Re: [Audiogames-reflector] Braillemon status update!

2014-05-08 Thread AudioGames.net Forum — New releases room: Niklas
Re: Braillemon status update! [[wow]], let me say, I was never interested in Pokemon and pokemon style games before, but now Im excited. I think I should try this game out, I am a fan of virtual pets as well and such games have some elements of that in it from what I heart as well. So, great

Re: [Audiogames-reflector] Braillemon status update!

2014-05-08 Thread AudioGames.net Forum — New releases room: dedenne
Re: Braillemon status update! Thank you. I do so appreciate your detacation. I am having fun restarting the game and having new pokemon on my team, while you program and create the continueing sections of the game. So no rush.URL: http://forum.audiogames.net/viewtopic.php?pid=174521#p174521

Re: [Audiogames-reflector] Braillemon status update!

2014-05-08 Thread AudioGames.net Forum — New releases room: articuno
Re: Braillemon status update! okay, nice to see you back again, rachel. sorry to hear about the stuff in your life that is well, been hard on you, so yeah. anyway, Im lazy and didnt check the the posts, wich I should have done! Lol. just kidding, but still, I figured the thread was still being

Re: [Audiogames-reflector] Braillemon status update!

2014-05-05 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! Thanks for the error logs. Some of them appear cosmetic, but most seem to be serious issues. I havent personally experienced issues with the boxes, so I think I might have pushed that to the next update. Still working hard on stuff, but I will address these issues

Re: [Audiogames-reflector] Braillemon status update!

2014-05-05 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! Thanks for the error logs. Some of them appear cosmetic, but most seem to be serious issues. I havent personally experienced issues with the boxes, so I think I might have pushed that to the next update. Still working hard on stuff, but I will address these issues

Re: [Audiogames-reflector] Braillemon status update!

2014-05-05 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! Thanks for the error logs. Some of them appear cosmetic, but most seem to be serious issues. I havent personally experienced issues with the boxes, so I think I might have pushed that to the next update. Still working hard on stuff, but I will address these issues

Re: [Audiogames-reflector] Braillemon status update!

2014-05-05 Thread AudioGames.net Forum — New releases room: Haramir
Re: Braillemon status update! Hello folks. Good to see you back again Rachel. I really hope youre doing well in your personal life. I know that me and the majority of the forum users here doesnt know you well enough and because of this we tend to be shy when the subject turn to personal issues.

Re: [Audiogames-reflector] Braillemon status update!

2014-05-05 Thread AudioGames.net Forum — New releases room: bjaxstriker
Re: Braillemon status update! My thoughts exactly, with what Haramir said about the shyness on personal stuff. Damn, well hope youre doing better now. JackieURL: http://forum.audiogames.net/viewtopic.php?pid=174154#p174154 ___ Audiogames-reflector

Re: [Audiogames-reflector] Braillemon status update!

2014-05-03 Thread AudioGames.net Forum — New releases room: roro
Re: Braillemon status update! I hope that the version will come soon. I want to see more features in it. This game is awesom, even though I havent played it from a while.URL: http://forum.audiogames.net/viewtopic.php?pid=173903#p173903 ___

Re: [Audiogames-reflector] Braillemon status update!

2014-05-03 Thread AudioGames.net Forum — New releases room: Dark
Re: Braillemon status update! I didnt actually realize there was an official blogand website for the game, (I have viewing of sigs turned off on the forum to make reading peoples posts easier), but if so that would certainly be a good option to find the latest version, thanks for letting me

Re: [Audiogames-reflector] Braillemon status update!

2014-05-02 Thread AudioGames.net Forum — New releases room: baruch
Re: Braillemon status update! Is the download link in here somewhere Im just not finding?URL: http://forum.audiogames.net/viewtopic.php?pid=173804#p173804 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Braillemon status update!

2014-05-02 Thread AudioGames.net Forum — New releases room: Dark
Re: Braillemon status update! I agree Ive not kept uptodate with this one but would very much like to try the game and see where things are now, but am not sure about wading through over 400 posts to try and find a link. Perhapsdaigonite could do as Aprone has done with several of his games

Re: [Audiogames-reflector] Braillemon status update!

2014-05-02 Thread AudioGames.net Forum — New releases room: Dark
Re: Braillemon status update! I agree Ive not kept uptodate with this one but would very much like to try the game and see where things are now, but am not sure about wading through over 400 posts to try and find a link. Perhapsdaigonite could do as Aprone has done with several of his games

Re: [Audiogames-reflector] Braillemon status update!

