Icons & Images
http://www.uie.com/events/virtual_seminars/icons_images/
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jsp...@uie.com p: 1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks
I'm going to add that Steve Mulder's book, the User is Always Right,
has some great discussion about using quantitative data to help flush
out your persona descriptions.
http://www.amazon.com/exec/obidos/ASIN/0321434536/?tag=userinterface-20
. . . . . . . . . . . . . . . . . . . . . . . . . . .
display and do the
same thing, but is there a place for a dedicated component that has a
great experience for doing just thing one or two things it needs to do?
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327
On May 21, 2008, at 9:32 PM, James Nick Sears wrote:
But IMO this one was dead in the water before it released.
That's exactly what every industry pundit said about the iPod Shuffle.
Jared
Welcome to the Interaction Design Ass
On May 9, 2008, at 2:47 PM, Timothy Makoid wrote:
I am a student majoring in Information Systems with a concentration
in HCI/ID/UX/HF. I'm working on my final project and we are
designing a small scale social networking site. Were trying to come
up with a sort of gaming system that encour
On May 8, 2008, at 1:58 PM, Andrei Herasimchuk wrote:
On May 8, 2008, at 10:32 AM, mark schraad wrote:
'cause I probably design so much more than just the interface.
Like what?
Well, like thinking of the group's t-shirt, for one.
___
On May 7, 2008, at 12:23 PM, Robert Hoekman Jr wrote:
I'm only suggesting that the most important thing is the end user's
experience,
It's absolute statement that I'm thinking is problematic.
I'm all for creating great experiences and, personally, I think it's a
great way to create a lon
t does all three of those. The best designs do those things
well.
So, I don't understand how we can say that "good design is usually a
good thing, but..." in that context.
Just sayin'
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North And
will not
engender a positive relationship for the long term.
In my mind, our clients (the business) are always right. It's just
that, sometimes, they could be righter if they had a little more
information (which is what we provide).
That's my $0.02.
Jared
Jared M. Spool
User Inter
d, I'd do a combination of A/B testing and usability tests. The
usability tests would tell you what the actual experience is, while
the A/B test will help quantify the experiential outcomes. (I wouldn't
do one without the other -- you'll only get half the picture.)
That'
On May 6, 2008, at 12:15 PM, Robert Hoekman Jr wrote:
When I started there, I was told, unofficially, that they never
wanted their
products to be too good, because then no one would call in to customer
support. And customer support is where all the up-sells happen. You
call
about a problem
ely, in case the phone is lost or
"acquired". Without that feature, any other phone was not on the
official list.
Apparently, the experience of using a phone is much broader than just
connectivity.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, Nor
On May 5, 2008, at 1:37 PM, Andrei Herasimchuk wrote:
I think you'll be hard pressed to find examples from the last two
decades, and as you've already stated, it doesn't work.
Hey man, don't get in a lather.
You said that you didn't think *anyone* said those things. I said they
did. You s
On May 5, 2008, at 2:05 PM, Jason Zietz wrote:
Jared M. Spool wrote:
By the way, a lot of this comes from people who do a surface
analysis on what makes games popular. In gaming, you can't have it
be too easy. There is a requirement, for a successful game, for
select users to
On May 4, 2008, at 5:09 PM, Kontra wrote:
It seems to be true that Apple approached several of the telcos.
All but
Cingular (including, initially AT&T) turned them down almost
immediately,
from all reports.
Even if this were true, it says nothing about what exactly Apple's
business strate
On May 4, 2008, at 3:16 PM, Kontra wrote:
Apple had hoped to get the telcos in a bidding war.
Is there any evidence to this at all, beyond mere pundit speculation?
Apple's AT&T partnership is not the result of 'losing' in a telco
'bidding war.'
It seems to be true that Apple approached s
Design Management class for Tufts.]
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks
Welc
ng from people
who are trying to be a little too clever (and avoiding the hard work
to rethink overly complex designs).
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Blog: ht
nd to encourage conversation.
For the record, I happen to know a bunch of people who find web
standards really fun and exciting. They just light up when you start
talking about a table-less existence.
For some people, it's a subject that is lot of fun and very engaging.
