius! CALL SARCASTIC MODE OFF Bye! MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: AW: About Snatcher...
-- Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]] Verzonden:zondag 28 februari 1999 9:54 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: AW: AW: About Snatcher... Hi 2. Make a totally new game. New graphix, new music, better coding (is that possible?) and a really fuck'n good story (based on the same characters and world as the original)! It would be like: "Snatcher 2 - the new game you've all been hoping for" No way. The power of Snatcher is both the story and the nostalgia. I guess there are very few people that are able to write a story that would be satisfying for the sequel of Snatcher... Bye, Rieks I don't think that some "amateur" guys like us can make a better story then Hideo Kojima. His scenario's are nearly brilliant. We MUST use the old Hideo storyline. Nobody know's the original story, so why create an alternative storyline. The Snatcher story isn't exactely the same as the SD Snatcher story you know Robert __ Get Your Private, Free Email at http://www.hotmail.com MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: AW: About Snatcher...
At 10:02 1-3-99 +0100, you wrote: -- Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]] Verzonden: zondag 28 februari 1999 9:54 Aan: [EMAIL PROTECTED] Onderwerp: Re: AW: AW: AW: About Snatcher... Hi 2. Make a totally new game. New graphix, new music, better coding (is that possible?) and a really fuck'n good story (based on the same characters and world as the original)! It would be like: "Snatcher 2 - the new game you've all been hoping for" No way. The power of Snatcher is both the story and the nostalgia. I guess there are very few people that are able to write a story that would be satisfying for the sequel of Snatcher... Bye, Rieks I don't think that some "amateur" guys like us can make a better story then Hideo Kojima. His scenario's are nearly brilliant. We MUST use the old Hideo storyline. Nobody know's the original story, so why create an alternative storyline. The Snatcher story isn't exactely the same as the SD Snatcher story you know Robert I didn't say, it would automattically be better (I think it'll never will, the original still is the best!). But I just wanted to point out that either you keep the game as it is and translate or redo everything while yer allready busy redoing a few parts. BTW, I prefer just to translate :-) Greetz NeW MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
At 08:52 26/02/99 +0100, you wrote: I think the number of people with GFX9000 is closer to 300 than to 3. But I think the graphic programs for MSX are better than the programs for PC. I mean that the MSX programs are capable to change little things like colors and some pixels very fast. I don't need a PC for that. That's your opinion. Personally, I prefer the PC to draw. I can have multiple images open at the same time, use layers, use image filters, do dithering etc. Paint Shop Pro can change colors very easily and pixels aren't that difficult either (although it's not as easy as GraphSaurus). There is a guy here in Brazil who developed a palette file for Photoshop and Paint Shop which 'emulates' perfectly the MSX 256 color-palette. sarcastic mode How fantastic ... /sarcastic mode Everbody can write this stuff. It took me 1 (one) minute of perl-coding to make this color palet file. IRONIC Well, I'm not 'Everybody', and I don't care if you need a minute or a hour... /IRONIC But you have never put it into a homepage and told to everyone: "Hey, I've done that! If it'd helps you, get it into my homepage, it's free!". He had done this. So, as I was saying, a friend of mine here in Brazil developed this pallete file, so it helps me a lot, when I'm using Paint Shop Pro to prepare any picture to be used in MSX. Then, using this piece of byte, we can use some nice (but very few) graphic programs into PC, like PSP, Gimp... ByE! _ __ | __ \ (_| ICQ UIN: 3635907 | | M. Sc. In Numerical Modelling - UFF | |__) | _ __ _ _ __ __| | ___ Niteroi - RJ - BR +-+ | _ / | |/ __// _` | '__/ _` |/ _ \ | Sola Scriptura | | | \ \ | | (__| (_| | | | (_| | (_) | | Sola Gratia | |_| \_\|_|\___\\__,_|_| \__,_|\___/ Jurczyk Pinheiro |Sola Fide| http://pagina.de/rjp - [EMAIL PROTECTED] - [EMAIL PROTECTED] | Solo Cristi | MSX freak, X-Phile, Trekker, Christian, Transformers, | Soli Deo Gloria | Anime (Yamato!), CuD, Linux, Rock, Comics, and hate M$! +-+ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
Hi 2. Make a totally new game. New graphix, new music, better coding (is that possible?) and a really fuck'n good story (based on the same characters and world as the original)! It would be like: "Snatcher 2 - the new game you've all been hoping for" No way. The power of Snatcher is both the story and the nostalgia. I guess there are very few people that are able to write a story that would be satisfying for the sequel of Snatcher... Bye, Rieks __ Get Your Private, Free Email at http://www.hotmail.com MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
RE: AW: AW: AW: About Snatcher...