2014-05-02 Thread AudioGames.net Forum — New releases room: articuno
Re: Braillemon status update! well, dark, if you go the first post of this thread, and you go down to her signiture, you can find the braillemon blog, and you can click that link, and then if you navigate by headings on the page, youll see a braillemon vertion something, and then you click that

Re: [Audiogames-reflector] Braillemon status update!

2014-04-30 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Braillemon status update! when i was battling one of the trainers it gave me this error when i was atacking FATAL ERROR inaction number 1at time step53of time line WildBattleAttack:Push :: Execution Error - Variable Get -7.damagecumulate(100206, -1)at

Re: [Audiogames-reflector] Braillemon status update!

2014-04-28 Thread AudioGames.net Forum — New releases room: pelantas
Re: Braillemon status update! hi everyone,about the pc ... rachel has inplemented it, but there were some issues with withdrawing pokemon and depositting them. people correct me if i am wrong ...and about using the music from the shows instead of using the old gameboy music will also ruin the

Re: [Audiogames-reflector] Braillemon status update!

2014-04-28 Thread AudioGames.net Forum — New releases room: bjaxstriker
Re: Braillemon status update! It would be great if the game boy music were default but there were an option for the show tracks. Of course this is another extra thing so not priority.URL: http://forum.audiogames.net/viewtopic.php?pid=173477#p173477

Re: [Audiogames-reflector] Braillemon status update!

2014-04-28 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Braillemon status update! Their isnt enough show music to make a complete soundtrack.You might could get some of the battle music from the first season, but as far as I know the show people only released the soundtrack for the shows first season.If the show music were to be used, it would

Re: [Audiogames-reflector] Braillemon status update!

2014-04-28 Thread AudioGames.net Forum — New releases room: James
Re: Braillemon status update! Hello Rachael. Have you implemented things such as STAB (same type attack bonus), IVs and EVs? How about natures and abilities?URL: http://forum.audiogames.net/viewtopic.php?pid=173505#p173505 ___ Audiogames-reflector

Re: [Audiogames-reflector] Braillemon status update!

2014-04-27 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Braillemon status update! would it be possible if we could use the actsual soundtrack from the shows? and when will the next update come out?URL: http://forum.audiogames.net/viewtopic.php?pid=173407#p173407 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-04-27 Thread AudioGames.net Forum — New releases room: death
Re: Braillemon status update! Honestly if you used the soundtrack from the shows itd ruin the whole game for me. Part of the fun, at least for me, is that old Gameboy feeling.URL: http://forum.audiogames.net/viewtopic.php?pid=173408#p173408 ___

Re: [Audiogames-reflector] Braillemon status update!

2014-04-27 Thread AudioGames.net Forum — New releases room: bjaxstriker
Re: Braillemon status update! Yeah I kind of agree with Death. Both would be cool, but seeing as its the equivalent of the Game Boy version . . . Also, I found out more details on the rival battle crashing bug I had posted earlier. Though I still cant get an error message, it seems to be

Re: [Audiogames-reflector] Braillemon status update!

2014-04-27 Thread AudioGames.net Forum — New releases room: articuno
Re: Braillemon status update! nope, if it was busted, it wouldnt work, have a corrupt hard drive, and who knows what else. Lol. anyway, I cant seem to do that ether. my guess is, that hasnt been implemented yet, or it simply is a prototype. dont know. but thanks for the addvice on the route

Re: [Audiogames-reflector] Braillemon status update!

2014-04-27 Thread AudioGames.net Forum — New releases room: bjaxstriker
Re: Braillemon status update! Yeah the other music and especially the actual Pokémon sound tracks would be awesome too. I guess theres advantages for each. Heck Im just glad theres a game to play haha.URL: http://forum.audiogames.net/viewtopic.php?pid=173448#p173448

Re: [Audiogames-reflector] Braillemon status update!

2014-04-27 Thread AudioGames.net Forum — New releases room: articuno
Re: Braillemon status update! hell yeah! its good to have a game that just is totaly, awesome! Lol. but still, I love this game! hope it keeps going!URL: http://forum.audiogames.net/viewtopic.php?pid=173450#p173450 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Braillemon status update!

