Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-13 Thread Andres Stephens
Wow, very .. exciting! love what it’s doing with the image processing and how 
it goes that easily into the GPU. 






-Draise 

PH: +57 313 811 6821





From: Paul Doyle
Sent: ‎Friday‎, ‎March‎ ‎13‎, ‎2015 ‎14‎:‎04‎:‎43‎ ‎
To: softimage@listproc.autodesk.com





Thought you might enjoy this one: https://vimeo.com/122130309 - image 
processing with Canvas using our GPU compute capability.



"In this video we take a look at using Fabric Canvas for image processing. 
Since the KL language that underlies Canvas has full GPU support, we 
experimented with a continuous GPU pipeline for image processing. All nodes in 
the video (except for the file loaders) are live (not cached). This allows for 
interactive framerates on HD full float composites.

Numbers on the test machine

I7-3770k @ 3.5 GHZ, 16GB RAM
NVidia K5000

Shot1:
CPU: 1.42 FPS
GPU: 8.15 FPS

Shot2:
CPU: 9.4 FPS
GPU: 36.0 FPS"



On 12 March 2015 at 10:48, Eric Thivierge  wrote:

There is no standard particle system / nodes currently but eventually there 
will be. Nothing stopping you from doing one yourself or someone else doing it. 
I think TD's will have good employment opportunities in the short and long term 
with this kind of work. It's not a bad thing. :)

Eric T.

On Thursday, March 12, 2015 10:46:53 AM, Juhani Karlsson wrote:

 I would think so. There is not that much in particles going on. I
remember seeing some SPH examples.
I would also like to see simple standalone for Fabric so there would
not be the application specific splice in the middle.
Its nice to hear its planned. : )

- J

On 12 March 2015 at 16:41, Chris Marshall mailto:chrismarshal...@gmail.com>> wrote:

From a non-character perspective though, are we still able to do
particle type stuff or is Fabric / Canvas not geared up in that way?


On 12 March 2015 at 13:14, Eric Thivierge mailto:ethivie...@hybride.com>> wrote:

One thing you kind of see / feel already is that you can start
mixing things you normally couldn't in ICE. An example is to
read in an alembic and have it as an input into a rig. An
example is to load an alembic of your ground and have your leg
solvers collide with it. Of note would be that you wouldn't
actually have the alembic in your scene with the overhead that
Softimage would carry with actual geo in the scene for point
and poly editing. You could still draw the ground using the
Inline drawing and eventually RTR but from what I've seen it
doesn't impact performance hard when you do.

You could also write out image sequences of where your
character is walking or where meshes are colliding too since
they have image libraries available. The work just needs to be
done to map those areas to UV space. But it's possible. So
many areas are within reach from what seems day one where with
ICE we waited so long for so many features we never got. No
standard tools for writing out images from ICE. :(

Another major thing for me is that you can convert your code
into nodes using the provided utility. You code up some
methods using KL (at the level of javascript & Python in
syntax complexity) and you get the nodes almost for free.

One thing I'm looking forward to and that I've already
experienced in our current production, is how easy it is to
re-use code throughout different systems. I can't go into too
much detail but imagine writing a solver that works for rigs
in all your DCC's and can work in specialized tools such as
crowd tools too with little extra work. :) It's awesome to see
things working the same across DCC's and tools.

Eric T.





--


Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
 www.mintmotion.co.uk 




--
--
Juhani Karlsson
3D Artist/TD

Talvi Digital Oy
Tehtaankatu 27a
00150 Helsinki
+358 443443088
juhani.karls...@talvi.fi
www.vimeo.com/talvi 

Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-13 Thread Paul Doyle
We have been buzzing all week as this is the first time we've been able to
show a 'real world' use case for the GPU compute stuff with a big delta.
Good timing since we are presenting it at GTC next week ;)

On 13 March 2015 at 15:14, Steven Caron  wrote:

> paul, you guys are making me so giddy! these are exactly the things i want
> to do with fabric
>
>
> On Fri, Mar 13, 2015 at 12:04 PM, Paul Doyle 
> wrote:
>
>> Thought you might enjoy this one: https://vimeo.com/122130309 - image
>> processing with Canvas using our GPU compute capability.
>>
>> "In this video we take a look at using Fabric Canvas for image
>> processing. Since the KL language that underlies Canvas has full GPU
>> support, we experimented with a continuous GPU pipeline for image
>> processing. All nodes in the video (except for the file loaders) are live
>> (not cached). This allows for interactive framerates on HD full float
>> composites.
>>
>> Numbers on the test machine
>>
>> I7-3770k @ 3.5 GHZ, 16GB RAM
>> NVidia K5000
>>
>> Shot1:
>> CPU: 1.42 FPS
>> GPU: 8.15 FPS
>>
>> Shot2:
>> CPU: 9.4 FPS
>> GPU: 36.0 FPS"
>>
>>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-13 Thread Steven Caron
paul, you guys are making me so giddy! these are exactly the things i want
to do with fabric


On Fri, Mar 13, 2015 at 12:04 PM, Paul Doyle  wrote:

> Thought you might enjoy this one: https://vimeo.com/122130309 - image
> processing with Canvas using our GPU compute capability.
>
> "In this video we take a look at using Fabric Canvas for image processing.
> Since the KL language that underlies Canvas has full GPU support, we
> experimented with a continuous GPU pipeline for image processing. All nodes
> in the video (except for the file loaders) are live (not cached). This
> allows for interactive framerates on HD full float composites.
>
> Numbers on the test machine
>
> I7-3770k @ 3.5 GHZ, 16GB RAM
> NVidia K5000
>
> Shot1:
> CPU: 1.42 FPS
> GPU: 8.15 FPS
>
> Shot2:
> CPU: 9.4 FPS
> GPU: 36.0 FPS"
>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-13 Thread Paul Doyle
Thought you might enjoy this one: https://vimeo.com/122130309 - image
processing with Canvas using our GPU compute capability.

"In this video we take a look at using Fabric Canvas for image processing.
Since the KL language that underlies Canvas has full GPU support, we
experimented with a continuous GPU pipeline for image processing. All nodes
in the video (except for the file loaders) are live (not cached). This
allows for interactive framerates on HD full float composites.

Numbers on the test machine

I7-3770k @ 3.5 GHZ, 16GB RAM
NVidia K5000

Shot1:
CPU: 1.42 FPS
GPU: 8.15 FPS

Shot2:
CPU: 9.4 FPS
GPU: 36.0 FPS"

On 12 March 2015 at 10:48, Eric Thivierge  wrote:

> There is no standard particle system / nodes currently but eventually
> there will be. Nothing stopping you from doing one yourself or someone else
> doing it. I think TD's will have good employment opportunities in the short
> and long term with this kind of work. It's not a bad thing. :)
>
> Eric T.
>
> On Thursday, March 12, 2015 10:46:53 AM, Juhani Karlsson wrote:
>
>> I would think so. There is not that much in particles going on. I
>> remember seeing some SPH examples.
>> I would also like to see simple standalone for Fabric so there would
>> not be the application specific splice in the middle.
>> Its nice to hear its planned. : )
>>
>> - J
>>
>> On 12 March 2015 at 16:41, Chris Marshall > > wrote:
>>
>> From a non-character perspective though, are we still able to do
>> particle type stuff or is Fabric / Canvas not geared up in that way?
>>
>>
>> On 12 March 2015 at 13:14, Eric Thivierge > > wrote:
>>
>> One thing you kind of see / feel already is that you can start
>> mixing things you normally couldn't in ICE. An example is to
>> read in an alembic and have it as an input into a rig. An
>> example is to load an alembic of your ground and have your leg
>> solvers collide with it. Of note would be that you wouldn't
>> actually have the alembic in your scene with the overhead that
>> Softimage would carry with actual geo in the scene for point
>> and poly editing. You could still draw the ground using the
>> Inline drawing and eventually RTR but from what I've seen it
>> doesn't impact performance hard when you do.
>>
>> You could also write out image sequences of where your
>> character is walking or where meshes are colliding too since
>> they have image libraries available. The work just needs to be
>> done to map those areas to UV space. But it's possible. So
>> many areas are within reach from what seems day one where with
>> ICE we waited so long for so many features we never got. No
>> standard tools for writing out images from ICE. :(
>>
>> Another major thing for me is that you can convert your code
>> into nodes using the provided utility. You code up some
>> methods using KL (at the level of javascript & Python in
>> syntax complexity) and you get the nodes almost for free.
>>
>> One thing I'm looking forward to and that I've already
>> experienced in our current production, is how easy it is to
>> re-use code throughout different systems. I can't go into too
>> much detail but imagine writing a solver that works for rigs
>> in all your DCC's and can work in specialized tools such as
>> crowd tools too with little extra work. :) It's awesome to see
>> things working the same across DCC's and tools.
>>
>> Eric T.
>>
>>
>>
>>
>>
>> --
>>
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk 
>>
>>
>>
>>
>> --
>> --
>> Juhani Karlsson
>> 3D Artist/TD
>>
>> Talvi Digital Oy
>> Tehtaankatu 27a
>> 00150 Helsinki
>> +358 443443088
>> juhani.karls...@talvi.fi
>> www.vimeo.com/talvi 
>>
>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-12 Thread Eric Thivierge
There is no standard particle system / nodes currently but eventually 
there will be. Nothing stopping you from doing one yourself or someone 
else doing it. I think TD's will have good employment opportunities in 
the short and long term with this kind of work. It's not a bad thing. :)


Eric T.

On Thursday, March 12, 2015 10:46:53 AM, Juhani Karlsson wrote:

I would think so. There is not that much in particles going on. I
remember seeing some SPH examples.
I would also like to see simple standalone for Fabric so there would
not be the application specific splice in the middle.
Its nice to hear its planned. : )

- J

On 12 March 2015 at 16:41, Chris Marshall mailto:chrismarshal...@gmail.com>> wrote:

From a non-character perspective though, are we still able to do
particle type stuff or is Fabric / Canvas not geared up in that way?


On 12 March 2015 at 13:14, Eric Thivierge mailto:ethivie...@hybride.com>> wrote:

One thing you kind of see / feel already is that you can start
mixing things you normally couldn't in ICE. An example is to
read in an alembic and have it as an input into a rig. An
example is to load an alembic of your ground and have your leg
solvers collide with it. Of note would be that you wouldn't
actually have the alembic in your scene with the overhead that
Softimage would carry with actual geo in the scene for point
and poly editing. You could still draw the ground using the
Inline drawing and eventually RTR but from what I've seen it
doesn't impact performance hard when you do.

You could also write out image sequences of where your
character is walking or where meshes are colliding too since
they have image libraries available. The work just needs to be
done to map those areas to UV space. But it's possible. So
many areas are within reach from what seems day one where with
ICE we waited so long for so many features we never got. No
standard tools for writing out images from ICE. :(

Another major thing for me is that you can convert your code
into nodes using the provided utility. You code up some
methods using KL (at the level of javascript & Python in
syntax complexity) and you get the nodes almost for free.

One thing I'm looking forward to and that I've already
experienced in our current production, is how easy it is to
re-use code throughout different systems. I can't go into too
much detail but imagine writing a solver that works for rigs
in all your DCC's and can work in specialized tools such as
crowd tools too with little extra work. :) It's awesome to see
things working the same across DCC's and tools.

Eric T.





--

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk 




--
--
Juhani Karlsson
3D Artist/TD

Talvi Digital Oy
Tehtaankatu 27a
00150 Helsinki
+358 443443088
juhani.karls...@talvi.fi
www.vimeo.com/talvi 




Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-12 Thread Juhani Karlsson
I would think so. There is not that much in particles going on. I remember
seeing some SPH examples.
I would also like to see simple standalone for Fabric so there would not be
the application specific splice in the middle.
Its nice to hear its planned. : )

- J

On 12 March 2015 at 16:41, Chris Marshall  wrote:

> From a non-character perspective though, are we still able to do particle
> type stuff or is Fabric / Canvas not geared up in that way?
>
>
> On 12 March 2015 at 13:14, Eric Thivierge  wrote:
>
>> One thing you kind of see / feel already is that you can start mixing
>> things you normally couldn't in ICE. An example is to read in an alembic
>> and have it as an input into a rig. An example is to load an alembic of
>> your ground and have your leg solvers collide with it. Of note would be
>> that you wouldn't actually have the alembic in your scene with the overhead
>> that Softimage would carry with actual geo in the scene for point and poly
>> editing. You could still draw the ground using the Inline drawing and
>> eventually RTR but from what I've seen it doesn't impact performance hard
>> when you do.
>>
>> You could also write out image sequences of where your character is
>> walking or where meshes are colliding too since they have image libraries
>> available. The work just needs to be done to map those areas to UV space.
>> But it's possible. So many areas are within reach from what seems day one
>> where with ICE we waited so long for so many features we never got. No
>> standard tools for writing out images from ICE. :(
>>
>> Another major thing for me is that you can convert your code into nodes
>> using the provided utility. You code up some methods using KL (at the level
>> of javascript & Python in syntax complexity) and you get the nodes almost
>> for free.
>>
>> One thing I'm looking forward to and that I've already experienced in our
>> current production, is how easy it is to re-use code throughout different
>> systems. I can't go into too much detail but imagine writing a solver that
>> works for rigs in all your DCC's and can work in specialized tools such as
>> crowd tools too with little extra work. :) It's awesome to see things
>> working the same across DCC's and tools.
>>
>> Eric T.
>>
>>
>>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>


-- 
-- 
Juhani Karlsson
3D Artist/TD

Talvi Digital Oy
Tehtaankatu 27a
00150 Helsinki
+358 443443088
juhani.karls...@talvi.fi
www.vimeo.com/talvi


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-12 Thread Chris Marshall
>From a non-character perspective though, are we still able to do particle
type stuff or is Fabric / Canvas not geared up in that way?


On 12 March 2015 at 13:14, Eric Thivierge  wrote:

> One thing you kind of see / feel already is that you can start mixing
> things you normally couldn't in ICE. An example is to read in an alembic
> and have it as an input into a rig. An example is to load an alembic of
> your ground and have your leg solvers collide with it. Of note would be
> that you wouldn't actually have the alembic in your scene with the overhead
> that Softimage would carry with actual geo in the scene for point and poly
> editing. You could still draw the ground using the Inline drawing and
> eventually RTR but from what I've seen it doesn't impact performance hard
> when you do.
>
> You could also write out image sequences of where your character is
> walking or where meshes are colliding too since they have image libraries
> available. The work just needs to be done to map those areas to UV space.
> But it's possible. So many areas are within reach from what seems day one
> where with ICE we waited so long for so many features we never got. No
> standard tools for writing out images from ICE. :(
>
> Another major thing for me is that you can convert your code into nodes
> using the provided utility. You code up some methods using KL (at the level
> of javascript & Python in syntax complexity) and you get the nodes almost
> for free.
>
> One thing I'm looking forward to and that I've already experienced in our
> current production, is how easy it is to re-use code throughout different
> systems. I can't go into too much detail but imagine writing a solver that
> works for rigs in all your DCC's and can work in specialized tools such as
> crowd tools too with little extra work. :) It's awesome to see things
> working the same across DCC's and tools.
>
> Eric T.
>
>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-12 Thread Eric Thivierge
One thing you kind of see / feel already is that you can start mixing 
things you normally couldn't in ICE. An example is to read in an 
alembic and have it as an input into a rig. An example is to load an 
alembic of your ground and have your leg solvers collide with it. Of 
note would be that you wouldn't actually have the alembic in your scene 
with the overhead that Softimage would carry with actual geo in the 
scene for point and poly editing. You could still draw the ground using 
the Inline drawing and eventually RTR but from what I've seen it 
doesn't impact performance hard when you do.


