Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
Andrei Alexandrescu wrote: >My doctorate I dare you to cry me a fucking river with your "doctorat give it up man, rape is wrong. no need for war.

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
Andrei Alexandrescu wrote: > My doctorate And what about it?

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
Jonathan M Davis wrote: > On Saturday, September 17, 2011 23:32:20 Xavier wrote: >> I got your "job" "right here", rapist. > > If you're not going to be civil, then please stop posting. I dare you to make me vote. Bring it, asshat. I dare you. > It's one > thing to discuss something. It's someth

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Jonathan M Davis
On Saturday, September 17, 2011 23:32:20 Xavier wrote: > I got your "job" "right here", rapist. If you're not going to be civil, then please stop posting. It's one thing to discuss something. It's something else entirely to be rude about it. It's completely unproductive and just wastes everyone'

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
Lutger Blijdestijn wrote: > Jonathan M Davis wrote: > >> On Saturday, September 17, 2011 01:53:07 Nick Sabalausky wrote: >>> People who are *good* at C++ are hard to find, and even harder to >>> cultivate. And that's never going to change. It's a fundamental >>> limitation of the langauge (at least

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
Peter Alexander wrote: > This is false.

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
Andrei Alexandrescu wrote: > On 9/17/11 4:17 CDT, Xavier wrote: >> Anyway, you can talk until you are blue in the face, but you can't >> convince me that D and C++ aren't in the same category (as far as >> language design goes). You can call C++ a POS, but then, to me, that >> means that at best, D

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
Nick Sabalausky wrote: > "Xavier" wrote in message > news:j51p5q$2utg$1...@digitalmars.com... >> >> "Nick Sabalausky" wrote in message >> news:j51m0l$2prg$1...@digitalmars.com... >>> >>> In both this and your other post, you're conflating the notions of >>> the "language quality" vs "implementati

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
"Josh Simmons" wrote in message news:mailman.2925.1316249875.14074.digitalmar...@puremagic.com... > On Sat, Sep 17, 2011 at 6:46 PM, Nick Sabalausky wrote: >> >> Are you seriously trying say that that implies each successive one is >> inherently no better than the previous? If so, then that's j

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
J Arrizza wrote: > Hmmm. If $100M was on the line, the project code base must be > extremely large. Correct? Hello. Next!

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
Jacob Carlborg wrote: > On 2011-09-17 00:34, Peter Alexander wrote: >>> This is exactly what I was thinking, and it's even more true now >>> that D has two >>> fully open-source compilers. GDC is almost usable on x86 already. >>> ("Almost" here >>> means there's one showstopper bug that keeps me fr

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
Timon Gehr wrote: > On 09/17/2011 10:57 AM, Josh Simmons wrote: >> On Sat, Sep 17, 2011 at 6:46 PM, Nick Sabalausky wrote: >>> >>> Are you seriously trying say that that implies each successive one >>> is inherently no better than the previous? If so, then that's just >>> patently absurd. If not,

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
"Nick Sabalausky" wrote in message news:j51mq9$2r1t$1...@digitalmars.com... > "Xavier" wrote in message > news:j51jsp$2lln$2...@digitalmars.com... >> >> "Nick Sabalausky" wrote in message >> news:j51h52$2h0e$1...@digitalmars.com... >>> "Jonathan M Davis" wrote in message >>> news:mailman.2

Re: Formal Review of region allocator begins

2011-09-17 Thread dsimcha
Ok, implemented. It definitely makes the design cleaner. Thanks again. The delay was just because I had waited a while to see if any other comments came up that would make me change my mind or turn the whole design upside down. Code: https://github.com/dsimcha/TempAlloc/tree/master/std/all

Go and generic programming on reddit, also touches on D

2011-09-17 Thread Andrei Alexandrescu
Quite interesting. http://www.reddit.com/r/programming/comments/kikut/think_in_go_gos_alternative_to_the/ Andrei

