Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings. So todays discussions on the game are, the random killing policy and how it could be improved and made more clear, and readjusting the games timeline to above project alphas for more flexibility with the game and maybe, to intraduce project alphas

Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : michael_hoffman via Audiogames-reflector
Re: DeathMatch, a new beginning YOu know im sitting and im wondering why not make an rp event out o this Maybe have a group of uncharted and pirates take control of it for awhile and then federatin could expand theyre space territory by defeating htem. or some such. URL: http

Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : michael_hoffman via Audiogames-reflector
Re: DeathMatch, a new beginning sorry for typos URL: http://forum.audiogames.net/viewtopic.php?pid=227720#p227720 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Which brings me to my second point. Bakuan5 is located in deep space, by our current standards. However, the federation space boundrys were set when at a time, ships took a few hours to travel to bakuan. Now though, even at lightspeed, bakuan is only a quick

Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : michael_hoffman via Audiogames-reflector
Re: DeathMatch, a new beginning Hello.The way i see it is you do have these people who are not very active in combat. I agree that the random killing policy needs tweaked, the question now is how to define what we want to say. Deep space is deep space and therefore free to do what you want

Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector
Re: DeathMatch, a new beginning Hello Danny:Well, this discussion about the killing is so interesting. Sam in STW had a lot of problems with that, so have a good solution for that is a main issue.My opinion is, that deep space is deep space. All ships can be destroyed in deep space

Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning Danny, can you increase the range of the pad space?I think -1000, -1000, -1000, to 1000, 1000, 1000 is very safe.Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=227732#p227732

Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all. Ive hopefully shot down the bug where ships did not save their positions after a crash, this is mainly what was making the crashes unbarable. URL: http://forum.audiogames.net/viewtopic.php?pid=227728#p227728

Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector
Re: DeathMatch, a new beginning Danny, but with this, do you thing that the experimented players can use this hole for avoid death?For example, a player can avoid hes death at the last time of hes battle ship, launching from that a small ship without weapons and with that the pirate cant

Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hiI think all problems has been solved.1. If a ship that has no weapons, others cant attack that ship.2. Many important places such as signis alpha, inderion station, bakuen5 has core protection system.3. If you want to go offline, you can go offline in pad

Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hiWell, I think most ships should have a cloking device, for this reasons below.1. A small cargo ship should have a cloking device, it solves all problems.2. Short ranged fighters should have a cloking device, it can protect short ranged fighters from

Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning The i480 is actually do for either an upgrade or a retirement in the near future. @san, the reason the magic shields were implemented was to stop completely unprovoked and sudden death, even if you wandered into deep space, with no weapons. Just put yourself

Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning The i480 is actually do for either an upgrade or a retirement in the near future. @san, the reason the magic shields were implemented was to stop completely unprovoked and sudden death, even if you wandered into deep space, with no weapons. Just put yourself

Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hiah, danny, I have a question.If Ive cloked, everyone cant see my ship? When a ship has cloked, the ship will disappear from every ships sensors, target selection menus? and others cant listen that cloked ships undock or docking message, or lightspeed

Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : michael_hoffman via Audiogames-reflector
Re: DeathMatch, a new beginning missiles can detect a cloaked ship.Danny the server gave a system error and crashed. restarted, the ships were saved but i think people got reset. me being one of them lol. I think the game doeosnt want me building a ship. Im gonna try coding it in notepad

Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : Tablen via Audiogames-reflector
Re: DeathMatch, a new beginning I have read and understood the chats that you had on the random killing policy on dmnb itself and I have no problem with whichever path you choose in the end. Im not very active fighter, in fact, I choose to run most of the time where fighting is bound

Re: DeathMatch, a new beginning

2015-08-12 Thread AudioGames . net Forum — General Game Discussion : michael_hoffman via Audiogames-reflector
Re: DeathMatch, a new beginning Hello. what happened with the server? did the debugger help? URL: http://forum.audiogames.net/viewtopic.php?pid=227646#p227646 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: DeathMatch, a new beginning

2015-08-12 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all. I have implemented some code to try and stop the menus not appearing glitch that was playging the game. Please try it and tell me if it works, and if theirs any menus I might have mist, the ones I managed to get to that I know of off the top