2014-04-27 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Braillemon status update! shouldnt the game have night time sounds if its night time and day time sounds if its day time?URL: http://forum.audiogames.net/viewtopic.php?pid=173451#p173451 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-04-27 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Braillemon status update! shouldnt the game have night time sounds if its night time and day time sounds if its day time?i was also tryin gto cech a weedul with out battling it and it gave the this error when the mokiball didnt workFATAL ERROR inaction number 1of Create Eventfor object

Re: [Audiogames-reflector] Braillemon status update!

2014-04-27 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Braillemon status update! shouldnt the game have night time sounds if its night time and day time sounds if its day time?i was also trying to cech a weedul with out battling it and it gave the this error when the pokiball didnt workFATAL ERROR inaction number 1of Create Eventfor object

Re: [Audiogames-reflector] Braillemon status update!

2014-04-26 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! @Haramir, yes, i know that and i totally agree with you - it doesnt change the gameplay much, but i think itd be fun having all those musics play like in the original games though. Just a suggestion...URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-04-26 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! @Haramir, yes, i know that and i totally agree with you - it doesnt change the gameplay much, but i think itd be fun having all those musics play like in the original games though. Just a suggestion...@Rory, the link is at post 283 of this topic.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-04-26 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Braillemon status update! where can i get pockiballs and will their be NVDA support for the game?URL: http://forum.audiogames.net/viewtopic.php?pid=173314#p173314 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Braillemon status update!

2014-04-26 Thread AudioGames.net Forum — New releases room: Tikki
Re: Braillemon status update! Hi,the shop in the second city sells pokeballs, but only after you delivered the parcel for the professor.Best regardsSarahURL: http://forum.audiogames.net/viewtopic.php?pid=173316#p173316 ___ Audiogames-reflector

Re: [Audiogames-reflector] Braillemon status update!

2014-04-26 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Braillemon status update! Wonder if it would be possible to make it with PVP.URL: http://forum.audiogames.net/viewtopic.php?pid=173328#p173328 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Braillemon status update!

2014-04-26 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Braillemon status update! when i pressed z after i deleted tail wip from my skwerduls move list to replace it with water gun it wouldnt get me get out of the list of moves to delete. is that a bug?URL: http://forum.audiogames.net/viewtopic.php?pid=173345#p173345

Re: [Audiogames-reflector] Braillemon status update!

2014-04-26 Thread AudioGames.net Forum — New releases room: articuno
Re: Braillemon status update! well, another error on the list Lol. but yeah, that bug should be fixed soon, I thinkURL: http://forum.audiogames.net/viewtopic.php?pid=173347#p173347 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-04-26 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! Hey flame_elchemist,To delete a move, you have to press enter multiple times on the move. (Warning! Do not press enter on multiple moves because it might delete all the moves youve enterred on!) Just press enter on tail wip multiple times until youve exited the

Re: [Audiogames-reflector] Braillemon status update!

2014-04-26 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Braillemon status update! how do i get to the next jym after i beet brok?? i went back through the forest just cant get to it. only found the lady that tells you about the forestURL: http://forum.audiogames.net/viewtopic.php?pid=173353#p173353

Re: [Audiogames-reflector] Braillemon status update!

2014-04-26 Thread AudioGames.net Forum — New releases room: articuno
Re: Braillemon status update! WELL, HE HASNT IMPLIMENTED THAT YET. ALSO, DOES ANYONE KNOW WHAT TO DO WHEN i REACH WROTE four? I don[t know what to do, I cant seem to go anywhere.URL: http://forum.audiogames.net/viewtopic.php?pid=173354#p173354 ___

Re: [Audiogames-reflector] Braillemon status update!

2014-04-26 Thread AudioGames.net Forum — New releases room: bjaxstriker
Re: Braillemon status update! Articuno, route 4 is the last thing currently in the game, so there isnt anywhere to go from there yet.URL: http://forum.audiogames.net/viewtopic.php?pid=173355#p173355 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-04-25 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! Hi,Well if thats the case, i dont know how to help. Sorry. I dont know whether it supports windows XP cause im using win7 64 and it doesnt have any problem... Windows XP is supported according to Daigonite - she wrote that in the braillemon blog and post 322 of

Re: [Audiogames-reflector] Braillemon status update!

2014-04-25 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! Hey daigonite,I know i shouldve said this sooner, but i think there are a few problems regarding the musics in braillemon compared to the music of the original games:1. The rival theme starts from halfway - it didnt start from the beginning.2. When your rival runs

Re: [Audiogames-reflector] Braillemon status update!

