Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-25 Thread stepharo




One of the problem is that the Morphic replacement will probably be 
less than Morphic was (or was intended to be) :(


you mean less messy
Surely.

I think that you did not look at Bloc because we have already a lot 
there and much nicer.


You'll probably tell me that for the kind of work we're doing in UI 
with Pharo, we don't need the power of Morphic and I'd agree with you.


Still, I will miss the demise of Morphic.

Thierry





Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-25 Thread stepharo

Hi Alain

thierry did not look at Bloc :)
We see it :)

Stef


Le 24/3/15 16:13, Alain Plantec via Pharo-dev a écrit :




Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-25 Thread stepharo



Le 25/3/15 06:29, Ben Coman a écrit :
One of the things that drew me to do the Delay refactoring, is simply 
that I could. That is, I was amazed that I could dig so deep so 
easily, see a path to improvement and effect change at a fundamental 
level. Excepting complexities with the CI due to changing the wheels 
on the car at 100km/h (and one slip), it seems to have gone 
reasonably smoothly.  That sense of mastery is seductive.


so nice that I blogged about it :)




Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Thierry Goubier
2015-03-24 15:16 GMT+01:00 Esteban Lorenzano esteba...@gmail.com:


 On 24 Mar 2015, at 14:29, kilon alios kilon.al...@gmail.com wrote:

 There is a big diffirence between Morphic and the other. Morphic is a full
 solution and mature one as well. The others , with the exception of Bloc ,
 try to wrap things up or offering better solution to some areas.


 The one thing I don't understand is why improving Morphic or even
 redesigning it is not even on the table. Looks to me like the least painful
 scenario. Unless thats the intention of Bloc to be the next generation of
 Morphic. In that case I am all for Bloc.


 if you read my mail, you will notice that I said BOTH are on the table
 (and we are actually moving oon both):
 - Bloc is the redesign
 - In the mean time we WORK and ENCOURAGE others to work on improve it.

 but Morphic it self has several fundamental flaws that cannot be fixed and
 that's why in the long, very long way, needs to be replaced.


One of the problem is that the Morphic replacement will probably be less
than Morphic was (or was intended to be) :(

You'll probably tell me that for the kind of work we're doing in UI with
Pharo, we don't need the power of Morphic and I'd agree with you.

Still, I will miss the demise of Morphic.

Thierry


Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Alain Plantec via Pharo-dev
---BeginMessage---
Hello Esteban,

 Most probably is because you are doing double work: you draw with Athens, but 
 you convert it to a Form to display it (and a Form is a Morph using 
 DisplayPlugin). 
 I can ensure you that if you use Athens directly with SDL2 (an example I can 
 share with you anytime) it is orders of magnitude faster… 

please share :)
I would like to learn how to use SDL2.
Thanks

Cheers
Alain


 
 Esteban
 


---End Message---


Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Alain Plantec via Pharo-dev
---BeginMessage---
Hello Thierry,

 Le 24 mars 2015 à 15:24, Thierry Goubier thierry.goub...@gmail.com a écrit :
 
 One of the problem is that the Morphic replacement will probably be less than 
 Morphic was (or was intended to be) :(

why do you think so ?

Cheers
Alain

 
 You'll probably tell me that for the kind of work we're doing in UI with 
 Pharo, we don't need the power of Morphic and I'd agree with you.
 
 Still, I will miss the demise of Morphic.
 
 Thierry


---End Message---


Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Esteban Lorenzano

 On 24 Mar 2015, at 14:29, kilon alios kilon.al...@gmail.com wrote:
 
 There is a big diffirence between Morphic and the other. Morphic is a full 
 solution and mature one as well. The others , with the exception of Bloc , 
 try to wrap things up or offering better solution to some areas. 
 
 The one thing I don't understand is why improving Morphic or even redesigning 
 it is not even on the table. Looks to me like the least painful scenario. 
 Unless thats the intention of Bloc to be the next generation of Morphic. In 
 that case I am all for Bloc. 

if you read my mail, you will notice that I said BOTH are on the table (and we 
are actually moving oon both): 
- Bloc is the redesign
- In the mean time we WORK and ENCOURAGE others to work on improve it.

but Morphic it self has several fundamental flaws that cannot be fixed and 
that’s why in the long, very long way, needs to be replaced.  

 
 I am in a dilemma myself, I am currently deep into interfacing pharo with 
 python for my project Ephestos but I will need to consider a GUI API soon. 
 Spec is out of the question since I dont like the desing and does not support 
 custom made GUIs which is what I want. Brick is as far as I understand an 
 extension to morphic and not usable. Which leaves me with 2 candidates 
 Morphic and Bloc. 

Glamour is very mature and I’ve used it serval times… and in theory Brick will 
be compatible with Glamour (mostly) so even if developers deprecate one for the 
other you will be able to use your code (mostly). 

 
 The one thing I really like about Bloc is that it is vectorial which is the 
 kind of custom GUI I want to create but it will also have to be fast and 
 since its related to Athens, Athens has proven very slow for my needs. So I 
 am considering sticking to Morphic and make the GUI pseudo vectorial using 
 bitmaps. In any case the situation is far from ideal . But I really like to 
 push something forward (preferably Bloc or a new Morphci) and I would hate it 
 if I go creating my own solution but that is a very likely scenario too. 

First, Athens is not a replace for Morphic, is a replace for the canvas in 
which morphs are drawn. So is not Morphic or Athens… is Morph using 
DisplayPlugin or Morphic using Athens. 
But anyway, how can Athens be so slow? Why? Can you share some info? 
Most probably is because you are doing double work: you draw with Athens, but 
you convert it to a Form to display it (and a Form is a Morph using 
DisplayPlugin). 
I can ensure you that if you use Athens directly with SDL2 (an example I can 
share with you anytime) it is orders of magnitude faster… 

Esteban

 
 On Tue, Mar 24, 2015 at 2:56 PM, Esteban Lorenzano esteba...@gmail.com 
 mailto:esteba...@gmail.com wrote:
 And well… I think Nicolai is right in a point (not the fault of Brick, btw): 
 current status is far from ideal: 
 
 - we have Morphic, and it’s upcoming replace, Brick (but Brick is not in the 
 image, so the pain there is less)
 - we have Spec to support our tooling.
 - we have Glamour to support… well, our tooling too. 
 - we have now Brick, who (AFAIS) is an extension of Morphic, and a 
 replacement the Morphic Widgets and also Glamour. 
 GTTools team has explicitly declared Brick will replace Glamour (but API will 
 remain largely compatible, they say).
 GTTools team has also stated they would use Bloc is they could/when they can. 
 - We have the old Text Editor
 - We have Rubric, which was stated to be “old stuff” and deprecated
 - We have also the new TxModel which intends to replace both, Text Editor and 
 Rubric… but it cannot be used right now (or better: It cannot replace none of 
 the previous yet)
 
 So… which one to use?
 We, the board, have something clear and some other not so clear yet, for 
 example: 
 
 - we would like to replace Morphic with Bloc, but this is a lot of work and 
 will take a lot of time so in the mean time we also clean old Morphic as much 
 as we can (and we encourage people to do it)
 - Spec needs work too
 - Glamour will be replaced by Brick, so do not use it
 - TxModel will replace all the previous, but it needs a lor of work. In the 
 mean time, we suggest to use and improve Rubric, and of course, we would like 
 to have more people contributing to TxModel. 
 
