Re: [Audiogames-reflector] GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment

2013-08-10 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment There was a lot of gold on the GW Micro blog when it was alive but yes, they and Serotek have said some unbelievably stupid things in the past to justify their compensation.  Of course, they've done a lot of good too, and

Re: [Audiogames-reflector] GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment

2013-08-10 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment I think the problems that VoiceOver has (on both iOS and OS X) really do just annoy power users, because if they didn't then an alternative (at least for OS X) would, in keeping with the hypothetical of free-market capita

Re: [Audiogames-reflector] Another new project i'm trying to make: warrior battle

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: Another new project i'm trying to make: warrior battle i've tried bgt before, and personally, its not for me.  the simplicity of dfe means that normally you can do stuff and it will work.  whereas bgt always took me ages to understand.@fatih, The reason you can't see any enemies is because t

Re: [Audiogames-reflector] L-works

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: L-works Yeah, his domain expired two days ago. Silly person. I'll try and buzz him about it.URL: http://forum.audiogames.net/viewtopic.php?pid=144052#p144052 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http:

Re: [Audiogames-reflector] The Raspberry Pi and accessibility

2013-08-10 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: The Raspberry Pi and accessibility Not direct assistance, sorry, but CAVI has a course on Raspberry Pi accessibility. Sadly it looks like you just missed the beginning of a semester, but it can't hurt to ask. There's a fee, IIUC.URL: http://forum.audiogames.net/viewtopic.php?pid=144053#p1440

Re: [Audiogames-reflector] Wanting to put windows eight on my mac.

2013-08-10 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Wanting to put windows eight on my mac. Is there no label with the number on it stuck to the original computer? That's the one we're after.URL: http://forum.audiogames.net/viewtopic.php?pid=144054#p144054 ___ Audiogames-reflector mailing list Audi

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: yukionozawa
Re: Bokurano daiboukenn topic > Gold in japanese? (Kogane)No, it isn't.I think you are talking about the abbicus.URL: http://forum.audiogames.net/viewtopic.php?pid=144055#p144055 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: [Audiogames-reflector] Send me to Heaven game

2013-08-10 Thread AudioGames.net Forum — New releases room: stacisvecw
Re: Send me to Heaven game Phil wrote:Game measures the height of phone tosses .By Salvador RodriguezAugust 7, 2013, 7:30 a.m.Apple has rejected a game app that scores players on how high they can toss their smartphone in the air.The game, "Send Me To Heaven," launched this week and is available

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: glamorama28
Re: Bokurano daiboukenn topic Hello guys!I know there are normal yo-yo, super yo-yo hiper yo-yo, and ultra yo-yo.I Have only normal yo yo now.I looked for all pages of this thread but I can't understand how I can get super yo yo.Can anybody give me two cents about this question.Thanks in advance

Re: [Audiogames-reflector] Shape Editor alpha

2013-08-10 Thread AudioGames.net Forum — Off-topic room: gamedude
Re: Shape Editor alpha Hello Cae. I am sorry to return this old topic, but I remembered having this program and was wondering if you still had it around? Drop box, of course, still has your account disabled, so I was wondering if you could upload iit to send space (if you even still have it).URL

Re: [Audiogames-reflector] Domain of heroes

2013-08-10 Thread AudioGames.net Forum — New releases room: stefan_ilioaica
Re: Domain of heroes Could someone help me with the toon creator? I'm really confused. All I can see  is just a combobox with some elements like race, age, classes and stuff like that.But Where I can see the race types, classes etc? I focus the cursor on race in the combobox for example, but I c

[Audiogames-reflector] Katy Commercial Roofing

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: Eva001
Katy Commercial Roofing Katy Commercial Roofing serves Katy Texas and the surrounding area by installing quality residential and commercial roofing. Give us a call at 832-788-8967.Katy Commercial RoofingURL: http://forum.audiogames.net/viewtopic.php?pid=144060#p144060 __

