Design Strategy: Following Party.
Hi,SO in a lot of RPG games, you'll have a party, but when you're not out of combat, they'll just not be visible. I was wondering, would there be a possibility of having the other party members actually follow you around the maps. My mains worries are thus:
Design Strategy: Following Party.
Hi,SO in a lot of RPG games, you'll have a party, but when you're not out of combat, they'll just not be visible. I was wondering, would there be a possibility of having the other party members actually follow you around the maps. My mains worries are thus:
Re: Extended PEMDAS.
@9, that's actually a good point. So you're suggesting randomizing each seperately? Probably wouldn't be that big of a deal.
URL: https://forum.audiogames.net/post/619111/#p619111
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Extended PEMDAS.
This has been a thought in the back of my mind for quite a while: I see Discord bots for dice rolling and such that have the advanced dicerolling, but also support the entirety of PEMDAS. I've sat down and tried to do it a few times, but I'm imagining this would take some R
Increasing Typing Stability.
So I've always been able to type decently quickly, not astounding or anything, but still...Anyway, I've found that I miss letters a lot, especially without me noticing, which makes me look worse at English than I am. Are there any general tips anyone can give to
Increasing Typing Stability.
So I've always been able to type decently quickly, not astounding or anything, but still...Anyway, I've found that I miss letters a lot, especially without me noticing, which makes me look worse at English than I am. Are there any general tips anyone can give to
Re: Am I too stupid for programming?
It gets demoralizing, yes. There's really not much to help you becides remembering that there will always be someone or something better than you. it also boils down to the fact that you don't have to be ... smart ... to program, you need to be creative
Re: searching for developers
All I'm going to say on this matter is you're most likely not going to find very many developers here who are qualified to do something like this. A majority of them are 12-15, at least the active ones, who have no grasp of what networking is. I really think you
Re: Python: Usage for Joysticks and External Controllers?
Yeah, I've never liked Piglet. Optimally, I'd have rumble support as well.
URL: https://forum.audiogames.net/post/602777/#p602777
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Python: Usage for Joysticks and External Controllers?
Hello,I was curious how this might be done, so I looked up how to use joysticks with Pygame. What I was given was generally helpful, except it doesn't quite explain how to check what buttons or directions are being pressed. Any suggestio
Re: pytinyfd: an attempt to wrap tinyfiledialogs
How much replacement for Wx does it provide? Overall I can use Wx, I have to keep a cheatsheet or refer to the API constantly, and it's pretty flexible. What widgets would we have access to, and would they just be WX style. If so... what's th
Re: newbie in game developing
bhanuponguru wrote:@22 and @23no no, i know what is a box, but i din't thought it is a computer term tooi am just confused what box refer to. because in games we don't use rectangle, squares directly. so i am confused what box exactly refer to. enimy? bullet? p
Re: Atempting Github Pages with a Header/footer System... Help?
You know what? I'm tired. Leave me alone.
URL: https://forum.audiogames.net/post/597696/#p597696
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Re: Atempting Github Pages with a Header/footer System... Help?
Oh? The browser didn't correct it. Always glad to fix a long term spelling error.Also, @2, get that disgusting excuse for a language out of my topic.
URL: https://forum.audiogames.net/post/597680/#p597680
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Re: Atempting Github Pages with a Header/footer System... Help?
I atempted to make something that worked before I whent into anything big with Pages, I just wanted to see if I could do it. TBH, I have just about fifteen percent idea about how requesting data like that works. I'll look into
Re: Atempting Github Pages with a Header/footer System... Help?
Update: Even with removing _javascript_, I still recieve the error:Blocked loading mixed active content “http://cores.io/?https://brennandraves.github.io/footer.html”[Learn More]jquery-3.3.1.js:9600:9
URL: https://forum.audiog
Atempting Github Pages with a Header/footer System... Help?
So I started messing around with github pages, and I was like hey! It almost worked with a multilevel folder structure, so like... Let's try it here where all of the html will probably be in a single directory.So in each page I hav
Re: Earwax
Hello,So I understand how most of this works and would be able to make something that wasn't insanely complicated, but I'd really like to understand how the actual thing works, so that I can at least know what my library is using, and maybe even contribute code eventually. The ma
Re: Checking if a script is compiled or not in Python?
If you have something hinging on it, you can just have a flag for is_compiled that you switch when compiling. You still probably shouldn't have things be based on such things, but still.
URL: https://forum.audiogames.net/post/596095/#p
Re: ffmpeg environment variable incorrect path?
Lol, this... Nerd shit, is a pretty big deal in the CS field.