2014-04-25 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! Hey daigonite,I know i shouldve said this sooner, but i think there are a few problems regarding the musics in braillemon compared to the music of the original games:1. The rival theme starts from halfway - it didnt start from the beginning.2. When your rival runs

Re: [Audiogames-reflector] Braillemon status update!

2014-04-25 Thread AudioGames.net Forum — New releases room: Haramir
Re: Braillemon status update! It should take a good time of audio edition and perhaps some changes in the code. Also, it wont affect much of the gameplay at all. Id vote for major updates before investing time in this kind of stuff, but, just my opinion.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-04-25 Thread AudioGames.net Forum — New releases room: Rory
Re: Braillemon status update! Where can you get this. Can someone post a ddowwnload link?URL: http://forum.audiogames.net/viewtopic.php?pid=173258#p173258 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Braillemon status update!

2014-04-24 Thread AudioGames.net Forum — New releases room: Haramir
Re: Braillemon status update! Well, as far as I know, the game is not suported on windows xp in the current version. Maybe Daigonite is going to change it in the future.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173126#p173126

Re: [Audiogames-reflector] Braillemon status update!

2014-04-24 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! Hey Chris,The current virsion supports windows XP (according to daigonite) but it hasnt been ported to Mac. I dont know whether it will work on windows XP in Vmware Fusion though. Try using it on a windows computer and see what happens.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-04-24 Thread AudioGames.net Forum — New releases room: Chris
Re: Braillemon status update! Hi.Hmm, well XP is running as though it was a regular Windows machine, just inside of Vmware Fusion which runs on my mac.I dont think trying the original computer I made the VM will work, since its basically the same computer, just running virtually alongside OS

Re: [Audiogames-reflector] Braillemon status update!

2014-04-21 Thread AudioGames.net Forum — New releases room: bjaxstriker
Re: Braillemon status update! Hi. Havent checked in for a while so glad its up and running again!I just downloaded the newest version and noticed that after beating the first Pokémon in the route 22 rival battle, it starts to say he sends out Pidgey and makes the cry, but after that the game

Re: [Audiogames-reflector] Braillemon status update!

2014-04-21 Thread AudioGames.net Forum — New releases room: articuno
Re: Braillemon status update! STRANGE, i NEVER GOT THAT ERROR. HAVE TO CHECK THE PAGE AGAIN TO SEE IF THERE IS AN UPDATE.URL: http://forum.audiogames.net/viewtopic.php?pid=172837#p172837 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-04-20 Thread AudioGames.net Forum — New releases room: articuno
Re: Braillemon status update! . I know I should have posted hear before, but whatever. anyway, I love this game, seriously! its the best Ive ever played. Ive loved pokemon sense I was 9 and well, yeah. I still love it, but I didnt know why the sighted people kept reaving about the games all the

Re: [Audiogames-reflector] Braillemon status update!

2014-04-19 Thread AudioGames.net Forum — New releases room: dedenne
Re: Braillemon status update! Hi there! Just wanted to drop in and say that Im loving the update. I have been able to make it to route 4, and have had a great time playing. I have found an odd glitch, though, that I do not see posted about here so far. On route 3 I was trying to catch a

Re: [Audiogames-reflector] Braillemon status update!

2014-04-19 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! I remember encountering that particular glitch (yeah its a bad one). I think I fixed it but Ill double check before releasing the next version.Dont expect anything until Mid-May, Ive been really stressed out due to the finals for classes. But that should be over on

Re: [Audiogames-reflector] Braillemon status update!

2014-04-16 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! Ive been pretty busy and not been working on the project due to work/school but I thought I would address some questions.I have a suggestion for this. Maybe you could put a ini file for sounds? For instance, something like this: (i have no knowledge for programming

Re: [Audiogames-reflector] Braillemon status update!

2014-04-16 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! Ive been pretty busy and not been working on the project due to work/school but I thought I would address some questions.I have a suggestion for this. Maybe you could put a ini file for sounds? For instance, something like this: (i have no knowledge for programming

Re: [Audiogames-reflector] Braillemon status update!

2014-04-07 Thread AudioGames.net Forum — New releases room: nina0116
Re: Braillemon status update! hay daigonite, is braillemon playable in xp yet? I really liked the version I could play before, but I would like to try out all the new content.URL: http://forum.audiogames.net/viewtopic.php?pid=171478#p171478 ___

Re: [Audiogames-reflector] Braillemon status update!

