Re: Big news feedback needed - CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Big news & feedback needed - CVAA legislation Eh, if you mean accessibility features in games... those do take more time, effort, and money to pay for said time and effort, and the trend in mainstream gaming these days is toward Call of Duty clones, since they make the most money the

Re: Big news feedback needed - CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Big news & feedback needed - CVAA legislation Basically: a lot of sighted gamers want the Big Whigs knocked off their high horses, too. And a lot of mainstream developers are going the Indie route, just to get away from the tightening standards of the big companies.Thats good for us in

Re: Big news feedback needed - CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Big news & feedback needed - CVAA legislation While I kinda think were getting off topic, this got me to see how long it would take to code something like Swamps radar for an engine that already has raycasting (which I guarantee you 9/10 mainstream games do). It took me a whole 16

Re: dropbox frustrations with all of cae's games

2015-06-09 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: dropbox frustrations with all of cae's games For reasons unknown, that campaign causes the current version of Swamp to freeze. URL: http://forum.audiogames.net/viewtopic.php?pid=219425#p219425 ___ Audiogames-reflector mailing list

Re: dropbox frustrations with all of cae's games

2015-06-08 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: dropbox frustrations with all of cae's games NVDA and Jaws have a find feature (nvda+f3, jaws+f3). It helps tons on cluttered pages without landmarks or headings or obvious sections of non-link text or blockquotes or forms to use to speed up navigation o.o I remember Jaws 3.7 and

Re: Need link for injustice league accemble

2015-06-03 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Need link for injustice league accemble I dont know if this is the latest version or not, but:https://www.sendspace.com/file/7fqo7k URL: http://forum.audiogames.net/viewtopic.php?pid=218878#p218878 ___ Audiogames-reflector mailing list

Re: Need link for injustice league accemble

2015-06-03 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Need link for injustice league accemble Dropbox suspensions start out short, but get longer with each subsequent suspension. This one has apparently been in effect for nearly two months already. URL: http://forum.audiogames.net/viewtopic.php?pid=218879#p218879

Re: Someone can help me in bgt?

2015-05-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Someone can help me in bgt? The BGT help file doesnt work with NVDA on windows 8.1 64 bit. That is to say, the help topics in the tree view simply read as unknown.I dont know if the license agreement allows the use of chm decompilers, but if it does, thats the simplest solution. URL:

Re: What is your dream game?

2015-05-28 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: What is your dream game? I second Dark and am very upset that I have not made exactly that yet.(Ive been trying literally since before I knew any programming. The things I made Powerpoint 2000 do.. But if you could come up with a game that could give me an attentionspan strong

Re: planetseva vs erendio

2015-05-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: planetseva vs erendio That game is no longer available. URL: http://forum.audiogames.net/viewtopic.php?pid=217507#p217507 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: the audio version of sonic the hedgehog

2015-05-14 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: the audio version of sonic the hedgehog When youre up against that wall, theres a platform above and to the left. IIRC, it has a springboard on it that should get you high enough to reach a new area.I tried this yesterday after posting in this thread, and found that seemingly simple

Re: Survey. What are the 10 best audiogames of history.

2015-05-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Survey. What are the 10 best audiogames of history. I agree about translations; Ive wanted to include them practically since I started programming, but since Instant Translate is newer than most of my games, I never got far with my own translations. (I did translate a chunk of one to

Re: the audio version of sonic the hedgehog

2015-05-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: the audio version of sonic the hedgehog My dropbox links have been disabled for too much traffic (again... is there any way to make it stop doing that?), so heres a sendspace link:https://www.sendspace.com/file/xy8ep0I dont remember for sure, but I think its still uncompiled.The

Re: Survey. What are the 10 best audiogames of history.

2015-05-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Survey. What are the 10 best audiogames of history. That would be great! URL: http://forum.audiogames.net/viewtopic.php?pid=216163#p216163 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Survey. What are the 10 best audiogames of history.

2015-05-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Survey. What are the 10 best audiogames of history. That is exactly the sort of thing that obligates me to give you the full version of DLE, which I hope is easier to translate via the title bar (maybe I should add the clipboard if it gets updated again?). URL:

Re: anyone have swamp 1.8B?