Re: Aligning data in memory

2011-09-17 Thread Robert Jacques
On Sat, 17 Sep 2011 14:01:19 -0400, Peter Alexander wrote: I posted this is d.learn, and also on stackoverflow.com with no satisfactory answer. Can anyone help me with this? http://stackoverflow.com/questions/7375165/aligning-stack-variables-in-d --- Is there a way to align data on the stack

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Sean Kelly
On Sep 16, 2011, at 10:28 PM, Josh Simmons wrote: > On Sat, Sep 17, 2011 at 2:55 PM, Sean Kelly wrote: >> On Sep 16, 2011, at 7:09 PM, Xavier wrote: >> >>> Peter Alexander wrote: I recently stumbled across this (old) blog post: http://prog21.dadgum.com/13.html In summary, th

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Sean Kelly
On Sep 17, 2011, at 8:08 AM, Peter Alexander wrote: > On 17/09/11 6:53 AM, Nick Sabalausky wrote: > >> And then there's the enurmous savings in build times alone. Full recompiles >> of AAA C++ games are known to take upwards of a full day (not sure whether >> that's using a compile farm, but even

Re: [OT] Schools and sheeple (was: Would You Bet $100,000,000 on D?)

2011-09-17 Thread Sean Kelly
On Sep 16, 2011, at 11:24 PM, Nick Sabalausky wrote: > > Conclusion: High schools specifically cultivate sheeple, which is a quality > preferred by "respectable" colleges. Depends on the college and even on the professor, though it's obviously difficult for universities with large class sizes t

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Peter Alexander
On 17/09/11 7:52 PM, Marco Leise wrote: Am 17.09.2011, 20:01 Uhr, schrieb Adam D. Ruppe : Ah, that explains it. I usually don't use the -O switch. During development when you recompile several times an hour, you really don't need -O either. For my hobby projects I usually set up the IDE with

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Peter Alexander
On 17/09/11 8:59 PM, Vladimir Panteleev wrote: On Sat, 17 Sep 2011 20:55:38 +0300, Peter Alexander wrote: And I'm sure you know what unity builds are. For those that don't: http://buffered.io/2007/12/10/the-magic-of-unity-builds/ I've always wondered if the overhead that unity builds are sup

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Peter Alexander
On 17/09/11 8:52 PM, Andrei Alexandrescu wrote: On 09/17/2011 12:55 PM, Peter Alexander wrote: On 17/09/11 4:28 PM, Andrei Alexandrescu wrote: On 9/17/11 10:08 AM, Peter Alexander wrote: On 17/09/11 6:53 AM, Nick Sabalausky wrote: And then there's the enurmous savings in build times alone. Fu

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Vladimir Panteleev
On Sat, 17 Sep 2011 20:55:38 +0300, Peter Alexander wrote: And I'm sure you know what unity builds are. For those that don't: http://buffered.io/2007/12/10/the-magic-of-unity-builds/ I've always wondered if the overhead that unity builds are supposed to reduce was mainly because of all t

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Andrei Alexandrescu
On 09/17/2011 12:55 PM, Peter Alexander wrote: On 17/09/11 4:28 PM, Andrei Alexandrescu wrote: On 9/17/11 10:08 AM, Peter Alexander wrote: On 17/09/11 6:53 AM, Nick Sabalausky wrote: And then there's the enurmous savings in build times alone. Full recompiles of AAA C++ games are known to take

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Walter Bright
On 9/17/2011 8:08 AM, Peter Alexander wrote: I work at a very large game studio and I can assure you that I would *never* be able to justify using D for a project. Even if all our code magically transformed into D, and all our programmers knew D, I still wouldn't be able to justify the creation o

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Nick Sabalausky
"Adam D. Ruppe" wrote in message news:j52eia$133v$1...@digitalmars.com... > Peter Alexander wrote: >> In contrast, my D hobby project at only a few thousand lines of code >> already takes 11s to build and doesn't do any fancy metaprogramming >> or use CTFE. > > Curious, did you use a library like

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Marco Leise
Am 17.09.2011, 20:01 Uhr, schrieb Adam D. Ruppe : Ah, that explains it. I usually don't use the -O switch. During development when you recompile several times an hour, you really don't need -O either. For my hobby projects I usually set up the IDE with a compile command without -O and pl