2014-04-05 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! Hey Rachel, i think i found a problem with the pokedex:I captured about 6 or so pokemon already, but when i check how many pokemon i owned, it said 3 pokemon owned instead of the actual number.Also, will pokemon that you see in trainer battles be recorded in the

Re: [Audiogames-reflector] Braillemon status update!

2014-04-05 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! Hey Rachel, i think i found a problem with the pokedex:I captured about 6 or so pokemon already, but when i check how many pokemon i owned, it said 3 pokemon owned instead of the actual number.Also, will pokemon that you see in trainer battles be recorded in the

Re: [Audiogames-reflector] Braillemon status update!

2014-04-05 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! Hey Rachel, i think i found a problem with the pokedex:I captured about 6 or so pokemon already, but when i check how many pokemon i owned, it said 3 pokemon owned instead of the actual number.Also, will pokemon that you see in trainer battles be recorded in the

Re: [Audiogames-reflector] Braillemon status update!

2014-04-03 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! threeblacknoises wrote: Braillemon is a mix of gen 1 and 2, so things arent going to be completely faithful to gen 1.If only Rachel can/will put the game options (the option to let us choose between virsions like red, blue or yellow), this might not be much of a

Re: [Audiogames-reflector] Braillemon status update!

2014-04-03 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! threeblacknoises wrote: Braillemon is a mix of gen 1 and 2, so things arent going to be completely faithful to gen 1.If only Rachel can/will put the game options (the option to let us choose between virsions like red, blue or yellow), this might not be much of a

Re: [Audiogames-reflector] Braillemon status update!

2014-04-03 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! threeblacknoises wrote: Braillemon is a mix of gen 1 and 2, so things arent going to be completely faithful to gen 1.If only Rachel can put the game options (the option to let us choose between virsions like red, blue or yellow), this might not be much of a problem

Re: [Audiogames-reflector] Braillemon status update!

2014-04-03 Thread AudioGames.net Forum — New releases room: ulisesmonge39
Re: Braillemon status update! hi.what is the exit of route 4? thanksURL: http://forum.audiogames.net/viewtopic.php?pid=171199#p171199 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Braillemon status update!

2014-04-03 Thread AudioGames.net Forum — New releases room: Deng
Re: Braillemon status update! There isnt one yet, because the developer of this game hasnt finished making the game. Route 4 is the end of the game for now, if you made it there already.URL: http://forum.audiogames.net/viewtopic.php?pid=171203#p171203

Re: [Audiogames-reflector] Braillemon status update!

2014-04-01 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Braillemon status update! Kenzon, Rachel already addressed the issue with pronouciation by rewriting the names.As for tms, starting in gen 5, they can be used as much as you want.I dont think bide is a gen 2 tm, so they changed it.It makes sence for Brok, as lowering his speed does nothing

Re: [Audiogames-reflector] Braillemon status update!

2014-04-01 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Braillemon status update! Kenzon, Rachel already addressed the issue with pronouciation by rewriting the names.As for tms, starting in gen 5, they can be used as much as you want.I dont think bide is a gen 2 tm, so they changed it.It makes sence for Brok, as lowering his speed does nothing

Re: [Audiogames-reflector] Braillemon status update!

2014-04-01 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! threeblacknoises wrote: As for tms, starting in gen 5, they can be used as much as you want.Sorry, i didnt know that because i only cared for gen 1 games.I dont think bide is a gen 2 tm, so they changed it.No, what i mean is, in red, blue and yellow, he give bide

Re: [Audiogames-reflector] Braillemon status update!

2014-04-01 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! threeblacknoises wrote: As for tms, starting in gen 5, they can be used as much as you want.Sorry, i didnt know that because i only cared for gen 1 games.I dont think bide is a gen 2 tm, so they changed it.No, what i mean is, in red, blue and yellow, he give bide

Re: [Audiogames-reflector] Braillemon status update!

2014-04-01 Thread AudioGames.net Forum — New releases room: balliol
Re: Braillemon status update! Daigonite I know Java well enough and Ive looked at the GML, (gameMaker language). I should be able to give you a hand if I can get at the source. Code-wise that is. I dont know if me being blind will pose a problem though, mainly for building maps and

Re: [Audiogames-reflector] Braillemon status update!