You could also write out image sequences of where your character is 
walking or where meshes are colliding too since they have image 
libraries available. The work just needs to be done to map those areas 
to UV space. But it's possible. So many areas are within reach from 
what seems day one where with ICE we waited so long for so many 
features we never got. No standard tools for writing out images from 
ICE. :(


Another major thing for me is that you can convert your code into nodes 
using the provided utility. You code up some methods using KL (at the 
level of javascript & Python in syntax complexity) and you get the 
nodes almost for free.


One thing I'm looking forward to and that I've already experienced in 
our current production, is how easy it is to re-use code throughout 
different systems. I can't go into too much detail but imagine writing 
a solver that works for rigs in all your DCC's and can work in 
specialized tools such as crowd tools too with little extra work. :) 
It's awesome to see things working the same across DCC's and tools.


Eric T.




Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-12 Thread Chris Marshall
Thanks Paul,
I'll take a look on si-community. Looks exciting though.


On 12 March 2015 at 11:24, Paul Doyle  wrote:

> Hi Chris - there are a few people from this list on our alpha, so they
> might come and answer that question.
>
> Lifted from my response to a similar question on si-community:
>
> That's a really lengthy topic that I would rather someone like EricT
>> covered  I also don't want to get into 'but ICE can do that...'
>> conversations. ICE is a great system, but unfortunately it's stuck within
>> Softimage. The biggest differences that I usually raise:
>> 1) Fabric was designed as a general compute engine that we then built a
>> 3D layer on top of. ICE started out as a particle system that became more
>> generalised over time. Fabric is extremely broad and can tackle any
>> processing task. People tend to hit certain limitations with ICE due to the
>> original purpose of the design.
>> 2) ICE is extremely well-integrated within Softimage. Fabric is more like
>> Bifrost (my understanding at least) in that it is a self-contained unit
>> that is being accessed through the host application. This means that...
>> 3) Fabric is completely portable. We can move data and the tools for
>> working on that data (including manipulation etc) between Spliced
>> applications and inside our standalone C++ application. The downside is we
>> can only be as integrated as the host SDK allows us to be.
>> 4) Openness - everything bar the core engine is written in KL, which is
>> human-readable. You can change pretty much any aspect of the system.
>> 5) Extensibility - you can open any node and edit the KL code directly.
>> You can create new nodes by writing KL. Those nodes will be as performant
>> as any preset we provide.
>> 6) Performance - Fabric is extremely fast. With transparent GPU
>> compilation we are able to leverage GPUs for compute without requiring you
>> to do anything other than write KL.
>> There are much more significant technical differences but I won't cover
>> that here.
>
>
> You'll see some demos from us in the next week or two that will show some
> of the breadth of Fabric. There are some other big features coming as well
> in the next few drops.
>
> If I want to get any point across to people about FE2.0 and Canvas, it's
> this: Canvas is a visual programming front-end for everything that Fabric
> can already do. If there's a demo on our website or vimeo channel, you can
> build that with Canvas. This is not a 'new' system, it is just a new way of
> working with Fabric.
>
> Thanks,
>
> Paul
>
> On 12 March 2015 at 06:38, Chris Marshall 
> wrote:
>
>> This certainly looks amazing, but the obvious question is how similar is
>> this to ICE? What are the differences, benefits, positives, negatives, etc
>> etc
>>  It certainly looks a lot like ICE! Which I like!
>>
>>
>>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-12 Thread Paul Doyle
Hi Chris - there are a few people from this list on our alpha, so they
might come and answer that question.

Lifted from my response to a similar question on si-community:

That's a really lengthy topic that I would rather someone like EricT
> covered  I also don't want to get into 'but ICE can do that...'
> conversations. ICE is a great system, but unfortunately it's stuck within
> Softimage. The biggest differences that I usually raise:
> 1) Fabric was designed as a general compute engine that we then built a 3D
> layer on top of. ICE started out as a particle system that became more
> generalised over time. Fabric is extremely broad and can tackle any
> processing task. People tend to hit certain limitations with ICE due to the
> original purpose of the design.
> 2) ICE is extremely well-integrated within Softimage. Fabric is more like
> Bifrost (my understanding at least) in that it is a self-contained unit
> that is being accessed through the host application. This means that...
> 3) Fabric is completely portable. We can move data and the tools for
> working on that data (including manipulation etc) between Spliced
> applications and inside our standalone C++ application. The downside is we
> can only be as integrated as the host SDK allows us to be.
> 4) Openness - everything bar the core engine is written in KL, which is
> human-readable. You can change pretty much any aspect of the system.
> 5) Extensibility - you can open any node and edit the KL code directly.
> You can create new nodes by writing KL. Those nodes will be as performant
> as any preset we provide.
> 6) Performance - Fabric is extremely fast. With transparent GPU
> compilation we are able to leverage GPUs for compute without requiring you
> to do anything other than write KL.
> There are much more significant technical differences but I won't cover
> that here.


You'll see some demos from us in the next week or two that will show some
of the breadth of Fabric. There are some other big features coming as well
in the next few drops.

If I want to get any point across to people about FE2.0 and Canvas, it's
this: Canvas is a visual programming front-end for everything that Fabric
can already do. If there's a demo on our website or vimeo channel, you can
build that with Canvas. This is not a 'new' system, it is just a new way of
working with Fabric.

Thanks,

Paul

On 12 March 2015 at 06:38, Chris Marshall  wrote:

> This certainly looks amazing, but the obvious question is how similar is
> this to ICE? What are the differences, benefits, positives, negatives, etc
> etc
>  It certainly looks a lot like ICE! Which I like!
>
>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-12 Thread Chris Marshall
This certainly looks amazing, but the obvious question is how similar is
this to ICE? What are the differences, benefits, positives, negatives, etc
etc
 It certainly looks a lot like ICE! Which I like!


On 12 March 2015 at 00:00, Paul Doyle  wrote:

> We have a standalone, it just doesn't have the viewport hooked in yet (but
> you can do all the data processing you like). The next alpha will have it.
>
> The standalone is for building specialised applications (viewers, playback
> tools etc). Canvas graphs move seamlessly between the Fabric standalone and
> other Spliced DCCs. It's pretty cool :)
>
> On 11 March 2015 at 19:56, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> I suppose, it would be awfully interesting to have a small standalone
>> environment in which to test deformers and solvers independently of  other
>> apps, but that might start to look worryingly like a DCC :P
>>
>> all in good time ;)
>>
>> On 11 March 2015 at 20:58, Paul Doyle  wrote:
>>
>>> Paul is on the alpha, but waiting until we have the viewport for the
>>> standalone (or the Softimage integration.
>>>
>>> We have already implemented a bunch of deformers, including delta mush:
>>> http://fabricengine.com/rigging-toolbox/ (although not yet in the DFG).
>>> It's all KL...
>>>
>>> On 11 March 2015 at 16:56, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
 i suppose an interesting one to try would be delta mush, a few pwoplw
 came up with that by themselves.

 What ever happened to Pooby ?

 On 11 March 2015 at 02:00, Paul Doyle  wrote:

> Created a new section to track demos people build in the test group:
> http://fabricengine.com/canvas-user-demos/
> 
>
> Hopefully there'll be a lot more in there soon :)
>
> On 10 March 2015 at 09:47, Leonard Koch 
> wrote:
>
>> Ah thanks. That's good to know.
>>
>> On Tue, Mar 10, 2015 at 2:39 PM, Eric Thivierge <
>> ethivie...@hybride.com> wrote:
>>
>>> Hey Leonard,
>>>
>>> You can set an environment variable that Canvas looks to for custom
>>> presets. You then make folders within it and can organize them that way.
>>> It's already very easy to organize the presets.
>>>
>>> Eric T.
>>>
>>>
>>> On 3/10/2015 9:36 AM, Leonard Koch wrote:
>>>

 This looks really great. Congratulations on getting it into beta.
 It would be interesting to know if those presets are first class
 citizens. Can the presets be loaded through the same panel as the 
 built-in
 nodes.
 I assume that you could just put them in the same folders, but a
 system for managing, separating and versioning them would be cool.

 Also +1 for color coding.

 This seriously looks great guys!


>>>
>>>
>>
>

>>>
>>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-11 Thread Paul Doyle
We have a standalone, it just doesn't have the viewport hooked in yet (but
you can do all the data processing you like). The next alpha will have it.

The standalone is for building specialised applications (viewers, playback
tools etc). Canvas graphs move seamlessly between the Fabric standalone and
other Spliced DCCs. It's pretty cool :)

On 11 March 2015 at 19:56, Sebastien Sterling 
wrote:

> I suppose, it would be awfully interesting to have a small standalone
> environment in which to test deformers and solvers independently of  other
> apps, but that might start to look worryingly like a DCC :P
>
> all in good time ;)
>
> On 11 March 2015 at 20:58, Paul Doyle  wrote:
>
>> Paul is on the alpha, but waiting until we have the viewport for the
>> standalone (or the Softimage integration.
>>
>> We have already implemented a bunch of deformers, including delta mush:
>> http://fabricengine.com/rigging-toolbox/ (although not yet in the DFG).
>> It's all KL...
>>
>> On 11 March 2015 at 16:56, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> i suppose an interesting one to try would be delta mush, a few pwoplw
>>> came up with that by themselves.
>>>
>>> What ever happened to Pooby ?
>>>
>>> On 11 March 2015 at 02:00, Paul Doyle  wrote:
>>>
 Created a new section to track demos people build in the test group:
 http://fabricengine.com/canvas-user-demos/
 

 Hopefully there'll be a lot more in there soon :)

 On 10 March 2015 at 09:47, Leonard Koch 
 wrote:

> Ah thanks. That's good to know.
>
> On Tue, Mar 10, 2015 at 2:39 PM, Eric Thivierge <
> ethivie...@hybride.com> wrote:
>
>> Hey Leonard,
>>
>> You can set an environment variable that Canvas looks to for custom
>> presets. You then make folders within it and can organize them that way.
>> It's already very easy to organize the presets.
>>
>> Eric T.
>>
>>
>> On 3/10/2015 9:36 AM, Leonard Koch wrote:
>>
>>>
>>> This looks really great. Congratulations on getting it into beta.
>>> It would be interesting to know if those presets are first class
>>> citizens. Can the presets be loaded through the same panel as the 
>>> built-in
>>> nodes.
>>> I assume that you could just put them in the same folders, but a
>>> system for managing, separating and versioning them would be cool.
>>>
>>> Also +1 for color coding.
>>>
>>> This seriously looks great guys!
>>>
>>>
>>
>>
>

>>>
>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-11 Thread Sebastien Sterling
I suppose, it would be awfully interesting to have a small standalone
environment in which to test deformers and solvers independently of  other
apps, but that might start to look worryingly like a DCC :P

all in good time ;)

On 11 March 2015 at 20:58, Paul Doyle  wrote:

> Paul is on the alpha, but waiting until we have the viewport for the
> standalone (or the Softimage integration.
>
> We have already implemented a bunch of deformers, including delta mush:
> http://fabricengine.com/rigging-toolbox/ (although not yet in the DFG).
> It's all KL...
>
> On 11 March 2015 at 16:56, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> i suppose an interesting one to try would be delta mush, a few pwoplw
>> came up with that by themselves.
>>
>> What ever happened to Pooby ?
>>
>> On 11 March 2015 at 02:00, Paul Doyle  wrote:
>>
>>> Created a new section to track demos people build in the test group:
>>> http://fabricengine.com/canvas-user-demos/
>>> 
>>>
>>> Hopefully there'll be a lot more in there soon :)
>>>
>>> On 10 March 2015 at 09:47, Leonard Koch 
>>> wrote:
>>>
 Ah thanks. That's good to know.

 On Tue, Mar 10, 2015 at 2:39 PM, Eric Thivierge >>> > wrote:

> Hey Leonard,
>
> You can set an environment variable that Canvas looks to for custom
> presets. You then make folders within it and can organize them that way.
> It's already very easy to organize the presets.
>
> Eric T.
>
>
> On 3/10/2015 9:36 AM, Leonard Koch wrote:
>
>>
>> This looks really great. Congratulations on getting it into beta.
>> It would be interesting to know if those presets are first class
>> citizens. Can the presets be loaded through the same panel as the 
>> built-in
>> nodes.
>> I assume that you could just put them in the same folders, but a
>> system for managing, separating and versioning them would be cool.
>>
>> Also +1 for color coding.
>>
>> This seriously looks great guys!
>>
>>
>
>

>>>
>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-11 Thread Paul Doyle
Paul is on the alpha, but waiting until we have the viewport for the
standalone (or the Softimage integration.

We have already implemented a bunch of deformers, including delta mush:
http://fabricengine.com/rigging-toolbox/ (although not yet in the DFG).
It's all KL...

On 11 March 2015 at 16:56, Sebastien Sterling 
wrote:

> i suppose an interesting one to try would be delta mush, a few pwoplw came
> up with that by themselves.
>
> What ever happened to Pooby ?
>
> On 11 March 2015 at 02:00, Paul Doyle  wrote:
>
>> Created a new section to track demos people build in the test group:
>> http://fabricengine.com/canvas-user-demos/
>> 
>>
>> Hopefully there'll be a lot more in there soon :)
>>
>> On 10 March 2015 at 09:47, Leonard Koch  wrote:
>>
>>> Ah thanks. That's good to know.
>>>
>>> On Tue, Mar 10, 2015 at 2:39 PM, Eric Thivierge 
>>> wrote:
>>>
 Hey Leonard,

 You can set an environment variable that Canvas looks to for custom
 presets. You then make folders within it and can organize them that way.
 It's already very easy to organize the presets.

 Eric T.


 On 3/10/2015 9:36 AM, Leonard Koch wrote:

>
> This looks really great. Congratulations on getting it into beta.
> It would be interesting to know if those presets are first class
> citizens. Can the presets be loaded through the same panel as the built-in
> nodes.
> I assume that you could just put them in the same folders, but a
> system for managing, separating and versioning them would be cool.
>
> Also +1 for color coding.
>
> This seriously looks great guys!
>
>


>>>
>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-11 Thread Jason S

  
  
I recall already being one working in
  fabric no?
  
  On 03/11/15 16:56, Sebastien Sterling wrote:


  
i suppose an interesting one to try would be delta mush, a
  few pwoplw came up with that by themselves.
  

What ever happened to Pooby ?
  
  
On 11 March 2015 at 02:00, Paul Doyle 
  wrote:
  
Created a new section to track demos people
  build in the test group: http://fabricengine.com/canvas-user-demos/ 
  
  
  Hopefully there'll be a lot more in there soon :)


  

  On 10 March 2015 at 09:47,
Leonard Koch 
wrote:

  Ah thanks. That's good to know.
  