2015-04-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: anyone have swamp 1.8B? As I recall, the custom maps mode still works in 1.8. I have no idea if I still have a copy of it lying around; I thought I did, was one of the mods I made, but apparently I upgraded that one at some point. If I can find it, I will try to post it. URL:

Re: some doubts about 2 folders in the adventure at c

2015-04-16 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: some doubts about 2 folders in the adventure at c Ive found it depends what computer Im playing on--I can get much more mileage out of the spacebar and two fingers on one keyboard, but the other maxes out at maybe half that. URL:

Re: Lunimals. A new eco-system simulation game.

2015-04-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Lunimals. A new eco-system simulation game. Be sure to pay attention to the map, and remember that the Gofers kill trees.The easiest way to make money on just about any mission seems to be selling the low-level predators like cats and snakes. If you can upgrade your batteries/solar

Re: The end of japanese gaming for english speakers

2015-04-10 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: The end of japanese gaming for english speakers The API keys that allow third party applications to access the translation features without going through the web browser. URL: http://forum.audiogames.net/viewtopic.php?pid=211848#p211848

Re: Swamp Old Versions

2015-04-08 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Swamp Old Versions Heres version 0.5b, which I seem to remember being the last version before multiplayer was added.https://www.sendspace.com/file/k6n7vr URL: http://forum.audiogames.net/viewtopic.php?pid=211572#p211572 ___

Re: Swamp Old Versions

2015-04-08 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Swamp Old Versions Heres version 0.5b, which I seem to remember being the last version before multiplayer was added.https://www.sendspace.com/file/k6n7vrI should probably gather up all the old versions I can find into one big archive, but that just sounds tedious. Especially with how

Re: does anyone have the old swamp with the offline mitions?

2015-04-07 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: does anyone have the old swamp with the offline mitions? I have I think 0.1 and 0.6 somewhere, but not on this computer; I dont know how long it will be before I can upload them. URL: http://forum.audiogames.net/viewtopic.php?pid=211360#p211360

Re: What Was the First AudioGame you Ever played?

2015-04-07 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: What Was the First AudioGame you Ever played? Does 2XL count as audio games? Cause I got a 2XL at some point... I dont even know which year, maybe when I was 5 or 6? Maybe-maybe 7.Then there were the games on the Braille n Speak 2000... though, actually, I think I started developing my

Re: Get ready, do you know where will you stuck now?

2015-04-02 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Get ready, do you know where will you stuck now? BK3. Im hoping this is after the famine and the monster invasions and the roving gangs of GakiShounen and the full-scale military assault.Much like in real life, Ill probably wind up living in Crystal City, while the job market and my

Re: Get ready, do you know where will you stuck now?

2015-04-02 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Get ready, do you know where will you stuck now? BK3. Im hoping this is after the famine and the monster invasions and the roving gangs of GakiShounen and the full-scale military assault.Much like in real life, Ill probably wind up living in Crystal City, while the job market and my

Re: Playing bokurano daiboukenn 2 and 3 with NVDA.

2015-03-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Playing bokurano daiboukenn 2 and 3 with NVDA. BK3:- When youre at the top of the main menu, press down 3 times. (Alternatively, at the bottom, press up once.) Pressing enter here takes you to the settings menu- From the top of the settings menu, press down twice, and press enter, to

Re: Playing bokurano daiboukenn 2 and 3 with NVDA.

2015-03-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Playing bokurano daiboukenn 2 and 3 with NVDA. BK3:- When youre at the top of the main menu, press down 3 times. (Alternatively, at the bottom, press up once.) Pressing enter here takes you to the settings menu- From the top of the settings menu, press down twice, and press enter, to

Re: I just had a crazy idea.

