Re: [ubuntu-art] Consideration on Ubuntu 6.10 Edgy Theme

2006-11-23 Thread Troy James Sobotka
On Thu, 2006-11-23 at 12:07 +0100, Gianluca Sartori wrote:


> Do you think that the idea of a flat macos-like set of icons for the
> panel would be accepted by the sabdfl? I can invest time to do them,
> but only if it's not an already lost battle.. BTW, what's _your_
> opinion about it? 
> 

Personally, what I believe you are discussing here is directly related
to overarching design concerns.  I would suggest that it is indeed an
important and vital discussion to have.  Currently, however, I don't
believe that Ubuntu's design capacity is able to integrate the level of
detail you are referring.  I could very well be incorrect, but remember,
we don't even have an official palette yet, a set of design motifs, etc.

I would not for a minute suggest that anything is a lost battle before
one attempts it.  In fact, last cycle, the emblems were changed based on
a single email.  That said, what sabdfl would consider acceptable is
subject to his personal approval.  With the amount of effort involved, I
might suggest waiting until sabdfl delivers Cliff's work for Feisty.

> 
> > Colors
> The palette has never been used to the best of my
> knowledge.  There is 
> currently _no_ official palette for Ubuntu.
> 
> I read your page on Ubun2. To me a palette is one of the first things
> to do when dealing with consistency beside to style guidelins. These
> are my top priorities when designing something. I think that we
> absolutely need a well defined palette. 

I couldn't agree with you more.  The palette one key foundational
elements to building solid design.  Clear style guidelines regarding
linework, color value, and such details are mandatory to achieve any
degree of successful design.  Unfortunately, Ubuntu's design thus far
has been a complete reverse of this traditional approach.  Perhaps at
some point someone might be able to reverse engineer the design and
create such documents -- despite being a rather backwards approach to
design.

> Yep, it helped. I'm new to the community, so probably some points I
> talked about were obvious to you.

Not exactly, but we as a team need to make certain that new faces can
join in and get 'up to speed' via our paper trail of documentation.  If
you have noticed an area that is weak, please attempt and address it
through the documentation at the wiki -- it will help future
participants.

Sincerely,
TJS



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Re: [ubuntu-art] Branching Feisty Artwork

2006-11-23 Thread Troy James Sobotka
On Thu, 2006-11-23 at 07:10 +0100, Daniel Holbach wrote:
> Hello Troy,
> 
> Am Mittwoch, den 22.11.2006, 21:19 -0800 schrieb Troy James Sobotka:
> > I believe we discussed this in Paris -- the problem you raised was a
> > technological migration issue.  Is this still an issue?  
> 
> I'm not quite sure which migration issue you're referring to.

IIRC you mentioned that it _could_ be an issue for someone who was using
an existing theme based on one of the ones to be removed.  Is this going
to be a problem for removing them?

> > I am 100% for dumping the legacy themes.  In fact, default artwork
> > should probably only consist of the single elements for the default
> > looks.  Everything else should be repository based.
> 
> We're not dumping them completely, but will shove them to Universe,
> where people can still easily install them from.
> 

That's exactly what I was intending -- repository based.


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Re: [ubuntu-art] Consideration on Ubuntu 6.10 Edgy Theme

2006-11-22 Thread Troy James Sobotka
On Wed, 2006-11-22 at 19:15 +0100, Gianluca Sartori wrote:
> Style and Coherency 
>   * panel icons have all a different style. Would be good, at
> least for the default icons to create a coherent set. I
> suggest a flat style like the MacOS has adopted for his
> menubar  (pic1) 

Consistency is a well praised element in the artwork team camp.  That
said, we are dealing with very complicated circumstances.  As you can
imagine, the icons take a good deal of effort.  Currently, the bulk of
the icons were contracted by sabdfl and built by the IconFactory.  If
someone were to construct a set of panel icons that met sabdfl's
approval, it is possible they could be included.  This is not an easy
endeavor however.  ;)

> Colors
>   * I gave a look to the palette on the wiky
> (https://wiki.ubuntu.com/Artwork/Incoming/sabdflAesthetic) is
> it the approved one? I think we should create a richer palette
> like the one used by the gnome guys
> (http://developer.gnome.org/projects/gup/hig/2.0/design.html#Palette) 
> so that we can create coherent icons

The palette has never been used to the best of my knowledge.  There is
currently _no_ official palette for Ubuntu.

> Beryl
>   * I installed Beryl. Don't know if the new Feisty Fawn will have
> the 3DWM by default, but anyway I think that the default
> settings are a bit too much confusing for the common user. I
> have a less hard approch to visual effects. You can found my
> beryl settings attached ( soft-beryl-settings.Profile)

I believe if you read the last UWN you will see some information on the
newest Feisty related Compiz elements.

> Window Manager
>   * The actual theme is very good. The only thing I don't like is
> the border around the three control buttons. What about
> leaving them without border and put a sort of transparent
> highlight on mouse hover? I also like the color to be a little
> bit darker like the color of that Ubuntu Smooth Chocolate
> background you can find installed by default. Probably also a
> little bit of antialias/smooth on the rounded corners and a
> darker line to mark the separation between the caption and the
> application menu more sharpen. 

I believe some of the limitations are inherent in GNOME.  You would
either need to address them with code or formalize a bug report for
change.  

Hope this helps,
TJS


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Re: [ubuntu-art] Branching Feisty Artwork

2006-11-22 Thread Troy James Sobotka
On Wed, 2006-11-22 at 19:09 +0100, Daniel Holbach wrote:
> Apart from that, I'd like to drop the individual themes from
> ubuntu-artwork. gray-theme, industrialtango-theme, legacyhuman-theme,
> outdoors-theme, resilience-theme, silicon-theme have been part of
> Ubuntu's default for 2 releases now and I think with feisty we should
> add something fresh. This is not my call, but I'd like to discuss it
> here.

I believe we discussed this in Paris -- the problem you raised was a
technological migration issue.  Is this still an issue?  

I am 100% for dumping the legacy themes.  In fact, default artwork
should probably only consist of the single elements for the default
looks.  Everything else should be repository based.

Sincerely,
TJS



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[ubuntu-art] [WIKI] Update to documentation

2006-10-25 Thread Troy James Sobotka
* Moved the package related documents that recently landed on the wiki
to the /Documentation section.
* Updated documentation root page to reflect changes and more clearly
explain what the package subpages are for.


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Re: [ubuntu-art] [OLS] Getting us a FeatureFreeze exception

2006-10-14 Thread Troy James Sobotka
Good lord.  

Can we just let this rest?

It's over for Edgy.  The freeze has been hit.


If you want to try something productive, try 
twiddling with the bits that are already in
Dapper.  

The _entire_ product of this entire cycle --
if you are to look at anything aesthetic -- is
to realize that the Dapper look is sabdfl's idea
of near perfection.

Sorry, but once again I think you are wasting the
precious time of the developers.

Sincerely,
TJS

On Sat, 2006-14-10 at 19:30 -0400, Viper550 wrote:
> In order for Operation Last Stand to work, we will be requiring an 
> exception to the current FeatureFreeze status. Below is the email I 
> fired off. You may still begin work on OLS related artwork, but 
> everything is riding on this email's result.



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[ubuntu-art] Who's Logo Work

2006-10-10 Thread Troy James Sobotka
On Tue, 2006-10-10 at 16:29 +0100, Who wrote:
> These fix those issues in a few ways


As I have always said -- your work is pretty
incredible Who.  Although I fundamentally
disagree with the design decision to put
the dual curve into the logo, your work
is the most standout by far.

In particular, Saturated_Full_Logo_018.png
is probably the most refined.  It offers
the most elegant chroming treatment.

A note on the glossing / chroming:
 * Traditional airbrush techniques generally
   will lean towards a sharper falloff / gradient.
   As you can see with 18, the sharper
   falloff yield the most convincing results.
   Two pennies worth of trial might be to increase the
   bottommost sheen where the black transitions into white
   and amplify the gradient.  Again, sharp falloff, but slightly
   more extreme towards the deep black.


Great work!
TJS

PS:  I honestly believe that our most logical path for
the curving is to modify the curve on the text logo
as it is nearly impossible to reconcile the curve - flat -
curve option.  One possible variation on this might be to 
wisp the entry to the 'U' and the exit on the rightmost 
'U' to minimize the effect.  More of a similarity to 
water surface tension adhesion to glass on the perimeter.




 


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Re: [ubuntu-art] Logout sound

2006-10-09 Thread Troy James Sobotka
On Mon, 2006-09-10 at 17:04 -0500, Matthew Nuzum wrote:
> Oh boy... apparently your inbox wasn't clogged up with this bug.
> 
> Apparently, Edgy can now shutdown so fast, that many people only get a
> moment before the computer shuts off.
> 
> The 50 - 500ms sound is a concession so that users get some type of
> positive feedback indicating the computer has shut down normally.
> 
> This is an improvement over the other two options which were:
>  a: truncated sound
>  b: no sound at all

I've been right along with you on those bug reports.

The question is, even though the shutdown is 
more speedy, does the sound provide more than 
a simple 'positive feedback'?

I was discussing this earlier with cbx33 in IRC:
 * In the Precambrian era of computers (Apple ][
   circa 1979) there were no startup / shutdown sounds.
 * In the Dark Ages there were sounds and splashes
   added to hide the bootup process of applications.
 * Sounds get more complicated as the technology
   allows.  Transition effects take a foreground
   seat, etc.  Suddenly the relatively ephemeral
   bits start taking centre stage.

If you follow this trend, you might be able to draw
quite a good analogy to the history of cinema or 
like realm.  This would imply that the immersion
factor is _increasing_ as the tech permits.

The begging question is, do the sounds add to this
immersion factor as they do in cinema?  I would argue
that they do, and therefore are functional unto 
themselves.

Perhaps being on the edge of future operating construction
should dictate that we think these concepts through
before implementing design decisions?

While one could argue the "Don't do something simply
because you can" approach, the inverse might also apply.

Let's face it, if we stuck to the purest "It only needs to
do this..." approach, _everyone_ would be using Mutt;
Apple OSx wouldn't be lauded for transitional effects;
much attention to the Vista startup sound wouldn't be 
happening; operating systems wouldn't have evolved past
the earliest CLI driven systems.

Design matters on _many_ levels.

Sincerely,
TJS




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Re: [ubuntu-art] Logout sound

2006-10-09 Thread Troy James Sobotka
On Mon, 2006-09-10 at 17:58 +0200, Frank Schoep wrote:
> We created this short sound to prevent it from being cut off. On fast  
> systems, only the first few seconds of the sound are played. See this  
> bug on Launchpad:
> https://launchpad.net/bugs/61530

Doesn't that make the rather massive assumption that
a logout sound is purely to 'disguise' the computer
shutting down?

Form following function.  But what is the function 
ultimately?  Is it purely 'disguise' or potentially
aesthetic as well?

Sincerely,
TJS


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Re: [ubuntu-art] New emblems are complete! (update)

2006-10-07 Thread Troy James Sobotka
On Sun, 2006-08-10 at 00:29 +0100, Sean Hammond wrote:
> Well okay but take a look at some specific emblems from the orange set
> compared to the colour set:
> 
> * The 'high' and 'important' emblems in the orange set look almost
> exactly the same. The only difference is that the top of the
> exclamation mark on 'important' is slightly wider than on 'high.' In
> the colour set, these two are differentiated by their colour.
> 
> * The 'photos' icon and the 'pictures' icon are also extremely similar
> (in both sets), and in the orange set, because they have only one
> colour to go with, they don't look like much of anything at all. Just
> a couple of rectangles.

I would agree on these points -- I view the emblems as 
a wonderful starting position.

That said, I suspect there are certainly a few of the
emblems that would require further exploration regarding
the icons chosen, as opposed to the 'throw the baby out with
the bath water' approach.

 * Money -- North American currency symbol is probably quite further
   away from a 'universal' indicator as so much as perhaps
   something akin to coinage.
 * Shared -- something could probably elaborate on this a bit more,
   perhaps utilizing the other icon looks as a starting point
   for shared.
 * Photos -- Needs to offer something a little more photographic
   for the iconization.  Lens?  Camera?  Pictures seems more apt
   as it looks a little more like a rapid exposure camera feel.
 * Pictures -- seems to be more appropriate to offer something
   more distinctive here.  Perhaps a frame?  Something other than
   a reference back to photos as cited in Sean's posting.
 * Distinguished -- Numerical values probably lose their connotations
   quickly across cultures.  Ribbon?  Trophy?

Complete brain dump here, but those are certainly worthy
of icon brainstorming.