 So well… yes this is a mess. Yes we are aware. No we don’t know when things 
 will improve, but *they will*. 
 In the mean time as a Pharo user, I would like to know which one should I use 
 for my projects… this is my recommendation: 
 
 - Do not use “direct” Morphic unless doing graphics
 - Use TxModel and if you cannot, Rubric
 - Use Brick or Spec, not Glamour (because Brick will replace it soon)
 
 And of course, I would help with fixes and reports on everything :)
 
 
 cheers, 
 Esteban
 
 
 
 
 On 24 Mar 2015, at 12:37, Tudor Girba tu...@tudorgirba.com 
 mailto:tu...@tudorgirba.com wrote:
 
 Hi Nicolai,
 
 I am surprised by your conclusion that the current Brick implementation 
 disqualifies it from being 

Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread kilon alios
There is a big diffirence between Morphic and the other. Morphic is a full
solution and mature one as well. The others , with the exception of Bloc ,
try to wrap things up or offering better solution to some areas.

The one thing I don't understand is why improving Morphic or even
redesigning it is not even on the table. Looks to me like the least painful
scenario. Unless thats the intention of Bloc to be the next generation of
Morphic. In that case I am all for Bloc.

I am in a dilemma myself, I am currently deep into interfacing pharo with
python for my project Ephestos but I will need to consider a GUI API soon.
Spec is out of the question since I dont like the desing and does not
support custom made GUIs which is what I want. Brick is as far as I
understand an extension to morphic and not usable. Which leaves me with 2
candidates Morphic and Bloc.

The one thing I really like about Bloc is that it is vectorial which is the
kind of custom GUI I want to create but it will also have to be fast and
since its related to Athens, Athens has proven very slow for my needs. So I
am considering sticking to Morphic and make the GUI pseudo vectorial using
bitmaps. In any case the situation is far from ideal . But I really like to
push something forward (preferably Bloc or a new Morphci) and I would hate
it if I go creating my own solution but that is a very likely scenario too.

On Tue, Mar 24, 2015 at 2:56 PM, Esteban Lorenzano esteba...@gmail.com
wrote:

 And well… I think Nicolai is right in a point (not the fault of Brick,
 btw): current status is far from ideal:

 - we have Morphic, and it’s upcoming replace, Brick (but Brick is not in
 the image, so the pain there is less)
 - we have Spec to support our tooling.
 - we have Glamour to support… well, our tooling too.
 - we have now Brick, who (AFAIS) is an extension of Morphic, and a
 replacement the Morphic Widgets and also Glamour.
 GTTools team has explicitly declared Brick will replace Glamour (but API
 will remain largely compatible, they say).
 GTTools team has also stated they would use Bloc is they could/when they
 can.
 - We have the old Text Editor
 - We have Rubric, which was stated to be “old stuff” and deprecated
 - We have also the new TxModel which intends to replace both, Text Editor
 and Rubric… but it cannot be used right now (or better: It cannot replace
 none of the previous yet)

 So… which one to use?
 We, the board, have something clear and some other not so clear yet, for
 example:

 - we would like to replace Morphic with Bloc, but this is a lot of work
 and will take a lot of time so in the mean time we also clean old Morphic
 as much as we can (and we encourage people to do it)
 - Spec needs work too
 - Glamour will be replaced by Brick, so do not use it
 - TxModel will replace all the previous, but it needs a lor of work. In
 the mean time, we suggest to use and improve Rubric, and of course, we
 would like to have more people contributing to TxModel.

 So well… yes this is a mess. Yes we are aware. No we don’t know when
 things will improve, but *they will*.
 In the mean time as a Pharo user, I would like to know which one should I
 use for my projects… this is my recommendation:

 - Do not use “direct” Morphic unless doing graphics
 - Use TxModel and if you cannot, Rubric
 - Use Brick or Spec, not Glamour (because Brick will replace it soon)

 And of course, I would help with fixes and reports on everything :)


 cheers,
 Esteban




 On 24 Mar 2015, at 12:37, Tudor Girba tu...@tudorgirba.com wrote:

 Hi Nicolai,

 I am surprised by your conclusion that the current Brick implementation
 disqualifies it from being part of the Core :)

 Let's recap.

 Brick was created to support GT. We wanted GT in the image, hence Brick is
 in the image as part of Glamour. In the meantime, Brick has grown and it's
 now an almost standalone framework, but it is not yet advisable to use it
 apps because it will likely change more.

 As Alex says, we do not want to have two competing new projects running in
 parallel (Brick and Bloc) and fragmenting the effort even more. That is
 why, for Pharo 5 we want to invest in Bloc. The interesting thing is that
 while Bloc starts from scratch, Brick already works and has quite some high
 level widgets and logic built in. Brick is already going in the same
 direction expected by Bloc, so we will likely have the opportunity of
 moving Brick on top of Bloc (Alex already did an experiment in this
 direction).

 Concretely, on March 31 and April 1 (no joke :)), we have a session in
 Bern where Alain Plantec will join us to look into how to approach this
 problem concretely.

 All in all, you should see Brick as a pragmatic intermediary step towards
 removing Morph. I agree that it can be better (what cannot be), but I
 disagree we should discard GT because of it.

