Re: Lucia - OpenSource AudioGame engine written in Python

2021-02-17 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hi everyone. So I'm trying to install this package and get the documentation working. However, I couldn't get any of it to work either in a virtual environment or a global install. I installed Lucia fine, but when it came to finding

Re: Accessible markdown Editor for Documentation

2020-03-27 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Re: Accessible markdown Editor for Documentation Yes, MDBook does have this option. But even some simple editors that have the option to export as other formats have it too, though to my chagrin not all. That{s why I was hoping that Pandoc had this option, because of how light wait it is.

Re: Accessible markdown Editor for Documentation

2020-03-27 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Re: Accessible markdown Editor for Documentation @5, MD itself doesn't support this I don't thin, but MMD (Multi Markdown) does. I use a mix of the 2 depending on which syntax is cleanest for any given task, and I tend to use IAWriter on iOS and Mac that supports both so it's a natural

Re: Accessible markdown Editor for Documentation

2020-03-27 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Re: Accessible markdown Editor for Documentation Hi,I downloaded pandoc, and aside from it not seeming to support transclusion it's perfect. I also enabled spellchecking in NPP so everything should work now. Thanks! URL: https://forum.audiogames.net/post/512744/#p512744 --

Accessible markdown Editor for Documentation

2020-03-26 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Accessible markdown Editor for Documentation Hi, I{m looking for an accessible markdown editor that supports exporting to word and html. I have used IAWriter on the Mac and iOS but the accessibility is not all the way there yet on Windows, though I was told they are working on that. Is

Re: Accessible Python UI library

2019-08-13 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Re: Accessible Python UI library Would it be better to use something like QT5 or Pygame? Are Pygame widgets accessible? I don't think I'd do this, but I do want to use Pygame for some of my projects to handle certain things. Thanks. URL: https://forum.audiogames.net/post/455353/#p455353

Trying to use 3D audio with Pyglet

2019-08-13 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Trying to use 3D audio with Pyglet Hi,So I saw on this forum a while ago that I can use Pyglet for HRTF audio or whatever the name is for 3D audio. However, it doesn't seem to be working. I have written some test files that play sounds with the listener and player moving in different ways

Accessible Python UI library

2019-08-12 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Accessible Python UI library Hi,I want to make an accessible GUI in python, and I tried using Tkinter but I saw that it was not accessible from testing it and from posts floating around on the web. What is another GUI library that produces GUIs that are accessible and readable by

Need some help with Visual Studio Code

2019-06-13 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Need some help with Visual Studio Code Hi,I have seen many people on here praise visual studio, so I thought I'd try it out. I have one question, however. How do you find errors with a screen reader? I have tried writing faulty code in both Java and C and I haven't fseen any alert when I

Re: An fps game written in python3. Feel free to use it!

2019-06-13 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Re: An fps game written in python3. Feel free to use it! Hi,So I fixed all the issues on this thread, except for one that I haven't seen pop up yet. When I try to run, I get a traceback that the package win32gui isn't installed. So, I tried to install it with pip install win32gui but it

Audio Positioning in Python

2019-02-28 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Audio Positioning in Python Hi,How can I go about writing something that works similar to the way soundpool works in BGT? For instance, I want the sound to update every time I move, just like what happens with update_listener_2d() in BGT. Is something out there that already handles this? I

Question about AGK for Python development

2019-02-28 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Question about AGK for Python development Hi,Has anyone used AGK for audio game development? If so, is it any good? Thanks. URL: https://forum.audiogames.net/post/415354/#p415354 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Checking for enemies in BGT

2019-02-28 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Re: Checking for enemies in BGT I think I'm going to definitely implement both of these suggestions. Post 2: The idea of sorting by distance may be a little complex but it could be done. Once its sorted, the attacking functions should be very easy to write since the sorting will occur in

Re: Sharing My Music and Sound Effects - Over 1500 Tracks

2019-02-28 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Re: Sharing My Music and Sound Effects - Over 1500 Tracks Did anyone ever figure out how to download all of the stuff at once from the site and maintain the directory structure? Downloading each item one at a time is just not viable. URL: https://forum.audiogames.net/post/415087/#p415087

Checking for enemies in BGT

2019-02-28 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Checking for enemies in BGT Hi,I'm working on implementing a few very simple killable objects in my BGT test files that I will call, for the sake of simplicity and portability, enemies. I have functions that can determine distances between two points and whatnot, but I don't know how to

Re: Java? No script!

2019-02-26 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Re: Java? No script! Tough question. I learned most of what I know about it in college lectures, since I'm in a java class. However, I think the java tutorial on tutorialspoint.com and the java documentations from oracle are both great places to start. URL:

Casting help in BGT

2019-02-24 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Casting help in BGT Hi,I'm working with some rotation functions to integrate the ability to turn in some test files I'm writing with only one sound. The only problem is that one of my functions takes a double but my vectors are all floatss. Is there a way to cast a float to a double in

Looking forAccessible IDE

2019-02-22 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Looking forAccessible IDE Hi,I'm looking for an accessible IDE. I thought about using Eclipse, but I'm not sure about it. The interface seems really crowded to me using NVDA, and I don't know if it's just me but there aren't many shortcuts for moving around different sections. For

Accessible IDE

2019-02-22 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Accessible IDE Hi,I'm looking for an accessible IDE. I thought about using Eclipse, but I'm not sure about it. The interface seems really crowded to me using NVDA, and I don't know if it's just me but there aren't many shortcuts for moving around different sections. For instance, I wanted

Re: Best coding language and best resource for coding audio games?

2019-02-22 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Re: Best coding language and best resource for coding audio games? I mostly code in java for school, but I have dabbled in python some too and I think it's pretty cool. The only issue with coding audio games that I can see, as stated above, is managing the audio files yourself. I person

Folder organization in bgt

2019-02-22 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Folder organization in bgt Hi,I have created a few classes for different tile types so I can easily manage properties for the different surface sounds. I have built an inheritance tree for these tile types, and I put the classes in folders replicating this inheritance tree, so not all the

Re: Question about bgt handles

2019-02-21 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Re: Question about bgt handles Thank you to all for the information on pointers, passing by value versus reference, and everything in between. I just want to address one topic, that being creating copies of arrays.In java, we would write a for-loop that would iterate over both arrays and

Re: Question about bgt handles

2019-02-21 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Re: Question about bgt handles Thank you to all for the information on pointers, passing by value versus reference, and everything in between. I just want to address one topic, that being creating copies of arrays.In java, we would write a for-loop that would iterate over both arrays and

Question about bgt handles

2019-02-20 Thread AudioGames . net ForumDevelopers room : ricardo0922 via Audiogames-reflector
Question about bgt handles Hi,I'm stuck on the idea of handles with BGT. At the moment, I develop mainly in Java, and I'm used to passing objects directly to functions. For instance, I can do this with an array:Person person = new Person();Person[] personArray = new