2015-03-15 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: I just had a crazy idea. I dont think making it playable would be so difficult.I think getting the aesthetic experience is next to impossible And I like trying the impossible. Lets see what I can come up with::: The mod does some sort of optional audio effects, based on certain

Re: Abe's oddysee new and tasty

2015-03-10 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Abe's oddysee new and tasty My dad had the original Abes Oddyssy for PC. I have no idea what other platforms its on. I was mostly impressed by the combination of the cut scenes (I hadnt encountered many of those at the time) and the fact that the game made heavy use of voice commands

Re: request: dark room sex game

2015-02-14 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: request: dark room sex game Suggestion: someone who got it to work, compress it with a tool other than winzip, and see if suddenly these problems start to go away. I suspect the combination of windows and winzip is to blame.(Also this sort of thing is why I switched to BGT. -_- ) URL:

Re: A home for Swamp campaigns

2015-02-04 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: A home for Swamp campaigns Preview:This is still in progress; this is not the final link (in fact, the primary and mirror links are exactly the same, because this is just me editting it in my dropbox until I sort out what to upload where):Swamp Campaign page previewIt only has my

Re: Bgt and Pinballs

2015-02-04 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Bgt and Pinballs Box2D might work? I have no idea if/how one might go about adding Box2D to BGT, but its open-souce and zlib and is described as highly portable, if just using one of the existing ports isnt what you want. URL:

Re: Marvel VS CapCom 3 and Street Fighter Help

2015-02-01 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Marvel VS CapCom 3 and Street Fighter Help Marvel Vs Capcom (the original) was much more accessible: there wasnt a ton of noise, the BGM volume was easy enough to find, and stereo was a non issue. The only serious problem was normal jumps being silent (to the extent that just using

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Japanese games Translation projects The encoding is the issue, yes. The history of character encoding is kinda messy and filled with people completely failing to remember that there are more people who will want to use computers eventually.The important thing, if we use the Google

Re: Japanese games Translation projects

2015-01-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Japanese games Translation projects My thoughts are to stick with the companion program concept, but only one--no need for a specific screen reader, language packs, ap locale, region/language settings, etc.The reason being that it saves the need for the developers to edit our

Re: Progress blastbay games?

2015-01-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Progress blastbay games? I keep trying to reply, and I keep going off on a tangent about crowdfunding. Suffice it to say, weve been going about it the same way forever, and it clearly isnt working. URL: http://forum.audiogames.net/viewtopic.php?pid=203118#p203118

Re: Japanese games Translation projects

2015-01-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Japanese games Translation projects So I may or may not have watched translation projects struggle to define conventions before... I imagine we should do that. This would range from things like names (Gaki Shounen Vs. Brat Boys, Yamijin Vs. Darkness Person (Or something more creative

Re: The top games of all time

2015-01-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: The top games of all time Anyway, a find/replace offline translation program is possible, but itd be loads of work (these games have a ton of content, and wed need to watch out for variables like numbers and the characters name). Even if someone could come up with a way to automate it,

Re: The top games of all time

2015-01-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: The top games of all time I went with 100% sounds I own for that game, and I created most of them, which is why most of the sounds (especially footsteps) are terrible.It is stupidly hard to sit down and make more campaigns for it, though. It seems Im good at either

Re: Progress blastbay games?

2015-01-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Progress blastbay games? Hes still working on improvements to BGT in his off time. Last I heard, his primary project was the ELIAS engine, which mainstream companies are very interested in. (Apparently, BGT should have at least some ELIAS support soon, which sounds like fun). URL:

Re: A home for Swamp campaigns

2015-01-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: A home for Swamp campaigns I havent checked the Title Weapons, but the raiders work. Heres a simple test campaign I made that got kinda addictive for a little while (Incidentally, it convinced me to start playing with armor skills, which is the only way I made it past

Re: The top games of all time

2015-01-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: The top games of all time I think theres a quote easy quote way to make the Japanese games require less software, but itd be tedious for anyone without a Google Translate API key.(Hint: the NVDA instant translate addon need not be attached specifically to NVDA, in theory. Having it do

Re: A home for Swamp campaigns

2015-01-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: A home for Swamp campaigns I guess I could host some of the smaller ones. My host is unclear about their bandwidth policy, so Im afraid of those that include bunches of additional audio. (Ironically, that includes Fyquest, since it has some Castaways sounds, an extra song, etc.)I