Great discussion Sean,
TJS



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Re: [ubuntu-art] New emblems are complete! (update)

2006-10-07 Thread Troy James Sobotka
On Sat, 2006-07-10 at 19:02 +0100, Sean Hammond wrote:
> I noticed that the orange version of these icons has appeared in edgy.
> 
> For what it's worth, I'd like to dissent on this decision.
> But they are all the same colour. I agree with the previous point
> about colour and form recognition.

From a structural vantage, the emblems should
indicate that an item is part of a set -- changing
the fundamental form / colour would detract from this 
notion.

Since there are no equivalents in the real world:
 * Consider name tag stickers at a conference --
   all identical except for the label itself.
 * Encyclopedias exhibit the same aspects.
 * Warning symbols on commercial products too
   share this factor.

There are countless other items that would
credibly match this functionality.


Remember, the emblems pure function isn't to
be entirely distinct -- the icon should dictate
that.  Further still, by maintaining a fundamental
consistency across the emblems, you can elevate
user comprehension and usability once they learn
how to apply them properly.

Sincerely,
TJS


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Re: [ubuntu-art] Please change "Delete" icon

2006-10-07 Thread Troy James Sobotka
On Sat, 2006-07-10 at 17:19 +0200, Nacho de los Rios wrote:
> The icon for the delete action seems to be a picture of a schredder,
but
> 
> a) It is not a very good picture, with too little contrast and detail
to
> convey what it is, and much less what it means.
> 
> b) I'm sure that the image of a shredder is NOT AT ALL what comes to
the
> mind of 99.99% of the world's population when it comes to disposing of
> things so
> 
> c) the purpose of the icon is totally baffling.

Welcome to the wonderful learning experience of
developing a desktop operating system.  Even MS
and Apple don't have the answers.  Realistically,
we are possibly in a better position than both of
those companies regarding such issues due to the
immediacy of the response and our ability to adapt
at the speed of thought.

That said, however, there are no easy solutions.

Having given a lot of thought to this and a good
deal of research, I cannot see a way to provide a
solution that would work for everyone without a
fundamental shift of our "Operating System" paradigm.

Points:
 *  On the technical merits of the asteroid, I would agree.
 *  On the cross cultural impact of such icons, I would 
also agree.

If we dissect the problem into components, I can see
only one of two possible paths in this regard:

1) We attempt at flailing further down the road to
   find an icon that works across all cultures for 
   everyone.  Sheer folly.

2) We develop completely distinct iconography based
   on archetypes that the user would learn when applied
   consistently across the platform.  Once a user learns
   the motif, they can expect it to do similar actions
   across the operating system.  Remember, prior to the
   compact disc, no one would identify a circular element
   with the notion of music.

Completely interesting discussion and _very_ appropriate
for an operating system that is aimed at the future
as Mr. Shuttlworth has clearly stated.

Sincerely,
TJS


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[ubuntu-art] [WIKI] Updated sources

2006-10-03 Thread Troy James Sobotka
New sources for anyone who needs a starting
point.

If we expect a wallpaper, we need to decide
on the tones for the GDM.

Sincerely,
TJS

https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/Polish/Incoming/LastMinuteRush




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Re: [ubuntu-art] New emblems are complete! (update)

2006-10-03 Thread Troy James Sobotka
On Tue, 2006-03-10 at 21:27 +0200, Eric Schwenke wrote:
> Sry for filling the mailing list, but in mind of some critic i have an
> updatet version of my set created.
> 
> Changes: - Gloss effect like the human folder one (more consistent)
>- Added a orange color version, in mind of human consistent

These are amazingly impressive.

Strengths:
 * Unified -- especially the orange set.
 * Integration factor is very high - the curvature is perfect.
 * Simple -- beautifully simplistic for a first draft.

With a little discussion regarding some of the iconography,
I think they would be a wonderful addition to the current
set.

This is probably the most consistent set of work that
I have seen since some of Who's, when considered against
the current "Ubuntu schema".


Sincerely,
TJS


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Re: [ubuntu-art] Wiki pages disappering

2006-10-02 Thread Troy James Sobotka
On Mon, 2006-02-10 at 22:25 -0400, jmak wrote:
> then my page disappears.
> Any idea what's happening?


Same here.  Just erased about an hour worth of work.

Sincerely,
TJS


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Re: [ubuntu-art] [LAST MINUTE RUSH] Component -- LOGO

2006-10-02 Thread Troy James Sobotka

> On Oct 2, 2006, at 1:02 PM, Étienne Bersac wrote:
> Oh yes ! one another last minute rush :) That awake us some good
> souvenirs of June :)

I appreciate your frustration Et -- but we must remember
that for a number of reasons, this cycle was more about
trying to establish a working relationship.  Unfortunately,
as has been the case long before Dapper, the Ubuntu look
/ feel seems to get backburnered until it is _absolutely_
necessary to deal with it.  This is probably a crossed 
byproduct of a genuine lack of respect for the design
implementation process _and_ some extremely busy 
schedules.

That said, we _must_ work within our constraints and attempt
to deliver if we are _ever_ to shake Ubuntu out of this
pattern.  Giving up will in frustration will leave us
with exactly _nothing_ to build upon from here.

> On Oct 2, 2006, at 1:02 PM, Étienne Bersac wrote:
> > The direction say skin, not pink. And skins have such pinkness only in
> > cartoons !

It is _exactly_ the hue in the 6.06 lsplash, of which there are
two.  Also, people are bandying about the 'skin' comment
in a very loose manner. 

The last time I checked, human skin comes in a few different
varieties -- we should probably be sensitive to that.

> On Mon, 2006-02-10 at 13:15 +0200, Frank Schoep wrote:
> I understand your concern with the pink shade, that's why I wrote  
> Troy's current version might be a "wee bit too pink", but on my  
> (admittedly, Apple) screen the color of Troy's GDM theme matches the  
> highlight of the Dapper login splash very closely.
> 

It is _exactly_ the hue in the 6.06 lsplash, of which there are
two.

> On Mon, 2006-02-10 at 13:15 +0200, Frank Schoep wrote:
> This leads to the idea of trying to mimic the login splash regarding  
> the two color layout: adding a darker tone to the bottom left half  
> and keeping the current color for a overlying curve.

Already done, but I am still fighting with the SVG
rendering ability of GNOME when bumped up against the
Inkscape output.  The browning around the corners was
the element that broke the native rendering.  I will
ship it as soon as I get it resolved.

We have _NOWHERE_ to go here regarding colour, 
unfortunately.

We have exactly TWO tones from the lsplash.

One tone is darker, one is lighter.

The one in the sample the light one.  
If we go with the darker one, sabdfl will probably
not like it as he prefers the lighter one.
I would quote the countless mails, but I don't have
the time right now.

Again, we started out of the gate _without_
an adhered to palette.

So, if we sample DIRECTLY from the source image that
meets approval, it _is_ what it _is_.

Further along these lines -- the other tone is actually
in the yellowy hue.  This results in the famous
'baby puke' colour.  I would have done it in the darker
tones, but I am aware of sabdfl's preference for the
lighter one regarding GDM implementations.

It is simply not our decision.

Of course, we could also just pick colours at random
and integrate them into the Ubuntu palette.  I think
we have already seen the result of that with Dapper's 
work.  Perhaps even getting a consistent colour palette
for Edgy is a success.  Not exactly a huge step forwards,
but forwards it be.

This was the whole point of the _entire_ process all 
along, which, unfortunately, was apparently undervalued.
Pick a reason / object / goal to project with the
design.  Consider motifs / palettes / approaches that
might convey the meaning.  Design.  Get feedback
and proceed down a more refined path.  

Art & Design 101.  In this case, the preceding
elements would more aptly be described as Art & 
Design 1.

The checkpoints were _NOT_ in there for the 
artists / designers.

Sincerely,
TJS



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Re: [ubuntu-art] Ubuntu art

2006-10-01 Thread Troy James Sobotka
On Sun, 2006-25-06 at 16:00 -0400, Leo Marshall Moseley wrote:
> Hello,
>  I am Leo (zeus-x). I am curious as to where I can obtain images such as
> basic black and white Ubuntu images, logos, etc, so I can manipulate
> them. Are there such images? Please let me know when you have a chance.
> I would really appreciate it. I have been artistic for my entire life
> and would like to transfer that to my PC life. I do have a launchpad
> account, am trying to become an advocate and would like to be more
> involved with Ubuntu. I like the community and the ethic but need some
> help in getting started. Thank you.

To start:
http://wiki.ubuntu.com/Artwork

The 'official' stuff is here:
http://wiki.ubuntu.com/Artwork/Official


Sincerely,
TJS


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Re: [ubuntu-art] And he went to the volcano to offer...

2006-09-28 Thread Troy James Sobotka
On Wed, 2006-27-09 at 23:57 -0700, Chuck Huber wrote:
> A full size background that's only 21 kb and looks good.  Imagine the
> extra space for tools.  ie. network-manager-gnome and network-manager...
> 
> Chuck
> p.s.  It's not art but I figure gods like that stuff. ;p


Actually I thought the size factor of pure SVG
was an interesting byproduct.

Also, the GDM could easily be adapted to
full SVG without altering the look at all.

The work is heavily based on the conservative
look of the now infamous sepia photo work that
sab had contracted:
http://davyd.livejournal.com/120935.html


On the upside, it at least abides by a consistent
palette of five colours _and_ attempts to address
the monochromatic complaints from the public.  As
a simple result, it bridges the disjointed
gaps between the GDM to lsplash to wallpaper.
Finally, it uses the logo orange to at least 
allow _some_ degree of cohesiveness with the icons.


Sincerely,
TJS




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[ubuntu-art] Foolish villager...

2006-09-27 Thread Troy James Sobotka
And the foolish villager forgot the great
tenant -- let the people have the source
of the work:

https://wiki.ubuntu.com/Artwork/Incoming/LetTheGodsBeHappy




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Re: [ubuntu-art] cancel / apply icons

2006-09-26 Thread Troy James Sobotka
On Tue, 2006-26-09 at 15:36 +0200, David Prieto wrote:
> You can see how the proposed cancel icon is a red cross just like the
> current one, only beautiful. And the apply button is a green tick just
> like the one we have one, so the metaphors really stay the same.

My only concern with the two icons listed is that
the curvature does not match the high visibility
icons present in the Human icon set.  In addition
to this, there is visual discontinuity created
even within the two of the elements -- both glossings
are different.  Visual discontinuity is something that
as a whole we have been attempting to address.

Sincerely,
TJS


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Re: [ubuntu-art] Knot 3 Wallpaper - comment

2006-09-26 Thread Troy James Sobotka
On Tue, 2006-26-09 at 11:38 +0200, Julian Oliver wrote:
> ..on Mon, Sep 25, 2006 at 01:13:29PM +0200, Andreas Haller wrote:
> > Hi,
> > 
> > i just saw the new Wallpaper for Edgy Knot3
> > (http://www.ubuntu.com/testing/knot3) and wanted to tell you that the
> > "cross" on the left side reminded me of the windows logo.
> 
> i agree. i didn't see it at first, but my wife did, and pointed it out.
> now it's there i can't shake it ;)


I think there is possibly some validity in this.


It was purely an attempt to address some of the 
monochromatic issues with the palette.  In doing
so, the expanded palette is slightly more forgiving
to the colour palette issues in the rest of the
distribution.


That said, it also attempted to avoid being too
much of a motif and create more issues.


Ultimately, what Ubuntu requires are a good set
of motifs to utilize in all of the design work.
The colour ripple _is not_ optimal by any stretch
of the imagination, but should be considered a
baby step in design issues.

I firmly believe that we can attain this level of
professional design with further dedication.

Sincerely,
TJS


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[ubuntu-art] [WIKI] Defining the sabdfl aesthetic

2006-09-16 Thread Troy James Sobotka
I preface this by stating that this is all
reflective based work.  It is an attempt to 
develop somewhat of a picture as to what 
sabdfl prefers regarding aesthetic development.
You can also find a valuable thumbnailing of 
Ubuntu releases at our wiki:
https://wiki.ubuntu.com/Artwork/Archives

Ultimately, sabdfl is the one we must please,
and therefore I provide you with a palette that
at least has thus far met some form of approval.  
I state this because it is gathered by assembling
the various discreet colours present in the 6.06
Dapper Drake release of Ubuntu.

While this is in no way officially endorsed by
sabdfl, one should be able to assume that it is
acceptable at least by the amount of inclusion
in the current distribution.

https://wiki.ubuntu.com/Artwork/Incoming/sabdflAesthetic


Notes thus far:
 * sab appears to prefer a monochromatic colour palette.
   Included on the page is a PNG and GIMP palette for 
   immediate development with GIMP or Inkscape.


