Re: The best accessible disassembler / debugger for reverse engineering

2020-08-15 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: The best accessible disassembler / debugger for reverse engineering Hello,technically, my goal is reverse engineering. Simply said, I want to be able to get a Jaws executable for example and modify it in such a way, that it will skip authorization and I will be able to use it without li

The best accessible disassembler / debugger for reverse engineering

2020-08-14 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
The best accessible disassembler / debugger for reverse engineering Hi folks,I will say directly, that I've never considered myself a lowlevel programmer and most likely never will. Highlevel structured architectures, which one uses as building blocks to create an impressive, sometimes almo

The best accessible disassembler / debugger for reverse engineering

2020-08-14 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
The best accessible disassembler / debugger for reverse engineering Hi folks,I will say directly, that I've never considered myself a lowlevel programmer and most likely never will. Highlevel structured architectures, which one uses as building blocks to create an impressive, sometimes almo

Re: first letter navigation in python

2020-08-09 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: first letter navigation in python Hello,this largely depends on graphical interface library you're using. Various frameworks distribute written text in various ways.You usually need to subscribe to some kind of text_entered event, but it's not a rule, as for example gtk sends transcribe

Re: first letter navigation in python

2020-08-09 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: first letter navigation in python Hello,this largely depends on graphical interface library you're using. Various frameworks distribute written text in various ways.You usually need to subscribe to some kind of text_entered event, but it's not a rule, as for example gtk sends transcribe

Re: Programming for android.

2020-08-09 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Programming for android. Hi there,@16: as I read it back now, I agree, that my formulation was kind of unfortunate. What i meaned was, that basic functions of VisualStudio are just wrappers around command line tools.By basic functions, I meaned the really inevitable things for developme

Re: Programming for android.

2020-08-07 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Programming for android. Hi there,@11: rofl, I spent good few ten seconds thinking about what to the heck is C number. Just for information, it's pronounced CSharp, often shortened to C# or CS.The primary difference between C# and Python are their respective natures. Python is a dynamic

Re: Programming for android.

2020-08-07 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Programming for android. Hi there,I personally recommend Xamarin forms. It's based on C#, which is not just very nice from syntactical point of view, but is also well tested and has decades of development behind it.That especially for beginner means lot of questions answered on sites li

Re: how does this work, and what do you recomend?

2020-06-28 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: how does this work, and what do you recomend? Hello,@15: as I said in my previous post, no, this problem is not purely theoretical.Especially not for beginners. Back in days, when I was beginning with neural networks, I've studied basic feedforward nns.Because I wanted to see, what's ha

Re: how does this work, and what do you recomend?

2020-06-27 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: how does this work, and what do you recomend? Hi folks,hmm, okay, I don't want to dictate you your posts guys, but might I just suggest, what about calming down and concentrating on the question?@1: As for the first question, on your place, I would make a change in type of message, that

Re: how does this work, and what do you recomend?

2020-06-27 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: how does this work, and what do you recomend? Hi folks,hmm, okay, I don't want to dictate you your posts guys, but might I just suggest, what about calming down and concentrating on the question?@1: As for the first question, on your place, I would make a change in type of message, that

Re: Can blind people uses Github and how to do that?

2020-06-22 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Can blind people uses Github and how to do that? Hi there,@23: absolutely, the exact thing was, as I reviewed it now, that Google maps was displaying how many calories would you burn if you walked the selected path, instead of travelled it by a car. Google wanted to motivate people to w

Re: Can blind people uses Github and how to do that?

2020-06-22 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Can blind people uses Github and how to do that? Hi there,@23: absolutely, the exact thing was, as I reviewed it now, that Google maps was displaying how many calories would you burn if you walked the selected path, instead of travelled it by a car. Google wanted to motivate people to w

Re: Can blind people uses Github and how to do that?