Hi It sounds to me that what's happening here is the same that happened a long time ago: companies not willing to write MSX2 software because it doesn't work on MSX1 (so it doesn't sell well). I guess the Turbo R is a better example. MSX2, too, has been very popular and as far as I know there has never been such a problem concerning the MSX2. But yes, GFX9000 software isn't developed because it almost doesn't sell. Do you think that's strange ? I don't. Making a superb game that will eventually be seen by 3 people only (to quote Robert) doesn't give the developers the (mental) credit they need. I think MSX would have been more popular if the basic qualities were just a little better. I think a better sound-chip than the PSG would have made the MSX more popular. I also think the main reason for MSX1 to catch on anyway is that it is so easy to use and program. Because if you only want to play games, a commodore 64 would do a better job (at that MSX1 time ofcourse, not after that) MSX has been very popular, don't forget about that ! The only thing this is about is the GFX9000, which isn't popular because it came far too late ! And about the commodore 64-games; I totally disagree. My point is: Make a program that just pulls about everything out of the best hardware, make options to enable/disable things (like today's PC games' resolution choice, for example). MSX is at best as it is. If you want more advanced hardware, buy a PC for business/school purposes or a gameconsole for games. If you want to make something for MSX, please KEEP it MSX. Bye Rieks __ Get Your Private, Free Email at http://www.hotmail.com MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
At 12:03 AM 02/26/99 +0100, you wrote: CG registers? With the normal SCC you have to use the same instrument on CG channel 4 and 5, which is solved at the SCC+. At least, that is what CG I CG know, I have SD Snatcher, which uses the same SCC+. Ths SCC+ of SD Snatcher is different than the SCC+ of Snatcher. Only the RAM in the cartridge is different, the SCC+ itself is the same. Snatcher has RAM in pages 0-7, SD in pages 8-15 (could be the other way around). It is possible to upgrade those cartridges to 128K RAM (pages 0-15), with such a cartridge both games work. Look at Sean Youngs pages for more info. Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
Ricardo Jurczyk Pinheiro wrote: At 17:08 24/02/99 +0100, you wrote: Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. So 3 people can play it because they have a GFX 9000. I think the number of people with GFX9000 is closer to 300 than to 3. But I think the graphic programs for MSX are better than the programs for PC. I mean that the MSX programs are capable to change little things like colors and some pixels very fast. I don't need a PC for that. That's your opinion. Personally, I prefer the PC to draw. I can have multiple images open at the same time, use layers, use image filters, do dithering etc. Paint Shop Pro can change colors very easily and pixels aren't that difficult either (although it's not as easy as GraphSaurus). There is a guy here in Brazil who developed a palette file for Photoshop and Paint Shop which 'emulates' perfectly the MSX 256 color-palette. sarcastic mode How fantastic ... /sarcastic mode Everbody can write this stuff. It took me 1 (one) minute of perl-coding to make this color palet file. -- "One difference between SuSE and Red Hat is that the former operates in a country where people don't sue each other over coffee being too hot." Linus Torvalds MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: About Snatcher...