Re: Aligning data in memory

2011-09-17 Thread Peter Alexander
On 17/09/11 7:11 PM, Adam D. Ruppe wrote: Perhaps: void foo() { struct V { align(16) float[4] v = [1.0f, 2.0f, 3.0f, 4.0f]; } V v; asm { movaps XMM0, v; } } It compiles, but I'm not sure if it's actually correct. If I am correct, that only ali

Re: Aligning data in memory

2011-09-17 Thread Adam D. Ruppe
Perhaps: void foo() { struct V { align(16) float[4] v = [1.0f, 2.0f, 3.0f, 4.0f]; } V v; asm { movaps XMM0, v; } } It compiles, but I'm not sure if it's actually correct.

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread J Arrizza
Hmmm. If $100M was on the line, the project code base must be extremely large. Correct? With a code base of that size, more than half would be common or boilerplate functionality, e.g. read a config file, read a data file, write/update a file, parse the command line, maintain a list, put up a wind

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Adam D. Ruppe
Ah, that explains it. I usually don't use the -O switch.

Aligning data in memory

2011-09-17 Thread Peter Alexander
I posted this is d.learn, and also on stackoverflow.com with no satisfactory answer. Can anyone help me with this? http://stackoverflow.com/questions/7375165/aligning-stack-variables-in-d --- Is there a way to align data on the stack? In particular, I want to create an 16-byte aligned array o

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Peter Alexander
On 17/09/11 4:32 PM, Adam D. Ruppe wrote: Peter Alexander wrote: In contrast, my D hobby project at only a few thousand lines of code already takes 11s to build and doesn't do any fancy metaprogramming or use CTFE. Curious, did you use a library like QtD? Nope. I use some parts of the stand

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Peter Alexander
On 17/09/11 4:28 PM, Andrei Alexandrescu wrote: On 9/17/11 10:08 AM, Peter Alexander wrote: On 17/09/11 6:53 AM, Nick Sabalausky wrote: And then there's the enurmous savings in build times alone. Full recompiles of AAA C++ games are known to take upwards of a full day (not sure whether that's u

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Adam D. Ruppe
Josh Simmons wrote: > As a general rule I think, most things don't scale linearly, they > scale considerably worse. Let's try something: === import std.file; import std.conv; import std.string; void main() { string m; foreach(i; 0 .. 1000) { string code;

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Josh Simmons
On Sun, Sep 18, 2011 at 1:32 AM, Adam D. Ruppe wrote: > Peter Alexander wrote: >> In contrast, my D hobby project at only a few thousand lines of code >> already takes 11s to build and doesn't do any fancy metaprogramming >> or use CTFE. > > Curious, did you use a library like QtD? > > My slowest

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Adam D. Ruppe
Peter Alexander wrote: > In contrast, my D hobby project at only a few thousand lines of code > already takes 11s to build and doesn't do any fancy metaprogramming > or use CTFE. Curious, did you use a library like QtD? My slowest D compile except my one attempt into qtd is about 30,000 lines of

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Andrei Alexandrescu
On 9/17/11 10:08 AM, Peter Alexander wrote: On 17/09/11 6:53 AM, Nick Sabalausky wrote: And then there's the enurmous savings in build times alone. Full recompiles of AAA C++ games are known to take upwards of a full day (not sure whether that's using a compile farm, but even if it is, D could s

Re: Unittesting in static libraries

2011-09-17 Thread Jérôme M. Berger
Steven Schveighoffer wrote: > On Fri, 16 Sep 2011 15:14:50 -0400, Jérôme M. Berger > wrote: > >> Andrej Mitrovic wrote: >>> I'd like to turn some attention to unittests, which don't seem to work >>> with static libraries. Consider: >>> >>> .\main.d: >>> import mylib.test; >>> void main() >>> { >>

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Adam D. Ruppe
Josh Simmons wrote: > So basically sure you could do anything with enough money, but why > would you do it the hard way? Because it will pay off in the longer term. When I started writing web apps in D, it looked hard. I'd have to get it compiling for the production server. Have to get my app to