2020-06-21 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Can blind people uses Github and how to do that? Hi there,@9: rooofl, didn't hear about that yet.But main is offensive as well, it suggests one branch to be more valuable than others, what suggests that work in other branches is less important and because all of it is made by people, al

Re: What do you guys think of Pascal, in terms of accessibility and modern

2020-06-21 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: What do you guys think of Pascal, in terms of accessibility and modern Hello,@1: take my deepest condolences.1. Regarding accessibility no, as long as you use command line compiler, I don't know about ides.2. No, powered to 10. I would rather use bath script than Pascal, personal opinio

Re: What do you guys think of Pascal, in terms of accessibility and modern

2020-06-21 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: What do you guys think of Pascal, in terms of accessibility and modern Hello,@1: take my deepest condolences.1. Regarding accessibility no, as long as you use command line compiler, I don't know about ides.2. No, powered to 10. I would rather use bath script than Pascal, personal opinio

Re: asking for JAWS and talk back feedback for a html widget

2020-06-20 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: asking for JAWS and talk back feedback for a html widget Hi,to be more precise, yes, it's like this when tabbing through the page.When navigating by up and down arrow keys, the first checkbox is doubled, with one part named firstone without any type, and the secondone Firstone checkbox

Re: asking for JAWS and talk back feedback for a html widget

2020-06-20 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: asking for JAWS and talk back feedback for a html widget Hello,I don't have Windows currently to test it out with jaws, and for some reason, my phone doesn't want to load the page, but on Linux with orca, the checkboxes.. infact work, I am just not able to modify them.Interestingly, whe

Re: asking for JAWS and talk back feedback for a html widget

2020-06-20 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: asking for JAWS and talk back feedback for a html widget Hello,I don't have Windows currently to test it out with jaws, and for some reason, my phone doesn't want to load the page, but on Linux with orca, the checkboxes.. infact work, I am just not able to modify them.Interestingly, whe

Re: anyone else?

2020-06-09 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: anyone else? Hi there,@1: back in times, when I was a kid, I used to help my mom out with hanging clothes after buddling. Our washbox was at some distance from the hanger, where clothes were supposed to get dry.So it was quite helpful, when I was taking things out of the machine, prepar

Where to place program's files on Linux

2020-05-29 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Where to place program's files on Linux Hi folks,I have perhaps simple question for those of you on Linux. The thing is, I have developed an application. It's almost complete, and works just like expected, great.But now, I'm not sure, where should individual files of the app go on computer

Re: do you wreckon this has ever happened?

2020-05-26 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: do you wreckon this has ever happened? Hi there,@1: yes, it can definitely happen, not just in micro development. I wouldn't expect it in languages such as BGT, as their syntax is very simple, but in languages like C++, which are somewhat more complicated, it can happen.Though it's not

Accessible Rust gui framework

2020-04-29 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Accessible Rust gui framework Hi folks,as you may possibly know, I am a Rust fan, with this language being one of my primary languages.But along all Rust's amazing features, which would take a whole article to name, there is one thing I am quite worried about.That thing is Rust guis' access

Re: Dart

2020-04-29 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Dart Hi there,I had been learning Dart for some period, and I also considered it quite nice. Although I didn't really get to writing Android apps with Flutter, all my work staied primarily in Windows console, the syntax was nice.Honestly I would like Dart much more as a primary websites

Re: i build a music player and got some questions

2020-04-28 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: i build a music player and got some questions Hi,@13: well, may be I am somewhat outdated at this, but... Although I have tried some debuggers, I still think, that the bestone is simply right in my head.As I code, I have a mental image of the code in my head, which not just shows me cod

Re: i build a music player and got some questions

2020-04-26 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: i build a music player and got some questions Hi,@10: I have just replied to your pm. Although I'll repeat it here as well, so others can see, use "*.mp3" instead of ".mp3". Now you're basically selecting everything named .mp3, but you most likely want everything ending with .mp3, there

Re: i build a music player and got some questions

2020-04-26 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: i build a music player and got some questions Hi,@10: I have just replied to your pm. Although I'll repeat it here as well, so others can see, use "*.mp3" instead of ".mp3". Now you're basically selecting everything named .mp3, but you most likely want everything ending with .mp3, there

Re: i build a music player and got some questions

2020-04-11 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: i build a music player and got some questions Hi there,@6: the problem is, that he wanted to catch subdirectories as well. Thus just *.mp3 won't work, but the join function could be used to improve my code from yesterday.Something like this would be an ideal solution:import os.path impo

