On Friday 17 Aug 2012 15:48:16 Jorrit Tyberghein wrote:
> Who can make me a nice logo for AresEd? A logo that (for example) I can use
> to put on the main CS page like the small CS and CEL logos you can see
> there:
>
> http://www.crystalspace3d.org/main/Main_Page
>
> But also a bigger version wo
Hi all,
With Mondays first IRC meeting approaching.
2012-07-16 at 1900 Hours GMT/UTC
http://www.crystalspace3d.org/main/Monthly_IRC_Meeting
Have we any additional subjects to add?
Could we add a catch up on how this years GSOC students and their work is
doing? This maybe good as the mid terms
Hi all,
I promised to do this a while ago. The scripts I use for creating CS and CEL
release archives are now available via git at:
https://github.com/philswyett/crystal_release
Please note that these scripts are simplistic (not as simplistic as they once
were :-)), need much work and enhancem
Hi all,
I got the below email from nvidia this morning. This may or may not affect you.
Regards
Phil
-- Forwarded Message --
Subject: Recent Attacks on NVIDIA Developer Zone
Date: Thursday 12 Jul 2012, 21:25:21
From: NVIDIA
To: philswy...@gmx.co.uk
Hi all,
After discussion the meeeting day has now moved to a monday.
So the first IRC meeting will be on 2012-07-16 at the scheduled time from
previous mail.
Regards
Phil
On Friday 06 Jul 2012 09:25:26 Philip Wyett wrote:
> Hi all,
>
> I suggested a monthly IRC meeting some time
Hi all,
Forgot to mention. I will host the first meeting and keep all in line and on
topic. ;-) However, we want others to help and host meetings. Come on, do you
really want me (a hard task master) to do them all? ;-)
Regards
Phil
On Friday 06 Jul 2012 09:28:15 Philip Wyett wrote:
> Hi
Hi all,
If you wish to add a topic for discussion. Please keep it concise. Meetings
will last around an hour and further discussion will move to the dev and maybe
main lists.
Regards
Phil
On Friday 06 Jul 2012 09:25:26 Philip Wyett wrote:
> Hi all,
>
> I suggested a monthly IRC mee
Hi all,
I suggested a monthly IRC meeting some time ago that was received well and was
asked by Frank about when we would hold such a meeting. Well... I will put
forward that it should be at present geared toward European time as most
active devs are here. We can move it around at a later time
Hi all,
I have updated the CS wikipedia page for the 2.0 release. However, the page
needs a little love. If people could do so and expand it's info and bring it
up to date it would be good.
CEL requires a wikipedia page. Any volunteers?
Ares will need a page. Any volunteers?
We can discuss ma
Hi all,
If you have the time. Please publicise this release as much as you can.
Regards
Phil
On Monday 02 Jul 2012 23:15:31 Philip Wyett wrote:
> Hi all,
>
> Jorrit Tyberghein and the rest of the Crystal Space and Crystal Entity Layer
> development teams are pleased to
Hi all,
Jorrit Tyberghein and the rest of the Crystal Space and Crystal Entity Layer
development teams are pleased to announce the immediate availability of CS and
CEL version 2.0.
Check out the website for files and further information.
http://www.crystalspace3d.org
Regards
Phil Wyett--
Hi all,
RlyDontKnow brought up a good point about how we talk and how we
interact with the community.
We do not interact well enough and we can make it better. While we would
like people to use the mailing lists for discussion for decision making,
we could have regular IRC meetings for those who
Hi all,
Sorry we have yet to push out the 2.0 RC1. We have issues and last
minute bug fixing to do. We have also added a new blender exporter. We
will will announce a release of RC1 very soon. Please be patient and
allow us to smooth things out to give you the best RC we can.
Regards
Phil
Hi all,
While CS and CEL 1.4.1 is stable and was to be the last release in the
series. An issue has arisen that has made us decide to do one last
release.
This release will be 03/03/2012.
This will be the last release ever of the series, no matter any other
issues that arise. BY this time 2.0 wi
Hi all,
Due to unforeseen circumstances. The CS and CEL 2.0 RC1 release has been
put back for a couple of days. Expect the release to now take place in
the next 48 to 72 hours.