URL: https://forum.audiogames.net/post/595833/#p595833
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Re: Playing Footsteps?
@2's solution works. If you're 60 fps, which is 1/1000, which is 0.016 seconds, then maybe a good time to play would be 0.25 seconds. 0.25/0.016 = aprox. 15.625 Frames between step sound play.You could do that, or maybe, depending on how fast the actual movement ends
Re: Designing an Audio FPS
@Defender, I was using player more as entity, but yeah I see what you mean.
URL: https://forum.audiogames.net/post/595198/#p595198
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Re: Designing an Audio FPS
I mean... Why not just a system like where each player within a certain range of you, and or within your crosshairs plays a little blip blip sound or something, and the pitch of that or even just the type of sound playing denotes they're position relative to your
Re: Advent of Code, another way of practicing programming skills.
I did this, and the first 3 days took me only about 30-45 minutes, and I'm not to good at these. Apparently they get very difficult as you go on, so this should start to get really interesting.
URL: https://forum.audiogames.
Re: Designing an Audio FPS
Couple things. Defender, Swamp's graphics are just lines and small polygons, aren't they? Still enough to play, but definitely not nearly as much information as we get audibly.@52, say the magic word.This topic has been swamped with posts, mostly TitanOfWar, throw
Re: Designing an Audio FPS
@jimmy69, I disagree. I don't recall if he said that this would be a fully 3 dimentional game, but even if so, I don't think that you really need anything fancy. As long as you can tell up from down, you really don't need that much quality. Sure, it definitely hel
Re: Lucia - OpenSource AudioGame engine written in Python
Lucia indeed doesn't steal mainloop, but if you want to use any of it's UI Components, you'd have to rewrite them to not steal.
URL: https://forum.audiogames.net/post/593894/#p593894
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Re: Python: Confusion on the Way I Might Pull This List Comprehention Off
It's not that I'm flattening the inventory for the player visibility, I was just talking about how I thinking of flattening it temporarily for the searching. Either way, these definitely help.
URL: https://forum.audi
Re: Python: Confusion on the Way I Might Pull This List Comprehention Off
The order of items is unimportant. If at some point items need to be sorted, such as if I have a filterable Inventory Menu, there is another player method, sort_inventory, that handles that.The issue is not putting th
Re: Lucia - OpenSource AudioGame engine written in Python
It was kind of a while ago, but the whole discussion about multiple libraries in a specific field made me think of the following:Recently, I started looking into different development patterns, such as State, Entity Component Systems
Python: Confusion on the Way I Might Pull This List Comprehention Off
Hello,I was messing around with some RPG style code out of boredom. Many other questions will follow as I continue to make it.Anyway, I was coding an inventory type system. The inventory is lain out as follows:The invento
Re: what is the easyest programming language to learn as a beginner
Earwax is a might complicated for a complete novice. I'd recommend starting out with pygame tutorials or even Lucia. I wouldn't really recommend those until you've actually got a good grasp on Python basics, though, so foll
Re: what is the easyest programming language to learn as a beginner
Earwax is a might complicated for a complete novice. I'd recommend starting out with pygame tutorials or even Lucia. I wouldn't really recommend those until you've actually got a good grasp on Python baics, though, so follo
Re: Theoretics and Pseudocode: Sound Cues.
7, alright thanks. That's always been one of my main issues, I try to make things as comprehensable and elaborate as I can so that I don't need to come back later to add more things, but I've been trying to break myself of it lately.
URL: https://
Re: Theoretics and Pseudocode: Sound Cues.
5 reminded me. I'd like to start loading sounds into memory instead of streaming from disk, at least for things that don't have two many sounds. First of all, what's the recommended limit for when I should stop preloading and start streaming due to
Re: Theoretics and Pseudocode: Sound Cues.
So grab the fully untouched list with a crawl of some kind up front on loading, and then clone it for the cue, and anytime a cue runs out, we can just grab that specific sound from the list that I grabbed up front and random.shuffle?We're currently
Re: Theoretics and Pseudocode: Sound Cues.
So grab the filly untouched list with a crawl of some kind up front on loading, and then clone it for the cue, and anytime a cue runs out, we can just grab that specific sound from the list that I grabbed up front and random.shuffle?We're currently
Theoretics and Pseudocode: Sound Cues.
Hello,I'm planning on porting your ideas into Python, but I'll accept answers in any language, even pseudocode. I've noticed that in a lot of audiogames where we pull a random sound for, say, steps or gunshots, we sometimes play the exact same sound tw
An easy way to write Github Standard Commit Messages in Git.
