Re: How to beat Blast Chamber?

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector
Re: How to beat Blast Chamber? When you hear the beeping sonar while jumping, shoot him.URL: http://forum.audiogames.net/viewtopic.php?pid=178753#p178753 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: King of dragon pass updates!

2014-06-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: King of dragon pass updates! Well the major reason I did heroquests so quickly one after another was because my previous game ended when I wasn't able to complete the Orlanth and aroka quest in time to get the ring. sinse you have only 10 years to do three quests, it actually seems that wait

Re: android, talkback, keyboard question

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Deng via Audiogames-reflector
Re: android, talkback, keyboard question I actually have a Nexus 7 2013, plus a Bluetooth keyboard case for it. Bluetooth keyboards do work with Android and TB, but its not as intuitive as iOS. What I mean by that is: you can type with it, somewhat navigate the home screens, open apps with it, a

Re: samsung accessibility?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector
Re: samsung accessibility? and while we're at it, do any of you use an LG phone? how accessible is it?come to think of it, I'm considering changing the topic title and making this a listing of all the accessible droids out there. it might help reduce the confution of the blind buyer what do you

Greetings, posting again

2014-06-28 Thread AudioGames . net Forum — Off-topic room : sid512 via Audiogames-reflector
Greetings, posting again hi fokes,this is me, sid, posting again on the audiogames.net forum. as most of the members here might know who i am, but for those who don't know me, i'm an ordinary forum member since november 2010 and participated throughout various discussions here on the forum in pa

Re: Have you ever wanted to play the tank minigame from wii play?

2014-06-28 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: Have you ever wanted to play the tank minigame from wii play? where is that sound library? what do I have to search on google?URL: http://forum.audiogames.net/viewtopic.php?pid=178748#p178748 ___ Audiogames-reflector mailing list Audiogames-reflec

Re: sacred citadel

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: sacred citadel hi atlan, thanks for the explanation for jumping the shield.now I am stuck again. I must struggle with that bonzo monster.how to beat it? it always launches a kick or something like that, and I also get hit by the enemy when fighting it.URL: http://forum.audiogames.net/viewtop

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-06-28 Thread AudioGames . net Forum — New releases room : Omar Alvarado via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter This may or may not be the latest one, but here you go.https://dl.dropboxusercontent.com/u/954 … 281%29.exeIt's still uploading, so it may take some time before you have a working link.Hope this helps.Link provided again.https://dl.dro

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-06-28 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi,Is the link in the first post fixed? I've been trying to update the game for some time, but it just sits there and does nothing, so I would really like to download the latest version, if possible. Thanks.URL: http://forum.audiogames

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-06-28 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi,Is the link in the first post fixed? I've been trying to update the game for some time, but it just sits there and does nothing, so I would really like to download the latest version, if possible. Thanks.URL: http://forum.audiogames

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-06-28 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi,Is the link in the first post fixed? I've been trying to update the game for some time, but it just sits there and does nothing, so I would really like to download the latest version, if possible. Thanks.URL: http://forum.audiogames

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-06-28 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi,Is the link in the first post fixed? I've been trying to update the game for some time, but it just sits there and does nothing, so I would really like to download the latest version, if possible. Thanks.URL: http://forum.audiogames

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-06-28 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi,Is the link in the first post fixed? I've been trying to update the game for some time, but it just sits there and does nothing, so I would really like to download the latest version, if possible. Thanks.URL: http://forum.audiogames

Countermeasures 3 Released Next Month

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Countermeasures 3 Released Next Month For those who are keeping track, Countermeasures from Big Finish series 3 is released in July, with series 4 to be released in July of next year, and both are available for preorder.Having just listened to series 1 and 2 again, I can't wait! I'm chomping at

Re: teenage mutant ninja turtles: out of the shadows, is it playable?

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : turtlepower17 via Audiogames-reflector
Re: teenage mutant ninja turtles: out of the shadows, is it playable? Highly doubtful, but you never know, I suppose.URL: http://forum.audiogames.net/viewtopic.php?pid=178743#p178743 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatti

Re: abandonware central

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : turtlepower17 via Audiogames-reflector
Re: abandonware central Did someone say audio Paperboy? If this exists, I definitely want to check it out.URL: http://forum.audiogames.net/viewtopic.php?pid=178742#p178742 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

How to beat Blast Chamber?