Apologies for any inconvenience caused.
Regards
Phil
---
On Thu, 2012-01-19 at 17:31 +0100, Christophe ILLY wrote:
> > On the back of the below email. What would the CS community like us to
> > be looking at in the near future and the longer term?
> >
> > Regards
> >
> > Phil
> In short : focus on technologies affordable for low budget projects
> (alter
is linked from the home page).
>
>
> Greetings,
>
> On Sat, Jan 21, 2012 at 1:51 AM, Philip Wyett
> wrote:
> Hi all,
>
> If we receive donations of hardware etc. We could add a page
> to the site
> and give com
Hi all,
If we receive donations of hardware etc. We could add a page to the site
and give comapanies etc. publicity for their generosity. Is this
acceptable to everyone?
Regards
Phil
On Wed, 2012-01-18 at 16:42 +, Philip Wyett wrote:
> Hi all,
>
> I have added this email as a new
Hi all,
Apologies for not doing this earlier.
On the back of the below email. What would the CS community like us to
be looking at in the near future and the longer term?
Regards
Phil
On Wed, 2012-01-18 at 15:20 +, Philip Wyett wrote:
> Dear CS, CEL and Ares developers, users, support
Hi all,
I have added this email as a news item on the website and am tweeting
etc. about it. Please PR it it as much as you can.
Regards
Phil
On Wed, 2012-01-18 at 15:20 +, Philip Wyett wrote:
> Dear CS, CEL and Ares developers, users, supporters and all,
>
> In the fast pace wo
Dear CS, CEL and Ares developers, users, supporters and all,
In the fast pace world of 3D, hardware and gaming. It is difficult to
keep up and progress without the assistance and generosity of others.
CS, CEL and Ares are three core projects that now and in the future,
bring you the ability to cr
Hi all CS'ers,
Can any Apple Mac OS X users give any feedback as to the state of the CS
2.0 tree on their platform?
As we approach a release, we would not like to release with a broken
major platform.
Regards
Phil
--
Hi all,
Due to the need for a beta 3. We will be adjusting the release schedule
slightly.
- Release Candidate 1 - January 28, 2012
- CS 2.0 Final - February 11, 2012
This is subject to change if issues appear in the RC.
Regards
Phil
> Hi all,
>
> Please read this whole email for the method
On Wed, 2012-01-18 at 04:01 +, Philip Wyett wrote:
> On Wed, 2012-01-18 at 00:49 +0100, res wrote:
> > On 12.01.2012 08:29, philwy...@users.sourceforge.net wrote:
> > > - Removed MIN and MAX define macros.
> > >
> > > These changes have been left at thi
On Wed, 2012-01-18 at 00:49 +0100, res wrote:
> On 12.01.2012 08:29, philwy...@users.sourceforge.net wrote:
> > - Removed MIN and MAX define macros.
> >
> > These changes have been left at this stage on purpose to see if we have any
> > supported and other platform issues.
>
> Yeah, MIN and MAX
Hi all,
The CS and CEL dev teams are happy to announce the release of CS and CEL
beta 3.
This release includes:
- Bug fixes
- Minor doc updates
- Update to winlibs. Courtesy of Frank Richter.
This release does not include:
- Updated release docs. Coming soon...
Regards
The CS and CEL dev
On Tue, 2012-01-10 at 08:08 +0100, res wrote:
> On 10.01.2012 07:57, Philip Wyett wrote:
> > Any other tips for new devs
> > will be appreciated. Some of these we can always add to the CS docs as a
> > cheat sheet.
>
> Once you started to actually modify source
Hi all,
I got a great email today asking how to search the CS tree and avoid the
'.svn' directories and all that data contained within.
I personally on GNU Linux use 'grep' and 'egrep' with the poorly
documented '--exclude-dir' switch. This I combine with a pipe and 'sort'
to get a fairly clean a
Hi all,
After much discussion...
It is time for CS to change and evolve.
We have a mixture of old code and new and we need to bring things up to
date.
- #define is bad. It plays havoc when debugging and we need to
alter to declaring our constants where possible.
- Use of CS constants is p
Hi all,
The next beta will be Jan 14, 2012. Beta 3 will mark the end of the beta
process.