Perhaps sab can provide some distinct "Do/Don't" rules
for future Ubuntu submissions.

Hope this helps someone in the final stretch.

Sincerely,
TJS



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Re: [ubuntu-art] From the Fedora User to the Ubuntu Art Team: Here's your big competition...

2006-09-13 Thread Troy James Sobotka
On Wed, 2006-13-09 at 21:33 +0100, Toby Smithe wrote:
>  I just don't like the glossy unity in SuSE and Fedora Core.

A tad 90's would be a good way to describe it.
Vista is well on its way to releasing itself right
into that has-been pile.

Both Apple and Microsoft have built their market
around the belief that the computer is a gadget,
a sheik item, a commodity, a luxury item, etc.

It seems to me that while both could be given 
accolades regarding their approach for any given
design point, it is over.  

The computer is far more than a trivial item these
days.  It runs government.  It allows people to 
communicate with family across the world.  It 
is science, education, philosophy, music, and a 
plethora of other things far more 'human' than any
piece of technology out there.

The plastic bubblewrapped era of operating systems
is over.

> and having everything with the same theme is a bit boring and
> shows a lack of inspiration to me.

I think this is a delicate line to walk.  Indeed, when
someone simply mimics the same image repeatedly, it
grows rather tedious.  That said, if a design is built
around solid principles and motifs, generally those
elements can be 'rephrased' a number of ways with 
particular attention to the item they are currently
representing.  Unfortunately, we have a long way to
go in this respect regarding our system, but I believe
that we can evolve in that direction in the future.


Sincerely,
TJS

PS:  Regarding the topic -- the www.distrowatch.org
popularity chart would seem to indicate that indeed
it is Fedora that has some rather 'big' competition.
;)

 


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Re: [ubuntu-art] Edgy's current art looks like fecal matter :O

2006-09-12 Thread Troy James Sobotka
On Tue, 2006-12-09 at 17:03 +1000, Jasper Schalken wrote:
> I know I'm being blunt, but it's true. It's dark brown, it's lumpy,
> and it has red and green streaks running through it. Not a pleasant
> combination :P.
> 

Yikes.  There is another version without the dappling here:

wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/Produce/Incoming/CurrentDefault

PS:  If you have blue and red in there, I would go get that 
checked out.  It generally isn't a good sign.


> JMak did an excellent job of this in his login screens. He kept the
> same brown or tan hue throughout and the background was a plain matte
> circular gradient like Dapper's login. 
> 

I agree 100%.  I think Jmak's top logon is probably the best
design I have seen in a long long while.  That said, the
GDM is unlikely to change if you do a little research into
the issue.  With a few minor tweaks to unify it with the
existing Ubuntu fixed palette items, I believed that it could
have been a wonderful GDM.

> Junel Mujar also made some excellent backgrounds using very muted
> tones here.

Gnome-look has many too. 

Thanks for your awareness and insight.  The best way to achieve
results is to keep the participation level high.

Sincerely,
TJS


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[ubuntu-art] [REQUEST] The final push -- help needed.

2006-09-11 Thread Troy James Sobotka
Ok folks -- we are almost there!

First I would like to thank everyone
on this list -- it has been a tremendous ride.
Plenty of learning for everyone I am certain!

Now onto the nitty gritty.

Currently, because of our slight blip in development
while approval was sought, our Produce phase sort of
hit a momentum loss -- which is horribly unfortunate.

We have a small, very diligent, and very talented
group here.  It is my firm belief that we could at
least deliver something that sabdfl and Canonical
will find acceptable by the end product.

The direction Frank chose wasn't exactly wide open
as, again, for one reason or another, our output hit
a bit of a stumbling block and only portions were
delivered.

That said, I have uploaded all of the source files
for the work that Frank has selected.  You can locate
them here:

https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/Produce/Incoming/CurrentDefault

By 'CurrentDefault' this means nothing more than what
has been pushed up to bzr -- subject ultimately to 
our leader's approval.  At this point, things need some
serious work according to direct feedback.

If you would like a little public feedback on the visual
and audio elements, you can locate a small thread here:

http://www.ubuntuforums.org/showthread.php?t=252784&highlight=art

From planet.ubuntu.com I managed to find this bit of feedback
from the blog of Ante Karamatić:

http://ivoks.blogspot.com/

Ultimately, we must appeal to Mr. Shuttleworth in order
to have any product of our work make it into Edgy.  To this
end, I request your aid in meeting his (thankfully) quite
clear evaluations of the various elements.

I have attached what I can pertaining directly to Mr. Shuttleworth's
comments and direction to the bottom of this email.  Please
follow them as best as you can to deliver _exactly_ what he
requires.

As a result of life and my current work project, we
have bumped up to six and seven day work weeks.  When
coupled with a regular work day that is generally a 
minimum of twelve hours, it all amounts to my inability
to truly give the final push needed to finish this
process.  To this end, I request that anyone who can
please step up and help out.

My only personal notes would be:
 * Remember that you are designing against a sound 
   scheme and a plethora of other subtle elements.
 * Remember that ultimately sabdfl is the shot caller.
   Without him, Ubuntu doesn't exist and neither does
   our contributions.  He will call the final shots,
   and he is the client in the end.


If anyone has any specific requests, don't hesitate to
email me personally.  


-=-=-=-=-=-
Work thus far is a combination of the nifty elements
that jmak, who_, and a good number of other folks
provided during the earlier stages.  For one reason
or another, Frank went with this one.  I am pretty sure
he will voice his reasoning.  I know that his decision
was coupled with some commentary from sabdfl:

https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/Produce/Incoming/CurrentDefault

Msikma and myself have been trying to get an animated
usplash into shape, based on what Frank, myself, and 
a few others have discussed previously.  I think it has
really evolved and feels like another part of the look.
If you don't believe me, have a peek at the link below.

The animated gif is here:
http://thingmajig.org/tmp/usplash_plus/final/usplash_rlsl_6.gif

and msikma was kind enough to provide some source PNG's
that I will post to the above "CurrentDefault" wiki page
when I finish writing this.


-=-=-=-=-
Design direction from the Big Guy
(These are all reprinted with his permission granted
in the emails.  I felt that they should be available to
guide the final design direction.  Frank might be able
to lend some further developmental thoughts.  I didn't get
exclusive permission from the second individual, so I have
omitted their name.  I will provide more that seem relevant
that I can find.)
-=-=-=-=-

>  First, the adjustments were applied with the following 
>  goals in mind:
> 1) Bring the GDM into a palette that is closer to
> the oranges and such contained in the icons.  Build
> around the classic Ubuntu Brown.
> 
-sabdfl-: 
The GDM palette is very deliberately much lighter than the desktop. It's
designed to be inviting, bright, sunny, clean. We don't want it dark at
all. Please revert.


> 2) Bring a slightly less mechanical feel to the 
> sunshine.  This is a direct byproduct of the
> circular gradient present in the original.  With
> no variations, the net result is very rigid and
> tight, as opposed to flowing and organic.
>   
-sabdfl-:
It's also clean and simple as a result. Contrast it with the login
screens of most other Linux distros, and you will see that ours is by
far the simplest, least detailed, least cluttered design. That's
deliberate. That's also why we don't have boxes layered on boxes - each
of those introduces complexity and reduces the welcoming feel.

 
> 3) Bring the overall look i

Re: [ubuntu-art] Ubuntu panel background proposal

2006-09-10 Thread Troy James Sobotka
On Sun, 2006-10-09 at 09:04 +0200, PingunZ wrote:
> That's most people agree that we just need a background image, no
> tansparancy.

Still, we are left with certain buttons and such not abiding by the
background texture / colour.

This is fundamentally more problematic than the actual change --
never mind the countless bug reports once it happens based
on aesthetic decisions.

Try it with your panel -- adjust the background to a simple
texture or colour and you should see elements that fail
to adjust.

Sincerely,
TJS


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Re: [ubuntu-art] Ubuntu panel background proposal

2006-09-09 Thread Troy James Sobotka
On Sat, 2006-09-09 at 10:43 +0100, Mark Shuttleworth wrote:
> 
> I far prefer the "semi-transparent" panel idea that someone posted a
> little while ago. I think the Panel should have a very distinctive
> look, and not be Grey at all! That goes for the Panel menu items as
> well as the Panel itself.

Translucent is lovely.  My only concern while twiddling with
it here at home is that it is difficult to get _all_
of the interface elements to abide by the rules.


It is a very simple tweak, and I think we can get it in for
Edgy assuming our workhorse Frank manages to push it to 
bzr.

Right now however, there is _one_ amateur looking element --
certain buttons on the panel need to have the default translucency
adjusted to bring them more in line with the rest of the panel.

I have attached a small JPG to illustrate the problem.

Does anyone know how to adjust this value and in what 
resource file it is?  Dennis?  ;)


Sincerely,
TJS
<>


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Re: [ubuntu-art] Ubuntu panel background proposal

2006-09-08 Thread Troy James Sobotka
On Fri, 2006-08-09 at 15:50 +0200, Álvaro Medina Ballester wrote:
> I was looking to my ubuntu panel on Dapper and I think that the gray
> plain background doesn't have the same style that the human theme. 

I think we are all with you in agreement.  Once the palette
is settled down and published, I think Frank intends to
slightly tweak the GTK / Metacity etc to bring more elements
into alignment.  I don't think he will go so far as to be
using an image, but possibly a tonal alignment.

It simply wasn't an option until all the final issues 
were resolved.


Sincerely,
TJS


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Re: [ubuntu-art] Workflow management

2006-09-07 Thread Troy James Sobotka
On Thu, 2006-07-09 at 12:43 -0400, Nathan Eckenrode wrote:
> Perhaps this is not what people are looking for to streamline the
process, but 
> it makes sense to me that if the developers of code base have a cvs
to 
> maintain code, then the developers of the distribution's artwork needs
a 
> system which allows the artists to compare the changes to a piece of
art in a 
> visual manner and make decisions on which to make collaborative 
> contributions. 

I think you are on the money.  This is exactly the
kind of tool we require.  The process needs to show a 
more evolutionary progression.  Diverse artwork in a 
plethora of different styles / looks isn't that useful
to a product that seeks a more polished look.

I believe imbrandon has something mocked up with a 
Drupal based CMS, but perhaps he could chime in here
and offer up what he has done.


Sincerely,
TJS


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[ubuntu-art] msikma's Usplash

2006-09-07 Thread Troy James Sobotka
On Thu, 2006-07-09 at 14:37 +0200, Michiel Sikma wrote:
> I would like that too, but a background might not work well for the  
> same reasons it couldn't be anything other than black in the old  
> usplash. 

> Op 7-sep-2006, om 14:33 heeft Álvaro Medina Ballester het volgende  
> geschreven: 
> > background brown would be better (a clear shade like simple-human  
> > ubuntu wallpaper)
> >

Great work on the spotlight tweaking!  It _really_ has come a long
way.

For the consistency with the rest of the distribution, and a 
hope that sabdfl would pass it, could you try polishing it in
the following directions.  Again, these are optional, but I would
love to see the cycling spotlight make it into Edgy.

1) Matching the logo curve style with the style that Frank offered
   up.  It ultimately would need to match the final decisions based
   on sabdfl's / Frank's direction.  The current curvature does not
   match any motif / element in the distribution.

2) Try a brown background.  There are zero things in the entire
   distribution that are black, with the sole exception being the
   text logo.  It would be wise to keep the black contrast of the
   logo as the singular black focus point now that we have the
   black restriction removed from the Edgy Usplash.  I believe
   Dennis could clarify this ultimately -- once he gets some 
   sleep.

I think we could manage to convince sab to pass it assuming
we can coerce it into the mainline look.

Sincerely,
TJS



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Re: [ubuntu-art] Usplash for edgy is finished

2006-09-07 Thread Troy James Sobotka
On Thu, 2006-07-09 at 12:13 +0200, Dennis Kaarsemaker wrote:
> > Thanks for the progress update, I hope we're able to properly work  
> > around feature freeze limitations on the artwork for usplash.
> 
> Given that there is no artwork at all yet for usplash and noone wants to
> see the testcard in the final version, I think this will be possible.

Realistically, we need to wait until all the final decisions
are made on the artwork direction to make 
the look flow cohesively.


Sincerely,
TJS


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[ubuntu-art] [WIKI] Update to GetInvolved

2006-09-04 Thread Troy James Sobotka
On Mon, 2006-04-09 at 22:24 +0200, Jan Claeys wrote:
> Do people know that the mailing list has a web-interface too?
> 
> (It also has Usenet and RSS interfaces there.)