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Peter Alexander
On 17/09/11 6:53 AM, Nick Sabalausky wrote: "Peter Alexander" wrote in message For example, if the job was to produce a AAA video game that ran on PC, PS3 and XBox 360, I'm sure you could *do it* with D if you paid people to develop the compiler tech and tools to produce PowerPC code and interf

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Andrei Alexandrescu
On 9/17/11 4:17 CDT, Xavier wrote: Anyway, you can talk until you are blue in the face, but you can't convince me that D and C++ aren't in the same category (as far as language design goes). You can call C++ a POS, but then, to me, that means that at best, D is just a better POS. But not to end t

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Andrei Alexandrescu
On 9/17/11 9:53 AM, Peter Alexander wrote: On 17/09/11 3:09 AM, Xavier wrote: Peter Alexander wrote: I recently stumbled across this (old) blog post: http://prog21.dadgum.com/13.html In summary, the author asks if you were offered $100,000,000 for some big software project, While this is a "

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Peter Alexander
On 17/09/11 3:09 AM, Xavier wrote: Peter Alexander wrote: I recently stumbled across this (old) blog post: http://prog21.dadgum.com/13.html In summary, the author asks if you were offered $100,000,000 for some big software project, While this is a "silly little hypothetical thread" (and it is

Re: Issue 4705

2011-09-17 Thread Timon Gehr
On 09/17/2011 03:55 PM, Mafi wrote: Am 16.09.2011 23:38, schrieb Andrei Alexandrescu: On 9/16/11 3:54 PM, Timon Gehr wrote: On 09/16/2011 10:35 PM, Simen Kjaeraas wrote: On Fri, 16 Sep 2011 22:16:59 +0200, Timon Gehr wrote: I suggest: * Introduce the algorithm "extremum" with a required pr

Re: Issue 4705

2011-09-17 Thread Mafi
Am 16.09.2011 23:38, schrieb Andrei Alexandrescu: On 9/16/11 3:54 PM, Timon Gehr wrote: On 09/16/2011 10:35 PM, Simen Kjaeraas wrote: On Fri, 16 Sep 2011 22:16:59 +0200, Timon Gehr wrote: I suggest: * Introduce the algorithm "extremum" with a required predicate. What would that do? The ra

Re: [OT] Schools and sheeple

2011-09-17 Thread Mike James
"David Nadlinger" wrote in message news:j51nfi$2rjc$1...@digitalmars.com... > On 9/17/11 10:51 AM, Nick Sabalausky wrote: >> I almost wish it were. Then I could just say, "No, it's like this..." >> Problem solved. Or better yet, "Go make me a sandwich." Better problem >> solved :) > > Have you tr

Re: [OT] Schools and sheeple

2011-09-17 Thread Nick Sabalausky
"David Nadlinger" wrote in message news:j51nfi$2rjc$1...@digitalmars.com... > On 9/17/11 10:51 AM, Nick Sabalausky wrote: >> I almost wish it were. Then I could just say, "No, it's like this..." >> Problem solved. Or better yet, "Go make me a sandwich." Better problem >> solved :) > > Have you tr

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Josh Simmons
On Sat, Sep 17, 2011 at 7:34 PM, Nick Sabalausky wrote: > > Renderware, Gamebryo, Unity, Vision Engine, and none-engine stuff like > Havok, Although I admit I wouldn't know anything about maketshare. > > Well RenderWare doesn't exist anymore, "Bing Gordon, an EA executive, has stated that RenderW

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Nick Sabalausky
"Xavier" wrote in message news:j51p5q$2utg$1...@digitalmars.com... > > "Nick Sabalausky" wrote in message > news:j51m0l$2prg$1...@digitalmars.com... >> >> In both this and your other post, you're conflating the notions of the >> "language quality" vs "implementation quality". The two are not

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Lutger Blijdestijn
Jonathan M Davis wrote: > On Saturday, September 17, 2011 01:53:07 Nick Sabalausky wrote: >> People who are *good* at C++ are hard to find, and even harder to >> cultivate. And that's never going to change. It's a fundamental >> limitation of the langauge (at least until the Vulcans finally introd