Re: DeathMatch, a new beginning

2015-08-12 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Alright guys. Since this horific error has gotten to an unmanageable point, ive resseled down the restart script. I want thoughs who play to log on, play as normal, and when a crash happens, since I found a way of keeping my ssh connection alive, ill see

Re: DeathMatch, a new beginning

2015-08-12 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Well, ive found the problem for the crashes. The solution isnt a simpple one. For now, ive put together a patch which should hold the server stable. If you want, you can log back in and request a restore, in the meantime ive continued applying fixes to siel

Re: DeathMatch, a new beginning

2015-08-11 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: DeathMatch, a new beginning I think that when someone goes offline, their ship should vanish from all methods of detection. This would make sure that only people who are online can attack others who are online, and remove the threat of defenseless, one-sited battles which the target

Re: DeathMatch, a new beginning

2015-08-11 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @momo, heres the problem with that. I believe this has been discussed before, but the problem that people braught up with space games is the extreme ishue where people would attack one another. They wouldnt even have a valid reason to do it, it would just

Re: DeathMatch, a new beginning

2015-08-11 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector
Re: DeathMatch, a new beginning Though I havent had a chance to log in and read the policy, I agree with what was posted on here about it by Danny. I mean its a win win if people think about it. Pirates can stil attack in deep space, but they arent allowed to go overbord. which keeps

Re: DeathMatch, a new beginning

2015-08-11 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hi stevoNo No No, I completely disagree about your suggestion.It is really, really bad, just because starship combat policy says, engage combat freely in deep space.So this suggestion, um, I think this is, really bad.Starship combat is allowed in deep

Re: DeathMatch, a new beginning

2015-08-11 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Danny, suggestion. I think people should havve a kills variable, that resets itself every hour. if it gets up to 3 in that hour, or two even, then the admins have the right to ban them from starship combat. This is useful because it provides a way for admins

Re: DeathMatch, a new beginning

2015-08-11 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning Ethin, You can go offline in pad space, and peoples cant attack in pad space. I think kill count is bad I said. If someone killed 3 peoples in deep space the admins will ban the killer, and it isnt free combat. URL: http://forum.audiogames.net/viewtopic.php

Re: DeathMatch, a new beginning

2015-08-11 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: DeathMatch, a new beginning @momo7807, heres the problem with that. If someone goes offline for about a month on family business or some other thing like that, theyre cloaking device will go offline and theyll be destroyed before they even get back. Thats why I said that we should

Re: DeathMatch, a new beginning

2015-08-11 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning To settel this dispute. Per the vote of players, their is now a new system in place. If a ship has absolutely no weapons, even if it is in deep space, you can not fire on it, nore will it be able to fire on you. However. if you own a gigantic ship, you have

Re: DeathMatch, a new beginning

2015-08-11 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Momo, err, you do realize that I said it would reset hourly? To kill 3 players in 1 hour is border lined excessive. if you ask me. Danny, that is a good system added though, it fixes the problem. URL: http://forum.audiogames.net/viewtopic.php?pid=227533

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hi danny.I think the random policy is dont need.Because fighting in deep space is totally allowed. And if someone randomly destroys other players ships in deep space, they will attack back or take a livenge to the attacker, like my old char.When I killed

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : RTR_Assassin via Audiogames-reflector
Re: DeathMatch, a new beginning The problem is that lots of pirates take advantage of players who are offline and destroy their ships. This leaves most of us defenseless, since were not logged on to respond to an attack. So, it would be much more even if the players who pirate in deep

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning @jesse technically yes, youd be only able to move to coordinate 59, but remember you are able to move to coordinate 0, so technically there would be 60 available squares on the ship. URL: http://forum.audiogames.net/viewtopic.php?pid=227397#p227397

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector
Re: DeathMatch, a new beginning Ok, I tried to connect. It just hung there. I thought it was my net since my msv threw a fit at the IP address from the WiFi router and kept giving a self assigned IP that wouldnt get on the internet, therefore making Windows have no way to get access. Damn