Just sayin'
thing too easy. However,
sometimes making it easier requires serious advances in the design
approaches.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTE
on how to make the
two parts fit together.
That's my $0.02 on the "design thinking" thingy.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 556
Todd wrote:
> Oh, oh, oh, I know%u2014what we need is eye tracking with mind
reading. Now, that's useful.
Hah! If we had mind reading, we wouldn't need the eye tracker.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL
ons.
Eyetracking equipment: $30,000
Ouija Board: $5
Quality design based on solid inferences from rich, meaningful data:
Priceless
That's my take.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover,
ut it another way:
Would you, Paul, be comfortable letting your clients to use the eye
tracker without any help in interpreting data from you. Is the device
all they need to make the judgments necessary to provide good design
advice?
Jared
Jared M. Spool
User Interface Engineering
On Apr 20, 2008, at 6:18 PM, mark schraad wrote:
> I am sure there is a technical term for
> this 'attention periphery' but I have not found it in the research
> yet.
Search for "situation inattentional blindness". The primary work was
done by Simons at U of Illinois at Urbana-Champagne.
Jare
results
for those pages, it can be useful and not all that difficult,
depending on the stimulus and tasks of course.
Yah, not seeing that.
What I see is that it falls nicely in the "If you can't dazzle 'em
with your brilliance, feel free to baffle 'em with your bullshit&qu
leaf reading a
viable alternative.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: 1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
On Feb 13, 2008, at 4:10 PM, Matthew Nish-Lapidus wrote:
> BUT, I also agree that there is a lot of needless debate about
> questions that nobody here can wholey answer.
I completely disagree that there's any needless debate!
(Oh, wait. That was needless, wasn't it?)
Damn.
Jared
_
translation (in
my opinion) is "I'm trying to figure this out and I'm not getting
it." To me, the question then becomes, "Will other important users
have the same feeling?" If the answer is yes, then you've learned
something important. (Now you need to lea
On Feb 12, 2008, at 5:06 PM, Jeff White wrote:
> On Feb 12, 2008 1:37 PM, Scott McDaniel <[EMAIL PROTECTED]> wrote:
>> In a strict display sense, this is the single most common phrase
>> I've heard from
>> engineers/programmers about design:
>> "Why not just throw it in a data table and be done
f a discipline is
accomplished.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks
Welcome t
n Seem 'Intuitive'?
http://www.uie.com/articles/design_intuitive/
As you'll see, your thinking goes in the right direction.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://ui
ces. There is a distinct US and
> a distinct THEM and to deny that, feels fake to me.
>
> Kumbaya is not going to get us anywhere, especially in terms of
> this discussion.
>
> -- dave
>
>
> On Feb 12, 2008 9:58 AM, Jared M. Spool <[EMAIL PROTECTED]> wrote:
>
s us vs. them sentiment. I don't see
it leading to long term successful design practices.
Just sayin'
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks
On Feb 8, 2008, at 5:18 PM, Petroff, Greg wrote:
> So IxDA's first conference is off and running. You can follow the
> action
> at the crowdvine site or through Twitter.
Yes, through the power of Web 2.0, you can carefully track every
attendee's dinner plans.
:)
Jared
_
g, leaving that to the momentum of the list. I
wouldn't want to steal any thunder.
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks
___
essary and what comes after the button is
> pressed.
For real?
Why must there be a difference?
Isn't this just a Yam/Sweet Potato thing?
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.co
nt to me.
Not all qualities are important to all people all the time. As much
as we'd like to think the ones we contribute are always drivers,
there are plenty of situations when they have no effect.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Ando
s. As you continue to kill off more designs, you
can further refine your specialty by choosing more powers.
Of course, when you reach level 50, you have to stop, but you can
fight in the advanced battlefields and can start up new characters
easier.
And, you have to pay $40/month for this.
hose included: Apple, Electronic Arts,
>> Google, JetBlue, Netflix, Nike, Progressive Insurance, Research in
>> Motion, Target, and Yahoo.
>>
>> Overall, they were up 39%, much better than the market average. Some,
>> however, did not fare that well.
>>
>>
re paying very
close attention to those companies that are gaining competitive edge
through delivering far superior customer experiences.