Thanks to the great tips that Jan has offered here over
the past few posts, I updated the wiki page for "GetInvolved".
Hopefully it will make it that much more easy to keep 
track of the artwork related developments.

https://wiki.ubuntu.com/Artwork/Documentation/GetInvolved

Thanks again Jan!

On a side note, if anyone out there is interested
in contributing to the wiki, please feel free to 
update it where appropriate.  If you feel the need 
for a new page or set of pages, please locate them
under Artwork/Incoming and notify the list.

Sincerely,
TJS


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Re: [ubuntu-art] Proposal : Ubuntu-Art forum.

2006-09-04 Thread Troy James Sobotka
On Mon, 2006-04-09 at 18:10 +0200, Dennis Kaarsemaker wrote:
> On ma, 2006-09-04 at 17:21 +0200, PingunZ wrote:
> 
> > Maybe it would be better if the forum just replaced the wiki+ML, not
> > launchpad ?
> 
> Please no, a wiki isn't a discussion medium -- which is a good thing for
> artwork.

Agree with Dennis here.

Also remember that the Wiki is a mandatory requirement to
integrate with Launchpad and Bazaar.

Form should follow function.  As of now, our functioning
does not require expansion of the base set of tools.  If we
hit critical mass regarding output, expansion will become
far more viable.

Looking to the future however, as the mailing list archives
will show, a CMS is a possibility to streamline the uploading
and organization of the team.  To this end, imbrandon
has been working on getting an area up based on Drupal.


I cannot stress this enough -- we _must_ work within the
existing structure set forth by the Ubuntu establishment
if we are to be at _all_ effective.  These factors were
considered early on and largely guided the process we have
today.


Sincerely,
TJS


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[ubuntu-art] [REQUEST] Produce DEADLINE

2006-09-03 Thread Troy James Sobotka
Please note the schedule archived here: 
https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/

This has been the schedule since the beginning of the 
cycle, and we must stick to it as the rest of the development
team is in sync with those dates.

September 7th is the final deadline for all artwork.  It
must be included at that date to provide for bug testing and
such.  Luckily, our limited number of specifications means
that the quantity of bugs will be rather small -- other
than the usual 'i hate it' bug. ;)

I cannot stress enough that in order for this team to be
taken seriously and credibly by Canonical, we _must_ step
up and meet this deadline.  

If you would like to see _more_ accomplished next cycle,
that will require us proving to Canonical that we can 
accomplish our tasks set out -- which were very manageable.

Also bear in mind that ultimately, Ubuntu is quite different
from the other distributions.  We have a clear set of restrictions
to operate within, and _all_ artwork changes must meet the
"sabdfl Test".



Please look at 
https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/Produce/Incoming/

for the current crop of work.  Much of the work there needs rounding
out for completion and working GDM XML.  It is a great opportunity
to step in and match the style to round out a set if you have any
time.


Thank you all immensely, and once again, let's try to deliver
on what we managed to get approved at the beginning.

Sincerely,
TJS


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[ubuntu-art] [ARTICLE] Relevant to our recent Ubuntu sound work...

2006-09-01 Thread Troy James Sobotka
http://scobleizer.wordpress.com/2006/08/24/the-startup-sound-in-vista/

It gives you a little insight into the development process
of MS, and is quite an interesting read.

Sincerely,
TJS


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Re: [ubuntu-art] Glass panels - just a thought

2006-09-01 Thread Troy James Sobotka
On Thu, 2006-31-08 at 20:16 +0100, Mark Shuttleworth wrote:
> Mikkel Kamstrup Erlandsen wrote: 
> > Completely unrelated and out of sync to Edgy release cycle I put up
> > a glass panel suggestion on the wiki:
> > https://wiki.ubuntu.com/Artwork/Incoming/GlassPanel 
> > 
> > I've been using it on my desktop for a few days and thought - "Hey,
> > the artwork team has been going glassy all over the place lately.
> > Perhaps I better share...". Anyways, not specifically targetted at
> > Edgy (could be cool though), just for debate. The bling factor is
> > pretty high if you ask me :-) 

> I definitely think we should explore this idea further!
> 
> Mark

I love the idea of tweaking that panel -- at the very least
to get the colours in line for Edgy.  Translucency is also
a lovely twist.

Is there something that we could do with the panels
that is a little more what 'Ubuntu' seems to represent -- 
Earthy, Human, Real, Grounded, Communal, etc?

I fear the glass takes us into the domain that the
two commercial operating systems are heading -- one
that has echoes of a previous era rather than of
futures and humanity.

There might be something to run with as defining Ubuntu
_against_ those cliches.  Where the two commercial 
operating systems are about money, fast cars, and those
other trivial symbols of 'worth', Ubuntu offers us
real _worth_ on many more levels.  In terms of a marketing 
approach, it certainly has a powerful underpinning.  Thoughts?

Perhaps a little pondering on the subject could lead
us to a very trademark and distinctive resolution?

Sincerely,
TJS


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Re: [ubuntu-art] Palettes in the gimp

2006-09-01 Thread Troy James Sobotka
On Fri, 2006-01-09 at 11:57 +0200, Dennis Kaarsemaker wrote:
> How on earth do I extract a palette from a 256-color image with the gimp
> and how do I make sure an other image uses THAT palette? Once I know
> that, a demo video of what my usplash patches can do will follow soon :)

The best alg I have found for colour mapping is thus far
ImageMagick.

http://www.imagemagick.org/script/command-line-options.php#map

One simple command on the command line, and the best results
of all tools I have tried thus far, including commercial 
ones.


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Re: [ubuntu-art] msikma's Progress Indicator

2006-08-30 Thread Troy James Sobotka
On Wed, 2006-30-08 at 10:17 +0200, Michiel Sikma wrote:
> >
> > Mich -- do you think you could bang out a similar
> > animation with a 'spotlight' approach? Basically,
> > it would be almost identical to what you have there
> > save a more focused circular light illuminating the
> > Ubuntu logo as it rolls around the primary logo surface.
> 
> Do you mean that instead of using a radial light, we use, say, a  
> raytraced light hovering over the Ubuntu logo? Or a little bit  
> lighter radial light that perhaps isn't as sharp, as Who is  
> suggesting? I think that a raytraced light might not work very well  
> on small sizes.
> 

Imagine a simple circle.  Now over top of this simple circle,
you have a smaller circle that 'orbits' along its perimeter.
This smaller circle is a gradient from transparent on the 
outside to opaque at its centre.

When this 'circle' orbits around the logo, it would
reveal the logo underneath, as a focused flashlight might
offer.  From this you get two easy variations -- one which
is almost exactly the same as your current version, except
with a 'circular' radar line.  For the second, you could try
keeping the entire logo darkened while revealing it as the
circle rotates around it, gradually letting the circle's 
trail fade back to the darker logo.  I'd give you a sketch,
but I am in a complete rush this morning, so I apologize.

I imagine you can figure it out from here though.  And who
knows, sometimes accidents are the best creative spark.

> PS: sorry for inactivity in the channel. I promised you some work on  
> the GTK, but I've unfortunately been terribly busy and today I have  
> another meeting until late. But still, I haven't given up work. :)

Great -- looking forwards to it!

Sincerely,
TJS


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Re: [ubuntu-art] [REQUEST] Widescreen / Scaling GDM issues

2006-08-29 Thread Troy James Sobotka
On Tue, 2006-29-08 at 13:24 +0100, Who wrote:
> I think using a background that is okay for scaling - say something
> abstract, and then putting the logo etc as boxes on top should help -
> no?


Yes.  I can live with scaling of the background.

The boxes technique seems to be the key, but it
needs some explaining.  I know Pyrotica has some
pretty in-depth GDM theming knowledge, so I was
hoping that someone with that sort of knowledge
might be able to offer some specifics.

On that note, I might add that Pyrotica
has been assembling a terrific document on GDM 
theming.  Not only is this a terrific bit of
work, but it also illustrates exactly how 
_anyone_ can contribute to the Artwork team
and be extremely useful -- regardless of your
speciality.

https://wiki.ubuntu.com/Artwork/Incoming/GdmThemeing


Sincerely,
TJS


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[ubuntu-art] [REQUEST] Widescreen / Scaling GDM issues

2006-08-29 Thread Troy James Sobotka
If anyone familiar with GDM theming knows how
to maintain the proper aspect ratio _and_ accommodate 
all screen resolutions, please contact me.

In particular, it is important to figure out a way
to maintain the original aspect ratios of the
source files -- for example the logo -- without
specifying the exact pixels to maintain scaling.

width="10%" etc works terrific, but for a widescreen
display, the result would be stretched.  width="box"
works to give the _original_ sizes, which doesn't 
scale properly for lower resolutions.

Any ideas appreciated.


Sincerely,
TJS


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[ubuntu-art] [WIKI] Updated incoming

2006-08-26 Thread Troy James Sobotka
If you browse to 
https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/Produce/Incoming/

you can see the fresh work coming in.

Thank you to everyone who is posting their
effort.  I am very impressed with that page thus
far.

Sincerely,
TJS


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[ubuntu-art] [LAUNCHPAD] Subscription list

2006-08-24 Thread Troy James Sobotka
There appears to be some flipping in the Launchpad specification
records.

In order for all of the artwork related specifications to 
show up in our http://www.launchpad.net/people/ubuntu-art/+specs 
listing, ubuntu-art must be added as a subscriber to the
specification in question.  Some of our specifications have 
dropped off the list -- which could be a result of Launchpad's
upgrading recently.
  
Compare the above list against Frank's subscribed list:

https://features.launchpad.net/people/frank-ffnn/+specs


If we could manage to resolve this issue, it would be
helpful, as having all artwork related specifications
under the /ubuntu-art/+specs namespace is critical to
centralization.

Sincerely,
TJS


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[ubuntu-art] [ANNOUNCEMENT] Happy 100th people!

2006-08-24 Thread Troy James Sobotka
Rather incredible, but we have hit 100 people on 
the Launchpad team!  That is pretty impressive work
considering where we have come from.

Congratulations to all for stimulating the progress!
It has resulted in a good deal of buzz on the
web, which is wonderful for our momentum.


To all the newer folks -- it is quite easy to jump
in and produce some output for Edgy.  Our AiC 
Frank has provided the design guidelines at

https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/Propose/Results/

and it should be relatively straightforwards to
combine the elements Frank has requested into a 
set matching our specifications for Edgy here:

https://features.launchpad.net/distros/ubuntu/+spec/ubuntu-art-login-manager
https://features.launchpad.net/distros/ubuntu/+spec/ubuntu-art-login-splash
https://features.launchpad.net/distros/ubuntu/+spec/ubuntu-art-usplash
https://features.launchpad.net/distros/ubuntu/+spec/ubuntu-art-wallpaper


Thanks to all who manage to combine the work to meet
the design specifications.


Sincerely,
TJS





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Re: [ubuntu-art] Styles/looks discussion

2006-08-22 Thread Troy James Sobotka
On Tue, 2006-22-08 at 19:04 +0100, Mark Shuttleworth wrote:  
> Well, we also have some time "in the bank" with the designer who did
> the Dapper icon set, so we expect to get some changes and improvements
> to that icon set in for Edgy. If you have specific icons that you
> think need to be done (that did NOT get done for Dapper) then please
> pass those ideas on to Frank. Please DON'T suggest that every icon get
> redone for Edgy - we want to broaden the base of icons that are
> consistent with the Human look, not revamp the look :-)


I think Mark has a very important point here.

What we must accept is that producing anything of this
magnitude (IE Ubuntu) is an incremental process -- and 
the key here is to realize quickly and efficiently what 
will yield the greatest cost / benefit ratios.  That said,
our four primary specifications are highly visible and 
will allow us, if approved and integrated, to greatly
influence the future direction of the project.

Icons are a massive task -- as you can ask any of our
local icon celebrities (and we do have a wonderfully
good compliment of them lurking around this list / IRC).

That said, redoing icons is simply out of the question
when it comes to taking an entirely new style / approach.


This means that ultimately, all of the work needs to be judged
against those 'constants'. 


Who had a wonderful technique for this -- juxtaposing the
folder icon (a very high visible icon) against his work.  If
you look at his example logo, you will see how remarkably 
well his work has nicely fit within the constraints --
it feels as if the same artist did the entire body of work.
(To compare against something, take a look at the orange 
globe icon and look at how it violates the stylistic 
tendencies of the set when compared to the recycle bin,
arrows, etc.) 

Bersace has done a tremendous job of creating a visual
archive to assist this process. The aptly named 'Archives'
namespace in the wiki is invaluable to anyone who
appreciates seeing the proverbial 'forest through the
trees.'  Compare all of your work against
this set of images, in particular the icon selection 
located there:

https://wiki.ubuntu.com/Artwork/Archives/6.06/Ubuntu


I cannot stress enough how 'knee-deep' we are in it
right now folks -- the deadline is coming _fast_.  We
must demonstrate serious work ethic and finish this 
task -- as tedious and repetitious the work might seem
at this point.