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector
Re: DeathMatch, a new beginning Ok, I tried to connect. It just hung there. I thought it was my net since my msv threw a fit at the IP address from the WiFi router and kept giving a self assigned IP that wouldnt get on the internet, therefore making Windows have no way to get access. Damn

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hi danny, I have a cool idea.This idea is about the starship building.I think plasma cannon limits are not good. What about restrictions? It means if you increase your ships plasma cannon damage, your plasma cannon charge time will be increased. I think

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning hello2 things1. The server is down again2. About starship building, if i want to make a 60 by 60 ship for example, and if i put a wall at 60 x, spanning to 60 y, doesnt that let the player go to only tile 59, because walls at 60? I was just wondering because

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all, the random killing policy is now in effect. Press l when you connect to read it. URL: http://forum.audiogames.net/viewtopic.php?pid=227452#p227452 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi guys, im not sure what took so long for the server to boot up. Anyways, since it was reported last night of more starship deaths in deep space, their is going to be a policy put in place on random killing since it has sort of gotten out of hand. Id just

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : Tipu Keny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi,Danny URL: http://forum.audiogames.net/viewtopic.php?pid=227352#p227352 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all! Some updating of the inventory system has taken place, one of which is the massive fixing of a few teleporter bugs, the shooting down of modules not being used bug, and finily, last of all, a new much less spammy system. Its not exactly what

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : Tipu Keny via Audiogames-reflector
Re: DeathMatch, a new beginning I am new on Death match:A New BeginningI am prajwals brother URL: http://forum.audiogames.net/viewtopic.php?pid=227354#p227354 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Servers back up, had to fix a nasty bug with debris salvaging. Buy all the valuable metal you want. URL: http://forum.audiogames.net/viewtopic.php?pid=227373#p227373 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning what went wrong with the server? It keeps crashing and crashing, and now it looks like its down for good URL: http://forum.audiogames.net/viewtopic.php?pid=227369#p227369 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Ive got it, hang on jesse. URL: http://forum.audiogames.net/viewtopic.php?pid=227371#p227371 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning I wonder if me and anton buying large quantities of valuable metal flooded the server URL: http://forum.audiogames.net/viewtopic.php?pid=227372#p227372 ___ Audiogames-reflector mailing list Audiogames

Re: DeathMatch, a new beginning

2015-08-09 Thread AudioGames . net Forum — General Game Discussion : bcs993 via Audiogames-reflector
Re: DeathMatch, a new beginning Hi. I think I found a rather nasty little bug. I tried refueling my firestar planet cracker by letting them refuel bay 1. Only, for some reason it keeps refueling, even if I move away from the planet. I guess Im now in a situation which, no matter what I do

Re: DeathMatch, a new beginning

2015-08-09 Thread AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector
Re: DeathMatch, a new beginning hi danny. i have a problem. i dont know how can i consturc more decks? URL: http://forum.audiogames.net/viewtopic.php?pid=227222#p227222 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: DeathMatch, a new beginning

2015-08-09 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Lol and @vlad, the starship construction system is barely new, you need to give it time to grow first. Menny people havent even had a chance to build a custom spacecraft with it yet. URL: http://forum.audiogames.net/viewtopic.php?pid=227231#p227231

Re: DeathMatch, a new beginning

2015-08-09 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings. I intend to release an update soon to add in a newer module system for ships which links the new console system strate into your custom ship, allowing you to set custom names for your consoles. I have made a detoor however to attempt to fix up

Re: DeathMatch, a new beginning

2015-08-09 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @gameman, thats exactly why you were locked out of chat, because you were being rood. I was not fighting with dragonh. I was asking him to regulate his killing which he accepted. While im glad for your bug reports, youve been really rood multiple times

Re: DeathMatch, a new beginning

2015-08-09 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning danny... seriously, Why did you tell me a lie?It means why did you say tired when I requested to fix a serious bug? Im sorry for my rudeness that requested immediate bug fix but why you aljays say tired when I report a serious bug? And you wasnt tired

Re: DeathMatch, a new beginning

2015-08-09 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Getting onto more importent news, the starship building system is now fully live! With the release of v1.5.2, you can now buy various modules which contain console stations, name the consoles, and finily, for the long requested feature, drop items. Simpply