  
On Tue, Mar 10,
  2015 at 2:39 PM, Eric Thivierge 
  wrote:
  Hey
Leonard,

You can set an environment variable that
Canvas looks to for custom presets. You
then make folders within it and can
organize them that way. It's already
very easy to organize the presets.

Eric T.

  

On 3/10/2015 9:36 AM, Leonard Koch
wrote:

  
  This looks really great.
  Congratulations on getting it into
  beta.
  It would be interesting to know if
  those presets are first class
  citizens. Can the presets be
  loaded through the same panel as
  the built-in nodes.
  I assume that you could just put
  them in the same folders, but a
  system for managing, separating
  and versioning them would be cool.
  
  Also +1 for color coding.
  
  This seriously looks great guys!
  



  

  


  

  

  
  

  

  


  


  



Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-11 Thread Sebastien Sterling
i suppose an interesting one to try would be delta mush, a few pwoplw came
up with that by themselves.

What ever happened to Pooby ?

On 11 March 2015 at 02:00, Paul Doyle  wrote:

> Created a new section to track demos people build in the test group:
> http://fabricengine.com/canvas-user-demos/
> 
>
> Hopefully there'll be a lot more in there soon :)
>
> On 10 March 2015 at 09:47, Leonard Koch  wrote:
>
>> Ah thanks. That's good to know.
>>
>> On Tue, Mar 10, 2015 at 2:39 PM, Eric Thivierge 
>> wrote:
>>
>>> Hey Leonard,
>>>
>>> You can set an environment variable that Canvas looks to for custom
>>> presets. You then make folders within it and can organize them that way.
>>> It's already very easy to organize the presets.
>>>
>>> Eric T.
>>>
>>>
>>> On 3/10/2015 9:36 AM, Leonard Koch wrote:
>>>

 This looks really great. Congratulations on getting it into beta.
 It would be interesting to know if those presets are first class
 citizens. Can the presets be loaded through the same panel as the built-in
 nodes.
 I assume that you could just put them in the same folders, but a system
 for managing, separating and versioning them would be cool.

 Also +1 for color coding.

 This seriously looks great guys!


>>>
>>>
>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-10 Thread Paul Doyle
Created a new section to track demos people build in the test group:
http://fabricengine.com/canvas-user-demos/


Hopefully there'll be a lot more in there soon :)

On 10 March 2015 at 09:47, Leonard Koch  wrote:

> Ah thanks. That's good to know.
>
> On Tue, Mar 10, 2015 at 2:39 PM, Eric Thivierge 
> wrote:
>
>> Hey Leonard,
>>
>> You can set an environment variable that Canvas looks to for custom
>> presets. You then make folders within it and can organize them that way.
>> It's already very easy to organize the presets.
>>
>> Eric T.
>>
>>
>> On 3/10/2015 9:36 AM, Leonard Koch wrote:
>>
>>>
>>> This looks really great. Congratulations on getting it into beta.
>>> It would be interesting to know if those presets are first class
>>> citizens. Can the presets be loaded through the same panel as the built-in
>>> nodes.
>>> I assume that you could just put them in the same folders, but a system
>>> for managing, separating and versioning them would be cool.
>>>
>>> Also +1 for color coding.
>>>
>>> This seriously looks great guys!
>>>
>>>
>>
>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-10 Thread Leonard Koch
Ah thanks. That's good to know.

On Tue, Mar 10, 2015 at 2:39 PM, Eric Thivierge 
wrote:

> Hey Leonard,
>
> You can set an environment variable that Canvas looks to for custom
> presets. You then make folders within it and can organize them that way.
> It's already very easy to organize the presets.
>
> Eric T.
>
>
> On 3/10/2015 9:36 AM, Leonard Koch wrote:
>
>>
>> This looks really great. Congratulations on getting it into beta.
>> It would be interesting to know if those presets are first class
>> citizens. Can the presets be loaded through the same panel as the built-in
>> nodes.
>> I assume that you could just put them in the same folders, but a system
>> for managing, separating and versioning them would be cool.
>>
>> Also +1 for color coding.
>>
>> This seriously looks great guys!
>>
>>
>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-10 Thread Eric Thivierge

Hey Leonard,

You can set an environment variable that Canvas looks to for custom 
presets. You then make folders within it and can organize them that way. 
It's already very easy to organize the presets.


Eric T.

On 3/10/2015 9:36 AM, Leonard Koch wrote:


This looks really great. Congratulations on getting it into beta.
It would be interesting to know if those presets are first class 
citizens. Can the presets be loaded through the same panel as the 
built-in nodes.
I assume that you could just put them in the same folders, but a 
system for managing, separating and versioning them would be cool.


Also +1 for color coding.

This seriously looks great guys!






Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-10 Thread Leonard Koch
This looks really great. Congratulations on getting it into beta.
It would be interesting to know if those presets are first class citizens.
Can the presets be loaded through the same panel as the built-in nodes.
I assume that you could just put them in the same folders, but a system for
managing, separating and versioning them would be cool.

Also +1 for color coding.

This seriously looks great guys!
On Mar 10, 2015 11:44 AM,  wrote:

> Awesome stuff! I'm looking forward to see how the Canvas GUI will look
> like for Softimage, esp. considering that Softimage doesn't support Qt out
> of the box and that it will most likely not use the ICE Tree GUI either
> (correct me if I'm wrong pls).
>
> Cheers,
>
>   Stefan
>
>
> Paul Doyle schrieb am 09.03.2015 16:42:
>
> > We've successfully hooked Fabric into a bunch of different applications
> already - there are certain app-specific idiosyncrasies but it's been fine
> so far. Most SDKs give us what we need. Canvas is just a different
> interface for writing KL - the hooks are largely the same (actually simpler
> than before due to some design changes).
> >
> >
> >
> > On 9 March 2015 at 11:36, Jason S  jasonsta...@gmail.com> > wrote:
> >>
> >>
> >> This indeed at least at first glance looks like (an early incarnation
> of) everything ICE is, if not more.
> >>
> >> Though considering how Maya's API is one of the most open
> >> (contrasting with it's general, sometimes almost crippling awkwardness
> for (the few) that that have gotten the chance to know how things could be
> different)
> >>
> >> I seriously hope that integration using other environments api's would
> not be any less seemless, than however seemless integration is in Maya.
> >> or at least not to a point of defeating the purpose of it being DCC
> agnostic.
> >>
> >> I guess my questions is.. Is it possible that authoring could only
> mostly be done in Maya? (and then only or mostly be run in other solutions?)
> >>
> >> Because Maya,  (...)
> >>
> >>
> >> On 03/09/15 4:22, Gerbrand Nel wrote:
> >>
> >>>
> >>> Not long at all IMHO.
> >>> You guys seem to be screetching past the "other team", loud music
> blaring, waving obscene gestures out of the window.
> >>>  More power to you!!i
> >>>
> >>>
> >>> Can't wait to try this out :)
> >>> G
> >>> On 07/03/2015 17:44, Paul Doyle wrote:
> >>>
> >>>
> >>>> Thanks for the kind words - this was what we originally intended to
> build before we went off on a bit of a tangent :) I think code first has
> proved to be the right path, but man it's taken a long time to get to the
> visual programming!
> >>>>
> >>>>
> >>>> On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com  3dv...@gmail.com> > wrote:
> >>>>>
> >>>>> Finally I have a good excuse to start developing stuff with Fabric :)
> >>>>>
> >>>>>
> >>>>> Can't wait to try it!
> >>>>>
> >>>>> From a non-coder point pf view, seriously, thanks guys!
> >>>>>
> >>>>>
> >>>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle  <mailto:technove...@gmail.com> >:
> >>>>>>
> >>>>>> btw the sign up is here:
> http://fabricengine.com/canvas-testing-program/ <
> http://fabricengine.com/canvas-testing-program/>
> >>>>>>
> >>>>>>
> >>>>>> On 6 March 2015 at 20:14, Greg Punchatz  <mailto:g...@janimation.com> > wrote:
> >>>>>>>
> >>>>>>> I don't write this word often, but being from Texas there is only
> thing that comes to mindYeehaw!
> >>>>>>>
> >>>>>>>
> >>>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen  <mailto:vi...@themill.com> > wrote:
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Awesome news!
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> I have been waiting for this for ever. Exciting time!
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Thanks a lot Paul and I am looking forward to trying it,
> hopefully soon.
> &g

Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-10 Thread si
Awesome stuff! I'm looking forward to see how the Canvas GUI will look like for 
Softimage, esp. considering that Softimage doesn't support Qt out of the box 
and that it will most likely not use the ICE Tree GUI either (correct me if I'm 
wrong pls).

Cheers,

  Stefan


Paul Doyle schrieb am 09.03.2015 16:42:

> We've successfully hooked Fabric into a bunch of different applications 
> already - there are certain app-specific idiosyncrasies but it's been fine so 
> far. Most SDKs give us what we need. Canvas is just a different interface for 
> writing KL - the hooks are largely the same (actually simpler than before due 
> to some design changes).
>  
> 
> 
> On 9 March 2015 at 11:36, Jason S  <mailto:jasonsta...@gmail.com> > wrote:
>> 
>> 
>> This indeed at least at first glance looks like (an early incarnation of) 
>> everything ICE is, if not more.
>> 
>> Though considering how Maya's API is one of the most open
>> (contrasting with it's general, sometimes almost crippling awkwardness for 
>> (the few) that that have gotten the chance to know how things could be 
>> different) 
>> 
>> I seriously hope that integration using other environments api's would not 
>> be any less seemless, than however seemless integration is in Maya.
>> or at least not to a point of defeating the purpose of it being DCC agnostic.
>> 
>> I guess my questions is.. Is it possible that authoring could only mostly be 
>> done in Maya? (and then only or mostly be run in other solutions?)
>> 
>> Because Maya,  (...)
>> 
>> 
>> On 03/09/15 4:22, Gerbrand Nel wrote:
>> 
>>> 
>>> Not long at all IMHO.
>>> You guys seem to be screetching past the "other team", loud music blaring, 
>>> waving obscene gestures out of the window.
>>>  More power to you!!i
>>> 
>>> 
>>> Can't wait to try this out :)
>>> G
>>> On 07/03/2015 17:44, Paul Doyle wrote:
>>> 
>>> 
>>>> Thanks for the kind words - this was what we originally intended to build 
>>>> before we went off on a bit of a tangent :) I think code first has proved 
>>>> to be the right path, but man it's taken a long time to get to the visual 
>>>> programming!
>>>> 
>>>> 
>>>> On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com 
>>>> <mailto:3dv...@gmail.com> > wrote:
>>>>> 
>>>>> Finally I have a good excuse to start developing stuff with Fabric :)
>>>>> 
>>>>> 
>>>>> Can't wait to try it!
>>>>> 
>>>>> From a non-coder point pf view, seriously, thanks guys!
>>>>> 
>>>>> 
>>>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle >>>> <mailto:technove...@gmail.com> >:
>>>>>> 
>>>>>> btw the sign up is here: http://fabricengine.com/canvas-testing-program/ 
>>>>>> <http://fabricengine.com/canvas-testing-program/>  
>>>>>> 
>>>>>> 
>>>>>> On 6 March 2015 at 20:14, Greg Punchatz >>>>> <mailto:g...@janimation.com> > wrote:
>>>>>>> 
>>>>>>> I don't write this word often, but being from Texas there is only thing 
>>>>>>> that comes to mindYeehaw! 
>>>>>>> 
>>>>>>> 
>>>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen >>>>>> <mailto:vi...@themill.com> > wrote:
>>>>>>>> 
>>>>>>>> 
>>>>>>>> Awesome news!
>>>>>>>> 
>>>>>>>> 
>>>>>>>> I have been waiting for this for ever. Exciting time!
>>>>>>>> 
>>>>>>>> 
>>>>>>>> Thanks a lot Paul and I am looking forward to trying it, hopefully 
>>>>>>>> soon.
>>>>>>>> 
>>>>>>>> 
>>>>>>>> Cheers.
>>>>>>>> 
>>>>>>>> 
>>>>>>>> Vince Baertsoen
>>>>>>>> Head of 3D
>>>>>>>> 
>>>>>>>> T  +1 212 337 3210  
>>>>>>>> 
>>>>>>>> 
>>>>>>>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>>>>>>>>  themill.com | <htt

Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-09 Thread Raffaele Fragapane
You can already do both those things with Fabric + SPLICE and you've been
able to for quite a while.
Canvas gives SPLICEed contents a visual interface, things that could be
done before can still be done.

On Tue, Mar 10, 2015 at 3:42 AM, Nono  wrote:

> This looks awesome,
> What's the possibilities provided with extensions shipped with fabric 2.0 ?
> Did this provide for example what we need to build a simulated particle
> cloud, or nodes needed to work modeling like extrude/bevel ?
>
> Noël
>
> On 9 March 2015 at 17:27, Sebastien Sterling  > wrote:
>
>> so... if it can be spliced, it can be canvased :)
>>
>> neat.
>>
>> On 9 March 2015 at 15:47, Jason S  wrote:
>>
>>>  Okay. I find that encouraging thanks (and Congratz!!)
>>>
>>>
>>> On 03/09/15 11:42, Paul Doyle wrote:
>>>
>>> We've successfully hooked Fabric into a bunch of different applications
>>> already - there are certain app-specific idiosyncrasies but it's been fine
>>> so far. Most SDKs give us what we need. Canvas is just a different
>>> interface for writing KL - the hooks are largely the same (actually simpler
>>> than before due to some design changes).
>>>
>>>
>>> On 9 March 2015 at 11:36, Jason S  wrote:
>>>
>>>>  This indeed at least at first glance looks like (an early incarnation
>>>> of) everything ICE is, if not more.
>>>>
>>>> Though considering how Maya's API is one of the most open
>>>> (contrasting with it's general, sometimes almost crippling awkwardness
>>>> for (the few) that that have gotten the chance to know how things could be
>>>> different)
>>>>
>>>> I seriously hope that integration using other environments api's would
>>>> not be any less seemless, than however seemless integration is in Maya.
>>>> or at least not to a point of defeating the purpose of it being DCC
>>>> agnostic.
>>>>
>>>> I guess my questions is.. Is it possible that authoring could only
>>>> mostly be done in Maya? (and then only or mostly be run in other 
>>>> solutions?)
>>>>
>>>> *Because Maya,  (...)*
>>>>
>>>>
>>>> On 03/09/15 4:22, Gerbrand Nel wrote:
>>>>
>>>> Not long at all IMHO.
>>>> You guys seem to be screetching past the "other team", loud music
>>>> blaring, waving obscene gestures out of the window.
>>>>  More power to you!!i
>>>>
>>>> Can't wait to try this out :)
>>>> G
>>>> On 07/03/2015 17:44, Paul Doyle wrote:
>>>>
>>>> Thanks for the kind words - this was what we originally intended to
>>>> build before we went off on a bit of a tangent :) I think code first has
>>>> proved to be the right path, but man it's taken a long time to get to the
>>>> visual programming!
>>>>
>>>> On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com> wrote:
>>>>
>>>>> Finally I have a good excuse to start developing stuff with Fabric :)
>>>>>
>>>>>  Can't wait to try it!
>>>>> From a non-coder point pf view, seriously, thanks guys!
>>>>>
>>>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle :
>>>>>
>>>>>> btw the sign up is here:
>>>>>> http://fabricengine.com/canvas-testing-program/
>>>>>>
>>>>>> On 6 March 2015 at 20:14, Greg Punchatz  wrote:
>>>>>>
>>>>>>> I don't write this word often, but being from Texas there is only
>>>>>>> thing that comes to mindYeehaw!
>>>>>>>
>>>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen 
>>>>>>> wrote:
>>>>>>>
>>>>>>>>  Awesome news!
>>>>>>>>
>>>>>>>>  I have been waiting for this for ever. Exciting time!
>>>>>>>>
>>>>>>>>  Thanks a lot Paul and I am looking forward to trying it,
>>>>>>>> hopefully soon.
>>>>>>>>
>>>>>>>>  Cheers.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Vince Baertsoen
>>>>>>>> Head of 3D
>>>>>>>>
>>>>>>>> T  +1 212 33

Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-09 Thread Nono
This looks awesome,
What's the possibilities provided with extensions shipped with fabric 2.0 ?
Did this provide for example what we need to build a simulated particle
cloud, or nodes needed to work modeling like extrude/bevel ?