-- Van: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 20:54 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: AW: About Snatcher... At 18:31 23-2-99 +0100, you wrote: At 02:02 PM 2/23/99 +0100, you wrote: I want to arrange the whole soundtrack maybe with some other composers. We could make Moonsound versions of the music. Or maybe it's wise to keep the original music. It helps to set the atmosphere. Snatcher without SCC? H, I don't know. I have written code that emulates SCC or SCC+ on a MoonSound. Jerome Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there are enough options to play the original music. If a reprogramming is done, why not allow the user to select either original music or re-arranged music? That's an option. But we need a lot of composers then. I won't arrange the whole musical score myself. I would need a lot of help with that. [Ripping GFX from PSX version] So how do you want to "snatch" these graphics? I own a Explorer so I can grab some pictures. But animations would be a problem. Another option is to rip GFX directly from CD, by writing the appropriate converter. If the file format is not too difficult, this will work very well. Another problem is the size of the pictures and the amount of colors used. It has to be screen 8 or even 12. Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. hm I don't think this is a very good idea, as not many people own a gfx9000 (including me) but it is a nice idea to make a gfx9000 version too. [Editing as GIF or BMP] Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Ever heard of the term "cross-development"? The professionals use it all the time. BMP or GIF files can't be used on MSX directely, so we cannot use them. Writing a BMP to screen 5 converter is much easier than writing a game like Snatcher... greetings pepijn MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: AW: About Snatcher...
-- Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 17:08 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: AW: AW: About Snatcher... Robert Vroemisse wrote: Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. So 3 people can play it because they have a GFX 9000. I think the number of people with GFX9000 is closer to 300 than to 3. But I think the graphic programs for MSX are better than the programs for PC. I mean that the MSX programs are capable to change little things like colors and some pixels very fast. I don't need a PC for that. That's your opinion. Personally, I prefer the PC to draw. I can have multiple images open at the same time, use layers, use image filters, do dithering etc. But you don't need all that just to make an existing MSX picture better. You use these advanced options when you create whole new pictures or when you manipulate photos. And I can know these things because I study "reclametekenen" and are every evening busy with pc graphic programs. Paint Shop Pro can change colors very easily and pixels aren't that difficult either (although it's not as easy as GraphSaurus). But anyone cooperating could use his/her favourite GFX editor. I was just pointing out that your argument "these are MSX GFX, so PCs are useless" is wrong. OK, in theory you are right, but I think every graphic designer on MSX would rather use a real MSX than PC programs for the simple reason that it's less work. When you use for example Adobe Photoshop you can make wonderful pictures, but you cannot use them on MSX without quality loss Ofcourse you can't display a 24-bit color image on MSX without quality loss. But if you draw on PC in 16 colors using a palette that has 8 levels of R, G and B, the picture can be converted to MSX perfectly. Bye, Maarten But why perform all these "kunstgrepen" when you can do it on your MSX No problems with converting graphics to MSX format. Just rip the graphics out of the game. Make it a screen 7 picture and upgrade it slightely. It's at most half an hour work to change such a picture this way. Why make things difficult when you can do it the easy way. Robert MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
On Wed, 24 Feb 1999, Ahti Soilamaa wrote: On Tue, 23 Feb 1999, Marco Antonio Simon dal Poz wrote: On Tue, 23 Feb 1999, Coen van der Geest wrote: I believe Snatcher was made in Screen 7, but I could be wrong about that... I bet it was made in screen 5. Don't bet much. You will lose. For sure ! Perhaps you are thinking of SD-Snatcher, it's in screen 5. Putz, you're completely right! I always make confusion betweeen Snatcher and SD-Snatcher. It's because I can play SD-Snatcher, but for who doesn't know nothing about japanese language, I can't play Snatcher. So, SD-Snatcher was made in screen5, but I bet SD-Snatcher was made in screen 7. Greetings from Brazil! -- Marco Antonio Simon Dal Poz http://www.lsi.usp.br/~mdalpoz [EMAIL PROTECTED] "The measure of success is the knowledge" /"\ \ / CAMPANHA DA FITA ASCII - CONTRA MAIL HTML X ASCII RIBBON CAMPAIGN - AGAINST HTML MAIL / \ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: About Snatcher...
-- Van: Coen van der Geest[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 15:07 Aan: '[EMAIL PROTECTED]' Onderwerp:AW: AW: AW: About Snatcher... Hi there, Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Just hack the pictures out of the game and make it a .GE5 file or something we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP or GIF files can't be used on MSX directely, so we cannot use them. I believe Snatcher was made in Screen 7, but I could be wrong about that... Grtz Coen Yes you are right. Well, save it as a .GE7 file instead. AGE 7 is also a nice program and Graphsaurus is able to work in screen 7 too. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: About Snatcher...
-- Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 18:31 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: AW: About Snatcher... At 02:02 PM 2/23/99 +0100, you wrote: I want to arrange the whole soundtrack maybe with some other composers. We could make Moonsound versions of the music. Or maybe it's wise to keep the original music. It helps to set the atmosphere. Snatcher without SCC? H, I don't know. I have written code that emulates SCC or SCC+ on a MoonSound. Jerome Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there are enough options to play the original music. If a reprogramming is done, why not allow the user to select either original music or re-arranged music? [Ripping GFX from PSX version] So how do you want to "snatch" these graphics? I own a Explorer so I can grab some pictures. But animations would be a problem. Another option is to rip GFX directly from CD, by writing the appropriate converter. If the file format is not too difficult, this will work very well. Another problem is the size of the pictures and the amount of colors used. It has to be screen 8 or even 12. Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. So 3 people can play it because they have a GFX 9000. [Editing as GIF or BMP] Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Ever heard of the term "cross-development"? The professionals use it all the time. But I think the graphic programs for MSX are better than the programs for PC. I mean that the MSX programs are capable to change little things like colors and some pixels very fast. I don't need a PC for that. When you use for example Adobe Photoshop you can make wonderful pictures, but you cannot use them on MSX without quality loss BMP or GIF files can't be used on MSX directely, so we cannot use them. Writing a BMP to screen 5 converter is much easier than writing a game like Snatcher... Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: About Snatcher...
Hi there, Please don't keep the original music - it's written for SCC+. Where can I buy one??: / Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in registers? With the normal SCC you have to use the same instrument on channel 4 and 5, which is solved at the SCC+. At least, that is what I know, I have SD Snatcher, which uses the same SCC+. Grtz Coen MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
Niels Walta wrote: Why does everybody want to remake Snatcher? I know it's a great game but most of the people don't want to buy something that really ain't good. You can polish the old game up but it would still feel the same. I suggest two options: 1. Just translate the original so that we (non japanese and people who just can't read it) can finally understand it or That was our first idea. But it seems not as easy as it looks! 2. Make a totally new game. New graphix, new music, better coding (is that possible?) and a really fuck'n good story (based on the same characters and world as the original)! It would be like: "Snatcher 2 - the new game you've all been hoping for" It's like the same with Dune2(000). Dune2 was great. But then people thought it might be fun do just give it a better look (not new!). And people were satisfied for a moment with Dune 2000. Now everybody's complaining it's just the same old game. Nothing new there so they won't buy it. It ain't a succes (well, not the succes they hoped for). Catch my drift? And BTW, if there are plans for a new Snatcher, count me in! (for musix/story maybe graphix) Greetz -=NeW=- MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) -- Hi! Mit freundlichem Gruss, Herbert Kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= Herbert Kloseck # University Of Dortmund # # LS7: Computer Graphics # # D-44221 Dortmund # # Germany email: [EMAIL PROTECTED] http://ls7-www.informatik.uni-dortmund.de/~kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: AW: About Snatcher...
-- Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 15:17 Aan: '[EMAIL PROTECTED]' Onderwerp:Re: AW: AW: AW: About Snatcher... On Wed, 24 Feb 1999, Robert Vroemisse wrote: Another problem is the size of the pictures and the amount of colors used. It has to be screen 8 or even 12. Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. So 3 people can play it because they have a GFX 9000. No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet. It's really shame. Gretings from Finland Ahti PS even here, far in the North is more than 3 GFX's No. It was as a matter of speaking. The GFX9000 is not as rare as I said, but very few people own a GFX9000. When we make the game on a GFX9000 a lot of people still can't play the game. That would be a shame. Furthermore. When I start drawing for Snatcher, I don't want to buy a GFX9000 especially for that purpose. Robert MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
R: AW: AW: AW: About Snatcher...