Dev's. Please look at the bugs for 1.9 and 2.0 and lets try fix and
close them.
Note: Merges back to 2.0 should from now be carefully done. There will
big hits to SVN trunk soon, so be ready. Info on
Hi,
I have updated the wiki in trac to reflect this release.
I have also updated the CS site for both the 2.0 beta and trunk. The
packages marked 2.1. Should they not be removed to avoid confusion?
Regards
Phil
On Thu, 2011-12-29 at 16:03 +0100, res wrote:
> Hi,
> I've rolled a new version of
use one of them and dump the other?
>
> Regards,
> Denis
>
> Am 29.12.2011 05:11, schrieb Philip Wyett:
> > Hi all,
> >
> > Post the 2.0 release there will be a public audit of all data files
> > within CS. This audit will look at:
> >
> > - licens
On Thu, 2011-12-29 at 07:08 +0100, Jorrit Tyberghein wrote:
>
>
> On Thu, Dec 29, 2011 at 5:11 AM, Philip Wyett
> wrote:
> Hi all,
>
> Post the 2.0 release there will be a public audit of all data
> files
> within
Hi all,
Post the 2.0 release there will be a public audit of all data files
within CS. This audit will look at:
- licensing (IIs it GPL or OSS) If not it will be removed.
- validity (Is it needed. Is it for a valid test or fancy)
- size (Can we restructure to use common or make parts common)
CS
mdmkolbe
FossiFoo
Regards
Phil
On Sun, 2011-12-25 at 03:41 +, Philip Wyett wrote:
> Hi all,
>
> *** OFF TOPIC FOR XMAS DAY ***
>
> Not dev related, but as I am moving CS from SF to google under sync. I
> am seeing very old commits and messages. How bad were we 10 years
>
Hi all,
*** OFF TOPIC FOR XMAS DAY ***
Not dev related, but as I am moving CS from SF to google under sync. I
am seeing very old commits and messages. How bad were we 10 years
ago!? ;-)
jorrit was as bad as these days with short messages assuming we know
what he's thinking. :-D
philwyett was be
Spell checker does not work in subject lines on evolution so forgive the
typo. ;-)
On Sun, 2011-12-25 at 00:38 +, Philip Wyett wrote:
> Hi all,
>
> The Crystal Space and CEL dev teams would like to wish all a happy
> holiday and those who celebrate it Christmas too all.
>
&
Hi all,
The Crystal Space and CEL dev teams would like to wish all a happy
holiday and those who celebrate it Christmas too all.
We wish all of our worldwide dev team members, supporters and lurkers
the best at this time and all the best as the new year comes.
Lets come together for the new year
Hi all,
Those suffering MSVC build issues related to WX should stick with beta 1
as this release does not address them.
Regards
Phil
On Fri, 2011-12-23 at 07:10 +, Philip Wyett wrote:
> Hi all,
>
> The CS and CEL teams would like to announce the release of 2.0 beta 2.
>
>
Hi all,
The CS and CEL teams would like to announce the release of 2.0 beta 2.
This is a minor update to beta 1. Major bug fixes will come in beta 3 as
well as full release notes.
Beta 3 will be announced soon. This is due to the release manager being
unhappy with the lack of attention to the re
Hi all,
It has been a few days now since I posted the initial mentors page.
Could those who volunteered please add content and we can further the
scheme.
Regards
Phil
On Sat, 2011-12-17 at 04:38 +, Philip Wyett wrote:
> Hi all,
>
> With interest in mentors scheme (and some v
Hi all,
There has been no feedback on the below mail. Is anyone working these
issues?
Regards
Phil
On Tue, 2011-12-20 at 09:03 +, Philip Wyett wrote:
> Hi all,
>
> CS and CEL beta 2.0 beta 2 is approaching.
>
> Can folks look at the bug list affecting 2.0 and lets ho
Hi all,
CS and CEL beta 2.0 beta 2 is approaching.
Can folks look at the bug list affecting 2.0 and lets hopefully fix and
close some if not all.
Bugs to concentrate on are the critical and blocker ones.