Re: DeathMatch, a new beginning

2015-08-09 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hi danny.Ah, I was very rude. Im really sorry for this. I thought you were locked out my chat for just constant questions or requests. I was very rude Im sorry. URL: http://forum.audiogames.net/viewtopic.php?pid=227313#p227313

Re: DeathMatch, a new beginning

2015-08-08 Thread AudioGames . net Forum — General Game Discussion : livrobo via Audiogames-reflector
Re: DeathMatch, a new beginning Hi there. I really like the new speed system. The only thing Ive noticed with it is that the engines of ships dont seem to reflect the speed change like they used to. It always sounds like your ship is stationary. While this isnt that big of a deal, I do

Re: DeathMatch, a new beginning

2015-08-08 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning On larger vessels that are capable of faster speeds you can here the engines shift up in pitch. The system is designed with less annoyance in mined. With the old system, the reason I was preventing the ability to here engines on the bridge of larger capital

Re: DeathMatch, a new beginning

2015-08-08 Thread AudioGames . net Forum — General Game Discussion : livrobo via Audiogames-reflector
Re: DeathMatch, a new beginning I see. With that in mind, I think the reason I didnt notice it become an annoyance was because I didnt have any of the bigger ships when the game was using the old speed system and just recently began buying the bigger ones. Thanks for the information. URL

Re: DeathMatch, a new beginning

2015-08-08 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all! Dmnb version 1.5 is released, with a few improvements that youve long been waiting for! Grab it using check for updates option in main menu or this link https://dl.dropboxusercontent.com/u/266 … bsetup.exe And the changelog will be listed

Re: DeathMatch, a new beginning

2015-08-08 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings, some even more server changes to report! Their is now a new ship costing 5000 credits, a simpple cargo hauler that is capable of debris salvaging. Also, new players now start on inderion station instead of signis alpha. What does this mean

Re: DeathMatch, a new beginning

2015-08-08 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning Hi danny, can you fix the firing bug that stevo tolled you? after take some rest.Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=227161#p227161 ___ Audiogames-reflector mailing list Audiogames

Re: DeathMatch, a new beginning

2015-08-08 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @momo. You have already mentioned this glitch. It has been fixt. But as youve been told in the past. Attempting to repeatedly ask for stuff, no matter outside or on the game, is less likely to get me to do it, so please, ask once. If I give an answer

Re: DeathMatch, a new beginning

2015-08-08 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning Sorry about my constant requests URL: http://forum.audiogames.net/viewtopic.php?pid=227174#p227174 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-08-08 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Also an update on the server, you now no longer to set a password if you reconnect as the bug where connecting would make you appear to be on signis alpha has been fixt. Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=227175#p227175

Re: DeathMatch, a new beginning

2015-08-07 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector
Re: DeathMatch, a new beginning danny, the currents repairs of speed system is considering the acceleration?Currently with the new speed system, the acceleration unexist. The ships instantly reach the desired speed.Thanks for all :3 URL: http://forum.audiogames.net/viewtopic.php?pid

Re: DeathMatch, a new beginning

2015-08-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all. For thoughs of you who have created a character but did not set a password, youll have noticed that connecting to the game puts you or appears to put you back on signis alpha. You are still however, on your ship or the last location you were

Re: DeathMatch, a new beginning

2015-08-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all! We know how awsome the current speed system could be when autopilot works properly. Im aware it doesnt work some of the time. Id like to announce that im working on conjunction with severe storm steve to fix the system, so be prepared

Re: DeathMatch, a new beginning

2015-08-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning No san, for sirten ships, acceleration is still their. And the speed system as far as we can tell, is operational. Thanks @severe storm steve for his work and help on getting this problem out of our hairs so we can go back to killing each other with plasma

Re: DeathMatch, a new beginning

2015-08-07 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning @post579 no problem, glad I could help. URL: http://forum.audiogames.net/viewtopic.php?pid=226988#p226988 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-08-06 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: DeathMatch, a new beginning Hey Danny.I havent played dmnb for a little while but it sounds like its coming along great keep up the good work. URL: http://forum.audiogames.net/viewtopic.php?pid=226811#p226811 ___ Audiogames-reflector