Please buckle down and bang out what you can -- the team
thanks you for it.  And again, create the illusion that
_one_ person created the entire body of work.  Consistency
counts -- and absolutely _everyone_ should be encouraged
to step in and emulate Ubuntu look in the manner that
Frank has outlined for us.


Sincerely,
TJS





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[ubuntu-art] [SCHEDULE] Edgy

2006-08-20 Thread Troy James Sobotka
As you may or may not know, the slight delay
in our scheduling breakdown will pressure our
ability to get the specifications finished.

https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan

As you can see from the breakdown, our Production
phase will be rather truncated.  Please try to get
out what you can in the coming weeks so that others
may build upon your work.

Sincerely,
TJS


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Re: [ubuntu-art] [TT-Blubuntu] More Ideas Wanting Comments

2006-08-14 Thread Troy James Sobotka
On Tue, 2006-15-08 at 04:43 +0100, Who wrote:

> Note that the Blubuntu schedule moves into the final stage tomorrow -
> if you want to influence the direction for Edgy (for future versions
> see the BlubuntuPonder page where a complete ground up design is
> beginning) then get in with ideas now :)

Absolutely incredible work!  It is very nice to
see procedural and formal progressions on work.

12 and 17 are certainly interesting compositional 
variations.  The droplets are very organic in feel,
but I would probably pursue conglomerations of
Fibonacci sequence values regarding quantities.
Believe it or not, it helps.

I would recommend Jim Krause's "Color Index" to 
locate a good palette.  If you don't have this
invaluable reference, I can offer you a few of
the RGB / CMYK combinations from it.

Can't wait to see Blubuntu mature.

Also, if you are interested, the SVG icons available
for Human are located here:

https://launchpad.net/distros/ubuntu/+source/human-icon-theme/0.1-0ubuntu1


It might be worth pursuing tweaking them to meet
your needs.


Sincerely,
TJS




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Re: [ubuntu-art] Ubuntu Art DOT Com/ website status

2006-08-10 Thread Troy James Sobotka
On Thu, 2006-10-08 at 18:36 -0500, Brandon Holtsclaw wrote:
> Sorry for my lack of progress updates to the list , a.u.c is in the process 
> of 
> getting reworked by myself and troy, as soon as its "useable" we will most 
> likely announce it here and open the staging site up for comments and 
> useability issues from there onto the main a.u.c site

I might add to this by stating that the goal behind the
effort is more directly related to the art team, and less
about community contributed artwork.  If it works out that
such a system would work for community artwork, that is
terrific, but it isn't a primary goal.  

Personally, I feel that there are more than enough avenues
to contribute artwork.  Also, considering the extremely
limited resources of participation in the official Ubuntu
artwork community, it would be one more tax on already
stressed resources.

Sincerely,
TJS





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[ubuntu-art] [REQUEST] Batik 1.6 on amd64

2006-08-06 Thread Troy James Sobotka
Has anyone had any luck getting the Batik scribbler
application to run on Java under amd64?

http://xmlgraphics.apache.org/batik/

The following error is output:
AWTError: Cannot load AWT toolkit: gnu.java.awt.peer.gtk.GtkToolkit

I suspect it might have to do with my Java paths, but
was hoping someone would be able to help.

Sincerely,
TJS


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Re: [ubuntu-art] [REQUEST] Sound designers?

2006-08-02 Thread Troy James Sobotka
On Wed, 2006-02-08 at 19:02 +0100, Peter Savage wrote:

> Can I ask do the sounds have the same deadline as the rest of
> ubuntu-art?  If so, I need to start finalising the login sound so I
> can started creating logout, and all the other little soundsGot
> mail etc, of course that all hinges on if you guys think the sounds
> are good enough to be used in ubuntu ! 

While the creative development cycle is well suited for sound
design, it assumes that the Ponder has been completed.

Ponder is a very important step to develop design direction.

While it would be nice to get a fresh logon and logout in 
for Edgy, it would seem more productive to establish a sound
design guideline before proceeding well into any form of
production.  The scheduling breakdown on the wiki assumed
development from the start of edgy.  It would need to be
adjusted accordingly, considering the immaturity of the 
sound design.


Let's get a good selection of colours on the palette
before we start painting.


Try to focus on different textures and feels before worrying
about any sort of refinement.  Perhaps even offer samplings of 
existing media to build upon.  It is _far_ too early to be 
worrying about subtle changes and effects.  Get several different
sets of broad strokes down, and we can adjust from there.


In short -- keep it very loose and quick to get as much
variety on the table.



Sincerely,
TJS


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[ubuntu-art] [REQUEST] Wallpaper sources

2006-07-31 Thread Troy James Sobotka
If everyone who has submitted a wallpaper could take
the time to Gimp test / Inkscape test their layers
and such and ship the parcels off to:

http://wiki.ubuntu.com/Artwork/Incoming/


What I would require are 1600x1200 resolution source
files in XCF and SVG where appropriate.  The layers
_must_ work in Gimp / Inkscape.  Sorry about this 
requirement, but those are the only standards
that everyone is guaranteed agency to.  Further, it 
is of great benefit to all if they take the few seconds
to test their production with Gimp / Inkscape and adjust
their workflow so that other individuals can contribute.

Worst case scenario -- provide your layers in PNG 
format.  Double worst case -- someone else will need
to convert your effort manually.


Please provide ONE single tarball in gzipped or bzip2
format with _all_ of your wallpaper / backgrounds 
submitted during Propose.

Only distinctively different wallpapers / backgrounds
please -- without overlays such as GDM etc.

Thanks once again,
TJS


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[ubuntu-art] [SUMMARY] Congratulations to all!

2006-07-31 Thread Troy James Sobotka
I just wanted to extend my utmost thanks for everyone
and their level of enthusiasm and / or contributions!

I think we have matured greatly in a very short period
of time and I would like to see the progress continue.
We have some very promising directions to head in for
Edgy, and hopefully _everyone_ will pick up the ball
that Frank sets forth.  

Taking the art from Proposal to Production will probably
seem like a long and hard road for many, but it is incredibly
important to keep the eyes open and attempt to work within 
the constraints that will guide the process.  We will require
everyone to keep contributing development in whatever style
is decided, which can cause some folks some discomfort.

Be professional -- work within the constraints and take the
concepts to a higher level.  Your efforts are not going 
unnoticed.  It is expected that everyone will contribute
to the same level they already have, only with a more
restricted set of design parameters.  And always remember
that the target is Ubuntu, so it must _fit_ into the greater
whole.

On that note, I would also like to welcome _two_ individuals
who have stepped up and offered some interest in the sound
design portion of Ubuntu:  Peter Savage and Jono Bacon.  Peter
has already posted some great effort to the wiki -- let's try
to get some comments posted to steer the development.  Jono is 
involved with Jokosher development ( http://www.jokosher.org ) in
addition to being a musician.  With these two folks, I would bet
that we are in an absolutely remarkable position to elevate
Edgy beyond our initial goals.  If you have ever seen a motion
picture, you will appreciate how important sound design is
on the overall project.  Ubuntu is no different.  Our little
art family just got a tad stronger...

Finally, we should also take the time to review and update
our Wiki area.  Étienne and Pascal have taken the lead on it,
but I am quite sure they would welcome any contributions and 
help.  I will attempt to collate Frank's decisions into a 
clear summary when the time comes.

Thanks once again, and may the development proceed as 
exceptionally well as it has thus far.  Let's push the 
rock to the finish line.

Sincerely,
TJS

PS:  Although everyone has very tight schedules, I am quite
sure that the other family members (Edubuntu, Xubuntu, and
Kubuntu) require much work to take them into Edgy.  Perhaps
those responsible can ask for a little more help with 
required issues and get some contributed assistance.  We
are a small team, so everyone needs to stick together and 
support each other.  Thanks again...


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Re: [ubuntu-art] Ubuntu login

2006-07-31 Thread Troy James Sobotka
On Mon, 2006-31-07 at 15:48 +0200, Michiel Sikma wrote:
> PS: I'm back from a three-week holiday, and wasn't able to contribute  
> any artwork. Strangely enough, that wallpaper I made wasn't included  
> in the wikipage of wallpapers, even though apparently someone  
> wikified contributions for people who couldn't wikify them  
> themselves. Maybe it got caught up somewhere in a deleted wikipage?

My bad, sorry!  I couldn't find the darn link.

Please scale one and add it to that wiki page.  


Sorry once again,
TJS


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[ubuntu-art] [REQUEST] usplash sketches / mocks

2006-07-29 Thread Troy James Sobotka
While we could always use more submissions,
we are low on usplash sketches currently.
Further GDM work might be nice as well.

Please try to get a few more in during our
extended time line.


Sincerely,
TJS


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[ubuntu-art] [REQUEST] Sound designers?

2006-07-27 Thread Troy James Sobotka
Are there any sound designers out there?  I would suspect the
number is critically low at the moment.

That said, I believe that the opening sounds and such
are very critical to Ubuntu's development.  If anyone
is interested in this facet, please contact me as I
know several sound designers from the video game /
motion picture industry who would probably love to 
help out.


Sincerely,
TJS


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Re: [ubuntu-art] [TT-Tropic] New Wallpaper and Splash Screen (and your help) Needed

2006-07-27 Thread Troy James Sobotka
On Thu, 2006-27-07 at 13:39 -0400, Viper550 wrote:
> Oh, sorry, I thought it was an official decision, guess the subject was 
> a little misleading "Added completed sample set and a request.", I 
> thought completed represented that it was the offical choice. But still, 
> I could use some hands with Wallpapers though, that won't change!


Agreed -- my choice of words perhaps had poor optics.

The main point of that set was to lay a wiki outline for
the Produce phase based on Frank's decisions.

Sorry for the confusion,
TJS



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Re: [ubuntu-art] [TT-Tropic] New Wallpaper and Splash Screen (and your help) Needed

2006-07-27 Thread Troy James Sobotka
On Thu, 2006-27-07 at 09:20 -0400, Viper550 wrote:
> Now that the overall style of Edgy has been decided on, 

This is completely misleading.


We are only in Proposal.  No decisions have been made
yet.  Frank will attest to this.


We need more contributions, so please don't post
erroneous mailing.  It will only confuse and inhibit
our development.


Thank you,
TJS


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[ubuntu-art] [REQUEST] Press and web blah

2006-07-27 Thread Troy James Sobotka
First, I won't spend much time on this.



Some folks will get distracted by the attention,
and I beg all of you to simply put your head down
and proceed.  



Also, I am quite sure that as a result of this
rather sudden exposure, there are folks who are
a little resistant to contribute etc.  

Please focus away from the outside and contribute!  We need your 
support.  This is especially true for anyone who
feels a little dismayed by comments.  Again, focus
on our goals and use discipline.



Enough said,
TJS


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Re: [ubuntu-art] Nuak's Proposals

2006-07-27 Thread Troy James Sobotka
On Thu, 2006-27-07 at 10:02 +0100, Who wrote:

> AICs (and Mark, if reading):
> Is there any chance of Edgy + 1 looking like this (or Edgy, but I
> guess it is a little to late for that)? I am aware we are comitted to
> Gloss as a result of Human - but I think this clean look 1)allows us
> to use the more warm, friendly browns (for gloss I find I tend to have
> to use orange or caramel, but that could just be me), 2) is divergent
> from Vista, XP and OSX and 3)is easier to convert to a
> wallpaper/GDM/Usplash (I.E _large_ things) than a completely glossy
> design.
> 

Clearly the whole point of having a development procedure
is such that you don't jump ship mid stream.  We set our
goals on very attainable targets, and thus far we have 
made good progress.



Remember, as of a month and a half ago we had a sum of
_zero_ real focused artwork team people.  We are developing
a base.  Our design cycle can accommodate all of your 
concerns if they are
 * Given the freedom to choose
 * Suggestions are recorded in the proper phases.



While I completely agree with all of the complaints regarding
gloss, it was in our development plan and we should consider
sticking to it.  Again, this entire cycle is very experimental.

I can't stress this enough.

If people hit the ground running, all of these sorts of
considerations would be resolved in "Ponder".  



Sincerely,
TJS


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Re: [ubuntu-art] [WIKI] Added completed sample set and a request.

2006-07-27 Thread Troy James Sobotka
On Wed, 2006-26-07 at 23:47 -0700, Chuck Huber wrote:
> Are any full size mocks available for live testing?

No.