Hello,So I recently came into the knowledge of what the Github's recommended commit message style is, which contains multiple lines. I've decided I really like that and would love to use it, but how? You can't paiste multiple line
Re: Codecademy and others
As you said, there's freecodecamp. There's also Hacker Rank for a metric ton of excersises, although I think they have some tutorials as well.
URL: https://forum.audiogames.net/post/586911/#p586911
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Re: Github: Changing Primary Email`
Thank you, I wasn't sure exactly how tight the Email-Account relationship was.
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Github: Changing Primary Email`
I wasn't quite sure if I should put this in Off Topic or here, but eventually decided on this one. Anyways, when I first made my Github account, I registered it under a throwaway email under the asumption that the email I was trying to use was taken, it's a w
Re: could someone make me a visitor counter?
Honestly, I wouldn't use Php for this, but I also don't use Php for anything, because it's disgusting and I hate it.I'd probably just use _javascript_ and send an HttpRequest to your server that says: "Yo, I gots a new visitor." and the server's
Re: Twisted an UI's?
@2, are you saying you wouldn't recommend Twisted for networking development? If so, which libraries would you recommend for Python? Are there any languages becides Python that I would have an easier/better time with networking?
URL: https://forum.audiogames.net/post/5
Re: file packer other than lucia's file packer
And becides, I haven't yet seen a license that puts a hard floor on your encryption of assets. Sure, they say don't redistribute them or whatever, but that falls under an unencrypted pack, just as long as they aren't entirely open for the user
Re: Audio formats with python gaming
I personally used oggs before when I realized that the size of the archive isn't all that important, especially when traded for such a compressed and low quality format, so I usually just stick with .wav. However, I'm not very experienced with much other
Re: file packer other than lucia's file packer
There's lot's of crypto librarys for Python, pycrypttotemx, zip, etc. As 2 said, there's not a lot of point in actually incrypting them, but if you need to pack them for legal reasons or just cause it makes you feel better, you can always just
Re: Why do people still use bgt?
Funnily enough, I was one of those twelve year olds who picked up Bgt because I wanted to make games. I was lucky enough to meet people a lot older than me who showed me that there's more to the field of Programming, Computer Science even, than just games. H
Re: Why do people still use bgt?
unnily enough, I was one of those twelve year olds who picked up Bgt because I wanted to make games. I was lucky enough to meet people a lot older than me who showed me that there's more to the field of Programming, Computer Science even, than just games. Ho
Re: Can any one please help me with this bullet class, python?
@17.This is fair. However, i've found that my own scripting is more recognizable to me if I do all of the formatting myself. May just be a preference, though.
URL: https://forum.audiogames.net/post/559327/#p559327
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Re: Can any one please help me with this bullet class, python?
I'd recommend Pep8 except for the fact that you might not understand a lot of it's terminology.But yeah, a bullet, by design, is usually something that moves on a predetermined path, and constantly checks if it is inside of anyt
Re: Can any one please help me with this bullet class, python?
Remember, this isn't BGT, where every god forsaken variable is accessible from anywhere. You don't have to worry about conflictions with variable names with something outside of the class and inside, provided you have the class'
Re: Free cPanel Alternatives.
I don't know much about this stuff, but even I know that having your Sql port open is just... good job, man...Also, you laugh at people saying your sourcecode could get leaked? Sense when is that a laughable thing?
URL: https://forum.audiogames.net/post/555299
Re: developing a singular verses plural grammar system in your game
I'm a bit confused. Your title talks about a plural system, which can just be solved with a function, but from your post, I think you're talking about pronouns?
URL: https://forum.audiogames.net/post/555079/#p555079
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Re: Python: Gauging Interest in a Possible Project
These are fair points and that was why I asked. I'm not quite comfadant with Github to do something of this nature.
URL: https://forum.audiogames.net/post/553275/#p553275
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Re: Audio game jam
I'm definitely onboard for this! I would have prefered Github, and this probably will end up there as well anyway, but I'll figure ich out.
URL: https://forum.audiogames.net/post/553084/#p553084
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Python: Gauging Interest in a Possible Project
Hello, As we've seen in many cases, people love to turn to open source projects to learn languages. As these projects usually aren't made for use as a learning tool, I was thinking it might be a good way to ease people into Python, and similar
Re: Css: Usecases for Css Flexbox and Grid.
Ok, thanks. That's what I originally thought, I just wasn't sure if there was some benifit beyond being able to structure better.
URL: https://forum.audiogames.net/post/553038/#p553038
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Css: Usecases for Css Flexbox and Grid.