Re: i build a music player and got some questions

2020-04-11 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: i build a music player and got some questions Hi there,@6: the problem is, that he wanted to catch subdirectories as well. Thus just *.mp3 won't work, but the join function could be used to improve my code from yesterday.Something like this would be an ideal solution:import os.path impo

Re: i build a music player and got some questions

2020-04-10 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: i build a music player and got some questions Sorry for doubleposting, but I found this page, which could be quite helpful:https://www.geeksforgeeks.org/how-to-us … in-python/With this, you can simply do:import glob #... path=input("Enter the path with files") if path[-1]!="/" and pat

Re: i build a music player and got some questions

2020-04-10 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: i build a music player and got some questions Sorry for doubleposting, but I found this page, which could be quite helpful:https://www.geeksforgeeks.org/how-to-us … in-python/With this, you can simply do:import glob #... path=input("Enter the path with files") if path[-1]!="/" and pat

Re: i build a music player and got some questions

2020-04-10 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: i build a music player and got some questions Sorry for doubleposting, but I found this page, which could be quite helpful:https://www.geeksforgeeks.org/how-to-us … in-python/With this, you can simply do:import glob #... path=input("Enter the path with files") if path[-1]!="/" or path

Re: i build a music player and got some questions

2020-04-10 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: i build a music player and got some questions Sorry for doubleposting, but I found this page, which could be quite helpful:https://www.geeksforgeeks.org/how-to-us … in-python/With this, you can simply do:import glob #... path=input("Enter the path with files") if path[-1]!="/" or path

Re: i build a music player and got some questions

2020-04-10 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: i build a music player and got some questions Hi there,@1: You have somewhat mixed the syntax, this:[i for i in os.walk(path): if i.endswith(".mp3")]:is not possible, you can't open a block on list. Plus the : symbol before if is also problematic.Correctly, perhaps the shortest possible

Re: bgt, I nead a litil help

2020-04-05 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: bgt, I nead a litil help Hi there,well, I guess you wanted to set them a path, on which they would patrol from one end to another and back didn't you?It's quite logical that they freeze on one point. They have a x coordinate for example, which you're increasing by 1 until it crosses ran

Re: Accessible markdown Editor for Documentation

2020-03-27 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Accessible markdown Editor for Documentation Hi there,@1: as an editor, I personally like notepad. I don't need tons of useless features, that just slow down start of the app, so it's a perfect choice for me.Then I use Pandoc as already mentioned for the conversion.And if you choose Pan

Re: Accessible markdown Editor for Documentation

2020-03-27 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Accessible markdown Editor for Documentation Hi there,@1: as an editor, I personally like notepad. I don't need tons of useless features, that just slow down start of the editor, so it's a perfect choice for me.Then I use Pandoc as already mentioned for the conversion.And if you choose

Re: The most stable service to upload my first game on

2020-03-21 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: The most stable service to upload my first game on Hi there,@1: if you just want to make a website, where users could download your game, then search for a good hosting service.My website runs on endora.cz and I'm satisfied with their services. For about 10 euros per year, I get 3 gb of

Re: python check problem

2020-03-18 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: python check problem Hi,@5: you can debug Python in the same way like any other programming language. I personally prefer simple messageboxes and my own intuition over debuggers, but that's a personal choice, you can use any debugger or profiler you wish, that supports Python. Gdb is on

Re: python check problem

2020-03-18 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: python check problem Hi,@5: you can debug Python in the same way like any other programming language. I personally prefer simple messageboxes and my own intuition over debuggers, but that's a personal choice, you can use any debugger or profiler you wish, that supports Python. Gdb is on

Re: Web Development: Node JS, C# or PHP?

2020-03-18 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Web Development: Node JS, C# or PHP? Hi there,well, simply said, go with the language you like the most.For me personally, I like C#, for tons of benefits I have written many times on this forum, such as ability to make proper encapsulation (not all languages have that), nice properties

Re: C# game example?

2020-03-15 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: C# game example? @26: I don't have Dropbox, but I have uploaded it on Google drive:https://drive.google.com/open?id=1TLVZi … Hv70gsMWbgBest regardsRastislav URL: https://forum.audiogames.net/post/509020/#p509020 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: C# game example?