Regards
Phil
---
Hi all,
With interest in mentors scheme (and some volunteers) and on the back of
one beta and a full release, lets keep up the momentum. :-)
I have added a first rough draft mentors page to the website.
Integration and updates to follow.
http://crystalspace3d.org/main/Mentors
I have added my se
Hi all,
They say you wait ages for a bus, and then two turn up almost at the
same time.
Hot on the heels of last weeks 2.0 beta 1 releases. The Crystal Space
and CEL Development Teams are pleased to announce the release of Crystal
Space and CEL 1.4.1.
This is a support release of the stable 1.4
Hi all,
Apologies if CS and CEL 2.0 beta 1 has problems in the areas of included
documentation.
CS and CEL 2.0 beta 2 will be released 23/12/2011.
There will be work on the release scripts in the coming two weeks. The
goal is to make the scripts:
- Run local (or within chroot) and not have to
:
> Nice job Philip!
>
> On Sat, Dec 10, 2011 at 9:08 PM, Philip Wyett
> wrote:
> Hi all,
>
> The time has come and it's on the servers.
>
> CS 2.0 beta 1 is here and needs your compiling and testing.
>
>
Hi all,
Release notes will come. As most will understand. The long time between
1.4 and 2.0 and the vast array of alterations will make a good
set of release notes difficult and take time to construct. Please
be patient and they will come.
Regards
Phil
On Sun, 2011-12-11 at 08:08 +0100, Jorrit
Hi all,
The time has come and it's on the servers.
CS 2.0 beta 1 is here and needs your compiling and testing.
If your an svn user please use it rather than download and checkout the
2.0 branch instead.
For all others, you can find the files at:
http://crystalspace3d.org/main/Download
Regards
Hi all,
As we are changing and trying to bring some good organisation to the
project. I wish to put forward the idea of CS mentors.
As some will know jorrit wishes to concentrate on CEL and Ares. Though
he will be involved as much as possible, he wishes to have CS become a
more self sustainable p
Hi all,
Greetings too you all out in CS land.
After much too long a wait, it's nearly here. Just a touch more work
and testing to do.
This coming Saturday, 10-12-2011. Will be the release day for
CS and CEL 2.0 beta 1.
I would encourage all to help in the testing and report any
issues you may h
On Fri, 2011-11-25 at 17:22 +0100, res wrote:
> On 25.11.2011 13:44, Jorrit Tyberghein wrote:
> > Well I'm not married to SourceForge. At this moment we're not doing much
> > more on SF
> > then the subversion server and the mailing lists. We can even keep the
> > project there for the
> > mailing
On Fri, 2011-11-25 at 14:15 +0100, res wrote:
> On 25.11.2011 07:00, Philip Wyett wrote:
> > * GL scaled to support older hardware and run. CS so auto scales
> > back and run on any sys dependant on it's capabilities.
>
> The capabilities are already the
On Fri, 2011-11-25 at 08:53 +0100, Denis Washington wrote:
> Am 25.11.2011 07:00, schrieb Philip Wyett:
> > Hi all,
> >
> > You know when CS 2.0 will be released; and the schedule for 6 monthly
> > support releases is now known.
> >
> > Lets talk about
Merges for git are different and the policy will change. git is better
at tracking and blame yada yada. SVN is a nightmare for it and it should
stop till we change, but as jorrit has asked I will drop this until the
changeover.
Regards
Phil
On Fri, 2011-11-25 at 10:26 -0500, Eric Sunshine wrote:
is a good idea or not. Just clarifying what Phil
> > really means.
> >
> > Greetings,
> >
> > On Fri, Nov 25, 2011 at 3:43 PM, Mike Gist wrote:
> > > On 25 November 2011 14:11, Philip Wyett wrote:
> > >> Merges into trunk cause much hassle and
On Fri, 2011-11-25 at 14:15 +0100, res wrote:
> On 25.11.2011 07:00, Philip Wyett wrote:
> > * GL scaled to support older hardware and run. CS so auto scales
> > back and run on any sys dependant on it's capabilities.
>
> The capabilities are already the
Hi all,
You know when CS 2.0 will be released; and the schedule for 6 monthly
support releases is now known.
Lets talk about CS 3.0.