We _must_ get some more compositional sketches in 
for "Propose" so that we can clearly pick a few
directions and focus our energy in that format.

I simply banged out that set so that we have a bit
of a guideline for the production phase.

I plan on banging out a few sketches for the GDM
if my tired body can find a little time this
weekend before "Propose" finishes.


Please folks -- dump out your loose pencil sketches
and such so that we have some good submissions to
consider!

Loose is great as we can easily borrow ideas from
a sketch.


Thanks a million folks, and let's keep up this
tremendous production.

Sincerely,
TJS


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[ubuntu-art] [WIKI] Added completed sample set

2006-07-26 Thread Troy James Sobotka
https://wiki.ubuntu.com/Artwork/Incoming/EdgyProposals/SetSample00




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Re: [ubuntu-art] Xubuntu-new login screen proposals

2006-07-26 Thread Troy James Sobotka
On Wed, 2006-26-07 at 13:35 -0400, jmak wrote:
> Hi,
> 
> I've just uploaded three new login screen proposals for xubuntu.
> 
> https://wiki.ubuntu.com/Artwork/Incoming/XubuntuEdgy/Proposals


Personally -- GDM V3 is heading in a distinct new direction.

Fresh.  Clean.  Simple.  Perhaps some variants in that 
style might be interesting to pursue?


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[ubuntu-art] [WIKI] Palettes Update

2006-07-25 Thread Troy James Sobotka
https://wiki.ubuntu.com/Artwork/Incoming/CurrentPalettes

I have tried to detach the specific critiques of 
colour from the proposals by providing a loose
summary of the palettes present from a few different
sources.  Included are the palettes from the default
Dapper GTK window theme, Who's lsplash proposals,
Weidel's wallpaper proposals, the default Dapper
wallpaper, jmak's lsplash, and the default Dapper 
lsplash reference image.

Hope this helps to let people focus on the composition
and less on the colour spectrum nitpicks.

Remember, we are Proposing.  Keep them broad.


Let's try and get some more proposals flowing folks,
for whatever distribution you can manage...

Sincerely,
TJS

PS:  Kub, Xub, and Edu would be nice to have similar
palette pages for.  Can someone step up to provide 
these?


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[ubuntu-art] [WIKI] Update

2006-07-25 Thread Troy James Sobotka
http://wiki.ubuntu.com/Artwork

Changes:
 * Updated the Documentation page.
 * Updated the Documentation/Tools page.  This page requires
   a large amount of work.  Please contribute if you can.
 * Added usplash information as per Dennis Kaarsemaker's
   terrific update on this mailing list.

https://wiki.ubuntu.com/Artwork/Documentation/usplashInternals


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Re: [ubuntu-art] Xubuntu splash

2006-07-24 Thread Troy James Sobotka
On Mon, 2006-24-07 at 17:59 -0400, jmak wrote:
> On 7/24/06, Niklas Weidel <[EMAIL PROTECTED]> wrote:
> > V3 is nice!
> >
> > But I must say, I think the top gradient is a bit off. It's greyscale, while
> > the rest is bluescale. Just nitpicking, tho. :)
> 
> 
> Thanks for pointing this out. I look into it.


Actually if you could backburner this and instead provide
more unpolished options, I believe it would be more 
productive.

Remember, let's try to keep at 'proposing'.


Separate colour palette, backing forms, and compositional
elements into their respective categories.

It makes it easier to 'mix and match' directions.





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Re: [ubuntu-art] Wallpaper Idea

2006-07-23 Thread Troy James Sobotka
On Sun, 2006-23-07 at 18:28 -0400, Ryan McNeely wrote:
> A somewhat rough concept wallpaper, what do you think?

Unfortunately, although it tries a new glossy look, the
specification states that branding is out, especially
in that bold of a form.

Also, the palette is probably too orange -- as we are
trying to reel the colour spectrum back into the distinctive
brown tones.


Keep up the contributing though... more offerings the better.

The SUMMARY page on the wiki has our reference starting point
as well.

Sincerely,
TJS


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Re: [ubuntu-art] [Proposal] HUGE glossy L-Splash contact sheet

2006-07-23 Thread Troy James Sobotka
On Sun, 2006-23-07 at 19:06 +0100, Who wrote:
> I have done 50, count them, 50 different logon splashes.

I would like to commend you Who for really embracing the
"Proposal" phase.

We have a terrific selection of LSplash mocks now, thanks
to that effort.  This will enable many more folks to
steer the development.

Obviously, I should point out, that the primary focus
there is the compositional elements.  


Once again, amazing work.

Sincerely,
TJS


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[ubuntu-art] [WIKI] Cleanup finished.

2006-07-22 Thread Troy James Sobotka
The wiki has been further paired down.  Of course, with
any cleanup, one can expect to break links.  The /Incoming
dir should _always_ be considered volatile, and linking to
it is likely to result in broken links.

Changelog:

 * Cleaned up the Incoming directory. Deleted obsolete
   theme pages as ThemeTeams are now the official way 
   to get them approved.  This will hopefully be expanded
   and elaborated on at the wiki very soon.
 * Deleted obsolete documents that have been superceded
   or implemented for Edgy.  Deleted the older ArtworkTeam
   listings that Bersace mirrored.
 * Deleted pages that have been passed or were misguided
   as per some of the feedback from sabdfl and other 
   Ubuntu project drivers.
 * Cleaned up the Artwork root pages to make it clearer
   and more easy to navigate.  There should be many fewer
   subpages now off of root.  Migrated appropriate pages
   to the proper namespaces.  We have given the transition
   two months now.  

I intend to get a clearer outline of namespaces for Edgy
development soon.  At that point, I will try to accumulate
the grenade-like distribution of work into several logical
categories.

Sincerely,
TJS


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[ubuntu-art] [INFORMATION] Specifications

2006-07-22 Thread Troy James Sobotka
On Sat, 2006-22-07 at 23:12 +0200, Niklas Weidel wrote:
> Could someone also please point out where to submit specs for edgy +1?
> It eludes me in the wiki.

https://wiki.ubuntu.com/Artwork/Specs


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Re: [ubuntu-art] Edubuntu Artwork

2006-07-22 Thread Troy James Sobotka
On Sat, 2006-22-07 at 21:26 +0200, Oliver Grawert wrote:
> hi,
> On Sa, 2006-07-22 at 12:16 -0700, Troy James Sobotka wrote:
> > My only thoughts are that it would seem a colossal task
> > to try and get _three_ full looks included.  What
> > are you encompassing by a look when you suggest those
> > three?
> > 
> well, we already have three ;) 
> 
> there is "default" , "young" (which is the same as default with a more
> kid oriented wallpaper) and "plain" (which uses the same metacity and
> gtk theme, no wallpaper a all (plain color) and the tango brown iconset)


Sorry for my ignorance on the Dapper release Oli.

I would suggest then that perhaps considering the size
and scope of that, a summary of strengths and weaknesses
combined with a visual slate for reference would be the
best starting point.  From there, I would specifically
nail down some targets and spec them so that we can 
steer development. 

Even that takes a ridiculous amount of work, but alas,
baby steps.  ;)

Keep up the terrific work Oli, my daughter loved 
Breezy Edubuntu.

Sincerely,
TJS


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Re: [ubuntu-art] Technique used for stylized waves

2006-07-22 Thread Troy James Sobotka
On Sat, 2006-22-07 at 08:55 +0200, Niklas Weidel wrote:
> I'm also quite fascinated with wall_troy_04 which I'd appreciate some
> inside information on how it was done. :)

2006/7/22, Chuck Huber <[EMAIL PROTECTED]>:
>  I like the look and wonder if you could briefly go over the 
>  technique used to create it.

On Sat, 2006-22-07 at 08:18 +0100, Joao Inacio wrote: 
> quick comment on those new wallpapers (troy): they really "feel" good.
> i'd love to see a couple more on the same style.


Sorry for seeming to ignore those requests folks.  Once I 
tidy up the wiki and such, I will try to get a brief 
howto out there.  I have flogged through a good few
and have more or less refined a direction.  

I prefer to use pure design as opposed to stock 
plugin approaches.  This lends to a more distinct
look _and_ avoids the public flogging that I have
seen in countless meetings regarding the use of
plugins.

All of that work is 100% open source generated too,
for those of your who are passionate about that
important aspect.

Sincerely,
TJS


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Re: [ubuntu-art] Re: Xubuntu

2006-07-22 Thread Troy James Sobotka

> 
> Good point. I will consult with the xubuntu developers to see what they think.

It was more aimed at not trying to force _you_ into 
the mix if you were unwilling.  Since you appear 
willing, and you are rather much like the AiC for
Xubuntu, I would say jump on the bus and we can all
get cracking on it.

Sincerely,
TJS


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Re: [ubuntu-art] Edubuntu Artwork

2006-07-22 Thread Troy James Sobotka
On Sat, 2006-22-07 at 19:42 +0100, Lisa Savage wrote:

> Last release we had the "normal" theme and a "young" theme.  I'm hoping
> to do the same this release with the inclusion possibly of a
> "higher-edu" theme that can be used in universities.  

My only thoughts are that it would seem a colossal task
to try and get _three_ full looks included.  What
are you encompassing by a look when you suggest those
three?

Perhaps starting simpler and smaller might be a way
to elevate the professionalism?  Building on what
is 'working' in a particular area and trying to
refine / rework / polish / redo what isn't in another.
This would also perhaps require an 'Archive' page so
that folks can step in and contribute.  Not everyone
who can contribute is going to install Edubuntu to see
the look etc.  Bersace started a good sample for Ubuntu
here:
http://wiki.ubuntu.com/Artwork/Archives/6.06/Ubuntu


Hopefully that doesn't sound too 'small and limiting',
but I prefer to be realistic given deadlines -- especially
how late in the process it already is.

So, by making Edgy artwork "rock", one would hope that
it does so in a fashion that isn't like a rock in
a great huge deep body of water. ;)

Sincerely,
TJS


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Re: [ubuntu-art] SLAB

2006-07-22 Thread Troy James Sobotka
On Sat, 2006-22-07 at 12:20 -0400, Viper550 wrote:
> p.s. If my Slab specification were to be included, we'll need
> fullsized 
> versions of all the prefrences icons!
> 

With whom have you made progress with in development?

Are they on board?  Who is implementing it?  Who is packaging it?
Where are you on the development line?

Assuming you have all that, can you point me to a good
summary page for the style?  What it does?  What it
should do?  What icons exactly need completion?  What
are the design specifications for each?  Are there
any other considerations like scaling, dithering, etc
that we need to be aware of?


Just a few questions, thanks for taking the time,
TJS


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[ubuntu-art] WIKI: Planned update and TODO

2006-07-22 Thread Troy James Sobotka
If I can find some time tonight, I will be attempting
a wiki update.

What I would like to do is trim the incoming dir
and migrate several items to 'Need Sorting'
directories.

We need four solid edgy incoming pages for each item,
plus one summary page for referencing at a distance.
This reflects the four primary specifications for open
development.  Frank and Ken are frantically skittling 
around in the background making sure some of the 
demons in the details get taken care of.

If someone takes some time to do a little art legwork
and sort out the submissions into a clearer structure,
I would be thankful.

The bottom line -- if you want to make sure your material
is included in this update, try to get it all in by 
midnight PST Saturday the 22nd.  

This isn't any sort of official final notice, as I try
to keep current, but my schedule is ugly so I don't
know how often I am going to be able to do a semi-official
cleanup summary.  They really should be done on the 
checkpoints in the breakdown
(https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan )
and we hit a checkpoint on the 20th.

Good time for a selection of feedback too, so I will try
to get something in place to take care of that.


Thanks for any help anyone can offer (and I do mean ANY),
TJS

PS:  According to the breakdown, our Proposal phase ends
on the 7th of August, so please make sure that your attempts
are paper documented on the wiki for feedback.  Get it 
SOMEWHERE on there, and make sure the list knows about it.
Also take care to make certain that your work is somewhere
below /Artwork so that busy folks can sort without roaming
through reams of mailing list flog.  Thanks again...

THINGS TO GET WORKING ON:

 * We are really missing some good Edubuntu development,
   which is unfortunate.  I would suspect that the 
   Edubuntu folks would appreciate _something_ to build on,
   even if for future releases.

 * Many of the wallpapers people are submitting haven't tried
   to extrapolate them into the other components.  It would
   look very lazy to just use a wallpaper as a background
   for the Logon, not to mention simply unprofessional.  Yes, 
   this means you jmak (for U and X if you can manage it), 
   Weidel, Who_, etc.  If you submitted content, consider
   it an obligation to at least try and present a 'look / feel'
   spanning all four specs. ;)

 * I encourage _everyone_ who intends to get proposals in
   to try and provide a series of usplash/logon/lsplash/wallpaper
   sheet sets for EACH loose concept.  This means that you will
   need to prove that your ideas can coordinate and work
   together across the four specs AND work within the existing
   framework (EG:  Human Icons, Window Borders, etc.)