Re: [Audiogames-reflector] Clean, Beautiful Forum Posts in Email

2013-08-10 Thread AudioGames.net Forum — Site and forum feedback: Dark
Re: Clean, Beautiful Forum Posts in Email Fair enough if it works, but to be honest a forum isn't a mailing list and there's not a lot of point making it one, heck if this forum were! just a mailing list we'd be indistinguishable from audeasy and many people who prefer the convenience of fo

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-10 Thread AudioGames.net Forum — New releases room: blindboyblake
Re: Swamp, zombie fps by Aprone Ok guys, so the random death bug is back and has struck once more. I was on map 3, and I have like 95 points in to the one man army skill. Long story short I took about 5 hits and boom! 60! cans! of! fuel! lost! to! the! zombies! No! Normally I can take about

[Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-10 Thread AudioGames.net Forum — Off-topic room: Socheat
DECtalk for NVDA without GWDEC32.exe is here! Hello everyone,today, I have something to share.I just got dectalk for NVDA without using the file called GWDEC32.exe this time!You can download here:Access32.nvda-addonsURL: http://forum.audiogames.net/viewtopic.php?pid=144063#p144063 _

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: fatih
Re: Bokurano daiboukenn topic hi,I don't remember exactly but it must be at 3-4 when you activate the mysterious switch.URL: http://forum.audiogames.net/viewtopic.php?pid=144064#p144064 ___ Audiogames-reflector mailing list Audiogames-reflector@sabaha

Re: [Audiogames-reflector] Another new project i'm trying to make: warrior battle

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: fatih
Re: Another new project i'm trying to make: warrior battle hmm. Ok. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=144065#p144065 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukogl

[Audiogames-reflector] The status of the temple of life and the other game

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: fatih
The status of the temple of life and the other game Hi,I was wondering the USA games' games which was instead of the mysteries of the ancients game. Can you tell it here? Or I can give my email address here. Anyway, thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=144066#p144066 __

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-10 Thread AudioGames.net Forum — Off-topic room: fatih
Re: DECtalk for NVDA without GWDEC32.exe is here! Hi,Bt this dectalk isn2t like the dectalk in Windows eyes, but anyway it's nice again. When you set it's pitch to 20%, it becomes similar with the Windows-eyes one.ThanksURL: http://forum.audiogames.net/viewtopic.php?pid=144067#p144067 _

Re: [Audiogames-reflector] Domain of heroes

2013-08-10 Thread AudioGames.net Forum — New releases room: Dark
Re: Domain of heroes when you select a race, it's details will be at the bottom of the screen, ditto with factions and such, you actually need to read the elements on screen outside the boxes.URL: http://forum.audiogames.net/viewtopic.php?pid=144068#p144068 _

Re: [Audiogames-reflector] Domain of heroes

2013-08-10 Thread AudioGames.net Forum — New releases room: stefan_ilioaica
Re: Domain of heroes Hmm, in this combobox I don't see any types of races, just the category races. The same is ffor faction, classes and all stuff.URL: http://forum.audiogames.net/viewtopic.php?pid=144069#p144069 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Domain of heroes

2013-08-10 Thread AudioGames.net Forum — New releases room: grryfindore
Re: Domain of heroes Hi,stefan, there is a help section which tells you all about the races,classes and their skills. However, when createing a character or whatever you'd like to call it, at the bottum of the page it'll tell you a bit about the race,class,and the faction you have chosen.I still

Re: [Audiogames-reflector] Domain of heroes

2013-08-10 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Domain of heroes The game itself is rather simple? Lol dark, apparently you haven't seen all the stats that come with equipment then. Like I said in the other thread, it's got damn near as many numbers as project bob. Not only that but you almost always end up with a ton of loot to sort thro

Re: [Audiogames-reflector] Grendal's Cave

2013-08-10 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Grendal's Cave Ah, that could be the problem then. I've only tried the game with IE and Jaws, haven't tried Chrome or Firefox, or NVDA. Either way the game is kinda neat if you can play it, though I'm already getting a little bored because despite the semi-realistic combat and unique sensory