Hello, I've been taking a Responsive Web Design Course, and the last two sections were about Css Flexbox and Grid. It through a lot of functions at me, however, I'm not sure if I would even need it in a real life scenario, and if so, when/where/how.Th
Re: serializeing in python?
If we were talking about simple in program data, such as variables. I would just dump them in JSON, store them somewhere, and maybe do a light incryption if I had the means and patience.For Assets, Lucia has a Packer utility, however I can't vouch for it's power.
Re: Hiring Android and Windows Developer!
If I weren't a minor and had real released products I would... Sad...
URL: https://forum.audiogames.net/post/550502/#p550502
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Re: General Languages: Threading, it's uses, and it's dangers.
Thank you. As I said, I wasn't very experienced in things of that nature, and I also don't know too much about computer performance and hardware in general. I'll look into Cython and other such things as per your responses.
URL
General Languages: Threading, it's uses, and it's dangers.
I'm in a bit of a situation where I feel like, with out testing, that I may need threading to reduce strain on the processing, or at least, illiminate some issues that may arise with the amount of objects being handled at once.I've
Re: General Languages: Confusion on Callback Func Procedures
Thank you. I was unaware you could refer to functions like that.
URL: https://forum.audiogames.net/post/550090/#p550090
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General Languages: Confusion on Callback Func Procedures
Hello, I was messing around with Lucia (via Python) and I came across the idea of Callback functions. now, I"ve seen these before, however the wording confused me a little.It tells me to pass a function to the class, however...I'm asu
Re: Most accessible web builders, let's list them
Favorite Web Builder? Python DjangoEddit: For those of you who don't know, that's a joke. Django is a lot more difficult than Html ever will be.
URL: https://forum.audiogames.net/post/548107/#p548107
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Re: Most accessible web builders, let's list them
Favorite Web Builder? Python Django
URL: https://forum.audiogames.net/post/548107/#p548107
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Re: some bgt errors that i couldn't debug
If you're talking about the program you were talking about earlier in this topic, then I'm dying on the floor laughing. You barely need a function to make that game.
URL: https://forum.audiogames.net/post/548105/#p548105
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Re: some bgt errors that i couldn't debug
How? That tutorial is one of the easiest to understand Tutorials I've found, and I've looked througgh a good amount.
URL: https://forum.audiogames.net/post/547965/#p547965
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Re: some bgt errors that i couldn't debug
Also, it'd probably help if you read the tutorial first...
URL: https://forum.audiogames.net/post/547066/#p547066
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Re: The quickest way to build maps in bgt?
I believe 2 is pointing out options.@2: Unfortunately sense BGT does not haev any other forms of iterable beyond simple arrays and dictionaries, map systems are severely lax. If Bgt had tuples, sets or things of that nature it would be so much more
Re: GUI Alternatives to WxPython
@WxWrapper. I thought about something like that, a sort of wrapper moduel designed to automate the long winded parts and maybe help out a bit with the placement of GUI elements. I would just have to buckle down and swallow Wx by the handful.
URL: https://fo
GUI Alternatives to WxPython
WxPython is the special child of the mix. It makes my brain hurt, it's overly verbose and somewhat redundant at times. Another issue is that I have to give exact positioning arguments for elements, which, understandably, I can't do effectively.Are there any simp
Re: The quickest way to build maps in bgt?
Because that's not how packfiles work.To answer your question OP: There is a function, I think it is like script_compiled or something of that nature, check the help files.For map creation, asuming they would be dynamic? Just use loops to quickly l
Re: Curious about the userdata BGT class
Update:I've been messing around with it, and I'm pretty sure I get it to save, but I'm not sure how to get it to load. The developer was mean and didn't provide any examples or explanations as to how to use it lmfao.
URL: https://forum.audiogames.n
Re: Curious about the userdata BGT class
@Cmary, I shall look through and see if I can figure out a couple things for you, but if you can't, then we'll see how it goes.
URL: https://forum.audiogames.net/post/488539/#p488539
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Html, _javascript_, css, php, collapsable lists/accordians?
I want to make a collapsable list, like an accordian, but the example on w3schools doesn't work and every thing I've tried won't work.I even tried to puzzle out how Nathan did it on nathantech.net, but it only works for one item an
Re: Logical: Realistic Weaponry and Amunition?
Ok, at everyone, anything you've seen before in games or haven't seen that you think could be done better or actually done, and if so, why, and how?
URL: https://forum.audiogames.net/post/479227/#p479227
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Logical: Realistic Weaponry and Amunition?
Hello, my fellow "Programming Elites!"This doesn't have to be in code, just logic, or pseudocode if you like. But how would you program as realistically as possible, weaponry and ammunition.I read up on this a bit, and was thinking:For melee weapon
Falling Rocks like in Ohshit?