Noël

On 9 March 2015 at 17:27, Sebastien Sterling 
wrote:

> so... if it can be spliced, it can be canvased :)
>
> neat.
>
> On 9 March 2015 at 15:47, Jason S  wrote:
>
>>  Okay. I find that encouraging thanks (and Congratz!!)
>>
>>
>> On 03/09/15 11:42, Paul Doyle wrote:
>>
>> We've successfully hooked Fabric into a bunch of different applications
>> already - there are certain app-specific idiosyncrasies but it's been fine
>> so far. Most SDKs give us what we need. Canvas is just a different
>> interface for writing KL - the hooks are largely the same (actually simpler
>> than before due to some design changes).
>>
>>
>> On 9 March 2015 at 11:36, Jason S  wrote:
>>
>>>  This indeed at least at first glance looks like (an early incarnation
>>> of) everything ICE is, if not more.
>>>
>>> Though considering how Maya's API is one of the most open
>>> (contrasting with it's general, sometimes almost crippling awkwardness
>>> for (the few) that that have gotten the chance to know how things could be
>>> different)
>>>
>>> I seriously hope that integration using other environments api's would
>>> not be any less seemless, than however seemless integration is in Maya.
>>> or at least not to a point of defeating the purpose of it being DCC
>>> agnostic.
>>>
>>> I guess my questions is.. Is it possible that authoring could only
>>> mostly be done in Maya? (and then only or mostly be run in other solutions?)
>>>
>>> *Because Maya,  (...)*
>>>
>>>
>>> On 03/09/15 4:22, Gerbrand Nel wrote:
>>>
>>> Not long at all IMHO.
>>> You guys seem to be screetching past the "other team", loud music
>>> blaring, waving obscene gestures out of the window.
>>>  More power to you!!i
>>>
>>> Can't wait to try this out :)
>>> G
>>> On 07/03/2015 17:44, Paul Doyle wrote:
>>>
>>> Thanks for the kind words - this was what we originally intended to
>>> build before we went off on a bit of a tangent :) I think code first has
>>> proved to be the right path, but man it's taken a long time to get to the
>>> visual programming!
>>>
>>> On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com> wrote:
>>>
>>>> Finally I have a good excuse to start developing stuff with Fabric :)
>>>>
>>>>  Can't wait to try it!
>>>> From a non-coder point pf view, seriously, thanks guys!
>>>>
>>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle :
>>>>
>>>>> btw the sign up is here:
>>>>> http://fabricengine.com/canvas-testing-program/
>>>>>
>>>>> On 6 March 2015 at 20:14, Greg Punchatz  wrote:
>>>>>
>>>>>> I don't write this word often, but being from Texas there is only
>>>>>> thing that comes to mindYeehaw!
>>>>>>
>>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen 
>>>>>> wrote:
>>>>>>
>>>>>>>  Awesome news!
>>>>>>>
>>>>>>>  I have been waiting for this for ever. Exciting time!
>>>>>>>
>>>>>>>  Thanks a lot Paul and I am looking forward to trying it, hopefully
>>>>>>> soon.
>>>>>>>
>>>>>>>  Cheers.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Vince Baertsoen
>>>>>>> Head of 3D
>>>>>>>
>>>>>>> T  +1 212 337 3210 <%2B1%20212%20337%203210>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>>>>>>>
>>>>>>>
>>>>>>> *themill.com | <http://www.themill.com/> themillblog.com |
>>>>>>> <http://www.themillblog.com/> @millchannel |
>>>>>>> <https://twitter.com/millchannel> facebook.com/millchannel
>>>>>>> <http://www.facebook.com/millchannel> *
>>>>>>>  --
>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>>> softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
>>>>>>> technove...@gmail.com]
>>>>>>> *Sent:* Friday, March 06, 2015 3:32 PM
>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>> *Subject:* Introducing Canvas - visual programming for Fabric
>>>>>>> Engine 2.0
>>>>>>>
>>>>>>>Hi guys - I know you've been waiting for quite a while for us to
>>>>>>> start showing you what we've been up to since Siggraph. Finally we're 
>>>>>>> there
>>>>>>> and can give you a look :)
>>>>>>>
>>>>>>>  I'm really happy and proud to give you the first proper look at
>>>>>>> Canvas, our visual programming system for Fabric 2.0.
>>>>>>>
>>>>>>>  Quick highlight video: https://vimeo.com/121492305
>>>>>>>
>>>>>>>  Tons more information here: http://fabricengine.com/canvas-videos/
>>>>>>>
>>>>>>>  This is the first part of the FE2.0 plan, and we'll be showing
>>>>>>> this in more detail at GTC on March 18th - please contact me if you 
>>>>>>> want to
>>>>>>> meet up.
>>>>>>>
>>>>>>>  Looking forward to hearing what you have to say, and hopefully
>>>>>>> getting you on the alpha/beta when we open things up (there is a sign up
>>>>>>> form on the Canvas page).
>>>>>>>
>>>>>>>  Cheers,
>>>>>>>
>>>>>>>  Paul and the rest of the Fabric team
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>>
>>>
>>
>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-09 Thread Sebastien Sterling
so... if it can be spliced, it can be canvased :)

neat.

On 9 March 2015 at 15:47, Jason S  wrote:

>  Okay. I find that encouraging thanks (and Congratz!!)
>
>
> On 03/09/15 11:42, Paul Doyle wrote:
>
> We've successfully hooked Fabric into a bunch of different applications
> already - there are certain app-specific idiosyncrasies but it's been fine
> so far. Most SDKs give us what we need. Canvas is just a different
> interface for writing KL - the hooks are largely the same (actually simpler
> than before due to some design changes).
>
>
> On 9 March 2015 at 11:36, Jason S  wrote:
>
>>  This indeed at least at first glance looks like (an early incarnation
>> of) everything ICE is, if not more.
>>
>> Though considering how Maya's API is one of the most open
>> (contrasting with it's general, sometimes almost crippling awkwardness
>> for (the few) that that have gotten the chance to know how things could be
>> different)
>>
>> I seriously hope that integration using other environments api's would
>> not be any less seemless, than however seemless integration is in Maya.
>> or at least not to a point of defeating the purpose of it being DCC
>> agnostic.
>>
>> I guess my questions is.. Is it possible that authoring could only mostly
>> be done in Maya? (and then only or mostly be run in other solutions?)
>>
>> *Because Maya,  (...)*
>>
>>
>> On 03/09/15 4:22, Gerbrand Nel wrote:
>>
>> Not long at all IMHO.
>> You guys seem to be screetching past the "other team", loud music
>> blaring, waving obscene gestures out of the window.
>>  More power to you!!i
>>
>> Can't wait to try this out :)
>> G
>> On 07/03/2015 17:44, Paul Doyle wrote:
>>
>> Thanks for the kind words - this was what we originally intended to build
>> before we went off on a bit of a tangent :) I think code first has proved
>> to be the right path, but man it's taken a long time to get to the visual
>> programming!
>>
>> On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com> wrote:
>>
>>> Finally I have a good excuse to start developing stuff with Fabric :)
>>>
>>>  Can't wait to try it!
>>> From a non-coder point pf view, seriously, thanks guys!
>>>
>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle :
>>>
>>>> btw the sign up is here:
>>>> http://fabricengine.com/canvas-testing-program/
>>>>
>>>> On 6 March 2015 at 20:14, Greg Punchatz  wrote:
>>>>
>>>>> I don't write this word often, but being from Texas there is only
>>>>> thing that comes to mindYeehaw!
>>>>>
>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen 
>>>>> wrote:
>>>>>
>>>>>>  Awesome news!
>>>>>>
>>>>>>  I have been waiting for this for ever. Exciting time!
>>>>>>
>>>>>>  Thanks a lot Paul and I am looking forward to trying it, hopefully
>>>>>> soon.
>>>>>>
>>>>>>  Cheers.
>>>>>>
>>>>>>
>>>>>>
>>>>>> Vince Baertsoen
>>>>>> Head of 3D
>>>>>>
>>>>>> T  +1 212 337 3210 <%2B1%20212%20337%203210>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>>>>>>
>>>>>>
>>>>>> *themill.com | <http://www.themill.com/> themillblog.com |
>>>>>> <http://www.themillblog.com/> @millchannel |
>>>>>> <https://twitter.com/millchannel> facebook.com/millchannel
>>>>>> <http://www.facebook.com/millchannel> *
>>>>>>  --
>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>> softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
>>>>>> technove...@gmail.com]
>>>>>> *Sent:* Friday, March 06, 2015 3:32 PM
>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>> *Subject:* Introducing Canvas - visual programming for Fabric Engine
>>>>>> 2.0
>>>>>>
>>>>>>Hi guys - I know you've been waiting for quite a while for us to
>>>>>> start showing you what we've been up to since Siggraph. Finally we're 
>>>>>> there
>>>>>> and can give you a look :)
>>>>>>
>>>>>>  I'm really happy and proud to give you the first proper look at
>>>>>> Canvas, our visual programming system for Fabric 2.0.
>>>>>>
>>>>>>  Quick highlight video: https://vimeo.com/121492305
>>>>>>
>>>>>>  Tons more information here: http://fabricengine.com/canvas-videos/
>>>>>>
>>>>>>  This is the first part of the FE2.0 plan, and we'll be showing this
>>>>>> in more detail at GTC on March 18th - please contact me if you want to 
>>>>>> meet
>>>>>> up.
>>>>>>
>>>>>>  Looking forward to hearing what you have to say, and hopefully
>>>>>> getting you on the alpha/beta when we open things up (there is a sign up
>>>>>> form on the Canvas page).
>>>>>>
>>>>>>  Cheers,
>>>>>>
>>>>>>  Paul and the rest of the Fabric team
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>>
>>
>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-09 Thread Jason S
:03 PM,
Vince Baertsoen
<vi...@themill.com>
wrote:

  
  Awesome


  news!
  
  
  I have
  been waiting
  for this for
  ever. Exciting
  time!
  
  
  Thanks a
  lot Paul and I
  am looking
  forward to
  trying it,
  hopefully
  soon.
  
  
  Cheers.
  
  
  
  
  
  Vince


  Baertsoen
  Head


  of 3D
  
  T  +1

  212 337 3210
  
  
  
  
  The
  Mill 451 Broadway,
  6th Floor, New
  York,  NY
  10013
  themill.com |  themillblog.com |  @millchannel |  facebook.com/millchannel
  
  
  
  
  
  
  From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com]
  on behalf of
  Paul Doyle [technove...@gmail.com]
  Sent:
  Friday, March
  06, 2015 3:32
  PM
  To: softimage@listproc.autodesk.com
      Subject:
      Introducing
  Canvas -
      visual
          programming
        

Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-09 Thread Paul Doyle
We've successfully hooked Fabric into a bunch of different applications
already - there are certain app-specific idiosyncrasies but it's been fine
so far. Most SDKs give us what we need. Canvas is just a different
interface for writing KL - the hooks are largely the same (actually simpler
than before due to some design changes).


On 9 March 2015 at 11:36, Jason S  wrote:

>  This indeed at least at first glance looks like (an early incarnation
> of) everything ICE is, if not more.
>
> Though considering how Maya's API is one of the most open
> (contrasting with it's general, sometimes almost crippling awkwardness for
> (the few) that that have gotten the chance to know how things could be
> different)
>
> I seriously hope that integration using other environments api's would not
> be any less seemless, than however seemless integration is in Maya.
> or at least not to a point of defeating the purpose of it being DCC
> agnostic.
>
> I guess my questions is.. Is it possible that authoring could only mostly
> be done in Maya? (and then only or mostly be run in other solutions?)
>
> *Because Maya,  (...)*
>
>
> On 03/09/15 4:22, Gerbrand Nel wrote:
>
> Not long at all IMHO.
> You guys seem to be screetching past the "other team", loud music blaring,
> waving obscene gestures out of the window.
> More power to you!!i
>
> Can't wait to try this out :)
> G
> On 07/03/2015 17:44, Paul Doyle wrote:
>
> Thanks for the kind words - this was what we originally intended to build
> before we went off on a bit of a tangent :) I think code first has proved
> to be the right path, but man it's taken a long time to get to the visual
> programming!
>
> On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com> wrote:
>
>> Finally I have a good excuse to start developing stuff with Fabric :)
>>
>>  Can't wait to try it!
>> From a non-coder point pf view, seriously, thanks guys!
>>
>> 2015-03-07 14:43 GMT+01:00 Paul Doyle :
>>
>>> btw the sign up is here: http://fabricengine.com/canvas-testing-program/
>>>
>>>
>>> On 6 March 2015 at 20:14, Greg Punchatz  wrote:
>>>
>>>> I don't write this word often, but being from Texas there is only thing
>>>> that comes to mindYeehaw!
>>>>
>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen 
>>>> wrote:
>>>>
>>>>>  Awesome news!
>>>>>
>>>>>  I have been waiting for this for ever. Exciting time!
>>>>>
>>>>>  Thanks a lot Paul and I am looking forward to trying it, hopefully
>>>>> soon.
>>>>>
>>>>>  Cheers.
>>>>>
>>>>>
>>>>>
>>>>> Vince Baertsoen
>>>>> Head of 3D
>>>>>
>>>>> T  +1 212 337 3210 <%2B1%20212%20337%203210>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>>>>>
>>>>>
>>>>> *themill.com | <http://www.themill.com/> themillblog.com |
>>>>> <http://www.themillblog.com/> @millchannel |
>>>>> <https://twitter.com/millchannel> facebook.com/millchannel
>>>>> <http://www.facebook.com/millchannel> *
>>>>>  --
>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>> softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
>>>>> technove...@gmail.com]
>>>>> *Sent:* Friday, March 06, 2015 3:32 PM
>>>>> *To:* softimage@listproc.autodesk.com
>>>>> *Subject:* Introducing Canvas - visual programming for Fabric Engine
>>>>> 2.0
>>>>>
>>>>>Hi guys - I know you've been waiting for quite a while for us to
>>>>> start showing you what we've been up to since Siggraph. Finally we're 
>>>>> there
>>>>> and can give you a look :)
>>>>>
>>>>>  I'm really happy and proud to give you the first proper look at
>>>>> Canvas, our visual programming system for Fabric 2.0.
>>>>>
>>>>>  Quick highlight video: https://vimeo.com/121492305
>>>>>
>>>>>  Tons more information here: http://fabricengine.com/canvas-videos/
>>>>>
>>>>>  This is the first part of the FE2.0 plan, and we'll be showing this
>>>>> in more detail at GTC on March 18th - please contact me if you want to 
>>>>> meet
>>>>> up.
>>>>>
>>>>>  Looking forward to hearing what you have to say, and hopefully
>>>>> getting you on the alpha/beta when we open things up (there is a sign up
>>>>> form on the Canvas page).
>>>>>
>>>>>  Cheers,
>>>>>
>>>>>  Paul and the rest of the Fabric team
>>>>>
>>>>
>>>>
>>>
>>
>
>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-09 Thread Jason S
  
  The Mill 451

  Broadway, 6th Floor,
  New York,  NY 10013
themill.com |  themillblog.com |  @millchannel |  facebook.com/millchannel
  

  

  

From:
softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com]
on behalf of
Paul Doyle [technove...@gmail.com]
  Sent:
  Friday, March
  06, 2015 3:32
  PM
  To: softimage@listproc.autodesk.com
  Subject:
  Introducing
  Canvas -
  visual
  programming
  for Fabric
  Engine 2.0



  

  
  Hi guys -
  I know you've
  been waiting
  for quite a
  while for us
  to start
  showing you
  what we've
  been up to
  since
  Siggraph.
  Finally we're
  there and can
  give you a
  look :)
  
  
  I'm
  really happy
  and proud to
  give you the
  first proper
  look at
  Canvas, our
  visual
  programming
  system for
  Fabric 2.0.
  