2014-04-01 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Braillemon status update! Kenzon, those are the sounds I mean.Braillemon is a mix of gen 1 and 2, so thing arent going to be completely faithful to gen 1.Abilities and natures are from gen 3, but I think Rachels using all of the ones up through gen 5.Rachel, did you ever get the sfx file i

Re: [Audiogames-reflector] Braillemon status update!

2014-03-31 Thread AudioGames.net Forum — New releases room: mr.brunete
Re: Braillemon status update! dont know if this was said before, but when i deposit a pokemon in the storage system, i cant retrieve it. theres no pokemon to select when you want to retrieve one.URL: http://forum.audiogames.net/viewtopic.php?pid=170925#p170925

Re: [Audiogames-reflector] Braillemon status update!

2014-03-30 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! Hey Rachel,I wonder if you need the neutral and the super-effective hit sound? I actually have them and if you need them, i might email it or, maybe, send a PM. (im not really sure that my way of sending PMs in this forum is true or not, though)Thank

Re: [Audiogames-reflector] Braillemon status update!

2014-03-27 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! Hello Daigonite.I am actually wondering, did you have the pokemon evolution music? I asked this because, somehow, the evolution music didnt play when a pokkemon evolves. In a playthrough i saw on YouTube, the evolution process is as follows:Lets say i have a

Re: [Audiogames-reflector] Braillemon status update!

2014-03-27 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! Youre right, I purposely didnt put in the evolution music, since it takes longer, but if you want, I can insert it.Ill look into double kick.For those who are curious on the technical aspect - Most of the game is written in game maker which is essentially like

Re: [Audiogames-reflector] Braillemon status update!

2014-03-27 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! Youre right, I purposely didnt put in the evolution music, since it takes longer, but if you want, I can insert it.Ill look into double kick.For those who are curious on the technical aspect - Most of the game is written in game maker which is essentially like

Re: [Audiogames-reflector] Braillemon status update!

2014-03-27 Thread AudioGames.net Forum — New releases room: Haramir
Re: Braillemon status update! Well, in my opinion, that evolution process is part of the original games, so it would be great if we can experience it too. Instead of asking if we want to interrupt the evolution, a simple press of the z key while the pokemon is evolving could stop it like in the

Re: [Audiogames-reflector] Braillemon status update!

2014-03-27 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! Hey Rachel,Actually, i have a good idea regarding shiny pokemon encounter in the game. Instead of using the cries from X and Y, i think that we can use the shiny jingle on later games. I am not really sure about this, but i think there is a shiny jingle for pokemon

Re: [Audiogames-reflector] Braillemon status update!

2014-03-27 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! Hey Rachel,Actually, i have a good idea regarding shiny pokemon encounter in the game. Instead of using the cries from X and Y, i think that we can use the shiny jingle on later games. I am not really sure about this, but i think there is a shiny jingle for pokemon

Re: [Audiogames-reflector] Braillemon status update!

2014-03-27 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! Cool, I can throw that in. I want to make the Pokedex easier to use too in a couple of ways.Im currently building Mt. Moon. Fixed the issue with sound sometimes cutting off after battles. Going to release when Cerulean is all done.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-26 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! After going through the winding path with tons of trainers, go right, then up, then right, then down, then right, then go up again, you should find it somewhere around there. I havent inserted wind objects on that route, sorry. It will be there in the next release.

Re: [Audiogames-reflector] Braillemon status update!

2014-03-26 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! After going through the winding path with tons of trainers, go right, then up, then right, then down, then right, then go up again, you should find it somewhere around there. I havent inserted wind objects on that route, sorry. It will be there in the next release.

Re: [Audiogames-reflector] Braillemon status update!

2014-03-26 Thread AudioGames.net Forum — New releases room: mr.brunete
Re: Braillemon status update! cant wait for the next release, youre doing an excellent job!.ill check that gamescript youre using, after all, i watched the entire kanto part of the anime, so i know what to expect haha.URL: http://forum.audiogames.net/viewtopic.php?pid=170263#p170263

Re: [Audiogames-reflector] Braillemon status update!

2014-03-26 Thread AudioGames.net Forum — New releases room: balliol
Re: Braillemon status update! Hi Daigonite,I like this project a lot, the pokemon games were among the very first I played as a kid. Good to be able to play them with such ease now. I have two little things.The first is that I am getting an error when I make a pokemon use its fourth attack. In

Re: [Audiogames-reflector] Braillemon status update!