It's simple ... 2 versions, one engine, one music but different graphics resolution. One for MSX 2 and one for GFX9000. The only things needed are two groups of work for graphics editing ! Bye, Stefano -Messaggio originale- Da: Robert Vroemisse [EMAIL PROTECTED] A: '[EMAIL PROTECTED]' [EMAIL PROTECTED] Data: mercoledì 24 febbraio 1999 15.45 Oggetto: AW: AW: AW: AW: About Snatcher... -- Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]] Verzonden: woensdag 24 februari 1999 15:17 Aan: '[EMAIL PROTECTED]' Onderwerp: Re: AW: AW: AW: About Snatcher... On Wed, 24 Feb 1999, Robert Vroemisse wrote: Another problem is the size of the pictures and the amount of colors used. It has to be screen 8 or even 12. Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. So 3 people can play it because they have a GFX 9000. No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet. It's really shame. Gretings from Finland Ahti PS even here, far in the North is more than 3 GFX's No. It was as a matter of speaking. The GFX9000 is not as rare as I said, but very few people own a GFX9000. When we make the game on a GFX9000 a lot of people still can't play the game. That would be a shame. Furthermore. When I start drawing for Snatcher, I don't want to buy a GFX9000 especially for that purpose. Robert MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: AW: About Snatcher...
-- Van: Stefano Fronteddu[SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 16:17 Aan: [EMAIL PROTECTED] Onderwerp:R: AW: AW: AW: About Snatcher... It's simple ... 2 versions, one engine, one music but different graphics resolution. One for MSX 2 and one for GFX9000. The only things needed are two groups of work for graphics editing ! Bye, Stefano You have got my blessing if you can find enough people with a GFX9000 who are willing to help on our project. Now go in peace my son. thou art truly blessed Robert -Messaggio originale- Da: Robert Vroemisse [EMAIL PROTECTED] A: '[EMAIL PROTECTED]' [EMAIL PROTECTED] Data: mercoledì 24 febbraio 1999 15.45 Oggetto: AW: AW: AW: AW: About Snatcher... -- Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]] Verzonden: woensdag 24 februari 1999 15:17 Aan: '[EMAIL PROTECTED]' Onderwerp: Re: AW: AW: AW: About Snatcher... On Wed, 24 Feb 1999, Robert Vroemisse wrote: Another problem is the size of the pictures and the amount of colors used. It has to be screen 8 or even 12. Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. So 3 people can play it because they have a GFX 9000. No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet. It's really shame. Gretings from Finland Ahti PS even here, far in the North is more than 3 GFX's No. It was as a matter of speaking. The GFX9000 is not as rare as I said, but very few people own a GFX9000. When we make the game on a GFX9000 a lot of people still can't play the game. That would be a shame. Furthermore. When I start drawing for Snatcher, I don't want to buy a GFX9000 especially for that purpose. Robert MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
RE: AW: AW: AW: About Snatcher...
-Original Message- From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]] Sent: Wednesday, February 24, 1999 3:43 PM To: '[EMAIL PROTECTED]' Subject: AW: AW: AW: AW: About Snatcher... So 3 people can play it because they have a GFX 9000. No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet. It's really shame. Gretings from Finland Ahti PS even here, far in the North is more than 3 GFX's No. It was as a matter of speaking. The GFX9000 is not as rare as I said, but very few people own a GFX9000. When we make the game on a GFX9000 a lot of people still can't play the game. That would be a shame. Furthermore. When I start drawing for Snatcher, I don't want to buy a GFX9000 especially for that purpose. Robert It sounds to me that what's happening here is the same that happened a long time ago: companies not willing to write MSX2 software because it doesn't work on MSX1 (so it doesn't sell well). I think MSX would have been more popular if the basic qualities were just a little better. I think a better sound-chip than the PSG would have made the MSX more popular. I also think the main reason for MSX1 to catch on anyway is that it is so easy to use and program. Because if you only want to play games, a commodore 64 would do a better job (at that MSX1 time ofcourse, not after that) My point is: Make a program that just pulls about everything out of the best hardware, make options to enable/disable things (like today's PC games' resolution choice, for example). Well, it's easy for me to say, please don't flame me. I'd like to start coding for MSX again (it's been a while), it's just that I don't have the time...and so much other things to do (like keeping up with this mailing-list ;-) Patrick 'de beste stuurlui...' Kramer MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: AW: About Snatcher...