 Cheers,
 Doru


 On Tue, Mar 24, 2015 at 12:06 PM, Nicolai Hess nicolaih...@web.de wrote:



 2015-03-23 20:54 GMT+01:00 Aliaksei Syrel 

[Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Esteban Lorenzano
And well… I think Nicolai is right in a point (not the fault of Brick, btw): 
current status is far from ideal: 

- we have Morphic, and it’s upcoming replace, Brick (but Brick is not in the 
image, so the pain there is less)
- we have Spec to support our tooling.
- we have Glamour to support… well, our tooling too. 
- we have now Brick, who (AFAIS) is an extension of Morphic, and a replacement 
the Morphic Widgets and also Glamour. 
GTTools team has explicitly declared Brick will replace Glamour (but API will 
remain largely compatible, they say).
GTTools team has also stated they would use Bloc is they could/when they can. 
- We have the old Text Editor
- We have Rubric, which was stated to be “old stuff” and deprecated
- We have also the new TxModel which intends to replace both, Text Editor and 
Rubric… but it cannot be used right now (or better: It cannot replace none of 
the previous yet)

So… which one to use?
We, the board, have something clear and some other not so clear yet, for 
example: 

- we would like to replace Morphic with Bloc, but this is a lot of work and 
will take a lot of time so in the mean time we also clean old Morphic as much 
as we can (and we encourage people to do it)
- Spec needs work too
- Glamour will be replaced by Brick, so do not use it
- TxModel will replace all the previous, but it needs a lor of work. In the 
mean time, we suggest to use and improve Rubric, and of course, we would like 
to have more people contributing to TxModel. 

So well… yes this is a mess. Yes we are aware. No we don’t know when things 
will improve, but *they will*. 
In the mean time as a Pharo user, I would like to know which one should I use 
for my projects… this is my recommendation: 

- Do not use “direct” Morphic unless doing graphics
- Use TxModel and if you cannot, Rubric
- Use Brick or Spec, not Glamour (because Brick will replace it soon)

And of course, I would help with fixes and reports on everything :)


cheers, 
Esteban




 On 24 Mar 2015, at 12:37, Tudor Girba tu...@tudorgirba.com wrote:
 
 Hi Nicolai,
 
 I am surprised by your conclusion that the current Brick implementation 
 disqualifies it from being part of the Core :)
 
 Let's recap.
 
 Brick was created to support GT. We wanted GT in the image, hence Brick is in 
 the image as part of Glamour. In the meantime, Brick has grown and it's now 
 an almost standalone framework, but it is not yet advisable to use it apps 
 because it will likely change more.
 
 As Alex says, we do not want to have two competing new projects running in 
 parallel (Brick and Bloc) and fragmenting the effort even more. That is why, 
 for Pharo 5 we want to invest in Bloc. The interesting thing is that while 
 Bloc starts from scratch, Brick already works and has quite some high level 
 widgets and logic built in. Brick is already going in the same direction 
 expected by Bloc, so we will likely have the opportunity of moving Brick on 
 top of Bloc (Alex already did an experiment in this direction).
 
 Concretely, on March 31 and April 1 (no joke :)), we have a session in Bern 
 where Alain Plantec will join us to look into how to approach this problem 
 concretely.
 
 All in all, you should see Brick as a pragmatic intermediary step towards 
 removing Morph. I agree that it can be better (what cannot be), but I 
 disagree we should discard GT because of it.
 
 Cheers,
 Doru
 
 
 On Tue, Mar 24, 2015 at 12:06 PM, Nicolai Hess nicolaih...@web.de 
 mailto:nicolaih...@web.de wrote:
 
 
 2015-03-23 20:54 GMT+01:00 Aliaksei Syrel alex.sy...@gmail.com 
 mailto:alex.sy...@gmail.com:
 Hi,
 
 Sorry if my reply will be too long, but I tried to summarise our experience 
 with Morphic/Brick and give some useful feedback or even provide ideas. Who 
 wants will read :)
 
 Hi, 
 thank you, this is a really great source of information, and it would be 
 heplful
 to have this kind of write up somewhere else (not in the mailinglist).
 But I did not question why we may need brick or why it is done.
 My question was, what are the feature plans, is it just an experiment that
 can vanish, so it is better to not use it for the core tools. Or is it meant 
 to be
 THE new framework we should gain our focus on. 
  
 
 Brick is not a thin layer anymore.
 It depends on what you mean under 'a thin layer' ;) Anyway, Brick was born 
 out of need. Spotter is completely built using Brick and Rubric.
 
 This is something I don't understand. As we integrated GT-Tools into the 
 image, Rubric
 slipped in as it is need by GT. I asked what is the background, what are the 
 feature plans
 and complained about the undocumented core classes, that makes it difficult 
 to see
 what changed compared to the old text classes. Alain said he doesn't plan to 
 do further
 work on Rubric. 
 So, WHY don't we replace and migrate the existing classes now and clean it 
 up. It takes so
 much resources to maintain both. Every theme change, every change on 
 shortcuts/menus/keymapping, the athens 

Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Esteban Lorenzano

 On 24 Mar 2015, at 14:23, Thierry Goubier thierry.goub...@gmail.com wrote:
 
 Hi Esteban,
 
 2015-03-24 13:56 GMT+01:00 Esteban Lorenzano esteba...@gmail.com 
 mailto:esteba...@gmail.com:
 And well… I think Nicolai is right in a point (not the fault of Brick, btw): 
 current status is far from ideal: 
 
 - we have Morphic, and it’s upcoming replace, Brick (but Brick is not in the 
 image, so the pain there is less)
 
 I suspect you mean Bloc, not Brick there, no? Now I'm lost ;)

oops! yes, Bloc :P

 
 Thierry



Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Thierry Goubier
Hi Esteban,

2015-03-24 13:56 GMT+01:00 Esteban Lorenzano esteba...@gmail.com:

 And well... I think Nicolai is right in a point (not the fault of Brick,
 btw): current status is far from ideal:

 - we have Morphic, and it's upcoming replace, Brick (but Brick is not in
 the image, so the pain there is less)


I suspect you mean Bloc, not Brick there, no? Now I'm lost ;)

Thierry


Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Sean P. DeNigris
 Yes, we do not have the replacement now, but we have never had so much 
 investment and will around the UI as we have now. We do not know at this 
 point what is the better way, we do not know the exact roadmap because it is 
 more than just a matter of implementation. But, I know that the kinds of 
 results we had recently around the UI is a highly encouraging predictor.
Well said! Things have been converging for a long time. I remember Alain showed 
me a Bloc ancestor at my very first ESUG. I feel that it's taken so long 
precisely because of our concern to preserve the awesome build anything power 
of a live, direct Morphic world while building more more mundane/standard 
layer(s) on top. And the results do seems to be rapidly accelerating lately.

For all of us who want to participate, I think the most important first step is 
research. Much good thinking about this has been done at and since PARC. There 
are great papers, articles, and videos available about: Self Morphic, the Star 
user interface, VPRI's experiments with e.g. text layout, MorphicWrappers and 
MathMorphs, the Alternate Reality Kit to name a few. You can also play with 
Self and Lively Kernel to see how things are done there.

I think that if we were going to replace the live, direct, uniform Morphic 
world with merely a business UI toolkit that it would have been done a long 
time ago!