My short list of some of those companies are Apple, JetBlue,
Starbucks, Nintendo, and Netflix.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike
ts.
Half an hour creating a working paper prototype, then trying it out
on 4 to 6 buddies, should yield the answer you're seeking, young
grasshopper.
:)
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 97
ng
my entire publication library!)
Designing Embraceable Change
http://www.uie.com/articles/embraceable_change/
Curious what you think,
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie
> Tab A, should they be placed at the same point in Process A as they
> were
> when they left?
I'm thinking if you have to ask this question, then Tabs may be the
wrong way to handle the interaction.
There are red flags all over this question.
Jared
Jared M. Spool
User Interfac
On Jan 22, 2008, at 12:37 PM, Robert Hoekman, Jr. wrote:
> If this list has proven anything, it's that we CAN'T define
> "information", "interaction", "design", "usability", "personas",
> "designers", "design process", "design thinking", "typography",
> "layout", or any other term.
>
> Hell
as",
"designers", "design process", "design thinking", "typography",
"layout", or any other term.
Hell, we can't even define "definition."
Maybe we need Justice Potter Stewart to moderate this list?
Just sayin&
n why the new label improves the old can.
Yet, we love them anyways.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks
_
differences" answer, because you & I both know that isn't true. Never
is never the right word. :) )
Hugs & kisses,
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Bl
On Jan 21, 2008, at 1:12 PM, Robert Hoekman, Jr. wrote:
> The definition of UCD should include discussion of how it's practiced.
Ok, then just amend "practiced at the whim of the practioner."
Oh, by the way, add that also for interaction design, information
architecture, visual design, and ev
definition is hardly fulfilling. If UCD could be wrapped up in
> a single
> sentence, we wouldn't be having this debate every week in the first
> place.
You're on a snark hunt (http://tinyurl.com/27uzen).
You won't find a definition because it doesn't exist.
On Jan 18, 2008, at 1:41 PM, Patrick Neeman wrote:
> Then, as a group, I would view this as an opportunity to that this
> "poor tool" and turn it into something useful. That, my friends, is
> a consulting opportunity, not a "this tool sucks, don't use it"
> opportunity.
"If you're not part
e lines, hiring someone to do their design for them
probably has similar results.
:)
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Blog:
roject. Seed question:
"If we really wanted to, what would be the ways we could make this
project fail?" Then, you inspect each brainstorm item and talk about
what you'd do to prevent such a thing from happening.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St.,
On Jan 8, 2008, at 4:17 PM, Gloria Petron wrote:
> Front runners:
> Fabric grocery bags, but not necessarily for first prize.
>
> Already shot down:
> Coffee mugs, gift cards, dinner for 2, donations to plant-a-tree
> charity.
> (I know. For a bank, we're an awful bunch of scrooges.)
>
> Does a
On Jan 8, 2008, at 4:17 PM, Gloria Petron wrote:
> Front runners:
> Fabric grocery bags, but not necessarily for first prize.
>
> Already shot down:
> Coffee mugs, gift cards, dinner for 2, donations to plant-a-tree
> charity.
> (I know. For a bank, we're an awful bunch of scrooges.)
>
> Does a
itself, isn't more likely to reward good design. Like any
methodology suite, it can be bent to fit the existing culture's
reward policies. As many teams are now discovering, in the wrong
cultures, Agile is just as toxic and waterfall.
Jared
Jared M. Spool
User Interface Engineering
As with everything, it doesn't matter what the research of other
sites says. It only matters how your users respond to the design. So,
go ahead and try it. Let us know how it works out.
Jared
On Jan 7, 2008, at 6:42 PM, Vlad Fratila wrote:
> Hi Jared, thanks for the answer.
>
> I read your a
any examples of nicely designed sign-in and account
creation functions. I suggest you look to them for inspiration.
Hope that helps,
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Blog:
it or not) Microsoft had a bonus
for the developers/engineers who kept support minimized for their
products. In essence, money saved from reduced support costs was put
into bonuses for the design & development team.
If you want to fix the problem, follow the money.