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : turtlepower17 via Audiogames-reflector
How to beat Blast Chamber? Hi all,So, believe it or not, I am just now getting into Pipe 2 Blast Chamber. I've been enjoying it immensely. I've been able to beat the game a few times on easy and normal difficulties, at least as far as disabling the bomb is concerned. in fact, disabling the bomb

Re: Apple's Getting A Clue!

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Apple's Getting A Clue! OK, I just tested. If you ask VoiceOver to read individual glyphs, it just uses the standard nomenclature from the Unicode Consortium, i.e. freely available tables. So if you're saying that Windows screen readers can't do even that yet ...Now, granted that this does n

Re: Goodbye Windows XP, i still get nistalgic over you.

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Goodbye Windows XP, i still get nistalgic over you. Each to his own, I guess. I just think there was once a time when Apple genuinely tried to cater to everybody, including the minor level geeks. Now you can't even view the plain text of a multipart email, monitor your base stations using SN

Re: OBS (Open Broadcaster Software) Help needed

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector
Re: OBS (Open Broadcaster Software) Help needed Ammericandad, try to set it to stream to output. It is what I did to make it work, since I didn't activated the real time streamming feature in my youtube channel yet.If I got it right, you are having problems when you ask it to record something ri

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-06-28 Thread AudioGames . net Forum — New releases room : Omar Alvarado via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Ok. This is getting quite weird.Can you tell us what the 1 key, on the number row, does while in game?URL: http://forum.audiogames.net/viewtopic.php?pid=178737#p178737 ___ Audiogames-reflect

Re: OBS (Open Broadcaster Software) Help needed

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector
Re: OBS (Open Broadcaster Software) Help needed I'm having a different issue. I tried to stream some gameplay of traiders of known space for a review, but I have no way of getting the "streem key" or whatever it needs, even though I'm streaming to youtube. What should I do? I'm threatening to dr

Re: abandonware central

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector
Re: abandonware central maybe one of the Linux users could create one themselves using the apatchi webserver. (this is the same server tiflos-jugo uses.)URL: http://forum.audiogames.net/viewtopic.php?pid=178735#p178735 ___ Audiogames-reflector mailing

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-28 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) @pitermach: An app would be great! You'll need most files included in the archive, except the user folder which must not exist with the app: the game will create the user folder in the user's home folder.The speed setting was only present with SAPI 5. I

Re: Swamp, zombie fps by Aprone

2014-06-28 Thread AudioGames . net Forum — New releases room : bestrooney via Audiogames-reflector
Re: Swamp, zombie fps by Aprone There's no loot up there, my character slowed down for no reason after I made him run awhile, there's no way to get inside sub1. lolURL: http://forum.audiogames.net/viewtopic.php?pid=178733#p178733 ___ Audiogames-reflec

Re: GLTech Studio's first release is finally here! Town of Peril!

2014-06-28 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector
Re: GLTech Studio's first release is finally here! Town of Peril! Okay, just as a Suggestion: it could be made optional to Play a Agent for example, or a Terrorist. This way you could have different missions and objectives for each. But a Terrorist only is cool, too.URL: http://forum.audiogames.

Re: GLTech Studio's first release is finally here! Town of Peril!

2014-06-28 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector
Re: GLTech Studio's first release is finally here! Town of Peril! Okay, just as a Suggestion: it could be made optional to Play a Agent for example, or a Terrorist. This way you could have different missions and objectives for each.URL: http://forum.audiogames.net/viewtopic.php?pid=178732#p17873

Re: Swamp, zombie fps by Aprone

2014-06-28 Thread AudioGames . net Forum — New releases room : bestrooney via Audiogames-reflector
Re: Swamp, zombie fps by Aprone JimJ is stuck again at the same spot. I pressed enter in the elevator to go up, nothing happened, it said connection interupted, and I had to log back out and in, and I'm right back at the outside of the second floor of sub 1.URL: http://forum.audiogames.net/viewt

Re: Swamp, zombie fps by Aprone

2014-06-28 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Bestrooney, what character is stuck?URL: http://forum.audiogames.net/viewtopic.php?pid=178730#p178730 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: I have a deep desire to build higher quality games for blind people.