-
Cheers,
Sean
--
View this message in context: 
http://forum.world.st/GLMBrick-whats-next-tp4797474p4814926.html
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Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread kilon alios
Tudor , I am only amazed how much you guys accomplish with so limited
resources. I may not agree with some of the choices but I am very happy
with the progress Pharo is making and glad I stick around.

If the community is not ready for a roadmap , so be it. You will be ready
when you will be ready.I do think however that more the community grows
coordinating effort will become a key issue.

I do agree that things look very encouraging and I trust the community to
move Pharo forward.

Just a side note: what I find cool about Pharo GUI coding is that all tools
are written in Pharo. Its easy to take this for granted but taking a look
at other dynamic programming languages shows that his is a blessing. I have
to confess I did not understand this obsession of implementing everything
in Pharo when I joined coming from python. But now I find this obsession
too infectious to resist :)

On Tue, Mar 24, 2015 at 11:56 PM, Tudor Girba tu...@tudorgirba.com wrote:

 Hi Kilon,

 The situation is like this. For quite a while we did not have enough
 expertise in this community to build serious UI frameworks that can work.
 In the meantime we learnt a lot. GT is not just a couple of windows. It's
 an experiment of building something that does not exist anywhere else, and
 we learnt a lot from doing it. For example, to make Spotter both responsive
 and robust, the most difficult part was to learn to build the machinery
 behind, but now we are passed that initial step. At the same time, Alain
 put a ton of effort in Bloc. Athens was exercised both as the engine behind
 Block and from the Roassal team. And there are others like Sean, Nicolai
 and Ben who work around the same areas.

 This are all seemingly parallel and uncoordinated efforts, but they are
 converging. It is exactly because we are committed to the long term goal of
 building a real and better alternative to Morphic that we choose to not
 stop half way with Brick which is probably enough for GT purposes and
 choose instead to invest in evaluating Bloc.

 Yes, we do not have the replacement now, but we have never had so much
 investment and will around the UI as we have now. We do not know at this
 point what is the better way, we do not know the exact roadmap because it
 is more than just a matter of implementation. But, I know that the kinds of
 results we had recently around the UI is a highly encouraging predictor.

 Cheers,
 Doru



 On Tue, Mar 24, 2015 at 5:19 PM, kilon alios kilon.al...@gmail.com
 wrote:


 
 if you read my mail, you will notice that I said BOTH are on the table
 (and we are actually moving oon both):
 - Bloc is the redesign
 - In the mean time we WORK and ENCOURAGE others to work on improve it.

 Last time I asked about Bloc , I was told not to use it and instead stick
 with Spec or Morphic.

 I said it before and will say it again, you guys need to sit down and
 make a roadmap for Pharo because I am reading a lot of conflicting posts in
 this mailing list and this is does not give the professional look Pharo
 wants to show to people outside Pharo. As a user replace in the long run
 is not enough ! The original author of Bloc , Alain, also said that he is
 pretty much the only one that works on Bloc (with some help from Stef) and
 if people dont start helping him out he is going to give up.

 How many more threads should we have about the GUI future of Pharo before
 people really get the message that we need a roadmap ?

 Additionally , Pharo needs a roadmap , seriously it does.

 but Morphic it self has several fundamental flaws that cannot be fixed
 and that’s why in the long, very long way, needs to be replaced.  

 What flaws , where , when , how , why ? So much discussion that Morphic
 must go , close to zero discussion what the actual problems are.

 First, Athens is not a replace for Morphic, is a replace for the canvas
 in which morphs are drawn. So is not Morphic or Athens… is Morph using
 DisplayPlugin or Morphic using Athens.

 Second I did not say Athens is to replace Morphic . From my understanding
 Bloc is based on Athens and Bloc is to replace Morphic. Correct me If I am
 wrong.

 Glamour is very mature and I’ve used it serval times… and in theory
 Brick will be compatible with Glamour (mostly) so even if developers
 deprecate one for the other you will be able to use your code (mostly). 

 Brick is called non usable by its own authors. Glamour is framework of
 building browsers and simplified GUIs , its nowhere near as powerful as
 Morphic and is based on Morphic. From the looks of its is not even as
 powerful as Spec. Through the couple years I have been around I have seen
 at best a couple of question on how to make it work compared to hundreds of
 questions about Spec and Morphic . How something can be matured if it is
 not heavily used ?

 But anyway, how can Athens be so slow? Why? Can you share some info? 

 You ask me to tell you why Athens is slow when we have this discussion
 before ( a few months ago) and you 

Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Sean P. DeNigris
 I have to confess I did not understand this obsession of implementing 
 everything in Pharo when I joined coming from python. But now I find this 
 obsession too infectious to resist :) 
That's why its impossible to convert people via HN and Reddit. Like skydiving 
(I imagine), it seems like a really bad idea to leave the safety of 
ill-conceived vendor-supplied tools until you jump and actually live it for 
yourself for long enough to realize what freedom feels like!





-
Cheers,
Sean
--
View this message in context: 
http://forum.world.st/GLMBrick-whats-next-tp4797474p4814927.html
Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.

Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Tudor Girba
Hi Kilon,

The situation is like this. For quite a while we did not have enough
expertise in this community to build serious UI frameworks that can work.
In the meantime we learnt a lot. GT is not just a couple of windows. It's
an experiment of building something that does not exist anywhere else, and
we learnt a lot from doing it. For example, to make Spotter both responsive
and robust, the most difficult part was to learn to build the machinery
behind, but now we are passed that initial step. At the same time, Alain
put a ton of effort in Bloc. Athens was exercised both as the engine behind
Block and from the Roassal team. And there are others like Sean, Nicolai
and Ben who work around the same areas.

This are all seemingly parallel and uncoordinated efforts, but they are
converging. It is exactly because we are committed to the long term goal of
building a real and better alternative to Morphic that we choose to not
stop half way with Brick which is probably enough for GT purposes and
choose instead to invest in evaluating Bloc.

Yes, we do not have the replacement now, but we have never had so much
investment and will around the UI as we have now. We do not know at this
point what is the better way, we do not know the exact roadmap because it
is more than just a matter of implementation. But, I know that the kinds of
results we had recently around the UI is a highly encouraging predictor.

Cheers,
Doru



On Tue, Mar 24, 2015 at 5:19 PM, kilon alios kilon.al...@gmail.com wrote:


 
 if you read my mail, you will notice that I said BOTH are on the table
 (and we are actually moving oon both):
 - Bloc is the redesign
 - In the mean time we WORK and ENCOURAGE others to work on improve it.

 Last time I asked about Bloc , I was told not to use it and instead stick
 with Spec or Morphic.