  
  Quick
  highlight
  video: https://vimeo.com/121492305
  
  
  Tons more
  information
  here: http://fabricengine.com/canvas-videos/
  
  
 

Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-09 Thread Gerbrand Nel

Not long at all IMHO.
You guys seem to be screetching past the "other team", loud music 
blaring, waving obscene gestures out of the window.

More power to you!!
Can't wait to try this out :)
G
On 07/03/2015 17:44, Paul Doyle wrote:
Thanks for the kind words - this was what we originally intended to 
build before we went off on a bit of a tangent :) I think code first 
has proved to be the right path, but man it's taken a long time to get 
to the visual programming!


On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com 
<mailto:3dv...@gmail.com>> wrote:


Finally I have a good excuse to start developing stuff with Fabric :)

Can't wait to try it!
From a non-coder point pf view, seriously, thanks guys!

2015-03-07 14:43 GMT+01:00 Paul Doyle mailto:technove...@gmail.com>>:

btw the sign up is here:
http://fabricengine.com/canvas-testing-program/

On 6 March 2015 at 20:14, Greg Punchatz mailto:g...@janimation.com>> wrote:

I don't write this word often, but being from Texas there
is only thing that comes to mindYeehaw!

On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen
mailto:vi...@themill.com>> wrote:

Awesome news!

I have been waiting for this for ever. Exciting time!

Thanks a lot Paul and I am looking forward to trying
it, hopefully soon.

Cheers.



Vince Baertsoen
Head of 3D

T +1 212 337 3210 




The Mill 451 Broadway, 6th Floor, New York,  NY 10013
/themill.com | <http://www.themill.com/>
themillblog.com | <http://www.themillblog.com/>
@millchannel | <https://twitter.com/millchannel>
facebook.com/millchannel
<http://www.facebook.com/millchannel>

/


*From:* softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] on
behalf of Paul Doyle [technove...@gmail.com
<mailto:technove...@gmail.com>]
*Sent:* Friday, March 06, 2015 3:32 PM
*To:* softimage@listproc.autodesk.com
        <mailto:softimage@listproc.autodesk.com>
*Subject:* Introducing Canvas - visual programming for
Fabric Engine 2.0

Hi guys - I know you've been waiting for quite a while
for us to start showing you what we've been up to
since Siggraph. Finally we're there and can give you a
look :)

I'm really happy and proud to give you the first
proper look at Canvas, our visual programming system
for Fabric 2.0.

Quick highlight video: https://vimeo.com/121492305

Tons more information here:
http://fabricengine.com/canvas-videos/

This is the first part of the FE2.0 plan, and we'll be
showing this in more detail at GTC on March 18th -
please contact me if you want to meet up.

Looking forward to hearing what you have to say, and
hopefully getting you on the alpha/beta when we open
things up (there is a sign up form on the Canvas page).

Cheers,

Paul and the rest of the Fabric team









Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-08 Thread Paul Doyle
Thanks Perry - you're appreciation is appreciated :) I shall pass it on to
the team.

Your perception of what we're doing is spot on.

Cheers,

Paul

On 8 March 2015 at 22:08, Perry Harovas  wrote:

> To Paul and the other Fabric crew, I too want to thank you.
>
> The thing I preach whenever possible is that we have to be ready to move
> software apps at the drop of a hat (a point made crystal clear to me about
> a year ago).
> If there is one thing I miss, though, it is ICE. I am happy to use and
> explore all the fantastic things Houdini and C4D have to offer (the two
> apps I chose, for now), but
> the ease of use (compared to Houdini) of ICE is something that I really
> long for.
>
> Canvas very may well be the answer to having a tool that can be carried
> with me from app-to-app, where I wouldn't have to lose that ICE-like ability
> when I have to switch to a different app. The main thing I think you guys
> got right was making your tools host program agnostic. So, while that may
> not be exactly what happens, under the hood,
> it IS the impression I get. It feels like that is basically the goal. If I
> am correct about that, well, more power to you guys.
>
> The more open and flexible this stuff can be, the easier our work will be
> and the happier *we *will be, even if it means using a software app we
> don't care for.
> The one constant will be Canvas, and that could help solve a lot of
> app-anxiety (or in my case, app-anger).
>
> So, again, thank you all so much.
>
> Perry
>
>
> On Sun, Mar 8, 2015 at 7:01 AM, Mirko Jankovic 
> wrote:
>
>> And I'm sure bunch of guys like me are waiting to see what great minds
>> will make for us to start making :) So far it is tool for making tools, and
>> we are waiting for tools ;)
>> Dumb down version for us artist with just couple buttons and text boxes
>> to tweak ;)
>>
>> On Sun, Mar 8, 2015 at 3:41 AM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> I'm just waiting for dat community to start forming, Rray.de's gona need
>>> a new category soon, fingers crossed :P
>>>
>>> On 8 March 2015 at 02:33, Paul Doyle  wrote:
>>>
 Yes - writing extensions for Fabric is simple, as is wrapping an
 existing C/C++ library as a Fabric extension. There are no dependencies on
 Fabric Software to build anything, it's all there for developers to build
 upon.

 More cool stuff next week, it should get you guys thinking :)

 On 7 March 2015 at 21:25, Sebastien Sterling <
 sebastien.sterl...@gmail.com> wrote:

> Isn't the theory, that third parties could develop modules for fabric,
> like Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would
> if not now eventually become theoretically possible for someone to create 
> a
> flip solver for fabric?
>
> (I'm sure that: - One does not simply "A Flip Solver")
>
> Bifrost (at this point) reminds me of a famous Racing horse called
> Shergar, it too had a great pedigree, then the IRA nicked it, and turned 
> it
> into burgers.(most likely).
>
> There is a moral in there somewhere!
>
> On 8 March 2015 at 00:48, Paul Doyle  wrote:
>
>> Certainly for stuff like fluids they've got the pedigree :) I have
>> only seen the public demos though, I'm keen to see what's coming.
>>
>> /diplomacy
>>
>> On 7 March 2015 at 19:36, Raffaele Fragapane <
>> raffsxsil...@googlemail.com> wrote:
>>
>>> Surely Bifrost is what you aspire for your product to be when it
>>> grows up, right? ;)
>>>
>>> On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle 
>>> wrote:
>>>
 That's what the alpha is for :) We aren't wedded to a particular
 design, and we're drawing inspiration from modern systems like 
 Blueprint.


>>
>

>>>
>>
>
>
> --
>
>
>
>
>
> Perry Harovas
> Animation and Visual Effects
>
> http://www.TheAfterImage.com 
>
> -25 Years Experience
> -Member of the Visual Effects Society (VES)
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-08 Thread Perry Harovas
To Paul and the other Fabric crew, I too want to thank you.

The thing I preach whenever possible is that we have to be ready to move
software apps at the drop of a hat (a point made crystal clear to me about
a year ago).
If there is one thing I miss, though, it is ICE. I am happy to use and
explore all the fantastic things Houdini and C4D have to offer (the two
apps I chose, for now), but
the ease of use (compared to Houdini) of ICE is something that I really
long for.

Canvas very may well be the answer to having a tool that can be carried
with me from app-to-app, where I wouldn't have to lose that ICE-like ability
when I have to switch to a different app. The main thing I think you guys
got right was making your tools host program agnostic. So, while that may
not be exactly what happens, under the hood,
it IS the impression I get. It feels like that is basically the goal. If I
am correct about that, well, more power to you guys.

The more open and flexible this stuff can be, the easier our work will be
and the happier *we *will be, even if it means using a software app we
don't care for.
The one constant will be Canvas, and that could help solve a lot of
app-anxiety (or in my case, app-anger).

So, again, thank you all so much.

Perry


On Sun, Mar 8, 2015 at 7:01 AM, Mirko Jankovic 
wrote:

> And I'm sure bunch of guys like me are waiting to see what great minds
> will make for us to start making :) So far it is tool for making tools, and
> we are waiting for tools ;)
> Dumb down version for us artist with just couple buttons and text boxes to
> tweak ;)
>
> On Sun, Mar 8, 2015 at 3:41 AM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> I'm just waiting for dat community to start forming, Rray.de's gona need
>> a new category soon, fingers crossed :P
>>
>> On 8 March 2015 at 02:33, Paul Doyle  wrote:
>>
>>> Yes - writing extensions for Fabric is simple, as is wrapping an
>>> existing C/C++ library as a Fabric extension. There are no dependencies on
>>> Fabric Software to build anything, it's all there for developers to build
>>> upon.
>>>
>>> More cool stuff next week, it should get you guys thinking :)
>>>
>>> On 7 March 2015 at 21:25, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
 Isn't the theory, that third parties could develop modules for fabric,
 like Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would
 if not now eventually become theoretically possible for someone to create a
 flip solver for fabric?

 (I'm sure that: - One does not simply "A Flip Solver")

 Bifrost (at this point) reminds me of a famous Racing horse called
 Shergar, it too had a great pedigree, then the IRA nicked it, and turned it
 into burgers.(most likely).

 There is a moral in there somewhere!

 On 8 March 2015 at 00:48, Paul Doyle  wrote:

> Certainly for stuff like fluids they've got the pedigree :) I have
> only seen the public demos though, I'm keen to see what's coming.
>
> /diplomacy
>
> On 7 March 2015 at 19:36, Raffaele Fragapane <
> raffsxsil...@googlemail.com> wrote:
>
>> Surely Bifrost is what you aspire for your product to be when it
>> grows up, right? ;)
>>
>> On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle 
>> wrote:
>>
>>> That's what the alpha is for :) We aren't wedded to a particular
>>> design, and we're drawing inspiration from modern systems like 
>>> Blueprint.
>>>
>>>
>

>>>
>>
>


-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com 

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-08 Thread Mirko Jankovic
And I'm sure bunch of guys like me are waiting to see what great minds will
make for us to start making :) So far it is tool for making tools, and we
are waiting for tools ;)
Dumb down version for us artist with just couple buttons and text boxes to
tweak ;)

On Sun, Mar 8, 2015 at 3:41 AM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> I'm just waiting for dat community to start forming, Rray.de's gona need a
> new category soon, fingers crossed :P
>
> On 8 March 2015 at 02:33, Paul Doyle  wrote:
>
>> Yes - writing extensions for Fabric is simple, as is wrapping an existing
>> C/C++ library as a Fabric extension. There are no dependencies on Fabric
>> Software to build anything, it's all there for developers to build upon.
>>
>> More cool stuff next week, it should get you guys thinking :)
>>
>> On 7 March 2015 at 21:25, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> Isn't the theory, that third parties could develop modules for fabric,
>>> like Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would
>>> if not now eventually become theoretically possible for someone to create a
>>> flip solver for fabric?
>>>
>>> (I'm sure that: - One does not simply "A Flip Solver")
>>>
>>> Bifrost (at this point) reminds me of a famous Racing horse called
>>> Shergar, it too had a great pedigree, then the IRA nicked it, and turned it
>>> into burgers.(most likely).
>>>
>>> There is a moral in there somewhere!
>>>
>>> On 8 March 2015 at 00:48, Paul Doyle  wrote:
>>>
 Certainly for stuff like fluids they've got the pedigree :) I have only
 seen the public demos though, I'm keen to see what's coming.

 /diplomacy

 On 7 March 2015 at 19:36, Raffaele Fragapane <
 raffsxsil...@googlemail.com> wrote:

> Surely Bifrost is what you aspire for your product to be when it grows
> up, right? ;)
>
> On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle 
> wrote:
>
>> That's what the alpha is for :) We aren't wedded to a particular
>> design, and we're drawing inspiration from modern systems like Blueprint.
>>
>>

>>>
>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Sebastien Sterling
I'm just waiting for dat community to start forming, Rray.de's gona need a
new category soon, fingers crossed :P

On 8 March 2015 at 02:33, Paul Doyle  wrote:

> Yes - writing extensions for Fabric is simple, as is wrapping an existing
> C/C++ library as a Fabric extension. There are no dependencies on Fabric
> Software to build anything, it's all there for developers to build upon.
>
> More cool stuff next week, it should get you guys thinking :)
>
> On 7 March 2015 at 21:25, Sebastien Sterling  > wrote:
>
>> Isn't the theory, that third parties could develop modules for fabric,
>> like Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would
>> if not now eventually become theoretically possible for someone to create a
>> flip solver for fabric?
>>
>> (I'm sure that: - One does not simply "A Flip Solver")
>>
>> Bifrost (at this point) reminds me of a famous Racing horse called
>> Shergar, it too had a great pedigree, then the IRA nicked it, and turned it
>> into burgers.(most likely).
>>
>> There is a moral in there somewhere!
>>
>> On 8 March 2015 at 00:48, Paul Doyle  wrote:
>>
>>> Certainly for stuff like fluids they've got the pedigree :) I have only
>>> seen the public demos though, I'm keen to see what's coming.
>>>
>>> /diplomacy
>>>
>>> On 7 March 2015 at 19:36, Raffaele Fragapane <
>>> raffsxsil...@googlemail.com> wrote:
>>>
 Surely Bifrost is what you aspire for your product to be when it grows
 up, right? ;)

 On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle 
 wrote:

> That's what the alpha is for :) We aren't wedded to a particular
> design, and we're drawing inspiration from modern systems like Blueprint.
>
>
>>>
>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Paul Doyle
Yes - writing extensions for Fabric is simple, as is wrapping an existing
C/C++ library as a Fabric extension. There are no dependencies on Fabric
Software to build anything, it's all there for developers to build upon.