Re: question about NVDA instant translate

2015-01-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: question about NVDA instant translate The guide you read is out of date. The commands have changed.NVDA+shift+T should play a beep, after which you can press T or shift+T (I forget which is which) to translate something.(I think it will tell you if you press nvda shift t with keyboard

Re: I need some uploads

2015-01-18 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: I need some uploads I havent heard of NukeD, but I cant help but notice that it sounds like a play on Duke Nukem,.(Probably 3D. Grumble grumble. The installer for Duke Nukem 2 fit on a 3.5 Floppy, and BK3 is still the only Audio Game that comes close to it.) URL:

Re: Dos Games Preservation Project

2015-01-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Dos Games Preservation Project I didnt have a screen reader back then; I could see well enough to play Mario, but not well enough to read the DOS console. So in a twist, most of the DOS games I remember are those like Duke Nukem and games that found there way onto the Game Empire CDRom

Re: How many people play swamp and castaways?

2015-01-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: How many people play swamp and castaways? Swamp is quite active. I dont know how Castaways took the recent changes, but Swamp has several hundred multiplayer accounts, double digits of which are typically online at any given time. URL:

Musings on audio navigation

2015-01-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Musings on audio navigation It occurs to me that the main advantage that sighted players of games have is the ability to align themselves with anything at a distance.In the real world, we only have that luxury when the distant things make well-spatialized sound (the flow of traffic, for

Re: cursor keys and non-internet games

2015-01-02 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: cursor keys and non-internet games Im kicking myself for not thinking of this sooner.The arrow keys? Sometimes screen readers catch those, and the game doesnt.This is especially true of Jaws, but it depends on the combination of game and screen reader. URL:

Re: If I write a story for a game, could anyone make it?

2014-12-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: If I write a story for a game, could anyone make it? I think the real trouble with the 3D third person as seen in Blacksquare and JFIMA is still present in Swamp; the ability to turn just takes care of the most extreme cases.Its the fact that were using volume for Z distance, and its

Re: If I write a story for a game, could anyone make it?

2014-12-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: If I write a story for a game, could anyone make it? I almost said JLA but smoother inn all of my posts, so no worries. The engine I used there was designed more for jumping off buildings, and did not translate well for the Arkham Island level (which was supposed to invoke as many

Re: If I write a story for a game, could anyone make it?

2014-12-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: If I write a story for a game, could anyone make it? Most games that have all of these things use key combinations, combos, or context-sensitive controls. Unless youre using the numbers for things like weapons shortcuts, there isnt really much reason for a game to require more than 6-8

Re: Question on paladin of the sky demo

2014-12-21 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Question on paladin of the sky demo Step1: find the stairs. There are stairs leading up and down for several floors. Once you figure out hte stairs, the rest should be easy.Step2: Find the hallways to the left of the stairs. Theres one on every residential floor.Step3: Check the room

Re: Question on paladin of the sky demo

2014-12-21 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Question on paladin of the sky demo In all likelyhood, you just havent found the right location, yet. There are some gaps in the walls, and theyre pretty small, so maybe you missed one?I think the areas are a little bigger than they need to be, most of the time, but it encourages a

Re: If I write a story for a game, could anyone make it?

2014-12-21 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: If I write a story for a game, could anyone make it? The spirit is willing, but the prefrontal cortex is weak. Else Id be all over it.(Well, Id be all over any number of projects in my queue. But this one would force me to take a physics library seriously, which could only benefit

Re: Looking for a free fantasy adventure game that I can play on my PC

2014-12-15 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Looking for a free fantasy adventure game that I can play on my PC Ive been wanting a Kingdom Hearts-style accessible game since... eh, pretty much since I lost the ability to play the inaccessible equivalents.My attempts to create as much have not been going so well. The JF IM

Re: bk1 stuck after killing ultra brat boy

2014-12-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: bk1 stuck after killing ultra brat boy The translating guide overdoes it, IMO.I just installed the Japanese IME from microsoft, and the instant translate addon for NVDA.Notice: the instant translate addon changed its commands since the guide was posted. URL:

Re: NVDA with the bokurano daiboukenn games?