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: I have a deep desire to build higher quality games for blind people. It's also curious that you say "Put down Mario" and aim for PS2-era MK quality. We kinda have to reach Mario quality first. And we're only sorta-kinda there. We're basically at 1990 in game quality, at the latest; it's just

Re: Jailbreak apps and questions

2014-06-28 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector
Re: Jailbreak apps and questions It sounds like you've set it up right, so the problem is probably in the theme. I personally avoid Winterboard since themes and such are rarely updated once they're released and they are always changing.It sounds like the alex UI tweak hasn't been updated to supp

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-28 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) All right, I finally got it to work. Yay!Now, I could just stop here and just play the game, but I'd like to help with compilation. I ran py2applet --make-setup soundrts.py and then built an app out of the setup file it came up with. The resulting app d

Re: Swamp, zombie fps by Aprone

2014-06-28 Thread AudioGames . net Forum — New releases room : bestrooney via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hey guys, I'm stuck outside the second floor of the sub 1 hospital. The elevator did nothing when I pressed enter, and I got spawned outside the building somehow. I'm logging off and back in, using the /stuck command, and nothing's happening. Can I be moved by Apr

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-28 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) All right, I finally got it to work. Yay!Now, I could just stop here and just play the game, but I'd like to help with compilation. I ran py2applet --make-setup soundest.py and then built an app out of the setup file it came up with. The resulting app d

Re: I have a deep desire to build higher quality games for blind people.

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: I have a deep desire to build higher quality games for blind people. Devin... I can't speak to google translate since that isn't all I have to rely on... but many people I know play the game, don't know any Japanese at all and can understand substancially more than just a vague outline of th

Re: iStartup Sound problem

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: iStartup Sound problem Hi.Thanks for Bootsounds.It was really easy to get set up and it had the XP sound already pre-defined.Thanks again.Not sure if I should do this, but I'm going to change the subject of this topic because well, I want to know more about jailbreak tweaks and may have more

Re: Goodbye Windows XP, i still get nistalgic over you.

2014-06-28 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector
Re: Goodbye Windows XP, i still get nistalgic over you. I don’t see that. Mac is still as powerful as its ever been, to me. I have Windows XP virtualized, and use it for Miranda IM and all the other apps whose developers haven’t seen the need to port the apps to Mac yet.URL: http://forum.audioga

Re: Apple's Getting A Clue!

2014-06-28 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector
Re: Apple's Getting A Clue! It really is. All those emoji *everyone* is using,no luck with NVDA, Jaws, and I doubt Window-eyes has updated its unicode support for it either. Yep, $1000 and you can’t interact fully with your friends on Facebook. Now I will say that Microsoft Speech platform voice

Re: blindfold racer, new game for ios.

2014-06-28 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector
Re: blindfold racer, new game for ios. I honestly don’t like the game. I mean, I guess its because I’m not exactly a kid, but uh, it said in the description that a teenager was playing it, and she “couldn’t wait to play against her sighted friends.” There is no multiplayer, and even though you c

Re: iStartup Sound problem

2014-06-28 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector
Re: iStartup Sound problem Greetings @ChrisRather than using iStartup sound, I'd recommend trying Bootsound. I can confirm this works on my 5S; and like iStartup sound, it allows you to choose the sound you want to use. The default is the OSX boot.URL: http://forum.audiogames.net/viewtopic.php?p

Re: I have a deep desire to build higher quality games for blind people.

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : bladestorm360 via Audiogames-reflector
Re: I have a deep desire to build higher quality games for blind people. Firstly, I have far more than a vague idea about the story when I play japanese games. I've beaten them all and have translated the story very accurately for every one of them, with almost no knowledge of the language. I've

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-06-28 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Yep, I hear equals when I press the key. Furthermore the backslash key is also really the backslash key, even though it acts like what right bracket is supposed to do from reading the release notes, and the right bracket really does wh

Re: I have a deep desire to build higher quality games for blind people.

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector
Re: I have a deep desire to build higher quality games for blind people. To further add to the message, I’ve played almost all mortal combat titles, and believe we have quite a long way to go. Mortal combat deadly alliance and deception had like, 3 modes of gameplay, fighting, adventure, and eve

Re: abandonware central

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: abandonware central I am working on that. I can't seem to get the microsoft media audio components package I uploaded to work on it. And you can do that. @Adel That would be nice if you could do that, though I'm a member of tiflo-juegos so I'll see if I have that in our folder.URL: http://fo

Re: samsung accessibility?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: samsung accessibility? Nope, not all of them. Some of them are just the samsung tts. I found this out on my friend's galaxy note 3 phone running android 4.3.1. And it was so robotic!URL: http://forum.audiogames.net/viewtopic.php?pid=178715#p178715 ___

Re: Any radio streams which comment every football match of the world cup?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : paddy via Audiogames-reflector
Re: Any radio streams which comment every football match of the world cup? Well, at least it works for me. The only thing I actually dislike a little is that the comments, when listening to the stream are a little later, when watching the game with others on TV. As already mentioned, the Germans

Re: King of dragon pass updates!