-- Van: Patrick Kramer[SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 16:31 Aan: '[EMAIL PROTECTED]' Onderwerp:RE: AW: AW: AW: About Snatcher... -Original Message- From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]] Sent: Wednesday, February 24, 1999 3:43 PM To: '[EMAIL PROTECTED]' Subject:AW: AW: AW: AW: About Snatcher... So 3 people can play it because they have a GFX 9000. No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet. It's really shame. Gretings from Finland Ahti PS even here, far in the North is more than 3 GFX's No. It was as a matter of speaking. The GFX9000 is not as rare as I said, but very few people own a GFX9000. When we make the game on a GFX9000 a lot of people still can't play the game. That would be a shame. Furthermore. When I start drawing for Snatcher, I don't want to buy a GFX9000 especially for that purpose. Robert It sounds to me that what's happening here is the same that happened a long time ago: companies not willing to write MSX2 software because it doesn't work on MSX1 (so it doesn't sell well). I think MSX would have been more popular if the basic qualities were just a little better. I think a better sound-chip than the PSG would have made the MSX more popular. I also think the main reason for MSX1 to catch on anyway is that it is so easy to use and program. Because if you only want to play games, a commodore 64 would do a better job (at that MSX1 time ofcourse, not after that) My point is: Make a program that just pulls about everything out of the best hardware, make options to enable/disable things (like today's PC games' resolution choice, for example). Well, it's easy for me to say, please don't flame me. I'd like to start coding for MSX again (it's been a while), it's just that I don't have the time...and so much other things to do (like keeping up with this mailing-list ;-) Patrick 'de beste stuurlui...' Kramer Yes. You're right when saying that. But when you look at it realistic you know that a lot of people would be pissed off when we made the game only for GFX9000. Almost all MSX'ers would like to play Snatcher, but when you make it ONLY for GFX9000 a lot of people wouldn't be able to play the game. We could make a GFX9000 version as well, but we must make a "normal" version as well. Robert MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
RE: AW: AW: AW: About Snatcher...
-Original Message- From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]] Sent: Wednesday, February 24, 1999 4:38 PM To: '[EMAIL PROTECTED]' Subject: AW: AW: AW: AW: About Snatcher... -- Van:Patrick Kramer[SMTP:[EMAIL PROTECTED]] Verzonden: woensdag 24 februari 1999 16:31 Aan:'[EMAIL PROTECTED]' Onderwerp: RE: AW: AW: AW: About Snatcher... It sounds to me that what's happening here is the same that happened a long time ago: companies not willing to write MSX2 software because it doesn't work on MSX1 (so it doesn't sell well). I think MSX would have been more popular if the basic qualities were just a little better. I think a better sound-chip than the PSG would have made the MSX more popular. I also think the main reason for MSX1 to catch on anyway is that it is so easy to use and program. Because if you only want to play games, a commodore 64 would do a better job (at that MSX1 time ofcourse, not after that) My point is: Make a program that just pulls about everything out of the best hardware, make options to enable/disable things (like today's PC games' resolution choice, for example). Well, it's easy for me to say, please don't flame me. I'd like to start coding for MSX again (it's been a while), it's just that I don't have the time...and so much other things to do (like keeping up with this mailing-list ;-) Patrick 'de beste stuurlui...' Kramer Yes. You're right when saying that. But when you look at it realistic you know that a lot of people would be pissed off when we made the game only for GFX9000. Almost all MSX'ers would like to play Snatcher, but when you make it ONLY for GFX9000 a lot of people wouldn't be able to play the game. We could make a GFX9000 version as well, but we must make a "normal" version as well. Robert I agree that there must be a version that runs on vanilla MSX, I don't have a GFX9000 either :-( that's what I meant with selectable options. Patrick MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
] Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in ] registers? With the normal SCC you have to use the same instrument on ] channel 4 and 5, which is solved at the SCC+. At least, that is what I ] know. You are right. That is the only real difference between the SCC and the SCC+. Though, another minor difference is that the registers of the SCC+ can be found in two address ranges. The same address range as used by a normal SCC and an alternate address range which does not exist on the normal SCC. In this may, konami made it harder to use SCC+ games on a normal SCC, because in the SCC+ games they used the alternate address range. Hence you will hear the music on the SCC+ and not on the normal SCC. Kind regards, Alex Wulms -- Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever See my homepage for info on the *** XSA *** format http://www.inter.nl.net/users/A.P.Wulms MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