 I said it before and will say it again, you guys need to sit down and make
 a roadmap for Pharo because I am reading a lot of conflicting posts in this
 mailing list and this is does not give the professional look Pharo wants to
 show to people outside Pharo. As a user replace in the long run is not
 enough ! The original author of Bloc , Alain, also said that he is pretty
 much the only one that works on Bloc (with some help from Stef) and if
 people dont start helping him out he is going to give up.

 How many more threads should we have about the GUI future of Pharo before
 people really get the message that we need a roadmap ?

 Additionally , Pharo needs a roadmap , seriously it does.

 but Morphic it self has several fundamental flaws that cannot be fixed
 and that’s why in the long, very long way, needs to be replaced.  

 What flaws , where , when , how , why ? So much discussion that Morphic
 must go , close to zero discussion what the actual problems are.

 First, Athens is not a replace for Morphic, is a replace for the canvas
 in which morphs are drawn. So is not Morphic or Athens… is Morph using
 DisplayPlugin or Morphic using Athens.

 Second I did not say Athens is to replace Morphic . From my understanding
 Bloc is based on Athens and Bloc is to replace Morphic. Correct me If I am
 wrong.

 Glamour is very mature and I’ve used it serval times… and in theory Brick
 will be compatible with Glamour (mostly) so even if developers deprecate
 one for the other you will be able to use your code (mostly). 

 Brick is called non usable by its own authors. Glamour is framework of
 building browsers and simplified GUIs , its nowhere near as powerful as
 Morphic and is based on Morphic. From the looks of its is not even as
 powerful as Spec. Through the couple years I have been around I have seen
 at best a couple of question on how to make it work compared to hundreds of
 questions about Spec and Morphic . How something can be matured if it is
 not heavily used ?

 But anyway, how can Athens be so slow? Why? Can you share some info? 

 You ask me to tell you why Athens is slow when we have this discussion
 before ( a few months ago) and you told me that Athens is slow because of
 how Pharo handles rendering and that as soon as we move to SDL things will
 be 10 times faster.

 All I have to do is VGTiger runDemo and my 3Ghz Quad Cores beg me for
 mercy at 50% consumption. Calling it slow , is an understatement.

 Other much simpler example are very slow too like the sliding logo example
 at many more.

 Of course this problem affects Morphic too so personally I am examining
 the possibility that no pharo library will satisfy me and instead I will
 make my own GUI API on top of QT or HTML. Obviously more work for me,
 obviously a scenario that I want to avoid, but if the alternative is an app
 that consumes 50% cpu then I dont have much of a choice. Maybe I could take
 a look at Mars too.





-- 
www.tudorgirba.com

Every thing has its own flow


Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Thierry Goubier
2015-03-24 15:27 GMT+01:00 Alain Plantec via Pharo-dev 
pharo-dev@lists.pharo.org:



 -- Message transféré --
 From: Alain Plantec alain.plan...@yahoo.com
 To: Pharo Development List pharo-dev@lists.pharo.org
 Cc:
 Date: Tue, 24 Mar 2015 15:27:18 +0100
 Subject: Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]
 Hello Thierry,

  Le 24 mars 2015 à 15:24, Thierry Goubier thierry.goub...@gmail.com a
 écrit :
 
  One of the problem is that the Morphic replacement will probably be less
 than Morphic was (or was intended to be) :(

 why do you think so ?


Because we're doing a rewrite, with no uses of the specifics of what
Morphic uses. So whatever usage of a pattern of code, or of layout or
display that was special to Morphic, will disappear: nobody will keep dead
code which only exercise a corner case of Morphic alone.

IMHO, Rubrics, just from it's layout approach, is already a step backward.

Who knows why a Morph does z-ordering of its submorphs in the reverse order
of all other gui toolkits? Has Bloc kept that? Why should it keep it? It's
messing up Spec gui building. It will be disappear.

Thierry


 Cheers
 Alain

 
  You'll probably tell me that for the kind of work we're doing in UI with
 Pharo, we don't need the power of Morphic and I'd agree with you.
 
  Still, I will miss the demise of Morphic.
 
  Thierry






Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Thierry Goubier
Hi,

2015-03-24 15:27 GMT+01:00 Tudor Girba tu...@tudorgirba.com:

 Hi,


 I think I do not understand this point. Why do you say that the future
 solution will be less than Morphic?


Because we're driving it with uses which are less than Morphic requirements
were.

Because you don't need Morphic power to do GT tools; it justs gets in the
way: slow, over-engineered for that use case. As a consequence, you end up
with Rubricks: dedicated, ad-hoc solution which is a far better match for
its use case. That Rubricks proudly present its Z layering where Morphic
was / is probably the easiest toolkit ever to do layering of arbitrary
widgets on top of another? (*)

Thierry

(*) Even if we're not doing it(**).

(**) Well, I did. Nobody's interested, so what ?






 Doru



 Thierry




 --
 www.tudorgirba.com

 Every thing has its own flow



Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Alain Plantec via Pharo-dev
---BeginMessage---
 Le 24 mars 2015 à 15:56, Thierry Goubier thierry.goub...@gmail.com a écrit :
 
 
 
 2015-03-24 15:39 GMT+01:00 Denis Kudriashov dionisi...@gmail.com 
 mailto:dionisi...@gmail.com:
 
 2015-03-24 17:36 GMT+03:00 Thierry Goubier thierry.goub...@gmail.com 
 mailto:thierry.goub...@gmail.com:
 IMHO, Rubrics, just from it's layout approach, is already a step backward.
 
 
 What you mean by this? What's wrong with Rubric layouting?
 
 Padding - resolved in Morphic by Morph composition: no need to add that to 
 the Layout engine of each widget
 
 Aligning - resolved in Morphic by Morph composition: no need to add that to 
 the Layout engine of each widget
 

I don’t get it sorry. 

maybe one example would help


 ZOrdering - nothing says that submorphs in Morphic can't overlay each other.

Bloc uses z-ordering exactly as Morphic (the code for adding/removing a 
submorph are nearly the same)

Cheers
Alain

 
 One of the issue with Morphic as it stands today is that the API is fairly 
 complex if you want to carefully control placement and morph behavior under 
 container resizing / move. Oh, and it's very buggy too. Rubricks shows an API 
 which is even more complex, which isn't surprising if the inspiration is CSS 
 layout.
 
 Thierry

---End Message---


Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Tudor Girba
Hi,

On Tue, Mar 24, 2015 at 3:24 PM, Thierry Goubier thierry.goub...@gmail.com
wrote:



 2015-03-24 15:16 GMT+01:00 Esteban Lorenzano esteba...@gmail.com:


 On 24 Mar 2015, at 14:29, kilon alios kilon.al...@gmail.com wrote:

 There is a big diffirence between Morphic and the other. Morphic is a
 full solution and mature one as well. The others , with the exception of
 Bloc , try to wrap things up or offering better solution to some areas.