Re: DeathMatch, a new beginning

2015-08-06 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning At present san, thats not possible, /changes only displays the changes that have been recently added to cut down on spam. URL: http://forum.audiogames.net/viewtopic.php?pid=226784#p226784 ___ Audiogames

Re: DeathMatch, a new beginning

2015-08-06 Thread AudioGames . net Forum — General Game Discussion : RTR_Assassin via Audiogames-reflector
Re: DeathMatch, a new beginning Personally, I wouldnt want to read a long changelog, since thats already available in the dmnb directory. So, the current system in place is probably the easiest for players to access. URL: http://forum.audiogames.net/viewtopic.php?pid=226793#p226793

Re: DeathMatch, a new beginning

2015-08-06 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector
Re: DeathMatch, a new beginning Danny, currently is possible list all changes with the /changes command?Currently everi time that i type the /changes it says only the last changes, but i want print the storical log of changes of the server ^^. URL: http://forum.audiogames.net

Re: DeathMatch, a new beginning

2015-08-04 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings. Ive been hard at work today, and I bring you not only 2 new ship classes, but also a new changelog system, allowing you to keep track of any changes I implement into the server, type /changes at the chat prompt to view it. Also, something coming

Re: DeathMatch, a new beginning

2015-08-04 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning yes danny, please add defences to the planet. currently on dmnb, Im starting a sort of s quad terrorist foundation, and itd be appreciated if people who shot my world died. URL: http://forum.audiogames.net/viewtopic.php?pid=226542#p226542

Re: DeathMatch, a new beginning

2015-08-03 Thread AudioGames . net Forum — General Game Discussion : bcs993 via Audiogames-reflector
Re: DeathMatch, a new beginning Hi, Based on the previous post, I have a little suggestion you might consider. Would it be possible to install some kind of defensive system on planets/moons we colonise and build on? Reason Im asking is that you might spend a lot of time and resources

Re: DeathMatch, a new beginning

2015-08-03 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning I like the idea to install defensive systems on a planet, ill look into it. Also, @momo, rong. When you try to create a character you will not start in space, it will simpply keep recreating. And what I ment was that these specific locations are protected

Re: DeathMatch, a new beginning

2015-08-03 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi guys, do to what happened to inderion station, I have implemented core protection against inderion station, signis alpha, and bakuan5 from being damaged. If you take a shot at said destination, its hull strength will simpply be reset back to the max

Re: DeathMatch, a new beginning

2015-08-03 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hiWhen signis alpha was destroyed, and if you start with new character, simply, your character will start in space, It means, simply, inderion station located at 0, 0, 0. earth located at 0, -100, 0. Planet 2428978 is located at 79759057, 24750957940

Re: DeathMatch, a new beginning

2015-08-03 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector
Re: DeathMatch, a new beginning Dany, the protection is for the station itself? currently these locations are indestructibly? Or all ships that are orbiting these locations are automatically repaired if a troll shoot against these parked ships?And, referring the other important places like

Re: DeathMatch, a new beginning

2015-08-02 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @san since the intraduction of the new speed system, thrustors are completely useless so dont worry about them. Also, ive largely fixt up at least the main bits of autopilot not slowing for destination, if it spins around in a circle, reduce your engine

Re: DeathMatch, a new beginning

2015-08-02 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings! You asked, so I delivered, for months, youve delt with the old speed system, the old clunky system that made you rely on thrustors to increase your speed. But now, no more. Intraducing the new speed system, with smaller numbers, and faster speeds

Re: DeathMatch, a new beginning

2015-08-02 Thread AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector
Re: DeathMatch, a new beginning yeahsteven. thebug with the probingplannets and teleport wasfixed. but whats your nickname in the game? URL: http://forum.audiogames.net/viewtopic.php?pid=226265#p226265 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-08-02 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector
Re: DeathMatch, a new beginning Ok. There was some drama that happened yesterday that resulted from a certain player trying to get me to fight him in deep space, and another player calling me rude names. I was trying to send danny the log and was banned from the game. I have the link so