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Timon Gehr
On 09/17/2011 11:17 AM, Xavier wrote: "Nick Sabalausky" wrote in message news:j51m0l$2prg$1...@digitalmars.com... "Xavier" wrote in message news:j51jsp$2lln$1...@digitalmars.com... "Jonathan M Davis" wrote in message news:mailman.2921.1316239886.14074.digitalmar...@puremagic.com... I defi

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Jacob Carlborg
On 2011-09-17 00:34, Peter Alexander wrote: This is exactly what I was thinking, and it's even more true now that D has two fully open-source compilers. GDC is almost usable on x86 already. ("Almost" here means there's one showstopper bug that keeps me from using it for real work.) I'm sure you c

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Nick Sabalausky
"Josh Simmons" wrote in message news:mailman.2922.1316246434.14074.digitalmar...@puremagic.com... > On Sat, Sep 17, 2011 at 5:30 PM, Nick Sabalausky wrote: >> >> Keep in mind, most of a AAA game's codebase is externally-developed >> middleware these days. I think the middleware development secto

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Timon Gehr
On 09/17/2011 10:57 AM, Josh Simmons wrote: On Sat, Sep 17, 2011 at 6:46 PM, Nick Sabalausky wrote: Are you seriously trying say that that implies each successive one is inherently no better than the previous? If so, then that's just patently absurd. If not, then what in the world *is* your po

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
"Nick Sabalausky" wrote in message news:j51m0l$2prg$1...@digitalmars.com... > "Xavier" wrote in message > news:j51jsp$2lln$1...@digitalmars.com... >> >> "Jonathan M Davis" wrote in message >> news:mailman.2921.1316239886.14074.digitalmar...@puremagic.com... >> >>> I definitely prefer D to C+

Re: [OT] Schools and sheeple

2011-09-17 Thread David Nadlinger
On 9/17/11 10:51 AM, Nick Sabalausky wrote: I almost wish it were. Then I could just say, "No, it's like this..." Problem solved. Or better yet, "Go make me a sandwich." Better problem solved :) Have you tried using »sudo go make me a sandwich«? ;) David

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Timon Gehr
On 09/17/2011 10:40 AM, Xavier wrote: "Jonathan M Davis" wrote in message news:mailman.2924.1316247900.14074.digitalmar...@puremagic.com... On Saturday, September 17, 2011 03:17:27 Xavier wrote: "Jonathan M Davis" wrote in message news:mailman.2923.1316247041.14074.digitalmar...@puremagic.com

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Josh Simmons
On Sat, Sep 17, 2011 at 6:46 PM, Nick Sabalausky wrote: > > Are you seriously trying say that that implies each successive one is > inherently no better than the previous? If so, then that's just patently > absurd. If not, then what in the world *is* your point? Just to troll? > No I believe the

Re: [OT] Schools and sheeple (was: Would You Bet $100,000,000 on D?)

2011-09-17 Thread Nick Sabalausky
"Xavier" wrote in message news:j51kmt$2n7t$1...@digitalmars.com... > > "Nick Sabalausky" wrote in message > news:j51ef3$2a0d$1...@digitalmars.com... >> "Xavier" wrote in message >> news:j50v3o$1gbb$1...@digitalmars.com... >>> >>> I think the public schools are "teaching" "how to be a sheeple"

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Nick Sabalausky
"Xavier" wrote in message news:j51jsp$2lln$2...@digitalmars.com... > > "Nick Sabalausky" wrote in message > news:j51h52$2h0e$1...@digitalmars.com... >> "Jonathan M Davis" wrote in message >> news:mailman.2921.1316239886.14074.digitalmar...@puremagic.com... >>> On Saturday, September 17, 2011

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
"Jonathan M Davis" wrote in message news:mailman.2924.1316247900.14074.digitalmar...@puremagic.com... > On Saturday, September 17, 2011 03:17:27 Xavier wrote: >> "Jonathan M Davis" wrote in message >> news:mailman.2923.1316247041.14074.digitalmar...@puremagic.com... >> >> > The language itself