2014-03-26 Thread AudioGames.net Forum — New releases room: sneak
Re: Braillemon status update! I think its the attack double kick that is the issue, I get the same problem.URL: http://forum.audiogames.net/viewtopic.php?pid=170294#p170294 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-03-26 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! Hello Daigonite.I am actually wondering, did you have the pokemon evolution music? I asked this because, somehow, the evolution music didnt play when a pokkemon evolves. In a playthrough i saw on YouTube, the evolution process is as follows:Lets say i have a

Re: [Audiogames-reflector] Braillemon status update!

2014-03-24 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Braillemon status update! Rachel, After catching a pokemon and returning to the field, the music thats suposed to be playing in the field doesnt play.Once you enter a wild battle and get out of it by running of defeating the creature all of the music is restored, but the sounds that

Re: [Audiogames-reflector] Braillemon status update!

2014-03-24 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! Aye, gotcha. Ill look into it. I know the music issue but not the sound one, and personally that one is probably more important!URL: http://forum.audiogames.net/viewtopic.php?pid=169970#p169970 ___ Audiogames-reflector

Re: [Audiogames-reflector] Braillemon status update!

2014-03-24 Thread AudioGames.net Forum — New releases room: Atlan
Re: Braillemon status update! hi, where is the exit from route 3? i try to search the exit but i can find i hope anyone can help?URL: http://forum.audiogames.net/viewtopic.php?pid=170035#p170035 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! threeblacknoises wrote:One other little thing.I see that we can check how many pokemon a trainer has, but it would be nice to be able to check that before a battle starts.When I had sighted friends helping me with the older games before I figured out how to play on

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! Oh im sorry, i didnt know that. But seriously (just re-asking, hope you dont mind), when will you add the game option thing that ive suggested? (dont be angry... LOL)URL: http://forum.audiogames.net/viewtopic.php?pid=169828#p169828

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh
Re: Braillemon status update! Oh im sorry, i didnt know that. But seriously (just re-asking, hope you dont mind), when will you add the game option thing that ive suggested? (dont be angry... LOL)Edit: i actually have some grass footstep sounds (you know, those used when we walk on the grass).

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! Eh, Im not so sure, most of the options are aesthetic. The only one that would probably be applicable is Switch/Set which basically determines if you can switch while a trainer is battling or not. Volume settings make more sense to be accessible at any time,

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net Forum — New releases room: gregorz
Re: Braillemon status update! Hi,Did you find someone to correct the mistake in windows XP?Thank in advance,GregorzURL: http://forum.audiogames.net/viewtopic.php?pid=169877#p169877 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Braillemon status update! I can get that pokeball counter sound and post it tomarro.I also have a better version of danger alarm, sing, hypnosis, psychic and disable to.URL: http://forum.audiogames.net/viewtopic.php?pid=169914#p169914 ___

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Braillemon status update! I can get that pokeball counter sound and post it tomarro.I also have a better version of danger alarm, sing, hypnosis, psychic and disable to.Eddit: theyre on dropbox.Link is in a PM I sent you.URL: http://forum.audiogames.net/viewtopic.php?pid=169914#p169914

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Braillemon status update! I can get that pokeball counter sound and post it tomarro.I also have a better version of danger alarm, sing, hypnosis, psychic and disable to.URL: http://forum.audiogames.net/viewtopic.php?pid=169914#p169914 ___

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Braillemon status update! Rachel, I just posted them to dropbox.I sent you the link in a PM.URL: http://forum.audiogames.net/viewtopic.php?pid=169920#p169920 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Braillemon status update! Rachel, I just posted them to dropbox.I sent you the link in a PM.Im not trying to hog someone elses chance to help, but I had the sound sitting around.If you ever make Braillemon rs edition, I can get every sound without music for you, just saying.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! Lol I actually just extracted it (Ive been busy and not been checking the forums, sorry guys!). I used to rom hack music in GBA games so Im pretty familiar on how to simply blank out the sound so I can just hear sound effects. Its in there now.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Braillemon status update! Hay Rachel, that file I posted also have an improved pokeball sound, along with a few other things.I just thought of something.If you cant get the music and people/door/exit sounds to play after caching a pokemon and the alarm glitch I talked about is the couse,

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Braillemon status update! Hay Rachel, that file I posted also have an improved pokeball sound, along with a few other things.I just thought of something.If you cant get the music and people/door/exit sounds to play after catching a pokemon and the alarm glitch I talked about is the cause,

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