More cool stuff next week, it should get you guys thinking :)

On 7 March 2015 at 21:25, Sebastien Sterling 
wrote:

> Isn't the theory, that third parties could develop modules for fabric,
> like Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would
> if not now eventually become theoretically possible for someone to create a
> flip solver for fabric?
>
> (I'm sure that: - One does not simply "A Flip Solver")
>
> Bifrost (at this point) reminds me of a famous Racing horse called
> Shergar, it too had a great pedigree, then the IRA nicked it, and turned it
> into burgers.(most likely).
>
> There is a moral in there somewhere!
>
> On 8 March 2015 at 00:48, Paul Doyle  wrote:
>
>> Certainly for stuff like fluids they've got the pedigree :) I have only
>> seen the public demos though, I'm keen to see what's coming.
>>
>> /diplomacy
>>
>> On 7 March 2015 at 19:36, Raffaele Fragapane > > wrote:
>>
>>> Surely Bifrost is what you aspire for your product to be when it grows
>>> up, right? ;)
>>>
>>> On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle 
>>> wrote:
>>>
 That's what the alpha is for :) We aren't wedded to a particular
 design, and we're drawing inspiration from modern systems like Blueprint.


>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Sebastien Sterling
Isn't the theory, that third parties could develop modules for fabric, like
Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would if not
now eventually become theoretically possible for someone to create a flip
solver for fabric?

(I'm sure that: - One does not simply "A Flip Solver")

Bifrost (at this point) reminds me of a famous Racing horse called Shergar,
it too had a great pedigree, then the IRA nicked it, and turned it into
burgers.(most likely).

There is a moral in there somewhere!

On 8 March 2015 at 00:48, Paul Doyle  wrote:

> Certainly for stuff like fluids they've got the pedigree :) I have only
> seen the public demos though, I'm keen to see what's coming.
>
> /diplomacy
>
> On 7 March 2015 at 19:36, Raffaele Fragapane 
> wrote:
>
>> Surely Bifrost is what you aspire for your product to be when it grows
>> up, right? ;)
>>
>> On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle  wrote:
>>
>>> That's what the alpha is for :) We aren't wedded to a particular design,
>>> and we're drawing inspiration from modern systems like Blueprint.
>>>
>>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Paul Doyle
Certainly for stuff like fluids they've got the pedigree :) I have only
seen the public demos though, I'm keen to see what's coming.

/diplomacy

On 7 March 2015 at 19:36, Raffaele Fragapane 
wrote:

> Surely Bifrost is what you aspire for your product to be when it grows up,
> right? ;)
>
> On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle  wrote:
>
>> That's what the alpha is for :) We aren't wedded to a particular design,
>> and we're drawing inspiration from modern systems like Blueprint.
>>
>>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Raffaele Fragapane
Surely Bifrost is what you aspire for your product to be when it grows up,
right? ;)

On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle  wrote:

> That's what the alpha is for :) We aren't wedded to a particular design,
> and we're drawing inspiration from modern systems like Blueprint.
>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Paul Doyle
That's what the alpha is for :) We aren't wedded to a particular design,
and we're drawing inspiration from modern systems like Blueprint.

On 7 March 2015 at 12:32, Sebastien Sterling 
wrote:

> I still think color coding the nodes was a good idea, in ice anyway. maybe
> color coding the headers, or having a toggle in the menu bar that allows
> you to toggle on/off all node colors per type, would be useful for teaching.
>
> Cause i do get that color coding sometimes makes a graph look like pick
> and mix.
>
> But it's also handy opening it up and seeing in the graph instantly where
> the math nodes are, where the input gemometry/curves/ptCloud where the sim
> nodes are etc...
>
> e.g if somebody hands me a scene with an ice tree in soft, it could be a
> very messy ice tree, but at least i know that blue nodes usually have to do
> with importing stuff from outside data/geo/pointcloud..., that light green
> nodes are math nodes, multiply/divide/If...
>
> I don't even have to read the nodes, just by looking at the color i can
> get a rudimentary idea of  what is going on. what is coming in how it is
> being modified and where it is coming out.
>
> So yes, a toggle for node type colors would be Fabulous !
>
> On 7 March 2015 at 16:29, Paul Doyle  wrote:
>
>> The whole UI is customizable so we just went for something neutral based
>> on our branding colours :) A few Softimage folks in Germany did the design
>> work for us. We're still iterating on the overall theme.
>>
>> It's come a long way since our first prototype:
>> https://vimeo.com/103517340
>>
>> On 7 March 2015 at 11:24, Tom Kleinenberg  wrote:
>>
>>> I'm keen, I've applied, I'll be spreading the gospel at work. Very
>>> exciting and I like that the colours match ICE :)
>>>
>>> On 7 March 2015 at 17:44, Paul Doyle  wrote:
>>>
>>>> Thanks for the kind words - this was what we originally intended to
>>>> build before we went off on a bit of a tangent :) I think code first has
>>>> proved to be the right path, but man it's taken a long time to get to the
>>>> visual programming!
>>>>
>>>> On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com> wrote:
>>>>
>>>>> Finally I have a good excuse to start developing stuff with Fabric :)
>>>>>
>>>>> Can't wait to try it!
>>>>> From a non-coder point pf view, seriously, thanks guys!
>>>>>
>>>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle :
>>>>>
>>>>>> btw the sign up is here:
>>>>>> http://fabricengine.com/canvas-testing-program/
>>>>>>
>>>>>> On 6 March 2015 at 20:14, Greg Punchatz  wrote:
>>>>>>
>>>>>>> I don't write this word often, but being from Texas there is only
>>>>>>> thing that comes to mindYeehaw!
>>>>>>>
>>>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen 
>>>>>>> wrote:
>>>>>>>
>>>>>>>>  Awesome news!
>>>>>>>>
>>>>>>>>  I have been waiting for this for ever. Exciting time!
>>>>>>>>
>>>>>>>>  Thanks a lot Paul and I am looking forward to trying it,
>>>>>>>> hopefully soon.
>>>>>>>>
>>>>>>>>  Cheers.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Vince Baertsoen
>>>>>>>> Head of 3D
>>>>>>>>
>>>>>>>> T  +1 212 337 3210
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>>>>>>>>
>>>>>>>>
>>>>>>>> *themill.com | <http://www.themill.com/> themillblog.com |
>>>>>>>> <http://www.themillblog.com/> @millchannel |
>>>>>>>> <https://twitter.com/millchannel> facebook.com/millchannel
>>>>>>>> <http://www.facebook.com/millchannel> *
>>>>>>>>  --
>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>>>> softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
>>>>>>>> technove...@gmail.com]
>>>>>>>> *Sent:* Friday, March 06, 2015 3:32 PM
>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>> *Subject:* Introducing Canvas - visual programming for Fabric
>>>>>>>> Engine 2.0
>>>>>>>>
>>>>>>>>   Hi guys - I know you've been waiting for quite a while for us to
>>>>>>>> start showing you what we've been up to since Siggraph. Finally we're 
>>>>>>>> there
>>>>>>>> and can give you a look :)
>>>>>>>>
>>>>>>>>  I'm really happy and proud to give you the first proper look at
>>>>>>>> Canvas, our visual programming system for Fabric 2.0.
>>>>>>>>
>>>>>>>>  Quick highlight video: https://vimeo.com/121492305
>>>>>>>>
>>>>>>>>  Tons more information here: http://fabricengine.com/canvas-videos/
>>>>>>>>
>>>>>>>>  This is the first part of the FE2.0 plan, and we'll be showing
>>>>>>>> this in more detail at GTC on March 18th - please contact me if you 
>>>>>>>> want to
>>>>>>>> meet up.
>>>>>>>>
>>>>>>>>  Looking forward to hearing what you have to say, and hopefully
>>>>>>>> getting you on the alpha/beta when we open things up (there is a sign 
>>>>>>>> up
>>>>>>>> form on the Canvas page).
>>>>>>>>
>>>>>>>>  Cheers,
>>>>>>>>
>>>>>>>>  Paul and the rest of the Fabric team
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Sebastien Sterling
I still think color coding the nodes was a good idea, in ice anyway. maybe
color coding the headers, or having a toggle in the menu bar that allows
you to toggle on/off all node colors per type, would be useful for teaching.

Cause i do get that color coding sometimes makes a graph look like pick and
mix.

But it's also handy opening it up and seeing in the graph instantly where
the math nodes are, where the input gemometry/curves/ptCloud where the sim
nodes are etc...

e.g if somebody hands me a scene with an ice tree in soft, it could be a
very messy ice tree, but at least i know that blue nodes usually have to do
with importing stuff from outside data/geo/pointcloud..., that light green
nodes are math nodes, multiply/divide/If...

I don't even have to read the nodes, just by looking at the color i can get
a rudimentary idea of  what is going on. what is coming in how it is being
modified and where it is coming out.

So yes, a toggle for node type colors would be Fabulous !

On 7 March 2015 at 16:29, Paul Doyle  wrote:

> The whole UI is customizable so we just went for something neutral based
> on our branding colours :) A few Softimage folks in Germany did the design
> work for us. We're still iterating on the overall theme.
>
> It's come a long way since our first prototype:
> https://vimeo.com/103517340
>
> On 7 March 2015 at 11:24, Tom Kleinenberg  wrote:
>
>> I'm keen, I've applied, I'll be spreading the gospel at work. Very
>> exciting and I like that the colours match ICE :)
>>
>> On 7 March 2015 at 17:44, Paul Doyle  wrote:
>>
>>> Thanks for the kind words - this was what we originally intended to
>>> build before we went off on a bit of a tangent :) I think code first has
>>> proved to be the right path, but man it's taken a long time to get to the
>>> visual programming!
>>>
>>> On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com> wrote:
>>>
>>>> Finally I have a good excuse to start developing stuff with Fabric :)
>>>>
>>>> Can't wait to try it!
>>>> From a non-coder point pf view, seriously, thanks guys!
>>>>
>>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle :
>>>>
>>>>> btw the sign up is here:
>>>>> http://fabricengine.com/canvas-testing-program/
>>>>>
>>>>> On 6 March 2015 at 20:14, Greg Punchatz  wrote:
>>>>>
>>>>>> I don't write this word often, but being from Texas there is only
>>>>>> thing that comes to mindYeehaw!
>>>>>>
>>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen 
>>>>>> wrote:
>>>>>>
>>>>>>>  Awesome news!
>>>>>>>
>>>>>>>  I have been waiting for this for ever. Exciting time!
>>>>>>>
>>>>>>>  Thanks a lot Paul and I am looking forward to trying it, hopefully
>>>>>>> soon.
>>>>>>>
>>>>>>>  Cheers.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Vince Baertsoen
>>>>>>> Head of 3D
>>>>>>>
>>>>>>> T  +1 212 337 3210
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>>>>>>>
>>>>>>>
>>>>>>> *themill.com | <http://www.themill.com/> themillblog.com |
>>>>>>> <http://www.themillblog.com/> @millchannel |
>>>>>>> <https://twitter.com/millchannel> facebook.com/millchannel
>>>>>>> <http://www.facebook.com/millchannel> *
>>>>>>>  --
>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>>> softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
>>>>>>> technove...@gmail.com]
>>>>>>> *Sent:* Friday, March 06, 2015 3:32 PM
>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>> *Subject:* Introducing Canvas - visual programming for Fabric
>>>>>>> Engine 2.0
>>>>>>>
>>>>>>>   Hi guys - I know you've been waiting for quite a while for us to
>>>>>>> start showing you what we've been up to since Siggraph. Finally we're 
>>>>>>> there
>>>>>>> and can give you a look :)
>>>>>>>
>>>>>>>  I'm really happy and proud to give you the first proper look at
>>>>>>> Canvas, our visual programming system for Fabric 2.0.
>>>>>>>
>>>>>>>  Quick highlight video: https://vimeo.com/121492305
>>>>>>>
>>>>>>>  Tons more information here: http://fabricengine.com/canvas-videos/
>>>>>>>
>>>>>>>  This is the first part of the FE2.0 plan, and we'll be showing
>>>>>>> this in more detail at GTC on March 18th - please contact me if you 
>>>>>>> want to
>>>>>>> meet up.
>>>>>>>
>>>>>>>  Looking forward to hearing what you have to say, and hopefully
>>>>>>> getting you on the alpha/beta when we open things up (there is a sign up
>>>>>>> form on the Canvas page).
>>>>>>>
>>>>>>>  Cheers,
>>>>>>>
>>>>>>>  Paul and the rest of the Fabric team
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Paul Doyle
The whole UI is customizable so we just went for something neutral based on
our branding colours :) A few Softimage folks in Germany did the design
work for us. We're still iterating on the overall theme.

It's come a long way since our first prototype: https://vimeo.com/103517340

On 7 March 2015 at 11:24, Tom Kleinenberg  wrote:

> I'm keen, I've applied, I'll be spreading the gospel at work. Very
> exciting and I like that the colours match ICE :)
>
> On 7 March 2015 at 17:44, Paul Doyle  wrote:
>
>> Thanks for the kind words - this was what we originally intended to build
>> before we went off on a bit of a tangent :) I think code first has proved
>> to be the right path, but man it's taken a long time to get to the visual
>> programming!
>>
>> On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com> wrote:
>>
>>> Finally I have a good excuse to start developing stuff with Fabric :)
>>>
>>> Can't wait to try it!
>>> From a non-coder point pf view, seriously, thanks guys!
>>>
>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle :
>>>
>>>> btw the sign up is here:
>>>> http://fabricengine.com/canvas-testing-program/
>>>>
>>>> On 6 March 2015 at 20:14, Greg Punchatz  wrote:
>>>>
>>>>> I don't write this word often, but being from Texas there is only
>>>>> thing that comes to mindYeehaw!
>>>>>
>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen 
>>>>> wrote:
>>>>>
>>>>>>  Awesome news!
>>>>>>
>>>>>>  I have been waiting for this for ever. Exciting time!
>>>>>>
>>>>>>  Thanks a lot Paul and I am looking forward to trying it, hopefully
>>>>>> soon.
>>>>>>
>>>>>>  Cheers.
>>>>>>
>>>>>>
>>>>>>
>>>>>> Vince Baertsoen
>>>>>> Head of 3D
>>>>>>
>>>>>> T  +1 212 337 3210
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>>>>>>
>>>>>>
>>>>>> *themill.com | <http://www.themill.com/> themillblog.com |
>>>>>> <http://www.themillblog.com/> @millchannel |
>>>>>> <https://twitter.com/millchannel> facebook.com/millchannel
>>>>>> <http://www.facebook.com/millchannel> *
>>>>>>  --
>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>> softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
>>>>>> technove...@gmail.com]
>>>>>> *Sent:* Friday, March 06, 2015 3:32 PM
>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>> *Subject:* Introducing Canvas - visual programming for Fabric Engine
>>>>>> 2.0
>>>>>>
>>>>>>   Hi guys - I know you've been waiting for quite a while for us to
>>>>>> start showing you what we've been up to since Siggraph. Finally we're 
>>>>>> there
>>>>>> and can give you a look :)
>>>>>>
>>>>>>  I'm really happy and proud to give you the first proper look at
>>>>>> Canvas, our visual programming system for Fabric 2.0.
>>>>>>
>>>>>>  Quick highlight video: https://vimeo.com/121492305
>>>>>>
>>>>>>  Tons more information here: http://fabricengine.com/canvas-videos/
>>>>>>
>>>>>>  This is the first part of the FE2.0 plan, and we'll be showing this
>>>>>> in more detail at GTC on March 18th - please contact me if you want to 
>>>>>> meet
>>>>>> up.
>>>>>>
>>>>>>  Looking forward to hearing what you have to say, and hopefully
>>>>>> getting you on the alpha/beta when we open things up (there is a sign up
>>>>>> form on the Canvas page).
>>>>>>
>>>>>>  Cheers,
>>>>>>
>>>>>>  Paul and the rest of the Fabric team
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Tom Kleinenberg
I'm keen, I've applied, I'll be spreading the gospel at work. Very exciting
and I like that the colours match ICE :)