] It sounds to me that what's happening here is the same that happened ] a long time ago: companies not willing to write MSX2 software because it ] doesn't work on MSX1 (so it doesn't sell well). ] I think MSX would have been more popular if the basic qualities were I don't think so. The one and only reason that the PC won the home computer war was that most money was put into the PC. This is a very simple economic principle. Ofcourse, you can go start discussing about the mistakes made by the MSX manufacturers to explain why MSX died (from a commercial viewpoint), and you can discuss about the mistakes made by commodore, atari, acorn and all the other home computer manufacturers from the past to explain why they all faded away. But you must not forget that the same, and even bigger, mistakes have been made by PC manufacturors. It only did not hurt the market that bad because there was more, much and much more money to keep the market going. Simply because PC's where used by companies to replace people (at least in the beginning). And from the costs to employ one single individual you can buy a lot of computers... Kind regards, Alex Wulms -- Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever See my homepage for info on the *** XSA *** format http://www.inter.nl.net/users/A.P.Wulms MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
I don't think so. The one and only reason that the PC won the home computer war was that most money was put into the PC. This is a very simple economic principle. Ofcourse, you can go start discussing about the mistakes made by the MSX manufacturers to explain why MSX died (from a commercial viewpoint), and you can discuss about the mistakes made by commodore, atari, acorn and all the other home computer manufacturers from the past to explain why they all faded away. But you must not forget that the same, and even bigger, mistakes have been made by PC manufacturors. It only did not hurt the market that bad because there was more, much and much more money to keep the market going. Simply because PC's where used by companies to replace people (at least in the beginning). And from the costs to employ one single individual you can buy a lot of computers... I agree with you, I only want to add that the PC were seen as real computers with a lot of cpu-power and that homecomputers were not real computers but just toys in comparison. That combined with the fact the people at work use PC's made the PC such a success... Rainier Maas MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: About Snatcher...
-- Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 14:57 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: AW: About Snatcher... Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to capture graphics and reprogram the whole game with english texts? Such type of game has not a very complicated programming structure... besides musics can be converted to Moonsound for example! 8-) Sounds to be a good idea. In this case, we could support harddisk as well and maybe putting in some additional graphics. Herbert Kloseck You mean redo the whole game? Great idea. I would be willing to make some graphics better. The graphics stink like it is now. Some additional colors and better animation wouldn't hurt at all. I can write some music as well. (moonsound that is) Robert I'm willing to write sum musix as well :) Pepijn Great. I think I can charter Johnny Hassink as well for the musics. But how about the programming, graphics and most important the translation? I can offer some webspace to put most of the developed parts acessable to all who are willing to help us. About the graphics: I'm not so good in drawing but i can improve some of the graphics if amybody send me the files as gif or bmp. jpg is out of question cause we're loosing too much qality. And converting gif - bmp isn't a problem at all. Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Just hack the pictures out of the game and make it a .GE5 file or something we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP or GIF files can't be used on MSX directely, so we cannot use them. Another question is, which programming-language we should use. Thou the gameplay is very easy, Turbo Pascal or C should do it. I don't know. I don't have a clue how to program it? I can't even use basic. The only thing I can do is making graphics and arranging the music on Moonsound. Herbert Kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= Herbert Kloseck # University Of Dortmund # # LS7: Computer Graphics # # D-44221 Dortmund # # Germany email: [EMAIL PROTECTED] http://ls7-www.informatik.uni-dortmund.de/~kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: About Snatcher...
Hi there, Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Just hack the pictures out of the game and make it a .GE5 file or something we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP or GIF files can't be used on MSX directely, so we cannot use them. I believe Snatcher was made in Screen 7, but I could be wrong about that... Grtz Coen MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
On Tue, 23 Feb 1999, Coen van der Geest wrote: Hi there, Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Just hack the pictures out of the game and make it a .GE5 file or something we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP or GIF files can't be used on MSX directely, so we cannot use them. I believe Snatcher was made in Screen 7, but I could be wrong about that... I bet it was made in screen 5. Greetings from Brazil! -- Marco Antonio Simon Dal Poz http://www.lsi.usp.br/~mdalpoz [EMAIL PROTECTED] "The measure of success is the knowledge" /"\ \ / CAMPANHA DA FITA ASCII - CONTRA MAIL HTML X ASCII RIBBON CAMPAIGN - AGAINST HTML MAIL / \ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)