Re: [Audiogames-reflector] Grendal's Cave

2013-08-10 Thread AudioGames.net Forum — New releases room: Dark
Re: Grendal's Cave Well Angband has hp, but it's got some pretty extreme situations that will! kill you fiarly quickly, for instance running into a paralysis jelly and not having anti paralysis gear, or running into something that smacks you with n element or a curse your not resistant to (since

Re: [Audiogames-reflector] Domain of heroes

2013-08-10 Thread AudioGames.net Forum — New releases room: Dark
Re: Domain of heroes @bladestorm, you actually preempted me very much here, since those are exactly my problems with the game thus far. When I said "simple" I meant mostly the fact that there is no real need to say navigate on a grid or choose actions, and that combat is automatic. To be honest

Re: [Audiogames-reflector] Domain of heroes

2013-08-10 Thread AudioGames.net Forum — New releases room: Giovani
Re: Domain of heroes OK, I just try It and It's a very well! Head down, but this countains things, which are not accessible, much graphics. This game is also this thing very playable.Thanks, Dark.URL: http://forum.audiogames.net/viewtopic.php?pid=144075#p144075 _

Re: [Audiogames-reflector] Death Match

2013-08-10 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match How do I delete save files?URL: http://forum.audiogames.net/viewtopic.php?pid=144076#p144076 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/a

Re: [Audiogames-reflector] Domain of heroes

2013-08-10 Thread AudioGames.net Forum — New releases room: Dark
Re: Domain of heroes No, the game isn't %100 accessible thanks to the unlabled graphics, though I have notified the developers, albeit it is playable for what it is. Btw, I can't take credit entirely for this one, since I believe bladestorm or possibly someone else informed me of it quite a long

Re: [Audiogames-reflector] Shape Editor alpha

2013-08-10 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Shape Editor alpha Gah! It's been disabled for a whole week. Is there something I'm missing involved? I looked on the dropbox website, but I didn't find anything more interesting than the first emails they sent. Anyway, this should do it:http://www.sendspace.com/file/90zxwqURL: http://forum.

Re: [Audiogames-reflector] The Raspberry Pi and accessibility

2013-08-10 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: The Raspberry Pi and accessibility It needs to be compiled for the ARM processor.  AFAIK, no distributions that support gnome accessibility have been.  However, the raspbian distribution comes with SSH out of the box, and is thus perfectly accessible.URL: http://forum.audiogames.net/viewtopi

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-10 Thread AudioGames.net Forum — Off-topic room: simba
Re: DECtalk for NVDA without GWDEC32.exe is here! Hi, how can i set up dec talk for nvda?URL: http://forum.audiogames.net/viewtopic.php?pid=144080#p144080 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabah

[Audiogames-reflector] EmpireMud accessibility?

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: fastfinge
EmpireMud accessibility? Hi:Has anyone contacted the developer of Empire Mud (www.empiremud.net) about accessibility?  It looks like quite a neat game, though it's entirely composed of ASCII maps.URL: http://forum.audiogames.net/viewtopic.php?pid=144081#p144081 _

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-10 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: DECtalk for NVDA without GWDEC32.exe is here! nice work liked itURL: http://forum.audiogames.net/viewtopic.php?pid=144082#p144082 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/c

[Audiogames-reflector] Keysounds

2013-08-10 Thread AudioGames.net Forum — Off-topic room: burak
Keysounds Hey, if you have the keysounds program from dragonapps, can you please send it to me? thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=144083#p144083 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co

Re: [Audiogames-reflector] dragonapps request

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: burak
Re: dragonapps request somebody please please please give me keysounds... I need it's sounds, but if you want you can give the program to.URL: http://forum.audiogames.net/viewtopic.php?pid=144084#p144084 ___ Audiogames-reflector mailing list Audiogame

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-10 Thread AudioGames.net Forum — Off-topic room: fatih
Re: DECtalk for NVDA without GWDEC32.exe is here! Just click the nvda-addon file and it'll ask if you want to install it or not. Simply click yes and after a while it will ask you do you want to restart NVDA. Simply click yes again and NVDA will restart. Press ctrl+NVDA+s and choose dectalk and