2014-06-28 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector
Re: King of dragon pass updates! Congratulations. Yes, money does make the world go round, or in this case solve a lot of problems. It also makes other clans jealous of you, however. Still, well done.I can say that doing hero quests in consecutive years is a bad idea long term. You might be abl

Re: I have a deep desire to build higher quality games for blind people.

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector
Re: I have a deep desire to build higher quality games for blind people. Hi, I’d gladly buy a game from iTunes if it was for the mac. I did buy silver dollar, but it turned out to be just another “press space when a sound is in the center of you’re ears and press them arrow key things when you h

Re: I have a deep desire to build higher quality games for blind people.

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : bladestorm360 via Audiogames-reflector
Re: I have a deep desire to build higher quality games for blind people. GameDev, here's a blow by blow account of the audio clip that AssaultFreak posted.The recording starts with the game already on the title screen, and he loads up his save with an option from the menu, which accounts for the

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-28 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) Integrating the elementals in other races would be interesting, although I still wouldn't want the elementals with the same stats as they are right now, because the races that have the elementals will be very heavily dependent on them. Perhaps add spell

Re: King of dragon pass updates!

2014-06-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: King of dragon pass updates! Well I did it! The dark tower clan became rulers of their tribe, and in 2365 won the ten year ring after completing three heroquests. I'm actually a little sorry my Iphone doesn't like my mail server sinse it'd be nice to post my trib'es saga as some quite intere

Re: How many people have access to Flash?

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : bladestorm360 via Audiogames-reflector
Re: How many people have access to Flash? That's how the blind swordsman works. Well, more like once you get the focus on the object, it's now self-voicing. Though if you can get it into focus, labelled controls work well too.Sebby, I don't personally own a mac. My wife owns one, but as of yet I

Re: How many people have access to Flash?

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: How many people have access to Flash? All you really need is for a flash object to take the focus, right? From that point, it could be self-voicing, capture keyboard commands, etc. The only danger would be reading text or using specific on-screen controls. Am I understanding correctly?URL: h

Re: web hosting recommendations?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Omar Alvarado via Audiogames-reflector
Re: web hosting recommendations? Hm.I just got a mention from giganet web hosting company on twitter.Anyone had any luck with them? They seem pretty good for what I'm looking for. I don't know if its too good to be true or something.URL: http://forum.audiogames.net/viewtopic.php?pid=178706#p1787

Re: How many people have access to Flash?

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector
Re: How many people have access to Flash? @bladestorm360: you must not be a long-time OS X user yet. Of course Apple knows stuff I don't, it's just that given the complete lack of interest that they've shown for anything that is not their own in the past, the chances of Flash accessibility have

Re: How many people have access to Flash?

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector
Re: How many people have access to Flash? @bladestorm360: you must not be an long-time OS X user yet. Of course Apple knows stuff I don't, it's just that given the complete lack of interest that they've shown for anything that is not their own in the past, the chances of Flash accessibility have

Re: Japanese Games in the Database

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Japanese Games in the Database Boy this is really frustrating... I still wish I could access Morokuma's site. lol I didn't use to have this problem... and I wish his sounds were a little more updated too for the menu-driven rpgs. Music is awesome though.URL: http://forum.audiogames.net/viewt

Re: accessible password collectors?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Omar Alvarado via Audiogames-reflector
Re: accessible password collectors? firefox does have autocomplete of its own. But as some would know it has its own issues...I've personally yet to try the auto typer thing, I should get to that one of these days though.URL: http://forum.audiogames.net/viewtopic.php?pid=178703#p178703

Re: web hosting recommendations?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: web hosting recommendations? Linode just moved to hourly billing, and they're as honest-to-goodness as it gets. But of course there are also the usual suspects, like Rackspace and (obviously) Amazon EC2, too. EC2 does require quite a learning curve, though, so I only recommend it if you're b

Re: A Voiceover apple script to speak the Disc info

2014-06-28 Thread AudioGames . net Forum — Off-topic room : audioracer via Audiogames-reflector
Re: A Voiceover apple script to speak the Disc info Sorry for the double post here. But The spaces you see at the beginning of the lines of code are tabs. Each tab character equals four spaces. So has anyone gotten this thing to work yet?URL: http://forum.audiogames.net/viewtopic.php?pid=178701#

Re: How many people have access to Flash?