Jared
Jared M. Spool
On Jan 6, 2008, at 10:20 AM, dave malouf wrote:
> Sorry to all the good recruiters
> on this list, but way way way too many recruiters (especially the
> offshored variety) do the rest of you a REAL disservice and well, it
> tarnishes your good name.
99.9% of all recruiters ruin it for the rest o
On Jan 3, 2008, at 12:19 AM, Oleh Kovalchuke wrote:
> On Jan 2, 2008 9:57 PM, Jared M. Spool <[EMAIL PROTECTED]> wrote:
>
> "Why" is irrelevant until you're asked to repeat a past success.
>
>
> Indeed. And armed with the updated "best practices&q
ion is
> important and will be debated in academia.
"Why" is irrelevant until you're asked to repeat a past success.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://u
an equally high
> level in that domain. My answer is no.
BUT USABILITY PRACTITIONERS DO NOT JUST CRITIQUE AND EVALUATE.
THERE'S A LOT MORE TO THE JOB.
Your constant insistence that this is the extent of the fields
responsibility is, to me, infuriating.
Jared
Jared M. Spool
User Inte
On Dec 19, 2007, at 4:40 PM, Andrei Herasimchuk wrote:
> What I need are
> people who can not only give me feedback, but feedback I can actually
> do something with, or ideas that can be implemented or meet the same
> design constraints I have to use in designing the solution. Feedback
> that I c
design should be approached, that it should take into account modern
practices.
We can agree to disagree on these points, if this is what you truly
believe. I have no further need to argue here. I think I've made my
points.
Jared
Jared M. Spool
User Interface Engineering
510 Turnp
On Dec 19, 2007, at 11:35 AM, Scott Cobban wrote:
> I love the simplicity and
> straightforward nature of, say, a "Don't Make Me Think" but I don't
> know
> where to go from there.
Three initial recommendations then:
Robert's book, Designing for the Obvious
Dan's book, Designing for Interacti
than happy to explore if there's a match between
what you're looking to do and what her outfit can help with.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Blog: htt
On Dec 19, 2007, at 2:00 PM, Andrei Herasimchuk wrote:
> On Dec 18, 2007, at 2:21 PM, Jared M. Spool wrote:
>
>> What it sounds like you're trying to say is that somehow designers
>> are more enlightened about good design than usability practitioners.
>> I think
sign (with minimal frustrations) for the good-guys. It's an
extremely hard set of design challenges, compounded by the dedication
the villians/intruders are employing to defeat it.
:)
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e:
our Team's UX Skills: http://tinyurl.com/22c3qw
Hope this helps,
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Blog: http://u
y more resources on our site: http://www.uie.com
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks
_
On Dec 18, 2007, at 6:26 PM, Joseph Selbie wrote:
> If a designer isn't more enlightened about good design than a
> usability
> practitioner, than I would have to say they probably shouldn't be
> designers.
> I'm not sure why this has to sound like it would be insulting to
> usability
> pra
What we have here is a failure to communicate.
Comparing 'usability' to 'design' is like comparing 'cooking' to a
'watermelon'. It's a non-sensical notion, in my mind.
Usability is a quality of a design, like performance or elegance. It
can only be thought of relative to other designs. One de
quation and what designers can do to increase it.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks
___
There's another reason, in addition to what Luke points out in his
article:
Many users enter one of the components wrong. This is why the post
office hasn't eliminated the redundancy on the envelope. It's not
unusual for someone to get a digit wrong in the zip or to get the
name of the tow
On Dec 4, 2007, at 5:47 AM, Ferran Alvarez - BRYTE wrote:
> Quite often in this list the "prototyping tools" question is sent.
> Maybe
> very soon we'll have another one to discuss: Adobe "Thermo":
> (http://www.adobe.com/newsletters/edge/december2007/video/index.html)
Oooh. Finally, a graphi
;s advantage to have everyone using a common language.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks
Innovation and inspiration can come from almost
anything.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks
___
On Nov 28, 2007, at 12:51 PM, Robert Hoekman, Jr. wrote:
>
> The upside-down pill bottle (Target's ClearRx), however, wasn't.
> Deborah Adler had very clear personas in mind when creating her
> remarkable game-changing design.
>
> But this is also a case where you could have arrived at the
when creating her
remarkable game-changing design.
