[Computer-go] anti-pondering

2010-09-16 Thread Jacques Basaldúa
On anti-MCTS bot strategy: I don’t know of a strategy, but there sure are principles. I can state one as a proverb: We you clarify, you are helping the bot. E.g., If a connection works but is not obvious, if a semeai can be won but is not obvious, etc. the bot has to discover it for each

[Computer-go] anti-pondering

2010-09-16 Thread Jacques Basaldúa
Oops. Should be: When you clarify, .. Jacques. ___ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Re: [Computer-go] anti-pondering

2010-09-15 Thread Stefan Kaitschick
Actually, trying to beat a bot with any special strategy doesn't make a lot of sense. Just play your best go and be happy that you have an interesting opponent. I know that there is a track record of people initially losing against a bot, and beating it afterwards. But that is mainly due to

Re: [Computer-go] anti-pondering

2010-09-15 Thread Michael Williams
On Wed, Sep 15, 2010 at 3:38 AM, Stefan Kaitschick stefan.kaitsch...@hamburg.de wrote:  Actually, trying to beat a bot with any special strategy doesn't make a lot of sense. Just play your best go and be happy that you have an interesting opponent. I'm not much of a Go player. But as a human,

Re: [Computer-go] anti-pondering

2010-09-15 Thread David Fotland
, but it might be 80% if you include ko fights. David -Original Message- From: computer-go-boun...@dvandva.org [mailto:computer-go- boun...@dvandva.org] On Behalf Of Jeff Nowakowski Sent: Wednesday, September 15, 2010 8:34 AM To: computer...@computer-go.org Subject: Re: [Computer-go

Re: [Computer-go] anti-pondering

2010-09-15 Thread Stefan Kaitschick
Am 15.09.2010 17:34, schrieb Jeff Nowakowski: On 09/15/2010 07:09 AM, terry mcintyre wrote: There are a fair number of joseki variations which have branches where you are not supposed to play X because you lose a capturing race. Initiate such a variation, leave it unfinished, move on to the

Re: [Computer-go] anti-pondering

2010-09-15 Thread terry mcintyre
...@dvandva.org [mailto:computer-go- boun...@dvandva.org] On Behalf Of Jeff Nowakowski Sent: Wednesday, September 15, 2010 8:34 AM To: computer...@computer-go.org Subject: Re: [Computer-go] anti-pondering On 09/15/2010 07:09 AM, terry mcintyre wrote: There are a fair number

Re: [Computer-go] anti-pondering

2010-09-15 Thread Don Dailey
On Wed, Sep 15, 2010 at 11:34 AM, Jeff Nowakowski j...@dilacero.org wrote: On 09/15/2010 07:09 AM, terry mcintyre wrote: There are a fair number of joseki variations which have branches where you are not supposed to play X because you lose a capturing race. Initiate such a variation, leave

Re: [Computer-go] anti-pondering

2010-09-15 Thread terry mcintyre
Fixing the problem with MC-like programs with respect to large semeai will probably not be merely a different style of play but a genuine improvement in playing skill. That's why authors like David Fotland ask how do strong humans learn to consistently beat programs? -- it's a way to find and

Re: [Computer-go] anti-pondering

2010-09-14 Thread Ingo Althöfer
Congratulations, Matthew! An idle thought, for humans trying to beat computers: after choosing your move in a difficult part of the game, you could play (waste) a ko threat and then quickly play the real move, to deprive the computer of pondering time. This might become post of the month!

Re: [Computer-go] anti-pondering

2010-09-14 Thread steve uurtamo
this made me smile. i think, though, that wasting a ko threat is wasting a ko threat and that trying to force a computer into a bad time or memory management situation seems like a fairly unsound strategy -- you can only really guarantee that you've done two things (without exact knowledge of the

Re: [Computer-go] anti-pondering

2010-09-14 Thread Nick Wedd
In message aanlktinktots0=y8h5k_1jpplvxekffh0tar0yto2...@mail.gmail.com, steve uurtamo uurt...@gmail.com writes this made me smile. i think, though, that wasting a ko threat is wasting a ko threat and that trying to force a computer into a bad time or memory management situation seems like a

Re: [Computer-go] anti-pondering

2010-09-14 Thread Jeff Nowakowski
On 09/14/2010 04:36 PM, terry mcintyre wrote: From my observations of human-versus-bot games, a winning strategy against bots seems to be: Create several capturing races, even if you lose all of them. Is there an established, reliable way to create capturing races against bots?

Re: [Computer-go] anti-pondering

2010-09-14 Thread Petri Pitkanen
Cut whenever you can. Leave cutting points behind. They will cut. All my won games against ManyFaces of Go are going about like this. In early game same unreasonable groupf MFOG dies. But inprocess I need leave cutting point behing or my groups are split in two. Then in Late middle game/eraly end