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : bladestorm360 via Audiogames-reflector
Re: How many people have access to Flash? Macs became pretty popular in the blind community after VoiceOver was created. iOS devices are also very popular. The one thing to be careful with if you're developing for iOS is Canvas. As of right now, I don't think there are any Canvas apps that work

Re: web hosting recommendations?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector
Re: web hosting recommendations? Nope, it's not a computer backup.  I've had the Kaldobsky website up for like 15-16 years, and I basically never bother to delete anything I ever upload to it.  Back in the days before dropbox (and other such services), being able to upload files to my own web sp

Re: web hosting recommendations?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector
Re: web hosting recommendations? At AproneDo you use Yahoo as a backup for your computer? LOL Because most web providers would kill you if you had more than 20 gigs and aren't on a VPN or dedicated host.URL: http://forum.audiogames.net/viewtopic.php?pid=178698#p178698 __

Re: web hosting recommendations?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector
Re: web hosting recommendations? Is there a good intro to DNS and a super cheep or free VPS that one can mess around with?URL: http://forum.audiogames.net/viewtopic.php?pid=178697#p178697 ___ Audiogames-reflector mailing list Audiogames-reflector@saba

Re: accessible password collectors?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector
Re: accessible password collectors? At Omer,The problem was you can't create a group while over a group. I need to add another entry to level 0 before I can add another group. Then I can go into the edit window of the entry and change the group through that.Do you know if there is a firefox addo

Re: accessible password collectors?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: accessible password collectors? It's the old adage about not putting all your eggs in one basket. That's the counterargument. Someone, I think it was Bruce Schneier, argued that the best passwords should be written down and kept in your wallet. But you're right, in the ideal world you could

Re: accessible password collectors?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector
Re: accessible password collectors? I guess it comes down to what you think is more secure, your similar passwords on all your websites or the heavily encrypted file on your computer.IMO the encrypted file is better because as it is, I need to write down hints in a word document to remember each

android, talkback, keyboard question

2014-06-28 Thread AudioGames . net Forum — Off-topic room : arqmeister via Audiogames-reflector
android, talkback, keyboard question Hey guys. I think i may have asked this a long time agoe, but i can't remember what the general answer was. Does talkback work with a bluetooth or external keyboard? Google doesn't really yield much information on the question, so i figured i'd ask here. I'm

android, talkback, keyboard question

2014-06-28 Thread AudioGames . net Forum — Off-topic room : arqmeister via Audiogames-reflector
android, talkback, keyboard question Hey guys. I think i may have asked this a long time agoe, but i can't remember what the general answer was. Does talkback with with a bluetooth or external keyboard? Google doesn't really yield much information on the question, so i figured i'd ask here. I'm

Re: accessible password collectors?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Omar Alvarado via Audiogames-reflector
Re: accessible password collectors? Yes, it runs on windows.To the problem with groups, I really don't understand. I have several groups at level0, that default to being closed when I start the program.Something that helps since I don't know if you can create a group within a group, is to comple

Re: web hosting recommendations?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector
Re: web hosting recommendations? CAE Jones is correct (Deja'vu?).  I run Swamp and Castaways from a computer in my basement, but my actual website is hosted through yahoo small business.  Years ago I went with a few web hosting places, and Yahoo was the one I was happiest with.  Things change ov

Re: I have a deep desire to build higher quality games for blind people.

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: I have a deep desire to build higher quality games for blind people. Roger that assault_freak.  After re-reading I think you may be right about what he meant.URL: http://forum.audiogames.net/viewtopic.php?pid=178690#p178690 ___ Audiogames-reflecto

Re: web hosting recommendations?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : arqmeister via Audiogames-reflector
Re: web hosting recommendations? The idea of a vps really boggles my brain. Can you control one through windows, or do you need linux? I wonder what is one of the better VPS providers, as using one for a file server might be an option for me personally.URL: http://forum.audiogames.net/viewtopic.