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-10 Thread AudioGames.net Forum — New releases room: mike-tan
Re: Swamp, zombie fps by Aprone aprone. I already sended a voice message through Skype. and do report through the surver. but, strange. when I back from mission a few after that, spamers come in. now, I'll give you the hole chatlog. so, read and band that guy. even though we had muted him. so, r

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-10 Thread AudioGames.net Forum — Off-topic room: simba
Re: DECtalk for NVDA without GWDEC32.exe is here! Hi, there is no nvda-addon file in my nvda Folder.URL: http://forum.audiogames.net/viewtopic.php?pid=144087#p144087 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-10 Thread AudioGames.net Forum — Off-topic room: fatih
Re: DECtalk for NVDA without GWDEC32.exe is here! hi,click on the link at the first post and download the file. Then click on it, then try it.URL: http://forum.audiogames.net/viewtopic.php?pid=144088#p144088 ___ Audiogames-reflector mailing list Audio

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-10 Thread AudioGames.net Forum — Off-topic room: fatih
Re: DECtalk for NVDA without GWDEC32.exe is here! Hi,download this file:https://www.dropbox.com/s/8x88ozejviqv0 … nvda-addonThen click on the file, then say yes to all questions, then chose dectalk Access 32 from the list.URL: http://forum.audiogames.net/viewtopic.php?pid=144088#p144088

Re: [Audiogames-reflector] Battle zone creator, please read!

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: gamefighter
Re: Battle zone creator, please read! Hi,Yea, I experienced this error at level14 as well, as well as some random crashes where I had to restart the game. Luckely I had saved it before the crashes hapened...URL: http://forum.audiogames.net/viewtopic.php?pid=144089#p144089 __

Re: [Audiogames-reflector] GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment

2013-08-10 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment Well, it isn't just power users.  Windows has its problems too, but I can be faster here.  It's not a question of needing to learn, it's quite simply that the windows model is faster.  In any moderately complex applicatio

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-10 Thread AudioGames.net Forum — Off-topic room: brad
Re: DECtalk for NVDA without GWDEC32.exe is here! hi.Thanks so much for this.I've always wanted to use dectalk and now I can! And as I'm using it, i notice, there's no beeping like in other dectalk soft where I've used!Thanks so much!URL: http://forum.audiogames.net/viewtopic.php?pid=144091#p144

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-10 Thread AudioGames.net Forum — Off-topic room: fatih
Re: DECtalk for NVDA without GWDEC32.exe is here! you're welcome.URL: http://forum.audiogames.net/viewtopic.php?pid=144092#p144092 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-10 Thread AudioGames.net Forum — New releases room: lvj
Re: Swamp, zombie fps by Aprone hI, Aprone! Recently there are several players have been banned from Swamp. there are two Chinese players in them, 黄丹丹 and 小康007. I don't know why they were banned by the swamp. they told me they don't violate the user agreement. please help them to check their ac

Re: [Audiogames-reflector] Lunimals. A new eco-system simulation game.

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: audiogames.net fan
Re: Lunimals. A new eco-system simulation game. Hi,Can anyone give me tips for mission 8, quest 3, I baught 2 goafers but they both died off almost at once.URL: http://forum.audiogames.net/viewtopic.php?pid=144094#p144094 ___ Audiogames-reflector mai

Re: [Audiogames-reflector] Luminals missions 8 to 10 walkthrough?

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: Nocturnus
Re: Luminals missions 8 to 10 walkthrough? My apologies.  I've been meaning to get around to this, but between unwanted financial and other such stressfull issues I haven't done much in the way of productivity for awhile now.  I feel myself slipping closer and closer towards what will hopefully

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-10 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone aprone, it appears i have been banned from swamp again? its now six fifty pm and i tried to sign in with the lovely message greeting me. can u check for me what is going on?URL: http://forum.audiogames.net/viewtopic.php?pid=144096#p144096

Re: [Audiogames-reflector] Domain of heroes

2013-08-10 Thread AudioGames.net Forum — New releases room: Orin
Re: Domain of heroes I believe I'm the one who found this game. I believe I got to level 31 and hadn't had any problems with the map. I think someone pointed me to a navigation tool but I have to get back into it to find out what it is.Hopefully my character still exists... Also, the reason why

Re: [Audiogames-reflector] Blind Games - The Next Battleground in Accessibility!