 The one thing I don't understand is why improving Morphic or even
 redesigning it is not even on the table. Looks to me like the least painful
 scenario. Unless thats the intention of Bloc to be the next generation of
 Morphic. In that case I am all for Bloc.


 if you read my mail, you will notice that I said BOTH are on the table
 (and we are actually moving oon both):
 - Bloc is the redesign
 - In the mean time we WORK and ENCOURAGE others to work on improve it.

 but Morphic it self has several fundamental flaws that cannot be fixed
 and that’s why in the long, very long way, needs to be replaced.


 One of the problem is that the Morphic replacement will probably be less
 than Morphic was (or was intended to be) :(

 You'll probably tell me that for the kind of work we're doing in UI with
 Pharo, we don't need the power of Morphic and I'd agree with you.

 Still, I will miss the demise of Morphic.


I think I do not understand this point. Why do you say that the future
solution will be less than Morphic?

Doru



 Thierry




-- 
www.tudorgirba.com

Every thing has its own flow


Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Thierry Goubier
2015-03-24 15:39 GMT+01:00 Denis Kudriashov dionisi...@gmail.com:


 2015-03-24 17:36 GMT+03:00 Thierry Goubier thierry.goub...@gmail.com:

 IMHO, Rubrics, just from it's layout approach, is already a step backward.



 What you mean by this? What's wrong with Rubric layouting?


Padding - resolved in Morphic by Morph composition: no need to add that to
the Layout engine of each widget

Aligning - resolved in Morphic by Morph composition: no need to add that
to the Layout engine of each widget

ZOrdering - nothing says that submorphs in Morphic can't overlay each
other.

One of the issue with Morphic as it stands today is that the API is fairly
complex if you want to carefully control placement and morph behavior under
container resizing / move. Oh, and it's very buggy too. Rubricks shows an
API which is even more complex, which isn't surprising if the inspiration
is CSS layout.

Thierry


Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Thierry Goubier
2015-03-24 16:43 GMT+01:00 Aliaksei Syrel alex.sy...@gmail.com:

 The same in Brick:

 GLMButtonBrick new
   marginLeft: 10;
   text: 'Parse';
   vAlign: #center;
   hSpaceFill;
   openInBrickWindow


 Yes, I agree - using composition for margin/padding/aligning is much more
 simple, readable, fast and maintainable, than horrible scripting in brick,
 sorry for that.


Yes, I'm pretty sure writing the same stuff in Motif or Windows 3.1 works
too. Oh, well, maybe not in Windows 3.1 ;)

And, so what?

Is the contest writing a basic, business gui of the 80's the shortest way?

Thierry


Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Alain Plantec via Pharo-dev
---BeginMessage---
Hello all,

I think you should consider what is mature and what is in the image now.
now we have Spec with Morphic, Morphic without Spec as an alternative, GT Tool 
framework (with Brick), Glamour.

Regarding text editing we have Rubric. 
My fault, someone (sorry I don’t remember who) proposed to work on its 
integration (PluggableTextMorph replacement).
As an answer, I said that I wouldn’t do it because of TxText. 
TxText is really cool but not fully integrated.
Thus, maybe it  was a mistake to not replace PluggableTextMorph with Rubric.
And now yes, as a fork of PluggableTextMorph, Rubric brings a lot of code 
duplication.
I guess we will have to live with that for a while.

Cheers
Alain



 Le 24 mars 2015 à 14:29, kilon alios kilon.al...@gmail.com a écrit :
 
 There is a big diffirence between Morphic and the other. Morphic is a full 
 solution and mature one as well. The others , with the exception of Bloc , 
 try to wrap things up or offering better solution to some areas. 
 
 The one thing I don't understand is why improving Morphic or even redesigning 
 it is not even on the table. Looks to me like the least painful scenario. 
 Unless thats the intention of Bloc to be the next generation of Morphic. In 
 that case I am all for Bloc. 
 
 I am in a dilemma myself, I am currently deep into interfacing pharo with 
 python for my project Ephestos but I will need to consider a GUI API soon. 
 Spec is out of the question since I dont like the desing and does not support 
 custom made GUIs which is what I want. Brick is as far as I understand an 
 extension to morphic and not usable. Which leaves me with 2 candidates 
 Morphic and Bloc. 
 
 The one thing I really like about Bloc is that it is vectorial which is the 
 kind of custom GUI I want to create but it will also have to be fast and 
 since its related to Athens, Athens has proven very slow for my needs. So I 
 am considering sticking to Morphic and make the GUI pseudo vectorial using 
 bitmaps. In any case the situation is far from ideal . But I really like to 
 push something forward (preferably Bloc or a new Morphci) and I would hate it 
 if I go creating my own solution but that is a very likely scenario too. 
 
 On Tue, Mar 24, 2015 at 2:56 PM, Esteban Lorenzano esteba...@gmail.com 
 mailto:esteba...@gmail.com wrote:
 And well… I think Nicolai is right in a point (not the fault of Brick, btw): 
 current status is far from ideal: 
 
 - we have Morphic, and it’s upcoming replace, Brick (but Brick is not in the 
 image, so the pain there is less)
 - we have Spec to support our tooling.
 - we have Glamour to support… well, our tooling too. 
 - we have now Brick, who (AFAIS) is an extension of Morphic, and a 
 replacement the Morphic Widgets and also Glamour. 
 GTTools team has explicitly declared Brick will replace Glamour (but API will 
 remain largely compatible, they say).
 GTTools team has also stated they would use Bloc is they could/when they can. 
 - We have the old Text Editor
 - We have Rubric, which was stated to be “old stuff” and deprecated
 - We have also the new TxModel which intends to replace both, Text Editor and 
 Rubric… but it cannot be used right now (or better: It cannot replace none of 
 the previous yet)
 
 So… which one to use?
 We, the board, have something clear and some other not so clear yet, for 
 example: 
 
 - we would like to replace Morphic with Bloc, but this is a lot of work and 
 will take a lot of time so in the mean time we also clean old Morphic as much 
 as we can (and we encourage people to do it)
 - Spec needs work too
 - Glamour will be replaced by Brick, so do not use it
 - TxModel will replace all the previous, but it needs a lor of work. In the 
 mean time, we suggest to use and improve Rubric, and of course, we would like 
 to have more people contributing to TxModel. 
 