Re: I have a deep desire to build higher quality games for blind people.

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: I have a deep desire to build higher quality games for blind people. Aprone... I think bladestorm was refering more to a business as one that was specifically dedicated to making games such as capcom, Namko, blizard, etc. But I see what you mean about the fact that whether you have a license

Re: How many people have access to Flash?

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : GameDev via Audiogames-reflector
Re: How many people have access to Flash? Problem is I am a native Apple developer, and very few people have Macs here. HTML might be an option.URL: http://forum.audiogames.net/viewtopic.php?pid=178687#p178687 ___ Audiogames-reflector mailing list Aud

Re: Swamp, zombie fps by Aprone

2014-06-28 Thread AudioGames . net Forum — New releases room : carlosM via Audiogames-reflector
Re: Swamp, zombie fps by Aprone welshweyr wrote:Aprone, I've found what I think is a bug; perhaps more of an oversight. When you capture a fort on sub 2 you are not returned to the safe zone you last saved in. You are returned to the destroyed SZ on sub 2. This is a very terminal place to find y

Re: is coding in python easy? just interested

2014-06-28 Thread AudioGames . net Forum — Development room : guilevi via Audiogames-reflector
Re: is coding in python easy? just interested To be honest I've noticed many pygame games are very unstable and have huge amounts of loading time on startup. I do have to say, though, that games like sound rts or soundmud have a ridiculously stable online gameplay which I've never seen anywhere

Re: web hosting recommendations?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: web hosting recommendations? Swamp uses a computer in Aprone's basement. I think he has Kaldobsky.com through Yahoo!, and handles forwarding connection requests through said site.The donations from 2011-2014 were mostly just enough to cover the costs of running the server (maintenance, elect

Re: Bgt and key customization

2014-06-28 Thread AudioGames . net Forum — Development room : CAE_Jones via Audiogames-reflector
Re: Bgt and key customization (Speaking of errors, I just noticed that I left off a closing brace at the end of that last example. )The only thing that really matters for customization is separating the input method from the commands. KeyC takes the key that was pressed, and tells you what comm

Re: sacred citadel

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector
Re: sacred citadel hiI m play pc versionhow I can turn of music?URL: http://forum.audiogames.net/viewtopic.php?pid=178682#p178682 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-

Re: How many people have access to Flash?

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector
Re: How many people have access to Flash? The problem is that there is no equivalent way to hook Flash into OS X's accessibility framework. The plugin infrastructure goes all the way back to Netscape's NPAPI, which essentially provides a platform-agnostic way to draw content into a defined area

Re: sacred citadel

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : Ruhan via Audiogames-reflector
Re: sacred citadel I have some questions:How I pick up the weapons on the ground?  How I change my weapon?I play in the keyboard.URL: http://forum.audiogames.net/viewtopic.php?pid=178680#p178680 ___ Audiogames-reflector mailing list Audiogames-reflect

Re: GLTech Studio's first release is finally here! Town of Peril!

2014-06-28 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector
Re: GLTech Studio's first release is finally here! Town of Peril! To be honest I think the idea of a terrorist would make more sense. More potential for stealth/assassination missions and such. I'm currently working on some bonus  NSSL's, and right now I'm having trouble with sounds, but I'm doi

Re: Have you ever wanted to play the tank minigame from wii play?

2014-06-28 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector
Re: Have you ever wanted to play the tank minigame from wii play? I got it from the Sound Ideas Turner Music LibraryURL: http://forum.audiogames.net/viewtopic.php?pid=178678#p178678 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Bgt and key customization

2014-06-28 Thread AudioGames . net Forum — Development room : guilevi via Audiogames-reflector
Re: Bgt and key customization Hey.Turns out I had missunderstood the bgt documentation and mixed two functions together. Using keys_pressed makes a lot more sense actually, although I do want to take a look at that class. Thanks CAE.URL: http://forum.audiogames.net/viewtopic.php?pid=178677#p1786

Re: I have a deep desire to build higher quality games for blind people.

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: I have a deep desire to build higher quality games for blind people. Bladestorm, I might not be thinking of the same thing, but I've registered my Kaldobsky LLC company as an official "software/hardware" business.  I think some of the other developers have done the same (or at least have giv

Re: I have a deep desire to build higher quality games for blind people.