2013-08-10 Thread AudioGames.net Forum — AG-News room: Jayde
Re: Blind Games - The Next Battleground in Accessibility! I liked the article, but it has one rather significant factual error that I noticed. It claims that Pokémon has yet to stray even close to accessibility. This is absolutely not the case.If by "accessible" we mean that a blind or low-visio

Re: [Audiogames-reflector] EmpireMud accessibility?

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf
Re: EmpireMud accessibility? yes i did, In Game.the game owner said that he's going to work on accessible text maps.his name is paul and he is very friendlyURL: http://forum.audiogames.net/viewtopic.php?pid=144099#p144099 ___ Audiogames-reflector mail

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Bokurano daiboukenn topic You don't have to get the super to get the hyper version of each weapon, at least in some cases. The yo-yo can be gotten, and you can get the hyper yo-yo by staying in stage 19-1 for around 15 minutes, if I remember right.URL: http://forum.audiogames.net/viewtopic.p

Re: [Audiogames-reflector] Lunimals. A new eco-system simulation game.

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: audiogames.net fan
Re: Lunimals. A new eco-system simulation game. Hi,Can anyone give me tips for mission 8, quest 3, I baught 2 goafers but they both died off almost at once.Edit. Never mind, I just baught all the goafers and dingos I needed, after a whole lot of celling cats. But now I need help on mission 9. L

Re: [Audiogames-reflector] Blind Games - The Next Battleground in Accessibility!

2013-08-10 Thread AudioGames.net Forum — AG-News room: Sebby
Re: Blind Games - The Next Battleground in Accessibility! I actually think we should resist the temptation to call things accessible when they aren't.  I'm not saying that people aren't better off for playing mainstream games that really are very nearly accessible, but we really ought to be rais

Re: [Audiogames-reflector] Death Match

2013-08-10 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match does the rocket loncher have a sound yet?URL: http://forum.audiogames.net/viewtopic.php?pid=144102#p144102 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mail

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-10 Thread AudioGames.net Forum — Off-topic room: jack
Re: DECtalk for NVDA without GWDEC32.exe is here! Good work, I used to be prohibited from starting nvda automatically when my computer started cause of that stupid gwdec32.exe problem there is no way to get gwdec32 to autostart when the pc starts, but thanks to you now I can start nvda automatic

Re: [Audiogames-reflector] The Raspberry Pi and accessibility

2013-08-10 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: The Raspberry Pi and accessibility If it comes with ssh, how does one enable speech in that case. After doing some research on these, looks like it might be fun to mess with however, just want to varify that someone can get it working.URL: http://forum.audiogames.net/viewtopic.php?pid=144104

[Audiogames-reflector] Embedded objects in NVDA

2013-08-10 Thread AudioGames.net Forum — Off-topic room: fatih
Embedded objects in NVDA hi,I'm using NVDA mata rtl. When I find and embedded object I click on it. It says embedded object and when I press the up or down arrow keys, it goes back to the page that contains the embedded object. In google chrome it's just a blank line. Please help.URL: http://for

Re: [Audiogames-reflector] Domain of heroes

2013-08-10 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Domain of heroes Dark, I wouldn't say automatic combat is a modern gaming trend. Text gaming or simple iOS gaming, sure. But there are hundreds of thousands of iOS games out there that we can't play with VoiceOver that don't have automatic combat. Text games have kind of been this way from t

Re: [Audiogames-reflector] Grendal's Cave

2013-08-10 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Grendal's Cave I think Firefox just has screen reader problems, plain and simple. It works fine for me with NVDA most of the time, but with Jaws it crashes on just about everything.Also, I find this highly amusing. The second I start complaining about Grendel's Cave value not going up fast e