2020-03-15 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: C# game example? @25: Just a correction, it isn't the first but the second heading. Anyway, try to press right arrow few times to be surely on the link and then press enter. I don't have problems with it, using Chrome.Best regardsRastislav URL: https://forum.audiogames.net/post/509002/

Re: C# game example?

2020-03-15 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: C# game example? @23: Hmm, interesting, it worked yesterday, don't know why it doesn't start the download automatically now. Anyway, downloading is very simple, just click on the SampleGame.zip link, it's a part of the first heading.Best regardsRastislav URL: https://forum.audiogames.n

Re: C# game example?

2020-03-14 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: C# game example? @21: it seems the link got messed somehow, I have edited the post with a new link. It should work now.Best regardsRastislav URL: https://forum.audiogames.net/post/508871/#p508871 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: C# game example?

2020-03-14 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: C# game example? Hi there,@18: he will do so right now. After he discovers C#, he won't want anything else. @16: Here is a new link, temporary again. May be it would be good to upload the thing on a more stable place, if people find it useful:http://leteckaposta.co/file/352578638.1 … bc

Re: C# game example?

2020-03-14 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: C# game example? Hi there,@18: he will do so right now. After he discovers C#, he won't want anything else. @16: Here is a new link, temporary again. May be it would be good to upload the thing on a more stable place, if people find it useful:http://leteckaposta.co/file/352578638.1 … b8

Re: C#: abstract classes VS interfaces

2020-02-24 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: C#: abstract classes VS interfaces Hi there,speaking from conceptual point of view, you use abstract classes, when two classes share characteristics and work in similar way, whereas you use interfaces for two classes, which work differently, and you just need to use them in the same way

Re: C#: abstract classes VS interfaces

2020-02-24 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: C#: abstract classes VS interfaces Hi there,speaking from conceptual point of view, you use abstract classes, when two classes share characteristics and work in similar way, whereas you use interfaces for two classes, which work differently, and you just need to use them in the same way

Re: Is it absolutely necessary to know C/C++ on a great level?

2020-02-19 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Is it absolutely necessary to know C/C++ on a great level? Hi there,@Camlorn: when we already began the topic of getting work as a programmer, I would like to ask you, what are your experiences of working in sighted teams?I mean, contributing is probably easy, as things like git or svn

Re: Controllable maze generation?

2020-02-16 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? Hi,I have checked your code. Although I quite didn't get how some parts were supposed to work, what I don't see here is the random base tile pickup.I.e. when selecting a base tile to build a wall from, this selection should be random. Otherwise you could in

Re: Controllable maze generation?

2020-02-16 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? Hi,I have checked your code. Although I quite didn't get how some parts were supposed to work, what I don't see here is the random base tile pickup.I.e. when selecting a base tile to build a wall from, this selection should be random. Otherwise you could in

Re: Controllable maze generation?

2020-02-16 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? Hi,I have checked your code. Although I quite didn't get how some parts were supposed to work, what I don't see here is the random base tile pickup.I.e. when selecting a base tile to build a wall from, this selection should be random. Otherwise you could in

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? Nope. First problem is, that your upper basetile is touching the border wall, so it can generate an inpassable maze, the second reason is, that the grid should be of format:202000202not 202020202The reason is, that with the second form, you'd end up with so

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? @Amerikranian: yes, the distance from the border must be at least 1 tile i.e. empty tile and then the base tile.Your first matrix is correct, as the odd coordinates are free and you can use them for the game's purposes. To be exact, they are those marked by

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? @Alisson: yeah, I saw it, but I didn't reply as I already responded to your e-mail earlier, before I noticed that you sent me a pm. Did you receive it?Best regardsRastislav URL: https://forum.audiogames.net/post/501530/#p501530 -- Audiogames-reflector

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? Hi,@3: that's fine. As of the matrix, here is a 11 x 11 example of how it should work. 1 is a wall, 2 is a base tile, and 0 is an empty file.0110110110110110110110110111

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? Hi there,I have described one approach on this forum some time ago, check out:https://forum.audiogames.net/topic/3212 … plex-maps/post #6. It has all the properties you want - stable exits as well as the possibility to set corridors' height or the maze's co