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : bladestorm360 via Audiogames-reflector
Re: I have a deep desire to build higher quality games for blind people. Mainstream publishers have us beat by miles simply because their market is far larger than the audiogames market. I'd be surprised if we had more than 1 blind gamers, and they measure their sales in hundreds of thousand

where is captan dynamite full version?

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : kamochek via Audiogames-reflector
where is captan dynamite full version? hi.in november 14, 2011, captian dynamite has been released.it was a demo version.they said that in 2012 will be released a full version of it.so, where it is?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=178674#p178674 __

Re: How many people have access to Flash?

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : bladestorm360 via Audiogames-reflector
Re: How many people have access to Flash? Oh yeah, there are definitely better alternatives. Just that this language seems to be one of the easiest for people to develop in, so to me, it seems like a solid starting point. As it's becoming more accessible I don't really have a strong preference o

Re: old games and old versions of games, lets upload here.

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector
Re: old games and old versions of games, lets upload here. hithanks for the answer thomas. that was the point what had driven me off sendspace. but perhaps i should take a look at their prices and see if they're reasonable enough to buy a membership.but that has to wait till i get more time for

Re: VMWare ESXi

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: VMWare ESXi It's a bare-metal hypervisor. It is an operating system for virtualising other operating systems. Microsoft has HyperV, Linux has Xen or KVM, and VMWare has ESXi.Edit: very interesting to me is that VMWare supports OS X as a guest, as long as ESXi runs on Apple hosts. And I have

Re: accessible password collectors?

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: accessible password collectors? Does the password safe runs on windows?URL: http://forum.audiogames.net/viewtopic.php?pid=178671#p178671 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukog

Re: VMWare ESXi

2014-06-28 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: VMWare ESXi It's a bare-metal hypervisor. It is an operating system for virtualising other operating systems. Microsoft has HyperV, Linux has Xen or KVM, and VMWare has ESXi.URL: http://forum.audiogames.net/viewtopic.php?pid=178670#p178670 ___ Aud

Re: old games and old versions of games, lets upload here.

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector
Re: old games and old versions of games, lets upload here. @arqmeister: S3 and CloudFront can be done completely via command line, but somebody somewhere has to have invented a nice GUI on Windows for it by now. Ultimately, it's just an API, and once you know the API (it was designed for develop

Re: old games and old versions of games, lets upload here.

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector
Re: old games and old versions of games, lets upload here. @arqmeister: S3 and CloudFront can be done completely via command line, but somebody somewhere has to have invented a nice GUI on Windows for it by now. Ultimately, it's just an API, and once you know the API you have the means to use it

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-28 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) Hi.Yes, I'm agree with your notices about the elementals, the technicals and the savages. Unfortunately, I will be less present until september and it will more difficult for me to update the mod.So, these two months are ideal for reflection. Sometimes,

Re: Bgt and key customization

2014-06-28 Thread AudioGames . net Forum — Development room : CAE_Jones via Audiogames-reflector
Re: Bgt and key customization Yes.This makes more sense in java (key input in swing/awt is handled through a keyAdapter), but:int[] keys=keys_pressed(); for(uint i=0; i=0)&&(config_stepAgain, I just threw that together right now. It might contain errors. If you're to the point where you need thi

Re: screenreader landscape in 2014

2014-06-28 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector
Re: screenreader landscape in 2014 Well, as a software developer and engineer I rely quite a bit on two different screen readers. On Windows I primarily use NVDA, and for Linux I obviously use a fairly up to date release of Orca. Both screen readers tend to meet most of my day to day needs nicel

Re: old games and old versions of games, lets upload here.

2014-06-28 Thread AudioGames . net Forum — General Game Discussion : tward via Audiogames-reflector
Re: old games and old versions of games, lets upload here. Mike, if you want your files to remain on Sendspace beyond the 30 day limitation you must pay for a pro membership. Otherwise Sendspace begins deleting files that are not being downloaded to make room on their servers which makes sense.

Re: Swamp, zombie fps by Aprone

2014-06-28 Thread AudioGames . net Forum — New releases room : braillemaster via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Ok!Some short notes perhaps for improvement of the next update:WeaponpowerI am level 44 now and have noticed that 20 points to soost up my shotguns give a better result then doing the same with my R15.I better like the boost of this weapon in an earlier version wi

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