Re: Gauging interest in another 3d audio project

2020-04-05 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project For anyone wondering if this is still seeing work: it is.  As of a very long weekend I have proven that what I want to do for HRTF works in theory, and I've written all the supporting pieces to actually go ahead and implement it in pra

Re: Gauging interest in another 3d audio project

2020-03-31 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @67There is overhead because you need to get the bytes out of a Synthizer buffer and into the Numpy array. Then you need to get the bytes out of the output array and back into a synthizer buffer.I have used these tools significantly. I&#x

Re: Gauging interest in another 3d audio project

2020-03-31 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Gauging interest in another 3d audio project @65 it depends on its size.a simple array has no performance overhead.but for something like neural networks (which my experience says you will need to allocate that on GPU which in turn requires cuda and another framework other than numpy

Re: Gauging interest in another 3d audio project

2020-03-30 Thread AudioGames . net Forum — Developers room : Alan via Audiogames-reflector
Re: Gauging interest in another 3d audio project Really interested here, thanks for your work¡ URL: https://forum.audiogames.net/post/514196/#p514196 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Gauging interest in another 3d audio project

2020-03-25 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @63Wave files of different sample rates sounds funny because that's a test which doesn't currently use the resampler because (as of what's on GitHub at any rate) there is no resampler to be used.wav_test will shortly be rewri

Re: Gauging interest in another 3d audio project

2020-03-25 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Gauging interest in another 3d audio project @59, in python I didn't write audio effects so I can't comment on it anymore (just gave my idea).what I do with audio now is to process and feed it to neural networks for data science purposes (which is beyond the scope of this

Re: Gauging interest in another 3d audio project

2020-03-25 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Gauging interest in another 3d audio project Thanks. I actually tried and CFLAGS=-flto, LDFLAGS=-flto -fuse-ld=lld didn't work. I got some kind of undefined references.I figured as much about the dead code. It actually sounded pretty funny when I played a wave file with a

Re: Gauging interest in another 3d audio project

2020-03-25 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Gauging interest in another 3d audio project Thanks. I actually tried and CFLAGS=-flto, LDFLAGS=-flto -fuse-ld=lld didn't work. I got some kind of undefined references. URL: https://forum.audiogames.net/post/512282/#p512282 -- Audiogames-reflector mailing list Audio

Re: Gauging interest in another 3d audio project

2020-03-25 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project Ok, looking further, yes those options are helpful now. But they won't be for the most part when this is done. At the moment there's dead code because most code is in progress.  There might be a bit of dead code from i.e. WDL in t

Re: Gauging interest in another 3d audio project

2020-03-25 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @60CMake will pick up architecture from the VS command prompt you launch it from. Install VS 2019, install Clang 9, install the most recent CMake, then you can build for 32 bit from the native tools command prompt for 32 bit, I believe

Re: Gauging interest in another 3d audio project

2020-03-25 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Gauging interest in another 3d audio project A bit off-topic, but what Cmake flags should I use to compile this for 32-bit or should I just install a 32-bit LLVM toolchain and use that? Also, the CFLAGS "-ffunction-sections -fdata-sections" reduced wav_test.exe from 596KB to

Re: Gauging interest in another 3d audio project

2020-03-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @58Google Python global interpreter lock.  You can't execute audio callbacks reliably on background threads in Python because Python has an internal mutex that prevents this.  Cython has a nogil utility but then stops short of givin

Re: Gauging interest in another 3d audio project

2020-03-23 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Gauging interest in another 3d audio project @55 I said that because it is hard to implement virtual functions in cython ((you should roll a proxy class that calls a python function from within that virtual function)regarding lua or eel, those are good languages, but why we have a

Re: Gauging interest in another 3d audio project

2020-03-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @56SDL2 isn't an audio backend or even particularly low latency, and even if added, all the other backends have to be in there anyway.  You don't gain anything from it.  It won't make anything smaller or fast

Re: Gauging interest in another 3d audio project

2020-03-23 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Gauging interest in another 3d audio project Thanks for the update!Would you consider adding SDL2 as an optional audio back-end?It seems a waste to have an extra audio back-end shipping with some or most games and not use it. URL: https://forum.audiogames.net/post/511384/#p511384

Re: Gauging interest in another 3d audio project

2020-03-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @54I know.  It's getting a C API, eventually.  That's coming.  Virtual functions are fine internally as long as they're not exposed to the user, and the API outside of the internals is Going to be C so that's not a conc

Re: Gauging interest in another 3d audio project

2020-03-22 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Gauging interest in another 3d audio project hi,I have 2 suggestions:1. please, please don't use c++ virtual functions (that has a lot of headake when we want to implement it in cython).2. if you want to make a c api, for implementing filters, using callbacks is the best bet