Re: Accessible readable diagrams

2020-02-03 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Accessible readable diagrams Hi there,well, I actually don't work in IT area professionally yet, so there are perhaps more qualified people to answer this question, but from my knowledge, projects like Plant UML:https://plantuml.com/could be very helpful in this. I doubt there is a soft

Re: Accessible readable diagrams

2020-02-03 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Accessible readable diagrams Hi there,well, I actually don't work in IT area professionally yet, so there are perhaps more qualified people to answer this question, but from my knowledge, projects like Plant UML:https://plantuml.com/could be very helpful in this. I doubt there is a soft

Re: The program for playing audio files by the key

2020-01-20 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: The program for playing audio files by the key I can't really tell about libaudioverse, it worked on small games I made to test it, but on something bigger...I wouldn't be surprised though, its node system must be quite expensive to computation. From my tests, Bass is library with the b

Re: The program for playing audio files by the key

2020-01-20 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: The program for playing audio files by the key @1: regarding sound I can send you my wrapper for libaudioverse, which turns its node based system into bgt style Sound object, so you can use basically the same methods as you would in BGT, like play, play_wait, play_looped, stop, etc. on

Re: Sharp Speech: my sharp wrapper for Universal Speech

2020-01-19 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Sharp Speech: my sharp wrapper for Universal Speech Hi,did you manage to compile universalSpeech for 64-bit architecture?I have written a similar, although much simpler wrapper myself for BgtKit some time ago. But the problem was exactly that UniversalSpeech was a 32-bit dependency, so

Re: Sharp Speech: my sharp wrapper for Universal Speech

2020-01-19 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Sharp Speech: my sharp wrapper for Universal Speech Hi,did you manage to compile universalSpeech for 64-bit architecture?I have written a similar, although much simpler wrapper myself for BgtKit some time ago. But the problem was exactly that UniversalSpeech was a 32-bit dependency, so

Re: bgt, array for loop skips indexes

2020-01-18 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: bgt, array for loop skips indexes Hi,@3 is correct. I will just add, that you might also like to usecontinue;After decreasing your loop variable, in this case i. It's because after removing the item and dealing with the index, it makes no longer sense to run the loop's iteration aimed t

Re: bgt, array for loop skips indexes

2020-01-18 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: bgt, array for loop skips indexes hi,@3 is correct. I will just add, that you might also like to usecontinue;After decreasing your loop variable, in this case i. It's because after removing the item and dealing with the index, it makes no longer sense to run the loop's iteration aimed t

Re: Ergent help required with my python program

2020-01-15 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Ergent help required with my python program Sure. continue is a command similar to break, with one exception, that instead of breaking the loop completely, it only stops its current iteration and moves it to the nextone. If I didn't use continue there, after the else statement, program

Re: Ergent help required with my python program

2020-01-15 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Ergent help required with my python program Hi there,first of all, you have a bug in the code. if(w=="hot"): print("Oh now I wish I wasn't in this computer and could go out there and enjoy the heat!")You see?... Hot weather is not enjoyable!!! heh, just kidding, sorry for that.

Re: The creation of complex maps

2020-01-04 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: The creation of complex maps Hi,@14: why not, it's a matter of few lines in simple form.What is your programming language?Best regardsRastislav URL: https://forum.audiogames.net/post/490577/#p490577 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: accessible notebook software for blind and visually impaired?

2020-01-04 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: accessible notebook software for blind and visually impaired? Hi there,why not to use Colab directly? I have been using it for my deep learning projects quite intensively, and I had no problems.Or... Almost no problems, some controls were bit tricky from the beginning, but I've get used

Re: The creation of complex maps

2020-01-02 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: The creation of complex maps Hi,-@10: I do them by adding another type of region. In my map system for Eurofly, there are thus RegularRegions, those are just normal rectangles, and IrregularRegions, what can be any 2d area defined by 4 points.To verify, whether a point is in a Irregular

Re: Shooter with C#

2020-01-02 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# Hi,@22: Do you mean the project, or my previous post? In my project, I have used delegates, not lambdas, but because you need to understand former to get the latter, I will try to describe it shortly. May be it'll help other people as well.Delegates in C# are types on th