Re: [Audiogames-reflector] The Raspberry Pi and accessibility

2013-08-10 Thread AudioGames.net Forum — Off-topic room: ianr
Re: The Raspberry Pi and accessibility Arqmeister, if you connect to it via SSH then your SSH client is running on your computer so your computers screen reader will provide speech.Much the same that a MUD client is accessible even though the MUD servers don't have screen readers or text to spee

Re: [Audiogames-reflector] GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment

2013-08-10 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment Being in Europe, I'm probably unusual in thinking that we should not eliminate bundled software for the sake of competitors.  What Microsoft did with IE was undoubtedly inexcusable, but Apple isn't close to that milepost

Re: [Audiogames-reflector] Death Match

2013-08-10 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match What you need to remember is that that version of dm is deporcated. That version that your playing, the side scroller was deporcated because I found I could no longer maintain it with my improving programming skills. So know, the rocket launcher doesn't have a sound, nore will it

Re: [Audiogames-reflector] Clean, Beautiful Forum Posts in Email

2013-08-10 Thread AudioGames.net Forum — Site and forum feedback: Sebby
Re: Clean, Beautiful Forum Posts in Email I don't think so.  I believe there's a quality difference too. I'm just guessing, but perhaps the real reason is that most people don't actually do mailing lists very well, and the brave, the sociable and the easy of manner just happened to prefer a diff

Re: [Audiogames-reflector] The status of the temple of life and the other game

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: tward
Re: The status of the temple of life and the other game Fatih, all of our game development projects have stalled. There are a variety of reasons for this, but work hasn't been done on any of the Tomb Hunter games for a few months now. I opologise for the delays, but as I have not been very well

[Audiogames-reflector] A wonderful issue with Windows

2013-08-10 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer
A wonderful issue with Windows Hi all,Well, a friend of mine recently purchased a new Windows 8 laptop, and he gave me his old Vista machine.  Let me just say it's been a hastle getting it to par with my expectations, which, mind you, aren't that high.So, as far as I know, he had to recover Wind

Re: [Audiogames-reflector] Death Match

2013-08-10 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match ok. are you making a new DM?URL: http://forum.audiogames.net/viewtopic.php?pid=144114#p144114 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/

[Audiogames-reflector] we're searching for programers for alien invaders

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: the terminator
we're searching for programers for alien invaders hay all. if someone, interested, maive aprone, we're searching for programers and sound designers for the new game, alien invaders!well, i am one of the idea makers, and sound designer, though... i just made lord calanus's voices, the boss for ou

Re: [Audiogames-reflector] Death Match

2013-08-10 Thread AudioGames.net Forum — New releases room: assault_freak
Re: Death Match Check the thread before asking questions like that. Not trying to be mean, just saying that is usually something practical to do. You'll see the mentions o a new game or two.URL: http://forum.audiogames.net/viewtopic.php?pid=144116#p144116 ___

Re: [Audiogames-reflector] A wonderful issue with Windows

2013-08-10 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: A wonderful issue with Windows Do you have a Vista (or 7) disc? I highly recommend a nuking from high orbit. And unlike XP, you do not need special media; only the key.URL: http://forum.audiogames.net/viewtopic.php?pid=144117#p144117 ___ Audiogame

Re: [Audiogames-reflector] A wonderful issue with Windows

2013-08-10 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer
Re: A wonderful issue with Windows Hmmm, I'm not sure how he booted it on, but it wasn't from disc since the drive for the computer won't even budge (doesn't open).Best Reagrds,LukeURL: http://forum.audiogames.net/viewtopic.php?pid=144118#p144118 ___

Re: [Audiogames-reflector] GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment

2013-08-10 Thread AudioGames.net Forum — Off-topic room: tward
Re: GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment Kamlorn, you make a good point as far as closed source screen readers goes. Its entirely possible that Apple could simply stop VoiceOver development, let it fall behind so to speak, and that truly would be a disservice to

Re: [Audiogames-reflector] we're searching for programers for alien invaders

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: crashmaster
Re: we're searching for programers for alien invaders hi mike.ok I am able to previde sfx, I have some  comercial libs but also some free libs.I don't have all the gear needed for some bits and bobs but I can make straight char voices at least I think so.I am fortunate enough to be in a house wh