On 7 March 2015 at 17:44, Paul Doyle  wrote:

> Thanks for the kind words - this was what we originally intended to build
> before we went off on a bit of a tangent :) I think code first has proved
> to be the right path, but man it's taken a long time to get to the visual
> programming!
>
> On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com> wrote:
>
>> Finally I have a good excuse to start developing stuff with Fabric :)
>>
>> Can't wait to try it!
>> From a non-coder point pf view, seriously, thanks guys!
>>
>> 2015-03-07 14:43 GMT+01:00 Paul Doyle :
>>
>>> btw the sign up is here: http://fabricengine.com/canvas-testing-program/
>>>
>>>
>>> On 6 March 2015 at 20:14, Greg Punchatz  wrote:
>>>
>>>> I don't write this word often, but being from Texas there is only thing
>>>> that comes to mindYeehaw!
>>>>
>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen 
>>>> wrote:
>>>>
>>>>>  Awesome news!
>>>>>
>>>>>  I have been waiting for this for ever. Exciting time!
>>>>>
>>>>>  Thanks a lot Paul and I am looking forward to trying it, hopefully
>>>>> soon.
>>>>>
>>>>>  Cheers.
>>>>>
>>>>>
>>>>>
>>>>> Vince Baertsoen
>>>>> Head of 3D
>>>>>
>>>>> T  +1 212 337 3210
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>>>>>
>>>>>
>>>>> *themill.com | <http://www.themill.com/> themillblog.com |
>>>>> <http://www.themillblog.com/> @millchannel |
>>>>> <https://twitter.com/millchannel> facebook.com/millchannel
>>>>> <http://www.facebook.com/millchannel> *
>>>>>  --
>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>> softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
>>>>> technove...@gmail.com]
>>>>> *Sent:* Friday, March 06, 2015 3:32 PM
>>>>> *To:* softimage@listproc.autodesk.com
>>>>> *Subject:* Introducing Canvas - visual programming for Fabric Engine
>>>>> 2.0
>>>>>
>>>>>   Hi guys - I know you've been waiting for quite a while for us to
>>>>> start showing you what we've been up to since Siggraph. Finally we're 
>>>>> there
>>>>> and can give you a look :)
>>>>>
>>>>>  I'm really happy and proud to give you the first proper look at
>>>>> Canvas, our visual programming system for Fabric 2.0.
>>>>>
>>>>>  Quick highlight video: https://vimeo.com/121492305
>>>>>
>>>>>  Tons more information here: http://fabricengine.com/canvas-videos/
>>>>>
>>>>>  This is the first part of the FE2.0 plan, and we'll be showing this
>>>>> in more detail at GTC on March 18th - please contact me if you want to 
>>>>> meet
>>>>> up.
>>>>>
>>>>>  Looking forward to hearing what you have to say, and hopefully
>>>>> getting you on the alpha/beta when we open things up (there is a sign up
>>>>> form on the Canvas page).
>>>>>
>>>>>  Cheers,
>>>>>
>>>>>  Paul and the rest of the Fabric team
>>>>>
>>>>>
>>>>
>>>
>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Paul Doyle
Thanks for the kind words - this was what we originally intended to build
before we went off on a bit of a tangent :) I think code first has proved
to be the right path, but man it's taken a long time to get to the visual
programming!

On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com> wrote:

> Finally I have a good excuse to start developing stuff with Fabric :)
>
> Can't wait to try it!
> From a non-coder point pf view, seriously, thanks guys!
>
> 2015-03-07 14:43 GMT+01:00 Paul Doyle :
>
>> btw the sign up is here: http://fabricengine.com/canvas-testing-program/
>>
>> On 6 March 2015 at 20:14, Greg Punchatz  wrote:
>>
>>> I don't write this word often, but being from Texas there is only thing
>>> that comes to mindYeehaw!
>>>
>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen 
>>> wrote:
>>>
>>>>  Awesome news!
>>>>
>>>>  I have been waiting for this for ever. Exciting time!
>>>>
>>>>  Thanks a lot Paul and I am looking forward to trying it, hopefully
>>>> soon.
>>>>
>>>>  Cheers.
>>>>
>>>>
>>>>
>>>> Vince Baertsoen
>>>> Head of 3D
>>>>
>>>> T  +1 212 337 3210
>>>>
>>>>
>>>>
>>>>
>>>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>>>>
>>>>
>>>> *themill.com | <http://www.themill.com/> themillblog.com |
>>>> <http://www.themillblog.com/> @millchannel |
>>>> <https://twitter.com/millchannel> facebook.com/millchannel
>>>> <http://www.facebook.com/millchannel> *
>>>>  --
>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>> softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
>>>> technove...@gmail.com]
>>>> *Sent:* Friday, March 06, 2015 3:32 PM
>>>> *To:* softimage@listproc.autodesk.com
>>>> *Subject:* Introducing Canvas - visual programming for Fabric Engine
>>>> 2.0
>>>>
>>>>   Hi guys - I know you've been waiting for quite a while for us to
>>>> start showing you what we've been up to since Siggraph. Finally we're there
>>>> and can give you a look :)
>>>>
>>>>  I'm really happy and proud to give you the first proper look at
>>>> Canvas, our visual programming system for Fabric 2.0.
>>>>
>>>>  Quick highlight video: https://vimeo.com/121492305
>>>>
>>>>  Tons more information here: http://fabricengine.com/canvas-videos/
>>>>
>>>>  This is the first part of the FE2.0 plan, and we'll be showing this
>>>> in more detail at GTC on March 18th - please contact me if you want to meet
>>>> up.
>>>>
>>>>  Looking forward to hearing what you have to say, and hopefully
>>>> getting you on the alpha/beta when we open things up (there is a sign up
>>>> form on the Canvas page).
>>>>
>>>>  Cheers,
>>>>
>>>>  Paul and the rest of the Fabric team
>>>>
>>>>
>>>
>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Nicolas Esposito
Finally I have a good excuse to start developing stuff with Fabric :)

Can't wait to try it!
>From a non-coder point pf view, seriously, thanks guys!

2015-03-07 14:43 GMT+01:00 Paul Doyle :

> btw the sign up is here: http://fabricengine.com/canvas-testing-program/
>
> On 6 March 2015 at 20:14, Greg Punchatz  wrote:
>
>> I don't write this word often, but being from Texas there is only thing
>> that comes to mindYeehaw!
>>
>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen 
>> wrote:
>>
>>>  Awesome news!
>>>
>>>  I have been waiting for this for ever. Exciting time!
>>>
>>>  Thanks a lot Paul and I am looking forward to trying it, hopefully
>>> soon.
>>>
>>>  Cheers.
>>>
>>>
>>>
>>> Vince Baertsoen
>>> Head of 3D
>>>
>>> T  +1 212 337 3210
>>>
>>>
>>>
>>>
>>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>>>
>>>
>>> *themill.com | <http://www.themill.com/> themillblog.com |
>>> <http://www.themillblog.com/> @millchannel |
>>> <https://twitter.com/millchannel> facebook.com/millchannel
>>> <http://www.facebook.com/millchannel> *
>>>  ----------
>>> *From:* softimage-boun...@listproc.autodesk.com [
>>> softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
>>> technove...@gmail.com]
>>> *Sent:* Friday, March 06, 2015 3:32 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0
>>>
>>>   Hi guys - I know you've been waiting for quite a while for us to
>>> start showing you what we've been up to since Siggraph. Finally we're there
>>> and can give you a look :)
>>>
>>>  I'm really happy and proud to give you the first proper look at
>>> Canvas, our visual programming system for Fabric 2.0.
>>>
>>>  Quick highlight video: https://vimeo.com/121492305
>>>
>>>  Tons more information here: http://fabricengine.com/canvas-videos/
>>>
>>>  This is the first part of the FE2.0 plan, and we'll be showing this in
>>> more detail at GTC on March 18th - please contact me if you want to meet up.
>>>
>>>  Looking forward to hearing what you have to say, and hopefully getting
>>> you on the alpha/beta when we open things up (there is a sign up form on
>>> the Canvas page).
>>>
>>>  Cheers,
>>>
>>>  Paul and the rest of the Fabric team
>>>
>>>
>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Paul Doyle
btw the sign up is here: http://fabricengine.com/canvas-testing-program/

On 6 March 2015 at 20:14, Greg Punchatz  wrote:

> I don't write this word often, but being from Texas there is only thing
> that comes to mindYeehaw!
>
> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen  wrote:
>
>>  Awesome news!
>>
>>  I have been waiting for this for ever. Exciting time!
>>
>>  Thanks a lot Paul and I am looking forward to trying it, hopefully soon.
>>
>>  Cheers.
>>
>>
>>
>> Vince Baertsoen
>> Head of 3D
>>
>> T  +1 212 337 3210
>>
>>
>>
>>
>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>>
>>
>> *themill.com | <http://www.themill.com/> themillblog.com |
>> <http://www.themillblog.com/> @millchannel |
>> <https://twitter.com/millchannel> facebook.com/millchannel
>> <http://www.facebook.com/millchannel> *
>>  --
>> *From:* softimage-boun...@listproc.autodesk.com [
>> softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
>> technove...@gmail.com]
>> *Sent:* Friday, March 06, 2015 3:32 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0
>>
>>   Hi guys - I know you've been waiting for quite a while for us to start
>> showing you what we've been up to since Siggraph. Finally we're there and
>> can give you a look :)
>>
>>  I'm really happy and proud to give you the first proper look at Canvas,
>> our visual programming system for Fabric 2.0.
>>
>>  Quick highlight video: https://vimeo.com/121492305
>>
>>  Tons more information here: http://fabricengine.com/canvas-videos/
>>
>>  This is the first part of the FE2.0 plan, and we'll be showing this in
>> more detail at GTC on March 18th - please contact me if you want to meet up.
>>
>>  Looking forward to hearing what you have to say, and hopefully getting
>> you on the alpha/beta when we open things up (there is a sign up form on
>> the Canvas page).
>>
>>  Cheers,
>>
>>  Paul and the rest of the Fabric team
>>
>>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Greg Punchatz
I don't write this word often, but being from Texas there is only thing
that comes to mindYeehaw!

On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen  wrote:

>  Awesome news!
>
>  I have been waiting for this for ever. Exciting time!
>
>  Thanks a lot Paul and I am looking forward to trying it, hopefully soon.
>
>  Cheers.
>
>
>
> Vince Baertsoen
> Head of 3D
>
> T  +1 212 337 3210
>
>
>
>
> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>
>
> *themill.com | <http://www.themill.com/> themillblog.com |
> <http://www.themillblog.com/> @millchannel |
> <https://twitter.com/millchannel> facebook.com/millchannel
> <http://www.facebook.com/millchannel> *
>  --
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
> technove...@gmail.com]
> *Sent:* Friday, March 06, 2015 3:32 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0
>
>   Hi guys - I know you've been waiting for quite a while for us to start
> showing you what we've been up to since Siggraph. Finally we're there and
> can give you a look :)
>
>  I'm really happy and proud to give you the first proper look at Canvas,
> our visual programming system for Fabric 2.0.
>
>  Quick highlight video: https://vimeo.com/121492305
>
>  Tons more information here: http://fabricengine.com/canvas-videos/
>
>  This is the first part of the FE2.0 plan, and we'll be showing this in
> more detail at GTC on March 18th - please contact me if you want to meet up.
>
>  Looking forward to hearing what you have to say, and hopefully getting
> you on the alpha/beta when we open things up (there is a sign up form on
> the Canvas page).
>
>  Cheers,
>
>  Paul and the rest of the Fabric team
>
>


RE: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Vince Baertsoen
Awesome news!

I have been waiting for this for ever. Exciting time!

Thanks a lot Paul and I am looking forward to trying it, hopefully soon.

Cheers.



Vince Baertsoen
Head of 3D

T  +1 212 337 3210


[http://www.themill.com/logos/MillDarkNight.png]

The Mill 451 Broadway, 6th Floor, New York,  NY 10013
themill.com | <http://www.themill.com/>  themillblog.com | 
<http://www.themillblog.com/>  @millchannel | <https://twitter.com/millchannel> 
 facebook.com/millchannel<http://www.facebook.com/millchannel>


From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle 
[technove...@gmail.com]
Sent: Friday, March 06, 2015 3:32 PM
To: softimage@listproc.autodesk.com
Subject: Introducing Canvas - visual programming for Fabric Engine 2.0

Hi guys - I know you've been waiting for quite a while for us to start showing 
you what we've been up to since Siggraph. Finally we're there and can give you 
a look :)

I'm really happy and proud to give you the first proper look at Canvas, our 
visual programming system for Fabric 2.0.

Quick highlight video: https://vimeo.com/121492305

Tons more information here: http://fabricengine.com/canvas-videos/

This is the first part of the FE2.0 plan, and we'll be showing this in more 
detail at GTC on March 18th - please contact me if you want to meet up.

Looking forward to hearing what you have to say, and hopefully getting you on 
the alpha/beta when we open things up (there is a sign up form on the Canvas 
page).

Cheers,

Paul and the rest of the Fabric team


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Paul Doyle
Actually we have you guys, Psyop and Blur all expecting Softimage support
sooner rather than later :) It's next on the list!

On 6 March 2015 at 18:20, Mathieu Leclaire  wrote:

>  Oh and I don't think I've ever been this excited of opening Maya.
>
>
> On 06/03/2015 6:17 PM, Mathieu Leclaire wrote:
>
> Not all your customers... though we are moving in that direction and this
> will definitely make the transition so much easier.
>
> On 06/03/2015 5:49 PM, Paul Doyle wrote:
>
> It's coming for Softimage, Max, Houdini and other DCCs as well. This alpha
> has our standalone client and Maya support: all of our customers are on
> Maya, so it made sense to do that first.
>
> On 6 March 2015 at 17:47, Tenshi S.  wrote:
>
>> More stuff for Maya users? Hmm.
>>
>> On Fri, Mar 6, 2015 at 4:33 PM, Jeff McFall  wrote:
>>
>>>  This looks fantastic and familiar.  I am so looking forward to this.
>>>
>>>
>>>
>>> Thank you!
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
>>> *Sent:* Friday, March 06, 2015 3:32 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0
>>>
>>>
>>>
>>> Hi guys - I know you've been waiting for quite a while for us to start
>>> showing you what we've been up to since Siggraph. Finally we're there and
>>> can give you a look :)
>>>
>>>
>>>
>>> I'm really happy and proud to give you the first proper look at Canvas,
>>> our visual programming system for Fabric 2.0.
>>>
>>>
>>>
>>> Quick highlight video: https://vimeo.com/121492305
>>>
>>>
>>>
>>> Tons more information here: http://fabricengine.com/canvas-videos/
>>>
>>>
>>>
>>> This is the first part of the FE2.0 plan, and we'll be showing this in
>>> more detail at GTC on March 18th - please contact me if you want to meet up.
>>>
>>>
>>>
>>> Looking forward to hearing what you have to say, and hopefully getting
>>> you on the alpha/beta when we open things up (there is a sign up form on
>>> the Canvas page).
>>>
>>>
>>>
>>> Cheers,
>>>
>>>
>>>
>>> Paul and the rest of the Fabric team
>>>
>>
>>
>
>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Mathieu Leclaire

Oh and I don't think I've ever been this excited of opening Maya.