Re: Shooter with C#

2020-01-01 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# @20: The good thing on map objects, such as walls, surfaces, etc. is, that they're solid and quite regular, so you don't need to do any magic for collision detection on them.If we had a 2d map for example, every rectangular area consisting of tiles of one type, such as w

Re: The creation of complex maps

2020-01-01 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: The creation of complex maps Hi,hmm, am I onlyone here, who didn't play Manamon? Anyway, there are basically two things you need to  solve when coding maps in your game, those are map's internal representation and map's generation.The latter is irrelevant of course, if you make maps man

Re: The creation of complex maps

2020-01-01 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: The creation of complex maps Hi,hmm, am I onlyone here, who didn't play Manamon? Anyway, there are basically two things you need to  solve when coding maps in your game, those are map's internal representation and map's generation.The latter is irrelevant of course, if you make maps man

Re: Shooter with C#

2020-01-01 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# The problem I have with State is, that it doesn't correspond very well to certain game situations.For example, in Eurofly, there is a VirtualWindow named Cockpit, from which you can control the plane during flight. And it has several more subwindows, like chat, flight co

Re: Shooter with C#

2020-01-01 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# The problem I have with State is, that it doesn't correspond very well to certain game situations.For example, in Eurofly, there is a VirtualWindow named Cockpit, from which you can control the plane during flight. And it has several more subwindows, like chat, flight co

Re: Microsoft has open-sourced Windows Calculator

2020-01-01 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Microsoft has open-sourced Windows Calculator Hmm, interesting, I'm not experiencing the conversations lag myself, neither with Jaws nor Nvda. What happens from time to time is, that I press space on a conversation, that's my default way of activating buttons, and nothing happens. When

Re: Microsoft has open-sourced Windows Calculator

2020-01-01 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Microsoft has open-sourced Windows Calculator Hmm, interesting, I'm not experiencing the conversations lag myself, neither with Jaws nor Nvda. What happens from time to time is, that I press space on a conversation, that's my default way of activating buttons, and nothing happens. When

Re: Microsoft has open-sourced Windows Calculator

2020-01-01 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Microsoft has open-sourced Windows Calculator Hmm, interesting, I'm not experiencing the conversations lag myself, neither with Jaws nor Nvda. What happens from time to time is, that I press space on a conversation, that's my default way of activating buttons, and nothing happens. When

Re: Shooter with C#

2019-12-31 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# Well, as I said, you can see one approach in my sample game, it contains menu, game screen and pause screen.I have thought out this VirtualWindow based system myself, I wasn't using any gaming libraries before, but just recently, I have found out, that I wasn't alone who

Re: Microsoft has open-sourced Windows Calculator

2019-12-31 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Microsoft has open-sourced Windows Calculator For example I like Skipe as it is now, so that's perhaps opinion based, I prefer the united mode over split screen mode myself.I was just wondering, why did they prefer someone else's framework over their own, but this version isn't bad eith

Re: Microsoft has open-sourced Windows Calculator

2019-12-30 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Microsoft has open-sourced Windows Calculator Don't underestimate Microsoft. Even c++ can be slow for them, as we can see on Windows, so they needed to get their strongest weapons for such a complicated project. I was wondering as well, what is their choosing logics, when it comes to pr

Re: Where is the 5th argument?

2019-12-30 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Where is the 5th argument? Hi there,when you call a method on object in Python, like:john.say("Hello")it's automatically converted into form:Student.say(john, "Hello")assuming that john is an instance of class Student.The same thing goes for super(), which returns the parent class to ge

Re: Where is the 5th argument?

2019-12-30 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Where is the 5th argument? Hi there,when you call a method on object in Python, like:john.say("Hello")it's automatically converted into form:Student.say(john, "Hello")assuming that john is an instance of class Student.The same thing goes for super(), which returns the parent class to ge

Re: Shooter with C#

2019-12-23 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# Hi,it's a WPF app. WPF apps consist of classes for each window, which are event driven.What is Main method in a console app is MainWindow's constructor in WPF app, you can do some initialization there. You then just react to events, such as key presses, button presses et

Re: Is there a better Windows terminal?