 * Our specifications for FUTURE work need fleshing out. 
   In particular:
 
   * Accessibility artwork is a MUST finish item for an
 operating system that considers itself to be 'for human
 beings'.  Some of this work is dead easy to start now like
 SVG'ing existing Human icons into the higher contrast
 looks.  Good experiment for folks who want to learn Inkscape,
 with a useful byproduct as well.  Finish off those icons
 folks!
   * Edgy +1 longer term issues?  No one has any?  Great, 
 that means there won't be a glut of email to the list
 when Edgy +1 development starts!  Seriously though folks,
 if you have things that you would like to see get 'done',
 get those specifications in.  Make them look top notch
 so that the guiding developers will take you seriously
 and approve them.

 * Keep your chin up as the slogging work starts!  Everyone
   will probably grow sick to death of the work once we
   start pounding out the Production and Polish.  It's the
   nature of the beast, and I hope everyone will persist to
   really finish up the work.  It is very easy to simply
   'try something new' when you get bored after having 
   spewed out an idea.  It is very hard to elevate the work
   to polished and final.

Awsome progress this cycle folks!
Let's keep it up and build on the 
momentum.





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[ubuntu-art] ERRATA: 75 Launchpad Members!

2006-07-21 Thread Troy James Sobotka
Oops... a bad typo

The following should be changed from

On Fri, 2006-21-07 at 23:11 -0700, Troy James Sobotka wrote:
> Right now, we are currently sitting in the Proposal phase,
> so we welcome all work that is along the style given on the
> http://www.gnome-look.org/content/show.php?content=42585
> wiki page.

to the following link:

https://wiki.ubuntu.com/Artwork/Incoming/EdgyProposals/Summary_18JULY2006


Sorry for the confusion,
TJS




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[ubuntu-art] 75 Launchpad Members!

2006-07-21 Thread Troy James Sobotka
I would like to thank everyone who has helped contribute
to the remarkable growth of the Ubuntu artwork team.

We hit 75 members in Launchpad, and I am quite sure that
there are many folks on this mailing list who are wondering
whether or not to get involved. 

Please folks -- dive into development.

Right now, we are currently sitting in the Proposal phase,
so we welcome all work that is along the style given on the
http://www.gnome-look.org/content/show.php?content=42585
wiki page.

The specifications targetted for Edgy are located 
http://www.launchpad.net/people/ubuntu-art/+specs
so dive in, read the related wiki pages, and try
to contribute.

If you feel that you would like to contribute, but don't
know exactly how to or where to start (or perhaps are just
too shy), feel free to send anyone who you feel comfortable
with private mail.  I can be quite certain that all 
requests will be handled with open arms.  


Thanks once again folks!

Let's keep the massive growth and energy flowing.


Sincerely,
TJS


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Re: [ubuntu-art] New papers for that wall!

2006-07-21 Thread Troy James Sobotka
On Sat, 2006-22-07 at 02:56 +0200, Niklas Weidel wrote:
> Once more I've played around with some wallpaper ideas. For those
> wondering why I'm pumping out these things, it's my own little way of
> experimenting up a feel and form in my own head. Each idea directs the
> next one, and I think I'm starting to home in on a pretty decent
> edgy-look. 

Actually, it is a good thing to get as many directions
as we can in for the Proposal phase.

> 
> https://wiki.ubuntu.com/Artwork/Incoming/EdgyProposals/WallpaperProposal 

I'll do a wikifiy of these tonite.  I have to do the 
Art Council submissions as well.  I will try to
wrap in a few of them.


Sincerely,
TJS


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Re: [ubuntu-art] Knot 1 Usplash: LOL!!!

2006-07-21 Thread Troy James Sobotka
On Fri, 2006-21-07 at 19:40 -0400, Viper550 wrote:

> Attached is a slightly better looking placeholder in a similar style, it 
> actually HAS the logo on it this time,

Seems to me that it is irrelevant.  No colour chart,
no moire test / dither, etc.

Every one of those elements on the default has a reason.

Also, artwork will generate countless emails for no
purpose headed towards our poor code developers.


Live with temp art.  In this case it is functional
and it advertises the fact that you are using a 
development version.



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Re: [ubuntu-art] Knot 1 Usplash: LOL!!!

2006-07-21 Thread Troy James Sobotka
On Fri, 2006-21-07 at 09:03 -0400, Viper550 wrote:
> http://shots.osdir.com/slideshows/original.php?release=703&slide=2
> Now, who was responsible for that very nice temporary pattern? If you 
> want, I can try to make you a similarly themed wallpaper for the desktop...

It would seem logical to use an edge constraints / colour
test pattern as a placeholder while you are developing 
something, no?


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Re: [ubuntu-art] Re: Artwork sizes and specs

2006-07-21 Thread Troy James Sobotka
On Fri, 2006-21-07 at 18:12 -0400, jmak wrote:

> I am just wondering why the Scope section of those pages don't include 
> xubuntu.


We welcome your participation jmak!

I believe the idea was to not appear as though we are 'forcing' 
any of these specs on a particular distribution, but rather
have the respective artistic development personnel join
in.

Please feel free to add Xubuntu to the four primary specifications
for Xubuntu.

Also, it would be nice if you could perhaps add yourself to the
relevant /Artwork wiki pages as an artist in chief.


Thank you for your support, jmak.
TJS


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[ubuntu-art] ART COUNCIL: Final Day Warning

2006-07-20 Thread Troy James Sobotka
One day left to get your submissions in for the
Art Council.

Email me with your resources.  


The final batch of resumes will be submitted to the
CC as of Friday, July 21st 2006 at 11:59PM PST.

More information is in this post:
https://lists.ubuntu.com/archives/ubuntu-art/2006-July/002422.html


Thank you for your time,
TJS


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[ubuntu-art] Re: Artwork sizes and specs

2006-07-20 Thread Troy James Sobotka
On Thu, 2006-20-07 at 12:37 -0700, Chuck Huber wrote:
> For instance, is there required size for the login splash?  If so
where
> would we find this information?  On the spec page under 'Design' it
> mentions that the glassy look will carry forward but does not mention
> whether general size and shape should as well.  
> https://wiki.ubuntu.com/Artwork/Specs/ChangeLoginSplashImage
> 

Logon splash has very few requirements in terms of hard tech
issues compared to usplash.

In fact, Frank and I in Paris experimented with some of the
transparency concepts and found them to work.  I incorporated
some of those ideas into the loose mock ups on the summary page.


> I also noticed that there is a spec for ChangeLoginImage.  I guess
> that's the page for a new GDM theme.  I wonder if we should change the
> name to incorporate GDM to make finding it easier.  I think it would
> also benefit by the addition of a few design details such as those
> presented on the ChangeDesktopWallpapers page.
> https://wiki.ubuntu.com/Artwork/Specs/ChangeLoginImage
> https://wiki.ubuntu.com/Artwork/Specs/ChangeDesktopWallpaper

We discussed this.  

My personal take on the whole matter is to avoid language that
connotes very specific responses from the community.  It is 
great that someone familiar with Xwindows knows that GDM
is GNOME etc, but to your average artist wishing to contribute,
GDM will probably mean nothing.  

Further still, when people say XX it often restricts
or encapsulates a small portion of the larger 'look' issue.
For this reason, I personally believe we should steer clear
of the language loophole -- and it helps us to consider Kubuntu
/ Xubuntu / Edubuntu in the same breath without getting caught
up with KDM etc.

Sincerely,
TJS



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[ubuntu-art] SUMMARY: Update

2006-07-19 Thread Troy James Sobotka
Little short on time today, but I managed to squeeze
in a few updates on the summary page.

https://wiki.ubuntu.com/Artwork/Incoming/EdgyProposals/Summary_18JULY2006

Changes:
 *  Added kwwii's Kubuntu related items -- great for
comparision.
 *  Added jmak's Xubuntu related items.
 *  Added a few attempts at glossing a wallpaper / 
logon splash -- perhaps someone can build on them 
or take the direction further.  (wall and lsplash 
contacts)


Reminder:
 * We need those layered images when you folks can get
   around to it.  Put them on an incoming page on the
   wiki and email me the link please.
 * We need larger spreads for the wallpaper sampling.
   In particular, Weidel's, jmak's, and Who_'s 'hill'
   approaches would be nice to see across a larger 
   canvas.

Thanks again folks...
TJS




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[ubuntu-art] SUMMARY: Proposals

2006-07-18 Thread Troy James Sobotka
Here is a contact sheet of all submissions.
https://wiki.ubuntu.com/Artwork/Incoming/EdgyProposals/Summary_18JULY2006

Note that I kept a few of the logo designs out
as they are so similar that the variations were
not even visible on the contact sheet.

Keep the variations such that they are apparent
at 260 pixels.


NEEDED:  We need more variations of actual look rather
than colour tweaks currently.
 * Logon Splashes are coming along nicely.
 * Logon screens are coming along nicely.
 * Wallpapers will probably borrow from the Logon, but
   we could use a few proofs of principle.


Also, I require LAYERED images (preferably XCF) so
that I can fill in some mocks with your fine work to
provide more variations.


Amazing work folks, let's keep it up.

https://wiki.ubuntu.com/Artwork/Incoming/EdgyProposals/Summary_18JULY2006


PS:  If anything has been missed, I apologize.  Please send me
an email.  Of note, I could have sworn that jmak had a textlogo
offering, but I could not find it.


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Re: [ubuntu-art] Colour variations on splash

2006-07-18 Thread Troy James Sobotka
On Tue, 2006-18-07 at 22:31 -0400, jmak wrote:
> Thanks for the comments. Tomorrow, I will change the black to
> something else. I am going to make a few color variations.

If I might ask, can we postpone the colour variations until 
a little further down the road?  Colour is a minor tweak.

We need to get more of the gloss style variations on the
board first.  This means the top gloss, hills, more busy
less busy, etc.

Remember the source image:
https://wiki.ubuntu.com/Artwork/Archives/6.06/Ubuntu?action=AttachFile&do=get&target=gnome-session-splash.png


Thanks guys...
TJS


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Re: [ubuntu-art] Re: LAST CALL: Art Council Applications 3/3

2006-07-18 Thread Troy James Sobotka
On Tue, 2006-18-07 at 16:58 +0100, Matthew East wrote:
> 1. The Art Council should not be responsible for granting Ubuntu
> membership, because the risk is that the community won't get to know new
>  members or hear about good work being done in the art area, and there
> is a risk of less consistency in membership appointments.

Yep, it was confusion central ;).  I don't think there are any
membership related issues at all with the council as far as I
understand it.  I think "membership" was relating more to who
is contributing on the team.  Not the political membership issues.

> 
> 2. Most decisions should be taken by the whole art team, while decisions
> which are contentious can be taken by the Art Council. I think this is
> important to ensure that everyone in the team plays a role in the
> direction of the team and to ensure that important new contributors who
> do not sit on the Art Council can participate fully.
> 

Right now, I think the AiCs are to drive the looks, and I imagine
the council will probably discourse with the AiCs.  Of course,
until the process has proven itself, I don't expect anyone to
trust the form.  Trust will come.

> I'm sure that number 2. will not be a problem, because no doubt in
> practice the Art Council will listen carefully to the whole team. But I
> am concerned about number 1.
> 
> Hope this clarifies what I was on about!


Yep.  It was a political scientist and a geologist talking about
panty hose.  Miscommunication.

Again, that's only my understanding.

Sincerely,
TJS


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Re: [ubuntu-art] PROPOSALS: Caramel Glass GDM

2006-07-18 Thread Troy James Sobotka
On Tue, 2006-18-07 at 12:41 +0100, Joao Inacio wrote:
> - I think a dark background is nicer than a lighter one, though the
> 4th one may be a bit too dark.

Tonal issues are easily and quickly dealt with once 
a guiding direction is chosen.  Don't get too fussy about
the small details just yet.

On Tue, 2006-18-07 at 12:41 +0100, Joao Inacio wrote:
> - The position for the logos in first page seems good (and simple)
> enough but it's a bit hard to tell without knowing exactly the space
> consumed by the controls (text input, buttons...)

Composition is another thing that is easily adjusted.  Once
a direction is chosen, it is very easy to offer compositional
variants.

On Tue, 2006-18-07 at 12:41 +0100, Joao Inacio wrote:
> - The circle of friends - somehow, though i like the lighter version,
> the dark one in the first image seems clearer. Also, the one in the
> last image looks sharp too. contrast issue?