On 06/03/2015 6:17 PM, Mathieu Leclaire wrote:
Not all your customers... though we are moving in that direction and 
this will definitely make the transition so much easier.


On 06/03/2015 5:49 PM, Paul Doyle wrote:
It's coming for Softimage, Max, Houdini and other DCCs as well. This 
alpha has our standalone client and Maya support: all of our 
customers are on Maya, so it made sense to do that first.


On 6 March 2015 at 17:47, Tenshi S. <mailto:tenshu...@gmail.com>> wrote:


More stuff for Maya users? Hmm.

On Fri, Mar 6, 2015 at 4:33 PM, Jeff McFall mailto:jeff.mcf...@sas.com>> wrote:

This looks fantastic and familiar.  I am so looking forward
to this.

Thank you!

*From:*softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf
Of *Paul Doyle
*Sent:* Friday, March 06, 2015 3:32 PM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Introducing Canvas - visual programming for Fabric
Engine 2.0

Hi guys - I know you've been waiting for quite a while for us
to start showing you what we've been up to since Siggraph.
Finally we're there and can give you a look :)

I'm really happy and proud to give you the first proper look
at Canvas, our visual programming system for Fabric 2.0.

Quick highlight video: https://vimeo.com/121492305

Tons more information here:
http://fabricengine.com/canvas-videos/

This is the first part of the FE2.0 plan, and we'll be
showing this in more detail at GTC on March 18th - please
contact me if you want to meet up.

Looking forward to hearing what you have to say, and
hopefully getting you on the alpha/beta when we open things
up (there is a sign up form on the Canvas page).

Cheers,

Paul and the rest of the Fabric team









Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Mathieu Leclaire
Not all your customers... though we are moving in that direction and 
this will definitely make the transition so much easier.


On 06/03/2015 5:49 PM, Paul Doyle wrote:
It's coming for Softimage, Max, Houdini and other DCCs as well. This 
alpha has our standalone client and Maya support: all of our customers 
are on Maya, so it made sense to do that first.


On 6 March 2015 at 17:47, Tenshi S. <mailto:tenshu...@gmail.com>> wrote:


More stuff for Maya users? Hmm.

On Fri, Mar 6, 2015 at 4:33 PM, Jeff McFall mailto:jeff.mcf...@sas.com>> wrote:

This looks fantastic and familiar.  I am so looking forward to
this.

Thank you!

*From:*softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf
Of *Paul Doyle
*Sent:* Friday, March 06, 2015 3:32 PM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
    *Subject:* Introducing Canvas - visual programming for Fabric
Engine 2.0

Hi guys - I know you've been waiting for quite a while for us
to start showing you what we've been up to since Siggraph.
Finally we're there and can give you a look :)

I'm really happy and proud to give you the first proper look
at Canvas, our visual programming system for Fabric 2.0.

Quick highlight video: https://vimeo.com/121492305

Tons more information here: http://fabricengine.com/canvas-videos/

This is the first part of the FE2.0 plan, and we'll be showing
this in more detail at GTC on March 18th - please contact me
if you want to meet up.

Looking forward to hearing what you have to say, and hopefully
getting you on the alpha/beta when we open things up (there is
a sign up form on the Canvas page).

Cheers,

Paul and the rest of the Fabric team







Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Paul Doyle
Well you can sign up for the alpha here:
http://fabricengine.com/canvas-testing-program/

We're not opening it up yet, but get on the list and when we do the SI drop
I'll post a reminder here :)

We're DCC-agnostic - Maya was inevitably a first-class citizen for us, but
our portability story is dependent on supporting lots of hosts. Watch this
space ;)

On 6 March 2015 at 18:05, Eric Turman  wrote:

> Paul, much respect for supporting such a wide range of DCCs including the
> (not so) "dead" one. I'm sure like you say, Canvas will be here sooner than
> we know it. But in the mean time the suspense is killing me =)
>
>
> On Fri, Mar 6, 2015 at 4:49 PM, Paul Doyle  wrote:
>
>> It's coming for Softimage, Max, Houdini and other DCCs as well. This
>> alpha has our standalone client and Maya support: all of our customers are
>> on Maya, so it made sense to do that first.
>>
> --
>
>
>
>
> -=T=-
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Juhani Karlsson
Great work!

Glad to hear about the Houdini supportplans too. That's where a lot of
ex-softies are going now. : )

-J
On 7 Mar 2015 01:05, "Eric Turman"  wrote:

> Paul, much respect for supporting such a wide range of DCCs including the
> (not so) "dead" one. I'm sure like you say, Canvas will be here sooner than
> we know it. But in the mean time the suspense is killing me =)
>
>
> On Fri, Mar 6, 2015 at 4:49 PM, Paul Doyle  wrote:
>
>> It's coming for Softimage, Max, Houdini and other DCCs as well. This
>> alpha has our standalone client and Maya support: all of our customers are
>> on Maya, so it made sense to do that first.
>>
> --
>
>
>
>
> -=T=-
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Eric Turman
Paul, much respect for supporting such a wide range of DCCs including the
(not so) "dead" one. I'm sure like you say, Canvas will be here sooner than
we know it. But in the mean time the suspense is killing me =)


On Fri, Mar 6, 2015 at 4:49 PM, Paul Doyle  wrote:

> It's coming for Softimage, Max, Houdini and other DCCs as well. This alpha
> has our standalone client and Maya support: all of our customers are on
> Maya, so it made sense to do that first.
>
-- 




-=T=-


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Steven Caron
Economics...

*written with my thumbs
On Mar 6, 2015 2:47 PM, "Tenshi S."  wrote:

> More stuff for Maya users? Hmm.
>
> On Fri, Mar 6, 2015 at 4:33 PM, Jeff McFall  wrote:
>
>>  This looks fantastic and familiar.  I am so looking forward to this.
>>
>>
>>
>> Thank you!
>>
>>
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
>> *Sent:* Friday, March 06, 2015 3:32 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0
>>
>>
>>
>> Hi guys - I know you've been waiting for quite a while for us to start
>> showing you what we've been up to since Siggraph. Finally we're there and
>> can give you a look :)
>>
>>
>>
>> I'm really happy and proud to give you the first proper look at Canvas,
>> our visual programming system for Fabric 2.0.
>>
>>
>>
>> Quick highlight video: https://vimeo.com/121492305
>>
>>
>>
>> Tons more information here: http://fabricengine.com/canvas-videos/
>>
>>
>>
>> This is the first part of the FE2.0 plan, and we'll be showing this in
>> more detail at GTC on March 18th - please contact me if you want to meet up.
>>
>>
>>
>> Looking forward to hearing what you have to say, and hopefully getting
>> you on the alpha/beta when we open things up (there is a sign up form on
>> the Canvas page).
>>
>>
>>
>> Cheers,
>>
>>
>>
>> Paul and the rest of the Fabric team
>>
>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Eric Thivierge
Great stuff Paul! Keep up the great work and giving us tools we can use 
in whatever app we need!


Eric T.

On 3/6/2015 4:33 PM, Jeff McFall wrote:


This looks fantastic and familiar.  I am so looking forward to this.

Thank you!

*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle

*Sent:* Friday, March 06, 2015 3:32 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0

Hi guys - I know you've been waiting for quite a while for us to start 
showing you what we've been up to since Siggraph. Finally we're there 
and can give you a look :)


I'm really happy and proud to give you the first proper look at 
Canvas, our visual programming system for Fabric 2.0.


Quick highlight video: https://vimeo.com/121492305

Tons more information here: http://fabricengine.com/canvas-videos/

This is the first part of the FE2.0 plan, and we'll be showing this in 
more detail at GTC on March 18th - please contact me if you want to 
meet up.


Looking forward to hearing what you have to say, and hopefully getting 
you on the alpha/beta when we open things up (there is a sign up form 
on the Canvas page).


Cheers,

Paul and the rest of the Fabric team





Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Paul Doyle
It's coming for Softimage, Max, Houdini and other DCCs as well. This alpha
has our standalone client and Maya support: all of our customers are on
Maya, so it made sense to do that first.

On 6 March 2015 at 17:47, Tenshi S.  wrote:

> More stuff for Maya users? Hmm.
>
> On Fri, Mar 6, 2015 at 4:33 PM, Jeff McFall  wrote:
>
>>  This looks fantastic and familiar.  I am so looking forward to this.
>>
>>
>>
>> Thank you!
>>
>>
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
>> *Sent:* Friday, March 06, 2015 3:32 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0
>>
>>
>>
>> Hi guys - I know you've been waiting for quite a while for us to start
>> showing you what we've been up to since Siggraph. Finally we're there and
>> can give you a look :)
>>
>>
>>
>> I'm really happy and proud to give you the first proper look at Canvas,
>> our visual programming system for Fabric 2.0.
>>
>>
>>
>> Quick highlight video: https://vimeo.com/121492305
>>
>>
>>
>> Tons more information here: http://fabricengine.com/canvas-videos/
>>
>>
>>
>> This is the first part of the FE2.0 plan, and we'll be showing this in
>> more detail at GTC on March 18th - please contact me if you want to meet up.
>>
>>
>>
>> Looking forward to hearing what you have to say, and hopefully getting
>> you on the alpha/beta when we open things up (there is a sign up form on
>> the Canvas page).
>>
>>
>>
>> Cheers,
>>
>>
>>
>> Paul and the rest of the Fabric team
>>
>
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Tenshi S.
More stuff for Maya users? Hmm.

On Fri, Mar 6, 2015 at 4:33 PM, Jeff McFall  wrote:

>  This looks fantastic and familiar.  I am so looking forward to this.
>
>
>
> Thank you!
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
> *Sent:* Friday, March 06, 2015 3:32 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0
>
>
>
> Hi guys - I know you've been waiting for quite a while for us to start
> showing you what we've been up to since Siggraph. Finally we're there and
> can give you a look :)
>
>
>
> I'm really happy and proud to give you the first proper look at Canvas,
> our visual programming system for Fabric 2.0.
>
>
>
> Quick highlight video: https://vimeo.com/121492305
>
>
>
> Tons more information here: http://fabricengine.com/canvas-videos/
>
>
>
> This is the first part of the FE2.0 plan, and we'll be showing this in
> more detail at GTC on March 18th - please contact me if you want to meet up.
>
>
>
> Looking forward to hearing what you have to say, and hopefully getting you
> on the alpha/beta when we open things up (there is a sign up form on the
> Canvas page).
>
>
>
> Cheers,
>
>
>
> Paul and the rest of the Fabric team
>


RE: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Jeff McFall
This looks fantastic and familiar.  I am so looking forward to this.

Thank you!



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle
Sent: Friday, March 06, 2015 3:32 PM
To: softimage@listproc.autodesk.com
Subject: Introducing Canvas - visual programming for Fabric Engine 2.0

Hi guys - I know you've been waiting for quite a while for us to start showing 
you what we've been up to since Siggraph. Finally we're there and can give you 
a look :)

I'm really happy and proud to give you the first proper look at Canvas, our 
visual programming system for Fabric 2.0.

Quick highlight video: https://vimeo.com/121492305

Tons more information here: http://fabricengine.com/canvas-videos/

This is the first part of the FE2.0 plan, and we'll be showing this in more 
detail at GTC on March 18th - please contact me if you want to meet up.

Looking forward to hearing what you have to say, and hopefully getting you on 
the alpha/beta when we open things up (there is a sign up form on the Canvas 
page).

Cheers,

Paul and the rest of the Fabric team


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Paul Doyle
It's really not that far off :)

On 6 March 2015 at 16:19, Eric Turman  wrote:

> Fantastic! =) can't wait for it to get out of Alpha...and then
>  Beta...looks like it is going to be a bit of a wait for that. :( But a
> platform independent ICE on Steroids =) sooo nice. Hope we won't have
> to wait too long.
>
> I find my emotions swinging back and forth like Fry's face about "death by
> snu snu"
>
> Thanks for the update Paul =)
>
>
> On Fri, Mar 6, 2015 at 2:32 PM, Paul Doyle  wrote:
>
>> Hi guys - I know you've been waiting for quite a while for us to start
>> showing you what we've been up to since Siggraph. Finally we're there and
>> can give you a look :)
>>
>> I'm really happy and proud to give you the first proper look at Canvas,
>> our visual programming system for Fabric 2.0.
>>
>> Quick highlight video: https://vimeo.com/121492305
>>
>> Tons more information here: http://fabricengine.com/canvas-videos/
>>
>> This is the first part of the FE2.0 plan, and we'll be showing this in
>> more detail at GTC on March 18th - please contact me if you want to meet up.
>>
>> Looking forward to hearing what you have to say, and hopefully getting
>> you on the alpha/beta when we open things up (there is a sign up form on
>> the Canvas page).
>>
>> Cheers,
>>
>> Paul and the rest of the Fabric team
>>
>
>
>
> --
>
>
>
>
> -=T=-
>


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Eric Turman
Fantastic! =) can't wait for it to get out of Alpha...and then
 Beta...looks like it is going to be a bit of a wait for that. :( But a
platform independent ICE on Steroids =) sooo nice. Hope we won't have
to wait too long.

I find my emotions swinging back and forth like Fry's face about "death by
snu snu"

Thanks for the update Paul =)


On Fri, Mar 6, 2015 at 2:32 PM, Paul Doyle  wrote:

> Hi guys - I know you've been waiting for quite a while for us to start
> showing you what we've been up to since Siggraph. Finally we're there and
> can give you a look :)
>
> I'm really happy and proud to give you the first proper look at Canvas,
> our visual programming system for Fabric 2.0.
>
> Quick highlight video: https://vimeo.com/121492305
>
> Tons more information here: http://fabricengine.com/canvas-videos/
>
> This is the first part of the FE2.0 plan, and we'll be showing this in
> more detail at GTC on March 18th - please contact me if you want to meet up.
>
> Looking forward to hearing what you have to say, and hopefully getting you
> on the alpha/beta when we open things up (there is a sign up form on the
> Canvas page).
>
> Cheers,
>
> Paul and the rest of the Fabric team
>



-- 




-=T=-


Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Paul Doyle
Hi guys - I know you've been waiting for quite a while for us to start
showing you what we've been up to since Siggraph. Finally we're there and
can give you a look :)

I'm really happy and proud to give you the first proper look at Canvas, our
visual programming system for Fabric 2.0.

Quick highlight video: https://vimeo.com/121492305

Tons more information here: http://fabricengine.com/canvas-videos/

This is the first part of the FE2.0 plan, and we'll be showing this in more
detail at GTC on March 18th - please contact me if you want to meet up.

Looking forward to hearing what you have to say, and hopefully getting you
on the alpha/beta when we open things up (there is a sign up form on the
Canvas page).

Cheers,

Paul and the rest of the Fabric team