2019-12-23 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Is there a better Windows terminal? Hi,Yeah, Windows's cmd is somewhat tricky to manage at first, but once you get it, it'll be a peace of cake. I had the same problems with the reverse process, getting used to Linux terminal after being used to Windows terminal, so it's not just case o

Re: Is there a better Windows terminal?

2019-12-23 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Is there a better Windows terminal? Hi,Yeah, Windows's cmd is somewhat tricky to manage at first, but once you get it, it'll be a peace of cake. I had the same problems with the reverse process, getting used to Linux terminal after being used to Windows terminal, so it's imo not just ca

Re: Shooter with C#

2019-12-23 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# To put it on an example, let's say we have a map like this:00111001110011100If you wanted to use a matrix approach, you'd need a matrix of size 5 x 5 to store each point's value. Assuming we've used int type, you'd need 5*5*4=25*4=100 bytes of memory to save this

Re: Shooter with C#

2019-12-23 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# Hi there,1. why not? Why yes? Basically, if your game doesn't contain graphics, then you most likely don't need a gaming library at all, you can develop using just WPF and some basic libraries, plus your game won't collide with Jaws in that case.2. You can do this in man

Re: Has anyone made anything like this?

2019-12-22 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Has anyone made anything like this? Hi there,well, perhaps some automated solutions exist, I'm not sure about this.I had a similar problem one time, with Android source code, which printed about 200 errors to terminal, because compiler didn't have a better idea than marking every line a

Re: The Internet Communication Engine (ICE) by 0C

2019-12-17 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: The Internet Communication Engine (ICE) by 0C Hmm, I tried the HelloWorld example and it seems quite interesting. I've been planning to do something similar with auto-marshalizable Rust enums, but this seems to be even better alternative.I'm just wondering, with all that functionality -

Re: Android coding and editors?

2019-12-01 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Android coding and editors? Hi,my vote for Xamarin, especially if you already know C#, you have an easy and very simple Android app development + all amazing stuff from C# such as LINQ, LinqToXml, Tasks, Timer, StreamReader & StreamWriter, subprocessing, class properties and events etc.

Re: Android coding and editors?

2019-12-01 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Android coding and editors? Hi,my vote for Xamarin, especially if you already know C#, you have an easy and very simple Android app development + all amazing stuff from C# such as LINQ, LinqToXml, Tasks, Timer, StreamReader & StreamWriter, subprocessing etc.I have tried Flutter some tim

Re: keyboard input in pygame extremely unreliable

2019-11-30 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: keyboard input in pygame extremely unreliable Hmm, I see. Then just ignore my note on the timing, that should be okay, but what I said about key presses still remains.I'm wondering, doesn't pygame has a built-in method to check for a key state directly? Gaming libraries usually have suc

Re: 2 python questions

2019-11-30 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: 2 python questions As to the second question, yes you can. The question isn't how to do it, but how to deal with the simple fact, that two things are going on at once - firstone being tracking stdin, second your script's work.I could give you few examples, how it could be done, but conc

Re: 2 python questions

2019-11-30 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: 2 python questions As to the second question, yes you can. The question isn't how to do it, but how to deal with the simple fact, that two things are going on at once - firstone being tracking stdin, second your script's work.I could give you a few examples, how it could be done, but co

Re: 2 python questions

2019-11-30 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: 2 python questions As to the second question, yes you can. The question isn't how to do it, but how to deal with the simple fact, that two things are going on at once - firstone being tracking stdin, second your script's work.I could give you a few examples, how it could be done, but co

Re: keyboard input in pygame extremely unreliable

2019-11-30 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: keyboard input in pygame extremely unreliable Oh yeah, sorry for doubleposting, but this is important.I have just actually read, what you wrote, and I guess you are handling events in a wrong way.Imagine them like e-mails coming to your inbox, notifying you about some changes, like key

Re: keyboard input in pygame extremely unreliable

2019-11-30 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: keyboard input in pygame extremely unreliable Hi,5 is too too much. time.sleep is taking its first parameter in seconds, not milliseconds, like bgt's wait.So time.sleep(0.005) is what you most likely want to do, or some other value around that, 0.01 should work fine as well.Including no

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