Re: Gauging interest in another 3d audio project

2020-03-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project For those wondering if this is dead: it's not.  As of now it's the world's lamest media player.  Once this is further along there'll be a dedicated thread for it.  No promises as to when that'll be, but the first ha

Re: Gauging interest in another 3d audio project

2020-03-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @51It very much depends on what you want to do.If you're talking about these hypothetical buffer functions being used to compute the entire thing ahead of time, Sapi is quite heavyweight and you'll add as much latency as you were

Re: Gauging interest in another 3d audio project

2020-03-04 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Gauging interest in another 3d audio project I was thinking call a function which returns a pointer to a raw audio buffer.Then there are some functions I can call with that buffer.Clear empties the buffer, and Append adds the char* and its length to the buffer.I thought that Synthizer

Re: Gauging interest in another 3d audio project

2020-03-04 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Gauging interest in another 3d audio project I was thinking call a function which returns a pointer to a raw audio buffer.Then there are some functions I can call with that buffer.Clear empties the buffer, and Append adds the char* and its length to the buffer.I thought that Synthizer

Re: Gauging interest in another 3d audio project

2020-03-03 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector
Re: Gauging interest in another 3d audio project please make a great 3d soundpool for bgt to work with 2 or 1 or 512 rams too URL: https://forum.audiogames.net/post/506069/#p506069 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Gauging interest in another 3d audio project

2020-03-03 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector
Re: Gauging interest in another 3d audio project please make a great 3d soundpool for bgt to work or 2 or 1 or 512 rams too URL: https://forum.audiogames.net/post/506069/#p506069 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Gauging interest in another 3d audio project

2020-03-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project Raw audio samples is possible one way or the other, yeah.  That specific feature was a goes without saying sort of thing, in my book.  It might be the one thing that's not doable from BGT however.  It depends on if you're looki

Re: Gauging interest in another 3d audio project

2020-03-03 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Gauging interest in another 3d audio project Or, you could also add a way to send raw audio samples, let's say 16 bit, stereo, 44100. URL: https://forum.audiogames.net/post/505937/#p505937 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Gauging interest in another 3d audio project

2020-03-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project Just noticed I dropped the file line from the above post: the comments about URL stuff were supposed to go with something along the lines of syz_loadAsset("file", "path", "");.@46Maybe. Problem is that doing th

Re: Gauging interest in another 3d audio project

2020-03-03 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Gauging interest in another 3d audio project Could you maybe add a way to output windows SAPI through Synthizer so that silence can be trimmed from the beginning?This looks really, really cool! URL: https://forum.audiogames.net/post/505922/#p505922 -- Audiogames-reflector mailing

Re: Gauging interest in another 3d audio project

2020-03-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project Multiple years, hah, no.  I already almost have the world's most underwhelming media player.  There may be something to show for it by this time next week. Just depends how much free time I get.  Once the audio decoding infrastructu

Re: Gauging interest in another 3d audio project

2020-03-02 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: Gauging interest in another 3d audio project @camlornNice to see that it's getting somewhere even though it is slow progress.I've stared in on gh and as @kianoosh said in #43 we (well me atm) would love to include in in lucia if everything goes as planned (and it doesn'

Re: Gauging interest in another 3d audio project

2020-02-28 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: Gauging interest in another 3d audio project This is awesome. I was going to strongly suggest you to do it and thank you a lot in the end of my post, but now I just thank you a lot as you have started working on this project. I'm very confident that we're going to use

Re: Gauging interest in another 3d audio project

2020-02-26 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Gauging interest in another 3d audio project This is possibly the fastest abandonment assumption I've ever seen. At least wait a month since the last post by the author LOL. URL: https://forum.audiogames.net/post/504385/#p504385 -- Audiogames-reflector mailing list Audio

Re: Gauging interest in another 3d audio project

2020-02-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project I started it last weekend (see above for the repo link) and am doing a 9-to-5 programming job Monday through Friday.  Patience is required.  This isn't going to happen in a few days.  I know what needs to happen and there is a plan,

Re: Gauging interest in another 3d audio project

2020-02-26 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Gauging interest in another 3d audio project @camlorn: any news regarding this project, or was it abandoned or anything? URL: https://forum.audiogames.net/post/504355/#p504355 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Gauging interest in another 3d audio project

2020-02-24 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: Gauging interest in another 3d audio project Again @camlorn, just let me know if you want help with Mac related stuff. Building, testing, etc. I have Mac and don't seem to find VoiceOver such a dumpster fire or hate it with the burning intensity of a thousand suns as you say. Its