Are you scared of 3.0 - you should be. :-)
CS is for users and devs to create apps and games - nothing more!
CS 3.0 will:
* GLSL will become the default.
*
I would like the webm portion to be taken on as maybe a google summer of
code project by a new dev with a mentor from the project.
All volunteers, come forward.
Regards
Phil
On Fri, 2011-11-25 at 06:12 +, Philip Wyett wrote:
> Hi all,
>
> You know when CS 2.0 will be released
Hi all,
You know when CS 2.0 will be released; and the schedule for 6 monthly
support releases is now known.
Lets talk about CS 3.0.
Are you scared of 3.0 - you should be. :-)
CS is for users and devs to create apps and games - nothing more!
CS 3.0 will:
* GLSL will become the default.
*
Hi all,
You know when CS 2.0 will be released; and the schedule for 6 monthly
support releases is now known.
Lets talk about CS 3.0.
Are you scared of 3.0 - you should be. :-)
CS is for users and devs to create apps and games - nothing more!
CS 3.0 will:
* GLSL will become the default.
*
Sorry replied to wrong mail...
All bug reports if you cannot access our BTS.
Email me at: philswy...@gmx.co.uk
Regards
Phil
On Fri, 2011-11-18 at 22:14 +, Philip Wyett wrote:
> Hi all,
>
> Can we have the same attention for CEL 2.0.
>
> svn co
> > https://ce
Hi all,
Can we have the same attention for CEL 2.0.
svn co
> https://cel.svn.sourceforge.net/svnroot/cel/cel/branches/release/V2.0/
> cel_latest
Combine with CS and test and report any bugs you find as below,
Regards
Phil
On Fri, 2011-11-18 at 19:45 +, Philip Wyett wrote:
&g
Hi all,
As release manager it is time to test and test and maybe a bit more.
We will be laying CS 1.4.x to bed and moving on to 2.0.
What would be nice if people could checkout our 2.0 and test and
update it as we move through the release cycle.
Getting the code:
svn co
https://crystal.svn.sou
of
2012. This will mark a change in the CS release policy which was poor at
best. CS will now push out a minor or major release every 6 months. More
information to follow.
Your new release manager is Philip Wyett. Jorrit will confirm this in a
future reply to this email.
All release queries should
2008/5/28 Jorrit Tyberghein <[EMAIL PROTECTED]>:
> Don't forget!
>
> You can nominate Crystal Space for the Community Choice Awards on
> SourceForge. I would recommend voting it as the 'Best Project for
> Gamers' category. At least if you think that Crystal Space qualifies
> for that of course! Th
On 31/12/2007, Scott Johnson <[EMAIL PROTECTED]> wrote:
>
> Hello Everyone:
>
> I'm working on a plugin for the game I'm developing, and I have run into
> a situation where the system terminates unexpectedly due to an error
> (I'm assuming some kind of segfault or something). I think it might
> ha
it on what information needs to be presented. (i'm
> in IRC pretty often, so feel free to ping me there... i may or may not
> respond depending on if i'm available)
>
> On 6/18/06, Philip Wyett <[EMAIL PROTECTED]> wrote:
> > This kind of work needs to be in conjun
On Sun, 2006-06-18 at 20:45 +0200, Jorrit Tyberghein wrote:
> I would love to have someone look more into this. I can't do this as
> I'm too deeply into CS to still know what is easy for others and what
> is not. People often tell me the CS site is not as easy as the OGRE
> site but I don't know ho
On Sun, 2006-06-18 at 12:45 +0200, Dariusz Dawidowski wrote:
> Mandrake 10.1, celeron
>
> in walktest when i'm reaching that fog in the corridor:
>
> Program received signal SIGABRT, Aborted.
> [Switching to Thread 1076363936 (LWP 13914)]
> 0xe410 in ?? ()
> (gdb) backtrace
> #0 0xe410
the end of
February? To plan to get away to attend the conference for
a couple of days for me personally is difficult and having
the info well in advance is a bit of a must.
Regards
Phil
Philip Wyett
A-Novo UK Limited. (Saltaire, Shipley).
An ISO9001 Company
Telephone: 01274 534156
Mobile: 07
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