2014-12-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: NVDA with the bokurano daiboukenn games? The instant translate addon changed. The new version is:Insert + shift + t, followed by shift + t.But, eh, instead of trying to tell everyone that every time they miss it, heres a link to the old version. Go forth and mirror and

Re: NVDA with the bokurano daiboukenn games?

2014-12-02 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: NVDA with the bokurano daiboukenn games? Thats weird.You dont have NVDA and another screen reader running at the same time, by any chance?Or any program that would hook the keyboard and break the insert key?Do keystrokes like insert T (title) and insert F12 (time) work?Did you maybe

Re: NVDA with the bokurano daiboukenn games?

2014-12-02 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: NVDA with the bokurano daiboukenn games? It doesnt read anything automatically, and if it did, itd be Japanese text.Pasting what shows up on my clipboard:When I start the game and the main menu loads:続きから:既存のセーブデータを読み込み、ゲームを続きからプレイします。When I go down to settings (down 3, but it sounds

Re: NVDA with the bokurano daiboukenn games?

2014-12-02 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: NVDA with the bokurano daiboukenn games? Try this:insert shift T, followed by shift T URL: http://forum.audiogames.net/viewtopic.php?pid=196364#p196364 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Why do we have no propper exploration and colonization games?

2014-11-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Why do we have no propper exploration and colonization games? For the same reason we dont have any proper games in a dozen other categories: only a handful of people are interested, and only a small subset of that handful is capable of doing the development. Sighted devs are nowhere

Re: top speed custom vehicles and tracks

2014-11-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: top speed custom vehicles and tracks Vehicles and Tracks:https://www.sendspace.com/file/udbg7vAnd as a bonus, heres a Sonic the Hedgehog vehicle:https://dl.dropboxusercontent.com/u/165 … Speed3.zip URL: http://forum.audiogames.net/viewtopic.php?pid=195510#p195510

Re: Why do we have no propper exploration and colonization games?

2014-11-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Why do we have no propper exploration and colonization games? Yes, Sengoku Jidai kinda is, but its also pretty disorganized and random and could always stand improvements and is decidedly not what Dark is looking for. URL: http://forum.audiogames.net/viewtopic.php?pid=195518#p195518

Re: erly vertion of BGT

2014-11-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: erly vertion of BGT No, actually. Those games are not forward compatible.But it turns out that all one need do is fix the weird bits.So, heres Cane Power:https://dl.dropboxusercontent.com/u/165 … 0power.zip URL: http://forum.audiogames.net/viewtopic.php?pid=195311#p195311

Re: Free iPhone games

2014-11-03 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Free iPhone games Question to which everyone probably already knows the answer:My screen keeps locking while Im playing Wheres my Ducky. Since that is no way to not get beat up by alien zombies, Im wondering: is there a way to prevent this? URL:

Re: Need a few things

2014-10-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Need a few things Guitarman, at the risk of Jinksing it: Ive been trying to remake Extreme Clashers since June. I cant make any promises (look what happened last time I tried setting a schedule for that?), but Im about to try something drastic to get this thing off the ground. And

Re: Need a few things

2014-10-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Need a few things Guitarman, at the risk of Jinksing it: Ive been trying to remake Extreme Clashers since June. I cant make any promises (look what happened last time I tried setting a schedule for that?), but Im about to try something drastic to get this thing off the ground. And

Re: Need a few things

2014-10-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Need a few things Ok, heres cane power. Youll need BGT to run it:https://dl.dropboxusercontent.com/u/165 … 0power.zip URL: http://forum.audiogames.net/viewtopic.php?pid=191762#p191762 ___ Audiogames-reflector mailing list

Re: need help making a bgt map

2014-10-10 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: need help making a bgt map Depends on what all you want it to do.If you just want to set tile types, try something like this:enum types { type_none, type_cliff, type_water }; int[][] map; // in a function somewhere: map.resize(10); for(uint i=0; imap.length(); i++) {

Re: Need a few things

2014-10-09 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Need a few things Theres always This Justice League game, while I work on something more SoR-like.(I just tried to upload some changes, so if it gives you an error, wait a few minutes and try again.) URL: http://forum.audiogames.net/viewtopic.php?pid=191640#p191640