Re: Gauging interest in another 3d audio project

2020-02-24 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @37Probably, but making sure that's the case isn't my priority.  If Mingw has Clang, or it can consume the output from clang-cl, or it can consume the output from Microsoft's linker, then it will probably always be possible

Re: Gauging interest in another 3d audio project

2020-02-24 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Gauging interest in another 3d audio project Hi,Will I be able to statically link this using the Mingw64 GCC compiler?I'd rather not lug around an extra DLL in every project if I could avoid it.Thanks. URL: https://forum.audiogames.net/post/503853/#p503853 -- Audiogames-refl

Re: Gauging interest in another 3d audio project

2020-02-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project I was right about the performance.  Naive cross-platform SIMD implementation of convolution seems to be giving a theoretical max between 1000 and 6000 HRTF sources on my machine.  That will be less in practice because there's more than

Re: Gauging interest in another 3d audio project

2020-02-23 Thread AudioGames . net Forum — Developers room : tmstuff000 via Audiogames-reflector
Re: Gauging interest in another 3d audio project @camlorn, That is a very good idea. If I had a dll that could bring 3d sound to bgt, I could make almost any game I want. URL: https://forum.audiogames.net/post/503624/#p503624 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Gauging interest in another 3d audio project

2020-02-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project The math will be portable, which is part of why I chose Clang.  Not the only reason; Clang generally tends to be ahead of everyone else for the latest C++ features.  In theory the audio backend is also portable.  Some of the I/O stuff may

Re: Gauging interest in another 3d audio project

2020-02-22 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: Gauging interest in another 3d audio project I would be happy to help any way I can to implement MacOS support. I Know python, My comp sci degree we learned c++, and I have a math degree. I am quick at picking up formulas and algorithms. Let me know how I can help. A dm on twitter is

Re: Gauging interest in another 3d audio project

2020-02-22 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Gauging interest in another 3d audio project There's dr_wav, dr_mp3 and dr_flac from the same author as miniaudio.https://github.com/mackron/dr_libs/Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/503341/#p503341 -- Audiogames-reflector mailing

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project Repository is here: https://github.com/camlorn/synthizerI'm using the unlicense.  Hopefully this will work out without having to drag in things that require attribution; I know of at least public domain MP3 and Ogg libraries.  If I can

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Gauging interest in another 3d audio project Thanks for that! I'll check it out next time I dive back into the HRTF stuff; right now I'm a bit swamped with other things and my existing implementation works well enough for my needs at the moment. Though as I say, I need to

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Gauging interest in another 3d audio project Thanks for that! I'll check it out next time I dive back into the HRTF stuff; right now I'm a bit swamped with other things and my existing implementation works well enough for my needs at the moment. Though as I say, I need to

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project Also do note that if you use Python for your data processing, you can bring in jinja2 and pretty trivially write Python list of floats and/or Numpy array to C array variable generators.  I think the Libaudioverse code has one somewhere, but

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @27The format can be read by Numpy, I'm almost sure.  The tricky thing is that I think they have some sort of weird elevation scheme, so getting from 360 degree azimuth to what they have is weird, or something like that?Have a gist:

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Gauging interest in another 3d audio project @26 Yeah, I ended up equalizing by hand. It took hours, and it hurt. A lot. The format took some figuring out. I ended up converting it to tables in C, and it worked well even though the resulting file is a couple of megabytes.Kind regards

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @19Along those lines, yes.@21You have to equalize the MIT dataset unless you use the diffuse field equalized ones they provided, and their equalization isn't very good.  The most basic way is to take the average of the power spectrum

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @19Along those lines, yes.@21You have to equalize the MIT dataset unless you use the diffuse field equalized ones they provided, and their equalization isn't very good.  The most basic way is to take the average of the power spectrum

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Gauging interest in another 3d audio project Please! Consider making this.I can wrap it in Cython for Python and Go. URL: https://forum.audiogames.net/post/503203/#p503203 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Gauging interest in another 3d audio project I've been looking for an audio library for my Godot accessibility plugin. I'm kind of ignorant about these things. Would this only be HRTF, or would it work well for 5.1/7.1 systems? Godot's audio story is kind of dumb right

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector
Re: Gauging interest in another 3d audio project The other 2 3d audio libraries that I know of that haven't been mentioned here yet is Steam Audio and the Oculus Audio SDK. They are only available as binaries, so you wouldn't be able to contribute improvements to it, but can u