Re: DeathMatch, a new beginning

2015-08-02 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning No vlad. The transwarp speed is 20, not 20. Thats not a glitch. URL: http://forum.audiogames.net/viewtopic.php?pid=226307#p226307 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: DeathMatch, a new beginning

2015-08-02 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector
Re: DeathMatch, a new beginning Dany, what is the correct use of thrustor power? And what are the values for that system?Is how many are you accelerating your ship to reach the seted speed?Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=226308#p226308

Re: DeathMatch, a new beginning

2015-08-02 Thread AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector
Re: DeathMatch, a new beginning hiyeah. you ment to be faster the trans warp. but asi saw the newtransward isslower than the old.i think this is a bug.bezt regards URL: http://forum.audiogames.net/viewtopic.php?pid=226306#p226306

Re: DeathMatch, a new beginning

2015-08-02 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector
Re: DeathMatch, a new beginning @dany thanks for the answers! Well, continue with my ships xd URL: http://forum.audiogames.net/viewtopic.php?pid=226343#p226343 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: DeathMatch, a new beginning

2015-08-01 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings! Since some people reported that apparently people have been shooting at ships in fed space while I was offline, I have blocked off the ability for people to open fire on anything in fed space. If you want to do starship combat, do it in deep space

Re: DeathMatch, a new beginning

2015-08-01 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Thats the way to go, I think. URL: http://forum.audiogames.net/viewtopic.php?pid=226178#p226178 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-08-01 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Ill sirtenly have a look into it, thanks for reporting that. URL: http://forum.audiogames.net/viewtopic.php?pid=226209#p226209 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: DeathMatch, a new beginning

2015-08-01 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning today. and attempted to move to like 6 different pockets. still, nothing. But even if thats what that code is for, people can look at the detection menu and see where their stuff is. and if they happen to move out of the boundaries, they can simply port back

Re: DeathMatch, a new beginning

2015-08-01 Thread AudioGames . net Forum — General Game Discussion : RTR_Assassin via Audiogames-reflector
Re: DeathMatch, a new beginning Hi Steve,I have had that happen before. I tried to teleport to another part of my ship and got that message as well. This was a while ago, but the problem still persists. URL: http://forum.audiogames.net/viewtopic.php?pid=226205#p226205

Re: DeathMatch, a new beginning

2015-08-01 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning That limitation is in their to prevent people from teleporting right out of the boundrys of your ship, though Ill have a look into that glitch for planet side stuff. Just a quick question, when did you probe your planet. Im aware their was an ishue a few

Re: DeathMatch, a new beginning

2015-08-01 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Danny,Do you know how, when you try to teleport into a set of coordinates that doesnt exist on a ship or a planet, how it says: you cant teleport into nothingness you know? Well, can you just please remove that code out of the game? Rather than preventing me

Re: DeathMatch, a new beginning

2015-07-30 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Teleporters have been long fixt since you were last on. URL: http://forum.audiogames.net/viewtopic.php?pid=225933#p225933 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-07-30 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector
Re: DeathMatch, a new beginning Awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=225949#p225949 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: DeathMatch, a new beginning

2015-07-30 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Its probably norton acting up again. URL: http://forum.audiogames.net/viewtopic.php?pid=226022#p226022 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-07-30 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: DeathMatch, a new beginning Hey danny.I just tried to get on dmnb and I got a virus protection alert. Did some fool set a virus on dmnb again? Or maybe its norton acting up again. URL: http://forum.audiogames.net/viewtopic.php?pid=226021#p226021

Re: DeathMatch, a new beginning

2015-07-30 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: DeathMatch, a new beginning thankyou danny URL: http://forum.audiogames.net/viewtopic.php?pid=225922#p225922 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: DeathMatch, a new beginning

2015-07-30 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector
Re: DeathMatch, a new beginning Hey Danny. Sounds like a great update. Quick question Have you gotten a chance to look into the bug with the teleporters? Anyways Im still gonna check out the new stuff. Keep up the good work. URL: http://forum.audiogames.net/viewtopic.php?pid=225929

Re: DeathMatch, a new beginning

2015-07-29 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Their, servers should be back up, I was sleeping. URL: http://forum.audiogames.net/viewtopic.php?pid=225844#p225844 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

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