Again, try to see the forest through the trees at this phase.


As a general rule:

* DON'T worry about resolution / dithering / minutiae 
* DO try to estimate how the elements will fit into the big picture.
* DON'T look at proposals as an either / or situation -- 
  we are completely free to mix and match general concepts
  and bundle them into a polished final product.

Hope this helps a bit...


Some terrific work is showing up, keep it up folks!

Sincerely,
TJS


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Re: [ubuntu-art] Re: LAST CALL: Art Council Applications 3/3

2006-07-18 Thread Troy James Sobotka
On Tue, 2006-18-07 at 09:49 +0100, Matthew East wrote:
> It seems to me that a representative "council" can be a good thing for
> the art team because art decisions can sometimes be difficult to come to
> a consensus on. However it is important to be careful about designating
> the competence of the council: 

I believe Mark Shuttleworth has addressed this.

* The decision has been made to take a very professional
  approach and accept resumes.
* The positions will be selected by the CC.


It should go without saying that a good organizational 
structure, with strong management, is very effective.  

One would hope that if you 'hire' the proper individuals
for roles, that they will perform in a professional manner
and apply their skill-base.  Hopefully the results will
showcase their particular abilities.  Generally you hire a 
chef to cook and design meals, not a welder.

On the flip side of the coin is a system laden with micro
managing -- bureaucracy based creative endeavours; A system
where the welder chooses the menu, a carpenter cooks the
entree, and a veterinarian lays out the plate.


The bottom line is that community driven efforts thus
far yield a rather hodge-podge approach that lacks the
distinct professional polish and consistency.  By
establishing a 'central' artistic council, I believe
Mr. Shuttleworth wishes to negotiate this obstacle.


I suppose that makes 4 cents.

Sincerely,
TJS




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[ubuntu-art] PROPOSALS: Request

2006-07-17 Thread Troy James Sobotka
Some terrific work coming down the pipes in a
good direction right now!  jmak, Who_, Weidel,
etc are all busy banging out some terrific stuff
that is along the lines of what we need.


If _everyone_ who offers up some loose mocks could
send me a wiki page with their variations, I will
contact sheet them all. 

This will make it far more expedient for evaluations
once we have enough takes on a particular direction.

NOTE:  My ubuntu-art list items are filtered, so
please put keyword PROPOSAL in the mail you send
to me and make sure it doesn't have 'ubuntu-art'
in it.


Thanks once again, and keep the awsome work up
guys!  



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Re: [ubuntu-art] GDM theme with face browser

2006-07-17 Thread Troy James Sobotka
On Mon, 2006-17-07 at 20:20 +0200, Dennis Kaarsemaker wrote:
> A request I hear often is to have a gdm theme with face browser. Such a
> theme has been ready for inclusion for a few months now, but
> unfortunately didn't make it into dapper. Can anyone tell me which steps
> I should take to see this theme included?

Assuming CD space permits, and the theme is of decent 
quality, I don't see why Frank wouldn't be able to push
something into the stream.

Although my gut security issues tell me otherwise, I
too think it would be nice to include.

Sincerely,
TJS


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[ubuntu-art] LAST CALL: Art Council Applications 3/3

2006-07-17 Thread Troy James Sobotka
Please consider this the last call for Art Council
applications.

The deadline is Friday, the 21st of July 2006.

The Art Council will become an extremely important
are of the Ubuntu project, so I would encourage everyone
and anyone who has interest to apply.


Thank you for your time,
TJS

PS:  A brief set of questions and answers can be found
here:
https://lists.ubuntu.com/archives/ubuntu-art/2006-July/002422.html




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[ubuntu-art] PROPOSAL DIRECTIONS: IMPORTANT

2006-07-17 Thread Troy James Sobotka
Ok, thanks to the the feedback update, we have some
good elements on the table, and we now have a much
clearer notion of where we should be heading.


Here is a summary for ALL proposals and perhaps a 
few tasks:

 * Try to stick to illustrative gloss for this 
   cycle.  Use Who_'s logo as a sampling -- which
   is directly on par with the default Human folder
   gloss.
 * Weidel's work has some interesting directions and
   perhaps some folks could offer variations with the
   above stylings.  This will be easier once Weidel
   offers up the background image.  Please note, the
   other details are in the current spec -- so please
   keep from branding etc.
 * Edgy's look will apparently stem directly from 
   Dapper's, as opposed to taking a newer direction.
   

I will try to set up a cohesive Wiki page regarding 
the information.


Thanks for all of your help,
let's get some new sketches on the table...

TJS


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[ubuntu-art] FEEDBACK: Responses

2006-07-17 Thread Troy James Sobotka
On Mon, 2006-17-07 at 09:49 +0100, Mark Shuttleworth wrote:
> But... none of these really reminds me of the Dapper login splash,
> which I think is a nice combination of glassy and human. Did nobody
> submit anything along those lines? I would really like it if we could
> shape the login screen around the Dapper login splash "feel" so that
> the Dapper splash could be reused in Edgy, but with a login screen
> that has the same "feel".
> 

This is why the proposal phase is important!

At Paris it wasn't precisely clear that Mr. Shuttleworth was
hoping to resume where "Dapper" direction left off.  This is
now clearer.

Thank you for taking the time to comment, we shall steer accordingly.


So folks, take note, the Dapper logon splash is where Mr. Shuttleworth
is heading.


Who_'s gloss sampling is probably closest.  Let's try to steer
development that direction.  To summarize:

 * Literal gloss samplings similar to Dapper Logon Splash.
 * Glossing is illustrative (rather than practical), and should
   be simple in nature as per the folder gloss sample with Human.
 * Use Who_'s logo as a general directionality guide.

> On the gloss from, I liked the who_gloss.png option best, followed by
> weidel_gloss1.png. The latter tends to the "candy" side of things,
> which I think is a bit lightweight.

Noted.

> 
> 
> > EXTREMELY rough gloss samplings (to determine lighting direction, etc).
> > Niel and Frank are busy trying to refine many of the issues, but it 
> > should be considered a starting point:
> > https://wiki.ubuntu.com/Artwork/Incoming/EdgyProposals/LogoProposal
> >   
> Of these, the thing I prefer is to have relatively even lighting on
> all the letters, from a consistent direction and with a consistent
> level of brightness. Some of these options have light from a single
> source that tails off very quickly, so letters at one end or the other
> of the "ubuntu" are left in the dark, with an uneven lighting across
> the word as a whole.


That's the goal.  The real facet of that series would be to determine
lighting directionality.  That said, if you prefer an illustrative 
glossing, we can simply go with that.


> > Dumped everywhere 'Proposals' that aren't quite in the same
> > development phase:
> > https://wiki.ubuntu.com/Artwork/Incoming/EdgyProposals/WallpaperProposal
> >   
> I liked the silver and brown ones from Weidel, with the
> circle-of-friends device. It's relatively abstract and has a very
> high-class feel. I would certainly see those as being good "alternate
> wallpapers" if we have room for alternates.


I believe that Weidel's work can be simplified enough to make it
more in the direction you would like.



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[ubuntu-art] PROPOSAL: Wallpaper Wikify

2006-07-14 Thread Troy James Sobotka
As per Mark Shuttleworth's comments, I have taken the
time to at least wiki the contributions of those who
haven't been able to wiki for one reason or another.

This is done with the hopes that:
 * Everyone will document their work for the CC etc.
 * Everyone's work is considered.
 * Provide a good trail of progress.

https://wiki.ubuntu.com/Artwork/Incoming/EdgyProposals/WallpaperProposal

Thanks once again for all contributions...
TJS


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[ubuntu-art] PROPOSALS: Gloss sampling update

2006-07-14 Thread Troy James Sobotka
I took the time to wiki up a contact based on the current
submissions for gloss approaches.  These are all artistic
based.  Once Frank and Niel get the bugs out of the Blender
processes, I'll contact up the results.

https://wiki.ubuntu.com/Artwork/Incoming/EdgyProposals/GlossProposal


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[ubuntu-art] PROPOSALS: Wiki Update

2006-07-14 Thread Troy James Sobotka
https://wiki.ubuntu.com/Artwork/Incoming/EdgyProposals/LSplashProposal

In the limited time I had today, I tried to offer up 
a better selection of mockups for the lsplash.

I chose the lsplash initially because all of the critical
elements are contained within it -- backing texture (TBD),
loose logo, loose title, etc.  All of these elements should
be easy to extrapolate into some version of a logon screen.

If someone can find the time, it would be nice to see some
viable logon screen mockups submitted.  I will attempt to 
mock up a few sketches based around the current direction.

Extreme thanks to Wiedel and Who_ for their work.  I did a
direct borrow for the compositional mockups.

Outstanding issues:
  *  Direction of flow with backing texture.
  *  Over glow of pill / logo / title gloss etc.  Niel
 and Frank are pounding out some Blender samplings and
 alternatives to the artistic glossy textures.
  *  Complimentary offerings of wallpaper, usplash, logon.
  *  Compositional variants if direction is given.

Hopefully someone can build on this.  XCF etc avail if need
be.  I transitioned them into uniformed PNGs simply because I
prefer to have identically sized contacts.

Anyone finding the time to offer variant proposals, I will try
to knock them out with time.  

https://wiki.ubuntu.com/Artwork/Incoming/EdgyProposals/LSplashProposal

Good luck and thanks again to all of those out there contributing
and helping the cycle development.


Sincerely, 
TJS


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Re: [ubuntu-art] Xubuntu

2006-07-14 Thread Troy James Sobotka
On Fri, 2006-14-07 at 14:00 -0400, jmak wrote:
> These are some of my explorations in the direction of developing a new
> feel for the logo an gdm greeter screen for Xubuntu/edgy.
> https://wiki.ubuntu.com/XubuntuEdgySpecs
> Please note that these artworks are still a work in progress.
> 

Thank you immensely for taking the time to document your 
work jmak!

It should go without saying that the works are unfinished -- in
fact -- it is far superior to have loose mock ups during a development
phase such as this.

Let's hope we manage to stimulate some more contributions on
the Proposal side.


Brief notes:
 * Chrome look is wonderful.  Mouse feels the need to 
   homogenize to the look perhaps?  Chrome mouse tweak?
   Cleave from solid black mouse?  Ideas?
 * Logo version two offers subtle contrasts which help
   to elevate its appearance.  Very appealing.
 * Logon composition is centre punched.  Perhaps work towards
   a more classical distribution considering the weight
   of the rendered logon panel.
 * Is there a way to integrate the lovely chrome look with
   the wallpaper in some way to create a seamless feel?


Great work jmak!

Thanks again for taking the time.  If you wouldn't mind,
I am quite sure that your work would be welcome under the
"Artwork" section of the wiki for newcomers to examine.
Renaming the page is relatively painless, and the current
template for the artwork area shows subpages automatically.
The /Artwork/Incoming area has a good starting point if you
would like to establish an EdgyXubuntuProposals area?

Sincerely,
Troy



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[ubuntu-art] WIKI: Please wiki Wallpapers and logos

2006-07-13 Thread Troy James Sobotka
On Fri, 2006-14-07 at 03:09 +0200, Niklas Weidel wrote:
> I've been playing around a bit with both desktop ideas and the
> textlogo. I know we're in a basic-ideas-phase, but as usual I couldn't
> stop, so these are somewhat advanced.

Unfortunately my time is horribly crimped at the moment,
so please -- everyone learn how to Wiki the items.  It
_isn't_ difficult at all (take you about 5 minutes to 
learn the ropes) and is _very_ helpful to all as it leaves
a paper trail.

Thanks again,
TJS


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Re: [ubuntu-art] PROPOSALS: Update

2006-07-13 Thread Troy James Sobotka
On Thu, 2006-13-07 at 22:39 +0200, Niklas Weidel wrote:
> I'll look into it. I tend to overwork everything, but I'll try to keep
> it moderately simple. :)

At this development point, it is more useful to have many
variations.  Various applications of your sheen would be 
very useful to compare against each other.  Perhaps even
using tones etc.  

One side benefit of this is that at any point the 
CC can check in and see our work.  This is very important.

Finally, it is desperately important to leave a paper trail
for all the newer members, with design directions.

Sincerely,
TJS


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Re: [ubuntu-art] PROPOSALS: Update

2006-07-13 Thread Troy James Sobotka
On Thu, 2006-13-07 at 22:19 +0200, Niklas Weidel wrote:
> Pinch off? You mean you'd like to see the same gloss effect I made on
> the ubuntu-logo for the textlogo?
> 


Bingo!  With variants.  Don't worry about polish.

Let's get a good set of design directions going first, then
we can work our way towards the production end of things.


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