Hi, I wanted to make falling rocks like in Oh Shit and Oh Fuck in 3d, in bgt.Also, does anybody know a good way to handle 3d bullets with facing, like for cannonballs that can face at angles?
URL: https://forum.audiogames.net/post/478083/#p478083
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Re: The Rpg Tools Pack, a small set of Bgt Includes.
Well, as you would see in the readme, there isn't much to that file, anything usable in that release at all.So once I add more logic and stuff to it and make it actually work, then yup!
URL: https://forum.audiogames.net/post/478025/#p478
Re: The Rpg Tools Pack, a small set of Bgt Includes.
I think I put a play_loop function in there, but if not, my B.Just put this code into your files, because I'll be adding it:void loop(string s)
{
p.play_stationary("sounds/"+s+"",true);
}
URL: https://forum.audiogames.net/post/477709/#p4
Re: The Rpg Tools Pack, a small set of Bgt Includes.
Well, which one are you talking about? Because there is examples on everything except m_pro in there so...
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Re: The Rpg Tools Pack, a small set of Bgt Includes.
@22, not sure if this is your issue, but the play function automatically prepends sounds/, so just type play(soundfile);. If you wanta change it, just go to the function.
URL: https://forum.audiogames.net/post/477407/#p477407
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Re: Need help with a script
@6, are you refering to my suggestion of using a while loop?I'm not very experienced in python and didn't realize that you could return from a def like that.
URL: https://forum.audiogames.net/post/472147/#p472147
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Re: Need help with a script
microsoftsam203 wrote:Hello,Thanks a lot for the help.I still have some questions. #Don't get the user input in the function, as doing so will basically cause them to reenter a number every time a program runsI don't get this. Can you explain why this happens?The
Re: Interacting with TTS in BGT
Also, for reference, Sam Tupy has a tts class in his developer programs section.
URL: https://forum.audiogames.net/post/470267/#p470267
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Re: bgt, sorting number array from least to gratest
@op, why is that second array there?I would do something like this:uint j;
file f;
string[] array;
int index=0;
double[] numarray;
void main()
{
//open existing values
f.open("test.txt","r");
array=string_split(f.read(),"\n",false);
f.clos
Re: what is the problem with this bgt code
lmfao, was trying to see if he could figure it out on his own, but that works too.
URL: https://forum.audiogames.net/post/469681/#p469681
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Re: what is the problem with this bgt code
@3, the same error would occur because of the locally stated variable in the input boxes.
URL: https://forum.audiogames.net/post/469594/#p469594
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Re: what is the problem with this bgt code
Your issue is that the string you created is only alive while that function is alive.Variables come in two fashions: personal and global. Personal isn't the right term for it but I'm tired ok?Personal variables are variables created in the midst of
Re: Example.bgt?
Ok, this has blown waaay! Out of proportion and needs to stop.Ethan is right, Jaydon did not clarify anything in his original post.He said,The vary angry man wrote:Hello people. I was looking for an example game so i could learn how to programme in bgt.Nowhere in The Vary A
Re: Example.bgt?
@Jaydon, why are you so angry?
URL: https://forum.audiogames.net/post/467944/#p467944
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Re: Example.bgt?
There is code in the manual.Explain what you are having trouble?
URL: https://forum.audiogames.net/post/467783/#p467783
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Re: Example.bgt?
lmfao lmfao lmfao lmfao lmfao!@4, fuck you you fucking piece of muther fucking bitch ass shit!I mean... I was just kidding @2 though.
URL: https://forum.audiogames.net/post/467609/#p467609
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Re: Example.bgt?
Read the fucking manual.
URL: https://forum.audiogames.net/post/467582/#p467582
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Re: The Rpg Tools Pack, a small set of Bgt Includes.
@20 thank you very much kind stranger.
URL: https://forum.audiogames.net/post/467404/#p467404
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Re: Ok bgt, what the hell?
0Sorry, forgot to give information, it compilation errors and says something about invalid int or similar.
URL: https://forum.audiogames.net/post/467158/#p467158
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Ok bgt, what the hell?
So I have the following code fragment as a computer class. Yes, I know it's messy, and I didn't include all of the code, bite me it's just for messing around. Anyway, the loop=p.play part won't work even though I know it works with the exact syntax in other games. Doe
Ok bgt, what the hell?
So I have the following code fragment as a computer class. Yes, I know it's messy, and I didn't include all of the code, bite me it's just for messing around. Anyway, the loop=p.play part won't work even though I know it works with the exact syntax in other games. Doe
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