Re: [Audiogames-reflector] Domain of heroes

2013-08-10 Thread AudioGames.net Forum — New releases room: Dark
Re: Domain of heroes Actually bladestorm, my comments about automatic combat weren't just regarding text games but also some graphical rpgs, my brother for instance the other day was complaining about changes to later final fantasy games that made levelling and use of skills much less crucial.it

Re: [Audiogames-reflector] Grendal's Cave

2013-08-10 Thread AudioGames.net Forum — New releases room: Dark
Re: Grendal's Cave Lol, maybe grendel heard you and is doing it to be contrary, . The odd thing with firefox is since I thought it could be supernova (albeit it would be a first, as supernova does not alter or interfere with any running programs, just recieves info directly), however even when I

Re: [Audiogames-reflector] Status of star trader rpg

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Status of star trader rpg Well in defference to anyone else doing so, I mailed them myself to ask about changes, and they gave a positive response that the map is indeed being labled and indeed the lables are prooving helpful for anyone. they also stated that it's possible some of their othe

Re: [Audiogames-reflector] A wonderful issue with Windows

2013-08-10 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: A wonderful issue with Windows Well, definitely think about asking, since you don't really want a lemon. Still, yes, a USB boot is also possible; you just need a Windows key and an ISO of the version you'll be installing.URL: http://forum.audiogames.net/viewtopic.php?pid=144124#p144124

Re: [Audiogames-reflector] Death Match

2013-08-10 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match ok. I'm sure my answer is some where in this thread.URL: http://forum.audiogames.net/viewtopic.php?pid=144125#p144125 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/c

[Audiogames-reflector] Spam

2013-08-10 Thread AudioGames.net Forum — Site and forum feedback: Sebby
Spam Can we improve the signup process to include a simple Q&A test, or an email confirmation loop?  It seems pretty clear that our spammy friends are only spamming because they can automate most of it.  We should chuck in a speed bump.  And yes, we're doing all right now, and no, no solution is

Re: [Audiogames-reflector] Spam

2013-08-10 Thread AudioGames.net Forum — Site and forum feedback: arqmeister
Re: Spam I don't think it's that big of an issue in practice. Personally, i usually catch a few when they show up and delete the posts and ban the bot. It only takes a few minutes. Sure, some bots get post happy, but i don't see it as a pain really. I could be the minority though lol.URL: http:/

Re: [Audiogames-reflector] Spam

2013-08-10 Thread AudioGames.net Forum — Site and forum feedback: Sebby
Re: Spam Fair enough. I suppose, as long as most of us visit all threads combined, eventually they will be found, and bans are retroactive. On the other hand it can often totally mess up the thread ordering even if they're cleaned up, especially if you don't refresh until you've finished checkin

Re: [Audiogames-reflector] Adventure At C:

2013-08-10 Thread AudioGames.net Forum — New releases room: Omar Alvarado
Re: Adventure At C: hi all!I've made a new stage.https://dl.dropboxusercontent.com/u/954 … sStage.stgCan you survive it?Let me know how it goes!URL: http://forum.audiogames.net/viewtopic.php?pid=144129#p144129 ___ Audiogames-reflector mailing list Audi

Re: [Audiogames-reflector] major android problem, any help?

2013-08-10 Thread AudioGames.net Forum — Off-topic room: bradp
Re: major android problem, any help? figured it out, turns out i didnt have who the message was to, thought i did thoughURL: http://forum.audiogames.net/viewtopic.php?pid=144130#p144130 ___ Audiogames-reflector mailing list Audiogames-reflector@sabaha

Re: [Audiogames-reflector] Domain of heroes

2013-08-10 Thread AudioGames.net Forum — New releases room: Orin
Re: Domain of heroes Hi all,So I was talking in chat, and remembered a few things. The all-to important /goto command. Type /goto in chat to just instantly go there. Also, go to options near the top and enable the QuestPlaceLinks plugin there by checking it's checkbox, then refresh the page. Th

Re: [Audiogames-reflector] EmpireMud accessibility?