 So well… yes this is a mess. Yes we are aware. No we don’t know when things 
 will improve, but *they will*. 
 In the mean time as a Pharo user, I would like to know which one should I use 
 for my projects… this is my recommendation: 
 
 - Do not use “direct” Morphic unless doing graphics
 - Use TxModel and if you cannot, Rubric
 - Use Brick or Spec, not Glamour (because Brick will replace it soon)
 
 And of course, I would help with fixes and reports on everything :)
 
 
 cheers, 
 Esteban
 
 
 
 
 On 24 Mar 2015, at 12:37, Tudor Girba tu...@tudorgirba.com 
 mailto:tu...@tudorgirba.com wrote:
 
 Hi Nicolai,
 
 I am surprised by your conclusion that the current Brick implementation 
 disqualifies it from being part of the Core :)
 
 Let's recap.
 
 Brick was created to support GT. We wanted GT in the image, hence Brick is 
 in the image as part of Glamour. In the meantime, Brick has grown and it's 
 now an almost standalone framework, but it is not yet advisable to use it 
 apps because it will likely change more.
 
 As Alex says, we do not want to have two competing new projects running in 
 parallel (Brick and 

Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Thierry Goubier
2015-03-24 16:03 GMT+01:00 Alain Plantec via Pharo-dev 
pharo-dev@lists.pharo.org:



 -- Message transféré --
 From: Alain Plantec alain.plan...@yahoo.com
 To: Pharo Development List pharo-dev@lists.pharo.org
 Cc:
 Date: Tue, 24 Mar 2015 16:02:56 +0100
 Subject: Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

 Le 24 mars 2015 à 15:56, Thierry Goubier thierry.goub...@gmail.com a
 écrit :



 2015-03-24 15:39 GMT+01:00 Denis Kudriashov dionisi...@gmail.com:


 2015-03-24 17:36 GMT+03:00 Thierry Goubier thierry.goub...@gmail.com:

 IMHO, Rubrics, just from it's layout approach, is already a step
 backward.



 What you mean by this? What's wrong with Rubric layouting?


 Padding - resolved in Morphic by Morph composition: no need to add that
 to the Layout engine of each widget

 Aligning - resolved in Morphic by Morph composition: no need to add that
 to the Layout engine of each widget


 I don't get it sorry.


Padding by ten pixels to the left:

| leftMargin aParserButton |
leftMargin := Morph new
width: 10;
hResizing: #shrinkWrap;
vResizing: #spaceFill.
aParserButton := PluggableButtonMorph on: self getState: nil action: #parse.
aParserButton
hResizing: #spaceFill;
vResizing: #shrinkWrap;
label: 'Parse'.
AlignmentMorph newRow
vResizing: #shrinkWrap;
hResizing: #spaceFill;
layoutInset: 0;
addMorph: aParserButton;
addMorph: leftMargin;
openInWorld

Aligning to the center, horizontally: add a right and left morph, but
hResizing: #spaceFill this time.

Some type of constraints are hard to do with that system (*), but... LaTeX
layout exclusively with that, so, maybe it works ;)

((*) And this is where someone knowing Rubricks could come with a few
examples of those).


 maybe one example would help


From the SmaCC GUI :)




 ZOrdering - nothing says that submorphs in Morphic can't overlay each
 other.


 Bloc uses z-ordering exactly as Morphic (the code for adding/removing a
 submorph are nearly the same)


Ok. But do you know why? There is a reason for that choice.

Spec had a real issue with that ordering, so the pressure will be to get it
'corrected'.

Mind you, I consider Bloc a very good choice, but I fear that we're not
able to stress it enough with hard, very advanced GUIs to ensure we're not
loosing power compared to Morphic.

Thierry



 Cheers
 Alain


 One of the issue with Morphic as it stands today is that the API is fairly
 complex if you want to carefully control placement and morph behavior under
 container resizing / move. Oh, and it's very buggy too. Rubricks shows an
 API which is even more complex, which isn't surprising if the inspiration
 is CSS layout.

 Thierry






Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Denis Kudriashov
2015-03-24 17:36 GMT+03:00 Thierry Goubier thierry.goub...@gmail.com:

 IMHO, Rubrics, just from it's layout approach, is already a step backward.



What you mean by this? What's wrong with Rubric layouting?


Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Johan Fabry

 On Mar 24, 2015, at 10:29, kilon alios kilon.al...@gmail.com wrote:
 
 [Spec] does not support custom made GUIs which is what I want


That’s simply not true. Spec supports the embedding of whatever Morph you want 
inside your GUI. So you can easily mix and match your custom components with 
all the standard Spec components.

--- Save our in-boxes! http://emailcharter.org ---

Johan Fabry   -   http://pleiad.cl/~jfabry
PLEIAD lab  -  Computer Science Department (DCC)  -  University of Chile



Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Aliaksei Syrel
The same in Brick:

GLMButtonBrick new
   marginLeft: 10;
   text: 'Parse';
   vAlign: #center;
   hSpaceFill;
   openInBrickWindow


Yes, I agree - using composition for margin/padding/aligning is much more
simple, readable, fast and maintainable, than horrible scripting in brick,
sorry for that.

One more time for people who still don't hear us. Brick is internal for GT.
We just put in package named Brick reusable widgets we built to use in
our tools. They just normal subclasses of morph. Nothing fancy. We don't
want you to use it and suggest to learn Spec for UI, please.

Keep Calm :)

Cheers,
Alex

On Tue, Mar 24, 2015 at 4:28 PM, Thierry Goubier thierry.goub...@gmail.com
wrote:



 2015-03-24 16:03 GMT+01:00 Alain Plantec via Pharo-dev 
 pharo-dev@lists.pharo.org:



 -- Message transféré --
 From: Alain Plantec alain.plan...@yahoo.com
 To: Pharo Development List pharo-dev@lists.pharo.org
 Cc:
 Date: Tue, 24 Mar 2015 16:02:56 +0100
 Subject: Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

 Le 24 mars 2015 à 15:56, Thierry Goubier thierry.goub...@gmail.com a
 écrit :



 2015-03-24 15:39 GMT+01:00 Denis Kudriashov dionisi...@gmail.com:


 2015-03-24 17:36 GMT+03:00 Thierry Goubier thierry.goub...@gmail.com:

 IMHO, Rubrics, just from it's layout approach, is already a step
 backward.



 What you mean by this? What's wrong with Rubric layouting?


 Padding - resolved in Morphic by Morph composition: no need to add that
 to the Layout engine of each widget

 Aligning - resolved in Morphic by Morph composition: no need to add that
 to the Layout engine of each widget


 I don’t get it sorry.