Re: question regarding Super Mario Brothers, the audio edition

2014-10-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: question regarding Super Mario Brothers, the audio edition Their range is bigger, and I put some where the original has rotating bars because I didnt feel like making bars work in this system. Otherwise theyre about the same. Though I want to think that in Mario 3 they made sound, but

Re: Sighted to blind game conversion pun

2014-10-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Sighted to blind game conversion pun Whats more, most of the time video games dont tell you about these things ahead of time. This is especially true of things from the 80s and 90s. Trial and error and reacting quickly are a lot of what it takes to get anywhere.I kinda wish my LP of

Re: Sighted to blind game conversion pun

2014-10-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Sighted to blind game conversion pun Whats more, most of the time video games dont tell you about these things ahead of time. This is especially true of things from the 80s and 90s. Trial and error and reacting quickly are a lot of what it takes to get anywhere.I kinda wish my LP of

Re: Sighted to blind game conversion pun

2014-10-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Sighted to blind game conversion pun Whats more, most of the time video games dont tell you about these things ahead of time. This is especially true of things from the 80s and 90s. Trial and error and reacting quickly are a lot of what it takes to get anywhere.I kinda wish my LP of

Re: Sighted to blind game conversion pun

2014-10-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Sighted to blind game conversion pun Whats more, most of the time video games dont tell you about these things ahead of time. This is especially true of things from the 80s and 90s. Trial and error and reacting quickly are a lot of what it takes to get anywhere.I kinda wish my LP of

Re: question regarding Super Mario Brothers, the audio edition

2014-10-04 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: question regarding Super Mario Brothers, the audio edition In this case, Id just wait at the edge, and when it is close enough, walk onto it. Just be careful to only take one step. URL: http://forum.audiogames.net/viewtopic.php?pid=191202#p191202

Re: Sighted to blind game conversion pun

2014-10-04 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Sighted to blind game conversion pun Yep. A lot of these come down to just a physics engine. We either develop our own, or use one of the existing engines.(Audio Sonic is supposed to have something like this. I did it poorly and you dont really go down slopes all that correctly, but

Re: question regarding Super Mario Brothers, the audio edition

2014-10-04 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: question regarding Super Mario Brothers, the audio edition Its finished, yeah. I havent actually been able to complete the last level to tell for sure that the ending works.The Fireballs move straight up and straight down. The trouble is their speed, I think. Well, and maybe their

Re: The Official Gameplay/Commentary/Let'sPlay Thread!

2014-10-03 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: The Official Gameplay/Commentary/Let'sPlay Thread! This was meant to include commentary, but it didnt wind up picking up my microphone.How I beat the final boss of Sonic3and KnucklesAt first, Im playing as Tails, but decide that Sonic is better and start over with Sonic (then

Re: are these games playable?!

2014-10-03 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: are these games playable?! back-down-forward-A, and down-back-forward-A will get you most of them. Notice that you need to have enough ki, and in the Super Butouden games, to be at a distance from your opponent. There is no way to tell how full your ki meter is in general, so charge in

Re: Sighted to blind game conversion pun

2014-09-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Sighted to blind game conversion pun I see no reason the Mario thing cant be done.Minecraft is harder. I mean, making an accessible minecraft is one thing, but making it such that we get hte same out of it is another matter entirely.All said, though, neither is easy. Certainly for one

Re: Sighted to blind game conversion pun

2014-09-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Sighted to blind game conversion pun Disclaimer: currently ignoring the nature of the DS controls, even though they are mostly replicable on smart phones anyway, so most of what Ill say will apply anyway.How can we get levitating yossy? Eating enemies?Well, I hate to beat a dead horse,

Re: ishews with super mario

2014-09-10 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: ishews with super mario Aha. That makes more sense.Im not really sure how hard it would be to fix, but heres a suggestion:Walk back into the previous room before loading, and see if that helps. Youll probably need to cross that room again, but its either that or letting hte lost life

Re: Possibly Seeking Code Help

2014-08-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Possibly Seeking Code Help I think I might want to help with this, but Im also in the middle of like 3 other projects at the moment, so I have no idea if I could manage what it needs. :-/ URL: http://forum.audiogames.net/viewtopic.php?pid=187313#p187313

Re: Looking for insight and recommendations.