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Nick Sabalausky
"Xavier" wrote in message news:j51jsp$2lln$1...@digitalmars.com... > > "Jonathan M Davis" wrote in message > news:mailman.2921.1316239886.14074.digitalmar...@puremagic.com... > >> I definitely prefer D to C++, but I honestly think that your hatred of >> C++ >> (which you have expressed on seve

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Jonathan M Davis
On Saturday, September 17, 2011 03:17:27 Xavier wrote: > "Jonathan M Davis" wrote in message > news:mailman.2923.1316247041.14074.digitalmar...@puremagic.com... > > > The language itself is superior. > > A family of languages goes from "crappy" to "superior" in one generation? > Umm, I don't thin

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
"Jonathan M Davis" wrote in message news:mailman.2923.1316247041.14074.digitalmar...@puremagic.com... > On Saturday, September 17, 2011 02:26:12 Xavier wrote: >> "Jonathan M Davis" wrote in message >> news:mailman.2921.1316239886.14074.digitalmar...@puremagic.com... >> >> > I definitely prefer

Re: [OT] Schools and sheeple (was: Would You Bet $100,000,000 on D?)

2011-09-17 Thread Xavier
"Nick Sabalausky" wrote in message news:j51ef3$2a0d$1...@digitalmars.com... > "Xavier" wrote in message > news:j50v3o$1gbb$1...@digitalmars.com... >> >> I think the public schools are "teaching" "how to be a sheeple". What >> other reason could there be? > > Although I probably have about zer

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Jonathan M Davis
On Saturday, September 17, 2011 02:26:12 Xavier wrote: > "Jonathan M Davis" wrote in message > news:mailman.2921.1316239886.14074.digitalmar...@puremagic.com... > > > I definitely prefer D to C++, but I honestly think that your hatred of > > C++ > > (which you have expressed on several occasions)

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Josh Simmons
On Sat, Sep 17, 2011 at 5:30 PM, Nick Sabalausky wrote: > > Keep in mind, most of a AAA game's codebase is externally-developed > middleware these days. I think the middleware development sector would be > willing to fix those issues if it meant being able to provide a more > competitive offering

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
"Nick Sabalausky" wrote in message news:j51h52$2h0e$1...@digitalmars.com... > "Jonathan M Davis" wrote in message > news:mailman.2921.1316239886.14074.digitalmar...@puremagic.com... >> On Saturday, September 17, 2011 01:53:07 Nick Sabalausky wrote: >>> People who are *good* at C++ are hard to

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Xavier
"Jonathan M Davis" wrote in message news:mailman.2921.1316239886.14074.digitalmar...@puremagic.com... > I definitely prefer D to C++, but I honestly think that your hatred of > C++ > (which you have expressed on several occasions) clouds your judgement > on the > matter. Many, many programmer

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Nick Sabalausky
"Nick Sabalausky" wrote in message news:j51ia4$2ivm$1...@digitalmars.com... > > ("It's kinda like moving from C++ to C#, That is, "C# and/or XNA". > except you don't have that 5% performance hit, you have all this > metaprogramming and concurrency stuff C++ and C# don't have, and you're > not

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Nick Sabalausky
"Josh Simmons" wrote in message news:mailman.2920.1316237301.14074.digitalmar...@puremagic.com... > On Sat, Sep 17, 2011 at 2:55 PM, Sean Kelly > wrote: >> On Sep 16, 2011, at 7:09 PM, Xavier wrote: >> >>> Peter Alexander wrote: I recently stumbled across this (old) blog post: http://

Re: Would You Bet $100,000,000 on D?

2011-09-17 Thread Nick Sabalausky
"Jonathan M Davis" wrote in message news:mailman.2921.1316239886.14074.digitalmar...@puremagic.com... > On Saturday, September 17, 2011 01:53:07 Nick Sabalausky wrote: >> People who are *good* at C++ are hard to find, and even harder to >> cultivate. >> And that's never going to change. It's a f