 Padding by ten pixels to the left:

 | leftMargin aParserButton |
 leftMargin := Morph new
 width: 10;
 hResizing: #shrinkWrap;
 vResizing: #spaceFill.
 aParserButton := PluggableButtonMorph on: self getState: nil action:
 #parse.
 aParserButton
 hResizing: #spaceFill;
 vResizing: #shrinkWrap;
 label: 'Parse'.
 AlignmentMorph newRow
 vResizing: #shrinkWrap;
 hResizing: #spaceFill;
 layoutInset: 0;
 addMorph: aParserButton;
 addMorph: leftMargin;
 openInWorld

 Aligning to the center, horizontally: add a right and left morph, but
 hResizing: #spaceFill this time.

 Some type of constraints are hard to do with that system (*), but... LaTeX
 layout exclusively with that, so, maybe it works ;)

 ((*) And this is where someone knowing Rubricks could come with a few
 examples of those).


 maybe one example would help


 From the SmaCC GUI :)




 ZOrdering - nothing says that submorphs in Morphic can't overlay each
 other.


 Bloc uses z-ordering exactly as Morphic (the code for adding/removing a
 submorph are nearly the same)


 Ok. But do you know why? There is a reason for that choice.

 Spec had a real issue with that ordering, so the pressure will be to get
 it 'corrected'.

 Mind you, I consider Bloc a very good choice, but I fear that we're not
 able to stress it enough with hard, very advanced GUIs to ensure we're not
 loosing power compared to Morphic.

 Thierry



 Cheers
 Alain


 One of the issue with Morphic as it stands today is that the API is
 fairly complex if you want to carefully control placement and morph
 behavior under container resizing / move. Oh, and it's very buggy too.
 Rubricks shows an API which is even more complex, which isn't surprising if
 the inspiration is CSS layout.

 Thierry







Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Ben Coman
On Wed, Mar 25, 2015 at 6:08 AM, Sean P. DeNigris s...@clipperadams.com
wrote:

  I have to confess I did not understand this obsession of implementing
 everything in Pharo when I joined coming from python. But now I find this
 obsession too infectious to resist :)
 That's why its impossible to convert people via HN and Reddit. Like
 skydiving (I imagine), it seems like a really bad idea to leave the safety
 of ill-conceived vendor-supplied tools until you jump and actually live it
 for yourself for long enough to realize what freedom feels like!


One of the things that drew me to do the Delay refactoring, is simply that
I could. That is, I was amazed that I could dig so deep so easily, see a
path to improvement and effect change at a fundamental level. Excepting
complexities with the CI due to changing the wheels on the car at 100km/h
(and one slip), it seems to have gone reasonably smoothly.  That sense of
mastery is seductive.
cheers -ben


Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread kilon alios

if you read my mail, you will notice that I said BOTH are on the table (and
we are actually moving oon both):
- Bloc is the redesign
- In the mean time we WORK and ENCOURAGE others to work on improve it.

Last time I asked about Bloc , I was told not to use it and instead stick
with Spec or Morphic.

I said it before and will say it again, you guys need to sit down and make
a roadmap for Pharo because I am reading a lot of conflicting posts in this
mailing list and this is does not give the professional look Pharo wants to
show to people outside Pharo. As a user replace in the long run is not
enough ! The original author of Bloc , Alain, also said that he is pretty
much the only one that works on Bloc (with some help from Stef) and if
people dont start helping him out he is going to give up.

How many more threads should we have about the GUI future of Pharo before
people really get the message that we need a roadmap ?

Additionally , Pharo needs a roadmap , seriously it does.

but Morphic it self has several fundamental flaws that cannot be fixed and
that’s why in the long, very long way, needs to be replaced.  

What flaws , where , when , how , why ? So much discussion that Morphic
must go , close to zero discussion what the actual problems are.

First, Athens is not a replace for Morphic, is a replace for the canvas in
which morphs are drawn. So is not Morphic or Athens… is Morph using
DisplayPlugin or Morphic using Athens.

Second I did not say Athens is to replace Morphic . From my understanding
Bloc is based on Athens and Bloc is to replace Morphic. Correct me If I am
wrong.

Glamour is very mature and I’ve used it serval times… and in theory Brick
will be compatible with Glamour (mostly) so even if developers deprecate
one for the other you will be able to use your code (mostly). 

Brick is called non usable by its own authors. Glamour is framework of
building browsers and simplified GUIs , its nowhere near as powerful as
Morphic and is based on Morphic. From the looks of its is not even as
powerful as Spec. Through the couple years I have been around I have seen
at best a couple of question on how to make it work compared to hundreds of
questions about Spec and Morphic . How something can be matured if it is
not heavily used ?

But anyway, how can Athens be so slow? Why? Can you share some info? 

You ask me to tell you why Athens is slow when we have this discussion
before ( a few months ago) and you told me that Athens is slow because of
how Pharo handles rendering and that as soon as we move to SDL things will
be 10 times faster.

All I have to do is VGTiger runDemo and my 3Ghz Quad Cores beg me for mercy
at 50% consumption. Calling it slow , is an understatement.

Other much simpler example are very slow too like the sliding logo example
at many more.

Of course this problem affects Morphic too so personally I am examining the
possibility that no pharo library will satisfy me and instead I will make
my own GUI API on top of QT or HTML. Obviously more work for me, obviously
a scenario that I want to avoid, but if the alternative is an app that
consumes 50% cpu then I dont have much of a choice. Maybe I could take a
look at Mars too.


Re: [Pharo-dev] Which one to use? [WAS: Re: GLMBrick whats next?]

2015-03-24 Thread Alain Plantec via Pharo-dev
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 I don’t get it sorry.
 
 Padding by ten pixels to the left:
 
   | leftMargin aParserButton |
   leftMargin := Morph new
   width: 10;
   hResizing: #shrinkWrap;
   vResizing: #spaceFill.
   aParserButton := PluggableButtonMorph on: self getState: nil action: 
 #parse.
   aParserButton
   hResizing: #spaceFill;
   vResizing: #shrinkWrap;
   label: 'Parse'.
   AlignmentMorph newRow
   vResizing: #shrinkWrap;
   hResizing: #spaceFill;
   layoutInset: 0;
   addMorph: aParserButton;
   addMorph: leftMargin;
   openInWorld

Regarding this example, AlignmentMorph is a submorph of Morph with a layout 
policy.
you can do the same with bloc. No time now but i will implement this example in 
my doc.

 
 Mind you, I consider Bloc a very good choice, but I fear that we're not able 
 to stress it enough with hard, very advanced GUIs to ensure we're not loosing 
 power compared to Morphic.

yes, there is a risk, this is why we should progress carefully and not too fast

thanks
Alain


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