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: EmpireMud accessibility? Nice!  Do let us know if you ever hear anything more on the subject.URL: http://forum.audiogames.net/viewtopic.php?pid=144132#p144132 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: [Audiogames-reflector] Death Match

2013-08-10 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match To answer your question, yes, the old version of dm 1 was deporcated in faver of a new 2d approach which has a consepte demo on this forum. I deporcated the older version because the version didn't quite reach what I was intending the game to be. Originaly I did start out it in 2

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-10 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: DECtalk for NVDA without GWDEC32.exe is here! I'm glad that all of you enjoy this.thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=144134#p144134 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://s

Re: [Audiogames-reflector] we're searching for programers for alien invaders

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: tward
Re: we're searching for programers for alien invaders Mike, while I may or may not be interested in such a project you haven't said what language this game will be written in, what tools will be required, or what platforms you intend to support. Also a basic outline of the game project would be

Re: [Audiogames-reflector] A wonderful issue with Windows

2013-08-10 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: A wonderful issue with Windows A wonderful issue ? yes, it's worthwile to try booting from a usb stickURL: http://forum.audiogames.net/viewtopic.php?pid=144136#p144136 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

[Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: brad
How do you get past a level in Shadow rine? hi.I've been playing shadow rine, which is an amazing game.I use the instant translate nvda ad don, which by the way is amazing if you can set it up rite.but I have one question. How do you get past the bat in the game?it's hard to hear the pits to jum

Re: [Audiogames-reflector] Death Match

2013-08-10 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match It does and can you make the infeckted more tuffer to battle?URL: http://forum.audiogames.net/viewtopic.php?pid=144138#p144138 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucuko

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-10 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: DECtalk for NVDA without GWDEC32.exe is here! [[wow]]! this is just great!on the sidelines, is there any way to get/make such a dectalk driver for JAWS?URL: http://forum.audiogames.net/viewtopic.php?pid=144139#p144139 ___ Audiogames-reflector mail

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-10 Thread AudioGames.net Forum — New releases room: Truth
Re: Swamp, zombie fps by Aprone Aprone's This in turn how it happens, I definitely did not do anything. I blocked again. This is the third time I have blocked it for no reason, as if this blockade is a time limit. To a certain time it is necessary to unclear players blockade. I hope you can chec

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-10 Thread AudioGames.net Forum — New releases room: lvj
Re: Swamp, zombie fps by Aprone Aprone, I am very sorry I was banned from swamp. last night I have joied a 35 mission. It seems to be wrong.URL: http://forum.audiogames.net/viewtopic.php?pid=144141#p144141 ___ Audiogames-reflector mailing list Audioga

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: brad
Re: How do you get past a level in Shadow rine? Hi.I beat the bat. hard work it was  to. hahahah I've never had a game give me sutch a rush as this one does.I've beaten the Bat before but then, I didn't know about instant translate. I can't remember what to do after that.I'm outside with a door

Re: [Audiogames-reflector] Death Match

2013-08-10 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match They should be tuff in the dm 1 2d consepte demo. Have you tryed that.URL: http://forum.audiogames.net/viewtopic.php?pid=144143#p144143 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahatt

Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-10 Thread AudioGames.net Forum — General Game Discussion: articuno
Re: if your an audiogames fan, read this Hey Luke, would you mind trying to come up with a piece of music for the intro. Kind of slow at first, but then it speeds up. Suspensefull and tense if you don't mind. No flute this time.  Anyway, been trying to get more voice actors. People, I need them!

Re: [Audiogames-reflector] A wonderful issue with Windows

2013-08-10 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: A wonderful issue with Windows You need to assign ownership and all permissions on the entire directory and all subdirectories to yourself.  This is something that I always look up when i need it-since it's 1 AM here, I'm not going to do so for you.  Windows thinks that they're important sys

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-10 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Swamp, zombie fps by Aprone Three in a row? And one is Flyby Chow? Is our pet e-thug back?Did the attacker go after the Chinese players last time, or was it limited to the high-profile English-speaking players?URL: http://forum.audiogames.net/viewtopic.php?pid=144146#p144146 ___

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