Which I think is both of our points.
I'll be pleased if I don't have to talk about personas for a while
either. :)
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED]
uce and we start comparing the methods the teams producing the
best experiences use to the methods the other teams use, we see
robust personas playing an important role. While most teams that
claim they use personas basically do what people here have called
"assumptive personas"
ct, I think
it's dangerous for UX folks to get too wrapped up in any
methodological notions. Techniques and tricks are where it's at.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://u
On Nov 27, 2007, at 6:04 PM, Tamara Adlin wrote:
> Let the flames commence.
Nah, now we're just going in circles.
:)
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Bl
nformed design
decision, no matter what stupid label you apply to it.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks
__
heir
contexts where they are valuable. There are contexts where their
value will not be worth the resource investment required.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
sing the persona description. (Successful, in our research, means
the team rates it as being an essential process contributor to the
success of the overall project.)
So, in fact, based on the research we've done, none of the statements
in your paragraph prove to be true. Just wante
yd tune?
Nope. Nilsson's The Point. (Excellent story, if you've never heard it.)
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.co
with designs
because I find it to be practically useless. And I'm recommending our
clients do the same.
Jared
p.s. I'm seriously considering putting a "23 Web Site Design Tips
Learned from the Magic 8-Ball" post together.
[1] http://en.wikipedia.org/wiki/Magic_8-Ball
ye trackers since 1996, so I do have
some experience with the tool. It's a great cognitive research tool,
but just not something we'd recommend for anyone doing production
design.
p.p.s. We haven't used psychics extensively, so I may be over
estimating their usefulness.
J
On Nov 21, 2007, at 7:04 PM, Robert Hoekman, Jr. wrote:
>> -Eye tracking can be useful for diagnosing problems, not so much for
>> identifying them.
>
>
> That's an interesting point. It does seems like eye-tracking would be
> infinitely more valuable when used in conjunction with other things
On Nov 19, 2007, at 10:54 AM, Mike Scarpiello wrote:
> Agreed - always is a strong word.
Is it always a strong word?
(Sorry. Couldn't resist.)
Jared
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
On Nov 19, 2007, at 10:26 AM, Jeff White wrote:
> Also, how relevant is the information? What design decision would you
> make based on the following information from the persona?
>
> "He doesn't suffer fools, just as he won't put up with anything that
> stands in the way of getting his job done.
.
Oh, and by the way, companies like Intuit *do* send their entire
engineering departments on that kind of research regularly. So, it is
proven to be practical.
:)
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 9
[Note, I've combined comments from Andrei, Robert, and Jeff into one
message so I don't fill up everyone's mailbox.]
On Nov 16, 2007, at 5:47 PM, Andrei Herasimchuk wrote:
> On Nov 16, 2007, at 2:13 PM, Jared M. Spool wrote:
>
>> First, personas *are* already succe
On Nov 16, 2007, at 4:51 PM, Andrei Herasimchuk wrote:
> On Nov 16, 2007, at 1:41 PM, Jared M. Spool wrote:
>
>> You can't look at the deliverables and say, "That one's good, but
>> that one's bad," anymore than you look at a designer and tell
well-crafted persona would be to have the
creators walk through their process with you. That's probably why,
when you look at the final deliverable, you can't tell the thinking
and research that went into it.
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite
else. However, I
got flack for this idea when I posted it here: http://tinyurl.com/
yuzaak )
> Seems like common sense that designers wouldn't need a persona of
> themselves if they are building for, well, themselves.
Common sense is the least common of the senses, when it comes
is is when they are
designing for themselves. In this case, personas won't add much value.
(I wrote more about this here: http://tinyurl.com/2hpxzr )
Jared
Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327
uldn't agree more with this. Which is exactly why we do data-
> driven personas.
>
> Data Driven Design Research Personas
>
> On Nov 16, 2007, at 10:01 AM, Jared M. Spool wrote:
>
>> (Personally, I believe when personas are not built on objective
>> research, they are
On Nov 12, 2007, at 6:46 PM, Jared M. Spool wrote:
> It takes no skill to build something stupid.
Oh, I just remembered another one:
The good thing about users is eventually they die.
(I really need to get some t-shirts m
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