2014-08-28 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Looking for insight and recommendations. Well, it involves writing an article. I must assume it was posted in both places in the hope that one would be the best. URL: http://forum.audiogames.net/viewtopic.php?pid=186830#p186830 ___

Re: Looking for insight and recommendations.

2014-08-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Looking for insight and recommendations. Im not sure what I could say that Dark hasnt already. Subjective experience is difficult to explain, and the sorts of audio games people play are the sorts of video games people play, whenever possible. The fact that the market is tiny, and very

Re: Justice League Assemble, please

2014-08-24 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble, please Heres the most up-to-date version:https://www.sendspace.com/file/khd0sfI dont remember if theres more than voices/sounds/the object viewer as improvements, but if you wan them, here they are. URL:

Re: Curiosity about Japanese Games

2014-08-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games Why would you need another program to use the clipboard directly? I just use NVDA and instant Translate, with the japanese games set to output to clipboard. That is all. This worked even when I tried BK3 on a new computer on which I hadnt yet installed

Re: Justice League Assemble, please

2014-08-21 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble, please So, I remember uploading an update with some improvements, but that must have been during that huge stretch when my dropboxs public links were disabled, because the version I have a link for is older than

Re: request games sex for blind

2014-08-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: request games sex for blind The only way to know for sure whats wrong, other than to fix it, is to read the error message. That requires the command prompt.I can imagine one of two reasons:1. Capitalization got corrupted. I dont know how to fix this; maybe someone can put a working

Re: Curiosity about Japanese Games

2014-08-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games The old version of the addon used nvda+shift+y, but the new version uses something a little more complicated. nvda+shift_t should play a tone, then you can press another keystroke (in this case, shift+t) to do other things. URL:

Re: request games sex for blind

2014-08-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: request games sex for blind That is weird. That hints that it might be a fmodex Vs 64bit problem. If thats the case, Im not sure how to help. URL: http://forum.audiogames.net/viewtopic.php?pid=185651#p185651 ___ Audiogames-reflector

Re: Curiosity about Japanese Games

2014-08-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games I believe they are actually in .zip format, but with the .nvda-addon file extention.I think I could fix it if its treating it as a plain zip, but to explain/learn how to do so from a forum post might be kinda frustrating. :-/ URL:

Re: Curiosity about Japanese Games

2014-08-19 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games BK mixes it up a bit; the first game is an exploration RPG (keep in mind that navigation is trickier there; there was a while when it first came out when a lot of people couldnt find their way out of the house, but once you get going its fine); BK2 is

Re: Curiosity about Japanese Games

2014-08-19 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games Im with Assault_freak: BK1 plays more like an exploration RPG, but BK3 feels more like one. And ShadowRine is much more the Zelda-esque exploration-heavy game compared to the the lot of them.Aaron wrote:Im now left wondering, what will be next?Ive been

Re: request games sex for blind

2014-08-19 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: request games sex for blind [...]/files/dark room (keyboard version).jar is the file to run.Sometimes, Windows messes with capitalization with java files, and that can break them (it does more often than not, using winzip, from what I can tell).You should run jarfiles with java or

Re: Curiosity about Japanese Games

2014-08-18 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games Long version: Bladestorms guide, which includes several recommended steps that I never had to do, but have been helpful for others.Short version: Find something that explains the menus well enough for you to activate the clipboard output mode, and use

Re: Help your developer make cooler games by donating

2014-08-17 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Help your developer make cooler games by donating SSI maxes out at $700/month. Tip: pay careful attention to how youre going to pay for college *before* you get too far in. You can defer loan payments based on income, but its necessary to indicate that youre working toward increasing

Re: Help your developer make cooler games by donating

2014-08-17 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Help your developer make cooler games by donating truecraig wrote:Someone (Im too damn busy to do it so someone else) should set up a decent cross-platform app-store for audio games. That way, an option to include a donation there would be a breeze for users or developers. Would be

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