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector
Re: Gauging interest in another 3d audio project @camlorn welcome back!1. You talked about this project being game specific as compared to libaudioverse, which was basically implementing WebAudio so would be suitable for anything that needed audio synthesis. How does that translate to the

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Gauging interest in another 3d audio project @16:I use the public domain CIPIC HRTF database found at https://www.ece.ucdavis.edu/cipic/spati … hrtf-data/I use the special kemar dataset, which has 5 degree intervals. I snap between them, with a very brief crossfade. This obviously

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector
Re: Gauging interest in another 3d audio project Hi Camlorn, great idea! I think our community really needs a good 3D sound library. So far, in my memory, there is no audio game that truly manages the sound in 3D completely. I'll explain. So far the games use left and right panni

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @17The thing about the FSF and any license they put out is that their definition of free isn't your definition of free.  Be careful when adopting their licenses, because they can really bite you like this.And be careful in general i

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector
Re: Gauging interest in another 3d audio project Hi Camlorn, great idea! I think our community really needs a good 3D sound library. So far, in my memory, there is no audio game that truly manages the sound in 3D completely. I'll explain. So far the games use left and right panni

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Gauging interest in another 3d audio project I would use it in any future projects I undertake. I always wanted the ability to use 3d audio and messing around with reverb, but all of my efforts were in vane. Open AL is just funky on my machine, FMOD wrapppers are dead in Python... I

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: Gauging interest in another 3d audio project @15 thanks for the clarification. What you just described was the intent of using the LGPL. I'll talk with the others about, if we are going to change the licensing of lucia. URL: https://forum.audiogames.net/post/503187/#p5

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @14Yeah. This is in a preliminary enough stage that I need to read the license.  I'm not a fan of Apache either, but places like Google like it because of the patent-related clauses.200 samples is too long for realtime usage IMO.  You

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @13From your license file: "  You may convey a Combined Work under terms of your choice that, taken together, effectively do not restrict modification of the portions of the Library contained in the Combined Work and reverse engineerin

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Gauging interest in another 3d audio project @12 Thank you for the references, I'll have to read up on that when I have some time. My convolution based approach uses slightly larger impulses (200 frames) since that's what the dataset contained, but if I can reduce th

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Gauging interest in another 3d audio project @12 Thank you for the references, I'll have to read up on that when I have some time. My convolution based approach uses slightly larger impulses (200 frames) since that's what the dataset contained, but if I can reduce th

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: Gauging interest in another 3d audio project Hey @7The reason we chose the LGPL was from the description from choosealicense.com belowHowever, a larger work using the licensed work through interfaces provided by the licensed work may be distributed under different terms and without

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @8Wasm...maybe.  It depends whether the clang vector extensions that I intend to use support it.  But for sighted people who want this, there's Resonance, which is...well, let's call it good enough.  Suffice it to say that by the t

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Gauging interest in another 3d audio project Hi there, i would like to make use of this lib audio verse thing, i would llove making use of it in my lucia games. URL: https://forum.audiogames.net/post/503104/#p503104 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Gauging interest in another 3d audio project @1:Welcome back!Personally I am very interested in a liberally licensed HRTF solution. A couple of months ago I implemented HRTF as part of my slowly evolving game framework, but I am not at all sure whether my implementation will scale

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Gauging interest in another 3d audio project One question remains, if I'm going to use this instead of my audio library of choice, what would this have that, say, bass doesn't have already considering the features it has?Don't understand me wrongly, if you make this thi

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Gauging interest in another 3d audio project There is no solid cross-platform python audio library that has 3D audio functions. If you get your library posted on the Python Audio Library page, you should be able to reach people outside the blindness community.I would also like to see

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @5Cross platform is kinda doable.  It's just the audio piece though.  One of the things that happened is the audio output libraries I could find stopped sucking, and that's the hardest part to make cross platform.  However I

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: Gauging interest in another 3d audio project Hi @camlornInteresting read in post 1. To give you a short answer:Yes I would use it, and I would look into integrating it into lucia, if the licensing are compatible (from what you've said, it should be).PS: Welcome back URL:

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Gauging interest in another 3d audio project Disclaimer:  I'm not a coder, nor a sound designer, so I'm only going based off of my second hand observations.I think this could be pretty great for our community, and I wouldn't be surprised if the Lucia project would inc

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @2It's not every patent we might care about, but it's most of them.  There might still be some submarine patents floating around or something, but most of the interesting ones were between 1995 and 2000, so it's been 20 year

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @2It's not every patent we might care about, but it's most of them.  There might still be some submarine patents floating around or something, but most of the interesting ones were between 1995 and 2000, so it's been 20 year